{ "classname" "worldspawn" "music" "music/1-track02" "soundSet" "rumble2" "spawnscript" "scripts/cinematics/cinematic01" // (0/0) # points: 4 { brushDef { // Surface normal: -0.785637, -0.526839, 0.324369 // RotY/Z : -0.330345 / -2.550880. Vector texS/T: (0.556953, -0.830544, 0.000000) / (-0.269403, -0.180658, -0.945931) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-267.679443, -62.994319, -110.325555) / (67.907817, 67.907817, -672.104179) // --> Vector info: d1 = 0.389482, 0.023692, 0.109066. Determinants: 270.689260, 0.161550, 13452.353575, -151469.447163 // --> Vector info: d2 = 1.749996, 1.749995, 0.428395. Determinants: 0.000705, -270.511922, -246700.801716, -151469.447163 ( -128.000000 47.000000 738.000000 ) ( -301.000000 -126.000000 38.000000 ) ( -415.000000 44.000000 38.000000 ) ( ( -0.001787 -0.000001 -0.088812 ) ( 0.000000 0.001786 1.628717 ) ) 12escape/12Wreactr 0 0 0 ( -411.857452 46.107356 36.702524 ) ( -297.857452 -123.892644 36.702524 ) ( -124.857452 49.107356 736.702524 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -411.857452 46.107356 36.702524 ) ( -415.000000 44.000000 38.000000 ) ( -301.000000 -126.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -297.857452 -123.892644 36.702524 ) ( -301.000000 -126.000000 38.000000 ) ( -128.000000 47.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -124.857452 49.107356 736.702524 ) ( -128.000000 47.000000 738.000000 ) ( -189.000000 138.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -185.857452 140.107356 736.702524 ) ( -189.000000 138.000000 738.000000 ) ( -415.000000 44.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1/1) # points: 4 { brushDef { // Surface normal: 0.784791, 0.527041, -0.326084 // RotY/Z : 0.332158 / 0.591389. Vector texS/T: (-0.557514, 0.830167, 0.000000) / (-0.270704, -0.181796, -0.945341) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (288.768004, 43.034409, -4.407212) / (-559.788121, -559.788121, 180.685574) // --> Vector info: d1 = 0.925787, 0.486817, 0.401468. Determinants: -325.046157, 0.147545, -74510.078492, -181959.263452 // --> Vector info: d2 = 1.864410, 1.864400, 0.542803. Determinants: -0.007769, 324.760250, -157447.569887, -181959.263452 ( -549.000000 -374.000000 38.000000 ) ( -375.000000 -200.000000 738.000000 ) ( -512.000000 4.000000 738.000000 ) ( ( 0.001786 -0.000001 0.409488 ) ( 0.000000 -0.001785 0.865290 ) ) 12escape/12Wreactr 0 0 0 ( -515.139164 1.891836 739.304336 ) ( -378.139164 -202.108164 739.304336 ) ( -552.139164 -376.108164 39.304336 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -515.139164 1.891836 739.304336 ) ( -512.000000 4.000000 738.000000 ) ( -375.000000 -200.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -378.139164 -202.108164 739.304336 ) ( -375.000000 -200.000000 738.000000 ) ( -549.000000 -374.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -552.139164 -376.108164 39.304336 ) ( -549.000000 -374.000000 38.000000 ) ( -738.000000 -90.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -741.139164 -92.108164 39.304336 ) ( -738.000000 -90.000000 38.000000 ) ( -512.000000 4.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6/2) # points: 4 { brushDef { // Surface normal: -0.830544, -0.556953, 0.000000 // RotY/Z : 0.000000 / -2.550880. Vector texS/T: (0.556953, -0.830544, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-267.679443, -62.994319, -62.994319) / (662.000000, 662.000000, -38.000000) // --> Vector info: d1 = 0.389482, 0.023691, 0.023691. Determinants: 256.053591, 0.000000, 12735.459694, -143279.586822 // --> Vector info: d2 = 1.999996, 1.999996, 0.749996. Determinants: 0.000000, -255.856405, -117181.601623, -143279.586822 ( -301.000000 -126.000000 38.000000 ) ( -301.000000 -126.000000 -662.000000 ) ( -415.000000 44.000000 -662.000000 ) ( ( -0.001787 0.000000 -0.088885 ) ( 0.000000 0.001786 0.817853 ) ) 12escape/12Wreactr 0 0 0 ( -411.677824 46.227812 -662.000000 ) ( -297.677824 -123.772188 -662.000000 ) ( -297.677824 -123.772188 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -411.677824 46.227812 -662.000000 ) ( -415.000000 44.000000 -662.000000 ) ( -301.000000 -126.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -297.677824 -123.772188 -662.000000 ) ( -301.000000 -126.000000 -662.000000 ) ( -301.000000 -126.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -297.677824 -123.772188 38.000000 ) ( -301.000000 -126.000000 38.000000 ) ( -415.000000 44.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -411.677824 46.227812 38.000000 ) ( -415.000000 44.000000 38.000000 ) ( -415.000000 44.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (7/3) # points: 4 { brushDef { // Surface normal: 0.832501, 0.554024, 0.000000 // RotY/Z : 0.000000 / 0.587190. Vector texS/T: (-0.554024, 0.832501, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (333.944290, -7.196443, -7.196443) / (-38.000000, -38.000000, 662.000000) // --> Vector info: d1 = 1.011124, 0.401468, 0.401488. Determinants: -426.759099, -0.006670, -98941.428975, -238798.513396 // --> Vector info: d2 = 1.542813, 1.542803, 0.292803. Determinants: -0.006841, 426.425917, -352214.939385, -238798.513396 ( -549.000000 -374.000000 -662.000000 ) ( -549.000000 -374.000000 38.000000 ) ( -738.000000 -90.000000 38.000000 ) ( ( 0.001787 0.000000 0.414330 ) ( 0.000000 -0.001786 1.474946 ) ) 12escape/12Wreactr 0 0 0 ( -741.330004 -92.216094 38.000000 ) ( -552.330004 -376.216094 38.000000 ) ( -552.330004 -376.216094 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -741.330004 -92.216094 38.000000 ) ( -738.000000 -90.000000 38.000000 ) ( -549.000000 -374.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -552.330004 -376.216094 38.000000 ) ( -549.000000 -374.000000 38.000000 ) ( -549.000000 -374.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -552.330004 -376.216094 -662.000000 ) ( -549.000000 -374.000000 -662.000000 ) ( -738.000000 -90.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -741.330004 -92.216094 -662.000000 ) ( -738.000000 -90.000000 -662.000000 ) ( -738.000000 -90.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (12/4) # points: 4 { brushDef { // Surface normal: -0.785630, -0.526834, -0.324393 // RotY/Z : 0.330370 / -2.550880. Vector texS/T: (0.556953, -0.830544, 0.000000) / (0.269422, 0.180671, -0.945923) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-62.994319, -267.679443, -219.879194) / (522.339955, 522.339955, 1262.358290) // --> Vector info: d1 = 0.023691, 0.389482, 0.304137. Determinants: 270.691931, -0.016085, 13471.935594, -151470.744687 // --> Vector info: d2 = 0.999996, 0.999996, 2.321597. Determinants: 0.000000, -270.512169, -10170.762600, -151470.744687 ( -189.000000 138.000000 -1362.000000 ) ( -415.000000 44.000000 -662.000000 ) ( -301.000000 -126.000000 -662.000000 ) ( ( -0.001787 0.000000 -0.088941 ) ( 0.000000 0.001786 0.067147 ) ) 12escape/12Wreactr 0 0 0 ( -297.857479 -123.892662 -660.702429 ) ( -411.857479 46.107338 -660.702429 ) ( -185.857479 140.107338 -1360.702429 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -297.857479 -123.892662 -660.702429 ) ( -301.000000 -126.000000 -662.000000 ) ( -415.000000 44.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -411.857479 46.107338 -660.702429 ) ( -415.000000 44.000000 -662.000000 ) ( -189.000000 138.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -185.857479 140.107338 -1360.702429 ) ( -189.000000 138.000000 -1362.000000 ) ( -128.000000 47.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -124.857479 49.107338 -1360.702429 ) ( -128.000000 47.000000 -1362.000000 ) ( -301.000000 -126.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (13/5) # points: 4 { brushDef { // Surface normal: 0.785167, 0.527293, 0.324769 // RotY/Z : -0.330767 / 0.591389. Vector texS/T: (-0.557514, 0.830167, 0.000000) / (0.269612, 0.181063, -0.945793) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (43.034409, 288.768004, 336.730514) / (1149.907682, 1149.907682, 410.845710) // --> Vector info: d1 = 0.486875, 0.925828, 1.011144. Determinants: -324.413412, -0.088232, -74360.127968, -181612.355607 // --> Vector info: d2 = 0.972706, 0.972712, 2.292813. Determinants: -0.004671, 324.392838, -549676.971062, -181612.355607 ( -738.000000 -90.000000 -662.000000 ) ( -512.000000 4.000000 -1361.000000 ) ( -375.000000 -200.000000 -1361.000000 ) ( ( 0.001786 0.000000 0.409444 ) ( 0.000000 -0.001786 3.026650 ) ) 12escape/12Wreactr 0 0 0 ( -378.140667 -202.109174 -1362.299075 ) ( -515.140667 1.890826 -1362.299075 ) ( -741.140667 -92.109174 -663.299075 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -378.140667 -202.109174 -1362.299075 ) ( -375.000000 -200.000000 -1361.000000 ) ( -512.000000 4.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -515.140667 1.890826 -1362.299075 ) ( -512.000000 4.000000 -1361.000000 ) ( -738.000000 -90.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -741.140667 -92.109174 -663.299075 ) ( -738.000000 -90.000000 -662.000000 ) ( -549.000000 -374.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -552.140667 -376.109174 -663.299075 ) ( -549.000000 -374.000000 -662.000000 ) ( -375.000000 -200.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (17/6) # points: 4 { brushDef { // Surface normal: 0.002422, 0.001624, 0.999996 // RotY/Z : -1.567880 / 0.590534. Vector texS/T: (-0.556805, 0.830643, 0.000000) / (0.830640, 0.556803, -0.002916) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (110.311260, 219.864899, 288.406666) / (-76.180302, -76.180302, -419.091407) // --> Vector info: d1 = 1.000000, 2.560714, 3.536141. Determinants: -535.186083, -0.112457, 21461.324099, -37567.159741 // --> Vector info: d2 = 0.000000, 0.000000, 4.903966. Determinants: 0.000000, 537.247371, 40927.666717, -37567.159741 ( -512.000000 4.000000 -1361.000000 ) ( -189.000000 138.000000 -1362.000000 ) ( -128.000000 47.000000 -1362.000000 ) ( ( 0.014246 0.000003 -0.571279 ) ( 0.000000 -0.014301 -1.089453 ) ) 12escape/00fimp01 0 0 0 ( -128.009689 46.993505 -1365.999983 ) ( -189.009689 137.993505 -1365.999983 ) ( -512.009689 3.993505 -1364.999983 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -128.009689 46.993505 -1365.999983 ) ( -128.000000 47.000000 -1362.000000 ) ( -189.000000 138.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -189.009689 137.993505 -1365.999983 ) ( -189.000000 138.000000 -1362.000000 ) ( -512.000000 4.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -512.009689 3.993505 -1364.999983 ) ( -512.000000 4.000000 -1361.000000 ) ( -375.000000 -200.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -375.009689 -200.006495 -1364.999983 ) ( -375.000000 -200.000000 -1361.000000 ) ( -128.000000 47.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (18/7) # points: 4 { brushDef { // Surface normal: -0.556953, -0.830544, 0.000000 // RotY/Z : 0.000000 / -2.161509. Vector texS/T: (0.830544, -0.556953, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-179.817660, 24.867464, 24.867464) / (662.000000, 662.000000, -38.000000) // --> Vector info: d1 = 1.023691, 0.657915, 0.657915. Determinants: 256.042907, 0.000000, -100632.943996, -143279.586822 // --> Vector info: d2 = 1.999996, 1.999996, 0.749996. Determinants: 0.000000, -255.856405, -117181.601623, -143279.586822 ( -131.000000 -240.000000 38.000000 ) ( -131.000000 -240.000000 -662.000000 ) ( -301.000000 -126.000000 -662.000000 ) ( ( -0.001787 0.000000 0.702354 ) ( 0.000000 0.001786 0.817853 ) ) 12escape/12Wreactr 0 0 0 ( -298.772188 -122.677824 -662.000000 ) ( -128.772188 -236.677824 -662.000000 ) ( -128.772188 -236.677824 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -298.772188 -122.677824 -662.000000 ) ( -301.000000 -126.000000 -662.000000 ) ( -131.000000 -240.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -128.772188 -236.677824 -662.000000 ) ( -131.000000 -240.000000 -662.000000 ) ( -131.000000 -240.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -128.772188 -236.677824 38.000000 ) ( -131.000000 -240.000000 38.000000 ) ( -301.000000 -126.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -298.772188 -122.677824 38.000000 ) ( -301.000000 -126.000000 38.000000 ) ( -301.000000 -126.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (19/8) # points: 4 { brushDef { // Surface normal: 0.554024, 0.832501, 0.000000 // RotY/Z : 0.000000 / 0.983607. Vector texS/T: (-0.832501, 0.554024, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (249.838239, -91.302495, -91.302495) / (-38.000000, -38.000000, 662.000000) // --> Vector info: d1 = 1.401466, 0.791829, 0.791850. Determinants: -426.746083, -0.007157, -228050.868153, -238798.513396 // --> Vector info: d2 = 1.542803, 1.542793, 0.292793. Determinants: -0.007345, 426.425917, -352213.055207, -238798.513396 ( -265.000000 -563.000000 -662.000000 ) ( -265.000000 -563.000000 38.000000 ) ( -549.000000 -374.000000 38.000000 ) ( ( 0.001787 0.000000 0.954993 ) ( 0.000000 -0.001786 1.474938 ) ) 12escape/12Wreactr 0 0 0 ( -551.216094 -377.330004 38.000000 ) ( -267.216094 -566.330004 38.000000 ) ( -267.216094 -566.330004 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -551.216094 -377.330004 38.000000 ) ( -549.000000 -374.000000 38.000000 ) ( -265.000000 -563.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -267.216094 -566.330004 38.000000 ) ( -265.000000 -563.000000 38.000000 ) ( -265.000000 -563.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -267.216094 -566.330004 -662.000000 ) ( -265.000000 -563.000000 -662.000000 ) ( -549.000000 -374.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -551.216094 -377.330004 -662.000000 ) ( -549.000000 -374.000000 -662.000000 ) ( -549.000000 -374.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (24/9) # points: 4 { brushDef { // Surface normal: -0.526839, -0.785637, -0.324369 // RotY/Z : 0.330345 / -2.161509. Vector texS/T: (0.830544, -0.556953, 0.000000) / (0.180658, 0.269403, -0.945931) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (24.867464, -179.817660, -132.486423) / (537.883162, 537.883162, 1277.895158) // --> Vector info: d1 = 0.657915, 1.023691, 0.938329. Determinants: 270.678319, 0.159663, -106471.002757, -151469.447163 // --> Vector info: d2 = 0.999996, 0.999996, 2.321596. Determinants: 0.000000, -270.511876, -5964.996020, -151469.447163 ( -128.000000 47.000000 -1362.000000 ) ( -301.000000 -126.000000 -662.000000 ) ( -131.000000 -240.000000 -662.000000 ) ( ( -0.001787 -0.000001 0.702921 ) ( 0.000000 0.001786 0.039381 ) ) 12escape/12Wreactr 0 0 0 ( -128.892644 -236.857452 -660.702524 ) ( -298.892644 -122.857452 -660.702524 ) ( -125.892644 50.142548 -1360.702524 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -128.892644 -236.857452 -660.702524 ) ( -131.000000 -240.000000 -662.000000 ) ( -301.000000 -126.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -298.892644 -122.857452 -660.702524 ) ( -301.000000 -126.000000 -662.000000 ) ( -128.000000 47.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -125.892644 50.142548 -1360.702524 ) ( -128.000000 47.000000 -1362.000000 ) ( -37.000000 -14.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -34.892644 -10.857452 -1360.702524 ) ( -37.000000 -14.000000 -1362.000000 ) ( -131.000000 -240.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (25/10) # points: 4 { brushDef { // Surface normal: 0.526961, 0.784672, 0.326501 // RotY/Z : -0.332599 / 0.979408. Vector texS/T: (-0.830167, 0.557514, 0.000000) / (0.182029, 0.271050, -0.945197) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-45.923717, 199.809879, 247.251500) / (1163.942148, 1163.942148, 424.413722) // --> Vector info: d1 = 0.877229, 1.316160, 1.401488. Determinants: -324.601943, 0.144384, -174491.110629, -181726.979123 // --> Vector info: d2 = 0.972692, 0.972700, 2.292803. Determinants: -0.005905, 324.393203, -554339.595644, -181726.979123 ( -549.000000 -374.000000 -662.000000 ) ( -375.000000 -200.000000 -1361.000000 ) ( -171.000000 -337.000000 -1361.000000 ) ( ( 0.001786 -0.000001 0.960183 ) ( 0.000000 -0.001785 3.050398 ) ) 12escape/12Wreactr 0 0 0 ( -173.107843 -340.138686 -1362.306003 ) ( -377.107843 -203.138686 -1362.306003 ) ( -551.107843 -377.138686 -663.306003 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -173.107843 -340.138686 -1362.306003 ) ( -171.000000 -337.000000 -1361.000000 ) ( -375.000000 -200.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -377.107843 -203.138686 -1362.306003 ) ( -375.000000 -200.000000 -1361.000000 ) ( -549.000000 -374.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -551.107843 -377.138686 -663.306003 ) ( -549.000000 -374.000000 -662.000000 ) ( -265.000000 -563.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -267.107843 -566.138686 -663.306003 ) ( -265.000000 -563.000000 -662.000000 ) ( -171.000000 -337.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (29/11) # points: 4 { brushDef { // Surface normal: 0.001625, 0.002424, 0.999996 // RotY/Z : -1.567878 / 0.980262. Vector texS/T: (-0.830643, 0.556805, 0.000000) / (0.556802, 0.830640, -0.002918) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (22.938535, 132.492175, 200.130274) / (-28.256341, -28.256341, -370.957505) // --> Vector info: d1 = 1.000000, 2.560554, 3.536224. Determinants: -534.803763, 1.335285, -25238.814745, -37544.159839 // --> Vector info: d2 = 1.000000, 1.000000, 5.903869. Determinants: 0.000021, 537.236673, -22363.817458, -37544.159839 ( -375.000000 -200.000000 -1361.000000 ) ( -128.000000 47.000000 -1362.000000 ) ( -37.000000 -14.000000 -1362.000000 ) ( ( 0.014245 -0.000036 0.672243 ) ( 0.000000 -0.014309 0.595667 ) ) 12escape/00fimp01 0 0 0 ( -37.006499 -14.009695 -1365.999983 ) ( -128.006499 46.990305 -1365.999983 ) ( -375.006499 -200.009695 -1364.999983 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -37.006499 -14.009695 -1365.999983 ) ( -37.000000 -14.000000 -1362.000000 ) ( -128.000000 47.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -128.006499 46.990305 -1365.999983 ) ( -128.000000 47.000000 -1362.000000 ) ( -375.000000 -200.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -375.006499 -200.009695 -1364.999983 ) ( -375.000000 -200.000000 -1361.000000 ) ( -171.000000 -337.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -171.006499 -337.009695 -1364.999983 ) ( -171.000000 -337.000000 -1361.000000 ) ( -37.000000 -14.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (30/12) # points: 4 { brushDef { // Surface normal: -0.526834, -0.785630, 0.324393 // RotY/Z : -0.330370 / -2.161509. Vector texS/T: (0.830544, -0.556953, 0.000000) / (-0.180671, -0.269422, -0.945923) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-179.817660, 24.867464, -22.932785) / (52.384282, 52.384282, -687.634053) // --> Vector info: d1 = 1.023691, 0.657915, 0.743272. Determinants: 270.680814, -0.013024, -106385.392026, -151470.744687 // --> Vector info: d2 = 1.749996, 1.749995, 0.428394. Determinants: 0.000705, -270.512117, -250902.425373, -151470.744687 ( -37.000000 -14.000000 738.000000 ) ( -131.000000 -240.000000 38.000000 ) ( -301.000000 -126.000000 38.000000 ) ( ( -0.001787 0.000000 0.702349 ) ( 0.000000 0.001786 1.656441 ) ) 12escape/12Wreactr 0 0 0 ( -298.892662 -122.857479 36.702429 ) ( -128.892662 -236.857479 36.702429 ) ( -34.892662 -10.857479 736.702429 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -298.892662 -122.857479 36.702429 ) ( -301.000000 -126.000000 38.000000 ) ( -131.000000 -240.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -128.892662 -236.857479 36.702429 ) ( -131.000000 -240.000000 38.000000 ) ( -37.000000 -14.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -34.892662 -10.857479 736.702429 ) ( -37.000000 -14.000000 738.000000 ) ( -128.000000 47.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -125.892662 50.142521 736.702429 ) ( -128.000000 47.000000 738.000000 ) ( -301.000000 -126.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (31/13) # points: 4 { brushDef { // Surface normal: 0.527373, 0.785285, -0.324354 // RotY/Z : 0.330328 / 0.979408. Vector texS/T: (-0.830167, 0.557514, 0.000000) / (-0.180832, -0.269268, -0.945936) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (199.809879, -45.923717, -93.886226) / (-576.435270, -576.435270, 163.572566) // --> Vector info: d1 = 1.316104, 0.877185, 0.791829. Determinants: -324.803196, -0.076743, -174471.988608, -181844.786354 // --> Vector info: d2 = 1.864399, 1.864396, 0.542793. Determinants: -0.001943, 324.762321, -151826.385597, -181844.786354 ( -265.000000 -563.000000 38.000000 ) ( -171.000000 -337.000000 738.000000 ) ( -375.000000 -200.000000 738.000000 ) ( ( 0.001786 0.000000 0.959456 ) ( 0.000000 -0.001786 0.834923 ) ) 12escape/12Wreactr 0 0 0 ( -377.109491 -203.141140 739.297414 ) ( -173.109491 -340.141140 739.297414 ) ( -267.109491 -566.141140 39.297414 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -377.109491 -203.141140 739.297414 ) ( -375.000000 -200.000000 738.000000 ) ( -171.000000 -337.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -173.109491 -340.141140 739.297414 ) ( -171.000000 -337.000000 738.000000 ) ( -265.000000 -563.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -267.109491 -566.141140 39.297414 ) ( -265.000000 -563.000000 38.000000 ) ( -549.000000 -374.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -551.109491 -377.141140 39.297414 ) ( -549.000000 -374.000000 38.000000 ) ( -375.000000 -200.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (36/14) # points: 4 { brushDef { // Surface normal: -0.195178, -0.980768, 0.000000 // RotY/Z : 0.000000 / -1.767235. Vector texS/T: (0.980768, -0.195178, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-81.637949, 123.303506, 123.303506) / (662.000000, 662.000000, -38.000000) // --> Vector info: d1 = 0.657915, 0.292127, 0.292127. Determinants: 256.051422, 0.000000, -73480.344111, -143459.018538 // --> Vector info: d2 = 1.999996, 1.999996, 0.749996. Determinants: 0.000000, -256.176819, -117328.350342, -143459.018538 ( 70.000000 -280.000000 38.000000 ) ( 70.000000 -280.000000 -662.000000 ) ( -131.000000 -240.000000 -662.000000 ) ( ( -0.001785 0.000000 0.512204 ) ( 0.000000 0.001786 0.817853 ) ) 12escape/12Wreactr 0 0 0 ( -130.219289 -236.076928 -662.000000 ) ( 70.780711 -276.076928 -662.000000 ) ( 70.780711 -276.076928 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -130.219289 -236.076928 -662.000000 ) ( -131.000000 -240.000000 -662.000000 ) ( 70.000000 -280.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.780711 -276.076928 -662.000000 ) ( 70.000000 -280.000000 -662.000000 ) ( 70.000000 -280.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.780711 -276.076928 38.000000 ) ( 70.000000 -280.000000 38.000000 ) ( -131.000000 -240.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -130.219289 -236.076928 38.000000 ) ( -131.000000 -240.000000 38.000000 ) ( -131.000000 -240.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (37/15) # points: 4 { brushDef { // Surface normal: 0.196116, 0.980581, 0.000000 // RotY/Z : 0.000000 / 1.373401. Vector texS/T: (-0.980581, 0.196116, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (149.440495, -192.193812, -192.193812) / (-38.000000, -38.000000, 662.000000) // --> Vector info: d1 = 0.791829, 0.182177, 0.182200. Determinants: -426.756430, -0.007819, -125586.797531, -239144.015188 // --> Vector info: d2 = 1.542793, 1.542782, 0.292782. Determinants: -0.007678, 427.042884, -352720.830039, -239144.015188 ( 70.000000 -630.000000 -662.000000 ) ( 70.000000 -630.000000 38.000000 ) ( -265.000000 -563.000000 38.000000 ) ( ( 0.001785 0.000000 0.525151 ) ( 0.000000 -0.001786 1.474931 ) ) 12escape/12Wreactr 0 0 0 ( -265.784465 -566.922323 38.000000 ) ( 69.215535 -633.922323 38.000000 ) ( 69.215535 -633.922323 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -265.784465 -566.922323 38.000000 ) ( -265.000000 -563.000000 38.000000 ) ( 70.000000 -630.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.215535 -633.922323 38.000000 ) ( 70.000000 -630.000000 38.000000 ) ( 70.000000 -630.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.215535 -633.922323 -662.000000 ) ( 70.000000 -630.000000 -662.000000 ) ( -265.000000 -563.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -265.784465 -566.922323 -662.000000 ) ( -265.000000 -563.000000 -662.000000 ) ( -265.000000 -563.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (42/16) # points: 4 { brushDef { // Surface normal: -0.184628, -0.927753, -0.324325 // RotY/Z : 0.330298 / -1.767235. Vector texS/T: (0.980768, -0.195178, 0.000000) / (0.063301, 0.318087, -0.945946) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (123.303506, -81.637949, -33.555925) / (541.582803, 541.582803, 1281.582883) // --> Vector info: d1 = 0.292127, 0.657915, 0.572575. Determinants: 270.682962, -0.098107, -77626.096463, -151656.693212 // --> Vector info: d2 = 0.999995, 0.999996, 2.321599. Determinants: 0.000090, -270.851431, -4967.539855, -151656.693212 ( -37.000000 -14.000000 -1362.000000 ) ( -131.000000 -240.000000 -662.000000 ) ( 70.000000 -280.000000 -662.000000 ) ( ( -0.001785 0.000001 0.511854 ) ( 0.000000 0.001786 0.032755 ) ) 12escape/12Wreactr 0 0 0 ( 70.738510 -276.288987 -660.702702 ) ( -130.261490 -236.288987 -660.702702 ) ( -36.261490 -10.288987 -1360.702702 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.738510 -276.288987 -660.702702 ) ( 70.000000 -280.000000 -662.000000 ) ( -131.000000 -240.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -130.261490 -236.288987 -660.702702 ) ( -131.000000 -240.000000 -662.000000 ) ( -37.000000 -14.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -36.261490 -10.288987 -1360.702702 ) ( -37.000000 -14.000000 -1362.000000 ) ( 70.000000 -35.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.738510 -31.288987 -1360.702702 ) ( 70.000000 -35.000000 -1362.000000 ) ( 70.000000 -280.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (43/17) # points: 4 { brushDef { // Surface normal: 0.184746, 0.927581, 0.324749 // RotY/Z : -0.330746 / 1.374199. Vector texS/T: (-0.980737, 0.195333, 0.000000) / (0.063434, 0.318493, -0.945800) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-143.854974, 101.878622, 149.922520) / (1169.054639, 1169.054639, 429.997954) // --> Vector info: d1 = 0.267591, 0.706533, 0.791850. Determinants: -324.402988, -0.123314, -95120.393035, -181611.056571 // --> Vector info: d2 = 0.972682, 0.972687, 2.292794. Determinants: -0.003259, 324.394526, -555885.232364, -181611.056571 ( -265.000000 -563.000000 -662.000000 ) ( -171.000000 -337.000000 -1361.000000 ) ( 70.000000 -385.000000 -1361.000000 ) ( ( 0.001786 0.000001 0.523759 ) ( 0.000000 -0.001786 3.060856 ) ) 12escape/12Wreactr 0 0 0 ( 69.261014 -388.710325 -1362.298996 ) ( -171.738986 -340.710325 -1362.298996 ) ( -265.738986 -566.710325 -663.298996 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.261014 -388.710325 -1362.298996 ) ( 70.000000 -385.000000 -1361.000000 ) ( -171.000000 -337.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -171.738986 -340.710325 -1362.298996 ) ( -171.000000 -337.000000 -1361.000000 ) ( -265.000000 -563.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -265.738986 -566.710325 -663.298996 ) ( -265.000000 -563.000000 -662.000000 ) ( 70.000000 -630.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.261014 -633.710325 -663.298996 ) ( 70.000000 -630.000000 -662.000000 ) ( 70.000000 -385.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (47/18) # points: 4 { brushDef { // Surface normal: 0.000562, 0.002863, 0.999996 // RotY/Z : -1.567879 / 1.376998. Vector texS/T: (-0.981280, 0.192588, 0.000000) / (0.192587, 0.981276, -0.002917) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (-75.430151, 33.611125, 102.896814) / (-16.889962, -16.889962, -359.651532) // --> Vector info: d1 = 1.000000, 2.560648, 3.535887. Determinants: -534.930147, -1.789261, -77755.241556, -37375.159063 // --> Vector info: d2 = 0.000000, 0.000000, 4.903951. Determinants: -0.000005, 534.733093, 9031.621453, -37375.159063 ( -171.000000 -337.000000 -1361.000000 ) ( -37.000000 -14.000000 -1362.000000 ) ( 70.000000 -35.000000 -1362.000000 ) ( ( 0.014312 0.000048 2.080399 ) ( 0.000000 -0.014307 -0.241648 ) ) 12escape/00fimp01 0 0 0 ( 69.997753 -35.011451 -1365.999983 ) ( -37.002247 -14.011451 -1365.999983 ) ( -171.002247 -337.011451 -1364.999983 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.997753 -35.011451 -1365.999983 ) ( 70.000000 -35.000000 -1362.000000 ) ( -37.000000 -14.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -37.002247 -14.011451 -1365.999983 ) ( -37.000000 -14.000000 -1362.000000 ) ( -171.000000 -337.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -171.002247 -337.011451 -1364.999983 ) ( -171.000000 -337.000000 -1361.000000 ) ( 70.000000 -385.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.997753 -385.011451 -1364.999983 ) ( 70.000000 -385.000000 -1361.000000 ) ( 70.000000 -35.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (48/19) # points: 4 { brushDef { // Surface normal: -0.184604, -0.927636, 0.324673 // RotY/Z : -0.330666 / -1.767235. Vector texS/T: (0.980768, -0.195178, 0.000000) / (-0.063369, -0.318429, -0.945826) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-81.637949, 123.303506, 75.484972) / (48.782765, 48.782765, -691.310735) // --> Vector info: d1 = 0.657915, 0.292127, 0.377501. Determinants: 270.717309, 0.005202, -77689.311220, -151675.838633 // --> Vector info: d2 = 1.749995, 1.749995, 0.428395. Determinants: 0.000000, -270.850497, -252219.068042, -151675.838633 ( 70.000000 -35.000000 738.000000 ) ( 70.000000 -280.000000 38.000000 ) ( -131.000000 -240.000000 38.000000 ) ( ( -0.001785 0.000000 0.512206 ) ( 0.000000 0.001786 1.662882 ) ) 12escape/12Wreactr 0 0 0 ( -130.261583 -236.289455 36.701309 ) ( 70.738417 -276.289455 36.701309 ) ( 70.738417 -31.289455 736.701309 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -130.261583 -236.289455 36.701309 ) ( -131.000000 -240.000000 38.000000 ) ( 70.000000 -280.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.738417 -276.289455 36.701309 ) ( 70.000000 -280.000000 38.000000 ) ( 70.000000 -35.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.738417 -31.289455 736.701309 ) ( 70.000000 -35.000000 738.000000 ) ( -37.000000 -14.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -36.261583 -10.289455 736.701309 ) ( -37.000000 -14.000000 738.000000 ) ( -131.000000 -240.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (49/20) # points: 4 { brushDef { // Surface normal: 0.184752, 0.927610, -0.324663 // RotY/Z : 0.330656 / 1.374199. Vector texS/T: (-0.980737, 0.195333, 0.000000) / (-0.063418, -0.318409, -0.945830) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (101.878622, -143.854974, -191.711678) / (-579.873835, -579.873835, 160.217197) // --> Vector info: d1 = 0.706484, 0.267542, 0.182177. Determinants: -324.857003, -0.029194, -95405.878039, -181865.230391 // --> Vector info: d2 = 1.864397, 1.864387, 0.542782. Determinants: -0.007589, 324.762367, -150747.070035, -181865.230391 ( 70.000000 -630.000000 38.000000 ) ( 70.000000 -385.000000 738.000000 ) ( -171.000000 -337.000000 738.000000 ) ( ( 0.001786 0.000000 0.524597 ) ( 0.000000 -0.001786 0.828894 ) ) 12escape/12Wreactr 0 0 0 ( -171.739009 -340.710440 739.298654 ) ( 69.260991 -388.710440 739.298654 ) ( 69.260991 -633.710440 39.298654 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -171.739009 -340.710440 739.298654 ) ( -171.000000 -337.000000 738.000000 ) ( 70.000000 -385.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.260991 -388.710440 739.298654 ) ( 70.000000 -385.000000 738.000000 ) ( 70.000000 -630.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.260991 -633.710440 39.298654 ) ( 70.000000 -630.000000 38.000000 ) ( -265.000000 -563.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -265.739009 -566.710440 39.298654 ) ( -265.000000 -563.000000 38.000000 ) ( -171.000000 -337.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (54/21) # points: 4 { brushDef { // Surface normal: 0.195178, -0.980768, 0.000000 // RotY/Z : 0.000000 / -1.374358. Vector texS/T: (0.980768, 0.195178, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (14.003999, 218.945454, 218.945454) / (662.000000, 662.000000, -38.000000) // --> Vector info: d1 = 1.292127, 0.926320, 0.926335. Determinants: 256.065441, 0.003079, -188955.303003, -143459.018538 // --> Vector info: d2 = 1.999996, 2.000000, 0.750000. Determinants: -0.003421, -256.176819, -117328.302439, -143459.018538 ( 271.000000 -240.000000 38.000000 ) ( 271.000000 -240.000000 -662.000000 ) ( 70.000000 -280.000000 -662.000000 ) ( ( -0.001785 0.000000 1.317138 ) ( 0.000000 0.001786 0.817852 ) ) 12escape/12Wreactr 0 0 0 ( 69.219289 -276.076928 -662.000000 ) ( 270.219289 -236.076928 -662.000000 ) ( 270.219289 -236.076928 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.219289 -276.076928 -662.000000 ) ( 70.000000 -280.000000 -662.000000 ) ( 271.000000 -240.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 270.219289 -236.076928 -662.000000 ) ( 271.000000 -240.000000 -662.000000 ) ( 271.000000 -240.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 270.219289 -236.076928 38.000000 ) ( 271.000000 -240.000000 38.000000 ) ( 70.000000 -280.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.219289 -276.076928 38.000000 ) ( 70.000000 -280.000000 38.000000 ) ( 70.000000 -280.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (55/22) # points: 4 { brushDef { // Surface normal: -0.196116, 0.980581, 0.000000 // RotY/Z : 0.000000 / 1.768192. Vector texS/T: (-0.980581, -0.196116, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (54.912518, -286.721790, -286.721790) / (-38.000000, -38.000000, 662.000000) // --> Vector info: d1 = 1.182173, 0.572535, 0.572535. Determinants: -426.746584, 0.000000, -259275.929202, -239144.015188 // --> Vector info: d2 = 1.542783, 1.542769, 0.292769. Determinants: -0.009179, 427.042884, -352719.079161, -239144.015188 ( 405.000000 -563.000000 -662.000000 ) ( 405.000000 -563.000000 38.000000 ) ( 70.000000 -630.000000 38.000000 ) ( ( 0.001784 0.000000 1.084183 ) ( 0.000000 -0.001786 1.474923 ) ) 12escape/12Wreactr 0 0 0 ( 70.784465 -633.922323 38.000000 ) ( 405.784465 -566.922323 38.000000 ) ( 405.784465 -566.922323 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.784465 -633.922323 38.000000 ) ( 70.000000 -630.000000 38.000000 ) ( 405.000000 -563.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 405.784465 -566.922323 38.000000 ) ( 405.000000 -563.000000 38.000000 ) ( 405.000000 -563.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 405.784465 -566.922323 -662.000000 ) ( 405.000000 -563.000000 -662.000000 ) ( 70.000000 -630.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.784465 -633.922323 -662.000000 ) ( 70.000000 -630.000000 -662.000000 ) ( 70.000000 -630.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (60/23) # points: 4 { brushDef { // Surface normal: 0.184604, -0.927636, -0.324673 // RotY/Z : 0.330666 / -1.374358. Vector texS/T: (0.980768, 0.195178, 0.000000) / (-0.063369, 0.318429, -0.945826) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (218.945454, 14.003999, 61.822534) / (532.541293, 532.541293, 1272.634793) // --> Vector info: d1 = 0.926320, 1.292127, 1.206802. Determinants: 270.731955, -0.005615, -199772.842738, -151675.838633 // --> Vector info: d2 = 0.000001, 0.000001, 1.321606. Determinants: 0.000003, -270.851695, 144239.622498, -151675.838633 ( 70.000000 -35.000000 -1362.000000 ) ( 70.000000 -280.000000 -662.000000 ) ( 271.000000 -240.000000 -662.000000 ) ( ( -0.001785 0.000000 1.317104 ) ( 0.000000 0.001786 -0.950973 ) ) 12escape/12Wreactr 0 0 0 ( 270.261583 -236.289455 -660.701309 ) ( 69.261583 -276.289455 -660.701309 ) ( 69.261583 -31.289455 -1360.701309 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 270.261583 -236.289455 -660.701309 ) ( 271.000000 -240.000000 -662.000000 ) ( 70.000000 -280.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.261583 -276.289455 -660.701309 ) ( 70.000000 -280.000000 -662.000000 ) ( 70.000000 -35.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.261583 -31.289455 -1360.701309 ) ( 70.000000 -35.000000 -1362.000000 ) ( 177.000000 -14.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 176.261583 -10.289455 -1360.701309 ) ( 177.000000 -14.000000 -1362.000000 ) ( 271.000000 -240.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (61/24) # points: 4 { brushDef { // Surface normal: -0.184724, 0.927470, 0.325079 // RotY/Z : -0.331095 / 1.767394. Vector texS/T: (-0.980737, -0.195333, 0.000000) / (-0.063499, 0.318817, -0.945687) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-239.181785, 6.551811, 54.408515) / (1159.890455, 1159.890455, 420.745181) // --> Vector info: d1 = 0.657941, 1.096894, 1.182200. Determinants: -324.450157, -0.044378, -197054.794958, -181632.825805 // --> Vector info: d2 = 0.972676, 0.972675, 2.292782. Determinants: 0.000396, 324.394558, -552931.867640, -181632.825805 ( 70.000000 -630.000000 -662.000000 ) ( 70.000000 -385.000000 -1361.000000 ) ( 311.000000 -337.000000 -1361.000000 ) ( ( 0.001786 0.000000 1.084907 ) ( 0.000000 -0.001786 3.044229 ) ) 12escape/12Wreactr 0 0 0 ( 311.738897 -340.709880 -1362.300316 ) ( 70.738897 -388.709880 -1362.300316 ) ( 70.738897 -633.709880 -663.300316 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.738897 -340.709880 -1362.300316 ) ( 311.000000 -337.000000 -1361.000000 ) ( 70.000000 -385.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.738897 -388.709880 -1362.300316 ) ( 70.000000 -385.000000 -1361.000000 ) ( 70.000000 -630.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.738897 -633.709880 -663.300316 ) ( 70.000000 -630.000000 -662.000000 ) ( 405.000000 -563.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 405.738897 -566.709880 -663.300316 ) ( 405.000000 -563.000000 -662.000000 ) ( 311.000000 -337.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (65/25) # points: 4 { brushDef { // Surface normal: -0.000561, 0.002857, 0.999996 // RotY/Z : -1.567885 / 1.764595. Vector texS/T: (-0.981280, -0.192588, 0.000000) / (-0.192587, 0.981276, -0.002912) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (-170.990295, -61.949018, 5.456649) / (-43.860073, -43.860073, -387.309452) // --> Vector info: d1 = 1.000000, 2.560740, 3.535682. Determinants: -536.035184, 1.106247, -129058.452663, -37450.158745 // --> Vector info: d2 = 0.000000, 0.000000, 4.904004. Determinants: 0.000000, 534.738816, 23453.683562, -37450.158745 ( 70.000000 -385.000000 -1361.000000 ) ( 70.000000 -35.000000 -1362.000000 ) ( 177.000000 -14.000000 -1362.000000 ) ( ( 0.014313 -0.000030 3.446139 ) ( 0.000000 -0.014279 -0.626264 ) ) 12escape/00fimp01 0 0 0 ( 177.002243 -14.011429 -1365.999983 ) ( 70.002243 -35.011429 -1365.999983 ) ( 70.002243 -385.011429 -1364.999983 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.002243 -14.011429 -1365.999983 ) ( 177.000000 -14.000000 -1362.000000 ) ( 70.000000 -35.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.002243 -35.011429 -1365.999983 ) ( 70.000000 -35.000000 -1362.000000 ) ( 70.000000 -385.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.002243 -385.011429 -1364.999983 ) ( 70.000000 -385.000000 -1361.000000 ) ( 311.000000 -337.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.002243 -337.011429 -1364.999983 ) ( 311.000000 -337.000000 -1361.000000 ) ( 177.000000 -14.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (66/26) # points: 4 { brushDef { // Surface normal: 0.556953, -0.830544, 0.000000 // RotY/Z : 0.000000 / -0.980084. Vector texS/T: (0.830544, 0.556953, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (91.408695, 296.093819, 296.093819) / (662.000000, 662.000000, -38.000000) // --> Vector info: d1 = 0.926320, 0.560530, 0.560530. Determinants: 256.052587, 0.000000, -156128.121965, -143279.586822 // --> Vector info: d2 = 2.000000, 2.000000, 0.750000. Determinants: 0.000000, -255.856405, -117182.301790, -143279.586822 ( 441.000000 -126.000000 38.000000 ) ( 441.000000 -126.000000 -662.000000 ) ( 271.000000 -240.000000 -662.000000 ) ( ( -0.001787 0.000000 1.089675 ) ( 0.000000 0.001786 0.817858 ) ) 12escape/12Wreactr 0 0 0 ( 268.772188 -236.677824 -662.000000 ) ( 438.772188 -122.677824 -662.000000 ) ( 438.772188 -122.677824 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 268.772188 -236.677824 -662.000000 ) ( 271.000000 -240.000000 -662.000000 ) ( 441.000000 -126.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.772188 -122.677824 -662.000000 ) ( 441.000000 -126.000000 -662.000000 ) ( 441.000000 -126.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.772188 -122.677824 38.000000 ) ( 441.000000 -126.000000 38.000000 ) ( 271.000000 -240.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 268.772188 -236.677824 38.000000 ) ( 271.000000 -240.000000 38.000000 ) ( 271.000000 -240.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (67/27) # points: 4 { brushDef { // Surface normal: -0.554024, 0.832501, 0.000000 // RotY/Z : 0.000000 / 2.157986. Vector texS/T: (-0.832501, -0.554024, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-25.247645, -366.388378, -366.388378) / (-38.000000, -38.000000, 662.000000) // --> Vector info: d1 = 1.572535, 0.962866, 0.962880. Determinants: -426.768614, -0.004961, -386294.120425, -238798.513396 // --> Vector info: d2 = 1.542769, 1.542762, 0.292762. Determinants: -0.005007, 426.425958, -352206.987253, -238798.513396 ( 689.000000 -374.000000 -662.000000 ) ( 689.000000 -374.000000 38.000000 ) ( 405.000000 -563.000000 38.000000 ) ( ( 0.001787 0.000000 1.617657 ) ( 0.000000 -0.001786 1.474913 ) ) 12escape/12Wreactr 0 0 0 ( 407.216094 -566.330004 38.000000 ) ( 691.216094 -377.330004 38.000000 ) ( 691.216094 -377.330004 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 407.216094 -566.330004 38.000000 ) ( 405.000000 -563.000000 38.000000 ) ( 689.000000 -374.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 691.216094 -377.330004 38.000000 ) ( 689.000000 -374.000000 38.000000 ) ( 689.000000 -374.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 691.216094 -377.330004 -662.000000 ) ( 689.000000 -374.000000 -662.000000 ) ( 405.000000 -563.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 407.216094 -566.330004 -662.000000 ) ( 405.000000 -563.000000 -662.000000 ) ( 405.000000 -563.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (72/28) # points: 4 { brushDef { // Surface normal: 0.526834, -0.785630, -0.324393 // RotY/Z : 0.330370 / -0.980084. Vector texS/T: (0.830544, 0.556953, 0.000000) / (-0.180671, 0.269422, -0.945923) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (296.093819, 91.408695, 139.208944) / (512.577356, 512.577356, 1252.595691) // --> Vector info: d1 = 0.560530, 0.926320, 0.840974. Determinants: 270.690870, -0.015821, -165045.708763, -151470.744687 // --> Vector info: d2 = 0.000000, 0.000001, 1.321602. Determinants: 0.000078, -270.512176, 138658.320061, -151470.744687 ( 177.000000 -14.000000 -1362.000000 ) ( 271.000000 -240.000000 -662.000000 ) ( 441.000000 -126.000000 -662.000000 ) ( ( -0.001787 0.000000 1.089621 ) ( 0.000000 0.001786 -0.915413 ) ) 12escape/12Wreactr 0 0 0 ( 438.892662 -122.857479 -660.702429 ) ( 268.892662 -236.857479 -660.702429 ) ( 174.892662 -10.857479 -1360.702429 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.892662 -122.857479 -660.702429 ) ( 441.000000 -126.000000 -662.000000 ) ( 271.000000 -240.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 268.892662 -236.857479 -660.702429 ) ( 271.000000 -240.000000 -662.000000 ) ( 177.000000 -14.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 174.892662 -10.857479 -1360.702429 ) ( 177.000000 -14.000000 -1362.000000 ) ( 268.000000 47.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 265.892662 50.142521 -1360.702429 ) ( 268.000000 47.000000 -1362.000000 ) ( 441.000000 -126.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (73/29) # points: 4 { brushDef { // Surface normal: -0.527293, 0.785167, 0.324769 // RotY/Z : -0.330767 / 2.162185. Vector texS/T: (-0.830167, -0.557514, 0.000000) / (-0.181063, 0.269612, -0.945793) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-316.033304, -70.299708, -22.337198) / (1140.054937, 1140.054937, 400.992966) // --> Vector info: d1 = 1.048262, 1.487215, 1.572535. Determinants: -324.413767, -0.087317, -292803.273599, -181612.355607 // --> Vector info: d2 = 0.972664, 0.972668, 2.292769. Determinants: -0.003173, 324.393009, -546474.643477, -181612.355607 ( 405.000000 -563.000000 -662.000000 ) ( 311.000000 -337.000000 -1361.000000 ) ( 515.000000 -200.000000 -1361.000000 ) ( ( 0.001786 0.000000 1.612243 ) ( 0.000000 -0.001786 3.009017 ) ) 12escape/12Wreactr 0 0 0 ( 517.109174 -203.140667 -1362.299075 ) ( 313.109174 -340.140667 -1362.299075 ) ( 407.109174 -566.140667 -663.299075 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 517.109174 -203.140667 -1362.299075 ) ( 515.000000 -200.000000 -1361.000000 ) ( 311.000000 -337.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 313.109174 -340.140667 -1362.299075 ) ( 311.000000 -337.000000 -1361.000000 ) ( 405.000000 -563.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 407.109174 -566.140667 -663.299075 ) ( 405.000000 -563.000000 -662.000000 ) ( 689.000000 -374.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 691.109174 -377.140667 -663.299075 ) ( 689.000000 -374.000000 -662.000000 ) ( 515.000000 -200.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (77/30) # points: 4 { brushDef { // Surface normal: -0.001624, 0.002422, 0.999996 // RotY/Z : -1.567880 / 2.161331. Vector texS/T: (-0.830643, -0.556805, 0.000000) / (-0.556803, 0.830640, -0.002916) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (-248.782241, -139.228601, -70.686834) / (-106.211125, -106.211125, -449.122230) // --> Vector info: d1 = 1.000000, 2.560714, 3.536141. Determinants: -535.186083, -0.112457, -170723.896843, -37567.159741 // --> Vector info: d2 = 0.000000, 0.000000, 4.903966. Determinants: 0.000000, 537.247371, 57061.647641, -37567.159741 ( 311.000000 -337.000000 -1361.000000 ) ( 177.000000 -14.000000 -1362.000000 ) ( 268.000000 47.000000 -1362.000000 ) ( ( 0.014246 0.000003 4.544498 ) ( 0.000000 -0.014301 -1.518924 ) ) 12escape/00fimp01 0 0 0 ( 268.006495 46.990311 -1365.999983 ) ( 177.006495 -14.009689 -1365.999983 ) ( 311.006495 -337.009689 -1364.999983 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 268.006495 46.990311 -1365.999983 ) ( 268.000000 47.000000 -1362.000000 ) ( 177.000000 -14.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.006495 -14.009689 -1365.999983 ) ( 177.000000 -14.000000 -1362.000000 ) ( 311.000000 -337.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.006495 -337.009689 -1364.999983 ) ( 311.000000 -337.000000 -1361.000000 ) ( 515.000000 -200.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 515.006495 -200.009689 -1364.999983 ) ( 515.000000 -200.000000 -1361.000000 ) ( 268.000000 47.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (78/31) # points: 4 { brushDef { // Surface normal: 0.526839, -0.785637, 0.324369 // RotY/Z : -0.330345 / -0.980084. Vector texS/T: (0.830544, 0.556953, 0.000000) / (0.180658, -0.269403, -0.945931) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (91.408695, 296.093819, 248.762582) / (77.669705, 77.669705, -662.342291) // --> Vector info: d1 = 0.926336, 0.560530, 0.645940. Determinants: 270.700727, 0.168039, -165069.097230, -151469.447163 // --> Vector info: d2 = 1.750000, 1.750000, 0.428403. Determinants: 0.000705, -270.511165, -244061.146820, -151469.447163 ( 268.000000 47.000000 738.000000 ) ( 441.000000 -126.000000 38.000000 ) ( 271.000000 -240.000000 38.000000 ) ( ( -0.001787 -0.000001 1.089785 ) ( 0.000000 0.001786 1.611290 ) ) 12escape/12Wreactr 0 0 0 ( 268.892644 -236.857452 36.702524 ) ( 438.892644 -122.857452 36.702524 ) ( 265.892644 50.142548 736.702524 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 268.892644 -236.857452 36.702524 ) ( 271.000000 -240.000000 38.000000 ) ( 441.000000 -126.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.892644 -122.857452 36.702524 ) ( 441.000000 -126.000000 38.000000 ) ( 268.000000 47.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 265.892644 50.142548 736.702524 ) ( 268.000000 47.000000 738.000000 ) ( 177.000000 -14.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 174.892644 -10.857452 736.702524 ) ( 177.000000 -14.000000 738.000000 ) ( 271.000000 -240.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (79/32) # points: 4 { brushDef { // Surface normal: -0.527041, 0.784791, -0.326084 // RotY/Z : 0.332158 / 2.162185. Vector texS/T: (-0.830167, -0.557514, 0.000000) / (0.181796, -0.270704, -0.945341) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-70.299708, -316.033304, -363.474924) / (-549.895472, -549.895472, 190.578223) // --> Vector info: d1 = 1.487179, 1.048226, 0.962866. Determinants: -325.033092, 0.151253, -293372.517417, -181959.263452 // --> Vector info: d2 = 1.864356, 1.864360, 0.542762. Determinants: 0.003179, 324.761303, -160651.858042, -181959.263452 ( 689.000000 -374.000000 38.000000 ) ( 515.000000 -200.000000 738.000000 ) ( 311.000000 -337.000000 738.000000 ) ( ( 0.001786 -0.000001 1.612298 ) ( 0.000000 -0.001785 0.882900 ) ) 12escape/12Wreactr 0 0 0 ( 313.108164 -340.139164 739.304336 ) ( 517.108164 -203.139164 739.304336 ) ( 691.108164 -377.139164 39.304336 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 313.108164 -340.139164 739.304336 ) ( 311.000000 -337.000000 738.000000 ) ( 515.000000 -200.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 517.108164 -203.139164 739.304336 ) ( 515.000000 -200.000000 738.000000 ) ( 689.000000 -374.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 691.108164 -377.139164 39.304336 ) ( 689.000000 -374.000000 38.000000 ) ( 405.000000 -563.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 407.108164 -566.139164 39.304336 ) ( 405.000000 -563.000000 38.000000 ) ( 311.000000 -337.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (84/33) # points: 4 { brushDef { // Surface normal: 0.830544, -0.556953, 0.000000 // RotY/Z : 0.000000 / -0.590713. Vector texS/T: (0.556953, 0.830544, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (140.967743, 345.652867, 345.652867) / (662.000000, 662.000000, -38.000000) // --> Vector info: d1 = 0.560530, 0.194753, 0.194753. Determinants: 256.044247, 0.000000, -116406.513361, -143279.586822 // --> Vector info: d2 = 2.000000, 2.000000, 0.750000. Determinants: 0.000418, -255.856283, -117182.441749, -143279.586822 ( 555.000000 44.000000 38.000000 ) ( 555.000000 44.000000 -662.000000 ) ( 441.000000 -126.000000 -662.000000 ) ( ( -0.001787 0.000000 0.812443 ) ( 0.000000 0.001786 0.817859 ) ) 12escape/12Wreactr 0 0 0 ( 437.677824 -123.772188 -662.000000 ) ( 551.677824 46.227812 -662.000000 ) ( 551.677824 46.227812 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.677824 -123.772188 -662.000000 ) ( 441.000000 -126.000000 -662.000000 ) ( 555.000000 44.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.677824 46.227812 -662.000000 ) ( 555.000000 44.000000 -662.000000 ) ( 555.000000 44.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.677824 46.227812 38.000000 ) ( 555.000000 44.000000 38.000000 ) ( 441.000000 -126.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.677824 -123.772188 38.000000 ) ( 441.000000 -126.000000 38.000000 ) ( 441.000000 -126.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (85/34) # points: 4 { brushDef { // Surface normal: -0.832501, 0.554024, 0.000000 // RotY/Z : 0.000000 / 2.554403. Vector texS/T: (-0.554024, -0.832501, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-70.366853, -411.507587, -411.507587) / (-38.000000, -38.000000, 662.000000) // --> Vector info: d1 = 0.962878, 0.353237, 0.353237. Determinants: -426.748085, 0.000000, -259962.638328, -238798.513396 // --> Vector info: d2 = 1.543918, 1.543918, 0.293919. Determinants: 0.000000, 426.425713, -352481.177830, -238798.513396 ( 878.000000 -90.000000 -662.000000 ) ( 878.000000 -90.000000 38.000000 ) ( 689.000000 -374.000000 38.000000 ) ( ( 0.001787 0.000000 1.088628 ) ( 0.000000 -0.001786 1.476061 ) ) 12escape/12Wreactr 0 0 0 ( 692.330004 -376.216094 38.000000 ) ( 881.330004 -92.216094 38.000000 ) ( 881.330004 -92.216094 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 692.330004 -376.216094 38.000000 ) ( 689.000000 -374.000000 38.000000 ) ( 878.000000 -90.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 881.330004 -92.216094 38.000000 ) ( 878.000000 -90.000000 38.000000 ) ( 878.000000 -90.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 881.330004 -92.216094 -662.000000 ) ( 878.000000 -90.000000 -662.000000 ) ( 689.000000 -374.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 692.330004 -376.216094 -662.000000 ) ( 689.000000 -374.000000 -662.000000 ) ( 689.000000 -374.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (90/35) # points: 4 { brushDef { // Surface normal: 0.785637, -0.526839, -0.324369 // RotY/Z : 0.330345 / -0.590713. Vector texS/T: (0.556953, 0.830544, 0.000000) / (-0.269403, 0.180658, -0.945931) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (345.652867, 140.967743, 188.298980) / (484.636498, 484.636498, 1224.648494) // --> Vector info: d1 = 0.194753, 0.560530, 0.475167. Determinants: 270.679735, 0.159915, -123137.809650, -151469.447163 // --> Vector info: d2 = 1.000000, 1.000000, 2.321600. Determinants: 0.000486, -270.511834, -20369.679714, -151469.447163 ( 268.000000 47.000000 -1362.000000 ) ( 441.000000 -126.000000 -662.000000 ) ( 555.000000 44.000000 -662.000000 ) ( ( -0.001787 -0.000001 0.812955 ) ( 0.000000 0.001786 0.134480 ) ) 12escape/12Wreactr 0 0 0 ( 551.857452 46.107356 -660.702524 ) ( 437.857452 -123.892644 -660.702524 ) ( 264.857452 49.107356 -1360.702524 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.857452 46.107356 -660.702524 ) ( 555.000000 44.000000 -662.000000 ) ( 441.000000 -126.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.857452 -123.892644 -660.702524 ) ( 441.000000 -126.000000 -662.000000 ) ( 268.000000 47.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 264.857452 49.107356 -1360.702524 ) ( 268.000000 47.000000 -1362.000000 ) ( 329.000000 138.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 325.857452 140.107356 -1360.702524 ) ( 329.000000 138.000000 -1362.000000 ) ( 555.000000 44.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (91/36) # points: 4 { brushDef { // Surface normal: -0.784672, 0.526961, 0.326501 // RotY/Z : -0.332599 / 2.550204. Vector texS/T: (-0.557514, -0.830167, 0.000000) / (-0.271050, 0.182029, -0.945197) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-366.820010, -121.086414, -73.644794) / (1110.416362, 1110.416362, 370.887936) // --> Vector info: d1 = 0.438614, 0.877544, 0.962880. Determinants: -324.601062, 0.146491, -198940.851006, -181726.979123 // --> Vector info: d2 = 0.972654, 0.972660, 2.292764. Determinants: -0.003969, 324.393663, -536971.011604, -181726.979123 ( 689.000000 -374.000000 -662.000000 ) ( 515.000000 -200.000000 -1361.000000 ) ( 652.000000 4.000000 -1361.000000 ) ( ( 0.001786 -0.000001 1.094724 ) ( 0.000000 -0.001785 2.954823 ) ) 12escape/12Wreactr 0 0 0 ( 655.138686 1.892157 -1362.306003 ) ( 518.138686 -202.107843 -1362.306003 ) ( 692.138686 -376.107843 -663.306003 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 655.138686 1.892157 -1362.306003 ) ( 652.000000 4.000000 -1361.000000 ) ( 515.000000 -200.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 518.138686 -202.107843 -1362.306003 ) ( 515.000000 -200.000000 -1361.000000 ) ( 689.000000 -374.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 692.138686 -376.107843 -663.306003 ) ( 689.000000 -374.000000 -662.000000 ) ( 878.000000 -90.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 881.138686 -92.107843 -663.306003 ) ( 878.000000 -90.000000 -662.000000 ) ( 652.000000 4.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (95/37) # points: 4 { brushDef { // Surface normal: -0.002424, 0.001625, 0.999996 // RotY/Z : -1.567878 / 2.551058. Vector texS/T: (-0.556805, -0.830643, 0.000000) / (-0.830640, 0.556802, -0.002918) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (-297.817581, -188.263941, -120.625842) / (-192.467439, -192.467439, -535.168602) // --> Vector info: d1 = 1.000000, 2.560554, 3.536285. Determinants: -534.803763, 1.341973, -196559.836570, -37544.159839 // --> Vector info: d2 = 1.000000, 1.000000, 5.903851. Determinants: 0.000021, 537.234741, 65856.041090, -37544.159839 ( 515.000000 -200.000000 -1361.000000 ) ( 268.000000 47.000000 -1362.000000 ) ( 329.000000 138.000000 -1362.000000 ) ( ( 0.014245 -0.000036 5.235430 ) ( 0.000000 -0.014309 -1.754095 ) ) 12escape/00fimp01 0 0 0 ( 329.009695 137.993501 -1365.999983 ) ( 268.009695 46.993501 -1365.999983 ) ( 515.009695 -200.006499 -1364.999983 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.009695 137.993501 -1365.999983 ) ( 329.000000 138.000000 -1362.000000 ) ( 268.000000 47.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 268.009695 46.993501 -1365.999983 ) ( 268.000000 47.000000 -1362.000000 ) ( 515.000000 -200.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 515.009695 -200.006499 -1364.999983 ) ( 515.000000 -200.000000 -1361.000000 ) ( 652.000000 4.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 652.009695 3.993501 -1364.999983 ) ( 652.000000 4.000000 -1361.000000 ) ( 329.000000 138.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (96/38) # points: 4 { brushDef { // Surface normal: 0.980031, -0.198847, 0.000000 // RotY/Z : 0.000000 / -0.200181. Vector texS/T: (0.198847, 0.980031, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (153.481312, 223.887278, 223.887278) / (662.000000, 662.000000, 557.000000) // --> Vector info: d1 = 0.194753, 0.069752, 0.069753. Determinants: 13.125025, 0.000017, -3454.191056, -7392.626394 // --> Vector info: d2 = 1.000000, 1.000000, 0.812500. Determinants: 0.000012, -13.201077, 1346.485859, -7392.626394 ( 569.000000 113.000000 -557.000000 ) ( 569.000000 113.000000 -662.000000 ) ( 555.000000 44.000000 -662.000000 ) ( ( -0.001775 0.000000 0.467248 ) ( 0.000000 0.001786 -0.182139 ) ) 12escape/12Wreactr 0 0 0 ( 551.079878 44.795387 -662.000000 ) ( 565.079878 113.795387 -662.000000 ) ( 565.079878 113.795387 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.079878 44.795387 -662.000000 ) ( 555.000000 44.000000 -662.000000 ) ( 569.000000 113.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 565.079878 113.795387 -662.000000 ) ( 569.000000 113.000000 -662.000000 ) ( 569.000000 113.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 565.079878 113.795387 -557.000000 ) ( 569.000000 113.000000 -557.000000 ) ( 555.000000 44.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.079878 44.795387 -557.000000 ) ( 555.000000 44.000000 -557.000000 ) ( 555.000000 44.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (97/39) # points: 4 { brushDef { // Surface normal: -0.980581, 0.196116, 0.000000 // RotY/Z : 0.000000 / 2.944197. Vector texS/T: (-0.196116, -0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-83.937706, -425.572013, -425.572013) / (-38.000000, -38.000000, 549.000000) // --> Vector info: d1 = 1.353238, 0.743588, 0.743589. Determinants: -357.864559, -0.000407, -301415.724432, -200539.338450 // --> Vector info: d2 = 1.543918, 1.543917, 0.497043. Determinants: -0.000420, 357.648376, -296025.717926, -200539.338450 ( 945.000000 245.000000 -549.000000 ) ( 945.000000 245.000000 38.000000 ) ( 878.000000 -90.000000 38.000000 ) ( ( 0.001785 0.000000 1.503025 ) ( 0.000000 -0.001783 1.476148 ) ) 12escape/12Wreactr 0 0 0 ( 881.922323 -90.784465 38.000000 ) ( 948.922323 244.215535 38.000000 ) ( 948.922323 244.215535 -549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 881.922323 -90.784465 38.000000 ) ( 878.000000 -90.000000 38.000000 ) ( 945.000000 245.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 948.922323 244.215535 38.000000 ) ( 945.000000 245.000000 38.000000 ) ( 945.000000 245.000000 -549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 948.922323 244.215535 -549.000000 ) ( 945.000000 245.000000 -549.000000 ) ( 878.000000 -90.000000 -549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 881.922323 -90.784465 -549.000000 ) ( 878.000000 -90.000000 -549.000000 ) ( 878.000000 -90.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (102/40) # points: 4 { brushDef { // Surface normal: 0.978791, -0.204863, 0.000000 // RotY/Z : 0.000000 / -0.206324. Vector texS/T: (0.204863, 0.978791, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (361.697280, 361.697280, 317.765515) / (557.000000, 549.000000, 549.000000) // --> Vector info: d1 = 0.828967, 0.828967, 0.907405. Determinants: 0.627500, 0.000000, -518.308798, -351.454122 // --> Vector info: d2 = 0.812500, 0.796875, 0.796875. Determinants: 0.000000, -0.686434, 96.787003, -351.454122 ( 586.000000 202.000000 -549.000000 ) ( 595.000000 245.000000 -549.000000 ) ( 595.000000 245.000000 -557.000000 ) ( ( -0.001785 0.000000 1.474755 ) ( 0.000000 0.001953 -0.275390 ) ) 12escape/12Wreactr 0 0 0 ( 591.084837 245.819453 -557.000000 ) ( 591.084837 245.819453 -549.000000 ) ( 582.084837 202.819453 -549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 591.084837 245.819453 -557.000000 ) ( 595.000000 245.000000 -557.000000 ) ( 595.000000 245.000000 -549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 591.084837 245.819453 -549.000000 ) ( 595.000000 245.000000 -549.000000 ) ( 586.000000 202.000000 -549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.084837 202.819453 -549.000000 ) ( 586.000000 202.000000 -549.000000 ) ( 586.000000 202.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.084837 202.819453 -557.000000 ) ( 586.000000 202.000000 -557.000000 ) ( 595.000000 245.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (103/41) # points: 4 { brushDef { // Surface normal: -0.980233, 0.197845, 0.000000 // RotY/Z : 0.000000 / 2.942433. Vector texS/T: (-0.197845, -0.980233, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-427.120909, -427.120909, -315.922887) / (557.000000, 662.000000, 662.000000) // --> Vector info: d1 = 0.743591, 0.743591, 0.941629. Determinants: -20.794076, 0.000000, -17563.593817, -11675.792264 // --> Vector info: d2 = 0.481417, 0.293918, 0.293918. Determinants: 0.000000, 20.849563, -17234.133584, -11675.792264 ( 923.000000 136.000000 -662.000000 ) ( 945.000000 245.000000 -662.000000 ) ( 945.000000 245.000000 -557.000000 ) ( ( 0.001781 0.000000 1.504274 ) ( 0.000000 -0.001786 1.476057 ) ) 12escape/12Wreactr 0 0 0 ( 948.920933 244.208619 -557.000000 ) ( 948.920933 244.208619 -662.000000 ) ( 926.920933 135.208619 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 948.920933 244.208619 -557.000000 ) ( 945.000000 245.000000 -557.000000 ) ( 945.000000 245.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 948.920933 244.208619 -662.000000 ) ( 945.000000 245.000000 -662.000000 ) ( 923.000000 136.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 926.920933 135.208619 -662.000000 ) ( 923.000000 136.000000 -662.000000 ) ( 923.000000 136.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 926.920933 135.208619 -557.000000 ) ( 923.000000 136.000000 -557.000000 ) ( 945.000000 245.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (105/42) # points: 4 { brushDef { // Surface normal: -0.976187, 0.216930, 0.000000 // RotY/Z : 0.000000 / 2.922924. Vector texS/T: (-0.216930, -0.976187, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00light2]: 16.000000/128.000000 // --> Vector A/B: (-254.567892, -245.348348, -245.348348) / (662.000000, 662.000000, 557.000000) // --> Vector info: d1 = 1.796132, 0.796290, 1.018547. Determinants: 104.983397, 2.049105, 23630.145126, -968.052168 // --> Vector info: d2 = 1.502084, 1.499768, 0.000042. Determinants: 0.243105, -13.826793, 7761.128452, -968.052168 ( 906.000000 50.000000 -557.000000 ) ( 906.000000 50.000000 -662.000000 ) ( 908.000000 59.000000 -662.000000 ) ( ( -0.108448 -0.002117 -24.409991 ) ( -0.000251 0.014283 -8.017263 ) ) 12escape/00light2 0 0 0 ( 911.904748 58.132278 -662.000000 ) ( 909.904748 49.132278 -662.000000 ) ( 909.904748 49.132278 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 911.904748 58.132278 -662.000000 ) ( 908.000000 59.000000 -662.000000 ) ( 906.000000 50.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 909.904748 49.132278 -662.000000 ) ( 906.000000 50.000000 -662.000000 ) ( 906.000000 50.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 909.904748 49.132278 -557.000000 ) ( 906.000000 50.000000 -557.000000 ) ( 908.000000 59.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 911.904748 58.132278 -557.000000 ) ( 908.000000 59.000000 -557.000000 ) ( 908.000000 59.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (106/43) # points: 4 { brushDef { // Surface normal: 0.993884, -0.110432, 0.000000 // RotY/Z : 0.000000 / -0.110657. Vector texS/T: (0.110432, 0.993884, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00light2]: 16.000000/128.000000 // --> Vector A/B: (256.422004, 265.477389, 265.477389) / (662.000000, 662.000000, 557.000000) // --> Vector info: d1 = 1.000204, 0.000221, 0.000237. Determinants: 104.998149, 0.000142, -27874.938922, -950.815440 // --> Vector info: d2 = 2.007812, 2.007812, 0.507818. Determinants: 0.000000, -13.583032, 7082.908297, -950.815440 ( 586.000000 202.000000 -557.000000 ) ( 586.000000 202.000000 -662.000000 ) ( 585.000000 193.000000 -662.000000 ) ( ( -0.110430 0.000000 29.316877 ) ( 0.000000 0.014286 -7.449299 ) ) 12escape/00light2 0 0 0 ( 581.024465 193.441726 -662.000000 ) ( 582.024465 202.441726 -662.000000 ) ( 582.024465 202.441726 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 581.024465 193.441726 -662.000000 ) ( 585.000000 193.000000 -662.000000 ) ( 586.000000 202.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.024465 202.441726 -662.000000 ) ( 586.000000 202.000000 -662.000000 ) ( 586.000000 202.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.024465 202.441726 -557.000000 ) ( 586.000000 202.000000 -557.000000 ) ( 585.000000 193.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 581.024465 193.441726 -557.000000 ) ( 585.000000 193.000000 -557.000000 ) ( 585.000000 193.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (108/44) # points: 4 { brushDef { // Surface normal: 0.980768, -0.195178, 0.000000 // RotY/Z : 0.000000 / -0.196439. Vector texS/T: (0.195178, 0.980768, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (356.418861, 356.418861, 151.477406) / (549.000000, -38.000000, -38.000000) // --> Vector info: d1 = 0.828967, 0.828967, 1.194753. Determinants: 214.716215, 0.000000, -176254.161612, -120300.634117 // --> Vector info: d2 = 1.812500, 0.765625, 0.765625. Determinants: 0.000000, -214.548086, -100258.057586, -120300.634117 ( 555.000000 44.000000 38.000000 ) ( 595.000000 245.000000 38.000000 ) ( 595.000000 245.000000 -549.000000 ) ( ( -0.001785 0.000000 1.465114 ) ( 0.000000 0.001783 0.833396 ) ) 12escape/12Wreactr 0 0 0 ( 591.076928 245.780711 -549.000000 ) ( 591.076928 245.780711 38.000000 ) ( 551.076928 44.780711 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 591.076928 245.780711 -549.000000 ) ( 595.000000 245.000000 -549.000000 ) ( 595.000000 245.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 591.076928 245.780711 38.000000 ) ( 595.000000 245.000000 38.000000 ) ( 555.000000 44.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.076928 44.780711 38.000000 ) ( 555.000000 44.000000 38.000000 ) ( 555.000000 44.000000 -549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.076928 44.780711 -549.000000 ) ( 555.000000 44.000000 -549.000000 ) ( 595.000000 245.000000 -549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (109/45) # points: 4 { brushDef { // Surface normal: 0.980031, -0.198847, 0.000000 // RotY/Z : 0.000000 / -0.200181. Vector texS/T: (0.198847, 0.980031, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (223.887278, 153.481312, 153.481312) / (549.000000, 549.000000, 557.000000) // --> Vector info: d1 = 0.828967, 0.828967, 0.844592. Determinants: -0.000001, -1.100093, 137.037554, -563.247725 // --> Vector info: d2 = 0.812500, 0.687500, 0.687500. Determinants: -1.000000, 0.000000, -233.751767, -563.247725 ( 555.000000 44.000000 -557.000000 ) ( 555.000000 44.000000 -549.000000 ) ( 569.000000 113.000000 -549.000000 ) ( ( 0.000000 0.001953 -0.243299 ) ( 0.001775 0.000000 0.415007 ) ) 12escape/12Wreactr 0 0 0 ( 565.079878 113.795387 -549.000000 ) ( 551.079878 44.795387 -549.000000 ) ( 551.079878 44.795387 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 565.079878 113.795387 -549.000000 ) ( 569.000000 113.000000 -549.000000 ) ( 555.000000 44.000000 -549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.079878 44.795387 -549.000000 ) ( 555.000000 44.000000 -549.000000 ) ( 555.000000 44.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.079878 44.795387 -557.000000 ) ( 555.000000 44.000000 -557.000000 ) ( 569.000000 113.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 565.079878 113.795387 -557.000000 ) ( 569.000000 113.000000 -557.000000 ) ( 569.000000 113.000000 -549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (110/46) # points: 4 { brushDef { // Surface normal: 0.986394, -0.164399, 0.000000 // RotY/Z : 0.000000 / -0.165149. Vector texS/T: (0.164399, 0.986394, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00light2]: 16.000000/128.000000 // --> Vector A/B: (205.005537, 217.171062, 217.171062) / (662.000000, 662.000000, 557.000000) // --> Vector info: d1 = 0.734765, 2.125001, 2.124986. Determinants: -145.974773, -0.000192, 28987.188835, -1277.380131 // --> Vector info: d2 = 0.007812, 0.007812, 1.507807. Determinants: -0.000024, 18.248227, -12090.300685, -1277.380131 ( 571.000000 125.000000 -557.000000 ) ( 571.000000 125.000000 -662.000000 ) ( 569.000000 113.000000 -662.000000 ) ( ( 0.114277 0.000000 -22.692688 ) ( 0.000000 -0.014286 9.464920 ) ) 12escape/00light2 0 0 0 ( 565.054424 113.657596 -662.000000 ) ( 567.054424 125.657596 -662.000000 ) ( 567.054424 125.657596 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 565.054424 113.657596 -662.000000 ) ( 569.000000 113.000000 -662.000000 ) ( 571.000000 125.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 567.054424 125.657596 -662.000000 ) ( 571.000000 125.000000 -662.000000 ) ( 571.000000 125.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 567.054424 125.657596 -557.000000 ) ( 571.000000 125.000000 -557.000000 ) ( 569.000000 113.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 565.054424 113.657596 -557.000000 ) ( 569.000000 113.000000 -557.000000 ) ( 569.000000 113.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (111/47) # points: 4 { brushDef { // Surface normal: 0.982242, -0.187619, 0.000000 // RotY/Z : 0.000000 / -0.188738. Vector texS/T: (0.187619, 0.982242, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00light2]: 16.000000/128.000000 // --> Vector A/B: (308.357718, 217.748668, 217.748668) / (549.000000, 549.000000, 557.000000) // --> Vector info: d1 = 0.937469, 0.937469, 1.937469. Determinants: 0.000000, -90.608960, 49064.773113, -724.872403 // --> Vector info: d2 = 1.531253, 0.232466, 0.232466. Determinants: -10.390291, 0.000000, 2093.963731, -724.872403 ( 569.000000 113.000000 -557.000000 ) ( 569.000000 113.000000 -549.000000 ) ( 586.000000 202.000000 -549.000000 ) ( ( 0.000000 0.125000 -67.687462 ) ( 0.014334 0.000000 -2.888734 ) ) 12escape/00light2 0 0 0 ( 582.071033 202.750477 -549.000000 ) ( 565.071033 113.750477 -549.000000 ) ( 565.071033 113.750477 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.071033 202.750477 -549.000000 ) ( 586.000000 202.000000 -549.000000 ) ( 569.000000 113.000000 -549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 565.071033 113.750477 -549.000000 ) ( 569.000000 113.000000 -549.000000 ) ( 569.000000 113.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 565.071033 113.750477 -557.000000 ) ( 569.000000 113.000000 -557.000000 ) ( 586.000000 202.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.071033 202.750477 -557.000000 ) ( 586.000000 202.000000 -557.000000 ) ( 586.000000 202.000000 -549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (112/48) # points: 4 { brushDef { // Surface normal: 0.978791, -0.204863, 0.000000 // RotY/Z : 0.000000 / -0.206324. Vector texS/T: (0.204863, 0.978791, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (317.765515, 361.697280, 361.697280) / (662.000000, 662.000000, 557.000000) // --> Vector info: d1 = 0.907405, 0.828967, 0.828967. Determinants: 8.235932, 0.000000, -6802.802980, -4612.835354 // --> Vector info: d2 = 1.000000, 1.000000, 0.812500. Determinants: 0.000000, -8.237177, 840.176754, -4612.835354 ( 595.000000 245.000000 -557.000000 ) ( 595.000000 245.000000 -662.000000 ) ( 586.000000 202.000000 -662.000000 ) ( ( -0.001785 0.000000 1.474755 ) ( 0.000000 0.001786 -0.182139 ) ) 12escape/12Wreactr 0 0 0 ( 582.084837 202.819453 -662.000000 ) ( 591.084837 245.819453 -662.000000 ) ( 591.084837 245.819453 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.084837 202.819453 -662.000000 ) ( 586.000000 202.000000 -662.000000 ) ( 595.000000 245.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 591.084837 245.819453 -662.000000 ) ( 595.000000 245.000000 -662.000000 ) ( 595.000000 245.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 591.084837 245.819453 -557.000000 ) ( 595.000000 245.000000 -557.000000 ) ( 586.000000 202.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 582.084837 202.819453 -557.000000 ) ( 586.000000 202.000000 -557.000000 ) ( 586.000000 202.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (113/49) # points: 4 { brushDef { // Surface normal: -0.980233, 0.197845, 0.000000 // RotY/Z : 0.000000 / 2.942433. Vector texS/T: (-0.197845, -0.980233, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-427.120909, -427.120909, -315.922887) / (549.000000, 557.000000, 557.000000) // --> Vector info: d1 = 0.353238, 0.353237, 0.155199. Determinants: 1.584311, 0.000026, 362.443003, -889.584173 // --> Vector info: d2 = 0.480254, 0.495879, 0.495877. Determinants: 0.000023, -1.737469, 526.653577, -889.584173 ( 923.000000 136.000000 -557.000000 ) ( 945.000000 245.000000 -557.000000 ) ( 945.000000 245.000000 -549.000000 ) ( ( -0.001781 0.000000 -0.407430 ) ( 0.000000 0.001953 -0.592022 ) ) 12escape/12Wreactr 0 0 0 ( 948.920933 244.208619 -549.000000 ) ( 948.920933 244.208619 -557.000000 ) ( 926.920933 135.208619 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 948.920933 244.208619 -549.000000 ) ( 945.000000 245.000000 -549.000000 ) ( 945.000000 245.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 948.920933 244.208619 -557.000000 ) ( 945.000000 245.000000 -557.000000 ) ( 923.000000 136.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 926.920933 135.208619 -557.000000 ) ( 923.000000 136.000000 -557.000000 ) ( 923.000000 136.000000 -549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 926.920933 135.208619 -549.000000 ) ( 923.000000 136.000000 -549.000000 ) ( 945.000000 245.000000 -549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (114/50) # points: 4 { brushDef { // Surface normal: -0.980581, 0.196116, 0.000000 // RotY/Z : 0.000000 / 2.944197. Vector texS/T: (-0.196116, -0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-226.710252, -83.937706, -83.937706) / (662.000000, 662.000000, 557.000000) // --> Vector info: d1 = 0.099329, 0.099332, 0.286832. Determinants: -0.000375, 26.769768, -19210.716778, -14991.117370 // --> Vector info: d2 = 0.794191, 0.538830, 0.538833. Determinants: 26.812889, 0.000375, -5827.305493, -14991.117370 ( 878.000000 -90.000000 -557.000000 ) ( 878.000000 -90.000000 -662.000000 ) ( 906.000000 50.000000 -662.000000 ) ( ( 0.000000 -0.001786 1.281473 ) ( -0.001789 0.000000 0.388717 ) ) 12escape/12Wreactr 0 0 0 ( 909.922323 49.215535 -662.000000 ) ( 881.922323 -90.784465 -662.000000 ) ( 881.922323 -90.784465 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 909.922323 49.215535 -662.000000 ) ( 906.000000 50.000000 -662.000000 ) ( 878.000000 -90.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 881.922323 -90.784465 -662.000000 ) ( 878.000000 -90.000000 -662.000000 ) ( 878.000000 -90.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 881.922323 -90.784465 -557.000000 ) ( 878.000000 -90.000000 -557.000000 ) ( 906.000000 50.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 909.922323 49.215535 -557.000000 ) ( 906.000000 50.000000 -557.000000 ) ( 906.000000 50.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (115/51) # points: 4 { brushDef { // Surface normal: -0.980581, 0.196116, 0.000000 // RotY/Z : 0.000000 / 2.944197. Vector texS/T: (-0.196116, -0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-226.710252, -83.937706, -83.937706) / (557.000000, 557.000000, 549.000000) // --> Vector info: d1 = 0.286828, 0.286832, 0.302457. Determinants: -0.000029, 2.230821, -1570.183030, -1142.180371 // --> Vector info: d2 = 0.794194, 0.538833, 0.538833. Determinants: 2.042887, 0.000034, -443.988227, -1142.180371 ( 878.000000 -90.000000 -549.000000 ) ( 878.000000 -90.000000 -557.000000 ) ( 906.000000 50.000000 -557.000000 ) ( ( 0.000000 -0.001953 1.374724 ) ( -0.001789 0.000000 0.388720 ) ) 12escape/12Wreactr 0 0 0 ( 909.922323 49.215535 -557.000000 ) ( 881.922323 -90.784465 -557.000000 ) ( 881.922323 -90.784465 -549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 909.922323 49.215535 -557.000000 ) ( 906.000000 50.000000 -557.000000 ) ( 878.000000 -90.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 881.922323 -90.784465 -557.000000 ) ( 878.000000 -90.000000 -557.000000 ) ( 878.000000 -90.000000 -549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 881.922323 -90.784465 -549.000000 ) ( 878.000000 -90.000000 -549.000000 ) ( 906.000000 50.000000 -549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 909.922323 49.215535 -549.000000 ) ( 906.000000 50.000000 -549.000000 ) ( 906.000000 50.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (116/52) # points: 4 { brushDef { // Surface normal: -0.992278, 0.124035, 0.000000 // RotY/Z : 0.000000 / 3.017238. Vector texS/T: (-0.124035, -0.992278, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00light2]: 16.000000/128.000000 // --> Vector A/B: (-249.433851, -241.371594, -241.371594) / (662.000000, 662.000000, 557.000000) // --> Vector info: d1 = 2.227422, 1.227749, 0.958662. Determinants: 104.965744, -2.169448, 25732.588751, -846.537064 // --> Vector info: d2 = 1.731664, 1.734467, 0.234863. Determinants: -0.294286, -12.090199, 6464.388457, -846.537064 ( 922.000000 128.000000 -557.000000 ) ( 922.000000 128.000000 -662.000000 ) ( 923.000000 136.000000 -662.000000 ) ( ( -0.123994 0.002563 -30.397474 ) ( 0.000348 0.014282 -7.636273 ) ) 12escape/00light2 0 0 0 ( 926.969112 135.503861 -662.000000 ) ( 925.969112 127.503861 -662.000000 ) ( 925.969112 127.503861 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 926.969112 135.503861 -662.000000 ) ( 923.000000 136.000000 -662.000000 ) ( 922.000000 128.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 925.969112 127.503861 -662.000000 ) ( 922.000000 128.000000 -662.000000 ) ( 922.000000 128.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 925.969112 127.503861 -557.000000 ) ( 922.000000 128.000000 -557.000000 ) ( 923.000000 136.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 926.969112 135.503861 -557.000000 ) ( 923.000000 136.000000 -557.000000 ) ( 923.000000 136.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (117/53) # points: 4 { brushDef { // Surface normal: -0.981017, 0.193922, 0.000000 // RotY/Z : 0.000000 / 2.946434. Vector texS/T: (-0.193922, -0.981017, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00light2]: 16.000000/128.000000 // --> Vector A/B: (-312.408273, -224.744141, -224.744141) / (557.000000, 557.000000, 549.000000) // --> Vector info: d1 = 1.203658, 1.018547, 0.018727. Determinants: 1.480885, -87.648352, 48438.631957, -701.313054 // --> Vector info: d2 = 0.750264, 2.000042, 1.997728. Determinants: -9.998225, -0.202936, -3536.663264, -701.313054 ( 906.000000 50.000000 -549.000000 ) ( 906.000000 50.000000 -557.000000 ) ( 923.000000 136.000000 -557.000000 ) ( ( -0.002112 0.124977 -69.068488 ) ( 0.014256 0.000289 5.042917 ) ) 12escape/00light2 0 0 0 ( 926.924068 135.224312 -557.000000 ) ( 909.924068 49.224312 -557.000000 ) ( 909.924068 49.224312 -549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 926.924068 135.224312 -557.000000 ) ( 923.000000 136.000000 -557.000000 ) ( 906.000000 50.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 909.924068 49.224312 -557.000000 ) ( 906.000000 50.000000 -557.000000 ) ( 906.000000 50.000000 -549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 909.924068 49.224312 -549.000000 ) ( 906.000000 50.000000 -549.000000 ) ( 923.000000 136.000000 -549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 926.924068 135.224312 -549.000000 ) ( 923.000000 136.000000 -549.000000 ) ( 923.000000 136.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (118/54) # points: 4 { brushDef { // Surface normal: 0.923313, -0.184663, -0.336738 // RotY/Z : 0.343450 / -0.197396. Vector texS/T: (0.196116, 0.980581, 0.000000) / (-0.330199, 0.066040, -0.941598) // Texture width/height [00wpipe2]: 256.000000/128.000000 // --> Vector A/B: (356.931366, 234.554898, 234.358781) / (443.049772, 443.049772, 461.104177) // --> Vector info: d1 = 0.546875, 0.546875, 0.609376. Determinants: -0.000002, -7.648646, 2180.447437, -2209.434317 // --> Vector info: d2 = 0.984375, 0.108121, 0.108122. Determinants: -15.820240, -0.171994, 3548.030292, -2209.434317 ( 565.000000 126.000000 -679.000000 ) ( 571.000000 125.000000 -662.000000 ) ( 595.000000 245.000000 -662.000000 ) ( ( 0.000000 0.003462 -0.986880 ) ( 0.007160 0.000078 -1.605855 ) ) 12escape/00wpipe2 0 0 0 ( 591.306747 245.738651 -660.653049 ) ( 567.306747 125.738651 -660.653049 ) ( 561.306747 126.738651 -677.653049 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 591.306747 245.738651 -660.653049 ) ( 595.000000 245.000000 -662.000000 ) ( 571.000000 125.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 567.306747 125.738651 -660.653049 ) ( 571.000000 125.000000 -662.000000 ) ( 565.000000 126.000000 -679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 561.306747 126.738651 -677.653049 ) ( 565.000000 126.000000 -679.000000 ) ( 589.000000 245.000000 -679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 585.306747 245.738651 -677.653049 ) ( 589.000000 245.000000 -679.000000 ) ( 595.000000 245.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (119/55) # points: 4 { brushDef { // Surface normal: -0.927254, 0.184681, 0.325718 // RotY/Z : -0.331771 / 2.944995. Vector texS/T: (-0.195333, -0.980737, 0.000000) / (-0.319444, 0.063624, -0.945467) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-377.013976, -131.280381, -84.611955) / (1078.757581, 1078.757581, 352.132465) // --> Vector info: d1 = 0.828981, 1.267923, 1.351852. Determinants: -318.946077, 0.139647, -268417.459158, -178556.202205 // --> Vector info: d2 = 0.973813, 0.973815, 2.272443. Determinants: -0.001774, 319.116480, -518130.267107, -178556.202205 ( 875.000000 -88.000000 -674.000000 ) ( 652.000000 4.000000 -1361.000000 ) ( 700.000000 245.000000 -1361.000000 ) ( ( 0.001786 -0.000001 1.503266 ) ( 0.000000 -0.001787 2.901777 ) ) 12escape/12Wreactr 0 0 0 ( 703.709017 244.261275 -1362.302873 ) ( 655.709017 3.261275 -1362.302873 ) ( 878.709017 -88.738725 -675.302873 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 703.709017 244.261275 -1362.302873 ) ( 700.000000 245.000000 -1361.000000 ) ( 652.000000 4.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 655.709017 3.261275 -1362.302873 ) ( 652.000000 4.000000 -1361.000000 ) ( 875.000000 -88.000000 -674.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 878.709017 -88.738725 -675.302873 ) ( 875.000000 -88.000000 -674.000000 ) ( 941.000000 245.000000 -674.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 944.709017 244.261275 -675.302873 ) ( 941.000000 245.000000 -674.000000 ) ( 700.000000 245.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (123/56) # points: 4 { brushDef { // Surface normal: -0.002863, 0.000562, 0.999996 // RotY/Z : -1.567879 / 2.947794. Vector texS/T: (-0.192588, -0.981280, 0.000000) / (-0.981276, 0.192587, -0.002917) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (-307.819214, -198.777937, -129.492248) / (-292.289088, -292.289088, -635.050657) // --> Vector info: d1 = 1.000000, 2.560632, 3.535887. Determinants: -534.924587, -1.786369, -202557.361011, -37375.159063 // --> Vector info: d2 = 0.000000, 0.000000, 4.903951. Determinants: -0.000005, 534.733093, 156296.646391, -37375.159063 ( 652.000000 4.000000 -1361.000000 ) ( 329.000000 138.000000 -1362.000000 ) ( 350.000000 245.000000 -1362.000000 ) ( ( 0.014312 0.000048 5.419572 ) ( 0.000000 -0.014307 -4.181832 ) ) 12escape/00fimp01 0 0 0 ( 350.011451 244.997753 -1365.999983 ) ( 329.011451 137.997753 -1365.999983 ) ( 652.011451 3.997753 -1364.999983 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.011451 244.997753 -1365.999983 ) ( 350.000000 245.000000 -1362.000000 ) ( 329.000000 138.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.011451 137.997753 -1365.999983 ) ( 329.000000 138.000000 -1362.000000 ) ( 652.000000 4.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 652.011451 3.997753 -1364.999983 ) ( 652.000000 4.000000 -1361.000000 ) ( 700.000000 245.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.011451 244.997753 -1364.999983 ) ( 700.000000 245.000000 -1361.000000 ) ( 350.000000 245.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (124/57) # points: 4 { brushDef { // Surface normal: -0.944514, 0.190171, 0.267823 // RotY/Z : -0.271133 / 2.942907. Vector texS/T: (-0.197381, -0.980327, 0.000000) / (-0.262555, 0.052863, -0.963468) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-86.439823, -85.071313, -237.061444) / (414.990257, 402.535251, 402.535251) // --> Vector info: d1 = 0.077857, 0.099332, 0.099328. Determinants: -0.000047, 3.263995, -1501.916407, -1893.038034 // --> Vector info: d2 = 0.540218, 0.538830, 0.808977. Determinants: 3.364682, 0.158744, -797.688413, -1893.038034 ( 908.000000 59.000000 -662.000000 ) ( 878.000000 -90.000000 -662.000000 ) ( 875.000000 -88.000000 -674.000000 ) ( ( 0.000000 -0.001724 0.793389 ) ( -0.001777 -0.000084 0.421380 ) ) 12escape/12Wreactr 0 0 0 ( 878.778054 -88.760682 -675.071294 ) ( 881.778054 -90.760682 -663.071294 ) ( 911.778054 58.239318 -663.071294 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 878.778054 -88.760682 -675.071294 ) ( 875.000000 -88.000000 -674.000000 ) ( 878.000000 -90.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 881.778054 -90.760682 -663.071294 ) ( 878.000000 -90.000000 -662.000000 ) ( 908.000000 59.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 911.778054 58.239318 -663.071294 ) ( 908.000000 59.000000 -662.000000 ) ( 904.000000 59.000000 -674.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 907.778054 58.239318 -675.071294 ) ( 904.000000 59.000000 -674.000000 ) ( 875.000000 -88.000000 -674.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (125/58) # points: 4 { brushDef { // Surface normal: -0.932228, 0.185443, 0.310743 // RotY/Z : -0.315974 / 2.945231. Vector texS/T: (-0.195102, -0.980783, 0.000000) / (-0.304771, 0.060627, -0.950494) // Texture width/height [00wpipe2]: 256.000000/128.000000 // --> Vector A/B: (-235.018799, -424.663203, -423.882795) / (356.071744, 356.071744, 368.696757) // --> Vector info: d1 = 0.054688, 0.054694, 0.097649. Determinants: 0.000075, -8.146203, 2769.713760, -2394.263143 // --> Vector info: d2 = 2.000000, 0.641988, 0.647544. Determinants: -17.144918, 0.006186, -8820.107033, -2394.263143 ( 941.000000 245.000000 -674.000000 ) ( 945.000000 245.000000 -662.000000 ) ( 908.000000 59.000000 -662.000000 ) ( ( 0.000000 0.003402 -1.156813 ) ( 0.007161 -0.000003 3.683850 ) ) 12escape/00wpipe2 0 0 0 ( 911.728913 58.258227 -663.242971 ) ( 948.728913 244.258227 -663.242971 ) ( 944.728913 244.258227 -675.242971 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 911.728913 58.258227 -663.242971 ) ( 908.000000 59.000000 -662.000000 ) ( 945.000000 245.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 948.728913 244.258227 -663.242971 ) ( 945.000000 245.000000 -662.000000 ) ( 941.000000 245.000000 -674.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 944.728913 244.258227 -675.242971 ) ( 941.000000 245.000000 -674.000000 ) ( 904.000000 59.000000 -674.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 907.728913 58.258227 -675.242971 ) ( 904.000000 59.000000 -674.000000 ) ( 908.000000 59.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (126/59) # points: 4 { brushDef { // Surface normal: 0.928067, -0.182144, -0.324832 // RotY/Z : 0.330834 / -0.193798. Vector texS/T: (0.192588, 0.981280, 0.000000) / (-0.318751, 0.062559, -0.945772) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (151.062061, 198.777937, 307.819214) / (469.743892, 1191.905366, 1191.905366) // --> Vector info: d1 = 1.192735, 1.109412, 0.914333. Determinants: 140.878600, -0.222697, -115099.222204, -78745.409079 // --> Vector info: d2 = 0.029557, 1.319911, 1.319910. Determinants: 0.001205, -140.701933, 63766.180524, -78745.409079 ( 350.000000 245.000000 -1362.000000 ) ( 329.000000 138.000000 -1362.000000 ) ( 550.000000 46.000000 -679.000000 ) ( ( -0.001789 0.000003 1.461663 ) ( 0.000000 0.001787 -0.809776 ) ) 12escape/12Wreactr 0 0 0 ( 546.287733 46.728576 -677.700673 ) ( 325.287733 138.728576 -1360.700673 ) ( 346.287733 245.728576 -1360.700673 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 546.287733 46.728576 -677.700673 ) ( 550.000000 46.000000 -679.000000 ) ( 329.000000 138.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 325.287733 138.728576 -1360.700673 ) ( 329.000000 138.000000 -1362.000000 ) ( 350.000000 245.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 346.287733 245.728576 -1360.700673 ) ( 350.000000 245.000000 -1362.000000 ) ( 589.000000 245.000000 -679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 585.287733 245.728576 -677.700673 ) ( 589.000000 245.000000 -679.000000 ) ( 550.000000 46.000000 -679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (127/60) # points: 4 { brushDef { // Surface normal: 0.936695, -0.185026, -0.297266 // RotY/Z : 0.301828 / -0.195020. Vector texS/T: (0.193786, 0.981044, 0.000000) / (-0.291631, 0.057606, -0.954795) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (233.282513, 150.717387, 151.710542) / (472.753294, 472.753294, 490.558171) // --> Vector info: d1 = 0.079282, 0.079281, 0.048031. Determinants: -0.000021, 2.580181, -1336.333639, -1470.061903 // --> Vector info: d2 = 0.884853, 1.031575, 1.029557. Determinants: 2.612373, 0.020896, -1920.088612, -1470.061903 ( 550.000000 46.000000 -679.000000 ) ( 555.000000 44.000000 -662.000000 ) ( 571.000000 125.000000 -662.000000 ) ( ( 0.000000 -0.001755 0.909032 ) ( -0.001777 -0.000014 1.306128 ) ) 12escape/12Wreactr 0 0 0 ( 567.253219 125.740105 -660.810934 ) ( 551.253219 44.740105 -660.810934 ) ( 546.253219 46.740105 -677.810934 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 567.253219 125.740105 -660.810934 ) ( 571.000000 125.000000 -662.000000 ) ( 555.000000 44.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.253219 44.740105 -660.810934 ) ( 555.000000 44.000000 -662.000000 ) ( 550.000000 46.000000 -679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 546.253219 46.740105 -677.810934 ) ( 550.000000 46.000000 -679.000000 ) ( 565.000000 126.000000 -679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 561.253219 126.740105 -677.810934 ) ( 565.000000 126.000000 -679.000000 ) ( 571.000000 125.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (128/61) # points: 4 { brushDef { // Surface normal: 0.785630, -0.526834, 0.324393 // RotY/Z : -0.330370 / -0.590713. Vector texS/T: (0.556953, 0.830544, 0.000000) / (0.269422, -0.180671, -0.945923) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (140.967743, 345.652867, 297.852618) / (105.634824, 105.634824, -634.383511) // --> Vector info: d1 = 1.000000, 0.634223, 0.719571. Determinants: 270.682051, -0.014738, -189626.625631, -151470.744687 // --> Vector info: d2 = 1.750000, 1.750000, 0.428400. Determinants: 0.000000, -270.511901, -236498.326135, -151470.744687 ( 329.000000 138.000000 738.000000 ) ( 555.000000 44.000000 38.000000 ) ( 441.000000 -126.000000 38.000000 ) ( ( -0.001787 0.000000 1.251903 ) ( 0.000000 0.001786 1.561347 ) ) 12escape/12Wreactr 0 0 0 ( 437.857479 -123.892662 36.702429 ) ( 551.857479 46.107338 36.702429 ) ( 325.857479 140.107338 736.702429 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.857479 -123.892662 36.702429 ) ( 441.000000 -126.000000 38.000000 ) ( 555.000000 44.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.857479 46.107338 36.702429 ) ( 555.000000 44.000000 38.000000 ) ( 329.000000 138.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 325.857479 140.107338 736.702429 ) ( 329.000000 138.000000 738.000000 ) ( 268.000000 47.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 264.857479 49.107338 736.702429 ) ( 268.000000 47.000000 738.000000 ) ( 441.000000 -126.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (129/62) # points: 4 { brushDef { // Surface normal: -0.785285, 0.527373, -0.324354 // RotY/Z : 0.330328 / 2.550204. Vector texS/T: (-0.557514, -0.830167, 0.000000) / (0.269268, -0.180832, -0.945936) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-121.086414, -366.820010, -414.782520) / (-523.261497, -523.261497, 216.746339) // --> Vector info: d1 = 0.877484, 0.438549, 0.353224. Determinants: -324.814840, -0.085055, -198940.988912, -181844.786354 // --> Vector info: d2 = 1.864359, 1.864354, 0.542754. Determinants: -0.003882, 324.761142, -169089.458486, -181844.786354 ( 878.000000 -90.000000 38.000000 ) ( 652.000000 4.000000 738.000000 ) ( 515.000000 -200.000000 738.000000 ) ( ( 0.001786 0.000000 1.094015 ) ( 0.000000 -0.001786 0.929856 ) ) 12escape/12Wreactr 0 0 0 ( 518.141140 -202.109491 739.297414 ) ( 655.141140 1.890509 739.297414 ) ( 881.141140 -92.109491 39.297414 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 518.141140 -202.109491 739.297414 ) ( 515.000000 -200.000000 738.000000 ) ( 652.000000 4.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 655.141140 1.890509 739.297414 ) ( 652.000000 4.000000 738.000000 ) ( 878.000000 -90.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 881.141140 -92.109491 39.297414 ) ( 878.000000 -90.000000 38.000000 ) ( 689.000000 -374.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 692.141140 -376.109491 39.297414 ) ( 689.000000 -374.000000 38.000000 ) ( 515.000000 -200.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (134/63) # points: 4 { brushDef { // Surface normal: 0.927636, -0.184604, 0.324673 // RotY/Z : -0.330666 / -0.196439. Vector texS/T: (0.195178, 0.980768, 0.000000) / (0.318429, -0.063369, -0.945826) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (151.477406, 356.418861, 308.600327) / (137.998202, 137.998202, -602.095297) // --> Vector info: d1 = 1.194753, 0.828967, 0.914340. Determinants: 270.715806, 0.005274, -222223.172304, -151675.838633 // --> Vector info: d2 = 1.750001, 1.750000, 0.428401. Determinants: 0.000708, -270.850396, -228056.047832, -151675.838633 ( 350.000000 245.000000 738.000000 ) ( 595.000000 245.000000 38.000000 ) ( 555.000000 44.000000 38.000000 ) ( ( -0.001785 0.000000 1.465119 ) ( 0.000000 0.001786 1.503575 ) ) 12escape/12Wreactr 0 0 0 ( 551.289455 44.738417 36.701309 ) ( 591.289455 245.738417 36.701309 ) ( 346.289455 245.738417 736.701309 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.289455 44.738417 36.701309 ) ( 555.000000 44.000000 38.000000 ) ( 595.000000 245.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 591.289455 245.738417 36.701309 ) ( 595.000000 245.000000 38.000000 ) ( 350.000000 245.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 346.289455 245.738417 736.701309 ) ( 350.000000 245.000000 738.000000 ) ( 329.000000 138.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 325.289455 138.738417 736.701309 ) ( 329.000000 138.000000 738.000000 ) ( 555.000000 44.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (135/64) # points: 4 { brushDef { // Surface normal: -0.927610, 0.184752, -0.324663 // RotY/Z : 0.330656 / 2.944995. Vector texS/T: (-0.195333, -0.980737, 0.000000) / (0.318409, -0.063418, -0.945830) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-131.280381, -377.013976, -424.870681) / (-490.672945, -490.672945, 249.418087) // --> Vector info: d1 = 1.267858, 0.828910, 0.743573. Determinants: -324.861415, -0.036364, -273245.065080, -181865.230391 // --> Vector info: d2 = 1.864351, 1.864345, 0.542746. Determinants: -0.004764, 324.760968, -179709.878711, -181865.230391 ( 945.000000 245.000000 38.000000 ) ( 700.000000 245.000000 738.000000 ) ( 652.000000 4.000000 738.000000 ) ( ( 0.001786 0.000000 1.502459 ) ( 0.000000 -0.001786 0.988149 ) ) 12escape/12Wreactr 0 0 0 ( 655.710440 3.260991 739.298654 ) ( 703.710440 244.260991 739.298654 ) ( 948.710440 244.260991 39.298654 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 655.710440 3.260991 739.298654 ) ( 652.000000 4.000000 738.000000 ) ( 700.000000 245.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 703.710440 244.260991 739.298654 ) ( 700.000000 245.000000 738.000000 ) ( 945.000000 245.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 948.710440 244.260991 39.298654 ) ( 945.000000 245.000000 38.000000 ) ( 878.000000 -90.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 881.710440 -90.739009 39.298654 ) ( 878.000000 -90.000000 38.000000 ) ( 652.000000 4.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (140/65) # points: 4 { brushDef { // Surface normal: 0.980768, 0.195178, 0.000000 // RotY/Z : 0.000000 / 0.196439. Vector texS/T: (-0.195178, 0.980768, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (124.157409, 329.098864, 329.098864) / (662.000000, 662.000000, -38.000000) // --> Vector info: d1 = 0.828967, 0.463191, 0.463191. Determinants: 256.043162, 0.000000, -150712.444339, -143459.018538 // --> Vector info: d2 = 2.015625, 2.015625, 0.765625. Determinants: 0.000000, -256.176672, -119570.592984, -143459.018538 ( 555.000000 446.000000 38.000000 ) ( 555.000000 446.000000 -662.000000 ) ( 595.000000 245.000000 -662.000000 ) ( ( -0.001785 0.000000 1.050561 ) ( 0.000000 0.001786 0.833483 ) ) 12escape/12Wreactr 0 0 0 ( 591.076928 244.219289 -662.000000 ) ( 551.076928 445.219289 -662.000000 ) ( 551.076928 445.219289 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 591.076928 244.219289 -662.000000 ) ( 595.000000 245.000000 -662.000000 ) ( 555.000000 446.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.076928 445.219289 -662.000000 ) ( 555.000000 446.000000 -662.000000 ) ( 555.000000 446.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.076928 445.219289 38.000000 ) ( 555.000000 446.000000 38.000000 ) ( 595.000000 245.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 591.076928 244.219289 38.000000 ) ( 595.000000 245.000000 38.000000 ) ( 595.000000 245.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (141/66) # points: 4 { brushDef { // Surface normal: -0.980581, -0.196116, 0.000000 // RotY/Z : 0.000000 / -2.944197. Vector texS/T: (0.196116, -0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-54.912518, -396.546825, -396.546825) / (-38.000000, -38.000000, 561.000000) // --> Vector info: d1 = 0.743587, 0.133951, 0.133954. Determinants: -365.172219, -0.000937, -172219.525330, -204638.950139 // --> Vector info: d2 = 1.550167, 1.550166, 0.481416. Determinants: -0.000999, 365.121633, -303350.045790, -204638.950139 ( 878.000000 580.000000 -561.000000 ) ( 878.000000 580.000000 38.000000 ) ( 945.000000 245.000000 38.000000 ) ( ( 0.001784 0.000000 0.841577 ) ( 0.000000 -0.001784 1.482367 ) ) 12escape/12Wreactr 0 0 0 ( 948.922323 245.784465 38.000000 ) ( 881.922323 580.784465 38.000000 ) ( 881.922323 580.784465 -561.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 948.922323 245.784465 38.000000 ) ( 945.000000 245.000000 38.000000 ) ( 878.000000 580.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 881.922323 580.784465 38.000000 ) ( 878.000000 580.000000 38.000000 ) ( 878.000000 580.000000 -561.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 881.922323 580.784465 -561.000000 ) ( 878.000000 580.000000 -561.000000 ) ( 945.000000 245.000000 -561.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 948.922323 245.784465 -561.000000 ) ( 945.000000 245.000000 -561.000000 ) ( 945.000000 245.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (146/67) # points: 4 { brushDef { // Surface normal: -0.980581, -0.196116, 0.000000 // RotY/Z : 0.000000 / -2.944197. Vector texS/T: (0.196116, -0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-396.546825, -396.546825, -355.754669) / (561.000000, 659.000000, 659.000000) // --> Vector info: d1 = 0.852666, 1.202666, 1.202665. Determinants: 0.000059, -14.277261, 4600.922971, -3997.631299 // --> Vector info: d2 = 0.640483, 0.640485, 0.783997. Determinants: -14.064247, -0.000058, -8137.515310, -3997.631299 ( 886.000000 540.000000 -659.000000 ) ( 878.000000 580.000000 -659.000000 ) ( 878.000000 580.000000 -561.000000 ) ( ( 0.000000 0.003571 -1.150912 ) ( 0.003518 0.000000 2.035584 ) ) 12escape/00WHULL1 0 0 0 ( 881.922323 580.784465 -561.000000 ) ( 881.922323 580.784465 -659.000000 ) ( 889.922323 540.784465 -659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 881.922323 580.784465 -561.000000 ) ( 878.000000 580.000000 -561.000000 ) ( 878.000000 580.000000 -659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 881.922323 580.784465 -659.000000 ) ( 878.000000 580.000000 -659.000000 ) ( 886.000000 540.000000 -659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 889.922323 540.784465 -659.000000 ) ( 886.000000 540.000000 -659.000000 ) ( 886.000000 540.000000 -561.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 889.922323 540.784465 -561.000000 ) ( 886.000000 540.000000 -561.000000 ) ( 878.000000 580.000000 -561.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (147/68) # points: 4 { brushDef { // Surface normal: -0.980581, -0.196116, 0.000000 // RotY/Z : 0.000000 / -2.944197. Vector texS/T: (0.196116, -0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-396.546825, -396.546825, -54.912518) / (659.000000, 662.000000, 662.000000) // --> Vector info: d1 = 0.852666, 0.865164, 0.865160. Determinants: 0.000015, -4.269956, 1940.007448, -1024.902922 // --> Vector info: d2 = 0.280966, 0.280966, 2.719512. Determinants: -7.315637, 0.000000, -3188.955833, -1024.902922 ( 945.000000 245.000000 -662.000000 ) ( 878.000000 580.000000 -662.000000 ) ( 878.000000 580.000000 -659.000000 ) ( ( 0.000000 0.004166 -1.892869 ) ( 0.007138 0.000000 3.111471 ) ) 12escape/00wract3 0 0 0 ( 881.922323 580.784465 -659.000000 ) ( 881.922323 580.784465 -662.000000 ) ( 948.922323 245.784465 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 881.922323 580.784465 -659.000000 ) ( 878.000000 580.000000 -659.000000 ) ( 878.000000 580.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 881.922323 580.784465 -662.000000 ) ( 878.000000 580.000000 -662.000000 ) ( 945.000000 245.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 948.922323 245.784465 -662.000000 ) ( 945.000000 245.000000 -662.000000 ) ( 945.000000 245.000000 -659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 948.922323 245.784465 -659.000000 ) ( 945.000000 245.000000 -659.000000 ) ( 878.000000 580.000000 -659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (149/69) # points: 4 { brushDef { // Surface normal: -0.980581, -0.196116, 0.000000 // RotY/Z : 0.000000 / -2.944197. Vector texS/T: (0.196116, -0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-111.001732, -54.912518, -54.912518) / (659.000000, 659.000000, 561.000000) // --> Vector info: d1 = 0.852666, 1.053418, 1.053417. Determinants: -19.673721, -0.000080, -6870.648995, -5496.743036 // --> Vector info: d2 = 0.640483, 0.640484, 0.990484. Determinants: -0.000117, 19.631233, -16457.566904, -5496.743036 ( 945.000000 245.000000 -561.000000 ) ( 945.000000 245.000000 -659.000000 ) ( 934.000000 300.000000 -659.000000 ) ( ( 0.003579 0.000000 1.249949 ) ( 0.000000 -0.003571 2.994058 ) ) 12escape/00WHULL1 0 0 0 ( 937.922323 300.784465 -659.000000 ) ( 948.922323 245.784465 -659.000000 ) ( 948.922323 245.784465 -561.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 937.922323 300.784465 -659.000000 ) ( 934.000000 300.000000 -659.000000 ) ( 945.000000 245.000000 -659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 948.922323 245.784465 -659.000000 ) ( 945.000000 245.000000 -659.000000 ) ( 945.000000 245.000000 -561.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 948.922323 245.784465 -561.000000 ) ( 945.000000 245.000000 -561.000000 ) ( 934.000000 300.000000 -561.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 937.922323 300.784465 -561.000000 ) ( 934.000000 300.000000 -561.000000 ) ( 934.000000 300.000000 -659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (150/70) # points: 4 { brushDef { // Surface normal: 0.926812, 0.184440, -0.327110 // RotY/Z : 0.333244 / 0.196439. Vector texS/T: (-0.195178, 0.980768, 0.000000) / (-0.320819, -0.063845, -0.944986) // Texture width/height [00wpipe2]: 256.000000/128.000000 // --> Vector A/B: (329.098864, 124.157409, 125.328475) / (419.051548, 419.051548, 437.041229) // --> Vector info: d1 = 0.386719, 0.386719, 0.449220. Determinants: 0.000000, -12.809024, 3941.874776, -3686.831295 // --> Vector info: d2 = 2.015625, 0.552521, 0.560595. Determinants: -26.320769, 0.058684, 1206.274194, -3686.831295 ( 589.000000 245.000000 -679.000000 ) ( 595.000000 245.000000 -662.000000 ) ( 555.000000 446.000000 -662.000000 ) ( ( 0.000000 0.003474 -1.069177 ) ( 0.007139 -0.000016 -0.327185 ) ) 12escape/00wpipe2 0 0 0 ( 551.292751 445.262239 -660.691559 ) ( 591.292751 244.262239 -660.691559 ) ( 585.292751 244.262239 -677.691559 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.292751 445.262239 -660.691559 ) ( 555.000000 446.000000 -662.000000 ) ( 595.000000 245.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 591.292751 244.262239 -660.691559 ) ( 595.000000 245.000000 -662.000000 ) ( 589.000000 245.000000 -679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 585.292751 244.262239 -677.691559 ) ( 589.000000 245.000000 -679.000000 ) ( 550.000000 444.000000 -679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 546.292751 443.262239 -677.691559 ) ( 550.000000 444.000000 -679.000000 ) ( 555.000000 446.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (151/71) # points: 4 { brushDef { // Surface normal: -0.927386, -0.184708, 0.325328 // RotY/Z : -0.331358 / -2.944995. Vector texS/T: (0.195333, -0.980737, 0.000000) / (-0.319061, -0.063547, -0.945601) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-349.280691, -103.547095, -56.471725) / (1048.051819, 1048.051819, 321.530030) // --> Vector info: d1 = 0.219313, 0.658247, 0.742202. Determinants: -318.895004, -0.032338, -150504.043611, -178530.811419 // --> Vector info: d2 = 0.974977, 0.974980, 2.273607. Determinants: -0.002597, 319.116001, -508514.387026, -178530.811419 ( 941.000000 245.000000 -674.000000 ) ( 700.000000 245.000000 -1361.000000 ) ( 652.000000 486.000000 -1361.000000 ) ( ( 0.001786 0.000000 0.843014 ) ( 0.000000 -0.001787 2.848328 ) ) 12escape/12Wreactr 0 0 0 ( 655.709545 486.738830 -1362.301310 ) ( 703.709545 245.738830 -1362.301310 ) ( 944.709545 245.738830 -675.301310 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 655.709545 486.738830 -1362.301310 ) ( 652.000000 486.000000 -1361.000000 ) ( 700.000000 245.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 703.709545 245.738830 -1362.301310 ) ( 700.000000 245.000000 -1361.000000 ) ( 941.000000 245.000000 -674.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 944.709545 245.738830 -675.301310 ) ( 941.000000 245.000000 -674.000000 ) ( 875.000000 578.000000 -674.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 878.709545 578.738830 -675.301310 ) ( 875.000000 578.000000 -674.000000 ) ( 652.000000 486.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (155/72) # points: 4 { brushDef { // Surface normal: -0.002857, -0.000561, 0.999996 // RotY/Z : -1.567885 / -2.947794. Vector texS/T: (0.192588, -0.981280, 0.000000) / (-0.981276, -0.192587, -0.002912) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (-282.049156, -173.007879, -105.602212) / (-386.664585, -386.664585, -730.113964) // --> Vector info: d1 = 1.000000, 2.560550, 3.536286. Determinants: -535.969837, 1.205671, -188153.808526, -37450.158745 // --> Vector info: d2 = 0.000000, 0.000000, 4.903867. Determinants: -0.000150, 534.723815, 206758.719490, -37450.158745 ( 700.000000 245.000000 -1361.000000 ) ( 350.000000 245.000000 -1362.000000 ) ( 329.000000 352.000000 -1362.000000 ) ( ( 0.014312 -0.000032 5.024112 ) ( 0.000000 -0.014278 -5.520904 ) ) 12escape/00fimp01 0 0 0 ( 329.011429 352.002243 -1365.999983 ) ( 350.011429 245.002243 -1365.999983 ) ( 700.011429 245.002243 -1364.999983 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.011429 352.002243 -1365.999983 ) ( 329.000000 352.000000 -1362.000000 ) ( 350.000000 245.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.011429 245.002243 -1365.999983 ) ( 350.000000 245.000000 -1362.000000 ) ( 700.000000 245.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.011429 245.002243 -1364.999983 ) ( 700.000000 245.000000 -1361.000000 ) ( 652.000000 486.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 652.011429 486.002243 -1364.999983 ) ( 652.000000 486.000000 -1361.000000 ) ( 329.000000 352.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (156/73) # points: 4 { brushDef { // Surface normal: -0.932055, -0.186411, 0.310685 // RotY/Z : -0.315913 / -2.944197. Vector texS/T: (0.196116, -0.980581, 0.000000) / (-0.304652, -0.060930, -0.950513) // Texture width/height [00wpipe2]: 256.000000/128.000000 // --> Vector A/B: (-55.696982, -54.912518, -396.546825) / (339.040664, 326.415902, 326.415902) // --> Vector info: d1 = 0.054687, 0.097643, 0.097643. Determinants: 0.000001, 14.674950, -5211.274443, -4313.051820 // --> Vector info: d2 = 0.564753, 0.559197, 2.997744. Determinants: 30.786065, 0.015124, -726.243764, -4313.051820 ( 878.000000 580.000000 -662.000000 ) ( 945.000000 245.000000 -662.000000 ) ( 941.000000 245.000000 -674.000000 ) ( ( 0.000000 -0.003402 1.208257 ) ( -0.007138 -0.000004 0.168383 ) ) 12escape/00wpipe2 0 0 0 ( 944.728219 245.745644 -675.242740 ) ( 948.728219 245.745644 -663.242740 ) ( 881.728219 580.745644 -663.242740 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 944.728219 245.745644 -675.242740 ) ( 941.000000 245.000000 -674.000000 ) ( 945.000000 245.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 948.728219 245.745644 -663.242740 ) ( 945.000000 245.000000 -662.000000 ) ( 878.000000 580.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 881.728219 580.745644 -663.242740 ) ( 878.000000 580.000000 -662.000000 ) ( 875.000000 578.000000 -674.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 878.728219 578.745644 -675.242740 ) ( 875.000000 578.000000 -674.000000 ) ( 941.000000 245.000000 -674.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (157/74) # points: 4 { brushDef { // Surface normal: 0.928090, 0.182148, -0.324763 // RotY/Z : 0.330762 / 0.193798. Vector texS/T: (-0.192588, 0.981280, 0.000000) / (-0.318684, -0.062545, -0.945795) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (126.979438, 173.007879, 282.049156) / (439.166578, 1161.310180, 1161.310180) // --> Vector info: d1 = 0.826949, 0.743604, 0.548535. Determinants: 140.867627, 0.109277, -83052.080832, -78743.460294 // --> Vector info: d2 = 0.029557, 1.319910, 1.319914. Determinants: -0.002584, -140.701538, 59464.300696, -78743.460294 ( 329.000000 352.000000 -1362.000000 ) ( 350.000000 245.000000 -1362.000000 ) ( 589.000000 245.000000 -679.000000 ) ( ( -0.001789 -0.000001 1.054717 ) ( 0.000000 0.001787 -0.755165 ) ) 12escape/12Wreactr 0 0 0 ( 585.287641 244.271406 -677.700946 ) ( 346.287641 244.271406 -1360.700946 ) ( 325.287641 351.271406 -1360.700946 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 585.287641 244.271406 -677.700946 ) ( 589.000000 245.000000 -679.000000 ) ( 350.000000 245.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 346.287641 244.271406 -1360.700946 ) ( 350.000000 245.000000 -1362.000000 ) ( 329.000000 352.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 325.287641 351.271406 -1360.700946 ) ( 329.000000 352.000000 -1362.000000 ) ( 550.000000 444.000000 -679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 546.287641 443.271406 -677.700946 ) ( 550.000000 444.000000 -679.000000 ) ( 589.000000 245.000000 -679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (158/75) # points: 4 { brushDef { // Surface normal: 0.927540, 0.184585, 0.324958 // RotY/Z : -0.330967 / 0.196439. Vector texS/T: (-0.195178, 0.980768, 0.000000) / (0.318708, 0.063424, -0.945729) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (124.157409, 329.098864, 307.814737) / (169.232624, 169.232624, -163.843923) // --> Vector info: d1 = 0.828967, 0.463191, 0.501600. Determinants: 121.831389, 0.086374, -71727.160832, -68261.192115 // --> Vector info: d2 = 0.750000, 0.750000, 0.155277. Determinants: 0.000317, -121.883292, -30569.336666, -68261.192115 ( 453.000000 404.000000 353.000000 ) ( 555.000000 446.000000 38.000000 ) ( 595.000000 245.000000 38.000000 ) ( ( -0.001785 -0.000001 1.050775 ) ( 0.000000 0.001786 0.447829 ) ) 12escape/12Wreactr 0 0 0 ( 591.289839 244.261660 36.700169 ) ( 551.289839 445.261660 36.700169 ) ( 449.289839 403.261660 351.700169 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 591.289839 244.261660 36.700169 ) ( 595.000000 245.000000 38.000000 ) ( 555.000000 446.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.289839 445.261660 36.700169 ) ( 555.000000 446.000000 38.000000 ) ( 453.000000 404.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 449.289839 403.261660 351.700169 ) ( 453.000000 404.000000 353.000000 ) ( 485.000000 245.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 481.289839 244.261660 351.700169 ) ( 485.000000 245.000000 353.000000 ) ( 595.000000 245.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (159/76) # points: 4 { brushDef { // Surface normal: -0.927694, -0.184769, -0.324414 // RotY/Z : 0.330392 / -2.944995. Vector texS/T: (0.195333, -0.980737, 0.000000) / (0.318165, 0.063369, -0.945915) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-103.547095, -349.280691, -367.003135) / (-459.844644, -459.844644, -181.807029) // --> Vector info: d1 = 0.658038, 0.219104, 0.187286. Determinants: -122.040186, 0.039628, -57577.935682, -68323.182669 // --> Vector info: d2 = 0.865693, 0.865530, 0.369919. Determinants: -0.045474, 121.785246, -3149.339438, -68323.182669 ( 737.000000 521.000000 475.000000 ) ( 652.000000 486.000000 738.000000 ) ( 700.000000 245.000000 738.000000 ) ( ( 0.001786 -0.000001 0.842729 ) ( 0.000001 -0.001782 0.046095 ) ) 12escape/12Wreactr 0 0 0 ( 703.710776 245.739076 739.297656 ) ( 655.710776 486.739076 739.297656 ) ( 740.710776 521.739076 476.297656 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 703.710776 245.739076 739.297656 ) ( 700.000000 245.000000 738.000000 ) ( 652.000000 486.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 655.710776 486.739076 739.297656 ) ( 652.000000 486.000000 738.000000 ) ( 737.000000 521.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 740.710776 521.739076 476.297656 ) ( 737.000000 521.000000 475.000000 ) ( 792.000000 245.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 795.710776 245.739076 476.297656 ) ( 792.000000 245.000000 475.000000 ) ( 700.000000 245.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (164/77) # points: 4 { brushDef { // Surface normal: -0.927914, -0.175815, -0.328733 // RotY/Z : 0.334962 / -2.954339. Vector texS/T: (0.186162, -0.982519, 0.000000) / (0.322986, 0.061197, -0.944423) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-374.691436, -383.947801, -287.257574) / (-178.676159, -49.496750, -49.496750) // --> Vector info: d1 = 0.187286, 0.172443, 0.344616. Determinants: -22.241179, -0.158499, -10701.179877, -12490.386383 // --> Vector info: d2 = 0.369919, 0.138637, 0.138703. Determinants: -0.008501, 22.362100, -628.046051, -12490.386383 ( 795.000000 443.000000 353.000000 ) ( 777.000000 538.000000 353.000000 ) ( 737.000000 521.000000 475.000000 ) ( ( 0.001781 0.000013 0.856753 ) ( 0.000001 -0.001790 0.050282 ) ) 12escape/12Wreactr 0 0 0 ( 740.711655 521.703261 476.314931 ) ( 780.711655 538.703261 354.314931 ) ( 798.711655 443.703261 354.314931 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 740.711655 521.703261 476.314931 ) ( 737.000000 521.000000 475.000000 ) ( 777.000000 538.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 780.711655 538.703261 354.314931 ) ( 777.000000 538.000000 353.000000 ) ( 795.000000 443.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 798.711655 443.703261 354.314931 ) ( 795.000000 443.000000 353.000000 ) ( 754.000000 435.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 757.711655 435.703261 476.314931 ) ( 754.000000 435.000000 475.000000 ) ( 737.000000 521.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (165/78) # points: 4 { brushDef { // Surface normal: -0.928229, -0.185646, -0.322376 // RotY/Z : 0.328238 / -2.944197. Vector texS/T: (0.196116, -0.980581, 0.000000) / (0.316115, 0.063223, -0.946612) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-375.170167, -396.546825, -54.912518) / (-54.518487, 278.247254, 278.247254) // --> Vector info: d1 = 0.172355, 0.133951, 0.743588. Determinants: -202.866117, 0.088009, -95698.548875, -113684.193497 // --> Vector info: d2 = 1.138637, 0.543916, 0.543917. Determinants: -0.000555, 203.177251, -118368.355669, -113684.193497 ( 945.000000 245.000000 38.000000 ) ( 878.000000 580.000000 38.000000 ) ( 777.000000 538.000000 353.000000 ) ( ( 0.001784 -0.000001 0.841793 ) ( 0.000000 -0.001787 1.041203 ) ) 12escape/12Wreactr 0 0 0 ( 780.712917 538.742583 354.289502 ) ( 881.712917 580.742583 39.289502 ) ( 948.712917 245.742583 39.289502 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 780.712917 538.742583 354.289502 ) ( 777.000000 538.000000 353.000000 ) ( 878.000000 580.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 881.712917 580.742583 39.289502 ) ( 878.000000 580.000000 38.000000 ) ( 945.000000 245.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 948.712917 245.742583 39.289502 ) ( 945.000000 245.000000 38.000000 ) ( 835.000000 245.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 838.712917 245.742583 354.289502 ) ( 835.000000 245.000000 353.000000 ) ( 777.000000 538.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (167/79) # points: 4 { brushDef { // Surface normal: -0.927138, -0.183390, -0.326778 // RotY/Z : 0.332892 / -2.946311. Vector texS/T: (0.194043, -0.980993, 0.000000) / (0.320567, 0.063409, -0.945101) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-171.080885, -78.317746, -86.661578) / (-50.412080, -50.412080, -179.498797) // --> Vector info: d1 = 0.539713, 0.705262, 0.690234. Determinants: -21.370105, -0.012758, -10119.453123, -11974.489091 // --> Vector info: d2 = 0.138772, 0.138834, 0.370108. Determinants: -0.008063, 21.454191, -581.553023, -11974.489091 ( 792.000000 245.000000 475.000000 ) ( 835.000000 245.000000 353.000000 ) ( 817.000000 336.000000 353.000000 ) ( ( 0.001785 0.000001 0.845084 ) ( 0.000001 -0.001792 0.048566 ) ) 12escape/12Wreactr 0 0 0 ( 820.708551 336.733559 354.307112 ) ( 838.708551 245.733559 354.307112 ) ( 795.708551 245.733559 476.307112 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 820.708551 336.733559 354.307112 ) ( 817.000000 336.000000 353.000000 ) ( 835.000000 245.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 838.708551 245.733559 354.307112 ) ( 835.000000 245.000000 353.000000 ) ( 792.000000 245.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 795.708551 245.733559 476.307112 ) ( 792.000000 245.000000 475.000000 ) ( 775.000000 328.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 778.708551 328.733559 476.307112 ) ( 775.000000 328.000000 475.000000 ) ( 817.000000 336.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (168/80) # points: 4 { brushDef { // Surface normal: 0.928262, 0.182182, 0.324253 // RotY/Z : -0.330222 / 0.193798. Vector texS/T: (-0.192588, 0.981280, 0.000000) / (0.318183, 0.062447, -0.945970) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (300.024000, 282.049156, 173.007879) / (-293.441014, -571.462425, -571.462425) // --> Vector info: d1 = 0.516536, 0.548543, 0.743612. Determinants: 54.233313, -0.016315, -31935.300846, -30315.809572 // --> Vector info: d2 = 0.924003, 0.428404, 0.428406. Determinants: 0.000464, -54.040729, -43869.801026, -30315.809572 ( 350.000000 245.000000 738.000000 ) ( 329.000000 352.000000 738.000000 ) ( 414.000000 387.000000 475.000000 ) ( ( -0.001789 0.000001 1.053421 ) ( 0.000000 0.001783 1.447093 ) ) 12escape/12Wreactr 0 0 0 ( 410.286954 386.271271 473.702987 ) ( 325.286954 351.271271 736.702987 ) ( 346.286954 244.271271 736.702987 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 410.286954 386.271271 473.702987 ) ( 414.000000 387.000000 475.000000 ) ( 329.000000 352.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 325.286954 351.271271 736.702987 ) ( 329.000000 352.000000 738.000000 ) ( 350.000000 245.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 346.286954 244.271271 736.702987 ) ( 350.000000 245.000000 738.000000 ) ( 442.000000 245.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.286954 244.271271 473.702987 ) ( 442.000000 245.000000 475.000000 ) ( 414.000000 387.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (169/81) # points: 4 { brushDef { // Surface normal: 0.935900, 0.147774, 0.319773 // RotY/Z : -0.325489 / 0.156602. Vector texS/T: (-0.155963, 0.987763, 0.000000) / (0.315859, 0.049873, -0.947494) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (328.405192, 317.695762, 298.460378) / (-171.232674, -299.993336, -299.993336) // --> Vector info: d1 = 0.501600, 0.516536, 0.551831. Determinants: 4.544563, -0.090682, -2750.329287, -2476.760788 // --> Vector info: d2 = 1.155277, 0.924003, 0.924003. Determinants: 0.000031, -4.448654, -3623.110366, -2476.760788 ( 417.000000 368.000000 475.000000 ) ( 414.000000 387.000000 475.000000 ) ( 453.000000 404.000000 353.000000 ) ( ( -0.001835 0.000037 1.110454 ) ( 0.000000 0.001796 1.462842 ) ) 12escape/12Wreactr 0 0 0 ( 449.256401 403.408905 351.720910 ) ( 410.256401 386.408905 473.720910 ) ( 413.256401 367.408905 473.720910 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 449.256401 403.408905 351.720910 ) ( 453.000000 404.000000 353.000000 ) ( 414.000000 387.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 410.256401 386.408905 473.720910 ) ( 414.000000 387.000000 475.000000 ) ( 417.000000 368.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 413.256401 367.408905 473.720910 ) ( 417.000000 368.000000 475.000000 ) ( 459.000000 376.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.256401 375.408905 351.720910 ) ( 459.000000 376.000000 353.000000 ) ( 453.000000 404.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (171/82) # points: 4 { brushDef { // Surface normal: 0.928723, 0.174136, 0.327337 // RotY/Z : -0.333484 / 0.185348. Vector texS/T: (-0.184289, 0.982872, 0.000000) / (0.321730, 0.060324, -0.944908) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (175.626974, 159.348153, 151.423746) / (-291.846821, -291.846821, -162.733677) // --> Vector info: d1 = 0.746926, 0.775620, 0.790468. Determinants: 3.704716, -0.014336, -2224.728134, -2101.809696 // --> Vector info: d2 = 0.923990, 0.924004, 1.155284. Determinants: 0.001785, -3.764854, -3041.125292, -2101.809696 ( 485.000000 245.000000 353.000000 ) ( 442.000000 245.000000 475.000000 ) ( 439.000000 261.000000 475.000000 ) ( ( -0.001763 0.000007 1.058482 ) ( -0.000001 0.001791 1.446908 ) ) 12escape/12Wreactr 0 0 0 ( 435.285106 260.303457 473.690652 ) ( 438.285106 244.303457 473.690652 ) ( 481.285106 244.303457 351.690652 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 435.285106 260.303457 473.690652 ) ( 439.000000 261.000000 475.000000 ) ( 442.000000 245.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.285106 244.303457 473.690652 ) ( 442.000000 245.000000 475.000000 ) ( 485.000000 245.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 481.285106 244.303457 351.690652 ) ( 485.000000 245.000000 353.000000 ) ( 480.000000 269.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 476.285106 268.303457 351.690652 ) ( 480.000000 269.000000 353.000000 ) ( 439.000000 261.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (172/83) # points: 4 { brushDef { // Surface normal: 0.783060, 0.530888, -0.323998 // RotY/Z : 0.329952 / 0.595785. Vector texS/T: (-0.561158, 0.827708, 0.000000) / (-0.268176, -0.181814, -0.946058) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (262.397623, 191.116489, 191.439155) / (396.027203, 396.027203, 413.996507) // --> Vector info: d1 = 0.000000, 2.035269, 2.033039. Determinants: 36.572355, -0.497761, -9399.372900, -1280.872359 // --> Vector info: d2 = 0.999999, 0.999997, 1.499995. Determinants: -0.000034, -35.640362, 12833.690551, -1280.872359 ( 476.000000 554.000000 -679.000000 ) ( 481.000000 557.000000 -662.000000 ) ( 441.000000 616.000000 -662.000000 ) ( ( -0.028553 0.000389 7.338259 ) ( 0.000000 0.027825 -10.019492 ) ) 12escape/00WPANL6 0 0 0 ( 437.867760 613.876447 -660.704008 ) ( 477.867760 554.876447 -660.704008 ) ( 472.867760 551.876447 -677.704008 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.867760 613.876447 -660.704008 ) ( 441.000000 616.000000 -662.000000 ) ( 481.000000 557.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 477.867760 554.876447 -660.704008 ) ( 481.000000 557.000000 -662.000000 ) ( 476.000000 554.000000 -679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 472.867760 551.876447 -677.704008 ) ( 476.000000 554.000000 -679.000000 ) ( 437.000000 612.000000 -679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 433.867760 609.876447 -677.704008 ) ( 437.000000 612.000000 -679.000000 ) ( 441.000000 616.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (173/84) # points: 4 { brushDef { // Surface normal: -0.784986, -0.527172, 0.325403 // RotY/Z : -0.331438 / -2.550204. Vector texS/T: (0.557514, -0.830167, 0.000000) / (-0.270139, -0.181417, -0.945576) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-285.695571, -39.961976, 7.988326) / (1022.629345, 1022.629345, 296.087695) // --> Vector info: d1 = 0.364088, 0.803047, 0.886975. Determinants: -318.922084, -0.424266, -155683.473467, -178535.691897 // --> Vector info: d2 = 0.973920, 0.973909, 2.272542. Determinants: 0.008142, 319.118216, -500216.815445, -178535.691897 ( 875.000000 578.000000 -674.000000 ) ( 652.000000 486.000000 -1361.000000 ) ( 515.000000 690.000000 -1361.000000 ) ( ( 0.001786 0.000002 0.872002 ) ( 0.000000 -0.001787 2.801775 ) ) 12escape/12Wreactr 0 0 0 ( 518.139944 692.108688 -1362.301611 ) ( 655.139944 488.108688 -1362.301611 ) ( 878.139944 580.108688 -675.301611 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 518.139944 692.108688 -1362.301611 ) ( 515.000000 690.000000 -1361.000000 ) ( 652.000000 486.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 655.139944 488.108688 -1362.301611 ) ( 652.000000 486.000000 -1361.000000 ) ( 875.000000 578.000000 -674.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 878.139944 580.108688 -675.301611 ) ( 875.000000 578.000000 -674.000000 ) ( 686.000000 861.000000 -674.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 689.139944 863.108688 -675.301611 ) ( 686.000000 861.000000 -674.000000 ) ( 515.000000 690.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (177/85) # points: 4 { brushDef { // Surface normal: -0.002422, -0.001624, 0.999996 // RotY/Z : -1.567880 / -2.551058. Vector texS/T: (0.556805, -0.830643, 0.000000) / (-0.830640, -0.556803, -0.002916) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (-218.751290, -109.197650, -40.655883) / (-465.303098, -465.303098, -808.214204) // --> Vector info: d1 = 1.000000, 2.560771, 3.535138. Determinants: -535.205870, -0.232671, -154752.396604, -37567.159741 // --> Vector info: d2 = 0.000000, 0.000000, 4.904121. Determinants: -0.000038, 537.264278, 249990.724815, -37567.159741 ( 652.000000 486.000000 -1361.000000 ) ( 329.000000 352.000000 -1362.000000 ) ( 268.000000 443.000000 -1362.000000 ) ( ( 0.014247 0.000006 4.119353 ) ( 0.000000 -0.014301 -6.654502 ) ) 12escape/00fimp01 0 0 0 ( 268.009689 443.006495 -1365.999983 ) ( 329.009689 352.006495 -1365.999983 ) ( 652.009689 486.006495 -1364.999983 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 268.009689 443.006495 -1365.999983 ) ( 268.000000 443.000000 -1362.000000 ) ( 329.000000 352.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.009689 352.006495 -1365.999983 ) ( 329.000000 352.000000 -1362.000000 ) ( 652.000000 486.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 652.009689 486.006495 -1364.999983 ) ( 652.000000 486.000000 -1361.000000 ) ( 515.000000 690.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 515.009689 690.006495 -1364.999983 ) ( 515.000000 690.000000 -1361.000000 ) ( 268.000000 443.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (178/86) # points: 4 { brushDef { // Surface normal: -0.796133, -0.532325, 0.287754 // RotY/Z : -0.291881 / -2.552226. Vector texS/T: (0.555835, -0.831293, 0.000000) / (-0.239208, -0.159944, -0.957704) // Texture width/height [00wpipe2]: 256.000000/128.000000 // --> Vector A/B: (5.868238, 5.873157, -197.424654) / (343.738351, 331.208388, 331.208388) // --> Vector info: d1 = 0.098562, 0.055610, 0.054688. Determinants: -0.011555, -8.732008, 2750.526566, -2547.314076 // --> Vector info: d2 = 1.602048, 1.607710, 0.156250. Determinants: -18.186736, 1.143780, -4367.357439, -2547.314076 ( 765.000000 749.000000 -662.000000 ) ( 878.000000 580.000000 -662.000000 ) ( 875.000000 578.000000 -674.000000 ) ( ( 0.000005 0.003428 -1.079775 ) ( 0.007140 -0.000449 1.714495 ) ) 12escape/00wpipe2 0 0 0 ( 878.184531 580.129302 -675.151016 ) ( 881.184531 582.129302 -663.151016 ) ( 768.184531 751.129302 -663.151016 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 878.184531 580.129302 -675.151016 ) ( 875.000000 578.000000 -674.000000 ) ( 878.000000 580.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 881.184531 582.129302 -663.151016 ) ( 878.000000 580.000000 -662.000000 ) ( 765.000000 749.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 768.184531 751.129302 -663.151016 ) ( 765.000000 749.000000 -662.000000 ) ( 762.000000 747.000000 -674.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 765.184531 749.129302 -675.151016 ) ( 762.000000 747.000000 -674.000000 ) ( 875.000000 578.000000 -674.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (179/87) # points: 4 { brushDef { // Surface normal: -0.788318, -0.520975, 0.327323 // RotY/Z : -0.333469 / -2.557614. Vector texS/T: (0.551347, -0.834276, 0.000000) / (-0.273078, -0.180469, -0.944912) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-203.091732, -340.935847, -340.087062) / (281.456443, 281.456443, 294.156032) // --> Vector info: d1 = 0.603560, 1.097171, 1.094393. Determinants: 6.268652, -0.035998, 226.672837, -1750.563624 // --> Vector info: d2 = 0.643531, 0.643532, 0.686485. Determinants: 0.000009, -5.920919, 539.940979, -1750.563624 ( 686.000000 861.000000 -674.000000 ) ( 689.000000 864.000000 -662.000000 ) ( 765.000000 749.000000 -662.000000 ) ( ( -0.003581 0.000021 -0.129486 ) ( 0.000000 0.003382 -0.308438 ) ) 12escape/00WHULL1 0 0 0 ( 768.153270 751.083900 -663.309293 ) ( 692.153270 866.083900 -663.309293 ) ( 689.153270 863.083900 -675.309293 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 768.153270 751.083900 -663.309293 ) ( 765.000000 749.000000 -662.000000 ) ( 689.000000 864.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 692.153270 866.083900 -663.309293 ) ( 689.000000 864.000000 -662.000000 ) ( 686.000000 861.000000 -674.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 689.153270 863.083900 -675.309293 ) ( 686.000000 861.000000 -674.000000 ) ( 762.000000 747.000000 -674.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 765.153270 749.083900 -675.309293 ) ( 762.000000 747.000000 -674.000000 ) ( 765.000000 749.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (180/88) # points: 4 { brushDef { // Surface normal: 0.785522, 0.526559, -0.325101 // RotY/Z : 0.331118 / 0.590534. Vector texS/T: (-0.556805, 0.830643, 0.000000) / (-0.270043, -0.181018, -0.945679) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (62.562960, 109.197650, 218.751290) / (413.220897, 1135.452996, 1135.452996) // --> Vector info: d1 = 0.461174, 0.377893, 0.182797. Determinants: 140.904865, 0.025456, -45315.506159, -79123.155315 // --> Vector info: d2 = 0.029557, 1.319916, 1.319904. Determinants: 0.008610, -141.364103, 56075.406769, -79123.155315 ( 268.000000 443.000000 -1362.000000 ) ( 329.000000 352.000000 -1362.000000 ) ( 550.000000 444.000000 -679.000000 ) ( ( -0.001781 0.000000 0.572721 ) ( 0.000000 0.001787 -0.708710 ) ) 12escape/12Wreactr 0 0 0 ( 546.857911 441.893764 -677.699597 ) ( 325.857911 349.893764 -1360.699597 ) ( 264.857911 440.893764 -1360.699597 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 546.857911 441.893764 -677.699597 ) ( 550.000000 444.000000 -679.000000 ) ( 329.000000 352.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 325.857911 349.893764 -1360.699597 ) ( 329.000000 352.000000 -1362.000000 ) ( 268.000000 443.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 264.857911 440.893764 -1360.699597 ) ( 268.000000 443.000000 -1362.000000 ) ( 437.000000 612.000000 -679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 433.857911 609.893764 -677.699597 ) ( 437.000000 612.000000 -679.000000 ) ( 550.000000 444.000000 -679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (181/89) # points: 4 { brushDef { // Surface normal: 0.794744, 0.529829, -0.296081 // RotY/Z : 0.300587 / 0.588003. Vector texS/T: (-0.554700, 0.832050, 0.000000) / (-0.246354, -0.164236, -0.955163) // Texture width/height [00wpipe2]: 256.000000/128.000000 // --> Vector A/B: (196.641220, 63.235822, 64.345223) / (422.341897, 422.341897, 440.139909) // --> Vector info: d1 = 0.386719, 0.386720, 0.449221. Determinants: 0.000026, -8.337970, 2603.263148, -2374.350859 // --> Vector info: d2 = 0.984375, 0.029976, 0.038045. Determinants: -16.986398, -0.017595, 1010.405365, -2374.350859 ( 550.000000 444.000000 -679.000000 ) ( 555.000000 446.000000 -662.000000 ) ( 481.000000 557.000000 -662.000000 ) ( ( 0.000000 0.003512 -1.096410 ) ( 0.007154 0.000007 -0.425550 ) ) 12escape/00wpipe2 0 0 0 ( 477.821026 554.880684 -660.815676 ) ( 551.821026 443.880684 -660.815676 ) ( 546.821026 441.880684 -677.815676 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 477.821026 554.880684 -660.815676 ) ( 481.000000 557.000000 -662.000000 ) ( 555.000000 446.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.821026 443.880684 -660.815676 ) ( 555.000000 446.000000 -662.000000 ) ( 550.000000 444.000000 -679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 546.821026 441.880684 -677.815676 ) ( 550.000000 444.000000 -679.000000 ) ( 476.000000 554.000000 -679.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 472.821026 551.880684 -677.815676 ) ( 476.000000 554.000000 -679.000000 ) ( 481.000000 557.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (182/90) # points: 4 { brushDef { // Surface normal: 0.785637, 0.526839, 0.324369 // RotY/Z : -0.330345 / 0.590713. Vector texS/T: (-0.556953, 0.830544, 0.000000) / (0.269403, 0.180658, -0.945931) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (61.313689, 265.998813, 218.667576) / (194.146782, 194.146782, -545.865214) // --> Vector info: d1 = 0.463191, 0.097387, 0.182800. Determinants: 270.699230, 0.168696, -86789.627917, -151469.447163 // --> Vector info: d2 = 1.750000, 1.750000, 0.428403. Determinants: 0.000263, -270.511259, -212552.730606, -151469.447163 ( 268.000000 443.000000 738.000000 ) ( 441.000000 616.000000 38.000000 ) ( 555.000000 446.000000 38.000000 ) ( ( -0.001787 -0.000001 0.572984 ) ( 0.000000 0.001786 1.403271 ) ) 12escape/12Wreactr 0 0 0 ( 551.857452 443.892644 36.702524 ) ( 437.857452 613.892644 36.702524 ) ( 264.857452 440.892644 736.702524 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.857452 443.892644 36.702524 ) ( 555.000000 446.000000 38.000000 ) ( 441.000000 616.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.857452 613.892644 36.702524 ) ( 441.000000 616.000000 38.000000 ) ( 268.000000 443.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 264.857452 440.892644 736.702524 ) ( 268.000000 443.000000 738.000000 ) ( 329.000000 352.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 325.857452 349.892644 736.702524 ) ( 329.000000 352.000000 738.000000 ) ( 555.000000 446.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (183/91) # points: 4 { brushDef { // Surface normal: -0.784791, -0.527041, -0.326084 // RotY/Z : 0.332158 / -2.550204. Vector texS/T: (0.557514, -0.830167, 0.000000) / (0.270704, 0.181796, -0.945341) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-39.961976, -285.695571, -333.137192) / (-432.809245, -432.809245, 307.664450) // --> Vector info: d1 = 0.803036, 0.364066, 0.278688. Determinants: -325.045449, 0.154738, -159042.276887, -181959.263452 // --> Vector info: d2 = 1.864454, 1.864451, 0.542853. Determinants: -0.002120, 324.760964, -198695.176099, -181959.263452 ( 689.000000 864.000000 38.000000 ) ( 515.000000 690.000000 738.000000 ) ( 652.000000 486.000000 738.000000 ) ( ( 0.001786 -0.000001 0.874054 ) ( 0.000000 -0.001785 1.091976 ) ) 12escape/12Wreactr 0 0 0 ( 655.139164 488.108164 739.304336 ) ( 518.139164 692.108164 739.304336 ) ( 692.139164 866.108164 39.304336 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 655.139164 488.108164 739.304336 ) ( 652.000000 486.000000 738.000000 ) ( 515.000000 690.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 518.139164 692.108164 739.304336 ) ( 515.000000 690.000000 738.000000 ) ( 689.000000 864.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 692.139164 866.108164 39.304336 ) ( 689.000000 864.000000 38.000000 ) ( 878.000000 580.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 881.139164 582.108164 39.304336 ) ( 878.000000 580.000000 38.000000 ) ( 652.000000 486.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (188/92) # points: 4 { brushDef { // Surface normal: 0.526839, 0.785637, -0.324369 // RotY/Z : 0.330345 / 0.980084. Vector texS/T: (-0.830544, 0.556953, 0.000000) / (-0.180658, -0.269403, -0.945931) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (181.498290, -23.186834, 24.144402) / (380.583643, 380.583643, 1120.595639) // --> Vector info: d1 = 0.731607, 1.097387, 1.012026. Determinants: 270.681498, 0.159339, -160005.026460, -151469.447163 // --> Vector info: d2 = 1.000000, 1.000000, 2.321601. Determinants: 0.000486, -270.511932, -48517.091527, -151469.447163 ( 268.000000 443.000000 -1362.000000 ) ( 441.000000 616.000000 -662.000000 ) ( 271.000000 730.000000 -662.000000 ) ( ( -0.001787 -0.000001 1.056352 ) ( 0.000000 0.001786 0.320309 ) ) 12escape/12Wreactr 0 0 0 ( 268.892644 726.857452 -660.702524 ) ( 438.892644 612.857452 -660.702524 ) ( 265.892644 439.857452 -1360.702524 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 268.892644 726.857452 -660.702524 ) ( 271.000000 730.000000 -662.000000 ) ( 441.000000 616.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.892644 612.857452 -660.702524 ) ( 441.000000 616.000000 -662.000000 ) ( 268.000000 443.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 265.892644 439.857452 -1360.702524 ) ( 268.000000 443.000000 -1362.000000 ) ( 177.000000 504.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 174.892644 500.857452 -1360.702524 ) ( 177.000000 504.000000 -1362.000000 ) ( 271.000000 730.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (189/93) # points: 4 { brushDef { // Surface normal: -0.526961, -0.784672, 0.326501 // RotY/Z : -0.332599 / -2.162185. Vector texS/T: (0.830167, -0.557514, 0.000000) / (-0.182029, -0.271050, -0.945197) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-202.882312, 42.851284, 90.292904) / (1005.643473, 1005.643473, 266.115047) // --> Vector info: d1 = 0.754416, 1.193346, 1.278696. Determinants: -324.600886, 0.149841, -203104.290356, -181726.979123 // --> Vector info: d2 = 0.972749, 0.972750, 2.292852. Determinants: -0.000884, 324.393304, -502998.913627, -181726.979123 ( 689.000000 864.000000 -662.000000 ) ( 515.000000 690.000000 -1361.000000 ) ( 311.000000 827.000000 -1361.000000 ) ( ( 0.001786 -0.000001 1.117634 ) ( 0.000000 -0.001785 2.767882 ) ) 12escape/12Wreactr 0 0 0 ( 313.107843 830.138686 -1362.306003 ) ( 517.107843 693.138686 -1362.306003 ) ( 691.107843 867.138686 -663.306003 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 313.107843 830.138686 -1362.306003 ) ( 311.000000 827.000000 -1361.000000 ) ( 515.000000 690.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 517.107843 693.138686 -1362.306003 ) ( 515.000000 690.000000 -1361.000000 ) ( 689.000000 864.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 691.107843 867.138686 -663.306003 ) ( 689.000000 864.000000 -662.000000 ) ( 405.000000 1053.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 407.107843 1056.138686 -663.306003 ) ( 405.000000 1053.000000 -662.000000 ) ( 311.000000 827.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (193/94) # points: 4 { brushDef { // Surface normal: -0.001625, -0.002424, 0.999996 // RotY/Z : -1.567878 / -2.161331. Vector texS/T: (0.830643, -0.556805, 0.000000) / (-0.556802, -0.830640, -0.002918) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (-133.605785, -24.052145, 43.585955) / (-513.222189, -513.222189, -855.923353) // --> Vector info: d1 = 1.000000, 2.560575, 3.536261. Determinants: -534.810874, 1.335580, -108312.536999, -37544.159839 // --> Vector info: d2 = 1.000000, 1.000000, 5.903865. Determinants: 0.000059, 537.236328, 238177.452410, -37544.159839 ( 515.000000 690.000000 -1361.000000 ) ( 268.000000 443.000000 -1362.000000 ) ( 177.000000 504.000000 -1362.000000 ) ( ( 0.014245 -0.000036 2.884937 ) ( 0.000000 -0.014309 -6.343928 ) ) 12escape/00fimp01 0 0 0 ( 177.006499 504.009695 -1365.999983 ) ( 268.006499 443.009695 -1365.999983 ) ( 515.006499 690.009695 -1364.999983 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.006499 504.009695 -1365.999983 ) ( 177.000000 504.000000 -1362.000000 ) ( 268.000000 443.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 268.006499 443.009695 -1365.999983 ) ( 268.000000 443.000000 -1362.000000 ) ( 515.000000 690.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 515.006499 690.009695 -1364.999983 ) ( 515.000000 690.000000 -1361.000000 ) ( 311.000000 827.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.006499 827.009695 -1364.999983 ) ( 311.000000 827.000000 -1361.000000 ) ( 177.000000 504.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (194/95) # points: 4 { brushDef { // Surface normal: 0.526834, 0.785630, 0.324393 // RotY/Z : -0.330370 / 0.980084. Vector texS/T: (-0.830544, 0.556953, 0.000000) / (0.180671, 0.269422, -0.945923) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-23.186834, 181.498290, 133.698040) / (209.695259, 209.695259, -530.323076) // --> Vector info: d1 = 1.097387, 0.731607, 0.816956. Determinants: 270.683771, -0.014862, -159942.639495, -151470.744687 // --> Vector info: d2 = 1.750001, 1.750001, 0.428400. Determinants: 0.000000, -270.512023, -208348.877173, -151470.744687 ( 177.000000 504.000000 738.000000 ) ( 271.000000 730.000000 38.000000 ) ( 441.000000 616.000000 38.000000 ) ( ( -0.001787 0.000000 1.055931 ) ( 0.000000 0.001786 1.375506 ) ) 12escape/12Wreactr 0 0 0 ( 438.892662 612.857479 36.702429 ) ( 268.892662 726.857479 36.702429 ) ( 174.892662 500.857479 736.702429 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.892662 612.857479 36.702429 ) ( 441.000000 616.000000 38.000000 ) ( 271.000000 730.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 268.892662 726.857479 36.702429 ) ( 271.000000 730.000000 38.000000 ) ( 177.000000 504.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 174.892662 500.857479 736.702429 ) ( 177.000000 504.000000 738.000000 ) ( 268.000000 443.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 265.892662 439.857479 736.702429 ) ( 268.000000 443.000000 738.000000 ) ( 441.000000 616.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (195/96) # points: 4 { brushDef { // Surface normal: -0.527373, -0.785285, -0.324354 // RotY/Z : 0.330328 / -2.162185. Vector texS/T: (0.830167, -0.557514, 0.000000) / (0.180832, 0.269268, -0.945936) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (42.851284, -202.882312, -250.844822) / (-419.177649, -419.177649, 320.830187) // --> Vector info: d1 = 1.193327, 0.754395, 0.669056. Determinants: -324.813429, -0.081741, -203115.875740, -181844.786354 // --> Vector info: d2 = 1.864450, 1.864449, 0.542851. Determinants: -0.000882, 324.761042, -202907.943046, -181844.786354 ( 405.000000 1053.000000 38.000000 ) ( 311.000000 827.000000 738.000000 ) ( 515.000000 690.000000 738.000000 ) ( ( 0.001786 0.000000 1.116974 ) ( 0.000000 -0.001786 1.115830 ) ) 12escape/12Wreactr 0 0 0 ( 517.109491 693.141140 739.297414 ) ( 313.109491 830.141140 739.297414 ) ( 407.109491 1056.141140 39.297414 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 517.109491 693.141140 739.297414 ) ( 515.000000 690.000000 738.000000 ) ( 311.000000 827.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 313.109491 830.141140 739.297414 ) ( 311.000000 827.000000 738.000000 ) ( 405.000000 1053.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 407.109491 1056.141140 39.297414 ) ( 405.000000 1053.000000 38.000000 ) ( 689.000000 864.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 691.109491 867.141140 39.297414 ) ( 689.000000 864.000000 38.000000 ) ( 515.000000 690.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (200/97) # points: 4 { brushDef { // Surface normal: 0.184628, 0.927753, -0.324325 // RotY/Z : 0.330298 / 1.374358. Vector texS/T: (-0.980768, 0.195178, 0.000000) / (-0.063301, -0.318087, -0.945946) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (81.633069, -123.308386, -75.226362) / (376.857955, 376.857955, 1116.858035) // --> Vector info: d1 = 0.365821, 0.731607, 0.646269. Determinants: 270.682054, -0.098354, -77538.713914, -151656.693212 // --> Vector info: d2 = 1.000000, 1.000000, 2.321605. Determinants: -0.000043, -270.851728, -49584.043004, -151656.693212 ( 177.000000 504.000000 -1362.000000 ) ( 271.000000 730.000000 -662.000000 ) ( 70.000000 770.000000 -662.000000 ) ( ( -0.001785 0.000001 0.511278 ) ( 0.000000 0.001786 0.326949 ) ) 12escape/12Wreactr 0 0 0 ( 69.261490 766.288987 -660.702702 ) ( 270.261490 726.288987 -660.702702 ) ( 176.261490 500.288987 -1360.702702 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.261490 766.288987 -660.702702 ) ( 70.000000 770.000000 -662.000000 ) ( 271.000000 730.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 270.261490 726.288987 -660.702702 ) ( 271.000000 730.000000 -662.000000 ) ( 177.000000 504.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 176.261490 500.288987 -1360.702702 ) ( 177.000000 504.000000 -1362.000000 ) ( 70.000000 525.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.261490 521.288987 -1360.702702 ) ( 70.000000 525.000000 -1362.000000 ) ( 70.000000 770.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (201/98) # points: 4 { brushDef { // Surface normal: -0.184746, -0.927581, 0.324749 // RotY/Z : -0.330746 / -1.767394. Vector texS/T: (0.980737, -0.195333, 0.000000) / (-0.063434, -0.318493, -0.945800) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-102.265219, 143.468376, 191.512275) / (1004.112127, 1004.112127, 265.055442) // --> Vector info: d1 = 0.144787, 0.583727, 0.669058. Determinants: -324.401576, -0.119706, -59349.689871, -181611.056571 // --> Vector info: d2 = 0.972748, 0.972747, 2.292852. Determinants: 0.000881, 324.394239, -502389.887862, -181611.056571 ( 405.000000 1053.000000 -662.000000 ) ( 311.000000 827.000000 -1361.000000 ) ( 70.000000 875.000000 -1361.000000 ) ( ( 0.001786 0.000001 0.326796 ) ( 0.000000 -0.001786 2.766296 ) ) 12escape/12Wreactr 0 0 0 ( 70.738986 878.710325 -1362.298996 ) ( 311.738986 830.710325 -1362.298996 ) ( 405.738986 1056.710325 -663.298996 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.738986 878.710325 -1362.298996 ) ( 70.000000 875.000000 -1361.000000 ) ( 311.000000 827.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.738986 830.710325 -1362.298996 ) ( 311.000000 827.000000 -1361.000000 ) ( 405.000000 1053.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 405.738986 1056.710325 -663.298996 ) ( 405.000000 1053.000000 -662.000000 ) ( 70.000000 1120.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.738986 1123.710325 -663.298996 ) ( 70.000000 1120.000000 -662.000000 ) ( 70.000000 875.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (205/99) # points: 4 { brushDef { // Surface normal: -0.000562, -0.002863, 0.999996 // RotY/Z : -1.567879 / -1.764595. Vector texS/T: (0.981280, -0.192588, 0.000000) / (-0.192587, -0.981276, -0.002917) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (-32.418916, 76.622360, 145.908050) / (-524.677161, -524.677161, -867.438730) // --> Vector info: d1 = 1.000000, 2.560648, 3.535876. Determinants: -534.930147, -1.790430, -55656.412327, -37375.159063 // --> Vector info: d2 = 0.000000, 0.000000, 4.903971. Determinants: -0.000005, 534.735225, 280563.359361, -37375.159063 ( 311.000000 827.000000 -1361.000000 ) ( 177.000000 504.000000 -1362.000000 ) ( 70.000000 525.000000 -1362.000000 ) ( ( 0.014312 0.000048 1.489128 ) ( 0.000000 -0.014307 -7.506680 ) ) 12escape/00fimp01 0 0 0 ( 70.002247 525.011451 -1365.999983 ) ( 177.002247 504.011451 -1365.999983 ) ( 311.002247 827.011451 -1364.999983 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.002247 525.011451 -1365.999983 ) ( 70.000000 525.000000 -1362.000000 ) ( 177.000000 504.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.002247 504.011451 -1365.999983 ) ( 177.000000 504.000000 -1362.000000 ) ( 311.000000 827.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.002247 827.011451 -1364.999983 ) ( 311.000000 827.000000 -1361.000000 ) ( 70.000000 875.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.002247 875.011451 -1364.999983 ) ( 70.000000 875.000000 -1361.000000 ) ( 70.000000 525.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (206/100) # points: 4 { brushDef { // Surface normal: 0.184604, 0.927636, 0.324673 // RotY/Z : -0.330666 / 1.374358. Vector texS/T: (-0.980768, 0.195178, 0.000000) / (0.063369, 0.318429, -0.945826) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-123.308386, 81.633069, 33.814535) / (213.684388, 213.684388, -526.409112) // --> Vector info: d1 = 0.731607, 0.365821, 0.451196. Determinants: 270.716251, 0.005618, -77586.779341, -151675.838633 // --> Vector info: d2 = 1.750001, 1.750000, 0.428400. Determinants: 0.001148, -270.850547, -207556.205788, -151675.838633 ( 70.000000 525.000000 738.000000 ) ( 70.000000 770.000000 38.000000 ) ( 271.000000 730.000000 38.000000 ) ( ( -0.001785 0.000000 0.511530 ) ( 0.000000 0.001786 1.368420 ) ) 12escape/12Wreactr 0 0 0 ( 270.261583 726.289455 36.701309 ) ( 69.261583 766.289455 36.701309 ) ( 69.261583 521.289455 736.701309 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 270.261583 726.289455 36.701309 ) ( 271.000000 730.000000 38.000000 ) ( 70.000000 770.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.261583 766.289455 36.701309 ) ( 70.000000 770.000000 38.000000 ) ( 70.000000 525.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.261583 521.289455 736.701309 ) ( 70.000000 525.000000 738.000000 ) ( 177.000000 504.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 176.261583 500.289455 736.701309 ) ( 177.000000 504.000000 738.000000 ) ( 271.000000 730.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (207/101) # points: 4 { brushDef { // Surface normal: -0.184752, -0.927610, -0.324663 // RotY/Z : 0.330656 / -1.767394. Vector texS/T: (0.980737, -0.195333, 0.000000) / (0.063418, 0.318409, -0.945830) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (143.468376, -102.265219, -150.121923) / (-414.974730, -414.974730, 325.116302) // --> Vector info: d1 = 0.583698, 0.144752, 0.059402. Determinants: -324.860536, -0.033173, -59560.973120, -181865.230391 // --> Vector info: d2 = 1.864452, 1.864449, 0.542850. Determinants: -0.002295, 324.761069, -204311.005585, -181865.230391 ( 70.000000 1120.000000 38.000000 ) ( 70.000000 875.000000 738.000000 ) ( 311.000000 827.000000 738.000000 ) ( ( 0.001786 0.000000 0.327501 ) ( 0.000000 -0.001786 1.123420 ) ) 12escape/12Wreactr 0 0 0 ( 311.739009 830.710440 739.298654 ) ( 70.739009 878.710440 739.298654 ) ( 70.739009 1123.710440 39.298654 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.739009 830.710440 739.298654 ) ( 311.000000 827.000000 738.000000 ) ( 70.000000 875.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.739009 878.710440 739.298654 ) ( 70.000000 875.000000 738.000000 ) ( 70.000000 1120.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.739009 1123.710440 39.298654 ) ( 70.000000 1120.000000 38.000000 ) ( 405.000000 1053.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 405.739009 1056.710440 39.298654 ) ( 405.000000 1053.000000 38.000000 ) ( 311.000000 827.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (212/102) # points: 4 { brushDef { // Surface normal: -0.184604, 0.927636, -0.324673 // RotY/Z : 0.330666 / 1.767235. Vector texS/T: (-0.980768, -0.195178, 0.000000) / (0.063369, -0.318429, -0.945826) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-13.999120, -218.940575, -171.122041) / (385.382952, 385.382952, 1125.476451) // --> Vector info: d1 = 0.000013, 0.365821, 0.280493. Determinants: 270.731854, -0.005144, 3789.993919, -151675.838633 // --> Vector info: d2 = 1.000000, 1.000000, 2.321606. Determinants: 0.000043, -270.851917, -47294.099459, -151675.838633 ( 70.000000 525.000000 -1362.000000 ) ( 70.000000 770.000000 -662.000000 ) ( -131.000000 730.000000 -662.000000 ) ( ( -0.001785 0.000000 -0.024987 ) ( 0.000000 0.001786 0.311810 ) ) 12escape/12Wreactr 0 0 0 ( -130.261583 726.289455 -660.701309 ) ( 70.738417 766.289455 -660.701309 ) ( 70.738417 521.289455 -1360.701309 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -130.261583 726.289455 -660.701309 ) ( -131.000000 730.000000 -662.000000 ) ( 70.000000 770.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.738417 766.289455 -660.701309 ) ( 70.000000 770.000000 -662.000000 ) ( 70.000000 525.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.738417 521.289455 -1360.701309 ) ( 70.000000 525.000000 -1362.000000 ) ( -37.000000 504.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -36.261583 500.289455 -1360.701309 ) ( -37.000000 504.000000 -1362.000000 ) ( -131.000000 730.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (213/103) # points: 4 { brushDef { // Surface normal: 0.184724, -0.927470, 0.325079 // RotY/Z : -0.331095 / -1.374199. Vector texS/T: (0.980737, 0.195333, 0.000000) / (0.063499, -0.318817, -0.945687) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-6.165213, 239.568382, 287.425087) / (1012.560020, 1012.560020, 273.414746) // --> Vector info: d1 = 0.535130, 0.974087, 1.059409. Determinants: -324.452446, -0.040425, -99156.650617, -181632.825805 // --> Vector info: d2 = 0.972746, 0.972739, 2.292845. Determinants: 0.005419, 324.394767, -505151.832390, -181632.825805 ( 70.000000 1120.000000 -662.000000 ) ( 70.000000 875.000000 -1361.000000 ) ( -171.000000 827.000000 -1361.000000 ) ( ( 0.001786 0.000000 0.545918 ) ( 0.000000 -0.001786 2.781170 ) ) 12escape/12Wreactr 0 0 0 ( -171.738897 830.709880 -1362.300316 ) ( 69.261103 878.709880 -1362.300316 ) ( 69.261103 1123.709880 -663.300316 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -171.738897 830.709880 -1362.300316 ) ( -171.000000 827.000000 -1361.000000 ) ( 70.000000 875.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.261103 878.709880 -1362.300316 ) ( 70.000000 875.000000 -1361.000000 ) ( 70.000000 1120.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.261103 1123.709880 -663.300316 ) ( 70.000000 1120.000000 -662.000000 ) ( -265.000000 1053.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -265.738897 1056.709880 -663.300316 ) ( -265.000000 1053.000000 -662.000000 ) ( -171.000000 827.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (217/104) # points: 4 { brushDef { // Surface normal: 0.000561, -0.002857, 0.999996 // RotY/Z : -1.567885 / -1.376998. Vector texS/T: (0.981280, 0.192588, 0.000000) / (0.192587, -0.981276, -0.002912) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (60.756809, 169.798085, 237.203753) / (-497.722975, -497.722975, -841.172354) // --> Vector info: d1 = 1.000000, 2.560771, 3.535704. Determinants: -536.045992, 1.103061, -4332.696097, -37450.158745 // --> Vector info: d2 = 0.000000, 0.000000, 4.904025. Determinants: -0.000038, 534.741083, 266152.924904, -37450.158745 ( 70.000000 875.000000 -1361.000000 ) ( 70.000000 525.000000 -1362.000000 ) ( -37.000000 504.000000 -1362.000000 ) ( ( 0.014314 -0.000029 0.115692 ) ( 0.000000 -0.014279 -7.106857 ) ) 12escape/00fimp01 0 0 0 ( -37.002243 504.011429 -1365.999983 ) ( 69.997757 525.011429 -1365.999983 ) ( 69.997757 875.011429 -1364.999983 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -37.002243 504.011429 -1365.999983 ) ( -37.000000 504.000000 -1362.000000 ) ( 70.000000 525.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.997757 525.011429 -1365.999983 ) ( 70.000000 525.000000 -1362.000000 ) ( 70.000000 875.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.997757 875.011429 -1364.999983 ) ( 70.000000 875.000000 -1361.000000 ) ( -171.000000 827.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -171.002243 827.011429 -1364.999983 ) ( -171.000000 827.000000 -1361.000000 ) ( -37.000000 504.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (218/105) # points: 4 { brushDef { // Surface normal: -0.184628, 0.927753, 0.324325 // RotY/Z : -0.330298 / 1.767235. Vector texS/T: (-0.980768, -0.195178, 0.000000) / (-0.063301, 0.318087, -0.945946) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-218.940575, -13.999120, -62.081144) / (204.550121, 204.550121, -535.449959) // --> Vector info: d1 = 0.365821, 0.000013, 0.085433. Determinants: 270.697704, -0.082793, 3804.469761, -151656.693212 // --> Vector info: d2 = 1.750000, 1.750000, 0.428390. Determinants: 0.000000, -270.852671, -209996.194244, -151656.693212 ( -37.000000 504.000000 738.000000 ) ( -131.000000 730.000000 38.000000 ) ( 70.000000 770.000000 38.000000 ) ( ( -0.001785 0.000001 -0.025086 ) ( 0.000000 0.001786 1.384681 ) ) 12escape/12Wreactr 0 0 0 ( 70.738510 766.288987 36.702702 ) ( -130.261490 726.288987 36.702702 ) ( -36.261490 500.288987 736.702702 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.738510 766.288987 36.702702 ) ( 70.000000 770.000000 38.000000 ) ( -131.000000 730.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -130.261490 726.288987 36.702702 ) ( -131.000000 730.000000 38.000000 ) ( -37.000000 504.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -36.261490 500.288987 736.702702 ) ( -37.000000 504.000000 738.000000 ) ( 70.000000 525.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.738510 521.288987 736.702702 ) ( 70.000000 525.000000 738.000000 ) ( 70.000000 770.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (219/106) # points: 4 { brushDef { // Surface normal: 0.184774, -0.927721, -0.324334 // RotY/Z : 0.330307 / -1.374199. Vector texS/T: (0.980737, 0.195333, 0.000000) / (-0.063353, 0.318086, -0.945943) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (239.568382, -6.165213, -54.209112) / (-424.215022, -424.215022, 315.787535) // --> Vector info: d1 = 0.974051, 0.535115, 0.449740. Determinants: -324.813230, -0.108698, -99355.876685, -181843.488979 // --> Vector info: d2 = 1.864449, 1.864452, 0.542844. Determinants: 0.002119, 324.763523, -201268.814829, -181843.488979 ( -265.000000 1053.000000 38.000000 ) ( -171.000000 827.000000 738.000000 ) ( 70.000000 875.000000 738.000000 ) ( ( 0.001786 0.000001 0.546381 ) ( 0.000000 -0.001786 1.106824 ) ) 12escape/12Wreactr 0 0 0 ( 69.260903 878.710883 739.297335 ) ( -171.739097 830.710883 739.297335 ) ( -265.739097 1056.710883 39.297335 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.260903 878.710883 739.297335 ) ( 70.000000 875.000000 738.000000 ) ( -171.000000 827.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -171.739097 830.710883 739.297335 ) ( -171.000000 827.000000 738.000000 ) ( -265.000000 1053.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -265.739097 1056.710883 39.297335 ) ( -265.000000 1053.000000 38.000000 ) ( 70.000000 1120.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.260903 1123.710883 39.297335 ) ( 70.000000 1120.000000 38.000000 ) ( 70.000000 875.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (224/107) # points: 4 { brushDef { // Surface normal: -0.526834, 0.785630, -0.324393 // RotY/Z : 0.330370 / 2.161509. Vector texS/T: (-0.830544, -0.556953, 0.000000) / (0.180671, -0.269422, -0.945923) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-93.089325, -297.774449, -249.974199) / (405.854394, 405.854394, 1145.872729) // --> Vector info: d1 = 0.662063, 1.027851, 0.942502. Determinants: 270.690211, -0.014949, -75078.713002, -151470.744687 // --> Vector info: d2 = 0.999998, 1.000000, 2.321602. Determinants: 0.001148, -270.512328, -41681.777023, -151470.744687 ( -37.000000 504.000000 -1362.000000 ) ( -131.000000 730.000000 -662.000000 ) ( -301.000000 616.000000 -662.000000 ) ( ( -0.001787 0.000000 0.495665 ) ( 0.000000 0.001786 0.275180 ) ) 12escape/12Wreactr 0 0 0 ( -298.892662 612.857479 -660.702429 ) ( -128.892662 726.857479 -660.702429 ) ( -34.892662 500.857479 -1360.702429 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -298.892662 612.857479 -660.702429 ) ( -301.000000 616.000000 -662.000000 ) ( -131.000000 730.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -128.892662 726.857479 -660.702429 ) ( -131.000000 730.000000 -662.000000 ) ( -37.000000 504.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -34.892662 500.857479 -1360.702429 ) ( -37.000000 504.000000 -1362.000000 ) ( -128.000000 443.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -125.892662 439.857479 -1360.702429 ) ( -128.000000 443.000000 -1362.000000 ) ( -301.000000 616.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (225/108) # points: 4 { brushDef { // Surface normal: 0.527293, -0.785167, 0.324769 // RotY/Z : -0.330767 / -0.979408. Vector texS/T: (0.830167, 0.557514, 0.000000) / (0.181063, -0.269612, -0.945793) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (73.372141, 319.105736, 367.068246) / (1033.293745, 1033.293745, 294.231773) // --> Vector info: d1 = 0.925463, 1.364413, 1.449748. Determinants: -324.411299, -0.083525, -144186.494235, -181612.355607 // --> Vector info: d2 = 0.972742, 0.972743, 2.292844. Determinants: -0.000791, 324.392974, -511855.196783, -181612.355607 ( -265.000000 1053.000000 -662.000000 ) ( -171.000000 827.000000 -1361.000000 ) ( -375.000000 690.000000 -1361.000000 ) ( ( 0.001786 0.000000 0.793924 ) ( 0.000000 -0.001786 2.818394 ) ) 12escape/12Wreactr 0 0 0 ( -377.109174 693.140667 -1362.299075 ) ( -173.109174 830.140667 -1362.299075 ) ( -267.109174 1056.140667 -663.299075 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -377.109174 693.140667 -1362.299075 ) ( -375.000000 690.000000 -1361.000000 ) ( -171.000000 827.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -173.109174 830.140667 -1362.299075 ) ( -171.000000 827.000000 -1361.000000 ) ( -265.000000 1053.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -267.109174 1056.140667 -663.299075 ) ( -265.000000 1053.000000 -662.000000 ) ( -549.000000 864.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -551.109174 867.140667 -663.299075 ) ( -549.000000 864.000000 -662.000000 ) ( -375.000000 690.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (229/109) # points: 4 { brushDef { // Surface normal: 0.001624, -0.002422, 0.999996 // RotY/Z : -1.567880 / -0.980262. Vector texS/T: (0.830643, 0.556805, 0.000000) / (0.556803, -0.830640, -0.002916) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (140.342211, 249.895850, 318.437617) / (-435.272275, -435.272275, -778.183380) // --> Vector info: d1 = 1.000000, 2.560714, 3.536084. Determinants: -535.186083, -0.118700, 37490.371267, -37567.159741 // --> Vector info: d2 = 0.000000, 0.000000, 4.903976. Determinants: 0.000000, 537.248468, 233849.363024, -37567.159741 ( -171.000000 827.000000 -1361.000000 ) ( -37.000000 504.000000 -1362.000000 ) ( -128.000000 443.000000 -1362.000000 ) ( ( 0.014246 0.000003 -0.997956 ) ( 0.000000 -0.014301 -6.224835 ) ) 12escape/00fimp01 0 0 0 ( -128.006495 443.009689 -1365.999983 ) ( -37.006495 504.009689 -1365.999983 ) ( -171.006495 827.009689 -1364.999983 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -128.006495 443.009689 -1365.999983 ) ( -128.000000 443.000000 -1362.000000 ) ( -37.000000 504.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -37.006495 504.009689 -1365.999983 ) ( -37.000000 504.000000 -1362.000000 ) ( -171.000000 827.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -171.006495 827.009689 -1364.999983 ) ( -171.000000 827.000000 -1361.000000 ) ( -375.000000 690.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -375.006495 690.009689 -1364.999983 ) ( -375.000000 690.000000 -1361.000000 ) ( -128.000000 443.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (230/110) # points: 4 { brushDef { // Surface normal: -0.526839, 0.785637, 0.324369 // RotY/Z : -0.330345 / 2.161509. Vector texS/T: (-0.830544, -0.556953, 0.000000) / (-0.180658, 0.269403, -0.945931) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-297.774449, -93.089325, -140.420561) / (184.384893, 184.384893, -555.627103) // --> Vector info: d1 = 1.027855, 0.662066, 0.747426. Determinants: 270.687892, 0.158527, -75113.908118, -151469.447163 // --> Vector info: d2 = 1.750000, 1.750000, 0.428401. Determinants: 0.000000, -270.511803, -215193.314782, -151469.447163 ( -128.000000 443.000000 738.000000 ) ( -301.000000 616.000000 38.000000 ) ( -131.000000 730.000000 38.000000 ) ( ( -0.001787 -0.000001 0.495901 ) ( 0.000000 0.001786 1.420704 ) ) 12escape/12Wreactr 0 0 0 ( -128.892644 726.857452 36.702524 ) ( -298.892644 612.857452 36.702524 ) ( -125.892644 439.857452 736.702524 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -128.892644 726.857452 36.702524 ) ( -131.000000 730.000000 38.000000 ) ( -301.000000 616.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -298.892644 612.857452 36.702524 ) ( -301.000000 616.000000 38.000000 ) ( -128.000000 443.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -125.892644 439.857452 736.702524 ) ( -128.000000 443.000000 738.000000 ) ( -37.000000 504.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -34.892644 500.857452 736.702524 ) ( -37.000000 504.000000 738.000000 ) ( -131.000000 730.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (231/111) # points: 4 { brushDef { // Surface normal: 0.527041, -0.784791, -0.326084 // RotY/Z : 0.332158 / -0.979408. Vector texS/T: (0.830167, 0.557514, 0.000000) / (-0.181796, 0.270704, -0.945341) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (319.105736, 73.372141, 25.930520) / (-442.701893, -442.701893, 297.771801) // --> Vector info: d1 = 1.364389, 0.925419, 0.840082. Determinants: -325.046154, 0.144616, -144475.179229, -181959.263452 // --> Vector info: d2 = 1.864453, 1.864436, 0.542837. Determinants: -0.012360, 324.760425, -195478.466526, -181959.263452 ( -549.000000 864.000000 38.000000 ) ( -375.000000 690.000000 738.000000 ) ( -171.000000 827.000000 738.000000 ) ( ( 0.001786 -0.000001 0.793997 ) ( 0.000000 -0.001785 1.074298 ) ) 12escape/12Wreactr 0 0 0 ( -173.108164 830.139164 739.304336 ) ( -377.108164 693.139164 739.304336 ) ( -551.108164 867.139164 39.304336 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -173.108164 830.139164 739.304336 ) ( -171.000000 827.000000 738.000000 ) ( -375.000000 690.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -377.108164 693.139164 739.304336 ) ( -375.000000 690.000000 738.000000 ) ( -549.000000 864.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -551.108164 867.139164 39.304336 ) ( -549.000000 864.000000 38.000000 ) ( -265.000000 1053.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -267.108164 1056.139164 39.304336 ) ( -265.000000 1053.000000 38.000000 ) ( -171.000000 827.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (236/112) # points: 4 { brushDef { // Surface normal: -0.785637, 0.526839, -0.324369 // RotY/Z : 0.330345 / 2.550880. Vector texS/T: (-0.556953, -0.830544, 0.000000) / (0.269403, -0.180658, -0.945931) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-139.287113, -343.972237, -296.641001) / (433.830307, 433.830307, 1173.842303) // --> Vector info: d1 = 0.121074, 0.486853, 0.401487. Determinants: 270.680790, 0.160432, 19293.703486, -151469.447163 // --> Vector info: d2 = 0.999995, 0.999995, 2.321595. Determinants: 0.000000, -270.511815, -34112.455976, -151469.447163 ( -128.000000 443.000000 -1362.000000 ) ( -301.000000 616.000000 -662.000000 ) ( -415.000000 446.000000 -662.000000 ) ( ( -0.001787 -0.000001 -0.127377 ) ( 0.000000 0.001786 0.225210 ) ) 12escape/12Wreactr 0 0 0 ( -411.857452 443.892644 -660.702524 ) ( -297.857452 613.892644 -660.702524 ) ( -124.857452 440.892644 -1360.702524 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -411.857452 443.892644 -660.702524 ) ( -415.000000 446.000000 -662.000000 ) ( -301.000000 616.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -297.857452 613.892644 -660.702524 ) ( -301.000000 616.000000 -662.000000 ) ( -128.000000 443.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -124.857452 440.892644 -1360.702524 ) ( -128.000000 443.000000 -1362.000000 ) ( -189.000000 352.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -185.857452 349.892644 -1360.702524 ) ( -189.000000 352.000000 -1362.000000 ) ( -415.000000 446.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (237/113) # points: 4 { brushDef { // Surface normal: 0.784672, -0.526961, 0.326501 // RotY/Z : -0.332599 / -0.591389. Vector texS/T: (0.557514, 0.830167, 0.000000) / (0.271050, -0.182029, -0.945197) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (118.013981, 363.747577, 411.189198) / (1059.169259, 1059.169259, 319.640833) // --> Vector info: d1 = 0.315826, 0.754760, 0.840096. Determinants: -324.604060, 0.146123, -19241.044601, -181726.979123 // --> Vector info: d2 = 0.972730, 0.972734, 2.292838. Determinants: -0.002689, 324.393614, -520358.793479, -181726.979123 ( -549.000000 864.000000 -662.000000 ) ( -375.000000 690.000000 -1361.000000 ) ( -512.000000 486.000000 -1361.000000 ) ( ( 0.001786 -0.000001 0.105879 ) ( 0.000000 -0.001785 2.863410 ) ) 12escape/12Wreactr 0 0 0 ( -515.138686 488.107843 -1362.306003 ) ( -378.138686 692.107843 -1362.306003 ) ( -552.138686 866.107843 -663.306003 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -515.138686 488.107843 -1362.306003 ) ( -512.000000 486.000000 -1361.000000 ) ( -375.000000 690.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -378.138686 692.107843 -1362.306003 ) ( -375.000000 690.000000 -1361.000000 ) ( -549.000000 864.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -552.138686 866.107843 -663.306003 ) ( -549.000000 864.000000 -662.000000 ) ( -738.000000 580.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -741.138686 582.107843 -663.306003 ) ( -738.000000 580.000000 -662.000000 ) ( -512.000000 486.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (241/114) # points: 4 { brushDef { // Surface normal: 0.002424, -0.001625, 0.999996 // RotY/Z : -1.567878 / -0.590534. Vector texS/T: (0.556805, 0.830643, 0.000000) / (0.830640, -0.556802, -0.002918) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (187.150331, 296.703971, 364.342071) / (-349.011092, -349.011092, -691.712255) // --> Vector info: d1 = 1.000000, 2.560575, 3.536293. Determinants: -534.810874, 1.339132, 63013.244232, -37544.159839 // --> Vector info: d2 = 1.000000, 1.000000, 5.903818. Determinants: 0.000059, 537.231155, 149955.461139, -37544.159839 ( -375.000000 690.000000 -1361.000000 ) ( -128.000000 443.000000 -1362.000000 ) ( -189.000000 352.000000 -1362.000000 ) ( ( 0.014245 -0.000036 -1.678377 ) ( 0.000000 -0.014309 -3.994109 ) ) 12escape/00fimp01 0 0 0 ( -189.009695 352.006499 -1365.999983 ) ( -128.009695 443.006499 -1365.999983 ) ( -375.009695 690.006499 -1364.999983 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -189.009695 352.006499 -1365.999983 ) ( -189.000000 352.000000 -1362.000000 ) ( -128.000000 443.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -128.009695 443.006499 -1365.999983 ) ( -128.000000 443.000000 -1362.000000 ) ( -375.000000 690.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -375.009695 690.006499 -1364.999983 ) ( -375.000000 690.000000 -1361.000000 ) ( -512.000000 486.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -512.009695 486.006499 -1364.999983 ) ( -512.000000 486.000000 -1361.000000 ) ( -189.000000 352.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (242/115) # points: 4 { brushDef { // Surface normal: -0.785630, 0.526834, 0.324393 // RotY/Z : -0.330370 / 2.550880. Vector texS/T: (-0.556953, -0.830544, 0.000000) / (-0.269422, 0.180671, -0.945923) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-343.972237, -139.287113, -187.087363) / (156.444717, 156.444717, -583.573618) // --> Vector info: d1 = 0.486854, 0.121074, 0.206423. Determinants: 270.683461, -0.014659, 19365.812092, -151470.744687 // --> Vector info: d2 = 1.749996, 1.749995, 0.428395. Determinants: 0.000705, -270.511922, -222752.731541, -151470.744687 ( -189.000000 352.000000 738.000000 ) ( -415.000000 446.000000 38.000000 ) ( -301.000000 616.000000 38.000000 ) ( ( -0.001787 0.000000 -0.127852 ) ( 0.000000 0.001786 1.470599 ) ) 12escape/12Wreactr 0 0 0 ( -297.857479 613.892662 36.702429 ) ( -411.857479 443.892662 36.702429 ) ( -185.857479 349.892662 736.702429 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -297.857479 613.892662 36.702429 ) ( -301.000000 616.000000 38.000000 ) ( -415.000000 446.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -411.857479 443.892662 36.702429 ) ( -415.000000 446.000000 38.000000 ) ( -189.000000 352.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -185.857479 349.892662 736.702429 ) ( -189.000000 352.000000 738.000000 ) ( -128.000000 443.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -124.857479 440.892662 736.702429 ) ( -128.000000 443.000000 738.000000 ) ( -301.000000 616.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (243/116) # points: 4 { brushDef { // Surface normal: 0.785285, -0.527373, -0.324354 // RotY/Z : 0.330328 / -0.591389. Vector texS/T: (0.557514, 0.830167, 0.000000) / (-0.269268, 0.180832, -0.945936) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (363.747577, 118.013981, 70.051472) / (-472.351421, -472.351421, 267.656415) // --> Vector info: d1 = 0.754702, 0.315768, 0.230445. Determinants: -324.814134, -0.085536, -19128.602376, -181844.786354 // --> Vector info: d2 = 1.864433, 1.864428, 0.542830. Determinants: -0.003882, 324.760848, -185634.812901, -181844.786354 ( -738.000000 580.000000 38.000000 ) ( -512.000000 486.000000 738.000000 ) ( -375.000000 690.000000 738.000000 ) ( ( 0.001786 0.000000 0.105192 ) ( 0.000000 -0.001786 1.020842 ) ) 12escape/12Wreactr 0 0 0 ( -378.141140 692.109491 739.297414 ) ( -515.141140 488.109491 739.297414 ) ( -741.141140 582.109491 39.297414 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -378.141140 692.109491 739.297414 ) ( -375.000000 690.000000 738.000000 ) ( -512.000000 486.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -515.141140 488.109491 739.297414 ) ( -512.000000 486.000000 738.000000 ) ( -738.000000 580.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -741.141140 582.109491 39.297414 ) ( -738.000000 580.000000 38.000000 ) ( -549.000000 864.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -552.141140 866.109491 39.297414 ) ( -549.000000 864.000000 38.000000 ) ( -375.000000 690.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (248/117) # points: 4 { brushDef { // Surface normal: -0.927753, 0.184628, -0.324325 // RotY/Z : 0.330298 / 2.945154. Vector texS/T: (-0.195178, -0.980768, 0.000000) / (0.318087, -0.063301, -0.945946) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-151.482285, -356.423741, -308.341716) / (465.977753, 465.977753, 1205.977834) // --> Vector info: d1 = 0.755288, 1.121074, 1.035737. Determinants: 270.681724, -0.098711, -73494.943930, -151656.693212 // --> Vector info: d2 = 0.999995, 0.999995, 2.321599. Determinants: 0.000000, -270.851364, -25445.214631, -151656.693212 ( -189.000000 352.000000 -1362.000000 ) ( -415.000000 446.000000 -662.000000 ) ( -455.000000 245.000000 -662.000000 ) ( ( -0.001785 0.000001 0.484614 ) ( 0.000000 0.001786 0.167782 ) ) 12escape/12Wreactr 0 0 0 ( -451.288987 244.261490 -660.702702 ) ( -411.288987 445.261490 -660.702702 ) ( -185.288987 351.261490 -1360.702702 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -451.288987 244.261490 -660.702702 ) ( -455.000000 245.000000 -662.000000 ) ( -415.000000 446.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -411.288987 445.261490 -660.702702 ) ( -415.000000 446.000000 -662.000000 ) ( -189.000000 352.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -185.288987 351.261490 -1360.702702 ) ( -189.000000 352.000000 -1362.000000 ) ( -210.000000 245.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -206.288987 244.261490 -1360.702702 ) ( -210.000000 245.000000 -1362.000000 ) ( -455.000000 245.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (249/118) # points: 4 { brushDef { // Surface normal: 0.927581, -0.184746, 0.324749 // RotY/Z : -0.330746 / -0.196597. Vector texS/T: (0.195333, 0.980737, 0.000000) / (0.318493, -0.063434, -0.945800) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (130.893783, 376.627379, 424.671278) / (1093.336498, 1093.336498, 354.279813) // --> Vector info: d1 = 0.706198, 1.145139, 1.230460. Determinants: -324.402636, -0.122354, -85657.255538, -181611.056571 // --> Vector info: d2 = 0.972723, 0.972726, 2.292830. Determinants: -0.002159, 324.393924, -531328.665631, -181611.056571 ( -738.000000 580.000000 -662.000000 ) ( -512.000000 486.000000 -1361.000000 ) ( -560.000000 245.000000 -1361.000000 ) ( ( 0.001786 0.000001 0.471652 ) ( 0.000000 -0.001786 2.925641 ) ) 12escape/12Wreactr 0 0 0 ( -563.710325 245.738986 -1362.298996 ) ( -515.710325 486.738986 -1362.298996 ) ( -741.710325 580.738986 -663.298996 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -563.710325 245.738986 -1362.298996 ) ( -560.000000 245.000000 -1361.000000 ) ( -512.000000 486.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -515.710325 486.738986 -1362.298996 ) ( -512.000000 486.000000 -1361.000000 ) ( -738.000000 580.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -741.710325 580.738986 -663.298996 ) ( -738.000000 580.000000 -662.000000 ) ( -805.000000 245.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -808.710325 245.738986 -663.298996 ) ( -805.000000 245.000000 -662.000000 ) ( -560.000000 245.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (253/119) # points: 4 { brushDef { // Surface normal: 0.002863, -0.000562, 0.999996 // RotY/Z : -1.567879 / -0.193798. Vector texS/T: (0.192588, 0.981280, 0.000000) / (0.981276, -0.192587, -0.002917) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (199.970146, 309.011423, 378.297112) / (-249.278036, -249.278036, -592.039605) // --> Vector info: d1 = 1.000000, 2.560648, 3.535959. Determinants: -534.930307, -1.781441, 69150.858483, -37375.159063 // --> Vector info: d2 = 1.000000, 1.000000, 5.903929. Determinants: 0.000021, 534.730715, 95921.458876, -37375.159063 ( -512.000000 486.000000 -1361.000000 ) ( -189.000000 352.000000 -1362.000000 ) ( -210.000000 245.000000 -1362.000000 ) ( ( 0.014312 0.000048 -1.850182 ) ( 0.000000 -0.014307 -2.566450 ) ) 12escape/00fimp01 0 0 0 ( -210.011451 245.002247 -1365.999983 ) ( -189.011451 352.002247 -1365.999983 ) ( -512.011451 486.002247 -1364.999983 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.011451 245.002247 -1365.999983 ) ( -210.000000 245.000000 -1362.000000 ) ( -189.000000 352.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -189.011451 352.002247 -1365.999983 ) ( -189.000000 352.000000 -1362.000000 ) ( -512.000000 486.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -512.011451 486.002247 -1364.999983 ) ( -512.000000 486.000000 -1361.000000 ) ( -560.000000 245.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -560.011451 245.002247 -1364.999983 ) ( -560.000000 245.000000 -1361.000000 ) ( -210.000000 245.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (254/120) # points: 4 { brushDef { // Surface normal: -0.927636, 0.184604, 0.324673 // RotY/Z : -0.330666 / 2.945154. Vector texS/T: (-0.195178, -0.980768, 0.000000) / (-0.318429, 0.063369, -0.945826) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-356.423741, -151.482285, -199.300820) / (124.468950, 124.468950, -615.624549) // --> Vector info: d1 = 1.121074, 0.755288, 0.840664. Determinants: 270.716248, 0.005856, -73550.900386, -151675.838633 // --> Vector info: d2 = 1.749996, 1.749995, 0.428399. Determinants: 0.000705, -270.849761, -231719.411907, -151675.838633 ( -210.000000 245.000000 738.000000 ) ( -455.000000 245.000000 38.000000 ) ( -415.000000 446.000000 38.000000 ) ( ( -0.001785 0.000000 0.484922 ) ( 0.000000 0.001786 1.527728 ) ) 12escape/12Wreactr 0 0 0 ( -411.289455 445.261583 36.701309 ) ( -451.289455 244.261583 36.701309 ) ( -206.289455 244.261583 736.701309 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -411.289455 445.261583 36.701309 ) ( -415.000000 446.000000 38.000000 ) ( -455.000000 245.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -451.289455 244.261583 36.701309 ) ( -455.000000 245.000000 38.000000 ) ( -210.000000 245.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -206.289455 244.261583 736.701309 ) ( -210.000000 245.000000 738.000000 ) ( -189.000000 352.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -185.289455 351.261583 736.701309 ) ( -189.000000 352.000000 738.000000 ) ( -415.000000 446.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (255/121) # points: 3 { brushDef { // Surface normal: 0.927558, -0.185512, -0.324380 // RotY/Z : 0.330356 / -0.197396. Vector texS/T: (0.196116, 0.980581, 0.000000) / (-0.318081, 0.063616, -0.945927) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (376.150747, 82.368777, 424.003084) / (-504.319113, 235.695856, 235.695856) // --> Vector info: d1 = 1.145081, 0.620790, 1.230443. Determinants: -451.152343, 0.010748, -119786.381787, -252814.501293 // --> Vector info: d2 = 1.864426, 0.542822, 0.542830. Determinants: -0.005825, 451.502960, -243650.140529, -252814.501293 ( -738.000000 580.000000 38.000000 ) ( -805.000000 245.000000 38.000000 ) ( -512.000000 486.000000 738.000000 ) ( ( 0.001785 0.000000 0.473811 ) ( 0.000000 -0.001786 0.963751 ) ) 12escape/12Wreactr 0 0 0 ( -515.710230 486.742046 739.297521 ) ( -808.710230 245.742046 39.297521 ) ( -741.710230 580.742046 39.297521 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -515.710230 486.742046 739.297521 ) ( -512.000000 486.000000 738.000000 ) ( -805.000000 245.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -808.710230 245.742046 39.297521 ) ( -805.000000 245.000000 38.000000 ) ( -738.000000 580.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -741.710230 580.742046 39.297521 ) ( -738.000000 580.000000 38.000000 ) ( -512.000000 486.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (260/122) # points: 3 { brushDef { // Surface normal: 0.927610, -0.184752, -0.324663 // RotY/Z : 0.330656 / -0.196597. Vector texS/T: (0.195333, 0.980737, 0.000000) / (-0.318409, 0.063418, -0.945830) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (376.627379, 130.893783, 83.037079) / (-504.175620, -504.175620, 235.915412) // --> Vector info: d1 = 1.144573, 0.705702, 0.620790. Determinants: -324.804422, -0.137110, -85896.960221, -181865.230391 // --> Vector info: d2 = 1.864427, 1.864268, 0.542822. Determinants: -0.117871, 324.716041, -175316.157690, -181865.230391 ( -805.000000 245.000000 38.000000 ) ( -560.000000 245.000000 738.000000 ) ( -512.000000 486.000000 738.000000 ) ( ( 0.001786 0.000001 0.472311 ) ( 0.000001 -0.001785 0.963989 ) ) 12escape/12Wreactr 0 0 0 ( -515.710440 486.739009 739.298654 ) ( -563.710440 245.739009 739.298654 ) ( -808.710440 245.739009 39.298654 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -515.710440 486.739009 739.298654 ) ( -512.000000 486.000000 738.000000 ) ( -560.000000 245.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -563.710440 245.739009 739.298654 ) ( -560.000000 245.000000 738.000000 ) ( -805.000000 245.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -808.710440 245.739009 39.298654 ) ( -805.000000 245.000000 38.000000 ) ( -512.000000 486.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (261/123) # points: 4 { brushDef { // Surface normal: -0.927636, -0.184604, -0.324673 // RotY/Z : 0.330666 / -2.945154. Vector texS/T: (0.195178, -0.980768, 0.000000) / (0.318429, 0.063369, -0.945826) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-124.152529, -329.093984, -281.275450) / (496.777491, 496.777491, 1236.870991) // --> Vector info: d1 = 0.389482, 0.755288, 0.669960. Determinants: 270.730368, -0.005219, -25460.559295, -151675.838633 // --> Vector info: d2 = 0.999996, 0.999995, 2.321601. Determinants: -0.000486, -270.851919, -17122.093199, -151675.838633 ( -210.000000 245.000000 -1362.000000 ) ( -455.000000 245.000000 -662.000000 ) ( -415.000000 44.000000 -662.000000 ) ( ( -0.001785 0.000000 0.167862 ) ( 0.000000 0.001786 0.112886 ) ) 12escape/12Wreactr 0 0 0 ( -411.289455 44.738417 -660.701309 ) ( -451.289455 245.738417 -660.701309 ) ( -206.289455 245.738417 -1360.701309 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -411.289455 44.738417 -660.701309 ) ( -415.000000 44.000000 -662.000000 ) ( -455.000000 245.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -451.289455 245.738417 -660.701309 ) ( -455.000000 245.000000 -662.000000 ) ( -210.000000 245.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -206.289455 245.738417 -1360.701309 ) ( -210.000000 245.000000 -1362.000000 ) ( -189.000000 138.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -185.289455 138.738417 -1360.701309 ) ( -189.000000 138.000000 -1362.000000 ) ( -415.000000 44.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (262/124) # points: 4 { brushDef { // Surface normal: 0.927470, 0.184724, 0.325079 // RotY/Z : -0.331095 / 0.196597. Vector texS/T: (-0.195333, 0.980737, 0.000000) / (0.318817, 0.063499, -0.945687) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (103.933693, 349.667288, 397.523992) / (1124.099623, 1124.099623, 384.954350) // --> Vector info: d1 = 0.096543, 0.535499, 0.620807. Determinants: -324.452091, -0.043916, 16235.522024, -181632.825805 // --> Vector info: d2 = 0.972719, 0.972716, 2.292824. Determinants: 0.002027, 324.394943, -541330.114498, -181632.825805 ( -805.000000 245.000000 -662.000000 ) ( -560.000000 245.000000 -1361.000000 ) ( -512.000000 4.000000 -1361.000000 ) ( ( 0.001786 0.000000 -0.089386 ) ( 0.000000 -0.001786 2.980354 ) ) 12escape/12Wreactr 0 0 0 ( -515.709880 3.261103 -1362.300316 ) ( -563.709880 244.261103 -1362.300316 ) ( -808.709880 244.261103 -663.300316 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -515.709880 3.261103 -1362.300316 ) ( -512.000000 4.000000 -1361.000000 ) ( -560.000000 245.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -563.709880 244.261103 -1362.300316 ) ( -560.000000 245.000000 -1361.000000 ) ( -805.000000 245.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -808.709880 244.261103 -663.300316 ) ( -805.000000 245.000000 -662.000000 ) ( -738.000000 -90.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -741.709880 -90.738897 -663.300316 ) ( -738.000000 -90.000000 -662.000000 ) ( -512.000000 4.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (266/125) # points: 4 { brushDef { // Surface normal: 0.002857, 0.000561, 0.999996 // RotY/Z : -1.567885 / 0.193798. Vector texS/T: (-0.192588, 0.981280, 0.000000) / (0.981276, 0.192587, -0.002912) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (171.815670, 280.856947, 348.262614) / (-154.918464, -154.918464, -498.367843) // --> Vector info: d1 = 1.000000, 2.560740, 3.535666. Determinants: -536.035184, 1.104480, 54820.189933, -37450.158745 // --> Vector info: d2 = 0.000000, 0.000000, 4.904026. Determinants: 0.000000, 534.741206, 82841.286043, -37450.158745 ( -560.000000 245.000000 -1361.000000 ) ( -210.000000 245.000000 -1362.000000 ) ( -189.000000 138.000000 -1362.000000 ) ( ( 0.014313 -0.000029 -1.463817 ) ( 0.000000 -0.014279 -2.212041 ) ) 12escape/00fimp01 0 0 0 ( -189.011429 137.997757 -1365.999983 ) ( -210.011429 244.997757 -1365.999983 ) ( -560.011429 244.997757 -1364.999983 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -189.011429 137.997757 -1365.999983 ) ( -189.000000 138.000000 -1362.000000 ) ( -210.000000 245.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.011429 244.997757 -1365.999983 ) ( -210.000000 245.000000 -1362.000000 ) ( -560.000000 245.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -560.011429 244.997757 -1364.999983 ) ( -560.000000 245.000000 -1361.000000 ) ( -512.000000 4.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -512.011429 3.997757 -1364.999983 ) ( -512.000000 4.000000 -1361.000000 ) ( -189.000000 138.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (267/126) # points: 4 { brushDef { // Surface normal: -0.927753, -0.184628, 0.324325 // RotY/Z : -0.330298 / -2.945154. Vector texS/T: (0.195178, -0.980768, 0.000000) / (-0.318087, -0.063301, -0.945946) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-329.093984, -124.152529, -172.234553) / (93.274997, 93.274997, -646.725084) // --> Vector info: d1 = 0.755288, 0.389482, 0.474890. Determinants: 270.696195, -0.085090, -25452.001152, -151656.693212 // --> Vector info: d2 = 1.749995, 1.749996, 0.428395. Determinants: -0.000705, -270.850744, -240135.029610, -151656.693212 ( -189.000000 138.000000 738.000000 ) ( -415.000000 44.000000 38.000000 ) ( -455.000000 245.000000 38.000000 ) ( ( -0.001785 0.000001 0.167826 ) ( 0.000000 0.001786 1.583412 ) ) 12escape/12Wreactr 0 0 0 ( -451.288987 245.738510 36.702702 ) ( -411.288987 44.738510 36.702702 ) ( -185.288987 138.738510 736.702702 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -451.288987 245.738510 36.702702 ) ( -455.000000 245.000000 38.000000 ) ( -415.000000 44.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -411.288987 44.738510 36.702702 ) ( -415.000000 44.000000 38.000000 ) ( -189.000000 138.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -185.288987 138.738510 736.702702 ) ( -189.000000 138.000000 738.000000 ) ( -210.000000 245.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -206.288987 245.738510 736.702702 ) ( -210.000000 245.000000 738.000000 ) ( -455.000000 245.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (268/127) # points: 3 { brushDef { // Surface normal: 0.927478, 0.185496, -0.324617 // RotY/Z : 0.330607 / 0.197396. Vector texS/T: (-0.196116, 0.980581, 0.000000) / (-0.318313, -0.063663, -0.945845) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (350.067301, 314.374165, 398.115754) / (-535.375821, -535.375821, 204.702787) // --> Vector info: d1 = 0.535412, 0.471164, 0.620863. Determinants: -47.548281, 0.036980, 2521.603676, -26415.726850 // --> Vector info: d2 = 1.864453, 1.864445, 0.542925. Determinants: -0.005470, 47.169824, -23995.378693, -26415.726850 ( -805.000000 245.000000 38.000000 ) ( -553.000000 210.000000 738.000000 ) ( -560.000000 245.000000 738.000000 ) ( ( 0.001800 -0.000001 -0.095458 ) ( 0.000000 -0.001786 0.908375 ) ) 12escape/12Wreactr 0 0 0 ( -563.709911 244.258018 739.298469 ) ( -556.709911 209.258018 739.298469 ) ( -808.709911 244.258018 39.298469 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -563.709911 244.258018 739.298469 ) ( -560.000000 245.000000 738.000000 ) ( -553.000000 210.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -556.709911 209.258018 739.298469 ) ( -553.000000 210.000000 738.000000 ) ( -805.000000 245.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -808.709911 244.258018 39.298469 ) ( -805.000000 245.000000 38.000000 ) ( -560.000000 245.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (273/128) # points: 3 { brushDef { // Surface normal: 0.927558, 0.185512, -0.324380 // RotY/Z : 0.330356 / 0.197396. Vector texS/T: (-0.196116, 0.980581, 0.000000) / (-0.318081, -0.063616, -0.945927) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (104.333784, 56.481447, 398.115754) / (-535.491039, 204.523929, 204.523929) // --> Vector info: d1 = 0.096505, 0.011126, 0.620790. Determinants: -451.160457, -0.005571, 22670.509842, -252814.501293 // --> Vector info: d2 = 1.864408, 0.542813, 0.542822. Determinants: -0.006703, 451.501743, -229573.485454, -252814.501293 ( -805.000000 245.000000 38.000000 ) ( -738.000000 -90.000000 38.000000 ) ( -512.000000 4.000000 738.000000 ) ( ( 0.001785 0.000000 -0.089673 ) ( 0.000000 -0.001786 0.908071 ) ) 12escape/12Wreactr 0 0 0 ( -515.710230 3.257954 739.297521 ) ( -741.710230 -90.742046 39.297521 ) ( -808.710230 244.257954 39.297521 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -515.710230 3.257954 739.297521 ) ( -512.000000 4.000000 738.000000 ) ( -738.000000 -90.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -741.710230 -90.742046 39.297521 ) ( -738.000000 -90.000000 38.000000 ) ( -805.000000 245.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -808.710230 244.257954 39.297521 ) ( -805.000000 245.000000 38.000000 ) ( -512.000000 4.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (274/129) # points: 3 { brushDef { // Surface normal: 0.927169, 0.190888, -0.322366 // RotY/Z : 0.328228 / 0.203045. Vector texS/T: (-0.201653, 0.979457, 0.000000) / (-0.315744, -0.065006, -0.946615) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (141.877233, 107.164124, 402.297577) / (-537.200905, -537.200905, 202.276102) // --> Vector info: d1 = 0.158375, 0.096505, 0.620787. Determinants: -45.751867, 0.060602, 2458.282427, -25669.546646 // --> Vector info: d2 = 1.864412, 1.864408, 0.543022. Determinants: -0.002998, 45.870593, -23216.457169, -25669.546646 ( -805.000000 245.000000 38.000000 ) ( -512.000000 4.000000 738.000000 ) ( -519.000000 38.000000 738.000000 ) ( ( 0.001782 -0.000002 -0.095766 ) ( 0.000000 -0.001787 0.904436 ) ) 12escape/12Wreactr 0 0 0 ( -522.708675 37.236449 739.289466 ) ( -515.708675 3.236449 739.289466 ) ( -808.708675 244.236449 39.289466 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -522.708675 37.236449 739.289466 ) ( -519.000000 38.000000 738.000000 ) ( -512.000000 4.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -515.708675 3.236449 739.289466 ) ( -512.000000 4.000000 738.000000 ) ( -805.000000 245.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -808.708675 244.236449 39.289466 ) ( -805.000000 245.000000 38.000000 ) ( -519.000000 38.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (275/130) # points: 3 { brushDef { // Surface normal: 0.927814, 0.183405, -0.324843 // RotY/Z : 0.330846 / 0.195158. Vector texS/T: (-0.193922, 0.981017, 0.000000) / (-0.318676, -0.062994, -0.945768) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (313.252404, 137.924140, 396.456330) / (-534.977480, -534.977480, 205.161768) // --> Vector info: d1 = 0.471164, 0.158375, 0.620846. Determinants: -231.507389, -0.218223, 11261.778372, -129767.329155 // --> Vector info: d2 = 1.864445, 1.864412, 0.543026. Determinants: -0.024881, 231.684980, -117990.065297, -129767.329155 ( -805.000000 245.000000 38.000000 ) ( -519.000000 38.000000 738.000000 ) ( -553.000000 210.000000 738.000000 ) ( ( 0.001784 0.000002 -0.086784 ) ( 0.000000 -0.001785 0.909243 ) ) 12escape/12Wreactr 0 0 0 ( -556.711258 209.266379 739.299372 ) ( -522.711258 37.266379 739.299372 ) ( -808.711258 244.266379 39.299372 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -556.711258 209.266379 739.299372 ) ( -553.000000 210.000000 738.000000 ) ( -519.000000 38.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -522.711258 37.266379 739.299372 ) ( -519.000000 38.000000 738.000000 ) ( -805.000000 245.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -808.711258 244.266379 39.299372 ) ( -805.000000 245.000000 38.000000 ) ( -553.000000 210.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (279/131) # points: 4 { brushDef { // Surface normal: -0.832050, -0.554700, 0.000000 // RotY/Z : 0.000000 / -2.553590. Vector texS/T: (0.554700, -0.832050, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-336.703019, -206.903173, -206.903173) / (662.000000, 662.000000, 557.000000) // --> Vector info: d1 = 0.294319, 0.525499, 0.525499. Determinants: -24.273920, 0.000000, -12184.373148, -13628.983821 // --> Vector info: d2 = 0.292851, 0.292852, 0.480352. Determinants: -0.000087, 24.337471, -20102.702953, -13628.983821 ( 761.000000 756.000000 -557.000000 ) ( 761.000000 756.000000 -662.000000 ) ( 689.000000 864.000000 -662.000000 ) ( ( 0.001781 0.000000 0.894005 ) ( 0.000000 -0.001786 1.474996 ) ) 12escape/12Wreactr 0 0 0 ( 692.328201 866.218801 -662.000000 ) ( 764.328201 758.218801 -662.000000 ) ( 764.328201 758.218801 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 692.328201 866.218801 -662.000000 ) ( 689.000000 864.000000 -662.000000 ) ( 761.000000 756.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 764.328201 758.218801 -662.000000 ) ( 761.000000 756.000000 -662.000000 ) ( 761.000000 756.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 764.328201 758.218801 -557.000000 ) ( 761.000000 756.000000 -557.000000 ) ( 689.000000 864.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 692.328201 866.218801 -557.000000 ) ( 689.000000 864.000000 -557.000000 ) ( 689.000000 864.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (281/132) # points: 4 { brushDef { // Surface normal: 0.837611, 0.546268, 0.000000 // RotY/Z : 0.000000 / 0.577902. Vector texS/T: (-0.546268, 0.837611, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (70.395708, 125.313829, 125.313829) / (662.000000, 662.000000, 557.000000) // --> Vector info: d1 = 0.463191, 0.365217, 0.365217. Determinants: 10.287277, 0.000013, -3395.134113, -5766.402691 // --> Vector info: d2 = 1.000000, 1.000000, 0.812500. Determinants: 0.000012, -10.297115, 1050.287645, -5766.402691 ( 525.000000 492.000000 -557.000000 ) ( 525.000000 492.000000 -662.000000 ) ( 555.000000 446.000000 -662.000000 ) ( ( -0.001784 0.000000 0.588779 ) ( 0.000000 0.001786 -0.182139 ) ) 12escape/12Wreactr 0 0 0 ( 551.649558 443.814929 -662.000000 ) ( 521.649558 489.814929 -662.000000 ) ( 521.649558 489.814929 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.649558 443.814929 -662.000000 ) ( 555.000000 446.000000 -662.000000 ) ( 525.000000 492.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.649558 489.814929 -662.000000 ) ( 525.000000 492.000000 -662.000000 ) ( 525.000000 492.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.649558 489.814929 -557.000000 ) ( 525.000000 492.000000 -557.000000 ) ( 555.000000 446.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.649558 443.814929 -557.000000 ) ( 555.000000 446.000000 -557.000000 ) ( 555.000000 446.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (282/133) # points: 4 { brushDef { // Surface normal: -0.830807, -0.556560, 0.000000 // RotY/Z : 0.000000 / -2.551353. Vector texS/T: (0.556560, -0.830807, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (6.791648, 6.791648, -117.184156) / (557.000000, 549.000000, 549.000000) // --> Vector info: d1 = 0.888364, 0.888364, 0.666123. Determinants: -1.777924, 0.000000, -869.009940, -991.806433 // --> Vector info: d2 = 0.480353, 0.495978, 0.495978. Determinants: -0.000004, 1.937122, -1555.394442, -991.806433 ( 809.000000 683.000000 -549.000000 ) ( 878.000000 580.000000 -549.000000 ) ( 878.000000 580.000000 -557.000000 ) ( ( 0.001793 0.000000 0.876189 ) ( 0.000000 -0.001953 1.568244 ) ) 12escape/12Wreactr 0 0 0 ( 881.323229 582.226241 -557.000000 ) ( 881.323229 582.226241 -549.000000 ) ( 812.323229 685.226241 -549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 881.323229 582.226241 -557.000000 ) ( 878.000000 580.000000 -557.000000 ) ( 878.000000 580.000000 -549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 881.323229 582.226241 -549.000000 ) ( 878.000000 580.000000 -549.000000 ) ( 809.000000 683.000000 -549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 812.323229 685.226241 -549.000000 ) ( 809.000000 683.000000 -549.000000 ) ( 809.000000 683.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 812.323229 685.226241 -557.000000 ) ( 809.000000 683.000000 -557.000000 ) ( 878.000000 580.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (284/134) # points: 4 { brushDef { // Surface normal: -0.847998, -0.529999, 0.000000 // RotY/Z : 0.000000 / -2.582993. Vector texS/T: (0.529999, -0.847998, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00light3]: 16.000000/128.000000 // --> Vector A/B: (-159.847680, -150.413699, -150.413699) / (662.000000, 662.000000, 557.000000) // --> Vector info: d1 = 1.778512, 0.778765, 1.000252. Determinants: 104.973468, 2.089504, 13634.776344, -990.568019 // --> Vector info: d2 = 2.499727, 2.497420, 0.997692. Determinants: 0.242254, -14.148406, 6928.818881, -990.568019 ( 809.000000 683.000000 -557.000000 ) ( 809.000000 683.000000 -662.000000 ) ( 804.000000 691.000000 -662.000000 ) ( ( -0.105973 -0.002109 -13.764604 ) ( -0.000245 0.014283 -6.994794 ) ) 12escape/00light3 0 0 0 ( 807.391993 693.119996 -662.000000 ) ( 812.391993 685.119996 -662.000000 ) ( 812.391993 685.119996 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 807.391993 693.119996 -662.000000 ) ( 804.000000 691.000000 -662.000000 ) ( 809.000000 683.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 812.391993 685.119996 -662.000000 ) ( 809.000000 683.000000 -662.000000 ) ( 809.000000 683.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 812.391993 685.119996 -557.000000 ) ( 809.000000 683.000000 -557.000000 ) ( 804.000000 691.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 807.391993 693.119996 -557.000000 ) ( 804.000000 691.000000 -557.000000 ) ( 804.000000 691.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (285/135) # points: 4 { brushDef { // Surface normal: 0.829588, 0.558376, 0.000000 // RotY/Z : 0.000000 / 0.592427. Vector texS/T: (-0.558376, 0.829588, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (264.782074, 264.782074, 202.100338) / (557.000000, 549.000000, 549.000000) // --> Vector info: d1 = 0.097387, 0.097387, 0.208967. Determinants: 0.892635, 0.000000, -285.189025, -501.453886 // --> Vector info: d2 = 0.812501, 0.796876, 0.796876. Determinants: 0.000000, -0.979402, 138.095131, -501.453886 ( 476.000000 564.000000 -549.000000 ) ( 441.000000 616.000000 -549.000000 ) ( 441.000000 616.000000 -557.000000 ) ( ( -0.001780 0.000000 0.568724 ) ( 0.000000 0.001953 -0.275389 ) ) 12escape/12Wreactr 0 0 0 ( 437.681649 613.766495 -557.000000 ) ( 437.681649 613.766495 -549.000000 ) ( 472.681649 561.766495 -549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.681649 613.766495 -557.000000 ) ( 441.000000 616.000000 -557.000000 ) ( 441.000000 616.000000 -549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.681649 613.766495 -549.000000 ) ( 441.000000 616.000000 -549.000000 ) ( 476.000000 564.000000 -549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 472.681649 561.766495 -549.000000 ) ( 476.000000 564.000000 -549.000000 ) ( 476.000000 564.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 472.681649 561.766495 -557.000000 ) ( 476.000000 564.000000 -557.000000 ) ( 441.000000 616.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (286/136) # points: 4 { brushDef { // Surface normal: 0.813733, 0.581238, 0.000000 // RotY/Z : 0.000000 / 0.620249. Vector texS/T: (-0.581238, 0.813733, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00light3]: 16.000000/128.000000 // --> Vector A/B: (173.673972, 182.276298, 182.276298) / (662.000000, 662.000000, 557.000000) // --> Vector info: d1 = 0.937495, 1.937486, 1.937486. Determinants: -104.999101, 0.000000, 17388.824295, -903.244153 // --> Vector info: d2 = 0.979921, 0.979921, 2.479916. Determinants: 0.000000, 12.903445, -9427.188477, -903.244153 ( 476.000000 564.000000 -557.000000 ) ( 476.000000 564.000000 -662.000000 ) ( 481.000000 557.000000 -662.000000 ) ( ( 0.116247 0.000000 -19.251522 ) ( 0.000000 -0.014286 10.437032 ) ) 12escape/00light3 0 0 0 ( 477.745066 554.675047 -662.000000 ) ( 472.745066 561.675047 -662.000000 ) ( 472.745066 561.675047 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 477.745066 554.675047 -662.000000 ) ( 481.000000 557.000000 -662.000000 ) ( 476.000000 564.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 472.745066 561.675047 -662.000000 ) ( 476.000000 564.000000 -662.000000 ) ( 476.000000 564.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 472.745066 561.675047 -557.000000 ) ( 476.000000 564.000000 -557.000000 ) ( 481.000000 557.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 477.745066 554.675047 -557.000000 ) ( 481.000000 557.000000 -557.000000 ) ( 481.000000 557.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (288/137) # points: 4 { brushDef { // Surface normal: 0.830544, 0.556953, 0.000000 // RotY/Z : 0.000000 / 0.590713. Vector texS/T: (-0.556953, 0.830544, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (265.998813, 265.998813, 61.313689) / (549.000000, -38.000000, -38.000000) // --> Vector info: d1 = 0.097387, 0.097387, 0.463191. Determinants: 214.726852, 0.000000, -68818.175496, -120150.167807 // --> Vector info: d2 = 1.812501, 0.765626, 0.765625. Determinants: -0.000351, -214.279763, -100132.638978, -120150.167807 ( 555.000000 446.000000 38.000000 ) ( 441.000000 616.000000 38.000000 ) ( 441.000000 616.000000 -549.000000 ) ( ( -0.001787 0.000000 0.572768 ) ( 0.000000 0.001783 0.833396 ) ) 12escape/12Wreactr 0 0 0 ( 437.677824 613.772188 -549.000000 ) ( 437.677824 613.772188 38.000000 ) ( 551.677824 443.772188 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.677824 613.772188 -549.000000 ) ( 441.000000 616.000000 -549.000000 ) ( 441.000000 616.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.677824 613.772188 38.000000 ) ( 441.000000 616.000000 38.000000 ) ( 555.000000 446.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.677824 443.772188 38.000000 ) ( 555.000000 446.000000 38.000000 ) ( 555.000000 446.000000 -549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.677824 443.772188 -549.000000 ) ( 555.000000 446.000000 -549.000000 ) ( 441.000000 616.000000 -549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (289/138) # points: 4 { brushDef { // Surface normal: 0.826713, 0.562624, 0.000000 // RotY/Z : 0.000000 / 0.597556. Vector texS/T: (-0.562624, 0.826713, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00light3]: 16.000000/128.000000 // --> Vector A/B: (198.457020, 111.365114, 111.365114) / (549.000000, 549.000000, 557.000000) // --> Vector info: d1 = 1.931541, 2.062365, 1.062499. Determinants: 1.046585, 87.080192, -49360.500333, -696.735244 // --> Vector info: d2 = 0.228477, 1.478369, 1.480003. Determinants: 9.999128, -0.142339, -2065.441157, -696.735244 ( 525.000000 492.000000 -557.000000 ) ( 525.000000 492.000000 -549.000000 ) ( 476.000000 564.000000 -549.000000 ) ( ( -0.001502 -0.124983 70.845419 ) ( -0.014351 0.000204 2.964456 ) ) 12escape/00light3 0 0 0 ( 472.693148 561.749504 -549.000000 ) ( 521.693148 489.749504 -549.000000 ) ( 521.693148 489.749504 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 472.693148 561.749504 -549.000000 ) ( 476.000000 564.000000 -549.000000 ) ( 525.000000 492.000000 -549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.693148 489.749504 -549.000000 ) ( 525.000000 492.000000 -549.000000 ) ( 525.000000 492.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.693148 489.749504 -557.000000 ) ( 525.000000 492.000000 -557.000000 ) ( 476.000000 564.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 472.693148 561.749504 -557.000000 ) ( 476.000000 564.000000 -557.000000 ) ( 476.000000 564.000000 -549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (290/139) # points: 4 { brushDef { // Surface normal: 0.829588, 0.558376, 0.000000 // RotY/Z : 0.000000 / 0.592427. Vector texS/T: (-0.558376, 0.829588, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (202.100338, 264.782074, 264.782074) / (662.000000, 662.000000, 557.000000) // --> Vector info: d1 = 0.208967, 0.097387, 0.097387. Determinants: 11.715839, 0.000000, -3743.105956, -6581.582257 // --> Vector info: d2 = 1.000000, 1.000000, 0.812501. Determinants: 0.000000, -11.752784, 1198.757829, -6581.582257 ( 441.000000 616.000000 -557.000000 ) ( 441.000000 616.000000 -662.000000 ) ( 476.000000 564.000000 -662.000000 ) ( ( -0.001780 0.000000 0.568724 ) ( 0.000000 0.001786 -0.182138 ) ) 12escape/12Wreactr 0 0 0 ( 472.681649 561.766495 -662.000000 ) ( 437.681649 613.766495 -662.000000 ) ( 437.681649 613.766495 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 472.681649 561.766495 -662.000000 ) ( 476.000000 564.000000 -662.000000 ) ( 441.000000 616.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.681649 613.766495 -662.000000 ) ( 441.000000 616.000000 -662.000000 ) ( 441.000000 616.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.681649 613.766495 -557.000000 ) ( 441.000000 616.000000 -557.000000 ) ( 476.000000 564.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 472.681649 561.766495 -557.000000 ) ( 476.000000 564.000000 -557.000000 ) ( 476.000000 564.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (291/140) # points: 4 { brushDef { // Surface normal: 0.813733, 0.581238, 0.000000 // RotY/Z : 0.000000 / 0.620249. Vector texS/T: (-0.581238, 0.813733, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00light3]: 16.000000/128.000000 // --> Vector A/B: (95.206816, 103.809141, 103.809141) / (662.000000, 662.000000, 557.000000) // --> Vector info: d1 = 1.047403, 0.047411, 0.049023. Determinants: 104.999101, 0.013864, -10951.868760, -903.244153 // --> Vector info: d2 = 1.980027, 1.980010, 0.480015. Determinants: 0.001765, -12.903445, 6753.464733, -903.244153 ( 520.000000 499.000000 -557.000000 ) ( 520.000000 499.000000 -662.000000 ) ( 525.000000 492.000000 -662.000000 ) ( ( -0.116247 -0.000015 12.125037 ) ( -0.000002 0.014286 -7.476898 ) ) 12escape/00light3 0 0 0 ( 521.745066 489.675047 -662.000000 ) ( 516.745066 496.675047 -662.000000 ) ( 516.745066 496.675047 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.745066 489.675047 -662.000000 ) ( 525.000000 492.000000 -662.000000 ) ( 520.000000 499.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 516.745066 496.675047 -662.000000 ) ( 520.000000 499.000000 -662.000000 ) ( 520.000000 499.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 516.745066 496.675047 -557.000000 ) ( 520.000000 499.000000 -557.000000 ) ( 525.000000 492.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.745066 489.675047 -557.000000 ) ( 525.000000 492.000000 -557.000000 ) ( 525.000000 492.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (292/141) # points: 4 { brushDef { // Surface normal: 0.837611, 0.546268, 0.000000 // RotY/Z : 0.000000 / 0.577902. Vector texS/T: (-0.546268, 0.837611, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (125.313829, 70.395708, 70.395708) / (549.000000, 549.000000, 557.000000) // --> Vector info: d1 = 0.097387, 0.097387, 0.113011. Determinants: 0.000000, -0.858056, 428.286379, -439.344967 // --> Vector info: d2 = 0.812501, 0.714527, 0.714527. Determinants: -0.783792, 0.000000, -258.748366, -439.344967 ( 555.000000 446.000000 -557.000000 ) ( 555.000000 446.000000 -549.000000 ) ( 525.000000 492.000000 -549.000000 ) ( ( 0.000000 0.001953 -0.974829 ) ( 0.001784 0.000000 0.588941 ) ) 12escape/12Wreactr 0 0 0 ( 521.649558 489.814929 -549.000000 ) ( 551.649558 443.814929 -549.000000 ) ( 551.649558 443.814929 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.649558 489.814929 -549.000000 ) ( 525.000000 492.000000 -549.000000 ) ( 555.000000 446.000000 -549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.649558 443.814929 -549.000000 ) ( 555.000000 446.000000 -549.000000 ) ( 555.000000 446.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 551.649558 443.814929 -557.000000 ) ( 555.000000 446.000000 -557.000000 ) ( 525.000000 492.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.649558 489.814929 -557.000000 ) ( 525.000000 492.000000 -557.000000 ) ( 525.000000 492.000000 -549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (293/142) # points: 4 { brushDef { // Surface normal: -0.832501, -0.554024, 0.000000 // RotY/Z : 0.000000 / -2.554403. Vector texS/T: (0.554024, -0.832501, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (3.582099, 3.582099, -337.558634) / (549.000000, -38.000000, -38.000000) // --> Vector info: d1 = 1.133954, 1.133950, 0.524279. Determinants: -357.876352, -0.001504, -225791.058157, -200249.610519 // --> Vector info: d2 = 0.503291, 1.550166, 1.550163. Determinants: -0.001818, 357.131705, -296849.056807, -200249.610519 ( 689.000000 864.000000 38.000000 ) ( 878.000000 580.000000 38.000000 ) ( 878.000000 580.000000 -549.000000 ) ( ( 0.001787 0.000000 1.127548 ) ( 0.000000 -0.001783 1.482395 ) ) 12escape/12Wreactr 0 0 0 ( 881.330004 582.216094 -549.000000 ) ( 881.330004 582.216094 38.000000 ) ( 692.330004 866.216094 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 881.330004 582.216094 -549.000000 ) ( 878.000000 580.000000 -549.000000 ) ( 878.000000 580.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 881.330004 582.216094 38.000000 ) ( 878.000000 580.000000 38.000000 ) ( 689.000000 864.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 692.330004 866.216094 38.000000 ) ( 689.000000 864.000000 38.000000 ) ( 689.000000 864.000000 -549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 692.330004 866.216094 -549.000000 ) ( 689.000000 864.000000 -549.000000 ) ( 878.000000 580.000000 -549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (294/143) # points: 4 { brushDef { // Surface normal: -0.868243, -0.496139, 0.000000 // RotY/Z : 0.000000 / -2.622447. Vector texS/T: (0.496139, -0.868243, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00light3]: 16.000000/128.000000 // --> Vector A/B: (-278.830083, -270.767826, -270.767826) / (662.000000, 662.000000, 557.000000) // --> Vector info: d1 = 0.777626, 1.777403, 2.035606. Determinants: -104.976565, 2.081703, -31307.001238, -846.537064 // --> Vector info: d2 = 0.016438, 0.013749, 1.513390. Determinants: 0.282396, 12.090489, -7939.078999, -846.537064 ( 765.000000 749.000000 -557.000000 ) ( 765.000000 749.000000 -662.000000 ) ( 761.000000 756.000000 -662.000000 ) ( ( 0.124007 -0.002459 36.982434 ) ( -0.000334 -0.014282 9.378301 ) ) 12escape/00light3 0 0 0 ( 764.472973 757.984556 -662.000000 ) ( 768.472973 750.984556 -662.000000 ) ( 768.472973 750.984556 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 764.472973 757.984556 -662.000000 ) ( 761.000000 756.000000 -662.000000 ) ( 765.000000 749.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 768.472973 750.984556 -662.000000 ) ( 765.000000 749.000000 -662.000000 ) ( 765.000000 749.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 768.472973 750.984556 -557.000000 ) ( 765.000000 749.000000 -557.000000 ) ( 761.000000 756.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 764.472973 757.984556 -557.000000 ) ( 761.000000 756.000000 -557.000000 ) ( 761.000000 756.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (295/144) # points: 4 { brushDef { // Surface normal: -0.832050, -0.554700, 0.000000 // RotY/Z : 0.000000 / -2.553590. Vector texS/T: (0.554700, -0.832050, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-206.903173, -336.703019, -336.703019) / (549.000000, 549.000000, 557.000000) // --> Vector info: d1 = 0.888364, 0.888364, 0.872739. Determinants: 0.000000, 2.028123, -2035.915219, -1038.398767 // --> Vector info: d2 = 0.480353, 0.711534, 0.711534. Determinants: 1.849448, 0.000000, -116.141627, -1038.398767 ( 689.000000 864.000000 -557.000000 ) ( 689.000000 864.000000 -549.000000 ) ( 761.000000 756.000000 -549.000000 ) ( ( 0.000000 -0.001953 1.960629 ) ( -0.001781 0.000000 0.111847 ) ) 12escape/12Wreactr 0 0 0 ( 764.328201 758.218801 -549.000000 ) ( 692.328201 866.218801 -549.000000 ) ( 692.328201 866.218801 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 764.328201 758.218801 -549.000000 ) ( 761.000000 756.000000 -549.000000 ) ( 689.000000 864.000000 -549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 692.328201 866.218801 -549.000000 ) ( 689.000000 864.000000 -549.000000 ) ( 689.000000 864.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 692.328201 866.218801 -557.000000 ) ( 689.000000 864.000000 -557.000000 ) ( 761.000000 756.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 764.328201 758.218801 -557.000000 ) ( 761.000000 756.000000 -557.000000 ) ( 761.000000 756.000000 -549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (296/145) # points: 4 { brushDef { // Surface normal: -0.835555, -0.549406, 0.000000 // RotY/Z : 0.000000 / -2.559939. Vector texS/T: (0.549406, -0.835555, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00light3]: 16.000000/128.000000 // --> Vector A/B: (-126.214643, -213.581685, -213.581685) / (549.000000, 549.000000, 557.000000) // --> Vector info: d1 = 0.999993, 0.999993, 1.999992. Determinants: 0.000000, -87.366960, 47265.529518, -698.936335 // --> Vector info: d2 = 1.999990, 0.749995, 0.749991. Determinants: -9.999962, 0.000354, -2660.201645, -698.936335 ( 761.000000 756.000000 -557.000000 ) ( 761.000000 756.000000 -549.000000 ) ( 809.000000 683.000000 -549.000000 ) ( ( 0.000000 0.125000 -67.624943 ) ( 0.014307 -0.000001 3.806071 ) ) 12escape/00light3 0 0 0 ( 812.342221 685.197625 -549.000000 ) ( 764.342221 758.197625 -549.000000 ) ( 764.342221 758.197625 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 812.342221 685.197625 -549.000000 ) ( 809.000000 683.000000 -549.000000 ) ( 761.000000 756.000000 -549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 764.342221 758.197625 -549.000000 ) ( 761.000000 756.000000 -549.000000 ) ( 761.000000 756.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 764.342221 758.197625 -557.000000 ) ( 761.000000 756.000000 -557.000000 ) ( 809.000000 683.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 812.342221 685.197625 -557.000000 ) ( 809.000000 683.000000 -557.000000 ) ( 809.000000 683.000000 -549.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (297/146) # points: 4 { brushDef { // Surface normal: -0.830807, -0.556560, 0.000000 // RotY/Z : 0.000000 / -2.551353. Vector texS/T: (0.556560, -0.830807, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-117.184156, 6.791648, 6.791648) / (662.000000, 662.000000, 557.000000) // --> Vector info: d1 = 0.666125, 0.888365, 0.888364. Determinants: -23.335147, -0.000118, -11405.690325, -13017.459430 // --> Vector info: d2 = 0.292854, 0.292854, 0.480353. Determinants: -0.000025, 23.245389, -19200.661916, -13017.459430 ( 878.000000 580.000000 -557.000000 ) ( 878.000000 580.000000 -662.000000 ) ( 809.000000 683.000000 -662.000000 ) ( ( 0.001793 0.000000 0.876184 ) ( 0.000000 -0.001786 1.474993 ) ) 12escape/12Wreactr 0 0 0 ( 812.323229 685.226241 -662.000000 ) ( 881.323229 582.226241 -662.000000 ) ( 881.323229 582.226241 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 812.323229 685.226241 -662.000000 ) ( 809.000000 683.000000 -662.000000 ) ( 878.000000 580.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 881.323229 582.226241 -662.000000 ) ( 878.000000 580.000000 -662.000000 ) ( 878.000000 580.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 881.323229 582.226241 -557.000000 ) ( 878.000000 580.000000 -557.000000 ) ( 809.000000 683.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 812.323229 685.226241 -557.000000 ) ( 809.000000 683.000000 -557.000000 ) ( 809.000000 683.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (301/147) # points: 4 { brushDef { // Surface normal: 0.980581, 0.196116, 0.000000 // RotY/Z : 0.000000 / 0.197396. Vector texS/T: (-0.196116, 0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (56.481447, 398.115754, 398.115754) / (662.000000, 662.000000, -38.000000) // --> Vector info: d1 = 0.011144, 0.620807, 0.620788. Determinants: -426.763775, -0.006354, 21443.382359, -239144.015188 // --> Vector info: d2 = 0.292813, 0.292822, 1.542822. Determinants: -0.006675, 427.042640, -352726.285202, -239144.015188 ( -805.000000 245.000000 38.000000 ) ( -805.000000 245.000000 -662.000000 ) ( -738.000000 -90.000000 -662.000000 ) ( ( 0.001785 0.000000 -0.089667 ) ( 0.000000 -0.001786 1.474953 ) ) 12escape/12Wreactr 0 0 0 ( -741.922323 -90.784465 -662.000000 ) ( -808.922323 244.215535 -662.000000 ) ( -808.922323 244.215535 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -741.922323 -90.784465 -662.000000 ) ( -738.000000 -90.000000 -662.000000 ) ( -805.000000 245.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -808.922323 244.215535 -662.000000 ) ( -805.000000 245.000000 -662.000000 ) ( -805.000000 245.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -808.922323 244.215535 38.000000 ) ( -805.000000 245.000000 38.000000 ) ( -738.000000 -90.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -741.922323 -90.784465 38.000000 ) ( -738.000000 -90.000000 38.000000 ) ( -738.000000 -90.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (303/148) # points: 4 { brushDef { // Surface normal: -0.980768, -0.195178, 0.000000 // RotY/Z : 0.000000 / -2.945154. Vector texS/T: (0.195178, -0.980768, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-329.093984, -124.152529, -124.152529) / (662.000000, 662.000000, -38.000000) // --> Vector info: d1 = 0.755288, 0.389482, 0.389482. Determinants: 256.064274, 0.000000, -24083.681006, -143459.018538 // --> Vector info: d2 = 1.999995, 1.999996, 0.749996. Determinants: -0.000418, -256.176819, -117328.402283, -143459.018538 ( -415.000000 44.000000 38.000000 ) ( -415.000000 44.000000 -662.000000 ) ( -455.000000 245.000000 -662.000000 ) ( ( -0.001785 0.000000 0.167878 ) ( 0.000000 0.001786 0.817853 ) ) 12escape/12Wreactr 0 0 0 ( -451.076928 245.780711 -662.000000 ) ( -411.076928 44.780711 -662.000000 ) ( -411.076928 44.780711 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -451.076928 245.780711 -662.000000 ) ( -455.000000 245.000000 -662.000000 ) ( -415.000000 44.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -411.076928 44.780711 -662.000000 ) ( -415.000000 44.000000 -662.000000 ) ( -415.000000 44.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -411.076928 44.780711 38.000000 ) ( -415.000000 44.000000 38.000000 ) ( -455.000000 245.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -451.076928 245.780711 38.000000 ) ( -455.000000 245.000000 38.000000 ) ( -455.000000 245.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (307/149) # points: 4 { brushDef { // Surface normal: 0.980581, -0.196116, 0.000000 // RotY/Z : 0.000000 / -0.197396. Vector texS/T: (0.196116, 0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (82.368777, 424.003084, 424.003084) / (662.000000, 662.000000, -38.000000) // --> Vector info: d1 = 0.620807, 1.230460, 1.230443. Determinants: -426.757097, -0.005540, -113307.078518, -239144.015188 // --> Vector info: d2 = 0.292822, 0.292830, 1.542830. Determinants: -0.005677, 427.042640, -352728.474898, -239144.015188 ( -738.000000 580.000000 38.000000 ) ( -738.000000 580.000000 -662.000000 ) ( -805.000000 245.000000 -662.000000 ) ( ( 0.001785 0.000000 0.473803 ) ( 0.000000 -0.001786 1.474963 ) ) 12escape/12Wreactr 0 0 0 ( -808.922323 245.784465 -662.000000 ) ( -741.922323 580.784465 -662.000000 ) ( -741.922323 580.784465 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -808.922323 245.784465 -662.000000 ) ( -805.000000 245.000000 -662.000000 ) ( -738.000000 580.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -741.922323 580.784465 -662.000000 ) ( -738.000000 580.000000 -662.000000 ) ( -738.000000 580.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -741.922323 580.784465 38.000000 ) ( -738.000000 580.000000 38.000000 ) ( -805.000000 245.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -808.922323 245.784465 38.000000 ) ( -805.000000 245.000000 38.000000 ) ( -805.000000 245.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (309/150) # points: 4 { brushDef { // Surface normal: -0.980768, 0.195178, 0.000000 // RotY/Z : 0.000000 / 2.945154. Vector texS/T: (-0.195178, -0.980768, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-356.423741, -151.482285, -151.482285) / (662.000000, 662.000000, -38.000000) // --> Vector info: d1 = 1.121074, 0.755288, 0.755288. Determinants: 256.050252, 0.000000, -69565.815764, -143459.018538 // --> Vector info: d2 = 1.999995, 1.999995, 0.749996. Determinants: 0.000000, -256.176696, -117328.345688, -143459.018538 ( -455.000000 245.000000 38.000000 ) ( -455.000000 245.000000 -662.000000 ) ( -415.000000 446.000000 -662.000000 ) ( ( -0.001785 0.000000 0.484918 ) ( 0.000000 0.001786 0.817853 ) ) 12escape/12Wreactr 0 0 0 ( -411.076928 445.219289 -662.000000 ) ( -451.076928 244.219289 -662.000000 ) ( -451.076928 244.219289 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -411.076928 445.219289 -662.000000 ) ( -415.000000 446.000000 -662.000000 ) ( -455.000000 245.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -451.076928 244.219289 -662.000000 ) ( -455.000000 245.000000 -662.000000 ) ( -455.000000 245.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -451.076928 244.219289 38.000000 ) ( -455.000000 245.000000 38.000000 ) ( -415.000000 446.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -411.076928 445.219289 38.000000 ) ( -415.000000 446.000000 38.000000 ) ( -415.000000 446.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (313/151) # points: 4 { brushDef { // Surface normal: 0.832501, -0.554024, 0.000000 // RotY/Z : 0.000000 / -0.587190. Vector texS/T: (0.554024, 0.832501, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (73.981198, 415.121931, 415.121931) / (662.000000, 662.000000, -38.000000) // --> Vector info: d1 = 0.230460, 0.840096, 0.840081. Determinants: -426.745080, -0.005042, -23458.981525, -238798.513396 // --> Vector info: d2 = 0.292830, 0.292838, 1.542837. Determinants: -0.005089, 426.425714, -352220.926966, -238798.513396 ( -549.000000 864.000000 38.000000 ) ( -549.000000 864.000000 -662.000000 ) ( -738.000000 580.000000 -662.000000 ) ( ( 0.001787 0.000000 0.098238 ) ( 0.000000 -0.001786 1.474971 ) ) 12escape/12Wreactr 0 0 0 ( -741.330004 582.216094 -662.000000 ) ( -552.330004 866.216094 -662.000000 ) ( -552.330004 866.216094 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -741.330004 582.216094 -662.000000 ) ( -738.000000 580.000000 -662.000000 ) ( -549.000000 864.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -552.330004 866.216094 -662.000000 ) ( -549.000000 864.000000 -662.000000 ) ( -549.000000 864.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -552.330004 866.216094 38.000000 ) ( -549.000000 864.000000 38.000000 ) ( -738.000000 580.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -741.330004 582.216094 38.000000 ) ( -738.000000 580.000000 38.000000 ) ( -738.000000 580.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (315/152) # points: 4 { brushDef { // Surface normal: -0.830544, 0.556953, 0.000000 // RotY/Z : 0.000000 / 2.550880. Vector texS/T: (-0.556953, -0.830544, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-343.972237, -139.287113, -139.287113) / (662.000000, 662.000000, -38.000000) // --> Vector info: d1 = 0.486853, 0.121074, 0.121074. Determinants: 256.045245, 0.000000, 18316.341777, -143279.586822 // --> Vector info: d2 = 1.999995, 1.999995, 0.749996. Determinants: 0.000000, -255.856283, -117181.596974, -143279.586822 ( -415.000000 446.000000 38.000000 ) ( -415.000000 446.000000 -662.000000 ) ( -301.000000 616.000000 -662.000000 ) ( ( -0.001787 0.000000 -0.127836 ) ( 0.000000 0.001786 0.817853 ) ) 12escape/12Wreactr 0 0 0 ( -297.677824 613.772188 -662.000000 ) ( -411.677824 443.772188 -662.000000 ) ( -411.677824 443.772188 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -297.677824 613.772188 -662.000000 ) ( -301.000000 616.000000 -662.000000 ) ( -415.000000 446.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -411.677824 443.772188 -662.000000 ) ( -415.000000 446.000000 -662.000000 ) ( -415.000000 446.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -411.677824 443.772188 38.000000 ) ( -415.000000 446.000000 38.000000 ) ( -301.000000 616.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -297.677824 613.772188 38.000000 ) ( -301.000000 616.000000 38.000000 ) ( -301.000000 616.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (319/153) # points: 4 { brushDef { // Surface normal: 0.554024, -0.832501, 0.000000 // RotY/Z : 0.000000 / -0.983607. Vector texS/T: (0.832501, 0.554024, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (21.633301, 362.774034, 362.774034) / (662.000000, 662.000000, 321.000000) // --> Vector info: d1 = 0.840300, 1.449958, 1.449746. Determinants: -207.893461, -0.072225, -93205.970121, -116328.990097 // --> Vector info: d2 = 0.292752, 0.292963, 0.902338. Determinants: -0.072074, 207.882634, -171672.292493, -116328.990097 ( -265.000000 1053.000000 -321.000000 ) ( -265.000000 1053.000000 -662.000000 ) ( -549.000000 864.000000 -662.000000 ) ( ( 0.001787 0.000001 0.801227 ) ( 0.000001 -0.001787 1.475748 ) ) 12escape/12Wreactr 0 0 0 ( -551.216094 867.330004 -662.000000 ) ( -267.216094 1056.330004 -662.000000 ) ( -267.216094 1056.330004 -321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -551.216094 867.330004 -662.000000 ) ( -549.000000 864.000000 -662.000000 ) ( -265.000000 1053.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -267.216094 1056.330004 -662.000000 ) ( -265.000000 1053.000000 -662.000000 ) ( -265.000000 1053.000000 -321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -267.216094 1056.330004 -321.000000 ) ( -265.000000 1053.000000 -321.000000 ) ( -549.000000 864.000000 -321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -551.216094 867.330004 -321.000000 ) ( -549.000000 864.000000 -321.000000 ) ( -549.000000 864.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (321/154) # points: 4 { brushDef { // Surface normal: -0.556953, 0.830544, 0.000000 // RotY/Z : 0.000000 / 2.161509. Vector texS/T: (-0.830544, -0.556953, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-297.774449, -93.089325, -93.089325) / (662.000000, 662.000000, 321.000000) // --> Vector info: d1 = 1.027851, 0.662063, 0.662065. Determinants: 124.733885, 0.000402, -34599.287336, -69797.627295 // --> Vector info: d2 = 1.000000, 0.999998, 0.390624. Determinants: 0.000529, -124.729888, 12773.720065, -69797.627295 ( -301.000000 616.000000 -321.000000 ) ( -301.000000 616.000000 -662.000000 ) ( -131.000000 730.000000 -662.000000 ) ( ( -0.001787 0.000000 0.495709 ) ( 0.000000 0.001787 -0.183011 ) ) 12escape/12Wreactr 0 0 0 ( -128.772188 726.677824 -662.000000 ) ( -298.772188 612.677824 -662.000000 ) ( -298.772188 612.677824 -321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -128.772188 726.677824 -662.000000 ) ( -131.000000 730.000000 -662.000000 ) ( -301.000000 616.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -298.772188 612.677824 -662.000000 ) ( -301.000000 616.000000 -662.000000 ) ( -301.000000 616.000000 -321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -298.772188 612.677824 -321.000000 ) ( -301.000000 616.000000 -321.000000 ) ( -131.000000 730.000000 -321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -128.772188 726.677824 -321.000000 ) ( -131.000000 730.000000 -321.000000 ) ( -131.000000 730.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (322/155) # points: 4 { brushDef { // Surface normal: 0.554024, -0.832501, 0.000000 // RotY/Z : 0.000000 / -0.983607. Vector texS/T: (0.832501, 0.554024, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (362.774034, 362.774034, 21.633301) / (207.000000, -38.000000, -38.000000) // --> Vector info: d1 = 1.449745, 1.449740, 0.840082. Determinants: -149.366269, -0.001627, -66982.406934, -83579.479688 // --> Vector info: d2 = 0.105344, 0.542844, 0.542837. Determinants: -0.001636, 149.249071, -39698.565935, -83579.479688 ( -549.000000 864.000000 38.000000 ) ( -265.000000 1053.000000 38.000000 ) ( -265.000000 1053.000000 -207.000000 ) ( ( 0.001787 0.000000 0.801422 ) ( 0.000000 -0.001786 0.474980 ) ) 12escape/12Wreactr 0 0 0 ( -267.216094 1056.330004 -207.000000 ) ( -267.216094 1056.330004 38.000000 ) ( -551.216094 867.330004 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -267.216094 1056.330004 -207.000000 ) ( -265.000000 1053.000000 -207.000000 ) ( -265.000000 1053.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -267.216094 1056.330004 38.000000 ) ( -265.000000 1053.000000 38.000000 ) ( -549.000000 864.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -551.216094 867.330004 38.000000 ) ( -549.000000 864.000000 38.000000 ) ( -549.000000 864.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -551.216094 867.330004 -207.000000 ) ( -549.000000 864.000000 -207.000000 ) ( -265.000000 1053.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (323/156) # points: 4 { brushDef { // Surface normal: 0.552902, -0.833246, 0.000000 // RotY/Z : 0.000000 / -0.984954. Vector texS/T: (0.833246, 0.552902, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (361.395320, 361.395320, 232.981925) / (312.000000, 207.000000, 207.000000) // --> Vector info: d1 = 0.449741, 0.449670, 0.219146. Determinants: -24.205027, -0.009185, 2686.403455, -13483.406469 // --> Vector info: d2 = 0.917963, 1.105463, 1.105375. Determinants: -0.009238, 24.077420, -19886.088394, -13483.406469 ( -372.000000 982.000000 -207.000000 ) ( -265.000000 1053.000000 -207.000000 ) ( -265.000000 1053.000000 -312.000000 ) ( ( 0.001795 0.000001 -0.199238 ) ( 0.000001 -0.001786 1.474856 ) ) 12escape/12Wreactr 0 0 0 ( -267.211607 1056.332986 -312.000000 ) ( -267.211607 1056.332986 -207.000000 ) ( -374.211607 985.332986 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -267.211607 1056.332986 -312.000000 ) ( -265.000000 1053.000000 -312.000000 ) ( -265.000000 1053.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -267.211607 1056.332986 -207.000000 ) ( -265.000000 1053.000000 -207.000000 ) ( -372.000000 982.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -374.211607 985.332986 -207.000000 ) ( -372.000000 982.000000 -207.000000 ) ( -372.000000 982.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -374.211607 985.332986 -312.000000 ) ( -372.000000 982.000000 -312.000000 ) ( -265.000000 1053.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (324/157) # points: 4 { brushDef { // Surface normal: 0.553084, -0.833126, 0.000000 // RotY/Z : 0.000000 / -0.984735. Vector texS/T: (0.833126, 0.553084, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (163.313662, 20.478092, 20.478092) / (207.000000, 207.000000, 312.000000) // --> Vector info: d1 = 1.094219, 0.840086, 0.840088. Determinants: -26.683988, -0.000340, -12052.879194, -14997.734829 // --> Vector info: d2 = 1.105340, 1.105337, 0.917838. Determinants: -0.000250, 26.781585, -22121.336264, -14997.734829 ( -549.000000 864.000000 -312.000000 ) ( -549.000000 864.000000 -207.000000 ) ( -430.000000 943.000000 -207.000000 ) ( ( 0.001779 0.000000 0.803647 ) ( 0.000000 -0.001786 1.474978 ) ) 12escape/12Wreactr 0 0 0 ( -432.212334 946.332503 -207.000000 ) ( -551.212334 867.332503 -207.000000 ) ( -551.212334 867.332503 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -432.212334 946.332503 -207.000000 ) ( -430.000000 943.000000 -207.000000 ) ( -549.000000 864.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -551.212334 867.332503 -207.000000 ) ( -549.000000 864.000000 -207.000000 ) ( -549.000000 864.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -551.212334 867.332503 -312.000000 ) ( -549.000000 864.000000 -312.000000 ) ( -430.000000 943.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -432.212334 946.332503 -312.000000 ) ( -430.000000 943.000000 -312.000000 ) ( -430.000000 943.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (326/158) # points: 4 { brushDef { // Surface normal: -0.556953, 0.830544, 0.000000 // RotY/Z : 0.000000 / 2.161509. Vector texS/T: (-0.830544, -0.556953, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-93.089325, -93.089325, -297.774449) / (207.000000, -38.000000, -38.000000) // --> Vector info: d1 = 0.662066, 0.662066, 1.027855. Determinants: 89.618202, 0.000110, -24858.705021, -50147.855388 // --> Vector info: d2 = 1.187501, 0.750000, 0.750000. Determinants: 0.000117, -89.549888, -41013.776419, -50147.855388 ( -131.000000 730.000000 38.000000 ) ( -301.000000 616.000000 38.000000 ) ( -301.000000 616.000000 -207.000000 ) ( ( -0.001787 0.000000 0.495708 ) ( 0.000000 0.001786 0.817857 ) ) 12escape/12Wreactr 0 0 0 ( -298.772188 612.677824 -207.000000 ) ( -298.772188 612.677824 38.000000 ) ( -128.772188 726.677824 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -298.772188 612.677824 -207.000000 ) ( -301.000000 616.000000 -207.000000 ) ( -301.000000 616.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -298.772188 612.677824 38.000000 ) ( -301.000000 616.000000 38.000000 ) ( -131.000000 730.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -128.772188 726.677824 38.000000 ) ( -131.000000 730.000000 38.000000 ) ( -131.000000 730.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -128.772188 726.677824 -207.000000 ) ( -131.000000 730.000000 -207.000000 ) ( -301.000000 616.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (327/159) # points: 4 { brushDef { // Surface normal: -0.560848, 0.827919, 0.000000 // RotY/Z : 0.000000 / 2.166206. Vector texS/T: (-0.827919, -0.560848, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-96.278932, -96.278932, -171.165512) / (312.000000, 207.000000, 207.000000) // --> Vector info: d1 = 0.662065, 0.662066, 0.795267. Determinants: 13.986149, 0.000040, -3859.320552, -7863.090995 // --> Vector info: d2 = 0.375000, 0.187500, 0.187501. Determinants: 0.000044, -14.041189, 1432.199408, -7863.090995 ( -239.000000 658.000000 -207.000000 ) ( -301.000000 616.000000 -207.000000 ) ( -301.000000 616.000000 -312.000000 ) ( ( -0.001779 0.000000 0.490815 ) ( 0.000000 0.001786 -0.182142 ) ) 12escape/12Wreactr 0 0 0 ( -298.756607 612.688325 -312.000000 ) ( -298.756607 612.688325 -207.000000 ) ( -236.756607 654.688325 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -298.756607 612.688325 -312.000000 ) ( -301.000000 616.000000 -312.000000 ) ( -301.000000 616.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -298.756607 612.688325 -207.000000 ) ( -301.000000 616.000000 -207.000000 ) ( -239.000000 658.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -236.756607 654.688325 -207.000000 ) ( -239.000000 658.000000 -207.000000 ) ( -239.000000 658.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -236.756607 654.688325 -312.000000 ) ( -239.000000 658.000000 -312.000000 ) ( -301.000000 616.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (328/160) # points: 4 { brushDef { // Surface normal: -0.558600, 0.829437, 0.000000 // RotY/Z : 0.000000 / 2.163494. Vector texS/T: (-0.829437, -0.558600, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-240.045818, -299.122040, -299.122040) / (207.000000, 207.000000, 312.000000) // --> Vector info: d1 = 0.922199, 1.027854, 1.027854. Determinants: 11.093758, 0.000014, -3057.399232, -6203.003305 // --> Vector info: d2 = 0.187501, 0.187501, 0.375000. Determinants: 0.000019, -11.076756, 1129.824416, -6203.003305 ( -131.000000 730.000000 -312.000000 ) ( -131.000000 730.000000 -207.000000 ) ( -180.000000 697.000000 -207.000000 ) ( ( -0.001788 0.000000 0.492890 ) ( 0.000000 0.001786 -0.182142 ) ) 12escape/12Wreactr 0 0 0 ( -177.765598 693.682252 -207.000000 ) ( -128.765598 726.682252 -207.000000 ) ( -128.765598 726.682252 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -177.765598 693.682252 -207.000000 ) ( -180.000000 697.000000 -207.000000 ) ( -131.000000 730.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -128.765598 726.682252 -207.000000 ) ( -131.000000 730.000000 -207.000000 ) ( -131.000000 730.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -128.765598 726.682252 -312.000000 ) ( -131.000000 730.000000 -312.000000 ) ( -180.000000 697.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -177.765598 693.682252 -312.000000 ) ( -180.000000 697.000000 -312.000000 ) ( -180.000000 697.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (330/161) # points: 4 { brushDef { // Surface normal: 0.554700, -0.832050, 0.000000 // RotY/Z : 0.000000 / -0.982794. Vector texS/T: (0.832050, 0.554700, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpipe2]: 256.000000/128.000000 // --> Vector A/B: (363.605979, 363.605979, 165.300658) / (321.000000, 312.000000, 312.000000) // --> Vector info: d1 = 0.911246, 0.926871, 0.926870. Determinants: -0.000009, 3.098521, -2620.966907, -1784.747881 // --> Vector info: d2 = 0.349673, 0.349673, 1.060724. Determinants: 6.399461, 0.000000, -2950.959645, -1784.747881 ( -430.000000 943.000000 -312.000000 ) ( -265.000000 1053.000000 -312.000000 ) ( -265.000000 1053.000000 -321.000000 ) ( ( 0.000000 -0.001736 1.468536 ) ( -0.003586 0.000000 1.653432 ) ) 12escape/00wpipe2 0 0 0 ( -267.218801 1056.328201 -321.000000 ) ( -267.218801 1056.328201 -312.000000 ) ( -432.218801 946.328201 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -267.218801 1056.328201 -321.000000 ) ( -265.000000 1053.000000 -321.000000 ) ( -265.000000 1053.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -267.218801 1056.328201 -312.000000 ) ( -265.000000 1053.000000 -312.000000 ) ( -430.000000 943.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -432.218801 946.328201 -312.000000 ) ( -430.000000 943.000000 -312.000000 ) ( -430.000000 943.000000 -321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -432.218801 946.328201 -321.000000 ) ( -430.000000 943.000000 -321.000000 ) ( -265.000000 1053.000000 -321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (331/162) # points: 4 { brushDef { // Surface normal: -0.560848, 0.827919, 0.000000 // RotY/Z : 0.000000 / 2.166206. Vector texS/T: (-0.827919, -0.560848, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-96.278932, -96.278932, -171.165512) / (321.000000, 312.000000, 312.000000) // --> Vector info: d1 = 0.662065, 0.662065, 0.795267. Determinants: 1.198812, 0.000036, -330.809007, -673.979228 // --> Vector info: d2 = 0.390624, 0.375000, 0.375000. Determinants: 0.000003, -1.170054, 112.315131, -673.979228 ( -239.000000 658.000000 -312.000000 ) ( -301.000000 616.000000 -312.000000 ) ( -301.000000 616.000000 -321.000000 ) ( ( -0.001779 0.000000 0.490830 ) ( 0.000000 0.001736 -0.166645 ) ) 12escape/12Wreactr 0 0 0 ( -298.756607 612.688325 -321.000000 ) ( -298.756607 612.688325 -312.000000 ) ( -236.756607 654.688325 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -298.756607 612.688325 -321.000000 ) ( -301.000000 616.000000 -321.000000 ) ( -301.000000 616.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -298.756607 612.688325 -312.000000 ) ( -301.000000 616.000000 -312.000000 ) ( -239.000000 658.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -236.756607 654.688325 -312.000000 ) ( -239.000000 658.000000 -312.000000 ) ( -239.000000 658.000000 -321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -236.756607 654.688325 -321.000000 ) ( -239.000000 658.000000 -321.000000 ) ( -301.000000 616.000000 -321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (332/163) # points: 4 { brushDef { // Surface normal: 0.553084, -0.833126, 0.000000 // RotY/Z : 0.000000 / -0.984735. Vector texS/T: (0.833126, 0.553084, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (163.313662, 20.478092, 20.478092) / (312.000000, 312.000000, 321.000000) // --> Vector info: d1 = 1.094215, 0.840083, 0.840088. Determinants: -2.287195, -0.000817, -1032.850735, -1285.520128 // --> Vector info: d2 = 0.917839, 0.917750, 0.902127. Determinants: -0.000807, 2.231482, -1875.991705, -1285.520128 ( -549.000000 864.000000 -321.000000 ) ( -549.000000 864.000000 -312.000000 ) ( -430.000000 943.000000 -312.000000 ) ( ( 0.001779 0.000001 0.803450 ) ( 0.000001 -0.001736 1.459325 ) ) 12escape/12Wreactr 0 0 0 ( -432.212334 946.332503 -312.000000 ) ( -551.212334 867.332503 -312.000000 ) ( -551.212334 867.332503 -321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -432.212334 946.332503 -312.000000 ) ( -430.000000 943.000000 -312.000000 ) ( -549.000000 864.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -551.212334 867.332503 -312.000000 ) ( -549.000000 864.000000 -312.000000 ) ( -549.000000 864.000000 -321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -551.212334 867.332503 -321.000000 ) ( -549.000000 864.000000 -321.000000 ) ( -430.000000 943.000000 -321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -432.212334 946.332503 -321.000000 ) ( -430.000000 943.000000 -321.000000 ) ( -430.000000 943.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (333/164) # points: 4 { brushDef { // Surface normal: -0.554700, 0.832050, 0.000000 // RotY/Z : 0.000000 / 2.158799. Vector texS/T: (-0.832050, -0.554700, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpipe2]: 256.000000/128.000000 // --> Vector A/B: (-166.132709, -295.932555, -295.932555) / (312.000000, 312.000000, 321.000000) // --> Vector info: d1 = 0.085951, 0.085951, 0.070326. Determinants: 0.000000, 2.028038, -733.155412, -1168.198613 // --> Vector info: d2 = 0.519200, 0.984375, 0.984375. Determinants: 4.186569, 0.000000, 88.997080, -1168.198613 ( -131.000000 730.000000 -321.000000 ) ( -131.000000 730.000000 -312.000000 ) ( -239.000000 658.000000 -312.000000 ) ( ( 0.000000 -0.001736 0.627595 ) ( -0.003584 0.000000 -0.076183 ) ) 12escape/00wpipe2 0 0 0 ( -236.781199 654.671799 -312.000000 ) ( -128.781199 726.671799 -312.000000 ) ( -128.781199 726.671799 -321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -236.781199 654.671799 -312.000000 ) ( -239.000000 658.000000 -312.000000 ) ( -131.000000 730.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -128.781199 726.671799 -312.000000 ) ( -131.000000 730.000000 -312.000000 ) ( -131.000000 730.000000 -321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -128.781199 726.671799 -321.000000 ) ( -131.000000 730.000000 -321.000000 ) ( -239.000000 658.000000 -321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -236.781199 654.671799 -321.000000 ) ( -239.000000 658.000000 -321.000000 ) ( -239.000000 658.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (337/165) # points: 4 { brushDef { // Surface normal: 0.196116, -0.980581, 0.000000 // RotY/Z : 0.000000 / -1.373401. Vector texS/T: (0.980581, 0.196116, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-53.343589, 288.290719, 288.290719) / (662.000000, 662.000000, 321.000000) // --> Vector info: d1 = 0.449957, 1.059618, 1.059407. Determinants: -207.894436, -0.072003, -63460.931808, -116497.298827 // --> Vector info: d2 = 0.292963, 0.293174, 0.902549. Determinants: -0.071911, 208.183406, -171950.679918, -116497.298827 ( 70.000000 1120.000000 -321.000000 ) ( 70.000000 1120.000000 -662.000000 ) ( -265.000000 1053.000000 -662.000000 ) ( ( 0.001785 0.000001 0.544742 ) ( 0.000001 -0.001787 1.476006 ) ) 12escape/12Wreactr 0 0 0 ( -265.784465 1056.922323 -662.000000 ) ( 69.215535 1123.922323 -662.000000 ) ( 69.215535 1123.922323 -321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -265.784465 1056.922323 -662.000000 ) ( -265.000000 1053.000000 -662.000000 ) ( 70.000000 1120.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.215535 1123.922323 -662.000000 ) ( 70.000000 1120.000000 -662.000000 ) ( 70.000000 1120.000000 -321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.215535 1123.922323 -321.000000 ) ( 70.000000 1120.000000 -321.000000 ) ( -265.000000 1053.000000 -321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -265.784465 1056.922323 -321.000000 ) ( -265.000000 1053.000000 -321.000000 ) ( -265.000000 1053.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (339/166) # points: 4 { brushDef { // Surface normal: -0.195178, 0.980768, 0.000000 // RotY/Z : 0.000000 / 1.767235. Vector texS/T: (-0.980768, -0.195178, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-218.940575, -13.999120, -13.999120) / (662.000000, 662.000000, 321.000000) // --> Vector info: d1 = 0.365821, 0.000013, 0.000013. Determinants: 124.740404, 0.000000, 1745.336175, -69885.036174 // --> Vector info: d2 = 1.000000, 1.000000, 0.390625. Determinants: 0.000020, -124.886187, 12789.632567, -69885.036174 ( -131.000000 730.000000 -321.000000 ) ( -131.000000 730.000000 -662.000000 ) ( 70.000000 770.000000 -662.000000 ) ( ( -0.001785 0.000000 -0.024974 ) ( 0.000000 0.001787 -0.183010 ) ) 12escape/12Wreactr 0 0 0 ( 70.780711 766.076928 -662.000000 ) ( -130.219289 726.076928 -662.000000 ) ( -130.219289 726.076928 -321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.780711 766.076928 -662.000000 ) ( 70.000000 770.000000 -662.000000 ) ( -131.000000 730.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -130.219289 726.076928 -662.000000 ) ( -131.000000 730.000000 -662.000000 ) ( -131.000000 730.000000 -321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -130.219289 726.076928 -321.000000 ) ( -131.000000 730.000000 -321.000000 ) ( 70.000000 770.000000 -321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.780711 766.076928 -321.000000 ) ( 70.000000 770.000000 -321.000000 ) ( 70.000000 770.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (340/167) # points: 4 { brushDef { // Surface normal: 0.196116, -0.980581, 0.000000 // RotY/Z : 0.000000 / -1.373401. Vector texS/T: (0.980581, 0.196116, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (288.290719, 288.290719, -53.343589) / (211.000000, -38.000000, -38.000000) // --> Vector info: d1 = 1.059405, 1.059401, 0.449740. Determinants: -151.805377, -0.001629, -46355.947149, -85066.942545 // --> Vector info: d2 = 0.099100, 0.542850, 0.542844. Determinants: -0.001483, 151.600272, -40417.353134, -85066.942545 ( -265.000000 1053.000000 38.000000 ) ( 70.000000 1120.000000 38.000000 ) ( 70.000000 1120.000000 -211.000000 ) ( ( 0.001785 0.000000 0.544935 ) ( 0.000000 -0.001782 0.475124 ) ) 12escape/12Wreactr 0 0 0 ( 69.215535 1123.922323 -211.000000 ) ( 69.215535 1123.922323 38.000000 ) ( -265.784465 1056.922323 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.215535 1123.922323 -211.000000 ) ( 70.000000 1120.000000 -211.000000 ) ( 70.000000 1120.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.215535 1123.922323 38.000000 ) ( 70.000000 1120.000000 38.000000 ) ( -265.000000 1053.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -265.784465 1056.922323 38.000000 ) ( -265.000000 1053.000000 38.000000 ) ( -265.000000 1053.000000 -211.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -265.784465 1056.922323 -211.000000 ) ( -265.000000 1053.000000 -211.000000 ) ( 70.000000 1120.000000 -211.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (341/168) # points: 4 { brushDef { // Surface normal: 0.196116, -0.980581, 0.000000 // RotY/Z : 0.000000 / -1.373401. Vector texS/T: (0.980581, 0.196116, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (288.290719, 288.290719, 237.300524) / (305.000000, 211.000000, 211.000000) // --> Vector info: d1 = 0.267846, 0.267847, 0.449271. Determinants: 17.053936, 0.000037, -6200.308988, -4793.078343 // --> Vector info: d2 = 0.936079, 0.598579, 0.598580. Determinants: 0.000045, -17.209196, 762.090561, -4793.078343 ( 20.000000 1110.000000 -211.000000 ) ( 70.000000 1120.000000 -211.000000 ) ( 70.000000 1120.000000 -305.000000 ) ( ( -0.003558 0.000000 1.293596 ) ( 0.000000 0.003590 -0.158998 ) ) 12escape/00WHULL1 0 0 0 ( 69.215535 1123.922323 -305.000000 ) ( 69.215535 1123.922323 -211.000000 ) ( 19.215535 1113.922323 -211.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.215535 1123.922323 -305.000000 ) ( 70.000000 1120.000000 -305.000000 ) ( 70.000000 1120.000000 -211.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.215535 1123.922323 -211.000000 ) ( 70.000000 1120.000000 -211.000000 ) ( 20.000000 1110.000000 -211.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 19.215535 1113.922323 -211.000000 ) ( 20.000000 1110.000000 -211.000000 ) ( 20.000000 1110.000000 -305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 19.215535 1113.922323 -305.000000 ) ( 20.000000 1110.000000 -305.000000 ) ( 70.000000 1120.000000 -305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (342/169) # points: 4 { brushDef { // Surface normal: 0.196116, -0.980581, 0.000000 // RotY/Z : 0.000000 / -1.373401. Vector texS/T: (0.980581, 0.196116, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-7.452413, -53.343589, -53.343589) / (211.000000, 211.000000, 305.000000) // --> Vector info: d1 = 0.531116, 0.449672, 0.449737. Determinants: -7.655805, -0.002976, -2347.540929, -4313.770508 // --> Vector info: d2 = 1.099244, 1.099213, 0.930463. Determinants: -0.002936, 7.744133, -6375.919695, -4313.770508 ( -265.000000 1053.000000 -305.000000 ) ( -265.000000 1053.000000 -211.000000 ) ( -220.000000 1062.000000 -211.000000 ) ( ( 0.001775 0.000001 0.544197 ) ( 0.000001 -0.001795 1.478039 ) ) 12escape/12Wreactr 0 0 0 ( -220.784465 1065.922323 -211.000000 ) ( -265.784465 1056.922323 -211.000000 ) ( -265.784465 1056.922323 -305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -220.784465 1065.922323 -211.000000 ) ( -220.000000 1062.000000 -211.000000 ) ( -265.000000 1053.000000 -211.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -265.784465 1056.922323 -211.000000 ) ( -265.000000 1053.000000 -211.000000 ) ( -265.000000 1053.000000 -305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -265.784465 1056.922323 -305.000000 ) ( -265.000000 1053.000000 -305.000000 ) ( -220.000000 1062.000000 -305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -220.784465 1065.922323 -305.000000 ) ( -220.000000 1062.000000 -305.000000 ) ( -220.000000 1062.000000 -211.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (344/170) # points: 4 { brushDef { // Surface normal: 0.196116, -0.980581, 0.000000 // RotY/Z : 0.000000 / -1.373401. Vector texS/T: (0.980581, 0.196116, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpipe2]: 256.000000/128.000000 // --> Vector A/B: (288.290719, 288.290719, -53.343589) / (321.000000, 312.000000, 312.000000) // --> Vector info: d1 = 0.911247, 0.926872, 0.926871. Determinants: -0.000009, 5.338036, -4515.327020, -3074.708767 // --> Vector info: d2 = 0.130351, 0.130352, 1.349673. Determinants: 10.973891, 0.000083, -3564.489854, -3074.708767 ( -265.000000 1053.000000 -312.000000 ) ( 70.000000 1120.000000 -312.000000 ) ( 70.000000 1120.000000 -321.000000 ) ( ( 0.000000 -0.001736 1.468538 ) ( -0.003569 0.000000 1.159293 ) ) 12escape/00wpipe2 0 0 0 ( 69.215535 1123.922323 -321.000000 ) ( 69.215535 1123.922323 -312.000000 ) ( -265.784465 1056.922323 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.215535 1123.922323 -321.000000 ) ( 70.000000 1120.000000 -321.000000 ) ( 70.000000 1120.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.215535 1123.922323 -312.000000 ) ( 70.000000 1120.000000 -312.000000 ) ( -265.000000 1053.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -265.784465 1056.922323 -312.000000 ) ( -265.000000 1053.000000 -312.000000 ) ( -265.000000 1053.000000 -321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -265.784465 1056.922323 -321.000000 ) ( -265.000000 1053.000000 -321.000000 ) ( 70.000000 1120.000000 -321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (345/171) # points: 4 { brushDef { // Surface normal: 0.196116, -0.980581, 0.000000 // RotY/Z : 0.000000 / -1.373401. Vector texS/T: (0.980581, 0.196116, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (288.290719, 288.290719, -53.343589) / (312.000000, 305.000000, 305.000000) // --> Vector info: d1 = 0.267846, 0.267846, 1.487167. Determinants: 8.535250, 0.000000, -3101.170846, -2391.440152 // --> Vector info: d2 = 0.961079, 0.936079, 0.936082. Determinants: 0.000018, -8.540727, 366.338875, -2391.440152 ( -265.000000 1053.000000 -305.000000 ) ( 70.000000 1120.000000 -305.000000 ) ( 70.000000 1120.000000 -312.000000 ) ( ( -0.003569 0.000000 1.296780 ) ( 0.000000 0.003571 -0.153188 ) ) 12escape/00WHULL1 0 0 0 ( 69.215535 1123.922323 -312.000000 ) ( 69.215535 1123.922323 -305.000000 ) ( -265.784465 1056.922323 -305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.215535 1123.922323 -312.000000 ) ( 70.000000 1120.000000 -312.000000 ) ( 70.000000 1120.000000 -305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.215535 1123.922323 -305.000000 ) ( 70.000000 1120.000000 -305.000000 ) ( -265.000000 1053.000000 -305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -265.784465 1056.922323 -305.000000 ) ( -265.000000 1053.000000 -305.000000 ) ( -265.000000 1053.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -265.784465 1056.922323 -312.000000 ) ( -265.000000 1053.000000 -312.000000 ) ( 70.000000 1120.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (346/172) # points: 4 { brushDef { // Surface normal: -0.195178, 0.980768, 0.000000 // RotY/Z : 0.000000 / 1.767235. Vector texS/T: (-0.980768, -0.195178, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-13.999120, -13.999120, -218.940575) / (312.000000, -38.000000, -38.000000) // --> Vector info: d1 = 0.000013, 0.000013, 0.365821. Determinants: 128.032680, 0.000000, 1791.400301, -71729.509269 // --> Vector info: d2 = 1.187499, 0.562499, 0.562499. Determinants: 0.000000, -128.088421, -45215.153499, -71729.509269 ( 70.000000 770.000000 38.000000 ) ( -131.000000 730.000000 38.000000 ) ( -131.000000 730.000000 -312.000000 ) ( ( -0.001785 0.000000 -0.024974 ) ( 0.000000 0.001786 0.630356 ) ) 12escape/12Wreactr 0 0 0 ( -130.219289 726.076928 -312.000000 ) ( -130.219289 726.076928 38.000000 ) ( 70.780711 766.076928 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -130.219289 726.076928 -312.000000 ) ( -131.000000 730.000000 -312.000000 ) ( -131.000000 730.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -130.219289 726.076928 38.000000 ) ( -131.000000 730.000000 38.000000 ) ( 70.000000 770.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.780711 766.076928 38.000000 ) ( 70.000000 770.000000 38.000000 ) ( 70.000000 770.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.780711 766.076928 -312.000000 ) ( 70.000000 770.000000 -312.000000 ) ( -131.000000 730.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (347/173) # points: 4 { brushDef { // Surface normal: -0.195178, 0.980768, 0.000000 // RotY/Z : 0.000000 / 1.767235. Vector texS/T: (-0.980768, -0.195178, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpipe2]: 256.000000/128.000000 // --> Vector A/B: (-13.999120, -13.999120, -218.940575) / (321.000000, 312.000000, 312.000000) // --> Vector info: d1 = 0.070326, 0.085951, 0.085951. Determinants: 0.000000, 3.202077, -1157.581782, -1844.473095 // --> Vector info: d2 = 0.984375, 0.984375, 1.715990. Determinants: 6.584539, 0.000000, -1723.474791, -1844.473095 ( 70.000000 770.000000 -312.000000 ) ( -131.000000 730.000000 -312.000000 ) ( -131.000000 730.000000 -321.000000 ) ( ( 0.000000 -0.001736 0.627595 ) ( -0.003570 0.000000 0.934400 ) ) 12escape/00wpipe2 0 0 0 ( -130.219289 726.076928 -321.000000 ) ( -130.219289 726.076928 -312.000000 ) ( 70.780711 766.076928 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -130.219289 726.076928 -321.000000 ) ( -131.000000 730.000000 -321.000000 ) ( -131.000000 730.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -130.219289 726.076928 -312.000000 ) ( -131.000000 730.000000 -312.000000 ) ( 70.000000 770.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.780711 766.076928 -312.000000 ) ( 70.000000 770.000000 -312.000000 ) ( 70.000000 770.000000 -321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.780711 766.076928 -321.000000 ) ( 70.000000 770.000000 -321.000000 ) ( -131.000000 730.000000 -321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (351/174) # points: 4 { brushDef { // Surface normal: -0.196116, -0.980581, 0.000000 // RotY/Z : 0.000000 / -1.768192. Vector texS/T: (0.980581, -0.196116, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-151.009424, 190.624883, 190.624883) / (662.000000, 662.000000, 321.000000) // --> Vector info: d1 = 0.059405, 0.669058, 0.669056. Determinants: -207.891509, -0.000653, -38313.705322, -116497.298827 // --> Vector info: d2 = 0.292850, 0.292851, 0.902226. Determinants: -0.000610, 208.183406, -171933.701321, -116497.298827 ( 405.000000 1053.000000 -321.000000 ) ( 405.000000 1053.000000 -662.000000 ) ( 70.000000 1120.000000 -662.000000 ) ( ( 0.001785 0.000000 0.328881 ) ( 0.000000 -0.001787 1.475860 ) ) 12escape/12Wreactr 0 0 0 ( 70.784465 1123.922323 -662.000000 ) ( 405.784465 1056.922323 -662.000000 ) ( 405.784465 1056.922323 -321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.784465 1123.922323 -662.000000 ) ( 70.000000 1120.000000 -662.000000 ) ( 405.000000 1053.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 405.784465 1056.922323 -662.000000 ) ( 405.000000 1053.000000 -662.000000 ) ( 405.000000 1053.000000 -321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 405.784465 1056.922323 -321.000000 ) ( 405.000000 1053.000000 -321.000000 ) ( 70.000000 1120.000000 -321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.784465 1123.922323 -321.000000 ) ( 70.000000 1120.000000 -321.000000 ) ( 70.000000 1120.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (353/175) # points: 4 { brushDef { // Surface normal: 0.195178, 0.980768, 0.000000 // RotY/Z : 0.000000 / 1.374358. Vector texS/T: (-0.980768, 0.195178, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-123.308386, 81.633069, 81.633069) / (662.000000, 662.000000, 321.000000) // --> Vector info: d1 = 0.731607, 0.365821, 0.365821. Determinants: 124.733203, 0.000006, -35747.757548, -69885.036174 // --> Vector info: d2 = 1.000000, 1.000000, 0.390625. Determinants: -0.000020, -124.886199, 12789.637773, -69885.036174 ( 70.000000 770.000000 -321.000000 ) ( 70.000000 770.000000 -662.000000 ) ( 271.000000 730.000000 -662.000000 ) ( ( -0.001785 0.000000 0.511522 ) ( 0.000000 0.001787 -0.183010 ) ) 12escape/12Wreactr 0 0 0 ( 270.219289 726.076928 -662.000000 ) ( 69.219289 766.076928 -662.000000 ) ( 69.219289 766.076928 -321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 270.219289 726.076928 -662.000000 ) ( 271.000000 730.000000 -662.000000 ) ( 70.000000 770.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.219289 766.076928 -662.000000 ) ( 70.000000 770.000000 -662.000000 ) ( 70.000000 770.000000 -321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.219289 766.076928 -321.000000 ) ( 70.000000 770.000000 -321.000000 ) ( 271.000000 730.000000 -321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 270.219289 726.076928 -321.000000 ) ( 271.000000 730.000000 -321.000000 ) ( 271.000000 730.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (354/176) # points: 4 { brushDef { // Surface normal: -0.196116, -0.980581, 0.000000 // RotY/Z : 0.000000 / -1.768192. Vector texS/T: (0.980581, -0.196116, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (190.624883, 190.624883, -151.009424) / (207.000000, -38.000000, -38.000000) // --> Vector info: d1 = 0.669057, 0.669056, 0.059402. Determinants: -149.365334, -0.000326, -27527.516090, -83700.405316 // --> Vector info: d2 = 0.105355, 0.542851, 0.542850. Determinants: -0.000176, 149.463707, -39757.172059, -83700.405316 ( 70.000000 1120.000000 38.000000 ) ( 405.000000 1053.000000 38.000000 ) ( 405.000000 1053.000000 -207.000000 ) ( ( 0.001785 0.000000 0.328882 ) ( 0.000000 -0.001786 0.474994 ) ) 12escape/12Wreactr 0 0 0 ( 405.784465 1056.922323 -207.000000 ) ( 405.784465 1056.922323 38.000000 ) ( 70.784465 1123.922323 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 405.784465 1056.922323 -207.000000 ) ( 405.000000 1053.000000 -207.000000 ) ( 405.000000 1053.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 405.784465 1056.922323 38.000000 ) ( 405.000000 1053.000000 38.000000 ) ( 70.000000 1120.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.784465 1123.922323 38.000000 ) ( 70.000000 1120.000000 38.000000 ) ( 70.000000 1120.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.784465 1123.922323 -207.000000 ) ( 70.000000 1120.000000 -207.000000 ) ( 405.000000 1053.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (355/177) # points: 4 { brushDef { // Surface normal: -0.194824, -0.980838, 0.000000 // RotY/Z : 0.000000 / -1.766874. Vector texS/T: (0.980838, -0.194824, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (192.089774, 192.089774, 43.237498) / (312.000000, 207.000000, 207.000000) // --> Vector info: d1 = 0.669057, 0.669057, 0.404269. Determinants: -27.802706, 0.000000, -5116.401859, -15629.488955 // --> Vector info: d2 = 0.917853, 1.105351, 1.105351. Determinants: 0.000000, 27.909518, -23053.337311, -15629.488955 ( 259.000000 1082.000000 -207.000000 ) ( 405.000000 1053.000000 -207.000000 ) ( 405.000000 1053.000000 -312.000000 ) ( ( 0.001779 0.000000 0.327356 ) ( 0.000000 -0.001786 1.474990 ) ) 12escape/12Wreactr 0 0 0 ( 405.779296 1056.923353 -312.000000 ) ( 405.779296 1056.923353 -207.000000 ) ( 259.779296 1085.923353 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 405.779296 1056.923353 -312.000000 ) ( 405.000000 1053.000000 -312.000000 ) ( 405.000000 1053.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 405.779296 1056.923353 -207.000000 ) ( 405.000000 1053.000000 -207.000000 ) ( 259.000000 1082.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 259.779296 1085.923353 -207.000000 ) ( 259.000000 1082.000000 -207.000000 ) ( 259.000000 1082.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 259.779296 1085.923353 -312.000000 ) ( 259.000000 1082.000000 -312.000000 ) ( 405.000000 1053.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (356/178) # points: 4 { brushDef { // Surface normal: -0.194557, -0.980891, 0.000000 // RotY/Z : 0.000000 / -1.766602. Vector texS/T: (0.980891, -0.194557, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-25.884179, -149.241384, -149.241384) / (207.000000, 207.000000, 312.000000) // --> Vector info: d1 = 0.279267, 0.059403, 0.059403. Determinants: -23.085709, 0.000000, -4214.766312, -12952.506514 // --> Vector info: d2 = 1.105350, 1.105349, 0.917850. Determinants: -0.000075, 23.129402, -19104.838388, -12952.506514 ( 70.000000 1120.000000 -312.000000 ) ( 70.000000 1120.000000 -207.000000 ) ( 191.000000 1096.000000 -207.000000 ) ( ( 0.001782 0.000000 0.325402 ) ( 0.000000 -0.001786 1.474992 ) ) 12escape/12Wreactr 0 0 0 ( 191.778228 1099.923565 -207.000000 ) ( 70.778228 1123.923565 -207.000000 ) ( 70.778228 1123.923565 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 191.778228 1099.923565 -207.000000 ) ( 191.000000 1096.000000 -207.000000 ) ( 70.000000 1120.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.778228 1123.923565 -207.000000 ) ( 70.000000 1120.000000 -207.000000 ) ( 70.000000 1120.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.778228 1123.923565 -312.000000 ) ( 70.000000 1120.000000 -312.000000 ) ( 191.000000 1096.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 191.778228 1099.923565 -312.000000 ) ( 191.000000 1096.000000 -312.000000 ) ( 191.000000 1096.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (358/179) # points: 4 { brushDef { // Surface normal: 0.195178, 0.980768, 0.000000 // RotY/Z : 0.000000 / 1.374358. Vector texS/T: (-0.980768, 0.195178, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (81.633069, 81.633069, -123.308386) / (207.000000, -38.000000, -38.000000) // --> Vector info: d1 = 0.365821, 0.365821, 0.731607. Determinants: 89.617713, -0.000006, -25683.871523, -50210.656488 // --> Vector info: d2 = 1.187499, 0.750000, 0.750000. Determinants: 0.000000, -89.661496, -41065.153140, -50210.656488 ( 271.000000 730.000000 38.000000 ) ( 70.000000 770.000000 38.000000 ) ( 70.000000 770.000000 -207.000000 ) ( ( -0.001785 0.000000 0.511522 ) ( 0.000000 0.001786 0.817857 ) ) 12escape/12Wreactr 0 0 0 ( 69.219289 766.076928 -207.000000 ) ( 69.219289 766.076928 38.000000 ) ( 270.219289 726.076928 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.219289 766.076928 -207.000000 ) ( 70.000000 770.000000 -207.000000 ) ( 70.000000 770.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.219289 766.076928 38.000000 ) ( 70.000000 770.000000 38.000000 ) ( 271.000000 730.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 270.219289 726.076928 38.000000 ) ( 271.000000 730.000000 38.000000 ) ( 271.000000 730.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 270.219289 726.076928 -207.000000 ) ( 271.000000 730.000000 -207.000000 ) ( 70.000000 770.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (359/180) # points: 4 { brushDef { // Surface normal: 0.196116, 0.980581, 0.000000 // RotY/Z : 0.000000 / 1.373401. Vector texS/T: (-0.980581, 0.196116, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (82.368777, 82.368777, 26.279562) / (312.000000, 207.000000, 207.000000) // --> Vector info: d1 = 0.365821, 0.365821, 0.465536. Determinants: 10.470096, -0.000002, -3016.861836, -5889.367538 // --> Vector info: d2 = 1.187499, 1.000000, 0.999999. Determinants: -0.000068, -10.516654, -3712.413733, -5889.367538 ( 125.000000 759.000000 -207.000000 ) ( 70.000000 770.000000 -207.000000 ) ( 70.000000 770.000000 -312.000000 ) ( ( -0.001778 0.000000 0.512256 ) ( 0.000000 0.001786 0.630359 ) ) 12escape/12Wreactr 0 0 0 ( 69.215535 766.077677 -312.000000 ) ( 69.215535 766.077677 -207.000000 ) ( 124.215535 755.077677 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.215535 766.077677 -312.000000 ) ( 70.000000 770.000000 -312.000000 ) ( 70.000000 770.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.215535 766.077677 -207.000000 ) ( 70.000000 770.000000 -207.000000 ) ( 125.000000 759.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.215535 755.077677 -207.000000 ) ( 125.000000 759.000000 -207.000000 ) ( 125.000000 759.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.215535 755.077677 -312.000000 ) ( 125.000000 759.000000 -312.000000 ) ( 70.000000 770.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (361/181) # points: 4 { brushDef { // Surface normal: 0.188847, 0.982006, 0.000000 // RotY/Z : 0.000000 / 1.380808. Vector texS/T: (-0.982006, 0.188847, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-48.835936, -128.265150, -128.265150) / (207.000000, 207.000000, 312.000000) // --> Vector info: d1 = 0.590537, 0.731607, 0.731607. Determinants: 14.812426, 0.000000, -4201.737837, -8340.067446 // --> Vector info: d2 = 0.187500, 0.187500, 0.374999. Determinants: 0.000000, -14.892873, 1519.058159, -8340.067446 ( 271.000000 730.000000 -312.000000 ) ( 271.000000 730.000000 -207.000000 ) ( 193.000000 745.000000 -207.000000 ) ( ( -0.001776 0.000000 0.503801 ) ( 0.000000 0.001786 -0.182140 ) ) 12escape/12Wreactr 0 0 0 ( 192.244610 741.071974 -207.000000 ) ( 270.244610 726.071974 -207.000000 ) ( 270.244610 726.071974 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 192.244610 741.071974 -207.000000 ) ( 193.000000 745.000000 -207.000000 ) ( 271.000000 730.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 270.244610 726.071974 -207.000000 ) ( 271.000000 730.000000 -207.000000 ) ( 271.000000 730.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 270.244610 726.071974 -312.000000 ) ( 271.000000 730.000000 -312.000000 ) ( 193.000000 745.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 192.244610 741.071974 -312.000000 ) ( 193.000000 745.000000 -312.000000 ) ( 193.000000 745.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (362/182) # points: 4 { brushDef { // Surface normal: -0.194824, -0.980838, 0.000000 // RotY/Z : 0.000000 / -1.766874. Vector texS/T: (0.980838, -0.194824, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (192.089774, 192.089774, 43.237498) / (321.000000, 312.000000, 312.000000) // --> Vector info: d1 = 0.669056, 0.669057, 0.404269. Determinants: -2.383089, 0.000142, -438.592996, -1339.670482 // --> Vector info: d2 = 0.902226, 0.917853, 0.917851. Determinants: -0.000012, 2.325994, -1955.327996, -1339.670482 ( 259.000000 1082.000000 -312.000000 ) ( 405.000000 1053.000000 -312.000000 ) ( 405.000000 1053.000000 -321.000000 ) ( ( 0.001779 0.000000 0.327389 ) ( 0.000000 -0.001736 1.459559 ) ) 12escape/12Wreactr 0 0 0 ( 405.779296 1056.923353 -321.000000 ) ( 405.779296 1056.923353 -312.000000 ) ( 259.779296 1085.923353 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 405.779296 1056.923353 -321.000000 ) ( 405.000000 1053.000000 -321.000000 ) ( 405.000000 1053.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 405.779296 1056.923353 -312.000000 ) ( 405.000000 1053.000000 -312.000000 ) ( 259.000000 1082.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 259.779296 1085.923353 -312.000000 ) ( 259.000000 1082.000000 -312.000000 ) ( 259.000000 1082.000000 -321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 259.779296 1085.923353 -321.000000 ) ( 259.000000 1082.000000 -321.000000 ) ( 405.000000 1053.000000 -321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (363/183) # points: 4 { brushDef { // Surface normal: 0.199179, 0.979963, 0.000000 // RotY/Z : 0.000000 / 1.370276. Vector texS/T: (-0.979963, 0.199179, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpipe2]: 256.000000/128.000000 // --> Vector A/B: (84.770785, 84.770785, -40.744154) / (321.000000, 312.000000, 312.000000) // --> Vector info: d1 = 0.070326, 0.085951, 0.085951. Determinants: 0.000002, 1.961169, -708.977922, -1129.634454 // --> Vector info: d2 = 0.715990, 0.715990, 1.165422. Determinants: 4.044886, 0.000008, -1151.697660, -1129.634454 ( 193.000000 745.000000 -312.000000 ) ( 70.000000 770.000000 -312.000000 ) ( 70.000000 770.000000 -321.000000 ) ( ( 0.000000 -0.001736 0.627617 ) ( -0.003581 0.000000 1.019531 ) ) 12escape/00wpipe2 0 0 0 ( 69.203282 766.080148 -321.000000 ) ( 69.203282 766.080148 -312.000000 ) ( 192.203282 741.080148 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.203282 766.080148 -321.000000 ) ( 70.000000 770.000000 -321.000000 ) ( 70.000000 770.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.203282 766.080148 -312.000000 ) ( 70.000000 770.000000 -312.000000 ) ( 193.000000 745.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 192.203282 741.080148 -312.000000 ) ( 193.000000 745.000000 -312.000000 ) ( 193.000000 745.000000 -321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 192.203282 741.080148 -321.000000 ) ( 193.000000 745.000000 -321.000000 ) ( 70.000000 770.000000 -321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (364/184) # points: 4 { brushDef { // Surface normal: -0.197114, -0.980381, 0.000000 // RotY/Z : 0.000000 / -1.769209. Vector texS/T: (0.980381, -0.197114, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpipe2]: 256.000000/128.000000 // --> Vector A/B: (40.641706, -152.140554, -152.140554) / (312.000000, 312.000000, 321.000000) // --> Vector info: d1 = 0.915152, 0.915154, 0.930779. Determinants: 0.000017, -3.012223, -648.012121, -1735.040345 // --> Vector info: d2 = 0.820080, 0.130352, 0.130352. Determinants: -6.207556, 0.000000, -1170.586269, -1735.040345 ( 70.000000 1120.000000 -321.000000 ) ( 70.000000 1120.000000 -312.000000 ) ( 259.000000 1082.000000 -312.000000 ) ( ( 0.000000 0.001736 0.373485 ) ( 0.003578 0.000000 0.674674 ) ) 12escape/00wpipe2 0 0 0 ( 259.788454 1085.921523 -312.000000 ) ( 70.788454 1123.921523 -312.000000 ) ( 70.788454 1123.921523 -321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 259.788454 1085.921523 -312.000000 ) ( 259.000000 1082.000000 -312.000000 ) ( 70.000000 1120.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.788454 1123.921523 -312.000000 ) ( 70.000000 1120.000000 -312.000000 ) ( 70.000000 1120.000000 -321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.788454 1123.921523 -321.000000 ) ( 70.000000 1120.000000 -321.000000 ) ( 259.000000 1082.000000 -321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 259.788454 1085.921523 -321.000000 ) ( 259.000000 1082.000000 -321.000000 ) ( 259.000000 1082.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (365/185) # points: 4 { brushDef { // Surface normal: 0.188847, 0.982006, 0.000000 // RotY/Z : 0.000000 / 1.380808. Vector texS/T: (-0.982006, 0.188847, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-48.835936, -128.265150, -128.265150) / (312.000000, 312.000000, 321.000000) // --> Vector info: d1 = 0.590537, 0.731607, 0.731607. Determinants: 1.269637, 0.000000, -360.148957, -714.862924 // --> Vector info: d2 = 0.374999, 0.374999, 0.390625. Determinants: 0.000000, -1.241134, 119.160681, -714.862924 ( 271.000000 730.000000 -321.000000 ) ( 271.000000 730.000000 -312.000000 ) ( 193.000000 745.000000 -312.000000 ) ( ( -0.001776 0.000000 0.503801 ) ( 0.000000 0.001736 -0.166690 ) ) 12escape/12Wreactr 0 0 0 ( 192.244610 741.071974 -312.000000 ) ( 270.244610 726.071974 -312.000000 ) ( 270.244610 726.071974 -321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 192.244610 741.071974 -312.000000 ) ( 193.000000 745.000000 -312.000000 ) ( 271.000000 730.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 270.244610 726.071974 -312.000000 ) ( 271.000000 730.000000 -312.000000 ) ( 271.000000 730.000000 -321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 270.244610 726.071974 -321.000000 ) ( 271.000000 730.000000 -321.000000 ) ( 193.000000 745.000000 -321.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 192.244610 741.071974 -321.000000 ) ( 193.000000 745.000000 -321.000000 ) ( 193.000000 745.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (369/186) # points: 4 { brushDef { // Surface normal: -0.554024, -0.832501, 0.000000 // RotY/Z : 0.000000 / -2.157986. Vector texS/T: (0.832501, -0.554024, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-246.223895, 94.916839, 94.916839) / (662.000000, 662.000000, -38.000000) // --> Vector info: d1 = 0.669058, 1.278694, 1.278693. Determinants: -426.745413, -0.000325, -264844.721820, -238798.513396 // --> Vector info: d2 = 0.292851, 0.292852, 1.542851. Determinants: -0.000334, 426.425673, -352226.368328, -238798.513396 ( 689.000000 864.000000 38.000000 ) ( 689.000000 864.000000 -662.000000 ) ( 405.000000 1053.000000 -662.000000 ) ( ( 0.001787 0.000000 1.109072 ) ( 0.000000 -0.001786 1.474994 ) ) 12escape/12Wreactr 0 0 0 ( 407.216094 1056.330004 -662.000000 ) ( 691.216094 867.330004 -662.000000 ) ( 691.216094 867.330004 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 407.216094 1056.330004 -662.000000 ) ( 405.000000 1053.000000 -662.000000 ) ( 689.000000 864.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 691.216094 867.330004 -662.000000 ) ( 689.000000 864.000000 -662.000000 ) ( 689.000000 864.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 691.216094 867.330004 38.000000 ) ( 689.000000 864.000000 38.000000 ) ( 405.000000 1053.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 407.216094 1056.330004 38.000000 ) ( 405.000000 1053.000000 38.000000 ) ( 405.000000 1053.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (371/187) # points: 4 { brushDef { // Surface normal: 0.556953, 0.830544, 0.000000 // RotY/Z : 0.000000 / 0.980084. Vector texS/T: (-0.830544, 0.556953, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-23.186834, 181.498290, 181.498290) / (662.000000, 662.000000, -38.000000) // --> Vector info: d1 = 1.097387, 0.731607, 0.731607. Determinants: 256.045871, 0.000000, -151296.290802, -143279.586822 // --> Vector info: d2 = 2.000000, 2.000000, 0.750000. Determinants: 0.000418, -255.856283, -117182.373073, -143279.586822 ( 271.000000 730.000000 38.000000 ) ( 271.000000 730.000000 -662.000000 ) ( 441.000000 616.000000 -662.000000 ) ( ( -0.001787 0.000000 1.055951 ) ( 0.000000 0.001786 0.817858 ) ) 12escape/12Wreactr 0 0 0 ( 438.772188 612.677824 -662.000000 ) ( 268.772188 726.677824 -662.000000 ) ( 268.772188 726.677824 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.772188 612.677824 -662.000000 ) ( 441.000000 616.000000 -662.000000 ) ( 271.000000 730.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 268.772188 726.677824 -662.000000 ) ( 271.000000 730.000000 -662.000000 ) ( 271.000000 730.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 268.772188 726.677824 38.000000 ) ( 271.000000 730.000000 38.000000 ) ( 441.000000 616.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.772188 612.677824 38.000000 ) ( 441.000000 616.000000 38.000000 ) ( 441.000000 616.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (375/188) # points: 4 { brushDef { // Surface normal: -0.185496, 0.927478, -0.324617 // RotY/Z : 0.330607 / 1.768192. Vector texS/T: (-0.980581, -0.196116, 0.000000) / (0.063663, -0.318313, -0.945845) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (-286.721790, 54.912518, 6.864065) / (169.051689, 169.051689, -571.026919) // --> Vector info: d1 = 0.572536, 1.182173, 1.096810. Determinants: -451.179849, 0.129250, -274142.672223, -252836.242705 // --> Vector info: d2 = 0.542769, 0.542783, 1.864388. Determinants: -0.009705, 451.506471, -213562.498237, -252836.242705 ( 70.000000 -385.000000 738.000000 ) ( 70.000000 -630.000000 38.000000 ) ( 405.000000 -563.000000 38.000000 ) ( ( 0.001784 -0.000001 1.084270 ) ( 0.000000 -0.001786 0.844667 ) ) 12escape/12Wreactr 0 0 0 ( 405.741982 -566.709911 39.298469 ) ( 70.741982 -633.709911 39.298469 ) ( 70.741982 -388.709911 739.298469 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 405.741982 -566.709911 39.298469 ) ( 405.000000 -563.000000 38.000000 ) ( 70.000000 -630.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.741982 -633.709911 39.298469 ) ( 70.000000 -630.000000 38.000000 ) ( 70.000000 -385.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.741982 -388.709911 739.298469 ) ( 70.000000 -385.000000 738.000000 ) ( 311.000000 -337.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.741982 -340.709911 739.298469 ) ( 311.000000 -337.000000 738.000000 ) ( 405.000000 -563.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (377/189) # points: 4 { brushDef { // Surface normal: 0.184628, -0.927753, 0.324325 // RotY/Z : -0.330298 / -1.374358. Vector texS/T: (0.980768, 0.195178, 0.000000) / (0.063301, -0.318087, -0.945946) // Texture width/height [12Wreactr]: 256.000000/256.000000 // --> Vector A/B: (14.003999, 218.945454, 170.863430) / (57.549533, 57.549533, -682.450547) // --> Vector info: d1 = 1.292111, 0.926335, 1.011651. Determinants: 270.674313, -0.102334, -199741.866588, -151656.693212 // --> Vector info: d2 = 1.749996, 1.749996, 0.428406. Determinants: 0.000000, -270.848445, -249811.342668, -151656.693212 ( 177.000000 -14.000000 738.000000 ) ( 271.000000 -240.000000 38.000000 ) ( 70.000000 -280.000000 38.000000 ) ( ( -0.001785 0.000001 1.317066 ) ( 0.000000 0.001786 1.647216 ) ) 12escape/12Wreactr 0 0 0 ( 69.261490 -276.288987 36.702702 ) ( 270.261490 -236.288987 36.702702 ) ( 176.261490 -10.288987 736.702702 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.261490 -276.288987 36.702702 ) ( 70.000000 -280.000000 38.000000 ) ( 271.000000 -240.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 270.261490 -236.288987 36.702702 ) ( 271.000000 -240.000000 38.000000 ) ( 177.000000 -14.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 176.261490 -10.288987 736.702702 ) ( 177.000000 -14.000000 738.000000 ) ( 70.000000 -35.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.261490 -31.288987 736.702702 ) ( 70.000000 -35.000000 738.000000 ) ( 70.000000 -280.000000 38.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (379/190) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (138.000000, 47.000000, -7.000000) / (189.000000, 128.000000, 182.000000) // --> Vector info: d1 = 1.000000, 2.560705, 2.775534. Determinants: 97.382618, 64.728688, -33880.523280, -8208.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.078894. Determinants: 65.812529, -98.179370, 1265.771935, -8208.000000 ( -182.000000 -7.000000 983.000000 ) ( -128.000000 47.000000 983.000000 ) ( -189.000000 138.000000 983.000000 ) ( ( -0.011864 -0.007886 4.127744 ) ( -0.008018 0.011961 -0.154212 ) ) 12escape/00_base8 0 0 0 ( -189.000000 138.000000 987.000000 ) ( -128.000000 47.000000 987.000000 ) ( -182.000000 -7.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -189.000000 138.000000 987.000000 ) ( -189.000000 138.000000 983.000000 ) ( -128.000000 47.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -128.000000 47.000000 987.000000 ) ( -128.000000 47.000000 983.000000 ) ( -182.000000 -7.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -182.000000 -7.000000 987.000000 ) ( -182.000000 -7.000000 983.000000 ) ( -260.000000 108.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -260.000000 108.000000 987.000000 ) ( -260.000000 108.000000 983.000000 ) ( -189.000000 138.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (381/191) # points: 4 { brushDef { // Surface normal: 0.555573, 0.383154, -0.737924 // RotY/Z : 0.829988 / 0.603749. Vector texS/T: (-0.567733, 0.823213, 0.000000) / (-0.607468, -0.418943, -0.674884) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (48.257301, 83.485131, 131.969526) / (-186.475436, -186.475436, -549.500591) // --> Vector info: d1 = 0.000000, 0.072682, 5.311854. Determinants: -26.385241, 181.040749, 35032.927016, -12788.588429 // --> Vector info: d2 = 0.999999, 0.504736, 0.511735. Determinants: 179.792877, 24.259065, -16941.178513, -12788.588429 ( -202.000000 21.000000 983.000000 ) ( -395.000000 -171.000000 738.000000 ) ( -375.000000 -200.000000 738.000000 ) ( ( 0.002063 -0.014156 -2.739390 ) ( -0.014059 -0.001897 1.324711 ) ) 12escape/00flite1 0 0 0 ( -377.222294 -201.532616 740.951694 ) ( -397.222294 -172.532616 740.951694 ) ( -204.222294 19.467384 985.951694 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -377.222294 -201.532616 740.951694 ) ( -375.000000 -200.000000 738.000000 ) ( -395.000000 -171.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -397.222294 -172.532616 740.951694 ) ( -395.000000 -171.000000 738.000000 ) ( -202.000000 21.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -204.222294 19.467384 985.951694 ) ( -202.000000 21.000000 983.000000 ) ( -182.000000 -7.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -184.222294 -8.532616 985.951694 ) ( -182.000000 -7.000000 983.000000 ) ( -375.000000 -200.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (384/192) # points: 4 { brushDef { // Surface normal: 0.562131, 0.374754, -0.737271 // RotY/Z : 0.829022 / 0.588003. Vector texS/T: (-0.554700, 0.832050, 0.000000) / (-0.613446, -0.408964, -0.675597) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (251.279189, 287.334702, 234.083483) / (-186.141982, -186.141982, -548.784103) // --> Vector info: d1 = 1.074270, 1.000000, 6.240196. Determinants: 26.933306, 184.983012, 13618.983612, -13075.247608 // --> Vector info: d2 = 1.505983, 1.000000, 1.000000. Determinants: 183.490618, -26.944195, -70813.915315, -13075.247608 ( -260.000000 108.000000 983.000000 ) ( -512.000000 4.000000 738.000000 ) ( -492.000000 -26.000000 738.000000 ) ( ( -0.002060 -0.014148 -1.041585 ) ( -0.014033 0.002061 5.415876 ) ) 12escape/00flite1 0 0 0 ( -494.248523 -27.499016 740.949084 ) ( -514.248523 2.500984 740.949084 ) ( -262.248523 106.500984 985.949084 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -494.248523 -27.499016 740.949084 ) ( -492.000000 -26.000000 738.000000 ) ( -512.000000 4.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -514.248523 2.500984 740.949084 ) ( -512.000000 4.000000 738.000000 ) ( -260.000000 108.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -262.248523 106.500984 985.949084 ) ( -260.000000 108.000000 983.000000 ) ( -240.000000 79.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -242.248523 77.500984 985.949084 ) ( -240.000000 79.000000 983.000000 ) ( -492.000000 -26.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (385/193) # points: 4 { brushDef { // Surface normal: 0.560997, 0.375288, -0.737863 // RotY/Z : 0.829899 / 0.589592. Vector texS/T: (-0.556022, 0.831167, 0.000000) / (-0.613288, -0.410268, -0.674951) // Texture width/height [10wgril1]: 32.000000/64.000000 // --> Vector A/B: (77.499192, 251.952624, 199.107576) / (-185.709070, -185.709070, -548.698603) // --> Vector info: d1 = 11.022399, 11.022387, 0.653088. Determinants: 0.004492, -1808.960443, -1033931.585231, -63324.769838 // --> Vector info: d2 = 1.000000, 3.499794, 2.745638. Determinants: -907.399141, 0.536709, 7097.616839, -63324.769838 ( -240.000000 79.000000 983.000000 ) ( -492.000000 -26.000000 738.000000 ) ( -395.000000 -171.000000 738.000000 ) ( ( 0.000000 0.028566 16.327443 ) ( 0.014329 -0.000008 -0.112083 ) ) 12escape/10wgril1 0 0 0 ( -397.243988 -172.501150 740.951452 ) ( -494.243988 -27.501150 740.951452 ) ( -242.243988 77.498850 985.951452 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -397.243988 -172.501150 740.951452 ) ( -395.000000 -171.000000 738.000000 ) ( -492.000000 -26.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -494.243988 -27.501150 740.951452 ) ( -492.000000 -26.000000 738.000000 ) ( -240.000000 79.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -242.243988 77.498850 985.951452 ) ( -240.000000 79.000000 983.000000 ) ( -202.000000 21.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -204.243988 19.498850 985.951452 ) ( -202.000000 21.000000 983.000000 ) ( -395.000000 -171.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (387/194) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (47.000000, -14.000000, -85.000000) / (128.000000, 37.000000, 67.000000) // --> Vector info: d1 = 1.000000, 2.560610, 2.775399. Determinants: 66.364129, 97.701144, -23915.860473, -8291.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.079007. Determinants: 98.189655, -65.819445, -4481.024854, -8291.000000 ( -67.000000 -85.000000 983.000000 ) ( -37.000000 -14.000000 983.000000 ) ( -128.000000 47.000000 983.000000 ) ( ( -0.008004 -0.011784 2.884557 ) ( -0.011843 0.007939 0.540469 ) ) 12escape/00_base8 0 0 0 ( -128.000000 47.000000 987.000000 ) ( -37.000000 -14.000000 987.000000 ) ( -67.000000 -85.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -128.000000 47.000000 987.000000 ) ( -128.000000 47.000000 983.000000 ) ( -37.000000 -14.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -37.000000 -14.000000 987.000000 ) ( -37.000000 -14.000000 983.000000 ) ( -67.000000 -85.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -67.000000 -85.000000 987.000000 ) ( -67.000000 -85.000000 983.000000 ) ( -182.000000 -7.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -182.000000 -7.000000 987.000000 ) ( -182.000000 -7.000000 983.000000 ) ( -128.000000 47.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (389/195) # points: 4 { brushDef { // Surface normal: 0.369519, 0.564003, -0.738483 // RotY/Z : 0.830817 / 0.990794. Vector texS/T: (-0.836461, 0.548026, 0.000000) / (-0.404708, -0.617712, -0.674273) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-41.649996, -6.980124, 43.294074) / (-220.239233, -220.239233, -583.593750) // --> Vector info: d1 = 0.984821, 1.057510, 6.296537. Determinants: -26.411922, 177.982007, 25692.329273, -12597.454465 // --> Vector info: d2 = 1.012588, 0.517384, 0.524901. Determinants: 179.934605, 25.156592, 278.712354, -12597.454465 ( -95.000000 -66.000000 983.000000 ) ( -200.000000 -318.000000 738.000000 ) ( -171.000000 -337.000000 738.000000 ) ( ( 0.002097 -0.014128 -2.039486 ) ( -0.014283 -0.001997 -0.022124 ) ) 12escape/00flite1 0 0 0 ( -172.478076 -339.256011 740.953930 ) ( -201.478076 -320.256011 740.953930 ) ( -96.478076 -68.256011 985.953930 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -172.478076 -339.256011 740.953930 ) ( -171.000000 -337.000000 738.000000 ) ( -200.000000 -318.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -201.478076 -320.256011 740.953930 ) ( -200.000000 -318.000000 738.000000 ) ( -95.000000 -66.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -96.478076 -68.256011 985.953930 ) ( -95.000000 -66.000000 983.000000 ) ( -67.000000 -85.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -68.478076 -87.256011 985.953930 ) ( -67.000000 -85.000000 983.000000 ) ( -171.000000 -337.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (392/196) # points: 4 { brushDef { // Surface normal: 0.382712, 0.554933, -0.738635 // RotY/Z : 0.831043 / 0.967047. Vector texS/T: (-0.823213, 0.567733, 0.000000) / (-0.419347, -0.608053, -0.674106) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (159.930374, 195.158204, 145.850596) / (-218.624378, -218.624378, -582.068678) // --> Vector info: d1 = 1.074212, 1.000000, 6.240209. Determinants: 26.971957, 180.941958, 21491.170299, -12803.354014 // --> Vector info: d2 = 0.505488, 0.000000, 0.000000. Determinants: 183.716875, -24.924419, -41302.940864, -12803.354014 ( -182.000000 -7.000000 983.000000 ) ( -375.000000 -200.000000 738.000000 ) ( -346.000000 -220.000000 738.000000 ) ( ( -0.002107 -0.014132 -1.678558 ) ( -0.014349 0.001947 3.225947 ) ) 12escape/00flite1 0 0 0 ( -347.530849 -222.219731 740.954538 ) ( -376.530849 -202.219731 740.954538 ) ( -183.530849 -9.219731 985.954538 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -347.530849 -222.219731 740.954538 ) ( -346.000000 -220.000000 738.000000 ) ( -375.000000 -200.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.530849 -202.219731 740.954538 ) ( -375.000000 -200.000000 738.000000 ) ( -182.000000 -7.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -183.530849 -9.219731 985.954538 ) ( -182.000000 -7.000000 983.000000 ) ( -153.000000 -27.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -154.530849 -29.219731 985.954538 ) ( -153.000000 -27.000000 983.000000 ) ( -346.000000 -220.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (393/197) # points: 4 { brushDef { // Surface normal: 0.376185, 0.560439, -0.737830 // RotY/Z : 0.829850 / 0.979639. Vector texS/T: (-0.830296, 0.557322, 0.000000) / (-0.411209, -0.612618, -0.674986) // Texture width/height [10wgril1]: 32.000000/64.000000 // --> Vector A/B: (-11.169192, 164.671646, 111.987638) / (-221.085790, -221.085790, -584.056030) // --> Vector info: d1 = 11.021679, 11.021679, 0.652459. Determinants: 0.000000, -1823.332375, -1106571.435913, -63824.990905 // --> Vector info: d2 = 0.000005, 2.499938, 1.745410. Determinants: -907.401055, -0.970302, -10349.785310, -63824.990905 ( -153.000000 -27.000000 983.000000 ) ( -346.000000 -220.000000 738.000000 ) ( -200.000000 -318.000000 738.000000 ) ( ( 0.000000 0.028568 17.337589 ) ( 0.014217 0.000015 0.162159 ) ) 12escape/10wgril1 0 0 0 ( -201.504740 -320.241755 740.951320 ) ( -347.504740 -222.241755 740.951320 ) ( -154.504740 -29.241755 985.951320 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -201.504740 -320.241755 740.951320 ) ( -200.000000 -318.000000 738.000000 ) ( -346.000000 -220.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -347.504740 -222.241755 740.951320 ) ( -346.000000 -220.000000 738.000000 ) ( -153.000000 -27.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -154.504740 -29.241755 985.951320 ) ( -153.000000 -27.000000 983.000000 ) ( -95.000000 -66.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -96.504740 -68.241755 985.951320 ) ( -95.000000 -66.000000 983.000000 ) ( -200.000000 -318.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (395/198) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (245.000000, 138.000000, 108.000000) / (210.000000, 189.000000, 260.000000) // --> Vector info: d1 = 1.874982, 1.874976, 0.796052. Determinants: -22.657879, 115.444675, -34117.680135, -8227.000000 // --> Vector info: d2 = 0.997386, 2.558083, 2.772957. Determinants: 115.321796, 23.829369, -41463.504066, -8227.000000 ( -260.000000 108.000000 983.000000 ) ( -189.000000 138.000000 983.000000 ) ( -210.000000 245.000000 983.000000 ) ( ( 0.002754 -0.014032 4.147038 ) ( -0.014017 -0.002896 5.039930 ) ) 12escape/00_base8 0 0 0 ( -210.000000 245.000000 987.000000 ) ( -189.000000 138.000000 987.000000 ) ( -260.000000 108.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 245.000000 987.000000 ) ( -210.000000 245.000000 983.000000 ) ( -189.000000 138.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -189.000000 138.000000 987.000000 ) ( -189.000000 138.000000 983.000000 ) ( -260.000000 108.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -260.000000 108.000000 987.000000 ) ( -260.000000 108.000000 983.000000 ) ( -287.000000 245.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -287.000000 245.000000 987.000000 ) ( -287.000000 245.000000 983.000000 ) ( -210.000000 245.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (397/199) # points: 4 { brushDef { // Surface normal: 0.661141, 0.136117, -0.737811 // RotY/Z : 0.829822 / 0.203045. Vector texS/T: (-0.201653, 0.979457, 0.000000) / (-0.722654, -0.148782, -0.675007) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (107.164124, 141.877233, 192.924230) / (-128.751729, -128.751729, -491.710686) // --> Vector info: d1 = 0.000000, 0.071862, 5.311777. Determinants: -26.082809, 178.225428, 25741.967606, -12599.434154 // --> Vector info: d2 = 0.999999, 0.510215, 0.512062. Determinants: 177.771705, 25.066142, -28422.864918, -12599.434154 ( -267.000000 142.000000 983.000000 ) ( -519.000000 38.000000 738.000000 ) ( -512.000000 4.000000 738.000000 ) ( ( 0.002070 -0.014146 -2.043105 ) ( -0.014109 -0.001989 2.255884 ) ) 12escape/00flite1 0 0 0 ( -514.644563 3.455531 740.951244 ) ( -521.644563 37.455531 740.951244 ) ( -269.644563 141.455531 985.951244 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -514.644563 3.455531 740.951244 ) ( -512.000000 4.000000 738.000000 ) ( -519.000000 38.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -521.644563 37.455531 740.951244 ) ( -519.000000 38.000000 738.000000 ) ( -267.000000 142.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -269.644563 141.455531 985.951244 ) ( -267.000000 142.000000 983.000000 ) ( -260.000000 108.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -262.644563 107.455531 985.951244 ) ( -260.000000 108.000000 983.000000 ) ( -512.000000 4.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (399/200) # points: 4 { brushDef { // Surface normal: -0.983870, -0.178885, 0.000000 // RotY/Z : 0.000000 / -2.961739. Vector texS/T: (0.178885, -0.983870, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_grey8]: 64.000000/64.000000 // --> Vector A/B: (-278.614070, -267.433730, -267.433730) / (-738.000000, -738.000000, -983.000000) // --> Vector info: d1 = 1.000000, 1.158101, 1.158100. Determinants: -38.734822, -0.000011, -13531.257423, -2739.183272 // --> Vector info: d2 = 1.000000, 0.999999, 4.500004. Determinants: 0.000249, 39.131244, 26139.743821, -2739.183272 ( -208.000000 234.000000 983.000000 ) ( -208.000000 234.000000 738.000000 ) ( -210.000000 245.000000 738.000000 ) ( ( 0.014141 0.000000 4.939888 ) ( 0.000000 -0.014286 -9.542897 ) ) 12escape/00_grey8 0 0 0 ( -206.064520 245.715542 738.000000 ) ( -204.064520 234.715542 738.000000 ) ( -204.064520 234.715542 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -206.064520 245.715542 738.000000 ) ( -210.000000 245.000000 738.000000 ) ( -208.000000 234.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -204.064520 234.715542 738.000000 ) ( -208.000000 234.000000 738.000000 ) ( -208.000000 234.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -204.064520 234.715542 983.000000 ) ( -208.000000 234.000000 983.000000 ) ( -210.000000 245.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -206.064520 245.715542 983.000000 ) ( -210.000000 245.000000 983.000000 ) ( -210.000000 245.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (401/201) # points: 4 { brushDef { // Surface normal: 0.662029, 0.132406, -0.737690 // RotY/Z : 0.829642 / 0.197396. Vector texS/T: (-0.196116, 0.980581, 0.000000) / (-0.723364, -0.144673, -0.675140) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (314.374165, 350.067301, 296.527596) / (-128.614161, -128.614161, -491.501884) // --> Vector info: d1 = 5.925354, 6.000000, 0.759804. Determinants: -27.088117, -183.042515, -91774.808249, -12952.601090 // --> Vector info: d2 = 0.491446, 1.000000, 1.000000. Determinants: -184.548037, 27.227836, 55153.514577, -12952.601090 ( -287.000000 245.000000 983.000000 ) ( -560.000000 245.000000 738.000000 ) ( -553.000000 210.000000 738.000000 ) ( ( 0.002091 0.014132 7.085435 ) ( 0.014248 -0.002102 -4.258103 ) ) 12escape/00flite1 0 0 0 ( -555.648117 209.470377 740.950759 ) ( -562.648117 244.470377 740.950759 ) ( -289.648117 244.470377 985.950759 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -555.648117 209.470377 740.950759 ) ( -553.000000 210.000000 738.000000 ) ( -560.000000 245.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -562.648117 244.470377 740.950759 ) ( -560.000000 245.000000 738.000000 ) ( -287.000000 245.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -289.648117 244.470377 985.950759 ) ( -287.000000 245.000000 983.000000 ) ( -280.000000 210.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -282.648117 209.470377 985.950759 ) ( -280.000000 210.000000 983.000000 ) ( -553.000000 210.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (404/202) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (352.000000, 245.000000, 245.000000) / (189.000000, 210.000000, 287.000000) // --> Vector info: d1 = 2.260671, 0.730004, 0.729453. Determinants: -117.849758, 0.058944, 22846.308984, -8239.000000 // --> Vector info: d2 = 2.272662, 1.968583, 0.868555. Determinants: -0.313447, 117.703076, -40860.009724, -8239.000000 ( -287.000000 245.000000 983.000000 ) ( -210.000000 245.000000 983.000000 ) ( -189.000000 352.000000 983.000000 ) ( ( 0.014304 -0.000007 -2.772947 ) ( 0.000038 -0.014286 4.959341 ) ) 12escape/00_base8 0 0 0 ( -189.000000 352.000000 987.000000 ) ( -210.000000 245.000000 987.000000 ) ( -287.000000 245.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -189.000000 352.000000 987.000000 ) ( -189.000000 352.000000 983.000000 ) ( -210.000000 245.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 245.000000 987.000000 ) ( -210.000000 245.000000 983.000000 ) ( -287.000000 245.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -287.000000 245.000000 987.000000 ) ( -287.000000 245.000000 983.000000 ) ( -260.000000 382.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -260.000000 382.000000 987.000000 ) ( -260.000000 382.000000 983.000000 ) ( -189.000000 352.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (406/203) # points: 4 { brushDef { // Surface normal: 0.661683, -0.136229, -0.737304 // RotY/Z : 0.829071 / -0.203045. Vector texS/T: (0.201653, 0.979457, 0.000000) / (-0.722158, 0.148680, -0.675561) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (127.041340, 161.754450, 216.805697) / (-57.729359, -57.729359, -420.390855) // --> Vector info: d1 = 6.000000, 5.928162, 0.688260. Determinants: 26.053012, -177.938502, -89116.735451, -12589.108348 // --> Vector info: d2 = 0.000000, 0.489526, 0.487687. Determinants: -177.532095, -27.012823, 20994.476802, -12589.108348 ( -280.000000 279.000000 983.000000 ) ( -553.000000 279.000000 738.000000 ) ( -560.000000 245.000000 738.000000 ) ( ( -0.002069 0.014134 7.078876 ) ( 0.014102 0.002146 -1.667670 ) ) 12escape/00flite1 0 0 0 ( -562.646732 245.544915 740.949216 ) ( -555.646732 279.544915 740.949216 ) ( -282.646732 279.544915 985.949216 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -562.646732 245.544915 740.949216 ) ( -560.000000 245.000000 738.000000 ) ( -553.000000 279.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -555.646732 279.544915 740.949216 ) ( -553.000000 279.000000 738.000000 ) ( -280.000000 279.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -282.646732 279.544915 985.949216 ) ( -280.000000 279.000000 983.000000 ) ( -287.000000 245.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -289.646732 245.544915 985.949216 ) ( -287.000000 245.000000 983.000000 ) ( -560.000000 245.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (409/204) # points: 4 { brushDef { // Surface normal: 0.662293, -0.132459, -0.737443 // RotY/Z : 0.829277 / -0.197396. Vector texS/T: (0.196116, 0.980581, 0.000000) / (-0.723123, 0.144625, -0.675409) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (340.457611, 376.150747, 323.591623) / (-57.925720, -57.925720, -420.668795) // --> Vector info: d1 = 1.074606, 1.000000, 6.240078. Determinants: 27.062702, 183.113626, -12520.105136, -12947.438125 // --> Vector info: d2 = 1.508503, 1.000000, 1.000000. Determinants: 184.456101, -26.726501, -83878.890023, -12947.438125 ( -260.000000 382.000000 983.000000 ) ( -512.000000 486.000000 738.000000 ) ( -519.000000 451.000000 738.000000 ) ( ( -0.002090 -0.014143 0.966995 ) ( -0.014247 0.002064 6.478416 ) ) 12escape/00flite1 0 0 0 ( -521.649173 451.529835 740.949773 ) ( -514.649173 486.529835 740.949773 ) ( -262.649173 382.529835 985.949773 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -521.649173 451.529835 740.949773 ) ( -519.000000 451.000000 738.000000 ) ( -512.000000 486.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -514.649173 486.529835 740.949773 ) ( -512.000000 486.000000 738.000000 ) ( -260.000000 382.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -262.649173 382.529835 985.949773 ) ( -260.000000 382.000000 983.000000 ) ( -267.000000 346.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -269.649173 346.529835 985.949773 ) ( -267.000000 346.000000 983.000000 ) ( -519.000000 451.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (411/205) # points: 4 { brushDef { // Surface normal: -0.980581, 0.196116, 0.000000 // RotY/Z : 0.000000 / 2.944197. Vector texS/T: (-0.196116, -0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_grey8]: 64.000000/64.000000 // --> Vector A/B: (-209.255916, -199.057877, -199.057877) / (-738.000000, -738.000000, -983.000000) // --> Vector info: d1 = 0.000000, 0.147824, 0.147825. Determinants: -36.216738, 0.000010, -7578.560412, -2498.519562 // --> Vector info: d2 = 0.999999, 0.999999, 4.500004. Determinants: 0.000042, 35.693185, 23843.061249, -2498.519562 ( -210.000000 245.000000 983.000000 ) ( -210.000000 245.000000 738.000000 ) ( -208.000000 255.000000 738.000000 ) ( ( 0.014495 0.000000 3.033220 ) ( 0.000000 -0.014286 -9.542876 ) ) 12escape/00_grey8 0 0 0 ( -204.077677 254.215535 738.000000 ) ( -206.077677 244.215535 738.000000 ) ( -206.077677 244.215535 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -204.077677 254.215535 738.000000 ) ( -208.000000 255.000000 738.000000 ) ( -210.000000 245.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -206.077677 244.215535 738.000000 ) ( -210.000000 245.000000 738.000000 ) ( -210.000000 245.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -206.077677 244.215535 983.000000 ) ( -210.000000 245.000000 983.000000 ) ( -208.000000 255.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -204.077677 254.215535 983.000000 ) ( -208.000000 255.000000 983.000000 ) ( -208.000000 255.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (413/206) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-14.000000, -35.000000, -112.000000) / (37.000000, -70.000000, -70.000000) // --> Vector info: d1 = 1.000000, 2.560685, 2.775518. Determinants: 22.987083, 115.661274, -12196.647966, -8239.000000 // --> Vector info: d2 = 1.000000, 0.999999, 2.078959. Determinants: 115.448713, -22.658232, -5784.363427, -8239.000000 ( 70.000000 -112.000000 983.000000 ) ( 70.000000 -35.000000 983.000000 ) ( -37.000000 -14.000000 983.000000 ) ( ( -0.002790 -0.014038 1.480355 ) ( -0.014012 0.002750 0.702071 ) ) 12escape/00_base8 0 0 0 ( -37.000000 -14.000000 987.000000 ) ( 70.000000 -35.000000 987.000000 ) ( 70.000000 -112.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -37.000000 -14.000000 987.000000 ) ( -37.000000 -14.000000 983.000000 ) ( 70.000000 -35.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 -35.000000 987.000000 ) ( 70.000000 -35.000000 983.000000 ) ( 70.000000 -112.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 -112.000000 987.000000 ) ( 70.000000 -112.000000 983.000000 ) ( -67.000000 -85.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -67.000000 -85.000000 987.000000 ) ( -67.000000 -85.000000 983.000000 ) ( -37.000000 -14.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (415/207) # points: 4 { brushDef { // Surface normal: 0.136229, 0.661683, -0.737304 // RotY/Z : 0.829071 / 1.367751. Vector texS/T: (-0.979457, 0.201653, 0.000000) / (-0.148680, -0.722158, -0.675561) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-146.198367, -111.485258, -56.434010) / (-230.940984, -230.940984, -593.602479) // --> Vector info: d1 = 5.946823, 5.874327, 0.635414. Determinants: 26.291661, -177.867947, -112098.401313, -12589.108348 // --> Vector info: d2 = 0.493276, 0.987405, 0.980227. Determinants: -179.201539, -27.451598, -38748.576452, -12589.108348 ( 36.000000 -105.000000 983.000000 ) ( 36.000000 -378.000000 738.000000 ) ( 70.000000 -385.000000 738.000000 ) ( ( -0.002088 0.014129 8.904396 ) ( 0.014235 0.002181 3.077944 ) ) 12escape/00flite1 0 0 0 ( 69.455085 -387.646732 740.949216 ) ( 35.455085 -380.646732 740.949216 ) ( 35.455085 -107.646732 985.949216 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.455085 -387.646732 740.949216 ) ( 70.000000 -385.000000 738.000000 ) ( 36.000000 -378.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.455085 -380.646732 740.949216 ) ( 36.000000 -378.000000 738.000000 ) ( 36.000000 -105.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.455085 -107.646732 985.949216 ) ( 36.000000 -105.000000 983.000000 ) ( 70.000000 -112.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.455085 -114.646732 985.949216 ) ( 70.000000 -112.000000 983.000000 ) ( 70.000000 -385.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (419/208) # points: 4 { brushDef { // Surface normal: 0.132459, 0.662293, -0.737443 // RotY/Z : 0.829277 / 1.373401. Vector texS/T: (-0.980581, 0.196116, 0.000000) / (-0.144625, -0.723123, -0.675409) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (65.895021, 101.588158, 49.029034) / (-230.028884, -230.028884, -592.771959) // --> Vector info: d1 = 1.059022, 0.984821, 6.224820. Determinants: 26.916109, 183.132049, 26640.399018, -12947.438125 // --> Vector info: d2 = 0.518591, 0.012573, 0.013311. Determinants: 183.554758, -26.569533, -24921.534791, -12947.438125 ( -67.000000 -85.000000 983.000000 ) ( -171.000000 -337.000000 738.000000 ) ( -136.000000 -344.000000 738.000000 ) ( ( -0.002079 -0.014144 -2.057581 ) ( -0.014177 0.002052 1.924824 ) ) 12escape/00flite1 0 0 0 ( -136.529835 -346.649173 740.949773 ) ( -171.529835 -339.649173 740.949773 ) ( -67.529835 -87.649173 985.949773 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -136.529835 -346.649173 740.949773 ) ( -136.000000 -344.000000 738.000000 ) ( -171.000000 -337.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -171.529835 -339.649173 740.949773 ) ( -171.000000 -337.000000 738.000000 ) ( -67.000000 -85.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -67.529835 -87.649173 985.949773 ) ( -67.000000 -85.000000 983.000000 ) ( -32.000000 -92.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -32.529835 -94.649173 985.949773 ) ( -32.000000 -92.000000 983.000000 ) ( -136.000000 -344.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (420/209) # points: 4 { brushDef { // Surface normal: -0.196116, -0.980581, 0.000000 // RotY/Z : 0.000000 / -1.768192. Vector texS/T: (0.980581, -0.196116, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_grey8]: 64.000000/64.000000 // --> Vector A/B: (65.306673, 75.504712, 75.504712) / (-738.000000, -738.000000, -983.000000) // --> Vector info: d1 = 1.000000, 1.151166, 1.151161. Determinants: -37.035747, -0.000050, -79.874862, -2498.519562 // --> Vector info: d2 = 1.000000, 0.999999, 4.500004. Determinants: 0.000276, 35.693187, 23843.034406, -2498.519562 ( 70.000000 -35.000000 983.000000 ) ( 70.000000 -35.000000 738.000000 ) ( 60.000000 -33.000000 738.000000 ) ( ( 0.014823 0.000000 0.031969 ) ( 0.000000 -0.014286 -9.542865 ) ) 12escape/00_grey8 0 0 0 ( 60.784465 -29.077677 738.000000 ) ( 70.784465 -31.077677 738.000000 ) ( 70.784465 -31.077677 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 60.784465 -29.077677 738.000000 ) ( 60.000000 -33.000000 738.000000 ) ( 70.000000 -35.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.784465 -31.077677 738.000000 ) ( 70.000000 -35.000000 738.000000 ) ( 70.000000 -35.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.784465 -31.077677 983.000000 ) ( 70.000000 -35.000000 983.000000 ) ( 60.000000 -33.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 60.784465 -29.077677 983.000000 ) ( 60.000000 -33.000000 983.000000 ) ( 60.000000 -33.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (422/210) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (443.000000, 352.000000, 382.000000) / (128.000000, 189.000000, 260.000000) // --> Vector info: d1 = 2.575612, 1.472225, 0.557598. Determinants: -22.548274, 116.332647, -26256.092915, -8291.000000 // --> Vector info: d2 = 1.452424, 2.555615, 1.944638. Determinants: 115.596167, 22.503139, -66131.547411, -8291.000000 ( -260.000000 382.000000 983.000000 ) ( -189.000000 352.000000 983.000000 ) ( -128.000000 443.000000 983.000000 ) ( ( 0.002720 -0.014031 3.166819 ) ( -0.013942 -0.002714 7.976305 ) ) 12escape/00_base8 0 0 0 ( -128.000000 443.000000 987.000000 ) ( -189.000000 352.000000 987.000000 ) ( -260.000000 382.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -128.000000 443.000000 987.000000 ) ( -128.000000 443.000000 983.000000 ) ( -189.000000 352.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -189.000000 352.000000 987.000000 ) ( -189.000000 352.000000 983.000000 ) ( -260.000000 382.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -260.000000 382.000000 987.000000 ) ( -260.000000 382.000000 983.000000 ) ( -182.000000 497.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -182.000000 497.000000 987.000000 ) ( -182.000000 497.000000 983.000000 ) ( -128.000000 443.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (424/211) # points: 4 { brushDef { // Surface normal: 0.563672, -0.369303, -0.738843 // RotY/Z : 0.831352 / -0.580003. Vector texS/T: (0.548026, 0.836461, 0.000000) / (-0.618014, 0.404905, -0.673877) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (125.930665, 160.600537, 212.259223) / (15.885390, 15.885390, -347.682183) // --> Vector info: d1 = 1.000000, 1.072580, 6.312346. Determinants: -26.387638, 177.912650, -12108.040106, -12604.841094 // --> Vector info: d2 = 1.000000, 0.505284, 0.507180. Determinants: 179.862866, 25.622136, -35662.109061, -12604.841094 ( -240.000000 411.000000 983.000000 ) ( -493.000000 515.000000 738.000000 ) ( -512.000000 486.000000 738.000000 ) ( ( 0.002093 -0.014115 0.960586 ) ( -0.014269 -0.002033 2.829239 ) ) 12escape/00flite1 0 0 0 ( -514.254689 487.477210 740.955372 ) ( -495.254689 516.477210 740.955372 ) ( -242.254689 412.477210 985.955372 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -514.254689 487.477210 740.955372 ) ( -512.000000 486.000000 738.000000 ) ( -493.000000 515.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -495.254689 516.477210 740.955372 ) ( -493.000000 515.000000 738.000000 ) ( -240.000000 411.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -242.254689 412.477210 985.955372 ) ( -240.000000 411.000000 983.000000 ) ( -260.000000 382.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -262.254689 383.477210 985.955372 ) ( -260.000000 382.000000 983.000000 ) ( -512.000000 486.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (427/212) # points: 4 { brushDef { // Surface normal: 0.554933, -0.382712, -0.738635 // RotY/Z : 0.831043 / -0.603749. Vector texS/T: (0.567733, 0.823213, 0.000000) / (-0.608053, 0.419347, -0.674106) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (319.889134, 355.116964, 305.809357) / (19.879338, 19.879338, -343.564963) // --> Vector info: d1 = 0.074272, 0.000001, 5.239976. Determinants: 26.993315, 180.930828, -13182.581783, -12803.354014 // --> Vector info: d2 = 0.506049, 0.000000, 0.000000. Determinants: 183.920648, -24.952062, -64817.311930, -12803.354014 ( -182.000000 497.000000 983.000000 ) ( -375.000000 690.000000 738.000000 ) ( -395.000000 661.000000 738.000000 ) ( ( -0.002108 -0.014132 1.029619 ) ( -0.014365 0.001949 5.062526 ) ) 12escape/00flite1 0 0 0 ( -397.219731 662.530849 740.954538 ) ( -377.219731 691.530849 740.954538 ) ( -184.219731 498.530849 985.954538 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -397.219731 662.530849 740.954538 ) ( -395.000000 661.000000 738.000000 ) ( -375.000000 690.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -377.219731 691.530849 740.954538 ) ( -375.000000 690.000000 738.000000 ) ( -182.000000 497.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -184.219731 498.530849 985.954538 ) ( -182.000000 497.000000 983.000000 ) ( -202.000000 468.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -204.219731 469.530849 985.954538 ) ( -202.000000 468.000000 983.000000 ) ( -395.000000 661.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (428/213) # points: 4 { brushDef { // Surface normal: 0.560439, -0.376185, -0.737830 // RotY/Z : 0.829850 / -0.591157. Vector texS/T: (0.557322, 0.830296, 0.000000) / (-0.612618, 0.411209, -0.674986) // Texture width/height [10wgril1]: 32.000000/64.000000 // --> Vector A/B: (152.842766, 328.683604, 275.999596) / (15.653158, 15.653158, -347.317082) // --> Vector info: d1 = 0.000000, 0.000000, 10.368942. Determinants: -0.000023, 1823.283445, -28540.152386, -63824.990905 // --> Vector info: d2 = 3.000000, 0.500000, 1.258701. Determinants: 907.425340, 1.700525, -330194.975633, -63824.990905 ( -202.000000 468.000000 983.000000 ) ( -395.000000 661.000000 738.000000 ) ( -493.000000 515.000000 738.000000 ) ( ( 0.000000 -0.028567 0.447163 ) ( -0.014217 -0.000027 5.173443 ) ) 12escape/10wgril1 0 0 0 ( -495.241755 516.504740 740.951320 ) ( -397.241755 662.504740 740.951320 ) ( -204.241755 469.504740 985.951320 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -495.241755 516.504740 740.951320 ) ( -493.000000 515.000000 738.000000 ) ( -395.000000 661.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -397.241755 662.504740 740.951320 ) ( -395.000000 661.000000 738.000000 ) ( -202.000000 468.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -204.241755 469.504740 985.951320 ) ( -202.000000 468.000000 983.000000 ) ( -240.000000 411.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -242.241755 412.504740 985.951320 ) ( -240.000000 411.000000 983.000000 ) ( -493.000000 515.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (430/214) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (504.000000, 443.000000, 449.000000) / (37.000000, 128.000000, 134.000000) // --> Vector info: d1 = 1.000000, 2.560821, 2.585727. Determinants: 7.098418, -10.884228, -4086.886570, -912.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.062501. Determinants: -5.687625, -3.812584, 2095.628723, -912.000000 ( -134.000000 449.000000 983.000000 ) ( -128.000000 443.000000 983.000000 ) ( -37.000000 504.000000 983.000000 ) ( ( -0.007783 0.011934 4.481235 ) ( 0.006236 0.004180 -2.297839 ) ) 12escape/00wpanl4 0 0 0 ( -37.000000 504.000000 987.000000 ) ( -128.000000 443.000000 987.000000 ) ( -134.000000 449.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -37.000000 504.000000 987.000000 ) ( -37.000000 504.000000 983.000000 ) ( -128.000000 443.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -128.000000 443.000000 987.000000 ) ( -128.000000 443.000000 983.000000 ) ( -134.000000 449.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -134.000000 449.000000 987.000000 ) ( -134.000000 449.000000 983.000000 ) ( -41.000000 512.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -41.000000 512.000000 987.000000 ) ( -41.000000 512.000000 983.000000 ) ( -37.000000 504.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (432/215) # points: 4 { brushDef { // Surface normal: 0.383154, -0.555573, -0.737924 // RotY/Z : 0.829988 / -0.967047. Vector texS/T: (0.823213, 0.567733, 0.000000) / (-0.418943, 0.607468, -0.674884) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (83.030945, 118.258775, 166.743169) / (78.192116, 78.192116, -284.833039) // --> Vector info: d1 = 0.000000, 0.072629, 5.311539. Determinants: -26.366018, 181.034062, -11966.246979, -12788.588429 // --> Vector info: d2 = 0.999999, 0.505295, 0.512413. Determinants: 179.590019, 24.236157, -29595.184614, -12788.588429 ( -154.000000 517.000000 983.000000 ) ( -346.000000 710.000000 738.000000 ) ( -375.000000 690.000000 738.000000 ) ( ( 0.002062 -0.014156 0.935697 ) ( -0.014043 -0.001895 2.314187 ) ) 12escape/00flite1 0 0 0 ( -376.532616 692.222294 740.951694 ) ( -347.532616 712.222294 740.951694 ) ( -155.532616 519.222294 985.951694 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.532616 692.222294 740.951694 ) ( -375.000000 690.000000 738.000000 ) ( -346.000000 710.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -347.532616 712.222294 740.951694 ) ( -346.000000 710.000000 738.000000 ) ( -154.000000 517.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -155.532616 519.222294 985.951694 ) ( -154.000000 517.000000 983.000000 ) ( -182.000000 497.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -183.532616 499.222294 985.951694 ) ( -182.000000 497.000000 983.000000 ) ( -375.000000 690.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (435/216) # points: 4 { brushDef { // Surface normal: 0.375288, -0.560997, -0.737863 // RotY/Z : 0.829899 / -0.981204. Vector texS/T: (0.831167, 0.556022, 0.000000) / (-0.410268, 0.613288, -0.674951) // Texture width/height [10wgril1]: 32.000000/64.000000 // --> Vector A/B: (107.191929, 281.645362, 228.800314) / (79.273463, 79.273463, -283.716070) // --> Vector info: d1 = 1.000000, 1.000000, 11.368656. Determinants: 0.000045, 1808.847701, -206718.384385, -63324.769838 // --> Vector info: d2 = 3.000000, 0.500000, 1.253922. Determinants: 907.474093, -0.588358, -287201.582107, -63324.769838 ( -96.000000 555.000000 983.000000 ) ( -201.000000 807.000000 738.000000 ) ( -346.000000 710.000000 738.000000 ) ( ( 0.000000 -0.028565 3.264416 ) ( -0.014330 0.000009 4.535375 ) ) 12escape/10wgril1 0 0 0 ( -347.501150 712.243988 740.951452 ) ( -202.501150 809.243988 740.951452 ) ( -97.501150 557.243988 985.951452 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -347.501150 712.243988 740.951452 ) ( -346.000000 710.000000 738.000000 ) ( -201.000000 807.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -202.501150 809.243988 740.951452 ) ( -201.000000 807.000000 738.000000 ) ( -96.000000 555.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -97.501150 557.243988 985.951452 ) ( -96.000000 555.000000 983.000000 ) ( -154.000000 517.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -155.501150 519.243988 985.951452 ) ( -154.000000 517.000000 983.000000 ) ( -346.000000 710.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (436/217) # points: 4 { brushDef { // Surface normal: 0.374754, -0.562131, -0.737271 // RotY/Z : 0.829022 / -0.982794. Vector texS/T: (0.832050, 0.554700, 0.000000) / (-0.408964, 0.613446, -0.675597) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (280.400949, 316.456462, 263.205243) / (78.662422, 78.662422, -283.979698) // --> Vector info: d1 = 1.002889, 0.928128, 6.167946. Determinants: 27.111431, 184.943207, -35263.174036, -13075.247608 // --> Vector info: d2 = 1.000748, 0.494472, 0.489716. Determinants: 183.596912, -27.131275, -62431.563334, -13075.247608 ( -67.000000 575.000000 983.000000 ) ( -171.000000 827.000000 738.000000 ) ( -201.000000 807.000000 738.000000 ) ( ( -0.002073 -0.014145 2.696941 ) ( -0.014042 0.002075 4.774790 ) ) 12escape/00flite1 0 0 0 ( -202.499016 809.248523 740.949084 ) ( -172.499016 829.248523 740.949084 ) ( -68.499016 577.248523 985.949084 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -202.499016 809.248523 740.949084 ) ( -201.000000 807.000000 738.000000 ) ( -171.000000 827.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -172.499016 829.248523 740.949084 ) ( -171.000000 827.000000 738.000000 ) ( -67.000000 575.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -68.499016 577.248523 985.949084 ) ( -67.000000 575.000000 983.000000 ) ( -96.000000 555.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -97.499016 557.248523 985.949084 ) ( -96.000000 555.000000 983.000000 ) ( -201.000000 807.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (437/218) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (449.000000, 497.000000, 575.000000) / (134.000000, 182.000000, 67.000000) // --> Vector info: d1 = 1.000000, 1.972869, 1.584419. Determinants: -93.234346, -94.529401, 45265.161178, -9264.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.951638. Determinants: -93.678612, 93.678594, 29508.765293, -9264.000000 ( -67.000000 575.000000 983.000000 ) ( -182.000000 497.000000 983.000000 ) ( -134.000000 449.000000 983.000000 ) ( ( 0.010064 0.010204 -4.886136 ) ( 0.010112 -0.010112 -3.185316 ) ) 12escape/00_base8 0 0 0 ( -134.000000 449.000000 987.000000 ) ( -182.000000 497.000000 987.000000 ) ( -67.000000 575.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -134.000000 449.000000 987.000000 ) ( -134.000000 449.000000 983.000000 ) ( -182.000000 497.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -182.000000 497.000000 987.000000 ) ( -182.000000 497.000000 983.000000 ) ( -67.000000 575.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -67.000000 575.000000 987.000000 ) ( -67.000000 575.000000 983.000000 ) ( -41.000000 512.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -41.000000 512.000000 987.000000 ) ( -41.000000 512.000000 983.000000 ) ( -134.000000 449.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (439/219) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (525.000000, 504.000000, 575.000000) / (-70.000000, 37.000000, 67.000000) // --> Vector info: d1 = 1.000000, 2.560554, 2.775597. Determinants: 23.807045, -115.315252, -28797.766471, -8227.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.079366. Determinants: -115.492192, -22.666687, 50819.732856, -8227.000000 ( -67.000000 575.000000 983.000000 ) ( -37.000000 504.000000 983.000000 ) ( 70.000000 525.000000 983.000000 ) ( ( -0.002894 0.014017 3.500397 ) ( 0.014038 0.002755 -6.177189 ) ) 12escape/00_base8 0 0 0 ( 70.000000 525.000000 987.000000 ) ( -37.000000 504.000000 987.000000 ) ( -67.000000 575.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 525.000000 987.000000 ) ( 70.000000 525.000000 983.000000 ) ( -37.000000 504.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -37.000000 504.000000 987.000000 ) ( -37.000000 504.000000 983.000000 ) ( -67.000000 575.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -67.000000 575.000000 987.000000 ) ( -67.000000 575.000000 983.000000 ) ( 70.000000 602.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 602.000000 987.000000 ) ( 70.000000 602.000000 983.000000 ) ( 70.000000 525.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (441/220) # points: 4 { brushDef { // Surface normal: 0.136117, -0.661141, -0.737811 // RotY/Z : 0.829822 / -1.367751. Vector texS/T: (0.979457, 0.201653, 0.000000) / (-0.148782, 0.722654, -0.675007) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-0.720189, 33.992921, 85.039917) / (124.921112, 124.921112, -238.037844) // --> Vector info: d1 = 0.928128, 1.000000, 6.238844. Determinants: -26.086518, 178.187725, -33972.085951, -12599.434154 // --> Vector info: d2 = 0.494472, 0.000000, 0.000000. Determinants: 179.473104, 25.241320, -9253.988820, -12599.434154 ( -33.000000 582.000000 983.000000 ) ( -137.000000 834.000000 738.000000 ) ( -171.000000 827.000000 738.000000 ) ( ( 0.002070 -0.014143 2.696318 ) ( -0.014245 -0.002003 0.734477 ) ) 12escape/00flite1 0 0 0 ( -171.544469 829.644563 740.951244 ) ( -137.544469 836.644563 740.951244 ) ( -33.544469 584.644563 985.951244 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -171.544469 829.644563 740.951244 ) ( -171.000000 827.000000 738.000000 ) ( -137.000000 834.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -137.544469 836.644563 740.951244 ) ( -137.000000 834.000000 738.000000 ) ( -33.000000 582.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -33.544469 584.644563 985.951244 ) ( -33.000000 582.000000 983.000000 ) ( -67.000000 575.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -67.544469 577.644563 985.951244 ) ( -67.000000 575.000000 983.000000 ) ( -171.000000 827.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (443/221) # points: 4 { brushDef { // Surface normal: -0.178885, 0.983870, 0.000000 // RotY/Z : 0.000000 / 1.750650. Vector texS/T: (-0.983870, -0.178885, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_grey8]: 64.000000/64.000000 // --> Vector A/B: (-162.785749, -151.605409, -151.605409) / (-738.000000, -738.000000, -983.000000) // --> Vector info: d1 = 0.000001, 0.158018, 0.158018. Determinants: -38.714092, 0.000000, -6302.105193, -2739.183272 // --> Vector info: d2 = 0.000000, 0.000001, 3.500005. Determinants: -0.000153, 39.131241, 28878.830821, -2739.183272 ( 59.000000 523.000000 983.000000 ) ( 59.000000 523.000000 738.000000 ) ( 70.000000 525.000000 738.000000 ) ( ( 0.014133 0.000000 2.300724 ) ( 0.000000 -0.014286 -10.542862 ) ) 12escape/00_grey8 0 0 0 ( 70.715542 521.064520 738.000000 ) ( 59.715542 519.064520 738.000000 ) ( 59.715542 519.064520 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.715542 521.064520 738.000000 ) ( 70.000000 525.000000 738.000000 ) ( 59.000000 523.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 59.715542 519.064520 738.000000 ) ( 59.000000 523.000000 738.000000 ) ( 59.000000 523.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 59.715542 519.064520 983.000000 ) ( 59.000000 523.000000 983.000000 ) ( 70.000000 525.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.715542 521.064520 983.000000 ) ( 70.000000 525.000000 983.000000 ) ( 70.000000 525.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (444/222) # points: 4 { brushDef { // Surface normal: 0.132406, -0.662029, -0.737690 // RotY/Z : 0.829642 / -1.373401. Vector texS/T: (0.980581, 0.196116, 0.000000) / (-0.144673, 0.723364, -0.675140) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (204.549129, 240.242266, 186.702561) / (124.563321, 124.563321, -238.324403) // --> Vector info: d1 = 0.074339, 0.000000, 5.239976. Determinants: 26.976427, 183.051131, -29282.340741, -12952.601090 // --> Vector info: d2 = 1.506337, 0.999999, 1.000000. Determinants: 183.743890, -27.109155, -53718.833683, -12952.601090 ( 70.000000 602.000000 983.000000 ) ( 70.000000 875.000000 738.000000 ) ( 35.000000 868.000000 738.000000 ) ( ( -0.002083 -0.014132 2.260731 ) ( -0.014186 0.002093 4.147339 ) ) 12escape/00flite1 0 0 0 ( 34.470377 870.648117 740.950759 ) ( 69.470377 877.648117 740.950759 ) ( 69.470377 604.648117 985.950759 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 34.470377 870.648117 740.950759 ) ( 35.000000 868.000000 738.000000 ) ( 70.000000 875.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.470377 877.648117 740.950759 ) ( 70.000000 875.000000 738.000000 ) ( 70.000000 602.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.470377 604.648117 985.950759 ) ( 70.000000 602.000000 983.000000 ) ( 35.000000 595.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 34.470377 597.648117 985.950759 ) ( 35.000000 595.000000 983.000000 ) ( 35.000000 868.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (445/223) # points: 4 { brushDef { // Surface normal: 0.130893, -0.662163, -0.737839 // RotY/Z : 0.829863 / -1.375638. Vector texS/T: (0.981017, 0.193922, 0.000000) / (-0.143083, 0.723833, -0.674977) // Texture width/height [10wgril1]: 32.000000/64.000000 // --> Vector A/B: (27.331589, 202.659852, 149.719158) / (125.146283, 125.146283, -237.829312) // --> Vector info: d1 = 1.000000, 1.000000, 11.368774. Determinants: 0.000023, 1817.939252, -291148.210322, -63639.880861 // --> Vector info: d2 = 3.000000, 0.499954, 1.254297. Determinants: 907.455946, -0.096432, -215709.802154, -63639.880861 ( 35.000000 595.000000 983.000000 ) ( 35.000000 868.000000 738.000000 ) ( -137.000000 834.000000 738.000000 ) ( ( 0.000000 -0.028566 4.574933 ) ( -0.014259 0.000002 3.389538 ) ) 12escape/10wgril1 0 0 0 ( -137.523571 836.648654 740.951357 ) ( 34.476429 870.648654 740.951357 ) ( 34.476429 597.648654 985.951357 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -137.523571 836.648654 740.951357 ) ( -137.000000 834.000000 738.000000 ) ( 35.000000 868.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 34.476429 870.648654 740.951357 ) ( 35.000000 868.000000 738.000000 ) ( 35.000000 595.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 34.476429 597.648654 985.951357 ) ( 35.000000 595.000000 983.000000 ) ( -33.000000 582.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -33.523571 584.648654 985.951357 ) ( -33.000000 582.000000 983.000000 ) ( -137.000000 834.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (448/224) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (504.000000, 525.000000, 602.000000) / (-177.000000, -70.000000, -70.000000) // --> Vector info: d1 = 1.000000, 2.560648, 2.775758. Determinants: -23.016701, -115.652633, -17109.098534, -8239.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.079099. Determinants: -115.463568, 22.661079, 53965.649196, -8239.000000 ( 70.000000 602.000000 983.000000 ) ( 70.000000 525.000000 983.000000 ) ( 177.000000 504.000000 983.000000 ) ( ( 0.002794 0.014037 2.076599 ) ( 0.014014 -0.002750 -6.550024 ) ) 12escape/00_base8 0 0 0 ( 177.000000 504.000000 987.000000 ) ( 70.000000 525.000000 987.000000 ) ( 70.000000 602.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 504.000000 987.000000 ) ( 177.000000 504.000000 983.000000 ) ( 70.000000 525.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 525.000000 987.000000 ) ( 70.000000 525.000000 983.000000 ) ( 70.000000 602.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 602.000000 987.000000 ) ( 70.000000 602.000000 983.000000 ) ( 207.000000 575.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 207.000000 575.000000 987.000000 ) ( 207.000000 575.000000 983.000000 ) ( 177.000000 504.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (450/225) # points: 4 { brushDef { // Surface normal: -0.136229, -0.661683, -0.737304 // RotY/Z : 0.829071 / -1.773842. Vector texS/T: (0.979457, -0.201653, 0.000000) / (0.148680, 0.722158, -0.675561) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-107.884313, -73.171203, -18.119955) / (143.731371, 143.731371, -218.930124) // --> Vector info: d1 = 0.000000, 0.072532, 5.311505. Determinants: -26.304445, 177.868076, -28403.065330, -12589.108348 // --> Vector info: d2 = 0.999999, 0.505584, 0.512389. Determinants: 179.305385, 27.454393, 2809.081436, -12589.108348 ( 104.000000 595.000000 983.000000 ) ( 104.000000 868.000000 738.000000 ) ( 70.000000 875.000000 738.000000 ) ( ( 0.002089 -0.014129 2.256162 ) ( -0.014243 -0.002181 -0.223136 ) ) 12escape/00flite1 0 0 0 ( 70.544915 877.646732 740.949216 ) ( 104.544915 870.646732 740.949216 ) ( 104.544915 597.646732 985.949216 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.544915 877.646732 740.949216 ) ( 70.000000 875.000000 738.000000 ) ( 104.000000 868.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 104.544915 870.646732 740.949216 ) ( 104.000000 868.000000 738.000000 ) ( 104.000000 595.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 104.544915 597.646732 985.949216 ) ( 104.000000 595.000000 983.000000 ) ( 70.000000 602.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.544915 604.646732 985.949216 ) ( 70.000000 602.000000 983.000000 ) ( 70.000000 875.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (453/226) # points: 4 { brushDef { // Surface normal: -0.131008, -0.662747, -0.737294 // RotY/Z : 0.829057 / -1.765955. Vector texS/T: (0.981017, -0.193922, 0.000000) / (0.142978, 0.723298, -0.675572) // Texture width/height [10wgril1]: 32.000000/64.000000 // --> Vector A/B: (-66.298495, 109.029769, 55.872338) / (144.120806, 144.120806, -218.535075) // --> Vector info: d1 = 1.000000, 1.000000, 11.368957. Determinants: 0.000045, 1817.971197, -325591.284374, -63583.825774 // --> Vector info: d2 = 3.000000, 0.500000, 1.254157. Determinants: 906.639962, -0.668545, -130546.276106, -63583.825774 ( 172.000000 582.000000 983.000000 ) ( 276.000000 834.000000 738.000000 ) ( 104.000000 868.000000 738.000000 ) ( ( 0.000000 -0.028592 5.120662 ) ( -0.014259 0.000011 2.053137 ) ) 12escape/10wgril1 0 0 0 ( 104.524033 870.650989 740.949178 ) ( 276.524033 836.650989 740.949178 ) ( 172.524033 584.650989 985.949178 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 104.524033 870.650989 740.949178 ) ( 104.000000 868.000000 738.000000 ) ( 276.000000 834.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 276.524033 836.650989 740.949178 ) ( 276.000000 834.000000 738.000000 ) ( 172.000000 582.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 172.524033 584.650989 985.949178 ) ( 172.000000 582.000000 983.000000 ) ( 104.000000 595.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 104.524033 597.650989 985.949178 ) ( 104.000000 595.000000 983.000000 ) ( 104.000000 868.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (454/227) # points: 4 { brushDef { // Surface normal: -0.132459, -0.662293, -0.737443 // RotY/Z : 0.829277 / -1.768192. Vector texS/T: (0.980581, -0.196116, 0.000000) / (0.144625, 0.723123, -0.675409) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (107.079410, 142.772546, 90.213422) / (144.548590, 144.548590, -218.194485) // --> Vector info: d1 = 0.074346, 0.000001, 5.240043. Determinants: 26.968151, 183.126014, -30320.931386, -12947.438125 // --> Vector info: d2 = 0.506454, 0.000000, 0.000000. Determinants: 183.712732, -26.618785, -22381.427167, -12947.438125 ( 207.000000 575.000000 983.000000 ) ( 311.000000 827.000000 738.000000 ) ( 276.000000 834.000000 738.000000 ) ( ( -0.002083 -0.014144 2.341848 ) ( -0.014189 0.002056 1.728638 ) ) 12escape/00flite1 0 0 0 ( 276.529835 836.649173 740.949773 ) ( 311.529835 829.649173 740.949773 ) ( 207.529835 577.649173 985.949773 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 276.529835 836.649173 740.949773 ) ( 276.000000 834.000000 738.000000 ) ( 311.000000 827.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.529835 829.649173 740.949773 ) ( 311.000000 827.000000 738.000000 ) ( 207.000000 575.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 207.529835 577.649173 985.949773 ) ( 207.000000 575.000000 983.000000 ) ( 172.000000 582.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 172.529835 584.649173 985.949773 ) ( 172.000000 582.000000 983.000000 ) ( 276.000000 834.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (455/228) # points: 4 { brushDef { // Surface normal: 0.196116, 0.980581, 0.000000 // RotY/Z : 0.000000 / 1.373401. Vector texS/T: (-0.980581, 0.196116, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_grey8]: 64.000000/64.000000 // --> Vector A/B: (24.122285, 34.320324, 34.320324) / (-738.000000, -738.000000, -983.000000) // --> Vector info: d1 = 0.000001, 0.149984, 0.149989. Determinants: -36.745804, 0.000050, 886.427100, -2498.519562 // --> Vector info: d2 = 0.000000, 0.000001, 3.500005. Determinants: -0.000119, 35.693187, 26341.574987, -2498.519562 ( 70.000000 525.000000 983.000000 ) ( 70.000000 525.000000 738.000000 ) ( 80.000000 523.000000 738.000000 ) ( ( 0.014707 0.000000 -0.354781 ) ( 0.000000 -0.014286 -10.542873 ) ) 12escape/00_grey8 0 0 0 ( 79.215535 519.077677 738.000000 ) ( 69.215535 521.077677 738.000000 ) ( 69.215535 521.077677 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.215535 519.077677 738.000000 ) ( 80.000000 523.000000 738.000000 ) ( 70.000000 525.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.215535 521.077677 738.000000 ) ( 70.000000 525.000000 738.000000 ) ( 70.000000 525.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.215535 521.077677 983.000000 ) ( 70.000000 525.000000 983.000000 ) ( 80.000000 523.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.215535 519.077677 983.000000 ) ( 80.000000 523.000000 983.000000 ) ( 80.000000 523.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (457/229) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (443.000000, 504.000000, 575.000000) / (-268.000000, -177.000000, -207.000000) // --> Vector info: d1 = 1.000000, 2.560550, 2.775560. Determinants: -66.382418, -97.683411, -5062.743027, -8291.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.079044. Determinants: -98.192955, 65.821611, 61139.670619, -8291.000000 ( 207.000000 575.000000 983.000000 ) ( 177.000000 504.000000 983.000000 ) ( 268.000000 443.000000 983.000000 ) ( ( 0.008007 0.011782 0.610631 ) ( 0.011843 -0.007939 -7.374222 ) ) 12escape/00_base8 0 0 0 ( 268.000000 443.000000 987.000000 ) ( 177.000000 504.000000 987.000000 ) ( 207.000000 575.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 268.000000 443.000000 987.000000 ) ( 268.000000 443.000000 983.000000 ) ( 177.000000 504.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 504.000000 987.000000 ) ( 177.000000 504.000000 983.000000 ) ( 207.000000 575.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 207.000000 575.000000 987.000000 ) ( 207.000000 575.000000 983.000000 ) ( 322.000000 497.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 322.000000 497.000000 987.000000 ) ( 322.000000 497.000000 983.000000 ) ( 268.000000 443.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (459/230) # points: 4 { brushDef { // Surface normal: -0.369519, -0.564003, -0.738483 // RotY/Z : 0.830817 / -2.150799. Vector texS/T: (0.836461, -0.548026, 0.000000) / (0.404708, 0.617712, -0.674273) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-193.078303, -158.408432, -108.134234) / (139.098706, 139.098706, -224.255811) // --> Vector info: d1 = 0.000000, 0.071833, 5.311622. Determinants: -26.100601, 178.051511, -29806.200452, -12597.454465 // --> Vector info: d2 = 0.999999, 0.510253, 0.512073. Determinants: 177.951410, 24.684680, 18327.503921, -12597.454465 ( 235.000000 556.000000 983.000000 ) ( 340.000000 808.000000 738.000000 ) ( 311.000000 827.000000 738.000000 ) ( ( 0.002072 -0.014134 2.366049 ) ( -0.014126 -0.001959 -1.454858 ) ) 12escape/00flite1 0 0 0 ( 312.478076 829.256011 740.953930 ) ( 341.478076 810.256011 740.953930 ) ( 236.478076 558.256011 985.953930 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.478076 829.256011 740.953930 ) ( 311.000000 827.000000 738.000000 ) ( 340.000000 808.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.478076 810.256011 740.953930 ) ( 340.000000 808.000000 738.000000 ) ( 235.000000 556.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 236.478076 558.256011 985.953930 ) ( 235.000000 556.000000 983.000000 ) ( 207.000000 575.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 208.478076 577.256011 985.953930 ) ( 207.000000 575.000000 983.000000 ) ( 311.000000 827.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (462/231) # points: 4 { brushDef { // Surface normal: -0.375161, -0.560807, -0.738071 // RotY/Z : 0.830208 / -2.160389. Vector texS/T: (0.831167, -0.556022, 0.000000) / (0.410384, 0.613461, -0.674723) // Texture width/height [10wgril1]: 32.000000/64.000000 // --> Vector A/B: (-166.669120, 7.784312, -43.931495) / (137.261780, 137.261780, -225.850427) // --> Vector info: d1 = 1.000000, 1.000000, 11.369215. Determinants: 0.000057, 1808.945198, -311645.187558, -63346.170887 // --> Vector info: d2 = 3.000000, 0.499498, 1.258498. Determinants: 907.962926, 3.094648, -39133.922606, -63346.170887 ( 293.000000 517.000000 983.000000 ) ( 485.000000 711.000000 738.000000 ) ( 340.000000 808.000000 738.000000 ) ( ( 0.000000 -0.028557 4.919716 ) ( -0.014333 -0.000049 0.617779 ) ) 12escape/10wgril1 0 0 0 ( 341.500643 810.243230 740.952286 ) ( 486.500643 713.243230 740.952286 ) ( 294.500643 519.243230 985.952286 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.500643 810.243230 740.952286 ) ( 340.000000 808.000000 738.000000 ) ( 485.000000 711.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 486.500643 713.243230 740.952286 ) ( 485.000000 711.000000 738.000000 ) ( 293.000000 517.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 294.500643 519.243230 985.952286 ) ( 293.000000 517.000000 983.000000 ) ( 235.000000 556.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 236.500643 558.243230 985.952286 ) ( 235.000000 556.000000 983.000000 ) ( 340.000000 808.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (463/232) # points: 4 { brushDef { // Surface normal: -0.386309, -0.551871, -0.739056 // RotY/Z : 0.831668 / -2.181522. Vector texS/T: (0.819232, -0.573462, 0.000000) / (0.423821, 0.605458, -0.673644) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-10.404245, 26.215421, -21.218107) / (138.884779, 138.884779, -224.808857) // --> Vector info: d1 = 5.996593, 6.072014, 0.831831. Determinants: -27.430433, -188.316246, -53995.789394, -13318.339761 // --> Vector info: d2 = 0.994369, 1.504808, 1.509736. Determinants: -185.643694, 24.392403, -18562.554195, -13318.339761 ( 322.000000 497.000000 983.000000 ) ( 515.000000 690.000000 738.000000 ) ( 485.000000 711.000000 738.000000 ) ( ( 0.002060 0.014140 4.054243 ) ( 0.013939 -0.001831 1.393759 ) ) 12escape/00flite1 0 0 0 ( 486.545238 713.207482 740.956224 ) ( 516.545238 692.207482 740.956224 ) ( 323.545238 499.207482 985.956224 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 486.545238 713.207482 740.956224 ) ( 485.000000 711.000000 738.000000 ) ( 515.000000 690.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 516.545238 692.207482 740.956224 ) ( 515.000000 690.000000 738.000000 ) ( 322.000000 497.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 323.545238 499.207482 985.956224 ) ( 322.000000 497.000000 983.000000 ) ( 293.000000 517.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 294.545238 519.207482 985.956224 ) ( 293.000000 517.000000 983.000000 ) ( 485.000000 711.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (465/233) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (352.000000, 443.000000, 497.000000) / (-329.000000, -268.000000, -322.000000) // --> Vector info: d1 = 1.000000, 2.560821, 2.775954. Determinants: -97.407448, -64.707239, 4790.740013, -8208.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.078794. Determinants: -65.806409, 98.170282, 47253.878536, -8208.000000 ( 322.000000 497.000000 983.000000 ) ( 268.000000 443.000000 983.000000 ) ( 329.000000 352.000000 983.000000 ) ( ( 0.011867 0.007883 -0.583667 ) ( 0.008017 -0.011960 -5.757051 ) ) 12escape/00_base8 0 0 0 ( 329.000000 352.000000 987.000000 ) ( 268.000000 443.000000 987.000000 ) ( 322.000000 497.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.000000 352.000000 987.000000 ) ( 329.000000 352.000000 983.000000 ) ( 268.000000 443.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 268.000000 443.000000 987.000000 ) ( 268.000000 443.000000 983.000000 ) ( 322.000000 497.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 322.000000 497.000000 987.000000 ) ( 322.000000 497.000000 983.000000 ) ( 400.000000 382.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 400.000000 382.000000 987.000000 ) ( 400.000000 382.000000 983.000000 ) ( 329.000000 352.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (467/234) # points: 4 { brushDef { // Surface normal: -0.555573, -0.383154, -0.737924 // RotY/Z : 0.829988 / -2.537843. Vector texS/T: (0.567733, -0.823213, 0.000000) / (0.607468, 0.418943, -0.674884) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-275.634350, -240.406520, -191.922126) / (103.852405, 103.852405, -259.172751) // --> Vector info: d1 = 6.072014, 6.000000, 0.760854. Determinants: 26.142667, -181.072228, -51641.882949, -12788.588429 // --> Vector info: d2 = 0.504808, 1.000000, 1.000000. Determinants: -179.767300, -24.009104, -53512.419331, -12788.588429 ( 342.000000 469.000000 983.000000 ) ( 535.000000 661.000000 738.000000 ) ( 515.000000 690.000000 738.000000 ) ( ( -0.002044 0.014159 4.038122 ) ( 0.014057 0.001877 4.184388 ) ) 12escape/00flite1 0 0 0 ( 517.222294 691.532616 740.951694 ) ( 537.222294 662.532616 740.951694 ) ( 344.222294 470.532616 985.951694 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 517.222294 691.532616 740.951694 ) ( 515.000000 690.000000 738.000000 ) ( 535.000000 661.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 537.222294 662.532616 740.951694 ) ( 535.000000 661.000000 738.000000 ) ( 342.000000 469.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 344.222294 470.532616 985.951694 ) ( 342.000000 469.000000 983.000000 ) ( 322.000000 497.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 324.222294 498.532616 985.951694 ) ( 322.000000 497.000000 983.000000 ) ( 515.000000 690.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (470/235) # points: 4 { brushDef { // Surface normal: -0.560997, -0.375288, -0.737863 // RotY/Z : 0.829899 / -2.552000. Vector texS/T: (0.556022, -0.831167, 0.000000) / (0.613288, 0.410268, -0.674951) // Texture width/height [10wgril1]: 32.000000/64.000000 // --> Vector A/B: (-251.929695, -77.476263, -130.321311) / (101.182633, 101.182633, -261.806899) // --> Vector info: d1 = 1.000000, 1.000000, 11.369095. Determinants: 0.000102, 1808.924251, -246356.451674, -63324.769838 // --> Vector info: d2 = 3.000000, 0.499823, 1.253797. Determinants: 907.538308, -0.588535, 38721.074450, -63324.769838 ( 380.000000 411.000000 983.000000 ) ( 632.000000 516.000000 738.000000 ) ( 535.000000 661.000000 738.000000 ) ( ( 0.000000 -0.028566 3.890365 ) ( -0.014331 0.000009 -0.611468 ) ) 12escape/10wgril1 0 0 0 ( 537.243988 662.501150 740.951452 ) ( 634.243988 517.501150 740.951452 ) ( 382.243988 412.501150 985.951452 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 537.243988 662.501150 740.951452 ) ( 535.000000 661.000000 738.000000 ) ( 632.000000 516.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 634.243988 517.501150 740.951452 ) ( 632.000000 516.000000 738.000000 ) ( 380.000000 411.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 382.243988 412.501150 985.951452 ) ( 380.000000 411.000000 983.000000 ) ( 342.000000 469.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 344.243988 470.501150 985.951452 ) ( 342.000000 469.000000 983.000000 ) ( 535.000000 661.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (471/236) # points: 4 { brushDef { // Surface normal: -0.562131, -0.374754, -0.737271 // RotY/Z : 0.829022 / -2.553590. Vector texS/T: (0.554700, -0.832050, 0.000000) / (0.613446, 0.408964, -0.675597) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-78.767428, -42.711915, -95.963134) / (100.133050, 100.133050, -262.509071) // --> Vector info: d1 = 0.074219, 0.000000, 5.240043. Determinants: 26.914788, 184.980195, -17373.055099, -13075.247608 // --> Vector info: d2 = 1.505758, 0.999999, 1.000000. Determinants: 183.409431, -26.932240, -2544.662791, -13075.247608 ( 400.000000 382.000000 983.000000 ) ( 652.000000 486.000000 738.000000 ) ( 632.000000 516.000000 738.000000 ) ( ( -0.002058 -0.014147 1.328698 ) ( -0.014027 0.002060 0.194617 ) ) 12escape/00flite1 0 0 0 ( 634.248523 517.499016 740.949084 ) ( 654.248523 487.499016 740.949084 ) ( 402.248523 383.499016 985.949084 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 634.248523 517.499016 740.949084 ) ( 632.000000 516.000000 738.000000 ) ( 652.000000 486.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 654.248523 487.499016 740.949084 ) ( 652.000000 486.000000 738.000000 ) ( 400.000000 382.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.248523 383.499016 985.949084 ) ( 400.000000 382.000000 983.000000 ) ( 380.000000 411.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 382.248523 412.499016 985.949084 ) ( 380.000000 411.000000 983.000000 ) ( 632.000000 516.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (473/237) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-35.000000, -14.000000, -85.000000) / (-70.000000, -177.000000, -207.000000) // --> Vector info: d1 = 1.000000, 2.560797, 2.775587. Determinants: -23.841452, 115.327180, -988.548230, -8227.000000 // --> Vector info: d2 = 1.000000, 0.999985, 2.078748. Determinants: 115.428076, 22.652962, -2601.309958, -8227.000000 ( 207.000000 -85.000000 983.000000 ) ( 177.000000 -14.000000 983.000000 ) ( 70.000000 -35.000000 983.000000 ) ( ( 0.002898 -0.014018 0.120159 ) ( -0.014030 -0.002753 0.316192 ) ) 12escape/00_base8 0 0 0 ( 70.000000 -35.000000 987.000000 ) ( 177.000000 -14.000000 987.000000 ) ( 207.000000 -85.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 -35.000000 987.000000 ) ( 70.000000 -35.000000 983.000000 ) ( 177.000000 -14.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -14.000000 987.000000 ) ( 177.000000 -14.000000 983.000000 ) ( 207.000000 -85.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 207.000000 -85.000000 987.000000 ) ( 207.000000 -85.000000 983.000000 ) ( 70.000000 -112.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 -112.000000 987.000000 ) ( 70.000000 -112.000000 983.000000 ) ( 70.000000 -35.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (475/238) # points: 4 { brushDef { // Surface normal: -0.136117, 0.661141, -0.737811 // RotY/Z : 0.829822 / 1.773842. Vector texS/T: (-0.979457, -0.201653, 0.000000) / (0.148782, -0.722654, -0.675007) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-236.654106, -201.940996, -150.894000) / (-208.349952, -208.349952, -571.308909) // --> Vector info: d1 = 5.999896, 5.927500, 0.687622. Determinants: 26.276703, -178.196879, -106504.116783, -12599.434154 // --> Vector info: d2 = 1.000028, 1.490453, 1.484306. Determinants: -178.004010, -25.248082, -59985.605387, -12599.434154 ( 173.000000 -92.000000 983.000000 ) ( 277.000000 -344.000000 738.000000 ) ( 311.000000 -337.000000 738.000000 ) ( ( -0.002086 0.014143 8.453087 ) ( 0.014128 0.002004 4.760976 ) ) 12escape/00flite1 0 0 0 ( 311.544469 -339.644563 740.951244 ) ( 277.544469 -346.644563 740.951244 ) ( 173.544469 -94.644563 985.951244 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.544469 -339.644563 740.951244 ) ( 311.000000 -337.000000 738.000000 ) ( 277.000000 -344.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 277.544469 -346.644563 740.951244 ) ( 277.000000 -344.000000 738.000000 ) ( 173.000000 -92.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.544469 -94.644563 985.951244 ) ( 173.000000 -92.000000 983.000000 ) ( 207.000000 -85.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 207.544469 -87.644563 985.951244 ) ( 207.000000 -85.000000 983.000000 ) ( 311.000000 -337.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (477/239) # points: 4 { brushDef { // Surface normal: 0.178885, -0.983870, 0.000000 // RotY/Z : 0.000000 / -1.390943. Vector texS/T: (0.983870, 0.178885, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_grey8]: 64.000000/64.000000 // --> Vector A/B: (62.609903, 73.790243, 73.790243) / (-738.000000, -738.000000, -983.000000) // --> Vector info: d1 = 1.000000, 1.157303, 1.157298. Determinants: -38.539201, -0.000055, -326.288003, -2739.183272 // --> Vector info: d2 = 1.000000, 1.000000, 4.500005. Determinants: 0.000015, 39.131244, 26139.673536, -2739.183272 ( 81.000000 -33.000000 983.000000 ) ( 81.000000 -33.000000 738.000000 ) ( 70.000000 -35.000000 738.000000 ) ( ( 0.014070 0.000000 0.119119 ) ( 0.000000 -0.014286 -9.542871 ) ) 12escape/00_grey8 0 0 0 ( 69.284458 -31.064520 738.000000 ) ( 80.284458 -29.064520 738.000000 ) ( 80.284458 -29.064520 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.284458 -31.064520 738.000000 ) ( 70.000000 -35.000000 738.000000 ) ( 81.000000 -33.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 80.284458 -29.064520 738.000000 ) ( 81.000000 -33.000000 738.000000 ) ( 81.000000 -33.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 80.284458 -29.064520 983.000000 ) ( 81.000000 -33.000000 983.000000 ) ( 70.000000 -35.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.284458 -31.064520 983.000000 ) ( 70.000000 -35.000000 983.000000 ) ( 70.000000 -35.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (478/240) # points: 4 { brushDef { // Surface normal: -0.132406, 0.662029, -0.737690 // RotY/Z : 0.829642 / 1.768192. Vector texS/T: (-0.980581, -0.196116, 0.000000) / (0.144673, -0.723364, -0.675140) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-28.829072, 6.864065, -46.675640) / (-209.630955, -209.630955, -572.518678) // --> Vector info: d1 = 5.871845, 5.946822, 0.706849. Determinants: -27.208205, -183.016833, -115206.049823, -12952.601090 // --> Vector info: d2 = 0.981869, 1.492159, 1.493276. Determinants: -185.178203, 27.360679, -12320.621534, -12952.601090 ( 70.000000 -112.000000 983.000000 ) ( 70.000000 -385.000000 738.000000 ) ( 105.000000 -378.000000 738.000000 ) ( ( 0.002101 0.014130 8.894434 ) ( 0.014297 -0.002112 0.951208 ) ) 12escape/00flite1 0 0 0 ( 105.529623 -380.648117 740.950759 ) ( 70.529623 -387.648117 740.950759 ) ( 70.529623 -114.648117 985.950759 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.529623 -380.648117 740.950759 ) ( 105.000000 -378.000000 738.000000 ) ( 70.000000 -385.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.529623 -387.648117 740.950759 ) ( 70.000000 -385.000000 738.000000 ) ( 70.000000 -112.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.529623 -114.648117 985.950759 ) ( 70.000000 -112.000000 983.000000 ) ( 105.000000 -105.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.529623 -107.648117 985.950759 ) ( 105.000000 -105.000000 983.000000 ) ( 105.000000 -378.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (482/241) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-14.000000, 47.000000, -7.000000) / (-177.000000, -268.000000, -322.000000) // --> Vector info: d1 = 1.000000, 2.560705, 2.775375. Determinants: -64.743137, 97.372932, 8120.605047, -8208.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.078792. Determinants: 98.170105, 65.806319, 4814.099926, -8208.000000 ( 322.000000 -7.000000 983.000000 ) ( 268.000000 47.000000 983.000000 ) ( 177.000000 -14.000000 983.000000 ) ( ( 0.007888 -0.011863 -0.989352 ) ( -0.011960 -0.008017 -0.586513 ) ) 12escape/00_base8 0 0 0 ( 177.000000 -14.000000 987.000000 ) ( 268.000000 47.000000 987.000000 ) ( 322.000000 -7.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -14.000000 987.000000 ) ( 177.000000 -14.000000 983.000000 ) ( 268.000000 47.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 268.000000 47.000000 987.000000 ) ( 268.000000 47.000000 983.000000 ) ( 322.000000 -7.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 322.000000 -7.000000 987.000000 ) ( 322.000000 -7.000000 983.000000 ) ( 207.000000 -85.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 207.000000 -85.000000 987.000000 ) ( 207.000000 -85.000000 983.000000 ) ( 177.000000 -14.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (484/242) # points: 4 { brushDef { // Surface normal: -0.391198, 0.547677, -0.739604 // RotY/Z : 0.832481 / 2.191046. Vector texS/T: (-0.813733, -0.581238, 0.000000) / (0.429886, -0.601840, -0.673043) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-302.825099, -268.415798, -223.544209) / (-154.946048, -154.946048, -518.964647) // --> Vector info: d1 = 1.000000, 1.071956, 6.311899. Determinants: -26.193163, 177.074037, 6979.349479, -12525.625573 // --> Vector info: d2 = 1.000000, 0.509680, 0.511848. Determinants: 178.485719, 22.076051, 44944.926849, -12525.625573 ( 294.000000 -27.000000 983.000000 ) ( 487.000000 -220.000000 738.000000 ) ( 515.000000 -200.000000 738.000000 ) ( ( 0.002091 -0.014137 -0.557206 ) ( -0.014250 -0.001762 -3.588238 ) ) 12escape/00flite1 0 0 0 ( 516.564792 -202.190709 740.958415 ) ( 488.564792 -222.190709 740.958415 ) ( 295.564792 -29.190709 985.958415 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 516.564792 -202.190709 740.958415 ) ( 515.000000 -200.000000 738.000000 ) ( 487.000000 -220.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 488.564792 -222.190709 740.958415 ) ( 487.000000 -220.000000 738.000000 ) ( 294.000000 -27.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 295.564792 -29.190709 985.958415 ) ( 294.000000 -27.000000 983.000000 ) ( 322.000000 -7.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 323.564792 -9.190709 985.958415 ) ( 322.000000 -7.000000 983.000000 ) ( 515.000000 -200.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (487/243) # points: 4 { brushDef { // Surface normal: -0.373380, 0.561995, -0.738072 // RotY/Z : 0.830208 / 2.157217. Vector texS/T: (-0.832927, -0.553383, 0.000000) / (0.408436, -0.614760, -0.674722) // Texture width/height [10wgril1]: 32.000000/64.000000 // --> Vector A/B: (-283.891168, -108.605686, -160.600865) / (-163.789652, -163.789652, -526.901895) // --> Vector info: d1 = 10.373798, 10.371742, 0.002923. Determinants: 0.746604, -1817.610339, -957768.486880, -63648.304408 // --> Vector info: d2 = 0.043097, 2.546119, 1.784811. Determinants: -908.878030, -3.301184, -261306.193055, -63648.304408 ( 236.000000 -65.000000 983.000000 ) ( 341.000000 -317.000000 738.000000 ) ( 487.000000 -220.000000 738.000000 ) ( ( -0.000012 0.028557 15.047824 ) ( 0.014280 0.000052 4.105470 ) ) 12escape/10wgril1 0 0 0 ( 488.493520 -222.247978 740.952286 ) ( 342.493520 -319.247978 740.952286 ) ( 237.493520 -67.247978 985.952286 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 488.493520 -222.247978 740.952286 ) ( 487.000000 -220.000000 738.000000 ) ( 341.000000 -317.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 342.493520 -319.247978 740.952286 ) ( 341.000000 -317.000000 738.000000 ) ( 236.000000 -65.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 237.493520 -67.247978 985.952286 ) ( 236.000000 -65.000000 983.000000 ) ( 294.000000 -27.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 295.493520 -29.247978 985.952286 ) ( 294.000000 -27.000000 983.000000 ) ( 487.000000 -220.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (488/244) # points: 4 { brushDef { // Surface normal: -0.374754, 0.562131, -0.737271 // RotY/Z : 0.829022 / 2.158799. Vector texS/T: (-0.832050, -0.554700, 0.000000) / (0.408964, -0.613446, -0.675597) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-107.889188, -71.833675, -125.084894) / (-164.671355, -164.671355, -527.313475) // --> Vector info: d1 = 5.925510, 5.999613, 0.759652. Determinants: -26.872829, -184.983400, -110838.264159, -13075.247608 // --> Vector info: d2 = 0.492396, 1.000028, 0.996078. Determinants: -184.089011, 26.889638, -21871.455783, -13075.247608 ( 207.000000 -85.000000 983.000000 ) ( 311.000000 -337.000000 738.000000 ) ( 341.000000 -317.000000 738.000000 ) ( ( 0.002055 0.014148 8.476953 ) ( 0.014079 -0.002057 1.672737 ) ) 12escape/00flite1 0 0 0 ( 342.499016 -319.248523 740.949084 ) ( 312.499016 -339.248523 740.949084 ) ( 208.499016 -87.248523 985.949084 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 342.499016 -319.248523 740.949084 ) ( 341.000000 -317.000000 738.000000 ) ( 311.000000 -337.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.499016 -339.248523 740.949084 ) ( 311.000000 -337.000000 738.000000 ) ( 207.000000 -85.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 208.499016 -87.248523 985.949084 ) ( 207.000000 -85.000000 983.000000 ) ( 236.000000 -65.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 237.499016 -67.248523 985.949084 ) ( 236.000000 -65.000000 983.000000 ) ( 341.000000 -317.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (490/245) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (47.000000, 138.000000, 108.000000) / (-268.000000, -329.000000, -400.000000) // --> Vector info: d1 = 1.000000, 2.560554, 2.775378. Determinants: -97.695091, 66.365609, 14086.652511, -8291.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.078892. Determinants: 65.812435, 98.179197, 14927.840410, -8291.000000 ( 400.000000 108.000000 983.000000 ) ( 329.000000 138.000000 983.000000 ) ( 268.000000 47.000000 983.000000 ) ( ( 0.011783 -0.008005 -1.699029 ) ( -0.007938 -0.011842 -1.800487 ) ) 12escape/00_base8 0 0 0 ( 268.000000 47.000000 987.000000 ) ( 329.000000 138.000000 987.000000 ) ( 400.000000 108.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 268.000000 47.000000 987.000000 ) ( 268.000000 47.000000 983.000000 ) ( 329.000000 138.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.000000 138.000000 987.000000 ) ( 329.000000 138.000000 983.000000 ) ( 400.000000 108.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 400.000000 108.000000 987.000000 ) ( 400.000000 108.000000 983.000000 ) ( 322.000000 -7.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 322.000000 -7.000000 987.000000 ) ( 322.000000 -7.000000 983.000000 ) ( 268.000000 47.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (492/246) # points: 4 { brushDef { // Surface normal: -0.564003, 0.369519, -0.738483 // RotY/Z : 0.830817 / 2.561590. Vector texS/T: (-0.548026, -0.836461, 0.000000) / (0.617712, -0.404708, -0.674273) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-360.658964, -325.989093, -275.714894) / (-96.483843, -96.483843, -459.838360) // --> Vector info: d1 = 6.000000, 5.928107, 0.688207. Determinants: 26.122726, -178.052307, -83342.508564, -12597.454465 // --> Vector info: d2 = 1.000000, 1.490067, 1.488087. Determinants: -178.068103, -24.706376, -79203.081298, -12597.454465 ( 381.000000 80.000000 983.000000 ) ( 633.000000 -25.000000 738.000000 ) ( 652.000000 4.000000 738.000000 ) ( ( -0.002074 0.014134 6.615821 ) ( 0.014135 0.001961 6.287229 ) ) 12escape/00flite1 0 0 0 ( 654.256011 2.521924 740.953930 ) ( 635.256011 -26.478076 740.953930 ) ( 383.256011 78.521924 985.953930 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 654.256011 2.521924 740.953930 ) ( 652.000000 4.000000 738.000000 ) ( 633.000000 -25.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 635.256011 -26.478076 740.953930 ) ( 633.000000 -25.000000 738.000000 ) ( 381.000000 80.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 383.256011 78.521924 985.953930 ) ( 381.000000 80.000000 983.000000 ) ( 400.000000 108.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.256011 106.521924 985.953930 ) ( 400.000000 108.000000 983.000000 ) ( 652.000000 4.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (495/247) # points: 4 { brushDef { // Surface normal: -0.551871, 0.386309, -0.739056 // RotY/Z : 0.831668 / 2.530867. Vector texS/T: (-0.573462, -0.819232, 0.000000) / (0.605458, -0.423821, -0.673644) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-168.106390, -131.486723, -178.920251) / (-100.573992, -100.573992, -464.267627) // --> Vector info: d1 = 1.074898, 1.000000, 6.240260. Determinants: 27.239971, 188.343880, 9205.850702, -13318.339761 // --> Vector info: d2 = 1.510321, 1.000000, 1.000000. Determinants: 185.600466, -24.206317, 8651.131406, -13318.339761 ( 322.000000 -7.000000 983.000000 ) ( 515.000000 -200.000000 738.000000 ) ( 536.000000 -170.000000 738.000000 ) ( ( -0.002045 -0.014142 -0.691216 ) ( -0.013936 0.001818 -0.649565 ) ) 12escape/00flite1 0 0 0 ( 538.207482 -171.545238 740.956224 ) ( 517.207482 -201.545238 740.956224 ) ( 324.207482 -8.545238 985.956224 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 538.207482 -171.545238 740.956224 ) ( 536.000000 -170.000000 738.000000 ) ( 515.000000 -200.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 517.207482 -201.545238 740.956224 ) ( 515.000000 -200.000000 738.000000 ) ( 322.000000 -7.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 324.207482 -8.545238 985.956224 ) ( 322.000000 -7.000000 983.000000 ) ( 342.000000 22.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 344.207482 20.454762 985.956224 ) ( 342.000000 22.000000 983.000000 ) ( 536.000000 -170.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (496/248) # points: 4 { brushDef { // Surface normal: -0.560807, 0.375161, -0.738071 // RotY/Z : 0.830208 / 2.552000. Vector texS/T: (-0.556022, -0.831167, 0.000000) / (0.613461, -0.410384, -0.674723) // Texture width/height [10wgril1]: 32.000000/64.000000 // --> Vector A/B: (-331.182937, -156.729505, -208.445311) / (-99.364897, -99.364897, -462.477105) // --> Vector info: d1 = 1.000000, 1.000000, 11.369417. Determinants: -0.000023, 1808.980443, 116402.989408, -63346.170887 // --> Vector info: d2 = 3.000000, 0.499625, 1.258645. Determinants: 907.916868, 3.104680, 110956.543335, -63346.170887 ( 342.000000 22.000000 983.000000 ) ( 536.000000 -170.000000 738.000000 ) ( 633.000000 -25.000000 738.000000 ) ( ( 0.000000 -0.028557 -1.837569 ) ( -0.014333 -0.000049 -1.751590 ) ) 12escape/10wgril1 0 0 0 ( 635.243230 -26.500643 740.952286 ) ( 538.243230 -171.500643 740.952286 ) ( 344.243230 20.499357 985.952286 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 635.243230 -26.500643 740.952286 ) ( 633.000000 -25.000000 738.000000 ) ( 536.000000 -170.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 538.243230 -171.500643 740.952286 ) ( 536.000000 -170.000000 738.000000 ) ( 342.000000 22.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 344.243230 20.499357 985.952286 ) ( 342.000000 22.000000 983.000000 ) ( 381.000000 80.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 383.243230 78.499357 985.952286 ) ( 381.000000 80.000000 983.000000 ) ( 633.000000 -25.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (498/249) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (138.000000, 245.000000, 245.000000) / (-329.000000, -350.000000, -427.000000) // --> Vector info: d1 = 1.000000, 2.560648, 2.775632. Determinants: -115.655277, 23.003231, 15289.491255, -8239.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.078861. Determinants: 22.656082, 115.438109, 26613.598388, -8239.000000 ( 427.000000 245.000000 983.000000 ) ( 350.000000 245.000000 983.000000 ) ( 329.000000 138.000000 983.000000 ) ( ( 0.014038 -0.002792 -1.855746 ) ( -0.002750 -0.014011 -3.230198 ) ) 12escape/00_base8 0 0 0 ( 329.000000 138.000000 987.000000 ) ( 350.000000 245.000000 987.000000 ) ( 427.000000 245.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.000000 138.000000 987.000000 ) ( 329.000000 138.000000 983.000000 ) ( 350.000000 245.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 245.000000 987.000000 ) ( 350.000000 245.000000 983.000000 ) ( 427.000000 245.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 427.000000 245.000000 987.000000 ) ( 427.000000 245.000000 983.000000 ) ( 400.000000 108.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 400.000000 108.000000 987.000000 ) ( 400.000000 108.000000 983.000000 ) ( 329.000000 138.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (500/250) # points: 4 { brushDef { // Surface normal: -0.661683, 0.136229, -0.737304 // RotY/Z : 0.829071 / 2.938547. Vector texS/T: (-0.201653, -0.979457, 0.000000) / (0.722158, -0.148680, -0.675561) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-381.124020, -346.410910, -291.359663) / (-29.480253, -29.480253, -392.141748) // --> Vector info: d1 = 6.056118, 5.985135, 0.745994. Determinants: 25.742778, -177.959194, -71676.216838, -12589.108348 // --> Vector info: d2 = 0.032079, 0.527404, 0.538031. Determinants: -179.635333, -26.899374, -69660.183667, -12589.108348 ( 420.000000 211.000000 983.000000 ) ( 693.000000 211.000000 738.000000 ) ( 700.000000 245.000000 738.000000 ) ( ( -0.002045 0.014136 5.693510 ) ( 0.014269 0.002137 5.533369 ) ) 12escape/00flite1 0 0 0 ( 702.646732 244.455085 740.949216 ) ( 695.646732 210.455085 740.949216 ) ( 422.646732 210.455085 985.949216 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 702.646732 244.455085 740.949216 ) ( 700.000000 245.000000 738.000000 ) ( 693.000000 211.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 695.646732 210.455085 740.949216 ) ( 693.000000 211.000000 738.000000 ) ( 420.000000 211.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 422.646732 210.455085 985.949216 ) ( 420.000000 211.000000 983.000000 ) ( 427.000000 245.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.646732 244.455085 985.949216 ) ( 427.000000 245.000000 983.000000 ) ( 700.000000 245.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (504/251) # points: 4 { brushDef { // Surface normal: -0.662293, 0.132459, -0.737443 // RotY/Z : 0.829277 / 2.944197. Vector texS/T: (-0.196116, -0.980581, 0.000000) / (0.723123, -0.144625, -0.675409) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-167.483179, -131.790043, -184.349167) / (-27.554574, -27.554574, -390.297649) // --> Vector info: d1 = 5.925779, 6.000000, 0.759804. Determinants: -26.923205, -183.138042, -86279.135990, -12947.438125 // --> Vector info: d2 = 0.494290, 1.000000, 1.000000. Determinants: -183.443016, 26.579706, -36391.011607, -12947.438125 ( 400.000000 108.000000 983.000000 ) ( 652.000000 4.000000 738.000000 ) ( 659.000000 39.000000 738.000000 ) ( ( 0.002079 0.014145 6.663800 ) ( 0.014168 -0.002053 2.810673 ) ) 12escape/00flite1 0 0 0 ( 661.649173 38.470165 740.949773 ) ( 654.649173 3.470165 740.949773 ) ( 402.649173 107.470165 985.949773 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 661.649173 38.470165 740.949773 ) ( 659.000000 39.000000 738.000000 ) ( 652.000000 4.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 654.649173 3.470165 740.949773 ) ( 652.000000 4.000000 738.000000 ) ( 400.000000 108.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.649173 107.470165 985.949773 ) ( 400.000000 108.000000 983.000000 ) ( 407.000000 143.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 409.649173 142.470165 985.949773 ) ( 407.000000 143.000000 983.000000 ) ( 659.000000 39.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (505/252) # points: 4 { brushDef { // Surface normal: 0.980581, -0.196116, 0.000000 // RotY/Z : 0.000000 / -0.197396. Vector texS/T: (0.196116, 0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_grey8]: 64.000000/64.000000 // --> Vector A/B: (298.684874, 308.882913, 308.882913) / (-738.000000, -738.000000, -983.000000) // --> Vector info: d1 = 1.000000, 1.150646, 1.150645. Determinants: -36.908350, -0.000011, 8525.438303, -2498.519562 // --> Vector info: d2 = 1.000000, 0.999999, 4.500005. Determinants: 0.000130, 35.693191, 23843.016235, -2498.519562 ( 350.000000 245.000000 983.000000 ) ( 350.000000 245.000000 738.000000 ) ( 348.000000 235.000000 738.000000 ) ( ( 0.014772 0.000000 -3.412196 ) ( 0.000000 -0.014286 -9.542858 ) ) 12escape/00_grey8 0 0 0 ( 344.077677 235.784465 738.000000 ) ( 346.077677 245.784465 738.000000 ) ( 346.077677 245.784465 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 344.077677 235.784465 738.000000 ) ( 348.000000 235.000000 738.000000 ) ( 350.000000 245.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 346.077677 245.784465 738.000000 ) ( 350.000000 245.000000 738.000000 ) ( 350.000000 245.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 346.077677 245.784465 983.000000 ) ( 350.000000 245.000000 983.000000 ) ( 348.000000 235.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 344.077677 235.784465 983.000000 ) ( 348.000000 235.000000 983.000000 ) ( 348.000000 235.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (507/253) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (245.000000, 352.000000, 382.000000) / (-350.000000, -329.000000, -400.000000) // --> Vector info: d1 = 1.000000, 2.560554, 2.775566. Determinants: -115.314601, -23.810362, 11691.450480, -8227.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.079071. Determinants: -22.660479, 115.460559, 37736.012841, -8227.000000 ( 400.000000 382.000000 983.000000 ) ( 329.000000 352.000000 983.000000 ) ( 350.000000 245.000000 983.000000 ) ( ( 0.014017 0.002894 -1.421107 ) ( 0.002754 -0.014034 -4.586850 ) ) 12escape/00_base8 0 0 0 ( 350.000000 245.000000 987.000000 ) ( 329.000000 352.000000 987.000000 ) ( 400.000000 382.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.000000 245.000000 987.000000 ) ( 350.000000 245.000000 983.000000 ) ( 329.000000 352.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.000000 352.000000 987.000000 ) ( 329.000000 352.000000 983.000000 ) ( 400.000000 382.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 400.000000 382.000000 987.000000 ) ( 400.000000 382.000000 983.000000 ) ( 427.000000 245.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 427.000000 245.000000 987.000000 ) ( 427.000000 245.000000 983.000000 ) ( 350.000000 245.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (509/254) # points: 4 { brushDef { // Surface normal: -0.661141, -0.136117, -0.737811 // RotY/Z : 0.829822 / -2.938547. Vector texS/T: (0.201653, -0.979457, 0.000000) / (0.722654, 0.148782, -0.675007) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-344.538419, -309.825309, -258.778312) / (45.322889, 45.322889, -317.636067) // --> Vector info: d1 = 0.000000, 0.072603, 5.311656. Determinants: -26.351807, 178.157682, -17153.836690, -12599.434154 // --> Vector info: d2 = 0.999999, 0.505006, 0.511793. Determinants: 179.662177, 25.503494, 48145.205156, -12599.434154 ( 407.000000 348.000000 983.000000 ) ( 659.000000 452.000000 738.000000 ) ( 652.000000 486.000000 738.000000 ) ( ( 0.002092 -0.014140 1.361477 ) ( -0.014260 -0.002024 -3.821220 ) ) 12escape/00flite1 0 0 0 ( 654.644563 486.544469 740.951244 ) ( 661.644563 452.544469 740.951244 ) ( 409.644563 348.544469 985.951244 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 654.644563 486.544469 740.951244 ) ( 652.000000 486.000000 738.000000 ) ( 659.000000 452.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 661.644563 452.544469 740.951244 ) ( 659.000000 452.000000 738.000000 ) ( 407.000000 348.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 409.644563 348.544469 985.951244 ) ( 407.000000 348.000000 983.000000 ) ( 400.000000 382.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.644563 382.544469 985.951244 ) ( 400.000000 382.000000 983.000000 ) ( 652.000000 486.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (511/255) # points: 4 { brushDef { // Surface normal: 0.983870, 0.178885, 0.000000 // RotY/Z : 0.000000 / 0.179853. Vector texS/T: (-0.178885, 0.983870, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_grey8]: 64.000000/64.000000 // --> Vector A/B: (178.438225, 189.618564, 189.618564) / (-738.000000, -738.000000, -983.000000) // --> Vector info: d1 = 0.000001, 0.157350, 0.157351. Determinants: -38.550524, 0.000011, 6878.892511, -2739.183272 // --> Vector info: d2 = 0.000000, 0.000000, 3.500005. Determinants: -0.000092, 39.131246, 28878.876138, -2739.183272 ( 348.000000 256.000000 983.000000 ) ( 348.000000 256.000000 738.000000 ) ( 350.000000 245.000000 738.000000 ) ( ( 0.014074 0.000000 -2.511293 ) ( 0.000000 -0.014286 -10.542878 ) ) 12escape/00_grey8 0 0 0 ( 346.064520 244.284458 738.000000 ) ( 344.064520 255.284458 738.000000 ) ( 344.064520 255.284458 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 346.064520 244.284458 738.000000 ) ( 350.000000 245.000000 738.000000 ) ( 348.000000 256.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 344.064520 255.284458 738.000000 ) ( 348.000000 256.000000 738.000000 ) ( 348.000000 256.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 344.064520 255.284458 983.000000 ) ( 348.000000 256.000000 983.000000 ) ( 350.000000 245.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 346.064520 244.284458 983.000000 ) ( 350.000000 245.000000 983.000000 ) ( 350.000000 245.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (513/256) # points: 4 { brushDef { // Surface normal: -0.662029, -0.132406, -0.737690 // RotY/Z : 0.829642 / -2.944197. Vector texS/T: (0.196116, -0.980581, 0.000000) / (0.723364, 0.144673, -0.675140) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-138.654108, -102.960971, -156.500676) / (43.546527, 43.546527, -319.341197) // --> Vector info: d1 = 5.979705, 6.055820, 0.815980. Determinants: -27.621420, -182.951136, -73315.668496, -12952.601090 // --> Vector info: d2 = 0.524708, 1.030067, 1.049609. Determinants: -183.388810, 27.754312, -33432.546423, -12952.601090 ( 427.000000 245.000000 983.000000 ) ( 700.000000 245.000000 738.000000 ) ( 693.000000 280.000000 738.000000 ) ( ( 0.002132 0.014125 5.660305 ) ( 0.014158 -0.002143 2.581145 ) ) 12escape/00flite1 0 0 0 ( 695.648117 280.529623 740.950759 ) ( 702.648117 245.529623 740.950759 ) ( 429.648117 245.529623 985.950759 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 695.648117 280.529623 740.950759 ) ( 693.000000 280.000000 738.000000 ) ( 700.000000 245.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 702.648117 245.529623 740.950759 ) ( 700.000000 245.000000 738.000000 ) ( 427.000000 245.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.648117 245.529623 985.950759 ) ( 427.000000 245.000000 983.000000 ) ( 420.000000 280.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 422.648117 280.529623 985.950759 ) ( 420.000000 280.000000 983.000000 ) ( 693.000000 280.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (515/257) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (2065.000000, 2065.000000, 1557.000000) / (621.000000, -762.000000, -403.000000) // --> Vector info: d1 = 0.019595, 4.958349, 3.677048. Determinants: 0.972703, 2508.887012, -1573794.394193, -702564.000000 // --> Vector info: d2 = 0.061790, 0.061984, 3.687026. Determinants: 5013.502215, 0.098830, -10396354.536996, -702564.000000 ( 403.000000 1557.000000 -767.000000 ) ( 762.000000 2065.000000 -767.000000 ) ( -621.000000 2065.000000 -767.000000 ) ( ( -0.000001 -0.003571 2.240073 ) ( -0.007136 0.000000 14.797733 ) ) 12escape/00wract3 0 0 0 ( -621.000000 2065.000000 -763.000000 ) ( 762.000000 2065.000000 -763.000000 ) ( 403.000000 1557.000000 -763.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -621.000000 2065.000000 -763.000000 ) ( -621.000000 2065.000000 -767.000000 ) ( 762.000000 2065.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 762.000000 2065.000000 -763.000000 ) ( 762.000000 2065.000000 -767.000000 ) ( 403.000000 1557.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 403.000000 1557.000000 -763.000000 ) ( 403.000000 1557.000000 -767.000000 ) ( -263.000000 1557.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -263.000000 1557.000000 -763.000000 ) ( -263.000000 1557.000000 -767.000000 ) ( -621.000000 2065.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (516/258) # points: 4 { brushDef { // Surface normal: 0.818657, 0.574282, 0.000000 // RotY/Z : 0.000000 / 0.611727. Vector texS/T: (-0.574282, 0.818657, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1425.685882, 1671.209811, 1671.209811) / (1470.000000, 1470.000000, 1365.000000) // --> Vector info: d1 = 0.433675, 0.433612, 0.058613. Determinants: 0.006597, -92.071357, 124155.338188, -25780.012607 // --> Vector info: d2 = 0.238803, 1.113802, 1.113776. Determinants: -91.874869, -0.006381, 124837.733255, -25780.012607 ( -404.000000 1758.000000 -1365.000000 ) ( -404.000000 1758.000000 -1470.000000 ) ( -263.000000 1557.000000 -1470.000000 ) ( ( 0.000000 0.003571 -4.815953 ) ( 0.003564 0.000000 -4.842423 ) ) 12escape/00WHULL1 0 0 0 ( -266.274630 1554.702872 -1470.000000 ) ( -407.274630 1755.702872 -1470.000000 ) ( -407.274630 1755.702872 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -266.274630 1554.702872 -1470.000000 ) ( -263.000000 1557.000000 -1470.000000 ) ( -404.000000 1758.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.274630 1755.702872 -1470.000000 ) ( -404.000000 1758.000000 -1470.000000 ) ( -404.000000 1758.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.274630 1755.702872 -1365.000000 ) ( -404.000000 1758.000000 -1365.000000 ) ( -263.000000 1557.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -266.274630 1554.702872 -1365.000000 ) ( -263.000000 1557.000000 -1365.000000 ) ( -263.000000 1557.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (518/259) # points: 3 { brushDef { // Surface normal: -0.815443, 0.578838, 0.000000 // RotY/Z : 0.000000 / 2.524290. Vector texS/T: (-0.578838, -0.815443, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2124.963694, -1888.282474, -2124.963694) / (1470.000000, 1470.000000, 767.000000) // --> Vector info: d1 = 0.620363, 1.464995, 0.619498. Determinants: -593.776483, -0.204584, -1364672.944825, -166386.897807 // --> Vector info: d2 = 0.999537, 0.999827, 3.510909. Determinants: -0.203560, 594.394667, -1040502.576850, -166386.897807 ( 762.000000 2065.000000 -767.000000 ) ( 625.000000 1872.000000 -1470.000000 ) ( 762.000000 2065.000000 -1470.000000 ) ( ( 0.003569 0.000001 8.201805 ) ( 0.000001 -0.003572 6.253513 ) ) 12escape/00WHULL1 0 0 0 ( 765.261771 2062.684649 -1470.000000 ) ( 628.261771 1869.684649 -1470.000000 ) ( 765.261771 2062.684649 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 765.261771 2062.684649 -1470.000000 ) ( 762.000000 2065.000000 -1470.000000 ) ( 625.000000 1872.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 628.261771 1869.684649 -1470.000000 ) ( 625.000000 1872.000000 -1470.000000 ) ( 762.000000 2065.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 765.261771 2062.684649 -767.000000 ) ( 762.000000 2065.000000 -767.000000 ) ( 762.000000 2065.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (520/260) # points: 3 { brushDef { // Surface normal: 0.817437, 0.576018, 0.000000 // RotY/Z : 0.000000 / 0.613849. Vector texS/T: (-0.576018, 0.817437, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2045.714719, 1809.610929, 2045.714719) / (767.000000, 1349.000000, 1470.000000) // --> Vector info: d1 = 1.777924, 0.934202, 1.778889. Determinants: -593.698281, -0.227980, 919610.700273, -165980.964888 // --> Vector info: d2 = 3.499783, 1.420238, 0.988745. Determinants: -0.495735, 592.865507, -1034610.998869, -165980.964888 ( -621.000000 2065.000000 -1470.000000 ) ( -485.000000 1872.000000 -1349.000000 ) ( -621.000000 2065.000000 -767.000000 ) ( ( 0.003577 0.000001 -5.540459 ) ( 0.000003 -0.003572 6.233311 ) ) 12escape/00WHULL1 0 0 0 ( -624.269748 2062.695929 -767.000000 ) ( -488.269748 1869.695929 -1349.000000 ) ( -624.269748 2062.695929 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -624.269748 2062.695929 -767.000000 ) ( -621.000000 2065.000000 -767.000000 ) ( -485.000000 1872.000000 -1349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -488.269748 1869.695929 -1349.000000 ) ( -485.000000 1872.000000 -1349.000000 ) ( -621.000000 2065.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -624.269748 2062.695929 -1470.000000 ) ( -621.000000 2065.000000 -1470.000000 ) ( -621.000000 2065.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (521/261) # points: 4 { brushDef { // Surface normal: 0.813733, 0.581238, 0.000000 // RotY/Z : 0.000000 / 0.620249. Vector texS/T: (-0.581238, 0.813733, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (1788.004932, 1805.209582, 1805.209582) / (1470.000000, 1470.000000, 1365.000000) // --> Vector info: d1 = 0.000000, 0.000000, 0.750000. Determinants: -0.000034, 12.903476, -18968.048337, -1806.488306 // --> Vector info: d2 = 1.985507, 0.985499, 0.985515. Determinants: 105.000768, 0.000270, -191329.081912, -1806.488306 ( -485.000000 1872.000000 -1365.000000 ) ( -485.000000 1872.000000 -1470.000000 ) ( -475.000000 1858.000000 -1470.000000 ) ( ( 0.000000 -0.007143 10.499956 ) ( -0.058124 0.000000 105.912162 ) ) 12escape/10wlip3 0 0 0 ( -478.254934 1855.675047 -1470.000000 ) ( -488.254934 1869.675047 -1470.000000 ) ( -488.254934 1869.675047 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -478.254934 1855.675047 -1470.000000 ) ( -475.000000 1858.000000 -1470.000000 ) ( -485.000000 1872.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -488.254934 1869.675047 -1470.000000 ) ( -485.000000 1872.000000 -1470.000000 ) ( -485.000000 1872.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -488.254934 1869.675047 -1365.000000 ) ( -485.000000 1872.000000 -1365.000000 ) ( -475.000000 1858.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -478.254934 1855.675047 -1365.000000 ) ( -475.000000 1858.000000 -1365.000000 ) ( -475.000000 1858.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (523/262) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (2047.000000, 2065.000000, 2065.000000) / (749.000000, 762.000000, -621.000000) // --> Vector info: d1 = 0.500538, 0.000002, 0.000002. Determinants: 692.241115, 0.000000, -1429477.952521, -24894.000000 // --> Vector info: d2 = 19.823090, 20.000000, 0.244984. Determinants: 12.148120, -355.590294, -252006.064715, -24894.000000 ( -621.000000 2065.000000 -1470.000000 ) ( 762.000000 2065.000000 -1470.000000 ) ( 749.000000 2047.000000 -1470.000000 ) ( ( -0.027808 0.000000 57.422590 ) ( -0.000488 0.014284 10.123165 ) ) 12escape/00wwarn 0 0 0 ( 749.000000 2047.000000 -1474.000000 ) ( 762.000000 2065.000000 -1474.000000 ) ( -621.000000 2065.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 749.000000 2047.000000 -1474.000000 ) ( 749.000000 2047.000000 -1470.000000 ) ( 762.000000 2065.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 762.000000 2065.000000 -1474.000000 ) ( 762.000000 2065.000000 -1470.000000 ) ( -621.000000 2065.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -621.000000 2065.000000 -1474.000000 ) ( -621.000000 2065.000000 -1470.000000 ) ( -609.000000 2047.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -609.000000 2047.000000 -1474.000000 ) ( -609.000000 2047.000000 -1470.000000 ) ( 749.000000 2047.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (524/263) # points: 4 { brushDef { // Surface normal: 0.815180, 0.579207, 0.000000 // RotY/Z : 0.000000 / 0.617756. Vector texS/T: (-0.579207, 0.815180, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (1806.933183, 1667.086839, 1667.086839) / (1349.000000, 1349.000000, 1365.000000) // --> Vector info: d1 = 1.242184, 0.242186, 0.242186. Determinants: -15.999971, 0.000075, 26131.338625, -2237.541508 // --> Vector info: d2 = 1.910037, 1.909980, 0.999960. Determinants: -0.000908, 127.262953, -175949.869724, -2237.541508 ( -404.000000 1758.000000 -1365.000000 ) ( -404.000000 1758.000000 -1349.000000 ) ( -485.000000 1872.000000 -1349.000000 ) ( ( 0.007151 0.000000 -11.678594 ) ( 0.000000 -0.056876 78.635355 ) ) 12escape/10wlip3 0 0 0 ( -488.260722 1869.683171 -1349.000000 ) ( -407.260722 1755.683171 -1349.000000 ) ( -407.260722 1755.683171 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -488.260722 1869.683171 -1349.000000 ) ( -485.000000 1872.000000 -1349.000000 ) ( -404.000000 1758.000000 -1349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.260722 1755.683171 -1349.000000 ) ( -404.000000 1758.000000 -1349.000000 ) ( -404.000000 1758.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.260722 1755.683171 -1365.000000 ) ( -404.000000 1758.000000 -1365.000000 ) ( -485.000000 1872.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -488.260722 1869.683171 -1365.000000 ) ( -485.000000 1872.000000 -1365.000000 ) ( -485.000000 1872.000000 -1349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (525/264) # points: 4 { brushDef { // Surface normal: 0.813733, 0.581238, 0.000000 // RotY/Z : 0.000000 / 0.620249. Vector texS/T: (-0.581238, 0.813733, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (1665.363673, 1682.568323, 1682.568323) / (1470.000000, 1470.000000, 1365.000000) // --> Vector info: d1 = 1.749998, 1.749998, 0.999999. Determinants: 0.000025, -12.903477, 15806.718118, -1806.488306 // --> Vector info: d2 = 0.999981, 2.000004, 1.999988. Determinants: -105.002402, -0.000269, 173061.127374, -1806.488306 ( -414.000000 1772.000000 -1365.000000 ) ( -414.000000 1772.000000 -1470.000000 ) ( -404.000000 1758.000000 -1470.000000 ) ( ( 0.000000 0.007143 -8.749970 ) ( 0.058125 0.000000 -95.799750 ) ) 12escape/10wlip3 0 0 0 ( -407.254934 1755.675047 -1470.000000 ) ( -417.254934 1769.675047 -1470.000000 ) ( -417.254934 1769.675047 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.254934 1755.675047 -1470.000000 ) ( -404.000000 1758.000000 -1470.000000 ) ( -414.000000 1772.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -417.254934 1769.675047 -1470.000000 ) ( -414.000000 1772.000000 -1470.000000 ) ( -414.000000 1772.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -417.254934 1769.675047 -1365.000000 ) ( -414.000000 1772.000000 -1365.000000 ) ( -404.000000 1758.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.254934 1755.675047 -1365.000000 ) ( -404.000000 1758.000000 -1365.000000 ) ( -404.000000 1758.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (526/265) # points: 4 { brushDef { // Surface normal: 0.818657, 0.574282, 0.000000 // RotY/Z : 0.000000 / 0.611727. Vector texS/T: (-0.574282, 0.818657, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1671.209811, 1425.685882, 1425.685882) / (1349.000000, 1349.000000, 1365.000000) // --> Vector info: d1 = 1.433595, 0.558594, 0.558594. Determinants: -14.000008, 0.000000, 17765.240744, -3928.382873 // --> Vector info: d2 = 0.420159, 0.420159, 0.363282. Determinants: 0.000000, 13.964478, -20488.625189, -3928.382873 ( -263.000000 1557.000000 -1365.000000 ) ( -263.000000 1557.000000 -1349.000000 ) ( -404.000000 1758.000000 -1349.000000 ) ( ( 0.003564 0.000000 -4.522278 ) ( 0.000000 -0.003555 5.215537 ) ) 12escape/00WHULL1 0 0 0 ( -407.274630 1755.702872 -1349.000000 ) ( -266.274630 1554.702872 -1349.000000 ) ( -266.274630 1554.702872 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.274630 1755.702872 -1349.000000 ) ( -404.000000 1758.000000 -1349.000000 ) ( -263.000000 1557.000000 -1349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -266.274630 1554.702872 -1349.000000 ) ( -263.000000 1557.000000 -1349.000000 ) ( -263.000000 1557.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -266.274630 1554.702872 -1365.000000 ) ( -263.000000 1557.000000 -1365.000000 ) ( -404.000000 1758.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.274630 1755.702872 -1365.000000 ) ( -404.000000 1758.000000 -1365.000000 ) ( -404.000000 1758.000000 -1349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (527/266) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (2047.000000, 1872.000000, 1872.000000) / (-609.000000, -485.000000, 625.000000) // --> Vector info: d1 = 3.250824, 0.744438, 0.762867. Determinants: -2784.373405, -3.225039, 5066175.755782, -194250.000000 // --> Vector info: d2 = 19.460510, 17.684391, 1.832651. Determinants: -5.876606, 2774.054478, -2078775.527106, -194250.000000 ( 625.000000 1872.000000 -1470.000000 ) ( -485.000000 1872.000000 -1470.000000 ) ( -609.000000 2047.000000 -1470.000000 ) ( ( 0.014334 0.000017 -26.080699 ) ( 0.000030 -0.014281 10.701547 ) ) 12escape/00fimp01 0 0 0 ( -609.000000 2047.000000 -1474.000000 ) ( -485.000000 1872.000000 -1474.000000 ) ( 625.000000 1872.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -609.000000 2047.000000 -1474.000000 ) ( -609.000000 2047.000000 -1470.000000 ) ( -485.000000 1872.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -485.000000 1872.000000 -1474.000000 ) ( -485.000000 1872.000000 -1470.000000 ) ( 625.000000 1872.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 625.000000 1872.000000 -1474.000000 ) ( 625.000000 1872.000000 -1470.000000 ) ( 749.000000 2047.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 749.000000 2047.000000 -1474.000000 ) ( 749.000000 2047.000000 -1470.000000 ) ( -609.000000 2047.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (528/267) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (1872.000000, 1843.000000, 1872.000000) / (-485.000000, -465.000000, -424.000000) // --> Vector info: d1 = 0.744362, 0.336372, 0.745041. Determinants: -24.900940, -0.019691, 45288.232817, -1769.000000 // --> Vector info: d2 = 1.684351, 1.395463, 0.818309. Determinants: -0.301341, 25.115239, 9765.383996, -1769.000000 ( -424.000000 1872.000000 -1470.000000 ) ( -465.000000 1843.000000 -1470.000000 ) ( -485.000000 1872.000000 -1470.000000 ) ( ( 0.014076 0.000011 -25.601036 ) ( 0.000170 -0.014197 -5.520285 ) ) 12escape/00fimp01 0 0 0 ( -485.000000 1872.000000 -1474.000000 ) ( -465.000000 1843.000000 -1474.000000 ) ( -424.000000 1872.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -485.000000 1872.000000 -1474.000000 ) ( -485.000000 1872.000000 -1470.000000 ) ( -465.000000 1843.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -465.000000 1843.000000 -1474.000000 ) ( -465.000000 1843.000000 -1470.000000 ) ( -424.000000 1872.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -424.000000 1872.000000 -1474.000000 ) ( -424.000000 1872.000000 -1470.000000 ) ( -485.000000 1872.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (529/268) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (1758.000000, 1729.000000, 1758.000000) / (-404.000000, -384.000000, -343.000000) // --> Vector info: d1 = 1.112259, 0.704235, 1.112835. Determinants: -24.900974, -0.016705, 41801.577752, -1769.000000 // --> Vector info: d2 = 1.529011, 1.240177, 0.662968. Determinants: -0.297995, 25.115252, 7965.616401, -1769.000000 ( -343.000000 1758.000000 -1470.000000 ) ( -384.000000 1729.000000 -1470.000000 ) ( -404.000000 1758.000000 -1470.000000 ) ( ( 0.014076 0.000009 -23.630061 ) ( 0.000168 -0.014197 -4.502892 ) ) 12escape/00fimp01 0 0 0 ( -404.000000 1758.000000 -1474.000000 ) ( -384.000000 1729.000000 -1474.000000 ) ( -343.000000 1758.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -404.000000 1758.000000 -1474.000000 ) ( -404.000000 1758.000000 -1470.000000 ) ( -384.000000 1729.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -384.000000 1729.000000 -1474.000000 ) ( -384.000000 1729.000000 -1470.000000 ) ( -343.000000 1758.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -343.000000 1758.000000 -1474.000000 ) ( -343.000000 1758.000000 -1470.000000 ) ( -404.000000 1758.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (530/269) # points: 4 { brushDef { // Surface normal: -0.815179, 0.579206, 0.002106 // RotY/Z : -0.002106 / 2.523837. Vector texS/T: (-0.579207, -0.815180, 0.000000) / (-0.001716, 0.001220, -0.999998) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1888.022182, -1748.175838, -1502.656370) / (1471.206979, 1471.206979, 768.205421) // --> Vector info: d1 = 1.464903, 1.964843, 2.838918. Determinants: -351.458541, -0.508765, -806830.869325, -98312.197931 // --> Vector info: d2 = 0.999827, 0.999999, 3.511375. Determinants: -0.121139, 351.164457, -615159.481800, -98312.197931 ( 403.000000 1557.000000 -767.000000 ) ( 544.000000 1758.000000 -1470.000000 ) ( 625.000000 1872.000000 -1470.000000 ) ( ( 0.003575 0.000005 8.206824 ) ( 0.000001 -0.003572 6.257204 ) ) 12escape/00WHULL1 0 0 0 ( 628.260714 1869.683177 -1470.008422 ) ( 547.260714 1755.683177 -1470.008422 ) ( 406.260714 1554.683177 -767.008422 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 628.260714 1869.683177 -1470.008422 ) ( 625.000000 1872.000000 -1470.000000 ) ( 544.000000 1758.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.260714 1755.683177 -1470.008422 ) ( 544.000000 1758.000000 -1470.000000 ) ( 403.000000 1557.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 406.260714 1554.683177 -767.008422 ) ( 403.000000 1557.000000 -767.000000 ) ( 762.000000 2065.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 765.260714 2062.683177 -767.008422 ) ( 762.000000 2065.000000 -767.000000 ) ( 625.000000 1872.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (531/270) # points: 3 { brushDef { // Surface normal: -0.818657, 0.574282, 0.000000 // RotY/Z : 0.000000 / 2.529866. Vector texS/T: (-0.574282, -0.818657, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1751.609306, -1506.085377, -1506.085377) / (1470.000000, 1470.000000, 767.000000) // --> Vector info: d1 = 0.964843, 1.839888, 1.839885. Determinants: -615.156597, -0.000820, -1244047.947765, -172603.322500 // --> Vector info: d2 = 0.999999, 1.000000, 3.511374. Determinants: -0.000796, 616.602265, -1079009.873003, -172603.322500 ( 403.000000 1557.000000 -767.000000 ) ( 403.000000 1557.000000 -1470.000000 ) ( 544.000000 1758.000000 -1470.000000 ) ( ( 0.003564 0.000000 7.207555 ) ( 0.000000 -0.003572 6.251385 ) ) 12escape/00WHULL1 0 0 0 ( 547.274630 1755.702872 -1470.000000 ) ( 406.274630 1554.702872 -1470.000000 ) ( 406.274630 1554.702872 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 547.274630 1755.702872 -1470.000000 ) ( 544.000000 1758.000000 -1470.000000 ) ( 403.000000 1557.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 406.274630 1554.702872 -1470.000000 ) ( 403.000000 1557.000000 -1470.000000 ) ( 403.000000 1557.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 406.274630 1554.702872 -767.000000 ) ( 403.000000 1557.000000 -767.000000 ) ( 544.000000 1758.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (532/271) # points: 4 { brushDef { // Surface normal: 0.817413, 0.576051, 0.000912 // RotY/Z : -0.000912 / 0.613890. Vector texS/T: (-0.576051, 0.817414, 0.000000) / (0.000746, 0.000526, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2045.686836, 1424.214391, 1669.737747) / (767.621852, 767.621852, 1349.622094) // --> Vector info: d1 = 2.777923, 0.558594, 1.433593. Determinants: -1291.650188, 1.109563, 1636693.207345, -361697.113580 // --> Vector info: d2 = 2.499783, 2.499656, 0.420494. Determinants: -0.073543, 1292.173213, -1895914.171911, -361697.113580 ( -404.000000 1758.000000 -1349.000000 ) ( -263.000000 1557.000000 -767.000000 ) ( -621.000000 2065.000000 -767.000000 ) ( ( 0.003571 -0.000003 -4.525038 ) ( 0.000000 -0.003573 5.241718 ) ) 12escape/00WHULL1 0 0 0 ( -624.269653 2062.695796 -767.003649 ) ( -266.269653 1554.695796 -767.003649 ) ( -407.269653 1755.695796 -1349.003649 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -624.269653 2062.695796 -767.003649 ) ( -621.000000 2065.000000 -767.000000 ) ( -263.000000 1557.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -266.269653 1554.695796 -767.003649 ) ( -263.000000 1557.000000 -767.000000 ) ( -404.000000 1758.000000 -1349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.269653 1755.695796 -1349.003649 ) ( -404.000000 1758.000000 -1349.000000 ) ( -485.000000 1872.000000 -1349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -488.269653 1869.695796 -1349.003649 ) ( -485.000000 1872.000000 -1349.000000 ) ( -621.000000 2065.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (533/272) # points: 3 { brushDef { // Surface normal: 0.818657, 0.574282, 0.000000 // RotY/Z : 0.000000 / 0.611727. Vector texS/T: (-0.574282, 0.818657, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1425.685882, 1425.685882, 1671.209811) / (767.000000, 1349.000000, 1349.000000) // --> Vector info: d1 = 0.558594, 0.558594, 1.433595. Determinants: -509.250277, -0.000074, 646210.731697, -142894.927020 // --> Vector info: d2 = 2.499656, 0.420159, 0.420159. Determinants: 0.000000, 510.566489, -748792.721182, -142894.927020 ( -404.000000 1758.000000 -1349.000000 ) ( -263.000000 1557.000000 -1349.000000 ) ( -263.000000 1557.000000 -767.000000 ) ( ( 0.003564 0.000000 -4.522279 ) ( 0.000000 -0.003573 5.240163 ) ) 12escape/00WHULL1 0 0 0 ( -266.274630 1554.702872 -767.000000 ) ( -266.274630 1554.702872 -1349.000000 ) ( -407.274630 1755.702872 -1349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -266.274630 1554.702872 -767.000000 ) ( -263.000000 1557.000000 -767.000000 ) ( -263.000000 1557.000000 -1349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -266.274630 1554.702872 -1349.000000 ) ( -263.000000 1557.000000 -1349.000000 ) ( -404.000000 1758.000000 -1349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.274630 1755.702872 -1349.000000 ) ( -404.000000 1758.000000 -1349.000000 ) ( -263.000000 1557.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (534/273) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (1815.000000, 1786.000000, 1872.000000) / (-444.000000, -424.000000, -303.000000) // --> Vector info: d1 = 0.928349, 0.520393, 1.746616. Determinants: -73.887035, -0.476322, 129039.147989, -5229.000000 // --> Vector info: d2 = 2.106783, 1.817844, 0.086535. Determinants: -0.335506, 75.056773, 22917.780108, -5229.000000 ( -303.000000 1872.000000 -1470.000000 ) ( -424.000000 1786.000000 -1470.000000 ) ( -444.000000 1815.000000 -1470.000000 ) ( ( 0.014130 0.000091 -24.677596 ) ( 0.000064 -0.014354 -4.382823 ) ) 12escape/00fimp01 0 0 0 ( -444.000000 1815.000000 -1474.000000 ) ( -424.000000 1786.000000 -1474.000000 ) ( -303.000000 1872.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -444.000000 1815.000000 -1474.000000 ) ( -444.000000 1815.000000 -1470.000000 ) ( -424.000000 1786.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -424.000000 1786.000000 -1474.000000 ) ( -424.000000 1786.000000 -1470.000000 ) ( -303.000000 1872.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -303.000000 1872.000000 -1474.000000 ) ( -303.000000 1872.000000 -1470.000000 ) ( -363.000000 1872.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -363.000000 1872.000000 -1474.000000 ) ( -363.000000 1872.000000 -1470.000000 ) ( -444.000000 1815.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (535/274) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (1843.000000, 1815.000000, 1872.000000) / (-465.000000, -444.000000, -363.000000) // --> Vector info: d1 = 1.336300, 0.928391, 1.746014. Determinants: -50.210747, 0.357387, 88074.311959, -3465.000000 // --> Vector info: d2 = 2.395722, 2.106736, 0.952634. Determinants: 0.828261, 48.787072, 12858.326597, -3465.000000 ( -363.000000 1872.000000 -1470.000000 ) ( -444.000000 1815.000000 -1470.000000 ) ( -465.000000 1843.000000 -1470.000000 ) ( ( 0.014491 -0.000103 -25.418272 ) ( -0.000239 -0.014080 -3.710917 ) ) 12escape/00fimp01 0 0 0 ( -465.000000 1843.000000 -1474.000000 ) ( -444.000000 1815.000000 -1474.000000 ) ( -363.000000 1872.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -465.000000 1843.000000 -1474.000000 ) ( -465.000000 1843.000000 -1470.000000 ) ( -444.000000 1815.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -444.000000 1815.000000 -1474.000000 ) ( -444.000000 1815.000000 -1470.000000 ) ( -363.000000 1872.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -363.000000 1872.000000 -1474.000000 ) ( -363.000000 1872.000000 -1470.000000 ) ( -424.000000 1872.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -424.000000 1872.000000 -1474.000000 ) ( -424.000000 1872.000000 -1470.000000 ) ( -465.000000 1843.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (536/275) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (1786.000000, 1758.000000, 1872.000000) / (-424.000000, -404.000000, -242.000000) // --> Vector info: d1 = 0.520359, 0.112366, 1.747040. Determinants: -98.788401, 0.740365, 173203.231273, -6816.000000 // --> Vector info: d2 = 2.817898, 2.529010, 0.220393. Determinants: -0.627423, 97.574468, 23285.360591, -6816.000000 ( -242.000000 1872.000000 -1470.000000 ) ( -404.000000 1758.000000 -1470.000000 ) ( -424.000000 1786.000000 -1470.000000 ) ( ( 0.014494 -0.000109 -25.411272 ) ( 0.000092 -0.014316 -3.416279 ) ) 12escape/00fimp01 0 0 0 ( -424.000000 1786.000000 -1474.000000 ) ( -404.000000 1758.000000 -1474.000000 ) ( -242.000000 1872.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -424.000000 1786.000000 -1474.000000 ) ( -424.000000 1786.000000 -1470.000000 ) ( -404.000000 1758.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -404.000000 1758.000000 -1474.000000 ) ( -404.000000 1758.000000 -1470.000000 ) ( -242.000000 1872.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -242.000000 1872.000000 -1474.000000 ) ( -242.000000 1872.000000 -1470.000000 ) ( -303.000000 1872.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -303.000000 1872.000000 -1474.000000 ) ( -303.000000 1872.000000 -1470.000000 ) ( -424.000000 1786.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (537/276) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (1758.000000, 1758.000000, 1872.000000) / (-404.000000, -343.000000, -182.000000) // --> Vector info: d1 = 0.112255, 0.112823, 1.747505. Determinants: -99.624073, -0.064797, 174332.320613, -6954.000000 // --> Vector info: d2 = 3.529010, 2.662811, 0.353562. Determinants: 1.406076, 98.746715, 12881.056127, -6954.000000 ( -182.000000 1872.000000 -1470.000000 ) ( -343.000000 1758.000000 -1470.000000 ) ( -404.000000 1758.000000 -1470.000000 ) ( ( 0.014326 0.000009 -25.069359 ) ( -0.000202 -0.014200 -1.852323 ) ) 12escape/00fimp01 0 0 0 ( -404.000000 1758.000000 -1474.000000 ) ( -343.000000 1758.000000 -1474.000000 ) ( -182.000000 1872.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -404.000000 1758.000000 -1474.000000 ) ( -404.000000 1758.000000 -1470.000000 ) ( -343.000000 1758.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -343.000000 1758.000000 -1474.000000 ) ( -343.000000 1758.000000 -1470.000000 ) ( -182.000000 1872.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -182.000000 1872.000000 -1474.000000 ) ( -182.000000 1872.000000 -1470.000000 ) ( -242.000000 1872.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -242.000000 1872.000000 -1474.000000 ) ( -242.000000 1872.000000 -1470.000000 ) ( -404.000000 1758.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (538/277) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (1758.000000, 1758.000000, 1872.000000) / (-343.000000, 544.000000, 625.000000) // --> Vector info: d1 = 0.112823, 0.121155, 1.755070. Determinants: -1448.607728, -0.949768, 2534918.131020, -101118.000000 // --> Vector info: d2 = 14.662812, 1.983336, 0.829951. Determinants: -3.984891, 1445.460239, -979875.947441, -101118.000000 ( 625.000000 1872.000000 -1470.000000 ) ( 544.000000 1758.000000 -1470.000000 ) ( -343.000000 1758.000000 -1470.000000 ) ( ( 0.014326 0.000009 -25.068911 ) ( 0.000039 -0.014295 9.690421 ) ) 12escape/00fimp01 0 0 0 ( -343.000000 1758.000000 -1474.000000 ) ( 544.000000 1758.000000 -1474.000000 ) ( 625.000000 1872.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -343.000000 1758.000000 -1474.000000 ) ( -343.000000 1758.000000 -1470.000000 ) ( 544.000000 1758.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.000000 1758.000000 -1474.000000 ) ( 544.000000 1758.000000 -1470.000000 ) ( 625.000000 1872.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 625.000000 1872.000000 -1474.000000 ) ( 625.000000 1872.000000 -1470.000000 ) ( -182.000000 1872.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -182.000000 1872.000000 -1474.000000 ) ( -182.000000 1872.000000 -1470.000000 ) ( -343.000000 1758.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (539/278) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (1729.000000, 1557.000000, 1557.000000) / (-384.000000, -263.000000, 403.000000) // --> Vector info: d1 = 2.704155, 0.256226, 0.263500. Determinants: -1631.201193, -1.251236, 2510100.028933, -114552.000000 // --> Vector info: d2 = 14.240123, 12.506816, 3.003585. Determinants: -4.491432, 1634.555740, -995799.455678, -114552.000000 ( 403.000000 1557.000000 -1470.000000 ) ( -263.000000 1557.000000 -1470.000000 ) ( -384.000000 1729.000000 -1470.000000 ) ( ( 0.014240 0.000011 -21.912320 ) ( 0.000039 -0.014269 8.692991 ) ) 12escape/00fimp01 0 0 0 ( -384.000000 1729.000000 -1474.000000 ) ( -263.000000 1557.000000 -1474.000000 ) ( 403.000000 1557.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -384.000000 1729.000000 -1474.000000 ) ( -384.000000 1729.000000 -1470.000000 ) ( -263.000000 1557.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -263.000000 1557.000000 -1474.000000 ) ( -263.000000 1557.000000 -1470.000000 ) ( 403.000000 1557.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 403.000000 1557.000000 -1474.000000 ) ( 403.000000 1557.000000 -1470.000000 ) ( 544.000000 1758.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 544.000000 1758.000000 -1474.000000 ) ( 544.000000 1758.000000 -1470.000000 ) ( -343.000000 1758.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -343.000000 1758.000000 -1474.000000 ) ( -343.000000 1758.000000 -1470.000000 ) ( -384.000000 1729.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (540/279) # points: 3 { brushDef { // Surface normal: 0.817437, 0.576018, 0.000000 // RotY/Z : 0.000000 / 0.613849. Vector texS/T: (-0.576018, 0.817437, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1809.610929, 1809.610929, 2045.714719) / (1349.000000, 1470.000000, 1470.000000) // --> Vector info: d1 = 0.934088, 0.934387, 1.778889. Determinants: -102.184710, -0.070646, 158324.314402, -28568.558679 // --> Vector info: d2 = 1.419970, 0.988161, 0.988745. Determinants: -0.070657, 101.951645, -177971.390302, -28568.558679 ( -621.000000 2065.000000 -1470.000000 ) ( -485.000000 1872.000000 -1470.000000 ) ( -485.000000 1872.000000 -1349.000000 ) ( ( 0.003577 0.000002 -5.541908 ) ( 0.000002 -0.003569 6.229624 ) ) 12escape/00WHULL1 0 0 0 ( -488.269748 1869.695929 -1349.000000 ) ( -488.269748 1869.695929 -1470.000000 ) ( -624.269748 2062.695929 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -488.269748 1869.695929 -1349.000000 ) ( -485.000000 1872.000000 -1349.000000 ) ( -485.000000 1872.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -488.269748 1869.695929 -1470.000000 ) ( -485.000000 1872.000000 -1470.000000 ) ( -621.000000 2065.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -624.269748 2062.695929 -1470.000000 ) ( -621.000000 2065.000000 -1470.000000 ) ( -485.000000 1872.000000 -1349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (541/280) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10cgrid1]: 64.000000/64.000000 // --> Vector A/B: (1522.000000, 1522.000000, 1190.000000) / (1470.000000, 767.000000, 1138.000000) // --> Vector info: d1 = 3.302547, 3.302540, 0.927548. Determinants: -1669.621445, -0.002215, 1770365.952280, -233396.000000 // --> Vector info: d2 = 0.616498, 5.639245, 2.991489. Determinants: 2.066615, 1667.552014, -2598335.015894, -233396.000000 ( -298.000000 1190.000000 -1138.000000 ) ( -298.000000 1522.000000 -767.000000 ) ( -298.000000 1522.000000 -1470.000000 ) ( ( 0.007154 0.000000 -7.585245 ) ( -0.000009 -0.007145 11.132732 ) ) 12escape/10cgrid1 0 0 0 ( -302.000000 1522.000000 -1470.000000 ) ( -302.000000 1522.000000 -767.000000 ) ( -302.000000 1190.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -302.000000 1522.000000 -1470.000000 ) ( -298.000000 1522.000000 -1470.000000 ) ( -298.000000 1522.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -302.000000 1522.000000 -767.000000 ) ( -298.000000 1522.000000 -767.000000 ) ( -298.000000 1190.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -302.000000 1190.000000 -1138.000000 ) ( -298.000000 1190.000000 -1138.000000 ) ( -298.000000 1522.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (542/281) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10cgrid1]: 64.000000/64.000000 // --> Vector A/B: (-1190.000000, -1522.000000, -1522.000000) / (1138.000000, 767.000000, 1470.000000) // --> Vector info: d1 = 2.552621, 0.177624, 0.177624. Determinants: -1669.622990, 0.000000, -2582622.863321, -233396.000000 // --> Vector info: d2 = 2.491491, 5.139244, 0.116497. Determinants: -2.068954, 1667.552014, -2481640.354419, -233396.000000 ( 437.000000 1522.000000 -1470.000000 ) ( 437.000000 1522.000000 -767.000000 ) ( 437.000000 1190.000000 -1138.000000 ) ( ( 0.007154 0.000000 11.065412 ) ( 0.000009 -0.007145 10.632746 ) ) 12escape/10cgrid1 0 0 0 ( 441.000000 1190.000000 -1138.000000 ) ( 441.000000 1522.000000 -767.000000 ) ( 441.000000 1522.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 441.000000 1190.000000 -1138.000000 ) ( 437.000000 1190.000000 -1138.000000 ) ( 437.000000 1522.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 441.000000 1522.000000 -767.000000 ) ( 437.000000 1522.000000 -767.000000 ) ( 437.000000 1522.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 441.000000 1522.000000 -1470.000000 ) ( 437.000000 1522.000000 -1470.000000 ) ( 437.000000 1190.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (544/282) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (-298.000000, -298.000000, -263.000000) / (767.000000, 1470.000000, 1470.000000) // --> Vector info: d1 = 0.000000, 5.022747, 5.022747. Determinants: 0.000000, -175.796142, 134835.638234, -24605.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.249998. Determinants: -175.748286, 0.000000, -76977.987821, -24605.000000 ( -263.000000 1522.000000 -1470.000000 ) ( -298.000000 1522.000000 -1470.000000 ) ( -298.000000 1522.000000 -767.000000 ) ( ( 0.000000 0.007145 -5.480010 ) ( 0.007143 0.000000 3.128551 ) ) 12escape/00wbig4 0 0 0 ( -298.000000 1526.000000 -767.000000 ) ( -298.000000 1526.000000 -1470.000000 ) ( -263.000000 1526.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -298.000000 1526.000000 -767.000000 ) ( -298.000000 1522.000000 -767.000000 ) ( -298.000000 1522.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -298.000000 1526.000000 -1470.000000 ) ( -298.000000 1522.000000 -1470.000000 ) ( -263.000000 1522.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -263.000000 1526.000000 -1470.000000 ) ( -263.000000 1522.000000 -1470.000000 ) ( -263.000000 1522.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -263.000000 1526.000000 -767.000000 ) ( -263.000000 1522.000000 -767.000000 ) ( -298.000000 1522.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (545/283) # points: 4 { brushDef { // Surface normal: 0.000000, 0.745189, -0.666854 // RotY/Z : 0.729978 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.666854, -0.745189) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (298.000000, 298.000000, -437.000000) / (54.469082, -443.391341, -443.391341) // --> Vector info: d1 = 0.175781, 0.175822, 2.800811. Determinants: 1306.877932, 0.030273, -453774.455838, -365927.410322 // --> Vector info: d2 = 4.312487, 0.755634, 0.755805. Determinants: 0.085227, -2614.286473, -1435684.685699, -365927.410322 ( 437.000000 1522.000000 -767.000000 ) ( -298.000000 1522.000000 -767.000000 ) ( -298.000000 1190.000000 -1138.000000 ) ( ( -0.003571 0.000000 1.240067 ) ( 0.000000 0.007144 3.923414 ) ) 12escape/00wract3 0 0 0 ( -298.000000 1187.019245 -1135.332586 ) ( -298.000000 1519.019245 -764.332586 ) ( 437.000000 1519.019245 -764.332586 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -298.000000 1187.019245 -1135.332586 ) ( -298.000000 1190.000000 -1138.000000 ) ( -298.000000 1522.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -298.000000 1519.019245 -764.332586 ) ( -298.000000 1522.000000 -767.000000 ) ( 437.000000 1522.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 1519.019245 -764.332586 ) ( 437.000000 1522.000000 -767.000000 ) ( 437.000000 1190.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 1187.019245 -1135.332586 ) ( 437.000000 1190.000000 -1138.000000 ) ( -298.000000 1190.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (547/284) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (403.000000, 437.000000, 437.000000) / (1470.000000, 1470.000000, 767.000000) // --> Vector info: d1 = 1.000000, 1.000001, 6.022748. Determinants: -0.000500, 170.773395, -274938.686939, -23902.000000 // --> Vector info: d2 = 1.062325, 0.814825, 0.814838. Determinants: 173.992462, 0.000448, -95511.306885, -23902.000000 ( 437.000000 1522.000000 -767.000000 ) ( 437.000000 1522.000000 -1470.000000 ) ( 403.000000 1522.000000 -1470.000000 ) ( ( 0.000000 -0.007145 11.502748 ) ( -0.007279 0.000000 3.995955 ) ) 12escape/00wbig4 0 0 0 ( 403.000000 1526.000000 -1470.000000 ) ( 437.000000 1526.000000 -1470.000000 ) ( 437.000000 1526.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 403.000000 1526.000000 -1470.000000 ) ( 403.000000 1522.000000 -1470.000000 ) ( 437.000000 1522.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 1526.000000 -1470.000000 ) ( 437.000000 1522.000000 -1470.000000 ) ( 437.000000 1522.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 1526.000000 -767.000000 ) ( 437.000000 1522.000000 -767.000000 ) ( 403.000000 1522.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 403.000000 1526.000000 -767.000000 ) ( 403.000000 1522.000000 -767.000000 ) ( 403.000000 1522.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (548/285) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (525.000000, 525.000000, 907.000000) / (438.000000, 1435.000000, 1359.000000) // --> Vector info: d1 = 0.508501, 0.526951, 5.978771. Determinants: -5436.867083, -7.047822, 2663777.507009, -380854.000000 // --> Vector info: d2 = 14.489251, 0.239269, 1.331058. Determinants: -5.515259, 5443.493082, -7899643.713178, -380854.000000 ( 1359.000000 907.000000 -1470.000000 ) ( 1435.000000 525.000000 -1470.000000 ) ( 438.000000 525.000000 -1470.000000 ) ( ( 0.014275 0.000019 -6.994222 ) ( 0.000014 -0.014293 20.741921 ) ) 12escape/00fimp01 0 0 0 ( 438.000000 525.000000 -1474.000000 ) ( 1435.000000 525.000000 -1474.000000 ) ( 1359.000000 907.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 525.000000 -1474.000000 ) ( 438.000000 525.000000 -1470.000000 ) ( 1435.000000 525.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 525.000000 -1474.000000 ) ( 1435.000000 525.000000 -1470.000000 ) ( 1359.000000 907.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1359.000000 907.000000 -1474.000000 ) ( 1359.000000 907.000000 -1470.000000 ) ( 438.000000 525.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (549/286) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (779.000000, 525.000000, 525.000000) / (-1052.000000, -1103.000000, -770.000000) // --> Vector info: d1 = 0.036345, 0.963024, 0.731359. Determinants: 296.768983, 58.842839, -172354.537445, -84582.000000 // --> Vector info: d2 = 0.326644, 0.326644, 2.656044. Determinants: 118.799391, -591.667556, -742607.172743, -84582.000000 ( 770.000000 525.000000 -1138.000000 ) ( 1103.000000 525.000000 -1138.000000 ) ( 1052.000000 779.000000 -1138.000000 ) ( ( -0.003509 -0.000696 2.037721 ) ( -0.001405 0.006995 8.779731 ) ) 12escape/00wract3 0 0 0 ( 1052.000000 779.000000 -1134.000000 ) ( 1103.000000 525.000000 -1134.000000 ) ( 770.000000 525.000000 -1134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1052.000000 779.000000 -1134.000000 ) ( 1052.000000 779.000000 -1138.000000 ) ( 1103.000000 525.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1103.000000 525.000000 -1134.000000 ) ( 1103.000000 525.000000 -1138.000000 ) ( 770.000000 525.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 770.000000 525.000000 -1134.000000 ) ( 770.000000 525.000000 -1138.000000 ) ( 745.000000 652.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 745.000000 652.000000 -1134.000000 ) ( 745.000000 652.000000 -1138.000000 ) ( 1052.000000 779.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (552/287) # points: 4 { brushDef { // Surface normal: -0.700212, -0.139309, -0.700212 // RotY/Z : 0.775694 / -2.945204. Vector texS/T: (0.195129, -0.980778, 0.000000) / (0.686752, 0.136631, -0.713935) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-624.385663, -234.898821, -299.681497) / (2106.705408, 2106.705408, 1641.677232) // --> Vector info: d1 = 0.804687, 2.194705, 1.963024. Determinants: -646.397363, -0.187773, -548952.537941, -181122.355815 // --> Vector info: d2 = 0.000000, 0.000000, 3.326637. Determinants: 0.000007, 1295.681290, -2729618.806789, -181122.355815 ( 1103.000000 525.000000 -1138.000000 ) ( 1435.000000 525.000000 -1470.000000 ) ( 1359.000000 907.000000 -1470.000000 ) ( ( 0.003569 0.000001 3.030838 ) ( 0.000000 -0.007154 15.070579 ) ) 12escape/00wract3 0 0 0 ( 1361.800847 907.557237 -1467.199153 ) ( 1437.800847 525.557237 -1467.199153 ) ( 1105.800847 525.557237 -1135.199153 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1361.800847 907.557237 -1467.199153 ) ( 1359.000000 907.000000 -1470.000000 ) ( 1435.000000 525.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1437.800847 525.557237 -1467.199153 ) ( 1435.000000 525.000000 -1470.000000 ) ( 1103.000000 525.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1105.800847 525.557237 -1135.199153 ) ( 1103.000000 525.000000 -1138.000000 ) ( 1052.000000 779.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1054.800847 779.557237 -1135.199153 ) ( 1052.000000 779.000000 -1138.000000 ) ( 1359.000000 907.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (553/288) # points: 3 { brushDef { // Surface normal: 0.700355, 0.137865, -0.700355 // RotY/Z : 0.775894 / 0.194365. Vector texS/T: (-0.193144, 0.981170, 0.000000) / (-0.687167, -0.135269, -0.713795) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (430.517512, 495.831016, 366.393773) / (677.283171, 212.163674, 212.163674) // --> Vector info: d1 = 0.000271, 3.671501, 0.000271. Determinants: -1707.560795, 235.413014, 575677.246357, -60203.785529 // --> Vector info: d2 = 0.000003, 12.921913, 13.433329. Determinants: 237.869313, 1705.978740, -1257837.788238, -60203.785529 ( 770.000000 525.000000 -1138.000000 ) ( 745.000000 652.000000 -1138.000000 ) ( 438.000000 525.000000 -1470.000000 ) ( ( 0.028363 -0.003910 -9.562144 ) ( -0.003951 -0.028337 20.893002 ) ) 12escape/00WPANL6 0 0 0 ( 435.198581 524.448540 -1467.198581 ) ( 742.198581 651.448540 -1135.198581 ) ( 767.198581 524.448540 -1135.198581 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 435.198581 524.448540 -1467.198581 ) ( 438.000000 525.000000 -1470.000000 ) ( 745.000000 652.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 742.198581 651.448540 -1135.198581 ) ( 745.000000 652.000000 -1138.000000 ) ( 770.000000 525.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 767.198581 524.448540 -1135.198581 ) ( 770.000000 525.000000 -1138.000000 ) ( 438.000000 525.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (554/289) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (525.000000, 907.000000, 1230.000000) / (438.000000, 1359.000000, 1143.000000) // --> Vector info: d1 = 0.508501, 5.978050, 10.596434. Determinants: -5434.953742, -2.441926, 2661192.422815, -379995.000000 // --> Vector info: d2 = 13.489250, 0.332851, 3.427444. Determinants: -8.338059, 5431.651350, -7500533.435212, -379995.000000 ( 1143.000000 1230.000000 -1470.000000 ) ( 1359.000000 907.000000 -1470.000000 ) ( 438.000000 525.000000 -1470.000000 ) ( ( 0.014303 0.000006 -7.003230 ) ( 0.000022 -0.014294 19.738506 ) ) 12escape/00fimp01 0 0 0 ( 438.000000 525.000000 -1474.000000 ) ( 1359.000000 907.000000 -1474.000000 ) ( 1143.000000 1230.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 525.000000 -1474.000000 ) ( 438.000000 525.000000 -1470.000000 ) ( 1359.000000 907.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1359.000000 907.000000 -1474.000000 ) ( 1359.000000 907.000000 -1470.000000 ) ( 1143.000000 1230.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1143.000000 1230.000000 -1474.000000 ) ( 1143.000000 1230.000000 -1470.000000 ) ( 438.000000 525.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (555/290) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (995.000000, 779.000000, 652.000000) / (-908.000000, -1052.000000, -745.000000) // --> Vector info: d1 = 0.231655, 1.158336, 0.926667. Determinants: 251.130636, 167.729053, -117175.041340, -84600.000000 // --> Vector info: d2 = 0.326647, 0.326647, 2.656046. Determinants: 335.433437, -503.150155, -818250.950880, -84600.000000 ( 745.000000 652.000000 -1138.000000 ) ( 1052.000000 779.000000 -1138.000000 ) ( 908.000000 995.000000 -1138.000000 ) ( ( -0.002968 -0.001983 1.385048 ) ( -0.003965 0.005947 9.671997 ) ) 12escape/00wract3 0 0 0 ( 908.000000 995.000000 -1134.000000 ) ( 1052.000000 779.000000 -1134.000000 ) ( 745.000000 652.000000 -1134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 908.000000 995.000000 -1134.000000 ) ( 908.000000 995.000000 -1138.000000 ) ( 1052.000000 779.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1052.000000 779.000000 -1134.000000 ) ( 1052.000000 779.000000 -1138.000000 ) ( 745.000000 652.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 745.000000 652.000000 -1134.000000 ) ( 745.000000 652.000000 -1138.000000 ) ( 673.000000 760.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 673.000000 760.000000 -1134.000000 ) ( 673.000000 760.000000 -1138.000000 ) ( 908.000000 995.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (558/291) # points: 4 { brushDef { // Surface normal: -0.592811, -0.396431, -0.701012 // RotY/Z : 0.776816 / -2.552162. Vector texS/T: (0.555887, -0.831258, 0.000000) / (0.582722, 0.389684, -0.713149) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-387.067502, 1.500381, -62.756087) / (2193.691504, 2193.691504, 1728.150844) // --> Vector info: d1 = 0.000000, 1.390018, 1.158336. Determinants: -647.109775, -0.706530, -248925.299064, -180894.148941 // --> Vector info: d2 = 0.000000, 0.000000, 3.326637. Determinants: -0.000062, 1292.624076, -2835618.479178, -180894.148941 ( 1052.000000 779.000000 -1138.000000 ) ( 1359.000000 907.000000 -1470.000000 ) ( 1143.000000 1230.000000 -1470.000000 ) ( ( 0.003577 0.000004 1.376083 ) ( 0.000000 -0.007146 15.675568 ) ) 12escape/00wract3 0 0 0 ( 1145.371243 1231.585723 -1467.195951 ) ( 1361.371243 908.585723 -1467.195951 ) ( 1054.371243 780.585723 -1135.195951 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1145.371243 1231.585723 -1467.195951 ) ( 1143.000000 1230.000000 -1470.000000 ) ( 1359.000000 907.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1361.371243 908.585723 -1467.195951 ) ( 1359.000000 907.000000 -1470.000000 ) ( 1052.000000 779.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1054.371243 780.585723 -1135.195951 ) ( 1052.000000 779.000000 -1138.000000 ) ( 908.000000 995.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.371243 996.585723 -1135.195951 ) ( 908.000000 995.000000 -1138.000000 ) ( 1143.000000 1230.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (559/292) # points: 3 { brushDef { // Surface normal: 0.593790, 0.395860, -0.700506 // RotY/Z : 0.776106 / 0.588003. Vector texS/T: (-0.554700, 0.832050, 0.000000) / (-0.582856, -0.388571, -0.713647) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (193.867719, 259.044992, 129.245146) / (589.770712, 124.554716, 124.554716) // --> Vector info: d1 = 2.853291, 1.000000, 4.706666. Determinants: 1724.400119, 1.033456, -507210.897168, -60384.964619 // --> Vector info: d2 = 14.226711, 0.921874, 0.921874. Determinants: -0.000029, -1726.965778, 159434.385727, -60384.964619 ( 745.000000 652.000000 -1138.000000 ) ( 673.000000 760.000000 -1138.000000 ) ( 438.000000 525.000000 -1470.000000 ) ( ( -0.028557 -0.000017 8.399622 ) ( 0.000000 0.028599 -2.640299 ) ) 12escape/00WPANL6 0 0 0 ( 435.624839 523.416559 -1467.197978 ) ( 670.624839 758.416559 -1135.197978 ) ( 742.624839 650.416559 -1135.197978 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 435.624839 523.416559 -1467.197978 ) ( 438.000000 525.000000 -1470.000000 ) ( 673.000000 760.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 670.624839 758.416559 -1135.197978 ) ( 673.000000 760.000000 -1138.000000 ) ( 745.000000 652.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 742.624839 650.416559 -1135.197978 ) ( 745.000000 652.000000 -1138.000000 ) ( 438.000000 525.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (560/293) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (525.000000, 1230.000000, 1447.000000) / (438.000000, 1143.000000, 819.000000) // --> Vector info: d1 = 0.508497, 10.595877, 13.678728. Determinants: -5441.721195, -15.551089, 2669771.616762, -381405.000000 // --> Vector info: d2 = 10.489251, 0.426872, 5.053119. Determinants: -1.292989, 5445.039969, -6384901.518421, -381405.000000 ( 819.000000 1447.000000 -1470.000000 ) ( 1143.000000 1230.000000 -1470.000000 ) ( 438.000000 525.000000 -1470.000000 ) ( ( 0.014268 0.000041 -6.999834 ) ( 0.000003 -0.014276 16.740477 ) ) 12escape/00fimp01 0 0 0 ( 438.000000 525.000000 -1474.000000 ) ( 1143.000000 1230.000000 -1474.000000 ) ( 819.000000 1447.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 525.000000 -1474.000000 ) ( 438.000000 525.000000 -1470.000000 ) ( 1143.000000 1230.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1143.000000 1230.000000 -1474.000000 ) ( 1143.000000 1230.000000 -1470.000000 ) ( 819.000000 1447.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 819.000000 1447.000000 -1474.000000 ) ( 819.000000 1447.000000 -1470.000000 ) ( 438.000000 525.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (561/294) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (1139.000000, 995.000000, 760.000000) / (-692.000000, -908.000000, -673.000000) // --> Vector info: d1 = 0.231655, 1.158336, 0.926673. Determinants: 167.730694, 251.129542, -36861.655160, -84600.000000 // --> Vector info: d2 = 0.326647, 0.326647, 2.656044. Determinants: 503.149641, -335.433094, -832841.481712, -84600.000000 ( 673.000000 760.000000 -1138.000000 ) ( 908.000000 995.000000 -1138.000000 ) ( 692.000000 1139.000000 -1138.000000 ) ( ( -0.001983 -0.002968 0.435717 ) ( -0.005947 0.003965 9.844462 ) ) 12escape/00wract3 0 0 0 ( 692.000000 1139.000000 -1134.000000 ) ( 908.000000 995.000000 -1134.000000 ) ( 673.000000 760.000000 -1134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 692.000000 1139.000000 -1134.000000 ) ( 692.000000 1139.000000 -1138.000000 ) ( 908.000000 995.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 908.000000 995.000000 -1134.000000 ) ( 908.000000 995.000000 -1138.000000 ) ( 673.000000 760.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 673.000000 760.000000 -1134.000000 ) ( 673.000000 760.000000 -1138.000000 ) ( 565.000000 832.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 565.000000 832.000000 -1134.000000 ) ( 565.000000 832.000000 -1138.000000 ) ( 692.000000 1139.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (564/295) # points: 4 { brushDef { // Surface normal: -0.397043, -0.592821, -0.700657 // RotY/Z : 0.776318 / -2.160933. Vector texS/T: (0.830865, -0.556474, 0.000000) / (0.389898, 0.582151, -0.713498) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-124.739994, 265.215132, 200.733353) / (2210.541431, 2210.541431, 1745.228526) // --> Vector info: d1 = 0.000000, 1.390018, 1.158336. Determinants: -646.793193, -0.714745, -79101.050646, -181451.152614 // --> Vector info: d2 = 0.000000, 0.000000, 3.326637. Determinants: -0.000062, 1297.238926, -2867600.403291, -181451.152614 ( 908.000000 995.000000 -1138.000000 ) ( 1143.000000 1230.000000 -1470.000000 ) ( 819.000000 1447.000000 -1470.000000 ) ( ( 0.003565 0.000004 0.435936 ) ( 0.000000 -0.007149 15.803705 ) ) 12escape/00wract3 0 0 0 ( 820.588174 1449.371283 -1467.197372 ) ( 1144.588174 1232.371283 -1467.197372 ) ( 909.588174 997.371283 -1135.197372 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 820.588174 1449.371283 -1467.197372 ) ( 819.000000 1447.000000 -1470.000000 ) ( 1143.000000 1230.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1144.588174 1232.371283 -1467.197372 ) ( 1143.000000 1230.000000 -1470.000000 ) ( 908.000000 995.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 909.588174 997.371283 -1135.197372 ) ( 908.000000 995.000000 -1138.000000 ) ( 692.000000 1139.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 693.588174 1141.371283 -1135.197372 ) ( 692.000000 1139.000000 -1138.000000 ) ( 819.000000 1447.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (565/296) # points: 3 { brushDef { // Surface normal: 0.395860, 0.593790, -0.700506 // RotY/Z : 0.776106 / 0.982794. Vector texS/T: (-0.832050, 0.554700, 0.000000) / (-0.388571, -0.582856, -0.713647) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-73.220426, -8.597853, -138.397699) / (572.867893, 107.651897, 107.651897) // --> Vector info: d1 = 14.123612, 0.691679, 1.203126. Determinants: 237.932911, -1710.411860, 144407.752832, -60384.964619 // --> Vector info: d2 = 4.639982, 4.639593, 0.968750. Determinants: -1707.734716, -237.269739, -269301.981205, -60384.964619 ( 673.000000 760.000000 -1138.000000 ) ( 565.000000 832.000000 -1138.000000 ) ( 438.000000 525.000000 -1470.000000 ) ( ( -0.003940 0.028325 -2.391452 ) ( 0.028281 0.003929 4.459752 ) ) 12escape/00WPANL6 0 0 0 ( 436.416559 522.624839 -1467.197978 ) ( 563.416559 829.624839 -1135.197978 ) ( 671.416559 757.624839 -1135.197978 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 436.416559 522.624839 -1467.197978 ) ( 438.000000 525.000000 -1470.000000 ) ( 565.000000 832.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 563.416559 829.624839 -1135.197978 ) ( 565.000000 832.000000 -1138.000000 ) ( 673.000000 760.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 671.416559 757.624839 -1135.197978 ) ( 673.000000 760.000000 -1138.000000 ) ( 438.000000 525.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (566/297) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (525.000000, 1447.000000, 1522.000000) / (438.000000, 819.000000, 437.000000) // --> Vector info: d1 = 0.509474, 13.678730, 14.758387. Determinants: -5442.005038, 7.749163, 2659661.588527, -380779.000000 // --> Vector info: d2 = 5.493937, 0.053118, 5.506952. Determinants: 0.481818, 5436.496846, -4473414.231625, -380779.000000 ( 437.000000 1522.000000 -1470.000000 ) ( 819.000000 1447.000000 -1470.000000 ) ( 438.000000 525.000000 -1470.000000 ) ( ( 0.014292 -0.000020 -6.984791 ) ( -0.000001 -0.014277 11.748059 ) ) 12escape/00fimp01 0 0 0 ( 438.000000 525.000000 -1474.000000 ) ( 819.000000 1447.000000 -1474.000000 ) ( 437.000000 1522.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 525.000000 -1474.000000 ) ( 438.000000 525.000000 -1470.000000 ) ( 819.000000 1447.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 819.000000 1447.000000 -1474.000000 ) ( 819.000000 1447.000000 -1470.000000 ) ( 437.000000 1522.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 1522.000000 -1474.000000 ) ( 437.000000 1522.000000 -1470.000000 ) ( 438.000000 525.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (567/298) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (1190.000000, 1139.000000, 832.000000) / (-437.000000, -692.000000, -565.000000) // --> Vector info: d1 = 0.231655, 1.158336, 0.926667. Determinants: 58.612781, 296.306163, 40101.017124, -84762.000000 // --> Vector info: d2 = 0.326647, 0.326647, 2.656046. Determinants: 593.996711, -118.799342, -786458.655788, -84762.000000 ( 565.000000 832.000000 -1138.000000 ) ( 692.000000 1139.000000 -1138.000000 ) ( 437.000000 1190.000000 -1138.000000 ) ( ( -0.000691 -0.003496 -0.473101 ) ( -0.007008 0.001402 9.278434 ) ) 12escape/00wract3 0 0 0 ( 437.000000 1190.000000 -1134.000000 ) ( 692.000000 1139.000000 -1134.000000 ) ( 565.000000 832.000000 -1134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 1190.000000 -1134.000000 ) ( 437.000000 1190.000000 -1138.000000 ) ( 692.000000 1139.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 692.000000 1139.000000 -1134.000000 ) ( 692.000000 1139.000000 -1138.000000 ) ( 565.000000 832.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 565.000000 832.000000 -1134.000000 ) ( 565.000000 832.000000 -1138.000000 ) ( 437.000000 857.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 857.000000 -1134.000000 ) ( 437.000000 857.000000 -1138.000000 ) ( 437.000000 1190.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (570/299) # points: 4 { brushDef { // Surface normal: -0.137321, -0.699423, -0.701392 // RotY/Z : 0.777348 / -1.764665. Vector texS/T: (0.981266, -0.192657, 0.000000) / (0.135128, 0.688252, -0.712776) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (135.589407, 524.882356, 459.599899) / (2154.351185, 2154.351185, 1688.566684) // --> Vector info: d1 = 1.000000, 2.390020, 2.158336. Determinants: -647.449750, 0.550889, -94726.091947, -181326.621700 // --> Vector info: d2 = 1.000000, 1.000000, 4.326637. Determinants: 0.000029, 1295.036612, -2971290.210513, -181326.621700 ( 692.000000 1139.000000 -1138.000000 ) ( 819.000000 1447.000000 -1470.000000 ) ( 437.000000 1522.000000 -1470.000000 ) ( ( 0.003571 -0.000003 0.522406 ) ( 0.000000 -0.007142 16.386398 ) ) 12escape/00wract3 0 0 0 ( 437.549285 1524.797692 -1467.194433 ) ( 819.549285 1449.797692 -1467.194433 ) ( 692.549285 1141.797692 -1135.194433 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.549285 1524.797692 -1467.194433 ) ( 437.000000 1522.000000 -1470.000000 ) ( 819.000000 1447.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 819.549285 1449.797692 -1467.194433 ) ( 819.000000 1447.000000 -1470.000000 ) ( 692.000000 1139.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 692.549285 1141.797692 -1135.194433 ) ( 692.000000 1139.000000 -1138.000000 ) ( 437.000000 1190.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.549285 1192.797692 -1135.194433 ) ( 437.000000 1190.000000 -1138.000000 ) ( 437.000000 1522.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (571/300) # points: 3 { brushDef { // Surface normal: 0.136848, 0.700660, -0.700248 // RotY/Z : 0.775745 / 1.377912. Vector texS/T: (-0.981455, 0.191691, 0.000000) / (-0.134231, -0.687262, -0.713899) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-329.239956, -264.617251, -395.035808) / (629.826197, 164.774688, 164.774688) // --> Vector info: d1 = 1.000000, 14.433290, 13.921893. Determinants: -237.825670, 1718.902417, -1221562.832057, -60651.346704 // --> Vector info: d2 = 0.000000, 0.000000, 3.671229. Determinants: 1707.310637, 237.244790, 412691.895556, -60651.346704 ( 565.000000 832.000000 -1138.000000 ) ( 437.000000 857.000000 -1138.000000 ) ( 438.000000 525.000000 -1470.000000 ) ( ( 0.003921 -0.028341 20.140737 ) ( -0.028150 -0.003912 -6.804332 ) ) 12escape/00WPANL6 0 0 0 ( 437.452609 522.197358 -1467.199007 ) ( 436.452609 854.197358 -1135.199007 ) ( 564.452609 829.197358 -1135.199007 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.452609 522.197358 -1467.199007 ) ( 438.000000 525.000000 -1470.000000 ) ( 437.000000 857.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 436.452609 854.197358 -1135.199007 ) ( 437.000000 857.000000 -1138.000000 ) ( 565.000000 832.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 564.452609 829.197358 -1135.199007 ) ( 565.000000 832.000000 -1138.000000 ) ( 438.000000 525.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (572/301) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (525.000000, 1522.000000, 1447.000000) / (-297.000000, -298.000000, -679.000000) // --> Vector info: d1 = 0.505987, 14.755051, 13.667461. Determinants: -5429.980777, -15.646737, 2653852.108901, -379932.000000 // --> Vector info: d2 = 0.998422, 1.006127, 6.458380. Determinants: 2.516386, 5436.474027, 1233979.340878, -379932.000000 ( -679.000000 1447.000000 -1470.000000 ) ( -298.000000 1522.000000 -1470.000000 ) ( -297.000000 525.000000 -1470.000000 ) ( ( 0.014292 0.000041 -6.985071 ) ( -0.000007 -0.014309 -3.247895 ) ) 12escape/00fimp01 0 0 0 ( -297.000000 525.000000 -1474.000000 ) ( -298.000000 1522.000000 -1474.000000 ) ( -679.000000 1447.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -297.000000 525.000000 -1474.000000 ) ( -297.000000 525.000000 -1470.000000 ) ( -298.000000 1522.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -298.000000 1522.000000 -1474.000000 ) ( -298.000000 1522.000000 -1470.000000 ) ( -679.000000 1447.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -679.000000 1447.000000 -1474.000000 ) ( -679.000000 1447.000000 -1470.000000 ) ( -297.000000 525.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (573/302) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (1139.000000, 1190.000000, 857.000000) / (552.000000, 298.000000, 297.000000) // --> Vector info: d1 = 0.231655, 1.158336, 0.926673. Determinants: -59.769202, 296.769891, -115345.541670, -84633.000000 // --> Vector info: d2 = 0.326647, 0.326647, 2.656044. Determinants: 591.666707, 118.799221, -767130.668655, -84633.000000 ( -297.000000 857.000000 -1138.000000 ) ( -298.000000 1190.000000 -1138.000000 ) ( -552.000000 1139.000000 -1138.000000 ) ( ( 0.000706 -0.003507 1.362891 ) ( -0.006991 -0.001404 9.064203 ) ) 12escape/00wract3 0 0 0 ( -552.000000 1139.000000 -1134.000000 ) ( -298.000000 1190.000000 -1134.000000 ) ( -297.000000 857.000000 -1134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -552.000000 1139.000000 -1134.000000 ) ( -552.000000 1139.000000 -1138.000000 ) ( -298.000000 1190.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -298.000000 1190.000000 -1134.000000 ) ( -298.000000 1190.000000 -1138.000000 ) ( -297.000000 857.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -297.000000 857.000000 -1134.000000 ) ( -297.000000 857.000000 -1138.000000 ) ( -425.000000 832.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -425.000000 832.000000 -1134.000000 ) ( -425.000000 832.000000 -1138.000000 ) ( -552.000000 1139.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (576/303) # points: 4 { brushDef { // Surface normal: 0.137865, -0.700355, -0.700355 // RotY/Z : 0.775894 / -1.376431. Vector texS/T: (0.981170, 0.193144, 0.000000) / (-0.135269, 0.687167, -0.713795) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-386.735677, 1.576053, -62.547686) / (2135.457543, 2135.457543, 1670.338047) // --> Vector info: d1 = 0.000000, 1.390018, 1.158336. Determinants: -646.524351, -0.831681, -248258.057260, -180611.356586 // --> Vector info: d2 = 0.000000, 0.000000, 3.326637. Determinants: -0.000062, 1291.771948, -2758524.177323, -180611.356586 ( -298.000000 1190.000000 -1138.000000 ) ( -298.000000 1522.000000 -1470.000000 ) ( -679.000000 1447.000000 -1470.000000 ) ( ( 0.003580 0.000005 1.374543 ) ( 0.000000 -0.007152 15.273260 ) ) 12escape/00wract3 0 0 0 ( -679.551460 1449.801419 -1467.198581 ) ( -298.551460 1524.801419 -1467.198581 ) ( -298.551460 1192.801419 -1135.198581 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -679.551460 1449.801419 -1467.198581 ) ( -679.000000 1447.000000 -1470.000000 ) ( -298.000000 1522.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -298.551460 1524.801419 -1467.198581 ) ( -298.000000 1522.000000 -1470.000000 ) ( -298.000000 1190.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -298.551460 1192.801419 -1135.198581 ) ( -298.000000 1190.000000 -1138.000000 ) ( -552.000000 1139.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -552.551460 1141.801419 -1135.198581 ) ( -552.000000 1139.000000 -1138.000000 ) ( -679.000000 1447.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (577/304) # points: 3 { brushDef { // Surface normal: -0.136808, 0.700458, -0.700458 // RotY/Z : 0.776039 / 1.763681. Vector texS/T: (-0.981455, -0.191691, 0.000000) / (0.134271, -0.687469, -0.713693) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (190.854742, 257.632049, 127.213492) / (648.329746, 183.143986, 183.143986) // --> Vector info: d1 = 1.853291, 0.000000, 3.706680. Determinants: 1724.294607, 5.818533, -445299.189853, -60668.855536 // --> Vector info: d2 = 13.976914, 0.671876, 0.671876. Determinants: 0.000000, -1735.223932, 277033.890096, -60668.855536 ( -297.000000 857.000000 -1138.000000 ) ( -425.000000 832.000000 -1138.000000 ) ( -297.000000 525.000000 -1470.000000 ) ( ( -0.028421 -0.000096 7.339832 ) ( 0.000000 0.028602 -4.566328 ) ) 12escape/00WPANL6 0 0 0 ( -296.452767 522.198167 -1467.198167 ) ( -424.452767 829.198167 -1135.198167 ) ( -296.452767 854.198167 -1135.198167 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -296.452767 522.198167 -1467.198167 ) ( -297.000000 525.000000 -1470.000000 ) ( -425.000000 832.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -424.452767 829.198167 -1135.198167 ) ( -425.000000 832.000000 -1138.000000 ) ( -297.000000 857.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -296.452767 854.198167 -1135.198167 ) ( -297.000000 857.000000 -1138.000000 ) ( -297.000000 525.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (578/305) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (525.000000, 1447.000000, 1230.000000) / (-297.000000, -679.000000, -1003.000000) // --> Vector info: d1 = 0.507666, 13.667681, 10.576836. Determinants: -5444.547722, 5.964084, 2666422.510122, -381622.000000 // --> Vector info: d2 = 0.998656, 6.457757, 11.078285. Determinants: -3.706838, 5444.751863, 1237928.168219, -381622.000000 ( -1003.000000 1230.000000 -1470.000000 ) ( -679.000000 1447.000000 -1470.000000 ) ( -297.000000 525.000000 -1470.000000 ) ( ( 0.014267 -0.000016 -6.987078 ) ( 0.000010 -0.014267 -3.243860 ) ) 12escape/00fimp01 0 0 0 ( -297.000000 525.000000 -1474.000000 ) ( -679.000000 1447.000000 -1474.000000 ) ( -1003.000000 1230.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -297.000000 525.000000 -1474.000000 ) ( -297.000000 525.000000 -1470.000000 ) ( -679.000000 1447.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -679.000000 1447.000000 -1474.000000 ) ( -679.000000 1447.000000 -1470.000000 ) ( -1003.000000 1230.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1003.000000 1230.000000 -1474.000000 ) ( -1003.000000 1230.000000 -1470.000000 ) ( -297.000000 525.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (579/306) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (995.000000, 1139.000000, 832.000000) / (768.000000, 552.000000, 425.000000) // --> Vector info: d1 = 0.231660, 1.158340, 0.926673. Determinants: -167.728593, 251.130756, -45576.891633, -84600.000000 // --> Vector info: d2 = 0.326646, 0.326646, 2.656044. Determinants: 503.149951, 335.433301, -785881.194898, -84600.000000 ( -425.000000 832.000000 -1138.000000 ) ( -552.000000 1139.000000 -1138.000000 ) ( -768.000000 995.000000 -1138.000000 ) ( ( 0.001983 -0.002968 0.538734 ) ( -0.005947 -0.003965 9.289376 ) ) 12escape/00wract3 0 0 0 ( -768.000000 995.000000 -1134.000000 ) ( -552.000000 1139.000000 -1134.000000 ) ( -425.000000 832.000000 -1134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -768.000000 995.000000 -1134.000000 ) ( -768.000000 995.000000 -1138.000000 ) ( -552.000000 1139.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -552.000000 1139.000000 -1134.000000 ) ( -552.000000 1139.000000 -1138.000000 ) ( -425.000000 832.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -425.000000 832.000000 -1134.000000 ) ( -425.000000 832.000000 -1138.000000 ) ( -533.000000 760.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -533.000000 760.000000 -1134.000000 ) ( -533.000000 760.000000 -1138.000000 ) ( -768.000000 995.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (582/307) # points: 4 { brushDef { // Surface normal: 0.396712, -0.592326, -0.701262 // RotY/Z : 0.777166 / -0.980660. Vector texS/T: (0.830865, 0.556474, 0.000000) / (-0.390234, 0.582654, -0.712904) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-148.894055, 241.061070, 175.186824) / (2156.037690, 2156.037690, 1690.336515) // --> Vector info: d1 = 1.000000, 2.390019, 2.158340. Determinants: -647.333564, 1.222159, -280621.656743, -181602.559897 // --> Vector info: d2 = 0.000000, 0.000000, 3.326635. Determinants: 0.000000, 1297.238342, -2796894.792896, -181602.559897 ( -552.000000 1139.000000 -1138.000000 ) ( -679.000000 1447.000000 -1470.000000 ) ( -1003.000000 1230.000000 -1470.000000 ) ( ( 0.003565 -0.000007 1.545252 ) ( 0.000000 -0.007143 15.401186 ) ) 12escape/00wract3 0 0 0 ( -1004.586850 1232.369306 -1467.194951 ) ( -680.586850 1449.369306 -1467.194951 ) ( -553.586850 1141.369306 -1135.194951 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1004.586850 1232.369306 -1467.194951 ) ( -1003.000000 1230.000000 -1470.000000 ) ( -679.000000 1447.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -680.586850 1449.369306 -1467.194951 ) ( -679.000000 1447.000000 -1470.000000 ) ( -552.000000 1139.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -553.586850 1141.369306 -1135.194951 ) ( -552.000000 1139.000000 -1138.000000 ) ( -768.000000 995.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -769.586850 997.369306 -1135.194951 ) ( -768.000000 995.000000 -1138.000000 ) ( -1003.000000 1230.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (583/308) # points: 3 { brushDef { // Surface normal: -0.395530, 0.593294, -0.701112 // RotY/Z : 0.776956 / 2.158799. Vector texS/T: (-0.832050, -0.554700, 0.000000) / (0.388907, -0.583360, -0.713051) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-44.098666, 21.910658, -107.889188) / (626.415616, 160.810881, 160.810881) // --> Vector info: d1 = 1.853179, 0.000000, 3.706672. Determinants: 1725.844005, 4.132578, -38478.941798, -60435.422858 // --> Vector info: d2 = 14.008136, 0.703125, 0.703125. Determinants: -0.000051, -1726.988375, 235224.874236, -60435.422858 ( -425.000000 832.000000 -1138.000000 ) ( -533.000000 760.000000 -1138.000000 ) ( -297.000000 525.000000 -1470.000000 ) ( ( -0.028557 -0.000068 0.636695 ) ( 0.000000 0.028576 -3.892169 ) ) 12escape/00WPANL6 0 0 0 ( -295.417882 522.626822 -1467.195552 ) ( -531.417882 757.626822 -1135.195552 ) ( -423.417882 829.626822 -1135.195552 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -295.417882 522.626822 -1467.195552 ) ( -297.000000 525.000000 -1470.000000 ) ( -533.000000 760.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -531.417882 757.626822 -1135.195552 ) ( -533.000000 760.000000 -1138.000000 ) ( -425.000000 832.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -423.417882 829.626822 -1135.195552 ) ( -425.000000 832.000000 -1138.000000 ) ( -297.000000 525.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (584/309) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (525.000000, 1230.000000, 907.000000) / (-297.000000, -1003.000000, -1219.000000) // --> Vector info: d1 = 0.505178, 10.576836, 5.953394. Determinants: -5439.627780, -6.381123, 2661780.932245, -380318.000000 // --> Vector info: d2 = 0.000002, 10.078284, 13.165330. Determinants: 2.545356, 5431.652249, 1611863.502916, -380318.000000 ( -1219.000000 907.000000 -1470.000000 ) ( -1003.000000 1230.000000 -1470.000000 ) ( -297.000000 525.000000 -1470.000000 ) ( ( 0.014303 0.000017 -6.998830 ) ( -0.000007 -0.014282 -4.238199 ) ) 12escape/00fimp01 0 0 0 ( -297.000000 525.000000 -1474.000000 ) ( -1003.000000 1230.000000 -1474.000000 ) ( -1219.000000 907.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -297.000000 525.000000 -1474.000000 ) ( -297.000000 525.000000 -1470.000000 ) ( -1003.000000 1230.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1003.000000 1230.000000 -1474.000000 ) ( -1003.000000 1230.000000 -1470.000000 ) ( -1219.000000 907.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1219.000000 907.000000 -1474.000000 ) ( -1219.000000 907.000000 -1470.000000 ) ( -297.000000 525.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (585/310) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (779.000000, 995.000000, 760.000000) / (912.000000, 768.000000, 533.000000) // --> Vector info: d1 = 0.231655, 1.158336, 0.926673. Determinants: -251.129542, 167.730694, 23061.482479, -84600.000000 // --> Vector info: d2 = 0.326647, 0.326647, 2.656044. Determinants: 335.433094, 503.149641, -747809.192447, -84600.000000 ( -533.000000 760.000000 -1138.000000 ) ( -768.000000 995.000000 -1138.000000 ) ( -912.000000 779.000000 -1138.000000 ) ( ( 0.002968 -0.001983 -0.272594 ) ( -0.003965 -0.005947 8.839352 ) ) 12escape/00wract3 0 0 0 ( -912.000000 779.000000 -1134.000000 ) ( -768.000000 995.000000 -1134.000000 ) ( -533.000000 760.000000 -1134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -912.000000 779.000000 -1134.000000 ) ( -912.000000 779.000000 -1138.000000 ) ( -768.000000 995.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -768.000000 995.000000 -1134.000000 ) ( -768.000000 995.000000 -1138.000000 ) ( -533.000000 760.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -533.000000 760.000000 -1134.000000 ) ( -533.000000 760.000000 -1138.000000 ) ( -605.000000 652.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -605.000000 652.000000 -1134.000000 ) ( -605.000000 652.000000 -1138.000000 ) ( -912.000000 779.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (588/311) # points: 4 { brushDef { // Surface normal: 0.593142, -0.396652, -0.700607 // RotY/Z : 0.776248 / -0.589430. Vector texS/T: (0.555887, 0.831258, 0.000000) / (-0.582385, 0.389459, -0.713547) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (76.323858, 464.891742, 400.179754) / (2112.080755, 2112.080755, 1646.799809) // --> Vector info: d1 = 0.000000, 1.390018, 1.158336. Determinants: -646.748768, -0.073351, 49517.240241, -180793.232354 // --> Vector info: d2 = 0.000000, 0.000000, 3.326637. Determinants: -0.000062, 1292.624076, -2730126.431462, -180793.232354 ( -768.000000 995.000000 -1138.000000 ) ( -1003.000000 1230.000000 -1470.000000 ) ( -1219.000000 907.000000 -1470.000000 ) ( ( 0.003577 0.000000 -0.273889 ) ( 0.000000 -0.007150 15.100822 ) ) 12escape/00wract3 0 0 0 ( -1221.372567 908.586608 -1467.197572 ) ( -1005.372567 1231.586608 -1467.197572 ) ( -770.372567 996.586608 -1135.197572 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1221.372567 908.586608 -1467.197572 ) ( -1219.000000 907.000000 -1470.000000 ) ( -1003.000000 1230.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1005.372567 1231.586608 -1467.197572 ) ( -1003.000000 1230.000000 -1470.000000 ) ( -768.000000 995.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -770.372567 996.586608 -1135.197572 ) ( -768.000000 995.000000 -1138.000000 ) ( -912.000000 779.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -914.372567 780.586608 -1135.197572 ) ( -912.000000 779.000000 -1138.000000 ) ( -1219.000000 907.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (589/312) # points: 3 { brushDef { // Surface normal: -0.593047, 0.395364, -0.701415 // RotY/Z : 0.777380 / 2.553590. Vector texS/T: (-0.554700, -0.832050, 0.000000) / (0.583612, -0.389075, -0.712753) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-272.080446, -206.903173, -336.703019) / (670.150395, 204.351165, 204.351165) // --> Vector info: d1 = 14.011574, 1.089563, 0.578125. Determinants: -238.227711, -1710.609136, 234399.170546, -60460.668339 // --> Vector info: d2 = 0.015624, 3.686832, 0.015625. Determinants: -1710.045665, 237.242938, -625203.097370, -60460.668339 ( -533.000000 760.000000 -1138.000000 ) ( -605.000000 652.000000 -1138.000000 ) ( -297.000000 525.000000 -1470.000000 ) ( ( 0.003940 0.028293 -3.876887 ) ( 0.028284 -0.003924 10.340658 ) ) 12escape/00WPANL6 0 0 0 ( -294.627813 523.418542 -1467.194341 ) ( -602.627813 650.418542 -1135.194341 ) ( -530.627813 758.418542 -1135.194341 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -294.627813 523.418542 -1467.194341 ) ( -297.000000 525.000000 -1470.000000 ) ( -605.000000 652.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -602.627813 650.418542 -1135.194341 ) ( -605.000000 652.000000 -1138.000000 ) ( -533.000000 760.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -530.627813 758.418542 -1135.194341 ) ( -533.000000 760.000000 -1138.000000 ) ( -297.000000 525.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (590/313) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (525.000000, 907.000000, 525.000000) / (-297.000000, -1219.000000, -1295.000000) // --> Vector info: d1 = 0.500149, 5.953394, 0.500149. Determinants: -5442.338682, 0.000000, 2666553.092992, -381236.000000 // --> Vector info: d2 = 0.999999, 14.165329, 15.249999. Determinants: -0.499250, 5443.499863, 1235745.792000, -381236.000000 ( -1295.000000 525.000000 -1470.000000 ) ( -1219.000000 907.000000 -1470.000000 ) ( -297.000000 525.000000 -1470.000000 ) ( ( 0.014276 0.000000 -6.994494 ) ( 0.000001 -0.014279 -3.241419 ) ) 12escape/00fimp01 0 0 0 ( -297.000000 525.000000 -1474.000000 ) ( -1219.000000 907.000000 -1474.000000 ) ( -1295.000000 525.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -297.000000 525.000000 -1474.000000 ) ( -297.000000 525.000000 -1470.000000 ) ( -1219.000000 907.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1219.000000 907.000000 -1474.000000 ) ( -1219.000000 907.000000 -1470.000000 ) ( -1295.000000 525.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1295.000000 525.000000 -1474.000000 ) ( -1295.000000 525.000000 -1470.000000 ) ( -297.000000 525.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (591/314) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (525.000000, 779.000000, 525.000000) / (963.000000, 912.000000, 630.000000) // --> Vector info: d1 = 1.794915, 0.869345, 1.508625. Determinants: 293.613814, -72.717521, -235937.756477, -84582.000000 // --> Vector info: d2 = 2.890439, 2.977767, 0.585663. Determinants: -146.623648, -585.413213, 396251.204623, -84582.000000 ( -630.000000 525.000000 -1138.000000 ) ( -912.000000 779.000000 -1138.000000 ) ( -963.000000 525.000000 -1138.000000 ) ( ( -0.003471 0.000860 2.789456 ) ( 0.001734 0.006921 -4.684817 ) ) 12escape/00wract3 0 0 0 ( -963.000000 525.000000 -1134.000000 ) ( -912.000000 779.000000 -1134.000000 ) ( -630.000000 525.000000 -1134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -963.000000 525.000000 -1134.000000 ) ( -963.000000 525.000000 -1138.000000 ) ( -912.000000 779.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -912.000000 779.000000 -1134.000000 ) ( -912.000000 779.000000 -1138.000000 ) ( -630.000000 525.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -630.000000 525.000000 -1134.000000 ) ( -630.000000 525.000000 -1138.000000 ) ( -963.000000 525.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (594/315) # points: 3 { brushDef { // Surface normal: 0.700086, -0.140568, -0.700086 // RotY/Z : 0.775518 / -0.198153. Vector texS/T: (0.196858, 0.980432, 0.000000) / (-0.686387, 0.137818, -0.714059) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (259.795163, 584.221634, 325.152145) / (2010.891137, 1545.943328, 1545.943328) // --> Vector info: d1 = 1.972656, 0.869372, 1.795392. Determinants: 430.550815, 14.598040, -378824.011986, -120453.791107 // --> Vector info: d2 = 3.570313, 0.170485, 0.231341. Determinants: 28.295024, -861.048467, 1294066.029839, -120453.791107 ( -963.000000 525.000000 -1138.000000 ) ( -912.000000 779.000000 -1138.000000 ) ( -1295.000000 525.000000 -1470.000000 ) ( ( -0.003574 -0.000121 3.144974 ) ( -0.000235 0.007148 -10.743257 ) ) 12escape/00wract3 0 0 0 ( -1297.800344 525.562274 -1467.199656 ) ( -914.800344 779.562274 -1135.199656 ) ( -965.800344 525.562274 -1135.199656 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1297.800344 525.562274 -1467.199656 ) ( -1295.000000 525.000000 -1470.000000 ) ( -912.000000 779.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -914.800344 779.562274 -1135.199656 ) ( -912.000000 779.000000 -1138.000000 ) ( -963.000000 525.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -965.800344 525.562274 -1135.199656 ) ( -963.000000 525.000000 -1138.000000 ) ( -1295.000000 525.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (595/316) # points: 3 { brushDef { // Surface normal: -0.699321, 0.137662, -0.701427 // RotY/Z : 0.777398 / 2.947227. Vector texS/T: (-0.193144, -0.981170, 0.000000) / (0.688220, -0.135476, -0.712741) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-457.750786, -393.433904, -522.871147) / (772.203400, 306.396210, 306.396210) // --> Vector info: d1 = 0.000001, 13.434972, 12.922031. Determinants: -238.931329, 1705.994862, -1426746.097236, -60292.798716 // --> Vector info: d2 = 0.000000, 0.000000, 3.671139. Determinants: 1710.042535, 236.116209, 600443.574467, -60292.798716 ( -605.000000 652.000000 -1138.000000 ) ( -630.000000 525.000000 -1138.000000 ) ( -297.000000 525.000000 -1470.000000 ) ( ( 0.003963 -0.028295 23.663624 ) ( -0.028362 -0.003916 -9.958794 ) ) 12escape/00WPANL6 0 0 0 ( -294.202717 524.449354 -1467.194292 ) ( -627.202717 524.449354 -1135.194292 ) ( -602.202717 651.449354 -1135.194292 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -294.202717 524.449354 -1467.194292 ) ( -297.000000 525.000000 -1470.000000 ) ( -630.000000 525.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -627.202717 524.449354 -1135.194292 ) ( -630.000000 525.000000 -1138.000000 ) ( -605.000000 652.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -602.202717 651.449354 -1135.194292 ) ( -605.000000 652.000000 -1138.000000 ) ( -297.000000 525.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (596/317) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (779.000000, 652.000000, 525.000000) / (912.000000, 605.000000, 630.000000) // --> Vector info: d1 = 0.869286, 1.045862, 1.508625. Determinants: 146.482712, -36.345710, -117615.302259, -42164.000000 // --> Vector info: d2 = 2.977486, 0.629241, 0.585663. Determinants: -72.084480, -292.692799, 197546.927322, -42164.000000 ( -630.000000 525.000000 -1138.000000 ) ( -605.000000 652.000000 -1138.000000 ) ( -912.000000 779.000000 -1138.000000 ) ( ( -0.003474 0.000862 2.789472 ) ( 0.001710 0.006942 -4.685204 ) ) 12escape/00wract3 0 0 0 ( -912.000000 779.000000 -1134.000000 ) ( -605.000000 652.000000 -1134.000000 ) ( -630.000000 525.000000 -1134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -912.000000 779.000000 -1134.000000 ) ( -912.000000 779.000000 -1138.000000 ) ( -605.000000 652.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -605.000000 652.000000 -1134.000000 ) ( -605.000000 652.000000 -1138.000000 ) ( -630.000000 525.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -630.000000 525.000000 -1134.000000 ) ( -630.000000 525.000000 -1138.000000 ) ( -912.000000 779.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (597/318) # points: 3 { brushDef { // Surface normal: 0.699730, -0.139213, -0.700712 // RotY/Z : 0.776395 / -0.196389. Vector texS/T: (0.195129, 0.980778, 0.000000) / (-0.687243, 0.136729, -0.713444) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (262.216817, 651.703659, 586.068579) / (2010.524992, 2010.524992, 1545.176696) // --> Vector info: d1 = 1.000000, 2.390019, 2.158340. Determinants: -646.843056, 0.998204, -13640.782420, -181247.038056 // --> Vector info: d2 = 0.000000, 0.000000, 3.326635. Determinants: 0.000000, 1295.680533, -2604998.127863, -181247.038056 ( -912.000000 779.000000 -1138.000000 ) ( -1219.000000 907.000000 -1470.000000 ) ( -1295.000000 525.000000 -1470.000000 ) ( ( 0.003569 -0.000006 0.075261 ) ( 0.000000 -0.007149 14.372638 ) ) 12escape/00wract3 0 0 0 ( -1297.798920 525.556853 -1467.197151 ) ( -1221.798920 907.556853 -1467.197151 ) ( -914.798920 779.556853 -1135.197151 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1297.798920 525.556853 -1467.197151 ) ( -1295.000000 525.000000 -1470.000000 ) ( -1219.000000 907.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1221.798920 907.556853 -1467.197151 ) ( -1219.000000 907.000000 -1470.000000 ) ( -912.000000 779.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -914.798920 779.556853 -1135.197151 ) ( -912.000000 779.000000 -1138.000000 ) ( -1295.000000 525.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (601/319) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (857.000000, 1190.000000, 1190.000000) / (297.000000, 298.000000, -437.000000) // --> Vector info: d1 = 0.175781, 0.175781, 2.800770. Determinants: -2.624989, 874.121254, -300387.747366, -244755.000000 // --> Vector info: d2 = 2.687500, 0.312472, 0.312659. Determinants: 1745.645140, 0.062326, -2153815.399070, -244755.000000 ( 437.000000 1190.000000 -1138.000000 ) ( -298.000000 1190.000000 -1138.000000 ) ( -297.000000 857.000000 -1138.000000 ) ( ( 0.000011 -0.003571 1.227300 ) ( -0.007132 0.000000 8.799883 ) ) 12escape/00wract3 0 0 0 ( -297.000000 857.000000 -1134.000000 ) ( -298.000000 1190.000000 -1134.000000 ) ( 437.000000 1190.000000 -1134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -297.000000 857.000000 -1134.000000 ) ( -297.000000 857.000000 -1138.000000 ) ( -298.000000 1190.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -298.000000 1190.000000 -1134.000000 ) ( -298.000000 1190.000000 -1138.000000 ) ( 437.000000 1190.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 1190.000000 -1134.000000 ) ( 437.000000 1190.000000 -1138.000000 ) ( 437.000000 857.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 857.000000 -1134.000000 ) ( 437.000000 857.000000 -1138.000000 ) ( -297.000000 857.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (602/320) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, -0.707107 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (297.000000, 297.000000, -437.000000) / (668.215908, 198.697006, 198.697006) // --> Vector info: d1 = 1.000000, 14.433506, 14.433195. Determinants: -0.145976, 9860.193415, -6933321.617963, -344626.874588 // --> Vector info: d2 = 1.000000, 0.999999, 21.999920. Determinants: 9859.859681, -0.000528, -3273004.847457, -344626.874588 ( 437.000000 857.000000 -1138.000000 ) ( -297.000000 857.000000 -1138.000000 ) ( -297.000000 525.000000 -1470.000000 ) ( ( 0.000000 -0.028611 20.118343 ) ( -0.028610 0.000000 9.497242 ) ) 12escape/00WPANL6 0 0 0 ( -297.000000 522.171573 -1467.171573 ) ( -297.000000 854.171573 -1135.171573 ) ( 437.000000 854.171573 -1135.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -297.000000 522.171573 -1467.171573 ) ( -297.000000 525.000000 -1470.000000 ) ( -297.000000 857.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -297.000000 854.171573 -1135.171573 ) ( -297.000000 857.000000 -1138.000000 ) ( 437.000000 857.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 854.171573 -1135.171573 ) ( 437.000000 857.000000 -1138.000000 ) ( 438.000000 525.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 522.171573 -1467.171573 ) ( 438.000000 525.000000 -1470.000000 ) ( -297.000000 525.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (603/321) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (1522.000000, 525.000000, 525.000000) / (-298.000000, -297.000000, 438.000000) // --> Vector info: d1 = 14.755045, 0.504930, 0.510530. Determinants: -10473.839712, -5.583169, 5127097.101660, -732795.000000 // --> Vector info: d2 = 11.006900, 10.999186, 0.499209. Determinants: 4.829991, 10468.476228, -4953546.489855, -732795.000000 ( 438.000000 525.000000 -1470.000000 ) ( -297.000000 525.000000 -1470.000000 ) ( -298.000000 1522.000000 -1470.000000 ) ( ( 0.014293 0.000008 -6.996632 ) ( -0.000007 -0.014286 6.759798 ) ) 12escape/00fimp01 0 0 0 ( -298.000000 1522.000000 -1474.000000 ) ( -297.000000 525.000000 -1474.000000 ) ( 438.000000 525.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -298.000000 1522.000000 -1474.000000 ) ( -298.000000 1522.000000 -1470.000000 ) ( -297.000000 525.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -297.000000 525.000000 -1474.000000 ) ( -297.000000 525.000000 -1470.000000 ) ( 438.000000 525.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 525.000000 -1474.000000 ) ( 438.000000 525.000000 -1470.000000 ) ( 437.000000 1522.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 1522.000000 -1474.000000 ) ( 437.000000 1522.000000 -1470.000000 ) ( -298.000000 1522.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (604/322) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fpipe1]: 64.000000/64.000000 // --> Vector A/B: (575.000000, 497.000000, 449.000000) / (-67.000000, -182.000000, -134.000000) // --> Vector info: d1 = 0.937500, 2.927438, 2.737466. Determinants: 73.670233, 110.334859, -43652.947142, -9264.000000 // --> Vector info: d2 = 1.000000, 0.999997, 1.953886. Determinants: 109.697092, -74.403500, -77324.861493, -9264.000000 ( -134.000000 449.000000 991.000000 ) ( -182.000000 497.000000 991.000000 ) ( -67.000000 575.000000 991.000000 ) ( ( -0.007952 -0.011910 4.712106 ) ( -0.011841 0.008031 8.346811 ) ) 12escape/00fpipe1 0 0 0 ( -67.000000 575.000000 987.000000 ) ( -182.000000 497.000000 987.000000 ) ( -134.000000 449.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -67.000000 575.000000 987.000000 ) ( -67.000000 575.000000 991.000000 ) ( -182.000000 497.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -182.000000 497.000000 987.000000 ) ( -182.000000 497.000000 991.000000 ) ( -134.000000 449.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -134.000000 449.000000 987.000000 ) ( -134.000000 449.000000 991.000000 ) ( -124.000000 456.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -124.000000 456.000000 987.000000 ) ( -124.000000 456.000000 991.000000 ) ( -41.000000 512.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -41.000000 512.000000 987.000000 ) ( -41.000000 512.000000 991.000000 ) ( -67.000000 575.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (605/323) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00dlite1]: 64.000000/64.000000 // --> Vector A/B: (512.000000, 449.000000, 497.000000) / (41.000000, 134.000000, 182.000000) // --> Vector info: d1 = 1.000000, 2.610515, 2.800718. Determinants: 59.615908, -89.287493, -34350.557516, -7488.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.953843. Determinants: -88.707437, -60.092101, 40393.983707, -7488.000000 ( -182.000000 497.000000 1137.000000 ) ( -134.000000 449.000000 1137.000000 ) ( -41.000000 512.000000 1137.000000 ) ( ( -0.007962 0.011924 4.587414 ) ( 0.011847 0.008025 -5.394496 ) ) 12escape/00dlite1 0 0 0 ( -41.000000 512.000000 1141.000000 ) ( -134.000000 449.000000 1141.000000 ) ( -182.000000 497.000000 1141.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -41.000000 512.000000 1141.000000 ) ( -41.000000 512.000000 1137.000000 ) ( -134.000000 449.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -134.000000 449.000000 1141.000000 ) ( -134.000000 449.000000 1137.000000 ) ( -182.000000 497.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -182.000000 497.000000 1141.000000 ) ( -182.000000 497.000000 1137.000000 ) ( -67.000000 575.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -67.000000 575.000000 1141.000000 ) ( -67.000000 575.000000 1137.000000 ) ( -41.000000 512.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (607/324) # points: 4 { brushDef { // Surface normal: 0.561325, -0.827595, 0.000000 // RotY/Z : 0.000000 / -0.974810. Vector texS/T: (0.827595, 0.561325, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (128.356413, 267.313241, 267.313241) / (-991.000000, -991.000000, -1137.000000) // --> Vector info: d1 = 1.000000, 2.989938, 2.989938. Determinants: -290.530916, 0.000000, 17003.809426, -20287.696863 // --> Vector info: d2 = 1.000000, 1.000000, 3.075001. Determinants: 0.000062, 288.335550, 265452.825466, -20287.696863 ( -67.000000 575.000000 1137.000000 ) ( -67.000000 575.000000 991.000000 ) ( -182.000000 497.000000 991.000000 ) ( ( 0.014321 0.000000 -0.838134 ) ( 0.000000 -0.014212 -13.084424 ) ) 12escape/00_base8 0 0 0 ( -184.245302 500.310381 991.000000 ) ( -69.245302 578.310381 991.000000 ) ( -69.245302 578.310381 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -184.245302 500.310381 991.000000 ) ( -182.000000 497.000000 991.000000 ) ( -67.000000 575.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -69.245302 578.310381 991.000000 ) ( -67.000000 575.000000 991.000000 ) ( -67.000000 575.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -69.245302 578.310381 1137.000000 ) ( -67.000000 575.000000 1137.000000 ) ( -182.000000 497.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -184.245302 500.310381 1137.000000 ) ( -182.000000 497.000000 1137.000000 ) ( -182.000000 497.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (609/325) # points: 4 { brushDef { // Surface normal: -0.573462, 0.819232, 0.000000 // RotY/Z : 0.000000 / 2.181522. Vector texS/T: (-0.819232, -0.573462, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-260.024212, -247.817656, -247.817656) / (-991.000000, -991.000000, -1123.000000) // --> Vector info: d1 = 0.000000, 0.182969, 0.183127. Determinants: -24.151790, 0.001939, -6278.129915, -1611.265341 // --> Vector info: d2 = 0.999999, 1.000000, 2.875005. Determinants: -0.000087, 22.887351, 21070.077850, -1611.265341 ( -51.000000 505.000000 1123.000000 ) ( -51.000000 505.000000 991.000000 ) ( -41.000000 512.000000 991.000000 ) ( ( 0.014989 -0.000001 3.896397 ) ( 0.000000 -0.014205 -13.076728 ) ) 12escape/00_base8 0 0 0 ( -38.706151 508.723072 991.000000 ) ( -48.706151 501.723072 991.000000 ) ( -48.706151 501.723072 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -38.706151 508.723072 991.000000 ) ( -41.000000 512.000000 991.000000 ) ( -51.000000 505.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -48.706151 501.723072 991.000000 ) ( -51.000000 505.000000 991.000000 ) ( -51.000000 505.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -48.706151 501.723072 1123.000000 ) ( -51.000000 505.000000 1123.000000 ) ( -41.000000 512.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -38.706151 508.723072 1123.000000 ) ( -41.000000 512.000000 1123.000000 ) ( -41.000000 512.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (610/326) # points: 5 { brushDef { // Surface normal: -0.560848, 0.827919, 0.000000 // RotY/Z : 0.000000 / 2.166206. Vector texS/T: (-0.827919, -0.560848, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-140.879713, -140.879713, -253.209584) / (-1123.000000, -1137.000000, -1137.000000) // --> Vector info: d1 = 1.000000, 1.199970, 1.199979. Determinants: 0.000133, 22.462552, 23652.846183, -1572.618199 // --> Vector info: d2 = 0.000000, 0.000000, 1.610516. Determinants: 22.547218, 0.000000, 3176.445637, -1572.618199 ( -41.000000 512.000000 1137.000000 ) ( -134.000000 449.000000 1137.000000 ) ( -134.000000 449.000000 1123.000000 ) ( ( 0.000000 -0.014284 -15.040425 ) ( -0.014337 0.000000 -2.019845 ) ) 12escape/00_base8 0 0 0 ( -131.756607 445.688325 1123.000000 ) ( -131.756607 445.688325 1137.000000 ) ( -38.756607 508.688325 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -131.756607 445.688325 1123.000000 ) ( -134.000000 449.000000 1123.000000 ) ( -134.000000 449.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -131.756607 445.688325 1137.000000 ) ( -134.000000 449.000000 1137.000000 ) ( -41.000000 512.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -38.756607 508.688325 1137.000000 ) ( -41.000000 512.000000 1137.000000 ) ( -41.000000 512.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -38.756607 508.688325 1123.000000 ) ( -41.000000 512.000000 1123.000000 ) ( -51.000000 505.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -48.756607 501.688325 1123.000000 ) ( -51.000000 505.000000 1123.000000 ) ( -134.000000 449.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (611/327) # points: 4 { brushDef { // Surface normal: -0.573462, 0.819232, 0.000000 // RotY/Z : 0.000000 / 2.181522. Vector texS/T: (-0.819232, -0.573462, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-159.914071, -147.707515, -147.707515) / (-991.000000, -991.000000, -1123.000000) // --> Vector info: d1 = 1.000000, 1.175050, 1.174833. Determinants: -23.106555, -0.002650, -5308.954484, -1611.265341 // --> Vector info: d2 = 1.000000, 1.000000, 2.875025. Determinants: 0.000017, 22.887596, 21070.344923, -1611.265341 ( -134.000000 449.000000 1123.000000 ) ( -134.000000 449.000000 991.000000 ) ( -124.000000 456.000000 991.000000 ) ( ( 0.014341 0.000002 3.294898 ) ( 0.000000 -0.014205 -13.076893 ) ) 12escape/00_base8 0 0 0 ( -121.706151 452.723072 991.000000 ) ( -131.706151 445.723072 991.000000 ) ( -131.706151 445.723072 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -121.706151 452.723072 991.000000 ) ( -124.000000 456.000000 991.000000 ) ( -134.000000 449.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -131.706151 445.723072 991.000000 ) ( -134.000000 449.000000 991.000000 ) ( -134.000000 449.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -131.706151 445.723072 1123.000000 ) ( -134.000000 449.000000 1123.000000 ) ( -124.000000 456.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -121.706151 452.723072 1123.000000 ) ( -124.000000 456.000000 1123.000000 ) ( -124.000000 456.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (612/328) # points: 4 { brushDef { // Surface normal: -0.557322, 0.830296, 0.000000 // RotY/Z : 0.000000 / 2.161953. Vector texS/T: (-0.830296, -0.557322, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-239.102592, -151.182174, -151.182174) / (-991.000000, -991.000000, -1026.000000) // --> Vector info: d1 = 0.536365, 3.041360, 3.041360. Determinants: -87.674845, 0.000000, -22613.792391, -3077.214650 // --> Vector info: d2 = 0.999999, 0.999999, 2.000008. Determinants: 0.000000, 87.921173, 84052.670482, -3077.214650 ( -124.000000 456.000000 1026.000000 ) ( -124.000000 456.000000 991.000000 ) ( -51.000000 505.000000 991.000000 ) ( ( 0.028492 0.000000 7.348786 ) ( 0.000000 -0.028572 -27.314530 ) ) 12escape/00fgrte1 0 0 0 ( -48.770711 501.678815 991.000000 ) ( -121.770711 452.678815 991.000000 ) ( -121.770711 452.678815 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -48.770711 501.678815 991.000000 ) ( -51.000000 505.000000 991.000000 ) ( -124.000000 456.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -121.770711 452.678815 991.000000 ) ( -124.000000 456.000000 991.000000 ) ( -124.000000 456.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -121.770711 452.678815 1026.000000 ) ( -124.000000 456.000000 1026.000000 ) ( -51.000000 505.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -48.770711 501.678815 1026.000000 ) ( -51.000000 505.000000 1026.000000 ) ( -51.000000 505.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (614/329) # points: 4 { brushDef { // Surface normal: -0.391660, 0.548324, 0.738879 // RotY/Z : -0.831406 / 2.191046. Vector texS/T: (-0.813733, -0.581238, 0.000000) / (-0.429465, 0.601251, -0.673838) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (-140.775891, -175.185192, -131.127337) / (-290.789156, -290.789156, 72.799768) // --> Vector info: d1 = 1.000000, 1.492830, 0.739216. Determinants: 179.187671, 4.218291, 13941.096621, -12510.840739 // --> Vector info: d2 = 1.000000, 1.000000, 6.184354. Determinants: -0.000153, -178.389988, -64384.736267, -12510.840739 ( -346.000000 710.000000 746.000000 ) ( -154.000000 517.000000 991.000000 ) ( -182.000000 497.000000 991.000000 ) ( ( -0.014323 -0.000337 -1.114321 ) ( 0.000000 0.014259 5.146316 ) ) 12escape/00_base1 0 0 0 ( -180.433359 494.806702 988.044483 ) ( -152.433359 514.806702 988.044483 ) ( -344.433359 707.806702 743.044483 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -180.433359 494.806702 988.044483 ) ( -182.000000 497.000000 991.000000 ) ( -154.000000 517.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -152.433359 514.806702 988.044483 ) ( -154.000000 517.000000 991.000000 ) ( -346.000000 710.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -344.433359 707.806702 743.044483 ) ( -346.000000 710.000000 746.000000 ) ( -375.000000 690.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -373.433359 687.806702 743.044483 ) ( -375.000000 690.000000 746.000000 ) ( -182.000000 497.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (615/330) # points: 4 { brushDef { // Surface normal: 0.376794, -0.561066, -0.737042 // RotY/Z : 0.828683 / -0.979408. Vector texS/T: (0.830167, 0.557514, 0.000000) / (-0.410911, 0.611868, -0.675847) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (73.372141, 319.105736, 264.949527) / (-26.574738, -26.574738, -389.082813) // --> Vector info: d1 = 1.000000, 4.511449, 3.750544. Determinants: -1272.928745, 3.186737, 4401.781028, -89080.412892 // --> Vector info: d2 = 1.000000, 1.000000, 6.184281. Determinants: 0.000176, 1273.952188, -55225.480605, -89080.412892 ( -67.000000 575.000000 1137.000000 ) ( -171.000000 827.000000 892.000000 ) ( -375.000000 690.000000 892.000000 ) ( ( 0.014290 -0.000036 -0.049414 ) ( 0.000000 -0.014301 0.619951 ) ) 12escape/00_base1 0 0 0 ( -376.507178 692.244264 894.948168 ) ( -172.507178 829.244264 894.948168 ) ( -68.507178 577.244264 1139.948168 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.507178 692.244264 894.948168 ) ( -375.000000 690.000000 892.000000 ) ( -171.000000 827.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -172.507178 829.244264 894.948168 ) ( -171.000000 827.000000 892.000000 ) ( -67.000000 575.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -68.507178 577.244264 1139.948168 ) ( -67.000000 575.000000 1137.000000 ) ( -182.000000 497.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -183.507178 499.244264 1139.948168 ) ( -182.000000 497.000000 1137.000000 ) ( -375.000000 690.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (617/331) # points: 4 { brushDef { // Surface normal: -0.561325, 0.827595, 0.000000 // RotY/Z : 0.000000 / 2.166783. Vector texS/T: (-0.827595, -0.561325, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-267.313241, -128.356413, -128.356413) / (-991.000000, -991.000000, -1137.000000) // --> Vector info: d1 = 1.000000, 4.979876, 4.979876. Determinants: -581.061937, 0.000000, -175613.241385, -20287.696863 // --> Vector info: d2 = 0.000001, 0.000001, 4.150003. Determinants: 0.000000, 576.671126, 571481.068537, -20287.696863 ( -182.000000 497.000000 1137.000000 ) ( -182.000000 497.000000 991.000000 ) ( -67.000000 575.000000 991.000000 ) ( ( 0.028641 0.000000 8.656145 ) ( 0.000000 -0.028425 -28.168849 ) ) 12escape/dflt 0 0 0 ( -64.754698 571.689619 991.000000 ) ( -179.754698 493.689619 991.000000 ) ( -179.754698 493.689619 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -64.754698 571.689619 991.000000 ) ( -67.000000 575.000000 991.000000 ) ( -182.000000 497.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -179.754698 493.689619 991.000000 ) ( -182.000000 497.000000 991.000000 ) ( -182.000000 497.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -179.754698 493.689619 1137.000000 ) ( -182.000000 497.000000 1137.000000 ) ( -67.000000 575.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -64.754698 571.689619 1137.000000 ) ( -67.000000 575.000000 1137.000000 ) ( -67.000000 575.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (618/332) # points: 4 { brushDef { // Surface normal: -0.924374, -0.381488, 0.000000 // RotY/Z : 0.000000 / -2.750188. Vector texS/T: (0.381488, -0.924374, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-829.691632, -557.074685, -557.074685) / (-746.000000, -991.000000, -1137.000000) // --> Vector info: d1 = 0.000000, 10.479647, 13.251640. Determinants: -850.889942, 755.692440, -142229.714025, -39802.074318 // --> Vector info: d2 = 1.000001, 0.999999, 4.088456. Determinants: 756.672181, 841.965685, 1216108.864999, -39802.074318 ( -67.000000 575.000000 1137.000000 ) ( -67.000000 575.000000 991.000000 ) ( -171.000000 827.000000 746.000000 ) ( ( 0.021378 -0.018986 3.573425 ) ( -0.019011 -0.021154 -30.553907 ) ) 12escape/dflt 0 0 0 ( -167.302504 828.525951 746.000000 ) ( -63.302504 576.525951 991.000000 ) ( -63.302504 576.525951 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -167.302504 828.525951 746.000000 ) ( -171.000000 827.000000 746.000000 ) ( -67.000000 575.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -63.302504 576.525951 991.000000 ) ( -67.000000 575.000000 991.000000 ) ( -67.000000 575.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -63.302504 576.525951 1137.000000 ) ( -67.000000 575.000000 1137.000000 ) ( -171.000000 827.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -167.302504 828.525951 892.000000 ) ( -171.000000 827.000000 892.000000 ) ( -171.000000 827.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (619/333) # points: 4 { brushDef { // Surface normal: 0.557514, -0.830167, 0.000000 // RotY/Z : 0.000000 / -0.979408. Vector texS/T: (0.830167, 0.557514, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (73.372141, 319.105736, 319.105736) / (-746.000000, -746.000000, -892.000000) // --> Vector info: d1 = 0.000000, 3.511450, 3.511450. Determinants: -512.671570, 0.000000, 37615.793851, -35877.104956 // --> Vector info: d2 = 0.999999, 0.999999, 3.074999. Determinants: -0.000009, 509.897149, 344506.194960, -35877.104956 ( -171.000000 827.000000 892.000000 ) ( -171.000000 827.000000 746.000000 ) ( -375.000000 690.000000 746.000000 ) ( ( 0.014290 0.000000 -1.048462 ) ( 0.000000 -0.014212 -9.602397 ) ) 12escape/00_base1 0 0 0 ( -377.230057 693.320669 746.000000 ) ( -173.230057 830.320669 746.000000 ) ( -173.230057 830.320669 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -377.230057 693.320669 746.000000 ) ( -375.000000 690.000000 746.000000 ) ( -171.000000 827.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -173.230057 830.320669 746.000000 ) ( -171.000000 827.000000 746.000000 ) ( -171.000000 827.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -173.230057 830.320669 892.000000 ) ( -171.000000 827.000000 892.000000 ) ( -375.000000 690.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -377.230057 693.320669 892.000000 ) ( -375.000000 690.000000 892.000000 ) ( -375.000000 690.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (620/334) # points: 4 { brushDef { // Surface normal: -0.384239, 0.557147, 0.736171 // RotY/Z : -0.827395 / 2.174546. Vector texS/T: (-0.823213, -0.567733, 0.000000) / (-0.417949, 0.606025, -0.676796) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (-236.063363, -271.291193, -328.745768) / (-294.237380, -294.237380, 67.762581) // --> Vector info: d1 = 0.000000, 0.504954, 1.265982. Determinants: 182.793153, 2.202540, 43798.829942, -12752.473054 // --> Vector info: d2 = 0.999999, 1.000000, 6.184262. Determinants: 0.000107, -182.630308, -66489.101813, -12752.473054 ( -171.000000 827.000000 746.000000 ) ( -67.000000 575.000000 991.000000 ) ( -96.000000 555.000000 991.000000 ) ( ( -0.014334 -0.000173 -3.434536 ) ( 0.000000 0.014321 5.213820 ) ) 12escape/00_base1 0 0 0 ( -94.463043 552.771413 988.055316 ) ( -65.463043 572.771413 988.055316 ) ( -169.463043 824.771413 743.055316 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -94.463043 552.771413 988.055316 ) ( -96.000000 555.000000 991.000000 ) ( -67.000000 575.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -65.463043 572.771413 988.055316 ) ( -67.000000 575.000000 991.000000 ) ( -171.000000 827.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -169.463043 824.771413 743.055316 ) ( -171.000000 827.000000 746.000000 ) ( -201.000000 807.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -199.463043 804.771413 743.055316 ) ( -201.000000 807.000000 746.000000 ) ( -96.000000 555.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (621/335) # points: 4 { brushDef { // Surface normal: -0.369519, 0.564003, 0.738483 // RotY/Z : -0.830817 / 2.150799. Vector texS/T: (-0.836461, -0.548026, 0.000000) / (-0.404708, 0.617712, -0.674273) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (-154.514561, -223.854304, -274.128503) / (-286.522090, -286.522090, 76.832427) // --> Vector info: d1 = 1.000000, 1.992154, 2.746386. Determinants: 360.503507, -2.418570, 29815.158475, -25194.908930 // --> Vector info: d2 = 0.000000, 0.000000, 5.184401. Determinants: 0.000114, -359.484967, -103000.366518, -25194.908930 ( -201.000000 807.000000 746.000000 ) ( -96.000000 555.000000 991.000000 ) ( -154.000000 517.000000 991.000000 ) ( ( -0.014309 0.000096 -1.183380 ) ( 0.000000 0.014268 4.088142 ) ) 12escape/00_base4 0 0 0 ( -152.521924 514.743989 988.046070 ) ( -94.521924 552.743989 988.046070 ) ( -199.521924 804.743989 743.046070 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -152.521924 514.743989 988.046070 ) ( -154.000000 517.000000 991.000000 ) ( -96.000000 555.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -94.521924 552.743989 988.046070 ) ( -96.000000 555.000000 991.000000 ) ( -201.000000 807.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -199.521924 804.743989 743.046070 ) ( -201.000000 807.000000 746.000000 ) ( -346.000000 710.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -344.521924 707.743989 743.046070 ) ( -346.000000 710.000000 746.000000 ) ( -154.000000 517.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (622/336) # points: 4 { brushDef { // Surface normal: -0.369519, 0.564003, 0.738483 // RotY/Z : -0.830817 / 2.150799. Vector texS/T: (-0.836461, -0.548026, 0.000000) / (-0.404708, 0.617712, -0.674273) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-154.514561, -223.854304, -274.128503) / (-281.127909, -281.127909, 82.226608) // --> Vector info: d1 = 2.000000, 3.984308, 5.492722. Determinants: 721.007354, -4.833504, 59657.477723, -25194.908930 // --> Vector info: d2 = 1.000000, 1.000000, 11.368573. Determinants: 0.000000, -718.954207, -227313.000561, -25194.908930 ( -201.000000 807.000000 738.000000 ) ( -96.000000 555.000000 983.000000 ) ( -154.000000 517.000000 983.000000 ) ( ( -0.028617 0.000192 -2.367839 ) ( 0.000000 0.028536 9.022180 ) ) 12escape/dflt 0 0 0 ( -152.521924 514.743989 980.046070 ) ( -94.521924 552.743989 980.046070 ) ( -199.521924 804.743989 735.046070 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -152.521924 514.743989 980.046070 ) ( -154.000000 517.000000 983.000000 ) ( -96.000000 555.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -94.521924 552.743989 980.046070 ) ( -96.000000 555.000000 983.000000 ) ( -201.000000 807.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -199.521924 804.743989 735.046070 ) ( -201.000000 807.000000 738.000000 ) ( -346.000000 710.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -344.521924 707.743989 735.046070 ) ( -346.000000 710.000000 738.000000 ) ( -154.000000 517.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (623/337) # points: 4 { brushDef { // Surface normal: 0.375288, -0.560997, -0.737863 // RotY/Z : 0.829899 / -0.981204. Vector texS/T: (0.831167, 0.556022, 0.000000) / (-0.410268, 0.613288, -0.674951) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (107.191929, 281.645362, 228.800314) / (73.873858, 73.873858, -289.115674) // --> Vector info: d1 = 1.000000, 6.000022, 4.491357. Determinants: -1814.955718, 1.034609, 131147.420737, -63324.769838 // --> Vector info: d2 = 0.000001, 0.000000, 10.368773. Determinants: 0.000250, 1808.867881, -133628.131849, -63324.769838 ( -96.000000 555.000000 991.000000 ) ( -201.000000 807.000000 746.000000 ) ( -346.000000 710.000000 746.000000 ) ( ( 0.028661 -0.000016 -2.071029 ) ( 0.000000 -0.028565 2.110203 ) ) 12escape/dflt 0 0 0 ( -347.501150 712.243988 748.951452 ) ( -202.501150 809.243988 748.951452 ) ( -97.501150 557.243988 993.951452 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -347.501150 712.243988 748.951452 ) ( -346.000000 710.000000 746.000000 ) ( -201.000000 807.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -202.501150 809.243988 748.951452 ) ( -201.000000 807.000000 746.000000 ) ( -96.000000 555.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -97.501150 557.243988 993.951452 ) ( -96.000000 555.000000 991.000000 ) ( -154.000000 517.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -155.501150 519.243988 993.951452 ) ( -154.000000 517.000000 991.000000 ) ( -346.000000 710.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (624/338) # points: 4 { brushDef { // Surface normal: 0.708941, 0.705268, 0.000000 // RotY/Z : 0.000000 / 0.782801. Vector texS/T: (-0.705268, 0.708941, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (475.133748, 747.370777, 747.370777) / (-983.000000, -738.000000, -746.000000) // --> Vector info: d1 = 1.000000, 11.477828, 11.310670. Determinants: -42.868886, -45.506631, -26542.459987, -2177.896233 // --> Vector info: d2 = 0.000001, 0.000000, 0.185887. Determinants: -45.542136, 50.605129, 71383.445467, -2177.896233 ( -346.000000 710.000000 746.000000 ) ( -346.000000 710.000000 738.000000 ) ( -154.000000 517.000000 983.000000 ) ( ( 0.019684 0.020895 12.187201 ) ( 0.020911 -0.023236 -32.776330 ) ) 12escape/dflt 0 0 0 ( -156.835764 514.178929 983.000000 ) ( -348.835764 707.178929 738.000000 ) ( -348.835764 707.178929 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -156.835764 514.178929 983.000000 ) ( -154.000000 517.000000 983.000000 ) ( -346.000000 710.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -348.835764 707.178929 738.000000 ) ( -346.000000 710.000000 738.000000 ) ( -346.000000 710.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -348.835764 707.178929 746.000000 ) ( -346.000000 710.000000 746.000000 ) ( -154.000000 517.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -156.835764 514.178929 991.000000 ) ( -154.000000 517.000000 991.000000 ) ( -154.000000 517.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (625/339) # points: 4 { brushDef { // Surface normal: -0.548026, 0.836461, 0.000000 // RotY/Z : 0.000000 / 2.150799. Vector texS/T: (-0.836461, -0.548026, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-223.854304, -154.514561, -154.514561) / (-983.000000, -983.000000, -991.000000) // --> Vector info: d1 = 1.000000, 2.984308, 2.984305. Determinants: -15.874465, -0.000199, -4108.481000, -554.717946 // --> Vector info: d2 = 0.999999, 0.999997, 1.249977. Determinants: 0.000012, 17.333514, 16484.129948, -554.717946 ( -154.000000 517.000000 991.000000 ) ( -154.000000 517.000000 983.000000 ) ( -96.000000 555.000000 983.000000 ) ( ( 0.028617 0.000000 7.406432 ) ( 0.000000 -0.031247 -29.716237 ) ) 12escape/dflt 0 0 0 ( -93.807895 551.654155 983.000000 ) ( -151.807895 513.654155 983.000000 ) ( -151.807895 513.654155 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -93.807895 551.654155 983.000000 ) ( -96.000000 555.000000 983.000000 ) ( -154.000000 517.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -151.807895 513.654155 983.000000 ) ( -154.000000 517.000000 983.000000 ) ( -154.000000 517.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -151.807895 513.654155 991.000000 ) ( -154.000000 517.000000 991.000000 ) ( -96.000000 555.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -93.807895 551.654155 991.000000 ) ( -96.000000 555.000000 991.000000 ) ( -96.000000 555.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (626/340) # points: 4 { brushDef { // Surface normal: -0.923077, -0.384615, 0.000000 // RotY/Z : 0.000000 / -2.746802. Vector texS/T: (0.384615, -0.923077, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-822.230769, -549.230769, -549.230769) / (-738.000000, -983.000000, -991.000000) // --> Vector info: d1 = 1.000000, 11.477720, 11.644735. Determinants: -42.903067, 45.595121, -3811.021716, -2184.000000 // --> Vector info: d2 = 0.999999, 0.999999, 1.185999. Determinants: 45.569900, 50.777889, 72759.058172, -2184.000000 ( -96.000000 555.000000 991.000000 ) ( -96.000000 555.000000 983.000000 ) ( -201.000000 807.000000 738.000000 ) ( ( 0.019644 -0.020877 1.744973 ) ( -0.020865 -0.023250 -33.314587 ) ) 12escape/dflt 0 0 0 ( -197.307692 808.538462 738.000000 ) ( -92.307692 556.538462 983.000000 ) ( -92.307692 556.538462 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -197.307692 808.538462 738.000000 ) ( -201.000000 807.000000 738.000000 ) ( -96.000000 555.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -92.307692 556.538462 983.000000 ) ( -96.000000 555.000000 983.000000 ) ( -96.000000 555.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -92.307692 556.538462 991.000000 ) ( -96.000000 555.000000 991.000000 ) ( -201.000000 807.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -197.307692 808.538462 746.000000 ) ( -201.000000 807.000000 746.000000 ) ( -201.000000 807.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (627/341) # points: 4 { brushDef { // Surface normal: 0.556022, -0.831167, 0.000000 // RotY/Z : 0.000000 / -0.981204. Vector texS/T: (0.831167, 0.556022, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (107.191929, 281.645362, 281.645362) / (-738.000000, -738.000000, -746.000000) // --> Vector info: d1 = 1.000000, 6.000001, 6.000060. Determinants: -40.000010, 0.010315, 2899.663401, -1395.627457 // --> Vector info: d2 = 0.999999, 1.000000, 1.249970. Determinants: -0.000006, 43.608163, 30787.198513, -1395.627457 ( -201.000000 807.000000 746.000000 ) ( -201.000000 807.000000 738.000000 ) ( -346.000000 710.000000 738.000000 ) ( ( 0.028661 -0.000007 -2.077677 ) ( 0.000000 -0.031246 -22.059754 ) ) 12escape/dflt 0 0 0 ( -348.224089 713.324669 738.000000 ) ( -203.224089 810.324669 738.000000 ) ( -203.224089 810.324669 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -348.224089 713.324669 738.000000 ) ( -346.000000 710.000000 738.000000 ) ( -201.000000 807.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -203.224089 810.324669 738.000000 ) ( -201.000000 807.000000 738.000000 ) ( -201.000000 807.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -203.224089 810.324669 746.000000 ) ( -201.000000 807.000000 746.000000 ) ( -346.000000 710.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -348.224089 713.324669 746.000000 ) ( -346.000000 710.000000 746.000000 ) ( -346.000000 710.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (628/342) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fpipe1]: 64.000000/64.000000 // --> Vector A/B: (497.000000, 382.000000, 356.000000) / (-182.000000, -260.000000, -197.000000) // --> Vector info: d1 = 0.921875, 2.911979, 2.721843. Determinants: 110.545984, 73.608388, -50093.170171, -9273.000000 // --> Vector info: d2 = 1.000000, 1.000007, 1.953863. Determinants: 74.401186, -109.693178, -66214.547834, -9273.000000 ( -197.000000 356.000000 991.000000 ) ( -260.000000 382.000000 991.000000 ) ( -182.000000 497.000000 991.000000 ) ( ( -0.011921 -0.007938 5.402046 ) ( -0.008023 0.011829 7.140575 ) ) 12escape/00fpipe1 0 0 0 ( -182.000000 497.000000 987.000000 ) ( -260.000000 382.000000 987.000000 ) ( -197.000000 356.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -182.000000 497.000000 987.000000 ) ( -182.000000 497.000000 991.000000 ) ( -260.000000 382.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -260.000000 382.000000 987.000000 ) ( -260.000000 382.000000 991.000000 ) ( -197.000000 356.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -197.000000 356.000000 987.000000 ) ( -197.000000 356.000000 991.000000 ) ( -190.000000 366.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -190.000000 366.000000 987.000000 ) ( -190.000000 366.000000 991.000000 ) ( -134.000000 449.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -134.000000 449.000000 987.000000 ) ( -134.000000 449.000000 991.000000 ) ( -182.000000 497.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (629/343) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00dlite1]: 64.000000/64.000000 // --> Vector A/B: (449.000000, 356.000000, 382.000000) / (134.000000, 197.000000, 260.000000) // --> Vector info: d1 = 1.000000, 2.610607, 2.800830. Determinants: 89.484128, -59.566576, -39693.452241, -7497.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.953838. Determinants: -60.091793, -88.706936, 38867.944524, -7497.000000 ( -260.000000 382.000000 1137.000000 ) ( -197.000000 356.000000 1137.000000 ) ( -134.000000 449.000000 1137.000000 ) ( ( -0.011936 0.007945 5.294578 ) ( 0.008015 0.011832 -5.184466 ) ) 12escape/00dlite1 0 0 0 ( -134.000000 449.000000 1141.000000 ) ( -197.000000 356.000000 1141.000000 ) ( -260.000000 382.000000 1141.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -134.000000 449.000000 1141.000000 ) ( -134.000000 449.000000 1137.000000 ) ( -197.000000 356.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -197.000000 356.000000 1141.000000 ) ( -197.000000 356.000000 1137.000000 ) ( -260.000000 382.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -260.000000 382.000000 1141.000000 ) ( -260.000000 382.000000 1137.000000 ) ( -182.000000 497.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -182.000000 497.000000 1141.000000 ) ( -182.000000 497.000000 1137.000000 ) ( -134.000000 449.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (631/344) # points: 4 { brushDef { // Surface normal: 0.827595, -0.561325, 0.000000 // RotY/Z : 0.000000 / -0.595986. Vector texS/T: (0.561325, 0.827595, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (170.196746, 309.153574, 309.153574) / (-991.000000, -991.000000, -1137.000000) // --> Vector info: d1 = 1.000000, 2.990105, 2.990105. Determinants: -290.555282, 0.000000, 29163.866827, -20287.696863 // --> Vector info: d2 = 1.000000, 0.999976, 3.074977. Determinants: 0.003550, 288.335557, 265452.235692, -20287.696863 ( -182.000000 497.000000 1137.000000 ) ( -182.000000 497.000000 991.000000 ) ( -260.000000 382.000000 991.000000 ) ( ( 0.014322 0.000000 -1.437515 ) ( 0.000000 -0.014212 -13.084395 ) ) 12escape/00_base8 0 0 0 ( -263.310381 384.245302 991.000000 ) ( -185.310381 499.245302 991.000000 ) ( -185.310381 499.245302 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -263.310381 384.245302 991.000000 ) ( -260.000000 382.000000 991.000000 ) ( -182.000000 497.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -185.310381 499.245302 991.000000 ) ( -182.000000 497.000000 991.000000 ) ( -182.000000 497.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -185.310381 499.245302 1137.000000 ) ( -182.000000 497.000000 1137.000000 ) ( -260.000000 382.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -263.310381 384.245302 1137.000000 ) ( -260.000000 382.000000 1137.000000 ) ( -260.000000 382.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (633/345) # points: 4 { brushDef { // Surface normal: -0.819232, 0.573462, 0.000000 // RotY/Z : 0.000000 / 2.530867. Vector texS/T: (-0.573462, -0.819232, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-290.991178, -278.784623, -278.784623) / (-991.000000, -991.000000, -1123.000000) // --> Vector info: d1 = 1.000000, 1.183059, 1.183523. Determinants: -24.163800, 0.005663, -8637.105592, -1611.265341 // --> Vector info: d2 = 1.000000, 0.999999, 2.874979. Determinants: 0.000087, 22.887044, 21069.820116, -1611.265341 ( -141.000000 439.000000 1123.000000 ) ( -141.000000 439.000000 991.000000 ) ( -134.000000 449.000000 991.000000 ) ( ( 0.014997 -0.000004 5.360449 ) ( 0.000000 -0.014204 -13.076568 ) ) 12escape/00_base8 0 0 0 ( -130.723072 446.706151 991.000000 ) ( -137.723072 436.706151 991.000000 ) ( -137.723072 436.706151 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -130.723072 446.706151 991.000000 ) ( -134.000000 449.000000 991.000000 ) ( -141.000000 439.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -137.723072 436.706151 991.000000 ) ( -141.000000 439.000000 991.000000 ) ( -141.000000 439.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -137.723072 436.706151 1123.000000 ) ( -141.000000 439.000000 1123.000000 ) ( -134.000000 449.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -130.723072 446.706151 1123.000000 ) ( -134.000000 449.000000 1123.000000 ) ( -134.000000 449.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (634/346) # points: 5 { brushDef { // Surface normal: -0.827919, 0.560848, 0.000000 // RotY/Z : 0.000000 / 2.546183. Vector texS/T: (-0.560848, -0.827919, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-184.251969, -184.251969, -296.581841) / (-1123.000000, -1137.000000, -1137.000000) // --> Vector info: d1 = 1.000000, 1.199970, 1.199945. Determinants: -0.000350, 22.462578, 23652.792381, -1572.618199 // --> Vector info: d2 = 1.000000, 1.000000, 2.610607. Determinants: 22.548497, -0.000026, 2581.957153, -1572.618199 ( -134.000000 449.000000 1137.000000 ) ( -197.000000 356.000000 1137.000000 ) ( -197.000000 356.000000 1123.000000 ) ( ( 0.000000 -0.014284 -15.040391 ) ( -0.014338 0.000000 -1.641821 ) ) 12escape/00_base8 0 0 0 ( -193.688325 353.756607 1123.000000 ) ( -193.688325 353.756607 1137.000000 ) ( -130.688325 446.756607 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.688325 353.756607 1123.000000 ) ( -197.000000 356.000000 1123.000000 ) ( -197.000000 356.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.688325 353.756607 1137.000000 ) ( -197.000000 356.000000 1137.000000 ) ( -134.000000 449.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -130.688325 446.756607 1137.000000 ) ( -134.000000 449.000000 1137.000000 ) ( -134.000000 449.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -130.688325 446.756607 1123.000000 ) ( -134.000000 449.000000 1123.000000 ) ( -141.000000 439.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -137.688325 436.756607 1123.000000 ) ( -141.000000 439.000000 1123.000000 ) ( -197.000000 356.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (635/347) # points: 4 { brushDef { // Surface normal: -0.819232, 0.573462, 0.000000 // RotY/Z : 0.000000 / 2.530867. Vector texS/T: (-0.573462, -0.819232, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-190.881037, -178.674482, -178.674482) / (-991.000000, -991.000000, -1123.000000) // --> Vector info: d1 = 1.000000, 1.175050, 1.174833. Determinants: -23.106555, -0.002650, -6024.494389, -1611.265341 // --> Vector info: d2 = 1.000000, 1.000000, 2.875025. Determinants: 0.000017, 22.887596, 21070.345434, -1611.265341 ( -197.000000 356.000000 1123.000000 ) ( -197.000000 356.000000 991.000000 ) ( -190.000000 366.000000 991.000000 ) ( ( 0.014341 0.000002 3.738983 ) ( 0.000000 -0.014205 -13.076894 ) ) 12escape/00_base8 0 0 0 ( -186.723072 363.706151 991.000000 ) ( -193.723072 353.706151 991.000000 ) ( -193.723072 353.706151 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -186.723072 363.706151 991.000000 ) ( -190.000000 366.000000 991.000000 ) ( -197.000000 356.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.723072 353.706151 991.000000 ) ( -197.000000 356.000000 991.000000 ) ( -197.000000 356.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.723072 353.706151 1123.000000 ) ( -197.000000 356.000000 1123.000000 ) ( -190.000000 366.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -186.723072 363.706151 1123.000000 ) ( -190.000000 366.000000 1123.000000 ) ( -190.000000 366.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (636/348) # points: 4 { brushDef { // Surface normal: -0.830296, 0.557322, 0.000000 // RotY/Z : 0.000000 / 2.550435. Vector texS/T: (-0.557322, -0.830296, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-285.917656, -197.997238, -197.997238) / (-991.000000, -991.000000, -1026.000000) // --> Vector info: d1 = 0.312501, 2.817492, 2.817492. Determinants: -87.674702, 0.000000, -26029.377326, -3077.214650 // --> Vector info: d2 = 0.999999, 0.999999, 1.999957. Determinants: 0.000000, 87.916755, 84048.293157, -3077.214650 ( -190.000000 366.000000 1026.000000 ) ( -190.000000 366.000000 991.000000 ) ( -141.000000 439.000000 991.000000 ) ( ( 0.028492 0.000000 8.458746 ) ( 0.000000 -0.028570 -27.313107 ) ) 12escape/00fgrte1 0 0 0 ( -137.678815 436.770711 991.000000 ) ( -186.678815 363.770711 991.000000 ) ( -186.678815 363.770711 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -137.678815 436.770711 991.000000 ) ( -141.000000 439.000000 991.000000 ) ( -190.000000 366.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -186.678815 363.770711 991.000000 ) ( -190.000000 366.000000 991.000000 ) ( -190.000000 366.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -186.678815 363.770711 1026.000000 ) ( -190.000000 366.000000 1026.000000 ) ( -141.000000 439.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -137.678815 436.770711 1026.000000 ) ( -141.000000 439.000000 1026.000000 ) ( -141.000000 439.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (639/349) # points: 4 { brushDef { // Surface normal: 0.381488, 0.924374, 0.000000 // RotY/Z : 0.000000 / 1.179391. Vector texS/T: (-0.924374, 0.381488, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (386.065507, 658.682454, 658.682454) / (-991.000000, -746.000000, -892.000000) // --> Vector info: d1 = 3.000000, 13.479650, 10.707660. Determinants: -850.891300, -755.691665, -539796.863144, -39802.074318 // --> Vector info: d2 = 0.999999, 0.999999, 4.088455. Determinants: -756.671809, 841.965515, 1086710.686206, -39802.074318 ( -512.000000 486.000000 892.000000 ) ( -512.000000 486.000000 746.000000 ) ( -260.000000 382.000000 991.000000 ) ( ( 0.021378 0.018986 13.562028 ) ( 0.019011 -0.021154 -27.302866 ) ) 12escape/dflt 0 0 0 ( -261.525951 378.302504 991.000000 ) ( -513.525951 482.302504 746.000000 ) ( -513.525951 482.302504 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -261.525951 378.302504 991.000000 ) ( -260.000000 382.000000 991.000000 ) ( -512.000000 486.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -513.525951 482.302504 746.000000 ) ( -512.000000 486.000000 746.000000 ) ( -512.000000 486.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -513.525951 482.302504 892.000000 ) ( -512.000000 486.000000 892.000000 ) ( -260.000000 382.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -261.525951 378.302504 1137.000000 ) ( -260.000000 382.000000 1137.000000 ) ( -260.000000 382.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (640/350) # points: 4 { brushDef { // Surface normal: -0.827595, 0.561325, 0.000000 // RotY/Z : 0.000000 / 2.545606. Vector texS/T: (-0.561325, -0.827595, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-309.153574, -309.153574, -170.196746) / (-1137.000000, -991.000000, -991.000000) // --> Vector info: d1 = 1.000000, 5.150002, 5.149952. Determinants: 0.007309, -576.671148, -675960.527583, -20287.696863 // --> Vector info: d2 = 0.000001, 0.000000, 3.980210. Determinants: -581.110633, 0.000122, -179652.308662, -20287.696863 ( -260.000000 382.000000 991.000000 ) ( -182.000000 497.000000 991.000000 ) ( -182.000000 497.000000 1137.000000 ) ( ( 0.000000 0.028425 33.318742 ) ( 0.028643 0.000000 8.855234 ) ) 12escape/dflt 0 0 0 ( -178.689619 494.754698 1137.000000 ) ( -178.689619 494.754698 991.000000 ) ( -256.689619 379.754698 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -178.689619 494.754698 1137.000000 ) ( -182.000000 497.000000 1137.000000 ) ( -182.000000 497.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -178.689619 494.754698 991.000000 ) ( -182.000000 497.000000 991.000000 ) ( -260.000000 382.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -256.689619 379.754698 991.000000 ) ( -260.000000 382.000000 991.000000 ) ( -260.000000 382.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -256.689619 379.754698 1137.000000 ) ( -260.000000 382.000000 1137.000000 ) ( -182.000000 497.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (641/351) # points: 4 { brushDef { // Surface normal: 0.558330, -0.378694, -0.738145 // RotY/Z : 0.830317 / -0.595986. Vector texS/T: (0.561325, 0.827595, 0.000000) / (-0.610885, 0.414340, -0.674642) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (360.543636, 309.153574, 170.196746) / (-86.803980, -449.959678, -449.959678) // --> Vector info: d1 = 3.999999, 4.000000, 2.030963. Determinants: -715.066854, 101.189044, 64744.608113, -50462.963904 // --> Vector info: d2 = 0.000000, 5.239825, 5.528637. Determinants: 104.883956, 713.267274, 24099.175124, -50462.963904 ( -260.000000 382.000000 1137.000000 ) ( -182.000000 497.000000 1137.000000 ) ( -375.000000 690.000000 892.000000 ) ( ( 0.014170 -0.002005 -1.283012 ) ( -0.002078 -0.014134 -0.477562 ) ) 12escape/00_base1 0 0 0 ( -377.233321 691.514774 894.952581 ) ( -184.233321 498.514774 1139.952581 ) ( -262.233321 383.514774 1139.952581 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -377.233321 691.514774 894.952581 ) ( -375.000000 690.000000 892.000000 ) ( -182.000000 497.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -184.233321 498.514774 1139.952581 ) ( -182.000000 497.000000 1137.000000 ) ( -260.000000 382.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -262.233321 383.514774 1139.952581 ) ( -260.000000 382.000000 1137.000000 ) ( -512.000000 486.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -514.233321 487.514774 894.952581 ) ( -512.000000 486.000000 892.000000 ) ( -375.000000 690.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (642/352) # points: 4 { brushDef { // Surface normal: 0.830167, -0.557514, 0.000000 // RotY/Z : 0.000000 / -0.591389. Vector texS/T: (0.557514, 0.830167, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (363.747577, 363.747577, 118.013981) / (-746.000000, -892.000000, -892.000000) // --> Vector info: d1 = 0.000000, 2.075000, 2.075025. Determinants: 0.003655, 509.897107, 380381.895796, -35877.104956 // --> Vector info: d2 = 0.999999, 1.000000, 4.511617. Determinants: 512.696082, 0.000104, -222368.959434, -35877.104956 ( -512.000000 486.000000 892.000000 ) ( -375.000000 690.000000 892.000000 ) ( -375.000000 690.000000 746.000000 ) ( ( 0.000000 -0.014212 -10.602358 ) ( -0.014290 0.000000 6.198074 ) ) 12escape/00_base1 0 0 0 ( -378.320669 692.230057 746.000000 ) ( -378.320669 692.230057 892.000000 ) ( -515.320669 488.230057 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -378.320669 692.230057 746.000000 ) ( -375.000000 690.000000 746.000000 ) ( -375.000000 690.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -378.320669 692.230057 892.000000 ) ( -375.000000 690.000000 892.000000 ) ( -512.000000 486.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -515.320669 488.230057 892.000000 ) ( -512.000000 486.000000 892.000000 ) ( -512.000000 486.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -515.320669 488.230057 746.000000 ) ( -512.000000 486.000000 746.000000 ) ( -375.000000 690.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (643/353) # points: 4 { brushDef { // Surface normal: -0.551871, 0.386309, 0.739056 // RotY/Z : -0.831668 / 2.530867. Vector texS/T: (-0.573462, -0.819232, 0.000000) / (-0.605458, 0.423821, -0.673644) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (-302.788118, -350.221646, -313.601979) / (-346.748737, 16.944898, 16.944898) // --> Vector info: d1 = 1.000000, 6.239823, 6.164829. Determinants: 27.274875, -188.323351, -70360.715837, -13318.339761 // --> Vector info: d2 = 0.000000, 0.000000, 0.511183. Determinants: -185.914060, -24.247229, -64700.264352, -13318.339761 ( -396.000000 660.000000 746.000000 ) ( -375.000000 690.000000 746.000000 ) ( -182.000000 497.000000 991.000000 ) ( ( -0.002048 0.014140 5.282995 ) ( 0.013959 0.001821 4.857983 ) ) 12escape/00_base1 0 0 0 ( -179.792518 495.454762 988.043776 ) ( -372.792518 688.454762 743.043776 ) ( -393.792518 658.454762 743.043776 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -179.792518 495.454762 988.043776 ) ( -182.000000 497.000000 991.000000 ) ( -375.000000 690.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.792518 688.454762 743.043776 ) ( -375.000000 690.000000 746.000000 ) ( -396.000000 660.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -393.792518 658.454762 743.043776 ) ( -396.000000 660.000000 746.000000 ) ( -202.000000 468.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -199.792518 466.454762 988.043776 ) ( -202.000000 468.000000 991.000000 ) ( -182.000000 497.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (644/354) # points: 4 { brushDef { // Surface normal: -0.560997, 0.375288, 0.737863 // RotY/Z : -0.829899 / 2.552000. Vector texS/T: (-0.556022, -0.831167, 0.000000) / (-0.613288, 0.410268, -0.674951) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (-328.385629, -153.932196, -206.777244) / (10.125786, 10.125786, -352.863747) // --> Vector info: d1 = 0.000000, 2.500277, 1.741179. Determinants: -907.574227, -0.299983, -298031.325179, -63324.769838 // --> Vector info: d2 = 0.999999, 1.000000, 6.184235. Determinants: -0.000199, 904.407582, -72482.627111, -63324.769838 ( -241.000000 410.000000 991.000000 ) ( -493.000000 515.000000 746.000000 ) ( -396.000000 660.000000 746.000000 ) ( ( 0.014332 0.000005 4.706394 ) ( 0.000000 -0.014282 1.144617 ) ) 12escape/00_base4 0 0 0 ( -393.756012 658.498850 743.048548 ) ( -490.756012 513.498850 743.048548 ) ( -238.756012 408.498850 988.048548 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -393.756012 658.498850 743.048548 ) ( -396.000000 660.000000 746.000000 ) ( -493.000000 515.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -490.756012 513.498850 743.048548 ) ( -493.000000 515.000000 746.000000 ) ( -241.000000 410.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -238.756012 408.498850 988.048548 ) ( -241.000000 410.000000 991.000000 ) ( -202.000000 468.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -199.756012 466.498850 988.048548 ) ( -202.000000 468.000000 991.000000 ) ( -396.000000 660.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (645/355) # points: 4 { brushDef { // Surface normal: -0.564631, 0.369931, 0.737796 // RotY/Z : -0.829799 / 2.561590. Vector texS/T: (-0.548026, -0.836461, 0.000000) / (-0.617137, 0.404331, -0.675024) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (-160.600537, -125.930665, -177.041325) / (8.911419, 8.911419, -354.038579) // --> Vector info: d1 = 1.000000, 1.494686, 0.733763. Determinants: -179.546112, -1.097383, -41408.852591, -12583.429819 // --> Vector info: d2 = 0.000000, 0.000000, 5.184281. Determinants: -0.000045, 179.738355, -1601.730991, -12583.429819 ( -260.000000 382.000000 991.000000 ) ( -512.000000 486.000000 746.000000 ) ( -493.000000 515.000000 746.000000 ) ( ( 0.014268 0.000087 3.290745 ) ( 0.000000 -0.014284 0.127289 ) ) 12escape/00_base1 0 0 0 ( -490.741474 513.520276 743.048817 ) ( -509.741474 484.520276 743.048817 ) ( -257.741474 380.520276 988.048817 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -490.741474 513.520276 743.048817 ) ( -493.000000 515.000000 746.000000 ) ( -512.000000 486.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -509.741474 484.520276 743.048817 ) ( -512.000000 486.000000 746.000000 ) ( -260.000000 382.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -257.741474 380.520276 988.048817 ) ( -260.000000 382.000000 991.000000 ) ( -241.000000 410.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -238.741474 408.520276 988.048817 ) ( -241.000000 410.000000 991.000000 ) ( -493.000000 515.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (646/356) # points: 4 { brushDef { // Surface normal: -0.561814, 0.374543, 0.737620 // RotY/Z : -0.829538 / 2.553590. Vector texS/T: (-0.554700, -0.832050, 0.000000) / (-0.613737, 0.409158, -0.675216) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-208.844624, -277.350098, -330.878667) / (-348.277029, -348.277029, 14.569622) // --> Vector info: d1 = 2.000000, 3.965171, 5.483353. Determinants: 713.055671, 1.189022, 99617.988564, -24856.981917 // --> Vector info: d2 = 0.000000, 0.000001, 10.368829. Determinants: 0.000317, -710.321426, -247388.569961, -24856.981917 ( -395.000000 661.000000 738.000000 ) ( -202.000000 468.000000 983.000000 ) ( -240.000000 411.000000 983.000000 ) ( ( -0.028686 -0.000048 -4.007646 ) ( 0.000000 0.028576 9.952478 ) ) 12escape/dflt 0 0 0 ( -237.752744 409.501829 980.049521 ) ( -199.752744 466.501829 980.049521 ) ( -392.752744 659.501829 735.049521 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -237.752744 409.501829 980.049521 ) ( -240.000000 411.000000 983.000000 ) ( -202.000000 468.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -199.752744 466.501829 980.049521 ) ( -202.000000 468.000000 983.000000 ) ( -395.000000 661.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -392.752744 659.501829 735.049521 ) ( -395.000000 661.000000 738.000000 ) ( -493.000000 515.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -490.752744 513.501829 735.049521 ) ( -493.000000 515.000000 738.000000 ) ( -240.000000 411.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (647/357) # points: 4 { brushDef { // Surface normal: 0.560807, -0.375161, -0.738071 // RotY/Z : 0.830208 / -0.589592. Vector texS/T: (0.556022, 0.831167, 0.000000) / (-0.613461, 0.410384, -0.674723) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (153.932196, 328.385629, 276.669822) / (10.441049, 10.441049, -352.671159) // --> Vector info: d1 = 1.000000, 6.000553, 4.483907. Determinants: -1815.761975, -5.976431, 216220.474316, -63346.170887 // --> Vector info: d2 = 0.000001, 0.000000, 10.368631. Determinants: 0.000136, 1808.843224, -18886.296668, -63346.170887 ( -202.000000 468.000000 991.000000 ) ( -396.000000 660.000000 746.000000 ) ( -493.000000 515.000000 746.000000 ) ( ( 0.028664 0.000094 -3.413316 ) ( 0.000000 -0.028555 0.298144 ) ) 12escape/dflt 0 0 0 ( -495.243230 516.500643 748.952286 ) ( -398.243230 661.500643 748.952286 ) ( -204.243230 469.500643 993.952286 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -495.243230 516.500643 748.952286 ) ( -493.000000 515.000000 746.000000 ) ( -396.000000 660.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -398.243230 661.500643 748.952286 ) ( -396.000000 660.000000 746.000000 ) ( -202.000000 468.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -204.243230 469.500643 993.952286 ) ( -202.000000 468.000000 991.000000 ) ( -241.000000 410.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -243.243230 411.500643 993.952286 ) ( -241.000000 410.000000 991.000000 ) ( -493.000000 515.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (648/358) # points: 4 { brushDef { // Surface normal: 0.380198, 0.924905, 0.000000 // RotY/Z : 0.000000 / 1.180786. Vector texS/T: (-0.924905, 0.380198, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (378.238647, 651.780235, 651.780235) / (-983.000000, -738.000000, -746.000000) // --> Vector info: d1 = 1.000000, 11.479533, 11.314359. Determinants: -43.368523, -45.182086, -30198.671377, -2188.332699 // --> Vector info: d2 = 0.999999, 0.999999, 1.187996. Determinants: -46.059301, 51.425041, 65783.891989, -2188.332699 ( -493.000000 515.000000 746.000000 ) ( -493.000000 515.000000 738.000000 ) ( -240.000000 411.000000 983.000000 ) ( ( 0.019818 0.020647 13.799854 ) ( 0.021048 -0.023500 -30.061193 ) ) 12escape/dflt 0 0 0 ( -241.520793 407.300380 983.000000 ) ( -494.520793 511.300380 738.000000 ) ( -494.520793 511.300380 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -241.520793 407.300380 983.000000 ) ( -240.000000 411.000000 983.000000 ) ( -493.000000 515.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -494.520793 511.300380 738.000000 ) ( -493.000000 515.000000 738.000000 ) ( -493.000000 515.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -494.520793 511.300380 746.000000 ) ( -493.000000 515.000000 746.000000 ) ( -241.000000 410.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -242.520793 406.300380 991.000000 ) ( -241.000000 410.000000 991.000000 ) ( -240.000000 411.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (649/359) # points: 4 { brushDef { // Surface normal: -0.831551, 0.554367, -0.034648 // RotY/Z : 0.034655 / 2.553590. Vector texS/T: (-0.554700, -0.832050, 0.000000) / (0.028829, -0.019219, -0.999400) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-277.350098, -208.844624, -207.457873) / (-997.227807, -997.227807, -1005.232614) // --> Vector info: d1 = 1.000000, 2.965170, 2.976043. Determinants: -15.730804, -1.980317, -6886.139982, -548.373048 // --> Vector info: d2 = 0.000001, 0.000002, 0.250034. Determinants: -0.000009, 17.128544, 17081.057589, -548.373048 ( -241.000000 410.000000 991.000000 ) ( -240.000000 411.000000 983.000000 ) ( -202.000000 468.000000 983.000000 ) ( ( 0.028686 0.003611 12.557400 ) ( 0.000000 -0.031235 -31.148609 ) ) 12escape/dflt 0 0 0 ( -198.673797 465.782531 983.138592 ) ( -236.673797 408.782531 983.138592 ) ( -237.673797 407.782531 991.138592 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -198.673797 465.782531 983.138592 ) ( -202.000000 468.000000 983.000000 ) ( -240.000000 411.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -236.673797 408.782531 983.138592 ) ( -240.000000 411.000000 983.000000 ) ( -241.000000 410.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -237.673797 407.782531 991.138592 ) ( -241.000000 410.000000 991.000000 ) ( -202.000000 468.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -198.673797 465.782531 991.138592 ) ( -202.000000 468.000000 991.000000 ) ( -202.000000 468.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (650/360) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-746.704761, -473.761543, -473.761543) / (-738.000000, -983.000000, -991.000000) // --> Vector info: d1 = 1.000000, 11.479382, 11.647655. Determinants: -42.608415, 45.928710, -104.063570, -2183.545740 // --> Vector info: d2 = 0.999999, 0.999999, 1.185166. Determinants: 45.365962, 50.540128, 68990.050370, -2183.545740 ( -202.000000 468.000000 991.000000 ) ( -202.000000 468.000000 983.000000 ) ( -395.000000 661.000000 738.000000 ) ( ( 0.019513 -0.021034 0.047658 ) ( -0.020776 -0.023146 -31.595423 ) ) 12escape/dflt 0 0 0 ( -392.171573 663.828427 738.000000 ) ( -199.171573 470.828427 983.000000 ) ( -199.171573 470.828427 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -392.171573 663.828427 738.000000 ) ( -395.000000 661.000000 738.000000 ) ( -202.000000 468.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -199.171573 470.828427 983.000000 ) ( -202.000000 468.000000 983.000000 ) ( -202.000000 468.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -199.171573 470.828427 991.000000 ) ( -202.000000 468.000000 991.000000 ) ( -396.000000 660.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -393.171573 662.828427 746.000000 ) ( -396.000000 660.000000 746.000000 ) ( -395.000000 661.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (651/361) # points: 4 { brushDef { // Surface normal: 0.829813, -0.556998, 0.034102 // RotY/Z : -0.034109 / -0.591157. Vector texS/T: (0.557322, 0.830296, 0.000000) / (0.028315, -0.019006, -0.999418) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (152.842766, 328.683604, 327.295985) / (-761.317861, -761.317861, -769.322517) // --> Vector info: d1 = 1.000000, 6.000001, 5.990087. Determinants: -40.023289, 5.194819, 8664.634008, -1407.545381 // --> Vector info: d2 = 0.999999, 1.000000, 1.250000. Determinants: -0.000006, 43.960315, 32060.229610, -1407.545381 ( -396.000000 660.000000 746.000000 ) ( -395.000000 661.000000 738.000000 ) ( -493.000000 515.000000 738.000000 ) ( ( 0.028435 -0.003691 -6.155847 ) ( 0.000000 -0.031232 -22.777404 ) ) 12escape/dflt 0 0 0 ( -496.319254 517.227992 737.863592 ) ( -398.319254 663.227992 737.863592 ) ( -399.319254 662.227992 745.863592 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -496.319254 517.227992 737.863592 ) ( -493.000000 515.000000 738.000000 ) ( -395.000000 661.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -398.319254 663.227992 737.863592 ) ( -395.000000 661.000000 738.000000 ) ( -396.000000 660.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -399.319254 662.227992 745.863592 ) ( -396.000000 660.000000 746.000000 ) ( -493.000000 515.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -496.319254 517.227992 745.863592 ) ( -493.000000 515.000000 746.000000 ) ( -493.000000 515.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (652/362) # points: 4 { brushDef { // Surface normal: -0.381488, -0.924374, 0.000000 // RotY/Z : 0.000000 / -1.962201. Vector texS/T: (0.924374, -0.381488, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-386.065507, -658.682454, -658.682454) / (-1137.000000, -892.000000, -746.000000) // --> Vector info: d1 = 0.000000, 5.239826, 6.625821. Determinants: 425.445616, -377.845832, -265360.852834, -39802.074318 // --> Vector info: d2 = 0.999999, 1.000000, 2.544228. Determinants: -378.335841, -420.982792, -664521.898150, -39802.074318 ( -512.000000 486.000000 746.000000 ) ( -512.000000 486.000000 892.000000 ) ( -260.000000 382.000000 1137.000000 ) ( ( -0.010689 0.009493 6.667011 ) ( 0.009505 0.010577 16.695660 ) ) 12escape/00_base8 0 0 0 ( -258.474049 385.697496 1137.000000 ) ( -510.474049 489.697496 892.000000 ) ( -510.474049 489.697496 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -258.474049 385.697496 1137.000000 ) ( -260.000000 382.000000 1137.000000 ) ( -512.000000 486.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -510.474049 489.697496 892.000000 ) ( -512.000000 486.000000 892.000000 ) ( -512.000000 486.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -510.474049 489.697496 746.000000 ) ( -512.000000 486.000000 746.000000 ) ( -260.000000 382.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -258.474049 385.697496 991.000000 ) ( -260.000000 382.000000 991.000000 ) ( -260.000000 382.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (655/363) # points: 4 { brushDef { // Surface normal: 0.662863, -0.130637, -0.737256 // RotY/Z : 0.829000 / -0.194587. Vector texS/T: (0.193361, 0.981128, 0.000000) / (-0.723342, 0.142557, -0.675613) // Texture width/height [10wgril1]: 32.000000/64.000000 // --> Vector A/B: (377.827261, 324.516936, 184.881697) / (-163.013358, -525.646794, -525.646794) // --> Vector info: d1 = 11.368703, 1.000000, 0.999999. Determinants: -0.000147, -1447.836310, -811686.864239, -50636.406606 // --> Vector info: d2 = 3.760439, 3.000000, 1.009893. Determinants: -721.679533, -0.090791, 82240.275324, -50636.406606 ( -287.000000 245.000000 1137.000000 ) ( -260.000000 382.000000 1137.000000 ) ( -512.000000 486.000000 892.000000 ) ( ( 0.000000 0.028593 16.029709 ) ( 0.014252 0.000002 -1.624133 ) ) 12escape/10wgril1 0 0 0 ( -514.651452 486.522549 894.949024 ) ( -262.651452 382.522549 1139.949024 ) ( -289.651452 245.522549 1139.949024 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -514.651452 486.522549 894.949024 ) ( -512.000000 486.000000 892.000000 ) ( -260.000000 382.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -262.651452 382.522549 1139.949024 ) ( -260.000000 382.000000 1137.000000 ) ( -287.000000 245.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -289.651452 245.522549 1139.949024 ) ( -287.000000 245.000000 1137.000000 ) ( -560.000000 245.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -562.651452 245.522549 894.949024 ) ( -560.000000 245.000000 892.000000 ) ( -512.000000 486.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (656/364) # points: 4 { brushDef { // Surface normal: 0.980737, -0.195333, 0.000000 // RotY/Z : 0.000000 / -0.196597. Vector texS/T: (0.195333, 0.980737, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wgril1]: 32.000000/64.000000 // --> Vector A/B: (376.627379, 376.627379, 130.893783) / (-746.000000, -892.000000, -892.000000) // --> Vector info: d1 = 4.518701, 0.368701, 0.368701. Determinants: 0.000000, -1019.794330, -922884.465298, -35877.104956 // --> Vector info: d2 = 3.760457, 3.760440, 0.248820. Determinants: -512.696458, -0.004335, 58177.968881, -35877.104956 ( -560.000000 245.000000 892.000000 ) ( -512.000000 486.000000 892.000000 ) ( -512.000000 486.000000 746.000000 ) ( ( 0.000000 0.028425 25.723493 ) ( 0.014290 0.000000 -1.621590 ) ) 12escape/10wgril1 0 0 0 ( -515.922948 486.781334 746.000000 ) ( -515.922948 486.781334 892.000000 ) ( -563.922948 245.781334 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -515.922948 486.781334 746.000000 ) ( -512.000000 486.000000 746.000000 ) ( -512.000000 486.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -515.922948 486.781334 892.000000 ) ( -512.000000 486.000000 892.000000 ) ( -560.000000 245.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -563.922948 245.781334 892.000000 ) ( -560.000000 245.000000 892.000000 ) ( -560.000000 245.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -563.922948 245.781334 746.000000 ) ( -560.000000 245.000000 746.000000 ) ( -512.000000 486.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (657/365) # points: 4 { brushDef { // Surface normal: -0.662293, 0.132459, 0.737443 // RotY/Z : -0.829277 / 2.944197. Vector texS/T: (-0.196116, -0.980581, 0.000000) / (-0.723123, 0.144625, -0.675409) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (-323.591623, -376.150747, -340.457611) / (-426.072069, -63.328994, -63.328994) // --> Vector info: d1 = 1.000000, 6.239825, 6.164827. Determinants: 27.205141, -183.083949, -82151.039407, -12947.438125 // --> Vector info: d2 = 1.000000, 1.000000, 1.511183. Determinants: -185.427952, -26.867308, -84397.779442, -12947.438125 ( -519.000000 451.000000 746.000000 ) ( -512.000000 486.000000 746.000000 ) ( -260.000000 382.000000 991.000000 ) ( ( -0.002101 0.014141 6.344965 ) ( 0.014322 0.002075 6.518493 ) ) 12escape/00_base1 0 0 0 ( -257.350827 381.470165 988.050227 ) ( -509.350827 485.470165 743.050227 ) ( -516.350827 450.470165 743.050227 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -257.350827 381.470165 988.050227 ) ( -260.000000 382.000000 991.000000 ) ( -512.000000 486.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -509.350827 485.470165 743.050227 ) ( -512.000000 486.000000 746.000000 ) ( -519.000000 451.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -516.350827 450.470165 743.050227 ) ( -519.000000 451.000000 746.000000 ) ( -267.000000 346.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -264.350827 345.470165 988.050227 ) ( -267.000000 346.000000 991.000000 ) ( -260.000000 382.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (659/366) # points: 4 { brushDef { // Surface normal: -0.661683, 0.136229, 0.737304 // RotY/Z : -0.829071 / 2.938547. Vector texS/T: (-0.201653, -0.979457, 0.000000) / (-0.722158, 0.148680, -0.675561) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (-161.754450, -127.041340, -182.092587) / (-63.133848, -63.133848, -425.795343) // --> Vector info: d1 = 1.000000, 1.494687, 0.733774. Determinants: -179.404040, 0.819476, -41556.773565, -12589.108348 // --> Vector info: d2 = 1.000000, 1.000000, 6.184280. Determinants: 0.000085, 179.962490, -1227.370069, -12589.108348 ( -287.000000 245.000000 991.000000 ) ( -560.000000 245.000000 746.000000 ) ( -553.000000 279.000000 746.000000 ) ( ( 0.014251 -0.000065 3.301010 ) ( 0.000000 -0.014295 0.097495 ) ) 12escape/00_base1 0 0 0 ( -550.353268 278.455085 743.050784 ) ( -557.353268 244.455085 743.050784 ) ( -284.353268 244.455085 988.050784 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -550.353268 278.455085 743.050784 ) ( -553.000000 279.000000 746.000000 ) ( -560.000000 245.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -557.353268 244.455085 743.050784 ) ( -560.000000 245.000000 746.000000 ) ( -287.000000 245.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -284.353268 244.455085 988.050784 ) ( -287.000000 245.000000 991.000000 ) ( -280.000000 279.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -277.353268 278.455085 988.050784 ) ( -280.000000 279.000000 991.000000 ) ( -553.000000 279.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (660/367) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fpipe1]: 64.000000/64.000000 // --> Vector A/B: (382.000000, 245.000000, 245.000000) / (-260.000000, -287.000000, -219.000000) // --> Vector info: d1 = 0.937500, 2.927608, 2.737473. Determinants: 130.193652, 26.048429, -51695.137363, -9316.000000 // --> Vector info: d2 = 0.015625, 0.015624, 0.969478. Determinants: 25.753975, -130.678064, -43959.877274, -9316.000000 ( -219.000000 245.000000 991.000000 ) ( -287.000000 245.000000 991.000000 ) ( -260.000000 382.000000 991.000000 ) ( ( -0.013975 -0.002796 5.549070 ) ( -0.002764 0.014027 4.718750 ) ) 12escape/00fpipe1 0 0 0 ( -260.000000 382.000000 987.000000 ) ( -287.000000 245.000000 987.000000 ) ( -219.000000 245.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -260.000000 382.000000 987.000000 ) ( -260.000000 382.000000 991.000000 ) ( -287.000000 245.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -287.000000 245.000000 987.000000 ) ( -287.000000 245.000000 991.000000 ) ( -219.000000 245.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -219.000000 245.000000 987.000000 ) ( -219.000000 245.000000 991.000000 ) ( -217.000000 257.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -217.000000 257.000000 987.000000 ) ( -217.000000 257.000000 991.000000 ) ( -197.000000 356.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -197.000000 356.000000 987.000000 ) ( -197.000000 356.000000 991.000000 ) ( -260.000000 382.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (661/368) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00dlite1]: 64.000000/64.000000 // --> Vector A/B: (356.000000, 245.000000, 245.000000) / (197.000000, 219.000000, 287.000000) // --> Vector info: d1 = 1.000000, 2.610607, 2.800834. Determinants: 105.336296, -21.115174, -40888.032020, -7548.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.953836. Determinants: -20.984407, -105.875812, 20779.983701, -7548.000000 ( -287.000000 245.000000 1137.000000 ) ( -219.000000 245.000000 1137.000000 ) ( -197.000000 356.000000 1137.000000 ) ( ( -0.013956 0.002797 5.417068 ) ( 0.002780 0.014027 -2.753045 ) ) 12escape/00dlite1 0 0 0 ( -197.000000 356.000000 1141.000000 ) ( -219.000000 245.000000 1141.000000 ) ( -287.000000 245.000000 1141.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -197.000000 356.000000 1141.000000 ) ( -197.000000 356.000000 1137.000000 ) ( -219.000000 245.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -219.000000 245.000000 1141.000000 ) ( -219.000000 245.000000 1137.000000 ) ( -287.000000 245.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -287.000000 245.000000 1141.000000 ) ( -287.000000 245.000000 1137.000000 ) ( -260.000000 382.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -260.000000 382.000000 1141.000000 ) ( -260.000000 382.000000 1137.000000 ) ( -197.000000 356.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (665/369) # points: 4 { brushDef { // Surface normal: -0.988372, 0.152057, 0.000000 // RotY/Z : 0.000000 / 2.988943. Vector texS/T: (-0.152057, -0.988372, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-321.905059, -308.752113, -308.752113) / (-991.000000, -991.000000, -1123.000000) // --> Vector info: d1 = 1.000000, 1.183059, 1.183523. Determinants: -24.163800, 0.006103, -9508.590884, -1736.188930 // --> Vector info: d2 = 1.000000, 0.999999, 2.874979. Determinants: 0.000087, 24.661507, 22703.392587, -1736.188930 ( -199.000000 343.000000 1123.000000 ) ( -199.000000 343.000000 991.000000 ) ( -197.000000 356.000000 991.000000 ) ( ( 0.013918 -0.000004 5.476703 ) ( 0.000000 -0.014204 -13.076568 ) ) 12escape/00_base8 0 0 0 ( -193.046513 355.391771 991.000000 ) ( -195.046513 342.391771 991.000000 ) ( -195.046513 342.391771 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.046513 355.391771 991.000000 ) ( -197.000000 356.000000 991.000000 ) ( -199.000000 343.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -195.046513 342.391771 991.000000 ) ( -199.000000 343.000000 991.000000 ) ( -199.000000 343.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -195.046513 342.391771 1123.000000 ) ( -199.000000 343.000000 1123.000000 ) ( -197.000000 356.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.046513 355.391771 1123.000000 ) ( -197.000000 356.000000 1123.000000 ) ( -197.000000 356.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (666/370) # points: 5 { brushDef { // Surface normal: -0.980919, 0.194416, 0.000000 // RotY/Z : 0.000000 / 2.945930. Vector texS/T: (-0.194416, -0.980919, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-197.747987, -197.747987, -310.907167) / (-1123.000000, -1137.000000, -1137.000000) // --> Vector info: d1 = 1.000000, 1.199970, 1.199945. Determinants: -0.000344, 22.628388, 23827.383390, -1584.228519 // --> Vector info: d2 = 0.000000, 0.000000, 1.610607. Determinants: 22.548502, 0.000000, 4458.920817, -1584.228519 ( -197.000000 356.000000 1137.000000 ) ( -219.000000 245.000000 1137.000000 ) ( -219.000000 245.000000 1123.000000 ) ( ( 0.000000 -0.014284 -15.040370 ) ( -0.014233 0.000000 -2.814569 ) ) 12escape/00_base8 0 0 0 ( -215.076324 244.222334 1123.000000 ) ( -215.076324 244.222334 1137.000000 ) ( -193.076324 355.222334 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -215.076324 244.222334 1123.000000 ) ( -219.000000 245.000000 1123.000000 ) ( -219.000000 245.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -215.076324 244.222334 1137.000000 ) ( -219.000000 245.000000 1137.000000 ) ( -197.000000 356.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.076324 355.222334 1137.000000 ) ( -197.000000 356.000000 1137.000000 ) ( -197.000000 356.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.076324 355.222334 1123.000000 ) ( -197.000000 356.000000 1123.000000 ) ( -199.000000 343.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -195.076324 342.222334 1123.000000 ) ( -199.000000 343.000000 1123.000000 ) ( -219.000000 245.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (667/371) # points: 4 { brushDef { // Surface normal: -0.986394, 0.164399, 0.000000 // RotY/Z : 0.000000 / 2.976444. Vector texS/T: (-0.164399, -0.986394, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-217.828658, -205.663133, -205.663133) / (-991.000000, -991.000000, -1123.000000) // --> Vector info: d1 = 1.000000, 1.175050, 1.174887. Determinants: -23.106555, -0.001984, -6641.085173, -1605.849308 // --> Vector info: d2 = 1.000000, 1.000000, 2.875020. Determinants: 0.000017, 22.810599, 20999.457704, -1605.849308 ( -219.000000 245.000000 1123.000000 ) ( -219.000000 245.000000 991.000000 ) ( -217.000000 257.000000 991.000000 ) ( ( 0.014389 0.000001 4.135559 ) ( 0.000000 -0.014205 -13.076854 ) ) 12escape/00_base8 0 0 0 ( -213.054424 256.342404 991.000000 ) ( -215.054424 244.342404 991.000000 ) ( -215.054424 244.342404 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -213.054424 256.342404 991.000000 ) ( -217.000000 257.000000 991.000000 ) ( -219.000000 245.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -215.054424 244.342404 991.000000 ) ( -219.000000 245.000000 991.000000 ) ( -219.000000 245.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -215.054424 244.342404 1123.000000 ) ( -219.000000 245.000000 1123.000000 ) ( -217.000000 257.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -213.054424 256.342404 1123.000000 ) ( -217.000000 257.000000 1123.000000 ) ( -217.000000 257.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (668/372) # points: 4 { brushDef { // Surface normal: -0.978791, 0.204863, 0.000000 // RotY/Z : 0.000000 / 2.935269. Vector texS/T: (-0.204863, -0.978791, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-294.957417, -207.093886, -207.093886) / (-991.000000, -991.000000, -1026.000000) // --> Vector info: d1 = 0.250000, 2.754990, 2.754990. Determinants: -87.674663, 0.000000, -26629.097836, -3075.223569 // --> Vector info: d2 = 0.999999, 0.999999, 1.999907. Determinants: 0.000000, 87.855472, 83989.551400, -3075.223569 ( -217.000000 257.000000 1026.000000 ) ( -217.000000 257.000000 991.000000 ) ( -199.000000 343.000000 991.000000 ) ( ( 0.028510 0.000000 8.659240 ) ( 0.000000 -0.028569 -27.311690 ) ) 12escape/00fgrte1 0 0 0 ( -195.084837 342.180547 991.000000 ) ( -213.084837 256.180547 991.000000 ) ( -213.084837 256.180547 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -195.084837 342.180547 991.000000 ) ( -199.000000 343.000000 991.000000 ) ( -217.000000 257.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -213.084837 256.180547 991.000000 ) ( -217.000000 257.000000 991.000000 ) ( -217.000000 257.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -213.084837 256.180547 1026.000000 ) ( -217.000000 257.000000 1026.000000 ) ( -199.000000 343.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -195.084837 342.180547 1026.000000 ) ( -199.000000 343.000000 1026.000000 ) ( -199.000000 343.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (670/373) # points: 4 { brushDef { // Surface normal: -0.663200, 0.128681, 0.737297 // RotY/Z : -0.829061 / 2.949944. Vector texS/T: (-0.190477, -0.981692, 0.000000) / (-0.723798, 0.140439, -0.675568) // Texture width/height [glass]: 16.000000/16.000000 // --> Vector A/B: (-220.558256, -288.807798, -343.885091) / (-422.237881, -422.237881, -59.580341) // --> Vector info: d1 = -99.312500, -99.312500, -99.312500. Determinants: 0.000000, 0.000000, 2458104.652536, -24751.211102 // --> Vector info: d2 = 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000. Determinants: 0.000000, -286687326998758938950000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -405038364121021283670000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -24751.211102 ( -519.000000 451.000000 738.000000 ) ( -267.000000 346.000000 983.000000 ) ( -280.000000 279.000000 983.000000 ) ( ( 0.000000 0.000000 -99.312500 ) ( 0.000000 11582759559562839807000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 ) ) common/glass 0 0 0 ( -277.347201 278.485278 980.050811 ) ( -264.347201 345.485278 980.050811 ) ( -516.347201 450.485278 735.050811 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -277.347201 278.485278 980.050811 ) ( -280.000000 279.000000 983.000000 ) ( -267.000000 346.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -264.347201 345.485278 980.050811 ) ( -267.000000 346.000000 983.000000 ) ( -519.000000 451.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -516.347201 450.485278 735.050811 ) ( -519.000000 451.000000 738.000000 ) ( -553.000000 279.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -550.347201 278.485278 735.050811 ) ( -553.000000 279.000000 738.000000 ) ( -280.000000 279.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (672/374) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (280.000000, 553.000000, 553.000000) / (-983.000000, -738.000000, -746.000000) // --> Vector info: d1 = 1.000000, 6.239903, 6.156711. Determinants: -21.537214, -22.711382, -18478.868358, -2184.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.093358. Determinants: -22.872771, 25.486802, 31457.902562, -2184.000000 ( -553.000000 279.000000 746.000000 ) ( -553.000000 279.000000 738.000000 ) ( -280.000000 279.000000 983.000000 ) ( ( 0.009861 0.010399 8.461020 ) ( 0.010473 -0.011670 -14.403802 ) ) 12escape/00_base1 0 0 0 ( -280.000000 275.000000 983.000000 ) ( -553.000000 275.000000 738.000000 ) ( -553.000000 275.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 275.000000 983.000000 ) ( -280.000000 279.000000 983.000000 ) ( -553.000000 279.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -553.000000 275.000000 738.000000 ) ( -553.000000 279.000000 738.000000 ) ( -553.000000 279.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -553.000000 275.000000 746.000000 ) ( -553.000000 279.000000 746.000000 ) ( -280.000000 279.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 275.000000 991.000000 ) ( -280.000000 279.000000 991.000000 ) ( -280.000000 279.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (673/375) # points: 4 { brushDef { // Surface normal: -0.981692, 0.190477, 0.000000 // RotY/Z : 0.000000 / 2.949944. Vector texS/T: (-0.190477, -0.981692, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-288.807798, -220.558256, -220.558256) / (-983.000000, -983.000000, -991.000000) // --> Vector info: d1 = 0.000000, 0.984885, 0.985073. Determinants: -7.879076, 0.012850, -2262.907228, -545.996337 // --> Vector info: d2 = 0.999999, 0.999999, 1.125047. Determinants: 0.000001, 8.534479, 7843.397566, -545.996337 ( -280.000000 279.000000 991.000000 ) ( -280.000000 279.000000 983.000000 ) ( -267.000000 346.000000 983.000000 ) ( ( 0.014431 -0.000024 4.144547 ) ( 0.000000 -0.015631 -14.365293 ) ) 12escape/00_base8 0 0 0 ( -263.073234 345.238090 983.000000 ) ( -276.073234 278.238090 983.000000 ) ( -276.073234 278.238090 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -263.073234 345.238090 983.000000 ) ( -267.000000 346.000000 983.000000 ) ( -280.000000 279.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -276.073234 278.238090 983.000000 ) ( -280.000000 279.000000 983.000000 ) ( -280.000000 279.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -276.073234 278.238090 991.000000 ) ( -280.000000 279.000000 991.000000 ) ( -267.000000 346.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -263.073234 345.238090 991.000000 ) ( -267.000000 346.000000 991.000000 ) ( -267.000000 346.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (674/376) # points: 4 { brushDef { // Surface normal: -0.384615, -0.923077, 0.000000 // RotY/Z : 0.000000 / -1.965587. Vector texS/T: (0.923077, -0.384615, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base5]: 64.000000/64.000000 // --> Vector A/B: (-652.538462, -379.538462, -379.538462) / (-738.000000, -983.000000, -991.000000) // --> Vector info: d1 = 1.000000, 6.239841, 6.323165. Determinants: -21.504359, 22.747439, 571.188559, -2184.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.093241. Determinants: 22.843966, 25.454708, 33692.140417, -2184.000000 ( -267.000000 346.000000 991.000000 ) ( -267.000000 346.000000 983.000000 ) ( -519.000000 451.000000 738.000000 ) ( ( 0.009846 -0.010415 -0.261533 ) ( -0.010460 -0.011655 -15.426804 ) ) 12escape/00_base5 0 0 0 ( -517.461538 454.692308 738.000000 ) ( -265.461538 349.692308 983.000000 ) ( -265.461538 349.692308 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -517.461538 454.692308 738.000000 ) ( -519.000000 451.000000 738.000000 ) ( -267.000000 346.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -265.461538 349.692308 983.000000 ) ( -267.000000 346.000000 983.000000 ) ( -267.000000 346.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -265.461538 349.692308 991.000000 ) ( -267.000000 346.000000 991.000000 ) ( -519.000000 451.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -517.461538 454.692308 746.000000 ) ( -519.000000 451.000000 746.000000 ) ( -519.000000 451.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (675/377) # points: 4 { brushDef { // Surface normal: 0.981017, -0.193922, 0.000000 // RotY/Z : 0.000000 / -0.195158. Vector texS/T: (0.193922, 0.981017, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base5]: 64.000000/64.000000 // --> Vector A/B: (166.464889, 341.793153, 341.793153) / (-738.000000, -738.000000, -746.000000) // --> Vector info: d1 = 1.000000, 3.502712, 3.500190. Determinants: -20.021696, -0.442134, 1603.988395, -1402.626108 // --> Vector info: d2 = 0.000000, 0.000000, 0.125031. Determinants: -0.000001, 21.921397, 16177.991053, -1402.626108 ( -519.000000 451.000000 746.000000 ) ( -519.000000 451.000000 738.000000 ) ( -553.000000 279.000000 738.000000 ) ( ( 0.014274 0.000315 -1.143561 ) ( 0.000000 -0.015629 -11.534072 ) ) 12escape/00_base5 0 0 0 ( -556.924068 279.775688 738.000000 ) ( -522.924068 451.775688 738.000000 ) ( -522.924068 451.775688 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -556.924068 279.775688 738.000000 ) ( -553.000000 279.000000 738.000000 ) ( -519.000000 451.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -522.924068 451.775688 738.000000 ) ( -519.000000 451.000000 738.000000 ) ( -519.000000 451.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -522.924068 451.775688 746.000000 ) ( -519.000000 451.000000 746.000000 ) ( -553.000000 279.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -556.924068 279.775688 746.000000 ) ( -553.000000 279.000000 746.000000 ) ( -553.000000 279.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (677/378) # points: 4 { brushDef { // Surface normal: -0.381488, 0.924374, 0.000000 // RotY/Z : 0.000000 / 1.962201. Vector texS/T: (-0.924374, -0.381488, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (199.136556, 471.753503, 471.753503) / (-991.000000, -746.000000, -892.000000) // --> Vector info: d1 = 2.000000, 7.239823, 5.853827. Determinants: -425.444915, -377.846224, -369328.141217, -39802.074318 // --> Vector info: d2 = 1.000000, 1.000000, 2.544227. Determinants: -378.335670, 420.982502, 452732.061725, -39802.074318 ( -512.000000 4.000000 892.000000 ) ( -512.000000 4.000000 746.000000 ) ( -260.000000 108.000000 991.000000 ) ( ( 0.010689 0.009493 9.279118 ) ( 0.009505 -0.010577 -11.374585 ) ) 12escape/00_base8 0 0 0 ( -258.474049 104.302504 991.000000 ) ( -510.474049 0.302504 746.000000 ) ( -510.474049 0.302504 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -258.474049 104.302504 991.000000 ) ( -260.000000 108.000000 991.000000 ) ( -512.000000 4.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -510.474049 0.302504 746.000000 ) ( -512.000000 4.000000 746.000000 ) ( -512.000000 4.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -510.474049 0.302504 892.000000 ) ( -512.000000 4.000000 892.000000 ) ( -260.000000 108.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -258.474049 104.302504 1137.000000 ) ( -260.000000 108.000000 1137.000000 ) ( -260.000000 108.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (679/379) # points: 4 { brushDef { // Surface normal: 0.662197, 0.130506, -0.737877 // RotY/Z : 0.829920 / 0.194587. Vector texS/T: (-0.193361, 0.981128, 0.000000) / (-0.723952, -0.142677, -0.674935) // Texture width/height [10wgril1]: 32.000000/64.000000 // --> Vector A/B: (348.658407, 295.870872, 156.235633) / (-231.584859, -594.582760, -594.582760) // --> Vector info: d1 = 10.368691, 0.000031, 0.000142. Determinants: 0.040315, -1447.836212, -860871.961127, -50687.298715 // --> Vector info: d2 = 3.516127, 2.755546, 0.765439. Determinants: -722.404602, -1.151079, 73382.891717, -50687.298715 ( -260.000000 108.000000 1137.000000 ) ( -287.000000 245.000000 1137.000000 ) ( -560.000000 245.000000 892.000000 ) ( ( -0.000001 0.028564 16.983978 ) ( 0.014252 0.000023 -1.447757 ) ) 12escape/10wgril1 0 0 0 ( -562.648790 244.477976 894.951509 ) ( -289.648790 244.477976 1139.951509 ) ( -262.648790 107.477976 1139.951509 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -562.648790 244.477976 894.951509 ) ( -560.000000 245.000000 892.000000 ) ( -287.000000 245.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -289.648790 244.477976 1139.951509 ) ( -287.000000 245.000000 1137.000000 ) ( -260.000000 108.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -262.648790 107.477976 1139.951509 ) ( -260.000000 108.000000 1137.000000 ) ( -512.000000 4.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -514.648790 3.477976 894.951509 ) ( -512.000000 4.000000 892.000000 ) ( -560.000000 245.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (680/380) # points: 4 { brushDef { // Surface normal: 0.980737, 0.195333, 0.000000 // RotY/Z : 0.000000 / 0.196597. Vector texS/T: (-0.195333, 0.980737, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wgril1]: 32.000000/64.000000 // --> Vector A/B: (349.667288, 349.667288, 103.933693) / (-746.000000, -892.000000, -892.000000) // --> Vector info: d1 = 4.518694, 0.368694, 0.368694. Determinants: 0.000000, -1019.794330, -922884.226491, -35877.104956 // --> Vector info: d2 = 3.516144, 3.516126, 0.004506. Determinants: -512.696493, -0.004335, 53120.906808, -35877.104956 ( -512.000000 4.000000 892.000000 ) ( -560.000000 245.000000 892.000000 ) ( -560.000000 245.000000 746.000000 ) ( ( 0.000000 0.028425 25.723487 ) ( 0.014290 0.000000 -1.480635 ) ) 12escape/10wgril1 0 0 0 ( -563.922948 244.218666 746.000000 ) ( -563.922948 244.218666 892.000000 ) ( -515.922948 3.218666 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -563.922948 244.218666 746.000000 ) ( -560.000000 245.000000 746.000000 ) ( -560.000000 245.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -563.922948 244.218666 892.000000 ) ( -560.000000 245.000000 892.000000 ) ( -512.000000 4.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -515.922948 3.218666 892.000000 ) ( -512.000000 4.000000 892.000000 ) ( -512.000000 4.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -515.922948 3.218666 746.000000 ) ( -512.000000 4.000000 746.000000 ) ( -560.000000 245.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (681/381) # points: 4 { brushDef { // Surface normal: -0.662029, -0.132406, 0.737690 // RotY/Z : -0.829642 / -2.944197. Vector texS/T: (0.196116, -0.980581, 0.000000) / (-0.723364, -0.144673, -0.675140) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (-296.527596, -350.067301, -314.374165) / (-496.903004, -134.015280, -134.015280) // --> Vector info: d1 = 1.000000, 6.239823, 6.164829. Determinants: 27.214436, -183.010569, -95821.271148, -12952.601090 // --> Vector info: d2 = 0.000000, 0.000000, 0.511183. Determinants: -185.502092, -27.368603, -68606.030556, -12952.601090 ( -553.000000 210.000000 746.000000 ) ( -560.000000 245.000000 746.000000 ) ( -287.000000 245.000000 991.000000 ) ( ( -0.002101 0.014129 7.397840 ) ( 0.014322 0.002113 5.296699 ) ) 12escape/00_base1 0 0 0 ( -284.351883 245.529623 988.049241 ) ( -557.351883 245.529623 743.049241 ) ( -550.351883 210.529623 743.049241 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -284.351883 245.529623 988.049241 ) ( -287.000000 245.000000 991.000000 ) ( -560.000000 245.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -557.351883 245.529623 743.049241 ) ( -560.000000 245.000000 746.000000 ) ( -553.000000 210.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -550.351883 210.529623 743.049241 ) ( -553.000000 210.000000 746.000000 ) ( -280.000000 210.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -277.351883 210.529623 988.049241 ) ( -280.000000 210.000000 991.000000 ) ( -287.000000 245.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (683/382) # points: 4 { brushDef { // Surface normal: -0.661141, -0.136117, 0.737811 // RotY/Z : -0.829822 / -2.938547. Vector texS/T: (0.201653, -0.979457, 0.000000) / (-0.722654, -0.148782, -0.675007) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (-141.877233, -107.164124, -158.211120) / (-134.151789, -134.151789, -497.110746) // --> Vector info: d1 = 1.000000, 1.494687, 0.733794. Determinants: -179.551191, -1.160660, -38229.365022, -12599.434154 // --> Vector info: d2 = 1.000000, 1.000000, 6.184282. Determinants: 0.000085, 179.962557, 11542.876943, -12599.434154 ( -260.000000 108.000000 991.000000 ) ( -512.000000 4.000000 746.000000 ) ( -519.000000 38.000000 746.000000 ) ( ( 0.014251 0.000092 3.034213 ) ( 0.000000 -0.014283 -0.916142 ) ) 12escape/00_base1 0 0 0 ( -516.355437 38.544469 743.048756 ) ( -509.355437 4.544469 743.048756 ) ( -257.355437 108.544469 988.048756 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -516.355437 38.544469 743.048756 ) ( -519.000000 38.000000 746.000000 ) ( -512.000000 4.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -509.355437 4.544469 743.048756 ) ( -512.000000 4.000000 746.000000 ) ( -260.000000 108.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -257.355437 108.544469 988.048756 ) ( -260.000000 108.000000 991.000000 ) ( -267.000000 142.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -264.355437 142.544469 988.048756 ) ( -267.000000 142.000000 991.000000 ) ( -519.000000 38.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (684/383) # points: 4 { brushDef { // Surface normal: -0.662531, -0.126660, 0.738248 // RotY/Z : -0.830470 / -2.952695. Vector texS/T: (0.187776, -0.982212, 0.000000) / (-0.725116, -0.138625, -0.674529) // Texture width/height [glass]: 16.000000/16.000000 // --> Vector A/B: (-189.610232, -258.841728, -310.104524) / (-489.140824, -489.140824, -125.924461) // --> Vector info: d1 = -99.312500, -99.312500, -99.312500. Determinants: 0.000000, 0.000000, 2497313.319704, -25146.012030 // --> Vector info: d2 = 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000. Determinants: 0.000000, 0.000000, -411499038768364124970000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -25146.012030 ( -553.000000 210.000000 738.000000 ) ( -280.000000 210.000000 983.000000 ) ( -267.000000 142.000000 983.000000 ) ( ( 0.000000 0.000000 -99.312500 ) ( 0.000000 0.000000 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 ) ) common/glass 0 0 0 ( -264.349878 142.506641 980.047007 ) ( -277.349878 210.506641 980.047007 ) ( -550.349878 210.506641 735.047007 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -264.349878 142.506641 980.047007 ) ( -267.000000 142.000000 983.000000 ) ( -280.000000 210.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -277.349878 210.506641 980.047007 ) ( -280.000000 210.000000 983.000000 ) ( -553.000000 210.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -550.349878 210.506641 735.047007 ) ( -553.000000 210.000000 738.000000 ) ( -519.000000 38.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -516.349878 38.506641 735.047007 ) ( -519.000000 38.000000 738.000000 ) ( -267.000000 142.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (686/384) # points: 4 { brushDef { // Surface normal: -0.381488, 0.924374, 0.000000 // RotY/Z : 0.000000 / 1.962201. Vector texS/T: (-0.924374, -0.381488, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (192.636593, 465.253541, 465.253541) / (-983.000000, -738.000000, -746.000000) // --> Vector info: d1 = 1.000000, 6.239903, 6.156923. Determinants: -21.589204, -22.621665, -20259.161382, -2180.935579 // --> Vector info: d2 = 0.000000, 0.000000, 0.093578. Determinants: -22.926579, 25.510915, 29493.727222, -2180.935579 ( -519.000000 38.000000 746.000000 ) ( -519.000000 38.000000 738.000000 ) ( -267.000000 142.000000 983.000000 ) ( ( 0.009899 0.010372 9.289207 ) ( 0.010512 -0.011697 -13.523429 ) ) 12escape/00_base1 0 0 0 ( -265.474049 138.302504 983.000000 ) ( -517.474049 34.302504 738.000000 ) ( -517.474049 34.302504 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -265.474049 138.302504 983.000000 ) ( -267.000000 142.000000 983.000000 ) ( -519.000000 38.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -517.474049 34.302504 738.000000 ) ( -519.000000 38.000000 738.000000 ) ( -519.000000 38.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -517.474049 34.302504 746.000000 ) ( -519.000000 38.000000 746.000000 ) ( -267.000000 142.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -265.474049 138.302504 991.000000 ) ( -267.000000 142.000000 991.000000 ) ( -267.000000 142.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (687/385) # points: 4 { brushDef { // Surface normal: -0.982212, -0.187776, 0.000000 // RotY/Z : 0.000000 / -2.952695. Vector texS/T: (0.187776, -0.982212, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-258.841728, -189.610232, -189.610232) / (-983.000000, -983.000000, -991.000000) // --> Vector info: d1 = 0.255947, 1.240707, 1.240960. Determinants: -7.878083, 0.017529, -2163.702670, -553.851966 // --> Vector info: d2 = 0.059183, 0.059161, 0.184242. Determinants: 0.000179, 8.659583, 8479.637413, -553.851966 ( -267.000000 142.000000 991.000000 ) ( -267.000000 142.000000 983.000000 ) ( -280.000000 210.000000 983.000000 ) ( ( 0.014224 -0.000032 3.906644 ) ( 0.000000 -0.015635 -15.310296 ) ) 12escape/00_base8 0 0 0 ( -276.071152 210.751103 983.000000 ) ( -263.071152 142.751103 983.000000 ) ( -263.071152 142.751103 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -276.071152 210.751103 983.000000 ) ( -280.000000 210.000000 983.000000 ) ( -267.000000 142.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -263.071152 142.751103 983.000000 ) ( -267.000000 142.000000 983.000000 ) ( -267.000000 142.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -263.071152 142.751103 991.000000 ) ( -267.000000 142.000000 991.000000 ) ( -280.000000 210.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -276.071152 210.751103 991.000000 ) ( -280.000000 210.000000 991.000000 ) ( -280.000000 210.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (688/386) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base5]: 64.000000/64.000000 // --> Vector A/B: (-553.000000, -280.000000, -280.000000) / (-738.000000, -983.000000, -991.000000) // --> Vector info: d1 = 1.000000, 6.239903, 6.323025. Determinants: -21.554269, 22.692379, 2643.464769, -2184.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.093475. Determinants: 22.901329, 25.518624, 31497.179345, -2184.000000 ( -280.000000 210.000000 991.000000 ) ( -280.000000 210.000000 983.000000 ) ( -553.000000 210.000000 738.000000 ) ( ( 0.009869 -0.010390 -1.210378 ) ( -0.010486 -0.011684 -14.421785 ) ) 12escape/00_base5 0 0 0 ( -553.000000 214.000000 738.000000 ) ( -280.000000 214.000000 983.000000 ) ( -280.000000 214.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -553.000000 214.000000 738.000000 ) ( -553.000000 210.000000 738.000000 ) ( -280.000000 210.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 214.000000 983.000000 ) ( -280.000000 210.000000 983.000000 ) ( -280.000000 210.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 214.000000 991.000000 ) ( -280.000000 210.000000 991.000000 ) ( -553.000000 210.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -553.000000 214.000000 746.000000 ) ( -553.000000 210.000000 746.000000 ) ( -553.000000 210.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (689/387) # points: 4 { brushDef { // Surface normal: 0.981017, 0.193922, 0.000000 // RotY/Z : 0.000000 / 0.195158. Vector texS/T: (-0.193922, 0.981017, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (137.924140, 313.252404, 313.252404) / (-738.000000, -738.000000, -746.000000) // --> Vector info: d1 = 1.000000, 3.502615, 3.500137. Determinants: -20.020922, -0.434526, 1038.061793, -1402.626108 // --> Vector info: d2 = 0.000000, 0.000000, 0.125061. Determinants: 0.000000, 21.926728, 16181.925275, -1402.626108 ( -553.000000 210.000000 746.000000 ) ( -553.000000 210.000000 738.000000 ) ( -519.000000 38.000000 738.000000 ) ( ( 0.014274 0.000310 -0.740084 ) ( 0.000000 -0.015633 -11.536877 ) ) 12escape/00_base1 0 0 0 ( -522.924068 37.224312 738.000000 ) ( -556.924068 209.224312 738.000000 ) ( -556.924068 209.224312 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -522.924068 37.224312 738.000000 ) ( -519.000000 38.000000 738.000000 ) ( -553.000000 210.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -556.924068 209.224312 738.000000 ) ( -553.000000 210.000000 738.000000 ) ( -553.000000 210.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -556.924068 209.224312 746.000000 ) ( -553.000000 210.000000 746.000000 ) ( -519.000000 38.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -522.924068 37.224312 746.000000 ) ( -519.000000 38.000000 746.000000 ) ( -519.000000 38.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (690/388) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fpipe1]: 64.000000/64.000000 // --> Vector A/B: (245.000000, 108.000000, 134.000000) / (-287.000000, -260.000000, -197.000000) // --> Vector info: d1 = 0.906250, 2.896356, 2.706224. Determinants: 130.510280, -25.694702, -47807.426368, -9333.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.953856. Determinants: -25.754158, -130.678278, -40527.897219, -9333.000000 ( -197.000000 134.000000 991.000000 ) ( -260.000000 108.000000 991.000000 ) ( -287.000000 245.000000 991.000000 ) ( ( -0.013984 0.002753 5.122407 ) ( 0.002759 0.014002 4.342430 ) ) 12escape/00fpipe1 0 0 0 ( -287.000000 245.000000 987.000000 ) ( -260.000000 108.000000 987.000000 ) ( -197.000000 134.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -287.000000 245.000000 987.000000 ) ( -287.000000 245.000000 991.000000 ) ( -260.000000 108.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -260.000000 108.000000 987.000000 ) ( -260.000000 108.000000 991.000000 ) ( -197.000000 134.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -197.000000 134.000000 987.000000 ) ( -197.000000 134.000000 991.000000 ) ( -199.000000 146.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -199.000000 146.000000 987.000000 ) ( -199.000000 146.000000 991.000000 ) ( -219.000000 245.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -219.000000 245.000000 987.000000 ) ( -219.000000 245.000000 991.000000 ) ( -287.000000 245.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (691/389) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00dlite1]: 64.000000/64.000000 // --> Vector A/B: (245.000000, 134.000000, 108.000000) / (219.000000, 197.000000, 260.000000) // --> Vector info: d1 = 1.000000, 2.610607, 2.800830. Determinants: 105.653141, 20.760944, -37996.666426, -7565.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.953838. Determinants: 20.984438, -105.876019, 18045.660757, -7565.000000 ( -260.000000 108.000000 1137.000000 ) ( -197.000000 134.000000 1137.000000 ) ( -219.000000 245.000000 1137.000000 ) ( ( -0.013966 -0.002744 5.022692 ) ( -0.002774 0.013996 -2.385415 ) ) 12escape/00dlite1 0 0 0 ( -219.000000 245.000000 1141.000000 ) ( -197.000000 134.000000 1141.000000 ) ( -260.000000 108.000000 1141.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -219.000000 245.000000 1141.000000 ) ( -219.000000 245.000000 1137.000000 ) ( -197.000000 134.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -197.000000 134.000000 1141.000000 ) ( -197.000000 134.000000 1137.000000 ) ( -260.000000 108.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -260.000000 108.000000 1141.000000 ) ( -260.000000 108.000000 1137.000000 ) ( -287.000000 245.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -287.000000 245.000000 1141.000000 ) ( -287.000000 245.000000 1137.000000 ) ( -219.000000 245.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (695/390) # points: 4 { brushDef { // Surface normal: -0.974391, -0.224860, 0.000000 // RotY/Z : 0.000000 / -2.914794. Vector texS/T: (0.224860, -0.974391, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-287.970075, -274.628411, -274.628411) / (-991.000000, -991.000000, -1123.000000) // --> Vector info: d1 = 0.000000, 0.183066, 0.183530. Determinants: -24.164609, 0.006190, -6952.550856, -1761.099656 // --> Vector info: d2 = 0.999999, 0.999999, 2.874983. Determinants: 0.000023, 25.015409, 23029.178822, -1761.099656 ( -216.000000 232.000000 1123.000000 ) ( -216.000000 232.000000 991.000000 ) ( -219.000000 245.000000 991.000000 ) ( ( 0.013721 -0.000004 3.947846 ) ( 0.000000 -0.014204 -13.076590 ) ) 12escape/00_base8 0 0 0 ( -215.102435 245.899438 991.000000 ) ( -212.102435 232.899438 991.000000 ) ( -212.102435 232.899438 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -215.102435 245.899438 991.000000 ) ( -219.000000 245.000000 991.000000 ) ( -216.000000 232.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.102435 232.899438 991.000000 ) ( -216.000000 232.000000 991.000000 ) ( -216.000000 232.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.102435 232.899438 1123.000000 ) ( -216.000000 232.000000 1123.000000 ) ( -219.000000 245.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -215.102435 245.899438 1123.000000 ) ( -219.000000 245.000000 1123.000000 ) ( -219.000000 245.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (696/391) # points: 5 { brushDef { // Surface normal: -0.980919, -0.194416, 0.000000 // RotY/Z : 0.000000 / -2.945930. Vector texS/T: (0.194416, -0.980919, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-169.743188, -169.743188, -282.902368) / (-1123.000000, -1137.000000, -1137.000000) // --> Vector info: d1 = 1.000000, 1.199970, 1.199945. Determinants: -0.000350, 22.628415, 23827.421690, -1584.228519 // --> Vector info: d2 = 1.000000, 1.000000, 2.610607. Determinants: 22.548497, -0.000027, 2243.195419, -1584.228519 ( -219.000000 245.000000 1137.000000 ) ( -197.000000 134.000000 1137.000000 ) ( -197.000000 134.000000 1123.000000 ) ( ( 0.000000 -0.014284 -15.040394 ) ( -0.014233 0.000000 -1.415954 ) ) 12escape/00_base8 0 0 0 ( -193.076324 134.777666 1123.000000 ) ( -193.076324 134.777666 1137.000000 ) ( -215.076324 245.777666 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.076324 134.777666 1123.000000 ) ( -197.000000 134.000000 1123.000000 ) ( -197.000000 134.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.076324 134.777666 1137.000000 ) ( -197.000000 134.000000 1137.000000 ) ( -219.000000 245.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -215.076324 245.777666 1137.000000 ) ( -219.000000 245.000000 1137.000000 ) ( -219.000000 245.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -215.076324 245.777666 1123.000000 ) ( -219.000000 245.000000 1123.000000 ) ( -216.000000 232.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.076324 232.777666 1123.000000 ) ( -216.000000 232.000000 1123.000000 ) ( -197.000000 134.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (697/392) # points: 4 { brushDef { // Surface normal: -0.986394, -0.164399, 0.000000 // RotY/Z : 0.000000 / -2.976444. Vector texS/T: (0.164399, -0.986394, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-176.728911, -164.563386, -164.563386) / (-991.000000, -991.000000, -1123.000000) // --> Vector info: d1 = 1.000000, 1.175050, 1.174887. Determinants: -23.106555, -0.001984, -5691.411628, -1605.849308 // --> Vector info: d2 = 1.000000, 1.000000, 2.875020. Determinants: 0.000017, 22.810599, 20999.457026, -1605.849308 ( -197.000000 134.000000 1123.000000 ) ( -197.000000 134.000000 991.000000 ) ( -199.000000 146.000000 991.000000 ) ( ( 0.014389 0.000001 3.544175 ) ( 0.000000 -0.014205 -13.076854 ) ) 12escape/00_base8 0 0 0 ( -195.054424 146.657596 991.000000 ) ( -193.054424 134.657596 991.000000 ) ( -193.054424 134.657596 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -195.054424 146.657596 991.000000 ) ( -199.000000 146.000000 991.000000 ) ( -197.000000 134.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.054424 134.657596 991.000000 ) ( -197.000000 134.000000 991.000000 ) ( -197.000000 134.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.054424 134.657596 1123.000000 ) ( -197.000000 134.000000 1123.000000 ) ( -199.000000 146.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -195.054424 146.657596 1123.000000 ) ( -199.000000 146.000000 1123.000000 ) ( -199.000000 146.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (698/393) # points: 4 { brushDef { // Surface normal: -0.981017, -0.193922, 0.000000 // RotY/Z : 0.000000 / -2.946434. Vector texS/T: (0.193922, -0.981017, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-269.483077, -181.818946, -181.818946) / (-991.000000, -991.000000, -1026.000000) // --> Vector info: d1 = 0.443192, 2.948175, 2.948175. Determinants: -87.674429, 0.000000, -24986.595544, -3068.244612 // --> Vector info: d2 = 0.000060, 0.000060, 0.999908. Determinants: 0.000000, 87.650881, 86861.839971, -3068.244612 ( -199.000000 146.000000 1026.000000 ) ( -199.000000 146.000000 991.000000 ) ( -216.000000 232.000000 991.000000 ) ( ( 0.028575 0.000000 8.143613 ) ( 0.000000 -0.028567 -28.309946 ) ) 12escape/00fgrte1 0 0 0 ( -212.075932 232.775688 991.000000 ) ( -195.075932 146.775688 991.000000 ) ( -195.075932 146.775688 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.075932 232.775688 991.000000 ) ( -216.000000 232.000000 991.000000 ) ( -199.000000 146.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -195.075932 146.775688 991.000000 ) ( -199.000000 146.000000 991.000000 ) ( -199.000000 146.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -195.075932 146.775688 1026.000000 ) ( -199.000000 146.000000 1026.000000 ) ( -216.000000 232.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.075932 232.775688 1026.000000 ) ( -216.000000 232.000000 1026.000000 ) ( -216.000000 232.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (700/394) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fpipe1]: 64.000000/64.000000 // --> Vector A/B: (602.000000, 575.000000, 512.000000) / (70.000000, -67.000000, -41.000000) // --> Vector info: d1 = 0.921875, 2.911814, 2.721661. Determinants: 25.687466, 130.500280, -33202.729550, -9333.000000 // --> Vector info: d2 = 1.000000, 0.999991, 1.954125. Determinants: 130.716220, -25.762228, -86220.808185, -9333.000000 ( -41.000000 512.000000 991.000000 ) ( -67.000000 575.000000 991.000000 ) ( 70.000000 602.000000 991.000000 ) ( ( -0.002752 -0.013983 3.557562 ) ( -0.014006 0.002760 9.238274 ) ) 12escape/00fpipe1 0 0 0 ( 70.000000 602.000000 987.000000 ) ( -67.000000 575.000000 987.000000 ) ( -41.000000 512.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 602.000000 987.000000 ) ( 70.000000 602.000000 991.000000 ) ( -67.000000 575.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -67.000000 575.000000 987.000000 ) ( -67.000000 575.000000 991.000000 ) ( -41.000000 512.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -41.000000 512.000000 987.000000 ) ( -41.000000 512.000000 991.000000 ) ( 70.000000 534.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 534.000000 987.000000 ) ( 70.000000 534.000000 991.000000 ) ( 70.000000 602.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (701/395) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00dlite1]: 64.000000/64.000000 // --> Vector A/B: (534.000000, 512.000000, 575.000000) / (-70.000000, 41.000000, 67.000000) // --> Vector info: d1 = 1.000000, 2.610332, 2.800574. Determinants: 20.751765, -105.636242, -26040.979560, -7565.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.954118. Determinants: -105.906983, -20.990611, 55084.986000, -7565.000000 ( -67.000000 575.000000 1137.000000 ) ( -41.000000 512.000000 1137.000000 ) ( 70.000000 534.000000 1137.000000 ) ( ( -0.002743 0.013964 3.442297 ) ( 0.014000 0.002775 -7.281558 ) ) 12escape/00dlite1 0 0 0 ( 70.000000 534.000000 1141.000000 ) ( -41.000000 512.000000 1141.000000 ) ( -67.000000 575.000000 1141.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 534.000000 1141.000000 ) ( 70.000000 534.000000 1137.000000 ) ( -41.000000 512.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -41.000000 512.000000 1141.000000 ) ( -41.000000 512.000000 1137.000000 ) ( -67.000000 575.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -67.000000 575.000000 1141.000000 ) ( -67.000000 575.000000 1137.000000 ) ( 70.000000 602.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 602.000000 1141.000000 ) ( 70.000000 602.000000 1137.000000 ) ( 70.000000 534.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (705/396) # points: 4 { brushDef { // Surface normal: -0.224860, 0.974391, 0.000000 // RotY/Z : 0.000000 / 1.797595. Vector texS/T: (-0.974391, -0.224860, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-188.282360, -174.940696, -174.940696) / (-991.000000, -991.000000, -1123.000000) // --> Vector info: d1 = 0.000001, 0.182970, 0.183129. Determinants: -24.151970, 0.002119, -4545.292080, -1761.099656 // --> Vector info: d2 = 0.000000, 0.000000, 1.875005. Determinants: -0.000027, 25.015684, 24790.537445, -1761.099656 ( 57.000000 531.000000 1123.000000 ) ( 57.000000 531.000000 991.000000 ) ( 70.000000 534.000000 991.000000 ) ( ( 0.013714 -0.000001 2.580940 ) ( 0.000000 -0.014205 -14.076737 ) ) 12escape/00_base8 0 0 0 ( 70.899438 530.102435 991.000000 ) ( 57.899438 527.102435 991.000000 ) ( 57.899438 527.102435 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.899438 530.102435 991.000000 ) ( 70.000000 534.000000 991.000000 ) ( 57.000000 531.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 57.899438 527.102435 991.000000 ) ( 57.000000 531.000000 991.000000 ) ( 57.000000 531.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 57.899438 527.102435 1123.000000 ) ( 57.000000 531.000000 1123.000000 ) ( 70.000000 534.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.899438 530.102435 1123.000000 ) ( 70.000000 534.000000 1123.000000 ) ( 70.000000 534.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (706/397) # points: 5 { brushDef { // Surface normal: -0.194416, 0.980919, 0.000000 // RotY/Z : 0.000000 / 1.766459. Vector texS/T: (-0.980919, -0.194416, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-59.323512, -59.323512, -172.482692) / (-1123.000000, -1137.000000, -1137.000000) // --> Vector info: d1 = 1.000000, 1.199970, 1.199979. Determinants: 0.000130, 22.628415, 23827.488896, -1584.228519 // --> Vector info: d2 = 1.000000, 1.000000, 2.610332. Determinants: 22.544652, -0.000027, -246.830393, -1584.228519 ( 70.000000 534.000000 1137.000000 ) ( -41.000000 512.000000 1137.000000 ) ( -41.000000 512.000000 1123.000000 ) ( ( 0.000000 -0.014284 -15.040437 ) ( -0.014231 0.000000 0.155805 ) ) 12escape/00_base8 0 0 0 ( -40.222334 508.076324 1123.000000 ) ( -40.222334 508.076324 1137.000000 ) ( 70.777666 530.076324 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.222334 508.076324 1123.000000 ) ( -41.000000 512.000000 1123.000000 ) ( -41.000000 512.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.222334 508.076324 1137.000000 ) ( -41.000000 512.000000 1137.000000 ) ( 70.000000 534.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.777666 530.076324 1137.000000 ) ( 70.000000 534.000000 1137.000000 ) ( 70.000000 534.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.777666 530.076324 1123.000000 ) ( 70.000000 534.000000 1123.000000 ) ( 57.000000 531.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 57.777666 527.076324 1123.000000 ) ( 57.000000 531.000000 1123.000000 ) ( -41.000000 512.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (707/398) # points: 4 { brushDef { // Surface normal: -0.164399, 0.986394, 0.000000 // RotY/Z : 0.000000 / 1.735945. Vector texS/T: (-0.986394, -0.164399, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-55.895656, -43.730131, -43.730131) / (-991.000000, -991.000000, -1123.000000) // --> Vector info: d1 = 1.000000, 1.174866, 1.174700. Determinants: -23.082339, -0.002022, -2898.055333, -1605.849308 // --> Vector info: d2 = 1.000000, 0.999999, 2.875019. Determinants: 0.000103, 22.810604, 20999.464960, -1605.849308 ( -41.000000 512.000000 1123.000000 ) ( -41.000000 512.000000 991.000000 ) ( -29.000000 514.000000 991.000000 ) ( ( 0.014374 0.000001 1.804687 ) ( 0.000000 -0.014205 -13.076859 ) ) 12escape/00_base8 0 0 0 ( -28.342404 510.054424 991.000000 ) ( -40.342404 508.054424 991.000000 ) ( -40.342404 508.054424 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -28.342404 510.054424 991.000000 ) ( -29.000000 514.000000 991.000000 ) ( -41.000000 512.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.342404 508.054424 991.000000 ) ( -41.000000 512.000000 991.000000 ) ( -41.000000 512.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.342404 508.054424 1123.000000 ) ( -41.000000 512.000000 1123.000000 ) ( -29.000000 514.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -28.342404 510.054424 1123.000000 ) ( -29.000000 514.000000 1123.000000 ) ( -29.000000 514.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (708/399) # points: 4 { brushDef { // Surface normal: -0.193922, 0.981017, 0.000000 // RotY/Z : 0.000000 / 1.765955. Vector texS/T: (-0.981017, -0.193922, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-158.890526, -71.226394, -71.226394) / (-991.000000, -991.000000, -1026.000000) // --> Vector info: d1 = 0.343750, 2.848742, 2.848742. Determinants: -87.674708, 0.000000, -14985.389159, -3068.244612 // --> Vector info: d2 = 0.000000, 0.000000, 1.000009. Determinants: 0.000000, 87.664881, 86875.896621, -3068.244612 ( -29.000000 514.000000 1026.000000 ) ( -29.000000 514.000000 991.000000 ) ( 57.000000 531.000000 991.000000 ) ( ( 0.028575 0.000000 4.884027 ) ( 0.000000 -0.028572 -28.314528 ) ) 12escape/00fgrte1 0 0 0 ( 57.775688 527.075932 991.000000 ) ( -28.224312 510.075932 991.000000 ) ( -28.224312 510.075932 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 57.775688 527.075932 991.000000 ) ( 57.000000 531.000000 991.000000 ) ( -29.000000 514.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -28.224312 510.075932 991.000000 ) ( -29.000000 514.000000 991.000000 ) ( -29.000000 514.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -28.224312 510.075932 1026.000000 ) ( -29.000000 514.000000 1026.000000 ) ( 57.000000 531.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 57.775688 527.075932 1026.000000 ) ( 57.000000 531.000000 1026.000000 ) ( 57.000000 531.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (710/400) # points: 4 { brushDef { // Surface normal: -0.136117, 0.661141, 0.737811 // RotY/Z : -0.829822 / 1.773842. Vector texS/T: (-0.979457, -0.201653, 0.000000) / (-0.148782, 0.722654, -0.675007) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (-50.326807, -85.039917, -33.992921) / (-243.437904, -243.437904, 119.521053) // --> Vector info: d1 = 1.000000, 1.492830, 0.739216. Determinants: 178.877204, 1.002785, -3352.999721, -12599.434154 // --> Vector info: d2 = 1.000000, 1.000000, 6.184354. Determinants: -0.000153, -179.965037, -56409.753360, -12599.434154 ( -137.000000 834.000000 746.000000 ) ( -33.000000 582.000000 991.000000 ) ( -67.000000 575.000000 991.000000 ) ( ( -0.014197 -0.000080 0.266123 ) ( 0.000000 0.014284 4.477166 ) ) 12escape/00_base1 0 0 0 ( -66.455531 572.355437 988.048756 ) ( -32.455531 579.355437 988.048756 ) ( -136.455531 831.355437 743.048756 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -66.455531 572.355437 988.048756 ) ( -67.000000 575.000000 991.000000 ) ( -33.000000 582.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -32.455531 579.355437 988.048756 ) ( -33.000000 582.000000 991.000000 ) ( -137.000000 834.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -136.455531 831.355437 743.048756 ) ( -137.000000 834.000000 746.000000 ) ( -171.000000 827.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -170.455531 824.355437 743.048756 ) ( -171.000000 827.000000 746.000000 ) ( -67.000000 575.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (711/401) # points: 4 { brushDef { // Surface normal: 0.131866, -0.662077, -0.737743 // RotY/Z : 0.829721 / -1.374199. Vector texS/T: (0.980737, 0.195333, 0.000000) / (-0.144106, 0.723532, -0.675081) // Texture width/height [10wgril1]: 32.000000/64.000000 // --> Vector A/B: (-6.165213, 239.568382, 186.242341) / (20.830440, 20.830440, -342.088742) // --> Vector info: d1 = 0.999996, 1.000007, 11.368799. Determinants: -0.003890, 2547.961219, -142256.262905, -89181.435703 // --> Vector info: d2 = 3.999986, 0.488520, 1.249676. Determinants: 1274.378298, -0.210891, -348863.281887, -89181.435703 ( 70.000000 602.000000 1137.000000 ) ( 70.000000 875.000000 892.000000 ) ( -171.000000 827.000000 892.000000 ) ( ( 0.000000 -0.028571 1.595133 ) ( -0.014290 0.000002 3.911837 ) ) 12escape/10wgril1 0 0 0 ( -171.527464 829.648309 894.950973 ) ( 69.472536 877.648309 894.950973 ) ( 69.472536 604.648309 1139.950973 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -171.527464 829.648309 894.950973 ) ( -171.000000 827.000000 892.000000 ) ( 70.000000 875.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.472536 877.648309 894.950973 ) ( 70.000000 875.000000 892.000000 ) ( 70.000000 602.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.472536 604.648309 1139.950973 ) ( 70.000000 602.000000 1137.000000 ) ( -67.000000 575.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -67.527464 577.648309 1139.950973 ) ( -67.000000 575.000000 1137.000000 ) ( -171.000000 827.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (712/402) # points: 4 { brushDef { // Surface normal: 0.924374, 0.381488, 0.000000 // RotY/Z : 0.000000 / 0.391405. Vector texS/T: (-0.381488, 0.924374, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (557.074685, 829.691632, 829.691632) / (-991.000000, -746.000000, -892.000000) // --> Vector info: d1 = 2.000000, 7.239823, 5.853827. Determinants: -425.444915, -377.846224, -217045.184625, -39802.074318 // --> Vector info: d2 = 1.000000, 1.000000, 2.544227. Determinants: -378.335670, 420.982502, 588152.823491, -39802.074318 ( -171.000000 827.000000 892.000000 ) ( -171.000000 827.000000 746.000000 ) ( -67.000000 575.000000 991.000000 ) ( ( 0.010689 0.009493 5.453112 ) ( 0.009505 -0.010577 -14.776939 ) ) 12escape/00_base8 0 0 0 ( -70.697496 573.474049 991.000000 ) ( -174.697496 825.474049 746.000000 ) ( -174.697496 825.474049 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.697496 573.474049 991.000000 ) ( -67.000000 575.000000 991.000000 ) ( -171.000000 827.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.697496 825.474049 746.000000 ) ( -171.000000 827.000000 746.000000 ) ( -171.000000 827.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.697496 825.474049 892.000000 ) ( -171.000000 827.000000 892.000000 ) ( -67.000000 575.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.697496 573.474049 1137.000000 ) ( -67.000000 575.000000 1137.000000 ) ( -67.000000 575.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (715/403) # points: 4 { brushDef { // Surface normal: 0.196116, -0.980581, 0.000000 // RotY/Z : 0.000000 / -1.373401. Vector texS/T: (0.980581, 0.196116, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wgril1]: 32.000000/64.000000 // --> Vector A/B: (-5.491252, 132.182275, 132.182275) / (-746.000000, -746.000000, -892.000000) // --> Vector info: d1 = 0.849995, 0.850010, 5.000000. Determinants: -0.002158, 571.343708, 409137.207723, -20100.334923 // --> Vector info: d2 = 1.999992, 0.027994, 0.028001. Determinants: 287.911669, 0.000936, -38618.813308, -20100.334923 ( -36.000000 854.000000 892.000000 ) ( -36.000000 854.000000 746.000000 ) ( -171.000000 827.000000 746.000000 ) ( ( 0.000000 -0.028425 -20.354746 ) ( -0.014324 0.000000 1.921302 ) ) 12escape/10wgril1 0 0 0 ( -171.784465 830.922323 746.000000 ) ( -36.784465 857.922323 746.000000 ) ( -36.784465 857.922323 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -171.784465 830.922323 746.000000 ) ( -171.000000 827.000000 746.000000 ) ( -36.000000 854.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -36.784465 857.922323 746.000000 ) ( -36.000000 854.000000 746.000000 ) ( -36.000000 854.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -36.784465 857.922323 892.000000 ) ( -36.000000 854.000000 892.000000 ) ( -171.000000 827.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -171.784465 830.922323 892.000000 ) ( -171.000000 827.000000 892.000000 ) ( -171.000000 827.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (716/404) # points: 4 { brushDef { // Surface normal: -0.132406, 0.662029, 0.737690 // RotY/Z : -0.829642 / 1.768192. Vector texS/T: (-0.980581, -0.196116, 0.000000) / (-0.144673, 0.723364, -0.675140) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-151.009424, -186.702561, -240.242266) / (-243.725522, -243.725522, 119.162201) // --> Vector info: d1 = 0.926660, 1.000000, 6.239973. Determinants: 26.614356, -183.104447, -52610.859759, -12952.601090 // --> Vector info: d2 = 0.499598, 0.000000, 0.000000. Determinants: -181.297947, -26.748324, -40368.040289, -12952.601090 ( 70.000000 875.000000 746.000000 ) ( 70.000000 602.000000 991.000000 ) ( 35.000000 595.000000 991.000000 ) ( ( -0.002055 0.014137 4.061799 ) ( 0.013997 0.002065 3.116597 ) ) 12escape/00flite1 0 0 0 ( 35.529623 592.351883 988.049241 ) ( 70.529623 599.351883 988.049241 ) ( 70.529623 872.351883 743.049241 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.529623 592.351883 988.049241 ) ( 35.000000 595.000000 991.000000 ) ( 70.000000 602.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.529623 599.351883 988.049241 ) ( 70.000000 602.000000 991.000000 ) ( 70.000000 875.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.529623 872.351883 743.049241 ) ( 70.000000 875.000000 746.000000 ) ( 35.000000 868.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.529623 865.351883 743.049241 ) ( 35.000000 868.000000 746.000000 ) ( 35.000000 595.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (720/405) # points: 4 { brushDef { // Surface normal: -0.126660, 0.662531, 0.738248 // RotY/Z : -0.830470 / 1.759694. Vector texS/T: (-0.982212, -0.187776, 0.000000) / (-0.138625, 0.725116, -0.674529) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-76.872527, -146.104022, -197.366818) / (-236.469800, -236.469800, 126.746562) // --> Vector info: d1 = 6.071281, 5.652299, 0.634952. Determinants: -152.181129, 325.880254, -87306.225496, -25146.012030 // --> Vector info: d2 = 3.031353, 3.930581, 2.424816. Determinants: 326.614442, 150.343301, -15567.105240, -25146.012030 ( 35.000000 868.000000 738.000000 ) ( 35.000000 595.000000 983.000000 ) ( -33.000000 582.000000 983.000000 ) ( ( 0.006052 -0.012960 3.471971 ) ( -0.012989 -0.005979 0.619069 ) ) 12escape/00_base8 0 0 0 ( -32.493359 579.349878 980.047007 ) ( 35.506641 592.349878 980.047007 ) ( 35.506641 865.349878 735.047007 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -32.493359 579.349878 980.047007 ) ( -33.000000 582.000000 983.000000 ) ( 35.000000 595.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.506641 592.349878 980.047007 ) ( 35.000000 595.000000 983.000000 ) ( 35.000000 868.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.506641 865.349878 735.047007 ) ( 35.000000 868.000000 738.000000 ) ( -137.000000 834.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -136.493359 831.349878 735.047007 ) ( -137.000000 834.000000 738.000000 ) ( -33.000000 582.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (722/406) # points: 4 { brushDef { // Surface normal: 0.924374, 0.381488, 0.000000 // RotY/Z : 0.000000 / 0.391405. Vector texS/T: (-0.381488, 0.924374, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (550.574722, 823.191669, 823.191669) / (-983.000000, -738.000000, -746.000000) // --> Vector info: d1 = 1.000000, 6.238844, 6.155338. Determinants: -21.451869, -22.765053, -12748.125475, -2180.935579 // --> Vector info: d2 = 1.000000, 1.000000, 1.093001. Determinants: -22.785276, 25.353683, 35286.731405, -2180.935579 ( -137.000000 834.000000 746.000000 ) ( -137.000000 834.000000 738.000000 ) ( -33.000000 582.000000 983.000000 ) ( ( 0.009836 0.010438 5.845255 ) ( 0.010447 -0.011625 -16.179630 ) ) 12escape/00_base1 0 0 0 ( -36.697496 580.474049 983.000000 ) ( -140.697496 832.474049 738.000000 ) ( -140.697496 832.474049 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -36.697496 580.474049 983.000000 ) ( -33.000000 582.000000 983.000000 ) ( -137.000000 834.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.697496 832.474049 738.000000 ) ( -137.000000 834.000000 738.000000 ) ( -137.000000 834.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.697496 832.474049 746.000000 ) ( -137.000000 834.000000 746.000000 ) ( -33.000000 582.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -36.697496 580.474049 991.000000 ) ( -33.000000 582.000000 991.000000 ) ( -33.000000 582.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (723/407) # points: 4 { brushDef { // Surface normal: -0.187776, 0.982212, 0.000000 // RotY/Z : 0.000000 / 1.759694. Vector texS/T: (-0.982212, -0.187776, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-146.104022, -76.872527, -76.872527) / (-983.000000, -983.000000, -991.000000) // --> Vector info: d1 = 1.000000, 1.992154, 1.992152. Determinants: -7.937229, -0.000116, -1713.626846, -553.851966 // --> Vector info: d2 = 0.000000, 0.000000, 0.124990. Determinants: -0.000003, 8.653238, 8506.132746, -553.851966 ( -33.000000 582.000000 991.000000 ) ( -33.000000 582.000000 983.000000 ) ( 35.000000 595.000000 983.000000 ) ( ( 0.014331 0.000000 3.094016 ) ( 0.000000 -0.015624 -15.358134 ) ) 12escape/00_base8 0 0 0 ( 35.751103 591.071152 983.000000 ) ( -32.248897 578.071152 983.000000 ) ( -32.248897 578.071152 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.751103 591.071152 983.000000 ) ( 35.000000 595.000000 983.000000 ) ( -33.000000 582.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -32.248897 578.071152 983.000000 ) ( -33.000000 582.000000 983.000000 ) ( -33.000000 582.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -32.248897 578.071152 991.000000 ) ( -33.000000 582.000000 991.000000 ) ( 35.000000 595.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.751103 591.071152 991.000000 ) ( 35.000000 595.000000 991.000000 ) ( 35.000000 595.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (724/408) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (-868.000000, -595.000000, -595.000000) / (-738.000000, -983.000000, -991.000000) // --> Vector info: d1 = 1.000000, 6.238980, 6.322480. Determinants: -21.454243, 22.795607, -3983.125047, -2184.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.093006. Determinants: 22.786457, 25.390625, 38516.925981, -2184.000000 ( 35.000000 595.000000 991.000000 ) ( 35.000000 595.000000 983.000000 ) ( 35.000000 868.000000 738.000000 ) ( ( 0.009823 -0.010438 1.823775 ) ( -0.010433 -0.011626 -17.635955 ) ) 12escape/00_base1 0 0 0 ( 39.000000 868.000000 738.000000 ) ( 39.000000 595.000000 983.000000 ) ( 39.000000 595.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 39.000000 868.000000 738.000000 ) ( 35.000000 868.000000 738.000000 ) ( 35.000000 595.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 39.000000 595.000000 983.000000 ) ( 35.000000 595.000000 983.000000 ) ( 35.000000 595.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 39.000000 595.000000 991.000000 ) ( 35.000000 595.000000 991.000000 ) ( 35.000000 868.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 39.000000 868.000000 746.000000 ) ( 35.000000 868.000000 746.000000 ) ( 35.000000 868.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (725/409) # points: 4 { brushDef { // Surface normal: 0.193922, -0.981017, 0.000000 // RotY/Z : 0.000000 / -1.375638. Vector texS/T: (0.981017, 0.193922, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (27.331589, 202.659852, 202.659852) / (-738.000000, -738.000000, -746.000000) // --> Vector info: d1 = 1.000000, 3.500046, 3.500045. Determinants: -20.000372, -0.000208, -856.137822, -1402.626108 // --> Vector info: d2 = 1.000000, 1.000000, 1.124991. Determinants: 0.000002, 21.914433, 14770.225435, -1402.626108 ( 35.000000 868.000000 746.000000 ) ( 35.000000 868.000000 738.000000 ) ( -137.000000 834.000000 738.000000 ) ( ( 0.014259 0.000000 0.610382 ) ( 0.000000 -0.015624 -10.530408 ) ) 12escape/00_base1 0 0 0 ( -137.775688 837.924068 738.000000 ) ( 34.224312 871.924068 738.000000 ) ( 34.224312 871.924068 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -137.775688 837.924068 738.000000 ) ( -137.000000 834.000000 738.000000 ) ( 35.000000 868.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 34.224312 871.924068 738.000000 ) ( 35.000000 868.000000 738.000000 ) ( 35.000000 868.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 34.224312 871.924068 746.000000 ) ( 35.000000 868.000000 746.000000 ) ( -137.000000 834.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -137.775688 837.924068 746.000000 ) ( -137.000000 834.000000 746.000000 ) ( -137.000000 834.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (726/410) # points: 4 { brushDef { // Surface normal: 0.136229, 0.661683, 0.737304 // RotY/Z : -0.829071 / 1.367751. Vector texS/T: (-0.979457, 0.201653, 0.000000) / (0.148680, 0.722158, -0.675561) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (52.833065, 18.119955, 73.171203) / (-224.334613, -224.334613, 138.326882) // --> Vector info: d1 = 0.992772, 0.921875, 6.160866. Determinants: -25.711776, -177.958680, -51061.975844, -12589.108348 // --> Vector info: d2 = 1.456454, 0.968750, 0.968750. Determinants: -176.871456, 26.848713, -2967.699481, -12589.108348 ( 104.000000 868.000000 746.000000 ) ( 104.000000 595.000000 991.000000 ) ( 70.000000 602.000000 991.000000 ) ( ( 0.002042 0.014136 4.056044 ) ( 0.014050 -0.002133 0.235735 ) ) 12escape/00flite1 0 0 0 ( 69.455085 599.353268 988.050784 ) ( 103.455085 592.353268 988.050784 ) ( 103.455085 865.353268 743.050784 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.455085 599.353268 988.050784 ) ( 70.000000 602.000000 991.000000 ) ( 104.000000 595.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 103.455085 592.353268 988.050784 ) ( 104.000000 595.000000 991.000000 ) ( 104.000000 868.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 103.455085 865.353268 743.050784 ) ( 104.000000 868.000000 746.000000 ) ( 70.000000 875.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.455085 872.353268 743.050784 ) ( 70.000000 875.000000 746.000000 ) ( 70.000000 602.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (727/411) # points: 4 { brushDef { // Surface normal: -0.131941, -0.662455, -0.737390 // RotY/Z : 0.829199 / -1.767394. Vector texS/T: (0.980737, -0.195333, 0.000000) / (0.144037, 0.723186, -0.675467) // Texture width/height [10wgril1]: 32.000000/64.000000 // --> Vector A/B: (-102.265219, 143.468376, 90.695779) / (40.353774, 40.353774, -322.358306) // --> Vector info: d1 = 0.999996, 0.999966, 11.369053. Determinants: 0.010983, 2548.031456, -191951.754170, -89130.543592 // --> Vector info: d2 = 3.999986, 0.488521, 1.249598. Determinants: 1273.650802, 1.713156, -226339.874879, -89130.543592 ( 207.000000 575.000000 1137.000000 ) ( 311.000000 827.000000 892.000000 ) ( 70.000000 875.000000 892.000000 ) ( ( 0.000000 -0.028588 2.153602 ) ( -0.014290 -0.000019 2.539420 ) ) 12escape/10wgril1 0 0 0 ( 70.527765 877.649821 894.949561 ) ( 311.527765 829.649821 894.949561 ) ( 207.527765 577.649821 1139.949561 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.527765 877.649821 894.949561 ) ( 70.000000 875.000000 892.000000 ) ( 311.000000 827.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.527765 829.649821 894.949561 ) ( 311.000000 827.000000 892.000000 ) ( 207.000000 575.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 207.527765 577.649821 1139.949561 ) ( 207.000000 575.000000 1137.000000 ) ( 70.000000 602.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.527765 604.649821 1139.949561 ) ( 70.000000 602.000000 1137.000000 ) ( 70.000000 875.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (730/412) # points: 4 { brushDef { // Surface normal: -0.924374, 0.381488, 0.000000 // RotY/Z : 0.000000 / 2.750188. Vector texS/T: (-0.381488, -0.924374, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-883.099904, -610.482956, -610.482956) / (-746.000000, -991.000000, -1137.000000) // --> Vector info: d1 = 0.000001, 5.240107, 6.626032. Determinants: -425.503790, 377.826724, -93903.658989, -39802.074318 // --> Vector info: d2 = 0.000000, 0.000001, 1.544293. Determinants: 378.351614, 421.000350, 648188.533714, -39802.074318 ( 207.000000 575.000000 1137.000000 ) ( 207.000000 575.000000 991.000000 ) ( 311.000000 827.000000 746.000000 ) ( ( 0.010690 -0.009493 2.359265 ) ( -0.009506 -0.010577 -16.285295 ) ) 12escape/00_base8 0 0 0 ( 314.697496 825.474049 746.000000 ) ( 210.697496 573.474049 991.000000 ) ( 210.697496 573.474049 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 314.697496 825.474049 746.000000 ) ( 311.000000 827.000000 746.000000 ) ( 207.000000 575.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.697496 573.474049 991.000000 ) ( 207.000000 575.000000 991.000000 ) ( 207.000000 575.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.697496 573.474049 1137.000000 ) ( 207.000000 575.000000 1137.000000 ) ( 311.000000 827.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 314.697496 825.474049 892.000000 ) ( 311.000000 827.000000 892.000000 ) ( 311.000000 827.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (732/413) # points: 4 { brushDef { // Surface normal: 0.132459, 0.662293, 0.737443 // RotY/Z : -0.829277 / 1.373401. Vector texS/T: (-0.980581, 0.196116, 0.000000) / (0.144625, 0.723123, -0.675409) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (-54.520286, -90.213422, -142.772546) / (-223.597758, -223.597758, 139.145317) // --> Vector info: d1 = 0.000001, 0.504952, 1.265989. Determinants: 183.167529, -0.624002, 9846.807879, -12947.438125 // --> Vector info: d2 = 0.000000, 0.000000, 5.184548. Determinants: -0.000017, -185.052796, -41377.391790, -12947.438125 ( 311.000000 827.000000 746.000000 ) ( 207.000000 575.000000 991.000000 ) ( 172.000000 582.000000 991.000000 ) ( ( -0.014147 0.000048 -0.760522 ) ( 0.000000 0.014293 3.195798 ) ) 12escape/00_base1 0 0 0 ( 171.470165 579.350827 988.050227 ) ( 206.470165 572.350827 988.050227 ) ( 310.470165 824.350827 743.050227 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 171.470165 579.350827 988.050227 ) ( 172.000000 582.000000 991.000000 ) ( 207.000000 575.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.470165 572.350827 988.050227 ) ( 207.000000 575.000000 991.000000 ) ( 311.000000 827.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 310.470165 824.350827 743.050227 ) ( 311.000000 827.000000 746.000000 ) ( 276.000000 834.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 275.470165 831.350827 743.050227 ) ( 276.000000 834.000000 746.000000 ) ( 172.000000 582.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (735/414) # points: 4 { brushDef { // Surface normal: -0.198847, -0.980031, 0.000000 // RotY/Z : 0.000000 / -1.770977. Vector texS/T: (0.980031, -0.198847, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wgril1]: 32.000000/64.000000 // --> Vector A/B: (-0.468710, 140.343221, 140.343221) / (-746.000000, -746.000000, -892.000000) // --> Vector info: d1 = 0.849967, 0.849967, 4.999966. Determinants: 0.000000, 584.369462, 418465.546152, -20558.541972 // --> Vector info: d2 = 2.500289, 0.488516, 0.488520. Determinants: 293.718910, 0.000673, -51264.124382, -20558.541972 ( 311.000000 827.000000 892.000000 ) ( 311.000000 827.000000 746.000000 ) ( 173.000000 855.000000 746.000000 ) ( ( 0.000000 -0.028425 -20.354826 ) ( -0.014287 0.000000 2.493568 ) ) 12escape/10wgril1 0 0 0 ( 173.795387 858.920122 746.000000 ) ( 311.795387 830.920122 746.000000 ) ( 311.795387 830.920122 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.795387 858.920122 746.000000 ) ( 173.000000 855.000000 746.000000 ) ( 311.000000 827.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.795387 830.920122 746.000000 ) ( 311.000000 827.000000 746.000000 ) ( 311.000000 827.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.795387 830.920122 892.000000 ) ( 311.000000 827.000000 892.000000 ) ( 173.000000 855.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.795387 858.920122 892.000000 ) ( 173.000000 855.000000 892.000000 ) ( 173.000000 855.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (736/415) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fpipe1]: 64.000000/64.000000 // --> Vector A/B: (575.000000, 602.000000, 534.000000) / (207.000000, 70.000000, 70.000000) // --> Vector info: d1 = 0.921875, 2.911814, 2.721661. Determinants: -26.050946, 130.181719, -20556.505369, -9316.000000 // --> Vector info: d2 = 1.000000, 0.999991, 1.954125. Determinants: 130.716463, 25.761002, -89810.493625, -9316.000000 ( 70.000000 534.000000 991.000000 ) ( 70.000000 602.000000 991.000000 ) ( 207.000000 575.000000 991.000000 ) ( ( 0.002796 -0.013974 2.206581 ) ( -0.014031 -0.002765 9.640457 ) ) 12escape/00fpipe1 0 0 0 ( 207.000000 575.000000 987.000000 ) ( 70.000000 602.000000 987.000000 ) ( 70.000000 534.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 207.000000 575.000000 987.000000 ) ( 207.000000 575.000000 991.000000 ) ( 70.000000 602.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 602.000000 987.000000 ) ( 70.000000 602.000000 991.000000 ) ( 70.000000 534.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 534.000000 987.000000 ) ( 70.000000 534.000000 991.000000 ) ( 181.000000 512.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 181.000000 512.000000 987.000000 ) ( 181.000000 512.000000 991.000000 ) ( 207.000000 575.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (737/416) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00dlite1]: 64.000000/64.000000 // --> Vector A/B: (512.000000, 534.000000, 602.000000) / (-181.000000, -70.000000, -70.000000) // --> Vector info: d1 = 1.000000, 2.610332, 2.800574. Determinants: -21.116841, -105.317257, -15798.600863, -7548.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.954119. Determinants: -105.907238, 20.990628, 50475.809789, -7548.000000 ( 70.000000 602.000000 1137.000000 ) ( 70.000000 534.000000 1137.000000 ) ( 181.000000 512.000000 1137.000000 ) ( ( 0.002798 0.013953 2.093084 ) ( 0.014031 -0.002781 -6.687309 ) ) 12escape/00dlite1 0 0 0 ( 181.000000 512.000000 1141.000000 ) ( 70.000000 534.000000 1141.000000 ) ( 70.000000 602.000000 1141.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 181.000000 512.000000 1141.000000 ) ( 181.000000 512.000000 1137.000000 ) ( 70.000000 534.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 534.000000 1141.000000 ) ( 70.000000 534.000000 1137.000000 ) ( 70.000000 602.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 602.000000 1141.000000 ) ( 70.000000 602.000000 1137.000000 ) ( 207.000000 575.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 207.000000 575.000000 1141.000000 ) ( 207.000000 575.000000 1137.000000 ) ( 181.000000 512.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (741/417) # points: 4 { brushDef { // Surface normal: 0.152057, 0.988372, 0.000000 // RotY/Z : 0.000000 / 1.418147. Vector texS/T: (-0.988372, 0.152057, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-101.041999, -87.889052, -87.889052) / (-991.000000, -991.000000, -1123.000000) // --> Vector info: d1 = 0.000000, 0.182969, 0.183180. Determinants: -24.151790, 0.002776, -2437.595092, -1736.188930 // --> Vector info: d2 = 0.999999, 1.000000, 2.874999. Determinants: -0.000087, 24.661760, 22703.607501, -1736.188930 ( 168.000000 514.000000 1123.000000 ) ( 168.000000 514.000000 991.000000 ) ( 181.000000 512.000000 991.000000 ) ( ( 0.013911 -0.000002 1.403992 ) ( 0.000000 -0.014205 -13.076692 ) ) 12escape/00_base8 0 0 0 ( 180.391771 508.046513 991.000000 ) ( 167.391771 510.046513 991.000000 ) ( 167.391771 510.046513 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 180.391771 508.046513 991.000000 ) ( 181.000000 512.000000 991.000000 ) ( 168.000000 514.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 167.391771 510.046513 991.000000 ) ( 168.000000 514.000000 991.000000 ) ( 168.000000 514.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 167.391771 510.046513 1123.000000 ) ( 168.000000 514.000000 1123.000000 ) ( 181.000000 512.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 180.391771 508.046513 1123.000000 ) ( 181.000000 512.000000 1123.000000 ) ( 181.000000 512.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (742/418) # points: 5 { brushDef { // Surface normal: 0.194416, 0.980919, 0.000000 // RotY/Z : 0.000000 / 1.375134. Vector texS/T: (-0.980919, 0.194416, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (35.154019, 35.154019, -78.005161) / (-1123.000000, -1137.000000, -1137.000000) // --> Vector info: d1 = 1.000000, 1.199970, 1.199979. Determinants: 0.000133, 22.628388, 23827.446700, -1584.228519 // --> Vector info: d2 = 0.000000, 0.000000, 1.610332. Determinants: 22.544648, 0.000000, -792.535000, -1584.228519 ( 181.000000 512.000000 1137.000000 ) ( 70.000000 534.000000 1137.000000 ) ( 70.000000 534.000000 1123.000000 ) ( ( 0.000000 -0.014284 -15.040410 ) ( -0.014231 0.000000 0.500266 ) ) 12escape/00_base8 0 0 0 ( 69.222334 530.076324 1123.000000 ) ( 69.222334 530.076324 1137.000000 ) ( 180.222334 508.076324 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.222334 530.076324 1123.000000 ) ( 70.000000 534.000000 1123.000000 ) ( 70.000000 534.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.222334 530.076324 1137.000000 ) ( 70.000000 534.000000 1137.000000 ) ( 181.000000 512.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 180.222334 508.076324 1137.000000 ) ( 181.000000 512.000000 1137.000000 ) ( 181.000000 512.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 180.222334 508.076324 1123.000000 ) ( 181.000000 512.000000 1123.000000 ) ( 168.000000 514.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 167.222334 510.076324 1123.000000 ) ( 168.000000 514.000000 1123.000000 ) ( 70.000000 534.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (743/419) # points: 4 { brushDef { // Surface normal: 0.164399, 0.986394, 0.000000 // RotY/Z : 0.000000 / 1.405648. Vector texS/T: (-0.986394, 0.164399, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (6.575959, 18.741485, 18.741485) / (-991.000000, -991.000000, -1123.000000) // --> Vector info: d1 = 1.000000, 1.174866, 1.174652. Determinants: -23.082339, -0.002609, -1456.646426, -1605.849308 // --> Vector info: d2 = 1.000000, 0.999999, 2.875019. Determinants: 0.000103, 22.810598, 20999.452678, -1605.849308 ( 70.000000 534.000000 1123.000000 ) ( 70.000000 534.000000 991.000000 ) ( 82.000000 532.000000 991.000000 ) ( ( 0.014374 0.000002 0.907088 ) ( 0.000000 -0.014205 -13.076851 ) ) 12escape/00_base8 0 0 0 ( 81.342404 528.054424 991.000000 ) ( 69.342404 530.054424 991.000000 ) ( 69.342404 530.054424 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 81.342404 528.054424 991.000000 ) ( 82.000000 532.000000 991.000000 ) ( 70.000000 534.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.342404 530.054424 991.000000 ) ( 70.000000 534.000000 991.000000 ) ( 70.000000 534.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.342404 530.054424 1123.000000 ) ( 70.000000 534.000000 1123.000000 ) ( 82.000000 532.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 81.342404 528.054424 1123.000000 ) ( 82.000000 532.000000 1123.000000 ) ( 82.000000 532.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (744/420) # points: 4 { brushDef { // Surface normal: 0.204863, 0.978791, 0.000000 // RotY/Z : 0.000000 / 1.364472. Vector texS/T: (-0.978791, 0.204863, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-59.137164, 28.726367, 28.726367) / (-991.000000, -991.000000, -1026.000000) // --> Vector info: d1 = 0.234375, 2.739357, 2.739357. Determinants: -87.674383, 0.000000, -5905.570170, -3075.223569 // --> Vector info: d2 = 0.999999, 0.999999, 1.999998. Determinants: 0.000000, 87.863447, 83997.455142, -3075.223569 ( 82.000000 532.000000 1026.000000 ) ( 82.000000 532.000000 991.000000 ) ( 168.000000 514.000000 991.000000 ) ( ( 0.028510 0.000000 1.920371 ) ( 0.000000 -0.028571 -27.314260 ) ) 12escape/00fgrte1 0 0 0 ( 167.180547 510.084837 991.000000 ) ( 81.180547 528.084837 991.000000 ) ( 81.180547 528.084837 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 167.180547 510.084837 991.000000 ) ( 168.000000 514.000000 991.000000 ) ( 82.000000 532.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 81.180547 528.084837 991.000000 ) ( 82.000000 532.000000 991.000000 ) ( 82.000000 532.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 81.180547 528.084837 1026.000000 ) ( 82.000000 532.000000 1026.000000 ) ( 168.000000 514.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 167.180547 510.084837 1026.000000 ) ( 168.000000 514.000000 1026.000000 ) ( 168.000000 514.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (747/421) # points: 4 { brushDef { // Surface normal: 0.126943, 0.664011, 0.736869 // RotY/Z : -0.828426 / 1.381899. Vector texS/T: (-0.982212, 0.187776, 0.000000) / (0.138366, 0.723761, -0.676036) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (9.576566, -59.654930, -114.485465) / (-219.515569, -219.515569, 142.891126) // --> Vector info: d1 = 6.372956, 6.229960, 0.990919. Determinants: -51.822821, 354.866066, -81502.291408, -25089.957533 // --> Vector info: d2 = 1.859366, 2.841163, 2.840223. Determinants: 355.809885, 53.897567, -38227.500177, -25089.957533 ( 276.000000 834.000000 738.000000 ) ( 172.000000 582.000000 983.000000 ) ( 104.000000 595.000000 983.000000 ) ( ( 0.002065 -0.014144 3.248403 ) ( -0.014181 -0.002148 1.523618 ) ) 12escape/00_base8 0 0 0 ( 103.492227 592.343957 980.052526 ) ( 171.492227 579.343957 980.052526 ) ( 275.492227 831.343957 735.052526 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 103.492227 592.343957 980.052526 ) ( 104.000000 595.000000 983.000000 ) ( 172.000000 582.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 171.492227 579.343957 980.052526 ) ( 172.000000 582.000000 983.000000 ) ( 276.000000 834.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 275.492227 831.343957 735.052526 ) ( 276.000000 834.000000 738.000000 ) ( 104.000000 868.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 103.492227 865.343957 735.052526 ) ( 104.000000 868.000000 738.000000 ) ( 104.000000 595.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (748/422) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (868.000000, 595.000000, 595.000000) / (-746.000000, -991.000000, -983.000000) // --> Vector info: d1 = 1.000000, 6.238980, 6.155491. Determinants: 21.457167, 22.792348, -3805.729990, -2184.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.093007. Determinants: 22.786747, -25.390945, -38720.541676, -2184.000000 ( 104.000000 595.000000 983.000000 ) ( 104.000000 595.000000 991.000000 ) ( 104.000000 868.000000 746.000000 ) ( ( -0.009825 -0.010436 1.742550 ) ( -0.010433 0.011626 17.729186 ) ) 12escape/00_base1 0 0 0 ( 100.000000 868.000000 746.000000 ) ( 100.000000 595.000000 991.000000 ) ( 100.000000 595.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.000000 868.000000 746.000000 ) ( 104.000000 868.000000 746.000000 ) ( 104.000000 595.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.000000 595.000000 991.000000 ) ( 104.000000 595.000000 991.000000 ) ( 104.000000 595.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.000000 595.000000 983.000000 ) ( 104.000000 595.000000 983.000000 ) ( 104.000000 868.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.000000 868.000000 738.000000 ) ( 104.000000 868.000000 738.000000 ) ( 104.000000 868.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (749/423) # points: 4 { brushDef { // Surface normal: -0.193922, -0.981017, 0.000000 // RotY/Z : 0.000000 / -1.765955. Vector texS/T: (0.981017, -0.193922, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (109.029769, -66.298495, -66.298495) / (-746.000000, -746.000000, -738.000000) // --> Vector info: d1 = 0.000000, 2.500010, 2.500005. Determinants: 20.000072, 0.000794, -2180.011269, -1402.626108 // --> Vector info: d2 = 0.999999, 1.000003, 1.124994. Determinants: 0.000029, -21.914444, -17750.803469, -1402.626108 ( 104.000000 868.000000 738.000000 ) ( 104.000000 868.000000 746.000000 ) ( 276.000000 834.000000 746.000000 ) ( ( -0.014259 -0.000001 1.554235 ) ( 0.000000 0.015624 12.655406 ) ) 12escape/00_base1 0 0 0 ( 276.775688 837.924068 746.000000 ) ( 104.775688 871.924068 746.000000 ) ( 104.775688 871.924068 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 276.775688 837.924068 746.000000 ) ( 276.000000 834.000000 746.000000 ) ( 104.000000 868.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 104.775688 871.924068 746.000000 ) ( 104.000000 868.000000 746.000000 ) ( 104.000000 868.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 104.775688 871.924068 738.000000 ) ( 104.000000 868.000000 738.000000 ) ( 276.000000 834.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 276.775688 837.924068 738.000000 ) ( 276.000000 834.000000 738.000000 ) ( 276.000000 834.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (750/424) # points: 4 { brushDef { // Surface normal: -0.924374, 0.381488, 0.000000 // RotY/Z : 0.000000 / 2.750188. Vector texS/T: (-0.381488, -0.924374, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (-603.601506, -876.218453, -876.218453) / (-991.000000, -746.000000, -738.000000) // --> Vector info: d1 = 1.000000, 6.239112, 6.322539. Determinants: 21.473292, -22.743601, -11758.533228, -2180.935579 // --> Vector info: d2 = 0.000000, 0.000000, 0.093067. Determinants: -22.801414, -25.371641, -38906.264649, -2180.935579 ( 276.000000 834.000000 738.000000 ) ( 276.000000 834.000000 746.000000 ) ( 172.000000 582.000000 991.000000 ) ( ( -0.009846 0.010428 5.391509 ) ( 0.010455 0.011633 17.839254 ) ) 12escape/00_base1 0 0 0 ( 175.697496 580.474049 991.000000 ) ( 279.697496 832.474049 746.000000 ) ( 279.697496 832.474049 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.697496 580.474049 991.000000 ) ( 172.000000 582.000000 991.000000 ) ( 276.000000 834.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 279.697496 832.474049 746.000000 ) ( 276.000000 834.000000 746.000000 ) ( 276.000000 834.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 279.697496 832.474049 738.000000 ) ( 276.000000 834.000000 738.000000 ) ( 172.000000 582.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.697496 580.474049 983.000000 ) ( 172.000000 582.000000 983.000000 ) ( 172.000000 582.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (751/425) # points: 4 { brushDef { // Surface normal: 0.187776, 0.982212, 0.000000 // RotY/Z : 0.000000 / 1.381899. Vector texS/T: (-0.982212, 0.187776, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (9.576566, -59.654930, -59.654930) / (-991.000000, -991.000000, -983.000000) // --> Vector info: d1 = 0.000001, 0.992156, 0.992156. Determinants: 7.937242, 0.000000, -76.012066, -553.851966 // --> Vector info: d2 = 0.000000, 0.000000, 0.124990. Determinants: 0.000002, -8.653227, -8575.348329, -553.851966 ( 172.000000 582.000000 983.000000 ) ( 172.000000 582.000000 991.000000 ) ( 104.000000 595.000000 991.000000 ) ( ( -0.014331 0.000000 0.137243 ) ( 0.000000 0.015624 15.483105 ) ) 12escape/00_base8 0 0 0 ( 103.248897 591.071152 991.000000 ) ( 171.248897 578.071152 991.000000 ) ( 171.248897 578.071152 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 103.248897 591.071152 991.000000 ) ( 104.000000 595.000000 991.000000 ) ( 172.000000 582.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 171.248897 578.071152 991.000000 ) ( 172.000000 582.000000 991.000000 ) ( 172.000000 582.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 171.248897 578.071152 983.000000 ) ( 172.000000 582.000000 983.000000 ) ( 104.000000 595.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 103.248897 591.071152 983.000000 ) ( 104.000000 595.000000 983.000000 ) ( 104.000000 595.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (752/426) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fpipe1]: 64.000000/64.000000 // --> Vector A/B: (-85.000000, -112.000000, -44.000000) / (-67.000000, 70.000000, 70.000000) // --> Vector info: d1 = 0.937500, 2.927439, 2.737592. Determinants: 26.008941, -130.189977, -15245.717343, -9316.000000 // --> Vector info: d2 = 1.000000, 0.999739, 1.953656. Determinants: -130.686640, -25.738013, -22148.810089, -9316.000000 ( 70.000000 -44.000000 991.000000 ) ( 70.000000 -112.000000 991.000000 ) ( -67.000000 -85.000000 991.000000 ) ( ( -0.002792 0.013975 1.636509 ) ( 0.014028 0.002763 2.377502 ) ) 12escape/00fpipe1 0 0 0 ( -67.000000 -85.000000 987.000000 ) ( 70.000000 -112.000000 987.000000 ) ( 70.000000 -44.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -67.000000 -85.000000 987.000000 ) ( -67.000000 -85.000000 991.000000 ) ( 70.000000 -112.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 -112.000000 987.000000 ) ( 70.000000 -112.000000 991.000000 ) ( 70.000000 -44.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 -44.000000 987.000000 ) ( 70.000000 -44.000000 991.000000 ) ( 58.000000 -42.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 58.000000 -42.000000 987.000000 ) ( 58.000000 -42.000000 991.000000 ) ( -41.000000 -22.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -41.000000 -22.000000 987.000000 ) ( -41.000000 -22.000000 991.000000 ) ( -67.000000 -85.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (753/427) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00dlite1]: 64.000000/64.000000 // --> Vector A/B: (-22.000000, -44.000000, -112.000000) / (41.000000, -70.000000, -70.000000) // --> Vector info: d1 = 1.000000, 2.610518, 2.800718. Determinants: 21.112236, 105.330816, -11402.094243, -7548.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.953847. Determinants: 105.876986, -20.984626, 3189.663340, -7548.000000 ( 70.000000 -112.000000 1137.000000 ) ( 70.000000 -44.000000 1137.000000 ) ( -41.000000 -22.000000 1137.000000 ) ( ( -0.002797 -0.013955 1.510611 ) ( -0.014027 0.002780 -0.422584 ) ) 12escape/00dlite1 0 0 0 ( -41.000000 -22.000000 1141.000000 ) ( 70.000000 -44.000000 1141.000000 ) ( 70.000000 -112.000000 1141.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -41.000000 -22.000000 1141.000000 ) ( -41.000000 -22.000000 1137.000000 ) ( 70.000000 -44.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 -44.000000 1141.000000 ) ( 70.000000 -44.000000 1137.000000 ) ( 70.000000 -112.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 -112.000000 1141.000000 ) ( 70.000000 -112.000000 1137.000000 ) ( -67.000000 -85.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -67.000000 -85.000000 1141.000000 ) ( -67.000000 -85.000000 1137.000000 ) ( -41.000000 -22.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (757/428) # points: 4 { brushDef { // Surface normal: -0.152057, -0.988372, 0.000000 // RotY/Z : 0.000000 / -1.723446. Vector texS/T: (0.988372, -0.152057, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-37.177982, -24.025035, -24.025035) / (-991.000000, -991.000000, -1123.000000) // --> Vector info: d1 = 0.000001, 0.182970, 0.183129. Determinants: -24.151970, 0.002089, -895.853351, -1736.188930 // --> Vector info: d2 = 0.000000, 0.000000, 1.875005. Determinants: -0.000027, 24.661837, 24439.879667, -1736.188930 ( -28.000000 -24.000000 1123.000000 ) ( -28.000000 -24.000000 991.000000 ) ( -41.000000 -22.000000 991.000000 ) ( ( 0.013911 -0.000001 0.515988 ) ( 0.000000 -0.014205 -14.076740 ) ) 12escape/00_base8 0 0 0 ( -40.391771 -18.046513 991.000000 ) ( -27.391771 -20.046513 991.000000 ) ( -27.391771 -20.046513 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.391771 -18.046513 991.000000 ) ( -41.000000 -22.000000 991.000000 ) ( -28.000000 -24.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -27.391771 -20.046513 991.000000 ) ( -28.000000 -24.000000 991.000000 ) ( -28.000000 -24.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -27.391771 -20.046513 1123.000000 ) ( -28.000000 -24.000000 1123.000000 ) ( -41.000000 -22.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.391771 -18.046513 1123.000000 ) ( -41.000000 -22.000000 1123.000000 ) ( -41.000000 -22.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (758/429) # points: 5 { brushDef { // Surface normal: -0.194416, -0.980919, 0.000000 // RotY/Z : 0.000000 / -1.766459. Vector texS/T: (0.980919, -0.194416, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (77.218658, 77.218658, -35.940522) / (-1123.000000, -1137.000000, -1137.000000) // --> Vector info: d1 = 1.000000, 1.199970, 1.199979. Determinants: 0.000133, 22.628388, 23827.441087, -1584.228519 // --> Vector info: d2 = 0.000000, 0.000000, 1.610516. Determinants: 22.547218, 0.000000, -1741.065937, -1584.228519 ( -41.000000 -22.000000 1137.000000 ) ( 70.000000 -44.000000 1137.000000 ) ( 70.000000 -44.000000 1123.000000 ) ( ( 0.000000 -0.014284 -15.040407 ) ( -0.014232 0.000000 1.098999 ) ) 12escape/00_base8 0 0 0 ( 70.777666 -40.076324 1123.000000 ) ( 70.777666 -40.076324 1137.000000 ) ( -40.222334 -18.076324 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.777666 -40.076324 1123.000000 ) ( 70.000000 -44.000000 1123.000000 ) ( 70.000000 -44.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.777666 -40.076324 1137.000000 ) ( 70.000000 -44.000000 1137.000000 ) ( -41.000000 -22.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.222334 -18.076324 1137.000000 ) ( -41.000000 -22.000000 1137.000000 ) ( -41.000000 -22.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.222334 -18.076324 1123.000000 ) ( -41.000000 -22.000000 1123.000000 ) ( -28.000000 -24.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -27.222334 -20.076324 1123.000000 ) ( -28.000000 -24.000000 1123.000000 ) ( 70.000000 -44.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (759/430) # points: 4 { brushDef { // Surface normal: -0.164399, -0.986394, 0.000000 // RotY/Z : 0.000000 / -1.735945. Vector texS/T: (0.986394, -0.164399, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (64.115605, 76.281130, 76.281130) / (-991.000000, -991.000000, -1123.000000) // --> Vector info: d1 = 1.000000, 1.175050, 1.174833. Determinants: -23.106650, -0.002641, -126.969596, -1605.849308 // --> Vector info: d2 = 0.000000, 0.000000, 1.875025. Determinants: -0.000014, 22.810664, 22605.369145, -1605.849308 ( 70.000000 -44.000000 1123.000000 ) ( 70.000000 -44.000000 991.000000 ) ( 58.000000 -42.000000 991.000000 ) ( ( 0.014389 0.000002 0.079067 ) ( 0.000000 -0.014205 -14.076893 ) ) 12escape/00_base8 0 0 0 ( 58.657596 -38.054424 991.000000 ) ( 70.657596 -40.054424 991.000000 ) ( 70.657596 -40.054424 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 58.657596 -38.054424 991.000000 ) ( 58.000000 -42.000000 991.000000 ) ( 70.000000 -44.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.657596 -40.054424 991.000000 ) ( 70.000000 -44.000000 991.000000 ) ( 70.000000 -44.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.657596 -40.054424 1123.000000 ) ( 70.000000 -44.000000 1123.000000 ) ( 58.000000 -42.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 58.657596 -38.054424 1123.000000 ) ( 58.000000 -42.000000 1123.000000 ) ( 58.000000 -42.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (760/431) # points: 4 { brushDef { // Surface normal: -0.204863, -0.978791, 0.000000 // RotY/Z : 0.000000 / -1.777120. Vector texS/T: (0.978791, -0.204863, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-22.489422, 65.374109, 65.374109) / (-991.000000, -991.000000, -1026.000000) // --> Vector info: d1 = 0.615253, 3.120255, 3.120255. Determinants: -87.675071, 0.000000, -3863.803564, -3075.223569 // --> Vector info: d2 = 0.750283, 0.750283, 1.750101. Determinants: 0.000000, 87.847527, 84749.610598, -3075.223569 ( 58.000000 -42.000000 1026.000000 ) ( 58.000000 -42.000000 991.000000 ) ( -28.000000 -24.000000 991.000000 ) ( ( 0.028510 0.000000 1.256430 ) ( 0.000000 -0.028566 -27.558845 ) ) 12escape/00fgrte1 0 0 0 ( -27.180547 -20.084837 991.000000 ) ( 58.819453 -38.084837 991.000000 ) ( 58.819453 -38.084837 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -27.180547 -20.084837 991.000000 ) ( -28.000000 -24.000000 991.000000 ) ( 58.000000 -42.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 58.819453 -38.084837 991.000000 ) ( 58.000000 -42.000000 991.000000 ) ( 58.000000 -42.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 58.819453 -38.084837 1026.000000 ) ( 58.000000 -42.000000 1026.000000 ) ( -28.000000 -24.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -27.180547 -20.084837 1026.000000 ) ( -28.000000 -24.000000 1026.000000 ) ( -28.000000 -24.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (762/432) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fpipe1]: 64.000000/64.000000 // --> Vector A/B: (-112.000000, -85.000000, -22.000000) / (70.000000, 207.000000, 181.000000) // --> Vector info: d1 = 0.921875, 2.911979, 2.721843. Determinants: -25.694069, -130.510283, -2345.871303, -9333.000000 // --> Vector info: d2 = 1.000000, 1.000007, 1.953863. Determinants: -130.678381, 25.753630, -25771.732731, -9333.000000 ( 181.000000 -22.000000 991.000000 ) ( 207.000000 -85.000000 991.000000 ) ( 70.000000 -112.000000 991.000000 ) ( ( 0.002753 0.013984 0.251352 ) ( 0.014002 -0.002759 2.761356 ) ) 12escape/00fpipe1 0 0 0 ( 70.000000 -112.000000 987.000000 ) ( 207.000000 -85.000000 987.000000 ) ( 181.000000 -22.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 -112.000000 987.000000 ) ( 70.000000 -112.000000 991.000000 ) ( 207.000000 -85.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 207.000000 -85.000000 987.000000 ) ( 207.000000 -85.000000 991.000000 ) ( 181.000000 -22.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 181.000000 -22.000000 987.000000 ) ( 181.000000 -22.000000 991.000000 ) ( 168.000000 -24.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 168.000000 -24.000000 987.000000 ) ( 168.000000 -24.000000 991.000000 ) ( 70.000000 -44.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 -44.000000 987.000000 ) ( 70.000000 -44.000000 991.000000 ) ( 70.000000 -112.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (763/433) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00dlite1]: 64.000000/64.000000 // --> Vector A/B: (-44.000000, -22.000000, -85.000000) / (-70.000000, -181.000000, -207.000000) // --> Vector info: d1 = 1.000000, 2.610607, 2.800830. Determinants: -20.760944, 105.653141, -1082.761641, -7565.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.953838. Determinants: 105.876019, 20.984438, 6127.455514, -7565.000000 ( 207.000000 -85.000000 1137.000000 ) ( 181.000000 -22.000000 1137.000000 ) ( 70.000000 -44.000000 1137.000000 ) ( ( 0.002744 -0.013966 0.143128 ) ( -0.013996 -0.002774 -0.809974 ) ) 12escape/00dlite1 0 0 0 ( 70.000000 -44.000000 1141.000000 ) ( 181.000000 -22.000000 1141.000000 ) ( 207.000000 -85.000000 1141.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 -44.000000 1141.000000 ) ( 70.000000 -44.000000 1137.000000 ) ( 181.000000 -22.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 181.000000 -22.000000 1141.000000 ) ( 181.000000 -22.000000 1137.000000 ) ( 207.000000 -85.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 207.000000 -85.000000 1141.000000 ) ( 207.000000 -85.000000 1137.000000 ) ( 70.000000 -112.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 -112.000000 1141.000000 ) ( 70.000000 -112.000000 1137.000000 ) ( 70.000000 -44.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (767/434) # points: 4 { brushDef { // Surface normal: 0.242536, -0.970143, 0.000000 // RotY/Z : 0.000000 / -1.325818. Vector texS/T: (0.970143, 0.242536, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (57.238408, 69.607724, 69.607724) / (-991.000000, -991.000000, -1123.000000) // --> Vector info: d1 = 0.000001, 0.183060, 0.183524. Determinants: -24.163743, 0.005739, 1388.780057, -1632.749828 // --> Vector info: d2 = 0.000000, 0.000000, 1.874980. Determinants: 0.000004, 23.192218, 22983.488219, -1632.749828 ( 82.000000 -41.000000 1123.000000 ) ( 82.000000 -41.000000 991.000000 ) ( 70.000000 -44.000000 991.000000 ) ( ( 0.014799 -0.000004 -0.850577 ) ( 0.000000 -0.014204 -14.076552 ) ) 12escape/00_base8 0 0 0 ( 69.029857 -40.119430 991.000000 ) ( 81.029857 -37.119430 991.000000 ) ( 81.029857 -37.119430 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.029857 -40.119430 991.000000 ) ( 70.000000 -44.000000 991.000000 ) ( 82.000000 -41.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 81.029857 -37.119430 991.000000 ) ( 82.000000 -41.000000 991.000000 ) ( 82.000000 -41.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 81.029857 -37.119430 1123.000000 ) ( 82.000000 -41.000000 1123.000000 ) ( 70.000000 -44.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.029857 -40.119430 1123.000000 ) ( 70.000000 -44.000000 1123.000000 ) ( 70.000000 -44.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (768/435) # points: 5 { brushDef { // Surface normal: 0.194416, -0.980919, 0.000000 // RotY/Z : 0.000000 / -1.375134. Vector texS/T: (0.980919, 0.194416, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (173.269195, 173.269195, 60.110015) / (-1123.000000, -1137.000000, -1137.000000) // --> Vector info: d1 = 1.000000, 1.199970, 1.199945. Determinants: -0.000344, 22.628388, 23827.510973, -1584.228519 // --> Vector info: d2 = 0.000000, 0.000000, 1.610607. Determinants: 22.548502, 0.000000, -3906.960739, -1584.228519 ( 70.000000 -44.000000 1137.000000 ) ( 181.000000 -22.000000 1137.000000 ) ( 181.000000 -22.000000 1123.000000 ) ( ( 0.000000 -0.014284 -15.040451 ) ( -0.014233 0.000000 2.466160 ) ) 12escape/00_base8 0 0 0 ( 180.222334 -18.076324 1123.000000 ) ( 180.222334 -18.076324 1137.000000 ) ( 69.222334 -40.076324 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 180.222334 -18.076324 1123.000000 ) ( 181.000000 -22.000000 1123.000000 ) ( 181.000000 -22.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 180.222334 -18.076324 1137.000000 ) ( 181.000000 -22.000000 1137.000000 ) ( 70.000000 -44.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.222334 -40.076324 1137.000000 ) ( 70.000000 -44.000000 1137.000000 ) ( 70.000000 -44.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.222334 -40.076324 1123.000000 ) ( 70.000000 -44.000000 1123.000000 ) ( 82.000000 -41.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 81.222334 -37.076324 1123.000000 ) ( 82.000000 -41.000000 1123.000000 ) ( 181.000000 -22.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (769/436) # points: 4 { brushDef { // Surface normal: 0.152057, -0.988372, 0.000000 // RotY/Z : 0.000000 / -1.418147. Vector texS/T: (0.988372, 0.152057, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (162.397073, 175.550019, 175.550019) / (-991.000000, -991.000000, -1123.000000) // --> Vector info: d1 = 1.000000, 1.175050, 1.174833. Determinants: -23.106555, -0.002855, 2013.418383, -1736.188930 // --> Vector info: d2 = 1.000000, 1.000000, 2.875025. Determinants: 0.000017, 24.662102, 22703.951837, -1736.188930 ( 181.000000 -22.000000 1123.000000 ) ( 181.000000 -22.000000 991.000000 ) ( 168.000000 -24.000000 991.000000 ) ( ( 0.013309 0.000002 -1.159677 ) ( 0.000000 -0.014205 -13.076890 ) ) 12escape/00_base8 0 0 0 ( 167.391771 -20.046513 991.000000 ) ( 180.391771 -18.046513 991.000000 ) ( 180.391771 -18.046513 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 167.391771 -20.046513 991.000000 ) ( 168.000000 -24.000000 991.000000 ) ( 181.000000 -22.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 180.391771 -18.046513 991.000000 ) ( 181.000000 -22.000000 991.000000 ) ( 181.000000 -22.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 180.391771 -18.046513 1123.000000 ) ( 181.000000 -22.000000 1123.000000 ) ( 168.000000 -24.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 167.391771 -20.046513 1123.000000 ) ( 168.000000 -24.000000 1123.000000 ) ( 168.000000 -24.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (770/437) # points: 4 { brushDef { // Surface normal: 0.193922, -0.981017, 0.000000 // RotY/Z : 0.000000 / -1.375638. Vector texS/T: (0.981017, 0.193922, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (72.492590, 160.156722, 160.156722) / (-991.000000, -991.000000, -1026.000000) // --> Vector info: d1 = 0.808445, 3.313429, 3.313429. Determinants: -87.674436, 0.000000, 3875.240025, -3068.244612 // --> Vector info: d2 = 0.750333, 0.750333, 1.750101. Determinants: 0.000000, 87.643775, 84552.774407, -3068.244612 ( 168.000000 -24.000000 1026.000000 ) ( 168.000000 -24.000000 991.000000 ) ( 82.000000 -41.000000 991.000000 ) ( ( 0.028575 0.000000 -1.263015 ) ( 0.000000 -0.028565 -27.557377 ) ) 12escape/00fgrte1 0 0 0 ( 81.224312 -37.075932 991.000000 ) ( 167.224312 -20.075932 991.000000 ) ( 167.224312 -20.075932 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 81.224312 -37.075932 991.000000 ) ( 82.000000 -41.000000 991.000000 ) ( 168.000000 -24.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 167.224312 -20.075932 991.000000 ) ( 168.000000 -24.000000 991.000000 ) ( 168.000000 -24.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 167.224312 -20.075932 1026.000000 ) ( 168.000000 -24.000000 1026.000000 ) ( 82.000000 -41.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 81.224312 -37.075932 1026.000000 ) ( 82.000000 -41.000000 1026.000000 ) ( 82.000000 -41.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (773/438) # points: 4 { brushDef { // Surface normal: -0.924374, -0.381488, 0.000000 // RotY/Z : 0.000000 / -2.750188. Vector texS/T: (0.381488, -0.924374, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (157.539729, 430.156676, 430.156676) / (-991.000000, -746.000000, -892.000000) // --> Vector info: d1 = 1.999999, 7.239822, 5.853826. Determinants: -425.444981, -377.846092, -387025.115529, -39802.074318 // --> Vector info: d2 = 0.000000, 0.000000, 1.544228. Determinants: -378.335764, 420.982617, 476796.677813, -39802.074318 ( 311.000000 -337.000000 892.000000 ) ( 311.000000 -337.000000 746.000000 ) ( 207.000000 -85.000000 991.000000 ) ( ( 0.010689 0.009493 9.723742 ) ( 0.009505 -0.010577 -11.979192 ) ) 12escape/00_base8 0 0 0 ( 210.697496 -83.474049 991.000000 ) ( 314.697496 -335.474049 746.000000 ) ( 314.697496 -335.474049 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.697496 -83.474049 991.000000 ) ( 207.000000 -85.000000 991.000000 ) ( 311.000000 -337.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 314.697496 -335.474049 746.000000 ) ( 311.000000 -337.000000 746.000000 ) ( 311.000000 -337.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 314.697496 -335.474049 892.000000 ) ( 311.000000 -337.000000 892.000000 ) ( 207.000000 -85.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.697496 -83.474049 1137.000000 ) ( 207.000000 -85.000000 1137.000000 ) ( 207.000000 -85.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (775/439) # points: 4 { brushDef { // Surface normal: -0.130506, 0.662197, -0.737877 // RotY/Z : 0.829920 / 1.765383. Vector texS/T: (-0.981128, -0.193361, 0.000000) / (0.142677, -0.723952, -0.674935) // Texture width/height [10wgril1]: 32.000000/64.000000 // --> Vector A/B: (5.765020, -47.022514, -186.657753) / (-313.333275, -676.331176, -676.331176) // --> Vector info: d1 = 0.000001, 10.479651, 11.057273. Determinants: 209.675381, 1432.837290, 447746.770456, -50687.298715 // --> Vector info: d2 = 0.999999, 1.000000, 2.969037. Determinants: 714.756383, -103.940545, -87375.878646, -50687.298715 ( 207.000000 -85.000000 1137.000000 ) ( 70.000000 -112.000000 1137.000000 ) ( 70.000000 -385.000000 892.000000 ) ( ( -0.004137 -0.028268 -8.833510 ) ( -0.014101 0.002051 1.723822 ) ) 12escape/10wgril1 0 0 0 ( 70.522024 -387.648790 894.951509 ) ( 70.522024 -114.648790 1139.951509 ) ( 207.522024 -87.648790 1139.951509 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.522024 -387.648790 894.951509 ) ( 70.000000 -385.000000 892.000000 ) ( 70.000000 -112.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.522024 -114.648790 1139.951509 ) ( 70.000000 -112.000000 1137.000000 ) ( 207.000000 -85.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 207.522024 -87.648790 1139.951509 ) ( 207.000000 -85.000000 1137.000000 ) ( 311.000000 -337.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.522024 -339.648790 894.951509 ) ( 311.000000 -337.000000 892.000000 ) ( 70.000000 -385.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (776/440) # points: 4 { brushDef { // Surface normal: -0.195333, 0.980737, 0.000000 // RotY/Z : 0.000000 / 1.767394. Vector texS/T: (-0.980737, -0.195333, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wgril1]: 32.000000/64.000000 // --> Vector A/B: (6.551811, 6.551811, -239.181785) / (-746.000000, -892.000000, -892.000000) // --> Vector info: d1 = 5.000000, 0.850000, 0.849950. Determinants: -0.007309, -1019.794330, -940152.029906, -35877.104956 // --> Vector info: d2 = 4.000000, 4.000000, 0.488385. Determinants: -512.695831, 0.000000, -140149.333793, -35877.104956 ( 311.000000 -337.000000 892.000000 ) ( 70.000000 -385.000000 892.000000 ) ( 70.000000 -385.000000 746.000000 ) ( ( 0.000000 0.028425 26.204791 ) ( 0.014290 0.000000 3.906372 ) ) 12escape/10wgril1 0 0 0 ( 70.781334 -388.922948 746.000000 ) ( 70.781334 -388.922948 892.000000 ) ( 311.781334 -340.922948 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.781334 -388.922948 746.000000 ) ( 70.000000 -385.000000 746.000000 ) ( 70.000000 -385.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.781334 -388.922948 892.000000 ) ( 70.000000 -385.000000 892.000000 ) ( 311.000000 -337.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.781334 -340.922948 892.000000 ) ( 311.000000 -337.000000 892.000000 ) ( 311.000000 -337.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 311.781334 -340.922948 746.000000 ) ( 311.000000 -337.000000 746.000000 ) ( 70.000000 -385.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (777/441) # points: 4 { brushDef { // Surface normal: 0.132406, -0.662029, 0.737690 // RotY/Z : -0.829642 / -1.373401. Vector texS/T: (0.980581, 0.196116, 0.000000) / (0.144673, -0.723364, -0.675140) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (46.675640, -6.864065, 28.829072) / (-577.919798, -215.032074, -215.032074) // --> Vector info: d1 = 1.000000, 6.239824, 6.164830. Determinants: 27.214430, -183.010586, -119988.293107, -12952.601090 // --> Vector info: d2 = 1.000000, 0.999982, 1.511165. Determinants: -185.501956, -27.367937, -20110.651312, -12952.601090 ( 105.000000 -378.000000 746.000000 ) ( 70.000000 -385.000000 746.000000 ) ( 70.000000 -112.000000 991.000000 ) ( ( -0.002101 0.014129 9.263645 ) ( 0.014322 0.002113 1.552634 ) ) 12escape/00_base1 0 0 0 ( 69.470377 -109.351883 988.049241 ) ( 69.470377 -382.351883 743.049241 ) ( 104.470377 -375.351883 743.049241 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.470377 -109.351883 988.049241 ) ( 70.000000 -112.000000 991.000000 ) ( 70.000000 -385.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.470377 -382.351883 743.049241 ) ( 70.000000 -385.000000 746.000000 ) ( 105.000000 -378.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 104.470377 -375.351883 743.049241 ) ( 105.000000 -378.000000 746.000000 ) ( 105.000000 -105.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 104.470377 -102.351883 988.049241 ) ( 105.000000 -105.000000 991.000000 ) ( 70.000000 -112.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (779/442) # points: 4 { brushDef { // Surface normal: 0.136117, -0.661141, 0.737811 // RotY/Z : -0.829822 / -1.367751. Vector texS/T: (0.979457, 0.201653, 0.000000) / (0.148782, -0.722654, -0.675007) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (201.940996, 236.654106, 185.607110) / (-213.750012, -213.750012, -576.708969) // --> Vector info: d1 = 1.000000, 1.494686, 0.733807. Determinants: -179.550544, -1.160232, 23411.181996, -12599.434154 // --> Vector info: d2 = 0.000000, 0.000000, 5.184285. Determinants: -0.000045, 179.962646, 38467.026957, -12599.434154 ( 207.000000 -85.000000 991.000000 ) ( 311.000000 -337.000000 746.000000 ) ( 277.000000 -344.000000 746.000000 ) ( ( 0.014251 0.000092 -1.858114 ) ( 0.000000 -0.014283 -3.053076 ) ) 12escape/00_base1 0 0 0 ( 276.455531 -341.355437 743.048756 ) ( 310.455531 -334.355437 743.048756 ) ( 206.455531 -82.355437 988.048756 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 276.455531 -341.355437 743.048756 ) ( 277.000000 -344.000000 746.000000 ) ( 311.000000 -337.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 310.455531 -334.355437 743.048756 ) ( 311.000000 -337.000000 746.000000 ) ( 207.000000 -85.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.455531 -82.355437 988.048756 ) ( 207.000000 -85.000000 991.000000 ) ( 173.000000 -92.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 172.455531 -89.355437 988.048756 ) ( 173.000000 -92.000000 991.000000 ) ( 277.000000 -344.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (782/443) # points: 4 { brushDef { // Surface normal: 0.924374, 0.381488, 0.000000 // RotY/Z : 0.000000 / 0.391405. Vector texS/T: (-0.381488, 0.924374, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-157.539729, -430.156676, -430.156676) / (-1137.000000, -892.000000, -746.000000) // --> Vector info: d1 = 0.000000, 10.479647, 13.251640. Determinants: 850.889942, -755.692440, -725173.343673, -39802.074318 // --> Vector info: d2 = 1.000001, 0.999999, 4.088456. Determinants: -756.672181, -841.965685, -1116323.027423, -39802.074318 ( 311.000000 -337.000000 746.000000 ) ( 311.000000 -337.000000 892.000000 ) ( 207.000000 -85.000000 1137.000000 ) ( ( -0.021378 0.018986 18.219486 ) ( 0.019011 0.021154 28.046856 ) ) 12escape/dflt 0 0 0 ( 203.302504 -86.525951 1137.000000 ) ( 307.302504 -338.525951 892.000000 ) ( 307.302504 -338.525951 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 203.302504 -86.525951 1137.000000 ) ( 207.000000 -85.000000 1137.000000 ) ( 311.000000 -337.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 307.302504 -338.525951 892.000000 ) ( 311.000000 -337.000000 892.000000 ) ( 311.000000 -337.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 307.302504 -338.525951 746.000000 ) ( 311.000000 -337.000000 746.000000 ) ( 207.000000 -85.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 203.302504 -86.525951 991.000000 ) ( 207.000000 -85.000000 991.000000 ) ( 207.000000 -85.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (784/444) # points: 4 { brushDef { // Surface normal: 0.561325, -0.827595, 0.000000 // RotY/Z : 0.000000 / -0.974810. Vector texS/T: (0.827595, 0.561325, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (123.599540, 123.599540, 262.556368) / (-1137.000000, -991.000000, -991.000000) // --> Vector info: d1 = 1.000000, 5.149998, 5.149938. Determinants: 0.008705, -576.670562, -675963.195385, -20287.696863 // --> Vector info: d2 = 0.999999, 1.000000, 4.980217. Determinants: -581.111655, -0.000091, 51537.352310, -20287.696863 ( 322.000000 -7.000000 991.000000 ) ( 207.000000 -85.000000 991.000000 ) ( 207.000000 -85.000000 1137.000000 ) ( ( 0.000000 0.028425 33.318873 ) ( 0.028644 0.000000 -2.540325 ) ) 12escape/dflt 0 0 0 ( 204.754698 -81.689619 1137.000000 ) ( 204.754698 -81.689619 991.000000 ) ( 319.754698 -3.689619 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 204.754698 -81.689619 1137.000000 ) ( 207.000000 -85.000000 1137.000000 ) ( 207.000000 -85.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 204.754698 -81.689619 991.000000 ) ( 207.000000 -85.000000 991.000000 ) ( 322.000000 -7.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.754698 -3.689619 991.000000 ) ( 322.000000 -7.000000 991.000000 ) ( 322.000000 -7.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.754698 -3.689619 1137.000000 ) ( 322.000000 -7.000000 1137.000000 ) ( 207.000000 -85.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (785/445) # points: 4 { brushDef { // Surface normal: -0.379564, 0.559614, -0.736724 // RotY/Z : 0.828213 / 2.166783. Vector texS/T: (-0.827595, -0.561325, 0.000000) / (0.413542, -0.609710, -0.676193) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (-68.215432, -123.599540, -262.556368) / (-269.080575, -631.403084, -631.403084) // --> Vector info: d1 = 3.999999, 4.000000, 2.030963. Determinants: -713.426273, 109.053468, -220711.209500, -50347.186505 // --> Vector info: d2 = 0.000000, 5.239825, 5.528637. Determinants: 104.643321, 712.113743, 198754.245198, -50347.186505 ( 322.000000 -7.000000 1137.000000 ) ( 207.000000 -85.000000 1137.000000 ) ( 311.000000 -337.000000 892.000000 ) ( ( 0.014170 -0.002166 4.383784 ) ( -0.002078 -0.014144 -3.947673 ) ) 12escape/00_base1 0 0 0 ( 312.518258 -339.238457 894.946898 ) ( 208.518258 -87.238457 1139.946898 ) ( 323.518258 -9.238457 1139.946898 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.518258 -339.238457 894.946898 ) ( 311.000000 -337.000000 892.000000 ) ( 207.000000 -85.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 208.518258 -87.238457 1139.946898 ) ( 207.000000 -85.000000 1137.000000 ) ( 322.000000 -7.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 323.518258 -9.238457 1139.946898 ) ( 322.000000 -7.000000 1137.000000 ) ( 515.000000 -201.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 516.518258 -203.238457 894.946898 ) ( 515.000000 -201.000000 892.000000 ) ( 311.000000 -337.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (786/446) # points: 3 { brushDef { // Surface normal: -0.554700, 0.832050, 0.000000 // RotY/Z : 0.000000 / 2.158799. Vector texS/T: (-0.832050, -0.554700, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (-71.833675, -71.833675, -107.889188) / (-746.000000, -892.000000, -746.000000) // --> Vector info: d1 = 1.000000, 3.074999, 0.999914. Determinants: -0.012602, 74.815165, 50547.102814, -5264.104862 // --> Vector info: d2 = 0.000000, 0.000000, 0.516792. Determinants: 75.451632, 0.000003, 5419.970144, -5264.104862 ( 341.000000 -317.000000 746.000000 ) ( 311.000000 -337.000000 892.000000 ) ( 311.000000 -337.000000 746.000000 ) ( ( 0.000002 -0.014212 -9.602222 ) ( -0.014333 0.000000 -1.029609 ) ) 12escape/00_base1 0 0 0 ( 313.218801 -340.328201 746.000000 ) ( 313.218801 -340.328201 892.000000 ) ( 343.218801 -320.328201 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 313.218801 -340.328201 746.000000 ) ( 311.000000 -337.000000 746.000000 ) ( 311.000000 -337.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 313.218801 -340.328201 892.000000 ) ( 311.000000 -337.000000 892.000000 ) ( 341.000000 -317.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 343.218801 -320.328201 746.000000 ) ( 341.000000 -317.000000 746.000000 ) ( 311.000000 -337.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (787/447) # points: 4 { brushDef { // Surface normal: 0.374754, -0.562131, 0.737271 // RotY/Z : -0.829022 / -0.982794. Vector texS/T: (0.832050, 0.554700, 0.000000) / (0.408964, -0.613446, -0.675597) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (125.084894, 71.833675, 107.889188) / (-532.718253, -170.076132, -170.076132) // --> Vector info: d1 = 1.000000, 6.239823, 6.165375. Determinants: 26.998020, -184.960065, -114983.894697, -13075.247608 // --> Vector info: d2 = 0.000000, 0.000000, 0.511402. Determinants: -185.455702, -27.232758, 8690.319722, -13075.247608 ( 341.000000 -317.000000 746.000000 ) ( 311.000000 -337.000000 746.000000 ) ( 207.000000 -85.000000 991.000000 ) ( ( -0.002065 0.014146 8.794013 ) ( 0.014184 0.002083 -0.664639 ) ) 12escape/00_base1 0 0 0 ( 205.500984 -82.751477 988.050916 ) ( 309.500984 -334.751477 743.050916 ) ( 339.500984 -314.751477 743.050916 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 205.500984 -82.751477 988.050916 ) ( 207.000000 -85.000000 991.000000 ) ( 311.000000 -337.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 309.500984 -334.751477 743.050916 ) ( 311.000000 -337.000000 746.000000 ) ( 341.000000 -317.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 339.500984 -314.751477 743.050916 ) ( 341.000000 -317.000000 746.000000 ) ( 237.000000 -65.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 235.500984 -62.751477 988.050916 ) ( 237.000000 -65.000000 991.000000 ) ( 207.000000 -85.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (788/448) # points: 4 { brushDef { // Surface normal: 0.373718, -0.562503, 0.737513 // RotY/Z : -0.829380 / -0.984376. Vector texS/T: (0.832927, 0.553383, 0.000000) / (0.408127, -0.614294, -0.675333) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (108.605686, 283.891168, 229.939181) / (-169.895871, -169.895871, -532.679806) // --> Vector info: d1 = 1.000000, 3.500279, 2.741044. Determinants: -907.060951, 1.812190, 35229.103982, -63590.756608 // --> Vector info: d2 = 0.000000, 0.000000, 5.184810. Determinants: -0.000051, 908.821927, 154405.098542, -63590.756608 ( 294.000000 -27.000000 991.000000 ) ( 487.000000 -220.000000 746.000000 ) ( 341.000000 -317.000000 746.000000 ) ( ( 0.014264 -0.000028 -0.553997 ) ( 0.000000 -0.014292 -2.428106 ) ) 12escape/00_base4 0 0 0 ( 339.505129 -314.749987 743.049949 ) ( 485.505129 -217.749987 743.049949 ) ( 292.505129 -24.749987 988.049949 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 339.505129 -314.749987 743.049949 ) ( 341.000000 -317.000000 746.000000 ) ( 487.000000 -220.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 485.505129 -217.749987 743.049949 ) ( 487.000000 -220.000000 746.000000 ) ( 294.000000 -27.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 292.505129 -24.749987 988.049949 ) ( 294.000000 -27.000000 991.000000 ) ( 237.000000 -65.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 235.505129 -62.749987 988.049949 ) ( 237.000000 -65.000000 991.000000 ) ( 341.000000 -317.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (789/449) # points: 4 { brushDef { // Surface normal: 0.378167, -0.557299, 0.739193 // RotY/Z : -0.831872 / -0.974597. Vector texS/T: (0.827476, 0.561501, 0.000000) / (0.415058, -0.611665, -0.673493) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (279.450390, 313.288239, 262.516689) / (-165.726423, -165.726423, -529.501422) // --> Vector info: d1 = 1.000000, 1.494551, 0.739655. Determinants: -179.905267, -0.434924, 37893.155140, -12309.363347 // --> Vector info: d2 = 1.000000, 1.000000, 6.185163. Determinants: 0.000063, 175.454758, 16768.108642, -12309.363347 ( 322.000000 -7.000000 991.000000 ) ( 515.000000 -201.000000 746.000000 ) ( 487.000000 -220.000000 746.000000 ) ( ( 0.014615 0.000035 -3.078401 ) ( 0.000000 -0.014254 -1.362224 ) ) 12escape/00_base1 0 0 0 ( 485.487330 -217.770803 743.043226 ) ( 513.487330 -198.770803 743.043226 ) ( 320.487330 -4.770803 988.043226 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 485.487330 -217.770803 743.043226 ) ( 487.000000 -220.000000 746.000000 ) ( 515.000000 -201.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 513.487330 -198.770803 743.043226 ) ( 515.000000 -201.000000 746.000000 ) ( 322.000000 -7.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 320.487330 -4.770803 988.043226 ) ( 322.000000 -7.000000 991.000000 ) ( 294.000000 -27.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 292.487330 -24.770803 988.043226 ) ( 294.000000 -27.000000 991.000000 ) ( 487.000000 -220.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (790/450) # points: 3 { brushDef { // Surface normal: -0.561501, 0.827476, 0.000000 // RotY/Z : 0.000000 / 2.166995. Vector texS/T: (-0.827476, -0.561501, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (-313.288239, -313.288239, -279.450390) / (-892.000000, -746.000000, -746.000000) // --> Vector info: d1 = 0.000001, 2.075000, 2.075100. Determinants: -0.014621, -70.213504, -62635.031039, -4940.325900 // --> Vector info: d2 = 0.000000, 0.000001, 0.494552. Determinants: -72.204441, -0.000019, -22620.818947, -4940.325900 ( 487.000000 -220.000000 746.000000 ) ( 515.000000 -201.000000 746.000000 ) ( 515.000000 -201.000000 892.000000 ) ( ( 0.000003 0.014212 12.678320 ) ( 0.014615 0.000000 4.578811 ) ) 12escape/00_base1 0 0 0 ( 517.246006 -204.309903 892.000000 ) ( 517.246006 -204.309903 746.000000 ) ( 489.246006 -223.309903 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 517.246006 -204.309903 892.000000 ) ( 515.000000 -201.000000 892.000000 ) ( 515.000000 -201.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 517.246006 -204.309903 746.000000 ) ( 515.000000 -201.000000 746.000000 ) ( 487.000000 -220.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 489.246006 -223.309903 746.000000 ) ( 487.000000 -220.000000 746.000000 ) ( 515.000000 -201.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (791/451) # points: 4 { brushDef { // Surface normal: -0.554699, 0.832049, -0.001900 // RotY/Z : 0.001900 / 2.158799. Vector texS/T: (-0.832050, -0.554700, 0.000000) / (0.001054, -0.001581, -0.999998) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (-71.833675, -317.011162, -283.174450) / (-891.138013, -891.138013, -745.137749) // --> Vector info: d1 = 1.000000, 4.511621, 4.017053. Determinants: 512.697591, 2.435315, 3203.176651, -35795.977651 // --> Vector info: d2 = 0.000000, 0.000000, 2.075096. Determinants: 0.000066, -508.766757, -453381.391926, -35795.977651 ( 487.000000 -220.000000 746.000000 ) ( 515.000000 -201.000000 892.000000 ) ( 311.000000 -337.000000 892.000000 ) ( ( -0.014323 -0.000068 -0.089484 ) ( 0.000000 0.014213 12.665708 ) ) 12escape/00_base1 0 0 0 ( 313.218797 -340.328195 892.007599 ) ( 517.218797 -204.328195 892.007599 ) ( 489.218797 -223.328195 746.007599 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 313.218797 -340.328195 892.007599 ) ( 311.000000 -337.000000 892.000000 ) ( 515.000000 -201.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 517.218797 -204.328195 892.007599 ) ( 515.000000 -201.000000 892.000000 ) ( 487.000000 -220.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 489.218797 -223.328195 746.007599 ) ( 487.000000 -220.000000 746.000000 ) ( 341.000000 -317.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 343.218797 -320.328195 746.007599 ) ( 341.000000 -317.000000 746.000000 ) ( 311.000000 -337.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (792/452) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fpipe1]: 64.000000/64.000000 // --> Vector A/B: (-85.000000, -7.000000, 41.000000) / (207.000000, 322.000000, 274.000000) // --> Vector info: d1 = 0.921875, 2.911983, 2.721856. Determinants: -73.660581, -110.355162, 8042.122946, -9264.000000 // --> Vector info: d2 = 1.000000, 0.999985, 1.953839. Determinants: -109.692500, 74.401374, -33988.946821, -9264.000000 ( 274.000000 41.000000 991.000000 ) ( 322.000000 -7.000000 991.000000 ) ( 207.000000 -85.000000 991.000000 ) ( ( 0.007951 0.011912 -0.868105 ) ( 0.011841 -0.008031 3.668928 ) ) 12escape/00fpipe1 0 0 0 ( 207.000000 -85.000000 987.000000 ) ( 322.000000 -7.000000 987.000000 ) ( 274.000000 41.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 207.000000 -85.000000 987.000000 ) ( 207.000000 -85.000000 991.000000 ) ( 322.000000 -7.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 322.000000 -7.000000 987.000000 ) ( 322.000000 -7.000000 991.000000 ) ( 274.000000 41.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 274.000000 41.000000 987.000000 ) ( 274.000000 41.000000 991.000000 ) ( 264.000000 34.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 264.000000 34.000000 987.000000 ) ( 264.000000 34.000000 991.000000 ) ( 181.000000 -22.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 181.000000 -22.000000 987.000000 ) ( 181.000000 -22.000000 991.000000 ) ( 207.000000 -85.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (793/453) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00dlite1]: 64.000000/64.000000 // --> Vector A/B: (-22.000000, 41.000000, -7.000000) / (-181.000000, -274.000000, -322.000000) // --> Vector info: d1 = 1.000000, 2.610607, 2.800834. Determinants: -59.618051, 89.293431, 7362.513888, -7488.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.953836. Determinants: 88.706769, 60.091669, 5340.140944, -7488.000000 ( 322.000000 -7.000000 1137.000000 ) ( 274.000000 41.000000 1137.000000 ) ( 181.000000 -22.000000 1137.000000 ) ( ( 0.007962 -0.011925 -0.983242 ) ( -0.011847 -0.008025 -0.713160 ) ) 12escape/00dlite1 0 0 0 ( 181.000000 -22.000000 1141.000000 ) ( 274.000000 41.000000 1141.000000 ) ( 322.000000 -7.000000 1141.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 181.000000 -22.000000 1141.000000 ) ( 181.000000 -22.000000 1137.000000 ) ( 274.000000 41.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 274.000000 41.000000 1141.000000 ) ( 274.000000 41.000000 1137.000000 ) ( 322.000000 -7.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 322.000000 -7.000000 1141.000000 ) ( 322.000000 -7.000000 1137.000000 ) ( 207.000000 -85.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 207.000000 -85.000000 1141.000000 ) ( 207.000000 -85.000000 1137.000000 ) ( 181.000000 -22.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (795/454) # points: 4 { brushDef { // Surface normal: -0.561325, 0.827595, 0.000000 // RotY/Z : 0.000000 / 2.166783. Vector texS/T: (-0.827595, -0.561325, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-262.556368, -123.599540, -123.599540) / (-991.000000, -991.000000, -1137.000000) // --> Vector info: d1 = 0.000000, 1.990108, 1.990108. Determinants: -290.555754, 0.000000, -76287.273015, -20287.696863 // --> Vector info: d2 = 0.999999, 0.999970, 3.074970. Determinants: 0.004282, 288.335392, 265453.815124, -20287.696863 ( 207.000000 -85.000000 1137.000000 ) ( 207.000000 -85.000000 991.000000 ) ( 322.000000 -7.000000 991.000000 ) ( ( 0.014322 0.000000 3.760273 ) ( 0.000000 -0.014212 -13.084473 ) ) 12escape/00_base8 0 0 0 ( 324.245302 -10.310381 991.000000 ) ( 209.245302 -88.310381 991.000000 ) ( 209.245302 -88.310381 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 324.245302 -10.310381 991.000000 ) ( 322.000000 -7.000000 991.000000 ) ( 207.000000 -85.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 209.245302 -88.310381 991.000000 ) ( 207.000000 -85.000000 991.000000 ) ( 207.000000 -85.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 209.245302 -88.310381 1137.000000 ) ( 207.000000 -85.000000 1137.000000 ) ( 322.000000 -7.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 324.245302 -10.310381 1137.000000 ) ( 322.000000 -7.000000 1137.000000 ) ( 322.000000 -7.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (797/455) # points: 4 { brushDef { // Surface normal: 0.573462, -0.819232, 0.000000 // RotY/Z : 0.000000 / -0.960070. Vector texS/T: (0.819232, 0.573462, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (135.664806, 147.871362, 147.871362) / (-991.000000, -991.000000, -1123.000000) // --> Vector info: d1 = 1.000000, 1.183059, 1.183523. Determinants: -24.163800, 0.005663, 1672.524439, -1611.265341 // --> Vector info: d2 = 1.000000, 0.999999, 2.874979. Determinants: 0.000087, 22.887044, 21069.783157, -1611.265341 ( 191.000000 -15.000000 1123.000000 ) ( 191.000000 -15.000000 991.000000 ) ( 181.000000 -22.000000 991.000000 ) ( ( 0.014997 -0.000004 -1.038019 ) ( 0.000000 -0.014204 -13.076545 ) ) 12escape/00_base8 0 0 0 ( 178.706151 -18.723072 991.000000 ) ( 188.706151 -11.723072 991.000000 ) ( 188.706151 -11.723072 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 178.706151 -18.723072 991.000000 ) ( 181.000000 -22.000000 991.000000 ) ( 191.000000 -15.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 188.706151 -11.723072 991.000000 ) ( 191.000000 -15.000000 991.000000 ) ( 191.000000 -15.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 188.706151 -11.723072 1123.000000 ) ( 191.000000 -15.000000 1123.000000 ) ( 181.000000 -22.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 178.706151 -18.723072 1123.000000 ) ( 181.000000 -22.000000 1123.000000 ) ( 181.000000 -22.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (798/456) # points: 5 { brushDef { // Surface normal: 0.560848, -0.827919, 0.000000 // RotY/Z : 0.000000 / -0.975386. Vector texS/T: (0.827919, 0.560848, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (249.844495, 249.844495, 137.514624) / (-1123.000000, -1137.000000, -1137.000000) // --> Vector info: d1 = 1.000000, 1.199970, 1.199945. Determinants: -0.000344, 22.462552, 23652.913299, -1572.618199 // --> Vector info: d2 = 0.000000, 0.000000, 1.610607. Determinants: 22.548502, 0.000000, -5633.619028, -1572.618199 ( 181.000000 -22.000000 1137.000000 ) ( 274.000000 41.000000 1137.000000 ) ( 274.000000 41.000000 1123.000000 ) ( ( 0.000000 -0.014284 -15.040468 ) ( -0.014338 0.000000 3.582318 ) ) 12escape/00_base8 0 0 0 ( 271.756607 44.311675 1123.000000 ) ( 271.756607 44.311675 1137.000000 ) ( 178.756607 -18.688325 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.756607 44.311675 1123.000000 ) ( 274.000000 41.000000 1123.000000 ) ( 274.000000 41.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.756607 44.311675 1137.000000 ) ( 274.000000 41.000000 1137.000000 ) ( 181.000000 -22.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 178.756607 -18.688325 1137.000000 ) ( 181.000000 -22.000000 1137.000000 ) ( 181.000000 -22.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 178.756607 -18.688325 1123.000000 ) ( 181.000000 -22.000000 1123.000000 ) ( 191.000000 -15.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 188.756607 -11.688325 1123.000000 ) ( 191.000000 -15.000000 1123.000000 ) ( 274.000000 41.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (799/457) # points: 4 { brushDef { // Surface normal: 0.573462, -0.819232, 0.000000 // RotY/Z : 0.000000 / -0.960070. Vector texS/T: (0.819232, 0.573462, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (235.774947, 247.981502, 247.981502) / (-991.000000, -991.000000, -1123.000000) // --> Vector info: d1 = 1.000000, 1.175050, 1.174887. Determinants: -23.106555, -0.001991, 3834.708638, -1611.265341 // --> Vector info: d2 = 1.000000, 1.000000, 2.875020. Determinants: 0.000017, 22.887532, 21070.274887, -1611.265341 ( 274.000000 41.000000 1123.000000 ) ( 274.000000 41.000000 991.000000 ) ( 264.000000 34.000000 991.000000 ) ( ( 0.014341 0.000001 -2.379936 ) ( 0.000000 -0.014205 -13.076850 ) ) 12escape/00_base8 0 0 0 ( 261.706151 37.276928 991.000000 ) ( 271.706151 44.276928 991.000000 ) ( 271.706151 44.276928 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 261.706151 37.276928 991.000000 ) ( 264.000000 34.000000 991.000000 ) ( 274.000000 41.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.706151 44.276928 991.000000 ) ( 274.000000 41.000000 991.000000 ) ( 274.000000 41.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.706151 44.276928 1123.000000 ) ( 274.000000 41.000000 1123.000000 ) ( 264.000000 34.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 261.706151 37.276928 1123.000000 ) ( 264.000000 34.000000 1123.000000 ) ( 264.000000 34.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (800/458) # points: 4 { brushDef { // Surface normal: 0.557322, -0.830296, 0.000000 // RotY/Z : 0.000000 / -0.979639. Vector texS/T: (0.830296, 0.557322, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (150.226764, 238.147183, 238.147183) / (-991.000000, -991.000000, -1026.000000) // --> Vector info: d1 = 0.001627, 2.506607, 2.506607. Determinants: -87.674303, 0.000000, 13166.020366, -3077.214650 // --> Vector info: d2 = 0.750383, 0.750383, 1.750101. Determinants: 0.000000, 87.895600, 84795.449159, -3077.214650 ( 264.000000 34.000000 1026.000000 ) ( 264.000000 34.000000 991.000000 ) ( 191.000000 -15.000000 991.000000 ) ( ( 0.028491 0.000000 -4.278551 ) ( 0.000000 -0.028563 -27.555910 ) ) 12escape/00fgrte1 0 0 0 ( 188.770711 -11.678815 991.000000 ) ( 261.770711 37.321185 991.000000 ) ( 261.770711 37.321185 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 188.770711 -11.678815 991.000000 ) ( 191.000000 -15.000000 991.000000 ) ( 264.000000 34.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 261.770711 37.321185 991.000000 ) ( 264.000000 34.000000 991.000000 ) ( 264.000000 34.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 261.770711 37.321185 1026.000000 ) ( 264.000000 34.000000 1026.000000 ) ( 191.000000 -15.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 188.770711 -11.678815 1026.000000 ) ( 191.000000 -15.000000 1026.000000 ) ( 191.000000 -15.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (802/459) # points: 4 { brushDef { // Surface normal: 0.369519, -0.564003, 0.738483 // RotY/Z : -0.830817 / -0.990794. Vector texS/T: (0.836461, 0.548026, 0.000000) / (0.404708, -0.617712, -0.674273) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (231.122863, 161.783120, 111.508922) / (-527.147660, -527.147660, -163.793143) // --> Vector info: d1 = 2.000000, 3.970284, 5.488688. Determinants: 715.911761, -6.231272, -219138.194168, -25194.908930 // --> Vector info: d2 = 0.000000, 0.000000, 10.369437. Determinants: 0.000170, -719.014059, -379026.617952, -25194.908930 ( 341.000000 -317.000000 738.000000 ) ( 236.000000 -65.000000 983.000000 ) ( 294.000000 -27.000000 983.000000 ) ( ( -0.028415 0.000247 8.697717 ) ( 0.000000 0.028538 15.043778 ) ) 12escape/dflt 0 0 0 ( 292.521924 -24.743989 980.046070 ) ( 234.521924 -62.743989 980.046070 ) ( 339.521924 -314.743989 735.046070 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 292.521924 -24.743989 980.046070 ) ( 294.000000 -27.000000 983.000000 ) ( 236.000000 -65.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 234.521924 -62.743989 980.046070 ) ( 236.000000 -65.000000 983.000000 ) ( 341.000000 -317.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 339.521924 -314.743989 735.046070 ) ( 341.000000 -317.000000 738.000000 ) ( 487.000000 -220.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 485.521924 -217.743989 735.046070 ) ( 487.000000 -220.000000 738.000000 ) ( 294.000000 -27.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (803/460) # points: 4 { brushDef { // Surface normal: -0.373800, 0.562627, -0.737377 // RotY/Z : 0.829178 / 2.157217. Vector texS/T: (-0.832927, -0.553383, 0.000000) / (0.408052, -0.614181, -0.675482) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-283.891168, -108.605686, -161.433792) / (-170.068616, -170.068616, -532.772616) // --> Vector info: d1 = 0.000000, 5.000559, 3.484176. Determinants: -1813.722783, -1.629935, -515177.095294, -63576.745159 // --> Vector info: d2 = 1.000001, 0.999999, 11.369788. Determinants: 0.000544, 1817.673323, 245552.534554, -63576.745159 ( 237.000000 -65.000000 991.000000 ) ( 341.000000 -317.000000 746.000000 ) ( 487.000000 -220.000000 746.000000 ) ( ( 0.028528 0.000026 8.103232 ) ( 0.000000 -0.028590 -3.862301 ) ) 12escape/dflt 0 0 0 ( 488.495201 -222.250508 748.949506 ) ( 342.495201 -319.250508 748.949506 ) ( 238.495201 -67.250508 993.949506 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 488.495201 -222.250508 748.949506 ) ( 487.000000 -220.000000 746.000000 ) ( 341.000000 -317.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 342.495201 -319.250508 748.949506 ) ( 341.000000 -317.000000 746.000000 ) ( 237.000000 -65.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 238.495201 -67.250508 993.949506 ) ( 237.000000 -65.000000 991.000000 ) ( 294.000000 -27.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 295.495201 -29.250508 993.949506 ) ( 294.000000 -27.000000 991.000000 ) ( 487.000000 -220.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (804/461) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (226.981277, 499.924494, 499.924494) / (-983.000000, -738.000000, -746.000000) // --> Vector info: d1 = 1.000000, 11.479888, 11.313506. Determinants: -43.075554, -45.412796, -37046.979188, -2183.545740 // --> Vector info: d2 = 0.000001, 0.000000, 0.186719. Determinants: -45.745982, 50.963497, 60480.597043, -2183.545740 ( 487.000000 -220.000000 746.000000 ) ( 487.000000 -220.000000 738.000000 ) ( 294.000000 -27.000000 983.000000 ) ( ( 0.019727 0.020798 16.966431 ) ( 0.020950 -0.023340 -27.698342 ) ) 12escape/dflt 0 0 0 ( 296.828427 -24.171573 983.000000 ) ( 489.828427 -217.171573 738.000000 ) ( 489.828427 -217.171573 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 296.828427 -24.171573 983.000000 ) ( 294.000000 -27.000000 983.000000 ) ( 487.000000 -220.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 489.828427 -217.171573 738.000000 ) ( 487.000000 -220.000000 738.000000 ) ( 487.000000 -220.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 489.828427 -217.171573 746.000000 ) ( 487.000000 -220.000000 746.000000 ) ( 294.000000 -27.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 296.828427 -24.171573 991.000000 ) ( 294.000000 -27.000000 991.000000 ) ( 294.000000 -27.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (805/462) # points: 4 { brushDef { // Surface normal: 0.548026, -0.836461, 0.000000 // RotY/Z : 0.000000 / -0.990794. Vector texS/T: (0.836461, 0.548026, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (161.783120, 231.122863, 231.122863) / (-983.000000, -983.000000, -991.000000) // --> Vector info: d1 = 0.000000, 1.970286, 1.970402. Determinants: -15.762282, 0.008059, 2557.992642, -554.717946 // --> Vector info: d2 = 1.000001, 1.000000, 1.250281. Determinants: 0.000008, 17.354399, 16504.654028, -554.717946 ( 294.000000 -27.000000 991.000000 ) ( 294.000000 -27.000000 983.000000 ) ( 236.000000 -65.000000 983.000000 ) ( ( 0.028415 -0.000015 -4.611339 ) ( 0.000000 -0.031285 -29.753236 ) ) 12escape/dflt 0 0 0 ( 233.807895 -61.654155 983.000000 ) ( 291.807895 -23.654155 983.000000 ) ( 291.807895 -23.654155 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 233.807895 -61.654155 983.000000 ) ( 236.000000 -65.000000 983.000000 ) ( 294.000000 -27.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 291.807895 -23.654155 983.000000 ) ( 294.000000 -27.000000 983.000000 ) ( 294.000000 -27.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 291.807895 -23.654155 991.000000 ) ( 294.000000 -27.000000 991.000000 ) ( 237.000000 -65.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 234.807895 -61.654155 991.000000 ) ( 237.000000 -65.000000 991.000000 ) ( 236.000000 -65.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (806/463) # points: 4 { brushDef { // Surface normal: 0.875283, 0.471072, -0.109410 // RotY/Z : 0.109630 / 0.493734. Vector texS/T: (-0.473917, 0.880569, 0.000000) / (-0.096343, -0.051851, -0.993997) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-440.746317, -169.081528, -169.555445) / (-749.985719, -996.465419, -1004.513736) // --> Vector info: d1 = 1.000000, 11.480017, 11.647778. Determinants: -42.996623, 50.541632, 16651.644606, -2303.255305 // --> Vector info: d2 = 0.999999, 0.999999, 1.185732. Determinants: 45.779467, 50.457176, 55716.039632, -2303.255305 ( 237.000000 -65.000000 991.000000 ) ( 236.000000 -65.000000 983.000000 ) ( 341.000000 -317.000000 738.000000 ) ( ( 0.018668 -0.021944 -7.229613 ) ( -0.019876 -0.021907 -24.190128 ) ) 12escape/dflt 0 0 0 ( 337.498868 -318.884290 738.437641 ) ( 232.498868 -66.884290 983.437641 ) ( 233.498868 -66.884290 991.437641 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 337.498868 -318.884290 738.437641 ) ( 341.000000 -317.000000 738.000000 ) ( 236.000000 -65.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 232.498868 -66.884290 983.437641 ) ( 236.000000 -65.000000 983.000000 ) ( 237.000000 -65.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 233.498868 -66.884290 991.437641 ) ( 237.000000 -65.000000 991.000000 ) ( 341.000000 -317.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 337.498868 -318.884290 746.437641 ) ( 341.000000 -317.000000 746.000000 ) ( 341.000000 -317.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (807/464) # points: 4 { brushDef { // Surface normal: -0.553383, 0.832927, 0.000000 // RotY/Z : 0.000000 / 2.157217. Vector texS/T: (-0.832927, -0.553383, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-283.891168, -108.605686, -108.605686) / (-738.000000, -738.000000, -746.000000) // --> Vector info: d1 = 1.000000, 6.006045, 6.000384. Determinants: -40.048361, -0.992209, -13503.909670, -1402.283851 // --> Vector info: d2 = 0.000001, 0.000001, 0.250062. Determinants: -0.000003, 43.831997, 32348.011808, -1402.283851 ( 341.000000 -317.000000 746.000000 ) ( 341.000000 -317.000000 738.000000 ) ( 487.000000 -220.000000 738.000000 ) ( ( 0.028559 0.000708 9.629940 ) ( 0.000000 -0.031258 -23.068091 ) ) 12escape/dflt 0 0 0 ( 489.213532 -223.331708 738.000000 ) ( 343.213532 -320.331708 738.000000 ) ( 343.213532 -320.331708 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 489.213532 -223.331708 738.000000 ) ( 487.000000 -220.000000 738.000000 ) ( 341.000000 -317.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 343.213532 -320.331708 738.000000 ) ( 341.000000 -317.000000 738.000000 ) ( 341.000000 -317.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 343.213532 -320.331708 746.000000 ) ( 341.000000 -317.000000 746.000000 ) ( 487.000000 -220.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 489.213532 -223.331708 746.000000 ) ( 487.000000 -220.000000 746.000000 ) ( 487.000000 -220.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (809/465) # points: 4 { brushDef { // Surface normal: -0.381488, -0.924374, 0.000000 // RotY/Z : 0.000000 / -1.962201. Vector texS/T: (0.924374, -0.381488, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (328.548907, 601.165854, 601.165854) / (-991.000000, -746.000000, -892.000000) // --> Vector info: d1 = 3.000000, 13.479645, 10.707652. Determinants: -850.889930, -755.692185, -588738.221856, -39802.074318 // --> Vector info: d2 = 0.000000, 0.000000, 3.088455. Determinants: -756.671483, 841.965208, 1082991.101103, -39802.074318 ( 652.000000 4.000000 892.000000 ) ( 652.000000 4.000000 746.000000 ) ( 400.000000 108.000000 991.000000 ) ( ( 0.021378 0.018986 14.791647 ) ( 0.019011 -0.021154 -27.209414 ) ) 12escape/dflt 0 0 0 ( 401.525951 111.697496 991.000000 ) ( 653.525951 7.697496 746.000000 ) ( 653.525951 7.697496 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 401.525951 111.697496 991.000000 ) ( 400.000000 108.000000 991.000000 ) ( 652.000000 4.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 653.525951 7.697496 746.000000 ) ( 652.000000 4.000000 746.000000 ) ( 652.000000 4.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 653.525951 7.697496 892.000000 ) ( 652.000000 4.000000 892.000000 ) ( 400.000000 108.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 401.525951 111.697496 1137.000000 ) ( 400.000000 108.000000 1137.000000 ) ( 400.000000 108.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (810/466) # points: 4 { brushDef { // Surface normal: 0.827595, -0.561325, 0.000000 // RotY/Z : 0.000000 / -0.595986. Vector texS/T: (0.561325, 0.827595, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (174.953620, 174.953620, 313.910447) / (-1137.000000, -991.000000, -991.000000) // --> Vector info: d1 = 1.000000, 5.150002, 5.149952. Determinants: 0.007309, -576.671148, -675964.065983, -20287.696863 // --> Vector info: d2 = 0.000001, 0.000000, 3.980210. Determinants: -581.110633, 0.000122, 101667.529073, -20287.696863 ( 400.000000 108.000000 991.000000 ) ( 322.000000 -7.000000 991.000000 ) ( 322.000000 -7.000000 1137.000000 ) ( ( 0.000000 0.028425 33.318916 ) ( 0.028643 0.000000 -5.011290 ) ) 12escape/dflt 0 0 0 ( 318.689619 -4.754698 1137.000000 ) ( 318.689619 -4.754698 991.000000 ) ( 396.689619 110.245302 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 318.689619 -4.754698 1137.000000 ) ( 322.000000 -7.000000 1137.000000 ) ( 322.000000 -7.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 318.689619 -4.754698 991.000000 ) ( 322.000000 -7.000000 991.000000 ) ( 400.000000 108.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 396.689619 110.245302 991.000000 ) ( 400.000000 108.000000 991.000000 ) ( 400.000000 108.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 396.689619 110.245302 1137.000000 ) ( 400.000000 108.000000 1137.000000 ) ( 322.000000 -7.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (811/467) # points: 4 { brushDef { // Surface normal: -0.557694, 0.378262, -0.738848 // RotY/Z : 0.831359 / 2.545606. Vector texS/T: (-0.561325, -0.827595, 0.000000) / (0.611467, -0.414734, -0.673873) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (-122.735962, -174.953620, -313.910447) / (-202.827427, -566.397663, -566.397663) // --> Vector info: d1 = 4.000000, 4.000000, 2.030961. Determinants: -715.883962, 102.818569, -269092.547733, -50520.566644 // --> Vector info: d2 = 1.000000, 6.239826, 6.528643. Determinants: 105.005066, 713.028376, 106989.066897, -50520.566644 ( 400.000000 108.000000 1137.000000 ) ( 322.000000 -7.000000 1137.000000 ) ( 515.000000 -201.000000 892.000000 ) ( ( 0.014170 -0.002035 5.326396 ) ( -0.002078 -0.014114 -2.117733 ) ) 12escape/00_base1 0 0 0 ( 517.230775 -202.513047 894.955390 ) ( 324.230775 -8.513047 1139.955390 ) ( 402.230775 106.486953 1139.955390 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 517.230775 -202.513047 894.955390 ) ( 515.000000 -201.000000 892.000000 ) ( 322.000000 -7.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 324.230775 -8.513047 1139.955390 ) ( 322.000000 -7.000000 1137.000000 ) ( 400.000000 108.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.230775 106.486953 1139.955390 ) ( 400.000000 108.000000 1137.000000 ) ( 652.000000 4.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 654.230775 2.486953 894.955390 ) ( 652.000000 4.000000 892.000000 ) ( 515.000000 -201.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (812/468) # points: 4 { brushDef { // Surface normal: -0.831426, 0.555636, 0.000000 // RotY/Z : 0.000000 / 2.552465. Vector texS/T: (-0.555636, -0.831426, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (-119.035841, -119.035841, -365.600235) / (-746.000000, -892.000000, -892.000000) // --> Vector info: d1 = 1.000000, 3.074999, 3.075029. Determinants: 0.004387, 511.620950, 345671.349672, -35998.401409 // --> Vector info: d2 = 0.000000, 0.000000, 3.511621. Determinants: 512.696620, 0.000019, 61029.287948, -35998.401409 ( 652.000000 4.000000 892.000000 ) ( 515.000000 -201.000000 892.000000 ) ( 515.000000 -201.000000 746.000000 ) ( ( 0.000000 -0.014212 -9.602408 ) ( -0.014242 0.000000 -1.695333 ) ) 12escape/00_base1 0 0 0 ( 518.325703 -203.222543 746.000000 ) ( 518.325703 -203.222543 892.000000 ) ( 655.325703 1.777457 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 518.325703 -203.222543 746.000000 ) ( 515.000000 -201.000000 746.000000 ) ( 515.000000 -201.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 518.325703 -203.222543 892.000000 ) ( 515.000000 -201.000000 892.000000 ) ( 652.000000 4.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 655.325703 1.777457 892.000000 ) ( 652.000000 4.000000 892.000000 ) ( 652.000000 4.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 655.325703 1.777457 746.000000 ) ( 652.000000 4.000000 746.000000 ) ( 515.000000 -201.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (813/469) # points: 4 { brushDef { // Surface normal: 0.557946, -0.377963, 0.738810 // RotY/Z : -0.831303 / -0.595410. Vector texS/T: (0.560848, 0.827919, 0.000000) / (0.611675, -0.414360, -0.673914) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (174.797672, 122.425138, 159.868428) / (-467.988884, -104.440926, -104.440926) // --> Vector info: d1 = 1.000000, 6.239825, 6.164827. Determinants: 27.265506, -192.268444, -108357.873167, -13612.431781 // --> Vector info: d2 = 1.000000, 1.000000, 1.511183. Determinants: -185.839394, -26.771926, 6342.897730, -13612.431781 ( 536.000000 -170.000000 746.000000 ) ( 515.000000 -201.000000 746.000000 ) ( 322.000000 -7.000000 991.000000 ) ( ( -0.002003 0.014124 7.960214 ) ( 0.013652 0.001967 -0.465964 ) ) 12escape/00_base1 0 0 0 ( 319.768217 -5.488147 988.044760 ) ( 512.768217 -199.488147 743.044760 ) ( 533.768217 -168.488147 743.044760 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.768217 -5.488147 988.044760 ) ( 322.000000 -7.000000 991.000000 ) ( 515.000000 -201.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 512.768217 -199.488147 743.044760 ) ( 515.000000 -201.000000 746.000000 ) ( 536.000000 -170.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 533.768217 -168.488147 743.044760 ) ( 536.000000 -170.000000 746.000000 ) ( 342.000000 22.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 339.768217 23.511853 988.044760 ) ( 342.000000 22.000000 991.000000 ) ( 322.000000 -7.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (814/470) # points: 4 { brushDef { // Surface normal: 0.560997, -0.375288, 0.737863 // RotY/Z : -0.829899 / -0.589592. Vector texS/T: (0.556022, 0.831167, 0.000000) / (0.613288, -0.410268, -0.674951) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (156.729505, 331.182937, 278.337889) / (-105.045393, -105.045393, -468.034926) // --> Vector info: d1 = 0.000000, 2.500277, 1.741179. Determinants: -907.574227, -0.299983, 142212.117451, -63324.769838 // --> Vector info: d2 = 0.999999, 1.000000, 6.184235. Determinants: -0.000199, 904.407582, 31679.156896, -63324.769838 ( 381.000000 80.000000 991.000000 ) ( 633.000000 -25.000000 746.000000 ) ( 536.000000 -170.000000 746.000000 ) ( ( 0.014332 0.000005 -2.245758 ) ( 0.000000 -0.014282 -0.500265 ) ) 12escape/00_base4 0 0 0 ( 533.756012 -168.498850 743.048548 ) ( 630.756012 -23.498850 743.048548 ) ( 378.756012 81.501150 988.048548 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 533.756012 -168.498850 743.048548 ) ( 536.000000 -170.000000 746.000000 ) ( 633.000000 -25.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.756012 -23.498850 743.048548 ) ( 633.000000 -25.000000 746.000000 ) ( 381.000000 80.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 378.756012 81.501150 988.048548 ) ( 381.000000 80.000000 991.000000 ) ( 342.000000 22.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 339.756012 23.501150 988.048548 ) ( 342.000000 22.000000 991.000000 ) ( 536.000000 -170.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (815/471) # points: 4 { brushDef { // Surface normal: 0.564631, -0.369931, 0.737796 // RotY/Z : -0.829799 / -0.580003. Vector texS/T: (0.548026, 0.836461, 0.000000) / (0.617137, -0.404331, -0.675024) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (325.989093, 360.658964, 309.548305) / (-102.811731, -102.811731, -465.761728) // --> Vector info: d1 = 1.000000, 1.494686, 0.733790. Determinants: -179.546112, -1.096458, 45833.915686, -12583.429819 // --> Vector info: d2 = 0.000000, 0.000000, 5.184281. Determinants: -0.000045, 179.738371, 18479.227815, -12583.429819 ( 400.000000 108.000000 991.000000 ) ( 652.000000 4.000000 746.000000 ) ( 633.000000 -25.000000 746.000000 ) ( ( 0.014268 0.000087 -3.642402 ) ( 0.000000 -0.014284 -1.468537 ) ) 12escape/00_base1 0 0 0 ( 630.741474 -23.520276 743.048817 ) ( 649.741474 5.479724 743.048817 ) ( 397.741474 109.479724 988.048817 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.741474 -23.520276 743.048817 ) ( 633.000000 -25.000000 746.000000 ) ( 652.000000 4.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 649.741474 5.479724 743.048817 ) ( 652.000000 4.000000 746.000000 ) ( 400.000000 108.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 397.741474 109.479724 988.048817 ) ( 400.000000 108.000000 991.000000 ) ( 381.000000 80.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 378.741474 81.479724 988.048817 ) ( 381.000000 80.000000 991.000000 ) ( 633.000000 -25.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (816/472) # points: 4 { brushDef { // Surface normal: 0.559774, -0.376400, 0.738225 // RotY/Z : -0.830435 / -0.591971. Vector texS/T: (0.557998, 0.829843, 0.000000) / (0.612610, -0.411928, -0.674555) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (278.984487, 209.091712, 158.013471) / (-462.637207, -462.637207, -99.434766) // --> Vector info: d1 = 2.000000, 3.965460, 5.483340. Determinants: 713.859723, -5.696673, -252561.734376, -25385.226511 // --> Vector info: d2 = 0.000000, 0.000000, 10.369441. Determinants: 0.000079, -724.748983, -335295.867604, -25385.226511 ( 536.000000 -170.000000 738.000000 ) ( 342.000000 22.000000 983.000000 ) ( 381.000000 80.000000 983.000000 ) ( ( -0.028121 0.000224 9.949162 ) ( 0.000000 0.028550 13.208307 ) ) 12escape/dflt 0 0 0 ( 378.760902 81.505600 980.047101 ) ( 339.760902 23.505600 980.047101 ) ( 533.760902 -168.494400 735.047101 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 378.760902 81.505600 980.047101 ) ( 381.000000 80.000000 983.000000 ) ( 342.000000 22.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 339.760902 23.505600 980.047101 ) ( 342.000000 22.000000 983.000000 ) ( 536.000000 -170.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 533.760902 -168.494400 735.047101 ) ( 536.000000 -170.000000 738.000000 ) ( 633.000000 -25.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.760902 -23.494400 735.047101 ) ( 633.000000 -25.000000 738.000000 ) ( 381.000000 80.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (817/473) # points: 4 { brushDef { // Surface normal: -0.560807, 0.375161, -0.738071 // RotY/Z : 0.830208 / 2.552000. Vector texS/T: (-0.556022, -0.831167, 0.000000) / (0.613461, -0.410384, -0.674723) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-331.182937, -156.729505, -208.445311) / (-104.762678, -104.762678, -467.874885) // --> Vector info: d1 = 1.000000, 6.000553, 4.483907. Determinants: -1815.761975, -5.976431, -665321.645470, -63346.170887 // --> Vector info: d2 = 0.000001, 0.000000, 10.368631. Determinants: 0.000136, 1808.843224, 189499.249528, -63346.170887 ( 342.000000 22.000000 991.000000 ) ( 536.000000 -170.000000 746.000000 ) ( 633.000000 -25.000000 746.000000 ) ( ( 0.028664 0.000094 10.502950 ) ( 0.000000 -0.028555 -2.991487 ) ) 12escape/dflt 0 0 0 ( 635.243230 -26.500643 748.952286 ) ( 538.243230 -171.500643 748.952286 ) ( 344.243230 20.499357 993.952286 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 635.243230 -26.500643 748.952286 ) ( 633.000000 -25.000000 746.000000 ) ( 536.000000 -170.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 538.243230 -171.500643 748.952286 ) ( 536.000000 -170.000000 746.000000 ) ( 342.000000 22.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 344.243230 20.499357 993.952286 ) ( 342.000000 22.000000 991.000000 ) ( 381.000000 80.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 383.243230 78.499357 993.952286 ) ( 381.000000 80.000000 991.000000 ) ( 633.000000 -25.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (818/474) # points: 4 { brushDef { // Surface normal: -0.384615, -0.923077, 0.000000 // RotY/Z : 0.000000 / -1.965587. Vector texS/T: (0.923077, -0.384615, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (320.923077, 593.923077, 593.923077) / (-983.000000, -738.000000, -746.000000) // --> Vector info: d1 = 1.000000, 11.479802, 11.312498. Determinants: -42.848931, -45.674001, -33330.331087, -2184.000000 // --> Vector info: d2 = 0.000001, 0.000000, 0.186227. Determinants: -45.625551, 50.839903, 64617.914545, -2184.000000 ( 633.000000 -25.000000 746.000000 ) ( 633.000000 -25.000000 738.000000 ) ( 381.000000 80.000000 983.000000 ) ( ( 0.019619 0.020913 15.261141 ) ( 0.020891 -0.023278 -29.586957 ) ) 12escape/dflt 0 0 0 ( 382.538462 83.692308 983.000000 ) ( 634.538462 -21.307692 738.000000 ) ( 634.538462 -21.307692 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 382.538462 83.692308 983.000000 ) ( 381.000000 80.000000 983.000000 ) ( 633.000000 -25.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 634.538462 -21.307692 738.000000 ) ( 633.000000 -25.000000 738.000000 ) ( 633.000000 -25.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 634.538462 -21.307692 746.000000 ) ( 633.000000 -25.000000 746.000000 ) ( 381.000000 80.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 382.538462 83.692308 991.000000 ) ( 381.000000 80.000000 991.000000 ) ( 381.000000 80.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (819/475) # points: 4 { brushDef { // Surface normal: 0.829843, -0.557998, 0.000000 // RotY/Z : 0.000000 / -0.591971. Vector texS/T: (0.557998, 0.829843, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (209.091712, 278.984487, 278.984487) / (-983.000000, -983.000000, -991.000000) // --> Vector info: d1 = 1.000000, 2.965460, 2.965635. Determinants: -15.723681, 0.012249, 2740.589838, -559.142200 // --> Vector info: d2 = 0.999999, 1.000000, 1.250341. Determinants: -0.000005, 17.497034, 16640.443453, -559.142200 ( 381.000000 80.000000 991.000000 ) ( 381.000000 80.000000 983.000000 ) ( 342.000000 22.000000 983.000000 ) ( ( 0.028121 -0.000022 -4.901418 ) ( 0.000000 -0.031293 -29.760665 ) ) 12escape/dflt 0 0 0 ( 338.680630 24.231990 983.000000 ) ( 377.680630 82.231990 983.000000 ) ( 377.680630 82.231990 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 338.680630 24.231990 983.000000 ) ( 342.000000 22.000000 983.000000 ) ( 381.000000 80.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 377.680630 82.231990 983.000000 ) ( 381.000000 80.000000 983.000000 ) ( 381.000000 80.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 377.680630 82.231990 991.000000 ) ( 381.000000 80.000000 991.000000 ) ( 342.000000 22.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 338.680630 24.231990 991.000000 ) ( 342.000000 22.000000 991.000000 ) ( 342.000000 22.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (820/476) # points: 4 { brushDef { // Surface normal: 0.703434, 0.710761, 0.000000 // RotY/Z : 0.000000 / 0.790579. Vector texS/T: (-0.710761, 0.703434, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-500.551607, -227.604726, -227.604726) / (-738.000000, -983.000000, -991.000000) // --> Vector info: d1 = 0.000002, 10.479952, 10.646835. Determinants: -42.953149, 45.550322, 12115.865754, -2183.575050 // --> Vector info: d2 = 0.000000, 0.000000, 0.186546. Determinants: 45.703561, 50.916919, 60453.676463, -2183.575050 ( 342.000000 22.000000 991.000000 ) ( 342.000000 22.000000 983.000000 ) ( 536.000000 -170.000000 738.000000 ) ( ( 0.019671 -0.020860 -5.548637 ) ( -0.020931 -0.023318 -27.685642 ) ) 12escape/dflt 0 0 0 ( 533.186266 -172.843044 738.000000 ) ( 339.186266 19.156956 983.000000 ) ( 339.186266 19.156956 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 533.186266 -172.843044 738.000000 ) ( 536.000000 -170.000000 738.000000 ) ( 342.000000 22.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 339.186266 19.156956 983.000000 ) ( 342.000000 22.000000 983.000000 ) ( 342.000000 22.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 339.186266 19.156956 991.000000 ) ( 342.000000 22.000000 991.000000 ) ( 536.000000 -170.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 533.186266 -172.843044 746.000000 ) ( 536.000000 -170.000000 746.000000 ) ( 536.000000 -170.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (821/477) # points: 4 { brushDef { // Surface normal: -0.831167, 0.556022, 0.000000 // RotY/Z : 0.000000 / 2.552000. Vector texS/T: (-0.556022, -0.831167, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-331.182937, -156.729505, -156.729505) / (-738.000000, -738.000000, -746.000000) // --> Vector info: d1 = 0.000002, 5.000751, 5.000574. Determinants: -40.005988, -0.030775, -13272.015218, -1395.627457 // --> Vector info: d2 = 0.000000, 0.000001, 0.250313. Determinants: -0.000007, 43.667875, 32226.889155, -1395.627457 ( 536.000000 -170.000000 746.000000 ) ( 536.000000 -170.000000 738.000000 ) ( 633.000000 -25.000000 738.000000 ) ( ( 0.028665 0.000022 9.509712 ) ( 0.000000 -0.031289 -23.091326 ) ) 12escape/dflt 0 0 0 ( 636.324669 -27.224089 738.000000 ) ( 539.324669 -172.224089 738.000000 ) ( 539.324669 -172.224089 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 636.324669 -27.224089 738.000000 ) ( 633.000000 -25.000000 738.000000 ) ( 536.000000 -170.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 539.324669 -172.224089 738.000000 ) ( 536.000000 -170.000000 738.000000 ) ( 536.000000 -170.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 539.324669 -172.224089 746.000000 ) ( 536.000000 -170.000000 746.000000 ) ( 633.000000 -25.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 636.324669 -27.224089 746.000000 ) ( 633.000000 -25.000000 746.000000 ) ( 633.000000 -25.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (822/478) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fpipe1]: 64.000000/64.000000 // --> Vector A/B: (-7.000000, 108.000000, 134.000000) / (322.000000, 400.000000, 337.000000) // --> Vector info: d1 = 0.953125, 2.943233, 2.753095. Determinants: -110.546059, -73.608631, 14089.826987, -9273.000000 // --> Vector info: d2 = 1.000000, 1.000005, 1.953860. Determinants: -74.401022, 109.693177, -45115.010039, -9273.000000 ( 337.000000 134.000000 991.000000 ) ( 400.000000 108.000000 991.000000 ) ( 322.000000 -7.000000 991.000000 ) ( ( 0.011921 0.007938 -1.519446 ) ( 0.008023 -0.011829 4.865201 ) ) 12escape/00fpipe1 0 0 0 ( 322.000000 -7.000000 987.000000 ) ( 400.000000 108.000000 987.000000 ) ( 337.000000 134.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 322.000000 -7.000000 987.000000 ) ( 322.000000 -7.000000 991.000000 ) ( 400.000000 108.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 400.000000 108.000000 987.000000 ) ( 400.000000 108.000000 991.000000 ) ( 337.000000 134.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 337.000000 134.000000 987.000000 ) ( 337.000000 134.000000 991.000000 ) ( 330.000000 124.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.000000 124.000000 987.000000 ) ( 330.000000 124.000000 991.000000 ) ( 274.000000 41.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 274.000000 41.000000 987.000000 ) ( 274.000000 41.000000 991.000000 ) ( 322.000000 -7.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (823/479) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00dlite1]: 64.000000/64.000000 // --> Vector A/B: (41.000000, 134.000000, 108.000000) / (-274.000000, -337.000000, -400.000000) // --> Vector info: d1 = 1.000000, 2.610607, 2.800830. Determinants: -89.484128, 59.566576, 12493.091184, -7497.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.953838. Determinants: 60.091793, 88.706936, 21841.937023, -7497.000000 ( 400.000000 108.000000 1137.000000 ) ( 337.000000 134.000000 1137.000000 ) ( 274.000000 41.000000 1137.000000 ) ( ( 0.011936 -0.007945 -1.666412 ) ( -0.008015 -0.011832 -2.913424 ) ) 12escape/00dlite1 0 0 0 ( 274.000000 41.000000 1141.000000 ) ( 337.000000 134.000000 1141.000000 ) ( 400.000000 108.000000 1141.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 274.000000 41.000000 1141.000000 ) ( 274.000000 41.000000 1137.000000 ) ( 337.000000 134.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 337.000000 134.000000 1141.000000 ) ( 337.000000 134.000000 1137.000000 ) ( 400.000000 108.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 400.000000 108.000000 1141.000000 ) ( 400.000000 108.000000 1137.000000 ) ( 322.000000 -7.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 322.000000 -7.000000 1141.000000 ) ( 322.000000 -7.000000 1137.000000 ) ( 274.000000 41.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (825/480) # points: 4 { brushDef { // Surface normal: -0.827595, 0.561325, 0.000000 // RotY/Z : 0.000000 / 2.545606. Vector texS/T: (-0.561325, -0.827595, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-313.910447, -174.953620, -174.953620) / (-991.000000, -991.000000, -1137.000000) // --> Vector info: d1 = 1.000000, 2.990105, 2.990105. Determinants: -290.555282, 0.000000, -111496.035475, -20287.696863 // --> Vector info: d2 = 1.000000, 0.999976, 3.074977. Determinants: 0.003550, 288.335557, 265453.954091, -20287.696863 ( 322.000000 -7.000000 1137.000000 ) ( 322.000000 -7.000000 991.000000 ) ( 400.000000 108.000000 991.000000 ) ( ( 0.014322 0.000000 5.495746 ) ( 0.000000 -0.014212 -13.084480 ) ) 12escape/00_base8 0 0 0 ( 403.310381 105.754698 991.000000 ) ( 325.310381 -9.245302 991.000000 ) ( 325.310381 -9.245302 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 403.310381 105.754698 991.000000 ) ( 400.000000 108.000000 991.000000 ) ( 322.000000 -7.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 325.310381 -9.245302 991.000000 ) ( 322.000000 -7.000000 991.000000 ) ( 322.000000 -7.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 325.310381 -9.245302 1137.000000 ) ( 322.000000 -7.000000 1137.000000 ) ( 400.000000 108.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 403.310381 105.754698 1137.000000 ) ( 400.000000 108.000000 1137.000000 ) ( 400.000000 108.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (827/481) # points: 4 { brushDef { // Surface normal: 0.819232, -0.573462, 0.000000 // RotY/Z : 0.000000 / -0.610726. Vector texS/T: (0.573462, 0.819232, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (190.717191, 202.923747, 202.923747) / (-991.000000, -991.000000, -1123.000000) // --> Vector info: d1 = 0.000000, 0.183066, 0.183530. Determinants: -24.164609, 0.005663, 4614.217874, -1611.265341 // --> Vector info: d2 = 0.999999, 0.999999, 2.874983. Determinants: 0.000023, 22.887099, 21069.846553, -1611.265341 ( 281.000000 51.000000 1123.000000 ) ( 281.000000 51.000000 991.000000 ) ( 274.000000 41.000000 991.000000 ) ( ( 0.014997 -0.000004 -2.863723 ) ( 0.000000 -0.014204 -13.076584 ) ) 12escape/00_base8 0 0 0 ( 270.723072 43.293849 991.000000 ) ( 277.723072 53.293849 991.000000 ) ( 277.723072 53.293849 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 270.723072 43.293849 991.000000 ) ( 274.000000 41.000000 991.000000 ) ( 281.000000 51.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 277.723072 53.293849 991.000000 ) ( 281.000000 51.000000 991.000000 ) ( 281.000000 51.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 277.723072 53.293849 1123.000000 ) ( 281.000000 51.000000 1123.000000 ) ( 274.000000 41.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 270.723072 43.293849 1123.000000 ) ( 274.000000 41.000000 1123.000000 ) ( 274.000000 41.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (828/482) # points: 5 { brushDef { // Surface normal: 0.827919, -0.560848, 0.000000 // RotY/Z : 0.000000 / -0.595410. Vector texS/T: (0.560848, 0.827919, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (299.946929, 299.946929, 187.617058) / (-1123.000000, -1137.000000, -1137.000000) // --> Vector info: d1 = 1.000000, 1.199970, 1.199945. Determinants: -0.000344, 22.462552, 23652.930528, -1572.618199 // --> Vector info: d2 = 0.000000, 0.000000, 1.610607. Determinants: 22.548502, 0.000000, -6763.353854, -1572.618199 ( 274.000000 41.000000 1137.000000 ) ( 337.000000 134.000000 1137.000000 ) ( 337.000000 134.000000 1123.000000 ) ( ( 0.000000 -0.014284 -15.040479 ) ( -0.014338 0.000000 4.300697 ) ) 12escape/00_base8 0 0 0 ( 333.688325 136.243393 1123.000000 ) ( 333.688325 136.243393 1137.000000 ) ( 270.688325 43.243393 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.688325 136.243393 1123.000000 ) ( 337.000000 134.000000 1123.000000 ) ( 337.000000 134.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.688325 136.243393 1137.000000 ) ( 337.000000 134.000000 1137.000000 ) ( 274.000000 41.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 270.688325 43.243393 1137.000000 ) ( 274.000000 41.000000 1137.000000 ) ( 274.000000 41.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 270.688325 43.243393 1123.000000 ) ( 274.000000 41.000000 1123.000000 ) ( 281.000000 51.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 277.688325 53.243393 1123.000000 ) ( 281.000000 51.000000 1123.000000 ) ( 337.000000 134.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (829/483) # points: 4 { brushDef { // Surface normal: 0.819232, -0.573462, 0.000000 // RotY/Z : 0.000000 / -0.610726. Vector texS/T: (0.573462, 0.819232, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (290.827332, 303.033887, 303.033887) / (-991.000000, -991.000000, -1123.000000) // --> Vector info: d1 = 1.000000, 1.175050, 1.174887. Determinants: -23.106555, -0.001991, 5106.779580, -1611.265341 // --> Vector info: d2 = 1.000000, 1.000000, 2.875020. Determinants: 0.000017, 22.887532, 21070.273978, -1611.265341 ( 337.000000 134.000000 1123.000000 ) ( 337.000000 134.000000 991.000000 ) ( 330.000000 124.000000 991.000000 ) ( ( 0.014341 0.000001 -3.169422 ) ( 0.000000 -0.014205 -13.076849 ) ) 12escape/00_base8 0 0 0 ( 326.723072 126.293849 991.000000 ) ( 333.723072 136.293849 991.000000 ) ( 333.723072 136.293849 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 326.723072 126.293849 991.000000 ) ( 330.000000 124.000000 991.000000 ) ( 337.000000 134.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.723072 136.293849 991.000000 ) ( 337.000000 134.000000 991.000000 ) ( 337.000000 134.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.723072 136.293849 1123.000000 ) ( 337.000000 134.000000 1123.000000 ) ( 330.000000 124.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 326.723072 126.293849 1123.000000 ) ( 330.000000 124.000000 1123.000000 ) ( 330.000000 124.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (830/484) # points: 4 { brushDef { // Surface normal: 0.830296, -0.557322, 0.000000 // RotY/Z : 0.000000 / -0.591157. Vector texS/T: (0.557322, 0.830296, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (198.952647, 286.873066, 286.873066) / (-991.000000, -991.000000, -1026.000000) // --> Vector info: d1 = 0.194819, 2.699802, 2.699802. Determinants: -87.674437, 0.000000, 16843.562919, -3077.214650 // --> Vector info: d2 = 0.750443, 0.750443, 1.750101. Determinants: 0.000000, 87.890359, 84790.072015, -3077.214650 ( 330.000000 124.000000 1026.000000 ) ( 330.000000 124.000000 991.000000 ) ( 281.000000 51.000000 991.000000 ) ( ( 0.028491 0.000000 -5.473639 ) ( 0.000000 -0.028562 -27.554162 ) ) 12escape/00fgrte1 0 0 0 ( 277.678815 53.229289 991.000000 ) ( 326.678815 126.229289 991.000000 ) ( 326.678815 126.229289 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 277.678815 53.229289 991.000000 ) ( 281.000000 51.000000 991.000000 ) ( 330.000000 124.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 326.678815 126.229289 991.000000 ) ( 330.000000 124.000000 991.000000 ) ( 330.000000 124.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 326.678815 126.229289 1026.000000 ) ( 330.000000 124.000000 1026.000000 ) ( 281.000000 51.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 277.678815 53.229289 1026.000000 ) ( 281.000000 51.000000 1026.000000 ) ( 281.000000 51.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (832/485) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fpipe1]: 64.000000/64.000000 // --> Vector A/B: (-7.000000, -85.000000, -22.000000) / (-183.000000, -67.000000, -41.000000) // --> Vector info: d1 = 0.875000, 2.864939, 2.674779. Determinants: 73.797044, -110.533661, -27880.081310, -9336.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.954137. Determinants: -110.679846, -74.422679, -14394.109201, -9336.000000 ( -41.000000 -22.000000 991.000000 ) ( -67.000000 -85.000000 991.000000 ) ( -183.000000 -7.000000 991.000000 ) ( ( -0.007905 0.011840 2.986298 ) ( 0.011855 0.007972 1.541785 ) ) 12escape/00fpipe1 0 0 0 ( -183.000000 -7.000000 987.000000 ) ( -67.000000 -85.000000 987.000000 ) ( -41.000000 -22.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -183.000000 -7.000000 987.000000 ) ( -183.000000 -7.000000 991.000000 ) ( -67.000000 -85.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -67.000000 -85.000000 987.000000 ) ( -67.000000 -85.000000 991.000000 ) ( -41.000000 -22.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -41.000000 -22.000000 987.000000 ) ( -41.000000 -22.000000 991.000000 ) ( -134.000000 41.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -134.000000 41.000000 987.000000 ) ( -134.000000 41.000000 991.000000 ) ( -183.000000 -7.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (833/486) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00dlite1]: 64.000000/64.000000 // --> Vector A/B: (41.000000, -22.000000, -85.000000) / (134.000000, 41.000000, 67.000000) // --> Vector info: d1 = 1.000000, 2.610332, 2.800574. Determinants: 59.561121, 89.465683, -21927.407455, -7497.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.954119. Determinants: 88.733090, -60.109518, -3080.381325, -7497.000000 ( -67.000000 -85.000000 1137.000000 ) ( -41.000000 -22.000000 1137.000000 ) ( -134.000000 41.000000 1137.000000 ) ( ( -0.007945 -0.011934 2.924824 ) ( -0.011836 0.008018 0.410882 ) ) 12escape/00dlite1 0 0 0 ( -134.000000 41.000000 1141.000000 ) ( -41.000000 -22.000000 1141.000000 ) ( -67.000000 -85.000000 1141.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -134.000000 41.000000 1141.000000 ) ( -134.000000 41.000000 1137.000000 ) ( -41.000000 -22.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -41.000000 -22.000000 1141.000000 ) ( -41.000000 -22.000000 1137.000000 ) ( -67.000000 -85.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -67.000000 -85.000000 1141.000000 ) ( -67.000000 -85.000000 1137.000000 ) ( -183.000000 -7.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -183.000000 -7.000000 1141.000000 ) ( -183.000000 -7.000000 1137.000000 ) ( -134.000000 41.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (835/487) # points: 4 { brushDef { // Surface normal: 0.557998, 0.829843, 0.000000 // RotY/Z : 0.000000 / 0.978825. Vector texS/T: (-0.829843, 0.557998, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (8.169657, 147.955207, 147.955207) / (-991.000000, -991.000000, -1137.000000) // --> Vector info: d1 = 0.000000, 1.989940, 1.989940. Determinants: -290.531126, 0.000000, 2373.530086, -20408.690306 // --> Vector info: d2 = 0.999999, 1.000005, 3.075000. Determinants: -0.000801, 290.054324, 267035.165947, -20408.690306 ( -183.000000 -7.000000 1137.000000 ) ( -183.000000 -7.000000 991.000000 ) ( -67.000000 -85.000000 991.000000 ) ( ( 0.014236 0.000000 -0.116300 ) ( 0.000000 -0.014212 -13.084385 ) ) 12escape/00_base8 0 0 0 ( -69.231990 -88.319370 991.000000 ) ( -185.231990 -10.319370 991.000000 ) ( -185.231990 -10.319370 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -69.231990 -88.319370 991.000000 ) ( -67.000000 -85.000000 991.000000 ) ( -183.000000 -7.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -185.231990 -10.319370 991.000000 ) ( -183.000000 -7.000000 991.000000 ) ( -183.000000 -7.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -185.231990 -10.319370 1137.000000 ) ( -183.000000 -7.000000 1137.000000 ) ( -67.000000 -85.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -69.231990 -88.319370 1137.000000 ) ( -67.000000 -85.000000 1137.000000 ) ( -67.000000 -85.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (837/488) # points: 4 { brushDef { // Surface normal: -0.573462, -0.819232, 0.000000 // RotY/Z : 0.000000 / -2.181522. Vector texS/T: (0.819232, -0.573462, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-133.289033, -121.082478, -121.082478) / (-991.000000, -991.000000, -1123.000000) // --> Vector info: d1 = 1.000000, 1.182971, 1.183080. Determinants: -24.152110, 0.001342, -4829.147253, -1611.265341 // --> Vector info: d2 = 0.000000, 0.000000, 1.875005. Determinants: -0.000037, 22.887349, 22681.358286, -1611.265341 ( -124.000000 34.000000 1123.000000 ) ( -124.000000 34.000000 991.000000 ) ( -134.000000 41.000000 991.000000 ) ( ( 0.014990 -0.000001 2.997115 ) ( 0.000000 -0.014205 -14.076737 ) ) 12escape/00_base8 0 0 0 ( -131.706151 44.276928 991.000000 ) ( -121.706151 37.276928 991.000000 ) ( -121.706151 37.276928 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -131.706151 44.276928 991.000000 ) ( -134.000000 41.000000 991.000000 ) ( -124.000000 34.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -121.706151 37.276928 991.000000 ) ( -124.000000 34.000000 991.000000 ) ( -124.000000 34.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -121.706151 37.276928 1123.000000 ) ( -124.000000 34.000000 1123.000000 ) ( -134.000000 41.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -131.706151 44.276928 1123.000000 ) ( -134.000000 41.000000 1123.000000 ) ( -134.000000 41.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (838/489) # points: 5 { brushDef { // Surface normal: -0.560848, -0.827919, 0.000000 // RotY/Z : 0.000000 / -2.166206. Vector texS/T: (0.827919, -0.560848, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-21.606007, -21.606007, -133.935878) / (-1123.000000, -1137.000000, -1137.000000) // --> Vector info: d1 = 1.000000, 1.199970, 1.199979. Determinants: 0.000133, 22.462552, 23652.830267, -1572.618199 // --> Vector info: d2 = 0.000000, 0.000000, 1.610332. Determinants: 22.544648, 0.000000, 487.099830, -1572.618199 ( -134.000000 41.000000 1137.000000 ) ( -41.000000 -22.000000 1137.000000 ) ( -41.000000 -22.000000 1123.000000 ) ( ( 0.000000 -0.014284 -15.040415 ) ( -0.014336 0.000000 -0.309738 ) ) 12escape/00_base8 0 0 0 ( -38.756607 -18.688325 1123.000000 ) ( -38.756607 -18.688325 1137.000000 ) ( -131.756607 44.311675 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -38.756607 -18.688325 1123.000000 ) ( -41.000000 -22.000000 1123.000000 ) ( -41.000000 -22.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -38.756607 -18.688325 1137.000000 ) ( -41.000000 -22.000000 1137.000000 ) ( -134.000000 41.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -131.756607 44.311675 1137.000000 ) ( -134.000000 41.000000 1137.000000 ) ( -134.000000 41.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -131.756607 44.311675 1123.000000 ) ( -134.000000 41.000000 1123.000000 ) ( -124.000000 34.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -121.756607 37.311675 1123.000000 ) ( -124.000000 34.000000 1123.000000 ) ( -41.000000 -22.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (839/490) # points: 4 { brushDef { // Surface normal: -0.573462, -0.819232, 0.000000 // RotY/Z : 0.000000 / -2.181522. Vector texS/T: (0.819232, -0.573462, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-33.178893, -20.972337, -20.972337) / (-991.000000, -991.000000, -1123.000000) // --> Vector info: d1 = 1.000000, 1.174866, 1.174700. Determinants: -23.082339, -0.002029, -2379.122106, -1611.265341 // --> Vector info: d2 = 1.000000, 0.999999, 2.875019. Determinants: 0.000103, 22.887537, 21070.287302, -1611.265341 ( -41.000000 -22.000000 1123.000000 ) ( -41.000000 -22.000000 991.000000 ) ( -51.000000 -15.000000 991.000000 ) ( ( 0.014326 0.000001 1.476555 ) ( 0.000000 -0.014205 -13.076858 ) ) 12escape/00_base8 0 0 0 ( -48.706151 -11.723072 991.000000 ) ( -38.706151 -18.723072 991.000000 ) ( -38.706151 -18.723072 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -48.706151 -11.723072 991.000000 ) ( -51.000000 -15.000000 991.000000 ) ( -41.000000 -22.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -38.706151 -18.723072 991.000000 ) ( -41.000000 -22.000000 991.000000 ) ( -41.000000 -22.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -38.706151 -18.723072 1123.000000 ) ( -41.000000 -22.000000 1123.000000 ) ( -51.000000 -15.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -48.706151 -11.723072 1123.000000 ) ( -51.000000 -15.000000 1123.000000 ) ( -51.000000 -15.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (840/491) # points: 4 { brushDef { // Surface normal: -0.557322, -0.830296, 0.000000 // RotY/Z : 0.000000 / -2.161953. Vector texS/T: (0.830296, -0.557322, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-121.905698, -33.985280, -33.985280) / (-991.000000, -991.000000, -1026.000000) // --> Vector info: d1 = 0.422639, 2.927634, 2.927634. Determinants: -87.674837, 0.000000, -11988.612798, -3077.214650 // --> Vector info: d2 = 0.750283, 0.750283, 1.750101. Determinants: 0.000000, 87.904405, 84804.482479, -3077.214650 ( -51.000000 -15.000000 1026.000000 ) ( -51.000000 -15.000000 991.000000 ) ( -124.000000 34.000000 991.000000 ) ( ( 0.028492 0.000000 3.895930 ) ( 0.000000 -0.028566 -27.558845 ) ) 12escape/00fgrte1 0 0 0 ( -121.770711 37.321185 991.000000 ) ( -48.770711 -11.678815 991.000000 ) ( -48.770711 -11.678815 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -121.770711 37.321185 991.000000 ) ( -124.000000 34.000000 991.000000 ) ( -51.000000 -15.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -48.770711 -11.678815 991.000000 ) ( -51.000000 -15.000000 991.000000 ) ( -51.000000 -15.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -48.770711 -11.678815 1026.000000 ) ( -51.000000 -15.000000 1026.000000 ) ( -124.000000 34.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -121.770711 37.321185 1026.000000 ) ( -124.000000 34.000000 1026.000000 ) ( -124.000000 34.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (842/492) # points: 4 { brushDef { // Surface normal: -0.379259, -0.558908, 0.737417 // RotY/Z : -0.829238 / -2.166995. Vector texS/T: (0.827476, -0.561501, 0.000000) / (-0.414061, -0.610195, -0.675438) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (-7.713256, -41.551105, 13.062296) / (-589.750271, -589.750271, -227.022582) // --> Vector info: d1 = 1.000000, 1.492830, 0.739216. Determinants: 178.763229, -1.414457, -11729.254607, -12273.924637 // --> Vector info: d2 = 1.000000, 1.000000, 6.184354. Determinants: -0.000153, -175.427371, -115732.265552, -12273.924637 ( -200.000000 -318.000000 746.000000 ) ( -95.000000 -66.000000 991.000000 ) ( -67.000000 -85.000000 991.000000 ) ( ( -0.014564 0.000115 0.955624 ) ( 0.000000 0.014293 9.429117 ) ) 12escape/00_base1 0 0 0 ( -65.482963 -82.764366 988.050332 ) ( -93.482963 -63.764366 988.050332 ) ( -198.482963 -315.764366 743.050332 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -65.482963 -82.764366 988.050332 ) ( -67.000000 -85.000000 991.000000 ) ( -95.000000 -66.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -93.482963 -63.764366 988.050332 ) ( -95.000000 -66.000000 991.000000 ) ( -200.000000 -318.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -198.482963 -315.764366 743.050332 ) ( -200.000000 -318.000000 746.000000 ) ( -171.000000 -337.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -169.482963 -334.764366 743.050332 ) ( -171.000000 -337.000000 746.000000 ) ( -67.000000 -85.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (843/493) # points: 4 { brushDef { // Surface normal: 0.375129, 0.561324, -0.737695 // RotY/Z : 0.829650 / 0.981669. Vector texS/T: (-0.831426, 0.555636, 0.000000) / (-0.409890, -0.613339, -0.675134) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (-45.075446, 201.488947, 148.261472) / (-325.433165, -325.433165, -688.324107) // --> Vector info: d1 = 0.000001, 3.511480, 2.750332. Determinants: -1274.284048, -0.764986, -57687.961833, -89475.984968 // --> Vector info: d2 = 0.000000, 0.000000, 5.184399. Determinants: -0.000079, 1278.288059, 415997.322272, -89475.984968 ( -183.000000 -7.000000 1137.000000 ) ( -376.000000 -200.000000 892.000000 ) ( -171.000000 -337.000000 892.000000 ) ( ( 0.014242 0.000009 0.644731 ) ( 0.000000 -0.014286 -4.649262 ) ) 12escape/00_base1 0 0 0 ( -172.500514 -339.245295 894.950781 ) ( -377.500514 -202.245295 894.950781 ) ( -184.500514 -9.245295 1139.950781 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -172.500514 -339.245295 894.950781 ) ( -171.000000 -337.000000 892.000000 ) ( -376.000000 -200.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -377.500514 -202.245295 894.950781 ) ( -376.000000 -200.000000 892.000000 ) ( -183.000000 -7.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -184.500514 -9.245295 1139.950781 ) ( -183.000000 -7.000000 1137.000000 ) ( -67.000000 -85.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -68.500514 -87.245295 1139.950781 ) ( -67.000000 -85.000000 1137.000000 ) ( -171.000000 -337.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (844/494) # points: 4 { brushDef { // Surface normal: -0.924374, 0.381488, 0.000000 // RotY/Z : 0.000000 / 2.750188. Vector texS/T: (-0.381488, -0.924374, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (104.131457, 376.748405, 376.748405) / (-991.000000, -746.000000, -892.000000) // --> Vector info: d1 = 3.000000, 13.479645, 10.707652. Determinants: -850.889930, -755.692185, -779692.769599, -39802.074318 // --> Vector info: d2 = 0.000000, 0.000000, 3.088455. Determinants: -756.671483, 841.965208, 913180.816882, -39802.074318 ( -171.000000 -337.000000 892.000000 ) ( -171.000000 -337.000000 746.000000 ) ( -67.000000 -85.000000 991.000000 ) ( ( 0.021378 0.018986 19.589250 ) ( 0.019011 -0.021154 -22.943046 ) ) 12escape/dflt 0 0 0 ( -63.302504 -86.525951 991.000000 ) ( -167.302504 -338.525951 746.000000 ) ( -167.302504 -338.525951 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -63.302504 -86.525951 991.000000 ) ( -67.000000 -85.000000 991.000000 ) ( -171.000000 -337.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -167.302504 -338.525951 746.000000 ) ( -171.000000 -337.000000 746.000000 ) ( -171.000000 -337.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -167.302504 -338.525951 892.000000 ) ( -171.000000 -337.000000 892.000000 ) ( -67.000000 -85.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -63.302504 -86.525951 1137.000000 ) ( -67.000000 -85.000000 1137.000000 ) ( -67.000000 -85.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (845/495) # points: 4 { brushDef { // Surface normal: -0.557998, -0.829843, 0.000000 // RotY/Z : 0.000000 / -2.162767. Vector texS/T: (0.829843, -0.557998, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-147.955207, -8.169657, -8.169657) / (-991.000000, -991.000000, -1137.000000) // --> Vector info: d1 = 1.000000, 4.979879, 4.979840. Determinants: -581.062366, -0.005465, -106385.302153, -20408.690306 // --> Vector info: d2 = 0.999999, 1.000027, 5.150027. Determinants: -0.004143, 580.109950, 554479.676645, -20408.690306 ( -67.000000 -85.000000 1137.000000 ) ( -67.000000 -85.000000 991.000000 ) ( -183.000000 -7.000000 991.000000 ) ( ( 0.028471 0.000000 5.212745 ) ( 0.000000 -0.028425 -27.168803 ) ) 12escape/dflt 0 0 0 ( -180.768010 -3.680630 991.000000 ) ( -64.768010 -81.680630 991.000000 ) ( -64.768010 -81.680630 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -180.768010 -3.680630 991.000000 ) ( -183.000000 -7.000000 991.000000 ) ( -67.000000 -85.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -64.768010 -81.680630 991.000000 ) ( -67.000000 -85.000000 991.000000 ) ( -67.000000 -85.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -64.768010 -81.680630 1137.000000 ) ( -67.000000 -85.000000 1137.000000 ) ( -183.000000 -7.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -180.768010 -3.680630 1137.000000 ) ( -183.000000 -7.000000 1137.000000 ) ( -183.000000 -7.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (847/496) # points: 4 { brushDef { // Surface normal: 0.555636, 0.831426, 0.000000 // RotY/Z : 0.000000 / 0.981669. Vector texS/T: (-0.831426, 0.555636, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (-45.075446, 201.488947, 201.488947) / (-746.000000, -746.000000, -892.000000) // --> Vector info: d1 = 0.000000, 3.511480, 3.511480. Determinants: -512.676059, 0.000000, -23109.118925, -35998.401409 // --> Vector info: d2 = 0.999999, 0.999994, 3.074995. Determinants: 0.000810, 511.621378, 345671.208875, -35998.401409 ( -376.000000 -200.000000 892.000000 ) ( -376.000000 -200.000000 746.000000 ) ( -171.000000 -337.000000 746.000000 ) ( ( 0.014242 0.000000 0.641948 ) ( 0.000000 -0.014212 -9.602404 ) ) 12escape/00_base1 0 0 0 ( -173.222543 -340.325703 746.000000 ) ( -378.222543 -203.325703 746.000000 ) ( -378.222543 -203.325703 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -173.222543 -340.325703 746.000000 ) ( -171.000000 -337.000000 746.000000 ) ( -376.000000 -200.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -378.222543 -203.325703 746.000000 ) ( -376.000000 -200.000000 746.000000 ) ( -376.000000 -200.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -378.222543 -203.325703 892.000000 ) ( -376.000000 -200.000000 892.000000 ) ( -171.000000 -337.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -173.222543 -340.325703 892.000000 ) ( -171.000000 -337.000000 892.000000 ) ( -171.000000 -337.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (848/497) # points: 4 { brushDef { // Surface normal: -0.374543, -0.561814, 0.737620 // RotY/Z : -0.829538 / -2.158799. Vector texS/T: (0.832050, -0.554700, 0.000000) / (-0.409158, -0.613737, -0.675216) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (-112.326790, -148.382302, -201.910871) / (-589.967391, -589.967391, -227.120740) // --> Vector info: d1 = 1.000000, 1.504952, 2.265959. Determinants: 183.220210, -0.409132, 7256.541178, -13082.622061 // --> Vector info: d2 = 1.000000, 1.000000, 6.184423. Determinants: -0.000062, -186.927044, -123363.489524, -13082.622061 ( -376.000000 -200.000000 746.000000 ) ( -183.000000 -7.000000 991.000000 ) ( -153.000000 -27.000000 991.000000 ) ( ( -0.014005 0.000031 -0.554670 ) ( 0.000000 0.014288 9.429569 ) ) 12escape/00_base1 0 0 0 ( -151.501829 -24.752744 988.049521 ) ( -181.501829 -4.752744 988.049521 ) ( -374.501829 -197.752744 743.049521 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -151.501829 -24.752744 988.049521 ) ( -153.000000 -27.000000 991.000000 ) ( -183.000000 -7.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -181.501829 -4.752744 988.049521 ) ( -183.000000 -7.000000 991.000000 ) ( -376.000000 -200.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -374.501829 -197.752744 743.049521 ) ( -376.000000 -200.000000 746.000000 ) ( -346.000000 -220.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -344.501829 -217.752744 743.049521 ) ( -346.000000 -220.000000 746.000000 ) ( -153.000000 -27.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (849/498) # points: 4 { brushDef { // Surface normal: -0.376608, -0.560084, 0.737884 // RotY/Z : -0.829930 / -2.162767. Vector texS/T: (0.829843, -0.557998, 0.000000) / (-0.411737, -0.612327, -0.674928) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (-42.007203, -111.899978, -164.366059) / (-589.324765, -589.324765, -226.322960) // --> Vector info: d1 = 1.000000, 1.992154, 2.746386. Determinants: 360.153562, -0.661000, -10631.703300, -25371.203480 // --> Vector info: d2 = 0.000000, 0.000000, 5.184401. Determinants: 0.000113, -362.352104, -213543.063686, -25371.203480 ( -346.000000 -220.000000 746.000000 ) ( -153.000000 -27.000000 991.000000 ) ( -95.000000 -66.000000 991.000000 ) ( ( -0.014195 0.000026 0.419046 ) ( 0.000000 0.014282 8.416749 ) ) 12escape/00_base4 0 0 0 ( -93.493568 -63.759665 988.048465 ) ( -151.493568 -24.759665 988.048465 ) ( -344.493568 -217.759665 743.048465 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -93.493568 -63.759665 988.048465 ) ( -95.000000 -66.000000 991.000000 ) ( -153.000000 -27.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -151.493568 -24.759665 988.048465 ) ( -153.000000 -27.000000 991.000000 ) ( -346.000000 -220.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -344.493568 -217.759665 743.048465 ) ( -346.000000 -220.000000 746.000000 ) ( -200.000000 -318.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -198.493568 -315.759665 743.048465 ) ( -200.000000 -318.000000 746.000000 ) ( -95.000000 -66.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (850/499) # points: 4 { brushDef { // Surface normal: -0.376608, -0.560084, 0.737884 // RotY/Z : -0.829930 / -2.162767. Vector texS/T: (0.829843, -0.557998, 0.000000) / (-0.411737, -0.612327, -0.674928) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-42.007203, -111.899978, -164.366059) / (-583.925343, -583.925343, -220.923538) // --> Vector info: d1 = 2.000000, 3.983922, 5.492571. Determinants: 720.167267, -1.355026, -21281.434903, -25371.203480 // --> Vector info: d2 = 1.000000, 1.000000, 11.369279. Determinants: -0.000045, -724.737697, -448563.912145, -25371.203480 ( -346.000000 -220.000000 738.000000 ) ( -153.000000 -27.000000 983.000000 ) ( -95.000000 -66.000000 983.000000 ) ( ( -0.028385 0.000053 0.838803 ) ( 0.000000 0.028565 17.680041 ) ) 12escape/dflt 0 0 0 ( -93.493568 -63.759665 980.048465 ) ( -151.493568 -24.759665 980.048465 ) ( -344.493568 -217.759665 735.048465 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -93.493568 -63.759665 980.048465 ) ( -95.000000 -66.000000 983.000000 ) ( -153.000000 -27.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -151.493568 -24.759665 980.048465 ) ( -153.000000 -27.000000 983.000000 ) ( -346.000000 -220.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -344.493568 -217.759665 735.048465 ) ( -346.000000 -220.000000 738.000000 ) ( -200.000000 -318.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -198.493568 -315.759665 735.048465 ) ( -200.000000 -318.000000 738.000000 ) ( -95.000000 -66.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (851/500) # points: 4 { brushDef { // Surface normal: 0.376185, 0.560439, -0.737830 // RotY/Z : 0.829850 / 0.979639. Vector texS/T: (-0.830296, 0.557322, 0.000000) / (-0.411209, -0.612618, -0.674986) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-11.169192, 164.671646, 111.987638) / (-226.485681, -226.485681, -589.455922) // --> Vector info: d1 = 0.000000, 5.000029, 3.491383. Determinants: -1814.861501, -1.860048, -20691.826045, -63824.990905 // --> Vector info: d2 = 1.000001, 1.000000, 11.368770. Determinants: 0.000374, 1823.253093, 349115.670682, -63824.990905 ( -153.000000 -27.000000 991.000000 ) ( -346.000000 -220.000000 746.000000 ) ( -200.000000 -318.000000 746.000000 ) ( ( 0.028435 0.000029 0.324196 ) ( 0.000000 -0.028566 -5.469890 ) ) 12escape/dflt 0 0 0 ( -201.504740 -320.241755 748.951320 ) ( -347.504740 -222.241755 748.951320 ) ( -154.504740 -29.241755 993.951320 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -201.504740 -320.241755 748.951320 ) ( -200.000000 -318.000000 746.000000 ) ( -346.000000 -220.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -347.504740 -222.241755 748.951320 ) ( -346.000000 -220.000000 746.000000 ) ( -153.000000 -27.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -154.504740 -29.241755 993.951320 ) ( -153.000000 -27.000000 991.000000 ) ( -95.000000 -66.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -96.504740 -68.241755 993.951320 ) ( -95.000000 -66.000000 991.000000 ) ( -200.000000 -318.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (852/501) # points: 4 { brushDef { // Surface normal: -0.923077, 0.384615, 0.000000 // RotY/Z : 0.000000 / 2.746802. Vector texS/T: (-0.384615, -0.923077, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (97.461538, 370.461538, 370.461538) / (-983.000000, -738.000000, -746.000000) // --> Vector info: d1 = 1.000000, 11.478065, 11.311317. Determinants: -42.971481, -45.521957, -42744.016022, -2184.000000 // --> Vector info: d2 = 0.999999, 0.999999, 1.186511. Determinants: -45.695440, 50.917776, 52321.723807, -2184.000000 ( -200.000000 -318.000000 746.000000 ) ( -200.000000 -318.000000 738.000000 ) ( -95.000000 -66.000000 983.000000 ) ( ( 0.019676 0.020843 19.571436 ) ( 0.020923 -0.023314 -23.956833 ) ) 12escape/dflt 0 0 0 ( -91.307692 -67.538462 983.000000 ) ( -196.307692 -319.538462 738.000000 ) ( -196.307692 -319.538462 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -91.307692 -67.538462 983.000000 ) ( -95.000000 -66.000000 983.000000 ) ( -200.000000 -318.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -196.307692 -319.538462 738.000000 ) ( -200.000000 -318.000000 738.000000 ) ( -200.000000 -318.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -196.307692 -319.538462 746.000000 ) ( -200.000000 -318.000000 746.000000 ) ( -95.000000 -66.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -91.307692 -67.538462 991.000000 ) ( -95.000000 -66.000000 991.000000 ) ( -95.000000 -66.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (853/502) # points: 4 { brushDef { // Surface normal: -0.557998, -0.829843, 0.000000 // RotY/Z : 0.000000 / -2.162767. Vector texS/T: (0.829843, -0.557998, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-111.899978, -42.007203, -42.007203) / (-983.000000, -983.000000, -991.000000) // --> Vector info: d1 = 1.000000, 2.983922, 2.984120. Determinants: -15.871382, 0.013832, -2321.552263, -559.142200 // --> Vector info: d2 = 0.000001, 0.000001, 0.250174. Determinants: -0.000005, 17.485228, 17187.978513, -559.142200 ( -95.000000 -66.000000 991.000000 ) ( -95.000000 -66.000000 983.000000 ) ( -153.000000 -27.000000 983.000000 ) ( ( 0.028385 -0.000025 4.151989 ) ( 0.000000 -0.031272 -30.739906 ) ) 12escape/dflt 0 0 0 ( -150.768010 -23.680630 983.000000 ) ( -92.768010 -62.680630 983.000000 ) ( -92.768010 -62.680630 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -150.768010 -23.680630 983.000000 ) ( -153.000000 -27.000000 983.000000 ) ( -95.000000 -66.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -92.768010 -62.680630 983.000000 ) ( -95.000000 -66.000000 983.000000 ) ( -95.000000 -66.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -92.768010 -62.680630 991.000000 ) ( -95.000000 -66.000000 991.000000 ) ( -153.000000 -27.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -150.768010 -23.680630 991.000000 ) ( -153.000000 -27.000000 991.000000 ) ( -153.000000 -27.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (854/503) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-400.222438, -127.279221, -127.279221) / (-738.000000, -983.000000, -991.000000) // --> Vector info: d1 = 0.000000, 10.478454, 10.644827. Determinants: -43.066181, 45.410450, 16276.859816, -2183.545740 // --> Vector info: d2 = 1.000001, 1.000000, 1.186832. Determinants: 45.773764, 50.994433, 53770.031434, -2183.545740 ( -153.000000 -27.000000 991.000000 ) ( -153.000000 -27.000000 983.000000 ) ( -346.000000 -220.000000 738.000000 ) ( ( 0.019723 -0.020797 -7.454325 ) ( -0.020963 -0.023354 -24.625100 ) ) 12escape/dflt 0 0 0 ( -348.828427 -217.171573 738.000000 ) ( -155.828427 -24.171573 983.000000 ) ( -155.828427 -24.171573 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -348.828427 -217.171573 738.000000 ) ( -346.000000 -220.000000 738.000000 ) ( -153.000000 -27.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -155.828427 -24.171573 983.000000 ) ( -153.000000 -27.000000 983.000000 ) ( -153.000000 -27.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -155.828427 -24.171573 991.000000 ) ( -153.000000 -27.000000 991.000000 ) ( -346.000000 -220.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -348.828427 -217.171573 746.000000 ) ( -346.000000 -220.000000 746.000000 ) ( -346.000000 -220.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (855/504) # points: 4 { brushDef { // Surface normal: 0.557322, 0.830296, 0.000000 // RotY/Z : 0.000000 / 0.979639. Vector texS/T: (-0.830296, 0.557322, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-11.169192, 164.671646, 164.671646) / (-738.000000, -738.000000, -746.000000) // --> Vector info: d1 = 1.000000, 5.999865, 5.999928. Determinants: -39.998919, 0.011232, -1845.192839, -1406.726697 // --> Vector info: d2 = 0.000001, 0.000001, 0.250171. Determinants: 0.000003, 43.990179, 32464.751015, -1406.726697 ( -346.000000 -220.000000 746.000000 ) ( -346.000000 -220.000000 738.000000 ) ( -200.000000 -318.000000 738.000000 ) ( ( 0.028434 -0.000008 1.311692 ) ( 0.000000 -0.031271 -23.078222 ) ) 12escape/dflt 0 0 0 ( -202.229289 -321.321185 738.000000 ) ( -348.229289 -223.321185 738.000000 ) ( -348.229289 -223.321185 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -202.229289 -321.321185 738.000000 ) ( -200.000000 -318.000000 738.000000 ) ( -346.000000 -220.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -348.229289 -223.321185 738.000000 ) ( -346.000000 -220.000000 738.000000 ) ( -346.000000 -220.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -348.229289 -223.321185 746.000000 ) ( -346.000000 -220.000000 746.000000 ) ( -200.000000 -318.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -202.229289 -321.321185 746.000000 ) ( -200.000000 -318.000000 746.000000 ) ( -200.000000 -318.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (856/505) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fpipe1]: 64.000000/64.000000 // --> Vector A/B: (382.000000, 497.000000, 449.000000) / (400.000000, 322.000000, 274.000000) // --> Vector info: d1 = 0.890625, 2.880567, 2.690590. Determinants: -110.335411, 73.669907, 4429.415678, -9264.000000 // --> Vector info: d2 = 1.000000, 0.999995, 1.953886. Determinants: 74.403804, 109.697270, -81565.162516, -9264.000000 ( 274.000000 449.000000 991.000000 ) ( 322.000000 497.000000 991.000000 ) ( 400.000000 382.000000 991.000000 ) ( ( 0.011910 -0.007952 -0.478132 ) ( -0.008031 -0.011841 8.804530 ) ) 12escape/00fpipe1 0 0 0 ( 400.000000 382.000000 987.000000 ) ( 322.000000 497.000000 987.000000 ) ( 274.000000 449.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 400.000000 382.000000 987.000000 ) ( 400.000000 382.000000 991.000000 ) ( 322.000000 497.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 322.000000 497.000000 987.000000 ) ( 322.000000 497.000000 991.000000 ) ( 274.000000 449.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 274.000000 449.000000 987.000000 ) ( 274.000000 449.000000 991.000000 ) ( 281.000000 439.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 281.000000 439.000000 987.000000 ) ( 281.000000 439.000000 991.000000 ) ( 337.000000 355.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 337.000000 355.000000 987.000000 ) ( 337.000000 355.000000 991.000000 ) ( 400.000000 382.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (857/506) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00dlite1]: 64.000000/64.000000 // --> Vector A/B: (355.000000, 449.000000, 497.000000) / (-337.000000, -274.000000, -322.000000) // --> Vector info: d1 = 1.000000, 2.610518, 2.800718. Determinants: -89.287484, -59.426032, 4134.483871, -7536.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.953847. Determinants: -60.092345, 89.661590, 51548.738248, -7536.000000 ( 322.000000 497.000000 1137.000000 ) ( 274.000000 449.000000 1137.000000 ) ( 337.000000 355.000000 1137.000000 ) ( ( 0.011848 0.007886 -0.548631 ) ( 0.007974 -0.011898 -6.840332 ) ) 12escape/00dlite1 0 0 0 ( 337.000000 355.000000 1141.000000 ) ( 274.000000 449.000000 1141.000000 ) ( 322.000000 497.000000 1141.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 337.000000 355.000000 1141.000000 ) ( 337.000000 355.000000 1137.000000 ) ( 274.000000 449.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 274.000000 449.000000 1141.000000 ) ( 274.000000 449.000000 1137.000000 ) ( 322.000000 497.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 322.000000 497.000000 1141.000000 ) ( 322.000000 497.000000 1137.000000 ) ( 400.000000 382.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 400.000000 382.000000 1141.000000 ) ( 400.000000 382.000000 1137.000000 ) ( 337.000000 355.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (859/507) # points: 4 { brushDef { // Surface normal: -0.827595, -0.561325, 0.000000 // RotY/Z : 0.000000 / -2.545606. Vector texS/T: (0.561325, -0.827595, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-230.568015, -91.611187, -91.611187) / (-991.000000, -991.000000, -1137.000000) // --> Vector info: d1 = 0.000000, 1.989940, 1.989940. Determinants: -290.531126, 0.000000, -66987.194590, -20287.696863 // --> Vector info: d2 = 0.999999, 1.000005, 3.075000. Determinants: -0.000801, 288.334729, 265451.850006, -20287.696863 ( 400.000000 382.000000 1137.000000 ) ( 400.000000 382.000000 991.000000 ) ( 322.000000 497.000000 991.000000 ) ( ( 0.014321 0.000000 3.301863 ) ( 0.000000 -0.014212 -13.084376 ) ) 12escape/00_base8 0 0 0 ( 325.310381 499.245302 991.000000 ) ( 403.310381 384.245302 991.000000 ) ( 403.310381 384.245302 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 325.310381 499.245302 991.000000 ) ( 322.000000 497.000000 991.000000 ) ( 400.000000 382.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 403.310381 384.245302 991.000000 ) ( 400.000000 382.000000 991.000000 ) ( 400.000000 382.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 403.310381 384.245302 1137.000000 ) ( 400.000000 382.000000 1137.000000 ) ( 322.000000 497.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 325.310381 499.245302 1137.000000 ) ( 322.000000 497.000000 1137.000000 ) ( 322.000000 497.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (861/508) # points: 4 { brushDef { // Surface normal: 0.843661, 0.536875, 0.000000 // RotY/Z : 0.000000 / 0.566729. Vector texS/T: (-0.536875, 0.843661, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (118.572787, 131.611192, 131.611192) / (-991.000000, -991.000000, -1123.000000) // --> Vector info: d1 = 0.000000, 0.182969, 0.183127. Determinants: -24.151790, 0.002071, 2865.796329, -1721.069435 // --> Vector info: d2 = 0.999999, 1.000000, 2.875005. Determinants: -0.000087, 24.447072, 22505.990396, -1721.069435 ( 330.000000 366.000000 1123.000000 ) ( 330.000000 366.000000 991.000000 ) ( 337.000000 355.000000 991.000000 ) ( ( 0.014033 -0.000001 -1.665125 ) ( 0.000000 -0.014205 -13.076747 ) ) 12escape/00_base8 0 0 0 ( 333.625354 352.852498 991.000000 ) ( 326.625354 363.852498 991.000000 ) ( 326.625354 363.852498 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.625354 352.852498 991.000000 ) ( 337.000000 355.000000 991.000000 ) ( 330.000000 366.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 326.625354 363.852498 991.000000 ) ( 330.000000 366.000000 991.000000 ) ( 330.000000 366.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 326.625354 363.852498 1123.000000 ) ( 330.000000 366.000000 1123.000000 ) ( 337.000000 355.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.625354 352.852498 1123.000000 ) ( 337.000000 355.000000 1123.000000 ) ( 337.000000 355.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (862/509) # points: 5 { brushDef { // Surface normal: 0.830688, 0.556738, 0.000000 // RotY/Z : 0.000000 / 0.590454. Vector texS/T: (-0.556738, 0.830688, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (220.432845, 220.432845, 107.273665) / (-1123.000000, -1137.000000, -1137.000000) // --> Vector info: d1 = 0.000000, 0.199970, 0.199980. Determinants: 0.000133, 22.628416, 25411.681522, -1584.228519 // --> Vector info: d2 = 0.999999, 1.000000, 2.610513. Determinants: 22.547177, 0.000067, -6554.290252, -1584.228519 ( 337.000000 355.000000 1137.000000 ) ( 274.000000 449.000000 1137.000000 ) ( 274.000000 449.000000 1123.000000 ) ( ( 0.000000 -0.014284 -16.040414 ) ( -0.014232 0.000000 4.137213 ) ) 12escape/00_base8 0 0 0 ( 270.677247 446.773049 1123.000000 ) ( 270.677247 446.773049 1137.000000 ) ( 333.677247 352.773049 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 270.677247 446.773049 1123.000000 ) ( 274.000000 449.000000 1123.000000 ) ( 274.000000 449.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 270.677247 446.773049 1137.000000 ) ( 274.000000 449.000000 1137.000000 ) ( 337.000000 355.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.677247 352.773049 1137.000000 ) ( 337.000000 355.000000 1137.000000 ) ( 337.000000 355.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.677247 352.773049 1123.000000 ) ( 337.000000 355.000000 1123.000000 ) ( 330.000000 366.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 326.677247 363.773049 1123.000000 ) ( 330.000000 366.000000 1123.000000 ) ( 274.000000 449.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (863/510) # points: 4 { brushDef { // Surface normal: 0.819232, 0.573462, 0.000000 // RotY/Z : 0.000000 / 0.610726. Vector texS/T: (-0.573462, 0.819232, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (198.499894, 210.706450, 210.706450) / (-991.000000, -991.000000, -1123.000000) // --> Vector info: d1 = 1.000000, 1.175050, 1.174833. Determinants: -23.106555, -0.002650, 2972.757382, -1611.265341 // --> Vector info: d2 = 1.000000, 1.000000, 2.875025. Determinants: 0.000017, 22.887596, 21070.339009, -1611.265341 ( 274.000000 449.000000 1123.000000 ) ( 274.000000 449.000000 991.000000 ) ( 281.000000 439.000000 991.000000 ) ( ( 0.014341 0.000002 -1.844983 ) ( 0.000000 -0.014205 -13.076890 ) ) 12escape/00_base8 0 0 0 ( 277.723072 436.706151 991.000000 ) ( 270.723072 446.706151 991.000000 ) ( 270.723072 446.706151 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 277.723072 436.706151 991.000000 ) ( 281.000000 439.000000 991.000000 ) ( 274.000000 449.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 270.723072 446.706151 991.000000 ) ( 274.000000 449.000000 991.000000 ) ( 274.000000 449.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 270.723072 446.706151 1123.000000 ) ( 274.000000 449.000000 1123.000000 ) ( 281.000000 439.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 277.723072 436.706151 1123.000000 ) ( 281.000000 439.000000 1123.000000 ) ( 281.000000 439.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (864/511) # points: 4 { brushDef { // Surface normal: 0.830296, 0.557322, 0.000000 // RotY/Z : 0.000000 / 0.591157. Vector texS/T: (-0.557322, 0.830296, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (119.972131, 207.892550, 207.892550) / (-991.000000, -991.000000, -1026.000000) // --> Vector info: d1 = 0.682108, 3.187104, 3.187104. Determinants: -87.674870, 0.000000, 8419.548573, -3077.214650 // --> Vector info: d2 = 0.999999, 0.999999, 1.999638. Determinants: 0.000000, 87.888683, 84020.475035, -3077.214650 ( 281.000000 439.000000 1026.000000 ) ( 281.000000 439.000000 991.000000 ) ( 330.000000 366.000000 991.000000 ) ( ( 0.028492 0.000000 -2.736094 ) ( 0.000000 -0.028561 -27.304067 ) ) 12escape/00fgrte1 0 0 0 ( 326.678815 363.770711 991.000000 ) ( 277.678815 436.770711 991.000000 ) ( 277.678815 436.770711 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 326.678815 363.770711 991.000000 ) ( 330.000000 366.000000 991.000000 ) ( 281.000000 439.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 277.678815 436.770711 991.000000 ) ( 281.000000 439.000000 991.000000 ) ( 281.000000 439.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 277.678815 436.770711 1026.000000 ) ( 281.000000 439.000000 1026.000000 ) ( 330.000000 366.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 326.678815 363.770711 1026.000000 ) ( 330.000000 366.000000 1026.000000 ) ( 330.000000 366.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (866/512) # points: 4 { brushDef { // Surface normal: 0.548324, 0.391660, 0.738879 // RotY/Z : -0.831406 / 0.620249. Vector texS/T: (-0.581238, 0.813733, 0.000000) / (0.601251, 0.429465, -0.673838) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (217.266837, 182.857536, 226.915391) / (-260.726619, -260.726619, 102.862305) // --> Vector info: d1 = 1.000000, 1.492831, 0.739218. Determinants: 179.187933, 4.218233, -50342.630347, -12510.840739 // --> Vector info: d2 = 0.000000, 0.000000, 5.184356. Determinants: 0.000068, -178.390059, -46511.051808, -12510.840739 ( 535.000000 661.000000 746.000000 ) ( 342.000000 469.000000 991.000000 ) ( 322.000000 497.000000 991.000000 ) ( ( -0.014323 -0.000337 4.023921 ) ( 0.000000 0.014259 3.717660 ) ) 12escape/00_base1 0 0 0 ( 319.806702 495.433359 988.044483 ) ( 339.806702 467.433359 988.044483 ) ( 532.806702 659.433359 743.044483 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.806702 495.433359 988.044483 ) ( 322.000000 497.000000 991.000000 ) ( 342.000000 469.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 339.806702 467.433359 988.044483 ) ( 342.000000 469.000000 991.000000 ) ( 535.000000 661.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 532.806702 659.433359 743.044483 ) ( 535.000000 661.000000 746.000000 ) ( 515.000000 690.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 512.806702 688.433359 743.044483 ) ( 515.000000 690.000000 746.000000 ) ( 322.000000 497.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (867/513) # points: 4 { brushDef { // Surface normal: -0.561066, -0.376794, -0.737042 // RotY/Z : 0.828683 / -2.550204. Vector texS/T: (0.557514, -0.830167, 0.000000) / (0.611868, 0.410911, -0.675847) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (-285.695571, -39.961976, -94.118185) / (-4.214557, -4.214557, -366.722633) // --> Vector info: d1 = 0.000000, 3.511450, 2.750551. Determinants: -1272.928660, 3.188310, -363656.685255, -89080.412892 // --> Vector info: d2 = 0.999999, 0.999999, 6.184279. Determinants: -0.000023, 1273.951791, -83711.213138, -89080.412892 ( 400.000000 382.000000 1137.000000 ) ( 652.000000 486.000000 892.000000 ) ( 515.000000 690.000000 892.000000 ) ( ( 0.014290 -0.000036 4.082342 ) ( 0.000000 -0.014301 0.939726 ) ) 12escape/00_base1 0 0 0 ( 517.244264 691.507178 894.948168 ) ( 654.244264 487.507178 894.948168 ) ( 402.244264 383.507178 1139.948168 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 517.244264 691.507178 894.948168 ) ( 515.000000 690.000000 892.000000 ) ( 652.000000 486.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 654.244264 487.507178 894.948168 ) ( 652.000000 486.000000 892.000000 ) ( 400.000000 382.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.244264 383.507178 1139.948168 ) ( 400.000000 382.000000 1137.000000 ) ( 322.000000 497.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 324.244264 498.507178 1139.948168 ) ( 322.000000 497.000000 1137.000000 ) ( 515.000000 690.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (868/514) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (579.120454, 852.063671, 852.063671) / (-991.000000, -746.000000, -892.000000) // --> Vector info: d1 = 3.000000, 13.479650, 10.707660. Determinants: -850.891300, -756.596083, -376567.272875, -39849.709761 // --> Vector info: d2 = 0.999999, 0.999999, 4.088455. Determinants: -756.671809, 842.973186, 1233740.888659, -39849.709761 ( 515.000000 690.000000 892.000000 ) ( 515.000000 690.000000 746.000000 ) ( 322.000000 497.000000 991.000000 ) ( ( 0.021353 0.018986 9.449687 ) ( 0.018988 -0.021154 -30.959846 ) ) 12escape/dflt 0 0 0 ( 319.171573 499.828427 991.000000 ) ( 512.171573 692.828427 746.000000 ) ( 512.171573 692.828427 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.171573 499.828427 991.000000 ) ( 322.000000 497.000000 991.000000 ) ( 515.000000 690.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 512.171573 692.828427 746.000000 ) ( 515.000000 690.000000 746.000000 ) ( 515.000000 690.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 512.171573 692.828427 892.000000 ) ( 515.000000 690.000000 892.000000 ) ( 322.000000 497.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.171573 499.828427 1137.000000 ) ( 322.000000 497.000000 1137.000000 ) ( 322.000000 497.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (869/515) # points: 4 { brushDef { // Surface normal: 0.827595, 0.561325, 0.000000 // RotY/Z : 0.000000 / 0.595986. Vector texS/T: (-0.561325, 0.827595, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (91.611187, 230.568015, 230.568015) / (-991.000000, -991.000000, -1137.000000) // --> Vector info: d1 = 1.000000, 4.979879, 4.979884. Determinants: -581.062366, 0.000730, 32944.845754, -20287.696863 // --> Vector info: d2 = 0.999999, 1.000027, 5.149990. Determinants: -0.004143, 576.665581, 551188.293263, -20287.696863 ( 322.000000 497.000000 1137.000000 ) ( 322.000000 497.000000 991.000000 ) ( 400.000000 382.000000 991.000000 ) ( ( 0.028641 0.000000 -1.623883 ) ( 0.000000 -0.028424 -27.168599 ) ) 12escape/dflt 0 0 0 ( 396.689619 379.754698 991.000000 ) ( 318.689619 494.754698 991.000000 ) ( 318.689619 494.754698 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 396.689619 379.754698 991.000000 ) ( 400.000000 382.000000 991.000000 ) ( 322.000000 497.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 318.689619 494.754698 991.000000 ) ( 322.000000 497.000000 991.000000 ) ( 322.000000 497.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 318.689619 494.754698 1137.000000 ) ( 322.000000 497.000000 1137.000000 ) ( 400.000000 382.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 396.689619 379.754698 1137.000000 ) ( 400.000000 382.000000 1137.000000 ) ( 400.000000 382.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (870/516) # points: 4 { brushDef { // Surface normal: -0.381488, 0.924374, 0.000000 // RotY/Z : 0.000000 / 1.962201. Vector texS/T: (-0.924374, -0.381488, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-788.094805, -515.477858, -515.477858) / (-746.000000, -991.000000, -1137.000000) // --> Vector info: d1 = 1.000000, 11.479649, 14.251635. Determinants: -850.892170, 755.690362, -146640.751275, -39802.074318 // --> Vector info: d2 = 0.999999, 1.000000, 4.088449. Determinants: 756.669798, 841.963445, 1184630.230692, -39802.074318 ( 400.000000 382.000000 1137.000000 ) ( 400.000000 382.000000 991.000000 ) ( 652.000000 486.000000 746.000000 ) ( ( 0.021378 -0.018986 3.684249 ) ( -0.019011 -0.021154 -29.763027 ) ) 12escape/dflt 0 0 0 ( 653.525951 482.302504 746.000000 ) ( 401.525951 378.302504 991.000000 ) ( 401.525951 378.302504 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 653.525951 482.302504 746.000000 ) ( 652.000000 486.000000 746.000000 ) ( 400.000000 382.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 401.525951 378.302504 991.000000 ) ( 400.000000 382.000000 991.000000 ) ( 400.000000 382.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 401.525951 378.302504 1137.000000 ) ( 400.000000 382.000000 1137.000000 ) ( 652.000000 486.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 653.525951 482.302504 892.000000 ) ( 652.000000 486.000000 892.000000 ) ( 652.000000 486.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (871/517) # points: 4 { brushDef { // Surface normal: -0.830167, -0.557514, 0.000000 // RotY/Z : 0.000000 / -2.550204. Vector texS/T: (0.557514, -0.830167, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (-285.695571, -39.961976, -39.961976) / (-746.000000, -746.000000, -892.000000) // --> Vector info: d1 = 1.000000, 4.511449, 4.511454. Determinants: -512.671604, 0.001052, -182344.327021, -35877.104956 // --> Vector info: d2 = 1.000000, 1.000000, 3.074999. Determinants: 0.000071, 509.897107, 344506.157200, -35877.104956 ( 652.000000 486.000000 892.000000 ) ( 652.000000 486.000000 746.000000 ) ( 515.000000 690.000000 746.000000 ) ( ( 0.014290 0.000000 5.082470 ) ( 0.000000 -0.014212 -9.602396 ) ) 12escape/00_base1 0 0 0 ( 518.320669 692.230057 746.000000 ) ( 655.320669 488.230057 746.000000 ) ( 655.320669 488.230057 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 518.320669 692.230057 746.000000 ) ( 515.000000 690.000000 746.000000 ) ( 652.000000 486.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 655.320669 488.230057 746.000000 ) ( 652.000000 486.000000 746.000000 ) ( 652.000000 486.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 655.320669 488.230057 892.000000 ) ( 652.000000 486.000000 892.000000 ) ( 515.000000 690.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 518.320669 692.230057 892.000000 ) ( 515.000000 690.000000 892.000000 ) ( 515.000000 690.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (872/518) # points: 4 { brushDef { // Surface normal: 0.557147, 0.384239, 0.736171 // RotY/Z : -0.827395 / 0.603749. Vector texS/T: (-0.567733, 0.823213, 0.000000) / (0.606025, 0.417949, -0.676796) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (122.601932, 87.374102, 29.919527) / (-268.638035, -268.638035, 93.361926) // --> Vector info: d1 = 0.000001, 0.504952, 1.265981. Determinants: 182.792293, 2.202342, -21819.067978, -12752.473054 // --> Vector info: d2 = 0.000000, 0.000000, 5.184265. Determinants: -0.000017, -182.630397, -49061.469178, -12752.473054 ( 652.000000 486.000000 746.000000 ) ( 400.000000 382.000000 991.000000 ) ( 380.000000 411.000000 991.000000 ) ( ( -0.014334 -0.000173 1.710968 ) ( 0.000000 0.014321 3.847212 ) ) 12escape/00_base1 0 0 0 ( 377.771413 409.463043 988.055316 ) ( 397.771413 380.463043 988.055316 ) ( 649.771413 484.463043 743.055316 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 377.771413 409.463043 988.055316 ) ( 380.000000 411.000000 991.000000 ) ( 400.000000 382.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 397.771413 380.463043 988.055316 ) ( 400.000000 382.000000 991.000000 ) ( 652.000000 486.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 649.771413 484.463043 743.055316 ) ( 652.000000 486.000000 746.000000 ) ( 632.000000 516.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 629.771413 514.463043 743.055316 ) ( 632.000000 516.000000 746.000000 ) ( 380.000000 411.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (873/519) # points: 4 { brushDef { // Surface normal: 0.564003, 0.369519, 0.738483 // RotY/Z : -0.830817 / 0.580003. Vector texS/T: (-0.548026, 0.836461, 0.000000) / (0.617712, 0.404708, -0.674273) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (204.875290, 135.535546, 85.261348) / (-267.138716, -267.138716, 96.215801) // --> Vector info: d1 = 1.000000, 1.992154, 2.746386. Determinants: 360.503507, -2.418570, -99699.263030, -25194.908930 // --> Vector info: d2 = 0.000000, 0.000000, 5.184401. Determinants: 0.000114, -359.484967, -96032.375660, -25194.908930 ( 632.000000 516.000000 746.000000 ) ( 380.000000 411.000000 991.000000 ) ( 342.000000 469.000000 991.000000 ) ( ( -0.014309 0.000096 3.957119 ) ( 0.000000 0.014268 3.811579 ) ) 12escape/00_base4 0 0 0 ( 339.743989 467.521924 988.046070 ) ( 377.743989 409.521924 988.046070 ) ( 629.743989 514.521924 743.046070 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 339.743989 467.521924 988.046070 ) ( 342.000000 469.000000 991.000000 ) ( 380.000000 411.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 377.743989 409.521924 988.046070 ) ( 380.000000 411.000000 991.000000 ) ( 632.000000 516.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 629.743989 514.521924 743.046070 ) ( 632.000000 516.000000 746.000000 ) ( 535.000000 661.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 532.743989 659.521924 743.046070 ) ( 535.000000 661.000000 746.000000 ) ( 342.000000 469.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (874/520) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fpipe1]: 64.000000/64.000000 // --> Vector A/B: (497.000000, 575.000000, 512.000000) / (322.000000, 207.000000, 181.000000) // --> Vector info: d1 = 0.906250, 2.896682, 2.706360. Determinants: -73.638255, 110.552111, -7403.220486, -9273.000000 // --> Vector info: d2 = 1.000000, 0.999987, 1.954091. Determinants: 109.722340, 74.419303, -87768.018436, -9273.000000 ( 181.000000 512.000000 991.000000 ) ( 207.000000 575.000000 991.000000 ) ( 322.000000 497.000000 991.000000 ) ( ( 0.007941 -0.011922 0.798363 ) ( -0.011832 -0.008025 9.464900 ) ) 12escape/00fpipe1 0 0 0 ( 322.000000 497.000000 987.000000 ) ( 207.000000 575.000000 987.000000 ) ( 181.000000 512.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 322.000000 497.000000 987.000000 ) ( 322.000000 497.000000 991.000000 ) ( 207.000000 575.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 207.000000 575.000000 987.000000 ) ( 207.000000 575.000000 991.000000 ) ( 181.000000 512.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 181.000000 512.000000 987.000000 ) ( 181.000000 512.000000 991.000000 ) ( 191.000000 505.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 191.000000 505.000000 987.000000 ) ( 191.000000 505.000000 991.000000 ) ( 274.000000 449.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 274.000000 449.000000 987.000000 ) ( 274.000000 449.000000 991.000000 ) ( 322.000000 497.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (875/521) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00dlite1]: 64.000000/64.000000 // --> Vector A/B: (449.000000, 512.000000, 575.000000) / (-274.000000, -181.000000, -207.000000) // --> Vector info: d1 = 1.000000, 2.610752, 2.801028. Determinants: -59.575268, -89.489925, -5267.943950, -7497.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.954114. Determinants: -88.732549, 60.109121, 56310.813689, -7497.000000 ( 207.000000 575.000000 1137.000000 ) ( 181.000000 512.000000 1137.000000 ) ( 274.000000 449.000000 1137.000000 ) ( ( 0.007947 0.011937 0.702674 ) ( 0.011836 -0.008018 -7.511113 ) ) 12escape/00dlite1 0 0 0 ( 274.000000 449.000000 1141.000000 ) ( 181.000000 512.000000 1141.000000 ) ( 207.000000 575.000000 1141.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 274.000000 449.000000 1141.000000 ) ( 274.000000 449.000000 1137.000000 ) ( 181.000000 512.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 181.000000 512.000000 1141.000000 ) ( 181.000000 512.000000 1137.000000 ) ( 207.000000 575.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 207.000000 575.000000 1141.000000 ) ( 207.000000 575.000000 1137.000000 ) ( 322.000000 497.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 322.000000 497.000000 1141.000000 ) ( 322.000000 497.000000 1137.000000 ) ( 274.000000 449.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (877/522) # points: 4 { brushDef { // Surface normal: -0.561325, -0.827595, 0.000000 // RotY/Z : 0.000000 / -2.166783. Vector texS/T: (0.827595, -0.561325, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-151.449917, -12.493089, -12.493089) / (-991.000000, -991.000000, -1137.000000) // --> Vector info: d1 = 0.000000, 1.990432, 1.991320. Determinants: -290.603008, 0.123359, -43889.562191, -20287.696863 // --> Vector info: d2 = 0.999999, 0.999335, 3.074330. Determinants: 0.097003, 288.334721, 265466.717163, -20287.696863 ( 322.000000 497.000000 1137.000000 ) ( 322.000000 497.000000 991.000000 ) ( 207.000000 575.000000 991.000000 ) ( ( 0.014324 -0.000006 2.163359 ) ( -0.000005 -0.014212 -13.085109 ) ) 12escape/00_base8 0 0 0 ( 209.245302 578.310381 991.000000 ) ( 324.245302 500.310381 991.000000 ) ( 324.245302 500.310381 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 209.245302 578.310381 991.000000 ) ( 207.000000 575.000000 991.000000 ) ( 322.000000 497.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 324.245302 500.310381 991.000000 ) ( 322.000000 497.000000 991.000000 ) ( 322.000000 497.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 324.245302 500.310381 1137.000000 ) ( 322.000000 497.000000 1137.000000 ) ( 207.000000 575.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 209.245302 578.310381 1137.000000 ) ( 207.000000 575.000000 1137.000000 ) ( 207.000000 575.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (879/523) # points: 4 { brushDef { // Surface normal: 0.573462, 0.819232, 0.000000 // RotY/Z : 0.000000 / 0.960070. Vector texS/T: (-0.819232, 0.573462, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (33.015046, 45.221602, 45.221602) / (-991.000000, -991.000000, -1123.000000) // --> Vector info: d1 = 0.000000, 0.183066, 0.183530. Determinants: -24.164609, 0.005663, 803.407228, -1611.265341 // --> Vector info: d2 = 0.999999, 0.999999, 2.874983. Determinants: 0.000023, 22.887099, 21069.850131, -1611.265341 ( 264.000000 456.000000 1123.000000 ) ( 264.000000 456.000000 991.000000 ) ( 274.000000 449.000000 991.000000 ) ( ( 0.014997 -0.000004 -0.498619 ) ( 0.000000 -0.014204 -13.076586 ) ) 12escape/00_base8 0 0 0 ( 271.706151 445.723072 991.000000 ) ( 261.706151 452.723072 991.000000 ) ( 261.706151 452.723072 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.706151 445.723072 991.000000 ) ( 274.000000 449.000000 991.000000 ) ( 264.000000 456.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 261.706151 452.723072 991.000000 ) ( 264.000000 456.000000 991.000000 ) ( 264.000000 456.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 261.706151 452.723072 1123.000000 ) ( 264.000000 456.000000 1123.000000 ) ( 274.000000 449.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.706151 445.723072 1123.000000 ) ( 274.000000 449.000000 1123.000000 ) ( 274.000000 449.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (880/524) # points: 5 { brushDef { // Surface normal: 0.560848, 0.827919, 0.000000 // RotY/Z : 0.000000 / 0.975386. Vector texS/T: (-0.827919, 0.560848, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (137.300967, 137.300967, 24.971096) / (-1123.000000, -1137.000000, -1137.000000) // --> Vector info: d1 = 1.000000, 1.199970, 1.200150. Determinants: 0.002520, 22.462552, 23652.481386, -1572.618199 // --> Vector info: d2 = 0.000000, 0.000000, 1.610752. Determinants: 22.550531, 0.000000, -3096.209729, -1572.618199 ( 274.000000 449.000000 1137.000000 ) ( 181.000000 512.000000 1137.000000 ) ( 181.000000 512.000000 1123.000000 ) ( ( -0.000002 -0.014284 -15.040193 ) ( -0.014339 0.000000 1.968825 ) ) 12escape/00_base8 0 0 0 ( 178.756607 508.688325 1123.000000 ) ( 178.756607 508.688325 1137.000000 ) ( 271.756607 445.688325 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 178.756607 508.688325 1123.000000 ) ( 181.000000 512.000000 1123.000000 ) ( 181.000000 512.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 178.756607 508.688325 1137.000000 ) ( 181.000000 512.000000 1137.000000 ) ( 274.000000 449.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.756607 445.688325 1137.000000 ) ( 274.000000 449.000000 1137.000000 ) ( 274.000000 449.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.756607 445.688325 1123.000000 ) ( 274.000000 449.000000 1123.000000 ) ( 264.000000 456.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 261.756607 452.688325 1123.000000 ) ( 264.000000 456.000000 1123.000000 ) ( 181.000000 512.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (881/525) # points: 4 { brushDef { // Surface normal: 0.573462, 0.819232, 0.000000 // RotY/Z : 0.000000 / 0.960070. Vector texS/T: (-0.819232, 0.573462, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (133.125187, 145.331743, 145.331743) / (-991.000000, -991.000000, -1123.000000) // --> Vector info: d1 = 1.000000, 1.175194, 1.172783. Determinants: -23.125643, -0.029435, 1438.170546, -1611.265341 // --> Vector info: d2 = 0.000000, 0.000000, 1.875019. Determinants: 0.000002, 22.887519, 22681.530991, -1611.265341 ( 181.000000 512.000000 1123.000000 ) ( 181.000000 512.000000 991.000000 ) ( 191.000000 505.000000 991.000000 ) ( ( 0.014352 0.000018 -0.892572 ) ( 0.000000 -0.014205 -14.076844 ) ) 12escape/00_base8 0 0 0 ( 188.706151 501.723072 991.000000 ) ( 178.706151 508.723072 991.000000 ) ( 178.706151 508.723072 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 188.706151 501.723072 991.000000 ) ( 191.000000 505.000000 991.000000 ) ( 181.000000 512.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 178.706151 508.723072 991.000000 ) ( 181.000000 512.000000 991.000000 ) ( 181.000000 512.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 178.706151 508.723072 1123.000000 ) ( 181.000000 512.000000 1123.000000 ) ( 191.000000 505.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 188.706151 501.723072 1123.000000 ) ( 191.000000 505.000000 1123.000000 ) ( 191.000000 505.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (882/526) # points: 4 { brushDef { // Surface normal: 0.557322, 0.830296, 0.000000 // RotY/Z : 0.000000 / 0.979639. Vector texS/T: (-0.830296, 0.557322, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (34.940689, 122.861108, 122.861108) / (-991.000000, -991.000000, -1026.000000) // --> Vector info: d1 = 0.875291, 3.380288, 3.380288. Determinants: -87.674904, 0.000000, 369.963640, -3077.214650 // --> Vector info: d2 = 0.000049, 0.000049, 0.999638. Determinants: 0.000000, 87.884281, 87093.172319, -3077.214650 ( 191.000000 505.000000 1026.000000 ) ( 191.000000 505.000000 991.000000 ) ( 264.000000 456.000000 991.000000 ) ( ( 0.028492 0.000000 -0.120227 ) ( 0.000000 -0.028560 -28.302599 ) ) 12escape/00fgrte1 0 0 0 ( 261.770711 452.678815 991.000000 ) ( 188.770711 501.678815 991.000000 ) ( 188.770711 501.678815 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 261.770711 452.678815 991.000000 ) ( 264.000000 456.000000 991.000000 ) ( 191.000000 505.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 188.770711 501.678815 991.000000 ) ( 191.000000 505.000000 991.000000 ) ( 191.000000 505.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 188.770711 501.678815 1026.000000 ) ( 191.000000 505.000000 1026.000000 ) ( 264.000000 456.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 261.770711 452.678815 1026.000000 ) ( 264.000000 456.000000 1026.000000 ) ( 264.000000 456.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (884/527) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-579.120454, -852.063671, -852.063671) / (-1137.000000, -892.000000, -746.000000) // --> Vector info: d1 = 0.000000, 10.479647, 13.251640. Determinants: 850.889942, -756.596859, -367482.869455, -39849.709761 // --> Vector info: d2 = 1.000001, 0.999999, 4.088456. Determinants: -756.672181, -842.973357, -1436514.791609, -39849.709761 ( 515.000000 690.000000 746.000000 ) ( 515.000000 690.000000 892.000000 ) ( 322.000000 497.000000 1137.000000 ) ( ( -0.021352 0.018986 9.221720 ) ( 0.018988 0.021154 36.048313 ) ) 12escape/dflt 0 0 0 ( 324.828427 494.171573 1137.000000 ) ( 517.828427 687.171573 892.000000 ) ( 517.828427 687.171573 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 324.828427 494.171573 1137.000000 ) ( 322.000000 497.000000 1137.000000 ) ( 515.000000 690.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 517.828427 687.171573 892.000000 ) ( 515.000000 690.000000 892.000000 ) ( 515.000000 690.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 517.828427 687.171573 746.000000 ) ( 515.000000 690.000000 746.000000 ) ( 322.000000 497.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 324.828427 494.171573 991.000000 ) ( 322.000000 497.000000 991.000000 ) ( 322.000000 497.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (885/528) # points: 4 { brushDef { // Surface normal: 0.924374, -0.381488, 0.000000 // RotY/Z : 0.000000 / -0.391405. Vector texS/T: (0.381488, 0.924374, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (610.482956, 883.099904, 883.099904) / (-991.000000, -746.000000, -892.000000) // --> Vector info: d1 = 3.000000, 13.480214, 10.708365. Determinants: -851.008104, -755.653183, -348732.584355, -39802.074318 // --> Vector info: d2 = 0.000000, 0.000001, 3.088585. Determinants: -756.703085, 842.000180, 1296376.506119, -39802.074318 ( 311.000000 827.000000 892.000000 ) ( 311.000000 827.000000 746.000000 ) ( 207.000000 575.000000 991.000000 ) ( ( 0.021381 0.018985 8.761669 ) ( 0.019012 -0.021155 -32.570576 ) ) 12escape/dflt 0 0 0 ( 203.302504 576.525951 991.000000 ) ( 307.302504 828.525951 746.000000 ) ( 307.302504 828.525951 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 203.302504 576.525951 991.000000 ) ( 207.000000 575.000000 991.000000 ) ( 311.000000 827.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 307.302504 828.525951 746.000000 ) ( 311.000000 827.000000 746.000000 ) ( 311.000000 827.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 307.302504 828.525951 892.000000 ) ( 311.000000 827.000000 892.000000 ) ( 207.000000 575.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 203.302504 576.525951 1137.000000 ) ( 207.000000 575.000000 1137.000000 ) ( 207.000000 575.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (886/529) # points: 4 { brushDef { // Surface normal: 0.561325, 0.827595, 0.000000 // RotY/Z : 0.000000 / 0.974810. Vector texS/T: (-0.827595, 0.561325, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (12.493089, 12.493089, 151.449917) / (-1137.000000, -991.000000, -991.000000) // --> Vector info: d1 = 1.000000, 5.149998, 5.150361. Determinants: -0.052980, -576.670562, -675961.457539, -20287.696863 // --> Vector info: d2 = 0.999999, 1.000000, 4.980864. Determinants: -581.206126, -0.000091, -13026.721108, -20287.696863 ( 207.000000 575.000000 991.000000 ) ( 322.000000 497.000000 991.000000 ) ( 322.000000 497.000000 1137.000000 ) ( ( 0.000003 0.028425 33.318787 ) ( 0.028648 0.000000 0.642100 ) ) 12escape/dflt 0 0 0 ( 319.754698 493.689619 1137.000000 ) ( 319.754698 493.689619 991.000000 ) ( 204.754698 571.689619 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.754698 493.689619 1137.000000 ) ( 322.000000 497.000000 1137.000000 ) ( 322.000000 497.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.754698 493.689619 991.000000 ) ( 322.000000 497.000000 991.000000 ) ( 207.000000 575.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 204.754698 571.689619 991.000000 ) ( 207.000000 575.000000 991.000000 ) ( 207.000000 575.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 204.754698 571.689619 1137.000000 ) ( 207.000000 575.000000 1137.000000 ) ( 322.000000 497.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (887/530) # points: 4 { brushDef { // Surface normal: -0.378694, -0.558330, -0.738145 // RotY/Z : 0.830317 / -2.166783. Vector texS/T: (0.827595, -0.561325, 0.000000) / (0.414340, 0.610885, -0.674642) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (38.896973, -12.493089, -151.449917) / (33.115499, -330.040200, -330.040200) // --> Vector info: d1 = 4.000000, 4.000000, 2.030617. Determinants: -715.192489, 101.206658, -177384.541538, -50462.963904 // --> Vector info: d2 = 1.000000, 6.239826, 6.528530. Determinants: 104.844299, 713.273207, -78161.463431, -50462.963904 ( 207.000000 575.000000 1137.000000 ) ( 322.000000 497.000000 1137.000000 ) ( 515.000000 690.000000 892.000000 ) ( ( 0.014173 -0.002006 3.515143 ) ( -0.002078 -0.014135 1.548888 ) ) 12escape/00_base1 0 0 0 ( 516.514774 692.233321 894.952581 ) ( 323.514774 499.233321 1139.952581 ) ( 208.514774 577.233321 1139.952581 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 516.514774 692.233321 894.952581 ) ( 515.000000 690.000000 892.000000 ) ( 322.000000 497.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 323.514774 499.233321 1139.952581 ) ( 322.000000 497.000000 1137.000000 ) ( 207.000000 575.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 208.514774 577.233321 1139.952581 ) ( 207.000000 575.000000 1137.000000 ) ( 311.000000 827.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.514774 829.233321 894.952581 ) ( 311.000000 827.000000 892.000000 ) ( 515.000000 690.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (888/531) # points: 5 { brushDef { // Surface normal: -0.557514, -0.830167, 0.000000 // RotY/Z : 0.000000 / -2.162185. Vector texS/T: (0.830167, -0.557514, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (42.851284, 42.851284, -202.882312) / (-746.000000, -892.000000, -892.000000) // --> Vector info: d1 = 1.000000, 3.074999, 3.074806. Determinants: -0.028299, 509.897046, 344507.303811, -35877.104956 // --> Vector info: d2 = 0.000000, 0.000000, 3.512113. Determinants: 512.768534, 0.000019, -21972.775583, -35877.104956 ( 311.000000 827.000000 892.000000 ) ( 515.000000 690.000000 892.000000 ) ( 515.000000 690.000000 746.000000 ) ( ( 0.000001 -0.014212 -9.602428 ) ( -0.014292 0.000000 0.612446 ) ) 12escape/00_base1 0 0 0 ( 517.230057 693.320669 746.000000 ) ( 517.230057 693.320669 892.000000 ) ( 313.230057 830.320669 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 517.230057 693.320669 746.000000 ) ( 515.000000 690.000000 746.000000 ) ( 515.000000 690.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 517.230057 693.320669 892.000000 ) ( 515.000000 690.000000 892.000000 ) ( 311.000000 827.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 313.230057 830.320669 892.000000 ) ( 311.000000 827.000000 892.000000 ) ( 311.000000 827.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 313.230057 830.320669 746.000000 ) ( 311.000000 827.000000 746.000000 ) ( 340.000000 808.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 342.230057 811.320669 746.000000 ) ( 340.000000 808.000000 746.000000 ) ( 515.000000 690.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (889/532) # points: 4 { brushDef { // Surface normal: 0.386309, 0.551871, 0.739056 // RotY/Z : -0.831668 / 0.960070. Vector texS/T: (-0.819232, 0.573462, 0.000000) / (0.423821, 0.605458, -0.673644) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (21.218107, -26.215421, 10.404245) / (-230.198008, 133.495627, 133.495627) // --> Vector info: d1 = 1.000000, 6.239823, 6.164829. Determinants: 27.274875, -188.323351, -57248.721134, -13318.339761 // --> Vector info: d2 = 0.000000, 0.000000, 0.511183. Determinants: -185.914060, -24.247229, -1636.919357, -13318.339761 ( 485.000000 711.000000 746.000000 ) ( 515.000000 690.000000 746.000000 ) ( 322.000000 497.000000 991.000000 ) ( ( -0.002048 0.014140 4.298488 ) ( 0.013959 0.001821 0.122907 ) ) 12escape/00_base1 0 0 0 ( 320.454762 494.792518 988.043776 ) ( 513.454762 687.792518 743.043776 ) ( 483.454762 708.792518 743.043776 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 320.454762 494.792518 988.043776 ) ( 322.000000 497.000000 991.000000 ) ( 515.000000 690.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 513.454762 687.792518 743.043776 ) ( 515.000000 690.000000 746.000000 ) ( 485.000000 711.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 483.454762 708.792518 743.043776 ) ( 485.000000 711.000000 746.000000 ) ( 293.000000 517.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 291.454762 514.792518 988.043776 ) ( 293.000000 517.000000 991.000000 ) ( 322.000000 497.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (890/533) # points: 4 { brushDef { // Surface normal: 0.375288, 0.560997, 0.737863 // RotY/Z : -0.829899 / 0.981204. Vector texS/T: (-0.831167, 0.556022, 0.000000) / (0.410268, 0.613288, -0.674951) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (-7.784312, 166.669120, 113.824072) / (131.514432, 131.514432, -231.475100) // --> Vector info: d1 = 0.000001, 2.500278, 1.741185. Determinants: -907.574386, -0.299109, -7025.567603, -63324.769838 // --> Vector info: d2 = 0.000000, 0.000000, 5.184236. Determinants: -0.000102, 904.407650, -118942.661518, -63324.769838 ( 235.000000 556.000000 991.000000 ) ( 340.000000 808.000000 746.000000 ) ( 485.000000 711.000000 746.000000 ) ( ( 0.014332 0.000005 0.110945 ) ( 0.000000 -0.014282 1.878296 ) ) 12escape/00_base4 0 0 0 ( 483.498850 708.756012 743.048548 ) ( 338.498850 805.756012 743.048548 ) ( 233.498850 553.756012 988.048548 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 483.498850 708.756012 743.048548 ) ( 485.000000 711.000000 746.000000 ) ( 340.000000 808.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 338.498850 805.756012 743.048548 ) ( 340.000000 808.000000 746.000000 ) ( 235.000000 556.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 233.498850 553.756012 988.048548 ) ( 235.000000 556.000000 991.000000 ) ( 293.000000 517.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 291.498850 514.756012 988.048548 ) ( 293.000000 517.000000 991.000000 ) ( 485.000000 711.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (891/534) # points: 4 { brushDef { // Surface normal: 0.369931, 0.564631, 0.737796 // RotY/Z : -0.829799 / 0.990794. Vector texS/T: (-0.836461, 0.548026, 0.000000) / (0.404331, 0.617137, -0.675024) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (158.408432, 193.078303, 141.967644) / (132.551704, 132.551704, -230.398293) // --> Vector info: d1 = 1.000000, 1.495182, 0.729724. Determinants: -179.726192, -1.229259, 16049.654863, -12583.429819 // --> Vector info: d2 = 1.000000, 1.000000, 6.183897. Determinants: 0.000062, 179.725058, -36406.302406, -12583.429819 ( 207.000000 575.000000 991.000000 ) ( 311.000000 827.000000 746.000000 ) ( 340.000000 808.000000 746.000000 ) ( ( 0.014283 0.000098 -1.275459 ) ( 0.000000 -0.014283 2.893194 ) ) 12escape/00_base1 0 0 0 ( 338.520276 805.741474 743.048817 ) ( 309.520276 824.741474 743.048817 ) ( 205.520276 572.741474 988.048817 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 338.520276 805.741474 743.048817 ) ( 340.000000 808.000000 746.000000 ) ( 311.000000 827.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 309.520276 824.741474 743.048817 ) ( 311.000000 827.000000 746.000000 ) ( 207.000000 575.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 205.520276 572.741474 988.048817 ) ( 207.000000 575.000000 991.000000 ) ( 235.000000 556.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 233.520276 553.741474 988.048817 ) ( 235.000000 556.000000 991.000000 ) ( 340.000000 808.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (892/535) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fpipe1]: 64.000000/64.000000 // --> Vector A/B: (245.000000, 382.000000, 355.000000) / (427.000000, 400.000000, 337.000000) // --> Vector info: d1 = 0.906250, 2.896189, 2.706036. Determinants: -130.500275, 27.677368, 11671.831278, -9360.000000 // --> Vector info: d2 = 0.015625, 0.015618, 0.969757. Determinants: 25.762189, 130.716907, -62274.104546, -9360.000000 ( 337.000000 355.000000 991.000000 ) ( 400.000000 382.000000 991.000000 ) ( 427.000000 245.000000 991.000000 ) ( ( 0.013942 -0.002957 -1.246991 ) ( -0.002752 -0.013965 6.653216 ) ) 12escape/00fpipe1 0 0 0 ( 427.000000 245.000000 987.000000 ) ( 400.000000 382.000000 987.000000 ) ( 337.000000 355.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 427.000000 245.000000 987.000000 ) ( 427.000000 245.000000 991.000000 ) ( 400.000000 382.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 400.000000 382.000000 987.000000 ) ( 400.000000 382.000000 991.000000 ) ( 337.000000 355.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 337.000000 355.000000 987.000000 ) ( 337.000000 355.000000 991.000000 ) ( 359.000000 245.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 359.000000 245.000000 987.000000 ) ( 359.000000 245.000000 991.000000 ) ( 427.000000 245.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (893/536) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00dlite1]: 64.000000/64.000000 // --> Vector A/B: (245.000000, 355.000000, 382.000000) / (-359.000000, -337.000000, -400.000000) // --> Vector info: d1 = 1.031250, 2.641584, 2.831822. Determinants: -105.636258, -22.552830, 10025.290710, -7524.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.954122. Determinants: -20.990693, 104.953470, 42821.015254, -7524.000000 ( 400.000000 382.000000 1137.000000 ) ( 337.000000 355.000000 1137.000000 ) ( 359.000000 245.000000 1137.000000 ) ( ( 0.014040 0.002997 -1.332442 ) ( 0.002790 -0.013949 -5.691257 ) ) 12escape/00dlite1 0 0 0 ( 359.000000 245.000000 1141.000000 ) ( 337.000000 355.000000 1141.000000 ) ( 400.000000 382.000000 1141.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 359.000000 245.000000 1141.000000 ) ( 359.000000 245.000000 1137.000000 ) ( 337.000000 355.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 337.000000 355.000000 1141.000000 ) ( 337.000000 355.000000 1137.000000 ) ( 400.000000 382.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 400.000000 382.000000 1141.000000 ) ( 400.000000 382.000000 1137.000000 ) ( 427.000000 245.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 427.000000 245.000000 1141.000000 ) ( 427.000000 245.000000 1137.000000 ) ( 359.000000 245.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (897/537) # points: 4 { brushDef { // Surface normal: 0.970143, 0.242536, 0.000000 // RotY/Z : 0.000000 / 0.244979. Vector texS/T: (-0.242536, 0.970143, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (150.614623, 162.983940, 162.983940) / (-991.000000, -991.000000, -1123.000000) // --> Vector info: d1 = 1.000000, 1.182970, 1.183129. Determinants: -24.152094, 0.001966, 2006.856524, -1632.749828 // --> Vector info: d2 = 1.000000, 0.999999, 2.874999. Determinants: 0.000103, 23.192467, 21350.969455, -1632.749828 ( 356.000000 257.000000 1123.000000 ) ( 356.000000 257.000000 991.000000 ) ( 359.000000 245.000000 991.000000 ) ( ( 0.014792 -0.000001 -1.229127 ) ( 0.000000 -0.014205 -13.076694 ) ) 12escape/00_base8 0 0 0 ( 355.119430 244.029857 991.000000 ) ( 352.119430 256.029857 991.000000 ) ( 352.119430 256.029857 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 355.119430 244.029857 991.000000 ) ( 359.000000 245.000000 991.000000 ) ( 356.000000 257.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 352.119430 256.029857 991.000000 ) ( 356.000000 257.000000 991.000000 ) ( 356.000000 257.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 352.119430 256.029857 1123.000000 ) ( 356.000000 257.000000 1123.000000 ) ( 359.000000 245.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 355.119430 244.029857 1123.000000 ) ( 359.000000 245.000000 1123.000000 ) ( 359.000000 245.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (898/538) # points: 5 { brushDef { // Surface normal: 0.980581, 0.196116, 0.000000 // RotY/Z : 0.000000 / 0.197396. Vector texS/T: (-0.196116, 0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (282.015002, 282.015002, 169.836573) / (-1123.000000, -1137.000000, -1137.000000) // --> Vector info: d1 = 0.000000, 0.199970, 0.199986. Determinants: 0.000217, 22.432296, 25191.406439, -1570.498010 // --> Vector info: d2 = 0.999999, 1.000000, 2.610333. Determinants: 22.544667, 0.000067, -7928.356285, -1570.498010 ( 359.000000 245.000000 1137.000000 ) ( 337.000000 355.000000 1137.000000 ) ( 337.000000 355.000000 1123.000000 ) ( ( 0.000000 -0.014284 -16.040394 ) ( -0.014355 0.000000 5.048307 ) ) 12escape/00_base8 0 0 0 ( 333.077677 354.215535 1123.000000 ) ( 333.077677 354.215535 1137.000000 ) ( 355.077677 244.215535 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.077677 354.215535 1123.000000 ) ( 337.000000 355.000000 1123.000000 ) ( 337.000000 355.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.077677 354.215535 1137.000000 ) ( 337.000000 355.000000 1137.000000 ) ( 359.000000 245.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 355.077677 244.215535 1137.000000 ) ( 359.000000 245.000000 1137.000000 ) ( 359.000000 245.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 355.077677 244.215535 1123.000000 ) ( 359.000000 245.000000 1123.000000 ) ( 356.000000 257.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 352.077677 256.215535 1123.000000 ) ( 356.000000 257.000000 1123.000000 ) ( 337.000000 355.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (899/539) # points: 4 { brushDef { // Surface normal: 0.986394, 0.164399, 0.000000 // RotY/Z : 0.000000 / 0.165149. Vector texS/T: (-0.164399, 0.986394, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (282.601859, 294.767384, 294.767384) / (-991.000000, -991.000000, -1123.000000) // --> Vector info: d1 = 1.000000, 1.174866, 1.174700. Determinants: -23.082339, -0.002022, 4915.258992, -1605.849308 // --> Vector info: d2 = 1.000000, 0.999999, 2.875019. Determinants: 0.000103, 22.810604, 20999.430053, -1605.849308 ( 337.000000 355.000000 1123.000000 ) ( 337.000000 355.000000 991.000000 ) ( 339.000000 343.000000 991.000000 ) ( ( 0.014374 0.000001 -3.060847 ) ( 0.000000 -0.014205 -13.076837 ) ) 12escape/00_base8 0 0 0 ( 335.054424 342.342404 991.000000 ) ( 333.054424 354.342404 991.000000 ) ( 333.054424 354.342404 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 335.054424 342.342404 991.000000 ) ( 339.000000 343.000000 991.000000 ) ( 337.000000 355.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.054424 354.342404 991.000000 ) ( 337.000000 355.000000 991.000000 ) ( 337.000000 355.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.054424 354.342404 1123.000000 ) ( 337.000000 355.000000 1123.000000 ) ( 339.000000 343.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 335.054424 342.342404 1123.000000 ) ( 339.000000 343.000000 1123.000000 ) ( 339.000000 343.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (900/540) # points: 4 { brushDef { // Surface normal: 0.981017, 0.193922, 0.000000 // RotY/Z : 0.000000 / 0.195158. Vector texS/T: (-0.193922, 0.981017, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (183.085142, 270.749274, 270.749274) / (-991.000000, -991.000000, -1026.000000) // --> Vector info: d1 = 0.489492, 2.994483, 2.994483. Determinants: -87.674695, 0.000000, 14550.052322, -3068.244612 // --> Vector info: d2 = 0.999999, 0.999999, 1.999638. Determinants: 0.000000, 87.632489, 83775.556530, -3068.244612 ( 339.000000 343.000000 1026.000000 ) ( 339.000000 343.000000 991.000000 ) ( 356.000000 257.000000 991.000000 ) ( ( 0.028575 0.000000 -4.742142 ) ( 0.000000 -0.028561 -27.304067 ) ) 12escape/00fgrte1 0 0 0 ( 352.075932 256.224312 991.000000 ) ( 335.075932 342.224312 991.000000 ) ( 335.075932 342.224312 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 352.075932 256.224312 991.000000 ) ( 356.000000 257.000000 991.000000 ) ( 339.000000 343.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 335.075932 342.224312 991.000000 ) ( 339.000000 343.000000 991.000000 ) ( 339.000000 343.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 335.075932 342.224312 1026.000000 ) ( 339.000000 343.000000 1026.000000 ) ( 356.000000 257.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 352.075932 256.224312 1026.000000 ) ( 356.000000 257.000000 1026.000000 ) ( 356.000000 257.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (902/541) # points: 4 { brushDef { // Surface normal: 0.661141, 0.136117, 0.737811 // RotY/Z : -0.829822 / 0.203045. Vector texS/T: (-0.201653, 0.979457, 0.000000) / (0.722654, 0.148782, -0.675007) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (293.491422, 258.778312, 309.825309) / (-323.036127, -323.036127, 39.922830) // --> Vector info: d1 = 1.000000, 1.492830, 0.739184. Determinants: 178.877204, 1.003906, -64774.061241, -12599.434154 // --> Vector info: d2 = 1.000000, 1.000000, 6.184355. Determinants: -0.000153, -179.965070, -70734.608581, -12599.434154 ( 659.000000 452.000000 746.000000 ) ( 407.000000 348.000000 991.000000 ) ( 400.000000 382.000000 991.000000 ) ( ( -0.014197 -0.000080 5.141029 ) ( 0.000000 0.014284 5.614110 ) ) 12escape/00_base1 0 0 0 ( 397.355437 381.455531 988.048756 ) ( 404.355437 347.455531 988.048756 ) ( 656.355437 451.455531 743.048756 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 397.355437 381.455531 988.048756 ) ( 400.000000 382.000000 991.000000 ) ( 407.000000 348.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 404.355437 347.455531 988.048756 ) ( 407.000000 348.000000 991.000000 ) ( 659.000000 452.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.355437 451.455531 743.048756 ) ( 659.000000 452.000000 746.000000 ) ( 652.000000 486.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 649.355437 485.455531 743.048756 ) ( 652.000000 486.000000 746.000000 ) ( 400.000000 382.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (903/542) # points: 4 { brushDef { // Surface normal: -0.662077, -0.131866, -0.737743 // RotY/Z : 0.829721 / -2.944995. Vector texS/T: (0.195333, -0.980737, 0.000000) / (0.723532, 0.144106, -0.675081) // Texture width/height [10wgril1]: 32.000000/64.000000 // --> Vector A/B: (-349.280691, -103.547095, -156.873137) / (-60.394281, -60.394281, -423.313464) // --> Vector info: d1 = 0.000000, 0.000000, 10.368787. Determinants: -0.000011, 2547.959229, 153882.151674, -89181.435703 // --> Vector info: d2 = 4.000000, 0.488520, 1.249670. Determinants: 1274.383401, -0.213223, 88378.915240, -89181.435703 ( 427.000000 245.000000 1137.000000 ) ( 700.000000 245.000000 892.000000 ) ( 652.000000 486.000000 892.000000 ) ( ( 0.000000 -0.028571 -1.725495 ) ( -0.014290 0.000002 -0.991001 ) ) 12escape/10wgril1 0 0 0 ( 654.648309 486.527464 894.950973 ) ( 702.648309 245.527464 894.950973 ) ( 429.648309 245.527464 1139.950973 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 654.648309 486.527464 894.950973 ) ( 652.000000 486.000000 892.000000 ) ( 700.000000 245.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 702.648309 245.527464 894.950973 ) ( 700.000000 245.000000 892.000000 ) ( 427.000000 245.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.648309 245.527464 1139.950973 ) ( 427.000000 245.000000 1137.000000 ) ( 400.000000 382.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.648309 382.527464 1139.950973 ) ( 400.000000 382.000000 1137.000000 ) ( 652.000000 486.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (904/543) # points: 4 { brushDef { // Surface normal: 0.381488, -0.924374, 0.000000 // RotY/Z : 0.000000 / -1.179391. Vector texS/T: (0.924374, 0.381488, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (515.477858, 788.094805, 788.094805) / (-991.000000, -746.000000, -892.000000) // --> Vector info: d1 = 2.000000, 7.239823, 5.853827. Determinants: -425.444915, -377.846224, -234742.343139, -39802.074318 // --> Vector info: d2 = 1.000000, 1.000000, 2.544227. Determinants: -378.335670, 420.982502, 572415.260072, -39802.074318 ( 652.000000 486.000000 892.000000 ) ( 652.000000 486.000000 746.000000 ) ( 400.000000 382.000000 991.000000 ) ( ( 0.010689 0.009493 5.897741 ) ( 0.009505 -0.010577 -14.381543 ) ) 12escape/00_base8 0 0 0 ( 398.474049 385.697496 991.000000 ) ( 650.474049 489.697496 746.000000 ) ( 650.474049 489.697496 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 398.474049 385.697496 991.000000 ) ( 400.000000 382.000000 991.000000 ) ( 652.000000 486.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 650.474049 489.697496 746.000000 ) ( 652.000000 486.000000 746.000000 ) ( 652.000000 486.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 650.474049 489.697496 892.000000 ) ( 652.000000 486.000000 892.000000 ) ( 400.000000 382.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 398.474049 385.697496 1137.000000 ) ( 400.000000 382.000000 1137.000000 ) ( 400.000000 382.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (907/544) # points: 4 { brushDef { // Surface normal: -0.980737, -0.195333, 0.000000 // RotY/Z : 0.000000 / -2.944995. Vector texS/T: (0.195333, -0.980737, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wgril1]: 32.000000/64.000000 // --> Vector A/B: (-349.280691, -103.547095, -103.547095) / (-746.000000, -746.000000, -892.000000) // --> Vector info: d1 = 0.999996, 1.000007, 5.149990. Determinants: -0.001565, 1019.790321, 724886.069178, -35877.104956 // --> Vector info: d2 = 3.999986, 0.488520, 0.488520. Determinants: 512.674006, -0.000115, 35559.129820, -35877.104956 ( 700.000000 245.000000 892.000000 ) ( 700.000000 245.000000 746.000000 ) ( 652.000000 486.000000 746.000000 ) ( ( 0.000000 -0.028425 -20.204698 ) ( -0.014290 0.000000 -0.991137 ) ) 12escape/10wgril1 0 0 0 ( 655.922948 486.781334 746.000000 ) ( 703.922948 245.781334 746.000000 ) ( 703.922948 245.781334 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 655.922948 486.781334 746.000000 ) ( 652.000000 486.000000 746.000000 ) ( 700.000000 245.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 703.922948 245.781334 746.000000 ) ( 700.000000 245.000000 746.000000 ) ( 700.000000 245.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 703.922948 245.781334 892.000000 ) ( 700.000000 245.000000 892.000000 ) ( 652.000000 486.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 655.922948 486.781334 892.000000 ) ( 652.000000 486.000000 892.000000 ) ( 652.000000 486.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (908/545) # points: 4 { brushDef { // Surface normal: 0.662029, 0.132406, 0.737690 // RotY/Z : -0.829642 / 0.197396. Vector texS/T: (-0.196116, 0.980581, 0.000000) / (0.723364, 0.144673, -0.675140) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (192.193812, 156.500676, 102.960971) / (-324.742316, -324.742316, 38.145407) // --> Vector info: d1 = 1.000000, 1.504952, 2.266015. Determinants: 183.240950, -0.129713, -48212.501067, -12952.601090 // --> Vector info: d2 = 1.000000, 1.000000, 6.184409. Determinants: -0.000062, -185.047839, -73045.452980, -12952.601090 ( 700.000000 245.000000 746.000000 ) ( 427.000000 245.000000 991.000000 ) ( 420.000000 280.000000 991.000000 ) ( ( -0.014147 0.000010 3.722225 ) ( 0.000000 0.014287 5.639443 ) ) 12escape/00_base1 0 0 0 ( 417.351883 279.470377 988.049241 ) ( 424.351883 244.470377 988.049241 ) ( 697.351883 244.470377 743.049241 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 417.351883 279.470377 988.049241 ) ( 420.000000 280.000000 991.000000 ) ( 427.000000 245.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 424.351883 244.470377 988.049241 ) ( 427.000000 245.000000 991.000000 ) ( 700.000000 245.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 697.351883 244.470377 743.049241 ) ( 700.000000 245.000000 746.000000 ) ( 693.000000 280.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 690.351883 279.470377 743.049241 ) ( 693.000000 280.000000 746.000000 ) ( 420.000000 280.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (910/546) # points: 4 { brushDef { // Surface normal: 0.661683, -0.136229, 0.737304 // RotY/Z : -0.829071 / -0.203045. Vector texS/T: (0.201653, 0.979457, 0.000000) / (0.722158, -0.148680, -0.675561) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (326.072773, 291.359663, 346.410910) / (-397.546237, -397.546237, -34.884742) // --> Vector info: d1 = 1.000000, 1.492830, 0.739197. Determinants: 178.730606, -0.969957, -71253.895529, -12589.108348 // --> Vector info: d2 = 1.000000, 1.000000, 6.184502. Determinants: -0.000153, -179.970167, -84135.521067, -12589.108348 ( 693.000000 211.000000 746.000000 ) ( 420.000000 211.000000 991.000000 ) ( 427.000000 245.000000 991.000000 ) ( ( -0.014197 0.000077 5.659964 ) ( 0.000000 0.014296 6.683199 ) ) 12escape/00_base1 0 0 0 ( 424.353268 245.544915 988.050784 ) ( 417.353268 211.544915 988.050784 ) ( 690.353268 211.544915 743.050784 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 424.353268 245.544915 988.050784 ) ( 427.000000 245.000000 991.000000 ) ( 420.000000 211.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 417.353268 211.544915 988.050784 ) ( 420.000000 211.000000 991.000000 ) ( 693.000000 211.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 690.353268 211.544915 743.050784 ) ( 693.000000 211.000000 746.000000 ) ( 700.000000 245.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 697.353268 245.544915 743.050784 ) ( 700.000000 245.000000 746.000000 ) ( 427.000000 245.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (911/547) # points: 4 { brushDef { // Surface normal: -0.662455, 0.131941, -0.737390 // RotY/Z : 0.829199 / 2.944995. Vector texS/T: (-0.195333, -0.980737, 0.000000) / (0.723186, -0.144037, -0.675467) // Texture width/height [10wgril1]: 32.000000/64.000000 // --> Vector A/B: (-377.013976, -131.280381, -184.052978) / (-131.575418, -131.575418, -494.287498) // --> Vector info: d1 = 0.000000, 0.000000, 10.368621. Determinants: -0.000011, 2547.918452, 335243.418765, -89130.543592 // --> Vector info: d2 = 4.000000, 0.488495, 1.249197. Determinants: 1273.665328, 1.618943, 123880.489446, -89130.543592 ( 400.000000 108.000000 1137.000000 ) ( 652.000000 4.000000 892.000000 ) ( 700.000000 245.000000 892.000000 ) ( ( 0.000000 -0.028586 -3.761263 ) ( -0.014290 -0.000018 -1.389877 ) ) 12escape/10wgril1 0 0 0 ( 702.649821 244.472235 894.949561 ) ( 654.649821 3.472235 894.949561 ) ( 402.649821 107.472235 1139.949561 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 702.649821 244.472235 894.949561 ) ( 700.000000 245.000000 892.000000 ) ( 652.000000 4.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 654.649821 3.472235 894.949561 ) ( 652.000000 4.000000 892.000000 ) ( 400.000000 108.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.649821 107.472235 1139.949561 ) ( 400.000000 108.000000 1137.000000 ) ( 427.000000 245.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 429.649821 244.472235 1139.949561 ) ( 427.000000 245.000000 1137.000000 ) ( 700.000000 245.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (914/548) # points: 4 { brushDef { // Surface normal: 0.381488, 0.924374, 0.000000 // RotY/Z : 0.000000 / 1.179391. Vector texS/T: (-0.924374, 0.381488, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-601.165854, -328.548907, -328.548907) / (-746.000000, -991.000000, -1137.000000) // --> Vector info: d1 = 0.000001, 5.239822, 6.625820. Determinants: -425.444588, 377.846352, 26110.580687, -39802.074318 // --> Vector info: d2 = 0.000000, 0.000000, 1.544229. Determinants: 378.335956, 420.982843, 541495.857377, -39802.074318 ( 400.000000 108.000000 1137.000000 ) ( 400.000000 108.000000 991.000000 ) ( 652.000000 4.000000 746.000000 ) ( ( 0.010689 -0.009493 -0.656011 ) ( -0.009505 -0.010577 -13.604714 ) ) 12escape/00_base8 0 0 0 ( 650.474049 0.302504 746.000000 ) ( 398.474049 104.302504 991.000000 ) ( 398.474049 104.302504 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 650.474049 0.302504 746.000000 ) ( 652.000000 4.000000 746.000000 ) ( 400.000000 108.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 398.474049 104.302504 991.000000 ) ( 400.000000 108.000000 991.000000 ) ( 400.000000 108.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 398.474049 104.302504 1137.000000 ) ( 400.000000 108.000000 1137.000000 ) ( 652.000000 4.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 650.474049 0.302504 892.000000 ) ( 652.000000 4.000000 892.000000 ) ( 652.000000 4.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (915/549) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10wgril1]: 32.000000/64.000000 // --> Vector A/B: (245.000000, 39.000000, 4.000000) / (-700.000000, -659.000000, -652.000000) // --> Vector info: d1 = 0.999996, 1.000006, 1.000067. Determinants: -0.002412, -0.012122, -14.894037, -7.000000 // --> Vector info: d2 = 3.999986, 1.000286, 0.488495. Determinants: -0.014491, 0.439335, 283.085102, -7.000000 ( 652.000000 4.000000 746.000000 ) ( 659.000000 39.000000 746.000000 ) ( 700.000000 245.000000 746.000000 ) ( ( 0.000345 0.001732 2.127720 ) ( 0.002070 -0.062762 -40.440729 ) ) 12escape/10wgril1 0 0 0 ( 700.000000 245.000000 750.000000 ) ( 659.000000 39.000000 750.000000 ) ( 652.000000 4.000000 750.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.000000 245.000000 750.000000 ) ( 700.000000 245.000000 746.000000 ) ( 659.000000 39.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 659.000000 39.000000 750.000000 ) ( 659.000000 39.000000 746.000000 ) ( 652.000000 4.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 652.000000 4.000000 750.000000 ) ( 652.000000 4.000000 746.000000 ) ( 652.000000 4.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 652.000000 4.000000 896.000000 ) ( 652.000000 4.000000 892.000000 ) ( 700.000000 245.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 700.000000 245.000000 896.000000 ) ( 700.000000 245.000000 892.000000 ) ( 700.000000 245.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (916/550) # points: 4 { brushDef { // Surface normal: 0.662293, -0.132459, 0.737443 // RotY/Z : -0.829277 / -0.197396. Vector texS/T: (0.196116, 0.980581, 0.000000) / (0.723123, -0.144625, -0.675409) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (220.042304, 184.349167, 131.790043) / (-395.700922, -395.700922, -32.957847) // --> Vector info: d1 = 1.000000, 1.504952, 2.266056. Determinants: 183.167909, -0.626348, -53499.973378, -12947.438125 // --> Vector info: d2 = 1.000000, 1.000000, 6.184250. Determinants: -0.000062, -185.042171, -86168.782235, -12947.438125 ( 652.000000 4.000000 746.000000 ) ( 400.000000 108.000000 991.000000 ) ( 407.000000 143.000000 991.000000 ) ( ( -0.014147 0.000048 4.132090 ) ( 0.000000 0.014292 6.655277 ) ) 12escape/00_base1 0 0 0 ( 404.350827 143.529835 988.050227 ) ( 397.350827 108.529835 988.050227 ) ( 649.350827 4.529835 743.050227 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 404.350827 143.529835 988.050227 ) ( 407.000000 143.000000 991.000000 ) ( 400.000000 108.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 397.350827 108.529835 988.050227 ) ( 400.000000 108.000000 991.000000 ) ( 652.000000 4.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 649.350827 4.529835 743.050227 ) ( 652.000000 4.000000 746.000000 ) ( 659.000000 39.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.350827 39.529835 743.050227 ) ( 659.000000 39.000000 746.000000 ) ( 407.000000 143.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (918/551) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fpipe1]: 64.000000/64.000000 // --> Vector A/B: (108.000000, 245.000000, 245.000000) / (400.000000, 427.000000, 359.000000) // --> Vector info: d1 = 0.000000, 1.989939, 1.799790. Determinants: -130.181774, -26.050357, 24479.770173, -9316.000000 // --> Vector info: d2 = 0.999999, 0.999981, 1.954118. Determinants: -25.760467, 130.716788, -58820.578163, -9316.000000 ( 359.000000 245.000000 991.000000 ) ( 427.000000 245.000000 991.000000 ) ( 400.000000 108.000000 991.000000 ) ( ( 0.013974 0.002796 -2.627713 ) ( 0.002765 -0.014031 6.313931 ) ) 12escape/00fpipe1 0 0 0 ( 400.000000 108.000000 987.000000 ) ( 427.000000 245.000000 987.000000 ) ( 359.000000 245.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 400.000000 108.000000 987.000000 ) ( 400.000000 108.000000 991.000000 ) ( 427.000000 245.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 427.000000 245.000000 987.000000 ) ( 427.000000 245.000000 991.000000 ) ( 359.000000 245.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 359.000000 245.000000 987.000000 ) ( 359.000000 245.000000 991.000000 ) ( 339.000000 147.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 339.000000 147.000000 987.000000 ) ( 339.000000 147.000000 991.000000 ) ( 337.000000 134.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 337.000000 134.000000 987.000000 ) ( 337.000000 134.000000 991.000000 ) ( 400.000000 108.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (919/552) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00dlite1]: 64.000000/64.000000 // --> Vector A/B: (134.000000, 245.000000, 245.000000) / (-337.000000, -359.000000, -427.000000) // --> Vector info: d1 = 1.000000, 2.610257, 2.800321. Determinants: -105.316047, 21.097099, 13674.072555, -7548.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.954154. Determinants: 20.991377, 105.911096, 32879.194791, -7548.000000 ( 427.000000 245.000000 1137.000000 ) ( 359.000000 245.000000 1137.000000 ) ( 337.000000 134.000000 1137.000000 ) ( ( 0.013953 -0.002795 -1.811615 ) ( -0.002781 -0.014032 -4.356014 ) ) 12escape/00dlite1 0 0 0 ( 337.000000 134.000000 1141.000000 ) ( 359.000000 245.000000 1141.000000 ) ( 427.000000 245.000000 1141.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 337.000000 134.000000 1141.000000 ) ( 337.000000 134.000000 1137.000000 ) ( 359.000000 245.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 359.000000 245.000000 1141.000000 ) ( 359.000000 245.000000 1137.000000 ) ( 427.000000 245.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 427.000000 245.000000 1141.000000 ) ( 427.000000 245.000000 1137.000000 ) ( 400.000000 108.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 400.000000 108.000000 1141.000000 ) ( 400.000000 108.000000 1137.000000 ) ( 337.000000 134.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (923/553) # points: 4 { brushDef { // Surface normal: 0.988372, -0.152057, 0.000000 // RotY/Z : 0.000000 / -0.152649. Vector texS/T: (0.152057, 0.988372, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (183.685079, 196.838025, 196.838025) / (-991.000000, -991.000000, -1123.000000) // --> Vector info: d1 = 0.000001, 0.182896, 0.183153. Determinants: -24.142202, 0.003376, 4437.905740, -1736.188930 // --> Vector info: d2 = 0.000000, 0.000001, 1.875005. Determinants: -0.000087, 24.661838, 24439.896983, -1736.188930 ( 339.000000 147.000000 1123.000000 ) ( 339.000000 147.000000 991.000000 ) ( 337.000000 134.000000 991.000000 ) ( ( 0.013905 -0.000002 -2.556119 ) ( 0.000000 -0.014205 -14.076750 ) ) 12escape/00_base8 0 0 0 ( 333.046513 134.608229 991.000000 ) ( 335.046513 147.608229 991.000000 ) ( 335.046513 147.608229 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.046513 134.608229 991.000000 ) ( 337.000000 134.000000 991.000000 ) ( 339.000000 147.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 335.046513 147.608229 991.000000 ) ( 339.000000 147.000000 991.000000 ) ( 339.000000 147.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 335.046513 147.608229 1123.000000 ) ( 339.000000 147.000000 1123.000000 ) ( 337.000000 134.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.046513 134.608229 1123.000000 ) ( 337.000000 134.000000 1123.000000 ) ( 337.000000 134.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (924/554) # points: 5 { brushDef { // Surface normal: 0.980919, -0.194416, 0.000000 // RotY/Z : 0.000000 / -0.195662. Vector texS/T: (0.194416, 0.980919, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (310.120664, 310.120664, 196.961484) / (-1123.000000, -1137.000000, -1137.000000) // --> Vector info: d1 = 1.000000, 1.199970, 1.199965. Determinants: -0.000073, 22.628415, 23827.503968, -1584.228519 // --> Vector info: d2 = 1.000000, 1.000000, 2.610256. Determinants: 22.543593, -0.000027, -8575.492456, -1584.228519 ( 337.000000 134.000000 1137.000000 ) ( 359.000000 245.000000 1137.000000 ) ( 359.000000 245.000000 1123.000000 ) ( ( 0.000000 -0.014284 -15.040446 ) ( -0.014230 0.000000 5.413040 ) ) 12escape/00_base8 0 0 0 ( 355.076324 245.777666 1123.000000 ) ( 355.076324 245.777666 1137.000000 ) ( 333.076324 134.777666 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 355.076324 245.777666 1123.000000 ) ( 359.000000 245.000000 1123.000000 ) ( 359.000000 245.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 355.076324 245.777666 1137.000000 ) ( 359.000000 245.000000 1137.000000 ) ( 337.000000 134.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.076324 134.777666 1137.000000 ) ( 337.000000 134.000000 1137.000000 ) ( 337.000000 134.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.076324 134.777666 1123.000000 ) ( 337.000000 134.000000 1123.000000 ) ( 339.000000 147.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 335.076324 147.777666 1123.000000 ) ( 339.000000 147.000000 1123.000000 ) ( 359.000000 245.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (925/555) # points: 4 { brushDef { // Surface normal: 0.986394, -0.164399, 0.000000 // RotY/Z : 0.000000 / -0.165149. Vector texS/T: (0.164399, 0.986394, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (288.520223, 300.685748, 300.685748) / (-991.000000, -991.000000, -1123.000000) // --> Vector info: d1 = 1.000000, 1.174866, 1.174700. Determinants: -23.082339, -0.002022, 5051.868665, -1605.849308 // --> Vector info: d2 = 1.000000, 0.999999, 2.875019. Determinants: 0.000103, 22.810604, 20999.429443, -1605.849308 ( 359.000000 245.000000 1123.000000 ) ( 359.000000 245.000000 991.000000 ) ( 357.000000 233.000000 991.000000 ) ( ( 0.014374 0.000001 -3.145917 ) ( 0.000000 -0.014205 -13.076837 ) ) 12escape/00_base8 0 0 0 ( 353.054424 233.657596 991.000000 ) ( 355.054424 245.657596 991.000000 ) ( 355.054424 245.657596 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 353.054424 233.657596 991.000000 ) ( 357.000000 233.000000 991.000000 ) ( 359.000000 245.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 355.054424 245.657596 991.000000 ) ( 359.000000 245.000000 991.000000 ) ( 359.000000 245.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 355.054424 245.657596 1123.000000 ) ( 359.000000 245.000000 1123.000000 ) ( 357.000000 233.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 353.054424 233.657596 1123.000000 ) ( 357.000000 233.000000 1123.000000 ) ( 357.000000 233.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (926/556) # points: 4 { brushDef { // Surface normal: 0.978791, -0.204863, 0.000000 // RotY/Z : 0.000000 / -0.206324. Vector texS/T: (0.204863, 0.978791, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (213.330831, 301.194362, 301.194362) / (-991.000000, -991.000000, -1026.000000) // --> Vector info: d1 = 0.296875, 2.801869, 2.801869. Determinants: -87.674800, 0.000000, 17790.780754, -3075.223569 // --> Vector info: d2 = 0.000000, 0.000000, 0.999640. Determinants: 0.000000, 87.831815, 87041.326737, -3075.223569 ( 357.000000 233.000000 1026.000000 ) ( 357.000000 233.000000 991.000000 ) ( 339.000000 147.000000 991.000000 ) ( ( 0.028510 0.000000 -5.785199 ) ( 0.000000 -0.028561 -28.304065 ) ) 12escape/00fgrte1 0 0 0 ( 335.084837 147.819453 991.000000 ) ( 353.084837 233.819453 991.000000 ) ( 353.084837 233.819453 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 335.084837 147.819453 991.000000 ) ( 339.000000 147.000000 991.000000 ) ( 357.000000 233.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 353.084837 233.819453 991.000000 ) ( 357.000000 233.000000 991.000000 ) ( 357.000000 233.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 353.084837 233.819453 1026.000000 ) ( 357.000000 233.000000 1026.000000 ) ( 339.000000 147.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 335.084837 147.819453 1026.000000 ) ( 339.000000 147.000000 1026.000000 ) ( 339.000000 147.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (929/557) # points: 4 { brushDef { // Surface normal: 0.664011, -0.126943, 0.736869 // RotY/Z : -0.828426 / -0.188897. Vector texS/T: (0.187776, 0.982212, 0.000000) / (0.723761, -0.138366, -0.676036) // Texture width/height [glass]: 16.000000/16.000000 // --> Vector A/B: (286.112553, 216.881057, 162.050522) / (-389.759068, -389.759068, -27.352373) // --> Vector info: d1 = -99.312500, -99.312500, -99.312500. Determinants: 0.000000, 0.000000, 2491746.407481, -25089.957533 // --> Vector info: d2 = 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000. Determinants: 0.000000, 1146749307995035755800000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -410581741362923973270000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -25089.957533 ( 659.000000 39.000000 738.000000 ) ( 407.000000 143.000000 983.000000 ) ( 420.000000 211.000000 983.000000 ) ( ( 0.000000 0.000000 -99.312500 ) ( 0.000000 -45705510122677836745000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 ) ) common/glass 0 0 0 ( 417.343957 211.507773 980.052526 ) ( 404.343957 143.507773 980.052526 ) ( 656.343957 39.507773 735.052526 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 417.343957 211.507773 980.052526 ) ( 420.000000 211.000000 983.000000 ) ( 407.000000 143.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 404.343957 143.507773 980.052526 ) ( 407.000000 143.000000 983.000000 ) ( 659.000000 39.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.343957 39.507773 735.052526 ) ( 659.000000 39.000000 738.000000 ) ( 693.000000 211.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 690.343957 211.507773 735.052526 ) ( 693.000000 211.000000 738.000000 ) ( 420.000000 211.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (930/558) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (693.000000, 420.000000, 420.000000) / (-746.000000, -991.000000, -983.000000) // --> Vector info: d1 = 1.000000, 6.238991, 6.155585. Determinants: 21.477579, 22.769702, -81.764755, -2184.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.093340. Determinants: 22.868566, -25.482123, -37041.579924, -2184.000000 ( 420.000000 211.000000 983.000000 ) ( 420.000000 211.000000 991.000000 ) ( 693.000000 211.000000 746.000000 ) ( ( -0.009834 -0.010426 0.037438 ) ( -0.010471 0.011668 16.960430 ) ) 12escape/00_base1 0 0 0 ( 693.000000 215.000000 746.000000 ) ( 420.000000 215.000000 991.000000 ) ( 420.000000 215.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 693.000000 215.000000 746.000000 ) ( 693.000000 211.000000 746.000000 ) ( 420.000000 211.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.000000 215.000000 991.000000 ) ( 420.000000 211.000000 991.000000 ) ( 420.000000 211.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.000000 215.000000 983.000000 ) ( 420.000000 211.000000 983.000000 ) ( 693.000000 211.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 693.000000 215.000000 738.000000 ) ( 693.000000 211.000000 738.000000 ) ( 693.000000 211.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (931/559) # points: 4 { brushDef { // Surface normal: -0.981017, 0.193922, 0.000000 // RotY/Z : 0.000000 / 2.946434. Vector texS/T: (-0.193922, -0.981017, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (-166.054231, -341.382495, -341.382495) / (-746.000000, -746.000000, -738.000000) // --> Vector info: d1 = 1.000000, 3.500010, 3.499996. Determinants: 20.000076, 0.002298, 1920.185815, -1402.626108 // --> Vector info: d2 = 1.000000, 0.999999, 1.125170. Determinants: -0.000005, -21.946014, -17774.353482, -1402.626108 ( 693.000000 211.000000 738.000000 ) ( 693.000000 211.000000 746.000000 ) ( 659.000000 39.000000 746.000000 ) ( ( -0.014259 -0.000002 -1.368993 ) ( 0.000000 0.015646 12.672196 ) ) 12escape/00_base1 0 0 0 ( 662.924068 38.224312 746.000000 ) ( 696.924068 210.224312 746.000000 ) ( 696.924068 210.224312 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 662.924068 38.224312 746.000000 ) ( 659.000000 39.000000 746.000000 ) ( 693.000000 211.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 696.924068 210.224312 746.000000 ) ( 693.000000 211.000000 746.000000 ) ( 693.000000 211.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 696.924068 210.224312 738.000000 ) ( 693.000000 211.000000 738.000000 ) ( 659.000000 39.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 662.924068 38.224312 738.000000 ) ( 659.000000 39.000000 738.000000 ) ( 659.000000 39.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (932/560) # points: 4 { brushDef { // Surface normal: 0.381488, 0.924374, 0.000000 // RotY/Z : 0.000000 / 1.179391. Vector texS/T: (-0.924374, 0.381488, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (-321.667456, -594.284404, -594.284404) / (-991.000000, -746.000000, -738.000000) // --> Vector info: d1 = 0.000000, 5.239117, 5.322645. Determinants: 21.448443, -22.771289, -15667.082175, -2180.935579 // --> Vector info: d2 = 0.999999, 1.000000, 1.093216. Determinants: -22.837932, -25.412278, -34710.721545, -2180.935579 ( 659.000000 39.000000 738.000000 ) ( 659.000000 39.000000 746.000000 ) ( 407.000000 143.000000 991.000000 ) ( ( -0.009835 0.010441 7.183652 ) ( 0.010472 0.011652 15.915519 ) ) 12escape/00_base1 0 0 0 ( 405.474049 139.302504 991.000000 ) ( 657.474049 35.302504 746.000000 ) ( 657.474049 35.302504 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 405.474049 139.302504 991.000000 ) ( 407.000000 143.000000 991.000000 ) ( 659.000000 39.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 657.474049 35.302504 746.000000 ) ( 659.000000 39.000000 746.000000 ) ( 659.000000 39.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 657.474049 35.302504 738.000000 ) ( 659.000000 39.000000 738.000000 ) ( 407.000000 143.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 405.474049 139.302504 983.000000 ) ( 407.000000 143.000000 983.000000 ) ( 407.000000 143.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (933/561) # points: 4 { brushDef { // Surface normal: 0.982212, -0.187776, 0.000000 // RotY/Z : 0.000000 / -0.188897. Vector texS/T: (0.187776, 0.982212, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (286.112553, 216.881057, 216.881057) / (-991.000000, -991.000000, -983.000000) // --> Vector info: d1 = 0.000001, 0.992156, 0.992292. Determinants: 7.937242, -0.009405, -2280.265071, -553.851966 // --> Vector info: d2 = 0.000000, 0.000000, 0.125176. Determinants: 0.000002, -8.666136, -8588.141032, -553.851966 ( 407.000000 143.000000 983.000000 ) ( 407.000000 143.000000 991.000000 ) ( 420.000000 211.000000 991.000000 ) ( ( -0.014331 0.000017 4.117102 ) ( 0.000000 0.015647 15.506203 ) ) 12escape/00_base8 0 0 0 ( 416.071152 211.751103 991.000000 ) ( 403.071152 143.751103 991.000000 ) ( 403.071152 143.751103 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 416.071152 211.751103 991.000000 ) ( 420.000000 211.000000 991.000000 ) ( 407.000000 143.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 403.071152 143.751103 991.000000 ) ( 407.000000 143.000000 991.000000 ) ( 407.000000 143.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 403.071152 143.751103 983.000000 ) ( 407.000000 143.000000 983.000000 ) ( 420.000000 211.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 416.071152 211.751103 983.000000 ) ( 420.000000 211.000000 983.000000 ) ( 420.000000 211.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (936/562) # points: 4 { brushDef { // Surface normal: -0.819232, -0.573462, 0.000000 // RotY/Z : 0.000000 / -2.530867. Vector texS/T: (0.573462, -0.819232, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-222.749159, -222.749159, -210.542604) / (-1123.000000, -991.000000, -991.000000) // --> Vector info: d1 = 1.000000, 2.875021, 2.875021. Determinants: 0.000000, -22.887548, -27313.981663, -1611.265341 // --> Vector info: d2 = 1.000000, 1.000000, 1.182315. Determinants: -24.065586, 0.000001, -6971.853573, -1611.265341 ( -190.000000 124.000000 991.000000 ) ( -197.000000 134.000000 991.000000 ) ( -197.000000 134.000000 1123.000000 ) ( ( 0.000000 0.014205 16.951883 ) ( 0.014936 0.000000 4.326943 ) ) 12escape/00_base8 0 0 0 ( -193.723072 136.293849 1123.000000 ) ( -193.723072 136.293849 991.000000 ) ( -186.723072 126.293849 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.723072 136.293849 1123.000000 ) ( -197.000000 134.000000 1123.000000 ) ( -197.000000 134.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.723072 136.293849 991.000000 ) ( -197.000000 134.000000 991.000000 ) ( -190.000000 124.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -186.723072 126.293849 991.000000 ) ( -190.000000 124.000000 991.000000 ) ( -190.000000 124.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -186.723072 126.293849 1123.000000 ) ( -190.000000 124.000000 1123.000000 ) ( -197.000000 134.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (937/563) # points: 4 { brushDef { // Surface normal: -0.827919, -0.560848, 0.000000 // RotY/Z : 0.000000 / -2.546183. Vector texS/T: (0.560848, -0.827919, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-221.428189, -221.428189, -109.098318) / (-1137.000000, -1123.000000, -1123.000000) // --> Vector info: d1 = 1.000000, 1.199970, 1.199959. Determinants: 0.000147, -22.462578, -27112.536939, -1572.618199 // --> Vector info: d2 = 1.000000, 1.000000, 2.610234. Determinants: -22.543276, 0.000026, -6564.305095, -1572.618199 ( -134.000000 41.000000 1123.000000 ) ( -197.000000 134.000000 1123.000000 ) ( -197.000000 134.000000 1137.000000 ) ( ( 0.000000 0.014284 17.240381 ) ( 0.014335 0.000000 4.174125 ) ) 12escape/00_base8 0 0 0 ( -193.688325 136.243393 1137.000000 ) ( -193.688325 136.243393 1123.000000 ) ( -130.688325 43.243393 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.688325 136.243393 1137.000000 ) ( -197.000000 134.000000 1137.000000 ) ( -197.000000 134.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.688325 136.243393 1123.000000 ) ( -197.000000 134.000000 1123.000000 ) ( -134.000000 41.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -130.688325 43.243393 1123.000000 ) ( -134.000000 41.000000 1123.000000 ) ( -134.000000 41.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -130.688325 43.243393 1137.000000 ) ( -134.000000 41.000000 1137.000000 ) ( -197.000000 134.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (938/564) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00dlite1]: 64.000000/64.000000 // --> Vector A/B: (108.000000, 134.000000, 41.000000) / (260.000000, 197.000000, 134.000000) // --> Vector info: d1 = 0.810153, 1.000000, 2.610234. Determinants: 89.484360, 59.521859, -31213.710602, -7497.000000 // --> Vector info: d2 = 0.953913, 0.000000, 0.000000. Determinants: 60.096513, -88.713900, 9423.705601, -7497.000000 ( -134.000000 41.000000 1137.000000 ) ( -197.000000 134.000000 1137.000000 ) ( -260.000000 108.000000 1137.000000 ) ( ( -0.011936 -0.007939 4.163493 ) ( -0.008016 0.011833 -1.256997 ) ) 12escape/00dlite1 0 0 0 ( -260.000000 108.000000 1141.000000 ) ( -197.000000 134.000000 1141.000000 ) ( -134.000000 41.000000 1141.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -260.000000 108.000000 1141.000000 ) ( -260.000000 108.000000 1137.000000 ) ( -197.000000 134.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -197.000000 134.000000 1141.000000 ) ( -197.000000 134.000000 1137.000000 ) ( -134.000000 41.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -134.000000 41.000000 1141.000000 ) ( -134.000000 41.000000 1137.000000 ) ( -183.000000 -7.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -183.000000 -7.000000 1141.000000 ) ( -183.000000 -7.000000 1137.000000 ) ( -260.000000 108.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (939/565) # points: 4 { brushDef { // Surface normal: 0.830937, 0.556367, 0.000000 // RotY/Z : 0.000000 / 0.590007. Vector texS/T: (-0.556367, 0.830937, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (234.396490, 234.396490, 95.998513) / (-991.000000, -1137.000000, -1137.000000) // --> Vector info: d1 = 1.000000, 3.074999, 3.075009. Determinants: 0.001428, 287.175709, 264384.688270, -20206.104622 // --> Vector info: d2 = 0.000000, 0.000000, 1.989915. Determinants: 290.527563, 0.000011, -68098.630213, -20206.104622 ( -183.000000 -7.000000 1137.000000 ) ( -260.000000 108.000000 1137.000000 ) ( -260.000000 108.000000 991.000000 ) ( ( 0.000000 -0.014212 -13.084397 ) ( -0.014378 0.000000 3.370201 ) ) 12escape/00_base8 0 0 0 ( -263.323748 105.774534 991.000000 ) ( -263.323748 105.774534 1137.000000 ) ( -186.323748 -9.225466 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -263.323748 105.774534 991.000000 ) ( -260.000000 108.000000 991.000000 ) ( -260.000000 108.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -263.323748 105.774534 1137.000000 ) ( -260.000000 108.000000 1137.000000 ) ( -183.000000 -7.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -186.323748 -9.225466 1137.000000 ) ( -183.000000 -7.000000 1137.000000 ) ( -183.000000 -7.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -186.323748 -9.225466 991.000000 ) ( -183.000000 -7.000000 991.000000 ) ( -260.000000 108.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (940/566) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fpipe1]: 64.000000/64.000000 // --> Vector A/B: (134.000000, 108.000000, -7.000000) / (-197.000000, -260.000000, -183.000000) // --> Vector info: d1 = 2.732167, 2.921875, 0.931960. Determinants: -110.757086, 73.554261, 4067.295041, -9247.000000 // --> Vector info: d2 = 0.014809, 0.968750, 0.968742. Determinants: 73.452895, 109.703357, 11631.931152, -9247.000000 ( -183.000000 -7.000000 991.000000 ) ( -260.000000 108.000000 991.000000 ) ( -197.000000 134.000000 991.000000 ) ( ( 0.011978 -0.007954 -0.439850 ) ( -0.007943 -0.011864 -1.257914 ) ) 12escape/00fpipe1 0 0 0 ( -197.000000 134.000000 987.000000 ) ( -260.000000 108.000000 987.000000 ) ( -183.000000 -7.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -197.000000 134.000000 987.000000 ) ( -197.000000 134.000000 991.000000 ) ( -260.000000 108.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -260.000000 108.000000 987.000000 ) ( -260.000000 108.000000 991.000000 ) ( -183.000000 -7.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -183.000000 -7.000000 987.000000 ) ( -183.000000 -7.000000 991.000000 ) ( -134.000000 41.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -134.000000 41.000000 987.000000 ) ( -134.000000 41.000000 991.000000 ) ( -197.000000 134.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (941/567) # points: 4 { brushDef { // Surface normal: -0.830296, -0.557322, 0.000000 // RotY/Z : 0.000000 / -2.550435. Vector texS/T: (0.557322, -0.830296, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-208.847959, -120.927541, -120.927541) / (-991.000000, -991.000000, -1026.000000) // --> Vector info: d1 = 0.228830, 2.734788, 2.734788. Determinants: -87.708516, 0.000000, -19021.904623, -3077.214650 // --> Vector info: d2 = 0.000029, 0.000069, 0.999908. Determinants: -0.001419, 87.906291, 87114.749924, -3077.214650 ( -141.000000 51.000000 1026.000000 ) ( -141.000000 51.000000 991.000000 ) ( -190.000000 124.000000 991.000000 ) ( ( 0.028503 0.000000 6.181533 ) ( 0.000000 -0.028567 -28.309611 ) ) 12escape/00fgrte1 0 0 0 ( -186.678815 126.229289 991.000000 ) ( -137.678815 53.229289 991.000000 ) ( -137.678815 53.229289 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -186.678815 126.229289 991.000000 ) ( -190.000000 124.000000 991.000000 ) ( -141.000000 51.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -137.678815 53.229289 991.000000 ) ( -141.000000 51.000000 991.000000 ) ( -141.000000 51.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -137.678815 53.229289 1026.000000 ) ( -141.000000 51.000000 1026.000000 ) ( -190.000000 124.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -186.678815 126.229289 1026.000000 ) ( -190.000000 124.000000 1026.000000 ) ( -190.000000 124.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (942/568) # points: 4 { brushDef { // Surface normal: -0.819232, -0.573462, 0.000000 // RotY/Z : 0.000000 / -2.530867. Vector texS/T: (0.573462, -0.819232, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-122.639019, -110.432463, -110.432463) / (-991.000000, -991.000000, -1123.000000) // --> Vector info: d1 = 1.000000, 1.174940, 1.174940. Determinants: -23.092094, 0.000000, -4443.257138, -1611.265341 // --> Vector info: d2 = 0.000000, 0.000000, 1.875016. Determinants: -0.000031, 22.887481, 22681.489858, -1611.265341 ( -134.000000 41.000000 1123.000000 ) ( -134.000000 41.000000 991.000000 ) ( -141.000000 51.000000 991.000000 ) ( ( 0.014332 0.000000 2.757620 ) ( 0.000000 -0.014205 -14.076819 ) ) 12escape/00_base8 0 0 0 ( -137.723072 53.293849 991.000000 ) ( -130.723072 43.293849 991.000000 ) ( -130.723072 43.293849 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -137.723072 53.293849 991.000000 ) ( -141.000000 51.000000 991.000000 ) ( -134.000000 41.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -130.723072 43.293849 991.000000 ) ( -134.000000 41.000000 991.000000 ) ( -134.000000 41.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -130.723072 43.293849 1123.000000 ) ( -134.000000 41.000000 1123.000000 ) ( -141.000000 51.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -137.723072 53.293849 1123.000000 ) ( -141.000000 51.000000 1123.000000 ) ( -141.000000 51.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (944/569) # points: 4 { brushDef { // Surface normal: 0.381488, -0.924374, 0.000000 // RotY/Z : 0.000000 / -1.179391. Vector texS/T: (0.924374, 0.381488, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-199.136556, -471.753503, -471.753503) / (-1137.000000, -892.000000, -746.000000) // --> Vector info: d1 = 1.000000, 11.479646, 14.251638. Determinants: 850.890103, -755.692185, -729580.753676, -39802.074318 // --> Vector info: d2 = 0.000001, 0.000001, 3.088456. Determinants: -756.671234, -841.964987, -1107995.128273, -39802.074318 ( -512.000000 4.000000 746.000000 ) ( -512.000000 4.000000 892.000000 ) ( -260.000000 108.000000 1137.000000 ) ( ( -0.021378 0.018986 18.330219 ) ( 0.019011 0.021154 27.837623 ) ) 12escape/dflt 0 0 0 ( -261.525951 111.697496 1137.000000 ) ( -513.525951 7.697496 892.000000 ) ( -513.525951 7.697496 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -261.525951 111.697496 1137.000000 ) ( -260.000000 108.000000 1137.000000 ) ( -512.000000 4.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -513.525951 7.697496 892.000000 ) ( -512.000000 4.000000 892.000000 ) ( -512.000000 4.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -513.525951 7.697496 746.000000 ) ( -512.000000 4.000000 746.000000 ) ( -260.000000 108.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -261.525951 111.697496 991.000000 ) ( -260.000000 108.000000 991.000000 ) ( -260.000000 108.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (946/570) # points: 4 { brushDef { // Surface normal: -0.830937, -0.556367, 0.000000 // RotY/Z : 0.000000 / -2.551586. Vector texS/T: (0.556367, -0.830937, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-234.396490, -234.396490, -95.998513) / (-1137.000000, -991.000000, -991.000000) // --> Vector info: d1 = 1.000000, 5.149998, 5.149970. Determinants: 0.004111, -574.351332, -673242.598679, -20206.104622 // --> Vector info: d2 = 0.999999, 1.000000, 4.979830. Determinants: -581.055194, -0.000091, -156403.486211, -20206.104622 ( -183.000000 -7.000000 991.000000 ) ( -260.000000 108.000000 991.000000 ) ( -260.000000 108.000000 1137.000000 ) ( ( 0.000000 0.028425 33.318772 ) ( 0.028756 0.000000 7.740408 ) ) 12escape/dflt 0 0 0 ( -256.676252 110.225466 1137.000000 ) ( -256.676252 110.225466 991.000000 ) ( -179.676252 -4.774534 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -256.676252 110.225466 1137.000000 ) ( -260.000000 108.000000 1137.000000 ) ( -260.000000 108.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -256.676252 110.225466 991.000000 ) ( -260.000000 108.000000 991.000000 ) ( -183.000000 -7.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -179.676252 -4.774534 991.000000 ) ( -183.000000 -7.000000 991.000000 ) ( -183.000000 -7.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -179.676252 -4.774534 1137.000000 ) ( -183.000000 -7.000000 1137.000000 ) ( -260.000000 108.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (947/571) # points: 4 { brushDef { // Surface normal: 0.561501, 0.375962, -0.737136 // RotY/Z : 0.828822 / 0.590007. Vector texS/T: (-0.556367, 0.830937, 0.000000) / (-0.612513, -0.410118, -0.675745) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (288.183403, 234.396490, 95.998513) / (-290.797682, -653.360736, -653.360736) // --> Vector info: d1 = 1.000000, 6.239823, 6.529126. Determinants: 104.890341, 709.620270, 125950.281230, -50177.993124 // --> Vector info: d2 = 0.000000, 0.000000, 1.968773. Determinants: 713.804147, -105.894162, -236500.285489, -50177.993124 ( -183.000000 -7.000000 1137.000000 ) ( -260.000000 108.000000 1137.000000 ) ( -512.000000 4.000000 892.000000 ) ( ( -0.002090 -0.014142 -2.510070 ) ( -0.014225 0.002110 4.713227 ) ) 12escape/00_base1 0 0 0 ( -514.246005 2.496153 894.948544 ) ( -262.246005 106.496153 1139.948544 ) ( -185.246005 -8.503847 1139.948544 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -514.246005 2.496153 894.948544 ) ( -512.000000 4.000000 892.000000 ) ( -260.000000 108.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -262.246005 106.496153 1139.948544 ) ( -260.000000 108.000000 1137.000000 ) ( -183.000000 -7.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -185.246005 -8.503847 1139.948544 ) ( -183.000000 -7.000000 1137.000000 ) ( -376.000000 -200.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -378.246005 -201.503847 894.948544 ) ( -376.000000 -200.000000 892.000000 ) ( -512.000000 4.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (948/572) # points: 4 { brushDef { // Surface normal: 0.832050, 0.554700, 0.000000 // RotY/Z : 0.000000 / 0.588003. Vector texS/T: (-0.554700, 0.832050, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (287.334702, 287.334702, 42.157215) / (-746.000000, -892.000000, -892.000000) // --> Vector info: d1 = 0.000001, 2.075000, 2.075006. Determinants: 0.000835, 508.743055, 379522.043972, -35795.913063 // --> Vector info: d2 = 0.000000, 0.000001, 3.511483. Determinants: 512.676393, 0.000134, -147309.619382, -35795.913063 ( -376.000000 -200.000000 892.000000 ) ( -512.000000 4.000000 892.000000 ) ( -512.000000 4.000000 746.000000 ) ( ( 0.000000 -0.014212 -10.602385 ) ( -0.014322 0.000000 4.115264 ) ) 12escape/00_base1 0 0 0 ( -515.328201 1.781199 746.000000 ) ( -515.328201 1.781199 892.000000 ) ( -379.328201 -202.218801 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -515.328201 1.781199 746.000000 ) ( -512.000000 4.000000 746.000000 ) ( -512.000000 4.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -515.328201 1.781199 892.000000 ) ( -512.000000 4.000000 892.000000 ) ( -376.000000 -200.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -379.328201 -202.218801 892.000000 ) ( -376.000000 -200.000000 892.000000 ) ( -376.000000 -200.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -379.328201 -202.218801 746.000000 ) ( -376.000000 -200.000000 746.000000 ) ( -512.000000 4.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (949/573) # points: 4 { brushDef { // Surface normal: -0.562131, -0.374754, 0.737271 // RotY/Z : -0.829022 / -2.553590. Vector texS/T: (0.554700, -0.832050, 0.000000) / (-0.613446, -0.408964, -0.675597) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (-234.083483, -287.334702, -251.279189) / (-554.188880, -191.546760, -191.546760) // --> Vector info: d1 = 1.000000, 6.239825, 6.165484. Determinants: 26.959116, -184.965846, -109270.579247, -13075.247608 // --> Vector info: d2 = 1.000000, 1.000000, 1.506336. Determinants: -183.618602, -26.962984, -70999.915192, -13075.247608 ( -492.000000 -26.000000 746.000000 ) ( -512.000000 4.000000 746.000000 ) ( -260.000000 108.000000 991.000000 ) ( ( -0.002062 0.014146 8.357056 ) ( 0.014043 0.002062 5.430101 ) ) 12escape/00_base1 0 0 0 ( -257.751477 109.499016 988.050916 ) ( -509.751477 5.499016 743.050916 ) ( -489.751477 -24.500984 743.050916 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -257.751477 109.499016 988.050916 ) ( -260.000000 108.000000 991.000000 ) ( -512.000000 4.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -509.751477 5.499016 743.050916 ) ( -512.000000 4.000000 746.000000 ) ( -492.000000 -26.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -489.751477 -24.500984 743.050916 ) ( -492.000000 -26.000000 746.000000 ) ( -240.000000 79.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -237.751477 80.499016 988.050916 ) ( -240.000000 79.000000 991.000000 ) ( -260.000000 108.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (950/574) # points: 4 { brushDef { // Surface normal: -0.561756, -0.375795, 0.737027 // RotY/Z : -0.828661 / -2.552000. Vector texS/T: (0.556022, -0.831167, 0.000000) / (-0.612593, -0.409803, -0.675864) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (-251.952624, -77.499192, -129.771021) / (-192.143815, -192.143815, -554.642996) // --> Vector info: d1 = 1.000000, 3.500010, 2.746465. Determinants: -906.251406, -0.778405, -291721.211739, -63239.226205 // --> Vector info: d2 = 1.000000, 0.999999, 6.184440. Determinants: 0.000238, 904.443372, 110544.033730, -63239.226205 ( -202.000000 21.000000 991.000000 ) ( -395.000000 -171.000000 746.000000 ) ( -492.000000 -26.000000 746.000000 ) ( ( 0.014331 0.000012 4.612979 ) ( 0.000000 -0.014302 -1.748030 ) ) 12escape/00_base4 0 0 0 ( -489.752977 -24.496819 743.051893 ) ( -392.752977 -169.496819 743.051893 ) ( -199.752977 22.503181 988.051893 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -489.752977 -24.496819 743.051893 ) ( -492.000000 -26.000000 746.000000 ) ( -395.000000 -171.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -392.752977 -169.496819 743.051893 ) ( -395.000000 -171.000000 746.000000 ) ( -202.000000 21.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -199.752977 22.503181 988.051893 ) ( -202.000000 21.000000 991.000000 ) ( -240.000000 79.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -237.752977 80.503181 988.051893 ) ( -240.000000 79.000000 991.000000 ) ( -492.000000 -26.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (951/575) # points: 4 { brushDef { // Surface normal: -0.565294, -0.370365, 0.737070 // RotY/Z : -0.828725 / -2.561590. Vector texS/T: (0.548026, -0.836461, 0.000000) / (-0.616531, -0.403934, -0.675816) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (-73.435518, -38.765647, -94.433577) / (-191.556650, -191.556650, -554.081244) // --> Vector info: d1 = 1.000000, 1.499706, 0.739260. Determinants: -181.155641, 1.453014, -25593.605182, -12568.681156 // --> Vector info: d2 = 0.000000, 0.000000, 5.184505. Determinants: -0.000057, 179.746142, 34431.564651, -12568.681156 ( -183.000000 -7.000000 991.000000 ) ( -376.000000 -200.000000 746.000000 ) ( -395.000000 -171.000000 746.000000 ) ( ( 0.014413 -0.000116 2.036300 ) ( 0.000000 -0.014301 -2.739473 ) ) 12escape/00_base1 0 0 0 ( -392.738824 -169.518540 743.051719 ) ( -373.738824 -198.518540 743.051719 ) ( -180.738824 -5.518540 988.051719 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -392.738824 -169.518540 743.051719 ) ( -395.000000 -171.000000 746.000000 ) ( -376.000000 -200.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -373.738824 -198.518540 743.051719 ) ( -376.000000 -200.000000 746.000000 ) ( -183.000000 -7.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -180.738824 -5.518540 988.051719 ) ( -183.000000 -7.000000 991.000000 ) ( -202.000000 21.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -199.738824 22.481460 988.051719 ) ( -202.000000 21.000000 991.000000 ) ( -395.000000 -171.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (952/576) # points: 4 { brushDef { // Surface normal: 0.565924, 0.370778, -0.736379 // RotY/Z : 0.827702 / 0.580003. Vector texS/T: (-0.548026, 0.836461, 0.000000) / (-0.615952, -0.403555, -0.676570) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (197.606731, 128.266988, 73.435518) / (-554.532921, -554.532921, -192.412071) // --> Vector info: d1 = 2.000000, 3.984461, 5.490225. Determinants: 718.614727, 4.401659, -189780.982025, -25109.366778 // --> Vector info: d2 = 1.000000, 1.000000, 11.369073. Determinants: -0.000147, -718.988908, -423812.355466, -25109.366778 ( -395.000000 -171.000000 746.000000 ) ( -202.000000 21.000000 991.000000 ) ( -240.000000 79.000000 991.000000 ) ( ( -0.028619 -0.000175 7.558175 ) ( 0.000000 0.028634 16.878656 ) ) 12escape/dflt 0 0 0 ( -242.263697 77.516888 993.945514 ) ( -204.263697 19.516888 993.945514 ) ( -397.263697 -172.483112 748.945514 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -242.263697 77.516888 993.945514 ) ( -240.000000 79.000000 991.000000 ) ( -202.000000 21.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -204.263697 19.516888 993.945514 ) ( -202.000000 21.000000 991.000000 ) ( -395.000000 -171.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -397.263697 -172.483112 748.945514 ) ( -395.000000 -171.000000 746.000000 ) ( -492.000000 -26.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -494.263697 -27.483112 748.945514 ) ( -492.000000 -26.000000 746.000000 ) ( -240.000000 79.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (953/577) # points: 4 { brushDef { // Surface normal: -0.561756, -0.375795, 0.737027 // RotY/Z : -0.828661 / -2.552000. Vector texS/T: (0.556022, -0.831167, 0.000000) / (-0.612593, -0.409803, -0.675864) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-251.952624, -77.499192, -129.771021) / (-186.736906, -186.736906, -549.236087) // --> Vector info: d1 = 0.000002, 4.999588, 3.492007. Determinants: -1812.346021, -1.665190, -456936.412434, -63239.226205 // --> Vector info: d2 = 0.000000, 0.000001, 10.369336. Determinants: -0.000181, 1808.966204, 337800.702909, -63239.226205 ( -202.000000 21.000000 983.000000 ) ( -395.000000 -171.000000 738.000000 ) ( -492.000000 -26.000000 738.000000 ) ( ( 0.028659 0.000026 7.225522 ) ( 0.000000 -0.028605 -5.341632 ) ) 12escape/dflt 0 0 0 ( -489.752977 -24.496819 735.051893 ) ( -392.752977 -169.496819 735.051893 ) ( -199.752977 22.503181 980.051893 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -489.752977 -24.496819 735.051893 ) ( -492.000000 -26.000000 738.000000 ) ( -395.000000 -171.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -392.752977 -169.496819 735.051893 ) ( -395.000000 -171.000000 738.000000 ) ( -202.000000 21.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -199.752977 22.503181 980.051893 ) ( -202.000000 21.000000 983.000000 ) ( -240.000000 79.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -237.752977 80.503181 980.051893 ) ( -240.000000 79.000000 983.000000 ) ( -492.000000 -26.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (954/578) # points: 4 { brushDef { // Surface normal: 0.384615, -0.923077, 0.000000 // RotY/Z : 0.000000 / -1.176005. Vector texS/T: (0.923077, 0.384615, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-191.153846, -464.153846, -464.153846) / (-991.000000, -746.000000, -738.000000) // --> Vector info: d1 = 1.000000, 11.477779, 11.643977. Determinants: 43.103781, -45.371994, -38908.192342, -2184.000000 // --> Vector info: d2 = 0.000001, 0.000001, 0.186977. Determinants: -45.809165, -51.044499, -59341.698720, -2184.000000 ( -492.000000 -26.000000 738.000000 ) ( -492.000000 -26.000000 746.000000 ) ( -240.000000 79.000000 991.000000 ) ( ( -0.019736 0.020775 17.815106 ) ( 0.020975 0.023372 27.171107 ) ) 12escape/dflt 0 0 0 ( -241.538462 82.692308 991.000000 ) ( -493.538462 -22.307692 746.000000 ) ( -493.538462 -22.307692 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -241.538462 82.692308 991.000000 ) ( -240.000000 79.000000 991.000000 ) ( -492.000000 -26.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -493.538462 -22.307692 746.000000 ) ( -492.000000 -26.000000 746.000000 ) ( -492.000000 -26.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -493.538462 -22.307692 738.000000 ) ( -492.000000 -26.000000 738.000000 ) ( -240.000000 79.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -241.538462 82.692308 983.000000 ) ( -240.000000 79.000000 983.000000 ) ( -240.000000 79.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (955/579) # points: 4 { brushDef { // Surface normal: -0.836461, -0.548026, 0.000000 // RotY/Z : 0.000000 / -2.561590. Vector texS/T: (0.548026, -0.836461, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-128.266988, -197.606731, -197.606731) / (-991.000000, -991.000000, -983.000000) // --> Vector info: d1 = 0.000000, 1.984461, 1.984052. Determinants: 15.875685, 0.028351, 2064.422344, -554.717946 // --> Vector info: d2 = 1.000001, 0.999999, 1.250168. Determinants: -0.000016, -17.346669, -17745.269887, -554.717946 ( -240.000000 79.000000 983.000000 ) ( -240.000000 79.000000 991.000000 ) ( -202.000000 21.000000 991.000000 ) ( ( -0.028619 -0.000051 -3.721571 ) ( 0.000000 0.031271 31.989717 ) ) 12escape/dflt 0 0 0 ( -198.654155 23.192105 991.000000 ) ( -236.654155 81.192105 991.000000 ) ( -236.654155 81.192105 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -198.654155 23.192105 991.000000 ) ( -202.000000 21.000000 991.000000 ) ( -240.000000 79.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -236.654155 81.192105 991.000000 ) ( -240.000000 79.000000 991.000000 ) ( -240.000000 79.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -236.654155 81.192105 983.000000 ) ( -240.000000 79.000000 983.000000 ) ( -202.000000 21.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -198.654155 23.192105 983.000000 ) ( -202.000000 21.000000 983.000000 ) ( -202.000000 21.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (956/580) # points: 4 { brushDef { // Surface normal: -0.705268, 0.708941, 0.000000 // RotY/Z : 0.000000 / 2.353597. Vector texS/T: (-0.708941, -0.705268, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (400.632494, 128.395465, 128.395465) / (-746.000000, -991.000000, -983.000000) // --> Vector info: d1 = 1.000000, 11.477828, 11.311981. Determinants: 43.190150, 45.149652, 14200.367386, -2177.896233 // --> Vector info: d2 = 0.000001, 0.000000, 0.187300. Determinants: 45.888481, -50.989979, -56422.942668, -2177.896233 ( -202.000000 21.000000 983.000000 ) ( -202.000000 21.000000 991.000000 ) ( -395.000000 -171.000000 746.000000 ) ( ( -0.019831 -0.020731 -6.520222 ) ( -0.021070 0.023412 25.907085 ) ) 12escape/dflt 0 0 0 ( -392.178929 -173.835764 746.000000 ) ( -199.178929 18.164236 991.000000 ) ( -199.178929 18.164236 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -392.178929 -173.835764 746.000000 ) ( -395.000000 -171.000000 746.000000 ) ( -202.000000 21.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -199.178929 18.164236 991.000000 ) ( -202.000000 21.000000 991.000000 ) ( -202.000000 21.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -199.178929 18.164236 983.000000 ) ( -202.000000 21.000000 983.000000 ) ( -395.000000 -171.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -392.178929 -173.835764 738.000000 ) ( -395.000000 -171.000000 738.000000 ) ( -395.000000 -171.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (957/581) # points: 4 { brushDef { // Surface normal: 0.831167, 0.556022, 0.000000 // RotY/Z : 0.000000 / 0.589592. Vector texS/T: (-0.556022, 0.831167, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (251.952624, 77.499192, 77.499192) / (-746.000000, -746.000000, -738.000000) // --> Vector info: d1 = 1.000000, 6.000022, 5.999827. Determinants: 40.000177, 0.034024, -11448.394981, -1395.627457 // --> Vector info: d2 = 0.000001, 0.000000, 0.250173. Determinants: -0.000005, -43.643484, -32558.038879, -1395.627457 ( -395.000000 -171.000000 738.000000 ) ( -395.000000 -171.000000 746.000000 ) ( -492.000000 -26.000000 746.000000 ) ( ( -0.028661 -0.000024 8.203045 ) ( 0.000000 0.031272 23.328603 ) ) 12escape/dflt 0 0 0 ( -495.324669 -28.224089 746.000000 ) ( -398.324669 -173.224089 746.000000 ) ( -398.324669 -173.224089 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -495.324669 -28.224089 746.000000 ) ( -492.000000 -26.000000 746.000000 ) ( -395.000000 -171.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -398.324669 -173.224089 746.000000 ) ( -395.000000 -171.000000 746.000000 ) ( -395.000000 -171.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -398.324669 -173.224089 738.000000 ) ( -395.000000 -171.000000 738.000000 ) ( -492.000000 -26.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -495.324669 -28.224089 738.000000 ) ( -492.000000 -26.000000 738.000000 ) ( -492.000000 -26.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (958/582) # points: 4 { brushDef { // Surface normal: -0.126943, -0.664011, 0.736869 // RotY/Z : -0.828426 / -1.759694. Vector texS/T: (0.982212, -0.187776, 0.000000) / (-0.138366, -0.723761, -0.676036) // Texture width/height [glass]: 16.000000/16.000000 // --> Vector A/B: (55.076089, -14.155407, -68.985943) / (-593.529732, -593.529732, -231.123038) // --> Vector info: d1 = -99.312500, -99.312500, -99.312500. Determinants: 0.000000, 0.000000, 2491746.407481, -25089.957533 // --> Vector info: d2 = 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000. Determinants: -1146749307995035755800000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 0.000000, -410581741362923822970000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -25089.957533 ( -136.000000 -344.000000 738.000000 ) ( -32.000000 -92.000000 983.000000 ) ( 36.000000 -105.000000 983.000000 ) ( ( 0.000000 0.000000 -99.312500 ) ( 45705510122677852285000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 0.000000 16364385664081908623000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 ) ) common/glass 0 0 0 ( 36.507773 -102.343957 980.052526 ) ( -31.492227 -89.343957 980.052526 ) ( -135.492227 -341.343957 735.052526 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 36.507773 -102.343957 980.052526 ) ( 36.000000 -105.000000 983.000000 ) ( -32.000000 -92.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -31.492227 -89.343957 980.052526 ) ( -32.000000 -92.000000 983.000000 ) ( -136.000000 -344.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -135.492227 -341.343957 735.052526 ) ( -136.000000 -344.000000 738.000000 ) ( 36.000000 -378.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 36.507773 -375.343957 735.052526 ) ( 36.000000 -378.000000 738.000000 ) ( 36.000000 -105.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (960/583) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base5]: 64.000000/64.000000 // --> Vector A/B: (105.000000, 378.000000, 378.000000) / (-983.000000, -738.000000, -746.000000) // --> Vector info: d1 = 1.000000, 6.238917, 6.155198. Determinants: -21.400008, -22.855483, -22403.939200, -2184.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.092951. Determinants: -22.773125, 25.375772, 25151.562304, -2184.000000 ( 36.000000 -378.000000 746.000000 ) ( 36.000000 -378.000000 738.000000 ) ( 36.000000 -105.000000 983.000000 ) ( ( 0.009799 0.010465 10.258214 ) ( 0.010427 -0.011619 -11.516283 ) ) 12escape/00_base5 0 0 0 ( 40.000000 -105.000000 983.000000 ) ( 40.000000 -378.000000 738.000000 ) ( 40.000000 -378.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 40.000000 -105.000000 983.000000 ) ( 36.000000 -105.000000 983.000000 ) ( 36.000000 -378.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 40.000000 -378.000000 738.000000 ) ( 36.000000 -378.000000 738.000000 ) ( 36.000000 -378.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 40.000000 -378.000000 746.000000 ) ( 36.000000 -378.000000 746.000000 ) ( 36.000000 -105.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 40.000000 -105.000000 991.000000 ) ( 36.000000 -105.000000 991.000000 ) ( 36.000000 -105.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (961/584) # points: 4 { brushDef { // Surface normal: -0.187776, -0.982212, 0.000000 // RotY/Z : 0.000000 / -1.759694. Vector texS/T: (0.982212, -0.187776, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base5]: 64.000000/64.000000 // --> Vector A/B: (-14.155407, 55.076089, 55.076089) / (-983.000000, -983.000000, -991.000000) // --> Vector info: d1 = 0.254682, 1.000000, 0.916355. Determinants: -5.962547, -5.790863, -5917.876564, -553.851966 // --> Vector info: d2 = 0.345356, 1.000000, 1.092984. Determinants: -5.237152, 6.437419, 6062.572970, -553.851966 ( 36.000000 -105.000000 991.000000 ) ( 36.000000 -105.000000 983.000000 ) ( -32.000000 -92.000000 983.000000 ) ( ( 0.010766 0.010456 10.684943 ) ( 0.009456 -0.011623 -10.946197 ) ) 12escape/00_base5 0 0 0 ( -31.248897 -88.071152 983.000000 ) ( 36.751103 -101.071152 983.000000 ) ( 36.751103 -101.071152 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -31.248897 -88.071152 983.000000 ) ( -32.000000 -92.000000 983.000000 ) ( 36.000000 -105.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 36.751103 -101.071152 983.000000 ) ( 36.000000 -105.000000 983.000000 ) ( 36.000000 -105.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 36.751103 -101.071152 991.000000 ) ( 36.000000 -105.000000 991.000000 ) ( -32.000000 -92.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -31.248897 -88.071152 991.000000 ) ( -32.000000 -92.000000 991.000000 ) ( -32.000000 -92.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (962/585) # points: 4 { brushDef { // Surface normal: 0.924374, -0.381488, 0.000000 // RotY/Z : 0.000000 / -0.391405. Vector texS/T: (0.381488, 0.924374, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-369.866954, -97.250007, -97.250007) / (-738.000000, -983.000000, -991.000000) // --> Vector info: d1 = 0.000001, 5.239159, 5.322558. Determinants: -21.480433, 22.736062, 8834.308935, -2180.935579 // --> Vector info: d2 = 0.000000, 0.000001, 0.093227. Determinants: 22.840370, 25.414996, 27204.164979, -2180.935579 ( -32.000000 -92.000000 991.000000 ) ( -32.000000 -92.000000 983.000000 ) ( -136.000000 -344.000000 738.000000 ) ( ( 0.009849 -0.010425 -4.050697 ) ( -0.010473 -0.011653 -12.473622 ) ) 12escape/00_base8 0 0 0 ( -139.697496 -342.474049 738.000000 ) ( -35.697496 -90.474049 983.000000 ) ( -35.697496 -90.474049 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -139.697496 -342.474049 738.000000 ) ( -136.000000 -344.000000 738.000000 ) ( -32.000000 -92.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.697496 -90.474049 983.000000 ) ( -32.000000 -92.000000 983.000000 ) ( -32.000000 -92.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.697496 -90.474049 991.000000 ) ( -32.000000 -92.000000 991.000000 ) ( -136.000000 -344.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -139.697496 -342.474049 746.000000 ) ( -136.000000 -344.000000 746.000000 ) ( -136.000000 -344.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (963/586) # points: 4 { brushDef { // Surface normal: 0.193922, 0.981017, 0.000000 // RotY/Z : 0.000000 / 1.375638. Vector texS/T: (-0.981017, 0.193922, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base5]: 64.000000/64.000000 // --> Vector A/B: (-108.619110, 66.709153, 66.709153) / (-738.000000, -738.000000, -746.000000) // --> Vector info: d1 = 0.000000, 2.500687, 2.501182. Determinants: -20.005493, 0.086820, -2108.906107, -1402.626108 // --> Vector info: d2 = 0.999999, 1.000000, 1.125085. Determinants: -0.000003, 21.930977, 14782.435568, -1402.626108 ( -136.000000 -344.000000 746.000000 ) ( -136.000000 -344.000000 738.000000 ) ( 36.000000 -378.000000 738.000000 ) ( ( 0.014263 -0.000062 1.503541 ) ( 0.000000 -0.015636 -10.539113 ) ) 12escape/00_base5 0 0 0 ( 35.224312 -381.924068 738.000000 ) ( -136.775688 -347.924068 738.000000 ) ( -136.775688 -347.924068 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.224312 -381.924068 738.000000 ) ( 36.000000 -378.000000 738.000000 ) ( -136.000000 -344.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -136.775688 -347.924068 738.000000 ) ( -136.000000 -344.000000 738.000000 ) ( -136.000000 -344.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -136.775688 -347.924068 746.000000 ) ( -136.000000 -344.000000 746.000000 ) ( 36.000000 -378.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.224312 -381.924068 746.000000 ) ( 36.000000 -378.000000 746.000000 ) ( 36.000000 -378.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (964/587) # points: 4 { brushDef { // Surface normal: 0.120278, 0.629144, -0.767926 // RotY/Z : 0.875597 / 1.381899. Vector texS/T: (-0.982212, 0.187776, 0.000000) / (-0.144198, -0.754266, -0.640538) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (16.394272, 14.155407, -55.076089) / (-548.277144, -560.766639, -560.766639) // --> Vector info: d1 = 0.263705, 0.290683, 1.281882. Determinants: 12.379572, -0.351432, -623.653105, -864.666410 // --> Vector info: d2 = 0.215726, 0.030549, 0.030607. Determinants: 0.000730, -12.820209, -7215.570441, -864.666410 ( 36.000000 -105.000000 991.000000 ) ( -32.000000 -92.000000 991.000000 ) ( -36.000000 -101.000000 983.000000 ) ( ( -0.014317 0.000406 0.721264 ) ( -0.000001 0.014827 8.344918 ) ) 12escape/00_base8 0 0 0 ( -36.481110 -103.516577 986.071705 ) ( -32.481110 -94.516577 994.071705 ) ( 35.518890 -107.516577 994.071705 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -36.481110 -103.516577 986.071705 ) ( -36.000000 -101.000000 983.000000 ) ( -32.000000 -92.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -32.481110 -94.516577 994.071705 ) ( -32.000000 -92.000000 991.000000 ) ( 36.000000 -105.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.518890 -107.516577 994.071705 ) ( 36.000000 -105.000000 991.000000 ) ( 36.000000 -115.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.518890 -117.516577 986.071705 ) ( 36.000000 -115.000000 983.000000 ) ( -36.000000 -101.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (965/588) # points: 4 { brushDef { // Surface normal: 0.126660, -0.662531, 0.738248 // RotY/Z : -0.830470 / -1.381899. Vector texS/T: (0.982212, 0.187776, 0.000000) / (0.138625, -0.725116, -0.674529) // Texture width/height [glass]: 16.000000/16.000000 // --> Vector A/B: (152.647287, 83.415791, 32.152996) / (-572.369240, -572.369240, -209.152878) // --> Vector info: d1 = -99.312500, -99.312500, -99.312500. Determinants: 0.000000, 0.000000, 2497313.319704, -25146.012030 // --> Vector info: d2 = 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000. Determinants: -1720123961992553633600000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 143343663499379469470000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -411499038768364275250000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -25146.012030 ( 105.000000 -378.000000 738.000000 ) ( 105.000000 -105.000000 983.000000 ) ( 173.000000 -92.000000 983.000000 ) ( ( 0.000000 0.000000 -99.312500 ) ( 68405437806915181055000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 -5700453150576265088500000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 ) ) common/glass 0 0 0 ( 172.493359 -89.349878 980.047007 ) ( 104.493359 -102.349878 980.047007 ) ( 104.493359 -375.349878 735.047007 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 172.493359 -89.349878 980.047007 ) ( 173.000000 -92.000000 983.000000 ) ( 105.000000 -105.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 104.493359 -102.349878 980.047007 ) ( 105.000000 -105.000000 983.000000 ) ( 105.000000 -378.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 104.493359 -375.349878 735.047007 ) ( 105.000000 -378.000000 738.000000 ) ( 277.000000 -344.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 276.493359 -341.349878 735.047007 ) ( 277.000000 -344.000000 738.000000 ) ( 173.000000 -92.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (967/589) # points: 4 { brushDef { // Surface normal: -0.924374, -0.381488, 0.000000 // RotY/Z : 0.000000 / -2.750188. Vector texS/T: (0.381488, -0.924374, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (151.039766, 423.656714, 423.656714) / (-983.000000, -738.000000, -746.000000) // --> Vector info: d1 = 1.000000, 6.239886, 6.156111. Determinants: -21.394200, -22.838498, -21399.803698, -2180.935579 // --> Vector info: d2 = 1.000000, 1.000000, 1.092921. Determinants: -22.765706, 25.331908, 26158.856465, -2180.935579 ( 277.000000 -344.000000 746.000000 ) ( 277.000000 -344.000000 738.000000 ) ( 173.000000 -92.000000 983.000000 ) ( ( 0.009810 0.010472 9.812213 ) ( 0.010439 -0.011615 -11.994328 ) ) 12escape/00_base1 0 0 0 ( 176.697496 -90.474049 983.000000 ) ( 280.697496 -342.474049 738.000000 ) ( 280.697496 -342.474049 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 176.697496 -90.474049 983.000000 ) ( 173.000000 -92.000000 983.000000 ) ( 277.000000 -344.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.697496 -342.474049 738.000000 ) ( 277.000000 -344.000000 738.000000 ) ( 277.000000 -344.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.697496 -342.474049 746.000000 ) ( 277.000000 -344.000000 746.000000 ) ( 173.000000 -92.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 176.697496 -90.474049 991.000000 ) ( 173.000000 -92.000000 991.000000 ) ( 173.000000 -92.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (968/590) # points: 4 { brushDef { // Surface normal: 0.187776, -0.982212, 0.000000 // RotY/Z : 0.000000 / -1.381899. Vector texS/T: (0.982212, 0.187776, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (83.415791, 152.647287, 152.647287) / (-983.000000, -983.000000, -991.000000) // --> Vector info: d1 = 0.279784, 1.011879, 0.928471. Determinants: -5.856757, -5.774402, -5342.650291, -553.851966 // --> Vector info: d2 = 0.187100, 0.842550, 0.935770. Determinants: -5.243604, 6.453722, 6677.782762, -553.851966 ( 173.000000 -92.000000 991.000000 ) ( 173.000000 -92.000000 983.000000 ) ( 105.000000 -105.000000 983.000000 ) ( ( 0.010575 0.010426 9.646351 ) ( 0.009468 -0.011652 -12.056981 ) ) 12escape/00_base8 0 0 0 ( 104.248897 -101.071152 983.000000 ) ( 172.248897 -88.071152 983.000000 ) ( 172.248897 -88.071152 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 104.248897 -101.071152 983.000000 ) ( 105.000000 -105.000000 983.000000 ) ( 173.000000 -92.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 172.248897 -88.071152 983.000000 ) ( 173.000000 -92.000000 983.000000 ) ( 173.000000 -92.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 172.248897 -88.071152 991.000000 ) ( 173.000000 -92.000000 991.000000 ) ( 105.000000 -105.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 104.248897 -101.071152 991.000000 ) ( 105.000000 -105.000000 991.000000 ) ( 105.000000 -105.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (969/591) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (-378.000000, -105.000000, -105.000000) / (-738.000000, -983.000000, -991.000000) // --> Vector info: d1 = 0.000000, 5.239702, 5.323295. Determinants: -21.437352, 22.820859, 8738.473948, -2184.000000 // --> Vector info: d2 = 0.999999, 1.000000, 1.093057. Determinants: 22.799042, 25.404651, 25182.671578, -2184.000000 ( 105.000000 -105.000000 991.000000 ) ( 105.000000 -105.000000 983.000000 ) ( 105.000000 -378.000000 738.000000 ) ( ( 0.009816 -0.010449 -4.001133 ) ( -0.010439 -0.011632 -11.530527 ) ) 12escape/00_base1 0 0 0 ( 101.000000 -378.000000 738.000000 ) ( 101.000000 -105.000000 983.000000 ) ( 101.000000 -105.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 -378.000000 738.000000 ) ( 105.000000 -378.000000 738.000000 ) ( 105.000000 -105.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 -105.000000 983.000000 ) ( 105.000000 -105.000000 983.000000 ) ( 105.000000 -105.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 -105.000000 991.000000 ) ( 105.000000 -105.000000 991.000000 ) ( 105.000000 -378.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 -378.000000 746.000000 ) ( 105.000000 -378.000000 746.000000 ) ( 105.000000 -378.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (970/592) # points: 4 { brushDef { // Surface normal: -0.193922, 0.981017, 0.000000 // RotY/Z : 0.000000 / 1.765955. Vector texS/T: (-0.981017, -0.193922, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (-205.032545, -29.704281, -29.704281) / (-738.000000, -738.000000, -746.000000) // --> Vector info: d1 = 0.000000, 2.500396, 2.500329. Determinants: -20.003160, -0.011621, -4109.875834, -1402.626108 // --> Vector info: d2 = 0.999999, 0.999999, 1.125095. Determinants: 0.000004, 21.932900, 14783.855921, -1402.626108 ( 105.000000 -378.000000 746.000000 ) ( 105.000000 -378.000000 738.000000 ) ( 277.000000 -344.000000 738.000000 ) ( ( 0.014261 0.000008 2.930129 ) ( 0.000000 -0.015637 -10.540126 ) ) 12escape/00_base1 0 0 0 ( 277.775688 -347.924068 738.000000 ) ( 105.775688 -381.924068 738.000000 ) ( 105.775688 -381.924068 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 277.775688 -347.924068 738.000000 ) ( 277.000000 -344.000000 738.000000 ) ( 105.000000 -378.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.775688 -381.924068 738.000000 ) ( 105.000000 -378.000000 738.000000 ) ( 105.000000 -378.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.775688 -381.924068 746.000000 ) ( 105.000000 -378.000000 746.000000 ) ( 277.000000 -344.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 277.775688 -347.924068 746.000000 ) ( 277.000000 -344.000000 746.000000 ) ( 277.000000 -344.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (971/593) # points: 4 { brushDef { // Surface normal: 0.376400, 0.559774, 0.738225 // RotY/Z : -0.830435 / 0.978825. Vector texS/T: (-0.829843, 0.557998, 0.000000) / (0.411928, 0.612610, -0.674555) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (115.233656, 45.340881, -5.737360) / (-225.673229, -225.673229, 137.529213) // --> Vector info: d1 = 2.000000, 3.965818, 5.483583. Determinants: 713.989783, -5.670351, -134325.752485, -25385.226511 // --> Vector info: d2 = 0.000000, 0.000001, 10.369250. Determinants: 0.000227, -724.735604, -163553.449724, -25385.226511 ( 485.000000 711.000000 738.000000 ) ( 293.000000 517.000000 983.000000 ) ( 235.000000 556.000000 983.000000 ) ( ( -0.028126 0.000223 5.291493 ) ( 0.000000 0.028550 6.442860 ) ) 12escape/dflt 0 0 0 ( 233.494400 553.760902 980.047101 ) ( 291.494400 514.760902 980.047101 ) ( 483.494400 708.760902 735.047101 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 233.494400 553.760902 980.047101 ) ( 235.000000 556.000000 983.000000 ) ( 293.000000 517.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 291.494400 514.760902 980.047101 ) ( 293.000000 517.000000 983.000000 ) ( 485.000000 711.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 483.494400 708.760902 735.047101 ) ( 485.000000 711.000000 738.000000 ) ( 340.000000 808.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 338.494400 805.760902 735.047101 ) ( 340.000000 808.000000 738.000000 ) ( 235.000000 556.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (972/594) # points: 4 { brushDef { // Surface normal: -0.375161, -0.560807, -0.738071 // RotY/Z : 0.830208 / -2.160389. Vector texS/T: (0.831167, -0.556022, 0.000000) / (0.410384, 0.613461, -0.674723) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-166.669120, 7.784312, -43.931495) / (131.864000, 131.864000, -231.248208) // --> Vector info: d1 = 0.000000, 5.000559, 3.483910. Determinants: -1815.764052, -5.976681, -301843.703223, -63346.170887 // --> Vector info: d2 = 1.000001, 0.999999, 11.368630. Determinants: 0.000545, 1808.843176, -301867.437414, -63346.170887 ( 293.000000 517.000000 991.000000 ) ( 485.000000 711.000000 746.000000 ) ( 340.000000 808.000000 746.000000 ) ( ( 0.028664 0.000094 4.764987 ) ( 0.000000 -0.028555 4.765362 ) ) 12escape/dflt 0 0 0 ( 341.500643 810.243230 748.952286 ) ( 486.500643 713.243230 748.952286 ) ( 294.500643 519.243230 993.952286 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.500643 810.243230 748.952286 ) ( 340.000000 808.000000 746.000000 ) ( 485.000000 711.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 486.500643 713.243230 748.952286 ) ( 485.000000 711.000000 746.000000 ) ( 293.000000 517.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 294.500643 519.243230 993.952286 ) ( 293.000000 517.000000 991.000000 ) ( 235.000000 556.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 236.500643 558.243230 993.952286 ) ( 235.000000 556.000000 991.000000 ) ( 340.000000 808.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (973/595) # points: 4 { brushDef { // Surface normal: 0.923077, -0.384615, 0.000000 // RotY/Z : 0.000000 / -0.394791. Vector texS/T: (0.384615, 0.923077, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (603.615385, 876.615385, 876.615385) / (-983.000000, -738.000000, -746.000000) // --> Vector info: d1 = 1.000000, 11.479579, 11.311759. Determinants: -42.720742, -45.814851, -21433.101254, -2184.000000 // --> Vector info: d2 = 0.999999, 0.999998, 1.185842. Determinants: -45.531759, 50.735395, 75172.565673, -2184.000000 ( 340.000000 808.000000 746.000000 ) ( 340.000000 808.000000 738.000000 ) ( 235.000000 556.000000 983.000000 ) ( ( 0.019561 0.020977 9.813691 ) ( 0.020848 -0.023230 -34.419673 ) ) 12escape/dflt 0 0 0 ( 231.307692 557.538462 983.000000 ) ( 336.307692 809.538462 738.000000 ) ( 336.307692 809.538462 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 231.307692 557.538462 983.000000 ) ( 235.000000 556.000000 983.000000 ) ( 340.000000 808.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 336.307692 809.538462 738.000000 ) ( 340.000000 808.000000 738.000000 ) ( 340.000000 808.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 336.307692 809.538462 746.000000 ) ( 340.000000 808.000000 746.000000 ) ( 235.000000 556.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 231.307692 557.538462 991.000000 ) ( 235.000000 556.000000 991.000000 ) ( 235.000000 556.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (974/596) # points: 4 { brushDef { // Surface normal: 0.557998, 0.829843, 0.000000 // RotY/Z : 0.000000 / 0.978825. Vector texS/T: (-0.829843, 0.557998, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (45.340881, 115.233656, 115.233656) / (-983.000000, -983.000000, -991.000000) // --> Vector info: d1 = 0.000002, 1.965818, 1.965815. Determinants: -15.726525, -0.000190, 712.866597, -559.142200 // --> Vector info: d2 = 0.000000, 0.000001, 0.250402. Determinants: -0.000005, 17.501256, 17203.734572, -559.142200 ( 235.000000 556.000000 991.000000 ) ( 235.000000 556.000000 983.000000 ) ( 293.000000 517.000000 983.000000 ) ( ( 0.028126 0.000000 -1.274929 ) ( 0.000000 -0.031300 -30.768085 ) ) 12escape/dflt 0 0 0 ( 290.768010 513.680630 983.000000 ) ( 232.768010 552.680630 983.000000 ) ( 232.768010 552.680630 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 290.768010 513.680630 983.000000 ) ( 293.000000 517.000000 983.000000 ) ( 235.000000 556.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 232.768010 552.680630 983.000000 ) ( 235.000000 556.000000 983.000000 ) ( 235.000000 556.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 232.768010 552.680630 991.000000 ) ( 235.000000 556.000000 991.000000 ) ( 293.000000 517.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 290.768010 513.680630 991.000000 ) ( 293.000000 517.000000 991.000000 ) ( 293.000000 517.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (975/597) # points: 4 { brushDef { // Surface normal: -0.710761, 0.703434, 0.000000 // RotY/Z : 0.000000 / 2.361376. Vector texS/T: (-0.703434, -0.710761, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-846.516358, -573.569477, -573.569477) / (-738.000000, -983.000000, -991.000000) // --> Vector info: d1 = 0.000002, 10.479741, 10.647357. Determinants: -42.772016, 45.750239, -2443.539220, -2183.575050 // --> Vector info: d2 = 0.000000, 0.000002, 0.185973. Determinants: 45.563113, 50.760460, 76031.140044, -2183.575050 ( 293.000000 517.000000 991.000000 ) ( 293.000000 517.000000 983.000000 ) ( 485.000000 711.000000 738.000000 ) ( ( 0.019588 -0.020952 1.119054 ) ( -0.020866 -0.023246 -34.819568 ) ) 12escape/dflt 0 0 0 ( 487.843044 708.186266 738.000000 ) ( 295.843044 514.186266 983.000000 ) ( 295.843044 514.186266 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 487.843044 708.186266 738.000000 ) ( 485.000000 711.000000 738.000000 ) ( 293.000000 517.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 295.843044 514.186266 983.000000 ) ( 293.000000 517.000000 983.000000 ) ( 293.000000 517.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 295.843044 514.186266 991.000000 ) ( 293.000000 517.000000 991.000000 ) ( 485.000000 711.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 487.843044 708.186266 746.000000 ) ( 485.000000 711.000000 746.000000 ) ( 485.000000 711.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (976/598) # points: 4 { brushDef { // Surface normal: -0.556022, -0.831167, 0.000000 // RotY/Z : 0.000000 / -2.160389. Vector texS/T: (0.831167, -0.556022, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-166.669120, 7.784312, 7.784312) / (-738.000000, -738.000000, -746.000000) // --> Vector info: d1 = 1.000000, 6.001004, 6.000700. Determinants: -40.008036, -0.053072, -8102.898354, -1395.627457 // --> Vector info: d2 = 0.000001, 0.000001, 0.250376. Determinants: 0.000001, 43.678811, 32234.961227, -1395.627457 ( 485.000000 711.000000 746.000000 ) ( 485.000000 711.000000 738.000000 ) ( 340.000000 808.000000 738.000000 ) ( ( 0.028667 0.000038 5.805918 ) ( 0.000000 -0.031297 -23.097110 ) ) 12escape/dflt 0 0 0 ( 342.224089 811.324669 738.000000 ) ( 487.224089 714.324669 738.000000 ) ( 487.224089 714.324669 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 342.224089 811.324669 738.000000 ) ( 340.000000 808.000000 738.000000 ) ( 485.000000 711.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 487.224089 714.324669 738.000000 ) ( 485.000000 711.000000 738.000000 ) ( 485.000000 711.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 487.224089 714.324669 746.000000 ) ( 485.000000 711.000000 746.000000 ) ( 340.000000 808.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 342.224089 811.324669 746.000000 ) ( 340.000000 808.000000 746.000000 ) ( 340.000000 808.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (977/599) # points: 4 { brushDef { // Surface normal: 0.662531, 0.126660, 0.738248 // RotY/Z : -0.830470 / 0.188897. Vector texS/T: (-0.187776, 0.982212, 0.000000) / (0.725116, 0.138625, -0.674529) // Texture width/height [glass]: 16.000000/16.000000 // --> Vector A/B: (265.384993, 196.153497, 144.890702) / (-319.698217, -319.698217, 43.518145) // --> Vector info: d1 = -99.312500, -99.312500, -99.312500. Determinants: 0.000000, 0.000000, 2497313.319704, -25146.012030 // --> Vector info: d2 = 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000. Determinants: 0.000000, 286687326998758938950000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -411499038768364275250000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -25146.012030 ( 693.000000 280.000000 738.000000 ) ( 420.000000 280.000000 983.000000 ) ( 407.000000 348.000000 983.000000 ) ( ( 0.000000 0.000000 -99.312500 ) ( 0.000000 -11400906301152530176000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 ) ) common/glass 0 0 0 ( 404.349878 347.493359 980.047007 ) ( 417.349878 279.493359 980.047007 ) ( 690.349878 279.493359 735.047007 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 404.349878 347.493359 980.047007 ) ( 407.000000 348.000000 983.000000 ) ( 420.000000 280.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 417.349878 279.493359 980.047007 ) ( 420.000000 280.000000 983.000000 ) ( 693.000000 280.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 690.349878 279.493359 735.047007 ) ( 693.000000 280.000000 738.000000 ) ( 659.000000 452.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 656.349878 451.493359 735.047007 ) ( 659.000000 452.000000 738.000000 ) ( 407.000000 348.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (979/600) # points: 4 { brushDef { // Surface normal: 0.381488, -0.924374, 0.000000 // RotY/Z : 0.000000 / -1.179391. Vector texS/T: (0.924374, 0.381488, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (508.977895, 781.594842, 781.594842) / (-983.000000, -738.000000, -746.000000) // --> Vector info: d1 = 1.000000, 6.239058, 6.155287. Determinants: -21.388512, -22.837458, -13743.877321, -2180.935579 // --> Vector info: d2 = 0.000000, 0.000000, 0.093012. Determinants: -22.787807, 25.356498, 36523.928121, -2180.935579 ( 659.000000 452.000000 746.000000 ) ( 659.000000 452.000000 738.000000 ) ( 407.000000 348.000000 983.000000 ) ( ( 0.009807 0.010471 6.301826 ) ( 0.010449 -0.011626 -16.746908 ) ) 12escape/00_base1 0 0 0 ( 405.474049 351.697496 983.000000 ) ( 657.474049 455.697496 738.000000 ) ( 657.474049 455.697496 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 405.474049 351.697496 983.000000 ) ( 407.000000 348.000000 983.000000 ) ( 659.000000 452.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 657.474049 455.697496 738.000000 ) ( 659.000000 452.000000 738.000000 ) ( 659.000000 452.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 657.474049 455.697496 746.000000 ) ( 659.000000 452.000000 746.000000 ) ( 407.000000 348.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 405.474049 351.697496 991.000000 ) ( 407.000000 348.000000 991.000000 ) ( 407.000000 348.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (980/601) # points: 4 { brushDef { // Surface normal: 0.982212, 0.187776, 0.000000 // RotY/Z : 0.000000 / 0.188897. Vector texS/T: (-0.187776, 0.982212, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (196.153497, 265.384993, 265.384993) / (-983.000000, -983.000000, -991.000000) // --> Vector info: d1 = 1.040658, 0.048528, 0.048500. Determinants: 7.937035, -0.001981, -2135.194679, -553.851966 // --> Vector info: d2 = 0.125590, 0.125706, 0.000530. Determinants: -0.000929, -8.666104, -8588.156652, -553.851966 ( 407.000000 348.000000 991.000000 ) ( 407.000000 348.000000 983.000000 ) ( 420.000000 280.000000 983.000000 ) ( ( -0.014331 0.000004 3.855172 ) ( 0.000002 0.015647 15.506231 ) ) 12escape/00_base8 0 0 0 ( 416.071152 279.248897 983.000000 ) ( 403.071152 347.248897 983.000000 ) ( 403.071152 347.248897 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 416.071152 279.248897 983.000000 ) ( 420.000000 280.000000 983.000000 ) ( 407.000000 348.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 403.071152 347.248897 983.000000 ) ( 407.000000 348.000000 983.000000 ) ( 407.000000 348.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 403.071152 347.248897 991.000000 ) ( 407.000000 348.000000 991.000000 ) ( 420.000000 280.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 416.071152 279.248897 991.000000 ) ( 420.000000 280.000000 991.000000 ) ( 420.000000 280.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (981/602) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (-693.000000, -420.000000, -420.000000) / (-738.000000, -983.000000, -991.000000) // --> Vector info: d1 = 0.000001, 5.239195, 5.322761. Determinants: -21.439954, 22.813441, 1978.429499, -2184.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.093198. Determinants: 22.833409, 25.442947, 34600.447552, -2184.000000 ( 420.000000 280.000000 991.000000 ) ( 420.000000 280.000000 983.000000 ) ( 693.000000 280.000000 738.000000 ) ( ( 0.009817 -0.010446 -0.905874 ) ( -0.010455 -0.011650 -15.842696 ) ) 12escape/00_base1 0 0 0 ( 693.000000 276.000000 738.000000 ) ( 420.000000 276.000000 983.000000 ) ( 420.000000 276.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 693.000000 276.000000 738.000000 ) ( 693.000000 280.000000 738.000000 ) ( 420.000000 280.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.000000 276.000000 983.000000 ) ( 420.000000 280.000000 983.000000 ) ( 420.000000 280.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.000000 276.000000 991.000000 ) ( 420.000000 280.000000 991.000000 ) ( 693.000000 280.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 693.000000 276.000000 746.000000 ) ( 693.000000 280.000000 746.000000 ) ( 693.000000 280.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (982/603) # points: 4 { brushDef { // Surface normal: -0.981017, -0.193922, 0.000000 // RotY/Z : 0.000000 / -2.946434. Vector texS/T: (0.193922, -0.981017, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (-315.625096, -140.296832, -140.296832) / (-738.000000, -738.000000, -746.000000) // --> Vector info: d1 = 0.000001, 2.500095, 2.500051. Determinants: -20.000753, -0.007734, -6318.448416, -1402.626108 // --> Vector info: d2 = 0.000000, 0.000000, 0.125176. Determinants: -0.000003, 21.946902, 16196.812565, -1402.626108 ( 693.000000 280.000000 746.000000 ) ( 693.000000 280.000000 738.000000 ) ( 659.000000 452.000000 738.000000 ) ( ( 0.014260 0.000006 4.504728 ) ( 0.000000 -0.015647 -11.547491 ) ) 12escape/00_base1 0 0 0 ( 662.924068 452.775688 738.000000 ) ( 696.924068 280.775688 738.000000 ) ( 696.924068 280.775688 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 662.924068 452.775688 738.000000 ) ( 659.000000 452.000000 738.000000 ) ( 693.000000 280.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 696.924068 280.775688 738.000000 ) ( 693.000000 280.000000 738.000000 ) ( 693.000000 280.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 696.924068 280.775688 746.000000 ) ( 693.000000 280.000000 746.000000 ) ( 659.000000 452.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 662.924068 452.775688 746.000000 ) ( 659.000000 452.000000 746.000000 ) ( 659.000000 452.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (983/604) # points: 4 { brushDef { // Surface normal: 0.564003, 0.369519, 0.738483 // RotY/Z : -0.830817 / 0.580003. Vector texS/T: (-0.548026, 0.836461, 0.000000) / (0.617712, 0.404708, -0.674273) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (204.875290, 135.535546, 85.261348) / (-261.744535, -261.744535, 101.609982) // --> Vector info: d1 = 2.000000, 3.984422, 5.492986. Determinants: 721.048595, -4.838230, -199381.237876, -25194.908930 // --> Vector info: d2 = 0.000000, 0.000000, 10.369006. Determinants: 0.000034, -718.984214, -188190.195686, -25194.908930 ( 632.000000 516.000000 738.000000 ) ( 380.000000 411.000000 983.000000 ) ( 342.000000 469.000000 983.000000 ) ( ( -0.028619 0.000192 7.913553 ) ( 0.000000 0.028537 7.469374 ) ) 12escape/dflt 0 0 0 ( 339.743989 467.521924 980.046070 ) ( 377.743989 409.521924 980.046070 ) ( 629.743989 514.521924 735.046070 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 339.743989 467.521924 980.046070 ) ( 342.000000 469.000000 983.000000 ) ( 380.000000 411.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 377.743989 409.521924 980.046070 ) ( 380.000000 411.000000 983.000000 ) ( 632.000000 516.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 629.743989 514.521924 735.046070 ) ( 632.000000 516.000000 738.000000 ) ( 535.000000 661.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 532.743989 659.521924 735.046070 ) ( 535.000000 661.000000 738.000000 ) ( 342.000000 469.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (984/605) # points: 4 { brushDef { // Surface normal: -0.560997, -0.375288, -0.737863 // RotY/Z : 0.829899 / -2.552000. Vector texS/T: (0.556022, -0.831167, 0.000000) / (0.613288, 0.410268, -0.674951) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-251.929695, -77.476263, -130.321311) / (95.783029, 95.783029, -267.206504) // --> Vector info: d1 = 0.000002, 5.000019, 3.491374. Determinants: -1814.953869, 1.037840, -457340.307089, -63324.769838 // --> Vector info: d2 = 0.000000, 0.000000, 10.368775. Determinants: -0.000068, 1808.868418, -173258.916725, -63324.769838 ( 380.000000 411.000000 991.000000 ) ( 632.000000 516.000000 746.000000 ) ( 535.000000 661.000000 746.000000 ) ( ( 0.028661 -0.000016 7.222139 ) ( 0.000000 -0.028565 2.736037 ) ) 12escape/dflt 0 0 0 ( 537.243988 662.501150 748.951452 ) ( 634.243988 517.501150 748.951452 ) ( 382.243988 412.501150 993.951452 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 537.243988 662.501150 748.951452 ) ( 535.000000 661.000000 746.000000 ) ( 632.000000 516.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 634.243988 517.501150 748.951452 ) ( 632.000000 516.000000 746.000000 ) ( 380.000000 411.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 382.243988 412.501150 993.951452 ) ( 380.000000 411.000000 991.000000 ) ( 342.000000 469.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 344.243988 470.501150 993.951452 ) ( 342.000000 469.000000 991.000000 ) ( 535.000000 661.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (985/606) # points: 4 { brushDef { // Surface normal: 0.705268, -0.708941, 0.000000 // RotY/Z : 0.000000 / -0.787996. Vector texS/T: (0.708941, 0.705268, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (573.228412, 845.465442, 845.465442) / (-983.000000, -738.000000, -746.000000) // --> Vector info: d1 = 1.000000, 11.478291, 11.310242. Determinants: -42.654130, -45.749382, -22698.978701, -2177.896233 // --> Vector info: d2 = 0.000001, 0.000001, 0.185584. Determinants: -45.467724, 50.522437, 75726.944673, -2177.896233 ( 535.000000 661.000000 746.000000 ) ( 535.000000 661.000000 738.000000 ) ( 342.000000 469.000000 983.000000 ) ( ( 0.019585 0.021006 10.422434 ) ( 0.020877 -0.023198 -34.770685 ) ) 12escape/dflt 0 0 0 ( 339.178929 471.835764 983.000000 ) ( 532.178929 663.835764 738.000000 ) ( 532.178929 663.835764 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 339.178929 471.835764 983.000000 ) ( 342.000000 469.000000 983.000000 ) ( 535.000000 661.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 532.178929 663.835764 738.000000 ) ( 535.000000 661.000000 738.000000 ) ( 535.000000 661.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 532.178929 663.835764 746.000000 ) ( 535.000000 661.000000 746.000000 ) ( 342.000000 469.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 339.178929 471.835764 991.000000 ) ( 342.000000 469.000000 991.000000 ) ( 342.000000 469.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (986/607) # points: 4 { brushDef { // Surface normal: 0.836461, 0.548026, 0.000000 // RotY/Z : 0.000000 / 0.580003. Vector texS/T: (-0.548026, 0.836461, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (135.535546, 204.875290, 204.875290) / (-983.000000, -983.000000, -991.000000) // --> Vector info: d1 = 1.000000, 2.984422, 2.984369. Determinants: -15.875376, -0.003669, 1593.353779, -554.717946 // --> Vector info: d2 = 0.000001, 0.000001, 0.250353. Determinants: -0.000004, 17.359313, 17064.204811, -554.717946 ( 342.000000 469.000000 991.000000 ) ( 342.000000 469.000000 983.000000 ) ( 380.000000 411.000000 983.000000 ) ( ( 0.028619 0.000007 -2.872367 ) ( 0.000000 -0.031294 -30.761948 ) ) 12escape/dflt 0 0 0 ( 376.654155 408.807895 983.000000 ) ( 338.654155 466.807895 983.000000 ) ( 338.654155 466.807895 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 376.654155 408.807895 983.000000 ) ( 380.000000 411.000000 983.000000 ) ( 342.000000 469.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 338.654155 466.807895 983.000000 ) ( 342.000000 469.000000 983.000000 ) ( 342.000000 469.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 338.654155 466.807895 991.000000 ) ( 342.000000 469.000000 991.000000 ) ( 380.000000 411.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 376.654155 408.807895 991.000000 ) ( 380.000000 411.000000 991.000000 ) ( 380.000000 411.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (987/608) # points: 4 { brushDef { // Surface normal: -0.384615, 0.923077, 0.000000 // RotY/Z : 0.000000 / 1.965587. Vector texS/T: (-0.923077, -0.384615, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-781.846154, -508.846154, -508.846154) / (-738.000000, -983.000000, -991.000000) // --> Vector info: d1 = 0.000000, 10.478170, 10.645627. Determinants: -42.798488, 45.715659, 276.322188, -2184.000000 // --> Vector info: d2 = 1.000001, 1.000000, 1.186103. Determinants: 45.595181, 50.806051, 70959.279846, -2184.000000 ( 380.000000 411.000000 991.000000 ) ( 380.000000 411.000000 983.000000 ) ( 632.000000 516.000000 738.000000 ) ( ( 0.019596 -0.020932 -0.126521 ) ( -0.020877 -0.023263 -32.490513 ) ) 12escape/dflt 0 0 0 ( 633.538462 512.307692 738.000000 ) ( 381.538462 407.307692 983.000000 ) ( 381.538462 407.307692 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 633.538462 512.307692 738.000000 ) ( 632.000000 516.000000 738.000000 ) ( 380.000000 411.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 381.538462 407.307692 983.000000 ) ( 380.000000 411.000000 983.000000 ) ( 380.000000 411.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 381.538462 407.307692 991.000000 ) ( 380.000000 411.000000 991.000000 ) ( 632.000000 516.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 633.538462 512.307692 746.000000 ) ( 632.000000 516.000000 746.000000 ) ( 632.000000 516.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (988/609) # points: 4 { brushDef { // Surface normal: -0.831167, -0.556022, 0.000000 // RotY/Z : 0.000000 / -2.552000. Vector texS/T: (0.556022, -0.831167, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-251.929695, -77.476263, -77.476263) / (-738.000000, -738.000000, -746.000000) // --> Vector info: d1 = 1.000000, 6.000355, 6.000237. Determinants: -40.002840, -0.020466, -11488.634050, -1395.627457 // --> Vector info: d2 = 0.000001, 0.000000, 0.250340. Determinants: 0.000005, 43.672699, 32230.452311, -1395.627457 ( 632.000000 516.000000 746.000000 ) ( 632.000000 516.000000 738.000000 ) ( 535.000000 661.000000 738.000000 ) ( ( 0.028663 0.000015 8.231877 ) ( 0.000000 -0.031293 -23.093879 ) ) 12escape/dflt 0 0 0 ( 538.324669 663.224089 738.000000 ) ( 635.324669 518.224089 738.000000 ) ( 635.324669 518.224089 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 538.324669 663.224089 738.000000 ) ( 535.000000 661.000000 738.000000 ) ( 632.000000 516.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 635.324669 518.224089 738.000000 ) ( 632.000000 516.000000 738.000000 ) ( 632.000000 516.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 635.324669 518.224089 746.000000 ) ( 632.000000 516.000000 746.000000 ) ( 535.000000 661.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 538.324669 663.224089 746.000000 ) ( 535.000000 661.000000 746.000000 ) ( 535.000000 661.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (989/610) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (57.000000, 67.000000, 67.000000) / (-991.000000, -991.000000, -1123.000000) // --> Vector info: d1 = 0.000000, 0.142100, 0.142100. Determinants: -18.757138, 0.000000, 1069.156254, -1320.000000 // --> Vector info: d2 = 0.999999, 1.000000, 2.875195. Determinants: -0.000064, 18.751955, 17263.191998, -1320.000000 ( -67.000000 -394.000000 1123.000000 ) ( -67.000000 -394.000000 991.000000 ) ( -57.000000 -394.000000 991.000000 ) ( ( 0.014210 0.000000 -0.809967 ) ( 0.000000 -0.014206 -13.078176 ) ) 12escape/00_base4 0 0 0 ( -57.000000 -398.000000 991.000000 ) ( -67.000000 -398.000000 991.000000 ) ( -67.000000 -398.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 -398.000000 991.000000 ) ( -57.000000 -394.000000 991.000000 ) ( -67.000000 -394.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -67.000000 -398.000000 991.000000 ) ( -67.000000 -394.000000 991.000000 ) ( -67.000000 -394.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -67.000000 -398.000000 1123.000000 ) ( -67.000000 -394.000000 1123.000000 ) ( -57.000000 -394.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 -398.000000 1123.000000 ) ( -57.000000 -394.000000 1123.000000 ) ( -57.000000 -394.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (991/611) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (394.000000, 394.000000, 274.000000) / (-991.000000, -1123.000000, -991.000000) // --> Vector info: d1 = 0.531290, 1.000000, 0.531215. Determinants: -0.009905, 56.245144, 47327.199991, -15840.000000 // --> Vector info: d2 = 0.999832, 1.000000, 1.856026. Determinants: 113.017579, 0.020078, -60346.372584, -15840.000000 ( 70.000000 -274.000000 991.000000 ) ( 70.000000 -394.000000 1123.000000 ) ( 70.000000 -394.000000 991.000000 ) ( ( 0.000001 -0.003551 -2.987828 ) ( -0.007135 -0.000001 3.809746 ) ) 12escape/00wengn1 0 0 0 ( 74.000000 -394.000000 991.000000 ) ( 74.000000 -394.000000 1123.000000 ) ( 74.000000 -274.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 -394.000000 991.000000 ) ( 70.000000 -394.000000 991.000000 ) ( 70.000000 -394.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 -394.000000 1123.000000 ) ( 70.000000 -394.000000 1123.000000 ) ( 70.000000 -274.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 -274.000000 991.000000 ) ( 70.000000 -274.000000 991.000000 ) ( 70.000000 -394.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (992/612) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-394.000000, -394.000000, -234.000000) / (-67.000000, 70.000000, -129.000000) // --> Vector info: d1 = 0.000841, 0.000119, 2.278244. Determinants: -311.959343, 0.115650, -122922.676260, -21920.000000 // --> Vector info: d2 = 2.952045, 1.000000, 3.836867. Determinants: -0.193771, 312.327215, -43859.248121, -21920.000000 ( -129.000000 -234.000000 991.000000 ) ( 70.000000 -394.000000 991.000000 ) ( -67.000000 -394.000000 991.000000 ) ( ( 0.014232 -0.000005 5.607786 ) ( 0.000009 -0.014249 2.000878 ) ) 12escape/00fstud1 0 0 0 ( -67.000000 -394.000000 987.000000 ) ( 70.000000 -394.000000 987.000000 ) ( -129.000000 -234.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -67.000000 -394.000000 987.000000 ) ( -67.000000 -394.000000 991.000000 ) ( 70.000000 -394.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 -394.000000 987.000000 ) ( 70.000000 -394.000000 991.000000 ) ( -129.000000 -234.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -129.000000 -234.000000 987.000000 ) ( -129.000000 -234.000000 991.000000 ) ( -67.000000 -394.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (993/613) # points: 3 { brushDef { // Surface normal: 0.913451, 0.018579, -0.406525 // RotY/Z : 0.418648 / 0.020336. Vector texS/T: (-0.020335, 0.999793, 0.000000) / (-0.406441, -0.008267, -0.913639) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-392.556101, -231.328429, -97.495091) / (-995.528534, -851.051416, -995.528534) // --> Vector info: d1 = 1.000000, 1.468547, 0.920370. Determinants: 11.504715, -151.088474, -188526.195434, -42629.564436 // --> Vector info: d2 = 0.000000, 1.221625, 2.097538. Determinants: -303.046182, -22.272776, -141135.819639, -42629.564436 ( -73.000000 -99.000000 1123.000000 ) ( -129.000000 -234.000000 991.000000 ) ( -67.000000 -394.000000 1123.000000 ) ( ( -0.000270 0.003544 4.422428 ) ( 0.007109 0.000522 3.310750 ) ) 12escape/00wengn1 0 0 0 ( -70.653802 -394.074315 1124.626102 ) ( -132.653802 -234.074315 992.626102 ) ( -76.653802 -99.074315 1124.626102 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.653802 -394.074315 1124.626102 ) ( -67.000000 -394.000000 1123.000000 ) ( -129.000000 -234.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -132.653802 -234.074315 992.626102 ) ( -129.000000 -234.000000 991.000000 ) ( -73.000000 -99.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -76.653802 -99.074315 1124.626102 ) ( -73.000000 -99.000000 1123.000000 ) ( -67.000000 -394.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (994/614) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-394.000000, -394.000000, -99.000000) / (-70.000000, 67.000000, 73.000000) // --> Vector info: d1 = 0.000000, 0.488028, 0.509545. Determinants: -0.019736, -143.968043, -10085.548984, -40415.000000 // --> Vector info: d2 = 0.000000, 0.000000, 2.103525. Determinants: -288.182903, -0.000018, -113544.065790, -40415.000000 ( -73.000000 -99.000000 1123.000000 ) ( -67.000000 -394.000000 1123.000000 ) ( 70.000000 -394.000000 1123.000000 ) ( ( 0.000000 0.003562 0.249550 ) ( 0.007131 0.000000 2.809454 ) ) 12escape/00wengn1 0 0 0 ( 70.000000 -394.000000 1127.000000 ) ( -67.000000 -394.000000 1127.000000 ) ( -73.000000 -99.000000 1127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 -394.000000 1127.000000 ) ( 70.000000 -394.000000 1123.000000 ) ( -67.000000 -394.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -67.000000 -394.000000 1127.000000 ) ( -67.000000 -394.000000 1123.000000 ) ( -73.000000 -99.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -73.000000 -99.000000 1127.000000 ) ( -73.000000 -99.000000 1123.000000 ) ( 70.000000 -128.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 -128.000000 1127.000000 ) ( 70.000000 -128.000000 1123.000000 ) ( 70.000000 -394.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (995/615) # points: 3 { brushDef { // Surface normal: 0.932441, 0.361321, 0.000000 // RotY/Z : 0.000000 / 0.369684. Vector texS/T: (-0.361321, 0.932441, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-343.173426, -343.173426, -171.580885) / (-1123.000000, -991.000000, -991.000000) // --> Vector info: d1 = 1.000000, 1.468799, 1.468781. Determinants: 0.002313, -80.442390, -112986.220150, -22650.215363 // --> Vector info: d2 = 0.000000, 0.000000, 1.221625. Determinants: -161.254507, 0.000028, -55338.234468, -22650.215363 ( -129.000000 -234.000000 991.000000 ) ( -67.000000 -394.000000 991.000000 ) ( -67.000000 -394.000000 1123.000000 ) ( ( 0.000000 0.003552 4.988307 ) ( 0.007119 0.000000 2.443166 ) ) 12escape/00wengn1 0 0 0 ( -70.729766 -395.445284 1123.000000 ) ( -70.729766 -395.445284 991.000000 ) ( -132.729766 -235.445284 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.729766 -395.445284 1123.000000 ) ( -67.000000 -394.000000 1123.000000 ) ( -67.000000 -394.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.729766 -395.445284 991.000000 ) ( -67.000000 -394.000000 991.000000 ) ( -129.000000 -234.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -132.729766 -235.445284 991.000000 ) ( -129.000000 -234.000000 991.000000 ) ( -67.000000 -394.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (996/616) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-394.000000, -274.000000, -234.000000) / (70.000000, 70.000000, -129.000000) // --> Vector info: d1 = 0.000127, 1.712715, 2.277071. Determinants: -340.805046, -0.780869, -134225.556793, -23880.000000 // --> Vector info: d2 = 0.998732, 1.000000, 3.836203. Determinants: -0.252220, 340.293666, -47769.660830, -23880.000000 ( -129.000000 -234.000000 991.000000 ) ( 70.000000 -274.000000 991.000000 ) ( 70.000000 -394.000000 991.000000 ) ( ( 0.014272 0.000033 5.620836 ) ( 0.000011 -0.014250 2.000405 ) ) 12escape/00fstud1 0 0 0 ( 70.000000 -394.000000 987.000000 ) ( 70.000000 -274.000000 987.000000 ) ( -129.000000 -234.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 -394.000000 987.000000 ) ( 70.000000 -394.000000 991.000000 ) ( 70.000000 -274.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 -274.000000 987.000000 ) ( 70.000000 -274.000000 991.000000 ) ( -129.000000 -234.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -129.000000 -234.000000 987.000000 ) ( -129.000000 -234.000000 991.000000 ) ( 70.000000 -394.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (997/617) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (394.000000, 128.000000, 274.000000) / (-1123.000000, -1123.000000, -991.000000) // --> Vector info: d1 = 1.000000, 1.000000, 0.531216. Determinants: 0.000000, 124.696379, 104922.041747, -35112.000000 // --> Vector info: d2 = 0.000000, 1.900925, 0.856388. Determinants: 250.922079, 0.311705, -98513.261785, -35112.000000 ( 70.000000 -274.000000 991.000000 ) ( 70.000000 -128.000000 1123.000000 ) ( 70.000000 -394.000000 1123.000000 ) ( ( 0.000000 -0.003551 -2.988210 ) ( -0.007146 -0.000009 2.805686 ) ) 12escape/00wengn1 0 0 0 ( 74.000000 -394.000000 1123.000000 ) ( 74.000000 -128.000000 1123.000000 ) ( 74.000000 -274.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 -394.000000 1123.000000 ) ( 70.000000 -394.000000 1123.000000 ) ( 70.000000 -128.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 -128.000000 1123.000000 ) ( 70.000000 -128.000000 1123.000000 ) ( 70.000000 -274.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 -274.000000 991.000000 ) ( 70.000000 -274.000000 991.000000 ) ( 70.000000 -394.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (999/618) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (-70.000000, -48.000000, -48.000000) / (-991.000000, -991.000000, -1123.000000) // --> Vector info: d1 = 1.000000, 1.309945, 1.309945. Determinants: -40.912738, 0.000000, -5767.891656, -2904.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.875195. Determinants: 0.000031, 41.254301, 37979.014457, -2904.000000 ( 48.000000 -394.000000 1123.000000 ) ( 48.000000 -394.000000 991.000000 ) ( 70.000000 -394.000000 991.000000 ) ( ( 0.014088 0.000000 1.986189 ) ( 0.000000 -0.014206 -13.078173 ) ) 12escape/00_base4 0 0 0 ( 70.000000 -398.000000 991.000000 ) ( 48.000000 -398.000000 991.000000 ) ( 48.000000 -398.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 -398.000000 991.000000 ) ( 70.000000 -394.000000 991.000000 ) ( 48.000000 -394.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -398.000000 991.000000 ) ( 48.000000 -394.000000 991.000000 ) ( 48.000000 -394.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -398.000000 1123.000000 ) ( 48.000000 -394.000000 1123.000000 ) ( 70.000000 -394.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 -398.000000 1123.000000 ) ( 70.000000 -394.000000 1123.000000 ) ( 70.000000 -394.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1000/619) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (57.000000, 57.000000, -48.000000) / (-1096.000000, -1123.000000, -1123.000000) // --> Vector info: d1 = 0.000001, 0.375126, 0.375126. Determinants: 0.000000, 39.388089, 43169.342651, -2835.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.500000. Determinants: 40.500000, -0.000003, -2308.503685, -2835.000000 ( 48.000000 -394.000000 1123.000000 ) ( -57.000000 -394.000000 1123.000000 ) ( -57.000000 -394.000000 1096.000000 ) ( ( 0.000000 -0.013894 -15.227281 ) ( -0.014286 0.000000 0.814287 ) ) 12escape/00_base4 0 0 0 ( -57.000000 -398.000000 1096.000000 ) ( -57.000000 -398.000000 1123.000000 ) ( 48.000000 -398.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 -398.000000 1096.000000 ) ( -57.000000 -394.000000 1096.000000 ) ( -57.000000 -394.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 -398.000000 1123.000000 ) ( -57.000000 -394.000000 1123.000000 ) ( 48.000000 -394.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -398.000000 1123.000000 ) ( 48.000000 -394.000000 1123.000000 ) ( 48.000000 -394.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -398.000000 1096.000000 ) ( 48.000000 -394.000000 1096.000000 ) ( -57.000000 -394.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1003/620) # points: 4 { brushDef { // Surface normal: -0.675725, 0.000000, 0.737154 // RotY/Z : -0.828849 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.737154, 0.000000, -0.675725) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (-70.000000, -420.000000, -333.000000) / (-685.921927, -685.921927, -555.691363) // --> Vector info: d1 = 5.918215, 0.918215, 2.168215. Determinants: -651.152854, -2.500062, -317051.906302, -45580.697669 // --> Vector info: d2 = 1.937500, 1.937500, 0.079242. Determinants: 0.000000, 650.390382, 357804.428406, -45580.697669 ( 158.000000 333.000000 650.000000 ) ( 254.000000 420.000000 738.000000 ) ( 254.000000 70.000000 738.000000 ) ( ( 0.014286 0.000055 6.955837 ) ( 0.000000 -0.014269 -7.849911 ) ) 12escape/00fimp01 0 0 0 ( 256.702899 70.000000 735.051383 ) ( 256.702899 420.000000 735.051383 ) ( 160.702899 333.000000 647.051383 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 256.702899 70.000000 735.051383 ) ( 254.000000 70.000000 738.000000 ) ( 254.000000 420.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 256.702899 420.000000 735.051383 ) ( 254.000000 420.000000 738.000000 ) ( 158.000000 333.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 160.702899 333.000000 647.051383 ) ( 158.000000 333.000000 650.000000 ) ( 158.000000 158.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 160.702899 158.000000 647.051383 ) ( 158.000000 158.000000 650.000000 ) ( 254.000000 70.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1004/621) # points: 4 { brushDef { // Surface normal: 0.000000, 0.707107, 0.707107 // RotY/Z : -0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (122.000000, -254.000000, -158.000000) / (-472.347330, -472.347330, -347.896536) // --> Vector info: d1 = 0.000000, 5.375000, 4.000000. Determinants: 668.922957, 1.000045, -81136.254062, -46793.498352 // --> Vector info: d2 = 0.999999, 1.000000, 2.767766. Determinants: 0.000074, -664.680208, -360753.395234, -46793.498352 ( 158.000000 158.000000 650.000000 ) ( 254.000000 70.000000 738.000000 ) ( -122.000000 70.000000 738.000000 ) ( ( -0.014295 -0.000021 1.733922 ) ( 0.000000 0.014205 7.709477 ) ) 12escape/00fstud1 0 0 0 ( -122.000000 67.171573 735.171573 ) ( 254.000000 67.171573 735.171573 ) ( 158.000000 155.171573 647.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -122.000000 67.171573 735.171573 ) ( -122.000000 70.000000 738.000000 ) ( 254.000000 70.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.000000 67.171573 735.171573 ) ( 254.000000 70.000000 738.000000 ) ( 158.000000 158.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 155.171573 647.171573 ) ( 158.000000 158.000000 650.000000 ) ( -26.000000 158.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -26.000000 155.171573 647.171573 ) ( -26.000000 158.000000 650.000000 ) ( -122.000000 70.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1005/622) # points: 4 { brushDef { // Surface normal: 0.675725, 0.000000, 0.737154 // RotY/Z : -0.828849 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.737154, 0.000000, -0.675725) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (420.000000, 70.000000, 158.000000) / (-588.617581, -588.617581, -458.387016) // --> Vector info: d1 = 1.000000, 6.000000, 4.750000. Determinants: 651.152824, -2.500000, -320536.427636, -45580.697669 // --> Vector info: d2 = 0.000000, 0.000000, 1.858258. Determinants: 0.000057, -650.390229, -382831.147271, -45580.697669 ( -26.000000 158.000000 650.000000 ) ( -122.000000 70.000000 738.000000 ) ( -122.000000 420.000000 738.000000 ) ( ( -0.014286 0.000055 7.032284 ) ( 0.000000 0.014269 8.398975 ) ) 12escape/00fimp01 0 0 0 ( -124.702899 420.000000 735.051383 ) ( -124.702899 70.000000 735.051383 ) ( -28.702899 158.000000 647.051383 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -124.702899 420.000000 735.051383 ) ( -122.000000 420.000000 738.000000 ) ( -122.000000 70.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -124.702899 70.000000 735.051383 ) ( -122.000000 70.000000 738.000000 ) ( -26.000000 158.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -28.702899 158.000000 647.051383 ) ( -26.000000 158.000000 650.000000 ) ( -26.000000 333.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -28.702899 333.000000 647.051383 ) ( -26.000000 333.000000 650.000000 ) ( -122.000000 420.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1006/623) # points: 4 { brushDef { // Surface normal: 0.000000, -0.711136, 0.703055 // RotY/Z : -0.779684 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.703055, -0.711136) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (254.000000, -122.000000, -26.000000) / (-820.101177, -820.101177, -696.355470) // --> Vector info: d1 = 1.000000, 6.375000, 5.000000. Determinants: 665.133115, 0.999864, -214652.207131, -46528.385831 // --> Vector info: d2 = 1.000000, 0.999999, 2.767765. Determinants: -0.000184, -664.680161, -591633.322081, -46528.385831 ( -26.000000 333.000000 650.000000 ) ( -122.000000 420.000000 738.000000 ) ( 254.000000 420.000000 738.000000 ) ( ( -0.014295 -0.000021 4.613360 ) ( 0.000000 0.014285 12.715535 ) ) 12escape/00fstud1 0 0 0 ( 254.000000 422.844543 735.187781 ) ( -122.000000 422.844543 735.187781 ) ( -26.000000 335.844543 647.187781 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.000000 422.844543 735.187781 ) ( 254.000000 420.000000 738.000000 ) ( -122.000000 420.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -122.000000 422.844543 735.187781 ) ( -122.000000 420.000000 738.000000 ) ( -26.000000 333.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -26.000000 335.844543 647.187781 ) ( -26.000000 333.000000 650.000000 ) ( 158.000000 333.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 335.844543 647.187781 ) ( 158.000000 333.000000 650.000000 ) ( 254.000000 420.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1008/624) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (333.000000, 333.000000, 158.000000) / (70.000000, 61.000000, 61.000000) // --> Vector info: d1 = 0.000001, 0.125000, 0.125000. Determinants: 0.000000, 21.874830, -1531.239683, -1575.000000 // --> Vector info: d2 = 0.000000, 0.000000, 2.500000. Determinants: 22.499999, 0.000005, -7492.500245, -1575.000000 ( 61.000000 158.000000 650.000000 ) ( 61.000000 333.000000 650.000000 ) ( 70.000000 333.000000 650.000000 ) ( ( 0.000000 -0.013889 0.972216 ) ( -0.014286 0.000000 4.757143 ) ) 12escape/00fstud1 0 0 0 ( 70.000000 333.000000 646.000000 ) ( 61.000000 333.000000 646.000000 ) ( 61.000000 158.000000 646.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 333.000000 646.000000 ) ( 70.000000 333.000000 650.000000 ) ( 61.000000 333.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 61.000000 333.000000 646.000000 ) ( 61.000000 333.000000 650.000000 ) ( 61.000000 158.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 61.000000 158.000000 646.000000 ) ( 61.000000 158.000000 650.000000 ) ( 70.000000 158.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 158.000000 646.000000 ) ( 70.000000 158.000000 650.000000 ) ( 70.000000 333.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1010/625) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_grey8]: 64.000000/64.000000 // --> Vector A/B: (70.000000, 70.000000, 420.000000) / (-81.000000, -60.000000, -59.000000) // --> Vector info: d1 = 0.504597, 0.505073, 10.505077. Determinants: -209.999609, -0.166726, 10977.680210, -7350.000000 // --> Vector info: d2 = 1.586175, 0.981265, 0.981263. Determinants: -0.604855, 211.718380, 5533.142552, -7350.000000 ( 59.000000 420.000000 738.000000 ) ( 60.000000 70.000000 738.000000 ) ( 81.000000 70.000000 738.000000 ) ( ( 0.028571 0.000023 -1.493562 ) ( 0.000082 -0.028805 -0.752809 ) ) 12escape/00_grey8 0 0 0 ( 81.000000 70.000000 742.000000 ) ( 60.000000 70.000000 742.000000 ) ( 59.000000 420.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 81.000000 70.000000 742.000000 ) ( 81.000000 70.000000 738.000000 ) ( 60.000000 70.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 60.000000 70.000000 742.000000 ) ( 60.000000 70.000000 738.000000 ) ( 59.000000 420.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 59.000000 420.000000 742.000000 ) ( 59.000000 420.000000 738.000000 ) ( 80.000000 420.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 80.000000 420.000000 742.000000 ) ( 80.000000 420.000000 738.000000 ) ( 81.000000 70.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1011/626) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_grey8]: 64.000000/64.000000 // --> Vector A/B: (234.000000, 255.000000, 255.000000) / (122.000000, 122.000000, -59.000000) // --> Vector info: d1 = 1.000000, 1.300355, 1.303265. Determinants: -54.364247, 0.061113, 8912.777904, -3801.000000 // --> Vector info: d2 = 0.000000, 0.000000, 2.598275. Determinants: -0.000006, 54.563773, -6656.779026, -3801.000000 ( 59.000000 255.000000 738.000000 ) ( -122.000000 255.000000 738.000000 ) ( -122.000000 234.000000 738.000000 ) ( ( 0.014303 -0.000016 -2.344851 ) ( 0.000000 -0.014355 1.751323 ) ) 12escape/00_grey8 0 0 0 ( -122.000000 234.000000 742.000000 ) ( -122.000000 255.000000 742.000000 ) ( 59.000000 255.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -122.000000 234.000000 742.000000 ) ( -122.000000 234.000000 738.000000 ) ( -122.000000 255.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -122.000000 255.000000 742.000000 ) ( -122.000000 255.000000 738.000000 ) ( 59.000000 255.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 59.000000 255.000000 742.000000 ) ( 59.000000 255.000000 738.000000 ) ( 59.000000 234.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 59.000000 234.000000 742.000000 ) ( 59.000000 234.000000 738.000000 ) ( -122.000000 234.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1013/627) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_grey8]: 64.000000/64.000000 // --> Vector A/B: (234.000000, 255.000000, 256.000000) / (-81.000000, -81.000000, -254.000000) // --> Vector info: d1 = 2.796958, 2.796875, 0.322453. Determinants: 0.014313, -51.962771, -14373.681185, -3633.000000 // --> Vector info: d2 = 0.077008, 0.378109, 0.378102. Determinants: -52.090343, -0.301240, 11884.968879, -3633.000000 ( 254.000000 256.000000 738.000000 ) ( 81.000000 255.000000 738.000000 ) ( 81.000000 234.000000 738.000000 ) ( ( -0.000004 0.014303 3.956422 ) ( 0.014338 0.000083 -3.271392 ) ) 12escape/00_grey8 0 0 0 ( 81.000000 234.000000 742.000000 ) ( 81.000000 255.000000 742.000000 ) ( 254.000000 256.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 81.000000 234.000000 742.000000 ) ( 81.000000 234.000000 738.000000 ) ( 81.000000 255.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 81.000000 255.000000 742.000000 ) ( 81.000000 255.000000 738.000000 ) ( 254.000000 256.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.000000 256.000000 742.000000 ) ( 254.000000 256.000000 738.000000 ) ( 254.000000 235.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.000000 235.000000 742.000000 ) ( 254.000000 235.000000 738.000000 ) ( 81.000000 234.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1015/628) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (158.000000, 158.000000, 333.000000) / (-315.000000, -158.000000, -158.000000) // --> Vector info: d1 = 0.531250, 0.531250, 3.031250. Determinants: -392.500010, 0.000000, 47418.909518, -27475.000000 // --> Vector info: d2 = 3.000000, 0.750000, 0.750000. Determinants: 0.000000, 393.750000, 41606.250000, -27475.000000 ( 158.000000 333.000000 650.000000 ) ( 158.000000 158.000000 650.000000 ) ( 315.000000 158.000000 650.000000 ) ( ( 0.014286 0.000000 -1.725893 ) ( 0.000000 -0.014331 -1.514331 ) ) 12escape/00WPANL6 0 0 0 ( 315.000000 158.000000 654.000000 ) ( 158.000000 158.000000 654.000000 ) ( 158.000000 333.000000 654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 158.000000 654.000000 ) ( 315.000000 158.000000 650.000000 ) ( 158.000000 158.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 158.000000 654.000000 ) ( 158.000000 158.000000 650.000000 ) ( 158.000000 333.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 333.000000 654.000000 ) ( 158.000000 333.000000 650.000000 ) ( 315.000000 333.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 333.000000 654.000000 ) ( 315.000000 333.000000 650.000000 ) ( 315.000000 158.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1016/629) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (333.000000, 333.000000, 263.000000) / (315.000000, 175.000000, 175.000000) // --> Vector info: d1 = 0.000001, 1.999999, 2.000000. Determinants: 0.000151, 139.999890, -44100.025111, -9800.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: 139.999917, 0.000014, -46619.977105, -9800.000000 ( 175.000000 263.000000 563.000000 ) ( 175.000000 333.000000 563.000000 ) ( 315.000000 333.000000 563.000000 ) ( ( 0.000000 -0.014286 4.500003 ) ( -0.014286 0.000000 4.757141 ) ) 12escape/00fstud1 0 0 0 ( 315.000000 333.000000 559.000000 ) ( 175.000000 333.000000 559.000000 ) ( 175.000000 263.000000 559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 333.000000 559.000000 ) ( 315.000000 333.000000 563.000000 ) ( 175.000000 333.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.000000 333.000000 559.000000 ) ( 175.000000 333.000000 563.000000 ) ( 175.000000 263.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.000000 263.000000 559.000000 ) ( 175.000000 263.000000 563.000000 ) ( 315.000000 263.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 263.000000 559.000000 ) ( 315.000000 263.000000 563.000000 ) ( 315.000000 333.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1017/630) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10cgrid1]: 64.000000/64.000000 // --> Vector A/B: (-158.000000, -333.000000, -333.000000) / (-650.000000, -650.000000, -563.000000) // --> Vector info: d1 = 0.477709, 5.477709, 5.477705. Determinants: 435.000000, 0.000667, 61457.317002, -15225.000000 // --> Vector info: d2 = 0.999979, 0.999985, 3.499985. Determinants: 0.000580, -437.500000, -299599.581665, -15225.000000 ( 315.000000 333.000000 563.000000 ) ( 315.000000 333.000000 650.000000 ) ( 315.000000 158.000000 650.000000 ) ( ( -0.028571 0.000000 -4.036605 ) ( 0.000000 0.028736 19.678133 ) ) 12escape/10cgrid1 0 0 0 ( 319.000000 158.000000 650.000000 ) ( 319.000000 333.000000 650.000000 ) ( 319.000000 333.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 158.000000 650.000000 ) ( 315.000000 158.000000 650.000000 ) ( 315.000000 333.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 333.000000 650.000000 ) ( 315.000000 333.000000 650.000000 ) ( 315.000000 333.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 333.000000 563.000000 ) ( 315.000000 333.000000 563.000000 ) ( 315.000000 263.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 263.000000 563.000000 ) ( 315.000000 263.000000 563.000000 ) ( 315.000000 158.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1018/631) # points: 4 { brushDef { // Surface normal: 0.000000, 0.638018, 0.770022 // RotY/Z : -0.878875 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.770022, -0.638018) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-70.000000, -315.000000, -315.000000) / (-293.048205, -293.048205, -156.688387) // --> Vector info: d1 = 0.000000, 3.500010, 3.500000. Determinants: 477.260599, 0.002335, 33408.910598, -33408.155441 // --> Vector info: d2 = 0.999999, 0.999999, 2.952562. Determinants: 0.000009, -478.377931, -173595.925097, -33408.155441 ( 315.000000 263.000000 563.000000 ) ( 315.000000 158.000000 650.000000 ) ( 70.000000 158.000000 650.000000 ) ( ( -0.014286 0.000000 -1.000023 ) ( 0.000000 0.014319 5.196214 ) ) 12escape/00fstud1 0 0 0 ( 70.000000 155.447929 646.919914 ) ( 315.000000 155.447929 646.919914 ) ( 315.000000 260.447929 559.919914 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 155.447929 646.919914 ) ( 70.000000 158.000000 650.000000 ) ( 315.000000 158.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 155.447929 646.919914 ) ( 315.000000 158.000000 650.000000 ) ( 315.000000 263.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 260.447929 559.919914 ) ( 315.000000 263.000000 563.000000 ) ( 175.000000 263.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.000000 260.447929 559.919914 ) ( 175.000000 263.000000 563.000000 ) ( 70.000000 158.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1019/632) # points: 4 { brushDef { // Surface normal: 0.638018, 0.000000, 0.770022 // RotY/Z : -0.878875 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.770022, 0.000000, -0.638018) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (333.000000, 158.000000, 263.000000) / (-360.810103, -360.810103, -224.450285) // --> Vector info: d1 = 0.000001, 2.500010, 1.000000. Determinants: 340.900711, 0.000771, -113519.682156, -23862.968172 // --> Vector info: d2 = 0.000000, 0.000000, 1.952563. Determinants: 0.000013, -341.698439, -123288.253964, -23862.968172 ( 175.000000 263.000000 563.000000 ) ( 70.000000 158.000000 650.000000 ) ( 70.000000 333.000000 650.000000 ) ( ( -0.014286 0.000000 4.757148 ) ( 0.000000 0.014319 5.166510 ) ) 12escape/00fstud1 0 0 0 ( 67.447929 333.000000 646.919914 ) ( 67.447929 158.000000 646.919914 ) ( 172.447929 263.000000 559.919914 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 67.447929 333.000000 646.919914 ) ( 70.000000 333.000000 650.000000 ) ( 70.000000 158.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 67.447929 158.000000 646.919914 ) ( 70.000000 158.000000 650.000000 ) ( 175.000000 263.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 172.447929 263.000000 559.919914 ) ( 175.000000 263.000000 563.000000 ) ( 175.000000 333.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 172.447929 333.000000 559.919914 ) ( 175.000000 333.000000 563.000000 ) ( 70.000000 333.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1022/633) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10cgrid1]: 64.000000/64.000000 // --> Vector A/B: (210.000000, 70.000000, 175.000000) / (-650.000000, -650.000000, -563.000000) // --> Vector info: d1 = 0.962084, 4.962084, 1.962084. Determinants: 348.000000, 0.000000, -84798.180836, -12180.000000 // --> Vector info: d2 = 0.999986, 0.999986, 3.499986. Determinants: 0.000000, -350.000000, -239679.825674, -12180.000000 ( 175.000000 333.000000 563.000000 ) ( 70.000000 333.000000 650.000000 ) ( 210.000000 333.000000 650.000000 ) ( ( -0.028571 0.000000 6.962084 ) ( 0.000000 0.028736 19.678147 ) ) 12escape/10cgrid1 0 0 0 ( 210.000000 337.000000 650.000000 ) ( 70.000000 337.000000 650.000000 ) ( 175.000000 337.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 337.000000 650.000000 ) ( 210.000000 333.000000 650.000000 ) ( 70.000000 333.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 337.000000 650.000000 ) ( 70.000000 333.000000 650.000000 ) ( 175.000000 333.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.000000 337.000000 563.000000 ) ( 175.000000 333.000000 563.000000 ) ( 210.000000 333.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 337.000000 563.000000 ) ( 210.000000 333.000000 563.000000 ) ( 210.000000 333.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1023/634) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (333.000000, 333.000000, 158.000000) / (175.000000, 26.000000, 26.000000) // --> Vector info: d1 = 0.531250, 0.531250, 3.031250. Determinants: 372.499991, 0.000022, -137894.842847, -26075.000000 // --> Vector info: d2 = 3.000000, 0.875000, 0.875000. Determinants: 0.000000, -371.875000, -13146.875000, -26075.000000 ( -26.000000 158.000000 650.000000 ) ( -26.000000 333.000000 650.000000 ) ( -175.000000 333.000000 650.000000 ) ( ( -0.014286 0.000000 5.288393 ) ( 0.000000 0.014262 0.504195 ) ) 12escape/00WPANL6 0 0 0 ( -175.000000 333.000000 654.000000 ) ( -26.000000 333.000000 654.000000 ) ( -26.000000 158.000000 654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 333.000000 654.000000 ) ( -175.000000 333.000000 650.000000 ) ( -26.000000 333.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -26.000000 333.000000 654.000000 ) ( -26.000000 333.000000 650.000000 ) ( -26.000000 158.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -26.000000 158.000000 654.000000 ) ( -26.000000 158.000000 650.000000 ) ( -175.000000 158.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 158.000000 654.000000 ) ( -175.000000 158.000000 650.000000 ) ( -175.000000 333.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1024/635) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (158.000000, 158.000000, 228.000000) / (-175.000000, -44.000000, -44.000000) // --> Vector info: d1 = 0.000000, 1.875000, 1.875000. Determinants: 0.000000, -131.249967, -22968.748556, -9170.000000 // --> Vector info: d2 = 0.999999, 1.000000, 2.000000. Determinants: -130.999992, -0.000046, 11527.997258, -9170.000000 ( -44.000000 228.000000 563.000000 ) ( -44.000000 158.000000 563.000000 ) ( -175.000000 158.000000 563.000000 ) ( ( 0.000000 0.014313 2.504771 ) ( 0.014286 0.000000 -1.257143 ) ) 12escape/00fstud1 0 0 0 ( -175.000000 158.000000 559.000000 ) ( -44.000000 158.000000 559.000000 ) ( -44.000000 228.000000 559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 158.000000 559.000000 ) ( -175.000000 158.000000 563.000000 ) ( -44.000000 158.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -44.000000 158.000000 559.000000 ) ( -44.000000 158.000000 563.000000 ) ( -44.000000 228.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -44.000000 228.000000 559.000000 ) ( -44.000000 228.000000 563.000000 ) ( -175.000000 228.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 228.000000 559.000000 ) ( -175.000000 228.000000 563.000000 ) ( -175.000000 158.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1025/636) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10cgrid1]: 64.000000/64.000000 // --> Vector A/B: (333.000000, 158.000000, 158.000000) / (-650.000000, -650.000000, -563.000000) // --> Vector info: d1 = 0.977709, 5.977709, 5.977705. Determinants: 435.000000, 0.000667, -159740.182998, -15225.000000 // --> Vector info: d2 = 0.999987, 0.999993, 3.499993. Determinants: 0.000580, -437.500000, -299599.990132, -15225.000000 ( -175.000000 158.000000 563.000000 ) ( -175.000000 158.000000 650.000000 ) ( -175.000000 333.000000 650.000000 ) ( ( -0.028571 0.000000 10.491966 ) ( 0.000000 0.028736 19.678160 ) ) 12escape/10cgrid1 0 0 0 ( -179.000000 333.000000 650.000000 ) ( -179.000000 158.000000 650.000000 ) ( -179.000000 158.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -179.000000 333.000000 650.000000 ) ( -175.000000 333.000000 650.000000 ) ( -175.000000 158.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -179.000000 158.000000 650.000000 ) ( -175.000000 158.000000 650.000000 ) ( -175.000000 158.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -179.000000 158.000000 563.000000 ) ( -175.000000 158.000000 563.000000 ) ( -175.000000 228.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -179.000000 228.000000 563.000000 ) ( -175.000000 228.000000 563.000000 ) ( -175.000000 333.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1026/637) # points: 4 { brushDef { // Surface normal: 0.000000, -0.638018, 0.770022 // RotY/Z : -0.878875 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.770022, -0.638018) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (61.000000, -175.000000, -175.000000) / (-671.128792, -671.128792, -534.768974) // --> Vector info: d1 = 0.000000, 3.375000, 3.375000. Determinants: 460.214322, 0.000000, -28073.088743, -32180.917078 // --> Vector info: d2 = 0.999999, 1.000000, 2.952562. Determinants: 0.000049, -460.804739, -341440.224668, -32180.917078 ( -175.000000 228.000000 563.000000 ) ( -175.000000 333.000000 650.000000 ) ( 61.000000 333.000000 650.000000 ) ( ( -0.014301 0.000000 0.872352 ) ( 0.000000 0.014319 10.610022 ) ) 12escape/00fstud1 0 0 0 ( 61.000000 335.552071 646.919914 ) ( -175.000000 335.552071 646.919914 ) ( -175.000000 230.552071 559.919914 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 61.000000 335.552071 646.919914 ) ( 61.000000 333.000000 650.000000 ) ( -175.000000 333.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 335.552071 646.919914 ) ( -175.000000 333.000000 650.000000 ) ( -175.000000 228.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 230.552071 559.919914 ) ( -175.000000 228.000000 563.000000 ) ( -44.000000 228.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -44.000000 230.552071 559.919914 ) ( -44.000000 228.000000 563.000000 ) ( 61.000000 333.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1027/638) # points: 4 { brushDef { // Surface normal: -0.638018, 0.000000, 0.770022 // RotY/Z : -0.878875 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.770022, 0.000000, -0.638018) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-158.000000, -333.000000, -228.000000) / (-461.682927, -461.682927, -325.323109) // --> Vector info: d1 = 1.000000, 3.500000, 2.000000. Determinants: 340.899545, 0.000022, 29999.170088, -23862.968172 // --> Vector info: d2 = 0.000000, 0.000000, 1.952563. Determinants: 0.000000, -341.698451, -157756.341192, -23862.968172 ( -44.000000 228.000000 563.000000 ) ( 61.000000 333.000000 650.000000 ) ( 61.000000 158.000000 650.000000 ) ( ( -0.014286 0.000000 -1.257143 ) ( 0.000000 0.014319 6.610927 ) ) 12escape/00fstud1 0 0 0 ( 63.552071 158.000000 646.919914 ) ( 63.552071 333.000000 646.919914 ) ( -41.447929 228.000000 559.919914 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 63.552071 158.000000 646.919914 ) ( 61.000000 158.000000 650.000000 ) ( 61.000000 333.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 63.552071 333.000000 646.919914 ) ( 61.000000 333.000000 650.000000 ) ( -44.000000 228.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -41.447929 228.000000 559.919914 ) ( -44.000000 228.000000 563.000000 ) ( -44.000000 158.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -41.447929 158.000000 559.919914 ) ( -44.000000 158.000000 563.000000 ) ( 61.000000 158.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1030/639) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10cgrid1]: 64.000000/64.000000 // --> Vector A/B: (70.000000, -61.000000, 44.000000) / (-650.000000, -650.000000, -563.000000) // --> Vector info: d1 = 0.977709, 4.727709, 1.727709. Determinants: 326.250000, -0.750000, -34467.947336, -11397.000000 // --> Vector info: d2 = 0.999987, 0.999991, 3.499991. Determinants: 0.000415, -327.500500, -224272.202198, -11397.000000 ( -44.000000 158.000000 563.000000 ) ( 61.000000 158.000000 650.000000 ) ( -70.000000 158.000000 650.000000 ) ( ( -0.028626 0.000066 3.024300 ) ( 0.000000 0.028736 19.678179 ) ) 12escape/10cgrid1 0 0 0 ( -70.000000 154.000000 650.000000 ) ( 61.000000 154.000000 650.000000 ) ( -44.000000 154.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 154.000000 650.000000 ) ( -70.000000 158.000000 650.000000 ) ( 61.000000 158.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 61.000000 154.000000 650.000000 ) ( 61.000000 158.000000 650.000000 ) ( -44.000000 158.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -44.000000 154.000000 563.000000 ) ( -44.000000 158.000000 563.000000 ) ( -70.000000 158.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 154.000000 563.000000 ) ( -70.000000 158.000000 563.000000 ) ( -70.000000 158.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1033/640) # points: 4 { brushDef { // Surface normal: -0.850265, -0.526355, 0.000000 // RotY/Z : 0.000000 / -2.587285. Vector texS/T: (0.526355, -0.850265, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-178.636658, -153.938480, -153.938480) / (1580.000000, 1580.000000, 1563.000000) // --> Vector info: d1 = 1.000000, 1.693438, 1.693500. Determinants: -11.788455, 0.001531, -2528.138571, -419.869027 // --> Vector info: d2 = 0.000000, 0.000001, 0.250002. Determinants: -0.000014, 6.174568, -9755.820840, -419.869027 ( 134.000000 264.000000 -1563.000000 ) ( 134.000000 264.000000 -1580.000000 ) ( 121.000000 285.000000 -1580.000000 ) ( ( 0.028077 -0.000004 6.021255 ) ( 0.000000 -0.014706 23.235391 ) ) 12escape/00wwarn 0 0 0 ( 124.401061 287.105418 -1580.000000 ) ( 137.401061 266.105418 -1580.000000 ) ( 137.401061 266.105418 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.401061 287.105418 -1580.000000 ) ( 121.000000 285.000000 -1580.000000 ) ( 134.000000 264.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 137.401061 266.105418 -1580.000000 ) ( 134.000000 264.000000 -1580.000000 ) ( 134.000000 264.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 137.401061 266.105418 -1563.000000 ) ( 134.000000 264.000000 -1563.000000 ) ( 121.000000 285.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.401061 287.105418 -1563.000000 ) ( 121.000000 285.000000 -1563.000000 ) ( 121.000000 285.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1034/641) # points: 4 { brushDef { // Surface normal: -0.554700, -0.832050, 0.000000 // RotY/Z : 0.000000 / -2.158799. Vector texS/T: (0.832050, -0.554700, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-82.650329, -57.411470, -57.411470) / (1580.000000, 1580.000000, 1563.000000) // --> Vector info: d1 = 0.287196, 1.000001, 1.000001. Determinants: -12.117686, 0.000000, -1124.755000, -429.060602 // --> Vector info: d2 = 1.000012, 0.999998, 1.250018. Determinants: 0.000232, 6.310222, -10399.197146, -429.060602 ( 121.000000 285.000000 -1563.000000 ) ( 121.000000 285.000000 -1580.000000 ) ( 100.000000 299.000000 -1580.000000 ) ( ( 0.028242 0.000000 2.621436 ) ( -0.000001 -0.014707 24.237129 ) ) 12escape/00wwarn 0 0 0 ( 102.218801 302.328201 -1580.000000 ) ( 123.218801 288.328201 -1580.000000 ) ( 123.218801 288.328201 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 102.218801 302.328201 -1580.000000 ) ( 100.000000 299.000000 -1580.000000 ) ( 121.000000 285.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 123.218801 288.328201 -1580.000000 ) ( 121.000000 285.000000 -1580.000000 ) ( 121.000000 285.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 123.218801 288.328201 -1563.000000 ) ( 121.000000 285.000000 -1563.000000 ) ( 100.000000 299.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 102.218801 302.328201 -1563.000000 ) ( 100.000000 299.000000 -1563.000000 ) ( 100.000000 299.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1035/642) # points: 4 { brushDef { // Surface normal: -0.171341, -0.985212, 0.000000 // RotY/Z : 0.000000 / -1.742987. Vector texS/T: (0.985212, -0.171341, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (23.944929, 47.290164, 47.290164) / (1580.000000, 1580.000000, 1563.000000) // --> Vector info: d1 = 0.608079, 1.287196, 1.287195. Determinants: -11.544978, -0.000017, 35.142375, -396.868996 // --> Vector info: d2 = 0.000014, 0.000013, 0.249995. Determinants: 0.000024, 5.835886, -9220.705515, -396.868996 ( 100.000000 299.000000 -1563.000000 ) ( 100.000000 299.000000 -1580.000000 ) ( 77.000000 303.000000 -1580.000000 ) ( ( 0.029090 0.000000 -0.088549 ) ( 0.000000 -0.014705 23.233625 ) ) 12escape/00wwarn 0 0 0 ( 77.685365 306.940847 -1580.000000 ) ( 100.685365 302.940847 -1580.000000 ) ( 100.685365 302.940847 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.685365 306.940847 -1580.000000 ) ( 77.000000 303.000000 -1580.000000 ) ( 100.000000 299.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.685365 302.940847 -1580.000000 ) ( 100.000000 299.000000 -1580.000000 ) ( 100.000000 299.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.685365 302.940847 -1563.000000 ) ( 100.000000 299.000000 -1563.000000 ) ( 77.000000 303.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.685365 306.940847 -1563.000000 ) ( 77.000000 303.000000 -1563.000000 ) ( 77.000000 303.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1036/643) # points: 4 { brushDef { // Surface normal: 0.203954, -0.978980, 0.000000 // RotY/Z : 0.000000 / -1.365401. Vector texS/T: (0.978980, 0.203954, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (112.664330, 137.179631, 137.179631) / (1580.000000, 1580.000000, 1563.000000) // --> Vector info: d1 = 0.917314, 1.608079, 1.608078. Determinants: -11.743001, -0.000015, 940.740448, -416.760123 // --> Vector info: d2 = 0.000023, 0.000012, 0.249982. Determinants: 0.000196, 6.128089, -9682.411929, -416.760123 ( 77.000000 303.000000 -1563.000000 ) ( 77.000000 303.000000 -1580.000000 ) ( 53.000000 298.000000 -1580.000000 ) ( ( 0.028177 0.000000 -2.257271 ) ( 0.000000 -0.014704 23.232578 ) ) 12escape/00wwarn 0 0 0 ( 52.184183 301.915922 -1580.000000 ) ( 76.184183 306.915922 -1580.000000 ) ( 76.184183 306.915922 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 52.184183 301.915922 -1580.000000 ) ( 53.000000 298.000000 -1580.000000 ) ( 77.000000 303.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 76.184183 306.915922 -1580.000000 ) ( 77.000000 303.000000 -1580.000000 ) ( 77.000000 303.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 76.184183 306.915922 -1563.000000 ) ( 77.000000 303.000000 -1563.000000 ) ( 53.000000 298.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 52.184183 301.915922 -1563.000000 ) ( 53.000000 298.000000 -1563.000000 ) ( 53.000000 298.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1037/644) # points: 4 { brushDef { // Surface normal: 0.544988, -0.838444, 0.000000 // RotY/Z : 0.000000 / -0.994421. Vector texS/T: (0.838444, 0.544988, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (182.990319, 206.844040, 206.844040) / (1580.000000, 1580.000000, 1563.000000) // --> Vector info: d1 = 0.232244, 0.917314, 0.917283. Determinants: -11.646187, -0.000728, 2038.112111, -405.513255 // --> Vector info: d2 = 0.000041, 0.000041, 0.249997. Determinants: 0.000000, 5.962372, -9420.564653, -405.513255 ( 53.000000 298.000000 -1563.000000 ) ( 53.000000 298.000000 -1580.000000 ) ( 33.000000 285.000000 -1580.000000 ) ( ( 0.028720 0.000002 -5.026006 ) ( 0.000000 -0.014703 23.231213 ) ) 12escape/00wwarn 0 0 0 ( 30.820047 288.353774 -1580.000000 ) ( 50.820047 301.353774 -1580.000000 ) ( 50.820047 301.353774 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 30.820047 288.353774 -1580.000000 ) ( 33.000000 285.000000 -1580.000000 ) ( 53.000000 298.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 50.820047 301.353774 -1580.000000 ) ( 53.000000 298.000000 -1580.000000 ) ( 53.000000 298.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 50.820047 301.353774 -1563.000000 ) ( 53.000000 298.000000 -1563.000000 ) ( 33.000000 285.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 30.820047 288.353774 -1563.000000 ) ( 33.000000 285.000000 -1563.000000 ) ( 33.000000 285.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1038/645) # points: 4 { brushDef { // Surface normal: 0.850265, -0.526355, 0.000000 // RotY/Z : 0.000000 / -0.554307. Vector texS/T: (0.526355, 0.850265, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (234.997091, 259.695269, 259.695269) / (1580.000000, 1580.000000, 1563.000000) // --> Vector info: d1 = 0.524990, 1.232244, 1.232215. Determinants: -12.023321, -0.000707, 2606.135670, -419.869027 // --> Vector info: d2 = 0.000047, 0.000040, 0.249986. Determinants: 0.000122, 6.173214, -9753.725933, -419.869027 ( 33.000000 285.000000 -1563.000000 ) ( 33.000000 285.000000 -1580.000000 ) ( 20.000000 264.000000 -1580.000000 ) ( ( 0.028636 0.000002 -6.207021 ) ( 0.000000 -0.014703 23.230401 ) ) 12escape/00wwarn 0 0 0 ( 16.598939 266.105418 -1580.000000 ) ( 29.598939 287.105418 -1580.000000 ) ( 29.598939 287.105418 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 16.598939 266.105418 -1580.000000 ) ( 20.000000 264.000000 -1580.000000 ) ( 33.000000 285.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 29.598939 287.105418 -1580.000000 ) ( 33.000000 285.000000 -1580.000000 ) ( 33.000000 285.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 29.598939 287.105418 -1563.000000 ) ( 33.000000 285.000000 -1563.000000 ) ( 20.000000 264.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 16.598939 266.105418 -1563.000000 ) ( 20.000000 264.000000 -1563.000000 ) ( 20.000000 264.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1039/646) # points: 4 { brushDef { // Surface normal: 0.977176, -0.212430, 0.000000 // RotY/Z : 0.000000 / -0.214061. Vector texS/T: (0.212430, 0.977176, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (238.685948, 262.223153, 262.223153) / (1580.000000, 1580.000000, 1563.000000) // --> Vector info: d1 = 0.844048, 1.524989, 1.524960. Determinants: -11.576003, -0.000690, 2426.388483, -400.132478 // --> Vector info: d2 = 0.000060, 0.000052, 0.249983. Determinants: 0.000137, 5.882696, -9294.716595, -400.132478 ( 20.000000 264.000000 -1563.000000 ) ( 20.000000 264.000000 -1580.000000 ) ( 15.000000 241.000000 -1580.000000 ) ( ( 0.028930 0.000002 -6.063963 ) ( 0.000000 -0.014702 23.229098 ) ) 12escape/00wwarn 0 0 0 ( 11.091295 241.849719 -1580.000000 ) ( 16.091295 264.849719 -1580.000000 ) ( 16.091295 264.849719 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 11.091295 241.849719 -1580.000000 ) ( 15.000000 241.000000 -1580.000000 ) ( 20.000000 264.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 16.091295 264.849719 -1580.000000 ) ( 20.000000 264.000000 -1580.000000 ) ( 20.000000 264.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 16.091295 264.849719 -1563.000000 ) ( 20.000000 264.000000 -1563.000000 ) ( 15.000000 241.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 11.091295 241.849719 -1563.000000 ) ( 15.000000 241.000000 -1563.000000 ) ( 15.000000 241.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1040/647) # points: 4 { brushDef { // Surface normal: 0.977176, 0.212430, 0.000000 // RotY/Z : 0.000000 / 0.214061. Vector texS/T: (-0.212430, 0.977176, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (208.775854, 232.313059, 232.313059) / (1580.000000, 1580.000000, 1563.000000) // --> Vector info: d1 = 0.170934, 0.844048, 0.844018. Determinants: -11.442935, -0.000696, 2321.711754, -400.132478 // --> Vector info: d2 = 0.000066, 0.000060, 0.249991. Determinants: 0.000107, 5.882696, -9294.708810, -400.132478 ( 15.000000 241.000000 -1563.000000 ) ( 15.000000 241.000000 -1580.000000 ) ( 20.000000 218.000000 -1580.000000 ) ( ( 0.028598 0.000002 -5.802358 ) ( 0.000000 -0.014702 23.229079 ) ) 12escape/00wwarn 0 0 0 ( 16.091295 217.150281 -1580.000000 ) ( 11.091295 240.150281 -1580.000000 ) ( 11.091295 240.150281 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 16.091295 217.150281 -1580.000000 ) ( 20.000000 218.000000 -1580.000000 ) ( 15.000000 241.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 11.091295 240.150281 -1580.000000 ) ( 15.000000 241.000000 -1580.000000 ) ( 15.000000 241.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 11.091295 240.150281 -1563.000000 ) ( 15.000000 241.000000 -1563.000000 ) ( 20.000000 218.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 16.091295 217.150281 -1563.000000 ) ( 20.000000 218.000000 -1563.000000 ) ( 20.000000 218.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1041/648) # points: 4 { brushDef { // Surface normal: 0.838444, 0.544988, 0.000000 // RotY/Z : 0.000000 / 0.576375. Vector texS/T: (-0.544988, 0.838444, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (148.027220, 171.880941, 171.880941) / (1580.000000, 1580.000000, 1563.000000) // --> Vector info: d1 = 0.429791, 1.123140, 1.123140. Determinants: -11.786941, 0.000000, 1570.502263, -405.513255 // --> Vector info: d2 = 0.000115, 0.000119, 0.250051. Determinants: -0.000077, 5.961803, -9419.683707, -405.513255 ( 20.000000 218.000000 -1563.000000 ) ( 20.000000 218.000000 -1580.000000 ) ( 33.000000 198.000000 -1580.000000 ) ( ( 0.029067 0.000000 -3.872875 ) ( 0.000000 -0.014702 23.229040 ) ) 12escape/00wwarn 0 0 0 ( 29.646226 195.820047 -1580.000000 ) ( 16.646226 215.820047 -1580.000000 ) ( 16.646226 215.820047 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 29.646226 195.820047 -1580.000000 ) ( 33.000000 198.000000 -1580.000000 ) ( 20.000000 218.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 16.646226 215.820047 -1580.000000 ) ( 20.000000 218.000000 -1580.000000 ) ( 20.000000 218.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 16.646226 215.820047 -1563.000000 ) ( 20.000000 218.000000 -1563.000000 ) ( 33.000000 198.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 29.646226 195.820047 -1563.000000 ) ( 33.000000 198.000000 -1563.000000 ) ( 33.000000 198.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1042/649) # points: 4 { brushDef { // Surface normal: 0.554700, 0.832050, 0.000000 // RotY/Z : 0.000000 / 0.982794. Vector texS/T: (-0.832050, 0.554700, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (57.134120, 82.372979, 82.372979) / (1580.000000, 1580.000000, 1563.000000) // --> Vector info: d1 = 0.722497, 1.429790, 1.429789. Determinants: -12.023982, -0.000036, 377.041731, -429.060602 // --> Vector info: d2 = 0.000148, 0.000116, 0.250076. Determinants: 0.000556, 6.308716, -9967.866997, -429.060602 ( 33.000000 198.000000 -1563.000000 ) ( 33.000000 198.000000 -1580.000000 ) ( 54.000000 184.000000 -1580.000000 ) ( ( 0.028024 0.000000 -0.878761 ) ( -0.000001 -0.014704 23.231839 ) ) 12escape/00wwarn 0 0 0 ( 51.781199 180.671799 -1580.000000 ) ( 30.781199 194.671799 -1580.000000 ) ( 30.781199 194.671799 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 51.781199 180.671799 -1580.000000 ) ( 54.000000 184.000000 -1580.000000 ) ( 33.000000 198.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 30.781199 194.671799 -1580.000000 ) ( 33.000000 198.000000 -1580.000000 ) ( 33.000000 198.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 30.781199 194.671799 -1563.000000 ) ( 33.000000 198.000000 -1563.000000 ) ( 54.000000 184.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 51.781199 180.671799 -1563.000000 ) ( 54.000000 184.000000 -1563.000000 ) ( 54.000000 184.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1043/650) # points: 4 { brushDef { // Surface normal: 0.212430, 0.977176, 0.000000 // RotY/Z : 0.000000 / 1.356736. Vector texS/T: (-0.977176, 0.212430, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-37.217674, -13.680469, -13.680469) / (1580.000000, 1580.000000, 1563.000000) // --> Vector info: d1 = 0.041576, 0.722497, 0.722496. Determinants: -11.575671, -0.000031, -447.406499, -400.132478 // --> Vector info: d2 = 0.000146, 0.000148, 0.250094. Determinants: -0.000040, 5.883033, -9295.252149, -400.132478 ( 54.000000 184.000000 -1563.000000 ) ( 54.000000 184.000000 -1580.000000 ) ( 77.000000 179.000000 -1580.000000 ) ( ( 0.028930 0.000000 1.118146 ) ( 0.000000 -0.014703 23.230437 ) ) 12escape/00wwarn 0 0 0 ( 76.150281 175.091295 -1580.000000 ) ( 53.150281 180.091295 -1580.000000 ) ( 53.150281 180.091295 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 76.150281 175.091295 -1580.000000 ) ( 77.000000 179.000000 -1580.000000 ) ( 54.000000 184.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.150281 180.091295 -1580.000000 ) ( 54.000000 184.000000 -1580.000000 ) ( 54.000000 184.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.150281 180.091295 -1563.000000 ) ( 54.000000 184.000000 -1563.000000 ) ( 77.000000 179.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 76.150281 175.091295 -1563.000000 ) ( 77.000000 179.000000 -1563.000000 ) ( 77.000000 179.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1044/651) # points: 4 { brushDef { // Surface normal: -0.203954, 0.978980, 0.000000 // RotY/Z : 0.000000 / 1.776192. Vector texS/T: (-0.978980, -0.203954, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-136.404605, -111.889304, -111.889304) / (1580.000000, 1580.000000, 1563.000000) // --> Vector info: d1 = 0.312185, 1.002932, 1.002930. Determinants: -11.742697, -0.000047, -1731.790347, -416.760123 // --> Vector info: d2 = 0.000137, 0.000150, 0.250110. Determinants: -0.000226, 6.127855, -9682.098759, -416.760123 ( 77.000000 179.000000 -1563.000000 ) ( 77.000000 179.000000 -1580.000000 ) ( 101.000000 184.000000 -1580.000000 ) ( ( 0.028176 0.000000 4.155365 ) ( 0.000001 -0.014704 23.231826 ) ) 12escape/00wwarn 0 0 0 ( 101.815817 180.084078 -1580.000000 ) ( 77.815817 175.084078 -1580.000000 ) ( 77.815817 175.084078 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.815817 180.084078 -1580.000000 ) ( 101.000000 184.000000 -1580.000000 ) ( 77.000000 179.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.815817 175.084078 -1580.000000 ) ( 77.000000 179.000000 -1580.000000 ) ( 77.000000 179.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.815817 175.084078 -1563.000000 ) ( 77.000000 179.000000 -1563.000000 ) ( 101.000000 184.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.815817 180.084078 -1563.000000 ) ( 101.000000 184.000000 -1563.000000 ) ( 101.000000 184.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1045/652) # points: 4 { brushDef { // Surface normal: -0.544988, 0.838444, 0.000000 // RotY/Z : 0.000000 / 2.147172. Vector texS/T: (-0.838444, -0.544988, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-208.814383, -184.960662, -184.960662) / (1580.000000, 1580.000000, 1563.000000) // --> Vector info: d1 = 0.635392, 1.312186, 1.312183. Determinants: -11.505491, -0.000063, -2660.073031, -405.513255 // --> Vector info: d2 = 0.000114, 0.000136, 0.250106. Determinants: -0.000388, 5.962714, -9421.214924, -405.513255 ( 101.000000 184.000000 -1563.000000 ) ( 101.000000 184.000000 -1580.000000 ) ( 121.000000 197.000000 -1580.000000 ) ( ( 0.028373 0.000000 6.559768 ) ( 0.000001 -0.014704 23.232816 ) ) 12escape/00wwarn 0 0 0 ( 123.179953 193.646226 -1580.000000 ) ( 103.179953 180.646226 -1580.000000 ) ( 103.179953 180.646226 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 123.179953 193.646226 -1580.000000 ) ( 121.000000 197.000000 -1580.000000 ) ( 101.000000 184.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 103.179953 180.646226 -1580.000000 ) ( 101.000000 184.000000 -1580.000000 ) ( 101.000000 184.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 103.179953 180.646226 -1563.000000 ) ( 101.000000 184.000000 -1563.000000 ) ( 121.000000 197.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 123.179953 193.646226 -1563.000000 ) ( 121.000000 197.000000 -1563.000000 ) ( 121.000000 197.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1046/653) # points: 4 { brushDef { // Surface normal: -0.832050, 0.554700, 0.000000 // RotY/Z : 0.000000 / 2.553590. Vector texS/T: (-0.554700, -0.832050, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-256.271491, -231.032632, -231.032632) / (1580.000000, 1580.000000, 1563.000000) // --> Vector info: d1 = 0.968861, 1.681722, 1.681720. Determinants: -12.118638, -0.000054, -3521.275378, -429.060602 // --> Vector info: d2 = 0.000086, 0.000116, 0.250102. Determinants: -0.000496, 6.309378, -9968.981422, -429.060602 ( 121.000000 197.000000 -1563.000000 ) ( 121.000000 197.000000 -1580.000000 ) ( 135.000000 218.000000 -1580.000000 ) ( ( 0.028245 0.000000 8.206942 ) ( 0.000001 -0.014705 23.234437 ) ) 12escape/00wwarn 0 0 0 ( 138.328201 215.781199 -1580.000000 ) ( 124.328201 194.781199 -1580.000000 ) ( 124.328201 194.781199 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 138.328201 215.781199 -1580.000000 ) ( 135.000000 218.000000 -1580.000000 ) ( 121.000000 197.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.328201 194.781199 -1580.000000 ) ( 121.000000 197.000000 -1580.000000 ) ( 121.000000 197.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.328201 194.781199 -1563.000000 ) ( 121.000000 197.000000 -1563.000000 ) ( 135.000000 218.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 138.328201 215.781199 -1563.000000 ) ( 135.000000 218.000000 -1563.000000 ) ( 135.000000 218.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1047/654) # points: 4 { brushDef { // Surface normal: -0.985212, 0.171341, 0.000000 // RotY/Z : 0.000000 / 2.969402. Vector texS/T: (-0.171341, -0.985212, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-261.252456, -237.907221, -237.907221) / (1580.000000, 1580.000000, 1563.000000) // --> Vector info: d1 = 0.343869, 1.013134, 1.013131. Determinants: -11.377501, -0.000078, -3108.747851, -396.868996 // --> Vector info: d2 = 0.000060, 0.000090, 0.250086. Determinants: -0.000503, 5.836219, -9221.382124, -396.868996 ( 135.000000 218.000000 -1563.000000 ) ( 135.000000 218.000000 -1580.000000 ) ( 139.000000 241.000000 -1580.000000 ) ( ( 0.028668 0.000000 7.833184 ) ( 0.000001 -0.014706 23.235330 ) ) 12escape/00wwarn 0 0 0 ( 142.940847 240.314635 -1580.000000 ) ( 138.940847 217.314635 -1580.000000 ) ( 138.940847 217.314635 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.940847 240.314635 -1580.000000 ) ( 139.000000 241.000000 -1580.000000 ) ( 135.000000 218.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 138.940847 217.314635 -1580.000000 ) ( 135.000000 218.000000 -1580.000000 ) ( 135.000000 218.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 138.940847 217.314635 -1563.000000 ) ( 135.000000 218.000000 -1563.000000 ) ( 139.000000 241.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.940847 240.314635 -1563.000000 ) ( 139.000000 241.000000 -1563.000000 ) ( 139.000000 241.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1048/655) # points: 4 { brushDef { // Surface normal: -0.977176, -0.212430, 0.000000 // RotY/Z : 0.000000 / -2.927532. Vector texS/T: (0.212430, -0.977176, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-229.508988, -205.971783, -205.971783) / (1580.000000, 1580.000000, 1563.000000) // --> Vector info: d1 = 0.662964, 1.343870, 1.343866. Determinants: -11.575399, -0.000090, -2921.789660, -400.132478 // --> Vector info: d2 = 0.000030, 0.000058, 0.250059. Determinants: -0.000479, 5.884324, -9297.353210, -400.132478 ( 139.000000 241.000000 -1563.000000 ) ( 139.000000 241.000000 -1580.000000 ) ( 134.000000 264.000000 -1580.000000 ) ( ( 0.028929 0.000000 7.302056 ) ( 0.000001 -0.014706 23.235687 ) ) 12escape/00wwarn 0 0 0 ( 137.908705 264.849719 -1580.000000 ) ( 142.908705 241.849719 -1580.000000 ) ( 142.908705 241.849719 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 137.908705 264.849719 -1580.000000 ) ( 134.000000 264.000000 -1580.000000 ) ( 139.000000 241.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.908705 241.849719 -1580.000000 ) ( 139.000000 241.000000 -1580.000000 ) ( 139.000000 241.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.908705 241.849719 -1563.000000 ) ( 139.000000 241.000000 -1563.000000 ) ( 134.000000 264.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 137.908705 264.849719 -1563.000000 ) ( 134.000000 264.000000 -1563.000000 ) ( 134.000000 264.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1049/656) # points: 4 { brushDef { // Surface normal: 0.212430, 0.977176, 0.000000 // RotY/Z : 0.000000 / 1.356736. Vector texS/T: (-0.977176, 0.212430, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-13.680469, -13.680469, -37.217674) / (1081.000000, 1064.000000, 1064.000000) // --> Vector info: d1 = 0.000240, 0.499980, 0.499976. Determinants: -0.000053, 11.762475, -12715.331670, -400.132478 // --> Vector info: d2 = 0.763760, 0.763760, 1.104227. Determinants: 5.787934, 0.000000, -226.423654, -400.132478 ( 77.000000 179.000000 -1064.000000 ) ( 54.000000 184.000000 -1064.000000 ) ( 54.000000 184.000000 -1081.000000 ) ( ( 0.000000 -0.029396 31.777805 ) ( -0.014465 0.000000 0.565872 ) ) 12escape/00wwarn 0 0 0 ( 53.150281 180.091295 -1081.000000 ) ( 53.150281 180.091295 -1064.000000 ) ( 76.150281 175.091295 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.150281 180.091295 -1081.000000 ) ( 54.000000 184.000000 -1081.000000 ) ( 54.000000 184.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.150281 180.091295 -1064.000000 ) ( 54.000000 184.000000 -1064.000000 ) ( 77.000000 179.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 76.150281 175.091295 -1064.000000 ) ( 77.000000 179.000000 -1064.000000 ) ( 77.000000 179.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 76.150281 175.091295 -1081.000000 ) ( 77.000000 179.000000 -1081.000000 ) ( 54.000000 184.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1050/657) # points: 4 { brushDef { // Surface normal: -0.850265, -0.526355, 0.000000 // RotY/Z : 0.000000 / -2.587285. Vector texS/T: (0.526355, -0.850265, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-153.938480, -153.938480, -178.636658) / (1081.000000, 1064.000000, 1064.000000) // --> Vector info: d1 = 1.000025, 1.499765, 1.499685. Determinants: -0.001356, 12.342658, -13762.501962, -419.869027 // --> Vector info: d2 = 0.302200, 0.302200, 0.648914. Determinants: 5.894130, 0.000000, 780.448910, -419.869027 ( 121.000000 285.000000 -1064.000000 ) ( 134.000000 264.000000 -1064.000000 ) ( 134.000000 264.000000 -1081.000000 ) ( ( 0.000003 -0.029396 32.778083 ) ( -0.014038 0.000000 -1.858791 ) ) 12escape/00wwarn 0 0 0 ( 137.401061 266.105418 -1081.000000 ) ( 137.401061 266.105418 -1064.000000 ) ( 124.401061 287.105418 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 137.401061 266.105418 -1081.000000 ) ( 134.000000 264.000000 -1081.000000 ) ( 134.000000 264.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 137.401061 266.105418 -1064.000000 ) ( 134.000000 264.000000 -1064.000000 ) ( 121.000000 285.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.401061 287.105418 -1064.000000 ) ( 121.000000 285.000000 -1064.000000 ) ( 121.000000 285.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.401061 287.105418 -1081.000000 ) ( 121.000000 285.000000 -1081.000000 ) ( 134.000000 264.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1051/658) # points: 4 { brushDef { // Surface normal: -0.554700, -0.832050, 0.000000 // RotY/Z : 0.000000 / -2.158799. Vector texS/T: (0.832050, -0.554700, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-57.411470, -57.411470, -82.650329) / (1081.000000, 1064.000000, 1064.000000) // --> Vector info: d1 = 0.999986, 1.499685, 1.499703. Determinants: 0.000294, 12.611837, -14062.433051, -429.060602 // --> Vector info: d2 = 0.648914, 0.648914, 1.005322. Determinants: 6.058946, 0.000000, 69.429633, -429.060602 ( 100.000000 299.000000 -1064.000000 ) ( 121.000000 285.000000 -1064.000000 ) ( 121.000000 285.000000 -1081.000000 ) ( ( -0.000001 -0.029394 32.774934 ) ( -0.014121 0.000000 -0.161818 ) ) 12escape/00wwarn 0 0 0 ( 123.218801 288.328201 -1081.000000 ) ( 123.218801 288.328201 -1064.000000 ) ( 102.218801 302.328201 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 123.218801 288.328201 -1081.000000 ) ( 121.000000 285.000000 -1081.000000 ) ( 121.000000 285.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 123.218801 288.328201 -1064.000000 ) ( 121.000000 285.000000 -1064.000000 ) ( 100.000000 299.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 102.218801 302.328201 -1064.000000 ) ( 100.000000 299.000000 -1064.000000 ) ( 100.000000 299.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 102.218801 302.328201 -1081.000000 ) ( 100.000000 299.000000 -1081.000000 ) ( 121.000000 285.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1052/659) # points: 4 { brushDef { // Surface normal: -0.171341, -0.985212, 0.000000 // RotY/Z : 0.000000 / -1.742987. Vector texS/T: (0.985212, -0.171341, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (47.290164, 47.290164, 23.944929) / (1081.000000, 1064.000000, 1064.000000) // --> Vector info: d1 = 0.999961, 1.499701, 1.499704. Determinants: 0.000065, 11.666539, -13008.385246, -396.868996 // --> Vector info: d2 = 0.005322, 0.005322, 0.344878. Determinants: 5.772456, 0.000000, -275.092510, -396.868996 ( 77.000000 303.000000 -1064.000000 ) ( 100.000000 299.000000 -1064.000000 ) ( 100.000000 299.000000 -1081.000000 ) ( ( 0.000000 -0.029396 32.777530 ) ( -0.014545 0.000000 0.693157 ) ) 12escape/00wwarn 0 0 0 ( 100.685365 302.940847 -1081.000000 ) ( 100.685365 302.940847 -1064.000000 ) ( 77.685365 306.940847 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.685365 302.940847 -1081.000000 ) ( 100.000000 299.000000 -1081.000000 ) ( 100.000000 299.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.685365 302.940847 -1064.000000 ) ( 100.000000 299.000000 -1064.000000 ) ( 77.000000 303.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.685365 306.940847 -1064.000000 ) ( 77.000000 303.000000 -1064.000000 ) ( 77.000000 303.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.685365 306.940847 -1081.000000 ) ( 77.000000 303.000000 -1081.000000 ) ( 100.000000 299.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1053/660) # points: 4 { brushDef { // Surface normal: 0.203954, -0.978980, 0.000000 // RotY/Z : 0.000000 / -1.365401. Vector texS/T: (0.978980, 0.203954, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (137.179631, 137.179631, 112.664330) / (1081.000000, 1064.000000, 1064.000000) // --> Vector info: d1 = 0.999965, 1.499704, 1.499727. Determinants: 0.000381, 12.251267, -13660.417038, -416.760123 // --> Vector info: d2 = 0.344878, 0.344878, 0.690261. Determinants: 5.871514, 0.000000, -949.183561, -416.760123 ( 53.000000 298.000000 -1064.000000 ) ( 77.000000 303.000000 -1064.000000 ) ( 77.000000 303.000000 -1081.000000 ) ( ( -0.000001 -0.029396 32.777649 ) ( -0.014088 0.000000 2.277530 ) ) 12escape/00wwarn 0 0 0 ( 76.184183 306.915922 -1081.000000 ) ( 76.184183 306.915922 -1064.000000 ) ( 52.184183 301.915922 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 76.184183 306.915922 -1081.000000 ) ( 77.000000 303.000000 -1081.000000 ) ( 77.000000 303.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 76.184183 306.915922 -1064.000000 ) ( 77.000000 303.000000 -1064.000000 ) ( 53.000000 298.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 52.184183 301.915922 -1064.000000 ) ( 53.000000 298.000000 -1064.000000 ) ( 53.000000 298.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 52.184183 301.915922 -1081.000000 ) ( 53.000000 298.000000 -1081.000000 ) ( 77.000000 303.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1054/661) # points: 4 { brushDef { // Surface normal: 0.544988, -0.838444, 0.000000 // RotY/Z : 0.000000 / -0.994421. Vector texS/T: (0.838444, 0.544988, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (206.844040, 206.844040, 182.990319) / (1081.000000, 1064.000000, 1064.000000) // --> Vector info: d1 = 0.999987, 1.499727, 1.499768. Determinants: 0.000705, 11.920650, -13291.876800, -405.513255 // --> Vector info: d2 = 0.690261, 0.690261, 1.032801. Determinants: 5.823168, 0.000011, -1484.409688, -405.513255 ( 33.000000 285.000000 -1064.000000 ) ( 53.000000 298.000000 -1064.000000 ) ( 53.000000 298.000000 -1081.000000 ) ( ( -0.000002 -0.029396 32.777910 ) ( -0.014360 0.000000 3.660570 ) ) 12escape/00wwarn 0 0 0 ( 50.820047 301.353774 -1081.000000 ) ( 50.820047 301.353774 -1064.000000 ) ( 30.820047 288.353774 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 50.820047 301.353774 -1081.000000 ) ( 53.000000 298.000000 -1081.000000 ) ( 53.000000 298.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 50.820047 301.353774 -1064.000000 ) ( 53.000000 298.000000 -1064.000000 ) ( 33.000000 285.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 30.820047 288.353774 -1064.000000 ) ( 33.000000 285.000000 -1064.000000 ) ( 33.000000 285.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 30.820047 288.353774 -1081.000000 ) ( 33.000000 285.000000 -1081.000000 ) ( 53.000000 298.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1055/662) # points: 4 { brushDef { // Surface normal: 0.850265, -0.526355, 0.000000 // RotY/Z : 0.000000 / -0.554307. Vector texS/T: (0.526355, 0.850265, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (259.695269, 259.695269, 234.997091) / (1081.000000, 1064.000000, 1064.000000) // --> Vector info: d1 = 0.000027, 0.499767, 0.499821. Determinants: 0.000919, 12.342659, -13342.664504, -419.869027 // --> Vector info: d2 = 0.032800, 0.032800, 0.386417. Determinants: 6.011492, 0.000012, -1574.940599, -419.869027 ( 20.000000 264.000000 -1064.000000 ) ( 33.000000 285.000000 -1064.000000 ) ( 33.000000 285.000000 -1081.000000 ) ( ( -0.000002 -0.029396 31.778159 ) ( -0.014318 0.000000 3.751028 ) ) 12escape/00wwarn 0 0 0 ( 29.598939 287.105418 -1081.000000 ) ( 29.598939 287.105418 -1064.000000 ) ( 16.598939 266.105418 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 29.598939 287.105418 -1081.000000 ) ( 33.000000 285.000000 -1081.000000 ) ( 33.000000 285.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 29.598939 287.105418 -1064.000000 ) ( 33.000000 285.000000 -1064.000000 ) ( 20.000000 264.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 16.598939 266.105418 -1064.000000 ) ( 20.000000 264.000000 -1064.000000 ) ( 20.000000 264.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 16.598939 266.105418 -1081.000000 ) ( 20.000000 264.000000 -1081.000000 ) ( 33.000000 285.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1056/663) # points: 4 { brushDef { // Surface normal: 0.977176, -0.212430, 0.000000 // RotY/Z : 0.000000 / -0.214061. Vector texS/T: (0.212430, 0.977176, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (262.223153, 262.223153, 238.685948) / (1081.000000, 1064.000000, 1064.000000) // --> Vector info: d1 = 0.000081, 0.499821, 0.499874. Determinants: 0.000904, 11.762474, -12715.503808, -400.132478 // --> Vector info: d2 = 0.386417, 0.386417, 0.726884. Determinants: 5.787930, 0.000011, -1672.359663, -400.132478 ( 15.000000 241.000000 -1064.000000 ) ( 20.000000 264.000000 -1064.000000 ) ( 20.000000 264.000000 -1081.000000 ) ( ( -0.000002 -0.029396 31.778235 ) ( -0.014465 0.000000 4.179515 ) ) 12escape/00wwarn 0 0 0 ( 16.091295 264.849719 -1081.000000 ) ( 16.091295 264.849719 -1064.000000 ) ( 11.091295 241.849719 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 16.091295 264.849719 -1081.000000 ) ( 20.000000 264.000000 -1081.000000 ) ( 20.000000 264.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 16.091295 264.849719 -1064.000000 ) ( 20.000000 264.000000 -1064.000000 ) ( 15.000000 241.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 11.091295 241.849719 -1064.000000 ) ( 15.000000 241.000000 -1064.000000 ) ( 15.000000 241.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 11.091295 241.849719 -1081.000000 ) ( 15.000000 241.000000 -1081.000000 ) ( 20.000000 264.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1057/664) # points: 4 { brushDef { // Surface normal: 0.977176, 0.212430, 0.000000 // RotY/Z : 0.000000 / 0.214061. Vector texS/T: (-0.212430, 0.977176, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (232.313059, 232.313059, 208.775854) / (1081.000000, 1064.000000, 1064.000000) // --> Vector info: d1 = 0.000134, 0.499874, 0.499925. Determinants: 0.000868, 11.762475, -12715.490313, -400.132478 // --> Vector info: d2 = 0.726883, 0.726884, 1.063439. Determinants: 5.721443, 0.000011, -1620.027963, -400.132478 ( 20.000000 218.000000 -1064.000000 ) ( 15.000000 241.000000 -1064.000000 ) ( 15.000000 241.000000 -1081.000000 ) ( ( -0.000002 -0.029396 31.778201 ) ( -0.014299 0.000000 4.048729 ) ) 12escape/00wwarn 0 0 0 ( 11.091295 240.150281 -1081.000000 ) ( 11.091295 240.150281 -1064.000000 ) ( 16.091295 217.150281 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 11.091295 240.150281 -1081.000000 ) ( 15.000000 241.000000 -1081.000000 ) ( 15.000000 241.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 11.091295 240.150281 -1064.000000 ) ( 15.000000 241.000000 -1064.000000 ) ( 20.000000 218.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 16.091295 217.150281 -1064.000000 ) ( 20.000000 218.000000 -1064.000000 ) ( 20.000000 218.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 16.091295 217.150281 -1081.000000 ) ( 20.000000 218.000000 -1081.000000 ) ( 15.000000 241.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1058/665) # points: 4 { brushDef { // Surface normal: 0.838444, 0.544988, 0.000000 // RotY/Z : 0.000000 / 0.576375. Vector texS/T: (-0.544988, 0.838444, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (171.880941, 171.880941, 148.027220) / (1081.000000, 1064.000000, 1064.000000) // --> Vector info: d1 = 0.000184, 0.499923, 0.499921. Determinants: -0.000033, 11.920650, -12886.290917, -405.513255 // --> Vector info: d2 = 0.063439, 0.063439, 0.410121. Determinants: 5.893587, 0.000000, -1038.720805, -405.513255 ( 33.000000 198.000000 -1064.000000 ) ( 20.000000 218.000000 -1064.000000 ) ( 20.000000 218.000000 -1081.000000 ) ( ( 0.000000 -0.029396 31.777730 ) ( -0.014534 0.000000 2.561497 ) ) 12escape/00wwarn 0 0 0 ( 16.646226 215.820047 -1081.000000 ) ( 16.646226 215.820047 -1064.000000 ) ( 29.646226 195.820047 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 16.646226 215.820047 -1081.000000 ) ( 20.000000 218.000000 -1081.000000 ) ( 20.000000 218.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 16.646226 215.820047 -1064.000000 ) ( 20.000000 218.000000 -1064.000000 ) ( 33.000000 198.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 29.646226 195.820047 -1064.000000 ) ( 33.000000 198.000000 -1064.000000 ) ( 33.000000 198.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 29.646226 195.820047 -1081.000000 ) ( 33.000000 198.000000 -1081.000000 ) ( 20.000000 218.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1059/666) # points: 4 { brushDef { // Surface normal: 0.554700, 0.832050, 0.000000 // RotY/Z : 0.000000 / 0.982794. Vector texS/T: (-0.832050, 0.554700, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (82.372979, 82.372979, 57.134120) / (1081.000000, 1064.000000, 1064.000000) // --> Vector info: d1 = 0.000222, 0.499921, 0.499980. Determinants: 0.000991, 12.611836, -13633.571335, -429.060602 // --> Vector info: d2 = 0.410121, 0.410121, 0.763760. Determinants: 6.011869, 0.000000, -671.182318, -429.060602 ( 54.000000 184.000000 -1064.000000 ) ( 33.000000 198.000000 -1064.000000 ) ( 33.000000 198.000000 -1081.000000 ) ( ( -0.000002 -0.029394 31.775398 ) ( -0.014012 0.000000 1.564307 ) ) 12escape/00wwarn 0 0 0 ( 30.781199 194.671799 -1081.000000 ) ( 30.781199 194.671799 -1064.000000 ) ( 51.781199 180.671799 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 30.781199 194.671799 -1081.000000 ) ( 33.000000 198.000000 -1081.000000 ) ( 33.000000 198.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 30.781199 194.671799 -1064.000000 ) ( 33.000000 198.000000 -1064.000000 ) ( 54.000000 184.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 51.781199 180.671799 -1064.000000 ) ( 54.000000 184.000000 -1064.000000 ) ( 54.000000 184.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 51.781199 180.671799 -1081.000000 ) ( 54.000000 184.000000 -1081.000000 ) ( 33.000000 198.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1060/667) # points: 4 { brushDef { // Surface normal: -0.203954, 0.978980, 0.000000 // RotY/Z : 0.000000 / 1.776192. Vector texS/T: (-0.978980, -0.203954, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-111.889304, -111.889304, -136.404605) / (1081.000000, 1064.000000, 1064.000000) // --> Vector info: d1 = 0.000237, 0.499976, 0.499953. Determinants: -0.000405, 12.251269, -13243.765846, -416.760123 // --> Vector info: d2 = 0.104227, 0.104227, 0.449598. Determinants: 5.871295, 0.000000, 613.497334, -416.760123 ( 101.000000 184.000000 -1064.000000 ) ( 77.000000 179.000000 -1064.000000 ) ( 77.000000 179.000000 -1081.000000 ) ( ( 0.000001 -0.029396 31.777910 ) ( -0.014088 0.000000 -1.472063 ) ) 12escape/00wwarn 0 0 0 ( 77.815817 175.084078 -1081.000000 ) ( 77.815817 175.084078 -1064.000000 ) ( 101.815817 180.084078 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.815817 175.084078 -1081.000000 ) ( 77.000000 179.000000 -1081.000000 ) ( 77.000000 179.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.815817 175.084078 -1064.000000 ) ( 77.000000 179.000000 -1064.000000 ) ( 101.000000 184.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.815817 180.084078 -1064.000000 ) ( 101.000000 184.000000 -1064.000000 ) ( 101.000000 184.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.815817 180.084078 -1081.000000 ) ( 101.000000 184.000000 -1081.000000 ) ( 77.000000 179.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1061/668) # points: 4 { brushDef { // Surface normal: -0.544988, 0.838444, 0.000000 // RotY/Z : 0.000000 / 2.147172. Vector texS/T: (-0.838444, -0.544988, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-184.960662, -184.960662, -208.814383) / (1081.000000, 1064.000000, 1064.000000) // --> Vector info: d1 = 0.000213, 0.499953, 0.499912. Determinants: -0.000694, 11.920650, -12886.437624, -405.513255 // --> Vector info: d2 = 0.449598, 0.449598, 0.787989. Determinants: 5.752648, 0.000000, 881.695809, -405.513255 ( 121.000000 197.000000 -1064.000000 ) ( 101.000000 184.000000 -1064.000000 ) ( 101.000000 184.000000 -1081.000000 ) ( ( 0.000002 -0.029396 31.778092 ) ( -0.014186 0.000000 -2.174271 ) ) 12escape/00wwarn 0 0 0 ( 103.179953 180.646226 -1081.000000 ) ( 103.179953 180.646226 -1064.000000 ) ( 123.179953 193.646226 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 103.179953 180.646226 -1081.000000 ) ( 101.000000 184.000000 -1081.000000 ) ( 101.000000 184.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 103.179953 180.646226 -1064.000000 ) ( 101.000000 184.000000 -1064.000000 ) ( 121.000000 197.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 123.179953 193.646226 -1064.000000 ) ( 121.000000 197.000000 -1064.000000 ) ( 121.000000 197.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 123.179953 193.646226 -1081.000000 ) ( 121.000000 197.000000 -1081.000000 ) ( 101.000000 184.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1062/669) # points: 4 { brushDef { // Surface normal: -0.832050, 0.554700, 0.000000 // RotY/Z : 0.000000 / 2.553590. Vector texS/T: (-0.554700, -0.832050, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-231.032632, -231.032632, -256.271491) / (1081.000000, 1064.000000, 1064.000000) // --> Vector info: d1 = 0.000172, 0.499912, 0.499855. Determinants: -0.000971, 12.612858, -13634.797490, -429.060602 // --> Vector info: d2 = 0.787989, 0.787989, 1.144421. Determinants: 6.059343, 0.000000, 1061.811181, -429.060602 ( 135.000000 218.000000 -1064.000000 ) ( 121.000000 197.000000 -1064.000000 ) ( 121.000000 197.000000 -1081.000000 ) ( ( 0.000002 -0.029396 31.778256 ) ( -0.014122 0.000000 -2.474735 ) ) 12escape/00wwarn 0 0 0 ( 124.328201 194.781199 -1081.000000 ) ( 124.328201 194.781199 -1064.000000 ) ( 138.328201 215.781199 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.328201 194.781199 -1081.000000 ) ( 121.000000 197.000000 -1081.000000 ) ( 121.000000 197.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.328201 194.781199 -1064.000000 ) ( 121.000000 197.000000 -1064.000000 ) ( 135.000000 218.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 138.328201 215.781199 -1064.000000 ) ( 135.000000 218.000000 -1064.000000 ) ( 135.000000 218.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 138.328201 215.781199 -1081.000000 ) ( 135.000000 218.000000 -1081.000000 ) ( 121.000000 197.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1063/670) # points: 4 { brushDef { // Surface normal: -0.985212, 0.171341, 0.000000 // RotY/Z : 0.000000 / 2.969402. Vector texS/T: (-0.171341, -0.985212, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-237.907221, -237.907221, -261.252456) / (1081.000000, 1064.000000, 1064.000000) // --> Vector info: d1 = 0.000132, 0.499872, 0.499817. Determinants: -0.000936, 11.666539, -12611.803718, -396.868996 // --> Vector info: d2 = 0.627109, 0.627109, 0.961743. Determinants: 5.688783, 0.000000, 1104.522492, -396.868996 ( 139.000000 241.000000 -1064.000000 ) ( 135.000000 218.000000 -1064.000000 ) ( 135.000000 218.000000 -1081.000000 ) ( ( 0.000002 -0.029396 31.778254 ) ( -0.014334 0.000000 -2.783091 ) ) 12escape/00wwarn 0 0 0 ( 138.940847 217.314635 -1081.000000 ) ( 138.940847 217.314635 -1064.000000 ) ( 142.940847 240.314635 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 138.940847 217.314635 -1081.000000 ) ( 135.000000 218.000000 -1081.000000 ) ( 135.000000 218.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 138.940847 217.314635 -1064.000000 ) ( 135.000000 218.000000 -1064.000000 ) ( 139.000000 241.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.940847 240.314635 -1064.000000 ) ( 139.000000 241.000000 -1064.000000 ) ( 139.000000 241.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.940847 240.314635 -1081.000000 ) ( 139.000000 241.000000 -1081.000000 ) ( 135.000000 218.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1064/671) # points: 4 { brushDef { // Surface normal: -0.977176, -0.212430, 0.000000 // RotY/Z : 0.000000 / -2.927532. Vector texS/T: (0.212430, -0.977176, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-205.971783, -205.971783, -229.508988) / (1081.000000, 1064.000000, 1064.000000) // --> Vector info: d1 = 0.000077, 0.499817, 0.499766. Determinants: -0.000870, 11.762475, -12715.445076, -400.132478 // --> Vector info: d2 = 0.961743, 0.961743, 1.302200. Determinants: 5.787760, 0.000000, 807.290542, -400.132478 ( 134.000000 264.000000 -1064.000000 ) ( 139.000000 241.000000 -1064.000000 ) ( 139.000000 241.000000 -1081.000000 ) ( ( 0.000002 -0.029396 31.778088 ) ( -0.014465 0.000000 -2.017558 ) ) 12escape/00wwarn 0 0 0 ( 142.908705 241.849719 -1081.000000 ) ( 142.908705 241.849719 -1064.000000 ) ( 137.908705 264.849719 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.908705 241.849719 -1081.000000 ) ( 139.000000 241.000000 -1081.000000 ) ( 139.000000 241.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.908705 241.849719 -1064.000000 ) ( 139.000000 241.000000 -1064.000000 ) ( 134.000000 264.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 137.908705 264.849719 -1064.000000 ) ( 134.000000 264.000000 -1064.000000 ) ( 134.000000 264.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 137.908705 264.849719 -1081.000000 ) ( 134.000000 264.000000 -1081.000000 ) ( 139.000000 241.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1065/672) # points: 4 { brushDef { // Surface normal: 0.212430, 0.977176, 0.000000 // RotY/Z : 0.000000 / 1.356736. Vector texS/T: (-0.977176, 0.212430, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-13.680469, -13.680469, -37.217674) / (1563.000000, 1081.000000, 1081.000000) // --> Vector info: d1 = 0.078603, 0.079707, 0.420175. Determinants: 164.105312, 0.025993, 1312.666904, -11344.932613 // --> Vector info: d2 = 6.998261, 0.123056, 0.123109. Determinants: 0.025282, -161.823108, 173535.058770, -11344.932613 ( 77.000000 179.000000 -1081.000000 ) ( 54.000000 184.000000 -1081.000000 ) ( 54.000000 184.000000 -1563.000000 ) ( ( -0.014465 -0.000002 -0.115705 ) ( -0.000002 0.014264 -15.296262 ) ) 12escape/00flite1 0 0 0 ( 53.150281 180.091295 -1563.000000 ) ( 53.150281 180.091295 -1081.000000 ) ( 76.150281 175.091295 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.150281 180.091295 -1563.000000 ) ( 54.000000 184.000000 -1563.000000 ) ( 54.000000 184.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.150281 180.091295 -1081.000000 ) ( 54.000000 184.000000 -1081.000000 ) ( 77.000000 179.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 76.150281 175.091295 -1081.000000 ) ( 77.000000 179.000000 -1081.000000 ) ( 77.000000 179.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 76.150281 175.091295 -1563.000000 ) ( 77.000000 179.000000 -1563.000000 ) ( 54.000000 184.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1066/673) # points: 4 { brushDef { // Surface normal: -0.850265, -0.526355, 0.000000 // RotY/Z : 0.000000 / -2.587285. Vector texS/T: (0.526355, -0.850265, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-153.938480, -153.938480, -178.636658) / (1563.000000, 1081.000000, 1081.000000) // --> Vector info: d1 = 0.731346, 0.732281, 1.078995. Determinants: 167.115922, 0.023107, 16983.132212, -11904.521830 // --> Vector info: d2 = 6.999893, 0.124743, 0.124829. Determinants: 0.041829, -169.803684, 182079.221405, -11904.521830 ( 121.000000 285.000000 -1081.000000 ) ( 134.000000 264.000000 -1081.000000 ) ( 134.000000 264.000000 -1563.000000 ) ( ( -0.014038 -0.000002 -1.426612 ) ( -0.000004 0.014264 -15.294963 ) ) 12escape/00flite1 0 0 0 ( 137.401061 266.105418 -1563.000000 ) ( 137.401061 266.105418 -1081.000000 ) ( 124.401061 287.105418 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 137.401061 266.105418 -1563.000000 ) ( 134.000000 264.000000 -1563.000000 ) ( 134.000000 264.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 137.401061 266.105418 -1081.000000 ) ( 134.000000 264.000000 -1081.000000 ) ( 121.000000 285.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.401061 287.105418 -1081.000000 ) ( 121.000000 285.000000 -1081.000000 ) ( 121.000000 285.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.401061 287.105418 -1563.000000 ) ( 121.000000 285.000000 -1563.000000 ) ( 134.000000 264.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1067/674) # points: 4 { brushDef { // Surface normal: -0.554700, -0.832050, 0.000000 // RotY/Z : 0.000000 / -2.158799. Vector texS/T: (0.832050, -0.554700, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-57.411470, -57.411470, -82.650329) / (1563.000000, 1081.000000, 1081.000000) // --> Vector info: d1 = 0.111515, 0.112459, 0.468867. Determinants: 171.788829, 0.023823, 8468.819311, -12165.130003 // --> Vector info: d2 = 6.999990, 0.124835, 0.124908. Determinants: 0.035397, -173.521079, 186059.689842, -12165.130003 ( 100.000000 299.000000 -1081.000000 ) ( 121.000000 285.000000 -1081.000000 ) ( 121.000000 285.000000 -1563.000000 ) ( ( -0.014121 -0.000002 -0.696155 ) ( -0.000003 0.014264 -15.294509 ) ) 12escape/00flite1 0 0 0 ( 123.218801 288.328201 -1563.000000 ) ( 123.218801 288.328201 -1081.000000 ) ( 102.218801 302.328201 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 123.218801 288.328201 -1563.000000 ) ( 121.000000 285.000000 -1563.000000 ) ( 121.000000 285.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 123.218801 288.328201 -1081.000000 ) ( 121.000000 285.000000 -1081.000000 ) ( 100.000000 299.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 102.218801 302.328201 -1081.000000 ) ( 100.000000 299.000000 -1081.000000 ) ( 100.000000 299.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 102.218801 302.328201 -1563.000000 ) ( 100.000000 299.000000 -1563.000000 ) ( 121.000000 285.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1068/675) # points: 4 { brushDef { // Surface normal: -0.171341, -0.985212, 0.000000 // RotY/Z : 0.000000 / -1.742987. Vector texS/T: (0.985212, -0.171341, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (47.290164, 47.290164, 23.944929) / (1563.000000, 1081.000000, 1081.000000) // --> Vector info: d1 = 0.757296, 0.758245, 1.097801. Determinants: 163.666158, 0.022152, -16295.824627, -11252.403299 // --> Vector info: d2 = 7.000084, 0.124915, 0.124963. Determinants: 0.023445, -160.502443, 172096.442204, -11252.403299 ( 77.000000 303.000000 -1081.000000 ) ( 100.000000 299.000000 -1081.000000 ) ( 100.000000 299.000000 -1563.000000 ) ( ( -0.014545 -0.000002 1.448208 ) ( -0.000002 0.014264 -15.294194 ) ) 12escape/00flite1 0 0 0 ( 100.685365 302.940847 -1563.000000 ) ( 100.685365 302.940847 -1081.000000 ) ( 77.685365 306.940847 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.685365 302.940847 -1563.000000 ) ( 100.000000 299.000000 -1563.000000 ) ( 100.000000 299.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.685365 302.940847 -1081.000000 ) ( 100.000000 299.000000 -1081.000000 ) ( 77.000000 303.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.685365 306.940847 -1081.000000 ) ( 77.000000 303.000000 -1081.000000 ) ( 77.000000 303.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.685365 306.940847 -1563.000000 ) ( 77.000000 303.000000 -1563.000000 ) ( 100.000000 299.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1069/676) # points: 4 { brushDef { // Surface normal: 0.203954, -0.978980, 0.000000 // RotY/Z : 0.000000 / -1.365401. Vector texS/T: (0.978980, 0.203954, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (137.179631, 137.179631, 112.664330) / (1563.000000, 1081.000000, 1081.000000) // --> Vector info: d1 = 0.069795, 0.070731, 0.416114. Determinants: 166.474749, 0.022947, -23697.533621, -11816.375248 // --> Vector info: d2 = 7.000136, 0.124955, 0.124985. Determinants: 0.014709, -168.547150, 180720.940300, -11816.375248 ( 53.000000 298.000000 -1081.000000 ) ( 77.000000 303.000000 -1081.000000 ) ( 77.000000 303.000000 -1563.000000 ) ( ( -0.014088 -0.000002 2.005482 ) ( -0.000001 0.014264 -15.294110 ) ) 12escape/00flite1 0 0 0 ( 76.184183 306.915922 -1563.000000 ) ( 76.184183 306.915922 -1081.000000 ) ( 52.184183 301.915922 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 76.184183 306.915922 -1563.000000 ) ( 77.000000 303.000000 -1563.000000 ) ( 77.000000 303.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 76.184183 306.915922 -1081.000000 ) ( 77.000000 303.000000 -1081.000000 ) ( 53.000000 298.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 52.184183 301.915922 -1081.000000 ) ( 53.000000 298.000000 -1081.000000 ) ( 53.000000 298.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 52.184183 301.915922 -1563.000000 ) ( 53.000000 298.000000 -1563.000000 ) ( 77.000000 303.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1070/677) # points: 4 { brushDef { // Surface normal: 0.544988, -0.838444, 0.000000 // RotY/Z : 0.000000 / -0.994421. Vector texS/T: (0.838444, 0.544988, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (206.844040, 206.844040, 182.990319) / (1563.000000, 1081.000000, 1081.000000) // --> Vector info: d1 = 0.701181, 0.702108, 1.044647. Determinants: 165.103896, 0.022103, -42247.129931, -11497.493466 // --> Vector info: d2 = 7.000181, 0.124986, 0.124997. Determinants: 0.005287, -163.998995, 175844.797737, -11497.493466 ( 33.000000 285.000000 -1081.000000 ) ( 53.000000 298.000000 -1081.000000 ) ( 53.000000 298.000000 -1563.000000 ) ( ( -0.014360 -0.000002 3.674464 ) ( 0.000000 0.014264 -15.294185 ) ) 12escape/00flite1 0 0 0 ( 50.820047 301.353774 -1563.000000 ) ( 50.820047 301.353774 -1081.000000 ) ( 30.820047 288.353774 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 50.820047 301.353774 -1563.000000 ) ( 53.000000 298.000000 -1563.000000 ) ( 53.000000 298.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 50.820047 301.353774 -1081.000000 ) ( 53.000000 298.000000 -1081.000000 ) ( 33.000000 285.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 30.820047 288.353774 -1081.000000 ) ( 33.000000 285.000000 -1081.000000 ) ( 33.000000 285.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 30.820047 288.353774 -1563.000000 ) ( 33.000000 285.000000 -1563.000000 ) ( 53.000000 298.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1071/678) # points: 4 { brushDef { // Surface normal: 0.850265, -0.526355, 0.000000 // RotY/Z : 0.000000 / -0.554307. Vector texS/T: (0.526355, 0.850265, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (259.695269, 259.695269, 234.997091) / (1563.000000, 1081.000000, 1081.000000) // --> Vector info: d1 = 0.043724, 0.044647, 0.398264. Determinants: 170.443545, 0.022800, -44819.531588, -11904.521830 // --> Vector info: d2 = 7.000204, 0.124999, 0.124997. Determinants: -0.000685, -169.805039, 182071.376503, -11904.521830 ( 20.000000 264.000000 -1081.000000 ) ( 33.000000 285.000000 -1081.000000 ) ( 33.000000 285.000000 -1563.000000 ) ( ( -0.014318 -0.000002 3.764917 ) ( 0.000000 0.014264 -15.294304 ) ) 12escape/00flite1 0 0 0 ( 29.598939 287.105418 -1563.000000 ) ( 29.598939 287.105418 -1081.000000 ) ( 16.598939 266.105418 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 29.598939 287.105418 -1563.000000 ) ( 33.000000 285.000000 -1563.000000 ) ( 33.000000 285.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 29.598939 287.105418 -1081.000000 ) ( 33.000000 285.000000 -1081.000000 ) ( 20.000000 264.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 16.598939 266.105418 -1081.000000 ) ( 20.000000 264.000000 -1081.000000 ) ( 20.000000 264.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 16.598939 266.105418 -1563.000000 ) ( 20.000000 264.000000 -1563.000000 ) ( 33.000000 285.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1072/679) # points: 4 { brushDef { // Surface normal: 0.977176, -0.212430, 0.000000 // RotY/Z : 0.000000 / -0.214061. Vector texS/T: (0.212430, 0.977176, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (262.223153, 262.223153, 238.685948) / (1563.000000, 1081.000000, 1081.000000) // --> Vector info: d1 = 0.714055, 0.715121, 1.055588. Determinants: 164.104853, 0.025095, -51172.222711, -11344.932613 // --> Vector info: d2 = 6.998701, 0.123482, 0.123482. Determinants: 0.000233, -161.823444, 173530.189943, -11344.932613 ( 15.000000 241.000000 -1081.000000 ) ( 20.000000 264.000000 -1081.000000 ) ( 20.000000 264.000000 -1563.000000 ) ( ( -0.014465 -0.000002 4.510580 ) ( 0.000000 0.014264 -15.295833 ) ) 12escape/00flite1 0 0 0 ( 16.091295 264.849719 -1563.000000 ) ( 16.091295 264.849719 -1081.000000 ) ( 11.091295 241.849719 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 16.091295 264.849719 -1563.000000 ) ( 20.000000 264.000000 -1563.000000 ) ( 20.000000 264.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 16.091295 264.849719 -1081.000000 ) ( 20.000000 264.000000 -1081.000000 ) ( 15.000000 241.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 11.091295 241.849719 -1081.000000 ) ( 15.000000 241.000000 -1081.000000 ) ( 15.000000 241.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 11.091295 241.849719 -1563.000000 ) ( 15.000000 241.000000 -1563.000000 ) ( 20.000000 264.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1073/680) # points: 4 { brushDef { // Surface normal: 0.977176, 0.212430, 0.000000 // RotY/Z : 0.000000 / 0.214061. Vector texS/T: (-0.212430, 0.977176, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (232.313059, 232.313059, 208.775854) / (1563.000000, 1081.000000, 1081.000000) // --> Vector info: d1 = 0.054534, 0.055588, 0.392144. Determinants: 162.220203, 0.024804, -38343.323931, -11344.932613 // --> Vector info: d2 = 6.998707, 0.123488, 0.123491. Determinants: 0.001378, -161.823444, 173529.860612, -11344.932613 ( 20.000000 218.000000 -1081.000000 ) ( 15.000000 241.000000 -1081.000000 ) ( 15.000000 241.000000 -1563.000000 ) ( ( -0.014299 -0.000002 3.379775 ) ( 0.000000 0.014264 -15.295804 ) ) 12escape/00flite1 0 0 0 ( 11.091295 240.150281 -1563.000000 ) ( 11.091295 240.150281 -1081.000000 ) ( 16.091295 217.150281 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 11.091295 240.150281 -1563.000000 ) ( 15.000000 241.000000 -1563.000000 ) ( 15.000000 241.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 11.091295 240.150281 -1081.000000 ) ( 15.000000 241.000000 -1081.000000 ) ( 20.000000 218.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 16.091295 217.150281 -1081.000000 ) ( 20.000000 218.000000 -1081.000000 ) ( 20.000000 218.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 16.091295 217.150281 -1563.000000 ) ( 20.000000 218.000000 -1563.000000 ) ( 15.000000 241.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1074/681) # points: 4 { brushDef { // Surface normal: 0.838444, 0.544988, 0.000000 // RotY/Z : 0.000000 / 0.576375. Vector texS/T: (-0.544988, 0.838444, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (171.880941, 171.880941, 148.027220) / (1563.000000, 1081.000000, 1081.000000) // --> Vector info: d1 = 0.379684, 0.380806, 0.727488. Determinants: 167.100528, 0.026775, -33128.654057, -11497.493466 // --> Vector info: d2 = 6.998227, 0.123007, 0.123024. Determinants: 0.008043, -163.999563, 175867.869768, -11497.493466 ( 33.000000 198.000000 -1081.000000 ) ( 20.000000 218.000000 -1081.000000 ) ( 20.000000 218.000000 -1563.000000 ) ( ( -0.014534 -0.000002 2.881381 ) ( -0.000001 0.014264 -15.296192 ) ) 12escape/00flite1 0 0 0 ( 16.646226 215.820047 -1563.000000 ) ( 16.646226 215.820047 -1081.000000 ) ( 29.646226 195.820047 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 16.646226 215.820047 -1563.000000 ) ( 20.000000 218.000000 -1563.000000 ) ( 20.000000 218.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 16.646226 215.820047 -1081.000000 ) ( 20.000000 218.000000 -1081.000000 ) ( 33.000000 198.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 29.646226 195.820047 -1081.000000 ) ( 33.000000 198.000000 -1081.000000 ) ( 33.000000 198.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 29.646226 195.820047 -1563.000000 ) ( 33.000000 198.000000 -1563.000000 ) ( 20.000000 218.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1075/682) # points: 4 { brushDef { // Surface normal: 0.554700, 0.832050, 0.000000 // RotY/Z : 0.000000 / 0.982794. Vector texS/T: (-0.832050, 0.554700, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (82.372979, 82.372979, 57.134120) / (1563.000000, 1081.000000, 1081.000000) // --> Vector info: d1 = 0.752913, 0.754034, 1.107674. Determinants: 170.454284, 0.028282, -23244.322367, -12165.130003 // --> Vector info: d2 = 6.998239, 0.123024, 0.123058. Determinants: 0.016546, -173.522583, 186079.946572, -12165.130003 ( 54.000000 184.000000 -1081.000000 ) ( 33.000000 198.000000 -1081.000000 ) ( 33.000000 198.000000 -1563.000000 ) ( ( -0.014012 -0.000002 1.910734 ) ( -0.000001 0.014264 -15.296174 ) ) 12escape/00flite1 0 0 0 ( 30.781199 194.671799 -1563.000000 ) ( 30.781199 194.671799 -1081.000000 ) ( 51.781199 180.671799 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 30.781199 194.671799 -1563.000000 ) ( 33.000000 198.000000 -1563.000000 ) ( 33.000000 198.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 30.781199 194.671799 -1081.000000 ) ( 33.000000 198.000000 -1081.000000 ) ( 54.000000 184.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 51.781199 180.671799 -1081.000000 ) ( 54.000000 184.000000 -1081.000000 ) ( 54.000000 184.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 51.781199 180.671799 -1563.000000 ) ( 54.000000 184.000000 -1563.000000 ) ( 33.000000 198.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1076/683) # points: 4 { brushDef { // Surface normal: -0.203954, 0.978980, 0.000000 // RotY/Z : 0.000000 / 1.776192. Vector texS/T: (-0.978980, -0.203954, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-111.889304, -111.889304, -136.404605) / (1563.000000, 1081.000000, 1081.000000) // --> Vector info: d1 = 0.000570, 0.001582, 0.346952. Determinants: 166.468483, 0.024817, 18580.520177, -11816.375248 // --> Vector info: d2 = 6.999472, 0.124281, 0.124349. Determinants: 0.032874, -168.547385, 180734.850903, -11816.375248 ( 101.000000 184.000000 -1081.000000 ) ( 77.000000 179.000000 -1081.000000 ) ( 77.000000 179.000000 -1563.000000 ) ( ( -0.014088 -0.000002 -1.572438 ) ( -0.000003 0.014264 -15.295287 ) ) 12escape/00flite1 0 0 0 ( 77.815817 175.084078 -1563.000000 ) ( 77.815817 175.084078 -1081.000000 ) ( 101.815817 180.084078 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.815817 175.084078 -1563.000000 ) ( 77.000000 179.000000 -1563.000000 ) ( 77.000000 179.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.815817 175.084078 -1081.000000 ) ( 77.000000 179.000000 -1081.000000 ) ( 101.000000 184.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.815817 180.084078 -1081.000000 ) ( 101.000000 184.000000 -1081.000000 ) ( 101.000000 184.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.815817 180.084078 -1563.000000 ) ( 101.000000 184.000000 -1563.000000 ) ( 77.000000 179.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1077/684) # points: 4 { brushDef { // Surface normal: -0.544988, 0.838444, 0.000000 // RotY/Z : 0.000000 / 2.147172. Vector texS/T: (-0.838444, -0.544988, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-184.960662, -184.960662, -208.814383) / (1563.000000, 1081.000000, 1081.000000) // --> Vector info: d1 = 0.041657, 0.042727, 0.381118. Determinants: 163.104613, 0.025501, 29649.122543, -11497.493466 // --> Vector info: d2 = 6.998725, 0.123544, 0.123631. Determinants: 0.042062, -163.998653, 175869.875347, -11497.493466 ( 121.000000 197.000000 -1081.000000 ) ( 101.000000 184.000000 -1081.000000 ) ( 101.000000 184.000000 -1563.000000 ) ( ( -0.014186 -0.000002 -2.578747 ) ( -0.000004 0.014264 -15.296367 ) ) 12escape/00flite1 0 0 0 ( 103.179953 180.646226 -1563.000000 ) ( 103.179953 180.646226 -1081.000000 ) ( 123.179953 193.646226 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 103.179953 180.646226 -1563.000000 ) ( 101.000000 184.000000 -1563.000000 ) ( 101.000000 184.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 103.179953 180.646226 -1081.000000 ) ( 101.000000 184.000000 -1081.000000 ) ( 121.000000 197.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 123.179953 193.646226 -1081.000000 ) ( 121.000000 197.000000 -1081.000000 ) ( 121.000000 197.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 123.179953 193.646226 -1563.000000 ) ( 121.000000 197.000000 -1563.000000 ) ( 101.000000 184.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1078/685) # points: 4 { brushDef { // Surface normal: -0.832050, 0.554700, 0.000000 // RotY/Z : 0.000000 / 2.553590. Vector texS/T: (-0.554700, -0.832050, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-231.032632, -231.032632, -256.271491) / (1563.000000, 1081.000000, 1081.000000) // --> Vector info: d1 = 0.380054, 0.381118, 0.737549. Determinants: 171.799742, 0.026838, 35025.986745, -12165.130003 // --> Vector info: d2 = 6.998796, 0.123631, 0.123737. Determinants: 0.050791, -173.521319, 186084.287241, -12165.130003 ( 135.000000 218.000000 -1081.000000 ) ( 121.000000 197.000000 -1081.000000 ) ( 121.000000 197.000000 -1563.000000 ) ( ( -0.014122 -0.000002 -2.879212 ) ( -0.000004 0.014264 -15.296531 ) ) 12escape/00flite1 0 0 0 ( 124.328201 194.781199 -1563.000000 ) ( 124.328201 194.781199 -1081.000000 ) ( 138.328201 215.781199 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.328201 194.781199 -1563.000000 ) ( 121.000000 197.000000 -1563.000000 ) ( 121.000000 197.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.328201 194.781199 -1081.000000 ) ( 121.000000 197.000000 -1081.000000 ) ( 135.000000 218.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 138.328201 215.781199 -1081.000000 ) ( 135.000000 218.000000 -1081.000000 ) ( 135.000000 218.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 138.328201 215.781199 -1563.000000 ) ( 135.000000 218.000000 -1563.000000 ) ( 121.000000 197.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1079/686) # points: 4 { brushDef { // Surface normal: -0.985212, 0.171341, 0.000000 // RotY/Z : 0.000000 / 2.969402. Vector texS/T: (-0.171341, -0.985212, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-237.907221, -237.907221, -261.252456) / (1563.000000, 1081.000000, 1081.000000) // --> Vector info: d1 = 0.738117, 0.739182, 1.073816. Determinants: 161.293505, 0.024869, 30028.427489, -11252.403299 // --> Vector info: d2 = 6.998891, 0.123735, 0.123838. Determinants: 0.049646, -160.502120, 172122.282129, -11252.403299 ( 139.000000 241.000000 -1081.000000 ) ( 135.000000 218.000000 -1081.000000 ) ( 135.000000 218.000000 -1563.000000 ) ( ( -0.014334 -0.000002 -2.668623 ) ( -0.000004 0.014264 -15.296491 ) ) 12escape/00flite1 0 0 0 ( 138.940847 217.314635 -1563.000000 ) ( 138.940847 217.314635 -1081.000000 ) ( 142.940847 240.314635 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 138.940847 217.314635 -1563.000000 ) ( 135.000000 218.000000 -1563.000000 ) ( 135.000000 218.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 138.940847 217.314635 -1081.000000 ) ( 135.000000 218.000000 -1081.000000 ) ( 139.000000 241.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.940847 240.314635 -1081.000000 ) ( 139.000000 241.000000 -1081.000000 ) ( 139.000000 241.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.940847 240.314635 -1563.000000 ) ( 139.000000 241.000000 -1563.000000 ) ( 135.000000 218.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1080/687) # points: 4 { brushDef { // Surface normal: -0.977176, -0.212430, 0.000000 // RotY/Z : 0.000000 / -2.927532. Vector texS/T: (0.212430, -0.977176, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-205.971783, -205.971783, -229.508988) / (1563.000000, 1081.000000, 1081.000000) // --> Vector info: d1 = 0.044790, 0.045850, 0.386307. Determinants: 164.100259, 0.024938, 33252.901677, -11344.932613 // --> Vector info: d2 = 6.998981, 0.123830, 0.123931. Determinants: 0.048953, -161.821828, 173534.637759, -11344.932613 ( 134.000000 264.000000 -1081.000000 ) ( 139.000000 241.000000 -1081.000000 ) ( 139.000000 241.000000 -1563.000000 ) ( ( -0.014465 -0.000002 -2.931080 ) ( -0.000004 0.014264 -15.296225 ) ) 12escape/00flite1 0 0 0 ( 142.908705 241.849719 -1563.000000 ) ( 142.908705 241.849719 -1081.000000 ) ( 137.908705 264.849719 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.908705 241.849719 -1563.000000 ) ( 139.000000 241.000000 -1563.000000 ) ( 139.000000 241.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.908705 241.849719 -1081.000000 ) ( 139.000000 241.000000 -1081.000000 ) ( 134.000000 264.000000 -1081.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 137.908705 264.849719 -1081.000000 ) ( 134.000000 264.000000 -1081.000000 ) ( 134.000000 264.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 137.908705 264.849719 -1563.000000 ) ( 134.000000 264.000000 -1563.000000 ) ( 139.000000 241.000000 -1563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1082/688) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (175.000000, 140.000000, 140.000000) / (-36.000000, -1.000000, 143.000000) // --> Vector info: d1 = 1.000000, 1.707100, 3.164750. Determinants: 50.804588, -51.017765, -15767.442429, -5040.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.457708. Determinants: -51.019804, -51.019795, 2051.753047, -5040.000000 ( 143.000000 140.000000 -1064.000000 ) ( -1.000000 140.000000 -1064.000000 ) ( -36.000000 175.000000 -1064.000000 ) ( ( -0.010080 0.010123 3.128461 ) ( 0.010123 0.010123 -0.407094 ) ) 12escape/00fstud1 0 0 0 ( -36.000000 175.000000 -1068.000000 ) ( -1.000000 140.000000 -1068.000000 ) ( 143.000000 140.000000 -1068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -36.000000 175.000000 -1068.000000 ) ( -36.000000 175.000000 -1064.000000 ) ( -1.000000 140.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1.000000 140.000000 -1068.000000 ) ( -1.000000 140.000000 -1064.000000 ) ( 143.000000 140.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 143.000000 140.000000 -1068.000000 ) ( 143.000000 140.000000 -1064.000000 ) ( 178.000000 175.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 178.000000 175.000000 -1068.000000 ) ( 178.000000 175.000000 -1064.000000 ) ( 178.000000 178.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 178.000000 178.000000 -1068.000000 ) ( 178.000000 178.000000 -1064.000000 ) ( -36.000000 178.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -36.000000 178.000000 -1068.000000 ) ( -36.000000 178.000000 -1064.000000 ) ( -36.000000 175.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1083/689) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fpipe1]: 64.000000/64.000000 // --> Vector A/B: (319.000000, 316.000000, 284.000000) / (1012.000000, 1012.000000, 1064.000000) // --> Vector info: d1 = 1.000000, 1.050020, 1.500030. Determinants: 2.601021, 0.250598, -1239.330905, -156.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.734985. Determinants: 0.000028, -2.204937, 2231.387251, -156.000000 ( -36.000000 284.000000 -1064.000000 ) ( -36.000000 316.000000 -1012.000000 ) ( -36.000000 319.000000 -1012.000000 ) ( ( -0.016673 -0.001606 7.944429 ) ( 0.000000 0.014134 -14.303764 ) ) 12escape/00fpipe1 0 0 0 ( -40.000000 319.000000 -1012.000000 ) ( -40.000000 316.000000 -1012.000000 ) ( -40.000000 284.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 319.000000 -1012.000000 ) ( -36.000000 319.000000 -1012.000000 ) ( -36.000000 316.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 316.000000 -1012.000000 ) ( -36.000000 316.000000 -1012.000000 ) ( -36.000000 284.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 284.000000 -1064.000000 ) ( -36.000000 284.000000 -1064.000000 ) ( -36.000000 319.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 319.000000 -1064.000000 ) ( -36.000000 319.000000 -1064.000000 ) ( -36.000000 319.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1084/690) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fpipe1]: 64.000000/64.000000 // --> Vector A/B: (249.608694, 200.111219, 200.111219) / (1012.000000, 1012.000000, 1064.000000) // --> Vector info: d1 = 1.000000, 1.707103, 1.707103. Determinants: 36.769363, 0.000000, -11751.821430, -2573.868684 // --> Vector info: d2 = 0.000000, 0.000000, 0.734985. Determinants: 0.000000, -36.379895, 36816.453986, -2573.868684 ( -36.000000 319.000000 -1064.000000 ) ( -36.000000 319.000000 -1012.000000 ) ( -1.000000 354.000000 -1012.000000 ) ( ( -0.014286 0.000000 4.565820 ) ( 0.000000 0.014134 -14.303936 ) ) 12escape/00fpipe1 0 0 0 ( -3.828427 356.828427 -1012.000000 ) ( -38.828427 321.828427 -1012.000000 ) ( -38.828427 321.828427 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -3.828427 356.828427 -1012.000000 ) ( -1.000000 354.000000 -1012.000000 ) ( -36.000000 319.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -38.828427 321.828427 -1012.000000 ) ( -36.000000 319.000000 -1012.000000 ) ( -36.000000 319.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -38.828427 321.828427 -1064.000000 ) ( -36.000000 319.000000 -1064.000000 ) ( -1.000000 354.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -3.828427 356.828427 -1064.000000 ) ( -1.000000 354.000000 -1064.000000 ) ( -1.000000 354.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1085/691) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fpipe1]: 64.000000/64.000000 // --> Vector A/B: (143.000000, 140.000000, 108.000000) / (1012.000000, 1012.000000, 1064.000000) // --> Vector info: d1 = 1.000000, 1.050000, 1.500000. Determinants: 2.599998, 0.249998, -780.797991, -156.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.734985. Determinants: 0.000005, -2.204952, 2231.410442, -156.000000 ( 108.000000 354.000000 -1064.000000 ) ( 140.000000 354.000000 -1012.000000 ) ( 143.000000 354.000000 -1012.000000 ) ( ( -0.016667 -0.001603 5.005115 ) ( 0.000000 0.014134 -14.303913 ) ) 12escape/00fpipe1 0 0 0 ( 143.000000 358.000000 -1012.000000 ) ( 140.000000 358.000000 -1012.000000 ) ( 108.000000 358.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 143.000000 358.000000 -1012.000000 ) ( 143.000000 354.000000 -1012.000000 ) ( 140.000000 354.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 358.000000 -1012.000000 ) ( 140.000000 354.000000 -1012.000000 ) ( 108.000000 354.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 108.000000 358.000000 -1064.000000 ) ( 108.000000 354.000000 -1064.000000 ) ( 143.000000 354.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 143.000000 358.000000 -1064.000000 ) ( 143.000000 354.000000 -1064.000000 ) ( 143.000000 354.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1086/692) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fpipe1]: 64.000000/64.000000 // --> Vector A/B: (-99.702056, -149.199531, -149.199531) / (1012.000000, 1012.000000, 1064.000000) // --> Vector info: d1 = 0.000000, 0.707111, 0.707111. Determinants: 36.769723, 0.000000, 3666.015805, -2573.868684 // --> Vector info: d2 = 0.999999, 1.000000, 1.734984. Determinants: 0.000015, -36.379892, 34242.585561, -2573.868684 ( 143.000000 354.000000 -1064.000000 ) ( 143.000000 354.000000 -1012.000000 ) ( 178.000000 319.000000 -1012.000000 ) ( ( -0.014286 0.000000 -1.424321 ) ( 0.000000 0.014134 -13.303937 ) ) 12escape/00fpipe1 0 0 0 ( 180.828427 321.828427 -1012.000000 ) ( 145.828427 356.828427 -1012.000000 ) ( 145.828427 356.828427 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 180.828427 321.828427 -1012.000000 ) ( 178.000000 319.000000 -1012.000000 ) ( 143.000000 354.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 145.828427 356.828427 -1012.000000 ) ( 143.000000 354.000000 -1012.000000 ) ( 143.000000 354.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 145.828427 356.828427 -1064.000000 ) ( 143.000000 354.000000 -1064.000000 ) ( 178.000000 319.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 180.828427 321.828427 -1064.000000 ) ( 178.000000 319.000000 -1064.000000 ) ( 178.000000 319.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1087/693) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fpipe1]: 64.000000/64.000000 // --> Vector A/B: (-175.000000, -178.000000, -210.000000) / (1012.000000, 1012.000000, 1064.000000) // --> Vector info: d1 = 0.000000, 0.049970, 0.499970. Determinants: 2.598407, 0.249019, 202.713838, -156.000000 // --> Vector info: d2 = 0.999999, 0.999999, 1.734984. Determinants: 0.000000, -2.204955, 2075.414193, -156.000000 ( 178.000000 210.000000 -1064.000000 ) ( 178.000000 178.000000 -1012.000000 ) ( 178.000000 175.000000 -1012.000000 ) ( ( -0.016656 -0.001596 -1.299448 ) ( 0.000000 0.014134 -13.303937 ) ) 12escape/00fpipe1 0 0 0 ( 182.000000 175.000000 -1012.000000 ) ( 182.000000 178.000000 -1012.000000 ) ( 182.000000 210.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 182.000000 175.000000 -1012.000000 ) ( 178.000000 175.000000 -1012.000000 ) ( 178.000000 178.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 182.000000 178.000000 -1012.000000 ) ( 178.000000 178.000000 -1012.000000 ) ( 178.000000 210.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 182.000000 210.000000 -1064.000000 ) ( 178.000000 210.000000 -1064.000000 ) ( 178.000000 175.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 182.000000 175.000000 -1064.000000 ) ( 178.000000 175.000000 -1064.000000 ) ( 178.000000 175.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1088/694) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fpipe1]: 64.000000/64.000000 // --> Vector A/B: (-200.111219, -249.608694, -249.608694) / (1012.000000, 1012.000000, 1064.000000) // --> Vector info: d1 = 0.000000, 0.707111, 0.707111. Determinants: 36.769723, 0.000000, 7358.032938, -2573.868684 // --> Vector info: d2 = 0.999999, 1.000000, 1.734984. Determinants: 0.000015, -36.379892, 34242.587111, -2573.868684 ( 178.000000 175.000000 -1064.000000 ) ( 178.000000 175.000000 -1012.000000 ) ( 143.000000 140.000000 -1012.000000 ) ( ( -0.014286 0.000000 -2.858744 ) ( 0.000000 0.014134 -13.303937 ) ) 12escape/00fpipe1 0 0 0 ( 145.828427 137.171573 -1012.000000 ) ( 180.828427 172.171573 -1012.000000 ) ( 180.828427 172.171573 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 145.828427 137.171573 -1012.000000 ) ( 143.000000 140.000000 -1012.000000 ) ( 178.000000 175.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 180.828427 172.171573 -1012.000000 ) ( 178.000000 175.000000 -1012.000000 ) ( 178.000000 175.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 180.828427 172.171573 -1064.000000 ) ( 178.000000 175.000000 -1064.000000 ) ( 143.000000 140.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 145.828427 137.171573 -1064.000000 ) ( 143.000000 140.000000 -1064.000000 ) ( 143.000000 140.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1089/695) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fpipe1]: 64.000000/64.000000 // --> Vector A/B: (1.000000, -3.000000, -34.000000) / (1012.000000, 1012.000000, 1064.000000) // --> Vector info: d1 = 0.000000, 0.050010, 0.500010. Determinants: 2.600496, -0.249705, 250.100456, -208.000000 // --> Vector info: d2 = 0.999999, 1.000000, 1.734985. Determinants: 0.000034, -2.939919, 2767.198554, -208.000000 ( 34.000000 140.000000 -1064.000000 ) ( 3.000000 140.000000 -1012.000000 ) ( -1.000000 140.000000 -1012.000000 ) ( ( -0.012502 0.001201 -1.202406 ) ( 0.000000 0.014134 -13.303839 ) ) 12escape/00fpipe1 0 0 0 ( -1.000000 136.000000 -1012.000000 ) ( 3.000000 136.000000 -1012.000000 ) ( 34.000000 136.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1.000000 136.000000 -1012.000000 ) ( -1.000000 140.000000 -1012.000000 ) ( 3.000000 140.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3.000000 136.000000 -1012.000000 ) ( 3.000000 140.000000 -1012.000000 ) ( 34.000000 140.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 34.000000 136.000000 -1064.000000 ) ( 34.000000 140.000000 -1064.000000 ) ( -1.000000 140.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1.000000 136.000000 -1064.000000 ) ( -1.000000 140.000000 -1064.000000 ) ( -1.000000 140.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1090/696) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fpipe1]: 64.000000/64.000000 // --> Vector A/B: (149.199531, 99.702056, 99.702056) / (1012.000000, 1012.000000, 1064.000000) // --> Vector info: d1 = 1.000000, 1.707100, 1.707100. Determinants: 36.769183, 0.000000, -8059.813527, -2573.868684 // --> Vector info: d2 = 1.000000, 1.000000, 1.734984. Determinants: -0.000003, -36.379874, 34242.564655, -2573.868684 ( -1.000000 140.000000 -1064.000000 ) ( -1.000000 140.000000 -1012.000000 ) ( -36.000000 175.000000 -1012.000000 ) ( ( -0.014286 0.000000 3.131400 ) ( 0.000000 0.014134 -13.303928 ) ) 12escape/00fpipe1 0 0 0 ( -38.828427 172.171573 -1012.000000 ) ( -3.828427 137.171573 -1012.000000 ) ( -3.828427 137.171573 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -38.828427 172.171573 -1012.000000 ) ( -36.000000 175.000000 -1012.000000 ) ( -1.000000 140.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -3.828427 137.171573 -1012.000000 ) ( -1.000000 140.000000 -1012.000000 ) ( -1.000000 140.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -3.828427 137.171573 -1064.000000 ) ( -1.000000 140.000000 -1064.000000 ) ( -36.000000 175.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -38.828427 172.171573 -1064.000000 ) ( -36.000000 175.000000 -1064.000000 ) ( -36.000000 175.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1091/697) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (305.000000, 319.000000, 354.000000) / (178.000000, 178.000000, 143.000000) // --> Vector info: d1 = 0.825000, 1.024975, 1.524980. Determinants: -6.999126, 0.000948, 1730.314687, -490.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.500000. Determinants: 0.000000, 7.000001, -1736.000125, -490.000000 ( 143.000000 354.000000 -1064.000000 ) ( 178.000000 319.000000 -1064.000000 ) ( 178.000000 305.000000 -1064.000000 ) ( ( 0.014284 -0.000002 -3.531254 ) ( 0.000000 -0.014286 3.542857 ) ) 12escape/00fstud1 0 0 0 ( 178.000000 305.000000 -1068.000000 ) ( 178.000000 319.000000 -1068.000000 ) ( 143.000000 354.000000 -1068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 178.000000 305.000000 -1068.000000 ) ( 178.000000 305.000000 -1064.000000 ) ( 178.000000 319.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 178.000000 319.000000 -1068.000000 ) ( 178.000000 319.000000 -1064.000000 ) ( 143.000000 354.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 143.000000 354.000000 -1068.000000 ) ( 143.000000 354.000000 -1064.000000 ) ( -1.000000 354.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1.000000 354.000000 -1068.000000 ) ( -1.000000 354.000000 -1064.000000 ) ( -36.000000 319.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -36.000000 319.000000 -1068.000000 ) ( -36.000000 319.000000 -1064.000000 ) ( -36.000000 305.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -36.000000 305.000000 -1068.000000 ) ( -36.000000 305.000000 -1064.000000 ) ( 178.000000 305.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1092/698) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (178.000000, 305.000000, 305.000000) / (178.000000, 178.000000, 142.000000) // --> Vector info: d1 = 0.000000, 1.825000, 1.825000. Determinants: -65.699985, 0.000000, 11694.595154, -4572.000000 // --> Vector info: d2 = 0.999999, 1.000000, 1.525000. Determinants: -0.000024, 66.675020, -16440.146041, -4572.000000 ( 142.000000 305.000000 -1064.000000 ) ( 178.000000 305.000000 -1064.000000 ) ( 178.000000 178.000000 -1064.000000 ) ( ( 0.014370 0.000000 -2.557873 ) ( 0.000000 -0.014583 3.595832 ) ) 12escape/00fstud1 0 0 0 ( 178.000000 178.000000 -1068.000000 ) ( 178.000000 305.000000 -1068.000000 ) ( 142.000000 305.000000 -1068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 178.000000 178.000000 -1068.000000 ) ( 178.000000 178.000000 -1064.000000 ) ( 178.000000 305.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 178.000000 305.000000 -1068.000000 ) ( 178.000000 305.000000 -1064.000000 ) ( 142.000000 305.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 305.000000 -1068.000000 ) ( 142.000000 305.000000 -1064.000000 ) ( 142.000000 178.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 178.000000 -1068.000000 ) ( 142.000000 178.000000 -1064.000000 ) ( 178.000000 178.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1093/699) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (305.000000, 305.000000, 178.000000) / (12.000000, -36.000000, -36.000000) // --> Vector info: d1 = 0.000001, 0.686470, 0.686470. Determinants: 0.000000, 87.181561, -1046.184733, -6096.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.825000. Determinants: 87.600002, 0.000026, -26718.001186, -6096.000000 ( -36.000000 178.000000 -1064.000000 ) ( -36.000000 305.000000 -1064.000000 ) ( 12.000000 305.000000 -1064.000000 ) ( ( 0.000000 -0.014301 0.171618 ) ( -0.014370 0.000000 4.382874 ) ) 12escape/00fstud1 0 0 0 ( 12.000000 305.000000 -1068.000000 ) ( -36.000000 305.000000 -1068.000000 ) ( -36.000000 178.000000 -1068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 12.000000 305.000000 -1068.000000 ) ( 12.000000 305.000000 -1064.000000 ) ( -36.000000 305.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -36.000000 305.000000 -1068.000000 ) ( -36.000000 305.000000 -1064.000000 ) ( -36.000000 178.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -36.000000 178.000000 -1068.000000 ) ( -36.000000 178.000000 -1064.000000 ) ( 12.000000 178.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 12.000000 178.000000 -1068.000000 ) ( 12.000000 178.000000 -1064.000000 ) ( 12.000000 305.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1094/700) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (305.000000, 285.000000, 264.000000) / (142.000000, 121.000000, 134.000000) // --> Vector info: d1 = 1.131543, 0.824999, 0.542556. Determinants: -9.916378, -0.788540, 2343.256427, -701.000000 // --> Vector info: d2 = 0.760008, 1.044275, 0.843297. Determinants: -0.525081, 9.989176, -1791.079263, -701.000000 ( 134.000000 264.000000 -1064.000000 ) ( 121.000000 285.000000 -1064.000000 ) ( 142.000000 305.000000 -1064.000000 ) ( ( 0.014146 0.001125 -3.342734 ) ( 0.000749 -0.014250 2.555035 ) ) 12escape/00fstud1 0 0 0 ( 142.000000 305.000000 -1068.000000 ) ( 121.000000 285.000000 -1068.000000 ) ( 134.000000 264.000000 -1068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 305.000000 -1068.000000 ) ( 142.000000 305.000000 -1064.000000 ) ( 121.000000 285.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 121.000000 285.000000 -1068.000000 ) ( 121.000000 285.000000 -1064.000000 ) ( 134.000000 264.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 134.000000 264.000000 -1068.000000 ) ( 134.000000 264.000000 -1064.000000 ) ( 142.000000 254.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 254.000000 -1068.000000 ) ( 142.000000 254.000000 -1064.000000 ) ( 142.000000 305.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1095/701) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (305.000000, 305.000000, 285.000000) / (49.000000, 12.000000, 33.000000) // --> Vector info: d1 = 0.000001, 0.522405, 0.219725. Determinants: -0.228675, 10.448081, -442.210815, -740.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.291455. Determinants: 10.783843, 0.000004, -3289.072256, -740.000000 ( 33.000000 285.000000 -1064.000000 ) ( 12.000000 305.000000 -1064.000000 ) ( 49.000000 305.000000 -1064.000000 ) ( ( 0.000309 -0.014119 0.597582 ) ( -0.014573 0.000000 4.444692 ) ) 12escape/00fstud1 0 0 0 ( 49.000000 305.000000 -1068.000000 ) ( 12.000000 305.000000 -1068.000000 ) ( 33.000000 285.000000 -1068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 49.000000 305.000000 -1068.000000 ) ( 49.000000 305.000000 -1064.000000 ) ( 12.000000 305.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 12.000000 305.000000 -1068.000000 ) ( 12.000000 305.000000 -1064.000000 ) ( 33.000000 285.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 33.000000 285.000000 -1068.000000 ) ( 33.000000 285.000000 -1064.000000 ) ( 49.000000 305.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1096/702) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (305.000000, 299.000000, 285.000000) / (105.000000, 100.000000, 121.000000) // --> Vector info: d1 = 1.000000, 1.118373, 1.106479. Determinants: 2.426363, 1.728592, -1117.542958, -196.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.356210. Determinants: 1.781049, -2.137258, -318.808053, -196.000000 ( 121.000000 285.000000 -1064.000000 ) ( 100.000000 299.000000 -1064.000000 ) ( 105.000000 305.000000 -1064.000000 ) ( ( -0.012379 -0.008819 5.701750 ) ( -0.009087 0.010904 1.626572 ) ) 12escape/00fstud1 0 0 0 ( 105.000000 305.000000 -1068.000000 ) ( 100.000000 299.000000 -1068.000000 ) ( 121.000000 285.000000 -1068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 305.000000 -1068.000000 ) ( 105.000000 305.000000 -1064.000000 ) ( 100.000000 299.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.000000 299.000000 -1068.000000 ) ( 100.000000 299.000000 -1064.000000 ) ( 121.000000 285.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 121.000000 285.000000 -1068.000000 ) ( 121.000000 285.000000 -1064.000000 ) ( 105.000000 305.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1097/703) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (178.000000, 178.000000, 197.000000) / (106.000000, 142.000000, 121.000000) // --> Vector info: d1 = 0.000001, 0.509855, 0.209970. Determinants: 0.088925, -9.687226, 1011.016565, -684.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.281110. Determinants: -10.119963, 0.000001, 1801.353380, -684.000000 ( 121.000000 197.000000 -1064.000000 ) ( 142.000000 178.000000 -1064.000000 ) ( 106.000000 178.000000 -1064.000000 ) ( ( -0.000130 0.014163 -1.478094 ) ( 0.014795 0.000000 -2.633558 ) ) 12escape/00fstud1 0 0 0 ( 106.000000 178.000000 -1068.000000 ) ( 142.000000 178.000000 -1068.000000 ) ( 121.000000 197.000000 -1068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 106.000000 178.000000 -1068.000000 ) ( 106.000000 178.000000 -1064.000000 ) ( 142.000000 178.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 178.000000 -1068.000000 ) ( 142.000000 178.000000 -1064.000000 ) ( 121.000000 197.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 121.000000 197.000000 -1068.000000 ) ( 121.000000 197.000000 -1064.000000 ) ( 106.000000 178.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1098/704) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (228.000000, 178.000000, 218.000000) / (12.000000, 12.000000, 20.000000) // --> Vector info: d1 = 0.000001, 0.718170, 0.142695. Determinants: 5.745354, 0.046988, -1310.504847, -400.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.111710. Determinants: 0.000000, -5.585498, 67.026020, -400.000000 ( 20.000000 218.000000 -1064.000000 ) ( 12.000000 178.000000 -1064.000000 ) ( 12.000000 228.000000 -1064.000000 ) ( ( -0.014363 -0.000117 3.276262 ) ( 0.000000 0.013964 -0.167565 ) ) 12escape/00fstud1 0 0 0 ( 12.000000 228.000000 -1068.000000 ) ( 12.000000 178.000000 -1068.000000 ) ( 20.000000 218.000000 -1068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 12.000000 228.000000 -1068.000000 ) ( 12.000000 228.000000 -1064.000000 ) ( 12.000000 178.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 12.000000 178.000000 -1068.000000 ) ( 12.000000 178.000000 -1064.000000 ) ( 20.000000 218.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 20.000000 218.000000 -1068.000000 ) ( 20.000000 218.000000 -1064.000000 ) ( 14.000000 227.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 14.000000 227.000000 -1068.000000 ) ( 14.000000 227.000000 -1064.000000 ) ( 12.000000 228.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1099/705) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (305.000000, 305.000000, 285.000000) / (63.000000, 49.000000, 33.000000) // --> Vector info: d1 = 0.000001, 0.205905, 0.425630. Determinants: -0.218314, 4.118080, -192.853479, -280.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.291455. Determinants: 4.080368, 0.000004, -1244.512524, -280.000000 ( 33.000000 285.000000 -1064.000000 ) ( 49.000000 305.000000 -1064.000000 ) ( 63.000000 305.000000 -1064.000000 ) ( ( 0.000780 -0.014707 0.688762 ) ( -0.014573 0.000000 4.444688 ) ) 12escape/00fstud1 0 0 0 ( 63.000000 305.000000 -1068.000000 ) ( 49.000000 305.000000 -1068.000000 ) ( 33.000000 285.000000 -1068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 63.000000 305.000000 -1068.000000 ) ( 63.000000 305.000000 -1064.000000 ) ( 49.000000 305.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 49.000000 305.000000 -1068.000000 ) ( 49.000000 305.000000 -1064.000000 ) ( 33.000000 285.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 33.000000 285.000000 -1068.000000 ) ( 33.000000 285.000000 -1064.000000 ) ( 53.000000 298.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 298.000000 -1068.000000 ) ( 53.000000 298.000000 -1064.000000 ) ( 63.000000 305.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1100/706) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (305.000000, 305.000000, 303.000000) / (91.000000, 63.000000, 77.000000) // --> Vector info: d1 = 0.000001, 0.396425, 0.198335. Determinants: 0.003416, 0.792848, -73.191109, -56.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.036275. Determinants: 1.015705, 0.000000, -309.790207, -56.000000 ( 77.000000 303.000000 -1064.000000 ) ( 63.000000 305.000000 -1064.000000 ) ( 91.000000 305.000000 -1064.000000 ) ( ( -0.000061 -0.014158 1.306984 ) ( -0.018138 0.000000 5.531968 ) ) 12escape/00fstud1 0 0 0 ( 91.000000 305.000000 -1068.000000 ) ( 63.000000 305.000000 -1068.000000 ) ( 77.000000 303.000000 -1068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 91.000000 305.000000 -1068.000000 ) ( 91.000000 305.000000 -1064.000000 ) ( 63.000000 305.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 63.000000 305.000000 -1068.000000 ) ( 63.000000 305.000000 -1064.000000 ) ( 77.000000 303.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.000000 303.000000 -1068.000000 ) ( 77.000000 303.000000 -1064.000000 ) ( 90.000000 305.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 90.000000 305.000000 -1068.000000 ) ( 90.000000 305.000000 -1064.000000 ) ( 91.000000 305.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1101/707) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (178.000000, 178.000000, 184.000000) / (92.000000, 106.000000, 101.000000) // --> Vector info: d1 = 0.000001, 0.196960, 0.127565. Determinants: -0.013265, -1.181754, 111.082388, -84.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.090155. Determinants: -1.262170, 0.000000, 224.666212, -84.000000 ( 101.000000 184.000000 -1064.000000 ) ( 106.000000 178.000000 -1064.000000 ) ( 92.000000 178.000000 -1064.000000 ) ( ( 0.000158 0.014068 -1.322409 ) ( 0.015026 0.000000 -2.674598 ) ) 12escape/00fstud1 0 0 0 ( 92.000000 178.000000 -1068.000000 ) ( 106.000000 178.000000 -1068.000000 ) ( 101.000000 184.000000 -1068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 92.000000 178.000000 -1068.000000 ) ( 92.000000 178.000000 -1064.000000 ) ( 106.000000 178.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 106.000000 178.000000 -1068.000000 ) ( 106.000000 178.000000 -1064.000000 ) ( 101.000000 184.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 184.000000 -1068.000000 ) ( 101.000000 184.000000 -1064.000000 ) ( 92.000000 178.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1102/708) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (198.000000, 178.000000, 184.000000) / (33.000000, 48.000000, 54.000000) // --> Vector info: d1 = 1.000000, 1.355106, 1.332253. Determinants: 2.473448, -1.673559, -644.515311, -210.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.121116. Determinants: -1.816740, -2.422319, 229.651085, -210.000000 ( 54.000000 184.000000 -1064.000000 ) ( 48.000000 178.000000 -1064.000000 ) ( 33.000000 198.000000 -1064.000000 ) ( ( -0.011778 0.007969 3.069121 ) ( 0.008651 0.011535 -1.093577 ) ) 12escape/00fstud1 0 0 0 ( 33.000000 198.000000 -1068.000000 ) ( 48.000000 178.000000 -1068.000000 ) ( 54.000000 184.000000 -1068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 33.000000 198.000000 -1068.000000 ) ( 33.000000 198.000000 -1064.000000 ) ( 48.000000 178.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 178.000000 -1068.000000 ) ( 48.000000 178.000000 -1064.000000 ) ( 54.000000 184.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 54.000000 184.000000 -1068.000000 ) ( 54.000000 184.000000 -1064.000000 ) ( 33.000000 198.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1104/709) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (299.000000, 305.000000, 303.000000) / (100.000000, 90.000000, 77.000000) // --> Vector info: d1 = 1.000000, 1.177370, 1.318353. Determinants: -0.895975, 1.200641, 49.832364, -98.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.118108. Determinants: 1.181086, 0.708650, -522.009583, -98.000000 ( 77.000000 303.000000 -1064.000000 ) ( 90.000000 305.000000 -1064.000000 ) ( 100.000000 299.000000 -1064.000000 ) ( ( 0.009143 -0.012251 -0.508494 ) ( -0.012052 -0.007231 5.326628 ) ) 12escape/00fstud1 0 0 0 ( 100.000000 299.000000 -1068.000000 ) ( 90.000000 305.000000 -1068.000000 ) ( 77.000000 303.000000 -1068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.000000 299.000000 -1068.000000 ) ( 100.000000 299.000000 -1064.000000 ) ( 90.000000 305.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 90.000000 305.000000 -1068.000000 ) ( 90.000000 305.000000 -1064.000000 ) ( 77.000000 303.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.000000 303.000000 -1068.000000 ) ( 77.000000 303.000000 -1064.000000 ) ( 100.000000 299.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1105/710) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (264.000000, 254.000000, 241.000000) / (20.000000, 12.000000, 15.000000) // --> Vector info: d1 = 1.000000, 1.180433, 1.307589. Determinants: 1.558543, 1.074074, -566.936955, -134.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.145968. Determinants: 1.167745, -1.459679, -279.091021, -134.000000 ( 15.000000 241.000000 -1064.000000 ) ( 12.000000 254.000000 -1064.000000 ) ( 20.000000 264.000000 -1064.000000 ) ( ( -0.011631 -0.008015 4.230873 ) ( -0.008715 0.010893 2.082769 ) ) 12escape/00fstud1 0 0 0 ( 20.000000 264.000000 -1068.000000 ) ( 12.000000 254.000000 -1068.000000 ) ( 15.000000 241.000000 -1068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 20.000000 264.000000 -1068.000000 ) ( 20.000000 264.000000 -1064.000000 ) ( 12.000000 254.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 12.000000 254.000000 -1068.000000 ) ( 12.000000 254.000000 -1064.000000 ) ( 15.000000 241.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 15.000000 241.000000 -1068.000000 ) ( 15.000000 241.000000 -1064.000000 ) ( 20.000000 264.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1106/711) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (241.000000, 227.000000, 218.000000) / (15.000000, 14.000000, 20.000000) // --> Vector info: d1 = 1.000000, 1.206061, 1.321433. Determinants: 1.351739, 0.239346, -422.359362, -93.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.099752. Determinants: 0.099752, -1.396534, -3.092326, -93.000000 ( 20.000000 218.000000 -1064.000000 ) ( 14.000000 227.000000 -1064.000000 ) ( 15.000000 241.000000 -1064.000000 ) ( ( -0.014535 -0.002574 4.541499 ) ( -0.001073 0.015016 0.033251 ) ) 12escape/00fstud1 0 0 0 ( 15.000000 241.000000 -1068.000000 ) ( 14.000000 227.000000 -1068.000000 ) ( 20.000000 218.000000 -1068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 15.000000 241.000000 -1068.000000 ) ( 15.000000 241.000000 -1064.000000 ) ( 14.000000 227.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 14.000000 227.000000 -1068.000000 ) ( 14.000000 227.000000 -1064.000000 ) ( 20.000000 218.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 20.000000 218.000000 -1068.000000 ) ( 20.000000 218.000000 -1064.000000 ) ( 15.000000 241.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1107/712) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (184.000000, 178.000000, 179.000000) / (54.000000, 62.000000, 77.000000) // --> Vector info: d1 = 0.000000, 0.144450, 0.301323. Determinants: 0.911758, -1.085688, -109.136358, -98.000000 // --> Vector info: d2 = 0.999999, 1.000000, 1.158499. Determinants: -1.267988, -0.950998, 186.663749, -98.000000 ( 77.000000 179.000000 -1064.000000 ) ( 62.000000 178.000000 -1064.000000 ) ( 54.000000 184.000000 -1064.000000 ) ( ( -0.009304 0.011078 1.113636 ) ( 0.012939 0.009704 -1.904732 ) ) 12escape/00fstud1 0 0 0 ( 54.000000 184.000000 -1068.000000 ) ( 62.000000 178.000000 -1068.000000 ) ( 77.000000 179.000000 -1068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 54.000000 184.000000 -1068.000000 ) ( 54.000000 184.000000 -1064.000000 ) ( 62.000000 178.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 62.000000 178.000000 -1068.000000 ) ( 62.000000 178.000000 -1064.000000 ) ( 77.000000 179.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.000000 179.000000 -1068.000000 ) ( 77.000000 179.000000 -1064.000000 ) ( 54.000000 184.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1108/713) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (179.000000, 178.000000, 178.000000) / (77.000000, 88.000000, 92.000000) // --> Vector info: d1 = 0.000001, 0.151647, 0.213102. Determinants: -0.069422, -0.061455, 17.158611, -4.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.010674. Determinants: -0.117411, -0.010674, 21.838369, -4.000000 ( 92.000000 178.000000 -1064.000000 ) ( 88.000000 178.000000 -1064.000000 ) ( 77.000000 179.000000 -1064.000000 ) ( ( 0.017356 0.015364 -4.289653 ) ( 0.029353 0.002668 -5.459592 ) ) 12escape/00fstud1 0 0 0 ( 77.000000 179.000000 -1068.000000 ) ( 88.000000 178.000000 -1068.000000 ) ( 92.000000 178.000000 -1068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.000000 179.000000 -1068.000000 ) ( 77.000000 179.000000 -1064.000000 ) ( 88.000000 178.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 178.000000 -1068.000000 ) ( 88.000000 178.000000 -1064.000000 ) ( 92.000000 178.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 92.000000 178.000000 -1068.000000 ) ( 92.000000 178.000000 -1064.000000 ) ( 101.000000 184.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 184.000000 -1068.000000 ) ( 101.000000 184.000000 -1064.000000 ) ( 77.000000 179.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1109/714) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (227.000000, 228.000000, 254.000000) / (140.000000, 142.000000, 142.000000) // --> Vector info: d1 = 1.000000, 1.033247, 1.196520. Determinants: -0.326547, -0.701145, 120.286489, -52.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.347753. Determinants: -0.695507, 0.347752, 109.194696, -52.000000 ( 142.000000 254.000000 -1064.000000 ) ( 142.000000 228.000000 -1064.000000 ) ( 140.000000 227.000000 -1064.000000 ) ( ( 0.006280 0.013484 -2.313202 ) ( 0.013375 -0.006688 -2.099898 ) ) 12escape/00fstud1 0 0 0 ( 140.000000 227.000000 -1068.000000 ) ( 142.000000 228.000000 -1068.000000 ) ( 142.000000 254.000000 -1068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 227.000000 -1068.000000 ) ( 140.000000 227.000000 -1064.000000 ) ( 142.000000 228.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 228.000000 -1068.000000 ) ( 142.000000 228.000000 -1064.000000 ) ( 142.000000 254.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 254.000000 -1068.000000 ) ( 142.000000 254.000000 -1064.000000 ) ( 139.000000 241.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 139.000000 241.000000 -1068.000000 ) ( 139.000000 241.000000 -1064.000000 ) ( 140.000000 227.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1110/715) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (218.000000, 227.000000, 241.000000) / (135.000000, 140.000000, 139.000000) // --> Vector info: d1 = 0.000000, 0.142004, 0.316781. Determinants: -1.015888, -0.415053, 277.495790, -79.000000 // --> Vector info: d2 = 0.999999, 1.000000, 1.107842. Determinants: -0.539213, 0.970572, -92.478859, -79.000000 ( 139.000000 241.000000 -1064.000000 ) ( 140.000000 227.000000 -1064.000000 ) ( 135.000000 218.000000 -1064.000000 ) ( ( 0.012859 0.005254 -3.512605 ) ( 0.006825 -0.012286 1.170618 ) ) 12escape/00fstud1 0 0 0 ( 135.000000 218.000000 -1068.000000 ) ( 140.000000 227.000000 -1068.000000 ) ( 139.000000 241.000000 -1068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 135.000000 218.000000 -1068.000000 ) ( 135.000000 218.000000 -1064.000000 ) ( 140.000000 227.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 227.000000 -1068.000000 ) ( 140.000000 227.000000 -1064.000000 ) ( 139.000000 241.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 139.000000 241.000000 -1068.000000 ) ( 139.000000 241.000000 -1064.000000 ) ( 135.000000 218.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1111/716) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (305.000000, 305.000000, 299.000000) / (105.000000, 100.000000, 100.000000) // --> Vector info: d1 = 0.000001, 0.074255, 0.069970. Determinants: -0.021425, 0.445524, -40.245512, -30.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.095480. Determinants: 0.477400, 0.000001, -145.607272, -30.000000 ( 100.000000 299.000000 -1064.000000 ) ( 100.000000 305.000000 -1064.000000 ) ( 105.000000 305.000000 -1064.000000 ) ( ( 0.000714 -0.014851 1.341517 ) ( -0.015913 0.000000 4.853576 ) ) 12escape/00fstud1 0 0 0 ( 105.000000 305.000000 -1068.000000 ) ( 100.000000 305.000000 -1068.000000 ) ( 100.000000 299.000000 -1068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 305.000000 -1068.000000 ) ( 105.000000 305.000000 -1064.000000 ) ( 100.000000 305.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.000000 305.000000 -1068.000000 ) ( 100.000000 305.000000 -1064.000000 ) ( 100.000000 299.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.000000 299.000000 -1068.000000 ) ( 100.000000 299.000000 -1064.000000 ) ( 105.000000 305.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1112/717) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (178.000000, 178.000000, 179.000000) / (62.000000, 88.000000, 77.000000) // --> Vector info: d1 = 0.000001, 0.370900, 0.221490. Determinants: -0.195231, -0.370899, 57.746773, -26.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.025950. Determinants: -0.674702, 0.000000, 120.096898, -26.000000 ( 77.000000 179.000000 -1064.000000 ) ( 88.000000 178.000000 -1064.000000 ) ( 62.000000 178.000000 -1064.000000 ) ( ( 0.007509 0.014265 -2.221030 ) ( 0.025950 0.000000 -4.619111 ) ) 12escape/00fstud1 0 0 0 ( 62.000000 178.000000 -1068.000000 ) ( 88.000000 178.000000 -1068.000000 ) ( 77.000000 179.000000 -1068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 62.000000 178.000000 -1068.000000 ) ( 62.000000 178.000000 -1064.000000 ) ( 88.000000 178.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 178.000000 -1068.000000 ) ( 88.000000 178.000000 -1064.000000 ) ( 77.000000 179.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.000000 179.000000 -1068.000000 ) ( 77.000000 179.000000 -1064.000000 ) ( 62.000000 178.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1113/718) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (178.000000, 198.000000, 218.000000) / (12.000000, 33.000000, 20.000000) // --> Vector info: d1 = 1.000000, 1.416512, 1.476510. Determinants: -6.674621, -7.130282, 593.645837, -680.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.341450. Determinants: -7.170460, 6.829009, 1194.393780, -680.000000 ( 20.000000 218.000000 -1064.000000 ) ( 33.000000 198.000000 -1064.000000 ) ( 12.000000 178.000000 -1064.000000 ) ( ( 0.009816 0.010486 -0.873009 ) ( 0.010545 -0.010043 -1.756461 ) ) 12escape/00fstud1 0 0 0 ( 12.000000 178.000000 -1068.000000 ) ( 33.000000 198.000000 -1068.000000 ) ( 20.000000 218.000000 -1068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 12.000000 178.000000 -1068.000000 ) ( 12.000000 178.000000 -1064.000000 ) ( 33.000000 198.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 33.000000 198.000000 -1068.000000 ) ( 33.000000 198.000000 -1064.000000 ) ( 20.000000 218.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 20.000000 218.000000 -1068.000000 ) ( 20.000000 218.000000 -1064.000000 ) ( 12.000000 178.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1114/719) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (178.000000, 218.000000, 197.000000) / (142.000000, 135.000000, 121.000000) // --> Vector info: d1 = 0.000001, 0.583925, 0.327849. Determinants: -9.967462, 2.019377, 1487.455997, -707.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.247929. Determinants: 1.735502, 9.917161, -1717.156307, -707.000000 ( 121.000000 197.000000 -1064.000000 ) ( 135.000000 218.000000 -1064.000000 ) ( 142.000000 178.000000 -1064.000000 ) ( ( 0.014098 -0.002856 -2.103898 ) ( -0.002455 -0.014027 2.428793 ) ) 12escape/00fstud1 0 0 0 ( 142.000000 178.000000 -1068.000000 ) ( 135.000000 218.000000 -1068.000000 ) ( 121.000000 197.000000 -1068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 178.000000 -1068.000000 ) ( 142.000000 178.000000 -1064.000000 ) ( 135.000000 218.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 135.000000 218.000000 -1068.000000 ) ( 135.000000 218.000000 -1064.000000 ) ( 121.000000 197.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 121.000000 197.000000 -1068.000000 ) ( 121.000000 197.000000 -1064.000000 ) ( 142.000000 178.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1115/720) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (178.000000, 197.000000, 184.000000) / (106.000000, 121.000000, 101.000000) // --> Vector info: d1 = 0.000000, 0.350871, 0.030703. Determinants: -2.214887, -1.521880, 555.569030, -185.000000 // --> Vector info: d2 = 0.999999, 1.000000, 1.109549. Determinants: -1.643246, 2.081437, -113.134373, -185.000000 ( 101.000000 184.000000 -1064.000000 ) ( 121.000000 197.000000 -1064.000000 ) ( 106.000000 178.000000 -1064.000000 ) ( ( 0.011972 0.008226 -3.003076 ) ( 0.008882 -0.011251 0.611537 ) ) 12escape/00fstud1 0 0 0 ( 106.000000 178.000000 -1068.000000 ) ( 121.000000 197.000000 -1068.000000 ) ( 101.000000 184.000000 -1068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 106.000000 178.000000 -1068.000000 ) ( 106.000000 178.000000 -1064.000000 ) ( 121.000000 197.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 121.000000 197.000000 -1068.000000 ) ( 121.000000 197.000000 -1064.000000 ) ( 101.000000 184.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 184.000000 -1068.000000 ) ( 101.000000 184.000000 -1064.000000 ) ( 106.000000 178.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1116/721) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (178.000000, 228.000000, 227.000000) / (142.000000, 142.000000, 140.000000) // --> Vector info: d1 = 0.000000, 0.713825, 0.699695. Determinants: -1.427649, 0.007331, 253.080499, -100.000000 // --> Vector info: d2 = 0.999999, 1.000000, 1.030095. Determinants: -0.000001, 1.504747, -313.673733, -100.000000 ( 140.000000 227.000000 -1064.000000 ) ( 142.000000 228.000000 -1064.000000 ) ( 142.000000 178.000000 -1064.000000 ) ( ( 0.014276 -0.000073 -2.530805 ) ( 0.000000 -0.015047 3.136737 ) ) 12escape/00fstud1 0 0 0 ( 142.000000 178.000000 -1068.000000 ) ( 142.000000 228.000000 -1068.000000 ) ( 140.000000 227.000000 -1068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 178.000000 -1068.000000 ) ( 142.000000 178.000000 -1064.000000 ) ( 142.000000 228.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 228.000000 -1068.000000 ) ( 142.000000 228.000000 -1064.000000 ) ( 140.000000 227.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 227.000000 -1068.000000 ) ( 140.000000 227.000000 -1064.000000 ) ( 135.000000 218.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 135.000000 218.000000 -1068.000000 ) ( 135.000000 218.000000 -1064.000000 ) ( 142.000000 178.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1117/722) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (178.000000, 178.000000, 184.000000) / (48.000000, 62.000000, 54.000000) // --> Vector info: d1 = 0.000001, 0.196925, 0.084055. Determinants: 0.004788, -1.181544, 55.861816, -84.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.090145. Determinants: -1.262032, 0.000000, 224.641712, -84.000000 ( 54.000000 184.000000 -1064.000000 ) ( 62.000000 178.000000 -1064.000000 ) ( 48.000000 178.000000 -1064.000000 ) ( ( -0.000057 0.014066 -0.665022 ) ( 0.015024 0.000000 -2.674306 ) ) 12escape/00fstud1 0 0 0 ( 48.000000 178.000000 -1068.000000 ) ( 62.000000 178.000000 -1068.000000 ) ( 54.000000 184.000000 -1068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 178.000000 -1068.000000 ) ( 48.000000 178.000000 -1064.000000 ) ( 62.000000 178.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 62.000000 178.000000 -1068.000000 ) ( 62.000000 178.000000 -1064.000000 ) ( 54.000000 184.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 54.000000 184.000000 -1068.000000 ) ( 54.000000 184.000000 -1064.000000 ) ( 48.000000 178.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1118/723) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 0.000000 // RotY/Z : NaN / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (305.000000, 305.000000, 305.000000) / (0.000000, 0.000000, 0.000000) // --> Vector info: d1 = 1.000000, 1.131735, 1.148705. Determinants: 0.000000, 0.000000, 0.000000, 0.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.005735. Determinants: 0.000000, 0.000000, 0.000000, 0.000000 ( 90.000000 305.000000 -1064.000000 ) ( 91.000000 305.000000 -1064.000000 ) ( 100.000000 305.000000 -1064.000000 ) ( ( NaN NaN NaN ) ( NaN NaN NaN ) ) 12escape/00fstud1 0 0 0 ( 100.000000 305.000000 -1064.000000 ) ( 91.000000 305.000000 -1064.000000 ) ( 90.000000 305.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.000000 305.000000 -1064.000000 ) ( 100.000000 305.000000 -1064.000000 ) ( 91.000000 305.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 91.000000 305.000000 -1064.000000 ) ( 91.000000 305.000000 -1064.000000 ) ( 90.000000 305.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 90.000000 305.000000 -1064.000000 ) ( 90.000000 305.000000 -1064.000000 ) ( 100.000000 299.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.000000 299.000000 -1064.000000 ) ( 100.000000 299.000000 -1064.000000 ) ( 100.000000 305.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1119/724) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fpipe1]: 64.000000/64.000000 // --> Vector A/B: (3.000000, -1.000000, -1.000000) / (1012.000000, 1012.000000, 1064.000000) // --> Vector info: d1 = 1.000000, 1.050000, 1.050000. Determinants: 2.599998, 0.000000, -215.799993, -208.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.734985. Determinants: 0.000005, -2.939939, 2975.218380, -208.000000 ( -1.000000 354.000000 -1064.000000 ) ( -1.000000 354.000000 -1012.000000 ) ( 3.000000 354.000000 -1012.000000 ) ( ( -0.012500 0.000000 1.037500 ) ( 0.000000 0.014134 -14.303935 ) ) 12escape/00fpipe1 0 0 0 ( 3.000000 358.000000 -1012.000000 ) ( -1.000000 358.000000 -1012.000000 ) ( -1.000000 358.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3.000000 358.000000 -1012.000000 ) ( 3.000000 354.000000 -1012.000000 ) ( -1.000000 354.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1.000000 358.000000 -1012.000000 ) ( -1.000000 354.000000 -1012.000000 ) ( -1.000000 354.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1.000000 358.000000 -1064.000000 ) ( -1.000000 354.000000 -1064.000000 ) ( 34.000000 354.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 34.000000 358.000000 -1064.000000 ) ( 34.000000 354.000000 -1064.000000 ) ( 3.000000 354.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1122/725) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fpipe1]: 64.000000/64.000000 // --> Vector A/B: (-140.000000, -143.000000, -143.000000) / (1012.000000, 1012.000000, 1064.000000) // --> Vector info: d1 = 1.000000, 1.050000, 1.050000. Determinants: 2.599998, 0.000000, 207.999659, -156.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.734985. Determinants: 0.000005, -2.204954, 2231.414478, -156.000000 ( 143.000000 140.000000 -1064.000000 ) ( 143.000000 140.000000 -1012.000000 ) ( 140.000000 140.000000 -1012.000000 ) ( ( -0.016667 0.000000 -1.333331 ) ( 0.000000 0.014134 -14.303939 ) ) 12escape/00fpipe1 0 0 0 ( 140.000000 136.000000 -1012.000000 ) ( 143.000000 136.000000 -1012.000000 ) ( 143.000000 136.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 136.000000 -1012.000000 ) ( 140.000000 140.000000 -1012.000000 ) ( 143.000000 140.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 143.000000 136.000000 -1012.000000 ) ( 143.000000 140.000000 -1012.000000 ) ( 143.000000 140.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 143.000000 136.000000 -1064.000000 ) ( 143.000000 140.000000 -1064.000000 ) ( 108.000000 140.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 108.000000 136.000000 -1064.000000 ) ( 108.000000 140.000000 -1064.000000 ) ( 140.000000 140.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1124/726) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fpipe1]: 64.000000/64.000000 // --> Vector A/B: (-316.000000, -319.000000, -319.000000) / (1012.000000, 1012.000000, 1064.000000) // --> Vector info: d1 = 1.000000, 1.050000, 1.050000. Determinants: 2.599998, 0.000000, 665.599230, -156.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.734985. Determinants: 0.000005, -2.204954, 2231.415336, -156.000000 ( 178.000000 319.000000 -1064.000000 ) ( 178.000000 319.000000 -1012.000000 ) ( 178.000000 316.000000 -1012.000000 ) ( ( -0.016667 0.000000 -4.266662 ) ( 0.000000 0.014134 -14.303944 ) ) 12escape/00fpipe1 0 0 0 ( 182.000000 316.000000 -1012.000000 ) ( 182.000000 319.000000 -1012.000000 ) ( 182.000000 319.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 182.000000 316.000000 -1012.000000 ) ( 178.000000 316.000000 -1012.000000 ) ( 178.000000 319.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 182.000000 319.000000 -1012.000000 ) ( 178.000000 319.000000 -1012.000000 ) ( 178.000000 319.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 182.000000 319.000000 -1064.000000 ) ( 178.000000 319.000000 -1064.000000 ) ( 178.000000 284.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 182.000000 284.000000 -1064.000000 ) ( 178.000000 284.000000 -1064.000000 ) ( 178.000000 316.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1126/727) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fpipe1]: 64.000000/64.000000 // --> Vector A/B: (179.000000, 175.000000, 175.000000) / (1012.000000, 1012.000000, 1064.000000) // --> Vector info: d1 = 1.000000, 1.050000, 1.050000. Determinants: 2.599998, 0.000000, -673.399564, -208.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.734985. Determinants: 0.000005, -2.939939, 2975.217522, -208.000000 ( -36.000000 175.000000 -1064.000000 ) ( -36.000000 175.000000 -1012.000000 ) ( -36.000000 179.000000 -1012.000000 ) ( ( -0.012500 0.000000 3.237498 ) ( 0.000000 0.014134 -14.303930 ) ) 12escape/00fpipe1 0 0 0 ( -40.000000 179.000000 -1012.000000 ) ( -40.000000 175.000000 -1012.000000 ) ( -40.000000 175.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 179.000000 -1012.000000 ) ( -36.000000 179.000000 -1012.000000 ) ( -36.000000 175.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 175.000000 -1012.000000 ) ( -36.000000 175.000000 -1012.000000 ) ( -36.000000 175.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 175.000000 -1064.000000 ) ( -36.000000 175.000000 -1064.000000 ) ( -36.000000 210.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 210.000000 -1064.000000 ) ( -36.000000 210.000000 -1064.000000 ) ( -36.000000 179.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1127/728) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (305.000000, 305.000000, 285.000000) / (142.000000, 105.000000, 121.000000) // --> Vector info: d1 = 0.809705, 0.824999, 0.522133. Determinants: -10.961356, 0.305884, 2700.596403, -740.000000 // --> Vector info: d2 = 0.525320, 1.044275, 0.828764. Determinants: 0.329387, 10.379111, -1963.033187, -740.000000 ( 121.000000 285.000000 -1064.000000 ) ( 105.000000 305.000000 -1064.000000 ) ( 142.000000 305.000000 -1064.000000 ) ( ( 0.014813 -0.000413 -3.649455 ) ( -0.000445 -0.014026 2.652748 ) ) 12escape/00fstud1 0 0 0 ( 142.000000 305.000000 -1068.000000 ) ( 105.000000 305.000000 -1068.000000 ) ( 121.000000 285.000000 -1068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 305.000000 -1068.000000 ) ( 142.000000 305.000000 -1064.000000 ) ( 105.000000 305.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 305.000000 -1068.000000 ) ( 105.000000 305.000000 -1064.000000 ) ( 121.000000 285.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 121.000000 285.000000 -1068.000000 ) ( 121.000000 285.000000 -1064.000000 ) ( 142.000000 305.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1128/729) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (305.000000, 254.000000, 264.000000) / (12.000000, 12.000000, 20.000000) // --> Vector info: d1 = 0.000001, 0.731300, 0.585800. Determinants: 5.850395, 0.107507, -1785.660961, -408.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.106705. Determinants: 0.000000, -5.441955, 65.303520, -408.000000 ( 20.000000 264.000000 -1064.000000 ) ( 12.000000 254.000000 -1064.000000 ) ( 12.000000 305.000000 -1064.000000 ) ( ( -0.014339 -0.000263 4.376620 ) ( 0.000000 0.013338 -0.160058 ) ) 12escape/00fstud1 0 0 0 ( 12.000000 305.000000 -1068.000000 ) ( 12.000000 254.000000 -1068.000000 ) ( 20.000000 264.000000 -1068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 12.000000 305.000000 -1068.000000 ) ( 12.000000 305.000000 -1064.000000 ) ( 12.000000 254.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 12.000000 254.000000 -1068.000000 ) ( 12.000000 254.000000 -1064.000000 ) ( 20.000000 264.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 20.000000 264.000000 -1068.000000 ) ( 20.000000 264.000000 -1064.000000 ) ( 33.000000 285.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 33.000000 285.000000 -1068.000000 ) ( 33.000000 285.000000 -1064.000000 ) ( 12.000000 305.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1129/730) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (178.000000, 178.000000, 198.000000) / (12.000000, 48.000000, 33.000000) // --> Vector info: d1 = 0.000000, 0.512985, 0.302675. Determinants: -0.123608, -10.259690, 145.118123, -720.000000 // --> Vector info: d2 = 0.999999, 1.000000, 1.286130. Determinants: -10.300690, -0.000013, 1113.523567, -720.000000 ( 33.000000 198.000000 -1064.000000 ) ( 48.000000 178.000000 -1064.000000 ) ( 12.000000 178.000000 -1064.000000 ) ( ( 0.000172 0.014250 -0.201553 ) ( 0.014307 0.000000 -1.546561 ) ) 12escape/00fstud1 0 0 0 ( 12.000000 178.000000 -1068.000000 ) ( 48.000000 178.000000 -1068.000000 ) ( 33.000000 198.000000 -1068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 12.000000 178.000000 -1068.000000 ) ( 12.000000 178.000000 -1064.000000 ) ( 48.000000 178.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 178.000000 -1068.000000 ) ( 48.000000 178.000000 -1064.000000 ) ( 33.000000 198.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 33.000000 198.000000 -1068.000000 ) ( 33.000000 198.000000 -1064.000000 ) ( 12.000000 178.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1130/731) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (254.000000, 264.000000, 241.000000) / (142.000000, 134.000000, 139.000000) // --> Vector info: d1 = 1.000000, 1.175305, 0.867970. Determinants: -1.582153, 0.958669, 131.735995, -134.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.146480. Determinants: 1.171837, 1.464795, -639.647544, -134.000000 ( 139.000000 241.000000 -1064.000000 ) ( 134.000000 264.000000 -1064.000000 ) ( 142.000000 254.000000 -1064.000000 ) ( ( 0.011807 -0.007154 -0.983104 ) ( -0.008745 -0.010931 4.773489 ) ) 12escape/00fstud1 0 0 0 ( 142.000000 254.000000 -1068.000000 ) ( 134.000000 264.000000 -1068.000000 ) ( 139.000000 241.000000 -1068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 254.000000 -1068.000000 ) ( 142.000000 254.000000 -1064.000000 ) ( 134.000000 264.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 134.000000 264.000000 -1068.000000 ) ( 134.000000 264.000000 -1064.000000 ) ( 139.000000 241.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 139.000000 241.000000 -1068.000000 ) ( 139.000000 241.000000 -1064.000000 ) ( 142.000000 254.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1131/732) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (305.000000, 298.000000, 303.000000) / (63.000000, 53.000000, 77.000000) // --> Vector info: d1 = 1.000000, 1.173357, 0.859593. Determinants: 1.022931, 1.329565, -513.756628, -118.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.144365. Determinants: 1.443654, -1.010558, -376.649439, -118.000000 ( 77.000000 303.000000 -1064.000000 ) ( 53.000000 298.000000 -1064.000000 ) ( 63.000000 305.000000 -1064.000000 ) ( ( -0.008669 -0.011268 4.353870 ) ( -0.012234 0.008564 3.191944 ) ) 12escape/00fstud1 0 0 0 ( 63.000000 305.000000 -1068.000000 ) ( 53.000000 298.000000 -1068.000000 ) ( 77.000000 303.000000 -1068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 63.000000 305.000000 -1068.000000 ) ( 63.000000 305.000000 -1064.000000 ) ( 53.000000 298.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 298.000000 -1068.000000 ) ( 53.000000 298.000000 -1064.000000 ) ( 77.000000 303.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.000000 303.000000 -1068.000000 ) ( 77.000000 303.000000 -1064.000000 ) ( 63.000000 305.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1132/733) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (254.000000, 228.000000, 227.000000) / (12.000000, 12.000000, 14.000000) // --> Vector info: d1 = 0.000001, 0.375530, 0.394015. Determinants: 0.751058, -0.105086, -189.507671, -52.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.023205. Determinants: 0.000000, -0.603330, 7.239970, -52.000000 ( 14.000000 227.000000 -1064.000000 ) ( 12.000000 228.000000 -1064.000000 ) ( 12.000000 254.000000 -1064.000000 ) ( ( -0.014443 0.002021 3.644378 ) ( 0.000000 0.011602 -0.139230 ) ) 12escape/00fstud1 0 0 0 ( 12.000000 254.000000 -1068.000000 ) ( 12.000000 228.000000 -1068.000000 ) ( 14.000000 227.000000 -1068.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 12.000000 254.000000 -1068.000000 ) ( 12.000000 254.000000 -1064.000000 ) ( 12.000000 228.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 12.000000 228.000000 -1068.000000 ) ( 12.000000 228.000000 -1064.000000 ) ( 14.000000 227.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 14.000000 227.000000 -1068.000000 ) ( 14.000000 227.000000 -1064.000000 ) ( 15.000000 241.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 15.000000 241.000000 -1068.000000 ) ( 15.000000 241.000000 -1064.000000 ) ( 12.000000 254.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1133/734) # points: 3 { brushDef { // Surface normal: -0.813538, -0.295832, 0.500639 // RotY/Z : -0.524337 / -2.792822. Vector texS/T: (0.341743, -0.939793, 0.000000) / (-0.470497, -0.171090, -0.865656) // Texture width/height [00_base6]: 64.000000/64.000000 // --> Vector A/B: (-284.842843, -378.480442, -295.778621) / (749.608753, 749.608753, 809.678786) // --> Vector info: d1 = 1.000000, 2.328528, 1.152424. Determinants: 79.804730, 0.255873, 16915.187779, -5624.813597 // --> Vector info: d2 = 1.000000, 0.999999, 1.848215. Determinants: -0.000050, -79.424790, 53912.690222, -5624.813597 ( 108.000000 354.000000 -1064.000000 ) ( 108.000000 442.000000 -1012.000000 ) ( 140.000000 354.000000 -1012.000000 ) ( ( -0.014188 -0.000045 -3.007244 ) ( 0.000000 0.014120 -9.584796 ) ) 12escape/00_base6 0 0 0 ( 143.254152 355.183328 -1014.002555 ) ( 111.254152 443.183328 -1014.002555 ) ( 111.254152 355.183328 -1066.002555 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 143.254152 355.183328 -1014.002555 ) ( 140.000000 354.000000 -1012.000000 ) ( 108.000000 442.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 111.254152 443.183328 -1014.002555 ) ( 108.000000 442.000000 -1012.000000 ) ( 108.000000 354.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 111.254152 355.183328 -1066.002555 ) ( 108.000000 354.000000 -1064.000000 ) ( 140.000000 354.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1134/735) # points: 3 { brushDef { // Surface normal: 0.822135, -0.289616, 0.490119 // RotY/Z : -0.512226 / -0.338698. Vector texS/T: (0.332259, 0.943188, 0.000000) / (0.462274, -0.162847, -0.871656) // Texture width/height [00_base6]: 64.000000/64.000000 // --> Vector A/B: (345.185386, 428.185933, 334.885344) / (885.511106, 825.854513, 825.854513) // --> Vector info: d1 = 1.000000, 2.450057, 1.372539. Determinants: -64.281066, 45.856574, -23983.616095, -5565.995329 // --> Vector info: d2 = 1.000000, 0.999999, 1.777121. Determinants: 46.360405, 64.501438, -78685.669753, -5565.995329 ( 3.000000 354.000000 -1012.000000 ) ( 34.000000 442.000000 -1012.000000 ) ( 34.000000 354.000000 -1064.000000 ) ( ( 0.011549 -0.008239 4.308954 ) ( -0.008329 -0.011588 14.136855 ) ) 12escape/00_base6 0 0 0 ( 30.711460 355.158463 -1065.960476 ) ( 30.711460 443.158463 -1013.960476 ) ( -0.288540 355.158463 -1013.960476 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 30.711460 355.158463 -1065.960476 ) ( 34.000000 354.000000 -1064.000000 ) ( 34.000000 442.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 30.711460 443.158463 -1013.960476 ) ( 34.000000 442.000000 -1012.000000 ) ( 3.000000 354.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -0.288540 355.158463 -1013.960476 ) ( 3.000000 354.000000 -1012.000000 ) ( 34.000000 354.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1137/736) # points: 4 { brushDef { // Surface normal: 0.000000, -0.508729, 0.860927 // RotY/Z : -1.037088 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.860927, -0.508729) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (108.000000, 108.000000, 34.000000) / (236.519997, 134.304538, 134.304538) // --> Vector info: d1 = 1.000000, 2.450066, 2.450066. Determinants: 0.000000, 107.304855, -32943.687962, -7563.943945 // --> Vector info: d2 = 0.000000, 0.000000, 1.061470. Determinants: 108.498643, 0.000002, -11717.853987, -7563.943945 ( 34.000000 442.000000 -1012.000000 ) ( 108.000000 442.000000 -1012.000000 ) ( 108.000000 354.000000 -1064.000000 ) ( ( 0.000000 -0.014186 4.355359 ) ( -0.014344 0.000000 1.549173 ) ) 12escape/00fstud1 0 0 0 ( 108.000000 356.034917 -1067.443706 ) ( 108.000000 444.034917 -1015.443706 ) ( 34.000000 444.034917 -1015.443706 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 108.000000 356.034917 -1067.443706 ) ( 108.000000 354.000000 -1064.000000 ) ( 108.000000 442.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 108.000000 444.034917 -1015.443706 ) ( 108.000000 442.000000 -1012.000000 ) ( 34.000000 442.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 34.000000 444.034917 -1015.443706 ) ( 34.000000 442.000000 -1012.000000 ) ( 34.000000 354.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 34.000000 356.034917 -1067.443706 ) ( 34.000000 354.000000 -1064.000000 ) ( 108.000000 354.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1138/737) # points: 3 { brushDef { // Surface normal: 0.821339, 0.292661, 0.489644 // RotY/Z : -0.511682 / 0.342296. Vector texS/T: (-0.335650, 0.941987, 0.000000) / (0.461239, 0.164349, -0.871922) // Texture width/height [00_base6]: 64.000000/64.000000 // --> Vector A/B: (130.871176, 38.513177, 120.466014) / (906.777894, 906.777894, 966.416242) // --> Vector info: d1 = 0.000001, 1.328510, 0.152426. Determinants: 79.230057, -0.254362, -10138.286337, -5508.078522 // --> Vector info: d2 = 0.000000, 0.000001, 0.848216. Determinants: 0.000062, -78.339541, 71036.555397, -5508.078522 ( 34.000000 140.000000 -1064.000000 ) ( 34.000000 53.000000 -1012.000000 ) ( 3.000000 140.000000 -1012.000000 ) ( ( -0.014384 0.000046 1.840621 ) ( 0.000000 0.014223 -12.896794 ) ) 12escape/00_base6 0 0 0 ( -0.285356 138.829356 -1013.958578 ) ( 30.714644 51.829356 -1013.958578 ) ( 30.714644 138.829356 -1065.958578 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -0.285356 138.829356 -1013.958578 ) ( 3.000000 140.000000 -1012.000000 ) ( 34.000000 53.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 30.714644 51.829356 -1013.958578 ) ( 34.000000 53.000000 -1012.000000 ) ( 34.000000 140.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 30.714644 138.829356 -1065.958578 ) ( 34.000000 140.000000 -1064.000000 ) ( 3.000000 140.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1139/738) # points: 3 { brushDef { // Surface normal: -0.812716, 0.298930, 0.500133 // RotY/Z : -0.523752 / 2.789135. Vector texS/T: (-0.345205, -0.938527, 0.000000) / (-0.469388, 0.172649, -0.865949) // Texture width/height [00_base6]: 64.000000/64.000000 // --> Vector A/B: (-168.675985, -87.024122, -179.722558) / (894.846121, 834.796365, 834.796365) // --> Vector info: d1 = 1.000000, 2.450066, 1.372539. Determinants: -64.705222, 46.436743, -58034.474994, -5566.518481 // --> Vector info: d2 = 0.000000, 0.000000, 0.777121. Determinants: 46.665954, 63.453417, -48909.618754, -5566.518481 ( 140.000000 140.000000 -1012.000000 ) ( 108.000000 53.000000 -1012.000000 ) ( 108.000000 140.000000 -1064.000000 ) ( ( 0.011624 -0.008342 10.425632 ) ( -0.008383 -0.011399 8.786393 ) ) 12escape/00_base6 0 0 0 ( 111.250865 138.804280 -1066.000532 ) ( 111.250865 51.804280 -1014.000532 ) ( 143.250865 138.804280 -1014.000532 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 111.250865 138.804280 -1066.000532 ) ( 108.000000 140.000000 -1064.000000 ) ( 108.000000 53.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 111.250865 51.804280 -1014.000532 ) ( 108.000000 53.000000 -1012.000000 ) ( 140.000000 140.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 143.250865 138.804280 -1014.000532 ) ( 140.000000 140.000000 -1012.000000 ) ( 108.000000 140.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1142/739) # points: 4 { brushDef { // Surface normal: 0.000000, 0.513044, 0.858362 // RotY/Z : -1.032069 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.858362, -0.513044) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-34.000000, -34.000000, -108.000000) / (666.049640, 564.693831, 564.693831) // --> Vector info: d1 = 1.000000, 2.450048, 2.450048. Determinants: 0.000000, 107.303550, -78969.820460, -7500.329859 // --> Vector info: d2 = 0.000000, 0.000000, 1.061470. Determinants: 107.586152, 0.000001, 3657.928400, -7500.329859 ( 108.000000 53.000000 -1012.000000 ) ( 34.000000 53.000000 -1012.000000 ) ( 34.000000 140.000000 -1064.000000 ) ( ( 0.000000 -0.014307 10.528846 ) ( -0.014344 0.000000 -0.487702 ) ) 12escape/00fstud1 0 0 0 ( 34.000000 137.947824 -1067.433449 ) ( 34.000000 50.947824 -1015.433449 ) ( 108.000000 50.947824 -1015.433449 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 34.000000 137.947824 -1067.433449 ) ( 34.000000 140.000000 -1064.000000 ) ( 34.000000 53.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 34.000000 50.947824 -1015.433449 ) ( 34.000000 53.000000 -1012.000000 ) ( 108.000000 53.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 108.000000 50.947824 -1015.433449 ) ( 108.000000 53.000000 -1012.000000 ) ( 108.000000 140.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 108.000000 137.947824 -1067.433449 ) ( 108.000000 140.000000 -1064.000000 ) ( 34.000000 140.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1143/740) # points: 3 { brushDef { // Surface normal: -0.295832, 0.813538, 0.500639 // RotY/Z : -0.524337 / 1.919567. Vector texS/T: (-0.939793, -0.341743, 0.000000) / (-0.171090, 0.470497, -0.865656) // Texture width/height [00_base6]: 64.000000/64.000000 // --> Vector A/B: (-228.113495, -321.751094, -239.049273) / (929.338632, 929.338632, 989.408664) // --> Vector info: d1 = 1.000000, 2.328509, 1.152417. Determinants: 79.803598, 0.256293, 12341.280727, -5624.813597 // --> Vector info: d2 = 0.000000, 0.000001, 0.848218. Determinants: 0.000044, -79.425053, 73812.779755, -5624.813597 ( 178.000000 210.000000 -1064.000000 ) ( 266.000000 210.000000 -1012.000000 ) ( 178.000000 178.000000 -1012.000000 ) ( ( -0.014188 -0.000046 -2.194078 ) ( 0.000000 0.014120 -13.122707 ) ) 12escape/00_base6 0 0 0 ( 179.183328 174.745848 -1014.002555 ) ( 267.183328 206.745848 -1014.002555 ) ( 179.183328 206.745848 -1066.002555 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 179.183328 174.745848 -1014.002555 ) ( 178.000000 178.000000 -1012.000000 ) ( 266.000000 210.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.183328 206.745848 -1014.002555 ) ( 266.000000 210.000000 -1012.000000 ) ( 178.000000 210.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 179.183328 206.745848 -1066.002555 ) ( 178.000000 210.000000 -1064.000000 ) ( 178.000000 178.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1144/741) # points: 3 { brushDef { // Surface normal: -0.295832, -0.813538, 0.500639 // RotY/Z : -0.524337 / -1.919567. Vector texS/T: (0.939793, -0.341743, 0.000000) / (-0.171090, -0.470497, -0.865656) // Texture width/height [00_base6]: 64.000000/64.000000 // --> Vector A/B: (70.228199, 152.930021, 59.292421) / (756.983114, 696.913082, 696.913082) // --> Vector info: d1 = 0.000000, 1.450057, 0.372540. Determinants: -64.726526, 46.667169, -30780.633912, -5624.813597 // --> Vector info: d2 = 0.999999, 1.000000, 1.777121. Determinants: 46.681701, 64.269392, -57554.025865, -5624.813597 ( 178.000000 316.000000 -1012.000000 ) ( 266.000000 284.000000 -1012.000000 ) ( 178.000000 284.000000 -1064.000000 ) ( ( 0.011507 -0.008297 5.472294 ) ( -0.008299 -0.011426 10.232166 ) ) 12escape/00_base6 0 0 0 ( 179.183328 287.254152 -1066.002555 ) ( 267.183328 287.254152 -1014.002555 ) ( 179.183328 319.254152 -1014.002555 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 179.183328 287.254152 -1066.002555 ) ( 178.000000 284.000000 -1064.000000 ) ( 266.000000 284.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.183328 287.254152 -1014.002555 ) ( 266.000000 284.000000 -1012.000000 ) ( 178.000000 316.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 179.183328 319.254152 -1014.002555 ) ( 178.000000 316.000000 -1012.000000 ) ( 178.000000 284.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1147/742) # points: 4 { brushDef { // Surface normal: -0.508729, 0.000000, 0.860927 // RotY/Z : -1.037088 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.860927, 0.000000, -0.508729) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-210.000000, -210.000000, -284.000000) / (388.043066, 285.827607, 285.827607) // --> Vector info: d1 = 0.000001, 1.450057, 1.450057. Determinants: 0.000000, 107.304174, -41638.648152, -7563.943945 // --> Vector info: d2 = 0.000000, 0.000000, 1.061470. Determinants: 108.498640, 0.000002, 22784.713217, -7563.943945 ( 266.000000 284.000000 -1012.000000 ) ( 266.000000 210.000000 -1012.000000 ) ( 178.000000 210.000000 -1064.000000 ) ( ( 0.000000 -0.014186 5.504886 ) ( -0.014344 0.000000 -3.012279 ) ) 12escape/00fstud1 0 0 0 ( 180.034917 210.000000 -1067.443706 ) ( 268.034917 210.000000 -1015.443706 ) ( 268.034917 284.000000 -1015.443706 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 180.034917 210.000000 -1067.443706 ) ( 178.000000 210.000000 -1064.000000 ) ( 266.000000 210.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 268.034917 210.000000 -1015.443706 ) ( 266.000000 210.000000 -1012.000000 ) ( 266.000000 284.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 268.034917 284.000000 -1015.443706 ) ( 266.000000 284.000000 -1012.000000 ) ( 178.000000 284.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 180.034917 284.000000 -1067.443706 ) ( 178.000000 284.000000 -1064.000000 ) ( 178.000000 210.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1148/743) # points: 3 { brushDef { // Surface normal: 0.298930, -0.812716, 0.500133 // RotY/Z : -0.523752 / -1.218339. Vector texS/T: (0.938527, 0.345205, 0.000000) / (0.172649, -0.469388, -0.865949) // Texture width/height [00_base6]: 64.000000/64.000000 // --> Vector A/B: (75.297926, -17.400509, 64.251354) / (721.797833, 721.797833, 781.847590) // --> Vector info: d1 = 0.000000, 1.328513, 0.152423. Determinants: 79.776856, 0.546134, -6401.232669, -5566.518481 // --> Vector info: d2 = 0.999999, 1.000000, 1.848221. Determinants: 0.000029, -78.628805, 51187.584611, -5566.518481 ( -36.000000 284.000000 -1064.000000 ) ( -123.000000 284.000000 -1012.000000 ) ( -36.000000 316.000000 -1012.000000 ) ( ( -0.014332 -0.000098 1.149953 ) ( 0.000000 0.014125 -9.195619 ) ) 12escape/00_base6 0 0 0 ( -37.195720 319.250865 -1014.000532 ) ( -124.195720 287.250865 -1014.000532 ) ( -37.195720 287.250865 -1066.000532 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -37.195720 319.250865 -1014.000532 ) ( -36.000000 316.000000 -1012.000000 ) ( -123.000000 284.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -124.195720 287.250865 -1014.000532 ) ( -123.000000 284.000000 -1012.000000 ) ( -36.000000 284.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -37.195720 287.250865 -1066.000532 ) ( -36.000000 284.000000 -1064.000000 ) ( -36.000000 316.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1149/744) # points: 3 { brushDef { // Surface normal: 0.292661, 0.821339, 0.489644 // RotY/Z : -0.511682 / 1.228501. Vector texS/T: (-0.941987, 0.335650, 0.000000) / (0.164349, 0.461239, -0.871922) // Texture width/height [00_base6]: 64.000000/64.000000 // --> Vector A/B: (104.398104, 186.350941, 93.992941) / (1018.668733, 959.030385, 959.030385) // --> Vector info: d1 = 1.000000, 2.450066, 1.372539. Determinants: -64.261918, 45.618781, -45269.681796, -5508.078522 // --> Vector info: d2 = 0.000000, 0.000000, 0.777121. Determinants: 46.346240, 63.687310, -69714.731262, -5508.078522 ( -36.000000 179.000000 -1012.000000 ) ( -123.000000 210.000000 -1012.000000 ) ( -36.000000 210.000000 -1064.000000 ) ( ( 0.011667 -0.008282 8.218779 ) ( -0.008414 -0.011563 12.656815 ) ) 12escape/00_base6 0 0 0 ( -37.170644 206.714644 -1065.958578 ) ( -124.170644 206.714644 -1013.958578 ) ( -37.170644 175.714644 -1013.958578 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -37.170644 206.714644 -1065.958578 ) ( -36.000000 210.000000 -1064.000000 ) ( -123.000000 210.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -124.170644 206.714644 -1013.958578 ) ( -123.000000 210.000000 -1012.000000 ) ( -36.000000 179.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -37.170644 175.714644 -1013.958578 ) ( -36.000000 179.000000 -1012.000000 ) ( -36.000000 210.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1152/745) # points: 4 { brushDef { // Surface normal: 0.513044, 0.000000, 0.858362 // RotY/Z : -1.032069 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.858362, 0.000000, -0.513044) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (284.000000, 284.000000, 210.000000) / (514.977884, 413.622075, 413.622075) // --> Vector info: d1 = 1.000000, 2.450057, 2.450057. Determinants: -0.000024, 107.304220, -62759.623429, -7500.329859 // --> Vector info: d2 = 1.000000, 0.999999, 2.061470. Determinants: 107.586184, -0.000039, -38054.785797, -7500.329859 ( -123.000000 210.000000 -1012.000000 ) ( -123.000000 284.000000 -1012.000000 ) ( -36.000000 284.000000 -1064.000000 ) ( ( 0.000000 -0.014307 8.367582 ) ( -0.014344 0.000000 5.073748 ) ) 12escape/00fstud1 0 0 0 ( -38.052176 284.000000 -1067.433449 ) ( -125.052176 284.000000 -1015.433449 ) ( -125.052176 210.000000 -1015.433449 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -38.052176 284.000000 -1067.433449 ) ( -36.000000 284.000000 -1064.000000 ) ( -123.000000 284.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -125.052176 284.000000 -1015.433449 ) ( -123.000000 284.000000 -1012.000000 ) ( -123.000000 210.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -125.052176 210.000000 -1015.433449 ) ( -123.000000 210.000000 -1012.000000 ) ( -36.000000 210.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -38.052176 210.000000 -1067.433449 ) ( -36.000000 210.000000 -1064.000000 ) ( -36.000000 284.000000 -1064.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1153/746) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00cract1]: 128.000000/128.000000 // --> Vector A/B: (121.000000, 121.000000, -133.000000) / (47.000000, -190.000000, -443.000000) // --> Vector info: d1 = 1.992188, 3.679818, 5.492316. Determinants: 2.591724, 428.658066, -140386.230796, -60198.000000 // --> Vector info: d2 = 0.101562, 0.101562, 1.913803. Determinants: 429.501108, 0.000000, -58083.493412, -60198.000000 ( 443.000000 -133.000000 -1554.000000 ) ( 190.000000 121.000000 -1554.000000 ) ( -47.000000 121.000000 -1554.000000 ) ( ( -0.000043 -0.007121 2.332075 ) ( -0.007135 0.000000 0.964874 ) ) 12escape/00cract1 0 0 0 ( -47.000000 121.000000 -1550.000000 ) ( 190.000000 121.000000 -1550.000000 ) ( 443.000000 -133.000000 -1550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -47.000000 121.000000 -1550.000000 ) ( -47.000000 121.000000 -1554.000000 ) ( 190.000000 121.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 190.000000 121.000000 -1550.000000 ) ( 190.000000 121.000000 -1554.000000 ) ( 443.000000 -133.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 443.000000 -133.000000 -1550.000000 ) ( 443.000000 -133.000000 -1554.000000 ) ( -300.000000 -133.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.000000 -133.000000 -1550.000000 ) ( -300.000000 -133.000000 -1554.000000 ) ( -47.000000 121.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1154/747) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (-133.000000, -133.000000, 53.000000) / (-300.000000, 443.000000, 258.000000) // --> Vector info: d1 = 6.290526, 0.979054, 2.303595. Determinants: -1.511933, 987.933792, -573159.049792, -138198.000000 // --> Vector info: d2 = 1.441071, 1.436412, 0.114187. Determinants: 983.275015, 0.866429, -68117.562899, -138198.000000 ( 258.000000 53.000000 -1816.000000 ) ( 443.000000 -133.000000 -1816.000000 ) ( -300.000000 -133.000000 -1816.000000 ) ( ( 0.000011 -0.007149 4.147376 ) ( -0.007115 -0.000006 0.492898 ) ) 12escape/00fdeck1 0 0 0 ( -300.000000 -133.000000 -1820.000000 ) ( 443.000000 -133.000000 -1820.000000 ) ( 258.000000 53.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.000000 -133.000000 -1820.000000 ) ( -300.000000 -133.000000 -1816.000000 ) ( 443.000000 -133.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 443.000000 -133.000000 -1820.000000 ) ( 443.000000 -133.000000 -1816.000000 ) ( 258.000000 53.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 53.000000 -1820.000000 ) ( 258.000000 53.000000 -1816.000000 ) ( -115.000000 53.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -115.000000 53.000000 -1820.000000 ) ( -115.000000 53.000000 -1816.000000 ) ( -300.000000 -133.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1155/748) # points: 4 { brushDef { // Surface normal: 0.707071, -0.707071, 0.010101 // RotY/Z : -0.010101 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.007142, -0.007142, -0.999949) // Texture width/height [00_base6]: 64.000000/64.000000 // --> Vector A/B: (52.325902, -206.475180, -219.910209) / (1552.720782, 1552.720782, 1622.724353) // --> Vector info: d1 = 1.000000, 4.696224, 4.889066. Determinants: 258.748862, -0.248850, -31269.873279, -18117.000000 // --> Vector info: d2 = 1.000000, 0.999998, 1.999974. Determinants: -0.000133, -258.794876, 383719.189237, -18117.000000 ( -239.000000 -72.000000 -1624.000000 ) ( -230.000000 -62.000000 -1554.000000 ) ( -47.000000 121.000000 -1554.000000 ) ( ( -0.014282 0.000014 1.725996 ) ( 0.000000 0.014285 -21.180062 ) ) 12escape/00_base6 0 0 0 ( -49.828283 123.828283 -1554.040404 ) ( -232.828283 -59.171717 -1554.040404 ) ( -241.828283 -69.171717 -1624.040404 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -49.828283 123.828283 -1554.040404 ) ( -47.000000 121.000000 -1554.000000 ) ( -230.000000 -62.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -232.828283 -59.171717 -1554.040404 ) ( -230.000000 -62.000000 -1554.000000 ) ( -239.000000 -72.000000 -1624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -241.828283 -69.171717 -1624.040404 ) ( -239.000000 -72.000000 -1624.000000 ) ( -47.000000 121.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -49.828283 123.828283 -1580.040404 ) ( -47.000000 121.000000 -1580.000000 ) ( -47.000000 121.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1156/749) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (190.000000, -47.000000, -47.000000) / (1554.000000, 1554.000000, 1580.000000) // --> Vector info: d1 = 0.000001, 3.375260, 3.375262. Determinants: 87.756744, -0.000337, -16673.263705, -6162.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.374997. Determinants: 0.000000, -88.874208, 138110.518311, -6162.000000 ( -47.000000 121.000000 -1580.000000 ) ( -47.000000 121.000000 -1554.000000 ) ( 190.000000 121.000000 -1554.000000 ) ( ( -0.014242 0.000000 2.705820 ) ( 0.000000 0.014423 -22.413262 ) ) 12escape/00_base8 0 0 0 ( 190.000000 125.000000 -1554.000000 ) ( -47.000000 125.000000 -1554.000000 ) ( -47.000000 125.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 190.000000 125.000000 -1554.000000 ) ( 190.000000 121.000000 -1554.000000 ) ( -47.000000 121.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -47.000000 125.000000 -1554.000000 ) ( -47.000000 121.000000 -1554.000000 ) ( -47.000000 121.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -47.000000 125.000000 -1580.000000 ) ( -47.000000 121.000000 -1580.000000 ) ( 190.000000 121.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 190.000000 125.000000 -1580.000000 ) ( 190.000000 121.000000 -1580.000000 ) ( 190.000000 121.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1157/750) # points: 4 { brushDef { // Surface normal: -0.712103, -0.702074, 0.001340 // RotY/Z : -0.001340 / -2.363287. Vector texS/T: (0.702074, -0.712104, 0.000000) / (-0.000954, -0.000941, -0.999999) // Texture width/height [00_base6]: 64.000000/64.000000 // --> Vector A/B: (405.728670, 306.024107, 356.232440) / (1553.701046, 1553.701046, 1815.701282) // --> Vector info: d1 = 1.000000, 2.430307, 1.707118. Determinants: 374.740873, 0.291975, -178619.377618, -26122.619107 // --> Vector info: d2 = 1.000000, 1.000000, 4.750010. Determinants: -0.000033, -373.893070, 554795.448196, -26122.619107 ( 408.000000 -98.000000 -1816.000000 ) ( 373.000000 -62.000000 -1554.000000 ) ( 443.000000 -133.000000 -1554.000000 ) ( ( -0.014345 -0.000011 6.837729 ) ( 0.000000 0.014313 -21.238125 ) ) 12escape/00_base6 0 0 0 ( 445.848413 -130.191706 -1554.005359 ) ( 375.848413 -59.191706 -1554.005359 ) ( 410.848413 -95.191706 -1816.005359 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 445.848413 -130.191706 -1554.005359 ) ( 443.000000 -133.000000 -1554.000000 ) ( 373.000000 -62.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 375.848413 -59.191706 -1554.005359 ) ( 373.000000 -62.000000 -1554.000000 ) ( 408.000000 -98.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 410.848413 -95.191706 -1816.005359 ) ( 408.000000 -98.000000 -1816.000000 ) ( 443.000000 -133.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 445.848413 -130.191706 -1816.005359 ) ( 443.000000 -133.000000 -1816.000000 ) ( 443.000000 -133.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1158/751) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (300.000000, 1.000000, 1.000000) / (1554.000000, 1554.000000, 1816.000000) // --> Vector info: d1 = 0.663200, 4.944561, 4.944559. Determinants: 1121.716484, 0.000570, -388469.621833, -78338.000000 // --> Vector info: d2 = 0.250044, 0.250046, 4.000055. Determinants: 0.000532, -1121.252850, 1722838.841713, -78338.000000 ( -1.000000 -133.000000 -1816.000000 ) ( -1.000000 -133.000000 -1554.000000 ) ( -300.000000 -133.000000 -1554.000000 ) ( ( -0.014319 0.000000 4.958891 ) ( 0.000000 0.014313 -21.992377 ) ) 12escape/00WPANL6 0 0 0 ( -300.000000 -137.000000 -1554.000000 ) ( -1.000000 -137.000000 -1554.000000 ) ( -1.000000 -137.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.000000 -137.000000 -1554.000000 ) ( -300.000000 -133.000000 -1554.000000 ) ( -1.000000 -133.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1.000000 -137.000000 -1554.000000 ) ( -1.000000 -133.000000 -1554.000000 ) ( -1.000000 -133.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1.000000 -137.000000 -1816.000000 ) ( -1.000000 -133.000000 -1816.000000 ) ( -300.000000 -133.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.000000 -137.000000 -1816.000000 ) ( -300.000000 -133.000000 -1816.000000 ) ( -300.000000 -133.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1159/752) # points: 4 { brushDef { // Surface normal: 0.000000, -0.457643, 0.889136 // RotY/Z : -1.095453 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.889136, -0.457643) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (258.000000, 190.000000, -47.000000) / (783.956274, 707.477519, 707.477519) // --> Vector info: d1 = 1.000000, 2.469990, 4.714514. Determinants: 171.658402, 195.759946, -215880.570627, -18125.464987 // --> Vector info: d2 = 1.000000, 1.000000, 3.520811. Determinants: 192.788511, -171.415225, 66517.140069, -18125.464987 ( -47.000000 121.000000 -1781.000000 ) ( 190.000000 121.000000 -1781.000000 ) ( 258.000000 53.000000 -1816.000000 ) ( ( -0.009471 -0.010800 11.910347 ) ( -0.010636 0.009457 -3.669817 ) ) 12escape/00fstud1 0 0 0 ( 258.000000 54.830574 -1819.556543 ) ( 190.000000 122.830574 -1784.556543 ) ( -47.000000 122.830574 -1784.556543 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 54.830574 -1819.556543 ) ( 258.000000 53.000000 -1816.000000 ) ( 190.000000 121.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 190.000000 122.830574 -1784.556543 ) ( 190.000000 121.000000 -1781.000000 ) ( -47.000000 121.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -47.000000 122.830574 -1784.556543 ) ( -47.000000 121.000000 -1781.000000 ) ( -115.000000 53.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -115.000000 54.830574 -1819.556543 ) ( -115.000000 53.000000 -1816.000000 ) ( 258.000000 53.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1161/753) # points: 4 { brushDef { // Surface normal: 0.712104, -0.702074, 0.000000 // RotY/Z : 0.000000 / -0.778306. Vector texS/T: (0.702074, 0.712104, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base6]: 64.000000/64.000000 // --> Vector A/B: (-205.627499, -305.332062, -305.332062) / (1554.000000, 1554.000000, 1816.000000) // --> Vector info: d1 = 0.000001, 1.430286, 1.430297. Determinants: 374.734781, -0.001070, 77057.413003, -26122.595660 // --> Vector info: d2 = 0.000000, 0.000001, 3.750010. Determinants: 0.000209, -373.893029, 581029.809935, -26122.595660 ( -300.000000 -133.000000 -1816.000000 ) ( -300.000000 -133.000000 -1554.000000 ) ( -230.000000 -62.000000 -1554.000000 ) ( ( -0.014345 0.000000 -2.949838 ) ( 0.000000 0.014313 -22.242423 ) ) 12escape/00_base6 0 0 0 ( -232.848415 -59.191703 -1554.000000 ) ( -302.848415 -130.191703 -1554.000000 ) ( -302.848415 -130.191703 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -232.848415 -59.191703 -1554.000000 ) ( -230.000000 -62.000000 -1554.000000 ) ( -300.000000 -133.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -302.848415 -130.191703 -1554.000000 ) ( -300.000000 -133.000000 -1554.000000 ) ( -300.000000 -133.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -302.848415 -130.191703 -1816.000000 ) ( -300.000000 -133.000000 -1816.000000 ) ( -265.000000 -98.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -267.848415 -95.191703 -1816.000000 ) ( -265.000000 -98.000000 -1816.000000 ) ( -230.000000 -62.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1163/754) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base6]: 64.000000/64.000000 // --> Vector A/B: (307.591450, 48.790368, 48.790368) / (1554.000000, 1554.000000, 1580.000000) // --> Vector info: d1 = 1.000000, 4.695849, 4.695849. Determinants: 96.092072, 0.000000, -36285.927987, -6728.828130 // --> Vector info: d2 = 1.000000, 1.000000, 1.374994. Determinants: -0.000006, -97.048926, 144085.204281, -6728.828130 ( 190.000000 121.000000 -1580.000000 ) ( 190.000000 121.000000 -1554.000000 ) ( 373.000000 -62.000000 -1554.000000 ) ( ( -0.014281 0.000000 5.392607 ) ( 0.000000 0.014423 -21.413120 ) ) 12escape/00_base6 0 0 0 ( 375.828427 -59.171573 -1554.000000 ) ( 192.828427 123.828427 -1554.000000 ) ( 192.828427 123.828427 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 375.828427 -59.171573 -1554.000000 ) ( 373.000000 -62.000000 -1554.000000 ) ( 190.000000 121.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 192.828427 123.828427 -1554.000000 ) ( 190.000000 121.000000 -1554.000000 ) ( 190.000000 121.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 192.828427 123.828427 -1580.000000 ) ( 190.000000 121.000000 -1580.000000 ) ( 382.000000 -72.000000 -1624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 384.828427 -69.171573 -1624.000000 ) ( 382.000000 -72.000000 -1624.000000 ) ( 373.000000 -62.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1165/755) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (-19.000000, 1.000000, 1.000000) / (1816.000000, 1816.000000, 1711.000000) // --> Vector info: d1 = 0.750006, 0.750006, 0.000000. Determinants: 0.000000, -15.000105, 25665.178387, -2100.000000 // --> Vector info: d2 = 1.000000, 2.137640, 2.137640. Determinants: -119.452187, 0.000000, -4369.590763, -2100.000000 ( -1.000000 -133.000000 -1711.000000 ) ( -1.000000 -133.000000 -1816.000000 ) ( 19.000000 -133.000000 -1816.000000 ) ( ( 0.000000 0.007143 -12.221514 ) ( 0.056882 0.000000 2.080758 ) ) 12escape/10wlip3 0 0 0 ( 19.000000 -137.000000 -1816.000000 ) ( -1.000000 -137.000000 -1816.000000 ) ( -1.000000 -137.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 19.000000 -137.000000 -1816.000000 ) ( 19.000000 -133.000000 -1816.000000 ) ( -1.000000 -133.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1.000000 -137.000000 -1816.000000 ) ( -1.000000 -133.000000 -1816.000000 ) ( -1.000000 -133.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1.000000 -137.000000 -1711.000000 ) ( -1.000000 -133.000000 -1711.000000 ) ( 19.000000 -133.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 19.000000 -137.000000 -1711.000000 ) ( 19.000000 -133.000000 -1711.000000 ) ( 19.000000 -133.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1167/756) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-443.000000, -143.000000, -143.000000) / (1816.000000, 1816.000000, 1554.000000) // --> Vector info: d1 = 5.288170, 0.994560, 0.994560. Determinants: 1124.925722, 0.000000, 82691.943788, -78600.000000 // --> Vector info: d2 = 4.000057, 4.000057, 0.250048. Determinants: 0.000000, -1125.002859, 1728600.695231, -78600.000000 ( 143.000000 -133.000000 -1554.000000 ) ( 143.000000 -133.000000 -1816.000000 ) ( 443.000000 -133.000000 -1816.000000 ) ( ( -0.014312 0.000000 -1.052060 ) ( 0.000000 0.014313 -21.992375 ) ) 12escape/00WPANL6 0 0 0 ( 443.000000 -137.000000 -1816.000000 ) ( 143.000000 -137.000000 -1816.000000 ) ( 143.000000 -137.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 443.000000 -137.000000 -1816.000000 ) ( 443.000000 -133.000000 -1816.000000 ) ( 143.000000 -133.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 143.000000 -137.000000 -1816.000000 ) ( 143.000000 -133.000000 -1816.000000 ) ( 143.000000 -133.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 143.000000 -137.000000 -1554.000000 ) ( 143.000000 -133.000000 -1554.000000 ) ( 443.000000 -133.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 443.000000 -137.000000 -1554.000000 ) ( 443.000000 -133.000000 -1554.000000 ) ( 443.000000 -133.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1168/757) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (-143.000000, 1.000000, 1.000000) / (1711.000000, 1711.000000, 1694.000000) // --> Vector info: d1 = 1.750018, 0.725018, 0.725018. Determinants: 17.425000, 0.000000, -1792.268241, -2448.000000 // --> Vector info: d2 = 1.000004, 1.000004, 0.000010. Determinants: 0.000000, -143.999172, 243934.573959, -2448.000000 ( -1.000000 -133.000000 -1694.000000 ) ( -1.000000 -133.000000 -1711.000000 ) ( 143.000000 -133.000000 -1711.000000 ) ( ( -0.007118 0.000000 0.732136 ) ( 0.000000 0.058823 -99.646476 ) ) 12escape/10wlip3 0 0 0 ( 143.000000 -137.000000 -1711.000000 ) ( -1.000000 -137.000000 -1711.000000 ) ( -1.000000 -137.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 143.000000 -137.000000 -1711.000000 ) ( 143.000000 -133.000000 -1711.000000 ) ( -1.000000 -133.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1.000000 -137.000000 -1711.000000 ) ( -1.000000 -133.000000 -1711.000000 ) ( -1.000000 -133.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1.000000 -137.000000 -1694.000000 ) ( -1.000000 -133.000000 -1694.000000 ) ( 143.000000 -133.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 143.000000 -137.000000 -1694.000000 ) ( 143.000000 -133.000000 -1694.000000 ) ( 143.000000 -133.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1169/758) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (-143.000000, -124.000000, -124.000000) / (1816.000000, 1816.000000, 1711.000000) // --> Vector info: d1 = 0.000000, 0.000000, 0.750006. Determinants: -0.000050, 14.250100, -25878.188032, -1995.000000 // --> Vector info: d2 = 2.062359, 1.000000, 1.000000. Determinants: 111.547767, 0.000000, 11836.923879, -1995.000000 ( 124.000000 -133.000000 -1711.000000 ) ( 124.000000 -133.000000 -1816.000000 ) ( 143.000000 -133.000000 -1816.000000 ) ( ( 0.000000 -0.007143 12.971523 ) ( -0.055914 0.000000 -5.933295 ) ) 12escape/10wlip3 0 0 0 ( 143.000000 -137.000000 -1816.000000 ) ( 124.000000 -137.000000 -1816.000000 ) ( 124.000000 -137.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 143.000000 -137.000000 -1816.000000 ) ( 143.000000 -133.000000 -1816.000000 ) ( 124.000000 -133.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.000000 -137.000000 -1816.000000 ) ( 124.000000 -133.000000 -1816.000000 ) ( 124.000000 -133.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.000000 -137.000000 -1711.000000 ) ( 124.000000 -133.000000 -1711.000000 ) ( 143.000000 -133.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 143.000000 -137.000000 -1711.000000 ) ( 143.000000 -133.000000 -1711.000000 ) ( 143.000000 -133.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1170/759) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (1.000000, -143.000000, -143.000000) / (1554.000000, 1554.000000, 1694.000000) // --> Vector info: d1 = 0.944561, 2.994561, 2.994560. Determinants: 287.000028, 0.000139, -19329.566571, -20160.000000 // --> Vector info: d2 = 0.250046, 0.250047, 2.250047. Determinants: 0.000133, -288.000068, 442511.181812, -20160.000000 ( 143.000000 -133.000000 -1694.000000 ) ( 143.000000 -133.000000 -1554.000000 ) ( -1.000000 -133.000000 -1554.000000 ) ( ( -0.014236 0.000000 0.958808 ) ( 0.000000 0.014286 -21.949959 ) ) 12escape/00WPANL6 0 0 0 ( -1.000000 -137.000000 -1554.000000 ) ( 143.000000 -137.000000 -1554.000000 ) ( 143.000000 -137.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1.000000 -137.000000 -1554.000000 ) ( -1.000000 -133.000000 -1554.000000 ) ( 143.000000 -133.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 143.000000 -137.000000 -1554.000000 ) ( 143.000000 -133.000000 -1554.000000 ) ( 143.000000 -133.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 143.000000 -137.000000 -1694.000000 ) ( 143.000000 -133.000000 -1694.000000 ) ( -1.000000 -133.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1.000000 -137.000000 -1694.000000 ) ( -1.000000 -133.000000 -1694.000000 ) ( -1.000000 -133.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1171/760) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00cract1]: 128.000000/128.000000 // --> Vector A/B: (131.000000, 367.000000, 621.000000) / (-197.000000, -197.000000, -451.000000) // --> Vector info: d1 = 2.203125, 3.890755, 5.703257. Determinants: -428.658066, -0.907728, -76088.740863, -59944.000000 // --> Vector info: d2 = 0.093750, 0.093750, 1.905986. Determinants: 0.000000, 427.687637, 78634.716831, -59944.000000 ( 451.000000 621.000000 -1554.000000 ) ( 197.000000 367.000000 -1554.000000 ) ( 197.000000 131.000000 -1554.000000 ) ( ( 0.007151 0.000015 1.269330 ) ( 0.000000 -0.007135 -1.311803 ) ) 12escape/00cract1 0 0 0 ( 197.000000 131.000000 -1550.000000 ) ( 197.000000 367.000000 -1550.000000 ) ( 451.000000 621.000000 -1550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 197.000000 131.000000 -1550.000000 ) ( 197.000000 131.000000 -1554.000000 ) ( 197.000000 367.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 197.000000 367.000000 -1550.000000 ) ( 197.000000 367.000000 -1554.000000 ) ( 451.000000 621.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 451.000000 621.000000 -1550.000000 ) ( 451.000000 621.000000 -1554.000000 ) ( 451.000000 -123.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 451.000000 -123.000000 -1550.000000 ) ( 451.000000 -123.000000 -1554.000000 ) ( 197.000000 131.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1172/761) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (-123.000000, 621.000000, 436.000000) / (451.000000, 451.000000, 265.000000) // --> Vector info: d1 = 0.928192, 0.928192, 2.251832. Determinants: 0.000000, 984.788195, -572586.458160, -138384.000000 // --> Vector info: d2 = 5.365690, 0.053197, 1.376832. Determinants: 988.123582, 1.973339, -621876.386779, -138384.000000 ( 265.000000 436.000000 -1816.000000 ) ( 451.000000 621.000000 -1816.000000 ) ( 451.000000 -123.000000 -1816.000000 ) ( ( 0.000000 -0.007116 4.137664 ) ( -0.007140 -0.000014 4.493846 ) ) 12escape/00fdeck1 0 0 0 ( 451.000000 -123.000000 -1820.000000 ) ( 451.000000 621.000000 -1820.000000 ) ( 265.000000 436.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 451.000000 -123.000000 -1820.000000 ) ( 451.000000 -123.000000 -1816.000000 ) ( 451.000000 621.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 451.000000 621.000000 -1820.000000 ) ( 451.000000 621.000000 -1816.000000 ) ( 265.000000 436.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 265.000000 436.000000 -1820.000000 ) ( 265.000000 436.000000 -1816.000000 ) ( 265.000000 63.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 265.000000 63.000000 -1820.000000 ) ( 265.000000 63.000000 -1816.000000 ) ( 451.000000 -123.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1173/762) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base6]: 64.000000/64.000000 // --> Vector A/B: (-46.669048, -305.470129, -319.612265) / (1554.000000, 1554.000000, 1624.000000) // --> Vector info: d1 = 1.000000, 4.696224, 4.889067. Determinants: 258.735695, 2.364661, -9715.809840, -18116.075734 // --> Vector info: d2 = 0.000000, 0.000000, 0.999976. Determinants: 0.000009, -258.794768, 402167.069611, -18116.075734 ( 390.000000 -62.000000 -1624.000000 ) ( 380.000000 -52.000000 -1554.000000 ) ( 197.000000 131.000000 -1554.000000 ) ( ( -0.014282 -0.000131 0.536309 ) ( 0.000000 0.014285 -22.199458 ) ) 12escape/00_base6 0 0 0 ( 194.171573 128.171573 -1554.000000 ) ( 377.171573 -54.828427 -1554.000000 ) ( 387.171573 -64.828427 -1624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 194.171573 128.171573 -1554.000000 ) ( 197.000000 131.000000 -1554.000000 ) ( 380.000000 -52.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 377.171573 -54.828427 -1554.000000 ) ( 380.000000 -52.000000 -1554.000000 ) ( 390.000000 -62.000000 -1624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 387.171573 -64.828427 -1624.000000 ) ( 390.000000 -62.000000 -1624.000000 ) ( 197.000000 131.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 194.171573 128.171573 -1580.000000 ) ( 197.000000 131.000000 -1580.000000 ) ( 197.000000 131.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1174/763) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (367.000000, 131.000000, 131.000000) / (1554.000000, 1554.000000, 1580.000000) // --> Vector info: d1 = 1.000000, 4.375260, 4.375261. Determinants: 87.756757, -0.000339, -38342.202533, -6136.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.374998. Determinants: 0.000033, -88.499211, 137527.761772, -6136.000000 ( 197.000000 131.000000 -1580.000000 ) ( 197.000000 131.000000 -1554.000000 ) ( 197.000000 367.000000 -1554.000000 ) ( ( -0.014302 0.000000 6.248729 ) ( 0.000000 0.014423 -22.413260 ) ) 12escape/00_base8 0 0 0 ( 193.000000 367.000000 -1554.000000 ) ( 193.000000 131.000000 -1554.000000 ) ( 193.000000 131.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.000000 367.000000 -1554.000000 ) ( 197.000000 367.000000 -1554.000000 ) ( 197.000000 131.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.000000 131.000000 -1554.000000 ) ( 197.000000 131.000000 -1554.000000 ) ( 197.000000 131.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.000000 131.000000 -1580.000000 ) ( 197.000000 131.000000 -1580.000000 ) ( 197.000000 367.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.000000 367.000000 -1580.000000 ) ( 197.000000 367.000000 -1580.000000 ) ( 197.000000 367.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1175/764) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base6]: 64.000000/64.000000 // --> Vector A/B: (758.018469, 657.609307, 708.520995) / (1554.000000, 1554.000000, 1816.000000) // --> Vector info: d1 = 0.000000, 1.430305, 0.707118. Determinants: 374.739664, -0.204650, -283741.573530, -26307.200687 // --> Vector info: d2 = 0.999999, 0.999998, 4.750007. Determinants: -0.000389, -376.535177, 558828.777364, -26307.200687 ( 416.000000 586.000000 -1816.000000 ) ( 380.000000 550.000000 -1554.000000 ) ( 451.000000 621.000000 -1554.000000 ) ( ( -0.014245 0.000008 10.785700 ) ( 0.000000 0.014313 -21.242427 ) ) 12escape/00_base6 0 0 0 ( 448.171573 623.828427 -1554.000000 ) ( 377.171573 552.828427 -1554.000000 ) ( 413.171573 588.828427 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 448.171573 623.828427 -1554.000000 ) ( 451.000000 621.000000 -1554.000000 ) ( 380.000000 550.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 377.171573 552.828427 -1554.000000 ) ( 380.000000 550.000000 -1554.000000 ) ( 416.000000 586.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 413.171573 588.828427 -1816.000000 ) ( 416.000000 586.000000 -1816.000000 ) ( 451.000000 621.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 448.171573 623.828427 -1816.000000 ) ( 451.000000 621.000000 -1816.000000 ) ( 451.000000 621.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1176/765) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (123.000000, -126.000000, -126.000000) / (1554.000000, 1554.000000, 1668.000000) // --> Vector info: d1 = 0.691439, 4.244404, 4.244404. Determinants: 405.038030, 0.000000, -69446.855780, -28386.000000 // --> Vector info: d2 = 0.250034, 0.250034, 1.875050. Determinants: 0.000000, -404.628918, 621695.863915, -28386.000000 ( 451.000000 126.000000 -1668.000000 ) ( 451.000000 126.000000 -1554.000000 ) ( 451.000000 -123.000000 -1554.000000 ) ( ( -0.014269 0.000000 2.446518 ) ( 0.000000 0.014255 -21.901496 ) ) 12escape/00WPANL6 0 0 0 ( 455.000000 -123.000000 -1554.000000 ) ( 455.000000 126.000000 -1554.000000 ) ( 455.000000 126.000000 -1668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -123.000000 -1554.000000 ) ( 451.000000 -123.000000 -1554.000000 ) ( 451.000000 126.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 126.000000 -1554.000000 ) ( 451.000000 126.000000 -1554.000000 ) ( 451.000000 126.000000 -1668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 126.000000 -1668.000000 ) ( 451.000000 126.000000 -1668.000000 ) ( 451.000000 -123.000000 -1668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -123.000000 -1668.000000 ) ( 451.000000 -123.000000 -1668.000000 ) ( 451.000000 -123.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1177/766) # points: 4 { brushDef { // Surface normal: 0.457643, 0.000000, 0.889136 // RotY/Z : -1.095453 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.889136, 0.000000, -0.457643) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (436.000000, 367.000000, 131.000000) / (1066.701462, 990.222707, 990.222707) // --> Vector info: d1 = 1.000000, 2.469990, 4.714519. Determinants: 171.658766, 192.045104, -297747.000940, -18048.986232 // --> Vector info: d2 = 1.000000, 1.000000, 3.520786. Determinants: 192.786560, -173.934275, 83432.019382, -18048.986232 ( 197.000000 131.000000 -1781.000000 ) ( 197.000000 367.000000 -1781.000000 ) ( 265.000000 436.000000 -1816.000000 ) ( ( -0.009511 -0.010640 16.496605 ) ( -0.010681 0.009637 -4.622532 ) ) 12escape/00fstud1 0 0 0 ( 263.169426 436.000000 -1819.556543 ) ( 195.169426 367.000000 -1784.556543 ) ( 195.169426 131.000000 -1784.556543 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.169426 436.000000 -1819.556543 ) ( 265.000000 436.000000 -1816.000000 ) ( 197.000000 367.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 195.169426 367.000000 -1784.556543 ) ( 197.000000 367.000000 -1781.000000 ) ( 197.000000 131.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 195.169426 131.000000 -1784.556543 ) ( 197.000000 131.000000 -1781.000000 ) ( 265.000000 63.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.169426 63.000000 -1819.556543 ) ( 265.000000 63.000000 -1816.000000 ) ( 265.000000 436.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1178/767) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base6]: 64.000000/64.000000 // --> Vector A/B: (-305.470129, -405.879292, -405.879292) / (1554.000000, 1554.000000, 1816.000000) // --> Vector info: d1 = 0.000001, 1.430286, 1.430297. Determinants: 374.734781, -0.001078, 114471.930978, -26307.200687 // --> Vector info: d2 = 0.000000, 0.000001, 3.750010. Determinants: 0.000209, -376.535283, 585135.893499, -26307.200687 ( 451.000000 -123.000000 -1816.000000 ) ( 451.000000 -123.000000 -1554.000000 ) ( 380.000000 -52.000000 -1554.000000 ) ( ( -0.014245 0.000000 -4.351354 ) ( 0.000000 0.014313 -22.242423 ) ) 12escape/00_base6 0 0 0 ( 377.171573 -54.828427 -1554.000000 ) ( 448.171573 -125.828427 -1554.000000 ) ( 448.171573 -125.828427 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 377.171573 -54.828427 -1554.000000 ) ( 380.000000 -52.000000 -1554.000000 ) ( 451.000000 -123.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 448.171573 -125.828427 -1554.000000 ) ( 451.000000 -123.000000 -1554.000000 ) ( 451.000000 -123.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 448.171573 -125.828427 -1816.000000 ) ( 451.000000 -123.000000 -1816.000000 ) ( 416.000000 -88.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 413.171573 -90.828427 -1816.000000 ) ( 416.000000 -88.000000 -1816.000000 ) ( 380.000000 -52.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1180/768) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base6]: 64.000000/64.000000 // --> Vector A/B: (657.609307, 398.808225, 398.808225) / (1554.000000, 1554.000000, 1580.000000) // --> Vector info: d1 = 1.000000, 4.695849, 4.695849. Determinants: 96.092072, 0.000000, -69919.869205, -6728.828130 // --> Vector info: d2 = 1.000000, 1.000000, 1.374994. Determinants: -0.000006, -97.048926, 144085.206414, -6728.828130 ( 197.000000 367.000000 -1580.000000 ) ( 197.000000 367.000000 -1554.000000 ) ( 380.000000 550.000000 -1554.000000 ) ( ( -0.014281 0.000000 10.391092 ) ( 0.000000 0.014423 -21.413120 ) ) 12escape/00_base6 0 0 0 ( 377.171573 552.828427 -1554.000000 ) ( 194.171573 369.828427 -1554.000000 ) ( 194.171573 369.828427 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 377.171573 552.828427 -1554.000000 ) ( 380.000000 550.000000 -1554.000000 ) ( 197.000000 367.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 194.171573 369.828427 -1554.000000 ) ( 197.000000 367.000000 -1554.000000 ) ( 197.000000 367.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 194.171573 369.828427 -1580.000000 ) ( 197.000000 367.000000 -1580.000000 ) ( 390.000000 560.000000 -1624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 387.171573 562.828427 -1624.000000 ) ( 390.000000 560.000000 -1624.000000 ) ( 380.000000 550.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1183/769) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-621.000000, -373.000000, -373.000000) / (1668.000000, 1668.000000, 1554.000000) // --> Vector info: d1 = 4.316420, 0.769405, 0.769409. Determinants: 404.359703, 0.001062, 129071.789732, -28272.000000 // --> Vector info: d2 = 1.875049, 1.875039, 0.250023. Determinants: 0.001060, -403.003902, 619199.795274, -28272.000000 ( 451.000000 373.000000 -1554.000000 ) ( 451.000000 373.000000 -1668.000000 ) ( 451.000000 621.000000 -1668.000000 ) ( ( -0.014302 0.000000 -4.565358 ) ( 0.000000 0.014255 -21.901521 ) ) 12escape/00WPANL6 0 0 0 ( 455.000000 621.000000 -1668.000000 ) ( 455.000000 373.000000 -1668.000000 ) ( 455.000000 373.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 621.000000 -1668.000000 ) ( 451.000000 621.000000 -1668.000000 ) ( 451.000000 373.000000 -1668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 373.000000 -1668.000000 ) ( 451.000000 373.000000 -1668.000000 ) ( 451.000000 373.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 373.000000 -1554.000000 ) ( 451.000000 373.000000 -1554.000000 ) ( 451.000000 621.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 621.000000 -1554.000000 ) ( 451.000000 621.000000 -1554.000000 ) ( 451.000000 621.000000 -1668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1185/770) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (-355.000000, -147.000000, -147.000000) / (1606.000000, 1606.000000, 1589.000000) // --> Vector info: d1 = 1.757812, 0.270312, 0.270313. Determinants: 25.287503, 0.000068, 2761.329022, -3536.000000 // --> Vector info: d2 = 1.937498, 1.937467, 0.937472. Determinants: 0.000531, -207.998817, 327195.296210, -3536.000000 ( 451.000000 147.000000 -1589.000000 ) ( 451.000000 147.000000 -1606.000000 ) ( 451.000000 355.000000 -1606.000000 ) ( ( -0.007151 0.000000 -0.780919 ) ( 0.000000 0.058823 -92.532606 ) ) 12escape/10wlip3 0 0 0 ( 455.000000 355.000000 -1606.000000 ) ( 455.000000 147.000000 -1606.000000 ) ( 455.000000 147.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 355.000000 -1606.000000 ) ( 451.000000 355.000000 -1606.000000 ) ( 451.000000 147.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 147.000000 -1606.000000 ) ( 451.000000 147.000000 -1606.000000 ) ( 451.000000 147.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 147.000000 -1589.000000 ) ( 451.000000 147.000000 -1589.000000 ) ( 451.000000 355.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 355.000000 -1589.000000 ) ( 451.000000 355.000000 -1589.000000 ) ( 451.000000 355.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1186/771) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-621.000000, -621.000000, 123.000000) / (1668.000000, 1816.000000, 1816.000000) // --> Vector info: d1 = 11.316424, 11.316422, 0.691437. Determinants: 1572.497743, 0.002127, -269556.570838, -110112.000000 // --> Vector info: d2 = 0.875014, 3.000007, 3.000044. Determinants: -0.005434, -1580.995338, 2540747.345946, -110112.000000 ( 451.000000 -123.000000 -1816.000000 ) ( 451.000000 621.000000 -1816.000000 ) ( 451.000000 621.000000 -1668.000000 ) ( ( -0.014281 0.000000 2.448022 ) ( 0.000000 0.014358 -23.074209 ) ) 12escape/00WPANL6 0 0 0 ( 455.000000 621.000000 -1668.000000 ) ( 455.000000 621.000000 -1816.000000 ) ( 455.000000 -123.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 621.000000 -1668.000000 ) ( 451.000000 621.000000 -1668.000000 ) ( 451.000000 621.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 621.000000 -1816.000000 ) ( 451.000000 621.000000 -1816.000000 ) ( 451.000000 -123.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -123.000000 -1816.000000 ) ( 451.000000 -123.000000 -1816.000000 ) ( 451.000000 -123.000000 -1668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -123.000000 -1668.000000 ) ( 451.000000 -123.000000 -1668.000000 ) ( 451.000000 621.000000 -1668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1187/772) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (-355.000000, -147.000000, -147.000000) / (1668.000000, 1668.000000, 1650.000000) // --> Vector info: d1 = 0.718899, 2.206399, 2.206398. Determinants: -26.774999, -0.000297, -12196.186564, -3744.000000 // --> Vector info: d2 = 0.937696, 0.937862, 1.937866. Determinants: -0.002991, 208.000793, -350457.116614, -3744.000000 ( 451.000000 147.000000 -1650.000000 ) ( 451.000000 147.000000 -1668.000000 ) ( 451.000000 355.000000 -1668.000000 ) ( ( 0.007151 0.000000 3.257528 ) ( 0.000001 -0.055556 93.604999 ) ) 12escape/10wlip3 0 0 0 ( 455.000000 355.000000 -1668.000000 ) ( 455.000000 147.000000 -1668.000000 ) ( 455.000000 147.000000 -1650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 355.000000 -1668.000000 ) ( 451.000000 355.000000 -1668.000000 ) ( 451.000000 147.000000 -1668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 147.000000 -1668.000000 ) ( 451.000000 147.000000 -1668.000000 ) ( 451.000000 147.000000 -1650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 147.000000 -1650.000000 ) ( 451.000000 147.000000 -1650.000000 ) ( 451.000000 355.000000 -1650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 355.000000 -1650.000000 ) ( 451.000000 355.000000 -1650.000000 ) ( 451.000000 355.000000 -1668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1188/773) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (-373.000000, -355.000000, -355.000000) / (1668.000000, 1668.000000, 1589.000000) // --> Vector info: d1 = 0.467406, 0.467408, 1.029908. Determinants: -0.000151, 10.124996, -17553.200855, -1422.000000 // --> Vector info: d2 = 2.000181, 0.988242, 0.988304. Determinants: 79.943181, 0.001119, 26972.682102, -1422.000000 ( 451.000000 355.000000 -1589.000000 ) ( 451.000000 355.000000 -1668.000000 ) ( 451.000000 373.000000 -1668.000000 ) ( ( 0.000000 -0.007120 12.344023 ) ( -0.056219 -0.000001 -18.968131 ) ) 12escape/10wlip3 0 0 0 ( 455.000000 373.000000 -1668.000000 ) ( 455.000000 355.000000 -1668.000000 ) ( 455.000000 355.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 373.000000 -1668.000000 ) ( 451.000000 373.000000 -1668.000000 ) ( 451.000000 355.000000 -1668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 355.000000 -1668.000000 ) ( 451.000000 355.000000 -1668.000000 ) ( 451.000000 355.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 355.000000 -1589.000000 ) ( 451.000000 355.000000 -1589.000000 ) ( 451.000000 373.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 373.000000 -1589.000000 ) ( 451.000000 373.000000 -1589.000000 ) ( 451.000000 373.000000 -1668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1189/774) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (-126.000000, -147.000000, -147.000000) / (1589.000000, 1589.000000, 1668.000000) // --> Vector info: d1 = 1.281402, 1.281402, 0.718903. Determinants: 0.000000, 11.812490, -20895.892697, -1659.000000 // --> Vector info: d2 = 0.874943, 2.063004, 2.063004. Determinants: 93.856755, 0.000000, 10374.420047, -1659.000000 ( 451.000000 147.000000 -1668.000000 ) ( 451.000000 147.000000 -1589.000000 ) ( 451.000000 126.000000 -1589.000000 ) ( ( 0.000000 -0.007120 12.595475 ) ( -0.056574 0.000000 -6.253418 ) ) 12escape/10wlip3 0 0 0 ( 455.000000 126.000000 -1589.000000 ) ( 455.000000 147.000000 -1589.000000 ) ( 455.000000 147.000000 -1668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 126.000000 -1589.000000 ) ( 451.000000 126.000000 -1589.000000 ) ( 451.000000 147.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 147.000000 -1589.000000 ) ( 451.000000 147.000000 -1589.000000 ) ( 451.000000 147.000000 -1668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 147.000000 -1668.000000 ) ( 451.000000 147.000000 -1668.000000 ) ( 451.000000 126.000000 -1668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 126.000000 -1668.000000 ) ( 451.000000 126.000000 -1668.000000 ) ( 451.000000 126.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1190/775) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-126.000000, -373.000000, -373.000000) / (1554.000000, 1554.000000, 1589.000000) // --> Vector info: d1 = 0.194404, 3.719404, 3.719404. Determinants: 123.375004, 0.000000, 13864.631009, -8645.000000 // --> Vector info: d2 = 0.250034, 0.250034, 0.750051. Determinants: 0.000000, -123.504006, 189763.678606, -8645.000000 ( 451.000000 373.000000 -1589.000000 ) ( 451.000000 373.000000 -1554.000000 ) ( 451.000000 126.000000 -1554.000000 ) ( ( -0.014271 0.000000 -1.603775 ) ( 0.000000 0.014286 -21.950686 ) ) 12escape/00WPANL6 0 0 0 ( 455.000000 126.000000 -1554.000000 ) ( 455.000000 373.000000 -1554.000000 ) ( 455.000000 373.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 126.000000 -1554.000000 ) ( 451.000000 126.000000 -1554.000000 ) ( 451.000000 373.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 373.000000 -1554.000000 ) ( 451.000000 373.000000 -1554.000000 ) ( 451.000000 373.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 373.000000 -1589.000000 ) ( 451.000000 373.000000 -1589.000000 ) ( 451.000000 126.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 126.000000 -1589.000000 ) ( 451.000000 126.000000 -1589.000000 ) ( 451.000000 126.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1191/776) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00cract1]: 128.000000/128.000000 // --> Vector A/B: (375.000000, 375.000000, 628.000000) / (-187.000000, 49.000000, 303.000000) // --> Vector info: d1 = 2.195312, 3.882943, 5.695444. Determinants: 0.907728, -426.970435, -211261.588269, -59708.000000 // --> Vector info: d2 = 0.093750, 0.093750, 1.905985. Determinants: -427.687567, 0.000000, 154785.211202, -59708.000000 ( -303.000000 628.000000 -1554.000000 ) ( -49.000000 375.000000 -1554.000000 ) ( 187.000000 375.000000 -1554.000000 ) ( ( -0.000015 0.007151 3.538246 ) ( 0.007163 0.000000 -2.592370 ) ) 12escape/00cract1 0 0 0 ( 187.000000 375.000000 -1550.000000 ) ( -49.000000 375.000000 -1550.000000 ) ( -303.000000 628.000000 -1550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 187.000000 375.000000 -1550.000000 ) ( 187.000000 375.000000 -1554.000000 ) ( -49.000000 375.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -49.000000 375.000000 -1550.000000 ) ( -49.000000 375.000000 -1554.000000 ) ( -303.000000 628.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -303.000000 628.000000 -1550.000000 ) ( -303.000000 628.000000 -1554.000000 ) ( 441.000000 628.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 441.000000 628.000000 -1550.000000 ) ( 441.000000 628.000000 -1554.000000 ) ( 187.000000 375.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1192/777) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (628.000000, 628.000000, 443.000000) / (441.000000, -303.000000, -118.000000) // --> Vector info: d1 = 1.000000, 6.312492, 4.988855. Determinants: -1.975189, 982.811099, -569819.267655, -137640.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.323640. Determinants: 984.788108, 0.000000, -756086.923025, -137640.000000 ( -118.000000 443.000000 -1816.000000 ) ( -303.000000 628.000000 -1816.000000 ) ( 441.000000 628.000000 -1816.000000 ) ( ( 0.000014 -0.007140 4.139925 ) ( -0.007155 0.000000 5.493221 ) ) 12escape/00fdeck1 0 0 0 ( 441.000000 628.000000 -1820.000000 ) ( -303.000000 628.000000 -1820.000000 ) ( -118.000000 443.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 441.000000 628.000000 -1820.000000 ) ( 441.000000 628.000000 -1816.000000 ) ( -303.000000 628.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -303.000000 628.000000 -1820.000000 ) ( -303.000000 628.000000 -1816.000000 ) ( -118.000000 443.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -118.000000 443.000000 -1820.000000 ) ( -118.000000 443.000000 -1816.000000 ) ( 255.000000 443.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 255.000000 443.000000 -1820.000000 ) ( 255.000000 443.000000 -1816.000000 ) ( 441.000000 628.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1193/778) # points: 4 { brushDef { // Surface normal: -0.707071, 0.707071, -0.010101 // RotY/Z : 0.010101 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.007142, -0.007142, -0.999949) // Texture width/height [00_base6]: 64.000000/64.000000 // --> Vector A/B: (-397.394011, -656.195093, -669.630122) / (1552.577932, 1552.577932, 1622.581503) // --> Vector info: d1 = 1.000000, 4.696224, 4.889066. Determinants: 258.748862, -0.248850, 85094.606778, -18117.000000 // --> Vector info: d2 = 1.000000, 0.999998, 1.999974. Determinants: -0.000133, -258.794876, 383682.160414, -18117.000000 ( 380.000000 567.000000 -1624.000000 ) ( 370.000000 558.000000 -1554.000000 ) ( 187.000000 375.000000 -1554.000000 ) ( ( -0.014282 0.000014 -4.696948 ) ( 0.000000 0.014285 -21.178018 ) ) 12escape/00_base6 0 0 0 ( 189.828283 372.171717 -1553.959596 ) ( 372.828283 555.171717 -1553.959596 ) ( 382.828283 564.171717 -1623.959596 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 189.828283 372.171717 -1553.959596 ) ( 187.000000 375.000000 -1554.000000 ) ( 370.000000 558.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 372.828283 555.171717 -1553.959596 ) ( 370.000000 558.000000 -1554.000000 ) ( 380.000000 567.000000 -1624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 382.828283 564.171717 -1623.959596 ) ( 380.000000 567.000000 -1624.000000 ) ( 187.000000 375.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 189.828283 372.171717 -1579.959596 ) ( 187.000000 375.000000 -1580.000000 ) ( 187.000000 375.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1194/779) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (49.000000, -187.000000, -187.000000) / (1554.000000, 1554.000000, 1580.000000) // --> Vector info: d1 = 0.000000, 3.375260, 3.375262. Determinants: 87.756745, -0.000395, -4299.470210, -6136.000000 // --> Vector info: d2 = 0.999999, 1.000000, 1.374992. Determinants: 0.000013, -88.498086, 131390.029729, -6136.000000 ( 187.000000 375.000000 -1580.000000 ) ( 187.000000 375.000000 -1554.000000 ) ( -49.000000 375.000000 -1554.000000 ) ( ( -0.014302 0.000000 0.700696 ) ( 0.000000 0.014423 -21.412977 ) ) 12escape/00_base8 0 0 0 ( -49.000000 371.000000 -1554.000000 ) ( 187.000000 371.000000 -1554.000000 ) ( 187.000000 371.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -49.000000 371.000000 -1554.000000 ) ( -49.000000 375.000000 -1554.000000 ) ( 187.000000 375.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 187.000000 371.000000 -1554.000000 ) ( 187.000000 375.000000 -1554.000000 ) ( 187.000000 375.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 187.000000 371.000000 -1580.000000 ) ( 187.000000 375.000000 -1580.000000 ) ( -49.000000 375.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -49.000000 371.000000 -1580.000000 ) ( -49.000000 375.000000 -1580.000000 ) ( -49.000000 375.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1195/780) # points: 4 { brushDef { // Surface normal: 0.702074, 0.712103, -0.001340 // RotY/Z : 0.001340 / 0.792490. Vector texS/T: (-0.712104, 0.702074, 0.000000) / (-0.000941, -0.000954, -0.999999) // Texture width/height [00_base6]: 64.000000/64.000000 // --> Vector A/B: (656.670042, 556.965479, 607.173813) / (1553.684450, 1553.684450, 1815.684686) // --> Vector info: d1 = 0.000001, 1.430304, 0.707117. Determinants: 374.739645, 0.291867, -246533.792459, -26122.619107 // --> Vector info: d2 = 0.000000, 0.000001, 3.750010. Determinants: 0.000250, -373.893108, 580911.743987, -26122.619107 ( -268.000000 593.000000 -1816.000000 ) ( -232.000000 558.000000 -1554.000000 ) ( -303.000000 628.000000 -1554.000000 ) ( ( -0.014345 -0.000011 9.437560 ) ( 0.000000 0.014313 -22.237883 ) ) 12escape/00_base6 0 0 0 ( -305.808294 625.151587 -1553.994641 ) ( -234.808294 555.151587 -1553.994641 ) ( -270.808294 590.151587 -1815.994641 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -305.808294 625.151587 -1553.994641 ) ( -303.000000 628.000000 -1554.000000 ) ( -232.000000 558.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -234.808294 555.151587 -1553.994641 ) ( -232.000000 558.000000 -1554.000000 ) ( -268.000000 593.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -270.808294 590.151587 -1815.994641 ) ( -268.000000 593.000000 -1816.000000 ) ( -303.000000 628.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -305.808294 625.151587 -1815.994641 ) ( -303.000000 628.000000 -1816.000000 ) ( -303.000000 628.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1196/781) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (441.000000, 373.000000, 373.000000) / (1554.000000, 1554.000000, 1816.000000) // --> Vector info: d1 = 0.997299, 1.960048, 1.960048. Determinants: 252.240426, 0.000000, -129005.901977, -17816.000000 // --> Vector info: d2 = 0.249945, 0.249945, 3.999954. Determinants: 0.000000, -255.000648, 391817.992634, -17816.000000 ( 373.000000 628.000000 -1816.000000 ) ( 373.000000 628.000000 -1554.000000 ) ( 441.000000 628.000000 -1554.000000 ) ( ( -0.014158 0.000000 7.241014 ) ( 0.000000 0.014313 -21.992478 ) ) 12escape/00WPANL6 0 0 0 ( 441.000000 632.000000 -1554.000000 ) ( 373.000000 632.000000 -1554.000000 ) ( 373.000000 632.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 441.000000 632.000000 -1554.000000 ) ( 441.000000 628.000000 -1554.000000 ) ( 373.000000 628.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 373.000000 632.000000 -1554.000000 ) ( 373.000000 628.000000 -1554.000000 ) ( 373.000000 628.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 373.000000 632.000000 -1816.000000 ) ( 373.000000 628.000000 -1816.000000 ) ( 441.000000 628.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 441.000000 632.000000 -1816.000000 ) ( 441.000000 628.000000 -1816.000000 ) ( 441.000000 628.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1197/782) # points: 4 { brushDef { // Surface normal: 0.000000, 0.457643, 0.889136 // RotY/Z : -1.095453 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.889136, -0.457643) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (118.000000, 49.000000, -187.000000) / (1224.967636, 1148.488881, 1148.488881) // --> Vector info: d1 = 0.000000, 1.469985, 3.714511. Determinants: 171.658575, 192.043956, -255503.351022, -18048.986232 // --> Vector info: d2 = 0.999999, 0.999999, 3.520809. Determinants: 192.788412, -173.936031, 172268.003098, -18048.986232 ( 187.000000 375.000000 -1781.000000 ) ( -49.000000 375.000000 -1781.000000 ) ( -118.000000 443.000000 -1816.000000 ) ( ( -0.009511 -0.010640 14.156105 ) ( -0.010681 0.009637 -9.544470 ) ) 12escape/00fstud1 0 0 0 ( -118.000000 441.169426 -1819.556543 ) ( -49.000000 373.169426 -1784.556543 ) ( 187.000000 373.169426 -1784.556543 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -118.000000 441.169426 -1819.556543 ) ( -118.000000 443.000000 -1816.000000 ) ( -49.000000 375.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -49.000000 373.169426 -1784.556543 ) ( -49.000000 375.000000 -1781.000000 ) ( 187.000000 375.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 187.000000 373.169426 -1784.556543 ) ( 187.000000 375.000000 -1781.000000 ) ( 255.000000 443.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 255.000000 441.169426 -1819.556543 ) ( 255.000000 443.000000 -1816.000000 ) ( -118.000000 443.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1198/783) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base6]: 64.000000/64.000000 // --> Vector A/B: (558.614357, 299.813275, 299.813275) / (1554.000000, 1554.000000, 1580.000000) // --> Vector info: d1 = 1.000000, 4.695849, 4.695870. Determinants: 96.092085, -0.005431, -60398.806970, -6728.828130 // --> Vector info: d2 = 0.000000, 0.000001, 0.374991. Determinants: 0.000029, -97.047692, 150812.097573, -6728.828130 ( -49.000000 375.000000 -1580.000000 ) ( -49.000000 375.000000 -1554.000000 ) ( -232.000000 558.000000 -1554.000000 ) ( ( -0.014281 0.000001 8.976126 ) ( 0.000000 0.014423 -22.412832 ) ) 12escape/00_base6 0 0 0 ( -234.828427 555.171573 -1554.000000 ) ( -51.828427 372.171573 -1554.000000 ) ( -51.828427 372.171573 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -234.828427 555.171573 -1554.000000 ) ( -232.000000 558.000000 -1554.000000 ) ( -49.000000 375.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -51.828427 372.171573 -1554.000000 ) ( -49.000000 375.000000 -1554.000000 ) ( -49.000000 375.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -51.828427 372.171573 -1580.000000 ) ( -49.000000 375.000000 -1580.000000 ) ( -242.000000 567.000000 -1624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -244.828427 564.171573 -1624.000000 ) ( -242.000000 567.000000 -1624.000000 ) ( -232.000000 558.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1201/784) # points: 4 { brushDef { // Surface normal: -0.702074, 0.712104, 0.000000 // RotY/Z : 0.000000 / 2.349102. Vector texS/T: (-0.712104, -0.702074, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base6]: 64.000000/64.000000 // --> Vector A/B: (-655.235805, -754.940369, -754.940369) / (1554.000000, 1554.000000, 1816.000000) // --> Vector info: d1 = 0.000001, 1.430286, 1.430277. Determinants: 374.734781, 0.000975, 245538.104414, -26122.595660 // --> Vector info: d2 = 0.000000, 0.000001, 3.750009. Determinants: 0.000209, -373.892958, 581029.792441, -26122.595660 ( 441.000000 628.000000 -1816.000000 ) ( 441.000000 628.000000 -1554.000000 ) ( 370.000000 558.000000 -1554.000000 ) ( ( -0.014345 0.000000 -9.399453 ) ( 0.000000 0.014313 -22.242422 ) ) 12escape/00_base6 0 0 0 ( 372.808297 555.151585 -1554.000000 ) ( 443.808297 625.151585 -1554.000000 ) ( 443.808297 625.151585 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 372.808297 555.151585 -1554.000000 ) ( 370.000000 558.000000 -1554.000000 ) ( 441.000000 628.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 443.808297 625.151585 -1554.000000 ) ( 441.000000 628.000000 -1554.000000 ) ( 441.000000 628.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 443.808297 625.151585 -1816.000000 ) ( 441.000000 628.000000 -1816.000000 ) ( 406.000000 593.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 408.808297 590.151585 -1816.000000 ) ( 406.000000 593.000000 -1816.000000 ) ( 370.000000 558.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1204/785) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (365.000000, 373.000000, 373.000000) / (1795.000000, 1795.000000, 1746.000000) // --> Vector info: d1 = 1.126549, 0.126545, 0.126545. Determinants: 49.000187, 0.000000, -18326.675297, -392.000000 // --> Vector info: d2 = 0.726559, 0.726559, 0.026555. Determinants: 0.000000, -5.600033, 9767.247706, -392.000000 ( 373.000000 628.000000 -1746.000000 ) ( 373.000000 628.000000 -1795.000000 ) ( 365.000000 628.000000 -1795.000000 ) ( ( -0.125000 0.000000 46.751723 ) ( 0.000000 0.014286 -24.916448 ) ) 12escape/00LIGHT1 0 0 0 ( 365.000000 632.000000 -1795.000000 ) ( 373.000000 632.000000 -1795.000000 ) ( 373.000000 632.000000 -1746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 365.000000 632.000000 -1795.000000 ) ( 365.000000 628.000000 -1795.000000 ) ( 373.000000 628.000000 -1795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 373.000000 632.000000 -1795.000000 ) ( 373.000000 628.000000 -1795.000000 ) ( 373.000000 628.000000 -1746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 373.000000 632.000000 -1746.000000 ) ( 373.000000 628.000000 -1746.000000 ) ( 365.000000 628.000000 -1746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 365.000000 632.000000 -1746.000000 ) ( 365.000000 628.000000 -1746.000000 ) ( 365.000000 628.000000 -1795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1205/786) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (216.000000, 225.000000, 225.000000) / (1795.000000, 1795.000000, 1746.000000) // --> Vector info: d1 = 1.126631, 0.126633, 0.126633. Determinants: 48.999908, 0.000000, -11080.824343, -441.000000 // --> Vector info: d2 = 1.218745, 1.218745, 0.518741. Determinants: 0.000000, -6.300037, 10771.099823, -441.000000 ( 225.000000 628.000000 -1746.000000 ) ( 225.000000 628.000000 -1795.000000 ) ( 216.000000 628.000000 -1795.000000 ) ( ( -0.111111 0.000000 25.126586 ) ( 0.000000 0.014286 -24.424263 ) ) 12escape/00LIGHT1 0 0 0 ( 216.000000 632.000000 -1795.000000 ) ( 225.000000 632.000000 -1795.000000 ) ( 225.000000 632.000000 -1746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 216.000000 632.000000 -1795.000000 ) ( 216.000000 628.000000 -1795.000000 ) ( 225.000000 628.000000 -1795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 225.000000 632.000000 -1795.000000 ) ( 225.000000 628.000000 -1795.000000 ) ( 225.000000 628.000000 -1746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 225.000000 632.000000 -1746.000000 ) ( 225.000000 628.000000 -1746.000000 ) ( 216.000000 628.000000 -1746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 216.000000 632.000000 -1746.000000 ) ( 216.000000 628.000000 -1746.000000 ) ( 216.000000 628.000000 -1795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1206/787) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-303.000000, 216.000000, 216.000000) / (1816.000000, 1816.000000, 1554.000000) // --> Vector info: d1 = 7.622269, 0.210049, 0.210054. Determinants: 1942.001513, 0.002473, -448038.882617, -135978.000000 // --> Vector info: d2 = 3.999964, 3.999954, 0.249944. Determinants: 0.002563, -1946.254947, 2990492.686813, -135978.000000 ( 216.000000 628.000000 -1554.000000 ) ( 216.000000 628.000000 -1816.000000 ) ( -303.000000 628.000000 -1816.000000 ) ( ( -0.014282 0.000000 3.294937 ) ( 0.000000 0.014313 -21.992474 ) ) 12escape/00WPANL6 0 0 0 ( -303.000000 632.000000 -1816.000000 ) ( 216.000000 632.000000 -1816.000000 ) ( 216.000000 632.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -303.000000 632.000000 -1816.000000 ) ( -303.000000 628.000000 -1816.000000 ) ( 216.000000 628.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 216.000000 632.000000 -1816.000000 ) ( 216.000000 628.000000 -1816.000000 ) ( 216.000000 628.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 216.000000 632.000000 -1554.000000 ) ( 216.000000 628.000000 -1554.000000 ) ( -303.000000 628.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -303.000000 632.000000 -1554.000000 ) ( -303.000000 628.000000 -1554.000000 ) ( -303.000000 628.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1207/788) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (216.000000, 373.000000, 373.000000) / (1746.000000, 1746.000000, 1738.000000) // --> Vector info: d1 = 0.039059, 0.039072, 1.039076. Determinants: -0.000107, 157.000599, -274172.079690, -1256.000000 // --> Vector info: d2 = 3.007809, 0.757809, 0.757809. Determinants: 18.000002, 0.000000, -7665.808729, -1256.000000 ( 373.000000 628.000000 -1738.000000 ) ( 373.000000 628.000000 -1746.000000 ) ( 216.000000 628.000000 -1746.000000 ) ( ( 0.000000 -0.125000 218.289872 ) ( -0.014331 0.000000 6.103351 ) ) 12escape/00LIGHT1 0 0 0 ( 216.000000 632.000000 -1746.000000 ) ( 373.000000 632.000000 -1746.000000 ) ( 373.000000 632.000000 -1738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 216.000000 632.000000 -1746.000000 ) ( 216.000000 628.000000 -1746.000000 ) ( 373.000000 628.000000 -1746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 373.000000 632.000000 -1746.000000 ) ( 373.000000 628.000000 -1746.000000 ) ( 373.000000 628.000000 -1738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 373.000000 632.000000 -1738.000000 ) ( 373.000000 628.000000 -1738.000000 ) ( 216.000000 628.000000 -1738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 216.000000 632.000000 -1738.000000 ) ( 216.000000 628.000000 -1738.000000 ) ( 216.000000 628.000000 -1746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1208/789) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (216.000000, 373.000000, 373.000000) / (1804.000000, 1804.000000, 1795.000000) // --> Vector info: d1 = 0.126917, 0.127111, 1.126562. Determinants: -0.001751, 156.913758, -283251.374634, -1413.000000 // --> Vector info: d2 = 3.015620, 0.765620, 0.765620. Determinants: 20.250002, 0.000037, -8635.138560, -1413.000000 ( 373.000000 628.000000 -1795.000000 ) ( 373.000000 628.000000 -1804.000000 ) ( 216.000000 628.000000 -1804.000000 ) ( ( 0.000001 -0.111050 200.460987 ) ( -0.014331 0.000000 6.111209 ) ) 12escape/00LIGHT1 0 0 0 ( 216.000000 632.000000 -1804.000000 ) ( 373.000000 632.000000 -1804.000000 ) ( 373.000000 632.000000 -1795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 216.000000 632.000000 -1804.000000 ) ( 216.000000 628.000000 -1804.000000 ) ( 373.000000 628.000000 -1804.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 373.000000 632.000000 -1804.000000 ) ( 373.000000 628.000000 -1804.000000 ) ( 373.000000 628.000000 -1795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 373.000000 632.000000 -1795.000000 ) ( 373.000000 628.000000 -1795.000000 ) ( 216.000000 628.000000 -1795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 216.000000 632.000000 -1795.000000 ) ( 216.000000 628.000000 -1795.000000 ) ( 216.000000 628.000000 -1804.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1209/790) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (373.000000, 216.000000, 216.000000) / (1554.000000, 1554.000000, 1738.000000) // --> Vector info: d1 = 0.997299, 3.247301, 3.247301. Determinants: 414.000440, 0.000000, -183232.129461, -28888.000000 // --> Vector info: d2 = 0.249945, 0.249954, 2.874964. Determinants: 0.001754, -412.126572, 633223.637311, -28888.000000 ( 216.000000 628.000000 -1738.000000 ) ( 216.000000 628.000000 -1554.000000 ) ( 373.000000 628.000000 -1554.000000 ) ( ( -0.014331 0.000000 6.342846 ) ( 0.000000 0.014266 -21.919954 ) ) 12escape/00WPANL6 0 0 0 ( 373.000000 632.000000 -1554.000000 ) ( 216.000000 632.000000 -1554.000000 ) ( 216.000000 632.000000 -1738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 373.000000 632.000000 -1554.000000 ) ( 373.000000 628.000000 -1554.000000 ) ( 216.000000 628.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 216.000000 632.000000 -1554.000000 ) ( 216.000000 628.000000 -1554.000000 ) ( 216.000000 628.000000 -1738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 216.000000 632.000000 -1738.000000 ) ( 216.000000 628.000000 -1738.000000 ) ( 373.000000 628.000000 -1738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 373.000000 632.000000 -1738.000000 ) ( 373.000000 628.000000 -1738.000000 ) ( 373.000000 628.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1210/791) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (216.000000, 373.000000, 373.000000) / (1816.000000, 1816.000000, 1804.000000) // --> Vector info: d1 = 3.210049, 0.960048, 0.960048. Determinants: 27.000003, 0.000000, -11879.732305, -1884.000000 // --> Vector info: d2 = 0.999954, 0.999954, 0.824891. Determinants: 0.000000, -27.484987, 48028.822048, -1884.000000 ( 373.000000 628.000000 -1804.000000 ) ( 373.000000 628.000000 -1816.000000 ) ( 216.000000 628.000000 -1816.000000 ) ( ( -0.014331 0.000000 6.305590 ) ( 0.000000 0.014589 -25.493005 ) ) 12escape/00WPANL6 0 0 0 ( 216.000000 632.000000 -1816.000000 ) ( 373.000000 632.000000 -1816.000000 ) ( 373.000000 632.000000 -1804.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 216.000000 632.000000 -1816.000000 ) ( 216.000000 628.000000 -1816.000000 ) ( 373.000000 628.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 373.000000 632.000000 -1816.000000 ) ( 373.000000 628.000000 -1816.000000 ) ( 373.000000 628.000000 -1804.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 373.000000 632.000000 -1804.000000 ) ( 373.000000 628.000000 -1804.000000 ) ( 216.000000 628.000000 -1804.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 216.000000 632.000000 -1804.000000 ) ( 216.000000 628.000000 -1804.000000 ) ( 216.000000 628.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1211/792) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00cract1]: 128.000000/128.000000 // --> Vector A/B: (365.000000, 128.000000, -125.000000) / (57.000000, 57.000000, 310.000000) // --> Vector info: d1 = 2.195312, 3.882943, 5.695444. Determinants: 426.970435, -2.592403, -287329.574763, -59961.000000 // --> Vector info: d2 = 0.093750, 0.093750, 1.905985. Determinants: 0.000000, -429.499802, 18860.143581, -59961.000000 ( -310.000000 -125.000000 -1554.000000 ) ( -57.000000 128.000000 -1554.000000 ) ( -57.000000 365.000000 -1554.000000 ) ( ( -0.007121 0.000043 4.791941 ) ( 0.000000 0.007163 -0.314540 ) ) 12escape/00cract1 0 0 0 ( -57.000000 365.000000 -1550.000000 ) ( -57.000000 128.000000 -1550.000000 ) ( -310.000000 -125.000000 -1550.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 365.000000 -1550.000000 ) ( -57.000000 365.000000 -1554.000000 ) ( -57.000000 128.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 128.000000 -1550.000000 ) ( -57.000000 128.000000 -1554.000000 ) ( -310.000000 -125.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -310.000000 -125.000000 -1550.000000 ) ( -310.000000 -125.000000 -1554.000000 ) ( -310.000000 618.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -310.000000 618.000000 -1550.000000 ) ( -310.000000 618.000000 -1554.000000 ) ( -57.000000 365.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1212/793) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (618.000000, -125.000000, 60.000000) / (-310.000000, -310.000000, -125.000000) // --> Vector info: d1 = 1.365722, 1.363381, 0.040580. Determinants: -0.433047, 983.273918, 117357.261060, -137455.000000 // --> Vector info: d2 = 0.071966, 5.383439, 4.059472. Determinants: 982.622590, 1.084873, -616816.481825, -137455.000000 ( -125.000000 60.000000 -1816.000000 ) ( -310.000000 -125.000000 -1816.000000 ) ( -310.000000 618.000000 -1816.000000 ) ( ( 0.000003 -0.007153 -0.853787 ) ( -0.007149 -0.000008 4.487407 ) ) 12escape/00fdeck1 0 0 0 ( -310.000000 618.000000 -1820.000000 ) ( -310.000000 -125.000000 -1820.000000 ) ( -125.000000 60.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -310.000000 618.000000 -1820.000000 ) ( -310.000000 618.000000 -1816.000000 ) ( -310.000000 -125.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -310.000000 -125.000000 -1820.000000 ) ( -310.000000 -125.000000 -1816.000000 ) ( -125.000000 60.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -125.000000 60.000000 -1820.000000 ) ( -125.000000 60.000000 -1816.000000 ) ( -125.000000 433.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -125.000000 433.000000 -1820.000000 ) ( -125.000000 433.000000 -1816.000000 ) ( -310.000000 618.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1213/794) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base6]: 64.000000/64.000000 // --> Vector A/B: (-298.399062, -557.200144, -569.928066) / (1554.000000, 1554.000000, 1624.000000) // --> Vector info: d1 = 1.000000, 4.696224, 4.889066. Determinants: 258.735661, -2.862475, 63538.688485, -18116.075734 // --> Vector info: d2 = 1.000000, 0.999998, 1.999974. Determinants: -0.000133, -258.794875, 384051.119782, -18116.075734 ( -249.000000 557.000000 -1624.000000 ) ( -240.000000 548.000000 -1554.000000 ) ( -57.000000 365.000000 -1554.000000 ) ( ( -0.014282 0.000158 -3.507310 ) ( 0.000000 0.014285 -21.199465 ) ) 12escape/00_base6 0 0 0 ( -54.171573 367.828427 -1554.000000 ) ( -237.171573 550.828427 -1554.000000 ) ( -246.171573 559.828427 -1624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -54.171573 367.828427 -1554.000000 ) ( -57.000000 365.000000 -1554.000000 ) ( -240.000000 548.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -237.171573 550.828427 -1554.000000 ) ( -240.000000 548.000000 -1554.000000 ) ( -249.000000 557.000000 -1624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -246.171573 559.828427 -1624.000000 ) ( -249.000000 557.000000 -1624.000000 ) ( -57.000000 365.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -54.171573 367.828427 -1580.000000 ) ( -57.000000 365.000000 -1580.000000 ) ( -57.000000 365.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1214/795) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-128.000000, -365.000000, -365.000000) / (1554.000000, 1554.000000, 1580.000000) // --> Vector info: d1 = 0.000000, 3.375260, 3.375281. Determinants: 87.756745, -0.005084, 11240.761559, -6162.000000 // --> Vector info: d2 = 0.999999, 1.000000, 1.374990. Determinants: 0.000013, -88.872797, 131946.332020, -6162.000000 ( -57.000000 365.000000 -1580.000000 ) ( -57.000000 365.000000 -1554.000000 ) ( -57.000000 128.000000 -1554.000000 ) ( ( -0.014242 0.000001 -1.824207 ) ( 0.000000 0.014423 -21.412907 ) ) 12escape/00_base8 0 0 0 ( -53.000000 128.000000 -1554.000000 ) ( -53.000000 365.000000 -1554.000000 ) ( -53.000000 365.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 128.000000 -1554.000000 ) ( -57.000000 128.000000 -1554.000000 ) ( -57.000000 365.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 365.000000 -1554.000000 ) ( -57.000000 365.000000 -1554.000000 ) ( -57.000000 365.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 365.000000 -1580.000000 ) ( -57.000000 365.000000 -1580.000000 ) ( -57.000000 128.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 128.000000 -1580.000000 ) ( -57.000000 128.000000 -1580.000000 ) ( -57.000000 128.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1215/796) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base6]: 64.000000/64.000000 // --> Vector A/B: (307.591450, 208.596500, 258.093975) / (1554.000000, 1554.000000, 1816.000000) // --> Vector info: d1 = 0.000000, 1.430305, 0.707118. Determinants: 374.739664, 0.795366, -116502.727031, -25936.676734 // --> Vector info: d2 = 0.999999, 0.999998, 4.750007. Determinants: -0.000389, -371.231865, 550957.780100, -25936.676734 ( -275.000000 -90.000000 -1816.000000 ) ( -240.000000 -55.000000 -1554.000000 ) ( -310.000000 -125.000000 -1554.000000 ) ( ( -0.014448 -0.000031 4.491814 ) ( 0.000000 0.014313 -21.242420 ) ) 12escape/00_base6 0 0 0 ( -307.171573 -127.828427 -1554.000000 ) ( -237.171573 -57.828427 -1554.000000 ) ( -272.171573 -92.828427 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -307.171573 -127.828427 -1554.000000 ) ( -310.000000 -125.000000 -1554.000000 ) ( -240.000000 -55.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -237.171573 -57.828427 -1554.000000 ) ( -240.000000 -55.000000 -1554.000000 ) ( -275.000000 -90.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -272.171573 -92.828427 -1816.000000 ) ( -275.000000 -90.000000 -1816.000000 ) ( -310.000000 -125.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -307.171573 -127.828427 -1816.000000 ) ( -310.000000 -125.000000 -1816.000000 ) ( -310.000000 -125.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1216/797) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (618.000000, 313.000000, 313.000000) / (1554.000000, 1554.000000, 1694.000000) // --> Vector info: d1 = 0.625965, 4.982336, 4.982330. Determinants: 609.891929, 0.001744, -403644.633514, -42700.000000 // --> Vector info: d2 = 0.250023, 0.250034, 2.250035. Determinants: 0.001601, -610.000186, 937263.337169, -42700.000000 ( -310.000000 313.000000 -1694.000000 ) ( -310.000000 313.000000 -1554.000000 ) ( -310.000000 618.000000 -1554.000000 ) ( ( -0.014283 0.000000 9.453036 ) ( 0.000000 0.014286 -21.949961 ) ) 12escape/00WPANL6 0 0 0 ( -314.000000 618.000000 -1554.000000 ) ( -314.000000 313.000000 -1554.000000 ) ( -314.000000 313.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.000000 618.000000 -1554.000000 ) ( -310.000000 618.000000 -1554.000000 ) ( -310.000000 313.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.000000 313.000000 -1554.000000 ) ( -310.000000 313.000000 -1554.000000 ) ( -310.000000 313.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.000000 313.000000 -1694.000000 ) ( -310.000000 313.000000 -1694.000000 ) ( -310.000000 618.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.000000 618.000000 -1694.000000 ) ( -310.000000 618.000000 -1694.000000 ) ( -310.000000 618.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1217/798) # points: 4 { brushDef { // Surface normal: -0.457643, 0.000000, 0.889136 // RotY/Z : -1.095453 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.889136, 0.000000, -0.457643) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-60.000000, -128.000000, -365.000000) / (942.222448, 865.743693, 865.743693) // --> Vector info: d1 = 1.000000, 2.469988, 4.714508. Determinants: 171.658110, 195.759754, -192275.212761, -18125.464987 // --> Vector info: d2 = 0.000000, 0.000001, 2.520822. Determinants: 192.789275, -171.415670, 173079.049202, -18125.464987 ( -57.000000 365.000000 -1781.000000 ) ( -57.000000 128.000000 -1781.000000 ) ( -125.000000 60.000000 -1816.000000 ) ( ( -0.009471 -0.010800 10.608015 ) ( -0.010636 0.009457 -9.548944 ) ) 12escape/00fstud1 0 0 0 ( -123.169426 60.000000 -1819.556543 ) ( -55.169426 128.000000 -1784.556543 ) ( -55.169426 365.000000 -1784.556543 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -123.169426 60.000000 -1819.556543 ) ( -125.000000 60.000000 -1816.000000 ) ( -57.000000 128.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -55.169426 128.000000 -1784.556543 ) ( -57.000000 128.000000 -1781.000000 ) ( -57.000000 365.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -55.169426 365.000000 -1784.556543 ) ( -57.000000 365.000000 -1781.000000 ) ( -125.000000 433.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -123.169426 433.000000 -1819.556543 ) ( -125.000000 433.000000 -1816.000000 ) ( -125.000000 60.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1218/799) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base6]: 64.000000/64.000000 // --> Vector A/B: (208.596500, -50.204581, -50.204581) / (1554.000000, 1554.000000, 1580.000000) // --> Vector info: d1 = 1.000000, 4.695849, 4.695870. Determinants: 96.092085, -0.005431, -26764.861345, -6728.828130 // --> Vector info: d2 = 0.000000, 0.000001, 0.374991. Determinants: 0.000029, -97.047692, 150812.107811, -6728.828130 ( -57.000000 128.000000 -1580.000000 ) ( -57.000000 128.000000 -1554.000000 ) ( -240.000000 -55.000000 -1554.000000 ) ( ( -0.014281 0.000001 3.977641 ) ( 0.000000 0.014423 -22.412834 ) ) 12escape/00_base6 0 0 0 ( -237.171573 -57.828427 -1554.000000 ) ( -54.171573 125.171573 -1554.000000 ) ( -54.171573 125.171573 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -237.171573 -57.828427 -1554.000000 ) ( -240.000000 -55.000000 -1554.000000 ) ( -57.000000 128.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -54.171573 125.171573 -1554.000000 ) ( -57.000000 128.000000 -1554.000000 ) ( -57.000000 128.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -54.171573 125.171573 -1580.000000 ) ( -57.000000 128.000000 -1580.000000 ) ( -249.000000 -64.000000 -1624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -246.171573 -66.828427 -1624.000000 ) ( -249.000000 -64.000000 -1624.000000 ) ( -240.000000 -55.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1221/800) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base6]: 64.000000/64.000000 // --> Vector A/B: (-557.200144, -656.195093, -656.195093) / (1554.000000, 1554.000000, 1816.000000) // --> Vector info: d1 = 1.000000, 2.430279, 2.430277. Determinants: 374.733041, 0.000189, 182864.334085, -25936.676734 // --> Vector info: d2 = 0.000000, 0.000000, 3.750010. Determinants: 0.000065, -371.231979, 576894.531738, -25936.676734 ( -310.000000 618.000000 -1816.000000 ) ( -310.000000 618.000000 -1554.000000 ) ( -240.000000 548.000000 -1554.000000 ) ( ( -0.014448 0.000000 -7.050415 ) ( 0.000000 0.014313 -22.242423 ) ) 12escape/00_base6 0 0 0 ( -237.171573 550.828427 -1554.000000 ) ( -307.171573 620.828427 -1554.000000 ) ( -307.171573 620.828427 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -237.171573 550.828427 -1554.000000 ) ( -240.000000 548.000000 -1554.000000 ) ( -310.000000 618.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -307.171573 620.828427 -1554.000000 ) ( -310.000000 618.000000 -1554.000000 ) ( -310.000000 618.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -307.171573 620.828427 -1816.000000 ) ( -310.000000 618.000000 -1816.000000 ) ( -275.000000 583.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -272.171573 585.828427 -1816.000000 ) ( -275.000000 583.000000 -1816.000000 ) ( -240.000000 548.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1223/801) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-125.000000, -125.000000, 173.000000) / (1711.000000, 1816.000000, 1816.000000) // --> Vector info: d1 = 5.250935, 5.250929, 0.982328. Determinants: 448.203048, 0.001704, -108279.278356, -31290.000000 // --> Vector info: d2 = 0.500042, 2.000053, 2.000050. Determinants: 0.000325, -447.003092, 749176.006632, -31290.000000 ( -310.000000 173.000000 -1816.000000 ) ( -310.000000 -125.000000 -1816.000000 ) ( -310.000000 -125.000000 -1711.000000 ) ( ( -0.014324 0.000000 3.460507 ) ( 0.000000 0.014286 -23.942985 ) ) 12escape/00WPANL6 0 0 0 ( -314.000000 -125.000000 -1711.000000 ) ( -314.000000 -125.000000 -1816.000000 ) ( -314.000000 173.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.000000 -125.000000 -1711.000000 ) ( -310.000000 -125.000000 -1711.000000 ) ( -310.000000 -125.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.000000 -125.000000 -1816.000000 ) ( -310.000000 -125.000000 -1816.000000 ) ( -310.000000 173.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.000000 173.000000 -1816.000000 ) ( -310.000000 173.000000 -1816.000000 ) ( -310.000000 173.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.000000 173.000000 -1711.000000 ) ( -310.000000 173.000000 -1711.000000 ) ( -310.000000 -125.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1224/802) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (297.000000, 313.000000, 313.000000) / (1816.000000, 1816.000000, 1711.000000) // --> Vector info: d1 = 1.248980, 1.248980, 0.498974. Determinants: 0.000000, -12.000092, 19693.880713, -1680.000000 // --> Vector info: d2 = 0.875190, 1.800650, 1.800633. Determinants: -97.173287, -0.000259, 27390.617766, -1680.000000 ( -310.000000 313.000000 -1711.000000 ) ( -310.000000 313.000000 -1816.000000 ) ( -310.000000 297.000000 -1816.000000 ) ( ( 0.000000 0.007143 -11.722548 ) ( 0.057841 0.000000 -16.303939 ) ) 12escape/10wlip3 0 0 0 ( -314.000000 297.000000 -1816.000000 ) ( -314.000000 313.000000 -1816.000000 ) ( -314.000000 313.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.000000 297.000000 -1816.000000 ) ( -310.000000 297.000000 -1816.000000 ) ( -310.000000 313.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.000000 313.000000 -1816.000000 ) ( -310.000000 313.000000 -1816.000000 ) ( -310.000000 313.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.000000 313.000000 -1711.000000 ) ( -310.000000 313.000000 -1711.000000 ) ( -310.000000 297.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.000000 297.000000 -1711.000000 ) ( -310.000000 297.000000 -1711.000000 ) ( -310.000000 297.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1226/803) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-125.000000, -125.000000, 173.000000) / (1694.000000, 1711.000000, 1711.000000) // --> Vector info: d1 = 5.250933, 5.250931, 0.982330. Determinants: 72.566208, 0.000568, -17531.411330, -5066.000000 // --> Vector info: d2 = 0.250061, 0.500060, 0.500039. Determinants: 0.000354, -74.499572, 124935.507205, -5066.000000 ( -310.000000 173.000000 -1711.000000 ) ( -310.000000 -125.000000 -1711.000000 ) ( -310.000000 -125.000000 -1694.000000 ) ( ( -0.014324 0.000000 3.460602 ) ( 0.000000 0.014706 -24.661569 ) ) 12escape/00WPANL6 0 0 0 ( -314.000000 -125.000000 -1694.000000 ) ( -314.000000 -125.000000 -1711.000000 ) ( -314.000000 173.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.000000 -125.000000 -1694.000000 ) ( -310.000000 -125.000000 -1694.000000 ) ( -310.000000 -125.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.000000 -125.000000 -1711.000000 ) ( -310.000000 -125.000000 -1711.000000 ) ( -310.000000 173.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.000000 173.000000 -1711.000000 ) ( -310.000000 173.000000 -1711.000000 ) ( -310.000000 173.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.000000 173.000000 -1694.000000 ) ( -310.000000 173.000000 -1694.000000 ) ( -310.000000 -125.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1227/804) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (313.000000, 618.000000, 618.000000) / (1816.000000, 1816.000000, 1711.000000) // --> Vector info: d1 = 4.982328, 0.625946, 0.625950. Determinants: 457.420149, 0.001163, -302733.686132, -32025.000000 // --> Vector info: d2 = 2.000040, 2.000040, 0.500030. Determinants: 0.000000, -457.503198, 766774.524584, -32025.000000 ( -310.000000 618.000000 -1711.000000 ) ( -310.000000 618.000000 -1816.000000 ) ( -310.000000 313.000000 -1816.000000 ) ( ( -0.014283 0.000000 9.453043 ) ( 0.000000 0.014286 -23.942998 ) ) 12escape/00WPANL6 0 0 0 ( -314.000000 313.000000 -1816.000000 ) ( -314.000000 618.000000 -1816.000000 ) ( -314.000000 618.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.000000 313.000000 -1816.000000 ) ( -310.000000 313.000000 -1816.000000 ) ( -310.000000 618.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.000000 618.000000 -1816.000000 ) ( -310.000000 618.000000 -1816.000000 ) ( -310.000000 618.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.000000 618.000000 -1711.000000 ) ( -310.000000 618.000000 -1711.000000 ) ( -310.000000 313.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.000000 313.000000 -1711.000000 ) ( -310.000000 313.000000 -1711.000000 ) ( -310.000000 313.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1228/805) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (313.000000, 618.000000, 618.000000) / (1711.000000, 1711.000000, 1694.000000) // --> Vector info: d1 = 4.982328, 0.625950, 0.625965. Determinants: 74.058436, 0.004656, -49021.629641, -5185.000000 // --> Vector info: d2 = 0.500030, 0.500030, 0.250023. Determinants: 0.000000, -76.252145, 127874.766011, -5185.000000 ( -310.000000 618.000000 -1694.000000 ) ( -310.000000 618.000000 -1711.000000 ) ( -310.000000 313.000000 -1711.000000 ) ( ( -0.014283 -0.000001 9.454509 ) ( 0.000000 0.014706 -24.662443 ) ) 12escape/00WPANL6 0 0 0 ( -314.000000 313.000000 -1711.000000 ) ( -314.000000 618.000000 -1711.000000 ) ( -314.000000 618.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.000000 313.000000 -1711.000000 ) ( -310.000000 313.000000 -1711.000000 ) ( -310.000000 618.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.000000 618.000000 -1711.000000 ) ( -310.000000 618.000000 -1711.000000 ) ( -310.000000 618.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.000000 618.000000 -1694.000000 ) ( -310.000000 618.000000 -1694.000000 ) ( -310.000000 313.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.000000 313.000000 -1694.000000 ) ( -310.000000 313.000000 -1694.000000 ) ( -310.000000 313.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1229/806) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (173.000000, 313.000000, 313.000000) / (1711.000000, 1711.000000, 1694.000000) // --> Vector info: d1 = 0.249995, 1.249995, 1.249995. Determinants: -17.000001, -0.000016, 2346.040601, -2380.000000 // --> Vector info: d2 = 0.925462, 0.925473, 1.925467. Determinants: -0.000181, 139.999195, -241741.192147, -2380.000000 ( -310.000000 313.000000 -1694.000000 ) ( -310.000000 313.000000 -1711.000000 ) ( -310.000000 173.000000 -1711.000000 ) ( ( 0.007143 0.000000 -0.985731 ) ( 0.000000 -0.058823 101.571929 ) ) 12escape/10wlip3 0 0 0 ( -314.000000 173.000000 -1711.000000 ) ( -314.000000 313.000000 -1711.000000 ) ( -314.000000 313.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.000000 173.000000 -1711.000000 ) ( -310.000000 173.000000 -1711.000000 ) ( -310.000000 313.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.000000 313.000000 -1711.000000 ) ( -310.000000 313.000000 -1711.000000 ) ( -310.000000 313.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.000000 313.000000 -1694.000000 ) ( -310.000000 313.000000 -1694.000000 ) ( -310.000000 173.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.000000 173.000000 -1694.000000 ) ( -310.000000 173.000000 -1694.000000 ) ( -310.000000 173.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1230/807) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (173.000000, 192.000000, 192.000000) / (1816.000000, 1816.000000, 1711.000000) // --> Vector info: d1 = 1.000000, 0.999999, 0.250000. Determinants: 0.000131, -14.249978, 23882.936859, -1995.000000 // --> Vector info: d2 = 0.925460, 1.999988, 1.999998. Determinants: -112.825460, 0.000192, 17672.162972, -1995.000000 ( -310.000000 192.000000 -1711.000000 ) ( -310.000000 192.000000 -1816.000000 ) ( -310.000000 173.000000 -1816.000000 ) ( ( 0.000000 0.007143 -11.971397 ) ( 0.056554 0.000000 -8.858227 ) ) 12escape/10wlip3 0 0 0 ( -314.000000 173.000000 -1816.000000 ) ( -314.000000 192.000000 -1816.000000 ) ( -314.000000 192.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.000000 173.000000 -1816.000000 ) ( -310.000000 173.000000 -1816.000000 ) ( -310.000000 192.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.000000 192.000000 -1816.000000 ) ( -310.000000 192.000000 -1816.000000 ) ( -310.000000 192.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.000000 192.000000 -1711.000000 ) ( -310.000000 192.000000 -1711.000000 ) ( -310.000000 173.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.000000 173.000000 -1711.000000 ) ( -310.000000 173.000000 -1711.000000 ) ( -310.000000 173.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1231/808) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (313.000000, 173.000000, 173.000000) / (1554.000000, 1554.000000, 1694.000000) // --> Vector info: d1 = 0.982328, 2.982334, 2.982330. Determinants: 280.000801, 0.000534, -106894.717112, -19600.000000 // --> Vector info: d2 = 0.250034, 0.250039, 2.250040. Determinants: 0.000689, -280.000083, 430219.241281, -19600.000000 ( -310.000000 173.000000 -1694.000000 ) ( -310.000000 173.000000 -1554.000000 ) ( -310.000000 313.000000 -1554.000000 ) ( ( -0.014286 0.000000 5.453812 ) ( 0.000000 0.014286 -21.949961 ) ) 12escape/00WPANL6 0 0 0 ( -314.000000 313.000000 -1554.000000 ) ( -314.000000 173.000000 -1554.000000 ) ( -314.000000 173.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.000000 313.000000 -1554.000000 ) ( -310.000000 313.000000 -1554.000000 ) ( -310.000000 173.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.000000 173.000000 -1554.000000 ) ( -310.000000 173.000000 -1554.000000 ) ( -310.000000 173.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.000000 173.000000 -1694.000000 ) ( -310.000000 173.000000 -1694.000000 ) ( -310.000000 313.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.000000 313.000000 -1694.000000 ) ( -310.000000 313.000000 -1694.000000 ) ( -310.000000 313.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1232/809) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (173.000000, -125.000000, -125.000000) / (1554.000000, 1554.000000, 1694.000000) // --> Vector info: d1 = 0.982328, 5.250946, 5.250935. Determinants: 597.606468, 0.003413, -144373.964489, -41720.000000 // --> Vector info: d2 = 0.250034, 0.250042, 2.250043. Determinants: 0.001122, -596.000107, 915752.541420, -41720.000000 ( -310.000000 -125.000000 -1694.000000 ) ( -310.000000 -125.000000 -1554.000000 ) ( -310.000000 173.000000 -1554.000000 ) ( ( -0.014324 0.000000 3.460546 ) ( 0.000000 0.014286 -21.949965 ) ) 12escape/00WPANL6 0 0 0 ( -314.000000 173.000000 -1554.000000 ) ( -314.000000 -125.000000 -1554.000000 ) ( -314.000000 -125.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.000000 173.000000 -1554.000000 ) ( -310.000000 173.000000 -1554.000000 ) ( -310.000000 -125.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.000000 -125.000000 -1554.000000 ) ( -310.000000 -125.000000 -1554.000000 ) ( -310.000000 -125.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.000000 -125.000000 -1694.000000 ) ( -310.000000 -125.000000 -1694.000000 ) ( -310.000000 173.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.000000 173.000000 -1694.000000 ) ( -310.000000 173.000000 -1694.000000 ) ( -310.000000 173.000000 -1554.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1236/810) # points: 4 { brushDef { // Surface normal: -0.198796, -0.283994, 0.937991 // RotY/Z : -1.216790 / -2.181522. Vector texS/T: (0.819232, -0.573462, 0.000000) / (-0.537903, -0.768432, -0.346659) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-124.605175, -107.892844, -120.099400) / (650.664177, 549.700332, 549.700332) // --> Vector info: d1 = 1.000000, 2.470313, 2.445238. Determinants: -2.531616, 17.528399, -12952.974826, -1232.420789 // --> Vector info: d2 = 0.000000, 0.000000, 0.177010. Determinants: 17.871651, 2.958257, 302.068182, -1232.420789 ( -57.000000 128.000000 -1781.000000 ) ( -47.000000 121.000000 -1781.000000 ) ( -115.000000 53.000000 -1816.000000 ) ( ( 0.002054 -0.014223 10.510189 ) ( -0.014501 -0.002400 -0.245101 ) ) 12escape/00fstud1 0 0 0 ( -114.204817 54.135976 -1819.751965 ) ( -46.204817 122.135976 -1784.751965 ) ( -56.204817 129.135976 -1784.751965 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -114.204817 54.135976 -1819.751965 ) ( -115.000000 53.000000 -1816.000000 ) ( -47.000000 121.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -46.204817 122.135976 -1784.751965 ) ( -47.000000 121.000000 -1781.000000 ) ( -57.000000 128.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -56.204817 129.135976 -1784.751965 ) ( -57.000000 128.000000 -1781.000000 ) ( -125.000000 60.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -124.204817 61.135976 -1819.751965 ) ( -125.000000 60.000000 -1816.000000 ) ( -115.000000 53.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1237/811) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (-98.000000, 53.000000, 60.000000) / (-265.000000, -115.000000, -125.000000) // --> Vector info: d1 = 2.041711, 0.969013, 1.040844. Determinants: -0.047674, 18.355360, -367.281286, -2560.000000 // --> Vector info: d2 = 1.186515, 0.112328, 0.059192. Determinants: 18.712182, -0.504134, -1337.279711, -2560.000000 ( -125.000000 60.000000 -1816.000000 ) ( -115.000000 53.000000 -1816.000000 ) ( -265.000000 -98.000000 -1816.000000 ) ( ( 0.000019 -0.007170 0.143469 ) ( -0.007309 0.000197 0.522375 ) ) 12escape/00fdeck1 0 0 0 ( -265.000000 -98.000000 -1820.000000 ) ( -115.000000 53.000000 -1820.000000 ) ( -125.000000 60.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -265.000000 -98.000000 -1820.000000 ) ( -265.000000 -98.000000 -1816.000000 ) ( -115.000000 53.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -115.000000 53.000000 -1820.000000 ) ( -115.000000 53.000000 -1816.000000 ) ( -125.000000 60.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -125.000000 60.000000 -1820.000000 ) ( -125.000000 60.000000 -1816.000000 ) ( -275.000000 -90.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -275.000000 -90.000000 -1820.000000 ) ( -275.000000 -90.000000 -1816.000000 ) ( -265.000000 -98.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1238/812) # points: 4 { brushDef { // Surface normal: 0.613678, 0.767097, -0.186980 // RotY/Z : 0.188087 / 0.896055. Vector texS/T: (-0.780869, 0.624695, 0.000000) / (-0.116805, -0.146007, -0.982364) // Texture width/height [00_base6]: 64.000000/64.000000 // --> Vector A/B: (141.649602, 145.710120, 158.516368) / (1633.787691, 1829.234646, 1829.234646) // --> Vector info: d1 = 1.000000, 3.800706, 3.805690. Determinants: -0.974135, -35.846295, 56200.278389, -2502.942269 // --> Vector info: d2 = 0.000000, 0.000000, 0.178663. Determinants: -34.919048, 0.725461, 3761.019975, -2502.942269 ( -275.000000 -90.000000 -1816.000000 ) ( -265.000000 -98.000000 -1816.000000 ) ( -239.000000 -72.000000 -1624.000000 ) ( ( 0.000389 0.014322 -22.453685 ) ( 0.013951 -0.000290 -1.502640 ) ) 12escape/00_base6 0 0 0 ( -241.454711 -75.068389 -1623.252080 ) ( -267.454711 -101.068389 -1815.252080 ) ( -277.454711 -93.068389 -1815.252080 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -241.454711 -75.068389 -1623.252080 ) ( -239.000000 -72.000000 -1624.000000 ) ( -265.000000 -98.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -267.454711 -101.068389 -1815.252080 ) ( -265.000000 -98.000000 -1816.000000 ) ( -275.000000 -90.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -277.454711 -93.068389 -1815.252080 ) ( -275.000000 -90.000000 -1816.000000 ) ( -249.000000 -64.000000 -1624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -251.454711 -67.068389 -1623.252080 ) ( -249.000000 -64.000000 -1624.000000 ) ( -239.000000 -72.000000 -1624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1239/813) # points: 4 { brushDef { // Surface normal: 0.100242, 0.125302, -0.987041 // RotY/Z : 1.409634 / 0.896055. Vector texS/T: (-0.780869, 0.624695, 0.000000) / (-0.616600, -0.770750, -0.160465) // Texture width/height [00_base6]: 64.000000/64.000000 // --> Vector A/B: (112.288935, 141.649602, 154.455851) / (189.254812, 463.457203, 463.457203) // --> Vector info: d1 = 0.000001, 3.938965, 3.964948. Determinants: -7.124824, -49.680445, 10202.298635, -3511.503951 // --> Vector info: d2 = 0.000000, 0.000000, 0.176833. Determinants: -48.488096, 5.191941, 4462.076771, -3511.503951 ( -249.000000 -64.000000 -1624.000000 ) ( -239.000000 -72.000000 -1624.000000 ) ( -47.000000 121.000000 -1580.000000 ) ( ( 0.002029 0.014148 -2.905393 ) ( 0.013808 -0.001479 -1.270702 ) ) 12escape/00_base6 0 0 0 ( -47.400968 120.498790 -1576.051834 ) ( -239.400968 -72.501210 -1620.051834 ) ( -249.400968 -64.501210 -1620.051834 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -47.400968 120.498790 -1576.051834 ) ( -47.000000 121.000000 -1580.000000 ) ( -239.000000 -72.000000 -1624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -239.400968 -72.501210 -1620.051834 ) ( -239.000000 -72.000000 -1624.000000 ) ( -249.000000 -64.000000 -1624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -249.400968 -64.501210 -1620.051834 ) ( -249.000000 -64.000000 -1624.000000 ) ( -57.000000 128.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.400968 127.498790 -1576.051834 ) ( -57.000000 128.000000 -1580.000000 ) ( -47.000000 121.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1243/814) # points: 4 { brushDef { // Surface normal: -0.268511, 0.214809, 0.939020 // RotY/Z : -1.219770 / 2.466852. Vector texS/T: (-0.624695, -0.780869, 0.000000) / (-0.733252, 0.586601, -0.343862) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-260.029314, -249.409498, -262.215746) / (970.107363, 868.322200, 868.322200) // --> Vector info: d1 = 1.000000, 2.470315, 2.445238. Determinants: -2.552549, 18.562903, -19975.232876, -1303.486095 // --> Vector info: d2 = 1.000000, 1.000000, 1.177010. Determinants: 18.017028, 1.879817, 1557.845488, -1303.486095 ( -49.000000 375.000000 -1781.000000 ) ( -57.000000 365.000000 -1781.000000 ) ( -125.000000 433.000000 -1816.000000 ) ( ( 0.001958 -0.014241 15.324469 ) ( -0.013822 -0.001442 -1.195138 ) ) 12escape/00fstud1 0 0 0 ( -123.925957 432.140766 -1819.756081 ) ( -55.925957 364.140766 -1784.756081 ) ( -47.925957 374.140766 -1784.756081 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -123.925957 432.140766 -1819.756081 ) ( -125.000000 433.000000 -1816.000000 ) ( -57.000000 365.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -55.925957 364.140766 -1784.756081 ) ( -57.000000 365.000000 -1781.000000 ) ( -49.000000 375.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -47.925957 374.140766 -1784.756081 ) ( -49.000000 375.000000 -1781.000000 ) ( -118.000000 443.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -116.925957 442.140766 -1819.756081 ) ( -118.000000 443.000000 -1816.000000 ) ( -125.000000 433.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1244/815) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (583.000000, 433.000000, 443.000000) / (-275.000000, -125.000000, -118.000000) // --> Vector info: d1 = 2.115662, 1.041952, 0.988784. Determinants: 0.459128, 18.712206, -516.753588, -2550.000000 // --> Vector info: d2 = 0.321805, 1.394981, 1.323176. Determinants: 18.282962, 0.038976, -11468.851649, -2550.000000 ( -118.000000 443.000000 -1816.000000 ) ( -125.000000 433.000000 -1816.000000 ) ( -275.000000 583.000000 -1816.000000 ) ( ( -0.000180 -0.007338 0.202648 ) ( -0.007170 -0.000015 4.497589 ) ) 12escape/00fdeck1 0 0 0 ( -275.000000 583.000000 -1820.000000 ) ( -125.000000 433.000000 -1820.000000 ) ( -118.000000 443.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -275.000000 583.000000 -1820.000000 ) ( -275.000000 583.000000 -1816.000000 ) ( -125.000000 433.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -125.000000 433.000000 -1820.000000 ) ( -125.000000 433.000000 -1816.000000 ) ( -118.000000 443.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -118.000000 443.000000 -1820.000000 ) ( -118.000000 443.000000 -1816.000000 ) ( -268.000000 593.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -268.000000 593.000000 -1820.000000 ) ( -268.000000 593.000000 -1816.000000 ) ( -275.000000 583.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1245/816) # points: 4 { brushDef { // Surface normal: 0.805040, -0.563528, -0.185327 // RotY/Z : 0.186405 / -0.610726. Vector texS/T: (0.573462, 0.819232, 0.000000) / (-0.151826, 0.106278, -0.982677) // Texture width/height [00_base6]: 64.000000/64.000000 // --> Vector A/B: (313.520056, 319.910065, 332.116621) / (1692.868793, 1888.253459, 1888.253459) // --> Vector info: d1 = 1.000000, 3.800706, 3.805690. Determinants: -0.973825, -34.155121, 55740.477961, -2384.973794 // --> Vector info: d2 = 0.000000, 0.000000, 0.178663. Determinants: -34.907919, 1.141654, 9011.662564, -2384.973794 ( -268.000000 593.000000 -1816.000000 ) ( -275.000000 583.000000 -1816.000000 ) ( -249.000000 557.000000 -1624.000000 ) ( ( 0.000408 0.014321 -23.371526 ) ( 0.014637 -0.000479 -3.778516 ) ) 12escape/00_base6 0 0 0 ( -252.220161 559.254113 -1623.258692 ) ( -278.220161 585.254113 -1815.258692 ) ( -271.220161 595.254113 -1815.258692 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -252.220161 559.254113 -1623.258692 ) ( -249.000000 557.000000 -1624.000000 ) ( -275.000000 583.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -278.220161 585.254113 -1815.258692 ) ( -275.000000 583.000000 -1816.000000 ) ( -268.000000 593.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -271.220161 595.254113 -1815.258692 ) ( -268.000000 593.000000 -1816.000000 ) ( -242.000000 567.000000 -1624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -245.220161 569.254113 -1623.258692 ) ( -242.000000 567.000000 -1624.000000 ) ( -249.000000 557.000000 -1624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1246/817) # points: 4 { brushDef { // Surface normal: 0.133015, -0.093111, -0.986731 // RotY/Z : 1.407709 / -0.610726. Vector texS/T: (0.573462, 0.819232, 0.000000) / (-0.808361, 0.565853, -0.162366) // Texture width/height [00_base6]: 64.000000/64.000000 // --> Vector A/B: (266.332297, 313.520056, 325.726612) / (509.150691, 780.143892, 780.143892) // --> Vector info: d1 = 1.000000, 4.938968, 4.964947. Determinants: -7.040145, -46.855335, 22423.550772, -3307.893590 // --> Vector info: d2 = 1.000000, 1.000000, 1.176830. Determinants: -47.919728, 8.344212, 5206.216262, -3307.893590 ( -242.000000 567.000000 -1624.000000 ) ( -249.000000 557.000000 -1624.000000 ) ( -57.000000 365.000000 -1580.000000 ) ( ( 0.002128 0.014165 -6.778801 ) ( 0.014486 -0.002523 -1.573877 ) ) 12escape/00_base6 0 0 0 ( -57.532061 365.372442 -1576.053077 ) ( -249.532061 557.372442 -1620.053077 ) ( -242.532061 567.372442 -1620.053077 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.532061 365.372442 -1576.053077 ) ( -57.000000 365.000000 -1580.000000 ) ( -249.000000 557.000000 -1624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -249.532061 557.372442 -1620.053077 ) ( -249.000000 557.000000 -1624.000000 ) ( -242.000000 567.000000 -1624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -242.532061 567.372442 -1620.053077 ) ( -242.000000 567.000000 -1624.000000 ) ( -49.000000 375.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -49.532061 375.372442 -1576.053077 ) ( -49.000000 375.000000 -1580.000000 ) ( -57.000000 365.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1250/818) # points: 4 { brushDef { // Surface normal: 0.283994, -0.198796, 0.937991 // RotY/Z : -1.216790 / -0.610726. Vector texS/T: (0.573462, 0.819232, 0.000000) / (0.768432, -0.537903, -0.346659) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (203.579132, 220.291463, 208.084908) / (799.279008, 698.315164, 698.315164) // --> Vector info: d1 = 1.000000, 2.470335, 2.445238. Determinants: -2.533831, 17.528301, -14726.588278, -1232.420789 // --> Vector info: d2 = 0.000000, 0.000000, 0.177010. Determinants: 17.871650, 2.958257, -6002.767825, -1232.420789 ( 190.000000 121.000000 -1781.000000 ) ( 197.000000 131.000000 -1781.000000 ) ( 265.000000 63.000000 -1816.000000 ) ( ( 0.002056 -0.014223 11.949318 ) ( -0.014501 -0.002400 4.870713 ) ) 12escape/00fstud1 0 0 0 ( 263.864024 63.795183 -1819.751965 ) ( 195.864024 131.795183 -1784.751965 ) ( 188.864024 121.795183 -1784.751965 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.864024 63.795183 -1819.751965 ) ( 265.000000 63.000000 -1816.000000 ) ( 197.000000 131.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 195.864024 131.795183 -1784.751965 ) ( 197.000000 131.000000 -1781.000000 ) ( 190.000000 121.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 188.864024 121.795183 -1784.751965 ) ( 190.000000 121.000000 -1781.000000 ) ( 258.000000 53.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 256.864024 53.795183 -1819.751965 ) ( 258.000000 53.000000 -1816.000000 ) ( 265.000000 63.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1251/819) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (-88.000000, 63.000000, 53.000000) / (416.000000, 265.000000, 258.000000) // --> Vector info: d1 = 0.176041, 1.250219, 1.303352. Determinants: 0.503928, 18.764953, -8213.771347, -2567.000000 // --> Vector info: d2 = 1.114799, 0.042092, 0.113923. Determinants: 18.355394, 0.119371, -1296.072989, -2567.000000 ( 258.000000 53.000000 -1816.000000 ) ( 265.000000 63.000000 -1816.000000 ) ( 416.000000 -88.000000 -1816.000000 ) ( ( -0.000196 -0.007310 3.199755 ) ( -0.007151 -0.000047 0.504898 ) ) 12escape/00fdeck1 0 0 0 ( 416.000000 -88.000000 -1820.000000 ) ( 265.000000 63.000000 -1820.000000 ) ( 258.000000 53.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 416.000000 -88.000000 -1820.000000 ) ( 416.000000 -88.000000 -1816.000000 ) ( 265.000000 63.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 265.000000 63.000000 -1820.000000 ) ( 265.000000 63.000000 -1816.000000 ) ( 258.000000 53.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 258.000000 53.000000 -1820.000000 ) ( 258.000000 53.000000 -1816.000000 ) ( 408.000000 -98.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 408.000000 -98.000000 -1820.000000 ) ( 408.000000 -98.000000 -1816.000000 ) ( 416.000000 -88.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1252/820) # points: 4 { brushDef { // Surface normal: -0.767097, 0.613678, -0.186980 // RotY/Z : 0.188087 / 2.466852. Vector texS/T: (-0.624695, -0.780869, 0.000000) / (0.146007, -0.116805, -0.982364) // Texture width/height [00_base6]: 64.000000/64.000000 // --> Vector A/B: (-195.217202, -191.156685, -178.350436) / (1659.543292, 1854.990247, 1854.990247) // --> Vector info: d1 = 1.000000, 3.800706, 3.805690. Determinants: -0.974135, -35.846295, 56795.367444, -2502.942269 // --> Vector info: d2 = 0.000000, 0.000000, 0.178663. Determinants: -34.919048, 0.725461, -8020.732718, -2502.942269 ( 408.000000 -98.000000 -1816.000000 ) ( 416.000000 -88.000000 -1816.000000 ) ( 390.000000 -62.000000 -1624.000000 ) ( ( 0.000389 0.014322 -22.691441 ) ( 0.013951 -0.000290 3.204522 ) ) 12escape/00_base6 0 0 0 ( 393.068389 -64.454711 -1623.252080 ) ( 419.068389 -90.454711 -1815.252080 ) ( 411.068389 -100.454711 -1815.252080 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 393.068389 -64.454711 -1623.252080 ) ( 390.000000 -62.000000 -1624.000000 ) ( 416.000000 -88.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 419.068389 -90.454711 -1815.252080 ) ( 416.000000 -88.000000 -1816.000000 ) ( 408.000000 -98.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.068389 -100.454711 -1815.252080 ) ( 408.000000 -98.000000 -1816.000000 ) ( 382.000000 -72.000000 -1624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.068389 -74.454711 -1623.252080 ) ( 382.000000 -72.000000 -1624.000000 ) ( 390.000000 -62.000000 -1624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1253/821) # points: 4 { brushDef { // Surface normal: -0.125021, 0.100017, -0.987100 // RotY/Z : 1.409999 / 2.466852. Vector texS/T: (-0.624695, -0.780869, 0.000000) / (0.770796, -0.616636, -0.160105) // Texture width/height [00_base6]: 64.000000/64.000000 // --> Vector A/B: (-225.358738, -195.217202, -182.410954) / (324.033839, 598.852848, 598.852848) // --> Vector info: d1 = 0.000000, 3.938965, 3.964946. Determinants: -7.139927, -49.660271, 14482.561891, -3519.400517 // --> Vector info: d2 = 0.999999, 1.000000, 1.176830. Determinants: -48.596147, 5.329909, -16198.035022, -3519.400517 ( 382.000000 -72.000000 -1624.000000 ) ( 390.000000 -62.000000 -1624.000000 ) ( 197.000000 131.000000 -1580.000000 ) ( ( 0.002029 0.014110 -4.115065 ) ( 0.013808 -0.001514 4.602498 ) ) 12escape/00_base6 0 0 0 ( 197.500085 130.599932 -1576.051600 ) ( 390.500085 -62.400068 -1620.051600 ) ( 382.500085 -72.400068 -1620.051600 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 197.500085 130.599932 -1576.051600 ) ( 197.000000 131.000000 -1580.000000 ) ( 390.000000 -62.000000 -1624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 390.500085 -62.400068 -1620.051600 ) ( 390.000000 -62.000000 -1624.000000 ) ( 382.000000 -72.000000 -1624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 382.500085 -72.400068 -1620.051600 ) ( 382.000000 -72.000000 -1624.000000 ) ( 190.000000 121.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 190.500085 120.599932 -1576.051600 ) ( 190.000000 121.000000 -1580.000000 ) ( 197.000000 131.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1257/822) # points: 4 { brushDef { // Surface normal: 0.214809, 0.268511, 0.939020 // RotY/Z : -1.219770 / 0.896055. Vector texS/T: (-0.780869, 0.624695, 0.000000) / (0.586601, 0.733252, -0.343862) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (77.618360, 88.238175, 75.431927) / (1098.866365, 997.081202, 997.081202) // --> Vector info: d1 = 1.000000, 2.470315, 2.445238. Determinants: -2.552549, 18.562903, -21503.511467, -1303.486095 // --> Vector info: d2 = 1.000000, 1.000000, 1.177010. Determinants: 18.017028, 1.879817, -4767.605532, -1303.486095 ( 197.000000 367.000000 -1781.000000 ) ( 187.000000 375.000000 -1781.000000 ) ( 255.000000 443.000000 -1816.000000 ) ( ( 0.001958 -0.014241 16.496924 ) ( -0.013822 -0.001442 3.657581 ) ) 12escape/00fstud1 0 0 0 ( 254.140766 441.925957 -1819.756081 ) ( 186.140766 373.925957 -1784.756081 ) ( 196.140766 365.925957 -1784.756081 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.140766 441.925957 -1819.756081 ) ( 255.000000 443.000000 -1816.000000 ) ( 187.000000 375.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 186.140766 373.925957 -1784.756081 ) ( 187.000000 375.000000 -1781.000000 ) ( 197.000000 367.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 196.140766 365.925957 -1784.756081 ) ( 197.000000 367.000000 -1781.000000 ) ( 265.000000 436.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 264.140766 434.925957 -1819.756081 ) ( 265.000000 436.000000 -1816.000000 ) ( 255.000000 443.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1258/823) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (593.000000, 443.000000, 436.000000) / (406.000000, 255.000000, 265.000000) // --> Vector info: d1 = 0.249997, 1.323175, 1.251370. Determinants: -0.110783, 18.282990, -7996.443139, -2557.000000 // --> Vector info: d2 = 0.250025, 1.323736, 1.376901. Determinants: 18.765005, -0.458745, -11580.711128, -2557.000000 ( 265.000000 436.000000 -1816.000000 ) ( 255.000000 443.000000 -1816.000000 ) ( 406.000000 593.000000 -1816.000000 ) ( ( 0.000043 -0.007150 3.127275 ) ( -0.007339 0.000179 4.529023 ) ) 12escape/00fdeck1 0 0 0 ( 406.000000 593.000000 -1820.000000 ) ( 255.000000 443.000000 -1820.000000 ) ( 265.000000 436.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 406.000000 593.000000 -1820.000000 ) ( 406.000000 593.000000 -1816.000000 ) ( 255.000000 443.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 255.000000 443.000000 -1820.000000 ) ( 255.000000 443.000000 -1816.000000 ) ( 265.000000 436.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 265.000000 436.000000 -1820.000000 ) ( 265.000000 436.000000 -1816.000000 ) ( 416.000000 586.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 416.000000 586.000000 -1820.000000 ) ( 416.000000 586.000000 -1816.000000 ) ( 406.000000 593.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1259/824) # points: 4 { brushDef { // Surface normal: -0.563528, -0.805040, -0.185327 // RotY/Z : 0.186405 / -2.181522. Vector texS/T: (0.819232, -0.573462, 0.000000) / (0.106278, 0.151826, -0.982677) // Texture width/height [00_base6]: 64.000000/64.000000 // --> Vector A/B: (-13.845019, -7.455010, 4.751545) / (1722.338177, 1917.722843, 1917.722843) // --> Vector info: d1 = 0.000001, 2.800716, 2.805699. Determinants: -0.973547, -34.155246, 58813.402823, -2384.973794 // --> Vector info: d2 = 0.000000, 0.000000, 0.178662. Determinants: -34.907708, 1.141646, -2449.598140, -2384.973794 ( 416.000000 586.000000 -1816.000000 ) ( 406.000000 593.000000 -1816.000000 ) ( 380.000000 567.000000 -1624.000000 ) ( ( 0.000408 0.014321 -24.659979 ) ( 0.014637 -0.000479 1.027096 ) ) 12escape/00_base6 0 0 0 ( 382.254113 570.220161 -1623.258692 ) ( 408.254113 596.220161 -1815.258692 ) ( 418.254113 589.220161 -1815.258692 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 382.254113 570.220161 -1623.258692 ) ( 380.000000 567.000000 -1624.000000 ) ( 406.000000 593.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 408.254113 596.220161 -1815.258692 ) ( 406.000000 593.000000 -1816.000000 ) ( 416.000000 586.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 418.254113 589.220161 -1815.258692 ) ( 416.000000 586.000000 -1816.000000 ) ( 390.000000 560.000000 -1624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 392.254113 563.220161 -1623.258692 ) ( 390.000000 560.000000 -1624.000000 ) ( 380.000000 567.000000 -1624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1260/825) # points: 4 { brushDef { // Surface normal: -0.092917, -0.132738, -0.986786 // RotY/Z : 1.408052 / -2.181522. Vector texS/T: (0.819232, -0.573462, 0.000000) / (0.565885, 0.808407, -0.162027) // Texture width/height [00_base6]: 64.000000/64.000000 // --> Vector A/B: (-61.852010, -13.845019, -1.638464) / (664.976237, 936.535307, 936.535307) // --> Vector info: d1 = 1.000000, 4.938968, 4.964947. Determinants: -7.054846, -46.834052, 27392.374675, -3314.800899 // --> Vector info: d2 = 1.000000, 1.000000, 1.176830. Determinants: -48.019790, 8.489077, -11929.955870, -3314.800899 ( 390.000000 560.000000 -1624.000000 ) ( 380.000000 567.000000 -1624.000000 ) ( 187.000000 375.000000 -1580.000000 ) ( ( 0.002128 0.014129 -8.263656 ) ( 0.014486 -0.002561 3.598996 ) ) 12escape/00_base6 0 0 0 ( 187.371666 375.530952 -1576.052855 ) ( 380.371666 567.530952 -1620.052855 ) ( 390.371666 560.530952 -1620.052855 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 187.371666 375.530952 -1576.052855 ) ( 187.000000 375.000000 -1580.000000 ) ( 380.000000 567.000000 -1624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 380.371666 567.530952 -1620.052855 ) ( 380.000000 567.000000 -1624.000000 ) ( 390.000000 560.000000 -1624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 390.371666 560.530952 -1620.052855 ) ( 390.000000 560.000000 -1624.000000 ) ( 197.000000 367.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 197.371666 367.530952 -1576.052855 ) ( 197.000000 367.000000 -1580.000000 ) ( 187.000000 375.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1261/826) # points: 16 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (285.000000, 299.000000, 303.000000) / (121.000000, 100.000000, 77.000000) // --> Vector info: d1 = 1.000000, 1.356402, 1.665931. Determinants: -1.697159, 2.907787, -106.151844, -238.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.139613. Determinants: 2.931889, 1.954591, -1310.093756, -238.000000 ( 77.000000 303.000000 -1829.000000 ) ( 100.000000 299.000000 -1829.000000 ) ( 121.000000 285.000000 -1829.000000 ) ( ( 0.007131 -0.012218 0.446016 ) ( -0.012319 -0.008213 5.504596 ) ) 12escape/00fstud1 0 0 0 ( 121.000000 285.000000 -1833.000000 ) ( 100.000000 299.000000 -1833.000000 ) ( 77.000000 303.000000 -1833.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 121.000000 285.000000 -1833.000000 ) ( 121.000000 285.000000 -1829.000000 ) ( 100.000000 299.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.000000 299.000000 -1833.000000 ) ( 100.000000 299.000000 -1829.000000 ) ( 77.000000 303.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.000000 303.000000 -1833.000000 ) ( 77.000000 303.000000 -1829.000000 ) ( 53.000000 298.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 298.000000 -1833.000000 ) ( 53.000000 298.000000 -1829.000000 ) ( 33.000000 285.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 33.000000 285.000000 -1833.000000 ) ( 33.000000 285.000000 -1829.000000 ) ( 20.000000 264.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 20.000000 264.000000 -1833.000000 ) ( 20.000000 264.000000 -1829.000000 ) ( 15.000000 241.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 15.000000 241.000000 -1833.000000 ) ( 15.000000 241.000000 -1829.000000 ) ( 20.000000 218.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 20.000000 218.000000 -1833.000000 ) ( 20.000000 218.000000 -1829.000000 ) ( 33.000000 198.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 33.000000 198.000000 -1833.000000 ) ( 33.000000 198.000000 -1829.000000 ) ( 54.000000 184.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 54.000000 184.000000 -1833.000000 ) ( 54.000000 184.000000 -1829.000000 ) ( 77.000000 179.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.000000 179.000000 -1833.000000 ) ( 77.000000 179.000000 -1829.000000 ) ( 101.000000 184.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 184.000000 -1833.000000 ) ( 101.000000 184.000000 -1829.000000 ) ( 121.000000 197.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 121.000000 197.000000 -1833.000000 ) ( 121.000000 197.000000 -1829.000000 ) ( 135.000000 218.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 135.000000 218.000000 -1833.000000 ) ( 135.000000 218.000000 -1829.000000 ) ( 139.000000 241.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 139.000000 241.000000 -1833.000000 ) ( 139.000000 241.000000 -1829.000000 ) ( 134.000000 264.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 134.000000 264.000000 -1833.000000 ) ( 134.000000 264.000000 -1829.000000 ) ( 121.000000 285.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1263/827) # points: 4 { brushDef { // Surface normal: -0.850265, -0.526355, 0.000000 // RotY/Z : 0.000000 / -2.587285. Vector texS/T: (0.526355, -0.850265, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-178.636658, -153.938480, -153.938480) / (1829.000000, 1829.000000, 1781.000000) // --> Vector info: d1 = 0.850369, 1.197086, 1.196028. Determinants: -16.642433, -0.026127, -3933.284821, -1185.512547 // --> Vector info: d2 = 0.321348, 0.322341, 0.997210. Determinants: -0.047665, 16.668048, -30875.335955, -1185.512547 ( 134.000000 264.000000 -1781.000000 ) ( 134.000000 264.000000 -1829.000000 ) ( 121.000000 285.000000 -1829.000000 ) ( ( 0.014038 0.000022 3.317793 ) ( 0.000040 -0.014060 26.043871 ) ) 12escape/00_base8 0 0 0 ( 124.401061 287.105418 -1829.000000 ) ( 137.401061 266.105418 -1829.000000 ) ( 137.401061 266.105418 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.401061 287.105418 -1829.000000 ) ( 121.000000 285.000000 -1829.000000 ) ( 134.000000 264.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 137.401061 266.105418 -1829.000000 ) ( 134.000000 264.000000 -1829.000000 ) ( 134.000000 264.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 137.401061 266.105418 -1781.000000 ) ( 134.000000 264.000000 -1781.000000 ) ( 121.000000 285.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.401061 287.105418 -1781.000000 ) ( 121.000000 285.000000 -1781.000000 ) ( 121.000000 285.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1264/828) # points: 4 { brushDef { // Surface normal: -0.554700, -0.832050, 0.000000 // RotY/Z : 0.000000 / -2.158799. Vector texS/T: (0.832050, -0.554700, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-82.650329, -57.411470, -57.411470) / (1829.000000, 1829.000000, 1781.000000) // --> Vector info: d1 = 0.468991, 0.825392, 0.824339. Determinants: -17.107269, -0.026579, -1933.474981, -1211.465229 // --> Vector info: d2 = 0.320508, 0.321288, 0.996170. Determinants: -0.037468, 17.033238, -31545.173372, -1211.465229 ( 121.000000 285.000000 -1781.000000 ) ( 121.000000 285.000000 -1829.000000 ) ( 100.000000 299.000000 -1829.000000 ) ( ( 0.014121 0.000022 1.595981 ) ( 0.000031 -0.014060 26.038860 ) ) 12escape/00_base8 0 0 0 ( 102.218801 302.328201 -1829.000000 ) ( 123.218801 288.328201 -1829.000000 ) ( 123.218801 288.328201 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 102.218801 302.328201 -1829.000000 ) ( 100.000000 299.000000 -1829.000000 ) ( 121.000000 285.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 123.218801 288.328201 -1829.000000 ) ( 121.000000 285.000000 -1829.000000 ) ( 121.000000 285.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 123.218801 288.328201 -1781.000000 ) ( 121.000000 285.000000 -1781.000000 ) ( 100.000000 299.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 102.218801 302.328201 -1781.000000 ) ( 100.000000 299.000000 -1781.000000 ) ( 100.000000 299.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1265/829) # points: 4 { brushDef { // Surface normal: -0.171341, -0.985212, 0.000000 // RotY/Z : 0.000000 / -1.742987. Vector texS/T: (0.985212, -0.171341, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (23.944929, 47.290164, 47.290164) / (1829.000000, 1829.000000, 1781.000000) // --> Vector info: d1 = 0.156494, 0.496051, 0.494991. Determinants: -16.298744, -0.024746, 260.170445, -1120.571283 // --> Vector info: d2 = 0.320013, 0.320564, 0.995434. Determinants: -0.026447, 15.754988, -29173.837845, -1120.571283 ( 100.000000 299.000000 -1781.000000 ) ( 100.000000 299.000000 -1829.000000 ) ( 77.000000 303.000000 -1829.000000 ) ( ( 0.014545 0.000022 -0.232177 ) ( 0.000024 -0.014060 26.034790 ) ) 12escape/00_base8 0 0 0 ( 77.685365 306.940847 -1829.000000 ) ( 100.685365 302.940847 -1829.000000 ) ( 100.685365 302.940847 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.685365 306.940847 -1829.000000 ) ( 77.000000 303.000000 -1829.000000 ) ( 100.000000 299.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.685365 302.940847 -1829.000000 ) ( 100.000000 299.000000 -1829.000000 ) ( 100.000000 299.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.685365 302.940847 -1781.000000 ) ( 100.000000 299.000000 -1781.000000 ) ( 77.000000 303.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.685365 306.940847 -1781.000000 ) ( 77.000000 303.000000 -1781.000000 ) ( 77.000000 303.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1266/830) # points: 4 { brushDef { // Surface normal: 0.203954, -0.978980, 0.000000 // RotY/Z : 0.000000 / -1.365401. Vector texS/T: (0.978980, 0.203954, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (112.664330, 137.179631, 137.179631) / (1829.000000, 1829.000000, 1781.000000) // --> Vector info: d1 = 0.811113, 1.156495, 1.155435. Determinants: -16.578335, -0.025975, 960.830336, -1176.734465 // --> Vector info: d2 = 0.319654, 0.320015, 0.994884. Determinants: -0.017338, 16.544624, -30634.311865, -1176.734465 ( 77.000000 303.000000 -1781.000000 ) ( 77.000000 303.000000 -1829.000000 ) ( 53.000000 298.000000 -1829.000000 ) ( ( 0.014088 0.000022 -0.816523 ) ( 0.000015 -0.014060 26.033326 ) ) 12escape/00_base8 0 0 0 ( 52.184183 301.915922 -1829.000000 ) ( 76.184183 306.915922 -1829.000000 ) ( 76.184183 306.915922 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 52.184183 301.915922 -1829.000000 ) ( 53.000000 298.000000 -1829.000000 ) ( 77.000000 303.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 76.184183 306.915922 -1829.000000 ) ( 77.000000 303.000000 -1829.000000 ) ( 77.000000 303.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 76.184183 306.915922 -1781.000000 ) ( 77.000000 303.000000 -1781.000000 ) ( 53.000000 298.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 52.184183 301.915922 -1781.000000 ) ( 53.000000 298.000000 -1781.000000 ) ( 53.000000 298.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1267/831) # points: 4 { brushDef { // Surface normal: 0.544988, -0.838444, 0.000000 // RotY/Z : 0.000000 / -0.994421. Vector texS/T: (0.838444, 0.544988, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (182.990319, 206.844040, 206.844040) / (1829.000000, 1829.000000, 1781.000000) // --> Vector info: d1 = 0.012982, 0.355517, 0.354462. Determinants: -16.441658, -0.025157, 3039.811967, -1144.978602 // --> Vector info: d2 = 0.328147, 0.328308, 1.003178. Determinants: -0.007747, 16.098149, -29817.818814, -1144.978602 ( 53.000000 298.000000 -1781.000000 ) ( 53.000000 298.000000 -1829.000000 ) ( 33.000000 285.000000 -1829.000000 ) ( ( 0.014360 0.000022 -2.654907 ) ( 0.000007 -0.014060 26.042250 ) ) 12escape/00_base8 0 0 0 ( 30.820047 288.353774 -1829.000000 ) ( 50.820047 301.353774 -1829.000000 ) ( 50.820047 301.353774 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 30.820047 288.353774 -1829.000000 ) ( 33.000000 285.000000 -1829.000000 ) ( 53.000000 298.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 50.820047 301.353774 -1829.000000 ) ( 53.000000 298.000000 -1829.000000 ) ( 53.000000 298.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 50.820047 301.353774 -1781.000000 ) ( 53.000000 298.000000 -1781.000000 ) ( 33.000000 285.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 30.820047 288.353774 -1781.000000 ) ( 33.000000 285.000000 -1781.000000 ) ( 33.000000 285.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1268/832) # points: 4 { brushDef { // Surface normal: 0.850265, -0.526355, 0.000000 // RotY/Z : 0.000000 / -0.554307. Vector texS/T: (0.526355, 0.850265, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (234.997091, 259.695269, 259.695269) / (1829.000000, 1829.000000, 1781.000000) // --> Vector info: d1 = 0.627454, 0.981081, 0.980020. Determinants: -16.974086, -0.026185, 3292.898358, -1185.512547 // --> Vector info: d2 = 0.328105, 0.328139, 1.003008. Determinants: -0.001613, 16.668048, -30874.453275, -1185.512547 ( 33.000000 285.000000 -1781.000000 ) ( 33.000000 285.000000 -1829.000000 ) ( 20.000000 264.000000 -1829.000000 ) ( ( 0.014318 0.000022 -2.777616 ) ( 0.000001 -0.014060 26.043127 ) ) 12escape/00_base8 0 0 0 ( 16.598939 266.105418 -1829.000000 ) ( 29.598939 287.105418 -1829.000000 ) ( 29.598939 287.105418 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 16.598939 266.105418 -1829.000000 ) ( 20.000000 264.000000 -1829.000000 ) ( 33.000000 285.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 29.598939 287.105418 -1829.000000 ) ( 33.000000 285.000000 -1829.000000 ) ( 33.000000 285.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 29.598939 287.105418 -1781.000000 ) ( 33.000000 285.000000 -1781.000000 ) ( 20.000000 264.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 16.598939 266.105418 -1781.000000 ) ( 20.000000 264.000000 -1781.000000 ) ( 20.000000 264.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1269/833) # points: 4 { brushDef { // Surface normal: 0.977176, -0.212430, 0.000000 // RotY/Z : 0.000000 / -0.214061. Vector texS/T: (0.212430, 0.977176, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (238.685948, 262.223153, 262.223153) / (1829.000000, 1829.000000, 1781.000000) // --> Vector info: d1 = 0.314950, 0.655420, 0.654369. Determinants: -16.342583, -0.024735, 3590.159515, -1129.785820 // --> Vector info: d2 = 0.328125, 0.328104, 1.002973. Determinants: 0.001042, 15.884540, -29423.783201, -1129.785820 ( 20.000000 264.000000 -1781.000000 ) ( 20.000000 264.000000 -1829.000000 ) ( 15.000000 241.000000 -1829.000000 ) ( ( 0.014465 0.000022 -3.177735 ) ( -0.000001 -0.014060 26.043683 ) ) 12escape/00_base8 0 0 0 ( 11.091295 241.849719 -1829.000000 ) ( 16.091295 264.849719 -1829.000000 ) ( 16.091295 264.849719 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 11.091295 241.849719 -1829.000000 ) ( 15.000000 241.000000 -1829.000000 ) ( 20.000000 264.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 16.091295 264.849719 -1829.000000 ) ( 20.000000 264.000000 -1829.000000 ) ( 20.000000 264.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 16.091295 264.849719 -1781.000000 ) ( 20.000000 264.000000 -1781.000000 ) ( 15.000000 241.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 11.091295 241.849719 -1781.000000 ) ( 15.000000 241.000000 -1781.000000 ) ( 15.000000 241.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1270/834) # points: 4 { brushDef { // Surface normal: 0.977176, 0.212430, 0.000000 // RotY/Z : 0.000000 / 0.214061. Vector texS/T: (-0.212430, 0.977176, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (208.775854, 232.313059, 232.313059) / (1829.000000, 1829.000000, 1781.000000) // --> Vector info: d1 = 0.002443, 0.339000, 0.337952. Determinants: -16.154715, -0.024665, 3415.065809, -1129.785820 // --> Vector info: d2 = 0.328125, 0.328136, 1.003006. Determinants: -0.000549, 15.884543, -29423.424765, -1129.785820 ( 15.000000 241.000000 -1781.000000 ) ( 15.000000 241.000000 -1829.000000 ) ( 20.000000 218.000000 -1829.000000 ) ( ( 0.014299 0.000022 -3.022755 ) ( 0.000000 -0.014060 26.043365 ) ) 12escape/00_base8 0 0 0 ( 16.091295 217.150281 -1829.000000 ) ( 11.091295 240.150281 -1829.000000 ) ( 11.091295 240.150281 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 16.091295 217.150281 -1829.000000 ) ( 20.000000 218.000000 -1829.000000 ) ( 15.000000 241.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 11.091295 240.150281 -1829.000000 ) ( 15.000000 241.000000 -1829.000000 ) ( 15.000000 241.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 11.091295 240.150281 -1781.000000 ) ( 15.000000 241.000000 -1781.000000 ) ( 20.000000 218.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 16.091295 217.150281 -1781.000000 ) ( 20.000000 218.000000 -1781.000000 ) ( 20.000000 218.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1271/835) # points: 4 { brushDef { // Surface normal: 0.838444, 0.544988, 0.000000 // RotY/Z : 0.000000 / 0.576375. Vector texS/T: (-0.544988, 0.838444, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (148.027220, 171.880941, 171.880941) / (1829.000000, 1829.000000, 1781.000000) // --> Vector info: d1 = 0.622294, 0.968968, 0.967920. Determinants: -16.640370, -0.024992, 1796.425220, -1144.978602 // --> Vector info: d2 = 0.327948, 0.328099, 1.002969. Determinants: -0.007267, 16.098149, -29817.932915, -1144.978602 ( 20.000000 218.000000 -1781.000000 ) ( 20.000000 218.000000 -1829.000000 ) ( 33.000000 198.000000 -1829.000000 ) ( ( 0.014533 0.000022 -1.568960 ) ( 0.000006 -0.014060 26.042349 ) ) 12escape/00_base8 0 0 0 ( 29.646226 195.820047 -1829.000000 ) ( 16.646226 215.820047 -1829.000000 ) ( 16.646226 215.820047 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 29.646226 195.820047 -1829.000000 ) ( 33.000000 198.000000 -1829.000000 ) ( 20.000000 218.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 16.646226 215.820047 -1829.000000 ) ( 20.000000 218.000000 -1829.000000 ) ( 20.000000 218.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 16.646226 215.820047 -1781.000000 ) ( 20.000000 218.000000 -1781.000000 ) ( 33.000000 198.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 29.646226 195.820047 -1781.000000 ) ( 33.000000 198.000000 -1781.000000 ) ( 33.000000 198.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1272/836) # points: 4 { brushDef { // Surface normal: 0.554700, 0.832050, 0.000000 // RotY/Z : 0.000000 / 0.982794. Vector texS/T: (-0.832050, 0.554700, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (57.134120, 82.372979, 82.372979) / (1829.000000, 1829.000000, 1781.000000) // --> Vector info: d1 = 0.242102, 0.595748, 0.594693. Determinants: -16.975013, -0.026639, 725.277272, -1211.465229 // --> Vector info: d2 = 0.327667, 0.327942, 1.002823. Determinants: -0.013184, 17.033235, -31549.990620, -1211.465229 ( 33.000000 198.000000 -1781.000000 ) ( 33.000000 198.000000 -1829.000000 ) ( 54.000000 184.000000 -1829.000000 ) ( ( 0.014012 0.000022 -0.598678 ) ( 0.000011 -0.014060 26.042836 ) ) 12escape/00_base8 0 0 0 ( 51.781199 180.671799 -1829.000000 ) ( 30.781199 194.671799 -1829.000000 ) ( 30.781199 194.671799 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 51.781199 180.671799 -1829.000000 ) ( 54.000000 184.000000 -1829.000000 ) ( 33.000000 198.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 30.781199 194.671799 -1829.000000 ) ( 33.000000 198.000000 -1829.000000 ) ( 33.000000 198.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 30.781199 194.671799 -1781.000000 ) ( 33.000000 198.000000 -1781.000000 ) ( 54.000000 184.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 51.781199 180.671799 -1781.000000 ) ( 54.000000 184.000000 -1781.000000 ) ( 54.000000 184.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1273/837) # points: 4 { brushDef { // Surface normal: 0.212430, 0.977176, 0.000000 // RotY/Z : 0.000000 / 1.356736. Vector texS/T: (-0.977176, 0.212430, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-37.217674, -13.680469, -13.680469) / (1829.000000, 1829.000000, 1781.000000) // --> Vector info: d1 = 0.929608, 1.270068, 1.269019. Determinants: -16.342088, -0.024686, -1613.322338, -1129.785820 // --> Vector info: d2 = 0.327179, 0.327685, 1.002555. Determinants: -0.024273, 15.884542, -29423.373812, -1129.785820 ( 54.000000 184.000000 -1781.000000 ) ( 54.000000 184.000000 -1829.000000 ) ( 77.000000 179.000000 -1829.000000 ) ( ( 0.014465 0.000022 1.427990 ) ( 0.000021 -0.014060 26.043320 ) ) 12escape/00_base8 0 0 0 ( 76.150281 175.091295 -1829.000000 ) ( 53.150281 180.091295 -1829.000000 ) ( 53.150281 180.091295 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 76.150281 175.091295 -1829.000000 ) ( 77.000000 179.000000 -1829.000000 ) ( 54.000000 184.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.150281 180.091295 -1829.000000 ) ( 54.000000 184.000000 -1829.000000 ) ( 54.000000 184.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.150281 180.091295 -1781.000000 ) ( 54.000000 184.000000 -1781.000000 ) ( 77.000000 179.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 76.150281 175.091295 -1781.000000 ) ( 77.000000 179.000000 -1781.000000 ) ( 77.000000 179.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1274/838) # points: 4 { brushDef { // Surface normal: -0.203954, 0.978980, 0.000000 // RotY/Z : 0.000000 / 1.776192. Vector texS/T: (-0.978980, -0.203954, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-136.404605, -111.889304, -111.889304) / (1829.000000, 1829.000000, 1781.000000) // --> Vector info: d1 = 0.617114, 0.962486, 0.961431. Determinants: -16.577871, -0.025864, -2940.172455, -1176.734465 // --> Vector info: d2 = 0.326553, 0.327274, 1.002143. Determinants: -0.034607, 16.544630, -30649.114452, -1176.734465 ( 77.000000 179.000000 -1781.000000 ) ( 77.000000 179.000000 -1829.000000 ) ( 101.000000 184.000000 -1829.000000 ) ( ( 0.014088 0.000022 2.498586 ) ( 0.000029 -0.014060 26.045905 ) ) 12escape/00_base8 0 0 0 ( 101.815817 180.084078 -1829.000000 ) ( 77.815817 175.084078 -1829.000000 ) ( 77.815817 175.084078 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.815817 180.084078 -1829.000000 ) ( 101.000000 184.000000 -1829.000000 ) ( 77.000000 179.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.815817 175.084078 -1829.000000 ) ( 77.000000 179.000000 -1829.000000 ) ( 77.000000 179.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.815817 175.084078 -1781.000000 ) ( 77.000000 179.000000 -1781.000000 ) ( 101.000000 184.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.815817 180.084078 -1781.000000 ) ( 101.000000 184.000000 -1781.000000 ) ( 101.000000 184.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1275/839) # points: 4 { brushDef { // Surface normal: -0.544988, 0.838444, 0.000000 // RotY/Z : 0.000000 / 2.147172. Vector texS/T: (-0.838444, -0.544988, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-208.814383, -184.960662, -184.960662) / (1829.000000, 1829.000000, 1781.000000) // --> Vector info: d1 = 0.236942, 0.575338, 0.574285. Determinants: -16.242977, -0.025103, -3617.147474, -1144.978602 // --> Vector info: d2 = 0.325535, 0.326433, 1.001302. Determinants: -0.043110, 16.098150, -29825.248106, -1144.978602 ( 101.000000 184.000000 -1781.000000 ) ( 101.000000 184.000000 -1829.000000 ) ( 121.000000 197.000000 -1829.000000 ) ( ( 0.014186 0.000022 3.159140 ) ( 0.000038 -0.014060 26.048738 ) ) 12escape/00_base8 0 0 0 ( 123.179953 193.646226 -1829.000000 ) ( 103.179953 180.646226 -1829.000000 ) ( 103.179953 180.646226 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 123.179953 193.646226 -1829.000000 ) ( 121.000000 197.000000 -1829.000000 ) ( 101.000000 184.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 103.179953 180.646226 -1829.000000 ) ( 101.000000 184.000000 -1829.000000 ) ( 101.000000 184.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 103.179953 180.646226 -1781.000000 ) ( 101.000000 184.000000 -1781.000000 ) ( 121.000000 197.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 123.179953 193.646226 -1781.000000 ) ( 121.000000 197.000000 -1781.000000 ) ( 121.000000 197.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1276/840) # points: 4 { brushDef { // Surface normal: -0.832050, 0.554700, 0.000000 // RotY/Z : 0.000000 / 2.553590. Vector texS/T: (-0.554700, -0.832050, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-256.271491, -231.032632, -231.032632) / (1829.000000, 1829.000000, 1781.000000) // --> Vector info: d1 = 0.856764, 1.213193, 1.212145. Determinants: -17.108574, -0.026446, -5374.009222, -1211.465229 // --> Vector info: d2 = 0.324390, 0.325465, 1.000334. Determinants: -0.051567, 17.032937, -31559.445150, -1211.465229 ( 121.000000 197.000000 -1781.000000 ) ( 121.000000 197.000000 -1829.000000 ) ( 135.000000 218.000000 -1829.000000 ) ( ( 0.014122 0.000022 4.435958 ) ( 0.000043 -0.014060 26.050641 ) ) 12escape/00_base8 0 0 0 ( 138.328201 215.781199 -1829.000000 ) ( 124.328201 194.781199 -1829.000000 ) ( 124.328201 194.781199 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 138.328201 215.781199 -1829.000000 ) ( 135.000000 218.000000 -1829.000000 ) ( 121.000000 197.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.328201 194.781199 -1829.000000 ) ( 121.000000 197.000000 -1829.000000 ) ( 121.000000 197.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.328201 194.781199 -1781.000000 ) ( 121.000000 197.000000 -1781.000000 ) ( 135.000000 218.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 138.328201 215.781199 -1781.000000 ) ( 135.000000 218.000000 -1781.000000 ) ( 135.000000 218.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1277/841) # points: 4 { brushDef { // Surface normal: -0.985212, 0.171341, 0.000000 // RotY/Z : 0.000000 / 2.969402. Vector texS/T: (-0.171341, -0.985212, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-261.252456, -237.907221, -237.907221) / (1829.000000, 1829.000000, 1781.000000) // --> Vector info: d1 = 0.544271, 0.878901, 0.877851. Determinants: -16.062252, -0.024507, -4761.373891, -1120.571283 // --> Vector info: d2 = 0.323404, 0.324466, 0.999336. Determinants: -0.050984, 15.754982, -29191.579642, -1120.571283 ( 135.000000 218.000000 -1781.000000 ) ( 135.000000 218.000000 -1829.000000 ) ( 139.000000 241.000000 -1829.000000 ) ( ( 0.014334 0.000022 4.249059 ) ( 0.000045 -0.014060 26.050623 ) ) 12escape/00_base8 0 0 0 ( 142.940847 240.314635 -1829.000000 ) ( 138.940847 217.314635 -1829.000000 ) ( 138.940847 217.314635 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.940847 240.314635 -1829.000000 ) ( 139.000000 241.000000 -1829.000000 ) ( 135.000000 218.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 138.940847 217.314635 -1829.000000 ) ( 135.000000 218.000000 -1829.000000 ) ( 135.000000 218.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 138.940847 217.314635 -1781.000000 ) ( 135.000000 218.000000 -1781.000000 ) ( 139.000000 241.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.940847 240.314635 -1781.000000 ) ( 139.000000 241.000000 -1781.000000 ) ( 139.000000 241.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1278/842) # points: 4 { brushDef { // Surface normal: -0.977176, -0.212430, 0.000000 // RotY/Z : 0.000000 / -2.927532. Vector texS/T: (0.212430, -0.977176, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-229.508988, -205.971783, -205.971783) / (1829.000000, 1829.000000, 1781.000000) // --> Vector info: d1 = 0.231786, 0.572238, 0.571185. Determinants: -16.341660, -0.024770, -3967.121988, -1129.785820 // --> Vector info: d2 = 0.322434, 0.323485, 0.998354. Determinants: -0.050457, 15.884543, -29428.689772, -1129.785820 ( 139.000000 241.000000 -1781.000000 ) ( 139.000000 241.000000 -1829.000000 ) ( 134.000000 264.000000 -1829.000000 ) ( ( 0.014464 0.000022 3.511393 ) ( 0.000045 -0.014060 26.048025 ) ) 12escape/00_base8 0 0 0 ( 137.908705 264.849719 -1829.000000 ) ( 142.908705 241.849719 -1829.000000 ) ( 142.908705 241.849719 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 137.908705 264.849719 -1829.000000 ) ( 134.000000 264.000000 -1829.000000 ) ( 139.000000 241.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.908705 241.849719 -1829.000000 ) ( 139.000000 241.000000 -1829.000000 ) ( 139.000000 241.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.908705 241.849719 -1781.000000 ) ( 139.000000 241.000000 -1781.000000 ) ( 134.000000 264.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 137.908705 264.849719 -1781.000000 ) ( 134.000000 264.000000 -1781.000000 ) ( 134.000000 264.000000 -1829.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1281/843) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (305.000000, 365.000000, 375.000000) / (57.000000, 57.000000, 49.000000) // --> Vector info: d1 = 1.000000, 1.847660, 1.991528. Determinants: -6.781277, 0.155482, 1579.426924, -480.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.106125. Determinants: 0.000000, 6.367489, -362.946812, -480.000000 ( -49.000000 375.000000 -1580.000000 ) ( -57.000000 365.000000 -1580.000000 ) ( -57.000000 305.000000 -1580.000000 ) ( ( 0.014128 -0.000324 -3.290473 ) ( 0.000000 -0.013266 0.756139 ) ) 12escape/00_base8 0 0 0 ( -57.000000 305.000000 -1576.000000 ) ( -57.000000 365.000000 -1576.000000 ) ( -49.000000 375.000000 -1576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 305.000000 -1576.000000 ) ( -57.000000 305.000000 -1580.000000 ) ( -57.000000 365.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 365.000000 -1576.000000 ) ( -57.000000 365.000000 -1580.000000 ) ( -49.000000 375.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -49.000000 375.000000 -1576.000000 ) ( -49.000000 375.000000 -1580.000000 ) ( 63.000000 305.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 63.000000 305.000000 -1576.000000 ) ( 63.000000 305.000000 -1580.000000 ) ( -57.000000 305.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1282/844) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (178.000000, 305.000000, 305.000000) / (57.000000, 57.000000, -12.000000) // --> Vector info: d1 = 1.000000, 2.825000, 2.825068. Determinants: -125.924987, 0.008598, 13651.157594, -8763.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.983580. Determinants: 0.000000, 124.914666, -7120.135959, -8763.000000 ( 12.000000 305.000000 -1580.000000 ) ( -57.000000 305.000000 -1580.000000 ) ( -57.000000 178.000000 -1580.000000 ) ( ( 0.014370 -0.000001 -1.557818 ) ( 0.000000 -0.014255 0.812523 ) ) 12escape/00_base8 0 0 0 ( -57.000000 178.000000 -1576.000000 ) ( -57.000000 305.000000 -1576.000000 ) ( 12.000000 305.000000 -1576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 178.000000 -1576.000000 ) ( -57.000000 178.000000 -1580.000000 ) ( -57.000000 305.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 305.000000 -1576.000000 ) ( -57.000000 305.000000 -1580.000000 ) ( 12.000000 305.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 12.000000 305.000000 -1576.000000 ) ( 12.000000 305.000000 -1580.000000 ) ( 12.000000 178.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 12.000000 178.000000 -1576.000000 ) ( 12.000000 178.000000 -1580.000000 ) ( -57.000000 178.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1283/845) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (128.000000, 178.000000, 178.000000) / (57.000000, 57.000000, -197.000000) // --> Vector info: d1 = 1.000000, 1.702605, 1.702853. Determinants: -178.461674, 0.012403, 10142.387290, -12700.000000 // --> Vector info: d2 = 0.000000, 0.000000, 3.625245. Determinants: 0.000000, 181.262255, -10331.948517, -12700.000000 ( 197.000000 178.000000 -1580.000000 ) ( -57.000000 178.000000 -1580.000000 ) ( -57.000000 128.000000 -1580.000000 ) ( ( 0.014052 -0.000001 -0.798613 ) ( 0.000000 -0.014273 0.813539 ) ) 12escape/00_base8 0 0 0 ( -57.000000 128.000000 -1576.000000 ) ( -57.000000 178.000000 -1576.000000 ) ( 197.000000 178.000000 -1576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 128.000000 -1576.000000 ) ( -57.000000 128.000000 -1580.000000 ) ( -57.000000 178.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 178.000000 -1576.000000 ) ( -57.000000 178.000000 -1580.000000 ) ( 197.000000 178.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 197.000000 178.000000 -1576.000000 ) ( 197.000000 178.000000 -1580.000000 ) ( 197.000000 131.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 197.000000 131.000000 -1576.000000 ) ( 197.000000 131.000000 -1580.000000 ) ( 190.000000 121.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 190.000000 121.000000 -1576.000000 ) ( 190.000000 121.000000 -1580.000000 ) ( -47.000000 121.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -47.000000 121.000000 -1576.000000 ) ( -47.000000 121.000000 -1580.000000 ) ( -57.000000 128.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1285/846) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (178.000000, 128.000000, 121.000000) / (-57.000000, -57.000000, -47.000000) // --> Vector info: d1 = 1.000000, 1.702605, 1.808735. Determinants: 7.026050, -0.388259, -1772.767670, -500.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.143868. Determinants: 0.000000, -7.193376, -410.022420, -500.000000 ( -47.000000 121.000000 -1781.000000 ) ( -57.000000 128.000000 -1781.000000 ) ( -57.000000 178.000000 -1781.000000 ) ( ( -0.014052 0.000777 3.545535 ) ( 0.000000 0.014387 0.820045 ) ) 12escape/00fstud1 0 0 0 ( -57.000000 178.000000 -1785.000000 ) ( -57.000000 128.000000 -1785.000000 ) ( -47.000000 121.000000 -1785.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 178.000000 -1785.000000 ) ( -57.000000 178.000000 -1781.000000 ) ( -57.000000 128.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 128.000000 -1785.000000 ) ( -57.000000 128.000000 -1781.000000 ) ( -47.000000 121.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -47.000000 121.000000 -1785.000000 ) ( -47.000000 121.000000 -1781.000000 ) ( 62.000000 178.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 62.000000 178.000000 -1785.000000 ) ( 62.000000 178.000000 -1781.000000 ) ( -57.000000 178.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1286/847) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (305.000000, 178.000000, 178.000000) / (-57.000000, -57.000000, 12.000000) // --> Vector info: d1 = 1.000000, 2.825000, 2.824933. Determinants: 125.924987, 0.008539, -47169.634344, -8763.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.983735. Determinants: 0.000000, -124.934349, -7121.257891, -8763.000000 ( 12.000000 178.000000 -1781.000000 ) ( -57.000000 178.000000 -1781.000000 ) ( -57.000000 305.000000 -1781.000000 ) ( ( -0.014370 -0.000001 5.382818 ) ( 0.000000 0.014257 0.812651 ) ) 12escape/00fstud1 0 0 0 ( -57.000000 305.000000 -1785.000000 ) ( -57.000000 178.000000 -1785.000000 ) ( 12.000000 178.000000 -1785.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 305.000000 -1785.000000 ) ( -57.000000 305.000000 -1781.000000 ) ( -57.000000 178.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 178.000000 -1785.000000 ) ( -57.000000 178.000000 -1781.000000 ) ( 12.000000 178.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 12.000000 178.000000 -1785.000000 ) ( 12.000000 178.000000 -1781.000000 ) ( 12.000000 305.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 12.000000 305.000000 -1785.000000 ) ( 12.000000 305.000000 -1781.000000 ) ( -57.000000 305.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1287/848) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (365.000000, 305.000000, 305.000000) / (-57.000000, -57.000000, 197.000000) // --> Vector info: d1 = 0.152341, 1.000000, 0.999739. Determinants: 215.305322, 0.015685, -80907.229300, -15240.000000 // --> Vector info: d2 = 0.999996, 1.000000, 4.625245. Determinants: 0.000952, -217.514706, -27638.628733, -15240.000000 ( 197.000000 305.000000 -1781.000000 ) ( -57.000000 305.000000 -1781.000000 ) ( -57.000000 365.000000 -1781.000000 ) ( ( -0.014128 -0.000001 5.308873 ) ( 0.000000 0.014273 1.813558 ) ) 12escape/00fstud1 0 0 0 ( -57.000000 365.000000 -1785.000000 ) ( -57.000000 305.000000 -1785.000000 ) ( 197.000000 305.000000 -1785.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 365.000000 -1785.000000 ) ( -57.000000 365.000000 -1781.000000 ) ( -57.000000 305.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 305.000000 -1785.000000 ) ( -57.000000 305.000000 -1781.000000 ) ( 197.000000 305.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 197.000000 305.000000 -1785.000000 ) ( 197.000000 305.000000 -1781.000000 ) ( 197.000000 367.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 197.000000 367.000000 -1785.000000 ) ( 197.000000 367.000000 -1781.000000 ) ( 187.000000 375.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 187.000000 375.000000 -1785.000000 ) ( 187.000000 375.000000 -1781.000000 ) ( -49.000000 375.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -49.000000 375.000000 -1785.000000 ) ( -49.000000 375.000000 -1781.000000 ) ( -57.000000 365.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1293/849) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (305.000000, 285.000000, 264.000000) / (-12.000000, -33.000000, -20.000000) // --> Vector info: d1 = 1.000000, 1.419548, 1.481795. Determinants: 6.761300, 7.565587, -2672.409561, -701.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.348106. Determinants: 7.310217, -6.962112, -2313.161612, -701.000000 ( 20.000000 264.000000 -1580.000000 ) ( 33.000000 285.000000 -1580.000000 ) ( 12.000000 305.000000 -1580.000000 ) ( ( -0.009645 -0.010793 3.812282 ) ( -0.010428 0.009932 3.299803 ) ) 12escape/00_base8 0 0 0 ( 12.000000 305.000000 -1576.000000 ) ( 33.000000 285.000000 -1576.000000 ) ( 20.000000 264.000000 -1576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 12.000000 305.000000 -1576.000000 ) ( 12.000000 305.000000 -1580.000000 ) ( 33.000000 285.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 33.000000 285.000000 -1576.000000 ) ( 33.000000 285.000000 -1580.000000 ) ( 20.000000 264.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 20.000000 264.000000 -1576.000000 ) ( 20.000000 264.000000 -1580.000000 ) ( 12.000000 254.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 12.000000 254.000000 -1576.000000 ) ( 12.000000 254.000000 -1580.000000 ) ( 12.000000 305.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1294/850) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (305.000000, 305.000000, 178.000000) / (-142.000000, -197.000000, -197.000000) // --> Vector info: d1 = 0.000001, 0.791665, 0.791530. Determinants: -0.007426, 100.541348, 14279.129405, -6985.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.825000. Determinants: 100.374985, 0.000020, -30614.367945, -6985.000000 ( 197.000000 178.000000 -1580.000000 ) ( 197.000000 305.000000 -1580.000000 ) ( 142.000000 305.000000 -1580.000000 ) ( ( 0.000001 -0.014394 -2.044256 ) ( -0.014370 0.000000 4.382873 ) ) 12escape/00_base8 0 0 0 ( 142.000000 305.000000 -1576.000000 ) ( 197.000000 305.000000 -1576.000000 ) ( 197.000000 178.000000 -1576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 305.000000 -1576.000000 ) ( 142.000000 305.000000 -1580.000000 ) ( 197.000000 305.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 197.000000 305.000000 -1576.000000 ) ( 197.000000 305.000000 -1580.000000 ) ( 197.000000 178.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 197.000000 178.000000 -1576.000000 ) ( 197.000000 178.000000 -1580.000000 ) ( 142.000000 178.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 178.000000 -1576.000000 ) ( 142.000000 178.000000 -1580.000000 ) ( 142.000000 305.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1295/851) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (178.000000, 198.000000, 218.000000) / (12.000000, 33.000000, 20.000000) // --> Vector info: d1 = 0.108062, 0.524578, 0.584554. Determinants: -6.674201, -7.130797, 1200.094993, -680.000000 // --> Vector info: d2 = 0.983682, 0.983713, 1.325167. Determinants: -7.170941, 6.828472, 525.582026, -680.000000 ( 20.000000 218.000000 -1781.000000 ) ( 33.000000 198.000000 -1781.000000 ) ( 12.000000 178.000000 -1781.000000 ) ( ( 0.009815 0.010486 -1.764846 ) ( 0.010546 -0.010042 -0.772915 ) ) 12escape/00fstud1 0 0 0 ( 12.000000 178.000000 -1785.000000 ) ( 33.000000 198.000000 -1785.000000 ) ( 20.000000 218.000000 -1785.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 12.000000 178.000000 -1785.000000 ) ( 12.000000 178.000000 -1781.000000 ) ( 33.000000 198.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 33.000000 198.000000 -1785.000000 ) ( 33.000000 198.000000 -1781.000000 ) ( 20.000000 218.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 20.000000 218.000000 -1785.000000 ) ( 20.000000 218.000000 -1781.000000 ) ( 14.000000 226.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 14.000000 226.000000 -1785.000000 ) ( 14.000000 226.000000 -1781.000000 ) ( 12.000000 228.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 12.000000 228.000000 -1785.000000 ) ( 12.000000 228.000000 -1781.000000 ) ( 12.000000 178.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1296/852) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (178.000000, 178.000000, 305.000000) / (142.000000, 197.000000, 197.000000) // --> Vector info: d1 = 2.824632, 2.824271, 0.999271. Determinants: 100.374972, 0.045873, -37603.313016, -6985.000000 // --> Vector info: d2 = 0.833789, 1.625299, 1.624601. Determinants: 0.038395, -100.521754, 8443.236182, -6985.000000 ( 197.000000 305.000000 -1781.000000 ) ( 197.000000 178.000000 -1781.000000 ) ( 142.000000 178.000000 -1781.000000 ) ( ( -0.014370 -0.000007 5.383438 ) ( -0.000005 0.014391 -1.208767 ) ) 12escape/00fstud1 0 0 0 ( 142.000000 178.000000 -1785.000000 ) ( 197.000000 178.000000 -1785.000000 ) ( 197.000000 305.000000 -1785.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 178.000000 -1785.000000 ) ( 142.000000 178.000000 -1781.000000 ) ( 197.000000 178.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 197.000000 178.000000 -1785.000000 ) ( 197.000000 178.000000 -1781.000000 ) ( 197.000000 305.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 197.000000 305.000000 -1785.000000 ) ( 197.000000 305.000000 -1781.000000 ) ( 142.000000 305.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 305.000000 -1785.000000 ) ( 142.000000 305.000000 -1781.000000 ) ( 142.000000 178.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1297/853) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (305.000000, 305.000000, 285.000000) / (49.000000, 12.000000, 33.000000) // --> Vector info: d1 = 1.301359, 0.875750, 0.952759. Determinants: -6.088450, -8.512180, 1311.068584, -740.000000 // --> Vector info: d2 = 0.291302, 0.595116, 0.182122. Determinants: -8.900694, 6.076267, 2201.410885, -740.000000 ( 33.000000 285.000000 -1781.000000 ) ( 12.000000 305.000000 -1781.000000 ) ( 49.000000 305.000000 -1781.000000 ) ( ( 0.008228 0.011503 -1.771714 ) ( 0.012028 -0.008211 -2.974880 ) ) 12escape/00fstud1 0 0 0 ( 49.000000 305.000000 -1785.000000 ) ( 12.000000 305.000000 -1785.000000 ) ( 33.000000 285.000000 -1785.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 49.000000 305.000000 -1785.000000 ) ( 49.000000 305.000000 -1781.000000 ) ( 12.000000 305.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 12.000000 305.000000 -1785.000000 ) ( 12.000000 305.000000 -1781.000000 ) ( 33.000000 285.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 33.000000 285.000000 -1785.000000 ) ( 33.000000 285.000000 -1781.000000 ) ( 49.000000 305.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1298/854) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (254.000000, 305.000000, 285.000000) / (142.000000, 142.000000, 121.000000) // --> Vector info: d1 = 0.000001, 0.728270, 0.431840. Determinants: -15.293647, -0.552551, 3963.047393, -1071.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.294895. Determinants: 0.000001, 15.039645, -2135.629815, -1071.000000 ( 121.000000 285.000000 -1781.000000 ) ( 142.000000 305.000000 -1781.000000 ) ( 142.000000 254.000000 -1781.000000 ) ( ( 0.014280 0.000516 -3.700324 ) ( 0.000000 -0.014043 1.994052 ) ) 12escape/00fstud1 0 0 0 ( 142.000000 254.000000 -1785.000000 ) ( 142.000000 305.000000 -1785.000000 ) ( 121.000000 285.000000 -1785.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 254.000000 -1785.000000 ) ( 142.000000 254.000000 -1781.000000 ) ( 142.000000 305.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 305.000000 -1785.000000 ) ( 142.000000 305.000000 -1781.000000 ) ( 121.000000 285.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 121.000000 285.000000 -1785.000000 ) ( 121.000000 285.000000 -1781.000000 ) ( 134.000000 264.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 134.000000 264.000000 -1785.000000 ) ( 134.000000 264.000000 -1781.000000 ) ( 142.000000 254.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1299/855) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (178.000000, 178.000000, 184.000000) / (48.000000, 62.000000, 54.000000) // --> Vector info: d1 = 0.824894, 0.824880, 0.734738. Determinants: 1.262105, 0.000089, -293.950028, -84.000000 // --> Vector info: d2 = 0.495795, 0.691980, 0.580768. Determinants: -0.012515, -1.177110, 17.082192, -84.000000 ( 54.000000 184.000000 -1781.000000 ) ( 62.000000 178.000000 -1781.000000 ) ( 48.000000 178.000000 -1781.000000 ) ( ( -0.015025 -0.000001 3.499405 ) ( 0.000149 0.014013 -0.203359 ) ) 12escape/00fstud1 0 0 0 ( 48.000000 178.000000 -1785.000000 ) ( 62.000000 178.000000 -1785.000000 ) ( 54.000000 184.000000 -1785.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 178.000000 -1785.000000 ) ( 48.000000 178.000000 -1781.000000 ) ( 62.000000 178.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 62.000000 178.000000 -1785.000000 ) ( 62.000000 178.000000 -1781.000000 ) ( 54.000000 184.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 54.000000 184.000000 -1785.000000 ) ( 54.000000 184.000000 -1781.000000 ) ( 33.000000 198.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 33.000000 198.000000 -1785.000000 ) ( 33.000000 198.000000 -1781.000000 ) ( 48.000000 178.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1300/856) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (178.000000, 178.000000, 197.000000) / (106.000000, 142.000000, 121.000000) // --> Vector info: d1 = 0.538702, 0.953118, 0.872357. Determinants: -5.795326, -7.873905, 1497.729651, -684.000000 // --> Vector info: d2 = 0.528830, 0.233041, 0.636000. Determinants: -8.294955, 5.619987, 519.063960, -684.000000 ( 121.000000 197.000000 -1781.000000 ) ( 142.000000 178.000000 -1781.000000 ) ( 106.000000 178.000000 -1781.000000 ) ( ( 0.008473 0.011512 -2.189663 ) ( 0.012127 -0.008216 -0.758865 ) ) 12escape/00fstud1 0 0 0 ( 106.000000 178.000000 -1785.000000 ) ( 142.000000 178.000000 -1785.000000 ) ( 121.000000 197.000000 -1785.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 106.000000 178.000000 -1785.000000 ) ( 106.000000 178.000000 -1781.000000 ) ( 142.000000 178.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 178.000000 -1785.000000 ) ( 142.000000 178.000000 -1781.000000 ) ( 121.000000 197.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 121.000000 197.000000 -1785.000000 ) ( 121.000000 197.000000 -1781.000000 ) ( 106.000000 178.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1301/857) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (305.000000, 305.000000, 285.000000) / (63.000000, 49.000000, 33.000000) // --> Vector info: d1 = 0.999878, 0.999893, 1.291359. Determinants: 4.080284, 0.000306, -1524.471628, -280.000000 // --> Vector info: d2 = 0.713280, 0.506615, 0.286302. Determinants: 0.222254, -4.133301, -7.108017, -280.000000 ( 33.000000 285.000000 -1781.000000 ) ( 49.000000 305.000000 -1781.000000 ) ( 63.000000 305.000000 -1781.000000 ) ( ( -0.014572 -0.000001 5.444542 ) ( -0.000794 0.014762 0.025386 ) ) 12escape/00fstud1 0 0 0 ( 63.000000 305.000000 -1785.000000 ) ( 49.000000 305.000000 -1785.000000 ) ( 33.000000 285.000000 -1785.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 63.000000 305.000000 -1785.000000 ) ( 63.000000 305.000000 -1781.000000 ) ( 49.000000 305.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 49.000000 305.000000 -1785.000000 ) ( 49.000000 305.000000 -1781.000000 ) ( 33.000000 285.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 33.000000 285.000000 -1785.000000 ) ( 33.000000 285.000000 -1781.000000 ) ( 53.000000 298.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 298.000000 -1785.000000 ) ( 53.000000 298.000000 -1781.000000 ) ( 63.000000 305.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1302/858) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (285.000000, 305.000000, 305.000000) / (121.000000, 105.000000, 91.000000) // --> Vector info: d1 = 1.296083, 0.999777, 0.999847. Determinants: 4.149391, 0.001395, -1545.648330, -280.000000 // --> Vector info: d2 = 0.538727, 0.313353, 0.106690. Determinants: -0.151366, -4.133253, 392.419596, -280.000000 ( 91.000000 305.000000 -1781.000000 ) ( 105.000000 305.000000 -1781.000000 ) ( 121.000000 285.000000 -1781.000000 ) ( ( -0.014819 -0.000005 5.520173 ) ( 0.000541 0.014762 -1.401499 ) ) 12escape/00fstud1 0 0 0 ( 121.000000 285.000000 -1785.000000 ) ( 105.000000 305.000000 -1785.000000 ) ( 91.000000 305.000000 -1785.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 121.000000 285.000000 -1785.000000 ) ( 121.000000 285.000000 -1781.000000 ) ( 105.000000 305.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 305.000000 -1785.000000 ) ( 105.000000 305.000000 -1781.000000 ) ( 91.000000 305.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 91.000000 305.000000 -1785.000000 ) ( 91.000000 305.000000 -1781.000000 ) ( 91.000000 305.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 91.000000 305.000000 -1785.000000 ) ( 91.000000 305.000000 -1781.000000 ) ( 100.000000 299.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.000000 299.000000 -1785.000000 ) ( 100.000000 299.000000 -1781.000000 ) ( 121.000000 285.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1303/859) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 0.000000 // RotY/Z : NaN / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (305.000000, 305.000000, 305.000000) / (0.000000, 0.000000, 0.000000) // --> Vector info: d1 = 0.000001, 0.011713, 0.331800. Determinants: 0.000000, 0.000000, 0.000000, 0.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.228726. Determinants: 0.000000, 0.000000, 0.000000, 0.000000 ( 63.000000 305.000000 -1781.000000 ) ( 91.000000 305.000000 -1781.000000 ) ( 91.000000 305.000000 -1781.000000 ) ( ( NaN -Inf NaN ) ( NaN -Inf NaN ) ) 12escape/00fstud1 0 0 0 ( 91.000000 305.000000 -1781.000000 ) ( 91.000000 305.000000 -1781.000000 ) ( 63.000000 305.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 91.000000 305.000000 -1781.000000 ) ( 91.000000 305.000000 -1781.000000 ) ( 91.000000 305.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 91.000000 305.000000 -1781.000000 ) ( 91.000000 305.000000 -1781.000000 ) ( 63.000000 305.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 63.000000 305.000000 -1781.000000 ) ( 63.000000 305.000000 -1781.000000 ) ( 77.000000 303.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.000000 303.000000 -1781.000000 ) ( 77.000000 303.000000 -1781.000000 ) ( 91.000000 305.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1304/860) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (299.000000, 305.000000, 303.000000) / (100.000000, 91.000000, 77.000000) // --> Vector info: d1 = 1.080270, 0.989794, 1.016292. Determinants: 1.505136, -0.021963, -558.026924, -102.000000 // --> Vector info: d2 = 1.219362, 1.092533, 0.885950. Determinants: -0.083648, -1.493157, 49.951563, -102.000000 ( 77.000000 303.000000 -1781.000000 ) ( 91.000000 305.000000 -1781.000000 ) ( 100.000000 299.000000 -1781.000000 ) ( ( -0.014756 0.000215 5.470852 ) ( 0.000820 0.014639 -0.489721 ) ) 12escape/00fstud1 0 0 0 ( 100.000000 299.000000 -1785.000000 ) ( 91.000000 305.000000 -1785.000000 ) ( 77.000000 303.000000 -1785.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.000000 299.000000 -1785.000000 ) ( 100.000000 299.000000 -1781.000000 ) ( 91.000000 305.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 91.000000 305.000000 -1785.000000 ) ( 91.000000 305.000000 -1781.000000 ) ( 77.000000 303.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.000000 303.000000 -1785.000000 ) ( 77.000000 303.000000 -1781.000000 ) ( 100.000000 299.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1305/861) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (178.000000, 178.000000, 179.000000) / (62.000000, 87.000000, 77.000000) // --> Vector info: d1 = 0.824880, 0.824852, 0.798908. Determinants: 0.648887, 0.000028, -136.125535, -25.000000 // --> Vector info: d2 = 0.691980, 1.056825, 0.915133. Determinants: -0.106151, -0.364845, 24.215794, -25.000000 ( 77.000000 179.000000 -1781.000000 ) ( 87.000000 178.000000 -1781.000000 ) ( 62.000000 178.000000 -1781.000000 ) ( ( -0.025955 -0.000001 5.445021 ) ( 0.004246 0.014594 -0.968632 ) ) 12escape/00fstud1 0 0 0 ( 62.000000 178.000000 -1785.000000 ) ( 87.000000 178.000000 -1785.000000 ) ( 77.000000 179.000000 -1785.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 62.000000 178.000000 -1785.000000 ) ( 62.000000 178.000000 -1781.000000 ) ( 87.000000 178.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 87.000000 178.000000 -1785.000000 ) ( 87.000000 178.000000 -1781.000000 ) ( 77.000000 179.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.000000 179.000000 -1785.000000 ) ( 77.000000 179.000000 -1781.000000 ) ( 54.000000 184.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 54.000000 184.000000 -1785.000000 ) ( 54.000000 184.000000 -1781.000000 ) ( 62.000000 178.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1306/862) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (178.000000, 178.000000, 197.000000) / (92.000000, 106.000000, 121.000000) // --> Vector info: d1 = 0.828250, 0.824116, 0.538702. Determinants: 3.933766, 0.078558, -927.752251, -266.000000 // --> Vector info: d2 = 0.129315, 0.325481, 0.528830. Determinants: 0.095609, -3.727150, 291.481474, -266.000000 ( 121.000000 197.000000 -1781.000000 ) ( 106.000000 178.000000 -1781.000000 ) ( 92.000000 178.000000 -1781.000000 ) ( ( -0.014789 -0.000295 3.487790 ) ( -0.000359 0.014012 -1.095795 ) ) 12escape/00fstud1 0 0 0 ( 92.000000 178.000000 -1785.000000 ) ( 106.000000 178.000000 -1785.000000 ) ( 121.000000 197.000000 -1785.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 92.000000 178.000000 -1785.000000 ) ( 92.000000 178.000000 -1781.000000 ) ( 106.000000 178.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 106.000000 178.000000 -1785.000000 ) ( 106.000000 178.000000 -1781.000000 ) ( 121.000000 197.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 121.000000 197.000000 -1785.000000 ) ( 121.000000 197.000000 -1781.000000 ) ( 101.000000 184.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 184.000000 -1785.000000 ) ( 101.000000 184.000000 -1781.000000 ) ( 92.000000 178.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1307/863) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (178.000000, 178.000000, 184.000000) / (87.000000, 92.000000, 101.000000) // --> Vector info: d1 = 1.000000, 1.071425, 1.197660. Determinants: 0.011650, -0.428550, 5.210184, -30.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.090160. Determinants: -0.450801, 0.000000, 80.242517, -30.000000 ( 101.000000 184.000000 -1781.000000 ) ( 92.000000 178.000000 -1781.000000 ) ( 87.000000 178.000000 -1781.000000 ) ( ( -0.000388 0.014285 -0.173673 ) ( 0.015027 0.000000 -2.674751 ) ) 12escape/00fstud1 0 0 0 ( 87.000000 178.000000 -1785.000000 ) ( 92.000000 178.000000 -1785.000000 ) ( 101.000000 184.000000 -1785.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 87.000000 178.000000 -1785.000000 ) ( 87.000000 178.000000 -1781.000000 ) ( 92.000000 178.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 92.000000 178.000000 -1785.000000 ) ( 92.000000 178.000000 -1781.000000 ) ( 101.000000 184.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 184.000000 -1785.000000 ) ( 101.000000 184.000000 -1781.000000 ) ( 77.000000 179.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.000000 179.000000 -1785.000000 ) ( 77.000000 179.000000 -1781.000000 ) ( 87.000000 178.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1309/864) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (264.000000, 254.000000, 241.000000) / (20.000000, 12.000000, 15.000000) // --> Vector info: d1 = 0.920040, 0.740708, 0.594699. Determinants: -1.706070, -0.871213, 344.541506, -134.000000 // --> Vector info: d2 = 1.026384, 1.051874, 0.926093. Determinants: -0.929781, 1.589175, 76.143177, -134.000000 ( 15.000000 241.000000 -1781.000000 ) ( 12.000000 254.000000 -1781.000000 ) ( 20.000000 264.000000 -1781.000000 ) ( ( 0.012732 0.006502 -2.571205 ) ( 0.006939 -0.011860 -0.568233 ) ) 12escape/00fstud1 0 0 0 ( 20.000000 264.000000 -1785.000000 ) ( 12.000000 254.000000 -1785.000000 ) ( 15.000000 241.000000 -1785.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 20.000000 264.000000 -1785.000000 ) ( 20.000000 264.000000 -1781.000000 ) ( 12.000000 254.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 12.000000 254.000000 -1785.000000 ) ( 12.000000 254.000000 -1781.000000 ) ( 15.000000 241.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 15.000000 241.000000 -1785.000000 ) ( 15.000000 241.000000 -1781.000000 ) ( 20.000000 264.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1310/865) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (241.000000, 226.000000, 218.000000) / (15.000000, 14.000000, 20.000000) // --> Vector info: d1 = 0.896236, 1.100782, 1.229356. Determinants: 1.355853, -0.292236, -410.208223, -98.000000 // --> Vector info: d2 = 1.022965, 0.990256, 1.070802. Determinants: -0.115704, -1.469842, -50.318353, -98.000000 ( 20.000000 218.000000 -1781.000000 ) ( 14.000000 226.000000 -1781.000000 ) ( 15.000000 241.000000 -1781.000000 ) ( ( -0.013835 0.002982 4.185798 ) ( 0.001181 0.014998 0.513453 ) ) 12escape/00fstud1 0 0 0 ( 15.000000 241.000000 -1785.000000 ) ( 14.000000 226.000000 -1785.000000 ) ( 20.000000 218.000000 -1785.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 15.000000 241.000000 -1785.000000 ) ( 15.000000 241.000000 -1781.000000 ) ( 14.000000 226.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 14.000000 226.000000 -1785.000000 ) ( 14.000000 226.000000 -1781.000000 ) ( 20.000000 218.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 20.000000 218.000000 -1785.000000 ) ( 20.000000 218.000000 -1781.000000 ) ( 15.000000 241.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1311/866) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (226.000000, 227.000000, 254.000000) / (140.000000, 142.000000, 142.000000) // --> Vector info: d1 = 1.126002, 1.098744, 0.763558. Determinants: 0.670372, 0.400774, -268.416675, -54.000000 // --> Vector info: d2 = 0.823215, 0.842659, 0.655969. Determinants: 0.373380, -0.711659, -29.205342, -54.000000 ( 142.000000 254.000000 -1781.000000 ) ( 142.000000 227.000000 -1781.000000 ) ( 140.000000 226.000000 -1781.000000 ) ( ( -0.012414 -0.007422 4.970679 ) ( -0.006914 0.013179 0.540840 ) ) 12escape/00fstud1 0 0 0 ( 140.000000 226.000000 -1785.000000 ) ( 142.000000 227.000000 -1785.000000 ) ( 142.000000 254.000000 -1785.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 226.000000 -1785.000000 ) ( 140.000000 226.000000 -1781.000000 ) ( 142.000000 227.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 227.000000 -1785.000000 ) ( 142.000000 227.000000 -1781.000000 ) ( 142.000000 254.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 254.000000 -1785.000000 ) ( 142.000000 254.000000 -1781.000000 ) ( 139.000000 241.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 139.000000 241.000000 -1785.000000 ) ( 139.000000 241.000000 -1781.000000 ) ( 140.000000 226.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1312/867) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (218.000000, 226.000000, 241.000000) / (135.000000, 140.000000, 139.000000) // --> Vector info: d1 = 0.000001, 0.140991, 0.316490. Determinants: -1.018486, -0.710855, 317.995129, -83.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.108693. Determinants: -0.543463, 0.869541, 1.086853, -83.000000 ( 139.000000 241.000000 -1781.000000 ) ( 140.000000 226.000000 -1781.000000 ) ( 135.000000 218.000000 -1781.000000 ) ( ( 0.012271 0.008565 -3.831267 ) ( 0.006548 -0.010476 -0.013095 ) ) 12escape/00fstud1 0 0 0 ( 135.000000 218.000000 -1785.000000 ) ( 140.000000 226.000000 -1785.000000 ) ( 139.000000 241.000000 -1785.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 135.000000 218.000000 -1785.000000 ) ( 135.000000 218.000000 -1781.000000 ) ( 140.000000 226.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 226.000000 -1785.000000 ) ( 140.000000 226.000000 -1781.000000 ) ( 139.000000 241.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 139.000000 241.000000 -1785.000000 ) ( 139.000000 241.000000 -1781.000000 ) ( 135.000000 218.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1313/868) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (305.000000, 305.000000, 298.000000) / (-49.000000, -63.000000, -53.000000) // --> Vector info: d1 = 1.000000, 1.205900, 1.064785. Determinants: 0.083389, 1.441300, -52.809856, -98.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.099375. Determinants: 1.391252, 0.000002, -424.331769, -98.000000 ( 53.000000 298.000000 -1580.000000 ) ( 63.000000 305.000000 -1580.000000 ) ( 49.000000 305.000000 -1580.000000 ) ( ( -0.000851 -0.014707 0.538876 ) ( -0.014196 0.000000 4.329916 ) ) 12escape/00_base8 0 0 0 ( 49.000000 305.000000 -1576.000000 ) ( 63.000000 305.000000 -1576.000000 ) ( 53.000000 298.000000 -1576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 49.000000 305.000000 -1576.000000 ) ( 49.000000 305.000000 -1580.000000 ) ( 63.000000 305.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 63.000000 305.000000 -1576.000000 ) ( 63.000000 305.000000 -1580.000000 ) ( 53.000000 298.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 298.000000 -1576.000000 ) ( 53.000000 298.000000 -1580.000000 ) ( 33.000000 285.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 33.000000 285.000000 -1576.000000 ) ( 33.000000 285.000000 -1580.000000 ) ( 49.000000 305.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1314/869) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (305.000000, 303.000000, 298.000000) / (-63.000000, -77.000000, -53.000000) // --> Vector info: d1 = 1.000000, 1.201348, 0.878422. Determinants: 0.311385, 1.652593, -108.858971, -118.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.122506. Determinants: 1.715079, -0.245010, -538.534667, -118.000000 ( 53.000000 298.000000 -1580.000000 ) ( 77.000000 303.000000 -1580.000000 ) ( 63.000000 305.000000 -1580.000000 ) ( ( -0.002639 -0.014005 0.922534 ) ( -0.014535 0.002076 4.563853 ) ) 12escape/00_base8 0 0 0 ( 63.000000 305.000000 -1576.000000 ) ( 77.000000 303.000000 -1576.000000 ) ( 53.000000 298.000000 -1576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 63.000000 305.000000 -1576.000000 ) ( 63.000000 305.000000 -1580.000000 ) ( 77.000000 303.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.000000 303.000000 -1576.000000 ) ( 77.000000 303.000000 -1580.000000 ) ( 53.000000 298.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 298.000000 -1576.000000 ) ( 53.000000 298.000000 -1580.000000 ) ( 63.000000 305.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1315/870) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (305.000000, 305.000000, 285.000000) / (-94.000000, -105.000000, -121.000000) // --> Vector info: d1 = 1.000000, 1.157860, 1.382390. Determinants: -0.055929, 3.157198, 93.834974, -220.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.295350. Determinants: 3.248852, -0.000003, -1210.899990, -220.000000 ( 121.000000 285.000000 -1580.000000 ) ( 105.000000 305.000000 -1580.000000 ) ( 94.000000 305.000000 -1580.000000 ) ( ( 0.000254 -0.014351 -0.426523 ) ( -0.014768 0.000000 5.504091 ) ) 12escape/00_base8 0 0 0 ( 94.000000 305.000000 -1576.000000 ) ( 105.000000 305.000000 -1576.000000 ) ( 121.000000 285.000000 -1576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 94.000000 305.000000 -1576.000000 ) ( 94.000000 305.000000 -1580.000000 ) ( 105.000000 305.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 305.000000 -1576.000000 ) ( 105.000000 305.000000 -1580.000000 ) ( 121.000000 285.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 121.000000 285.000000 -1576.000000 ) ( 121.000000 285.000000 -1580.000000 ) ( 100.000000 299.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.000000 299.000000 -1576.000000 ) ( 100.000000 299.000000 -1580.000000 ) ( 91.000000 305.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 91.000000 305.000000 -1576.000000 ) ( 91.000000 305.000000 -1580.000000 ) ( 94.000000 305.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1316/871) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (305.000000, 305.000000, 285.000000) / (-105.000000, -142.000000, -121.000000) // --> Vector info: d1 = 0.000000, 0.519270, 0.224533. Determinants: -0.000613, 10.385393, 1090.652944, -740.000000 // --> Vector info: d2 = 0.999999, 1.000000, 1.295347. Determinants: 10.927875, 0.000010, -4073.000207, -740.000000 ( 121.000000 285.000000 -1580.000000 ) ( 142.000000 305.000000 -1580.000000 ) ( 105.000000 305.000000 -1580.000000 ) ( ( 0.000001 -0.014034 -1.473855 ) ( -0.014767 0.000000 5.504054 ) ) 12escape/00_base8 0 0 0 ( 105.000000 305.000000 -1576.000000 ) ( 142.000000 305.000000 -1576.000000 ) ( 121.000000 285.000000 -1576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 305.000000 -1576.000000 ) ( 105.000000 305.000000 -1580.000000 ) ( 142.000000 305.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 305.000000 -1576.000000 ) ( 142.000000 305.000000 -1580.000000 ) ( 121.000000 285.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 121.000000 285.000000 -1576.000000 ) ( 121.000000 285.000000 -1580.000000 ) ( 105.000000 305.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1318/872) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (303.000000, 305.000000, 299.000000) / (-77.000000, -91.000000, -100.000000) // --> Vector info: d1 = 0.000001, 0.208303, 0.322622. Determinants: -0.274253, 1.478451, 196.939148, -102.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.105899. Determinants: 1.482586, 0.211800, -432.915120, -102.000000 ( 100.000000 299.000000 -1580.000000 ) ( 91.000000 305.000000 -1580.000000 ) ( 77.000000 303.000000 -1580.000000 ) ( ( 0.002689 -0.014495 -1.930776 ) ( -0.014535 -0.002076 4.244266 ) ) 12escape/00_base8 0 0 0 ( 77.000000 303.000000 -1576.000000 ) ( 91.000000 305.000000 -1576.000000 ) ( 100.000000 299.000000 -1576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.000000 303.000000 -1576.000000 ) ( 77.000000 303.000000 -1580.000000 ) ( 91.000000 305.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 91.000000 305.000000 -1576.000000 ) ( 91.000000 305.000000 -1580.000000 ) ( 100.000000 299.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.000000 299.000000 -1576.000000 ) ( 100.000000 299.000000 -1580.000000 ) ( 77.000000 303.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1319/873) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (228.000000, 178.000000, 218.000000) / (-142.000000, -142.000000, -135.000000) // --> Vector info: d1 = 1.000000, 1.713835, 1.137260. Determinants: 4.996843, 0.275350, -1450.180586, -350.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.098755. Determinants: 0.000000, -4.937747, -701.160175, -350.000000 ( 135.000000 218.000000 -1580.000000 ) ( 142.000000 178.000000 -1580.000000 ) ( 142.000000 228.000000 -1580.000000 ) ( ( -0.014277 -0.000787 4.143373 ) ( 0.000000 0.014108 2.003315 ) ) 12escape/00_base8 0 0 0 ( 142.000000 228.000000 -1576.000000 ) ( 142.000000 178.000000 -1576.000000 ) ( 135.000000 218.000000 -1576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 228.000000 -1576.000000 ) ( 142.000000 228.000000 -1580.000000 ) ( 142.000000 178.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 178.000000 -1576.000000 ) ( 142.000000 178.000000 -1580.000000 ) ( 135.000000 218.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 135.000000 218.000000 -1576.000000 ) ( 135.000000 218.000000 -1580.000000 ) ( 140.000000 227.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 227.000000 -1576.000000 ) ( 140.000000 227.000000 -1580.000000 ) ( 142.000000 228.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1320/874) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (264.000000, 254.000000, 241.000000) / (-134.000000, -142.000000, -139.000000) // --> Vector info: d1 = 0.000000, 0.176084, 0.307962. Determinants: 1.583272, 0.970303, -287.963322, -134.000000 // --> Vector info: d2 = 0.999999, 1.000000, 1.145148. Determinants: 1.161188, -1.451474, -635.050931, -134.000000 ( 139.000000 241.000000 -1580.000000 ) ( 142.000000 254.000000 -1580.000000 ) ( 134.000000 264.000000 -1580.000000 ) ( ( -0.011815 -0.007241 2.148980 ) ( -0.008666 0.010832 4.739186 ) ) 12escape/00_base8 0 0 0 ( 134.000000 264.000000 -1576.000000 ) ( 142.000000 254.000000 -1576.000000 ) ( 139.000000 241.000000 -1576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 134.000000 264.000000 -1576.000000 ) ( 134.000000 264.000000 -1580.000000 ) ( 142.000000 254.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 254.000000 -1576.000000 ) ( 142.000000 254.000000 -1580.000000 ) ( 139.000000 241.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 139.000000 241.000000 -1576.000000 ) ( 139.000000 241.000000 -1580.000000 ) ( 134.000000 264.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1321/875) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (241.000000, 227.000000, 218.000000) / (-139.000000, -140.000000, -135.000000) // --> Vector info: d1 = 1.000000, 1.206442, 1.326294. Determinants: 1.152062, 0.180041, -331.621194, -79.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.074233. Determinants: 0.074233, -1.039263, -162.347706, -79.000000 ( 135.000000 218.000000 -1580.000000 ) ( 140.000000 227.000000 -1580.000000 ) ( 139.000000 241.000000 -1580.000000 ) ( ( -0.014583 -0.002279 4.197737 ) ( -0.000940 0.013155 2.055034 ) ) 12escape/00_base8 0 0 0 ( 139.000000 241.000000 -1576.000000 ) ( 140.000000 227.000000 -1576.000000 ) ( 135.000000 218.000000 -1576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 139.000000 241.000000 -1576.000000 ) ( 139.000000 241.000000 -1580.000000 ) ( 140.000000 227.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 227.000000 -1576.000000 ) ( 140.000000 227.000000 -1580.000000 ) ( 135.000000 218.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 135.000000 218.000000 -1576.000000 ) ( 135.000000 218.000000 -1580.000000 ) ( 139.000000 241.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1322/876) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (197.000000, 178.000000, 178.000000) / (-121.000000, -106.000000, -92.000000) // --> Vector info: d1 = 1.000000, 1.351843, 1.469479. Determinants: 3.161268, -2.235077, -1159.214034, -266.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.157978. Determinants: -2.369674, -3.001586, -162.366106, -266.000000 ( 92.000000 178.000000 -1580.000000 ) ( 106.000000 178.000000 -1580.000000 ) ( 121.000000 197.000000 -1580.000000 ) ( ( -0.011884 0.008403 4.357947 ) ( 0.008909 0.011284 0.610399 ) ) 12escape/00_base8 0 0 0 ( 121.000000 197.000000 -1576.000000 ) ( 106.000000 178.000000 -1576.000000 ) ( 92.000000 178.000000 -1576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 121.000000 197.000000 -1576.000000 ) ( 121.000000 197.000000 -1580.000000 ) ( 106.000000 178.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 106.000000 178.000000 -1576.000000 ) ( 106.000000 178.000000 -1580.000000 ) ( 92.000000 178.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 92.000000 178.000000 -1576.000000 ) ( 92.000000 178.000000 -1580.000000 ) ( 101.000000 184.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 184.000000 -1576.000000 ) ( 101.000000 184.000000 -1580.000000 ) ( 121.000000 197.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1323/877) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (178.000000, 178.000000, 198.000000) / (-48.000000, -12.000000, -33.000000) // --> Vector info: d1 = 0.000001, 0.512990, 0.210160. Determinants: 0.129111, -10.259780, -515.451863, -720.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.287220. Determinants: -10.339930, -0.000003, 1840.507416, -720.000000 ( 33.000000 198.000000 -1580.000000 ) ( 12.000000 178.000000 -1580.000000 ) ( 48.000000 178.000000 -1580.000000 ) ( ( -0.000179 0.014250 0.715905 ) ( 0.014361 0.000000 -2.556260 ) ) 12escape/00_base8 0 0 0 ( 48.000000 178.000000 -1576.000000 ) ( 12.000000 178.000000 -1576.000000 ) ( 33.000000 198.000000 -1576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 178.000000 -1576.000000 ) ( 48.000000 178.000000 -1580.000000 ) ( 12.000000 178.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 12.000000 178.000000 -1576.000000 ) ( 12.000000 178.000000 -1580.000000 ) ( 33.000000 198.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 33.000000 198.000000 -1576.000000 ) ( 33.000000 198.000000 -1580.000000 ) ( 44.000000 184.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 184.000000 -1576.000000 ) ( 44.000000 184.000000 -1580.000000 ) ( 48.000000 178.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1324/878) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (227.000000, 228.000000, 254.000000) / (-14.000000, -12.000000, -12.000000) // --> Vector info: d1 = 1.000000, 1.029668, 1.263651. Determinants: -0.467966, -0.537375, 46.704998, -52.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.293725. Determinants: -0.587451, 0.293726, 137.463516, -52.000000 ( 12.000000 254.000000 -1580.000000 ) ( 12.000000 228.000000 -1580.000000 ) ( 14.000000 227.000000 -1580.000000 ) ( ( 0.008999 0.010334 -0.898173 ) ( 0.011297 -0.005649 -2.643529 ) ) 12escape/00_base8 0 0 0 ( 14.000000 227.000000 -1576.000000 ) ( 12.000000 228.000000 -1576.000000 ) ( 12.000000 254.000000 -1576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 14.000000 227.000000 -1576.000000 ) ( 14.000000 227.000000 -1580.000000 ) ( 12.000000 228.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 12.000000 228.000000 -1576.000000 ) ( 12.000000 228.000000 -1580.000000 ) ( 12.000000 254.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 12.000000 254.000000 -1576.000000 ) ( 12.000000 254.000000 -1580.000000 ) ( 15.000000 241.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 15.000000 241.000000 -1576.000000 ) ( 15.000000 241.000000 -1580.000000 ) ( 14.000000 227.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1325/879) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (218.000000, 227.000000, 241.000000) / (-20.000000, -14.000000, -15.000000) // --> Vector info: d1 = 0.000001, 0.151732, 0.307719. Determinants: -1.087658, -0.720338, 222.702522, -93.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.136306. Determinants: -0.817837, 1.226755, 202.823647, -93.000000 ( 15.000000 241.000000 -1580.000000 ) ( 14.000000 227.000000 -1580.000000 ) ( 20.000000 218.000000 -1580.000000 ) ( ( 0.011695 0.007746 -2.394651 ) ( 0.008794 -0.013191 -2.180899 ) ) 12escape/00_base8 0 0 0 ( 20.000000 218.000000 -1576.000000 ) ( 14.000000 227.000000 -1576.000000 ) ( 15.000000 241.000000 -1576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 20.000000 218.000000 -1576.000000 ) ( 20.000000 218.000000 -1580.000000 ) ( 14.000000 227.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 14.000000 227.000000 -1576.000000 ) ( 14.000000 227.000000 -1580.000000 ) ( 15.000000 241.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 15.000000 241.000000 -1576.000000 ) ( 15.000000 241.000000 -1580.000000 ) ( 20.000000 218.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1326/880) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (178.000000, 178.000000, 179.000000) / (-88.000000, -62.000000, -77.000000) // --> Vector info: d1 = 0.000001, 0.372610, 0.149300. Determinants: 0.216925, -0.372609, -71.402316, -26.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.027041. Determinants: -0.703050, 0.000000, 125.142881, -26.000000 ( 77.000000 179.000000 -1580.000000 ) ( 62.000000 178.000000 -1580.000000 ) ( 88.000000 178.000000 -1580.000000 ) ( ( -0.008343 0.014331 2.746243 ) ( 0.027040 0.000000 -4.813188 ) ) 12escape/00_base8 0 0 0 ( 88.000000 178.000000 -1576.000000 ) ( 62.000000 178.000000 -1576.000000 ) ( 77.000000 179.000000 -1576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 178.000000 -1576.000000 ) ( 88.000000 178.000000 -1580.000000 ) ( 62.000000 178.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 62.000000 178.000000 -1576.000000 ) ( 62.000000 178.000000 -1580.000000 ) ( 77.000000 179.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.000000 179.000000 -1576.000000 ) ( 77.000000 179.000000 -1580.000000 ) ( 88.000000 178.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1327/881) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (184.000000, 184.000000, 198.000000) / (-54.000000, -44.000000, -33.000000) // --> Vector info: d1 = 0.000000, 0.148738, 0.293185. Determinants: 0.191632, -2.082321, -147.705745, -140.000000 // --> Vector info: d2 = 0.999999, 1.000000, 1.197758. Determinants: -1.977572, -0.000009, 223.872824, -140.000000 ( 33.000000 198.000000 -1580.000000 ) ( 44.000000 184.000000 -1580.000000 ) ( 54.000000 184.000000 -1580.000000 ) ( ( -0.001369 0.014874 1.055041 ) ( 0.014126 0.000000 -1.599092 ) ) 12escape/00_base8 0 0 0 ( 54.000000 184.000000 -1576.000000 ) ( 44.000000 184.000000 -1576.000000 ) ( 33.000000 198.000000 -1576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 54.000000 184.000000 -1576.000000 ) ( 54.000000 184.000000 -1580.000000 ) ( 44.000000 184.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 184.000000 -1576.000000 ) ( 44.000000 184.000000 -1580.000000 ) ( 33.000000 198.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 33.000000 198.000000 -1576.000000 ) ( 33.000000 198.000000 -1580.000000 ) ( 54.000000 184.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1328/882) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (184.000000, 178.000000, 178.000000) / (-101.000000, -92.000000, -88.000000) // --> Vector info: d1 = 0.000001, 0.156972, 0.207684. Determinants: 0.171468, -0.304276, -62.281975, -24.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.036222. Determinants: -0.325995, -0.217330, 38.032707, -24.000000 ( 88.000000 178.000000 -1580.000000 ) ( 92.000000 178.000000 -1580.000000 ) ( 101.000000 184.000000 -1580.000000 ) ( ( -0.007144 0.012678 2.595082 ) ( 0.013583 0.009055 -1.584696 ) ) 12escape/00_base8 0 0 0 ( 101.000000 184.000000 -1576.000000 ) ( 92.000000 178.000000 -1576.000000 ) ( 88.000000 178.000000 -1576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 184.000000 -1576.000000 ) ( 101.000000 184.000000 -1580.000000 ) ( 92.000000 178.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 92.000000 178.000000 -1576.000000 ) ( 92.000000 178.000000 -1580.000000 ) ( 88.000000 178.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 178.000000 -1576.000000 ) ( 88.000000 178.000000 -1580.000000 ) ( 77.000000 179.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.000000 179.000000 -1576.000000 ) ( 77.000000 179.000000 -1580.000000 ) ( 101.000000 184.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1329/883) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (121.000000, 121.000000, 178.000000) / (-47.000000, 190.000000, 87.000000) // --> Vector info: d1 = 1.634592, 1.633301, 0.824982. Determinants: 191.704692, 0.073575, -45274.517037, -13509.000000 // --> Vector info: d2 = 0.144233, 3.519492, 2.056880. Determinants: -1.012488, -192.389798, -10868.250040, -13509.000000 ( 87.000000 178.000000 -1781.000000 ) ( 190.000000 121.000000 -1781.000000 ) ( -47.000000 121.000000 -1781.000000 ) ( ( -0.014191 -0.000005 3.351434 ) ( 0.000075 0.014242 0.804519 ) ) 12escape/00fstud1 0 0 0 ( -47.000000 121.000000 -1785.000000 ) ( 190.000000 121.000000 -1785.000000 ) ( 87.000000 178.000000 -1785.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -47.000000 121.000000 -1785.000000 ) ( -47.000000 121.000000 -1781.000000 ) ( 190.000000 121.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 190.000000 121.000000 -1785.000000 ) ( 190.000000 121.000000 -1781.000000 ) ( 87.000000 178.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 87.000000 178.000000 -1785.000000 ) ( 87.000000 178.000000 -1781.000000 ) ( 62.000000 178.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 62.000000 178.000000 -1785.000000 ) ( 62.000000 178.000000 -1781.000000 ) ( -47.000000 121.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1330/884) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (121.000000, 131.000000, 178.000000) / (190.000000, 197.000000, 197.000000) // --> Vector info: d1 = 1.633731, 1.489848, 0.824743. Determinants: 4.655737, 0.111437, -1122.014532, -329.000000 // --> Vector info: d2 = 1.519129, 1.625243, 1.625245. Determinants: -0.000013, -4.987357, 447.806127, -329.000000 ( 197.000000 178.000000 -1781.000000 ) ( 197.000000 131.000000 -1781.000000 ) ( 190.000000 121.000000 -1781.000000 ) ( ( -0.014151 -0.000339 3.410379 ) ( 0.000000 0.015159 -1.361113 ) ) 12escape/00fstud1 0 0 0 ( 190.000000 121.000000 -1785.000000 ) ( 197.000000 131.000000 -1785.000000 ) ( 197.000000 178.000000 -1785.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 190.000000 121.000000 -1785.000000 ) ( 190.000000 121.000000 -1781.000000 ) ( 197.000000 131.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 197.000000 131.000000 -1785.000000 ) ( 197.000000 131.000000 -1781.000000 ) ( 197.000000 178.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 197.000000 178.000000 -1785.000000 ) ( 197.000000 178.000000 -1781.000000 ) ( 87.000000 178.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 87.000000 178.000000 -1785.000000 ) ( 87.000000 178.000000 -1781.000000 ) ( 190.000000 121.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1331/885) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (375.000000, 375.000000, 305.000000) / (49.000000, -187.000000, -94.000000) // --> Vector info: d1 = 1.000000, 4.375230, 3.050330. Determinants: 1.219996, 236.266088, -28554.536863, -16520.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.991370. Determinants: 233.963415, -0.000009, -104256.280313, -16520.000000 ( 94.000000 305.000000 -1580.000000 ) ( 187.000000 375.000000 -1580.000000 ) ( -49.000000 375.000000 -1580.000000 ) ( ( -0.000074 -0.014302 1.728483 ) ( -0.014162 0.000000 6.310913 ) ) 12escape/00_base8 0 0 0 ( -49.000000 375.000000 -1576.000000 ) ( 187.000000 375.000000 -1576.000000 ) ( 94.000000 305.000000 -1576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -49.000000 375.000000 -1576.000000 ) ( -49.000000 375.000000 -1580.000000 ) ( 187.000000 375.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 187.000000 375.000000 -1576.000000 ) ( 187.000000 375.000000 -1580.000000 ) ( 94.000000 305.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 94.000000 305.000000 -1576.000000 ) ( 94.000000 305.000000 -1580.000000 ) ( 63.000000 305.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 63.000000 305.000000 -1576.000000 ) ( 63.000000 305.000000 -1580.000000 ) ( -49.000000 375.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1332/886) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (375.000000, 367.000000, 305.000000) / (-187.000000, -197.000000, -197.000000) // --> Vector info: d1 = 1.000000, 1.178806, 1.704167. Determinants: 5.253612, 6.883086, -1302.967301, -620.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.712362. Determinants: 7.123619, -5.698867, -3737.045225, -620.000000 ( 197.000000 305.000000 -1580.000000 ) ( 197.000000 367.000000 -1580.000000 ) ( 187.000000 375.000000 -1580.000000 ) ( ( -0.008474 -0.011102 2.101560 ) ( -0.011490 0.009192 6.027492 ) ) 12escape/00_base8 0 0 0 ( 187.000000 375.000000 -1576.000000 ) ( 197.000000 367.000000 -1576.000000 ) ( 197.000000 305.000000 -1576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 187.000000 375.000000 -1576.000000 ) ( 187.000000 375.000000 -1580.000000 ) ( 197.000000 367.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 197.000000 367.000000 -1576.000000 ) ( 197.000000 367.000000 -1580.000000 ) ( 197.000000 305.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 197.000000 305.000000 -1576.000000 ) ( 197.000000 305.000000 -1580.000000 ) ( 94.000000 305.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 94.000000 305.000000 -1576.000000 ) ( 94.000000 305.000000 -1580.000000 ) ( 187.000000 375.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1333/887) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (305.000000, 305.000000, 285.000000) / (142.000000, 105.000000, 121.000000) // --> Vector info: d1 = 1.000000, 1.520210, 1.294892. Determinants: -0.013399, 10.404196, -2213.309176, -740.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.296433. Determinants: 10.968019, 0.000004, -3345.246442, -740.000000 ( 121.000000 285.000000 -1781.000000 ) ( 105.000000 305.000000 -1781.000000 ) ( 142.000000 305.000000 -1781.000000 ) ( ( 0.000018 -0.014060 2.990958 ) ( -0.014822 0.000000 4.520603 ) ) 12escape/00fstud1 0 0 0 ( 142.000000 305.000000 -1785.000000 ) ( 105.000000 305.000000 -1785.000000 ) ( 121.000000 285.000000 -1785.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 305.000000 -1785.000000 ) ( 142.000000 305.000000 -1781.000000 ) ( 105.000000 305.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 305.000000 -1785.000000 ) ( 105.000000 305.000000 -1781.000000 ) ( 121.000000 285.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 121.000000 285.000000 -1785.000000 ) ( 121.000000 285.000000 -1781.000000 ) ( 142.000000 305.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1334/888) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (305.000000, 254.000000, 264.000000) / (-142.000000, -142.000000, -134.000000) // --> Vector info: d1 = 0.000001, 0.726990, 0.584725. Determinants: 5.815912, -0.014377, -1775.894910, -408.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.103760. Determinants: 0.000000, -5.291756, -751.429427, -408.000000 ( 134.000000 264.000000 -1580.000000 ) ( 142.000000 254.000000 -1580.000000 ) ( 142.000000 305.000000 -1580.000000 ) ( ( -0.014255 0.000035 4.352684 ) ( 0.000000 0.012970 1.841739 ) ) 12escape/00_base8 0 0 0 ( 142.000000 305.000000 -1576.000000 ) ( 142.000000 254.000000 -1576.000000 ) ( 134.000000 264.000000 -1576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 305.000000 -1576.000000 ) ( 142.000000 305.000000 -1580.000000 ) ( 142.000000 254.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 254.000000 -1576.000000 ) ( 142.000000 254.000000 -1580.000000 ) ( 134.000000 264.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 134.000000 264.000000 -1576.000000 ) ( 134.000000 264.000000 -1580.000000 ) ( 121.000000 285.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 121.000000 285.000000 -1576.000000 ) ( 121.000000 285.000000 -1580.000000 ) ( 142.000000 305.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1335/889) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (305.000000, 305.000000, 285.000000) / (-12.000000, -49.000000, -33.000000) // --> Vector info: d1 = 0.000000, 0.522405, 0.302840. Determinants: 0.234568, 10.448091, 53.833508, -740.000000 // --> Vector info: d2 = 0.999999, 1.000000, 1.290360. Determinants: 10.743321, 0.000007, -4016.712149, -740.000000 ( 33.000000 285.000000 -1580.000000 ) ( 49.000000 305.000000 -1580.000000 ) ( 12.000000 305.000000 -1580.000000 ) ( ( -0.000317 -0.014119 -0.072748 ) ( -0.014518 0.000000 5.427989 ) ) 12escape/00_base8 0 0 0 ( 12.000000 305.000000 -1576.000000 ) ( 49.000000 305.000000 -1576.000000 ) ( 33.000000 285.000000 -1576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 12.000000 305.000000 -1576.000000 ) ( 12.000000 305.000000 -1580.000000 ) ( 49.000000 305.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 49.000000 305.000000 -1576.000000 ) ( 49.000000 305.000000 -1580.000000 ) ( 33.000000 285.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 33.000000 285.000000 -1576.000000 ) ( 33.000000 285.000000 -1580.000000 ) ( 12.000000 305.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1336/890) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (305.000000, 254.000000, 264.000000) / (12.000000, 12.000000, 20.000000) // --> Vector info: d1 = 1.301359, 0.705544, 0.762678. Determinants: -4.766521, 3.044294, 886.302784, -408.000000 // --> Vector info: d2 = 0.291302, 0.716614, 0.544751. Determinants: 3.402492, 4.511879, -1210.753883, -408.000000 ( 20.000000 264.000000 -1781.000000 ) ( 12.000000 254.000000 -1781.000000 ) ( 12.000000 305.000000 -1781.000000 ) ( ( 0.011683 -0.007462 -2.172311 ) ( -0.008339 -0.011059 2.967534 ) ) 12escape/00fstud1 0 0 0 ( 12.000000 305.000000 -1785.000000 ) ( 12.000000 254.000000 -1785.000000 ) ( 20.000000 264.000000 -1785.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 12.000000 305.000000 -1785.000000 ) ( 12.000000 305.000000 -1781.000000 ) ( 12.000000 254.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 12.000000 254.000000 -1785.000000 ) ( 12.000000 254.000000 -1781.000000 ) ( 20.000000 264.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 20.000000 264.000000 -1785.000000 ) ( 20.000000 264.000000 -1781.000000 ) ( 33.000000 285.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 33.000000 285.000000 -1785.000000 ) ( 33.000000 285.000000 -1781.000000 ) ( 12.000000 305.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1337/891) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (178.000000, 178.000000, 198.000000) / (12.000000, 48.000000, 33.000000) // --> Vector info: d1 = 0.108062, 0.620122, 0.410716. Determinants: -0.142275, -10.241201, 70.414465, -720.000000 // --> Vector info: d2 = 0.983682, 0.983720, 1.269839. Determinants: -10.300874, -0.000756, 1125.313572, -720.000000 ( 33.000000 198.000000 -1781.000000 ) ( 48.000000 178.000000 -1781.000000 ) ( 12.000000 178.000000 -1781.000000 ) ( ( 0.000198 0.014224 -0.097798 ) ( 0.014307 0.000001 -1.562936 ) ) 12escape/00fstud1 0 0 0 ( 12.000000 178.000000 -1785.000000 ) ( 48.000000 178.000000 -1785.000000 ) ( 33.000000 198.000000 -1785.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 12.000000 178.000000 -1785.000000 ) ( 12.000000 178.000000 -1781.000000 ) ( 48.000000 178.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 178.000000 -1785.000000 ) ( 48.000000 178.000000 -1781.000000 ) ( 33.000000 198.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 33.000000 198.000000 -1785.000000 ) ( 33.000000 198.000000 -1781.000000 ) ( 12.000000 178.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1338/892) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (178.000000, 228.000000, 227.000000) / (-12.000000, -12.000000, -14.000000) // --> Vector info: d1 = 1.000000, 1.718175, 1.699690. Determinants: -1.436350, -0.206079, 153.197330, -100.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.023205. Determinants: 0.000000, 1.160248, 13.922987, -100.000000 ( 14.000000 227.000000 -1580.000000 ) ( 12.000000 228.000000 -1580.000000 ) ( 12.000000 178.000000 -1580.000000 ) ( ( 0.014363 0.002061 -1.531973 ) ( 0.000000 -0.011602 -0.139230 ) ) 12escape/00_base8 0 0 0 ( 12.000000 178.000000 -1576.000000 ) ( 12.000000 228.000000 -1576.000000 ) ( 14.000000 227.000000 -1576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 12.000000 178.000000 -1576.000000 ) ( 12.000000 178.000000 -1580.000000 ) ( 12.000000 228.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 12.000000 228.000000 -1576.000000 ) ( 12.000000 228.000000 -1580.000000 ) ( 14.000000 227.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 14.000000 227.000000 -1576.000000 ) ( 14.000000 227.000000 -1580.000000 ) ( 20.000000 218.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 20.000000 218.000000 -1576.000000 ) ( 20.000000 218.000000 -1580.000000 ) ( 33.000000 198.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 33.000000 198.000000 -1576.000000 ) ( 33.000000 198.000000 -1580.000000 ) ( 12.000000 178.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1339/893) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (178.000000, 218.000000, 197.000000) / (142.000000, 135.000000, 121.000000) // --> Vector info: d1 = 0.538702, 1.013904, 0.949519. Determinants: -7.103529, 7.403818, -167.776562, -707.000000 // --> Vector info: d2 = 0.528830, 0.189655, 0.540157. Determinants: 7.201964, 6.897430, -2635.267091, -707.000000 ( 121.000000 197.000000 -1781.000000 ) ( 135.000000 218.000000 -1781.000000 ) ( 142.000000 178.000000 -1781.000000 ) ( ( 0.010047 -0.010472 0.237308 ) ( -0.010187 -0.009756 3.727393 ) ) 12escape/00fstud1 0 0 0 ( 142.000000 178.000000 -1785.000000 ) ( 135.000000 218.000000 -1785.000000 ) ( 121.000000 197.000000 -1785.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 178.000000 -1785.000000 ) ( 142.000000 178.000000 -1781.000000 ) ( 135.000000 218.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 135.000000 218.000000 -1785.000000 ) ( 135.000000 218.000000 -1781.000000 ) ( 121.000000 197.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 121.000000 197.000000 -1785.000000 ) ( 121.000000 197.000000 -1781.000000 ) ( 142.000000 178.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1340/894) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (178.000000, 178.000000, 197.000000) / (-142.000000, -106.000000, -121.000000) // --> Vector info: d1 = 0.000000, 0.509860, 0.299728. Determinants: -0.083129, -9.687331, -1360.804346, -684.000000 // --> Vector info: d2 = 0.999999, 1.000000, 1.282202. Determinants: -10.159281, -0.000011, 1124.350991, -684.000000 ( 121.000000 197.000000 -1580.000000 ) ( 106.000000 178.000000 -1580.000000 ) ( 142.000000 178.000000 -1580.000000 ) ( ( 0.000122 0.014163 1.989480 ) ( 0.014853 0.000000 -1.643788 ) ) 12escape/00_base8 0 0 0 ( 142.000000 178.000000 -1576.000000 ) ( 106.000000 178.000000 -1576.000000 ) ( 121.000000 197.000000 -1576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 178.000000 -1576.000000 ) ( 142.000000 178.000000 -1580.000000 ) ( 106.000000 178.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 106.000000 178.000000 -1576.000000 ) ( 106.000000 178.000000 -1580.000000 ) ( 121.000000 197.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 121.000000 197.000000 -1576.000000 ) ( 121.000000 197.000000 -1580.000000 ) ( 142.000000 178.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1341/895) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (178.000000, 197.000000, 218.000000) / (-142.000000, -121.000000, -135.000000) // --> Vector info: d1 = 0.000000, 0.411673, 0.467146. Determinants: -6.928356, -7.591126, 155.307110, -707.000000 // --> Vector info: d2 = 0.999999, 1.000000, 1.352087. Determinants: -7.393840, 6.689643, 1559.033426, -707.000000 ( 135.000000 218.000000 -1580.000000 ) ( 121.000000 197.000000 -1580.000000 ) ( 142.000000 178.000000 -1580.000000 ) ( ( 0.009800 0.010737 -0.219671 ) ( 0.010458 -0.009462 -2.205139 ) ) 12escape/00_base8 0 0 0 ( 142.000000 178.000000 -1576.000000 ) ( 121.000000 197.000000 -1576.000000 ) ( 135.000000 218.000000 -1576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 178.000000 -1576.000000 ) ( 142.000000 178.000000 -1580.000000 ) ( 121.000000 197.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 121.000000 197.000000 -1576.000000 ) ( 121.000000 197.000000 -1580.000000 ) ( 135.000000 218.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 135.000000 218.000000 -1576.000000 ) ( 135.000000 218.000000 -1580.000000 ) ( 142.000000 178.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1342/896) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (254.000000, 264.000000, 241.000000) / (142.000000, 134.000000, 139.000000) // --> Vector info: d1 = 1.126002, 0.982470, 1.148860. Determinants: 0.613464, -1.637332, -74.203034, -134.000000 // --> Vector info: d2 = 0.823215, 0.925598, 0.628642. Determinants: -1.863738, -0.614759, 450.374262, -134.000000 ( 139.000000 241.000000 -1781.000000 ) ( 134.000000 264.000000 -1781.000000 ) ( 142.000000 254.000000 -1781.000000 ) ( ( -0.004578 0.012219 0.553754 ) ( 0.013908 0.004588 -3.361002 ) ) 12escape/00fstud1 0 0 0 ( 142.000000 254.000000 -1785.000000 ) ( 134.000000 264.000000 -1785.000000 ) ( 139.000000 241.000000 -1785.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 254.000000 -1785.000000 ) ( 142.000000 254.000000 -1781.000000 ) ( 134.000000 264.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 134.000000 264.000000 -1785.000000 ) ( 134.000000 264.000000 -1781.000000 ) ( 139.000000 241.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 139.000000 241.000000 -1785.000000 ) ( 139.000000 241.000000 -1781.000000 ) ( 142.000000 254.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1343/897) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (254.000000, 228.000000, 227.000000) / (-142.000000, -142.000000, -140.000000) // --> Vector info: d1 = 1.000000, 1.384175, 1.398305. Determinants: 0.768350, 0.016798, -244.775571, -52.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.030095. Determinants: 0.000000, -0.782468, -163.110429, -52.000000 ( 140.000000 227.000000 -1580.000000 ) ( 142.000000 228.000000 -1580.000000 ) ( 142.000000 254.000000 -1580.000000 ) ( ( -0.014776 -0.000323 4.707223 ) ( 0.000000 0.015047 3.136739 ) ) 12escape/00_base8 0 0 0 ( 142.000000 254.000000 -1576.000000 ) ( 142.000000 228.000000 -1576.000000 ) ( 140.000000 227.000000 -1576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 254.000000 -1576.000000 ) ( 142.000000 254.000000 -1580.000000 ) ( 142.000000 228.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 228.000000 -1576.000000 ) ( 142.000000 228.000000 -1580.000000 ) ( 140.000000 227.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 227.000000 -1576.000000 ) ( 140.000000 227.000000 -1580.000000 ) ( 139.000000 241.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 139.000000 241.000000 -1576.000000 ) ( 139.000000 241.000000 -1580.000000 ) ( 142.000000 254.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1344/898) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (178.000000, 227.000000, 226.000000) / (142.000000, 142.000000, 140.000000) // --> Vector info: d1 = 0.538702, 1.118929, 1.124820. Determinants: -1.160453, 0.868913, 30.382142, -98.000000 // --> Vector info: d2 = 0.528830, 0.114694, 0.147653. Determinants: 0.828271, 1.200867, -369.780692, -98.000000 ( 140.000000 226.000000 -1781.000000 ) ( 142.000000 227.000000 -1781.000000 ) ( 142.000000 178.000000 -1781.000000 ) ( ( 0.011841 -0.008866 -0.310022 ) ( -0.008452 -0.012254 3.773272 ) ) 12escape/00fstud1 0 0 0 ( 142.000000 178.000000 -1785.000000 ) ( 142.000000 227.000000 -1785.000000 ) ( 140.000000 226.000000 -1785.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 178.000000 -1785.000000 ) ( 142.000000 178.000000 -1781.000000 ) ( 142.000000 227.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 227.000000 -1785.000000 ) ( 142.000000 227.000000 -1781.000000 ) ( 140.000000 226.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 226.000000 -1785.000000 ) ( 140.000000 226.000000 -1781.000000 ) ( 135.000000 218.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 135.000000 218.000000 -1785.000000 ) ( 135.000000 218.000000 -1781.000000 ) ( 142.000000 178.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1345/899) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (305.000000, 298.000000, 303.000000) / (63.000000, 53.000000, 77.000000) // --> Vector info: d1 = 1.000000, 1.174473, 0.860051. Determinants: 1.043134, 1.328587, -519.856757, -118.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.142928. Determinants: 1.429279, -1.000499, -490.898510, -118.000000 ( 77.000000 303.000000 -1781.000000 ) ( 53.000000 298.000000 -1781.000000 ) ( 63.000000 305.000000 -1781.000000 ) ( ( -0.008840 -0.011259 4.405566 ) ( -0.012113 0.008479 4.160157 ) ) 12escape/00fstud1 0 0 0 ( 63.000000 305.000000 -1785.000000 ) ( 53.000000 298.000000 -1785.000000 ) ( 77.000000 303.000000 -1785.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 63.000000 305.000000 -1785.000000 ) ( 63.000000 305.000000 -1781.000000 ) ( 53.000000 298.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 298.000000 -1785.000000 ) ( 53.000000 298.000000 -1781.000000 ) ( 77.000000 303.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.000000 303.000000 -1785.000000 ) ( 77.000000 303.000000 -1781.000000 ) ( 63.000000 305.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1346/900) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (305.000000, 305.000000, 303.000000) / (-63.000000, -94.000000, -77.000000) // --> Vector info: d1 = 0.000000, 0.444565, 0.198250. Determinants: -0.078169, 0.889129, 79.856755, -62.000000 // --> Vector info: d2 = 0.999999, 1.000000, 1.035185. Determinants: 1.090742, 0.000001, -394.676285, -62.000000 ( 77.000000 303.000000 -1580.000000 ) ( 94.000000 305.000000 -1580.000000 ) ( 63.000000 305.000000 -1580.000000 ) ( ( 0.001261 -0.014341 -1.288012 ) ( -0.017593 0.000000 6.365747 ) ) 12escape/00_base8 0 0 0 ( 63.000000 305.000000 -1576.000000 ) ( 94.000000 305.000000 -1576.000000 ) ( 77.000000 303.000000 -1576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 63.000000 305.000000 -1576.000000 ) ( 63.000000 305.000000 -1580.000000 ) ( 94.000000 305.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 94.000000 305.000000 -1576.000000 ) ( 94.000000 305.000000 -1580.000000 ) ( 77.000000 303.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.000000 303.000000 -1576.000000 ) ( 77.000000 303.000000 -1580.000000 ) ( 63.000000 305.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1347/901) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (254.000000, 228.000000, 226.000000) / (12.000000, 12.000000, 14.000000) // --> Vector info: d1 = 0.920040, 0.547846, 0.526521. Determinants: -0.744388, -0.189938, 143.511774, -52.000000 // --> Vector info: d2 = 0.026385, 0.079287, 0.059042. Determinants: 0.105804, 0.632158, -35.832153, -52.000000 ( 14.000000 226.000000 -1781.000000 ) ( 12.000000 228.000000 -1781.000000 ) ( 12.000000 254.000000 -1781.000000 ) ( ( 0.014315 0.003653 -2.759842 ) ( -0.002035 -0.012157 0.689080 ) ) 12escape/00fstud1 0 0 0 ( 12.000000 254.000000 -1785.000000 ) ( 12.000000 228.000000 -1785.000000 ) ( 14.000000 226.000000 -1785.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 12.000000 254.000000 -1785.000000 ) ( 12.000000 254.000000 -1781.000000 ) ( 12.000000 228.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 12.000000 228.000000 -1785.000000 ) ( 12.000000 228.000000 -1781.000000 ) ( 14.000000 226.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 14.000000 226.000000 -1785.000000 ) ( 14.000000 226.000000 -1781.000000 ) ( 15.000000 241.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 15.000000 241.000000 -1785.000000 ) ( 15.000000 241.000000 -1781.000000 ) ( 12.000000 254.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1348/902) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (254.000000, 264.000000, 241.000000) / (-12.000000, -20.000000, -15.000000) // --> Vector info: d1 = 1.000000, 1.181398, 0.873390. Determinants: -1.557074, 1.092066, 274.601701, -134.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.145091. Determinants: 1.160732, 1.450915, -277.414845, -134.000000 ( 15.000000 241.000000 -1580.000000 ) ( 20.000000 264.000000 -1580.000000 ) ( 12.000000 254.000000 -1580.000000 ) ( ( 0.011620 -0.008150 -2.049266 ) ( -0.008662 -0.010828 2.070260 ) ) 12escape/00_base8 0 0 0 ( 12.000000 254.000000 -1576.000000 ) ( 20.000000 264.000000 -1576.000000 ) ( 15.000000 241.000000 -1576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 12.000000 254.000000 -1576.000000 ) ( 12.000000 254.000000 -1580.000000 ) ( 20.000000 264.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 20.000000 264.000000 -1576.000000 ) ( 20.000000 264.000000 -1580.000000 ) ( 15.000000 241.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 15.000000 241.000000 -1576.000000 ) ( 15.000000 241.000000 -1580.000000 ) ( 12.000000 254.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1349/903) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (178.000000, 178.000000, 184.000000) / (-62.000000, -48.000000, -44.000000) // --> Vector info: d1 = 1.000000, 1.195255, 1.259780. Determinants: -0.122328, -1.171530, -134.860443, -84.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.090335. Determinants: -1.264690, 0.000000, 141.114771, -84.000000 ( 44.000000 184.000000 -1580.000000 ) ( 48.000000 178.000000 -1580.000000 ) ( 62.000000 178.000000 -1580.000000 ) ( ( 0.001456 0.013947 1.605481 ) ( 0.015056 0.000000 -1.679938 ) ) 12escape/00_base8 0 0 0 ( 62.000000 178.000000 -1576.000000 ) ( 48.000000 178.000000 -1576.000000 ) ( 44.000000 184.000000 -1576.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 62.000000 178.000000 -1576.000000 ) ( 62.000000 178.000000 -1580.000000 ) ( 48.000000 178.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 178.000000 -1576.000000 ) ( 48.000000 178.000000 -1580.000000 ) ( 44.000000 184.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 184.000000 -1576.000000 ) ( 44.000000 184.000000 -1580.000000 ) ( 54.000000 184.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 54.000000 184.000000 -1576.000000 ) ( 54.000000 184.000000 -1580.000000 ) ( 77.000000 179.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.000000 179.000000 -1576.000000 ) ( 77.000000 179.000000 -1580.000000 ) ( 62.000000 178.000000 -1580.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1350/904) # points: 4 { brushDef { // Surface normal: 0.828048, 0.560657, 0.000000 // RotY/Z : 0.000000 / 0.595180. Vector texS/T: (-0.560657, 0.828048, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (330.537732, -17.268248, -17.268248) / (522.000000, 522.000000, 557.000000) // --> Vector info: d1 = 0.623957, 1.867188, 1.867187. Determinants: 43.513087, 0.000374, -21978.468882, -12173.209314 // --> Vector info: d2 = 0.996071, 0.996081, 1.121081. Determinants: 0.000373, -43.475727, 10568.828531, -12173.209314 ( 914.000000 598.000000 -557.000000 ) ( 914.000000 598.000000 -522.000000 ) ( 719.000000 886.000000 -522.000000 ) ( ( -0.003574 0.000000 1.805479 ) ( 0.000000 0.003571 -0.868204 ) ) 12escape/00WHULL1 0 0 0 ( 715.687809 883.757370 -522.000000 ) ( 910.687809 595.757370 -522.000000 ) ( 910.687809 595.757370 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 715.687809 883.757370 -522.000000 ) ( 719.000000 886.000000 -522.000000 ) ( 914.000000 598.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.687809 595.757370 -522.000000 ) ( 914.000000 598.000000 -522.000000 ) ( 914.000000 598.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.687809 595.757370 -557.000000 ) ( 914.000000 598.000000 -557.000000 ) ( 719.000000 886.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 715.687809 883.757370 -557.000000 ) ( 719.000000 886.000000 -557.000000 ) ( 719.000000 886.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1351/905) # points: 4 { brushDef { // Surface normal: -0.829823, -0.558026, 0.000000 // RotY/Z : 0.000000 / -2.549587. Vector texS/T: (0.558026, -0.829823, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wpanl6]: 64.000000/128.000000 // --> Vector A/B: (-367.719989, 48.031139, 48.031139) / (662.000000, 662.000000, 522.000000) // --> Vector info: d1 = 0.000001, 5.929628, 5.929628. Determinants: -830.147767, 0.000000, -305261.984953, -58205.157847 // --> Vector info: d2 = 0.000000, 0.000000, 0.999997. Determinants: -0.000023, 415.749987, -275226.501022, -58205.157847 ( 1072.000000 663.000000 -522.000000 ) ( 1072.000000 663.000000 -662.000000 ) ( 840.000000 1008.000000 -662.000000 ) ( ( 0.014262 0.000000 5.244586 ) ( 0.000000 -0.007143 4.728559 ) ) 12escape/10wpanl6 0 0 0 ( 843.319293 1010.232105 -662.000000 ) ( 1075.319293 665.232105 -662.000000 ) ( 1075.319293 665.232105 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 843.319293 1010.232105 -662.000000 ) ( 840.000000 1008.000000 -662.000000 ) ( 1072.000000 663.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1075.319293 665.232105 -662.000000 ) ( 1072.000000 663.000000 -662.000000 ) ( 1072.000000 663.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1075.319293 665.232105 -522.000000 ) ( 1072.000000 663.000000 -522.000000 ) ( 840.000000 1008.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 843.319293 1010.232105 -522.000000 ) ( 840.000000 1008.000000 -522.000000 ) ( 840.000000 1008.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1352/906) # points: 4 { brushDef { // Surface normal: 0.710011, -0.704191, 0.000000 // RotY/Z : 0.000000 / -0.781283. Vector texS/T: (0.704191, 0.710011, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wpanl6]: 64.000000/128.000000 // --> Vector A/B: (1135.382724, 1135.382724, 1307.211127) / (522.000000, 662.000000, 662.000000) // --> Vector info: d1 = 0.548031, 0.548033, 3.000000. Determinants: -343.275380, -0.000451, 376565.760070, -24055.976388 // --> Vector info: d2 = 1.999996, 0.999998, 1.000000. Determinants: -0.000225, 171.827942, -137805.779679, -24055.976388 ( 840.000000 1008.000000 -662.000000 ) ( 719.000000 886.000000 -662.000000 ) ( 719.000000 886.000000 -522.000000 ) ( ( 0.014270 0.000000 -15.653730 ) ( 0.000000 -0.007143 5.728547 ) ) 12escape/10wpanl6 0 0 0 ( 716.159957 888.816764 -522.000000 ) ( 716.159957 888.816764 -662.000000 ) ( 837.159957 1010.816764 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 716.159957 888.816764 -522.000000 ) ( 719.000000 886.000000 -522.000000 ) ( 719.000000 886.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 716.159957 888.816764 -662.000000 ) ( 719.000000 886.000000 -662.000000 ) ( 840.000000 1008.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 837.159957 1010.816764 -662.000000 ) ( 840.000000 1008.000000 -662.000000 ) ( 840.000000 1008.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 837.159957 1010.816764 -522.000000 ) ( 840.000000 1008.000000 -522.000000 ) ( 719.000000 886.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1353/907) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (598.000000, 886.000000, 1008.000000) / (-914.000000, -719.000000, -840.000000) // --> Vector info: d1 = 1.000000, 2.243231, 2.360515. Determinants: -173.301396, -117.896312, -62760.980078, -58638.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.203335. Determinants: -234.650206, 346.560225, 457076.857434, -58638.000000 ( 840.000000 1008.000000 -522.000000 ) ( 719.000000 886.000000 -522.000000 ) ( 914.000000 598.000000 -522.000000 ) ( ( 0.002955 0.002011 1.070312 ) ( 0.004002 -0.005910 -7.794892 ) ) 12escape/00wengn1 0 0 0 ( 914.000000 598.000000 -518.000000 ) ( 719.000000 886.000000 -518.000000 ) ( 840.000000 1008.000000 -518.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 598.000000 -518.000000 ) ( 914.000000 598.000000 -522.000000 ) ( 719.000000 886.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 719.000000 886.000000 -518.000000 ) ( 719.000000 886.000000 -522.000000 ) ( 840.000000 1008.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 1008.000000 -518.000000 ) ( 840.000000 1008.000000 -522.000000 ) ( 1072.000000 663.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1072.000000 663.000000 -518.000000 ) ( 1072.000000 663.000000 -522.000000 ) ( 914.000000 598.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1355/908) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (886.000000, 598.000000, 663.000000) / (719.000000, 914.000000, 1072.000000) // --> Vector info: d1 = 1.000000, 5.972924, 6.460495. Determinants: 690.645730, -463.660456, -336719.248872, -58179.000000 // --> Vector info: d2 = 1.000000, 0.999990, 3.402991. Determinants: -468.586744, -692.063587, 854582.574544, -58179.000000 ( 1072.000000 663.000000 -662.000000 ) ( 914.000000 598.000000 -662.000000 ) ( 719.000000 886.000000 -662.000000 ) ( ( -0.011871 0.007970 5.787642 ) ( 0.008054 0.011895 -14.688849 ) ) 12escape/00fimp01 0 0 0 ( 719.000000 886.000000 -666.000000 ) ( 914.000000 598.000000 -666.000000 ) ( 1072.000000 663.000000 -666.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 719.000000 886.000000 -666.000000 ) ( 719.000000 886.000000 -662.000000 ) ( 914.000000 598.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 598.000000 -666.000000 ) ( 914.000000 598.000000 -662.000000 ) ( 1072.000000 663.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1072.000000 663.000000 -666.000000 ) ( 1072.000000 663.000000 -662.000000 ) ( 840.000000 1008.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 1008.000000 -666.000000 ) ( 840.000000 1008.000000 -662.000000 ) ( 719.000000 886.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1356/909) # points: 4 { brushDef { // Surface normal: 0.813733, 0.581238, 0.000000 // RotY/Z : 0.000000 / 0.620249. Vector texS/T: (-0.581238, 0.813733, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-44.639093, -44.639093, -27.434443) / (557.000000, 662.000000, 662.000000) // --> Vector info: d1 = 0.492190, 0.867188, 0.867188. Determinants: 0.000037, -6.451722, 2704.476080, -1806.488306 // --> Vector info: d2 = 0.871078, 0.871081, 0.933581. Determinants: -6.562494, -0.000040, -1866.514181, -1806.488306 ( 904.000000 612.000000 -662.000000 ) ( 914.000000 598.000000 -662.000000 ) ( 914.000000 598.000000 -557.000000 ) ( ( 0.000000 0.003571 -1.497090 ) ( 0.003633 0.000000 1.033228 ) ) 12escape/00WHULL1 0 0 0 ( 910.745066 595.675047 -557.000000 ) ( 910.745066 595.675047 -662.000000 ) ( 900.745066 609.675047 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.745066 595.675047 -557.000000 ) ( 914.000000 598.000000 -557.000000 ) ( 914.000000 598.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.745066 595.675047 -662.000000 ) ( 914.000000 598.000000 -662.000000 ) ( 904.000000 612.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 900.745066 609.675047 -662.000000 ) ( 904.000000 612.000000 -662.000000 ) ( 904.000000 612.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 900.745066 609.675047 -557.000000 ) ( 904.000000 612.000000 -557.000000 ) ( 914.000000 598.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1357/910) # points: 4 { brushDef { // Surface normal: 0.829843, 0.557998, 0.000000 // RotY/Z : 0.000000 / 0.591971. Vector texS/T: (-0.557998, 0.829843, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (194.254699, 334.040249, 334.040249) / (662.000000, 662.000000, 557.000000) // --> Vector info: d1 = 1.123952, 0.623953, 0.623955. Determinants: 52.499925, 0.000400, -26695.406436, -14677.482754 // --> Vector info: d2 = 0.496073, 0.496069, 0.121071. Determinants: 0.000394, -52.419405, 27420.465097, -14677.482754 ( 719.000000 886.000000 -557.000000 ) ( 719.000000 886.000000 -662.000000 ) ( 797.000000 770.000000 -662.000000 ) ( ( -0.003577 0.000000 1.818800 ) ( 0.000000 0.003571 -1.868199 ) ) 12escape/00WHULL1 0 0 0 ( 793.680630 767.768010 -662.000000 ) ( 715.680630 883.768010 -662.000000 ) ( 715.680630 883.768010 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 793.680630 767.768010 -662.000000 ) ( 797.000000 770.000000 -662.000000 ) ( 719.000000 886.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 715.680630 883.768010 -662.000000 ) ( 719.000000 886.000000 -662.000000 ) ( 719.000000 886.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 715.680630 883.768010 -557.000000 ) ( 719.000000 886.000000 -557.000000 ) ( 797.000000 770.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 793.680630 767.768010 -557.000000 ) ( 797.000000 770.000000 -557.000000 ) ( 797.000000 770.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1359/911) # points: 4 { brushDef { // Surface normal: 0.817806, 0.575493, 0.000000 // RotY/Z : 0.000000 / 0.613207. Vector texS/T: (-0.575493, 0.817806, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (68.150535, 101.165683, 101.165683) / (662.000000, 662.000000, 557.000000) // --> Vector info: d1 = 0.492183, 0.373952, 0.373954. Determinants: 12.414205, 0.000041, -2552.258826, -3466.590544 // --> Vector info: d2 = 0.496077, 0.496076, 0.121077. Determinants: 0.000075, -12.380641, 6476.283370, -3466.590544 ( 836.000000 712.000000 -557.000000 ) ( 836.000000 712.000000 -662.000000 ) ( 855.000000 685.000000 -662.000000 ) ( ( -0.003581 0.000000 0.736245 ) ( 0.000000 0.003571 -1.868200 ) ) 12escape/00WHULL1 0 0 0 ( 851.728774 682.698026 -662.000000 ) ( 832.728774 709.698026 -662.000000 ) ( 832.728774 709.698026 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 851.728774 682.698026 -662.000000 ) ( 855.000000 685.000000 -662.000000 ) ( 836.000000 712.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 832.728774 709.698026 -662.000000 ) ( 836.000000 712.000000 -662.000000 ) ( 836.000000 712.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 832.728774 709.698026 -557.000000 ) ( 836.000000 712.000000 -557.000000 ) ( 855.000000 685.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 851.728774 682.698026 -557.000000 ) ( 855.000000 685.000000 -557.000000 ) ( 855.000000 685.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1360/912) # points: 4 { brushDef { // Surface normal: 0.832050, 0.554700, 0.000000 // RotY/Z : 0.000000 / 0.588003. Vector texS/T: (-0.554700, 0.832050, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (77.658027, 95.685784, 95.685784) / (662.000000, 662.000000, 622.000000) // --> Vector info: d1 = 0.449218, 0.386717, 0.386718. Determinants: 2.500036, 0.000007, -518.088765, -721.110255 // --> Vector info: d2 = 0.992184, 0.992183, 0.704686. Determinants: 0.000012, -5.182932, 2715.626275, -721.110255 ( 855.000000 685.000000 -622.000000 ) ( 855.000000 685.000000 -662.000000 ) ( 865.000000 670.000000 -662.000000 ) ( ( -0.003467 0.000000 0.718460 ) ( 0.000000 0.007187 -3.765896 ) ) 12escape/00wract3 0 0 0 ( 861.671799 667.781199 -662.000000 ) ( 851.671799 682.781199 -662.000000 ) ( 851.671799 682.781199 -622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 861.671799 667.781199 -662.000000 ) ( 865.000000 670.000000 -662.000000 ) ( 855.000000 685.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 851.671799 682.781199 -662.000000 ) ( 855.000000 685.000000 -662.000000 ) ( 855.000000 685.000000 -622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 851.671799 682.781199 -622.000000 ) ( 855.000000 685.000000 -622.000000 ) ( 865.000000 670.000000 -622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 861.671799 667.781199 -622.000000 ) ( 865.000000 670.000000 -622.000000 ) ( 865.000000 670.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1361/913) # points: 4 { brushDef { // Surface normal: 0.832050, 0.554700, 0.000000 // RotY/Z : 0.000000 / 0.588003. Vector texS/T: (-0.554700, 0.832050, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (95.685784, 95.685784, 77.658027) / (601.000000, 557.000000, 557.000000) // --> Vector info: d1 = 0.386718, 0.386718, 0.449218. Determinants: 2.749990, 0.000000, -569.888020, -793.221281 // --> Vector info: d2 = 0.554686, 0.242186, 0.242186. Determinants: 0.000000, -5.633674, 2945.849249, -793.221281 ( 865.000000 670.000000 -557.000000 ) ( 855.000000 685.000000 -557.000000 ) ( 855.000000 685.000000 -601.000000 ) ( ( -0.003467 0.000000 0.718448 ) ( 0.000000 0.007102 -3.713780 ) ) 12escape/00wract3 0 0 0 ( 851.671799 682.781199 -601.000000 ) ( 851.671799 682.781199 -557.000000 ) ( 861.671799 667.781199 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 851.671799 682.781199 -601.000000 ) ( 855.000000 685.000000 -601.000000 ) ( 855.000000 685.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 851.671799 682.781199 -557.000000 ) ( 855.000000 685.000000 -557.000000 ) ( 865.000000 670.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 861.671799 667.781199 -557.000000 ) ( 865.000000 670.000000 -557.000000 ) ( 865.000000 670.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 861.671799 667.781199 -601.000000 ) ( 865.000000 670.000000 -601.000000 ) ( 855.000000 685.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1362/914) # points: 4 { brushDef { // Surface normal: 0.832050, 0.554700, 0.000000 // RotY/Z : 0.000000 / 0.588003. Vector texS/T: (-0.554700, 0.832050, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10Tred]: 32.000000/64.000000 // --> Vector A/B: (95.685784, 95.685784, 77.658027) / (622.000000, 601.000000, 601.000000) // --> Vector info: d1 = 0.781250, 0.781252, 1.781265. Determinants: 21.000289, 0.000025, -2305.212579, -378.582884 // --> Vector info: d2 = 1.546872, 0.946872, 0.946872. Determinants: 0.000010, -10.816665, 6142.345399, -378.582884 ( 865.000000 670.000000 -601.000000 ) ( 855.000000 685.000000 -601.000000 ) ( 855.000000 685.000000 -622.000000 ) ( ( -0.055471 0.000000 6.089057 ) ( 0.000000 0.028571 -16.224572 ) ) 12escape/10Tred 0 0 0 ( 851.671799 682.781199 -622.000000 ) ( 851.671799 682.781199 -601.000000 ) ( 861.671799 667.781199 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 851.671799 682.781199 -622.000000 ) ( 855.000000 685.000000 -622.000000 ) ( 855.000000 685.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 851.671799 682.781199 -601.000000 ) ( 855.000000 685.000000 -601.000000 ) ( 865.000000 670.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 861.671799 667.781199 -601.000000 ) ( 865.000000 670.000000 -601.000000 ) ( 865.000000 670.000000 -622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 861.671799 667.781199 -622.000000 ) ( 865.000000 670.000000 -622.000000 ) ( 855.000000 685.000000 -622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1363/915) # points: 4 { brushDef { // Surface normal: 0.841178, 0.540758, 0.000000 // RotY/Z : 0.000000 / 0.571337. Vector texS/T: (-0.540758, 0.841178, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (79.190945, 95.834262, 95.834262) / (662.000000, 662.000000, 557.000000) // --> Vector info: d1 = 0.867187, 0.867187, 0.492188. Determinants: 0.000043, -6.241223, 2616.234826, -1747.548283 // --> Vector info: d2 = 0.121081, 0.183581, 0.183580. Determinants: -6.562492, -0.000027, 308.112041, -1747.548283 ( 865.000000 670.000000 -557.000000 ) ( 865.000000 670.000000 -662.000000 ) ( 874.000000 656.000000 -662.000000 ) ( ( 0.000000 0.003571 -1.497089 ) ( 0.003755 0.000000 -0.176311 ) ) 12escape/00WHULL1 0 0 0 ( 870.635286 653.836970 -662.000000 ) ( 861.635286 667.836970 -662.000000 ) ( 861.635286 667.836970 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 870.635286 653.836970 -662.000000 ) ( 874.000000 656.000000 -662.000000 ) ( 865.000000 670.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 861.635286 667.836970 -662.000000 ) ( 865.000000 670.000000 -662.000000 ) ( 865.000000 670.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 861.635286 667.836970 -557.000000 ) ( 865.000000 670.000000 -557.000000 ) ( 874.000000 656.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 870.635286 653.836970 -557.000000 ) ( 874.000000 656.000000 -557.000000 ) ( 874.000000 656.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1364/916) # points: 4 { brushDef { // Surface normal: 0.826227, 0.563337, 0.000000 // RotY/Z : 0.000000 / 0.598419. Vector texS/T: (-0.563337, 0.826227, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-3.605356, 49.648752, 49.648752) / (662.000000, 662.000000, 619.000000) // --> Vector info: d1 = 0.867188, 0.867187, 0.710938. Determinants: 0.000064, -8.320881, 3522.626549, -2289.926636 // --> Vector info: d2 = 0.933581, 1.121080, 1.121079. Determinants: -8.062495, -0.000057, -2166.861190, -2289.926636 ( 874.000000 656.000000 -619.000000 ) ( 874.000000 656.000000 -662.000000 ) ( 904.000000 612.000000 -662.000000 ) ( ( 0.000000 0.003634 -1.538314 ) ( 0.003521 0.000000 0.946258 ) ) 12escape/00WHULL1 0 0 0 ( 900.695091 609.746653 -662.000000 ) ( 870.695091 653.746653 -662.000000 ) ( 870.695091 653.746653 -619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 900.695091 609.746653 -662.000000 ) ( 904.000000 612.000000 -662.000000 ) ( 874.000000 656.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 870.695091 653.746653 -662.000000 ) ( 874.000000 656.000000 -662.000000 ) ( 874.000000 656.000000 -619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 870.695091 653.746653 -619.000000 ) ( 874.000000 656.000000 -619.000000 ) ( 904.000000 612.000000 -619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 900.695091 609.746653 -619.000000 ) ( 904.000000 612.000000 -619.000000 ) ( 904.000000 612.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1365/917) # points: 4 { brushDef { // Surface normal: 0.826227, 0.563337, 0.000000 // RotY/Z : 0.000000 / 0.598419. Vector texS/T: (-0.563337, 0.826227, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (49.648752, 49.648752, -3.605356) / (601.000000, 557.000000, 557.000000) // --> Vector info: d1 = 0.648438, 0.492188, 0.492189. Determinants: 0.000039, -8.320954, 3481.483111, -2343.180744 // --> Vector info: d2 = 1.121080, 1.121079, 0.933578. Determinants: -8.250018, -0.000051, -2217.258420, -2343.180744 ( 904.000000 612.000000 -557.000000 ) ( 874.000000 656.000000 -557.000000 ) ( 874.000000 656.000000 -601.000000 ) ( ( 0.000000 0.003551 -1.485794 ) ( 0.003521 0.000000 0.946260 ) ) 12escape/00WHULL1 0 0 0 ( 870.695091 653.746653 -601.000000 ) ( 870.695091 653.746653 -557.000000 ) ( 900.695091 609.746653 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 870.695091 653.746653 -601.000000 ) ( 874.000000 656.000000 -601.000000 ) ( 874.000000 656.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 870.695091 653.746653 -557.000000 ) ( 874.000000 656.000000 -557.000000 ) ( 904.000000 612.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 900.695091 609.746653 -557.000000 ) ( 904.000000 612.000000 -557.000000 ) ( 904.000000 612.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 900.695091 609.746653 -601.000000 ) ( 904.000000 612.000000 -601.000000 ) ( 874.000000 656.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1366/918) # points: 4 { brushDef { // Surface normal: 0.826227, 0.563337, 0.000000 // RotY/Z : 0.000000 / 0.598419. Vector texS/T: (-0.563337, 0.826227, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00acp2]: 32.000000/32.000000 // --> Vector A/B: (49.648752, 49.648752, -3.605356) / (619.000000, 601.000000, 601.000000) // --> Vector info: d1 = 3.937481, 3.937489, 0.937492. Determinants: -53.999948, 0.000406, -1093.588375, -958.573941 // --> Vector info: d2 = 0.968625, 1.968651, 1.968629. Determinants: -0.000395, 53.255507, -33893.638283, -958.573941 ( 904.000000 612.000000 -601.000000 ) ( 874.000000 656.000000 -601.000000 ) ( 874.000000 656.000000 -619.000000 ) ( ( 0.056334 0.000000 1.140849 ) ( 0.000000 -0.055557 35.358397 ) ) 12escape/00acp2 0 0 0 ( 870.695091 653.746653 -619.000000 ) ( 870.695091 653.746653 -601.000000 ) ( 900.695091 609.746653 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 870.695091 653.746653 -619.000000 ) ( 874.000000 656.000000 -619.000000 ) ( 874.000000 656.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 870.695091 653.746653 -601.000000 ) ( 874.000000 656.000000 -601.000000 ) ( 904.000000 612.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 900.695091 609.746653 -601.000000 ) ( 904.000000 612.000000 -601.000000 ) ( 904.000000 612.000000 -619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 900.695091 609.746653 -619.000000 ) ( 904.000000 612.000000 -619.000000 ) ( 874.000000 656.000000 -619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1367/919) # points: 4 { brushDef { // Surface normal: 0.981239, -0.192795, 0.000000 // RotY/Z : 0.000000 / -0.194010. Vector texS/T: (0.192795, 0.981239, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (440.714478, 93.194694, 93.194694) / (522.000000, 522.000000, 557.000000) // --> Vector info: d1 = 0.110418, 1.353647, 1.353647. Determinants: 43.512999, 0.000166, -20519.935973, -12163.192426 // --> Vector info: d2 = 0.996092, 0.996095, 1.121095. Determinants: 0.000113, -43.439953, 10559.951018, -12163.192426 ( 916.000000 -85.000000 -557.000000 ) ( 916.000000 -85.000000 -522.000000 ) ( 983.000000 256.000000 -522.000000 ) ( ( -0.003577 0.000000 1.687052 ) ( 0.000000 0.003571 -0.868189 ) ) 12escape/00WHULL1 0 0 0 ( 979.075044 256.771179 -522.000000 ) ( 912.075044 -84.228821 -522.000000 ) ( 912.075044 -84.228821 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 979.075044 256.771179 -522.000000 ) ( 983.000000 256.000000 -522.000000 ) ( 916.000000 -85.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 912.075044 -84.228821 -522.000000 ) ( 916.000000 -85.000000 -522.000000 ) ( 916.000000 -85.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 912.075044 -84.228821 -557.000000 ) ( 916.000000 -85.000000 -557.000000 ) ( 983.000000 256.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 979.075044 256.771179 -557.000000 ) ( 983.000000 256.000000 -557.000000 ) ( 983.000000 256.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1368/920) # points: 4 { brushDef { // Surface normal: -0.981678, 0.190547, 0.000000 // RotY/Z : 0.000000 / 2.949873. Vector texS/T: (-0.190547, -0.981678, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wpanl6]: 64.000000/128.000000 // --> Vector A/B: (-471.200665, -56.604476, -56.604476) / (662.000000, 662.000000, 522.000000) // --> Vector info: d1 = 0.929626, 6.859252, 6.859252. Determinants: -830.147570, 0.000000, -445124.829800, -58043.466471 // --> Vector info: d2 = 0.000000, 0.000000, 0.999997. Determinants: 0.000000, 414.595052, -274461.934973, -58043.466471 ( 1075.000000 -151.000000 -522.000000 ) ( 1075.000000 -151.000000 -662.000000 ) ( 1154.000000 256.000000 -662.000000 ) ( ( 0.014302 0.000000 7.668819 ) ( 0.000000 -0.007143 4.728559 ) ) 12escape/10wpanl6 0 0 0 ( 1157.926712 255.237813 -662.000000 ) ( 1078.926712 -151.762187 -662.000000 ) ( 1078.926712 -151.762187 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1157.926712 255.237813 -662.000000 ) ( 1154.000000 256.000000 -662.000000 ) ( 1075.000000 -151.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1078.926712 -151.762187 -662.000000 ) ( 1075.000000 -151.000000 -662.000000 ) ( 1075.000000 -151.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1078.926712 -151.762187 -522.000000 ) ( 1075.000000 -151.000000 -522.000000 ) ( 1154.000000 256.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1157.926712 255.237813 -522.000000 ) ( 1154.000000 256.000000 -522.000000 ) ( 1154.000000 256.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1370/921) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-85.000000, 256.000000, 256.000000) / (-916.000000, -983.000000, -1154.000000) // --> Vector info: d1 = 1.000000, 2.243231, 2.360515. Determinants: -204.734463, 39.993945, -39078.961637, -58311.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.203335. Determinants: 80.623348, 410.336971, 382721.638843, -58311.000000 ( 1154.000000 256.000000 -522.000000 ) ( 983.000000 256.000000 -522.000000 ) ( 916.000000 -85.000000 -522.000000 ) ( ( 0.003511 -0.000686 0.670182 ) ( -0.001383 -0.007037 -6.563455 ) ) 12escape/00wengn1 0 0 0 ( 916.000000 -85.000000 -518.000000 ) ( 983.000000 256.000000 -518.000000 ) ( 1154.000000 256.000000 -518.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 916.000000 -85.000000 -518.000000 ) ( 916.000000 -85.000000 -522.000000 ) ( 983.000000 256.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.000000 256.000000 -518.000000 ) ( 983.000000 256.000000 -522.000000 ) ( 1154.000000 256.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1154.000000 256.000000 -518.000000 ) ( 1154.000000 256.000000 -522.000000 ) ( 1075.000000 -151.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1075.000000 -151.000000 -518.000000 ) ( 1075.000000 -151.000000 -522.000000 ) ( 916.000000 -85.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1371/922) # points: 4 { brushDef { // Surface normal: 0.383378, 0.923592, 0.000000 // RotY/Z : 0.000000 / 1.177346. Vector texS/T: (-0.923592, 0.383378, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wpanl6]: 64.000000/128.000000 // --> Vector A/B: (-878.597066, -878.597066, -1050.751067) / (662.000000, 522.000000, 522.000000) // --> Vector info: d1 = 3.311218, 3.311218, 0.859252. Determinants: -343.275282, 0.000000, -381406.181246, -24101.560115 // --> Vector info: d2 = 0.000000, 0.999997, 0.999997. Determinants: 0.000000, 172.153529, -113965.640361, -24101.560115 ( 1075.000000 -151.000000 -522.000000 ) ( 916.000000 -85.000000 -522.000000 ) ( 916.000000 -85.000000 -662.000000 ) ( ( 0.014243 0.000000 15.824958 ) ( 0.000000 -0.007143 4.728559 ) ) 12escape/10wpanl6 0 0 0 ( 914.466489 -88.694367 -662.000000 ) ( 914.466489 -88.694367 -522.000000 ) ( 1073.466489 -154.694367 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.466489 -88.694367 -662.000000 ) ( 916.000000 -85.000000 -662.000000 ) ( 916.000000 -85.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.466489 -88.694367 -522.000000 ) ( 916.000000 -85.000000 -522.000000 ) ( 1075.000000 -151.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1073.466489 -154.694367 -522.000000 ) ( 1075.000000 -151.000000 -522.000000 ) ( 1075.000000 -151.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1073.466489 -154.694367 -662.000000 ) ( 1075.000000 -151.000000 -662.000000 ) ( 916.000000 -85.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1372/923) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (256.000000, -85.000000, -151.000000) / (983.000000, 916.000000, 1075.000000) // --> Vector info: d1 = 1.000000, 5.972914, 6.460505. Determinants: 823.361976, 161.943717, -428612.339421, -58641.000000 // --> Vector info: d2 = 1.000000, 0.999962, 3.402958. Determinants: 160.994741, -819.424169, 705638.304623, -58641.000000 ( 1075.000000 -151.000000 -662.000000 ) ( 916.000000 -85.000000 -662.000000 ) ( 983.000000 256.000000 -662.000000 ) ( ( -0.014041 -0.002762 7.309090 ) ( -0.002745 0.013974 -12.033190 ) ) 12escape/00fimp01 0 0 0 ( 983.000000 256.000000 -666.000000 ) ( 916.000000 -85.000000 -666.000000 ) ( 1075.000000 -151.000000 -666.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.000000 256.000000 -666.000000 ) ( 983.000000 256.000000 -662.000000 ) ( 916.000000 -85.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 916.000000 -85.000000 -666.000000 ) ( 916.000000 -85.000000 -662.000000 ) ( 1075.000000 -151.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1075.000000 -151.000000 -666.000000 ) ( 1075.000000 -151.000000 -662.000000 ) ( 1154.000000 256.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1154.000000 256.000000 -666.000000 ) ( 1154.000000 256.000000 -662.000000 ) ( 983.000000 256.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1373/924) # points: 4 { brushDef { // Surface normal: 0.981128, -0.193361, 0.000000 // RotY/Z : 0.000000 / -0.194587. Vector texS/T: (0.193361, 0.981128, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (93.722760, 93.722760, 233.357999) / (557.000000, 662.000000, 662.000000) // --> Vector info: d1 = 1.353646, 1.353646, 0.853647. Determinants: 52.499887, 0.000033, -24767.205135, -14661.700106 // --> Vector info: d2 = 0.121094, 0.496093, 0.496092. Determinants: 0.000059, -52.363041, 27390.766627, -14661.700106 ( 943.000000 52.000000 -662.000000 ) ( 916.000000 -85.000000 -662.000000 ) ( 916.000000 -85.000000 -557.000000 ) ( ( -0.003581 0.000000 1.689245 ) ( 0.000000 0.003571 -1.868185 ) ) 12escape/00WHULL1 0 0 0 ( 912.075489 -84.226556 -557.000000 ) ( 912.075489 -84.226556 -662.000000 ) ( 939.075489 52.773444 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 912.075489 -84.226556 -557.000000 ) ( 916.000000 -85.000000 -557.000000 ) ( 916.000000 -85.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 912.075489 -84.226556 -662.000000 ) ( 916.000000 -85.000000 -662.000000 ) ( 943.000000 52.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 939.075489 52.773444 -662.000000 ) ( 943.000000 52.000000 -662.000000 ) ( 943.000000 52.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 939.075489 52.773444 -557.000000 ) ( 943.000000 52.000000 -557.000000 ) ( 916.000000 -85.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1375/925) # points: 4 { brushDef { // Surface normal: 0.984784, -0.173785, 0.000000 // RotY/Z : 0.000000 / -0.174672. Vector texS/T: (0.173785, 0.984784, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (336.274621, 353.537298, 353.537298) / (662.000000, 662.000000, 557.000000) // --> Vector info: d1 = 0.172918, 0.110417, 0.110418. Determinants: 6.562625, 0.000012, -2520.281117, -1812.581033 // --> Vector info: d2 = 0.496090, 0.496090, 0.121091. Determinants: 0.000012, -6.473482, 3386.236968, -1812.581033 ( 969.000000 188.000000 -557.000000 ) ( 969.000000 188.000000 -662.000000 ) ( 966.000000 171.000000 -662.000000 ) ( ( -0.003621 0.000000 1.390438 ) ( 0.000000 0.003571 -1.868185 ) ) 12escape/00WHULL1 0 0 0 ( 962.060866 171.695141 -662.000000 ) ( 965.060866 188.695141 -662.000000 ) ( 965.060866 188.695141 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 962.060866 171.695141 -662.000000 ) ( 966.000000 171.000000 -662.000000 ) ( 969.000000 188.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 965.060866 188.695141 -662.000000 ) ( 969.000000 188.000000 -662.000000 ) ( 969.000000 188.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 965.060866 188.695141 -557.000000 ) ( 969.000000 188.000000 -557.000000 ) ( 966.000000 171.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 962.060866 171.695141 -557.000000 ) ( 966.000000 171.000000 -557.000000 ) ( 966.000000 171.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1376/926) # points: 4 { brushDef { // Surface normal: 0.986394, -0.164399, 0.000000 // RotY/Z : 0.000000 / -0.165149. Vector texS/T: (0.164399, 0.986394, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (309.234495, 327.482783, 327.482783) / (662.000000, 662.000000, 622.000000) // --> Vector info: d1 = 0.485418, 0.422918, 0.422918. Determinants: 2.500005, 0.000000, -1127.409512, -729.931504 // --> Vector info: d2 = 0.496091, 0.496091, 0.352342. Determinants: 0.000000, -2.623167, 1374.424319, -729.931504 ( 966.000000 171.000000 -622.000000 ) ( 966.000000 171.000000 -662.000000 ) ( 963.000000 153.000000 -662.000000 ) ( ( -0.003425 0.000000 1.544542 ) ( 0.000000 0.003594 -1.882950 ) ) 12escape/00WHULL1 0 0 0 ( 959.054424 153.657596 -662.000000 ) ( 962.054424 171.657596 -662.000000 ) ( 962.054424 171.657596 -622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 959.054424 153.657596 -662.000000 ) ( 963.000000 153.000000 -662.000000 ) ( 966.000000 171.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 962.054424 171.657596 -662.000000 ) ( 966.000000 171.000000 -662.000000 ) ( 966.000000 171.000000 -622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 962.054424 171.657596 -622.000000 ) ( 966.000000 171.000000 -622.000000 ) ( 963.000000 153.000000 -622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 959.054424 153.657596 -622.000000 ) ( 963.000000 153.000000 -622.000000 ) ( 963.000000 153.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1377/927) # points: 4 { brushDef { // Surface normal: 0.976900, -0.213697, 0.000000 // RotY/Z : 0.000000 / -0.215358. Vector texS/T: (0.213697, 0.976900, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (355.255797, 322.499118, 322.499118) / (557.000000, 557.000000, 662.000000) // --> Vector info: d1 = 0.485418, 0.603646, 0.603645. Determinants: 12.413973, 0.000016, -6079.714843, -3439.451264 // --> Vector info: d2 = 0.121092, 0.121092, 0.496091. Determinants: 0.000016, -12.283714, 6425.532951, -3439.451264 ( 956.000000 121.000000 -662.000000 ) ( 956.000000 121.000000 -557.000000 ) ( 963.000000 153.000000 -557.000000 ) ( ( -0.003609 0.000000 1.767641 ) ( 0.000000 0.003571 -1.868185 ) ) 12escape/00WHULL1 0 0 0 ( 959.092400 153.854788 -557.000000 ) ( 952.092400 121.854788 -557.000000 ) ( 952.092400 121.854788 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 959.092400 153.854788 -557.000000 ) ( 963.000000 153.000000 -557.000000 ) ( 956.000000 121.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 952.092400 121.854788 -557.000000 ) ( 956.000000 121.000000 -557.000000 ) ( 956.000000 121.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 952.092400 121.854788 -662.000000 ) ( 956.000000 121.000000 -662.000000 ) ( 963.000000 153.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 959.092400 153.854788 -662.000000 ) ( 963.000000 153.000000 -662.000000 ) ( 963.000000 153.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1378/928) # points: 4 { brushDef { // Surface normal: 0.986394, -0.164399, 0.000000 // RotY/Z : 0.000000 / -0.165149. Vector texS/T: (0.164399, 0.986394, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (327.482783, 327.482783, 309.234495) / (601.000000, 557.000000, 557.000000) // --> Vector info: d1 = 0.422917, 0.422917, 0.485418. Determinants: 2.750005, 0.000002, -1240.151463, -802.924654 // --> Vector info: d2 = 0.277342, 0.121092, 0.121092. Determinants: -0.000007, -2.851295, 1490.945798, -802.924654 ( 963.000000 153.000000 -557.000000 ) ( 966.000000 171.000000 -557.000000 ) ( 966.000000 171.000000 -601.000000 ) ( ( -0.003425 0.000000 1.544543 ) ( 0.000000 0.003551 -1.856894 ) ) 12escape/00WHULL1 0 0 0 ( 962.054424 171.657596 -601.000000 ) ( 962.054424 171.657596 -557.000000 ) ( 959.054424 153.657596 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 962.054424 171.657596 -601.000000 ) ( 966.000000 171.000000 -601.000000 ) ( 966.000000 171.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 962.054424 171.657596 -557.000000 ) ( 966.000000 171.000000 -557.000000 ) ( 963.000000 153.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 959.054424 153.657596 -557.000000 ) ( 963.000000 153.000000 -557.000000 ) ( 963.000000 153.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 959.054424 153.657596 -601.000000 ) ( 963.000000 153.000000 -601.000000 ) ( 966.000000 171.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1379/929) # points: 4 { brushDef { // Surface normal: 0.986394, -0.164399, 0.000000 // RotY/Z : 0.000000 / -0.165149. Vector texS/T: (0.164399, 0.986394, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10Tyellow]: 32.000000/64.000000 // --> Vector A/B: (327.482783, 327.482783, 309.234495) / (622.000000, 601.000000, 601.000000) // --> Vector info: d1 = 0.789596, 0.789596, 1.789596. Determinants: 21.000000, 0.000000, -7179.722554, -383.214039 // --> Vector info: d2 = 1.581249, 0.981249, 0.981249. Determinants: 0.000000, -10.948984, 6204.311117, -383.214039 ( 963.000000 153.000000 -601.000000 ) ( 966.000000 171.000000 -601.000000 ) ( 966.000000 171.000000 -622.000000 ) ( ( -0.054800 0.000000 18.735542 ) ( 0.000000 0.028571 -16.190198 ) ) 12escape/10Tyellow 0 0 0 ( 962.054424 171.657596 -622.000000 ) ( 962.054424 171.657596 -601.000000 ) ( 959.054424 153.657596 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 962.054424 171.657596 -622.000000 ) ( 966.000000 171.000000 -622.000000 ) ( 966.000000 171.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 962.054424 171.657596 -601.000000 ) ( 966.000000 171.000000 -601.000000 ) ( 963.000000 153.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 959.054424 153.657596 -601.000000 ) ( 963.000000 153.000000 -601.000000 ) ( 963.000000 153.000000 -622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 959.054424 153.657596 -622.000000 ) ( 963.000000 153.000000 -622.000000 ) ( 966.000000 171.000000 -622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1380/930) # points: 4 { brushDef { // Surface normal: 0.981314, -0.192414, 0.000000 // RotY/Z : 0.000000 / -0.193622. Vector texS/T: (0.192414, 0.981314, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (370.936597, 422.907743, 422.907743) / (662.000000, 662.000000, 619.000000) // --> Vector info: d1 = 0.297917, 0.110417, 0.110417. Determinants: 8.062474, 0.000012, -3656.447045, -2234.759271 // --> Vector info: d2 = 0.496090, 0.496090, 0.339842. Determinants: 0.000010, -8.120422, 4267.072717, -2234.759271 ( 979.000000 239.000000 -619.000000 ) ( 979.000000 239.000000 -662.000000 ) ( 969.000000 188.000000 -662.000000 ) ( ( -0.003608 0.000000 1.636170 ) ( 0.000000 0.003634 -1.909410 ) ) 12escape/00WHULL1 0 0 0 ( 965.074745 188.769658 -662.000000 ) ( 975.074745 239.769658 -662.000000 ) ( 975.074745 239.769658 -619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 965.074745 188.769658 -662.000000 ) ( 969.000000 188.000000 -662.000000 ) ( 979.000000 239.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 975.074745 239.769658 -662.000000 ) ( 979.000000 239.000000 -662.000000 ) ( 979.000000 239.000000 -619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 975.074745 239.769658 -619.000000 ) ( 979.000000 239.000000 -619.000000 ) ( 969.000000 188.000000 -619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 965.074745 188.769658 -619.000000 ) ( 969.000000 188.000000 -619.000000 ) ( 969.000000 188.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1381/931) # points: 4 { brushDef { // Surface normal: 0.973417, -0.229039, 0.000000 // RotY/Z : 0.000000 / -0.231091. Vector texS/T: (0.229039, 0.973417, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (456.876211, 474.340460, 474.340460) / (662.000000, 662.000000, 557.000000) // --> Vector info: d1 = 0.172918, 0.110417, 0.110418. Determinants: 6.562625, 0.000012, -3315.404075, -1833.746166 // --> Vector info: d2 = 0.496090, 0.496090, 0.121091. Determinants: 0.000012, -6.549071, 3425.775919, -1833.746166 ( 983.000000 256.000000 -557.000000 ) ( 983.000000 256.000000 -662.000000 ) ( 979.000000 239.000000 -662.000000 ) ( ( -0.003579 0.000000 1.807995 ) ( 0.000000 0.003571 -1.868184 ) ) 12escape/00WHULL1 0 0 0 ( 975.106331 239.916157 -662.000000 ) ( 979.106331 256.916157 -662.000000 ) ( 979.106331 256.916157 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 975.106331 239.916157 -662.000000 ) ( 979.000000 239.000000 -662.000000 ) ( 983.000000 256.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 979.106331 256.916157 -662.000000 ) ( 983.000000 256.000000 -662.000000 ) ( 983.000000 256.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 979.106331 256.916157 -557.000000 ) ( 983.000000 256.000000 -557.000000 ) ( 979.000000 239.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 975.106331 239.916157 -557.000000 ) ( 979.000000 239.000000 -557.000000 ) ( 979.000000 239.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1382/932) # points: 4 { brushDef { // Surface normal: 0.981314, -0.192414, 0.000000 // RotY/Z : 0.000000 / -0.193622. Vector texS/T: (0.192414, 0.981314, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (422.907743, 422.907743, 370.936597) / (601.000000, 557.000000, 557.000000) // --> Vector info: d1 = 0.266667, 0.110417, 0.110417. Determinants: 0.000005, -8.120479, 4270.610160, -2286.730417 // --> Vector info: d2 = 0.496090, 0.496090, 0.308591. Determinants: -8.249983, -0.000012, 2354.563955, -2286.730417 ( 969.000000 188.000000 -557.000000 ) ( 979.000000 239.000000 -557.000000 ) ( 979.000000 239.000000 -601.000000 ) ( ( 0.000000 0.003551 -1.867562 ) ( 0.003608 0.000000 -1.029664 ) ) 12escape/00WHULL1 0 0 0 ( 975.074745 239.769658 -601.000000 ) ( 975.074745 239.769658 -557.000000 ) ( 965.074745 188.769658 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 975.074745 239.769658 -601.000000 ) ( 979.000000 239.000000 -601.000000 ) ( 979.000000 239.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 975.074745 239.769658 -557.000000 ) ( 979.000000 239.000000 -557.000000 ) ( 969.000000 188.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 965.074745 188.769658 -557.000000 ) ( 969.000000 188.000000 -557.000000 ) ( 969.000000 188.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 965.074745 188.769658 -601.000000 ) ( 969.000000 188.000000 -601.000000 ) ( 979.000000 239.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1383/933) # points: 4 { brushDef { // Surface normal: 0.981314, -0.192414, 0.000000 // RotY/Z : 0.000000 / -0.193622. Vector texS/T: (0.192414, 0.981314, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00acp2]: 32.000000/32.000000 // --> Vector A/B: (422.907743, 422.907743, 370.936597) / (619.000000, 601.000000, 601.000000) // --> Vector info: d1 = 1.977089, 0.977088, 0.977094. Determinants: 0.000103, -51.971196, 30320.598512, -935.480625 // --> Vector info: d2 = 3.968724, 3.968722, 0.968730. Determinants: -53.999867, -0.000099, 19124.358671, -935.480625 ( 969.000000 188.000000 -601.000000 ) ( 979.000000 239.000000 -601.000000 ) ( 979.000000 239.000000 -619.000000 ) ( ( 0.000000 0.055556 -32.411787 ) ( 0.057724 0.000000 -20.443351 ) ) 12escape/00acp2 0 0 0 ( 975.074745 239.769658 -619.000000 ) ( 975.074745 239.769658 -601.000000 ) ( 965.074745 188.769658 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 975.074745 239.769658 -619.000000 ) ( 979.000000 239.000000 -619.000000 ) ( 979.000000 239.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 975.074745 239.769658 -601.000000 ) ( 979.000000 239.000000 -601.000000 ) ( 969.000000 188.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 965.074745 188.769658 -601.000000 ) ( 969.000000 188.000000 -601.000000 ) ( 969.000000 188.000000 -619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 965.074745 188.769658 -619.000000 ) ( 969.000000 188.000000 -619.000000 ) ( 979.000000 239.000000 -619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1385/934) # points: 4 { brushDef { // Surface normal: 0.700341, 0.713809, 0.000000 // RotY/Z : 0.000000 / 0.794922. Vector texS/T: (-0.713809, 0.700341, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10cgrid1]: 64.000000/64.000000 // --> Vector A/B: (216.661161, 142.411582, 142.411582) / (-668.000000, -668.000000, -563.000000) // --> Vector info: d1 = 0.415201, 2.536521, 2.536521. Determinants: 222.738626, 0.000000, -51495.803222, -7796.205808 // --> Vector info: d2 = 0.499994, 0.499994, 3.499993. Determinants: 0.000000, -222.748667, -152694.167609, -7796.205808 ( -122.000000 79.000000 563.000000 ) ( -122.000000 79.000000 668.000000 ) ( -175.000000 131.000000 668.000000 ) ( ( -0.028570 0.000000 6.605239 ) ( 0.000000 0.028571 19.585703 ) ) 12escape/10cgrid1 0 0 0 ( -177.801363 128.144765 668.000000 ) ( -124.801363 76.144765 668.000000 ) ( -124.801363 76.144765 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -177.801363 128.144765 668.000000 ) ( -175.000000 131.000000 668.000000 ) ( -122.000000 79.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -124.801363 76.144765 668.000000 ) ( -122.000000 79.000000 668.000000 ) ( -122.000000 79.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -124.801363 76.144765 563.000000 ) ( -122.000000 79.000000 563.000000 ) ( -175.000000 131.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -177.801363 128.144765 563.000000 ) ( -175.000000 131.000000 563.000000 ) ( -175.000000 131.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1386/935) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10cgrid1]: 64.000000/64.000000 // --> Vector A/B: (149.000000, 149.000000, 131.000000) / (-563.000000, -668.000000, -668.000000) // --> Vector info: d1 = 0.915201, 0.915205, 1.415205. Determinants: 52.500000, 0.000069, -9552.191608, -1890.000000 // --> Vector info: d2 = 3.499994, 0.499994, 0.499995. Determinants: 0.000049, -53.999991, -37016.990701, -1890.000000 ( -175.000000 131.000000 668.000000 ) ( -175.000000 149.000000 668.000000 ) ( -175.000000 149.000000 563.000000 ) ( ( -0.027778 0.000000 5.054070 ) ( 0.000000 0.028571 19.585709 ) ) 12escape/10cgrid1 0 0 0 ( -179.000000 149.000000 563.000000 ) ( -179.000000 149.000000 668.000000 ) ( -179.000000 131.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -179.000000 149.000000 563.000000 ) ( -175.000000 149.000000 563.000000 ) ( -175.000000 149.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -179.000000 149.000000 668.000000 ) ( -175.000000 149.000000 668.000000 ) ( -175.000000 131.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -179.000000 131.000000 668.000000 ) ( -175.000000 131.000000 668.000000 ) ( -175.000000 131.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -179.000000 131.000000 563.000000 ) ( -175.000000 131.000000 563.000000 ) ( -175.000000 149.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1387/936) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (149.000000, 149.000000, 131.000000) / (-70.000000, -175.000000, -175.000000) // --> Vector info: d1 = 0.000000, 1.500008, 1.500000. Determinants: -0.000814, 27.000131, 1890.129537, -1890.000000 // --> Vector info: d2 = 0.999999, 1.000000, 1.250000. Determinants: 26.250069, 0.000008, -5801.258377, -1890.000000 ( -175.000000 131.000000 563.000000 ) ( -175.000000 149.000000 563.000000 ) ( -70.000000 149.000000 563.000000 ) ( ( 0.000000 -0.014286 -1.000069 ) ( -0.013889 0.000000 3.069449 ) ) 12escape/00fstud1 0 0 0 ( -70.000000 149.000000 559.000000 ) ( -175.000000 149.000000 559.000000 ) ( -175.000000 131.000000 559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 149.000000 559.000000 ) ( -70.000000 149.000000 563.000000 ) ( -175.000000 149.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 149.000000 559.000000 ) ( -175.000000 149.000000 563.000000 ) ( -175.000000 131.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 131.000000 559.000000 ) ( -175.000000 131.000000 563.000000 ) ( -122.000000 79.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -122.000000 79.000000 559.000000 ) ( -122.000000 79.000000 563.000000 ) ( -70.000000 79.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 79.000000 559.000000 ) ( -70.000000 79.000000 563.000000 ) ( -70.000000 149.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1389/937) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00cract1]: 128.000000/128.000000 // --> Vector A/B: (149.000000, 149.000000, 79.000000) / (175.000000, 70.000000, 70.000000) // --> Vector info: d1 = 0.000000, 0.750000, 0.750004. Determinants: 0.000407, 52.499966, -9187.558213, -7350.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.500000. Determinants: 52.499979, 0.000003, -7822.497415, -7350.000000 ( -70.000000 79.000000 668.000000 ) ( -70.000000 149.000000 668.000000 ) ( -175.000000 149.000000 668.000000 ) ( ( 0.000000 -0.007143 1.250008 ) ( -0.007143 0.000000 1.064285 ) ) 12escape/00cract1 0 0 0 ( -175.000000 149.000000 672.000000 ) ( -70.000000 149.000000 672.000000 ) ( -70.000000 79.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 149.000000 672.000000 ) ( -175.000000 149.000000 668.000000 ) ( -70.000000 149.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 149.000000 672.000000 ) ( -70.000000 149.000000 668.000000 ) ( -70.000000 79.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 79.000000 672.000000 ) ( -70.000000 79.000000 668.000000 ) ( -122.000000 79.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -122.000000 79.000000 672.000000 ) ( -122.000000 79.000000 668.000000 ) ( -175.000000 131.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 131.000000 672.000000 ) ( -175.000000 131.000000 668.000000 ) ( -175.000000 149.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1390/938) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10cgrid1]: 64.000000/64.000000 // --> Vector A/B: (122.000000, 70.000000, 70.000000) / (-668.000000, -668.000000, -563.000000) // --> Vector info: d1 = 0.536521, 2.036521, 2.036521. Determinants: 157.500000, 0.000000, -22144.407049, -5460.000000 // --> Vector info: d2 = 0.499992, 0.499992, 3.499991. Determinants: 0.000000, -155.999950, -106937.925260, -5460.000000 ( -70.000000 79.000000 563.000000 ) ( -70.000000 79.000000 668.000000 ) ( -122.000000 79.000000 668.000000 ) ( ( -0.028846 0.000000 4.055752 ) ( 0.000000 0.028571 19.585701 ) ) 12escape/10cgrid1 0 0 0 ( -122.000000 75.000000 668.000000 ) ( -70.000000 75.000000 668.000000 ) ( -70.000000 75.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -122.000000 75.000000 668.000000 ) ( -122.000000 79.000000 668.000000 ) ( -70.000000 79.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 75.000000 668.000000 ) ( -70.000000 79.000000 668.000000 ) ( -70.000000 79.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 75.000000 563.000000 ) ( -70.000000 79.000000 563.000000 ) ( -122.000000 79.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -122.000000 75.000000 563.000000 ) ( -122.000000 79.000000 563.000000 ) ( -122.000000 79.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1391/939) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10cgrid1]: 64.000000/64.000000 // --> Vector A/B: (-70.000000, -70.000000, -175.000000) / (-650.000000, -668.000000, -668.000000) // --> Vector info: d1 = 3.953107, 3.953105, 0.953105. Determinants: -54.000000, -0.000200, -11251.502095, -1890.000000 // --> Vector info: d2 = 0.015594, 0.515594, 0.515584. Determinants: -0.000172, 52.499949, 34095.481357, -1890.000000 ( -175.000000 149.000000 668.000000 ) ( -70.000000 149.000000 668.000000 ) ( -70.000000 149.000000 650.000000 ) ( ( 0.028571 0.000000 5.953176 ) ( 0.000000 -0.027778 -18.039937 ) ) 12escape/10cgrid1 0 0 0 ( -70.000000 153.000000 650.000000 ) ( -70.000000 153.000000 668.000000 ) ( -175.000000 153.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 153.000000 650.000000 ) ( -70.000000 149.000000 650.000000 ) ( -70.000000 149.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 153.000000 668.000000 ) ( -70.000000 149.000000 668.000000 ) ( -175.000000 149.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 153.000000 668.000000 ) ( -175.000000 149.000000 668.000000 ) ( -175.000000 149.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 153.000000 650.000000 ) ( -175.000000 149.000000 650.000000 ) ( -70.000000 149.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1394/940) # points: 4 { brushDef { // Surface normal: -0.351123, 0.000000, -0.936329 // RotY/Z : 1.212026 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.936329, 0.000000, -0.351123) // Texture width/height [00cract1]: 128.000000/128.000000 // --> Vector A/B: (-79.000000, -149.000000, -149.000000) / (-300.093501, -300.093501, -1.053370) // --> Vector info: d1 = 0.750004, 0.750000, 2.886001. Determinants: -0.001159, -149.520061, -60569.778252, -20932.809176 // --> Vector info: d2 = 0.500000, 0.000000, 0.000000. Determinants: -149.520005, 0.000006, -22278.480055, -20932.809176 ( 210.000000 149.000000 563.000000 ) ( -70.000000 149.000000 668.000000 ) ( -70.000000 79.000000 668.000000 ) ( ( 0.000000 0.007143 2.893533 ) ( 0.007143 0.000000 1.064285 ) ) 12escape/00cract1 0 0 0 ( -68.595506 79.000000 671.745317 ) ( -68.595506 149.000000 671.745317 ) ( 211.404494 149.000000 566.745317 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -68.595506 79.000000 671.745317 ) ( -70.000000 79.000000 668.000000 ) ( -70.000000 149.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -68.595506 149.000000 671.745317 ) ( -70.000000 149.000000 668.000000 ) ( 210.000000 149.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 211.404494 149.000000 566.745317 ) ( 210.000000 149.000000 563.000000 ) ( 210.000000 79.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 211.404494 79.000000 566.745317 ) ( 210.000000 79.000000 563.000000 ) ( -70.000000 79.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1396/941) # points: 4 { brushDef { // Surface normal: 0.351123, 0.000000, 0.936329 // RotY/Z : -1.212026 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.936329, 0.000000, -0.351123) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (149.000000, 87.000000, 87.000000) / (-263.225540, -263.225540, 35.814591) // --> Vector info: d1 = 1.000000, 1.878650, 1.878650. Determinants: 262.751597, 0.000000, -57690.476104, -18540.488127 // --> Vector info: d2 = 0.000000, 0.000000, 4.272002. Determinants: 0.000037, -264.864101, -69719.001528, -18540.488127 ( 210.000000 87.000000 458.000000 ) ( -70.000000 87.000000 563.000000 ) ( -70.000000 149.000000 563.000000 ) ( ( -0.014172 0.000000 3.111594 ) ( 0.000000 0.014286 3.760365 ) ) 12escape/00fstud1 0 0 0 ( -71.404494 149.000000 559.254683 ) ( -71.404494 87.000000 559.254683 ) ( 208.595506 87.000000 454.254683 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -71.404494 149.000000 559.254683 ) ( -70.000000 149.000000 563.000000 ) ( -70.000000 87.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -71.404494 87.000000 559.254683 ) ( -70.000000 87.000000 563.000000 ) ( 210.000000 87.000000 458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 208.595506 87.000000 454.254683 ) ( 210.000000 87.000000 458.000000 ) ( 210.000000 149.000000 458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 208.595506 149.000000 454.254683 ) ( 210.000000 149.000000 458.000000 ) ( -70.000000 149.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1397/942) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10cgrid1]: 64.000000/64.000000 // --> Vector A/B: (-70.000000, -70.000000, 210.000000) / (-668.000000, -563.000000, -458.000000) // --> Vector info: d1 = 0.953106, 0.953114, 8.953122. Determinants: -840.000098, -0.002139, -86822.750096, -29400.000000 // --> Vector info: d2 = 6.515594, 3.515594, 0.515615. Determinants: -0.002228, 839.999934, 369561.350386, -29400.000000 ( 210.000000 149.000000 458.000000 ) ( -70.000000 149.000000 563.000000 ) ( -70.000000 149.000000 668.000000 ) ( ( 0.028571 0.000000 2.953155 ) ( 0.000000 -0.028571 -12.570114 ) ) 12escape/10cgrid1 0 0 0 ( -70.000000 153.000000 668.000000 ) ( -70.000000 153.000000 563.000000 ) ( 210.000000 153.000000 458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 153.000000 668.000000 ) ( -70.000000 149.000000 668.000000 ) ( -70.000000 149.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 153.000000 563.000000 ) ( -70.000000 149.000000 563.000000 ) ( 210.000000 149.000000 458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 153.000000 458.000000 ) ( 210.000000 149.000000 458.000000 ) ( 210.000000 149.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 153.000000 563.000000 ) ( 210.000000 149.000000 563.000000 ) ( -70.000000 149.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1398/943) # points: 4 { brushDef { // Surface normal: 0.351123, 0.000000, 0.936329 // RotY/Z : -1.212026 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.936329, 0.000000, -0.351123) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (87.000000, 79.000000, 79.000000) / (-263.225540, -263.225540, 35.814591) // --> Vector info: d1 = 0.000002, 0.242700, 0.242700. Determinants: 72.576498, 0.000000, -6314.160019, -2392.321049 // --> Vector info: d2 = 0.000000, 0.000000, 4.272002. Determinants: 0.000014, -34.176013, -8996.000871, -2392.321049 ( 210.000000 79.000000 458.000000 ) ( -70.000000 79.000000 563.000000 ) ( -70.000000 87.000000 563.000000 ) ( ( -0.030337 0.000000 2.639345 ) ( 0.000000 0.014286 3.760365 ) ) 12escape/00wwarn 0 0 0 ( -71.404494 87.000000 559.254683 ) ( -71.404494 79.000000 559.254683 ) ( 208.595506 79.000000 454.254683 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -71.404494 87.000000 559.254683 ) ( -70.000000 87.000000 563.000000 ) ( -70.000000 79.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -71.404494 79.000000 559.254683 ) ( -70.000000 79.000000 563.000000 ) ( 210.000000 79.000000 458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 208.595506 79.000000 454.254683 ) ( 210.000000 79.000000 458.000000 ) ( 210.000000 87.000000 458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 208.595506 87.000000 454.254683 ) ( 210.000000 87.000000 458.000000 ) ( -70.000000 87.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1399/944) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (140.000000, 49.000000, 11.000000) / (-187.000000, -127.000000, -70.000000) // --> Vector info: d1 = 1.999999, 3.560747, 4.461301. Determinants: 34.929399, -22.641973, -14938.163054, -2907.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.373058. Determinants: -22.383506, -33.948308, -3214.643458, -2907.000000 ( -70.000000 11.000000 353.000000 ) ( -127.000000 49.000000 353.000000 ) ( -187.000000 140.000000 353.000000 ) ( ( -0.012016 0.007789 5.138687 ) ( 0.007700 0.011678 1.105829 ) ) 12escape/00fstud1 0 0 0 ( -187.000000 140.000000 349.000000 ) ( -127.000000 49.000000 349.000000 ) ( -70.000000 11.000000 349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -187.000000 140.000000 349.000000 ) ( -187.000000 140.000000 353.000000 ) ( -127.000000 49.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -127.000000 49.000000 349.000000 ) ( -127.000000 49.000000 353.000000 ) ( -70.000000 11.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 11.000000 349.000000 ) ( -70.000000 11.000000 353.000000 ) ( -70.000000 203.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 203.000000 349.000000 ) ( -70.000000 203.000000 353.000000 ) ( -209.000000 247.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -209.000000 247.000000 349.000000 ) ( -209.000000 247.000000 353.000000 ) ( -187.000000 140.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1400/945) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base7]: 64.000000/64.000000 // --> Vector A/B: (247.000000, 203.000000, 11.000000) / (209.000000, 70.000000, 70.000000) // --> Vector info: d1 = 1.000000, 3.079824, 3.909857. Determinants: 115.374528, 362.804862, -131011.724571, -26688.000000 // --> Vector info: d2 = 1.000000, 0.999984, 3.611191. Determinants: 362.957708, -114.896108, -92325.267187, -26688.000000 ( -70.000000 11.000000 475.000000 ) ( -70.000000 203.000000 475.000000 ) ( -209.000000 247.000000 475.000000 ) ( ( -0.004323 -0.013594 4.909012 ) ( -0.013600 0.004305 3.459430 ) ) 12escape/00_base7 0 0 0 ( -209.000000 247.000000 479.000000 ) ( -70.000000 203.000000 479.000000 ) ( -70.000000 11.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -209.000000 247.000000 479.000000 ) ( -209.000000 247.000000 475.000000 ) ( -70.000000 203.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 203.000000 479.000000 ) ( -70.000000 203.000000 475.000000 ) ( -70.000000 11.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 11.000000 479.000000 ) ( -70.000000 11.000000 475.000000 ) ( -127.000000 49.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -127.000000 49.000000 479.000000 ) ( -127.000000 49.000000 475.000000 ) ( -187.000000 140.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -187.000000 140.000000 479.000000 ) ( -187.000000 140.000000 475.000000 ) ( -209.000000 247.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1401/946) # points: 4 { brushDef { // Surface normal: 0.979510, 0.201395, 0.000000 // RotY/Z : 0.000000 / 0.202782. Vector texS/T: (-0.201395, 0.979510, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (174.792220, 284.030492, 284.030492) / (-353.000000, -353.000000, -475.000000) // --> Vector info: d1 = 0.034210, 0.814587, 0.814581. Determinants: -95.205925, -0.000625, 16185.112489, -13327.069145 // --> Vector info: d2 = 0.187484, 0.187489, 1.062489. Determinants: -0.000640, 95.583494, 31242.476709, -13327.069145 ( -209.000000 247.000000 475.000000 ) ( -209.000000 247.000000 353.000000 ) ( -187.000000 140.000000 353.000000 ) ( ( 0.007144 0.000000 -1.214454 ) ( 0.000000 -0.007172 -2.344287 ) ) 12escape/00WHULL1 0 0 0 ( -190.918041 139.194422 353.000000 ) ( -212.918041 246.194422 353.000000 ) ( -212.918041 246.194422 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -190.918041 139.194422 353.000000 ) ( -187.000000 140.000000 353.000000 ) ( -209.000000 247.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.918041 246.194422 353.000000 ) ( -209.000000 247.000000 353.000000 ) ( -209.000000 247.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.918041 246.194422 475.000000 ) ( -209.000000 247.000000 475.000000 ) ( -187.000000 140.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -190.918041 139.194422 475.000000 ) ( -187.000000 140.000000 475.000000 ) ( -187.000000 140.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1402/947) # points: 4 { brushDef { // Surface normal: 0.834862, 0.550459, 0.000000 // RotY/Z : 0.000000 / 0.582914. Vector texS/T: (-0.550459, 0.834862, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (110.816514, 219.816514, 219.816514) / (-353.000000, -353.000000, -475.000000) // --> Vector info: d1 = 0.253837, 1.034211, 1.034204. Determinants: -95.205576, -0.000780, 7174.548948, -13298.000000 // --> Vector info: d2 = 0.187477, 0.187484, 1.062484. Determinants: -0.000800, 95.375006, 31174.392934, -13298.000000 ( -187.000000 140.000000 475.000000 ) ( -187.000000 140.000000 353.000000 ) ( -127.000000 49.000000 353.000000 ) ( ( 0.007159 0.000000 -0.539521 ) ( 0.000000 -0.007172 -2.344292 ) ) 12escape/00WHULL1 0 0 0 ( -130.339450 46.798165 353.000000 ) ( -190.339450 137.798165 353.000000 ) ( -190.339450 137.798165 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -130.339450 46.798165 353.000000 ) ( -127.000000 49.000000 353.000000 ) ( -187.000000 140.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -190.339450 137.798165 353.000000 ) ( -187.000000 140.000000 353.000000 ) ( -187.000000 140.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -190.339450 137.798165 475.000000 ) ( -187.000000 140.000000 475.000000 ) ( -127.000000 49.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -130.339450 46.798165 475.000000 ) ( -127.000000 49.000000 475.000000 ) ( -127.000000 49.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1403/948) # points: 4 { brushDef { // Surface normal: 0.554700, 0.832050, 0.000000 // RotY/Z : 0.000000 / 0.982794. Vector texS/T: (-0.832050, 0.554700, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (64.345223, 132.850697, 132.850697) / (-353.000000, -353.000000, -475.000000) // --> Vector info: d1 = 0.766454, 1.253837, 1.253829. Determinants: -59.460771, -0.000555, -2579.945272, -8357.667857 // --> Vector info: d2 = 0.187473, 0.187478, 1.062478. Determinants: -0.000567, 59.942294, 19592.830302, -8357.667857 ( -127.000000 49.000000 475.000000 ) ( -127.000000 49.000000 353.000000 ) ( -70.000000 11.000000 353.000000 ) ( ( 0.007115 0.000000 0.308692 ) ( 0.000000 -0.007172 -2.344294 ) ) 12escape/00WHULL1 0 0 0 ( -72.218801 7.671799 353.000000 ) ( -129.218801 45.671799 353.000000 ) ( -129.218801 45.671799 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -72.218801 7.671799 353.000000 ) ( -70.000000 11.000000 353.000000 ) ( -127.000000 49.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -129.218801 45.671799 353.000000 ) ( -127.000000 49.000000 353.000000 ) ( -127.000000 49.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -129.218801 45.671799 475.000000 ) ( -127.000000 49.000000 475.000000 ) ( -70.000000 11.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -72.218801 7.671799 475.000000 ) ( -70.000000 11.000000 475.000000 ) ( -70.000000 11.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1404/949) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-203.000000, -149.000000, -149.000000) / (-353.000000, -353.000000, -475.000000) // --> Vector info: d1 = 0.232018, 0.619881, 0.619873. Determinants: -47.319233, -0.000431, -11134.491125, -6588.000000 // --> Vector info: d2 = 0.187498, 0.187497, 1.062497. Determinants: 0.000109, 47.250003, 15444.037399, -6588.000000 ( -70.000000 149.000000 475.000000 ) ( -70.000000 149.000000 353.000000 ) ( -70.000000 203.000000 353.000000 ) ( ( 0.007183 0.000000 1.690117 ) ( 0.000000 -0.007172 -2.344268 ) ) 12escape/00WHULL1 0 0 0 ( -66.000000 203.000000 353.000000 ) ( -66.000000 149.000000 353.000000 ) ( -66.000000 149.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -66.000000 203.000000 353.000000 ) ( -70.000000 203.000000 353.000000 ) ( -70.000000 149.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -66.000000 149.000000 353.000000 ) ( -70.000000 149.000000 353.000000 ) ( -70.000000 149.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -66.000000 149.000000 475.000000 ) ( -70.000000 149.000000 475.000000 ) ( -70.000000 203.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -66.000000 203.000000 475.000000 ) ( -70.000000 203.000000 475.000000 ) ( -70.000000 203.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1405/950) # points: 4 { brushDef { // Surface normal: -0.282166, -0.959366, 0.000000 // RotY/Z : 0.000000 / -1.856848. Vector texS/T: (0.959366, -0.282166, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-270.202472, -252.482427, -252.482427) / (-353.000000, -353.000000, -475.000000) // --> Vector info: d1 = 0.814587, 0.939587, 0.939582. Determinants: -15.250058, -0.000093, -5881.646691, -2161.845508 // --> Vector info: d2 = 0.187489, 0.187490, 1.062490. Determinants: -0.000087, 15.505041, 5067.933553, -2161.845508 ( -192.000000 242.000000 475.000000 ) ( -192.000000 242.000000 353.000000 ) ( -209.000000 247.000000 353.000000 ) ( ( 0.007054 0.000000 2.720660 ) ( 0.000000 -0.007172 -2.344263 ) ) 12escape/00WHULL1 0 0 0 ( -207.871335 250.837462 353.000000 ) ( -190.871335 245.837462 353.000000 ) ( -190.871335 245.837462 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -207.871335 250.837462 353.000000 ) ( -209.000000 247.000000 353.000000 ) ( -192.000000 242.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -190.871335 245.837462 353.000000 ) ( -192.000000 242.000000 353.000000 ) ( -192.000000 242.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -190.871335 245.837462 475.000000 ) ( -192.000000 242.000000 475.000000 ) ( -209.000000 247.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -207.871335 250.837462 475.000000 ) ( -209.000000 247.000000 475.000000 ) ( -209.000000 247.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1409/951) # points: 4 { brushDef { // Surface normal: -0.303204, -0.952926, 0.000000 // RotY/Z : 0.000000 / -1.878849. Vector texS/T: (0.952926, -0.303204, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-151.341940, -128.255147, -128.255147) / (-353.000000, -353.000000, -475.000000) // --> Vector info: d1 = 0.067106, 0.232018, 0.232020. Determinants: -20.119204, 0.000047, -3233.874198, -2816.588717 // --> Vector info: d2 = 0.187498, 0.187498, 1.062498. Determinants: -0.000008, 20.200944, 6602.827792, -2816.588717 ( -70.000000 203.000000 475.000000 ) ( -70.000000 203.000000 353.000000 ) ( -92.000000 210.000000 353.000000 ) ( ( 0.007143 0.000000 1.148153 ) ( 0.000000 -0.007172 -2.344264 ) ) 12escape/00WHULL1 0 0 0 ( -90.787185 213.811703 353.000000 ) ( -68.787185 206.811703 353.000000 ) ( -68.787185 206.811703 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -90.787185 213.811703 353.000000 ) ( -92.000000 210.000000 353.000000 ) ( -70.000000 203.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -68.787185 206.811703 353.000000 ) ( -70.000000 203.000000 353.000000 ) ( -70.000000 203.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -68.787185 206.811703 475.000000 ) ( -70.000000 203.000000 475.000000 ) ( -92.000000 210.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -90.787185 213.811703 475.000000 ) ( -92.000000 210.000000 475.000000 ) ( -92.000000 210.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1410/952) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (10.000000, 49.000000, 124.000000) / (210.000000, 269.000000, 281.000000) // --> Vector info: d1 = 1.000000, 2.017890, 2.751208. Determinants: -31.051040, -47.742406, 6379.415732, -3957.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.804219. Determinants: -47.448912, 31.364539, -10069.064071, -3957.000000 ( 281.000000 124.000000 458.000000 ) ( 269.000000 49.000000 458.000000 ) ( 210.000000 10.000000 458.000000 ) ( ( 0.007847 0.012065 -1.612185 ) ( 0.011991 -0.007926 2.544621 ) ) 12escape/00fstud1 0 0 0 ( 210.000000 10.000000 454.000000 ) ( 269.000000 49.000000 454.000000 ) ( 281.000000 124.000000 454.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 10.000000 454.000000 ) ( 210.000000 10.000000 458.000000 ) ( 269.000000 49.000000 458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 269.000000 49.000000 454.000000 ) ( 269.000000 49.000000 458.000000 ) ( 281.000000 124.000000 458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 281.000000 124.000000 454.000000 ) ( 281.000000 124.000000 458.000000 ) ( 251.000000 149.000000 458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 251.000000 149.000000 454.000000 ) ( 251.000000 149.000000 458.000000 ) ( 210.000000 149.000000 458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 149.000000 454.000000 ) ( 210.000000 149.000000 458.000000 ) ( 210.000000 10.000000 458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1411/953) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00cract1]: 128.000000/128.000000 // --> Vector A/B: (149.000000, 149.000000, 124.000000) / (-210.000000, -251.000000, -281.000000) // --> Vector info: d1 = 1.187433, 1.187448, 1.014102. Determinants: -7.107633, 0.000387, -157.999719, -1025.000000 // --> Vector info: d2 = 0.120318, 0.414536, 0.624968. Determinants: -0.198804, 7.355440, 1450.937707, -1025.000000 ( 281.000000 124.000000 563.000000 ) ( 251.000000 149.000000 563.000000 ) ( 210.000000 149.000000 563.000000 ) ( ( 0.006934 0.000000 0.154146 ) ( 0.000194 -0.007176 -1.415549 ) ) 12escape/00cract1 0 0 0 ( 210.000000 149.000000 567.000000 ) ( 251.000000 149.000000 567.000000 ) ( 281.000000 124.000000 567.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 149.000000 567.000000 ) ( 210.000000 149.000000 563.000000 ) ( 251.000000 149.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 251.000000 149.000000 567.000000 ) ( 251.000000 149.000000 563.000000 ) ( 281.000000 124.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 281.000000 124.000000 567.000000 ) ( 281.000000 124.000000 563.000000 ) ( 269.000000 49.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 269.000000 49.000000 567.000000 ) ( 269.000000 49.000000 563.000000 ) ( 210.000000 10.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 10.000000 567.000000 ) ( 210.000000 10.000000 563.000000 ) ( 210.000000 149.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1413/954) # points: 4 { brushDef { // Surface normal: -0.551433, 0.834219, 0.000000 // RotY/Z : 0.000000 / 2.154877. Vector texS/T: (-0.834219, -0.551433, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-251.425176, -180.700357, -180.700357) / (-458.000000, -458.000000, -563.000000) // --> Vector info: d1 = 0.132406, 0.641352, 0.641339. Determinants: -53.439274, -0.000877, -14419.643143, -7426.105978 // --> Vector info: d2 = 0.937438, 0.937446, 1.687441. Determinants: -0.000889, 53.043268, 17332.082902, -7426.105978 ( 210.000000 10.000000 563.000000 ) ( 210.000000 10.000000 458.000000 ) ( 269.000000 49.000000 458.000000 ) ( ( 0.007196 0.000000 1.941750 ) ( 0.000000 -0.007143 -2.333940 ) ) 12escape/00WHULL1 0 0 0 ( 271.205732 45.663123 458.000000 ) ( 212.205732 6.663123 458.000000 ) ( 212.205732 6.663123 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.205732 45.663123 458.000000 ) ( 269.000000 49.000000 458.000000 ) ( 210.000000 10.000000 458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 212.205732 6.663123 458.000000 ) ( 210.000000 10.000000 458.000000 ) ( 210.000000 10.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 212.205732 6.663123 563.000000 ) ( 210.000000 10.000000 563.000000 ) ( 269.000000 49.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.205732 45.663123 563.000000 ) ( 269.000000 49.000000 563.000000 ) ( 269.000000 49.000000 458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1414/955) # points: 4 { brushDef { // Surface normal: -0.640184, -0.768221, 0.000000 // RotY/Z : 0.000000 / -2.265535. Vector texS/T: (0.768221, -0.640184, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (97.436066, 136.487314, 136.487314) / (-458.000000, -458.000000, -563.000000) // --> Vector info: d1 = 0.315591, 0.588227, 0.588213. Determinants: -28.626823, -0.000559, 1494.986416, -4100.381080 // --> Vector info: d2 = 0.937423, 0.937428, 1.687423. Determinants: -0.000551, 29.288245, 9570.280061, -4100.381080 ( 281.000000 124.000000 563.000000 ) ( 281.000000 124.000000 458.000000 ) ( 251.000000 149.000000 458.000000 ) ( ( 0.006982 0.000000 -0.364597 ) ( 0.000000 -0.007143 -2.333998 ) ) 12escape/00WHULL1 0 0 0 ( 253.560738 152.072885 458.000000 ) ( 283.560738 127.072885 458.000000 ) ( 283.560738 127.072885 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 253.560738 152.072885 458.000000 ) ( 251.000000 149.000000 458.000000 ) ( 281.000000 124.000000 458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.560738 127.072885 458.000000 ) ( 281.000000 124.000000 458.000000 ) ( 281.000000 124.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.560738 127.072885 563.000000 ) ( 281.000000 124.000000 563.000000 ) ( 251.000000 149.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 253.560738 152.072885 563.000000 ) ( 251.000000 149.000000 563.000000 ) ( 251.000000 149.000000 458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1415/956) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10cgrid1]: 64.000000/64.000000 // --> Vector A/B: (210.000000, 251.000000, 251.000000) / (-458.000000, -458.000000, -563.000000) // --> Vector info: d1 = 0.893211, 2.070081, 2.070068. Determinants: -123.571335, -0.000508, 22104.475853, -4305.000000 // --> Vector info: d2 = 0.515606, 0.515630, 3.515610. Determinants: -0.002515, 122.999199, 54114.477083, -4305.000000 ( 251.000000 149.000000 563.000000 ) ( 251.000000 149.000000 458.000000 ) ( 210.000000 149.000000 458.000000 ) ( ( 0.028704 0.000000 -5.134605 ) ( 0.000001 -0.028571 -12.570146 ) ) 12escape/10cgrid1 0 0 0 ( 210.000000 153.000000 458.000000 ) ( 251.000000 153.000000 458.000000 ) ( 251.000000 153.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 153.000000 458.000000 ) ( 210.000000 149.000000 458.000000 ) ( 251.000000 149.000000 458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 251.000000 153.000000 458.000000 ) ( 251.000000 149.000000 458.000000 ) ( 251.000000 149.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 251.000000 153.000000 563.000000 ) ( 251.000000 149.000000 563.000000 ) ( 210.000000 149.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 153.000000 563.000000 ) ( 210.000000 149.000000 563.000000 ) ( 210.000000 149.000000 458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1417/957) # points: 4 { brushDef { // Surface normal: -0.987441, 0.157991, 0.000000 // RotY/Z : 0.000000 / 2.982937. Vector texS/T: (-0.157991, -0.987441, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-166.837969, -90.884036, -90.884036) / (-458.000000, -458.000000, -563.000000) // --> Vector info: d1 = 0.588227, 1.132406, 1.132393. Determinants: -57.138791, -0.001014, -14224.592685, -7975.163008 // --> Vector info: d2 = 0.937428, 0.937438, 1.687433. Determinants: -0.001014, 56.965079, 18613.696831, -7975.163008 ( 269.000000 49.000000 563.000000 ) ( 269.000000 49.000000 458.000000 ) ( 281.000000 124.000000 458.000000 ) ( ( 0.007165 0.000000 1.783612 ) ( 0.000000 -0.007143 -2.333958 ) ) 12escape/00WHULL1 0 0 0 ( 284.949763 123.368038 458.000000 ) ( 272.949763 48.368038 458.000000 ) ( 272.949763 48.368038 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.949763 123.368038 458.000000 ) ( 281.000000 124.000000 458.000000 ) ( 269.000000 49.000000 458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 272.949763 48.368038 458.000000 ) ( 269.000000 49.000000 458.000000 ) ( 269.000000 49.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 272.949763 48.368038 563.000000 ) ( 269.000000 49.000000 563.000000 ) ( 281.000000 124.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.949763 123.368038 563.000000 ) ( 281.000000 124.000000 563.000000 ) ( 281.000000 124.000000 458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1418/958) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base7]: 64.000000/64.000000 // --> Vector A/B: (149.000000, 79.000000, 79.000000) / (70.000000, -71.000000, 70.000000) // --> Vector info: d1 = 0.000001, 2.252097, 0.444031. Determinants: 62.608204, 126.564627, -18188.155906, -9870.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.896012. Determinants: 126.337655, -62.720818, -14433.853567, -9870.000000 ( -70.000000 79.000000 475.000000 ) ( 71.000000 79.000000 475.000000 ) ( -70.000000 149.000000 475.000000 ) ( ( -0.006343 -0.012823 1.842772 ) ( -0.012800 0.006355 1.462397 ) ) 12escape/00_base7 0 0 0 ( -70.000000 149.000000 479.000000 ) ( 71.000000 79.000000 479.000000 ) ( -70.000000 79.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 149.000000 479.000000 ) ( -70.000000 149.000000 475.000000 ) ( 71.000000 79.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 71.000000 79.000000 479.000000 ) ( 71.000000 79.000000 475.000000 ) ( -70.000000 79.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 79.000000 479.000000 ) ( -70.000000 79.000000 475.000000 ) ( -70.000000 149.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1419/959) # points: 3 { brushDef { // Surface normal: -0.351851, 0.000000, 0.936056 // RotY/Z : -1.211249 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.936056, 0.000000, -0.351851) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-79.000000, -79.000000, -149.000000) / (-58.679430, -209.311432, -58.679430) // --> Vector info: d1 = 1.488606, 3.315227, 0.958261. Determinants: -79.886851, 127.863491, -14504.320841, -10544.240134 // --> Vector info: d2 = 0.817468, 1.960448, 1.665023. Determinants: 127.668921, 80.008602, 6161.123838, -10544.240134 ( -70.000000 149.000000 353.000000 ) ( 71.000000 79.000000 406.000000 ) ( -70.000000 79.000000 353.000000 ) ( ( 0.007576 -0.012126 1.375568 ) ( -0.012108 -0.007588 -0.584312 ) ) 12escape/00fstud1 0 0 0 ( -68.592597 79.000000 349.255776 ) ( 72.407403 79.000000 402.255776 ) ( -68.592597 149.000000 349.255776 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -68.592597 79.000000 349.255776 ) ( -70.000000 79.000000 353.000000 ) ( 71.000000 79.000000 406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 72.407403 79.000000 402.255776 ) ( 71.000000 79.000000 406.000000 ) ( -70.000000 149.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -68.592597 149.000000 349.255776 ) ( -70.000000 149.000000 353.000000 ) ( -70.000000 79.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1421/960) # points: 4 { brushDef { // Surface normal: -0.444671, -0.895694, 0.000000 // RotY/Z : 0.000000 / -2.031603. Vector texS/T: (0.895694, -0.444671, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (28.465285, -128.954536, -128.954536) / (-475.000000, -475.000000, -353.000000) // --> Vector info: d1 = 1.745922, 0.619873, 0.619881. Determinants: -137.378070, -0.001258, -29620.910624, -19205.218145 // --> Vector info: d2 = 1.062500, 1.062497, 0.187497. Determinants: -0.000349, 137.742352, 45022.085403, -19205.218145 ( -70.000000 149.000000 353.000000 ) ( -70.000000 149.000000 475.000000 ) ( 71.000000 79.000000 475.000000 ) ( ( 0.007153 0.000000 1.542337 ) ( 0.000000 -0.007172 -2.344263 ) ) 12escape/00WHULL1 0 0 0 ( 72.778683 82.582776 475.000000 ) ( -68.221317 152.582776 475.000000 ) ( -68.221317 152.582776 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 72.778683 82.582776 475.000000 ) ( 71.000000 79.000000 475.000000 ) ( -70.000000 149.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -68.221317 152.582776 475.000000 ) ( -70.000000 149.000000 475.000000 ) ( -70.000000 149.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -68.221317 152.582776 353.000000 ) ( -70.000000 149.000000 353.000000 ) ( 71.000000 79.000000 406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 72.778683 82.582776 406.000000 ) ( 71.000000 79.000000 406.000000 ) ( 71.000000 79.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1423/961) # points: 7 { brushDef { // Surface normal: -0.367180, -0.058451, 0.928312 // RotY/Z : -1.189846 / -2.983728. Vector texS/T: (0.157210, -0.987565, 0.000000) / (-0.916768, -0.145940, -0.371803) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-21.867923, 6.191219, 43.751567) / (-68.678100, -100.953238, -211.226627) // --> Vector info: d1 = 1.000000, 1.613722, 3.161187. Determinants: -17.732512, 20.368945, -870.784020, -1881.911263 // --> Vector info: d2 = 0.000000, 0.000000, 0.608876. Determinants: 19.651551, 17.084534, 1603.071958, -1881.911263 ( 71.000000 -33.000000 406.000000 ) ( -36.000000 -12.000000 365.000000 ) ( -70.000000 11.000000 353.000000 ) ( ( 0.009423 -0.010824 0.462713 ) ( -0.010442 -0.009078 -0.851832 ) ) 12escape/00fstud1 0 0 0 ( -68.531280 11.233805 349.286754 ) ( -34.531280 -11.766195 361.286754 ) ( 72.468720 -32.766195 402.286754 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -68.531280 11.233805 349.286754 ) ( -70.000000 11.000000 353.000000 ) ( -36.000000 -12.000000 365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -34.531280 -11.766195 361.286754 ) ( -36.000000 -12.000000 365.000000 ) ( 71.000000 -33.000000 406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 72.468720 -32.766195 402.286754 ) ( 71.000000 -33.000000 406.000000 ) ( 178.000000 -12.000000 446.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 179.468720 -11.766195 442.286754 ) ( 178.000000 -12.000000 446.000000 ) ( 210.000000 10.000000 458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 211.468720 10.233805 454.286754 ) ( 210.000000 10.000000 458.000000 ) ( 210.000000 79.000000 458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 211.468720 79.233805 454.286754 ) ( 210.000000 79.000000 458.000000 ) ( -70.000000 79.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -68.531280 79.233805 349.286754 ) ( -70.000000 79.000000 353.000000 ) ( -70.000000 11.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1424/962) # points: 7 { brushDef { // Surface normal: -0.351123, 0.000000, -0.936329 // RotY/Z : 1.212026 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.936329, 0.000000, -0.351123) // Texture width/height [00cract1]: 128.000000/128.000000 // --> Vector A/B: (-79.000000, -79.000000, -10.000000) / (-300.093501, -1.053370, -1.053370) // --> Vector info: d1 = 1.687463, 1.687432, 1.193352. Determinants: 147.749982, 0.002130, -23145.839760, -20633.769045 // --> Vector info: d2 = 0.984458, 3.120311, 3.120304. Determinants: 0.002068, -147.373856, -64538.852914, -20633.769045 ( 210.000000 10.000000 563.000000 ) ( 210.000000 79.000000 563.000000 ) ( -70.000000 79.000000 668.000000 ) ( ( -0.007161 0.000000 1.121746 ) ( 0.000000 0.007142 3.127827 ) ) 12escape/00cract1 0 0 0 ( -68.595506 79.000000 671.745317 ) ( 211.404494 79.000000 566.745317 ) ( 211.404494 10.000000 566.745317 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -68.595506 79.000000 671.745317 ) ( -70.000000 79.000000 668.000000 ) ( 210.000000 79.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 211.404494 79.000000 566.745317 ) ( 210.000000 79.000000 563.000000 ) ( 210.000000 10.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 211.404494 10.000000 566.745317 ) ( 210.000000 10.000000 563.000000 ) ( 178.000000 -12.000000 574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 179.404494 -12.000000 577.745317 ) ( 178.000000 -12.000000 574.000000 ) ( 71.000000 -33.000000 615.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 72.404494 -33.000000 618.745317 ) ( 71.000000 -33.000000 615.000000 ) ( -36.000000 -12.000000 655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -34.595506 -12.000000 658.745317 ) ( -36.000000 -12.000000 655.000000 ) ( -70.000000 11.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -68.595506 11.000000 671.745317 ) ( -70.000000 11.000000 668.000000 ) ( -70.000000 79.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1426/963) # points: 4 { brushDef { // Surface normal: 0.560309, 0.828283, 0.000000 // RotY/Z : 0.000000 / 0.976037. Vector texS/T: (-0.828283, 0.560309, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (23.094490, 64.143242, 64.143242) / (-365.000000, -353.000000, -668.000000) // --> Vector info: d1 = 0.473503, 0.766454, 0.766429. Determinants: -92.279306, -0.000998, -3991.778768, -12930.356724 // --> Vector info: d2 = 0.278815, 0.187473, 2.437468. Determinants: 1.772764, 92.359483, 30065.095455, -12930.356724 ( -70.000000 11.000000 668.000000 ) ( -70.000000 11.000000 353.000000 ) ( -36.000000 -12.000000 365.000000 ) ( ( 0.007137 0.000000 0.308714 ) ( -0.000137 -0.007143 -2.325156 ) ) 12escape/00WHULL1 0 0 0 ( -38.241237 -15.313134 365.000000 ) ( -72.241237 7.686866 353.000000 ) ( -72.241237 7.686866 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -38.241237 -15.313134 365.000000 ) ( -36.000000 -12.000000 365.000000 ) ( -70.000000 11.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -72.241237 7.686866 353.000000 ) ( -70.000000 11.000000 353.000000 ) ( -70.000000 11.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -72.241237 7.686866 668.000000 ) ( -70.000000 11.000000 668.000000 ) ( -36.000000 -12.000000 655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -38.241237 -15.313134 655.000000 ) ( -36.000000 -12.000000 655.000000 ) ( -36.000000 -12.000000 365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1427/964) # points: 4 { brushDef { // Surface normal: 0.192588, 0.981280, 0.000000 // RotY/Z : 0.000000 / 1.376998. Vector texS/T: (-0.981280, 0.192588, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-76.026256, 33.015021, 33.015021) / (-406.000000, -365.000000, -655.000000) // --> Vector info: d1 = 0.693134, 1.473503, 1.473478. Determinants: -226.305798, -0.002704, -39124.552787, -31621.970211 // --> Vector info: d2 = 0.565816, 0.278815, 2.346120. Determinants: -1.529299, 225.421579, 73512.691338, -31621.970211 ( -36.000000 -12.000000 655.000000 ) ( -36.000000 -12.000000 365.000000 ) ( 71.000000 -33.000000 406.000000 ) ( ( 0.007157 0.000000 1.237259 ) ( 0.000048 -0.007129 -2.324735 ) ) 12escape/00WHULL1 0 0 0 ( 70.229650 -36.925119 406.000000 ) ( -36.770350 -15.925119 365.000000 ) ( -36.770350 -15.925119 655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.229650 -36.925119 406.000000 ) ( 71.000000 -33.000000 406.000000 ) ( -36.000000 -12.000000 365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -36.770350 -15.925119 365.000000 ) ( -36.000000 -12.000000 365.000000 ) ( -36.000000 -12.000000 655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -36.770350 -15.925119 655.000000 ) ( -36.000000 -12.000000 655.000000 ) ( 71.000000 -33.000000 615.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.229650 -36.925119 615.000000 ) ( 71.000000 -33.000000 615.000000 ) ( 71.000000 -33.000000 406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1428/965) # points: 4 { brushDef { // Surface normal: -0.192588, 0.981280, 0.000000 // RotY/Z : 0.000000 / 1.764595. Vector texS/T: (-0.981280, -0.192588, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-172.356750, -63.315473, -63.315473) / (-446.000000, -406.000000, -615.000000) // --> Vector info: d1 = 0.912772, 1.693134, 1.693114. Determinants: -163.094884, -0.002184, -48913.215362, -22789.626807 // --> Vector info: d2 = 0.852817, 0.565816, 2.059098. Determinants: 0.252111, 162.829397, 53229.972251, -22789.626807 ( 71.000000 -33.000000 615.000000 ) ( 71.000000 -33.000000 406.000000 ) ( 178.000000 -12.000000 446.000000 ) ( ( 0.007157 0.000000 2.146293 ) ( -0.000011 -0.007145 -2.335711 ) ) 12escape/00WHULL1 0 0 0 ( 178.770350 -15.925119 446.000000 ) ( 71.770350 -36.925119 406.000000 ) ( 71.770350 -36.925119 615.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 178.770350 -15.925119 446.000000 ) ( 178.000000 -12.000000 446.000000 ) ( 71.000000 -33.000000 406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 71.770350 -36.925119 406.000000 ) ( 71.000000 -33.000000 406.000000 ) ( 71.000000 -33.000000 615.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 71.770350 -36.925119 615.000000 ) ( 71.000000 -33.000000 615.000000 ) ( 178.000000 -12.000000 574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 178.770350 -15.925119 574.000000 ) ( 178.000000 -12.000000 574.000000 ) ( 178.000000 -12.000000 446.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1429/966) # points: 4 { brushDef { // Surface normal: -0.566529, 0.824042, 0.000000 // RotY/Z : 0.000000 / 2.173084. Vector texS/T: (-0.824042, -0.566529, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-178.714092, -139.881117, -139.881117) / (-458.000000, -446.000000, -574.000000) // --> Vector info: d1 = 0.641352, 0.912772, 0.912760. Determinants: -34.741673, -0.000481, -9396.963170, -4970.620887 // --> Vector info: d2 = 0.937446, 0.852817, 1.772075. Determinants: -0.198639, 35.697503, 11654.268028, -4970.620887 ( 178.000000 -12.000000 574.000000 ) ( 178.000000 -12.000000 446.000000 ) ( 210.000000 10.000000 458.000000 ) ( ( 0.006989 0.000000 1.890501 ) ( 0.000040 -0.007182 -2.344630 ) ) 12escape/00WHULL1 0 0 0 ( 212.266115 6.703832 458.000000 ) ( 180.266115 -15.296168 446.000000 ) ( 180.266115 -15.296168 574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 212.266115 6.703832 458.000000 ) ( 210.000000 10.000000 458.000000 ) ( 178.000000 -12.000000 446.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 180.266115 -15.296168 446.000000 ) ( 178.000000 -12.000000 446.000000 ) ( 178.000000 -12.000000 574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 180.266115 -15.296168 574.000000 ) ( 178.000000 -12.000000 574.000000 ) ( 210.000000 10.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 212.266115 6.703832 563.000000 ) ( 210.000000 10.000000 563.000000 ) ( 210.000000 10.000000 458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1433/967) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10cgrid1]: 64.000000/64.000000 // --> Vector A/B: (79.000000, 79.000000, 11.000000) / (-475.000000, -668.000000, -668.000000) // --> Vector info: d1 = 0.036521, 0.036521, 1.965021. Determinants: 372.200488, 0.000000, -29883.145893, -13124.000000 // --> Vector info: d2 = 5.999971, 0.499992, 0.499992. Determinants: 0.000000, -373.998573, -256392.946735, -13124.000000 ( -70.000000 11.000000 668.000000 ) ( -70.000000 79.000000 668.000000 ) ( -70.000000 79.000000 475.000000 ) ( ( -0.028360 0.000000 2.276985 ) ( 0.000000 0.028497 19.536189 ) ) 12escape/10cgrid1 0 0 0 ( -74.000000 79.000000 475.000000 ) ( -74.000000 79.000000 668.000000 ) ( -74.000000 11.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -74.000000 79.000000 475.000000 ) ( -70.000000 79.000000 475.000000 ) ( -70.000000 79.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -74.000000 79.000000 668.000000 ) ( -70.000000 79.000000 668.000000 ) ( -70.000000 11.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -74.000000 11.000000 668.000000 ) ( -70.000000 11.000000 668.000000 ) ( -70.000000 11.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -74.000000 11.000000 475.000000 ) ( -70.000000 11.000000 475.000000 ) ( -70.000000 79.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1434/968) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (71.000000, 210.000000, 71.000000) / (-406.000000, -458.000000, -510.000000) // --> Vector info: d1 = 0.244652, 1.235697, 0.244648. Determinants: -103.068953, -0.000596, 3780.967266, -14456.000000 // --> Vector info: d2 = 0.565834, 0.937479, 1.309116. Determinants: -0.000452, 103.316259, 33766.743089, -14456.000000 ( 71.000000 79.000000 510.000000 ) ( 210.000000 79.000000 458.000000 ) ( 71.000000 79.000000 406.000000 ) ( ( 0.007130 0.000000 -0.261550 ) ( 0.000000 -0.007147 -2.335829 ) ) 12escape/00WHULL1 0 0 0 ( 71.000000 83.000000 406.000000 ) ( 210.000000 83.000000 458.000000 ) ( 71.000000 83.000000 510.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 71.000000 83.000000 406.000000 ) ( 71.000000 79.000000 406.000000 ) ( 210.000000 79.000000 458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 83.000000 458.000000 ) ( 210.000000 79.000000 458.000000 ) ( 71.000000 79.000000 510.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 71.000000 83.000000 510.000000 ) ( 71.000000 79.000000 510.000000 ) ( 71.000000 79.000000 406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1435/969) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (71.000000, 71.000000, -70.000000) / (-475.000000, -510.000000, -563.000000) // --> Vector info: d1 = 1.244649, 1.244647, 0.235692. Determinants: -35.313324, -0.000269, -3635.224147, -4935.000000 // --> Vector info: d2 = 0.062479, 0.309116, 0.687466. Determinants: 0.170467, 34.775885, 16198.109807, -4935.000000 ( -70.000000 79.000000 563.000000 ) ( 71.000000 79.000000 510.000000 ) ( 71.000000 79.000000 475.000000 ) ( ( 0.007156 0.000000 0.736621 ) ( -0.000035 -0.007047 -3.282292 ) ) 12escape/00WHULL1 0 0 0 ( 71.000000 83.000000 475.000000 ) ( 71.000000 83.000000 510.000000 ) ( -70.000000 83.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 71.000000 83.000000 475.000000 ) ( 71.000000 79.000000 475.000000 ) ( 71.000000 79.000000 510.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 71.000000 83.000000 510.000000 ) ( 71.000000 79.000000 510.000000 ) ( -70.000000 79.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 83.000000 563.000000 ) ( -70.000000 79.000000 563.000000 ) ( -70.000000 79.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 83.000000 475.000000 ) ( -70.000000 79.000000 475.000000 ) ( 71.000000 79.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1436/970) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [glass]: 16.000000/16.000000 // --> Vector A/B: (-315.000000, -210.000000, -210.000000) / (-563.000000, -563.000000, -650.000000) // --> Vector info: d1 = -99.312500, -99.312500, -99.312500. Determinants: 0.000000, 0.000000, 907219.687500, -9135.000000 // --> Vector info: d2 = 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000. Determinants: 0.000000, 0.000000, -149488663041388262550000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -9135.000000 ( 210.000000 333.000000 650.000000 ) ( 210.000000 333.000000 563.000000 ) ( 315.000000 333.000000 563.000000 ) ( ( 0.000000 0.000000 -99.312500 ) ( 0.000000 0.000000 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 ) ) common/glass 0 0 0 ( 315.000000 329.000000 563.000000 ) ( 210.000000 329.000000 563.000000 ) ( 210.000000 329.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 329.000000 563.000000 ) ( 315.000000 333.000000 563.000000 ) ( 210.000000 333.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 329.000000 563.000000 ) ( 210.000000 333.000000 563.000000 ) ( 210.000000 333.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 329.000000 650.000000 ) ( 210.000000 333.000000 650.000000 ) ( 315.000000 333.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 329.000000 650.000000 ) ( 315.000000 333.000000 650.000000 ) ( 315.000000 333.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1438/971) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00light3]: 16.000000/128.000000 // --> Vector A/B: (-333.000000, -333.000000, -341.000000) / (-563.000000, -650.000000, -650.000000) // --> Vector info: d1 = 0.929266, 0.929276, 1.929277. Determinants: 87.000169, 0.000076, 28324.329783, -696.000000 // --> Vector info: d2 = 1.749995, 0.499994, 0.499995. Determinants: 0.000016, -10.000001, -6847.991259, -696.000000 ( 315.000000 341.000000 650.000000 ) ( 315.000000 333.000000 650.000000 ) ( 315.000000 333.000000 563.000000 ) ( ( -0.125000 0.000000 -40.695876 ) ( 0.000000 0.014368 9.839068 ) ) 12escape/00light3 0 0 0 ( 319.000000 333.000000 563.000000 ) ( 319.000000 333.000000 650.000000 ) ( 319.000000 341.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 333.000000 563.000000 ) ( 315.000000 333.000000 563.000000 ) ( 315.000000 333.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 333.000000 650.000000 ) ( 315.000000 333.000000 650.000000 ) ( 315.000000 341.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 341.000000 650.000000 ) ( 315.000000 341.000000 650.000000 ) ( 315.000000 341.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 341.000000 563.000000 ) ( 315.000000 341.000000 563.000000 ) ( 315.000000 333.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1439/972) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (333.000000, 333.000000, 341.000000) / (210.000000, 315.000000, 315.000000) // --> Vector info: d1 = 0.000000, 1.500008, 1.500000. Determinants: 0.000827, -12.000058, 2519.736489, -840.000000 // --> Vector info: d2 = 0.999999, 1.000000, 1.125000. Determinants: -13.125044, -0.000003, 3530.641063, -840.000000 ( 315.000000 341.000000 563.000000 ) ( 315.000000 333.000000 563.000000 ) ( 210.000000 333.000000 563.000000 ) ( ( -0.000001 0.014286 -2.999686 ) ( 0.015625 0.000000 -4.203144 ) ) 12escape/00fstud1 0 0 0 ( 210.000000 333.000000 559.000000 ) ( 315.000000 333.000000 559.000000 ) ( 315.000000 341.000000 559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 333.000000 559.000000 ) ( 210.000000 333.000000 563.000000 ) ( 315.000000 333.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 333.000000 559.000000 ) ( 315.000000 333.000000 563.000000 ) ( 315.000000 341.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 341.000000 559.000000 ) ( 315.000000 341.000000 563.000000 ) ( 210.000000 341.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 341.000000 559.000000 ) ( 210.000000 341.000000 563.000000 ) ( 210.000000 333.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1440/973) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00light3]: 16.000000/128.000000 // --> Vector A/B: (333.000000, 333.000000, 341.000000) / (-650.000000, -563.000000, -563.000000) // --> Vector info: d1 = 0.929279, 0.929304, 1.929306. Determinants: -87.000163, -0.000199, 28324.146894, -696.000000 // --> Vector info: d2 = 1.999994, 0.749994, 0.749994. Determinants: -0.000020, 10.000000, 5108.011102, -696.000000 ( 210.000000 341.000000 563.000000 ) ( 210.000000 333.000000 563.000000 ) ( 210.000000 333.000000 650.000000 ) ( ( 0.125000 0.000000 -40.695613 ) ( 0.000000 -0.014368 -7.339096 ) ) 12escape/00light3 0 0 0 ( 206.000000 333.000000 650.000000 ) ( 206.000000 333.000000 563.000000 ) ( 206.000000 341.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 333.000000 650.000000 ) ( 210.000000 333.000000 650.000000 ) ( 210.000000 333.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 333.000000 563.000000 ) ( 210.000000 333.000000 563.000000 ) ( 210.000000 341.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 341.000000 563.000000 ) ( 210.000000 341.000000 563.000000 ) ( 210.000000 341.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 341.000000 650.000000 ) ( 210.000000 341.000000 650.000000 ) ( 210.000000 333.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1441/974) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00light3]: 16.000000/128.000000 // --> Vector A/B: (333.000000, 333.000000, 341.000000) / (-315.000000, -210.000000, -210.000000) // --> Vector info: d1 = 0.929277, 0.929277, 1.929279. Determinants: -105.000197, 0.000000, 34184.472512, -840.000000 // --> Vector info: d2 = 2.499995, 0.999995, 0.999995. Determinants: 0.000000, 12.000000, 1680.004403, -840.000000 ( 210.000000 341.000000 650.000000 ) ( 210.000000 333.000000 650.000000 ) ( 315.000000 333.000000 650.000000 ) ( ( 0.125000 0.000000 -40.695801 ) ( 0.000000 -0.014286 -2.000005 ) ) 12escape/00light3 0 0 0 ( 315.000000 333.000000 654.000000 ) ( 210.000000 333.000000 654.000000 ) ( 210.000000 341.000000 654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 333.000000 654.000000 ) ( 315.000000 333.000000 650.000000 ) ( 210.000000 333.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 333.000000 654.000000 ) ( 210.000000 333.000000 650.000000 ) ( 210.000000 341.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 341.000000 654.000000 ) ( 210.000000 341.000000 650.000000 ) ( 315.000000 341.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 341.000000 654.000000 ) ( 315.000000 341.000000 650.000000 ) ( 315.000000 333.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1443/975) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10cgrid1]: 64.000000/64.000000 // --> Vector A/B: (-31.112698, -104.651804, -104.651804) / (-668.000000, -668.000000, -563.000000) // --> Vector info: d1 = 0.227707, 2.349026, 2.349026. Determinants: 222.738475, 0.000000, 5171.731973, -7721.606051 // --> Vector info: d2 = 0.499985, 0.499985, 3.499984. Determinants: 0.000000, -220.617246, -151233.005236, -7721.606051 ( 263.000000 411.000000 563.000000 ) ( 263.000000 411.000000 668.000000 ) ( 315.000000 359.000000 668.000000 ) ( ( -0.028846 0.000000 -0.669774 ) ( 0.000000 0.028571 19.585693 ) ) 12escape/10cgrid1 0 0 0 ( 317.828427 361.828427 668.000000 ) ( 265.828427 413.828427 668.000000 ) ( 265.828427 413.828427 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 317.828427 361.828427 668.000000 ) ( 315.000000 359.000000 668.000000 ) ( 263.000000 411.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 265.828427 413.828427 668.000000 ) ( 263.000000 411.000000 668.000000 ) ( 263.000000 411.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 265.828427 413.828427 563.000000 ) ( 263.000000 411.000000 563.000000 ) ( 315.000000 359.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 317.828427 361.828427 563.000000 ) ( 315.000000 359.000000 563.000000 ) ( 315.000000 359.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1444/976) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10cgrid1]: 64.000000/64.000000 // --> Vector A/B: (-341.000000, -341.000000, -359.000000) / (-563.000000, -668.000000, -668.000000) // --> Vector info: d1 = 0.727705, 0.727705, 1.227705. Determinants: 52.500000, 0.000000, 16527.137550, -1890.000000 // --> Vector info: d2 = 3.499984, 0.499985, 0.499985. Determinants: 0.000000, -53.999983, -37016.959688, -1890.000000 ( 315.000000 359.000000 668.000000 ) ( 315.000000 341.000000 668.000000 ) ( 315.000000 341.000000 563.000000 ) ( ( -0.027778 0.000000 -8.744517 ) ( 0.000000 0.028571 19.585693 ) ) 12escape/10cgrid1 0 0 0 ( 319.000000 341.000000 563.000000 ) ( 319.000000 341.000000 668.000000 ) ( 319.000000 359.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 341.000000 563.000000 ) ( 315.000000 341.000000 563.000000 ) ( 315.000000 341.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 341.000000 668.000000 ) ( 315.000000 341.000000 668.000000 ) ( 315.000000 359.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 359.000000 668.000000 ) ( 315.000000 359.000000 668.000000 ) ( 315.000000 359.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 359.000000 563.000000 ) ( 315.000000 359.000000 563.000000 ) ( 315.000000 341.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1445/977) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (341.000000, 341.000000, 359.000000) / (210.000000, 315.000000, 315.000000) // --> Vector info: d1 = 0.000001, 1.500000, 1.500011. Determinants: -0.001201, -26.999982, 5670.403938, -1890.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: -26.249979, -0.000001, 8951.242963, -1890.000000 ( 315.000000 359.000000 563.000000 ) ( 315.000000 341.000000 563.000000 ) ( 210.000000 341.000000 563.000000 ) ( ( 0.000001 0.014286 -3.000214 ) ( 0.013889 0.000000 -4.736107 ) ) 12escape/00fstud1 0 0 0 ( 210.000000 341.000000 559.000000 ) ( 315.000000 341.000000 559.000000 ) ( 315.000000 359.000000 559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 341.000000 559.000000 ) ( 210.000000 341.000000 563.000000 ) ( 315.000000 341.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 341.000000 559.000000 ) ( 315.000000 341.000000 563.000000 ) ( 315.000000 359.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 359.000000 559.000000 ) ( 315.000000 359.000000 563.000000 ) ( 263.000000 411.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 411.000000 559.000000 ) ( 263.000000 411.000000 563.000000 ) ( 210.000000 411.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 411.000000 559.000000 ) ( 210.000000 411.000000 563.000000 ) ( 210.000000 341.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1447/978) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00cract1]: 128.000000/128.000000 // --> Vector A/B: (341.000000, 341.000000, 411.000000) / (-315.000000, -210.000000, -210.000000) // --> Vector info: d1 = 0.000000, 0.750000, 0.750004. Determinants: -0.000407, -52.499966, -16537.354020, -7350.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.500000. Determinants: -52.499979, -0.000003, 17902.491751, -7350.000000 ( 210.000000 411.000000 668.000000 ) ( 210.000000 341.000000 668.000000 ) ( 315.000000 341.000000 668.000000 ) ( ( 0.000000 0.007143 2.249980 ) ( 0.007143 0.000000 -2.435713 ) ) 12escape/00cract1 0 0 0 ( 315.000000 341.000000 672.000000 ) ( 210.000000 341.000000 672.000000 ) ( 210.000000 411.000000 672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 341.000000 672.000000 ) ( 315.000000 341.000000 668.000000 ) ( 210.000000 341.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 341.000000 672.000000 ) ( 210.000000 341.000000 668.000000 ) ( 210.000000 411.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 411.000000 672.000000 ) ( 210.000000 411.000000 668.000000 ) ( 263.000000 411.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 411.000000 672.000000 ) ( 263.000000 411.000000 668.000000 ) ( 315.000000 359.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 359.000000 672.000000 ) ( 315.000000 359.000000 668.000000 ) ( 315.000000 341.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1448/979) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10cgrid1]: 64.000000/64.000000 // --> Vector A/B: (263.000000, 210.000000, 210.000000) / (-668.000000, -668.000000, -563.000000) // --> Vector info: d1 = 0.349026, 1.849026, 1.849026. Determinants: 157.500000, 0.000000, -43364.828125, -5565.000000 // --> Vector info: d2 = 0.499985, 0.499985, 3.499984. Determinants: 0.000000, -158.999949, -108994.381302, -5565.000000 ( 210.000000 411.000000 563.000000 ) ( 210.000000 411.000000 668.000000 ) ( 263.000000 411.000000 668.000000 ) ( ( -0.028302 0.000000 7.792422 ) ( 0.000000 0.028571 19.585693 ) ) 12escape/10cgrid1 0 0 0 ( 263.000000 415.000000 668.000000 ) ( 210.000000 415.000000 668.000000 ) ( 210.000000 415.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 415.000000 668.000000 ) ( 263.000000 411.000000 668.000000 ) ( 210.000000 411.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 415.000000 668.000000 ) ( 210.000000 411.000000 668.000000 ) ( 210.000000 411.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 415.000000 563.000000 ) ( 210.000000 411.000000 563.000000 ) ( 263.000000 411.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 415.000000 563.000000 ) ( 263.000000 411.000000 563.000000 ) ( 263.000000 411.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1449/980) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10cgrid1]: 64.000000/64.000000 // --> Vector A/B: (-210.000000, -210.000000, -315.000000) / (-650.000000, -668.000000, -668.000000) // --> Vector info: d1 = 0.962084, 0.962084, 3.962084. Determinants: 54.000000, 0.000000, 9521.661594, -1890.000000 // --> Vector info: d2 = 0.999986, 0.499987, 0.499987. Determinants: 0.000000, -52.499898, -36014.906832, -1890.000000 ( 315.000000 341.000000 668.000000 ) ( 210.000000 341.000000 668.000000 ) ( 210.000000 341.000000 650.000000 ) ( ( -0.028571 0.000000 -5.037916 ) ( 0.000000 0.027778 19.055506 ) ) 12escape/10cgrid1 0 0 0 ( 210.000000 337.000000 650.000000 ) ( 210.000000 337.000000 668.000000 ) ( 315.000000 337.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 337.000000 650.000000 ) ( 210.000000 341.000000 650.000000 ) ( 210.000000 341.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 337.000000 668.000000 ) ( 210.000000 341.000000 668.000000 ) ( 315.000000 341.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 337.000000 668.000000 ) ( 315.000000 341.000000 668.000000 ) ( 315.000000 341.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 337.000000 650.000000 ) ( 315.000000 341.000000 650.000000 ) ( 210.000000 341.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1452/981) # points: 4 { brushDef { // Surface normal: 0.351123, 0.000000, -0.936329 // RotY/Z : 1.212026 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.936329, 0.000000, -0.351123) // Texture width/height [00cract1]: 128.000000/128.000000 // --> Vector A/B: (411.000000, 341.000000, 341.000000) / (-431.179586, -431.179586, -132.139455) // --> Vector info: d1 = 0.242193, 0.742193, 0.742188. Determinants: 149.520007, 0.000392, -66522.339931, -20932.809176 // --> Vector info: d2 = 0.984374, 0.984375, 3.120376. Determinants: 0.000392, -149.520057, -85075.870349, -20932.809176 ( -70.000000 341.000000 563.000000 ) ( 210.000000 341.000000 668.000000 ) ( 210.000000 411.000000 668.000000 ) ( ( -0.007143 0.000000 3.177898 ) ( 0.000000 0.007143 4.064236 ) ) 12escape/00cract1 0 0 0 ( 208.595506 411.000000 671.745317 ) ( 208.595506 341.000000 671.745317 ) ( -71.404494 341.000000 566.745317 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 208.595506 411.000000 671.745317 ) ( 210.000000 411.000000 668.000000 ) ( 210.000000 341.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 208.595506 341.000000 671.745317 ) ( 210.000000 341.000000 668.000000 ) ( -70.000000 341.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -71.404494 341.000000 566.745317 ) ( -70.000000 341.000000 563.000000 ) ( -70.000000 411.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -71.404494 411.000000 566.745317 ) ( -70.000000 411.000000 563.000000 ) ( 210.000000 411.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1454/982) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10cgrid1]: 64.000000/64.000000 // --> Vector A/B: (-210.000000, -210.000000, 70.000000) / (-668.000000, -563.000000, -458.000000) // --> Vector info: d1 = 8.962084, 8.962080, 0.962076. Determinants: 840.000000, 0.001067, -87084.550998, -29400.000000 // --> Vector info: d2 = 0.499987, 3.499986, 6.499975. Determinants: 0.001101, -839.999864, -575819.285916, -29400.000000 ( -70.000000 341.000000 458.000000 ) ( 210.000000 341.000000 563.000000 ) ( 210.000000 341.000000 668.000000 ) ( ( -0.028571 0.000000 2.962060 ) ( 0.000000 0.028571 19.585690 ) ) 12escape/10cgrid1 0 0 0 ( 210.000000 337.000000 668.000000 ) ( 210.000000 337.000000 563.000000 ) ( -70.000000 337.000000 458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 337.000000 668.000000 ) ( 210.000000 341.000000 668.000000 ) ( 210.000000 341.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 337.000000 563.000000 ) ( 210.000000 341.000000 563.000000 ) ( -70.000000 341.000000 458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 337.000000 458.000000 ) ( -70.000000 341.000000 458.000000 ) ( -70.000000 341.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 337.000000 563.000000 ) ( -70.000000 341.000000 563.000000 ) ( 210.000000 341.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1455/983) # points: 4 { brushDef { // Surface normal: -0.351123, 0.000000, 0.936329 // RotY/Z : -1.212026 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.936329, 0.000000, -0.351123) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-411.000000, -411.000000, -402.000000) / (-394.311625, -95.271494, -95.271494) // --> Vector info: d1 = 0.000002, 8.544004, 8.544004. Determinants: 0.000000, -76.896014, -30320.997441, -2691.361180 // --> Vector info: d2 = 0.000000, 0.000000, 0.128650. Determinants: -38.471359, 0.000000, -15811.728665, -2691.361180 ( -70.000000 402.000000 458.000000 ) ( -70.000000 411.000000 458.000000 ) ( 210.000000 411.000000 563.000000 ) ( ( 0.000000 0.028571 11.266045 ) ( 0.014294 0.000000 5.874993 ) ) 12escape/00wwarn 0 0 0 ( 211.404494 411.000000 559.254683 ) ( -68.595506 411.000000 454.254683 ) ( -68.595506 402.000000 454.254683 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 211.404494 411.000000 559.254683 ) ( 210.000000 411.000000 563.000000 ) ( -70.000000 411.000000 458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -68.595506 411.000000 454.254683 ) ( -70.000000 411.000000 458.000000 ) ( -70.000000 402.000000 458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -68.595506 402.000000 454.254683 ) ( -70.000000 402.000000 458.000000 ) ( 210.000000 402.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 211.404494 402.000000 559.254683 ) ( 210.000000 402.000000 563.000000 ) ( 210.000000 411.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1456/984) # points: 4 { brushDef { // Surface normal: -0.351123, 0.000000, 0.936329 // RotY/Z : -1.212026 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.936329, 0.000000, -0.351123) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-402.000000, -341.000000, -341.000000) / (-95.271494, -95.271494, -394.311625) // --> Vector info: d1 = 0.000000, 0.871350, 0.871350. Determinants: -260.568529, 0.000000, -104748.557387, -18241.447996 // --> Vector info: d2 = 0.999999, 1.000000, 5.272002. Determinants: -0.000178, 260.592114, 6585.493751, -18241.447996 ( 210.000000 341.000000 563.000000 ) ( -70.000000 341.000000 458.000000 ) ( -70.000000 402.000000 458.000000 ) ( ( 0.014284 0.000000 5.742338 ) ( 0.000000 -0.014286 -0.361018 ) ) 12escape/00fstud1 0 0 0 ( -68.595506 402.000000 454.254683 ) ( -68.595506 341.000000 454.254683 ) ( 211.404494 341.000000 559.254683 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -68.595506 402.000000 454.254683 ) ( -70.000000 402.000000 458.000000 ) ( -70.000000 341.000000 458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -68.595506 341.000000 454.254683 ) ( -70.000000 341.000000 458.000000 ) ( 210.000000 341.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 211.404494 341.000000 559.254683 ) ( 210.000000 341.000000 563.000000 ) ( 210.000000 402.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 211.404494 402.000000 559.254683 ) ( 210.000000 402.000000 563.000000 ) ( -70.000000 402.000000 458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1457/985) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (350.000000, 441.000000, 479.000000) / (327.000000, 267.000000, 210.000000) // --> Vector info: d1 = 1.999999, 3.560747, 4.461301. Determinants: -34.929399, 22.641973, -992.633935, -2907.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.373058. Determinants: 22.383506, 33.948308, -18935.324347, -2907.000000 ( 210.000000 479.000000 353.000000 ) ( 267.000000 441.000000 353.000000 ) ( 327.000000 350.000000 353.000000 ) ( ( 0.012016 -0.007789 0.341463 ) ( -0.007700 -0.011678 6.513699 ) ) 12escape/00fstud1 0 0 0 ( 327.000000 350.000000 349.000000 ) ( 267.000000 441.000000 349.000000 ) ( 210.000000 479.000000 349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 327.000000 350.000000 349.000000 ) ( 327.000000 350.000000 353.000000 ) ( 267.000000 441.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.000000 441.000000 349.000000 ) ( 267.000000 441.000000 353.000000 ) ( 210.000000 479.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 479.000000 349.000000 ) ( 210.000000 479.000000 353.000000 ) ( 210.000000 287.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 287.000000 349.000000 ) ( 210.000000 287.000000 353.000000 ) ( 349.000000 243.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 349.000000 243.000000 349.000000 ) ( 349.000000 243.000000 353.000000 ) ( 327.000000 350.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1458/986) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base7]: 64.000000/64.000000 // --> Vector A/B: (243.000000, 287.000000, 479.000000) / (-349.000000, -210.000000, -210.000000) // --> Vector info: d1 = 1.000000, 3.079824, 3.909837. Determinants: -115.371811, -362.805722, -125271.846691, -26688.000000 // --> Vector info: d2 = 0.000000, 0.000000, 2.611213. Determinants: -362.958520, 114.893276, 128296.673540, -26688.000000 ( 210.000000 479.000000 475.000000 ) ( 210.000000 287.000000 475.000000 ) ( 349.000000 243.000000 475.000000 ) ( ( 0.004323 0.013594 4.693939 ) ( 0.013600 -0.004305 -4.807279 ) ) 12escape/00_base7 0 0 0 ( 349.000000 243.000000 479.000000 ) ( 210.000000 287.000000 479.000000 ) ( 210.000000 479.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 349.000000 243.000000 479.000000 ) ( 349.000000 243.000000 475.000000 ) ( 210.000000 287.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 287.000000 479.000000 ) ( 210.000000 287.000000 475.000000 ) ( 210.000000 479.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 479.000000 479.000000 ) ( 210.000000 479.000000 475.000000 ) ( 267.000000 441.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.000000 441.000000 479.000000 ) ( 267.000000 441.000000 475.000000 ) ( 327.000000 350.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 327.000000 350.000000 479.000000 ) ( 327.000000 350.000000 475.000000 ) ( 349.000000 243.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1460/987) # points: 4 { brushDef { // Surface normal: -0.834862, -0.550459, 0.000000 // RotY/Z : 0.000000 / -2.558679. Vector texS/T: (0.550459, -0.834862, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-221.201835, -112.201835, -112.201835) / (-353.000000, -353.000000, -475.000000) // --> Vector info: d1 = 0.665601, 1.445974, 1.445974. Determinants: -95.205518, 0.000000, -29910.794389, -13298.000000 // --> Vector info: d2 = 0.250001, 0.250001, 1.125001. Determinants: 0.000000, 95.375006, 30342.865359, -13298.000000 ( 327.000000 350.000000 475.000000 ) ( 327.000000 350.000000 353.000000 ) ( 267.000000 441.000000 353.000000 ) ( ( 0.007159 0.000000 2.249270 ) ( 0.000000 -0.007172 -2.281762 ) ) 12escape/00WHULL1 0 0 0 ( 270.339450 443.201835 353.000000 ) ( 330.339450 352.201835 353.000000 ) ( 330.339450 352.201835 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 270.339450 443.201835 353.000000 ) ( 267.000000 441.000000 353.000000 ) ( 327.000000 350.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.339450 352.201835 353.000000 ) ( 327.000000 350.000000 353.000000 ) ( 327.000000 350.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.339450 352.201835 475.000000 ) ( 327.000000 350.000000 475.000000 ) ( 267.000000 441.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 270.339450 443.201835 475.000000 ) ( 267.000000 441.000000 475.000000 ) ( 267.000000 441.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1461/988) # points: 4 { brushDef { // Surface normal: -0.554700, -0.832050, 0.000000 // RotY/Z : 0.000000 / -2.158799. Vector texS/T: (0.832050, -0.554700, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-90.970832, -22.465358, -22.465358) / (-353.000000, -353.000000, -475.000000) // --> Vector info: d1 = 0.178218, 0.665601, 0.665601. Determinants: -59.460742, 0.000000, -6898.677069, -8357.667857 // --> Vector info: d2 = 0.250001, 0.250001, 1.125001. Determinants: 0.000000, 59.942294, 19070.205331, -8357.667857 ( 267.000000 441.000000 475.000000 ) ( 267.000000 441.000000 353.000000 ) ( 210.000000 479.000000 353.000000 ) ( ( 0.007115 0.000000 0.825431 ) ( 0.000000 -0.007172 -2.281762 ) ) 12escape/00WHULL1 0 0 0 ( 212.218801 482.328201 353.000000 ) ( 269.218801 444.328201 353.000000 ) ( 269.218801 444.328201 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 212.218801 482.328201 353.000000 ) ( 210.000000 479.000000 353.000000 ) ( 267.000000 441.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 269.218801 444.328201 353.000000 ) ( 267.000000 441.000000 353.000000 ) ( 267.000000 441.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 269.218801 444.328201 475.000000 ) ( 267.000000 441.000000 475.000000 ) ( 210.000000 479.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 212.218801 482.328201 475.000000 ) ( 210.000000 479.000000 475.000000 ) ( 210.000000 479.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1462/989) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (287.000000, 341.000000, 341.000000) / (-353.000000, -353.000000, -475.000000) // --> Vector info: d1 = 0.746544, 1.134406, 1.134356. Determinants: -47.319218, -0.002671, 8661.443792, -6588.000000 // --> Vector info: d2 = 0.249926, 0.249944, 1.124944. Determinants: -0.002131, 47.250007, 15033.348787, -6588.000000 ( 210.000000 341.000000 475.000000 ) ( 210.000000 341.000000 353.000000 ) ( 210.000000 287.000000 353.000000 ) ( ( 0.007183 0.000000 -1.314730 ) ( 0.000000 -0.007172 -2.281929 ) ) 12escape/00WHULL1 0 0 0 ( 206.000000 287.000000 353.000000 ) ( 206.000000 341.000000 353.000000 ) ( 206.000000 341.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 287.000000 353.000000 ) ( 210.000000 287.000000 353.000000 ) ( 210.000000 341.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 341.000000 353.000000 ) ( 210.000000 341.000000 353.000000 ) ( 210.000000 341.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 341.000000 475.000000 ) ( 210.000000 341.000000 475.000000 ) ( 210.000000 287.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 287.000000 475.000000 ) ( 210.000000 287.000000 475.000000 ) ( 210.000000 287.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1463/990) # points: 4 { brushDef { // Surface normal: 0.301788, 0.953375, 0.000000 // RotY/Z : 0.000000 / 1.264229. Vector texS/T: (-0.953375, 0.301788, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-259.393480, -113.595674, -113.595674) / (-353.000000, -353.000000, -475.000000) // --> Vector info: d1 = 0.706631, 1.746543, 1.746503. Determinants: -126.869306, -0.005909, -45480.238197, -17787.332234 // --> Vector info: d2 = 0.249878, 0.249926, 1.124926. Determinants: -0.005883, 127.573080, 40587.103992, -17787.332234 ( 210.000000 287.000000 475.000000 ) ( 210.000000 287.000000 353.000000 ) ( 349.000000 243.000000 353.000000 ) ( ( 0.007133 0.000000 2.556889 ) ( 0.000000 -0.007172 -2.281798 ) ) 12escape/00WHULL1 0 0 0 ( 347.792849 239.186500 353.000000 ) ( 208.792849 283.186500 353.000000 ) ( 208.792849 283.186500 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 347.792849 239.186500 353.000000 ) ( 349.000000 243.000000 353.000000 ) ( 210.000000 287.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 208.792849 283.186500 353.000000 ) ( 210.000000 287.000000 353.000000 ) ( 210.000000 287.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 208.792849 283.186500 475.000000 ) ( 210.000000 287.000000 475.000000 ) ( 349.000000 243.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 347.792849 239.186500 475.000000 ) ( 349.000000 243.000000 475.000000 ) ( 349.000000 243.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1466/991) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (480.000000, 441.000000, 366.000000) / (-70.000000, -129.000000, -141.000000) // --> Vector info: d1 = 0.000001, 1.017891, 1.751208. Determinants: 31.051042, 47.742354, -11562.539361, -3957.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.804219. Determinants: 47.448895, -31.364507, -24970.985192, -3957.000000 ( -141.000000 366.000000 458.000000 ) ( -129.000000 441.000000 458.000000 ) ( -70.000000 480.000000 458.000000 ) ( ( -0.007847 -0.012065 2.922047 ) ( -0.011991 0.007926 6.310585 ) ) 12escape/00fstud1 0 0 0 ( -70.000000 480.000000 454.000000 ) ( -129.000000 441.000000 454.000000 ) ( -141.000000 366.000000 454.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 480.000000 454.000000 ) ( -70.000000 480.000000 458.000000 ) ( -129.000000 441.000000 458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -129.000000 441.000000 454.000000 ) ( -129.000000 441.000000 458.000000 ) ( -141.000000 366.000000 458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -141.000000 366.000000 454.000000 ) ( -141.000000 366.000000 458.000000 ) ( -111.000000 341.000000 458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -111.000000 341.000000 454.000000 ) ( -111.000000 341.000000 458.000000 ) ( -70.000000 341.000000 458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 341.000000 454.000000 ) ( -70.000000 341.000000 458.000000 ) ( -70.000000 480.000000 458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1467/992) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00cract1]: 128.000000/128.000000 // --> Vector A/B: (341.000000, 341.000000, 366.000000) / (70.000000, 111.000000, 141.000000) // --> Vector info: d1 = 1.000000, 1.294217, 1.504641. Determinants: 0.199181, -7.355444, -578.039218, -1025.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.173357. Determinants: -7.107639, -0.000001, 2423.704815, -1025.000000 ( -141.000000 366.000000 563.000000 ) ( -111.000000 341.000000 563.000000 ) ( -70.000000 341.000000 563.000000 ) ( ( -0.000194 0.007176 0.563941 ) ( 0.006934 0.000000 -2.364590 ) ) 12escape/00cract1 0 0 0 ( -70.000000 341.000000 567.000000 ) ( -111.000000 341.000000 567.000000 ) ( -141.000000 366.000000 567.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 341.000000 567.000000 ) ( -70.000000 341.000000 563.000000 ) ( -111.000000 341.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -111.000000 341.000000 567.000000 ) ( -111.000000 341.000000 563.000000 ) ( -141.000000 366.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -141.000000 366.000000 567.000000 ) ( -141.000000 366.000000 563.000000 ) ( -129.000000 441.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -129.000000 441.000000 567.000000 ) ( -129.000000 441.000000 563.000000 ) ( -70.000000 480.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 480.000000 567.000000 ) ( -70.000000 480.000000 563.000000 ) ( -70.000000 341.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1469/993) # points: 4 { brushDef { // Surface normal: 0.551433, -0.834219, 0.000000 // RotY/Z : 0.000000 / -0.986715. Vector texS/T: (0.834219, 0.551433, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (135.567686, 206.292504, 206.292504) / (-458.000000, -458.000000, -563.000000) // --> Vector info: d1 = 0.544179, 1.053124, 1.053124. Determinants: -53.439255, 0.000000, 3203.505010, -7426.105978 // --> Vector info: d2 = 0.000000, 0.000000, 0.749995. Determinants: 0.000000, 53.043269, 24293.814777, -7426.105978 ( -70.000000 480.000000 563.000000 ) ( -70.000000 480.000000 458.000000 ) ( -129.000000 441.000000 458.000000 ) ( ( 0.007196 0.000000 -0.431384 ) ( 0.000000 -0.007143 -3.271407 ) ) 12escape/00WHULL1 0 0 0 ( -131.205732 444.336877 458.000000 ) ( -72.205732 483.336877 458.000000 ) ( -72.205732 483.336877 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -131.205732 444.336877 458.000000 ) ( -129.000000 441.000000 458.000000 ) ( -70.000000 480.000000 458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -72.205732 483.336877 458.000000 ) ( -70.000000 480.000000 458.000000 ) ( -70.000000 480.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -72.205732 483.336877 563.000000 ) ( -70.000000 480.000000 563.000000 ) ( -129.000000 441.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -131.205732 444.336877 563.000000 ) ( -129.000000 441.000000 563.000000 ) ( -129.000000 441.000000 458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1470/994) # points: 4 { brushDef { // Surface normal: 0.640184, 0.768221, 0.000000 // RotY/Z : 0.000000 / 0.876058. Vector texS/T: (-0.768221, 0.640184, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (303.575442, 342.626691, 342.626691) / (-458.000000, -458.000000, -563.000000) // --> Vector info: d1 = 0.727364, 1.000000, 0.999998. Determinants: -28.626817, -0.000077, 5707.894897, -4100.381080 // --> Vector info: d2 = 0.999999, 1.000000, 1.749995. Determinants: -0.000075, 29.288245, 9313.663008, -4100.381080 ( -141.000000 366.000000 563.000000 ) ( -141.000000 366.000000 458.000000 ) ( -111.000000 341.000000 458.000000 ) ( ( 0.006982 0.000000 -1.392040 ) ( 0.000000 -0.007143 -2.271414 ) ) 12escape/00WHULL1 0 0 0 ( -113.560738 337.927115 458.000000 ) ( -143.560738 362.927115 458.000000 ) ( -143.560738 362.927115 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -113.560738 337.927115 458.000000 ) ( -111.000000 341.000000 458.000000 ) ( -141.000000 366.000000 458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -143.560738 362.927115 458.000000 ) ( -141.000000 366.000000 458.000000 ) ( -141.000000 366.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -143.560738 362.927115 563.000000 ) ( -141.000000 366.000000 563.000000 ) ( -111.000000 341.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -113.560738 337.927115 563.000000 ) ( -111.000000 341.000000 563.000000 ) ( -111.000000 341.000000 458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1471/995) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10cgrid1]: 64.000000/64.000000 // --> Vector A/B: (70.000000, 111.000000, 111.000000) / (-458.000000, -458.000000, -563.000000) // --> Vector info: d1 = 1.962084, 0.785202, 0.785210. Determinants: 123.572587, 0.000313, -17096.708723, -4305.000000 // --> Vector info: d2 = 3.499986, 3.499952, 0.499972. Determinants: 0.003504, -122.999199, -71401.316640, -4305.000000 ( -111.000000 341.000000 563.000000 ) ( -111.000000 341.000000 458.000000 ) ( -70.000000 341.000000 458.000000 ) ( ( -0.028704 0.000000 3.971361 ) ( -0.000001 0.028571 16.585672 ) ) 12escape/10cgrid1 0 0 0 ( -70.000000 337.000000 458.000000 ) ( -111.000000 337.000000 458.000000 ) ( -111.000000 337.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 337.000000 458.000000 ) ( -70.000000 341.000000 458.000000 ) ( -111.000000 341.000000 458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -111.000000 337.000000 458.000000 ) ( -111.000000 341.000000 458.000000 ) ( -111.000000 341.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -111.000000 337.000000 563.000000 ) ( -111.000000 341.000000 563.000000 ) ( -70.000000 341.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 337.000000 563.000000 ) ( -70.000000 341.000000 563.000000 ) ( -70.000000 341.000000 458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1473/996) # points: 4 { brushDef { // Surface normal: 0.987441, -0.157991, 0.000000 // RotY/Z : 0.000000 / -0.158655. Vector texS/T: (0.157991, 0.987441, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (339.126611, 415.080544, 415.080544) / (-458.000000, -458.000000, -563.000000) // --> Vector info: d1 = 1.000000, 1.544179, 1.544178. Determinants: -57.138778, -0.000072, 11402.083051, -7975.163008 // --> Vector info: d2 = 1.000000, 1.000000, 1.749995. Determinants: -0.000063, 56.965079, 18114.868070, -7975.163008 ( -129.000000 441.000000 563.000000 ) ( -129.000000 441.000000 458.000000 ) ( -141.000000 366.000000 458.000000 ) ( ( 0.007165 0.000000 -1.429699 ) ( 0.000000 -0.007143 -2.271410 ) ) 12escape/00WHULL1 0 0 0 ( -144.949763 366.631962 458.000000 ) ( -132.949763 441.631962 458.000000 ) ( -132.949763 441.631962 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.949763 366.631962 458.000000 ) ( -141.000000 366.000000 458.000000 ) ( -129.000000 441.000000 458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -132.949763 441.631962 458.000000 ) ( -129.000000 441.000000 458.000000 ) ( -129.000000 441.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -132.949763 441.631962 563.000000 ) ( -129.000000 441.000000 563.000000 ) ( -141.000000 366.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.949763 366.631962 563.000000 ) ( -141.000000 366.000000 563.000000 ) ( -141.000000 366.000000 458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1474/997) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base7]: 64.000000/64.000000 // --> Vector A/B: (341.000000, 411.000000, 411.000000) / (-210.000000, -69.000000, -210.000000) // --> Vector info: d1 = 1.000000, 3.252097, 1.444030. Determinants: -62.608270, -126.564663, -15099.159205, -9870.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.896012. Determinants: -126.337644, 62.720798, 56252.504116, -9870.000000 ( 210.000000 411.000000 475.000000 ) ( 69.000000 411.000000 475.000000 ) ( 210.000000 341.000000 475.000000 ) ( ( 0.006343 0.012823 1.529803 ) ( 0.012800 -0.006355 -5.699342 ) ) 12escape/00_base7 0 0 0 ( 210.000000 341.000000 479.000000 ) ( 69.000000 411.000000 479.000000 ) ( 210.000000 411.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 341.000000 479.000000 ) ( 210.000000 341.000000 475.000000 ) ( 69.000000 411.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.000000 411.000000 479.000000 ) ( 69.000000 411.000000 475.000000 ) ( 210.000000 411.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 411.000000 479.000000 ) ( 210.000000 411.000000 475.000000 ) ( 210.000000 341.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1475/998) # points: 3 { brushDef { // Surface normal: 0.351851, 0.000000, 0.936056 // RotY/Z : -1.211249 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.936056, 0.000000, -0.351851) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (411.000000, 411.000000, 341.000000) / (72.368420, -78.263582, 72.368420) // --> Vector info: d1 = 1.000000, 3.155122, 1.000000. Determinants: -0.000019, 150.858543, -21461.626836, -10544.240134 // --> Vector info: d2 = 0.000000, 0.000000, 0.999980. Determinants: 150.629013, 0.000034, -61908.526718, -10544.240134 ( 210.000000 341.000000 353.000000 ) ( 69.000000 411.000000 406.000000 ) ( 210.000000 411.000000 353.000000 ) ( ( 0.000000 -0.014307 2.035389 ) ( -0.014285 0.000000 5.871312 ) ) 12escape/00fstud1 0 0 0 ( 208.592597 411.000000 349.255776 ) ( 67.592597 411.000000 402.255776 ) ( 208.592597 341.000000 349.255776 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 208.592597 411.000000 349.255776 ) ( 210.000000 411.000000 353.000000 ) ( 69.000000 411.000000 406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 67.592597 411.000000 402.255776 ) ( 69.000000 411.000000 406.000000 ) ( 210.000000 341.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 208.592597 341.000000 349.255776 ) ( 210.000000 341.000000 353.000000 ) ( 210.000000 411.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1477/999) # points: 4 { brushDef { // Surface normal: 0.444671, 0.895694, 0.000000 // RotY/Z : 0.000000 / 1.109990. Vector texS/T: (-0.895694, 0.444671, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (120.956814, -36.463007, -36.463007) / (-475.000000, -475.000000, -353.000000) // --> Vector info: d1 = 1.260406, 0.134358, 0.134406. Determinants: -137.377910, -0.007619, -7593.197092, -19205.218145 // --> Vector info: d2 = 1.125001, 1.124944, 0.249944. Determinants: -0.006908, 137.742362, 43822.575809, -19205.218145 ( 210.000000 341.000000 353.000000 ) ( 210.000000 341.000000 475.000000 ) ( 69.000000 411.000000 475.000000 ) ( ( 0.007153 0.000000 0.395372 ) ( 0.000000 -0.007172 -2.281806 ) ) 12escape/00WHULL1 0 0 0 ( 67.221317 407.417224 475.000000 ) ( 208.221317 337.417224 475.000000 ) ( 208.221317 337.417224 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 67.221317 407.417224 475.000000 ) ( 69.000000 411.000000 475.000000 ) ( 210.000000 341.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 208.221317 337.417224 475.000000 ) ( 210.000000 341.000000 475.000000 ) ( 210.000000 341.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 208.221317 337.417224 353.000000 ) ( 210.000000 341.000000 353.000000 ) ( 69.000000 411.000000 406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 67.221317 407.417224 406.000000 ) ( 69.000000 411.000000 406.000000 ) ( 69.000000 411.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1479/1000) # points: 7 { brushDef { // Surface normal: 0.367180, 0.058451, 0.928312 // RotY/Z : -1.189846 / 0.157865. Vector texS/T: (-0.157210, 0.987565, 0.000000) / (0.916768, 0.145940, -0.371803) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (440.029604, 468.088746, 505.649094) / (131.180018, 98.904880, -11.368509) // --> Vector info: d1 = 1.000000, 1.613722, 3.161186. Determinants: -17.732520, 20.368939, 3248.924725, -1881.911263 // --> Vector info: d2 = 1.000000, 1.000000, 1.608876. Determinants: 19.651574, 17.084546, -12770.336781, -1881.911263 ( 69.000000 523.000000 406.000000 ) ( 176.000000 502.000000 365.000000 ) ( 210.000000 479.000000 353.000000 ) ( ( 0.009423 -0.010824 -1.726396 ) ( -0.010442 -0.009078 6.785834 ) ) 12escape/00fstud1 0 0 0 ( 208.531280 478.766195 349.286754 ) ( 174.531280 501.766195 361.286754 ) ( 67.531280 522.766195 402.286754 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 208.531280 478.766195 349.286754 ) ( 210.000000 479.000000 353.000000 ) ( 176.000000 502.000000 365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 174.531280 501.766195 361.286754 ) ( 176.000000 502.000000 365.000000 ) ( 69.000000 523.000000 406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 67.531280 522.766195 402.286754 ) ( 69.000000 523.000000 406.000000 ) ( -38.000000 502.000000 446.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.468720 501.766195 442.286754 ) ( -38.000000 502.000000 446.000000 ) ( -70.000000 480.000000 458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -71.468720 479.766195 454.286754 ) ( -70.000000 480.000000 458.000000 ) ( -70.000000 411.000000 458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -71.468720 410.766195 454.286754 ) ( -70.000000 411.000000 458.000000 ) ( 210.000000 411.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 208.531280 410.766195 349.286754 ) ( 210.000000 411.000000 353.000000 ) ( 210.000000 479.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1480/1001) # points: 7 { brushDef { // Surface normal: 0.351123, 0.000000, -0.936329 // RotY/Z : 1.212026 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.936329, 0.000000, -0.351123) // Texture width/height [00cract1]: 128.000000/128.000000 // --> Vector A/B: (411.000000, 411.000000, 480.000000) / (-431.179586, -132.139455, -132.139455) // --> Vector info: d1 = 1.687463, 1.687432, 1.193352. Determinants: 147.749982, 0.002130, -95543.051477, -20633.769045 // --> Vector info: d2 = 0.984458, 3.120311, 3.120304. Determinants: 0.002068, -147.373856, -83858.527883, -20633.769045 ( -70.000000 480.000000 563.000000 ) ( -70.000000 411.000000 563.000000 ) ( 210.000000 411.000000 668.000000 ) ( ( -0.007161 0.000000 4.630422 ) ( 0.000000 0.007142 4.064140 ) ) 12escape/00cract1 0 0 0 ( 208.595506 411.000000 671.745317 ) ( -71.404494 411.000000 566.745317 ) ( -71.404494 480.000000 566.745317 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 208.595506 411.000000 671.745317 ) ( 210.000000 411.000000 668.000000 ) ( -70.000000 411.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -71.404494 411.000000 566.745317 ) ( -70.000000 411.000000 563.000000 ) ( -70.000000 480.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -71.404494 480.000000 566.745317 ) ( -70.000000 480.000000 563.000000 ) ( -38.000000 502.000000 574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.404494 502.000000 577.745317 ) ( -38.000000 502.000000 574.000000 ) ( 69.000000 523.000000 615.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 67.595506 523.000000 618.745317 ) ( 69.000000 523.000000 615.000000 ) ( 176.000000 502.000000 655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 174.595506 502.000000 658.745317 ) ( 176.000000 502.000000 655.000000 ) ( 210.000000 479.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 208.595506 479.000000 671.745317 ) ( 210.000000 479.000000 668.000000 ) ( 210.000000 411.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1482/1002) # points: 4 { brushDef { // Surface normal: -0.560309, -0.828283, 0.000000 // RotY/Z : 0.000000 / -2.165556. Vector texS/T: (0.828283, -0.560309, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-135.497422, -94.448670, -94.448670) / (-365.000000, -353.000000, -668.000000) // --> Vector info: d1 = 0.885268, 1.178218, 1.178218. Determinants: -92.279223, 0.000000, -23950.424401, -12930.356724 // --> Vector info: d2 = 0.341346, 0.250001, 2.499996. Determinants: 1.773741, 92.359478, 29537.822440, -12930.356724 ( 210.000000 479.000000 668.000000 ) ( 210.000000 479.000000 353.000000 ) ( 176.000000 502.000000 365.000000 ) ( ( 0.007137 0.000000 1.852263 ) ( -0.000137 -0.007143 -2.284378 ) ) 12escape/00WHULL1 0 0 0 ( 178.241237 505.313134 365.000000 ) ( 212.241237 482.313134 353.000000 ) ( 212.241237 482.313134 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 178.241237 505.313134 365.000000 ) ( 176.000000 502.000000 365.000000 ) ( 210.000000 479.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 212.241237 482.313134 353.000000 ) ( 210.000000 479.000000 353.000000 ) ( 210.000000 479.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 212.241237 482.313134 668.000000 ) ( 210.000000 479.000000 668.000000 ) ( 176.000000 502.000000 655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 178.241237 505.313134 655.000000 ) ( 176.000000 502.000000 655.000000 ) ( 176.000000 502.000000 365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1483/1003) # points: 4 { brushDef { // Surface normal: -0.192588, -0.981280, 0.000000 // RotY/Z : 0.000000 / -1.764595. Vector texS/T: (0.981280, -0.192588, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-33.015021, 76.026256, 76.026256) / (-406.000000, -365.000000, -655.000000) // --> Vector info: d1 = 0.104903, 0.885268, 0.885268. Determinants: -226.305847, 0.000000, -10788.723714, -31621.970211 // --> Vector info: d2 = 0.628356, 0.341346, 2.408651. Determinants: -1.526582, 225.421573, 71600.904354, -31621.970211 ( 176.000000 502.000000 655.000000 ) ( 176.000000 502.000000 365.000000 ) ( 69.000000 523.000000 406.000000 ) ( ( 0.007157 0.000000 0.341178 ) ( 0.000048 -0.007129 -2.264277 ) ) 12escape/00WHULL1 0 0 0 ( 69.770350 526.925119 406.000000 ) ( 176.770350 505.925119 365.000000 ) ( 176.770350 505.925119 655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.770350 526.925119 406.000000 ) ( 69.000000 523.000000 406.000000 ) ( 176.000000 502.000000 365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 176.770350 505.925119 365.000000 ) ( 176.000000 502.000000 365.000000 ) ( 176.000000 502.000000 655.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 176.770350 505.925119 655.000000 ) ( 176.000000 502.000000 655.000000 ) ( 69.000000 523.000000 615.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.770350 526.925119 615.000000 ) ( 69.000000 523.000000 615.000000 ) ( 69.000000 523.000000 406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1484/1004) # points: 4 { brushDef { // Surface normal: 0.192588, -0.981280, 0.000000 // RotY/Z : 0.000000 / -1.376998. Vector texS/T: (0.981280, 0.192588, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (59.390354, 168.431630, 168.431630) / (-446.000000, -406.000000, -615.000000) // --> Vector info: d1 = 0.324544, 1.104903, 1.104903. Determinants: -163.094988, 0.000000, 2290.038887, -22789.626807 // --> Vector info: d2 = 0.915368, 0.628356, 2.121638. Determinants: 0.254311, 162.829410, 51745.908205, -22789.626807 ( 69.000000 523.000000 615.000000 ) ( 69.000000 523.000000 406.000000 ) ( -38.000000 502.000000 446.000000 ) ( ( 0.007157 0.000000 -0.100486 ) ( -0.000011 -0.007145 -2.270590 ) ) 12escape/00WHULL1 0 0 0 ( -38.770350 505.925119 446.000000 ) ( 68.229650 526.925119 406.000000 ) ( 68.229650 526.925119 615.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -38.770350 505.925119 446.000000 ) ( -38.000000 502.000000 446.000000 ) ( 69.000000 523.000000 406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 68.229650 526.925119 406.000000 ) ( 69.000000 523.000000 406.000000 ) ( 69.000000 523.000000 615.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 68.229650 526.925119 615.000000 ) ( 69.000000 523.000000 615.000000 ) ( -38.000000 502.000000 574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -38.770350 505.925119 574.000000 ) ( -38.000000 502.000000 574.000000 ) ( -38.000000 502.000000 446.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1485/1005) # points: 4 { brushDef { // Surface normal: 0.566529, -0.824042, 0.000000 // RotY/Z : 0.000000 / -0.968509. Vector texS/T: (0.824042, 0.566529, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (214.250900, 253.083876, 253.083876) / (-458.000000, -446.000000, -574.000000) // --> Vector info: d1 = 0.053124, 0.324544, 0.324544. Determinants: -34.741684, 0.000000, 7179.376277, -4970.620887 // --> Vector info: d2 = 1.000000, 0.915368, 1.834626. Determinants: -0.198188, 35.697500, 11421.293824, -4970.620887 ( -38.000000 502.000000 574.000000 ) ( -38.000000 502.000000 446.000000 ) ( -70.000000 480.000000 458.000000 ) ( ( 0.006989 0.000000 -1.444362 ) ( 0.000040 -0.007182 -2.297760 ) ) 12escape/00WHULL1 0 0 0 ( -72.266115 483.296168 458.000000 ) ( -40.266115 505.296168 446.000000 ) ( -40.266115 505.296168 574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -72.266115 483.296168 458.000000 ) ( -70.000000 480.000000 458.000000 ) ( -38.000000 502.000000 446.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.266115 505.296168 446.000000 ) ( -38.000000 502.000000 446.000000 ) ( -38.000000 502.000000 574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.266115 505.296168 574.000000 ) ( -38.000000 502.000000 574.000000 ) ( -70.000000 480.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -72.266115 483.296168 563.000000 ) ( -70.000000 480.000000 563.000000 ) ( -70.000000 480.000000 458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1489/1006) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10cgrid1]: 64.000000/64.000000 // --> Vector A/B: (-411.000000, -411.000000, -479.000000) / (-475.000000, -668.000000, -668.000000) // --> Vector info: d1 = 0.849026, 0.849026, 2.777525. Determinants: 372.200352, 0.000000, 141831.731235, -13124.000000 // --> Vector info: d2 = 5.999964, 0.499985, 0.499985. Determinants: 0.000000, -373.998574, -256392.847169, -13124.000000 ( 210.000000 479.000000 668.000000 ) ( 210.000000 411.000000 668.000000 ) ( 210.000000 411.000000 475.000000 ) ( ( -0.028360 0.000000 -10.807051 ) ( 0.000000 0.028497 19.536182 ) ) 12escape/10cgrid1 0 0 0 ( 214.000000 411.000000 475.000000 ) ( 214.000000 411.000000 668.000000 ) ( 214.000000 479.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 411.000000 475.000000 ) ( 210.000000 411.000000 475.000000 ) ( 210.000000 411.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 411.000000 668.000000 ) ( 210.000000 411.000000 668.000000 ) ( 210.000000 479.000000 668.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 479.000000 668.000000 ) ( 210.000000 479.000000 668.000000 ) ( 210.000000 479.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.000000 479.000000 475.000000 ) ( 210.000000 479.000000 475.000000 ) ( 210.000000 411.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1490/1007) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-69.000000, 70.000000, -69.000000) / (-406.000000, -458.000000, -510.000000) // --> Vector info: d1 = 0.260431, 1.251336, 0.260394. Determinants: -103.055984, -0.005103, -10877.726165, -14456.000000 // --> Vector info: d2 = 0.628356, 0.999998, 1.371545. Determinants: -0.004943, 103.303260, 32857.270842, -14456.000000 ( 69.000000 411.000000 510.000000 ) ( -70.000000 411.000000 458.000000 ) ( 69.000000 411.000000 406.000000 ) ( ( 0.007129 0.000000 0.752471 ) ( 0.000000 -0.007146 -2.272916 ) ) 12escape/00WHULL1 0 0 0 ( 69.000000 407.000000 406.000000 ) ( -70.000000 407.000000 458.000000 ) ( 69.000000 407.000000 510.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.000000 407.000000 406.000000 ) ( 69.000000 411.000000 406.000000 ) ( -70.000000 411.000000 458.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 407.000000 458.000000 ) ( -70.000000 411.000000 458.000000 ) ( 69.000000 411.000000 510.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.000000 407.000000 510.000000 ) ( 69.000000 411.000000 510.000000 ) ( 69.000000 411.000000 406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1491/1008) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-69.000000, -69.000000, -210.000000) / (-475.000000, -510.000000, -563.000000) // --> Vector info: d1 = 1.260430, 1.260430, 0.251477. Determinants: -35.313350, -0.000034, -8656.860809, -4935.000000 // --> Vector info: d2 = 0.125001, 0.371638, 0.749994. Determinants: 0.170681, 34.775880, 15913.441242, -4935.000000 ( 210.000000 411.000000 563.000000 ) ( 69.000000 411.000000 510.000000 ) ( 69.000000 411.000000 475.000000 ) ( ( 0.007156 0.000000 1.754176 ) ( -0.000035 -0.007047 -3.224608 ) ) 12escape/00WHULL1 0 0 0 ( 69.000000 407.000000 475.000000 ) ( 69.000000 407.000000 510.000000 ) ( 210.000000 407.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.000000 407.000000 475.000000 ) ( 69.000000 411.000000 475.000000 ) ( 69.000000 411.000000 510.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.000000 407.000000 510.000000 ) ( 69.000000 411.000000 510.000000 ) ( 210.000000 411.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 407.000000 563.000000 ) ( 210.000000 411.000000 563.000000 ) ( 210.000000 411.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 407.000000 475.000000 ) ( 210.000000 411.000000 475.000000 ) ( 69.000000 411.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1492/1009) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (892.000000, 892.000000, 995.000000) / (17.000000, 122.000000, 144.000000) // --> Vector info: d1 = 0.349432, 1.588312, 2.674853. Determinants: -86.831531, -127.604558, 75843.891377, -10815.000000 // --> Vector info: d2 = 1.351974, 0.506801, 1.540520. Determinants: -127.134305, 87.052806, 97302.308448, -10815.000000 ( 144.000000 995.000000 746.000000 ) ( 122.000000 892.000000 746.000000 ) ( 17.000000 892.000000 746.000000 ) ( ( 0.008029 0.011799 -7.012842 ) ( 0.011755 -0.008049 -8.996977 ) ) 12escape/00fstud1 0 0 0 ( 17.000000 892.000000 742.000000 ) ( 122.000000 892.000000 742.000000 ) ( 144.000000 995.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 892.000000 742.000000 ) ( 17.000000 892.000000 746.000000 ) ( 122.000000 892.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 892.000000 742.000000 ) ( 122.000000 892.000000 746.000000 ) ( 144.000000 995.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 995.000000 742.000000 ) ( 144.000000 995.000000 746.000000 ) ( 17.000000 997.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 997.000000 742.000000 ) ( 17.000000 997.000000 746.000000 ) ( 17.000000 892.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1493/1010) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10clite2]: 64.000000/128.000000 // --> Vector A/B: (997.000000, 995.000000, 892.000000) / (-17.000000, -144.000000, -122.000000) // --> Vector info: d1 = 0.924421, 2.733250, 2.323126. Determinants: -12.291502, 187.129569, 3302.800700, -13125.000000 // --> Vector info: d2 = 0.080391, 0.156341, 0.877685. Determinants: 93.281678, 6.380164, -93948.496401, -13125.000000 ( 122.000000 892.000000 869.000000 ) ( 144.000000 995.000000 869.000000 ) ( 17.000000 997.000000 869.000000 ) ( ( 0.000936 -0.014257 -0.251642 ) ( -0.007107 -0.000486 7.157981 ) ) 12escape/10clite2 0 0 0 ( 17.000000 997.000000 873.000000 ) ( 144.000000 995.000000 873.000000 ) ( 122.000000 892.000000 873.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 997.000000 873.000000 ) ( 17.000000 997.000000 869.000000 ) ( 144.000000 995.000000 869.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.000000 995.000000 873.000000 ) ( 144.000000 995.000000 869.000000 ) ( 122.000000 892.000000 869.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 892.000000 873.000000 ) ( 122.000000 892.000000 869.000000 ) ( 17.000000 892.000000 869.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 892.000000 873.000000 ) ( 17.000000 892.000000 869.000000 ) ( 17.000000 997.000000 869.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1494/1011) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (892.000000, 997.000000, 997.000000) / (-746.000000, -746.000000, -869.000000) // --> Vector info: d1 = 0.587678, 0.212678, 0.212678. Determinants: 46.125000, 0.000000, -48733.360815, -12915.000000 // --> Vector info: d2 = 1.028497, 1.028497, 0.590997. Determinants: 0.000000, -45.937500, -47552.410425, -12915.000000 ( 17.000000 997.000000 869.000000 ) ( 17.000000 997.000000 746.000000 ) ( 17.000000 892.000000 746.000000 ) ( ( -0.003571 0.000000 3.773392 ) ( 0.000000 0.003557 3.681952 ) ) 12escape/00WHULL1 0 0 0 ( 13.000000 892.000000 746.000000 ) ( 13.000000 997.000000 746.000000 ) ( 13.000000 997.000000 869.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 13.000000 892.000000 746.000000 ) ( 17.000000 892.000000 746.000000 ) ( 17.000000 997.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 13.000000 997.000000 746.000000 ) ( 17.000000 997.000000 746.000000 ) ( 17.000000 997.000000 869.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 13.000000 997.000000 869.000000 ) ( 17.000000 997.000000 869.000000 ) ( 17.000000 892.000000 869.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 13.000000 892.000000 869.000000 ) ( 17.000000 892.000000 869.000000 ) ( 17.000000 892.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1495/1012) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wcomp5]: 64.000000/128.000000 // --> Vector A/B: (-17.000000, -17.000000, -122.000000) / (-851.000000, -869.000000, -869.000000) // --> Vector info: d1 = 0.350712, 0.350712, 1.850712. Determinants: 27.000000, 0.000000, -203.845355, -1890.000000 // --> Vector info: d2 = 0.306993, 0.181993, 0.181993. Determinants: 0.000000, -13.125000, -11749.592685, -1890.000000 ( 122.000000 892.000000 869.000000 ) ( 17.000000 892.000000 869.000000 ) ( 17.000000 892.000000 851.000000 ) ( ( -0.014286 0.000000 0.107855 ) ( 0.000000 0.006944 6.216716 ) ) 12escape/00wcomp5 0 0 0 ( 17.000000 888.000000 851.000000 ) ( 17.000000 888.000000 869.000000 ) ( 122.000000 888.000000 869.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 888.000000 851.000000 ) ( 17.000000 892.000000 851.000000 ) ( 17.000000 892.000000 869.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 888.000000 869.000000 ) ( 17.000000 892.000000 869.000000 ) ( 122.000000 892.000000 869.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 888.000000 869.000000 ) ( 122.000000 892.000000 869.000000 ) ( 122.000000 892.000000 851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 888.000000 851.000000 ) ( 122.000000 892.000000 851.000000 ) ( 17.000000 892.000000 851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1497/1013) # points: 4 { brushDef { // Surface normal: -0.015746, -0.999876, 0.000000 // RotY/Z : 0.000000 / -1.586543. Vector texS/T: (0.999876, -0.015746, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1.299052, 128.314799, 128.314799) / (-746.000000, -746.000000, -869.000000) // --> Vector info: d1 = 1.212678, 0.758833, 0.758833. Determinants: 55.822909, 0.000000, -19018.108022, -15622.936888 // --> Vector info: d2 = 1.028497, 1.028497, 0.590997. Determinants: 0.000000, -55.569389, -57522.904138, -15622.936888 ( 144.000000 995.000000 869.000000 ) ( 144.000000 995.000000 746.000000 ) ( 17.000000 997.000000 746.000000 ) ( ( -0.003573 0.000000 1.217320 ) ( 0.000000 0.003557 3.681952 ) ) 12escape/00WHULL1 0 0 0 ( 17.062984 1000.999504 746.000000 ) ( 144.062984 998.999504 746.000000 ) ( 144.062984 998.999504 869.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.062984 1000.999504 746.000000 ) ( 17.000000 997.000000 746.000000 ) ( 144.000000 995.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.062984 998.999504 746.000000 ) ( 144.000000 995.000000 746.000000 ) ( 144.000000 995.000000 869.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.062984 998.999504 869.000000 ) ( 144.000000 995.000000 869.000000 ) ( 17.000000 997.000000 869.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.062984 1000.999504 869.000000 ) ( 17.000000 997.000000 869.000000 ) ( 17.000000 997.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1500/1014) # points: 4 { brushDef { // Surface normal: -0.928367, -0.182203, -0.323940 // RotY/Z : 0.329891 / -2.947794. Vector texS/T: (0.192588, -0.981280, 0.000000) / (0.317876, 0.062387, -0.946078) // Texture width/height [glass]: 16.000000/16.000000 // --> Vector A/B: (-280.563480, -171.522203, -171.568057) / (-164.603052, -164.603052, -293.556524) // --> Vector info: d1 = -99.312500, -99.312500, -99.312500. Determinants: 0.000000, 0.000000, 1396458.008707, -14061.251189 // --> Vector info: d2 = 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000. Determinants: 0.000000, 0.000000, -230103737376236786880000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -14061.251189 ( 439.000000 261.000000 475.000000 ) ( 480.000000 269.000000 353.000000 ) ( 459.000000 376.000000 353.000000 ) ( ( 0.000000 0.000000 -99.312500 ) ( 0.000000 0.000000 16364385664081908623000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 ) ) common/glass 0 0 0 ( 462.713468 376.728811 354.295760 ) ( 483.713468 269.728811 354.295760 ) ( 442.713468 261.728811 476.295760 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 462.713468 376.728811 354.295760 ) ( 459.000000 376.000000 353.000000 ) ( 480.000000 269.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 483.713468 269.728811 354.295760 ) ( 480.000000 269.000000 353.000000 ) ( 439.000000 261.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 442.713468 261.728811 476.295760 ) ( 439.000000 261.000000 475.000000 ) ( 417.000000 368.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.713468 368.728811 476.295760 ) ( 417.000000 368.000000 475.000000 ) ( 459.000000 376.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1501/1015) # points: 4 { brushDef { // Surface normal: 0.193256, -0.981148, 0.000000 // RotY/Z : 0.000000 / -1.376316. Vector texS/T: (0.981148, 0.193256, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (388.475253, 388.475253, 523.011493) / (-475.000000, -353.000000, -353.000000) // --> Vector info: d1 = 4.003759, 4.003750, 0.181044. Determinants: 466.370159, 0.001284, -246888.044920, -16413.421337 // --> Vector info: d2 = 0.519133, 4.019133, 4.019123. Determinants: 0.001222, -470.876842, -232187.716711, -16413.421337 ( 459.000000 376.000000 353.000000 ) ( 327.000000 350.000000 353.000000 ) ( 327.000000 350.000000 475.000000 ) ( ( -0.028414 0.000000 15.041839 ) ( 0.000000 0.028689 14.146211 ) ) 12escape/00WPANL6 0 0 0 ( 326.226974 353.924593 475.000000 ) ( 326.226974 353.924593 353.000000 ) ( 458.226974 379.924593 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 326.226974 353.924593 475.000000 ) ( 327.000000 350.000000 475.000000 ) ( 327.000000 350.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 326.226974 353.924593 353.000000 ) ( 327.000000 350.000000 353.000000 ) ( 459.000000 376.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 458.226974 379.924593 353.000000 ) ( 459.000000 376.000000 353.000000 ) ( 417.000000 368.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 416.226974 371.924593 475.000000 ) ( 417.000000 368.000000 475.000000 ) ( 327.000000 350.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1502/1016) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (243.000000, 350.000000, 368.000000) / (-349.000000, -327.000000, -417.000000) // --> Vector info: d1 = 0.027161, 0.027159, 2.648272. Determinants: -57.664311, 280.459107, 111620.343222, -10026.000000 // --> Vector info: d2 = 3.500007, 0.378500, 0.378500. Determinants: 280.935602, 56.187120, -83749.113137, -10026.000000 ( 417.000000 368.000000 475.000000 ) ( 327.000000 350.000000 475.000000 ) ( 349.000000 243.000000 475.000000 ) ( ( 0.005751 -0.027973 -11.133088 ) ( -0.028021 -0.005604 8.353193 ) ) 12escape/00WPANL6 0 0 0 ( 349.000000 243.000000 479.000000 ) ( 327.000000 350.000000 479.000000 ) ( 417.000000 368.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 349.000000 243.000000 479.000000 ) ( 349.000000 243.000000 475.000000 ) ( 327.000000 350.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 327.000000 350.000000 479.000000 ) ( 327.000000 350.000000 475.000000 ) ( 417.000000 368.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 417.000000 368.000000 479.000000 ) ( 417.000000 368.000000 475.000000 ) ( 439.000000 261.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 439.000000 261.000000 479.000000 ) ( 439.000000 261.000000 475.000000 ) ( 349.000000 243.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1503/1017) # points: 4 { brushDef { // Surface normal: -0.196116, 0.980581, 0.000000 // RotY/Z : 0.000000 / 1.768192. Vector texS/T: (-0.980581, -0.196116, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-389.878877, -389.878877, -481.661228) / (-353.000000, -475.000000, -475.000000) // --> Vector info: d1 = 0.027157, 0.027161, 2.648272. Determinants: 319.775532, 0.000350, 124369.761763, -11197.446852 // --> Vector info: d2 = 4.000004, 0.500004, 0.500007. Determinants: 0.000349, -321.238229, -158186.789054, -11197.446852 ( 439.000000 261.000000 475.000000 ) ( 349.000000 243.000000 475.000000 ) ( 349.000000 243.000000 353.000000 ) ( ( -0.028558 0.000000 -11.106975 ) ( 0.000000 0.028689 14.127041 ) ) 12escape/00WPANL6 0 0 0 ( 349.784465 239.077677 353.000000 ) ( 349.784465 239.077677 475.000000 ) ( 439.784465 257.077677 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 349.784465 239.077677 353.000000 ) ( 349.000000 243.000000 353.000000 ) ( 349.000000 243.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 349.784465 239.077677 475.000000 ) ( 349.000000 243.000000 475.000000 ) ( 439.000000 261.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 439.784465 257.077677 475.000000 ) ( 439.000000 261.000000 475.000000 ) ( 480.000000 269.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 480.784465 265.077677 353.000000 ) ( 480.000000 269.000000 353.000000 ) ( 349.000000 243.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1504/1018) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (350.000000, 243.000000, 269.000000) / (327.000000, 349.000000, 480.000000) // --> Vector info: d1 = 3.000000, 1.558055, 0.827275. Determinants: -172.817637, 115.684070, -21109.521403, -14589.000000 // --> Vector info: d2 = 2.000000, 2.596731, 0.830876. Determinants: 117.020608, 173.431533, -126847.323831, -14589.000000 ( 480.000000 269.000000 353.000000 ) ( 349.000000 243.000000 353.000000 ) ( 327.000000 350.000000 353.000000 ) ( ( 0.011846 -0.007930 1.446948 ) ( -0.008021 -0.011888 8.694724 ) ) 12escape/00fstud1 0 0 0 ( 327.000000 350.000000 349.000000 ) ( 349.000000 243.000000 349.000000 ) ( 480.000000 269.000000 349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 327.000000 350.000000 349.000000 ) ( 327.000000 350.000000 353.000000 ) ( 349.000000 243.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 349.000000 243.000000 349.000000 ) ( 349.000000 243.000000 353.000000 ) ( 480.000000 269.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 480.000000 269.000000 349.000000 ) ( 480.000000 269.000000 353.000000 ) ( 459.000000 376.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 376.000000 349.000000 ) ( 459.000000 376.000000 353.000000 ) ( 327.000000 350.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1505/1019) # points: 3 { brushDef { // Surface normal: -0.236920, 0.271257, -0.932893 // RotY/Z : 1.202363 / 2.288729. Vector texS/T: (-0.753167, -0.657829, 0.000000) / (0.613684, -0.702624, -0.360155) // Texture width/height [10clite2]: 64.000000/128.000000 // --> Vector A/B: (-965.769810, -1070.660229, -969.421239) / (-381.436780, -381.436780, -64.906107) // --> Vector info: d1 = 0.283215, 0.281299, 4.796176. Determinants: -0.606676, -473.373385, -190550.968989, -33201.034939 // --> Vector info: d2 = 0.827967, 0.078048, 0.813532. Determinants: -237.372566, -1.224161, -257203.575000, -33201.034939 ( 805.000000 552.000000 475.000000 ) ( 687.000000 841.000000 589.000000 ) ( 608.000000 772.000000 589.000000 ) ( ( 0.000018 0.014258 5.739308 ) ( 0.007150 0.000037 7.746854 ) ) 12escape/10clite2 0 0 0 ( 608.947681 770.914974 592.731570 ) ( 687.947681 839.914974 592.731570 ) ( 805.947681 550.914974 478.731570 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 608.947681 770.914974 592.731570 ) ( 608.000000 772.000000 589.000000 ) ( 687.000000 841.000000 589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 687.947681 839.914974 592.731570 ) ( 687.000000 841.000000 589.000000 ) ( 805.000000 552.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 805.947681 550.914974 478.731570 ) ( 805.000000 552.000000 475.000000 ) ( 608.000000 772.000000 589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1506/1020) # points: 3 { brushDef { // Surface normal: 0.235109, -0.269182, 0.933951 // RotY/Z : -1.205313 / -0.852863. Vector texS/T: (0.753167, 0.657829, 0.000000) / (0.614381, -0.703421, -0.357401) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (969.421239, 1070.660229, 965.769810) / (-19.874548, -336.046443, -336.046443) // --> Vector info: d1 = 1.000000, 1.551151, 0.080680. Determinants: -464.921686, -91.058549, 415731.807317, -33163.402524 // --> Vector info: d2 = 1.000000, 5.713819, 5.418005. Determinants: -93.527935, 464.486587, 66736.024822, -33163.402524 ( 608.000000 772.000000 466.000000 ) ( 687.000000 841.000000 466.000000 ) ( 805.000000 552.000000 353.000000 ) ( ( 0.014019 0.002746 -12.535861 ) ( 0.002820 -0.014006 -2.012339 ) ) 12escape/00fstud1 0 0 0 ( 804.059566 553.076729 349.264195 ) ( 686.059566 842.076729 462.264195 ) ( 607.059566 773.076729 462.264195 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 804.059566 553.076729 349.264195 ) ( 805.000000 552.000000 353.000000 ) ( 687.000000 841.000000 466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 686.059566 842.076729 462.264195 ) ( 687.000000 841.000000 466.000000 ) ( 608.000000 772.000000 466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 607.059566 773.076729 462.264195 ) ( 608.000000 772.000000 466.000000 ) ( 805.000000 552.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1507/1021) # points: 4 { brushDef { // Surface normal: 0.744976, 0.667092, 0.000000 // RotY/Z : 0.000000 / 0.730298. Vector texS/T: (-0.667092, 0.744976, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (169.529348, -125.782351, -125.782351) / (-589.000000, -475.000000, -353.000000) // --> Vector info: d1 = 0.426127, 1.478657, 1.478658. Determinants: 128.408587, -0.000281, -37121.703459, -36028.027368 // --> Vector info: d2 = 0.590996, 0.997747, 1.434742. Determinants: -0.193792, -129.049744, -97269.849830, -36028.027368 ( 805.000000 552.000000 353.000000 ) ( 805.000000 552.000000 475.000000 ) ( 608.000000 772.000000 589.000000 ) ( ( -0.003564 0.000000 1.030356 ) ( 0.000005 0.003582 2.699838 ) ) 12escape/00WHULL1 0 0 0 ( 605.020098 769.331633 589.000000 ) ( 802.020098 549.331633 475.000000 ) ( 802.020098 549.331633 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 605.020098 769.331633 589.000000 ) ( 608.000000 772.000000 589.000000 ) ( 805.000000 552.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 802.020098 549.331633 475.000000 ) ( 805.000000 552.000000 475.000000 ) ( 805.000000 552.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 802.020098 549.331633 353.000000 ) ( 805.000000 552.000000 353.000000 ) ( 608.000000 772.000000 466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 605.020098 769.331633 466.000000 ) ( 608.000000 772.000000 466.000000 ) ( 608.000000 772.000000 589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1510/1022) # points: 3 { brushDef { // Surface normal: -0.171499, 0.300124, -0.938357 // RotY/Z : 1.217846 / 2.089942. Vector texS/T: (-0.868243, -0.496139, 0.000000) / (0.465555, -0.814722, -0.345668) // Texture width/height [10clite2]: 64.000000/128.000000 // --> Vector A/B: (-1013.735886, -1077.613774, -972.804423) / (-568.942993, -239.146669, -239.146669) // --> Vector info: d1 = 0.281299, 5.091589, 4.796232. Determinants: 97.407885, -485.296555, -187083.526324, -34565.738601 // --> Vector info: d2 = 0.085860, 0.086030, 0.821261. Determinants: -242.476316, -46.982869, -275505.320204, -34565.738601 ( 805.000000 552.000000 475.000000 ) ( 896.000000 604.000000 475.000000 ) ( 687.000000 841.000000 589.000000 ) ( ( -0.002818 0.014040 5.412398 ) ( 0.007015 0.001359 7.970474 ) ) 12escape/10clite2 0 0 0 ( 687.685997 839.799505 592.753428 ) ( 896.685997 602.799505 478.753428 ) ( 805.685997 550.799505 478.753428 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 687.685997 839.799505 592.753428 ) ( 687.000000 841.000000 589.000000 ) ( 896.000000 604.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 896.685997 602.799505 478.753428 ) ( 896.000000 604.000000 475.000000 ) ( 805.000000 552.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 805.685997 550.799505 478.753428 ) ( 805.000000 552.000000 475.000000 ) ( 687.000000 841.000000 589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1511/1023) # points: 3 { brushDef { // Surface normal: 0.170173, -0.297802, 0.939338 // RotY/Z : -1.220694 / -1.051650. Vector texS/T: (0.868243, 0.496139, 0.000000) / (0.466042, -0.815573, -0.342994) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (972.804423, 1077.613774, 1013.735886) / (-196.109581, -196.109581, -525.561574) // --> Vector info: d1 = 1.000000, 2.500010, 1.552964. Determinants: -494.181129, -3.441765, 445536.975680, -34529.649433 // --> Vector info: d2 = 1.000000, 1.000003, 5.713819. Determinants: -0.000942, 494.052195, 62359.636081, -34529.649433 ( 687.000000 841.000000 466.000000 ) ( 896.000000 604.000000 353.000000 ) ( 805.000000 552.000000 353.000000 ) ( ( 0.014312 0.000100 -12.903026 ) ( 0.000000 -0.014308 -1.805974 ) ) 12escape/00fstud1 0 0 0 ( 804.319310 553.191208 349.242649 ) ( 895.319310 605.191208 349.242649 ) ( 686.319310 842.191208 462.242649 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 804.319310 553.191208 349.242649 ) ( 805.000000 552.000000 353.000000 ) ( 896.000000 604.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 895.319310 605.191208 349.242649 ) ( 896.000000 604.000000 353.000000 ) ( 687.000000 841.000000 466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 686.319310 842.191208 462.242649 ) ( 687.000000 841.000000 466.000000 ) ( 805.000000 552.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1513/1024) # points: 4 { brushDef { // Surface normal: -0.750023, -0.661412, 0.000000 // RotY/Z : 0.000000 / -2.418892. Vector texS/T: (0.661412, -0.750023, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (139.611789, -176.378717, -176.378717) / (-475.000000, -589.000000, -466.000000) // --> Vector info: d1 = 0.559123, 1.690394, 1.690394. Determinants: 139.146378, 0.000000, -41157.797626, -38866.832261 // --> Vector info: d2 = 0.997747, 0.589417, 1.028496. Determinants: -0.169601, -138.744735, -104659.324650, -38866.832261 ( 687.000000 841.000000 466.000000 ) ( 687.000000 841.000000 589.000000 ) ( 896.000000 604.000000 475.000000 ) ( ( -0.003580 0.000000 1.058944 ) ( 0.000004 0.003570 2.692767 ) ) 12escape/00WHULL1 0 0 0 ( 899.000090 606.645649 475.000000 ) ( 690.000090 843.645649 589.000000 ) ( 690.000090 843.645649 466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 899.000090 606.645649 475.000000 ) ( 896.000000 604.000000 475.000000 ) ( 687.000000 841.000000 589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 690.000090 843.645649 589.000000 ) ( 687.000000 841.000000 589.000000 ) ( 687.000000 841.000000 466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 690.000090 843.645649 466.000000 ) ( 687.000000 841.000000 466.000000 ) ( 896.000000 604.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 899.000090 606.645649 353.000000 ) ( 896.000000 604.000000 353.000000 ) ( 896.000000 604.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1515/1025) # points: 3 { brushDef { // Surface normal: -0.429597, 0.192424, -0.882281 // RotY/Z : 1.080686 / 2.720473. Vector texS/T: (-0.408783, -0.912632, 0.000000) / (0.805198, -0.360661, -0.470723) // Texture width/height [10clite2]: 64.000000/128.000000 // --> Vector A/B: (-959.346978, -1064.537282, -953.091649) / (-399.655810, -399.655810, -66.126395) // --> Vector info: d1 = 0.313380, 0.220016, 5.085268. Determinants: -31.139557, -501.372304, -241244.645284, -35084.060498 // --> Vector info: d2 = 0.876878, 0.128405, 0.768188. Determinants: -249.637799, 16.115089, -263813.213965, -35084.060498 ( 608.000000 772.000000 589.000000 ) ( 385.000000 994.000000 746.000000 ) ( 342.000000 898.000000 746.000000 ) ( ( 0.000888 0.014291 6.876189 ) ( 0.007115 -0.000459 7.519461 ) ) 12escape/10clite2 0 0 0 ( 343.718387 897.230306 749.529124 ) ( 386.718387 993.230306 749.529124 ) ( 609.718387 771.230306 592.529124 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 343.718387 897.230306 749.529124 ) ( 342.000000 898.000000 746.000000 ) ( 385.000000 994.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 386.718387 993.230306 749.529124 ) ( 385.000000 994.000000 746.000000 ) ( 608.000000 772.000000 589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 609.718387 771.230306 592.529124 ) ( 608.000000 772.000000 589.000000 ) ( 342.000000 898.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1516/1026) # points: 3 { brushDef { // Surface normal: 0.431722, -0.193376, 0.881034 // RotY/Z : -1.078045 / -0.421120. Vector texS/T: (0.408783, 0.912632, 0.000000) / (0.804060, -0.360152, -0.473052) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (953.091649, 1064.537282, 959.346978) / (-9.611034, -343.612337, -343.612337) // --> Vector info: d1 = 3.080681, 1.805793, 0.547681. Determinants: -420.210954, -274.316892, 289627.378262, -35133.698581 // --> Vector info: d2 = 0.418006, 5.284487, 4.467956. Determinants: -272.722476, 420.907712, 249288.760724, -35133.698581 ( 342.000000 898.000000 624.000000 ) ( 385.000000 994.000000 624.000000 ) ( 608.000000 772.000000 466.000000 ) ( ( 0.011960 0.007808 -8.243578 ) ( 0.007762 -0.011980 -7.095432 ) ) 12escape/00fstud1 0 0 0 ( 606.273111 772.773502 462.475862 ) ( 383.273111 994.773502 620.475862 ) ( 340.273111 898.773502 620.475862 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 606.273111 772.773502 462.475862 ) ( 608.000000 772.000000 466.000000 ) ( 385.000000 994.000000 624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 383.273111 994.773502 620.475862 ) ( 385.000000 994.000000 624.000000 ) ( 342.000000 898.000000 624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 340.273111 898.773502 620.475862 ) ( 342.000000 898.000000 624.000000 ) ( 608.000000 772.000000 466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1517/1027) # points: 4 { brushDef { // Surface normal: 0.428086, 0.903738, 0.000000 // RotY/Z : 0.000000 / 1.128422. Vector texS/T: (-0.903738, 0.428086, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (75.343197, -218.989948, -218.989948) / (-746.000000, -589.000000, -466.000000) // --> Vector info: d1 = 0.372561, 1.426126, 1.426126. Determinants: 129.588557, 0.000000, -23251.432520, -36202.976784 // --> Vector info: d2 = 0.028495, 0.590996, 1.028496. Determinants: 0.500007, -128.770751, -97132.273847, -36202.976784 ( 608.000000 772.000000 466.000000 ) ( 608.000000 772.000000 589.000000 ) ( 342.000000 898.000000 746.000000 ) ( ( -0.003580 0.000000 0.642252 ) ( -0.000014 0.003557 2.682991 ) ) 12escape/00WHULL1 0 0 0 ( 340.287655 894.385049 746.000000 ) ( 606.287655 768.385049 589.000000 ) ( 606.287655 768.385049 466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 340.287655 894.385049 746.000000 ) ( 342.000000 898.000000 746.000000 ) ( 608.000000 772.000000 589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 606.287655 768.385049 589.000000 ) ( 608.000000 772.000000 589.000000 ) ( 608.000000 772.000000 466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 606.287655 768.385049 466.000000 ) ( 608.000000 772.000000 466.000000 ) ( 342.000000 898.000000 624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 340.287655 894.385049 624.000000 ) ( 342.000000 898.000000 624.000000 ) ( 342.000000 898.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1520/1028) # points: 3 { brushDef { // Surface normal: -0.294266, 0.336913, -0.894370 // RotY/Z : 1.107020 / 2.288729. Vector texS/T: (-0.753167, -0.657829, 0.000000) / (0.588343, -0.673610, -0.447329) // Texture width/height [10clite2]: 64.000000/128.000000 // --> Vector A/B: (-943.851697, -1070.660229, -965.769810) / (-776.763301, -425.790943, -425.790943) // --> Vector info: d1 = 0.220016, 5.546924, 5.085217. Determinants: 162.046603, -500.193111, -243683.297762, -36813.637731 // --> Vector info: d2 = 0.128405, 0.054610, 0.768115. Determinants: -250.420231, -82.738090, -305354.517405, -36813.637731 ( 608.000000 772.000000 589.000000 ) ( 687.000000 841.000000 589.000000 ) ( 385.000000 994.000000 746.000000 ) ( ( -0.004402 0.013587 6.619376 ) ( 0.006802 0.002247 8.294603 ) ) 12escape/10clite2 0 0 0 ( 386.177064 992.652347 749.577479 ) ( 688.177064 839.652347 592.577479 ) ( 609.177064 770.652347 592.577479 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 386.177064 992.652347 749.577479 ) ( 385.000000 994.000000 746.000000 ) ( 687.000000 841.000000 589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 688.177064 839.652347 592.577479 ) ( 687.000000 841.000000 589.000000 ) ( 608.000000 772.000000 589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 609.177064 770.652347 592.577479 ) ( 608.000000 772.000000 589.000000 ) ( 385.000000 994.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1521/1029) # points: 3 { brushDef { // Surface normal: 0.295762, -0.338626, 0.893228 // RotY/Z : -1.104475 / -0.852863. Vector texS/T: (0.753167, 0.657829, 0.000000) / (0.587592, -0.672750, -0.449603) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (965.769810, 1070.660229, 943.851697) / (-371.622402, -371.622402, -723.043228) // --> Vector info: d1 = 2.080679, 3.551102, 0.805893. Determinants: -516.737258, -101.483941, 384640.284313, -36860.677598 // --> Vector info: d2 = 0.418006, 0.713834, 5.284616. Determinants: -103.960076, 516.944806, 277101.791524, -36860.677598 ( 385.000000 994.000000 624.000000 ) ( 687.000000 841.000000 466.000000 ) ( 608.000000 772.000000 466.000000 ) ( ( 0.014019 0.002753 -10.434976 ) ( 0.002820 -0.014024 -7.517545 ) ) 12escape/00fstud1 0 0 0 ( 606.816951 773.354506 462.427087 ) ( 685.816951 842.354506 462.427087 ) ( 383.816951 995.354506 620.427087 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 606.816951 773.354506 462.427087 ) ( 608.000000 772.000000 466.000000 ) ( 687.000000 841.000000 466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 685.816951 842.354506 462.427087 ) ( 687.000000 841.000000 466.000000 ) ( 385.000000 994.000000 624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 383.816951 995.354506 620.427087 ) ( 385.000000 994.000000 624.000000 ) ( 608.000000 772.000000 466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1523/1030) # points: 4 { brushDef { // Surface normal: -0.451933, -0.892052, 0.000000 // RotY/Z : 0.000000 / -2.039728. Vector texS/T: (0.892052, -0.451933, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (232.763452, -105.781966, -105.781966) / (-589.000000, -746.000000, -624.000000) // --> Vector info: d1 = 0.690394, 1.898956, 1.898956. Determinants: 147.444595, 0.000000, -62834.731262, -41302.540987 // --> Vector info: d2 = 0.589417, 0.028495, 0.465997. Determinants: 0.255304, -148.114044, -111643.006171, -41302.540987 ( 385.000000 994.000000 624.000000 ) ( 385.000000 994.000000 746.000000 ) ( 687.000000 841.000000 589.000000 ) ( ( -0.003570 0.000000 1.521328 ) ( -0.000006 0.003586 2.703054 ) ) 12escape/00WHULL1 0 0 0 ( 688.807734 844.568207 589.000000 ) ( 386.807734 997.568207 746.000000 ) ( 386.807734 997.568207 624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 688.807734 844.568207 589.000000 ) ( 687.000000 841.000000 589.000000 ) ( 385.000000 994.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 386.807734 997.568207 746.000000 ) ( 385.000000 994.000000 746.000000 ) ( 385.000000 994.000000 624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 386.807734 997.568207 624.000000 ) ( 385.000000 994.000000 624.000000 ) ( 687.000000 841.000000 466.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 688.807734 844.568207 466.000000 ) ( 687.000000 841.000000 466.000000 ) ( 687.000000 841.000000 589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1525/1031) # points: 3 { brushDef { // Surface normal: -0.487508, 0.104128, -0.866887 // RotY/Z : 1.048923 / 2.931162. Vector texS/T: (-0.208881, -0.977941, 0.000000) / (0.847764, -0.181076, -0.498505) // Texture width/height [10clite2]: 64.000000/128.000000 // --> Vector A/B: (-1003.130249, -949.628324, -897.806938) / (-491.293178, -244.555374, -491.293178) // --> Vector info: d1 = 0.702001, 3.934039, 0.342446. Determinants: 88.715638, -359.645844, -105941.270672, -25987.242659 // --> Vector info: d2 = 0.148528, 0.939202, 0.876547. Determinants: -179.629869, -44.325995, -205829.043915, -25987.242659 ( 122.000000 892.000000 869.000000 ) ( 342.000000 898.000000 746.000000 ) ( 144.000000 995.000000 869.000000 ) ( ( -0.003414 0.013839 4.076665 ) ( 0.006912 0.001706 7.920388 ) ) 12escape/10clite2 0 0 0 ( 145.950034 994.583488 872.467548 ) ( 343.950034 897.583488 749.467548 ) ( 123.950034 891.583488 872.467548 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 145.950034 994.583488 872.467548 ) ( 144.000000 995.000000 869.000000 ) ( 342.000000 898.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 343.950034 897.583488 749.467548 ) ( 342.000000 898.000000 746.000000 ) ( 122.000000 892.000000 869.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 123.950034 891.583488 872.467548 ) ( 122.000000 892.000000 869.000000 ) ( 144.000000 995.000000 869.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1526/1032) # points: 3 { brushDef { // Surface normal: 0.484521, -0.103490, 0.868636 // RotY/Z : -1.052444 / -0.210430. Vector texS/T: (0.208881, 0.977941, 0.000000) / (0.849475, -0.181441, -0.495450) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (897.806938, 949.628324, 1003.130249) / (-427.815330, -181.574505, -427.815330) // --> Vector info: d1 = 0.588499, 3.548548, 1.674855. Determinants: -267.505121, -255.465673, 115613.158118, -25934.899190 // --> Vector info: d2 = 2.506607, 0.468878, 3.540522. Determinants: -254.591975, 268.199280, 278305.603668, -25934.899190 ( 144.000000 995.000000 746.000000 ) ( 342.000000 898.000000 624.000000 ) ( 122.000000 892.000000 746.000000 ) ( ( 0.010314 0.009850 -4.457822 ) ( 0.009817 -0.010341 -10.730931 ) ) 12escape/00fstud1 0 0 0 ( 120.061917 892.413960 742.525454 ) ( 340.061917 898.413960 620.525454 ) ( 142.061917 995.413960 742.525454 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 120.061917 892.413960 742.525454 ) ( 122.000000 892.000000 746.000000 ) ( 342.000000 898.000000 624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 340.061917 898.413960 620.525454 ) ( 342.000000 898.000000 624.000000 ) ( 144.000000 995.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.061917 995.413960 742.525454 ) ( 144.000000 995.000000 746.000000 ) ( 122.000000 892.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1529/1033) # points: 4 { brushDef { // Surface normal: -0.027263, 0.999628, 0.000000 // RotY/Z : 0.000000 / 1.598062. Vector texS/T: (-0.999628, -0.027263, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-146.272884, -366.354687, -366.354687) / (-869.000000, -746.000000, -624.000000) // --> Vector info: d1 = 0.587678, 1.372561, 1.372561. Determinants: 95.755787, 0.000000, -1772.666332, -26849.979963 // --> Vector info: d2 = 0.590997, 1.028496, 1.465997. Determinants: -0.437792, -96.286051, -99604.866094, -26849.979963 ( 342.000000 898.000000 624.000000 ) ( 342.000000 898.000000 746.000000 ) ( 122.000000 892.000000 869.000000 ) ( ( -0.003566 0.000000 0.066021 ) ( 0.000016 0.003586 3.709681 ) ) 12escape/00WHULL1 0 0 0 ( 122.109050 888.001487 869.000000 ) ( 342.109050 894.001487 746.000000 ) ( 342.109050 894.001487 624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.109050 888.001487 869.000000 ) ( 122.000000 892.000000 869.000000 ) ( 342.000000 898.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 342.109050 894.001487 746.000000 ) ( 342.000000 898.000000 746.000000 ) ( 342.000000 898.000000 624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 342.109050 894.001487 624.000000 ) ( 342.000000 898.000000 624.000000 ) ( 122.000000 892.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.109050 888.001487 746.000000 ) ( 122.000000 892.000000 746.000000 ) ( 122.000000 892.000000 869.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1530/1034) # points: 3 { brushDef { // Surface normal: -0.443959, 0.207397, -0.871715 // RotY/Z : 1.058691 / 2.704566. Vector texS/T: (-0.423247, -0.906014, 0.000000) / (0.789786, -0.368951, -0.490013) // Texture width/height [10clite2]: 64.000000/128.000000 // --> Vector A/B: (-962.431681, -996.231960, -960.652719) / (-679.198732, -593.486765, -583.282960) // --> Vector info: d1 = 0.702044, 2.020977, 1.930785. Determinants: 21.188616, -43.878141, -11792.439914, -3394.458131 // --> Vector info: d2 = 0.148483, 0.185494, 0.449134. Determinants: -22.219404, -10.227907, -28835.459427, -3394.458131 ( 219.000000 958.000000 822.000000 ) ( 226.000000 994.000000 827.000000 ) ( 144.000000 995.000000 869.000000 ) ( ( -0.006242 0.012926 3.474027 ) ( 0.006546 0.003013 8.494864 ) ) 12escape/10clite2 0 0 0 ( 145.775836 994.170413 872.486860 ) ( 227.775836 993.170413 830.486860 ) ( 220.775836 957.170413 825.486860 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 145.775836 994.170413 872.486860 ) ( 144.000000 995.000000 869.000000 ) ( 226.000000 994.000000 827.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 227.775836 993.170413 830.486860 ) ( 226.000000 994.000000 827.000000 ) ( 219.000000 958.000000 822.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 220.775836 957.170413 825.486860 ) ( 219.000000 958.000000 822.000000 ) ( 144.000000 995.000000 869.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1531/1035) # points: 3 { brushDef { // Surface normal: 0.442054, -0.198004, 0.874861 // RotY/Z : -1.065150 / -0.421120. Vector texS/T: (0.408783, 0.912632, 0.000000) / (0.798426, -0.357628, -0.484373) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (959.346978, 1064.537282, 966.933229) / (-350.337442, -350.337442, -602.209331) // --> Vector info: d1 = 2.547681, 3.805597, 0.675398. Determinants: -316.833857, -206.488811, 164113.366911, -26494.480576 // --> Vector info: d2 = 0.467955, 1.284562, 3.540527. Determinants: -205.680466, 317.009867, 295981.144407, -26494.480576 ( 144.000000 995.000000 746.000000 ) ( 385.000000 994.000000 624.000000 ) ( 342.000000 898.000000 624.000000 ) ( ( 0.011958 0.007794 -6.194247 ) ( 0.007763 -0.011965 -11.171427 ) ) 12escape/00fstud1 0 0 0 ( 340.231783 898.792014 620.500554 ) ( 383.231783 994.792014 620.500554 ) ( 142.231783 995.792014 742.500554 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 340.231783 898.792014 620.500554 ) ( 342.000000 898.000000 624.000000 ) ( 385.000000 994.000000 624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 383.231783 994.792014 620.500554 ) ( 385.000000 994.000000 624.000000 ) ( 144.000000 995.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.231783 995.792014 742.500554 ) ( 144.000000 995.000000 746.000000 ) ( 342.000000 898.000000 624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1533/1036) # points: 4 { brushDef { // Surface normal: -0.004149, -0.999991, 0.000000 // RotY/Z : 0.000000 / -1.574946. Vector texS/T: (0.999991, -0.004149, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (380.872240, 139.870165, 139.870165) / (-746.000000, -869.000000, -746.000000) // --> Vector info: d1 = 0.898956, 1.758833, 1.758833. Determinants: 105.764944, 0.000000, -66930.907734, -29643.255186 // --> Vector info: d2 = 1.028496, 0.590997, 1.028497. Determinants: 0.000147, -105.438408, -109145.064007, -29643.255186 ( 144.000000 995.000000 746.000000 ) ( 144.000000 995.000000 869.000000 ) ( 385.000000 994.000000 746.000000 ) ( ( -0.003568 0.000000 2.257880 ) ( 0.000000 0.003557 3.681953 ) ) 12escape/00WHULL1 0 0 0 ( 385.016597 997.999966 746.000000 ) ( 144.016597 998.999966 869.000000 ) ( 144.016597 998.999966 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.016597 997.999966 746.000000 ) ( 385.000000 994.000000 746.000000 ) ( 144.000000 995.000000 869.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.016597 998.999966 869.000000 ) ( 144.000000 995.000000 869.000000 ) ( 144.000000 995.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 144.016597 998.999966 746.000000 ) ( 144.000000 995.000000 746.000000 ) ( 385.000000 994.000000 624.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 385.016597 997.999966 624.000000 ) ( 385.000000 994.000000 624.000000 ) ( 385.000000 994.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1535/1037) # points: 4 { brushDef { // Surface normal: -0.444825, 0.199244, -0.873174 // RotY/Z : 1.061677 / 2.720473. Vector texS/T: (-0.408783, -0.912632, 0.000000) / (0.796886, -0.356939, -0.487409) // Texture width/height [10clite2]: 64.000000/128.000000 // --> Vector A/B: (-999.540797, -1064.537282, -959.346978) / (-577.787608, -411.602600, -411.602600) // --> Vector info: d1 = 0.928825, 3.457562, 3.033215. Determinants: 70.520019, -238.417542, -83503.901922, -17481.051484 // --> Vector info: d2 = 0.217706, 0.111677, 0.830950. Determinants: -119.532306, -35.596920, -143850.613291, -17481.051484 ( 342.000000 898.000000 746.000000 ) ( 385.000000 994.000000 746.000000 ) ( 226.000000 994.000000 827.000000 ) ( ( -0.004034 0.013639 4.776824 ) ( 0.006838 0.002036 8.228945 ) ) 12escape/10clite2 0 0 0 ( 227.779298 993.203023 830.492696 ) ( 386.779298 993.203023 749.492696 ) ( 343.779298 897.203023 749.492696 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 227.779298 993.203023 830.492696 ) ( 226.000000 994.000000 827.000000 ) ( 385.000000 994.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 386.779298 993.203023 749.492696 ) ( 385.000000 994.000000 746.000000 ) ( 342.000000 898.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 343.779298 897.203023 749.492696 ) ( 342.000000 898.000000 746.000000 ) ( 219.000000 958.000000 822.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 220.779298 957.203023 825.492696 ) ( 219.000000 958.000000 822.000000 ) ( 226.000000 994.000000 827.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1537/1038) # points: 4 { brushDef { // Surface normal: -0.304776, -0.952424, 0.000000 // RotY/Z : 0.000000 / -1.880499. Vector texS/T: (0.952424, -0.304776, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-260.545150, -155.549912, -155.549912) / (-353.000000, -353.000000, -475.000000) // --> Vector info: d1 = 0.891331, 1.641330, 1.641328. Determinants: -91.499942, -0.000225, -35257.374208, -12809.419034 // --> Vector info: d2 = 0.187494, 0.187496, 1.062496. Determinants: -0.000233, 91.870846, 30028.659672, -12809.419034 ( -35.000000 401.000000 475.000000 ) ( -35.000000 401.000000 353.000000 ) ( -135.000000 433.000000 353.000000 ) ( ( 0.007143 0.000000 2.752457 ) ( 0.000000 -0.007172 -2.344264 ) ) 12escape/00WHULL1 0 0 0 ( -133.780897 436.809697 353.000000 ) ( -33.780897 404.809697 353.000000 ) ( -33.780897 404.809697 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -133.780897 436.809697 353.000000 ) ( -135.000000 433.000000 353.000000 ) ( -35.000000 401.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -33.780897 404.809697 353.000000 ) ( -35.000000 401.000000 353.000000 ) ( -35.000000 401.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -33.780897 404.809697 475.000000 ) ( -35.000000 401.000000 475.000000 ) ( -135.000000 433.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -133.780897 436.809697 475.000000 ) ( -135.000000 433.000000 475.000000 ) ( -135.000000 433.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1538/1039) # points: 4 { brushDef { // Surface normal: 0.990966, -0.134116, 0.000000 // RotY/Z : 0.000000 / -0.134521. Vector texS/T: (0.134116, 0.990966, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (214.063490, 214.063490, 348.276008) / (-475.000000, -405.000000, -405.000000) // --> Vector info: d1 = 0.793373, 0.793375, 1.752513. Determinants: -67.139654, -0.000320, 6918.354601, -9394.876263 // --> Vector info: d2 = 1.062490, 0.558607, 0.558611. Determinants: -0.000275, 67.627343, 22141.085937, -9394.876263 ( -174.000000 375.000000 405.000000 ) ( -192.000000 242.000000 405.000000 ) ( -192.000000 242.000000 475.000000 ) ( ( 0.007146 0.000000 -0.736397 ) ( 0.000000 -0.007198 -2.356719 ) ) 12escape/00WHULL1 0 0 0 ( -195.963863 242.536463 475.000000 ) ( -195.963863 242.536463 405.000000 ) ( -177.963863 375.536463 405.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -195.963863 242.536463 475.000000 ) ( -192.000000 242.000000 475.000000 ) ( -192.000000 242.000000 405.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -195.963863 242.536463 405.000000 ) ( -192.000000 242.000000 405.000000 ) ( -174.000000 375.000000 405.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -177.963863 375.536463 405.000000 ) ( -174.000000 375.000000 405.000000 ) ( -174.000000 375.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -177.963863 375.536463 475.000000 ) ( -174.000000 375.000000 475.000000 ) ( -192.000000 242.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1539/1040) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base7]: 64.000000/64.000000 // --> Vector A/B: (210.000000, 242.000000, 375.000000) / (92.000000, 192.000000, 174.000000) // --> Vector info: d1 = 0.000001, 1.500000, 1.825459. Determinants: -59.545895, -189.085177, 29900.460536, -13876.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.890465. Determinants: -189.046528, 60.494878, 34134.241654, -13876.000000 ( -174.000000 375.000000 475.000000 ) ( -192.000000 242.000000 475.000000 ) ( -92.000000 210.000000 475.000000 ) ( ( 0.004291 0.013627 -2.154833 ) ( 0.013624 -0.004360 -2.459948 ) ) 12escape/00_base7 0 0 0 ( -92.000000 210.000000 479.000000 ) ( -192.000000 242.000000 479.000000 ) ( -174.000000 375.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -92.000000 210.000000 479.000000 ) ( -92.000000 210.000000 475.000000 ) ( -192.000000 242.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -192.000000 242.000000 479.000000 ) ( -192.000000 242.000000 475.000000 ) ( -174.000000 375.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.000000 375.000000 479.000000 ) ( -174.000000 375.000000 475.000000 ) ( -135.000000 433.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -135.000000 433.000000 479.000000 ) ( -135.000000 433.000000 475.000000 ) ( -35.000000 401.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 401.000000 479.000000 ) ( -35.000000 401.000000 475.000000 ) ( -92.000000 210.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1540/1041) # points: 4 { brushDef { // Surface normal: -0.958240, 0.285967, 0.000000 // RotY/Z : 0.000000 / 2.851577. Vector texS/T: (-0.285967, -0.958240, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-174.921359, -174.921359, -374.245216) / (-353.000000, -475.000000, -475.000000) // --> Vector info: d1 = 2.067106, 2.067105, 0.641329. Determinants: -173.944702, -0.000237, -80693.611218, -24317.510563 // --> Vector info: d2 = 0.187498, 1.062498, 1.062496. Determinants: -0.000218, 174.408375, 57006.642889, -24317.510563 ( -35.000000 401.000000 475.000000 ) ( -92.000000 210.000000 475.000000 ) ( -92.000000 210.000000 353.000000 ) ( ( 0.007153 0.000000 3.318334 ) ( 0.000000 -0.007172 -2.344263 ) ) 12escape/00WHULL1 0 0 0 ( -88.167042 208.856133 353.000000 ) ( -88.167042 208.856133 475.000000 ) ( -31.167042 399.856133 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -88.167042 208.856133 353.000000 ) ( -92.000000 210.000000 353.000000 ) ( -92.000000 210.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -88.167042 208.856133 475.000000 ) ( -92.000000 210.000000 475.000000 ) ( -35.000000 401.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -31.167042 399.856133 475.000000 ) ( -35.000000 401.000000 475.000000 ) ( -35.000000 401.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -31.167042 399.856133 353.000000 ) ( -35.000000 401.000000 353.000000 ) ( -92.000000 210.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1541/1042) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (242.000000, 210.000000, 401.000000) / (-192.000000, -92.000000, -35.000000) // --> Vector info: d1 = 1.000000, 2.500010, 2.452171. Determinants: 90.284364, -284.970998, -97487.247600, -20924.000000 // --> Vector info: d2 = 0.000000, 0.000000, 2.851151. Determinants: -285.115127, -91.236867, 51480.382354, -20924.000000 ( -35.000000 401.000000 353.000000 ) ( -92.000000 210.000000 353.000000 ) ( -192.000000 242.000000 353.000000 ) ( ( -0.004315 0.013619 4.659111 ) ( 0.013626 0.004360 -2.460351 ) ) 12escape/00fstud1 0 0 0 ( -192.000000 242.000000 349.000000 ) ( -92.000000 210.000000 349.000000 ) ( -35.000000 401.000000 349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -192.000000 242.000000 349.000000 ) ( -192.000000 242.000000 353.000000 ) ( -92.000000 210.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -92.000000 210.000000 349.000000 ) ( -92.000000 210.000000 353.000000 ) ( -35.000000 401.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.000000 401.000000 349.000000 ) ( -35.000000 401.000000 353.000000 ) ( -135.000000 433.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -135.000000 433.000000 349.000000 ) ( -135.000000 433.000000 353.000000 ) ( -174.000000 375.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.000000 375.000000 349.000000 ) ( -174.000000 375.000000 353.000000 ) ( -192.000000 242.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1543/1043) # points: 4 { brushDef { // Surface normal: 0.990966, -0.134116, 0.000000 // RotY/Z : 0.000000 / -0.134521. Vector texS/T: (0.134116, 0.990966, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (214.063490, 214.063490, 348.276008) / (-396.000000, -353.000000, -353.000000) // --> Vector info: d1 = 0.793376, 0.793376, 1.752515. Determinants: -41.242941, -0.000064, 4249.900075, -5771.138276 // --> Vector info: d2 = 0.496109, 0.187491, 0.187494. Determinants: -0.000092, 41.420312, 13539.350930, -5771.138276 ( -174.000000 375.000000 353.000000 ) ( -192.000000 242.000000 353.000000 ) ( -192.000000 242.000000 396.000000 ) ( ( 0.007146 0.000000 -0.736406 ) ( 0.000000 -0.007177 -2.346045 ) ) 12escape/00WHULL1 0 0 0 ( -195.963863 242.536463 396.000000 ) ( -195.963863 242.536463 353.000000 ) ( -177.963863 375.536463 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -195.963863 242.536463 396.000000 ) ( -192.000000 242.000000 396.000000 ) ( -192.000000 242.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -195.963863 242.536463 353.000000 ) ( -192.000000 242.000000 353.000000 ) ( -174.000000 375.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -177.963863 375.536463 353.000000 ) ( -174.000000 375.000000 353.000000 ) ( -174.000000 375.000000 396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -177.963863 375.536463 396.000000 ) ( -174.000000 375.000000 396.000000 ) ( -192.000000 242.000000 396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1544/1044) # points: 4 { brushDef { // Surface normal: 0.993151, -0.116841, 0.000000 // RotY/Z : 0.000000 / -0.117109. Vector texS/T: (0.116841, 0.993151, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (352.101100, 352.101100, 334.983857) / (-396.000000, -405.000000, -405.000000) // --> Vector info: d1 = 0.752514, 0.752514, 0.627513. Determinants: -1.125009, 0.000000, 280.188128, -154.055185 // --> Vector info: d2 = 0.496111, 0.558611, 0.558611. Determinants: -0.000003, 1.069832, 347.226117, -154.055185 ( -176.000000 358.000000 405.000000 ) ( -174.000000 375.000000 405.000000 ) ( -174.000000 375.000000 396.000000 ) ( ( 0.007303 0.000000 -1.818752 ) ( 0.000000 -0.006944 -2.253907 ) ) 12escape/00WHULL1 0 0 0 ( -177.972602 375.467365 396.000000 ) ( -177.972602 375.467365 405.000000 ) ( -179.972602 358.467365 405.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -177.972602 375.467365 396.000000 ) ( -174.000000 375.000000 396.000000 ) ( -174.000000 375.000000 405.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -177.972602 375.467365 405.000000 ) ( -174.000000 375.000000 405.000000 ) ( -176.000000 358.000000 405.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -179.972602 358.467365 405.000000 ) ( -176.000000 358.000000 405.000000 ) ( -176.000000 358.000000 396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -179.972602 358.467365 396.000000 ) ( -176.000000 358.000000 396.000000 ) ( -174.000000 375.000000 396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1545/1045) # points: 4 { brushDef { // Surface normal: 0.993884, -0.110432, 0.000000 // RotY/Z : 0.000000 / -0.110657. Vector texS/T: (0.110432, 0.993884, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00t_3]: 16.000000/32.000000 // --> Vector A/B: (336.374428, 327.319043, 327.319043) / (-405.000000, -405.000000, -396.000000) // --> Vector info: d1 = 1.888396, 1.888394, 0.888391. Determinants: -0.000017, 9.055420, 3513.549241, -81.498466 // --> Vector info: d2 = 0.031286, 0.531270, 0.531269. Determinants: 4.499853, 0.000011, -1516.180865, -81.498466 ( -177.000000 349.000000 396.000000 ) ( -177.000000 349.000000 405.000000 ) ( -176.000000 358.000000 405.000000 ) ( ( 0.000000 -0.111112 -43.111845 ) ( -0.055214 0.000000 18.603796 ) ) 12escape/00t_3 0 0 0 ( -179.975535 358.441726 405.000000 ) ( -180.975535 349.441726 405.000000 ) ( -180.975535 349.441726 396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -179.975535 358.441726 405.000000 ) ( -176.000000 358.000000 405.000000 ) ( -177.000000 349.000000 405.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -180.975535 349.441726 405.000000 ) ( -177.000000 349.000000 405.000000 ) ( -177.000000 349.000000 396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -180.975535 349.441726 396.000000 ) ( -177.000000 349.000000 396.000000 ) ( -176.000000 358.000000 396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -179.975535 358.441726 396.000000 ) ( -176.000000 358.000000 396.000000 ) ( -176.000000 358.000000 405.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1546/1046) # points: 4 { brushDef { // Surface normal: 0.990316, -0.138829, 0.000000 // RotY/Z : 0.000000 / -0.139279. Vector texS/T: (0.138829, 0.990316, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (321.047591, 213.001305, 213.001305) / (-405.000000, -405.000000, -396.000000) // --> Vector info: d1 = 1.565015, 0.793375, 0.793376. Determinants: -6.944752, -0.000051, 707.728901, -972.416577 // --> Vector info: d2 = 0.558611, 0.558607, 0.496109. Determinants: -0.000029, 6.752738, 2191.666195, -972.416577 ( -192.000000 242.000000 396.000000 ) ( -192.000000 242.000000 405.000000 ) ( -177.000000 349.000000 405.000000 ) ( ( 0.007142 0.000000 -0.727804 ) ( 0.000000 -0.006944 -2.253835 ) ) 12escape/00WHULL1 0 0 0 ( -180.961265 349.555318 405.000000 ) ( -195.961265 242.555318 405.000000 ) ( -195.961265 242.555318 396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -180.961265 349.555318 405.000000 ) ( -177.000000 349.000000 405.000000 ) ( -192.000000 242.000000 405.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -195.961265 242.555318 405.000000 ) ( -192.000000 242.000000 405.000000 ) ( -192.000000 242.000000 396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -195.961265 242.555318 396.000000 ) ( -192.000000 242.000000 396.000000 ) ( -177.000000 349.000000 396.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -180.961265 349.555318 396.000000 ) ( -177.000000 349.000000 396.000000 ) ( -177.000000 349.000000 405.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1547/1047) # points: 4 { brushDef { // Surface normal: -0.823615, 0.553810, -0.122280 // RotY/Z : 0.122587 / 2.549622. Vector texS/T: (-0.557998, -0.829843, 0.000000) / (0.101473, -0.068232, -0.992496) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-283.934927, -214.042152, -213.756000) / (977.263660, 977.263660, 959.127560) // --> Vector info: d1 = 0.868452, 0.868452, 0.615761. Determinants: 0.000000, -17.661295, 16158.907135, -1267.582344 // --> Vector info: d2 = 0.729602, 1.729605, 1.729605. Determinants: -18.136147, -0.286170, -5794.653386, -1267.582344 ( -188.000000 384.000000 -1012.000000 ) ( -186.000000 383.000000 -1030.000000 ) ( -147.000000 441.000000 -1030.000000 ) ( ( 0.000000 0.013933 -12.747817 ) ( 0.014308 0.000226 4.571422 ) ) 12escape/00cpipe1 0 0 0 ( -143.705539 438.784759 -1029.510880 ) ( -182.705539 380.784759 -1029.510880 ) ( -184.705539 381.784759 -1011.510880 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -143.705539 438.784759 -1029.510880 ) ( -147.000000 441.000000 -1030.000000 ) ( -186.000000 383.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -182.705539 380.784759 -1029.510880 ) ( -186.000000 383.000000 -1030.000000 ) ( -188.000000 384.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -184.705539 381.784759 -1011.510880 ) ( -188.000000 384.000000 -1012.000000 ) ( -149.000000 443.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -145.705539 440.784759 -1011.510880 ) ( -149.000000 443.000000 -1012.000000 ) ( -147.000000 441.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1548/1048) # points: 4 { brushDef { // Surface normal: 0.820953, -0.552020, 0.145979 // RotY/Z : -0.146503 / -0.591971. Vector texS/T: (0.557998, 0.829843, 0.000000) / (0.121140, -0.081456, -0.989288) // Texture width/height [10wshft2]: 64.000000/64.000000 // --> Vector A/B: (283.448468, 213.555693, 213.698769) / (226.829945, 226.829945, 952.604689) // --> Vector info: d1 = 0.002039, 1.002040, 1.002040. Determinants: 725.775788, -0.143043, -205791.017498, -50726.410922 // --> Vector info: d2 = 0.629569, 0.629569, 10.989894. Determinants: 0.000000, -724.111855, 132314.473860, -50726.410922 ( -258.000000 431.000000 -1030.000000 ) ( -346.000000 490.000000 -312.000000 ) ( -307.000000 548.000000 -312.000000 ) ( ( -0.014308 0.000003 4.056881 ) ( 0.000000 0.014275 -2.608394 ) ) 12escape/10wshft2 0 0 0 ( -310.283812 550.208081 -312.583917 ) ( -349.283812 492.208081 -312.583917 ) ( -261.283812 433.208081 -1030.583917 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -310.283812 550.208081 -312.583917 ) ( -307.000000 548.000000 -312.000000 ) ( -346.000000 490.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -349.283812 492.208081 -312.583917 ) ( -346.000000 490.000000 -312.000000 ) ( -258.000000 431.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -261.283812 433.208081 -1030.583917 ) ( -258.000000 431.000000 -1030.000000 ) ( -219.000000 489.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -222.283812 491.208081 -1030.583917 ) ( -219.000000 489.000000 -1030.000000 ) ( -307.000000 548.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1549/1049) # points: 4 { brushDef { // Surface normal: -0.554700, -0.832050, 0.000386 // RotY/Z : -0.000386 / -2.158799. Vector texS/T: (0.832050, -0.554700, 0.000000) / (-0.000214, -0.000321, -1.000000) // Texture width/height [10wshft1]: 64.000000/64.000000 // --> Vector A/B: (-366.934180, -472.881917, -559.415148) / (1029.889681, 311.889627, 311.889627) // --> Vector info: d1 = 1.598519, 1.598519, 0.374999. Determinants: -878.487156, 129.629125, -555168.035338, -62130.864214 // --> Vector info: d2 = 0.819047, 11.179373, 11.359375. Determinants: 129.241603, 877.441635, -907133.020034, -62130.864214 ( -307.000000 548.000000 -312.000000 ) ( -235.000000 500.000000 -312.000000 ) ( -147.000000 441.000000 -1030.000000 ) ( ( 0.014139 -0.002086 8.935463 ) ( -0.002080 -0.014122 14.600361 ) ) 12escape/10wshft1 0 0 0 ( -144.781199 444.328201 -1030.001545 ) ( -232.781199 503.328201 -312.001545 ) ( -304.781199 551.328201 -312.001545 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.781199 444.328201 -1030.001545 ) ( -147.000000 441.000000 -1030.000000 ) ( -235.000000 500.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -232.781199 503.328201 -312.001545 ) ( -235.000000 500.000000 -312.000000 ) ( -307.000000 548.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -304.781199 551.328201 -312.001545 ) ( -307.000000 548.000000 -312.000000 ) ( -219.000000 489.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -216.781199 492.328201 -1030.001545 ) ( -219.000000 489.000000 -1030.000000 ) ( -147.000000 441.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1550/1050) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (383.000000, 441.000000, 489.000000) / (-186.000000, -147.000000, -219.000000) // --> Vector info: d1 = 1.000000, 1.999999, 1.999998. Determinants: -71.999915, -48.000034, 12599.961193, -6048.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.236690. Determinants: -48.230915, 71.727991, 31813.846582, -6048.000000 ( -219.000000 489.000000 -1030.000000 ) ( -147.000000 441.000000 -1030.000000 ) ( -186.000000 383.000000 -1030.000000 ) ( ( 0.011905 0.007937 -2.083327 ) ( 0.007975 -0.011860 -5.260226 ) ) 12escape/00fstud1 0 0 0 ( -186.000000 383.000000 -1034.000000 ) ( -147.000000 441.000000 -1034.000000 ) ( -219.000000 489.000000 -1034.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -186.000000 383.000000 -1034.000000 ) ( -186.000000 383.000000 -1030.000000 ) ( -147.000000 441.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -147.000000 441.000000 -1034.000000 ) ( -147.000000 441.000000 -1030.000000 ) ( -219.000000 489.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -219.000000 489.000000 -1034.000000 ) ( -219.000000 489.000000 -1030.000000 ) ( -258.000000 431.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -258.000000 431.000000 -1034.000000 ) ( -258.000000 431.000000 -1030.000000 ) ( -186.000000 383.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1551/1051) # points: 4 { brushDef { // Surface normal: 0.554700, 0.832050, -0.000386 // RotY/Z : 0.000386 / 0.982794. Vector texS/T: (-0.832050, 0.554700, 0.000000) / (-0.000214, -0.000321, -1.000000) // Texture width/height [10wshft1]: 64.000000/64.000000 // --> Vector A/B: (473.159267, 367.211530, 453.744761) / (311.916626, 1029.916679, 1029.916679) // --> Vector info: d1 = 0.371181, 0.371180, 1.594700. Determinants: -878.487627, -129.629123, 433036.273677, -62130.864214 // --> Vector info: d2 = 11.164697, 0.804373, 0.984375. Determinants: -129.240907, 877.441531, -906209.322306, -62130.864214 ( -258.000000 431.000000 -1030.000000 ) ( -186.000000 383.000000 -1030.000000 ) ( -274.000000 442.000000 -312.000000 ) ( ( 0.014139 0.002086 -6.969745 ) ( 0.002080 -0.014122 14.585494 ) ) 12escape/10wshft1 0 0 0 ( -276.218801 438.671799 -311.998455 ) ( -188.218801 379.671799 -1029.998455 ) ( -260.218801 427.671799 -1029.998455 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -276.218801 438.671799 -311.998455 ) ( -274.000000 442.000000 -312.000000 ) ( -186.000000 383.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -188.218801 379.671799 -1029.998455 ) ( -186.000000 383.000000 -1030.000000 ) ( -258.000000 431.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -260.218801 427.671799 -1029.998455 ) ( -258.000000 431.000000 -1030.000000 ) ( -346.000000 490.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -348.218801 486.671799 -311.998455 ) ( -346.000000 490.000000 -312.000000 ) ( -274.000000 442.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1553/1052) # points: 4 { brushDef { // Surface normal: -0.820899, 0.551984, -0.146419 // RotY/Z : 0.146947 / 2.549622. Vector texS/T: (-0.557998, -0.829843, 0.000000) / (0.121505, -0.081701, -0.989223) // Texture width/height [10wshft2]: 64.000000/64.000000 // --> Vector A/B: (-213.970614, -213.899076, -283.791851) / (839.704652, 239.233175, 239.233175) // --> Vector info: d1 = 1.000000, 1.000000, 2.000001. Determinants: 600.472444, 0.071535, 86454.776684, -41968.617859 // --> Vector info: d2 = 8.953126, 0.381494, 0.381495. Determinants: 0.000572, -599.095174, 127312.805599, -41968.617859 ( -235.000000 500.000000 -312.000000 ) ( -274.000000 442.000000 -312.000000 ) ( -201.000000 393.000000 -906.000000 ) ( ( -0.014308 -0.000002 -2.059986 ) ( 0.000000 0.014275 -3.033524 ) ) 12escape/10wshft2 0 0 0 ( -197.716404 390.792065 -905.414324 ) ( -270.716404 439.792065 -311.414324 ) ( -231.716404 497.792065 -311.414324 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -197.716404 390.792065 -905.414324 ) ( -201.000000 393.000000 -906.000000 ) ( -274.000000 442.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -270.716404 439.792065 -311.414324 ) ( -274.000000 442.000000 -312.000000 ) ( -235.000000 500.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -231.716404 497.792065 -311.414324 ) ( -235.000000 500.000000 -312.000000 ) ( -162.000000 451.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -158.716404 448.792065 -905.414324 ) ( -162.000000 451.000000 -906.000000 ) ( -201.000000 393.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1555/1053) # points: 4 { brushDef { // Surface normal: -0.819379, 0.550962, 0.158303 // RotY/Z : -0.158972 / 2.549622. Vector texS/T: (-0.557998, -0.829843, 0.000000) / (-0.131367, 0.088333, -0.987391) // Texture width/height [10wshft2]: 64.000000/64.000000 // --> Vector A/B: (-283.791851, -213.899076, -213.756000) / (383.103544, 383.103544, -272.158984) // --> Vector info: d1 = 0.984515, 1.984517, 1.984517. Determinants: -655.263776, -0.143077, -230992.648017, -45798.116391 // --> Vector info: d2 = 0.013013, 0.013012, 9.379277. Determinants: 0.000461, 654.634273, -251388.533490, -45798.116391 ( -188.000000 384.000000 335.000000 ) ( -274.000000 442.000000 -312.000000 ) ( -235.000000 500.000000 -312.000000 ) ( ( 0.014308 0.000003 5.043715 ) ( 0.000000 -0.014294 5.489058 ) ) 12escape/10wshft2 0 0 0 ( -231.722485 497.796154 -312.633214 ) ( -270.722485 439.796154 -312.633214 ) ( -184.722485 381.796154 334.366786 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -231.722485 497.796154 -312.633214 ) ( -235.000000 500.000000 -312.000000 ) ( -274.000000 442.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -270.722485 439.796154 -312.633214 ) ( -274.000000 442.000000 -312.000000 ) ( -188.000000 384.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -184.722485 381.796154 334.366786 ) ( -188.000000 384.000000 335.000000 ) ( -149.000000 443.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -145.722485 440.796154 334.366786 ) ( -149.000000 443.000000 335.000000 ) ( -235.000000 500.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1556/1054) # points: 4 { brushDef { // Surface normal: 0.819489, -0.551036, -0.157473 // RotY/Z : 0.158131 / -0.591971. Vector texS/T: (0.557998, 0.829843, 0.000000) / (-0.130678, 0.087870, -0.987523) // Texture width/height [10wshft2]: 64.000000/64.000000 // --> Vector A/B: (284.135234, 214.242459, 213.555693) / (-258.796526, -258.796526, 396.377900) // --> Vector info: d1 = 1.002020, 0.002022, 0.002041. Determinants: -655.173484, -0.688098, 140095.319118, -45791.958748 // --> Vector info: d2 = 9.476999, 9.476995, 0.110728. Determinants: -0.003122, 654.634370, -264552.371972, -45791.958748 ( -346.000000 490.000000 -312.000000 ) ( -260.000000 433.000000 335.000000 ) ( -221.000000 491.000000 335.000000 ) ( ( 0.014308 0.000015 -3.059387 ) ( 0.000000 -0.014296 5.777267 ) ) 12escape/10wshft2 0 0 0 ( -224.277955 493.204142 335.629892 ) ( -263.277955 435.204142 335.629892 ) ( -349.277955 492.204142 -311.370108 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -224.277955 493.204142 335.629892 ) ( -221.000000 491.000000 335.000000 ) ( -260.000000 433.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -263.277955 435.204142 335.629892 ) ( -260.000000 433.000000 335.000000 ) ( -346.000000 490.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -349.277955 492.204142 -311.370108 ) ( -346.000000 490.000000 -312.000000 ) ( -307.000000 548.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -310.277955 550.204142 -311.370108 ) ( -307.000000 548.000000 -312.000000 ) ( -221.000000 491.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1559/1055) # points: 4 { brushDef { // Surface normal: 0.554700, 0.832050, 0.000857 // RotY/Z : -0.000857 / 0.982794. Vector texS/T: (-0.832050, 0.554700, 0.000000) / (0.000476, 0.000713, -1.000000) // Texture width/height [10wshft1]: 64.000000/64.000000 // --> Vector A/B: (369.430331, 473.159267, 559.692498) / (-334.815357, 312.184881, 312.184881) // --> Vector info: d1 = 0.394927, 0.394927, 1.616266. Determinants: -790.206765, 126.688219, 312232.719644, -55987.020782 // --> Vector info: d2 = 10.560491, 1.194224, 0.999976. Determinants: 125.678866, 790.344101, -373060.650271, -55987.020782 ( -346.000000 490.000000 -312.000000 ) ( -274.000000 442.000000 -312.000000 ) ( -188.000000 384.000000 335.000000 ) ( ( 0.014114 -0.002263 -5.576877 ) ( -0.002245 -0.014117 6.663342 ) ) 12escape/10wshft1 0 0 0 ( -190.218800 380.671800 334.996571 ) ( -276.218800 438.671800 -312.003429 ) ( -348.218800 486.671800 -312.003429 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -190.218800 380.671800 334.996571 ) ( -188.000000 384.000000 335.000000 ) ( -274.000000 442.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -276.218800 438.671800 -312.003429 ) ( -274.000000 442.000000 -312.000000 ) ( -346.000000 490.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -348.218800 486.671800 -312.003429 ) ( -346.000000 490.000000 -312.000000 ) ( -260.000000 433.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -262.218800 429.671800 334.996571 ) ( -260.000000 433.000000 335.000000 ) ( -188.000000 384.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1561/1056) # points: 4 { brushDef { // Surface normal: -0.554700, -0.832050, 0.000000 // RotY/Z : 0.000000 / -2.158799. Vector texS/T: (0.832050, -0.554700, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wshft1]: 64.000000/64.000000 // --> Vector A/B: (-456.240911, -369.707681, -456.240911) / (207.000000, -335.000000, -335.000000) // --> Vector info: d1 = 1.611964, 1.611964, 0.390625. Determinants: -661.965374, -105.686362, -355741.343956, -46901.010991 // --> Vector info: d2 = 0.346820, 8.194250, 8.000000. Determinants: -105.283559, 662.254401, -201387.530748, -46901.010991 ( -221.000000 491.000000 335.000000 ) ( -149.000000 443.000000 335.000000 ) ( -221.000000 491.000000 -207.000000 ) ( ( 0.014114 0.002253 7.584940 ) ( 0.002245 -0.014120 4.293885 ) ) 12escape/10wshft1 0 0 0 ( -218.781199 494.328201 -207.000000 ) ( -146.781199 446.328201 335.000000 ) ( -218.781199 494.328201 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -218.781199 494.328201 -207.000000 ) ( -221.000000 491.000000 -207.000000 ) ( -149.000000 443.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -146.781199 446.328201 335.000000 ) ( -149.000000 443.000000 335.000000 ) ( -221.000000 491.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -218.781199 494.328201 335.000000 ) ( -221.000000 491.000000 335.000000 ) ( -293.000000 539.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -290.781199 542.328201 -207.000000 ) ( -293.000000 539.000000 -207.000000 ) ( -221.000000 491.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1564/1057) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (443.000000, 384.000000, 375.000000) / (-149.000000, -188.000000, -174.000000) // --> Vector info: d1 = 0.976563, 1.976562, 1.976559. Determinants: 13.999867, 9.000175, -6010.329570, -1177.000000 // --> Vector info: d2 = 0.999997, 0.999997, 2.978701. Determinants: 77.169426, -116.743492, -52757.833001, -1177.000000 ( -174.000000 375.000000 353.000000 ) ( -188.000000 384.000000 353.000000 ) ( -149.000000 443.000000 353.000000 ) ( ( -0.011895 -0.007647 5.106482 ) ( -0.065565 0.099187 44.823987 ) ) 12escape/10wlip3 0 0 0 ( -149.000000 443.000000 349.000000 ) ( -188.000000 384.000000 349.000000 ) ( -174.000000 375.000000 349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.000000 443.000000 349.000000 ) ( -149.000000 443.000000 353.000000 ) ( -188.000000 384.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -188.000000 384.000000 349.000000 ) ( -188.000000 384.000000 353.000000 ) ( -174.000000 375.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.000000 375.000000 349.000000 ) ( -174.000000 375.000000 353.000000 ) ( -135.000000 433.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -135.000000 433.000000 349.000000 ) ( -135.000000 433.000000 353.000000 ) ( -149.000000 443.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1565/1058) # points: 4 { brushDef { // Surface normal: -0.581238, -0.813733, 0.000000 // RotY/Z : 0.000000 / -2.191046. Vector texS/T: (0.813733, -0.581238, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (-378.734807, -378.734807, -361.530156) / (-475.000000, -353.000000, -353.000000) // --> Vector info: d1 = 0.226562, 1.976562, 1.976559. Determinants: 0.000378, -30.108132, -14776.766558, -2098.967365 // --> Vector info: d2 = 0.999837, 0.999997, 2.978701. Determinants: -241.401797, -0.002755, -93527.197147, -2098.967365 ( -135.000000 433.000000 353.000000 ) ( -149.000000 443.000000 353.000000 ) ( -149.000000 443.000000 475.000000 ) ( ( 0.000000 0.014344 7.040017 ) ( 0.115010 0.000001 44.558671 ) ) 12escape/10wlip3 0 0 0 ( -146.675047 446.254934 475.000000 ) ( -146.675047 446.254934 353.000000 ) ( -132.675047 436.254934 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -146.675047 446.254934 475.000000 ) ( -149.000000 443.000000 475.000000 ) ( -149.000000 443.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -146.675047 446.254934 353.000000 ) ( -149.000000 443.000000 353.000000 ) ( -135.000000 433.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -132.675047 436.254934 353.000000 ) ( -135.000000 433.000000 353.000000 ) ( -135.000000 433.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -132.675047 436.254934 475.000000 ) ( -135.000000 433.000000 475.000000 ) ( -149.000000 443.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1566/1059) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (384.000000, 443.000000, 433.000000) / (188.000000, 149.000000, 135.000000) // --> Vector info: d1 = 0.226564, 1.226563, 1.226560. Determinants: -14.000120, 9.999796, 3220.582995, -1216.000000 // --> Vector info: d2 = 0.999640, 0.999833, 2.978540. Determinants: 77.166875, 116.745640, -52795.822984, -1216.000000 ( -135.000000 433.000000 475.000000 ) ( -149.000000 443.000000 475.000000 ) ( -188.000000 384.000000 475.000000 ) ( ( 0.011513 -0.008224 -2.648506 ) ( -0.063460 -0.096008 43.417618 ) ) 12escape/10wlip3 0 0 0 ( -188.000000 384.000000 479.000000 ) ( -149.000000 443.000000 479.000000 ) ( -135.000000 433.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -188.000000 384.000000 479.000000 ) ( -188.000000 384.000000 475.000000 ) ( -149.000000 443.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.000000 443.000000 479.000000 ) ( -149.000000 443.000000 475.000000 ) ( -135.000000 433.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -135.000000 433.000000 479.000000 ) ( -135.000000 433.000000 475.000000 ) ( -174.000000 375.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.000000 375.000000 479.000000 ) ( -174.000000 375.000000 475.000000 ) ( -188.000000 384.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1567/1060) # points: 4 { brushDef { // Surface normal: 0.540758, 0.841178, 0.000000 // RotY/Z : 0.000000 / 0.999459. Vector texS/T: (-0.841178, 0.540758, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (365.792468, 365.792468, 349.149151) / (-353.000000, -475.000000, -475.000000) // --> Vector info: d1 = 1.976557, 0.226557, 0.226560. Determinants: 0.000364, -29.125807, -14294.910926, -2030.484671 // --> Vector info: d2 = 2.957325, 2.957155, 0.978452. Determinants: -241.401827, -0.002825, 82297.169806, -2030.484671 ( -174.000000 375.000000 475.000000 ) ( -188.000000 384.000000 475.000000 ) ( -188.000000 384.000000 353.000000 ) ( ( 0.000000 0.014344 7.040147 ) ( 0.118889 0.000001 -40.530801 ) ) 12escape/10wlip3 0 0 0 ( -190.163030 380.635286 353.000000 ) ( -190.163030 380.635286 475.000000 ) ( -176.163030 371.635286 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -190.163030 380.635286 353.000000 ) ( -188.000000 384.000000 353.000000 ) ( -188.000000 384.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -190.163030 380.635286 475.000000 ) ( -188.000000 384.000000 475.000000 ) ( -174.000000 375.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -176.163030 371.635286 475.000000 ) ( -174.000000 375.000000 475.000000 ) ( -174.000000 375.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -176.163030 371.635286 353.000000 ) ( -174.000000 375.000000 353.000000 ) ( -188.000000 384.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1569/1061) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10wshft2]: 64.000000/64.000000 // --> Vector A/B: (443.000000, 384.000000, 416.000000) / (149.000000, 188.000000, 235.000000) // --> Vector info: d1 = 1.002015, 0.002016, 0.002014. Determinants: -46.999881, 32.000082, 12023.832253, -4021.000000 // --> Vector info: d2 = 1.325017, 1.325013, 0.523870. Determinants: 31.244382, 47.267585, -26212.026406, -4021.000000 ( -235.000000 416.000000 475.000000 ) ( -188.000000 384.000000 475.000000 ) ( -149.000000 443.000000 475.000000 ) ( ( 0.011689 -0.007958 -2.990259 ) ( -0.007770 -0.011755 6.518783 ) ) 12escape/10wshft2 0 0 0 ( -149.000000 443.000000 479.000000 ) ( -188.000000 384.000000 479.000000 ) ( -235.000000 416.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.000000 443.000000 479.000000 ) ( -149.000000 443.000000 475.000000 ) ( -188.000000 384.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -188.000000 384.000000 479.000000 ) ( -188.000000 384.000000 475.000000 ) ( -235.000000 416.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -235.000000 416.000000 479.000000 ) ( -235.000000 416.000000 475.000000 ) ( -196.000000 474.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -196.000000 474.000000 479.000000 ) ( -196.000000 474.000000 475.000000 ) ( -149.000000 443.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1570/1062) # points: 4 { brushDef { // Surface normal: -0.554700, -0.832050, 0.000000 // RotY/Z : 0.000000 / -2.158799. Vector texS/T: (0.832050, -0.554700, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wshft1]: 64.000000/64.000000 // --> Vector A/B: (-456.240911, -369.707681, -369.707681) / (-335.000000, -335.000000, -475.000000) // --> Vector info: d1 = 0.390625, 1.611888, 1.297742. Determinants: -170.976936, -27.184082, -91845.621416, -12114.652286 // --> Vector info: d2 = 0.000000, 0.194251, 2.169305. Determinants: -27.195079, 170.907782, 44846.595731, -12114.652286 ( -149.000000 443.000000 475.000000 ) ( -149.000000 443.000000 335.000000 ) ( -221.000000 491.000000 335.000000 ) ( ( 0.014113 0.002244 7.581367 ) ( 0.002245 -0.014108 -3.701848 ) ) 12escape/10wshft1 0 0 0 ( -218.781199 494.328201 335.000000 ) ( -146.781199 446.328201 335.000000 ) ( -146.781199 446.328201 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -218.781199 494.328201 335.000000 ) ( -221.000000 491.000000 335.000000 ) ( -149.000000 443.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -146.781199 446.328201 335.000000 ) ( -149.000000 443.000000 335.000000 ) ( -149.000000 443.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -146.781199 446.328201 475.000000 ) ( -149.000000 443.000000 475.000000 ) ( -196.000000 474.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.781199 477.328201 475.000000 ) ( -196.000000 474.000000 475.000000 ) ( -221.000000 491.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1571/1063) # points: 4 { brushDef { // Surface normal: 0.811146, -0.545426, -0.211078 // RotY/Z : 0.212677 / -0.591971. Vector texS/T: (0.557998, 0.829843, 0.000000) / (-0.175161, 0.117781, -0.977469) // Texture width/height [10wshft2]: 64.000000/64.000000 // --> Vector A/B: (214.242459, 284.135234, 283.977850) / (-230.911190, -230.911190, -374.138196) // --> Vector info: d1 = 0.002021, 1.002020, 1.002013. Determinants: -143.226869, 0.156917, 30701.281161, -10010.532903 // --> Vector info: d2 = 0.476994, 0.476999, 2.523875. Determinants: -0.000683, 143.061850, 28259.764846, -10010.532903 ( -196.000000 474.000000 475.000000 ) ( -221.000000 491.000000 335.000000 ) ( -260.000000 433.000000 335.000000 ) ( ( 0.014308 -0.000016 -3.066898 ) ( 0.000000 -0.014291 -2.823003 ) ) 12escape/10wshft2 0 0 0 ( -263.244583 435.181702 335.844311 ) ( -224.244583 493.181702 335.844311 ) ( -199.244583 476.181702 475.844311 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -263.244583 435.181702 335.844311 ) ( -260.000000 433.000000 335.000000 ) ( -221.000000 491.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -224.244583 493.181702 335.844311 ) ( -221.000000 491.000000 335.000000 ) ( -196.000000 474.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -199.244583 476.181702 475.844311 ) ( -196.000000 474.000000 475.000000 ) ( -235.000000 416.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -238.244583 418.181702 475.844311 ) ( -235.000000 416.000000 475.000000 ) ( -260.000000 433.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1572/1064) # points: 4 { brushDef { // Surface normal: 0.562624, 0.826713, -0.000082 // RotY/Z : 0.000082 / 0.973240. Vector texS/T: (-0.826713, 0.562624, 0.000000) / (-0.000046, -0.000068, -1.000000) // Texture width/height [10wshft1]: 64.000000/64.000000 // --> Vector A/B: (371.469654, 458.561560, 428.329129) / (-335.017360, -335.017360, -475.017361) // --> Vector info: d1 = 0.394927, 1.616265, 1.499512. Determinants: -170.987358, 26.755733, 67664.956963, -12192.866808 // --> Vector info: d2 = 0.244510, 0.050729, 2.094151. Determinants: 27.129325, 172.107025, 44599.840403, -12192.866808 ( -235.000000 416.000000 475.000000 ) ( -260.000000 433.000000 335.000000 ) ( -188.000000 384.000000 335.000000 ) ( ( 0.014024 -0.002194 -5.549553 ) ( -0.002225 -0.014115 -3.657863 ) ) 12escape/10wshft1 0 0 0 ( -190.250496 380.693148 335.000328 ) ( -262.250496 429.693148 335.000328 ) ( -237.250496 412.693148 475.000328 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -190.250496 380.693148 335.000328 ) ( -188.000000 384.000000 335.000000 ) ( -260.000000 433.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -262.250496 429.693148 335.000328 ) ( -260.000000 433.000000 335.000000 ) ( -235.000000 416.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -237.250496 412.693148 475.000328 ) ( -235.000000 416.000000 475.000000 ) ( -188.000000 384.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -190.250496 380.693148 475.000328 ) ( -188.000000 384.000000 475.000000 ) ( -188.000000 384.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1573/1065) # points: 4 { brushDef { // Surface normal: -0.834219, 0.551433, 0.000000 // RotY/Z : 0.000000 / 2.557512. Vector texS/T: (-0.551433, -0.834219, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-287.395575, -216.670756, -216.670756) / (-335.000000, -335.000000, -353.000000) // --> Vector info: d1 = 0.824480, 0.824480, 0.574480. Determinants: 0.000000, -17.681209, -6972.806336, -1273.046739 // --> Vector info: d2 = 0.013013, 1.013012, 1.013012. Determinants: -17.999987, 0.000000, -5189.682418, -1273.046739 ( -188.000000 384.000000 353.000000 ) ( -188.000000 384.000000 335.000000 ) ( -149.000000 443.000000 335.000000 ) ( ( 0.000000 0.013889 5.477259 ) ( 0.014139 0.000000 4.076584 ) ) 12escape/00cpipe1 0 0 0 ( -145.663123 440.794268 335.000000 ) ( -184.663123 381.794268 335.000000 ) ( -184.663123 381.794268 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -145.663123 440.794268 335.000000 ) ( -149.000000 443.000000 335.000000 ) ( -188.000000 384.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -184.663123 381.794268 335.000000 ) ( -188.000000 384.000000 335.000000 ) ( -188.000000 384.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -184.663123 381.794268 353.000000 ) ( -188.000000 384.000000 353.000000 ) ( -149.000000 443.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -145.663123 440.794268 353.000000 ) ( -149.000000 443.000000 353.000000 ) ( -149.000000 443.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1577/1066) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (442.000000, 384.000000, 393.000000) / (148.000000, 187.000000, 201.000000) // --> Vector info: d1 = 1.000000, 1.000000, 1.989363. Determinants: -38.585170, -57.383087, 24384.342754, -1163.000000 // --> Vector info: d2 = 1.000000, 0.500000, 0.499999. Determinants: -6.999985, 4.500027, 1264.989504, -1163.000000 ( -201.000000 393.000000 -906.000000 ) ( -187.000000 384.000000 -906.000000 ) ( -148.000000 442.000000 -906.000000 ) ( ( 0.033177 0.049341 -20.966761 ) ( 0.006019 -0.003869 -1.087695 ) ) 12escape/00LIGHT1 0 0 0 ( -148.000000 442.000000 -902.000000 ) ( -187.000000 384.000000 -902.000000 ) ( -201.000000 393.000000 -902.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -148.000000 442.000000 -902.000000 ) ( -148.000000 442.000000 -906.000000 ) ( -187.000000 384.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -187.000000 384.000000 -902.000000 ) ( -187.000000 384.000000 -906.000000 ) ( -201.000000 393.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -201.000000 393.000000 -902.000000 ) ( -201.000000 393.000000 -906.000000 ) ( -162.000000 451.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -162.000000 451.000000 -902.000000 ) ( -162.000000 451.000000 -906.000000 ) ( -148.000000 442.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1578/1067) # points: 4 { brushDef { // Surface normal: -0.540751, -0.841168, 0.005101 // RotY/Z : -0.005101 / -2.142134. Vector texS/T: (0.841178, -0.540758, 0.000000) / (-0.002759, -0.004291, -0.999987) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (-347.707131, -363.509270, -380.152587) / (1010.501155, 904.499776, 904.499776) // --> Vector info: d1 = 0.956492, 0.956498, 1.935329. Determinants: 103.757469, -15.467518, 50019.700258, -1764.214556 // --> Vector info: d2 = 1.760188, 0.992187, 0.974190. Determinants: -1.907785, -12.497676, 8860.215614, -1764.214556 ( -162.000000 451.000000 -906.000000 ) ( -148.000000 442.000000 -906.000000 ) ( -135.000000 433.000000 -1012.000000 ) ( ( -0.058812 0.008767 -28.352391 ) ( 0.001081 0.007084 -5.022187 ) ) 12escape/00LIGHT1 0 0 0 ( -132.836998 436.364670 -1012.020406 ) ( -145.836998 445.364670 -906.020406 ) ( -159.836998 454.364670 -906.020406 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -132.836998 436.364670 -1012.020406 ) ( -135.000000 433.000000 -1012.000000 ) ( -148.000000 442.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -145.836998 445.364670 -906.020406 ) ( -148.000000 442.000000 -906.000000 ) ( -162.000000 451.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -159.836998 454.364670 -906.020406 ) ( -162.000000 451.000000 -906.000000 ) ( -149.000000 443.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -146.836998 446.364670 -1012.020406 ) ( -149.000000 443.000000 -1012.000000 ) ( -135.000000 433.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1579/1068) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (375.000000, 433.000000, 443.000000) / (-174.000000, -135.000000, -149.000000) // --> Vector info: d1 = 1.197139, 0.642881, 0.848701. Determinants: -0.267361, 17.480111, 1702.838992, -1202.000000 // --> Vector info: d2 = 1.184222, 0.352086, 0.214999. Determinants: 16.996303, 0.370309, -7732.615389, -1202.000000 ( -149.000000 443.000000 -1012.000000 ) ( -135.000000 433.000000 -1012.000000 ) ( -174.000000 375.000000 -1012.000000 ) ( ( 0.000222 -0.014543 -1.416671 ) ( -0.014140 -0.000308 6.433124 ) ) 12escape/00wbig4 0 0 0 ( -174.000000 375.000000 -1016.000000 ) ( -135.000000 433.000000 -1016.000000 ) ( -149.000000 443.000000 -1016.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.000000 375.000000 -1016.000000 ) ( -174.000000 375.000000 -1012.000000 ) ( -135.000000 433.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -135.000000 433.000000 -1016.000000 ) ( -135.000000 433.000000 -1012.000000 ) ( -149.000000 443.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.000000 443.000000 -1016.000000 ) ( -149.000000 443.000000 -1012.000000 ) ( -188.000000 384.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -188.000000 384.000000 -1016.000000 ) ( -188.000000 384.000000 -1012.000000 ) ( -174.000000 375.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1580/1069) # points: 4 { brushDef { // Surface normal: 0.540751, 0.841168, -0.005101 // RotY/Z : 0.005101 / 0.999459. Vector texS/T: (-0.841178, 0.540758, 0.000000) / (-0.002759, -0.004291, -0.999987) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (364.951290, 349.149151, 365.792468) / (904.856252, 1010.857632, 1010.857632) // --> Vector info: d1 = 1.000002, 1.000000, 0.021169. Determinants: 103.757416, 15.467656, -53626.626107, -1764.214556 // --> Vector info: d2 = 0.232000, 1.000000, 0.982000. Determinants: 1.907988, -12.497634, 10202.941925, -1764.214556 ( -188.000000 384.000000 -1012.000000 ) ( -174.000000 375.000000 -1012.000000 ) ( -187.000000 384.000000 -906.000000 ) ( ( -0.058812 -0.008767 30.396885 ) ( -0.001081 0.007084 -5.783277 ) ) 12escape/00LIGHT1 0 0 0 ( -189.163002 380.635330 -905.979594 ) ( -176.163002 371.635330 -1011.979594 ) ( -190.163002 380.635330 -1011.979594 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -189.163002 380.635330 -905.979594 ) ( -187.000000 384.000000 -906.000000 ) ( -174.000000 375.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -176.163002 371.635330 -1011.979594 ) ( -174.000000 375.000000 -1012.000000 ) ( -188.000000 384.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -190.163002 380.635330 -1011.979594 ) ( -188.000000 384.000000 -1012.000000 ) ( -201.000000 393.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -203.163002 389.635330 -905.979594 ) ( -201.000000 393.000000 -906.000000 ) ( -187.000000 384.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1581/1070) # points: 4 { brushDef { // Surface normal: 0.551479, 0.820149, -0.152403 // RotY/Z : 0.152999 / 0.978825. Vector texS/T: (-0.829843, 0.557998, 0.000000) / (-0.085041, -0.126471, -0.988318) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (39.560598, 109.453373, 108.909683) / (936.623395, 936.623395, 918.410641) // --> Vector info: d1 = 0.962199, 0.962200, 0.709509. Determinants: -0.000017, -17.661294, 15317.160378, -1272.939904 // --> Vector info: d2 = 0.760852, 1.760855, 1.760855. Determinants: -18.212802, 0.543691, -757.243734, -1272.939904 ( 209.000000 506.000000 -1012.000000 ) ( 207.000000 504.000000 -1030.000000 ) ( 265.000000 465.000000 -1030.000000 ) ( ( 0.000000 0.013874 -12.032901 ) ( 0.014308 -0.000427 0.594878 ) ) 12escape/00cpipe1 0 0 0 ( 262.794083 461.719405 -1029.390388 ) ( 204.794083 500.719405 -1029.390388 ) ( 206.794083 502.719405 -1011.390388 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.794083 461.719405 -1029.390388 ) ( 265.000000 465.000000 -1030.000000 ) ( 207.000000 504.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 204.794083 500.719405 -1029.390388 ) ( 207.000000 504.000000 -1030.000000 ) ( 209.000000 506.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.794083 502.719405 -1011.390388 ) ( 209.000000 506.000000 -1012.000000 ) ( 267.000000 468.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 264.794083 464.719405 -1011.390388 ) ( 267.000000 468.000000 -1012.000000 ) ( 265.000000 465.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1582/1071) # points: 4 { brushDef { // Surface normal: -0.552020, -0.820953, 0.145979 // RotY/Z : -0.146503 / -2.162767. Vector texS/T: (0.829843, -0.557998, 0.000000) / (-0.081456, -0.121140, -0.989288) // Texture width/height [10wshft2]: 64.000000/64.000000 // --> Vector A/B: (-40.047058, -109.939833, -109.796757) / (202.643769, 202.643769, 928.418514) // --> Vector info: d1 = 1.984375, 0.984374, 0.984375. Determinants: -725.775788, 0.142992, -129754.383103, -50726.410922 // --> Vector info: d2 = 11.265625, 11.265625, 0.905300. Determinants: 0.000000, 724.111855, -718201.478565, -50726.410922 ( 255.000000 576.000000 -1030.000000 ) ( 314.000000 664.000000 -312.000000 ) ( 372.000000 625.000000 -312.000000 ) ( ( 0.014308 -0.000003 2.557926 ) ( 0.000000 -0.014275 14.158334 ) ) 12escape/10wshft2 0 0 0 ( 374.208081 628.283812 -312.583917 ) ( 316.208081 667.283812 -312.583917 ) ( 257.208081 579.283812 -1030.583917 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 374.208081 628.283812 -312.583917 ) ( 372.000000 625.000000 -312.000000 ) ( 314.000000 664.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 316.208081 667.283812 -312.583917 ) ( 314.000000 664.000000 -312.000000 ) ( 255.000000 576.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 257.208081 579.283812 -1030.583917 ) ( 255.000000 576.000000 -1030.000000 ) ( 313.000000 537.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.208081 540.283812 -1030.583917 ) ( 313.000000 537.000000 -1030.000000 ) ( 372.000000 625.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1583/1072) # points: 4 { brushDef { // Surface normal: -0.832050, 0.554700, 0.000000 // RotY/Z : 0.000000 / 2.553590. Vector texS/T: (-0.554700, -0.832050, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wshft1]: 64.000000/64.000000 // --> Vector A/B: (-533.898939, -587.982208, -674.515439) / (1030.000000, 662.000000, 662.000000) // --> Vector info: d1 = 1.558604, 1.558604, 0.335084. Determinants: -450.255285, 66.171950, -358180.463013, -31844.228865 // --> Vector info: d2 = 0.794759, 6.101250, 6.281253. Determinants: 66.240989, 449.452666, -452878.748875, -31844.228865 ( 343.000000 582.000000 -662.000000 ) ( 295.000000 510.000000 -662.000000 ) ( 265.000000 465.000000 -1030.000000 ) ( ( 0.014139 -0.002078 11.247892 ) ( -0.002080 -0.014114 14.221690 ) ) 12escape/10wshft1 0 0 0 ( 268.328201 462.781199 -1030.000000 ) ( 298.328201 507.781199 -662.000000 ) ( 346.328201 579.781199 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 268.328201 462.781199 -1030.000000 ) ( 265.000000 465.000000 -1030.000000 ) ( 295.000000 510.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 298.328201 507.781199 -662.000000 ) ( 295.000000 510.000000 -662.000000 ) ( 343.000000 582.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 346.328201 579.781199 -662.000000 ) ( 343.000000 582.000000 -662.000000 ) ( 313.000000 537.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 316.328201 534.781199 -1030.000000 ) ( 313.000000 537.000000 -1030.000000 ) ( 265.000000 465.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1584/1073) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (504.000000, 465.000000, 537.000000) / (207.000000, 265.000000, 313.000000) // --> Vector info: d1 = 1.000000, 1.999999, 1.999998. Determinants: 48.000034, -71.999915, -15336.034705, -6048.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.236690. Determinants: -71.727991, -48.230915, 46134.706615, -6048.000000 ( 313.000000 537.000000 -1030.000000 ) ( 265.000000 465.000000 -1030.000000 ) ( 207.000000 504.000000 -1030.000000 ) ( ( -0.007937 0.011905 2.535720 ) ( 0.011860 0.007975 -7.628093 ) ) 12escape/00fstud1 0 0 0 ( 207.000000 504.000000 -1034.000000 ) ( 265.000000 465.000000 -1034.000000 ) ( 313.000000 537.000000 -1034.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 207.000000 504.000000 -1034.000000 ) ( 207.000000 504.000000 -1030.000000 ) ( 265.000000 465.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 265.000000 465.000000 -1034.000000 ) ( 265.000000 465.000000 -1030.000000 ) ( 313.000000 537.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 313.000000 537.000000 -1034.000000 ) ( 313.000000 537.000000 -1030.000000 ) ( 255.000000 576.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 255.000000 576.000000 -1034.000000 ) ( 255.000000 576.000000 -1030.000000 ) ( 207.000000 504.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1585/1074) # points: 4 { brushDef { // Surface normal: 0.832050, -0.554700, -0.000386 // RotY/Z : 0.000386 / -0.588003. Vector texS/T: (0.554700, 0.832050, 0.000000) / (-0.000321, 0.000214, -1.000000) // Texture width/height [10wshft1]: 64.000000/64.000000 // --> Vector A/B: (640.124026, 534.176289, 620.709520) / (312.041331, 1030.041384, 1030.041384) // --> Vector info: d1 = 0.355554, 0.355554, 1.579074. Determinants: -878.487627, -129.629206, 580699.853114, -62130.864214 // --> Vector info: d2 = 11.164698, 0.804374, 0.984375. Determinants: -129.241008, 877.441558, -884740.070069, -62130.864214 ( 255.000000 576.000000 -1030.000000 ) ( 207.000000 504.000000 -1030.000000 ) ( 266.000000 592.000000 -312.000000 ) ( ( 0.014139 0.002086 -9.346399 ) ( 0.002080 -0.014122 14.239945 ) ) 12escape/10wshft1 0 0 0 ( 262.671799 594.218801 -311.998455 ) ( 203.671799 506.218801 -1029.998455 ) ( 251.671799 578.218801 -1029.998455 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.671799 594.218801 -311.998455 ) ( 266.000000 592.000000 -312.000000 ) ( 207.000000 504.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 203.671799 506.218801 -1029.998455 ) ( 207.000000 504.000000 -1030.000000 ) ( 255.000000 576.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 251.671799 578.218801 -1029.998455 ) ( 255.000000 576.000000 -1030.000000 ) ( 314.000000 664.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 310.671799 666.218801 -311.998455 ) ( 314.000000 664.000000 -312.000000 ) ( 266.000000 592.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1587/1075) # points: 4 { brushDef { // Surface normal: 0.552095, 0.821064, -0.145066 // RotY/Z : 0.145580 / 0.978825. Vector texS/T: (-0.829843, 0.557998, 0.000000) / (-0.080947, -0.120382, -0.989422) // Texture width/height [10wshft2]: 64.000000/64.000000 // --> Vector A/B: (110.082909, 109.596450, 39.703675) / (816.252209, 215.901675, 215.901675) // --> Vector info: d1 = 0.984364, 0.984365, 1.984366. Determinants: 600.351462, -0.486443, -106995.462325, -41960.164788 // --> Vector info: d2 = 8.969755, 0.398123, 0.398123. Determinants: 0.000000, -599.095132, 112640.319281, -41960.164788 ( 324.000000 553.000000 -312.000000 ) ( 266.000000 592.000000 -312.000000 ) ( 217.000000 520.000000 -906.000000 ) ( ( -0.014308 0.000012 2.549930 ) ( 0.000000 0.014278 -2.684458 ) ) 12escape/10wshft2 0 0 0 ( 214.791620 516.715742 -905.419735 ) ( 263.791620 588.715742 -311.419735 ) ( 321.791620 549.715742 -311.419735 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.791620 516.715742 -905.419735 ) ( 217.000000 520.000000 -906.000000 ) ( 266.000000 592.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.791620 588.715742 -311.419735 ) ( 266.000000 592.000000 -312.000000 ) ( 324.000000 553.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 321.791620 549.715742 -311.419735 ) ( 324.000000 553.000000 -312.000000 ) ( 275.000000 481.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 272.791620 477.715742 -905.419735 ) ( 275.000000 481.000000 -906.000000 ) ( 217.000000 520.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1588/1076) # points: 4 { brushDef { // Surface normal: -0.832050, 0.554700, 0.000000 // RotY/Z : 0.000000 / 2.553590. Vector texS/T: (-0.554700, -0.832050, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wshft1]: 64.000000/64.000000 // --> Vector A/B: (-603.791164, -639.846676, -726.379907) / (557.000000, 312.000000, 312.000000) // --> Vector info: d1 = 1.558607, 1.558607, 0.335087. Determinants: -299.762350, 44.114634, -238609.179421, -21200.641500 // --> Vector info: d2 = 0.617397, 4.155086, 4.335089. Determinants: 44.100658, 299.637557, -153359.747646, -21200.641500 ( 372.000000 625.000000 -312.000000 ) ( 324.000000 553.000000 -312.000000 ) ( 304.000000 523.000000 -557.000000 ) ( ( 0.014139 -0.002081 11.254809 ) ( -0.002080 -0.014133 7.233731 ) ) 12escape/10wshft1 0 0 0 ( 307.328201 520.781199 -557.000000 ) ( 327.328201 550.781199 -312.000000 ) ( 375.328201 622.781199 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 307.328201 520.781199 -557.000000 ) ( 304.000000 523.000000 -557.000000 ) ( 324.000000 553.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 327.328201 550.781199 -312.000000 ) ( 324.000000 553.000000 -312.000000 ) ( 372.000000 625.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 375.328201 622.781199 -312.000000 ) ( 372.000000 625.000000 -312.000000 ) ( 352.000000 595.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 355.328201 592.781199 -557.000000 ) ( 352.000000 595.000000 -557.000000 ) ( 304.000000 523.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1591/1077) # points: 4 { brushDef { // Surface normal: 0.551036, 0.819489, 0.157473 // RotY/Z : -0.158131 / 0.978825. Vector texS/T: (-0.829843, 0.557998, 0.000000) / (0.087870, 0.130678, -0.987523) // Texture width/height [10wshft2]: 64.000000/64.000000 // --> Vector A/B: (39.703675, 109.596450, 108.909683) / (408.841863, 408.841863, -246.332563) // --> Vector info: d1 = 1.984366, 0.984365, 0.984395. Determinants: 655.175511, -0.684652, -116600.974794, -45791.958748 // --> Vector info: d2 = 9.398123, 9.398121, 0.031855. Determinants: 0.001249, -654.634341, -162716.576717, -45791.958748 ( 209.000000 506.000000 335.000000 ) ( 266.000000 592.000000 -312.000000 ) ( 324.000000 553.000000 -312.000000 ) ( ( -0.014308 0.000015 2.546320 ) ( 0.000000 0.014296 3.553388 ) ) 12escape/10wshft2 0 0 0 ( 321.795858 549.722045 -312.629892 ) ( 263.795858 588.722045 -312.629892 ) ( 206.795858 502.722045 334.370108 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 321.795858 549.722045 -312.629892 ) ( 324.000000 553.000000 -312.000000 ) ( 266.000000 592.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.795858 588.722045 -312.629892 ) ( 266.000000 592.000000 -312.000000 ) ( 209.000000 506.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.795858 502.722045 334.370108 ) ( 209.000000 506.000000 335.000000 ) ( 267.000000 468.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 264.795858 464.722045 334.370108 ) ( 267.000000 468.000000 335.000000 ) ( 324.000000 553.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1592/1078) # points: 4 { brushDef { // Surface normal: -0.541189, -0.826025, -0.157474 // RotY/Z : 0.158133 / -2.150799. Vector texS/T: (0.836461, -0.548026, 0.000000) / (0.086300, 0.131721, -0.987523) // Texture width/height [10wshft2]: 64.000000/64.000000 // --> Vector A/B: (-32.448923, -101.788666, -101.240640) / (-232.506308, -232.506308, 422.668249) // --> Vector info: d1 = 1.984379, 0.984380, 0.984374. Determinants: -655.174086, 0.548440, -111281.784131, -45429.635570 // --> Vector info: d2 = 9.631893, 9.631891, 0.265625. Determinants: -0.001249, 649.454507, -286571.166921, -45429.635570 ( 314.000000 664.000000 -312.000000 ) ( 257.000000 578.000000 335.000000 ) ( 315.000000 540.000000 335.000000 ) ( ( 0.014422 -0.000012 2.449542 ) ( 0.000000 -0.014296 6.308023 ) ) 12escape/10wshft2 0 0 0 ( 317.164754 543.304099 335.629897 ) ( 259.164754 581.304099 335.629897 ) ( 316.164754 667.304099 -311.370103 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 317.164754 543.304099 335.629897 ) ( 315.000000 540.000000 335.000000 ) ( 257.000000 578.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 259.164754 581.304099 335.629897 ) ( 257.000000 578.000000 335.000000 ) ( 314.000000 664.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 316.164754 667.304099 -311.370103 ) ( 314.000000 664.000000 -312.000000 ) ( 372.000000 625.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 374.164754 628.304099 -311.370103 ) ( 372.000000 625.000000 -312.000000 ) ( 315.000000 540.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1593/1079) # points: 4 { brushDef { // Surface normal: -0.832050, 0.554700, -0.000429 // RotY/Z : 0.000429 / 2.553590. Vector texS/T: (-0.554700, -0.832050, 0.000000) / (0.000357, -0.000238, -1.000000) // Texture width/height [10wshft1]: 64.000000/64.000000 // --> Vector A/B: (-639.846676, -537.504490, -624.037721) / (311.984040, -335.016020, -335.016020) // --> Vector info: d1 = 1.554269, 1.457122, 0.237942. Determinants: -788.809917, -133.180009, -550186.224208, -55987.005349 // --> Vector info: d2 = 0.541983, 9.907154, 9.700258. Determinants: -133.861613, 789.224326, -362220.314031, -55987.005349 ( 315.000000 540.000000 335.000000 ) ( 267.000000 468.000000 335.000000 ) ( 324.000000 553.000000 -312.000000 ) ( ( 0.014089 0.002379 9.827034 ) ( 0.002391 -0.014097 6.469721 ) ) 12escape/10wshft1 0 0 0 ( 327.328201 550.781199 -311.998285 ) ( 270.328201 465.781199 335.001715 ) ( 318.328201 537.781199 335.001715 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 327.328201 550.781199 -311.998285 ) ( 324.000000 553.000000 -312.000000 ) ( 267.000000 468.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 270.328201 465.781199 335.001715 ) ( 267.000000 468.000000 335.000000 ) ( 315.000000 540.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 318.328201 537.781199 335.001715 ) ( 315.000000 540.000000 335.000000 ) ( 372.000000 625.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 375.328201 622.781199 -311.998285 ) ( 372.000000 625.000000 -312.000000 ) ( 324.000000 553.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1595/1080) # points: 4 { brushDef { // Surface normal: 0.832050, -0.554700, 0.000000 // RotY/Z : 0.000000 / -0.588003. Vector texS/T: (0.554700, 0.832050, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wshft1]: 64.000000/64.000000 // --> Vector A/B: (536.949790, 623.483021, 710.016251) / (-335.000000, 207.000000, 207.000000) // --> Vector info: d1 = 1.647515, 1.647515, 0.426177. Determinants: 661.965602, -105.686388, -468117.364143, -46901.010991 // --> Vector info: d2 = 0.000004, 7.847433, 8.041681. Determinants: -105.282789, -662.254348, -165323.841978, -46901.010991 ( 305.000000 650.000000 -207.000000 ) ( 257.000000 578.000000 -207.000000 ) ( 209.000000 506.000000 335.000000 ) ( ( -0.014114 0.002253 9.980965 ) ( 0.002245 0.014120 3.524953 ) ) 12escape/10wshft1 0 0 0 ( 205.671799 508.218801 335.000000 ) ( 253.671799 580.218801 -207.000000 ) ( 301.671799 652.218801 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 205.671799 508.218801 335.000000 ) ( 209.000000 506.000000 335.000000 ) ( 257.000000 578.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 253.671799 580.218801 -207.000000 ) ( 257.000000 578.000000 -207.000000 ) ( 305.000000 650.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 301.671799 652.218801 -207.000000 ) ( 305.000000 650.000000 -207.000000 ) ( 257.000000 578.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 253.671799 580.218801 335.000000 ) ( 257.000000 578.000000 335.000000 ) ( 209.000000 506.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1596/1081) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10wshft2]: 64.000000/64.000000 // --> Vector A/B: (468.000000, 506.000000, 578.000000) / (-267.000000, -209.000000, -257.000000) // --> Vector info: d1 = 1.984394, 0.984395, 0.984390. Determinants: 48.000245, 71.999741, -15146.548413, -6000.000000 // --> Vector info: d2 = 2.031855, 2.031852, 0.795162. Determinants: 71.728132, -46.993998, -58307.290800, -6000.000000 ( 257.000000 578.000000 335.000000 ) ( 209.000000 506.000000 335.000000 ) ( 267.000000 468.000000 335.000000 ) ( ( -0.008000 -0.012000 2.524425 ) ( -0.011955 0.007832 9.717882 ) ) 12escape/10wshft2 0 0 0 ( 267.000000 468.000000 339.000000 ) ( 209.000000 506.000000 339.000000 ) ( 257.000000 578.000000 339.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.000000 468.000000 339.000000 ) ( 267.000000 468.000000 335.000000 ) ( 209.000000 506.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 209.000000 506.000000 339.000000 ) ( 209.000000 506.000000 335.000000 ) ( 257.000000 578.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 257.000000 578.000000 339.000000 ) ( 257.000000 578.000000 335.000000 ) ( 315.000000 540.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 540.000000 339.000000 ) ( 315.000000 540.000000 335.000000 ) ( 267.000000 468.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1600/1082) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00light3]: 16.000000/128.000000 // --> Vector A/B: (466.000000, 505.000000, 520.000000) / (-266.000000, -208.000000, -217.000000) // --> Vector info: d1 = 0.000001, 0.000002, 0.989318. Determinants: -57.380351, 38.583320, 37002.405429, -1221.000000 // --> Vector info: d2 = 1.000000, 0.500000, 0.500004. Determinants: 4.499753, 7.500172, -1322.839273, -1221.000000 ( 217.000000 520.000000 -906.000000 ) ( 208.000000 505.000000 -906.000000 ) ( 266.000000 466.000000 -906.000000 ) ( ( 0.046995 -0.031600 -30.305000 ) ( -0.003685 -0.006143 1.083406 ) ) 12escape/00light3 0 0 0 ( 266.000000 466.000000 -902.000000 ) ( 208.000000 505.000000 -902.000000 ) ( 217.000000 520.000000 -902.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 266.000000 466.000000 -902.000000 ) ( 266.000000 466.000000 -906.000000 ) ( 208.000000 505.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 208.000000 505.000000 -902.000000 ) ( 208.000000 505.000000 -906.000000 ) ( 217.000000 520.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 217.000000 520.000000 -902.000000 ) ( 217.000000 520.000000 -906.000000 ) ( 275.000000 481.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 275.000000 481.000000 -902.000000 ) ( 275.000000 481.000000 -906.000000 ) ( 266.000000 466.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1601/1083) # points: 4 { brushDef { // Surface normal: -0.857453, 0.514472, 0.009707 // RotY/Z : -0.009707 / 2.601173. Vector texS/T: (-0.514496, -0.857493, 0.000000) / (-0.008324, 0.004994, -0.999953) // Texture width/height [00light3]: 16.000000/128.000000 // --> Vector A/B: (-520.669704, -536.447574, -553.940430) / (1012.075511, 906.070517, 906.070517) // --> Vector info: d1 = 0.829674, 1.007469, 1.989978. Determinants: 104.150781, -12.391741, 65231.044051, -1854.330068 // --> Vector info: d2 = 1.003002, 0.235331, 0.220881. Determinants: -1.531862, -13.200743, 10702.657679, -1854.330068 ( 275.000000 481.000000 -906.000000 ) ( 266.000000 466.000000 -906.000000 ) ( 257.000000 453.000000 -1012.000000 ) ( ( -0.056166 0.006683 -35.177688 ) ( 0.000826 0.007119 -5.771711 ) ) 12escape/00light3 0 0 0 ( 260.429810 450.942114 -1012.038828 ) ( 269.429810 463.942114 -906.038828 ) ( 278.429810 478.942114 -906.038828 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 260.429810 450.942114 -1012.038828 ) ( 257.000000 453.000000 -1012.000000 ) ( 266.000000 466.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 269.429810 463.942114 -906.038828 ) ( 266.000000 466.000000 -906.000000 ) ( 275.000000 481.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 278.429810 478.942114 -906.038828 ) ( 275.000000 481.000000 -906.000000 ) ( 267.000000 468.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 270.429810 465.942114 -1012.038828 ) ( 267.000000 468.000000 -1012.000000 ) ( 257.000000 453.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1602/1084) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (492.000000, 453.000000, 468.000000) / (199.000000, 257.000000, 267.000000) // --> Vector info: d1 = 1.872191, 1.040475, 0.903232. Determinants: -0.357099, 17.828202, -5731.080143, -1260.000000 // --> Vector info: d2 = 0.502101, 1.056978, 0.851282. Determinants: 17.479098, -0.301028, -9172.458933, -1260.000000 ( 267.000000 468.000000 -1012.000000 ) ( 257.000000 453.000000 -1012.000000 ) ( 199.000000 492.000000 -1012.000000 ) ( ( 0.000283 -0.014149 4.548476 ) ( -0.013872 0.000239 7.279729 ) ) 12escape/00wbig4 0 0 0 ( 199.000000 492.000000 -1016.000000 ) ( 257.000000 453.000000 -1016.000000 ) ( 267.000000 468.000000 -1016.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 199.000000 492.000000 -1016.000000 ) ( 199.000000 492.000000 -1012.000000 ) ( 257.000000 453.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 257.000000 453.000000 -1016.000000 ) ( 257.000000 453.000000 -1012.000000 ) ( 267.000000 468.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.000000 468.000000 -1016.000000 ) ( 267.000000 468.000000 -1012.000000 ) ( 209.000000 506.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 209.000000 506.000000 -1016.000000 ) ( 209.000000 506.000000 -1012.000000 ) ( 199.000000 492.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1603/1085) # points: 4 { brushDef { // Surface normal: 0.813732, -0.581237, 0.002193 // RotY/Z : -0.002193 / -0.620249. Vector texS/T: (0.581238, 0.813733, 0.000000) / (0.001785, -0.001275, -0.999998) // Texture width/height [00light3]: 16.000000/128.000000 // --> Vector A/B: (531.832947, 516.023268, 533.227919) / (905.725256, 1011.725511, 1011.725511) // --> Vector info: d1 = 0.999975, 1.000000, 1.978773. Determinants: -103.750214, -15.474519, 67369.793502, -1823.697343 // --> Vector info: d2 = 1.768000, 1.000000, 1.018000. Determinants: -1.907981, 12.928613, -13919.342606, -1823.697343 ( 209.000000 506.000000 -1012.000000 ) ( 199.000000 492.000000 -1012.000000 ) ( 208.000000 505.000000 -906.000000 ) ( ( 0.056890 0.008485 -36.941323 ) ( 0.001046 -0.007089 7.632485 ) ) 12escape/00light3 0 0 0 ( 204.745074 507.324947 -906.008773 ) ( 195.745074 494.324947 -1012.008773 ) ( 205.745074 508.324947 -1012.008773 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 204.745074 507.324947 -906.008773 ) ( 208.000000 505.000000 -906.000000 ) ( 199.000000 492.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 195.745074 494.324947 -1012.008773 ) ( 199.000000 492.000000 -1012.000000 ) ( 209.000000 506.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 205.745074 508.324947 -1012.008773 ) ( 209.000000 506.000000 -1012.000000 ) ( 217.000000 520.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 213.745074 522.324947 -906.008773 ) ( 217.000000 520.000000 -906.000000 ) ( 208.000000 505.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1604/1086) # points: 4 { brushDef { // Surface normal: 0.824650, -0.540288, -0.167458 // RotY/Z : 0.168250 / -0.580003. Vector texS/T: (0.548026, 0.836461, 0.000000) / (-0.140072, 0.091771, -0.985879) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (203.260054, 272.599798, 273.407415) / (979.698714, 979.698714, 961.440901) // --> Vector info: d1 = 1.071568, 1.071566, 0.818880. Determinants: 0.000035, -17.521149, 15808.844446, -1265.992101 // --> Vector info: d2 = 0.698351, 1.698354, 1.698354. Determinants: -18.257870, -0.807670, 3618.261543, -1265.992101 ( 331.000000 110.000000 -1012.000000 ) ( 328.000000 111.000000 -1030.000000 ) ( 290.000000 53.000000 -1030.000000 ) ( ( 0.000000 0.013840 -12.487317 ) ( 0.014422 0.000638 -2.858044 ) ) 12escape/00cpipe1 0 0 0 ( 286.701401 55.161151 -1029.330170 ) ( 324.701401 113.161151 -1029.330170 ) ( 327.701401 112.161151 -1011.330170 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 286.701401 55.161151 -1029.330170 ) ( 290.000000 53.000000 -1030.000000 ) ( 328.000000 111.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 324.701401 113.161151 -1029.330170 ) ( 328.000000 111.000000 -1030.000000 ) ( 331.000000 110.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 327.701401 112.161151 -1011.330170 ) ( 331.000000 110.000000 -1012.000000 ) ( 292.000000 52.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 288.701401 54.161151 -1011.330170 ) ( 292.000000 52.000000 -1012.000000 ) ( 290.000000 53.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1605/1087) # points: 4 { brushDef { // Surface normal: -0.825374, 0.545586, 0.145233 // RotY/Z : -0.145748 / 2.557512. Vector texS/T: (-0.551433, -0.834219, 0.000000) / (-0.121156, 0.080086, -0.989398) // Texture width/height [10wshft2]: 64.000000/64.000000 // --> Vector A/B: (-202.545588, -273.270407, -273.129014) / (249.968450, 249.968450, 975.662587) // --> Vector info: d1 = 1.984375, 0.984374, 0.984375. Determinants: -725.695180, 0.141308, -248868.905355, -51324.586350 // --> Vector info: d2 = 11.265625, 11.265625, 0.905300. Determinants: 0.000000, 732.732099, -761363.450129, -51324.586350 ( 400.000000 63.000000 -1030.000000 ) ( 488.000000 5.000000 -312.000000 ) ( 449.000000 -54.000000 -312.000000 ) ( ( 0.014139 -0.000003 4.848922 ) ( 0.000000 -0.014276 14.834283 ) ) 12escape/10wshft2 0 0 0 ( 452.301498 -56.182346 -312.580930 ) ( 491.301498 2.817654 -312.580930 ) ( 403.301498 60.817654 -1030.580930 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 452.301498 -56.182346 -312.580930 ) ( 449.000000 -54.000000 -312.000000 ) ( 488.000000 5.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 491.301498 2.817654 -312.580930 ) ( 488.000000 5.000000 -312.000000 ) ( 400.000000 63.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 403.301498 60.817654 -1030.580930 ) ( 400.000000 63.000000 -1030.000000 ) ( 362.000000 5.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 365.301498 2.817654 -1030.580930 ) ( 362.000000 5.000000 -1030.000000 ) ( 449.000000 -54.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1606/1088) # points: 4 { brushDef { // Surface normal: 0.554700, 0.832050, 0.001159 // RotY/Z : -0.001159 / 0.982794. Vector texS/T: (-0.832050, 0.554700, 0.000000) / (0.000643, 0.000964, -0.999999) // Texture width/height [10wshft1]: 64.000000/64.000000 // --> Vector A/B: (-211.895475, -317.011162, -403.544393) / (1030.236827, 312.236345, 312.236345) // --> Vector info: d1 = 1.629769, 1.629769, 0.406250. Determinants: -878.487636, 128.611129, -419906.499330, -62130.901297 // --> Vector info: d2 = 0.444057, 10.804373, 10.984375. Determinants: 129.241680, 877.590580, -904330.038630, -62130.901297 ( 449.000000 -54.000000 -312.000000 ) ( 377.000000 -6.000000 -312.000000 ) ( 290.000000 53.000000 -1030.000000 ) ( ( 0.014139 -0.002070 6.758416 ) ( -0.002080 -0.014125 14.555238 ) ) 12escape/10wshft1 0 0 0 ( 287.781201 49.671801 -1030.004635 ) ( 374.781201 -9.328199 -312.004635 ) ( 446.781201 -57.328199 -312.004635 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 287.781201 49.671801 -1030.004635 ) ( 290.000000 53.000000 -1030.000000 ) ( 377.000000 -6.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 374.781201 -9.328199 -312.004635 ) ( 377.000000 -6.000000 -312.000000 ) ( 449.000000 -54.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 446.781201 -57.328199 -312.004635 ) ( 449.000000 -54.000000 -312.000000 ) ( 362.000000 5.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 359.781201 1.671801 -1030.004635 ) ( 362.000000 5.000000 -1030.000000 ) ( 290.000000 53.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1607/1089) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (111.000000, 53.000000, 5.000000) / (328.000000, 290.000000, 362.000000) // --> Vector info: d1 = 1.000000, 1.999999, 1.999998. Determinants: 71.999916, 48.000034, -29736.001869, -6000.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.236690. Determinants: 46.994225, -71.727991, 18310.421950, -6000.000000 ( 362.000000 5.000000 -1030.000000 ) ( 290.000000 53.000000 -1030.000000 ) ( 328.000000 111.000000 -1030.000000 ) ( ( -0.012000 -0.008000 4.956000 ) ( -0.007832 0.011955 -3.051737 ) ) 12escape/00fstud1 0 0 0 ( 328.000000 111.000000 -1034.000000 ) ( 290.000000 53.000000 -1034.000000 ) ( 362.000000 5.000000 -1034.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 328.000000 111.000000 -1034.000000 ) ( 328.000000 111.000000 -1030.000000 ) ( 290.000000 53.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 290.000000 53.000000 -1034.000000 ) ( 290.000000 53.000000 -1030.000000 ) ( 362.000000 5.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 362.000000 5.000000 -1034.000000 ) ( 362.000000 5.000000 -1030.000000 ) ( 400.000000 63.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 400.000000 63.000000 -1034.000000 ) ( 400.000000 63.000000 -1030.000000 ) ( 328.000000 111.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1608/1090) # points: 4 { brushDef { // Surface normal: -0.554700, -0.832050, 0.000000 // RotY/Z : 0.000000 / -2.158799. Vector texS/T: (0.832050, -0.554700, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wshft1]: 64.000000/64.000000 // --> Vector A/B: (316.733812, 280.678299, 367.211530) / (312.000000, 557.000000, 557.000000) // --> Vector info: d1 = 0.402419, 0.402419, 1.625943. Determinants: -299.763403, -44.114789, 100177.476428, -21200.641500 // --> Vector info: d2 = 4.164689, 0.627000, 0.807003. Determinants: -44.100773, 299.637570, -167812.795436, -21200.641500 ( 458.000000 25.000000 -557.000000 ) ( 386.000000 73.000000 -557.000000 ) ( 416.000000 53.000000 -312.000000 ) ( ( 0.014139 0.002081 -4.725210 ) ( 0.002080 -0.014133 7.915458 ) ) 12escape/10wshft1 0 0 0 ( 418.218801 56.328201 -312.000000 ) ( 388.218801 76.328201 -557.000000 ) ( 460.218801 28.328201 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 418.218801 56.328201 -312.000000 ) ( 416.000000 53.000000 -312.000000 ) ( 386.000000 73.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 388.218801 76.328201 -557.000000 ) ( 386.000000 73.000000 -557.000000 ) ( 458.000000 25.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 460.218801 28.328201 -557.000000 ) ( 458.000000 25.000000 -557.000000 ) ( 488.000000 5.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 490.218801 8.328201 -312.000000 ) ( 488.000000 5.000000 -312.000000 ) ( 416.000000 53.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1610/1091) # points: 4 { brushDef { // Surface normal: 0.825506, -0.545673, -0.144156 // RotY/Z : 0.144660 / -0.584081. Vector texS/T: (0.551433, 0.834219, 0.000000) / (-0.120258, 0.079492, -0.989555) // Texture width/height [10wshft2]: 64.000000/64.000000 // --> Vector A/B: (273.949093, 273.609750, 202.884931) / (863.196849, 262.927005, 262.927005) // --> Vector info: d1 = 1.986365, 1.986353, 0.986351. Determinants: -600.270988, 0.338468, 79822.423411, -42453.975927 // --> Vector info: d2 = 0.267803, 8.839436, 8.839435. Determinants: -0.000572, 606.227148, -534662.517392, -42453.975927 ( 377.000000 -6.000000 -312.000000 ) ( 416.000000 53.000000 -312.000000 ) ( 344.000000 101.000000 -906.000000 ) ( ( 0.014139 -0.000008 -1.880211 ) ( 0.000000 -0.014280 12.593933 ) ) 12escape/10wshft2 0 0 0 ( 340.697977 103.182693 -905.423376 ) ( 412.697977 55.182693 -311.423376 ) ( 373.697977 -3.817307 -311.423376 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 340.697977 103.182693 -905.423376 ) ( 344.000000 101.000000 -906.000000 ) ( 416.000000 53.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 412.697977 55.182693 -311.423376 ) ( 416.000000 53.000000 -312.000000 ) ( 377.000000 -6.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 373.697977 -3.817307 -311.423376 ) ( 377.000000 -6.000000 -312.000000 ) ( 305.000000 43.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 301.697977 45.182693 -905.423376 ) ( 305.000000 43.000000 -906.000000 ) ( 344.000000 101.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1612/1092) # points: 4 { brushDef { // Surface normal: -0.554700, -0.832050, 0.000000 // RotY/Z : 0.000000 / -2.158799. Vector texS/T: (0.832050, -0.554700, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wshft1]: 64.000000/64.000000 // --> Vector A/B: (265.424044, 211.340775, 297.874005) / (662.000000, 1030.000000, 1030.000000) // --> Vector info: d1 = 0.355544, 0.355554, 1.579074. Determinants: -450.255464, -66.172801, 151992.992961, -31844.228865 // --> Vector info: d2 = 6.110854, 0.804374, 0.984375. Determinants: -66.240512, 449.451830, -474550.725556, -31844.228865 ( 400.000000 63.000000 -1030.000000 ) ( 328.000000 111.000000 -1030.000000 ) ( 373.000000 81.000000 -662.000000 ) ( ( 0.014139 0.002078 -4.773015 ) ( 0.002080 -0.014114 14.902252 ) ) 12escape/10wshft1 0 0 0 ( 375.218801 84.328201 -662.000000 ) ( 330.218801 114.328201 -1030.000000 ) ( 402.218801 66.328201 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 375.218801 84.328201 -662.000000 ) ( 373.000000 81.000000 -662.000000 ) ( 328.000000 111.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.218801 114.328201 -1030.000000 ) ( 328.000000 111.000000 -1030.000000 ) ( 400.000000 63.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.218801 66.328201 -1030.000000 ) ( 400.000000 63.000000 -1030.000000 ) ( 445.000000 33.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 447.218801 36.328201 -662.000000 ) ( 445.000000 33.000000 -662.000000 ) ( 373.000000 81.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1616/1093) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00light2]: 16.000000/128.000000 // --> Vector A/B: (53.000000, 111.000000, 101.000000) / (-290.000000, -329.000000, -344.000000) // --> Vector info: d1 = 1.000000, 1.000000, 1.989369. Determinants: 38.585417, 57.383443, 13336.171861, -1260.000000 // --> Vector info: d2 = 1.000000, 0.500022, 0.500028. Determinants: 7.499902, -4.999419, -3107.325849, -1260.000000 ( 344.000000 101.000000 -906.000000 ) ( 329.000000 111.000000 -906.000000 ) ( 290.000000 53.000000 -906.000000 ) ( ( -0.030623 -0.045542 -10.584263 ) ( -0.005952 0.003968 2.466132 ) ) 12escape/00light2 0 0 0 ( 290.000000 53.000000 -902.000000 ) ( 329.000000 111.000000 -902.000000 ) ( 344.000000 101.000000 -902.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 290.000000 53.000000 -902.000000 ) ( 290.000000 53.000000 -906.000000 ) ( 329.000000 111.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.000000 111.000000 -902.000000 ) ( 329.000000 111.000000 -906.000000 ) ( 344.000000 101.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 344.000000 101.000000 -902.000000 ) ( 344.000000 101.000000 -906.000000 ) ( 305.000000 43.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 305.000000 43.000000 -902.000000 ) ( 305.000000 43.000000 -906.000000 ) ( 290.000000 53.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1617/1094) # points: 4 { brushDef { // Surface normal: 0.554693, 0.832039, -0.005233 // RotY/Z : 0.005233 / 0.982794. Vector texS/T: (-0.832050, 0.554700, 0.000000) / (-0.002903, -0.004354, -0.999986) // Texture width/height [00light2]: 16.000000/128.000000 // --> Vector A/B: (-196.641220, -211.895475, -229.923231) / (1010.916492, 904.915041, 904.915041) // --> Vector info: d1 = 1.002304, 0.999965, 0.021400. Determinants: -103.729304, 14.885124, -37360.444786, -1910.968341 // --> Vector info: d2 = 0.732018, 1.499977, 1.517925. Determinants: 1.902530, 13.570788, -14743.680949, -1910.968341 ( 305.000000 43.000000 -906.000000 ) ( 290.000000 53.000000 -906.000000 ) ( 277.000000 61.000000 -1012.000000 ) ( ( 0.054281 -0.007789 19.550530 ) ( -0.000996 -0.007102 7.715293 ) ) 12escape/00light2 0 0 0 ( 274.781230 57.671844 -1011.979068 ) ( 287.781230 49.671844 -905.979068 ) ( 302.781230 39.671844 -905.979068 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 274.781230 57.671844 -1011.979068 ) ( 277.000000 61.000000 -1012.000000 ) ( 290.000000 53.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 287.781230 49.671844 -905.979068 ) ( 290.000000 53.000000 -906.000000 ) ( 305.000000 43.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 302.781230 39.671844 -905.979068 ) ( 305.000000 43.000000 -906.000000 ) ( 292.000000 52.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 289.781230 48.671844 -1011.979068 ) ( 292.000000 52.000000 -1012.000000 ) ( 277.000000 61.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1618/1095) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (119.000000, 61.000000, 52.000000) / (316.000000, 277.000000, 292.000000) // --> Vector info: d1 = 1.194470, 1.748646, 1.542903. Determinants: 0.288648, 16.920714, -6839.742762, -1221.000000 // --> Vector info: d2 = 0.824727, 1.656857, 1.793947. Determinants: 17.828423, -0.461992, -2982.584947, -1221.000000 ( 292.000000 52.000000 -1012.000000 ) ( 277.000000 61.000000 -1012.000000 ) ( 316.000000 119.000000 -1012.000000 ) ( ( -0.000236 -0.013858 5.601755 ) ( -0.014601 0.000378 2.442740 ) ) 12escape/00wbig4 0 0 0 ( 316.000000 119.000000 -1016.000000 ) ( 277.000000 61.000000 -1016.000000 ) ( 292.000000 52.000000 -1016.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 316.000000 119.000000 -1016.000000 ) ( 316.000000 119.000000 -1012.000000 ) ( 277.000000 61.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 277.000000 61.000000 -1016.000000 ) ( 277.000000 61.000000 -1012.000000 ) ( 292.000000 52.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 292.000000 52.000000 -1016.000000 ) ( 292.000000 52.000000 -1012.000000 ) ( 331.000000 110.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 331.000000 110.000000 -1016.000000 ) ( 331.000000 110.000000 -1012.000000 ) ( 316.000000 119.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1619/1096) # points: 4 { brushDef { // Surface normal: -0.514495, -0.857492, -0.001618 // RotY/Z : 0.001618 / -2.111216. Vector texS/T: (0.857493, -0.514496, 0.000000) / (0.000832, 0.001387, -0.999999) // Texture width/height [00light2]: 16.000000/128.000000 // --> Vector A/B: (225.006144, 209.742770, 227.235625) / (906.426672, 1012.426810, 1012.426810) // --> Vector info: d1 = 0.000014, 0.000004, 0.978878. Determinants: -103.760740, -14.940737, 36889.460602, -1854.245129 // --> Vector info: d2 = 0.768001, 0.000000, 0.018004. Determinants: -1.908441, 13.159734, -12922.985868, -1854.245129 ( 331.000000 110.000000 -1012.000000 ) ( 316.000000 119.000000 -1012.000000 ) ( 329.000000 111.000000 -906.000000 ) ( ( 0.055958 0.008058 -19.894598 ) ( 0.001029 -0.007097 6.969405 ) ) 12escape/00light2 0 0 0 ( 331.057980 114.429967 -905.993528 ) ( 318.057980 122.429967 -1011.993528 ) ( 333.057980 113.429967 -1011.993528 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 331.057980 114.429967 -905.993528 ) ( 329.000000 111.000000 -906.000000 ) ( 316.000000 119.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 318.057980 122.429967 -1011.993528 ) ( 316.000000 119.000000 -1012.000000 ) ( 331.000000 110.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.057980 113.429967 -1011.993528 ) ( 331.000000 110.000000 -1012.000000 ) ( 344.000000 101.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 346.057980 104.429967 -905.993528 ) ( 344.000000 101.000000 -906.000000 ) ( 329.000000 111.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1620/1097) # points: 4 { brushDef { // Surface normal: 0.823975, -0.544661, 0.156234 // RotY/Z : -0.156877 / -0.584081. Vector texS/T: (0.551433, 0.834219, 0.000000) / (0.130334, -0.086153, -0.987720) // Texture width/height [10wshft2]: 64.000000/64.000000 // --> Vector A/B: (202.884931, 273.609750, 274.288437) / (357.821342, 357.821342, -297.222579) // --> Vector info: d1 = 0.986351, 1.986353, 1.986352. Determinants: -655.045170, -0.678755, 87446.133065, -46327.862696 // --> Vector info: d2 = 0.839437, 0.839436, 10.205702. Determinants: 0.000624, 662.427484, -275920.118657, -46327.862696 ( 331.000000 110.000000 335.000000 ) ( 416.000000 53.000000 -312.000000 ) ( 377.000000 -6.000000 -312.000000 ) ( ( 0.014139 0.000015 -1.887549 ) ( 0.000000 -0.014299 5.955814 ) ) 12escape/10wshft2 0 0 0 ( 373.704100 -3.821354 -312.624937 ) ( 412.704100 55.178646 -312.624937 ) ( 327.704100 112.178646 334.375063 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 373.704100 -3.821354 -312.624937 ) ( 377.000000 -6.000000 -312.000000 ) ( 416.000000 53.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 412.704100 55.178646 -312.624937 ) ( 416.000000 53.000000 -312.000000 ) ( 331.000000 110.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 327.704100 112.178646 334.375063 ) ( 331.000000 110.000000 335.000000 ) ( 292.000000 52.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 288.704100 54.178646 334.375063 ) ( 292.000000 52.000000 335.000000 ) ( 377.000000 -6.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1621/1098) # points: 4 { brushDef { // Surface normal: -0.819652, 0.551145, -0.156238 // RotY/Z : 0.156880 / 2.549622. Vector texS/T: (-0.557998, -0.829843, 0.000000) / (0.129653, -0.087180, -0.987720) // Texture width/height [10wshft2]: 64.000000/64.000000 // --> Vector A/B: (-206.430493, -276.323268, -276.452037) / (-284.041237, -284.041237, 371.003024) // --> Vector info: d1 = 1.984379, 0.984380, 0.984374. Determinants: -655.043790, -0.128351, -226108.009143, -45782.861138 // --> Vector info: d2 = 9.631893, 9.631891, 0.265625. Determinants: -0.001249, 654.634348, -255032.734873, -45782.861138 ( 488.000000 5.000000 -312.000000 ) ( 403.000000 62.000000 335.000000 ) ( 364.000000 4.000000 335.000000 ) ( ( 0.014308 0.000003 4.938704 ) ( 0.000000 -0.014299 5.570485 ) ) 12escape/10wshft2 0 0 0 ( 367.278607 1.795420 335.624950 ) ( 406.278607 59.795420 335.624950 ) ( 491.278607 2.795420 -311.375050 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 367.278607 1.795420 335.624950 ) ( 364.000000 4.000000 335.000000 ) ( 403.000000 62.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 406.278607 59.795420 335.624950 ) ( 403.000000 62.000000 335.000000 ) ( 488.000000 5.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 491.278607 2.795420 -311.375050 ) ( 488.000000 5.000000 -312.000000 ) ( 449.000000 -54.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 452.278607 -56.204580 -311.375050 ) ( 449.000000 -54.000000 -312.000000 ) ( 364.000000 4.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1622/1099) # points: 4 { brushDef { // Surface normal: 0.554700, 0.832050, -0.001023 // RotY/Z : 0.001023 / 0.982794. Vector texS/T: (-0.832050, 0.554700, 0.000000) / (-0.000568, -0.000852, -0.999999) // Texture width/height [10wshft1]: 64.000000/64.000000 // --> Vector A/B: (-317.011162, -231.309982, -317.843212) / (311.790924, -230.209360, -230.209360) // --> Vector info: d1 = 0.359375, 0.359375, 1.580714. Determinants: 661.966271, 104.670219, 160360.404786, -46901.035554 // --> Vector info: d2 = 8.000000, 0.152580, 0.346826. Determinants: 105.281286, -662.415486, -135297.805347, -46901.035554 ( 378.000000 -6.000000 230.000000 ) ( 306.000000 42.000000 230.000000 ) ( 377.000000 -6.000000 -312.000000 ) ( ( -0.014114 -0.002232 -3.419123 ) ( -0.002245 0.014124 2.884751 ) ) 12escape/10wshft1 0 0 0 ( 374.781200 -9.328199 -311.995906 ) ( 303.781200 38.671801 230.004094 ) ( 375.781200 -9.328199 230.004094 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 374.781200 -9.328199 -311.995906 ) ( 377.000000 -6.000000 -312.000000 ) ( 306.000000 42.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 303.781200 38.671801 230.004094 ) ( 306.000000 42.000000 230.000000 ) ( 378.000000 -6.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 375.781200 -9.328199 230.004094 ) ( 378.000000 -6.000000 230.000000 ) ( 449.000000 -54.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 446.781200 -57.328199 -311.995906 ) ( 449.000000 -54.000000 -312.000000 ) ( 377.000000 -6.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1624/1100) # points: 4 { brushDef { // Surface normal: -0.554700, -0.832050, 0.000429 // RotY/Z : -0.000429 / -2.158799. Vector texS/T: (0.832050, -0.554700, 0.000000) / (-0.000238, -0.000357, -1.000000) // Texture width/height [10wshft1]: 64.000000/64.000000 // --> Vector A/B: (214.391626, 316.733812, 403.267043) / (-335.117910, 311.882149, 311.882149) // --> Vector info: d1 = 0.403660, 0.403660, 1.624999. Determinants: -790.206325, 124.994481, 188701.803019, -55987.005349 // --> Vector info: d2 = 10.544888, 1.178622, 0.984373. Determinants: 125.678831, 790.613403, -352372.453131, -55987.005349 ( 488.000000 5.000000 -312.000000 ) ( 416.000000 53.000000 -312.000000 ) ( 331.000000 110.000000 335.000000 ) ( ( 0.014114 -0.002233 -3.370457 ) ( -0.002245 -0.014121 6.293826 ) ) 12escape/10wshft1 0 0 0 ( 333.218801 113.328201 334.998285 ) ( 418.218801 56.328201 -312.001715 ) ( 490.218801 8.328201 -312.001715 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.218801 113.328201 334.998285 ) ( 331.000000 110.000000 335.000000 ) ( 416.000000 53.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 418.218801 56.328201 -312.001715 ) ( 416.000000 53.000000 -312.000000 ) ( 488.000000 5.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 490.218801 8.328201 -312.001715 ) ( 488.000000 5.000000 -312.000000 ) ( 403.000000 62.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 405.218801 65.328201 334.998285 ) ( 403.000000 62.000000 335.000000 ) ( 331.000000 110.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1625/1101) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10wshft2]: 64.000000/64.000000 // --> Vector A/B: (52.000000, 110.000000, 62.000000) / (-292.000000, -331.000000, -403.000000) // --> Vector info: d1 = 0.001961, 1.001960, 1.001967. Determinants: -71.999633, 48.000397, 17748.238363, -6048.000000 // --> Vector info: d2 = 0.915388, 0.915388, 2.152077. Determinants: 48.230910, 71.727974, 12900.294187, -6048.000000 ( 403.000000 62.000000 335.000000 ) ( 331.000000 110.000000 335.000000 ) ( 292.000000 52.000000 335.000000 ) ( ( 0.011905 -0.007937 -2.934563 ) ( -0.007975 -0.011860 -2.132985 ) ) 12escape/10wshft2 0 0 0 ( 292.000000 52.000000 339.000000 ) ( 331.000000 110.000000 339.000000 ) ( 403.000000 62.000000 339.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 292.000000 52.000000 339.000000 ) ( 292.000000 52.000000 335.000000 ) ( 331.000000 110.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 331.000000 110.000000 339.000000 ) ( 331.000000 110.000000 335.000000 ) ( 403.000000 62.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 403.000000 62.000000 339.000000 ) ( 403.000000 62.000000 335.000000 ) ( 364.000000 4.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 364.000000 4.000000 339.000000 ) ( 364.000000 4.000000 335.000000 ) ( 292.000000 52.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1627/1102) # points: 4 { brushDef { // Surface normal: -0.553810, -0.823615, -0.122280 // RotY/Z : 0.122587 / -2.162767. Vector texS/T: (0.829843, -0.557998, 0.000000) / (0.068232, 0.101473, -0.992496) // Texture width/height [00cpipe1]: 64.000000/64.000000 // --> Vector A/B: (-118.252566, -48.359791, -48.073638) / (1016.820700, 1016.820700, 998.684600) // --> Vector info: d1 = 1.087187, 1.087189, 0.834502. Determinants: -0.000035, -17.660961, 16579.928080, -1267.582344 // --> Vector info: d2 = 0.729602, 1.729605, 1.729605. Determinants: -18.136152, -0.286153, -2778.510479, -1267.582344 ( -66.000000 -12.000000 -1012.000000 ) ( -65.000000 -10.000000 -1030.000000 ) ( -123.000000 29.000000 -1030.000000 ) ( ( 0.000000 0.013933 -13.079961 ) ( 0.014308 0.000226 2.191976 ) ) 12escape/00cpipe1 0 0 0 ( -120.784759 32.294461 -1029.510880 ) ( -62.784759 -6.705539 -1029.510880 ) ( -63.784759 -8.705539 -1011.510880 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -120.784759 32.294461 -1029.510880 ) ( -123.000000 29.000000 -1030.000000 ) ( -65.000000 -10.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -62.784759 -6.705539 -1029.510880 ) ( -65.000000 -10.000000 -1030.000000 ) ( -66.000000 -12.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -63.784759 -8.705539 -1011.510880 ) ( -66.000000 -12.000000 -1012.000000 ) ( -124.000000 27.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -121.784759 30.294461 -1011.510880 ) ( -124.000000 27.000000 -1012.000000 ) ( -123.000000 29.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1628/1103) # points: 4 { brushDef { // Surface normal: 0.545586, 0.825374, 0.145233 // RotY/Z : -0.145748 / 0.986715. Vector texS/T: (-0.834219, 0.551433, 0.000000) / (0.080086, 0.121156, -0.989398) // Texture width/height [10wshft2]: 64.000000/64.000000 // --> Vector A/B: (119.632685, 48.907867, 49.049260) / (274.400846, 274.400846, 1000.094982) // --> Vector info: d1 = 1.984375, 0.984373, 0.984374. Determinants: -725.695350, 0.141342, -15069.115033, -51324.586350 // --> Vector info: d2 = 11.281250, 11.281250, 0.920936. Determinants: 0.000000, 732.731357, -780067.593817, -51324.586350 ( -113.000000 -82.000000 -1030.000000 ) ( -171.000000 -170.000000 -312.000000 ) ( -230.000000 -131.000000 -312.000000 ) ( ( 0.014139 -0.000003 0.293604 ) ( 0.000000 -0.014276 15.198712 ) ) 12escape/10wshft2 0 0 0 ( -232.182346 -134.301498 -312.580930 ) ( -173.182346 -173.301498 -312.580930 ) ( -115.182346 -85.301498 -1030.580930 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -232.182346 -134.301498 -312.580930 ) ( -230.000000 -131.000000 -312.000000 ) ( -171.000000 -170.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -173.182346 -173.301498 -312.580930 ) ( -171.000000 -170.000000 -312.000000 ) ( -113.000000 -82.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -115.182346 -85.301498 -1030.580930 ) ( -113.000000 -82.000000 -1030.000000 ) ( -171.000000 -43.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -173.182346 -46.301498 -1030.580930 ) ( -171.000000 -43.000000 -1030.000000 ) ( -230.000000 -131.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1629/1104) # points: 4 { brushDef { // Surface normal: 0.826711, -0.562623, -0.002175 // RotY/Z : 0.002175 / -0.597556. Vector texS/T: (0.562624, 0.826713, 0.000000) / (-0.001798, 0.001224, -0.999998) // Texture width/height [10wshft1]: 64.000000/64.000000 // --> Vector A/B: (-45.228084, -150.611012, -237.702917) / (1030.254204, 312.252506, 312.252506) // --> Vector info: d1 = 1.629770, 1.629770, 0.406250. Determinants: -878.489213, 128.938087, -274484.361986, -62532.136026 // --> Vector info: d2 = 0.834681, 11.194998, 11.375000. Determinants: 129.241899, 883.330607, -956404.066452, -62532.136026 ( -230.000000 -131.000000 -312.000000 ) ( -181.000000 -59.000000 -312.000000 ) ( -123.000000 29.000000 -1030.000000 ) ( ( 0.014049 -0.002062 4.389493 ) ( -0.002067 -0.014126 15.294601 ) ) 12escape/10wshft1 0 0 0 ( -126.306844 31.250491 -1029.991300 ) ( -184.306844 -56.749509 -311.991300 ) ( -233.306844 -128.749509 -311.991300 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -126.306844 31.250491 -1029.991300 ) ( -123.000000 29.000000 -1030.000000 ) ( -181.000000 -59.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -184.306844 -56.749509 -311.991300 ) ( -181.000000 -59.000000 -312.000000 ) ( -230.000000 -131.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -233.306844 -128.749509 -311.991300 ) ( -230.000000 -131.000000 -312.000000 ) ( -171.000000 -43.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.306844 -40.749509 -1029.991300 ) ( -171.000000 -43.000000 -1030.000000 ) ( -123.000000 29.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1630/1105) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-10.000000, 29.000000, -43.000000) / (-65.000000, -123.000000, -171.000000) // --> Vector info: d1 = 1.000000, 1.999999, 1.999998. Determinants: -48.000034, 71.999915, -1848.005852, -6048.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.236690. Determinants: 71.727991, 48.230915, 3852.289361, -6048.000000 ( -171.000000 -43.000000 -1030.000000 ) ( -123.000000 29.000000 -1030.000000 ) ( -65.000000 -10.000000 -1030.000000 ) ( ( 0.007937 -0.011905 0.305557 ) ( -0.011860 -0.007975 -0.636953 ) ) 12escape/00fstud1 0 0 0 ( -65.000000 -10.000000 -1034.000000 ) ( -123.000000 29.000000 -1034.000000 ) ( -171.000000 -43.000000 -1034.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -65.000000 -10.000000 -1034.000000 ) ( -65.000000 -10.000000 -1030.000000 ) ( -123.000000 29.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -123.000000 29.000000 -1034.000000 ) ( -123.000000 29.000000 -1030.000000 ) ( -171.000000 -43.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -171.000000 -43.000000 -1034.000000 ) ( -171.000000 -43.000000 -1030.000000 ) ( -113.000000 -82.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -113.000000 -82.000000 -1034.000000 ) ( -113.000000 -82.000000 -1030.000000 ) ( -65.000000 -10.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1631/1106) # points: 4 { brushDef { // Surface normal: -0.832050, 0.554700, 0.000773 // RotY/Z : -0.000773 / 2.553590. Vector texS/T: (-0.554700, -0.832050, 0.000000) / (-0.000643, 0.000429, -1.000000) // Texture width/height [10wshft1]: 64.000000/64.000000 // --> Vector A/B: (149.769053, 44.376016, 130.909246) / (312.036976, 1030.037190, 1030.037190) // --> Vector info: d1 = 0.386793, 0.386793, 1.610312. Determinants: -878.487140, -128.950418, 147775.687994, -62130.878120 // --> Vector info: d2 = 11.195939, 0.835624, 1.015626. Determinants: -129.241026, 877.540611, -950082.337609, -62130.878120 ( -113.000000 -82.000000 -1030.000000 ) ( -65.000000 -10.000000 -1030.000000 ) ( -123.000000 -98.000000 -312.000000 ) ( ( 0.014139 0.002075 -2.378458 ) ( 0.002080 -0.014124 15.291629 ) ) 12escape/10wshft1 0 0 0 ( -119.671800 -100.218800 -312.003090 ) ( -61.671800 -12.218800 -1030.003090 ) ( -109.671800 -84.218800 -1030.003090 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -119.671800 -100.218800 -312.003090 ) ( -123.000000 -98.000000 -312.000000 ) ( -65.000000 -10.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -61.671800 -12.218800 -1030.003090 ) ( -65.000000 -10.000000 -1030.000000 ) ( -113.000000 -82.000000 -1030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -109.671800 -84.218800 -1030.003090 ) ( -113.000000 -82.000000 -1030.000000 ) ( -171.000000 -170.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -167.671800 -172.218800 -312.003090 ) ( -171.000000 -170.000000 -312.000000 ) ( -123.000000 -98.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1633/1107) # points: 4 { brushDef { // Surface normal: -0.552059, -0.821010, -0.145509 // RotY/Z : 0.146028 / -2.162767. Vector texS/T: (0.829843, -0.557998, 0.000000) / (0.081194, 0.120750, -0.989357) // Texture width/height [10wshft2]: 64.000000/64.000000 // --> Vector A/B: (-48.288253, -47.386872, -117.279647) / (887.249034, 286.859005, 286.859005) // --> Vector info: d1 = 1.984386, 1.984370, 0.984368. Determinants: -600.391033, -0.902523, -111461.726196, -41962.925256 // --> Vector info: d2 = 0.903866, 9.475498, 9.475496. Determinants: -0.001144, 599.095173, -569475.522093, -41962.925256 ( -181.000000 -59.000000 -312.000000 ) ( -123.000000 -98.000000 -312.000000 ) ( -75.000000 -25.000000 -906.000000 ) ( ( 0.014308 0.000022 2.656195 ) ( 0.000000 -0.014277 13.570920 ) ) 12escape/10wshft2 0 0 0 ( -72.791765 -21.715958 -905.417962 ) ( -120.791765 -94.715958 -311.417962 ) ( -178.791765 -55.715958 -311.417962 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -72.791765 -21.715958 -905.417962 ) ( -75.000000 -25.000000 -906.000000 ) ( -123.000000 -98.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -120.791765 -94.715958 -311.417962 ) ( -123.000000 -98.000000 -312.000000 ) ( -181.000000 -59.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -178.791765 -55.715958 -311.417962 ) ( -181.000000 -59.000000 -312.000000 ) ( -133.000000 14.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -130.791765 17.284042 -905.417962 ) ( -133.000000 14.000000 -906.000000 ) ( -75.000000 -25.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1637/1108) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (28.000000, -11.000000, -25.000000) / (123.000000, 65.000000, 75.000000) // --> Vector info: d1 = 1.000000, 1.000000, 1.989369. Determinants: 57.383443, -38.585417, 1937.270494, -1202.000000 // --> Vector info: d2 = 1.000000, 0.500022, 0.500028. Determinants: -4.999419, -6.999924, -201.025332, -1202.000000 ( -75.000000 -25.000000 -906.000000 ) ( -65.000000 -11.000000 -906.000000 ) ( -123.000000 28.000000 -906.000000 ) ( ( -0.047740 0.032101 -1.611706 ) ( 0.004159 0.005824 0.167242 ) ) 12escape/00LIGHT1 0 0 0 ( -123.000000 28.000000 -902.000000 ) ( -65.000000 -11.000000 -902.000000 ) ( -75.000000 -25.000000 -902.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -123.000000 28.000000 -902.000000 ) ( -123.000000 28.000000 -906.000000 ) ( -65.000000 -11.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -65.000000 -11.000000 -902.000000 ) ( -65.000000 -11.000000 -906.000000 ) ( -75.000000 -25.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -75.000000 -25.000000 -902.000000 ) ( -75.000000 -25.000000 -906.000000 ) ( -133.000000 14.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -133.000000 14.000000 -902.000000 ) ( -133.000000 14.000000 -906.000000 ) ( -123.000000 28.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1638/1109) # points: 4 { brushDef { // Surface normal: 0.813694, -0.581210, -0.009870 // RotY/Z : 0.009870 / -0.620249. Vector texS/T: (0.581238, 0.813733, 0.000000) / (-0.008031, 0.005737, -0.999951) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (-33.479320, -48.707761, -65.912411) / (1013.109501, 907.104338, 907.104338) // --> Vector info: d1 = 0.978918, 0.978984, 1.957507. Determinants: 103.728470, -14.900237, 16782.997971, -1823.781785 // --> Vector info: d2 = 1.762554, 0.994554, 0.976560. Determinants: -1.907379, -12.939174, 9830.427391, -1823.781785 ( -133.000000 14.000000 -906.000000 ) ( -123.000000 28.000000 -906.000000 ) ( -115.000000 41.000000 -1012.000000 ) ( ( -0.056875 0.008170 -9.202306 ) ( 0.001046 0.007095 -5.390134 ) ) 12escape/00LIGHT1 0 0 0 ( -118.254775 43.324840 -1011.960522 ) ( -126.254775 30.324840 -905.960522 ) ( -136.254775 16.324840 -905.960522 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -118.254775 43.324840 -1011.960522 ) ( -115.000000 41.000000 -1012.000000 ) ( -123.000000 28.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -126.254775 30.324840 -905.960522 ) ( -123.000000 28.000000 -906.000000 ) ( -133.000000 14.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -136.254775 16.324840 -905.960522 ) ( -133.000000 14.000000 -906.000000 ) ( -124.000000 27.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -127.254775 29.324840 -1011.960522 ) ( -124.000000 27.000000 -1012.000000 ) ( -115.000000 41.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1639/1110) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (2.000000, 41.000000, 27.000000) / (-56.000000, -115.000000, -124.000000) // --> Vector info: d1 = 0.516125, 1.348252, 1.485342. Determinants: 0.599178, 16.996297, 343.115486, -1177.000000 // --> Vector info: d2 = 1.505996, 0.951816, 1.157544. Determinants: 17.125548, 0.264853, -1791.976861, -1177.000000 ( -124.000000 27.000000 -1012.000000 ) ( -115.000000 41.000000 -1012.000000 ) ( -56.000000 2.000000 -1012.000000 ) ( ( -0.000509 -0.014440 -0.291517 ) ( -0.014550 -0.000225 1.522495 ) ) 12escape/00wbig4 0 0 0 ( -56.000000 2.000000 -1016.000000 ) ( -115.000000 41.000000 -1016.000000 ) ( -124.000000 27.000000 -1016.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -56.000000 2.000000 -1016.000000 ) ( -56.000000 2.000000 -1012.000000 ) ( -115.000000 41.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -115.000000 41.000000 -1016.000000 ) ( -115.000000 41.000000 -1012.000000 ) ( -124.000000 27.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -124.000000 27.000000 -1016.000000 ) ( -124.000000 27.000000 -1012.000000 ) ( -66.000000 -12.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -66.000000 -12.000000 -1016.000000 ) ( -66.000000 -12.000000 -1012.000000 ) ( -56.000000 2.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1640/1111) # points: 4 { brushDef { // Surface normal: -0.813732, 0.581237, 0.002193 // RotY/Z : -0.002193 / 2.521343. Vector texS/T: (-0.581238, -0.813733, 0.000000) / (-0.001785, 0.001275, -0.999998) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (46.731551, 30.921872, 48.126522) / (906.099809, 1012.100064, 1012.100064) // --> Vector info: d1 = 1.978808, 1.978727, 0.999914. Determinants: 103.754355, 15.476113, -22480.252203, -1823.697343 // --> Vector info: d2 = 0.994565, 1.762565, 1.744561. Determinants: 1.908448, -12.928545, 9811.582409, -1823.697343 ( -66.000000 -12.000000 -1012.000000 ) ( -56.000000 2.000000 -1012.000000 ) ( -65.000000 -11.000000 -906.000000 ) ( ( -0.056892 -0.008486 12.326745 ) ( -0.001046 0.007089 -5.380050 ) ) 12escape/00LIGHT1 0 0 0 ( -61.745074 -13.324947 -906.008773 ) ( -52.745074 -0.324947 -1012.008773 ) ( -62.745074 -14.324947 -1012.008773 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -61.745074 -13.324947 -906.008773 ) ( -65.000000 -11.000000 -906.000000 ) ( -56.000000 2.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -52.745074 -0.324947 -1012.008773 ) ( -56.000000 2.000000 -1012.000000 ) ( -66.000000 -12.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -62.745074 -14.324947 -1012.008773 ) ( -66.000000 -12.000000 -1012.000000 ) ( -75.000000 -25.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -71.745074 -27.324947 -906.008773 ) ( -75.000000 -25.000000 -906.000000 ) ( -65.000000 -11.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1641/1112) # points: 4 { brushDef { // Surface normal: -0.551036, -0.819489, 0.157473 // RotY/Z : -0.158131 / -2.162767. Vector texS/T: (0.829843, -0.557998, 0.000000) / (-0.087870, -0.130678, -0.987523) // Texture width/height [10wshft2]: 64.000000/64.000000 // --> Vector A/B: (-117.279647, -47.386872, -48.073638) / (331.721653, 331.721653, -323.452773) // --> Vector info: d1 = 0.984368, 1.984370, 1.984372. Determinants: -655.175521, 0.686892, -122142.764818, -45791.958748 // --> Vector info: d2 = 0.475498, 0.475498, 9.841764. Determinants: 0.000522, 654.634385, -238930.339793, -45791.958748 ( -66.000000 -12.000000 335.000000 ) ( -123.000000 -98.000000 -312.000000 ) ( -181.000000 -59.000000 -312.000000 ) ( ( 0.014308 -0.000015 2.667341 ) ( 0.000000 -0.014296 5.217736 ) ) 12escape/10wshft2 0 0 0 ( -178.795858 -55.722045 -312.629892 ) ( -120.795858 -94.722045 -312.629892 ) ( -63.795858 -8.722045 334.370108 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -178.795858 -55.722045 -312.629892 ) ( -181.000000 -59.000000 -312.000000 ) ( -123.000000 -98.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -120.795858 -94.722045 -312.629892 ) ( -123.000000 -98.000000 -312.000000 ) ( -66.000000 -12.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -63.795858 -8.722045 334.370108 ) ( -66.000000 -12.000000 335.000000 ) ( -124.000000 27.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -121.795858 30.277955 334.370108 ) ( -124.000000 27.000000 335.000000 ) ( -181.000000 -59.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1642/1113) # points: 4 { brushDef { // Surface normal: 0.551036, 0.819489, -0.157473 // RotY/Z : 0.158131 / 0.978825. Vector texS/T: (-0.829843, 0.557998, 0.000000) / (-0.087870, -0.130678, -0.987523) // Texture width/height [10wshft2]: 64.000000/64.000000 // --> Vector A/B: (117.623030, 47.730255, 47.043489) / (-309.826227, -309.826227, 345.348199) // --> Vector info: d1 = 1.984377, 0.984379, 0.984373. Determinants: -655.173720, -0.686382, -14017.673508, -45791.958748 // --> Vector info: d2 = 9.647518, 9.647515, 0.281250. Determinants: -0.001873, 654.634240, -238955.676511, -45791.958748 ( -171.000000 -170.000000 -312.000000 ) ( -114.000000 -84.000000 335.000000 ) ( -172.000000 -45.000000 335.000000 ) ( ( 0.014308 0.000015 0.306116 ) ( 0.000000 -0.014296 5.218289 ) ) 12escape/10wshft2 0 0 0 ( -174.204142 -48.277955 335.629892 ) ( -116.204142 -87.277955 335.629892 ) ( -173.204142 -173.277955 -311.370108 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.204142 -48.277955 335.629892 ) ( -172.000000 -45.000000 335.000000 ) ( -114.000000 -84.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -116.204142 -87.277955 335.629892 ) ( -114.000000 -84.000000 335.000000 ) ( -171.000000 -170.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -173.204142 -173.277955 -311.370108 ) ( -171.000000 -170.000000 -312.000000 ) ( -230.000000 -131.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -232.204142 -134.277955 -311.370108 ) ( -230.000000 -131.000000 -312.000000 ) ( -172.000000 -45.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1643/1114) # points: 4 { brushDef { // Surface normal: 0.832050, -0.554700, 0.001059 // RotY/Z : -0.001059 / -0.588003. Vector texS/T: (0.554700, 0.832050, 0.000000) / (0.000881, -0.000587, -0.999999) // Texture width/height [10wshft1]: 64.000000/64.000000 // --> Vector A/B: (-149.491703, -107.611838, -194.145069) / (311.875045, 49.874899, 49.874899) // --> Vector info: d1 = 1.589378, 1.589337, 0.368073. Determinants: -319.971315, -51.149915, -67914.614298, -22671.719123 // --> Vector info: d2 = 0.812348, 4.609272, 4.415020. Determinants: -50.894179, 320.424801, -125958.090828, -22671.719123 ( -206.000000 -96.000000 -50.000000 ) ( -158.000000 -24.000000 -50.000000 ) ( -181.000000 -59.000000 -312.000000 ) ( ( 0.014113 0.002256 2.995565 ) ( 0.002245 -0.014133 5.555736 ) ) 12escape/10wshft1 0 0 0 ( -184.328199 -56.781200 -312.004234 ) ( -161.328199 -21.781200 -50.004234 ) ( -209.328199 -93.781200 -50.004234 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -184.328199 -56.781200 -312.004234 ) ( -181.000000 -59.000000 -312.000000 ) ( -158.000000 -24.000000 -50.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -161.328199 -21.781200 -50.004234 ) ( -158.000000 -24.000000 -50.000000 ) ( -206.000000 -96.000000 -50.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -209.328199 -93.781200 -50.004234 ) ( -206.000000 -96.000000 -50.000000 ) ( -230.000000 -131.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -233.328199 -128.781200 -312.004234 ) ( -230.000000 -131.000000 -312.000000 ) ( -181.000000 -59.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1646/1115) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10wshft2]: 64.000000/64.000000 // --> Vector A/B: (27.000000, -12.000000, -84.000000) / (124.000000, 66.000000, 114.000000) // --> Vector info: d1 = 1.984383, 0.984384, 0.984379. Determinants: -48.000269, -71.999682, -1777.580409, -6048.000000 // --> Vector info: d2 = 1.884208, 1.884206, 0.647516. Determinants: -71.728086, 48.230756, -15439.643663, -6048.000000 ( -114.000000 -84.000000 335.000000 ) ( -66.000000 -12.000000 335.000000 ) ( -124.000000 27.000000 335.000000 ) ( ( 0.007937 0.011905 0.293912 ) ( 0.011860 -0.007975 2.552851 ) ) 12escape/10wshft2 0 0 0 ( -124.000000 27.000000 339.000000 ) ( -66.000000 -12.000000 339.000000 ) ( -114.000000 -84.000000 339.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -124.000000 27.000000 339.000000 ) ( -124.000000 27.000000 335.000000 ) ( -66.000000 -12.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -66.000000 -12.000000 339.000000 ) ( -66.000000 -12.000000 335.000000 ) ( -114.000000 -84.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -114.000000 -84.000000 339.000000 ) ( -114.000000 -84.000000 335.000000 ) ( -172.000000 -45.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -172.000000 -45.000000 339.000000 ) ( -172.000000 -45.000000 335.000000 ) ( -124.000000 27.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1647/1116) # points: 4 { brushDef { // Surface normal: -0.832050, 0.554700, 0.000000 // RotY/Z : 0.000000 / 2.553590. Vector texS/T: (-0.554700, -0.832050, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wshft1]: 64.000000/64.000000 // --> Vector A/B: (63.235822, 149.769053, 236.302284) / (-230.000000, 312.000000, 312.000000) // --> Vector info: d1 = 0.372411, 0.372411, 1.593750. Determinants: -661.965670, 105.686399, 48701.351070, -46901.010991 // --> Vector info: d2 = 9.026035, 1.178622, 0.984373. Determinants: 105.282712, 662.253072, -277669.613838, -46901.010991 ( -171.000000 -170.000000 -312.000000 ) ( -123.000000 -98.000000 -312.000000 ) ( -75.000000 -26.000000 230.000000 ) ( ( 0.014114 -0.002253 -1.038386 ) ( -0.002245 -0.014120 5.920333 ) ) 12escape/10wshft1 0 0 0 ( -71.671799 -28.218801 230.000000 ) ( -119.671799 -100.218801 -312.000000 ) ( -167.671799 -172.218801 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -71.671799 -28.218801 230.000000 ) ( -75.000000 -26.000000 230.000000 ) ( -123.000000 -98.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -119.671799 -100.218801 -312.000000 ) ( -123.000000 -98.000000 -312.000000 ) ( -171.000000 -170.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -167.671799 -172.218801 -312.000000 ) ( -171.000000 -170.000000 -312.000000 ) ( -123.000000 -98.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -119.671799 -100.218801 230.000000 ) ( -123.000000 -98.000000 230.000000 ) ( -75.000000 -26.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1649/1117) # points: 4 { brushDef { // Surface normal: 0.832050, -0.554700, -0.000991 // RotY/Z : 0.000991 / -0.588003. Vector texS/T: (0.554700, 0.832050, 0.000000) / (-0.000824, 0.000549, -1.000000) // Texture width/height [10wshft1]: 64.000000/64.000000 // --> Vector A/B: (-90.970832, -46.317466, -132.850697) / (-54.882665, -334.882803, -334.882803) // --> Vector info: d1 = 1.589449, 1.589444, 0.368106. Determinants: -341.974882, -54.537277, -72614.151644, -24229.316458 // --> Vector info: d2 = 1.128351, 5.178617, 4.984365. Determinants: -54.390455, 341.808598, -13527.756827, -24229.316458 ( -172.000000 -45.000000 335.000000 ) ( -124.000000 27.000000 335.000000 ) ( -149.000000 -10.000000 55.000000 ) ( ( 0.014114 0.002251 2.996954 ) ( 0.002245 -0.014107 0.558322 ) ) 12escape/10wshft1 0 0 0 ( -152.328200 -7.781200 55.003962 ) ( -127.328200 29.218800 335.003962 ) ( -175.328200 -42.781200 335.003962 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -152.328200 -7.781200 55.003962 ) ( -149.000000 -10.000000 55.000000 ) ( -124.000000 27.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -127.328200 29.218800 335.003962 ) ( -124.000000 27.000000 335.000000 ) ( -172.000000 -45.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.328200 -42.781200 335.003962 ) ( -172.000000 -45.000000 335.000000 ) ( -197.000000 -82.000000 55.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -200.328200 -79.781200 55.003962 ) ( -197.000000 -82.000000 55.000000 ) ( -149.000000 -10.000000 55.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1652/1118) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00light2]: 16.000000/128.000000 // --> Vector A/B: (25.000000, 73.000000, 87.000000) / (-458.000000, -386.000000, -396.000000) // --> Vector info: d1 = 0.937604, 0.937521, 2.937505. Determinants: -143.998064, 96.000423, 46172.991281, -1488.000000 // --> Vector info: d2 = 1.752838, 0.516145, 0.516145. Determinants: 12.366935, 17.313709, 5012.281845, -1488.000000 ( 396.000000 87.000000 -557.000000 ) ( 386.000000 73.000000 -557.000000 ) ( 458.000000 25.000000 -557.000000 ) ( ( 0.096773 -0.064516 -31.030236 ) ( -0.008311 -0.011636 -3.368469 ) ) 12escape/00light2 0 0 0 ( 458.000000 25.000000 -553.000000 ) ( 386.000000 73.000000 -553.000000 ) ( 396.000000 87.000000 -553.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 458.000000 25.000000 -553.000000 ) ( 458.000000 25.000000 -557.000000 ) ( 386.000000 73.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 386.000000 73.000000 -553.000000 ) ( 386.000000 73.000000 -557.000000 ) ( 396.000000 87.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 396.000000 87.000000 -553.000000 ) ( 396.000000 87.000000 -557.000000 ) ( 468.000000 39.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 468.000000 39.000000 -553.000000 ) ( 468.000000 39.000000 -557.000000 ) ( 458.000000 25.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1653/1119) # points: 4 { brushDef { // Surface normal: -0.805308, 0.575220, 0.143531 // RotY/Z : -0.144029 / 2.521343. Vector texS/T: (-0.581238, -0.813733, 0.000000) / (-0.116796, 0.083426, -0.989646) // Texture width/height [00light2]: 16.000000/128.000000 // --> Vector A/B: (-285.504201, -286.550430, -303.755080) / (605.924340, 499.825775, 499.825775) // --> Vector info: d1 = 0.937559, 0.937603, 2.937588. Determinants: 212.195531, -2.091679, 60138.705415, -1825.388726 // --> Vector info: d2 = 2.268986, 0.752839, 0.752839. Determinants: 0.000000, -26.084769, 11663.615640, -1825.388726 ( 468.000000 39.000000 -557.000000 ) ( 458.000000 25.000000 -557.000000 ) ( 445.000000 33.000000 -662.000000 ) ( ( -0.116247 0.001146 -32.945698 ) ( 0.000000 0.014290 -6.389661 ) ) 12escape/00light2 0 0 0 ( 448.221232 30.699120 -662.574124 ) ( 461.221232 22.699120 -557.574124 ) ( 471.221232 36.699120 -557.574124 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 448.221232 30.699120 -662.574124 ) ( 445.000000 33.000000 -662.000000 ) ( 458.000000 25.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 461.221232 22.699120 -557.574124 ) ( 458.000000 25.000000 -557.000000 ) ( 468.000000 39.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 471.221232 36.699120 -557.574124 ) ( 468.000000 39.000000 -557.000000 ) ( 455.000000 48.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 458.221232 45.699120 -662.574124 ) ( 455.000000 48.000000 -662.000000 ) ( 445.000000 33.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1654/1120) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00light2]: 16.000000/128.000000 // --> Vector A/B: (81.000000, 33.000000, 48.000000) / (373.000000, 445.000000, 455.000000) // --> Vector info: d1 = 0.937501, 0.937501, 2.937516. Determinants: -144.001126, -96.000748, 46009.869204, -1560.000000 // --> Vector info: d2 = 2.000000, 0.763310, 0.763312. Determinants: -12.367026, 18.550259, -9037.517507, -1560.000000 ( 455.000000 48.000000 -662.000000 ) ( 445.000000 33.000000 -662.000000 ) ( 373.000000 81.000000 -662.000000 ) ( ( 0.092308 0.061539 -29.493506 ) ( 0.007928 -0.011891 5.793280 ) ) 12escape/00light2 0 0 0 ( 373.000000 81.000000 -666.000000 ) ( 445.000000 33.000000 -666.000000 ) ( 455.000000 48.000000 -666.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 373.000000 81.000000 -666.000000 ) ( 373.000000 81.000000 -662.000000 ) ( 445.000000 33.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 445.000000 33.000000 -666.000000 ) ( 445.000000 33.000000 -662.000000 ) ( 455.000000 48.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 48.000000 -666.000000 ) ( 455.000000 48.000000 -662.000000 ) ( 383.000000 96.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 383.000000 96.000000 -666.000000 ) ( 383.000000 96.000000 -662.000000 ) ( 373.000000 81.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1655/1121) # points: 4 { brushDef { // Surface normal: 0.823406, -0.548938, -0.143769 // RotY/Z : 0.144269 / -0.588003. Vector texS/T: (0.554700, 0.832050, 0.000000) / (-0.119623, 0.079749, -0.989611) // Texture width/height [00light2]: 16.000000/128.000000 // --> Vector A/B: (274.853947, 274.299247, 292.327003) / (510.860513, 616.962786, 616.962786) // --> Vector info: d1 = 0.937520, 0.937500, 2.937482. Determinants: -212.202636, -1.109043, 57098.024210, -1912.785926 // --> Vector info: d2 = 2.516145, 0.999999, 1.000000. Determinants: -0.000075, 27.332714, -18776.030517, -1912.785926 ( 383.000000 96.000000 -662.000000 ) ( 373.000000 81.000000 -662.000000 ) ( 386.000000 73.000000 -557.000000 ) ( ( 0.110939 0.000580 -29.850713 ) ( 0.000000 -0.014289 9.816065 ) ) 12escape/00light2 0 0 0 ( 382.706375 75.195750 -556.424923 ) ( 369.706375 83.195750 -661.424923 ) ( 379.706375 98.195750 -661.424923 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 382.706375 75.195750 -556.424923 ) ( 386.000000 73.000000 -557.000000 ) ( 373.000000 81.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 369.706375 83.195750 -661.424923 ) ( 373.000000 81.000000 -662.000000 ) ( 383.000000 96.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 379.706375 98.195750 -661.424923 ) ( 383.000000 96.000000 -662.000000 ) ( 396.000000 87.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 392.706375 89.195750 -556.424923 ) ( 396.000000 87.000000 -557.000000 ) ( 386.000000 73.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1657/1122) # points: 4 { brushDef { // Surface normal: 0.972446, -0.183215, -0.144156 // RotY/Z : 0.144660 / -0.186223. Vector texS/T: (0.185148, 0.982711, 0.000000) / (-0.141663, 0.026690, -0.989555) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (230.068213, 300.282172, 300.111265) / (602.070540, 602.070540, 495.962242) // --> Vector info: d1 = 3.034170, 1.034554, 0.974847. Determinants: 212.175763, -4.534056, -68690.501436, -7450.283619 // --> Vector info: d2 = 4.027227, 4.066613, 1.034932. Determinants: -4.179160, -212.859581, 99113.988428, -7450.283619 ( 432.000000 224.000000 -557.000000 ) ( 417.000000 227.000000 -662.000000 ) ( 404.000000 158.000000 -662.000000 ) ( ( -0.028479 0.000609 9.219851 ) ( 0.000561 0.028571 -13.303385 ) ) 12escape/00WPANL6 0 0 0 ( 400.110215 158.732858 -661.423378 ) ( 413.110215 227.732858 -661.423378 ) ( 428.110215 224.732858 -556.423378 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 400.110215 158.732858 -661.423378 ) ( 404.000000 158.000000 -662.000000 ) ( 417.000000 227.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 413.110215 227.732858 -661.423378 ) ( 417.000000 227.000000 -662.000000 ) ( 432.000000 224.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 428.110215 224.732858 -556.423378 ) ( 432.000000 224.000000 -557.000000 ) ( 419.000000 155.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.110215 155.732858 -556.423378 ) ( 419.000000 155.000000 -557.000000 ) ( 404.000000 158.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1659/1123) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (197.000000, 128.000000, 155.000000) / (-568.000000, -554.000000, -419.000000) // --> Vector info: d1 = 4.011310, 3.994375, 0.059622. Determinants: 52.800399, 271.955182, 105187.240832, -9693.000000 // --> Vector info: d2 = 0.985499, 2.985430, 2.951794. Determinants: 270.461578, -51.677210, -92186.031788, -9693.000000 ( 419.000000 155.000000 -557.000000 ) ( 554.000000 128.000000 -557.000000 ) ( 568.000000 197.000000 -557.000000 ) ( ( -0.005447 -0.028057 -10.851877 ) ( -0.027903 0.005331 9.510578 ) ) 12escape/00WPANL6 0 0 0 ( 568.000000 197.000000 -553.000000 ) ( 554.000000 128.000000 -553.000000 ) ( 419.000000 155.000000 -553.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 568.000000 197.000000 -553.000000 ) ( 568.000000 197.000000 -557.000000 ) ( 554.000000 128.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 554.000000 128.000000 -553.000000 ) ( 554.000000 128.000000 -557.000000 ) ( 419.000000 155.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 419.000000 155.000000 -553.000000 ) ( 419.000000 155.000000 -557.000000 ) ( 432.000000 224.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 432.000000 224.000000 -553.000000 ) ( 432.000000 224.000000 -557.000000 ) ( 568.000000 197.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1660/1124) # points: 4 { brushDef { // Surface normal: -0.196116, -0.980581, 0.000000 // RotY/Z : 0.000000 / -1.768192. Vector texS/T: (0.980581, -0.196116, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (518.334945, 518.334945, 482.641809) / (662.000000, 557.000000, 557.000000) // --> Vector info: d1 = 0.990077, 1.015720, 2.015675. Determinants: 104.995357, 0.915279, -58739.265456, -3747.779342 // --> Vector info: d2 = 3.016876, 0.017006, 0.025553. Determinants: 0.897492, -107.074780, 59111.716485, -3747.779342 ( 533.000000 204.000000 -557.000000 ) ( 568.000000 197.000000 -557.000000 ) ( 568.000000 197.000000 -662.000000 ) ( ( -0.028015 -0.000244 15.673085 ) ( -0.000239 0.028570 -15.772464 ) ) 12escape/00WPANL6 0 0 0 ( 568.784465 200.922323 -662.000000 ) ( 568.784465 200.922323 -557.000000 ) ( 533.784465 207.922323 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 568.784465 200.922323 -662.000000 ) ( 568.000000 197.000000 -662.000000 ) ( 568.000000 197.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 568.784465 200.922323 -557.000000 ) ( 568.000000 197.000000 -557.000000 ) ( 533.000000 204.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 533.784465 207.922323 -557.000000 ) ( 533.000000 204.000000 -557.000000 ) ( 533.000000 204.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 533.784465 207.922323 -662.000000 ) ( 533.000000 204.000000 -662.000000 ) ( 568.000000 197.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1661/1125) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (128.000000, 197.000000, 227.000000) / (554.000000, 568.000000, 417.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000167. Determinants: -151.002267, -29.988462, 35941.893021, -10839.000000 // --> Vector info: d2 = 0.999999, 1.000000, 3.188132. Determinants: -30.633954, 150.981074, -90561.360828, -10839.000000 ( 417.000000 227.000000 -662.000000 ) ( 568.000000 197.000000 -662.000000 ) ( 554.000000 128.000000 -662.000000 ) ( ( 0.013931 0.002767 -3.315979 ) ( 0.002826 -0.013929 8.355140 ) ) 12escape/00fimp01 0 0 0 ( 554.000000 128.000000 -666.000000 ) ( 568.000000 197.000000 -666.000000 ) ( 417.000000 227.000000 -666.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 554.000000 128.000000 -666.000000 ) ( 554.000000 128.000000 -662.000000 ) ( 568.000000 197.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 568.000000 197.000000 -666.000000 ) ( 568.000000 197.000000 -662.000000 ) ( 417.000000 227.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 417.000000 227.000000 -666.000000 ) ( 417.000000 227.000000 -662.000000 ) ( 404.000000 158.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 404.000000 158.000000 -666.000000 ) ( 404.000000 158.000000 -662.000000 ) ( 554.000000 128.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1662/1126) # points: 4 { brushDef { // Surface normal: -0.173785, -0.984784, 0.000000 // RotY/Z : 0.000000 / -1.745469. Vector texS/T: (0.984784, -0.173785, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (489.437429, 472.174752, 472.174752) / (557.000000, 557.000000, 601.000000) // --> Vector info: d1 = 0.015671, 0.515660, 0.504977. Determinants: 21.999486, 0.184405, -10881.988900, -759.557766 // --> Vector info: d2 = 0.025555, 0.029829, 1.279779. Determinants: 0.188020, -21.577483, 11907.223605, -759.557766 ( 516.000000 207.000000 -601.000000 ) ( 516.000000 207.000000 -557.000000 ) ( 533.000000 204.000000 -557.000000 ) ( ( -0.028964 -0.000243 14.326743 ) ( -0.000248 0.028408 -15.676521 ) ) 12escape/00WPANL6 0 0 0 ( 533.695141 207.939134 -557.000000 ) ( 516.695141 210.939134 -557.000000 ) ( 516.695141 210.939134 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 533.695141 207.939134 -557.000000 ) ( 533.000000 204.000000 -557.000000 ) ( 516.000000 207.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 516.695141 210.939134 -557.000000 ) ( 516.000000 207.000000 -557.000000 ) ( 516.000000 207.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 516.695141 210.939134 -601.000000 ) ( 516.000000 207.000000 -601.000000 ) ( 533.000000 204.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 533.695141 207.939134 -601.000000 ) ( 533.000000 204.000000 -601.000000 ) ( 533.000000 204.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1663/1127) # points: 4 { brushDef { // Surface normal: -0.173785, -0.984784, 0.000000 // RotY/Z : 0.000000 / -1.745469. Vector texS/T: (0.984784, -0.173785, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (472.174752, 454.912076, 454.912076) / (557.000000, 557.000000, 662.000000) // --> Vector info: d1 = 0.515660, 1.015644, 0.989996. Determinants: 52.498346, 0.442743, -25969.676036, -1812.581033 // --> Vector info: d2 = 0.029829, 0.034100, 3.033971. Determinants: 0.448534, -51.785790, 28578.832328, -1812.581033 ( 499.000000 210.000000 -662.000000 ) ( 499.000000 210.000000 -557.000000 ) ( 516.000000 207.000000 -557.000000 ) ( ( -0.028963 -0.000244 14.327457 ) ( -0.000247 0.028570 -15.766927 ) ) 12escape/00WPANL6 0 0 0 ( 516.695141 210.939134 -557.000000 ) ( 499.695141 213.939134 -557.000000 ) ( 499.695141 213.939134 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 516.695141 210.939134 -557.000000 ) ( 516.000000 207.000000 -557.000000 ) ( 499.000000 210.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 499.695141 213.939134 -557.000000 ) ( 499.000000 210.000000 -557.000000 ) ( 499.000000 210.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 499.695141 213.939134 -662.000000 ) ( 499.000000 210.000000 -662.000000 ) ( 516.000000 207.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 516.695141 210.939134 -662.000000 ) ( 516.000000 207.000000 -662.000000 ) ( 516.000000 207.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1664/1128) # points: 4 { brushDef { // Surface normal: -0.173785, -0.984784, 0.000000 // RotY/Z : 0.000000 / -1.745469. Vector texS/T: (0.984784, -0.173785, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10Tyellow]: 32.000000/64.000000 // --> Vector A/B: (472.174752, 472.174752, 489.437429) / (601.000000, 622.000000, 622.000000) // --> Vector info: d1 = 1.761404, 1.751146, 0.751192. Determinants: 20.999029, 0.177076, -10660.171019, -362.516207 // --> Vector info: d2 = 1.001251, 1.601228, 1.596956. Determinants: 0.089717, -10.357203, 5819.347209, -362.516207 ( 533.000000 204.000000 -622.000000 ) ( 516.000000 207.000000 -622.000000 ) ( 516.000000 207.000000 -601.000000 ) ( ( -0.057926 -0.000488 29.406054 ) ( -0.000247 0.028570 -16.052654 ) ) 12escape/10Tyellow 0 0 0 ( 516.695141 210.939134 -601.000000 ) ( 516.695141 210.939134 -622.000000 ) ( 533.695141 207.939134 -622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 516.695141 210.939134 -601.000000 ) ( 516.000000 207.000000 -601.000000 ) ( 516.000000 207.000000 -622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 516.695141 210.939134 -622.000000 ) ( 516.000000 207.000000 -622.000000 ) ( 533.000000 204.000000 -622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 533.695141 207.939134 -622.000000 ) ( 533.000000 204.000000 -622.000000 ) ( 533.000000 204.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 533.695141 207.939134 -601.000000 ) ( 533.000000 204.000000 -601.000000 ) ( 516.000000 207.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1665/1129) # points: 4 { brushDef { // Surface normal: -0.173785, -0.984784, 0.000000 // RotY/Z : 0.000000 / -1.745469. Vector texS/T: (0.984784, -0.173785, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (472.174752, 472.174752, 489.437429) / (622.000000, 662.000000, 662.000000) // --> Vector info: d1 = 1.499847, 1.490019, 0.990042. Determinants: 19.999075, 0.169667, -10584.246563, -690.507060 // --> Vector info: d2 = 0.879755, 2.029699, 2.025425. Determinants: 0.170936, -19.851104, 11659.197675, -690.507060 ( 533.000000 204.000000 -662.000000 ) ( 516.000000 207.000000 -662.000000 ) ( 516.000000 207.000000 -622.000000 ) ( ( -0.028963 -0.000246 15.328224 ) ( -0.000248 0.028749 -16.884980 ) ) 12escape/00WPANL6 0 0 0 ( 516.695141 210.939134 -622.000000 ) ( 516.695141 210.939134 -662.000000 ) ( 533.695141 207.939134 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 516.695141 210.939134 -622.000000 ) ( 516.000000 207.000000 -622.000000 ) ( 516.000000 207.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 516.695141 210.939134 -662.000000 ) ( 516.000000 207.000000 -662.000000 ) ( 533.000000 204.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 533.695141 207.939134 -662.000000 ) ( 533.000000 204.000000 -662.000000 ) ( 533.000000 204.000000 -622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 533.695141 207.939134 -622.000000 ) ( 533.000000 204.000000 -622.000000 ) ( 516.000000 207.000000 -622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1666/1130) # points: 4 { brushDef { // Surface normal: -0.204534, -0.978843, 0.005645 // RotY/Z : -0.005645 / -1.776788. Vector texS/T: (0.978859, -0.204538, 0.000000) / (-0.001155, -0.005525, -0.999984) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (445.497587, 377.050527, 370.972837) / (555.254703, 555.254703, 599.255404) // --> Vector info: d1 = 0.015642, 1.950464, 2.123672. Determinants: 85.133528, -0.096305, -37920.415960, -3011.718612 // --> Vector info: d2 = 0.034099, 0.050630, 1.302151. Determinants: 0.727365, -85.562488, 47082.236817, -3011.718612 ( 426.000000 225.000000 -601.000000 ) ( 432.000000 224.000000 -557.000000 ) ( 499.000000 210.000000 -557.000000 ) ( ( -0.028267 0.000032 12.590956 ) ( -0.000242 0.028410 -15.633013 ) ) 12escape/00WPANL6 0 0 0 ( 499.818138 213.915372 -557.022578 ) ( 432.818138 227.915372 -557.022578 ) ( 426.818138 228.915372 -601.022578 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 499.818138 213.915372 -557.022578 ) ( 499.000000 210.000000 -557.000000 ) ( 432.000000 224.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 432.818138 227.915372 -557.022578 ) ( 432.000000 224.000000 -557.000000 ) ( 426.000000 225.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 426.818138 228.915372 -601.022578 ) ( 426.000000 225.000000 -601.000000 ) ( 499.000000 210.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 499.818138 213.915372 -601.022578 ) ( 499.000000 210.000000 -601.000000 ) ( 499.000000 210.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1667/1131) # points: 4 { brushDef { // Surface normal: -0.171310, -0.985033, 0.019034 // RotY/Z : -0.019036 / -1.742987. Vector texS/T: (0.985212, -0.171341, 0.000000) / (-0.003261, -0.018753, -0.999819) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (381.148443, 379.178020, 402.523255) / (595.282346, 613.285608, 613.285608) // --> Vector info: d1 = 1.123672, 1.192963, 0.500622. Determinants: 12.464409, -0.253428, -5072.197231, -420.290376 // --> Vector info: d2 = 0.302150, 0.802759, 0.796846. Determinants: 0.106462, -11.675186, 6782.463630, -420.290376 ( 447.000000 221.000000 -619.000000 ) ( 424.000000 225.000000 -619.000000 ) ( 426.000000 225.000000 -601.000000 ) ( ( -0.029657 0.000603 12.068316 ) ( -0.000253 0.027779 -16.137566 ) ) 12escape/00WPANL6 0 0 0 ( 426.685241 228.940133 -601.076138 ) ( 424.685241 228.940133 -619.076138 ) ( 447.685241 224.940133 -619.076138 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 426.685241 228.940133 -601.076138 ) ( 426.000000 225.000000 -601.000000 ) ( 424.000000 225.000000 -619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 424.685241 228.940133 -619.076138 ) ( 424.000000 225.000000 -619.000000 ) ( 447.000000 221.000000 -619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 447.685241 224.940133 -619.076138 ) ( 447.000000 221.000000 -619.000000 ) ( 447.000000 221.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 447.685241 224.940133 -601.076138 ) ( 447.000000 221.000000 -601.000000 ) ( 426.000000 225.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1668/1132) # points: 4 { brushDef { // Surface normal: -0.202985, -0.979102, -0.012496 // RotY/Z : 0.012496 / -1.775218. Vector texS/T: (0.979179, -0.203000, 0.000000) / (0.002537, 0.012235, -0.999922) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (369.496644, 362.236392, 445.980049) / (622.780177, 665.783534, 665.783534) // --> Vector info: d1 = 3.192963, 3.366174, 0.990002. Determinants: 102.183366, 2.746294, -50965.434587, -3601.258391 // --> Vector info: d2 = 0.802758, 2.054279, 2.033972. Determinants: 0.873252, -104.659503, 61966.260571, -3601.258391 ( 499.000000 210.000000 -662.000000 ) ( 417.000000 227.000000 -662.000000 ) ( 424.000000 225.000000 -619.000000 ) ( ( -0.028374 -0.000763 14.152118 ) ( -0.000242 0.029062 -17.206835 ) ) 12escape/00WPANL6 0 0 0 ( 424.811938 228.916409 -618.950017 ) ( 417.811938 230.916409 -661.950017 ) ( 499.811938 213.916409 -661.950017 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 424.811938 228.916409 -618.950017 ) ( 424.000000 225.000000 -619.000000 ) ( 417.000000 227.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 417.811938 230.916409 -661.950017 ) ( 417.000000 227.000000 -662.000000 ) ( 499.000000 210.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 499.811938 213.916409 -661.950017 ) ( 499.000000 210.000000 -662.000000 ) ( 499.000000 210.000000 -619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 499.811938 213.916409 -618.950017 ) ( 499.000000 210.000000 -619.000000 ) ( 424.000000 225.000000 -619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1669/1133) # points: 4 { brushDef { // Surface normal: -0.206959, -0.978350, 0.000000 // RotY/Z : 0.000000 / -1.779262. Vector texS/T: (0.978350, -0.206959, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00acp2]: 32.000000/32.000000 // --> Vector A/B: (391.584469, 444.735198, 444.735198) / (619.000000, 619.000000, 601.000000) // --> Vector info: d1 = 3.968751, 0.968749, 0.968749. Determinants: 54.000026, 0.000000, -24942.527336, -956.713123 // --> Vector info: d2 = 1.968751, 1.968751, 0.968750. Determinants: 0.000000, -53.150805, 31016.818697, -956.713123 ( 499.000000 210.000000 -601.000000 ) ( 499.000000 210.000000 -619.000000 ) ( 447.000000 221.000000 -619.000000 ) ( ( -0.056443 0.000000 26.071062 ) ( 0.000000 0.055556 -32.420187 ) ) 12escape/00acp2 0 0 0 ( 447.827834 224.913399 -619.000000 ) ( 499.827834 213.913399 -619.000000 ) ( 499.827834 213.913399 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 447.827834 224.913399 -619.000000 ) ( 447.000000 221.000000 -619.000000 ) ( 499.000000 210.000000 -619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 499.827834 213.913399 -619.000000 ) ( 499.000000 210.000000 -619.000000 ) ( 499.000000 210.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 499.827834 213.913399 -601.000000 ) ( 499.000000 210.000000 -601.000000 ) ( 447.000000 221.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 447.827834 224.913399 -601.000000 ) ( 447.000000 221.000000 -601.000000 ) ( 447.000000 221.000000 -619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1670/1134) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (48.000000, 128.000000, 158.000000) / (455.000000, 554.000000, 404.000000) // --> Vector info: d1 = 0.598342, 2.000833, 2.000158. Determinants: -210.306770, -42.128786, 20306.140096, -14970.000000 // --> Vector info: d2 = 1.159409, 0.000102, 2.188131. Determinants: -42.718774, 209.821466, -110774.621220, -14970.000000 ( 404.000000 158.000000 -662.000000 ) ( 554.000000 128.000000 -662.000000 ) ( 455.000000 48.000000 -662.000000 ) ( ( 0.014049 0.002814 -1.356456 ) ( 0.002854 -0.014016 7.399774 ) ) 12escape/00fimp01 0 0 0 ( 455.000000 48.000000 -666.000000 ) ( 554.000000 128.000000 -666.000000 ) ( 404.000000 158.000000 -666.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 48.000000 -666.000000 ) ( 455.000000 48.000000 -662.000000 ) ( 554.000000 128.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 554.000000 128.000000 -666.000000 ) ( 554.000000 128.000000 -662.000000 ) ( 404.000000 158.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 404.000000 158.000000 -666.000000 ) ( 404.000000 158.000000 -662.000000 ) ( 383.000000 96.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 383.000000 96.000000 -666.000000 ) ( 383.000000 96.000000 -662.000000 ) ( 455.000000 48.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1671/1135) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (87.000000, 155.000000, 128.000000) / (-396.000000, -419.000000, -554.000000) // --> Vector info: d1 = 0.780253, 1.059622, 4.994183. Determinants: 52.780100, 275.093093, 96697.732408, -9801.000000 // --> Vector info: d2 = 2.976403, 0.951894, 0.985549. Determinants: 274.082788, -52.373158, -73756.696733, -9801.000000 ( 554.000000 128.000000 -557.000000 ) ( 419.000000 155.000000 -557.000000 ) ( 396.000000 87.000000 -557.000000 ) ( ( -0.005385 -0.028068 -9.866109 ) ( -0.027965 0.005344 7.525426 ) ) 12escape/00WPANL6 0 0 0 ( 396.000000 87.000000 -553.000000 ) ( 419.000000 155.000000 -553.000000 ) ( 554.000000 128.000000 -553.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 396.000000 87.000000 -553.000000 ) ( 396.000000 87.000000 -557.000000 ) ( 419.000000 155.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 419.000000 155.000000 -553.000000 ) ( 419.000000 155.000000 -557.000000 ) ( 554.000000 128.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 554.000000 128.000000 -553.000000 ) ( 554.000000 128.000000 -557.000000 ) ( 468.000000 39.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 468.000000 39.000000 -553.000000 ) ( 468.000000 39.000000 -557.000000 ) ( 396.000000 87.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1673/1136) # points: 3 { brushDef { // Surface normal: -0.719123, 0.694883, 0.000000 // RotY/Z : 0.000000 / 2.373336. Vector texS/T: (-0.694883, -0.719123, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-477.012838, -353.250970, -477.012838) / (662.000000, 557.000000, 557.000000) // --> Vector info: d1 = 4.000000, 0.491552, 4.025633. Determinants: 371.078577, 3.172369, 122929.146449, -12994.996152 // --> Vector info: d2 = 3.999998, 0.970482, 1.000687. Determinants: 3.171576, -371.200300, 195267.520869, -12994.996152 ( 554.000000 128.000000 -557.000000 ) ( 468.000000 39.000000 -557.000000 ) ( 554.000000 128.000000 -662.000000 ) ( ( -0.028555 -0.000244 -9.459729 ) ( -0.000244 0.028565 -15.026362 ) ) 12escape/00WPANL6 0 0 0 ( 556.876492 125.220469 -662.000000 ) ( 470.876492 36.220469 -557.000000 ) ( 556.876492 125.220469 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 556.876492 125.220469 -662.000000 ) ( 554.000000 128.000000 -662.000000 ) ( 468.000000 39.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 470.876492 36.220469 -557.000000 ) ( 468.000000 39.000000 -557.000000 ) ( 554.000000 128.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 556.876492 125.220469 -557.000000 ) ( 554.000000 128.000000 -557.000000 ) ( 554.000000 128.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1675/1137) # points: 3 { brushDef { // Surface normal: -0.622060, 0.769800, 0.143000 // RotY/Z : -0.143492 / 2.250445. Vector texS/T: (-0.777793, -0.628520, 0.000000) / (-0.089878, 0.111224, -0.989723) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-511.348129, -384.064980, -388.519615) / (619.640592, 619.640592, 513.550271) // --> Vector info: d1 = 3.999502, 0.360806, 0.491552. Determinants: 386.030397, 0.432657, 143120.517688, -13503.510136 // --> Vector info: d2 = 4.000574, 3.999379, 0.970482. Determinants: 0.126748, -385.532936, 184934.875945, -13503.510136 ( 468.000000 39.000000 -557.000000 ) ( 455.000000 48.000000 -662.000000 ) ( 554.000000 128.000000 -662.000000 ) ( ( -0.028587 -0.000032 -10.598764 ) ( -0.000009 0.028551 -13.695319 ) ) 12escape/00WPANL6 0 0 0 ( 556.488242 124.920801 -662.571999 ) ( 457.488242 44.920801 -662.571999 ) ( 470.488242 35.920801 -557.571999 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 556.488242 124.920801 -662.571999 ) ( 554.000000 128.000000 -662.000000 ) ( 455.000000 48.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 457.488242 44.920801 -662.571999 ) ( 455.000000 48.000000 -662.000000 ) ( 468.000000 39.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 470.488242 35.920801 -557.571999 ) ( 468.000000 39.000000 -557.000000 ) ( 554.000000 128.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1676/1138) # points: 3 { brushDef { // Surface normal: 0.932745, -0.333123, -0.137898 // RotY/Z : 0.138338 / -0.343024. Vector texS/T: (0.336336, 0.941742, 0.000000) / (-0.129864, 0.046380, -0.990447) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (284.675126, 285.751403, 256.019265) / (610.538615, 567.123852, 567.123852) // --> Vector info: d1 = 0.034170, 0.009887, 0.857281. Determinants: 36.789409, 0.190047, -10633.167685, -1290.813697 // --> Vector info: d2 = 2.027227, 0.770232, 0.769694. Determinants: -0.023356, -37.373739, 20207.986820, -1290.813697 ( 400.000000 129.000000 -619.000000 ) ( 410.000000 157.000000 -619.000000 ) ( 404.000000 158.000000 -662.000000 ) ( ( -0.028501 -0.000147 8.237570 ) ( 0.000018 0.028954 -15.655231 ) ) 12escape/00WPANL6 0 0 0 ( 400.269020 159.332493 -661.448410 ) ( 406.269020 158.332493 -618.448410 ) ( 396.269020 130.332493 -618.448410 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 400.269020 159.332493 -661.448410 ) ( 404.000000 158.000000 -662.000000 ) ( 410.000000 157.000000 -619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 406.269020 158.332493 -618.448410 ) ( 410.000000 157.000000 -619.000000 ) ( 400.000000 129.000000 -619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 396.269020 130.332493 -618.448410 ) ( 400.000000 129.000000 -619.000000 ) ( 404.000000 158.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1677/1139) # points: 4 { brushDef { // Surface normal: 0.939450, -0.313150, -0.139178 // RotY/Z : 0.139631 / -0.321751. Vector texS/T: (0.316228, 0.948683, 0.000000) / (-0.132036, 0.044012, -0.990267) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (278.596662, 277.964206, 243.179152) / (565.750773, 556.662319, 556.662319) // --> Vector info: d1 = 0.009881, 0.005105, 1.022819. Determinants: 9.249452, -0.809826, -2121.830773, -316.142373 // --> Vector info: d2 = 0.769906, 0.517261, 0.517007. Determinants: -0.002311, -8.788118, 4729.128422, -316.142373 ( 400.000000 123.000000 -610.000000 ) ( 411.000000 156.000000 -610.000000 ) ( 410.000000 157.000000 -619.000000 ) ( ( -0.029257 0.002562 6.711630 ) ( 0.000007 0.027798 -14.958857 ) ) 12escape/00WPANL6 0 0 0 ( 406.242199 158.252600 -618.443289 ) ( 407.242199 157.252600 -609.443289 ) ( 396.242199 124.252600 -609.443289 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 406.242199 158.252600 -618.443289 ) ( 410.000000 157.000000 -619.000000 ) ( 411.000000 156.000000 -610.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 407.242199 157.252600 -609.443289 ) ( 411.000000 156.000000 -610.000000 ) ( 400.000000 123.000000 -610.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 396.242199 124.252600 -609.443289 ) ( 400.000000 123.000000 -610.000000 ) ( 400.000000 129.000000 -619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 396.242199 130.252600 -618.443289 ) ( 400.000000 129.000000 -619.000000 ) ( 410.000000 157.000000 -619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1678/1140) # points: 3 { brushDef { // Surface normal: 0.938738, -0.312913, -0.144421 // RotY/Z : 0.144928 / -0.321751. Vector texS/T: (0.316228, 0.948683, 0.000000) / (-0.137010, 0.045670, -0.989516) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (243.179152, 234.324775, 233.692319) / (554.418376, 541.280644, 554.418376) // --> Vector info: d1 = 0.945466, 0.696713, 0.695513. Determinants: -3.283814, -0.146698, 762.048605, -124.635468 // --> Vector info: d2 = 0.478224, 0.859634, 0.479013. Determinants: 0.010371, 3.611384, -2064.343090, -124.635468 ( 397.000000 114.000000 -610.000000 ) ( 399.000000 114.000000 -597.000000 ) ( 400.000000 123.000000 -610.000000 ) ( ( 0.026347 0.001177 -6.114219 ) ( -0.000083 -0.028976 16.563047 ) ) 12escape/00WPANL6 0 0 0 ( 396.245050 124.251650 -609.422315 ) ( 395.245050 115.251650 -596.422315 ) ( 393.245050 115.251650 -609.422315 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 396.245050 124.251650 -609.422315 ) ( 400.000000 123.000000 -610.000000 ) ( 399.000000 114.000000 -597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 395.245050 115.251650 -596.422315 ) ( 399.000000 114.000000 -597.000000 ) ( 397.000000 114.000000 -610.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 393.245050 115.251650 -609.422315 ) ( 397.000000 114.000000 -610.000000 ) ( 400.000000 123.000000 -610.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1679/1141) # points: 4 { brushDef { // Surface normal: 0.936933, -0.316904, -0.147403 // RotY/Z : 0.147942 / -0.326156. Vector texS/T: (0.320404, 0.947281, 0.000000) / (-0.139632, 0.047229, -0.989076) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (279.461835, 281.077785, 209.293386) / (553.315443, 499.730102, 499.730102) // --> Vector info: d1 = 1.005012, 0.976546, 3.020331. Determinants: 109.516920, 1.259224, -35168.418289, -3846.591478 // --> Vector info: d2 = 2.517604, 0.995519, 0.995473. Determinants: -0.002504, -109.262029, 50772.872188, -3846.591478 ( 396.000000 87.000000 -557.000000 ) ( 419.000000 155.000000 -557.000000 ) ( 411.000000 156.000000 -610.000000 ) ( ( -0.028471 -0.000327 9.142748 ) ( 0.000001 0.028405 -13.199445 ) ) 12escape/00WPANL6 0 0 0 ( 407.252266 157.267616 -609.410387 ) ( 415.252266 156.267616 -556.410387 ) ( 392.252266 88.267616 -556.410387 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 407.252266 157.267616 -609.410387 ) ( 411.000000 156.000000 -610.000000 ) ( 419.000000 155.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 415.252266 156.267616 -556.410387 ) ( 419.000000 155.000000 -557.000000 ) ( 396.000000 87.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 392.252266 88.267616 -556.410387 ) ( 396.000000 87.000000 -557.000000 ) ( 400.000000 123.000000 -610.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 396.252266 124.267616 -609.410387 ) ( 400.000000 123.000000 -610.000000 ) ( 411.000000 156.000000 -610.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1680/1142) # points: 4 { brushDef { // Surface normal: 0.935489, -0.316859, -0.156398 // RotY/Z : 0.157043 / -0.326581. Vector texS/T: (0.320807, 0.947145, 0.000000) / (-0.148132, 0.050174, -0.987694) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (211.304900, 213.794973, 279.254885) / (549.287718, 601.935600, 601.935600) // --> Vector info: d1 = 1.962399, 1.905859, 0.034170. Determinants: 98.540454, -0.959508, -27058.102692, -3446.325725 // --> Vector info: d2 = 0.515988, 2.024592, 2.027227. Determinants: -0.138727, -98.746562, 52491.325184, -3446.325725 ( 404.000000 158.000000 -662.000000 ) ( 383.000000 96.000000 -662.000000 ) ( 390.000000 91.000000 -610.000000 ) ( ( -0.028593 0.000278 7.851290 ) ( 0.000040 0.028653 -15.231098 ) ) 12escape/00WPANL6 0 0 0 ( 386.258044 92.267437 -609.374406 ) ( 379.258044 97.267437 -661.374406 ) ( 400.258044 159.267437 -661.374406 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 386.258044 92.267437 -609.374406 ) ( 390.000000 91.000000 -610.000000 ) ( 383.000000 96.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 379.258044 97.267437 -661.374406 ) ( 383.000000 96.000000 -662.000000 ) ( 404.000000 158.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 400.258044 159.267437 -661.374406 ) ( 404.000000 158.000000 -662.000000 ) ( 400.000000 123.000000 -610.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 396.258044 124.267437 -609.374406 ) ( 400.000000 123.000000 -610.000000 ) ( 390.000000 91.000000 -610.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1681/1143) # points: 4 { brushDef { // Surface normal: 0.945269, -0.299447, -0.129611 // RotY/Z : 0.129977 / -0.306784. Vector texS/T: (0.301994, 0.953310, 0.000000) / (-0.123560, 0.039142, -0.991565) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (220.291187, 202.527622, 204.528897) / (534.007022, 506.777336, 560.228200) // --> Vector info: d1 = 0.522022, 1.020335, 0.962391. Determinants: 25.057453, 0.032036, -6004.245120, -894.983799 // --> Vector info: d2 = 1.755763, 0.995658, 2.516649. Determinants: 0.787810, -25.497045, 11870.673924, -894.983799 ( 390.000000 91.000000 -610.000000 ) ( 396.000000 87.000000 -557.000000 ) ( 398.000000 105.000000 -584.000000 ) ( ( -0.027998 -0.000036 6.708775 ) ( -0.000880 0.028489 -13.263563 ) ) 12escape/00WPANL6 0 0 0 ( 394.218926 106.197787 -583.481555 ) ( 392.218926 88.197787 -556.481555 ) ( 386.218926 92.197787 -609.481555 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.218926 106.197787 -583.481555 ) ( 398.000000 105.000000 -584.000000 ) ( 396.000000 87.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 392.218926 88.197787 -556.481555 ) ( 396.000000 87.000000 -557.000000 ) ( 390.000000 91.000000 -610.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 386.218926 92.197787 -609.481555 ) ( 390.000000 91.000000 -610.000000 ) ( 394.000000 106.000000 -610.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 390.218926 107.197787 -609.481555 ) ( 394.000000 106.000000 -610.000000 ) ( 398.000000 105.000000 -584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1682/1144) # points: 4 { brushDef { // Surface normal: 0.947982, -0.291166, -0.128655 // RotY/Z : 0.129012 / -0.297997. Vector texS/T: (0.293606, 0.955927, 0.000000) / (-0.122984, 0.037774, -0.991689) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (226.124419, 217.227474, 217.596189) / (547.274009, 534.165067, 551.307530) // --> Vector info: d1 = 0.272372, 0.522067, 0.522415. Determinants: 4.284948, -0.095163, -957.075433, -147.682091 // --> Vector info: d2 = 1.136573, 0.755790, 1.267064. Determinants: 0.174708, -4.408374, 2205.231341, -147.682091 ( 396.000000 106.000000 -601.000000 ) ( 398.000000 105.000000 -584.000000 ) ( 399.000000 114.000000 -597.000000 ) ( ( -0.029015 0.000644 6.480647 ) ( -0.001183 0.029850 -14.932287 ) ) 12escape/00WPANL6 0 0 0 ( 395.208071 115.164664 -596.485381 ) ( 394.208071 106.164664 -583.485381 ) ( 392.208071 107.164664 -600.485381 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 395.208071 115.164664 -596.485381 ) ( 399.000000 114.000000 -597.000000 ) ( 398.000000 105.000000 -584.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.208071 106.164664 -583.485381 ) ( 398.000000 105.000000 -584.000000 ) ( 396.000000 106.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 392.208071 107.164664 -600.485381 ) ( 396.000000 106.000000 -601.000000 ) ( 398.000000 114.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.208071 115.164664 -600.485381 ) ( 398.000000 114.000000 -601.000000 ) ( 399.000000 114.000000 -597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1683/1145) # points: 4 { brushDef { // Surface normal: 0.916696, -0.343761, -0.203710 // RotY/Z : 0.205146 / -0.358771. Vector texS/T: (0.351123, 0.936329, 0.000000) / (-0.190740, 0.071527, -0.979031) // Texture width/height [00t_3]: 16.000000/32.000000 // --> Vector A/B: (238.295776, 237.593529, 246.137533) / (520.446754, 529.639515, 529.639515) // --> Vector info: d1 = 0.000000, 1.000000, 1.000033. Determinants: -0.000300, -8.544030, 4446.784073, -78.542982 // --> Vector info: d2 = 0.031249, 0.031249, 0.531246. Determinants: -4.596351, -0.351121, 1275.576724, -78.542982 ( 397.000000 114.000000 -610.000000 ) ( 394.000000 106.000000 -610.000000 ) ( 396.000000 106.000000 -601.000000 ) ( ( 0.000004 0.108782 -56.615931 ) ( 0.058520 0.004470 -16.240493 ) ) 12escape/00t_3 0 0 0 ( 392.333218 107.375043 -600.185160 ) ( 390.333218 107.375043 -609.185160 ) ( 393.333218 115.375043 -609.185160 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 392.333218 107.375043 -600.185160 ) ( 396.000000 106.000000 -601.000000 ) ( 394.000000 106.000000 -610.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 390.333218 107.375043 -609.185160 ) ( 394.000000 106.000000 -610.000000 ) ( 397.000000 114.000000 -610.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 393.333218 115.375043 -609.185160 ) ( 397.000000 114.000000 -610.000000 ) ( 398.000000 114.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.333218 115.375043 -600.185160 ) ( 398.000000 114.000000 -601.000000 ) ( 396.000000 106.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1684/1146) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00cract1]: 128.000000/128.000000 // --> Vector A/B: (256.000000, 598.000000, 663.000000) / (-983.000000, -914.000000, -1072.000000) // --> Vector info: d1 = 0.882812, 0.882812, 2.086146. Determinants: -83.030038, 411.540243, 374136.684969, -58521.000000 // --> Vector info: d2 = 3.000000, 0.513538, 0.278970. Determinants: 409.046172, 81.397548, -200265.030811, -58521.000000 ( 1072.000000 663.000000 -382.000000 ) ( 914.000000 598.000000 -382.000000 ) ( 983.000000 256.000000 -382.000000 ) ( ( 0.001419 -0.007032 -6.393204 ) ( -0.006990 -0.001391 3.422105 ) ) 12escape/00cract1 0 0 0 ( 983.000000 256.000000 -378.000000 ) ( 914.000000 598.000000 -378.000000 ) ( 1072.000000 663.000000 -378.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.000000 256.000000 -378.000000 ) ( 983.000000 256.000000 -382.000000 ) ( 914.000000 598.000000 -382.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 598.000000 -378.000000 ) ( 914.000000 598.000000 -382.000000 ) ( 1072.000000 663.000000 -382.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1072.000000 663.000000 -378.000000 ) ( 1072.000000 663.000000 -382.000000 ) ( 1154.000000 256.000000 -382.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1154.000000 256.000000 -378.000000 ) ( 1154.000000 256.000000 -382.000000 ) ( 983.000000 256.000000 -382.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1685/1147) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wimp02]: 64.000000/128.000000 // --> Vector A/B: (-1154.000000, -983.000000, -983.000000) / (522.000000, 522.000000, 382.000000) // --> Vector info: d1 = 0.000001, 2.451970, 2.451970. Determinants: -343.275610, 0.000000, -396140.077145, -23940.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: -0.000007, 171.000031, -89262.023986, -23940.000000 ( 983.000000 256.000000 -382.000000 ) ( 983.000000 256.000000 -522.000000 ) ( 1154.000000 256.000000 -522.000000 ) ( ( 0.014339 0.000000 16.547205 ) ( 0.000000 -0.007143 3.728572 ) ) 12escape/00wimp02 0 0 0 ( 1154.000000 252.000000 -522.000000 ) ( 983.000000 252.000000 -522.000000 ) ( 983.000000 252.000000 -382.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1154.000000 252.000000 -522.000000 ) ( 1154.000000 256.000000 -522.000000 ) ( 983.000000 256.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.000000 252.000000 -522.000000 ) ( 983.000000 256.000000 -522.000000 ) ( 983.000000 256.000000 -382.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.000000 252.000000 -382.000000 ) ( 983.000000 256.000000 -382.000000 ) ( 1154.000000 256.000000 -382.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1154.000000 252.000000 -382.000000 ) ( 1154.000000 256.000000 -382.000000 ) ( 1154.000000 256.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1686/1148) # points: 4 { brushDef { // Surface normal: -0.980302, -0.197506, 0.000000 // RotY/Z : 0.000000 / -2.942780. Vector texS/T: (0.197506, -0.980302, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wimp02]: 64.000000/128.000000 // --> Vector A/B: (-438.214162, -23.035887, -23.035887) / (522.000000, 522.000000, 382.000000) // --> Vector info: d1 = 1.000000, 6.929627, 6.929627. Determinants: -830.147839, 0.000000, -421907.498440, -58124.958495 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: -0.000009, 415.178350, -216723.102307, -58124.958495 ( 1154.000000 256.000000 -382.000000 ) ( 1154.000000 256.000000 -522.000000 ) ( 1072.000000 663.000000 -522.000000 ) ( ( 0.014282 0.000000 7.258629 ) ( 0.000000 -0.007143 3.728572 ) ) 12escape/00wimp02 0 0 0 ( 1075.921207 663.790022 -522.000000 ) ( 1157.921207 256.790022 -522.000000 ) ( 1157.921207 256.790022 -382.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1075.921207 663.790022 -522.000000 ) ( 1072.000000 663.000000 -522.000000 ) ( 1154.000000 256.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1157.921207 256.790022 -522.000000 ) ( 1154.000000 256.000000 -522.000000 ) ( 1154.000000 256.000000 -382.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1157.921207 256.790022 -382.000000 ) ( 1154.000000 256.000000 -382.000000 ) ( 1072.000000 663.000000 -382.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1075.921207 663.790022 -382.000000 ) ( 1072.000000 663.000000 -382.000000 ) ( 1072.000000 663.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1687/1149) # points: 4 { brushDef { // Surface normal: 0.380455, -0.924799, 0.000000 // RotY/Z : 0.000000 / -1.180508. Vector texS/T: (0.924799, 0.380455, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wimp02]: 64.000000/128.000000 // --> Vector A/B: (1072.778861, 1243.626746, 1243.626746) / (522.000000, 522.000000, 382.000000) // --> Vector info: d1 = 1.000000, 3.451966, 3.451966. Determinants: -343.275214, 0.000000, 344339.688689, -23918.703978 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: -0.000009, 170.847916, -89182.602900, -23918.703978 ( 1072.000000 663.000000 -382.000000 ) ( 1072.000000 663.000000 -522.000000 ) ( 914.000000 598.000000 -522.000000 ) ( ( 0.014352 0.000000 -14.396252 ) ( 0.000000 -0.007143 3.728572 ) ) 12escape/00wimp02 0 0 0 ( 912.478178 601.699197 -522.000000 ) ( 1070.478178 666.699197 -522.000000 ) ( 1070.478178 666.699197 -382.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 912.478178 601.699197 -522.000000 ) ( 914.000000 598.000000 -522.000000 ) ( 1072.000000 663.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1070.478178 666.699197 -522.000000 ) ( 1072.000000 663.000000 -522.000000 ) ( 1072.000000 663.000000 -382.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1070.478178 666.699197 -382.000000 ) ( 1072.000000 663.000000 -382.000000 ) ( 914.000000 598.000000 -382.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 912.478178 601.699197 -382.000000 ) ( 914.000000 598.000000 -382.000000 ) ( 914.000000 598.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1688/1150) # points: 4 { brushDef { // Surface normal: 0.980249, 0.197769, 0.000000 // RotY/Z : 0.000000 / 0.199082. Vector texS/T: (-0.197769, 0.980249, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (56.536266, 405.427366, 405.427366) / (592.000000, 592.000000, 382.000000) // --> Vector info: d1 = 2.110417, 0.867186, 0.867190. Determinants: 261.078485, 0.001081, -169385.268328, -73267.131103 // --> Vector info: d2 = 1.246091, 1.246086, 0.496086. Determinants: 0.001076, -261.668325, 63610.039618, -73267.131103 ( 914.000000 598.000000 -382.000000 ) ( 914.000000 598.000000 -592.000000 ) ( 983.000000 256.000000 -592.000000 ) ( ( -0.003563 0.000000 2.311886 ) ( 0.000000 0.003571 -0.868193 ) ) 12escape/00WHULL1 0 0 0 ( 979.079006 255.208922 -592.000000 ) ( 910.079006 597.208922 -592.000000 ) ( 910.079006 597.208922 -382.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 979.079006 255.208922 -592.000000 ) ( 983.000000 256.000000 -592.000000 ) ( 914.000000 598.000000 -592.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.079006 597.208922 -592.000000 ) ( 914.000000 598.000000 -592.000000 ) ( 914.000000 598.000000 -382.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.079006 597.208922 -382.000000 ) ( 914.000000 598.000000 -382.000000 ) ( 983.000000 256.000000 -382.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 979.079006 255.208922 -382.000000 ) ( 983.000000 256.000000 -382.000000 ) ( 983.000000 256.000000 -592.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1692/1151) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (598.000000, 256.000000, 256.000000) / (914.000000, 983.000000, 1154.000000) // --> Vector info: d1 = 1.000000, 5.972924, 6.460495. Determinants: 816.727661, -166.749202, -394476.370942, -58482.000000 // --> Vector info: d2 = 1.000000, 0.999990, 3.402991. Determinants: -165.808770, -821.826283, 791820.867210, -58482.000000 ( 1154.000000 256.000000 -662.000000 ) ( 983.000000 256.000000 -662.000000 ) ( 914.000000 598.000000 -662.000000 ) ( ( -0.013965 0.002851 6.745261 ) ( 0.002835 0.014053 -13.539565 ) ) 12escape/00fimp01 0 0 0 ( 914.000000 598.000000 -666.000000 ) ( 983.000000 256.000000 -666.000000 ) ( 1154.000000 256.000000 -666.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 914.000000 598.000000 -666.000000 ) ( 914.000000 598.000000 -662.000000 ) ( 983.000000 256.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.000000 256.000000 -666.000000 ) ( 983.000000 256.000000 -662.000000 ) ( 1154.000000 256.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1154.000000 256.000000 -666.000000 ) ( 1154.000000 256.000000 -662.000000 ) ( 1072.000000 663.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1072.000000 663.000000 -666.000000 ) ( 1072.000000 663.000000 -662.000000 ) ( 914.000000 598.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1693/1152) # points: 4 { brushDef { // Surface normal: 0.978350, 0.206959, 0.000000 // RotY/Z : 0.000000 / 0.208465. Vector texS/T: (-0.206959, 0.978350, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (47.017229, 47.017229, 100.167958) / (592.000000, 627.000000, 627.000000) // --> Vector info: d1 = 1.110417, 1.110417, 0.922917. Determinants: 6.562494, 0.000038, -2374.255011, -1860.275517 // --> Vector info: d2 = 0.246091, 0.371091, 0.371090. Determinants: 0.000041, -6.643843, 3475.355510, -1860.275517 ( 972.000000 308.000000 -627.000000 ) ( 983.000000 256.000000 -627.000000 ) ( 983.000000 256.000000 -592.000000 ) ( ( -0.003528 0.000000 1.276292 ) ( 0.000000 0.003571 -1.868194 ) ) 12escape/00WHULL1 0 0 0 ( 979.086601 255.172166 -592.000000 ) ( 979.086601 255.172166 -627.000000 ) ( 968.086601 307.172166 -627.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 979.086601 255.172166 -592.000000 ) ( 983.000000 256.000000 -592.000000 ) ( 983.000000 256.000000 -627.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 979.086601 255.172166 -627.000000 ) ( 983.000000 256.000000 -627.000000 ) ( 972.000000 308.000000 -627.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 968.086601 307.172166 -627.000000 ) ( 972.000000 308.000000 -627.000000 ) ( 972.000000 308.000000 -592.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 968.086601 307.172166 -592.000000 ) ( 972.000000 308.000000 -592.000000 ) ( 983.000000 256.000000 -592.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1694/1153) # points: 4 { brushDef { // Surface normal: 0.980249, 0.197769, 0.000000 // RotY/Z : 0.000000 / 0.199082. Vector texS/T: (-0.197769, 0.980249, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (56.536266, 56.536266, 405.427366) / (627.000000, 662.000000, 662.000000) // --> Vector info: d1 = 2.110416, 2.110415, 0.867185. Determinants: 43.513079, 0.000334, -28230.969014, -12211.188517 // --> Vector info: d2 = 0.371090, 0.496089, 0.496080. Determinants: 0.000309, -43.610930, 22812.581526, -12211.188517 ( 914.000000 598.000000 -662.000000 ) ( 983.000000 256.000000 -662.000000 ) ( 983.000000 256.000000 -627.000000 ) ( ( -0.003563 0.000000 2.311894 ) ( 0.000000 0.003571 -1.868170 ) ) 12escape/00WHULL1 0 0 0 ( 979.079006 255.208922 -627.000000 ) ( 979.079006 255.208922 -662.000000 ) ( 910.079006 597.208922 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 979.079006 255.208922 -627.000000 ) ( 983.000000 256.000000 -627.000000 ) ( 983.000000 256.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 979.079006 255.208922 -662.000000 ) ( 983.000000 256.000000 -662.000000 ) ( 914.000000 598.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.079006 597.208922 -662.000000 ) ( 914.000000 598.000000 -662.000000 ) ( 914.000000 598.000000 -627.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.079006 597.208922 -627.000000 ) ( 914.000000 598.000000 -627.000000 ) ( 983.000000 256.000000 -627.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1695/1154) # points: 4 { brushDef { // Surface normal: 0.980581, 0.196116, 0.000000 // RotY/Z : 0.000000 / 0.197396. Vector texS/T: (-0.196116, 0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (356.146901, 407.137097, 407.137097) / (627.000000, 627.000000, 592.000000) // --> Vector info: d1 = 1.047917, 0.867186, 0.867186. Determinants: 6.325585, 0.000037, -4123.031871, -1784.656830 // --> Vector info: d2 = 0.371083, 0.371082, 0.246081. Determinants: 0.000045, -6.373778, 3334.087526, -1784.656830 ( 914.000000 598.000000 -592.000000 ) ( 914.000000 598.000000 -627.000000 ) ( 924.000000 548.000000 -627.000000 ) ( ( -0.003544 0.000000 2.310266 ) ( 0.000000 0.003571 -1.868195 ) ) 12escape/00WHULL1 0 0 0 ( 920.077677 547.215535 -627.000000 ) ( 910.077677 597.215535 -627.000000 ) ( 910.077677 597.215535 -592.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 920.077677 547.215535 -627.000000 ) ( 924.000000 548.000000 -627.000000 ) ( 914.000000 598.000000 -627.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.077677 597.215535 -627.000000 ) ( 914.000000 598.000000 -627.000000 ) ( 914.000000 598.000000 -592.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.077677 597.215535 -592.000000 ) ( 914.000000 598.000000 -592.000000 ) ( 924.000000 548.000000 -592.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 920.077677 547.215535 -592.000000 ) ( 924.000000 548.000000 -592.000000 ) ( 924.000000 548.000000 -627.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1696/1155) # points: 4 { brushDef { // Surface normal: 0.980581, 0.196116, 0.000000 // RotY/Z : 0.000000 / 0.197396. Vector texS/T: (-0.196116, 0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [glass]: 16.000000/16.000000 // --> Vector A/B: (111.393965, 356.146901, 356.146901) / (627.000000, 627.000000, 592.000000) // --> Vector info: d1 = -99.312500, -99.312500, -99.312500. Determinants: 0.000000, 0.000000, 850745.910745, -8566.352783 // --> Vector info: d2 = 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000. Determinants: 0.000000, -573374653997517877900000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -140183100672907625830000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -8566.352783 ( 924.000000 548.000000 -592.000000 ) ( 924.000000 548.000000 -627.000000 ) ( 972.000000 308.000000 -627.000000 ) ( ( 0.000000 0.000000 -99.312500 ) ( 0.000000 66933345909634958435000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 ) ) common/glass 0 0 0 ( 968.077677 307.215535 -627.000000 ) ( 920.077677 547.215535 -627.000000 ) ( 920.077677 547.215535 -592.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 968.077677 307.215535 -627.000000 ) ( 972.000000 308.000000 -627.000000 ) ( 924.000000 548.000000 -627.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 920.077677 547.215535 -627.000000 ) ( 924.000000 548.000000 -627.000000 ) ( 924.000000 548.000000 -592.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 920.077677 547.215535 -592.000000 ) ( 924.000000 548.000000 -592.000000 ) ( 972.000000 308.000000 -592.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 968.077677 307.215535 -592.000000 ) ( 972.000000 308.000000 -592.000000 ) ( 972.000000 308.000000 -627.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1698/1156) # points: 4 { brushDef { // Surface normal: 0.821224, 0.552202, -0.143748 // RotY/Z : 0.144248 / 0.591971. Vector texS/T: (-0.557998, 0.829843, 0.000000) / (-0.119288, -0.080211, -0.989614) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (124.605154, 194.497929, 193.882701) / (577.429026, 577.429026, 471.327087) // --> Vector info: d1 = 0.999994, 3.000006, 2.997978. Determinants: -212.205181, 1.088721, 18397.486193, -7415.758963 // --> Vector info: d2 = 0.967381, 0.968749, 4.001038. Determinants: -0.145094, 211.935911, -129533.734791, -7415.758963 ( 353.000000 471.000000 -557.000000 ) ( 340.000000 463.000000 -662.000000 ) ( 379.000000 405.000000 -662.000000 ) ( ( 0.028615 -0.000147 -2.480864 ) ( 0.000020 -0.028579 17.467360 ) ) 12escape/00WPANL6 0 0 0 ( 375.715104 402.791190 -661.425008 ) ( 336.715104 460.791190 -661.425008 ) ( 349.715104 468.791190 -556.425008 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 375.715104 402.791190 -661.425008 ) ( 379.000000 405.000000 -662.000000 ) ( 340.000000 463.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 336.715104 460.791190 -661.425008 ) ( 340.000000 463.000000 -662.000000 ) ( 353.000000 471.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 349.715104 468.791190 -556.425008 ) ( 353.000000 471.000000 -557.000000 ) ( 392.000000 413.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 388.715104 410.791190 -556.425008 ) ( 392.000000 413.000000 -557.000000 ) ( 379.000000 405.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1699/1157) # points: 4 { brushDef { // Surface normal: -0.548026, 0.836461, 0.000000 // RotY/Z : 0.000000 / 2.150799. Vector texS/T: (-0.836461, -0.548026, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-690.397710, -690.397710, -655.727839) / (557.000000, 662.000000, 662.000000) // --> Vector info: d1 = 1.968751, 1.968751, 0.968748. Determinants: 105.000287, 0.000000, 65325.042253, -3640.336523 // --> Vector info: d2 = 0.015625, 3.015615, 3.015615. Determinants: 0.000000, -104.009268, 57876.282704, -3640.336523 ( 476.000000 470.000000 -662.000000 ) ( 505.000000 489.000000 -662.000000 ) ( 505.000000 489.000000 -557.000000 ) ( ( -0.028844 0.000000 -17.944781 ) ( 0.000000 0.028571 -15.898608 ) ) 12escape/00WPANL6 0 0 0 ( 507.192105 485.654155 -557.000000 ) ( 507.192105 485.654155 -662.000000 ) ( 478.192105 466.654155 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 507.192105 485.654155 -557.000000 ) ( 505.000000 489.000000 -557.000000 ) ( 505.000000 489.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 507.192105 485.654155 -662.000000 ) ( 505.000000 489.000000 -662.000000 ) ( 476.000000 470.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 478.192105 466.654155 -662.000000 ) ( 476.000000 470.000000 -662.000000 ) ( 476.000000 470.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 478.192105 466.654155 -557.000000 ) ( 476.000000 470.000000 -557.000000 ) ( 505.000000 489.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1700/1158) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (547.000000, 489.000000, 413.000000) / (-466.000000, -505.000000, -392.000000) // --> Vector info: d1 = 3.971768, 3.968627, 0.074679. Determinants: -152.218901, 225.610338, 150594.867050, -9518.000000 // --> Vector info: d2 = 0.015778, 2.015795, 2.015780. Determinants: 226.001325, 152.002136, -52939.903603, -9518.000000 ( 392.000000 413.000000 -557.000000 ) ( 505.000000 489.000000 -557.000000 ) ( 466.000000 547.000000 -557.000000 ) ( ( 0.015993 -0.023704 -15.822113 ) ( -0.023745 -0.015970 5.562083 ) ) 12escape/00WPANL6 0 0 0 ( 466.000000 547.000000 -553.000000 ) ( 505.000000 489.000000 -553.000000 ) ( 392.000000 413.000000 -553.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 466.000000 547.000000 -553.000000 ) ( 466.000000 547.000000 -557.000000 ) ( 505.000000 489.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 505.000000 489.000000 -553.000000 ) ( 505.000000 489.000000 -557.000000 ) ( 392.000000 413.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 392.000000 413.000000 -553.000000 ) ( 392.000000 413.000000 -557.000000 ) ( 353.000000 471.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 353.000000 471.000000 -553.000000 ) ( 353.000000 471.000000 -557.000000 ) ( 466.000000 547.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1702/1159) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (489.000000, 547.000000, 463.000000) / (505.000000, 466.000000, 340.000000) // --> Vector info: d1 = 1.000000, 2.000000, 1.996933. Determinants: -126.119680, 83.822147, 8758.339285, -10584.000000 // --> Vector info: d2 = 1.000000, 1.000000, 3.167647. Determinants: 84.538288, 125.723510, -115413.595555, -10584.000000 ( 340.000000 463.000000 -662.000000 ) ( 466.000000 547.000000 -662.000000 ) ( 505.000000 489.000000 -662.000000 ) ( ( 0.011916 -0.007920 -0.827507 ) ( -0.007987 -0.011879 10.904535 ) ) 12escape/00fimp01 0 0 0 ( 505.000000 489.000000 -666.000000 ) ( 466.000000 547.000000 -666.000000 ) ( 340.000000 463.000000 -666.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 505.000000 489.000000 -666.000000 ) ( 505.000000 489.000000 -662.000000 ) ( 466.000000 547.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 466.000000 547.000000 -666.000000 ) ( 466.000000 547.000000 -662.000000 ) ( 340.000000 463.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 340.000000 463.000000 -666.000000 ) ( 340.000000 463.000000 -662.000000 ) ( 379.000000 405.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 379.000000 405.000000 -666.000000 ) ( 379.000000 405.000000 -662.000000 ) ( 505.000000 489.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1703/1160) # points: 4 { brushDef { // Surface normal: -0.581238, 0.813733, 0.000000 // RotY/Z : 0.000000 / 2.191046. Vector texS/T: (-0.813733, -0.581238, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-660.519083, -643.314433, -643.314433) / (662.000000, 662.000000, 622.000000) // --> Vector info: d1 = 0.968749, 0.468756, 0.468750. Determinants: 19.999724, -0.000105, 12543.589034, -688.186021 // --> Vector info: d2 = 2.015618, 2.015618, 0.865628. Determinants: 0.000009, -19.785165, 11710.665428, -688.186021 ( 462.000000 460.000000 -622.000000 ) ( 462.000000 460.000000 -662.000000 ) ( 476.000000 470.000000 -662.000000 ) ( ( -0.029062 0.000000 -18.227033 ) ( 0.000000 0.028750 -17.016715 ) ) 12escape/00WPANL6 0 0 0 ( 478.324953 466.745066 -662.000000 ) ( 464.324953 456.745066 -662.000000 ) ( 464.324953 456.745066 -622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 478.324953 466.745066 -662.000000 ) ( 476.000000 470.000000 -662.000000 ) ( 462.000000 460.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 464.324953 456.745066 -662.000000 ) ( 462.000000 460.000000 -662.000000 ) ( 462.000000 460.000000 -622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 464.324953 456.745066 -622.000000 ) ( 462.000000 460.000000 -622.000000 ) ( 476.000000 470.000000 -622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 478.324953 466.745066 -622.000000 ) ( 476.000000 470.000000 -622.000000 ) ( 476.000000 470.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1704/1161) # points: 4 { brushDef { // Surface normal: -0.554700, 0.832050, 0.000000 // RotY/Z : 0.000000 / 2.158799. Vector texS/T: (-0.832050, -0.554700, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-639.569326, -621.541570, -621.541570) / (662.000000, 662.000000, 557.000000) // --> Vector info: d1 = 1.468755, 0.968748, 0.968740. Determinants: 52.500738, -0.000137, 30797.725055, -1892.914420 // --> Vector info: d2 = 3.015615, 3.015615, 0.015624. Determinants: -0.000025, -54.083095, 30094.692798, -1892.914420 ( 447.000000 450.000000 -557.000000 ) ( 447.000000 450.000000 -662.000000 ) ( 462.000000 460.000000 -662.000000 ) ( ( -0.027735 0.000000 -16.270004 ) ( 0.000000 0.028571 -15.898602 ) ) 12escape/00WPANL6 0 0 0 ( 464.218801 456.671799 -662.000000 ) ( 449.218801 446.671799 -662.000000 ) ( 449.218801 446.671799 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 464.218801 456.671799 -662.000000 ) ( 462.000000 460.000000 -662.000000 ) ( 447.000000 450.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 449.218801 446.671799 -662.000000 ) ( 447.000000 450.000000 -662.000000 ) ( 447.000000 450.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 449.218801 446.671799 -557.000000 ) ( 447.000000 450.000000 -557.000000 ) ( 462.000000 460.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 464.218801 456.671799 -557.000000 ) ( 462.000000 460.000000 -557.000000 ) ( 462.000000 460.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1705/1162) # points: 4 { brushDef { // Surface normal: -0.581238, 0.813733, 0.000000 // RotY/Z : 0.000000 / 2.191046. Vector texS/T: (-0.813733, -0.581238, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-643.314433, -643.314433, -660.519083) / (601.000000, 557.000000, 557.000000) // --> Vector info: d1 = 0.468754, 0.468753, 0.968757. Determinants: 22.000168, -0.000019, 13798.187952, -757.004623 // --> Vector info: d2 = 1.265625, 0.015625, 0.015625. Determinants: -0.000001, -21.505813, 11966.908707, -757.004623 ( 476.000000 470.000000 -557.000000 ) ( 462.000000 460.000000 -557.000000 ) ( 462.000000 460.000000 -601.000000 ) ( ( -0.029062 0.000000 -18.227350 ) ( 0.000000 0.028409 -15.808237 ) ) 12escape/00WPANL6 0 0 0 ( 464.324953 456.745066 -601.000000 ) ( 464.324953 456.745066 -557.000000 ) ( 478.324953 466.745066 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 464.324953 456.745066 -601.000000 ) ( 462.000000 460.000000 -601.000000 ) ( 462.000000 460.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 464.324953 456.745066 -557.000000 ) ( 462.000000 460.000000 -557.000000 ) ( 476.000000 470.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 478.324953 466.745066 -557.000000 ) ( 476.000000 470.000000 -557.000000 ) ( 476.000000 470.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 478.324953 466.745066 -601.000000 ) ( 476.000000 470.000000 -601.000000 ) ( 462.000000 460.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1706/1163) # points: 4 { brushDef { // Surface normal: -0.581238, 0.813733, 0.000000 // RotY/Z : 0.000000 / 2.191046. Vector texS/T: (-0.813733, -0.581238, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10Tred]: 32.000000/64.000000 // --> Vector A/B: (-643.314433, -643.314433, -660.519083) / (622.000000, 601.000000, 601.000000) // --> Vector info: d1 = 0.781252, 0.781252, 1.781253. Determinants: 21.000025, 0.000000, 13227.354600, -361.297661 // --> Vector info: d2 = 1.593750, 0.993749, 0.993747. Determinants: -0.000040, -10.322801, 5844.938245, -361.297661 ( 476.000000 470.000000 -601.000000 ) ( 462.000000 460.000000 -601.000000 ) ( 462.000000 460.000000 -622.000000 ) ( ( -0.058124 0.000000 -36.610684 ) ( 0.000000 0.028571 -16.177625 ) ) 12escape/10Tred 0 0 0 ( 464.324953 456.745066 -622.000000 ) ( 464.324953 456.745066 -601.000000 ) ( 478.324953 466.745066 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 464.324953 456.745066 -622.000000 ) ( 462.000000 460.000000 -622.000000 ) ( 462.000000 460.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 464.324953 456.745066 -601.000000 ) ( 462.000000 460.000000 -601.000000 ) ( 476.000000 470.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 478.324953 466.745066 -601.000000 ) ( 476.000000 470.000000 -601.000000 ) ( 476.000000 470.000000 -622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 478.324953 466.745066 -622.000000 ) ( 476.000000 470.000000 -622.000000 ) ( 462.000000 460.000000 -622.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1707/1164) # points: 4 { brushDef { // Surface normal: -0.548026, 0.836461, 0.000000 // RotY/Z : 0.000000 / 2.150799. Vector texS/T: (-0.836461, -0.548026, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-620.509941, -585.840069, -585.840069) / (662.000000, 662.000000, 619.000000) // --> Vector info: d1 = 1.968753, 0.968749, 0.968757. Determinants: 43.000195, 0.000297, 23746.825166, -1490.804481 // --> Vector info: d2 = 2.015609, 2.015618, 0.765610. Determinants: -0.000379, -43.337625, 25684.393310, -1490.804481 ( 418.000000 431.000000 -619.000000 ) ( 418.000000 431.000000 -662.000000 ) ( 447.000000 450.000000 -662.000000 ) ( ( -0.028844 0.000000 -15.928866 ) ( 0.000000 0.029070 -17.228546 ) ) 12escape/00WPANL6 0 0 0 ( 449.192105 446.654155 -662.000000 ) ( 420.192105 427.654155 -662.000000 ) ( 420.192105 427.654155 -619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 449.192105 446.654155 -662.000000 ) ( 447.000000 450.000000 -662.000000 ) ( 418.000000 431.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.192105 427.654155 -662.000000 ) ( 418.000000 431.000000 -662.000000 ) ( 418.000000 431.000000 -619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.192105 427.654155 -619.000000 ) ( 418.000000 431.000000 -619.000000 ) ( 447.000000 450.000000 -619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 449.192105 446.654155 -619.000000 ) ( 447.000000 450.000000 -619.000000 ) ( 447.000000 450.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1708/1165) # points: 4 { brushDef { // Surface normal: -0.554692, 0.832039, 0.005283 // RotY/Z : -0.005283 / 2.158799. Vector texS/T: (-0.832050, -0.554700, 0.000000) / (-0.002930, 0.004396, -0.999986) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-586.872808, -540.000641, -555.254896) / (662.660350, 662.660350, 557.658885) // --> Vector info: d1 = 1.968751, 0.633441, 1.074819. Determinants: 140.209441, 0.319153, 72384.122968, -4921.646168 // --> Vector info: d2 = 3.015615, 3.015609, 0.015611. Determinants: 0.000600, -140.616498, 78339.541185, -4921.646168 ( 392.000000 413.000000 -557.000000 ) ( 379.000000 405.000000 -662.000000 ) ( 418.000000 431.000000 -662.000000 ) ( ( -0.028488 -0.000065 -14.707299 ) ( 0.000000 0.028571 -15.917345 ) ) 12escape/00WPANL6 0 0 0 ( 420.218770 427.671845 -662.021131 ) ( 381.218770 401.671845 -662.021131 ) ( 394.218770 409.671845 -557.021131 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.218770 427.671845 -662.021131 ) ( 418.000000 431.000000 -662.000000 ) ( 379.000000 405.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 381.218770 401.671845 -662.021131 ) ( 379.000000 405.000000 -662.000000 ) ( 392.000000 413.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 394.218770 409.671845 -557.021131 ) ( 392.000000 413.000000 -557.000000 ) ( 418.000000 431.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.218770 427.671845 -557.021131 ) ( 418.000000 431.000000 -557.000000 ) ( 418.000000 431.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1709/1166) # points: 4 { brushDef { // Surface normal: -0.548026, 0.836461, 0.000000 // RotY/Z : 0.000000 / 2.150799. Vector texS/T: (-0.836461, -0.548026, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-585.840069, -585.840069, -620.509941) / (601.000000, 557.000000, 557.000000) // --> Vector info: d1 = 0.968751, 0.968757, 1.968751. Determinants: 43.999732, 0.000199, 24298.881385, -1525.474352 // --> Vector info: d2 = 1.265625, 0.015625, 0.015625. Determinants: 0.000000, -43.337340, 24115.062955, -1525.474352 ( 447.000000 450.000000 -557.000000 ) ( 418.000000 431.000000 -557.000000 ) ( 418.000000 431.000000 -601.000000 ) ( ( -0.028843 0.000000 -15.928738 ) ( 0.000000 0.028409 -15.808239 ) ) 12escape/00WPANL6 0 0 0 ( 420.192105 427.654155 -601.000000 ) ( 420.192105 427.654155 -557.000000 ) ( 449.192105 446.654155 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.192105 427.654155 -601.000000 ) ( 418.000000 431.000000 -601.000000 ) ( 418.000000 431.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.192105 427.654155 -557.000000 ) ( 418.000000 431.000000 -557.000000 ) ( 447.000000 450.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 449.192105 446.654155 -557.000000 ) ( 447.000000 450.000000 -557.000000 ) ( 447.000000 450.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 449.192105 446.654155 -601.000000 ) ( 447.000000 450.000000 -601.000000 ) ( 418.000000 431.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1710/1167) # points: 4 { brushDef { // Surface normal: -0.548026, 0.836461, 0.000000 // RotY/Z : 0.000000 / 2.150799. Vector texS/T: (-0.836461, -0.548026, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00sctrl1]: 64.000000/32.000000 // --> Vector A/B: (-585.840069, -585.840069, -620.509941) / (619.000000, 601.000000, 601.000000) // --> Vector info: d1 = 1.000002, 1.000000, 0.000001. Determinants: -17.999979, -0.000079, -11169.119056, -624.057690 // --> Vector info: d2 = 0.512495, 1.512515, 1.512476. Determinants: -0.000695, 34.670574, -21781.318761, -624.057690 ( 447.000000 450.000000 -601.000000 ) ( 418.000000 431.000000 -601.000000 ) ( 418.000000 431.000000 -619.000000 ) ( ( 0.028843 0.000000 17.897575 ) ( 0.000001 -0.055557 34.902733 ) ) 12escape/00sctrl1 0 0 0 ( 420.192105 427.654155 -619.000000 ) ( 420.192105 427.654155 -601.000000 ) ( 449.192105 446.654155 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.192105 427.654155 -619.000000 ) ( 418.000000 431.000000 -619.000000 ) ( 418.000000 431.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 420.192105 427.654155 -601.000000 ) ( 418.000000 431.000000 -601.000000 ) ( 447.000000 450.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 449.192105 446.654155 -601.000000 ) ( 447.000000 450.000000 -601.000000 ) ( 447.000000 450.000000 -619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 449.192105 446.654155 -619.000000 ) ( 447.000000 450.000000 -619.000000 ) ( 418.000000 431.000000 -619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1713/1168) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00light3]: 16.000000/128.000000 // --> Vector A/B: (582.000000, 510.000000, 501.000000) / (343.000000, 295.000000, 310.000000) // --> Vector info: d1 = 0.000000, 0.000002, 2.000020. Determinants: 96.000887, -144.001282, -6480.077162, -1512.000000 // --> Vector info: d2 = 2.000000, 0.763311, 0.763312. Determinants: -18.550281, -11.130288, 11589.952735, -1512.000000 ( 310.000000 501.000000 -662.000000 ) ( 295.000000 510.000000 -662.000000 ) ( 343.000000 582.000000 -662.000000 ) ( ( -0.063493 0.095239 4.285765 ) ( 0.012269 0.007361 -7.665313 ) ) 12escape/00light3 0 0 0 ( 343.000000 582.000000 -666.000000 ) ( 295.000000 510.000000 -666.000000 ) ( 310.000000 501.000000 -666.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 343.000000 582.000000 -666.000000 ) ( 343.000000 582.000000 -662.000000 ) ( 295.000000 510.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 295.000000 510.000000 -666.000000 ) ( 295.000000 510.000000 -662.000000 ) ( 310.000000 501.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 310.000000 501.000000 -666.000000 ) ( 310.000000 501.000000 -662.000000 ) ( 358.000000 573.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 358.000000 573.000000 -666.000000 ) ( 358.000000 573.000000 -662.000000 ) ( 343.000000 582.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1714/1169) # points: 4 { brushDef { // Surface normal: -0.508784, -0.847973, 0.148597 // RotY/Z : -0.149150 / -2.111216. Vector texS/T: (0.857493, -0.514496, 0.000000) / (-0.076453, -0.127421, -0.988898) // Texture width/height [00light3]: 16.000000/128.000000 // --> Vector A/B: (-4.287465, -5.316456, 12.176400) / (448.089267, 554.268084, 554.268084) // --> Vector info: d1 = 0.999912, 0.999999, 3.000017. Determinants: -212.359539, -2.059510, -1844.847780, -1857.370722 // --> Vector info: d2 = 1.516146, 0.000000, 0.000001. Determinants: -0.000129, 26.521728, -14700.148272, -1857.370722 ( 358.000000 573.000000 -662.000000 ) ( 343.000000 582.000000 -662.000000 ) ( 352.000000 595.000000 -557.000000 ) ( ( 0.114333 0.001109 0.993258 ) ( 0.000000 -0.014279 7.914493 ) ) 12escape/00light3 0 0 0 ( 354.035135 598.391892 -557.594389 ) ( 345.035135 585.391892 -662.594389 ) ( 360.035135 576.391892 -662.594389 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 354.035135 598.391892 -557.594389 ) ( 352.000000 595.000000 -557.000000 ) ( 343.000000 582.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 345.035135 585.391892 -662.594389 ) ( 343.000000 582.000000 -662.000000 ) ( 358.000000 573.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 360.035135 576.391892 -662.594389 ) ( 358.000000 573.000000 -662.000000 ) ( 367.000000 586.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 369.035135 589.391892 -557.594389 ) ( 367.000000 586.000000 -557.000000 ) ( 352.000000 595.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1715/1170) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00light3]: 16.000000/128.000000 // --> Vector A/B: (523.000000, 595.000000, 586.000000) / (-304.000000, -352.000000, -367.000000) // --> Vector info: d1 = 0.999907, 0.999913, 2.999899. Determinants: 95.999226, 143.999028, -7943.750637, -1512.000000 // --> Vector info: d2 = 1.752835, 0.516145, 0.516146. Determinants: 18.550391, -11.130139, -15735.703228, -1512.000000 ( 367.000000 586.000000 -557.000000 ) ( 352.000000 595.000000 -557.000000 ) ( 304.000000 523.000000 -557.000000 ) ( ( -0.063492 -0.095237 5.253803 ) ( -0.012269 0.007361 10.407211 ) ) 12escape/00light3 0 0 0 ( 304.000000 523.000000 -553.000000 ) ( 352.000000 595.000000 -553.000000 ) ( 367.000000 586.000000 -553.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 304.000000 523.000000 -553.000000 ) ( 304.000000 523.000000 -557.000000 ) ( 352.000000 595.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 352.000000 595.000000 -553.000000 ) ( 352.000000 595.000000 -557.000000 ) ( 367.000000 586.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 367.000000 586.000000 -553.000000 ) ( 367.000000 586.000000 -557.000000 ) ( 319.000000 514.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 514.000000 -553.000000 ) ( 319.000000 514.000000 -557.000000 ) ( 304.000000 523.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1716/1171) # points: 4 { brushDef { // Surface normal: 0.508784, 0.847973, -0.148597 // RotY/Z : 0.149150 / 1.030377. Vector texS/T: (-0.857493, 0.514496, 0.000000) / (-0.076453, -0.127421, -0.988898) // Texture width/height [00light3]: 16.000000/128.000000 // --> Vector A/B: (9.432422, 8.403431, -9.089425) / (567.112121, 460.933304, 460.933304) // --> Vector info: d1 = 0.999931, 0.999909, 2.999925. Determinants: 212.359266, -2.058375, -2692.975094, -1857.370722 // --> Vector info: d2 = 2.268981, 0.752835, 0.752835. Determinants: 0.000000, -26.521726, 10826.452747, -1857.370722 ( 319.000000 514.000000 -557.000000 ) ( 304.000000 523.000000 -557.000000 ) ( 295.000000 510.000000 -662.000000 ) ( ( -0.114333 0.001108 1.449886 ) ( 0.000000 0.014279 -5.828913 ) ) 12escape/00light3 0 0 0 ( 292.964865 506.608108 -661.405611 ) ( 301.964865 519.608108 -556.405611 ) ( 316.964865 510.608108 -556.405611 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 292.964865 506.608108 -661.405611 ) ( 295.000000 510.000000 -662.000000 ) ( 304.000000 523.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 301.964865 519.608108 -556.405611 ) ( 304.000000 523.000000 -557.000000 ) ( 319.000000 514.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 316.964865 510.608108 -556.405611 ) ( 319.000000 514.000000 -557.000000 ) ( 310.000000 501.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 307.964865 497.608108 -661.405611 ) ( 310.000000 501.000000 -662.000000 ) ( 295.000000 510.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1717/1172) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (501.000000, 463.000000, 547.000000) / (310.000000, 340.000000, 466.000000) // --> Vector info: d1 = 1.687013, 0.996933, 1.000000. Determinants: -87.042119, 57.850206, 13345.843058, -7308.000000 // --> Vector info: d2 = 2.226377, 2.167648, 0.000000. Determinants: 57.629560, 87.303868, -72206.971853, -7308.000000 ( 466.000000 547.000000 -662.000000 ) ( 340.000000 463.000000 -662.000000 ) ( 310.000000 501.000000 -662.000000 ) ( ( 0.011911 -0.007916 -1.826196 ) ( -0.007886 -0.011946 9.880538 ) ) 12escape/00fimp01 0 0 0 ( 310.000000 501.000000 -666.000000 ) ( 340.000000 463.000000 -666.000000 ) ( 466.000000 547.000000 -666.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 310.000000 501.000000 -666.000000 ) ( 310.000000 501.000000 -662.000000 ) ( 340.000000 463.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 340.000000 463.000000 -666.000000 ) ( 340.000000 463.000000 -662.000000 ) ( 466.000000 547.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 466.000000 547.000000 -666.000000 ) ( 466.000000 547.000000 -662.000000 ) ( 358.000000 573.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 358.000000 573.000000 -666.000000 ) ( 358.000000 573.000000 -662.000000 ) ( 310.000000 501.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1718/1173) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (586.000000, 547.000000, 471.000000) / (-367.000000, -466.000000, -353.000000) // --> Vector info: d1 = 3.215684, 4.970812, 1.077560. Determinants: -187.102507, 285.226556, 175953.884190, -11931.000000 // --> Vector info: d2 = 0.523344, 3.015779, 3.014772. Determinants: 281.545509, 189.464399, -101696.248577, -11931.000000 ( 353.000000 471.000000 -557.000000 ) ( 466.000000 547.000000 -557.000000 ) ( 367.000000 586.000000 -557.000000 ) ( ( 0.015682 -0.023906 -14.747623 ) ( -0.023598 -0.015880 8.523699 ) ) 12escape/00WPANL6 0 0 0 ( 367.000000 586.000000 -553.000000 ) ( 466.000000 547.000000 -553.000000 ) ( 353.000000 471.000000 -553.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 367.000000 586.000000 -553.000000 ) ( 367.000000 586.000000 -557.000000 ) ( 466.000000 547.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 466.000000 547.000000 -553.000000 ) ( 466.000000 547.000000 -557.000000 ) ( 353.000000 471.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 353.000000 471.000000 -553.000000 ) ( 353.000000 471.000000 -557.000000 ) ( 319.000000 514.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.000000 514.000000 -553.000000 ) ( 319.000000 514.000000 -557.000000 ) ( 367.000000 586.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1720/1174) # points: 3 { brushDef { // Surface normal: 0.759899, 0.633249, -0.146799 // RotY/Z : 0.147331 / 0.694738. Vector texS/T: (-0.640184, 0.768221, 0.000000) / (-0.112774, -0.093978, -0.989166) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (138.023757, 159.918063, 136.487314) / (572.973164, 528.491264, 528.491264) // --> Vector info: d1 = 1.000299, 1.654183, 0.996139. Determinants: -29.271038, 0.913578, 2474.087579, -1042.244213 // --> Vector info: d2 = 0.966734, 2.241688, 2.248839. Determinants: 0.318106, 30.029701, -18257.691663, -1042.244213 ( 346.000000 466.000000 -618.000000 ) ( 331.000000 484.000000 -618.000000 ) ( 340.000000 463.000000 -662.000000 ) ( ( 0.028085 -0.000877 -2.373808 ) ( -0.000305 -0.028813 17.517671 ) ) 12escape/00WPANL6 0 0 0 ( 336.960405 460.467004 -661.412806 ) ( 327.960405 481.467004 -617.412806 ) ( 342.960405 463.467004 -617.412806 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 336.960405 460.467004 -661.412806 ) ( 340.000000 463.000000 -662.000000 ) ( 331.000000 484.000000 -618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 327.960405 481.467004 -617.412806 ) ( 331.000000 484.000000 -618.000000 ) ( 346.000000 466.000000 -618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 342.960405 463.467004 -617.412806 ) ( 346.000000 466.000000 -618.000000 ) ( 340.000000 463.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1722/1175) # points: 3 { brushDef { // Surface normal: -0.231780, -0.962776, 0.139068 // RotY/Z : -0.139520 / -1.807042. Vector texS/T: (0.972224, -0.234054, 0.000000) / (-0.032549, -0.135205, -0.990283) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (213.943213, 325.028765, 219.650525) / (566.442190, 566.442190, 460.411880) // --> Vector info: d1 = 4.146493, 0.971586, 4.020528. Determinants: 336.636387, 4.127284, -123198.138279, -11778.435550 // --> Vector info: d2 = 3.045884, 3.015625, 0.016793. Determinants: 3.208436, -336.315628, 153941.185090, -11778.435550 ( 367.000000 586.000000 -557.000000 ) ( 466.000000 547.000000 -662.000000 ) ( 358.000000 573.000000 -662.000000 ) ( ( -0.028581 -0.000350 10.459635 ) ( -0.000272 0.028554 -13.069748 ) ) 12escape/00WPANL6 0 0 0 ( 358.927118 576.851106 -662.556271 ) ( 466.927118 550.851106 -662.556271 ) ( 367.927118 589.851106 -557.556271 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 358.927118 576.851106 -662.556271 ) ( 358.000000 573.000000 -662.000000 ) ( 466.000000 547.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 466.927118 550.851106 -662.556271 ) ( 466.000000 547.000000 -662.000000 ) ( 367.000000 586.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 367.927118 589.851106 -557.556271 ) ( 367.000000 586.000000 -557.000000 ) ( 358.000000 573.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1723/1176) # points: 3 { brushDef { // Surface normal: -0.366525, -0.930408, 0.000000 // RotY/Z : 0.000000 / -1.946067. Vector texS/T: (0.930408, -0.366525, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (233.081399, 233.081399, 126.676512) / (662.000000, 557.000000, 557.000000) // --> Vector info: d1 = 0.971586, 0.971587, 4.020531. Determinants: 320.139169, 0.000095, -85473.603594, -11172.513146 // --> Vector info: d2 = 3.015625, 0.015625, 0.015625. Determinants: 0.000000, -319.214661, 177627.998454, -11172.513146 ( 367.000000 586.000000 -557.000000 ) ( 466.000000 547.000000 -557.000000 ) ( 466.000000 547.000000 -662.000000 ) ( ( -0.028654 0.000000 7.650347 ) ( 0.000000 0.028571 -15.898661 ) ) 12escape/00WPANL6 0 0 0 ( 467.466098 550.721634 -662.000000 ) ( 467.466098 550.721634 -557.000000 ) ( 368.466098 589.721634 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 467.466098 550.721634 -662.000000 ) ( 466.000000 547.000000 -662.000000 ) ( 466.000000 547.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 467.466098 550.721634 -557.000000 ) ( 466.000000 547.000000 -557.000000 ) ( 367.000000 586.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 368.466098 589.721634 -557.000000 ) ( 367.000000 586.000000 -557.000000 ) ( 466.000000 547.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1724/1177) # points: 4 { brushDef { // Surface normal: 0.753802, 0.646116, -0.119651 // RotY/Z : 0.119938 / 0.708626. Vector texS/T: (-0.650791, 0.759257, 0.000000) / (-0.090846, -0.077868, -0.992816) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (152.068251, 156.406860, 128.748227) / (545.802218, 536.737094, 536.737094) // --> Vector info: d1 = 1.654175, 1.781691, 0.995322. Determinants: -7.128533, 0.115178, 606.409873, -250.728937 // --> Vector info: d2 = 0.241679, 0.490315, 0.498860. Determinants: 0.077467, 6.913992, -3846.048368, -250.728937 ( 347.000000 467.000000 -609.000000 ) ( 329.000000 488.000000 -609.000000 ) ( 331.000000 484.000000 -618.000000 ) ( ( 0.028431 -0.000459 -2.418587 ) ( -0.000309 -0.027576 15.339467 ) ) 12escape/00WPANL6 0 0 0 ( 327.984792 481.415536 -617.521395 ) ( 325.984792 485.415536 -608.521395 ) ( 343.984792 464.415536 -608.521395 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 327.984792 481.415536 -617.521395 ) ( 331.000000 484.000000 -618.000000 ) ( 329.000000 488.000000 -609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 325.984792 485.415536 -608.521395 ) ( 329.000000 488.000000 -609.000000 ) ( 347.000000 467.000000 -609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 343.984792 464.415536 -608.521395 ) ( 347.000000 467.000000 -609.000000 ) ( 346.000000 466.000000 -618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 342.984792 463.415536 -617.521395 ) ( 346.000000 466.000000 -618.000000 ) ( 331.000000 484.000000 -618.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1725/1178) # points: 4 { brushDef { // Surface normal: 0.774652, 0.612516, -0.157286 // RotY/Z : 0.157942 / 0.669043. Vector texS/T: (-0.620236, 0.784416, 0.000000) / (-0.123378, -0.097555, -0.987553) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (178.737302, 205.334463, 150.516582) / (513.221920, 460.566521, 460.566521) // --> Vector info: d1 = 1.778701, 2.545338, 0.989285. Determinants: -81.934637, 0.638843, 9182.764237, -2886.457344 // --> Vector info: d2 = 0.489657, 1.980329, 1.998996. Determinants: 0.982942, 82.211980, -43782.051973, -2886.457344 ( 353.000000 471.000000 -557.000000 ) ( 319.000000 514.000000 -557.000000 ) ( 329.000000 488.000000 -609.000000 ) ( ( 0.028386 -0.000221 -3.181327 ) ( -0.000341 -0.028482 15.168092 ) ) 12escape/00WPANL6 0 0 0 ( 325.901392 485.549938 -608.370855 ) ( 315.901392 511.549938 -556.370855 ) ( 349.901392 468.549938 -556.370855 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 325.901392 485.549938 -608.370855 ) ( 329.000000 488.000000 -609.000000 ) ( 319.000000 514.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.901392 511.549938 -556.370855 ) ( 319.000000 514.000000 -557.000000 ) ( 353.000000 471.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 349.901392 468.549938 -556.370855 ) ( 353.000000 471.000000 -557.000000 ) ( 347.000000 467.000000 -609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 343.901392 464.549938 -608.370855 ) ( 347.000000 467.000000 -609.000000 ) ( 329.000000 488.000000 -609.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1726/1179) # points: 3 { brushDef { // Surface normal: 0.776870, 0.613319, -0.142524 // RotY/Z : 0.143011 / 0.668289. Vector texS/T: (-0.619644, 0.784883, 0.000000) / (-0.111864, -0.088314, -0.989791) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (152.721662, 201.136536, 205.763213) / (576.318716, 576.318716, 470.235759) // --> Vector info: d1 = 0.995133, 2.380178, 2.545896. Determinants: -146.929693, 1.615075, 16397.554416, -5135.992991 // --> Vector info: d2 = 0.967217, 0.952599, 3.980297. Determinants: 1.550769, 146.653273, -89723.483575, -5135.992991 ( 319.000000 514.000000 -557.000000 ) ( 310.000000 501.000000 -662.000000 ) ( 340.000000 463.000000 -662.000000 ) ( ( 0.028608 -0.000314 -3.192675 ) ( -0.000302 -0.028554 17.469549 ) ) 12escape/00WPANL6 0 0 0 ( 336.892519 460.546726 -661.429906 ) ( 306.892519 498.546726 -661.429906 ) ( 315.892519 511.546726 -556.429906 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 336.892519 460.546726 -661.429906 ) ( 340.000000 463.000000 -662.000000 ) ( 310.000000 501.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 306.892519 498.546726 -661.429906 ) ( 310.000000 501.000000 -662.000000 ) ( 319.000000 514.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.892519 511.546726 -556.429906 ) ( 319.000000 514.000000 -557.000000 ) ( 340.000000 463.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1728/1180) # points: 4 { brushDef { // Surface normal: 0.706043, 0.000000, -0.708169 // RotY/Z : 0.786902 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.708169, 0.000000, -0.706043) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-3147.000000, -3147.000000, -2622.000000) / (1484.735418, 1954.961959, 1954.961959) // --> Vector info: d1 = 2.062497, 2.062499, 0.187528. Determinants: 881.661031, -0.000625, 2265421.662875, -246868.934103 // --> Vector info: d2 = 0.227353, 3.585938, 3.585938. Determinants: 0.000000, -1763.257437, 2561844.408816, -246868.934103 ( -1295.000000 -2622.000000 -1470.000000 ) ( -1295.000000 -3147.000000 -1470.000000 ) ( -962.000000 -3147.000000 -1138.000000 ) ( ( -0.003571 0.000000 -9.176617 ) ( 0.000000 0.007142 -10.377346 ) ) 12escape/00wract3 0 0 0 ( -964.824171 -3147.000000 -1135.167323 ) ( -1297.824171 -3147.000000 -1467.167323 ) ( -1297.824171 -2622.000000 -1467.167323 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -964.824171 -3147.000000 -1135.167323 ) ( -962.000000 -3147.000000 -1138.000000 ) ( -1295.000000 -3147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1297.824171 -3147.000000 -1467.167323 ) ( -1295.000000 -3147.000000 -1470.000000 ) ( -1295.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1297.824171 -2622.000000 -1467.167323 ) ( -1295.000000 -2622.000000 -1470.000000 ) ( -962.000000 -2622.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -964.824171 -2622.000000 -1135.167323 ) ( -962.000000 -2622.000000 -1138.000000 ) ( -962.000000 -3147.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1729/1181) # points: 4 { brushDef { // Surface normal: 0.008196, 0.000000, -0.999966 // RotY/Z : 1.562600 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.999966, 0.000000, -0.008196) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-2622.000000, -3147.000000, -3147.000000) / (849.291142, 849.291142, 971.295241) // --> Vector info: d1 = 0.187481, 2.062461, 2.062498. Determinants: 228.755284, -0.019402, 587804.269182, -64052.151603 // --> Vector info: d2 = 0.608385, 0.608385, 1.483237. Determinants: 0.000000, -459.297645, 351109.077934, -64052.151603 ( -962.000000 -3147.000000 -1138.000000 ) ( -840.000000 -3147.000000 -1137.000000 ) ( -840.000000 -2622.000000 -1137.000000 ) ( ( -0.003571 0.000000 -9.176964 ) ( 0.000000 0.007171 -5.481613 ) ) 12escape/00wract3 0 0 0 ( -840.032786 -2622.000000 -1133.000134 ) ( -840.032786 -3147.000000 -1133.000134 ) ( -962.032786 -3147.000000 -1134.000134 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -840.032786 -2622.000000 -1133.000134 ) ( -840.000000 -2622.000000 -1137.000000 ) ( -840.000000 -3147.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -840.032786 -3147.000000 -1133.000134 ) ( -840.000000 -3147.000000 -1137.000000 ) ( -962.000000 -3147.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -962.032786 -3147.000000 -1134.000134 ) ( -962.000000 -3147.000000 -1138.000000 ) ( -962.000000 -2622.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -962.032786 -2622.000000 -1134.000134 ) ( -962.000000 -2622.000000 -1138.000000 ) ( -840.000000 -2622.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1731/1182) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (-3147.000000, -2622.000000, -2622.000000) / (-507.000000, -507.000000, -1295.000000) // --> Vector info: d1 = 0.756619, 8.256490, 8.241913. Determinants: -5909.897794, -7.652876, -18915341.833300, -413700.000000 // --> Vector info: d2 = 0.957370, 0.966987, 12.216956. Determinants: -7.578455, 5906.233602, 2574547.051290, -413700.000000 ( -1295.000000 -2622.000000 -1470.000000 ) ( -507.000000 -2622.000000 -1470.000000 ) ( -507.000000 -3147.000000 -1470.000000 ) ( ( 0.014285 0.000018 45.722364 ) ( 0.000018 -0.014277 -6.223222 ) ) 12escape/00fimp01 0 0 0 ( -507.000000 -3147.000000 -1474.000000 ) ( -507.000000 -2622.000000 -1474.000000 ) ( -1295.000000 -2622.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -507.000000 -3147.000000 -1474.000000 ) ( -507.000000 -3147.000000 -1470.000000 ) ( -507.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -507.000000 -2622.000000 -1474.000000 ) ( -507.000000 -2622.000000 -1470.000000 ) ( -1295.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1295.000000 -2622.000000 -1474.000000 ) ( -1295.000000 -2622.000000 -1470.000000 ) ( -1295.000000 -3147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1295.000000 -3147.000000 -1474.000000 ) ( -1295.000000 -3147.000000 -1470.000000 ) ( -507.000000 -3147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1732/1183) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (840.000000, 507.000000, 1295.000000) / (1137.000000, 1470.000000, 1470.000000) // --> Vector info: d1 = 1.000000, 2.679375, 0.690647. Determinants: 662.246519, -661.101116, -67019.106486, -262404.000000 // --> Vector info: d2 = 0.593750, 0.593750, 4.571234. Determinants: -1324.502128, -1324.502085, 2462738.299011, -262404.000000 ( -1295.000000 -3147.000000 -1470.000000 ) ( -507.000000 -3147.000000 -1470.000000 ) ( -840.000000 -3147.000000 -1137.000000 ) ( ( -0.002524 0.002519 0.255404 ) ( 0.005048 0.005048 -9.385293 ) ) 12escape/00wract3 0 0 0 ( -840.000000 -3151.000000 -1137.000000 ) ( -507.000000 -3151.000000 -1470.000000 ) ( -1295.000000 -3151.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -840.000000 -3151.000000 -1137.000000 ) ( -840.000000 -3147.000000 -1137.000000 ) ( -507.000000 -3147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -507.000000 -3151.000000 -1470.000000 ) ( -507.000000 -3147.000000 -1470.000000 ) ( -1295.000000 -3147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1295.000000 -3151.000000 -1470.000000 ) ( -1295.000000 -3147.000000 -1470.000000 ) ( -962.000000 -3147.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -962.000000 -3151.000000 -1138.000000 ) ( -962.000000 -3147.000000 -1138.000000 ) ( -840.000000 -3147.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1733/1184) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-857.000000, -962.000000, -1295.000000) / (1138.000000, 1138.000000, 1470.000000) // --> Vector info: d1 = 1.000000, 2.500530, 7.252519. Determinants: 498.175882, 0.717529, 391260.182784, -34860.000000 // --> Vector info: d2 = 1.000000, 0.999999, 5.747522. Determinants: -0.000415, -498.490395, 532421.714122, -34860.000000 ( -1295.000000 -2622.000000 -1470.000000 ) ( -962.000000 -2622.000000 -1138.000000 ) ( -857.000000 -2622.000000 -1138.000000 ) ( ( -0.014291 -0.000021 -11.223757 ) ( 0.000000 0.014300 -15.273142 ) ) 12escape/00_base8 0 0 0 ( -857.000000 -2618.000000 -1138.000000 ) ( -962.000000 -2618.000000 -1138.000000 ) ( -1295.000000 -2618.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -857.000000 -2618.000000 -1138.000000 ) ( -857.000000 -2622.000000 -1138.000000 ) ( -962.000000 -2622.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -962.000000 -2618.000000 -1138.000000 ) ( -962.000000 -2622.000000 -1138.000000 ) ( -1295.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1295.000000 -2618.000000 -1470.000000 ) ( -1295.000000 -2622.000000 -1470.000000 ) ( -1190.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 -2618.000000 -1470.000000 ) ( -1190.000000 -2622.000000 -1470.000000 ) ( -857.000000 -2622.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1734/1185) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-790.000000, -840.000000, -857.000000) / (1187.000000, 1137.000000, 1138.000000) // --> Vector info: d1 = 0.000000, 1.007674, 1.183679. Determinants: 9.807905, 8.330216, -2139.721067, -900.000000 // --> Vector info: d2 = 0.999999, 1.000000, 1.176382. Determinants: 8.819089, -8.819077, 16535.325455, -900.000000 ( -857.000000 -2622.000000 -1138.000000 ) ( -840.000000 -2622.000000 -1137.000000 ) ( -790.000000 -2622.000000 -1187.000000 ) ( ( -0.010898 -0.009256 2.377468 ) ( -0.009799 0.009799 -18.372584 ) ) 12escape/00_base8 0 0 0 ( -790.000000 -2618.000000 -1187.000000 ) ( -840.000000 -2618.000000 -1137.000000 ) ( -857.000000 -2618.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -790.000000 -2618.000000 -1187.000000 ) ( -790.000000 -2622.000000 -1187.000000 ) ( -840.000000 -2622.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -840.000000 -2618.000000 -1137.000000 ) ( -840.000000 -2622.000000 -1137.000000 ) ( -857.000000 -2622.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -857.000000 -2618.000000 -1138.000000 ) ( -857.000000 -2622.000000 -1138.000000 ) ( -907.000000 -2622.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -907.000000 -2618.000000 -1187.000000 ) ( -907.000000 -2622.000000 -1187.000000 ) ( -790.000000 -2622.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1735/1186) # points: 4 { brushDef { // Surface normal: 0.008130, 0.000000, -0.999967 // RotY/Z : 1.562666 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.999967, 0.000000, -0.008130) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-3147.000000, -2622.000000, -2622.000000) / (-970.715887, -970.715887, -1093.719952) // --> Vector info: d1 = 0.999982, 2.874951, 2.874970. Determinants: -230.628883, 0.009764, -790355.572327, -64577.134111 // --> Vector info: d2 = 0.367321, 0.367331, 1.242188. Determinants: -0.001210, 459.300151, 422125.603494, -64577.134111 ( 1103.000000 -2622.000000 -1137.000000 ) ( 980.000000 -2622.000000 -1138.000000 ) ( 980.000000 -3147.000000 -1138.000000 ) ( ( 0.003571 0.000000 12.238938 ) ( 0.000000 -0.007112 -6.536766 ) ) 12escape/00wract3 0 0 0 ( 979.967481 -3147.000000 -1134.000132 ) ( 979.967481 -2622.000000 -1134.000132 ) ( 1102.967481 -2622.000000 -1133.000132 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 979.967481 -3147.000000 -1134.000132 ) ( 980.000000 -3147.000000 -1138.000000 ) ( 980.000000 -2622.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 979.967481 -2622.000000 -1134.000132 ) ( 980.000000 -2622.000000 -1138.000000 ) ( 1103.000000 -2622.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.967481 -2622.000000 -1133.000132 ) ( 1103.000000 -2622.000000 -1137.000000 ) ( 1103.000000 -3147.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1102.967481 -3147.000000 -1133.000132 ) ( 1103.000000 -3147.000000 -1137.000000 ) ( 980.000000 -3147.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1736/1187) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (-3147.000000, -2622.000000, -2622.000000) / (1435.000000, 1435.000000, 648.000000) // --> Vector info: d1 = 0.091465, 7.591295, 7.556877. Determinants: -5902.366407, -18.069507, -18586608.390267, -413175.000000 // --> Vector info: d2 = 0.123938, 0.146784, 11.396696. Determinants: -17.979974, 5906.203939, -8583193.553538, -413175.000000 ( 648.000000 -2622.000000 -1470.000000 ) ( 1435.000000 -2622.000000 -1470.000000 ) ( 1435.000000 -3147.000000 -1470.000000 ) ( ( 0.014285 0.000044 44.984833 ) ( 0.000044 -0.014295 20.773749 ) ) 12escape/00fimp01 0 0 0 ( 1435.000000 -3147.000000 -1474.000000 ) ( 1435.000000 -2622.000000 -1474.000000 ) ( 648.000000 -2622.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 -3147.000000 -1474.000000 ) ( 1435.000000 -3147.000000 -1470.000000 ) ( 1435.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 -2622.000000 -1474.000000 ) ( 1435.000000 -2622.000000 -1470.000000 ) ( 648.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 648.000000 -2622.000000 -1474.000000 ) ( 648.000000 -2622.000000 -1470.000000 ) ( 648.000000 -3147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 648.000000 -3147.000000 -1474.000000 ) ( 648.000000 -3147.000000 -1470.000000 ) ( 1435.000000 -3147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1737/1188) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-980.000000, -1103.000000, -1435.000000) / (1138.000000, 1137.000000, 1470.000000) // --> Vector info: d1 = 1.690553, 2.000000, 1.999997. Determinants: 103.045905, 102.736753, -85734.050273, -41291.000000 // --> Vector info: d2 = 0.381660, 1.000000, 4.358748. Determinants: 209.266213, -207.836890, 425840.161385, -41291.000000 ( 1435.000000 -3147.000000 -1470.000000 ) ( 1103.000000 -3147.000000 -1137.000000 ) ( 980.000000 -3147.000000 -1138.000000 ) ( ( -0.002496 -0.002488 2.076337 ) ( -0.005068 0.005033 -10.313147 ) ) 12escape/00wract3 0 0 0 ( 980.000000 -3151.000000 -1138.000000 ) ( 1103.000000 -3151.000000 -1137.000000 ) ( 1435.000000 -3151.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 980.000000 -3151.000000 -1138.000000 ) ( 980.000000 -3147.000000 -1138.000000 ) ( 1103.000000 -3147.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1103.000000 -3151.000000 -1137.000000 ) ( 1103.000000 -3147.000000 -1137.000000 ) ( 1435.000000 -3147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 -3151.000000 -1470.000000 ) ( 1435.000000 -3147.000000 -1470.000000 ) ( 648.000000 -3147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 648.000000 -3151.000000 -1470.000000 ) ( 648.000000 -3147.000000 -1470.000000 ) ( 980.000000 -3147.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1739/1189) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (980.000000, 930.000000, 948.000000) / (1138.000000, 1187.000000, 1187.000000) // --> Vector info: d1 = 1.000000, 2.006669, 1.829875. Determinants: 8.662908, -9.280340, 1189.377358, -882.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.176761. Determinants: -8.661265, -8.838039, 18545.728022, -882.000000 ( 948.000000 -2622.000000 -1187.000000 ) ( 930.000000 -2622.000000 -1187.000000 ) ( 980.000000 -2622.000000 -1138.000000 ) ( ( -0.009822 0.010522 -1.348500 ) ( 0.009820 0.010020 -21.026903 ) ) 12escape/00_base8 0 0 0 ( 980.000000 -2618.000000 -1138.000000 ) ( 930.000000 -2618.000000 -1187.000000 ) ( 948.000000 -2618.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 980.000000 -2618.000000 -1138.000000 ) ( 980.000000 -2622.000000 -1138.000000 ) ( 930.000000 -2622.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 930.000000 -2618.000000 -1187.000000 ) ( 930.000000 -2622.000000 -1187.000000 ) ( 948.000000 -2622.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 948.000000 -2618.000000 -1187.000000 ) ( 948.000000 -2622.000000 -1187.000000 ) ( 998.000000 -2622.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 998.000000 -2618.000000 -1138.000000 ) ( 998.000000 -2622.000000 -1138.000000 ) ( 980.000000 -2622.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1740/1190) # points: 4 { brushDef { // Surface normal: -0.708169, 0.000000, -0.706043 // RotY/Z : 0.783894 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.706043, 0.000000, -0.708169) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (3147.000000, 2622.000000, 2622.000000) / (1583.953552, 1583.953552, 2054.180093) // --> Vector info: d1 = 1.000000, 2.874969, 2.874969. Determinants: 881.660189, 0.000000, -3021453.491530, -246868.934103 // --> Vector info: d2 = 0.000000, 0.000000, 3.358749. Determinants: 0.000140, -1763.343045, 2793052.990887, -246868.934103 ( 1435.000000 -2622.000000 -1470.000000 ) ( 1103.000000 -2622.000000 -1137.000000 ) ( 1103.000000 -3147.000000 -1137.000000 ) ( ( -0.003571 0.000000 12.239100 ) ( 0.000000 0.007143 -11.313910 ) ) 12escape/00wract3 0 0 0 ( 1105.832677 -3147.000000 -1134.175829 ) ( 1105.832677 -2622.000000 -1134.175829 ) ( 1437.832677 -2622.000000 -1467.175829 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1105.832677 -3147.000000 -1134.175829 ) ( 1103.000000 -3147.000000 -1137.000000 ) ( 1103.000000 -2622.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1105.832677 -2622.000000 -1134.175829 ) ( 1103.000000 -2622.000000 -1137.000000 ) ( 1435.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1437.832677 -2622.000000 -1467.175829 ) ( 1435.000000 -2622.000000 -1470.000000 ) ( 1435.000000 -3147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1437.832677 -3147.000000 -1467.175829 ) ( 1435.000000 -3147.000000 -1470.000000 ) ( 1103.000000 -3147.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1741/1191) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (930.000000, 648.000000, 665.000000) / (1187.000000, 1470.000000, 1470.000000) // --> Vector info: d1 = 1.000000, 6.710509, 6.533716. Determinants: 50.032450, -47.222993, 4712.514513, -4811.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.176753. Determinants: -50.021112, -49.844366, 105684.896367, -4811.000000 ( 665.000000 -2622.000000 -1470.000000 ) ( 648.000000 -2622.000000 -1470.000000 ) ( 930.000000 -2622.000000 -1187.000000 ) ( ( -0.010400 0.009816 -0.979529 ) ( 0.010397 0.010361 -21.967345 ) ) 12escape/00_base8 0 0 0 ( 930.000000 -2618.000000 -1187.000000 ) ( 648.000000 -2618.000000 -1470.000000 ) ( 665.000000 -2618.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 930.000000 -2618.000000 -1187.000000 ) ( 930.000000 -2622.000000 -1187.000000 ) ( 648.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 648.000000 -2618.000000 -1470.000000 ) ( 648.000000 -2622.000000 -1470.000000 ) ( 665.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 -2618.000000 -1470.000000 ) ( 665.000000 -2622.000000 -1470.000000 ) ( 948.000000 -2622.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 948.000000 -2618.000000 -1187.000000 ) ( 948.000000 -2622.000000 -1187.000000 ) ( 930.000000 -2622.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1742/1192) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (1348.000000, 1435.000000, 1152.000000) / (1470.000000, 1470.000000, 1187.000000) // --> Vector info: d1 = 5.000013, 6.249981, 2.212583. Determinants: -353.740957, 2.487303, 350081.158402, -24621.000000 // --> Vector info: d2 = 0.000000, 0.000000, 4.037511. Determinants: 0.000053, 351.263419, -516357.306146, -24621.000000 ( 1152.000000 -2622.000000 -1187.000000 ) ( 1435.000000 -2622.000000 -1470.000000 ) ( 1348.000000 -2622.000000 -1470.000000 ) ( ( 0.014367 -0.000101 -14.218803 ) ( 0.000000 -0.014267 20.972231 ) ) 12escape/00_base8 0 0 0 ( 1348.000000 -2618.000000 -1470.000000 ) ( 1435.000000 -2618.000000 -1470.000000 ) ( 1152.000000 -2618.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1348.000000 -2618.000000 -1470.000000 ) ( 1348.000000 -2622.000000 -1470.000000 ) ( 1435.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 -2618.000000 -1470.000000 ) ( 1435.000000 -2622.000000 -1470.000000 ) ( 1152.000000 -2622.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1152.000000 -2618.000000 -1187.000000 ) ( 1152.000000 -2622.000000 -1187.000000 ) ( 1065.000000 -2622.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1065.000000 -2618.000000 -1187.000000 ) ( 1065.000000 -2622.000000 -1187.000000 ) ( 1348.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1744/1193) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (1065.000000, 1152.000000, 1103.000000) / (1187.000000, 1187.000000, 1137.000000) // --> Vector info: d1 = 1.000000, 2.250002, 1.537464. Determinants: -62.500095, -0.740672, 63091.778949, -4350.000000 // --> Vector info: d2 = 1.000000, 0.999992, 1.712534. Determinants: 0.000414, 61.990809, -77933.531723, -4350.000000 ( 1103.000000 -2622.000000 -1137.000000 ) ( 1152.000000 -2622.000000 -1187.000000 ) ( 1065.000000 -2622.000000 -1187.000000 ) ( ( 0.014368 0.000170 -14.503857 ) ( 0.000000 -0.014251 17.915754 ) ) 12escape/00_base8 0 0 0 ( 1065.000000 -2618.000000 -1187.000000 ) ( 1152.000000 -2618.000000 -1187.000000 ) ( 1103.000000 -2618.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1065.000000 -2618.000000 -1187.000000 ) ( 1065.000000 -2622.000000 -1187.000000 ) ( 1152.000000 -2622.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1152.000000 -2618.000000 -1187.000000 ) ( 1152.000000 -2622.000000 -1187.000000 ) ( 1103.000000 -2622.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1103.000000 -2618.000000 -1137.000000 ) ( 1103.000000 -2622.000000 -1137.000000 ) ( 1015.000000 -2622.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 -2618.000000 -1138.000000 ) ( 1015.000000 -2622.000000 -1138.000000 ) ( 1065.000000 -2622.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1745/1194) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (948.000000, 1065.000000, 1015.000000) / (1187.000000, 1187.000000, 1138.000000) // --> Vector info: d1 = 0.000000, 1.674139, 0.962164. Determinants: -82.032813, 0.405866, 77285.341132, -5733.000000 // --> Vector info: d2 = 0.999999, 0.999999, 1.711979. Determinants: 0.000000, 83.301645, -104612.048940, -5733.000000 ( 1015.000000 -2622.000000 -1138.000000 ) ( 1065.000000 -2622.000000 -1187.000000 ) ( 948.000000 -2622.000000 -1187.000000 ) ( ( 0.014309 -0.000071 -13.480785 ) ( 0.000000 -0.014530 18.247348 ) ) 12escape/00_base8 0 0 0 ( 948.000000 -2618.000000 -1187.000000 ) ( 1065.000000 -2618.000000 -1187.000000 ) ( 1015.000000 -2618.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 948.000000 -2618.000000 -1187.000000 ) ( 948.000000 -2622.000000 -1187.000000 ) ( 1065.000000 -2622.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1065.000000 -2618.000000 -1187.000000 ) ( 1065.000000 -2622.000000 -1187.000000 ) ( 1015.000000 -2622.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 -2618.000000 -1138.000000 ) ( 1015.000000 -2622.000000 -1138.000000 ) ( 998.000000 -2622.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 998.000000 -2618.000000 -1138.000000 ) ( 998.000000 -2622.000000 -1138.000000 ) ( 948.000000 -2622.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1746/1195) # points: 4 { brushDef { // Surface normal: -0.557349, 0.830278, 0.000000 // RotY/Z : 0.000000 / 2.161986. Vector texS/T: (-0.830278, -0.557349, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-27.229674, -375.305816, -375.305816) / (172.000000, 172.000000, 207.000000) // --> Vector info: d1 = 0.463801, 1.707031, 1.707029. Determinants: 43.513020, 0.000664, -4465.605593, -12182.664938 // --> Vector info: d2 = 0.015588, 0.015607, 0.140607. Determinants: 0.000676, -43.509527, 7293.756587, -12182.664938 ( -279.000000 1089.000000 -207.000000 ) ( -279.000000 1089.000000 -172.000000 ) ( -568.000000 895.000000 -172.000000 ) ( ( -0.003572 0.000000 0.366554 ) ( 0.000000 0.003571 -0.598700 ) ) 12escape/00WHULL1 0 0 0 ( -565.770603 891.678888 -172.000000 ) ( -276.770603 1085.678888 -172.000000 ) ( -276.770603 1085.678888 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -565.770603 891.678888 -172.000000 ) ( -568.000000 895.000000 -172.000000 ) ( -279.000000 1089.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -276.770603 1085.678888 -172.000000 ) ( -279.000000 1089.000000 -172.000000 ) ( -279.000000 1089.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -276.770603 1085.678888 -207.000000 ) ( -279.000000 1089.000000 -207.000000 ) ( -568.000000 895.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -565.770603 891.678888 -207.000000 ) ( -568.000000 895.000000 -207.000000 ) ( -568.000000 895.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1747/1196) # points: 4 { brushDef { // Surface normal: 0.559142, -0.829072, 0.000000 // RotY/Z : 0.000000 / -0.977446. Vector texS/T: (0.829072, 0.559142, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wpanl6]: 64.000000/128.000000 // --> Vector A/B: (-3.142762, 411.778918, 411.778918) / (312.000000, 312.000000, 172.000000) // --> Vector info: d1 = 1.000000, 6.929627, 6.929627. Determinants: -830.147839, 0.000000, -60697.992019, -58089.035110 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: -0.000009, 414.921754, -129455.587248, -58089.035110 ( -345.000000 1248.000000 -172.000000 ) ( -345.000000 1248.000000 -312.000000 ) ( -689.000000 1016.000000 -312.000000 ) ( ( 0.014291 0.000000 1.044913 ) ( 0.000000 -0.007143 2.228572 ) ) 12escape/10wpanl6 0 0 0 ( -691.236567 1019.316289 -312.000000 ) ( -347.236567 1251.316289 -312.000000 ) ( -347.236567 1251.316289 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -691.236567 1019.316289 -312.000000 ) ( -689.000000 1016.000000 -312.000000 ) ( -345.000000 1248.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -347.236567 1251.316289 -312.000000 ) ( -345.000000 1248.000000 -312.000000 ) ( -345.000000 1248.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -347.236567 1251.316289 -172.000000 ) ( -345.000000 1248.000000 -172.000000 ) ( -689.000000 1016.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -691.236567 1019.316289 -172.000000 ) ( -689.000000 1016.000000 -172.000000 ) ( -689.000000 1016.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1748/1197) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wpanl6]: 64.000000/128.000000 // --> Vector A/B: (1034.497221, 1034.497221, 1205.617062) / (172.000000, 312.000000, 312.000000) // --> Vector info: d1 = 1.000000, 1.000000, 3.451966. Determinants: -343.275214, 0.000021, 331160.470200, -23956.777747 // --> Vector info: d2 = 1.000000, 0.000000, 0.000000. Determinants: -0.000009, 171.119830, -53389.378018, -23956.777747 ( -689.000000 1016.000000 -312.000000 ) ( -568.000000 895.000000 -312.000000 ) ( -568.000000 895.000000 -172.000000 ) ( ( 0.014329 0.000000 -13.823248 ) ( 0.000000 -0.007143 2.228571 ) ) 12escape/10wpanl6 0 0 0 ( -570.828427 892.171573 -172.000000 ) ( -570.828427 892.171573 -312.000000 ) ( -691.828427 1013.171573 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -570.828427 892.171573 -172.000000 ) ( -568.000000 895.000000 -172.000000 ) ( -568.000000 895.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -570.828427 892.171573 -312.000000 ) ( -568.000000 895.000000 -312.000000 ) ( -689.000000 1016.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -691.828427 1013.171573 -312.000000 ) ( -689.000000 1016.000000 -312.000000 ) ( -689.000000 1016.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -691.828427 1013.171573 -172.000000 ) ( -689.000000 1016.000000 -172.000000 ) ( -568.000000 895.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1749/1198) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (1089.000000, 895.000000, 1016.000000) / (279.000000, 568.000000, 689.000000) // --> Vector info: d1 = 1.000000, 2.243229, 2.360514. Determinants: 116.535366, -173.184027, -137031.666822, -58443.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.203332. Determinants: -347.762981, -233.446465, 385402.474716, -58443.000000 ( -689.000000 1016.000000 -172.000000 ) ( -568.000000 895.000000 -172.000000 ) ( -279.000000 1089.000000 -172.000000 ) ( ( -0.001994 0.002963 2.344706 ) ( 0.005950 0.003994 -6.594502 ) ) 12escape/00wengn1 0 0 0 ( -279.000000 1089.000000 -168.000000 ) ( -568.000000 895.000000 -168.000000 ) ( -689.000000 1016.000000 -168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -279.000000 1089.000000 -168.000000 ) ( -279.000000 1089.000000 -172.000000 ) ( -568.000000 895.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -568.000000 895.000000 -168.000000 ) ( -568.000000 895.000000 -172.000000 ) ( -689.000000 1016.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -689.000000 1016.000000 -168.000000 ) ( -689.000000 1016.000000 -172.000000 ) ( -345.000000 1248.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -345.000000 1248.000000 -168.000000 ) ( -345.000000 1248.000000 -172.000000 ) ( -279.000000 1089.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1751/1199) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (895.000000, 1089.000000, 1248.000000) / (-568.000000, -279.000000, -345.000000) // --> Vector info: d1 = 1.000000, 5.972924, 6.460495. Determinants: -469.120951, -696.106225, -34280.084742, -58755.000000 // --> Vector info: d2 = 1.000000, 0.999990, 3.402991. Determinants: -694.466578, 466.183753, 827584.959360, -58755.000000 ( -345.000000 1248.000000 -312.000000 ) ( -279.000000 1089.000000 -312.000000 ) ( -568.000000 895.000000 -312.000000 ) ( ( 0.007984 0.011848 0.583441 ) ( 0.011820 -0.007934 -14.085354 ) ) 12escape/00fimp01 0 0 0 ( -568.000000 895.000000 -316.000000 ) ( -279.000000 1089.000000 -316.000000 ) ( -345.000000 1248.000000 -316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -568.000000 895.000000 -316.000000 ) ( -568.000000 895.000000 -312.000000 ) ( -279.000000 1089.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -279.000000 1089.000000 -316.000000 ) ( -279.000000 1089.000000 -312.000000 ) ( -345.000000 1248.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -345.000000 1248.000000 -316.000000 ) ( -345.000000 1248.000000 -312.000000 ) ( -689.000000 1016.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -689.000000 1016.000000 -316.000000 ) ( -689.000000 1016.000000 -312.000000 ) ( -568.000000 895.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1752/1200) # points: 4 { brushDef { // Surface normal: -0.514496, 0.857493, 0.000000 // RotY/Z : 0.000000 / 2.111216. Vector texS/T: (-0.857493, -0.514496, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-321.045351, -321.045351, -303.552496) / (207.000000, 312.000000, 312.000000) // --> Vector info: d1 = 0.707029, 0.707024, 0.644524. Determinants: 6.562494, 0.000092, 808.204112, -1836.749847 // --> Vector info: d2 = 0.140607, 0.515606, 0.515605. Determinants: 0.000094, -6.559799, 1099.648514, -1836.749847 ( -294.000000 1080.000000 -312.000000 ) ( -279.000000 1089.000000 -312.000000 ) ( -279.000000 1089.000000 -207.000000 ) ( ( -0.003573 0.000000 -0.440019 ) ( 0.000000 0.003571 -0.598693 ) ) 12escape/00WHULL1 0 0 0 ( -276.942017 1085.570028 -207.000000 ) ( -276.942017 1085.570028 -312.000000 ) ( -291.942017 1076.570028 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -276.942017 1085.570028 -207.000000 ) ( -279.000000 1089.000000 -207.000000 ) ( -279.000000 1089.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -276.942017 1085.570028 -312.000000 ) ( -279.000000 1089.000000 -312.000000 ) ( -294.000000 1080.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -291.942017 1076.570028 -312.000000 ) ( -294.000000 1080.000000 -312.000000 ) ( -294.000000 1080.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -291.942017 1076.570028 -207.000000 ) ( -294.000000 1080.000000 -207.000000 ) ( -279.000000 1089.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1753/1201) # points: 4 { brushDef { // Surface normal: -0.557998, 0.829843, 0.000000 // RotY/Z : 0.000000 / 2.162767. Vector texS/T: (-0.829843, -0.557998, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-167.842813, -28.057263, -28.057263) / (312.000000, 312.000000, 207.000000) // --> Vector info: d1 = 0.963790, 0.463793, 0.463799. Determinants: 52.499724, 0.000933, -5334.601500, -14677.482754 // --> Vector info: d2 = 0.515594, 0.515586, 0.140588. Determinants: 0.000913, -52.419267, 8787.338938, -14677.482754 ( -568.000000 895.000000 -207.000000 ) ( -568.000000 895.000000 -312.000000 ) ( -452.000000 973.000000 -312.000000 ) ( ( -0.003577 0.000000 0.363455 ) ( 0.000000 0.003571 -0.598695 ) ) 12escape/00WHULL1 0 0 0 ( -449.768010 969.680630 -312.000000 ) ( -565.768010 891.680630 -312.000000 ) ( -565.768010 891.680630 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -449.768010 969.680630 -312.000000 ) ( -452.000000 973.000000 -312.000000 ) ( -568.000000 895.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -565.768010 891.680630 -312.000000 ) ( -568.000000 895.000000 -312.000000 ) ( -568.000000 895.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -565.768010 891.680630 -207.000000 ) ( -568.000000 895.000000 -207.000000 ) ( -452.000000 973.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -449.768010 969.680630 -207.000000 ) ( -452.000000 973.000000 -207.000000 ) ( -452.000000 973.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1755/1202) # points: 4 { brushDef { // Surface normal: -0.561501, 0.827476, 0.000000 // RotY/Z : 0.000000 / 2.166995. Vector texS/T: (-0.827476, -0.561501, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-276.051829, -242.213980, -242.213980) / (312.000000, 312.000000, 207.000000) // --> Vector info: d1 = 0.332022, 0.213792, 0.213797. Determinants: 12.414205, 0.000159, 2247.247303, -3552.974106 // --> Vector info: d2 = 0.515600, 0.515598, 0.140599. Determinants: 0.000207, -12.689152, 2127.158901, -3552.974106 ( -394.000000 1012.000000 -207.000000 ) ( -394.000000 1012.000000 -312.000000 ) ( -366.000000 1031.000000 -312.000000 ) ( ( -0.003494 0.000000 -0.632498 ) ( 0.000000 0.003571 -0.598698 ) ) 12escape/00WHULL1 0 0 0 ( -363.753994 1027.690097 -312.000000 ) ( -391.753994 1008.690097 -312.000000 ) ( -391.753994 1008.690097 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -363.753994 1027.690097 -312.000000 ) ( -366.000000 1031.000000 -312.000000 ) ( -394.000000 1012.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -391.753994 1008.690097 -312.000000 ) ( -394.000000 1012.000000 -312.000000 ) ( -394.000000 1012.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -391.753994 1008.690097 -207.000000 ) ( -394.000000 1012.000000 -207.000000 ) ( -366.000000 1031.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -363.753994 1027.690097 -207.000000 ) ( -366.000000 1031.000000 -207.000000 ) ( -366.000000 1031.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1756/1203) # points: 4 { brushDef { // Surface normal: -0.581238, 0.813733, 0.000000 // RotY/Z : 0.000000 / 2.191046. Vector texS/T: (-0.813733, -0.581238, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-318.634778, -301.430127, -301.430127) / (312.000000, 312.000000, 263.000000) // --> Vector info: d1 = 0.394522, 0.332022, 0.332025. Determinants: 3.062468, 0.000040, 643.203521, -843.027876 // --> Vector info: d2 = 0.515601, 0.515600, 0.340600. Determinants: 0.000052, -3.010813, 504.724280, -843.027876 ( -366.000000 1031.000000 -263.000000 ) ( -366.000000 1031.000000 -312.000000 ) ( -352.000000 1041.000000 -312.000000 ) ( ( -0.003633 0.000000 -0.762968 ) ( 0.000000 0.003571 -0.598704 ) ) 12escape/00WHULL1 0 0 0 ( -349.675047 1037.745066 -312.000000 ) ( -363.675047 1027.745066 -312.000000 ) ( -363.675047 1027.745066 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -349.675047 1037.745066 -312.000000 ) ( -352.000000 1041.000000 -312.000000 ) ( -366.000000 1031.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -363.675047 1027.745066 -312.000000 ) ( -366.000000 1031.000000 -312.000000 ) ( -366.000000 1031.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -363.675047 1027.745066 -263.000000 ) ( -366.000000 1031.000000 -263.000000 ) ( -352.000000 1041.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -349.675047 1037.745066 -263.000000 ) ( -352.000000 1041.000000 -263.000000 ) ( -352.000000 1041.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1757/1204) # points: 4 { brushDef { // Surface normal: -0.581238, 0.813733, 0.000000 // RotY/Z : 0.000000 / 2.191046. Vector texS/T: (-0.813733, -0.581238, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-301.430127, -301.430127, -318.634778) / (242.000000, 207.000000, 207.000000) // --> Vector info: d1 = 0.332026, 0.332028, 0.394529. Determinants: 2.187529, 0.000037, 459.444631, -602.162769 // --> Vector info: d2 = 0.265600, 0.140601, 0.140602. Determinants: 0.000037, -2.150560, 360.512227, -602.162769 ( -352.000000 1041.000000 -207.000000 ) ( -366.000000 1031.000000 -207.000000 ) ( -366.000000 1031.000000 -242.000000 ) ( ( -0.003633 0.000000 -0.762991 ) ( 0.000000 0.003571 -0.598696 ) ) 12escape/00WHULL1 0 0 0 ( -363.675047 1027.745066 -242.000000 ) ( -363.675047 1027.745066 -207.000000 ) ( -349.675047 1037.745066 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -363.675047 1027.745066 -242.000000 ) ( -366.000000 1031.000000 -242.000000 ) ( -366.000000 1031.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -363.675047 1027.745066 -207.000000 ) ( -366.000000 1031.000000 -207.000000 ) ( -352.000000 1041.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -349.675047 1037.745066 -207.000000 ) ( -352.000000 1041.000000 -207.000000 ) ( -352.000000 1041.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -349.675047 1037.745066 -242.000000 ) ( -352.000000 1041.000000 -242.000000 ) ( -366.000000 1031.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1758/1205) # points: 4 { brushDef { // Surface normal: -0.581238, 0.813733, 0.000000 // RotY/Z : 0.000000 / 2.191046. Vector texS/T: (-0.813733, -0.581238, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10Tgreen]: 32.000000/64.000000 // --> Vector A/B: (-301.430127, -301.430127, -318.634778) / (263.000000, 242.000000, 242.000000) // --> Vector info: d1 = 0.975817, 0.975818, 1.975817. Determinants: 20.999972, 0.000025, 5977.457471, -361.297661 // --> Vector info: d2 = 1.593752, 0.993752, 0.993753. Determinants: 0.000012, -10.322791, 2139.078762, -361.297661 ( -352.000000 1041.000000 -242.000000 ) ( -366.000000 1031.000000 -242.000000 ) ( -366.000000 1031.000000 -263.000000 ) ( ( -0.058124 0.000000 -16.544412 ) ( 0.000000 0.028571 -5.920544 ) ) 12escape/10Tgreen 0 0 0 ( -363.675047 1027.745066 -263.000000 ) ( -363.675047 1027.745066 -242.000000 ) ( -349.675047 1037.745066 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -363.675047 1027.745066 -263.000000 ) ( -366.000000 1031.000000 -263.000000 ) ( -366.000000 1031.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -363.675047 1027.745066 -242.000000 ) ( -366.000000 1031.000000 -242.000000 ) ( -352.000000 1041.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -349.675047 1037.745066 -242.000000 ) ( -352.000000 1041.000000 -242.000000 ) ( -352.000000 1041.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -349.675047 1037.745066 -263.000000 ) ( -352.000000 1041.000000 -263.000000 ) ( -366.000000 1031.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1759/1206) # points: 4 { brushDef { // Surface normal: -0.514496, 0.857493, 0.000000 // RotY/Z : 0.000000 / 2.111216. Vector texS/T: (-0.857493, -0.514496, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-251.245427, -233.752572, -233.752572) / (312.000000, 312.000000, 207.000000) // --> Vector info: d1 = 0.707029, 0.707028, 0.332029. Determinants: 0.000100, -6.559799, 748.047367, -1836.749847 // --> Vector info: d2 = 0.140607, 0.203108, 0.203101. Determinants: -6.562578, -0.000112, -1907.042982, -1836.749847 ( -352.000000 1041.000000 -207.000000 ) ( -352.000000 1041.000000 -312.000000 ) ( -337.000000 1050.000000 -312.000000 ) ( ( 0.000000 0.003571 -0.407267 ) ( 0.003573 0.000000 1.038270 ) ) 12escape/00WHULL1 0 0 0 ( -334.942017 1046.570028 -312.000000 ) ( -349.942017 1037.570028 -312.000000 ) ( -349.942017 1037.570028 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -334.942017 1046.570028 -312.000000 ) ( -337.000000 1050.000000 -312.000000 ) ( -352.000000 1041.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -349.942017 1037.570028 -312.000000 ) ( -352.000000 1041.000000 -312.000000 ) ( -352.000000 1041.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -349.942017 1037.570028 -207.000000 ) ( -352.000000 1041.000000 -207.000000 ) ( -337.000000 1050.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -334.942017 1046.570028 -207.000000 ) ( -337.000000 1050.000000 -207.000000 ) ( -337.000000 1050.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1760/1207) # points: 4 { brushDef { // Surface normal: -0.572182, 0.820127, 0.000000 // RotY/Z : 0.000000 / 2.179960. Vector texS/T: (-0.820127, -0.572182, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-376.838799, -324.407892, -324.407892) / (312.000000, 312.000000, 260.000000) // --> Vector info: d1 = 0.707029, 0.707026, 0.519526. Determinants: 0.000139, -9.830798, 1139.613192, -2726.407160 // --> Vector info: d2 = 0.140607, 0.328107, 0.328104. Determinants: -9.749984, -0.000137, -4057.481433, -2726.407160 ( -337.000000 1050.000000 -260.000000 ) ( -337.000000 1050.000000 -312.000000 ) ( -294.000000 1080.000000 -312.000000 ) ( ( 0.000000 0.003606 -0.417991 ) ( 0.003576 0.000000 1.488216 ) ) 12escape/00WHULL1 0 0 0 ( -291.711274 1076.719492 -312.000000 ) ( -334.711274 1046.719492 -312.000000 ) ( -334.711274 1046.719492 -260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -291.711274 1076.719492 -312.000000 ) ( -294.000000 1080.000000 -312.000000 ) ( -337.000000 1050.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -334.711274 1046.719492 -312.000000 ) ( -337.000000 1050.000000 -312.000000 ) ( -337.000000 1050.000000 -260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -334.711274 1046.719492 -260.000000 ) ( -337.000000 1050.000000 -260.000000 ) ( -294.000000 1080.000000 -260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -291.711274 1076.719492 -260.000000 ) ( -294.000000 1080.000000 -260.000000 ) ( -294.000000 1080.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1761/1208) # points: 4 { brushDef { // Surface normal: -0.572182, 0.820127, 0.000000 // RotY/Z : 0.000000 / 2.179960. Vector texS/T: (-0.820127, -0.572182, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-324.407892, -324.407892, -376.838799) / (242.000000, 207.000000, 207.000000) // --> Vector info: d1 = 0.707029, 0.707027, 0.519527. Determinants: -6.562498, -0.000091, -3426.359871, -1835.081742 // --> Vector info: d2 = 0.140607, 0.265607, 0.265605. Determinants: -0.000088, 6.553861, -1844.088302, -1835.081742 ( -294.000000 1080.000000 -207.000000 ) ( -337.000000 1050.000000 -207.000000 ) ( -337.000000 1050.000000 -242.000000 ) ( ( 0.003576 0.000000 1.867143 ) ( 0.000000 -0.003571 1.004908 ) ) 12escape/00WHULL1 0 0 0 ( -334.711274 1046.719492 -242.000000 ) ( -334.711274 1046.719492 -207.000000 ) ( -291.711274 1076.719492 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -334.711274 1046.719492 -242.000000 ) ( -337.000000 1050.000000 -242.000000 ) ( -337.000000 1050.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -334.711274 1046.719492 -207.000000 ) ( -337.000000 1050.000000 -207.000000 ) ( -294.000000 1080.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -291.711274 1076.719492 -207.000000 ) ( -294.000000 1080.000000 -207.000000 ) ( -294.000000 1080.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -291.711274 1076.719492 -242.000000 ) ( -294.000000 1080.000000 -242.000000 ) ( -337.000000 1050.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1762/1209) # points: 4 { brushDef { // Surface normal: -0.572182, 0.820127, 0.000000 // RotY/Z : 0.000000 / 2.179960. Vector texS/T: (-0.820127, -0.572182, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00acp3]: 32.000000/64.000000 // --> Vector A/B: (-324.407892, -324.407892, -376.838799) / (260.000000, 242.000000, 242.000000) // --> Vector info: d1 = 0.999980, 1.999960, 1.999918. Determinants: -0.000755, 52.429857, -14575.745221, -943.756324 // --> Vector info: d2 = 0.234304, 0.234311, 1.734309. Determinants: 26.999977, 0.000366, 8537.784872, -943.756324 ( -294.000000 1080.000000 -242.000000 ) ( -337.000000 1050.000000 -242.000000 ) ( -337.000000 1050.000000 -260.000000 ) ( ( 0.000001 -0.055554 15.444395 ) ( -0.028609 0.000000 -9.046599 ) ) 12escape/00acp3 0 0 0 ( -334.711274 1046.719492 -260.000000 ) ( -334.711274 1046.719492 -242.000000 ) ( -291.711274 1076.719492 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -334.711274 1046.719492 -260.000000 ) ( -337.000000 1050.000000 -260.000000 ) ( -337.000000 1050.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -334.711274 1046.719492 -242.000000 ) ( -337.000000 1050.000000 -242.000000 ) ( -294.000000 1080.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -291.711274 1076.719492 -242.000000 ) ( -294.000000 1080.000000 -242.000000 ) ( -294.000000 1080.000000 -260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -291.711274 1076.719492 -260.000000 ) ( -294.000000 1080.000000 -260.000000 ) ( -337.000000 1050.000000 -260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1763/1210) # points: 4 { brushDef { // Surface normal: 0.192252, 0.981346, 0.000000 // RotY/Z : 0.000000 / 1.377340. Vector texS/T: (-0.981346, 0.192252, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (161.976544, -186.524532, -186.524532) / (172.000000, 172.000000, 207.000000) // --> Vector info: d1 = 0.094791, 1.338018, 1.338018. Determinants: 43.512954, 0.000000, -8204.290937, -12197.537661 // --> Vector info: d2 = 0.015626, 0.015626, 0.140626. Determinants: 0.000000, -43.562645, 7302.181764, -12197.537661 ( 404.000000 1092.000000 -207.000000 ) ( 404.000000 1092.000000 -172.000000 ) ( 62.000000 1159.000000 -172.000000 ) ( ( -0.003567 0.000000 0.672619 ) ( 0.000000 0.003571 -0.598660 ) ) 12escape/00WHULL1 0 0 0 ( 61.230992 1155.074618 -172.000000 ) ( 403.230992 1088.074618 -172.000000 ) ( 403.230992 1088.074618 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 61.230992 1155.074618 -172.000000 ) ( 62.000000 1159.000000 -172.000000 ) ( 404.000000 1092.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 403.230992 1088.074618 -172.000000 ) ( 404.000000 1092.000000 -172.000000 ) ( 404.000000 1092.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 403.230992 1088.074618 -207.000000 ) ( 404.000000 1092.000000 -207.000000 ) ( 62.000000 1159.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 61.230992 1155.074618 -207.000000 ) ( 62.000000 1159.000000 -207.000000 ) ( 62.000000 1159.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1764/1211) # points: 4 { brushDef { // Surface normal: -0.190547, -0.981678, 0.000000 // RotY/Z : 0.000000 / -1.762516. Vector texS/T: (0.981678, -0.190547, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wpanl6]: 64.000000/128.000000 // --> Vector A/B: (-192.563275, 222.032914, 222.032914) / (312.000000, 312.000000, 172.000000) // --> Vector info: d1 = 1.000000, 6.929627, 6.929627. Determinants: -830.147839, 0.000000, -217899.453152, -58043.466471 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: -0.000009, 414.596264, -129354.035921, -58043.466471 ( 469.000000 1251.000000 -172.000000 ) ( 469.000000 1251.000000 -312.000000 ) ( 62.000000 1330.000000 -312.000000 ) ( ( 0.014302 0.000000 3.754074 ) ( 0.000000 -0.007143 2.228572 ) ) 12escape/10wpanl6 0 0 0 ( 62.762187 1333.926712 -312.000000 ) ( 469.762187 1254.926712 -312.000000 ) ( 469.762187 1254.926712 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 62.762187 1333.926712 -312.000000 ) ( 62.000000 1330.000000 -312.000000 ) ( 469.000000 1251.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 469.762187 1254.926712 -312.000000 ) ( 469.000000 1251.000000 -312.000000 ) ( 469.000000 1251.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 469.762187 1254.926712 -172.000000 ) ( 469.000000 1251.000000 -172.000000 ) ( 62.000000 1330.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 62.762187 1333.926712 -172.000000 ) ( 62.000000 1330.000000 -172.000000 ) ( 62.000000 1330.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1766/1212) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (1092.000000, 1159.000000, 1330.000000) / (-404.000000, -62.000000, -62.000000) // --> Vector info: d1 = 1.000000, 2.243229, 2.360514. Determinants: -40.111474, -204.734099, -97392.843068, -58482.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.203332. Determinants: -411.539608, 80.623227, 423491.060065, -58482.000000 ( 62.000000 1330.000000 -172.000000 ) ( 62.000000 1159.000000 -172.000000 ) ( 404.000000 1092.000000 -172.000000 ) ( ( 0.000686 0.003501 1.665347 ) ( 0.007037 -0.001379 -7.241392 ) ) 12escape/00wengn1 0 0 0 ( 404.000000 1092.000000 -168.000000 ) ( 62.000000 1159.000000 -168.000000 ) ( 62.000000 1330.000000 -168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 404.000000 1092.000000 -168.000000 ) ( 404.000000 1092.000000 -172.000000 ) ( 62.000000 1159.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 62.000000 1159.000000 -168.000000 ) ( 62.000000 1159.000000 -172.000000 ) ( 62.000000 1330.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 62.000000 1330.000000 -168.000000 ) ( 62.000000 1330.000000 -172.000000 ) ( 469.000000 1251.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 469.000000 1251.000000 -168.000000 ) ( 469.000000 1251.000000 -172.000000 ) ( 404.000000 1092.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1767/1213) # points: 4 { brushDef { // Surface normal: -0.925640, 0.378406, 0.000000 // RotY/Z : 0.000000 / 2.753519. Vector texS/T: (-0.378406, -0.925640, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wpanl6]: 64.000000/128.000000 // --> Vector A/B: (-1163.674596, -1163.674596, -1335.447703) / (312.000000, 172.000000, 172.000000) // --> Vector info: d1 = 3.381593, 3.381593, 0.929626. Determinants: -343.275279, 0.000000, -480782.058875, -24048.234862 // --> Vector info: d2 = 0.000000, 0.999998, 0.999997. Determinants: -0.000025, 171.772691, -53593.109770, -24048.234862 ( 469.000000 1251.000000 -172.000000 ) ( 404.000000 1092.000000 -172.000000 ) ( 404.000000 1092.000000 -312.000000 ) ( ( 0.014274 0.000000 19.992405 ) ( 0.000000 -0.007143 2.228567 ) ) 12escape/10wpanl6 0 0 0 ( 407.702559 1090.486375 -312.000000 ) ( 407.702559 1090.486375 -172.000000 ) ( 472.702559 1249.486375 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 407.702559 1090.486375 -312.000000 ) ( 404.000000 1092.000000 -312.000000 ) ( 404.000000 1092.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 407.702559 1090.486375 -172.000000 ) ( 404.000000 1092.000000 -172.000000 ) ( 469.000000 1251.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 472.702559 1249.486375 -172.000000 ) ( 469.000000 1251.000000 -172.000000 ) ( 469.000000 1251.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 472.702559 1249.486375 -312.000000 ) ( 469.000000 1251.000000 -312.000000 ) ( 404.000000 1092.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1768/1214) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (1159.000000, 1092.000000, 1251.000000) / (62.000000, 404.000000, 469.000000) // --> Vector info: d1 = 1.000000, 5.972924, 6.460495. Determinants: 156.490873, -823.362195, -189057.466197, -58733.000000 // --> Vector info: d2 = 1.000000, 0.999990, 3.402991. Determinants: -821.826934, -160.999463, 903746.383484, -58733.000000 ( 469.000000 1251.000000 -312.000000 ) ( 404.000000 1092.000000 -312.000000 ) ( 62.000000 1159.000000 -312.000000 ) ( ( -0.002664 0.014019 3.218931 ) ( 0.013993 0.002741 -15.387370 ) ) 12escape/00fimp01 0 0 0 ( 62.000000 1159.000000 -316.000000 ) ( 404.000000 1092.000000 -316.000000 ) ( 469.000000 1251.000000 -316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 62.000000 1159.000000 -316.000000 ) ( 62.000000 1159.000000 -312.000000 ) ( 404.000000 1092.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 404.000000 1092.000000 -316.000000 ) ( 404.000000 1092.000000 -312.000000 ) ( 469.000000 1251.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 469.000000 1251.000000 -316.000000 ) ( 469.000000 1251.000000 -312.000000 ) ( 62.000000 1330.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 62.000000 1330.000000 -316.000000 ) ( 62.000000 1330.000000 -312.000000 ) ( 62.000000 1159.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1769/1215) # points: 4 { brushDef { // Surface normal: 0.192012, 0.981393, 0.000000 // RotY/Z : 0.000000 / 1.377585. Vector texS/T: (-0.981393, 0.192012, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-186.805958, -186.805958, -46.189459) / (207.000000, 312.000000, 312.000000) // --> Vector info: d1 = 1.338018, 1.338018, 0.838020. Determinants: 52.499750, 0.000000, -9948.210871, -14764.732473 // --> Vector info: d2 = 0.140626, 0.515624, 0.515624. Determinants: 0.000000, -52.731013, 8839.020652, -14764.732473 ( 266.000000 1119.000000 -312.000000 ) ( 404.000000 1092.000000 -312.000000 ) ( 404.000000 1092.000000 -207.000000 ) ( ( -0.003556 0.000000 0.673782 ) ( 0.000000 0.003571 -0.598658 ) ) 12escape/00WHULL1 0 0 0 ( 403.231954 1088.074429 -207.000000 ) ( 403.231954 1088.074429 -312.000000 ) ( 265.231954 1115.074429 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 403.231954 1088.074429 -207.000000 ) ( 404.000000 1092.000000 -207.000000 ) ( 404.000000 1092.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 403.231954 1088.074429 -312.000000 ) ( 404.000000 1092.000000 -312.000000 ) ( 266.000000 1119.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 265.231954 1115.074429 -312.000000 ) ( 266.000000 1119.000000 -312.000000 ) ( 266.000000 1119.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 265.231954 1115.074429 -207.000000 ) ( 266.000000 1119.000000 -207.000000 ) ( 404.000000 1092.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1770/1216) # points: 4 { brushDef { // Surface normal: 0.196116, 0.980581, 0.000000 // RotY/Z : 0.000000 / 1.373401. Vector texS/T: (-0.980581, 0.196116, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (27.848491, 63.541628, 63.541628) / (312.000000, 312.000000, 207.000000) // --> Vector info: d1 = 0.439240, 0.314240, 0.314243. Determinants: 13.124975, 0.000115, -2011.720227, -3747.779342 // --> Vector info: d2 = 0.515627, 0.515626, 0.140627. Determinants: 0.000112, -13.384882, 2243.624064, -3747.779342 ( 163.000000 1139.000000 -207.000000 ) ( 163.000000 1139.000000 -312.000000 ) ( 198.000000 1132.000000 -312.000000 ) ( ( -0.003502 0.000000 0.536777 ) ( 0.000000 0.003571 -0.598654 ) ) 12escape/00WHULL1 0 0 0 ( 197.215535 1128.077677 -312.000000 ) ( 162.215535 1135.077677 -312.000000 ) ( 162.215535 1135.077677 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 197.215535 1128.077677 -312.000000 ) ( 198.000000 1132.000000 -312.000000 ) ( 163.000000 1139.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 162.215535 1135.077677 -312.000000 ) ( 163.000000 1139.000000 -312.000000 ) ( 163.000000 1139.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 162.215535 1135.077677 -207.000000 ) ( 163.000000 1139.000000 -207.000000 ) ( 198.000000 1132.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 197.215535 1128.077677 -207.000000 ) ( 198.000000 1132.000000 -207.000000 ) ( 198.000000 1132.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1772/1217) # points: 4 { brushDef { // Surface normal: 0.173785, 0.984784, 0.000000 // RotY/Z : 0.000000 / 1.396124. Vector texS/T: (-0.984784, 0.173785, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (37.421775, 54.684452, 54.684452) / (312.000000, 312.000000, 263.000000) // --> Vector info: d1 = 0.314240, 0.251740, 0.251742. Determinants: 3.062488, 0.000029, -380.419267, -845.871149 // --> Vector info: d2 = 0.515626, 0.515625, 0.340625. Determinants: 0.000029, -3.020968, 506.387918, -845.871149 ( 146.000000 1142.000000 -263.000000 ) ( 146.000000 1142.000000 -312.000000 ) ( 163.000000 1139.000000 -312.000000 ) ( ( -0.003621 0.000000 0.449737 ) ( 0.000000 0.003571 -0.598658 ) ) 12escape/00WHULL1 0 0 0 ( 162.304859 1135.060866 -312.000000 ) ( 145.304859 1138.060866 -312.000000 ) ( 145.304859 1138.060866 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 162.304859 1135.060866 -312.000000 ) ( 163.000000 1139.000000 -312.000000 ) ( 146.000000 1142.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 145.304859 1138.060866 -312.000000 ) ( 146.000000 1142.000000 -312.000000 ) ( 146.000000 1142.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 145.304859 1138.060866 -263.000000 ) ( 146.000000 1142.000000 -263.000000 ) ( 163.000000 1139.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 162.304859 1135.060866 -263.000000 ) ( 163.000000 1139.000000 -263.000000 ) ( 163.000000 1139.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1773/1218) # points: 4 { brushDef { // Surface normal: 0.229039, 0.973417, 0.000000 // RotY/Z : 0.000000 / 1.339706. Vector texS/T: (-0.973417, 0.229039, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (119.444013, 136.908262, 136.908262) / (312.000000, 312.000000, 207.000000) // --> Vector info: d1 = 0.251740, 0.189240, 0.189245. Determinants: 6.562488, 0.000077, -1245.501554, -1833.746166 // --> Vector info: d2 = 0.515625, 0.515625, 0.140626. Determinants: 0.000075, -6.549071, 1097.775491, -1833.746166 ( 129.000000 1146.000000 -207.000000 ) ( 129.000000 1146.000000 -312.000000 ) ( 146.000000 1142.000000 -312.000000 ) ( ( -0.003579 0.000000 0.679212 ) ( 0.000000 0.003571 -0.598652 ) ) 12escape/00WHULL1 0 0 0 ( 145.083843 1138.106331 -312.000000 ) ( 128.083843 1142.106331 -312.000000 ) ( 128.083843 1142.106331 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 145.083843 1138.106331 -312.000000 ) ( 146.000000 1142.000000 -312.000000 ) ( 129.000000 1146.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 128.083843 1142.106331 -312.000000 ) ( 129.000000 1146.000000 -312.000000 ) ( 129.000000 1146.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 128.083843 1142.106331 -207.000000 ) ( 129.000000 1146.000000 -207.000000 ) ( 146.000000 1142.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 145.083843 1138.106331 -207.000000 ) ( 146.000000 1142.000000 -207.000000 ) ( 146.000000 1142.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1774/1219) # points: 4 { brushDef { // Surface normal: 0.173785, 0.984784, 0.000000 // RotY/Z : 0.000000 / 1.396124. Vector texS/T: (-0.984784, 0.173785, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (54.684452, 54.684452, 37.421775) / (242.000000, 207.000000, 207.000000) // --> Vector info: d1 = 0.251743, 0.251745, 0.314243. Determinants: 2.187454, 0.000027, -271.727701, -604.193678 // --> Vector info: d2 = 0.265625, 0.140627, 0.140627. Determinants: 0.000020, -2.157813, 361.700647, -604.193678 ( 163.000000 1139.000000 -207.000000 ) ( 146.000000 1142.000000 -207.000000 ) ( 146.000000 1142.000000 -242.000000 ) ( ( -0.003620 0.000000 0.449736 ) ( 0.000000 0.003571 -0.598650 ) ) 12escape/00WHULL1 0 0 0 ( 145.304859 1138.060866 -242.000000 ) ( 145.304859 1138.060866 -207.000000 ) ( 162.304859 1135.060866 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 145.304859 1138.060866 -242.000000 ) ( 146.000000 1142.000000 -242.000000 ) ( 146.000000 1142.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 145.304859 1138.060866 -207.000000 ) ( 146.000000 1142.000000 -207.000000 ) ( 163.000000 1139.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 162.304859 1135.060866 -207.000000 ) ( 163.000000 1139.000000 -207.000000 ) ( 163.000000 1139.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 162.304859 1135.060866 -242.000000 ) ( 163.000000 1139.000000 -242.000000 ) ( 146.000000 1142.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1775/1220) # points: 4 { brushDef { // Surface normal: 0.173785, 0.984784, 0.000000 // RotY/Z : 0.000000 / 1.396124. Vector texS/T: (-0.984784, 0.173785, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10Tblue]: 32.000000/64.000000 // --> Vector A/B: (54.684452, 54.684452, 37.421775) / (263.000000, 242.000000, 242.000000) // --> Vector info: d1 = 0.797904, 0.797904, 1.797901. Determinants: 20.999940, 0.000000, -1437.623352, -362.516207 // --> Vector info: d2 = 1.593748, 0.993748, 0.993748. Determinants: 0.000000, -10.357606, 2146.291040, -362.516207 ( 163.000000 1139.000000 -242.000000 ) ( 146.000000 1142.000000 -242.000000 ) ( 146.000000 1142.000000 -263.000000 ) ( ( -0.057928 0.000000 3.965680 ) ( 0.000000 0.028571 -5.920538 ) ) 12escape/10Tblue 0 0 0 ( 145.304859 1138.060866 -263.000000 ) ( 145.304859 1138.060866 -242.000000 ) ( 162.304859 1135.060866 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 145.304859 1138.060866 -263.000000 ) ( 146.000000 1142.000000 -263.000000 ) ( 146.000000 1142.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 145.304859 1138.060866 -242.000000 ) ( 146.000000 1142.000000 -242.000000 ) ( 163.000000 1139.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 162.304859 1135.060866 -242.000000 ) ( 163.000000 1139.000000 -242.000000 ) ( 163.000000 1139.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 162.304859 1135.060866 -263.000000 ) ( 163.000000 1139.000000 -263.000000 ) ( 146.000000 1142.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1776/1221) # points: 4 { brushDef { // Surface normal: 0.188847, 0.982006, 0.000000 // RotY/Z : 0.000000 / 1.380808. Vector texS/T: (-0.982006, 0.188847, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (89.740281, 142.693091, 142.693091) / (312.000000, 312.000000, 260.000000) // --> Vector info: d1 = 0.189240, 0.001741, 0.001743. Determinants: 9.749963, 0.000101, -1396.077951, -2753.546077 // --> Vector info: d2 = 0.515625, 0.515623, 0.328124. Determinants: 0.000099, -9.928586, 1677.913906, -2753.546077 ( 77.000000 1156.000000 -260.000000 ) ( 77.000000 1156.000000 -312.000000 ) ( 129.000000 1146.000000 -312.000000 ) ( ( -0.003541 0.000000 0.507011 ) ( 0.000000 0.003606 -0.609365 ) ) 12escape/00WHULL1 0 0 0 ( 128.244610 1142.071974 -312.000000 ) ( 76.244610 1152.071974 -312.000000 ) ( 76.244610 1152.071974 -260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 128.244610 1142.071974 -312.000000 ) ( 129.000000 1146.000000 -312.000000 ) ( 77.000000 1156.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 76.244610 1152.071974 -312.000000 ) ( 77.000000 1156.000000 -312.000000 ) ( 77.000000 1156.000000 -260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 76.244610 1152.071974 -260.000000 ) ( 77.000000 1156.000000 -260.000000 ) ( 129.000000 1146.000000 -260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 128.244610 1142.071974 -260.000000 ) ( 129.000000 1146.000000 -260.000000 ) ( 129.000000 1146.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1777/1222) # points: 4 { brushDef { // Surface normal: 0.196116, 0.980581, 0.000000 // RotY/Z : 0.000000 / 1.373401. Vector texS/T: (-0.980581, 0.196116, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (151.205540, 166.502599, 166.502599) / (312.000000, 312.000000, 207.000000) // --> Vector info: d1 = 1.001741, 0.946011, 0.946016. Determinants: 5.851630, 0.000080, -2493.810935, -1606.191147 // --> Vector info: d2 = 0.515622, 0.515621, 0.140623. Determinants: 0.000082, -5.736378, 961.549861, -1606.191147 ( 62.000000 1159.000000 -207.000000 ) ( 62.000000 1159.000000 -312.000000 ) ( 77.000000 1156.000000 -312.000000 ) ( ( -0.003643 0.000000 1.552624 ) ( 0.000000 0.003571 -0.598652 ) ) 12escape/00WHULL1 0 0 0 ( 76.215535 1152.077677 -312.000000 ) ( 61.215535 1155.077677 -312.000000 ) ( 61.215535 1155.077677 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 76.215535 1152.077677 -312.000000 ) ( 77.000000 1156.000000 -312.000000 ) ( 62.000000 1159.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 61.215535 1155.077677 -312.000000 ) ( 62.000000 1159.000000 -312.000000 ) ( 62.000000 1159.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 61.215535 1155.077677 -207.000000 ) ( 62.000000 1159.000000 -207.000000 ) ( 77.000000 1156.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 76.215535 1152.077677 -207.000000 ) ( 77.000000 1156.000000 -207.000000 ) ( 77.000000 1156.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1778/1223) # points: 4 { brushDef { // Surface normal: 0.188847, 0.982006, 0.000000 // RotY/Z : 0.000000 / 1.380808. Vector texS/T: (-0.982006, 0.188847, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (142.693091, 142.693091, 89.740281) / (242.000000, 207.000000, 207.000000) // --> Vector info: d1 = 0.001744, 0.001746, 0.189245. Determinants: 6.562471, 0.000082, -939.671402, -1853.348321 // --> Vector info: d2 = 0.265623, 0.140623, 0.140626. Determinants: 0.000082, -6.619100, 1109.517718, -1853.348321 ( 129.000000 1146.000000 -207.000000 ) ( 77.000000 1156.000000 -207.000000 ) ( 77.000000 1156.000000 -242.000000 ) ( ( -0.003541 0.000000 0.507013 ) ( 0.000000 0.003571 -0.598656 ) ) 12escape/00WHULL1 0 0 0 ( 76.244610 1152.071974 -242.000000 ) ( 76.244610 1152.071974 -207.000000 ) ( 128.244610 1142.071974 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 76.244610 1152.071974 -242.000000 ) ( 77.000000 1156.000000 -242.000000 ) ( 77.000000 1156.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 76.244610 1152.071974 -207.000000 ) ( 77.000000 1156.000000 -207.000000 ) ( 129.000000 1146.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 128.244610 1142.071974 -207.000000 ) ( 129.000000 1146.000000 -207.000000 ) ( 129.000000 1146.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 128.244610 1142.071974 -242.000000 ) ( 129.000000 1146.000000 -242.000000 ) ( 77.000000 1156.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1779/1224) # points: 4 { brushDef { // Surface normal: 0.188847, 0.982006, 0.000000 // RotY/Z : 0.000000 / 1.380808. Vector texS/T: (-0.982006, 0.188847, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00acp3]: 32.000000/64.000000 // --> Vector A/B: (142.693091, 142.693091, 89.740281) / (260.000000, 242.000000, 242.000000) // --> Vector info: d1 = 0.985406, 1.985406, 1.985383. Determinants: -0.000412, 52.952809, -14706.911779, -953.150565 // --> Vector info: d2 = 0.971870, 0.971874, 2.471872. Determinants: 26.999970, 0.000196, -4779.098860, -953.150565 ( 129.000000 1146.000000 -242.000000 ) ( 77.000000 1156.000000 -242.000000 ) ( 77.000000 1156.000000 -260.000000 ) ( ( 0.000000 -0.055556 15.429789 ) ( -0.028327 0.000000 5.014002 ) ) 12escape/00acp3 0 0 0 ( 76.244610 1152.071974 -260.000000 ) ( 76.244610 1152.071974 -242.000000 ) ( 128.244610 1142.071974 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 76.244610 1152.071974 -260.000000 ) ( 77.000000 1156.000000 -260.000000 ) ( 77.000000 1156.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 76.244610 1152.071974 -242.000000 ) ( 77.000000 1156.000000 -242.000000 ) ( 129.000000 1146.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 128.244610 1142.071974 -242.000000 ) ( 129.000000 1146.000000 -242.000000 ) ( 129.000000 1146.000000 -260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 128.244610 1142.071974 -260.000000 ) ( 129.000000 1146.000000 -260.000000 ) ( 77.000000 1156.000000 -260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1783/1225) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (1089.000000, 1159.000000, 1330.000000) / (-279.000000, 62.000000, 62.000000) // --> Vector info: d1 = 1.000000, 5.972919, 6.460485. Determinants: -166.260166, -816.239413, -104984.475723, -58311.000000 // --> Vector info: d2 = 0.000000, 0.000001, 2.403006. Determinants: -819.424726, 168.210221, 939284.178552, -58311.000000 ( 62.000000 1330.000000 -312.000000 ) ( 62.000000 1159.000000 -312.000000 ) ( -279.000000 1089.000000 -312.000000 ) ( ( 0.002851 0.013998 1.800423 ) ( 0.014053 -0.002885 -16.108182 ) ) 12escape/00fimp01 0 0 0 ( -279.000000 1089.000000 -316.000000 ) ( 62.000000 1159.000000 -316.000000 ) ( 62.000000 1330.000000 -316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -279.000000 1089.000000 -316.000000 ) ( -279.000000 1089.000000 -312.000000 ) ( 62.000000 1159.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 62.000000 1159.000000 -316.000000 ) ( 62.000000 1159.000000 -312.000000 ) ( 62.000000 1330.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 62.000000 1330.000000 -316.000000 ) ( 62.000000 1330.000000 -312.000000 ) ( -345.000000 1248.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -345.000000 1248.000000 -316.000000 ) ( -345.000000 1248.000000 -312.000000 ) ( -279.000000 1089.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1784/1226) # points: 4 { brushDef { // Surface normal: -0.201086, 0.979574, 0.000000 // RotY/Z : 0.000000 / 1.773262. Vector texS/T: (-0.979574, -0.201086, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (54.318941, -293.791673, -293.791673) / (32.000000, 32.000000, 242.000000) // --> Vector info: d1 = 0.707037, 1.950266, 1.950257. Determinants: 261.078209, 0.003236, -65868.250655, -73103.229067 // --> Vector info: d2 = 0.515607, 0.515623, 1.265623. Determinants: 0.003267, -261.082941, -29338.068575, -73103.229067 ( 62.000000 1159.000000 -242.000000 ) ( 62.000000 1159.000000 -32.000000 ) ( -279.000000 1089.000000 -32.000000 ) ( ( -0.003571 0.000000 0.901031 ) ( 0.000000 0.003571 0.401324 ) ) 12escape/00WHULL1 0 0 0 ( -278.195658 1085.081705 -32.000000 ) ( 62.804342 1155.081705 -32.000000 ) ( 62.804342 1155.081705 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -278.195658 1085.081705 -32.000000 ) ( -279.000000 1089.000000 -32.000000 ) ( 62.000000 1159.000000 -32.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 62.804342 1155.081705 -32.000000 ) ( 62.000000 1159.000000 -32.000000 ) ( 62.000000 1159.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 62.804342 1155.081705 -242.000000 ) ( 62.000000 1159.000000 -242.000000 ) ( -279.000000 1089.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -278.195658 1085.081705 -242.000000 ) ( -279.000000 1089.000000 -242.000000 ) ( -279.000000 1089.000000 -32.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1785/1227) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00cract1]: 128.000000/128.000000 // --> Vector A/B: (1159.000000, 1089.000000, 1248.000000) / (-62.000000, 279.000000, 345.000000) // --> Vector info: d1 = 0.882812, 0.882812, 2.086146. Determinants: -410.336909, -84.233372, 418414.210406, -58839.000000 // --> Vector info: d2 = 3.000000, 0.513538, 0.278970. Determinants: -84.118578, 411.767202, -53494.001765, -58839.000000 ( -345.000000 1248.000000 -32.000000 ) ( -279.000000 1089.000000 -32.000000 ) ( 62.000000 1159.000000 -32.000000 ) ( ( 0.006974 0.001432 -7.111171 ) ( 0.001430 -0.006998 0.909159 ) ) 12escape/00cract1 0 0 0 ( 62.000000 1159.000000 -28.000000 ) ( -279.000000 1089.000000 -28.000000 ) ( -345.000000 1248.000000 -28.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 62.000000 1159.000000 -28.000000 ) ( 62.000000 1159.000000 -32.000000 ) ( -279.000000 1089.000000 -32.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -279.000000 1089.000000 -28.000000 ) ( -279.000000 1089.000000 -32.000000 ) ( -345.000000 1248.000000 -32.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -345.000000 1248.000000 -28.000000 ) ( -345.000000 1248.000000 -32.000000 ) ( 62.000000 1330.000000 -32.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 62.000000 1330.000000 -28.000000 ) ( 62.000000 1330.000000 -32.000000 ) ( 62.000000 1159.000000 -32.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1786/1228) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wimp02]: 64.000000/128.000000 // --> Vector A/B: (-1330.000000, -1159.000000, -1159.000000) / (172.000000, 172.000000, 32.000000) // --> Vector info: d1 = 1.000000, 3.451966, 3.451966. Determinants: -343.275214, 0.000000, -480496.034288, -23940.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: -0.000009, 171.000031, -29412.016922, -23940.000000 ( 62.000000 1159.000000 -32.000000 ) ( 62.000000 1159.000000 -172.000000 ) ( 62.000000 1330.000000 -172.000000 ) ( ( 0.014339 0.000000 20.070845 ) ( 0.000000 -0.007143 1.228572 ) ) 12escape/00wimp02 0 0 0 ( 66.000000 1330.000000 -172.000000 ) ( 66.000000 1159.000000 -172.000000 ) ( 66.000000 1159.000000 -32.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 66.000000 1330.000000 -172.000000 ) ( 62.000000 1330.000000 -172.000000 ) ( 62.000000 1159.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 66.000000 1159.000000 -172.000000 ) ( 62.000000 1159.000000 -172.000000 ) ( 62.000000 1159.000000 -32.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 66.000000 1159.000000 -32.000000 ) ( 62.000000 1159.000000 -32.000000 ) ( 62.000000 1330.000000 -32.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 66.000000 1330.000000 -32.000000 ) ( 62.000000 1330.000000 -32.000000 ) ( 62.000000 1330.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1787/1229) # points: 4 { brushDef { // Surface normal: 0.197506, -0.980302, 0.000000 // RotY/Z : 0.000000 / -1.371984. Vector texS/T: (0.980302, 0.197506, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wimp02]: 64.000000/128.000000 // --> Vector A/B: (-91.717227, 323.461048, 323.461048) / (172.000000, 172.000000, 32.000000) // --> Vector info: d1 = 0.000001, 5.929628, 5.929628. Determinants: -830.147767, 0.000000, -76138.908215, -58124.958495 // --> Vector info: d2 = 0.000000, 0.000000, 0.999997. Determinants: -0.000023, 415.177136, -71410.470487, -58124.958495 ( 62.000000 1330.000000 -32.000000 ) ( 62.000000 1330.000000 -172.000000 ) ( -345.000000 1248.000000 -172.000000 ) ( ( 0.014282 0.000000 1.309918 ) ( 0.000000 -0.007143 1.228568 ) ) 12escape/00wimp02 0 0 0 ( -345.790022 1251.921207 -172.000000 ) ( 61.209978 1333.921207 -172.000000 ) ( 61.209978 1333.921207 -32.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -345.790022 1251.921207 -172.000000 ) ( -345.000000 1248.000000 -172.000000 ) ( 62.000000 1330.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 61.209978 1333.921207 -172.000000 ) ( 62.000000 1330.000000 -172.000000 ) ( 62.000000 1330.000000 -32.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 61.209978 1333.921207 -32.000000 ) ( 62.000000 1330.000000 -32.000000 ) ( -345.000000 1248.000000 -32.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -345.790022 1251.921207 -32.000000 ) ( -345.000000 1248.000000 -32.000000 ) ( -345.000000 1248.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1788/1230) # points: 4 { brushDef { // Surface normal: 0.923592, 0.383378, 0.000000 // RotY/Z : 0.000000 / 0.393451. Vector texS/T: (-0.383378, 0.923592, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wimp02]: 64.000000/128.000000 // --> Vector A/B: (1112.753692, 1284.907693, 1284.907693) / (172.000000, 172.000000, 32.000000) // --> Vector info: d1 = 0.000001, 2.451970, 2.451970. Determinants: -343.275610, 0.000000, 381981.178308, -24101.560115 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: -0.000007, 172.154032, -29610.486537, -24101.560115 ( -345.000000 1248.000000 -32.000000 ) ( -345.000000 1248.000000 -172.000000 ) ( -279.000000 1089.000000 -172.000000 ) ( ( 0.014243 0.000000 -15.848815 ) ( 0.000000 -0.007143 1.228571 ) ) 12escape/00wimp02 0 0 0 ( -282.694367 1087.466489 -172.000000 ) ( -348.694367 1246.466489 -172.000000 ) ( -348.694367 1246.466489 -32.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -282.694367 1087.466489 -172.000000 ) ( -279.000000 1089.000000 -172.000000 ) ( -345.000000 1248.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -348.694367 1246.466489 -172.000000 ) ( -345.000000 1248.000000 -172.000000 ) ( -345.000000 1248.000000 -32.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -348.694367 1246.466489 -32.000000 ) ( -345.000000 1248.000000 -32.000000 ) ( -279.000000 1089.000000 -32.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -282.694367 1087.466489 -32.000000 ) ( -279.000000 1089.000000 -32.000000 ) ( -279.000000 1089.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1789/1231) # points: 4 { brushDef { // Surface normal: -0.196116, 0.980581, 0.000000 // RotY/Z : 0.000000 / 1.768192. Vector texS/T: (-0.980581, -0.196116, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-288.094603, -288.094603, -237.104407) / (242.000000, 277.000000, 277.000000) // --> Vector info: d1 = 1.094791, 1.094790, 0.914061. Determinants: 6.325533, 0.000024, -131.479513, -1784.656830 // --> Vector info: d2 = 0.531251, 0.781251, 0.781250. Determinants: 0.000040, -12.747552, 2136.817828, -1784.656830 ( 12.000000 1149.000000 -277.000000 ) ( 62.000000 1159.000000 -277.000000 ) ( 62.000000 1159.000000 -242.000000 ) ( ( -0.003544 0.000000 0.073672 ) ( 0.000000 0.007143 -1.197327 ) ) 12escape/00wract3 0 0 0 ( 62.784465 1155.077677 -242.000000 ) ( 62.784465 1155.077677 -277.000000 ) ( 12.784465 1145.077677 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 62.784465 1155.077677 -242.000000 ) ( 62.000000 1159.000000 -242.000000 ) ( 62.000000 1159.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 62.784465 1155.077677 -277.000000 ) ( 62.000000 1159.000000 -277.000000 ) ( 12.000000 1149.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 12.784465 1145.077677 -277.000000 ) ( 12.000000 1149.000000 -277.000000 ) ( 12.000000 1149.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 12.784465 1145.077677 -242.000000 ) ( 12.000000 1149.000000 -242.000000 ) ( 62.000000 1159.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1790/1232) # points: 4 { brushDef { // Surface normal: -0.201086, 0.979574, 0.000000 // RotY/Z : 0.000000 / 1.773262. Vector texS/T: (-0.979574, -0.201086, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-293.791673, -293.791673, 54.318941) / (277.000000, 312.000000, 312.000000) // --> Vector info: d1 = 1.950258, 1.950256, 0.707024. Determinants: 43.513147, 0.000415, -10978.001739, -12183.871511 // --> Vector info: d2 = 0.390623, 0.515621, 0.515606. Determinants: 0.000547, -43.513401, 7294.075849, -12183.871511 ( -279.000000 1089.000000 -312.000000 ) ( 62.000000 1159.000000 -312.000000 ) ( 62.000000 1159.000000 -277.000000 ) ( ( -0.003571 0.000000 0.901027 ) ( 0.000000 0.003571 -0.598667 ) ) 12escape/00WHULL1 0 0 0 ( 62.804342 1155.081705 -277.000000 ) ( 62.804342 1155.081705 -312.000000 ) ( -278.195658 1085.081705 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 62.804342 1155.081705 -277.000000 ) ( 62.000000 1159.000000 -277.000000 ) ( 62.000000 1159.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 62.804342 1155.081705 -312.000000 ) ( 62.000000 1159.000000 -312.000000 ) ( -279.000000 1089.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -278.195658 1085.081705 -312.000000 ) ( -279.000000 1089.000000 -312.000000 ) ( -279.000000 1089.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -278.195658 1085.081705 -277.000000 ) ( -279.000000 1089.000000 -277.000000 ) ( 62.000000 1159.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1791/1233) # points: 4 { brushDef { // Surface normal: -0.210838, 0.977521, 0.000000 // RotY/Z : 0.000000 / 1.783228. Vector texS/T: (-0.977521, -0.210838, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-9.046861, 43.125928, 43.125928) / (277.000000, 277.000000, 242.000000) // --> Vector info: d1 = 1.039060, 0.851561, 0.851561. Determinants: 6.562492, 0.000000, -1838.003976, -1826.047645 // --> Vector info: d2 = 0.781248, 0.781248, 0.531248. Determinants: 0.000000, -13.043201, 2186.370687, -1826.047645 ( -279.000000 1089.000000 -242.000000 ) ( -279.000000 1089.000000 -277.000000 ) ( -228.000000 1100.000000 -277.000000 ) ( ( -0.003594 0.000000 1.006548 ) ( 0.000000 0.007143 -1.197324 ) ) 12escape/00wract3 0 0 0 ( -227.156649 1096.089916 -277.000000 ) ( -278.156649 1085.089916 -277.000000 ) ( -278.156649 1085.089916 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -227.156649 1096.089916 -277.000000 ) ( -228.000000 1100.000000 -277.000000 ) ( -279.000000 1089.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -278.156649 1085.089916 -277.000000 ) ( -279.000000 1089.000000 -277.000000 ) ( -279.000000 1089.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -278.156649 1085.089916 -242.000000 ) ( -279.000000 1089.000000 -242.000000 ) ( -228.000000 1100.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -227.156649 1096.089916 -242.000000 ) ( -228.000000 1100.000000 -242.000000 ) ( -228.000000 1100.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1792/1234) # points: 4 { brushDef { // Surface normal: -0.200040, 0.979788, 0.000000 // RotY/Z : 0.000000 / 1.772195. Vector texS/T: (-0.979788, -0.200040, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [glass]: 16.000000/16.000000 // --> Vector A/B: (-241.603407, 3.347608, 3.347608) / (277.000000, 277.000000, 242.000000) // --> Vector info: d1 = -99.312500, -99.312500, -99.312500. Determinants: 0.000000, 0.000000, 851434.420479, -8573.285543 // --> Vector info: d2 = 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000. Determinants: 0.000000, 31356426390489258947000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -140296551032219806480000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -8573.285543 ( -228.000000 1100.000000 -242.000000 ) ( -228.000000 1100.000000 -277.000000 ) ( 12.000000 1149.000000 -277.000000 ) ( ( 0.000000 0.000000 -99.312500 ) ( 0.000000 -3657457369593637524200000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 ) ) common/glass 0 0 0 ( 12.800160 1145.080849 -277.000000 ) ( -227.199840 1096.080849 -277.000000 ) ( -227.199840 1096.080849 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 12.800160 1145.080849 -277.000000 ) ( 12.000000 1149.000000 -277.000000 ) ( -228.000000 1100.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -227.199840 1096.080849 -277.000000 ) ( -228.000000 1100.000000 -277.000000 ) ( -228.000000 1100.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -227.199840 1096.080849 -242.000000 ) ( -228.000000 1100.000000 -242.000000 ) ( 12.000000 1149.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 12.800160 1145.080849 -242.000000 ) ( 12.000000 1149.000000 -242.000000 ) ( 12.000000 1149.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1794/1235) # points: 4 { brushDef { // Surface normal: -0.561158, 0.827708, 0.000000 // RotY/Z : 0.000000 / 2.166581. Vector texS/T: (-0.827708, -0.561158, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-174.814841, -246.095974, -246.095974) / (207.000000, 207.000000, 312.000000) // --> Vector info: d1 = 0.980463, 3.011193, 2.971667. Determinants: 213.226676, 2.817508, 29353.669016, -7484.519023 // --> Vector info: d2 = 0.968712, 0.995471, 3.995185. Determinants: 2.809654, -213.823067, 37502.200372, -7484.519023 ( -102.000000 589.000000 -312.000000 ) ( -102.000000 589.000000 -207.000000 ) ( -161.000000 549.000000 -207.000000 ) ( ( -0.028489 -0.000376 -3.921918 ) ( -0.000375 0.028569 -5.010636 ) ) 12escape/00WPANL6 0 0 0 ( -158.755367 545.689166 -207.000000 ) ( -99.755367 585.689166 -207.000000 ) ( -99.755367 585.689166 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -158.755367 545.689166 -207.000000 ) ( -161.000000 549.000000 -207.000000 ) ( -102.000000 589.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -99.755367 585.689166 -207.000000 ) ( -102.000000 589.000000 -207.000000 ) ( -102.000000 589.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -99.755367 585.689166 -312.000000 ) ( -102.000000 589.000000 -312.000000 ) ( -161.000000 549.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -158.755367 545.689166 -312.000000 ) ( -161.000000 549.000000 -312.000000 ) ( -161.000000 549.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1796/1236) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (680.000000, 641.000000, 549.000000) / (-168.000000, -227.000000, -161.000000) // --> Vector info: d1 = 1.275319, 0.865988, 2.360093. Determinants: 61.136380, -95.928515, -67893.828723, -8002.000000 // --> Vector info: d2 = 1.867346, 0.938200, 0.339074. Determinants: -96.672088, -62.115530, 40359.109546, -8002.000000 ( -161.000000 549.000000 -312.000000 ) ( -227.000000 641.000000 -312.000000 ) ( -168.000000 680.000000 -312.000000 ) ( ( -0.007640 0.011988 8.484607 ) ( 0.012081 0.007763 -5.043628 ) ) 12escape/00fimp01 0 0 0 ( -168.000000 680.000000 -316.000000 ) ( -227.000000 641.000000 -316.000000 ) ( -161.000000 549.000000 -316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -168.000000 680.000000 -316.000000 ) ( -168.000000 680.000000 -312.000000 ) ( -227.000000 641.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -227.000000 641.000000 -316.000000 ) ( -227.000000 641.000000 -312.000000 ) ( -161.000000 549.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -161.000000 549.000000 -316.000000 ) ( -161.000000 549.000000 -312.000000 ) ( -102.000000 589.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -102.000000 589.000000 -316.000000 ) ( -102.000000 589.000000 -312.000000 ) ( -168.000000 680.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1797/1237) # points: 4 { brushDef { // Surface normal: -0.800000, -0.600000, 0.000000 // RotY/Z : 0.000000 / -2.498092. Vector texS/T: (0.600000, -0.800000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-644.800000, -644.800000, -609.800000) / (207.000000, 312.000000, 312.000000) // --> Vector info: d1 = 1.230847, 1.191332, 0.191424. Determinants: 104.990388, 1.383000, 62888.159425, -3675.000000 // --> Vector info: d2 = 0.037884, 3.037599, 3.024427. Determinants: 1.383001, -104.990014, 22485.467641, -3675.000000 ( -147.000000 652.000000 -312.000000 ) ( -168.000000 680.000000 -312.000000 ) ( -168.000000 680.000000 -207.000000 ) ( ( -0.028569 -0.000376 -17.112424 ) ( -0.000376 0.028569 -6.118495 ) ) 12escape/00WPANL6 0 0 0 ( -164.800000 682.400000 -207.000000 ) ( -164.800000 682.400000 -312.000000 ) ( -143.800000 654.400000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -164.800000 682.400000 -207.000000 ) ( -168.000000 680.000000 -207.000000 ) ( -168.000000 680.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -164.800000 682.400000 -312.000000 ) ( -168.000000 680.000000 -312.000000 ) ( -147.000000 652.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -143.800000 654.400000 -312.000000 ) ( -147.000000 652.000000 -312.000000 ) ( -147.000000 652.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -143.800000 654.400000 -207.000000 ) ( -147.000000 652.000000 -207.000000 ) ( -168.000000 680.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1798/1238) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (641.000000, 680.000000, 589.000000) / (227.000000, 168.000000, 102.000000) // --> Vector info: d1 = 0.872299, 2.903029, 2.968792. Determinants: -130.148181, 187.361240, 33965.313858, -7943.000000 // --> Vector info: d2 = 0.732915, 0.759673, 3.978945. Determinants: 188.171032, 127.986579, -155492.127212, -7943.000000 ( -102.000000 589.000000 -207.000000 ) ( -168.000000 680.000000 -207.000000 ) ( -227.000000 641.000000 -207.000000 ) ( ( 0.016385 -0.023588 -4.276132 ) ( -0.023690 -0.016113 19.575995 ) ) 12escape/00WPANL6 0 0 0 ( -227.000000 641.000000 -203.000000 ) ( -168.000000 680.000000 -203.000000 ) ( -102.000000 589.000000 -203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -227.000000 641.000000 -203.000000 ) ( -227.000000 641.000000 -207.000000 ) ( -168.000000 680.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -168.000000 680.000000 -203.000000 ) ( -168.000000 680.000000 -207.000000 ) ( -102.000000 589.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -102.000000 589.000000 -203.000000 ) ( -102.000000 589.000000 -207.000000 ) ( -161.000000 549.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -161.000000 549.000000 -203.000000 ) ( -161.000000 549.000000 -207.000000 ) ( -227.000000 641.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1799/1239) # points: 4 { brushDef { // Surface normal: 0.806405, 0.591364, 0.000000 // RotY/Z : 0.000000 / 0.632749. Vector texS/T: (-0.591364, 0.806405, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (556.526968, 537.925893, 537.925893) / (207.000000, 207.000000, 312.000000) // --> Vector info: d1 = 0.453975, 0.980463, 0.940936. Determinants: 55.281222, 0.735244, -31804.351068, -1953.112900 // --> Vector info: d2 = 0.961774, 0.968712, 3.968427. Determinants: 0.728462, -55.797918, 9266.306494, -1953.112900 ( -161.000000 549.000000 -312.000000 ) ( -161.000000 549.000000 -207.000000 ) ( -172.000000 564.000000 -207.000000 ) ( ( -0.028304 -0.000376 16.283929 ) ( -0.000373 0.028569 -4.744378 ) ) 12escape/00WPANL6 0 0 0 ( -175.225620 561.634545 -207.000000 ) ( -164.225620 546.634545 -207.000000 ) ( -164.225620 546.634545 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.225620 561.634545 -207.000000 ) ( -172.000000 564.000000 -207.000000 ) ( -161.000000 549.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -164.225620 546.634545 -207.000000 ) ( -161.000000 549.000000 -207.000000 ) ( -161.000000 549.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -164.225620 546.634545 -312.000000 ) ( -161.000000 549.000000 -312.000000 ) ( -172.000000 564.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.225620 561.634545 -312.000000 ) ( -172.000000 564.000000 -312.000000 ) ( -172.000000 564.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1800/1240) # points: 4 { brushDef { // Surface normal: -0.813733, -0.581238, 0.000000 // RotY/Z : 0.000000 / -2.521343. Vector texS/T: (0.581238, -0.813733, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-615.996238, -598.791587, -598.791587) / (312.000000, 312.000000, 263.000000) // --> Vector info: d1 = 1.191425, 0.691472, 0.709912. Determinants: 24.497692, 0.317258, 13987.097485, -843.027876 // --> Vector info: d2 = 2.024428, 2.017842, 0.617961. Determinants: 0.322706, -24.084471, 6006.491844, -843.027876 ( -137.000000 638.000000 -263.000000 ) ( -137.000000 638.000000 -312.000000 ) ( -147.000000 652.000000 -312.000000 ) ( ( -0.029059 -0.000376 -16.591501 ) ( -0.000383 0.028569 -7.124903 ) ) 12escape/00WPANL6 0 0 0 ( -143.745066 654.324953 -312.000000 ) ( -133.745066 640.324953 -312.000000 ) ( -133.745066 640.324953 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -143.745066 654.324953 -312.000000 ) ( -147.000000 652.000000 -312.000000 ) ( -137.000000 638.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -133.745066 640.324953 -312.000000 ) ( -137.000000 638.000000 -312.000000 ) ( -137.000000 638.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -133.745066 640.324953 -263.000000 ) ( -137.000000 638.000000 -263.000000 ) ( -147.000000 652.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -143.745066 654.324953 -263.000000 ) ( -147.000000 652.000000 -263.000000 ) ( -147.000000 652.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1801/1241) # points: 4 { brushDef { // Surface normal: -0.832050, -0.554700, 0.000000 // RotY/Z : 0.000000 / -2.553590. Vector texS/T: (0.554700, -0.832050, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-606.842015, -588.814258, -588.814258) / (312.000000, 312.000000, 207.000000) // --> Vector info: d1 = 0.691471, 0.191524, 0.231042. Determinants: 52.494430, 0.712414, 30324.657018, -1892.914420 // --> Vector info: d2 = 3.017843, 3.011256, 0.011541. Determinants: 0.691563, -54.078127, 11579.527262, -1892.914420 ( -127.000000 623.000000 -207.000000 ) ( -127.000000 623.000000 -312.000000 ) ( -137.000000 638.000000 -312.000000 ) ( ( -0.027732 -0.000376 -16.020089 ) ( -0.000365 0.028569 -6.117301 ) ) 12escape/00WPANL6 0 0 0 ( -133.671799 640.218801 -312.000000 ) ( -123.671799 625.218801 -312.000000 ) ( -123.671799 625.218801 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -133.671799 640.218801 -312.000000 ) ( -137.000000 638.000000 -312.000000 ) ( -127.000000 623.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -123.671799 625.218801 -312.000000 ) ( -127.000000 623.000000 -312.000000 ) ( -127.000000 623.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -123.671799 625.218801 -207.000000 ) ( -127.000000 623.000000 -207.000000 ) ( -137.000000 638.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -133.671799 640.218801 -207.000000 ) ( -137.000000 638.000000 -207.000000 ) ( -137.000000 638.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1802/1242) # points: 4 { brushDef { // Surface normal: -0.813733, -0.581238, 0.000000 // RotY/Z : 0.000000 / -2.521343. Vector texS/T: (0.581238, -0.813733, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-598.791587, -598.791587, -615.996238) / (242.000000, 207.000000, 207.000000) // --> Vector info: d1 = 0.717816, 0.730989, 1.230940. Determinants: 17.498298, 0.226626, 9990.747902, -602.162769 // --> Vector info: d2 = 1.018016, 0.018128, 0.024713. Determinants: 0.230481, -17.202729, 3688.059120, -602.162769 ( -147.000000 652.000000 -207.000000 ) ( -137.000000 638.000000 -207.000000 ) ( -137.000000 638.000000 -242.000000 ) ( ( -0.029059 -0.000376 -16.591441 ) ( -0.000383 0.028568 -6.124688 ) ) 12escape/00WPANL6 0 0 0 ( -133.745066 640.324953 -242.000000 ) ( -133.745066 640.324953 -207.000000 ) ( -143.745066 654.324953 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -133.745066 640.324953 -242.000000 ) ( -137.000000 638.000000 -242.000000 ) ( -137.000000 638.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -133.745066 640.324953 -207.000000 ) ( -137.000000 638.000000 -207.000000 ) ( -147.000000 652.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -143.745066 654.324953 -207.000000 ) ( -147.000000 652.000000 -207.000000 ) ( -147.000000 652.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -143.745066 654.324953 -242.000000 ) ( -147.000000 652.000000 -242.000000 ) ( -137.000000 638.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1803/1243) # points: 4 { brushDef { // Surface normal: -0.813733, -0.581238, 0.000000 // RotY/Z : 0.000000 / -2.521343. Vector texS/T: (0.581238, -0.813733, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10Tgreen]: 32.000000/64.000000 // --> Vector A/B: (-598.791587, -598.791587, -615.996238) / (263.000000, 242.000000, 242.000000) // --> Vector info: d1 = 0.991233, 1.007048, 2.006954. Determinants: 20.998017, 0.272088, 12143.746831, -361.297661 // --> Vector info: d2 = 1.582632, 0.982687, 0.989277. Determinants: 0.138379, -10.321843, 2225.703446, -361.297661 ( -147.000000 652.000000 -242.000000 ) ( -137.000000 638.000000 -242.000000 ) ( -137.000000 638.000000 -263.000000 ) ( ( -0.058118 -0.000753 -33.611474 ) ( -0.000383 0.028569 -6.160304 ) ) 12escape/10Tgreen 0 0 0 ( -133.745066 640.324953 -263.000000 ) ( -133.745066 640.324953 -242.000000 ) ( -143.745066 654.324953 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -133.745066 640.324953 -263.000000 ) ( -137.000000 638.000000 -263.000000 ) ( -137.000000 638.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -133.745066 640.324953 -242.000000 ) ( -137.000000 638.000000 -242.000000 ) ( -147.000000 652.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -143.745066 654.324953 -242.000000 ) ( -147.000000 652.000000 -242.000000 ) ( -147.000000 652.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -143.745066 654.324953 -263.000000 ) ( -147.000000 652.000000 -263.000000 ) ( -137.000000 638.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1804/1244) # points: 4 { brushDef { // Surface normal: -0.800000, -0.600000, 0.000000 // RotY/Z : 0.000000 / -2.498092. Vector texS/T: (0.600000, -0.800000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-574.600000, -539.600000, -539.600000) / (312.000000, 312.000000, 260.000000) // --> Vector info: d1 = 1.191525, 0.191610, 0.211369. Determinants: 51.995555, 0.691563, 27492.302954, -1820.000000 // --> Vector info: d2 = 2.011257, 1.998084, 0.498231. Determinants: 0.684976, -52.494847, 13111.492526, -1820.000000 ( -106.000000 595.000000 -260.000000 ) ( -106.000000 595.000000 -312.000000 ) ( -127.000000 623.000000 -312.000000 ) ( ( -0.028569 -0.000380 -15.105661 ) ( -0.000376 0.028843 -7.204117 ) ) 12escape/00WPANL6 0 0 0 ( -123.800000 625.400000 -312.000000 ) ( -102.800000 597.400000 -312.000000 ) ( -102.800000 597.400000 -260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -123.800000 625.400000 -312.000000 ) ( -127.000000 623.000000 -312.000000 ) ( -106.000000 595.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -102.800000 597.400000 -312.000000 ) ( -106.000000 595.000000 -312.000000 ) ( -106.000000 595.000000 -260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -102.800000 597.400000 -260.000000 ) ( -106.000000 595.000000 -260.000000 ) ( -127.000000 623.000000 -260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -123.800000 625.400000 -260.000000 ) ( -127.000000 623.000000 -260.000000 ) ( -127.000000 623.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1805/1245) # points: 4 { brushDef { // Surface normal: -0.832050, -0.554700, 0.000000 // RotY/Z : 0.000000 / -2.553590. Vector texS/T: (0.554700, -0.832050, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-553.868146, -546.657043, -546.657043) / (312.000000, 312.000000, 207.000000) // --> Vector info: d1 = 1.191609, 0.971668, 1.011190. Determinants: 23.093869, 0.284998, 11799.793058, -757.165768 // --> Vector info: d2 = 3.998084, 3.995186, 0.995471. Determinants: 0.304262, -21.631251, 3890.259198, -757.165768 ( -102.000000 589.000000 -207.000000 ) ( -102.000000 589.000000 -312.000000 ) ( -106.000000 595.000000 -312.000000 ) ( ( -0.030500 -0.000376 -15.584161 ) ( -0.000402 0.028569 -5.137923 ) ) 12escape/00WPANL6 0 0 0 ( -102.671799 597.218801 -312.000000 ) ( -98.671799 591.218801 -312.000000 ) ( -98.671799 591.218801 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -102.671799 597.218801 -312.000000 ) ( -106.000000 595.000000 -312.000000 ) ( -102.000000 589.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -98.671799 591.218801 -312.000000 ) ( -102.000000 589.000000 -312.000000 ) ( -102.000000 589.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -98.671799 591.218801 -207.000000 ) ( -102.000000 589.000000 -207.000000 ) ( -106.000000 595.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -102.671799 597.218801 -207.000000 ) ( -106.000000 595.000000 -207.000000 ) ( -106.000000 595.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1806/1246) # points: 4 { brushDef { // Surface normal: -0.800000, -0.600000, 0.000000 // RotY/Z : 0.000000 / -2.498092. Vector texS/T: (0.600000, -0.800000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-539.600000, -539.600000, -574.600000) / (242.000000, 207.000000, 207.000000) // --> Vector info: d1 = 0.217955, 0.231129, 1.231044. Determinants: 34.997004, 0.461084, 18505.805856, -1225.000000 // --> Vector info: d2 = 1.998276, 0.998368, 1.011542. Determinants: 0.461084, -34.996775, 6270.132387, -1225.000000 ( -127.000000 623.000000 -207.000000 ) ( -106.000000 595.000000 -207.000000 ) ( -106.000000 595.000000 -242.000000 ) ( ( -0.028569 -0.000376 -15.106780 ) ( -0.000376 0.028569 -5.118475 ) ) 12escape/00WPANL6 0 0 0 ( -102.800000 597.400000 -242.000000 ) ( -102.800000 597.400000 -207.000000 ) ( -123.800000 625.400000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -102.800000 597.400000 -242.000000 ) ( -106.000000 595.000000 -242.000000 ) ( -106.000000 595.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -102.800000 597.400000 -207.000000 ) ( -106.000000 595.000000 -207.000000 ) ( -127.000000 623.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -123.800000 625.400000 -207.000000 ) ( -127.000000 623.000000 -207.000000 ) ( -127.000000 623.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -123.800000 625.400000 -242.000000 ) ( -127.000000 623.000000 -242.000000 ) ( -106.000000 595.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1807/1247) # points: 4 { brushDef { // Surface normal: -0.800000, -0.600000, 0.000000 // RotY/Z : 0.000000 / -2.498092. Vector texS/T: (0.600000, -0.800000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00sctrl1]: 64.000000/32.000000 // --> Vector A/B: (-539.600000, -539.600000, -574.600000) / (260.000000, 242.000000, 242.000000) // --> Vector info: d1 = 1.979858, 1.973268, 0.973354. Determinants: -17.998459, -0.230630, -10899.315249, -630.000000 // --> Vector info: d2 = 0.517302, 1.517211, 1.490853. Determinants: -0.474438, 34.996795, -9681.073862, -630.000000 ( -127.000000 623.000000 -242.000000 ) ( -106.000000 595.000000 -242.000000 ) ( -106.000000 595.000000 -260.000000 ) ( ( 0.028569 0.000366 17.300500 ) ( 0.000753 -0.055550 15.366784 ) ) 12escape/00sctrl1 0 0 0 ( -102.800000 597.400000 -260.000000 ) ( -102.800000 597.400000 -242.000000 ) ( -123.800000 625.400000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -102.800000 597.400000 -260.000000 ) ( -106.000000 595.000000 -260.000000 ) ( -106.000000 595.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -102.800000 597.400000 -242.000000 ) ( -106.000000 595.000000 -242.000000 ) ( -127.000000 623.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -123.800000 625.400000 -242.000000 ) ( -127.000000 623.000000 -242.000000 ) ( -127.000000 623.000000 -260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -123.800000 625.400000 -260.000000 ) ( -127.000000 623.000000 -260.000000 ) ( -106.000000 595.000000 -260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1809/1248) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (548.000000, 500.000000, 514.000000) / (-307.000000, -235.000000, -225.000000) // --> Vector info: d1 = 0.001607, 1.238297, 1.238297. Determinants: 12.366931, -17.313633, -12094.755203, -1488.000000 // --> Vector info: d2 = 0.999989, 0.999955, 2.999970. Determinants: -144.001398, -96.000229, 47952.712174, -1488.000000 ( -225.000000 514.000000 -312.000000 ) ( -235.000000 500.000000 -312.000000 ) ( -307.000000 548.000000 -312.000000 ) ( ( -0.008311 0.011636 8.128196 ) ( 0.096775 0.064516 -32.226285 ) ) 12escape/10wlip3 0 0 0 ( -307.000000 548.000000 -316.000000 ) ( -235.000000 500.000000 -316.000000 ) ( -225.000000 514.000000 -316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -307.000000 548.000000 -316.000000 ) ( -307.000000 548.000000 -312.000000 ) ( -235.000000 500.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -235.000000 500.000000 -316.000000 ) ( -235.000000 500.000000 -312.000000 ) ( -225.000000 514.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -225.000000 514.000000 -316.000000 ) ( -225.000000 514.000000 -312.000000 ) ( -297.000000 563.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -297.000000 563.000000 -316.000000 ) ( -297.000000 563.000000 -312.000000 ) ( -307.000000 548.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1810/1249) # points: 4 { brushDef { // Surface normal: 0.821794, -0.547862, -0.156532 // RotY/Z : 0.157178 / -0.588003. Vector texS/T: (0.554700, 0.832050, 0.000000) / (-0.130243, 0.086828, -0.987673) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (285.947951, 285.670601, 303.698357) / (289.409859, 395.720362, 395.720362) // --> Vector info: d1 = 0.467144, 1.985982, 1.985981. Determinants: 0.000076, -27.381243, 7029.080300, -1916.539851 // --> Vector info: d2 = 0.999980, 0.999992, 3.000007. Determinants: -212.622561, -0.554930, 59043.086282, -1916.539851 ( -297.000000 563.000000 -312.000000 ) ( -307.000000 548.000000 -312.000000 ) ( -293.000000 539.000000 -207.000000 ) ( ( 0.000000 0.014287 -3.667589 ) ( 0.110941 0.000290 -30.807127 ) ) 12escape/10wlip3 0 0 0 ( -296.287174 541.191449 -206.373872 ) ( -310.287174 550.191449 -311.373872 ) ( -300.287174 565.191449 -311.373872 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -296.287174 541.191449 -206.373872 ) ( -293.000000 539.000000 -207.000000 ) ( -307.000000 548.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -310.287174 550.191449 -311.373872 ) ( -307.000000 548.000000 -312.000000 ) ( -297.000000 563.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.287174 565.191449 -311.373872 ) ( -297.000000 563.000000 -312.000000 ) ( -283.000000 553.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -286.287174 555.191449 -206.373872 ) ( -283.000000 553.000000 -207.000000 ) ( -293.000000 539.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1811/1250) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (491.000000, 539.000000, 553.000000) / (221.000000, 293.000000, 283.000000) // --> Vector info: d1 = 0.230454, 1.467144, 1.467143. Determinants: -12.366816, -17.313702, 9555.518665, -1488.000000 // --> Vector info: d2 = 0.999869, 0.999975, 2.999994. Determinants: -144.002398, 95.999396, 48001.506362, -1488.000000 ( -283.000000 553.000000 -207.000000 ) ( -293.000000 539.000000 -207.000000 ) ( -221.000000 491.000000 -207.000000 ) ( ( 0.008311 0.011636 -6.421720 ) ( 0.096776 -0.064516 -32.259077 ) ) 12escape/10wlip3 0 0 0 ( -221.000000 491.000000 -203.000000 ) ( -293.000000 539.000000 -203.000000 ) ( -283.000000 553.000000 -203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -221.000000 491.000000 -203.000000 ) ( -221.000000 491.000000 -207.000000 ) ( -293.000000 539.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -293.000000 539.000000 -203.000000 ) ( -293.000000 539.000000 -207.000000 ) ( -283.000000 553.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.000000 553.000000 -203.000000 ) ( -283.000000 553.000000 -207.000000 ) ( -211.000000 505.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -211.000000 505.000000 -203.000000 ) ( -211.000000 505.000000 -207.000000 ) ( -221.000000 491.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1812/1251) # points: 4 { brushDef { // Surface normal: -0.803723, 0.574088, 0.156371 // RotY/Z : -0.157015 / 2.521343. Vector texS/T: (-0.581238, -0.813733, 0.000000) / (-0.127244, 0.090889, -0.987698) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (-270.275760, -271.089494, -288.294144) / (383.508561, 277.200810, 277.200810) // --> Vector info: d1 = 0.711616, 2.230454, 2.230453. Determinants: -0.000152, 26.131085, -11323.072921, -1828.987698 // --> Vector info: d2 = 0.999785, 0.999873, 2.999891. Determinants: 212.617461, -1.625966, 56260.323393, -1828.987698 ( -211.000000 505.000000 -207.000000 ) ( -221.000000 491.000000 -207.000000 ) ( -235.000000 500.000000 -312.000000 ) ( ( 0.000000 -0.014287 6.190896 ) ( -0.116249 0.000889 -30.760362 ) ) 12escape/10wlip3 0 0 0 ( -231.785107 497.703648 -312.625483 ) ( -217.785107 488.703648 -207.625483 ) ( -207.785107 502.703648 -207.625483 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -231.785107 497.703648 -312.625483 ) ( -235.000000 500.000000 -312.000000 ) ( -221.000000 491.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -217.785107 488.703648 -207.625483 ) ( -221.000000 491.000000 -207.000000 ) ( -211.000000 505.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -207.785107 502.703648 -207.625483 ) ( -211.000000 505.000000 -207.000000 ) ( -225.000000 514.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -221.785107 511.703648 -312.625483 ) ( -225.000000 514.000000 -312.000000 ) ( -235.000000 500.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1814/1252) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (514.000000, 536.000000, 616.000000) / (-225.000000, -211.000000, -261.000000) // --> Vector info: d1 = 1.854017, 1.862376, 0.638347. Determinants: 16.718452, -27.597384, -18918.613789, -2220.000000 // --> Vector info: d2 = 0.428392, 0.798292, 1.371915. Determinants: -26.525726, -16.972281, 8864.429828, -2220.000000 ( -261.000000 616.000000 -312.000000 ) ( -211.000000 536.000000 -312.000000 ) ( -225.000000 514.000000 -312.000000 ) ( ( -0.007531 0.012431 8.521898 ) ( 0.011949 0.007645 -3.992986 ) ) 12escape/00fimp01 0 0 0 ( -225.000000 514.000000 -316.000000 ) ( -211.000000 536.000000 -316.000000 ) ( -261.000000 616.000000 -316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -225.000000 514.000000 -316.000000 ) ( -225.000000 514.000000 -312.000000 ) ( -211.000000 536.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -211.000000 536.000000 -316.000000 ) ( -211.000000 536.000000 -312.000000 ) ( -261.000000 616.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -261.000000 616.000000 -316.000000 ) ( -261.000000 616.000000 -312.000000 ) ( -297.000000 563.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -297.000000 563.000000 -316.000000 ) ( -297.000000 563.000000 -312.000000 ) ( -225.000000 514.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1815/1253) # points: 4 { brushDef { // Surface normal: 0.817266, -0.555124, -0.154642 // RotY/Z : 0.155265 / -0.596660. Vector texS/T: (0.561883, 0.827217, 0.000000) / (-0.127922, 0.086891, -0.987971) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (298.843736, 362.914010, 354.735490) / (395.159087, 395.159087, 288.880623) // --> Vector info: d1 = 2.796625, 0.965095, 1.208210. Determinants: 194.652236, 0.597283, -77449.655575, -6809.290271 // --> Vector info: d2 = 4.034692, 4.015072, 0.979839. Determinants: 2.085227, -194.628651, 48812.732019, -6809.290271 ( -252.000000 600.000000 -207.000000 ) ( -261.000000 616.000000 -312.000000 ) ( -297.000000 563.000000 -312.000000 ) ( ( -0.028586 -0.000088 11.374116 ) ( -0.000306 0.028583 -7.168549 ) ) 12escape/00WPANL6 0 0 0 ( -300.269063 565.220496 -311.381433 ) ( -264.269063 618.220496 -311.381433 ) ( -255.269063 602.220496 -206.381433 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.269063 565.220496 -311.381433 ) ( -297.000000 563.000000 -312.000000 ) ( -261.000000 616.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -264.269063 618.220496 -311.381433 ) ( -261.000000 616.000000 -312.000000 ) ( -252.000000 600.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -255.269063 602.220496 -206.381433 ) ( -252.000000 600.000000 -207.000000 ) ( -283.000000 553.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -286.269063 555.220496 -206.381433 ) ( -283.000000 553.000000 -207.000000 ) ( -297.000000 563.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1816/1254) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (553.000000, 600.000000, 521.000000) / (283.000000, 252.000000, 201.000000) // --> Vector info: d1 = 0.127178, 1.633090, 1.534372. Determinants: -79.861752, 114.327303, 11192.616329, -4846.000000 // --> Vector info: d2 = 0.878505, 0.278552, 2.980282. Determinants: 114.351193, 79.585043, -90016.009907, -4846.000000 ( -201.000000 521.000000 -207.000000 ) ( -252.000000 600.000000 -207.000000 ) ( -283.000000 553.000000 -207.000000 ) ( ( 0.016480 -0.023592 -2.309661 ) ( -0.023597 -0.016423 18.575322 ) ) 12escape/00WPANL6 0 0 0 ( -283.000000 553.000000 -203.000000 ) ( -252.000000 600.000000 -203.000000 ) ( -201.000000 521.000000 -203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.000000 553.000000 -203.000000 ) ( -283.000000 553.000000 -207.000000 ) ( -252.000000 600.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -252.000000 600.000000 -203.000000 ) ( -252.000000 600.000000 -207.000000 ) ( -201.000000 521.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -201.000000 521.000000 -203.000000 ) ( -201.000000 521.000000 -207.000000 ) ( -211.000000 505.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -211.000000 505.000000 -203.000000 ) ( -211.000000 505.000000 -207.000000 ) ( -283.000000 553.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1817/1255) # points: 4 { brushDef { // Surface normal: -0.837804, 0.523627, 0.154595 // RotY/Z : -0.155217 / 2.582993. Vector texS/T: (-0.529999, -0.847998, 0.000000) / (-0.131096, 0.081935, -0.987978) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-316.409367, -335.277329, -342.697315) / (273.549903, 273.549903, 379.827576) // --> Vector info: d1 = 0.999999, 1.529397, 1.739989. Determinants: 56.263164, -0.045314, 15809.345926, -2005.243127 // --> Vector info: d2 = 0.953125, 0.953125, 3.990801. Determinants: 0.000000, -57.314752, 13767.197921, -2005.243127 ( -211.000000 536.000000 -312.000000 ) ( -201.000000 521.000000 -207.000000 ) ( -211.000000 505.000000 -207.000000 ) ( ( -0.028058 0.000023 -7.884005 ) ( 0.000000 0.028582 -6.865600 ) ) 12escape/00WPANL6 0 0 0 ( -207.648785 502.905491 -207.618379 ) ( -197.648785 518.905491 -207.618379 ) ( -207.648785 533.905491 -312.618379 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -207.648785 502.905491 -207.618379 ) ( -211.000000 505.000000 -207.000000 ) ( -201.000000 521.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -197.648785 518.905491 -207.618379 ) ( -201.000000 521.000000 -207.000000 ) ( -211.000000 536.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -207.648785 533.905491 -312.618379 ) ( -211.000000 536.000000 -312.000000 ) ( -225.000000 514.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -221.648785 511.905491 -312.618379 ) ( -225.000000 514.000000 -312.000000 ) ( -211.000000 505.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1818/1256) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (641.000000, 564.000000, 521.000000) / (227.000000, 172.000000, 201.000000) // --> Vector info: d1 = 1.872300, 1.926273, 0.534377. Determinants: -74.989057, 109.496879, 14603.360251, -4598.000000 // --> Vector info: d2 = 0.732914, 3.425777, 3.980300. Determinants: 108.591824, 73.094811, -89569.818783, -4598.000000 ( -201.000000 521.000000 -207.000000 ) ( -172.000000 564.000000 -207.000000 ) ( -227.000000 641.000000 -207.000000 ) ( ( 0.016309 -0.023814 -3.176024 ) ( -0.023617 -0.015897 19.480169 ) ) 12escape/00WPANL6 0 0 0 ( -227.000000 641.000000 -203.000000 ) ( -172.000000 564.000000 -203.000000 ) ( -201.000000 521.000000 -203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -227.000000 641.000000 -203.000000 ) ( -227.000000 641.000000 -207.000000 ) ( -172.000000 564.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -172.000000 564.000000 -203.000000 ) ( -172.000000 564.000000 -207.000000 ) ( -201.000000 521.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -201.000000 521.000000 -203.000000 ) ( -201.000000 521.000000 -207.000000 ) ( -252.000000 600.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -252.000000 600.000000 -203.000000 ) ( -252.000000 600.000000 -207.000000 ) ( -227.000000 641.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1819/1257) # points: 3 { brushDef { // Surface normal: 0.592388, -0.805647, 0.003108 // RotY/Z : -0.003108 / -0.936774. Vector texS/T: (0.805651, 0.592390, 0.000000) / (0.001841, -0.002504, -0.999995) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (196.839499, 174.636705, 154.637603) / (309.975768, 248.975473, 309.975768) // --> Vector info: d1 = 0.744708, 1.431602, 1.964429. Determinants: 74.403374, 1.907030, -17153.778222, -2574.328068 // --> Vector info: d2 = 1.977769, 0.251787, 2.015047. Determinants: 2.273965, -73.667374, 17296.069344, -2574.328068 ( -261.000000 616.000000 -312.000000 ) ( -245.000000 628.000000 -251.000000 ) ( -227.000000 641.000000 -312.000000 ) ( ( -0.028902 -0.000741 6.663400 ) ( -0.000883 0.028616 -6.718673 ) ) 12escape/00WPANL6 0 0 0 ( -229.369550 644.222588 -312.012430 ) ( -247.369550 631.222588 -251.012430 ) ( -263.369550 619.222588 -312.012430 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -229.369550 644.222588 -312.012430 ) ( -227.000000 641.000000 -312.000000 ) ( -245.000000 628.000000 -251.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -247.369550 631.222588 -251.012430 ) ( -245.000000 628.000000 -251.000000 ) ( -261.000000 616.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -263.369550 619.222588 -312.012430 ) ( -261.000000 616.000000 -312.000000 ) ( -227.000000 641.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1821/1258) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (564.000000, 641.000000, 616.000000) / (-172.000000, -227.000000, -261.000000) // --> Vector info: d1 = 2.115430, 0.865626, 0.638550. Determinants: 30.004161, -48.729921, -33750.803490, -3993.000000 // --> Vector info: d2 = 1.436587, 1.937730, 1.371431. Determinants: -48.185262, -31.076421, 16095.050424, -3993.000000 ( -261.000000 616.000000 -312.000000 ) ( -227.000000 641.000000 -312.000000 ) ( -172.000000 564.000000 -312.000000 ) ( ( -0.007514 0.012204 8.452493 ) ( 0.012067 0.007783 -4.030817 ) ) 12escape/00fimp01 0 0 0 ( -172.000000 564.000000 -316.000000 ) ( -227.000000 641.000000 -316.000000 ) ( -261.000000 616.000000 -316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -172.000000 564.000000 -316.000000 ) ( -172.000000 564.000000 -312.000000 ) ( -227.000000 641.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -227.000000 641.000000 -316.000000 ) ( -227.000000 641.000000 -312.000000 ) ( -261.000000 616.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -261.000000 616.000000 -316.000000 ) ( -261.000000 616.000000 -312.000000 ) ( -211.000000 536.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -211.000000 536.000000 -316.000000 ) ( -211.000000 536.000000 -312.000000 ) ( -172.000000 564.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1822/1259) # points: 3 { brushDef { // Surface normal: -0.907009, 0.421111, 0.000000 // RotY/Z : 0.000000 / 2.706922. Vector texS/T: (-0.421111, -0.907009, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-439.121913, -408.251215, -439.121913) / (312.000000, 252.000000, 207.000000) // --> Vector info: d1 = 1.460655, 0.589228, 1.502018. Determinants: 93.981578, 1.276882, 36136.381324, -3241.423298 // --> Vector info: d2 = 3.961500, 2.233824, 0.962260. Determinants: 1.451519, -92.588647, 16684.152732, -3241.423298 ( -172.000000 564.000000 -207.000000 ) ( -185.000000 536.000000 -252.000000 ) ( -172.000000 564.000000 -312.000000 ) ( ( -0.028994 -0.000394 -11.148307 ) ( -0.000448 0.028564 -5.147169 ) ) 12escape/00WPANL6 0 0 0 ( -168.371964 562.315555 -312.000000 ) ( -181.371964 534.315555 -252.000000 ) ( -168.371964 562.315555 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -168.371964 562.315555 -312.000000 ) ( -172.000000 564.000000 -312.000000 ) ( -185.000000 536.000000 -252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -181.371964 534.315555 -252.000000 ) ( -185.000000 536.000000 -252.000000 ) ( -172.000000 564.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -168.371964 562.315555 -207.000000 ) ( -172.000000 564.000000 -207.000000 ) ( -172.000000 564.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1824/1260) # points: 3 { brushDef { // Surface normal: -0.565430, 0.787563, 0.245019 // RotY/Z : -0.247540 / 2.193467. Vector texS/T: (-0.812324, -0.583207, 0.000000) / (-0.142897, 0.199035, -0.969518) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-189.208943, -141.198528, -162.318945) / (439.323770, 439.323770, 377.437358) // --> Vector info: d1 = 1.414063, 0.040794, 0.632826. Determinants: 84.986645, -0.580343, 12133.739385, -2971.192353 // --> Vector info: d2 = 1.984375, 1.984375, 0.213761. Determinants: 0.000000, -85.007939, 31450.046817, -2971.192353 ( -185.000000 536.000000 -252.000000 ) ( -211.000000 536.000000 -312.000000 ) ( -172.000000 564.000000 -312.000000 ) ( ( -0.028604 0.000195 -4.083795 ) ( 0.000000 0.028611 -10.584992 ) ) 12escape/00WPANL6 0 0 0 ( -169.738282 560.849750 -312.980078 ) ( -208.738282 532.849750 -312.980078 ) ( -182.738282 532.849750 -252.980078 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -169.738282 560.849750 -312.980078 ) ( -172.000000 564.000000 -312.000000 ) ( -211.000000 536.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.738282 532.849750 -312.980078 ) ( -211.000000 536.000000 -312.000000 ) ( -185.000000 536.000000 -252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -182.738282 532.849750 -252.980078 ) ( -185.000000 536.000000 -252.000000 ) ( -172.000000 564.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1825/1261) # points: 3 { brushDef { // Surface normal: 0.585491, -0.810679, 0.000000 // RotY/Z : 0.000000 / -0.945311. Vector texS/T: (0.810679, 0.585491, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (191.275260, 191.275260, 169.071657) / (312.000000, 207.000000, 251.000000) // --> Vector info: d1 = 0.744633, 0.836500, 1.431602. Determinants: 66.527905, 2.039786, -15097.576416, -2331.378348 // --> Vector info: d2 = 3.977688, 0.979500, 2.251787. Determinants: 1.669930, -66.570579, 11177.109521, -2331.378348 ( -245.000000 628.000000 -251.000000 ) ( -227.000000 641.000000 -207.000000 ) ( -227.000000 641.000000 -312.000000 ) ( ( -0.028536 -0.000875 6.475816 ) ( -0.000716 0.028554 -4.794207 ) ) 12escape/00WPANL6 0 0 0 ( -229.341962 644.242717 -312.000000 ) ( -229.341962 644.242717 -207.000000 ) ( -247.341962 631.242717 -251.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -229.341962 644.242717 -312.000000 ) ( -227.000000 641.000000 -312.000000 ) ( -227.000000 641.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -229.341962 644.242717 -207.000000 ) ( -227.000000 641.000000 -207.000000 ) ( -245.000000 628.000000 -251.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -247.341962 631.242717 -251.000000 ) ( -245.000000 628.000000 -251.000000 ) ( -227.000000 641.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1826/1262) # points: 3 { brushDef { // Surface normal: -0.824244, 0.555885, -0.107769 // RotY/Z : 0.107979 / 2.548243. Vector texS/T: (-0.559142, -0.829072, 0.000000) / (0.089349, -0.060258, -0.994176) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-340.941452, -319.559104, -371.424314) / (201.704399, 156.440781, 156.440781) // --> Vector info: d1 = 0.588696, 0.003177, 1.500852. Determinants: 67.790209, 1.655711, 21396.500145, -2347.607080 // --> Vector info: d2 = 2.233741, 0.929252, 0.961774. Determinants: 1.472046, -66.962181, 8764.502104, -2347.607080 ( -172.000000 564.000000 -207.000000 ) ( -201.000000 521.000000 -207.000000 ) ( -185.000000 536.000000 -252.000000 ) ( ( -0.028876 -0.000705 -9.114174 ) ( -0.000627 0.028524 -3.733377 ) ) 12escape/00WPANL6 0 0 0 ( -181.703026 533.776459 -251.568923 ) ( -197.703026 518.776459 -206.568923 ) ( -168.703026 561.776459 -206.568923 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -181.703026 533.776459 -251.568923 ) ( -185.000000 536.000000 -252.000000 ) ( -201.000000 521.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -197.703026 518.776459 -206.568923 ) ( -201.000000 521.000000 -207.000000 ) ( -172.000000 564.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -168.703026 561.776459 -206.568923 ) ( -172.000000 564.000000 -207.000000 ) ( -185.000000 536.000000 -252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1827/1263) # points: 3 { brushDef { // Surface normal: -0.383796, 0.908318, 0.166312 // RotY/Z : -0.167088 / 1.970577. Vector texS/T: (-0.921146, -0.389217, 0.000000) / (-0.064731, 0.153197, -0.986073) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-14.258306, -17.631517, -38.208107) / (403.426943, 296.943980, 342.579535) // --> Vector info: d1 = 0.126707, 0.068700, 0.718737. Determinants: 66.570634, -3.386300, 2018.180700, -2344.994670 // --> Vector info: d2 = 3.994127, 0.950066, 2.223740. Determinants: -3.292782, -66.932785, 17589.332181, -2344.994670 ( -185.000000 536.000000 -252.000000 ) ( -201.000000 521.000000 -207.000000 ) ( -211.000000 536.000000 -312.000000 ) ( ( -0.028388 0.001444 -0.860633 ) ( 0.001404 0.028543 -7.500798 ) ) 12escape/00WPANL6 0 0 0 ( -209.464815 532.366729 -312.665247 ) ( -199.464815 517.366729 -207.665247 ) ( -183.464815 532.366729 -252.665247 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -209.464815 532.366729 -312.665247 ) ( -211.000000 536.000000 -312.000000 ) ( -201.000000 521.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -199.464815 517.366729 -207.665247 ) ( -201.000000 521.000000 -207.000000 ) ( -185.000000 536.000000 -252.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -183.464815 532.366729 -252.665247 ) ( -185.000000 536.000000 -252.000000 ) ( -211.000000 536.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1828/1264) # points: 3 { brushDef { // Surface normal: 0.883074, -0.446671, -0.143756 // RotY/Z : 0.144256 / -0.468288. Vector texS/T: (0.451359, 0.892342, 0.000000) / (-0.128280, 0.064886, -0.989613) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (449.807987, 421.662887, 431.878132) / (320.569637, 276.107818, 382.209886) // --> Vector info: d1 = 0.431603, 1.208210, 0.965091. Determinants: 71.590099, -1.090615, -32945.027838, -2532.064968 // --> Vector info: d2 = 2.251787, 0.979839, 4.014992. Determinants: -0.007853, -72.431417, 17521.174932, -2532.064968 ( -261.000000 616.000000 -312.000000 ) ( -252.000000 600.000000 -207.000000 ) ( -245.000000 628.000000 -251.000000 ) ( ( -0.028273 0.000431 13.011131 ) ( 0.000003 0.028606 -6.919718 ) ) 12escape/00WPANL6 0 0 0 ( -248.532295 629.786684 -250.424975 ) ( -255.532295 601.786684 -206.424975 ) ( -264.532295 617.786684 -311.424975 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -248.532295 629.786684 -250.424975 ) ( -245.000000 628.000000 -251.000000 ) ( -252.000000 600.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -255.532295 601.786684 -206.424975 ) ( -252.000000 600.000000 -207.000000 ) ( -261.000000 616.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -264.532295 617.786684 -311.424975 ) ( -261.000000 616.000000 -312.000000 ) ( -245.000000 628.000000 -251.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1829/1265) # points: 3 { brushDef { // Surface normal: 0.837939, -0.510938, -0.191834 // RotY/Z : 0.193031 / -0.547562. Vector texS/T: (0.520607, 0.853796, 0.000000) / (-0.163787, 0.099870, -0.981427) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (429.105463, 381.084635, 408.635179) / (304.352015, 304.352015, 349.184676) // --> Vector info: d1 = 0.836909, 2.190702, 1.431602. Determinants: 60.694123, -0.845136, -27588.744260, -2152.901530 // --> Vector info: d2 = 0.979332, 0.969514, 2.251787. Determinants: -0.440173, -61.305317, 16738.871533, -2152.901530 ( -245.000000 628.000000 -251.000000 ) ( -252.000000 600.000000 -207.000000 ) ( -227.000000 641.000000 -207.000000 ) ( ( -0.028192 0.000393 12.814680 ) ( 0.000204 0.028476 -7.775029 ) ) 12escape/00WPANL6 0 0 0 ( -230.351756 643.043753 -206.232663 ) ( -255.351756 602.043753 -206.232663 ) ( -248.351756 630.043753 -250.232663 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -230.351756 643.043753 -206.232663 ) ( -227.000000 641.000000 -207.000000 ) ( -252.000000 600.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -255.351756 602.043753 -206.232663 ) ( -252.000000 600.000000 -207.000000 ) ( -245.000000 628.000000 -251.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -248.351756 630.043753 -250.232663 ) ( -245.000000 628.000000 -251.000000 ) ( -227.000000 641.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1831/1266) # points: 4 { brushDef { // Surface normal: 0.985622, -0.168964, 0.000000 // RotY/Z : 0.000000 / -0.169778. Vector texS/T: (0.168964, 0.985622, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (751.776335, 751.776335, 716.265773) / (312.000000, 207.000000, 207.000000) // --> Vector info: d1 = 0.999997, 1.000000, 1.999999. Determinants: 104.999938, 0.000114, -82665.100925, -3728.608990 // --> Vector info: d2 = 2.999999, 0.000000, 0.000000. Determinants: 0.000025, -106.531652, 22052.033377, -3728.608990 ( 115.000000 707.000000 -207.000000 ) ( 121.000000 742.000000 -207.000000 ) ( 121.000000 742.000000 -312.000000 ) ( ( -0.028161 0.000000 22.170493 ) ( 0.000000 0.028571 -5.914279 ) ) 12escape/00WPANL6 0 0 0 ( 117.057511 742.675855 -312.000000 ) ( 117.057511 742.675855 -207.000000 ) ( 111.057511 707.675855 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 117.057511 742.675855 -312.000000 ) ( 121.000000 742.000000 -312.000000 ) ( 121.000000 742.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 117.057511 742.675855 -207.000000 ) ( 121.000000 742.000000 -207.000000 ) ( 115.000000 707.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 111.057511 707.675855 -207.000000 ) ( 115.000000 707.000000 -207.000000 ) ( 115.000000 707.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 111.057511 707.675855 -312.000000 ) ( 115.000000 707.000000 -312.000000 ) ( 121.000000 742.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1832/1267) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (728.000000, 742.000000, 630.000000) / (190.000000, 121.000000, 102.000000) // --> Vector info: d1 = 0.995510, 1.400498, 2.864634. Determinants: 93.330627, 65.856569, -88415.549623, -7994.000000 // --> Vector info: d2 = 1.525602, 0.611435, 1.303024. Determinants: 65.088831, -92.704514, -41966.475653, -7994.000000 ( 102.000000 630.000000 -312.000000 ) ( 121.000000 742.000000 -312.000000 ) ( 190.000000 728.000000 -312.000000 ) ( ( -0.011675 -0.008238 11.060239 ) ( -0.008142 0.011597 5.249747 ) ) 12escape/00fimp01 0 0 0 ( 190.000000 728.000000 -316.000000 ) ( 121.000000 742.000000 -316.000000 ) ( 102.000000 630.000000 -316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 190.000000 728.000000 -316.000000 ) ( 190.000000 728.000000 -312.000000 ) ( 121.000000 742.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 121.000000 742.000000 -316.000000 ) ( 121.000000 742.000000 -312.000000 ) ( 102.000000 630.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 102.000000 630.000000 -316.000000 ) ( 102.000000 630.000000 -312.000000 ) ( 171.000000 617.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 171.000000 617.000000 -316.000000 ) ( 171.000000 617.000000 -312.000000 ) ( 190.000000 728.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1833/1268) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-728.000000, -728.000000, -727.000000) / (207.000000, 215.000000, 207.000000) // --> Vector info: d1 = 0.485779, 0.463003, 0.447505. Determinants: 0.306190, 0.022775, 214.305855, -8.000000 // --> Vector info: d2 = 1.003961, 1.223990, 0.999999. Determinants: 0.031695, -0.220029, 60.588197, -8.000000 ( 190.000000 727.000000 -207.000000 ) ( 190.000000 728.000000 -215.000000 ) ( 190.000000 728.000000 -207.000000 ) ( ( -0.038274 -0.002847 -26.788232 ) ( -0.003962 0.027504 -7.573525 ) ) 12escape/00WPANL6 0 0 0 ( 194.000000 728.000000 -207.000000 ) ( 194.000000 728.000000 -215.000000 ) ( 194.000000 727.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 194.000000 728.000000 -207.000000 ) ( 190.000000 728.000000 -207.000000 ) ( 190.000000 728.000000 -215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 194.000000 728.000000 -215.000000 ) ( 190.000000 728.000000 -215.000000 ) ( 190.000000 727.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 194.000000 727.000000 -207.000000 ) ( 190.000000 727.000000 -207.000000 ) ( 190.000000 728.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1834/1269) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (742.000000, 728.000000, 617.000000) / (-121.000000, -190.000000, -171.000000) // --> Vector info: d1 = 0.000005, 0.048503, 3.287392. Determinants: 224.404775, -39.961123, -171343.679058, -7925.000000 // --> Vector info: d2 = 2.000020, 0.000607, 0.000580. Determinants: -37.990732, -221.934516, -14515.113810, -7925.000000 ( 171.000000 617.000000 -207.000000 ) ( 190.000000 728.000000 -207.000000 ) ( 121.000000 742.000000 -207.000000 ) ( ( -0.028316 0.005042 21.620654 ) ( 0.004794 0.028004 1.831560 ) ) 12escape/00WPANL6 0 0 0 ( 121.000000 742.000000 -203.000000 ) ( 190.000000 728.000000 -203.000000 ) ( 171.000000 617.000000 -203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 121.000000 742.000000 -203.000000 ) ( 121.000000 742.000000 -207.000000 ) ( 190.000000 728.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 190.000000 728.000000 -203.000000 ) ( 190.000000 728.000000 -207.000000 ) ( 171.000000 617.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 171.000000 617.000000 -203.000000 ) ( 171.000000 617.000000 -207.000000 ) ( 102.000000 630.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 102.000000 630.000000 -203.000000 ) ( 102.000000 630.000000 -207.000000 ) ( 121.000000 742.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1835/1270) # points: 4 { brushDef { // Surface normal: 0.185148, 0.982711, 0.000000 // RotY/Z : 0.000000 / 1.384573. Vector texS/T: (-0.982711, 0.185148, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (16.406994, -53.806965, -53.806965) / (207.000000, 207.000000, 312.000000) // --> Vector info: d1 = 0.988974, 2.988979, 2.988975. Determinants: 210.000551, 0.000302, -10736.717789, -7372.465666 // --> Vector info: d2 = 0.984384, 0.984386, 3.984366. Determinants: 0.000276, -210.640453, 36345.235168, -7372.465666 ( 171.000000 617.000000 -312.000000 ) ( 171.000000 617.000000 -207.000000 ) ( 102.000000 630.000000 -207.000000 ) ( ( -0.028484 0.000000 1.456327 ) ( 0.000000 0.028571 -4.929862 ) ) 12escape/00WPANL6 0 0 0 ( 101.259407 626.069158 -207.000000 ) ( 170.259407 613.069158 -207.000000 ) ( 170.259407 613.069158 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.259407 626.069158 -207.000000 ) ( 102.000000 630.000000 -207.000000 ) ( 171.000000 617.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 170.259407 613.069158 -207.000000 ) ( 171.000000 617.000000 -207.000000 ) ( 171.000000 617.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 170.259407 613.069158 -312.000000 ) ( 171.000000 617.000000 -312.000000 ) ( 102.000000 630.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.259407 626.069158 -312.000000 ) ( 102.000000 630.000000 -312.000000 ) ( 102.000000 630.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1836/1271) # points: 4 { brushDef { // Surface normal: -0.985622, 0.168964, 0.000000 // RotY/Z : 0.000000 / 2.971814. Vector texS/T: (-0.168964, -0.985622, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-672.532305, -637.021744, -637.021744) / (312.000000, 312.000000, 207.000000) // --> Vector info: d1 = 1.990464, 0.973354, 0.973354. Determinants: 106.796486, 0.000000, 64402.425976, -3728.608990 // --> Vector info: d2 = 3.984366, 3.984366, 0.984386. Determinants: 0.000000, -106.530966, 18381.519545, -3728.608990 ( 171.000000 617.000000 -207.000000 ) ( 171.000000 617.000000 -312.000000 ) ( 177.000000 652.000000 -312.000000 ) ( ( -0.028642 0.000000 -17.272507 ) ( 0.000000 0.028571 -4.929860 ) ) 12escape/00WPANL6 0 0 0 ( 180.942489 651.324145 -312.000000 ) ( 174.942489 616.324145 -312.000000 ) ( 174.942489 616.324145 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 180.942489 651.324145 -312.000000 ) ( 177.000000 652.000000 -312.000000 ) ( 171.000000 617.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 174.942489 616.324145 -312.000000 ) ( 171.000000 617.000000 -312.000000 ) ( 171.000000 617.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 174.942489 616.324145 -207.000000 ) ( 171.000000 617.000000 -207.000000 ) ( 174.000000 634.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.942489 633.324145 -207.000000 ) ( 174.000000 634.000000 -207.000000 ) ( 177.000000 652.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1838/1272) # points: 4 { brushDef { // Surface normal: 0.984784, -0.173785, 0.000000 // RotY/Z : 0.000000 / -0.174672. Vector texS/T: (0.173785, 0.984784, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (716.227289, 698.964613, 698.964613) / (207.000000, 207.000000, 242.000000) // --> Vector info: d1 = 1.000000, 1.500000, 1.500008. Determinants: 17.500000, -0.000134, -13138.143550, -604.193678 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: 0.000004, -17.262669, 3573.369842, -604.193678 ( 112.000000 690.000000 -242.000000 ) ( 112.000000 690.000000 -207.000000 ) ( 115.000000 707.000000 -207.000000 ) ( ( -0.028964 0.000000 21.744921 ) ( 0.000000 0.028571 -5.914279 ) ) 12escape/00WPANL6 0 0 0 ( 111.060866 707.695141 -207.000000 ) ( 108.060866 690.695141 -207.000000 ) ( 108.060866 690.695141 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 111.060866 707.695141 -207.000000 ) ( 115.000000 707.000000 -207.000000 ) ( 112.000000 690.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 108.060866 690.695141 -207.000000 ) ( 112.000000 690.000000 -207.000000 ) ( 112.000000 690.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 108.060866 690.695141 -242.000000 ) ( 112.000000 690.000000 -242.000000 ) ( 115.000000 707.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 111.060866 707.695141 -242.000000 ) ( 115.000000 707.000000 -242.000000 ) ( 115.000000 707.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1839/1273) # points: 4 { brushDef { // Surface normal: 0.984784, -0.173785, 0.000000 // RotY/Z : 0.000000 / -0.174672. Vector texS/T: (0.173785, 0.984784, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (698.964613, 681.701936, 681.701936) / (207.000000, 207.000000, 312.000000) // --> Vector info: d1 = 0.500000, 1.000000, 0.999997. Determinants: 52.500013, 0.000056, -37601.953147, -1812.581033 // --> Vector info: d2 = 0.000000, 0.000000, 2.999999. Determinants: -0.000046, -51.788013, 10720.150017, -1812.581033 ( 109.000000 673.000000 -312.000000 ) ( 109.000000 673.000000 -207.000000 ) ( 112.000000 690.000000 -207.000000 ) ( ( -0.028964 0.000000 20.744978 ) ( 0.000000 0.028571 -5.914301 ) ) 12escape/00WPANL6 0 0 0 ( 108.060866 690.695141 -207.000000 ) ( 105.060866 673.695141 -207.000000 ) ( 105.060866 673.695141 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 108.060866 690.695141 -207.000000 ) ( 112.000000 690.000000 -207.000000 ) ( 109.000000 673.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.060866 673.695141 -207.000000 ) ( 109.000000 673.000000 -207.000000 ) ( 109.000000 673.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.060866 673.695141 -312.000000 ) ( 109.000000 673.000000 -312.000000 ) ( 112.000000 690.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 108.060866 690.695141 -312.000000 ) ( 112.000000 690.000000 -312.000000 ) ( 112.000000 690.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1840/1274) # points: 4 { brushDef { // Surface normal: 0.984784, -0.173785, 0.000000 // RotY/Z : 0.000000 / -0.174672. Vector texS/T: (0.173785, 0.984784, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10Tblue]: 32.000000/64.000000 // --> Vector A/B: (698.964613, 698.964613, 716.227289) / (242.000000, 263.000000, 263.000000) // --> Vector info: d1 = 1.000003, 1.000003, 0.000008. Determinants: 20.999894, 0.000000, -15040.699847, -362.516207 // --> Vector info: d2 = 0.984375, 1.584375, 1.584375. Determinants: 0.000000, -10.357606, 2149.688868, -362.516207 ( 115.000000 707.000000 -263.000000 ) ( 112.000000 690.000000 -263.000000 ) ( 112.000000 690.000000 -242.000000 ) ( ( -0.057928 0.000000 41.489731 ) ( 0.000000 0.028571 -5.929911 ) ) 12escape/10Tblue 0 0 0 ( 108.060866 690.695141 -242.000000 ) ( 108.060866 690.695141 -263.000000 ) ( 111.060866 707.695141 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 108.060866 690.695141 -242.000000 ) ( 112.000000 690.000000 -242.000000 ) ( 112.000000 690.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 108.060866 690.695141 -263.000000 ) ( 112.000000 690.000000 -263.000000 ) ( 115.000000 707.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 111.060866 707.695141 -263.000000 ) ( 115.000000 707.000000 -263.000000 ) ( 115.000000 707.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 111.060866 707.695141 -242.000000 ) ( 115.000000 707.000000 -242.000000 ) ( 112.000000 690.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1841/1275) # points: 4 { brushDef { // Surface normal: 0.984784, -0.173785, 0.000000 // RotY/Z : 0.000000 / -0.174672. Vector texS/T: (0.173785, 0.984784, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (698.964613, 698.964613, 716.227289) / (263.000000, 312.000000, 312.000000) // --> Vector info: d1 = 1.499997, 1.500000, 1.000000. Determinants: 24.500005, -0.000056, -18393.426349, -845.871149 // --> Vector info: d2 = 0.600000, 2.000011, 2.000000. Determinants: 0.000544, -24.167934, 5848.263888, -845.871149 ( 115.000000 707.000000 -312.000000 ) ( 112.000000 690.000000 -312.000000 ) ( 112.000000 690.000000 -263.000000 ) ( ( -0.028964 0.000000 21.744951 ) ( -0.000001 0.028572 -6.913895 ) ) 12escape/00WPANL6 0 0 0 ( 108.060866 690.695141 -263.000000 ) ( 108.060866 690.695141 -312.000000 ) ( 111.060866 707.695141 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 108.060866 690.695141 -263.000000 ) ( 112.000000 690.000000 -263.000000 ) ( 112.000000 690.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 108.060866 690.695141 -312.000000 ) ( 112.000000 690.000000 -312.000000 ) ( 115.000000 707.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 111.060866 707.695141 -312.000000 ) ( 115.000000 707.000000 -312.000000 ) ( 115.000000 707.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 111.060866 707.695141 -263.000000 ) ( 115.000000 707.000000 -263.000000 ) ( 112.000000 690.000000 -263.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1842/1276) # points: 4 { brushDef { // Surface normal: 0.985622, -0.168964, 0.000000 // RotY/Z : 0.000000 / -0.169778. Vector texS/T: (0.168964, 0.985622, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (681.740833, 646.230272, 646.230272) / (207.000000, 207.000000, 242.000000) // --> Vector info: d1 = 1.000000, 1.999999, 2.000000. Determinants: 34.999979, -0.000038, -25103.776738, -1242.869663 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: 0.000008, -35.510541, 7350.676338, -1242.869663 ( 103.000000 638.000000 -242.000000 ) ( 103.000000 638.000000 -207.000000 ) ( 109.000000 673.000000 -207.000000 ) ( ( -0.028161 0.000000 20.198238 ) ( 0.000000 0.028571 -5.914278 ) ) 12escape/00WPANL6 0 0 0 ( 105.057511 673.675855 -207.000000 ) ( 99.057511 638.675855 -207.000000 ) ( 99.057511 638.675855 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.057511 673.675855 -207.000000 ) ( 109.000000 673.000000 -207.000000 ) ( 103.000000 638.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 99.057511 638.675855 -207.000000 ) ( 103.000000 638.000000 -207.000000 ) ( 103.000000 638.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 99.057511 638.675855 -242.000000 ) ( 103.000000 638.000000 -242.000000 ) ( 109.000000 673.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.057511 673.675855 -242.000000 ) ( 109.000000 673.000000 -242.000000 ) ( 109.000000 673.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1843/1277) # points: 4 { brushDef { // Surface normal: 0.992278, -0.124035, 0.000000 // RotY/Z : 0.000000 / -0.124355. Vector texS/T: (0.124035, 0.992278, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (645.848863, 637.786605, 637.786605) / (207.000000, 207.000000, 312.000000) // --> Vector info: d1 = 1.000000, 1.238971, 1.238971. Determinants: 25.091980, 0.000000, -17052.163565, -846.537064 // --> Vector info: d2 = 0.000000, 0.000012, 3.000002. Determinants: 0.001239, -24.186694, 5005.845561, -846.537064 ( 102.000000 630.000000 -312.000000 ) ( 102.000000 630.000000 -207.000000 ) ( 103.000000 638.000000 -207.000000 ) ( ( -0.029641 0.000000 20.143434 ) ( -0.000001 0.028571 -5.913321 ) ) 12escape/00WPANL6 0 0 0 ( 99.030888 638.496139 -207.000000 ) ( 98.030888 630.496139 -207.000000 ) ( 98.030888 630.496139 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 99.030888 638.496139 -207.000000 ) ( 103.000000 638.000000 -207.000000 ) ( 102.000000 630.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 98.030888 630.496139 -207.000000 ) ( 102.000000 630.000000 -207.000000 ) ( 102.000000 630.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 98.030888 630.496139 -312.000000 ) ( 102.000000 630.000000 -312.000000 ) ( 103.000000 638.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 99.030888 638.496139 -312.000000 ) ( 103.000000 638.000000 -312.000000 ) ( 103.000000 638.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1844/1278) # points: 4 { brushDef { // Surface normal: 0.985622, -0.168964, 0.000000 // RotY/Z : 0.000000 / -0.169778. Vector texS/T: (0.168964, 0.985622, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wcomp2]: 64.000000/128.000000 // --> Vector A/B: (646.230272, 646.230272, 681.740833) / (242.000000, 260.000000, 260.000000) // --> Vector info: d1 = 1.000008, 1.000000, 2.000000. Determinants: -18.000009, 0.000280, 10992.887701, -639.190113 // --> Vector info: d2 = 0.749998, 0.500000, 0.500000. Determinants: 0.000003, 8.877558, -2627.762169, -639.190113 ( 109.000000 673.000000 -260.000000 ) ( 103.000000 638.000000 -260.000000 ) ( 103.000000 638.000000 -242.000000 ) ( ( 0.028161 0.000000 -17.198150 ) ( 0.000000 -0.013889 4.111081 ) ) 12escape/00wcomp2 0 0 0 ( 99.057511 638.675855 -242.000000 ) ( 99.057511 638.675855 -260.000000 ) ( 105.057511 673.675855 -260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 99.057511 638.675855 -242.000000 ) ( 103.000000 638.000000 -242.000000 ) ( 103.000000 638.000000 -260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 99.057511 638.675855 -260.000000 ) ( 103.000000 638.000000 -260.000000 ) ( 109.000000 673.000000 -260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.057511 673.675855 -260.000000 ) ( 109.000000 673.000000 -260.000000 ) ( 109.000000 673.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.057511 673.675855 -242.000000 ) ( 109.000000 673.000000 -242.000000 ) ( 103.000000 638.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1845/1279) # points: 4 { brushDef { // Surface normal: 0.985622, -0.168964, 0.000000 // RotY/Z : 0.000000 / -0.169778. Vector texS/T: (0.168964, 0.985622, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (646.230272, 646.230272, 681.740833) / (260.000000, 312.000000, 312.000000) // --> Vector info: d1 = 1.999998, 2.000000, 1.000000. Determinants: 51.999987, -0.000084, -37297.037602, -1846.549214 // --> Vector info: d2 = 0.499997, 2.000000, 2.000000. Determinants: 0.000000, -53.265945, 12925.876755, -1846.549214 ( 109.000000 673.000000 -312.000000 ) ( 103.000000 638.000000 -312.000000 ) ( 103.000000 638.000000 -260.000000 ) ( ( -0.028161 0.000000 20.198236 ) ( 0.000000 0.028846 -7.000017 ) ) 12escape/00WPANL6 0 0 0 ( 99.057511 638.675855 -260.000000 ) ( 99.057511 638.675855 -312.000000 ) ( 105.057511 673.675855 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 99.057511 638.675855 -260.000000 ) ( 103.000000 638.000000 -260.000000 ) ( 103.000000 638.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 99.057511 638.675855 -312.000000 ) ( 103.000000 638.000000 -312.000000 ) ( 109.000000 673.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.057511 673.675855 -312.000000 ) ( 109.000000 673.000000 -312.000000 ) ( 109.000000 673.000000 -260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.057511 673.675855 -260.000000 ) ( 109.000000 673.000000 -260.000000 ) ( 103.000000 638.000000 -260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1847/1280) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00light4]: 16.000000/128.000000 // --> Vector A/B: (650.000000, 578.000000, 587.000000) / (-305.000000, -257.000000, -244.000000) // --> Vector info: d1 = 0.999966, 0.999975, 2.773120. Determinants: -85.110832, -127.666509, 15015.802153, -1368.000000 // --> Vector info: d2 = 1.755527, 0.518837, 0.518837. Determinants: -16.076976, 11.130189, 11443.181341, -1368.000000 ( 244.000000 587.000000 -207.000000 ) ( 257.000000 578.000000 -207.000000 ) ( 305.000000 650.000000 -207.000000 ) ( ( 0.062216 0.093323 -10.976464 ) ( 0.011752 -0.008136 -8.364899 ) ) 12escape/00light4 0 0 0 ( 305.000000 650.000000 -203.000000 ) ( 257.000000 578.000000 -203.000000 ) ( 244.000000 587.000000 -203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 305.000000 650.000000 -203.000000 ) ( 305.000000 650.000000 -207.000000 ) ( 257.000000 578.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 257.000000 578.000000 -203.000000 ) ( 257.000000 578.000000 -207.000000 ) ( 244.000000 587.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 244.000000 587.000000 -203.000000 ) ( 244.000000 587.000000 -207.000000 ) ( 290.000000 660.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 290.000000 660.000000 -203.000000 ) ( 290.000000 660.000000 -207.000000 ) ( 305.000000 650.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1848/1281) # points: 4 { brushDef { // Surface normal: -0.547862, -0.821794, -0.156532 // RotY/Z : 0.157178 / -2.158799. Vector texS/T: (0.832050, -0.554700, 0.000000) / (0.086828, 0.130243, -0.987673) // Texture width/height [00light4]: 16.000000/128.000000 // --> Vector A/B: (-107.057138, -106.779788, -124.807544) / (421.899120, 315.588617, 315.588617) // --> Vector info: d1 = 0.999886, 0.999964, 2.994324. Determinants: 212.021375, 0.554547, 20548.117783, -1916.539851 // --> Vector info: d2 = 2.274364, 0.755527, 0.755529. Determinants: 0.000228, -27.381235, 7193.233345, -1916.539851 ( 290.000000 660.000000 -207.000000 ) ( 305.000000 650.000000 -207.000000 ) ( 314.000000 664.000000 -312.000000 ) ( ( -0.110627 -0.000289 -10.721466 ) ( 0.000000 0.014287 -3.753240 ) ) 12escape/00light4 0 0 0 ( 316.191449 667.287174 -311.373872 ) ( 307.191449 653.287174 -206.373872 ) ( 292.191449 663.287174 -206.373872 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 316.191449 667.287174 -311.373872 ) ( 314.000000 664.000000 -312.000000 ) ( 305.000000 650.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 307.191449 653.287174 -206.373872 ) ( 305.000000 650.000000 -207.000000 ) ( 290.000000 660.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 292.191449 663.287174 -206.373872 ) ( 290.000000 660.000000 -207.000000 ) ( 299.000000 674.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 301.191449 677.287174 -311.373872 ) ( 299.000000 674.000000 -312.000000 ) ( 314.000000 664.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1849/1282) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00light4]: 16.000000/128.000000 // --> Vector A/B: (592.000000, 664.000000, 674.000000) / (266.000000, 314.000000, 299.000000) // --> Vector info: d1 = 0.999998, 0.999997, 3.037013. Determinants: -97.776718, 146.665088, 17310.907345, -1560.000000 // --> Vector info: d2 = 2.000000, 0.763310, 0.763312. Determinants: 18.550292, 12.366973, -17391.387654, -1560.000000 ( 299.000000 674.000000 -312.000000 ) ( 314.000000 664.000000 -312.000000 ) ( 266.000000 592.000000 -312.000000 ) ( ( 0.062677 -0.094016 -11.096735 ) ( -0.011891 -0.007928 11.148325 ) ) 12escape/00light4 0 0 0 ( 266.000000 592.000000 -316.000000 ) ( 314.000000 664.000000 -316.000000 ) ( 299.000000 674.000000 -316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 266.000000 592.000000 -316.000000 ) ( 266.000000 592.000000 -312.000000 ) ( 314.000000 664.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 314.000000 664.000000 -316.000000 ) ( 314.000000 664.000000 -312.000000 ) ( 299.000000 674.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 299.000000 674.000000 -316.000000 ) ( 299.000000 674.000000 -312.000000 ) ( 253.000000 601.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 253.000000 601.000000 -316.000000 ) ( 253.000000 601.000000 -312.000000 ) ( 266.000000 592.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1850/1283) # points: 4 { brushDef { // Surface normal: 0.562199, 0.812066, 0.156464 // RotY/Z : -0.157109 / 0.965252. Vector texS/T: (-0.822192, 0.569210, 0.000000) / (0.089061, 0.128643, -0.987684) // Texture width/height [00light4]: 16.000000/128.000000 // --> Vector A/B: (117.699975, 118.269184, 134.080573) / (301.695069, 408.004410, 408.004410) // --> Vector info: d1 = 0.999975, 0.999999, 2.815824. Determinants: -193.039139, 1.033203, 20728.133964, -1680.898272 // --> Vector info: d2 = 1.518837, 0.000000, 0.000000. Determinants: -0.000010, 24.014928, -9798.195379, -1680.898272 ( 253.000000 601.000000 -312.000000 ) ( 266.000000 592.000000 -312.000000 ) ( 257.000000 578.000000 -207.000000 ) ( ( 0.114843 -0.000615 -12.331581 ) ( 0.000000 -0.014287 5.829142 ) ) 12escape/00light4 0 0 0 ( 254.751202 574.751737 -207.625856 ) ( 263.751202 588.751737 -312.625856 ) ( 250.751202 597.751737 -312.625856 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.751202 574.751737 -207.625856 ) ( 257.000000 578.000000 -207.000000 ) ( 266.000000 592.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.751202 588.751737 -312.625856 ) ( 266.000000 592.000000 -312.000000 ) ( 253.000000 601.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 250.751202 597.751737 -312.625856 ) ( 253.000000 601.000000 -312.000000 ) ( 244.000000 587.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 241.751202 583.751737 -207.625856 ) ( 244.000000 587.000000 -207.000000 ) ( 257.000000 578.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1852/1284) # points: 3 { brushDef { // Surface normal: -0.155963, -0.987763, 0.000000 // RotY/Z : 0.000000 / -1.727398. Vector texS/T: (0.987763, -0.155963, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (74.134210, 74.134210, 112.604978) / (215.000000, 312.000000, 312.000000) // --> Vector info: d1 = 1.515625, 1.515625, 0.424349. Determinants: 105.853799, 0.000000, -13503.191331, -3731.664508 // --> Vector info: d2 = 0.250000, 3.028770, 3.028750. Determinants: 0.001920, -106.901406, 22050.743829, -3731.664508 ( 228.000000 722.000000 -312.000000 ) ( 190.000000 728.000000 -312.000000 ) ( 190.000000 728.000000 -215.000000 ) ( ( -0.028366 0.000000 3.618544 ) ( -0.000001 0.028647 -5.909091 ) ) 12escape/00WPANL6 0 0 0 ( 190.623850 731.951052 -215.000000 ) ( 190.623850 731.951052 -312.000000 ) ( 228.623850 725.951052 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 190.623850 731.951052 -215.000000 ) ( 190.000000 728.000000 -215.000000 ) ( 190.000000 728.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 190.623850 731.951052 -312.000000 ) ( 190.000000 728.000000 -312.000000 ) ( 228.000000 722.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 228.623850 725.951052 -312.000000 ) ( 228.000000 722.000000 -312.000000 ) ( 190.000000 728.000000 -215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1853/1285) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (587.000000, 634.000000, 727.000000) / (-244.000000, -174.000000, -190.000000) // --> Vector info: d1 = 3.766981, 2.792129, 0.087362. Determinants: 204.931345, -36.462844, -156547.448580, -7262.000000 // --> Vector info: d2 = 1.799641, 4.000212, 4.000055. Determinants: -35.198156, -204.660482, -42344.830613, -7262.000000 ( 190.000000 727.000000 -207.000000 ) ( 174.000000 634.000000 -207.000000 ) ( 244.000000 587.000000 -207.000000 ) ( ( -0.028220 0.005021 21.557071 ) ( 0.004847 0.028182 5.831015 ) ) 12escape/00WPANL6 0 0 0 ( 244.000000 587.000000 -203.000000 ) ( 174.000000 634.000000 -203.000000 ) ( 190.000000 727.000000 -203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 244.000000 587.000000 -203.000000 ) ( 244.000000 587.000000 -207.000000 ) ( 174.000000 634.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 174.000000 634.000000 -203.000000 ) ( 174.000000 634.000000 -207.000000 ) ( 190.000000 727.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 190.000000 727.000000 -203.000000 ) ( 190.000000 727.000000 -207.000000 ) ( 290.000000 660.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 290.000000 660.000000 -203.000000 ) ( 290.000000 660.000000 -207.000000 ) ( 244.000000 587.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1854/1286) # points: 4 { brushDef { // Surface normal: 0.548756, 0.817754, 0.173626 // RotY/Z : -0.174510 / 0.979763. Vector texS/T: (-0.830366, 0.557219, 0.000000) / (0.096748, 0.144173, -0.984812) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (124.806131, 216.332083, 213.535062) / (418.386377, 418.386377, 373.707784) // --> Vector info: d1 = 3.000000, 0.392156, 0.482368. Determinants: 116.514795, 0.962534, -27212.225197, -4089.250787 // --> Vector info: d2 = 2.000000, 2.000000, 0.703446. Determinants: -0.000010, -118.668346, 41470.719225, -4089.250787 ( 175.000000 644.000000 -268.000000 ) ( 177.000000 652.000000 -312.000000 ) ( 253.000000 601.000000 -312.000000 ) ( ( -0.028493 -0.000235 6.654575 ) ( 0.000000 0.029020 -10.141398 ) ) 12escape/00WPANL6 0 0 0 ( 250.804977 597.728985 -312.694504 ) ( 174.804977 648.728985 -312.694504 ) ( 172.804977 640.728985 -268.694504 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 250.804977 597.728985 -312.694504 ) ( 253.000000 601.000000 -312.000000 ) ( 177.000000 652.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 174.804977 648.728985 -312.694504 ) ( 177.000000 652.000000 -312.000000 ) ( 175.000000 644.000000 -268.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 172.804977 640.728985 -268.694504 ) ( 175.000000 644.000000 -268.000000 ) ( 249.000000 595.000000 -268.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 246.804977 591.728985 -268.694504 ) ( 249.000000 595.000000 -268.000000 ) ( 253.000000 601.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1855/1287) # points: 5 { brushDef { // Surface normal: -0.553639, -0.826326, -0.103291 // RotY/Z : 0.103475 / -2.161103. Vector texS/T: (0.830770, -0.556616, 0.000000) / (0.057493, 0.085811, -0.994651) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-126.443191, -246.813453, -247.370069) / (279.201043, 279.201043, 287.244063) // --> Vector info: d1 = 1.000000, 4.447418, 4.463002. Determinants: 27.727655, 0.043039, 2525.816071, -968.140486 // --> Vector info: d2 = 1.000000, 0.999999, 1.223990. Determinants: -0.000004, -26.961795, 6559.620393, -968.140486 ( 190.000000 728.000000 -215.000000 ) ( 190.000000 727.000000 -207.000000 ) ( 290.000000 660.000000 -207.000000 ) ( ( -0.028640 -0.000044 -2.608935 ) ( 0.000000 0.027849 -6.775484 ) ) 12escape/00WPANL6 0 0 0 ( 292.214555 663.305305 -206.586837 ) ( 192.214555 730.305305 -206.586837 ) ( 192.214555 731.305305 -214.586837 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 292.214555 663.305305 -206.586837 ) ( 290.000000 660.000000 -207.000000 ) ( 190.000000 727.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 192.214555 730.305305 -206.586837 ) ( 190.000000 727.000000 -207.000000 ) ( 190.000000 728.000000 -215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 192.214555 731.305305 -214.586837 ) ( 190.000000 728.000000 -215.000000 ) ( 228.000000 722.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 230.214555 725.305305 -311.586837 ) ( 228.000000 722.000000 -312.000000 ) ( 299.000000 674.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 301.214555 677.305305 -311.586837 ) ( 299.000000 674.000000 -312.000000 ) ( 290.000000 660.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1856/1288) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (674.000000, 722.000000, 728.000000) / (299.000000, 228.000000, 190.000000) // --> Vector info: d1 = 0.732729, 0.762503, 0.995512. Determinants: 15.412232, 11.005788, -14702.930097, -1398.000000 // --> Vector info: d2 = 2.245885, 1.018981, 0.525602. Determinants: 11.592523, -16.320731, -6073.209507, -1398.000000 ( 190.000000 728.000000 -312.000000 ) ( 228.000000 722.000000 -312.000000 ) ( 299.000000 674.000000 -312.000000 ) ( ( -0.011024 -0.007873 10.517117 ) ( -0.008292 0.011674 4.344213 ) ) 12escape/00fimp01 0 0 0 ( 299.000000 674.000000 -316.000000 ) ( 228.000000 722.000000 -316.000000 ) ( 190.000000 728.000000 -316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 299.000000 674.000000 -316.000000 ) ( 299.000000 674.000000 -312.000000 ) ( 228.000000 722.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 228.000000 722.000000 -316.000000 ) ( 228.000000 722.000000 -312.000000 ) ( 190.000000 728.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 190.000000 728.000000 -316.000000 ) ( 190.000000 728.000000 -312.000000 ) ( 177.000000 652.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 652.000000 -316.000000 ) ( 177.000000 652.000000 -312.000000 ) ( 253.000000 601.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 253.000000 601.000000 -316.000000 ) ( 253.000000 601.000000 -312.000000 ) ( 299.000000 674.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1857/1289) # points: 4 { brushDef { // Surface normal: 0.538797, 0.822375, 0.182750 // RotY/Z : -0.183783 / 0.990794. Vector texS/T: (-0.836461, 0.548026, 0.000000) / (0.100152, 0.152863, -0.983159) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (206.548212, 205.452160, 136.112416) / (379.457189, 370.303028, 370.303028) // --> Vector info: d1 = 0.482368, 0.499759, 2.505362. Determinants: 18.359614, -0.992361, -3721.768806, -634.747194 // --> Vector info: d2 = 0.703446, 0.453501, 0.460569. Determinants: 0.064695, -17.338855, 6119.480092, -634.747194 ( 233.000000 604.000000 -259.000000 ) ( 175.000000 642.000000 -259.000000 ) ( 175.000000 644.000000 -268.000000 ) ( ( -0.028924 0.001563 5.863388 ) ( -0.000102 0.027316 -9.640815 ) ) 12escape/00WPANL6 0 0 0 ( 172.844811 640.710501 -268.731000 ) ( 172.844811 638.710501 -259.731000 ) ( 230.844811 600.710501 -259.731000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 172.844811 640.710501 -268.731000 ) ( 175.000000 644.000000 -268.000000 ) ( 175.000000 642.000000 -259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 172.844811 638.710501 -259.731000 ) ( 175.000000 642.000000 -259.000000 ) ( 233.000000 604.000000 -259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 230.844811 600.710501 -259.731000 ) ( 233.000000 604.000000 -259.000000 ) ( 234.000000 605.000000 -268.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 231.844811 601.710501 -268.731000 ) ( 234.000000 605.000000 -268.000000 ) ( 175.000000 644.000000 -268.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1858/1290) # points: 4 { brushDef { // Surface normal: 0.552168, 0.822377, 0.137138 // RotY/Z : -0.137572 / 0.979504. Vector texS/T: (-0.830221, 0.557434, 0.000000) / (0.076446, 0.113855, -0.990552) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (212.584051, 208.954798, 124.639912) / (343.025825, 290.529839, 290.529839) // --> Vector info: d1 = 0.499702, 0.603448, 3.010558. Determinants: 126.363649, 0.011334, -29078.559596, -4426.193060 // --> Vector info: d2 = 2.453500, 0.962360, 0.962369. Determinants: 0.000500, -125.725344, 32267.269752, -4426.193060 ( 244.000000 587.000000 -207.000000 ) ( 174.000000 634.000000 -207.000000 ) ( 175.000000 642.000000 -259.000000 ) ( ( -0.028549 -0.000003 6.569655 ) ( 0.000000 0.028405 -7.290073 ) ) 12escape/00WPANL6 0 0 0 ( 172.791330 638.710491 -259.548553 ) ( 171.791330 630.710491 -207.548553 ) ( 241.791330 583.710491 -207.548553 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 172.791330 638.710491 -259.548553 ) ( 175.000000 642.000000 -259.000000 ) ( 174.000000 634.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 171.791330 630.710491 -207.548553 ) ( 174.000000 634.000000 -207.000000 ) ( 244.000000 587.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 241.791330 583.710491 -207.548553 ) ( 244.000000 587.000000 -207.000000 ) ( 248.000000 594.000000 -259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.791330 590.710491 -259.548553 ) ( 248.000000 594.000000 -259.000000 ) ( 175.000000 642.000000 -259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1859/1291) # points: 4 { brushDef { // Surface normal: 0.574380, 0.804132, 0.153168 // RotY/Z : -0.153773 / 0.950547. Vector texS/T: (-0.813733, 0.581238, 0.000000) / (0.089027, 0.124638, -0.988200) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (152.051911, 143.449586, 143.217091) / (352.057441, 352.057441, 361.164908) // --> Vector info: d1 = 0.755346, 1.005348, 1.004470. Determinants: 2.276890, 0.065678, -428.505830, -78.345389 // --> Vector info: d2 = 0.461444, 0.462315, 0.712319. Determinants: 0.007934, -2.150412, 719.710063, -78.345389 ( 249.000000 595.000000 -268.000000 ) ( 248.000000 594.000000 -259.000000 ) ( 241.000000 599.000000 -259.000000 ) ( ( -0.029062 -0.000838 5.469445 ) ( -0.000101 0.027448 -9.186374 ) ) 12escape/00WPANL6 0 0 0 ( 238.702481 595.783474 -259.612672 ) ( 245.702481 590.783474 -259.612672 ) ( 246.702481 591.783474 -268.612672 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 238.702481 595.783474 -259.612672 ) ( 241.000000 599.000000 -259.000000 ) ( 248.000000 594.000000 -259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.702481 590.783474 -259.612672 ) ( 248.000000 594.000000 -259.000000 ) ( 249.000000 595.000000 -268.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 246.702481 591.783474 -268.612672 ) ( 249.000000 595.000000 -268.000000 ) ( 242.000000 600.000000 -268.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 239.702481 596.783474 -268.612672 ) ( 242.000000 600.000000 -268.000000 ) ( 241.000000 599.000000 -259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1860/1292) # points: 4 { brushDef { // Surface normal: 0.523894, 0.838230, 0.151347 // RotY/Z : -0.151931 / 1.012197. Vector texS/T: (-0.847998, 0.529999, 0.000000) / (0.080214, 0.128342, -0.988481) // Texture width/height [00t_3]: 16.000000/32.000000 // --> Vector A/B: (122.535755, 113.101774, 112.783774) / (352.224915, 352.224915, 361.329797) // --> Vector info: d1 = 1.957073, 1.937319, 0.937544. Determinants: -0.179860, 9.425577, -3465.987096, -85.895285 // --> Vector info: d2 = 0.022147, 0.522029, 0.512168. Determinants: 4.551364, 0.251991, -648.364562, -85.895285 ( 242.000000 600.000000 -268.000000 ) ( 241.000000 599.000000 -259.000000 ) ( 233.000000 604.000000 -259.000000 ) ( ( 0.002094 -0.109733 40.351308 ) ( -0.052987 -0.002934 7.548314 ) ) 12escape/00t_3 0 0 0 ( 230.904425 600.647080 -259.605388 ) ( 238.904425 595.647080 -259.605388 ) ( 239.904425 596.647080 -268.605388 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 230.904425 600.647080 -259.605388 ) ( 233.000000 604.000000 -259.000000 ) ( 241.000000 599.000000 -259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 238.904425 595.647080 -259.605388 ) ( 241.000000 599.000000 -259.000000 ) ( 242.000000 600.000000 -268.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 239.904425 596.647080 -268.605388 ) ( 242.000000 600.000000 -268.000000 ) ( 234.000000 605.000000 -268.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 231.904425 601.647080 -268.605388 ) ( 234.000000 605.000000 -268.000000 ) ( 233.000000 604.000000 -259.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1861/1293) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (2622.000000, 2622.000000, 3147.000000) / (-234.759451, 234.759451, 234.759451) // --> Vector info: d1 = 0.000000, 6.717501, 6.717501. Determinants: 0.000000, -3526.687861, -827923.422876, -246497.423922 // --> Vector info: d2 = 0.999999, 0.999999, 8.499937. Determinants: -3521.362557, 0.000000, 8986515.378829, -246497.423922 ( -805.000000 -3147.000000 -1137.000000 ) ( -805.000000 -2622.000000 -1137.000000 ) ( -1137.000000 -2622.000000 -805.000000 ) ( ( 0.000000 0.014307 3.358751 ) ( 0.014286 0.000000 -36.456833 ) ) 12escape/00_base8 0 0 0 ( -1134.171573 -2622.000000 -802.171573 ) ( -802.171573 -2622.000000 -1134.171573 ) ( -802.171573 -3147.000000 -1134.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1134.171573 -2622.000000 -802.171573 ) ( -1137.000000 -2622.000000 -805.000000 ) ( -805.000000 -2622.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -802.171573 -2622.000000 -1134.171573 ) ( -805.000000 -2622.000000 -1137.000000 ) ( -805.000000 -3147.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -802.171573 -3147.000000 -1134.171573 ) ( -805.000000 -3147.000000 -1137.000000 ) ( -1137.000000 -3147.000000 -805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1134.171573 -3147.000000 -802.171573 ) ( -1137.000000 -3147.000000 -805.000000 ) ( -1137.000000 -2622.000000 -805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1862/1294) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-3147.000000, -3147.000000, -2622.000000) / (-259.508189, 210.010714, 210.010714) // --> Vector info: d1 = 0.000001, 6.717501, 6.717501. Determinants: 0.000000, -3526.687344, -915204.487419, -246497.423922 // --> Vector info: d2 = 0.000000, 0.000002, 7.499923. Determinants: -3521.354832, -0.000984, -11081703.920646, -246497.423922 ( -840.000000 -2622.000000 -1137.000000 ) ( -840.000000 -3147.000000 -1137.000000 ) ( -1172.000000 -3147.000000 -805.000000 ) ( ( 0.000000 0.014307 3.712836 ) ( 0.014286 0.000000 44.956672 ) ) 12escape/00_base8 0 0 0 ( -1174.828427 -3147.000000 -807.828427 ) ( -842.828427 -3147.000000 -1139.828427 ) ( -842.828427 -2622.000000 -1139.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1174.828427 -3147.000000 -807.828427 ) ( -1172.000000 -3147.000000 -805.000000 ) ( -840.000000 -3147.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -842.828427 -3147.000000 -1139.828427 ) ( -840.000000 -3147.000000 -1137.000000 ) ( -840.000000 -2622.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -842.828427 -2622.000000 -1139.828427 ) ( -840.000000 -2622.000000 -1137.000000 ) ( -1172.000000 -2622.000000 -805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1174.828427 -2622.000000 -807.828427 ) ( -1172.000000 -2622.000000 -805.000000 ) ( -1172.000000 -3147.000000 -805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1863/1295) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-2622.000000, -3147.000000, -3147.000000) / (1137.000000, 1137.000000, 1172.000000) // --> Vector info: d1 = 1.000000, 8.499937, 8.499861. Determinants: 262.497797, 0.040056, 669848.680714, -18375.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.500000. Determinants: 0.000008, -262.499754, 298462.241700, -18375.000000 ( -1172.000000 -3147.000000 -805.000000 ) ( -1137.000000 -3147.000000 -805.000000 ) ( -1137.000000 -2622.000000 -805.000000 ) ( ( -0.014286 -0.000002 -36.454350 ) ( 0.000000 0.014286 -16.242843 ) ) 12escape/00_base8 0 0 0 ( -1137.000000 -2622.000000 -801.000000 ) ( -1137.000000 -3147.000000 -801.000000 ) ( -1172.000000 -3147.000000 -801.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1137.000000 -2622.000000 -801.000000 ) ( -1137.000000 -2622.000000 -805.000000 ) ( -1137.000000 -3147.000000 -805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1137.000000 -3147.000000 -801.000000 ) ( -1137.000000 -3147.000000 -805.000000 ) ( -1172.000000 -3147.000000 -805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1172.000000 -3147.000000 -801.000000 ) ( -1172.000000 -3147.000000 -805.000000 ) ( -1172.000000 -2622.000000 -805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1172.000000 -2622.000000 -801.000000 ) ( -1172.000000 -2622.000000 -805.000000 ) ( -1137.000000 -2622.000000 -805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1864/1296) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl2]: 64.000000/128.000000 // --> Vector A/B: (-472.000000, -1137.000000, -1172.000000) / (1470.000000, 805.000000, 805.000000) // --> Vector info: d1 = 0.999999, 14.434997, 14.788549. Determinants: 235.112620, 235.112290, -257916.890238, -23275.000000 // --> Vector info: d2 = 0.289063, 0.289062, 0.465839. Determinants: 117.556586, -117.556625, 221567.005105, -23275.000000 ( -1172.000000 -2622.000000 -805.000000 ) ( -1137.000000 -2622.000000 -805.000000 ) ( -472.000000 -2622.000000 -1470.000000 ) ( ( -0.010102 -0.010101 11.081284 ) ( -0.005051 0.005051 -9.519528 ) ) 12escape/00wpanl2 0 0 0 ( -472.000000 -2618.000000 -1470.000000 ) ( -1137.000000 -2618.000000 -805.000000 ) ( -1172.000000 -2618.000000 -805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -472.000000 -2618.000000 -1470.000000 ) ( -472.000000 -2622.000000 -1470.000000 ) ( -1137.000000 -2622.000000 -805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1137.000000 -2618.000000 -805.000000 ) ( -1137.000000 -2622.000000 -805.000000 ) ( -1172.000000 -2622.000000 -805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1172.000000 -2618.000000 -805.000000 ) ( -1172.000000 -2622.000000 -805.000000 ) ( -507.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -507.000000 -2618.000000 -1470.000000 ) ( -507.000000 -2622.000000 -1470.000000 ) ( -472.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1865/1297) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wpanl2]: 64.000000/128.000000 // --> Vector A/B: (-3147.000000, -2622.000000, -2622.000000) / (-472.000000, -472.000000, -490.000000) // --> Vector info: d1 = 0.156252, 7.656149, 7.656185. Determinants: -134.998155, 0.018777, -426306.910692, -9450.000000 // --> Vector info: d2 = 0.476562, 0.476562, 0.351437. Determinants: 0.000000, -65.690654, -35509.503069, -9450.000000 ( -490.000000 -2622.000000 -1470.000000 ) ( -472.000000 -2622.000000 -1470.000000 ) ( -472.000000 -3147.000000 -1470.000000 ) ( ( 0.014286 -0.000002 45.111842 ) ( 0.000000 0.006951 3.757619 ) ) 12escape/00wpanl2 0 0 0 ( -472.000000 -3147.000000 -1474.000000 ) ( -472.000000 -2622.000000 -1474.000000 ) ( -490.000000 -2622.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -472.000000 -3147.000000 -1474.000000 ) ( -472.000000 -3147.000000 -1470.000000 ) ( -472.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -472.000000 -2622.000000 -1474.000000 ) ( -472.000000 -2622.000000 -1470.000000 ) ( -490.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -490.000000 -2622.000000 -1474.000000 ) ( -490.000000 -2622.000000 -1470.000000 ) ( -490.000000 -3147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -490.000000 -3147.000000 -1474.000000 ) ( -490.000000 -3147.000000 -1470.000000 ) ( -472.000000 -3147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1866/1298) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl2]: 64.000000/128.000000 // --> Vector A/B: (1137.000000, 472.000000, 507.000000) / (805.000000, 1470.000000, 1470.000000) // --> Vector info: d1 = 0.999999, 14.434997, 14.081449. Determinants: 235.109451, -235.115459, -101326.482100, -23275.000000 // --> Vector info: d2 = 0.289063, 0.289062, 0.465840. Determinants: -117.557619, -117.557580, 221568.922675, -23275.000000 ( -507.000000 -3147.000000 -1470.000000 ) ( -472.000000 -3147.000000 -1470.000000 ) ( -1137.000000 -3147.000000 -805.000000 ) ( ( -0.010101 0.010102 4.353447 ) ( 0.005051 0.005051 -9.519610 ) ) 12escape/00wpanl2 0 0 0 ( -1137.000000 -3151.000000 -805.000000 ) ( -472.000000 -3151.000000 -1470.000000 ) ( -507.000000 -3151.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1137.000000 -3151.000000 -805.000000 ) ( -1137.000000 -3147.000000 -805.000000 ) ( -472.000000 -3147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -472.000000 -3151.000000 -1470.000000 ) ( -472.000000 -3147.000000 -1470.000000 ) ( -507.000000 -3147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -507.000000 -3151.000000 -1470.000000 ) ( -507.000000 -3147.000000 -1470.000000 ) ( -1172.000000 -3147.000000 -805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1172.000000 -3151.000000 -805.000000 ) ( -1172.000000 -3147.000000 -805.000000 ) ( -1137.000000 -3147.000000 -805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1869/1299) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wpanl2]: 64.000000/128.000000 // --> Vector A/B: (-2622.000000, -2622.000000, -3147.000000) / (-490.000000, -507.000000, -507.000000) // --> Vector info: d1 = 7.656109, 7.656133, 0.156252. Determinants: -127.497974, 0.012518, -402624.324405, -8925.000000 // --> Vector info: d2 = 0.398312, 0.273437, 0.273437. Determinants: 0.000000, -65.559379, -35679.029593, -8925.000000 ( -507.000000 -3147.000000 -1470.000000 ) ( -507.000000 -2622.000000 -1470.000000 ) ( -490.000000 -2622.000000 -1470.000000 ) ( ( 0.014285 -0.000001 45.111969 ) ( 0.000000 0.007346 3.997650 ) ) 12escape/00wpanl2 0 0 0 ( -490.000000 -2622.000000 -1474.000000 ) ( -507.000000 -2622.000000 -1474.000000 ) ( -507.000000 -3147.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -490.000000 -2622.000000 -1474.000000 ) ( -490.000000 -2622.000000 -1470.000000 ) ( -507.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -507.000000 -2622.000000 -1474.000000 ) ( -507.000000 -2622.000000 -1470.000000 ) ( -507.000000 -3147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -507.000000 -3147.000000 -1474.000000 ) ( -507.000000 -3147.000000 -1470.000000 ) ( -490.000000 -3147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -490.000000 -3147.000000 -1474.000000 ) ( -490.000000 -3147.000000 -1470.000000 ) ( -490.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1872/1300) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wpanl2]: 64.000000/128.000000 // --> Vector A/B: (-2622.000000, -3147.000000, -3147.000000) / (613.000000, 613.000000, 630.000000) // --> Vector info: d1 = 8.156248, 0.656351, 0.656318. Determinants: -127.498249, 0.017530, -407105.669053, -8925.000000 // --> Vector info: d2 = 0.406250, 0.406250, 0.281377. Determinants: 0.000000, 65.558128, -43812.912187, -8925.000000 ( 630.000000 -3147.000000 -1470.000000 ) ( 613.000000 -3147.000000 -1470.000000 ) ( 613.000000 -2622.000000 -1470.000000 ) ( ( 0.014286 -0.000002 45.614081 ) ( 0.000000 -0.007345 4.909010 ) ) 12escape/00wpanl2 0 0 0 ( 613.000000 -2622.000000 -1474.000000 ) ( 613.000000 -3147.000000 -1474.000000 ) ( 630.000000 -3147.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.000000 -2622.000000 -1474.000000 ) ( 613.000000 -2622.000000 -1470.000000 ) ( 613.000000 -3147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.000000 -3147.000000 -1474.000000 ) ( 613.000000 -3147.000000 -1470.000000 ) ( 630.000000 -3147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 -3147.000000 -1474.000000 ) ( 630.000000 -3147.000000 -1470.000000 ) ( 630.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 -2622.000000 -1474.000000 ) ( 630.000000 -2622.000000 -1470.000000 ) ( 613.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1873/1301) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl2]: 64.000000/128.000000 // --> Vector A/B: (1277.000000, 613.000000, 648.000000) / (805.000000, 1470.000000, 1470.000000) // --> Vector info: d1 = 1.000000, 14.433338, 14.079751. Determinants: 235.135459, -235.384975, -134058.069515, -23275.000000 // --> Vector info: d2 = 0.296876, 0.296876, 0.473643. Determinants: -117.549972, -117.373211, 237686.965545, -23275.000000 ( 648.000000 -2622.000000 -1470.000000 ) ( 613.000000 -2622.000000 -1470.000000 ) ( 1277.000000 -2622.000000 -805.000000 ) ( ( -0.010102 0.010113 5.759745 ) ( 0.005050 0.005043 -10.212115 ) ) 12escape/00wpanl2 0 0 0 ( 1277.000000 -2618.000000 -805.000000 ) ( 613.000000 -2618.000000 -1470.000000 ) ( 648.000000 -2618.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1277.000000 -2618.000000 -805.000000 ) ( 1277.000000 -2622.000000 -805.000000 ) ( 613.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.000000 -2618.000000 -1470.000000 ) ( 613.000000 -2622.000000 -1470.000000 ) ( 648.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 648.000000 -2618.000000 -1470.000000 ) ( 648.000000 -2622.000000 -1470.000000 ) ( 1313.000000 -2622.000000 -805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1313.000000 -2618.000000 -805.000000 ) ( 1313.000000 -2622.000000 -805.000000 ) ( 1277.000000 -2622.000000 -805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1874/1302) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-3147.000000, -2622.000000, -2622.000000) / (-1277.000000, -1277.000000, -1313.000000) // --> Vector info: d1 = 0.000001, 7.499899, 7.499880. Determinants: -269.996343, -0.010016, -849691.299298, -18900.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.500357. Determinants: -0.000034, 262.686966, 335451.148301, -18900.000000 ( 1313.000000 -2622.000000 -805.000000 ) ( 1277.000000 -2622.000000 -805.000000 ) ( 1277.000000 -3147.000000 -805.000000 ) ( ( 0.014286 0.000001 44.957212 ) ( 0.000000 -0.013899 -17.748738 ) ) 12escape/00_base8 0 0 0 ( 1277.000000 -3147.000000 -801.000000 ) ( 1277.000000 -2622.000000 -801.000000 ) ( 1313.000000 -2622.000000 -801.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1277.000000 -3147.000000 -801.000000 ) ( 1277.000000 -3147.000000 -805.000000 ) ( 1277.000000 -2622.000000 -805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1277.000000 -2622.000000 -801.000000 ) ( 1277.000000 -2622.000000 -805.000000 ) ( 1313.000000 -2622.000000 -805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1313.000000 -2622.000000 -801.000000 ) ( 1313.000000 -2622.000000 -805.000000 ) ( 1313.000000 -3147.000000 -805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1313.000000 -3147.000000 -801.000000 ) ( 1313.000000 -3147.000000 -805.000000 ) ( 1277.000000 -3147.000000 -805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1875/1303) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl2]: 64.000000/128.000000 // --> Vector A/B: (-613.000000, -1277.000000, -1313.000000) / (1470.000000, 805.000000, 805.000000) // --> Vector info: d1 = 0.000001, 13.433339, 13.787436. Determinants: 235.474744, 248.479539, -220918.919329, -23940.000000 // --> Vector info: d2 = 0.296875, 0.296875, 0.473632. Determinants: 117.543234, -117.366483, 237475.545092, -23940.000000 ( 1313.000000 -3147.000000 -805.000000 ) ( 1277.000000 -3147.000000 -805.000000 ) ( 613.000000 -3147.000000 -1470.000000 ) ( ( -0.009836 -0.010379 9.228025 ) ( -0.004910 0.004903 -9.919613 ) ) 12escape/00wpanl2 0 0 0 ( 613.000000 -3151.000000 -1470.000000 ) ( 1277.000000 -3151.000000 -805.000000 ) ( 1313.000000 -3151.000000 -805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.000000 -3151.000000 -1470.000000 ) ( 613.000000 -3147.000000 -1470.000000 ) ( 1277.000000 -3147.000000 -805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1277.000000 -3151.000000 -805.000000 ) ( 1277.000000 -3147.000000 -805.000000 ) ( 1313.000000 -3147.000000 -805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1313.000000 -3151.000000 -805.000000 ) ( 1313.000000 -3147.000000 -805.000000 ) ( 648.000000 -3147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 648.000000 -3151.000000 -1470.000000 ) ( 648.000000 -3147.000000 -1470.000000 ) ( 613.000000 -3147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1876/1304) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (3147.000000, 3147.000000, 2622.000000) / (111.722871, -359.210245, -359.210245) // --> Vector info: d1 = 0.000001, 6.716671, 6.716671. Determinants: -0.000221, 3526.251750, -393962.519563, -247239.886042 // --> Vector info: d2 = 0.000000, 0.000001, 7.499880. Determinants: 3531.941330, 0.000738, -11115019.456516, -247239.886042 ( 1313.000000 -2622.000000 -805.000000 ) ( 1313.000000 -3147.000000 -805.000000 ) ( 980.000000 -3147.000000 -1138.000000 ) ( ( 0.000000 -0.014262 1.593442 ) ( -0.014285 0.000000 44.956417 ) ) 12escape/00_base8 0 0 0 ( 982.828427 -3147.000000 -1140.828427 ) ( 1315.828427 -3147.000000 -807.828427 ) ( 1315.828427 -2622.000000 -807.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 982.828427 -3147.000000 -1140.828427 ) ( 980.000000 -3147.000000 -1138.000000 ) ( 1313.000000 -3147.000000 -805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1315.828427 -3147.000000 -807.828427 ) ( 1313.000000 -3147.000000 -805.000000 ) ( 1313.000000 -2622.000000 -805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1315.828427 -2622.000000 -807.828427 ) ( 1313.000000 -2622.000000 -805.000000 ) ( 980.000000 -2622.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 982.828427 -2622.000000 -1140.828427 ) ( 980.000000 -2622.000000 -1138.000000 ) ( 980.000000 -3147.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1877/1305) # points: 4 { brushDef { // Surface normal: 0.708169, 0.000000, -0.706043 // RotY/Z : 0.783894 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.706043, 0.000000, -0.708169) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-2622.000000, -2622.000000, -3147.000000) / (138.686344, -331.540197, -331.540197) // --> Vector info: d1 = 0.000001, 6.716671, 6.716671. Determinants: 0.000000, 3526.251750, -489043.207416, -246868.934103 // --> Vector info: d2 = 0.000000, 0.000001, 7.499899. Determinants: 3526.650846, 0.000738, 9246878.407308, -246868.934103 ( 1277.000000 -3147.000000 -805.000000 ) ( 1277.000000 -2622.000000 -805.000000 ) ( 945.000000 -2622.000000 -1138.000000 ) ( ( 0.000000 -0.014284 1.980983 ) ( -0.014286 0.000000 -37.456630 ) ) 12escape/00_base8 0 0 0 ( 942.167323 -2622.000000 -1135.175829 ) ( 1274.167323 -2622.000000 -802.175829 ) ( 1274.167323 -3147.000000 -802.175829 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 942.167323 -2622.000000 -1135.175829 ) ( 945.000000 -2622.000000 -1138.000000 ) ( 1277.000000 -2622.000000 -805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1274.167323 -2622.000000 -802.175829 ) ( 1277.000000 -2622.000000 -805.000000 ) ( 1277.000000 -3147.000000 -805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1274.167323 -3147.000000 -802.175829 ) ( 1277.000000 -3147.000000 -805.000000 ) ( 945.000000 -3147.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 942.167323 -3147.000000 -1135.175829 ) ( 945.000000 -3147.000000 -1138.000000 ) ( 945.000000 -2622.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1878/1306) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wpanl2]: 64.000000/128.000000 // --> Vector A/B: (-3147.000000, -3147.000000, -2622.000000) / (630.000000, 648.000000, 648.000000) // --> Vector info: d1 = 0.656318, 0.656281, 8.156159. Determinants: -134.997811, 0.019523, -431052.618838, -9450.000000 // --> Vector info: d2 = 0.398555, 0.273423, 0.273433. Determinants: -0.000176, 65.694562, -45154.477696, -9450.000000 ( 648.000000 -2622.000000 -1470.000000 ) ( 648.000000 -3147.000000 -1470.000000 ) ( 630.000000 -3147.000000 -1470.000000 ) ( ( 0.014285 -0.000002 45.614034 ) ( 0.000000 -0.006952 4.778252 ) ) 12escape/00wpanl2 0 0 0 ( 630.000000 -3147.000000 -1474.000000 ) ( 648.000000 -3147.000000 -1474.000000 ) ( 648.000000 -2622.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 -3147.000000 -1474.000000 ) ( 630.000000 -3147.000000 -1470.000000 ) ( 648.000000 -3147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 648.000000 -3147.000000 -1474.000000 ) ( 648.000000 -3147.000000 -1470.000000 ) ( 648.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 648.000000 -2622.000000 -1474.000000 ) ( 648.000000 -2622.000000 -1470.000000 ) ( 630.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 -2622.000000 -1474.000000 ) ( 630.000000 -2622.000000 -1470.000000 ) ( 630.000000 -3147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1880/1307) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (2569.000000, 2569.000000, 2583.000000) / (1592.404471, 1992.626909, 1992.626909) // --> Vector info: d1 = 0.000000, 5.709846, 5.709846. Determinants: 0.000000, -79.937831, 127293.357028, -5603.114134 // --> Vector info: d2 = 0.999999, 0.999999, 1.199234. Determinants: -79.738111, 0.000000, 199244.097310, -5603.114134 ( 1348.000000 -2583.000000 -1470.000000 ) ( 1348.000000 -2569.000000 -1470.000000 ) ( 1065.000000 -2569.000000 -1187.000000 ) ( ( 0.000000 0.014267 -22.718323 ) ( 0.014231 0.000000 -35.559529 ) ) 12escape/00_base8 0 0 0 ( 1067.828427 -2569.000000 -1184.171573 ) ( 1350.828427 -2569.000000 -1467.171573 ) ( 1350.828427 -2583.000000 -1467.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1067.828427 -2569.000000 -1184.171573 ) ( 1065.000000 -2569.000000 -1187.000000 ) ( 1348.000000 -2569.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1350.828427 -2569.000000 -1467.171573 ) ( 1348.000000 -2569.000000 -1470.000000 ) ( 1348.000000 -2583.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1350.828427 -2583.000000 -1467.171573 ) ( 1348.000000 -2583.000000 -1470.000000 ) ( 1065.000000 -2583.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1067.828427 -2583.000000 -1184.171573 ) ( 1065.000000 -2583.000000 -1187.000000 ) ( 1065.000000 -2569.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1881/1308) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-2569.000000, -2569.000000, -2583.000000) / (-948.000000, -1065.000000, -1065.000000) // --> Vector info: d1 = 0.000000, 1.674139, 1.674139. Determinants: 0.000000, 23.437946, 22219.172455, -1638.000000 // --> Vector info: d2 = 0.999999, 0.999999, 1.199234. Determinants: 23.310407, 0.000000, 58246.437403, -1638.000000 ( 1065.000000 -2583.000000 -1187.000000 ) ( 1065.000000 -2569.000000 -1187.000000 ) ( 948.000000 -2569.000000 -1187.000000 ) ( ( 0.000000 -0.014309 -13.564818 ) ( -0.014231 0.000000 -35.559486 ) ) 12escape/00_base8 0 0 0 ( 948.000000 -2569.000000 -1183.000000 ) ( 1065.000000 -2569.000000 -1183.000000 ) ( 1065.000000 -2583.000000 -1183.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 948.000000 -2569.000000 -1183.000000 ) ( 948.000000 -2569.000000 -1187.000000 ) ( 1065.000000 -2569.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1065.000000 -2569.000000 -1183.000000 ) ( 1065.000000 -2569.000000 -1187.000000 ) ( 1065.000000 -2583.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1065.000000 -2583.000000 -1183.000000 ) ( 1065.000000 -2583.000000 -1187.000000 ) ( 948.000000 -2583.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 948.000000 -2583.000000 -1183.000000 ) ( 948.000000 -2583.000000 -1187.000000 ) ( 948.000000 -2569.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1882/1309) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-2569.000000, -2569.000000, -2583.000000) / (569.220959, 168.998521, 168.998521) // --> Vector info: d1 = 0.000000, 5.710513, 5.710513. Determinants: 0.000000, 79.947170, -45507.607623, -5603.114134 // --> Vector info: d2 = 0.999999, 1.000000, 1.199234. Determinants: 79.738111, 0.000007, 199244.093450, -5603.114134 ( 948.000000 -2583.000000 -1187.000000 ) ( 948.000000 -2569.000000 -1187.000000 ) ( 665.000000 -2569.000000 -1470.000000 ) ( ( 0.000000 -0.014268 8.121842 ) ( -0.014231 0.000000 -35.559528 ) ) 12escape/00_base8 0 0 0 ( 662.171573 -2569.000000 -1467.171573 ) ( 945.171573 -2569.000000 -1184.171573 ) ( 945.171573 -2583.000000 -1184.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 662.171573 -2569.000000 -1467.171573 ) ( 665.000000 -2569.000000 -1470.000000 ) ( 948.000000 -2569.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.171573 -2569.000000 -1184.171573 ) ( 948.000000 -2569.000000 -1187.000000 ) ( 948.000000 -2583.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.171573 -2583.000000 -1184.171573 ) ( 948.000000 -2583.000000 -1187.000000 ) ( 665.000000 -2583.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 662.171573 -2583.000000 -1467.171573 ) ( 665.000000 -2583.000000 -1470.000000 ) ( 665.000000 -2569.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1883/1310) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (-2569.000000, -2569.000000, -2583.000000) / (1348.000000, 665.000000, 665.000000) // --> Vector info: d1 = 0.337458, 0.307770, 0.108538. Determinants: -136.075531, -0.415630, -352244.538908, -9562.000000 // --> Vector info: d2 = 0.399038, 10.148986, 10.148379. Determinants: -0.414261, 136.499266, -188880.850556, -9562.000000 ( 665.000000 -2583.000000 -1470.000000 ) ( 665.000000 -2569.000000 -1470.000000 ) ( 1348.000000 -2569.000000 -1470.000000 ) ( ( 0.014231 0.000043 36.837956 ) ( 0.000043 -0.014275 19.753279 ) ) 12escape/00fimp01 0 0 0 ( 1348.000000 -2569.000000 -1474.000000 ) ( 665.000000 -2569.000000 -1474.000000 ) ( 665.000000 -2583.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1348.000000 -2569.000000 -1474.000000 ) ( 1348.000000 -2569.000000 -1470.000000 ) ( 665.000000 -2569.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 -2569.000000 -1474.000000 ) ( 665.000000 -2569.000000 -1470.000000 ) ( 665.000000 -2583.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 -2583.000000 -1474.000000 ) ( 665.000000 -2583.000000 -1470.000000 ) ( 1348.000000 -2583.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1348.000000 -2583.000000 -1474.000000 ) ( 1348.000000 -2583.000000 -1470.000000 ) ( 1348.000000 -2569.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1886/1311) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (2611.000000, 2622.000000, 2622.000000) / (1992.626909, 1992.626909, 1592.404471) // --> Vector info: d1 = 0.000000, 0.150765, 0.150765. Determinants: -60.339517, 0.000000, 157546.477156, -4402.446820 // --> Vector info: d2 = 0.999999, 0.999999, 6.709844. Determinants: 0.000044, 62.808289, -129556.045055, -4402.446820 ( 1065.000000 -2622.000000 -1187.000000 ) ( 1348.000000 -2622.000000 -1470.000000 ) ( 1348.000000 -2611.000000 -1470.000000 ) ( ( 0.013706 0.000000 -35.786117 ) ( 0.000000 -0.014267 29.428191 ) ) 12escape/00_base8 0 0 0 ( 1350.828427 -2611.000000 -1467.171573 ) ( 1350.828427 -2622.000000 -1467.171573 ) ( 1067.828427 -2622.000000 -1184.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1350.828427 -2611.000000 -1467.171573 ) ( 1348.000000 -2611.000000 -1470.000000 ) ( 1348.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1350.828427 -2622.000000 -1467.171573 ) ( 1348.000000 -2622.000000 -1470.000000 ) ( 1065.000000 -2622.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1067.828427 -2622.000000 -1184.171573 ) ( 1065.000000 -2622.000000 -1187.000000 ) ( 1065.000000 -2611.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1067.828427 -2611.000000 -1184.171573 ) ( 1065.000000 -2611.000000 -1187.000000 ) ( 1348.000000 -2611.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1887/1312) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-2611.000000, -2622.000000, -2622.000000) / (-1065.000000, -1065.000000, -948.000000) // --> Vector info: d1 = 0.000000, 0.150765, 0.150765. Determinants: 17.639500, 0.000000, 46056.732632, -1287.000000 // --> Vector info: d2 = 0.999999, 0.999999, 2.674139. Determinants: -0.000013, -18.415538, -20899.580757, -1287.000000 ( 948.000000 -2622.000000 -1187.000000 ) ( 1065.000000 -2622.000000 -1187.000000 ) ( 1065.000000 -2611.000000 -1187.000000 ) ( ( -0.013706 0.000000 -35.786117 ) ( 0.000000 0.014309 16.238990 ) ) 12escape/00_base8 0 0 0 ( 1065.000000 -2611.000000 -1183.000000 ) ( 1065.000000 -2622.000000 -1183.000000 ) ( 948.000000 -2622.000000 -1183.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1065.000000 -2611.000000 -1183.000000 ) ( 1065.000000 -2611.000000 -1187.000000 ) ( 1065.000000 -2622.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1065.000000 -2622.000000 -1183.000000 ) ( 1065.000000 -2622.000000 -1187.000000 ) ( 948.000000 -2622.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 948.000000 -2622.000000 -1183.000000 ) ( 948.000000 -2622.000000 -1187.000000 ) ( 948.000000 -2611.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 948.000000 -2611.000000 -1183.000000 ) ( 948.000000 -2611.000000 -1187.000000 ) ( 1065.000000 -2611.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1888/1313) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-2611.000000, -2622.000000, -2622.000000) / (168.998521, 168.998521, 569.220959) // --> Vector info: d1 = 0.000000, 0.150765, 0.150765. Determinants: 60.339517, 0.000000, 157546.477156, -4402.446820 // --> Vector info: d2 = 0.999999, 0.999999, 6.710512. Determinants: -0.000044, -62.815643, 6213.192765, -4402.446820 ( 665.000000 -2622.000000 -1470.000000 ) ( 948.000000 -2622.000000 -1187.000000 ) ( 948.000000 -2611.000000 -1187.000000 ) ( ( -0.013706 0.000000 -35.786117 ) ( 0.000000 0.014268 -1.411304 ) ) 12escape/00_base8 0 0 0 ( 945.171573 -2611.000000 -1184.171573 ) ( 945.171573 -2622.000000 -1184.171573 ) ( 662.171573 -2622.000000 -1467.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.171573 -2611.000000 -1184.171573 ) ( 948.000000 -2611.000000 -1187.000000 ) ( 948.000000 -2622.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.171573 -2622.000000 -1184.171573 ) ( 948.000000 -2622.000000 -1187.000000 ) ( 665.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 662.171573 -2622.000000 -1467.171573 ) ( 665.000000 -2622.000000 -1470.000000 ) ( 665.000000 -2611.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 662.171573 -2611.000000 -1467.171573 ) ( 665.000000 -2611.000000 -1470.000000 ) ( 948.000000 -2611.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1889/1314) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (-2611.000000, -2622.000000, -2622.000000) / (665.000000, 665.000000, 1348.000000) // --> Vector info: d1 = 0.708494, 0.557732, 0.587458. Determinants: -102.970830, -0.326986, -273962.308532, -7513.000000 // --> Vector info: d2 = 10.147161, 10.146702, 0.396753. Determinants: -0.313956, 107.249433, -148376.236340, -7513.000000 ( 1348.000000 -2622.000000 -1470.000000 ) ( 665.000000 -2622.000000 -1470.000000 ) ( 665.000000 -2611.000000 -1470.000000 ) ( ( 0.013706 0.000044 36.465102 ) ( 0.000042 -0.014275 19.749266 ) ) 12escape/00fimp01 0 0 0 ( 665.000000 -2611.000000 -1474.000000 ) ( 665.000000 -2622.000000 -1474.000000 ) ( 1348.000000 -2622.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 -2611.000000 -1474.000000 ) ( 665.000000 -2611.000000 -1470.000000 ) ( 665.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 -2622.000000 -1474.000000 ) ( 665.000000 -2622.000000 -1470.000000 ) ( 1348.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1348.000000 -2622.000000 -1474.000000 ) ( 1348.000000 -2622.000000 -1470.000000 ) ( 1348.000000 -2611.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1348.000000 -2611.000000 -1474.000000 ) ( 1348.000000 -2611.000000 -1470.000000 ) ( 665.000000 -2611.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1891/1315) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (2583.000000, 2611.000000, 2611.000000) / (2240.114283, 2240.114283, 1839.891845) // --> Vector info: d1 = 1.000000, 1.399999, 1.399999. Determinants: -160.088631, 0.000000, 402302.706430, -11206.228268 // --> Vector info: d2 = 0.000000, 0.000000, 5.709844. Determinants: -0.000113, 159.875614, -358139.355784, -11206.228268 ( 1415.000000 -2611.000000 -1187.000000 ) ( 1698.000000 -2611.000000 -1470.000000 ) ( 1698.000000 -2583.000000 -1470.000000 ) ( ( 0.014286 0.000000 -35.899921 ) ( 0.000000 -0.014267 31.958956 ) ) 12escape/00_base8 0 0 0 ( 1700.828427 -2583.000000 -1467.171573 ) ( 1700.828427 -2611.000000 -1467.171573 ) ( 1417.828427 -2611.000000 -1184.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1700.828427 -2583.000000 -1467.171573 ) ( 1698.000000 -2583.000000 -1470.000000 ) ( 1698.000000 -2611.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1700.828427 -2611.000000 -1467.171573 ) ( 1698.000000 -2611.000000 -1470.000000 ) ( 1415.000000 -2611.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1417.828427 -2611.000000 -1184.171573 ) ( 1415.000000 -2611.000000 -1187.000000 ) ( 1415.000000 -2583.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1417.828427 -2583.000000 -1184.171573 ) ( 1415.000000 -2583.000000 -1187.000000 ) ( 1698.000000 -2583.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1892/1316) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-2583.000000, -2611.000000, -2611.000000) / (-1415.000000, -1415.000000, -598.000000) // --> Vector info: d1 = 1.000000, 1.399999, 1.399999. Determinants: 326.799298, 0.000000, 821246.586451, -22876.000000 // --> Vector info: d2 = 1.000000, 1.000000, 12.674134. Determinants: -0.000396, -326.875773, -485406.240358, -22876.000000 ( 598.000000 -2611.000000 -1187.000000 ) ( 1415.000000 -2611.000000 -1187.000000 ) ( 1415.000000 -2583.000000 -1187.000000 ) ( ( -0.014286 0.000000 -35.899921 ) ( 0.000000 0.014289 21.219017 ) ) 12escape/00_base8 0 0 0 ( 1415.000000 -2583.000000 -1183.000000 ) ( 1415.000000 -2611.000000 -1183.000000 ) ( 598.000000 -2611.000000 -1183.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1415.000000 -2583.000000 -1183.000000 ) ( 1415.000000 -2583.000000 -1187.000000 ) ( 1415.000000 -2611.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1415.000000 -2611.000000 -1183.000000 ) ( 1415.000000 -2611.000000 -1187.000000 ) ( 598.000000 -2611.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 598.000000 -2611.000000 -1183.000000 ) ( 598.000000 -2611.000000 -1187.000000 ) ( 598.000000 -2583.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 598.000000 -2583.000000 -1183.000000 ) ( 598.000000 -2583.000000 -1187.000000 ) ( 1415.000000 -2583.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1893/1317) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-2583.000000, -2611.000000, -2611.000000) / (416.485894, 416.485894, 816.708332) // --> Vector info: d1 = 1.000000, 1.399999, 1.399999. Determinants: 160.088631, 0.000000, 402302.706430, -11206.228268 // --> Vector info: d2 = 1.000000, 1.000000, 6.710519. Determinants: -0.000194, -159.894541, 55387.091948, -11206.228268 ( 315.000000 -2611.000000 -1470.000000 ) ( 598.000000 -2611.000000 -1187.000000 ) ( 598.000000 -2583.000000 -1187.000000 ) ( ( -0.014286 0.000000 -35.899921 ) ( 0.000000 0.014268 -4.942528 ) ) 12escape/00_base8 0 0 0 ( 595.171573 -2583.000000 -1184.171573 ) ( 595.171573 -2611.000000 -1184.171573 ) ( 312.171573 -2611.000000 -1467.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.171573 -2583.000000 -1184.171573 ) ( 598.000000 -2583.000000 -1187.000000 ) ( 598.000000 -2611.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.171573 -2611.000000 -1184.171573 ) ( 598.000000 -2611.000000 -1187.000000 ) ( 315.000000 -2611.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.171573 -2611.000000 -1467.171573 ) ( 315.000000 -2611.000000 -1470.000000 ) ( 315.000000 -2583.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.171573 -2583.000000 -1467.171573 ) ( 315.000000 -2583.000000 -1470.000000 ) ( 598.000000 -2583.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1894/1318) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wpanl2]: 64.000000/128.000000 // --> Vector A/B: (-2583.000000, -2611.000000, -2611.000000) / (315.000000, 315.000000, 1698.000000) // --> Vector info: d1 = 0.031250, 0.031250, 19.781254. Determinants: 0.000000, -553.000107, 172984.908626, -38724.000000 // --> Vector info: d2 = 0.460938, 0.260938, 0.260938. Determinants: -276.599741, 0.000000, -732306.483324, -38724.000000 ( 1698.000000 -2611.000000 -1470.000000 ) ( 315.000000 -2611.000000 -1470.000000 ) ( 315.000000 -2583.000000 -1470.000000 ) ( ( 0.000000 0.014281 -4.467124 ) ( 0.007143 0.000000 18.910920 ) ) 12escape/00wpanl2 0 0 0 ( 315.000000 -2583.000000 -1474.000000 ) ( 315.000000 -2611.000000 -1474.000000 ) ( 1698.000000 -2611.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 -2583.000000 -1474.000000 ) ( 315.000000 -2583.000000 -1470.000000 ) ( 315.000000 -2611.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 -2611.000000 -1474.000000 ) ( 315.000000 -2611.000000 -1470.000000 ) ( 1698.000000 -2611.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1698.000000 -2611.000000 -1474.000000 ) ( 1698.000000 -2611.000000 -1470.000000 ) ( 1698.000000 -2583.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1698.000000 -2583.000000 -1474.000000 ) ( 1698.000000 -2583.000000 -1470.000000 ) ( 315.000000 -2583.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1895/1319) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (1415.000000, 1065.000000, 1348.000000) / (1187.000000, 1187.000000, 1470.000000) // --> Vector info: d1 = 5.000013, 10.000000, 5.962540. Determinants: 1414.996356, -1.885242, -2495233.337842, -99050.000000 // --> Vector info: d2 = 0.000000, 0.000000, 4.037479. Determinants: 0.000000, -1413.117666, 1677370.634428, -99050.000000 ( 1348.000000 -2583.000000 -1470.000000 ) ( 1065.000000 -2583.000000 -1187.000000 ) ( 1415.000000 -2583.000000 -1187.000000 ) ( ( -0.014286 0.000019 25.191654 ) ( 0.000000 0.014267 -16.934585 ) ) 12escape/00_base8 0 0 0 ( 1415.000000 -2579.000000 -1187.000000 ) ( 1065.000000 -2579.000000 -1187.000000 ) ( 1348.000000 -2579.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1415.000000 -2579.000000 -1187.000000 ) ( 1415.000000 -2583.000000 -1187.000000 ) ( 1065.000000 -2583.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1065.000000 -2579.000000 -1187.000000 ) ( 1065.000000 -2583.000000 -1187.000000 ) ( 1348.000000 -2583.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1348.000000 -2579.000000 -1470.000000 ) ( 1348.000000 -2583.000000 -1470.000000 ) ( 1698.000000 -2583.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1698.000000 -2579.000000 -1470.000000 ) ( 1698.000000 -2583.000000 -1470.000000 ) ( 1415.000000 -2583.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1896/1320) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-1348.000000, -1065.000000, -1415.000000) / (1470.000000, 1187.000000, 1187.000000) // --> Vector info: d1 = 4.000000, 9.709844, 6.174318. Determinants: -1000.553801, 997.891474, -3211846.989439, -99050.000000 // --> Vector info: d2 = 1.000000, 1.000000, 4.535542. Determinants: 1000.558523, 1000.558693, -221118.341049, -99050.000000 ( 1415.000000 -2611.000000 -1187.000000 ) ( 1065.000000 -2611.000000 -1187.000000 ) ( 1348.000000 -2611.000000 -1470.000000 ) ( ( 0.010102 -0.010075 32.426522 ) ( -0.010102 -0.010102 2.232391 ) ) 12escape/00_base8 0 0 0 ( 1348.000000 -2615.000000 -1470.000000 ) ( 1065.000000 -2615.000000 -1187.000000 ) ( 1415.000000 -2615.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1348.000000 -2615.000000 -1470.000000 ) ( 1348.000000 -2611.000000 -1470.000000 ) ( 1065.000000 -2611.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1065.000000 -2615.000000 -1187.000000 ) ( 1065.000000 -2611.000000 -1187.000000 ) ( 1415.000000 -2611.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1415.000000 -2615.000000 -1187.000000 ) ( 1415.000000 -2611.000000 -1187.000000 ) ( 1698.000000 -2611.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1698.000000 -2615.000000 -1470.000000 ) ( 1698.000000 -2611.000000 -1470.000000 ) ( 1348.000000 -2611.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1898/1321) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-665.000000, -315.000000, -598.000000) / (1470.000000, 1470.000000, 1187.000000) // --> Vector info: d1 = 5.000013, 10.000000, 5.961590. Determinants: -1414.996356, 1.552791, -1438506.454661, -99050.000000 // --> Vector info: d2 = 0.000000, 0.000000, 4.037484. Determinants: 0.000000, 1413.119334, -2077285.457127, -99050.000000 ( 598.000000 -2611.000000 -1187.000000 ) ( 315.000000 -2611.000000 -1470.000000 ) ( 665.000000 -2611.000000 -1470.000000 ) ( ( 0.014286 -0.000016 14.523033 ) ( 0.000000 -0.014267 20.972089 ) ) 12escape/00_base8 0 0 0 ( 665.000000 -2615.000000 -1470.000000 ) ( 315.000000 -2615.000000 -1470.000000 ) ( 598.000000 -2615.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 -2615.000000 -1470.000000 ) ( 665.000000 -2611.000000 -1470.000000 ) ( 315.000000 -2611.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 -2615.000000 -1470.000000 ) ( 315.000000 -2611.000000 -1470.000000 ) ( 598.000000 -2611.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 598.000000 -2615.000000 -1187.000000 ) ( 598.000000 -2611.000000 -1187.000000 ) ( 948.000000 -2611.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 948.000000 -2615.000000 -1187.000000 ) ( 948.000000 -2611.000000 -1187.000000 ) ( 665.000000 -2611.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1899/1322) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (948.000000, 598.000000, 315.000000) / (1187.000000, 1187.000000, 1470.000000) // --> Vector info: d1 = 0.000001, 4.999995, 9.038403. Determinants: 1414.998236, 1.555501, -1343264.804959, -99050.000000 // --> Vector info: d2 = 0.000000, 0.000001, 4.037488. Determinants: 0.000177, -1413.120552, 1677373.924488, -99050.000000 ( 315.000000 -2583.000000 -1470.000000 ) ( 598.000000 -2583.000000 -1187.000000 ) ( 948.000000 -2583.000000 -1187.000000 ) ( ( -0.014286 -0.000016 13.561482 ) ( 0.000000 0.014267 -16.934618 ) ) 12escape/00_base8 0 0 0 ( 948.000000 -2579.000000 -1187.000000 ) ( 598.000000 -2579.000000 -1187.000000 ) ( 315.000000 -2579.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 948.000000 -2579.000000 -1187.000000 ) ( 948.000000 -2583.000000 -1187.000000 ) ( 598.000000 -2583.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 598.000000 -2579.000000 -1187.000000 ) ( 598.000000 -2583.000000 -1187.000000 ) ( 315.000000 -2583.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 -2579.000000 -1470.000000 ) ( 315.000000 -2583.000000 -1470.000000 ) ( 665.000000 -2583.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 -2579.000000 -1470.000000 ) ( 665.000000 -2583.000000 -1470.000000 ) ( 948.000000 -2583.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1902/1323) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (2569.000000, 2569.000000, 2583.000000) / (280.721392, 680.943830, 680.943830) // --> Vector info: d1 = 0.000000, 5.709846, 5.709846. Determinants: 0.000000, -79.937831, 22440.256602, -5603.114134 // --> Vector info: d2 = 0.999999, 0.999999, 1.199234. Determinants: -79.738111, 0.000000, 199244.097310, -5603.114134 ( -507.000000 -2583.000000 -1470.000000 ) ( -507.000000 -2569.000000 -1470.000000 ) ( -790.000000 -2569.000000 -1187.000000 ) ( ( 0.000000 0.014267 -4.004962 ) ( 0.014231 0.000000 -35.559529 ) ) 12escape/00_base8 0 0 0 ( -787.171573 -2569.000000 -1184.171573 ) ( -504.171573 -2569.000000 -1467.171573 ) ( -504.171573 -2583.000000 -1467.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -787.171573 -2569.000000 -1184.171573 ) ( -790.000000 -2569.000000 -1187.000000 ) ( -507.000000 -2569.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -504.171573 -2569.000000 -1467.171573 ) ( -507.000000 -2569.000000 -1470.000000 ) ( -507.000000 -2583.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -504.171573 -2583.000000 -1467.171573 ) ( -507.000000 -2583.000000 -1470.000000 ) ( -790.000000 -2583.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -787.171573 -2583.000000 -1184.171573 ) ( -790.000000 -2583.000000 -1187.000000 ) ( -790.000000 -2569.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1903/1324) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-2569.000000, -2569.000000, -2583.000000) / (907.000000, 790.000000, 790.000000) // --> Vector info: d1 = 0.000000, 1.674139, 1.674139. Determinants: 0.000000, 23.437946, -21258.218187, -1638.000000 // --> Vector info: d2 = 0.999999, 0.999999, 1.199234. Determinants: 23.310407, 0.000000, 58246.437403, -1638.000000 ( -790.000000 -2583.000000 -1187.000000 ) ( -790.000000 -2569.000000 -1187.000000 ) ( -907.000000 -2569.000000 -1187.000000 ) ( ( 0.000000 -0.014309 12.978155 ) ( -0.014231 0.000000 -35.559486 ) ) 12escape/00_base8 0 0 0 ( -907.000000 -2569.000000 -1183.000000 ) ( -790.000000 -2569.000000 -1183.000000 ) ( -790.000000 -2583.000000 -1183.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -907.000000 -2569.000000 -1183.000000 ) ( -907.000000 -2569.000000 -1187.000000 ) ( -790.000000 -2569.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -790.000000 -2569.000000 -1183.000000 ) ( -790.000000 -2569.000000 -1187.000000 ) ( -790.000000 -2583.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -790.000000 -2583.000000 -1183.000000 ) ( -790.000000 -2583.000000 -1187.000000 ) ( -907.000000 -2583.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -907.000000 -2583.000000 -1183.000000 ) ( -907.000000 -2583.000000 -1187.000000 ) ( -907.000000 -2569.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1904/1325) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-2569.000000, -2569.000000, -2583.000000) / (1880.904038, 1480.681600, 1480.681600) // --> Vector info: d1 = 0.000001, 5.710512, 5.710512. Determinants: 0.000000, 79.947150, -150372.922480, -5603.114134 // --> Vector info: d2 = 0.000000, 0.000001, 0.199235. Determinants: 79.738111, 0.000008, 204847.191607, -5603.114134 ( -907.000000 -2583.000000 -1187.000000 ) ( -907.000000 -2569.000000 -1187.000000 ) ( -1190.000000 -2569.000000 -1470.000000 ) ( ( 0.000000 -0.014268 26.837383 ) ( -0.014231 0.000000 -36.559525 ) ) 12escape/00_base8 0 0 0 ( -1192.828427 -2569.000000 -1467.171573 ) ( -909.828427 -2569.000000 -1184.171573 ) ( -909.828427 -2583.000000 -1184.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1192.828427 -2569.000000 -1467.171573 ) ( -1190.000000 -2569.000000 -1470.000000 ) ( -907.000000 -2569.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -909.828427 -2569.000000 -1184.171573 ) ( -907.000000 -2569.000000 -1187.000000 ) ( -907.000000 -2583.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -909.828427 -2583.000000 -1184.171573 ) ( -907.000000 -2583.000000 -1187.000000 ) ( -1190.000000 -2583.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1192.828427 -2583.000000 -1467.171573 ) ( -1190.000000 -2583.000000 -1470.000000 ) ( -1190.000000 -2569.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1905/1326) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (-2569.000000, -2569.000000, -2583.000000) / (-507.000000, -1190.000000, -1190.000000) // --> Vector info: d1 = 1.006491, 0.993966, 0.794732. Determinants: -136.076993, -0.175351, -359294.766114, -9562.000000 // --> Vector info: d2 = 0.967937, 10.717929, 10.717672. Determinants: -0.175222, 136.499883, 59499.880867, -9562.000000 ( -1190.000000 -2583.000000 -1470.000000 ) ( -1190.000000 -2569.000000 -1470.000000 ) ( -507.000000 -2569.000000 -1470.000000 ) ( ( 0.014231 0.000018 37.575274 ) ( 0.000018 -0.014275 -6.222535 ) ) 12escape/00fimp01 0 0 0 ( -507.000000 -2569.000000 -1474.000000 ) ( -1190.000000 -2569.000000 -1474.000000 ) ( -1190.000000 -2583.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -507.000000 -2569.000000 -1474.000000 ) ( -507.000000 -2569.000000 -1470.000000 ) ( -1190.000000 -2569.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 -2569.000000 -1474.000000 ) ( -1190.000000 -2569.000000 -1470.000000 ) ( -1190.000000 -2583.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 -2583.000000 -1474.000000 ) ( -1190.000000 -2583.000000 -1470.000000 ) ( -507.000000 -2583.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -507.000000 -2583.000000 -1474.000000 ) ( -507.000000 -2583.000000 -1470.000000 ) ( -507.000000 -2569.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1908/1327) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (2608.000000, 2622.000000, 2622.000000) / (680.943830, 680.943830, 280.721392) // --> Vector info: d1 = 0.000001, 0.200743, 0.201290. Determinants: -80.341396, 0.007656, 209525.142666, -5603.114134 // --> Vector info: d2 = 0.000000, 0.000001, 5.709827. Determinants: -0.000350, 79.937571, -54432.082797, -5603.114134 ( -790.000000 -2622.000000 -1187.000000 ) ( -507.000000 -2622.000000 -1470.000000 ) ( -507.000000 -2608.000000 -1470.000000 ) ( ( 0.014339 -0.000001 -37.394409 ) ( 0.000000 -0.014267 9.714613 ) ) 12escape/00_base8 0 0 0 ( -504.171573 -2608.000000 -1467.171573 ) ( -504.171573 -2622.000000 -1467.171573 ) ( -787.171573 -2622.000000 -1184.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -504.171573 -2608.000000 -1467.171573 ) ( -507.000000 -2608.000000 -1470.000000 ) ( -507.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -504.171573 -2622.000000 -1467.171573 ) ( -507.000000 -2622.000000 -1470.000000 ) ( -790.000000 -2622.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -787.171573 -2622.000000 -1184.171573 ) ( -790.000000 -2622.000000 -1187.000000 ) ( -790.000000 -2608.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -787.171573 -2608.000000 -1184.171573 ) ( -790.000000 -2608.000000 -1187.000000 ) ( -507.000000 -2608.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1909/1328) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-2608.000000, -2622.000000, -2622.000000) / (790.000000, 790.000000, 907.000000) // --> Vector info: d1 = 1.000000, 1.200701, 1.200805. Determinants: 23.481960, -0.001457, 59604.103640, -1638.000000 // --> Vector info: d2 = 1.000000, 0.999999, 2.674135. Determinants: -0.000084, -23.437903, 16877.723979, -1638.000000 ( -907.000000 -2622.000000 -1187.000000 ) ( -790.000000 -2622.000000 -1187.000000 ) ( -790.000000 -2608.000000 -1187.000000 ) ( ( -0.014336 0.000001 -36.388342 ) ( 0.000000 0.014309 -10.303861 ) ) 12escape/00_base8 0 0 0 ( -790.000000 -2608.000000 -1183.000000 ) ( -790.000000 -2622.000000 -1183.000000 ) ( -907.000000 -2622.000000 -1183.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -790.000000 -2608.000000 -1183.000000 ) ( -790.000000 -2608.000000 -1187.000000 ) ( -790.000000 -2622.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -790.000000 -2622.000000 -1183.000000 ) ( -790.000000 -2622.000000 -1187.000000 ) ( -907.000000 -2622.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -907.000000 -2622.000000 -1183.000000 ) ( -907.000000 -2622.000000 -1187.000000 ) ( -907.000000 -2608.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -907.000000 -2608.000000 -1183.000000 ) ( -907.000000 -2608.000000 -1187.000000 ) ( -790.000000 -2608.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1910/1329) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-2608.000000, -2622.000000, -2622.000000) / (1480.681600, 1480.681600, 1880.904038) // --> Vector info: d1 = 1.000000, 1.200764, 1.200864. Determinants: 80.350139, -0.001402, 203952.123614, -5603.114134 // --> Vector info: d2 = 0.000000, 0.000000, 5.710505. Determinants: 0.000138, -79.947072, 118376.517222, -5603.114134 ( -1190.000000 -2622.000000 -1470.000000 ) ( -907.000000 -2622.000000 -1187.000000 ) ( -907.000000 -2608.000000 -1187.000000 ) ( ( -0.014340 0.000000 -36.399780 ) ( 0.000000 0.014268 -21.126915 ) ) 12escape/00_base8 0 0 0 ( -909.828427 -2608.000000 -1184.171573 ) ( -909.828427 -2622.000000 -1184.171573 ) ( -1192.828427 -2622.000000 -1467.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -909.828427 -2608.000000 -1184.171573 ) ( -907.000000 -2608.000000 -1187.000000 ) ( -907.000000 -2622.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -909.828427 -2622.000000 -1184.171573 ) ( -907.000000 -2622.000000 -1187.000000 ) ( -1190.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1192.828427 -2622.000000 -1467.171573 ) ( -1190.000000 -2622.000000 -1470.000000 ) ( -1190.000000 -2608.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1192.828427 -2608.000000 -1467.171573 ) ( -1190.000000 -2608.000000 -1470.000000 ) ( -907.000000 -2608.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1911/1330) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (-2608.000000, -2622.000000, -2622.000000) / (-1190.000000, -1190.000000, -507.000000) // --> Vector info: d1 = 0.444725, 0.243860, 0.256519. Determinants: -137.190816, -0.177215, -362256.999057, -9562.000000 // --> Vector info: d2 = 10.717222, 10.716959, 0.966988. Determinants: -0.179778, 136.499596, 59487.578524, -9562.000000 ( -507.000000 -2622.000000 -1470.000000 ) ( -1190.000000 -2622.000000 -1470.000000 ) ( -1190.000000 -2608.000000 -1470.000000 ) ( ( 0.014348 0.000019 37.885066 ) ( 0.000019 -0.014275 -6.221249 ) ) 12escape/00fimp01 0 0 0 ( -1190.000000 -2608.000000 -1474.000000 ) ( -1190.000000 -2622.000000 -1474.000000 ) ( -507.000000 -2622.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 -2608.000000 -1474.000000 ) ( -1190.000000 -2608.000000 -1470.000000 ) ( -1190.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 -2622.000000 -1474.000000 ) ( -1190.000000 -2622.000000 -1470.000000 ) ( -507.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -507.000000 -2622.000000 -1474.000000 ) ( -507.000000 -2622.000000 -1470.000000 ) ( -507.000000 -2608.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -507.000000 -2608.000000 -1474.000000 ) ( -507.000000 -2608.000000 -1470.000000 ) ( -1190.000000 -2608.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1913/1331) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (2583.000000, 2608.000000, 2608.000000) / (928.431204, 928.431204, 528.208766) // --> Vector info: d1 = 1.000000, 1.349993, 1.349993. Determinants: -140.075146, 0.000000, 351808.540126, -10005.560954 // --> Vector info: d2 = 0.000000, 0.000000, 5.709845. Determinants: -0.000113, 142.746108, -132529.649950, -10005.560954 ( -440.000000 -2608.000000 -1187.000000 ) ( -157.000000 -2608.000000 -1470.000000 ) ( -157.000000 -2583.000000 -1470.000000 ) ( ( 0.014000 0.000000 -35.161301 ) ( 0.000000 -0.014267 13.245599 ) ) 12escape/00_base8 0 0 0 ( -154.171573 -2583.000000 -1467.171573 ) ( -154.171573 -2608.000000 -1467.171573 ) ( -437.171573 -2608.000000 -1184.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -154.171573 -2583.000000 -1467.171573 ) ( -157.000000 -2583.000000 -1470.000000 ) ( -157.000000 -2608.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -154.171573 -2608.000000 -1467.171573 ) ( -157.000000 -2608.000000 -1470.000000 ) ( -440.000000 -2608.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -437.171573 -2608.000000 -1184.171573 ) ( -440.000000 -2608.000000 -1187.000000 ) ( -440.000000 -2583.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -437.171573 -2583.000000 -1184.171573 ) ( -440.000000 -2583.000000 -1187.000000 ) ( -157.000000 -2583.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1914/1332) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-2583.000000, -2608.000000, -2608.000000) / (440.000000, 440.000000, 1257.000000) // --> Vector info: d1 = 1.000000, 1.349993, 1.349993. Determinants: 285.944472, 0.000000, 718169.572427, -20425.000000 // --> Vector info: d2 = 0.000000, 0.000000, 11.674135. Determinants: 0.000230, -291.853373, 128416.077666, -20425.000000 ( -1257.000000 -2608.000000 -1187.000000 ) ( -440.000000 -2608.000000 -1187.000000 ) ( -440.000000 -2583.000000 -1187.000000 ) ( ( -0.014000 0.000000 -35.161301 ) ( 0.000000 0.014289 -6.287201 ) ) 12escape/00_base8 0 0 0 ( -440.000000 -2583.000000 -1183.000000 ) ( -440.000000 -2608.000000 -1183.000000 ) ( -1257.000000 -2608.000000 -1183.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -440.000000 -2583.000000 -1183.000000 ) ( -440.000000 -2583.000000 -1187.000000 ) ( -440.000000 -2608.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -440.000000 -2608.000000 -1183.000000 ) ( -440.000000 -2608.000000 -1187.000000 ) ( -1257.000000 -2608.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 -2608.000000 -1183.000000 ) ( -1257.000000 -2608.000000 -1187.000000 ) ( -1257.000000 -2583.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 -2583.000000 -1183.000000 ) ( -1257.000000 -2583.000000 -1187.000000 ) ( -440.000000 -2583.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1915/1333) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-2583.000000, -2608.000000, -2608.000000) / (1728.168973, 1728.168973, 2128.391411) // --> Vector info: d1 = 1.000000, 1.349993, 1.349993. Determinants: 140.075146, 0.000000, 351808.540126, -10005.560954 // --> Vector info: d2 = 1.000000, 0.999999, 6.710520. Determinants: -0.000406, -142.763020, 236712.011346, -10005.560954 ( -1540.000000 -2608.000000 -1470.000000 ) ( -1257.000000 -2608.000000 -1187.000000 ) ( -1257.000000 -2583.000000 -1187.000000 ) ( ( -0.014000 0.000000 -35.161301 ) ( 0.000000 0.014268 -23.658045 ) ) 12escape/00_base8 0 0 0 ( -1259.828427 -2583.000000 -1184.171573 ) ( -1259.828427 -2608.000000 -1184.171573 ) ( -1542.828427 -2608.000000 -1467.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1259.828427 -2583.000000 -1184.171573 ) ( -1257.000000 -2583.000000 -1187.000000 ) ( -1257.000000 -2608.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1259.828427 -2608.000000 -1184.171573 ) ( -1257.000000 -2608.000000 -1187.000000 ) ( -1540.000000 -2608.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1542.828427 -2608.000000 -1467.171573 ) ( -1540.000000 -2608.000000 -1470.000000 ) ( -1540.000000 -2583.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1542.828427 -2583.000000 -1467.171573 ) ( -1540.000000 -2583.000000 -1470.000000 ) ( -1257.000000 -2583.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1916/1334) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wpanl2]: 64.000000/128.000000 // --> Vector A/B: (-2583.000000, -2608.000000, -2608.000000) / (-1540.000000, -1540.000000, -157.000000) // --> Vector info: d1 = 0.031250, 0.031250, 19.781256. Determinants: 0.000000, -493.750143, -761455.688922, -34575.000000 // --> Vector info: d2 = 0.460938, 0.285941, 0.285941. Determinants: -242.020657, 0.000000, -641076.278216, -34575.000000 ( -157.000000 -2608.000000 -1470.000000 ) ( -1540.000000 -2608.000000 -1470.000000 ) ( -1540.000000 -2583.000000 -1470.000000 ) ( ( 0.000000 0.014281 22.023303 ) ( 0.007000 0.000000 18.541613 ) ) 12escape/00wpanl2 0 0 0 ( -1540.000000 -2583.000000 -1474.000000 ) ( -1540.000000 -2608.000000 -1474.000000 ) ( -157.000000 -2608.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1540.000000 -2583.000000 -1474.000000 ) ( -1540.000000 -2583.000000 -1470.000000 ) ( -1540.000000 -2608.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1540.000000 -2608.000000 -1474.000000 ) ( -1540.000000 -2608.000000 -1470.000000 ) ( -157.000000 -2608.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -157.000000 -2608.000000 -1474.000000 ) ( -157.000000 -2608.000000 -1470.000000 ) ( -157.000000 -2583.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -157.000000 -2583.000000 -1474.000000 ) ( -157.000000 -2583.000000 -1470.000000 ) ( -1540.000000 -2583.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1917/1335) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-440.000000, -790.000000, -507.000000) / (1187.000000, 1187.000000, 1470.000000) // --> Vector info: d1 = 5.000013, 10.000000, 5.962540. Determinants: 1414.996356, -1.885242, 129584.903234, -99050.000000 // --> Vector info: d2 = 0.000000, 0.000000, 4.037479. Determinants: 0.000000, -1413.117666, 1677370.634428, -99050.000000 ( -507.000000 -2583.000000 -1470.000000 ) ( -790.000000 -2583.000000 -1187.000000 ) ( -440.000000 -2583.000000 -1187.000000 ) ( ( -0.014286 0.000019 -1.308278 ) ( 0.000000 0.014267 -16.934585 ) ) 12escape/00_base8 0 0 0 ( -440.000000 -2579.000000 -1187.000000 ) ( -790.000000 -2579.000000 -1187.000000 ) ( -507.000000 -2579.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -440.000000 -2579.000000 -1187.000000 ) ( -440.000000 -2583.000000 -1187.000000 ) ( -790.000000 -2583.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -790.000000 -2579.000000 -1187.000000 ) ( -790.000000 -2583.000000 -1187.000000 ) ( -507.000000 -2583.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -507.000000 -2579.000000 -1470.000000 ) ( -507.000000 -2583.000000 -1470.000000 ) ( -157.000000 -2583.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -157.000000 -2579.000000 -1470.000000 ) ( -157.000000 -2583.000000 -1470.000000 ) ( -440.000000 -2583.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1918/1336) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (507.000000, 790.000000, 440.000000) / (1470.000000, 1187.000000, 1187.000000) // --> Vector info: d1 = 4.000000, 9.709844, 6.174318. Determinants: -1000.553801, 997.891474, -1355819.689482, -99050.000000 // --> Vector info: d2 = 1.000000, 1.000000, 4.535542. Determinants: 1000.558523, 1000.558693, -2077154.401359, -99050.000000 ( -440.000000 -2608.000000 -1187.000000 ) ( -790.000000 -2608.000000 -1187.000000 ) ( -507.000000 -2608.000000 -1470.000000 ) ( ( 0.010102 -0.010075 13.688235 ) ( -0.010102 -0.010102 20.970766 ) ) 12escape/00_base8 0 0 0 ( -507.000000 -2612.000000 -1470.000000 ) ( -790.000000 -2612.000000 -1187.000000 ) ( -440.000000 -2612.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -507.000000 -2612.000000 -1470.000000 ) ( -507.000000 -2608.000000 -1470.000000 ) ( -790.000000 -2608.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -790.000000 -2612.000000 -1187.000000 ) ( -790.000000 -2608.000000 -1187.000000 ) ( -440.000000 -2608.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -440.000000 -2612.000000 -1187.000000 ) ( -440.000000 -2608.000000 -1187.000000 ) ( -157.000000 -2608.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -157.000000 -2612.000000 -1470.000000 ) ( -157.000000 -2608.000000 -1470.000000 ) ( -507.000000 -2608.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1920/1337) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (1190.000000, 1540.000000, 1257.000000) / (1470.000000, 1470.000000, 1187.000000) // --> Vector info: d1 = 5.000013, 10.000000, 5.961590. Determinants: -1414.996356, 1.552791, 1186311.786415, -99050.000000 // --> Vector info: d2 = 0.000000, 0.000000, 4.037484. Determinants: 0.000000, 1413.119334, -2077285.457127, -99050.000000 ( -1257.000000 -2608.000000 -1187.000000 ) ( -1540.000000 -2608.000000 -1470.000000 ) ( -1190.000000 -2608.000000 -1470.000000 ) ( ( 0.014286 -0.000016 -11.976898 ) ( 0.000000 -0.014267 20.972089 ) ) 12escape/00_base8 0 0 0 ( -1190.000000 -2612.000000 -1470.000000 ) ( -1540.000000 -2612.000000 -1470.000000 ) ( -1257.000000 -2612.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 -2612.000000 -1470.000000 ) ( -1190.000000 -2608.000000 -1470.000000 ) ( -1540.000000 -2608.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1540.000000 -2612.000000 -1470.000000 ) ( -1540.000000 -2608.000000 -1470.000000 ) ( -1257.000000 -2608.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 -2612.000000 -1187.000000 ) ( -1257.000000 -2608.000000 -1187.000000 ) ( -907.000000 -2608.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -907.000000 -2612.000000 -1187.000000 ) ( -907.000000 -2608.000000 -1187.000000 ) ( -1190.000000 -2608.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1921/1338) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-907.000000, -1257.000000, -1540.000000) / (1187.000000, 1187.000000, 1470.000000) // --> Vector info: d1 = 0.000001, 4.999995, 9.038403. Determinants: 1414.998236, 1.555501, 1281556.922213, -99050.000000 // --> Vector info: d2 = 0.000000, 0.000001, 4.037488. Determinants: 0.000177, -1413.120552, 1677374.252591, -99050.000000 ( -1540.000000 -2583.000000 -1470.000000 ) ( -1257.000000 -2583.000000 -1187.000000 ) ( -907.000000 -2583.000000 -1187.000000 ) ( ( -0.014286 -0.000016 -12.938485 ) ( 0.000000 0.014267 -16.934621 ) ) 12escape/00_base8 0 0 0 ( -907.000000 -2579.000000 -1187.000000 ) ( -1257.000000 -2579.000000 -1187.000000 ) ( -1540.000000 -2579.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -907.000000 -2579.000000 -1187.000000 ) ( -907.000000 -2583.000000 -1187.000000 ) ( -1257.000000 -2583.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 -2579.000000 -1187.000000 ) ( -1257.000000 -2583.000000 -1187.000000 ) ( -1540.000000 -2583.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1540.000000 -2579.000000 -1470.000000 ) ( -1540.000000 -2583.000000 -1470.000000 ) ( -1190.000000 -2583.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 -2579.000000 -1470.000000 ) ( -1190.000000 -2583.000000 -1470.000000 ) ( -907.000000 -2583.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1923/1339) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00clite1]: 64.000000/64.000000 // --> Vector A/B: (403.000000, -263.000000, -263.000000) / (64.000000, 64.000000, 767.000000) // --> Vector info: d1 = 10.505341, 1.005913, 0.667051. Determinants: -6678.097236, 225.682331, -2241749.931126, -468198.000000 // --> Vector info: d2 = 10.685596, 11.006225, 0.966573. Determinants: 225.401594, 6686.408138, -5521741.858649, -468198.000000 ( -263.000000 1557.000000 -767.000000 ) ( -263.000000 1557.000000 -64.000000 ) ( 403.000000 1557.000000 -64.000000 ) ( ( 0.014263 -0.000482 4.788038 ) ( -0.000481 -0.014281 11.793604 ) ) 12escape/00clite1 0 0 0 ( 403.000000 1561.000000 -64.000000 ) ( -263.000000 1561.000000 -64.000000 ) ( -263.000000 1561.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 403.000000 1561.000000 -64.000000 ) ( 403.000000 1557.000000 -64.000000 ) ( -263.000000 1557.000000 -64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -263.000000 1561.000000 -64.000000 ) ( -263.000000 1557.000000 -64.000000 ) ( -263.000000 1557.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -263.000000 1561.000000 -767.000000 ) ( -263.000000 1557.000000 -767.000000 ) ( 403.000000 1557.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 403.000000 1561.000000 -767.000000 ) ( 403.000000 1557.000000 -767.000000 ) ( 403.000000 1557.000000 -64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1925/1340) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl2]: 64.000000/128.000000 // --> Vector A/B: (-1557.000000, -1557.000000, -1528.000000) / (64.000000, 1470.000000, 1470.000000) // --> Vector info: d1 = 20.171875, 0.080885, 0.080889. Determinants: -0.005360, 582.638712, -859785.254910, -40774.000000 // --> Vector info: d2 = 0.476562, 0.476504, 0.264005. Determinants: 298.773451, 0.001689, 445758.803392, -40774.000000 ( 403.000000 1528.000000 -1470.000000 ) ( 403.000000 1557.000000 -1470.000000 ) ( 403.000000 1557.000000 -64.000000 ) ( ( 0.000000 -0.014289 21.086606 ) ( -0.007328 0.000000 -10.932428 ) ) 12escape/00wpanl2 0 0 0 ( 407.000000 1557.000000 -64.000000 ) ( 407.000000 1557.000000 -1470.000000 ) ( 407.000000 1528.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 407.000000 1557.000000 -64.000000 ) ( 403.000000 1557.000000 -64.000000 ) ( 403.000000 1557.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 407.000000 1557.000000 -1470.000000 ) ( 403.000000 1557.000000 -1470.000000 ) ( 403.000000 1528.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 407.000000 1528.000000 -1470.000000 ) ( 403.000000 1528.000000 -1470.000000 ) ( 403.000000 1528.000000 -64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 407.000000 1528.000000 -64.000000 ) ( 403.000000 1528.000000 -64.000000 ) ( 403.000000 1557.000000 -64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1926/1341) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wpanl2]: 64.000000/128.000000 // --> Vector A/B: (1557.000000, 1557.000000, 1528.000000) / (263.000000, -403.000000, -403.000000) // --> Vector info: d1 = 10.000000, 0.495045, 0.495043. Determinants: -0.001270, -275.643704, -120643.729242, -19314.000000 // --> Vector info: d2 = 0.484375, 0.484375, 0.271876. Determinants: -141.524272, 0.000000, 210998.068602, -19314.000000 ( 403.000000 1528.000000 -64.000000 ) ( 403.000000 1557.000000 -64.000000 ) ( -263.000000 1557.000000 -64.000000 ) ( ( 0.000000 0.014272 6.246439 ) ( 0.007328 0.000000 -10.924618 ) ) 12escape/00wpanl2 0 0 0 ( -263.000000 1557.000000 -60.000000 ) ( 403.000000 1557.000000 -60.000000 ) ( 403.000000 1528.000000 -60.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -263.000000 1557.000000 -60.000000 ) ( -263.000000 1557.000000 -64.000000 ) ( 403.000000 1557.000000 -64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 403.000000 1557.000000 -60.000000 ) ( 403.000000 1557.000000 -64.000000 ) ( 403.000000 1528.000000 -64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 403.000000 1528.000000 -60.000000 ) ( 403.000000 1528.000000 -64.000000 ) ( -263.000000 1528.000000 -64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -263.000000 1528.000000 -60.000000 ) ( -263.000000 1528.000000 -64.000000 ) ( -263.000000 1557.000000 -64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1927/1342) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl2]: 64.000000/128.000000 // --> Vector A/B: (1557.000000, 1557.000000, 1528.000000) / (1470.000000, 64.000000, 64.000000) // --> Vector info: d1 = 20.580929, 0.489941, 0.489944. Determinants: 0.005360, -582.638657, 17303.688233, -40774.000000 // --> Vector info: d2 = 0.476537, 0.476433, 0.263933. Determinants: -298.775132, -0.002997, 445766.976665, -40774.000000 ( -263.000000 1528.000000 -64.000000 ) ( -263.000000 1557.000000 -64.000000 ) ( -263.000000 1557.000000 -1470.000000 ) ( ( 0.000000 0.014289 -0.424380 ) ( 0.007328 0.000000 -10.932628 ) ) 12escape/00wpanl2 0 0 0 ( -267.000000 1557.000000 -1470.000000 ) ( -267.000000 1557.000000 -64.000000 ) ( -267.000000 1528.000000 -64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -267.000000 1557.000000 -1470.000000 ) ( -263.000000 1557.000000 -1470.000000 ) ( -263.000000 1557.000000 -64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -267.000000 1557.000000 -64.000000 ) ( -263.000000 1557.000000 -64.000000 ) ( -263.000000 1528.000000 -64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -267.000000 1528.000000 -64.000000 ) ( -263.000000 1528.000000 -64.000000 ) ( -263.000000 1528.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -267.000000 1528.000000 -1470.000000 ) ( -263.000000 1528.000000 -1470.000000 ) ( -263.000000 1557.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1928/1343) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wpanl2]: 64.000000/128.000000 // --> Vector A/B: (1557.000000, 1557.000000, 1528.000000) / (403.000000, -263.000000, -263.000000) // --> Vector info: d1 = 10.080885, 0.575930, 0.575933. Determinants: 0.002539, -275.643704, -83621.752546, -19314.000000 // --> Vector info: d2 = 0.476505, 0.476537, 0.264037. Determinants: -141.525062, 0.000932, 211150.927239, -19314.000000 ( -263.000000 1528.000000 -1470.000000 ) ( -263.000000 1557.000000 -1470.000000 ) ( 403.000000 1557.000000 -1470.000000 ) ( ( 0.000000 0.014272 4.329593 ) ( 0.007328 0.000000 -10.932532 ) ) 12escape/00wpanl2 0 0 0 ( 403.000000 1557.000000 -1474.000000 ) ( -263.000000 1557.000000 -1474.000000 ) ( -263.000000 1528.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 403.000000 1557.000000 -1474.000000 ) ( 403.000000 1557.000000 -1470.000000 ) ( -263.000000 1557.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -263.000000 1557.000000 -1474.000000 ) ( -263.000000 1557.000000 -1470.000000 ) ( -263.000000 1528.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -263.000000 1528.000000 -1474.000000 ) ( -263.000000 1528.000000 -1470.000000 ) ( 403.000000 1528.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 403.000000 1528.000000 -1474.000000 ) ( 403.000000 1528.000000 -1470.000000 ) ( 403.000000 1557.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1929/1344) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00clite1]: 64.000000/64.000000 // --> Vector A/B: (263.000000, 263.000000, -403.000000) / (767.000000, 64.000000, 64.000000) // --> Vector info: d1 = 0.590207, 0.247453, 9.746745. Determinants: 6678.002034, -228.274164, -1857562.200383, -468198.000000 // --> Vector info: d2 = 10.803718, 0.764208, 0.439903. Determinants: -227.986118, -6686.313504, 130083.829367, -468198.000000 ( 403.000000 1528.000000 -64.000000 ) ( -263.000000 1528.000000 -64.000000 ) ( -263.000000 1528.000000 -767.000000 ) ( ( -0.014263 0.000488 3.967471 ) ( 0.000487 0.014281 -0.277839 ) ) 12escape/00clite1 0 0 0 ( -263.000000 1524.000000 -767.000000 ) ( -263.000000 1524.000000 -64.000000 ) ( 403.000000 1524.000000 -64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -263.000000 1524.000000 -767.000000 ) ( -263.000000 1528.000000 -767.000000 ) ( -263.000000 1528.000000 -64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -263.000000 1524.000000 -64.000000 ) ( -263.000000 1528.000000 -64.000000 ) ( 403.000000 1528.000000 -64.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 403.000000 1524.000000 -64.000000 ) ( 403.000000 1528.000000 -64.000000 ) ( 403.000000 1528.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 403.000000 1524.000000 -767.000000 ) ( 403.000000 1528.000000 -767.000000 ) ( -263.000000 1528.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1932/1345) # points: 4 { brushDef { // Surface normal: -0.792624, -0.609711, 0.000000 // RotY/Z : 0.000000 / -2.485897. Vector texS/T: (0.609711, -0.792624, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00light5]: 16.000000/128.000000 // --> Vector A/B: (-1042.361517, -1042.361517, -1025.960297) / (207.000000, 312.000000, 312.000000) // --> Vector info: d1 = 0.000000, 0.000002, 1.823727. Determinants: -191.491138, -0.000027, -199602.988093, -1722.128044 // --> Vector info: d2 = 2.000000, 0.500000, 0.500005. Determinants: -0.000564, 24.601833, -8537.422781, -1722.128044 ( -384.000000 999.000000 -312.000000 ) ( -394.000000 1012.000000 -312.000000 ) ( -394.000000 1012.000000 -207.000000 ) ( ( 0.111194 0.000000 115.904847 ) ( 0.000000 -0.014286 4.957484 ) ) 12escape/00light5 0 0 0 ( -390.829504 1014.438843 -207.000000 ) ( -390.829504 1014.438843 -312.000000 ) ( -380.829504 1001.438843 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -390.829504 1014.438843 -207.000000 ) ( -394.000000 1012.000000 -207.000000 ) ( -394.000000 1012.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -390.829504 1014.438843 -312.000000 ) ( -394.000000 1012.000000 -312.000000 ) ( -384.000000 999.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -380.829504 1001.438843 -312.000000 ) ( -384.000000 999.000000 -312.000000 ) ( -384.000000 999.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -380.829504 1001.438843 -207.000000 ) ( -384.000000 999.000000 -207.000000 ) ( -394.000000 1012.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1933/1346) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00light5]: 16.000000/128.000000 // --> Vector A/B: (973.000000, 1012.000000, 999.000000) / (452.000000, 394.000000, 384.000000) // --> Vector info: d1 = 0.999998, 0.999996, 2.822714. Determinants: 105.717659, 71.085975, -136138.140611, -1144.000000 // --> Vector info: d2 = 2.000000, 1.000010, 0.991935. Determinants: 9.531561, -13.314796, -5543.921266, -1144.000000 ( -384.000000 999.000000 -207.000000 ) ( -394.000000 1012.000000 -207.000000 ) ( -452.000000 973.000000 -207.000000 ) ( ( -0.092411 -0.062138 119.001871 ) ( -0.008332 0.011639 4.846085 ) ) 12escape/00light5 0 0 0 ( -452.000000 973.000000 -203.000000 ) ( -394.000000 1012.000000 -203.000000 ) ( -384.000000 999.000000 -203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -452.000000 973.000000 -203.000000 ) ( -452.000000 973.000000 -207.000000 ) ( -394.000000 1012.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -394.000000 1012.000000 -203.000000 ) ( -394.000000 1012.000000 -207.000000 ) ( -384.000000 999.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -384.000000 999.000000 -203.000000 ) ( -384.000000 999.000000 -207.000000 ) ( -442.000000 960.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -442.000000 960.000000 -203.000000 ) ( -442.000000 960.000000 -207.000000 ) ( -452.000000 973.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1934/1347) # points: 4 { brushDef { // Surface normal: 0.792624, 0.609711, 0.000000 // RotY/Z : 0.000000 / 0.655696. Vector texS/T: (-0.609711, 0.792624, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00light5]: 16.000000/128.000000 // --> Vector A/B: (1046.812405, 1046.812405, 1030.411186) / (312.000000, 207.000000, 207.000000) // --> Vector info: d1 = 0.000000, 0.000002, 1.823850. Determinants: 191.504060, 0.000027, -200468.834093, -1722.128044 // --> Vector info: d2 = 2.000000, 0.500000, 0.500004. Determinants: 0.000488, -24.601833, 4231.005129, -1722.128044 ( -442.000000 960.000000 -207.000000 ) ( -452.000000 973.000000 -207.000000 ) ( -452.000000 973.000000 -312.000000 ) ( ( -0.111202 0.000000 116.407624 ) ( 0.000000 0.014286 -2.456847 ) ) 12escape/00light5 0 0 0 ( -455.170496 970.561157 -312.000000 ) ( -455.170496 970.561157 -207.000000 ) ( -445.170496 957.561157 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -455.170496 970.561157 -312.000000 ) ( -452.000000 973.000000 -312.000000 ) ( -452.000000 973.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -455.170496 970.561157 -207.000000 ) ( -452.000000 973.000000 -207.000000 ) ( -442.000000 960.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -445.170496 957.561157 -207.000000 ) ( -442.000000 960.000000 -207.000000 ) ( -442.000000 960.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -445.170496 957.561157 -312.000000 ) ( -442.000000 960.000000 -312.000000 ) ( -452.000000 973.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1935/1348) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00light5]: 16.000000/128.000000 // --> Vector A/B: (1012.000000, 973.000000, 960.000000) / (-394.000000, -452.000000, -442.000000) // --> Vector info: d1 = 0.000000, 0.000001, 1.822610. Determinants: 105.711332, -71.081744, -134986.076109, -1144.000000 // --> Vector info: d2 = 2.000000, 1.000000, 1.008103. Determinants: -9.530001, -13.316033, 2109.843651, -1144.000000 ( -442.000000 960.000000 -312.000000 ) ( -452.000000 973.000000 -312.000000 ) ( -394.000000 1012.000000 -312.000000 ) ( ( -0.092405 0.062134 117.994822 ) ( 0.008330 0.011640 -1.844269 ) ) 12escape/00light5 0 0 0 ( -394.000000 1012.000000 -316.000000 ) ( -452.000000 973.000000 -316.000000 ) ( -442.000000 960.000000 -316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -394.000000 1012.000000 -316.000000 ) ( -394.000000 1012.000000 -312.000000 ) ( -452.000000 973.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -452.000000 973.000000 -316.000000 ) ( -452.000000 973.000000 -312.000000 ) ( -442.000000 960.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -442.000000 960.000000 -316.000000 ) ( -442.000000 960.000000 -312.000000 ) ( -384.000000 999.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -384.000000 999.000000 -316.000000 ) ( -384.000000 999.000000 -312.000000 ) ( -394.000000 1012.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1938/1349) # points: 4 { brushDef { // Surface normal: -0.789352, -0.613941, 0.000000 // RotY/Z : 0.000000 / -2.480549. Vector texS/T: (0.613941, -0.789352, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00light5]: 16.000000/128.000000 // --> Vector A/B: (-1014.931540, -1003.529786, -1003.529786) / (312.000000, 312.000000, 207.000000) // --> Vector info: d1 = 0.725779, 2.000045, 2.000006. Determinants: -133.797904, -0.000443, -136664.465349, -1197.184196 // --> Vector info: d2 = 0.515630, 0.515630, 2.015625. Determinants: 0.000000, 17.102574, -5953.306982, -1197.184196 ( -372.000000 982.000000 -207.000000 ) ( -372.000000 982.000000 -312.000000 ) ( -379.000000 991.000000 -312.000000 ) ( ( 0.111760 0.000000 114.154919 ) ( 0.000000 -0.014286 4.972758 ) ) 12escape/00light5 0 0 0 ( -375.842591 993.455762 -312.000000 ) ( -368.842591 984.455762 -312.000000 ) ( -368.842591 984.455762 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -375.842591 993.455762 -312.000000 ) ( -379.000000 991.000000 -312.000000 ) ( -372.000000 982.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -368.842591 984.455762 -312.000000 ) ( -372.000000 982.000000 -312.000000 ) ( -372.000000 982.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -368.842591 984.455762 -207.000000 ) ( -372.000000 982.000000 -207.000000 ) ( -379.000000 991.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -375.842591 993.455762 -207.000000 ) ( -379.000000 991.000000 -207.000000 ) ( -379.000000 991.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1939/1350) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00light5]: 16.000000/128.000000 // --> Vector A/B: (991.000000, 982.000000, 943.000000) / (379.000000, 372.000000, 430.000000) // --> Vector info: d1 = 2.273728, 0.999998, 0.999997. Determinants: -73.876375, -49.675489, 90230.883759, -795.000000 // --> Vector info: d2 = 1.996077, 2.000000, 0.999991. Determinants: -6.772525, 9.153080, 1655.674333, -795.000000 ( -430.000000 943.000000 -207.000000 ) ( -372.000000 982.000000 -207.000000 ) ( -379.000000 991.000000 -207.000000 ) ( ( 0.092926 0.062485 -113.497967 ) ( 0.008519 -0.011513 -2.082609 ) ) 12escape/00light5 0 0 0 ( -379.000000 991.000000 -203.000000 ) ( -372.000000 982.000000 -203.000000 ) ( -430.000000 943.000000 -203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -379.000000 991.000000 -203.000000 ) ( -379.000000 991.000000 -207.000000 ) ( -372.000000 982.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 982.000000 -203.000000 ) ( -372.000000 982.000000 -207.000000 ) ( -430.000000 943.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -430.000000 943.000000 -203.000000 ) ( -430.000000 943.000000 -207.000000 ) ( -437.000000 952.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -437.000000 952.000000 -203.000000 ) ( -437.000000 952.000000 -207.000000 ) ( -379.000000 991.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1940/1351) # points: 4 { brushDef { // Surface normal: 0.789352, 0.613941, 0.000000 // RotY/Z : 0.000000 / 0.661043. Vector texS/T: (-0.613941, 0.789352, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00light5]: 16.000000/128.000000 // --> Vector A/B: (1019.755359, 1008.353605, 1008.353605) / (207.000000, 207.000000, 312.000000) // --> Vector info: d1 = 0.756895, 2.000001, 1.999992. Determinants: 130.526169, 0.000103, -134010.924613, -1197.184196 // --> Vector info: d2 = 0.500000, 0.499999, 1.999993. Determinants: -0.000097, -17.102560, 2941.736470, -1197.184196 ( -430.000000 943.000000 -312.000000 ) ( -430.000000 943.000000 -207.000000 ) ( -437.000000 952.000000 -207.000000 ) ( ( -0.109028 0.000000 111.938434 ) ( 0.000000 0.014286 -2.457213 ) ) 12escape/00light5 0 0 0 ( -440.157409 949.544238 -207.000000 ) ( -433.157409 940.544238 -207.000000 ) ( -433.157409 940.544238 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -440.157409 949.544238 -207.000000 ) ( -437.000000 952.000000 -207.000000 ) ( -430.000000 943.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -433.157409 940.544238 -207.000000 ) ( -430.000000 943.000000 -207.000000 ) ( -430.000000 943.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -433.157409 940.544238 -312.000000 ) ( -430.000000 943.000000 -312.000000 ) ( -437.000000 952.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -440.157409 949.544238 -312.000000 ) ( -437.000000 952.000000 -312.000000 ) ( -437.000000 952.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1941/1352) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00light5]: 16.000000/128.000000 // --> Vector A/B: (952.000000, 943.000000, 982.000000) / (-437.000000, -430.000000, -372.000000) // --> Vector info: d1 = 0.757183, 2.000001, 2.000001. Determinants: 72.083462, -48.469914, -90406.768630, -795.000000 // --> Vector info: d2 = 0.019584, 0.023438, 1.023447. Determinants: -6.776521, -9.150401, 2436.953871, -795.000000 ( -372.000000 982.000000 -312.000000 ) ( -430.000000 943.000000 -312.000000 ) ( -437.000000 952.000000 -312.000000 ) ( ( -0.090671 0.060968 113.719206 ) ( 0.008524 0.011510 -3.065351 ) ) 12escape/00light5 0 0 0 ( -437.000000 952.000000 -316.000000 ) ( -430.000000 943.000000 -316.000000 ) ( -372.000000 982.000000 -316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -437.000000 952.000000 -316.000000 ) ( -437.000000 952.000000 -312.000000 ) ( -430.000000 943.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -430.000000 943.000000 -316.000000 ) ( -430.000000 943.000000 -312.000000 ) ( -372.000000 982.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 982.000000 -316.000000 ) ( -372.000000 982.000000 -312.000000 ) ( -379.000000 991.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -379.000000 991.000000 -316.000000 ) ( -379.000000 991.000000 -312.000000 ) ( -437.000000 952.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1943/1353) # points: 4 { brushDef { // Surface normal: -0.847998, -0.529999, 0.000000 // RotY/Z : 0.000000 / -2.582993. Vector texS/T: (0.529999, -0.847998, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-1050.669899, -1041.235918, -1041.235918) / (312.000000, 312.000000, 102.000000) // --> Vector info: d1 = 1.000000, 1.147176, 1.147204. Determinants: -30.907042, 0.000262, -34454.316482, -1981.136038 // --> Vector info: d2 = 1.000000, 1.000000, 3.999995. Determinants: 0.000013, 28.301897, -10811.314054, -1981.136038 ( -379.000000 991.000000 -102.000000 ) ( -379.000000 991.000000 -312.000000 ) ( -384.000000 999.000000 -312.000000 ) ( ( 0.015601 0.000000 17.391192 ) ( 0.000000 -0.014286 5.457129 ) ) 12escape/00_base8 0 0 0 ( -380.608007 1001.119996 -312.000000 ) ( -375.608007 993.119996 -312.000000 ) ( -375.608007 993.119996 -102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -380.608007 1001.119996 -312.000000 ) ( -384.000000 999.000000 -312.000000 ) ( -379.000000 991.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -375.608007 993.119996 -312.000000 ) ( -379.000000 991.000000 -312.000000 ) ( -379.000000 991.000000 -102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -375.608007 993.119996 -102.000000 ) ( -379.000000 991.000000 -102.000000 ) ( -384.000000 999.000000 -102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -380.608007 1001.119996 -102.000000 ) ( -384.000000 999.000000 -102.000000 ) ( -384.000000 999.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1944/1354) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (999.000000, 991.000000, 952.000000) / (384.000000, 379.000000, 437.000000) // --> Vector info: d1 = 1.000000, 1.147176, 1.149108. Determinants: 8.545887, 5.724430, -11394.521725, -659.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.999938. Determinants: 4.999687, -7.999508, -2581.876577, -659.000000 ( -437.000000 952.000000 -102.000000 ) ( -379.000000 991.000000 -102.000000 ) ( -384.000000 999.000000 -102.000000 ) ( ( -0.012968 -0.008687 17.290625 ) ( -0.007587 0.012139 3.917870 ) ) 12escape/00_base8 0 0 0 ( -384.000000 999.000000 -98.000000 ) ( -379.000000 991.000000 -98.000000 ) ( -437.000000 952.000000 -98.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -384.000000 999.000000 -98.000000 ) ( -384.000000 999.000000 -102.000000 ) ( -379.000000 991.000000 -102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -379.000000 991.000000 -98.000000 ) ( -379.000000 991.000000 -102.000000 ) ( -437.000000 952.000000 -102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -437.000000 952.000000 -98.000000 ) ( -437.000000 952.000000 -102.000000 ) ( -442.000000 960.000000 -102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -442.000000 960.000000 -98.000000 ) ( -442.000000 960.000000 -102.000000 ) ( -384.000000 999.000000 -102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1945/1355) # points: 4 { brushDef { // Surface normal: 0.847998, 0.529999, 0.000000 // RotY/Z : 0.000000 / 0.558599. Vector texS/T: (-0.529999, 0.847998, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (1048.337903, 1038.903922, 1038.903922) / (102.000000, 102.000000, 312.000000) // --> Vector info: d1 = 1.000000, 1.147176, 1.147151. Determinants: 30.907042, 0.000242, -34382.184352, -1981.136038 // --> Vector info: d2 = 1.000000, 1.000000, 4.000000. Determinants: -0.000013, -28.301944, 905.676008, -1981.136038 ( -437.000000 952.000000 -312.000000 ) ( -437.000000 952.000000 -102.000000 ) ( -442.000000 960.000000 -102.000000 ) ( ( -0.015601 0.000000 17.354782 ) ( 0.000000 0.014286 -0.457150 ) ) 12escape/00_base8 0 0 0 ( -445.391993 957.880004 -102.000000 ) ( -440.391993 949.880004 -102.000000 ) ( -440.391993 949.880004 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -445.391993 957.880004 -102.000000 ) ( -442.000000 960.000000 -102.000000 ) ( -437.000000 952.000000 -102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -440.391993 949.880004 -102.000000 ) ( -437.000000 952.000000 -102.000000 ) ( -437.000000 952.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -440.391993 949.880004 -312.000000 ) ( -437.000000 952.000000 -312.000000 ) ( -442.000000 960.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -445.391993 957.880004 -312.000000 ) ( -442.000000 960.000000 -312.000000 ) ( -442.000000 960.000000 -102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1946/1356) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (960.000000, 952.000000, 991.000000) / (-442.000000, -437.000000, -379.000000) // --> Vector info: d1 = 1.000000, 1.147176, 1.145349. Determinants: 8.545370, -5.725256, -11393.118446, -659.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.999946. Determinants: -4.999734, -7.999566, 604.936380, -659.000000 ( -379.000000 991.000000 -312.000000 ) ( -437.000000 952.000000 -312.000000 ) ( -442.000000 960.000000 -312.000000 ) ( ( -0.012967 0.008688 17.288495 ) ( 0.007587 0.012139 -0.917961 ) ) 12escape/00_base8 0 0 0 ( -442.000000 960.000000 -316.000000 ) ( -437.000000 952.000000 -316.000000 ) ( -379.000000 991.000000 -316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -442.000000 960.000000 -316.000000 ) ( -442.000000 960.000000 -312.000000 ) ( -437.000000 952.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -437.000000 952.000000 -316.000000 ) ( -437.000000 952.000000 -312.000000 ) ( -379.000000 991.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -379.000000 991.000000 -316.000000 ) ( -379.000000 991.000000 -312.000000 ) ( -384.000000 999.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -384.000000 999.000000 -316.000000 ) ( -384.000000 999.000000 -312.000000 ) ( -442.000000 960.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1947/1357) # points: 4 { brushDef { // Surface normal: 0.557998, -0.829843, 0.000000 // RotY/Z : 0.000000 / -0.978825. Vector texS/T: (0.829843, 0.557998, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (238.780046, 168.887270, 168.887270) / (102.000000, 102.000000, 207.000000) // --> Vector info: d1 = 1.000000, 1.999956, 1.999962. Determinants: 104.995406, -0.000400, -32409.508490, -7338.741377 // --> Vector info: d2 = 0.000000, 0.000000, 1.500000. Determinants: 0.000008, -104.839166, 10693.592953, -7338.741377 ( -442.000000 960.000000 -207.000000 ) ( -442.000000 960.000000 -102.000000 ) ( -384.000000 999.000000 -102.000000 ) ( ( -0.014307 0.000000 4.416222 ) ( 0.000000 0.014286 -1.457143 ) ) 12escape/00_base8 0 0 0 ( -386.231990 1002.319370 -102.000000 ) ( -444.231990 963.319370 -102.000000 ) ( -444.231990 963.319370 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -386.231990 1002.319370 -102.000000 ) ( -384.000000 999.000000 -102.000000 ) ( -442.000000 960.000000 -102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -444.231990 963.319370 -102.000000 ) ( -442.000000 960.000000 -102.000000 ) ( -442.000000 960.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -444.231990 963.319370 -207.000000 ) ( -442.000000 960.000000 -207.000000 ) ( -384.000000 999.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -386.231990 1002.319370 -207.000000 ) ( -384.000000 999.000000 -207.000000 ) ( -384.000000 999.000000 -102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1948/1358) # points: 4 { brushDef { // Surface normal: -0.557998, 0.829843, 0.000000 // RotY/Z : 0.000000 / 2.162767. Vector texS/T: (-0.829843, -0.557998, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [glass]: 16.000000/16.000000 // --> Vector A/B: (-238.465278, -168.572503, -168.572503) / (312.000000, 312.000000, 207.000000) // --> Vector info: d1 = -99.312500, -99.312500, -99.312500. Determinants: 0.000000, 0.000000, 728828.753014, -7338.741377 // --> Vector info: d2 = 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000. Determinants: 0.000000, 0.000000, -120093994183865037930000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -7338.741377 ( -437.000000 952.000000 -207.000000 ) ( -437.000000 952.000000 -312.000000 ) ( -379.000000 991.000000 -312.000000 ) ( ( 0.000000 0.000000 -99.312500 ) ( 0.000000 0.000000 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 ) ) common/glass 0 0 0 ( -376.768010 987.680630 -312.000000 ) ( -434.768010 948.680630 -312.000000 ) ( -434.768010 948.680630 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.768010 987.680630 -312.000000 ) ( -379.000000 991.000000 -312.000000 ) ( -437.000000 952.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -434.768010 948.680630 -312.000000 ) ( -437.000000 952.000000 -312.000000 ) ( -437.000000 952.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -434.768010 948.680630 -207.000000 ) ( -437.000000 952.000000 -207.000000 ) ( -379.000000 991.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.768010 987.680630 -207.000000 ) ( -379.000000 991.000000 -207.000000 ) ( -379.000000 991.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1949/1359) # points: 4 { brushDef { // Surface normal: -0.557998, 0.829843, 0.000000 // RotY/Z : 0.000000 / 2.162767. Vector texS/T: (-0.829843, -0.557998, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-168.572503, -168.572503, -238.465278) / (207.000000, 102.000000, 102.000000) // --> Vector info: d1 = 0.000000, 1.500008, 1.500002. Determinants: -0.000589, 104.839671, -21701.914714, -7338.741377 // --> Vector info: d2 = 0.999999, 1.000000, 1.999940. Determinants: 104.993698, 0.000029, 10360.308286, -7338.741377 ( -379.000000 991.000000 -102.000000 ) ( -437.000000 952.000000 -102.000000 ) ( -437.000000 952.000000 -207.000000 ) ( ( 0.000000 -0.014286 2.957171 ) ( -0.014307 0.000000 -1.411728 ) ) 12escape/00_base8 0 0 0 ( -434.768010 948.680630 -207.000000 ) ( -434.768010 948.680630 -102.000000 ) ( -376.768010 987.680630 -102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -434.768010 948.680630 -207.000000 ) ( -437.000000 952.000000 -207.000000 ) ( -437.000000 952.000000 -102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -434.768010 948.680630 -102.000000 ) ( -437.000000 952.000000 -102.000000 ) ( -379.000000 991.000000 -102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.768010 987.680630 -102.000000 ) ( -379.000000 991.000000 -102.000000 ) ( -379.000000 991.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.768010 987.680630 -207.000000 ) ( -379.000000 991.000000 -207.000000 ) ( -437.000000 952.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1951/1360) # points: 16 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00dlite1]: 64.000000/64.000000 // --> Vector A/B: (49.000000, -12.000000, -33.000000) / (-269.000000, -178.000000, -71.000000) // --> Vector info: d1 = 3.999999, 5.560729, 7.002643. Determinants: 35.783875, -55.181439, -35061.212657, -4616.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.597263. Determinants: -54.350925, -36.433023, -7137.289726, -4616.000000 ( 71.000000 -33.000000 335.000000 ) ( 178.000000 -12.000000 335.000000 ) ( 269.000000 49.000000 335.000000 ) ( ( -0.007752 0.011954 7.595583 ) ( 0.011774 0.007893 1.546207 ) ) 12escape/00dlite1 0 0 0 ( 269.000000 49.000000 339.000000 ) ( 178.000000 -12.000000 339.000000 ) ( 71.000000 -33.000000 339.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 269.000000 49.000000 339.000000 ) ( 269.000000 49.000000 335.000000 ) ( 178.000000 -12.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 178.000000 -12.000000 339.000000 ) ( 178.000000 -12.000000 335.000000 ) ( 71.000000 -33.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 71.000000 -33.000000 339.000000 ) ( 71.000000 -33.000000 335.000000 ) ( -36.000000 -12.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -36.000000 -12.000000 339.000000 ) ( -36.000000 -12.000000 335.000000 ) ( -127.000000 49.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -127.000000 49.000000 339.000000 ) ( -127.000000 49.000000 335.000000 ) ( -187.000000 140.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -187.000000 140.000000 339.000000 ) ( -187.000000 140.000000 335.000000 ) ( -209.000000 247.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -209.000000 247.000000 339.000000 ) ( -209.000000 247.000000 335.000000 ) ( -187.000000 354.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -187.000000 354.000000 339.000000 ) ( -187.000000 354.000000 335.000000 ) ( -127.000000 445.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -127.000000 445.000000 339.000000 ) ( -127.000000 445.000000 335.000000 ) ( -36.000000 506.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -36.000000 506.000000 339.000000 ) ( -36.000000 506.000000 335.000000 ) ( 71.000000 527.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 71.000000 527.000000 339.000000 ) ( 71.000000 527.000000 335.000000 ) ( 178.000000 506.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 178.000000 506.000000 339.000000 ) ( 178.000000 506.000000 335.000000 ) ( 269.000000 445.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 269.000000 445.000000 339.000000 ) ( 269.000000 445.000000 335.000000 ) ( 330.000000 354.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.000000 354.000000 339.000000 ) ( 330.000000 354.000000 335.000000 ) ( 351.000000 247.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.000000 247.000000 339.000000 ) ( 351.000000 247.000000 335.000000 ) ( 330.000000 140.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.000000 140.000000 339.000000 ) ( 330.000000 140.000000 335.000000 ) ( 269.000000 49.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1953/1361) # points: 4 { brushDef { // Surface normal: -0.820344, 0.549901, -0.156985 // RotY/Z : 0.157637 / 2.551058. Vector texS/T: (-0.556805, -0.830643, 0.000000) / (0.130399, -0.087410, -0.987601) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-190.482033, -300.035672, -320.820012) / (-300.052164, -300.052164, 355.070734) // --> Vector info: d1 = 0.073168, 0.463364, 0.536513. Determinants: 255.626370, 0.096195, 43469.773704, -71771.097992 // --> Vector info: d2 = 0.658434, 0.658433, 3.000000. Determinants: -0.000468, -256.527207, -124228.140617, -71771.097992 ( 427.000000 100.000000 -312.000000 ) ( 330.000000 140.000000 335.000000 ) ( 269.000000 49.000000 335.000000 ) ( ( -0.003562 -0.000001 -0.605672 ) ( 0.000000 0.003574 1.730894 ) ) 12escape/00WHULL1 0 0 0 ( 272.281377 46.800396 335.627941 ) ( 333.281377 137.800396 335.627941 ) ( 430.281377 97.800396 -311.372059 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 272.281377 46.800396 335.627941 ) ( 269.000000 49.000000 335.000000 ) ( 330.000000 140.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.281377 137.800396 335.627941 ) ( 330.000000 140.000000 335.000000 ) ( 427.000000 100.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 430.281377 97.800396 -311.372059 ) ( 427.000000 100.000000 -312.000000 ) ( 343.000000 -25.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 346.281377 -27.199604 -311.372059 ) ( 343.000000 -25.000000 -312.000000 ) ( 269.000000 49.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1954/1362) # points: 4 { brushDef { // Surface normal: -0.549924, 0.820378, -0.156727 // RotY/Z : 0.157376 / 2.161331. Vector texS/T: (-0.830643, -0.556805, 0.000000) / (0.087266, -0.130184, -0.987642) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-141.172854, -250.726494, -270.990540) / (-313.764439, -313.764439, 341.331255) // --> Vector info: d1 = 1.000000, 1.390182, 1.463348. Determinants: 255.606794, -0.108916, -35717.534157, -71768.117726 // --> Vector info: d2 = 0.000000, 0.000000, 2.341566. Determinants: -0.000046, -256.527112, -80489.099045, -71768.117726 ( 343.000000 -25.000000 -312.000000 ) ( 269.000000 49.000000 335.000000 ) ( 178.000000 -12.000000 335.000000 ) ( ( -0.003562 0.000002 0.497680 ) ( 0.000000 0.003574 1.121516 ) ) 12escape/00WHULL1 0 0 0 ( 180.199695 -15.281513 335.626908 ) ( 271.199695 45.718487 335.626908 ) ( 345.199695 -28.281513 -311.373092 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 180.199695 -15.281513 335.626908 ) ( 178.000000 -12.000000 335.000000 ) ( 269.000000 49.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.199695 45.718487 335.626908 ) ( 269.000000 49.000000 335.000000 ) ( 343.000000 -25.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 345.199695 -28.281513 -311.373092 ) ( 343.000000 -25.000000 -312.000000 ) ( 219.000000 -109.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 221.199695 -112.281513 -311.373092 ) ( 219.000000 -109.000000 -312.000000 ) ( 178.000000 -12.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1955/1363) # points: 4 { brushDef { // Surface normal: -0.190189, 0.969058, -0.157336 // RotY/Z : 0.157992 / 1.764595. Vector texS/T: (-0.981280, -0.192588, 0.000000) / (0.030301, -0.154391, -0.987545) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-63.315473, -172.356750, -193.908221) / (-323.581361, -323.581361, 331.578570) // --> Vector info: d1 = 0.073159, 0.463339, 0.536497. Determinants: 255.629925, 0.431683, 11098.539172, -71439.475152 // --> Vector info: d2 = 0.658432, 0.658433, 3.000000. Determinants: 0.000937, -255.327376, -129657.157613, -71439.475152 ( 219.000000 -109.000000 -312.000000 ) ( 178.000000 -12.000000 335.000000 ) ( 71.000000 -33.000000 335.000000 ) ( ( -0.003578 -0.000006 -0.155356 ) ( 0.000000 0.003574 1.814923 ) ) 12escape/00WHULL1 0 0 0 ( 71.760756 -36.876232 335.629344 ) ( 178.760756 -15.876232 335.629344 ) ( 219.760756 -112.876232 -311.370656 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 71.760756 -36.876232 335.629344 ) ( 71.000000 -33.000000 335.000000 ) ( 178.000000 -12.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 178.760756 -15.876232 335.629344 ) ( 178.000000 -12.000000 335.000000 ) ( 219.000000 -109.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.760756 -112.876232 -311.370656 ) ( 219.000000 -109.000000 -312.000000 ) ( 71.000000 -138.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 71.760756 -141.876232 -311.370656 ) ( 71.000000 -138.000000 -312.000000 ) ( 71.000000 -33.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1956/1364) # points: 4 { brushDef { // Surface normal: 0.190191, 0.969069, -0.157268 // RotY/Z : 0.157923 / 1.376998. Vector texS/T: (-0.981280, 0.192588, 0.000000) / (-0.030288, -0.154324, -0.987556) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (33.015021, -76.026256, -96.247956) / (-327.889017, -327.889017, 327.263701) // --> Vector info: d1 = 0.206651, 0.206652, 2.548219. Determinants: 0.000939, -255.327391, -98481.943986, -71438.688643 // --> Vector info: d2 = 0.463341, 0.073158, 0.000000. Determinants: -255.629161, 0.087105, -24632.293478, -71438.688643 ( 71.000000 -138.000000 -312.000000 ) ( 71.000000 -33.000000 335.000000 ) ( -36.000000 -12.000000 335.000000 ) ( ( 0.000000 0.003574 1.378552 ) ( 0.003578 -0.000001 0.344803 ) ) 12escape/00WHULL1 0 0 0 ( -36.760764 -15.876275 335.629071 ) ( 70.239236 -36.876275 335.629071 ) ( 70.239236 -141.876275 -311.370929 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -36.760764 -15.876275 335.629071 ) ( -36.000000 -12.000000 335.000000 ) ( 71.000000 -33.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.239236 -36.876275 335.629071 ) ( 71.000000 -33.000000 335.000000 ) ( 71.000000 -138.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.239236 -141.876275 -311.370929 ) ( 71.000000 -138.000000 -312.000000 ) ( -76.000000 -109.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -76.760764 -112.876275 -311.370929 ) ( -76.000000 -109.000000 -312.000000 ) ( -36.000000 -12.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1957/1365) # points: 4 { brushDef { // Surface normal: 0.549901, 0.820344, -0.156985 // RotY/Z : 0.157637 / 0.980262. Vector texS/T: (-0.830643, 0.556805, 0.000000) / (-0.087410, -0.130399, -0.987601) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (132.775141, 23.221501, 2.437162) / (-326.134771, -326.134771, 328.988127) // --> Vector info: d1 = 0.745025, 1.134530, 1.072082. Determinants: 255.173388, 14.936913, -82480.496858, -71771.097992 // --> Vector info: d2 = 0.666666, 0.689238, 3.031064. Determinants: 14.787772, -256.086377, -133329.439461, -71771.097992 ( -76.000000 -109.000000 -312.000000 ) ( -36.000000 -12.000000 335.000000 ) ( -127.000000 49.000000 335.000000 ) ( ( -0.003555 -0.000208 1.149216 ) ( -0.000206 0.003568 1.857704 ) ) 12escape/00WHULL1 0 0 0 ( -129.199604 45.718623 335.627941 ) ( -38.199604 -15.281377 335.627941 ) ( -78.199604 -112.281377 -311.372059 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -129.199604 45.718623 335.627941 ) ( -127.000000 49.000000 335.000000 ) ( -36.000000 -12.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -38.199604 -15.281377 335.627941 ) ( -36.000000 -12.000000 335.000000 ) ( -76.000000 -109.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -78.199604 -112.281377 -311.372059 ) ( -76.000000 -109.000000 -312.000000 ) ( -201.000000 -25.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -203.199604 -28.281377 -311.372059 ) ( -201.000000 -25.000000 -312.000000 ) ( -127.000000 49.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1958/1366) # points: 4 { brushDef { // Surface normal: 0.824655, 0.543729, -0.155892 // RotY/Z : 0.156530 / 0.582914. Vector texS/T: (-0.550459, 0.834862, 0.000000) / (-0.130148, -0.085812, -0.987774) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (219.816514, 110.816514, 100.577982) / (-318.580291, -318.580291, 1.330903) // --> Vector info: d1 = 0.110634, 0.500820, 0.536505. Determinants: 124.825114, 0.105359, -31262.884309, -34870.320216 // --> Vector info: d2 = 0.857716, 0.857717, 2.000000. Determinants: 0.000457, -124.508815, -69574.977230, -34870.320216 ( -163.000000 13.000000 19.000000 ) ( -127.000000 49.000000 335.000000 ) ( -187.000000 140.000000 335.000000 ) ( ( -0.003580 -0.000003 0.896547 ) ( 0.000000 0.003571 1.995249 ) ) 12escape/00WHULL1 0 0 0 ( -190.298622 137.825084 335.623568 ) ( -130.298622 46.825084 335.623568 ) ( -166.298622 10.825084 19.623568 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -190.298622 137.825084 335.623568 ) ( -187.000000 140.000000 335.000000 ) ( -127.000000 49.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -130.298622 46.825084 335.623568 ) ( -127.000000 49.000000 335.000000 ) ( -163.000000 13.000000 19.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -166.298622 10.825084 19.623568 ) ( -163.000000 13.000000 19.000000 ) ( -235.000000 120.000000 19.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -238.298622 117.825084 19.623568 ) ( -235.000000 120.000000 19.000000 ) ( -187.000000 140.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1959/1367) # points: 4 { brushDef { // Surface normal: 0.966976, 0.198817, -0.159466 // RotY/Z : 0.160149 / 0.202782. Vector texS/T: (-0.201395, 0.979510, 0.000000) / (-0.156198, -0.032116, -0.987203) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (284.030492, 174.792220, 164.868958) / (-306.000240, -306.000240, 14.095884) // --> Vector info: d1 = 0.618701, 1.008721, 1.011341. Determinants: 124.843990, 3.584085, -55996.736334, -34966.747404 // --> Vector info: d2 = 0.349257, 0.360548, 1.503372. Determinants: 3.614213, -124.728081, -51405.746270, -34966.747404 ( -235.000000 120.000000 19.000000 ) ( -187.000000 140.000000 335.000000 ) ( -209.000000 247.000000 335.000000 ) ( ( -0.003570 -0.000102 1.601428 ) ( -0.000103 0.003567 1.470132 ) ) 12escape/00WHULL1 0 0 0 ( -212.867903 246.204730 335.637863 ) ( -190.867903 139.204730 335.637863 ) ( -238.867903 119.204730 19.637863 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.867903 246.204730 335.637863 ) ( -209.000000 247.000000 335.000000 ) ( -187.000000 140.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -190.867903 139.204730 335.637863 ) ( -187.000000 140.000000 335.000000 ) ( -235.000000 120.000000 19.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -238.867903 119.204730 19.637863 ) ( -235.000000 120.000000 19.000000 ) ( -260.000000 247.000000 19.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -263.867903 246.204730 19.637863 ) ( -260.000000 247.000000 19.000000 ) ( -209.000000 247.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1960/1368) # points: 4 { brushDef { // Surface normal: 0.967364, -0.198897, -0.156991 // RotY/Z : 0.157643 / -0.202782. Vector texS/T: (0.201395, 0.979510, 0.000000) / (-0.153774, 0.031617, -0.987600) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (309.085813, 199.847541, 178.701106) / (-290.897717, -290.897717, 364.225804) // --> Vector info: d1 = 2.691533, 2.679347, 0.336637. Determinants: -7.983212, 255.655868, -115781.144384, -71564.561216 // --> Vector info: d2 = 0.610005, 1.000003, 0.999996. Determinants: 255.496838, 8.247809, -120225.937521, -71564.561216 ( -314.000000 247.000000 -312.000000 ) ( -209.000000 247.000000 335.000000 ) ( -187.000000 354.000000 335.000000 ) ( ( 0.000112 -0.003572 1.617856 ) ( -0.003570 -0.000115 1.679965 ) ) 12escape/00WHULL1 0 0 0 ( -190.869457 354.795589 335.627964 ) ( -212.869457 247.795589 335.627964 ) ( -317.869457 247.795589 -311.372036 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -190.869457 354.795589 335.627964 ) ( -187.000000 354.000000 335.000000 ) ( -209.000000 247.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.869457 247.795589 335.627964 ) ( -209.000000 247.000000 335.000000 ) ( -314.000000 247.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -317.869457 247.795589 -311.372036 ) ( -314.000000 247.000000 -312.000000 ) ( -284.000000 394.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -287.869457 394.795589 -311.372036 ) ( -284.000000 394.000000 -312.000000 ) ( -187.000000 354.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1961/1369) # points: 4 { brushDef { // Surface normal: 0.549924, -0.820378, -0.156727 // RotY/Z : 0.157376 / -0.980262. Vector texS/T: (0.830643, 0.556805, 0.000000) / (-0.087266, 0.130184, -0.987642) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (251.840104, 142.286464, 122.022418) / (-261.845257, -261.845257, 393.250437) // --> Vector info: d1 = 1.000000, 1.390182, 1.463331. Determinants: 255.606794, -0.107101, -136168.185960, -71768.117726 // --> Vector info: d2 = 0.000000, 0.000000, 2.341567. Determinants: -0.000046, -256.527190, -67170.423588, -71768.117726 ( -201.000000 519.000000 -312.000000 ) ( -127.000000 445.000000 335.000000 ) ( -36.000000 506.000000 335.000000 ) ( ( -0.003562 0.000001 1.897335 ) ( 0.000000 0.003574 0.935937 ) ) 12escape/00WHULL1 0 0 0 ( -38.199695 509.281513 335.626908 ) ( -129.199695 448.281513 335.626908 ) ( -203.199695 522.281513 -311.373092 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -38.199695 509.281513 335.626908 ) ( -36.000000 506.000000 335.000000 ) ( -127.000000 445.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -129.199695 448.281513 335.626908 ) ( -127.000000 445.000000 335.000000 ) ( -201.000000 519.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -203.199695 522.281513 -311.373092 ) ( -201.000000 519.000000 -312.000000 ) ( -76.000000 603.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -78.199695 606.281513 -311.373092 ) ( -76.000000 603.000000 -312.000000 ) ( -36.000000 506.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1962/1370) # points: 4 { brushDef { // Surface normal: 0.190198, -0.969103, -0.157049 // RotY/Z : 0.157702 / -1.376998. Vector texS/T: (0.981280, 0.192588, 0.000000) / (-0.030246, 0.154109, -0.987591) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (171.164540, 62.123264, 41.553072) / (-251.774761, -251.774761, 403.354896) // --> Vector info: d1 = 0.073168, 0.463353, 0.536497. Determinants: 255.622018, 0.050468, -48967.533657, -71436.174107 // --> Vector info: d2 = 0.658434, 0.658433, 3.000000. Determinants: -0.000312, -255.327443, -111320.935104, -71436.174107 ( -76.000000 603.000000 -312.000000 ) ( -36.000000 506.000000 335.000000 ) ( 71.000000 527.000000 335.000000 ) ( ( -0.003578 -0.000001 0.685473 ) ( 0.000000 0.003574 1.558327 ) ) 12escape/00WHULL1 0 0 0 ( 70.239209 530.876411 335.628197 ) ( -36.760791 509.876411 335.628197 ) ( -76.760791 606.876411 -311.371803 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.239209 530.876411 335.628197 ) ( 71.000000 527.000000 335.000000 ) ( -36.000000 506.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -36.760791 509.876411 335.628197 ) ( -36.000000 506.000000 335.000000 ) ( -76.000000 603.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -76.760791 606.876411 -311.371803 ) ( -76.000000 603.000000 -312.000000 ) ( 71.000000 632.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.239209 635.876411 -311.371803 ) ( 71.000000 632.000000 -312.000000 ) ( 71.000000 527.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1963/1371) # points: 4 { brushDef { // Surface normal: -0.190191, -0.969069, -0.157268 // RotY/Z : 0.157923 / -1.764595. Vector texS/T: (0.981280, -0.192588, 0.000000) / (0.030288, 0.154324, -0.987556) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (77.218465, -31.822812, -52.044512) / (-247.352269, -247.352269, 407.800448) // --> Vector info: d1 = 0.729377, 1.118724, 1.039694. Determinants: 255.081835, 16.490836, -67723.724790, -71438.688643 // --> Vector info: d2 = 0.635931, 0.661264, 3.002582. Determinants: 16.596779, -254.788048, -109734.074541, -71438.688643 ( 71.000000 632.000000 -312.000000 ) ( 71.000000 527.000000 335.000000 ) ( 178.000000 506.000000 335.000000 ) ( ( -0.003571 -0.000231 0.947998 ) ( -0.000232 0.003567 1.536059 ) ) 12escape/00WHULL1 0 0 0 ( 178.760764 509.876275 335.629071 ) ( 71.760764 530.876275 335.629071 ) ( 71.760764 635.876275 -311.370929 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 178.760764 509.876275 335.629071 ) ( 178.000000 506.000000 335.000000 ) ( 71.000000 527.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 71.760764 530.876275 335.629071 ) ( 71.000000 527.000000 335.000000 ) ( 71.000000 632.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 71.760764 635.876275 -311.370929 ) ( 71.000000 632.000000 -312.000000 ) ( 219.000000 603.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.760764 606.876275 -311.370929 ) ( 219.000000 603.000000 -312.000000 ) ( 178.000000 506.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1964/1372) # points: 4 { brushDef { // Surface normal: -0.549827, -0.820234, -0.157814 // RotY/Z : 0.158477 / -2.161331. Vector texS/T: (0.830643, -0.556805, 0.000000) / (0.087872, 0.131087, -0.987469) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-24.335111, -133.888751, -153.842447) / (-248.830820, -248.830820, 406.379719) // --> Vector info: d1 = 1.073156, 1.463353, 1.536515. Determinants: 255.661289, -0.229258, -70867.388707, -71780.699370 // --> Vector info: d2 = 0.658432, 0.658433, 3.000000. Determinants: 0.001093, -256.527107, -111094.499395, -71780.699370 ( 219.000000 603.000000 -312.000000 ) ( 178.000000 506.000000 335.000000 ) ( 269.000000 445.000000 335.000000 ) ( ( -0.003562 0.000003 0.987276 ) ( 0.000000 0.003574 1.547693 ) ) 12escape/00WHULL1 0 0 0 ( 271.199310 448.280938 335.631256 ) ( 180.199310 509.280938 335.631256 ) ( 221.199310 606.280938 -311.368744 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.199310 448.280938 335.631256 ) ( 269.000000 445.000000 335.000000 ) ( 178.000000 506.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 180.199310 509.280938 335.631256 ) ( 178.000000 506.000000 335.000000 ) ( 219.000000 603.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 221.199310 606.280938 -311.368744 ) ( 219.000000 603.000000 -312.000000 ) ( 343.000000 519.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 345.199310 522.280938 -311.368744 ) ( 343.000000 519.000000 -312.000000 ) ( 269.000000 445.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1965/1373) # points: 4 { brushDef { // Surface normal: -0.820378, -0.549924, -0.156727 // RotY/Z : 0.157376 / -2.551058. Vector texS/T: (0.556805, -0.830643, 0.000000) / (0.130184, 0.087266, -0.987642) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-110.302132, -219.855771, -240.119817) / (-257.006982, -257.006982, 398.088712) // --> Vector info: d1 = 0.073168, 0.463339, 0.536492. Determinants: 255.599531, -0.107783, 22914.369780, -71768.117726 // --> Vector info: d2 = 0.658434, 0.658433, 3.000000. Determinants: -0.000156, -256.527145, -113183.830107, -71768.117726 ( 343.000000 519.000000 -312.000000 ) ( 269.000000 445.000000 335.000000 ) ( 330.000000 354.000000 335.000000 ) ( ( -0.003561 0.000002 -0.319283 ) ( 0.000000 0.003574 1.577077 ) ) 12escape/00WHULL1 0 0 0 ( 333.281513 356.199695 335.626908 ) ( 272.281513 447.199695 335.626908 ) ( 346.281513 521.199695 -311.373092 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.281513 356.199695 335.626908 ) ( 330.000000 354.000000 335.000000 ) ( 269.000000 445.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 272.281513 447.199695 335.626908 ) ( 269.000000 445.000000 335.000000 ) ( 343.000000 519.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 346.281513 521.199695 -311.373092 ) ( 343.000000 519.000000 -312.000000 ) ( 427.000000 394.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 430.281513 396.199695 -311.373092 ) ( 427.000000 394.000000 -312.000000 ) ( 330.000000 354.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1966/1374) # points: 4 { brushDef { // Surface normal: -0.969103, -0.190198, -0.157049 // RotY/Z : 0.157702 / -2.947794. Vector texS/T: (0.192588, -0.981280, 0.000000) / (0.154109, 0.030246, -0.987591) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-174.777851, -283.819128, -304.389320) / (-269.279847, -269.279847, 385.849809) // --> Vector info: d1 = 0.999821, 0.609649, 0.536490. Determinants: -255.613330, -0.048567, -116111.997241, -71436.174107 // --> Vector info: d2 = 3.337660, 3.337660, 0.996094. Determinants: 0.000000, 255.327414, -169675.156244, -71436.174107 ( 427.000000 394.000000 -312.000000 ) ( 330.000000 354.000000 335.000000 ) ( 351.000000 247.000000 335.000000 ) ( ( 0.003578 0.000001 1.625395 ) ( 0.000000 -0.003574 2.375199 ) ) 12escape/00WHULL1 0 0 0 ( 354.876411 247.760791 335.628197 ) ( 333.876411 354.760791 335.628197 ) ( 430.876411 394.760791 -311.371803 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 354.876411 247.760791 335.628197 ) ( 351.000000 247.000000 335.000000 ) ( 330.000000 354.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.876411 354.760791 335.628197 ) ( 330.000000 354.000000 335.000000 ) ( 427.000000 394.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 430.876411 394.760791 -311.371803 ) ( 427.000000 394.000000 -312.000000 ) ( 456.000000 247.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.876411 247.760791 -311.371803 ) ( 456.000000 247.000000 -312.000000 ) ( 351.000000 247.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1967/1375) # points: 4 { brushDef { // Surface normal: -0.969069, 0.190191, -0.157268 // RotY/Z : 0.157923 / 2.947794. Vector texS/T: (-0.192588, -0.981280, 0.000000) / (0.154324, -0.030288, -0.987556) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-200.933084, -309.974361, -330.196061) / (-284.144755, -284.144755, 371.007962) // --> Vector info: d1 = 1.360231, 0.970724, 1.033057. Determinants: -255.186879, -14.673404, -152618.004870, -71438.688643 // --> Vector info: d2 = 3.361684, 3.339127, 0.997327. Determinants: -14.777824, 254.896797, -170696.034220, -71438.688643 ( 456.000000 247.000000 -312.000000 ) ( 351.000000 247.000000 335.000000 ) ( 330.000000 140.000000 335.000000 ) ( ( 0.003572 0.000205 2.136349 ) ( 0.000207 -0.003568 2.389406 ) ) 12escape/00WHULL1 0 0 0 ( 333.876275 139.239236 335.629071 ) ( 354.876275 246.239236 335.629071 ) ( 459.876275 246.239236 -311.370929 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.876275 139.239236 335.629071 ) ( 330.000000 140.000000 335.000000 ) ( 351.000000 247.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 354.876275 246.239236 335.629071 ) ( 351.000000 247.000000 335.000000 ) ( 456.000000 247.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.876275 246.239236 -311.370929 ) ( 456.000000 247.000000 -312.000000 ) ( 427.000000 100.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 430.876275 99.239236 -311.370929 ) ( 427.000000 100.000000 -312.000000 ) ( 330.000000 140.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1968/1376) # points: 4 { brushDef { // Surface normal: 0.822727, -0.546291, -0.157119 // RotY/Z : 0.157773 / -0.586154. Vector texS/T: (0.553161, 0.833074, 0.000000) / (-0.130892, 0.086912, -0.987580) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (191.467108, 171.133433, 321.180093) / (-275.595423, 379.541617, 379.541617) // --> Vector info: d1 = 1.448843, 1.454230, 0.917975. Determinants: 351.320593, 10.095744, -206906.881718, -98301.124363 // --> Vector info: d2 = 0.663730, 3.006406, 2.990884. Determinants: 10.169352, -351.195068, -163980.269272, -98301.124363 ( -201.000000 519.000000 -312.000000 ) ( -284.000000 394.000000 -312.000000 ) ( -187.000000 354.000000 335.000000 ) ( ( -0.003574 -0.000103 2.104827 ) ( -0.000103 0.003573 1.668142 ) ) 12escape/00WHULL1 0 0 0 ( -190.290908 356.185163 335.628477 ) ( -287.290908 396.185163 -311.371523 ) ( -204.290908 521.185163 -311.371523 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -190.290908 356.185163 335.628477 ) ( -187.000000 354.000000 335.000000 ) ( -284.000000 394.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -287.290908 396.185163 -311.371523 ) ( -284.000000 394.000000 -312.000000 ) ( -201.000000 519.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -204.290908 521.185163 -311.371523 ) ( -201.000000 519.000000 -312.000000 ) ( -127.000000 445.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -130.290908 447.185163 335.628477 ) ( -127.000000 445.000000 335.000000 ) ( -187.000000 354.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1970/1377) # points: 4 { brushDef { // Surface normal: 0.967906, 0.197532, -0.155365 // RotY/Z : 0.155997 / 0.201317. Vector texS/T: (-0.199960, 0.979804, 0.000000) / (-0.152227, -0.031067, -0.987857) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (163.607282, 154.769049, 304.799046) / (47.686554, 348.337324, 348.337324) // --> Vector info: d1 = 0.935919, 2.010112, 2.011341. Determinants: -0.369657, -161.172058, -34469.923202, -45106.634157 // --> Vector info: d2 = 1.002899, 0.966873, 1.503372. Determinants: -161.298737, 0.663299, -18879.399377, -45106.634157 ( -314.000000 247.000000 -312.000000 ) ( -284.000000 100.000000 -312.000000 ) ( -240.000000 118.000000 -15.000000 ) ( ( 0.000008 0.003573 0.764187 ) ( 0.003576 -0.000015 0.418550 ) ) 12escape/00WHULL1 0 0 0 ( -243.871626 117.209872 -14.378539 ) ( -287.871626 99.209872 -311.378539 ) ( -317.871626 246.209872 -311.378539 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -243.871626 117.209872 -14.378539 ) ( -240.000000 118.000000 -15.000000 ) ( -284.000000 100.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -287.871626 99.209872 -311.378539 ) ( -284.000000 100.000000 -312.000000 ) ( -314.000000 247.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -317.871626 246.209872 -311.378539 ) ( -314.000000 247.000000 -312.000000 ) ( -266.000000 247.000000 -15.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -269.871626 246.209872 -14.378539 ) ( -266.000000 247.000000 -15.000000 ) ( -240.000000 118.000000 -15.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1971/1378) # points: 4 { brushDef { // Surface normal: 0.816098, 0.554947, -0.161299 // RotY/Z : 0.162007 / 0.597177. Vector texS/T: (-0.562310, 0.826927, 0.000000) / (-0.133383, -0.090700, -0.986906) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (102.406578, 101.348112, 131.580545) / (1.811084, 36.262204, 36.262204) // --> Vector info: d1 = 0.414848, 0.539908, 0.536505. Determinants: 0.117262, -3.777266, -437.249010, -1041.541166 // --> Vector info: d2 = 0.891058, 0.891059, 1.000000. Determinants: -3.753152, -0.115320, -543.517583, -1041.541166 ( -184.000000 34.000000 -15.000000 ) ( -167.000000 9.000000 -15.000000 ) ( -163.000000 13.000000 19.000000 ) ( ( -0.000113 0.003627 0.419810 ) ( 0.003603 0.000111 0.521840 ) ) 12escape/00WHULL1 0 0 0 ( -166.264393 10.780213 19.645198 ) ( -170.264393 6.780213 -14.354802 ) ( -187.264393 31.780213 -14.354802 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -166.264393 10.780213 19.645198 ) ( -163.000000 13.000000 19.000000 ) ( -167.000000 9.000000 -15.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -170.264393 6.780213 -14.354802 ) ( -167.000000 9.000000 -15.000000 ) ( -184.000000 34.000000 -15.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -187.264393 31.780213 -14.354802 ) ( -184.000000 34.000000 -15.000000 ) ( -180.000000 38.000000 19.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -183.264393 35.780213 19.645198 ) ( -180.000000 38.000000 19.000000 ) ( -163.000000 13.000000 19.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1972/1379) # points: 4 { brushDef { // Surface normal: 0.822778, 0.546325, -0.156732 // RotY/Z : 0.157381 / 0.586154. Vector texS/T: (-0.553161, 0.833074, 0.000000) / (-0.130570, -0.086698, -0.987641) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (99.875599, 90.358559, 240.405219) / (35.839468, 336.555989, 336.555989) // --> Vector info: d1 = 0.447038, 1.519751, 1.536507. Determinants: -5.038573, -161.116456, -13893.486626, -45121.509394 // --> Vector info: d2 = 0.530851, 0.463757, 1.000000. Determinants: -161.257100, 4.963772, -8025.042757, -45121.509394 ( -284.000000 100.000000 -312.000000 ) ( -201.000000 -25.000000 -312.000000 ) ( -167.000000 9.000000 -15.000000 ) ( ( 0.000112 0.003571 0.307913 ) ( 0.003574 -0.000110 0.177854 ) ) 12escape/00WHULL1 0 0 0 ( -170.291113 6.814701 -14.373071 ) ( -204.291113 -27.185299 -311.373071 ) ( -287.291113 97.814701 -311.373071 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -170.291113 6.814701 -14.373071 ) ( -167.000000 9.000000 -15.000000 ) ( -201.000000 -25.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -204.291113 -27.185299 -311.373071 ) ( -201.000000 -25.000000 -312.000000 ) ( -284.000000 100.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -287.291113 97.814701 -311.373071 ) ( -284.000000 100.000000 -312.000000 ) ( -240.000000 118.000000 -15.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -243.291113 115.814701 -14.373071 ) ( -240.000000 118.000000 -15.000000 ) ( -167.000000 9.000000 -15.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1973/1380) # points: 4 { brushDef { // Surface normal: 0.966221, 0.193244, -0.170510 // RotY/Z : 0.171347 / 0.197396. Vector texS/T: (-0.196116, 0.980581, 0.000000) / (-0.167198, -0.033440, -0.985356) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (263.776202, 294.370319, 293.193622) / (50.995518, 50.995518, 16.490223) // --> Vector info: d1 = 0.910116, 1.018862, 1.011341. Determinants: -3.752313, -0.102135, 34.206713, -1055.659036 // --> Vector info: d2 = 0.375391, 0.378540, 0.503372. Determinants: -0.108625, 3.822841, -562.580388, -1055.659036 ( -260.000000 247.000000 19.000000 ) ( -266.000000 247.000000 -15.000000 ) ( -260.000000 217.000000 -15.000000 ) ( ( 0.003554 0.000097 -0.032403 ) ( 0.000103 -0.003621 0.532919 ) ) 12escape/00WHULL1 0 0 0 ( -263.864884 216.227023 -14.317962 ) ( -269.864884 246.227023 -14.317962 ) ( -263.864884 246.227023 19.682038 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -263.864884 216.227023 -14.317962 ) ( -260.000000 217.000000 -15.000000 ) ( -266.000000 247.000000 -15.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -269.864884 246.227023 -14.317962 ) ( -266.000000 247.000000 -15.000000 ) ( -260.000000 247.000000 19.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -263.864884 246.227023 19.682038 ) ( -260.000000 247.000000 19.000000 ) ( -254.000000 218.000000 19.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -257.864884 217.227023 19.682038 ) ( -254.000000 218.000000 19.000000 ) ( -260.000000 217.000000 -15.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1976/1381) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (140.000000, 140.000000, 53.000000) / (330.000000, 140.000000, 108.000000) // --> Vector info: d1 = 0.998550, 3.713311, 4.161780. Determinants: -1.663279, 236.184266, -94213.976317, -16530.000000 // --> Vector info: d2 = 0.530713, 0.534067, 1.784601. Determinants: 237.494224, 0.291825, -42118.173035, -16530.000000 ( 108.000000 53.000000 -1012.000000 ) ( 140.000000 140.000000 -1012.000000 ) ( 330.000000 140.000000 -1012.000000 ) ( ( 0.000101 -0.014288 5.699575 ) ( -0.014367 -0.000018 2.547984 ) ) 12escape/00wbig4 0 0 0 ( 330.000000 140.000000 -1016.000000 ) ( 140.000000 140.000000 -1016.000000 ) ( 108.000000 53.000000 -1016.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.000000 140.000000 -1016.000000 ) ( 330.000000 140.000000 -1012.000000 ) ( 140.000000 140.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 140.000000 -1016.000000 ) ( 140.000000 140.000000 -1012.000000 ) ( 108.000000 53.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 108.000000 53.000000 -1016.000000 ) ( 108.000000 53.000000 -1012.000000 ) ( 108.000000 -25.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 108.000000 -25.000000 -1016.000000 ) ( 108.000000 -25.000000 -1012.000000 ) ( 178.000000 -12.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 178.000000 -12.000000 -1016.000000 ) ( 178.000000 -12.000000 -1012.000000 ) ( 269.000000 49.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 269.000000 49.000000 -1016.000000 ) ( 269.000000 49.000000 -1012.000000 ) ( 330.000000 140.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1977/1382) # points: 4 { brushDef { // Surface normal: -0.821298, 0.551912, 0.144435 // RotY/Z : -0.144942 / 2.549907. Vector texS/T: (-0.557761, -0.830002, 0.000000) / (-0.119882, 0.080560, -0.989514) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-170.562003, -321.164127, -303.933295) / (265.595029, 265.595029, 852.751821) // --> Vector info: d1 = 1.000000, 0.463487, 0.524112. Determinants: -315.017165, 0.114369, -142187.384164, -88427.060479 // --> Vector info: d2 = 2.999999, 3.000000, 0.905821. Determinants: 0.000839, 315.387770, -349046.335701, -88427.060479 ( 347.000000 133.000000 -893.000000 ) ( 427.000000 100.000000 -312.000000 ) ( 343.000000 -25.000000 -312.000000 ) ( ( 0.003562 -0.000001 1.607962 ) ( 0.000000 -0.003567 3.947280 ) ) 12escape/00WHULL1 0 0 0 ( 346.285193 -27.207650 -312.577742 ) ( 430.285193 97.792350 -312.577742 ) ( 350.285193 130.792350 -893.577742 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 346.285193 -27.207650 -312.577742 ) ( 343.000000 -25.000000 -312.000000 ) ( 427.000000 100.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 430.285193 97.792350 -312.577742 ) ( 427.000000 100.000000 -312.000000 ) ( 347.000000 133.000000 -893.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.285193 130.792350 -893.577742 ) ( 347.000000 133.000000 -893.000000 ) ( 282.000000 36.000000 -893.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 285.285193 33.792350 -893.577742 ) ( 282.000000 36.000000 -893.000000 ) ( 343.000000 -25.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1978/1383) # points: 4 { brushDef { // Surface normal: -0.554900, 0.819138, 0.145255 // RotY/Z : -0.145771 / 2.166206. Vector texS/T: (-0.827919, -0.560848, 0.000000) / (-0.081466, 0.120260, -0.989394) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-120.181745, -269.954907, -250.191687) / (277.741575, 277.741575, 985.245226) // --> Vector info: d1 = 0.000000, 0.536500, 0.463331. Determinants: 379.575603, 0.355729, 45519.231819, -105965.058694 // --> Vector info: d2 = 0.000000, 0.000000, 2.526909. Determinants: -0.000025, -378.463171, 105114.953447, -105965.058694 ( 269.000000 49.000000 -1012.000000 ) ( 343.000000 -25.000000 -312.000000 ) ( 219.000000 -109.000000 -312.000000 ) ( ( -0.003582 -0.000003 -0.429568 ) ( 0.000000 0.003572 -0.991977 ) ) 12escape/00WHULL1 0 0 0 ( 221.219600 -112.276552 -312.581022 ) ( 345.219600 -28.276552 -312.581022 ) ( 271.219600 45.723448 -1012.581022 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 221.219600 -112.276552 -312.581022 ) ( 219.000000 -109.000000 -312.000000 ) ( 343.000000 -25.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 345.219600 -28.276552 -312.581022 ) ( 343.000000 -25.000000 -312.000000 ) ( 269.000000 49.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.219600 45.723448 -1012.581022 ) ( 269.000000 49.000000 -1012.000000 ) ( 178.000000 -12.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 180.219600 -15.276552 -1012.581022 ) ( 178.000000 -12.000000 -1012.000000 ) ( 219.000000 -109.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1979/1384) # points: 4 { brushDef { // Surface normal: -0.190238, 0.970870, 0.145677 // RotY/Z : -0.146198 / 1.764291. Vector texS/T: (-0.981338, -0.192289, 0.000000) / (-0.028012, 0.142959, -0.989332) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-43.139101, -193.953556, -172.370745) / (286.954470, 286.954470, 994.502477) // --> Vector info: d1 = 1.000000, 0.463503, 0.536671. Determinants: -379.597336, 0.544360, -123240.148722, -106708.467448 // --> Vector info: d2 = 2.999999, 3.000000, 0.473091. Determinants: 0.001012, 381.094355, -429481.934756, -106708.467448 ( 178.000000 -12.000000 -1012.000000 ) ( 219.000000 -109.000000 -312.000000 ) ( 71.000000 -138.000000 -312.000000 ) ( ( 0.003557 -0.000005 1.154924 ) ( 0.000000 -0.003571 4.024816 ) ) 12escape/00WHULL1 0 0 0 ( 71.760952 -141.883478 -312.582709 ) ( 219.760952 -112.883478 -312.582709 ) ( 178.760952 -15.883478 -1012.582709 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 71.760952 -141.883478 -312.582709 ) ( 71.000000 -138.000000 -312.000000 ) ( 219.000000 -109.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.760952 -112.883478 -312.582709 ) ( 219.000000 -109.000000 -312.000000 ) ( 178.000000 -12.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 178.760952 -15.883478 -1012.582709 ) ( 178.000000 -12.000000 -1012.000000 ) ( 71.000000 -33.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 71.760952 -36.883478 -1012.582709 ) ( 71.000000 -33.000000 -1012.000000 ) ( 71.000000 -138.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1980/1385) # points: 4 { brushDef { // Surface normal: 0.191486, 0.970636, 0.145595 // RotY/Z : -0.146115 / 1.376019. Vector texS/T: (-0.981091, 0.193549, 0.000000) / (0.028180, 0.142842, -0.989344) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (53.466106, -96.367134, -76.044541) / (290.963913, 290.963913, 998.503305) // --> Vector info: d1 = 0.013508, 0.550003, 0.474901. Determinants: 379.590664, 0.349688, -21829.054866, -106012.920085 // --> Vector info: d2 = 0.999973, 1.000384, 3.527207. Determinants: 0.290951, -378.610406, 4136.389555, -106012.920085 ( 71.000000 -33.000000 -1012.000000 ) ( 71.000000 -138.000000 -312.000000 ) ( -76.000000 -109.000000 -312.000000 ) ( ( -0.003581 -0.000003 0.205909 ) ( -0.000003 0.003571 -0.039018 ) ) 12escape/00WHULL1 0 0 0 ( -76.765944 -112.882546 -312.582382 ) ( 70.234056 -141.882546 -312.582382 ) ( 70.234056 -36.882546 -1012.582382 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -76.765944 -112.882546 -312.582382 ) ( -76.000000 -109.000000 -312.000000 ) ( 71.000000 -138.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.234056 -141.882546 -312.582382 ) ( 71.000000 -138.000000 -312.000000 ) ( 71.000000 -33.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.234056 -36.882546 -1012.582382 ) ( 71.000000 -33.000000 -1012.000000 ) ( -36.000000 -12.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -36.765944 -15.882546 -1012.582382 ) ( -36.000000 -12.000000 -1012.000000 ) ( -76.000000 -109.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1981/1386) # points: 4 { brushDef { // Surface normal: 0.551799, 0.821130, 0.145819 // RotY/Z : -0.146341 / 0.979110. Vector texS/T: (-0.830002, 0.557761, 0.000000) / (0.081332, 0.121030, -0.989311) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (152.886289, 2.284164, 20.072758) / (289.291588, 289.291588, 876.568836) // --> Vector info: d1 = 0.476127, 1.011719, 1.071539. Determinants: 314.540902, -18.536507, -84837.676132, -88445.201396 // --> Vector info: d2 = 1.030829, 1.000000, 3.094177. Determinants: -18.105037, -314.839080, 2676.456100, -88445.201396 ( -43.000000 -28.000000 -893.000000 ) ( -76.000000 -109.000000 -312.000000 ) ( -201.000000 -25.000000 -312.000000 ) ( ( -0.003556 0.000210 0.959212 ) ( 0.000205 0.003560 -0.030261 ) ) 12escape/00WHULL1 0 0 0 ( -203.207197 -28.284520 -312.583276 ) ( -78.207197 -112.284520 -312.583276 ) ( -45.207197 -31.284520 -893.583276 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -203.207197 -28.284520 -312.583276 ) ( -201.000000 -25.000000 -312.000000 ) ( -76.000000 -109.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -78.207197 -112.284520 -312.583276 ) ( -76.000000 -109.000000 -312.000000 ) ( -43.000000 -28.000000 -893.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -45.207197 -31.284520 -893.583276 ) ( -43.000000 -28.000000 -893.000000 ) ( -139.000000 36.000000 -893.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -141.207197 32.715480 -893.583276 ) ( -139.000000 36.000000 -893.000000 ) ( -201.000000 -25.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1982/1387) # points: 4 { brushDef { // Surface normal: 0.824270, 0.547316, 0.144996 // RotY/Z : -0.145509 / 0.586154. Vector texS/T: (-0.553161, 0.833074, 0.000000) / (0.120793, 0.080206, -0.989432) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (240.405219, 90.358559, 111.072116) / (282.418374, 282.418374, 989.894839) // --> Vector info: d1 = 0.003906, 0.540411, 0.467253. Determinants: 379.564396, -0.135864, -91625.550796, -106154.480188 // --> Vector info: d2 = 0.000000, 0.000000, 2.526909. Determinants: -0.000025, -379.154192, 107080.108172, -106154.480188 ( -127.000000 49.000000 -1012.000000 ) ( -201.000000 -25.000000 -312.000000 ) ( -284.000000 100.000000 -312.000000 ) ( ( -0.003576 0.000001 0.863134 ) ( 0.000000 0.003572 -1.008720 ) ) 12escape/00WHULL1 0 0 0 ( -287.297082 97.810738 -312.579985 ) ( -204.297082 -27.189262 -312.579985 ) ( -130.297082 46.810738 -1012.579985 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -287.297082 97.810738 -312.579985 ) ( -284.000000 100.000000 -312.000000 ) ( -201.000000 -25.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -204.297082 -27.189262 -312.579985 ) ( -201.000000 -25.000000 -312.000000 ) ( -127.000000 49.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -130.297082 46.810738 -1012.579985 ) ( -127.000000 49.000000 -1012.000000 ) ( -187.000000 140.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -190.297082 137.810738 -1012.579985 ) ( -187.000000 140.000000 -1012.000000 ) ( -284.000000 100.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1983/1388) # points: 4 { brushDef { // Surface normal: 0.969359, 0.197828, 0.145630 // RotY/Z : -0.146150 / 0.201317. Vector texS/T: (-0.199960, 0.979804, 0.000000) / (0.142689, 0.029120, -0.989339) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (304.799046, 154.769049, 174.565090) / (271.062228, 271.062228, 978.605242) // --> Vector info: d1 = 0.000000, 0.536505, 0.463347. Determinants: 379.600047, 0.355210, -115798.017830, -106152.676278 // --> Vector info: d2 = 1.000000, 1.000000, 3.526908. Determinants: 0.000041, -379.112061, -3389.723033, -106152.676278 ( -187.000000 140.000000 -1012.000000 ) ( -284.000000 100.000000 -312.000000 ) ( -314.000000 247.000000 -312.000000 ) ( ( -0.003576 -0.000003 1.090863 ) ( 0.000000 0.003571 0.031933 ) ) 12escape/00WHULL1 0 0 0 ( -317.877434 246.208687 -312.582519 ) ( -287.877434 99.208687 -312.582519 ) ( -190.877434 139.208687 -1012.582519 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -317.877434 246.208687 -312.582519 ) ( -314.000000 247.000000 -312.000000 ) ( -284.000000 100.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -287.877434 99.208687 -312.582519 ) ( -284.000000 100.000000 -312.000000 ) ( -187.000000 140.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -190.877434 139.208687 -1012.582519 ) ( -187.000000 140.000000 -1012.000000 ) ( -209.000000 247.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.877434 246.208687 -1012.582519 ) ( -209.000000 247.000000 -1012.000000 ) ( -314.000000 247.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1984/1389) # points: 4 { brushDef { // Surface normal: 0.969390, -0.197835, 0.145409 // RotY/Z : -0.145926 / -0.201317. Vector texS/T: (0.199960, 0.979804, 0.000000) / (0.142472, -0.029076, -0.989372) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (329.254156, 179.224159, 200.219960) / (256.766046, 256.766046, 964.285782) // --> Vector info: d1 = 0.011719, 0.548225, 0.475066. Determinants: 379.588885, -0.288287, -126151.129816, -106149.183817 // --> Vector info: d2 = 0.988281, 0.988281, 3.515190. Determinants: 0.000000, -379.112068, -7562.134996, -106149.183817 ( -209.000000 247.000000 -1012.000000 ) ( -314.000000 247.000000 -312.000000 ) ( -284.000000 394.000000 -312.000000 ) ( ( -0.003576 0.000003 1.188432 ) ( 0.000000 0.003572 0.071241 ) ) 12escape/00WHULL1 0 0 0 ( -287.877562 394.791339 -312.581634 ) ( -317.877562 247.791339 -312.581634 ) ( -212.877562 247.791339 -1012.581634 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -287.877562 394.791339 -312.581634 ) ( -284.000000 394.000000 -312.000000 ) ( -314.000000 247.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -317.877562 247.791339 -312.581634 ) ( -314.000000 247.000000 -312.000000 ) ( -209.000000 247.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.877562 247.791339 -1012.581634 ) ( -209.000000 247.000000 -1012.000000 ) ( -187.000000 354.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -190.877562 354.791339 -1012.581634 ) ( -187.000000 354.000000 -1012.000000 ) ( -284.000000 394.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1985/1390) # points: 4 { brushDef { // Surface normal: 0.551854, -0.821211, 0.145153 // RotY/Z : -0.145667 / -0.979110. Vector texS/T: (0.830002, 0.557761, 0.000000) / (0.080960, -0.120477, -0.989409) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (273.249797, 122.647672, 142.793470) / (229.895132, 229.895132, 937.387992) // --> Vector info: d1 = 1.000000, 1.536497, 1.463341. Determinants: 379.567880, 0.209197, -210314.841992, -106549.927996 // --> Vector info: d2 = 0.000000, 0.000000, 2.526909. Determinants: -0.000033, -380.557837, 87488.393061, -106549.927996 ( -127.000000 445.000000 -1012.000000 ) ( -201.000000 519.000000 -312.000000 ) ( -76.000000 603.000000 -312.000000 ) ( ( -0.003562 -0.000002 1.973862 ) ( 0.000000 0.003572 -0.821102 ) ) 12escape/00WHULL1 0 0 0 ( -78.207416 606.284845 -312.580610 ) ( -203.207416 522.284845 -312.580610 ) ( -129.207416 448.284845 -1012.580610 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -78.207416 606.284845 -312.580610 ) ( -76.000000 603.000000 -312.000000 ) ( -201.000000 519.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -203.207416 522.284845 -312.580610 ) ( -201.000000 519.000000 -312.000000 ) ( -127.000000 445.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -129.207416 448.284845 -1012.580610 ) ( -127.000000 445.000000 -1012.000000 ) ( -36.000000 506.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -38.207416 509.284845 -1012.580610 ) ( -36.000000 506.000000 -1012.000000 ) ( -76.000000 603.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1986/1391) # points: 4 { brushDef { // Surface normal: 0.191490, -0.970658, 0.145448 // RotY/Z : -0.145966 / -1.376019. Vector texS/T: (0.981091, 0.193549, 0.000000) / (0.028151, -0.142697, -0.989366) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (191.980097, 42.146856, 62.616279) / (220.496139, 220.496139, 928.019993) // --> Vector info: d1 = 0.000000, 0.536500, 0.463347. Determinants: 379.586442, -0.021057, -72868.424934, -106010.591740 // --> Vector info: d2 = 0.000000, 0.000000, 2.526908. Determinants: -0.000025, -378.614878, 83483.122773, -106010.591740 ( -36.000000 506.000000 -1012.000000 ) ( -76.000000 603.000000 -312.000000 ) ( 71.000000 632.000000 -312.000000 ) ( ( -0.003581 0.000000 0.687369 ) ( 0.000000 0.003571 -0.787498 ) ) 12escape/00WHULL1 0 0 0 ( 70.234039 635.882631 -312.581791 ) ( -76.765961 606.882631 -312.581791 ) ( -36.765961 509.882631 -1012.581791 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.234039 635.882631 -312.581791 ) ( 71.000000 632.000000 -312.000000 ) ( -76.000000 603.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -76.765961 606.882631 -312.581791 ) ( -76.000000 603.000000 -312.000000 ) ( -36.000000 506.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -36.765961 509.882631 -1012.581791 ) ( -36.000000 506.000000 -1012.000000 ) ( 71.000000 527.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.234039 530.882631 -1012.581791 ) ( 71.000000 527.000000 -1012.000000 ) ( 71.000000 632.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1987/1392) # points: 4 { brushDef { // Surface normal: -0.190239, -0.970876, 0.145631 // RotY/Z : -0.146151 / -1.764291. Vector texS/T: (0.981338, -0.192289, 0.000000) / (-0.028003, -0.142914, -0.989339) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (98.962662, -51.851793, -31.661421) / (216.364049, 216.364049, 923.907227) // --> Vector info: d1 = 0.000000, 0.536500, 0.463347. Determinants: 379.596810, 0.200433, -37609.303570, -106707.739176 // --> Vector info: d2 = 0.000000, 0.000000, 2.526908. Determinants: -0.000025, -381.094318, 82455.111347, -106707.739176 ( 71.000000 527.000000 -1012.000000 ) ( 71.000000 632.000000 -312.000000 ) ( 219.000000 603.000000 -312.000000 ) ( ( -0.003557 -0.000002 0.352452 ) ( 0.000000 0.003571 -0.772719 ) ) 12escape/00WHULL1 0 0 0 ( 219.760957 606.883505 -312.582526 ) ( 71.760957 635.883505 -312.582526 ) ( 71.760957 530.883505 -1012.582526 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.760957 606.883505 -312.582526 ) ( 219.000000 603.000000 -312.000000 ) ( 71.000000 632.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 71.760957 635.883505 -312.582526 ) ( 71.000000 632.000000 -312.000000 ) ( 71.000000 527.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 71.760957 530.883505 -1012.582526 ) ( 71.000000 527.000000 -1012.000000 ) ( 178.000000 506.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 178.760957 509.883505 -1012.582526 ) ( 178.000000 506.000000 -1012.000000 ) ( 219.000000 603.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1988/1393) # points: 4 { brushDef { // Surface normal: -0.554785, -0.818969, 0.146642 // RotY/Z : -0.147173 / -2.166206. Vector texS/T: (0.827919, -0.560848, 0.000000) / (-0.082244, -0.121408, -0.989190) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-7.104077, -156.877238, -139.597774) / (217.406770, 217.406770, 804.756257) // --> Vector info: d1 = 1.000000, 1.000000, 3.094177. Determinants: -0.000106, -313.651589, -19779.222467, -87969.189788 // --> Vector info: d2 = 1.000000, 0.463485, 0.524123. Determinants: -315.121494, 0.188790, -90248.839190, -87969.189788 ( 185.000000 522.000000 -893.000000 ) ( 219.000000 603.000000 -312.000000 ) ( 343.000000 519.000000 -312.000000 ) ( ( 0.000000 0.003565 0.224843 ) ( 0.003582 -0.000002 1.025914 ) ) 12escape/00WHULL1 0 0 0 ( 345.219141 522.275874 -312.586569 ) ( 221.219141 606.275874 -312.586569 ) ( 187.219141 525.275874 -893.586569 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 345.219141 522.275874 -312.586569 ) ( 343.000000 519.000000 -312.000000 ) ( 219.000000 603.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 221.219141 606.275874 -312.586569 ) ( 219.000000 603.000000 -312.000000 ) ( 185.000000 522.000000 -893.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 187.219141 525.275874 -893.586569 ) ( 185.000000 522.000000 -893.000000 ) ( 282.000000 458.000000 -893.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.219141 461.275874 -893.586569 ) ( 282.000000 458.000000 -893.000000 ) ( 343.000000 519.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1989/1394) # points: 4 { brushDef { // Surface normal: -0.821211, -0.551854, 0.145153 // RotY/Z : -0.145667 / -2.549907. Vector texS/T: (0.557761, -0.830002, 0.000000) / (-0.120477, -0.080960, -0.989409) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-88.856648, -239.458773, -219.312975) / (225.353636, 225.353636, 932.846495) // --> Vector info: d1 = 0.945312, 0.408820, 0.481979. Determinants: -379.564591, -0.209865, -134402.522281, -106549.927996 // --> Vector info: d2 = 2.996094, 2.996094, 0.469185. Determinants: 0.000000, 380.557774, -404993.651239, -106549.927996 ( 269.000000 445.000000 -1012.000000 ) ( 343.000000 519.000000 -312.000000 ) ( 427.000000 394.000000 -312.000000 ) ( ( 0.003562 0.000002 1.261404 ) ( 0.000000 -0.003572 3.800975 ) ) 12escape/00WHULL1 0 0 0 ( 430.284845 396.207416 -312.580610 ) ( 346.284845 521.207416 -312.580610 ) ( 272.284845 447.207416 -1012.580610 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 430.284845 396.207416 -312.580610 ) ( 427.000000 394.000000 -312.000000 ) ( 343.000000 519.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 346.284845 521.207416 -312.580610 ) ( 343.000000 519.000000 -312.000000 ) ( 269.000000 445.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 272.284845 447.207416 -1012.580610 ) ( 269.000000 445.000000 -1012.000000 ) ( 330.000000 354.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.284845 356.207416 -1012.580610 ) ( 330.000000 354.000000 -1012.000000 ) ( 427.000000 394.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1990/1395) # points: 4 { brushDef { // Surface normal: -0.970658, -0.191490, 0.145448 // RotY/Z : -0.145966 / -2.946815. Vector texS/T: (0.193549, -0.981091, 0.000000) / (-0.142697, -0.028151, -0.989366) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-154.071286, -303.904526, -283.435103) / (236.658806, 236.658806, 944.182659) // --> Vector info: d1 = 0.000000, 0.536490, 0.463332. Determinants: 379.579218, -0.020250, 58487.047954, -106010.591740 // --> Vector info: d2 = 0.996094, 0.996094, 3.523002. Determinants: 0.000000, -378.614919, -15993.927059, -106010.591740 ( 330.000000 354.000000 -1012.000000 ) ( 427.000000 394.000000 -312.000000 ) ( 456.000000 247.000000 -312.000000 ) ( ( -0.003581 0.000000 -0.551709 ) ( 0.000000 0.003571 0.150871 ) ) 12escape/00WHULL1 0 0 0 ( 459.882631 247.765961 -312.581791 ) ( 430.882631 394.765961 -312.581791 ) ( 333.882631 354.765961 -1012.581791 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.882631 247.765961 -312.581791 ) ( 456.000000 247.000000 -312.000000 ) ( 427.000000 394.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 430.882631 394.765961 -312.581791 ) ( 427.000000 394.000000 -312.000000 ) ( 330.000000 354.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.882631 354.765961 -1012.581791 ) ( 330.000000 354.000000 -1012.000000 ) ( 351.000000 247.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 354.882631 247.765961 -1012.581791 ) ( 351.000000 247.000000 -1012.000000 ) ( 456.000000 247.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1991/1396) # points: 4 { brushDef { // Surface normal: -0.970636, 0.191486, 0.145595 // RotY/Z : -0.146115 / 2.946815. Vector texS/T: (-0.193549, -0.981091, 0.000000) / (-0.142842, 0.028180, -0.989344) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-180.754283, -330.587524, -310.264931) / (250.499686, 250.499686, 958.039079) // --> Vector info: d1 = 0.000000, 0.536492, 0.463331. Determinants: 379.589127, 0.058986, 68597.558378, -106012.920085 // --> Vector info: d2 = 0.000000, 0.000000, 2.526909. Determinants: 0.000041, -378.614972, 94842.938423, -106012.920085 ( 351.000000 247.000000 -1012.000000 ) ( 456.000000 247.000000 -312.000000 ) ( 427.000000 100.000000 -312.000000 ) ( ( -0.003581 -0.000001 -0.647068 ) ( 0.000000 0.003571 -0.894636 ) ) 12escape/00WHULL1 0 0 0 ( 430.882546 99.234056 -312.582382 ) ( 459.882546 246.234056 -312.582382 ) ( 354.882546 246.234056 -1012.582382 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 430.882546 99.234056 -312.582382 ) ( 427.000000 100.000000 -312.000000 ) ( 456.000000 247.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.882546 246.234056 -312.582382 ) ( 456.000000 247.000000 -312.000000 ) ( 351.000000 247.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 354.882546 246.234056 -1012.582382 ) ( 351.000000 247.000000 -1012.000000 ) ( 330.000000 140.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.882546 139.234056 -1012.582382 ) ( 330.000000 140.000000 -1012.000000 ) ( 427.000000 100.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1992/1397) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (354.000000, 445.000000, 506.000000) / (330.000000, 269.000000, 178.000000) // --> Vector info: d1 = 0.000539, 0.868069, 2.165972. Determinants: 0.226877, 65.189856, -21595.425207, -4560.000000 // --> Vector info: d2 = 2.469413, 1.172387, 0.305990. Determinants: 65.179133, 0.276441, -34425.163429, -4560.000000 ( 178.000000 506.000000 -1012.000000 ) ( 269.000000 445.000000 -1012.000000 ) ( 330.000000 354.000000 -1012.000000 ) ( ( -0.000050 -0.014296 4.735839 ) ( -0.014294 -0.000061 7.549378 ) ) 12escape/00wbig4 0 0 0 ( 330.000000 354.000000 -1016.000000 ) ( 269.000000 445.000000 -1016.000000 ) ( 178.000000 506.000000 -1016.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.000000 354.000000 -1016.000000 ) ( 330.000000 354.000000 -1012.000000 ) ( 269.000000 445.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 269.000000 445.000000 -1016.000000 ) ( 269.000000 445.000000 -1012.000000 ) ( 178.000000 506.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 178.000000 506.000000 -1016.000000 ) ( 178.000000 506.000000 -1012.000000 ) ( 108.000000 520.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 108.000000 520.000000 -1016.000000 ) ( 108.000000 520.000000 -1012.000000 ) ( 108.000000 442.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 108.000000 442.000000 -1016.000000 ) ( 108.000000 442.000000 -1012.000000 ) ( 140.000000 354.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 354.000000 -1016.000000 ) ( 140.000000 354.000000 -1012.000000 ) ( 330.000000 354.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1993/1398) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (140.000000, 210.000000, 210.000000) / (330.000000, 344.000000, 266.000000) // --> Vector info: d1 = 0.998550, 0.800885, 1.914488. Determinants: -0.172542, 77.952235, -31152.165581, -5460.000000 // --> Vector info: d2 = 1.530713, 0.530597, 0.531961. Determinants: 77.989898, 0.095488, -19307.787460, -5460.000000 ( 266.000000 210.000000 -1012.000000 ) ( 344.000000 210.000000 -1012.000000 ) ( 330.000000 140.000000 -1012.000000 ) ( ( 0.000032 -0.014277 5.705525 ) ( -0.014284 -0.000017 3.536225 ) ) 12escape/00wbig4 0 0 0 ( 330.000000 140.000000 -1016.000000 ) ( 344.000000 210.000000 -1016.000000 ) ( 266.000000 210.000000 -1016.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.000000 140.000000 -1016.000000 ) ( 330.000000 140.000000 -1012.000000 ) ( 344.000000 210.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 344.000000 210.000000 -1016.000000 ) ( 344.000000 210.000000 -1012.000000 ) ( 266.000000 210.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 266.000000 210.000000 -1016.000000 ) ( 266.000000 210.000000 -1012.000000 ) ( 178.000000 178.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 178.000000 178.000000 -1016.000000 ) ( 178.000000 178.000000 -1012.000000 ) ( 178.000000 140.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 178.000000 140.000000 -1016.000000 ) ( 178.000000 140.000000 -1012.000000 ) ( 330.000000 140.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1994/1399) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (354.000000, 354.000000, 284.000000) / (-36.000000, -187.000000, -201.000000) // --> Vector info: d1 = 0.228522, 2.393304, 2.591002. Determinants: -0.454613, 151.534777, 3200.709299, -10570.000000 // --> Vector info: d2 = 0.475668, 0.478293, 1.478580. Determinants: 151.006608, 0.183782, -58477.531983, -10570.000000 ( -201.000000 284.000000 -1012.000000 ) ( -187.000000 354.000000 -1012.000000 ) ( -36.000000 354.000000 -1012.000000 ) ( ( 0.000043 -0.014336 -0.302811 ) ( -0.014286 -0.000017 5.532406 ) ) 12escape/00wbig4 0 0 0 ( -36.000000 354.000000 -1016.000000 ) ( -187.000000 354.000000 -1016.000000 ) ( -201.000000 284.000000 -1016.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -36.000000 354.000000 -1016.000000 ) ( -36.000000 354.000000 -1012.000000 ) ( -187.000000 354.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -187.000000 354.000000 -1016.000000 ) ( -187.000000 354.000000 -1012.000000 ) ( -201.000000 284.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -201.000000 284.000000 -1016.000000 ) ( -201.000000 284.000000 -1012.000000 ) ( -123.000000 284.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -123.000000 284.000000 -1016.000000 ) ( -123.000000 284.000000 -1012.000000 ) ( -36.000000 316.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -36.000000 316.000000 -1016.000000 ) ( -36.000000 316.000000 -1012.000000 ) ( -36.000000 354.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1995/1400) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (354.000000, 354.000000, 319.000000) / (178.000000, 143.000000, 178.000000) // --> Vector info: d1 = 0.165197, 0.665197, 0.164952. Determinants: -0.008570, 17.500000, -3314.332393, -1225.000000 // --> Vector info: d2 = 0.470359, 0.470598, 0.970358. Determinants: 17.499992, 0.008386, -6772.679159, -1225.000000 ( 178.000000 319.000000 -1012.000000 ) ( 143.000000 354.000000 -1012.000000 ) ( 178.000000 354.000000 -1012.000000 ) ( ( 0.000007 -0.014286 2.705577 ) ( -0.014286 -0.000007 5.528718 ) ) 12escape/00wbig4 0 0 0 ( 178.000000 354.000000 -1016.000000 ) ( 143.000000 354.000000 -1016.000000 ) ( 178.000000 319.000000 -1016.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 178.000000 354.000000 -1016.000000 ) ( 178.000000 354.000000 -1012.000000 ) ( 143.000000 354.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 143.000000 354.000000 -1016.000000 ) ( 143.000000 354.000000 -1012.000000 ) ( 178.000000 319.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 178.000000 319.000000 -1016.000000 ) ( 178.000000 319.000000 -1012.000000 ) ( 178.000000 354.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1997/1401) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (354.000000, 354.000000, 319.000000) / (-1.000000, -36.000000, -36.000000) // --> Vector info: d1 = 0.728449, 1.228449, 1.227830. Determinants: -0.021646, 17.499983, -867.187732, -1225.000000 // --> Vector info: d2 = 0.474891, 0.475509, 0.975504. Determinants: 17.499804, 0.021650, -6776.649914, -1225.000000 ( -36.000000 319.000000 -1012.000000 ) ( -36.000000 354.000000 -1012.000000 ) ( -1.000000 354.000000 -1012.000000 ) ( ( 0.000018 -0.014286 0.707908 ) ( -0.014286 -0.000018 5.531959 ) ) 12escape/00wbig4 0 0 0 ( -1.000000 354.000000 -1016.000000 ) ( -36.000000 354.000000 -1016.000000 ) ( -36.000000 319.000000 -1016.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1.000000 354.000000 -1016.000000 ) ( -1.000000 354.000000 -1012.000000 ) ( -36.000000 354.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -36.000000 354.000000 -1016.000000 ) ( -36.000000 354.000000 -1012.000000 ) ( -36.000000 319.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -36.000000 319.000000 -1016.000000 ) ( -36.000000 319.000000 -1012.000000 ) ( -1.000000 354.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1998/1402) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (175.000000, 140.000000, 140.000000) / (-36.000000, -36.000000, -1.000000) // --> Vector info: d1 = 1.225390, 1.224779, 0.724790. Determinants: -0.021396, 17.499633, -867.372255, -1225.000000 // --> Vector info: d2 = 0.037150, 0.537155, 0.536538. Determinants: 17.500154, 0.021567, -3107.259667, -1225.000000 ( -1.000000 140.000000 -1012.000000 ) ( -36.000000 140.000000 -1012.000000 ) ( -36.000000 175.000000 -1012.000000 ) ( ( 0.000017 -0.014285 0.708059 ) ( -0.014286 -0.000018 2.536539 ) ) 12escape/00wbig4 0 0 0 ( -36.000000 175.000000 -1016.000000 ) ( -36.000000 140.000000 -1016.000000 ) ( -1.000000 140.000000 -1016.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -36.000000 175.000000 -1016.000000 ) ( -36.000000 175.000000 -1012.000000 ) ( -36.000000 140.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -36.000000 140.000000 -1016.000000 ) ( -36.000000 140.000000 -1012.000000 ) ( -1.000000 140.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1.000000 140.000000 -1016.000000 ) ( -1.000000 140.000000 -1012.000000 ) ( -36.000000 175.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (1999/1403) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (140.000000, 140.000000, 175.000000) / (143.000000, 178.000000, 178.000000) // --> Vector info: d1 = 0.663322, 0.163312, 0.163923. Determinants: -0.021379, 17.500334, -3312.123810, -1225.000000 // --> Vector info: d2 = 0.534001, 0.533385, 0.033391. Determinants: 17.499804, 0.021550, -3107.204961, -1225.000000 ( 178.000000 175.000000 -1012.000000 ) ( 178.000000 140.000000 -1012.000000 ) ( 143.000000 140.000000 -1012.000000 ) ( ( 0.000017 -0.014286 2.703775 ) ( -0.014286 -0.000018 2.536494 ) ) 12escape/00wbig4 0 0 0 ( 143.000000 140.000000 -1016.000000 ) ( 178.000000 140.000000 -1016.000000 ) ( 178.000000 175.000000 -1016.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 143.000000 140.000000 -1016.000000 ) ( 143.000000 140.000000 -1012.000000 ) ( 178.000000 140.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 178.000000 140.000000 -1016.000000 ) ( 178.000000 140.000000 -1012.000000 ) ( 178.000000 175.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 178.000000 175.000000 -1016.000000 ) ( 178.000000 175.000000 -1012.000000 ) ( 143.000000 140.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2000/1404) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (520.000000, 527.000000, 520.000000) / (108.000000, 71.000000, 34.000000) // --> Vector info: d1 = 0.169905, 0.700770, 1.231297. Determinants: -0.012544, 7.429739, -883.899938, -518.000000 // --> Vector info: d2 = 0.109261, 0.004561, 0.110986. Determinants: 7.811604, 0.012073, -4119.935104, -518.000000 ( 34.000000 520.000000 -1012.000000 ) ( 71.000000 527.000000 -1012.000000 ) ( 108.000000 520.000000 -1012.000000 ) ( ( 0.000024 -0.014343 1.706371 ) ( -0.015080 -0.000023 7.953543 ) ) 12escape/00wbig4 0 0 0 ( 108.000000 520.000000 -1016.000000 ) ( 71.000000 527.000000 -1016.000000 ) ( 34.000000 520.000000 -1016.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 108.000000 520.000000 -1016.000000 ) ( 108.000000 520.000000 -1012.000000 ) ( 71.000000 527.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 71.000000 527.000000 -1016.000000 ) ( 71.000000 527.000000 -1012.000000 ) ( 34.000000 520.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 34.000000 520.000000 -1016.000000 ) ( 34.000000 520.000000 -1012.000000 ) ( 34.000000 442.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 34.000000 442.000000 -1016.000000 ) ( 34.000000 442.000000 -1012.000000 ) ( 108.000000 442.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 108.000000 442.000000 -1016.000000 ) ( 108.000000 442.000000 -1012.000000 ) ( 108.000000 520.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2001/1405) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (520.000000, 506.000000, 445.000000) / (34.000000, -36.000000, -127.000000) // --> Vector info: d1 = 0.231412, 1.231091, 2.527596. Determinants: -0.215448, 42.829355, -2037.475020, -2996.000000 // --> Vector info: d2 = 0.110768, 0.310925, 1.179577. Determinants: 42.591291, 0.048478, -22480.980067, -2996.000000 ( -127.000000 445.000000 -1012.000000 ) ( -36.000000 506.000000 -1012.000000 ) ( 34.000000 520.000000 -1012.000000 ) ( ( 0.000072 -0.014296 0.680065 ) ( -0.014216 -0.000016 7.503665 ) ) 12escape/00wbig4 0 0 0 ( 34.000000 520.000000 -1016.000000 ) ( -36.000000 506.000000 -1016.000000 ) ( -127.000000 445.000000 -1016.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 34.000000 520.000000 -1016.000000 ) ( 34.000000 520.000000 -1012.000000 ) ( -36.000000 506.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -36.000000 506.000000 -1016.000000 ) ( -36.000000 506.000000 -1012.000000 ) ( -127.000000 445.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -127.000000 445.000000 -1016.000000 ) ( -127.000000 445.000000 -1012.000000 ) ( -187.000000 354.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -187.000000 354.000000 -1016.000000 ) ( -187.000000 354.000000 -1012.000000 ) ( 3.000000 354.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3.000000 354.000000 -1016.000000 ) ( 3.000000 354.000000 -1012.000000 ) ( 34.000000 442.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 34.000000 442.000000 -1016.000000 ) ( 34.000000 442.000000 -1012.000000 ) ( 34.000000 520.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2003/1406) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (140.000000, 140.000000, 49.000000) / (3.000000, -187.000000, -127.000000) // --> Vector info: d1 = 0.674780, 3.389567, 2.520873. Determinants: -2.164726, 247.045574, -12105.027630, -17290.000000 // --> Vector info: d2 = 0.536473, 0.539819, 1.836468. Determinants: 246.564095, 0.304461, -43795.505551, -17290.000000 ( -127.000000 49.000000 -1012.000000 ) ( -187.000000 140.000000 -1012.000000 ) ( 3.000000 140.000000 -1012.000000 ) ( ( 0.000125 -0.014288 0.700117 ) ( -0.014261 -0.000018 2.532996 ) ) 12escape/00wbig4 0 0 0 ( 3.000000 140.000000 -1016.000000 ) ( -187.000000 140.000000 -1016.000000 ) ( -127.000000 49.000000 -1016.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 3.000000 140.000000 -1016.000000 ) ( 3.000000 140.000000 -1012.000000 ) ( -187.000000 140.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -187.000000 140.000000 -1016.000000 ) ( -187.000000 140.000000 -1012.000000 ) ( -127.000000 49.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -127.000000 49.000000 -1016.000000 ) ( -127.000000 49.000000 -1012.000000 ) ( -36.000000 -12.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -36.000000 -12.000000 -1016.000000 ) ( -36.000000 -12.000000 -1012.000000 ) ( 34.000000 -25.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 34.000000 -25.000000 -1016.000000 ) ( 34.000000 -25.000000 -1012.000000 ) ( 34.000000 53.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 34.000000 53.000000 -1016.000000 ) ( 34.000000 53.000000 -1012.000000 ) ( 3.000000 140.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2005/1407) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (53.000000, -25.000000, -33.000000) / (34.000000, 34.000000, 71.000000) // --> Vector info: d1 = 1.223253, 1.221891, 0.691033. Determinants: -0.050371, 41.396055, -4935.103733, -2886.000000 // --> Vector info: d2 = 0.785897, 1.899610, 2.004541. Determinants: 41.207408, 0.725083, -4476.742875, -2886.000000 ( 71.000000 -33.000000 -1012.000000 ) ( 34.000000 -25.000000 -1012.000000 ) ( 34.000000 53.000000 -1012.000000 ) ( ( 0.000017 -0.014344 1.710015 ) ( -0.014278 -0.000251 1.551193 ) ) 12escape/00wbig4 0 0 0 ( 34.000000 53.000000 -1016.000000 ) ( 34.000000 -25.000000 -1016.000000 ) ( 71.000000 -33.000000 -1016.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 34.000000 53.000000 -1016.000000 ) ( 34.000000 53.000000 -1012.000000 ) ( 34.000000 -25.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 34.000000 -25.000000 -1016.000000 ) ( 34.000000 -25.000000 -1012.000000 ) ( 71.000000 -33.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 71.000000 -33.000000 -1016.000000 ) ( 71.000000 -33.000000 -1012.000000 ) ( 108.000000 -25.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 108.000000 -25.000000 -1016.000000 ) ( 108.000000 -25.000000 -1012.000000 ) ( 108.000000 53.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 108.000000 53.000000 -1016.000000 ) ( 108.000000 53.000000 -1012.000000 ) ( 34.000000 53.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2006/1408) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (284.000000, 354.000000, 354.000000) / (344.000000, 330.000000, 178.000000) // --> Vector info: d1 = 0.801197, 1.000572, 3.165197. Determinants: -0.000327, 151.523712, -60648.800093, -10640.000000 // --> Vector info: d2 = 1.469126, 0.469312, 0.470358. Determinants: 151.986304, 0.073216, -58820.797044, -10640.000000 ( 178.000000 354.000000 -1012.000000 ) ( 330.000000 354.000000 -1012.000000 ) ( 344.000000 284.000000 -1012.000000 ) ( ( 0.000000 -0.014241 5.700075 ) ( -0.014284 -0.000007 5.528270 ) ) 12escape/00wbig4 0 0 0 ( 344.000000 284.000000 -1016.000000 ) ( 330.000000 354.000000 -1016.000000 ) ( 178.000000 354.000000 -1016.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 344.000000 284.000000 -1016.000000 ) ( 344.000000 284.000000 -1012.000000 ) ( 330.000000 354.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.000000 354.000000 -1016.000000 ) ( 330.000000 354.000000 -1012.000000 ) ( 178.000000 354.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 178.000000 354.000000 -1016.000000 ) ( 178.000000 354.000000 -1012.000000 ) ( 178.000000 316.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 178.000000 316.000000 -1016.000000 ) ( 178.000000 316.000000 -1012.000000 ) ( 266.000000 284.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 266.000000 284.000000 -1016.000000 ) ( 266.000000 284.000000 -1012.000000 ) ( 344.000000 284.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2007/1409) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (210.000000, 247.000000, 284.000000) / (344.000000, 351.000000, 344.000000) // --> Vector info: d1 = 0.800517, 0.695405, 0.801412. Determinants: -0.006265, 7.811416, -3100.479486, -518.000000 // --> Vector info: d2 = 1.530670, 0.999859, 0.469278. Determinants: 7.429744, 0.008550, -2356.074784, -518.000000 ( 344.000000 284.000000 -1012.000000 ) ( 351.000000 247.000000 -1012.000000 ) ( 344.000000 210.000000 -1012.000000 ) ( ( 0.000012 -0.015080 5.985482 ) ( -0.014343 -0.000017 4.548407 ) ) 12escape/00wbig4 0 0 0 ( 344.000000 210.000000 -1016.000000 ) ( 351.000000 247.000000 -1016.000000 ) ( 344.000000 284.000000 -1016.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 344.000000 210.000000 -1016.000000 ) ( 344.000000 210.000000 -1012.000000 ) ( 351.000000 247.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.000000 247.000000 -1016.000000 ) ( 351.000000 247.000000 -1012.000000 ) ( 344.000000 284.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 344.000000 284.000000 -1016.000000 ) ( 344.000000 284.000000 -1012.000000 ) ( 266.000000 284.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 266.000000 284.000000 -1016.000000 ) ( 266.000000 284.000000 -1012.000000 ) ( 266.000000 210.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 266.000000 210.000000 -1016.000000 ) ( 266.000000 210.000000 -1012.000000 ) ( 344.000000 210.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2009/1410) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (284.000000, 247.000000, 210.000000) / (-201.000000, -209.000000, -201.000000) // --> Vector info: d1 = 1.591017, 1.695721, 1.589305. Determinants: -0.013699, 7.811409, 632.101479, -592.000000 // --> Vector info: d2 = 0.478657, 1.009508, 1.540048. Determinants: 8.491128, 0.011457, -2692.542815, -592.000000 ( -201.000000 210.000000 -1012.000000 ) ( -209.000000 247.000000 -1012.000000 ) ( -201.000000 284.000000 -1012.000000 ) ( ( 0.000023 -0.013195 -1.067739 ) ( -0.014343 -0.000019 4.548214 ) ) 12escape/00wbig4 0 0 0 ( -201.000000 284.000000 -1016.000000 ) ( -209.000000 247.000000 -1016.000000 ) ( -201.000000 210.000000 -1016.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -201.000000 284.000000 -1016.000000 ) ( -201.000000 284.000000 -1012.000000 ) ( -209.000000 247.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -209.000000 247.000000 -1016.000000 ) ( -209.000000 247.000000 -1012.000000 ) ( -201.000000 210.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -201.000000 210.000000 -1016.000000 ) ( -201.000000 210.000000 -1012.000000 ) ( -123.000000 210.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -123.000000 210.000000 -1016.000000 ) ( -123.000000 210.000000 -1012.000000 ) ( -123.000000 284.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -123.000000 284.000000 -1016.000000 ) ( -123.000000 284.000000 -1012.000000 ) ( -201.000000 284.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2010/1411) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (210.000000, 140.000000, 140.000000) / (-201.000000, -187.000000, -36.000000) // --> Vector info: d1 = 2.589698, 2.389565, 0.224936. Determinants: 0.084746, 151.524029, 3065.426946, -10570.000000 // --> Vector info: d2 = 0.540048, 1.539743, 1.537043. Determinants: 150.991638, 0.189006, -37378.564283, -10570.000000 ( -36.000000 140.000000 -1012.000000 ) ( -187.000000 140.000000 -1012.000000 ) ( -201.000000 210.000000 -1012.000000 ) ( ( -0.000008 -0.014335 -0.290012 ) ( -0.014285 -0.000018 3.536288 ) ) 12escape/00wbig4 0 0 0 ( -201.000000 210.000000 -1016.000000 ) ( -187.000000 140.000000 -1016.000000 ) ( -36.000000 140.000000 -1016.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -201.000000 210.000000 -1016.000000 ) ( -201.000000 210.000000 -1012.000000 ) ( -187.000000 140.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -187.000000 140.000000 -1016.000000 ) ( -187.000000 140.000000 -1012.000000 ) ( -36.000000 140.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -36.000000 140.000000 -1016.000000 ) ( -36.000000 140.000000 -1012.000000 ) ( -36.000000 179.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -36.000000 179.000000 -1016.000000 ) ( -36.000000 179.000000 -1012.000000 ) ( -123.000000 210.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -123.000000 210.000000 -1016.000000 ) ( -123.000000 210.000000 -1012.000000 ) ( -201.000000 210.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2013/1412) # points: 4 { brushDef { // Surface normal: -0.548206, -0.822310, 0.152567 // RotY/Z : -0.153165 / -2.158799. Vector texS/T: (0.832050, -0.554700, 0.000000) / (-0.084629, -0.126943, -0.988293) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-135.069498, -132.573347, -125.362244) / (813.599784, 920.855410, 920.855410) // --> Vector info: d1 = 0.062046, 0.073016, 0.047237. Determinants: 2.764942, -0.143455, 442.186388, -773.431316 // --> Vector info: d2 = 0.142908, 0.526908, 0.528392. Determinants: -0.159184, -2.765359, 2117.865278, -773.431316 ( 184.000000 502.000000 -1012.000000 ) ( 178.000000 506.000000 -1012.000000 ) ( 185.000000 521.000000 -906.000000 ) ( ( -0.003575 0.000185 -0.571720 ) ( 0.000206 0.003575 -2.738272 ) ) 12escape/00WHULL1 0 0 0 ( 187.192826 524.289238 -906.610268 ) ( 180.192826 509.289238 -1012.610268 ) ( 186.192826 505.289238 -1012.610268 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 187.192826 524.289238 -906.610268 ) ( 185.000000 521.000000 -906.000000 ) ( 178.000000 506.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 180.192826 509.289238 -1012.610268 ) ( 178.000000 506.000000 -1012.000000 ) ( 184.000000 502.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 186.192826 505.289238 -1012.610268 ) ( 184.000000 502.000000 -1012.000000 ) ( 193.000000 515.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 195.192826 518.289238 -906.610268 ) ( 193.000000 515.000000 -906.000000 ) ( 185.000000 521.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2015/1413) # points: 4 { brushDef { // Surface normal: -0.548632, -0.822948, 0.147510 // RotY/Z : -0.148050 / -2.158799. Vector texS/T: (0.832050, -0.554700, 0.000000) / (-0.081824, -0.122735, -0.989061) // Texture width/height [00light3]: 16.000000/128.000000 // --> Vector A/B: (-37.442263, -23.020058, -19.137157) / (924.301559, 924.301559, 817.129161) // --> Vector info: d1 = 0.829674, 0.000001, 0.000001. Determinants: 88.918072, 3.221534, -930.771145, -1545.662318 // --> Vector info: d2 = 1.003002, 1.000000, 0.231677. Determinants: 0.321718, -11.069252, 8693.070287, -1545.662318 ( 281.000000 456.000000 -906.000000 ) ( 269.000000 445.000000 -1012.000000 ) ( 257.000000 453.000000 -1012.000000 ) ( ( -0.057527 -0.002084 0.602183 ) ( -0.000208 0.007161 -5.624172 ) ) 12escape/00light3 0 0 0 ( 259.194528 456.291793 -1012.590038 ) ( 271.194528 448.291793 -1012.590038 ) ( 283.194528 459.291793 -906.590038 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 259.194528 456.291793 -1012.590038 ) ( 257.000000 453.000000 -1012.000000 ) ( 269.000000 445.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.194528 448.291793 -1012.590038 ) ( 269.000000 445.000000 -1012.000000 ) ( 281.000000 456.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.194528 459.291793 -906.590038 ) ( 281.000000 456.000000 -906.000000 ) ( 266.000000 466.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 268.194528 469.291793 -906.590038 ) ( 266.000000 466.000000 -906.000000 ) ( 257.000000 453.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2016/1414) # points: 4 { brushDef { // Surface normal: -0.822948, 0.548632, 0.147510 // RotY/Z : -0.148050 / 2.553590. Vector texS/T: (-0.554700, -0.832050, 0.000000) / (-0.122735, 0.081824, -0.989061) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-302.866307, -299.538106, -292.327003) / (864.709580, 971.881979, 971.881979) // --> Vector info: d1 = 0.062046, 0.073016, 0.047228. Determinants: 2.763709, -0.164933, 931.702517, -772.831159 // --> Vector info: d2 = 0.142908, 0.526908, 0.528394. Determinants: -0.159265, -2.764118, 2231.479628, -772.831159 ( 326.000000 134.000000 -1012.000000 ) ( 330.000000 140.000000 -1012.000000 ) ( 345.000000 134.000000 -906.000000 ) ( ( -0.003576 0.000213 -1.205571 ) ( 0.000206 0.003577 -2.887409 ) ) 12escape/00WHULL1 0 0 0 ( 348.291793 131.805472 -906.590038 ) ( 333.291793 137.805472 -1012.590038 ) ( 329.291793 131.805472 -1012.590038 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 348.291793 131.805472 -906.590038 ) ( 345.000000 134.000000 -906.000000 ) ( 330.000000 140.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.291793 137.805472 -1012.590038 ) ( 330.000000 140.000000 -1012.000000 ) ( 326.000000 134.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.291793 131.805472 -1012.590038 ) ( 326.000000 134.000000 -1012.000000 ) ( 339.000000 125.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 342.291793 122.805472 -906.590038 ) ( 339.000000 125.000000 -906.000000 ) ( 345.000000 134.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2018/1415) # points: 4 { brushDef { // Surface normal: -0.822631, 0.548421, 0.150040 // RotY/Z : -0.150608 / 2.553590. Vector texS/T: (-0.554700, -0.832050, 0.000000) / (-0.124841, 0.083227, -0.988680) // Texture width/height [00light2]: 16.000000/128.000000 // --> Vector A/B: (-204.407022, -189.984817, -187.488666) / (971.040143, 971.040143, 863.826481) // --> Vector info: d1 = 0.999981, 1.830056, 2.007926. Determinants: -88.995467, 0.493277, -20216.517531, -1546.257417 // --> Vector info: d2 = 0.731975, 0.731976, 1.499977. Determinants: -0.000090, 11.076267, -11887.340262, -1546.257417 ( 281.000000 38.000000 -906.000000 ) ( 269.000000 49.000000 -1012.000000 ) ( 277.000000 61.000000 -1012.000000 ) ( ( 0.057555 -0.000319 13.074484 ) ( 0.000000 -0.007163 7.687815 ) ) 12escape/00light2 0 0 0 ( 280.290526 58.806316 -1012.600159 ) ( 272.290526 46.806316 -1012.600159 ) ( 284.290526 35.806316 -906.600159 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.290526 58.806316 -1012.600159 ) ( 277.000000 61.000000 -1012.000000 ) ( 269.000000 49.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 272.290526 46.806316 -1012.600159 ) ( 269.000000 49.000000 -1012.000000 ) ( 281.000000 38.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.290526 35.806316 -906.600159 ) ( 281.000000 38.000000 -906.000000 ) ( 290.000000 53.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.290526 50.806316 -906.600159 ) ( 290.000000 53.000000 -906.000000 ) ( 277.000000 61.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2019/1416) # points: 4 { brushDef { // Surface normal: 0.549245, 0.823867, 0.139902 // RotY/Z : -0.140362 / 0.982794. Vector texS/T: (-0.832050, 0.554700, 0.000000) / (0.077604, 0.116406, -0.990165) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (20.523907, 23.297408, 30.508511) / (890.803913, 997.856740, 997.856740) // --> Vector info: d1 = 0.073756, 0.084725, 0.058948. Determinants: 2.759461, -0.150587, 20.571536, -771.968911 // --> Vector info: d2 = 0.142906, 0.526908, 0.528392. Determinants: -0.158807, -2.764962, 2355.978592, -771.968911 ( -42.000000 -8.000000 -1012.000000 ) ( -36.000000 -12.000000 -1012.000000 ) ( -42.000000 -26.000000 -906.000000 ) ( ( -0.003575 0.000195 -0.026648 ) ( 0.000206 0.003582 -3.051909 ) ) 12escape/00WHULL1 0 0 0 ( -44.196980 -29.295469 -906.559608 ) ( -38.196980 -15.295469 -1012.559608 ) ( -44.196980 -11.295469 -1012.559608 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -44.196980 -29.295469 -906.559608 ) ( -42.000000 -26.000000 -906.000000 ) ( -36.000000 -12.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -38.196980 -15.295469 -1012.559608 ) ( -36.000000 -12.000000 -1012.000000 ) ( -42.000000 -8.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -44.196980 -11.295469 -1012.559608 ) ( -42.000000 -8.000000 -1012.000000 ) ( -51.000000 -21.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.196980 -24.295469 -906.559608 ) ( -51.000000 -21.000000 -906.000000 ) ( -42.000000 -26.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2020/1417) # points: 4 { brushDef { // Surface normal: 0.549044, 0.823566, 0.142441 // RotY/Z : -0.142927 / 0.982794. Vector texS/T: (-0.832050, 0.554700, 0.000000) / (0.079012, 0.118518, -0.989803) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (118.428492, 132.850697, 135.901548) / (997.453844, 997.453844, 890.361863) // --> Vector info: d1 = 1.978917, 1.149173, 0.971382. Determinants: 88.858861, -0.032723, -13547.223050, -1544.502509 // --> Vector info: d2 = 1.762555, 1.762553, 0.994552. Determinants: 0.000204, -11.076268, 8325.771537, -1544.502509 ( -138.000000 38.000000 -906.000000 ) ( -127.000000 49.000000 -1012.000000 ) ( -115.000000 41.000000 -1012.000000 ) ( ( -0.057532 0.000021 8.771254 ) ( 0.000000 0.007171 -5.390585 ) ) 12escape/00LIGHT1 0 0 0 ( -117.196176 37.705735 -1012.569763 ) ( -129.196176 45.705735 -1012.569763 ) ( -140.196176 34.705735 -906.569763 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -117.196176 37.705735 -1012.569763 ) ( -115.000000 41.000000 -1012.000000 ) ( -127.000000 49.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -129.196176 45.705735 -1012.569763 ) ( -127.000000 49.000000 -1012.000000 ) ( -138.000000 38.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.196176 34.705735 -906.569763 ) ( -138.000000 38.000000 -906.000000 ) ( -123.000000 28.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -125.196176 24.705735 -906.569763 ) ( -123.000000 28.000000 -906.000000 ) ( -115.000000 41.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2022/1418) # points: 4 { brushDef { // Surface normal: 0.822948, -0.548632, 0.147510 // RotY/Z : -0.148050 / -0.588003. Vector texS/T: (0.554700, 0.832050, 0.000000) / (0.122735, -0.081824, -0.989061) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (285.670601, 285.393251, 299.815456) / (841.758062, 948.930461, 948.930461) // --> Vector info: d1 = 1.956505, 1.956489, 1.126902. Determinants: 88.908876, 0.230313, -28616.615817, -1545.662318 // --> Vector info: d2 = 0.992188, 1.760189, 1.760189. Determinants: 0.000000, -11.076262, 7789.945432, -1545.662318 ( -127.000000 445.000000 -1012.000000 ) ( -135.000000 433.000000 -1012.000000 ) ( -148.000000 442.000000 -906.000000 ) ( ( -0.057522 -0.000149 18.514145 ) ( 0.000000 0.007166 -5.039875 ) ) 12escape/00LIGHT1 0 0 0 ( -151.291793 444.194528 -906.590038 ) ( -138.291793 435.194528 -1012.590038 ) ( -130.291793 447.194528 -1012.590038 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -151.291793 444.194528 -906.590038 ) ( -148.000000 442.000000 -906.000000 ) ( -135.000000 433.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.291793 435.194528 -1012.590038 ) ( -135.000000 433.000000 -1012.000000 ) ( -127.000000 445.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -130.291793 447.194528 -1012.590038 ) ( -127.000000 445.000000 -1012.000000 ) ( -138.000000 456.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -141.291793 458.194528 -906.590038 ) ( -138.000000 456.000000 -906.000000 ) ( -148.000000 442.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2023/1419) # points: 4 { brushDef { // Surface normal: 0.822948, -0.548632, 0.147510 // RotY/Z : -0.148050 / -0.588003. Vector texS/T: (0.554700, 0.832050, 0.000000) / (0.122735, -0.081824, -0.989061) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (187.488666, 190.816868, 198.027970) / (841.839886, 949.012285, 949.012285) // --> Vector info: d1 = 0.000000, 0.384165, 0.384912. Determinants: -0.080089, -2.767765, 2345.030476, -772.831159 // --> Vector info: d2 = 0.000000, 0.000000, 0.025806. Determinants: -2.765652, 0.085886, 446.226174, -772.831159 ( -183.000000 360.000000 -1012.000000 ) ( -187.000000 354.000000 -1012.000000 ) ( -202.000000 360.000000 -906.000000 ) ( ( 0.000104 0.003581 -3.034337 ) ( 0.003579 -0.000111 -0.577392 ) ) 12escape/00WHULL1 0 0 0 ( -205.291793 362.194528 -906.590038 ) ( -190.291793 356.194528 -1012.590038 ) ( -186.291793 362.194528 -1012.590038 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -205.291793 362.194528 -906.590038 ) ( -202.000000 360.000000 -906.000000 ) ( -187.000000 354.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -190.291793 356.194528 -1012.590038 ) ( -187.000000 354.000000 -1012.000000 ) ( -183.000000 360.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -186.291793 362.194528 -1012.590038 ) ( -183.000000 360.000000 -1012.000000 ) ( -196.000000 369.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -199.291793 371.194528 -906.590038 ) ( -196.000000 369.000000 -906.000000 ) ( -202.000000 360.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2024/1420) # points: 4 { brushDef { // Surface normal: -0.598867, -0.798489, 0.061422 // RotY/Z : -0.061461 / -2.214297. Vector texS/T: (0.800000, -0.600000, 0.000000) / (-0.036853, -0.049138, -0.998112) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-165.200000, -164.600000, -154.600000) / (858.846088, 871.870681, 871.870681) // --> Vector info: d1 = 0.060653, 0.062027, 0.025148. Determinants: 0.480338, -0.035862, 102.252259, -130.245921 // --> Vector info: d2 = 0.094177, 0.142908, 0.145017. Determinants: -0.027470, -0.486043, 400.632035, -130.245921 ( 193.000000 515.000000 -906.000000 ) ( 185.000000 521.000000 -906.000000 ) ( 185.000000 522.000000 -893.000000 ) ( ( -0.003688 0.000275 -0.785071 ) ( 0.000211 0.003732 -3.075966 ) ) 12escape/00WHULL1 0 0 0 ( 187.395468 525.193958 -893.245689 ) ( 187.395468 524.193958 -906.245689 ) ( 195.395468 518.193958 -906.245689 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 187.395468 525.193958 -893.245689 ) ( 185.000000 522.000000 -893.000000 ) ( 185.000000 521.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 187.395468 524.193958 -906.245689 ) ( 185.000000 521.000000 -906.000000 ) ( 193.000000 515.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 195.395468 518.193958 -906.245689 ) ( 193.000000 515.000000 -906.000000 ) ( 194.000000 516.000000 -893.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 196.395468 519.193958 -893.245689 ) ( 194.000000 516.000000 -893.000000 ) ( 185.000000 522.000000 -893.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2025/1421) # points: 4 { brushDef { // Surface normal: -0.548944, -0.818763, 0.168190 // RotY/Z : -0.168993 / -2.161417. Vector texS/T: (0.830595, -0.556876, 0.000000) / (-0.093661, -0.139698, -0.985755) // Texture width/height [00light3]: 16.000000/128.000000 // --> Vector A/B: (-126.486458, -20.538358, -20.821515) / (803.072705, 803.072705, 789.884838) // --> Vector info: d1 = 0.875000, 0.875002, 0.095314. Determinants: -0.000016, -82.606456, 65116.411347, -1397.229401 // --> Vector info: d2 = 0.242188, 0.993175, 0.995996. Determinants: -9.903915, 0.511550, -2001.914635, -1397.229401 ( 282.000000 458.000000 -893.000000 ) ( 281.000000 456.000000 -906.000000 ) ( 193.000000 515.000000 -906.000000 ) ( ( 0.000000 0.059122 -46.603952 ) ( 0.007088 -0.000366 1.432774 ) ) 12escape/00light3 0 0 0 ( 195.195774 518.275053 -906.672760 ) ( 283.195774 459.275053 -906.672760 ) ( 284.195774 461.275053 -893.672760 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 195.195774 518.275053 -906.672760 ) ( 193.000000 515.000000 -906.000000 ) ( 281.000000 456.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.195774 459.275053 -906.672760 ) ( 281.000000 456.000000 -906.000000 ) ( 282.000000 458.000000 -893.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.195774 461.275053 -893.672760 ) ( 282.000000 458.000000 -893.000000 ) ( 194.000000 516.000000 -893.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 196.195774 519.275053 -893.672760 ) ( 194.000000 516.000000 -893.000000 ) ( 193.000000 515.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2026/1422) # points: 4 { brushDef { // Surface normal: -0.548632, -0.822948, 0.147510 // RotY/Z : -0.148050 / -2.158799. Vector texS/T: (0.832050, -0.554700, 0.000000) / (-0.081824, -0.122735, -0.989061) // Texture width/height [00light3]: 16.000000/128.000000 // --> Vector A/B: (-125.362244, -107.334488, -107.057138) / (924.260648, 924.260648, 817.088249) // --> Vector info: d1 = 0.999999, 1.999999, 1.999974. Determinants: -107.172479, -0.277818, -15110.681858, -1932.077897 // --> Vector info: d2 = 0.000000, 0.000000, 0.768001. Determinants: -0.000017, 13.845329, -12796.695067, -1932.077897 ( 208.000000 505.000000 -906.000000 ) ( 199.000000 492.000000 -1012.000000 ) ( 184.000000 502.000000 -1012.000000 ) ( ( 0.055470 0.000144 7.820949 ) ( 0.000000 -0.007166 6.623281 ) ) 12escape/00light3 0 0 0 ( 186.194528 505.291793 -1012.590038 ) ( 201.194528 495.291793 -1012.590038 ) ( 210.194528 508.291793 -906.590038 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 186.194528 505.291793 -1012.590038 ) ( 184.000000 502.000000 -1012.000000 ) ( 199.000000 492.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 201.194528 495.291793 -1012.590038 ) ( 199.000000 492.000000 -1012.000000 ) ( 208.000000 505.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.194528 508.291793 -906.590038 ) ( 208.000000 505.000000 -906.000000 ) ( 193.000000 515.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 195.194528 518.291793 -906.590038 ) ( 193.000000 515.000000 -906.000000 ) ( 184.000000 502.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2027/1423) # points: 4 { brushDef { // Surface normal: 0.820190, -0.546793, 0.168244 // RotY/Z : -0.169048 / -0.588003. Vector texS/T: (0.554700, 0.832050, 0.000000) / (0.139988, -0.093325, -0.985745) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (187.488666, 198.305320, 198.027970) / (831.210829, 831.210829, 818.022839) // --> Vector info: d1 = 0.330199, 0.293279, 0.294690. Determinants: 0.486904, 0.005019, -142.564166, -142.649921 // --> Vector info: d2 = 0.146617, 0.145549, 0.096843. Determinants: 0.014082, -0.527135, 414.605410, -142.649921 ( -198.000000 370.000000 -893.000000 ) ( -196.000000 369.000000 -906.000000 ) ( -202.000000 360.000000 -906.000000 ) ( ( -0.003413 -0.000035 0.999399 ) ( -0.000099 0.003695 -2.906454 ) ) 12escape/00WHULL1 0 0 0 ( -205.280759 362.187173 -906.672976 ) ( -199.280759 371.187173 -906.672976 ) ( -201.280759 372.187173 -893.672976 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -205.280759 362.187173 -906.672976 ) ( -202.000000 360.000000 -906.000000 ) ( -196.000000 369.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -199.280759 371.187173 -906.672976 ) ( -196.000000 369.000000 -906.000000 ) ( -198.000000 370.000000 -893.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -201.280759 372.187173 -893.672976 ) ( -198.000000 370.000000 -893.000000 ) ( -204.000000 361.000000 -893.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -207.280759 363.187173 -893.672976 ) ( -204.000000 361.000000 -893.000000 ) ( -202.000000 360.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2028/1424) # points: 4 { brushDef { // Surface normal: 0.848149, -0.508889, 0.147226 // RotY/Z : -0.147763 / -0.540420. Vector texS/T: (0.514496, 0.857493, 0.000000) / (0.126245, -0.075747, -0.989103) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (214.544730, 232.037586, 233.066577) / (950.600346, 950.600346, 843.432528) // --> Vector info: d1 = 1.999999, 1.000000, 1.000002. Determinants: 107.167818, 1.029030, -27719.828007, -1874.671171 // --> Vector info: d2 = 0.999999, 1.000000, 0.232000. Determinants: -0.000057, -13.434513, 10896.194968, -1874.671171 ( -187.000000 384.000000 -906.000000 ) ( -174.000000 375.000000 -1012.000000 ) ( -183.000000 360.000000 -1012.000000 ) ( ( -0.057166 -0.000549 14.786501 ) ( 0.000000 0.007166 -5.812323 ) ) 12escape/00LIGHT1 0 0 0 ( -186.392595 362.035557 -1012.588903 ) ( -177.392595 377.035557 -1012.588903 ) ( -190.392595 386.035557 -906.588903 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -186.392595 362.035557 -1012.588903 ) ( -183.000000 360.000000 -1012.000000 ) ( -174.000000 375.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -177.392595 377.035557 -1012.588903 ) ( -174.000000 375.000000 -1012.000000 ) ( -187.000000 384.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -190.392595 386.035557 -906.588903 ) ( -187.000000 384.000000 -906.000000 ) ( -196.000000 369.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -199.392595 371.035557 -906.588903 ) ( -196.000000 369.000000 -906.000000 ) ( -183.000000 360.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2029/1425) # points: 4 { brushDef { // Surface normal: 0.824219, -0.547282, 0.145414 // RotY/Z : -0.145932 / -0.586154. Vector texS/T: (0.553161, 0.833074, 0.000000) / (0.121141, -0.080438, -0.989371) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (304.658565, 321.180093, 171.133433) / (829.829125, 242.587233, 242.587233) // --> Vector info: d1 = 0.917969, 0.917969, 1.454230. Determinants: 314.915041, 8.859854, -184179.338030, -88113.684085 // --> Vector info: d2 = 3.085938, 0.990882, 1.006406. Determinants: 9.116219, -314.099578, -14041.699094, -88113.684085 ( -284.000000 394.000000 -312.000000 ) ( -201.000000 519.000000 -312.000000 ) ( -139.000000 458.000000 -893.000000 ) ( ( -0.003574 -0.000101 2.090247 ) ( -0.000103 0.003565 0.159359 ) ) 12escape/00WHULL1 0 0 0 ( -142.296877 460.189126 -893.581658 ) ( -204.296877 521.189126 -312.581658 ) ( -287.296877 396.189126 -312.581658 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -142.296877 460.189126 -893.581658 ) ( -139.000000 458.000000 -893.000000 ) ( -201.000000 519.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -204.296877 521.189126 -312.581658 ) ( -201.000000 519.000000 -312.000000 ) ( -284.000000 394.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -287.296877 396.189126 -312.581658 ) ( -284.000000 394.000000 -312.000000 ) ( -204.000000 361.000000 -893.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -207.296877 363.189126 -893.581658 ) ( -204.000000 361.000000 -893.000000 ) ( -139.000000 458.000000 -893.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2030/1426) # points: 4 { brushDef { // Surface normal: 0.822924, -0.548616, 0.147704 // RotY/Z : -0.148247 / -0.588003. Vector texS/T: (0.554700, 0.832050, 0.000000) / (0.122897, -0.081932, -0.989032) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (198.305320, 302.866307, 303.975708) / (841.741941, 841.741941, 828.597770) // --> Vector info: d1 = 0.874956, 0.875108, 0.095301. Determinants: -0.002005, -81.537598, 67431.503175, -1374.367491 // --> Vector info: d2 = 0.257812, 1.008743, 1.011566. Determinants: -9.870372, -0.537896, 2055.788916, -1374.367491 ( -139.000000 458.000000 -893.000000 ) ( -138.000000 456.000000 -906.000000 ) ( -196.000000 369.000000 -906.000000 ) ( ( 0.000001 0.059327 -49.063663 ) ( 0.007182 0.000391 -1.495807 ) ) 12escape/00LIGHT1 0 0 0 ( -199.291696 371.194464 -906.590817 ) ( -141.291696 458.194464 -906.590817 ) ( -142.291696 460.194464 -893.590817 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -199.291696 371.194464 -906.590817 ) ( -196.000000 369.000000 -906.000000 ) ( -138.000000 456.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -141.291696 458.194464 -906.590817 ) ( -138.000000 456.000000 -906.000000 ) ( -139.000000 458.000000 -893.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -142.291696 460.194464 -893.590817 ) ( -139.000000 458.000000 -893.000000 ) ( -198.000000 370.000000 -893.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -201.291696 372.194464 -893.590817 ) ( -198.000000 370.000000 -893.000000 ) ( -196.000000 369.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2031/1427) # points: 4 { brushDef { // Surface normal: 0.478627, 0.861529, 0.169360 // RotY/Z : -0.170181 / 1.063698. Vector texS/T: (-0.874157, 0.485643, 0.000000) / (0.082249, 0.148048, -0.985554) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (23.990761, 24.087889, 34.383520) / (872.417848, 885.608396, 885.608396) // --> Vector info: d1 = 0.072529, 0.073884, 0.037004. Determinants: 0.486464, -0.017529, -6.227763, -135.805007 // --> Vector info: d2 = 0.094172, 0.142902, 0.144997. Determinants: -0.027628, -0.501502, 425.392673, -135.805007 ( -51.000000 -21.000000 -906.000000 ) ( -42.000000 -26.000000 -906.000000 ) ( -43.000000 -28.000000 -893.000000 ) ( ( -0.003582 0.000129 0.045858 ) ( 0.000203 0.003693 -3.132378 ) ) 12escape/00WHULL1 0 0 0 ( -44.914510 -31.446117 -893.677442 ) ( -43.914510 -29.446117 -906.677442 ) ( -52.914510 -24.446117 -906.677442 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -44.914510 -31.446117 -893.677442 ) ( -43.000000 -28.000000 -893.000000 ) ( -42.000000 -26.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -43.914510 -29.446117 -906.677442 ) ( -42.000000 -26.000000 -906.000000 ) ( -51.000000 -21.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -52.914510 -24.446117 -906.677442 ) ( -51.000000 -21.000000 -906.000000 ) ( -52.000000 -22.000000 -893.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.914510 -25.446117 -893.677442 ) ( -52.000000 -22.000000 -893.000000 ) ( -43.000000 -28.000000 -893.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2032/1428) # points: 4 { brushDef { // Surface normal: -0.820190, 0.546793, 0.168244 // RotY/Z : -0.169048 / 2.553590. Vector texS/T: (-0.554700, -0.832050, 0.000000) / (-0.139988, 0.093325, -0.985745) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-303.143657, -302.866307, -292.049653) / (844.107179, 857.295168, 857.295168) // --> Vector info: d1 = 0.060653, 0.062027, 0.025139. Determinants: 0.486474, -0.025087, 159.995804, -142.649921 // --> Vector info: d2 = 0.094177, 0.142908, 0.145019. Determinants: -0.027836, -0.526519, 422.566033, -142.649921 ( 339.000000 125.000000 -906.000000 ) ( 345.000000 134.000000 -906.000000 ) ( 347.000000 133.000000 -893.000000 ) ( ( -0.003410 0.000176 -1.121598 ) ( 0.000195 0.003691 -2.962259 ) ) 12escape/00WHULL1 0 0 0 ( 350.280759 130.812827 -893.672976 ) ( 348.280759 131.812827 -906.672976 ) ( 342.280759 122.812827 -906.672976 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 350.280759 130.812827 -893.672976 ) ( 347.000000 133.000000 -893.000000 ) ( 345.000000 134.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 348.280759 131.812827 -906.672976 ) ( 345.000000 134.000000 -906.000000 ) ( 339.000000 125.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 342.280759 122.812827 -906.672976 ) ( 339.000000 125.000000 -906.000000 ) ( 341.000000 124.000000 -893.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 344.280759 121.812827 -893.672976 ) ( 341.000000 124.000000 -893.000000 ) ( 347.000000 133.000000 -893.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2033/1429) # points: 4 { brushDef { // Surface normal: -0.822924, 0.548616, 0.147704 // RotY/Z : -0.148247 / 2.553590. Vector texS/T: (-0.554700, -0.832050, 0.000000) / (-0.122897, 0.081932, -0.989032) // Texture width/height [00light2]: 16.000000/128.000000 // --> Vector A/B: (-292.049653, -187.488666, -186.379266) / (864.641826, 864.641826, 851.497655) // --> Vector info: d1 = 0.875002, 0.874992, 0.095304. Determinants: 0.000140, -81.524909, 69287.312166, -1374.367491 // --> Vector info: d2 = 0.257836, 1.008807, 1.011629. Determinants: -9.870888, -0.538052, -2771.928660, -1374.367491 ( 282.000000 36.000000 -893.000000 ) ( 281.000000 38.000000 -906.000000 ) ( 339.000000 125.000000 -906.000000 ) ( ( 0.000000 0.059318 -50.413963 ) ( 0.007182 0.000391 2.016876 ) ) 12escape/00light2 0 0 0 ( 342.291696 122.805536 -906.590817 ) ( 284.291696 35.805536 -906.590817 ) ( 285.291696 33.805536 -893.590817 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 342.291696 122.805536 -906.590817 ) ( 339.000000 125.000000 -906.000000 ) ( 281.000000 38.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.291696 35.805536 -906.590817 ) ( 281.000000 38.000000 -906.000000 ) ( 282.000000 36.000000 -893.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 285.291696 33.805536 -893.590817 ) ( 282.000000 36.000000 -893.000000 ) ( 341.000000 124.000000 -893.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 344.291696 121.805536 -893.590817 ) ( 341.000000 124.000000 -893.000000 ) ( 339.000000 125.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2034/1430) # points: 4 { brushDef { // Surface normal: -0.823566, 0.549044, 0.142441 // RotY/Z : -0.142927 / 2.553590. Vector texS/T: (-0.554700, -0.832050, 0.000000) / (-0.118518, 0.079012, -0.989803) // Texture width/height [00light2]: 16.000000/128.000000 // --> Vector A/B: (-292.327003, -274.299247, -274.853947) / (973.631763, 973.631763, 866.539782) // --> Vector info: d1 = 0.999999, 1.999999, 1.999974. Determinants: -107.092061, 0.554233, -33776.145848, -1930.628136 // --> Vector info: d2 = 0.000000, 0.000000, 0.768001. Determinants: -0.000017, 13.845329, -13480.257324, -1930.628136 ( 329.000000 111.000000 -906.000000 ) ( 316.000000 119.000000 -1012.000000 ) ( 326.000000 134.000000 -1012.000000 ) ( ( 0.055470 -0.000287 17.494900 ) ( 0.000000 -0.007171 6.982317 ) ) 12escape/00light2 0 0 0 ( 329.294265 131.803824 -1012.569763 ) ( 319.294265 116.803824 -1012.569763 ) ( 332.294265 108.803824 -906.569763 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.294265 131.803824 -1012.569763 ) ( 326.000000 134.000000 -1012.000000 ) ( 316.000000 119.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.294265 116.803824 -1012.569763 ) ( 316.000000 119.000000 -1012.000000 ) ( 329.000000 111.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.294265 108.803824 -906.569763 ) ( 329.000000 111.000000 -906.000000 ) ( 339.000000 125.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 342.294265 122.803824 -906.569763 ) ( 339.000000 125.000000 -906.000000 ) ( 326.000000 134.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2035/1431) # points: 4 { brushDef { // Surface normal: 0.553284, 0.815860, 0.168077 // RotY/Z : -0.168879 / 0.974878. Vector texS/T: (-0.827634, 0.561269, 0.000000) / (0.094336, 0.139106, -0.985774) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (30.422670, 135.541650, 135.246746) / (885.378708, 885.378708, 872.191099) // --> Vector info: d1 = 0.874975, 0.874990, 0.095303. Determinants: -0.000197, -81.959970, 71352.668039, -1386.268012 // --> Vector info: d2 = 0.242212, 0.993138, 0.995961. Determinants: -9.902924, 0.518108, -493.218788, -1386.268012 ( -139.000000 36.000000 -893.000000 ) ( -138.000000 38.000000 -906.000000 ) ( -51.000000 -21.000000 -906.000000 ) ( ( 0.000000 0.059123 -51.471048 ) ( 0.007144 -0.000374 0.355789 ) ) 12escape/00LIGHT1 0 0 0 ( -53.213136 -24.263438 -906.672309 ) ( -140.213136 34.736562 -906.672309 ) ( -141.213136 32.736562 -893.672309 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.213136 -24.263438 -906.672309 ) ( -51.000000 -21.000000 -906.000000 ) ( -138.000000 38.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.213136 34.736562 -906.672309 ) ( -138.000000 38.000000 -906.000000 ) ( -139.000000 36.000000 -893.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -141.213136 32.736562 -893.672309 ) ( -139.000000 36.000000 -893.000000 ) ( -52.000000 -22.000000 -893.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -54.213136 -25.263438 -893.672309 ) ( -52.000000 -22.000000 -893.000000 ) ( -51.000000 -21.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2036/1432) # points: 4 { brushDef { // Surface normal: 0.574879, 0.804831, 0.147516 // RotY/Z : -0.148057 / 0.950547. Vector texS/T: (-0.813733, 0.581238, 0.000000) / (0.085742, 0.120039, -0.989060) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (29.526900, 46.731551, 46.499055) / (996.366881, 996.366881, 889.194376) // --> Vector info: d1 = 1.978727, 0.978729, 0.978802. Determinants: 107.172298, -0.231230, -6582.581548, -1843.865505 // --> Vector info: d2 = 1.762565, 1.762565, 0.994564. Determinants: 0.000051, -13.213183, 9915.243082, -1843.865505 ( -65.000000 -11.000000 -906.000000 ) ( -56.000000 2.000000 -1012.000000 ) ( -42.000000 -8.000000 -1012.000000 ) ( ( -0.058124 0.000125 3.569990 ) ( 0.000000 0.007166 -5.377422 ) ) 12escape/00LIGHT1 0 0 0 ( -44.299517 -11.219324 -1012.590065 ) ( -58.299517 -1.219324 -1012.590065 ) ( -67.299517 -14.219324 -906.590065 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -44.299517 -11.219324 -1012.590065 ) ( -42.000000 -8.000000 -1012.000000 ) ( -56.000000 2.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -58.299517 -1.219324 -1012.590065 ) ( -56.000000 2.000000 -1012.000000 ) ( -65.000000 -11.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -67.299517 -14.219324 -906.590065 ) ( -65.000000 -11.000000 -906.000000 ) ( -51.000000 -21.000000 -906.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.299517 -24.219324 -906.590065 ) ( -51.000000 -21.000000 -906.000000 ) ( -42.000000 -8.000000 -1012.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2038/1433) # points: 4 { brushDef { // Surface normal: -0.984784, 0.173785, 0.000000 // RotY/Z : 0.000000 / 2.966920. Vector texS/T: (-0.173785, -0.984784, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00light4]: 16.000000/128.000000 // --> Vector A/B: (-1148.199701, -1148.199701, -1130.937025) / (207.000000, 312.000000, 312.000000) // --> Vector info: d1 = 0.751068, 0.999999, 2.999981. Determinants: -209.998176, -4.297210, -241591.691761, -1812.581033 // --> Vector info: d2 = 1.499661, 0.000000, 0.005188. Determinants: -0.544751, 25.888163, -8702.589553, -1812.581033 ( 263.000000 1102.000000 -312.000000 ) ( 266.000000 1119.000000 -312.000000 ) ( 266.000000 1119.000000 -207.000000 ) ( ( 0.115856 0.002371 133.286009 ) ( 0.000301 -0.014282 4.801214 ) ) 12escape/00light4 0 0 0 ( 269.939134 1118.304859 -207.000000 ) ( 269.939134 1118.304859 -312.000000 ) ( 266.939134 1101.304859 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 269.939134 1118.304859 -207.000000 ) ( 266.000000 1119.000000 -207.000000 ) ( 266.000000 1119.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 269.939134 1118.304859 -312.000000 ) ( 266.000000 1119.000000 -312.000000 ) ( 263.000000 1102.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 266.939134 1101.304859 -312.000000 ) ( 263.000000 1102.000000 -312.000000 ) ( 263.000000 1102.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 266.939134 1101.304859 -207.000000 ) ( 263.000000 1102.000000 -207.000000 ) ( 266.000000 1119.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2039/1434) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00light4]: 16.000000/128.000000 // --> Vector A/B: (1132.000000, 1119.000000, 1102.000000) / (-198.000000, -266.000000, -263.000000) // --> Vector info: d1 = 0.999998, 1.000000, 3.000135. Determinants: 136.009232, -26.001735, -160305.791377, -1195.000000 // --> Vector info: d2 = 2.000000, 1.000000, 0.994810. Determinants: -3.352889, -16.932540, -1947.172782, -1195.000000 ( 263.000000 1102.000000 -207.000000 ) ( 266.000000 1119.000000 -207.000000 ) ( 198.000000 1132.000000 -207.000000 ) ( ( -0.113815 0.021759 134.147106 ) ( 0.002806 0.014169 1.629433 ) ) 12escape/00light4 0 0 0 ( 198.000000 1132.000000 -203.000000 ) ( 266.000000 1119.000000 -203.000000 ) ( 263.000000 1102.000000 -203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 198.000000 1132.000000 -203.000000 ) ( 198.000000 1132.000000 -207.000000 ) ( 266.000000 1119.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 266.000000 1119.000000 -203.000000 ) ( 266.000000 1119.000000 -207.000000 ) ( 263.000000 1102.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 1102.000000 -203.000000 ) ( 263.000000 1102.000000 -207.000000 ) ( 195.000000 1115.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 195.000000 1115.000000 -203.000000 ) ( 195.000000 1115.000000 -207.000000 ) ( 198.000000 1132.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2040/1435) # points: 4 { brushDef { // Surface normal: 0.984784, -0.173785, 0.000000 // RotY/Z : 0.000000 / -0.174672. Vector texS/T: (0.173785, 0.984784, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00light4]: 16.000000/128.000000 // --> Vector A/B: (1149.184485, 1149.184485, 1131.921808) / (312.000000, 207.000000, 207.000000) // --> Vector info: d1 = 0.999998, 1.000000, 3.000582. Determinants: 210.061064, 0.000037, -243211.504172, -1812.581033 // --> Vector info: d2 = 2.000000, 0.500000, 0.500005. Determinants: 0.000567, -25.894021, 4453.121242, -1812.581033 ( 195.000000 1115.000000 -207.000000 ) ( 198.000000 1132.000000 -207.000000 ) ( 198.000000 1132.000000 -312.000000 ) ( ( -0.115891 0.000000 134.179659 ) ( 0.000000 0.014286 -2.456785 ) ) 12escape/00light4 0 0 0 ( 194.060866 1132.695141 -312.000000 ) ( 194.060866 1132.695141 -207.000000 ) ( 191.060866 1115.695141 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 194.060866 1132.695141 -312.000000 ) ( 198.000000 1132.000000 -312.000000 ) ( 198.000000 1132.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 194.060866 1132.695141 -207.000000 ) ( 198.000000 1132.000000 -207.000000 ) ( 195.000000 1115.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 191.060866 1115.695141 -207.000000 ) ( 195.000000 1115.000000 -207.000000 ) ( 195.000000 1115.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 191.060866 1115.695141 -312.000000 ) ( 195.000000 1115.000000 -312.000000 ) ( 198.000000 1132.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2041/1436) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00light4]: 16.000000/128.000000 // --> Vector A/B: (1119.000000, 1132.000000, 1115.000000) / (266.000000, 198.000000, 195.000000) // --> Vector info: d1 = 0.999998, 1.000000, 2.999989. Determinants: 135.999315, 25.999899, -160294.203852, -1195.000000 // --> Vector info: d2 = 2.000000, 1.000000, 1.005221. Determinants: 3.355046, -16.932128, -1640.350155, -1195.000000 ( 195.000000 1115.000000 -312.000000 ) ( 198.000000 1132.000000 -312.000000 ) ( 266.000000 1119.000000 -312.000000 ) ( ( -0.113807 -0.021757 134.137409 ) ( -0.002808 0.014169 1.372678 ) ) 12escape/00light4 0 0 0 ( 266.000000 1119.000000 -316.000000 ) ( 198.000000 1132.000000 -316.000000 ) ( 195.000000 1115.000000 -316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 266.000000 1119.000000 -316.000000 ) ( 266.000000 1119.000000 -312.000000 ) ( 198.000000 1132.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 198.000000 1132.000000 -316.000000 ) ( 198.000000 1132.000000 -312.000000 ) ( 195.000000 1115.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 195.000000 1115.000000 -316.000000 ) ( 195.000000 1115.000000 -312.000000 ) ( 263.000000 1102.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 1102.000000 -316.000000 ) ( 263.000000 1102.000000 -312.000000 ) ( 266.000000 1119.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2044/1437) # points: 4 { brushDef { // Surface normal: -0.964764, 0.263117, 0.000000 // RotY/Z : 0.000000 / 2.875341. Vector texS/T: (-0.263117, -0.964764, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00light4]: 16.000000/128.000000 // --> Vector A/B: (-1123.423617, -1112.021863, -1112.021863) / (312.000000, 312.000000, 207.000000) // --> Vector info: d1 = 1.002553, 2.246121, 2.235620. Determinants: -130.574588, -0.119729, -147853.461018, -1197.184196 // --> Vector info: d2 = 0.968911, 0.969051, 2.469045. Determinants: -0.014751, 17.102557, -6512.533930, -1197.184196 ( 259.000000 1082.000000 -207.000000 ) ( 259.000000 1082.000000 -312.000000 ) ( 262.000000 1093.000000 -312.000000 ) ( ( 0.109068 0.000100 123.501013 ) ( 0.000012 -0.014286 5.439876 ) ) 12escape/00light4 0 0 0 ( 265.859055 1091.947530 -312.000000 ) ( 262.859055 1080.947530 -312.000000 ) ( 262.859055 1080.947530 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 265.859055 1091.947530 -312.000000 ) ( 262.000000 1093.000000 -312.000000 ) ( 259.000000 1082.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.859055 1080.947530 -312.000000 ) ( 259.000000 1082.000000 -312.000000 ) ( 259.000000 1082.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.859055 1080.947530 -207.000000 ) ( 259.000000 1082.000000 -207.000000 ) ( 262.000000 1093.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 265.859055 1091.947530 -207.000000 ) ( 262.000000 1093.000000 -207.000000 ) ( 262.000000 1093.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2045/1438) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00light4]: 16.000000/128.000000 // --> Vector A/B: (1093.000000, 1082.000000, 1096.000000) / (-262.000000, -259.000000, -191.000000) // --> Vector info: d1 = 0.788984, 2.032386, 2.187895. Determinants: 84.084767, -19.118218, -97536.920474, -790.000000 // --> Vector info: d2 = 0.722201, 0.722053, 1.721872. Determinants: -3.009507, -10.995936, -162.082477, -790.000000 ( 191.000000 1096.000000 -207.000000 ) ( 259.000000 1082.000000 -207.000000 ) ( 262.000000 1093.000000 -207.000000 ) ( ( -0.106436 0.024200 123.464456 ) ( 0.003810 0.013919 0.205168 ) ) 12escape/00light4 0 0 0 ( 262.000000 1093.000000 -203.000000 ) ( 259.000000 1082.000000 -203.000000 ) ( 191.000000 1096.000000 -203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.000000 1093.000000 -203.000000 ) ( 262.000000 1093.000000 -207.000000 ) ( 259.000000 1082.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 259.000000 1082.000000 -203.000000 ) ( 259.000000 1082.000000 -207.000000 ) ( 191.000000 1096.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 191.000000 1096.000000 -203.000000 ) ( 191.000000 1096.000000 -207.000000 ) ( 193.000000 1106.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.000000 1106.000000 -203.000000 ) ( 193.000000 1106.000000 -207.000000 ) ( 262.000000 1093.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2046/1439) # points: 4 { brushDef { // Surface normal: 0.980581, -0.196116, 0.000000 // RotY/Z : 0.000000 / -0.197396. Vector texS/T: (0.196116, 0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00light4]: 16.000000/128.000000 // --> Vector A/B: (1122.372641, 1112.174602, 1112.174602) / (207.000000, 207.000000, 312.000000) // --> Vector info: d1 = 0.975468, 2.187887, 2.187494. Determinants: 127.303936, 0.004002, -143927.808916, -1070.794098 // --> Vector info: d2 = 0.753122, 0.753122, 2.253122. Determinants: 0.000000, -15.297056, 2360.052190, -1070.794098 ( 191.000000 1096.000000 -312.000000 ) ( 191.000000 1096.000000 -207.000000 ) ( 193.000000 1106.000000 -207.000000 ) ( ( -0.118887 -0.000004 134.412217 ) ( 0.000000 0.014286 -2.204021 ) ) 12escape/00light4 0 0 0 ( 189.077677 1106.784465 -207.000000 ) ( 187.077677 1096.784465 -207.000000 ) ( 187.077677 1096.784465 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 189.077677 1106.784465 -207.000000 ) ( 193.000000 1106.000000 -207.000000 ) ( 191.000000 1096.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 187.077677 1096.784465 -207.000000 ) ( 191.000000 1096.000000 -207.000000 ) ( 191.000000 1096.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 187.077677 1096.784465 -312.000000 ) ( 191.000000 1096.000000 -312.000000 ) ( 193.000000 1106.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 189.077677 1106.784465 -312.000000 ) ( 193.000000 1106.000000 -312.000000 ) ( 193.000000 1106.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2047/1440) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00light4]: 16.000000/128.000000 // --> Vector A/B: (1106.000000, 1096.000000, 1082.000000) / (193.000000, 191.000000, 259.000000) // --> Vector info: d1 = 0.787733, 1.999999, 1.999990. Determinants: 82.434081, 16.971823, -95005.371139, -708.000000 // --> Vector info: d2 = 0.002939, 0.000000, 1.000009. Determinants: 1.800183, -10.041227, -55.126376, -708.000000 ( 259.000000 1082.000000 -312.000000 ) ( 191.000000 1096.000000 -312.000000 ) ( 193.000000 1106.000000 -312.000000 ) ( ( -0.116432 -0.023972 134.188377 ) ( -0.002543 0.014183 0.077862 ) ) 12escape/00light4 0 0 0 ( 193.000000 1106.000000 -316.000000 ) ( 191.000000 1096.000000 -316.000000 ) ( 259.000000 1082.000000 -316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.000000 1106.000000 -316.000000 ) ( 193.000000 1106.000000 -312.000000 ) ( 191.000000 1096.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 191.000000 1096.000000 -316.000000 ) ( 191.000000 1096.000000 -312.000000 ) ( 259.000000 1082.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 259.000000 1082.000000 -316.000000 ) ( 259.000000 1082.000000 -312.000000 ) ( 262.000000 1093.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.000000 1093.000000 -316.000000 ) ( 262.000000 1093.000000 -312.000000 ) ( 193.000000 1106.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2049/1441) # points: 4 { brushDef { // Surface normal: -0.993884, 0.110432, 0.000000 // RotY/Z : 0.000000 / 3.030935. Vector texS/T: (-0.110432, -0.993884, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-1124.303367, -1115.247982, -1115.247982) / (312.000000, 312.000000, 102.000000) // --> Vector info: d1 = 0.000000, 0.125030, 0.125055. Determinants: -26.256284, 0.000223, -29520.098601, -1901.630879 // --> Vector info: d2 = 0.999999, 1.000000, 3.999995. Determinants: -0.000138, 27.166111, -10377.610995, -1901.630879 ( 262.000000 1093.000000 -102.000000 ) ( 262.000000 1093.000000 -312.000000 ) ( 263.000000 1102.000000 -312.000000 ) ( ( 0.013807 0.000000 15.523569 ) ( 0.000000 -0.014286 5.457216 ) ) 12escape/00_base8 0 0 0 ( 266.975535 1101.558274 -312.000000 ) ( 265.975535 1092.558274 -312.000000 ) ( 265.975535 1092.558274 -102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 266.975535 1101.558274 -312.000000 ) ( 263.000000 1102.000000 -312.000000 ) ( 262.000000 1093.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 265.975535 1092.558274 -312.000000 ) ( 262.000000 1093.000000 -312.000000 ) ( 262.000000 1093.000000 -102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 265.975535 1092.558274 -102.000000 ) ( 262.000000 1093.000000 -102.000000 ) ( 263.000000 1102.000000 -102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 266.975535 1101.558274 -102.000000 ) ( 263.000000 1102.000000 -102.000000 ) ( 263.000000 1102.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2050/1442) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (1102.000000, 1093.000000, 1106.000000) / (-263.000000, -262.000000, -193.000000) // --> Vector info: d1 = 1.000000, 1.125024, 1.104224. Determinants: 8.647454, -1.438108, -10541.717030, -634.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.999725. Determinants: -0.999734, -8.997522, -1898.642035, -634.000000 ( 193.000000 1106.000000 -102.000000 ) ( 262.000000 1093.000000 -102.000000 ) ( 263.000000 1102.000000 -102.000000 ) ( ( -0.013640 0.002268 16.627314 ) ( 0.001577 0.014192 2.994704 ) ) 12escape/00_base8 0 0 0 ( 263.000000 1102.000000 -98.000000 ) ( 262.000000 1093.000000 -98.000000 ) ( 193.000000 1106.000000 -98.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 1102.000000 -98.000000 ) ( 263.000000 1102.000000 -102.000000 ) ( 262.000000 1093.000000 -102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.000000 1093.000000 -98.000000 ) ( 262.000000 1093.000000 -102.000000 ) ( 193.000000 1106.000000 -102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.000000 1106.000000 -98.000000 ) ( 193.000000 1106.000000 -102.000000 ) ( 195.000000 1115.000000 -102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 195.000000 1115.000000 -98.000000 ) ( 195.000000 1115.000000 -102.000000 ) ( 263.000000 1102.000000 -102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2051/1443) # points: 4 { brushDef { // Surface normal: 0.976187, -0.216930, 0.000000 // RotY/Z : 0.000000 / -0.218669. Vector texS/T: (0.216930, 0.976187, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (1130.750011, 1121.530467, 1121.530467) / (102.000000, 102.000000, 312.000000) // --> Vector info: d1 = 1.000000, 1.125024, 1.125003. Determinants: 26.255033, 0.000190, -31624.003090, -1936.104336 // --> Vector info: d2 = 1.000000, 1.000000, 4.000000. Determinants: -0.000026, -27.658635, 885.106068, -1936.104336 ( 193.000000 1106.000000 -312.000000 ) ( 193.000000 1106.000000 -102.000000 ) ( 195.000000 1115.000000 -102.000000 ) ( ( -0.013561 0.000000 16.333832 ) ( 0.000000 0.014286 -0.457158 ) ) 12escape/00_base8 0 0 0 ( 191.095252 1115.867722 -102.000000 ) ( 189.095252 1106.867722 -102.000000 ) ( 189.095252 1106.867722 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 191.095252 1115.867722 -102.000000 ) ( 195.000000 1115.000000 -102.000000 ) ( 193.000000 1106.000000 -102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 189.095252 1106.867722 -102.000000 ) ( 193.000000 1106.000000 -102.000000 ) ( 193.000000 1106.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 189.095252 1106.867722 -312.000000 ) ( 193.000000 1106.000000 -312.000000 ) ( 195.000000 1115.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 191.095252 1115.867722 -312.000000 ) ( 195.000000 1115.000000 -312.000000 ) ( 195.000000 1115.000000 -102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2052/1444) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (1115.000000, 1106.000000, 1093.000000) / (195.000000, 193.000000, 262.000000) // --> Vector info: d1 = 1.000000, 1.125032, 1.145923. Determinants: 8.669002, 1.437402, -10593.231032, -647.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.999733. Determinants: 1.999475, -8.997594, -474.884299, -647.000000 ( 262.000000 1093.000000 -312.000000 ) ( 193.000000 1106.000000 -312.000000 ) ( 195.000000 1115.000000 -312.000000 ) ( ( -0.013399 -0.002222 16.372845 ) ( -0.003090 0.013907 0.733979 ) ) 12escape/00_base8 0 0 0 ( 195.000000 1115.000000 -316.000000 ) ( 193.000000 1106.000000 -316.000000 ) ( 262.000000 1093.000000 -316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 195.000000 1115.000000 -316.000000 ) ( 195.000000 1115.000000 -312.000000 ) ( 193.000000 1106.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.000000 1106.000000 -316.000000 ) ( 193.000000 1106.000000 -312.000000 ) ( 262.000000 1093.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.000000 1093.000000 -316.000000 ) ( 262.000000 1093.000000 -312.000000 ) ( 263.000000 1102.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.000000 1102.000000 -316.000000 ) ( 263.000000 1102.000000 -312.000000 ) ( 195.000000 1115.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2053/1445) # points: 4 { brushDef { // Surface normal: -0.187776, -0.982212, 0.000000 // RotY/Z : 0.000000 / -1.759694. Vector texS/T: (0.982212, -0.187776, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (51.392794, -17.838702, -17.838702) / (102.000000, 102.000000, 207.000000) // --> Vector info: d1 = 0.000001, 0.999967, 0.999958. Determinants: 104.996430, 0.000591, -5396.127301, -7269.307051 // --> Vector info: d2 = 0.000000, 0.000000, 1.499995. Determinants: 0.000007, -103.846899, 10592.383083, -7269.307051 ( 195.000000 1115.000000 -207.000000 ) ( 195.000000 1115.000000 -102.000000 ) ( 263.000000 1102.000000 -102.000000 ) ( ( -0.014444 0.000000 0.742317 ) ( 0.000000 0.014286 -1.457138 ) ) 12escape/00_base8 0 0 0 ( 263.751103 1105.928848 -102.000000 ) ( 195.751103 1118.928848 -102.000000 ) ( 195.751103 1118.928848 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.751103 1105.928848 -102.000000 ) ( 263.000000 1102.000000 -102.000000 ) ( 195.000000 1115.000000 -102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 195.751103 1118.928848 -102.000000 ) ( 195.000000 1115.000000 -102.000000 ) ( 195.000000 1115.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 195.751103 1118.928848 -207.000000 ) ( 195.000000 1115.000000 -207.000000 ) ( 263.000000 1102.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 263.751103 1105.928848 -207.000000 ) ( 263.000000 1102.000000 -207.000000 ) ( 263.000000 1102.000000 -102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2054/1446) # points: 4 { brushDef { // Surface normal: 0.185148, 0.982711, 0.000000 // RotY/Z : 0.000000 / 1.384573. Vector texS/T: (-0.982711, 0.185148, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [glass]: 16.000000/16.000000 // --> Vector A/B: (-55.103003, 15.110955, 15.110955) / (312.000000, 312.000000, 207.000000) // --> Vector info: d1 = -99.312500, -99.312500, -99.312500. Determinants: 0.000000, 0.000000, 732177.996479, -7372.465666 // --> Vector info: d2 = 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000. Determinants: 0.000000, 0.000000, -120645871457678682400000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -7372.465666 ( 193.000000 1106.000000 -207.000000 ) ( 193.000000 1106.000000 -312.000000 ) ( 262.000000 1093.000000 -312.000000 ) ( ( 0.000000 0.000000 -99.312500 ) ( 0.000000 0.000000 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 ) ) common/glass 0 0 0 ( 261.259407 1089.069158 -312.000000 ) ( 192.259407 1102.069158 -312.000000 ) ( 192.259407 1102.069158 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 261.259407 1089.069158 -312.000000 ) ( 262.000000 1093.000000 -312.000000 ) ( 193.000000 1106.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 192.259407 1102.069158 -312.000000 ) ( 193.000000 1106.000000 -312.000000 ) ( 193.000000 1106.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 192.259407 1102.069158 -207.000000 ) ( 193.000000 1106.000000 -207.000000 ) ( 262.000000 1093.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 261.259407 1089.069158 -207.000000 ) ( 262.000000 1093.000000 -207.000000 ) ( 262.000000 1093.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2055/1447) # points: 4 { brushDef { // Surface normal: 0.185148, 0.982711, 0.000000 // RotY/Z : 0.000000 / 1.384573. Vector texS/T: (-0.982711, 0.185148, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (15.110955, 15.110955, -55.103003) / (207.000000, 102.000000, 102.000000) // --> Vector info: d1 = 0.000000, 1.500008, 1.500002. Determinants: -0.000589, 105.321449, -21801.534568, -7372.465666 // --> Vector info: d2 = 0.999999, 1.000000, 1.999940. Determinants: 104.993698, 0.000030, -8959.021594, -7372.465666 ( 262.000000 1093.000000 -102.000000 ) ( 193.000000 1106.000000 -102.000000 ) ( 193.000000 1106.000000 -207.000000 ) ( ( 0.000000 -0.014286 2.957156 ) ( -0.014241 0.000000 1.215200 ) ) 12escape/00_base8 0 0 0 ( 192.259407 1102.069158 -207.000000 ) ( 192.259407 1102.069158 -102.000000 ) ( 261.259407 1089.069158 -102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 192.259407 1102.069158 -207.000000 ) ( 193.000000 1106.000000 -207.000000 ) ( 193.000000 1106.000000 -102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 192.259407 1102.069158 -102.000000 ) ( 193.000000 1106.000000 -102.000000 ) ( 262.000000 1093.000000 -102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 261.259407 1089.069158 -102.000000 ) ( 262.000000 1093.000000 -102.000000 ) ( 262.000000 1093.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 261.259407 1089.069158 -207.000000 ) ( 262.000000 1093.000000 -207.000000 ) ( 193.000000 1106.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2058/1448) # points: 4 { brushDef { // Surface normal: -0.554700, 0.832050, 0.000000 // RotY/Z : 0.000000 / 2.158799. Vector texS/T: (-0.832050, -0.554700, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00light3]: 16.000000/128.000000 // --> Vector A/B: (-1090.540586, -1090.540586, -1072.512829) / (557.000000, 662.000000, 662.000000) // --> Vector info: d1 = 0.960705, 1.000000, 3.162394. Determinants: -227.051455, -0.708387, -249032.788248, -1892.914420 // --> Vector info: d2 = 2.499985, 1.000000, 1.000879. Determinants: -0.092351, 27.041372, -19895.014804, -1892.914420 ( 821.000000 702.000000 -662.000000 ) ( 836.000000 712.000000 -662.000000 ) ( 836.000000 712.000000 -557.000000 ) ( ( 0.119948 0.000374 131.560511 ) ( 0.000049 -0.014286 10.510256 ) ) 12escape/00light3 0 0 0 ( 838.218801 708.671799 -557.000000 ) ( 838.218801 708.671799 -662.000000 ) ( 823.218801 698.671799 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 838.218801 708.671799 -557.000000 ) ( 836.000000 712.000000 -557.000000 ) ( 836.000000 712.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 838.218801 708.671799 -662.000000 ) ( 836.000000 712.000000 -662.000000 ) ( 821.000000 702.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 823.218801 698.671799 -662.000000 ) ( 821.000000 702.000000 -662.000000 ) ( 821.000000 702.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 823.218801 698.671799 -557.000000 ) ( 821.000000 702.000000 -557.000000 ) ( 836.000000 712.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2059/1449) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00light3]: 16.000000/128.000000 // --> Vector A/B: (770.000000, 712.000000, 702.000000) / (-797.000000, -836.000000, -821.000000) // --> Vector info: d1 = 0.908482, 0.960712, 3.123237. Determinants: 85.121918, -124.904165, -166237.184137, -1260.000000 // --> Vector info: d2 = 1.499957, 0.499984, 0.500864. Determinants: -14.965292, -10.050731, 1622.895926, -1260.000000 ( 821.000000 702.000000 -557.000000 ) ( 836.000000 712.000000 -557.000000 ) ( 797.000000 770.000000 -557.000000 ) ( ( -0.067557 0.099130 131.934273 ) ( 0.011877 0.007977 -1.288013 ) ) 12escape/00light3 0 0 0 ( 797.000000 770.000000 -553.000000 ) ( 836.000000 712.000000 -553.000000 ) ( 821.000000 702.000000 -553.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 797.000000 770.000000 -553.000000 ) ( 797.000000 770.000000 -557.000000 ) ( 836.000000 712.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 712.000000 -553.000000 ) ( 836.000000 712.000000 -557.000000 ) ( 821.000000 702.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 821.000000 702.000000 -553.000000 ) ( 821.000000 702.000000 -557.000000 ) ( 782.000000 760.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 782.000000 760.000000 -553.000000 ) ( 782.000000 760.000000 -557.000000 ) ( 797.000000 770.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2060/1450) # points: 4 { brushDef { // Surface normal: 0.554700, -0.832050, 0.000000 // RotY/Z : 0.000000 / -0.982794. Vector texS/T: (0.832050, 0.554700, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00light3]: 16.000000/128.000000 // --> Vector A/B: (1090.263236, 1090.263236, 1072.235479) / (662.000000, 557.000000, 557.000000) // --> Vector info: d1 = 0.000000, 0.040614, 2.203138. Determinants: 227.065040, 0.732174, -248045.364318, -1892.914420 // --> Vector info: d2 = 2.000000, 0.500013, 0.500933. Determinants: 0.096557, -27.041396, 14010.303587, -1892.914420 ( 782.000000 760.000000 -557.000000 ) ( 797.000000 770.000000 -557.000000 ) ( 797.000000 770.000000 -662.000000 ) ( ( -0.119955 -0.000387 131.038869 ) ( -0.000051 0.014286 -7.401446 ) ) 12escape/00light3 0 0 0 ( 794.781199 773.328201 -662.000000 ) ( 794.781199 773.328201 -557.000000 ) ( 779.781199 763.328201 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 794.781199 773.328201 -662.000000 ) ( 797.000000 770.000000 -662.000000 ) ( 797.000000 770.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 794.781199 773.328201 -557.000000 ) ( 797.000000 770.000000 -557.000000 ) ( 782.000000 760.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.781199 763.328201 -557.000000 ) ( 782.000000 760.000000 -557.000000 ) ( 782.000000 760.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.781199 763.328201 -662.000000 ) ( 782.000000 760.000000 -662.000000 ) ( 797.000000 770.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2061/1451) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00light3]: 16.000000/128.000000 // --> Vector A/B: (712.000000, 770.000000, 760.000000) / (836.000000, 797.000000, 782.000000) // --> Vector info: d1 = 0.000000, 0.000001, 2.162427. Determinants: 84.334623, 125.420744, -164897.993904, -1260.000000 // --> Vector info: d2 = 2.000000, 1.000000, 1.000918. Determinants: 15.035786, -9.946778, -4909.973542, -1260.000000 ( 782.000000 760.000000 -662.000000 ) ( 797.000000 770.000000 -662.000000 ) ( 836.000000 712.000000 -662.000000 ) ( ( -0.066932 -0.099540 130.871424 ) ( -0.011933 0.007894 3.896804 ) ) 12escape/00light3 0 0 0 ( 836.000000 712.000000 -666.000000 ) ( 797.000000 770.000000 -666.000000 ) ( 782.000000 760.000000 -666.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 712.000000 -666.000000 ) ( 836.000000 712.000000 -662.000000 ) ( 797.000000 770.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 797.000000 770.000000 -666.000000 ) ( 797.000000 770.000000 -662.000000 ) ( 782.000000 760.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 782.000000 760.000000 -666.000000 ) ( 782.000000 760.000000 -662.000000 ) ( 821.000000 702.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 821.000000 702.000000 -666.000000 ) ( 821.000000 702.000000 -662.000000 ) ( 836.000000 712.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2064/1452) # points: 4 { brushDef { // Surface normal: -0.447214, 0.894427, 0.000000 // RotY/Z : 0.000000 / 2.034444. Vector texS/T: (-0.894427, -0.447214, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00light3]: 16.000000/128.000000 // --> Vector A/B: (-1039.324396, -1028.144056, -1028.144056) / (662.000000, 662.000000, 557.000000) // --> Vector info: d1 = 2.021898, 0.778536, 1.000000. Determinants: 130.552997, 2.476038, 131674.199525, -1173.935688 // --> Vector info: d2 = 2.502602, 2.499728, 1.000000. Determinants: 0.301759, -16.767468, 8475.796579, -1173.935688 ( 804.000000 691.000000 -557.000000 ) ( 804.000000 691.000000 -662.000000 ) ( 814.000000 696.000000 -662.000000 ) ( ( -0.111210 -0.002109 -112.164747 ) ( -0.000257 0.014283 -7.219984 ) ) 12escape/00light3 0 0 0 ( 815.788854 692.422291 -662.000000 ) ( 805.788854 687.422291 -662.000000 ) ( 805.788854 687.422291 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 815.788854 692.422291 -662.000000 ) ( 814.000000 696.000000 -662.000000 ) ( 804.000000 691.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 805.788854 687.422291 -662.000000 ) ( 804.000000 691.000000 -662.000000 ) ( 804.000000 691.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 805.788854 687.422291 -557.000000 ) ( 804.000000 691.000000 -557.000000 ) ( 814.000000 696.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 815.788854 692.422291 -557.000000 ) ( 814.000000 696.000000 -557.000000 ) ( 814.000000 696.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2065/1453) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00light3]: 16.000000/128.000000 // --> Vector A/B: (696.000000, 691.000000, 749.000000) / (-814.000000, -804.000000, -765.000000) // --> Vector info: d1 = 1.243236, 0.000000, 0.000006. Determinants: -48.486260, 72.107665, 91478.567874, -775.000000 // --> Vector info: d2 = 2.002874, 2.000000, 0.999990. Determinants: 9.888018, 5.166727, -4228.572354, -775.000000 ( 765.000000 749.000000 -557.000000 ) ( 804.000000 691.000000 -557.000000 ) ( 814.000000 696.000000 -557.000000 ) ( ( 0.062563 -0.093042 -118.036862 ) ( -0.012759 -0.006667 5.456222 ) ) 12escape/00light3 0 0 0 ( 814.000000 696.000000 -553.000000 ) ( 804.000000 691.000000 -553.000000 ) ( 765.000000 749.000000 -553.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 696.000000 -553.000000 ) ( 814.000000 696.000000 -557.000000 ) ( 804.000000 691.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 804.000000 691.000000 -553.000000 ) ( 804.000000 691.000000 -557.000000 ) ( 765.000000 749.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 765.000000 749.000000 -553.000000 ) ( 765.000000 749.000000 -557.000000 ) ( 774.000000 755.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 774.000000 755.000000 -553.000000 ) ( 774.000000 755.000000 -557.000000 ) ( 814.000000 696.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2066/1454) # points: 4 { brushDef { // Surface normal: 0.554700, -0.832050, 0.000000 // RotY/Z : 0.000000 / -0.982794. Vector texS/T: (0.832050, 0.554700, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00light3]: 16.000000/128.000000 // --> Vector A/B: (1062.805576, 1051.988922, 1051.988922) / (557.000000, 557.000000, 662.000000) // --> Vector info: d1 = 2.252323, 1.040222, 0.777401. Determinants: -127.270598, 2.842846, 131122.363611, -1135.748652 // --> Vector info: d2 = 1.510053, 1.513378, 0.013749. Determinants: 0.349048, 16.220959, -11121.085303, -1135.748652 ( 765.000000 749.000000 -662.000000 ) ( 765.000000 749.000000 -557.000000 ) ( 774.000000 755.000000 -557.000000 ) ( ( 0.112059 -0.002503 -115.450160 ) ( -0.000307 -0.014282 9.791854 ) ) 12escape/00light3 0 0 0 ( 771.781199 758.328201 -557.000000 ) ( 762.781199 752.328201 -557.000000 ) ( 762.781199 752.328201 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 771.781199 758.328201 -557.000000 ) ( 774.000000 755.000000 -557.000000 ) ( 765.000000 749.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 762.781199 752.328201 -557.000000 ) ( 765.000000 749.000000 -557.000000 ) ( 765.000000 749.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 762.781199 752.328201 -662.000000 ) ( 765.000000 749.000000 -662.000000 ) ( 774.000000 755.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 771.781199 758.328201 -662.000000 ) ( 774.000000 755.000000 -662.000000 ) ( 774.000000 755.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2067/1455) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00light3]: 16.000000/128.000000 // --> Vector A/B: (755.000000, 749.000000, 691.000000) / (774.000000, 765.000000, 804.000000) // --> Vector info: d1 = 1.989634, 0.777403, 0.754211. Determinants: -47.485720, -70.170231, 88659.314425, -756.000000 // --> Vector info: d2 = 1.010368, 1.013750, 0.013744. Determinants: -8.868146, 6.196193, 1135.759446, -756.000000 ( 804.000000 691.000000 -662.000000 ) ( 765.000000 749.000000 -662.000000 ) ( 774.000000 755.000000 -662.000000 ) ( ( 0.062812 0.092818 -117.274225 ) ( 0.011730 -0.008196 -1.502327 ) ) 12escape/00light3 0 0 0 ( 774.000000 755.000000 -666.000000 ) ( 765.000000 749.000000 -666.000000 ) ( 804.000000 691.000000 -666.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 774.000000 755.000000 -666.000000 ) ( 774.000000 755.000000 -662.000000 ) ( 765.000000 749.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 765.000000 749.000000 -666.000000 ) ( 765.000000 749.000000 -662.000000 ) ( 804.000000 691.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 804.000000 691.000000 -666.000000 ) ( 804.000000 691.000000 -662.000000 ) ( 814.000000 696.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 696.000000 -666.000000 ) ( 814.000000 696.000000 -662.000000 ) ( 774.000000 755.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2069/1456) # points: 4 { brushDef { // Surface normal: -0.650791, 0.759257, 0.000000 // RotY/Z : 0.000000 / 2.279423. Vector texS/T: (-0.759257, -0.650791, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-1080.205215, -1070.985670, -1070.985670) / (662.000000, 662.000000, 452.000000) // --> Vector info: d1 = 0.000001, 0.125025, 0.125057. Determinants: -26.255050, 0.000296, -28361.039825, -1936.104336 // --> Vector info: d2 = 0.000000, 0.000001, 2.999996. Determinants: -0.000171, 27.658588, -18310.169814, -1936.104336 ( 814.000000 696.000000 -452.000000 ) ( 814.000000 696.000000 -662.000000 ) ( 821.000000 702.000000 -662.000000 ) ( ( 0.013561 0.000000 14.648508 ) ( 0.000000 -0.014286 9.457223 ) ) 12escape/00_base8 0 0 0 ( 823.603165 698.962974 -662.000000 ) ( 816.603165 692.962974 -662.000000 ) ( 816.603165 692.962974 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 823.603165 698.962974 -662.000000 ) ( 821.000000 702.000000 -662.000000 ) ( 814.000000 696.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 816.603165 692.962974 -662.000000 ) ( 814.000000 696.000000 -662.000000 ) ( 814.000000 696.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 816.603165 692.962974 -452.000000 ) ( 814.000000 696.000000 -452.000000 ) ( 821.000000 702.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 823.603165 698.962974 -452.000000 ) ( 821.000000 702.000000 -452.000000 ) ( 821.000000 702.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2070/1457) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (702.000000, 696.000000, 755.000000) / (-821.000000, -814.000000, -774.000000) // --> Vector info: d1 = 1.000000, 1.125024, 1.104272. Determinants: 5.146219, -7.251905, -10219.460047, -653.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.999722. Determinants: -6.998062, -5.998328, -664.987105, -653.000000 ( 774.000000 755.000000 -452.000000 ) ( 814.000000 696.000000 -452.000000 ) ( 821.000000 702.000000 -452.000000 ) ( ( -0.007881 0.011106 15.650015 ) ( 0.010717 0.009186 1.018357 ) ) 12escape/00_base8 0 0 0 ( 821.000000 702.000000 -448.000000 ) ( 814.000000 696.000000 -448.000000 ) ( 774.000000 755.000000 -448.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 821.000000 702.000000 -448.000000 ) ( 821.000000 702.000000 -452.000000 ) ( 814.000000 696.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 696.000000 -448.000000 ) ( 814.000000 696.000000 -452.000000 ) ( 774.000000 755.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 774.000000 755.000000 -448.000000 ) ( 774.000000 755.000000 -452.000000 ) ( 782.000000 760.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 782.000000 760.000000 -448.000000 ) ( 782.000000 760.000000 -452.000000 ) ( 821.000000 702.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2071/1458) # points: 4 { brushDef { // Surface normal: 0.529999, -0.847998, 0.000000 // RotY/Z : 0.000000 / -1.012197. Vector texS/T: (0.847998, 0.529999, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (1065.933868, 1056.499887, 1056.499887) / (452.000000, 452.000000, 662.000000) // --> Vector info: d1 = 1.000000, 1.125024, 1.125003. Determinants: 26.255033, 0.000195, -29967.353336, -1981.136038 // --> Vector info: d2 = 1.000000, 1.000000, 4.000000. Determinants: -0.000026, -28.301945, 10811.370891, -1981.136038 ( 774.000000 755.000000 -662.000000 ) ( 774.000000 755.000000 -452.000000 ) ( 782.000000 760.000000 -452.000000 ) ( ( -0.013253 0.000000 15.126348 ) ( 0.000000 0.014286 -5.457157 ) ) 12escape/00_base8 0 0 0 ( 779.880004 763.391993 -452.000000 ) ( 771.880004 758.391993 -452.000000 ) ( 771.880004 758.391993 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.880004 763.391993 -452.000000 ) ( 782.000000 760.000000 -452.000000 ) ( 774.000000 755.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 771.880004 758.391993 -452.000000 ) ( 774.000000 755.000000 -452.000000 ) ( 774.000000 755.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 771.880004 758.391993 -662.000000 ) ( 774.000000 755.000000 -662.000000 ) ( 782.000000 760.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 779.880004 763.391993 -662.000000 ) ( 782.000000 760.000000 -662.000000 ) ( 782.000000 760.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2072/1459) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (760.000000, 755.000000, 696.000000) / (782.000000, 774.000000, 814.000000) // --> Vector info: d1 = 1.000000, 1.125024, 1.145918. Determinants: 5.168108, 7.271946, -10286.423822, -672.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.999729. Determinants: 7.997827, -4.998653, -2841.402464, -672.000000 ( 814.000000 696.000000 -662.000000 ) ( 774.000000 755.000000 -662.000000 ) ( 782.000000 760.000000 -662.000000 ) ( ( -0.007691 -0.010821 15.307178 ) ( -0.011902 0.007438 4.228277 ) ) 12escape/00_base8 0 0 0 ( 782.000000 760.000000 -666.000000 ) ( 774.000000 755.000000 -666.000000 ) ( 814.000000 696.000000 -666.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 782.000000 760.000000 -666.000000 ) ( 782.000000 760.000000 -662.000000 ) ( 774.000000 755.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 774.000000 755.000000 -666.000000 ) ( 774.000000 755.000000 -662.000000 ) ( 814.000000 696.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 814.000000 696.000000 -666.000000 ) ( 814.000000 696.000000 -662.000000 ) ( 821.000000 702.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 821.000000 702.000000 -666.000000 ) ( 821.000000 702.000000 -662.000000 ) ( 782.000000 760.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2073/1460) # points: 4 { brushDef { // Surface normal: -0.829843, -0.557998, 0.000000 // RotY/Z : 0.000000 / -2.549622. Vector texS/T: (0.557998, -0.829843, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-124.433463, -194.326238, -194.326238) / (452.000000, 452.000000, 557.000000) // --> Vector info: d1 = 1.000000, 1.999956, 1.999962. Determinants: 104.995406, -0.000400, 5726.381234, -7338.741377 // --> Vector info: d2 = 0.000000, 0.000000, 1.500000. Determinants: 0.000008, -104.839166, 47387.303965, -7338.741377 ( 782.000000 760.000000 -557.000000 ) ( 782.000000 760.000000 -452.000000 ) ( 821.000000 702.000000 -452.000000 ) ( ( -0.014307 0.000000 -0.780295 ) ( 0.000000 0.014286 -6.457143 ) ) 12escape/00_base8 0 0 0 ( 824.319370 704.231990 -452.000000 ) ( 785.319370 762.231990 -452.000000 ) ( 785.319370 762.231990 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 824.319370 704.231990 -452.000000 ) ( 821.000000 702.000000 -452.000000 ) ( 782.000000 760.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 785.319370 762.231990 -452.000000 ) ( 782.000000 760.000000 -452.000000 ) ( 782.000000 760.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 785.319370 762.231990 -557.000000 ) ( 782.000000 760.000000 -557.000000 ) ( 821.000000 702.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 824.319370 704.231990 -557.000000 ) ( 821.000000 702.000000 -557.000000 ) ( 821.000000 702.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2074/1461) # points: 4 { brushDef { // Surface normal: 0.827708, 0.561158, 0.000000 // RotY/Z : 0.000000 / 0.595785. Vector texS/T: (-0.561158, 0.827708, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [glass]: 16.000000/16.000000 // --> Vector A/B: (119.302255, 190.583389, 190.583389) / (662.000000, 662.000000, 557.000000) // --> Vector info: d1 = -99.312500, -99.312500, -99.312500. Determinants: 0.000000, 0.000000, 743306.295434, -7484.519023 // --> Vector info: d2 = 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000. Determinants: 0.000000, 286687326998758938950000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -122479555796354120480000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -7484.519023 ( 774.000000 755.000000 -557.000000 ) ( 774.000000 755.000000 -662.000000 ) ( 814.000000 696.000000 -662.000000 ) ( ( 0.000000 0.000000 -99.312500 ) ( 0.000000 -38304041466421663165000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 ) ) common/glass 0 0 0 ( 810.689166 693.755367 -662.000000 ) ( 770.689166 752.755367 -662.000000 ) ( 770.689166 752.755367 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 810.689166 693.755367 -662.000000 ) ( 814.000000 696.000000 -662.000000 ) ( 774.000000 755.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 770.689166 752.755367 -662.000000 ) ( 774.000000 755.000000 -662.000000 ) ( 774.000000 755.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 770.689166 752.755367 -557.000000 ) ( 774.000000 755.000000 -557.000000 ) ( 814.000000 696.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 810.689166 693.755367 -557.000000 ) ( 814.000000 696.000000 -557.000000 ) ( 814.000000 696.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2075/1462) # points: 4 { brushDef { // Surface normal: 0.827708, 0.561158, 0.000000 // RotY/Z : 0.000000 / 0.595785. Vector texS/T: (-0.561158, 0.827708, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (190.583389, 190.583389, 119.302255) / (557.000000, 452.000000, 452.000000) // --> Vector info: d1 = 0.000001, 1.500000, 1.500002. Determinants: 0.000187, 106.921630, -59555.391009, -7484.519023 // --> Vector info: d2 = 0.000000, 0.000000, 0.999938. Determinants: 104.993518, 0.000006, -20010.023793, -7484.519023 ( 814.000000 696.000000 -452.000000 ) ( 774.000000 755.000000 -452.000000 ) ( 774.000000 755.000000 -557.000000 ) ( ( 0.000000 -0.014286 7.957143 ) ( -0.014028 0.000000 2.673522 ) ) 12escape/00_base8 0 0 0 ( 770.689166 752.755367 -557.000000 ) ( 770.689166 752.755367 -452.000000 ) ( 810.689166 693.755367 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 770.689166 752.755367 -557.000000 ) ( 774.000000 755.000000 -557.000000 ) ( 774.000000 755.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 770.689166 752.755367 -452.000000 ) ( 774.000000 755.000000 -452.000000 ) ( 814.000000 696.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 810.689166 693.755367 -452.000000 ) ( 814.000000 696.000000 -452.000000 ) ( 814.000000 696.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 810.689166 693.755367 -557.000000 ) ( 814.000000 696.000000 -557.000000 ) ( 774.000000 755.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2078/1463) # points: 4 { brushDef { // Surface normal: 0.184289, 0.982872, 0.000000 // RotY/Z : 0.000000 / 1.385448. Vector texS/T: (-0.982872, 0.184289, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00light2]: 16.000000/128.000000 // --> Vector A/B: (-917.265468, -917.265468, -900.986648) / (557.000000, 662.000000, 662.000000) // --> Vector info: d1 = 0.953519, 0.999999, 2.823111. Determinants: -191.426740, -0.756629, -176797.523986, -1709.276163 // --> Vector info: d2 = 1.499982, 0.000000, 0.000878. Determinants: -0.092220, 24.417937, -16249.264851, -1709.276163 ( 927.000000 55.000000 -662.000000 ) ( 943.000000 52.000000 -662.000000 ) ( 943.000000 52.000000 -557.000000 ) ( ( 0.111993 0.000443 103.434148 ) ( 0.000054 -0.014286 9.506518 ) ) 12escape/00light2 0 0 0 ( 942.262846 48.068511 -557.000000 ) ( 942.262846 48.068511 -662.000000 ) ( 926.262846 51.068511 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 942.262846 48.068511 -557.000000 ) ( 943.000000 52.000000 -557.000000 ) ( 943.000000 52.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 942.262846 48.068511 -662.000000 ) ( 943.000000 52.000000 -662.000000 ) ( 927.000000 55.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 926.262846 51.068511 -662.000000 ) ( 927.000000 55.000000 -662.000000 ) ( 927.000000 55.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 926.262846 51.068511 -557.000000 ) ( 927.000000 55.000000 -557.000000 ) ( 943.000000 52.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2079/1464) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00light2]: 16.000000/128.000000 // --> Vector A/B: (121.000000, 52.000000, 55.000000) / (-956.000000, -943.000000, -927.000000) // --> Vector info: d1 = 0.999998, 1.000000, 2.823265. Determinants: -23.702420, -125.805299, -118544.870270, -1143.000000 // --> Vector info: d2 = 2.000000, 1.000000, 0.999120. Determinants: -15.988572, 3.060680, 2574.627011, -1143.000000 ( 927.000000 55.000000 -557.000000 ) ( 943.000000 52.000000 -557.000000 ) ( 956.000000 121.000000 -557.000000 ) ( ( 0.020737 0.110066 103.713797 ) ( 0.013988 -0.002678 -2.252517 ) ) 12escape/00light2 0 0 0 ( 956.000000 121.000000 -553.000000 ) ( 943.000000 52.000000 -553.000000 ) ( 927.000000 55.000000 -553.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 956.000000 121.000000 -553.000000 ) ( 956.000000 121.000000 -557.000000 ) ( 943.000000 52.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 943.000000 52.000000 -553.000000 ) ( 943.000000 52.000000 -557.000000 ) ( 927.000000 55.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 927.000000 55.000000 -553.000000 ) ( 927.000000 55.000000 -557.000000 ) ( 941.000000 124.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 124.000000 -553.000000 ) ( 941.000000 124.000000 -557.000000 ) ( 956.000000 121.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2080/1465) # points: 4 { brushDef { // Surface normal: -0.196116, -0.980581, 0.000000 // RotY/Z : 0.000000 / -1.768192. Vector texS/T: (0.980581, -0.196116, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00light2]: 16.000000/128.000000 // --> Vector A/B: (913.705074, 913.705074, 898.408015) / (662.000000, 557.000000, 557.000000) // --> Vector info: d1 = 0.000000, 0.047808, 1.871083. Determinants: 191.443928, 0.731316, -175407.419487, -1606.191147 // --> Vector info: d2 = 2.000000, 0.500019, 0.500932. Determinants: 0.095881, -22.945302, 11889.800969, -1606.191147 ( 941.000000 124.000000 -557.000000 ) ( 956.000000 121.000000 -557.000000 ) ( 956.000000 121.000000 -662.000000 ) ( ( -0.119191 -0.000455 109.207064 ) ( -0.000060 0.014286 -7.402482 ) ) 12escape/00light2 0 0 0 ( 956.784465 124.922323 -662.000000 ) ( 956.784465 124.922323 -557.000000 ) ( 941.784465 127.922323 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 956.784465 124.922323 -662.000000 ) ( 956.000000 121.000000 -662.000000 ) ( 956.000000 121.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 956.784465 124.922323 -557.000000 ) ( 956.000000 121.000000 -557.000000 ) ( 941.000000 124.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.784465 127.922323 -557.000000 ) ( 941.000000 124.000000 -557.000000 ) ( 941.000000 124.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.784465 127.922323 -662.000000 ) ( 941.000000 124.000000 -662.000000 ) ( 956.000000 121.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2081/1466) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00light2]: 16.000000/128.000000 // --> Vector A/B: (52.000000, 121.000000, 124.000000) / (943.000000, 956.000000, 941.000000) // --> Vector info: d1 = 0.999998, 1.000000, 2.823127. Determinants: -23.700684, 125.795797, -118466.998437, -1074.000000 // --> Vector info: d2 = 2.000000, 1.000000, 1.000911. Determinants: 14.988164, 3.062844, -5815.645983, -1074.000000 ( 941.000000 124.000000 -662.000000 ) ( 956.000000 121.000000 -662.000000 ) ( 943.000000 52.000000 -662.000000 ) ( ( 0.022068 -0.117128 110.304468 ) ( -0.013955 -0.002852 5.414940 ) ) 12escape/00light2 0 0 0 ( 943.000000 52.000000 -666.000000 ) ( 956.000000 121.000000 -666.000000 ) ( 941.000000 124.000000 -666.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 943.000000 52.000000 -666.000000 ) ( 943.000000 52.000000 -662.000000 ) ( 956.000000 121.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 956.000000 121.000000 -666.000000 ) ( 956.000000 121.000000 -662.000000 ) ( 941.000000 124.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 124.000000 -666.000000 ) ( 941.000000 124.000000 -662.000000 ) ( 927.000000 55.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 927.000000 55.000000 -666.000000 ) ( 927.000000 55.000000 -662.000000 ) ( 943.000000 52.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2084/1467) # points: 4 { brushDef { // Surface normal: 0.178885, 0.983870, 0.000000 // RotY/Z : 0.000000 / 1.390943. Vector texS/T: (-0.983870, 0.178885, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00light2]: 16.000000/128.000000 // --> Vector A/B: (-893.979977, -882.799638, -882.799638) / (662.000000, 662.000000, 557.000000) // --> Vector info: d1 = 2.021070, 0.777734, 1.000000. Determinants: 130.550378, 2.485009, 112691.741800, -1173.935688 // --> Vector info: d2 = 2.502610, 2.499725, 1.000000. Determinants: 0.302860, -16.767442, 8432.894543, -1173.935688 ( 908.000000 59.000000 -557.000000 ) ( 908.000000 59.000000 -662.000000 ) ( 919.000000 57.000000 -662.000000 ) ( ( -0.111207 -0.002117 -95.994817 ) ( -0.000258 0.014283 -7.183438 ) ) 12escape/00light2 0 0 0 ( 918.284458 53.064520 -662.000000 ) ( 907.284458 55.064520 -662.000000 ) ( 907.284458 55.064520 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 918.284458 53.064520 -662.000000 ) ( 919.000000 57.000000 -662.000000 ) ( 908.000000 59.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 907.284458 55.064520 -662.000000 ) ( 908.000000 59.000000 -662.000000 ) ( 908.000000 59.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 907.284458 55.064520 -557.000000 ) ( 908.000000 59.000000 -557.000000 ) ( 919.000000 57.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 918.284458 53.064520 -557.000000 ) ( 919.000000 57.000000 -557.000000 ) ( 919.000000 57.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2085/1468) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00light2]: 16.000000/128.000000 // --> Vector A/B: (57.000000, 59.000000, 128.000000) / (-919.000000, -908.000000, -922.000000) // --> Vector info: d1 = 2.243280, 0.999998, 1.000000. Determinants: 17.405938, 85.786505, 76080.197455, -787.000000 // --> Vector info: d2 = 2.002884, 2.000000, 1.000000. Determinants: 11.040384, -1.800978, -3860.670262, -787.000000 ( 922.000000 128.000000 -557.000000 ) ( 908.000000 59.000000 -557.000000 ) ( 919.000000 57.000000 -557.000000 ) ( ( -0.022117 -0.109004 -96.671153 ) ( -0.014028 0.002288 4.905553 ) ) 12escape/00light2 0 0 0 ( 919.000000 57.000000 -553.000000 ) ( 908.000000 59.000000 -553.000000 ) ( 922.000000 128.000000 -553.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 57.000000 -553.000000 ) ( 919.000000 57.000000 -557.000000 ) ( 908.000000 59.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 908.000000 59.000000 -553.000000 ) ( 908.000000 59.000000 -557.000000 ) ( 922.000000 128.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 922.000000 128.000000 -553.000000 ) ( 922.000000 128.000000 -557.000000 ) ( 932.000000 125.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 932.000000 125.000000 -553.000000 ) ( 932.000000 125.000000 -557.000000 ) ( 919.000000 57.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2086/1469) # points: 4 { brushDef { // Surface normal: -0.287348, -0.957826, 0.000000 // RotY/Z : 0.000000 / -1.862253. Vector texS/T: (0.957826, -0.287348, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00light2]: 16.000000/128.000000 // --> Vector A/B: (856.775612, 846.335306, 846.335306) / (557.000000, 557.000000, 662.000000) // --> Vector info: d1 = 0.726366, 1.938911, 2.212614. Determinants: 127.317212, -2.857539, -108286.898879, -1096.232183 // --> Vector info: d2 = 0.235579, 0.232116, 1.731707. Determinants: -0.363643, -15.656190, 8773.808932, -1096.232183 ( 922.000000 128.000000 -662.000000 ) ( 922.000000 128.000000 -557.000000 ) ( 932.000000 125.000000 -557.000000 ) ( ( -0.116141 0.002607 98.780989 ) ( 0.000332 0.014282 -8.003605 ) ) 12escape/00light2 0 0 0 ( 933.149392 128.831305 -557.000000 ) ( 923.149392 131.831305 -557.000000 ) ( 923.149392 131.831305 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 933.149392 128.831305 -557.000000 ) ( 932.000000 125.000000 -557.000000 ) ( 922.000000 128.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 923.149392 131.831305 -557.000000 ) ( 922.000000 128.000000 -557.000000 ) ( 922.000000 128.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 923.149392 131.831305 -662.000000 ) ( 922.000000 128.000000 -662.000000 ) ( 932.000000 125.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 933.149392 128.831305 -662.000000 ) ( 932.000000 125.000000 -662.000000 ) ( 932.000000 125.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2087/1470) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00light2]: 16.000000/128.000000 // --> Vector A/B: (125.000000, 128.000000, 59.000000) / (932.000000, 922.000000, 908.000000) // --> Vector info: d1 = 1.000007, 2.212609, 2.243248. Determinants: -16.670036, 83.761451, -76713.923304, -732.000000 // --> Vector info: d2 = 0.735234, 0.731707, 1.731707. Determinants: 10.049379, 2.756643, -4363.554269, -732.000000 ( 908.000000 59.000000 -662.000000 ) ( 922.000000 128.000000 -662.000000 ) ( 932.000000 125.000000 -662.000000 ) ( ( 0.022773 -0.114428 104.800442 ) ( -0.013729 -0.003766 5.961140 ) ) 12escape/00light2 0 0 0 ( 932.000000 125.000000 -666.000000 ) ( 922.000000 128.000000 -666.000000 ) ( 908.000000 59.000000 -666.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 932.000000 125.000000 -666.000000 ) ( 932.000000 125.000000 -662.000000 ) ( 922.000000 128.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 922.000000 128.000000 -666.000000 ) ( 922.000000 128.000000 -662.000000 ) ( 908.000000 59.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 908.000000 59.000000 -666.000000 ) ( 908.000000 59.000000 -662.000000 ) ( 919.000000 57.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 57.000000 -666.000000 ) ( 919.000000 57.000000 -662.000000 ) ( 932.000000 125.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2089/1471) # points: 4 { brushDef { // Surface normal: 0.242536, 0.970143, 0.000000 // RotY/Z : 0.000000 / 1.325818. Vector texS/T: (-0.970143, 0.242536, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-885.982638, -877.736427, -877.736427) / (662.000000, 662.000000, 452.000000) // --> Vector info: d1 = 0.000000, 0.125030, 0.125055. Determinants: -26.256284, 0.000203, -23262.746819, -1731.704363 // --> Vector info: d2 = 0.999999, 1.000000, 3.999995. Determinants: -0.000138, 24.738593, -18108.773809, -1731.704363 ( 919.000000 57.000000 -452.000000 ) ( 919.000000 57.000000 -662.000000 ) ( 927.000000 55.000000 -662.000000 ) ( ( 0.015162 0.000000 13.433440 ) ( 0.000000 -0.014286 10.457197 ) ) 12escape/00_base8 0 0 0 ( 926.029857 51.119430 -662.000000 ) ( 918.029857 53.119430 -662.000000 ) ( 918.029857 53.119430 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 926.029857 51.119430 -662.000000 ) ( 927.000000 55.000000 -662.000000 ) ( 919.000000 57.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 918.029857 53.119430 -662.000000 ) ( 919.000000 57.000000 -662.000000 ) ( 919.000000 57.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 918.029857 53.119430 -452.000000 ) ( 919.000000 57.000000 -452.000000 ) ( 927.000000 55.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 926.029857 51.119430 -452.000000 ) ( 927.000000 55.000000 -452.000000 ) ( 927.000000 55.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2090/1472) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (55.000000, 57.000000, 125.000000) / (-927.000000, -919.000000, -932.000000) // --> Vector info: d1 = 1.000000, 1.125032, 1.104262. Determinants: -1.459261, -8.543728, -8409.776692, -570.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.999721. Determinants: -7.997768, 1.999432, 2293.350601, -570.000000 ( 932.000000 125.000000 -452.000000 ) ( 919.000000 57.000000 -452.000000 ) ( 927.000000 55.000000 -452.000000 ) ( ( 0.002560 0.014989 14.753994 ) ( 0.014031 -0.003508 -4.023422 ) ) 12escape/00_base8 0 0 0 ( 927.000000 55.000000 -448.000000 ) ( 919.000000 57.000000 -448.000000 ) ( 932.000000 125.000000 -448.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 927.000000 55.000000 -448.000000 ) ( 927.000000 55.000000 -452.000000 ) ( 919.000000 57.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 57.000000 -448.000000 ) ( 919.000000 57.000000 -452.000000 ) ( 932.000000 125.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 932.000000 125.000000 -448.000000 ) ( 932.000000 125.000000 -452.000000 ) ( 941.000000 124.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 124.000000 -448.000000 ) ( 941.000000 124.000000 -452.000000 ) ( 927.000000 55.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2091/1473) # points: 4 { brushDef { // Surface normal: -0.110432, -0.993884, 0.000000 // RotY/Z : 0.000000 / -1.681454. Vector texS/T: (0.993884, -0.110432, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (921.551085, 912.495700, 912.495700) / (452.000000, 452.000000, 662.000000) // --> Vector info: d1 = 1.000000, 1.125032, 1.125004. Determinants: 26.256759, 0.000256, -26098.691600, -1901.630879 // --> Vector info: d2 = 0.000000, 0.000000, 3.000000. Determinants: 0.000030, -27.166156, 12279.075416, -1901.630879 ( 932.000000 125.000000 -662.000000 ) ( 932.000000 125.000000 -452.000000 ) ( 941.000000 124.000000 -452.000000 ) ( ( -0.013807 0.000000 13.724373 ) ( 0.000000 0.014286 -6.457129 ) ) 12escape/00_base8 0 0 0 ( 941.441726 127.975535 -452.000000 ) ( 932.441726 128.975535 -452.000000 ) ( 932.441726 128.975535 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.441726 127.975535 -452.000000 ) ( 941.000000 124.000000 -452.000000 ) ( 932.000000 125.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 932.441726 128.975535 -452.000000 ) ( 932.000000 125.000000 -452.000000 ) ( 932.000000 125.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 932.441726 128.975535 -662.000000 ) ( 932.000000 125.000000 -662.000000 ) ( 941.000000 124.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.441726 127.975535 -662.000000 ) ( 941.000000 124.000000 -662.000000 ) ( 941.000000 124.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2092/1474) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (124.000000, 125.000000, 57.000000) / (941.000000, 932.000000, 919.000000) // --> Vector info: d1 = 0.000000, 0.125030, 0.145926. Determinants: -1.437332, 8.522930, -7841.848068, -625.000000 // --> Vector info: d2 = 0.999999, 1.000000, 1.999728. Determinants: 8.997541, 0.999772, -2681.480531, -625.000000 ( 919.000000 57.000000 -662.000000 ) ( 932.000000 125.000000 -662.000000 ) ( 941.000000 124.000000 -662.000000 ) ( ( 0.002300 -0.013637 12.546957 ) ( -0.014396 -0.001600 4.290369 ) ) 12escape/00_base8 0 0 0 ( 941.000000 124.000000 -666.000000 ) ( 932.000000 125.000000 -666.000000 ) ( 919.000000 57.000000 -666.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 941.000000 124.000000 -666.000000 ) ( 941.000000 124.000000 -662.000000 ) ( 932.000000 125.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 932.000000 125.000000 -666.000000 ) ( 932.000000 125.000000 -662.000000 ) ( 919.000000 57.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 919.000000 57.000000 -666.000000 ) ( 919.000000 57.000000 -662.000000 ) ( 927.000000 55.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 927.000000 55.000000 -666.000000 ) ( 927.000000 55.000000 -662.000000 ) ( 941.000000 124.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2093/1475) # points: 4 { brushDef { // Surface normal: -0.980031, 0.198847, 0.000000 // RotY/Z : 0.000000 / 2.941412. Vector texS/T: (-0.198847, -0.980031, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-238.232653, -308.638619, -308.638619) / (452.000000, 452.000000, 557.000000) // --> Vector info: d1 = 0.000000, 0.999957, 0.999959. Determinants: 104.995457, -0.000130, 25013.401531, -7392.626394 // --> Vector info: d2 = 0.999999, 1.000000, 2.500000. Determinants: 0.000044, -105.608969, 40342.643635, -7392.626394 ( 941.000000 124.000000 -557.000000 ) ( 941.000000 124.000000 -452.000000 ) ( 927.000000 55.000000 -452.000000 ) ( ( -0.014203 0.000000 -3.383561 ) ( 0.000000 0.014286 -5.457146 ) ) 12escape/00_base8 0 0 0 ( 930.920122 54.204613 -452.000000 ) ( 944.920122 123.204613 -452.000000 ) ( 944.920122 123.204613 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 930.920122 54.204613 -452.000000 ) ( 927.000000 55.000000 -452.000000 ) ( 941.000000 124.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 944.920122 123.204613 -452.000000 ) ( 941.000000 124.000000 -452.000000 ) ( 941.000000 124.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 944.920122 123.204613 -557.000000 ) ( 941.000000 124.000000 -557.000000 ) ( 927.000000 55.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 930.920122 54.204613 -557.000000 ) ( 927.000000 55.000000 -557.000000 ) ( 927.000000 55.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2094/1476) # points: 4 { brushDef { // Surface normal: 0.982212, -0.187776, 0.000000 // RotY/Z : 0.000000 / -0.188897. Vector texS/T: (0.187776, 0.982212, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [glass]: 16.000000/16.000000 // --> Vector A/B: (228.552046, 297.783542, 297.783542) / (662.000000, 662.000000, 557.000000) // --> Vector info: d1 = -99.312500, -99.312500, -99.312500. Determinants: 0.000000, 0.000000, 721933.056491, -7269.307051 // --> Vector info: d2 = 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000. Determinants: 0.000000, -286687326998758938950000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -118957744091259820030000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -7269.307051 ( 932.000000 125.000000 -557.000000 ) ( 932.000000 125.000000 -662.000000 ) ( 919.000000 57.000000 -662.000000 ) ( ( 0.000000 0.000000 -99.312500 ) ( 0.000000 39438054410424463937000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 ) ) common/glass 0 0 0 ( 915.071152 57.751103 -662.000000 ) ( 928.071152 125.751103 -662.000000 ) ( 928.071152 125.751103 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 915.071152 57.751103 -662.000000 ) ( 919.000000 57.000000 -662.000000 ) ( 932.000000 125.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 928.071152 125.751103 -662.000000 ) ( 932.000000 125.000000 -662.000000 ) ( 932.000000 125.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 928.071152 125.751103 -557.000000 ) ( 932.000000 125.000000 -557.000000 ) ( 919.000000 57.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 915.071152 57.751103 -557.000000 ) ( 919.000000 57.000000 -557.000000 ) ( 919.000000 57.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2095/1477) # points: 4 { brushDef { // Surface normal: 0.982212, -0.187776, 0.000000 // RotY/Z : 0.000000 / -0.188897. Vector texS/T: (0.187776, 0.982212, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (297.783542, 297.783542, 228.552046) / (557.000000, 452.000000, 452.000000) // --> Vector info: d1 = 0.000000, 0.750000, 0.750001. Determinants: 0.000094, 51.923588, -28921.469784, -7269.307051 // --> Vector info: d2 = 0.000000, 0.000000, 3.999754. Determinants: 419.974072, 0.000022, -125061.379451, -7269.307051 ( 919.000000 57.000000 -452.000000 ) ( 932.000000 125.000000 -452.000000 ) ( 932.000000 125.000000 -557.000000 ) ( ( 0.000000 -0.007143 3.978573 ) ( -0.057774 0.000000 17.204030 ) ) 12escape/10wlip3 0 0 0 ( 928.071152 125.751103 -557.000000 ) ( 928.071152 125.751103 -452.000000 ) ( 915.071152 57.751103 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 928.071152 125.751103 -557.000000 ) ( 932.000000 125.000000 -557.000000 ) ( 932.000000 125.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 928.071152 125.751103 -452.000000 ) ( 932.000000 125.000000 -452.000000 ) ( 919.000000 57.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 915.071152 57.751103 -452.000000 ) ( 919.000000 57.000000 -452.000000 ) ( 919.000000 57.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 915.071152 57.751103 -557.000000 ) ( 919.000000 57.000000 -557.000000 ) ( 932.000000 125.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2097/1478) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (336.000000, 341.000000, 448.000000) / (817.000000, 840.000000, 819.000000) // --> Vector info: d1 = 1.000000, 1.344560, 1.342949. Determinants: -7.198702, -36.875992, 29980.449160, -2566.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.560758. Determinants: -35.897434, 7.803794, 5685.838556, -2566.000000 ( 819.000000 448.000000 353.000000 ) ( 840.000000 341.000000 353.000000 ) ( 817.000000 336.000000 353.000000 ) ( ( 0.002805 0.014371 -11.683729 ) ( 0.013990 -0.003041 -2.215837 ) ) 12escape/00fstud1 0 0 0 ( 817.000000 336.000000 349.000000 ) ( 840.000000 341.000000 349.000000 ) ( 819.000000 448.000000 349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 817.000000 336.000000 349.000000 ) ( 817.000000 336.000000 353.000000 ) ( 840.000000 341.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 341.000000 349.000000 ) ( 840.000000 341.000000 353.000000 ) ( 819.000000 448.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 819.000000 448.000000 349.000000 ) ( 819.000000 448.000000 353.000000 ) ( 795.000000 443.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 795.000000 443.000000 349.000000 ) ( 795.000000 443.000000 353.000000 ) ( 817.000000 336.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2098/1479) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (435.000000, 448.000000, 341.000000) / (-754.000000, -819.000000, -840.000000) // --> Vector info: d1 = 0.000001, 0.943686, 0.945301. Determinants: -19.712403, 100.995314, 84725.354963, -7228.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.560753. Determinants: 101.448950, 20.289799, -28831.785399, -7228.000000 ( 840.000000 341.000000 475.000000 ) ( 819.000000 448.000000 475.000000 ) ( 754.000000 435.000000 475.000000 ) ( ( 0.002727 -0.013973 -11.721826 ) ( -0.014036 -0.002807 3.988902 ) ) 12escape/00_base8 0 0 0 ( 754.000000 435.000000 479.000000 ) ( 819.000000 448.000000 479.000000 ) ( 840.000000 341.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 754.000000 435.000000 479.000000 ) ( 754.000000 435.000000 475.000000 ) ( 819.000000 448.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 819.000000 448.000000 479.000000 ) ( 819.000000 448.000000 475.000000 ) ( 840.000000 341.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 341.000000 479.000000 ) ( 840.000000 341.000000 475.000000 ) ( 775.000000 328.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 775.000000 328.000000 479.000000 ) ( 775.000000 328.000000 475.000000 ) ( 754.000000 435.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2099/1480) # points: 4 { brushDef { // Surface normal: 0.926698, 0.190536, 0.323925 // RotY/Z : -0.329876 / 0.202782. Vector texS/T: (-0.201395, 0.979510, 0.000000) / (0.317288, 0.065237, -0.946083) // Texture width/height [glass]: 16.000000/16.000000 // --> Vector A/B: (164.576020, 273.814292, 274.235390) / (-52.823186, -52.823186, -181.775979) // --> Vector info: d1 = -99.312500, -99.312500, -99.312500. Determinants: 0.000000, 0.000000, 1398973.493536, -14086.580174 // --> Vector info: d2 = 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000. Determinants: -215015495249069204220000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -286687326998758938950000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -230518230656199967920000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -14086.580174 ( 754.000000 435.000000 475.000000 ) ( 795.000000 443.000000 353.000000 ) ( 817.000000 336.000000 353.000000 ) ( ( 0.000000 0.000000 -99.312500 ) ( 15263853440108402678000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 20351804586811204866000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 ) ) common/glass 0 0 0 ( 813.293210 335.237856 351.704299 ) ( 791.293210 442.237856 351.704299 ) ( 750.293210 434.237856 473.704299 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 813.293210 335.237856 351.704299 ) ( 817.000000 336.000000 353.000000 ) ( 795.000000 443.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 791.293210 442.237856 351.704299 ) ( 795.000000 443.000000 353.000000 ) ( 754.000000 435.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 750.293210 434.237856 473.704299 ) ( 754.000000 435.000000 475.000000 ) ( 775.000000 328.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 771.293210 327.237856 473.704299 ) ( 775.000000 328.000000 475.000000 ) ( 817.000000 336.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2100/1481) # points: 4 { brushDef { // Surface normal: 0.203954, -0.978980, 0.000000 // RotY/Z : 0.000000 / -1.365401. Vector texS/T: (0.978980, 0.203954, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (868.641168, 893.156470, 893.156470) / (-353.000000, -353.000000, -475.000000) // --> Vector info: d1 = 0.992525, 0.306613, 0.306620. Determinants: 83.681279, 0.000164, -75657.456747, -2990.866764 // --> Vector info: d2 = 4.484265, 4.484263, 0.987724. Determinants: 0.000173, -85.718728, -43670.700189, -2990.866764 ( 819.000000 448.000000 475.000000 ) ( 819.000000 448.000000 353.000000 ) ( 795.000000 443.000000 353.000000 ) ( ( -0.027979 0.000000 25.296164 ) ( 0.000000 0.028660 14.601353 ) ) 12escape/00WPANL6 0 0 0 ( 794.184183 446.915922 353.000000 ) ( 818.184183 451.915922 353.000000 ) ( 818.184183 451.915922 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 794.184183 446.915922 353.000000 ) ( 795.000000 443.000000 353.000000 ) ( 819.000000 448.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 818.184183 451.915922 353.000000 ) ( 819.000000 448.000000 353.000000 ) ( 819.000000 448.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 818.184183 451.915922 475.000000 ) ( 819.000000 448.000000 475.000000 ) ( 754.000000 435.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 753.184183 438.915922 475.000000 ) ( 754.000000 435.000000 475.000000 ) ( 795.000000 443.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2101/1482) # points: 4 { brushDef { // Surface normal: -0.196115, 0.980576, -0.003215 // RotY/Z : 0.003215 / 1.768192. Vector texS/T: (-0.980581, -0.196116, 0.000000) / (0.000631, -0.003153, -0.999995) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-867.029433, -824.276116, -890.563370) / (-353.542309, -475.542940, -475.542940) // --> Vector info: d1 = 1.317051, 0.109375, 1.999960. Determinants: 230.652625, 0.775251, 189605.590844, -8087.086744 // --> Vector info: d2 = 4.497859, 1.000000, 1.000000. Determinants: 0.000000, -231.863478, -118348.125374, -8087.086744 ( 840.000000 341.000000 475.000000 ) ( 775.000000 328.000000 475.000000 ) ( 817.000000 336.000000 353.000000 ) ( ( -0.028521 -0.000096 -23.445475 ) ( 0.000000 0.028671 14.634210 ) ) 12escape/00WPANL6 0 0 0 ( 817.784460 332.077698 353.012860 ) ( 775.784460 324.077698 475.012860 ) ( 840.784460 337.077698 475.012860 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 817.784460 332.077698 353.012860 ) ( 817.000000 336.000000 353.000000 ) ( 775.000000 328.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 775.784460 324.077698 475.012860 ) ( 775.000000 328.000000 475.000000 ) ( 840.000000 341.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.784460 337.077698 475.012860 ) ( 840.000000 341.000000 475.000000 ) ( 840.000000 341.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.784460 337.077698 353.012860 ) ( 840.000000 341.000000 353.000000 ) ( 817.000000 336.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2103/1483) # points: 4 { brushDef { // Surface normal: -0.191315, 0.981529, 0.000000 // RotY/Z : 0.000000 / 1.763298. Vector texS/T: (-0.981529, -0.191315, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1009.943131, -889.722501, -889.722501) / (-353.000000, -353.000000, -475.000000) // --> Vector info: d1 = 0.674995, 0.246557, 0.246559. Determinants: 52.269379, 0.000265, 42889.105105, -14666.916922 // --> Vector info: d2 = 1.434740, 1.434738, 0.997658. Determinants: 0.000203, -52.546029, -39591.756231, -14666.916922 ( 840.000000 341.000000 475.000000 ) ( 840.000000 341.000000 353.000000 ) ( 958.000000 364.000000 353.000000 ) ( ( -0.003564 0.000000 -2.924207 ) ( 0.000000 0.003583 2.699392 ) ) 12escape/00WHULL1 0 0 0 ( 958.765260 360.073885 353.000000 ) ( 840.765260 337.073885 353.000000 ) ( 840.765260 337.073885 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 958.765260 360.073885 353.000000 ) ( 958.000000 364.000000 353.000000 ) ( 840.000000 341.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.765260 337.073885 353.000000 ) ( 840.000000 341.000000 353.000000 ) ( 840.000000 341.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.765260 337.073885 475.000000 ) ( 840.000000 341.000000 475.000000 ) ( 958.000000 364.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 958.765260 360.073885 475.000000 ) ( 958.000000 364.000000 475.000000 ) ( 958.000000 364.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2104/1484) # points: 4 { brushDef { // Surface normal: -0.969057, -0.246835, 0.000000 // RotY/Z : 0.000000 / -2.892179. Vector texS/T: (0.246835, -0.969057, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-225.653249, -116.268607, -116.268607) / (-353.000000, -353.000000, -475.000000) // --> Vector info: d1 = 1.065768, 0.674995, 0.674996. Determinants: 47.674364, 0.000189, -3464.653547, -13344.926377 // --> Vector info: d2 = 1.434741, 1.434740, 0.998420. Determinants: 0.000131, -47.726708, -35994.013257, -13344.926377 ( 958.000000 364.000000 475.000000 ) ( 958.000000 364.000000 353.000000 ) ( 931.000000 470.000000 353.000000 ) ( ( -0.003572 0.000000 0.259623 ) ( 0.000000 0.003576 2.697206 ) ) 12escape/00WHULL1 0 0 0 ( 934.876230 470.987342 353.000000 ) ( 961.876230 364.987342 353.000000 ) ( 961.876230 364.987342 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 934.876230 470.987342 353.000000 ) ( 931.000000 470.000000 353.000000 ) ( 958.000000 364.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 961.876230 364.987342 353.000000 ) ( 958.000000 364.000000 353.000000 ) ( 958.000000 364.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 961.876230 364.987342 475.000000 ) ( 958.000000 364.000000 475.000000 ) ( 931.000000 470.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 934.876230 470.987342 475.000000 ) ( 931.000000 470.000000 475.000000 ) ( 931.000000 470.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2106/1485) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (341.000000, 364.000000, 470.000000) / (840.000000, 958.000000, 931.000000) // --> Vector info: d1 = 1.000000, 2.713749, 2.628347. Determinants: -36.193796, -183.621683, 153455.298553, -13129.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.560757. Determinants: -184.169310, 35.897434, 19518.890265, -13129.000000 ( 931.000000 470.000000 353.000000 ) ( 958.000000 364.000000 353.000000 ) ( 840.000000 341.000000 353.000000 ) ( ( 0.002757 0.013986 -11.688270 ) ( 0.014028 -0.002734 -1.486700 ) ) 12escape/00fstud1 0 0 0 ( 840.000000 341.000000 349.000000 ) ( 958.000000 364.000000 349.000000 ) ( 931.000000 470.000000 349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 341.000000 349.000000 ) ( 840.000000 341.000000 353.000000 ) ( 958.000000 364.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 958.000000 364.000000 349.000000 ) ( 958.000000 364.000000 353.000000 ) ( 931.000000 470.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 931.000000 470.000000 349.000000 ) ( 931.000000 470.000000 353.000000 ) ( 819.000000 448.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 819.000000 448.000000 349.000000 ) ( 819.000000 448.000000 353.000000 ) ( 840.000000 341.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2107/1486) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10clite2]: 64.000000/128.000000 // --> Vector A/B: (448.000000, 470.000000, 385.000000) / (-819.000000, -931.000000, -953.000000) // --> Vector info: d1 = 1.350807, 1.261270, 0.009425. Determinants: -138.236852, -35.151190, 19627.814891, -10004.000000 // --> Vector info: d2 = 1.029857, 1.843588, 1.843403. Determinants: -17.922752, 69.163028, 54371.219465, -10004.000000 ( 953.000000 385.000000 475.000000 ) ( 931.000000 470.000000 475.000000 ) ( 819.000000 448.000000 475.000000 ) ( ( 0.013818 0.003514 -1.961997 ) ( 0.001792 -0.006914 -5.434948 ) ) 12escape/10clite2 0 0 0 ( 819.000000 448.000000 479.000000 ) ( 931.000000 470.000000 479.000000 ) ( 953.000000 385.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 819.000000 448.000000 479.000000 ) ( 819.000000 448.000000 475.000000 ) ( 931.000000 470.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 931.000000 470.000000 479.000000 ) ( 931.000000 470.000000 475.000000 ) ( 953.000000 385.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 953.000000 385.000000 479.000000 ) ( 953.000000 385.000000 475.000000 ) ( 836.000000 362.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 362.000000 479.000000 ) ( 836.000000 362.000000 475.000000 ) ( 819.000000 448.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2108/1487) # points: 4 { brushDef { // Surface normal: 0.178885, -0.983870, 0.000000 // RotY/Z : 0.000000 / -1.390943. Vector texS/T: (0.983870, 0.178885, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (885.930133, 897.110473, 897.110473) / (-353.000000, -353.000000, -475.000000) // --> Vector info: d1 = 1.306613, 0.992976, 0.992987. Determinants: 38.263687, 0.000117, -35681.134205, -1364.001466 // --> Vector info: d2 = 4.484263, 4.484262, 0.988302. Determinants: 0.000116, -39.086027, -19914.012421, -1364.001466 ( 830.000000 450.000000 475.000000 ) ( 830.000000 450.000000 353.000000 ) ( 819.000000 448.000000 353.000000 ) ( ( -0.028053 0.000000 26.159161 ) ( 0.000000 0.028655 14.599700 ) ) 12escape/00WPANL6 0 0 0 ( 818.284458 451.935480 353.000000 ) ( 829.284458 453.935480 353.000000 ) ( 829.284458 453.935480 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 818.284458 451.935480 353.000000 ) ( 819.000000 448.000000 353.000000 ) ( 830.000000 450.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 829.284458 453.935480 353.000000 ) ( 830.000000 450.000000 353.000000 ) ( 830.000000 450.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 829.284458 453.935480 475.000000 ) ( 830.000000 450.000000 475.000000 ) ( 819.000000 448.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 818.284458 451.935480 475.000000 ) ( 819.000000 448.000000 475.000000 ) ( 819.000000 448.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2110/1488) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10clite2]: 64.000000/128.000000 // --> Vector A/B: (385.000000, 364.000000, 341.000000) / (-953.000000, -958.000000, -840.000000) // --> Vector info: d1 = 0.107508, 0.107598, 1.818725. Determinants: 8.566268, -35.931595, -37819.590906, -2593.000000 // --> Vector info: d2 = 0.263876, 0.108269, 0.155342. Determinants: -18.126251, -4.567495, 1941.553757, -2593.000000 ( 840.000000 341.000000 475.000000 ) ( 958.000000 364.000000 475.000000 ) ( 953.000000 385.000000 475.000000 ) ( ( -0.003304 0.013857 14.585265 ) ( 0.006990 0.001761 -0.748767 ) ) 12escape/10clite2 0 0 0 ( 953.000000 385.000000 479.000000 ) ( 958.000000 364.000000 479.000000 ) ( 840.000000 341.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 953.000000 385.000000 479.000000 ) ( 953.000000 385.000000 475.000000 ) ( 958.000000 364.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 958.000000 364.000000 479.000000 ) ( 958.000000 364.000000 475.000000 ) ( 840.000000 341.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 341.000000 479.000000 ) ( 840.000000 341.000000 475.000000 ) ( 836.000000 362.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 836.000000 362.000000 479.000000 ) ( 836.000000 362.000000 475.000000 ) ( 953.000000 385.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2111/1489) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10clite2]: 64.000000/128.000000 // --> Vector A/B: (552.000000, 604.000000, 450.000000) / (-805.000000, -896.000000, -830.000000) // --> Vector info: d1 = 1.846597, 2.234329, 0.341973. Determinants: -146.614069, -38.691745, 30243.422804, -10582.000000 // --> Vector info: d2 = 0.119373, 0.843740, 0.108270. Determinants: -19.119594, 73.308026, 68303.769184, -10582.000000 ( 830.000000 450.000000 475.000000 ) ( 896.000000 604.000000 475.000000 ) ( 805.000000 552.000000 475.000000 ) ( ( 0.013855 0.003656 -2.858006 ) ( 0.001807 -0.006928 -6.454713 ) ) 12escape/10clite2 0 0 0 ( 805.000000 552.000000 479.000000 ) ( 896.000000 604.000000 479.000000 ) ( 830.000000 450.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 805.000000 552.000000 479.000000 ) ( 805.000000 552.000000 475.000000 ) ( 896.000000 604.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 896.000000 604.000000 479.000000 ) ( 896.000000 604.000000 475.000000 ) ( 830.000000 450.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 830.000000 450.000000 479.000000 ) ( 830.000000 450.000000 475.000000 ) ( 805.000000 552.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2112/1490) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (450.000000, 470.000000, 604.000000) / (830.000000, 931.000000, 896.000000) // --> Vector info: d1 = 1.000000, 2.473136, 2.365313. Determinants: -40.669638, -199.556642, 169699.349831, -14234.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.970471. Determinants: -199.017559, 39.409413, 56848.088712, -14234.000000 ( 896.000000 604.000000 353.000000 ) ( 931.000000 470.000000 353.000000 ) ( 830.000000 450.000000 353.000000 ) ( ( 0.002857 0.014020 -11.922113 ) ( 0.013982 -0.002769 -3.993824 ) ) 12escape/00fstud1 0 0 0 ( 830.000000 450.000000 349.000000 ) ( 931.000000 470.000000 349.000000 ) ( 896.000000 604.000000 349.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 830.000000 450.000000 349.000000 ) ( 830.000000 450.000000 353.000000 ) ( 931.000000 470.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 931.000000 470.000000 349.000000 ) ( 931.000000 470.000000 353.000000 ) ( 896.000000 604.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 896.000000 604.000000 349.000000 ) ( 896.000000 604.000000 353.000000 ) ( 805.000000 552.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 805.000000 552.000000 349.000000 ) ( 805.000000 552.000000 353.000000 ) ( 830.000000 450.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2113/1491) # points: 4 { brushDef { // Surface normal: 0.971252, 0.238052, 0.000000 // RotY/Z : 0.000000 / 0.240360. Vector texS/T: (-0.238052, 0.971252, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (344.499416, 239.480370, 239.480370) / (-475.000000, -475.000000, -353.000000) // --> Vector info: d1 = 0.478658, 0.854925, 0.854925. Determinants: 45.904511, 0.000000, -21946.800850, -12812.323599 // --> Vector info: d2 = 0.997747, 0.997748, 1.434743. Determinants: 0.000123, -45.892795, -34582.573673, -12812.323599 ( 830.000000 450.000000 353.000000 ) ( 830.000000 450.000000 475.000000 ) ( 805.000000 552.000000 475.000000 ) ( ( -0.003583 0.000000 1.712945 ) ( 0.000000 0.003582 2.699165 ) ) 12escape/00WHULL1 0 0 0 ( 801.114990 551.047792 475.000000 ) ( 826.114990 449.047792 475.000000 ) ( 826.114990 449.047792 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 801.114990 551.047792 475.000000 ) ( 805.000000 552.000000 475.000000 ) ( 830.000000 450.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 826.114990 449.047792 475.000000 ) ( 830.000000 450.000000 475.000000 ) ( 830.000000 450.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 826.114990 449.047792 353.000000 ) ( 830.000000 450.000000 353.000000 ) ( 805.000000 552.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 801.114990 551.047792 353.000000 ) ( 805.000000 552.000000 353.000000 ) ( 805.000000 552.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2115/1492) # points: 4 { brushDef { // Surface normal: -0.967541, -0.252716, 0.000000 // RotY/Z : 0.000000 / -2.886106. Vector texS/T: (0.252716, -0.967541, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-219.465635, -357.961122, -357.961122) / (-475.000000, -475.000000, -353.000000) // --> Vector info: d1 = 0.065768, 0.559123, 0.559123. Determinants: 60.189205, 0.000000, 12098.209287, -16896.449450 // --> Vector info: d2 = 0.998421, 0.997747, 1.434742. Determinants: -0.082280, -60.521839, -45635.703467, -16896.449450 ( 896.000000 604.000000 353.000000 ) ( 896.000000 604.000000 475.000000 ) ( 931.000000 470.000000 475.000000 ) ( ( -0.003562 0.000000 -0.716021 ) ( 0.000005 0.003582 2.700905 ) ) 12escape/00WHULL1 0 0 0 ( 934.870162 471.010863 475.000000 ) ( 899.870162 605.010863 475.000000 ) ( 899.870162 605.010863 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 934.870162 471.010863 475.000000 ) ( 931.000000 470.000000 475.000000 ) ( 896.000000 604.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 899.870162 605.010863 475.000000 ) ( 896.000000 604.000000 475.000000 ) ( 896.000000 604.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 899.870162 605.010863 353.000000 ) ( 896.000000 604.000000 353.000000 ) ( 931.000000 470.000000 353.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 934.870162 471.010863 353.000000 ) ( 931.000000 470.000000 353.000000 ) ( 931.000000 470.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2117/1493) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10clite2]: 64.000000/128.000000 // --> Vector A/B: (604.000000, 470.000000, 450.000000) / (-896.000000, -931.000000, -830.000000) // --> Vector info: d1 = 2.234114, 0.261061, 0.341973. Determinants: -196.446455, -50.303323, 41781.500346, -14234.000000 // --> Vector info: d2 = 0.843877, 0.843589, 0.108270. Determinants: -25.765271, 98.527001, 91830.672082, -14234.000000 ( 830.000000 450.000000 475.000000 ) ( 931.000000 470.000000 475.000000 ) ( 896.000000 604.000000 475.000000 ) ( ( 0.013801 0.003534 -2.935331 ) ( 0.001810 -0.006922 -6.451501 ) ) 12escape/10clite2 0 0 0 ( 896.000000 604.000000 479.000000 ) ( 931.000000 470.000000 479.000000 ) ( 830.000000 450.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 896.000000 604.000000 479.000000 ) ( 896.000000 604.000000 475.000000 ) ( 931.000000 470.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 931.000000 470.000000 479.000000 ) ( 931.000000 470.000000 475.000000 ) ( 830.000000 450.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 830.000000 450.000000 479.000000 ) ( 830.000000 450.000000 475.000000 ) ( 896.000000 604.000000 475.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2119/1494) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (-892.000000, -888.000000, -888.000000) / (-746.000000, -746.000000, -851.000000) // --> Vector info: d1 = 1.000000, 1.054304, 1.054304. Determinants: -5.701958, 0.000000, -5506.146299, -420.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.500000. Determinants: -0.000025, 5.999999, 4475.977349, -420.000000 ( 122.000000 888.000000 851.000000 ) ( 122.000000 888.000000 746.000000 ) ( 122.000000 892.000000 746.000000 ) ( ( 0.013576 0.000000 13.109872 ) ( 0.000000 -0.014286 -10.657089 ) ) 12escape/00_base1 0 0 0 ( 126.000000 892.000000 746.000000 ) ( 126.000000 888.000000 746.000000 ) ( 126.000000 888.000000 851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 126.000000 892.000000 746.000000 ) ( 122.000000 892.000000 746.000000 ) ( 122.000000 888.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 126.000000 888.000000 746.000000 ) ( 122.000000 888.000000 746.000000 ) ( 122.000000 888.000000 851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 126.000000 888.000000 851.000000 ) ( 122.000000 888.000000 851.000000 ) ( 122.000000 892.000000 851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 126.000000 892.000000 851.000000 ) ( 122.000000 892.000000 851.000000 ) ( 122.000000 892.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2121/1495) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (888.000000, 892.000000, 892.000000) / (-746.000000, -746.000000, -851.000000) // --> Vector info: d1 = 0.000001, 0.054305, 0.054305. Determinants: -5.701948, 0.000000, 5063.329313, -420.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.500000. Determinants: -0.000015, 5.999998, 4476.011886, -420.000000 ( 17.000000 892.000000 851.000000 ) ( 17.000000 892.000000 746.000000 ) ( 17.000000 888.000000 746.000000 ) ( ( 0.013576 0.000000 -12.055546 ) ( 0.000000 -0.014286 -10.657171 ) ) 12escape/00_base1 0 0 0 ( 13.000000 888.000000 746.000000 ) ( 13.000000 892.000000 746.000000 ) ( 13.000000 892.000000 851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 13.000000 888.000000 746.000000 ) ( 17.000000 888.000000 746.000000 ) ( 17.000000 892.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 13.000000 892.000000 746.000000 ) ( 17.000000 892.000000 746.000000 ) ( 17.000000 892.000000 851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 13.000000 892.000000 851.000000 ) ( 17.000000 892.000000 851.000000 ) ( 17.000000 888.000000 851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 13.000000 888.000000 851.000000 ) ( 17.000000 888.000000 851.000000 ) ( 17.000000 888.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2122/1496) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (888.000000, 888.000000, 892.000000) / (17.000000, 122.000000, 122.000000) // --> Vector info: d1 = 1.000000, 2.500010, 2.499795. Determinants: 0.022531, -6.000038, -338.006616, -420.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.054305. Determinants: -5.701995, -0.000001, 5063.371985, -420.000000 ( 122.000000 892.000000 746.000000 ) ( 122.000000 888.000000 746.000000 ) ( 17.000000 888.000000 746.000000 ) ( ( -0.000054 0.014286 0.804778 ) ( 0.013576 0.000000 -12.055648 ) ) 12escape/00fstud1 0 0 0 ( 17.000000 888.000000 742.000000 ) ( 122.000000 888.000000 742.000000 ) ( 122.000000 892.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 888.000000 742.000000 ) ( 17.000000 888.000000 746.000000 ) ( 122.000000 888.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 888.000000 742.000000 ) ( 122.000000 888.000000 746.000000 ) ( 122.000000 892.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 892.000000 742.000000 ) ( 122.000000 892.000000 746.000000 ) ( 17.000000 892.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 892.000000 742.000000 ) ( 17.000000 892.000000 746.000000 ) ( 17.000000 888.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2123/1497) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (888.000000, 888.000000, 892.000000) / (-122.000000, -17.000000, -17.000000) // --> Vector info: d1 = 1.000000, 2.500010, 2.500205. Determinants: -0.020529, -6.000038, -1133.774774, -420.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.054305. Determinants: -5.701995, -0.000001, 5063.371915, -420.000000 ( 17.000000 892.000000 851.000000 ) ( 17.000000 888.000000 851.000000 ) ( 122.000000 888.000000 851.000000 ) ( ( 0.000049 0.014286 2.699464 ) ( 0.013576 0.000000 -12.055647 ) ) 12escape/00_base1 0 0 0 ( 122.000000 888.000000 855.000000 ) ( 17.000000 888.000000 855.000000 ) ( 17.000000 892.000000 855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 888.000000 855.000000 ) ( 122.000000 888.000000 851.000000 ) ( 17.000000 888.000000 851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 888.000000 855.000000 ) ( 17.000000 888.000000 851.000000 ) ( 17.000000 892.000000 851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 892.000000 855.000000 ) ( 17.000000 892.000000 851.000000 ) ( 122.000000 892.000000 851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 892.000000 855.000000 ) ( 122.000000 892.000000 851.000000 ) ( 122.000000 888.000000 851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2125/1498) # points: 4 { brushDef { // Surface normal: 0.206010, -0.978550, 0.000000 // RotY/Z : 0.000000 / -1.363300. Vector texS/T: (0.978550, 0.206010, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00clite1]: 64.000000/64.000000 // --> Vector A/B: (141.271687, 160.688175, 160.688175) / (-746.000000, -746.000000, -892.000000) // --> Vector info: d1 = 1.000000, 1.000000, 3.074995. Determinants: 0.000043, 40.289117, 27220.867937, -2834.807224 // --> Vector info: d2 = 1.000000, 0.717226, 0.717231. Determinants: 41.285034, 0.000095, -8667.142980, -2834.807224 ( -20.000000 875.000000 892.000000 ) ( -20.000000 875.000000 746.000000 ) ( -39.000000 871.000000 746.000000 ) ( ( 0.000000 -0.014212 -9.602370 ) ( -0.014564 0.000000 3.057401 ) ) 12escape/00clite1 0 0 0 ( -39.824042 874.914199 746.000000 ) ( -20.824042 878.914199 746.000000 ) ( -20.824042 878.914199 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.824042 874.914199 746.000000 ) ( -39.000000 871.000000 746.000000 ) ( -20.000000 875.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -20.824042 878.914199 746.000000 ) ( -20.000000 875.000000 746.000000 ) ( -20.000000 875.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -20.824042 878.914199 892.000000 ) ( -20.000000 875.000000 892.000000 ) ( -39.000000 871.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.824042 874.914199 892.000000 ) ( -39.000000 871.000000 892.000000 ) ( -39.000000 871.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2126/1499) # points: 4 { brushDef { // Surface normal: 0.984784, 0.173785, 0.000000 // RotY/Z : 0.000000 / 0.174672. Vector texS/T: (-0.173785, 0.984784, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (847.261431, 847.261431, 864.524108) / (-892.000000, -746.000000, -746.000000) // --> Vector info: d1 = 1.000000, 3.074995, 3.074995. Determinants: 0.000000, -35.819964, -34471.758587, -2520.350769 // --> Vector info: d2 = 1.000000, 1.000000, 1.250004. Determinants: -36.500566, 0.000001, 28405.171772, -2520.350769 ( -39.000000 871.000000 746.000000 ) ( -36.000000 854.000000 746.000000 ) ( -36.000000 854.000000 892.000000 ) ( ( 0.000000 0.014212 13.677365 ) ( 0.014482 0.000000 -11.270325 ) ) 12escape/00_base1 0 0 0 ( -39.939134 853.304859 892.000000 ) ( -39.939134 853.304859 746.000000 ) ( -42.939134 870.304859 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.939134 853.304859 892.000000 ) ( -36.000000 854.000000 892.000000 ) ( -36.000000 854.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.939134 853.304859 746.000000 ) ( -36.000000 854.000000 746.000000 ) ( -39.000000 871.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -42.939134 870.304859 746.000000 ) ( -39.000000 871.000000 746.000000 ) ( -39.000000 871.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -42.939134 870.304859 892.000000 ) ( -39.000000 871.000000 892.000000 ) ( -36.000000 854.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2127/1500) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (868.000000, 854.000000, 871.000000) / (-35.000000, 36.000000, 39.000000) // --> Vector info: d1 = 0.000001, 1.027716, 1.027714. Determinants: 3.083271, -17.471129, -3287.770217, -1249.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: -17.749986, -3.500001, 15284.487798, -1249.000000 ( -39.000000 871.000000 892.000000 ) ( -36.000000 854.000000 892.000000 ) ( 35.000000 868.000000 892.000000 ) ( ( -0.002469 0.013988 2.632322 ) ( 0.014211 0.002802 -12.237380 ) ) 12escape/00_base1 0 0 0 ( 35.000000 868.000000 896.000000 ) ( -36.000000 854.000000 896.000000 ) ( -39.000000 871.000000 896.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 868.000000 896.000000 ) ( 35.000000 868.000000 892.000000 ) ( -36.000000 854.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -36.000000 854.000000 896.000000 ) ( -36.000000 854.000000 892.000000 ) ( -39.000000 871.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.000000 871.000000 896.000000 ) ( -39.000000 871.000000 892.000000 ) ( -20.000000 875.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -20.000000 875.000000 896.000000 ) ( -20.000000 875.000000 892.000000 ) ( 33.000000 875.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 33.000000 875.000000 896.000000 ) ( 33.000000 875.000000 892.000000 ) ( 35.000000 868.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2129/1501) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (854.000000, 868.000000, 875.000000) / (-36.000000, 35.000000, 33.000000) // --> Vector info: d1 = 1.000000, 2.027716, 2.027715. Determinants: -2.055380, -7.194020, 971.310098, -525.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.101813. Determinants: -7.228683, 1.425371, 6224.608395, -525.000000 ( 33.000000 875.000000 746.000000 ) ( 35.000000 868.000000 746.000000 ) ( -36.000000 854.000000 746.000000 ) ( ( 0.003915 0.013703 -1.850114 ) ( 0.013769 -0.002715 -11.856397 ) ) 12escape/00_base1 0 0 0 ( -36.000000 854.000000 742.000000 ) ( 35.000000 868.000000 742.000000 ) ( 33.000000 875.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -36.000000 854.000000 742.000000 ) ( -36.000000 854.000000 746.000000 ) ( 35.000000 868.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 868.000000 742.000000 ) ( 35.000000 868.000000 746.000000 ) ( 33.000000 875.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 33.000000 875.000000 742.000000 ) ( 33.000000 875.000000 746.000000 ) ( -20.000000 875.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -20.000000 875.000000 742.000000 ) ( -20.000000 875.000000 746.000000 ) ( -39.000000 871.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.000000 871.000000 742.000000 ) ( -39.000000 871.000000 746.000000 ) ( -36.000000 854.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2130/1502) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00clite1]: 64.000000/64.000000 // --> Vector A/B: (-20.000000, 17.000000, 17.000000) / (-746.000000, -746.000000, -851.000000) // --> Vector info: d1 = 1.000000, 1.000000, 2.499999. Determinants: 0.000000, 55.499989, 37517.993445, -3885.000000 // --> Vector info: d2 = 0.731820, 0.210385, 0.210399. Determinants: 54.750670, 0.000507, -1747.728761, -3885.000000 ( 17.000000 875.000000 851.000000 ) ( 17.000000 875.000000 746.000000 ) ( -20.000000 875.000000 746.000000 ) ( ( 0.000000 -0.014286 -9.657141 ) ( -0.014093 0.000000 0.449866 ) ) 12escape/00clite1 0 0 0 ( -20.000000 879.000000 746.000000 ) ( 17.000000 879.000000 746.000000 ) ( 17.000000 879.000000 851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -20.000000 879.000000 746.000000 ) ( -20.000000 875.000000 746.000000 ) ( 17.000000 875.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 879.000000 746.000000 ) ( 17.000000 875.000000 746.000000 ) ( 17.000000 875.000000 851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 879.000000 851.000000 ) ( 17.000000 875.000000 851.000000 ) ( -20.000000 875.000000 851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -20.000000 879.000000 851.000000 ) ( -20.000000 875.000000 851.000000 ) ( -20.000000 875.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2131/1503) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00clite1]: 64.000000/64.000000 // --> Vector A/B: (33.000000, 33.000000, -20.000000) / (-851.000000, -892.000000, -892.000000) // --> Vector info: d1 = 0.499995, 1.074995, 1.074995. Determinants: 0.000000, 30.475002, 24847.737470, -2173.000000 // --> Vector info: d2 = 0.972286, 0.972286, 1.731826. Determinants: 31.141143, 0.000000, -3140.434151, -2173.000000 ( -20.000000 875.000000 892.000000 ) ( 33.000000 875.000000 892.000000 ) ( 33.000000 875.000000 851.000000 ) ( ( 0.000000 -0.014024 -11.434762 ) ( -0.014331 0.000000 1.445207 ) ) 12escape/00clite1 0 0 0 ( 33.000000 879.000000 851.000000 ) ( 33.000000 879.000000 892.000000 ) ( -20.000000 879.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 33.000000 879.000000 851.000000 ) ( 33.000000 875.000000 851.000000 ) ( 33.000000 875.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 33.000000 879.000000 892.000000 ) ( 33.000000 875.000000 892.000000 ) ( -20.000000 875.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -20.000000 879.000000 892.000000 ) ( -20.000000 875.000000 892.000000 ) ( -20.000000 875.000000 851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -20.000000 879.000000 851.000000 ) ( -20.000000 875.000000 851.000000 ) ( 33.000000 875.000000 851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2133/1504) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (875.000000, 868.000000, 875.000000) / (-70.000000, -35.000000, -33.000000) // --> Vector info: d1 = 1.000000, 1.511765, 1.511767. Determinants: 1.023485, -3.582366, -1405.314573, -259.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.101808. Determinants: -3.563272, -0.712653, 2808.977402, -259.000000 ( 33.000000 875.000000 892.000000 ) ( 35.000000 868.000000 892.000000 ) ( 70.000000 875.000000 892.000000 ) ( ( -0.003952 0.013832 5.425925 ) ( 0.013758 0.002752 -10.845473 ) ) 12escape/00_base1 0 0 0 ( 70.000000 875.000000 896.000000 ) ( 35.000000 868.000000 896.000000 ) ( 33.000000 875.000000 896.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 875.000000 896.000000 ) ( 70.000000 875.000000 892.000000 ) ( 35.000000 868.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 868.000000 896.000000 ) ( 35.000000 868.000000 892.000000 ) ( 33.000000 875.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 33.000000 875.000000 896.000000 ) ( 33.000000 875.000000 892.000000 ) ( 70.000000 875.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2135/1505) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (868.000000, 875.000000, 875.000000) / (35.000000, 70.000000, 33.000000) // --> Vector info: d1 = 0.000001, 0.511767, 0.000002. Determinants: -1.023558, -3.582355, 1013.830173, -259.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.101808. Determinants: -3.563280, 0.712655, 3067.984474, -259.000000 ( 33.000000 875.000000 746.000000 ) ( 70.000000 875.000000 746.000000 ) ( 35.000000 868.000000 746.000000 ) ( ( 0.003952 0.013831 -3.914402 ) ( 0.013758 -0.002752 -11.845500 ) ) 12escape/00fstud1 0 0 0 ( 35.000000 868.000000 742.000000 ) ( 70.000000 875.000000 742.000000 ) ( 33.000000 875.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 868.000000 742.000000 ) ( 35.000000 868.000000 746.000000 ) ( 70.000000 875.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 875.000000 742.000000 ) ( 70.000000 875.000000 746.000000 ) ( 33.000000 875.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 33.000000 875.000000 742.000000 ) ( 33.000000 875.000000 746.000000 ) ( 35.000000 868.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2138/1506) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00clite1]: 64.000000/64.000000 // --> Vector A/B: (70.000000, 70.000000, 33.000000) / (-851.000000, -892.000000, -892.000000) // --> Vector info: d1 = 0.500003, 1.075003, 1.074995. Determinants: -0.000322, 21.275006, 17346.547949, -1517.000000 // --> Vector info: d2 = 0.450502, 0.450506, 0.972286. Determinants: 21.392961, 0.000146, -2180.794901, -1517.000000 ( 33.000000 875.000000 892.000000 ) ( 70.000000 875.000000 892.000000 ) ( 70.000000 875.000000 851.000000 ) ( ( 0.000000 -0.014024 -11.434771 ) ( -0.014102 0.000000 1.437571 ) ) 12escape/00clite1 0 0 0 ( 70.000000 879.000000 851.000000 ) ( 70.000000 879.000000 892.000000 ) ( 33.000000 879.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 879.000000 851.000000 ) ( 70.000000 875.000000 851.000000 ) ( 70.000000 875.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 879.000000 892.000000 ) ( 70.000000 875.000000 892.000000 ) ( 33.000000 875.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 33.000000 879.000000 892.000000 ) ( 33.000000 875.000000 892.000000 ) ( 33.000000 875.000000 851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 33.000000 879.000000 851.000000 ) ( 33.000000 875.000000 851.000000 ) ( 70.000000 875.000000 851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2139/1507) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (875.000000, 868.000000, 875.000000) / (70.000000, 104.000000, 106.000000) // --> Vector info: d1 = 0.000000, 0.499702, 0.499708. Determinants: 0.999205, -3.497951, -629.448140, -252.000000 // --> Vector info: d2 = 0.999999, 0.999999, 1.099385. Determinants: -3.379107, -0.695698, 2753.417701, -252.000000 ( 106.000000 875.000000 746.000000 ) ( 104.000000 868.000000 746.000000 ) ( 70.000000 875.000000 746.000000 ) ( ( -0.003965 0.013881 2.497810 ) ( 0.013409 0.002761 -10.926261 ) ) 12escape/00fstud1 0 0 0 ( 70.000000 875.000000 742.000000 ) ( 104.000000 868.000000 742.000000 ) ( 106.000000 875.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 875.000000 742.000000 ) ( 70.000000 875.000000 746.000000 ) ( 104.000000 868.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 104.000000 868.000000 742.000000 ) ( 104.000000 868.000000 746.000000 ) ( 106.000000 875.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 106.000000 875.000000 742.000000 ) ( 106.000000 875.000000 746.000000 ) ( 70.000000 875.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2140/1508) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (868.000000, 875.000000, 875.000000) / (-104.000000, -70.000000, -106.000000) // --> Vector info: d1 = 1.000000, 1.499706, 0.999999. Determinants: -0.999369, -3.497949, 251.665643, -252.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.099392. Determinants: -3.379317, 0.695741, 3005.604315, -252.000000 ( 106.000000 875.000000 892.000000 ) ( 70.000000 875.000000 892.000000 ) ( 104.000000 868.000000 892.000000 ) ( ( 0.003966 0.013881 -0.998673 ) ( 0.013410 -0.002761 -11.927001 ) ) 12escape/00_base1 0 0 0 ( 104.000000 868.000000 896.000000 ) ( 70.000000 875.000000 896.000000 ) ( 106.000000 875.000000 896.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 104.000000 868.000000 896.000000 ) ( 104.000000 868.000000 892.000000 ) ( 70.000000 875.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 875.000000 896.000000 ) ( 70.000000 875.000000 892.000000 ) ( 106.000000 875.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 106.000000 875.000000 896.000000 ) ( 106.000000 875.000000 892.000000 ) ( 104.000000 868.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2143/1509) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00clite1]: 64.000000/64.000000 // --> Vector A/B: (70.000000, 70.000000, 106.000000) / (-892.000000, -851.000000, -851.000000) // --> Vector info: d1 = 1.074997, 0.499997, 0.499997. Determinants: 0.000000, 20.700002, 16877.705656, -1476.000000 // --> Vector info: d2 = 1.271165, 1.271165, 0.761670. Determinants: 20.889296, 0.000000, -3338.490419, -1476.000000 ( 106.000000 875.000000 851.000000 ) ( 70.000000 875.000000 851.000000 ) ( 70.000000 875.000000 892.000000 ) ( ( 0.000000 -0.014024 -11.434760 ) ( -0.014153 0.000000 2.261850 ) ) 12escape/00clite1 0 0 0 ( 70.000000 879.000000 892.000000 ) ( 70.000000 879.000000 851.000000 ) ( 106.000000 879.000000 851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 879.000000 892.000000 ) ( 70.000000 875.000000 892.000000 ) ( 70.000000 875.000000 851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 879.000000 851.000000 ) ( 70.000000 875.000000 851.000000 ) ( 106.000000 875.000000 851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 106.000000 879.000000 851.000000 ) ( 106.000000 875.000000 851.000000 ) ( 106.000000 875.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 106.000000 879.000000 892.000000 ) ( 106.000000 875.000000 892.000000 ) ( 70.000000 875.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2145/1510) # points: 4 { brushDef { // Surface normal: -0.184289, -0.982872, 0.000000 // RotY/Z : 0.000000 / -1.756144. Vector texS/T: (0.982872, -0.184289, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00clite1]: 64.000000/64.000000 // --> Vector A/B: (-3.992918, 12.285902, 12.285902) / (-746.000000, -746.000000, -892.000000) // --> Vector info: d1 = 0.000000, 0.000001, 2.075000. Determinants: -0.000014, 33.778548, 25198.795757, -2376.707807 // --> Vector info: d2 = 0.999999, 0.757241, 0.757236. Determinants: 35.442682, -0.000080, -2235.246329, -2376.707807 ( 176.000000 872.000000 892.000000 ) ( 176.000000 872.000000 746.000000 ) ( 160.000000 875.000000 746.000000 ) ( ( 0.000000 -0.014212 -10.602395 ) ( -0.014913 0.000000 0.940480 ) ) 12escape/00clite1 0 0 0 ( 160.737154 878.931489 746.000000 ) ( 176.737154 875.931489 746.000000 ) ( 176.737154 875.931489 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 160.737154 878.931489 746.000000 ) ( 160.000000 875.000000 746.000000 ) ( 176.000000 872.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 176.737154 875.931489 746.000000 ) ( 176.000000 872.000000 746.000000 ) ( 176.000000 872.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 176.737154 875.931489 892.000000 ) ( 176.000000 872.000000 892.000000 ) ( 160.000000 875.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 160.737154 878.931489 892.000000 ) ( 160.000000 875.000000 892.000000 ) ( 160.000000 875.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2147/1511) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (868.000000, 855.000000, 872.000000) / (104.000000, 173.000000, 176.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: 3.000015, -16.999989, -836.014530, -1212.000000 // --> Vector info: d2 = 0.999999, 1.000000, 1.249999. Determinants: -17.249932, -3.250000, 14098.941897, -1212.000000 ( 176.000000 872.000000 746.000000 ) ( 173.000000 855.000000 746.000000 ) ( 104.000000 868.000000 746.000000 ) ( ( -0.002475 0.014026 0.689781 ) ( 0.014233 0.002682 -11.632790 ) ) 12escape/00_base1 0 0 0 ( 104.000000 868.000000 742.000000 ) ( 173.000000 855.000000 742.000000 ) ( 176.000000 872.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 104.000000 868.000000 742.000000 ) ( 104.000000 868.000000 746.000000 ) ( 173.000000 855.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.000000 855.000000 742.000000 ) ( 173.000000 855.000000 746.000000 ) ( 176.000000 872.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 176.000000 872.000000 742.000000 ) ( 176.000000 872.000000 746.000000 ) ( 160.000000 875.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 160.000000 875.000000 742.000000 ) ( 160.000000 875.000000 746.000000 ) ( 106.000000 875.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 106.000000 875.000000 742.000000 ) ( 106.000000 875.000000 746.000000 ) ( 104.000000 868.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2148/1512) # points: 4 { brushDef { // Surface normal: -0.984784, 0.173785, 0.000000 // RotY/Z : 0.000000 / 2.966920. Vector texS/T: (-0.173785, -0.984784, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (-872.054806, -872.054806, -889.317482) / (-746.000000, -892.000000, -892.000000) // --> Vector info: d1 = 0.000001, 2.075000, 2.075000. Determinants: 0.000000, 35.820038, 26721.745537, -2520.350769 // --> Vector info: d2 = 0.000000, 0.000001, 0.249999. Determinants: 36.499722, 0.000009, 31829.764663, -2520.350769 ( 176.000000 872.000000 892.000000 ) ( 173.000000 855.000000 892.000000 ) ( 173.000000 855.000000 746.000000 ) ( ( 0.000000 -0.014212 -10.602391 ) ( -0.014482 0.000000 -12.629101 ) ) 12escape/00_base1 0 0 0 ( 176.939134 854.304859 746.000000 ) ( 176.939134 854.304859 892.000000 ) ( 179.939134 871.304859 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 176.939134 854.304859 746.000000 ) ( 173.000000 855.000000 746.000000 ) ( 173.000000 855.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 176.939134 854.304859 892.000000 ) ( 173.000000 855.000000 892.000000 ) ( 176.000000 872.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 179.939134 871.304859 892.000000 ) ( 176.000000 872.000000 892.000000 ) ( 176.000000 872.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 179.939134 871.304859 746.000000 ) ( 176.000000 872.000000 746.000000 ) ( 173.000000 855.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2149/1513) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (855.000000, 868.000000, 875.000000) / (-173.000000, -104.000000, -106.000000) // --> Vector info: d1 = 1.000000, 2.000000, 1.999999. Determinants: -1.999868, -7.000028, -10.117462, -509.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.099390. Determinants: -6.857969, 1.292084, 5578.093612, -509.000000 ( 106.000000 875.000000 892.000000 ) ( 104.000000 868.000000 892.000000 ) ( 173.000000 855.000000 892.000000 ) ( ( 0.003929 0.013753 0.019877 ) ( 0.013473 -0.002538 -10.958927 ) ) 12escape/00_base1 0 0 0 ( 173.000000 855.000000 896.000000 ) ( 104.000000 868.000000 896.000000 ) ( 106.000000 875.000000 896.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.000000 855.000000 896.000000 ) ( 173.000000 855.000000 892.000000 ) ( 104.000000 868.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 104.000000 868.000000 896.000000 ) ( 104.000000 868.000000 892.000000 ) ( 106.000000 875.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 106.000000 875.000000 896.000000 ) ( 106.000000 875.000000 892.000000 ) ( 160.000000 875.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 160.000000 875.000000 896.000000 ) ( 160.000000 875.000000 892.000000 ) ( 176.000000 872.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 176.000000 872.000000 896.000000 ) ( 176.000000 872.000000 892.000000 ) ( 173.000000 855.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2151/1514) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00clite1]: 64.000000/64.000000 // --> Vector A/B: (160.000000, 160.000000, 122.000000) / (-746.000000, -851.000000, -851.000000) // --> Vector info: d1 = 1.000000, 2.500000, 2.499999. Determinants: -0.000149, 56.999990, 38532.014868, -3990.000000 // --> Vector info: d2 = 0.989595, 0.989599, 1.531059. Determinants: 56.853297, 0.000150, -13044.899406, -3990.000000 ( 122.000000 875.000000 851.000000 ) ( 160.000000 875.000000 851.000000 ) ( 160.000000 875.000000 746.000000 ) ( ( 0.000000 -0.014286 -9.657147 ) ( -0.014249 0.000000 3.269398 ) ) 12escape/00clite1 0 0 0 ( 160.000000 879.000000 746.000000 ) ( 160.000000 879.000000 851.000000 ) ( 122.000000 879.000000 851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 160.000000 879.000000 746.000000 ) ( 160.000000 875.000000 746.000000 ) ( 160.000000 875.000000 851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 160.000000 879.000000 851.000000 ) ( 160.000000 875.000000 851.000000 ) ( 122.000000 875.000000 851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 879.000000 851.000000 ) ( 122.000000 875.000000 851.000000 ) ( 122.000000 875.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 879.000000 746.000000 ) ( 122.000000 875.000000 746.000000 ) ( 160.000000 875.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2152/1515) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00clite1]: 64.000000/64.000000 // --> Vector A/B: (160.000000, 160.000000, 106.000000) / (-851.000000, -892.000000, -892.000000) // --> Vector info: d1 = 0.500000, 1.075000, 1.074998. Determinants: -0.000069, 31.050003, 25316.563122, -2214.000000 // --> Vector info: d2 = 0.989597, 0.989599, 1.761669. Determinants: 31.654867, 0.000067, -7255.689936, -2214.000000 ( 106.000000 875.000000 892.000000 ) ( 160.000000 875.000000 892.000000 ) ( 160.000000 875.000000 851.000000 ) ( ( 0.000000 -0.014024 -11.434762 ) ( -0.014298 0.000000 3.277186 ) ) 12escape/00clite1 0 0 0 ( 160.000000 879.000000 851.000000 ) ( 160.000000 879.000000 892.000000 ) ( 106.000000 879.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 160.000000 879.000000 851.000000 ) ( 160.000000 875.000000 851.000000 ) ( 160.000000 875.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 160.000000 879.000000 892.000000 ) ( 160.000000 875.000000 892.000000 ) ( 106.000000 875.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 106.000000 879.000000 892.000000 ) ( 106.000000 875.000000 892.000000 ) ( 106.000000 875.000000 851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 106.000000 879.000000 851.000000 ) ( 106.000000 875.000000 851.000000 ) ( 160.000000 875.000000 851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2154/1516) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (879.000000, 879.000000, 875.000000) / (122.000000, 17.000000, 17.000000) // --> Vector info: d1 = 1.000000, 2.500010, 2.500205. Determinants: 0.020529, 6.000038, -1170.049766, -420.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.050889. Determinants: 5.343358, 0.000001, -4696.811853, -420.000000 ( 17.000000 875.000000 746.000000 ) ( 17.000000 879.000000 746.000000 ) ( 122.000000 879.000000 746.000000 ) ( ( -0.000049 -0.014286 2.785833 ) ( -0.012722 0.000000 11.182885 ) ) 12escape/00_base1 0 0 0 ( 122.000000 879.000000 742.000000 ) ( 17.000000 879.000000 742.000000 ) ( 17.000000 875.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 879.000000 742.000000 ) ( 122.000000 879.000000 746.000000 ) ( 17.000000 879.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 879.000000 742.000000 ) ( 17.000000 879.000000 746.000000 ) ( 17.000000 875.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 875.000000 742.000000 ) ( 17.000000 875.000000 746.000000 ) ( 122.000000 875.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 875.000000 742.000000 ) ( 122.000000 875.000000 746.000000 ) ( 122.000000 879.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2155/1517) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (879.000000, 879.000000, 875.000000) / (-746.000000, -851.000000, -851.000000) // --> Vector info: d1 = 0.000001, 1.500000, 1.500000. Determinants: 0.000000, 5.999996, 4475.996649, -420.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.050890. Determinants: 5.343404, 0.000000, -4696.851951, -420.000000 ( 17.000000 875.000000 851.000000 ) ( 17.000000 879.000000 851.000000 ) ( 17.000000 879.000000 746.000000 ) ( ( 0.000000 -0.014286 -10.657135 ) ( -0.012722 0.000000 11.182981 ) ) 12escape/00_base1 0 0 0 ( 13.000000 879.000000 746.000000 ) ( 13.000000 879.000000 851.000000 ) ( 13.000000 875.000000 851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 13.000000 879.000000 746.000000 ) ( 17.000000 879.000000 746.000000 ) ( 17.000000 879.000000 851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 13.000000 879.000000 851.000000 ) ( 17.000000 879.000000 851.000000 ) ( 17.000000 875.000000 851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 13.000000 875.000000 851.000000 ) ( 17.000000 875.000000 851.000000 ) ( 17.000000 875.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 13.000000 875.000000 746.000000 ) ( 17.000000 875.000000 746.000000 ) ( 17.000000 879.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2156/1518) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (879.000000, 879.000000, 875.000000) / (-17.000000, -122.000000, -122.000000) // --> Vector info: d1 = 1.000000, 2.500010, 2.499795. Determinants: -0.022531, 6.000038, -298.194864, -420.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.050889. Determinants: 5.343358, 0.000001, -4696.811783, -420.000000 ( 122.000000 875.000000 851.000000 ) ( 122.000000 879.000000 851.000000 ) ( 17.000000 879.000000 851.000000 ) ( ( 0.000054 -0.014286 0.709988 ) ( -0.012722 0.000000 11.182885 ) ) 12escape/00_base1 0 0 0 ( 17.000000 879.000000 855.000000 ) ( 122.000000 879.000000 855.000000 ) ( 122.000000 875.000000 855.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 879.000000 855.000000 ) ( 17.000000 879.000000 851.000000 ) ( 122.000000 879.000000 851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 879.000000 855.000000 ) ( 122.000000 879.000000 851.000000 ) ( 122.000000 875.000000 851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 875.000000 855.000000 ) ( 122.000000 875.000000 851.000000 ) ( 17.000000 875.000000 851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 875.000000 855.000000 ) ( 17.000000 875.000000 851.000000 ) ( 17.000000 879.000000 851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2157/1519) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (-879.000000, -879.000000, -875.000000) / (-851.000000, -746.000000, -746.000000) // --> Vector info: d1 = 0.000000, 1.500008, 1.500000. Determinants: 0.000838, -6.000029, -5105.288064, -420.000000 // --> Vector info: d2 = 0.999999, 1.000000, 1.050890. Determinants: -5.343440, -0.000002, -5116.885032, -420.000000 ( 122.000000 875.000000 746.000000 ) ( 122.000000 879.000000 746.000000 ) ( 122.000000 879.000000 851.000000 ) ( ( -0.000002 0.014286 12.155448 ) ( 0.012722 0.000000 12.183060 ) ) 12escape/00_base1 0 0 0 ( 126.000000 879.000000 851.000000 ) ( 126.000000 879.000000 746.000000 ) ( 126.000000 875.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 126.000000 879.000000 851.000000 ) ( 122.000000 879.000000 851.000000 ) ( 122.000000 879.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 126.000000 879.000000 746.000000 ) ( 122.000000 879.000000 746.000000 ) ( 122.000000 875.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 126.000000 875.000000 746.000000 ) ( 122.000000 875.000000 746.000000 ) ( 122.000000 875.000000 851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 126.000000 875.000000 851.000000 ) ( 122.000000 875.000000 851.000000 ) ( 122.000000 879.000000 851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2163/1520) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (879.000000, 879.000000, 888.000000) / (17.000000, 122.000000, 122.000000) // --> Vector info: d1 = 0.000001, 1.500000, 1.500000. Determinants: 0.000000, -13.499991, 229.498919, -945.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.140001. Determinants: -14.700049, -0.000001, 12921.343246, -945.000000 ( 122.000000 888.000000 746.000000 ) ( 122.000000 879.000000 746.000000 ) ( 17.000000 879.000000 746.000000 ) ( ( 0.000000 0.014286 -0.242856 ) ( 0.015556 0.000000 -13.673379 ) ) 12escape/00fstud1 0 0 0 ( 17.000000 879.000000 742.000000 ) ( 122.000000 879.000000 742.000000 ) ( 122.000000 888.000000 742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 879.000000 742.000000 ) ( 17.000000 879.000000 746.000000 ) ( 122.000000 879.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 879.000000 742.000000 ) ( 122.000000 879.000000 746.000000 ) ( 122.000000 888.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 888.000000 742.000000 ) ( 122.000000 888.000000 746.000000 ) ( 17.000000 888.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 888.000000 742.000000 ) ( 17.000000 888.000000 746.000000 ) ( 17.000000 879.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2164/1521) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (888.000000, 888.000000, 879.000000) / (-17.000000, -122.000000, -122.000000) // --> Vector info: d1 = 0.000000, 3.000000, 3.000000. Determinants: 0.000049, 26.999994, 458.955948, -945.000000 // --> Vector info: d2 = 1.000001, 0.999999, 1.280001. Determinants: 29.400203, -0.000020, -27052.381907, -945.000000 ( 122.000000 879.000000 956.000000 ) ( 122.000000 888.000000 956.000000 ) ( 17.000000 888.000000 956.000000 ) ( ( 0.000000 -0.028571 -0.485668 ) ( -0.031111 0.000000 28.626859 ) ) 12escape/dflt 0 0 0 ( 17.000000 888.000000 960.000000 ) ( 122.000000 888.000000 960.000000 ) ( 122.000000 879.000000 960.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 888.000000 960.000000 ) ( 17.000000 888.000000 956.000000 ) ( 122.000000 888.000000 956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 888.000000 960.000000 ) ( 122.000000 888.000000 956.000000 ) ( 122.000000 879.000000 956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 879.000000 960.000000 ) ( 122.000000 879.000000 956.000000 ) ( 17.000000 879.000000 956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 879.000000 960.000000 ) ( 17.000000 879.000000 956.000000 ) ( 17.000000 888.000000 956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2165/1522) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (879.000000, 888.000000, 888.000000) / (-746.000000, -746.000000, -956.000000) // --> Vector info: d1 = 0.000001, 0.140001, 0.140001. Determinants: -29.399915, 0.000000, 25842.523150, -1890.000000 // --> Vector info: d2 = 0.000000, 0.000000, 3.000000. Determinants: -0.000043, 26.999996, 20142.034289, -1890.000000 ( 17.000000 888.000000 956.000000 ) ( 17.000000 888.000000 746.000000 ) ( 17.000000 879.000000 746.000000 ) ( ( 0.015556 0.000000 -13.673293 ) ( 0.000000 -0.014286 -10.657161 ) ) 12escape/00_base1 0 0 0 ( 13.000000 879.000000 746.000000 ) ( 13.000000 888.000000 746.000000 ) ( 13.000000 888.000000 956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 13.000000 879.000000 746.000000 ) ( 17.000000 879.000000 746.000000 ) ( 17.000000 888.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 13.000000 888.000000 746.000000 ) ( 17.000000 888.000000 746.000000 ) ( 17.000000 888.000000 956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 13.000000 888.000000 956.000000 ) ( 17.000000 888.000000 956.000000 ) ( 17.000000 879.000000 956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 13.000000 879.000000 956.000000 ) ( 17.000000 879.000000 956.000000 ) ( 17.000000 879.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2167/1523) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (-888.000000, -879.000000, -879.000000) / (-746.000000, -746.000000, -956.000000) // --> Vector info: d1 = 1.000000, 1.140000, 1.140000. Determinants: -29.400072, 0.000000, -27997.264102, -1890.000000 // --> Vector info: d2 = 0.000000, 0.000000, 3.000000. Determinants: -0.000049, 26.999996, 20141.953147, -1890.000000 ( 122.000000 879.000000 956.000000 ) ( 122.000000 879.000000 746.000000 ) ( 122.000000 888.000000 746.000000 ) ( ( 0.015556 0.000000 14.813367 ) ( 0.000000 -0.014286 -10.657118 ) ) 12escape/00_base1 0 0 0 ( 126.000000 888.000000 746.000000 ) ( 126.000000 879.000000 746.000000 ) ( 126.000000 879.000000 956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 126.000000 888.000000 746.000000 ) ( 122.000000 888.000000 746.000000 ) ( 122.000000 879.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 126.000000 879.000000 746.000000 ) ( 122.000000 879.000000 746.000000 ) ( 122.000000 879.000000 956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 126.000000 879.000000 956.000000 ) ( 122.000000 879.000000 956.000000 ) ( 122.000000 888.000000 956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 126.000000 888.000000 956.000000 ) ( 122.000000 888.000000 956.000000 ) ( 122.000000 888.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2169/1524) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (-17.000000, -17.000000, -122.000000) / (-851.000000, -956.000000, -956.000000) // --> Vector info: d1 = 2.500000, 2.500000, 1.000000. Determinants: -157.499993, 0.000000, -30239.997304, -11025.000000 // --> Vector info: d2 = 0.860000, 2.359999, 2.359999. Determinants: 0.000000, 157.499975, 124550.982847, -11025.000000 ( 122.000000 879.000000 956.000000 ) ( 17.000000 879.000000 956.000000 ) ( 17.000000 879.000000 851.000000 ) ( ( 0.014286 0.000000 2.742857 ) ( 0.000000 -0.014286 -11.297141 ) ) 12escape/00_base1 0 0 0 ( 17.000000 875.000000 851.000000 ) ( 17.000000 875.000000 956.000000 ) ( 122.000000 875.000000 956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 875.000000 851.000000 ) ( 17.000000 879.000000 851.000000 ) ( 17.000000 879.000000 956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 875.000000 956.000000 ) ( 17.000000 879.000000 956.000000 ) ( 122.000000 879.000000 956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 875.000000 956.000000 ) ( 122.000000 879.000000 956.000000 ) ( 122.000000 879.000000 851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 875.000000 851.000000 ) ( 122.000000 879.000000 851.000000 ) ( 17.000000 879.000000 851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2170/1525) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (122.000000, 122.000000, 17.000000) / (-851.000000, -956.000000, -956.000000) // --> Vector info: d1 = 1.500000, 1.500000, 0.000000. Determinants: -157.500000, 0.000000, 2677.500000, -11025.000000 // --> Vector info: d2 = 0.860000, 2.359999, 2.359999. Determinants: 0.000000, 157.499975, 124550.982847, -11025.000000 ( 17.000000 888.000000 956.000000 ) ( 122.000000 888.000000 956.000000 ) ( 122.000000 888.000000 851.000000 ) ( ( 0.014286 0.000000 -0.242857 ) ( 0.000000 -0.014286 -11.297141 ) ) 12escape/00_base1 0 0 0 ( 122.000000 892.000000 851.000000 ) ( 122.000000 892.000000 956.000000 ) ( 17.000000 892.000000 956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 892.000000 851.000000 ) ( 122.000000 888.000000 851.000000 ) ( 122.000000 888.000000 956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 122.000000 892.000000 956.000000 ) ( 122.000000 888.000000 956.000000 ) ( 17.000000 888.000000 956.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 892.000000 956.000000 ) ( 17.000000 888.000000 956.000000 ) ( 17.000000 888.000000 851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 17.000000 892.000000 851.000000 ) ( 17.000000 888.000000 851.000000 ) ( 122.000000 888.000000 851.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2171/1526) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00light3]: 16.000000/128.000000 // --> Vector A/B: (158.000000, 158.000000, 149.000000) / (175.000000, 70.000000, 70.000000) // --> Vector info: d1 = 1.124999, 1.124999, 0.125000. Determinants: -104.999895, 0.000000, 15526.858882, -945.000000 // --> Vector info: d2 = 0.000000, 1.500000, 1.500000. Determinants: 0.000000, 13.500000, -2362.500450, -945.000000 ( -70.000000 149.000000 650.000000 ) ( -70.000000 158.000000 650.000000 ) ( -175.000000 158.000000 650.000000 ) ( ( 0.111111 0.000000 -16.430538 ) ( 0.000000 -0.014286 2.500000 ) ) 12escape/00light3 0 0 0 ( -175.000000 158.000000 654.000000 ) ( -70.000000 158.000000 654.000000 ) ( -70.000000 149.000000 654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 158.000000 654.000000 ) ( -175.000000 158.000000 650.000000 ) ( -70.000000 158.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 158.000000 654.000000 ) ( -70.000000 158.000000 650.000000 ) ( -70.000000 149.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 149.000000 654.000000 ) ( -70.000000 149.000000 650.000000 ) ( -175.000000 149.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 149.000000 654.000000 ) ( -175.000000 149.000000 650.000000 ) ( -175.000000 158.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2172/1527) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [glass]: 16.000000/16.000000 // --> Vector A/B: (-175.000000, -70.000000, -70.000000) / (-563.000000, -563.000000, -650.000000) // --> Vector info: d1 = -99.312500, -99.312500, -99.312500. Determinants: 0.000000, 0.000000, 907219.687500, -9135.000000 // --> Vector info: d2 = 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000. Determinants: 0.000000, 0.000000, -149488663041388262550000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -9135.000000 ( -70.000000 158.000000 650.000000 ) ( -70.000000 158.000000 563.000000 ) ( -175.000000 158.000000 563.000000 ) ( ( 0.000000 0.000000 -99.312500 ) ( 0.000000 0.000000 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 ) ) common/glass 0 0 0 ( -175.000000 162.000000 563.000000 ) ( -70.000000 162.000000 563.000000 ) ( -70.000000 162.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 162.000000 563.000000 ) ( -175.000000 158.000000 563.000000 ) ( -70.000000 158.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 162.000000 563.000000 ) ( -70.000000 158.000000 563.000000 ) ( -70.000000 158.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 162.000000 650.000000 ) ( -70.000000 158.000000 650.000000 ) ( -175.000000 158.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 162.000000 650.000000 ) ( -175.000000 158.000000 650.000000 ) ( -175.000000 158.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2174/1528) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00light3]: 16.000000/128.000000 // --> Vector A/B: (-158.000000, -158.000000, -149.000000) / (-650.000000, -563.000000, -563.000000) // --> Vector info: d1 = 1.124999, 1.124999, 0.125000. Determinants: 86.999913, 0.000000, 12865.111645, -783.000000 // --> Vector info: d2 = 0.500000, 1.750000, 1.750000. Determinants: 0.000000, -11.249999, -7703.999033, -783.000000 ( -70.000000 149.000000 563.000000 ) ( -70.000000 158.000000 563.000000 ) ( -70.000000 158.000000 650.000000 ) ( ( -0.111111 0.000000 -16.430538 ) ( 0.000000 0.014368 9.839079 ) ) 12escape/00light3 0 0 0 ( -66.000000 158.000000 650.000000 ) ( -66.000000 158.000000 563.000000 ) ( -66.000000 149.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -66.000000 158.000000 650.000000 ) ( -70.000000 158.000000 650.000000 ) ( -70.000000 158.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -66.000000 158.000000 563.000000 ) ( -70.000000 158.000000 563.000000 ) ( -70.000000 149.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -66.000000 149.000000 563.000000 ) ( -70.000000 149.000000 563.000000 ) ( -70.000000 149.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -66.000000 149.000000 650.000000 ) ( -70.000000 149.000000 650.000000 ) ( -70.000000 158.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2175/1529) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (158.000000, 158.000000, 149.000000) / (-70.000000, -175.000000, -175.000000) // --> Vector info: d1 = 0.000001, 1.500000, 1.500000. Determinants: 0.000000, 13.499991, 944.998450, -945.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.125000. Determinants: 13.124982, 0.000001, -2073.747129, -945.000000 ( -175.000000 149.000000 563.000000 ) ( -175.000000 158.000000 563.000000 ) ( -70.000000 158.000000 563.000000 ) ( ( 0.000000 -0.014286 -0.999998 ) ( -0.013889 0.000000 2.194441 ) ) 12escape/00fstud1 0 0 0 ( -70.000000 158.000000 559.000000 ) ( -175.000000 158.000000 559.000000 ) ( -175.000000 149.000000 559.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 158.000000 559.000000 ) ( -70.000000 158.000000 563.000000 ) ( -175.000000 158.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 158.000000 559.000000 ) ( -175.000000 158.000000 563.000000 ) ( -175.000000 149.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 149.000000 559.000000 ) ( -175.000000 149.000000 563.000000 ) ( -70.000000 149.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 149.000000 559.000000 ) ( -70.000000 149.000000 563.000000 ) ( -70.000000 158.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2176/1530) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00light3]: 16.000000/128.000000 // --> Vector A/B: (149.000000, 149.000000, 158.000000) / (-650.000000, -563.000000, -563.000000) // --> Vector info: d1 = 0.125000, 0.125000, 1.124999. Determinants: -86.999913, 0.000000, 12865.111645, -783.000000 // --> Vector info: d2 = 2.000000, 0.750000, 0.750000. Determinants: 0.000000, 11.250001, 5746.500312, -783.000000 ( -175.000000 158.000000 563.000000 ) ( -175.000000 149.000000 563.000000 ) ( -175.000000 149.000000 650.000000 ) ( ( 0.111111 0.000000 -16.430538 ) ( 0.000000 -0.014368 -7.339081 ) ) 12escape/00light3 0 0 0 ( -179.000000 149.000000 650.000000 ) ( -179.000000 149.000000 563.000000 ) ( -179.000000 158.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -179.000000 149.000000 650.000000 ) ( -175.000000 149.000000 650.000000 ) ( -175.000000 149.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -179.000000 149.000000 563.000000 ) ( -175.000000 149.000000 563.000000 ) ( -175.000000 158.000000 563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -179.000000 158.000000 563.000000 ) ( -175.000000 158.000000 563.000000 ) ( -175.000000 158.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -179.000000 158.000000 650.000000 ) ( -175.000000 158.000000 650.000000 ) ( -175.000000 149.000000 650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2178/1531) # points: 4 { brushDef { // Surface normal: 0.961524, -0.274721, 0.000000 // RotY/Z : 0.000000 / -0.278300. Vector texS/T: (0.274721, 0.961524, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00light4]: 16.000000/128.000000 // --> Vector A/B: (764.136817, 764.136817, 756.856707) / (312.000000, 207.000000, 207.000000) // --> Vector info: d1 = 0.937595, 0.937595, 1.781942. Determinants: 88.656383, 0.000000, -68462.314675, -764.411538 // --> Vector info: d2 = 2.007807, 0.507812, 0.507812. Determinants: 0.000000, -10.920128, 1872.289037, -764.411538 ( 123.000000 752.000000 -207.000000 ) ( 125.000000 759.000000 -207.000000 ) ( 125.000000 759.000000 -312.000000 ) ( ( -0.115980 0.000000 89.562116 ) ( 0.000000 0.014286 -2.449321 ) ) 12escape/00light4 0 0 0 ( 121.153904 760.098885 -312.000000 ) ( 121.153904 760.098885 -207.000000 ) ( 119.153904 753.098885 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 121.153904 760.098885 -312.000000 ) ( 125.000000 759.000000 -312.000000 ) ( 125.000000 759.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 121.153904 760.098885 -207.000000 ) ( 125.000000 759.000000 -207.000000 ) ( 123.000000 752.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 119.153904 753.098885 -207.000000 ) ( 123.000000 752.000000 -207.000000 ) ( 123.000000 752.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 119.153904 753.098885 -312.000000 ) ( 123.000000 752.000000 -312.000000 ) ( 125.000000 759.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2179/1532) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00light4]: 16.000000/128.000000 // --> Vector A/B: (745.000000, 759.000000, 752.000000) / (193.000000, 125.000000, 123.000000) // --> Vector info: d1 = 0.937781, 0.937499, 1.781872. Determinants: 57.417946, 11.819246, -45530.126450, -504.000000 // --> Vector info: d2 = 1.007817, 0.007812, 0.007812. Determinants: 1.999989, -7.000039, -646.923853, -504.000000 ( 123.000000 752.000000 -312.000000 ) ( 125.000000 759.000000 -312.000000 ) ( 193.000000 745.000000 -312.000000 ) ( ( -0.113924 -0.023451 90.337552 ) ( -0.003968 0.013889 1.283579 ) ) 12escape/00light4 0 0 0 ( 193.000000 745.000000 -316.000000 ) ( 125.000000 759.000000 -316.000000 ) ( 123.000000 752.000000 -316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.000000 745.000000 -316.000000 ) ( 193.000000 745.000000 -312.000000 ) ( 125.000000 759.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 125.000000 759.000000 -316.000000 ) ( 125.000000 759.000000 -312.000000 ) ( 123.000000 752.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 123.000000 752.000000 -316.000000 ) ( 123.000000 752.000000 -312.000000 ) ( 192.000000 738.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 192.000000 738.000000 -316.000000 ) ( 192.000000 738.000000 -312.000000 ) ( 193.000000 745.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2180/1533) # points: 4 { brushDef { // Surface normal: -0.989949, 0.141421, 0.000000 // RotY/Z : 0.000000 / 2.999696. Vector texS/T: (-0.141421, -0.989949, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00light4]: 16.000000/128.000000 // --> Vector A/B: (-764.806695, -764.806695, -757.735627) / (207.000000, 312.000000, 312.000000) // --> Vector info: d1 = 0.937790, 0.937790, 1.790296. Determinants: -89.513097, 0.000000, -69156.489807, -742.462120 // --> Vector info: d2 = 1.507807, 0.007818, 0.007818. Determinants: 0.000000, 10.606528, -3315.041155, -742.462120 ( 192.000000 738.000000 -312.000000 ) ( 193.000000 745.000000 -312.000000 ) ( 193.000000 745.000000 -207.000000 ) ( ( 0.120563 0.000000 93.144806 ) ( 0.000000 -0.014286 4.464930 ) ) 12escape/00light4 0 0 0 ( 196.959798 744.434315 -207.000000 ) ( 196.959798 744.434315 -312.000000 ) ( 195.959798 737.434315 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 196.959798 744.434315 -207.000000 ) ( 193.000000 745.000000 -207.000000 ) ( 193.000000 745.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 196.959798 744.434315 -312.000000 ) ( 193.000000 745.000000 -312.000000 ) ( 192.000000 738.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 195.959798 737.434315 -312.000000 ) ( 192.000000 738.000000 -312.000000 ) ( 192.000000 738.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 195.959798 737.434315 -207.000000 ) ( 192.000000 738.000000 -207.000000 ) ( 193.000000 745.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2181/1534) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00light4]: 16.000000/128.000000 // --> Vector A/B: (759.000000, 745.000000, 738.000000) / (-125.000000, -193.000000, -192.000000) // --> Vector info: d1 = 0.937611, 0.937790, 1.790296. Determinants: 57.970566, -11.933821, -45950.816852, -490.000000 // --> Vector info: d2 = 1.507812, 0.507807, 0.507807. Determinants: -1.000005, -7.000037, -854.828733, -490.000000 ( 192.000000 738.000000 -207.000000 ) ( 193.000000 745.000000 -207.000000 ) ( 125.000000 759.000000 -207.000000 ) ( ( -0.118307 0.024355 93.777177 ) ( 0.002041 0.014286 1.744548 ) ) 12escape/00light4 0 0 0 ( 125.000000 759.000000 -203.000000 ) ( 193.000000 745.000000 -203.000000 ) ( 192.000000 738.000000 -203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 125.000000 759.000000 -203.000000 ) ( 125.000000 759.000000 -207.000000 ) ( 193.000000 745.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.000000 745.000000 -203.000000 ) ( 193.000000 745.000000 -207.000000 ) ( 192.000000 738.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 192.000000 738.000000 -203.000000 ) ( 192.000000 738.000000 -207.000000 ) ( 123.000000 752.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 123.000000 752.000000 -203.000000 ) ( 123.000000 752.000000 -207.000000 ) ( 125.000000 759.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2183/1535) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (742.000000, 728.000000, 738.000000) / (121.000000, 190.000000, 192.000000) // --> Vector info: d1 = 1.000000, 1.000000, 1.143434. Determinants: -9.896917, -2.008069, 6868.488759, -718.000000 // --> Vector info: d2 = 2.000000, 1.000000, 0.999996. Determinants: -1.999712, 10.000057, -1162.220603, -718.000000 ( 192.000000 738.000000 -312.000000 ) ( 190.000000 728.000000 -312.000000 ) ( 121.000000 742.000000 -312.000000 ) ( ( 0.013784 0.002797 -9.566140 ) ( 0.002785 -0.013928 1.618692 ) ) 12escape/00_base8 0 0 0 ( 121.000000 742.000000 -316.000000 ) ( 190.000000 728.000000 -316.000000 ) ( 192.000000 738.000000 -316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 121.000000 742.000000 -316.000000 ) ( 121.000000 742.000000 -312.000000 ) ( 190.000000 728.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 190.000000 728.000000 -316.000000 ) ( 190.000000 728.000000 -312.000000 ) ( 192.000000 738.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 192.000000 738.000000 -316.000000 ) ( 192.000000 738.000000 -312.000000 ) ( 123.000000 752.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 123.000000 752.000000 -316.000000 ) ( 123.000000 752.000000 -312.000000 ) ( 121.000000 742.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2184/1536) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (752.000000, 738.000000, 728.000000) / (-123.000000, -192.000000, -190.000000) // --> Vector info: d1 = 0.000002, 2.000000, 2.000297. Determinants: 4.020478, 19.995824, -563.914668, -718.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.286875. Determinants: 19.794401, -4.016256, -15379.388881, -718.000000 ( 190.000000 728.000000 -102.000000 ) ( 192.000000 738.000000 -102.000000 ) ( 123.000000 752.000000 -102.000000 ) ( ( -0.005600 -0.027849 0.785396 ) ( -0.027569 0.005594 21.419762 ) ) 12escape/dflt 0 0 0 ( 123.000000 752.000000 -98.000000 ) ( 192.000000 738.000000 -98.000000 ) ( 190.000000 728.000000 -98.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 123.000000 752.000000 -98.000000 ) ( 123.000000 752.000000 -102.000000 ) ( 192.000000 738.000000 -102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 192.000000 738.000000 -98.000000 ) ( 192.000000 738.000000 -102.000000 ) ( 190.000000 728.000000 -102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 190.000000 728.000000 -98.000000 ) ( 190.000000 728.000000 -102.000000 ) ( 121.000000 742.000000 -102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 121.000000 742.000000 -98.000000 ) ( 121.000000 742.000000 -102.000000 ) ( 123.000000 752.000000 -102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2185/1537) # points: 4 { brushDef { // Surface normal: 0.980581, -0.196116, 0.000000 // RotY/Z : 0.000000 / -0.197396. Vector texS/T: (0.196116, 0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (751.320914, 761.518953, 761.518953) / (312.000000, 312.000000, 102.000000) // --> Vector info: d1 = 0.000001, 0.144456, 0.144456. Determinants: -30.335609, 0.000000, 22791.775411, -2141.588196 // --> Vector info: d2 = 0.000000, 0.000000, 2.999995. Determinants: 0.000003, 30.594063, -9545.350308, -2141.588196 ( 123.000000 752.000000 -102.000000 ) ( 123.000000 752.000000 -312.000000 ) ( 121.000000 742.000000 -312.000000 ) ( ( 0.014165 0.000000 -10.642464 ) ( 0.000000 -0.014286 4.457136 ) ) 12escape/00_base8 0 0 0 ( 117.077677 742.784465 -312.000000 ) ( 119.077677 752.784465 -312.000000 ) ( 119.077677 752.784465 -102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 117.077677 742.784465 -312.000000 ) ( 121.000000 742.000000 -312.000000 ) ( 123.000000 752.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 119.077677 752.784465 -312.000000 ) ( 123.000000 752.000000 -312.000000 ) ( 123.000000 752.000000 -102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 119.077677 752.784465 -102.000000 ) ( 123.000000 752.000000 -102.000000 ) ( 121.000000 742.000000 -102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 117.077677 742.784465 -102.000000 ) ( 121.000000 742.000000 -102.000000 ) ( 121.000000 742.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2187/1538) # points: 4 { brushDef { // Surface normal: -0.980581, 0.196116, 0.000000 // RotY/Z : 0.000000 / 2.944197. Vector texS/T: (-0.196116, -0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-761.322837, -751.124798, -751.124798) / (312.000000, 312.000000, 102.000000) // --> Vector info: d1 = 1.000000, 1.143434, 1.143437. Determinants: -30.121051, 0.000039, -25073.444624, -2141.588196 // --> Vector info: d2 = 1.000000, 0.999996, 3.999990. Determinants: 0.000876, 30.594057, -11686.267141, -2141.588196 ( 190.000000 728.000000 -102.000000 ) ( 190.000000 728.000000 -312.000000 ) ( 192.000000 738.000000 -312.000000 ) ( ( 0.014065 0.000000 11.707874 ) ( 0.000000 -0.014286 5.456823 ) ) 12escape/00_base8 0 0 0 ( 195.922323 737.215535 -312.000000 ) ( 193.922323 727.215535 -312.000000 ) ( 193.922323 727.215535 -102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 195.922323 737.215535 -312.000000 ) ( 192.000000 738.000000 -312.000000 ) ( 190.000000 728.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.922323 727.215535 -312.000000 ) ( 190.000000 728.000000 -312.000000 ) ( 190.000000 728.000000 -102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.922323 727.215535 -102.000000 ) ( 190.000000 728.000000 -102.000000 ) ( 192.000000 738.000000 -102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 195.922323 737.215535 -102.000000 ) ( 192.000000 738.000000 -102.000000 ) ( 192.000000 738.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2188/1539) # points: 4 { brushDef { // Surface normal: -0.198847, -0.980031, 0.000000 // RotY/Z : 0.000000 / -1.770977. Vector texS/T: (0.980031, -0.198847, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [glass]: 16.000000/16.000000 // --> Vector A/B: (-28.989021, 41.416945, 41.416945) / (312.000000, 312.000000, 207.000000) // --> Vector info: d1 = -99.312500, -99.312500, -99.312500. Determinants: 0.000000, 0.000000, 734180.208746, -7392.626394 // --> Vector info: d2 = 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000. Determinants: 0.000000, 0.000000, -120975789380486547800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -7392.626394 ( 192.000000 738.000000 -207.000000 ) ( 192.000000 738.000000 -312.000000 ) ( 123.000000 752.000000 -312.000000 ) ( ( 0.000000 0.000000 -99.312500 ) ( 0.000000 0.000000 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 ) ) common/glass 0 0 0 ( 123.795387 755.920122 -312.000000 ) ( 192.795387 741.920122 -312.000000 ) ( 192.795387 741.920122 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 123.795387 755.920122 -312.000000 ) ( 123.000000 752.000000 -312.000000 ) ( 192.000000 738.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 192.795387 741.920122 -312.000000 ) ( 192.000000 738.000000 -312.000000 ) ( 192.000000 738.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 192.795387 741.920122 -207.000000 ) ( 192.000000 738.000000 -207.000000 ) ( 123.000000 752.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 123.795387 755.920122 -207.000000 ) ( 123.000000 752.000000 -207.000000 ) ( 123.000000 752.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2189/1540) # points: 4 { brushDef { // Surface normal: 0.198847, 0.980031, 0.000000 // RotY/Z : 0.000000 / 1.370615. Vector texS/T: (-0.980031, 0.198847, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (28.960614, 28.960614, -41.445352) / (207.000000, 102.000000, 102.000000) // --> Vector info: d1 = 0.000000, 1.500008, 1.500000. Determinants: -0.000789, 105.609461, -21861.139065, -7392.626394 // --> Vector info: d2 = 0.999999, 1.000000, 2.000011. Determinants: 105.001183, 0.000030, -10433.525964, -7392.626394 ( 190.000000 728.000000 -102.000000 ) ( 121.000000 742.000000 -102.000000 ) ( 121.000000 742.000000 -207.000000 ) ( ( 0.000000 -0.014286 2.957155 ) ( -0.014204 0.000000 1.411342 ) ) 12escape/00_base8 0 0 0 ( 120.204613 738.079878 -207.000000 ) ( 120.204613 738.079878 -102.000000 ) ( 189.204613 724.079878 -102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 120.204613 738.079878 -207.000000 ) ( 121.000000 742.000000 -207.000000 ) ( 121.000000 742.000000 -102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 120.204613 738.079878 -102.000000 ) ( 121.000000 742.000000 -102.000000 ) ( 190.000000 728.000000 -102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 189.204613 724.079878 -102.000000 ) ( 190.000000 728.000000 -102.000000 ) ( 190.000000 728.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 189.204613 724.079878 -207.000000 ) ( 190.000000 728.000000 -207.000000 ) ( 121.000000 742.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2190/1541) # points: 4 { brushDef { // Surface normal: -0.198847, -0.980031, 0.000000 // RotY/Z : 0.000000 / -1.770977. Vector texS/T: (0.980031, -0.198847, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (41.416945, 41.416945, -28.989021) / (207.000000, 102.000000, 102.000000) // --> Vector info: d1 = 0.000000, 1.500008, 1.500000. Determinants: -0.000789, 105.609461, -21861.129235, -7392.626394 // --> Vector info: d2 = 0.999999, 1.000000, 2.000011. Determinants: 105.001183, 0.000030, -11741.455435, -7392.626394 ( 123.000000 752.000000 -102.000000 ) ( 192.000000 738.000000 -102.000000 ) ( 192.000000 738.000000 -207.000000 ) ( ( 0.000000 -0.014286 2.957153 ) ( -0.014204 0.000000 1.588266 ) ) 12escape/00_base8 0 0 0 ( 192.795387 741.920122 -207.000000 ) ( 192.795387 741.920122 -102.000000 ) ( 123.795387 755.920122 -102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 192.795387 741.920122 -207.000000 ) ( 192.000000 738.000000 -207.000000 ) ( 192.000000 738.000000 -102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 192.795387 741.920122 -102.000000 ) ( 192.000000 738.000000 -102.000000 ) ( 123.000000 752.000000 -102.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 123.795387 755.920122 -102.000000 ) ( 123.000000 752.000000 -102.000000 ) ( 123.000000 752.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 123.795387 755.920122 -207.000000 ) ( 123.000000 752.000000 -207.000000 ) ( 192.000000 738.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2191/1542) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00light3]: 16.000000/128.000000 // --> Vector A/B: (499.000000, 557.000000, 553.000000) / (520.000000, 481.000000, 475.000000) // --> Vector info: d1 = 1.047408, 0.937501, 0.151836. Determinants: -29.981475, -46.008173, 38357.112391, -504.000000 // --> Vector info: d2 = 0.980010, 1.979921, 1.979921. Determinants: -5.999472, 3.999638, 419.999751, -504.000000 ( 475.000000 553.000000 -662.000000 ) ( 481.000000 557.000000 -662.000000 ) ( 520.000000 499.000000 -662.000000 ) ( ( 0.059487 0.091286 -76.105382 ) ( 0.011904 -0.007936 -0.833333 ) ) 12escape/00light3 0 0 0 ( 520.000000 499.000000 -666.000000 ) ( 481.000000 557.000000 -666.000000 ) ( 475.000000 553.000000 -666.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 520.000000 499.000000 -666.000000 ) ( 520.000000 499.000000 -662.000000 ) ( 481.000000 557.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 481.000000 557.000000 -666.000000 ) ( 481.000000 557.000000 -662.000000 ) ( 475.000000 553.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 475.000000 553.000000 -666.000000 ) ( 475.000000 553.000000 -662.000000 ) ( 514.000000 495.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 514.000000 495.000000 -666.000000 ) ( 514.000000 495.000000 -662.000000 ) ( 520.000000 499.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2192/1543) # points: 4 { brushDef { // Surface normal: 0.554700, -0.832050, 0.000000 // RotY/Z : 0.000000 / -0.982794. Vector texS/T: (0.832050, 0.554700, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00light3]: 16.000000/128.000000 // --> Vector A/B: (709.184201, 709.184201, 701.973098) / (662.000000, 557.000000, 557.000000) // --> Vector info: d1 = 0.937495, 0.937495, 0.151827. Determinants: -82.495081, 0.000000, 57794.369118, -757.165768 // --> Vector info: d2 = 0.979921, 2.479916, 2.479922. Determinants: 0.000601, 10.816618, -7902.990065, -757.165768 ( 475.000000 553.000000 -557.000000 ) ( 481.000000 557.000000 -557.000000 ) ( 481.000000 557.000000 -662.000000 ) ( ( 0.108952 0.000000 -76.329876 ) ( -0.000001 -0.014286 10.437596 ) ) 12escape/00light3 0 0 0 ( 478.781199 560.328201 -662.000000 ) ( 478.781199 560.328201 -557.000000 ) ( 472.781199 556.328201 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 478.781199 560.328201 -662.000000 ) ( 481.000000 557.000000 -662.000000 ) ( 481.000000 557.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 478.781199 560.328201 -557.000000 ) ( 481.000000 557.000000 -557.000000 ) ( 475.000000 553.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 472.781199 556.328201 -557.000000 ) ( 475.000000 553.000000 -557.000000 ) ( 475.000000 553.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 472.781199 556.328201 -662.000000 ) ( 475.000000 553.000000 -662.000000 ) ( 481.000000 557.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2193/1544) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00light3]: 16.000000/128.000000 // --> Vector A/B: (557.000000, 499.000000, 495.000000) / (-481.000000, -520.000000, -514.000000) // --> Vector info: d1 = 0.941281, 1.049033, 0.255962. Determinants: -30.283270, 46.429144, 38725.793657, -504.000000 // --> Vector info: d2 = 0.480099, 1.480015, 1.480001. Determinants: 5.998979, 4.000421, -1659.199263, -504.000000 ( 514.000000 495.000000 -557.000000 ) ( 520.000000 499.000000 -557.000000 ) ( 481.000000 557.000000 -557.000000 ) ( ( 0.060086 -0.092121 -76.836892 ) ( -0.011903 -0.007937 3.292062 ) ) 12escape/00light3 0 0 0 ( 481.000000 557.000000 -553.000000 ) ( 520.000000 499.000000 -553.000000 ) ( 514.000000 495.000000 -553.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 481.000000 557.000000 -553.000000 ) ( 481.000000 557.000000 -557.000000 ) ( 520.000000 499.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 520.000000 499.000000 -553.000000 ) ( 520.000000 499.000000 -557.000000 ) ( 514.000000 495.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 514.000000 495.000000 -553.000000 ) ( 514.000000 495.000000 -557.000000 ) ( 475.000000 553.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 475.000000 553.000000 -553.000000 ) ( 475.000000 553.000000 -557.000000 ) ( 481.000000 557.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2194/1545) # points: 4 { brushDef { // Surface normal: -0.554700, 0.832050, 0.000000 // RotY/Z : 0.000000 / 2.158799. Vector texS/T: (-0.832050, -0.554700, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00light3]: 16.000000/128.000000 // --> Vector A/B: (-709.461551, -709.461551, -702.250448) / (557.000000, 662.000000, 662.000000) // --> Vector info: d1 = 1.049033, 1.047408, 0.254337. Determinants: 83.272488, 0.011715, 58277.811524, -757.165768 // --> Vector info: d2 = 0.480015, 1.980009, 1.979996. Determinants: 0.001402, -10.816617, 5662.399606, -757.165768 ( 514.000000 495.000000 -662.000000 ) ( 520.000000 499.000000 -662.000000 ) ( 520.000000 499.000000 -557.000000 ) ( ( -0.109979 -0.000015 -76.968365 ) ( -0.000002 0.014286 -7.478415 ) ) 12escape/00light3 0 0 0 ( 522.218801 495.671799 -557.000000 ) ( 522.218801 495.671799 -662.000000 ) ( 516.218801 491.671799 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 522.218801 495.671799 -557.000000 ) ( 520.000000 499.000000 -557.000000 ) ( 520.000000 499.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 522.218801 495.671799 -662.000000 ) ( 520.000000 499.000000 -662.000000 ) ( 514.000000 495.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 516.218801 491.671799 -662.000000 ) ( 514.000000 495.000000 -662.000000 ) ( 514.000000 495.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 516.218801 491.671799 -557.000000 ) ( 514.000000 495.000000 -557.000000 ) ( 520.000000 499.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2197/1546) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (547.000000, 553.000000, 495.000000) / (-466.000000, -475.000000, -514.000000) // --> Vector info: d1 = 1.000000, 1.303614, 1.284026. Determinants: -12.017250, 17.492105, 13968.756924, -756.000000 // --> Vector info: d2 = 0.999999, 1.000000, 2.999918. Determinants: 17.999239, 11.999540, -5009.797451, -756.000000 ( 514.000000 495.000000 -452.000000 ) ( 475.000000 553.000000 -452.000000 ) ( 466.000000 547.000000 -452.000000 ) ( ( 0.015896 -0.023138 -18.477192 ) ( -0.023809 -0.015872 6.626716 ) ) 12escape/dflt 0 0 0 ( 466.000000 547.000000 -448.000000 ) ( 475.000000 553.000000 -448.000000 ) ( 514.000000 495.000000 -448.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 466.000000 547.000000 -448.000000 ) ( 466.000000 547.000000 -452.000000 ) ( 475.000000 553.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 475.000000 553.000000 -448.000000 ) ( 475.000000 553.000000 -452.000000 ) ( 514.000000 495.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 514.000000 495.000000 -448.000000 ) ( 514.000000 495.000000 -452.000000 ) ( 505.000000 489.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 505.000000 489.000000 -448.000000 ) ( 505.000000 489.000000 -452.000000 ) ( 466.000000 547.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2198/1547) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (489.000000, 495.000000, 553.000000) / (505.000000, 514.000000, 475.000000) // --> Vector info: d1 = 0.000000, 0.001350, 1.001356. Determinants: -9.052686, 5.921772, 1436.267906, -756.000000 // --> Vector info: d2 = 0.999999, 0.849122, 0.848199. Determinants: 5.892528, 8.745350, -8053.847519, -756.000000 ( 475.000000 553.000000 -662.000000 ) ( 514.000000 495.000000 -662.000000 ) ( 505.000000 489.000000 -662.000000 ) ( ( 0.011974 -0.007833 -1.899825 ) ( -0.007794 -0.011568 10.653237 ) ) 12escape/00_base8 0 0 0 ( 505.000000 489.000000 -666.000000 ) ( 514.000000 495.000000 -666.000000 ) ( 475.000000 553.000000 -666.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 505.000000 489.000000 -666.000000 ) ( 505.000000 489.000000 -662.000000 ) ( 514.000000 495.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 514.000000 495.000000 -666.000000 ) ( 514.000000 495.000000 -662.000000 ) ( 475.000000 553.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 475.000000 553.000000 -666.000000 ) ( 475.000000 553.000000 -662.000000 ) ( 466.000000 547.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 466.000000 547.000000 -666.000000 ) ( 466.000000 547.000000 -662.000000 ) ( 505.000000 489.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2199/1548) # points: 4 { brushDef { // Surface normal: 0.829843, 0.557998, 0.000000 // RotY/Z : 0.000000 / 0.591971. Vector texS/T: (-0.557998, 0.829843, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00t_2]: 32.000000/32.000000 // --> Vector A/B: (193.897009, 124.004234, 124.004234) / (452.000000, 452.000000, 557.000000) // --> Vector info: d1 = 0.000000, 2.000000, 2.000000. Determinants: 210.000000, 0.000000, -40718.373643, -7338.741377 // --> Vector info: d2 = 1.000001, 1.000000, 4.000000. Determinants: -0.000108, -209.678312, 87435.869513, -7338.741377 ( 505.000000 489.000000 -557.000000 ) ( 505.000000 489.000000 -452.000000 ) ( 466.000000 547.000000 -452.000000 ) ( ( -0.028615 0.000000 5.548414 ) ( 0.000000 0.028571 -11.914287 ) ) 12escape/00t_2 0 0 0 ( 462.680630 544.768010 -452.000000 ) ( 501.680630 486.768010 -452.000000 ) ( 501.680630 486.768010 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 462.680630 544.768010 -452.000000 ) ( 466.000000 547.000000 -452.000000 ) ( 505.000000 489.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 501.680630 486.768010 -452.000000 ) ( 505.000000 489.000000 -452.000000 ) ( 505.000000 489.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 501.680630 486.768010 -557.000000 ) ( 505.000000 489.000000 -557.000000 ) ( 466.000000 547.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 462.680630 544.768010 -557.000000 ) ( 466.000000 547.000000 -557.000000 ) ( 466.000000 547.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2200/1549) # points: 4 { brushDef { // Surface normal: 0.554700, -0.832050, 0.000000 // RotY/Z : 0.000000 / -0.982794. Vector texS/T: (0.832050, 0.554700, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (701.973098, 691.156444, 691.156444) / (452.000000, 452.000000, 662.000000) // --> Vector info: d1 = 0.500002, 0.500002, 3.500002. Determinants: 0.000000, -32.449963, 13531.629858, -2271.497304 // --> Vector info: d2 = 0.892882, 0.741075, 0.741075. Determinants: -31.879349, 0.000000, 20350.267008, -2271.497304 ( 466.000000 547.000000 -662.000000 ) ( 466.000000 547.000000 -452.000000 ) ( 475.000000 553.000000 -452.000000 ) ( ( 0.000000 0.014286 -5.957141 ) ( 0.014035 0.000000 -8.958966 ) ) 12escape/00_base8 0 0 0 ( 472.781199 556.328201 -452.000000 ) ( 463.781199 550.328201 -452.000000 ) ( 463.781199 550.328201 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 472.781199 556.328201 -452.000000 ) ( 475.000000 553.000000 -452.000000 ) ( 466.000000 547.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 463.781199 550.328201 -452.000000 ) ( 466.000000 547.000000 -452.000000 ) ( 466.000000 547.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 463.781199 550.328201 -662.000000 ) ( 466.000000 547.000000 -662.000000 ) ( 475.000000 553.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 472.781199 556.328201 -662.000000 ) ( 475.000000 553.000000 -662.000000 ) ( 475.000000 553.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2201/1550) # points: 4 { brushDef { // Surface normal: -0.829843, -0.557998, 0.000000 // RotY/Z : 0.000000 / -2.549622. Vector texS/T: (0.557998, -0.829843, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-123.961311, -193.854086, -193.854086) / (452.000000, 452.000000, 557.000000) // --> Vector info: d1 = 0.000001, 1.000000, 1.000008. Determinants: 104.999897, -0.000550, 13016.166370, -7338.741377 // --> Vector info: d2 = 0.000000, 0.000000, 1.499995. Determinants: -0.000003, -104.838837, 47387.153729, -7338.741377 ( 475.000000 553.000000 -557.000000 ) ( 475.000000 553.000000 -452.000000 ) ( 514.000000 495.000000 -452.000000 ) ( ( -0.014308 0.000000 -1.773624 ) ( 0.000000 0.014286 -6.457123 ) ) 12escape/00_base8 0 0 0 ( 517.319370 497.231990 -452.000000 ) ( 478.319370 555.231990 -452.000000 ) ( 478.319370 555.231990 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 517.319370 497.231990 -452.000000 ) ( 514.000000 495.000000 -452.000000 ) ( 475.000000 553.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 478.319370 555.231990 -452.000000 ) ( 475.000000 553.000000 -452.000000 ) ( 475.000000 553.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 478.319370 555.231990 -557.000000 ) ( 475.000000 553.000000 -557.000000 ) ( 514.000000 495.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 517.319370 497.231990 -557.000000 ) ( 514.000000 495.000000 -557.000000 ) ( 514.000000 495.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2202/1551) # points: 4 { brushDef { // Surface normal: -0.554700, 0.832050, 0.000000 // RotY/Z : 0.000000 / 2.158799. Vector texS/T: (-0.832050, -0.554700, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-691.433795, -702.250448, -702.250448) / (452.000000, 452.000000, 662.000000) // --> Vector info: d1 = 0.500000, 0.500000, 3.499994. Determinants: 0.000000, -32.449904, 13531.608550, -2271.497304 // --> Vector info: d2 = 0.250018, 0.099135, 0.099135. Determinants: -31.685476, 0.000000, -22476.324890, -2271.497304 ( 514.000000 495.000000 -662.000000 ) ( 514.000000 495.000000 -452.000000 ) ( 505.000000 489.000000 -452.000000 ) ( ( 0.000000 0.014286 -5.957132 ) ( 0.013949 0.000000 9.894938 ) ) 12escape/00_base8 0 0 0 ( 507.218801 485.671799 -452.000000 ) ( 516.218801 491.671799 -452.000000 ) ( 516.218801 491.671799 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 507.218801 485.671799 -452.000000 ) ( 505.000000 489.000000 -452.000000 ) ( 514.000000 495.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 516.218801 491.671799 -452.000000 ) ( 514.000000 495.000000 -452.000000 ) ( 514.000000 495.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 516.218801 491.671799 -662.000000 ) ( 514.000000 495.000000 -662.000000 ) ( 505.000000 489.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 507.218801 485.671799 -662.000000 ) ( 505.000000 489.000000 -662.000000 ) ( 505.000000 489.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2204/1552) # points: 4 { brushDef { // Surface normal: -0.829843, -0.557998, 0.000000 // RotY/Z : 0.000000 / -2.549622. Vector texS/T: (0.557998, -0.829843, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [glass]: 16.000000/16.000000 // --> Vector A/B: (-193.854086, -193.854086, -123.961311) / (557.000000, 662.000000, 662.000000) // --> Vector info: d1 = -99.312500, -99.312500, -99.312500. Determinants: 0.000000, 0.000000, 728828.753014, -7338.741377 // --> Vector info: d2 = 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000. Determinants: 0.000000, 0.000000, -120093994183865037930000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -7338.741377 ( 514.000000 495.000000 -662.000000 ) ( 475.000000 553.000000 -662.000000 ) ( 475.000000 553.000000 -557.000000 ) ( ( 0.000000 0.000000 -99.312500 ) ( 0.000000 0.000000 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 ) ) common/glass 0 0 0 ( 478.319370 555.231990 -557.000000 ) ( 478.319370 555.231990 -662.000000 ) ( 517.319370 497.231990 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 478.319370 555.231990 -557.000000 ) ( 475.000000 553.000000 -557.000000 ) ( 475.000000 553.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 478.319370 555.231990 -662.000000 ) ( 475.000000 553.000000 -662.000000 ) ( 514.000000 495.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 517.319370 497.231990 -662.000000 ) ( 514.000000 495.000000 -662.000000 ) ( 514.000000 495.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 517.319370 497.231990 -557.000000 ) ( 514.000000 495.000000 -557.000000 ) ( 475.000000 553.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2205/1553) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (688.000000, 680.000000, 641.000000) / (174.000000, 168.000000, 227.000000) // --> Vector info: d1 = 0.968367, 0.968759, 2.997453. Determinants: 12.195278, -16.214278, -6252.733706, -706.000000 // --> Vector info: d2 = 1.248762, 0.965132, 1.060094. Determinants: -16.164354, -11.821230, 12296.343509, -706.000000 ( -227.000000 641.000000 -207.000000 ) ( -168.000000 680.000000 -207.000000 ) ( -174.000000 688.000000 -207.000000 ) ( ( -0.017274 0.022966 8.856563 ) ( 0.022896 0.016744 -17.416917 ) ) 12escape/00WPANL6 0 0 0 ( -174.000000 688.000000 -203.000000 ) ( -168.000000 680.000000 -203.000000 ) ( -227.000000 641.000000 -203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.000000 688.000000 -203.000000 ) ( -174.000000 688.000000 -207.000000 ) ( -168.000000 680.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -168.000000 680.000000 -203.000000 ) ( -168.000000 680.000000 -207.000000 ) ( -227.000000 641.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -227.000000 641.000000 -203.000000 ) ( -227.000000 641.000000 -207.000000 ) ( -233.000000 649.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -233.000000 649.000000 -203.000000 ) ( -233.000000 649.000000 -207.000000 ) ( -174.000000 688.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2206/1554) # points: 4 { brushDef { // Surface normal: -0.800000, -0.600000, 0.000000 // RotY/Z : 0.000000 / -2.498092. Vector texS/T: (0.600000, -0.800000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-654.800000, -644.800000, -644.800000) / (312.000000, 312.000000, 207.000000) // --> Vector info: d1 = 0.514408, 0.514408, 2.014403. Determinants: 0.000000, 14.999950, -5220.113161, -1050.000000 // --> Vector info: d2 = 1.049657, 0.907842, 0.907842. Determinants: 14.890550, 0.000000, 8648.192940, -1050.000000 ( -168.000000 680.000000 -207.000000 ) ( -168.000000 680.000000 -312.000000 ) ( -174.000000 688.000000 -312.000000 ) ( ( 0.000000 -0.014286 4.971536 ) ( -0.014181 0.000000 -8.236374 ) ) 12escape/00_base8 0 0 0 ( -170.800000 690.400000 -312.000000 ) ( -164.800000 682.400000 -312.000000 ) ( -164.800000 682.400000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -170.800000 690.400000 -312.000000 ) ( -174.000000 688.000000 -312.000000 ) ( -168.000000 680.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -164.800000 682.400000 -312.000000 ) ( -168.000000 680.000000 -312.000000 ) ( -168.000000 680.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -164.800000 682.400000 -207.000000 ) ( -168.000000 680.000000 -207.000000 ) ( -174.000000 688.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -170.800000 690.400000 -207.000000 ) ( -174.000000 688.000000 -207.000000 ) ( -174.000000 688.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2207/1555) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (649.000000, 641.000000, 680.000000) / (-233.000000, -227.000000, -168.000000) // --> Vector info: d1 = 0.499995, 0.499996, 1.514408. Determinants: -6.086459, -8.115308, 1706.248374, -706.000000 // --> Vector info: d2 = 1.096772, 0.953921, 0.907841. Determinants: -8.151774, 5.939854, 5900.165751, -706.000000 ( -168.000000 680.000000 -312.000000 ) ( -227.000000 641.000000 -312.000000 ) ( -233.000000 649.000000 -312.000000 ) ( ( 0.008621 0.011495 -2.416782 ) ( 0.011546 -0.008413 -8.357175 ) ) 12escape/00_base8 0 0 0 ( -233.000000 649.000000 -316.000000 ) ( -227.000000 641.000000 -316.000000 ) ( -168.000000 680.000000 -316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -233.000000 649.000000 -316.000000 ) ( -233.000000 649.000000 -312.000000 ) ( -227.000000 641.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -227.000000 641.000000 -316.000000 ) ( -227.000000 641.000000 -312.000000 ) ( -168.000000 680.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -168.000000 680.000000 -316.000000 ) ( -168.000000 680.000000 -312.000000 ) ( -174.000000 688.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.000000 688.000000 -316.000000 ) ( -174.000000 688.000000 -312.000000 ) ( -233.000000 649.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2208/1556) # points: 4 { brushDef { // Surface normal: 0.800000, 0.600000, 0.000000 // RotY/Z : 0.000000 / 0.643501. Vector texS/T: (-0.600000, 0.800000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (659.000000, 649.000000, 649.000000) / (207.000000, 207.000000, 312.000000) // --> Vector info: d1 = 1.000000, 1.000000, 2.499995. Determinants: 0.000038, -14.999950, 2054.964914, -1050.000000 // --> Vector info: d2 = 1.096768, 0.953917, 0.953921. Determinants: -14.999429, -0.000039, 8733.024955, -1050.000000 ( -227.000000 641.000000 -312.000000 ) ( -227.000000 641.000000 -207.000000 ) ( -233.000000 649.000000 -207.000000 ) ( ( 0.000000 0.014286 -1.957109 ) ( 0.014285 0.000000 -8.317167 ) ) 12escape/00_base8 0 0 0 ( -236.200000 646.600000 -207.000000 ) ( -230.200000 638.600000 -207.000000 ) ( -230.200000 638.600000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -236.200000 646.600000 -207.000000 ) ( -233.000000 649.000000 -207.000000 ) ( -227.000000 641.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -230.200000 638.600000 -207.000000 ) ( -227.000000 641.000000 -207.000000 ) ( -227.000000 641.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -230.200000 638.600000 -312.000000 ) ( -227.000000 641.000000 -312.000000 ) ( -233.000000 649.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -236.200000 646.600000 -312.000000 ) ( -233.000000 649.000000 -312.000000 ) ( -233.000000 649.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2210/1557) # points: 4 { brushDef { // Surface normal: 0.551433, -0.834219, 0.000000 // RotY/Z : 0.000000 / -0.986715. Vector texS/T: (0.834219, 0.551433, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [glass]: 16.000000/16.000000 // --> Vector A/B: (163.506958, 163.506958, 234.231777) / (207.000000, 312.000000, 312.000000) // --> Vector info: d1 = -99.312500, -99.312500, -99.312500. Determinants: 0.000000, 0.000000, 737505.149964, -7426.105978 // --> Vector info: d2 = 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000. Determinants: 0.000000, 0.000000, -121523662210206485800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -7426.105978 ( -174.000000 688.000000 -312.000000 ) ( -233.000000 649.000000 -312.000000 ) ( -233.000000 649.000000 -207.000000 ) ( ( 0.000000 0.000000 -99.312500 ) ( 0.000000 0.000000 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 ) ) common/glass 0 0 0 ( -235.205732 652.336877 -207.000000 ) ( -235.205732 652.336877 -312.000000 ) ( -176.205732 691.336877 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -235.205732 652.336877 -207.000000 ) ( -233.000000 649.000000 -207.000000 ) ( -233.000000 649.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -235.205732 652.336877 -312.000000 ) ( -233.000000 649.000000 -312.000000 ) ( -174.000000 688.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -176.205732 691.336877 -312.000000 ) ( -174.000000 688.000000 -312.000000 ) ( -174.000000 688.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -176.205732 691.336877 -207.000000 ) ( -174.000000 688.000000 -207.000000 ) ( -233.000000 649.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2211/1558) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00light5]: 16.000000/128.000000 // --> Vector A/B: (658.000000, 697.000000, 688.000000) / (239.000000, 180.000000, 174.000000) // --> Vector info: d1 = 0.937495, 0.937495, 2.201172. Determinants: 74.556963, 49.283412, -61554.401379, -765.000000 // --> Vector info: d2 = 2.007812, 0.992354, 0.985180. Determinants: 5.669469, -9.418921, -3015.364912, -765.000000 ( -174.000000 688.000000 -207.000000 ) ( -180.000000 697.000000 -207.000000 ) ( -239.000000 658.000000 -207.000000 ) ( ( -0.097460 -0.064423 80.463270 ) ( -0.007411 0.012312 3.941653 ) ) 12escape/00light5 0 0 0 ( -239.000000 658.000000 -203.000000 ) ( -180.000000 697.000000 -203.000000 ) ( -174.000000 688.000000 -203.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -239.000000 658.000000 -203.000000 ) ( -239.000000 658.000000 -207.000000 ) ( -180.000000 697.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -180.000000 697.000000 -203.000000 ) ( -180.000000 697.000000 -207.000000 ) ( -174.000000 688.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.000000 688.000000 -203.000000 ) ( -174.000000 688.000000 -207.000000 ) ( -233.000000 649.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -233.000000 649.000000 -203.000000 ) ( -233.000000 649.000000 -207.000000 ) ( -239.000000 658.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2212/1559) # points: 4 { brushDef { // Surface normal: -0.832050, -0.554700, 0.000000 // RotY/Z : 0.000000 / -2.553590. Vector texS/T: (0.554700, -0.832050, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00light5]: 16.000000/128.000000 // --> Vector A/B: (-679.785090, -679.785090, -668.968437) / (207.000000, 312.000000, 312.000000) // --> Vector info: d1 = 0.874998, 0.874998, 2.139978. Determinants: -132.822887, 0.000000, -91284.796041, -1135.748652 // --> Vector info: d2 = 1.984375, 0.484380, 0.484380. Determinants: 0.000000, 16.224927, -5612.311031, -1135.748652 ( -174.000000 688.000000 -312.000000 ) ( -180.000000 697.000000 -312.000000 ) ( -180.000000 697.000000 -207.000000 ) ( ( 0.116947 0.000000 80.374118 ) ( 0.000000 -0.014286 4.941508 ) ) 12escape/00light5 0 0 0 ( -176.671799 699.218801 -207.000000 ) ( -176.671799 699.218801 -312.000000 ) ( -170.671799 690.218801 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -176.671799 699.218801 -207.000000 ) ( -180.000000 697.000000 -207.000000 ) ( -180.000000 697.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -176.671799 699.218801 -312.000000 ) ( -180.000000 697.000000 -312.000000 ) ( -174.000000 688.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -170.671799 690.218801 -312.000000 ) ( -174.000000 688.000000 -312.000000 ) ( -174.000000 688.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -170.671799 690.218801 -207.000000 ) ( -174.000000 688.000000 -207.000000 ) ( -180.000000 697.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2213/1560) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00light5]: 16.000000/128.000000 // --> Vector A/B: (697.000000, 658.000000, 649.000000) / (-180.000000, -239.000000, -233.000000) // --> Vector info: d1 = 0.874995, 0.874995, 2.130385. Determinants: 74.067971, -48.960180, -61107.579695, -765.000000 // --> Vector info: d2 = 1.992188, 0.976729, 0.983856. Determinants: -5.672269, -9.417070, 734.475081, -765.000000 ( -233.000000 649.000000 -312.000000 ) ( -239.000000 658.000000 -312.000000 ) ( -180.000000 697.000000 -312.000000 ) ( ( -0.096821 0.064000 79.879189 ) ( 0.007415 0.012310 -0.960098 ) ) 12escape/00light5 0 0 0 ( -180.000000 697.000000 -316.000000 ) ( -239.000000 658.000000 -316.000000 ) ( -233.000000 649.000000 -316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -180.000000 697.000000 -316.000000 ) ( -180.000000 697.000000 -312.000000 ) ( -239.000000 658.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -239.000000 658.000000 -316.000000 ) ( -239.000000 658.000000 -312.000000 ) ( -233.000000 649.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -233.000000 649.000000 -316.000000 ) ( -233.000000 649.000000 -312.000000 ) ( -174.000000 688.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.000000 688.000000 -316.000000 ) ( -174.000000 688.000000 -312.000000 ) ( -180.000000 697.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2214/1561) # points: 4 { brushDef { // Surface normal: 0.832050, 0.554700, 0.000000 // RotY/Z : 0.000000 / 0.588003. Vector texS/T: (-0.554700, 0.832050, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00light5]: 16.000000/128.000000 // --> Vector A/B: (680.062441, 680.062441, 669.245787) / (312.000000, 207.000000, 207.000000) // --> Vector info: d1 = 0.874998, 0.874998, 2.131685. Determinants: 131.952155, 0.000000, -90729.482225, -1135.748652 // --> Vector info: d2 = 1.984375, 0.484380, 0.484380. Determinants: 0.000025, -16.224927, 2808.409124, -1135.748652 ( -233.000000 649.000000 -207.000000 ) ( -239.000000 658.000000 -207.000000 ) ( -239.000000 658.000000 -312.000000 ) ( ( -0.116181 0.000000 79.885177 ) ( 0.000000 0.014286 -2.472738 ) ) 12escape/00light5 0 0 0 ( -242.328201 655.781199 -312.000000 ) ( -242.328201 655.781199 -207.000000 ) ( -236.328201 646.781199 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -242.328201 655.781199 -312.000000 ) ( -239.000000 658.000000 -312.000000 ) ( -239.000000 658.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -242.328201 655.781199 -207.000000 ) ( -239.000000 658.000000 -207.000000 ) ( -233.000000 649.000000 -207.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -236.328201 646.781199 -207.000000 ) ( -233.000000 649.000000 -207.000000 ) ( -233.000000 649.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -236.328201 646.781199 -312.000000 ) ( -233.000000 649.000000 -312.000000 ) ( -239.000000 658.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2217/1562) # points: 3 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (2579.000000, 2065.000000, 2065.000000) / (654.000000, 767.000000, 1470.000000) // --> Vector info: d1 = 2.612484, 0.778075, 0.778257. Determinants: -1289.609524, -0.093259, 2381963.941246, -361342.000000 // --> Vector info: d2 = 3.904424, 3.500072, 0.988900. Determinants: -0.497534, 1290.742193, -2253694.700143, -361342.000000 ( -621.000000 2065.000000 -1470.000000 ) ( -621.000000 2065.000000 -767.000000 ) ( -621.000000 2579.000000 -654.000000 ) ( ( 0.003569 0.000000 -6.591993 ) ( 0.000001 -0.003572 6.237013 ) ) 12escape/00WHULL1 0 0 0 ( -625.000000 2579.000000 -654.000000 ) ( -625.000000 2065.000000 -767.000000 ) ( -625.000000 2065.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -625.000000 2579.000000 -654.000000 ) ( -621.000000 2579.000000 -654.000000 ) ( -621.000000 2065.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -625.000000 2065.000000 -767.000000 ) ( -621.000000 2065.000000 -767.000000 ) ( -621.000000 2065.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -625.000000 2065.000000 -1470.000000 ) ( -621.000000 2065.000000 -1470.000000 ) ( -621.000000 2579.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2218/1563) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2065.000000, -2065.000000, -2579.000000) / (1470.000000, 767.000000, 654.000000) // --> Vector info: d1 = 2.620363, 2.619496, 0.784772. Determinants: -1289.712643, -0.445582, -3609448.721460, -361342.000000 // --> Vector info: d2 = 0.999537, 3.510909, 3.914528. Determinants: -0.040706, 1290.845347, -2258801.262612, -361342.000000 ( 762.000000 2579.000000 -654.000000 ) ( 762.000000 2065.000000 -767.000000 ) ( 762.000000 2065.000000 -1470.000000 ) ( ( 0.003569 0.000001 9.989010 ) ( 0.000000 -0.003572 6.251145 ) ) 12escape/00WHULL1 0 0 0 ( 766.000000 2065.000000 -1470.000000 ) ( 766.000000 2065.000000 -767.000000 ) ( 766.000000 2579.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 766.000000 2065.000000 -1470.000000 ) ( 762.000000 2065.000000 -1470.000000 ) ( 762.000000 2065.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 766.000000 2065.000000 -767.000000 ) ( 762.000000 2065.000000 -767.000000 ) ( 762.000000 2579.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 766.000000 2579.000000 -654.000000 ) ( 762.000000 2579.000000 -654.000000 ) ( 762.000000 2065.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2220/1564) # points: 4 { brushDef { // Surface normal: 0.000000, 0.214717, -0.976676 // RotY/Z : 1.354394 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.976676, -0.214717) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (621.000000, 621.000000, -762.000000) / (-1852.148897, -2378.423541, -2378.423541) // --> Vector info: d1 = 0.018345, 0.018378, 4.957131. Determinants: 2599.140697, 0.045342, -1627334.705683, -727837.831447 // --> Vector info: d2 = 4.061813, 0.304622, 0.304793. Determinants: 0.090342, -5196.196061, -12580526.328503, -727837.831447 ( 762.000000 2579.000000 -654.000000 ) ( -621.000000 2579.000000 -654.000000 ) ( -621.000000 2065.000000 -767.000000 ) ( ( -0.003571 0.000000 2.235848 ) ( 0.000000 0.007139 17.284793 ) ) 12escape/00wract3 0 0 0 ( -621.000000 2064.141133 -763.093295 ) ( -621.000000 2578.141133 -650.093295 ) ( 762.000000 2578.141133 -650.093295 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -621.000000 2064.141133 -763.093295 ) ( -621.000000 2065.000000 -767.000000 ) ( -621.000000 2579.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -621.000000 2578.141133 -650.093295 ) ( -621.000000 2579.000000 -654.000000 ) ( 762.000000 2579.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 762.000000 2578.141133 -650.093295 ) ( 762.000000 2579.000000 -654.000000 ) ( 762.000000 2065.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 762.000000 2064.141133 -763.093295 ) ( 762.000000 2065.000000 -767.000000 ) ( -621.000000 2065.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2224/1565) # points: 4 { brushDef { // Surface normal: -0.576683, 0.816968, 0.000000 // RotY/Z : 0.000000 / 2.185459. Vector texS/T: (-0.816968, -0.576683, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (-683.657931, -683.657931, -662.849279) / (1365.000000, 1470.000000, 1470.000000) // --> Vector info: d1 = 0.999999, 1.749998, 1.749999. Determinants: -0.000075, -15.606473, 19117.877229, -2184.908465 // --> Vector info: d2 = 0.999981, 0.999981, 2.183707. Determinants: -124.291237, -0.000003, -87157.552044, -2184.908465 ( -431.000000 1760.000000 -1470.000000 ) ( -414.000000 1772.000000 -1470.000000 ) ( -414.000000 1772.000000 -1365.000000 ) ( ( 0.000000 0.007143 -8.749967 ) ( 0.056886 0.000000 39.890711 ) ) 12escape/10wlip3 0 0 0 ( -411.693267 1768.732129 -1365.000000 ) ( -411.693267 1768.732129 -1470.000000 ) ( -428.693267 1756.732129 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -411.693267 1768.732129 -1365.000000 ) ( -414.000000 1772.000000 -1365.000000 ) ( -414.000000 1772.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -411.693267 1768.732129 -1470.000000 ) ( -414.000000 1772.000000 -1470.000000 ) ( -431.000000 1760.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -428.693267 1756.732129 -1470.000000 ) ( -431.000000 1760.000000 -1470.000000 ) ( -431.000000 1760.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -428.693267 1756.732129 -1365.000000 ) ( -431.000000 1760.000000 -1365.000000 ) ( -414.000000 1772.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2225/1566) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (1858.000000, 1772.000000, 1760.000000) / (475.000000, 414.000000, 431.000000) // --> Vector info: d1 = 0.999999, 0.250000, 0.247853. Determinants: -12.880933, -8.815364, 25926.073795, -2194.000000 // --> Vector info: d2 = 1.999988, 1.999998, 0.816389. Determinants: -72.200004, 101.790533, 81409.129850, -2194.000000 ( -431.000000 1760.000000 -1365.000000 ) ( -414.000000 1772.000000 -1365.000000 ) ( -475.000000 1858.000000 -1365.000000 ) ( ( 0.005871 0.004018 -11.816807 ) ( 0.032908 -0.046395 -37.105346 ) ) 12escape/10wlip3 0 0 0 ( -475.000000 1858.000000 -1361.000000 ) ( -414.000000 1772.000000 -1361.000000 ) ( -431.000000 1760.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -475.000000 1858.000000 -1361.000000 ) ( -475.000000 1858.000000 -1365.000000 ) ( -414.000000 1772.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -414.000000 1772.000000 -1361.000000 ) ( -414.000000 1772.000000 -1365.000000 ) ( -431.000000 1760.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -431.000000 1760.000000 -1361.000000 ) ( -431.000000 1760.000000 -1365.000000 ) ( -491.000000 1845.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 1845.000000 -1361.000000 ) ( -491.000000 1845.000000 -1365.000000 ) ( -475.000000 1858.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2226/1567) # points: 4 { brushDef { // Surface normal: 0.630593, -0.776114, 0.000000 // RotY/Z : 0.000000 / -0.888480. Vector texS/T: (0.776114, 0.630593, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (802.986947, 802.986947, 782.371419) / (1470.000000, 1365.000000, 1365.000000) // --> Vector info: d1 = 1.000000, 1.749999, 1.749999. Determinants: -0.000050, 15.461633, -24893.190011, -2164.630453 // --> Vector info: d2 = 0.874991, 0.875007, 2.058710. Determinants: 124.288769, 0.000323, -101696.767646, -2164.630453 ( -491.000000 1845.000000 -1365.000000 ) ( -475.000000 1858.000000 -1365.000000 ) ( -475.000000 1858.000000 -1470.000000 ) ( ( 0.000000 -0.007143 11.499972 ) ( -0.057418 0.000000 46.981122 ) ) 12escape/10wlip3 0 0 0 ( -477.522371 1861.104456 -1470.000000 ) ( -477.522371 1861.104456 -1365.000000 ) ( -493.522371 1848.104456 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -477.522371 1861.104456 -1470.000000 ) ( -475.000000 1858.000000 -1470.000000 ) ( -475.000000 1858.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -477.522371 1861.104456 -1365.000000 ) ( -475.000000 1858.000000 -1365.000000 ) ( -491.000000 1845.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -493.522371 1848.104456 -1365.000000 ) ( -491.000000 1845.000000 -1365.000000 ) ( -491.000000 1845.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -493.522371 1848.104456 -1470.000000 ) ( -491.000000 1845.000000 -1470.000000 ) ( -475.000000 1858.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2227/1568) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (1772.000000, 1858.000000, 1845.000000) / (-414.000000, -475.000000, -491.000000) // --> Vector info: d1 = 0.316338, 1.540409, 1.365982. Determinants: -30.225193, 0.912205, 53250.558942, -2169.000000 // --> Vector info: d2 = 0.673420, 1.539920, 1.778908. Determinants: 0.714243, 31.817446, 10446.136789, -2169.000000 ( -491.000000 1845.000000 -1470.000000 ) ( -475.000000 1858.000000 -1470.000000 ) ( -414.000000 1772.000000 -1470.000000 ) ( ( 0.013935 -0.000421 -24.550742 ) ( -0.000329 -0.014669 -4.816107 ) ) 12escape/00fimp01 0 0 0 ( -414.000000 1772.000000 -1474.000000 ) ( -475.000000 1858.000000 -1474.000000 ) ( -491.000000 1845.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -414.000000 1772.000000 -1474.000000 ) ( -414.000000 1772.000000 -1470.000000 ) ( -475.000000 1858.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -475.000000 1858.000000 -1474.000000 ) ( -475.000000 1858.000000 -1470.000000 ) ( -491.000000 1845.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 1845.000000 -1474.000000 ) ( -491.000000 1845.000000 -1470.000000 ) ( -431.000000 1760.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -431.000000 1760.000000 -1474.000000 ) ( -431.000000 1760.000000 -1470.000000 ) ( -414.000000 1772.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2228/1569) # points: 4 { brushDef { // Surface normal: -0.816968, -0.576683, 0.000000 // RotY/Z : 0.000000 / -2.526930. Vector texS/T: (0.576683, -0.816968, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-1686.413898, -1790.457158, -1790.457158) / (1260.000000, 1260.000000, 1365.000000) // --> Vector info: d1 = 0.245716, 1.745717, 1.745710. Determinants: 157.500051, 0.000645, 262925.125566, -10924.542325 // --> Vector info: d2 = 0.953108, 0.953115, 2.453114. Determinants: 0.000651, -156.064816, 186230.493926, -10924.542325 ( -491.000000 1845.000000 -1365.000000 ) ( -491.000000 1845.000000 -1260.000000 ) ( -431.000000 1760.000000 -1260.000000 ) ( ( -0.014417 0.000000 -24.067381 ) ( 0.000000 0.014286 -17.046984 ) ) 12escape/00WPANL6 0 0 0 ( -427.732129 1762.306733 -1260.000000 ) ( -487.732129 1847.306733 -1260.000000 ) ( -487.732129 1847.306733 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -427.732129 1762.306733 -1260.000000 ) ( -431.000000 1760.000000 -1260.000000 ) ( -491.000000 1845.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -487.732129 1847.306733 -1260.000000 ) ( -491.000000 1845.000000 -1260.000000 ) ( -491.000000 1845.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -487.732129 1847.306733 -1365.000000 ) ( -491.000000 1845.000000 -1365.000000 ) ( -431.000000 1760.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -427.732129 1762.306733 -1365.000000 ) ( -431.000000 1760.000000 -1365.000000 ) ( -431.000000 1760.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2230/1570) # points: 4 { brushDef { // Surface normal: -0.613941, 0.789352, 0.000000 // RotY/Z : 0.000000 / 2.231839. Vector texS/T: (-0.789352, -0.613941, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (-740.324674, -740.324674, -728.922920) / (1260.000000, 1470.000000, 1470.000000) // --> Vector info: d1 = 0.984609, 0.984609, 1.141626. Determinants: -32.973682, 0.000000, -26768.746314, -2394.368393 // --> Vector info: d2 = 3.795839, 0.795841, 0.795841. Determinants: 0.000000, 34.205241, -52187.241357, -2394.368393 ( -440.000000 1753.000000 -1470.000000 ) ( -431.000000 1760.000000 -1470.000000 ) ( -431.000000 1760.000000 -1260.000000 ) ( ( 0.013771 0.000000 11.179878 ) ( 0.000000 -0.014286 21.795828 ) ) 12escape/00_base4 0 0 0 ( -428.544238 1756.842591 -1260.000000 ) ( -428.544238 1756.842591 -1470.000000 ) ( -437.544238 1749.842591 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -428.544238 1756.842591 -1260.000000 ) ( -431.000000 1760.000000 -1260.000000 ) ( -431.000000 1760.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -428.544238 1756.842591 -1470.000000 ) ( -431.000000 1760.000000 -1470.000000 ) ( -440.000000 1753.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -437.544238 1749.842591 -1470.000000 ) ( -440.000000 1753.000000 -1470.000000 ) ( -440.000000 1753.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -437.544238 1749.842591 -1260.000000 ) ( -440.000000 1753.000000 -1260.000000 ) ( -431.000000 1760.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2231/1571) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (1845.000000, 1760.000000, 1753.000000) / (491.000000, 431.000000, 440.000000) // --> Vector info: d1 = 1.000000, 2.500010, 2.498381. Determinants: 13.402353, 10.638521, -31135.855661, -1185.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.157010. Determinants: 9.420607, -13.345857, -10828.203621, -1185.000000 ( -440.000000 1753.000000 -1260.000000 ) ( -431.000000 1760.000000 -1260.000000 ) ( -491.000000 1845.000000 -1260.000000 ) ( ( -0.011310 -0.008978 26.274984 ) ( -0.007950 0.011262 9.137725 ) ) 12escape/00WPANL6 0 0 0 ( -491.000000 1845.000000 -1256.000000 ) ( -431.000000 1760.000000 -1256.000000 ) ( -440.000000 1753.000000 -1256.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 1845.000000 -1256.000000 ) ( -491.000000 1845.000000 -1260.000000 ) ( -431.000000 1760.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -431.000000 1760.000000 -1256.000000 ) ( -431.000000 1760.000000 -1260.000000 ) ( -440.000000 1753.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -440.000000 1753.000000 -1256.000000 ) ( -440.000000 1753.000000 -1260.000000 ) ( -500.000000 1839.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -500.000000 1839.000000 -1256.000000 ) ( -500.000000 1839.000000 -1260.000000 ) ( -491.000000 1845.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2232/1572) # points: 4 { brushDef { // Surface normal: 0.554700, -0.832050, 0.000000 // RotY/Z : 0.000000 / -0.982794. Vector texS/T: (0.832050, 0.554700, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (614.885168, 614.885168, 604.068514) / (1470.000000, 1260.000000, 1260.000000) // --> Vector info: d1 = 0.999999, 0.999999, 1.157016. Determinants: 32.973731, 0.000000, -22546.551907, -2271.497304 // --> Vector info: d2 = 3.295925, 0.295927, 0.295927. Determinants: 0.000000, -32.449943, 40214.731721, -2271.497304 ( -500.000000 1839.000000 -1260.000000 ) ( -491.000000 1845.000000 -1260.000000 ) ( -491.000000 1845.000000 -1470.000000 ) ( ( -0.014516 0.000000 9.925855 ) ( 0.000000 0.014286 -17.704063 ) ) 12escape/00_base4 0 0 0 ( -493.218801 1848.328201 -1470.000000 ) ( -493.218801 1848.328201 -1260.000000 ) ( -502.218801 1842.328201 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -493.218801 1848.328201 -1470.000000 ) ( -491.000000 1845.000000 -1470.000000 ) ( -491.000000 1845.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -493.218801 1848.328201 -1260.000000 ) ( -491.000000 1845.000000 -1260.000000 ) ( -500.000000 1839.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -502.218801 1842.328201 -1260.000000 ) ( -500.000000 1839.000000 -1260.000000 ) ( -500.000000 1839.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -502.218801 1842.328201 -1470.000000 ) ( -500.000000 1839.000000 -1470.000000 ) ( -491.000000 1845.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2233/1573) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (1760.000000, 1845.000000, 1839.000000) / (-431.000000, -491.000000, -500.000000) // --> Vector info: d1 = 0.984609, 0.999999, 1.157016. Determinants: 9.282557, 13.438849, -11652.841396, -1125.000000 // --> Vector info: d2 = 1.795840, 0.295927, 0.295927. Determinants: 13.499223, -8.999482, -29657.730168, -1125.000000 ( -500.000000 1839.000000 -1470.000000 ) ( -491.000000 1845.000000 -1470.000000 ) ( -431.000000 1760.000000 -1470.000000 ) ( ( -0.008251 -0.011946 10.358081 ) ( -0.011999 0.008000 26.362427 ) ) 12escape/00_base4 0 0 0 ( -431.000000 1760.000000 -1474.000000 ) ( -491.000000 1845.000000 -1474.000000 ) ( -500.000000 1839.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -431.000000 1760.000000 -1474.000000 ) ( -431.000000 1760.000000 -1470.000000 ) ( -491.000000 1845.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 1845.000000 -1474.000000 ) ( -491.000000 1845.000000 -1470.000000 ) ( -500.000000 1839.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -500.000000 1839.000000 -1474.000000 ) ( -500.000000 1839.000000 -1470.000000 ) ( -440.000000 1753.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -440.000000 1753.000000 -1474.000000 ) ( -440.000000 1753.000000 -1470.000000 ) ( -431.000000 1760.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2234/1574) # points: 4 { brushDef { // Surface normal: 0.820127, 0.572182, 0.000000 // RotY/Z : 0.000000 / 0.609163. Vector texS/T: (-0.572182, 0.820127, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (1794.304267, 1794.304267, 1689.442453) / (1365.000000, 1260.000000, 1260.000000) // --> Vector info: d1 = 2.481696, 2.481694, 0.981702. Determinants: -157.499099, -0.000200, 255276.892438, -11010.490452 // --> Vector info: d2 = 0.453128, 1.953128, 1.953126. Determinants: -0.000200, 157.292683, -219693.319746, -11010.490452 ( -440.000000 1753.000000 -1260.000000 ) ( -500.000000 1839.000000 -1260.000000 ) ( -500.000000 1839.000000 -1365.000000 ) ( ( 0.014304 0.000000 -23.184879 ) ( 0.000000 -0.014286 19.953091 ) ) 12escape/00WPANL6 0 0 0 ( -503.280508 1836.711274 -1365.000000 ) ( -503.280508 1836.711274 -1260.000000 ) ( -443.280508 1750.711274 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -503.280508 1836.711274 -1365.000000 ) ( -500.000000 1839.000000 -1365.000000 ) ( -500.000000 1839.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -503.280508 1836.711274 -1260.000000 ) ( -500.000000 1839.000000 -1260.000000 ) ( -440.000000 1753.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -443.280508 1750.711274 -1260.000000 ) ( -440.000000 1753.000000 -1260.000000 ) ( -440.000000 1753.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -443.280508 1750.711274 -1365.000000 ) ( -440.000000 1753.000000 -1365.000000 ) ( -500.000000 1839.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2238/1575) # points: 4 { brushDef { // Surface normal: -0.543251, 0.839570, 0.000000 // RotY/Z : 0.000000 / 2.145101. Vector texS/T: (-0.839570, -0.543251, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (-582.908621, -582.908621, -562.660165) / (1365.000000, 1470.000000, 1470.000000) // --> Vector info: d1 = 0.500000, 1.249999, 1.249999. Determinants: 0.000000, -15.186328, 19666.294465, -2126.087957 // --> Vector info: d2 = 0.811442, 0.811442, 1.999871. Determinants: -124.785058, 0.000000, -74463.483009, -2126.087957 ( -457.000000 1742.000000 -1470.000000 ) ( -440.000000 1753.000000 -1470.000000 ) ( -440.000000 1753.000000 -1365.000000 ) ( ( 0.000000 0.007143 -9.249991 ) ( 0.058692 0.000000 35.023708 ) ) 12escape/10wlip3 0 0 0 ( -437.826995 1749.641719 -1365.000000 ) ( -437.826995 1749.641719 -1470.000000 ) ( -454.826995 1738.641719 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -437.826995 1749.641719 -1365.000000 ) ( -440.000000 1753.000000 -1365.000000 ) ( -440.000000 1753.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -437.826995 1749.641719 -1470.000000 ) ( -440.000000 1753.000000 -1470.000000 ) ( -457.000000 1742.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -454.826995 1738.641719 -1470.000000 ) ( -457.000000 1742.000000 -1470.000000 ) ( -457.000000 1742.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -454.826995 1738.641719 -1365.000000 ) ( -457.000000 1742.000000 -1365.000000 ) ( -440.000000 1753.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2239/1576) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (1839.000000, 1753.000000, 1742.000000) / (500.000000, 440.000000, 457.000000) // --> Vector info: d1 = 0.749999, 1.499964, 1.499969. Determinants: 12.749688, 8.249218, -29162.783356, -2122.000000 // --> Vector info: d2 = 0.811562, 0.757372, 1.945801. Determinants: 70.384525, -102.801005, -79758.772361, -2122.000000 ( -457.000000 1742.000000 -1365.000000 ) ( -440.000000 1753.000000 -1365.000000 ) ( -500.000000 1839.000000 -1365.000000 ) ( ( -0.006008 -0.003887 13.743065 ) ( -0.033169 0.048445 37.586603 ) ) 12escape/10wlip3 0 0 0 ( -500.000000 1839.000000 -1361.000000 ) ( -440.000000 1753.000000 -1361.000000 ) ( -457.000000 1742.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -500.000000 1839.000000 -1361.000000 ) ( -500.000000 1839.000000 -1365.000000 ) ( -440.000000 1753.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -440.000000 1753.000000 -1361.000000 ) ( -440.000000 1753.000000 -1365.000000 ) ( -457.000000 1742.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -457.000000 1742.000000 -1361.000000 ) ( -457.000000 1742.000000 -1365.000000 ) ( -518.000000 1827.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -518.000000 1827.000000 -1361.000000 ) ( -518.000000 1827.000000 -1365.000000 ) ( -500.000000 1839.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2240/1577) # points: 4 { brushDef { // Surface normal: 0.554700, -0.832050, 0.000000 // RotY/Z : 0.000000 / -0.982794. Vector texS/T: (0.832050, 0.554700, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (604.068514, 604.068514, 582.435206) / (1470.000000, 1365.000000, 1365.000000) // --> Vector info: d1 = 0.000000, 0.749999, 0.750000. Determinants: 0.000094, 16.224949, -23850.732763, -2271.497304 // --> Vector info: d2 = 0.811552, 0.811562, 1.999998. Determinants: 124.785773, 0.000200, -77222.889738, -2271.497304 ( -518.000000 1827.000000 -1365.000000 ) ( -500.000000 1839.000000 -1365.000000 ) ( -500.000000 1839.000000 -1470.000000 ) ( ( 0.000000 -0.007143 10.500005 ) ( -0.054935 0.000000 33.996470 ) ) 12escape/10wlip3 0 0 0 ( -502.218801 1842.328201 -1470.000000 ) ( -502.218801 1842.328201 -1365.000000 ) ( -520.218801 1830.328201 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -502.218801 1842.328201 -1470.000000 ) ( -500.000000 1839.000000 -1470.000000 ) ( -500.000000 1839.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -502.218801 1842.328201 -1365.000000 ) ( -500.000000 1839.000000 -1365.000000 ) ( -518.000000 1827.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -520.218801 1830.328201 -1365.000000 ) ( -518.000000 1827.000000 -1365.000000 ) ( -518.000000 1827.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -520.218801 1830.328201 -1470.000000 ) ( -518.000000 1827.000000 -1470.000000 ) ( -500.000000 1839.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2241/1578) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (1753.000000, 1839.000000, 1827.000000) / (-440.000000, -500.000000, -518.000000) // --> Vector info: d1 = 1.752672, 0.252680, 0.250000. Determinants: 26.839035, -18.230401, -59045.263806, -2268.000000 // --> Vector info: d2 = 0.297098, 0.297094, 0.000000. Determinants: -17.825580, -25.550147, 19332.358721, -2268.000000 ( -518.000000 1827.000000 -1470.000000 ) ( -500.000000 1839.000000 -1470.000000 ) ( -440.000000 1753.000000 -1470.000000 ) ( ( -0.011834 0.008038 26.034067 ) ( 0.007860 0.011265 -8.523968 ) ) 12escape/00fimp01 0 0 0 ( -440.000000 1753.000000 -1474.000000 ) ( -500.000000 1839.000000 -1474.000000 ) ( -518.000000 1827.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -440.000000 1753.000000 -1474.000000 ) ( -440.000000 1753.000000 -1470.000000 ) ( -500.000000 1839.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -500.000000 1839.000000 -1474.000000 ) ( -500.000000 1839.000000 -1470.000000 ) ( -518.000000 1827.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -518.000000 1827.000000 -1474.000000 ) ( -518.000000 1827.000000 -1470.000000 ) ( -457.000000 1742.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -457.000000 1742.000000 -1474.000000 ) ( -457.000000 1742.000000 -1470.000000 ) ( -440.000000 1753.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2242/1579) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1601.596859, 1532.300395, 1532.300395) / (1606.000000, 1606.000000, 1816.000000) // --> Vector info: d1 = 1.749999, 1.749476, 0.998226. Determinants: -0.109799, 52.058938, -108897.234580, -14552.257557 // --> Vector info: d2 = 0.586876, 0.836878, 0.835306. Determinants: 52.500288, 0.108906, -92799.574245, -14552.257557 ( -1360.000000 807.000000 -1816.000000 ) ( -1360.000000 807.000000 -1606.000000 ) ( -1409.000000 856.000000 -1606.000000 ) ( ( 0.000008 -0.003577 7.483185 ) ( -0.003608 -0.000007 6.376988 ) ) 12escape/00WHULL1 0 0 0 ( -1411.828427 853.171573 -1606.000000 ) ( -1362.828427 804.171573 -1606.000000 ) ( -1362.828427 804.171573 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1411.828427 853.171573 -1606.000000 ) ( -1409.000000 856.000000 -1606.000000 ) ( -1360.000000 807.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1362.828427 804.171573 -1606.000000 ) ( -1360.000000 807.000000 -1606.000000 ) ( -1360.000000 807.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1362.828427 804.171573 -1816.000000 ) ( -1360.000000 807.000000 -1816.000000 ) ( -1409.000000 856.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1411.828427 853.171573 -1816.000000 ) ( -1409.000000 856.000000 -1816.000000 ) ( -1409.000000 856.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2243/1580) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00cract1]: 128.000000/128.000000 // --> Vector A/B: (1104.000000, 930.000000, 683.000000) / (1162.000000, 989.000000, 1236.000000) // --> Vector info: d1 = 0.109374, 1.859375, 1.859380. Determinants: 432.251105, 432.249492, -988853.488356, -85709.000000 // --> Vector info: d2 = 1.000000, 0.999994, 3.499995. Determinants: 432.498657, -435.001571, -57715.691285, -85709.000000 ( -1236.000000 683.000000 -1606.000000 ) ( -989.000000 930.000000 -1606.000000 ) ( -1162.000000 1104.000000 -1606.000000 ) ( ( -0.005043 -0.005043 11.537335 ) ( -0.005046 0.005075 0.673391 ) ) 12escape/00cract1 0 0 0 ( -1162.000000 1104.000000 -1602.000000 ) ( -989.000000 930.000000 -1602.000000 ) ( -1236.000000 683.000000 -1602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1162.000000 1104.000000 -1602.000000 ) ( -1162.000000 1104.000000 -1606.000000 ) ( -989.000000 930.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -989.000000 930.000000 -1602.000000 ) ( -989.000000 930.000000 -1606.000000 ) ( -1236.000000 683.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1236.000000 683.000000 -1602.000000 ) ( -1236.000000 683.000000 -1606.000000 ) ( -1409.000000 856.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1409.000000 856.000000 -1602.000000 ) ( -1409.000000 856.000000 -1606.000000 ) ( -1162.000000 1104.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2244/1581) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (391.030050, 286.378246, 286.378246) / (1606.000000, 1606.000000, 1816.000000) // --> Vector info: d1 = 1.748168, 1.747384, 0.996134. Determinants: -0.164724, 78.619633, -164617.994912, -21976.878759 // --> Vector info: d2 = 0.461873, 0.836872, 0.835301. Determinants: 78.749699, 0.164451, -41208.143552, -21976.878759 ( -1162.000000 757.000000 -1816.000000 ) ( -1162.000000 757.000000 -1606.000000 ) ( -1236.000000 683.000000 -1606.000000 ) ( ( 0.000007 -0.003577 7.490508 ) ( -0.003583 -0.000007 1.875068 ) ) 12escape/00WHULL1 0 0 0 ( -1233.171573 680.171573 -1606.000000 ) ( -1159.171573 754.171573 -1606.000000 ) ( -1159.171573 754.171573 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1233.171573 680.171573 -1606.000000 ) ( -1236.000000 683.000000 -1606.000000 ) ( -1162.000000 757.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1159.171573 754.171573 -1606.000000 ) ( -1162.000000 757.000000 -1606.000000 ) ( -1162.000000 757.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1159.171573 754.171573 -1816.000000 ) ( -1162.000000 757.000000 -1816.000000 ) ( -1236.000000 683.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1233.171573 680.171573 -1816.000000 ) ( -1236.000000 683.000000 -1816.000000 ) ( -1236.000000 683.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2245/1582) # points: 4 { brushDef { // Surface normal: -0.714213, -0.699929, 0.000000 // RotY/Z : 0.000000 / -2.366295. Vector texS/T: (0.699929, -0.714213, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1356.447308, -1426.454451, -1426.454451) / (1606.000000, 1606.000000, 1816.000000) // --> Vector info: d1 = 1.745553, 1.745032, 0.993782. Determinants: -0.109549, 52.592839, -110274.948749, -14701.499923 // --> Vector info: d2 = 0.711868, 0.961867, 0.960300. Determinants: 52.499850, 0.109743, 60571.504277, -14701.499923 ( -1038.000000 980.000000 -1816.000000 ) ( -1038.000000 980.000000 -1606.000000 ) ( -989.000000 930.000000 -1606.000000 ) ( ( 0.000007 -0.003577 7.500932 ) ( -0.003571 -0.000007 -4.120090 ) ) 12escape/00WHULL1 0 0 0 ( -986.143149 932.799714 -1606.000000 ) ( -1035.143149 982.799714 -1606.000000 ) ( -1035.143149 982.799714 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -986.143149 932.799714 -1606.000000 ) ( -989.000000 930.000000 -1606.000000 ) ( -1038.000000 980.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1035.143149 982.799714 -1606.000000 ) ( -1038.000000 980.000000 -1606.000000 ) ( -1038.000000 980.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1035.143149 982.799714 -1816.000000 ) ( -1038.000000 980.000000 -1816.000000 ) ( -989.000000 930.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -986.143149 932.799714 -1816.000000 ) ( -989.000000 930.000000 -1816.000000 ) ( -989.000000 930.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2246/1583) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (683.000000, 930.000000, 1104.000000) / (-1236.000000, -989.000000, -1162.000000) // --> Vector info: d1 = 0.117183, 0.117186, 1.867187. Determinants: -432.250747, 432.249837, 819444.392621, -85709.000000 // --> Vector info: d2 = 3.406245, 0.906245, 0.906250. Determinants: 432.498959, 435.001225, -49681.167698, -85709.000000 ( -1162.000000 1104.000000 -1816.000000 ) ( -989.000000 930.000000 -1816.000000 ) ( -1236.000000 683.000000 -1816.000000 ) ( ( 0.005043 -0.005043 -9.560774 ) ( -0.005046 -0.005075 0.579649 ) ) 12escape/00fdeck1 0 0 0 ( -1236.000000 683.000000 -1820.000000 ) ( -989.000000 930.000000 -1820.000000 ) ( -1162.000000 1104.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1236.000000 683.000000 -1820.000000 ) ( -1236.000000 683.000000 -1816.000000 ) ( -989.000000 930.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -989.000000 930.000000 -1820.000000 ) ( -989.000000 930.000000 -1816.000000 ) ( -1162.000000 1104.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1162.000000 1104.000000 -1820.000000 ) ( -1162.000000 1104.000000 -1816.000000 ) ( -1409.000000 856.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1409.000000 856.000000 -1820.000000 ) ( -1409.000000 856.000000 -1816.000000 ) ( -1236.000000 683.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2247/1584) # points: 4 { brushDef { // Surface normal: 0.708534, -0.705677, 0.000000 // RotY/Z : 0.000000 / -0.783378. Vector texS/T: (0.705677, 0.708534, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10CCARG1]: 128.000000/128.000000 // --> Vector A/B: (-37.775139, -387.793709, -387.793709) / (1606.000000, 1606.000000, 1710.000000) // --> Vector info: d1 = 0.000000, 2.500000, 2.500000. Determinants: 260.000050, 0.000000, 9821.537886, -36401.931377 // --> Vector info: d2 = 0.054687, 0.054687, 0.798352. Determinants: 0.000000, -260.296353, 416045.216984, -36401.931377 ( -1409.000000 856.000000 -1710.000000 ) ( -1409.000000 856.000000 -1606.000000 ) ( -1162.000000 1104.000000 -1606.000000 ) ( ( -0.007142 0.000000 -0.269808 ) ( 0.000000 0.007151 -11.429207 ) ) 12escape/10CCARG1 0 0 0 ( -1164.834135 1106.822707 -1606.000000 ) ( -1411.834135 858.822707 -1606.000000 ) ( -1411.834135 858.822707 -1710.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1164.834135 1106.822707 -1606.000000 ) ( -1162.000000 1104.000000 -1606.000000 ) ( -1409.000000 856.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1411.834135 858.822707 -1606.000000 ) ( -1409.000000 856.000000 -1606.000000 ) ( -1409.000000 856.000000 -1710.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1411.834135 858.822707 -1710.000000 ) ( -1409.000000 856.000000 -1710.000000 ) ( -1162.000000 1104.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1164.834135 1106.822707 -1711.000000 ) ( -1162.000000 1104.000000 -1711.000000 ) ( -1162.000000 1104.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2248/1585) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1531.593288, -1602.303966, -1602.303966) / (1606.000000, 1606.000000, 1816.000000) // --> Vector info: d1 = 1.744248, 1.743727, 0.992477. Determinants: -0.109524, 53.121369, -111381.432546, -14849.242405 // --> Vector info: d2 = 0.336865, 0.586865, 0.585297. Determinants: 52.499850, 0.110829, 75228.229450, -14849.242405 ( -1162.000000 1104.000000 -1816.000000 ) ( -1162.000000 1104.000000 -1606.000000 ) ( -1112.000000 1054.000000 -1606.000000 ) ( ( 0.000007 -0.003577 7.500816 ) ( -0.003536 -0.000007 -5.066132 ) ) 12escape/00WHULL1 0 0 0 ( -1109.171573 1056.828427 -1606.000000 ) ( -1159.171573 1106.828427 -1606.000000 ) ( -1159.171573 1106.828427 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1109.171573 1056.828427 -1606.000000 ) ( -1112.000000 1054.000000 -1606.000000 ) ( -1162.000000 1104.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1159.171573 1106.828427 -1606.000000 ) ( -1162.000000 1104.000000 -1606.000000 ) ( -1162.000000 1104.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1159.171573 1106.828427 -1816.000000 ) ( -1162.000000 1104.000000 -1816.000000 ) ( -1112.000000 1054.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1109.171573 1056.828427 -1816.000000 ) ( -1112.000000 1054.000000 -1816.000000 ) ( -1112.000000 1054.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2249/1586) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1426.941484, -1531.593288, -1531.593288) / (1606.000000, 1606.000000, 1711.000000) // --> Vector info: d1 = 0.745031, 0.744249, 0.368000. Determinants: -0.082180, 39.375057, -71540.339262, -10988.439380 // --> Vector info: d2 = 0.961867, 1.336865, 1.336080. Determinants: 39.374850, 0.082188, 45484.196446, -10988.439380 ( -1112.000000 1054.000000 -1711.000000 ) ( -1112.000000 1054.000000 -1606.000000 ) ( -1038.000000 980.000000 -1606.000000 ) ( ( 0.000007 -0.003583 6.510510 ) ( -0.003583 -0.000007 -4.139277 ) ) 12escape/00WHULL1 0 0 0 ( -1035.171573 982.828427 -1606.000000 ) ( -1109.171573 1056.828427 -1606.000000 ) ( -1109.171573 1056.828427 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1035.171573 982.828427 -1606.000000 ) ( -1038.000000 980.000000 -1606.000000 ) ( -1112.000000 1054.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1109.171573 1056.828427 -1606.000000 ) ( -1112.000000 1054.000000 -1606.000000 ) ( -1112.000000 1054.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1109.171573 1056.828427 -1711.000000 ) ( -1112.000000 1054.000000 -1711.000000 ) ( -1038.000000 980.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1035.171573 982.828427 -1711.000000 ) ( -1038.000000 980.000000 -1711.000000 ) ( -1038.000000 980.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2250/1587) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (286.378246, 146.371104, 146.371104) / (1606.000000, 1606.000000, 1712.000000) // --> Vector info: d1 = 0.747383, 0.746337, 0.368839. Determinants: -0.110851, 52.852521, -95941.136169, -14840.757124 // --> Vector info: d2 = 0.836872, 1.336870, 1.336081. Determinants: 52.999772, 0.110422, -27775.131451, -14840.757124 ( -1063.000000 856.000000 -1712.000000 ) ( -1063.000000 856.000000 -1606.000000 ) ( -1162.000000 757.000000 -1606.000000 ) ( ( 0.000007 -0.003561 6.464706 ) ( -0.003571 -0.000007 1.871544 ) ) 12escape/00WHULL1 0 0 0 ( -1159.171573 754.171573 -1606.000000 ) ( -1060.171573 853.171573 -1606.000000 ) ( -1060.171573 853.171573 -1712.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1159.171573 754.171573 -1606.000000 ) ( -1162.000000 757.000000 -1606.000000 ) ( -1063.000000 856.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1060.171573 853.171573 -1606.000000 ) ( -1063.000000 856.000000 -1606.000000 ) ( -1063.000000 856.000000 -1712.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1060.171573 853.171573 -1712.000000 ) ( -1063.000000 856.000000 -1712.000000 ) ( -1162.000000 757.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1159.171573 754.171573 -1711.000000 ) ( -1162.000000 757.000000 -1711.000000 ) ( -1162.000000 757.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2251/1588) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (146.371104, 41.719300, 41.719300) / (1606.000000, 1606.000000, 1816.000000) // --> Vector info: d1 = 1.746336, 1.745553, 0.994304. Determinants: -0.164348, 78.619620, -164618.068858, -21976.878759 // --> Vector info: d2 = 0.336869, 0.711868, 0.710300. Determinants: 78.749900, 0.164077, -19193.536557, -21976.878759 ( -989.000000 930.000000 -1816.000000 ) ( -989.000000 930.000000 -1606.000000 ) ( -1063.000000 856.000000 -1606.000000 ) ( ( 0.000007 -0.003577 7.490512 ) ( -0.003583 -0.000007 0.873351 ) ) 12escape/00WHULL1 0 0 0 ( -1060.171573 853.171573 -1606.000000 ) ( -986.171573 927.171573 -1606.000000 ) ( -986.171573 927.171573 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1060.171573 853.171573 -1606.000000 ) ( -1063.000000 856.000000 -1606.000000 ) ( -989.000000 930.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -986.171573 927.171573 -1606.000000 ) ( -989.000000 930.000000 -1606.000000 ) ( -989.000000 930.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -986.171573 927.171573 -1816.000000 ) ( -989.000000 930.000000 -1816.000000 ) ( -1063.000000 856.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1060.171573 853.171573 -1816.000000 ) ( -1063.000000 856.000000 -1816.000000 ) ( -1063.000000 856.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2253/1589) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (276.478751, 286.378246, 286.378246) / (1816.000000, 1816.000000, 1711.000000) // --> Vector info: d1 = 0.996060, 0.996134, 1.372385. Determinants: -0.007811, 3.724698, -7797.243590, -1039.446968 // --> Vector info: d2 = 0.870608, 0.835301, 0.836088. Determinants: 3.707303, 0.007791, -1944.090111, -1039.446968 ( -1162.000000 757.000000 -1711.000000 ) ( -1162.000000 757.000000 -1816.000000 ) ( -1155.000000 764.000000 -1816.000000 ) ( ( 0.000008 -0.003583 7.501339 ) ( -0.003567 -0.000007 1.870312 ) ) 12escape/00WHULL1 0 0 0 ( -1152.171573 761.171573 -1816.000000 ) ( -1159.171573 754.171573 -1816.000000 ) ( -1159.171573 754.171573 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1152.171573 761.171573 -1816.000000 ) ( -1155.000000 764.000000 -1816.000000 ) ( -1162.000000 757.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1159.171573 754.171573 -1816.000000 ) ( -1162.000000 757.000000 -1816.000000 ) ( -1162.000000 757.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1159.171573 754.171573 -1711.000000 ) ( -1162.000000 757.000000 -1711.000000 ) ( -1155.000000 764.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1152.171573 761.171573 -1711.000000 ) ( -1155.000000 764.000000 -1711.000000 ) ( -1155.000000 764.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2255/1590) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (146.371104, 146.371104, 152.027958) / (1712.000000, 1816.000000, 1816.000000) // --> Vector info: d1 = 1.368837, 0.995086, 0.995134. Determinants: -0.004953, 2.114254, -4424.182141, -588.312842 // --> Vector info: d2 = 0.336082, 0.335302, 0.312551. Determinants: 2.366114, 0.004412, -551.604396, -588.312842 ( -1067.000000 852.000000 -1816.000000 ) ( -1063.000000 856.000000 -1816.000000 ) ( -1063.000000 856.000000 -1712.000000 ) ( ( 0.000008 -0.003594 7.520118 ) ( -0.004022 -0.000007 0.937604 ) ) 12escape/00WHULL1 0 0 0 ( -1060.171573 853.171573 -1712.000000 ) ( -1060.171573 853.171573 -1816.000000 ) ( -1064.171573 849.171573 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1060.171573 853.171573 -1712.000000 ) ( -1063.000000 856.000000 -1712.000000 ) ( -1063.000000 856.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1060.171573 853.171573 -1816.000000 ) ( -1063.000000 856.000000 -1816.000000 ) ( -1067.000000 852.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1064.171573 849.171573 -1816.000000 ) ( -1067.000000 852.000000 -1816.000000 ) ( -1067.000000 852.000000 -1712.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1064.171573 849.171573 -1712.000000 ) ( -1067.000000 852.000000 -1712.000000 ) ( -1063.000000 856.000000 -1712.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2257/1591) # points: 4 { brushDef { // Surface normal: 0.711836, 0.702345, 0.000000 // RotY/Z : 0.000000 / 0.778687. Vector texS/T: (-0.702345, 0.711836, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1529.641583, 1424.280299, 1424.280299) / (1606.000000, 1606.000000, 1711.000000) // --> Vector info: d1 = 0.749999, 0.749215, 0.372966. Determinants: -0.082368, 39.641998, -71836.244511, -11062.934737 // --> Vector info: d2 = 0.586877, 0.961875, 0.961088. Determinants: 39.374850, 0.082928, -66855.166550, -11062.934737 ( -1286.000000 732.000000 -1711.000000 ) ( -1286.000000 732.000000 -1606.000000 ) ( -1360.000000 807.000000 -1606.000000 ) ( ( 0.000007 -0.003583 6.493417 ) ( -0.003559 -0.000007 6.043167 ) ) 12escape/00WHULL1 0 0 0 ( -1362.847346 804.190619 -1606.000000 ) ( -1288.847346 729.190619 -1606.000000 ) ( -1288.847346 729.190619 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1362.847346 804.190619 -1606.000000 ) ( -1360.000000 807.000000 -1606.000000 ) ( -1286.000000 732.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1288.847346 729.190619 -1606.000000 ) ( -1286.000000 732.000000 -1606.000000 ) ( -1286.000000 732.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1288.847346 729.190619 -1711.000000 ) ( -1286.000000 732.000000 -1711.000000 ) ( -1360.000000 807.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1362.847346 804.190619 -1711.000000 ) ( -1360.000000 807.000000 -1711.000000 ) ( -1360.000000 807.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2258/1592) # points: 4 { brushDef { // Surface normal: 0.699929, 0.714213, 0.000000 // RotY/Z : 0.000000 / 0.795499. Vector texS/T: (-0.714213, 0.699929, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1430.825433, 1360.818291, 1360.818291) / (1606.000000, 1606.000000, 1816.000000) // --> Vector info: d1 = 1.749999, 1.749476, 0.998226. Determinants: -0.109799, 52.592835, -110034.596799, -14701.499923 // --> Vector info: d2 = 0.586876, 0.836878, 0.835306. Determinants: 52.500288, 0.110023, -83923.405757, -14701.499923 ( -1236.000000 683.000000 -1816.000000 ) ( -1236.000000 683.000000 -1606.000000 ) ( -1286.000000 732.000000 -1606.000000 ) ( ( 0.000007 -0.003577 7.484583 ) ( -0.003571 -0.000007 5.708493 ) ) 12escape/00WHULL1 0 0 0 ( -1288.799714 729.143149 -1606.000000 ) ( -1238.799714 680.143149 -1606.000000 ) ( -1238.799714 680.143149 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1288.799714 729.143149 -1606.000000 ) ( -1286.000000 732.000000 -1606.000000 ) ( -1236.000000 683.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1238.799714 680.143149 -1606.000000 ) ( -1236.000000 683.000000 -1606.000000 ) ( -1236.000000 683.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1238.799714 680.143149 -1816.000000 ) ( -1236.000000 683.000000 -1816.000000 ) ( -1286.000000 732.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1288.799714 729.143149 -1816.000000 ) ( -1286.000000 732.000000 -1816.000000 ) ( -1286.000000 732.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2262/1593) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (41.012193, 41.012193, 19.798990) / (1816.000000, 1711.000000, 1711.000000) // --> Vector info: d1 = 0.499995, 1.250000, 1.250000. Determinants: -0.000038, 15.910011, -30006.261789, -2227.386361 // --> Vector info: d2 = 0.937480, 0.937495, 2.163787. Determinants: 128.760575, 0.000333, -7369.487521, -2227.386361 ( -1023.000000 995.000000 -1711.000000 ) ( -1038.000000 980.000000 -1711.000000 ) ( -1038.000000 980.000000 -1816.000000 ) ( ( 0.000000 -0.007143 13.471512 ) ( -0.057808 0.000000 3.308581 ) ) 12escape/10wlip3 0 0 0 ( -1035.171573 977.171573 -1816.000000 ) ( -1035.171573 977.171573 -1711.000000 ) ( -1020.171573 992.171573 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1035.171573 977.171573 -1816.000000 ) ( -1038.000000 980.000000 -1816.000000 ) ( -1038.000000 980.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1035.171573 977.171573 -1711.000000 ) ( -1038.000000 980.000000 -1711.000000 ) ( -1023.000000 995.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1020.171573 992.171573 -1711.000000 ) ( -1023.000000 995.000000 -1711.000000 ) ( -1023.000000 995.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1020.171573 992.171573 -1816.000000 ) ( -1023.000000 995.000000 -1816.000000 ) ( -1038.000000 980.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2263/1594) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (1054.000000, 980.000000, 995.000000) / (-1112.000000, -1038.000000, -1023.000000) // --> Vector info: d1 = 1.367186, 0.617187, 0.617189. Determinants: -11.250147, 11.249846, 21332.329793, -2220.000000 // --> Vector info: d2 = 0.906250, 0.906248, 0.752965. Determinants: 11.342909, 11.342967, -1353.922405, -2220.000000 ( -1023.000000 995.000000 -1816.000000 ) ( -1038.000000 980.000000 -1816.000000 ) ( -1112.000000 1054.000000 -1816.000000 ) ( ( 0.005068 -0.005067 -9.609158 ) ( -0.005109 -0.005109 0.609875 ) ) 12escape/00fdeck1 0 0 0 ( -1112.000000 1054.000000 -1820.000000 ) ( -1038.000000 980.000000 -1820.000000 ) ( -1023.000000 995.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1112.000000 1054.000000 -1820.000000 ) ( -1112.000000 1054.000000 -1816.000000 ) ( -1038.000000 980.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1038.000000 980.000000 -1820.000000 ) ( -1038.000000 980.000000 -1816.000000 ) ( -1023.000000 995.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1023.000000 995.000000 -1820.000000 ) ( -1023.000000 995.000000 -1816.000000 ) ( -1097.000000 1069.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1097.000000 1069.000000 -1820.000000 ) ( -1097.000000 1069.000000 -1816.000000 ) ( -1112.000000 1054.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2264/1595) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (-41.012193, -41.012193, -19.798990) / (1711.000000, 1816.000000, 1816.000000) // --> Vector info: d1 = 0.000000, 0.750006, 0.750006. Determinants: 0.000000, -15.910014, 27222.032517, -2227.386361 // --> Vector info: d2 = 0.937500, 0.937500, 2.163791. Determinants: -128.760581, 0.000000, -7368.928423, -2227.386361 ( -1097.000000 1069.000000 -1816.000000 ) ( -1112.000000 1054.000000 -1816.000000 ) ( -1112.000000 1054.000000 -1711.000000 ) ( ( 0.000000 0.007143 -12.221514 ) ( 0.057808 0.000000 3.308330 ) ) 12escape/10wlip3 0 0 0 ( -1114.828427 1056.828427 -1711.000000 ) ( -1114.828427 1056.828427 -1816.000000 ) ( -1099.828427 1071.828427 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1114.828427 1056.828427 -1711.000000 ) ( -1112.000000 1054.000000 -1711.000000 ) ( -1112.000000 1054.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1114.828427 1056.828427 -1816.000000 ) ( -1112.000000 1054.000000 -1816.000000 ) ( -1097.000000 1069.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1099.828427 1071.828427 -1816.000000 ) ( -1097.000000 1069.000000 -1816.000000 ) ( -1097.000000 1069.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1099.828427 1071.828427 -1711.000000 ) ( -1097.000000 1069.000000 -1711.000000 ) ( -1112.000000 1054.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2265/1596) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (980.000000, 1054.000000, 1069.000000) / (1038.000000, 1112.000000, 1097.000000) // --> Vector info: d1 = 0.250001, 1.000000, 1.000000. Determinants: -11.249980, -11.250015, 22147.494110, -2220.000000 // --> Vector info: d2 = 0.937496, 0.937504, 2.163795. Determinants: -90.745672, 90.745433, -7344.239895, -2220.000000 ( -1097.000000 1069.000000 -1711.000000 ) ( -1112.000000 1054.000000 -1711.000000 ) ( -1038.000000 980.000000 -1711.000000 ) ( ( 0.005068 0.005068 -9.976349 ) ( 0.040876 -0.040876 3.308216 ) ) 12escape/10wlip3 0 0 0 ( -1038.000000 980.000000 -1707.000000 ) ( -1112.000000 1054.000000 -1707.000000 ) ( -1097.000000 1069.000000 -1707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1038.000000 980.000000 -1707.000000 ) ( -1038.000000 980.000000 -1711.000000 ) ( -1112.000000 1054.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1112.000000 1054.000000 -1707.000000 ) ( -1112.000000 1054.000000 -1711.000000 ) ( -1097.000000 1069.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1097.000000 1069.000000 -1707.000000 ) ( -1097.000000 1069.000000 -1711.000000 ) ( -1023.000000 995.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1023.000000 995.000000 -1707.000000 ) ( -1023.000000 995.000000 -1711.000000 ) ( -1038.000000 980.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2267/1597) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-1426.941484, -1531.593288, -1531.593288) / (1606.000000, 1606.000000, 1711.000000) // --> Vector info: d1 = 3.751591, 0.751583, 0.751598. Determinants: -315.000802, -0.001598, -490709.274039, -10988.439380 // --> Vector info: d2 = 3.105037, 3.105020, 0.105023. Determinants: -0.001777, 313.955112, -538333.955130, -10988.439380 ( -1090.000000 1076.000000 -1711.000000 ) ( -1090.000000 1076.000000 -1606.000000 ) ( -1016.000000 1002.000000 -1606.000000 ) ( ( 0.028667 0.000000 44.656867 ) ( 0.000000 -0.028571 48.990938 ) ) 12escape/00WPANL6 0 0 0 ( -1013.171573 1004.828427 -1606.000000 ) ( -1087.171573 1078.828427 -1606.000000 ) ( -1087.171573 1078.828427 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1013.171573 1004.828427 -1606.000000 ) ( -1016.000000 1002.000000 -1606.000000 ) ( -1090.000000 1076.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1087.171573 1078.828427 -1606.000000 ) ( -1090.000000 1076.000000 -1606.000000 ) ( -1090.000000 1076.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1087.171573 1078.828427 -1711.000000 ) ( -1090.000000 1076.000000 -1711.000000 ) ( -1016.000000 1002.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1013.171573 1004.828427 -1711.000000 ) ( -1016.000000 1002.000000 -1711.000000 ) ( -1016.000000 1002.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2268/1598) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (19.798990, 19.798990, 9.899495) / (1816.000000, 1606.000000, 1606.000000) // --> Vector info: d1 = 0.000001, 3.000009, 3.000009. Determinants: 0.000000, 29.698565, -53932.596182, -2078.893937 // --> Vector info: d2 = 0.250000, 0.250005, 0.393945. Determinants: 30.227380, 0.000050, -1118.285616, -2078.893937 ( -1016.000000 1002.000000 -1606.000000 ) ( -1023.000000 995.000000 -1606.000000 ) ( -1023.000000 995.000000 -1816.000000 ) ( ( 0.000000 -0.014286 25.942928 ) ( -0.014540 0.000000 0.537923 ) ) 12escape/00WPANL6 0 0 0 ( -1020.171573 992.171573 -1816.000000 ) ( -1020.171573 992.171573 -1606.000000 ) ( -1013.171573 999.171573 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1020.171573 992.171573 -1816.000000 ) ( -1023.000000 995.000000 -1816.000000 ) ( -1023.000000 995.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1020.171573 992.171573 -1606.000000 ) ( -1023.000000 995.000000 -1606.000000 ) ( -1016.000000 1002.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1013.171573 999.171573 -1606.000000 ) ( -1016.000000 1002.000000 -1606.000000 ) ( -1016.000000 1002.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1013.171573 999.171573 -1816.000000 ) ( -1016.000000 1002.000000 -1816.000000 ) ( -1023.000000 995.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2269/1599) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (1069.000000, 995.000000, 1002.000000) / (-1097.000000, -1023.000000, -1016.000000) // --> Vector info: d1 = 1.367188, 0.617189, 0.617189. Determinants: -5.250042, 5.249954, 9955.087860, -1036.000000 // --> Vector info: d2 = 0.752965, 0.752965, 0.680995. Determinants: 5.325819, 5.325819, -630.948848, -1036.000000 ( -1016.000000 1002.000000 -1816.000000 ) ( -1023.000000 995.000000 -1816.000000 ) ( -1097.000000 1069.000000 -1816.000000 ) ( ( 0.005068 -0.005068 -9.609158 ) ( -0.005141 -0.005141 0.609024 ) ) 12escape/00fdeck1 0 0 0 ( -1097.000000 1069.000000 -1820.000000 ) ( -1023.000000 995.000000 -1820.000000 ) ( -1016.000000 1002.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1097.000000 1069.000000 -1820.000000 ) ( -1097.000000 1069.000000 -1816.000000 ) ( -1023.000000 995.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1023.000000 995.000000 -1820.000000 ) ( -1023.000000 995.000000 -1816.000000 ) ( -1016.000000 1002.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1016.000000 1002.000000 -1820.000000 ) ( -1016.000000 1002.000000 -1816.000000 ) ( -1090.000000 1076.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1090.000000 1076.000000 -1820.000000 ) ( -1090.000000 1076.000000 -1816.000000 ) ( -1097.000000 1069.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2270/1600) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (-19.798990, -19.798990, -9.899495) / (1606.000000, 1816.000000, 1816.000000) // --> Vector info: d1 = 0.500000, 3.499997, 3.500011. Determinants: -0.003104, -29.698455, 46656.211479, -2078.893937 // --> Vector info: d2 = 0.250018, 0.249995, 0.393941. Determinants: -30.228591, 0.000230, -1118.625869, -2078.893937 ( -1090.000000 1076.000000 -1816.000000 ) ( -1097.000000 1069.000000 -1816.000000 ) ( -1097.000000 1069.000000 -1606.000000 ) ( ( 0.000001 0.014286 -22.442805 ) ( 0.014541 0.000000 0.538087 ) ) 12escape/00_base4 0 0 0 ( -1099.828427 1071.828427 -1606.000000 ) ( -1099.828427 1071.828427 -1816.000000 ) ( -1092.828427 1078.828427 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1099.828427 1071.828427 -1606.000000 ) ( -1097.000000 1069.000000 -1606.000000 ) ( -1097.000000 1069.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1099.828427 1071.828427 -1816.000000 ) ( -1097.000000 1069.000000 -1816.000000 ) ( -1090.000000 1076.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1092.828427 1078.828427 -1816.000000 ) ( -1090.000000 1076.000000 -1816.000000 ) ( -1090.000000 1076.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1092.828427 1078.828427 -1606.000000 ) ( -1090.000000 1076.000000 -1606.000000 ) ( -1097.000000 1069.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2271/1601) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (995.000000, 1069.000000, 1076.000000) / (1023.000000, 1097.000000, 1090.000000) // --> Vector info: d1 = 0.000001, 1.500011, 1.500010. Determinants: -10.500003, -10.500144, 21189.149090, -1036.000000 // --> Vector info: d2 = 0.250000, 0.250000, 0.393945. Determinants: -10.651927, 10.651927, -557.253846, -1036.000000 ( -1090.000000 1076.000000 -1606.000000 ) ( -1097.000000 1069.000000 -1606.000000 ) ( -1023.000000 995.000000 -1606.000000 ) ( ( 0.010135 0.010135 -20.452847 ) ( 0.010282 -0.010282 0.537890 ) ) 12escape/00WPANL6 0 0 0 ( -1023.000000 995.000000 -1602.000000 ) ( -1097.000000 1069.000000 -1602.000000 ) ( -1090.000000 1076.000000 -1602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1023.000000 995.000000 -1602.000000 ) ( -1023.000000 995.000000 -1606.000000 ) ( -1097.000000 1069.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1097.000000 1069.000000 -1602.000000 ) ( -1097.000000 1069.000000 -1606.000000 ) ( -1090.000000 1076.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1090.000000 1076.000000 -1602.000000 ) ( -1090.000000 1076.000000 -1606.000000 ) ( -1016.000000 1002.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1016.000000 1002.000000 -1602.000000 ) ( -1016.000000 1002.000000 -1606.000000 ) ( -1023.000000 995.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2272/1602) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (1531.593288, 1531.593288, 1426.941484) / (1711.000000, 1606.000000, 1606.000000) // --> Vector info: d1 = 3.751606, 3.751579, 0.751579. Determinants: -315.000000, -0.002795, 441232.372241, -10988.439380 // --> Vector info: d2 = 0.105040, 3.105021, 3.105002. Determinants: -0.002002, 313.953490, -538325.576172, -10988.439380 ( -1023.000000 995.000000 -1606.000000 ) ( -1097.000000 1069.000000 -1606.000000 ) ( -1097.000000 1069.000000 -1711.000000 ) ( ( 0.028666 0.000000 -40.154235 ) ( 0.000000 -0.028571 48.990176 ) ) 12escape/00WPANL6 0 0 0 ( -1099.828427 1066.171573 -1711.000000 ) ( -1099.828427 1066.171573 -1606.000000 ) ( -1025.828427 992.171573 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1099.828427 1066.171573 -1711.000000 ) ( -1097.000000 1069.000000 -1711.000000 ) ( -1097.000000 1069.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1099.828427 1066.171573 -1606.000000 ) ( -1097.000000 1069.000000 -1606.000000 ) ( -1023.000000 995.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1025.828427 992.171573 -1606.000000 ) ( -1023.000000 995.000000 -1606.000000 ) ( -1023.000000 995.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1025.828427 992.171573 -1711.000000 ) ( -1023.000000 995.000000 -1711.000000 ) ( -1097.000000 1069.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2276/1603) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (9.899495, 9.899495, -11.313708) / (1816.000000, 1711.000000, 1711.000000) // --> Vector info: d1 = 0.000000, 0.750005, 0.750005. Determinants: 0.000000, 15.910014, -28892.585025, -2227.386361 // --> Vector info: d2 = 0.812513, 0.812513, 2.010461. Determinants: 125.784560, 0.000000, -3054.984264, -2227.386361 ( -1001.000000 1017.000000 -1711.000000 ) ( -1016.000000 1002.000000 -1711.000000 ) ( -1016.000000 1002.000000 -1816.000000 ) ( ( 0.000000 -0.007143 12.971519 ) ( -0.056472 0.000000 1.371556 ) ) 12escape/10wlip3 0 0 0 ( -1013.171573 999.171573 -1816.000000 ) ( -1013.171573 999.171573 -1711.000000 ) ( -998.171573 1014.171573 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1013.171573 999.171573 -1816.000000 ) ( -1016.000000 1002.000000 -1816.000000 ) ( -1016.000000 1002.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1013.171573 999.171573 -1711.000000 ) ( -1016.000000 1002.000000 -1711.000000 ) ( -1001.000000 1017.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -998.171573 1014.171573 -1711.000000 ) ( -1001.000000 1017.000000 -1711.000000 ) ( -1001.000000 1017.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -998.171573 1014.171573 -1816.000000 ) ( -1001.000000 1017.000000 -1816.000000 ) ( -1016.000000 1002.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2277/1604) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (1076.000000, 1002.000000, 1017.000000) / (-1090.000000, -1016.000000, -1001.000000) // --> Vector info: d1 = 1.367191, 0.617189, 0.617190. Determinants: -11.250081, 11.249976, 21332.396744, -2220.000000 // --> Vector info: d2 = 0.680997, 0.680995, 0.531249. Determinants: 11.081155, 11.081234, -1356.591622, -2220.000000 ( -1001.000000 1017.000000 -1816.000000 ) ( -1016.000000 1002.000000 -1816.000000 ) ( -1090.000000 1076.000000 -1816.000000 ) ( ( 0.005068 -0.005068 -9.609188 ) ( -0.004992 -0.004992 0.611077 ) ) 12escape/00fdeck1 0 0 0 ( -1090.000000 1076.000000 -1820.000000 ) ( -1016.000000 1002.000000 -1820.000000 ) ( -1001.000000 1017.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1090.000000 1076.000000 -1820.000000 ) ( -1090.000000 1076.000000 -1816.000000 ) ( -1016.000000 1002.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1016.000000 1002.000000 -1820.000000 ) ( -1016.000000 1002.000000 -1816.000000 ) ( -1001.000000 1017.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1001.000000 1017.000000 -1820.000000 ) ( -1001.000000 1017.000000 -1816.000000 ) ( -1075.000000 1091.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1075.000000 1091.000000 -1820.000000 ) ( -1075.000000 1091.000000 -1816.000000 ) ( -1090.000000 1076.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2278/1605) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (-9.899495, -9.899495, 11.313708) / (1711.000000, 1816.000000, 1816.000000) // --> Vector info: d1 = 0.000000, 0.750005, 0.750005. Determinants: 0.000000, -15.910014, 27222.033578, -2227.386361 // --> Vector info: d2 = 0.812513, 0.812513, 2.010461. Determinants: -125.784560, 0.000000, -3054.984264, -2227.386361 ( -1075.000000 1091.000000 -1816.000000 ) ( -1090.000000 1076.000000 -1816.000000 ) ( -1090.000000 1076.000000 -1711.000000 ) ( ( 0.000000 0.007143 -12.221514 ) ( 0.056472 0.000000 1.371556 ) ) 12escape/10wlip3 0 0 0 ( -1092.828427 1078.828427 -1711.000000 ) ( -1092.828427 1078.828427 -1816.000000 ) ( -1077.828427 1093.828427 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1092.828427 1078.828427 -1711.000000 ) ( -1090.000000 1076.000000 -1711.000000 ) ( -1090.000000 1076.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1092.828427 1078.828427 -1816.000000 ) ( -1090.000000 1076.000000 -1816.000000 ) ( -1075.000000 1091.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1077.828427 1093.828427 -1816.000000 ) ( -1075.000000 1091.000000 -1816.000000 ) ( -1075.000000 1091.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1077.828427 1093.828427 -1711.000000 ) ( -1075.000000 1091.000000 -1711.000000 ) ( -1090.000000 1076.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2279/1606) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (1002.000000, 1076.000000, 1091.000000) / (1016.000000, 1090.000000, 1075.000000) // --> Vector info: d1 = 0.750006, 1.500008, 1.500000. Determinants: -11.249463, -11.250592, 21037.550338, -2220.000000 // --> Vector info: d2 = 0.802051, 0.802034, 1.999999. Determinants: -88.649184, 88.649692, -3022.158185, -2220.000000 ( -1075.000000 1091.000000 -1711.000000 ) ( -1090.000000 1076.000000 -1711.000000 ) ( -1016.000000 1002.000000 -1711.000000 ) ( ( 0.005067 0.005068 -9.476374 ) ( 0.039932 -0.039932 1.361333 ) ) 12escape/10wlip3 0 0 0 ( -1016.000000 1002.000000 -1707.000000 ) ( -1090.000000 1076.000000 -1707.000000 ) ( -1075.000000 1091.000000 -1707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1016.000000 1002.000000 -1707.000000 ) ( -1016.000000 1002.000000 -1711.000000 ) ( -1090.000000 1076.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1090.000000 1076.000000 -1707.000000 ) ( -1090.000000 1076.000000 -1711.000000 ) ( -1075.000000 1091.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1075.000000 1091.000000 -1707.000000 ) ( -1075.000000 1091.000000 -1711.000000 ) ( -1001.000000 1017.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1001.000000 1017.000000 -1707.000000 ) ( -1001.000000 1017.000000 -1711.000000 ) ( -1016.000000 1002.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2280/1607) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wdim3]: 64.000000/128.000000 // --> Vector A/B: (1411.385135, 1426.941484, 1426.941484) / (1816.000000, 1816.000000, 1711.000000) // --> Vector info: d1 = 0.666790, 0.438235, 0.438241. Determinants: 23.998245, 0.000104, -34960.100541, -1633.416665 // --> Vector info: d2 = 0.973750, 0.973749, 0.223744. Determinants: 0.000050, -11.667344, 19597.286964, -1633.416665 ( -1001.000000 1017.000000 -1711.000000 ) ( -1001.000000 1017.000000 -1816.000000 ) ( -990.000000 1006.000000 -1816.000000 ) ( ( -0.014692 0.000000 21.403051 ) ( 0.000000 0.007143 -11.997727 ) ) 12escape/10wdim3 0 0 0 ( -992.828427 1003.171573 -1816.000000 ) ( -1003.828427 1014.171573 -1816.000000 ) ( -1003.828427 1014.171573 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -992.828427 1003.171573 -1816.000000 ) ( -990.000000 1006.000000 -1816.000000 ) ( -1001.000000 1017.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1003.828427 1014.171573 -1816.000000 ) ( -1001.000000 1017.000000 -1816.000000 ) ( -1001.000000 1017.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1003.828427 1014.171573 -1711.000000 ) ( -1001.000000 1017.000000 -1711.000000 ) ( -990.000000 1006.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -992.828427 1003.171573 -1711.000000 ) ( -990.000000 1006.000000 -1711.000000 ) ( -990.000000 1006.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2281/1608) # points: 4 { brushDef { // Surface normal: -0.703434, -0.710761, 0.000000 // RotY/Z : 0.000000 / -2.351013. Vector texS/T: (0.710761, -0.703434, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wdim3]: 64.000000/128.000000 // --> Vector A/B: (-1410.523536, -1546.996976, -1546.996976) / (1676.000000, 1676.000000, 1711.000000) // --> Vector info: d1 = 0.450183, 2.407291, 2.407290. Determinants: 68.498781, 0.000130, 94468.591442, -4776.570422 // --> Vector info: d2 = 0.973745, 0.973746, 1.223748. Determinants: 0.000027, -34.118645, 52531.723122, -4776.570422 ( -980.000000 1209.000000 -1711.000000 ) ( -980.000000 1209.000000 -1676.000000 ) ( -883.000000 1113.000000 -1676.000000 ) ( ( -0.014341 0.000000 -19.777494 ) ( 0.000000 0.007143 -10.997791 ) ) 12escape/10wdim3 0 0 0 ( -880.186266 1115.843044 -1676.000000 ) ( -977.186266 1211.843044 -1676.000000 ) ( -977.186266 1211.843044 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -880.186266 1115.843044 -1676.000000 ) ( -883.000000 1113.000000 -1676.000000 ) ( -980.000000 1209.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -977.186266 1211.843044 -1676.000000 ) ( -980.000000 1209.000000 -1676.000000 ) ( -980.000000 1209.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -977.186266 1211.843044 -1711.000000 ) ( -980.000000 1209.000000 -1711.000000 ) ( -883.000000 1113.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -880.186266 1115.843044 -1711.000000 ) ( -883.000000 1113.000000 -1711.000000 ) ( -883.000000 1113.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2282/1609) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wdim3]: 64.000000/128.000000 // --> Vector A/B: (-11.313708, -11.313708, -162.634560) / (1816.000000, 1676.000000, 1676.000000) // --> Vector info: d1 = 0.290995, 0.291001, 2.450187. Determinants: 302.286025, 0.000936, -2746.432550, -21184.919164 // --> Vector info: d2 = 1.973749, 0.973742, 0.973745. Determinants: 0.000485, -151.321970, 232986.980691, -21184.919164 ( -883.000000 1113.000000 -1676.000000 ) ( -990.000000 1006.000000 -1676.000000 ) ( -990.000000 1006.000000 -1816.000000 ) ( ( -0.014269 0.000000 0.129641 ) ( 0.000000 0.007143 -10.997775 ) ) 12escape/10wdim3 0 0 0 ( -987.171573 1003.171573 -1816.000000 ) ( -987.171573 1003.171573 -1676.000000 ) ( -880.171573 1110.171573 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -987.171573 1003.171573 -1816.000000 ) ( -990.000000 1006.000000 -1816.000000 ) ( -990.000000 1006.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -987.171573 1003.171573 -1676.000000 ) ( -990.000000 1006.000000 -1676.000000 ) ( -883.000000 1113.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -880.171573 1110.171573 -1676.000000 ) ( -883.000000 1113.000000 -1676.000000 ) ( -883.000000 1113.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -880.171573 1110.171573 -1816.000000 ) ( -883.000000 1113.000000 -1816.000000 ) ( -990.000000 1006.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2283/1610) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (1103.000000, 1006.000000, 1113.000000) / (-1086.000000, -990.000000, -883.000000) // --> Vector info: d1 = 1.481467, 0.502914, 0.502921. Determinants: -104.705863, 104.704459, 198605.840894, -20651.000000 // --> Vector info: d2 = 1.531252, 1.531244, 0.451651. Determinants: 103.640069, 104.721345, -32209.498120, -20651.000000 ( -883.000000 1113.000000 -1816.000000 ) ( -990.000000 1006.000000 -1816.000000 ) ( -1086.000000 1103.000000 -1816.000000 ) ( ( 0.005070 -0.005070 -9.617251 ) ( -0.005019 -0.005071 1.559706 ) ) 12escape/00fdeck1 0 0 0 ( -1086.000000 1103.000000 -1820.000000 ) ( -990.000000 1006.000000 -1820.000000 ) ( -883.000000 1113.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1086.000000 1103.000000 -1820.000000 ) ( -1086.000000 1103.000000 -1816.000000 ) ( -990.000000 1006.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -990.000000 1006.000000 -1820.000000 ) ( -990.000000 1006.000000 -1816.000000 ) ( -883.000000 1113.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -883.000000 1113.000000 -1820.000000 ) ( -883.000000 1113.000000 -1816.000000 ) ( -980.000000 1209.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -980.000000 1209.000000 -1820.000000 ) ( -980.000000 1209.000000 -1816.000000 ) ( -1086.000000 1103.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2284/1611) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wdim3]: 64.000000/128.000000 // --> Vector A/B: (12.020815, 12.020815, 161.927453) / (1676.000000, 1816.000000, 1816.000000) // --> Vector info: d1 = 2.494916, 2.494913, 0.335727. Determinants: 302.285990, 0.000501, -55995.198937, -20986.929266 // --> Vector info: d2 = 0.942491, 1.942499, 1.942495. Determinants: 0.000517, -149.907755, 231465.389179, -20986.929266 ( -980.000000 1209.000000 -1816.000000 ) ( -1086.000000 1103.000000 -1816.000000 ) ( -1086.000000 1103.000000 -1676.000000 ) ( ( -0.014404 0.000000 2.668099 ) ( 0.000000 0.007143 -11.029026 ) ) 12escape/10wdim3 0 0 0 ( -1088.828427 1105.828427 -1676.000000 ) ( -1088.828427 1105.828427 -1816.000000 ) ( -982.828427 1211.828427 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1088.828427 1105.828427 -1676.000000 ) ( -1086.000000 1103.000000 -1676.000000 ) ( -1086.000000 1103.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1088.828427 1105.828427 -1816.000000 ) ( -1086.000000 1103.000000 -1816.000000 ) ( -980.000000 1209.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -982.828427 1211.828427 -1816.000000 ) ( -980.000000 1209.000000 -1816.000000 ) ( -980.000000 1209.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -982.828427 1211.828427 -1676.000000 ) ( -980.000000 1209.000000 -1676.000000 ) ( -1086.000000 1103.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2285/1612) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00cract1]: 128.000000/128.000000 // --> Vector A/B: (1006.000000, 1103.000000, 1209.000000) / (990.000000, 1086.000000, 980.000000) // --> Vector info: d1 = 1.000000, 1.978554, 1.978554. Determinants: -103.726760, -103.726829, 186580.687481, -20458.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.079593. Determinants: -103.640898, 104.720514, 589.432137, -20458.000000 ( -980.000000 1209.000000 -1676.000000 ) ( -1086.000000 1103.000000 -1676.000000 ) ( -990.000000 1006.000000 -1676.000000 ) ( ( 0.005070 0.005070 -9.120182 ) ( 0.005066 -0.005119 -0.028812 ) ) 12escape/00cract1 0 0 0 ( -990.000000 1006.000000 -1672.000000 ) ( -1086.000000 1103.000000 -1672.000000 ) ( -980.000000 1209.000000 -1672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -990.000000 1006.000000 -1672.000000 ) ( -990.000000 1006.000000 -1676.000000 ) ( -1086.000000 1103.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1086.000000 1103.000000 -1672.000000 ) ( -1086.000000 1103.000000 -1676.000000 ) ( -980.000000 1209.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -980.000000 1209.000000 -1672.000000 ) ( -980.000000 1209.000000 -1676.000000 ) ( -883.000000 1113.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -883.000000 1113.000000 -1672.000000 ) ( -883.000000 1113.000000 -1676.000000 ) ( -990.000000 1006.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2286/1613) # points: 4 { brushDef { // Surface normal: 0.710761, 0.703434, 0.000000 // RotY/Z : 0.000000 / 0.780217. Vector texS/T: (-0.703434, 0.710761, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wdim3]: 64.000000/128.000000 // --> Vector A/B: (1547.898250, 1547.898250, 1411.424810) / (1711.000000, 1676.000000, 1676.000000) // --> Vector info: d1 = 0.494915, 0.494916, 2.452025. Determinants: 68.498814, 0.000196, -108393.523980, -4776.570422 // --> Vector info: d2 = 1.192494, 0.942491, 0.942494. Determinants: 0.000090, -34.118652, 52680.845813, -4776.570422 ( -990.000000 1006.000000 -1676.000000 ) ( -1086.000000 1103.000000 -1676.000000 ) ( -1086.000000 1103.000000 -1711.000000 ) ( ( -0.014341 0.000000 22.692751 ) ( 0.000000 0.007143 -11.029011 ) ) 12escape/10wdim3 0 0 0 ( -1088.843044 1100.186266 -1711.000000 ) ( -1088.843044 1100.186266 -1676.000000 ) ( -992.843044 1003.186266 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1088.843044 1100.186266 -1711.000000 ) ( -1086.000000 1103.000000 -1711.000000 ) ( -1086.000000 1103.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1088.843044 1100.186266 -1676.000000 ) ( -1086.000000 1103.000000 -1676.000000 ) ( -990.000000 1006.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -992.843044 1003.186266 -1676.000000 ) ( -990.000000 1006.000000 -1676.000000 ) ( -990.000000 1006.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -992.843044 1003.186266 -1711.000000 ) ( -990.000000 1006.000000 -1711.000000 ) ( -1086.000000 1103.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2287/1614) # points: 4 { brushDef { // Surface normal: 0.737154, 0.675725, 0.000000 // RotY/Z : 0.000000 / 0.741947. Vector texS/T: (-0.675725, 0.737154, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wdim3]: 64.000000/128.000000 // --> Vector A/B: (1530.639143, 1546.917963, 1546.917963) / (1816.000000, 1816.000000, 1711.000000) // --> Vector info: d1 = 0.692213, 0.463662, 0.463662. Determinants: 23.997896, 0.000000, -37915.302269, -1709.276163 // --> Vector info: d2 = 0.942498, 0.942498, 0.192493. Determinants: 0.000025, -12.209201, 20560.879974, -1709.276163 ( -1086.000000 1103.000000 -1711.000000 ) ( -1086.000000 1103.000000 -1816.000000 ) ( -1075.000000 1091.000000 -1816.000000 ) ( ( -0.014040 0.000000 22.182081 ) ( 0.000000 0.007143 -12.028998 ) ) 12escape/10wdim3 0 0 0 ( -1077.948617 1088.297101 -1816.000000 ) ( -1088.948617 1100.297101 -1816.000000 ) ( -1088.948617 1100.297101 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1077.948617 1088.297101 -1816.000000 ) ( -1075.000000 1091.000000 -1816.000000 ) ( -1086.000000 1103.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1088.948617 1100.297101 -1816.000000 ) ( -1086.000000 1103.000000 -1816.000000 ) ( -1086.000000 1103.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1088.948617 1100.297101 -1711.000000 ) ( -1086.000000 1103.000000 -1711.000000 ) ( -1075.000000 1091.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1077.948617 1088.297101 -1711.000000 ) ( -1075.000000 1091.000000 -1711.000000 ) ( -1075.000000 1091.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2289/1615) # points: 4 { brushDef { // Surface normal: -0.675725, -0.737154, 0.000000 // RotY/Z : 0.000000 / -2.312744. Vector texS/T: (0.737154, -0.675725, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wdim3]: 64.000000/128.000000 // --> Vector A/B: (-1539.362133, -1539.362133, -1523.083313) / (1711.000000, 1816.000000, 1816.000000) // --> Vector info: d1 = 0.649026, 0.649022, 0.420472. Determinants: 23.997821, 0.000058, 35831.872032, -1709.276163 // --> Vector info: d2 = 0.192490, 0.942495, 0.942495. Determinants: 0.000000, -12.209201, 20560.924352, -1709.276163 ( -968.000000 1198.000000 -1816.000000 ) ( -980.000000 1209.000000 -1816.000000 ) ( -980.000000 1209.000000 -1711.000000 ) ( ( -0.014040 0.000000 -20.963185 ) ( 0.000000 0.007143 -12.029024 ) ) 12escape/10wdim3 0 0 0 ( -977.297101 1211.948617 -1711.000000 ) ( -977.297101 1211.948617 -1816.000000 ) ( -965.297101 1200.948617 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -977.297101 1211.948617 -1711.000000 ) ( -980.000000 1209.000000 -1711.000000 ) ( -980.000000 1209.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -977.297101 1211.948617 -1816.000000 ) ( -980.000000 1209.000000 -1816.000000 ) ( -968.000000 1198.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -965.297101 1200.948617 -1816.000000 ) ( -968.000000 1198.000000 -1816.000000 ) ( -968.000000 1198.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -965.297101 1200.948617 -1711.000000 ) ( -968.000000 1198.000000 -1711.000000 ) ( -980.000000 1209.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2291/1616) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wdim3]: 64.000000/128.000000 // --> Vector A/B: (-1426.941484, -1411.385135, -1411.385135) / (1816.000000, 1816.000000, 1711.000000) // --> Vector info: d1 = 0.678732, 0.450183, 0.450182. Determinants: 23.997645, -0.000022, 33134.622550, -1633.416665 // --> Vector info: d2 = 0.973753, 0.973745, 0.223747. Determinants: 0.000788, -11.667231, 19598.271859, -1633.416665 ( -883.000000 1113.000000 -1711.000000 ) ( -883.000000 1113.000000 -1816.000000 ) ( -894.000000 1124.000000 -1816.000000 ) ( ( -0.014692 0.000000 -20.285469 ) ( 0.000000 0.007143 -11.998330 ) ) 12escape/10wdim3 0 0 0 ( -891.171573 1126.828427 -1816.000000 ) ( -880.171573 1115.828427 -1816.000000 ) ( -880.171573 1115.828427 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -891.171573 1126.828427 -1816.000000 ) ( -894.000000 1124.000000 -1816.000000 ) ( -883.000000 1113.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -880.171573 1115.828427 -1816.000000 ) ( -883.000000 1113.000000 -1816.000000 ) ( -883.000000 1113.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -880.171573 1115.828427 -1711.000000 ) ( -883.000000 1113.000000 -1711.000000 ) ( -894.000000 1124.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -891.171573 1126.828427 -1711.000000 ) ( -894.000000 1124.000000 -1711.000000 ) ( -894.000000 1124.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2292/1617) # points: 4 { brushDef { // Surface normal: -0.812440, -0.583045, 0.000000 // RotY/Z : 0.000000 / -2.519121. Vector texS/T: (0.583045, -0.812440, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wdim3]: 64.000000/128.000000 // --> Vector A/B: (-1681.721763, -1786.344896, -1786.344896) / (1330.000000, 1330.000000, 1365.000000) // --> Vector info: d1 = 0.999993, 2.499995, 2.499993. Determinants: 52.500050, 0.000224, 84628.393148, -3661.809662 // --> Vector info: d2 = 0.976554, 0.976557, 1.226558. Determinants: 0.000109, -26.155820, 31211.467822, -3661.809662 ( -518.000000 1827.000000 -1365.000000 ) ( -518.000000 1827.000000 -1330.000000 ) ( -457.000000 1742.000000 -1330.000000 ) ( ( -0.014337 0.000000 -23.111085 ) ( 0.000000 0.007143 -8.523509 ) ) 12escape/10wdim3 0 0 0 ( -453.750241 1744.332180 -1330.000000 ) ( -514.750241 1829.332180 -1330.000000 ) ( -514.750241 1829.332180 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -453.750241 1744.332180 -1330.000000 ) ( -457.000000 1742.000000 -1330.000000 ) ( -518.000000 1827.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -514.750241 1829.332180 -1330.000000 ) ( -518.000000 1827.000000 -1330.000000 ) ( -518.000000 1827.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -514.750241 1829.332180 -1365.000000 ) ( -518.000000 1827.000000 -1365.000000 ) ( -457.000000 1742.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -453.750241 1744.332180 -1365.000000 ) ( -457.000000 1742.000000 -1365.000000 ) ( -457.000000 1742.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2294/1618) # points: 4 { brushDef { // Surface normal: -0.579207, 0.815180, 0.000000 // RotY/Z : 0.000000 / 2.188552. Vector texS/T: (-0.815180, -0.579207, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wdim3]: 64.000000/128.000000 // --> Vector A/B: (-636.441378, -636.441378, -496.595033) / (1330.000000, 1365.000000, 1365.000000) // --> Vector info: d1 = 2.000004, 2.000004, 0.000005. Determinants: 69.999986, 0.000000, 34761.622260, -4894.622049 // --> Vector info: d2 = 0.976560, 1.226560, 1.226560. Determinants: 0.000000, -34.961619, 41719.060374, -4894.622049 ( -571.000000 1661.000000 -1365.000000 ) ( -457.000000 1742.000000 -1365.000000 ) ( -457.000000 1742.000000 -1330.000000 ) ( ( -0.014301 0.000000 -7.102003 ) ( 0.000000 0.007143 -8.523449 ) ) 12escape/10wdim3 0 0 0 ( -454.683171 1738.739278 -1330.000000 ) ( -454.683171 1738.739278 -1365.000000 ) ( -568.683171 1657.739278 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -454.683171 1738.739278 -1330.000000 ) ( -457.000000 1742.000000 -1330.000000 ) ( -457.000000 1742.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -454.683171 1738.739278 -1365.000000 ) ( -457.000000 1742.000000 -1365.000000 ) ( -571.000000 1661.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -568.683171 1657.739278 -1365.000000 ) ( -571.000000 1661.000000 -1365.000000 ) ( -571.000000 1661.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -568.683171 1657.739278 -1330.000000 ) ( -571.000000 1661.000000 -1330.000000 ) ( -457.000000 1742.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2295/1619) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00cract1]: 128.000000/128.000000 // --> Vector A/B: (1827.000000, 1742.000000, 1661.000000) / (518.000000, 457.000000, 571.000000) // --> Vector info: d1 = 0.093750, 0.843751, 0.843754. Determinants: 85.500281, 60.749787, -189049.055999, -14631.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.000000. Determinants: 60.999992, -84.999989, -82047.989858, -14631.000000 ( -571.000000 1661.000000 -1330.000000 ) ( -457.000000 1742.000000 -1330.000000 ) ( -518.000000 1827.000000 -1330.000000 ) ( ( -0.005844 -0.004152 12.921130 ) ( -0.004169 0.005810 5.607818 ) ) 12escape/00cract1 0 0 0 ( -518.000000 1827.000000 -1326.000000 ) ( -457.000000 1742.000000 -1326.000000 ) ( -571.000000 1661.000000 -1326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -518.000000 1827.000000 -1326.000000 ) ( -518.000000 1827.000000 -1330.000000 ) ( -457.000000 1742.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -457.000000 1742.000000 -1326.000000 ) ( -457.000000 1742.000000 -1330.000000 ) ( -571.000000 1661.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -571.000000 1661.000000 -1326.000000 ) ( -571.000000 1661.000000 -1330.000000 ) ( -632.000000 1746.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -632.000000 1746.000000 -1326.000000 ) ( -632.000000 1746.000000 -1330.000000 ) ( -518.000000 1827.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2297/1620) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (1742.000000, 1827.000000, 1746.000000) / (-457.000000, -518.000000, -632.000000) // --> Vector info: d1 = 1.749999, 0.249998, 0.250000. Determinants: 171.000301, -121.499925, -379012.228254, -14631.000000 // --> Vector info: d2 = 3.000003, 3.000003, 0.999999. Determinants: -122.000236, -170.000329, 90941.215976, -14631.000000 ( -632.000000 1746.000000 -1470.000000 ) ( -518.000000 1827.000000 -1470.000000 ) ( -457.000000 1742.000000 -1470.000000 ) ( ( -0.011688 0.008304 25.904738 ) ( 0.008338 0.011619 -6.215653 ) ) 12escape/00fimp01 0 0 0 ( -457.000000 1742.000000 -1474.000000 ) ( -518.000000 1827.000000 -1474.000000 ) ( -632.000000 1746.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -457.000000 1742.000000 -1474.000000 ) ( -457.000000 1742.000000 -1470.000000 ) ( -518.000000 1827.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -518.000000 1827.000000 -1474.000000 ) ( -518.000000 1827.000000 -1470.000000 ) ( -632.000000 1746.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -632.000000 1746.000000 -1474.000000 ) ( -632.000000 1746.000000 -1470.000000 ) ( -571.000000 1661.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -571.000000 1661.000000 -1474.000000 ) ( -571.000000 1661.000000 -1470.000000 ) ( -457.000000 1742.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2299/1621) # points: 4 { brushDef { // Surface normal: 0.579207, -0.815180, 0.000000 // RotY/Z : 0.000000 / -0.953041. Vector texS/T: (0.815180, 0.579207, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wdim3]: 64.000000/128.000000 // --> Vector A/B: (635.947979, 635.947979, 496.101635) / (1365.000000, 1330.000000, 1330.000000) // --> Vector info: d1 = 0.499992, 0.499994, 2.499995. Determinants: 70.000033, 0.000199, -46963.924872, -4894.622049 // --> Vector info: d2 = 1.226557, 0.976557, 0.976557. Determinants: 0.000017, -34.961635, 41719.087891, -4894.622049 ( -632.000000 1746.000000 -1330.000000 ) ( -518.000000 1827.000000 -1330.000000 ) ( -518.000000 1827.000000 -1365.000000 ) ( ( -0.014301 0.000000 9.595005 ) ( 0.000000 0.007143 -8.523454 ) ) 12escape/10wdim3 0 0 0 ( -520.316829 1830.260722 -1365.000000 ) ( -520.316829 1830.260722 -1330.000000 ) ( -634.316829 1749.260722 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -520.316829 1830.260722 -1365.000000 ) ( -518.000000 1827.000000 -1365.000000 ) ( -518.000000 1827.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -520.316829 1830.260722 -1330.000000 ) ( -518.000000 1827.000000 -1330.000000 ) ( -632.000000 1746.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -634.316829 1749.260722 -1330.000000 ) ( -632.000000 1746.000000 -1330.000000 ) ( -632.000000 1746.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -634.316829 1749.260722 -1365.000000 ) ( -632.000000 1746.000000 -1365.000000 ) ( -518.000000 1827.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2301/1622) # points: 4 { brushDef { // Surface normal: 0.812440, 0.583045, 0.000000 // RotY/Z : 0.000000 / 0.622472. Vector texS/T: (-0.583045, 0.812440, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wdim3]: 64.000000/128.000000 // --> Vector A/B: (1787.004406, 1787.004406, 1682.381273) / (1365.000000, 1330.000000, 1330.000000) // --> Vector info: d1 = 0.499992, 0.499994, 2.000004. Determinants: 52.500367, 0.000149, -95649.468011, -3661.809662 // --> Vector info: d2 = 1.226557, 0.976557, 0.976560. Determinants: 0.000117, -26.155820, 31211.067004, -3661.809662 ( -571.000000 1661.000000 -1330.000000 ) ( -632.000000 1746.000000 -1330.000000 ) ( -632.000000 1746.000000 -1365.000000 ) ( ( -0.014337 0.000000 26.120819 ) ( 0.000000 0.007143 -8.523400 ) ) 12escape/10wdim3 0 0 0 ( -635.249759 1743.667820 -1365.000000 ) ( -635.249759 1743.667820 -1330.000000 ) ( -574.249759 1658.667820 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -635.249759 1743.667820 -1365.000000 ) ( -632.000000 1746.000000 -1365.000000 ) ( -632.000000 1746.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -635.249759 1743.667820 -1330.000000 ) ( -632.000000 1746.000000 -1330.000000 ) ( -571.000000 1661.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -574.249759 1658.667820 -1330.000000 ) ( -571.000000 1661.000000 -1330.000000 ) ( -571.000000 1661.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -574.249759 1658.667820 -1365.000000 ) ( -571.000000 1661.000000 -1365.000000 ) ( -632.000000 1746.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2303/1623) # points: 4 { brushDef { // Surface normal: 0.579207, -0.815180, 0.000000 // RotY/Z : 0.000000 / -0.953041. Vector texS/T: (0.815180, 0.579207, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wdim3]: 64.000000/128.000000 // --> Vector A/B: (636.484282, 636.484282, 496.637938) / (1470.000000, 1365.000000, 1365.000000) // --> Vector info: d1 = 0.000005, 0.000008, 2.000007. Determinants: 209.999951, 0.000409, -133662.337600, -14683.866146 // --> Vector info: d2 = 0.976560, 0.226557, 0.226560. Determinants: 0.000276, -104.885176, 139841.354570, -14683.866146 ( -642.000000 1761.000000 -1365.000000 ) ( -528.000000 1842.000000 -1365.000000 ) ( -528.000000 1842.000000 -1470.000000 ) ( ( -0.014301 0.000000 9.102667 ) ( 0.000000 0.007143 -9.523470 ) ) 12escape/10wdim3 0 0 0 ( -530.316829 1845.260722 -1470.000000 ) ( -530.316829 1845.260722 -1365.000000 ) ( -644.316829 1764.260722 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -530.316829 1845.260722 -1470.000000 ) ( -528.000000 1842.000000 -1470.000000 ) ( -528.000000 1842.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -530.316829 1845.260722 -1365.000000 ) ( -528.000000 1842.000000 -1365.000000 ) ( -642.000000 1761.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -644.316829 1764.260722 -1365.000000 ) ( -642.000000 1761.000000 -1365.000000 ) ( -642.000000 1761.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -644.316829 1764.260722 -1470.000000 ) ( -642.000000 1761.000000 -1470.000000 ) ( -528.000000 1842.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2304/1624) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (1746.000000, 1827.000000, 1842.000000) / (-632.000000, -518.000000, -528.000000) // --> Vector info: d1 = 1.250000, 1.249996, 0.999997. Determinants: 28.499933, -20.249860, -65708.794785, -2520.000000 // --> Vector info: d2 = 1.000000, 3.000002, 2.999999. Determinants: -19.999696, -30.000265, 13439.302811, -2520.000000 ( -528.000000 1842.000000 -1470.000000 ) ( -518.000000 1827.000000 -1470.000000 ) ( -632.000000 1746.000000 -1470.000000 ) ( ( -0.011309 0.008036 26.074919 ) ( 0.007936 0.011905 -5.333057 ) ) 12escape/00fimp01 0 0 0 ( -632.000000 1746.000000 -1474.000000 ) ( -518.000000 1827.000000 -1474.000000 ) ( -528.000000 1842.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -632.000000 1746.000000 -1474.000000 ) ( -632.000000 1746.000000 -1470.000000 ) ( -518.000000 1827.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -518.000000 1827.000000 -1474.000000 ) ( -518.000000 1827.000000 -1470.000000 ) ( -528.000000 1842.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -528.000000 1842.000000 -1474.000000 ) ( -528.000000 1842.000000 -1470.000000 ) ( -642.000000 1761.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -642.000000 1761.000000 -1474.000000 ) ( -642.000000 1761.000000 -1470.000000 ) ( -632.000000 1746.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2305/1625) # points: 4 { brushDef { // Surface normal: 0.832050, 0.554700, 0.000000 // RotY/Z : 0.000000 / 0.588003. Vector texS/T: (-0.554700, 0.832050, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wdim3]: 64.000000/128.000000 // --> Vector A/B: (1803.330338, 1803.330338, 1821.358094) / (1365.000000, 1470.000000, 1470.000000) // --> Vector info: d1 = 0.249997, 0.249998, 0.000005. Determinants: 26.249331, -0.000019, -47809.411549, -1892.914420 // --> Vector info: d2 = 0.226559, 0.976563, 0.976560. Determinants: 0.000300, -13.520882, 18026.604667, -1892.914420 ( -642.000000 1761.000000 -1470.000000 ) ( -632.000000 1746.000000 -1470.000000 ) ( -632.000000 1746.000000 -1365.000000 ) ( ( -0.013867 0.000000 25.257038 ) ( 0.000000 0.007143 -9.523201 ) ) 12escape/10wdim3 0 0 0 ( -635.328201 1743.781199 -1365.000000 ) ( -635.328201 1743.781199 -1470.000000 ) ( -645.328201 1758.781199 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -635.328201 1743.781199 -1365.000000 ) ( -632.000000 1746.000000 -1365.000000 ) ( -632.000000 1746.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -635.328201 1743.781199 -1470.000000 ) ( -632.000000 1746.000000 -1470.000000 ) ( -642.000000 1761.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -645.328201 1758.781199 -1470.000000 ) ( -642.000000 1761.000000 -1470.000000 ) ( -642.000000 1761.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -645.328201 1758.781199 -1365.000000 ) ( -642.000000 1761.000000 -1365.000000 ) ( -632.000000 1746.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2306/1626) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10wdim3]: 64.000000/128.000000 // --> Vector A/B: (1827.000000, 1746.000000, 1761.000000) / (518.000000, 632.000000, 642.000000) // --> Vector info: d1 = 0.000000, 2.000007, 2.000007. Determinants: 20.000072, -30.000107, -21000.075141, -2520.000000 // --> Vector info: d2 = 0.101564, 0.101562, 0.226560. Determinants: -14.249763, -10.124785, 31023.013655, -2520.000000 ( -642.000000 1761.000000 -1365.000000 ) ( -632.000000 1746.000000 -1365.000000 ) ( -518.000000 1827.000000 -1365.000000 ) ( ( -0.007937 0.011905 8.333363 ) ( 0.005655 0.004018 -12.310720 ) ) 12escape/10wdim3 0 0 0 ( -518.000000 1827.000000 -1361.000000 ) ( -632.000000 1746.000000 -1361.000000 ) ( -642.000000 1761.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -518.000000 1827.000000 -1361.000000 ) ( -518.000000 1827.000000 -1365.000000 ) ( -632.000000 1746.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -632.000000 1746.000000 -1361.000000 ) ( -632.000000 1746.000000 -1365.000000 ) ( -642.000000 1761.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -642.000000 1761.000000 -1361.000000 ) ( -642.000000 1761.000000 -1365.000000 ) ( -528.000000 1842.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -528.000000 1842.000000 -1361.000000 ) ( -528.000000 1842.000000 -1365.000000 ) ( -518.000000 1827.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2307/1627) # points: 4 { brushDef { // Surface normal: -0.832050, -0.554700, 0.000000 // RotY/Z : 0.000000 / -2.553590. Vector texS/T: (0.554700, -0.832050, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wdim3]: 64.000000/128.000000 // --> Vector A/B: (-1807.490589, -1807.490589, -1825.518346) / (1470.000000, 1365.000000, 1365.000000) // --> Vector info: d1 = 0.750006, 0.750012, 1.000008. Determinants: 26.249575, 0.000112, 46025.998902, -1892.914420 // --> Vector info: d2 = 0.976556, 0.226557, 0.226557. Determinants: 0.000063, -13.520804, 18027.159904, -1892.914420 ( -528.000000 1842.000000 -1365.000000 ) ( -518.000000 1827.000000 -1365.000000 ) ( -518.000000 1827.000000 -1470.000000 ) ( ( -0.013867 0.000000 -24.314886 ) ( 0.000000 0.007143 -9.523494 ) ) 12escape/10wdim3 0 0 0 ( -514.671799 1829.218801 -1470.000000 ) ( -514.671799 1829.218801 -1365.000000 ) ( -524.671799 1844.218801 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -514.671799 1829.218801 -1470.000000 ) ( -518.000000 1827.000000 -1470.000000 ) ( -518.000000 1827.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -514.671799 1829.218801 -1365.000000 ) ( -518.000000 1827.000000 -1365.000000 ) ( -528.000000 1842.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -524.671799 1844.218801 -1365.000000 ) ( -528.000000 1842.000000 -1365.000000 ) ( -528.000000 1842.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -524.671799 1844.218801 -1470.000000 ) ( -528.000000 1842.000000 -1470.000000 ) ( -518.000000 1827.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2309/1628) # points: 4 { brushDef { // Surface normal: -0.579207, 0.815180, 0.000000 // RotY/Z : 0.000000 / 2.188552. Vector texS/T: (-0.815180, -0.579207, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wdim3]: 64.000000/128.000000 // --> Vector A/B: (-635.905075, -635.905075, -496.058731) / (1365.000000, 1470.000000, 1470.000000) // --> Vector info: d1 = 2.000007, 2.000004, 0.000005. Determinants: 209.999957, 0.000400, 104171.655381, -14683.866146 // --> Vector info: d2 = 0.226560, 0.976560, 0.976560. Determinants: 0.000000, -104.884808, 139840.990369, -14683.866146 ( -561.000000 1646.000000 -1470.000000 ) ( -447.000000 1727.000000 -1470.000000 ) ( -447.000000 1727.000000 -1365.000000 ) ( ( -0.014301 0.000000 -7.094293 ) ( 0.000000 0.007143 -9.523445 ) ) 12escape/10wdim3 0 0 0 ( -444.683171 1723.739278 -1365.000000 ) ( -444.683171 1723.739278 -1470.000000 ) ( -558.683171 1642.739278 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -444.683171 1723.739278 -1365.000000 ) ( -447.000000 1727.000000 -1365.000000 ) ( -447.000000 1727.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -444.683171 1723.739278 -1470.000000 ) ( -447.000000 1727.000000 -1470.000000 ) ( -561.000000 1646.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -558.683171 1642.739278 -1470.000000 ) ( -561.000000 1646.000000 -1470.000000 ) ( -561.000000 1646.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -558.683171 1642.739278 -1365.000000 ) ( -561.000000 1646.000000 -1365.000000 ) ( -447.000000 1727.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2310/1629) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10wdim3]: 64.000000/128.000000 // --> Vector A/B: (1661.000000, 1742.000000, 1727.000000) / (571.000000, 457.000000, 447.000000) // --> Vector info: d1 = 0.000008, 2.000007, 2.000004. Determinants: -20.000321, 29.999761, 16090.650697, -2520.000000 // --> Vector info: d2 = 0.226557, 0.226560, 0.351563. Determinants: 14.250354, 10.125310, -30022.313820, -2520.000000 ( -447.000000 1727.000000 -1365.000000 ) ( -457.000000 1742.000000 -1365.000000 ) ( -571.000000 1661.000000 -1365.000000 ) ( ( 0.007937 -0.011905 -6.385179 ) ( -0.005655 -0.004018 11.913617 ) ) 12escape/10wdim3 0 0 0 ( -571.000000 1661.000000 -1361.000000 ) ( -457.000000 1742.000000 -1361.000000 ) ( -447.000000 1727.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -571.000000 1661.000000 -1361.000000 ) ( -571.000000 1661.000000 -1365.000000 ) ( -457.000000 1742.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -457.000000 1742.000000 -1361.000000 ) ( -457.000000 1742.000000 -1365.000000 ) ( -447.000000 1727.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -447.000000 1727.000000 -1361.000000 ) ( -447.000000 1727.000000 -1365.000000 ) ( -561.000000 1646.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -561.000000 1646.000000 -1361.000000 ) ( -561.000000 1646.000000 -1365.000000 ) ( -571.000000 1661.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2311/1630) # points: 4 { brushDef { // Surface normal: 0.832050, 0.554700, 0.000000 // RotY/Z : 0.000000 / 0.588003. Vector texS/T: (-0.554700, 0.832050, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wdim3]: 64.000000/128.000000 // --> Vector A/B: (1698.769351, 1698.769351, 1680.741595) / (1470.000000, 1365.000000, 1365.000000) // --> Vector info: d1 = 0.750006, 0.750012, 1.000008. Determinants: 26.249575, 0.000112, -46011.834646, -1892.914420 // --> Vector info: d2 = 0.976556, 0.226557, 0.226557. Determinants: 0.000063, -13.520804, 18026.938434, -1892.914420 ( -561.000000 1646.000000 -1365.000000 ) ( -571.000000 1661.000000 -1365.000000 ) ( -571.000000 1661.000000 -1470.000000 ) ( ( -0.013867 0.000000 24.307404 ) ( 0.000000 0.007143 -9.523377 ) ) 12escape/10wdim3 0 0 0 ( -574.328201 1658.781199 -1470.000000 ) ( -574.328201 1658.781199 -1365.000000 ) ( -564.328201 1643.781199 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -574.328201 1658.781199 -1470.000000 ) ( -571.000000 1661.000000 -1470.000000 ) ( -571.000000 1661.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -574.328201 1658.781199 -1365.000000 ) ( -571.000000 1661.000000 -1365.000000 ) ( -561.000000 1646.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -564.328201 1643.781199 -1365.000000 ) ( -561.000000 1646.000000 -1365.000000 ) ( -561.000000 1646.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -564.328201 1643.781199 -1470.000000 ) ( -561.000000 1646.000000 -1470.000000 ) ( -571.000000 1661.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2312/1631) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (1742.000000, 1661.000000, 1646.000000) / (-457.000000, -571.000000, -561.000000) // --> Vector info: d1 = 0.750000, 0.750004, 1.000000. Determinants: 28.499566, -20.249599, -60790.311161, -2520.000000 // --> Vector info: d2 = 2.000000, 0.000003, 0.000000. Determinants: -20.000266, -29.999754, 16090.576665, -2520.000000 ( -561.000000 1646.000000 -1470.000000 ) ( -571.000000 1661.000000 -1470.000000 ) ( -457.000000 1742.000000 -1470.000000 ) ( ( -0.011309 0.008036 24.123139 ) ( 0.007937 0.011905 -6.385149 ) ) 12escape/00fimp01 0 0 0 ( -457.000000 1742.000000 -1474.000000 ) ( -571.000000 1661.000000 -1474.000000 ) ( -561.000000 1646.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -457.000000 1742.000000 -1474.000000 ) ( -457.000000 1742.000000 -1470.000000 ) ( -571.000000 1661.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -571.000000 1661.000000 -1474.000000 ) ( -571.000000 1661.000000 -1470.000000 ) ( -561.000000 1646.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -561.000000 1646.000000 -1474.000000 ) ( -561.000000 1646.000000 -1470.000000 ) ( -447.000000 1727.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -447.000000 1727.000000 -1474.000000 ) ( -447.000000 1727.000000 -1470.000000 ) ( -457.000000 1742.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2313/1632) # points: 4 { brushDef { // Surface normal: -0.832050, -0.554700, 0.000000 // RotY/Z : 0.000000 / -2.553590. Vector texS/T: (0.554700, -0.832050, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wdim3]: 64.000000/128.000000 // --> Vector A/B: (-1702.929602, -1702.929602, -1684.901846) / (1365.000000, 1470.000000, 1470.000000) // --> Vector info: d1 = 0.249997, 0.249998, 0.000005. Determinants: 26.249331, -0.000019, 44227.564882, -1892.914420 // --> Vector info: d2 = 0.226559, 0.976563, 0.976560. Determinants: 0.000300, -13.520882, 18027.657367, -1892.914420 ( -447.000000 1727.000000 -1470.000000 ) ( -457.000000 1742.000000 -1470.000000 ) ( -457.000000 1742.000000 -1365.000000 ) ( ( -0.013867 0.000000 -23.364799 ) ( 0.000000 0.007143 -9.523757 ) ) 12escape/10wdim3 0 0 0 ( -453.671799 1744.218801 -1365.000000 ) ( -453.671799 1744.218801 -1470.000000 ) ( -443.671799 1729.218801 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -453.671799 1744.218801 -1365.000000 ) ( -457.000000 1742.000000 -1365.000000 ) ( -457.000000 1742.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -453.671799 1744.218801 -1470.000000 ) ( -457.000000 1742.000000 -1470.000000 ) ( -447.000000 1727.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -443.671799 1729.218801 -1470.000000 ) ( -447.000000 1727.000000 -1470.000000 ) ( -447.000000 1727.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -443.671799 1729.218801 -1365.000000 ) ( -447.000000 1727.000000 -1365.000000 ) ( -457.000000 1742.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2316/1633) # points: 4 { brushDef { // Surface normal: -0.607450, 0.794358, 0.000000 // RotY/Z : 0.000000 / 2.223643. Vector texS/T: (-0.794358, -0.607450, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (-555.396306, -555.396306, -533.995371) / (1365.000000, 1470.000000, 1470.000000) // --> Vector info: d1 = 1.749998, 0.999999, 0.999999. Determinants: -0.000012, 16.050686, -25841.611070, -2247.098129 // --> Vector info: d2 = 1.999841, 1.999836, 0.816119. Determinants: 124.290259, 0.000103, 64536.371596, -2247.098129 ( -588.000000 1648.000000 -1470.000000 ) ( -571.000000 1661.000000 -1470.000000 ) ( -571.000000 1661.000000 -1365.000000 ) ( ( 0.000000 -0.007143 11.499992 ) ( -0.055311 0.000000 -28.719872 ) ) 12escape/10wlip3 0 0 0 ( -568.570200 1657.822569 -1365.000000 ) ( -568.570200 1657.822569 -1470.000000 ) ( -585.570200 1644.822569 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -568.570200 1657.822569 -1365.000000 ) ( -571.000000 1661.000000 -1365.000000 ) ( -571.000000 1661.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -568.570200 1657.822569 -1470.000000 ) ( -571.000000 1661.000000 -1470.000000 ) ( -588.000000 1648.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -585.570200 1644.822569 -1470.000000 ) ( -588.000000 1648.000000 -1470.000000 ) ( -588.000000 1648.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -585.570200 1644.822569 -1365.000000 ) ( -588.000000 1648.000000 -1365.000000 ) ( -571.000000 1661.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2317/1634) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (1746.000000, 1661.000000, 1648.000000) / (632.000000, 571.000000, 588.000000) // --> Vector info: d1 = 1.499999, 0.750076, 0.750074. Determinants: -12.748810, -9.748838, 25063.688364, -2238.000000 // --> Vector info: d2 = 2.183551, 2.096540, 0.912823. Determinants: -73.685914, 99.484777, 60894.440368, -2238.000000 ( -588.000000 1648.000000 -1365.000000 ) ( -571.000000 1661.000000 -1365.000000 ) ( -632.000000 1746.000000 -1365.000000 ) ( ( 0.005697 0.004356 -11.199146 ) ( 0.032925 -0.044453 -27.209312 ) ) 12escape/10wlip3 0 0 0 ( -632.000000 1746.000000 -1361.000000 ) ( -571.000000 1661.000000 -1361.000000 ) ( -588.000000 1648.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -632.000000 1746.000000 -1361.000000 ) ( -632.000000 1746.000000 -1365.000000 ) ( -571.000000 1661.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -571.000000 1661.000000 -1361.000000 ) ( -571.000000 1661.000000 -1365.000000 ) ( -588.000000 1648.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -588.000000 1648.000000 -1361.000000 ) ( -588.000000 1648.000000 -1365.000000 ) ( -649.000000 1734.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -649.000000 1734.000000 -1361.000000 ) ( -649.000000 1734.000000 -1365.000000 ) ( -632.000000 1746.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2318/1635) # points: 4 { brushDef { // Surface normal: 0.576683, -0.816968, 0.000000 // RotY/Z : 0.000000 / -0.956133. Vector texS/T: (0.816968, 0.576683, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (490.565173, 490.565173, 469.756521) / (1470.000000, 1365.000000, 1365.000000) // --> Vector info: d1 = 1.249999, 0.500000, 0.499999. Determinants: -0.000100, -15.606474, 20210.432731, -2184.908465 // --> Vector info: d2 = 1.999871, 1.999871, 0.816140. Determinants: -124.291735, 0.000000, 56603.661612, -2184.908465 ( -649.000000 1734.000000 -1365.000000 ) ( -632.000000 1746.000000 -1365.000000 ) ( -632.000000 1746.000000 -1470.000000 ) ( ( 0.000000 0.007143 -9.250013 ) ( 0.056886 0.000000 -25.906651 ) ) 12escape/10wlip3 0 0 0 ( -634.306733 1749.267871 -1470.000000 ) ( -634.306733 1749.267871 -1365.000000 ) ( -651.306733 1737.267871 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -634.306733 1749.267871 -1470.000000 ) ( -632.000000 1746.000000 -1470.000000 ) ( -632.000000 1746.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -634.306733 1749.267871 -1365.000000 ) ( -632.000000 1746.000000 -1365.000000 ) ( -649.000000 1734.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -651.306733 1737.267871 -1365.000000 ) ( -649.000000 1734.000000 -1365.000000 ) ( -649.000000 1734.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -651.306733 1737.267871 -1470.000000 ) ( -649.000000 1734.000000 -1470.000000 ) ( -632.000000 1746.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2319/1636) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (1661.000000, 1746.000000, 1734.000000) / (-571.000000, -632.000000, -649.000000) // --> Vector info: d1 = 1.750006, 0.250000, 0.254293. Determinants: 25.761968, -17.635164, -56670.069060, -2177.000000 // --> Vector info: d2 = 1.000003, 0.999999, 0.704108. Determinants: -18.049324, -25.150844, 13441.787420, -2177.000000 ( -649.000000 1734.000000 -1470.000000 ) ( -632.000000 1746.000000 -1470.000000 ) ( -571.000000 1661.000000 -1470.000000 ) ( ( -0.011834 0.008101 26.031267 ) ( 0.008291 0.011553 -6.174454 ) ) 12escape/00fimp01 0 0 0 ( -571.000000 1661.000000 -1474.000000 ) ( -632.000000 1746.000000 -1474.000000 ) ( -649.000000 1734.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -571.000000 1661.000000 -1474.000000 ) ( -571.000000 1661.000000 -1470.000000 ) ( -632.000000 1746.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -632.000000 1746.000000 -1474.000000 ) ( -632.000000 1746.000000 -1470.000000 ) ( -649.000000 1734.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -649.000000 1734.000000 -1474.000000 ) ( -649.000000 1734.000000 -1470.000000 ) ( -588.000000 1648.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -588.000000 1648.000000 -1474.000000 ) ( -588.000000 1648.000000 -1470.000000 ) ( -571.000000 1661.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2320/1637) # points: 4 { brushDef { // Surface normal: -0.815652, -0.578544, 0.000000 // RotY/Z : 0.000000 / -2.524651. Vector texS/T: (0.578544, -0.815652, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-1684.377289, -1789.814474, -1789.814474) / (1260.000000, 1260.000000, 1365.000000) // --> Vector info: d1 = 0.999999, 2.500010, 2.499993. Determinants: 157.501107, 0.001835, 254218.077369, -11070.904435 // --> Vector info: d2 = 0.953125, 0.953122, 2.453115. Determinants: -0.000282, -158.155048, 188722.931049, -11070.904435 ( -649.000000 1734.000000 -1365.000000 ) ( -649.000000 1734.000000 -1260.000000 ) ( -588.000000 1648.000000 -1260.000000 ) ( ( -0.014227 0.000000 -22.962720 ) ( 0.000000 0.014286 -17.046749 ) ) 12escape/00WPANL6 0 0 0 ( -584.737394 1650.314174 -1260.000000 ) ( -645.737394 1736.314174 -1260.000000 ) ( -645.737394 1736.314174 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -584.737394 1650.314174 -1260.000000 ) ( -588.000000 1648.000000 -1260.000000 ) ( -649.000000 1734.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -645.737394 1736.314174 -1260.000000 ) ( -649.000000 1734.000000 -1260.000000 ) ( -649.000000 1734.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -645.737394 1736.314174 -1365.000000 ) ( -649.000000 1734.000000 -1365.000000 ) ( -588.000000 1648.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -584.737394 1650.314174 -1365.000000 ) ( -588.000000 1648.000000 -1365.000000 ) ( -588.000000 1648.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2321/1638) # points: 4 { brushDef { // Surface normal: -0.514496, 0.857493, 0.000000 // RotY/Z : 0.000000 / 2.111216. Vector texS/T: (-0.857493, -0.514496, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (-343.683165, -343.683165, -332.021261) / (1260.000000, 1470.000000, 1470.000000) // --> Vector info: d1 = 3.749422, 0.750006, 0.746758. Determinants: 0.682123, 34.978899, -53021.312411, -2448.999796 // --> Vector info: d2 = 0.692030, 0.750004, 0.581945. Determinants: 35.292315, -0.676077, 11286.449202, -2448.999796 ( -598.000000 1642.000000 -1470.000000 ) ( -588.000000 1648.000000 -1470.000000 ) ( -588.000000 1648.000000 -1260.000000 ) ( ( -0.000279 -0.014283 21.650191 ) ( -0.014411 0.000276 -4.608595 ) ) 12escape/00_base4 0 0 0 ( -585.942017 1644.570028 -1260.000000 ) ( -585.942017 1644.570028 -1470.000000 ) ( -595.942017 1638.570028 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -585.942017 1644.570028 -1260.000000 ) ( -588.000000 1648.000000 -1260.000000 ) ( -588.000000 1648.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -585.942017 1644.570028 -1470.000000 ) ( -588.000000 1648.000000 -1470.000000 ) ( -598.000000 1642.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -595.942017 1638.570028 -1470.000000 ) ( -598.000000 1642.000000 -1470.000000 ) ( -598.000000 1642.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -595.942017 1638.570028 -1260.000000 ) ( -598.000000 1642.000000 -1260.000000 ) ( -588.000000 1648.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2322/1639) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (1734.000000, 1648.000000, 1642.000000) / (649.000000, 588.000000, 598.000000) // --> Vector info: d1 = 1.000000, 2.500010, 2.496696. Determinants: 14.797999, 9.284981, -32911.681784, -1226.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.168059. Determinants: 10.251572, -14.453033, -8396.206876, -1226.000000 ( -598.000000 1642.000000 -1260.000000 ) ( -588.000000 1648.000000 -1260.000000 ) ( -649.000000 1734.000000 -1260.000000 ) ( ( -0.012070 -0.007573 26.844765 ) ( -0.008362 0.011789 6.848456 ) ) 12escape/00WPANL6 0 0 0 ( -649.000000 1734.000000 -1256.000000 ) ( -588.000000 1648.000000 -1256.000000 ) ( -598.000000 1642.000000 -1256.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -649.000000 1734.000000 -1256.000000 ) ( -649.000000 1734.000000 -1260.000000 ) ( -588.000000 1648.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -588.000000 1648.000000 -1256.000000 ) ( -588.000000 1648.000000 -1260.000000 ) ( -598.000000 1642.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -598.000000 1642.000000 -1256.000000 ) ( -598.000000 1642.000000 -1260.000000 ) ( -658.000000 1728.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -658.000000 1728.000000 -1256.000000 ) ( -658.000000 1728.000000 -1260.000000 ) ( -649.000000 1734.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2323/1640) # points: 4 { brushDef { // Surface normal: 0.554700, -0.832050, 0.000000 // RotY/Z : 0.000000 / -0.982794. Vector texS/T: (0.832050, 0.554700, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (421.849499, 421.849499, 411.032845) / (1470.000000, 1260.000000, 1260.000000) // --> Vector info: d1 = 3.249929, 0.250511, 0.247269. Determinants: -0.680823, -32.443669, 40597.192311, -2271.497304 // --> Vector info: d2 = 0.750002, 0.807864, 0.639802. Determinants: -35.293164, 0.625876, 12264.738299, -2271.497304 ( -658.000000 1728.000000 -1260.000000 ) ( -649.000000 1734.000000 -1260.000000 ) ( -649.000000 1734.000000 -1470.000000 ) ( ( 0.000300 0.014283 -17.872437 ) ( 0.015537 -0.000276 -5.399407 ) ) 12escape/00_base4 0 0 0 ( -651.218801 1737.328201 -1470.000000 ) ( -651.218801 1737.328201 -1260.000000 ) ( -660.218801 1731.328201 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -651.218801 1737.328201 -1470.000000 ) ( -649.000000 1734.000000 -1470.000000 ) ( -649.000000 1734.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -651.218801 1737.328201 -1260.000000 ) ( -649.000000 1734.000000 -1260.000000 ) ( -658.000000 1728.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -660.218801 1731.328201 -1260.000000 ) ( -658.000000 1728.000000 -1260.000000 ) ( -658.000000 1728.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -660.218801 1731.328201 -1470.000000 ) ( -658.000000 1728.000000 -1470.000000 ) ( -649.000000 1734.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2324/1641) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (1648.000000, 1734.000000, 1728.000000) / (-588.000000, -649.000000, -658.000000) // --> Vector info: d1 = 1.750005, 0.249996, 0.246690. Determinants: 13.298372, -9.284421, -29369.961934, -1140.000000 // --> Vector info: d2 = 0.750002, 0.750002, 0.581939. Determinants: -10.251820, -14.453394, 7541.400821, -1140.000000 ( -658.000000 1728.000000 -1470.000000 ) ( -649.000000 1734.000000 -1470.000000 ) ( -588.000000 1648.000000 -1470.000000 ) ( ( -0.011665 0.008144 25.763125 ) ( 0.008993 0.012678 -6.615264 ) ) 12escape/00_base4 0 0 0 ( -588.000000 1648.000000 -1474.000000 ) ( -649.000000 1734.000000 -1474.000000 ) ( -658.000000 1728.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -588.000000 1648.000000 -1474.000000 ) ( -588.000000 1648.000000 -1470.000000 ) ( -649.000000 1734.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -649.000000 1734.000000 -1474.000000 ) ( -649.000000 1734.000000 -1470.000000 ) ( -658.000000 1728.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -658.000000 1728.000000 -1474.000000 ) ( -658.000000 1728.000000 -1470.000000 ) ( -598.000000 1642.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -598.000000 1642.000000 -1474.000000 ) ( -598.000000 1642.000000 -1470.000000 ) ( -588.000000 1648.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2326/1642) # points: 4 { brushDef { // Surface normal: 0.820127, 0.572182, 0.000000 // RotY/Z : 0.000000 / 0.609163. Vector texS/T: (-0.572182, 0.820127, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (1793.674867, 1793.674867, 1688.813053) / (1365.000000, 1260.000000, 1260.000000) // --> Vector info: d1 = 1.999998, 0.499998, 0.499998. Determinants: 0.000000, -157.292695, 192683.573453, -11010.490452 // --> Vector info: d2 = 2.285935, 2.285935, 0.785933. Determinants: -157.500269, 0.000000, 257335.006985, -11010.490452 ( -598.000000 1642.000000 -1260.000000 ) ( -658.000000 1728.000000 -1260.000000 ) ( -658.000000 1728.000000 -1365.000000 ) ( ( 0.000000 0.014286 -17.499999 ) ( 0.014305 0.000000 -23.371802 ) ) 12escape/00WPANL6 0 0 0 ( -661.280508 1725.711274 -1365.000000 ) ( -661.280508 1725.711274 -1260.000000 ) ( -601.280508 1639.711274 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -661.280508 1725.711274 -1365.000000 ) ( -658.000000 1728.000000 -1365.000000 ) ( -658.000000 1728.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -661.280508 1725.711274 -1260.000000 ) ( -658.000000 1728.000000 -1260.000000 ) ( -598.000000 1642.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -601.280508 1639.711274 -1260.000000 ) ( -598.000000 1642.000000 -1260.000000 ) ( -598.000000 1642.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -601.280508 1639.711274 -1365.000000 ) ( -598.000000 1642.000000 -1365.000000 ) ( -658.000000 1728.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2330/1643) # points: 4 { brushDef { // Surface normal: 0.739940, -0.672673, 0.000000 // RotY/Z : 0.000000 / -0.737815. Vector texS/T: (0.672673, 0.739940, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (235.300943, 235.300943, 250.167012) / (1711.000000, 1816.000000, 1816.000000) // --> Vector info: d1 = 0.973739, 1.723744, 1.723744. Determinants: 0.000050, -11.149629, 17557.058607, -1560.937218 // --> Vector info: d2 = 0.860697, 0.860712, 1.719280. Determinants: -90.149660, -0.000227, 19869.194174, -1560.937218 ( -958.000000 1209.000000 -1816.000000 ) ( -968.000000 1198.000000 -1816.000000 ) ( -968.000000 1198.000000 -1711.000000 ) ( ( 0.000000 0.007143 -11.247767 ) ( 0.057754 0.000000 -12.729016 ) ) 12escape/10wlip3 0 0 0 ( -970.959760 1200.690691 -1711.000000 ) ( -970.959760 1200.690691 -1816.000000 ) ( -960.959760 1211.690691 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -970.959760 1200.690691 -1711.000000 ) ( -968.000000 1198.000000 -1711.000000 ) ( -968.000000 1198.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -970.959760 1200.690691 -1816.000000 ) ( -968.000000 1198.000000 -1816.000000 ) ( -958.000000 1209.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -960.959760 1211.690691 -1816.000000 ) ( -958.000000 1209.000000 -1816.000000 ) ( -958.000000 1209.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -960.959760 1211.690691 -1711.000000 ) ( -958.000000 1209.000000 -1711.000000 ) ( -968.000000 1198.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2331/1644) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (1124.000000, 1198.000000, 1209.000000) / (894.000000, 968.000000, 958.000000) // --> Vector info: d1 = 0.239365, 0.989365, 0.989364. Determinants: -7.499944, -8.250051, 15433.509096, -1554.000000 // --> Vector info: d2 = 0.966494, 0.966524, 1.825092. Determinants: -63.534351, 63.533710, 13111.542215, -1554.000000 ( -958.000000 1209.000000 -1711.000000 ) ( -968.000000 1198.000000 -1711.000000 ) ( -894.000000 1124.000000 -1711.000000 ) ( ( 0.004826 0.005309 -9.931473 ) ( 0.040884 -0.040884 -8.437286 ) ) 12escape/10wlip3 0 0 0 ( -894.000000 1124.000000 -1707.000000 ) ( -968.000000 1198.000000 -1707.000000 ) ( -958.000000 1209.000000 -1707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -894.000000 1124.000000 -1707.000000 ) ( -894.000000 1124.000000 -1711.000000 ) ( -968.000000 1198.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -968.000000 1198.000000 -1707.000000 ) ( -968.000000 1198.000000 -1711.000000 ) ( -958.000000 1209.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -958.000000 1209.000000 -1707.000000 ) ( -958.000000 1209.000000 -1711.000000 ) ( -883.000000 1134.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -883.000000 1134.000000 -1707.000000 ) ( -883.000000 1134.000000 -1711.000000 ) ( -894.000000 1124.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2332/1645) # points: 4 { brushDef { // Surface normal: -0.672673, 0.739940, 0.000000 // RotY/Z : 0.000000 / 2.308611. Vector texS/T: (-0.739940, -0.672673, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (-94.577795, -94.577795, -109.443864) / (1816.000000, 1711.000000, 1711.000000) // --> Vector info: d1 = 0.986248, 1.736254, 1.736254. Determinants: 0.000000, 11.149637, -21787.211467, -1560.937218 // --> Vector info: d2 = 0.088375, 0.088390, 0.946960. Determinants: 90.149857, 0.000228, 8387.813326, -1560.937218 ( -883.000000 1134.000000 -1711.000000 ) ( -894.000000 1124.000000 -1711.000000 ) ( -894.000000 1124.000000 -1816.000000 ) ( ( 0.000000 -0.007143 13.957776 ) ( -0.057754 0.000000 -5.373575 ) ) 12escape/10wlip3 0 0 0 ( -891.309309 1121.040240 -1816.000000 ) ( -891.309309 1121.040240 -1711.000000 ) ( -880.309309 1131.040240 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -891.309309 1121.040240 -1816.000000 ) ( -894.000000 1124.000000 -1816.000000 ) ( -894.000000 1124.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -891.309309 1121.040240 -1711.000000 ) ( -894.000000 1124.000000 -1711.000000 ) ( -883.000000 1134.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -880.309309 1131.040240 -1711.000000 ) ( -883.000000 1134.000000 -1711.000000 ) ( -883.000000 1134.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -880.309309 1131.040240 -1816.000000 ) ( -883.000000 1134.000000 -1816.000000 ) ( -894.000000 1124.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2333/1646) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (1198.000000, 1124.000000, 1134.000000) / (-968.000000, -894.000000, -883.000000) // --> Vector info: d1 = 1.367198, 0.617198, 0.617199. Determinants: -8.250085, 7.499910, 15018.889372, -1554.000000 // --> Vector info: d2 = 0.451655, 0.451650, 0.344331. Determinants: 7.941580, 7.941680, -2528.338482, -1554.000000 ( -883.000000 1134.000000 -1816.000000 ) ( -894.000000 1124.000000 -1816.000000 ) ( -968.000000 1198.000000 -1816.000000 ) ( ( 0.005309 -0.004826 -9.664665 ) ( -0.005110 -0.005110 1.626987 ) ) 12escape/00fdeck1 0 0 0 ( -968.000000 1198.000000 -1820.000000 ) ( -894.000000 1124.000000 -1820.000000 ) ( -883.000000 1134.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -968.000000 1198.000000 -1820.000000 ) ( -968.000000 1198.000000 -1816.000000 ) ( -894.000000 1124.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -894.000000 1124.000000 -1820.000000 ) ( -894.000000 1124.000000 -1816.000000 ) ( -883.000000 1134.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -883.000000 1134.000000 -1820.000000 ) ( -883.000000 1134.000000 -1816.000000 ) ( -958.000000 1209.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -958.000000 1209.000000 -1820.000000 ) ( -958.000000 1209.000000 -1816.000000 ) ( -968.000000 1198.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2334/1647) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (1532.300395, 1426.234378, 1426.234378) / (1606.000000, 1606.000000, 1711.000000) // --> Vector info: d1 = 3.751579, 0.751579, 0.751598. Determinants: -315.000000, -0.002024, 440896.791567, -11136.931804 // --> Vector info: d2 = 3.105021, 3.105002, 0.105005. Determinants: -0.002002, 318.197723, -545602.886509, -11136.931804 ( -883.000000 1134.000000 -1711.000000 ) ( -883.000000 1134.000000 -1606.000000 ) ( -958.000000 1209.000000 -1606.000000 ) ( ( 0.028284 0.000000 -39.588713 ) ( 0.000000 -0.028571 48.990413 ) ) 12escape/00WPANL6 0 0 0 ( -960.828427 1206.171573 -1606.000000 ) ( -885.828427 1131.171573 -1606.000000 ) ( -885.828427 1131.171573 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -960.828427 1206.171573 -1606.000000 ) ( -958.000000 1209.000000 -1606.000000 ) ( -883.000000 1134.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -885.828427 1131.171573 -1606.000000 ) ( -883.000000 1134.000000 -1606.000000 ) ( -883.000000 1134.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -885.828427 1131.171573 -1711.000000 ) ( -883.000000 1134.000000 -1711.000000 ) ( -958.000000 1209.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -960.828427 1206.171573 -1711.000000 ) ( -958.000000 1209.000000 -1711.000000 ) ( -958.000000 1209.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2335/1648) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (177.483802, 177.483802, 188.797511) / (1606.000000, 1816.000000, 1816.000000) // --> Vector info: d1 = 0.196394, 0.199979, 0.365124. Determinants: -34.680368, -0.040558, 5753.730706, -2375.878785 // --> Vector info: d2 = 3.903883, 0.903877, 0.904075. Determinants: -0.041455, 33.941190, -63777.346571, -2375.878785 ( -950.000000 1217.000000 -1816.000000 ) ( -958.000000 1209.000000 -1816.000000 ) ( -958.000000 1209.000000 -1606.000000 ) ( ( 0.014597 0.000017 -2.421727 ) ( 0.000017 -0.014286 26.843687 ) ) 12escape/00_base4 0 0 0 ( -960.828427 1211.828427 -1606.000000 ) ( -960.828427 1211.828427 -1816.000000 ) ( -952.828427 1219.828427 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -960.828427 1211.828427 -1606.000000 ) ( -958.000000 1209.000000 -1606.000000 ) ( -958.000000 1209.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -960.828427 1211.828427 -1816.000000 ) ( -958.000000 1209.000000 -1816.000000 ) ( -950.000000 1217.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -952.828427 1219.828427 -1816.000000 ) ( -950.000000 1217.000000 -1816.000000 ) ( -950.000000 1217.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -952.828427 1219.828427 -1606.000000 ) ( -950.000000 1217.000000 -1606.000000 ) ( -958.000000 1209.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2336/1649) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (1134.000000, 1209.000000, 1217.000000) / (883.000000, 958.000000, 950.000000) // --> Vector info: d1 = 0.947479, 2.447478, 2.447478. Determinants: -11.999996, -11.999996, 23067.017918, -1200.000000 // --> Vector info: d2 = 0.465174, 0.465180, 0.630325. Determinants: -12.385923, 12.385816, 2550.752349, -1200.000000 ( -950.000000 1217.000000 -1606.000000 ) ( -958.000000 1209.000000 -1606.000000 ) ( -883.000000 1134.000000 -1606.000000 ) ( ( 0.010000 0.010000 -19.222515 ) ( 0.010322 -0.010322 -2.125627 ) ) 12escape/00WPANL6 0 0 0 ( -883.000000 1134.000000 -1602.000000 ) ( -958.000000 1209.000000 -1602.000000 ) ( -950.000000 1217.000000 -1602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -883.000000 1134.000000 -1602.000000 ) ( -883.000000 1134.000000 -1606.000000 ) ( -958.000000 1209.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -958.000000 1209.000000 -1602.000000 ) ( -958.000000 1209.000000 -1606.000000 ) ( -950.000000 1217.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -950.000000 1217.000000 -1602.000000 ) ( -950.000000 1217.000000 -1606.000000 ) ( -875.000000 1143.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -875.000000 1143.000000 -1602.000000 ) ( -875.000000 1143.000000 -1606.000000 ) ( -883.000000 1134.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2337/1650) # points: 4 { brushDef { // Surface normal: -0.747409, 0.664364, 0.000000 // RotY/Z : 0.000000 / 2.414950. Vector texS/T: (-0.664364, -0.747409, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (-260.928898, -260.928898, -272.970492) / (1816.000000, 1606.000000, 1606.000000) // --> Vector info: d1 = 0.201767, 0.205344, 0.370489. Determinants: 34.680381, 0.043074, 8460.675850, -2528.734862 // --> Vector info: d2 = 3.403886, 0.403880, 0.404077. Determinants: 0.041354, -36.124853, 57005.997870, -2528.734862 ( -875.000000 1143.000000 -1606.000000 ) ( -883.000000 1134.000000 -1606.000000 ) ( -883.000000 1134.000000 -1816.000000 ) ( ( -0.013715 -0.000017 -3.345814 ) ( -0.000016 0.014286 -22.543288 ) ) 12escape/00_base4 0 0 0 ( -880.010363 1131.342545 -1816.000000 ) ( -880.010363 1131.342545 -1606.000000 ) ( -872.010363 1140.342545 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -880.010363 1131.342545 -1816.000000 ) ( -883.000000 1134.000000 -1816.000000 ) ( -883.000000 1134.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -880.010363 1131.342545 -1606.000000 ) ( -883.000000 1134.000000 -1606.000000 ) ( -875.000000 1143.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -872.010363 1140.342545 -1606.000000 ) ( -875.000000 1143.000000 -1606.000000 ) ( -875.000000 1143.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -872.010363 1140.342545 -1816.000000 ) ( -875.000000 1143.000000 -1816.000000 ) ( -883.000000 1134.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2338/1651) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (1209.000000, 1134.000000, 1143.000000) / (-958.000000, -883.000000, -875.000000) // --> Vector info: d1 = 0.199979, 0.201767, 0.366911. Determinants: -12.371547, -12.401934, 2821.173643, -1275.000000 // --> Vector info: d2 = 1.903880, 0.403882, 0.404079. Determinants: -12.014790, 13.485177, 25017.234140, -1275.000000 ( -875.000000 1143.000000 -1816.000000 ) ( -883.000000 1134.000000 -1816.000000 ) ( -958.000000 1209.000000 -1816.000000 ) ( ( 0.009703 0.009727 -2.212685 ) ( 0.009423 -0.010577 -19.621360 ) ) 12escape/00_base4 0 0 0 ( -958.000000 1209.000000 -1820.000000 ) ( -883.000000 1134.000000 -1820.000000 ) ( -875.000000 1143.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -958.000000 1209.000000 -1820.000000 ) ( -958.000000 1209.000000 -1816.000000 ) ( -883.000000 1134.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -883.000000 1134.000000 -1820.000000 ) ( -883.000000 1134.000000 -1816.000000 ) ( -875.000000 1143.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -875.000000 1143.000000 -1820.000000 ) ( -875.000000 1143.000000 -1816.000000 ) ( -950.000000 1217.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -950.000000 1217.000000 -1820.000000 ) ( -950.000000 1217.000000 -1816.000000 ) ( -958.000000 1209.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2341/1652) # points: 4 { brushDef { // Surface normal: -0.702345, -0.711836, 0.000000 // RotY/Z : 0.000000 / -2.349483. Vector texS/T: (0.711836, -0.702345, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-1425.637534, -1425.637534, -1530.998817) / (1711.000000, 1606.000000, 1606.000000) // --> Vector info: d1 = 3.751606, 3.751579, 0.751579. Determinants: -315.000000, -0.002813, -490574.781587, -11062.934737 // --> Vector info: d2 = 0.105002, 3.104999, 3.104972. Determinants: -0.002828, 316.083524, -541984.570741, -11062.934737 ( -950.000000 1217.000000 -1606.000000 ) ( -875.000000 1143.000000 -1606.000000 ) ( -875.000000 1143.000000 -1711.000000 ) ( ( 0.028473 0.000000 44.344000 ) ( 0.000000 -0.028571 48.991030 ) ) 12escape/00WPANL6 0 0 0 ( -872.190619 1145.847346 -1711.000000 ) ( -872.190619 1145.847346 -1606.000000 ) ( -947.190619 1219.847346 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -872.190619 1145.847346 -1711.000000 ) ( -875.000000 1143.000000 -1711.000000 ) ( -875.000000 1143.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -872.190619 1145.847346 -1606.000000 ) ( -875.000000 1143.000000 -1606.000000 ) ( -950.000000 1217.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -947.190619 1219.847346 -1606.000000 ) ( -950.000000 1217.000000 -1606.000000 ) ( -950.000000 1217.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -947.190619 1219.847346 -1711.000000 ) ( -950.000000 1217.000000 -1711.000000 ) ( -875.000000 1143.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2344/1653) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (1642.000000, 1728.000000, 1716.000000) / (-598.000000, -658.000000, -675.000000) // --> Vector info: d1 = 0.213960, 0.213974, 0.500014. Determinants: 17.162125, 24.599574, -13936.522955, -2182.000000 // --> Vector info: d2 = 2.500960, 1.000958, 0.999970. Determinants: 25.440812, -18.084927, -58045.694786, -2182.000000 ( -675.000000 1716.000000 -1470.000000 ) ( -658.000000 1728.000000 -1470.000000 ) ( -598.000000 1642.000000 -1470.000000 ) ( ( -0.007865 -0.011274 6.387041 ) ( -0.011659 0.008288 26.602060 ) ) 12escape/00fstud1 0 0 0 ( -598.000000 1642.000000 -1474.000000 ) ( -658.000000 1728.000000 -1474.000000 ) ( -675.000000 1716.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -598.000000 1642.000000 -1474.000000 ) ( -598.000000 1642.000000 -1470.000000 ) ( -658.000000 1728.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -658.000000 1728.000000 -1474.000000 ) ( -658.000000 1728.000000 -1470.000000 ) ( -675.000000 1716.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -675.000000 1716.000000 -1474.000000 ) ( -675.000000 1716.000000 -1470.000000 ) ( -614.000000 1630.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -614.000000 1630.000000 -1474.000000 ) ( -614.000000 1630.000000 -1470.000000 ) ( -598.000000 1642.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2345/1654) # points: 4 { brushDef { // Surface normal: -0.600000, 0.800000, 0.000000 // RotY/Z : 0.000000 / 2.214297. Vector texS/T: (-0.800000, -0.600000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (-506.800000, -506.800000, -486.800000) / (1365.000000, 1470.000000, 1470.000000) // --> Vector info: d1 = 0.749999, 0.000000, 0.000001. Determinants: -0.000093, 14.999985, -22050.025420, -2100.000000 // --> Vector info: d2 = 2.144027, 2.143990, 0.999808. Determinants: 120.139084, 0.000744, 56383.016251, -2100.000000 ( -614.000000 1630.000000 -1470.000000 ) ( -598.000000 1642.000000 -1470.000000 ) ( -598.000000 1642.000000 -1365.000000 ) ( ( 0.000000 -0.007143 10.500012 ) ( -0.057209 0.000000 -26.849055 ) ) 12escape/10wlip3 0 0 0 ( -595.600000 1638.800000 -1365.000000 ) ( -595.600000 1638.800000 -1470.000000 ) ( -611.600000 1626.800000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -595.600000 1638.800000 -1365.000000 ) ( -598.000000 1642.000000 -1365.000000 ) ( -598.000000 1642.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -595.600000 1638.800000 -1470.000000 ) ( -598.000000 1642.000000 -1470.000000 ) ( -614.000000 1630.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -611.600000 1626.800000 -1470.000000 ) ( -614.000000 1630.000000 -1470.000000 ) ( -614.000000 1630.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -611.600000 1626.800000 -1365.000000 ) ( -614.000000 1630.000000 -1365.000000 ) ( -598.000000 1642.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2346/1655) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (1728.000000, 1642.000000, 1630.000000) / (658.000000, 598.000000, 614.000000) // --> Vector info: d1 = 1.500002, 0.750001, 0.750493. Determinants: -11.970485, -9.042351, 23490.860008, -2096.000000 // --> Vector info: d2 = 1.999846, 1.999840, 0.855666. Determinants: -68.650554, 98.398895, 49690.005241, -2096.000000 ( -614.000000 1630.000000 -1365.000000 ) ( -598.000000 1642.000000 -1365.000000 ) ( -658.000000 1728.000000 -1365.000000 ) ( ( 0.005711 0.004314 -11.207471 ) ( 0.032753 -0.046946 -23.707064 ) ) 12escape/10wlip3 0 0 0 ( -658.000000 1728.000000 -1361.000000 ) ( -598.000000 1642.000000 -1361.000000 ) ( -614.000000 1630.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -658.000000 1728.000000 -1361.000000 ) ( -658.000000 1728.000000 -1365.000000 ) ( -598.000000 1642.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -598.000000 1642.000000 -1361.000000 ) ( -598.000000 1642.000000 -1365.000000 ) ( -614.000000 1630.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -614.000000 1630.000000 -1361.000000 ) ( -614.000000 1630.000000 -1365.000000 ) ( -675.000000 1716.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -675.000000 1716.000000 -1361.000000 ) ( -675.000000 1716.000000 -1365.000000 ) ( -658.000000 1728.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2347/1656) # points: 4 { brushDef { // Surface normal: 0.576683, -0.816968, 0.000000 // RotY/Z : 0.000000 / -0.956133. Vector texS/T: (0.816968, 0.576683, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (458.943711, 458.943711, 438.135059) / (1470.000000, 1365.000000, 1365.000000) // --> Vector info: d1 = 1.249999, 0.500000, 0.500000. Determinants: 0.000000, -15.606474, 20210.383636, -2184.908465 // --> Vector info: d2 = 1.999871, 1.999871, 0.855684. Determinants: -120.139655, 0.000000, 50767.803935, -2184.908465 ( -675.000000 1716.000000 -1365.000000 ) ( -658.000000 1728.000000 -1365.000000 ) ( -658.000000 1728.000000 -1470.000000 ) ( ( 0.000000 0.007143 -9.249991 ) ( 0.054986 0.000000 -23.235666 ) ) 12escape/10wlip3 0 0 0 ( -660.306733 1731.267871 -1470.000000 ) ( -660.306733 1731.267871 -1365.000000 ) ( -677.306733 1719.267871 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -660.306733 1731.267871 -1470.000000 ) ( -658.000000 1728.000000 -1470.000000 ) ( -658.000000 1728.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -660.306733 1731.267871 -1365.000000 ) ( -658.000000 1728.000000 -1365.000000 ) ( -675.000000 1716.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -677.306733 1719.267871 -1365.000000 ) ( -675.000000 1716.000000 -1365.000000 ) ( -675.000000 1716.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -677.306733 1719.267871 -1470.000000 ) ( -675.000000 1716.000000 -1470.000000 ) ( -658.000000 1728.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2350/1657) # points: 4 { brushDef { // Surface normal: 0.675725, -0.737154, 0.000000 // RotY/Z : 0.000000 / -0.828849. Vector texS/T: (0.737154, 0.675725, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (122.060440, 122.060440, 138.339260) / (1711.000000, 1816.000000, 1816.000000) // --> Vector info: d1 = 0.973739, 1.723745, 1.723744. Determinants: 0.000050, -12.209205, 19225.553663, -1709.276163 // --> Vector info: d2 = 0.945536, 0.945551, 1.860691. Determinants: -96.089713, -0.000248, 10112.995784, -1709.276163 ( -938.000000 1228.000000 -1816.000000 ) ( -950.000000 1217.000000 -1816.000000 ) ( -950.000000 1217.000000 -1711.000000 ) ( ( 0.000000 0.007143 -11.247775 ) ( 0.056217 0.000000 -5.916537 ) ) 12escape/10wlip3 0 0 0 ( -952.702899 1219.948617 -1711.000000 ) ( -952.702899 1219.948617 -1816.000000 ) ( -940.702899 1230.948617 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -952.702899 1219.948617 -1711.000000 ) ( -950.000000 1217.000000 -1711.000000 ) ( -950.000000 1217.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -952.702899 1219.948617 -1816.000000 ) ( -950.000000 1217.000000 -1816.000000 ) ( -938.000000 1228.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -940.702899 1230.948617 -1816.000000 ) ( -938.000000 1228.000000 -1816.000000 ) ( -938.000000 1228.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -940.702899 1230.948617 -1711.000000 ) ( -938.000000 1228.000000 -1711.000000 ) ( -950.000000 1217.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2351/1658) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (1143.000000, 1217.000000, 1228.000000) / (875.000000, 950.000000, 938.000000) // --> Vector info: d1 = 0.239364, 0.989364, 0.989363. Determinants: -8.999961, -8.250033, 17095.703565, -1713.000000 // --> Vector info: d2 = 0.985643, 0.985674, 1.900814. Determinants: -68.635880, 67.720038, 17507.370232, -1713.000000 ( -938.000000 1228.000000 -1711.000000 ) ( -950.000000 1217.000000 -1711.000000 ) ( -875.000000 1143.000000 -1711.000000 ) ( ( 0.005254 0.004816 -9.979979 ) ( 0.040068 -0.039533 -10.220298 ) ) 12escape/10wlip3 0 0 0 ( -875.000000 1143.000000 -1707.000000 ) ( -950.000000 1217.000000 -1707.000000 ) ( -938.000000 1228.000000 -1707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -875.000000 1143.000000 -1707.000000 ) ( -875.000000 1143.000000 -1711.000000 ) ( -950.000000 1217.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -950.000000 1217.000000 -1707.000000 ) ( -950.000000 1217.000000 -1711.000000 ) ( -938.000000 1228.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -938.000000 1228.000000 -1707.000000 ) ( -938.000000 1228.000000 -1711.000000 ) ( -864.000000 1154.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -864.000000 1154.000000 -1707.000000 ) ( -864.000000 1154.000000 -1711.000000 ) ( -875.000000 1143.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2352/1659) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (-189.504617, -189.504617, -205.060967) / (1816.000000, 1711.000000, 1711.000000) // --> Vector info: d1 = 0.986248, 1.736254, 1.736254. Determinants: 0.000000, 11.667351, -22798.863313, -1633.416665 // --> Vector info: d2 = 0.982525, 0.982540, 1.897682. Determinants: 96.089917, 0.000237, 16604.179548, -1633.416665 ( -864.000000 1154.000000 -1711.000000 ) ( -875.000000 1143.000000 -1711.000000 ) ( -875.000000 1143.000000 -1816.000000 ) ( ( 0.000000 -0.007143 13.957776 ) ( -0.058828 0.000000 -10.165306 ) ) 12escape/10wlip3 0 0 0 ( -872.171573 1140.171573 -1816.000000 ) ( -872.171573 1140.171573 -1711.000000 ) ( -861.171573 1151.171573 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -872.171573 1140.171573 -1816.000000 ) ( -875.000000 1143.000000 -1816.000000 ) ( -875.000000 1143.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -872.171573 1140.171573 -1711.000000 ) ( -875.000000 1143.000000 -1711.000000 ) ( -864.000000 1154.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -861.171573 1151.171573 -1711.000000 ) ( -864.000000 1154.000000 -1711.000000 ) ( -864.000000 1154.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -861.171573 1151.171573 -1816.000000 ) ( -864.000000 1154.000000 -1816.000000 ) ( -875.000000 1143.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2353/1660) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (1217.000000, 1143.000000, 1154.000000) / (-950.000000, -875.000000, -864.000000) // --> Vector info: d1 = 0.365124, 0.366911, 0.595699. Determinants: -17.139426, -16.949963, 4157.778547, -1639.000000 // --> Vector info: d2 = 1.904078, 0.404079, 0.404352. Determinants: -16.520435, 16.479796, 32640.392418, -1639.000000 ( -864.000000 1154.000000 -1816.000000 ) ( -875.000000 1143.000000 -1816.000000 ) ( -950.000000 1217.000000 -1816.000000 ) ( ( 0.010457 0.010342 -2.536778 ) ( 0.010080 -0.010055 -19.914821 ) ) 12escape/00fstud1 0 0 0 ( -950.000000 1217.000000 -1820.000000 ) ( -875.000000 1143.000000 -1820.000000 ) ( -864.000000 1154.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -950.000000 1217.000000 -1820.000000 ) ( -950.000000 1217.000000 -1816.000000 ) ( -875.000000 1143.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -875.000000 1143.000000 -1820.000000 ) ( -875.000000 1143.000000 -1816.000000 ) ( -864.000000 1154.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -864.000000 1154.000000 -1820.000000 ) ( -864.000000 1154.000000 -1816.000000 ) ( -938.000000 1228.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -938.000000 1228.000000 -1820.000000 ) ( -938.000000 1228.000000 -1816.000000 ) ( -950.000000 1217.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2354/1661) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (1501.000000, 1521.000000, 1664.000000) / (-737.000000, -708.000000, -809.000000) // --> Vector info: d1 = 0.999997, 0.500000, 0.500028. Determinants: 50.498880, 71.500108, -29270.218779, -6167.000000 // --> Vector info: d2 = 2.999999, 3.000000, 0.499991. Determinants: 72.500143, -50.000351, -164173.967311, -6167.000000 ( -809.000000 1664.000000 -1470.000000 ) ( -708.000000 1521.000000 -1470.000000 ) ( -737.000000 1501.000000 -1470.000000 ) ( ( -0.008189 -0.011594 4.746265 ) ( -0.011756 0.008108 26.621367 ) ) 12escape/00fstud1 0 0 0 ( -737.000000 1501.000000 -1474.000000 ) ( -708.000000 1521.000000 -1474.000000 ) ( -809.000000 1664.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -737.000000 1501.000000 -1474.000000 ) ( -737.000000 1501.000000 -1470.000000 ) ( -708.000000 1521.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -708.000000 1521.000000 -1474.000000 ) ( -708.000000 1521.000000 -1470.000000 ) ( -809.000000 1664.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -809.000000 1664.000000 -1474.000000 ) ( -809.000000 1664.000000 -1470.000000 ) ( -838.000000 1644.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -838.000000 1644.000000 -1474.000000 ) ( -838.000000 1644.000000 -1470.000000 ) ( -737.000000 1501.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2355/1662) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10cgrid1]: 64.000000/64.000000 // --> Vector A/B: (1644.000000, 1664.000000, 1521.000000) / (838.000000, 809.000000, 708.000000) // --> Vector info: d1 = 0.953126, 0.953126, 5.953136. Determinants: 145.000299, 100.000206, -328058.593309, -6167.000000 // --> Vector info: d2 = 1.937500, 0.937500, 0.937472. Determinants: 100.999189, -143.000533, -58156.781949, -6167.000000 ( -708.000000 1521.000000 -1330.000000 ) ( -809.000000 1664.000000 -1330.000000 ) ( -838.000000 1644.000000 -1330.000000 ) ( ( -0.023512 -0.016215 53.195815 ) ( -0.016377 0.023188 9.430320 ) ) 12escape/10cgrid1 0 0 0 ( -838.000000 1644.000000 -1326.000000 ) ( -809.000000 1664.000000 -1326.000000 ) ( -708.000000 1521.000000 -1326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -838.000000 1644.000000 -1326.000000 ) ( -838.000000 1644.000000 -1330.000000 ) ( -809.000000 1664.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -809.000000 1664.000000 -1326.000000 ) ( -809.000000 1664.000000 -1330.000000 ) ( -708.000000 1521.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -708.000000 1521.000000 -1326.000000 ) ( -708.000000 1521.000000 -1330.000000 ) ( -737.000000 1501.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -737.000000 1501.000000 -1326.000000 ) ( -737.000000 1501.000000 -1330.000000 ) ( -838.000000 1644.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2356/1663) # points: 4 { brushDef { // Surface normal: 0.816810, 0.576907, 0.000000 // RotY/Z : 0.000000 / 0.614937. Vector texS/T: (-0.576907, 0.816810, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (1651.211888, 1826.283302, 1826.283302) / (1470.000000, 1470.000000, 1330.000000) // --> Vector info: d1 = 0.015648, 5.015659, 5.015656. Determinants: -700.001601, -0.000667, 1155468.416818, -24509.997960 // --> Vector info: d2 = 0.999990, 0.999993, 2.999992. Determinants: -0.000392, 350.142713, -539218.900132, -24509.997960 ( -838.000000 1644.000000 -1330.000000 ) ( -838.000000 1644.000000 -1470.000000 ) ( -737.000000 1501.000000 -1470.000000 ) ( ( 0.028560 0.000000 -47.142738 ) ( 0.000000 -0.014286 21.999957 ) ) 12escape/00wpanl4 0 0 0 ( -740.267238 1498.692370 -1470.000000 ) ( -841.267238 1641.692370 -1470.000000 ) ( -841.267238 1641.692370 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -740.267238 1498.692370 -1470.000000 ) ( -737.000000 1501.000000 -1470.000000 ) ( -838.000000 1644.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -841.267238 1641.692370 -1470.000000 ) ( -838.000000 1644.000000 -1470.000000 ) ( -838.000000 1644.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -841.267238 1641.692370 -1330.000000 ) ( -838.000000 1644.000000 -1330.000000 ) ( -737.000000 1501.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -740.267238 1498.692370 -1330.000000 ) ( -737.000000 1501.000000 -1330.000000 ) ( -737.000000 1501.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2357/1664) # points: 4 { brushDef { // Surface normal: -0.581238, 0.813733, 0.000000 // RotY/Z : 0.000000 / 2.191046. Vector texS/T: (-0.813733, -0.581238, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-447.785904, -413.376603, -413.376603) / (1470.000000, 1470.000000, 1365.000000) // --> Vector info: d1 = 0.000001, 1.000000, 0.999997. Determinants: -104.999897, -0.000111, -47017.314430, -3612.976612 // --> Vector info: d2 = 0.000000, 0.000000, 2.999999. Determinants: 0.000003, 103.227870, -151744.968144, -3612.976612 ( -622.000000 1582.000000 -1365.000000 ) ( -622.000000 1582.000000 -1470.000000 ) ( -594.000000 1602.000000 -1470.000000 ) ( ( 0.029062 0.000000 13.013457 ) ( 0.000000 -0.028571 41.999986 ) ) 12escape/00WPANL6 0 0 0 ( -591.675047 1598.745066 -1470.000000 ) ( -619.675047 1578.745066 -1470.000000 ) ( -619.675047 1578.745066 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -591.675047 1598.745066 -1470.000000 ) ( -594.000000 1602.000000 -1470.000000 ) ( -622.000000 1582.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -619.675047 1578.745066 -1470.000000 ) ( -622.000000 1582.000000 -1470.000000 ) ( -622.000000 1582.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -619.675047 1578.745066 -1365.000000 ) ( -622.000000 1582.000000 -1365.000000 ) ( -594.000000 1602.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -591.675047 1598.745066 -1365.000000 ) ( -594.000000 1602.000000 -1365.000000 ) ( -594.000000 1602.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2358/1665) # points: 4 { brushDef { // Surface normal: -0.823213, -0.567733, 0.000000 // RotY/Z : 0.000000 / -2.537843. Vector texS/T: (0.567733, -0.823213, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-1831.080716, -1795.852886, -1795.852886) / (1470.000000, 1470.000000, 1365.000000) // --> Vector info: d1 = 0.000001, 1.000000, 0.999997. Determinants: -104.999897, -0.000113, -192263.122848, -3698.922140 // --> Vector info: d2 = 0.000000, 0.000000, 2.999999. Determinants: 0.000003, 105.683456, -155354.674642, -3698.922140 ( -675.000000 1716.000000 -1365.000000 ) ( -675.000000 1716.000000 -1470.000000 ) ( -695.000000 1745.000000 -1470.000000 ) ( ( 0.028387 0.000000 51.978148 ) ( 0.000000 -0.028571 41.999985 ) ) 12escape/00WPANL6 0 0 0 ( -691.707149 1747.270932 -1470.000000 ) ( -671.707149 1718.270932 -1470.000000 ) ( -671.707149 1718.270932 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -691.707149 1747.270932 -1470.000000 ) ( -695.000000 1745.000000 -1470.000000 ) ( -675.000000 1716.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -671.707149 1718.270932 -1470.000000 ) ( -675.000000 1716.000000 -1470.000000 ) ( -675.000000 1716.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -671.707149 1718.270932 -1365.000000 ) ( -675.000000 1716.000000 -1365.000000 ) ( -695.000000 1745.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -691.707149 1747.270932 -1365.000000 ) ( -695.000000 1745.000000 -1365.000000 ) ( -695.000000 1745.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2359/1666) # points: 4 { brushDef { // Surface normal: 0.576907, -0.816810, 0.000000 // RotY/Z : 0.000000 / -0.955859. Vector texS/T: (0.816810, 0.576907, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (263.949430, 439.020844, 439.020844) / (1470.000000, 1470.000000, 1330.000000) // --> Vector info: d1 = 0.015630, 5.015644, 5.015633. Determinants: -700.001958, -0.002005, 184384.971978, -24509.997960 // --> Vector info: d2 = 0.999956, 0.999983, 4.999982. Determinants: -0.003863, 700.285404, -1053927.437330, -24509.997960 ( -695.000000 1745.000000 -1330.000000 ) ( -695.000000 1745.000000 -1470.000000 ) ( -838.000000 1644.000000 -1470.000000 ) ( ( 0.028560 0.000000 -7.522847 ) ( 0.000000 -0.028571 42.999899 ) ) 12escape/00WPANL6 0 0 0 ( -840.307630 1647.267238 -1470.000000 ) ( -697.307630 1748.267238 -1470.000000 ) ( -697.307630 1748.267238 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -840.307630 1647.267238 -1470.000000 ) ( -838.000000 1644.000000 -1470.000000 ) ( -695.000000 1745.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -697.307630 1748.267238 -1470.000000 ) ( -695.000000 1745.000000 -1470.000000 ) ( -695.000000 1745.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -697.307630 1748.267238 -1330.000000 ) ( -695.000000 1745.000000 -1330.000000 ) ( -838.000000 1644.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -840.307630 1647.267238 -1330.000000 ) ( -838.000000 1644.000000 -1330.000000 ) ( -838.000000 1644.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2360/1667) # points: 4 { brushDef { // Surface normal: -0.816810, -0.576907, 0.000000 // RotY/Z : 0.000000 / -2.526655. Vector texS/T: (0.576907, -0.816810, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-1651.211888, -1651.211888, -1826.283302) / (1365.000000, 1330.000000, 1330.000000) // --> Vector info: d1 = 5.000005, 5.000005, 0.000000. Determinants: -175.000159, 0.000000, -319599.868877, -6127.499490 // --> Vector info: d2 = 0.999997, 1.999999, 2.000000. Determinants: 0.000046, 175.071663, -245100.226016, -6127.499490 ( -695.000000 1745.000000 -1330.000000 ) ( -594.000000 1602.000000 -1330.000000 ) ( -594.000000 1602.000000 -1365.000000 ) ( ( 0.028560 0.000000 52.158286 ) ( 0.000000 -0.028571 40.000040 ) ) 12escape/00WPANL6 0 0 0 ( -590.732762 1604.307630 -1365.000000 ) ( -590.732762 1604.307630 -1330.000000 ) ( -691.732762 1747.307630 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -590.732762 1604.307630 -1365.000000 ) ( -594.000000 1602.000000 -1365.000000 ) ( -594.000000 1602.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -590.732762 1604.307630 -1330.000000 ) ( -594.000000 1602.000000 -1330.000000 ) ( -695.000000 1745.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -691.732762 1747.307630 -1330.000000 ) ( -695.000000 1745.000000 -1330.000000 ) ( -695.000000 1745.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -691.732762 1747.307630 -1365.000000 ) ( -695.000000 1745.000000 -1365.000000 ) ( -594.000000 1602.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2362/1668) # points: 4 { brushDef { // Surface normal: -0.813733, -0.581238, 0.000000 // RotY/Z : 0.000000 / -2.521343. Vector texS/T: (0.581238, -0.813733, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-1683.265809, -1648.856508, -1648.856508) / (1470.000000, 1470.000000, 1365.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: -104.999951, -0.000004, -176742.822469, -3612.976612 // --> Vector info: d2 = 0.999999, 1.000000, 3.999990. Determinants: -0.000075, 103.227559, -155357.612153, -3612.976612 ( -594.000000 1602.000000 -1365.000000 ) ( -594.000000 1602.000000 -1470.000000 ) ( -614.000000 1630.000000 -1470.000000 ) ( ( 0.029062 0.000000 48.918895 ) ( 0.000000 -0.028571 42.999894 ) ) 12escape/00WPANL6 0 0 0 ( -610.745066 1632.324953 -1470.000000 ) ( -590.745066 1604.324953 -1470.000000 ) ( -590.745066 1604.324953 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -610.745066 1632.324953 -1470.000000 ) ( -614.000000 1630.000000 -1470.000000 ) ( -594.000000 1602.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -590.745066 1604.324953 -1470.000000 ) ( -594.000000 1602.000000 -1470.000000 ) ( -594.000000 1602.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -590.745066 1604.324953 -1365.000000 ) ( -594.000000 1602.000000 -1365.000000 ) ( -614.000000 1630.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -610.745066 1632.324953 -1365.000000 ) ( -614.000000 1630.000000 -1365.000000 ) ( -614.000000 1630.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2363/1669) # points: 4 { brushDef { // Surface normal: -0.576907, 0.816810, 0.000000 // RotY/Z : 0.000000 / 2.185734. Vector texS/T: (-0.816810, -0.576907, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-263.949430, -263.949430, -439.020844) / (1365.000000, 1330.000000, 1330.000000) // --> Vector info: d1 = 1.000000, 0.000010, 0.000000. Determinants: -0.000317, -175.069661, 232842.506408, -6127.499490 // --> Vector info: d2 = 6.000000, 5.999998, 0.999999. Determinants: -174.999941, -0.000334, -82955.673301, -6127.499490 ( -594.000000 1602.000000 -1330.000000 ) ( -737.000000 1501.000000 -1330.000000 ) ( -737.000000 1501.000000 -1365.000000 ) ( ( 0.000000 0.028571 -37.999596 ) ( 0.028560 0.000000 13.538259 ) ) 12escape/00WPANL6 0 0 0 ( -734.692370 1497.732762 -1365.000000 ) ( -734.692370 1497.732762 -1330.000000 ) ( -591.692370 1598.732762 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -734.692370 1497.732762 -1365.000000 ) ( -737.000000 1501.000000 -1365.000000 ) ( -737.000000 1501.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -734.692370 1497.732762 -1330.000000 ) ( -737.000000 1501.000000 -1330.000000 ) ( -594.000000 1602.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -591.692370 1598.732762 -1330.000000 ) ( -594.000000 1602.000000 -1330.000000 ) ( -594.000000 1602.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -591.692370 1598.732762 -1365.000000 ) ( -594.000000 1602.000000 -1365.000000 ) ( -737.000000 1501.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2364/1670) # points: 4 { brushDef { // Surface normal: -0.567733, 0.823213, 0.000000 // RotY/Z : 0.000000 / 2.174546. Vector texS/T: (-0.823213, -0.567733, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-280.687173, -245.459343, -245.459343) / (1470.000000, 1470.000000, 1365.000000) // --> Vector info: d1 = 0.000000, 1.000016, 1.000000. Determinants: -105.001654, -0.000576, -29471.772762, -3698.922140 // --> Vector info: d2 = 0.999999, 0.999999, 3.999990. Determinants: 0.000000, 105.683162, -159053.167936, -3698.922140 ( -737.000000 1501.000000 -1365.000000 ) ( -737.000000 1501.000000 -1470.000000 ) ( -708.000000 1521.000000 -1470.000000 ) ( ( 0.028387 0.000000 7.967665 ) ( 0.000000 -0.028571 42.999869 ) ) 12escape/00WPANL6 0 0 0 ( -705.729068 1517.707149 -1470.000000 ) ( -734.729068 1497.707149 -1470.000000 ) ( -734.729068 1497.707149 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -705.729068 1517.707149 -1470.000000 ) ( -708.000000 1521.000000 -1470.000000 ) ( -737.000000 1501.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -734.729068 1497.707149 -1470.000000 ) ( -737.000000 1501.000000 -1470.000000 ) ( -737.000000 1501.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -734.729068 1497.707149 -1365.000000 ) ( -737.000000 1501.000000 -1365.000000 ) ( -708.000000 1521.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -705.729068 1517.707149 -1365.000000 ) ( -708.000000 1521.000000 -1365.000000 ) ( -708.000000 1521.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2366/1671) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10cgrid1]: 64.000000/64.000000 // --> Vector A/B: (1664.000000, 1745.000000, 1602.000000) / (809.000000, 695.000000, 594.000000) // --> Vector info: d1 = 0.953123, 0.953126, 5.953136. Determinants: 570.000893, 405.001235, -1299462.803958, -24483.000000 // --> Vector info: d2 = 4.937501, 0.937500, 0.937472. Determinants: 403.996958, -572.002366, -330385.859094, -24483.000000 ( -594.000000 1602.000000 -1330.000000 ) ( -695.000000 1745.000000 -1330.000000 ) ( -809.000000 1664.000000 -1330.000000 ) ( ( -0.023281 -0.016542 53.076126 ) ( -0.016501 0.023363 13.494501 ) ) 12escape/10cgrid1 0 0 0 ( -809.000000 1664.000000 -1326.000000 ) ( -695.000000 1745.000000 -1326.000000 ) ( -594.000000 1602.000000 -1326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -809.000000 1664.000000 -1326.000000 ) ( -809.000000 1664.000000 -1330.000000 ) ( -695.000000 1745.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -695.000000 1745.000000 -1326.000000 ) ( -695.000000 1745.000000 -1330.000000 ) ( -594.000000 1602.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -594.000000 1602.000000 -1326.000000 ) ( -594.000000 1602.000000 -1330.000000 ) ( -708.000000 1521.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -708.000000 1521.000000 -1326.000000 ) ( -708.000000 1521.000000 -1330.000000 ) ( -809.000000 1664.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2367/1672) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (1521.000000, 1602.000000, 1745.000000) / (-708.000000, -594.000000, -695.000000) // --> Vector info: d1 = 2.999999, 0.999997, 1.000000. Determinants: 201.999871, 286.000628, -178202.341802, -24483.000000 // --> Vector info: d2 = 2.999999, 2.999999, 0.500000. Determinants: 284.999895, -202.499925, -650303.763949, -24483.000000 ( -695.000000 1745.000000 -1470.000000 ) ( -594.000000 1602.000000 -1470.000000 ) ( -708.000000 1521.000000 -1470.000000 ) ( ( -0.008251 -0.011682 7.278615 ) ( -0.011641 0.008271 26.561441 ) ) 12escape/00fstud1 0 0 0 ( -708.000000 1521.000000 -1474.000000 ) ( -594.000000 1602.000000 -1474.000000 ) ( -695.000000 1745.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -708.000000 1521.000000 -1474.000000 ) ( -708.000000 1521.000000 -1470.000000 ) ( -594.000000 1602.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -594.000000 1602.000000 -1474.000000 ) ( -594.000000 1602.000000 -1470.000000 ) ( -695.000000 1745.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -695.000000 1745.000000 -1474.000000 ) ( -695.000000 1745.000000 -1470.000000 ) ( -809.000000 1664.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -809.000000 1664.000000 -1474.000000 ) ( -809.000000 1664.000000 -1470.000000 ) ( -708.000000 1521.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2368/1673) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (1129.000000, 1251.000000, 1377.000000) / (-839.000000, -715.000000, -839.000000) // --> Vector info: d1 = 0.596301, 3.072236, 3.093300. Determinants: -309.627961, -309.397961, 71647.641401, -30752.000000 // --> Vector info: d2 = 0.904361, 0.883239, 3.407335. Determinants: -310.368780, 310.601200, 583189.842276, -30752.000000 ( -839.000000 1377.000000 -1816.000000 ) ( -715.000000 1251.000000 -1816.000000 ) ( -839.000000 1129.000000 -1816.000000 ) ( ( 0.010069 0.010061 -2.329853 ) ( 0.010093 -0.010100 -18.964290 ) ) 12escape/00fstud1 0 0 0 ( -839.000000 1129.000000 -1820.000000 ) ( -715.000000 1251.000000 -1820.000000 ) ( -839.000000 1377.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -839.000000 1129.000000 -1820.000000 ) ( -839.000000 1129.000000 -1816.000000 ) ( -715.000000 1251.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -715.000000 1251.000000 -1820.000000 ) ( -715.000000 1251.000000 -1816.000000 ) ( -839.000000 1377.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -839.000000 1377.000000 -1820.000000 ) ( -839.000000 1377.000000 -1816.000000 ) ( -963.000000 1253.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -963.000000 1253.000000 -1820.000000 ) ( -963.000000 1253.000000 -1816.000000 ) ( -839.000000 1129.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2369/1674) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10cgrid1]: 64.000000/64.000000 // --> Vector A/B: (1253.000000, 1377.000000, 1251.000000) / (963.000000, 839.000000, 715.000000) // --> Vector info: d1 = 1.000000, 3.500010, 3.475916. Determinants: -312.988820, 312.013562, 60705.931441, -31000.000000 // --> Vector info: d2 = 1.000000, 0.999999, 3.524077. Determinants: 312.985674, 312.985510, -724576.095453, -31000.000000 ( -715.000000 1251.000000 -1676.000000 ) ( -839.000000 1377.000000 -1676.000000 ) ( -963.000000 1253.000000 -1676.000000 ) ( ( 0.010096 -0.010065 -1.958256 ) ( -0.010096 -0.010096 23.373422 ) ) 12escape/10cgrid1 0 0 0 ( -963.000000 1253.000000 -1672.000000 ) ( -839.000000 1377.000000 -1672.000000 ) ( -715.000000 1251.000000 -1672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -963.000000 1253.000000 -1672.000000 ) ( -963.000000 1253.000000 -1676.000000 ) ( -839.000000 1377.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -839.000000 1377.000000 -1672.000000 ) ( -839.000000 1377.000000 -1676.000000 ) ( -715.000000 1251.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -715.000000 1251.000000 -1672.000000 ) ( -715.000000 1251.000000 -1676.000000 ) ( -839.000000 1129.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -839.000000 1129.000000 -1672.000000 ) ( -839.000000 1129.000000 -1676.000000 ) ( -963.000000 1253.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2370/1675) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (1391.586145, 1426.941484, 1426.941484) / (1816.000000, 1816.000000, 1711.000000) // --> Vector info: d1 = 0.751606, 1.751614, 1.751595. Determinants: -105.000801, -0.000674, 143328.688453, -3712.310601 // --> Vector info: d2 = 0.104975, 0.104982, 3.105003. Determinants: -0.000801, 106.066742, -193005.788142, -3712.310601 ( -864.000000 1154.000000 -1711.000000 ) ( -864.000000 1154.000000 -1816.000000 ) ( -839.000000 1129.000000 -1816.000000 ) ( ( 0.028284 0.000000 -38.609024 ) ( 0.000000 -0.028572 51.990743 ) ) 12escape/00WPANL6 0 0 0 ( -841.828427 1126.171573 -1816.000000 ) ( -866.828427 1151.171573 -1816.000000 ) ( -866.828427 1151.171573 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -841.828427 1126.171573 -1816.000000 ) ( -839.000000 1129.000000 -1816.000000 ) ( -864.000000 1154.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -866.828427 1151.171573 -1816.000000 ) ( -864.000000 1154.000000 -1816.000000 ) ( -864.000000 1154.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -866.828427 1151.171573 -1711.000000 ) ( -864.000000 1154.000000 -1711.000000 ) ( -839.000000 1129.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -841.828427 1126.171573 -1711.000000 ) ( -839.000000 1129.000000 -1711.000000 ) ( -839.000000 1129.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2372/1676) # points: 4 { brushDef { // Surface normal: -0.712741, -0.701427, 0.000000 // RotY/Z : 0.000000 / -2.364194. Vector texS/T: (0.701427, -0.712741, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-1569.941777, -1393.159425, -1393.159425) / (1816.000000, 1816.000000, 1676.000000) // --> Vector info: d1 = 0.751598, 5.799988, 5.799980. Determinants: -706.774521, -0.001351, -1128194.100773, -24749.529288 // --> Vector info: d2 = 0.105023, 0.105027, 4.105057. Determinants: -0.000602, 707.134717, -1286756.858414, -24749.529288 ( -715.000000 1251.000000 -1676.000000 ) ( -715.000000 1251.000000 -1816.000000 ) ( -839.000000 1377.000000 -1816.000000 ) ( ( 0.028557 0.000000 45.584467 ) ( 0.000000 -0.028572 51.991165 ) ) 12escape/00WPANL6 0 0 0 ( -836.149037 1379.805710 -1816.000000 ) ( -712.149037 1253.805710 -1816.000000 ) ( -712.149037 1253.805710 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -836.149037 1379.805710 -1816.000000 ) ( -839.000000 1377.000000 -1816.000000 ) ( -715.000000 1251.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -712.149037 1253.805710 -1816.000000 ) ( -715.000000 1251.000000 -1816.000000 ) ( -715.000000 1251.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -712.149037 1253.805710 -1676.000000 ) ( -715.000000 1251.000000 -1676.000000 ) ( -839.000000 1377.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -836.149037 1379.805710 -1676.000000 ) ( -839.000000 1377.000000 -1676.000000 ) ( -839.000000 1377.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2373/1677) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (205.060967, 380.423448, 380.423448) / (1816.000000, 1816.000000, 1676.000000) // --> Vector info: d1 = 0.751598, 5.751595, 5.751583. Determinants: -699.999466, -0.002008, 125093.912972, -24550.747443 // --> Vector info: d2 = 0.105023, 0.105021, 4.105050. Determinants: 0.000335, 701.455029, -1276420.791941, -24550.747443 ( -839.000000 1377.000000 -1676.000000 ) ( -839.000000 1377.000000 -1816.000000 ) ( -963.000000 1253.000000 -1816.000000 ) ( ( 0.028512 0.000000 -5.095320 ) ( 0.000000 -0.028572 51.991117 ) ) 12escape/00WPANL6 0 0 0 ( -965.828427 1255.828427 -1816.000000 ) ( -841.828427 1379.828427 -1816.000000 ) ( -841.828427 1379.828427 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -965.828427 1255.828427 -1816.000000 ) ( -963.000000 1253.000000 -1816.000000 ) ( -839.000000 1377.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -841.828427 1379.828427 -1816.000000 ) ( -839.000000 1377.000000 -1816.000000 ) ( -839.000000 1377.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -841.828427 1379.828427 -1676.000000 ) ( -839.000000 1377.000000 -1676.000000 ) ( -963.000000 1253.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -965.828427 1255.828427 -1676.000000 ) ( -963.000000 1253.000000 -1676.000000 ) ( -963.000000 1253.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2374/1678) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (1566.948627, 1566.948627, 1391.586145) / (1711.000000, 1676.000000, 1676.000000) // --> Vector info: d1 = 5.751595, 5.751587, 0.751595. Determinants: -174.999733, -0.001337, 238916.393131, -6137.686861 // --> Vector info: d2 = 0.105021, 1.105035, 1.105009. Determinants: -0.000918, 175.364992, -300692.645763, -6137.686861 ( -839.000000 1129.000000 -1676.000000 ) ( -963.000000 1253.000000 -1676.000000 ) ( -963.000000 1253.000000 -1711.000000 ) ( ( 0.028512 0.000000 -38.926129 ) ( 0.000000 -0.028572 48.991200 ) ) 12escape/00WPANL6 0 0 0 ( -965.828427 1250.171573 -1711.000000 ) ( -965.828427 1250.171573 -1676.000000 ) ( -841.828427 1126.171573 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -965.828427 1250.171573 -1711.000000 ) ( -963.000000 1253.000000 -1711.000000 ) ( -963.000000 1253.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -965.828427 1250.171573 -1676.000000 ) ( -963.000000 1253.000000 -1676.000000 ) ( -839.000000 1129.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -841.828427 1126.171573 -1676.000000 ) ( -839.000000 1129.000000 -1676.000000 ) ( -839.000000 1129.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -841.828427 1126.171573 -1711.000000 ) ( -839.000000 1129.000000 -1711.000000 ) ( -963.000000 1253.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2375/1679) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (1531.593288, 1566.948627, 1566.948627) / (1816.000000, 1816.000000, 1711.000000) // --> Vector info: d1 = 0.751598, 1.751595, 1.751591. Determinants: -104.999600, -0.000135, 158026.760355, -3712.310601 // --> Vector info: d2 = 0.105005, 0.105005, 3.105027. Determinants: 0.000000, 106.066793, -193007.107860, -3712.310601 ( -963.000000 1253.000000 -1711.000000 ) ( -963.000000 1253.000000 -1816.000000 ) ( -938.000000 1228.000000 -1816.000000 ) ( ( 0.028284 0.000000 -42.568302 ) ( 0.000000 -0.028572 51.991099 ) ) 12escape/00WPANL6 0 0 0 ( -940.828427 1225.171573 -1816.000000 ) ( -965.828427 1250.171573 -1816.000000 ) ( -965.828427 1250.171573 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -940.828427 1225.171573 -1816.000000 ) ( -938.000000 1228.000000 -1816.000000 ) ( -963.000000 1253.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -965.828427 1250.171573 -1816.000000 ) ( -963.000000 1253.000000 -1816.000000 ) ( -963.000000 1253.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -965.828427 1250.171573 -1711.000000 ) ( -963.000000 1253.000000 -1711.000000 ) ( -938.000000 1228.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -940.828427 1225.171573 -1711.000000 ) ( -938.000000 1228.000000 -1711.000000 ) ( -938.000000 1228.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2377/1680) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wdim3]: 64.000000/128.000000 // --> Vector A/B: (-358.000000, -521.000000, -521.000000) / (1676.000000, 1676.000000, 1816.000000) // --> Vector info: d1 = 0.405209, 2.744929, 2.744921. Determinants: 327.560835, 0.001245, 108017.831494, -22820.000000 // --> Vector info: d2 = 0.942492, 0.942497, 1.942502. Determinants: 0.000617, -163.000816, 251681.915771, -22820.000000 ( -521.000000 315.000000 -1816.000000 ) ( -521.000000 315.000000 -1676.000000 ) ( -358.000000 315.000000 -1676.000000 ) ( ( -0.014354 0.000000 -4.733472 ) ( 0.000000 0.007143 -11.029006 ) ) 12escape/10wdim3 0 0 0 ( -358.000000 319.000000 -1676.000000 ) ( -521.000000 319.000000 -1676.000000 ) ( -521.000000 319.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -358.000000 319.000000 -1676.000000 ) ( -358.000000 315.000000 -1676.000000 ) ( -521.000000 315.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -521.000000 319.000000 -1676.000000 ) ( -521.000000 315.000000 -1676.000000 ) ( -521.000000 315.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -521.000000 319.000000 -1816.000000 ) ( -521.000000 315.000000 -1816.000000 ) ( -358.000000 315.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -358.000000 319.000000 -1816.000000 ) ( -358.000000 315.000000 -1816.000000 ) ( -358.000000 315.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2378/1681) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (315.000000, 315.000000, 175.000000) / (-358.000000, -719.000000, -579.000000) // --> Vector info: d1 = 2.290548, 0.464031, 1.877972. Determinants: 254.720339, -255.712329, -287546.208702, -50540.000000 // --> Vector info: d2 = 2.811593, 0.984379, 0.984647. Determinants: -255.713217, -255.810002, -153128.230220, -50540.000000 ( -579.000000 175.000000 -1816.000000 ) ( -719.000000 315.000000 -1816.000000 ) ( -358.000000 315.000000 -1816.000000 ) ( ( -0.005040 0.005060 5.689478 ) ( 0.005060 0.005062 3.029842 ) ) 12escape/00fdeck1 0 0 0 ( -358.000000 315.000000 -1820.000000 ) ( -719.000000 315.000000 -1820.000000 ) ( -579.000000 175.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -358.000000 315.000000 -1820.000000 ) ( -358.000000 315.000000 -1816.000000 ) ( -719.000000 315.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -719.000000 315.000000 -1820.000000 ) ( -719.000000 315.000000 -1816.000000 ) ( -579.000000 175.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -579.000000 175.000000 -1820.000000 ) ( -579.000000 175.000000 -1816.000000 ) ( -358.000000 175.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -358.000000 175.000000 -1820.000000 ) ( -358.000000 175.000000 -1816.000000 ) ( -358.000000 315.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2379/1682) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wdim3]: 64.000000/128.000000 // --> Vector A/B: (358.000000, 579.000000, 579.000000) / (1816.000000, 1816.000000, 1676.000000) // --> Vector info: d1 = 3.663365, 0.495215, 0.495216. Determinants: 443.540991, 0.000211, -272132.581610, -30940.000000 // --> Vector info: d2 = 1.942508, 1.942507, 0.942502. Determinants: 0.000166, -221.001107, 341236.760755, -30940.000000 ( -579.000000 175.000000 -1676.000000 ) ( -579.000000 175.000000 -1816.000000 ) ( -358.000000 175.000000 -1816.000000 ) ( ( -0.014336 0.000000 8.795494 ) ( 0.000000 0.007143 -11.028984 ) ) 12escape/10wdim3 0 0 0 ( -358.000000 171.000000 -1816.000000 ) ( -579.000000 171.000000 -1816.000000 ) ( -579.000000 171.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -358.000000 171.000000 -1816.000000 ) ( -358.000000 175.000000 -1816.000000 ) ( -579.000000 175.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -579.000000 171.000000 -1816.000000 ) ( -579.000000 175.000000 -1816.000000 ) ( -579.000000 175.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -579.000000 171.000000 -1676.000000 ) ( -579.000000 175.000000 -1676.000000 ) ( -358.000000 175.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -358.000000 171.000000 -1676.000000 ) ( -358.000000 175.000000 -1676.000000 ) ( -358.000000 175.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2380/1683) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wract5]: 64.000000/256.000000 // --> Vector A/B: (175.000000, 175.000000, 315.000000) / (358.000000, 579.000000, 521.000000) // --> Vector info: d1 = 3.620645, 0.452495, 1.280929. Determinants: 0.668659, 443.541011, -270927.447794, -30940.000000 // --> Vector info: d2 = 0.736871, 0.736869, 0.236869. Determinants: 110.499995, 0.000242, -42136.363371, -30940.000000 ( -521.000000 315.000000 -1676.000000 ) ( -579.000000 175.000000 -1676.000000 ) ( -358.000000 175.000000 -1676.000000 ) ( ( -0.000022 -0.014336 8.756543 ) ( -0.003571 0.000000 1.361873 ) ) 12escape/00wract5 0 0 0 ( -358.000000 175.000000 -1672.000000 ) ( -579.000000 175.000000 -1672.000000 ) ( -521.000000 315.000000 -1672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -358.000000 175.000000 -1672.000000 ) ( -358.000000 175.000000 -1676.000000 ) ( -579.000000 175.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -579.000000 175.000000 -1672.000000 ) ( -579.000000 175.000000 -1676.000000 ) ( -521.000000 315.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -521.000000 315.000000 -1672.000000 ) ( -521.000000 315.000000 -1676.000000 ) ( -358.000000 315.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -358.000000 315.000000 -1672.000000 ) ( -358.000000 315.000000 -1676.000000 ) ( -358.000000 175.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2382/1684) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wdim3]: 64.000000/128.000000 // --> Vector A/B: (533.158513, 533.158513, 731.148412) / (1676.000000, 1816.000000, 1816.000000) // --> Vector info: d1 = 3.573343, 3.573339, 0.744915. Determinants: 395.979290, 0.000944, -310169.333238, -27718.585823 // --> Vector info: d2 = 0.942501, 1.942506, 1.942503. Determinants: 0.000434, -197.990878, 305707.687952, -27718.585823 ( -719.000000 315.000000 -1816.000000 ) ( -579.000000 175.000000 -1816.000000 ) ( -579.000000 175.000000 -1676.000000 ) ( ( -0.014286 0.000000 11.189941 ) ( 0.000000 0.007143 -11.028979 ) ) 12escape/10wdim3 0 0 0 ( -581.828427 172.171573 -1676.000000 ) ( -581.828427 172.171573 -1816.000000 ) ( -721.828427 312.171573 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -581.828427 172.171573 -1676.000000 ) ( -579.000000 175.000000 -1676.000000 ) ( -579.000000 175.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -581.828427 172.171573 -1816.000000 ) ( -579.000000 175.000000 -1816.000000 ) ( -719.000000 315.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -721.828427 312.171573 -1816.000000 ) ( -719.000000 315.000000 -1816.000000 ) ( -719.000000 315.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -721.828427 312.171573 -1676.000000 ) ( -719.000000 315.000000 -1676.000000 ) ( -579.000000 175.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2383/1685) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wdim3]: 64.000000/128.000000 // --> Vector A/B: (-315.000000, -297.000000, -297.000000) / (1816.000000, 1816.000000, 1711.000000) // --> Vector info: d1 = 0.655200, 0.405200, 0.405208. Determinants: 26.249975, 0.000141, 7030.156868, -1890.000000 // --> Vector info: d2 = 0.950310, 0.950309, 0.200304. Determinants: 0.000069, -13.500095, 22720.107977, -1890.000000 ( -358.000000 297.000000 -1711.000000 ) ( -358.000000 297.000000 -1816.000000 ) ( -358.000000 315.000000 -1816.000000 ) ( ( -0.013889 0.000000 -3.719660 ) ( 0.000000 0.007143 -12.021221 ) ) 12escape/10wdim3 0 0 0 ( -354.000000 315.000000 -1816.000000 ) ( -354.000000 297.000000 -1816.000000 ) ( -354.000000 297.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -354.000000 315.000000 -1816.000000 ) ( -358.000000 315.000000 -1816.000000 ) ( -358.000000 297.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -354.000000 297.000000 -1816.000000 ) ( -358.000000 297.000000 -1816.000000 ) ( -358.000000 297.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -354.000000 297.000000 -1711.000000 ) ( -358.000000 297.000000 -1711.000000 ) ( -358.000000 315.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -354.000000 315.000000 -1711.000000 ) ( -358.000000 315.000000 -1711.000000 ) ( -358.000000 315.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2384/1686) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wdim3]: 64.000000/128.000000 // --> Vector A/B: (-175.000000, -175.000000, -315.000000) / (1711.000000, 1676.000000, 1676.000000) // --> Vector info: d1 = 0.167522, 0.167524, 2.167524. Determinants: 70.000000, 0.000368, 11428.514786, -4900.000000 // --> Vector info: d2 = 1.192486, 0.942486, 0.942492. Determinants: 0.000183, -34.999966, 54041.791891, -4900.000000 ( -358.000000 315.000000 -1676.000000 ) ( -358.000000 175.000000 -1676.000000 ) ( -358.000000 175.000000 -1711.000000 ) ( ( -0.014286 0.000000 -2.332350 ) ( 0.000000 0.007143 -11.028937 ) ) 12escape/10wdim3 0 0 0 ( -354.000000 175.000000 -1711.000000 ) ( -354.000000 175.000000 -1676.000000 ) ( -354.000000 315.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -354.000000 175.000000 -1711.000000 ) ( -358.000000 175.000000 -1711.000000 ) ( -358.000000 175.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -354.000000 175.000000 -1676.000000 ) ( -358.000000 175.000000 -1676.000000 ) ( -358.000000 315.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -354.000000 315.000000 -1676.000000 ) ( -358.000000 315.000000 -1676.000000 ) ( -358.000000 315.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -354.000000 315.000000 -1711.000000 ) ( -358.000000 315.000000 -1711.000000 ) ( -358.000000 175.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2386/1687) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wdim3]: 64.000000/128.000000 // --> Vector A/B: (-192.000000, -175.000000, -175.000000) / (1816.000000, 1816.000000, 1711.000000) // --> Vector info: d1 = 0.663362, 0.413362, 0.413365. Determinants: 26.250000, 0.000065, 3855.781939, -1785.000000 // --> Vector info: d2 = 0.942508, 0.942507, 0.192502. Determinants: 0.000025, -12.750089, 21471.790497, -1785.000000 ( -358.000000 175.000000 -1711.000000 ) ( -358.000000 175.000000 -1816.000000 ) ( -358.000000 192.000000 -1816.000000 ) ( ( -0.014706 0.000000 -2.160102 ) ( 0.000000 0.007143 -12.029014 ) ) 12escape/10wdim3 0 0 0 ( -354.000000 192.000000 -1816.000000 ) ( -354.000000 175.000000 -1816.000000 ) ( -354.000000 175.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -354.000000 192.000000 -1816.000000 ) ( -358.000000 192.000000 -1816.000000 ) ( -358.000000 175.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -354.000000 175.000000 -1816.000000 ) ( -358.000000 175.000000 -1816.000000 ) ( -358.000000 175.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -354.000000 175.000000 -1711.000000 ) ( -358.000000 175.000000 -1711.000000 ) ( -358.000000 192.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -354.000000 192.000000 -1711.000000 ) ( -358.000000 192.000000 -1711.000000 ) ( -358.000000 192.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2387/1688) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wract5]: 64.000000/256.000000 // --> Vector A/B: (175.000000, 315.000000, 315.000000) / (579.000000, 719.000000, 521.000000) // --> Vector info: d1 = 0.463650, 3.292073, 1.292077. Determinants: -280.028387, -279.999466, 198272.287570, -27720.000000 // --> Vector info: d2 = 0.257812, 0.257812, 0.757812. Determinants: -70.000033, 70.000033, -35426.567748, -27720.000000 ( -521.000000 315.000000 -1676.000000 ) ( -719.000000 315.000000 -1676.000000 ) ( -579.000000 175.000000 -1676.000000 ) ( ( 0.010102 0.010101 -7.152680 ) ( 0.002525 -0.002525 1.278015 ) ) 12escape/00wract5 0 0 0 ( -579.000000 175.000000 -1672.000000 ) ( -719.000000 315.000000 -1672.000000 ) ( -521.000000 315.000000 -1672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -579.000000 175.000000 -1672.000000 ) ( -579.000000 175.000000 -1676.000000 ) ( -719.000000 315.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -719.000000 315.000000 -1672.000000 ) ( -719.000000 315.000000 -1676.000000 ) ( -521.000000 315.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -521.000000 315.000000 -1672.000000 ) ( -521.000000 315.000000 -1676.000000 ) ( -579.000000 175.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2388/1689) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wdim3]: 64.000000/128.000000 // --> Vector A/B: (1332.189176, 731.148412, 731.148412) / (1676.000000, 1676.000000, 1816.000000) // --> Vector info: d1 = 0.162009, 8.744931, 8.744924. Determinants: 1201.609080, 0.004583, -1614410.671112, -84145.706961 // --> Vector info: d2 = 0.942477, 0.942494, 1.942498. Determinants: 0.002253, -601.043703, 928040.813187, -84145.706961 ( -719.000000 315.000000 -1816.000000 ) ( -719.000000 315.000000 -1676.000000 ) ( -1144.000000 740.000000 -1676.000000 ) ( ( -0.014280 0.000000 19.185895 ) ( 0.000000 0.007143 -11.028974 ) ) 12escape/10wdim3 0 0 0 ( -1146.828427 737.171573 -1676.000000 ) ( -721.828427 312.171573 -1676.000000 ) ( -721.828427 312.171573 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1146.828427 737.171573 -1676.000000 ) ( -1144.000000 740.000000 -1676.000000 ) ( -719.000000 315.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -721.828427 312.171573 -1676.000000 ) ( -719.000000 315.000000 -1676.000000 ) ( -719.000000 315.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -721.828427 312.171573 -1816.000000 ) ( -719.000000 315.000000 -1816.000000 ) ( -1144.000000 740.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1146.828427 737.171573 -1816.000000 ) ( -1144.000000 740.000000 -1816.000000 ) ( -1144.000000 740.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2389/1690) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (740.000000, 315.000000, 315.000000) / (-1144.000000, -719.000000, -521.000000) // --> Vector info: d1 = 0.171875, 4.463336, 5.463333. Determinants: 424.710289, -424.998987, -814947.696594, -84150.000000 // --> Vector info: d2 = 0.984376, 0.984376, 1.984376. Determinants: -425.000103, -425.000103, -254535.247798, -84150.000000 ( -521.000000 315.000000 -1816.000000 ) ( -719.000000 315.000000 -1816.000000 ) ( -1144.000000 740.000000 -1816.000000 ) ( ( -0.005047 0.005050 9.684465 ) ( 0.005051 0.005051 3.024780 ) ) 12escape/00fdeck1 0 0 0 ( -1144.000000 740.000000 -1820.000000 ) ( -719.000000 315.000000 -1820.000000 ) ( -521.000000 315.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1144.000000 740.000000 -1820.000000 ) ( -1144.000000 740.000000 -1816.000000 ) ( -719.000000 315.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -719.000000 315.000000 -1820.000000 ) ( -719.000000 315.000000 -1816.000000 ) ( -521.000000 315.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -521.000000 315.000000 -1820.000000 ) ( -521.000000 315.000000 -1816.000000 ) ( -1045.000000 839.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1045.000000 839.000000 -1820.000000 ) ( -1045.000000 839.000000 -1816.000000 ) ( -1144.000000 740.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2390/1691) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wdim3]: 64.000000/128.000000 // --> Vector A/B: (-1332.189176, -591.141269, -591.141269) / (1816.000000, 1816.000000, 1676.000000) // --> Vector info: d1 = 11.327841, 0.744915, 0.744920. Determinants: 1481.609612, 0.003532, 798551.692924, -103746.706936 // --> Vector info: d2 = 1.942518, 1.942503, 0.942498. Determinants: 0.002069, -741.051658, 1144222.772749, -103746.706936 ( -521.000000 315.000000 -1676.000000 ) ( -521.000000 315.000000 -1816.000000 ) ( -1045.000000 839.000000 -1816.000000 ) ( ( -0.014281 0.000000 -7.697128 ) ( 0.000000 0.007143 -11.029003 ) ) 12escape/10wdim3 0 0 0 ( -1042.171573 841.828427 -1816.000000 ) ( -518.171573 317.828427 -1816.000000 ) ( -518.171573 317.828427 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1042.171573 841.828427 -1816.000000 ) ( -1045.000000 839.000000 -1816.000000 ) ( -521.000000 315.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -518.171573 317.828427 -1816.000000 ) ( -521.000000 315.000000 -1816.000000 ) ( -521.000000 315.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -518.171573 317.828427 -1676.000000 ) ( -521.000000 315.000000 -1676.000000 ) ( -1045.000000 839.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1042.171573 841.828427 -1676.000000 ) ( -1045.000000 839.000000 -1676.000000 ) ( -1045.000000 839.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2391/1692) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wract5]: 64.000000/256.000000 // --> Vector A/B: (839.000000, 315.000000, 315.000000) / (1045.000000, 521.000000, 719.000000) // --> Vector info: d1 = 10.953125, 0.370204, 2.370200. Determinants: -1047.420362, -1047.998002, 837534.971017, -103752.000000 // --> Vector info: d2 = 0.757813, 0.757812, 0.257812. Determinants: -262.000136, 262.000125, -132596.584567, -103752.000000 ( -719.000000 315.000000 -1676.000000 ) ( -521.000000 315.000000 -1676.000000 ) ( -1045.000000 839.000000 -1676.000000 ) ( ( 0.010095 0.010101 -8.072471 ) ( 0.002525 -0.002525 1.278015 ) ) 12escape/00wract5 0 0 0 ( -1045.000000 839.000000 -1672.000000 ) ( -521.000000 315.000000 -1672.000000 ) ( -719.000000 315.000000 -1672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1045.000000 839.000000 -1672.000000 ) ( -1045.000000 839.000000 -1676.000000 ) ( -521.000000 315.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -521.000000 315.000000 -1672.000000 ) ( -521.000000 315.000000 -1676.000000 ) ( -719.000000 315.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -719.000000 315.000000 -1672.000000 ) ( -719.000000 315.000000 -1676.000000 ) ( -1144.000000 740.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1144.000000 740.000000 -1672.000000 ) ( -1144.000000 740.000000 -1676.000000 ) ( -1045.000000 839.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2393/1693) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-152.735065, -145.663997, -145.663997) / (1816.000000, 1816.000000, 1676.000000) // --> Vector info: d1 = 0.995316, 0.995364, 1.495365. Determinants: -0.006634, 3.535540, -7406.866534, -989.949494 // --> Vector info: d2 = 0.224160, 0.201409, 0.202450. Determinants: 3.185153, 0.007361, 251.210607, -989.949494 ( -1045.000000 839.000000 -1676.000000 ) ( -1045.000000 839.000000 -1816.000000 ) ( -1050.000000 834.000000 -1816.000000 ) ( ( 0.000007 -0.003571 7.482065 ) ( -0.003217 -0.000007 -0.253761 ) ) 12escape/00WHULL1 0 0 0 ( -1052.828427 836.828427 -1816.000000 ) ( -1047.828427 841.828427 -1816.000000 ) ( -1047.828427 841.828427 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.828427 836.828427 -1816.000000 ) ( -1050.000000 834.000000 -1816.000000 ) ( -1045.000000 839.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1047.828427 841.828427 -1816.000000 ) ( -1045.000000 839.000000 -1816.000000 ) ( -1045.000000 839.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1047.828427 841.828427 -1676.000000 ) ( -1045.000000 839.000000 -1676.000000 ) ( -1050.000000 834.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.828427 836.828427 -1676.000000 ) ( -1050.000000 834.000000 -1676.000000 ) ( -1050.000000 834.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2394/1694) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-285.671140, -275.771645, -275.771645) / (1816.000000, 1816.000000, 1676.000000) // --> Vector info: d1 = 0.994323, 0.994396, 1.494397. Determinants: -0.010297, 4.949755, -10369.757875, -1385.929291 // --> Vector info: d2 = 0.701408, 0.666101, 0.667142. Determinants: 4.943037, 0.010312, 421.254993, -1385.929291 ( -1137.000000 747.000000 -1676.000000 ) ( -1137.000000 747.000000 -1816.000000 ) ( -1144.000000 740.000000 -1816.000000 ) ( ( 0.000007 -0.003571 7.482170 ) ( -0.003567 -0.000007 -0.303951 ) ) 12escape/00WHULL1 0 0 0 ( -1146.828427 742.828427 -1816.000000 ) ( -1139.828427 749.828427 -1816.000000 ) ( -1139.828427 749.828427 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1146.828427 742.828427 -1816.000000 ) ( -1144.000000 740.000000 -1816.000000 ) ( -1137.000000 747.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1139.828427 749.828427 -1816.000000 ) ( -1137.000000 747.000000 -1816.000000 ) ( -1137.000000 747.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1139.828427 749.828427 -1676.000000 ) ( -1137.000000 747.000000 -1676.000000 ) ( -1144.000000 740.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1146.828427 742.828427 -1676.000000 ) ( -1144.000000 740.000000 -1676.000000 ) ( -1144.000000 740.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2396/1695) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-152.735065, -152.735065, -275.771645) / (1712.000000, 1676.000000, 1676.000000) // --> Vector info: d1 = 0.368741, 0.495319, 0.494397. Determinants: -0.033169, 15.573622, -28300.379203, -4429.316877 // --> Vector info: d2 = 0.224939, 0.225203, 0.667143. Determinants: 15.909843, 0.032473, 1378.073383, -4429.316877 ( -1137.000000 747.000000 -1676.000000 ) ( -1050.000000 834.000000 -1676.000000 ) ( -1050.000000 834.000000 -1712.000000 ) ( ( 0.000007 -0.003516 6.389333 ) ( -0.003592 -0.000007 -0.311125 ) ) 12escape/00WHULL1 0 0 0 ( -1052.828427 836.828427 -1712.000000 ) ( -1052.828427 836.828427 -1676.000000 ) ( -1139.828427 749.828427 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.828427 836.828427 -1712.000000 ) ( -1050.000000 834.000000 -1712.000000 ) ( -1050.000000 834.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1052.828427 836.828427 -1676.000000 ) ( -1050.000000 834.000000 -1676.000000 ) ( -1137.000000 747.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1139.828427 749.828427 -1676.000000 ) ( -1137.000000 747.000000 -1676.000000 ) ( -1137.000000 747.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1139.828427 749.828427 -1711.000000 ) ( -1137.000000 747.000000 -1711.000000 ) ( -1050.000000 834.000000 -1712.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2399/1696) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (-340.000000, -340.000000, -358.000000) / (1816.000000, 1711.000000, 1711.000000) // --> Vector info: d1 = 0.234375, 0.984380, 0.984380. Determinants: 0.000000, 13.500094, -24959.140107, -1890.000000 // --> Vector info: d2 = 0.999995, 0.999995, 1.999994. Determinants: 104.999895, 0.000000, 33809.973278, -1890.000000 ( -358.000000 297.000000 -1711.000000 ) ( -340.000000 297.000000 -1711.000000 ) ( -340.000000 297.000000 -1816.000000 ) ( ( 0.000000 -0.007143 13.205894 ) ( -0.055556 0.000000 -17.888875 ) ) 12escape/10wlip3 0 0 0 ( -340.000000 301.000000 -1816.000000 ) ( -340.000000 301.000000 -1711.000000 ) ( -358.000000 301.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -340.000000 301.000000 -1816.000000 ) ( -340.000000 297.000000 -1816.000000 ) ( -340.000000 297.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -340.000000 301.000000 -1711.000000 ) ( -340.000000 297.000000 -1711.000000 ) ( -358.000000 297.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -358.000000 301.000000 -1711.000000 ) ( -358.000000 297.000000 -1711.000000 ) ( -358.000000 297.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -358.000000 301.000000 -1816.000000 ) ( -358.000000 297.000000 -1816.000000 ) ( -340.000000 297.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2400/1697) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (192.000000, 297.000000, 297.000000) / (-340.000000, -340.000000, -358.000000) // --> Vector info: d1 = 0.928090, 0.928418, 1.053418. Determinants: -0.005897, 13.125000, 2709.541860, -1890.000000 // --> Vector info: d2 = 0.873306, 0.123306, 0.123361. Determinants: 13.500000, 0.005733, -4240.599581, -1890.000000 ( -358.000000 297.000000 -1816.000000 ) ( -340.000000 297.000000 -1816.000000 ) ( -340.000000 192.000000 -1816.000000 ) ( ( 0.000003 -0.006944 -1.433620 ) ( -0.007143 -0.000003 2.243703 ) ) 12escape/00fdeck1 0 0 0 ( -340.000000 192.000000 -1820.000000 ) ( -340.000000 297.000000 -1820.000000 ) ( -358.000000 297.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -340.000000 192.000000 -1820.000000 ) ( -340.000000 192.000000 -1816.000000 ) ( -340.000000 297.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -340.000000 297.000000 -1820.000000 ) ( -340.000000 297.000000 -1816.000000 ) ( -358.000000 297.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -358.000000 297.000000 -1820.000000 ) ( -358.000000 297.000000 -1816.000000 ) ( -358.000000 192.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -358.000000 192.000000 -1820.000000 ) ( -358.000000 192.000000 -1816.000000 ) ( -340.000000 192.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2401/1698) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (340.000000, 340.000000, 358.000000) / (1711.000000, 1816.000000, 1816.000000) // --> Vector info: d1 = 1.500000, 0.750000, 0.750006. Determinants: -0.000613, 13.500006, -25933.303183, -1890.000000 // --> Vector info: d2 = 1.999999, 1.999998, 1.000000. Determinants: 104.999777, 0.000036, -39479.984788, -1890.000000 ( -358.000000 192.000000 -1816.000000 ) ( -340.000000 192.000000 -1816.000000 ) ( -340.000000 192.000000 -1711.000000 ) ( ( 0.000000 -0.007143 13.721324 ) ( -0.055555 0.000000 20.888881 ) ) 12escape/10wlip3 0 0 0 ( -340.000000 188.000000 -1711.000000 ) ( -340.000000 188.000000 -1816.000000 ) ( -358.000000 188.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -340.000000 188.000000 -1711.000000 ) ( -340.000000 192.000000 -1711.000000 ) ( -340.000000 192.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -340.000000 188.000000 -1816.000000 ) ( -340.000000 192.000000 -1816.000000 ) ( -358.000000 192.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -358.000000 188.000000 -1816.000000 ) ( -358.000000 192.000000 -1816.000000 ) ( -358.000000 192.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -358.000000 188.000000 -1711.000000 ) ( -358.000000 192.000000 -1711.000000 ) ( -340.000000 192.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2402/1699) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (297.000000, 192.000000, 192.000000) / (340.000000, 340.000000, 358.000000) // --> Vector info: d1 = 1.250007, 0.500000, 0.500001. Determinants: -13.500128, -0.000131, 1647.069023, -1890.000000 // --> Vector info: d2 = 2.000000, 2.000000, 1.000019. Determinants: 0.000000, 104.997959, -39479.305845, -1890.000000 ( -358.000000 192.000000 -1711.000000 ) ( -340.000000 192.000000 -1711.000000 ) ( -340.000000 297.000000 -1711.000000 ) ( ( 0.007143 0.000000 -0.871465 ) ( 0.000000 -0.055554 20.888522 ) ) 12escape/10wlip3 0 0 0 ( -340.000000 297.000000 -1707.000000 ) ( -340.000000 192.000000 -1707.000000 ) ( -358.000000 192.000000 -1707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -340.000000 297.000000 -1707.000000 ) ( -340.000000 297.000000 -1711.000000 ) ( -340.000000 192.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -340.000000 192.000000 -1707.000000 ) ( -340.000000 192.000000 -1711.000000 ) ( -358.000000 192.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -358.000000 192.000000 -1707.000000 ) ( -358.000000 192.000000 -1711.000000 ) ( -358.000000 297.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -358.000000 297.000000 -1707.000000 ) ( -358.000000 297.000000 -1711.000000 ) ( -340.000000 297.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2403/1700) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (350.000000, 350.000000, 136.000000) / (340.000000, 328.000000, 328.000000) // --> Vector info: d1 = 0.000001, 0.175000, 0.175000. Determinants: 0.000000, 37.449806, -12732.936589, -2568.000000 // --> Vector info: d2 = 0.000000, 0.000000, 3.050000. Determinants: 36.599998, 0.000020, -12810.006180, -2568.000000 ( -328.000000 136.000000 -1711.000000 ) ( -328.000000 350.000000 -1711.000000 ) ( -340.000000 350.000000 -1711.000000 ) ( ( 0.000000 -0.014583 4.958309 ) ( -0.014252 0.000000 4.988320 ) ) 12escape/00_base4 0 0 0 ( -340.000000 350.000000 -1707.000000 ) ( -328.000000 350.000000 -1707.000000 ) ( -328.000000 136.000000 -1707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -340.000000 350.000000 -1707.000000 ) ( -340.000000 350.000000 -1711.000000 ) ( -328.000000 350.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -328.000000 350.000000 -1707.000000 ) ( -328.000000 350.000000 -1711.000000 ) ( -328.000000 136.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -328.000000 136.000000 -1707.000000 ) ( -328.000000 136.000000 -1711.000000 ) ( -340.000000 136.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -340.000000 136.000000 -1707.000000 ) ( -340.000000 136.000000 -1711.000000 ) ( -340.000000 350.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2404/1701) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (136.000000, 136.000000, 350.000000) / (-340.000000, -328.000000, -328.000000) // --> Vector info: d1 = 1.153359, 0.978360, 0.979697. Determinants: -0.016045, 37.449836, 9773.299424, -2568.000000 // --> Vector info: d2 = 4.030988, 4.030911, 0.980912. Determinants: 36.599994, 0.016428, -15323.590168, -2568.000000 ( -328.000000 350.000000 -1816.000000 ) ( -328.000000 136.000000 -1816.000000 ) ( -340.000000 136.000000 -1816.000000 ) ( ( 0.000006 -0.014583 -3.805802 ) ( -0.014252 -0.000006 5.967130 ) ) 12escape/00_base4 0 0 0 ( -340.000000 136.000000 -1820.000000 ) ( -328.000000 136.000000 -1820.000000 ) ( -328.000000 350.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -340.000000 136.000000 -1820.000000 ) ( -340.000000 136.000000 -1816.000000 ) ( -328.000000 136.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -328.000000 136.000000 -1820.000000 ) ( -328.000000 136.000000 -1816.000000 ) ( -328.000000 350.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -328.000000 350.000000 -1820.000000 ) ( -328.000000 350.000000 -1816.000000 ) ( -340.000000 350.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -340.000000 350.000000 -1820.000000 ) ( -340.000000 350.000000 -1816.000000 ) ( -340.000000 136.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2405/1702) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (350.000000, 297.000000, 297.000000) / (1711.000000, 1711.000000, 1816.000000) // --> Vector info: d1 = 0.000001, 0.750004, 0.750000. Determinants: 78.750335, 0.000221, -27563.000937, -5565.000000 // --> Vector info: d2 = 0.000000, 0.000003, 1.500011. Determinants: 0.000266, -79.500470, 136025.211614, -5565.000000 ( -340.000000 297.000000 -1816.000000 ) ( -340.000000 297.000000 -1711.000000 ) ( -340.000000 350.000000 -1711.000000 ) ( ( -0.014151 0.000000 4.952920 ) ( 0.000000 0.014286 -24.442985 ) ) 12escape/00_base4 0 0 0 ( -344.000000 350.000000 -1711.000000 ) ( -344.000000 297.000000 -1711.000000 ) ( -344.000000 297.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -344.000000 350.000000 -1711.000000 ) ( -340.000000 350.000000 -1711.000000 ) ( -340.000000 297.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -344.000000 297.000000 -1711.000000 ) ( -340.000000 297.000000 -1711.000000 ) ( -340.000000 297.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -344.000000 297.000000 -1816.000000 ) ( -340.000000 297.000000 -1816.000000 ) ( -340.000000 350.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -344.000000 350.000000 -1816.000000 ) ( -340.000000 350.000000 -1816.000000 ) ( -340.000000 350.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2406/1703) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (-328.000000, -340.000000, -340.000000) / (1711.000000, 1711.000000, 1816.000000) // --> Vector info: d1 = 0.000001, 0.175000, 0.175000. Determinants: 18.374905, 0.000002, 6026.964982, -1260.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.500011. Determinants: 0.000010, -18.000136, 30798.235458, -1260.000000 ( -340.000000 350.000000 -1816.000000 ) ( -340.000000 350.000000 -1711.000000 ) ( -328.000000 350.000000 -1711.000000 ) ( ( -0.014583 0.000000 -4.783306 ) ( 0.000000 0.014286 -24.443044 ) ) 12escape/00_base4 0 0 0 ( -328.000000 354.000000 -1711.000000 ) ( -340.000000 354.000000 -1711.000000 ) ( -340.000000 354.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -328.000000 354.000000 -1711.000000 ) ( -328.000000 350.000000 -1711.000000 ) ( -340.000000 350.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -340.000000 354.000000 -1711.000000 ) ( -340.000000 350.000000 -1711.000000 ) ( -340.000000 350.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -340.000000 354.000000 -1816.000000 ) ( -340.000000 350.000000 -1816.000000 ) ( -328.000000 350.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -328.000000 354.000000 -1816.000000 ) ( -328.000000 350.000000 -1816.000000 ) ( -328.000000 350.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2407/1704) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (-136.000000, -192.000000, -192.000000) / (1711.000000, 1711.000000, 1816.000000) // --> Vector info: d1 = 0.000001, 0.800000, 0.800000. Determinants: 83.999898, 0.000000, 11423.980378, -5880.000000 // --> Vector info: d2 = 0.000000, 0.000001, 1.500011. Determinants: 0.000097, -84.000587, 143725.017552, -5880.000000 ( -328.000000 192.000000 -1816.000000 ) ( -328.000000 192.000000 -1711.000000 ) ( -328.000000 136.000000 -1711.000000 ) ( ( -0.014286 0.000000 -1.942854 ) ( 0.000000 0.014286 -24.443030 ) ) 12escape/00_base4 0 0 0 ( -324.000000 136.000000 -1711.000000 ) ( -324.000000 192.000000 -1711.000000 ) ( -324.000000 192.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -324.000000 136.000000 -1711.000000 ) ( -328.000000 136.000000 -1711.000000 ) ( -328.000000 192.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -324.000000 192.000000 -1711.000000 ) ( -328.000000 192.000000 -1711.000000 ) ( -328.000000 192.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -324.000000 192.000000 -1816.000000 ) ( -328.000000 192.000000 -1816.000000 ) ( -328.000000 136.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -324.000000 136.000000 -1816.000000 ) ( -328.000000 136.000000 -1816.000000 ) ( -328.000000 136.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2408/1705) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (340.000000, 328.000000, 328.000000) / (1711.000000, 1711.000000, 1816.000000) // --> Vector info: d1 = 0.000001, 0.175000, 0.175000. Determinants: 18.374905, 0.000002, -6247.471454, -1260.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.500011. Determinants: 0.000010, -18.000136, 30798.228882, -1260.000000 ( -328.000000 136.000000 -1816.000000 ) ( -328.000000 136.000000 -1711.000000 ) ( -340.000000 136.000000 -1711.000000 ) ( ( -0.014583 0.000000 4.958311 ) ( 0.000000 0.014286 -24.443039 ) ) 12escape/00_base4 0 0 0 ( -340.000000 132.000000 -1711.000000 ) ( -328.000000 132.000000 -1711.000000 ) ( -328.000000 132.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -340.000000 132.000000 -1711.000000 ) ( -340.000000 136.000000 -1711.000000 ) ( -328.000000 136.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -328.000000 132.000000 -1711.000000 ) ( -328.000000 136.000000 -1711.000000 ) ( -328.000000 136.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -328.000000 132.000000 -1816.000000 ) ( -328.000000 136.000000 -1816.000000 ) ( -340.000000 136.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -340.000000 132.000000 -1816.000000 ) ( -340.000000 136.000000 -1816.000000 ) ( -340.000000 136.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2410/1706) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (192.000000, 136.000000, 136.000000) / (1711.000000, 1711.000000, 1816.000000) // --> Vector info: d1 = 0.000001, 0.800000, 0.800000. Determinants: 83.999898, 0.000000, -16127.986258, -5880.000000 // --> Vector info: d2 = 0.000000, 0.000001, 1.500011. Determinants: 0.000097, -84.000587, 143724.985802, -5880.000000 ( -340.000000 136.000000 -1816.000000 ) ( -340.000000 136.000000 -1711.000000 ) ( -340.000000 192.000000 -1711.000000 ) ( ( -0.014286 0.000000 2.742855 ) ( 0.000000 0.014286 -24.443025 ) ) 12escape/00_base4 0 0 0 ( -344.000000 192.000000 -1711.000000 ) ( -344.000000 136.000000 -1711.000000 ) ( -344.000000 136.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -344.000000 192.000000 -1711.000000 ) ( -340.000000 192.000000 -1711.000000 ) ( -340.000000 136.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -344.000000 136.000000 -1711.000000 ) ( -340.000000 136.000000 -1711.000000 ) ( -340.000000 136.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -344.000000 136.000000 -1816.000000 ) ( -340.000000 136.000000 -1816.000000 ) ( -340.000000 192.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -344.000000 192.000000 -1816.000000 ) ( -340.000000 192.000000 -1816.000000 ) ( -340.000000 192.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2412/1707) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (-297.000000, -350.000000, -350.000000) / (1711.000000, 1711.000000, 1816.000000) // --> Vector info: d1 = 0.000001, 0.750004, 0.750000. Determinants: 78.750335, 0.000221, 23388.465606, -5565.000000 // --> Vector info: d2 = 0.000000, 0.000003, 1.500011. Determinants: 0.000266, -79.500470, 136025.383575, -5565.000000 ( -328.000000 350.000000 -1816.000000 ) ( -328.000000 350.000000 -1711.000000 ) ( -328.000000 297.000000 -1711.000000 ) ( ( -0.014151 0.000000 -4.202779 ) ( 0.000000 0.014286 -24.443016 ) ) 12escape/00_base4 0 0 0 ( -324.000000 297.000000 -1711.000000 ) ( -324.000000 350.000000 -1711.000000 ) ( -324.000000 350.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -324.000000 297.000000 -1711.000000 ) ( -328.000000 297.000000 -1711.000000 ) ( -328.000000 350.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -324.000000 350.000000 -1711.000000 ) ( -328.000000 350.000000 -1711.000000 ) ( -328.000000 350.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -324.000000 350.000000 -1816.000000 ) ( -328.000000 350.000000 -1816.000000 ) ( -328.000000 297.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -324.000000 297.000000 -1816.000000 ) ( -328.000000 297.000000 -1816.000000 ) ( -328.000000 297.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2415/1708) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (328.000000, 328.000000, 310.000000) / (1816.000000, 1711.000000, 1711.000000) // --> Vector info: d1 = 0.999999, 0.249995, 0.250000. Determinants: 0.000544, -13.500078, 22625.965539, -1890.000000 // --> Vector info: d2 = 0.999981, 1.000001, 0.000002. Determinants: -104.999869, 0.000359, 32549.341970, -1890.000000 ( -310.000000 192.000000 -1711.000000 ) ( -328.000000 192.000000 -1711.000000 ) ( -328.000000 192.000000 -1816.000000 ) ( ( 0.000000 0.007143 -11.971410 ) ( 0.055555 0.000000 -17.221874 ) ) 12escape/10wlip3 0 0 0 ( -328.000000 188.000000 -1816.000000 ) ( -328.000000 188.000000 -1711.000000 ) ( -310.000000 188.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -328.000000 188.000000 -1816.000000 ) ( -328.000000 192.000000 -1816.000000 ) ( -328.000000 192.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -328.000000 188.000000 -1711.000000 ) ( -328.000000 192.000000 -1711.000000 ) ( -310.000000 192.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -310.000000 188.000000 -1711.000000 ) ( -310.000000 192.000000 -1711.000000 ) ( -310.000000 192.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -310.000000 188.000000 -1816.000000 ) ( -310.000000 192.000000 -1816.000000 ) ( -328.000000 192.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2416/1709) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (297.000000, 192.000000, 192.000000) / (-328.000000, -328.000000, -310.000000) // --> Vector info: d1 = 0.927187, 0.927519, 1.052519. Determinants: 0.005965, -13.125000, -6059.155928, -1890.000000 // --> Vector info: d2 = 0.873268, 0.123268, 0.123323. Determinants: -13.500000, -0.005808, 2357.118281, -1890.000000 ( -310.000000 192.000000 -1816.000000 ) ( -328.000000 192.000000 -1816.000000 ) ( -328.000000 297.000000 -1816.000000 ) ( ( -0.000003 0.006944 3.205903 ) ( 0.007143 0.000003 -1.247153 ) ) 12escape/00fdeck1 0 0 0 ( -328.000000 297.000000 -1820.000000 ) ( -328.000000 192.000000 -1820.000000 ) ( -310.000000 192.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -328.000000 297.000000 -1820.000000 ) ( -328.000000 297.000000 -1816.000000 ) ( -328.000000 192.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -328.000000 192.000000 -1820.000000 ) ( -328.000000 192.000000 -1816.000000 ) ( -310.000000 192.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -310.000000 192.000000 -1820.000000 ) ( -310.000000 192.000000 -1816.000000 ) ( -310.000000 297.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -310.000000 297.000000 -1820.000000 ) ( -310.000000 297.000000 -1816.000000 ) ( -328.000000 297.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2417/1710) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (-328.000000, -328.000000, -310.000000) / (1711.000000, 1816.000000, 1816.000000) // --> Vector info: d1 = 0.498975, 1.248980, 1.248980. Determinants: 0.000000, -13.500086, 22155.584646, -1890.000000 // --> Vector info: d2 = 0.875174, 0.875190, 1.875191. Determinants: -105.000105, -0.000282, -36093.630274, -1890.000000 ( -310.000000 297.000000 -1816.000000 ) ( -328.000000 297.000000 -1816.000000 ) ( -328.000000 297.000000 -1711.000000 ) ( ( 0.000000 0.007143 -11.722532 ) ( 0.055556 0.000000 19.097159 ) ) 12escape/10wlip3 0 0 0 ( -328.000000 301.000000 -1711.000000 ) ( -328.000000 301.000000 -1816.000000 ) ( -310.000000 301.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -328.000000 301.000000 -1711.000000 ) ( -328.000000 297.000000 -1711.000000 ) ( -328.000000 297.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -328.000000 301.000000 -1816.000000 ) ( -328.000000 297.000000 -1816.000000 ) ( -310.000000 297.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -310.000000 301.000000 -1816.000000 ) ( -310.000000 297.000000 -1816.000000 ) ( -310.000000 297.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -310.000000 301.000000 -1711.000000 ) ( -310.000000 297.000000 -1711.000000 ) ( -328.000000 297.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2418/1711) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (192.000000, 297.000000, 297.000000) / (328.000000, 328.000000, 310.000000) // --> Vector info: d1 = 0.267125, 1.017125, 1.017125. Determinants: -13.500000, 0.000000, 2087.133957, -1890.000000 // --> Vector info: d2 = 0.925472, 0.925472, 1.925472. Determinants: 0.000000, 105.000020, -36189.148183, -1890.000000 ( -310.000000 297.000000 -1711.000000 ) ( -328.000000 297.000000 -1711.000000 ) ( -328.000000 192.000000 -1711.000000 ) ( ( 0.007143 0.000000 -1.104304 ) ( 0.000000 -0.055556 19.147697 ) ) 12escape/10wlip3 0 0 0 ( -328.000000 192.000000 -1707.000000 ) ( -328.000000 297.000000 -1707.000000 ) ( -310.000000 297.000000 -1707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -328.000000 192.000000 -1707.000000 ) ( -328.000000 192.000000 -1711.000000 ) ( -328.000000 297.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -328.000000 297.000000 -1707.000000 ) ( -328.000000 297.000000 -1711.000000 ) ( -310.000000 297.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -310.000000 297.000000 -1707.000000 ) ( -310.000000 297.000000 -1711.000000 ) ( -310.000000 192.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -310.000000 192.000000 -1707.000000 ) ( -310.000000 192.000000 -1711.000000 ) ( -328.000000 192.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2421/1712) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (-163.000000, -163.000000, -180.000000) / (1816.000000, 1711.000000, 1711.000000) // --> Vector info: d1 = 0.000000, 0.750006, 0.750005. Determinants: -0.000050, 12.750089, -23154.170844, -1785.000000 // --> Vector info: d2 = 0.937500, 0.937500, 1.937493. Determinants: 104.999245, 0.000000, 15441.439598, -1785.000000 ( 19.000000 -180.000000 -1711.000000 ) ( 19.000000 -163.000000 -1711.000000 ) ( 19.000000 -163.000000 -1816.000000 ) ( ( 0.000000 -0.007143 12.971524 ) ( -0.058823 0.000000 -8.650666 ) ) 12escape/10wlip3 0 0 0 ( 15.000000 -163.000000 -1816.000000 ) ( 15.000000 -163.000000 -1711.000000 ) ( 15.000000 -180.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 15.000000 -163.000000 -1816.000000 ) ( 19.000000 -163.000000 -1816.000000 ) ( 19.000000 -163.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 15.000000 -163.000000 -1711.000000 ) ( 19.000000 -163.000000 -1711.000000 ) ( 19.000000 -180.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 15.000000 -180.000000 -1711.000000 ) ( 19.000000 -180.000000 -1711.000000 ) ( 19.000000 -180.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 15.000000 -180.000000 -1816.000000 ) ( 19.000000 -180.000000 -1816.000000 ) ( 19.000000 -163.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2422/1713) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (-163.000000, -163.000000, -180.000000) / (124.000000, 19.000000, 19.000000) // --> Vector info: d1 = 0.125008, 0.875008, 0.875008. Determinants: 0.000000, 12.750000, -1804.138625, -1785.000000 // --> Vector info: d2 = 0.937500, 0.937500, 1.062500. Determinants: 13.125013, 0.000000, 465.939430, -1785.000000 ( 19.000000 -180.000000 -1816.000000 ) ( 19.000000 -163.000000 -1816.000000 ) ( 124.000000 -163.000000 -1816.000000 ) ( ( 0.000000 -0.007143 1.010722 ) ( -0.007353 0.000000 -0.261030 ) ) 12escape/00fdeck1 0 0 0 ( 124.000000 -163.000000 -1820.000000 ) ( 19.000000 -163.000000 -1820.000000 ) ( 19.000000 -180.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.000000 -163.000000 -1820.000000 ) ( 124.000000 -163.000000 -1816.000000 ) ( 19.000000 -163.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 19.000000 -163.000000 -1820.000000 ) ( 19.000000 -163.000000 -1816.000000 ) ( 19.000000 -180.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 19.000000 -180.000000 -1820.000000 ) ( 19.000000 -180.000000 -1816.000000 ) ( 124.000000 -180.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.000000 -180.000000 -1820.000000 ) ( 124.000000 -180.000000 -1816.000000 ) ( 124.000000 -163.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2423/1714) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (163.000000, 163.000000, 180.000000) / (1711.000000, 1816.000000, 1816.000000) // --> Vector info: d1 = 0.500006, 1.250011, 1.250011. Determinants: 0.000000, -12.750089, 20922.891648, -1785.000000 // --> Vector info: d2 = 0.937498, 0.937498, 1.937498. Determinants: -105.000020, 0.000000, 15441.569056, -1785.000000 ( 124.000000 -180.000000 -1816.000000 ) ( 124.000000 -163.000000 -1816.000000 ) ( 124.000000 -163.000000 -1711.000000 ) ( ( 0.000000 0.007143 -11.721508 ) ( 0.058824 0.000000 -8.650739 ) ) 12escape/10wlip3 0 0 0 ( 128.000000 -163.000000 -1711.000000 ) ( 128.000000 -163.000000 -1816.000000 ) ( 128.000000 -180.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 128.000000 -163.000000 -1711.000000 ) ( 124.000000 -163.000000 -1711.000000 ) ( 124.000000 -163.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 128.000000 -163.000000 -1816.000000 ) ( 124.000000 -163.000000 -1816.000000 ) ( 124.000000 -180.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 128.000000 -180.000000 -1816.000000 ) ( 124.000000 -180.000000 -1816.000000 ) ( 124.000000 -180.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 128.000000 -180.000000 -1711.000000 ) ( 124.000000 -180.000000 -1711.000000 ) ( 124.000000 -163.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2424/1715) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (-163.000000, -163.000000, -180.000000) / (-19.000000, -124.000000, -124.000000) // --> Vector info: d1 = 0.750006, 1.500006, 1.500006. Determinants: -0.000025, 12.750001, -1096.514955, -1785.000000 // --> Vector info: d2 = 0.937369, 0.937499, 1.937499. Determinants: 105.000020, 0.002200, 15441.840571, -1785.000000 ( 124.000000 -180.000000 -1711.000000 ) ( 124.000000 -163.000000 -1711.000000 ) ( 19.000000 -163.000000 -1711.000000 ) ( ( 0.000000 -0.007143 0.614294 ) ( -0.058824 -0.000001 -8.650891 ) ) 12escape/10wlip3 0 0 0 ( 19.000000 -163.000000 -1707.000000 ) ( 124.000000 -163.000000 -1707.000000 ) ( 124.000000 -180.000000 -1707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 19.000000 -163.000000 -1707.000000 ) ( 19.000000 -163.000000 -1711.000000 ) ( 124.000000 -163.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.000000 -163.000000 -1707.000000 ) ( 124.000000 -163.000000 -1711.000000 ) ( 124.000000 -180.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.000000 -180.000000 -1707.000000 ) ( 124.000000 -180.000000 -1711.000000 ) ( 19.000000 -180.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 19.000000 -180.000000 -1707.000000 ) ( 19.000000 -180.000000 -1711.000000 ) ( 19.000000 -163.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2425/1716) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (-163.000000, -150.000000, -150.000000) / (33.000000, 33.000000, -180.000000) // --> Vector info: d1 = 1.000000, 1.175000, 1.175000. Determinants: -37.274990, 0.000000, -8844.823373, -2769.000000 // --> Vector info: d2 = 0.000000, 0.000000, 3.050005. Determinants: 0.000000, 39.650064, -1308.452125, -2769.000000 ( 180.000000 -150.000000 -1711.000000 ) ( -33.000000 -150.000000 -1711.000000 ) ( -33.000000 -163.000000 -1711.000000 ) ( ( 0.013462 0.000000 3.194230 ) ( 0.000000 -0.014319 0.472536 ) ) 12escape/00_base4 0 0 0 ( -33.000000 -163.000000 -1707.000000 ) ( -33.000000 -150.000000 -1707.000000 ) ( 180.000000 -150.000000 -1707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -33.000000 -163.000000 -1707.000000 ) ( -33.000000 -163.000000 -1711.000000 ) ( -33.000000 -150.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -33.000000 -150.000000 -1707.000000 ) ( -33.000000 -150.000000 -1711.000000 ) ( 180.000000 -150.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 180.000000 -150.000000 -1707.000000 ) ( 180.000000 -150.000000 -1711.000000 ) ( 180.000000 -163.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 180.000000 -163.000000 -1707.000000 ) ( 180.000000 -163.000000 -1711.000000 ) ( -33.000000 -163.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2426/1717) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (-163.000000, -150.000000, -150.000000) / (180.000000, 180.000000, -33.000000) // --> Vector info: d1 = 1.000000, 1.175000, 1.175000. Determinants: -37.274990, 0.000000, -8844.823373, -2769.000000 // --> Vector info: d2 = 0.000000, 0.000000, 3.050005. Determinants: 0.000000, 39.650064, -7137.011590, -2769.000000 ( -33.000000 -150.000000 -1816.000000 ) ( 180.000000 -150.000000 -1816.000000 ) ( 180.000000 -163.000000 -1816.000000 ) ( ( 0.013462 0.000000 3.194230 ) ( 0.000000 -0.014319 2.577469 ) ) 12escape/00_base4 0 0 0 ( 180.000000 -163.000000 -1820.000000 ) ( 180.000000 -150.000000 -1820.000000 ) ( -33.000000 -150.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 180.000000 -163.000000 -1820.000000 ) ( 180.000000 -163.000000 -1816.000000 ) ( 180.000000 -150.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 180.000000 -150.000000 -1820.000000 ) ( 180.000000 -150.000000 -1816.000000 ) ( -33.000000 -150.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -33.000000 -150.000000 -1820.000000 ) ( -33.000000 -150.000000 -1816.000000 ) ( -33.000000 -163.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -33.000000 -163.000000 -1820.000000 ) ( -33.000000 -163.000000 -1816.000000 ) ( 180.000000 -163.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2427/1718) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (33.000000, -19.000000, -19.000000) / (1711.000000, 1711.000000, 1816.000000) // --> Vector info: d1 = 0.000001, 0.750004, 0.750000. Determinants: 78.750335, 0.000217, -2599.137599, -5460.000000 // --> Vector info: d2 = 0.000000, 0.000003, 1.500011. Determinants: 0.000266, -78.000462, 133458.780685, -5460.000000 ( 19.000000 -163.000000 -1816.000000 ) ( 19.000000 -163.000000 -1711.000000 ) ( -33.000000 -163.000000 -1711.000000 ) ( ( -0.014423 0.000000 0.476033 ) ( 0.000000 0.014286 -24.443000 ) ) 12escape/00_base4 0 0 0 ( -33.000000 -167.000000 -1711.000000 ) ( 19.000000 -167.000000 -1711.000000 ) ( 19.000000 -167.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -33.000000 -167.000000 -1711.000000 ) ( -33.000000 -163.000000 -1711.000000 ) ( 19.000000 -163.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 19.000000 -167.000000 -1711.000000 ) ( 19.000000 -163.000000 -1711.000000 ) ( 19.000000 -163.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 19.000000 -167.000000 -1816.000000 ) ( 19.000000 -163.000000 -1816.000000 ) ( -33.000000 -163.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -33.000000 -167.000000 -1816.000000 ) ( -33.000000 -163.000000 -1816.000000 ) ( -33.000000 -163.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2428/1719) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (-150.000000, -163.000000, -163.000000) / (1711.000000, 1711.000000, 1816.000000) // --> Vector info: d1 = 0.000001, 0.175000, 0.175000. Determinants: 18.374905, 0.000002, 2756.231603, -1365.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.500011. Determinants: 0.000010, -19.500147, 33364.753058, -1365.000000 ( -33.000000 -163.000000 -1816.000000 ) ( -33.000000 -163.000000 -1711.000000 ) ( -33.000000 -150.000000 -1711.000000 ) ( ( -0.013461 0.000000 -2.019217 ) ( 0.000000 0.014286 -24.443043 ) ) 12escape/00_base4 0 0 0 ( -37.000000 -150.000000 -1711.000000 ) ( -37.000000 -163.000000 -1711.000000 ) ( -37.000000 -163.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -37.000000 -150.000000 -1711.000000 ) ( -33.000000 -150.000000 -1711.000000 ) ( -33.000000 -163.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -37.000000 -163.000000 -1711.000000 ) ( -33.000000 -163.000000 -1711.000000 ) ( -33.000000 -163.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -37.000000 -163.000000 -1816.000000 ) ( -33.000000 -163.000000 -1816.000000 ) ( -33.000000 -150.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -37.000000 -150.000000 -1816.000000 ) ( -33.000000 -150.000000 -1816.000000 ) ( -33.000000 -150.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2429/1720) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (180.000000, 124.000000, 124.000000) / (1711.000000, 1711.000000, 1816.000000) // --> Vector info: d1 = 0.000001, 0.800000, 0.800000. Determinants: 83.999898, 0.000000, -15119.987479, -5880.000000 // --> Vector info: d2 = 0.000000, 0.000001, 1.500011. Determinants: 0.000097, -84.000587, 143724.986964, -5880.000000 ( 124.000000 -150.000000 -1816.000000 ) ( 124.000000 -150.000000 -1711.000000 ) ( 180.000000 -150.000000 -1711.000000 ) ( ( -0.014286 0.000000 2.571426 ) ( 0.000000 0.014286 -24.443025 ) ) 12escape/00_base4 0 0 0 ( 180.000000 -146.000000 -1711.000000 ) ( 124.000000 -146.000000 -1711.000000 ) ( 124.000000 -146.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 180.000000 -146.000000 -1711.000000 ) ( 180.000000 -150.000000 -1711.000000 ) ( 124.000000 -150.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.000000 -146.000000 -1711.000000 ) ( 124.000000 -150.000000 -1711.000000 ) ( 124.000000 -150.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.000000 -146.000000 -1816.000000 ) ( 124.000000 -150.000000 -1816.000000 ) ( 180.000000 -150.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 180.000000 -146.000000 -1816.000000 ) ( 180.000000 -150.000000 -1816.000000 ) ( 180.000000 -150.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2430/1721) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (163.000000, 150.000000, 150.000000) / (1711.000000, 1711.000000, 1816.000000) // --> Vector info: d1 = 1.000000, 1.175000, 1.175000. Determinants: 18.374995, 0.000000, -4360.124198, -1365.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.500011. Determinants: 0.000000, -19.500149, 33364.754404, -1365.000000 ( 180.000000 -150.000000 -1816.000000 ) ( 180.000000 -150.000000 -1711.000000 ) ( 180.000000 -163.000000 -1711.000000 ) ( ( -0.013462 0.000000 3.194230 ) ( 0.000000 0.014286 -24.443044 ) ) 12escape/00_base4 0 0 0 ( 184.000000 -163.000000 -1711.000000 ) ( 184.000000 -150.000000 -1711.000000 ) ( 184.000000 -150.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -163.000000 -1711.000000 ) ( 180.000000 -163.000000 -1711.000000 ) ( 180.000000 -150.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -150.000000 -1711.000000 ) ( 180.000000 -150.000000 -1711.000000 ) ( 180.000000 -150.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -150.000000 -1816.000000 ) ( 180.000000 -150.000000 -1816.000000 ) ( 180.000000 -163.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.000000 -163.000000 -1816.000000 ) ( 180.000000 -163.000000 -1816.000000 ) ( 180.000000 -163.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2432/1722) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (-124.000000, -180.000000, -180.000000) / (1711.000000, 1711.000000, 1816.000000) // --> Vector info: d1 = 0.000001, 0.800000, 0.800000. Determinants: 83.999898, 0.000000, 10415.981599, -5880.000000 // --> Vector info: d2 = 0.000000, 0.000001, 1.500011. Determinants: 0.000097, -84.000587, 143725.016390, -5880.000000 ( 180.000000 -163.000000 -1816.000000 ) ( 180.000000 -163.000000 -1711.000000 ) ( 124.000000 -163.000000 -1711.000000 ) ( ( -0.014286 0.000000 -1.771425 ) ( 0.000000 0.014286 -24.443030 ) ) 12escape/00_base4 0 0 0 ( 124.000000 -167.000000 -1711.000000 ) ( 180.000000 -167.000000 -1711.000000 ) ( 180.000000 -167.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.000000 -167.000000 -1711.000000 ) ( 124.000000 -163.000000 -1711.000000 ) ( 180.000000 -163.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 180.000000 -167.000000 -1711.000000 ) ( 180.000000 -163.000000 -1711.000000 ) ( 180.000000 -163.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 180.000000 -167.000000 -1816.000000 ) ( 180.000000 -163.000000 -1816.000000 ) ( 124.000000 -163.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.000000 -167.000000 -1816.000000 ) ( 124.000000 -163.000000 -1816.000000 ) ( 124.000000 -163.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2434/1723) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (19.000000, -33.000000, -33.000000) / (1711.000000, 1711.000000, 1816.000000) // --> Vector info: d1 = 0.000001, 0.750004, 0.750000. Determinants: 78.750335, 0.000217, -1496.632914, -5460.000000 // --> Vector info: d2 = 0.000000, 0.000003, 1.500011. Determinants: 0.000266, -78.000462, 133458.784406, -5460.000000 ( -33.000000 -150.000000 -1816.000000 ) ( -33.000000 -150.000000 -1711.000000 ) ( 19.000000 -150.000000 -1711.000000 ) ( ( -0.014423 0.000000 0.274109 ) ( 0.000000 0.014286 -24.443001 ) ) 12escape/00_base4 0 0 0 ( 19.000000 -146.000000 -1711.000000 ) ( -33.000000 -146.000000 -1711.000000 ) ( -33.000000 -146.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 19.000000 -146.000000 -1711.000000 ) ( 19.000000 -150.000000 -1711.000000 ) ( -33.000000 -150.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -33.000000 -146.000000 -1711.000000 ) ( -33.000000 -150.000000 -1711.000000 ) ( -33.000000 -150.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -33.000000 -146.000000 -1816.000000 ) ( -33.000000 -150.000000 -1816.000000 ) ( 19.000000 -150.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 19.000000 -146.000000 -1816.000000 ) ( 19.000000 -150.000000 -1816.000000 ) ( 19.000000 -150.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2437/1724) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (150.000000, 150.000000, 133.000000) / (1816.000000, 1711.000000, 1711.000000) // --> Vector info: d1 = 0.000000, 0.750006, 0.750000. Determinants: -0.000613, 12.750089, -23154.070771, -1785.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.999998. Determinants: 104.999777, 0.000000, -17534.965862, -1785.000000 ( 124.000000 -133.000000 -1711.000000 ) ( 124.000000 -150.000000 -1711.000000 ) ( 124.000000 -150.000000 -1816.000000 ) ( ( 0.000000 -0.007143 12.971468 ) ( -0.058823 0.000000 9.823510 ) ) 12escape/10wlip3 0 0 0 ( 128.000000 -150.000000 -1816.000000 ) ( 128.000000 -150.000000 -1711.000000 ) ( 128.000000 -133.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 128.000000 -150.000000 -1816.000000 ) ( 124.000000 -150.000000 -1816.000000 ) ( 124.000000 -150.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 128.000000 -150.000000 -1711.000000 ) ( 124.000000 -150.000000 -1711.000000 ) ( 124.000000 -133.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 128.000000 -133.000000 -1711.000000 ) ( 124.000000 -133.000000 -1711.000000 ) ( 124.000000 -133.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 128.000000 -133.000000 -1816.000000 ) ( 124.000000 -133.000000 -1816.000000 ) ( 124.000000 -150.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2438/1725) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (-150.000000, -150.000000, -133.000000) / (19.000000, 124.000000, 124.000000) // --> Vector info: d1 = 1.054837, 1.054182, 0.929182. Determinants: 13.124975, 0.011150, 85.649574, -1785.000000 // --> Vector info: d2 = 0.110920, 0.860919, 0.860810. Determinants: 0.011516, -12.749992, 45.985062, -1785.000000 ( 124.000000 -133.000000 -1816.000000 ) ( 124.000000 -150.000000 -1816.000000 ) ( 19.000000 -150.000000 -1816.000000 ) ( ( -0.007353 -0.000006 -0.047983 ) ( -0.000006 0.007143 -0.025762 ) ) 12escape/00fdeck1 0 0 0 ( 19.000000 -150.000000 -1820.000000 ) ( 124.000000 -150.000000 -1820.000000 ) ( 124.000000 -133.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 19.000000 -150.000000 -1820.000000 ) ( 19.000000 -150.000000 -1816.000000 ) ( 124.000000 -150.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.000000 -150.000000 -1820.000000 ) ( 124.000000 -150.000000 -1816.000000 ) ( 124.000000 -133.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.000000 -133.000000 -1820.000000 ) ( 124.000000 -133.000000 -1816.000000 ) ( 19.000000 -133.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 19.000000 -133.000000 -1820.000000 ) ( 19.000000 -133.000000 -1816.000000 ) ( 19.000000 -150.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2439/1726) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (-150.000000, -150.000000, -133.000000) / (1711.000000, 1816.000000, 1816.000000) // --> Vector info: d1 = 0.000000, 0.750006, 0.750000. Determinants: 0.000613, -12.750089, 21815.493545, -1785.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.999998. Determinants: -104.999777, 0.000000, -17534.965862, -1785.000000 ( 19.000000 -133.000000 -1816.000000 ) ( 19.000000 -150.000000 -1816.000000 ) ( 19.000000 -150.000000 -1711.000000 ) ( ( 0.000000 0.007143 -12.221565 ) ( 0.058823 0.000000 9.823510 ) ) 12escape/10wlip3 0 0 0 ( 15.000000 -150.000000 -1711.000000 ) ( 15.000000 -150.000000 -1816.000000 ) ( 15.000000 -133.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 15.000000 -150.000000 -1711.000000 ) ( 19.000000 -150.000000 -1711.000000 ) ( 19.000000 -150.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 15.000000 -150.000000 -1816.000000 ) ( 19.000000 -150.000000 -1816.000000 ) ( 19.000000 -133.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 15.000000 -133.000000 -1816.000000 ) ( 19.000000 -133.000000 -1816.000000 ) ( 19.000000 -133.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 15.000000 -133.000000 -1711.000000 ) ( 19.000000 -133.000000 -1711.000000 ) ( 19.000000 -150.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2440/1727) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (-150.000000, -150.000000, -133.000000) / (-124.000000, -19.000000, -19.000000) // --> Vector info: d1 = 0.000000, 0.750006, 0.750000. Determinants: 0.000613, -12.750089, -1580.919985, -1785.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.999998. Determinants: -104.999777, 0.000000, -17534.965862, -1785.000000 ( 19.000000 -133.000000 -1711.000000 ) ( 19.000000 -150.000000 -1711.000000 ) ( 124.000000 -150.000000 -1711.000000 ) ( ( 0.000000 0.007143 0.885669 ) ( 0.058823 0.000000 9.823510 ) ) 12escape/10wlip3 0 0 0 ( 124.000000 -150.000000 -1707.000000 ) ( 19.000000 -150.000000 -1707.000000 ) ( 19.000000 -133.000000 -1707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.000000 -150.000000 -1707.000000 ) ( 124.000000 -150.000000 -1711.000000 ) ( 19.000000 -150.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 19.000000 -150.000000 -1707.000000 ) ( 19.000000 -150.000000 -1711.000000 ) ( 19.000000 -133.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 19.000000 -133.000000 -1707.000000 ) ( 19.000000 -133.000000 -1711.000000 ) ( 124.000000 -133.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.000000 -133.000000 -1707.000000 ) ( 124.000000 -133.000000 -1711.000000 ) ( 124.000000 -150.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2442/1728) # points: 4 { brushDef { // Surface normal: -0.727013, -0.686624, 0.000000 // RotY/Z : 0.000000 / -2.384758. Vector texS/T: (0.686624, -0.727013, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1352.042516, -1327.283679, -1327.283679) / (1816.000000, 1816.000000, 1712.000000) // --> Vector info: d1 = 0.995134, 0.995316, 1.368740. Determinants: -0.018969, 9.245535, -19377.927344, -2574.919028 // --> Vector info: d2 = 0.312551, 0.224160, 0.224938. Determinants: 9.192596, 0.019250, 11589.031378, -2574.919028 ( -1050.000000 834.000000 -1712.000000 ) ( -1050.000000 834.000000 -1816.000000 ) ( -1067.000000 852.000000 -1816.000000 ) ( ( 0.000007 -0.003591 7.525645 ) ( -0.003570 -0.000007 -4.500736 ) ) 12escape/00WHULL1 0 0 0 ( -1064.091947 854.746494 -1816.000000 ) ( -1047.091947 836.746494 -1816.000000 ) ( -1047.091947 836.746494 -1712.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1064.091947 854.746494 -1816.000000 ) ( -1067.000000 852.000000 -1816.000000 ) ( -1050.000000 834.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1047.091947 836.746494 -1816.000000 ) ( -1050.000000 834.000000 -1816.000000 ) ( -1050.000000 834.000000 -1712.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1047.091947 836.746494 -1712.000000 ) ( -1050.000000 834.000000 -1712.000000 ) ( -1067.000000 852.000000 -1712.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1064.091947 854.746494 -1712.000000 ) ( -1067.000000 852.000000 -1712.000000 ) ( -1067.000000 852.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2444/1729) # points: 4 { brushDef { // Surface normal: 0.686624, 0.727013, 0.000000 // RotY/Z : 0.000000 / 0.813962. Vector texS/T: (-0.727013, 0.686624, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1339.521734, 1364.280570, 1364.280570) / (1816.000000, 1816.000000, 1711.000000) // --> Vector info: d1 = 0.995874, 0.996060, 1.372134. Determinants: -0.019457, 9.311174, -19471.981327, -2599.677865 // --> Vector info: d2 = 0.959002, 0.870608, 0.871394. Determinants: 9.281337, 0.019465, -14960.997311, -2599.677865 ( -1155.000000 764.000000 -1711.000000 ) ( -1155.000000 764.000000 -1816.000000 ) ( -1137.000000 747.000000 -1816.000000 ) ( ( 0.000007 -0.003582 7.490152 ) ( -0.003570 -0.000007 5.754943 ) ) 12escape/00WHULL1 0 0 0 ( -1139.746494 744.091947 -1816.000000 ) ( -1157.746494 761.091947 -1816.000000 ) ( -1157.746494 761.091947 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1139.746494 744.091947 -1816.000000 ) ( -1137.000000 747.000000 -1816.000000 ) ( -1155.000000 764.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1157.746494 761.091947 -1816.000000 ) ( -1155.000000 764.000000 -1816.000000 ) ( -1155.000000 764.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1157.746494 761.091947 -1711.000000 ) ( -1155.000000 764.000000 -1711.000000 ) ( -1137.000000 747.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1139.746494 744.091947 -1711.000000 ) ( -1137.000000 747.000000 -1711.000000 ) ( -1137.000000 747.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2445/1730) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fpipe1]: 64.000000/64.000000 // --> Vector A/B: (852.000000, 764.000000, 747.000000) / (-1067.000000, -1155.000000, -1137.000000) // --> Vector info: d1 = 0.234369, 2.002136, 2.002135. Determinants: 31.819680, 30.052163, 4233.434176, -3080.000000 // --> Vector info: d2 = 0.403496, 0.403496, 0.757071. Determinants: 31.114593, -31.114585, -60951.661918, -3080.000000 ( -1137.000000 747.000000 -1816.000000 ) ( -1155.000000 764.000000 -1816.000000 ) ( -1067.000000 852.000000 -1816.000000 ) ( ( -0.010331 -0.009757 -1.374492 ) ( -0.010102 0.010102 19.789501 ) ) 12escape/00fpipe1 0 0 0 ( -1067.000000 852.000000 -1820.000000 ) ( -1155.000000 764.000000 -1820.000000 ) ( -1137.000000 747.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1067.000000 852.000000 -1820.000000 ) ( -1067.000000 852.000000 -1816.000000 ) ( -1155.000000 764.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1155.000000 764.000000 -1820.000000 ) ( -1155.000000 764.000000 -1816.000000 ) ( -1137.000000 747.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1137.000000 747.000000 -1820.000000 ) ( -1137.000000 747.000000 -1816.000000 ) ( -1050.000000 834.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1050.000000 834.000000 -1820.000000 ) ( -1050.000000 834.000000 -1816.000000 ) ( -1067.000000 852.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2446/1731) # points: 4 { brushDef { // Surface normal: -0.005583, -0.005911, -0.999967 // RotY/Z : 1.562666 / -2.327631. Vector texS/T: (0.727013, -0.686624, 0.000000) / (0.686601, 0.726989, -0.008131) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1336.007837, -1339.521734, -1364.280570) / (-100.702172, -223.692629, -223.692629) // --> Vector info: d1 = 0.280609, 0.283742, 0.372135. Determinants: 10.871433, -0.233040, 13646.368740, -3045.100655 // --> Vector info: d2 = 1.312705, 0.870770, 0.871395. Determinants: 0.076797, -10.943989, -4996.801193, -3045.100655 ( -1155.000000 764.000000 -1711.000000 ) ( -1137.000000 747.000000 -1711.000000 ) ( -1050.000000 834.000000 -1712.000000 ) ( ( -0.003570 0.000077 -4.481418 ) ( -0.000025 0.003594 1.640931 ) ) 12escape/00WHULL1 0 0 0 ( -1049.977669 834.023645 -1708.000132 ) ( -1136.977669 747.023645 -1707.000132 ) ( -1154.977669 764.023645 -1707.000132 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1049.977669 834.023645 -1708.000132 ) ( -1050.000000 834.000000 -1712.000000 ) ( -1137.000000 747.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1136.977669 747.023645 -1707.000132 ) ( -1137.000000 747.000000 -1711.000000 ) ( -1155.000000 764.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1154.977669 764.023645 -1707.000132 ) ( -1155.000000 764.000000 -1711.000000 ) ( -1067.000000 852.000000 -1712.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1066.977669 852.023645 -1708.000132 ) ( -1067.000000 852.000000 -1712.000000 ) ( -1050.000000 834.000000 -1712.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2449/1732) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (451.000000, 451.000000, 468.000000) / (1606.000000, 1650.000000, 1650.000000) // --> Vector info: d1 = 0.953125, 1.265625, 1.265625. Determinants: 0.000000, -5.312500, 7818.937681, -748.000000 // --> Vector info: d2 = 0.937500, 0.937500, 1.937501. Determinants: -44.000063, 0.000000, 19142.778900, -748.000000 ( 468.000000 355.000000 -1650.000000 ) ( 451.000000 355.000000 -1650.000000 ) ( 451.000000 355.000000 -1606.000000 ) ( ( 0.000000 0.007102 -10.453125 ) ( 0.058824 0.000000 -25.591950 ) ) 12escape/10wlip3 0 0 0 ( 451.000000 359.000000 -1606.000000 ) ( 451.000000 359.000000 -1650.000000 ) ( 468.000000 359.000000 -1650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 451.000000 359.000000 -1606.000000 ) ( 451.000000 355.000000 -1606.000000 ) ( 451.000000 355.000000 -1650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 451.000000 359.000000 -1650.000000 ) ( 451.000000 355.000000 -1650.000000 ) ( 468.000000 355.000000 -1650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 468.000000 359.000000 -1650.000000 ) ( 468.000000 355.000000 -1650.000000 ) ( 468.000000 355.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 468.000000 359.000000 -1606.000000 ) ( 468.000000 355.000000 -1606.000000 ) ( 451.000000 355.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2450/1733) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (147.000000, 355.000000, 355.000000) / (-451.000000, -451.000000, -468.000000) // --> Vector info: d1 = 0.000000, 1.487500, 1.487500. Determinants: -25.287495, 0.000000, 3717.260093, -3536.000000 // --> Vector info: d2 = 0.937500, 0.937500, 1.937501. Determinants: 0.000007, 208.000299, 90493.133977, -3536.000000 ( 468.000000 355.000000 -1606.000000 ) ( 451.000000 355.000000 -1606.000000 ) ( 451.000000 147.000000 -1606.000000 ) ( ( 0.007151 0.000000 -1.051261 ) ( 0.000000 -0.058824 -25.591950 ) ) 12escape/10wlip3 0 0 0 ( 451.000000 147.000000 -1602.000000 ) ( 451.000000 355.000000 -1602.000000 ) ( 468.000000 355.000000 -1602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 451.000000 147.000000 -1602.000000 ) ( 451.000000 147.000000 -1606.000000 ) ( 451.000000 355.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 451.000000 355.000000 -1602.000000 ) ( 451.000000 355.000000 -1606.000000 ) ( 468.000000 355.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 468.000000 355.000000 -1602.000000 ) ( 468.000000 355.000000 -1606.000000 ) ( 468.000000 147.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 468.000000 147.000000 -1602.000000 ) ( 468.000000 147.000000 -1606.000000 ) ( 451.000000 147.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2451/1734) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (-451.000000, -451.000000, -468.000000) / (1650.000000, 1606.000000, 1606.000000) // --> Vector info: d1 = 0.718751, 1.031251, 1.031251. Determinants: -0.000011, 5.312500, -9303.255431, -748.000000 // --> Vector info: d2 = 0.937496, 0.937500, 1.937501. Determinants: 44.000063, 0.000055, 19142.690168, -748.000000 ( 468.000000 147.000000 -1606.000000 ) ( 451.000000 147.000000 -1606.000000 ) ( 451.000000 147.000000 -1650.000000 ) ( ( 0.000000 -0.007102 12.437507 ) ( -0.058824 0.000000 -25.591832 ) ) 12escape/10wlip3 0 0 0 ( 451.000000 143.000000 -1650.000000 ) ( 451.000000 143.000000 -1606.000000 ) ( 468.000000 143.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 451.000000 143.000000 -1650.000000 ) ( 451.000000 147.000000 -1650.000000 ) ( 451.000000 147.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 451.000000 143.000000 -1606.000000 ) ( 451.000000 147.000000 -1606.000000 ) ( 468.000000 147.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 468.000000 143.000000 -1606.000000 ) ( 468.000000 147.000000 -1606.000000 ) ( 468.000000 147.000000 -1650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 468.000000 143.000000 -1650.000000 ) ( 468.000000 147.000000 -1650.000000 ) ( 451.000000 147.000000 -1650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2452/1735) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (355.000000, 147.000000, 147.000000) / (451.000000, 451.000000, 468.000000) // --> Vector info: d1 = 0.257813, 1.745313, 1.745313. Determinants: 25.287502, 0.000000, -9888.688475, -3536.000000 // --> Vector info: d2 = 0.999996, 0.999996, 1.999997. Determinants: 0.000000, -208.000299, 90272.150098, -3536.000000 ( 468.000000 147.000000 -1650.000000 ) ( 451.000000 147.000000 -1650.000000 ) ( 451.000000 355.000000 -1650.000000 ) ( ( -0.007151 0.000000 2.796575 ) ( 0.000000 0.058824 -25.529454 ) ) 12escape/10wlip3 0 0 0 ( 451.000000 355.000000 -1654.000000 ) ( 451.000000 147.000000 -1654.000000 ) ( 468.000000 147.000000 -1654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 451.000000 355.000000 -1654.000000 ) ( 451.000000 355.000000 -1650.000000 ) ( 451.000000 147.000000 -1650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 451.000000 147.000000 -1654.000000 ) ( 451.000000 147.000000 -1650.000000 ) ( 468.000000 147.000000 -1650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 468.000000 147.000000 -1654.000000 ) ( 468.000000 147.000000 -1650.000000 ) ( 468.000000 355.000000 -1650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 468.000000 355.000000 -1654.000000 ) ( 468.000000 355.000000 -1650.000000 ) ( 451.000000 355.000000 -1650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2453/1736) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (392.000000, 110.000000, 110.000000) / (1571.000000, 1571.000000, 1606.000000) // --> Vector info: d1 = 9.012054, 0.962055, 0.962069. Determinants: -281.749973, -0.003767, 21502.930695, -9870.000000 // --> Vector info: d2 = 1.484587, 1.484478, 0.484479. Determinants: -0.003805, 281.999731, -457672.957037, -9870.000000 ( 468.000000 110.000000 -1606.000000 ) ( 468.000000 110.000000 -1571.000000 ) ( 468.000000 392.000000 -1571.000000 ) ( ( 0.028546 0.000000 -2.178615 ) ( 0.000000 -0.028571 46.370107 ) ) 12escape/00WPANL6 0 0 0 ( 464.000000 392.000000 -1571.000000 ) ( 464.000000 110.000000 -1571.000000 ) ( 464.000000 110.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 464.000000 392.000000 -1571.000000 ) ( 468.000000 392.000000 -1571.000000 ) ( 468.000000 110.000000 -1571.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 464.000000 110.000000 -1571.000000 ) ( 468.000000 110.000000 -1571.000000 ) ( 468.000000 110.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 464.000000 110.000000 -1606.000000 ) ( 468.000000 110.000000 -1606.000000 ) ( 468.000000 392.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 464.000000 392.000000 -1606.000000 ) ( 468.000000 392.000000 -1606.000000 ) ( 468.000000 392.000000 -1571.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2454/1737) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wcomp3]: 64.000000/128.000000 // --> Vector A/B: (468.000000, 468.000000, 525.000000) / (1571.000000, 1694.000000, 1694.000000) // --> Vector info: d1 = 1.750000, 0.000001, 0.000003. Determinants: -0.000261, 99.749973, -168976.338221, -7011.000000 // --> Vector info: d2 = 1.170628, 1.170626, 0.765623. Determinants: 49.815319, 0.000122, -31521.033451, -7011.000000 ( 525.000000 392.000000 -1694.000000 ) ( 468.000000 392.000000 -1694.000000 ) ( 468.000000 392.000000 -1571.000000 ) ( ( 0.000000 -0.014228 24.101603 ) ( -0.007105 0.000000 4.495940 ) ) 12escape/00wcomp3 0 0 0 ( 468.000000 396.000000 -1571.000000 ) ( 468.000000 396.000000 -1694.000000 ) ( 525.000000 396.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 468.000000 396.000000 -1571.000000 ) ( 468.000000 392.000000 -1571.000000 ) ( 468.000000 392.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 468.000000 396.000000 -1694.000000 ) ( 468.000000 392.000000 -1694.000000 ) ( 525.000000 392.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 396.000000 -1694.000000 ) ( 525.000000 392.000000 -1694.000000 ) ( 525.000000 392.000000 -1571.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 396.000000 -1571.000000 ) ( 525.000000 392.000000 -1571.000000 ) ( 468.000000 392.000000 -1571.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2455/1738) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10wcarg1]: 64.000000/128.000000 // --> Vector A/B: (110.000000, 392.000000, 392.000000) / (-468.000000, -468.000000, -621.000000) // --> Vector info: d1 = 0.000000, 4.025000, 4.025000. Determinants: -615.824943, 0.000000, 67740.743689, -43146.000000 // --> Vector info: d2 = 0.945312, 0.945312, 2.037817. Determinants: 0.000000, 308.086370, 103397.973252, -43146.000000 ( 621.000000 392.000000 -1571.000000 ) ( 468.000000 392.000000 -1571.000000 ) ( 468.000000 110.000000 -1571.000000 ) ( ( 0.014273 0.000000 -1.570035 ) ( 0.000000 -0.007141 -2.396467 ) ) 12escape/10wcarg1 0 0 0 ( 468.000000 110.000000 -1567.000000 ) ( 468.000000 392.000000 -1567.000000 ) ( 621.000000 392.000000 -1567.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 468.000000 110.000000 -1567.000000 ) ( 468.000000 110.000000 -1571.000000 ) ( 468.000000 392.000000 -1571.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 468.000000 392.000000 -1567.000000 ) ( 468.000000 392.000000 -1571.000000 ) ( 621.000000 392.000000 -1571.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 392.000000 -1567.000000 ) ( 621.000000 392.000000 -1571.000000 ) ( 621.000000 110.000000 -1571.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 110.000000 -1567.000000 ) ( 621.000000 110.000000 -1571.000000 ) ( 468.000000 110.000000 -1571.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2456/1739) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wcomp3]: 64.000000/128.000000 // --> Vector A/B: (-468.000000, -468.000000, -525.000000) / (1694.000000, 1571.000000, 1571.000000) // --> Vector info: d1 = 1.875001, 0.125002, 0.125002. Determinants: 0.000000, -99.749973, 155830.819660, -7011.000000 // --> Vector info: d2 = 1.179688, 1.179688, 0.774686. Determinants: -49.815289, 0.000000, -31584.351110, -7011.000000 ( 525.000000 110.000000 -1571.000000 ) ( 468.000000 110.000000 -1571.000000 ) ( 468.000000 110.000000 -1694.000000 ) ( ( 0.000000 0.014228 -22.226618 ) ( 0.007105 0.000000 4.504971 ) ) 12escape/00wcomp3 0 0 0 ( 468.000000 106.000000 -1694.000000 ) ( 468.000000 106.000000 -1571.000000 ) ( 525.000000 106.000000 -1571.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 468.000000 106.000000 -1694.000000 ) ( 468.000000 110.000000 -1694.000000 ) ( 468.000000 110.000000 -1571.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 468.000000 106.000000 -1571.000000 ) ( 468.000000 110.000000 -1571.000000 ) ( 525.000000 110.000000 -1571.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 106.000000 -1571.000000 ) ( 525.000000 110.000000 -1571.000000 ) ( 525.000000 110.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 106.000000 -1694.000000 ) ( 525.000000 110.000000 -1694.000000 ) ( 468.000000 110.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2457/1740) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (392.000000, 110.000000, 110.000000) / (468.000000, 468.000000, 621.000000) // --> Vector info: d1 = 0.000000, 4.025000, 4.025000. Determinants: 615.824996, 0.000000, -241403.403650, -43146.000000 // --> Vector info: d2 = 1.000000, 1.000000, 3.185009. Determinants: -0.000027, -616.172741, 245222.856115, -43146.000000 ( 621.000000 110.000000 -1694.000000 ) ( 468.000000 110.000000 -1694.000000 ) ( 468.000000 392.000000 -1694.000000 ) ( ( -0.014273 0.000000 5.595036 ) ( 0.000000 0.014281 -5.683559 ) ) 12escape/00fdeck1 0 0 0 ( 468.000000 392.000000 -1698.000000 ) ( 468.000000 110.000000 -1698.000000 ) ( 621.000000 110.000000 -1698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 468.000000 392.000000 -1698.000000 ) ( 468.000000 392.000000 -1694.000000 ) ( 468.000000 110.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 468.000000 110.000000 -1698.000000 ) ( 468.000000 110.000000 -1694.000000 ) ( 621.000000 110.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 110.000000 -1698.000000 ) ( 621.000000 110.000000 -1694.000000 ) ( 621.000000 392.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 392.000000 -1698.000000 ) ( 621.000000 392.000000 -1694.000000 ) ( 468.000000 392.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2458/1741) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (110.000000, 110.000000, 147.000000) / (1606.000000, 1694.000000, 1694.000000) // --> Vector info: d1 = 0.962068, 0.962098, 2.012097. Determinants: -92.399933, -0.001129, 7033.313752, -3256.000000 // --> Vector info: d2 = 3.484478, 0.984478, 0.984491. Determinants: -0.001174, 92.500000, -159900.331201, -3256.000000 ( 468.000000 147.000000 -1694.000000 ) ( 468.000000 110.000000 -1694.000000 ) ( 468.000000 110.000000 -1606.000000 ) ( ( 0.028378 0.000000 -2.160109 ) ( 0.000000 -0.028409 49.109438 ) ) 12escape/00WPANL6 0 0 0 ( 464.000000 110.000000 -1606.000000 ) ( 464.000000 110.000000 -1694.000000 ) ( 464.000000 147.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 464.000000 110.000000 -1606.000000 ) ( 468.000000 110.000000 -1606.000000 ) ( 468.000000 110.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 464.000000 110.000000 -1694.000000 ) ( 468.000000 110.000000 -1694.000000 ) ( 468.000000 147.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 464.000000 147.000000 -1694.000000 ) ( 468.000000 147.000000 -1694.000000 ) ( 468.000000 147.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 464.000000 147.000000 -1606.000000 ) ( 468.000000 147.000000 -1606.000000 ) ( 468.000000 110.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2459/1742) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (355.000000, 392.000000, 392.000000) / (1694.000000, 1694.000000, 1606.000000) // --> Vector info: d1 = 0.962100, 2.012099, 2.012069. Determinants: -92.399912, -0.001103, 29671.239646, -3256.000000 // --> Vector info: d2 = 0.984577, 0.984590, 3.484590. Determinants: -0.001092, 92.500000, -159900.395700, -3256.000000 ( 468.000000 392.000000 -1606.000000 ) ( 468.000000 392.000000 -1694.000000 ) ( 468.000000 355.000000 -1694.000000 ) ( ( 0.028378 0.000000 -9.112789 ) ( 0.000000 -0.028409 49.109458 ) ) 12escape/00WPANL6 0 0 0 ( 464.000000 355.000000 -1694.000000 ) ( 464.000000 392.000000 -1694.000000 ) ( 464.000000 392.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 464.000000 355.000000 -1694.000000 ) ( 468.000000 355.000000 -1694.000000 ) ( 468.000000 392.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 464.000000 392.000000 -1694.000000 ) ( 468.000000 392.000000 -1694.000000 ) ( 468.000000 392.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 464.000000 392.000000 -1606.000000 ) ( 468.000000 392.000000 -1606.000000 ) ( 468.000000 355.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 464.000000 355.000000 -1606.000000 ) ( 468.000000 355.000000 -1606.000000 ) ( 468.000000 355.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2462/1743) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wcomp3]: 64.000000/128.000000 // --> Vector A/B: (595.000000, 621.000000, 621.000000) / (1694.000000, 1694.000000, 1571.000000) // --> Vector info: d1 = 0.000000, 0.000000, 1.750000. Determinants: 0.000000, 45.499987, -77076.980215, -3198.000000 // --> Vector info: d2 = 0.992188, 0.804685, 0.804685. Determinants: 23.062823, 0.000000, -16895.396760, -3198.000000 ( 621.000000 392.000000 -1571.000000 ) ( 621.000000 392.000000 -1694.000000 ) ( 595.000000 392.000000 -1694.000000 ) ( ( 0.000000 -0.014228 24.101620 ) ( -0.007212 0.000000 5.283113 ) ) 12escape/00wcomp3 0 0 0 ( 595.000000 396.000000 -1694.000000 ) ( 621.000000 396.000000 -1694.000000 ) ( 621.000000 396.000000 -1571.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 396.000000 -1694.000000 ) ( 595.000000 392.000000 -1694.000000 ) ( 621.000000 392.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 396.000000 -1694.000000 ) ( 621.000000 392.000000 -1694.000000 ) ( 621.000000 392.000000 -1571.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 396.000000 -1571.000000 ) ( 621.000000 392.000000 -1571.000000 ) ( 595.000000 392.000000 -1571.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 396.000000 -1571.000000 ) ( 595.000000 392.000000 -1571.000000 ) ( 595.000000 392.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2463/1744) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wcomp3]: 64.000000/128.000000 // --> Vector A/B: (-525.000000, -595.000000, -595.000000) / (1571.000000, 1571.000000, 1589.000000) // --> Vector info: d1 = 1.993750, 0.993751, 0.993751. Determinants: -17.999991, 0.000000, -11962.120541, -1260.000000 // --> Vector info: d2 = 0.890626, 0.890626, 0.765625. Determinants: 0.000000, 8.750033, -14868.491109, -1260.000000 ( 595.000000 110.000000 -1589.000000 ) ( 595.000000 110.000000 -1571.000000 ) ( 525.000000 110.000000 -1571.000000 ) ( ( 0.014286 0.000000 9.493746 ) ( 0.000000 -0.006944 11.800390 ) ) 12escape/00wcomp3 0 0 0 ( 525.000000 106.000000 -1571.000000 ) ( 595.000000 106.000000 -1571.000000 ) ( 595.000000 106.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 106.000000 -1571.000000 ) ( 525.000000 110.000000 -1571.000000 ) ( 595.000000 110.000000 -1571.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 106.000000 -1571.000000 ) ( 595.000000 110.000000 -1571.000000 ) ( 595.000000 110.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 106.000000 -1589.000000 ) ( 595.000000 110.000000 -1589.000000 ) ( 525.000000 110.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 106.000000 -1589.000000 ) ( 525.000000 110.000000 -1589.000000 ) ( 525.000000 110.000000 -1571.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2464/1745) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wcomp3]: 64.000000/128.000000 // --> Vector A/B: (-595.000000, -621.000000, -621.000000) / (1571.000000, 1571.000000, 1694.000000) // --> Vector info: d1 = 0.125002, 0.125002, 1.875001. Determinants: 0.000000, -45.499988, 71080.724757, -3198.000000 // --> Vector info: d2 = 0.985624, 0.798121, 0.798121. Determinants: -23.062808, 0.000000, -16874.395687, -3198.000000 ( 621.000000 110.000000 -1694.000000 ) ( 621.000000 110.000000 -1571.000000 ) ( 595.000000 110.000000 -1571.000000 ) ( ( 0.000000 0.014228 -22.226618 ) ( 0.007212 0.000000 5.276546 ) ) 12escape/00wcomp3 0 0 0 ( 595.000000 106.000000 -1571.000000 ) ( 621.000000 106.000000 -1571.000000 ) ( 621.000000 106.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 106.000000 -1571.000000 ) ( 595.000000 110.000000 -1571.000000 ) ( 621.000000 110.000000 -1571.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 106.000000 -1571.000000 ) ( 621.000000 110.000000 -1571.000000 ) ( 621.000000 110.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 621.000000 106.000000 -1694.000000 ) ( 621.000000 110.000000 -1694.000000 ) ( 595.000000 110.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 106.000000 -1694.000000 ) ( 595.000000 110.000000 -1694.000000 ) ( 595.000000 110.000000 -1571.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2465/1746) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (147.000000, 355.000000, 355.000000) / (1694.000000, 1694.000000, 1650.000000) // --> Vector info: d1 = 0.012099, 5.962100, 5.962085. Determinants: -261.800034, -0.003074, 38379.080676, -9152.000000 // --> Vector info: d2 = 0.984506, 0.984576, 2.234576. Determinants: -0.003105, 260.000000, -449449.739368, -9152.000000 ( 468.000000 355.000000 -1650.000000 ) ( 468.000000 355.000000 -1694.000000 ) ( 468.000000 147.000000 -1694.000000 ) ( ( 0.028606 0.000000 -4.193518 ) ( 0.000000 -0.028409 49.109456 ) ) 12escape/00WPANL6 0 0 0 ( 464.000000 147.000000 -1694.000000 ) ( 464.000000 355.000000 -1694.000000 ) ( 464.000000 355.000000 -1650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 464.000000 147.000000 -1694.000000 ) ( 468.000000 147.000000 -1694.000000 ) ( 468.000000 355.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 464.000000 355.000000 -1694.000000 ) ( 468.000000 355.000000 -1694.000000 ) ( 468.000000 355.000000 -1650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 464.000000 355.000000 -1650.000000 ) ( 468.000000 355.000000 -1650.000000 ) ( 468.000000 147.000000 -1650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 464.000000 147.000000 -1650.000000 ) ( 468.000000 147.000000 -1650.000000 ) ( 468.000000 147.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2466/1747) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wcomp3]: 64.000000/128.000000 // --> Vector A/B: (-110.000000, -110.000000, -392.000000) / (1694.000000, 1571.000000, 1571.000000) // --> Vector info: d1 = 5.009375, 5.009375, 0.984375. Determinants: -495.074983, 0.000000, -228213.432599, -34686.000000 // --> Vector info: d2 = 0.195314, 1.070313, 1.070313. Determinants: 0.000000, 246.749932, -424769.035141, -34686.000000 ( 621.000000 392.000000 -1571.000000 ) ( 621.000000 110.000000 -1571.000000 ) ( 621.000000 110.000000 -1694.000000 ) ( ( 0.014273 0.000000 6.579410 ) ( 0.000000 -0.007114 12.246123 ) ) 12escape/00wcomp3 0 0 0 ( 625.000000 110.000000 -1694.000000 ) ( 625.000000 110.000000 -1571.000000 ) ( 625.000000 392.000000 -1571.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 625.000000 110.000000 -1694.000000 ) ( 621.000000 110.000000 -1694.000000 ) ( 621.000000 110.000000 -1571.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 625.000000 110.000000 -1571.000000 ) ( 621.000000 110.000000 -1571.000000 ) ( 621.000000 392.000000 -1571.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 625.000000 392.000000 -1571.000000 ) ( 621.000000 392.000000 -1571.000000 ) ( 621.000000 392.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 625.000000 392.000000 -1694.000000 ) ( 621.000000 392.000000 -1694.000000 ) ( 621.000000 110.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2468/1748) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wcomp3]: 64.000000/128.000000 // --> Vector A/B: (595.000000, 595.000000, 525.000000) / (1589.000000, 1571.000000, 1571.000000) // --> Vector info: d1 = 1.984375, 1.984375, 0.984375. Determinants: -17.999992, -0.000025, 8209.722502, -1260.000000 // --> Vector info: d2 = 0.812500, 0.937501, 0.937500. Determinants: -0.000013, 8.750033, -14927.545763, -1260.000000 ( 525.000000 392.000000 -1571.000000 ) ( 595.000000 392.000000 -1571.000000 ) ( 595.000000 392.000000 -1589.000000 ) ( ( 0.014286 0.000000 -6.515653 ) ( 0.000000 -0.006944 11.847259 ) ) 12escape/00wcomp3 0 0 0 ( 595.000000 396.000000 -1589.000000 ) ( 595.000000 396.000000 -1571.000000 ) ( 525.000000 396.000000 -1571.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 396.000000 -1589.000000 ) ( 595.000000 392.000000 -1589.000000 ) ( 595.000000 392.000000 -1571.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 396.000000 -1571.000000 ) ( 595.000000 392.000000 -1571.000000 ) ( 525.000000 392.000000 -1571.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 396.000000 -1571.000000 ) ( 525.000000 392.000000 -1571.000000 ) ( 525.000000 392.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 396.000000 -1589.000000 ) ( 525.000000 392.000000 -1589.000000 ) ( 595.000000 392.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2470/1749) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (305.000000, 305.000000, -177.000000) / (1816.000000, 1528.000000, 1528.000000) // --> Vector info: d1 = 7.868420, 7.867870, 0.992870. Determinants: -1980.000000, -0.264769, -487881.721010, -138816.000000 // --> Vector info: d2 = 0.092404, 4.217503, 4.216586. Determinants: -0.263947, 1988.297575, -3623495.030523, -138816.000000 ( 177.000000 -791.000000 -1528.000000 ) ( -305.000000 -791.000000 -1528.000000 ) ( -305.000000 -791.000000 -1816.000000 ) ( ( 0.014263 0.000002 3.514593 ) ( 0.000002 -0.014323 26.102863 ) ) 12escape/00WPANL6 0 0 0 ( -305.000000 -795.000000 -1816.000000 ) ( -305.000000 -795.000000 -1528.000000 ) ( 177.000000 -795.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -305.000000 -795.000000 -1816.000000 ) ( -305.000000 -791.000000 -1816.000000 ) ( -305.000000 -791.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -305.000000 -795.000000 -1528.000000 ) ( -305.000000 -791.000000 -1528.000000 ) ( 177.000000 -791.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -795.000000 -1528.000000 ) ( 177.000000 -791.000000 -1528.000000 ) ( 177.000000 -791.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -795.000000 -1816.000000 ) ( 177.000000 -791.000000 -1816.000000 ) ( -305.000000 -791.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2472/1750) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10cgrid1]: 64.000000/64.000000 // --> Vector A/B: (-180.000000, -180.000000, -791.000000) / (305.000000, -177.000000, -177.000000) // --> Vector info: d1 = 0.928309, 0.928309, 5.294304. Determinants: 2104.409552, 0.000000, 105404.871507, -294502.000000 // --> Vector info: d2 = 3.484513, 0.047013, 0.047013. Determinants: 0.000000, -2100.312500, -385600.679807, -294502.000000 ( 177.000000 -791.000000 -1528.000000 ) ( 177.000000 -180.000000 -1528.000000 ) ( -305.000000 -180.000000 -1528.000000 ) ( ( -0.007146 0.000000 -0.357909 ) ( 0.000000 0.007132 1.309331 ) ) 12escape/10cgrid1 0 0 0 ( -305.000000 -180.000000 -1524.000000 ) ( 177.000000 -180.000000 -1524.000000 ) ( 177.000000 -791.000000 -1524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -305.000000 -180.000000 -1524.000000 ) ( -305.000000 -180.000000 -1528.000000 ) ( 177.000000 -180.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -180.000000 -1524.000000 ) ( 177.000000 -180.000000 -1528.000000 ) ( 177.000000 -791.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -791.000000 -1524.000000 ) ( 177.000000 -791.000000 -1528.000000 ) ( -305.000000 -791.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -305.000000 -791.000000 -1524.000000 ) ( -305.000000 -791.000000 -1528.000000 ) ( -305.000000 -180.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2473/1751) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (124.000000, 177.000000, 177.000000) / (1816.000000, 1816.000000, 1711.000000) // --> Vector info: d1 = 0.178392, 0.928387, 0.928352. Determinants: -78.749400, -0.001819, 8775.475814, -5565.000000 // --> Vector info: d2 = 0.468680, 0.468697, 1.968708. Determinants: -0.001803, 79.500581, -146981.034317, -5565.000000 ( 177.000000 -180.000000 -1711.000000 ) ( 177.000000 -180.000000 -1816.000000 ) ( 124.000000 -180.000000 -1816.000000 ) ( ( 0.014151 0.000000 -1.576905 ) ( 0.000000 -0.014286 26.411686 ) ) 12escape/00WPANL6 0 0 0 ( 124.000000 -176.000000 -1816.000000 ) ( 177.000000 -176.000000 -1816.000000 ) ( 177.000000 -176.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.000000 -176.000000 -1816.000000 ) ( 124.000000 -180.000000 -1816.000000 ) ( 177.000000 -180.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -176.000000 -1816.000000 ) ( 177.000000 -180.000000 -1816.000000 ) ( 177.000000 -180.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -176.000000 -1711.000000 ) ( 177.000000 -180.000000 -1711.000000 ) ( 124.000000 -180.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.000000 -176.000000 -1711.000000 ) ( 124.000000 -180.000000 -1711.000000 ) ( 124.000000 -180.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2475/1752) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (177.000000, -305.000000, -305.000000) / (1528.000000, 1528.000000, 1711.000000) // --> Vector info: d1 = 6.928291, 0.053291, 0.053345. Determinants: -1258.125000, -0.025742, -388389.406399, -88206.000000 // --> Vector info: d2 = 3.593797, 3.593658, 0.968570. Determinants: -0.025305, 1265.292755, -2250357.285181, -88206.000000 ( -305.000000 -180.000000 -1711.000000 ) ( -305.000000 -180.000000 -1528.000000 ) ( 177.000000 -180.000000 -1528.000000 ) ( ( 0.014263 0.000000 4.403208 ) ( 0.000000 -0.014345 25.512519 ) ) 12escape/00WPANL6 0 0 0 ( 177.000000 -176.000000 -1528.000000 ) ( -305.000000 -176.000000 -1528.000000 ) ( -305.000000 -176.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -176.000000 -1528.000000 ) ( 177.000000 -180.000000 -1528.000000 ) ( -305.000000 -180.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -305.000000 -176.000000 -1528.000000 ) ( -305.000000 -180.000000 -1528.000000 ) ( -305.000000 -180.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -305.000000 -176.000000 -1711.000000 ) ( -305.000000 -180.000000 -1711.000000 ) ( 177.000000 -180.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -176.000000 -1711.000000 ) ( 177.000000 -180.000000 -1711.000000 ) ( 177.000000 -180.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2476/1753) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (-791.000000, -791.000000, -180.000000) / (-305.000000, 162.000000, 162.000000) // --> Vector info: d1 = 4.187508, 0.854713, 0.854724. Determinants: -0.005341, 2036.337759, -573772.073809, -285337.000000 // --> Vector info: d2 = 4.428495, 4.428487, 0.062491. Determinants: 2038.919851, 0.005246, 349173.608496, -285337.000000 ( 162.000000 -180.000000 -1816.000000 ) ( 162.000000 -791.000000 -1816.000000 ) ( -305.000000 -791.000000 -1816.000000 ) ( ( 0.000000 -0.007137 2.010858 ) ( -0.007146 0.000000 -1.223724 ) ) 12escape/00fdeck1 0 0 0 ( -305.000000 -791.000000 -1820.000000 ) ( 162.000000 -791.000000 -1820.000000 ) ( 162.000000 -180.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -305.000000 -791.000000 -1820.000000 ) ( -305.000000 -791.000000 -1816.000000 ) ( 162.000000 -791.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 162.000000 -791.000000 -1820.000000 ) ( 162.000000 -791.000000 -1816.000000 ) ( 162.000000 -180.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 162.000000 -180.000000 -1820.000000 ) ( 162.000000 -180.000000 -1816.000000 ) ( -305.000000 -180.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -305.000000 -180.000000 -1820.000000 ) ( -305.000000 -180.000000 -1816.000000 ) ( -305.000000 -791.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2477/1754) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-791.000000, -791.000000, -180.000000) / (162.000000, 177.000000, 177.000000) // --> Vector info: d1 = 0.000002, 0.418820, 0.418820. Determinants: 0.000000, -255.897913, 41455.443792, -9165.000000 // --> Vector info: d2 = 0.000000, 0.000000, 8.731991. Determinants: -130.979862, 0.000019, -103605.074370, -9165.000000 ( 177.000000 -180.000000 -1816.000000 ) ( 177.000000 -791.000000 -1816.000000 ) ( 162.000000 -791.000000 -1816.000000 ) ( ( 0.000000 0.027921 -4.523234 ) ( 0.014291 0.000000 11.304427 ) ) 12escape/00wwarn 0 0 0 ( 162.000000 -791.000000 -1820.000000 ) ( 177.000000 -791.000000 -1820.000000 ) ( 177.000000 -180.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 162.000000 -791.000000 -1820.000000 ) ( 162.000000 -791.000000 -1816.000000 ) ( 177.000000 -791.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -791.000000 -1820.000000 ) ( 177.000000 -791.000000 -1816.000000 ) ( 177.000000 -180.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -180.000000 -1820.000000 ) ( 177.000000 -180.000000 -1816.000000 ) ( 162.000000 -180.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 162.000000 -180.000000 -1820.000000 ) ( 162.000000 -180.000000 -1816.000000 ) ( 162.000000 -791.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2478/1755) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (19.000000, 19.000000, -305.000000) / (1816.000000, 1711.000000, 1711.000000) // --> Vector info: d1 = 4.678375, 4.678343, 0.053343. Determinants: -485.625000, -0.010510, -149912.365299, -34020.000000 // --> Vector info: d2 = 0.468657, 1.968667, 1.968567. Determinants: -0.010515, 486.003397, -898525.664783, -34020.000000 ( -305.000000 -180.000000 -1711.000000 ) ( 19.000000 -180.000000 -1711.000000 ) ( 19.000000 -180.000000 -1816.000000 ) ( ( 0.014275 0.000000 4.406595 ) ( 0.000000 -0.014286 26.411689 ) ) 12escape/00WPANL6 0 0 0 ( 19.000000 -176.000000 -1816.000000 ) ( 19.000000 -176.000000 -1711.000000 ) ( -305.000000 -176.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 19.000000 -176.000000 -1816.000000 ) ( 19.000000 -180.000000 -1816.000000 ) ( 19.000000 -180.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 19.000000 -176.000000 -1711.000000 ) ( 19.000000 -180.000000 -1711.000000 ) ( -305.000000 -180.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -305.000000 -176.000000 -1711.000000 ) ( -305.000000 -180.000000 -1711.000000 ) ( -305.000000 -180.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -305.000000 -176.000000 -1816.000000 ) ( -305.000000 -180.000000 -1816.000000 ) ( 19.000000 -180.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2479/1756) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-250.000000, -259.000000, -259.000000) / (1528.000000, 1528.000000, 1816.000000) // --> Vector info: d1 = 1.006407, 0.881407, 0.881491. Determinants: -36.000000, -0.000755, -11607.452283, -2592.000000 // --> Vector info: d2 = 4.593636, 4.593634, 0.468534. Determinants: -0.000549, 37.125897, -68635.211101, -2592.000000 ( -305.000000 -259.000000 -1816.000000 ) ( -305.000000 -259.000000 -1528.000000 ) ( -305.000000 -250.000000 -1528.000000 ) ( ( 0.013889 0.000000 4.478184 ) ( 0.000000 -0.014323 26.479634 ) ) 12escape/00WPANL6 0 0 0 ( -309.000000 -250.000000 -1528.000000 ) ( -309.000000 -259.000000 -1528.000000 ) ( -309.000000 -259.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -309.000000 -250.000000 -1528.000000 ) ( -305.000000 -250.000000 -1528.000000 ) ( -305.000000 -259.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -309.000000 -259.000000 -1528.000000 ) ( -305.000000 -259.000000 -1528.000000 ) ( -305.000000 -259.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -309.000000 -259.000000 -1816.000000 ) ( -305.000000 -259.000000 -1816.000000 ) ( -305.000000 -250.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -309.000000 -250.000000 -1816.000000 ) ( -305.000000 -250.000000 -1816.000000 ) ( -305.000000 -250.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2480/1757) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-180.000000, -180.000000, -250.000000) / (1711.000000, 1528.000000, 1528.000000) // --> Vector info: d1 = 1.006470, 1.006412, 0.006407. Determinants: -183.001047, -0.004006, -45826.210712, -12810.000000 // --> Vector info: d2 = 0.968567, 3.593656, 3.593635. Determinants: -0.003840, 183.756209, -326814.907067, -12810.000000 ( -305.000000 -250.000000 -1528.000000 ) ( -305.000000 -180.000000 -1528.000000 ) ( -305.000000 -180.000000 -1711.000000 ) ( ( 0.014286 0.000000 3.577378 ) ( 0.000000 -0.014345 25.512483 ) ) 12escape/00WPANL6 0 0 0 ( -309.000000 -180.000000 -1711.000000 ) ( -309.000000 -180.000000 -1528.000000 ) ( -309.000000 -250.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -309.000000 -180.000000 -1711.000000 ) ( -305.000000 -180.000000 -1711.000000 ) ( -305.000000 -180.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -309.000000 -180.000000 -1528.000000 ) ( -305.000000 -180.000000 -1528.000000 ) ( -305.000000 -250.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -309.000000 -250.000000 -1528.000000 ) ( -305.000000 -250.000000 -1528.000000 ) ( -305.000000 -250.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -309.000000 -250.000000 -1711.000000 ) ( -305.000000 -250.000000 -1711.000000 ) ( -305.000000 -180.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2481/1758) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-259.000000, -268.000000, -268.000000) / (1528.000000, 1528.000000, 1768.000000) // --> Vector info: d1 = 0.928280, 0.803280, 0.803324. Determinants: -30.000000, -0.000395, -9774.481161, -2160.000000 // --> Vector info: d2 = 3.593635, 3.593633, 0.166027. Determinants: -0.000458, 30.848451, -54898.802019, -2160.000000 ( -305.000000 -268.000000 -1768.000000 ) ( -305.000000 -268.000000 -1528.000000 ) ( -305.000000 -259.000000 -1528.000000 ) ( ( 0.013889 0.000000 4.525223 ) ( 0.000000 -0.014282 25.416112 ) ) 12escape/00WPANL6 0 0 0 ( -309.000000 -259.000000 -1528.000000 ) ( -309.000000 -268.000000 -1528.000000 ) ( -309.000000 -268.000000 -1768.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -309.000000 -259.000000 -1528.000000 ) ( -305.000000 -259.000000 -1528.000000 ) ( -305.000000 -268.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -309.000000 -268.000000 -1528.000000 ) ( -305.000000 -268.000000 -1528.000000 ) ( -305.000000 -268.000000 -1768.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -309.000000 -268.000000 -1768.000000 ) ( -305.000000 -268.000000 -1768.000000 ) ( -305.000000 -259.000000 -1768.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -309.000000 -259.000000 -1768.000000 ) ( -305.000000 -259.000000 -1768.000000 ) ( -305.000000 -259.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2482/1759) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-268.000000, -791.000000, -791.000000) / (1528.000000, 1528.000000, 1816.000000) // --> Vector info: d1 = 7.756407, 0.274422, 0.274483. Determinants: -2154.811707, -0.031928, -1745741.767251, -150624.000000 // --> Vector info: d2 = 4.593632, 4.593520, 0.468421. Determinants: -0.032134, 2157.427128, -3988468.452939, -150624.000000 ( -305.000000 -791.000000 -1816.000000 ) ( -305.000000 -791.000000 -1528.000000 ) ( -305.000000 -268.000000 -1528.000000 ) ( ( 0.014306 0.000000 11.590064 ) ( 0.000000 -0.014323 26.479634 ) ) 12escape/00WPANL6 0 0 0 ( -309.000000 -268.000000 -1528.000000 ) ( -309.000000 -791.000000 -1528.000000 ) ( -309.000000 -791.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -309.000000 -268.000000 -1528.000000 ) ( -305.000000 -268.000000 -1528.000000 ) ( -305.000000 -791.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -309.000000 -791.000000 -1528.000000 ) ( -305.000000 -791.000000 -1528.000000 ) ( -305.000000 -791.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -309.000000 -791.000000 -1816.000000 ) ( -305.000000 -791.000000 -1816.000000 ) ( -305.000000 -268.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -309.000000 -268.000000 -1816.000000 ) ( -305.000000 -268.000000 -1816.000000 ) ( -305.000000 -268.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2483/1760) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00t_3]: 16.000000/32.000000 // --> Vector A/B: (-268.000000, -268.000000, -259.000000) / (1768.000000, 1776.000000, 1776.000000) // --> Vector info: d1 = 0.062294, 1.062241, 1.062241. Determinants: 0.000000, -8.999520, 15906.665529, -72.000000 // --> Vector info: d2 = 0.996887, 0.996887, 1.496887. Determinants: -4.000000, 0.000000, -1143.775880, -72.000000 ( -305.000000 -259.000000 -1776.000000 ) ( -305.000000 -268.000000 -1776.000000 ) ( -305.000000 -268.000000 -1768.000000 ) ( ( 0.000000 0.124993 -220.925910 ) ( 0.055556 0.000000 15.885776 ) ) 12escape/00t_3 0 0 0 ( -309.000000 -268.000000 -1768.000000 ) ( -309.000000 -268.000000 -1776.000000 ) ( -309.000000 -259.000000 -1776.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -309.000000 -268.000000 -1768.000000 ) ( -305.000000 -268.000000 -1768.000000 ) ( -305.000000 -268.000000 -1776.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -309.000000 -268.000000 -1776.000000 ) ( -305.000000 -268.000000 -1776.000000 ) ( -305.000000 -259.000000 -1776.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -309.000000 -259.000000 -1776.000000 ) ( -305.000000 -259.000000 -1776.000000 ) ( -305.000000 -259.000000 -1768.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -309.000000 -259.000000 -1768.000000 ) ( -305.000000 -259.000000 -1768.000000 ) ( -305.000000 -268.000000 -1768.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2484/1761) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-268.000000, -268.000000, -259.000000) / (1776.000000, 1816.000000, 1816.000000) // --> Vector info: d1 = 0.803354, 0.803366, 0.928366. Determinants: -5.000000, -0.000103, -1629.024719, -360.000000 // --> Vector info: d2 = 1.041030, 0.468530, 0.468532. Determinants: -0.000095, 5.152502, -9525.639984, -360.000000 ( -305.000000 -259.000000 -1816.000000 ) ( -305.000000 -268.000000 -1816.000000 ) ( -305.000000 -268.000000 -1776.000000 ) ( ( 0.013889 0.000000 4.525069 ) ( 0.000000 -0.014313 26.460111 ) ) 12escape/00WPANL6 0 0 0 ( -309.000000 -268.000000 -1776.000000 ) ( -309.000000 -268.000000 -1816.000000 ) ( -309.000000 -259.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -309.000000 -268.000000 -1776.000000 ) ( -305.000000 -268.000000 -1776.000000 ) ( -305.000000 -268.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -309.000000 -268.000000 -1816.000000 ) ( -305.000000 -268.000000 -1816.000000 ) ( -305.000000 -259.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -309.000000 -259.000000 -1816.000000 ) ( -305.000000 -259.000000 -1816.000000 ) ( -305.000000 -259.000000 -1776.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -309.000000 -259.000000 -1776.000000 ) ( -305.000000 -259.000000 -1776.000000 ) ( -305.000000 -268.000000 -1776.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2486/1762) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-921.000000, -921.000000, -935.000000) / (57.000000, -48.000000, -48.000000) // --> Vector info: d1 = 3.823184, 0.823184, 0.823256. Determinants: 0.007611, -42.000003, -3219.071059, -1470.000000 // --> Vector info: d2 = 0.453747, 0.453205, 0.053205. Determinants: -41.999961, -0.007584, -39348.539260, -1470.000000 ( 48.000000 -935.000000 910.000000 ) ( 48.000000 -921.000000 910.000000 ) ( -57.000000 -921.000000 910.000000 ) ( ( -0.000005 0.028571 2.189844 ) ( 0.028571 0.000005 26.767714 ) ) 12escape/00WPANL6 0 0 0 ( -57.000000 -921.000000 914.000000 ) ( 48.000000 -921.000000 914.000000 ) ( 48.000000 -935.000000 914.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 -921.000000 914.000000 ) ( -57.000000 -921.000000 910.000000 ) ( 48.000000 -921.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -921.000000 914.000000 ) ( 48.000000 -921.000000 910.000000 ) ( 48.000000 -935.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -935.000000 914.000000 ) ( 48.000000 -935.000000 910.000000 ) ( -57.000000 -935.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 -935.000000 914.000000 ) ( -57.000000 -935.000000 910.000000 ) ( -57.000000 -921.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2487/1763) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (-921.000000, -921.000000, -935.000000) / (48.000000, -57.000000, -57.000000) // --> Vector info: d1 = 2.500000, 1.000000, 1.000000. Determinants: -0.000038, -21.000001, -2667.034711, -1470.000000 // --> Vector info: d2 = 0.800000, 0.800000, 0.599999. Determinants: -21.000131, 0.000003, -20517.120797, -1470.000000 ( -57.000000 -935.000000 805.000000 ) ( -57.000000 -921.000000 805.000000 ) ( 48.000000 -921.000000 805.000000 ) ( ( 0.000000 0.014286 1.814309 ) ( 0.014286 0.000000 13.957225 ) ) 12escape/00_base4 0 0 0 ( 48.000000 -921.000000 801.000000 ) ( -57.000000 -921.000000 801.000000 ) ( -57.000000 -935.000000 801.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -921.000000 801.000000 ) ( 48.000000 -921.000000 805.000000 ) ( -57.000000 -921.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 -921.000000 801.000000 ) ( -57.000000 -921.000000 805.000000 ) ( -57.000000 -935.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 -935.000000 801.000000 ) ( -57.000000 -935.000000 805.000000 ) ( 48.000000 -935.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -935.000000 801.000000 ) ( 48.000000 -935.000000 805.000000 ) ( 48.000000 -921.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2489/1764) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (935.000000, 935.000000, 921.000000) / (-805.000000, -910.000000, -910.000000) // --> Vector info: d1 = 0.822694, 0.823256, 1.223244. Determinants: 41.998707, 0.007877, -40471.809836, -1470.000000 // --> Vector info: d2 = 3.053199, 0.053205, 0.053273. Determinants: 0.007110, -41.999907, -38304.775351, -1470.000000 ( 48.000000 -921.000000 910.000000 ) ( 48.000000 -935.000000 910.000000 ) ( 48.000000 -935.000000 805.000000 ) ( ( -0.028571 -0.000005 27.531843 ) ( -0.000005 0.028571 26.057670 ) ) 12escape/00WPANL6 0 0 0 ( 52.000000 -935.000000 805.000000 ) ( 52.000000 -935.000000 910.000000 ) ( 52.000000 -921.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 52.000000 -935.000000 805.000000 ) ( 48.000000 -935.000000 805.000000 ) ( 48.000000 -935.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 52.000000 -935.000000 910.000000 ) ( 48.000000 -935.000000 910.000000 ) ( 48.000000 -921.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 52.000000 -921.000000 910.000000 ) ( 48.000000 -921.000000 910.000000 ) ( 48.000000 -921.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 52.000000 -921.000000 805.000000 ) ( 48.000000 -921.000000 805.000000 ) ( 48.000000 -935.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2490/1765) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-935.000000, -921.000000, -921.000000) / (-805.000000, -805.000000, -910.000000) // --> Vector info: d1 = 0.822710, 0.422710, 0.423257. Determinants: 41.999959, 0.007650, 38066.736431, -1470.000000 // --> Vector info: d2 = 3.053745, 3.053673, 0.053673. Determinants: 0.007609, -42.000000, -38291.890921, -1470.000000 ( -57.000000 -921.000000 910.000000 ) ( -57.000000 -921.000000 805.000000 ) ( -57.000000 -935.000000 805.000000 ) ( ( -0.028571 -0.000005 -25.895739 ) ( -0.000005 0.028571 26.048905 ) ) 12escape/00WPANL6 0 0 0 ( -61.000000 -935.000000 805.000000 ) ( -61.000000 -921.000000 805.000000 ) ( -61.000000 -921.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -61.000000 -935.000000 805.000000 ) ( -57.000000 -935.000000 805.000000 ) ( -57.000000 -921.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -61.000000 -921.000000 805.000000 ) ( -57.000000 -921.000000 805.000000 ) ( -57.000000 -921.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -61.000000 -921.000000 910.000000 ) ( -57.000000 -921.000000 910.000000 ) ( -57.000000 -935.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -61.000000 -935.000000 910.000000 ) ( -57.000000 -935.000000 910.000000 ) ( -57.000000 -935.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2491/1766) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (296.000000, 296.000000, -177.000000) / (1606.000000, 1528.000000, 1528.000000) // --> Vector info: d1 = 6.819365, 6.819335, 0.069335. Determinants: -526.500000, -0.014212, -95726.828715, -36894.000000 // --> Vector info: d2 = 0.000308, 1.125322, 1.125140. Determinants: -0.014207, 532.131541, -854610.413611, -36894.000000 ( 177.000000 651.000000 -1528.000000 ) ( -296.000000 651.000000 -1528.000000 ) ( -296.000000 651.000000 -1606.000000 ) ( ( 0.014271 0.000000 2.594645 ) ( 0.000000 -0.014423 23.163940 ) ) 12escape/00WPANL6 0 0 0 ( -296.000000 647.000000 -1606.000000 ) ( -296.000000 647.000000 -1528.000000 ) ( 177.000000 647.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -296.000000 647.000000 -1606.000000 ) ( -296.000000 651.000000 -1606.000000 ) ( -296.000000 651.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -296.000000 647.000000 -1528.000000 ) ( -296.000000 651.000000 -1528.000000 ) ( 177.000000 651.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 647.000000 -1528.000000 ) ( 177.000000 651.000000 -1528.000000 ) ( 177.000000 651.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 647.000000 -1606.000000 ) ( 177.000000 651.000000 -1606.000000 ) ( -296.000000 651.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2493/1767) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10cgrid1]: 64.000000/64.000000 // --> Vector A/B: (651.000000, 651.000000, 1288.000000) / (-177.000000, 296.000000, 296.000000) // --> Vector info: d1 = 4.990819, 4.990819, 0.440819. Determinants: 2152.150096, 0.000000, -2904788.463358, -301301.000000 // --> Vector info: d2 = 0.047014, 3.422014, 3.422014. Determinants: 0.000000, -2149.875299, -394693.222448, -301301.000000 ( -296.000000 1288.000000 -1528.000000 ) ( -296.000000 651.000000 -1528.000000 ) ( 177.000000 651.000000 -1528.000000 ) ( ( -0.007143 0.000000 9.640819 ) ( 0.000000 0.007135 1.309963 ) ) 12escape/10cgrid1 0 0 0 ( 177.000000 651.000000 -1524.000000 ) ( -296.000000 651.000000 -1524.000000 ) ( -296.000000 1288.000000 -1524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 651.000000 -1524.000000 ) ( 177.000000 651.000000 -1528.000000 ) ( -296.000000 651.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -296.000000 651.000000 -1524.000000 ) ( -296.000000 651.000000 -1528.000000 ) ( -296.000000 1288.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -296.000000 1288.000000 -1524.000000 ) ( -296.000000 1288.000000 -1528.000000 ) ( 177.000000 1288.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 1288.000000 -1524.000000 ) ( 177.000000 1288.000000 -1528.000000 ) ( 177.000000 651.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2494/1768) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (651.000000, 651.000000, 1288.000000) / (1528.000000, 1606.000000, 1606.000000) // --> Vector info: d1 = 0.975471, 0.975489, 10.075489. Determinants: -709.800030, -0.011536, 413630.216750, -49686.000000 // --> Vector info: d2 = 1.219291, 0.094277, 0.094420. Determinants: -0.011159, 716.633510, -1155590.418161, -49686.000000 ( -296.000000 1288.000000 -1606.000000 ) ( -296.000000 651.000000 -1606.000000 ) ( -296.000000 651.000000 -1528.000000 ) ( ( 0.014286 0.000000 -8.324885 ) ( 0.000000 -0.014423 23.257868 ) ) 12escape/00WPANL6 0 0 0 ( -300.000000 651.000000 -1528.000000 ) ( -300.000000 651.000000 -1606.000000 ) ( -300.000000 1288.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.000000 651.000000 -1528.000000 ) ( -296.000000 651.000000 -1528.000000 ) ( -296.000000 651.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.000000 651.000000 -1606.000000 ) ( -296.000000 651.000000 -1606.000000 ) ( -296.000000 1288.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.000000 1288.000000 -1606.000000 ) ( -296.000000 1288.000000 -1606.000000 ) ( -296.000000 1288.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.000000 1288.000000 -1528.000000 ) ( -296.000000 1288.000000 -1528.000000 ) ( -296.000000 651.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2495/1769) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (177.000000, -296.000000, -296.000000) / (1528.000000, 1528.000000, 1606.000000) // --> Vector info: d1 = 6.825485, 0.075485, 0.075499. Determinants: -526.500000, -0.006312, -158619.308122, -36894.000000 // --> Vector info: d2 = 1.219549, 1.219468, 0.094454. Determinants: -0.006323, 532.131762, -858090.260979, -36894.000000 ( -296.000000 1288.000000 -1606.000000 ) ( -296.000000 1288.000000 -1528.000000 ) ( 177.000000 1288.000000 -1528.000000 ) ( ( 0.014271 0.000000 4.299325 ) ( 0.000000 -0.014423 23.258260 ) ) 12escape/00WPANL6 0 0 0 ( 177.000000 1292.000000 -1528.000000 ) ( -296.000000 1292.000000 -1528.000000 ) ( -296.000000 1292.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 1292.000000 -1528.000000 ) ( 177.000000 1288.000000 -1528.000000 ) ( -296.000000 1288.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -296.000000 1292.000000 -1528.000000 ) ( -296.000000 1288.000000 -1528.000000 ) ( -296.000000 1288.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -296.000000 1292.000000 -1606.000000 ) ( -296.000000 1288.000000 -1606.000000 ) ( 177.000000 1288.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 1292.000000 -1606.000000 ) ( 177.000000 1288.000000 -1606.000000 ) ( 177.000000 1288.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2500/1770) # points: 8 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00crtetp]: 128.000000/128.000000 // --> Vector A/B: (799.000000, 799.000000, 869.000000) / (-173.000000, 107.000000, 177.000000) // --> Vector info: d1 = 0.531250, 2.531250, 3.031250. Determinants: -0.000004, -139.999996, -34632.496973, -19600.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.500000. Determinants: -140.000033, 0.000000, 111860.026217, -19600.000000 ( 177.000000 869.000000 -1606.000000 ) ( 107.000000 799.000000 -1606.000000 ) ( -173.000000 799.000000 -1606.000000 ) ( ( 0.000000 0.007143 1.766964 ) ( 0.007143 0.000000 -5.707144 ) ) 12escape/00crtetp 0 0 0 ( -173.000000 799.000000 -1610.000000 ) ( 107.000000 799.000000 -1610.000000 ) ( 177.000000 869.000000 -1610.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -173.000000 799.000000 -1610.000000 ) ( -173.000000 799.000000 -1606.000000 ) ( 107.000000 799.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 107.000000 799.000000 -1610.000000 ) ( 107.000000 799.000000 -1606.000000 ) ( 177.000000 869.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 869.000000 -1610.000000 ) ( 177.000000 869.000000 -1606.000000 ) ( 177.000000 1149.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 1149.000000 -1610.000000 ) ( 177.000000 1149.000000 -1606.000000 ) ( 108.000000 1217.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 108.000000 1217.000000 -1610.000000 ) ( 108.000000 1217.000000 -1606.000000 ) ( -175.000000 1217.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 1217.000000 -1610.000000 ) ( -175.000000 1217.000000 -1606.000000 ) ( -243.000000 1149.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -243.000000 1149.000000 -1610.000000 ) ( -243.000000 1149.000000 -1606.000000 ) ( -243.000000 869.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -243.000000 869.000000 -1610.000000 ) ( -243.000000 869.000000 -1606.000000 ) ( -173.000000 799.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2505/1771) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (799.000000, 1217.000000, 1217.000000) / (1816.000000, 1816.000000, 1606.000000) // --> Vector info: d1 = 0.084514, 6.064058, 6.064007. Determinants: -1255.704371, -0.021520, 995928.263683, -87780.000000 // --> Vector info: d2 = 0.094313, 0.094417, 3.094417. Determinants: -0.021732, 1254.000000, -2285525.443841, -87780.000000 ( -296.000000 1217.000000 -1606.000000 ) ( -296.000000 1217.000000 -1816.000000 ) ( -296.000000 799.000000 -1816.000000 ) ( ( 0.014305 0.000000 -11.345731 ) ( 0.000000 -0.014286 26.036972 ) ) 12escape/00WPANL6 0 0 0 ( -300.000000 799.000000 -1816.000000 ) ( -300.000000 1217.000000 -1816.000000 ) ( -300.000000 1217.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.000000 799.000000 -1816.000000 ) ( -296.000000 799.000000 -1816.000000 ) ( -296.000000 1217.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.000000 1217.000000 -1816.000000 ) ( -296.000000 1217.000000 -1816.000000 ) ( -296.000000 1217.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.000000 1217.000000 -1606.000000 ) ( -296.000000 1217.000000 -1606.000000 ) ( -296.000000 799.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.000000 799.000000 -1606.000000 ) ( -296.000000 799.000000 -1606.000000 ) ( -296.000000 799.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2508/1772) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (1217.000000, 799.000000, 799.000000) / (-296.000000, -296.000000, -243.000000) // --> Vector info: d1 = 3.042047, 0.052274, 0.052275. Determinants: -158.457958, -0.000199, 125449.766450, -22154.000000 // --> Vector info: d2 = 0.984377, 0.984374, 0.609374. Determinants: -0.000167, 156.750052, 24590.329085, -22154.000000 ( -243.000000 799.000000 -1816.000000 ) ( -296.000000 799.000000 -1816.000000 ) ( -296.000000 1217.000000 -1816.000000 ) ( ( 0.007153 0.000000 -5.662624 ) ( 0.000000 -0.007075 -1.109972 ) ) 12escape/00fdeck1 0 0 0 ( -296.000000 1217.000000 -1820.000000 ) ( -296.000000 799.000000 -1820.000000 ) ( -243.000000 799.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -296.000000 1217.000000 -1820.000000 ) ( -296.000000 1217.000000 -1816.000000 ) ( -296.000000 799.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -296.000000 799.000000 -1820.000000 ) ( -296.000000 799.000000 -1816.000000 ) ( -243.000000 799.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -243.000000 799.000000 -1820.000000 ) ( -243.000000 799.000000 -1816.000000 ) ( -243.000000 1217.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -243.000000 1217.000000 -1820.000000 ) ( -243.000000 1217.000000 -1816.000000 ) ( -296.000000 1217.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2510/1773) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Tcrate]: 128.000000/128.000000 // --> Vector A/B: (-1149.000000, -869.000000, -869.000000) / (1816.000000, 1816.000000, 1781.000000) // --> Vector info: d1 = 1.000000, 3.000000, 3.000000. Determinants: -70.000000, 0.000000, -90229.995330, -9800.000000 // --> Vector info: d2 = 0.484375, 0.484375, 0.734374. Determinants: 0.000000, 69.999932, -131866.747182, -9800.000000 ( -243.000000 869.000000 -1781.000000 ) ( -243.000000 869.000000 -1816.000000 ) ( -243.000000 1149.000000 -1816.000000 ) ( ( 0.007143 0.000000 9.207142 ) ( 0.000000 -0.007143 13.455791 ) ) 12escape/12Tcrate 0 0 0 ( -239.000000 1149.000000 -1816.000000 ) ( -239.000000 869.000000 -1816.000000 ) ( -239.000000 869.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -239.000000 1149.000000 -1816.000000 ) ( -243.000000 1149.000000 -1816.000000 ) ( -243.000000 869.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -239.000000 869.000000 -1816.000000 ) ( -243.000000 869.000000 -1816.000000 ) ( -243.000000 869.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -239.000000 869.000000 -1781.000000 ) ( -243.000000 869.000000 -1781.000000 ) ( -243.000000 1149.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -239.000000 1149.000000 -1781.000000 ) ( -243.000000 1149.000000 -1781.000000 ) ( -243.000000 1149.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2512/1774) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-869.000000, -869.000000, -939.000000) / (1781.000000, 1641.000000, 1641.000000) // --> Vector info: d1 = 1.000000, 0.999998, 0.500003. Determinants: -69.999266, -0.000133, -70629.119913, -9800.000000 // --> Vector info: d2 = 0.734374, 1.734375, 1.734374. Determinants: -0.000101, 70.000050, -131867.045006, -9800.000000 ( -243.000000 939.000000 -1641.000000 ) ( -243.000000 869.000000 -1641.000000 ) ( -243.000000 869.000000 -1781.000000 ) ( ( 0.007143 0.000000 7.207053 ) ( 0.000000 -0.007143 13.455821 ) ) 12escape/00crtesd 0 0 0 ( -239.000000 869.000000 -1781.000000 ) ( -239.000000 869.000000 -1641.000000 ) ( -239.000000 939.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -239.000000 869.000000 -1781.000000 ) ( -243.000000 869.000000 -1781.000000 ) ( -243.000000 869.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -239.000000 869.000000 -1641.000000 ) ( -243.000000 869.000000 -1641.000000 ) ( -243.000000 939.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -239.000000 939.000000 -1641.000000 ) ( -243.000000 939.000000 -1641.000000 ) ( -243.000000 939.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -239.000000 939.000000 -1781.000000 ) ( -243.000000 939.000000 -1781.000000 ) ( -243.000000 869.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2513/1775) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-869.000000, -869.000000, -1149.000000) / (1641.000000, 1606.000000, 1606.000000) // --> Vector info: d1 = 3.000000, 2.999997, 0.999997. Determinants: -69.999992, -0.000667, -90228.893346, -9800.000000 // --> Vector info: d2 = 0.734374, 0.984377, 0.984372. Determinants: -0.000196, 70.000868, -122068.463434, -9800.000000 ( -243.000000 1149.000000 -1606.000000 ) ( -243.000000 869.000000 -1606.000000 ) ( -243.000000 869.000000 -1641.000000 ) ( ( 0.007143 0.000000 9.207030 ) ( 0.000000 -0.007143 12.455966 ) ) 12escape/00crtesd 0 0 0 ( -239.000000 869.000000 -1641.000000 ) ( -239.000000 869.000000 -1606.000000 ) ( -239.000000 1149.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -239.000000 869.000000 -1641.000000 ) ( -243.000000 869.000000 -1641.000000 ) ( -243.000000 869.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -239.000000 869.000000 -1606.000000 ) ( -243.000000 869.000000 -1606.000000 ) ( -243.000000 1149.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -239.000000 1149.000000 -1606.000000 ) ( -243.000000 1149.000000 -1606.000000 ) ( -243.000000 1149.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -239.000000 1149.000000 -1641.000000 ) ( -243.000000 1149.000000 -1641.000000 ) ( -243.000000 869.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2514/1776) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Tcrate]: 128.000000/128.000000 // --> Vector A/B: (-939.000000, -1079.000000, -1079.000000) / (1641.000000, 1641.000000, 1781.000000) // --> Vector info: d1 = 0.000000, 0.999997, 1.000000. Determinants: 139.999626, -0.000400, 131460.302299, -19600.000000 // --> Vector info: d2 = 0.749998, 0.750000, 1.750001. Determinants: 0.000326, -140.000101, 215040.516812, -19600.000000 ( -243.000000 1079.000000 -1781.000000 ) ( -243.000000 1079.000000 -1641.000000 ) ( -243.000000 939.000000 -1641.000000 ) ( ( -0.007143 0.000000 -6.707158 ) ( 0.000000 0.007143 -10.971455 ) ) 12escape/12Tcrate 0 0 0 ( -239.000000 939.000000 -1641.000000 ) ( -239.000000 1079.000000 -1641.000000 ) ( -239.000000 1079.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -239.000000 939.000000 -1641.000000 ) ( -243.000000 939.000000 -1641.000000 ) ( -243.000000 1079.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -239.000000 1079.000000 -1641.000000 ) ( -243.000000 1079.000000 -1641.000000 ) ( -243.000000 1079.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -239.000000 1079.000000 -1781.000000 ) ( -243.000000 1079.000000 -1781.000000 ) ( -243.000000 939.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -239.000000 939.000000 -1781.000000 ) ( -243.000000 939.000000 -1781.000000 ) ( -243.000000 939.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2515/1777) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-1079.000000, -1149.000000, -1149.000000) / (1641.000000, 1641.000000, 1781.000000) // --> Vector info: d1 = 1.500005, 0.999998, 1.000000. Determinants: -70.000968, -0.000133, -90230.869874, -9800.000000 // --> Vector info: d2 = 1.734375, 1.734375, 0.734374. Determinants: -0.000050, 70.000050, -131867.015372, -9800.000000 ( -243.000000 1149.000000 -1781.000000 ) ( -243.000000 1149.000000 -1641.000000 ) ( -243.000000 1079.000000 -1641.000000 ) ( ( 0.007143 0.000000 9.207232 ) ( 0.000000 -0.007143 13.455818 ) ) 12escape/00crtesd 0 0 0 ( -239.000000 1079.000000 -1641.000000 ) ( -239.000000 1149.000000 -1641.000000 ) ( -239.000000 1149.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -239.000000 1079.000000 -1641.000000 ) ( -243.000000 1079.000000 -1641.000000 ) ( -243.000000 1149.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -239.000000 1149.000000 -1641.000000 ) ( -243.000000 1149.000000 -1641.000000 ) ( -243.000000 1149.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -239.000000 1149.000000 -1781.000000 ) ( -243.000000 1149.000000 -1781.000000 ) ( -243.000000 1079.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -239.000000 1079.000000 -1781.000000 ) ( -243.000000 1079.000000 -1781.000000 ) ( -243.000000 1079.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2517/1778) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (1217.000000, 1217.000000, 1149.000000) / (-175.000000, -243.000000, -243.000000) // --> Vector info: d1 = 1.042047, 1.042047, 0.552275. Determinants: -33.304518, 0.000000, 35713.172703, -4624.000000 // --> Vector info: d2 = 0.119607, 0.609377, 0.609374. Determinants: -0.000186, 33.304357, 5275.426122, -4624.000000 ( -243.000000 1149.000000 -1816.000000 ) ( -243.000000 1217.000000 -1816.000000 ) ( -175.000000 1217.000000 -1816.000000 ) ( ( 0.007203 0.000000 -7.723437 ) ( 0.000000 -0.007202 -1.140879 ) ) 12escape/00fdeck1 0 0 0 ( -175.000000 1217.000000 -1820.000000 ) ( -243.000000 1217.000000 -1820.000000 ) ( -243.000000 1149.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 1217.000000 -1820.000000 ) ( -175.000000 1217.000000 -1816.000000 ) ( -243.000000 1217.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -243.000000 1217.000000 -1820.000000 ) ( -243.000000 1217.000000 -1816.000000 ) ( -243.000000 1149.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -243.000000 1149.000000 -1820.000000 ) ( -243.000000 1149.000000 -1816.000000 ) ( -175.000000 1217.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2520/1779) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crteco]: 64.000000/128.000000 // --> Vector A/B: (-640.638744, -736.805266, -736.805266) / (1606.000000, 1606.000000, 1816.000000) // --> Vector info: d1 = 0.000004, 1.385282, 1.385282. Determinants: 290.908459, 0.000000, 186367.148466, -20194.969671 // --> Vector info: d2 = 0.492188, 0.492188, 1.992190. Determinants: 0.000051, -144.249989, 221725.803633, -20194.969671 ( -175.000000 1217.000000 -1816.000000 ) ( -175.000000 1217.000000 -1606.000000 ) ( -243.000000 1149.000000 -1606.000000 ) ( ( -0.014405 0.000000 -9.228395 ) ( 0.000000 0.007143 -10.979259 ) ) 12escape/00crteco 0 0 0 ( -240.171573 1146.171573 -1606.000000 ) ( -172.171573 1214.171573 -1606.000000 ) ( -172.171573 1214.171573 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -240.171573 1146.171573 -1606.000000 ) ( -243.000000 1149.000000 -1606.000000 ) ( -175.000000 1217.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -172.171573 1214.171573 -1606.000000 ) ( -175.000000 1217.000000 -1606.000000 ) ( -175.000000 1217.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -172.171573 1214.171573 -1816.000000 ) ( -175.000000 1217.000000 -1816.000000 ) ( -243.000000 1149.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -240.171573 1146.171573 -1816.000000 ) ( -243.000000 1149.000000 -1816.000000 ) ( -243.000000 1149.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2521/1780) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (1163.000000, 1217.000000, 1217.000000) / (162.000000, 162.000000, 108.000000) // --> Vector info: d1 = 0.656982, 1.042047, 1.042047. Determinants: -20.793514, -0.000026, 22267.101853, -2916.000000 // --> Vector info: d2 = 0.714082, 0.714082, 1.099147. Determinants: -0.000026, 20.793514, -5450.781803, -2916.000000 ( 108.000000 1217.000000 -1816.000000 ) ( 162.000000 1217.000000 -1816.000000 ) ( 162.000000 1163.000000 -1816.000000 ) ( ( 0.007131 0.000000 -7.636180 ) ( 0.000000 -0.007131 1.869267 ) ) 12escape/00fdeck1 0 0 0 ( 162.000000 1163.000000 -1820.000000 ) ( 162.000000 1217.000000 -1820.000000 ) ( 108.000000 1217.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 162.000000 1163.000000 -1820.000000 ) ( 162.000000 1163.000000 -1816.000000 ) ( 162.000000 1217.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 162.000000 1217.000000 -1820.000000 ) ( 162.000000 1217.000000 -1816.000000 ) ( 108.000000 1217.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 108.000000 1217.000000 -1820.000000 ) ( 108.000000 1217.000000 -1816.000000 ) ( 162.000000 1163.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2522/1781) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (1149.000000, 1217.000000, 1217.000000) / (177.000000, 177.000000, 162.000000) // --> Vector info: d1 = 0.000001, 1.959091, 1.959091. Determinants: -29.386356, 0.000000, 33764.921657, -1020.000000 // --> Vector info: d2 = 0.999999, 1.000000, 1.209410. Determinants: -0.000009, 14.239885, -3540.448734, -1020.000000 ( 162.000000 1217.000000 -1816.000000 ) ( 177.000000 1217.000000 -1816.000000 ) ( 177.000000 1149.000000 -1816.000000 ) ( ( 0.028810 0.000000 -33.102864 ) ( 0.000000 -0.013961 3.471028 ) ) 12escape/00wwarn 0 0 0 ( 177.000000 1149.000000 -1820.000000 ) ( 177.000000 1217.000000 -1820.000000 ) ( 162.000000 1217.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 1149.000000 -1820.000000 ) ( 177.000000 1149.000000 -1816.000000 ) ( 177.000000 1217.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 1217.000000 -1820.000000 ) ( 177.000000 1217.000000 -1816.000000 ) ( 162.000000 1217.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 162.000000 1217.000000 -1820.000000 ) ( 162.000000 1217.000000 -1816.000000 ) ( 162.000000 1163.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 162.000000 1163.000000 -1820.000000 ) ( 162.000000 1163.000000 -1816.000000 ) ( 177.000000 1149.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2526/1782) # points: 4 { brushDef { // Surface normal: 0.701927, 0.712249, 0.000000 // RotY/Z : 0.000000 / 0.792697. Vector texS/T: (-0.712249, 0.701927, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crteco]: 64.000000/128.000000 // --> Vector A/B: (777.321907, 777.321907, 680.445697) / (1816.000000, 1606.000000, 1606.000000) // --> Vector info: d1 = 1.000000, 1.000000, 2.385282. Determinants: 290.909230, 0.000012, -246474.140654, -20344.004031 // --> Vector info: d2 = 1.999995, 0.500000, 0.499998. Determinants: -0.000351, -145.313829, 223202.280861, -20344.004031 ( 177.000000 1149.000000 -1606.000000 ) ( 108.000000 1217.000000 -1606.000000 ) ( 108.000000 1217.000000 -1816.000000 ) ( ( -0.014300 0.000000 12.115321 ) ( 0.000000 0.007143 -10.971404 ) ) 12escape/00crteco 0 0 0 ( 105.192293 1214.151003 -1816.000000 ) ( 105.192293 1214.151003 -1606.000000 ) ( 174.192293 1146.151003 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.192293 1214.151003 -1816.000000 ) ( 108.000000 1217.000000 -1816.000000 ) ( 108.000000 1217.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.192293 1214.151003 -1606.000000 ) ( 108.000000 1217.000000 -1606.000000 ) ( 177.000000 1149.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 174.192293 1146.151003 -1606.000000 ) ( 177.000000 1149.000000 -1606.000000 ) ( 177.000000 1149.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 174.192293 1146.151003 -1816.000000 ) ( 177.000000 1149.000000 -1816.000000 ) ( 108.000000 1217.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2528/1783) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (799.000000, 799.000000, 854.000000) / (107.000000, 162.000000, 162.000000) // --> Vector info: d1 = 0.052282, 0.052283, 0.447580. Determinants: -21.741351, -0.000052, 17213.193085, -3025.000000 // --> Vector info: d2 = 1.109374, 0.714079, 0.714080. Determinants: -0.000052, 21.741226, -5682.125465, -3025.000000 ( 162.000000 854.000000 -1816.000000 ) ( 162.000000 799.000000 -1816.000000 ) ( 107.000000 799.000000 -1816.000000 ) ( ( 0.007187 0.000000 -5.690312 ) ( 0.000000 -0.007187 1.878389 ) ) 12escape/00fdeck1 0 0 0 ( 107.000000 799.000000 -1820.000000 ) ( 162.000000 799.000000 -1820.000000 ) ( 162.000000 854.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 107.000000 799.000000 -1820.000000 ) ( 107.000000 799.000000 -1816.000000 ) ( 162.000000 799.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 162.000000 799.000000 -1820.000000 ) ( 162.000000 799.000000 -1816.000000 ) ( 162.000000 854.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 162.000000 854.000000 -1820.000000 ) ( 162.000000 854.000000 -1816.000000 ) ( 107.000000 799.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2531/1784) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (799.000000, 869.000000, 854.000000) / (177.000000, 177.000000, 162.000000) // --> Vector info: d1 = 0.999997, 0.999991, 0.581172. Determinants: 0.000079, -29.317404, 4139.121164, -1050.000000 // --> Vector info: d2 = 0.108959, 1.108959, 0.899553. Determinants: -15.000005, 0.341584, 11810.136855, -1050.000000 ( 162.000000 854.000000 -1816.000000 ) ( 177.000000 869.000000 -1816.000000 ) ( 177.000000 799.000000 -1816.000000 ) ( ( 0.000000 0.027921 -3.942020 ) ( 0.014286 -0.000325 -11.247749 ) ) 12escape/00wwarn 0 0 0 ( 177.000000 799.000000 -1820.000000 ) ( 177.000000 869.000000 -1820.000000 ) ( 162.000000 854.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 799.000000 -1820.000000 ) ( 177.000000 799.000000 -1816.000000 ) ( 177.000000 869.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 869.000000 -1820.000000 ) ( 177.000000 869.000000 -1816.000000 ) ( 162.000000 854.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 162.000000 854.000000 -1820.000000 ) ( 162.000000 854.000000 -1816.000000 ) ( 162.000000 799.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 162.000000 799.000000 -1820.000000 ) ( 162.000000 799.000000 -1816.000000 ) ( 177.000000 799.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2532/1785) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crteco]: 64.000000/128.000000 // --> Vector A/B: (640.638744, 739.633693, 739.633693) / (1816.000000, 1816.000000, 1606.000000) // --> Vector info: d1 = 1.999996, 0.585782, 0.585786. Determinants: 296.984894, 0.000390, -231838.531913, -20788.939367 // --> Vector info: d2 = 2.000002, 1.999999, 0.499999. Determinants: 0.000702, -148.492400, 228083.825288, -20788.939367 ( 177.000000 869.000000 -1606.000000 ) ( 177.000000 869.000000 -1816.000000 ) ( 107.000000 799.000000 -1816.000000 ) ( ( -0.014286 0.000000 11.152013 ) ( 0.000000 0.007143 -10.971403 ) ) 12escape/00crteco 0 0 0 ( 104.171573 801.828427 -1816.000000 ) ( 174.171573 871.828427 -1816.000000 ) ( 174.171573 871.828427 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 104.171573 801.828427 -1816.000000 ) ( 107.000000 799.000000 -1816.000000 ) ( 177.000000 869.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 174.171573 871.828427 -1816.000000 ) ( 177.000000 869.000000 -1816.000000 ) ( 177.000000 869.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 174.171573 871.828427 -1606.000000 ) ( 177.000000 869.000000 -1606.000000 ) ( 107.000000 799.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 104.171573 801.828427 -1606.000000 ) ( 107.000000 799.000000 -1606.000000 ) ( 107.000000 799.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2535/1786) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (799.000000, 799.000000, 869.000000) / (-243.000000, -173.000000, -243.000000) // --> Vector info: d1 = 0.052275, 0.052275, 0.552275. Determinants: -35.000000, -0.000050, 27708.841729, -4900.000000 // --> Vector info: d2 = 0.609374, 0.109374, 0.609374. Determinants: -0.000038, 34.999998, 5519.097975, -4900.000000 ( -243.000000 869.000000 -1816.000000 ) ( -173.000000 799.000000 -1816.000000 ) ( -243.000000 799.000000 -1816.000000 ) ( ( 0.007143 0.000000 -5.654866 ) ( 0.000000 -0.007143 -1.126347 ) ) 12escape/00fdeck1 0 0 0 ( -243.000000 799.000000 -1820.000000 ) ( -173.000000 799.000000 -1820.000000 ) ( -243.000000 869.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -243.000000 799.000000 -1820.000000 ) ( -243.000000 799.000000 -1816.000000 ) ( -173.000000 799.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -173.000000 799.000000 -1820.000000 ) ( -173.000000 799.000000 -1816.000000 ) ( -243.000000 869.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -243.000000 869.000000 -1820.000000 ) ( -243.000000 869.000000 -1816.000000 ) ( -243.000000 799.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2537/1787) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crteco]: 64.000000/128.000000 // --> Vector A/B: (-687.307791, -687.307791, -786.302741) / (1816.000000, 1606.000000, 1606.000000) // --> Vector info: d1 = 0.218750, 0.218749, 1.632963. Determinants: 296.984868, -0.000113, 199572.629349, -20788.939367 // --> Vector info: d2 = 2.000000, 0.499998, 0.499998. Determinants: 0.000000, -148.492590, 228084.663901, -20788.939367 ( -243.000000 869.000000 -1606.000000 ) ( -173.000000 799.000000 -1606.000000 ) ( -173.000000 799.000000 -1816.000000 ) ( ( -0.014286 0.000000 -9.599943 ) ( 0.000000 0.007143 -10.971443 ) ) 12escape/00crteco 0 0 0 ( -170.171573 801.828427 -1816.000000 ) ( -170.171573 801.828427 -1606.000000 ) ( -240.171573 871.828427 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -170.171573 801.828427 -1816.000000 ) ( -173.000000 799.000000 -1816.000000 ) ( -173.000000 799.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -170.171573 801.828427 -1606.000000 ) ( -173.000000 799.000000 -1606.000000 ) ( -243.000000 869.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -240.171573 871.828427 -1606.000000 ) ( -243.000000 869.000000 -1606.000000 ) ( -243.000000 869.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -240.171573 871.828427 -1816.000000 ) ( -243.000000 869.000000 -1816.000000 ) ( -173.000000 799.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2538/1788) # points: 8 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (823.000000, 823.000000, 873.000000) / (-159.000000, 93.000000, 143.000000) // --> Vector info: d1 = 1.578125, 5.178125, 5.889655. Determinants: 0.694384, -179.999995, -49075.852390, -12600.000000 // --> Vector info: d2 = 0.015625, 0.015625, 0.727155. Determinants: -179.305371, 0.000000, 147371.439230, -12600.000000 ( 143.000000 873.000000 -1806.000000 ) ( 93.000000 823.000000 -1806.000000 ) ( -159.000000 823.000000 -1806.000000 ) ( ( -0.000055 0.014286 3.894909 ) ( 0.014231 0.000000 -11.696146 ) ) 12escape/00fgrte1 0 0 0 ( -159.000000 823.000000 -1810.000000 ) ( 93.000000 823.000000 -1810.000000 ) ( 143.000000 873.000000 -1810.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -159.000000 823.000000 -1810.000000 ) ( -159.000000 823.000000 -1806.000000 ) ( 93.000000 823.000000 -1806.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 93.000000 823.000000 -1810.000000 ) ( 93.000000 823.000000 -1806.000000 ) ( 143.000000 873.000000 -1806.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 143.000000 873.000000 -1810.000000 ) ( 143.000000 873.000000 -1806.000000 ) ( 143.000000 1152.000000 -1806.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 143.000000 1152.000000 -1810.000000 ) ( 143.000000 1152.000000 -1806.000000 ) ( 94.000000 1200.000000 -1806.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 94.000000 1200.000000 -1810.000000 ) ( 94.000000 1200.000000 -1806.000000 ) ( -161.000000 1200.000000 -1806.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -161.000000 1200.000000 -1810.000000 ) ( -161.000000 1200.000000 -1806.000000 ) ( -222.000000 1138.000000 -1806.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -222.000000 1138.000000 -1810.000000 ) ( -222.000000 1138.000000 -1806.000000 ) ( -222.000000 886.000000 -1806.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -222.000000 886.000000 -1810.000000 ) ( -222.000000 886.000000 -1806.000000 ) ( -159.000000 823.000000 -1806.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2539/1789) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (886.000000, 1138.000000, 1138.000000) / (1806.000000, 1806.000000, 1781.000000) // --> Vector info: d1 = 3.680326, 0.080330, 0.080331. Determinants: 89.999879, 0.000240, -102926.376892, -6300.000000 // --> Vector info: d2 = 1.015610, 1.015601, 0.665585. Determinants: 0.000236, -88.203819, 152897.546195, -6300.000000 ( -222.000000 1138.000000 -1781.000000 ) ( -222.000000 1138.000000 -1806.000000 ) ( -222.000000 886.000000 -1806.000000 ) ( ( -0.014286 0.000000 16.337520 ) ( 0.000000 0.014001 -24.269452 ) ) 12escape/00fgrte1 0 0 0 ( -226.000000 886.000000 -1806.000000 ) ( -226.000000 1138.000000 -1806.000000 ) ( -226.000000 1138.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -226.000000 886.000000 -1806.000000 ) ( -222.000000 886.000000 -1806.000000 ) ( -222.000000 1138.000000 -1806.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -226.000000 1138.000000 -1806.000000 ) ( -222.000000 1138.000000 -1806.000000 ) ( -222.000000 1138.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -226.000000 1138.000000 -1781.000000 ) ( -222.000000 1138.000000 -1781.000000 ) ( -222.000000 886.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -226.000000 886.000000 -1781.000000 ) ( -222.000000 886.000000 -1781.000000 ) ( -222.000000 886.000000 -1806.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2540/1790) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-647.709812, -736.805266, -736.805266) / (1617.000000, 1617.000000, 1806.000000) // --> Vector info: d1 = 0.178128, 1.450920, 1.450917. Determinants: 240.557570, 0.000255, 152811.577427, -16839.040887 // --> Vector info: d2 = 0.315627, 0.315629, 3.015628. Determinants: 0.000272, -240.557710, 383667.135919, -16839.040887 ( 156.000000 886.000000 -1806.000000 ) ( 156.000000 886.000000 -1617.000000 ) ( 93.000000 823.000000 -1617.000000 ) ( ( -0.014286 0.000000 -9.074839 ) ( 0.000000 0.014286 -22.784382 ) ) 12escape/00fgrte1 0 0 0 ( 95.828427 820.171573 -1617.000000 ) ( 158.828427 883.171573 -1617.000000 ) ( 158.828427 883.171573 -1806.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 95.828427 820.171573 -1617.000000 ) ( 93.000000 823.000000 -1617.000000 ) ( 156.000000 886.000000 -1617.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.828427 883.171573 -1617.000000 ) ( 156.000000 886.000000 -1617.000000 ) ( 156.000000 886.000000 -1806.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.828427 883.171573 -1806.000000 ) ( 156.000000 886.000000 -1806.000000 ) ( 93.000000 823.000000 -1806.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 95.828427 820.171573 -1806.000000 ) ( 93.000000 823.000000 -1806.000000 ) ( 93.000000 823.000000 -1617.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2541/1791) # points: 4 { brushDef { // Surface normal: 0.712832, -0.701335, 0.000000 // RotY/Z : 0.000000 / -0.777268. Vector texS/T: (0.701335, 0.712832, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (655.506564, 742.483573, 742.483573) / (1806.000000, 1806.000000, 1617.000000) // --> Vector info: d1 = 2.181247, 0.934494, 0.934494. Determinants: 235.636267, 0.000000, -190317.881627, -16438.654598 // --> Vector info: d2 = 3.015628, 3.015628, 0.315628. Determinants: 0.000000, -234.837907, 374544.394405, -16438.654598 ( -161.000000 1200.000000 -1617.000000 ) ( -161.000000 1200.000000 -1806.000000 ) ( -222.000000 1138.000000 -1806.000000 ) ( ( -0.014334 0.000000 11.577461 ) ( 0.000000 0.014286 -22.784370 ) ) 12escape/00fgrte1 0 0 0 ( -224.851328 1140.805339 -1806.000000 ) ( -163.851328 1202.805339 -1806.000000 ) ( -163.851328 1202.805339 -1617.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -224.851328 1140.805339 -1806.000000 ) ( -222.000000 1138.000000 -1806.000000 ) ( -161.000000 1200.000000 -1806.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -163.851328 1202.805339 -1806.000000 ) ( -161.000000 1200.000000 -1806.000000 ) ( -161.000000 1200.000000 -1617.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -163.851328 1202.805339 -1617.000000 ) ( -161.000000 1200.000000 -1617.000000 ) ( -222.000000 1138.000000 -1617.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -224.851328 1140.805339 -1617.000000 ) ( -222.000000 1138.000000 -1617.000000 ) ( -222.000000 1138.000000 -1806.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2542/1792) # points: 8 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (1200.000000, 1200.000000, 1138.000000) / (161.000000, -94.000000, -156.000000) // --> Vector info: d1 = 1.559717, 5.196547, 6.078132. Determinants: -0.679236, 225.483443, -60146.874480, -15810.000000 // --> Vector info: d2 = 0.699667, 0.699667, 1.581256. Determinants: 224.805175, 0.000000, -280827.945117, -15810.000000 ( 156.000000 1138.000000 -1617.000000 ) ( 94.000000 1200.000000 -1617.000000 ) ( -161.000000 1200.000000 -1617.000000 ) ( ( 0.000043 -0.014262 3.804356 ) ( -0.014219 0.000000 17.762678 ) ) 12escape/00fgrte1 0 0 0 ( -161.000000 1200.000000 -1613.000000 ) ( 94.000000 1200.000000 -1613.000000 ) ( 156.000000 1138.000000 -1613.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -161.000000 1200.000000 -1613.000000 ) ( -161.000000 1200.000000 -1617.000000 ) ( 94.000000 1200.000000 -1617.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 94.000000 1200.000000 -1613.000000 ) ( 94.000000 1200.000000 -1617.000000 ) ( 156.000000 1138.000000 -1617.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 156.000000 1138.000000 -1613.000000 ) ( 156.000000 1138.000000 -1617.000000 ) ( 156.000000 886.000000 -1617.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 156.000000 886.000000 -1613.000000 ) ( 156.000000 886.000000 -1617.000000 ) ( 93.000000 823.000000 -1617.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 93.000000 823.000000 -1613.000000 ) ( 93.000000 823.000000 -1617.000000 ) ( -159.000000 823.000000 -1617.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -159.000000 823.000000 -1613.000000 ) ( -159.000000 823.000000 -1617.000000 ) ( -222.000000 886.000000 -1617.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -222.000000 886.000000 -1613.000000 ) ( -222.000000 886.000000 -1617.000000 ) ( -222.000000 1138.000000 -1617.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -222.000000 1138.000000 -1613.000000 ) ( -222.000000 1138.000000 -1617.000000 ) ( -161.000000 1200.000000 -1617.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2543/1793) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-161.000000, 94.000000, 94.000000) / (1806.000000, 1806.000000, 1617.000000) // --> Vector info: d1 = 3.934495, 0.297665, 0.297665. Determinants: 687.360932, 0.000000, -78957.874964, -48195.000000 // --> Vector info: d2 = 3.015628, 3.015628, 0.315628. Determinants: 0.000000, -688.499952, 1098092.728968, -48195.000000 ( 94.000000 1200.000000 -1617.000000 ) ( 94.000000 1200.000000 -1806.000000 ) ( -161.000000 1200.000000 -1806.000000 ) ( ( -0.014262 0.000000 1.638300 ) ( 0.000000 0.014286 -22.784370 ) ) 12escape/00fgrte1 0 0 0 ( -161.000000 1204.000000 -1806.000000 ) ( 94.000000 1204.000000 -1806.000000 ) ( 94.000000 1204.000000 -1617.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -161.000000 1204.000000 -1806.000000 ) ( -161.000000 1200.000000 -1806.000000 ) ( 94.000000 1200.000000 -1806.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 94.000000 1204.000000 -1806.000000 ) ( 94.000000 1200.000000 -1806.000000 ) ( 94.000000 1200.000000 -1617.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 94.000000 1204.000000 -1617.000000 ) ( 94.000000 1200.000000 -1617.000000 ) ( -161.000000 1200.000000 -1617.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -161.000000 1204.000000 -1617.000000 ) ( -161.000000 1200.000000 -1617.000000 ) ( -161.000000 1200.000000 -1806.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2544/1794) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-694.378859, -694.378859, -782.060100) / (1806.000000, 1617.000000, 1617.000000) // --> Vector info: d1 = 0.050912, 0.050912, 1.297665. Determinants: 235.636267, 0.000000, 162777.142494, -16571.754524 // --> Vector info: d2 = 3.015628, 0.315628, 0.315628. Determinants: 0.000000, -236.739334, 377576.992404, -16571.754524 ( 94.000000 1200.000000 -1617.000000 ) ( 156.000000 1138.000000 -1617.000000 ) ( 156.000000 1138.000000 -1806.000000 ) ( ( -0.014219 0.000000 -9.822565 ) ( 0.000000 0.014286 -22.784370 ) ) 12escape/00fgrte1 0 0 0 ( 158.828427 1140.828427 -1806.000000 ) ( 158.828427 1140.828427 -1617.000000 ) ( 96.828427 1202.828427 -1617.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.828427 1140.828427 -1806.000000 ) ( 156.000000 1138.000000 -1806.000000 ) ( 156.000000 1138.000000 -1617.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.828427 1140.828427 -1617.000000 ) ( 156.000000 1138.000000 -1617.000000 ) ( 94.000000 1200.000000 -1617.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 96.828427 1202.828427 -1617.000000 ) ( 94.000000 1200.000000 -1617.000000 ) ( 94.000000 1200.000000 -1806.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 96.828427 1202.828427 -1806.000000 ) ( 94.000000 1200.000000 -1806.000000 ) ( 156.000000 1138.000000 -1806.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2545/1795) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (886.000000, 1138.000000, 1152.000000) / (156.000000, 156.000000, 143.000000) // --> Vector info: d1 = 1.078125, 1.078120, 0.889650. Determinants: 0.000062, -47.494464, 3877.143969, -3276.000000 // --> Vector info: d2 = 0.915626, 4.515621, 4.704095. Determinants: -46.799942, -2.904447, 38918.253005, -3276.000000 ( 143.000000 1152.000000 -1806.000000 ) ( 156.000000 1138.000000 -1806.000000 ) ( 156.000000 886.000000 -1806.000000 ) ( ( 0.000000 0.014498 -1.183499 ) ( 0.014286 0.000887 -11.879809 ) ) 12escape/00fgrte1 0 0 0 ( 156.000000 886.000000 -1810.000000 ) ( 156.000000 1138.000000 -1810.000000 ) ( 143.000000 1152.000000 -1810.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 156.000000 886.000000 -1810.000000 ) ( 156.000000 886.000000 -1806.000000 ) ( 156.000000 1138.000000 -1806.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 156.000000 1138.000000 -1810.000000 ) ( 156.000000 1138.000000 -1806.000000 ) ( 143.000000 1152.000000 -1806.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 143.000000 1152.000000 -1810.000000 ) ( 143.000000 1152.000000 -1806.000000 ) ( 143.000000 873.000000 -1806.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 143.000000 873.000000 -1810.000000 ) ( 143.000000 873.000000 -1806.000000 ) ( 156.000000 886.000000 -1806.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2546/1796) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-886.000000, -1138.000000, -1138.000000) / (1617.000000, 1617.000000, 1806.000000) // --> Vector info: d1 = 0.450916, 4.050912, 4.050912. Determinants: 680.399170, 0.000000, 581357.423385, -47628.000000 // --> Vector info: d2 = 0.315628, 0.315628, 3.015628. Determinants: 0.000000, -680.399953, 1085173.990980, -47628.000000 ( 156.000000 1138.000000 -1806.000000 ) ( 156.000000 1138.000000 -1617.000000 ) ( 156.000000 886.000000 -1617.000000 ) ( ( -0.014286 0.000000 -12.206211 ) ( 0.000000 0.014286 -22.784370 ) ) 12escape/00fgrte1 0 0 0 ( 160.000000 886.000000 -1617.000000 ) ( 160.000000 1138.000000 -1617.000000 ) ( 160.000000 1138.000000 -1806.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 160.000000 886.000000 -1617.000000 ) ( 156.000000 886.000000 -1617.000000 ) ( 156.000000 1138.000000 -1617.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 160.000000 1138.000000 -1617.000000 ) ( 156.000000 1138.000000 -1617.000000 ) ( 156.000000 1138.000000 -1806.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 160.000000 1138.000000 -1806.000000 ) ( 156.000000 1138.000000 -1806.000000 ) ( 156.000000 886.000000 -1806.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 160.000000 886.000000 -1806.000000 ) ( 156.000000 886.000000 -1806.000000 ) ( 156.000000 886.000000 -1617.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2547/1797) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-93.000000, 159.000000, 159.000000) / (1806.000000, 1806.000000, 1617.000000) // --> Vector info: d1 = 4.178125, 0.578125, 0.578132. Determinants: 680.400006, 0.001776, -135721.739603, -47628.000000 // --> Vector info: d2 = 3.015625, 3.015616, 0.315616. Determinants: 0.001760, -680.399949, 1085174.260671, -47628.000000 ( -159.000000 823.000000 -1617.000000 ) ( -159.000000 823.000000 -1806.000000 ) ( 93.000000 823.000000 -1806.000000 ) ( ( -0.014286 0.000000 2.849621 ) ( 0.000000 0.014286 -22.784376 ) ) 12escape/00fgrte1 0 0 0 ( 93.000000 819.000000 -1806.000000 ) ( -159.000000 819.000000 -1806.000000 ) ( -159.000000 819.000000 -1617.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 93.000000 819.000000 -1806.000000 ) ( 93.000000 823.000000 -1806.000000 ) ( -159.000000 823.000000 -1806.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -159.000000 819.000000 -1806.000000 ) ( -159.000000 823.000000 -1806.000000 ) ( -159.000000 823.000000 -1617.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -159.000000 819.000000 -1617.000000 ) ( -159.000000 823.000000 -1617.000000 ) ( 93.000000 823.000000 -1617.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 93.000000 819.000000 -1617.000000 ) ( 93.000000 823.000000 -1617.000000 ) ( 93.000000 823.000000 -1806.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2548/1798) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (783.474314, 783.474314, 694.378859) / (1806.000000, 1617.000000, 1617.000000) // --> Vector info: d1 = 0.305328, 0.305339, 1.578131. Determinants: 240.557594, 0.000987, -193613.914970, -16839.040887 // --> Vector info: d2 = 3.015610, 0.315611, 0.315616. Determinants: 0.000992, -240.557710, 383666.459597, -16839.040887 ( -159.000000 823.000000 -1617.000000 ) ( -222.000000 886.000000 -1617.000000 ) ( -222.000000 886.000000 -1806.000000 ) ( ( -0.014286 0.000000 11.497918 ) ( 0.000000 0.014286 -22.784342 ) ) 12escape/00fgrte1 0 0 0 ( -224.828427 883.171573 -1806.000000 ) ( -224.828427 883.171573 -1617.000000 ) ( -161.828427 820.171573 -1617.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -224.828427 883.171573 -1806.000000 ) ( -222.000000 886.000000 -1806.000000 ) ( -222.000000 886.000000 -1617.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -224.828427 883.171573 -1617.000000 ) ( -222.000000 886.000000 -1617.000000 ) ( -159.000000 823.000000 -1617.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -161.828427 820.171573 -1617.000000 ) ( -159.000000 823.000000 -1617.000000 ) ( -159.000000 823.000000 -1806.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -161.828427 820.171573 -1806.000000 ) ( -159.000000 823.000000 -1806.000000 ) ( -222.000000 886.000000 -1806.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2549/1799) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (1138.000000, 1138.000000, 1079.000000) / (1781.000000, 1641.000000, 1641.000000) // --> Vector info: d1 = 0.181245, 0.181245, 1.031255. Determinants: 119.001389, 0.000000, -136920.663162, -8260.000000 // --> Vector info: d2 = 2.665613, 0.665612, 0.665612. Determinants: 0.000000, -118.000029, 188140.089970, -8260.000000 ( -222.000000 1079.000000 -1641.000000 ) ( -222.000000 1138.000000 -1641.000000 ) ( -222.000000 1138.000000 -1781.000000 ) ( ( -0.014407 0.000000 16.576351 ) ( 0.000000 0.014286 -22.777251 ) ) 12escape/00fgrte1 0 0 0 ( -226.000000 1138.000000 -1781.000000 ) ( -226.000000 1138.000000 -1641.000000 ) ( -226.000000 1079.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -226.000000 1138.000000 -1781.000000 ) ( -222.000000 1138.000000 -1781.000000 ) ( -222.000000 1138.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -226.000000 1138.000000 -1641.000000 ) ( -222.000000 1138.000000 -1641.000000 ) ( -222.000000 1079.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -226.000000 1079.000000 -1641.000000 ) ( -222.000000 1079.000000 -1641.000000 ) ( -222.000000 1079.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -226.000000 1079.000000 -1781.000000 ) ( -222.000000 1079.000000 -1781.000000 ) ( -222.000000 1138.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2550/1800) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (1138.000000, 1138.000000, 886.000000) / (1641.000000, 1617.000000, 1617.000000) // --> Vector info: d1 = 0.080331, 0.080344, 3.680339. Determinants: 86.399889, 0.003122, -98814.041474, -6048.000000 // --> Vector info: d2 = 0.665585, 0.315591, 0.315608. Determinants: 0.000389, -88.198508, 140707.847612, -6048.000000 ( -222.000000 886.000000 -1617.000000 ) ( -222.000000 1138.000000 -1617.000000 ) ( -222.000000 1138.000000 -1641.000000 ) ( ( -0.014286 -0.000001 16.338301 ) ( 0.000000 0.014583 -23.265186 ) ) 12escape/00fgrte1 0 0 0 ( -226.000000 1138.000000 -1641.000000 ) ( -226.000000 1138.000000 -1617.000000 ) ( -226.000000 886.000000 -1617.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -226.000000 1138.000000 -1641.000000 ) ( -222.000000 1138.000000 -1641.000000 ) ( -222.000000 1138.000000 -1617.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -226.000000 1138.000000 -1617.000000 ) ( -222.000000 1138.000000 -1617.000000 ) ( -222.000000 886.000000 -1617.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -226.000000 886.000000 -1617.000000 ) ( -222.000000 886.000000 -1617.000000 ) ( -222.000000 886.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -226.000000 886.000000 -1641.000000 ) ( -222.000000 886.000000 -1641.000000 ) ( -222.000000 1138.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2552/1801) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (939.000000, 886.000000, 886.000000) / (1641.000000, 1641.000000, 1781.000000) // --> Vector info: d1 = 0.930341, 1.680338, 1.680328. Determinants: 104.999615, 0.000575, -105498.713673, -7420.000000 // --> Vector info: d2 = 0.665588, 0.665595, 2.665596. Determinants: 0.001035, -106.000026, 169006.410147, -7420.000000 ( -222.000000 886.000000 -1781.000000 ) ( -222.000000 886.000000 -1641.000000 ) ( -222.000000 939.000000 -1641.000000 ) ( ( -0.014151 0.000000 14.218155 ) ( 0.000000 0.014286 -22.777144 ) ) 12escape/00fgrte1 0 0 0 ( -226.000000 939.000000 -1641.000000 ) ( -226.000000 886.000000 -1641.000000 ) ( -226.000000 886.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -226.000000 939.000000 -1641.000000 ) ( -222.000000 939.000000 -1641.000000 ) ( -222.000000 886.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -226.000000 886.000000 -1641.000000 ) ( -222.000000 886.000000 -1641.000000 ) ( -222.000000 886.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -226.000000 886.000000 -1781.000000 ) ( -222.000000 886.000000 -1781.000000 ) ( -222.000000 939.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -226.000000 939.000000 -1781.000000 ) ( -222.000000 939.000000 -1781.000000 ) ( -222.000000 939.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2554/1802) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (651.000000, 651.000000, 799.000000) / (-296.000000, 162.000000, 162.000000) // --> Vector info: d1 = 0.997794, 0.997803, 2.052283. Determinants: -482.951765, -0.001271, 246766.744233, -67784.000000 // --> Vector info: d2 = 3.984371, 0.714076, 0.714079. Determinants: -0.001202, 484.003646, -126810.754656, -67784.000000 ( 162.000000 799.000000 -1816.000000 ) ( 162.000000 651.000000 -1816.000000 ) ( -296.000000 651.000000 -1816.000000 ) ( ( 0.007125 0.000000 -3.640487 ) ( 0.000000 -0.007140 1.870807 ) ) 12escape/00fdeck1 0 0 0 ( -296.000000 651.000000 -1820.000000 ) ( 162.000000 651.000000 -1820.000000 ) ( 162.000000 799.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -296.000000 651.000000 -1820.000000 ) ( -296.000000 651.000000 -1816.000000 ) ( 162.000000 651.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 162.000000 651.000000 -1820.000000 ) ( 162.000000 651.000000 -1816.000000 ) ( 162.000000 799.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 162.000000 799.000000 -1820.000000 ) ( 162.000000 799.000000 -1816.000000 ) ( -296.000000 799.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -296.000000 799.000000 -1820.000000 ) ( -296.000000 799.000000 -1816.000000 ) ( -296.000000 651.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2555/1803) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (799.000000, 651.000000, 651.000000) / (1606.000000, 1606.000000, 1711.000000) // --> Vector info: d1 = 3.084465, 0.975506, 0.975530. Determinants: -221.440716, -0.003529, 129004.213134, -15540.000000 // --> Vector info: d2 = 2.094311, 2.094276, 0.594426. Determinants: -0.003606, 221.977839, -389039.117965, -15540.000000 ( -296.000000 651.000000 -1711.000000 ) ( -296.000000 651.000000 -1606.000000 ) ( -296.000000 799.000000 -1606.000000 ) ( ( 0.014250 0.000000 -8.301429 ) ( 0.000000 -0.014284 25.034692 ) ) 12escape/00WPANL6 0 0 0 ( -300.000000 799.000000 -1606.000000 ) ( -300.000000 651.000000 -1606.000000 ) ( -300.000000 651.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.000000 799.000000 -1606.000000 ) ( -296.000000 799.000000 -1606.000000 ) ( -296.000000 651.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.000000 651.000000 -1606.000000 ) ( -296.000000 651.000000 -1606.000000 ) ( -296.000000 651.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.000000 651.000000 -1711.000000 ) ( -296.000000 651.000000 -1711.000000 ) ( -296.000000 799.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.000000 799.000000 -1711.000000 ) ( -296.000000 799.000000 -1711.000000 ) ( -296.000000 799.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2558/1804) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (296.000000, -177.000000, -177.000000) / (1606.000000, 1606.000000, 1816.000000) // --> Vector info: d1 = 6.834889, 0.084889, 0.084941. Determinants: -1417.500049, -0.024470, -259290.250757, -99330.000000 // --> Vector info: d2 = 3.094273, 3.094156, 0.094157. Determinants: -0.024432, 1418.999778, -2586260.510281, -99330.000000 ( 177.000000 651.000000 -1816.000000 ) ( 177.000000 651.000000 -1606.000000 ) ( -296.000000 651.000000 -1606.000000 ) ( ( 0.014271 0.000000 2.610392 ) ( 0.000000 -0.014286 26.037053 ) ) 12escape/00WPANL6 0 0 0 ( -296.000000 647.000000 -1606.000000 ) ( 177.000000 647.000000 -1606.000000 ) ( 177.000000 647.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -296.000000 647.000000 -1606.000000 ) ( -296.000000 651.000000 -1606.000000 ) ( 177.000000 651.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 647.000000 -1606.000000 ) ( 177.000000 651.000000 -1606.000000 ) ( 177.000000 651.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 647.000000 -1816.000000 ) ( 177.000000 651.000000 -1816.000000 ) ( -296.000000 651.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -296.000000 647.000000 -1816.000000 ) ( -296.000000 651.000000 -1816.000000 ) ( -296.000000 651.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2559/1805) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (107.000000, -173.000000, -173.000000) / (1606.000000, 1606.000000, 1816.000000) // --> Vector info: d1 = 0.000000, 2.000000, 2.000000. Determinants: 419.999951, -0.000068, -44939.899608, -58800.000000 // --> Vector info: d2 = 0.500000, 0.500000, 1.999999. Determinants: 0.000025, -419.999801, 645119.698804, -58800.000000 ( -173.000000 799.000000 -1816.000000 ) ( -173.000000 799.000000 -1606.000000 ) ( 107.000000 799.000000 -1606.000000 ) ( ( -0.007143 0.000000 0.764284 ) ( 0.000000 0.007143 -10.971423 ) ) 12escape/00crtesd 0 0 0 ( 107.000000 803.000000 -1606.000000 ) ( -173.000000 803.000000 -1606.000000 ) ( -173.000000 803.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 107.000000 803.000000 -1606.000000 ) ( 107.000000 799.000000 -1606.000000 ) ( -173.000000 799.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -173.000000 803.000000 -1606.000000 ) ( -173.000000 799.000000 -1606.000000 ) ( -173.000000 799.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -173.000000 803.000000 -1816.000000 ) ( -173.000000 799.000000 -1816.000000 ) ( 107.000000 799.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 107.000000 803.000000 -1816.000000 ) ( 107.000000 799.000000 -1816.000000 ) ( 107.000000 799.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2562/1806) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (651.000000, 651.000000, 799.000000) / (162.000000, 177.000000, 177.000000) // --> Vector info: d1 = 0.581182, 1.000001, 0.999997. Determinants: 0.000060, -61.985152, 8751.331504, -2220.000000 // --> Vector info: d2 = 1.000000, 0.999998, 3.108960. Determinants: -31.634419, 0.000204, 18373.974465, -2220.000000 ( 177.000000 799.000000 -1816.000000 ) ( 177.000000 651.000000 -1816.000000 ) ( 162.000000 651.000000 -1816.000000 ) ( ( 0.000000 0.027921 -3.942041 ) ( 0.014250 0.000000 -8.276565 ) ) 12escape/00wwarn 0 0 0 ( 162.000000 651.000000 -1820.000000 ) ( 177.000000 651.000000 -1820.000000 ) ( 177.000000 799.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 162.000000 651.000000 -1820.000000 ) ( 162.000000 651.000000 -1816.000000 ) ( 177.000000 651.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 651.000000 -1820.000000 ) ( 177.000000 651.000000 -1816.000000 ) ( 177.000000 799.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 799.000000 -1820.000000 ) ( 177.000000 799.000000 -1816.000000 ) ( 162.000000 799.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 162.000000 799.000000 -1820.000000 ) ( 162.000000 799.000000 -1816.000000 ) ( 162.000000 651.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2564/1807) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (721.000000, 730.000000, 730.000000) / (1816.000000, 1816.000000, 1711.000000) // --> Vector info: d1 = 0.975563, 1.100563, 1.100534. Determinants: -13.125000, -0.000257, 8541.685512, -945.000000 // --> Vector info: d2 = 0.094290, 0.094292, 1.594440. Determinants: -0.000249, 13.501335, -24607.347808, -945.000000 ( -296.000000 730.000000 -1711.000000 ) ( -296.000000 730.000000 -1816.000000 ) ( -296.000000 721.000000 -1816.000000 ) ( ( 0.013889 0.000000 -9.038821 ) ( 0.000000 -0.014287 26.039521 ) ) 12escape/00WPANL6 0 0 0 ( -300.000000 721.000000 -1816.000000 ) ( -300.000000 730.000000 -1816.000000 ) ( -300.000000 730.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.000000 721.000000 -1816.000000 ) ( -296.000000 721.000000 -1816.000000 ) ( -296.000000 730.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.000000 730.000000 -1816.000000 ) ( -296.000000 730.000000 -1816.000000 ) ( -296.000000 730.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.000000 730.000000 -1711.000000 ) ( -296.000000 730.000000 -1711.000000 ) ( -296.000000 721.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.000000 721.000000 -1711.000000 ) ( -296.000000 721.000000 -1711.000000 ) ( -296.000000 721.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2565/1808) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (754.000000, 799.000000, 799.000000) / (1816.000000, 1816.000000, 1711.000000) // --> Vector info: d1 = 0.450554, 1.084514, 1.084488. Determinants: -66.565777, -0.001159, 48063.833038, -4725.000000 // --> Vector info: d2 = 0.094302, 0.094313, 1.594462. Determinants: -0.001152, 67.506716, -123036.906076, -4725.000000 ( -296.000000 799.000000 -1711.000000 ) ( -296.000000 799.000000 -1816.000000 ) ( -296.000000 754.000000 -1816.000000 ) ( ( 0.014088 0.000000 -10.172240 ) ( 0.000000 -0.014287 26.039557 ) ) 12escape/00WPANL6 0 0 0 ( -300.000000 754.000000 -1816.000000 ) ( -300.000000 799.000000 -1816.000000 ) ( -300.000000 799.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.000000 754.000000 -1816.000000 ) ( -296.000000 754.000000 -1816.000000 ) ( -296.000000 799.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.000000 799.000000 -1816.000000 ) ( -296.000000 799.000000 -1816.000000 ) ( -296.000000 799.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.000000 799.000000 -1711.000000 ) ( -296.000000 799.000000 -1711.000000 ) ( -296.000000 754.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.000000 754.000000 -1711.000000 ) ( -296.000000 754.000000 -1711.000000 ) ( -296.000000 754.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2566/1809) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (730.000000, 754.000000, 754.000000) / (1816.000000, 1816.000000, 1777.000000) // --> Vector info: d1 = 0.100554, 0.450554, 0.450544. Determinants: -13.649977, -0.000229, 9870.779968, -936.000000 // --> Vector info: d2 = 0.094297, 0.094302, 0.656927. Determinants: -0.000204, 13.502999, -24609.558187, -936.000000 ( -296.000000 754.000000 -1777.000000 ) ( -296.000000 754.000000 -1816.000000 ) ( -296.000000 730.000000 -1816.000000 ) ( ( 0.014583 0.000000 -10.545705 ) ( 0.000000 -0.014426 26.292263 ) ) 12escape/00WPANL6 0 0 0 ( -300.000000 730.000000 -1816.000000 ) ( -300.000000 754.000000 -1816.000000 ) ( -300.000000 754.000000 -1777.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.000000 730.000000 -1816.000000 ) ( -296.000000 730.000000 -1816.000000 ) ( -296.000000 754.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.000000 754.000000 -1816.000000 ) ( -296.000000 754.000000 -1816.000000 ) ( -296.000000 754.000000 -1777.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.000000 754.000000 -1777.000000 ) ( -296.000000 754.000000 -1777.000000 ) ( -296.000000 730.000000 -1777.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.000000 730.000000 -1777.000000 ) ( -296.000000 730.000000 -1777.000000 ) ( -296.000000 730.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2567/1810) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (754.000000, 754.000000, 730.000000) / (1759.000000, 1711.000000, 1711.000000) // --> Vector info: d1 = 0.450540, 0.450528, 0.100536. Determinants: -16.799606, -0.000275, 12148.365006, -1152.000000 // --> Vector info: d2 = 0.906921, 1.594451, 1.594440. Determinants: -0.000504, 16.500721, -30069.161327, -1152.000000 ( -296.000000 730.000000 -1711.000000 ) ( -296.000000 754.000000 -1711.000000 ) ( -296.000000 754.000000 -1759.000000 ) ( ( 0.014583 0.000000 -10.545456 ) ( 0.000000 -0.014324 26.101703 ) ) 12escape/00WPANL6 0 0 0 ( -300.000000 754.000000 -1759.000000 ) ( -300.000000 754.000000 -1711.000000 ) ( -300.000000 730.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.000000 754.000000 -1759.000000 ) ( -296.000000 754.000000 -1759.000000 ) ( -296.000000 754.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.000000 754.000000 -1711.000000 ) ( -296.000000 754.000000 -1711.000000 ) ( -296.000000 730.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.000000 730.000000 -1711.000000 ) ( -296.000000 730.000000 -1711.000000 ) ( -296.000000 730.000000 -1759.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.000000 730.000000 -1759.000000 ) ( -296.000000 730.000000 -1759.000000 ) ( -296.000000 754.000000 -1759.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2568/1811) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00t_3]: 16.000000/32.000000 // --> Vector A/B: (754.000000, 754.000000, 730.000000) / (1777.000000, 1759.000000, 1759.000000) // --> Vector info: d1 = 1.964541, 0.964565, 0.964571. Determinants: 0.000103, -23.999406, 41798.184927, -432.000000 // --> Vector info: d2 = 1.625536, 1.625534, 0.925534. Determinants: -12.599997, -0.000046, 8798.247214, -432.000000 ( -296.000000 730.000000 -1759.000000 ) ( -296.000000 754.000000 -1759.000000 ) ( -296.000000 754.000000 -1777.000000 ) ( ( 0.000000 0.055554 -96.755058 ) ( 0.029167 0.000000 -20.366313 ) ) 12escape/00t_3 0 0 0 ( -300.000000 754.000000 -1777.000000 ) ( -300.000000 754.000000 -1759.000000 ) ( -300.000000 730.000000 -1759.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.000000 754.000000 -1777.000000 ) ( -296.000000 754.000000 -1777.000000 ) ( -296.000000 754.000000 -1759.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.000000 754.000000 -1759.000000 ) ( -296.000000 754.000000 -1759.000000 ) ( -296.000000 730.000000 -1759.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.000000 730.000000 -1759.000000 ) ( -296.000000 730.000000 -1759.000000 ) ( -296.000000 730.000000 -1777.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.000000 730.000000 -1777.000000 ) ( -296.000000 730.000000 -1777.000000 ) ( -296.000000 754.000000 -1777.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2571/1812) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-296.000000, -296.000000, 177.000000) / (1606.000000, 1816.000000, 1816.000000) // --> Vector info: d1 = 0.075502, 0.075546, 6.825546. Determinants: -1417.500000, -0.020753, -427046.323344, -99330.000000 // --> Vector info: d2 = 3.094436, 0.094436, 0.094534. Determinants: -0.020626, 1418.999771, -2586290.034167, -99330.000000 ( 177.000000 1288.000000 -1816.000000 ) ( -296.000000 1288.000000 -1816.000000 ) ( -296.000000 1288.000000 -1606.000000 ) ( ( 0.014271 0.000000 4.299268 ) ( 0.000000 -0.014286 26.037351 ) ) 12escape/00WPANL6 0 0 0 ( -296.000000 1292.000000 -1606.000000 ) ( -296.000000 1292.000000 -1816.000000 ) ( 177.000000 1292.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -296.000000 1292.000000 -1606.000000 ) ( -296.000000 1288.000000 -1606.000000 ) ( -296.000000 1288.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -296.000000 1292.000000 -1816.000000 ) ( -296.000000 1288.000000 -1816.000000 ) ( 177.000000 1288.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 1292.000000 -1816.000000 ) ( 177.000000 1288.000000 -1816.000000 ) ( 177.000000 1288.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 1292.000000 -1606.000000 ) ( 177.000000 1288.000000 -1606.000000 ) ( -296.000000 1288.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2572/1813) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (1217.000000, 1217.000000, 1288.000000) / (1606.000000, 1816.000000, 1816.000000) // --> Vector info: d1 = 0.064007, 0.064054, 1.075550. Determinants: -212.414075, -0.003385, 257559.023154, -14910.000000 // --> Vector info: d2 = 3.094419, 0.094419, 0.094435. Determinants: -0.003406, 212.999967, -388211.581825, -14910.000000 ( -296.000000 1288.000000 -1816.000000 ) ( -296.000000 1217.000000 -1816.000000 ) ( -296.000000 1217.000000 -1606.000000 ) ( ( 0.014246 0.000000 -17.274247 ) ( 0.000000 -0.014286 26.036994 ) ) 12escape/00WPANL6 0 0 0 ( -300.000000 1217.000000 -1606.000000 ) ( -300.000000 1217.000000 -1816.000000 ) ( -300.000000 1288.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.000000 1217.000000 -1606.000000 ) ( -296.000000 1217.000000 -1606.000000 ) ( -296.000000 1217.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.000000 1217.000000 -1816.000000 ) ( -296.000000 1217.000000 -1816.000000 ) ( -296.000000 1288.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.000000 1288.000000 -1816.000000 ) ( -296.000000 1288.000000 -1816.000000 ) ( -296.000000 1288.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.000000 1288.000000 -1606.000000 ) ( -296.000000 1288.000000 -1606.000000 ) ( -296.000000 1217.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2573/1814) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (1217.000000, 1217.000000, 1288.000000) / (-296.000000, 162.000000, 162.000000) // --> Vector info: d1 = 0.042048, 0.042048, 0.547795. Determinants: -231.632491, 0.000000, 280529.440904, -32518.000000 // --> Vector info: d2 = 3.984377, 0.714082, 0.714082. Determinants: 0.000000, 232.190938, -60835.458363, -32518.000000 ( 162.000000 1288.000000 -1816.000000 ) ( 162.000000 1217.000000 -1816.000000 ) ( -296.000000 1217.000000 -1816.000000 ) ( ( 0.007123 0.000000 -8.626897 ) ( 0.000000 -0.007140 1.870824 ) ) 12escape/00fdeck1 0 0 0 ( -296.000000 1217.000000 -1820.000000 ) ( 162.000000 1217.000000 -1820.000000 ) ( 162.000000 1288.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -296.000000 1217.000000 -1820.000000 ) ( -296.000000 1217.000000 -1816.000000 ) ( 162.000000 1217.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 162.000000 1217.000000 -1820.000000 ) ( 162.000000 1217.000000 -1816.000000 ) ( 162.000000 1288.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 162.000000 1288.000000 -1820.000000 ) ( 162.000000 1288.000000 -1816.000000 ) ( -296.000000 1288.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -296.000000 1288.000000 -1820.000000 ) ( -296.000000 1288.000000 -1816.000000 ) ( -296.000000 1217.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2577/1815) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-108.000000, 175.000000, 175.000000) / (1816.000000, 1816.000000, 1606.000000) // --> Vector info: d1 = 0.000000, 2.020460, 2.020460. Determinants: -424.296620, 0.000000, -45824.036783, -59430.000000 // --> Vector info: d2 = 0.476562, 0.476562, 1.976564. Determinants: 0.000000, 424.500608, -799215.185195, -59430.000000 ( -175.000000 1217.000000 -1606.000000 ) ( -175.000000 1217.000000 -1816.000000 ) ( 108.000000 1217.000000 -1816.000000 ) ( ( 0.007139 0.000000 0.771059 ) ( 0.000000 -0.007143 13.448009 ) ) 12escape/00crtesd 0 0 0 ( 108.000000 1213.000000 -1816.000000 ) ( -175.000000 1213.000000 -1816.000000 ) ( -175.000000 1213.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 108.000000 1213.000000 -1816.000000 ) ( 108.000000 1217.000000 -1816.000000 ) ( -175.000000 1217.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 1213.000000 -1816.000000 ) ( -175.000000 1217.000000 -1816.000000 ) ( -175.000000 1217.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 1213.000000 -1606.000000 ) ( -175.000000 1217.000000 -1606.000000 ) ( 108.000000 1217.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 108.000000 1213.000000 -1606.000000 ) ( 108.000000 1217.000000 -1606.000000 ) ( 108.000000 1217.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2578/1816) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (1217.000000, 1217.000000, 1288.000000) / (162.000000, 177.000000, 177.000000) // --> Vector info: d1 = 0.959092, 0.959092, 2.982083. Determinants: -30.344868, 0.000000, 35908.271015, -1065.000000 // --> Vector info: d2 = 1.209410, 1.000000, 1.000000. Determinants: 0.000000, 14.868116, -3696.656319, -1065.000000 ( 177.000000 1288.000000 -1816.000000 ) ( 177.000000 1217.000000 -1816.000000 ) ( 162.000000 1217.000000 -1816.000000 ) ( ( 0.028493 0.000000 -33.716686 ) ( 0.000000 -0.013961 3.471039 ) ) 12escape/00wwarn 0 0 0 ( 162.000000 1217.000000 -1820.000000 ) ( 177.000000 1217.000000 -1820.000000 ) ( 177.000000 1288.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 162.000000 1217.000000 -1820.000000 ) ( 162.000000 1217.000000 -1816.000000 ) ( 177.000000 1217.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 1217.000000 -1820.000000 ) ( 177.000000 1217.000000 -1816.000000 ) ( 177.000000 1288.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 1288.000000 -1820.000000 ) ( 177.000000 1288.000000 -1816.000000 ) ( 162.000000 1288.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 162.000000 1288.000000 -1820.000000 ) ( 162.000000 1288.000000 -1816.000000 ) ( 162.000000 1217.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2579/1817) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_grey4]: 64.000000/64.000000 // --> Vector A/B: (939.000000, 1079.000000, 1079.000000) / (243.000000, 243.000000, 222.000000) // --> Vector info: d1 = 0.000000, 2.000000, 2.000001. Determinants: -42.000000, 0.000033, 39437.990957, -2940.000000 // --> Vector info: d2 = 0.999999, 1.000000, 1.300000. Determinants: -0.000008, 42.000044, -13146.001432, -2940.000000 ( -222.000000 1079.000000 -1641.000000 ) ( -243.000000 1079.000000 -1641.000000 ) ( -243.000000 939.000000 -1641.000000 ) ( ( 0.014286 0.000000 -13.414283 ) ( 0.000000 -0.014286 4.471429 ) ) 12escape/00_grey4 0 0 0 ( -243.000000 939.000000 -1637.000000 ) ( -243.000000 1079.000000 -1637.000000 ) ( -222.000000 1079.000000 -1637.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -243.000000 939.000000 -1637.000000 ) ( -243.000000 939.000000 -1641.000000 ) ( -243.000000 1079.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -243.000000 1079.000000 -1637.000000 ) ( -243.000000 1079.000000 -1641.000000 ) ( -222.000000 1079.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -222.000000 1079.000000 -1637.000000 ) ( -222.000000 1079.000000 -1641.000000 ) ( -222.000000 939.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -222.000000 939.000000 -1637.000000 ) ( -222.000000 939.000000 -1641.000000 ) ( -243.000000 939.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2580/1818) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_grey4]: 64.000000/64.000000 // --> Vector A/B: (-243.000000, -243.000000, -222.000000) / (1641.000000, 1781.000000, 1781.000000) // --> Vector info: d1 = 0.000000, 2.000000, 2.000001. Determinants: -0.000033, -42.000000, 68921.991187, -2940.000000 // --> Vector info: d2 = 0.999999, 1.000000, 1.300000. Determinants: -42.000044, -0.000008, -13145.996134, -2940.000000 ( -222.000000 1079.000000 -1781.000000 ) ( -243.000000 1079.000000 -1781.000000 ) ( -243.000000 1079.000000 -1641.000000 ) ( ( 0.000000 0.014286 -23.442854 ) ( 0.014286 0.000000 4.471427 ) ) 12escape/00_grey4 0 0 0 ( -243.000000 1083.000000 -1641.000000 ) ( -243.000000 1083.000000 -1781.000000 ) ( -222.000000 1083.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -243.000000 1083.000000 -1641.000000 ) ( -243.000000 1079.000000 -1641.000000 ) ( -243.000000 1079.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -243.000000 1083.000000 -1781.000000 ) ( -243.000000 1079.000000 -1781.000000 ) ( -222.000000 1079.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -222.000000 1083.000000 -1781.000000 ) ( -222.000000 1079.000000 -1781.000000 ) ( -222.000000 1079.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -222.000000 1083.000000 -1641.000000 ) ( -222.000000 1079.000000 -1641.000000 ) ( -243.000000 1079.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2581/1819) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00_grey4]: 64.000000/64.000000 // --> Vector A/B: (1079.000000, 939.000000, 939.000000) / (-243.000000, -243.000000, -222.000000) // --> Vector info: d1 = 0.000000, 2.000000, 2.000001. Determinants: 42.000000, -0.000033, -45318.009706, -2940.000000 // --> Vector info: d2 = 0.999999, 1.000000, 1.300000. Determinants: 0.000008, -42.000044, -13146.016661, -2940.000000 ( -222.000000 939.000000 -1781.000000 ) ( -243.000000 939.000000 -1781.000000 ) ( -243.000000 1079.000000 -1781.000000 ) ( ( -0.014286 0.000000 15.414289 ) ( 0.000000 0.014286 4.471434 ) ) 12escape/00_grey4 0 0 0 ( -243.000000 1079.000000 -1785.000000 ) ( -243.000000 939.000000 -1785.000000 ) ( -222.000000 939.000000 -1785.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -243.000000 1079.000000 -1785.000000 ) ( -243.000000 1079.000000 -1781.000000 ) ( -243.000000 939.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -243.000000 939.000000 -1785.000000 ) ( -243.000000 939.000000 -1781.000000 ) ( -222.000000 939.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -222.000000 939.000000 -1785.000000 ) ( -222.000000 939.000000 -1781.000000 ) ( -222.000000 1079.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -222.000000 1079.000000 -1785.000000 ) ( -222.000000 1079.000000 -1781.000000 ) ( -243.000000 1079.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2582/1820) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_grey4]: 64.000000/64.000000 // --> Vector A/B: (243.000000, 243.000000, 222.000000) / (1781.000000, 1641.000000, 1641.000000) // --> Vector info: d1 = 0.000000, 2.000000, 2.000001. Determinants: 0.000033, 42.000000, -74802.009936, -2940.000000 // --> Vector info: d2 = 0.999999, 1.000000, 1.300000. Determinants: 42.000044, 0.000008, -13146.021959, -2940.000000 ( -222.000000 939.000000 -1641.000000 ) ( -243.000000 939.000000 -1641.000000 ) ( -243.000000 939.000000 -1781.000000 ) ( ( 0.000000 -0.014286 25.442861 ) ( -0.014286 0.000000 4.471436 ) ) 12escape/00_grey4 0 0 0 ( -243.000000 935.000000 -1781.000000 ) ( -243.000000 935.000000 -1641.000000 ) ( -222.000000 935.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -243.000000 935.000000 -1781.000000 ) ( -243.000000 939.000000 -1781.000000 ) ( -243.000000 939.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -243.000000 935.000000 -1641.000000 ) ( -243.000000 939.000000 -1641.000000 ) ( -222.000000 939.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -222.000000 935.000000 -1641.000000 ) ( -222.000000 939.000000 -1641.000000 ) ( -222.000000 939.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -222.000000 935.000000 -1781.000000 ) ( -222.000000 939.000000 -1781.000000 ) ( -243.000000 939.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2583/1821) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12Tcrate]: 128.000000/128.000000 // --> Vector A/B: (939.000000, 1079.000000, 1079.000000) / (1781.000000, 1781.000000, 1641.000000) // --> Vector info: d1 = 1.882812, 0.882812, 0.882812. Determinants: 140.000034, 0.000000, -168363.154541, -19600.000000 // --> Vector info: d2 = 1.742187, 1.742187, 0.742187. Determinants: 0.000000, -140.000033, 215193.188186, -19600.000000 ( -243.000000 1079.000000 -1641.000000 ) ( -243.000000 1079.000000 -1781.000000 ) ( -243.000000 939.000000 -1781.000000 ) ( ( -0.007143 0.000000 8.589957 ) ( 0.000000 0.007143 -10.979244 ) ) 12escape/12Tcrate 0 0 0 ( -247.000000 939.000000 -1781.000000 ) ( -247.000000 1079.000000 -1781.000000 ) ( -247.000000 1079.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -247.000000 939.000000 -1781.000000 ) ( -243.000000 939.000000 -1781.000000 ) ( -243.000000 1079.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -247.000000 1079.000000 -1781.000000 ) ( -243.000000 1079.000000 -1781.000000 ) ( -243.000000 1079.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -247.000000 1079.000000 -1641.000000 ) ( -243.000000 1079.000000 -1641.000000 ) ( -243.000000 939.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -247.000000 939.000000 -1641.000000 ) ( -243.000000 939.000000 -1641.000000 ) ( -243.000000 939.000000 -1781.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2585/1822) # points: 4 { brushDef { // Surface normal: 0.172346, -0.242979, 0.954598 // RotY/Z : -1.268309 / -0.953854. Vector texS/T: (0.815652, 0.578544, 0.000000) / (0.552277, -0.778620, -0.297896) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (296.147891, 401.585076, 407.920602) / (-566.716211, -566.716211, -1137.385871) // --> Vector info: d1 = 2.070412, 0.570415, 0.500022. Determinants: 856.002894, 2.081274, -376900.250882, -60169.802592 // --> Vector info: d2 = 8.784150, 8.784149, 0.631748. Determinants: 0.000544, -859.566229, -1015670.855941, -60169.802592 ( -622.000000 1582.000000 -1470.000000 ) ( -312.000000 1134.000000 -1640.000000 ) ( -398.000000 1073.000000 -1640.000000 ) ( ( -0.014226 -0.000035 6.263944 ) ( 0.000000 0.014286 16.880076 ) ) 12escape/00fstud1 0 0 0 ( -398.689382 1073.971916 -1643.818394 ) ( -312.689382 1134.971916 -1643.818394 ) ( -622.689382 1582.971916 -1473.818394 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -398.689382 1073.971916 -1643.818394 ) ( -398.000000 1073.000000 -1640.000000 ) ( -312.000000 1134.000000 -1640.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -312.689382 1134.971916 -1643.818394 ) ( -312.000000 1134.000000 -1640.000000 ) ( -622.000000 1582.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -622.689382 1582.971916 -1473.818394 ) ( -622.000000 1582.000000 -1470.000000 ) ( -708.000000 1521.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -708.689382 1521.971916 -1473.818394 ) ( -708.000000 1521.000000 -1470.000000 ) ( -398.000000 1073.000000 -1640.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2586/1823) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (1521.000000, 1582.000000, 1553.000000) / (708.000000, 622.000000, 603.000000) // --> Vector info: d1 = 1.009048, 1.036183, 0.036176. Determinants: -86.516219, -60.213553, 170536.310278, -3653.000000 // --> Vector info: d2 = 0.999992, 3.999876, 3.999876. Determinants: -56.997803, 86.996646, 21447.062915, -3653.000000 ( -603.000000 1553.000000 -1365.000000 ) ( -622.000000 1582.000000 -1365.000000 ) ( -708.000000 1521.000000 -1365.000000 ) ( ( 0.023684 0.016483 -46.683906 ) ( 0.015603 -0.023815 -5.871082 ) ) 12escape/00WPANL6 0 0 0 ( -708.000000 1521.000000 -1361.000000 ) ( -622.000000 1582.000000 -1361.000000 ) ( -603.000000 1553.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -708.000000 1521.000000 -1361.000000 ) ( -708.000000 1521.000000 -1365.000000 ) ( -622.000000 1582.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -622.000000 1582.000000 -1361.000000 ) ( -622.000000 1582.000000 -1365.000000 ) ( -603.000000 1553.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -603.000000 1553.000000 -1361.000000 ) ( -603.000000 1553.000000 -1365.000000 ) ( -688.000000 1492.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -688.000000 1492.000000 -1361.000000 ) ( -688.000000 1492.000000 -1365.000000 ) ( -708.000000 1521.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2588/1824) # points: 4 { brushDef { // Surface normal: -0.836461, -0.548026, 0.000000 // RotY/Z : 0.000000 / -2.561590. Vector texS/T: (0.548026, -0.836461, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-1664.153839, -1629.483967, -1629.483967) / (1470.000000, 1481.000000, 1365.000000) // --> Vector info: d1 = 0.000000, 1.000017, 1.000031. Determinants: -116.002095, 0.000496, -193046.061966, -4021.705111 // --> Vector info: d2 = 0.999999, 0.688797, 3.999995. Determinants: -0.323713, 114.798810, -173314.661272, -4021.705111 ( -603.000000 1553.000000 -1365.000000 ) ( -603.000000 1553.000000 -1481.000000 ) ( -622.000000 1582.000000 -1470.000000 ) ( ( 0.028844 0.000000 48.001048 ) ( 0.000080 -0.028545 43.094821 ) ) 12escape/00WPANL6 0 0 0 ( -618.654155 1584.192105 -1470.000000 ) ( -599.654155 1555.192105 -1481.000000 ) ( -599.654155 1555.192105 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -618.654155 1584.192105 -1470.000000 ) ( -622.000000 1582.000000 -1470.000000 ) ( -603.000000 1553.000000 -1481.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -599.654155 1555.192105 -1481.000000 ) ( -603.000000 1553.000000 -1481.000000 ) ( -603.000000 1553.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -599.654155 1555.192105 -1365.000000 ) ( -603.000000 1553.000000 -1365.000000 ) ( -622.000000 1582.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -618.654155 1584.192105 -1365.000000 ) ( -622.000000 1582.000000 -1365.000000 ) ( -622.000000 1582.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2590/1825) # points: 4 { brushDef { // Surface normal: 0.823213, 0.567733, 0.000000 // RotY/Z : 0.000000 / 0.603749. Vector texS/T: (-0.567733, 0.823213, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (1654.061580, 1654.061580, 1618.833750) / (1470.000000, 1450.000000, 1456.000000) // --> Vector info: d1 = 1.633940, 1.633924, 0.633921. Determinants: -20.000168, -0.000538, 31931.096723, -704.556598 // --> Vector info: d2 = 1.000430, 1.566669, 1.408561. Determinants: 0.235262, 19.947384, -30416.651352, -704.556598 ( -688.000000 1492.000000 -1456.000000 ) ( -708.000000 1521.000000 -1450.000000 ) ( -708.000000 1521.000000 -1470.000000 ) ( ( 0.028387 0.000001 -45.320840 ) ( -0.000334 -0.028312 43.171338 ) ) 12escape/00WPANL6 0 0 0 ( -711.292851 1518.729068 -1470.000000 ) ( -711.292851 1518.729068 -1450.000000 ) ( -691.292851 1489.729068 -1456.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -711.292851 1518.729068 -1470.000000 ) ( -708.000000 1521.000000 -1470.000000 ) ( -708.000000 1521.000000 -1450.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -711.292851 1518.729068 -1450.000000 ) ( -708.000000 1521.000000 -1450.000000 ) ( -688.000000 1492.000000 -1456.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -691.292851 1489.729068 -1456.000000 ) ( -688.000000 1492.000000 -1456.000000 ) ( -688.000000 1492.000000 -1481.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -691.292851 1489.729068 -1481.000000 ) ( -688.000000 1492.000000 -1481.000000 ) ( -708.000000 1521.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2591/1826) # points: 4 { brushDef { // Surface normal: 0.822192, 0.569210, 0.000000 // RotY/Z : 0.000000 / 0.605545. Vector texS/T: (-0.569210, 0.822192, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (1140.380570, 1108.757793, 1108.757793) / (1365.000000, 1365.000000, 1589.000000) // --> Vector info: d1 = 0.961868, 0.064911, 0.065119. Determinants: -200.918431, -0.006587, 222319.069474, -7083.501959 // --> Vector info: d2 = 6.999287, 6.999258, 0.604917. Determinants: -0.006517, 202.206809, -325584.323236, -7083.501959 ( -398.000000 1073.000000 -1589.000000 ) ( -398.000000 1073.000000 -1365.000000 ) ( -416.000000 1099.000000 -1365.000000 ) ( ( 0.028364 0.000001 -31.385474 ) ( 0.000001 -0.028546 45.963751 ) ) 12escape/00WPANL6 0 0 0 ( -419.288769 1096.723160 -1365.000000 ) ( -401.288769 1070.723160 -1365.000000 ) ( -401.288769 1070.723160 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -419.288769 1096.723160 -1365.000000 ) ( -416.000000 1099.000000 -1365.000000 ) ( -398.000000 1073.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -401.288769 1070.723160 -1365.000000 ) ( -398.000000 1073.000000 -1365.000000 ) ( -398.000000 1073.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -401.288769 1070.723160 -1589.000000 ) ( -398.000000 1073.000000 -1589.000000 ) ( -416.000000 1099.000000 -1579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -419.288769 1096.723160 -1579.000000 ) ( -416.000000 1099.000000 -1579.000000 ) ( -416.000000 1099.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2592/1827) # points: 4 { brushDef { // Surface normal: 0.823213, 0.567733, 0.000000 // RotY/Z : 0.000000 / 0.603749. Vector texS/T: (-0.567733, 0.823213, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (1654.061580, 1654.061580, 1618.833750) / (1450.000000, 1365.000000, 1365.000000) // --> Vector info: d1 = 1.633928, 1.633867, 0.633861. Determinants: -85.000567, -0.002150, 135706.711248, -2994.365542 // --> Vector info: d2 = 0.566668, 3.000425, 3.000398. Determinants: -0.002311, 85.736004, -126010.192610, -2994.365542 ( -688.000000 1492.000000 -1365.000000 ) ( -708.000000 1521.000000 -1365.000000 ) ( -708.000000 1521.000000 -1450.000000 ) ( ( 0.028387 0.000001 -45.320690 ) ( 0.000001 -0.028632 42.082435 ) ) 12escape/00WPANL6 0 0 0 ( -711.292851 1518.729068 -1450.000000 ) ( -711.292851 1518.729068 -1365.000000 ) ( -691.292851 1489.729068 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -711.292851 1518.729068 -1450.000000 ) ( -708.000000 1521.000000 -1450.000000 ) ( -708.000000 1521.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -711.292851 1518.729068 -1365.000000 ) ( -708.000000 1521.000000 -1365.000000 ) ( -688.000000 1492.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -691.292851 1489.729068 -1365.000000 ) ( -688.000000 1492.000000 -1365.000000 ) ( -688.000000 1492.000000 -1456.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -691.292851 1489.729068 -1456.000000 ) ( -688.000000 1492.000000 -1456.000000 ) ( -708.000000 1521.000000 -1450.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2594/1828) # points: 4 { brushDef { // Surface normal: -0.821344, -0.570433, 0.000000 // RotY/Z : 0.000000 / -2.534560. Vector texS/T: (0.570433, -0.821344, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1619.518761, -1109.379565, -1109.379565) / (1481.000000, 1640.000000, 1365.000000) // --> Vector info: d1 = 0.331218, 2.152340, 2.152332. Determinants: -500.807504, -0.004137, -857526.959503, -140288.279090 // --> Vector info: d2 = 0.625136, 0.058424, 1.039051. Determinants: -0.073973, 500.255965, -828698.074128, -140288.279090 ( -312.000000 1134.000000 -1365.000000 ) ( -312.000000 1134.000000 -1640.000000 ) ( -603.000000 1553.000000 -1481.000000 ) ( ( 0.003570 0.000000 6.112606 ) ( 0.000001 -0.003566 5.907108 ) ) 12escape/00WHULL1 0 0 0 ( -599.714622 1555.281730 -1481.000000 ) ( -308.714622 1136.281730 -1640.000000 ) ( -308.714622 1136.281730 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -599.714622 1555.281730 -1481.000000 ) ( -603.000000 1553.000000 -1481.000000 ) ( -312.000000 1134.000000 -1640.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -308.714622 1136.281730 -1640.000000 ) ( -312.000000 1134.000000 -1640.000000 ) ( -312.000000 1134.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -308.714622 1136.281730 -1365.000000 ) ( -312.000000 1134.000000 -1365.000000 ) ( -603.000000 1553.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -599.714622 1555.281730 -1365.000000 ) ( -603.000000 1553.000000 -1365.000000 ) ( -603.000000 1553.000000 -1481.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2595/1829) # points: 4 { brushDef { // Surface normal: 0.821036, 0.570877, 0.000000 // RotY/Z : 0.000000 / 0.607573. Vector texS/T: (-0.570877, 0.821036, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (1617.748648, 1461.848039, 1461.848039) / (1365.000000, 1365.000000, 1480.000000) // --> Vector info: d1 = 4.633863, 0.182524, 0.182622. Determinants: -511.904068, -0.015312, 745074.469018, -17928.570077 // --> Vector info: d2 = 4.000393, 4.000259, 0.704719. Determinants: -0.015353, 513.776794, -773001.811956, -17928.570077 ( -599.000000 1364.000000 -1480.000000 ) ( -599.000000 1364.000000 -1365.000000 ) ( -688.000000 1492.000000 -1365.000000 ) ( ( 0.028552 0.000001 -41.557942 ) ( 0.000001 -0.028657 43.115642 ) ) 12escape/00WPANL6 0 0 0 ( -691.284144 1489.716494 -1365.000000 ) ( -602.284144 1361.716494 -1365.000000 ) ( -602.284144 1361.716494 -1480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -691.284144 1489.716494 -1365.000000 ) ( -688.000000 1492.000000 -1365.000000 ) ( -599.000000 1364.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -602.284144 1361.716494 -1365.000000 ) ( -599.000000 1364.000000 -1365.000000 ) ( -599.000000 1364.000000 -1480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -602.284144 1361.716494 -1480.000000 ) ( -599.000000 1364.000000 -1480.000000 ) ( -688.000000 1492.000000 -1456.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -691.284144 1489.716494 -1456.000000 ) ( -688.000000 1492.000000 -1456.000000 ) ( -688.000000 1492.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2596/1830) # points: 5 { brushDef { // Surface normal: 0.819100, 0.573299, -0.020101 // RotY/Z : 0.020103 / 0.610668. Vector texS/T: (-0.573415, 0.819265, 0.000000) / (-0.016468, -0.011526, -0.999798) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (1616.852990, 1460.953127, 1107.290580) / (1449.838622, 1473.843472, 1582.865500) // --> Vector info: d1 = 14.633923, 10.182610, 0.065098. Determinants: -242.421820, 3.055982, 263040.407727, -8506.902727 // --> Vector info: d2 = 5.408557, 4.704726, 1.604941. Determinants: -2.323297, 234.337056, -382004.557384, -8506.902727 ( -398.000000 1073.000000 -1589.000000 ) ( -599.000000 1364.000000 -1480.000000 ) ( -688.000000 1492.000000 -1456.000000 ) ( ( 0.028497 -0.000359 -30.920820 ) ( 0.000273 -0.027547 44.905246 ) ) 12escape/00WPANL6 0 0 0 ( -691.276398 1489.706803 -1455.919595 ) ( -602.276398 1361.706803 -1479.919595 ) ( -401.276398 1070.706803 -1588.919595 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -691.276398 1489.706803 -1455.919595 ) ( -688.000000 1492.000000 -1456.000000 ) ( -599.000000 1364.000000 -1480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -602.276398 1361.706803 -1479.919595 ) ( -599.000000 1364.000000 -1480.000000 ) ( -398.000000 1073.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -401.276398 1070.706803 -1588.919595 ) ( -398.000000 1073.000000 -1589.000000 ) ( -398.000000 1073.000000 -1640.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -401.276398 1070.706803 -1639.919595 ) ( -398.000000 1073.000000 -1640.000000 ) ( -688.000000 1492.000000 -1481.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -691.276398 1489.706803 -1480.919595 ) ( -688.000000 1492.000000 -1481.000000 ) ( -688.000000 1492.000000 -1456.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2597/1831) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10wcarg1]: 64.000000/128.000000 // --> Vector A/B: (1553.000000, 1134.000000, 1073.000000) / (603.000000, 312.000000, 398.000000) // --> Vector info: d1 = 7.951635, 0.667543, 0.668658. Determinants: -626.107509, -444.796743, 812878.689052, -53785.000000 // --> Vector info: d2 = 1.367528, 1.331884, 0.581889. Determinants: -221.314019, 312.073631, 81967.755070, -53785.000000 ( -398.000000 1073.000000 -1365.000000 ) ( -312.000000 1134.000000 -1365.000000 ) ( -603.000000 1553.000000 -1365.000000 ) ( ( 0.011641 0.008270 -15.113483 ) ( 0.004115 -0.005802 -1.523989 ) ) 12escape/10wcarg1 0 0 0 ( -603.000000 1553.000000 -1361.000000 ) ( -312.000000 1134.000000 -1361.000000 ) ( -398.000000 1073.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -603.000000 1553.000000 -1361.000000 ) ( -603.000000 1553.000000 -1365.000000 ) ( -312.000000 1134.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -312.000000 1134.000000 -1361.000000 ) ( -312.000000 1134.000000 -1365.000000 ) ( -398.000000 1073.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -398.000000 1073.000000 -1361.000000 ) ( -398.000000 1073.000000 -1365.000000 ) ( -688.000000 1492.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -688.000000 1492.000000 -1361.000000 ) ( -688.000000 1492.000000 -1365.000000 ) ( -603.000000 1553.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2598/1832) # points: 3 { brushDef { // Surface normal: -0.314677, 0.319130, 0.893943 // RotY/Z : -1.106068 / 2.349169. Vector texS/T: (-0.712057, -0.702121, 0.000000) / (-0.627657, 0.636539, -0.448180) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-250.779912, -497.221243, -195.279195) / (1666.452201, 2059.151412, 2059.151412) // --> Vector info: d1 = 3.164413, 0.284692, 4.572721. Determinants: -1683.905778, -187.238992, -485476.909463, -118572.403843 // --> Vector info: d2 = 6.315453, 0.351504, 0.819614. Determinants: -183.826458, 1685.405145, -3603585.490822, -118572.403843 ( -839.000000 1129.000000 -1816.000000 ) ( -624.000000 1341.000000 -1816.000000 ) ( -553.000000 918.000000 -1640.000000 ) ( ( 0.014201 0.001579 4.094350 ) ( 0.001550 -0.014214 30.391435 ) ) 12escape/00fstud1 0 0 0 ( -551.741292 916.723480 -1643.575773 ) ( -622.741292 1339.723480 -1819.575773 ) ( -837.741292 1127.723480 -1819.575773 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -551.741292 916.723480 -1643.575773 ) ( -553.000000 918.000000 -1640.000000 ) ( -624.000000 1341.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -622.741292 1339.723480 -1819.575773 ) ( -624.000000 1341.000000 -1816.000000 ) ( -839.000000 1129.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -837.741292 1127.723480 -1819.575773 ) ( -839.000000 1129.000000 -1816.000000 ) ( -553.000000 918.000000 -1640.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2599/1833) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10wcarg1]: 64.000000/128.000000 // --> Vector A/B: (1129.000000, 1341.000000, 1048.000000) / (839.000000, 624.000000, 423.000000) // --> Vector info: d1 = 4.966019, 5.648369, 0.580587. Determinants: -1226.725293, -874.441211, 1594182.646824, -105607.000000 // --> Vector info: d2 = 0.240233, 2.370026, 2.331048. Determinants: -436.468619, 615.766022, -49224.927606, -105607.000000 ( -423.000000 1048.000000 -1365.000000 ) ( -624.000000 1341.000000 -1365.000000 ) ( -839.000000 1129.000000 -1365.000000 ) ( ( 0.011616 0.008280 -15.095426 ) ( 0.004133 -0.005831 0.466114 ) ) 12escape/10wcarg1 0 0 0 ( -839.000000 1129.000000 -1361.000000 ) ( -624.000000 1341.000000 -1361.000000 ) ( -423.000000 1048.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -839.000000 1129.000000 -1361.000000 ) ( -839.000000 1129.000000 -1365.000000 ) ( -624.000000 1341.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -624.000000 1341.000000 -1361.000000 ) ( -624.000000 1341.000000 -1365.000000 ) ( -423.000000 1048.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -423.000000 1048.000000 -1361.000000 ) ( -423.000000 1048.000000 -1365.000000 ) ( -553.000000 918.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -553.000000 918.000000 -1361.000000 ) ( -553.000000 918.000000 -1365.000000 ) ( -839.000000 1129.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2600/1834) # points: 4 { brushDef { // Surface normal: 0.593679, 0.804702, 0.000000 // RotY/Z : 0.000000 / 0.935174. Vector texS/T: (-0.804702, 0.593679, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (989.997413, 1345.408443, 1345.408443) / (1640.000000, 1816.000000, 1365.000000) // --> Vector info: d1 = 0.664891, 1.935270, 1.935265. Determinants: -572.939779, -0.001949, 460636.391310, -160290.374374 // --> Vector info: d2 = 1.058432, 0.427191, 2.039063. Determinants: 1.000491, 572.877157, -1110165.555914, -160290.374374 ( -839.000000 1129.000000 -1365.000000 ) ( -839.000000 1129.000000 -1816.000000 ) ( -553.000000 918.000000 -1640.000000 ) ( ( 0.003574 0.000000 -2.873762 ) ( -0.000006 -0.003574 6.925965 ) ) 12escape/00WHULL1 0 0 0 ( -555.374715 914.781192 -1640.000000 ) ( -841.374715 1125.781192 -1816.000000 ) ( -841.374715 1125.781192 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -555.374715 914.781192 -1640.000000 ) ( -553.000000 918.000000 -1640.000000 ) ( -839.000000 1129.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -841.374715 1125.781192 -1816.000000 ) ( -839.000000 1129.000000 -1816.000000 ) ( -839.000000 1129.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -841.374715 1125.781192 -1365.000000 ) ( -839.000000 1129.000000 -1365.000000 ) ( -553.000000 918.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -555.374715 914.781192 -1365.000000 ) ( -553.000000 918.000000 -1365.000000 ) ( -553.000000 918.000000 -1640.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2602/1835) # points: 4 { brushDef { // Surface normal: -0.824616, -0.565692, 0.000000 // RotY/Z : 0.000000 / -2.540320. Vector texS/T: (0.565692, -0.824616, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-1458.802562, -1103.485802, -1103.485802) / (1816.000000, 1640.000000, 1589.000000) // --> Vector info: d1 = 0.291704, 10.426041, 10.425482. Determinants: -516.949520, -0.198572, -759052.693727, -18121.154765 // --> Vector info: d2 = 0.101706, 5.155047, 6.602183. Determinants: -3.024403, 514.191819, -940027.373220, -18121.154765 ( -423.000000 1048.000000 -1589.000000 ) ( -423.000000 1048.000000 -1640.000000 ) ( -624.000000 1341.000000 -1816.000000 ) ( ( 0.028527 0.000011 41.887656 ) ( 0.000167 -0.028375 51.874584 ) ) 12escape/00WPANL6 0 0 0 ( -620.701535 1343.262770 -1816.000000 ) ( -419.701535 1050.262770 -1640.000000 ) ( -419.701535 1050.262770 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -620.701535 1343.262770 -1816.000000 ) ( -624.000000 1341.000000 -1816.000000 ) ( -423.000000 1048.000000 -1640.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -419.701535 1050.262770 -1640.000000 ) ( -423.000000 1048.000000 -1640.000000 ) ( -423.000000 1048.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -419.701535 1050.262770 -1589.000000 ) ( -423.000000 1048.000000 -1589.000000 ) ( -624.000000 1341.000000 -1480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -620.701535 1343.262770 -1480.000000 ) ( -624.000000 1341.000000 -1480.000000 ) ( -624.000000 1341.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2604/1836) # points: 3 { brushDef { // Surface normal: -0.318171, 0.318171, 0.893048 // RotY/Z : -1.104074 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (-0.631480, 0.631480, -0.449962) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (-258.093975, -441.941738, -506.995562) / (1666.844459, 1666.844459, 2057.988933) // --> Vector info: d1 = 3.164413, 0.570589, 0.602334. Determinants: -1014.559889, -174.574534, -198419.383062, -71911.036705 // --> Vector info: d2 = 6.315453, 5.870022, 0.207689. Determinants: -174.227593, 1012.030448, -2186015.178496, -71911.036705 ( -624.000000 1341.000000 -1816.000000 ) ( -423.000000 1048.000000 -1640.000000 ) ( -553.000000 918.000000 -1640.000000 ) ( ( 0.014109 0.002428 2.759234 ) ( 0.002423 -0.014073 30.398883 ) ) 12escape/00fstud1 0 0 0 ( -551.727316 916.727316 -1643.572192 ) ( -421.727316 1046.727316 -1643.572192 ) ( -622.727316 1339.727316 -1819.572192 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -551.727316 916.727316 -1643.572192 ) ( -553.000000 918.000000 -1640.000000 ) ( -423.000000 1048.000000 -1640.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -421.727316 1046.727316 -1643.572192 ) ( -423.000000 1048.000000 -1640.000000 ) ( -624.000000 1341.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -622.727316 1339.727316 -1819.572192 ) ( -624.000000 1341.000000 -1816.000000 ) ( -553.000000 918.000000 -1640.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2605/1837) # points: 4 { brushDef { // Surface normal: -0.822192, -0.569210, 0.000000 // RotY/Z : 0.000000 / -2.536048. Vector texS/T: (0.569210, -0.822192, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-1102.433238, -1102.433238, -1134.056014) / (1589.000000, 1365.000000, 1365.000000) // --> Vector info: d1 = 1.425480, 1.425232, 0.527382. Determinants: -201.118302, -0.007834, -231804.441291, -7083.501959 // --> Vector info: d2 = 0.602183, 6.999902, 6.999867. Determinants: -0.007690, 202.313643, -325750.417920, -7083.501959 ( -441.000000 1074.000000 -1365.000000 ) ( -423.000000 1048.000000 -1365.000000 ) ( -423.000000 1048.000000 -1589.000000 ) ( ( 0.028392 0.000001 32.724554 ) ( 0.000001 -0.028561 45.987200 ) ) 12escape/00WPANL6 0 0 0 ( -419.711231 1050.276840 -1589.000000 ) ( -419.711231 1050.276840 -1365.000000 ) ( -437.711231 1076.276840 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -419.711231 1050.276840 -1589.000000 ) ( -423.000000 1048.000000 -1589.000000 ) ( -423.000000 1048.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -419.711231 1050.276840 -1365.000000 ) ( -423.000000 1048.000000 -1365.000000 ) ( -441.000000 1074.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -437.711231 1076.276840 -1365.000000 ) ( -441.000000 1074.000000 -1365.000000 ) ( -441.000000 1074.000000 -1579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -437.711231 1076.276840 -1579.000000 ) ( -441.000000 1074.000000 -1579.000000 ) ( -423.000000 1048.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2606/1838) # points: 4 { brushDef { // Surface normal: 0.702121, -0.712057, 0.000000 // RotY/Z : 0.000000 / -0.792424. Vector texS/T: (0.712057, 0.702121, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (497.221243, 497.221243, 195.279195) / (1676.000000, 1365.000000, 1365.000000) // --> Vector info: d1 = 2.013805, 2.013803, 0.935265. Determinants: -335.425448, -0.000721, -22322.468729, -93903.976748 // --> Vector info: d2 = 0.927197, 2.039066, 2.039063. Determinants: -0.000741, 335.719887, -649733.645395, -93903.976748 ( -839.000000 1129.000000 -1365.000000 ) ( -624.000000 1341.000000 -1365.000000 ) ( -624.000000 1341.000000 -1676.000000 ) ( ( 0.003572 0.000000 0.237716 ) ( 0.000000 -0.003575 6.919128 ) ) 12escape/00WHULL1 0 0 0 ( -626.808486 1343.848229 -1676.000000 ) ( -626.808486 1343.848229 -1365.000000 ) ( -841.808486 1131.848229 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -626.808486 1343.848229 -1676.000000 ) ( -624.000000 1341.000000 -1676.000000 ) ( -624.000000 1341.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -626.808486 1343.848229 -1365.000000 ) ( -624.000000 1341.000000 -1365.000000 ) ( -839.000000 1129.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -841.808486 1131.848229 -1365.000000 ) ( -839.000000 1129.000000 -1365.000000 ) ( -839.000000 1129.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -841.808486 1131.848229 -1676.000000 ) ( -839.000000 1129.000000 -1676.000000 ) ( -624.000000 1341.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2607/1839) # points: 4 { brushDef { // Surface normal: 0.703189, -0.711003, 0.000000 // RotY/Z : 0.000000 / -0.790923. Vector texS/T: (0.711003, 0.703189, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (371.323060, 499.311340, 499.311340) / (1816.000000, 1816.000000, 1676.000000) // --> Vector info: d1 = 0.554276, 1.013806, 1.013805. Determinants: -64.334183, -0.000183, 13957.373141, -17918.359300 // --> Vector info: d2 = 0.427192, 0.427194, 0.927197. Determinants: -0.000200, 63.994613, -123868.724880, -17918.359300 ( -624.000000 1341.000000 -1676.000000 ) ( -624.000000 1341.000000 -1816.000000 ) ( -715.000000 1251.000000 -1816.000000 ) ( ( 0.003590 0.000000 -0.778943 ) ( 0.000000 -0.003571 6.912950 ) ) 12escape/00WHULL1 0 0 0 ( -717.812758 1253.844010 -1816.000000 ) ( -626.812758 1343.844010 -1816.000000 ) ( -626.812758 1343.844010 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -717.812758 1253.844010 -1816.000000 ) ( -715.000000 1251.000000 -1816.000000 ) ( -624.000000 1341.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -626.812758 1343.844010 -1816.000000 ) ( -624.000000 1341.000000 -1816.000000 ) ( -624.000000 1341.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -626.812758 1343.844010 -1676.000000 ) ( -624.000000 1341.000000 -1676.000000 ) ( -715.000000 1251.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -717.812758 1253.844010 -1676.000000 ) ( -715.000000 1251.000000 -1676.000000 ) ( -715.000000 1251.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2611/1840) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10wcarg1]: 64.000000/128.000000 // --> Vector A/B: (1341.000000, 1364.000000, 1099.000000) / (624.000000, 599.000000, 416.000000) // --> Vector info: d1 = 4.651422, 4.727318, 0.117540. Determinants: -129.133288, -85.912632, 176383.709463, -10834.000000 // --> Vector info: d2 = 0.368988, 0.606679, 0.584110. Determinants: -44.061621, 62.468942, 16108.393397, -10834.000000 ( -416.000000 1099.000000 -1365.000000 ) ( -599.000000 1364.000000 -1365.000000 ) ( -624.000000 1341.000000 -1365.000000 ) ( ( 0.011919 0.007930 -16.280571 ) ( 0.004067 -0.005766 -1.486837 ) ) 12escape/10wcarg1 0 0 0 ( -624.000000 1341.000000 -1361.000000 ) ( -599.000000 1364.000000 -1361.000000 ) ( -416.000000 1099.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -624.000000 1341.000000 -1361.000000 ) ( -624.000000 1341.000000 -1365.000000 ) ( -599.000000 1364.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -599.000000 1364.000000 -1361.000000 ) ( -599.000000 1364.000000 -1365.000000 ) ( -416.000000 1099.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -416.000000 1099.000000 -1361.000000 ) ( -416.000000 1099.000000 -1365.000000 ) ( -441.000000 1074.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -441.000000 1074.000000 -1361.000000 ) ( -441.000000 1074.000000 -1365.000000 ) ( -624.000000 1341.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2612/1841) # points: 4 { brushDef { // Surface normal: 0.677057, -0.735931, 0.000000 // RotY/Z : 0.000000 / -0.827041. Vector texS/T: (0.735931, 0.677057, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (482.682432, 448.711856, 448.711856) / (1365.000000, 1365.000000, 1480.000000) // --> Vector info: d1 = 1.937587, 0.974726, 0.974733. Determinants: -110.729022, -0.000260, 45877.900141, -3906.616183 // --> Vector info: d2 = 3.999977, 3.999975, 0.704425. Determinants: -0.000246, 111.951740, -168440.382025, -3906.616183 ( -624.000000 1341.000000 -1480.000000 ) ( -624.000000 1341.000000 -1365.000000 ) ( -599.000000 1364.000000 -1365.000000 ) ( ( 0.028344 0.000000 -11.743642 ) ( 0.000000 -0.028657 43.116696 ) ) 12escape/00WPANL6 0 0 0 ( -601.708226 1366.943724 -1365.000000 ) ( -626.708226 1343.943724 -1365.000000 ) ( -626.708226 1343.943724 -1480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -601.708226 1366.943724 -1365.000000 ) ( -599.000000 1364.000000 -1365.000000 ) ( -624.000000 1341.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -626.708226 1343.943724 -1365.000000 ) ( -624.000000 1341.000000 -1365.000000 ) ( -624.000000 1341.000000 -1480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -626.708226 1343.943724 -1480.000000 ) ( -624.000000 1341.000000 -1480.000000 ) ( -599.000000 1364.000000 -1480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -601.708226 1366.943724 -1480.000000 ) ( -599.000000 1364.000000 -1480.000000 ) ( -599.000000 1364.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2613/1842) # points: 4 { brushDef { // Surface normal: 0.199882, -0.217263, 0.955429 // RotY/Z : -1.271109 / -0.827041. Vector texS/T: (0.735931, 0.677057, 0.000000) / (0.646879, -0.703130, -0.295221) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (482.682432, 448.711856, 402.613138) / (-909.621913, -909.621913, -574.280433) // --> Vector info: d1 = 0.965359, 0.015625, 0.015625. Determinants: -318.485368, -43.781561, 102905.499494, -11391.743062 // --> Vector info: d2 = 10.158452, 9.999995, 0.337543. Determinants: -53.137137, 320.934391, 201854.841980, -11391.743062 ( -441.000000 1074.000000 -1579.000000 ) ( -624.000000 1341.000000 -1480.000000 ) ( -599.000000 1364.000000 -1480.000000 ) ( ( 0.027958 0.003843 -9.033341 ) ( 0.004665 -0.028173 -17.719399 ) ) 12escape/00WPANL6 0 0 0 ( -599.799526 1364.869050 -1483.821715 ) ( -624.799526 1341.869050 -1483.821715 ) ( -441.799526 1074.869050 -1582.821715 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -599.799526 1364.869050 -1483.821715 ) ( -599.000000 1364.000000 -1480.000000 ) ( -624.000000 1341.000000 -1480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -624.799526 1341.869050 -1483.821715 ) ( -624.000000 1341.000000 -1480.000000 ) ( -441.000000 1074.000000 -1579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -441.799526 1074.869050 -1582.821715 ) ( -441.000000 1074.000000 -1579.000000 ) ( -416.000000 1099.000000 -1579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -416.799526 1099.869050 -1582.821715 ) ( -416.000000 1099.000000 -1579.000000 ) ( -599.000000 1364.000000 -1480.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2614/1843) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-482.953932, -447.598592, -447.598592) / (1579.000000, 1579.000000, 1365.000000) // --> Vector info: d1 = 0.008931, 1.019161, 1.018948. Determinants: -216.189156, -0.007532, -104465.082110, -7566.042559 // --> Vector info: d2 = 0.879073, 0.876356, 6.999327. Determinants: 0.581291, 216.479693, -348191.799076, -7566.042559 ( -441.000000 1074.000000 -1365.000000 ) ( -441.000000 1074.000000 -1579.000000 ) ( -416.000000 1099.000000 -1579.000000 ) ( ( 0.028574 0.000001 13.807097 ) ( -0.000077 -0.028612 46.020333 ) ) 12escape/00WPANL6 0 0 0 ( -413.171573 1096.171573 -1579.000000 ) ( -438.171573 1071.171573 -1579.000000 ) ( -438.171573 1071.171573 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -413.171573 1096.171573 -1579.000000 ) ( -416.000000 1099.000000 -1579.000000 ) ( -441.000000 1074.000000 -1579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.171573 1071.171573 -1579.000000 ) ( -441.000000 1074.000000 -1579.000000 ) ( -441.000000 1074.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.171573 1071.171573 -1365.000000 ) ( -441.000000 1074.000000 -1365.000000 ) ( -416.000000 1099.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -413.171573 1096.171573 -1365.000000 ) ( -416.000000 1099.000000 -1365.000000 ) ( -416.000000 1099.000000 -1579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2615/1844) # points: 4 { brushDef { // Surface normal: 0.005464, 0.999985, 0.000000 // RotY/Z : 0.000000 / 1.565332. Vector texS/T: (-0.999985, 0.005464, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (375.005330, 558.008062, 558.008062) / (1640.000000, 1640.000000, 1365.000000) // --> Vector info: d1 = 0.011337, 0.664892, 0.664888. Determinants: -179.727700, -0.000807, 66829.623925, -50325.751361 // --> Vector info: d2 = 0.058429, 0.058432, 1.039059. Determinants: -0.000802, 179.457300, -297250.175954, -50325.751361 ( -553.000000 918.000000 -1365.000000 ) ( -553.000000 918.000000 -1640.000000 ) ( -370.000000 917.000000 -1640.000000 ) ( ( 0.003571 0.000000 -1.327941 ) ( 0.000000 -0.003566 5.906522 ) ) 12escape/00WHULL1 0 0 0 ( -370.021858 913.000060 -1640.000000 ) ( -553.021858 914.000060 -1640.000000 ) ( -553.021858 914.000060 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -370.021858 913.000060 -1640.000000 ) ( -370.000000 917.000000 -1640.000000 ) ( -553.000000 918.000000 -1640.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -553.021858 914.000060 -1640.000000 ) ( -553.000000 918.000000 -1640.000000 ) ( -553.000000 918.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -553.021858 914.000060 -1365.000000 ) ( -553.000000 918.000000 -1365.000000 ) ( -370.000000 917.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -370.021858 913.000060 -1365.000000 ) ( -370.000000 917.000000 -1365.000000 ) ( -370.000000 917.000000 -1640.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2616/1845) # points: 4 { brushDef { // Surface normal: -0.999980, 0.006250, 0.000000 // RotY/Z : 0.000000 / 3.135343. Vector texS/T: (-0.006250, -0.999980, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1132.027890, -1132.027890, -972.024765) / (1365.000000, 1640.000000, 1640.000000) // --> Vector info: d1 = 0.152334, 0.152341, 0.722283. Determinants: -156.733934, -0.001056, -184128.585025, -44000.859367 // --> Vector info: d2 = 1.039050, 0.058424, 0.058428. Determinants: -0.001066, 156.903289, -259893.299108, -44000.859367 ( -313.000000 974.000000 -1640.000000 ) ( -312.000000 1134.000000 -1640.000000 ) ( -312.000000 1134.000000 -1365.000000 ) ( ( 0.003562 0.000000 4.184659 ) ( 0.000000 -0.003566 5.906551 ) ) 12escape/00WHULL1 0 0 0 ( -308.000078 1133.975000 -1365.000000 ) ( -308.000078 1133.975000 -1640.000000 ) ( -309.000078 973.975000 -1640.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -308.000078 1133.975000 -1365.000000 ) ( -312.000000 1134.000000 -1365.000000 ) ( -312.000000 1134.000000 -1640.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -308.000078 1133.975000 -1640.000000 ) ( -312.000000 1134.000000 -1640.000000 ) ( -313.000000 974.000000 -1640.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -309.000078 973.975000 -1640.000000 ) ( -313.000000 974.000000 -1640.000000 ) ( -313.000000 974.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -309.000078 973.975000 -1365.000000 ) ( -313.000000 974.000000 -1365.000000 ) ( -312.000000 1134.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2617/1846) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10wcarg1]: 64.000000/128.000000 // --> Vector A/B: (918.000000, 1073.000000, 1134.000000) / (553.000000, 398.000000, 312.000000) // --> Vector info: d1 = 2.139663, 2.667468, 2.665793. Determinants: -45.650735, -32.455607, 51564.133140, -3875.000000 // --> Vector info: d2 = 0.034699, 1.581894, 2.331844. Determinants: -16.816489, 21.863385, 3212.628009, -3875.000000 ( -312.000000 1134.000000 -1365.000000 ) ( -398.000000 1073.000000 -1365.000000 ) ( -553.000000 918.000000 -1365.000000 ) ( ( 0.011781 0.008376 -13.306873 ) ( 0.004340 -0.005642 -0.829065 ) ) 12escape/10wcarg1 0 0 0 ( -553.000000 918.000000 -1361.000000 ) ( -398.000000 1073.000000 -1361.000000 ) ( -312.000000 1134.000000 -1361.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -553.000000 918.000000 -1361.000000 ) ( -553.000000 918.000000 -1365.000000 ) ( -398.000000 1073.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -398.000000 1073.000000 -1361.000000 ) ( -398.000000 1073.000000 -1365.000000 ) ( -312.000000 1134.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -312.000000 1134.000000 -1361.000000 ) ( -312.000000 1134.000000 -1365.000000 ) ( -313.000000 974.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 974.000000 -1361.000000 ) ( -313.000000 974.000000 -1365.000000 ) ( -370.000000 917.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -370.000000 917.000000 -1361.000000 ) ( -370.000000 917.000000 -1365.000000 ) ( -553.000000 918.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2619/1847) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (477.297077, 441.941738, 441.941738) / (1365.000000, 1365.000000, 1640.000000) // --> Vector info: d1 = 1.502381, 0.487740, 0.488034. Determinants: -279.026189, -0.010377, 118585.323216, -9722.718241 // --> Vector info: d2 = 7.999954, 7.999917, 0.154906. Determinants: -0.010360, 277.363015, -456376.871588, -9722.718241 ( -423.000000 1048.000000 -1640.000000 ) ( -423.000000 1048.000000 -1365.000000 ) ( -398.000000 1073.000000 -1365.000000 ) ( ( 0.028698 0.000001 -12.196725 ) ( 0.000001 -0.028527 46.939226 ) ) 12escape/00WPANL6 0 0 0 ( -400.828427 1075.828427 -1365.000000 ) ( -425.828427 1050.828427 -1365.000000 ) ( -425.828427 1050.828427 -1640.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -400.828427 1075.828427 -1365.000000 ) ( -398.000000 1073.000000 -1365.000000 ) ( -423.000000 1048.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -425.828427 1050.828427 -1365.000000 ) ( -423.000000 1048.000000 -1365.000000 ) ( -423.000000 1048.000000 -1640.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -425.828427 1050.828427 -1640.000000 ) ( -423.000000 1048.000000 -1640.000000 ) ( -398.000000 1073.000000 -1640.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -400.828427 1075.828427 -1640.000000 ) ( -398.000000 1073.000000 -1640.000000 ) ( -398.000000 1073.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2621/1848) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (1134.000000, 1073.000000, 918.000000) / (-312.000000, -398.000000, -553.000000) // --> Vector info: d1 = 0.570417, 2.070414, 5.164410. Determinants: 33.584153, 43.765760, -26639.876753, -3875.000000 // --> Vector info: d2 = 0.784150, 0.784151, 1.315446. Determinants: 45.691207, -32.408837, -64963.968097, -3875.000000 ( -553.000000 918.000000 -1640.000000 ) ( -398.000000 1073.000000 -1640.000000 ) ( -312.000000 1134.000000 -1640.000000 ) ( ( -0.008667 -0.011294 6.874807 ) ( -0.011791 0.008364 16.764895 ) ) 12escape/00fstud1 0 0 0 ( -312.000000 1134.000000 -1644.000000 ) ( -398.000000 1073.000000 -1644.000000 ) ( -553.000000 918.000000 -1644.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -312.000000 1134.000000 -1644.000000 ) ( -312.000000 1134.000000 -1640.000000 ) ( -398.000000 1073.000000 -1640.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -398.000000 1073.000000 -1644.000000 ) ( -398.000000 1073.000000 -1640.000000 ) ( -553.000000 918.000000 -1640.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -553.000000 918.000000 -1644.000000 ) ( -553.000000 918.000000 -1640.000000 ) ( -370.000000 917.000000 -1640.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -370.000000 917.000000 -1644.000000 ) ( -370.000000 917.000000 -1640.000000 ) ( -313.000000 974.000000 -1640.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 974.000000 -1644.000000 ) ( -313.000000 974.000000 -1640.000000 ) ( -312.000000 1134.000000 -1640.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2622/1849) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-386.787409, -467.397582, -467.397582) / (1365.000000, 1365.000000, 1640.000000) // --> Vector info: d1 = 1.011333, 0.722276, 0.722283. Determinants: -79.490614, -0.000528, -53164.267031, -22167.797590 // --> Vector info: d2 = 1.039056, 1.039054, 0.058428. Determinants: -0.000426, 79.048459, -130934.885772, -22167.797590 ( -313.000000 974.000000 -1640.000000 ) ( -313.000000 974.000000 -1365.000000 ) ( -370.000000 917.000000 -1365.000000 ) ( ( 0.003586 0.000000 2.398266 ) ( 0.000000 -0.003566 5.906536 ) ) 12escape/00WHULL1 0 0 0 ( -367.171573 914.171573 -1365.000000 ) ( -310.171573 971.171573 -1365.000000 ) ( -310.171573 971.171573 -1640.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -367.171573 914.171573 -1365.000000 ) ( -370.000000 917.000000 -1365.000000 ) ( -313.000000 974.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -310.171573 971.171573 -1365.000000 ) ( -313.000000 974.000000 -1365.000000 ) ( -313.000000 974.000000 -1640.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -310.171573 971.171573 -1640.000000 ) ( -313.000000 974.000000 -1640.000000 ) ( -370.000000 917.000000 -1640.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -367.171573 914.171573 -1640.000000 ) ( -370.000000 917.000000 -1640.000000 ) ( -370.000000 917.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2623/1850) # points: 3 { brushDef { // Surface normal: 0.923260, -0.384175, 0.000000 // RotY/Z : 0.000000 / -0.394314. Vector texS/T: (0.384175, 0.923260, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-104.216861, -104.216861, -265.601495) / (-991.000000, -1137.000000, -991.000000) // --> Vector info: d1 = 1.000000, 3.074999, 0.999975. Determinants: -0.003689, 334.873007, 308296.608518, -23562.156523 // --> Vector info: d2 = 0.000000, 0.000000, 2.311917. Determinants: 337.539823, 0.000013, 35177.353404, -23562.156523 ( -129.000000 -234.000000 991.000000 ) ( -67.000000 -85.000000 1137.000000 ) ( -67.000000 -85.000000 991.000000 ) ( ( 0.000000 -0.014212 -13.084397 ) ( -0.014326 0.000000 -1.492960 ) ) 12escape/00_base8 0 0 0 ( -70.693041 -83.463299 991.000000 ) ( -70.693041 -83.463299 1137.000000 ) ( -132.693041 -232.463299 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.693041 -83.463299 991.000000 ) ( -67.000000 -85.000000 991.000000 ) ( -67.000000 -85.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.693041 -83.463299 1137.000000 ) ( -67.000000 -85.000000 1137.000000 ) ( -129.000000 -234.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -132.693041 -232.463299 991.000000 ) ( -129.000000 -234.000000 991.000000 ) ( -67.000000 -85.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2625/1851) # points: 4 { brushDef { // Surface normal: 0.132424, 0.671928, -0.728681 // RotY/Z : 0.816394 / 1.376210. Vector texS/T: (-0.981128, 0.193361, 0.000000) / (-0.140898, -0.714929, -0.684853) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (52.479589, 49.299876, -90.335363) / (-688.026290, -708.468634, -708.468634) // --> Vector info: d1 = 1.956535, 2.020010, 0.157327. Determinants: -38.077607, 14.786046, 6586.610946, -2854.471580 // --> Vector info: d2 = 0.874976, 1.167608, 1.867347. Determinants: 14.304315, 38.636766, 23334.833610, -2854.471580 ( 70.000000 -112.000000 1137.000000 ) ( -67.000000 -85.000000 1137.000000 ) ( -73.000000 -99.000000 1123.000000 ) ( ( 0.013340 -0.005180 -2.307471 ) ( -0.005011 -0.013536 -8.174835 ) ) 12escape/00_base8 0 0 0 ( -73.529695 -101.687713 1125.914725 ) ( -67.529695 -87.687713 1139.914725 ) ( 69.470305 -114.687713 1139.914725 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -73.529695 -101.687713 1125.914725 ) ( -73.000000 -99.000000 1123.000000 ) ( -67.000000 -85.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -67.529695 -87.687713 1139.914725 ) ( -67.000000 -85.000000 1137.000000 ) ( 70.000000 -112.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.470305 -114.687713 1139.914725 ) ( 70.000000 -112.000000 1137.000000 ) ( 70.000000 -128.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.470305 -130.687713 1125.914725 ) ( 70.000000 -128.000000 1123.000000 ) ( -73.000000 -99.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2631/1852) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fpipe1]: 64.000000/64.000000 // --> Vector A/B: (-253.000000, -270.000000, -108.000000) / (-36.000000, 48.000000, 48.000000) // --> Vector info: d1 = 2.901910, 3.140625, 0.828610. Determinants: 194.209265, 0.632477, 9668.517736, -13608.000000 // --> Vector info: d2 = 0.893970, 2.093750, 2.093750. Determinants: 0.000000, -194.364357, -19162.260841, -13608.000000 ( 48.000000 -108.000000 991.000000 ) ( 48.000000 -270.000000 991.000000 ) ( -36.000000 -253.000000 991.000000 ) ( ( -0.014272 -0.000046 -0.710502 ) ( 0.000000 0.014283 1.408161 ) ) 12escape/00fpipe1 0 0 0 ( -36.000000 -253.000000 987.000000 ) ( 48.000000 -270.000000 987.000000 ) ( 48.000000 -108.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -36.000000 -253.000000 987.000000 ) ( -36.000000 -253.000000 991.000000 ) ( 48.000000 -270.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -270.000000 987.000000 ) ( 48.000000 -270.000000 991.000000 ) ( 48.000000 -108.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -108.000000 987.000000 ) ( 48.000000 -108.000000 991.000000 ) ( -36.000000 -91.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -36.000000 -91.000000 987.000000 ) ( -36.000000 -91.000000 991.000000 ) ( -36.000000 -253.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2632/1853) # points: 4 { brushDef { // Surface normal: -0.136534, -0.663164, 0.735916 // RotY/Z : -0.827019 / -1.773842. Vector texS/T: (0.979457, -0.201653, 0.000000) / (-0.148400, -0.720798, -0.677073) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (58.450539, 111.485258, 146.198367) / (-588.013259, -237.977092, -237.977092) // --> Vector info: d1 = 1.000000, 6.051722, 6.123593. Determinants: -25.157712, -171.549268, -111553.606603, -12150.843962 // --> Vector info: d2 = 1.000000, 1.000000, 1.494508. Determinants: -173.095882, 26.226128, 13388.014843, -12150.843962 ( 70.000000 -385.000000 746.000000 ) ( 36.000000 -378.000000 746.000000 ) ( 36.000000 -115.000000 983.000000 ) ( ( 0.002070 0.014118 9.180729 ) ( 0.014246 -0.002158 -1.101818 ) ) 12escape/00_base1 0 0 0 ( 36.546135 -112.347345 980.056336 ) ( 36.546135 -375.347345 743.056336 ) ( 70.546135 -382.347345 743.056336 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 36.546135 -112.347345 980.056336 ) ( 36.000000 -115.000000 983.000000 ) ( 36.000000 -378.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 36.546135 -375.347345 743.056336 ) ( 36.000000 -378.000000 746.000000 ) ( 70.000000 -385.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.546135 -382.347345 743.056336 ) ( 70.000000 -385.000000 746.000000 ) ( 70.000000 -122.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.546135 -119.347345 980.056336 ) ( 70.000000 -122.000000 983.000000 ) ( 36.000000 -115.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2633/1854) # points: 4 { brushDef { // Surface normal: -0.132648, -0.663239, 0.736559 // RotY/Z : -0.827968 / -1.768192. Vector texS/T: (0.980581, -0.196116, 0.000000) / (-0.144451, -0.722255, -0.676373) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (-50.205731, -101.588158, -65.895021) / (-586.871554, -236.473429, -236.473429) // --> Vector info: d1 = 1.000000, 6.052669, 5.978477. Determinants: 25.996584, -176.533464, -114804.098939, -12506.808146 // --> Vector info: d2 = 1.000000, 1.000000, 1.506331. Determinants: -177.417466, -26.016516, -36682.534945, -12506.808146 ( -136.000000 -344.000000 746.000000 ) ( -171.000000 -337.000000 746.000000 ) ( -70.000000 -94.000000 983.000000 ) ( ( -0.002079 0.014115 9.179328 ) ( 0.014186 0.002080 2.933005 ) ) 12escape/00_base1 0 0 0 ( -69.469409 -91.347045 980.053765 ) ( -170.469409 -334.347045 743.053765 ) ( -135.469409 -341.347045 743.053765 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -69.469409 -91.347045 980.053765 ) ( -70.000000 -94.000000 983.000000 ) ( -171.000000 -337.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -170.469409 -334.347045 743.053765 ) ( -171.000000 -337.000000 746.000000 ) ( -136.000000 -344.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -135.469409 -341.347045 743.053765 ) ( -136.000000 -344.000000 746.000000 ) ( -36.000000 -101.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.469409 -98.347045 980.053765 ) ( -36.000000 -101.000000 983.000000 ) ( -70.000000 -94.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2636/1855) # points: 4 { brushDef { // Surface normal: 0.131606, 0.660772, -0.738959 // RotY/Z : 0.831523 / 1.374199. Vector texS/T: (-0.980737, 0.195333, 0.000000) / (-0.144343, -0.724724, -0.673751) // Texture width/height [10wgril1]: 32.000000/64.000000 // --> Vector A/B: (-143.854974, 101.878622, 81.991231) / (-332.071053, -332.071053, -467.135822) // --> Vector info: d1 = 0.999996, 1.000000, 4.851044. Determinants: -0.000549, 946.330985, 281059.227492, -33189.951205 // --> Vector info: d2 = 3.999986, 0.488548, 0.771159. Determinants: 474.271514, -0.386284, -64661.295601, -33189.951205 ( -132.000000 -243.000000 983.000000 ) ( -171.000000 -337.000000 892.000000 ) ( 70.000000 -385.000000 892.000000 ) ( ( 0.000000 -0.028513 -8.468202 ) ( -0.014290 0.000012 1.948219 ) ) 12escape/10wgril1 0 0 0 ( 69.473576 -387.643089 894.955834 ) ( -171.526424 -339.643089 894.955834 ) ( -132.526424 -245.643089 985.955834 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.473576 -387.643089 894.955834 ) ( 70.000000 -385.000000 892.000000 ) ( -171.000000 -337.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -171.526424 -339.643089 894.955834 ) ( -171.000000 -337.000000 892.000000 ) ( -132.000000 -243.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -132.526424 -245.643089 985.955834 ) ( -132.000000 -243.000000 983.000000 ) ( 70.000000 -284.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.473576 -286.643089 985.955834 ) ( 70.000000 -284.000000 983.000000 ) ( 70.000000 -385.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2637/1856) # points: 4 { brushDef { // Surface normal: 0.923260, -0.384175, 0.000444 // RotY/Z : -0.000444 / -0.394314. Vector texS/T: (0.384175, 0.923260, 0.000000) / (0.000410, -0.000171, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-376.832655, -113.678729, -275.063362) / (-746.012554, -983.012577, -983.012577) // --> Vector info: d1 = 1.000000, 6.052670, 4.332147. Determinants: -407.763965, 362.660868, 78642.620424, -38248.161969 // --> Vector info: d2 = 0.000000, 0.000001, 1.544227. Determinants: 365.981665, 406.369383, 441070.503561, -38248.161969 ( -132.000000 -243.000000 983.000000 ) ( -70.000000 -94.000000 983.000000 ) ( -171.000000 -337.000000 746.000000 ) ( ( 0.010661 -0.009482 -2.056115 ) ( -0.009569 -0.010625 -11.531809 ) ) 12escape/00_base8 0 0 0 ( -174.693040 -335.463299 745.998222 ) ( -73.693040 -92.463299 982.998222 ) ( -135.693040 -241.463299 982.998222 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.693040 -335.463299 745.998222 ) ( -171.000000 -337.000000 746.000000 ) ( -70.000000 -94.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -73.693040 -92.463299 982.998222 ) ( -70.000000 -94.000000 983.000000 ) ( -132.000000 -243.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -135.693040 -241.463299 982.998222 ) ( -132.000000 -243.000000 983.000000 ) ( -171.000000 -337.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.693040 -335.463299 891.998222 ) ( -171.000000 -337.000000 892.000000 ) ( -171.000000 -337.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2638/1857) # points: 4 { brushDef { // Surface normal: 0.195333, 0.980737, 0.000000 // RotY/Z : 0.000000 / 1.374199. Vector texS/T: (-0.980737, 0.195333, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wgril1]: 32.000000/64.000000 // --> Vector A/B: (-143.854974, 101.878622, 101.878622) / (-746.000000, -746.000000, -892.000000) // --> Vector info: d1 = 0.999996, 1.000000, 5.149999. Determinants: -0.000593, 1019.794061, 724889.320316, -35877.104956 // --> Vector info: d2 = 3.999986, 0.488548, 0.488549. Determinants: 512.669898, 0.000058, -69757.757524, -35877.104956 ( -171.000000 -337.000000 892.000000 ) ( -171.000000 -337.000000 746.000000 ) ( 70.000000 -385.000000 746.000000 ) ( ( 0.000000 -0.028425 -20.204789 ) ( -0.014290 0.000000 1.944353 ) ) 12escape/10wgril1 0 0 0 ( 69.218666 -388.922948 746.000000 ) ( -171.781334 -340.922948 746.000000 ) ( -171.781334 -340.922948 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.218666 -388.922948 746.000000 ) ( 70.000000 -385.000000 746.000000 ) ( -171.000000 -337.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -171.781334 -340.922948 746.000000 ) ( -171.000000 -337.000000 746.000000 ) ( -171.000000 -337.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -171.781334 -340.922948 892.000000 ) ( -171.000000 -337.000000 892.000000 ) ( 70.000000 -385.000000 892.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.218666 -388.922948 892.000000 ) ( 70.000000 -385.000000 892.000000 ) ( 70.000000 -385.000000 746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2642/1858) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-101.000000, -117.000000, -279.000000) / (36.000000, -48.000000, -48.000000) // --> Vector info: d1 = 0.070084, 0.308798, 2.620723. Determinants: 194.201704, 1.681019, 18600.159141, -13608.000000 // --> Vector info: d2 = 1.415561, 0.215781, 0.215781. Determinants: 0.000000, -194.364378, -12265.839254, -13608.000000 ( 48.000000 -279.000000 983.000000 ) ( 48.000000 -117.000000 983.000000 ) ( -36.000000 -101.000000 983.000000 ) ( ( -0.014271 -0.000124 -1.366855 ) ( 0.000000 0.014283 0.901370 ) ) 12escape/00_base8 0 0 0 ( -36.000000 -101.000000 987.000000 ) ( 48.000000 -117.000000 987.000000 ) ( 48.000000 -279.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -36.000000 -101.000000 987.000000 ) ( -36.000000 -101.000000 983.000000 ) ( 48.000000 -117.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -117.000000 987.000000 ) ( 48.000000 -117.000000 983.000000 ) ( 48.000000 -279.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -279.000000 987.000000 ) ( 48.000000 -279.000000 983.000000 ) ( -36.000000 -263.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -36.000000 -263.000000 987.000000 ) ( -36.000000 -263.000000 983.000000 ) ( -36.000000 -101.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2644/1859) # points: 4 { brushDef { // Surface normal: -0.127000, -0.635001, 0.762001 // RotY/Z : -0.866397 / -1.768192. Vector texS/T: (0.980581, -0.196116, 0.000000) / (-0.149441, -0.747203, -0.647576) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (-38.830995, -49.029034, -50.205731) / (-568.223144, -568.223144, -555.869384) // --> Vector info: d1 = 1.000000, 1.145665, 1.172865. Determinants: 1.799514, -0.105978, -116.326278, -125.984126 // --> Vector info: d2 = 1.000000, 1.000000, 1.185167. Determinants: -0.000004, -1.888342, -1198.983848, -125.984126 ( -70.000000 -94.000000 983.000000 ) ( -67.000000 -85.000000 991.000000 ) ( -57.000000 -87.000000 991.000000 ) ( ( -0.014284 0.000841 0.923341 ) ( 0.000000 0.014989 9.516944 ) ) 12escape/00_base1 0 0 0 ( -56.491999 -84.459997 987.951997 ) ( -66.491999 -82.459997 987.951997 ) ( -69.491999 -91.459997 979.951997 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -56.491999 -84.459997 987.951997 ) ( -57.000000 -87.000000 991.000000 ) ( -67.000000 -85.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -66.491999 -82.459997 987.951997 ) ( -67.000000 -85.000000 991.000000 ) ( -70.000000 -94.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -69.491999 -91.459997 979.951997 ) ( -70.000000 -94.000000 983.000000 ) ( -57.000000 -97.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -56.491999 -94.459997 979.951997 ) ( -57.000000 -97.000000 983.000000 ) ( -57.000000 -87.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2646/1860) # points: 4 { brushDef { // Surface normal: 0.919867, -0.382763, 0.085659 // RotY/Z : -0.085764 / -0.394314. Vector texS/T: (0.384175, 0.923260, 0.000000) / (0.079085, -0.032908, -0.996325) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-113.678729, -104.216861, -265.601495) / (-981.829640, -989.859152, -989.859152) // --> Vector info: d1 = 2.000000, 2.187154, 0.466598. Determinants: -13.815222, 13.923965, 9508.784404, -1295.839882 // --> Vector info: d2 = 1.000000, 1.000000, 2.544230. Determinants: 12.399416, 14.611350, 14459.566950, -1295.839882 ( -129.000000 -234.000000 991.000000 ) ( -67.000000 -85.000000 991.000000 ) ( -70.000000 -94.000000 983.000000 ) ( ( 0.010661 -0.010745 -7.337932 ) ( -0.009569 -0.011276 -11.158452 ) ) 12escape/00_base8 0 0 0 ( -73.679467 -92.468947 982.657365 ) ( -70.679467 -83.468947 990.657365 ) ( -132.679467 -232.468947 990.657365 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -73.679467 -92.468947 982.657365 ) ( -70.000000 -94.000000 983.000000 ) ( -67.000000 -85.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.679467 -83.468947 990.657365 ) ( -67.000000 -85.000000 991.000000 ) ( -129.000000 -234.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -132.679467 -232.468947 990.657365 ) ( -129.000000 -234.000000 991.000000 ) ( -132.000000 -243.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -135.679467 -241.468947 982.657365 ) ( -132.000000 -243.000000 983.000000 ) ( -70.000000 -94.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2647/1861) # points: 4 { brushDef { // Surface normal: 0.132002, 0.633608, -0.762310 // RotY/Z : 0.866875 / 1.365401. Vector texS/T: (-0.978980, 0.203954, 0.000000) / (-0.155476, -0.746286, -0.647212) // Texture width/height [10wgril1]: 32.000000/64.000000 // --> Vector A/B: (79.664532, 78.563179, 5.017275) / (-434.339213, -446.699918, -446.699918) // --> Vector info: d1 = 0.851878, 1.222106, 1.221247. Determinants: -0.010609, 27.229632, 11053.317011, -909.079204 // --> Vector info: d2 = 0.771149, 0.798390, 1.846244. Determinants: 12.952210, 0.849407, -1363.936790, -909.079204 ( -57.000000 -249.000000 991.000000 ) ( -129.000000 -234.000000 991.000000 ) ( -132.000000 -243.000000 983.000000 ) ( ( 0.000012 -0.029953 -12.158805 ) ( -0.014248 -0.000934 1.500350 ) ) 12escape/10wgril1 0 0 0 ( -132.528007 -245.534433 986.049239 ) ( -129.528007 -236.534433 994.049239 ) ( -57.528007 -251.534433 994.049239 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -132.528007 -245.534433 986.049239 ) ( -132.000000 -243.000000 983.000000 ) ( -129.000000 -234.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -129.528007 -236.534433 994.049239 ) ( -129.000000 -234.000000 991.000000 ) ( -57.000000 -249.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.528007 -251.534433 994.049239 ) ( -57.000000 -249.000000 991.000000 ) ( -57.000000 -258.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.528007 -260.534433 986.049239 ) ( -57.000000 -258.000000 983.000000 ) ( -132.000000 -243.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2649/1862) # points: 4 { brushDef { // Surface normal: 0.112855, 0.620704, -0.775880 // RotY/Z : 0.888109 / 1.390943. Vector texS/T: (-0.983870, 0.178885, 0.000000) / (-0.138794, -0.763365, -0.630880) // Texture width/height [10wgril1]: 32.000000/64.000000 // --> Vector A/B: (-95.524824, -117.885504, -119.674358) / (-425.755878, -425.755878, -413.075184) // --> Vector info: d1 = 0.000001, 0.000000, 0.370075. Determinants: -0.000006, -8.275119, -3523.181417, -283.548938 // --> Vector info: d2 = 0.999999, 0.685294, 0.658139. Determinants: -3.990678, 0.044244, -645.920612, -283.548938 ( 70.000000 -284.000000 983.000000 ) ( 70.000000 -274.000000 991.000000 ) ( 48.000000 -270.000000 991.000000 ) ( ( 0.000000 0.029184 12.425303 ) ( 0.014074 -0.000156 2.277986 ) ) 12escape/10wgril1 0 0 0 ( 47.548579 -272.482817 994.103521 ) ( 69.548579 -276.482817 994.103521 ) ( 69.548579 -286.482817 986.103521 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 47.548579 -272.482817 994.103521 ) ( 48.000000 -270.000000 991.000000 ) ( 70.000000 -274.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.548579 -276.482817 994.103521 ) ( 70.000000 -274.000000 991.000000 ) ( 70.000000 -284.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 69.548579 -286.482817 986.103521 ) ( 70.000000 -284.000000 983.000000 ) ( 48.000000 -279.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 47.548579 -281.482817 986.103521 ) ( 48.000000 -279.000000 983.000000 ) ( 48.000000 -270.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2651/1863) # points: 4 { brushDef { // Surface normal: -0.119922, -0.659569, 0.742016 // RotY/Z : -0.836072 / -1.750650. Vector texS/T: (0.983870, -0.178885, 0.000000) / (-0.132736, -0.730047, -0.670383) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (88.906063, 66.545383, 68.155352) / (-591.875516, -591.875516, -579.942034) // --> Vector info: d1 = 1.000000, 1.314881, 1.287706. Determinants: 3.757629, 0.100710, -541.309311, -266.840776 // --> Vector info: d2 = 0.000000, 0.000000, 0.185174. Determinants: 0.000002, -4.140612, -2450.726719, -266.840776 ( 48.000000 -117.000000 983.000000 ) ( 48.000000 -108.000000 991.000000 ) ( 70.000000 -112.000000 991.000000 ) ( ( -0.014082 -0.000377 2.028585 ) ( 0.000000 0.015517 9.184229 ) ) 12escape/00_base1 0 0 0 ( 70.479687 -109.361723 988.031938 ) ( 48.479687 -105.361723 988.031938 ) ( 48.479687 -114.361723 980.031938 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.479687 -109.361723 988.031938 ) ( 70.000000 -112.000000 991.000000 ) ( 48.000000 -108.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.479687 -105.361723 988.031938 ) ( 48.000000 -108.000000 991.000000 ) ( 48.000000 -117.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.479687 -114.361723 980.031938 ) ( 48.000000 -117.000000 983.000000 ) ( 70.000000 -122.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.479687 -119.361723 980.031938 ) ( 70.000000 -122.000000 983.000000 ) ( 70.000000 -112.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2654/1864) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (-279.000000, -117.000000, -108.000000) / (-983.000000, -983.000000, -991.000000) // --> Vector info: d1 = 1.000000, 3.311925, 3.451210. Determinants: -18.495400, 1.756858, -4729.224831, -1296.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.125010. Determinants: -0.000002, 20.251620, 19907.342352, -1296.000000 ( 48.000000 -108.000000 991.000000 ) ( 48.000000 -117.000000 983.000000 ) ( 48.000000 -279.000000 983.000000 ) ( ( 0.014271 -0.001356 3.649093 ) ( 0.000000 -0.015626 -15.360604 ) ) 12escape/00_base1 0 0 0 ( 44.000000 -279.000000 983.000000 ) ( 44.000000 -117.000000 983.000000 ) ( 44.000000 -108.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 -279.000000 983.000000 ) ( 48.000000 -279.000000 983.000000 ) ( 48.000000 -117.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 -117.000000 983.000000 ) ( 48.000000 -117.000000 983.000000 ) ( 48.000000 -108.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 -108.000000 991.000000 ) ( 48.000000 -108.000000 991.000000 ) ( 48.000000 -270.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 -270.000000 991.000000 ) ( 48.000000 -270.000000 991.000000 ) ( 48.000000 -279.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2655/1865) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (195.000000, 197.000000, 128.000000) / (577.000000, 568.000000, 554.000000) // --> Vector info: d1 = 1.000001, 1.000000, 0.000003. Determinants: -8.999971, -2.000036, 2260.014809, -649.000000 // --> Vector info: d2 = 0.874995, 1.010288, 1.006573. Determinants: -1.927551, 9.327845, -5574.165295, -649.000000 ( 554.000000 128.000000 -662.000000 ) ( 568.000000 197.000000 -662.000000 ) ( 577.000000 195.000000 -662.000000 ) ( ( 0.013867 0.003082 -3.482303 ) ( 0.002970 -0.014373 8.588853 ) ) 12escape/00_base8 0 0 0 ( 577.000000 195.000000 -666.000000 ) ( 568.000000 197.000000 -666.000000 ) ( 554.000000 128.000000 -666.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 577.000000 195.000000 -666.000000 ) ( 577.000000 195.000000 -662.000000 ) ( 568.000000 197.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 568.000000 197.000000 -666.000000 ) ( 568.000000 197.000000 -662.000000 ) ( 554.000000 128.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 554.000000 128.000000 -666.000000 ) ( 554.000000 128.000000 -662.000000 ) ( 563.000000 126.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 563.000000 126.000000 -666.000000 ) ( 563.000000 126.000000 -662.000000 ) ( 577.000000 195.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2656/1866) # points: 4 { brushDef { // Surface normal: -0.216930, -0.976187, 0.000000 // RotY/Z : 0.000000 / -1.789465. Vector texS/T: (0.976187, -0.216930, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (520.958494, 511.738950, 511.738950) / (452.000000, 452.000000, 662.000000) // --> Vector info: d1 = 2.999997, 2.999997, 0.000000. Determinants: 0.000102, 27.658603, -18310.047941, -1936.104336 // --> Vector info: d2 = 0.864706, 1.000000, 0.999999. Determinants: 28.411756, 0.000010, -16475.511915, -1936.104336 ( 568.000000 197.000000 -662.000000 ) ( 568.000000 197.000000 -452.000000 ) ( 577.000000 195.000000 -452.000000 ) ( ( 0.000000 -0.014286 9.457160 ) ( -0.014675 0.000000 8.509620 ) ) 12escape/00_base8 0 0 0 ( 577.867722 198.904748 -452.000000 ) ( 568.867722 200.904748 -452.000000 ) ( 568.867722 200.904748 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 577.867722 198.904748 -452.000000 ) ( 577.000000 195.000000 -452.000000 ) ( 568.000000 197.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 568.867722 200.904748 -452.000000 ) ( 568.000000 197.000000 -452.000000 ) ( 568.000000 197.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 568.867722 200.904748 -662.000000 ) ( 568.000000 197.000000 -662.000000 ) ( 577.000000 195.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 577.867722 198.904748 -662.000000 ) ( 577.000000 195.000000 -662.000000 ) ( 577.000000 195.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2657/1867) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (126.000000, 128.000000, 197.000000) / (-563.000000, -554.000000, -568.000000) // --> Vector info: d1 = 0.000000, 0.067655, 0.069498. Determinants: -0.963753, -4.664459, -2504.657884, -649.000000 // --> Vector info: d2 = 1.000000, 1.000000, 4.999991. Determinants: -35.999928, 7.999966, 8390.971904, -649.000000 ( 568.000000 197.000000 -452.000000 ) ( 554.000000 128.000000 -452.000000 ) ( 563.000000 126.000000 -452.000000 ) ( ( 0.001485 0.007187 3.859257 ) ( 0.055470 -0.012327 -12.929078 ) ) 12escape/10wlip3 0 0 0 ( 563.000000 126.000000 -448.000000 ) ( 554.000000 128.000000 -448.000000 ) ( 568.000000 197.000000 -448.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 563.000000 126.000000 -448.000000 ) ( 563.000000 126.000000 -452.000000 ) ( 554.000000 128.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 554.000000 128.000000 -448.000000 ) ( 554.000000 128.000000 -452.000000 ) ( 568.000000 197.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 568.000000 197.000000 -448.000000 ) ( 568.000000 197.000000 -452.000000 ) ( 577.000000 195.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 577.000000 195.000000 -448.000000 ) ( 577.000000 195.000000 -452.000000 ) ( 563.000000 126.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2658/1868) # points: 4 { brushDef { // Surface normal: 0.216930, 0.976187, 0.000000 // RotY/Z : 0.000000 / 1.352127. Vector texS/T: (-0.976187, 0.216930, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-522.260077, -513.040533, -513.040533) / (662.000000, 662.000000, 452.000000) // --> Vector info: d1 = 0.896836, 1.000000, 2.940312. Determinants: -21.664492, 17.888792, -24893.247335, -1936.104336 // --> Vector info: d2 = 1.087514, 1.000000, 3.287301. Determinants: 18.377924, 21.087872, -6467.655672, -1936.104336 ( 554.000000 128.000000 -452.000000 ) ( 554.000000 128.000000 -662.000000 ) ( 563.000000 126.000000 -662.000000 ) ( ( 0.011190 -0.009240 12.857389 ) ( -0.009492 -0.010892 3.340551 ) ) 12escape/00_base8 0 0 0 ( 562.132278 122.095252 -662.000000 ) ( 553.132278 124.095252 -662.000000 ) ( 553.132278 124.095252 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 562.132278 122.095252 -662.000000 ) ( 563.000000 126.000000 -662.000000 ) ( 554.000000 128.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 553.132278 124.095252 -662.000000 ) ( 554.000000 128.000000 -662.000000 ) ( 554.000000 128.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 553.132278 124.095252 -452.000000 ) ( 554.000000 128.000000 -452.000000 ) ( 563.000000 126.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 562.132278 122.095252 -452.000000 ) ( 563.000000 126.000000 -452.000000 ) ( 563.000000 126.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2660/1869) # points: 4 { brushDef { // Surface normal: -0.980031, 0.198847, 0.000000 // RotY/Z : 0.000000 / 2.941412. Vector texS/T: (-0.198847, -0.980031, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [glass]: 16.000000/16.000000 // --> Vector A/B: (-235.434595, -235.434595, -305.840561) / (662.000000, 557.000000, 557.000000) // --> Vector info: d1 = -99.312500, -99.312500, -99.312500. Determinants: 0.000000, 0.000000, 734180.208746, -7392.626394 // --> Vector info: d2 = 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000. Determinants: 0.000000, -1146749307995035755800000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -120975789380486510230000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -7392.626394 ( 577.000000 195.000000 -557.000000 ) ( 563.000000 126.000000 -557.000000 ) ( 563.000000 126.000000 -662.000000 ) ( ( 0.000000 0.000000 -99.312500 ) ( 0.000000 155120690116172606310000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 ) ) common/glass 0 0 0 ( 566.920122 125.204613 -662.000000 ) ( 566.920122 125.204613 -557.000000 ) ( 580.920122 194.204613 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 566.920122 125.204613 -662.000000 ) ( 563.000000 126.000000 -662.000000 ) ( 563.000000 126.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 566.920122 125.204613 -557.000000 ) ( 563.000000 126.000000 -557.000000 ) ( 577.000000 195.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 580.920122 194.204613 -557.000000 ) ( 577.000000 195.000000 -557.000000 ) ( 577.000000 195.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 580.920122 194.204613 -662.000000 ) ( 577.000000 195.000000 -662.000000 ) ( 563.000000 126.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2661/1870) # points: 4 { brushDef { // Surface normal: 0.980031, -0.198847, 0.000000 // RotY/Z : 0.000000 / -0.200181. Vector texS/T: (0.198847, 0.980031, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (306.011001, 306.011001, 235.605035) / (557.000000, 452.000000, 452.000000) // --> Vector info: d1 = 1.999998, 1.999996, 0.999992. Determinants: -105.000476, -0.000143, 17346.140697, -7392.626394 // --> Vector info: d2 = 0.875001, 2.375000, 2.374999. Determinants: -0.000151, 105.608945, -65292.688301, -7392.626394 ( 554.000000 128.000000 -452.000000 ) ( 568.000000 197.000000 -452.000000 ) ( 568.000000 197.000000 -557.000000 ) ( ( 0.014203 0.000000 -2.346411 ) ( 0.000000 -0.014286 8.832137 ) ) 12escape/00_base8 0 0 0 ( 564.079878 197.795387 -557.000000 ) ( 564.079878 197.795387 -452.000000 ) ( 550.079878 128.795387 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 564.079878 197.795387 -557.000000 ) ( 568.000000 197.000000 -557.000000 ) ( 568.000000 197.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 564.079878 197.795387 -452.000000 ) ( 568.000000 197.000000 -452.000000 ) ( 554.000000 128.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 550.079878 128.795387 -452.000000 ) ( 554.000000 128.000000 -452.000000 ) ( 554.000000 128.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 550.079878 128.795387 -557.000000 ) ( 554.000000 128.000000 -557.000000 ) ( 568.000000 197.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2662/1871) # points: 4 { brushDef { // Surface normal: -0.980031, 0.198847, 0.000000 // RotY/Z : 0.000000 / 2.941412. Vector texS/T: (-0.198847, -0.980031, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-235.434595, -235.434595, -305.840561) / (557.000000, 452.000000, 452.000000) // --> Vector info: d1 = 1.999998, 1.999996, 0.999992. Determinants: -105.000476, -0.000143, -39505.904438, -7392.626394 // --> Vector info: d2 = 0.875001, 2.375000, 2.374999. Determinants: -0.000151, 105.608945, -65292.770026, -7392.626394 ( 577.000000 195.000000 -452.000000 ) ( 563.000000 126.000000 -452.000000 ) ( 563.000000 126.000000 -557.000000 ) ( ( 0.014203 0.000000 5.343961 ) ( 0.000000 -0.014286 8.832148 ) ) 12escape/00_base8 0 0 0 ( 566.920122 125.204613 -557.000000 ) ( 566.920122 125.204613 -452.000000 ) ( 580.920122 194.204613 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 566.920122 125.204613 -557.000000 ) ( 563.000000 126.000000 -557.000000 ) ( 563.000000 126.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 566.920122 125.204613 -452.000000 ) ( 563.000000 126.000000 -452.000000 ) ( 577.000000 195.000000 -452.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 580.920122 194.204613 -452.000000 ) ( 577.000000 195.000000 -452.000000 ) ( 577.000000 195.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 580.920122 194.204613 -557.000000 ) ( 577.000000 195.000000 -557.000000 ) ( 563.000000 126.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2663/1872) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00light2]: 16.000000/128.000000 // --> Vector A/B: (125.000000, 193.000000, 195.000000) / (571.000000, 585.000000, 577.000000) // --> Vector info: d1 = 0.000003, 0.000003, 0.917648. Determinants: -12.847040, 62.399902, -34024.465753, -572.000000 // --> Vector info: d2 = 1.007812, 0.007803, 0.008308. Determinants: 7.993002, 2.034373, -2737.221009, -572.000000 ( 577.000000 195.000000 -662.000000 ) ( 585.000000 193.000000 -662.000000 ) ( 571.000000 125.000000 -662.000000 ) ( ( 0.022460 -0.109091 59.483332 ) ( -0.013974 -0.003557 4.785351 ) ) 12escape/00light2 0 0 0 ( 571.000000 125.000000 -666.000000 ) ( 585.000000 193.000000 -666.000000 ) ( 577.000000 195.000000 -666.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 571.000000 125.000000 -666.000000 ) ( 571.000000 125.000000 -662.000000 ) ( 585.000000 193.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 585.000000 193.000000 -666.000000 ) ( 585.000000 193.000000 -662.000000 ) ( 577.000000 195.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 577.000000 195.000000 -666.000000 ) ( 577.000000 195.000000 -662.000000 ) ( 563.000000 126.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 563.000000 126.000000 -666.000000 ) ( 563.000000 126.000000 -662.000000 ) ( 571.000000 125.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2664/1873) # points: 4 { brushDef { // Surface normal: -0.242536, -0.970143, 0.000000 // RotY/Z : 0.000000 / -1.815775. Vector texS/T: (0.970143, -0.242536, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00light2]: 16.000000/128.000000 // --> Vector A/B: (520.723987, 520.723987, 512.477776) / (662.000000, 557.000000, 557.000000) // --> Vector info: d1 = 0.000221, 0.000237, 0.917873. Determinants: 96.351787, 0.000129, -50172.963657, -865.852181 // --> Vector info: d2 = 2.007812, 0.507818, 0.507817. Determinants: -0.000025, -12.369276, 6450.004844, -865.852181 ( 577.000000 195.000000 -557.000000 ) ( 585.000000 193.000000 -557.000000 ) ( 585.000000 193.000000 -662.000000 ) ( ( -0.111280 0.000000 57.946339 ) ( 0.000000 0.014286 -7.449314 ) ) 12escape/00light2 0 0 0 ( 585.970143 196.880570 -662.000000 ) ( 585.970143 196.880570 -557.000000 ) ( 577.970143 198.880570 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 585.970143 196.880570 -662.000000 ) ( 585.000000 193.000000 -662.000000 ) ( 585.000000 193.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 585.970143 196.880570 -557.000000 ) ( 585.000000 193.000000 -557.000000 ) ( 577.000000 195.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 577.970143 198.880570 -557.000000 ) ( 577.000000 195.000000 -557.000000 ) ( 577.000000 195.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 577.970143 198.880570 -662.000000 ) ( 577.000000 195.000000 -662.000000 ) ( 585.000000 193.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2665/1874) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00light2]: 16.000000/128.000000 // --> Vector A/B: (193.000000, 125.000000, 126.000000) / (-585.000000, -571.000000, -563.000000) // --> Vector info: d1 = 0.965309, 1.000000, 1.917546. Determinants: -12.568109, -62.427781, -34633.249264, -558.000000 // --> Vector info: d2 = 1.507808, 0.507808, 0.507808. Determinants: -8.000001, 1.000000, 1287.643403, -558.000000 ( 563.000000 126.000000 -557.000000 ) ( 571.000000 125.000000 -557.000000 ) ( 585.000000 193.000000 -557.000000 ) ( ( 0.022523 0.111878 62.066755 ) ( 0.014337 -0.001792 -2.307605 ) ) 12escape/00light2 0 0 0 ( 585.000000 193.000000 -553.000000 ) ( 571.000000 125.000000 -553.000000 ) ( 563.000000 126.000000 -553.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 585.000000 193.000000 -553.000000 ) ( 585.000000 193.000000 -557.000000 ) ( 571.000000 125.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 571.000000 125.000000 -553.000000 ) ( 571.000000 125.000000 -557.000000 ) ( 563.000000 126.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 563.000000 126.000000 -553.000000 ) ( 563.000000 126.000000 -557.000000 ) ( 577.000000 195.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 577.000000 195.000000 -553.000000 ) ( 577.000000 195.000000 -557.000000 ) ( 585.000000 193.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2666/1875) # points: 4 { brushDef { // Surface normal: 0.124035, 0.992278, 0.000000 // RotY/Z : 0.000000 / 1.446441. Vector texS/T: (-0.992278, 0.124035, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00light2]: 16.000000/128.000000 // --> Vector A/B: (-551.086326, -551.086326, -543.024068) / (557.000000, 662.000000, 662.000000) // --> Vector info: d1 = 0.000057, 0.000000, 0.917546. Determinants: -96.342277, 0.000462, -53093.217280, -846.537064 // --> Vector info: d2 = 1.507814, 0.007812, 0.007813. Determinants: -0.000053, 12.093401, -8012.474002, -846.537064 ( 563.000000 126.000000 -662.000000 ) ( 571.000000 125.000000 -662.000000 ) ( 571.000000 125.000000 -557.000000 ) ( ( 0.113808 -0.000001 62.718125 ) ( 0.000000 -0.014286 9.465001 ) ) 12escape/00light2 0 0 0 ( 570.503861 121.030888 -557.000000 ) ( 570.503861 121.030888 -662.000000 ) ( 562.503861 122.030888 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 570.503861 121.030888 -557.000000 ) ( 571.000000 125.000000 -557.000000 ) ( 571.000000 125.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 570.503861 121.030888 -662.000000 ) ( 571.000000 125.000000 -662.000000 ) ( 563.000000 126.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 562.503861 122.030888 -662.000000 ) ( 563.000000 126.000000 -662.000000 ) ( 563.000000 126.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 562.503861 122.030888 -557.000000 ) ( 563.000000 126.000000 -557.000000 ) ( 571.000000 125.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2669/1876) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (663.000000, 256.000000, 277.000000) / (1072.000000, 1154.000000, 1257.000000) // --> Vector info: d1 = 0.530862, 6.460490, 6.460840. Determinants: 610.722897, -124.664819, -294437.014809, -43643.000000 // --> Vector info: d2 = 0.406668, 0.405282, 1.905282. Determinants: -123.142796, -610.470992, 718320.357750, -43643.000000 ( 1257.000000 277.000000 -662.000000 ) ( 1154.000000 256.000000 -662.000000 ) ( 1072.000000 663.000000 -662.000000 ) ( ( -0.013994 0.002856 6.746489 ) ( 0.002822 0.013988 -16.459005 ) ) 12escape/00fimp01 0 0 0 ( 1072.000000 663.000000 -666.000000 ) ( 1154.000000 256.000000 -666.000000 ) ( 1257.000000 277.000000 -666.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1072.000000 663.000000 -666.000000 ) ( 1072.000000 663.000000 -662.000000 ) ( 1154.000000 256.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1154.000000 256.000000 -666.000000 ) ( 1154.000000 256.000000 -662.000000 ) ( 1257.000000 277.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1257.000000 277.000000 -666.000000 ) ( 1257.000000 277.000000 -662.000000 ) ( 1175.000000 684.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1175.000000 684.000000 -666.000000 ) ( 1175.000000 684.000000 -662.000000 ) ( 1072.000000 663.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2670/1877) # points: 4 { brushDef { // Surface normal: -0.199774, 0.979842, 0.000000 // RotY/Z : 0.000000 / 1.771923. Vector texS/T: (-0.979842, -0.199774, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wpanl6]: 64.000000/128.000000 // --> Vector A/B: (-1181.879807, -1181.879807, -1286.998787) / (662.000000, 522.000000, 522.000000) // --> Vector info: d1 = 2.429628, 2.429628, 0.929626. Determinants: -210.000199, 0.000000, -283950.995518, -14716.657229 // --> Vector info: d2 = 0.000000, 0.999997, 0.999997. Determinants: 0.000000, 105.118692, -69588.576717, -14716.657229 ( 1257.000000 277.000000 -522.000000 ) ( 1154.000000 256.000000 -522.000000 ) ( 1154.000000 256.000000 -662.000000 ) ( ( 0.014270 0.000000 19.294531 ) ( 0.000000 -0.007143 4.728559 ) ) 12escape/10wpanl6 0 0 0 ( 1154.799095 252.080632 -662.000000 ) ( 1154.799095 252.080632 -522.000000 ) ( 1257.799095 273.080632 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1154.799095 252.080632 -662.000000 ) ( 1154.000000 256.000000 -662.000000 ) ( 1154.000000 256.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1154.799095 252.080632 -522.000000 ) ( 1154.000000 256.000000 -522.000000 ) ( 1257.000000 277.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1257.799095 273.080632 -522.000000 ) ( 1257.000000 277.000000 -522.000000 ) ( 1257.000000 277.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1257.799095 273.080632 -662.000000 ) ( 1257.000000 277.000000 -662.000000 ) ( 1154.000000 256.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2671/1878) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (256.000000, 663.000000, 684.000000) / (-1154.000000, -1072.000000, -1175.000000) // --> Vector info: d1 = 0.000000, 1.482407, 1.482407. Determinants: -152.687883, -31.130589, 3163.387714, -43643.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.750000. Determinants: -61.500027, 305.250044, 368002.557169, -43643.000000 ( 1175.000000 684.000000 -522.000000 ) ( 1072.000000 663.000000 -522.000000 ) ( 1154.000000 256.000000 -522.000000 ) ( ( 0.003499 0.000713 -0.072483 ) ( 0.001409 -0.006994 -8.432110 ) ) 12escape/00wengn1 0 0 0 ( 1154.000000 256.000000 -518.000000 ) ( 1072.000000 663.000000 -518.000000 ) ( 1175.000000 684.000000 -518.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1154.000000 256.000000 -518.000000 ) ( 1154.000000 256.000000 -522.000000 ) ( 1072.000000 663.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1072.000000 663.000000 -518.000000 ) ( 1072.000000 663.000000 -522.000000 ) ( 1175.000000 684.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1175.000000 684.000000 -518.000000 ) ( 1175.000000 684.000000 -522.000000 ) ( 1257.000000 277.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1257.000000 277.000000 -518.000000 ) ( 1257.000000 277.000000 -522.000000 ) ( 1154.000000 256.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2672/1879) # points: 4 { brushDef { // Surface normal: 0.199774, -0.979842, 0.000000 // RotY/Z : 0.000000 / -1.369669. Vector texS/T: (0.979842, 0.199774, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wpanl6]: 64.000000/128.000000 // --> Vector A/B: (1182.840623, 1182.840623, 1287.959603) / (522.000000, 662.000000, 662.000000) // --> Vector info: d1 = 1.000000, 1.000000, 2.500010. Determinants: -210.001334, 0.000013, 233681.443178, -14716.657229 // --> Vector info: d2 = 1.000000, 0.000000, 0.000000. Determinants: -0.000009, 105.118974, -69588.750199, -14716.657229 ( 1175.000000 684.000000 -662.000000 ) ( 1072.000000 663.000000 -662.000000 ) ( 1072.000000 663.000000 -522.000000 ) ( ( 0.014270 0.000000 -15.878704 ) ( 0.000000 -0.007143 4.728570 ) ) 12escape/10wpanl6 0 0 0 ( 1071.200905 666.919368 -522.000000 ) ( 1071.200905 666.919368 -662.000000 ) ( 1174.200905 687.919368 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1071.200905 666.919368 -522.000000 ) ( 1072.000000 663.000000 -522.000000 ) ( 1072.000000 663.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1071.200905 666.919368 -662.000000 ) ( 1072.000000 663.000000 -662.000000 ) ( 1175.000000 684.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1174.200905 687.919368 -662.000000 ) ( 1175.000000 684.000000 -662.000000 ) ( 1175.000000 684.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1174.200905 687.919368 -522.000000 ) ( 1175.000000 684.000000 -522.000000 ) ( 1072.000000 663.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2675/1880) # points: 4 { brushDef { // Surface normal: -0.980302, -0.197506, 0.000000 // RotY/Z : 0.000000 / -2.942780. Vector texS/T: (0.197506, -0.980302, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_grey8]: 64.000000/64.000000 // --> Vector A/B: (-23.279156, -23.279156, -438.457431) / (636.000000, 627.000000, 627.000000) // --> Vector info: d1 = 0.000001, 0.125000, 0.125000. Determinants: -0.000001, 51.896882, -33006.420765, -3736.604475 // --> Vector info: d2 = 0.000000, 0.000000, 5.929627. Determinants: 53.366646, 0.000013, 1242.322136, -3736.604475 ( 1175.000000 684.000000 -627.000000 ) ( 1257.000000 277.000000 -627.000000 ) ( 1257.000000 277.000000 -636.000000 ) ( ( 0.000000 -0.013889 8.833266 ) ( -0.014282 0.000000 -0.332474 ) ) 12escape/00_grey8 0 0 0 ( 1260.921207 277.790022 -636.000000 ) ( 1260.921207 277.790022 -627.000000 ) ( 1178.921207 684.790022 -627.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.921207 277.790022 -636.000000 ) ( 1257.000000 277.000000 -636.000000 ) ( 1257.000000 277.000000 -627.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.921207 277.790022 -627.000000 ) ( 1257.000000 277.000000 -627.000000 ) ( 1175.000000 684.000000 -627.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1178.921207 684.790022 -627.000000 ) ( 1175.000000 684.000000 -627.000000 ) ( 1175.000000 684.000000 -636.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1178.921207 684.790022 -636.000000 ) ( 1175.000000 684.000000 -636.000000 ) ( 1257.000000 277.000000 -636.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2677/1881) # points: 4 { brushDef { // Surface normal: -0.980302, -0.197506, 0.000000 // RotY/Z : 0.000000 / -2.942780. Vector texS/T: (0.197506, -0.980302, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_grey8]: 64.000000/64.000000 // --> Vector A/B: (-23.279156, -23.279156, -438.457431) / (601.000000, 592.000000, 592.000000) // --> Vector info: d1 = 0.000001, 0.125000, 0.125000. Determinants: -0.000001, 51.896882, -31190.029890, -3736.604475 // --> Vector info: d2 = 0.000000, 0.000000, 5.929627. Determinants: 53.366646, 0.000013, 1242.322590, -3736.604475 ( 1175.000000 684.000000 -592.000000 ) ( 1257.000000 277.000000 -592.000000 ) ( 1257.000000 277.000000 -601.000000 ) ( ( 0.000000 -0.013889 8.347159 ) ( -0.014282 0.000000 -0.332474 ) ) 12escape/00_grey8 0 0 0 ( 1260.921207 277.790022 -601.000000 ) ( 1260.921207 277.790022 -592.000000 ) ( 1178.921207 684.790022 -592.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.921207 277.790022 -601.000000 ) ( 1257.000000 277.000000 -601.000000 ) ( 1257.000000 277.000000 -592.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.921207 277.790022 -592.000000 ) ( 1257.000000 277.000000 -592.000000 ) ( 1175.000000 684.000000 -592.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1178.921207 684.790022 -592.000000 ) ( 1175.000000 684.000000 -592.000000 ) ( 1175.000000 684.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1178.921207 684.790022 -601.000000 ) ( 1175.000000 684.000000 -601.000000 ) ( 1257.000000 277.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2679/1882) # points: 4 { brushDef { // Surface normal: -0.980302, -0.197506, 0.000000 // RotY/Z : 0.000000 / -2.942780. Vector texS/T: (0.197506, -0.980302, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_grey8]: 64.000000/64.000000 // --> Vector A/B: (-23.279156, -23.279156, -438.457431) / (566.000000, 557.000000, 557.000000) // --> Vector info: d1 = 0.000001, 0.125000, 0.125000. Determinants: -0.000001, 51.896882, -29373.639014, -3736.604475 // --> Vector info: d2 = 0.000000, 0.000000, 5.929627. Determinants: 53.366646, 0.000013, 1242.323044, -3736.604475 ( 1175.000000 684.000000 -557.000000 ) ( 1257.000000 277.000000 -557.000000 ) ( 1257.000000 277.000000 -566.000000 ) ( ( 0.000000 -0.013889 7.861051 ) ( -0.014282 0.000000 -0.332474 ) ) 12escape/00_grey8 0 0 0 ( 1260.921207 277.790022 -566.000000 ) ( 1260.921207 277.790022 -557.000000 ) ( 1178.921207 684.790022 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.921207 277.790022 -566.000000 ) ( 1257.000000 277.000000 -566.000000 ) ( 1257.000000 277.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1260.921207 277.790022 -557.000000 ) ( 1257.000000 277.000000 -557.000000 ) ( 1175.000000 684.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1178.921207 684.790022 -557.000000 ) ( 1175.000000 684.000000 -557.000000 ) ( 1175.000000 684.000000 -566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1178.921207 684.790022 -566.000000 ) ( 1175.000000 684.000000 -566.000000 ) ( 1257.000000 277.000000 -566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2681/1883) # points: 4 { brushDef { // Surface normal: -0.196116, 0.980581, 0.000000 // RotY/Z : 0.000000 / 1.768192. Vector texS/T: (-0.980581, -0.196116, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wpanl6]: 64.000000/128.000000 // --> Vector A/B: (-1322.607215, -1322.607215, -1286.914079) / (636.000000, 662.000000, 662.000000) // --> Vector info: d1 = 0.429627, 0.429627, 0.929626. Determinants: -12.999988, 0.000000, -17592.580738, -928.021551 // --> Vector info: d2 = 0.187500, 0.000001, 0.000000. Determinants: 0.000012, 6.692457, -4430.390555, -928.021551 ( 1257.000000 277.000000 -662.000000 ) ( 1292.000000 284.000000 -662.000000 ) ( 1292.000000 284.000000 -636.000000 ) ( ( 0.014008 0.000000 18.957082 ) ( 0.000000 -0.007212 4.774017 ) ) 12escape/10wpanl6 0 0 0 ( 1292.784465 280.077677 -636.000000 ) ( 1292.784465 280.077677 -662.000000 ) ( 1257.784465 273.077677 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1292.784465 280.077677 -636.000000 ) ( 1292.000000 284.000000 -636.000000 ) ( 1292.000000 284.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1292.784465 280.077677 -662.000000 ) ( 1292.000000 284.000000 -662.000000 ) ( 1257.000000 277.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1257.784465 273.077677 -662.000000 ) ( 1257.000000 277.000000 -662.000000 ) ( 1257.000000 277.000000 -636.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1257.784465 273.077677 -636.000000 ) ( 1257.000000 277.000000 -636.000000 ) ( 1292.000000 284.000000 -636.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2682/1884) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (277.000000, 284.000000, 691.000000) / (1257.000000, 1292.000000, 1209.000000) // --> Vector info: d1 = 5.929629, 5.929628, 0.000002. Determinants: 207.537004, -41.506997, -93226.139238, -14826.000000 // --> Vector info: d2 = 0.499998, 0.999998, 0.999971. Determinants: -41.499068, -203.500239, 259882.078131, -14826.000000 ( 1209.000000 691.000000 -662.000000 ) ( 1292.000000 284.000000 -662.000000 ) ( 1257.000000 277.000000 -662.000000 ) ( ( -0.013998 0.002800 6.288017 ) ( 0.002799 0.013726 -17.528806 ) ) 12escape/00fimp01 0 0 0 ( 1257.000000 277.000000 -666.000000 ) ( 1292.000000 284.000000 -666.000000 ) ( 1209.000000 691.000000 -666.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1257.000000 277.000000 -666.000000 ) ( 1257.000000 277.000000 -662.000000 ) ( 1292.000000 284.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1292.000000 284.000000 -666.000000 ) ( 1292.000000 284.000000 -662.000000 ) ( 1209.000000 691.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1209.000000 691.000000 -666.000000 ) ( 1209.000000 691.000000 -662.000000 ) ( 1175.000000 684.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1175.000000 684.000000 -666.000000 ) ( 1175.000000 684.000000 -662.000000 ) ( 1257.000000 277.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2683/1885) # points: 4 { brushDef { // Surface normal: 0.201653, -0.979457, 0.000000 // RotY/Z : 0.000000 / -1.367751. Vector texS/T: (0.979457, 0.201653, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wpanl6]: 64.000000/128.000000 // --> Vector A/B: (1288.792624, 1323.505733, 1323.505733) / (662.000000, 662.000000, 636.000000) // --> Vector info: d1 = 0.500000, 1.000000, 0.999999. Determinants: -13.000003, -0.000033, 16303.059882, -902.540858 // --> Vector info: d2 = 0.000000, 0.000000, 0.187498. Determinants: 0.000006, 6.508652, -4308.734953, -902.540858 ( 1209.000000 691.000000 -636.000000 ) ( 1209.000000 691.000000 -662.000000 ) ( 1175.000000 684.000000 -662.000000 ) ( ( 0.014404 0.000000 -18.063515 ) ( 0.000000 -0.007211 4.774005 ) ) 12escape/10wpanl6 0 0 0 ( 1174.193388 687.917828 -662.000000 ) ( 1208.193388 694.917828 -662.000000 ) ( 1208.193388 694.917828 -636.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1174.193388 687.917828 -662.000000 ) ( 1175.000000 684.000000 -662.000000 ) ( 1209.000000 691.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1208.193388 694.917828 -662.000000 ) ( 1209.000000 691.000000 -662.000000 ) ( 1209.000000 691.000000 -636.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1208.193388 694.917828 -636.000000 ) ( 1209.000000 691.000000 -636.000000 ) ( 1175.000000 684.000000 -636.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1174.193388 687.917828 -636.000000 ) ( 1175.000000 684.000000 -636.000000 ) ( 1175.000000 684.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2684/1886) # points: 4 { brushDef { // Surface normal: -0.979833, -0.199819, 0.000000 // RotY/Z : 0.000000 / -2.940420. Vector texS/T: (0.199819, -0.979833, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wpanl6]: 64.000000/128.000000 // --> Vector A/B: (-435.483976, -20.107038, -20.107038) / (662.000000, 662.000000, 636.000000) // --> Vector info: d1 = 0.000001, 5.929628, 5.929627. Determinants: -154.170300, -0.000396, -67138.443512, -10799.800369 // --> Vector info: d2 = 0.000000, 0.000000, 0.187500. Determinants: -0.000004, 77.883082, -51558.602063, -10799.800369 ( 1292.000000 284.000000 -636.000000 ) ( 1292.000000 284.000000 -662.000000 ) ( 1209.000000 691.000000 -662.000000 ) ( ( 0.014275 0.000000 6.216637 ) ( 0.000000 -0.007212 4.774033 ) ) 12escape/10wpanl6 0 0 0 ( 1212.919332 691.799274 -662.000000 ) ( 1295.919332 284.799274 -662.000000 ) ( 1295.919332 284.799274 -636.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1212.919332 691.799274 -662.000000 ) ( 1209.000000 691.000000 -662.000000 ) ( 1292.000000 284.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1295.919332 284.799274 -662.000000 ) ( 1292.000000 284.000000 -662.000000 ) ( 1292.000000 284.000000 -636.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1295.919332 284.799274 -636.000000 ) ( 1292.000000 284.000000 -636.000000 ) ( 1209.000000 691.000000 -636.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1212.919332 691.799274 -636.000000 ) ( 1209.000000 691.000000 -636.000000 ) ( 1209.000000 691.000000 -662.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2686/1887) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (691.000000, 284.000000, 277.000000) / (-1209.000000, -1292.000000, -1257.000000) // --> Vector info: d1 = 1.000000, 12.859254, 12.859251. Determinants: 415.073661, 83.015937, -201275.627301, -14826.000000 // --> Vector info: d2 = 0.999999, 1.000000, 2.000000. Determinants: 83.000058, -407.000121, -564242.171578, -14826.000000 ( 1257.000000 277.000000 -636.000000 ) ( 1292.000000 284.000000 -636.000000 ) ( 1209.000000 691.000000 -636.000000 ) ( ( -0.027996 -0.005599 13.575855 ) ( -0.005598 0.027452 38.057613 ) ) 12escape/dflt 0 0 0 ( 1209.000000 691.000000 -632.000000 ) ( 1292.000000 284.000000 -632.000000 ) ( 1257.000000 277.000000 -632.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1209.000000 691.000000 -632.000000 ) ( 1209.000000 691.000000 -636.000000 ) ( 1292.000000 284.000000 -636.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1292.000000 284.000000 -632.000000 ) ( 1292.000000 284.000000 -636.000000 ) ( 1257.000000 277.000000 -636.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1257.000000 277.000000 -632.000000 ) ( 1257.000000 277.000000 -636.000000 ) ( 1175.000000 684.000000 -636.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1175.000000 684.000000 -632.000000 ) ( 1175.000000 684.000000 -636.000000 ) ( 1209.000000 691.000000 -636.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2687/1888) # points: 4 { brushDef { // Surface normal: -0.196116, 0.980581, 0.000000 // RotY/Z : 0.000000 / 1.768192. Vector texS/T: (-0.980581, -0.196116, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wpanl6]: 64.000000/128.000000 // --> Vector A/B: (-1322.607215, -1322.607215, -1286.914079) / (601.000000, 627.000000, 627.000000) // --> Vector info: d1 = 0.429627, 0.429627, 0.929627. Determinants: -13.000013, 0.000000, -17592.613514, -928.021551 // --> Vector info: d2 = 0.437500, 0.250000, 0.250000. Determinants: 0.000000, 6.692468, -4428.182498, -928.021551 ( 1257.000000 277.000000 -627.000000 ) ( 1292.000000 284.000000 -627.000000 ) ( 1292.000000 284.000000 -601.000000 ) ( ( 0.014008 0.000000 18.957117 ) ( 0.000000 -0.007212 4.771638 ) ) 12escape/10wpanl6 0 0 0 ( 1292.784465 280.077677 -601.000000 ) ( 1292.784465 280.077677 -627.000000 ) ( 1257.784465 273.077677 -627.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1292.784465 280.077677 -601.000000 ) ( 1292.000000 284.000000 -601.000000 ) ( 1292.000000 284.000000 -627.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1292.784465 280.077677 -627.000000 ) ( 1292.000000 284.000000 -627.000000 ) ( 1257.000000 277.000000 -627.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1257.784465 273.077677 -627.000000 ) ( 1257.000000 277.000000 -627.000000 ) ( 1257.000000 277.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1257.784465 273.077677 -601.000000 ) ( 1257.000000 277.000000 -601.000000 ) ( 1292.000000 284.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2689/1889) # points: 4 { brushDef { // Surface normal: -0.979833, -0.199819, 0.000000 // RotY/Z : 0.000000 / -2.940420. Vector texS/T: (0.199819, -0.979833, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wpanl6]: 64.000000/128.000000 // --> Vector A/B: (-20.107038, -20.107038, -435.483976) / (627.000000, 601.000000, 601.000000) // --> Vector info: d1 = 6.359258, 6.359258, 0.429627. Determinants: -154.170400, 0.000000, -71778.623827, -10799.800369 // --> Vector info: d2 = 0.250000, 0.437500, 0.437500. Determinants: 0.000000, 77.883228, -51532.733158, -10799.800369 ( 1209.000000 691.000000 -601.000000 ) ( 1292.000000 284.000000 -601.000000 ) ( 1292.000000 284.000000 -627.000000 ) ( ( 0.014275 0.000000 6.646292 ) ( 0.000000 -0.007212 4.771638 ) ) 12escape/10wpanl6 0 0 0 ( 1295.919332 284.799274 -627.000000 ) ( 1295.919332 284.799274 -601.000000 ) ( 1212.919332 691.799274 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1295.919332 284.799274 -627.000000 ) ( 1292.000000 284.000000 -627.000000 ) ( 1292.000000 284.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1295.919332 284.799274 -601.000000 ) ( 1292.000000 284.000000 -601.000000 ) ( 1209.000000 691.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1212.919332 691.799274 -601.000000 ) ( 1209.000000 691.000000 -601.000000 ) ( 1209.000000 691.000000 -627.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1212.919332 691.799274 -627.000000 ) ( 1209.000000 691.000000 -627.000000 ) ( 1292.000000 284.000000 -627.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2690/1890) # points: 4 { brushDef { // Surface normal: 0.201653, -0.979457, 0.000000 // RotY/Z : 0.000000 / -1.367751. Vector texS/T: (0.979457, 0.201653, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wpanl6]: 64.000000/128.000000 // --> Vector A/B: (1323.505733, 1323.505733, 1288.792624) / (627.000000, 601.000000, 601.000000) // --> Vector info: d1 = 1.000000, 1.000001, 0.499999. Determinants: -13.000062, 0.000029, 16303.097805, -902.540858 // --> Vector info: d2 = 0.250000, 0.437497, 0.437503. Determinants: 0.000157, 6.508613, -4306.743114, -902.540858 ( 1175.000000 684.000000 -601.000000 ) ( 1209.000000 691.000000 -601.000000 ) ( 1209.000000 691.000000 -627.000000 ) ( ( 0.014404 0.000000 -18.063557 ) ( 0.000000 -0.007211 4.771799 ) ) 12escape/10wpanl6 0 0 0 ( 1208.193388 694.917828 -627.000000 ) ( 1208.193388 694.917828 -601.000000 ) ( 1174.193388 687.917828 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1208.193388 694.917828 -627.000000 ) ( 1209.000000 691.000000 -627.000000 ) ( 1209.000000 691.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1208.193388 694.917828 -601.000000 ) ( 1209.000000 691.000000 -601.000000 ) ( 1175.000000 684.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1174.193388 687.917828 -601.000000 ) ( 1175.000000 684.000000 -601.000000 ) ( 1175.000000 684.000000 -627.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1174.193388 687.917828 -627.000000 ) ( 1175.000000 684.000000 -627.000000 ) ( 1209.000000 691.000000 -627.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2691/1891) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00_grey8]: 64.000000/64.000000 // --> Vector A/B: (277.000000, 284.000000, 691.000000) / (1257.000000, 1292.000000, 1209.000000) // --> Vector info: d1 = 1.000000, 1.500000, 1.499982. Determinants: -41.499374, -203.500125, 252468.983984, -14826.000000 // --> Vector info: d2 = 0.000000, 0.000000, 5.929627. Determinants: -207.536948, 41.507343, 5313.004109, -14826.000000 ( 1209.000000 691.000000 -627.000000 ) ( 1292.000000 284.000000 -627.000000 ) ( 1257.000000 277.000000 -627.000000 ) ( ( 0.002799 0.013726 -17.028800 ) ( 0.013998 -0.002800 -0.358357 ) ) 12escape/00_grey8 0 0 0 ( 1257.000000 277.000000 -631.000000 ) ( 1292.000000 284.000000 -631.000000 ) ( 1209.000000 691.000000 -631.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1257.000000 277.000000 -631.000000 ) ( 1257.000000 277.000000 -627.000000 ) ( 1292.000000 284.000000 -627.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1292.000000 284.000000 -631.000000 ) ( 1292.000000 284.000000 -627.000000 ) ( 1209.000000 691.000000 -627.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1209.000000 691.000000 -631.000000 ) ( 1209.000000 691.000000 -627.000000 ) ( 1175.000000 684.000000 -627.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1175.000000 684.000000 -631.000000 ) ( 1175.000000 684.000000 -627.000000 ) ( 1257.000000 277.000000 -627.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2692/1892) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_grey8]: 64.000000/64.000000 // --> Vector A/B: (684.000000, 691.000000, 284.000000) / (-1175.000000, -1209.000000, -1292.000000) // --> Vector info: d1 = 1.000000, 1.500000, 1.500022. Determinants: -41.499246, 203.500155, 253079.166735, -14419.000000 // --> Vector info: d2 = 0.000000, 0.000000, 5.929627. Determinants: 201.607303, 41.507432, -89128.162338, -14419.000000 ( 1292.000000 284.000000 -601.000000 ) ( 1209.000000 691.000000 -601.000000 ) ( 1175.000000 684.000000 -601.000000 ) ( ( 0.002878 -0.014113 -17.551784 ) ( -0.013982 -0.002879 6.181300 ) ) 12escape/00_grey8 0 0 0 ( 1175.000000 684.000000 -597.000000 ) ( 1209.000000 691.000000 -597.000000 ) ( 1292.000000 284.000000 -597.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1175.000000 684.000000 -597.000000 ) ( 1175.000000 684.000000 -601.000000 ) ( 1209.000000 691.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1209.000000 691.000000 -597.000000 ) ( 1209.000000 691.000000 -601.000000 ) ( 1292.000000 284.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1292.000000 284.000000 -597.000000 ) ( 1292.000000 284.000000 -601.000000 ) ( 1257.000000 277.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1257.000000 277.000000 -597.000000 ) ( 1257.000000 277.000000 -601.000000 ) ( 1175.000000 684.000000 -601.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2694/1893) # points: 4 { brushDef { // Surface normal: -0.979833, -0.199819, 0.000000 // RotY/Z : 0.000000 / -2.940420. Vector texS/T: (0.199819, -0.979833, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wpanl6]: 64.000000/128.000000 // --> Vector A/B: (-20.107038, -20.107038, -435.483976) / (557.000000, 522.000000, 522.000000) // --> Vector info: d1 = 6.359258, 6.359258, 0.429630. Determinants: -207.536960, 0.000000, -96625.068183, -14538.192804 // --> Vector info: d2 = 0.750000, 0.999997, 0.999997. Determinants: 0.000000, 103.843144, -68744.276691, -14538.192804 ( 1209.000000 691.000000 -522.000000 ) ( 1292.000000 284.000000 -522.000000 ) ( 1292.000000 284.000000 -557.000000 ) ( ( 0.014275 0.000000 6.646292 ) ( 0.000000 -0.007143 4.728530 ) ) 12escape/10wpanl6 0 0 0 ( 1295.919332 284.799274 -557.000000 ) ( 1295.919332 284.799274 -522.000000 ) ( 1212.919332 691.799274 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1295.919332 284.799274 -557.000000 ) ( 1292.000000 284.000000 -557.000000 ) ( 1292.000000 284.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1295.919332 284.799274 -522.000000 ) ( 1292.000000 284.000000 -522.000000 ) ( 1209.000000 691.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1212.919332 691.799274 -522.000000 ) ( 1209.000000 691.000000 -522.000000 ) ( 1209.000000 691.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1212.919332 691.799274 -557.000000 ) ( 1209.000000 691.000000 -557.000000 ) ( 1292.000000 284.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2695/1894) # points: 4 { brushDef { // Surface normal: 0.201653, -0.979457, 0.000000 // RotY/Z : 0.000000 / -1.367751. Vector texS/T: (0.979457, 0.201653, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wpanl6]: 64.000000/128.000000 // --> Vector A/B: (1323.505733, 1323.505733, 1288.792624) / (557.000000, 522.000000, 522.000000) // --> Vector info: d1 = 1.000008, 1.000000, 0.500000. Determinants: -17.500009, -0.000269, 21946.543350, -1214.958847 // --> Vector info: d2 = 0.749998, 1.000000, 0.999999. Determinants: -0.000025, 8.678356, -5745.027736, -1214.958847 ( 1175.000000 684.000000 -522.000000 ) ( 1209.000000 691.000000 -522.000000 ) ( 1209.000000 691.000000 -557.000000 ) ( ( 0.014404 0.000000 -18.063610 ) ( 0.000000 -0.007143 4.728578 ) ) 12escape/10wpanl6 0 0 0 ( 1208.193388 694.917828 -557.000000 ) ( 1208.193388 694.917828 -522.000000 ) ( 1174.193388 687.917828 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1208.193388 694.917828 -557.000000 ) ( 1209.000000 691.000000 -557.000000 ) ( 1209.000000 691.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1208.193388 694.917828 -522.000000 ) ( 1209.000000 691.000000 -522.000000 ) ( 1175.000000 684.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1174.193388 687.917828 -522.000000 ) ( 1175.000000 684.000000 -522.000000 ) ( 1175.000000 684.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1174.193388 687.917828 -557.000000 ) ( 1175.000000 684.000000 -557.000000 ) ( 1209.000000 691.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2696/1895) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (684.000000, 691.000000, 284.000000) / (-1175.000000, -1209.000000, -1292.000000) // --> Vector info: d1 = 1.000000, 1.125000, 1.125005. Determinants: -10.374833, 50.875135, 52455.673480, -14419.000000 // --> Vector info: d2 = 0.000000, 0.000000, 2.964813. Determinants: 100.803663, 20.753652, -44564.166991, -14419.000000 ( 1292.000000 284.000000 -522.000000 ) ( 1209.000000 691.000000 -522.000000 ) ( 1175.000000 684.000000 -522.000000 ) ( ( 0.000720 -0.003528 -3.637955 ) ( -0.006991 -0.001439 3.090656 ) ) 12escape/00wengn1 0 0 0 ( 1175.000000 684.000000 -518.000000 ) ( 1209.000000 691.000000 -518.000000 ) ( 1292.000000 284.000000 -518.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1175.000000 684.000000 -518.000000 ) ( 1175.000000 684.000000 -522.000000 ) ( 1209.000000 691.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1209.000000 691.000000 -518.000000 ) ( 1209.000000 691.000000 -522.000000 ) ( 1292.000000 284.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1292.000000 284.000000 -518.000000 ) ( 1292.000000 284.000000 -522.000000 ) ( 1257.000000 277.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1257.000000 277.000000 -518.000000 ) ( 1257.000000 277.000000 -522.000000 ) ( 1175.000000 684.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2697/1896) # points: 4 { brushDef { // Surface normal: -0.196116, 0.980581, 0.000000 // RotY/Z : 0.000000 / 1.768192. Vector texS/T: (-0.980581, -0.196116, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wpanl6]: 64.000000/128.000000 // --> Vector A/B: (-1286.914079, -1322.607215, -1322.607215) / (522.000000, 522.000000, 557.000000) // --> Vector info: d1 = 1.429622, 1.429622, 0.929626. Determinants: 0.000000, 17.846415, -11101.798074, -1249.259781 // --> Vector info: d2 = 0.749997, 0.999997, 0.999997. Determinants: 8.750002, -0.000021, 10323.571252, -1249.259781 ( 1292.000000 284.000000 -557.000000 ) ( 1292.000000 284.000000 -522.000000 ) ( 1257.000000 277.000000 -522.000000 ) ( ( 0.000000 -0.014286 8.886701 ) ( -0.007004 0.000000 -8.263751 ) ) 12escape/10wpanl6 0 0 0 ( 1257.784465 273.077677 -522.000000 ) ( 1292.784465 280.077677 -522.000000 ) ( 1292.784465 280.077677 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1257.784465 273.077677 -522.000000 ) ( 1257.000000 277.000000 -522.000000 ) ( 1292.000000 284.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1292.784465 280.077677 -522.000000 ) ( 1292.000000 284.000000 -522.000000 ) ( 1292.000000 284.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1292.784465 280.077677 -557.000000 ) ( 1292.000000 284.000000 -557.000000 ) ( 1257.000000 277.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1257.784465 273.077677 -557.000000 ) ( 1257.000000 277.000000 -557.000000 ) ( 1257.000000 277.000000 -522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2698/1897) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00_grey8]: 64.000000/64.000000 // --> Vector A/B: (277.000000, 284.000000, 691.000000) / (1257.000000, 1292.000000, 1209.000000) // --> Vector info: d1 = 1.000000, 1.500000, 1.499982. Determinants: -41.499374, -203.500125, 252468.983984, -14826.000000 // --> Vector info: d2 = 0.000000, 0.000000, 5.929627. Determinants: -207.536948, 41.507343, 5313.004109, -14826.000000 ( 1209.000000 691.000000 -557.000000 ) ( 1292.000000 284.000000 -557.000000 ) ( 1257.000000 277.000000 -557.000000 ) ( ( 0.002799 0.013726 -17.028800 ) ( 0.013998 -0.002800 -0.358357 ) ) 12escape/00_grey8 0 0 0 ( 1257.000000 277.000000 -561.000000 ) ( 1292.000000 284.000000 -561.000000 ) ( 1209.000000 691.000000 -561.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1257.000000 277.000000 -561.000000 ) ( 1257.000000 277.000000 -557.000000 ) ( 1292.000000 284.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1292.000000 284.000000 -561.000000 ) ( 1292.000000 284.000000 -557.000000 ) ( 1209.000000 691.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1209.000000 691.000000 -561.000000 ) ( 1209.000000 691.000000 -557.000000 ) ( 1175.000000 684.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1175.000000 684.000000 -561.000000 ) ( 1175.000000 684.000000 -557.000000 ) ( 1257.000000 277.000000 -557.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2699/1898) # points: 4 { brushDef { // Surface normal: -0.196116, 0.980581, 0.000000 // RotY/Z : 0.000000 / 1.768192. Vector texS/T: (-0.980581, -0.196116, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wpanl6]: 64.000000/128.000000 // --> Vector A/B: (-1322.607215, -1322.607215, -1286.914079) / (566.000000, 592.000000, 592.000000) // --> Vector info: d1 = 0.429627, 0.429627, 0.929627. Determinants: -13.000013, 0.000000, -17592.613514, -928.021551 // --> Vector info: d2 = 0.687500, 0.500000, 0.500000. Determinants: 0.000000, 6.692467, -4425.951414, -928.021551 ( 1257.000000 277.000000 -592.000000 ) ( 1292.000000 284.000000 -592.000000 ) ( 1292.000000 284.000000 -566.000000 ) ( ( 0.014008 0.000000 18.957117 ) ( 0.000000 -0.007212 4.769233 ) ) 12escape/10wpanl6 0 0 0 ( 1292.784465 280.077677 -566.000000 ) ( 1292.784465 280.077677 -592.000000 ) ( 1257.784465 273.077677 -592.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1292.784465 280.077677 -566.000000 ) ( 1292.000000 284.000000 -566.000000 ) ( 1292.000000 284.000000 -592.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1292.784465 280.077677 -592.000000 ) ( 1292.000000 284.000000 -592.000000 ) ( 1257.000000 277.000000 -592.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1257.784465 273.077677 -592.000000 ) ( 1257.000000 277.000000 -592.000000 ) ( 1257.000000 277.000000 -566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1257.784465 273.077677 -566.000000 ) ( 1257.000000 277.000000 -566.000000 ) ( 1292.000000 284.000000 -566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2700/1899) # points: 4 { brushDef { // Surface normal: 0.201653, -0.979457, 0.000000 // RotY/Z : 0.000000 / -1.367751. Vector texS/T: (0.979457, 0.201653, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wpanl6]: 64.000000/128.000000 // --> Vector A/B: (1323.505733, 1323.505733, 1288.792624) / (592.000000, 566.000000, 566.000000) // --> Vector info: d1 = 1.000000, 0.999999, 0.499995. Determinants: -13.000090, -0.000050, 16303.182044, -902.540858 // --> Vector info: d2 = 0.500000, 0.687497, 0.687503. Determinants: 0.000140, 6.508617, -4304.556376, -902.540858 ( 1175.000000 684.000000 -566.000000 ) ( 1209.000000 691.000000 -566.000000 ) ( 1209.000000 691.000000 -592.000000 ) ( ( 0.014404 0.000000 -18.063650 ) ( 0.000000 -0.007211 4.769376 ) ) 12escape/10wpanl6 0 0 0 ( 1208.193388 694.917828 -592.000000 ) ( 1208.193388 694.917828 -566.000000 ) ( 1174.193388 687.917828 -566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1208.193388 694.917828 -592.000000 ) ( 1209.000000 691.000000 -592.000000 ) ( 1209.000000 691.000000 -566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1208.193388 694.917828 -566.000000 ) ( 1209.000000 691.000000 -566.000000 ) ( 1175.000000 684.000000 -566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1174.193388 687.917828 -566.000000 ) ( 1175.000000 684.000000 -566.000000 ) ( 1175.000000 684.000000 -592.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1174.193388 687.917828 -592.000000 ) ( 1175.000000 684.000000 -592.000000 ) ( 1209.000000 691.000000 -592.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2701/1900) # points: 4 { brushDef { // Surface normal: -0.979833, -0.199819, 0.000000 // RotY/Z : 0.000000 / -2.940420. Vector texS/T: (0.199819, -0.979833, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wpanl6]: 64.000000/128.000000 // --> Vector A/B: (-20.107038, -20.107038, -435.483976) / (592.000000, 566.000000, 566.000000) // --> Vector info: d1 = 6.359258, 6.359258, 0.429627. Determinants: -154.170400, 0.000000, -71778.623827, -10799.800369 // --> Vector info: d2 = 0.500000, 0.687500, 0.687500. Determinants: 0.000000, 77.883224, -51506.769036, -10799.800369 ( 1209.000000 691.000000 -566.000000 ) ( 1292.000000 284.000000 -566.000000 ) ( 1292.000000 284.000000 -592.000000 ) ( ( 0.014275 0.000000 6.646292 ) ( 0.000000 -0.007212 4.769233 ) ) 12escape/10wpanl6 0 0 0 ( 1295.919332 284.799274 -592.000000 ) ( 1295.919332 284.799274 -566.000000 ) ( 1212.919332 691.799274 -566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1295.919332 284.799274 -592.000000 ) ( 1292.000000 284.000000 -592.000000 ) ( 1292.000000 284.000000 -566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1295.919332 284.799274 -566.000000 ) ( 1292.000000 284.000000 -566.000000 ) ( 1209.000000 691.000000 -566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1212.919332 691.799274 -566.000000 ) ( 1209.000000 691.000000 -566.000000 ) ( 1209.000000 691.000000 -592.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1212.919332 691.799274 -592.000000 ) ( 1209.000000 691.000000 -592.000000 ) ( 1292.000000 284.000000 -592.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2703/1901) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00_grey8]: 64.000000/64.000000 // --> Vector A/B: (684.000000, 277.000000, 284.000000) / (1175.000000, 1257.000000, 1292.000000) // --> Vector info: d1 = 0.000000, 5.929628, 5.929627. Determinants: 207.537055, -41.507007, -93184.618760, -14819.000000 // --> Vector info: d2 = 0.999999, 0.999998, 1.500001. Determinants: -41.000289, -203.501153, 252339.062762, -14819.000000 ( 1292.000000 284.000000 -592.000000 ) ( 1257.000000 277.000000 -592.000000 ) ( 1175.000000 684.000000 -592.000000 ) ( ( -0.014005 0.002801 6.288185 ) ( 0.002767 0.013732 -17.028076 ) ) 12escape/00_grey8 0 0 0 ( 1175.000000 684.000000 -596.000000 ) ( 1257.000000 277.000000 -596.000000 ) ( 1292.000000 284.000000 -596.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1175.000000 684.000000 -596.000000 ) ( 1175.000000 684.000000 -592.000000 ) ( 1257.000000 277.000000 -592.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1257.000000 277.000000 -596.000000 ) ( 1257.000000 277.000000 -592.000000 ) ( 1292.000000 284.000000 -592.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1292.000000 284.000000 -596.000000 ) ( 1292.000000 284.000000 -592.000000 ) ( 1209.000000 691.000000 -592.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1209.000000 691.000000 -596.000000 ) ( 1209.000000 691.000000 -592.000000 ) ( 1175.000000 684.000000 -592.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2704/1902) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_grey8]: 64.000000/64.000000 // --> Vector A/B: (691.000000, 284.000000, 277.000000) / (-1209.000000, -1292.000000, -1257.000000) // --> Vector info: d1 = 1.000000, 6.929627, 6.929626. Determinants: 207.536825, 41.507967, -108050.813511, -14826.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.500000. Determinants: 41.500013, -203.500077, -289534.102033, -14826.000000 ( 1257.000000 277.000000 -566.000000 ) ( 1292.000000 284.000000 -566.000000 ) ( 1209.000000 691.000000 -566.000000 ) ( ( -0.013998 -0.002800 7.287928 ) ( -0.002799 0.013726 19.528808 ) ) 12escape/00_grey8 0 0 0 ( 1209.000000 691.000000 -562.000000 ) ( 1292.000000 284.000000 -562.000000 ) ( 1257.000000 277.000000 -562.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1209.000000 691.000000 -562.000000 ) ( 1209.000000 691.000000 -566.000000 ) ( 1292.000000 284.000000 -566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1292.000000 284.000000 -562.000000 ) ( 1292.000000 284.000000 -566.000000 ) ( 1257.000000 277.000000 -566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1257.000000 277.000000 -562.000000 ) ( 1257.000000 277.000000 -566.000000 ) ( 1175.000000 684.000000 -566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1175.000000 684.000000 -562.000000 ) ( 1175.000000 684.000000 -566.000000 ) ( 1209.000000 691.000000 -566.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2705/1903) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (1248.000000, 1330.000000, 1433.000000) / (-345.000000, 62.000000, 41.000000) // --> Vector info: d1 = 0.530862, 6.460490, 6.460840. Determinants: -124.664819, -610.722897, -78286.125341, -43643.000000 // --> Vector info: d2 = 0.406668, 0.405282, 1.905282. Determinants: -610.470992, 123.142796, 786603.843175, -43643.000000 ( 41.000000 1433.000000 -312.000000 ) ( 62.000000 1330.000000 -312.000000 ) ( -345.000000 1248.000000 -312.000000 ) ( ( 0.002856 0.013994 1.793784 ) ( 0.013988 -0.002822 -18.023597 ) ) 12escape/00fimp01 0 0 0 ( -345.000000 1248.000000 -316.000000 ) ( 62.000000 1330.000000 -316.000000 ) ( 41.000000 1433.000000 -316.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -345.000000 1248.000000 -316.000000 ) ( -345.000000 1248.000000 -312.000000 ) ( 62.000000 1330.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 62.000000 1330.000000 -316.000000 ) ( 62.000000 1330.000000 -312.000000 ) ( 41.000000 1433.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 41.000000 1433.000000 -316.000000 ) ( 41.000000 1433.000000 -312.000000 ) ( -366.000000 1351.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -366.000000 1351.000000 -316.000000 ) ( -366.000000 1351.000000 -312.000000 ) ( -345.000000 1248.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2706/1904) # points: 4 { brushDef { // Surface normal: -0.979842, -0.199774, 0.000000 // RotY/Z : 0.000000 / -2.940466. Vector texS/T: (0.199774, -0.979842, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wpanl6]: 64.000000/128.000000 // --> Vector A/B: (-1290.803999, -1290.803999, -1395.922979) / (312.000000, 172.000000, 172.000000) // --> Vector info: d1 = 2.000000, 1.999996, 0.499998. Determinants: -209.999709, -0.000412, -300501.648192, -14716.657229 // --> Vector info: d2 = 1.000000, 2.000002, 1.999993. Determinants: -0.001285, 105.119213, -47515.509532, -14716.657229 ( 41.000000 1433.000000 -172.000000 ) ( 62.000000 1330.000000 -172.000000 ) ( 62.000000 1330.000000 -312.000000 ) ( ( 0.014270 0.000000 20.419151 ) ( 0.000000 -0.007143 3.228689 ) ) 12escape/10wpanl6 0 0 0 ( 65.919368 1330.799095 -312.000000 ) ( 65.919368 1330.799095 -172.000000 ) ( 44.919368 1433.799095 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 65.919368 1330.799095 -312.000000 ) ( 62.000000 1330.000000 -312.000000 ) ( 62.000000 1330.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 65.919368 1330.799095 -172.000000 ) ( 62.000000 1330.000000 -172.000000 ) ( 41.000000 1433.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.919368 1433.799095 -172.000000 ) ( 41.000000 1433.000000 -172.000000 ) ( 41.000000 1433.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.919368 1433.799095 -312.000000 ) ( 41.000000 1433.000000 -312.000000 ) ( 62.000000 1330.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2707/1905) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (1330.000000, 1248.000000, 1351.000000) / (-62.000000, 345.000000, 366.000000) // --> Vector info: d1 = 1.732403, 0.250000, 0.250000. Determinants: -31.130458, 152.687485, -24737.121995, -43643.000000 // --> Vector info: d2 = 1.000008, 1.000000, 0.250000. Determinants: 305.249807, 61.500850, -445812.549449, -43643.000000 ( -366.000000 1351.000000 -172.000000 ) ( -345.000000 1248.000000 -172.000000 ) ( 62.000000 1330.000000 -172.000000 ) ( ( 0.000713 -0.003499 0.566806 ) ( -0.006994 -0.001409 10.214984 ) ) 12escape/00wengn1 0 0 0 ( 62.000000 1330.000000 -168.000000 ) ( -345.000000 1248.000000 -168.000000 ) ( -366.000000 1351.000000 -168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 62.000000 1330.000000 -168.000000 ) ( 62.000000 1330.000000 -172.000000 ) ( -345.000000 1248.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -345.000000 1248.000000 -168.000000 ) ( -345.000000 1248.000000 -172.000000 ) ( -366.000000 1351.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -366.000000 1351.000000 -168.000000 ) ( -366.000000 1351.000000 -172.000000 ) ( 41.000000 1433.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 41.000000 1433.000000 -168.000000 ) ( 41.000000 1433.000000 -172.000000 ) ( 62.000000 1330.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2708/1906) # points: 4 { brushDef { // Surface normal: 0.979842, 0.199774, 0.000000 // RotY/Z : 0.000000 / 0.201127. Vector texS/T: (-0.199774, 0.979842, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wpanl6]: 64.000000/128.000000 // --> Vector A/B: (1291.764815, 1291.764815, 1396.883795) / (172.000000, 312.000000, 312.000000) // --> Vector info: d1 = 0.000000, 0.000001, 1.500000. Determinants: -209.999862, -0.000079, 271270.443197, -14716.657229 // --> Vector info: d2 = 1.000000, 0.000000, 0.000000. Determinants: -0.000005, 105.118972, -32797.112428, -14716.657229 ( -366.000000 1351.000000 -312.000000 ) ( -345.000000 1248.000000 -312.000000 ) ( -345.000000 1248.000000 -172.000000 ) ( ( 0.014270 0.000000 -18.432885 ) ( 0.000000 -0.007143 2.228571 ) ) 12escape/10wpanl6 0 0 0 ( -348.919368 1247.200905 -172.000000 ) ( -348.919368 1247.200905 -312.000000 ) ( -369.919368 1350.200905 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -348.919368 1247.200905 -172.000000 ) ( -345.000000 1248.000000 -172.000000 ) ( -345.000000 1248.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -348.919368 1247.200905 -312.000000 ) ( -345.000000 1248.000000 -312.000000 ) ( -366.000000 1351.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -369.919368 1350.200905 -312.000000 ) ( -366.000000 1351.000000 -312.000000 ) ( -366.000000 1351.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -369.919368 1350.200905 -172.000000 ) ( -366.000000 1351.000000 -172.000000 ) ( -345.000000 1248.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2710/1907) # points: 4 { brushDef { // Surface normal: 0.164399, -0.986394, 0.000000 // RotY/Z : 0.000000 / -1.405648. Vector texS/T: (0.986394, 0.164399, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (276.025900, 276.025900, 263.860375) / (312.000000, 172.000000, 172.000000) // --> Vector info: d1 = 4.906241, 0.906251, 0.906251. Determinants: 0.000000, -48.661983, 6826.359033, -1703.173508 // --> Vector info: d2 = 0.109347, 0.109347, 0.019535. Determinants: -12.573669, 0.000000, 3284.420872, -1703.173508 ( 29.000000 1431.000000 -172.000000 ) ( 41.000000 1433.000000 -172.000000 ) ( 41.000000 1433.000000 -312.000000 ) ( ( 0.000000 0.028571 -4.008023 ) ( 0.007382 0.000000 -1.928412 ) ) 12escape/00wbig1 0 0 0 ( 40.342404 1436.945576 -312.000000 ) ( 40.342404 1436.945576 -172.000000 ) ( 28.342404 1434.945576 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 40.342404 1436.945576 -312.000000 ) ( 41.000000 1433.000000 -312.000000 ) ( 41.000000 1433.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 40.342404 1436.945576 -172.000000 ) ( 41.000000 1433.000000 -172.000000 ) ( 29.000000 1431.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 28.342404 1434.945576 -172.000000 ) ( 29.000000 1431.000000 -172.000000 ) ( 29.000000 1431.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 28.342404 1434.945576 -312.000000 ) ( 29.000000 1431.000000 -312.000000 ) ( 41.000000 1433.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2712/1908) # points: 4 { brushDef { // Surface normal: 0.229039, -0.973417, 0.000000 // RotY/Z : 0.000000 / -1.339706. Vector texS/T: (0.973417, 0.229039, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (23.533792, 6.069542, 6.069542) / (172.000000, 172.000000, 312.000000) // --> Vector info: d1 = 0.000002, 0.000000, 4.000000. Determinants: -0.000313, -69.857004, 12015.406460, -2444.994888 // --> Vector info: d2 = 1.125001, 1.000000, 1.000000. Determinants: -17.500142, 0.000007, -2338.778149, -2444.994888 ( -314.000000 1361.000000 -312.000000 ) ( -314.000000 1361.000000 -172.000000 ) ( -297.000000 1365.000000 -172.000000 ) ( ( 0.000000 0.028571 -4.914287 ) ( 0.007158 0.000000 0.956557 ) ) 12escape/00wbig1 0 0 0 ( -297.916157 1368.893669 -172.000000 ) ( -314.916157 1364.893669 -172.000000 ) ( -314.916157 1364.893669 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -297.916157 1368.893669 -172.000000 ) ( -297.000000 1365.000000 -172.000000 ) ( -314.000000 1361.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.916157 1364.893669 -172.000000 ) ( -314.000000 1361.000000 -172.000000 ) ( -314.000000 1361.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.916157 1364.893669 -312.000000 ) ( -314.000000 1361.000000 -312.000000 ) ( -297.000000 1365.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -297.916157 1368.893669 -312.000000 ) ( -297.000000 1365.000000 -312.000000 ) ( -297.000000 1365.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2713/1909) # points: 4 { brushDef { // Surface normal: 0.192414, -0.981314, 0.000000 // RotY/Z : 0.000000 / -1.377174. Vector texS/T: (0.981314, 0.192414, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (-28.804445, -28.804445, 23.166701) / (277.000000, 312.000000, 312.000000) // --> Vector info: d1 = 1.999989, 0.999989, 0.999989. Determinants: 0.000000, 51.971165, -18033.972828, -1818.990104 // --> Vector info: d2 = 0.582037, 0.582037, 0.207036. Determinants: 13.125038, 0.000000, -680.659746, -1818.990104 ( -246.000000 1375.000000 -312.000000 ) ( -297.000000 1365.000000 -312.000000 ) ( -297.000000 1365.000000 -277.000000 ) ( ( 0.000000 -0.028571 9.914278 ) ( -0.007216 0.000000 0.374197 ) ) 12escape/00wbig1 0 0 0 ( -297.769658 1368.925255 -277.000000 ) ( -297.769658 1368.925255 -312.000000 ) ( -246.769658 1378.925255 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -297.769658 1368.925255 -277.000000 ) ( -297.000000 1365.000000 -277.000000 ) ( -297.000000 1365.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -297.769658 1368.925255 -312.000000 ) ( -297.000000 1365.000000 -312.000000 ) ( -246.000000 1375.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -246.769658 1378.925255 -312.000000 ) ( -246.000000 1375.000000 -312.000000 ) ( -246.000000 1375.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -246.769658 1378.925255 -277.000000 ) ( -246.000000 1375.000000 -277.000000 ) ( -297.000000 1365.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2714/1910) # points: 4 { brushDef { // Surface normal: 0.216930, -0.976187, 0.000000 // RotY/Z : 0.000000 / -1.352127. Vector texS/T: (0.976187, 0.216930, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (76.576452, 58.137363, 58.137363) / (172.000000, 172.000000, 312.000000) // --> Vector info: d1 = 4.984376, 4.984375, 0.984385. Determinants: -0.000066, 73.756171, -25553.085626, -2581.472448 // --> Vector info: d2 = 0.992189, 1.117189, 1.117188. Determinants: 17.500017, 0.000013, -3901.399854, -2581.472448 ( -246.000000 1375.000000 -312.000000 ) ( -246.000000 1375.000000 -172.000000 ) ( -228.000000 1379.000000 -172.000000 ) ( ( 0.000000 -0.028571 9.898647 ) ( -0.006779 0.000000 1.511308 ) ) 12escape/00wbig1 0 0 0 ( -228.867722 1382.904748 -172.000000 ) ( -246.867722 1378.904748 -172.000000 ) ( -246.867722 1378.904748 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -228.867722 1382.904748 -172.000000 ) ( -228.000000 1379.000000 -172.000000 ) ( -246.000000 1375.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -246.867722 1378.904748 -172.000000 ) ( -246.000000 1375.000000 -172.000000 ) ( -246.000000 1375.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -246.867722 1378.904748 -312.000000 ) ( -246.000000 1375.000000 -312.000000 ) ( -228.000000 1379.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -228.867722 1382.904748 -312.000000 ) ( -228.000000 1379.000000 -312.000000 ) ( -228.000000 1379.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2715/1911) # points: 4 { brushDef { // Surface normal: 0.192414, -0.981314, 0.000000 // RotY/Z : 0.000000 / -1.377174. Vector texS/T: (0.981314, 0.192414, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (41.600006, 41.600006, 93.571152) / (277.000000, 312.000000, 312.000000) // --> Vector info: d1 = 1.984386, 0.984385, 0.984385. Determinants: 0.000000, 51.971171, -18005.592811, -1818.990104 // --> Vector info: d2 = 0.992188, 0.992188, 0.617189. Determinants: 13.124958, 0.000012, -2350.782758, -1818.990104 ( -177.000000 1389.000000 -312.000000 ) ( -228.000000 1379.000000 -312.000000 ) ( -228.000000 1379.000000 -277.000000 ) ( ( 0.000000 -0.028571 9.898676 ) ( -0.007216 0.000000 1.292356 ) ) 12escape/00wbig1 0 0 0 ( -228.769658 1382.925255 -277.000000 ) ( -228.769658 1382.925255 -312.000000 ) ( -177.769658 1392.925255 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -228.769658 1382.925255 -277.000000 ) ( -228.000000 1379.000000 -277.000000 ) ( -228.000000 1379.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -228.769658 1382.925255 -312.000000 ) ( -228.000000 1379.000000 -312.000000 ) ( -177.000000 1389.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -177.769658 1392.925255 -312.000000 ) ( -177.000000 1389.000000 -312.000000 ) ( -177.000000 1389.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -177.769658 1392.925255 -277.000000 ) ( -177.000000 1389.000000 -277.000000 ) ( -228.000000 1379.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2716/1912) # points: 4 { brushDef { // Surface normal: 0.229039, -0.973417, 0.000000 // RotY/Z : 0.000000 / -1.339706. Vector texS/T: (0.973417, 0.229039, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (163.305045, 145.840796, 145.840796) / (172.000000, 172.000000, 312.000000) // --> Vector info: d1 = 0.906250, 0.906250, 4.906240. Determinants: 0.000050, -69.856814, 9799.587999, -2444.994888 // --> Vector info: d2 = 0.128906, 0.003906, 0.003906. Determinants: -17.500004, 0.000004, 2542.663257, -2444.994888 ( -177.000000 1389.000000 -312.000000 ) ( -177.000000 1389.000000 -172.000000 ) ( -160.000000 1393.000000 -172.000000 ) ( ( 0.000000 0.028571 -4.008020 ) ( 0.007157 0.000000 -1.039946 ) ) 12escape/00wbig1 0 0 0 ( -160.916157 1396.893669 -172.000000 ) ( -177.916157 1392.893669 -172.000000 ) ( -177.916157 1392.893669 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -160.916157 1396.893669 -172.000000 ) ( -160.000000 1393.000000 -172.000000 ) ( -177.000000 1389.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -177.916157 1392.893669 -172.000000 ) ( -177.000000 1389.000000 -172.000000 ) ( -177.000000 1389.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -177.916157 1392.893669 -312.000000 ) ( -177.000000 1389.000000 -312.000000 ) ( -160.000000 1393.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -160.916157 1396.893669 -312.000000 ) ( -160.000000 1393.000000 -312.000000 ) ( -160.000000 1393.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2717/1913) # points: 4 { brushDef { // Surface normal: 0.188847, -0.982006, 0.000000 // RotY/Z : 0.000000 / -1.380808. Vector texS/T: (0.982006, 0.188847, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (105.943388, 105.943388, 158.896197) / (277.000000, 312.000000, 312.000000) // --> Vector info: d1 = 1.984366, 0.984366, 0.984366. Determinants: 0.000000, 52.952835, -18345.657424, -1853.348321 // --> Vector info: d2 = 0.492189, 0.492189, 0.117188. Determinants: 13.125025, 0.000000, -2302.706701, -1853.348321 ( -108.000000 1403.000000 -312.000000 ) ( -160.000000 1393.000000 -312.000000 ) ( -160.000000 1393.000000 -277.000000 ) ( ( 0.000000 -0.028571 9.898656 ) ( -0.007082 0.000000 1.242458 ) ) 12escape/00wbig1 0 0 0 ( -160.755390 1396.928026 -277.000000 ) ( -160.755390 1396.928026 -312.000000 ) ( -108.755390 1406.928026 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -160.755390 1396.928026 -277.000000 ) ( -160.000000 1393.000000 -277.000000 ) ( -160.000000 1393.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -160.755390 1396.928026 -312.000000 ) ( -160.000000 1393.000000 -312.000000 ) ( -108.000000 1403.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -108.755390 1406.928026 -312.000000 ) ( -108.000000 1403.000000 -312.000000 ) ( -108.000000 1403.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -108.755390 1406.928026 -277.000000 ) ( -108.000000 1403.000000 -277.000000 ) ( -160.000000 1393.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2718/1914) # points: 4 { brushDef { // Surface normal: 0.173785, -0.984784, 0.000000 // RotY/Z : 0.000000 / -1.396124. Vector texS/T: (0.984784, 0.173785, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (154.726876, 137.464199, 137.464199) / (172.000000, 172.000000, 312.000000) // --> Vector info: d1 = 0.890625, 0.890625, 4.890615. Determinants: 0.000092, -69.050536, 9724.238928, -2416.774710 // --> Vector info: d2 = 1.121093, 0.996092, 0.996094. Determinants: -17.500050, -0.000023, -1.696518, -2416.774710 ( -108.000000 1403.000000 -312.000000 ) ( -108.000000 1403.000000 -172.000000 ) ( -91.000000 1406.000000 -172.000000 ) ( ( 0.000000 0.028571 -4.023643 ) ( 0.007241 0.000000 0.000702 ) ) 12escape/00wbig1 0 0 0 ( -91.695141 1409.939134 -172.000000 ) ( -108.695141 1406.939134 -172.000000 ) ( -108.695141 1406.939134 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -91.695141 1409.939134 -172.000000 ) ( -91.000000 1406.000000 -172.000000 ) ( -108.000000 1403.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -108.695141 1406.939134 -172.000000 ) ( -108.000000 1403.000000 -172.000000 ) ( -108.000000 1403.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -108.695141 1406.939134 -312.000000 ) ( -108.000000 1403.000000 -312.000000 ) ( -91.000000 1406.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -91.695141 1409.939134 -312.000000 ) ( -91.000000 1406.000000 -312.000000 ) ( -91.000000 1406.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2719/1915) # points: 4 { brushDef { // Surface normal: 0.210838, -0.977521, 0.000000 // RotY/Z : 0.000000 / -1.358364. Vector texS/T: (0.977521, 0.210838, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (207.483633, 207.483633, 259.656423) / (277.000000, 312.000000, 312.000000) // --> Vector info: d1 = 1.984366, 0.984366, 0.984370. Determinants: -0.000133, 52.172802, -18075.385662, -1826.047645 // --> Vector info: d2 = 0.992187, 0.992187, 0.617188. Determinants: 13.124967, 0.000025, -4535.003866, -1826.047645 ( -40.000000 1417.000000 -312.000000 ) ( -91.000000 1406.000000 -312.000000 ) ( -91.000000 1406.000000 -277.000000 ) ( ( 0.000000 -0.028571 9.898639 ) ( -0.007188 0.000000 2.483508 ) ) 12escape/00wbig1 0 0 0 ( -91.843351 1409.910084 -277.000000 ) ( -91.843351 1409.910084 -312.000000 ) ( -40.843351 1420.910084 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -91.843351 1409.910084 -277.000000 ) ( -91.000000 1406.000000 -277.000000 ) ( -91.000000 1406.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -91.843351 1409.910084 -312.000000 ) ( -91.000000 1406.000000 -312.000000 ) ( -40.000000 1417.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.843351 1420.910084 -312.000000 ) ( -40.000000 1417.000000 -312.000000 ) ( -40.000000 1417.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.843351 1420.910084 -277.000000 ) ( -40.000000 1417.000000 -277.000000 ) ( -91.000000 1406.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2720/1916) # points: 4 { brushDef { // Surface normal: 0.173785, -0.984784, 0.000000 // RotY/Z : 0.000000 / -1.396124. Vector texS/T: (0.984784, 0.173785, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (224.125152, 206.862476, 206.862476) / (172.000000, 172.000000, 312.000000) // --> Vector info: d1 = 0.906250, 0.906250, 4.906240. Determinants: 0.000050, -69.050525, 9686.477814, -2416.774710 // --> Vector info: d2 = 0.128906, 0.003906, 0.003906. Determinants: -17.500004, 0.000004, 3610.653166, -2416.774710 ( -40.000000 1417.000000 -312.000000 ) ( -40.000000 1417.000000 -172.000000 ) ( -23.000000 1420.000000 -172.000000 ) ( ( 0.000000 0.028571 -4.008019 ) ( 0.007241 0.000000 -1.493997 ) ) 12escape/00wbig1 0 0 0 ( -23.695141 1423.939134 -172.000000 ) ( -40.695141 1420.939134 -172.000000 ) ( -40.695141 1420.939134 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -23.695141 1423.939134 -172.000000 ) ( -23.000000 1420.000000 -172.000000 ) ( -40.000000 1417.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.695141 1420.939134 -172.000000 ) ( -40.000000 1417.000000 -172.000000 ) ( -40.000000 1417.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.695141 1420.939134 -312.000000 ) ( -40.000000 1417.000000 -312.000000 ) ( -23.000000 1420.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -23.695141 1423.939134 -312.000000 ) ( -23.000000 1420.000000 -312.000000 ) ( -23.000000 1420.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2721/1917) # points: 4 { brushDef { // Surface normal: 0.206959, -0.978350, 0.000000 // RotY/Z : 0.000000 / -1.362331. Vector texS/T: (0.978350, 0.206959, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (271.379156, 271.379156, 324.529885) / (277.000000, 312.000000, 312.000000) // --> Vector info: d1 = 0.906246, 1.906246, 1.906245. Determinants: 0.000050, -53.150729, 13036.870702, -1860.275517 // --> Vector info: d2 = 0.378908, 0.378908, 0.753907. Determinants: -13.124967, -0.000014, 2856.973209, -1860.275517 ( 29.000000 1431.000000 -312.000000 ) ( -23.000000 1420.000000 -312.000000 ) ( -23.000000 1420.000000 -277.000000 ) ( ( 0.000000 0.028571 -7.008032 ) ( 0.007055 0.000000 -1.535780 ) ) 12escape/00wbig1 0 0 0 ( -23.827834 1423.913399 -277.000000 ) ( -23.827834 1423.913399 -312.000000 ) ( 28.172166 1434.913399 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -23.827834 1423.913399 -277.000000 ) ( -23.000000 1420.000000 -277.000000 ) ( -23.000000 1420.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -23.827834 1423.913399 -312.000000 ) ( -23.000000 1420.000000 -312.000000 ) ( 29.000000 1431.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 28.172166 1434.913399 -312.000000 ) ( 29.000000 1431.000000 -312.000000 ) ( 29.000000 1431.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 28.172166 1434.913399 -277.000000 ) ( 29.000000 1431.000000 -277.000000 ) ( -23.000000 1420.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2722/1918) # points: 4 { brushDef { // Surface normal: 0.188847, -0.982006, 0.000000 // RotY/Z : 0.000000 / -1.380808. Vector texS/T: (0.982006, 0.188847, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (-104.281531, -104.281531, -51.328722) / (277.000000, 312.000000, 312.000000) // --> Vector info: d1 = 0.999991, 1.999992, 1.999996. Determinants: -0.000142, -52.952875, 12814.600675, -1853.348321 // --> Vector info: d2 = 0.625000, 0.625000, 1.000001. Determinants: -13.125040, 0.000003, -2527.042786, -1853.348321 ( -314.000000 1361.000000 -312.000000 ) ( -366.000000 1351.000000 -312.000000 ) ( -366.000000 1351.000000 -277.000000 ) ( ( 0.000000 0.028571 -6.914297 ) ( 0.007082 0.000000 1.363501 ) ) 12escape/00wbig1 0 0 0 ( -366.755390 1354.928026 -277.000000 ) ( -366.755390 1354.928026 -312.000000 ) ( -314.755390 1364.928026 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -366.755390 1354.928026 -277.000000 ) ( -366.000000 1351.000000 -277.000000 ) ( -366.000000 1351.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -366.755390 1354.928026 -312.000000 ) ( -366.000000 1351.000000 -312.000000 ) ( -314.000000 1361.000000 -312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.755390 1364.928026 -312.000000 ) ( -314.000000 1361.000000 -312.000000 ) ( -314.000000 1361.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.755390 1364.928026 -277.000000 ) ( -314.000000 1361.000000 -277.000000 ) ( -366.000000 1351.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2728/1919) # points: 4 { brushDef { // Surface normal: 0.979457, 0.201653, 0.000000 // RotY/Z : 0.000000 / 0.203045. Vector texS/T: (-0.201653, 0.979457, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wpanl6]: 64.000000/128.000000 // --> Vector A/B: (1431.764544, 1431.764544, 1397.051434) / (277.000000, 172.000000, 172.000000) // --> Vector info: d1 = 1.000000, 1.000000, 0.500000. Determinants: -52.500026, 0.000000, 71522.799164, -3644.876541 // --> Vector info: d2 = 0.250000, 1.000000, 0.999999. Determinants: -0.000075, 26.034831, -8122.760334, -3644.876541 ( -366.000000 1351.000000 -172.000000 ) ( -373.000000 1385.000000 -172.000000 ) ( -373.000000 1385.000000 -277.000000 ) ( ( 0.014404 0.000000 -19.622832 ) ( 0.000000 -0.007143 2.228542 ) ) 12escape/10wpanl6 0 0 0 ( -376.917828 1384.193388 -277.000000 ) ( -376.917828 1384.193388 -172.000000 ) ( -369.917828 1350.193388 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.917828 1384.193388 -277.000000 ) ( -373.000000 1385.000000 -277.000000 ) ( -373.000000 1385.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.917828 1384.193388 -172.000000 ) ( -373.000000 1385.000000 -172.000000 ) ( -366.000000 1351.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -369.917828 1350.193388 -172.000000 ) ( -366.000000 1351.000000 -172.000000 ) ( -366.000000 1351.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -369.917828 1350.193388 -277.000000 ) ( -366.000000 1351.000000 -277.000000 ) ( -373.000000 1385.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2729/1920) # points: 4 { brushDef { // Surface normal: 0.206959, -0.978350, 0.000000 // RotY/Z : 0.000000 / -1.362331. Vector texS/T: (0.978350, 0.206959, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (-25.136062, -25.136062, -78.286791) / (277.000000, 172.000000, 172.000000) // --> Vector info: d1 = 4.000000, 1.000000, 0.999991. Determinants: -0.000970, -159.452220, 21844.931541, -5580.826552 // --> Vector info: d2 = 1.000000, 0.999997, 0.625000. Determinants: -39.374737, -0.000108, -6570.519861, -5580.826552 ( -373.000000 1385.000000 -172.000000 ) ( -321.000000 1396.000000 -172.000000 ) ( -321.000000 1396.000000 -277.000000 ) ( ( 0.000000 0.028571 -3.914282 ) ( 0.007055 0.000000 1.177338 ) ) 12escape/00wbig1 0 0 0 ( -321.827834 1399.913399 -277.000000 ) ( -321.827834 1399.913399 -172.000000 ) ( -373.827834 1388.913399 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -321.827834 1399.913399 -277.000000 ) ( -321.000000 1396.000000 -277.000000 ) ( -321.000000 1396.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -321.827834 1399.913399 -172.000000 ) ( -321.000000 1396.000000 -172.000000 ) ( -373.000000 1385.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -373.827834 1388.913399 -172.000000 ) ( -373.000000 1385.000000 -172.000000 ) ( -373.000000 1385.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -373.827834 1388.913399 -277.000000 ) ( -373.000000 1385.000000 -277.000000 ) ( -321.000000 1396.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2731/1921) # points: 4 { brushDef { // Surface normal: -0.980581, -0.196116, 0.000000 // RotY/Z : 0.000000 / -2.944197. Vector texS/T: (0.196116, -0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (-1396.150766, -1431.843903, -1431.843903) / (172.000000, 172.000000, 277.000000) // --> Vector info: d1 = 0.000000, 0.000000, 2.999999. Determinants: 0.000003, -107.079381, 18417.657842, -3747.779342 // --> Vector info: d2 = 1.000000, 0.750000, 0.750000. Determinants: -26.250000, 0.000006, -40396.737835, -3747.779342 ( -321.000000 1396.000000 -277.000000 ) ( -321.000000 1396.000000 -172.000000 ) ( -314.000000 1361.000000 -172.000000 ) ( ( 0.000000 0.028571 -4.914286 ) ( 0.007004 0.000000 10.778846 ) ) 12escape/00wbig1 0 0 0 ( -310.077677 1361.784465 -172.000000 ) ( -317.077677 1396.784465 -172.000000 ) ( -317.077677 1396.784465 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -310.077677 1361.784465 -172.000000 ) ( -314.000000 1361.000000 -172.000000 ) ( -321.000000 1396.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -317.077677 1396.784465 -172.000000 ) ( -321.000000 1396.000000 -172.000000 ) ( -321.000000 1396.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -317.077677 1396.784465 -277.000000 ) ( -321.000000 1396.000000 -277.000000 ) ( -314.000000 1361.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -310.077677 1361.784465 -277.000000 ) ( -314.000000 1361.000000 -277.000000 ) ( -314.000000 1361.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2732/1922) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (1351.000000, 1385.000000, 1396.000000) / (366.000000, 373.000000, 321.000000) // --> Vector info: d1 = 0.000000, 0.125000, 0.125001. Determinants: -6.499989, -1.374979, 9284.727335, -1845.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.374998. Determinants: -2.624997, 12.749933, -1120.104294, -1845.000000 ( -321.000000 1396.000000 -172.000000 ) ( -373.000000 1385.000000 -172.000000 ) ( -366.000000 1351.000000 -172.000000 ) ( ( 0.003523 0.000745 -5.032373 ) ( 0.001423 -0.006911 0.607103 ) ) 12escape/00wengn1 0 0 0 ( -366.000000 1351.000000 -168.000000 ) ( -373.000000 1385.000000 -168.000000 ) ( -321.000000 1396.000000 -168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -366.000000 1351.000000 -168.000000 ) ( -366.000000 1351.000000 -172.000000 ) ( -373.000000 1385.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -373.000000 1385.000000 -168.000000 ) ( -373.000000 1385.000000 -172.000000 ) ( -321.000000 1396.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -321.000000 1396.000000 -168.000000 ) ( -321.000000 1396.000000 -172.000000 ) ( -314.000000 1361.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.000000 1361.000000 -168.000000 ) ( -314.000000 1361.000000 -172.000000 ) ( -366.000000 1351.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2733/1923) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (1351.000000, 1361.000000, 1396.000000) / (-366.000000, -314.000000, -321.000000) // --> Vector info: d1 = 1.999992, 1.999996, 1.000000. Determinants: 51.999768, -10.000103, -77691.708421, -1890.000000 // --> Vector info: d2 = 0.625000, 1.000001, 0.999997. Determinants: -2.624822, -13.125075, -2438.893154, -1890.000000 ( -321.000000 1396.000000 -277.000000 ) ( -314.000000 1361.000000 -277.000000 ) ( -366.000000 1351.000000 -277.000000 ) ( ( -0.027513 0.005291 41.106724 ) ( 0.001389 0.006944 1.290420 ) ) 12escape/00wbig1 0 0 0 ( -366.000000 1351.000000 -281.000000 ) ( -314.000000 1361.000000 -281.000000 ) ( -321.000000 1396.000000 -281.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -366.000000 1351.000000 -281.000000 ) ( -366.000000 1351.000000 -277.000000 ) ( -314.000000 1361.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.000000 1361.000000 -281.000000 ) ( -314.000000 1361.000000 -277.000000 ) ( -321.000000 1396.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -321.000000 1396.000000 -281.000000 ) ( -321.000000 1396.000000 -277.000000 ) ( -373.000000 1385.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -373.000000 1385.000000 -281.000000 ) ( -373.000000 1385.000000 -277.000000 ) ( -366.000000 1351.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2734/1924) # points: 4 { brushDef { // Surface normal: 0.192414, -0.981314, 0.000000 // RotY/Z : 0.000000 / -1.377174. Vector texS/T: (0.981314, 0.192414, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (22.839596, 22.839596, -29.131549) / (277.000000, 172.000000, 172.000000) // --> Vector info: d1 = 1.999989, 1.999984, 0.499978. Determinants: -157.500651, -0.000248, -7316.560842, -5456.970313 // --> Vector info: d2 = 0.207036, 0.957031, 0.957030. Determinants: -0.000107, 38.978133, -11926.728295, -5456.970313 ( -304.000000 1399.000000 -172.000000 ) ( -253.000000 1409.000000 -172.000000 ) ( -253.000000 1409.000000 -277.000000 ) ( ( 0.028862 0.000000 1.340773 ) ( 0.000000 -0.007143 2.185595 ) ) 12escape/00wbig1 0 0 0 ( -253.769658 1412.925255 -277.000000 ) ( -253.769658 1412.925255 -172.000000 ) ( -304.769658 1402.925255 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -253.769658 1412.925255 -277.000000 ) ( -253.000000 1409.000000 -277.000000 ) ( -253.000000 1409.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -253.769658 1412.925255 -172.000000 ) ( -253.000000 1409.000000 -172.000000 ) ( -304.000000 1399.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -304.769658 1402.925255 -172.000000 ) ( -304.000000 1399.000000 -172.000000 ) ( -304.000000 1399.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -304.769658 1402.925255 -277.000000 ) ( -304.000000 1399.000000 -277.000000 ) ( -253.000000 1409.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2735/1925) # points: 4 { brushDef { // Surface normal: -0.979457, -0.201653, 0.000000 // RotY/Z : 0.000000 / -2.938547. Vector texS/T: (0.201653, -0.979457, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (-1396.360053, -1431.073163, -1431.073163) / (172.000000, 172.000000, 277.000000) // --> Vector info: d1 = 1.000000, 1.000000, 3.999984. Determinants: -0.000013, -104.138767, 14266.972556, -3644.876541 // --> Vector info: d2 = 0.500000, 0.250000, 0.250001. Determinants: -26.249997, -0.000029, -38476.879974, -3644.876541 ( -253.000000 1409.000000 -277.000000 ) ( -253.000000 1409.000000 -172.000000 ) ( -246.000000 1375.000000 -172.000000 ) ( ( 0.000000 0.028571 -3.914254 ) ( 0.007202 0.000000 10.556429 ) ) 12escape/00wbig1 0 0 0 ( -242.082172 1375.806612 -172.000000 ) ( -249.082172 1409.806612 -172.000000 ) ( -249.082172 1409.806612 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -242.082172 1375.806612 -172.000000 ) ( -246.000000 1375.000000 -172.000000 ) ( -253.000000 1409.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -249.082172 1409.806612 -172.000000 ) ( -253.000000 1409.000000 -172.000000 ) ( -253.000000 1409.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -249.082172 1409.806612 -277.000000 ) ( -253.000000 1409.000000 -277.000000 ) ( -246.000000 1375.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -242.082172 1375.806612 -277.000000 ) ( -246.000000 1375.000000 -277.000000 ) ( -246.000000 1375.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2736/1926) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (1399.000000, 1409.000000, 1375.000000) / (304.000000, 253.000000, 246.000000) // --> Vector info: d1 = 1.000000, 1.187501, 1.187498. Determinants: -1.312635, 6.375011, -1905.626390, -1804.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.250008. Determinants: 12.750391, 2.500078, -18597.820496, -1804.000000 ( -246.000000 1375.000000 -172.000000 ) ( -253.000000 1409.000000 -172.000000 ) ( -304.000000 1399.000000 -172.000000 ) ( ( 0.000728 -0.003534 1.056334 ) ( -0.007068 -0.001386 10.309213 ) ) 12escape/00wengn1 0 0 0 ( -304.000000 1399.000000 -168.000000 ) ( -253.000000 1409.000000 -168.000000 ) ( -246.000000 1375.000000 -168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -304.000000 1399.000000 -168.000000 ) ( -304.000000 1399.000000 -172.000000 ) ( -253.000000 1409.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -253.000000 1409.000000 -168.000000 ) ( -253.000000 1409.000000 -172.000000 ) ( -246.000000 1375.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -246.000000 1375.000000 -168.000000 ) ( -246.000000 1375.000000 -172.000000 ) ( -297.000000 1365.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -297.000000 1365.000000 -168.000000 ) ( -297.000000 1365.000000 -172.000000 ) ( -304.000000 1399.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2738/1927) # points: 4 { brushDef { // Surface normal: 0.979457, 0.201653, 0.000000 // RotY/Z : 0.000000 / 0.203045. Vector texS/T: (-0.201653, 0.979457, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (1396.849781, 1396.849781, 1431.562891) / (172.000000, 277.000000, 277.000000) // --> Vector info: d1 = 1.000000, 3.999991, 3.999989. Determinants: 0.000226, -104.139028, 14266.719501, -3644.876541 // --> Vector info: d2 = 0.125000, 0.125003, 0.374999. Determinants: -26.249631, -0.000095, 36211.198010, -3644.876541 ( -304.000000 1399.000000 -277.000000 ) ( -297.000000 1365.000000 -277.000000 ) ( -297.000000 1365.000000 -172.000000 ) ( ( 0.000000 0.028571 -3.914185 ) ( 0.007202 0.000000 -9.934822 ) ) 12escape/00wbig1 0 0 0 ( -300.917828 1364.193388 -172.000000 ) ( -300.917828 1364.193388 -277.000000 ) ( -307.917828 1398.193388 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.917828 1364.193388 -172.000000 ) ( -297.000000 1365.000000 -172.000000 ) ( -297.000000 1365.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.917828 1364.193388 -277.000000 ) ( -297.000000 1365.000000 -277.000000 ) ( -304.000000 1399.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -307.917828 1398.193388 -277.000000 ) ( -304.000000 1399.000000 -277.000000 ) ( -304.000000 1399.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -307.917828 1398.193388 -172.000000 ) ( -304.000000 1399.000000 -172.000000 ) ( -297.000000 1365.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2739/1928) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (1399.000000, 1365.000000, 1375.000000) / (-304.000000, -297.000000, -246.000000) // --> Vector info: d1 = 1.999989, 0.999989, 0.999989. Determinants: -51.000018, 10.000004, 70781.046521, -1804.000000 // --> Vector info: d2 = 0.582037, 0.582037, 0.207036. Determinants: 2.625008, 12.750037, -846.368791, -1804.000000 ( -246.000000 1375.000000 -277.000000 ) ( -297.000000 1365.000000 -277.000000 ) ( -304.000000 1399.000000 -277.000000 ) ( ( 0.028271 -0.005543 -39.235613 ) ( -0.001455 -0.007068 0.469162 ) ) 12escape/00wbig1 0 0 0 ( -304.000000 1399.000000 -281.000000 ) ( -297.000000 1365.000000 -281.000000 ) ( -246.000000 1375.000000 -281.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -304.000000 1399.000000 -281.000000 ) ( -304.000000 1399.000000 -277.000000 ) ( -297.000000 1365.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -297.000000 1365.000000 -281.000000 ) ( -297.000000 1365.000000 -277.000000 ) ( -246.000000 1375.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -246.000000 1375.000000 -281.000000 ) ( -246.000000 1375.000000 -277.000000 ) ( -253.000000 1409.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -253.000000 1409.000000 -281.000000 ) ( -253.000000 1409.000000 -277.000000 ) ( -304.000000 1399.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2740/1929) # points: 4 { brushDef { // Surface normal: 0.192414, -0.981314, 0.000000 // RotY/Z : 0.000000 / -1.377174. Vector texS/T: (0.981314, 0.192414, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (93.244048, 93.244048, 41.272902) / (277.000000, 172.000000, 172.000000) // --> Vector info: d1 = 1.000000, 0.999999, 0.249993. Determinants: -78.750658, -0.000053, 1886.073724, -5456.970313 // --> Vector info: d2 = 0.500000, 0.874999, 0.874999. Determinants: 0.000013, 19.489113, -8126.970501, -5456.970313 ( -235.000000 1413.000000 -172.000000 ) ( -184.000000 1423.000000 -172.000000 ) ( -184.000000 1423.000000 -277.000000 ) ( ( 0.014431 0.000000 -0.345627 ) ( 0.000000 -0.003571 1.489283 ) ) 12escape/00wbig1 0 0 0 ( -184.769658 1426.925255 -277.000000 ) ( -184.769658 1426.925255 -172.000000 ) ( -235.769658 1416.925255 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -184.769658 1426.925255 -277.000000 ) ( -184.000000 1423.000000 -277.000000 ) ( -184.000000 1423.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -184.769658 1426.925255 -172.000000 ) ( -184.000000 1423.000000 -172.000000 ) ( -235.000000 1413.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -235.769658 1416.925255 -172.000000 ) ( -235.000000 1413.000000 -172.000000 ) ( -235.000000 1413.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -235.769658 1416.925255 -277.000000 ) ( -235.000000 1413.000000 -277.000000 ) ( -184.000000 1423.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2741/1930) # points: 4 { brushDef { // Surface normal: -0.979457, -0.201653, 0.000000 // RotY/Z : 0.000000 / -2.938547. Vector texS/T: (0.201653, -0.979457, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (-1396.158400, -1430.871510, -1430.871510) / (172.000000, 172.000000, 277.000000) // --> Vector info: d1 = 0.000000, 0.000005, 1.499995. Determinants: 0.000538, -52.069311, 8956.672612, -3644.876541 // --> Vector info: d2 = 1.000000, 0.875001, 0.875000. Determinants: -13.124863, 0.000045, -21969.271306, -3644.876541 ( -184.000000 1423.000000 -277.000000 ) ( -184.000000 1423.000000 -172.000000 ) ( -177.000000 1389.000000 -172.000000 ) ( ( 0.000000 0.014286 -2.457332 ) ( 0.003601 0.000000 6.027439 ) ) 12escape/00wbig1 0 0 0 ( -173.082172 1389.806612 -172.000000 ) ( -180.082172 1423.806612 -172.000000 ) ( -180.082172 1423.806612 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -173.082172 1389.806612 -172.000000 ) ( -177.000000 1389.000000 -172.000000 ) ( -184.000000 1423.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -180.082172 1423.806612 -172.000000 ) ( -184.000000 1423.000000 -172.000000 ) ( -184.000000 1423.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -180.082172 1423.806612 -277.000000 ) ( -184.000000 1423.000000 -277.000000 ) ( -177.000000 1389.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -173.082172 1389.806612 -277.000000 ) ( -177.000000 1389.000000 -277.000000 ) ( -177.000000 1389.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2742/1931) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (1413.000000, 1423.000000, 1389.000000) / (235.000000, 184.000000, 177.000000) // --> Vector info: d1 = 0.000000, 0.187500, 0.187500. Determinants: -1.312496, 6.374999, 356.431760, -1804.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.250000. Determinants: 12.749987, 2.500000, -20407.231747, -1804.000000 ( -177.000000 1389.000000 -172.000000 ) ( -184.000000 1423.000000 -172.000000 ) ( -235.000000 1413.000000 -172.000000 ) ( ( 0.000728 -0.003534 -0.197579 ) ( -0.007068 -0.001386 11.312213 ) ) 12escape/00wengn1 0 0 0 ( -235.000000 1413.000000 -168.000000 ) ( -184.000000 1423.000000 -168.000000 ) ( -177.000000 1389.000000 -168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -235.000000 1413.000000 -168.000000 ) ( -235.000000 1413.000000 -172.000000 ) ( -184.000000 1423.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -184.000000 1423.000000 -168.000000 ) ( -184.000000 1423.000000 -172.000000 ) ( -177.000000 1389.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -177.000000 1389.000000 -168.000000 ) ( -177.000000 1389.000000 -172.000000 ) ( -228.000000 1379.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -228.000000 1379.000000 -168.000000 ) ( -228.000000 1379.000000 -172.000000 ) ( -235.000000 1413.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2744/1932) # points: 4 { brushDef { // Surface normal: 0.979457, 0.201653, 0.000000 // RotY/Z : 0.000000 / 0.203045. Vector texS/T: (-0.201653, 0.979457, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (1396.648129, 1396.648129, 1431.361238) / (172.000000, 277.000000, 277.000000) // --> Vector info: d1 = 3.906250, 0.906260, 0.906260. Determinants: 0.000000, 104.138983, -32149.705764, -3644.876541 // --> Vector info: d2 = 0.632815, 0.632815, 0.382813. Determinants: 26.250182, 0.000000, -38968.800362, -3644.876541 ( -235.000000 1413.000000 -277.000000 ) ( -228.000000 1379.000000 -277.000000 ) ( -228.000000 1379.000000 -172.000000 ) ( ( 0.000000 -0.028571 8.820520 ) ( -0.007202 0.000000 10.691391 ) ) 12escape/00wbig1 0 0 0 ( -231.917828 1378.193388 -172.000000 ) ( -231.917828 1378.193388 -277.000000 ) ( -238.917828 1412.193388 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -231.917828 1378.193388 -172.000000 ) ( -228.000000 1379.000000 -172.000000 ) ( -228.000000 1379.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -231.917828 1378.193388 -277.000000 ) ( -228.000000 1379.000000 -277.000000 ) ( -235.000000 1413.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -238.917828 1412.193388 -277.000000 ) ( -235.000000 1413.000000 -277.000000 ) ( -235.000000 1413.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -238.917828 1412.193388 -172.000000 ) ( -235.000000 1413.000000 -172.000000 ) ( -228.000000 1379.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2745/1933) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (1413.000000, 1379.000000, 1389.000000) / (-235.000000, -228.000000, -177.000000) // --> Vector info: d1 = 1.984386, 0.984385, 0.984385. Determinants: -51.000025, 10.000005, 70833.203756, -1804.000000 // --> Vector info: d2 = 0.992188, 0.992188, 0.617189. Determinants: 2.624980, 12.749962, -2502.762973, -1804.000000 ( -177.000000 1389.000000 -277.000000 ) ( -228.000000 1379.000000 -277.000000 ) ( -235.000000 1413.000000 -277.000000 ) ( ( 0.028271 -0.005543 -39.264525 ) ( -0.001455 -0.007068 1.387341 ) ) 12escape/00wbig1 0 0 0 ( -235.000000 1413.000000 -281.000000 ) ( -228.000000 1379.000000 -281.000000 ) ( -177.000000 1389.000000 -281.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -235.000000 1413.000000 -281.000000 ) ( -235.000000 1413.000000 -277.000000 ) ( -228.000000 1379.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -228.000000 1379.000000 -281.000000 ) ( -228.000000 1379.000000 -277.000000 ) ( -177.000000 1389.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -177.000000 1389.000000 -281.000000 ) ( -177.000000 1389.000000 -277.000000 ) ( -184.000000 1423.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -184.000000 1423.000000 -281.000000 ) ( -184.000000 1423.000000 -277.000000 ) ( -235.000000 1413.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2746/1934) # points: 4 { brushDef { // Surface normal: 0.188847, -0.982006, 0.000000 // RotY/Z : 0.000000 / -1.380808. Vector texS/T: (0.982006, 0.188847, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (158.442963, 158.442963, 105.490154) / (277.000000, 172.000000, 172.000000) // --> Vector info: d1 = 0.984383, 3.984373, 3.984373. Determinants: 0.000000, 158.857897, -49476.849176, -5560.044964 // --> Vector info: d2 = 0.117188, 0.117188, 0.492187. Determinants: 39.374875, 0.000000, -6890.242277, -5560.044964 ( -167.000000 1427.000000 -172.000000 ) ( -115.000000 1437.000000 -172.000000 ) ( -115.000000 1437.000000 -277.000000 ) ( ( 0.000000 -0.028571 8.898642 ) ( -0.007082 0.000000 1.239242 ) ) 12escape/00wbig1 0 0 0 ( -115.755390 1440.928026 -277.000000 ) ( -115.755390 1440.928026 -172.000000 ) ( -167.755390 1430.928026 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -115.755390 1440.928026 -277.000000 ) ( -115.000000 1437.000000 -277.000000 ) ( -115.000000 1437.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -115.755390 1440.928026 -172.000000 ) ( -115.000000 1437.000000 -172.000000 ) ( -167.000000 1427.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -167.755390 1430.928026 -172.000000 ) ( -167.000000 1427.000000 -172.000000 ) ( -167.000000 1427.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -167.755390 1430.928026 -277.000000 ) ( -167.000000 1427.000000 -277.000000 ) ( -115.000000 1437.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2747/1935) # points: 4 { brushDef { // Surface normal: 0.979457, 0.201653, 0.000000 // RotY/Z : 0.000000 / 0.203045. Vector texS/T: (-0.201653, 0.979457, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (1431.361238, 1431.361238, 1396.648129) / (277.000000, 172.000000, 172.000000) // --> Vector info: d1 = 3.906240, 0.906246, 0.906250. Determinants: 0.000363, -104.139114, 14608.253230, -3644.876541 // --> Vector info: d2 = 0.378907, 0.378908, 0.128906. Determinants: -26.250172, 0.000034, 36192.400725, -3644.876541 ( -160.000000 1393.000000 -172.000000 ) ( -167.000000 1427.000000 -172.000000 ) ( -167.000000 1427.000000 -277.000000 ) ( ( 0.000000 0.028571 -4.007887 ) ( 0.007202 0.000000 -9.929664 ) ) 12escape/00wbig1 0 0 0 ( -170.917828 1426.193388 -277.000000 ) ( -170.917828 1426.193388 -172.000000 ) ( -163.917828 1392.193388 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -170.917828 1426.193388 -277.000000 ) ( -167.000000 1427.000000 -277.000000 ) ( -167.000000 1427.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -170.917828 1426.193388 -172.000000 ) ( -167.000000 1427.000000 -172.000000 ) ( -160.000000 1393.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -163.917828 1392.193388 -172.000000 ) ( -160.000000 1393.000000 -172.000000 ) ( -160.000000 1393.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -163.917828 1392.193388 -277.000000 ) ( -160.000000 1393.000000 -277.000000 ) ( -167.000000 1427.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2748/1936) # points: 4 { brushDef { // Surface normal: -0.979457, -0.201653, 0.000000 // RotY/Z : 0.000000 / -2.938547. Vector texS/T: (0.201653, -0.979457, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (-1395.956747, -1430.669857, -1430.669857) / (172.000000, 172.000000, 277.000000) // --> Vector info: d1 = 0.906251, 0.906245, 3.906240. Determinants: -0.000638, -104.139189, 14607.878120, -3644.876541 // --> Vector info: d2 = 1.003911, 0.753907, 0.753907. Determinants: -26.250469, -0.000015, -40303.650146, -3644.876541 ( -115.000000 1437.000000 -277.000000 ) ( -115.000000 1437.000000 -172.000000 ) ( -108.000000 1403.000000 -172.000000 ) ( ( 0.000000 0.028571 -4.007784 ) ( 0.007202 0.000000 11.057617 ) ) 12escape/00wbig1 0 0 0 ( -104.082172 1403.806612 -172.000000 ) ( -111.082172 1437.806612 -172.000000 ) ( -111.082172 1437.806612 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -104.082172 1403.806612 -172.000000 ) ( -108.000000 1403.000000 -172.000000 ) ( -115.000000 1437.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -111.082172 1437.806612 -172.000000 ) ( -115.000000 1437.000000 -172.000000 ) ( -115.000000 1437.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -111.082172 1437.806612 -277.000000 ) ( -115.000000 1437.000000 -277.000000 ) ( -108.000000 1403.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -104.082172 1403.806612 -277.000000 ) ( -108.000000 1403.000000 -277.000000 ) ( -108.000000 1403.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2749/1937) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (1427.000000, 1437.000000, 1403.000000) / (167.000000, 115.000000, 108.000000) // --> Vector info: d1 = 1.000000, 1.187500, 1.187499. Determinants: -1.312509, 6.374983, -1029.671115, -1838.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.250004. Determinants: 13.000212, 2.500053, -20806.810111, -1838.000000 ( -108.000000 1403.000000 -172.000000 ) ( -115.000000 1437.000000 -172.000000 ) ( -167.000000 1427.000000 -172.000000 ) ( ( 0.000714 -0.003468 0.560213 ) ( -0.007073 -0.001360 11.320354 ) ) 12escape/00wengn1 0 0 0 ( -167.000000 1427.000000 -168.000000 ) ( -115.000000 1437.000000 -168.000000 ) ( -108.000000 1403.000000 -168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -167.000000 1427.000000 -168.000000 ) ( -167.000000 1427.000000 -172.000000 ) ( -115.000000 1437.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -115.000000 1437.000000 -168.000000 ) ( -115.000000 1437.000000 -172.000000 ) ( -108.000000 1403.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -108.000000 1403.000000 -168.000000 ) ( -108.000000 1403.000000 -172.000000 ) ( -160.000000 1393.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -160.000000 1393.000000 -168.000000 ) ( -160.000000 1393.000000 -172.000000 ) ( -167.000000 1427.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2751/1938) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (1427.000000, 1393.000000, 1403.000000) / (-167.000000, -160.000000, -108.000000) // --> Vector info: d1 = 1.984366, 0.984366, 0.984366. Determinants: -52.000025, 10.000005, 72226.771268, -1838.000000 // --> Vector info: d2 = 0.492189, 0.492189, 0.117188. Determinants: 2.625005, 12.750024, -2521.270896, -1838.000000 ( -108.000000 1403.000000 -277.000000 ) ( -160.000000 1393.000000 -277.000000 ) ( -167.000000 1427.000000 -277.000000 ) ( ( 0.028292 -0.005441 -39.296394 ) ( -0.001428 -0.006937 1.371747 ) ) 12escape/00wbig1 0 0 0 ( -167.000000 1427.000000 -281.000000 ) ( -160.000000 1393.000000 -281.000000 ) ( -108.000000 1403.000000 -281.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -167.000000 1427.000000 -281.000000 ) ( -167.000000 1427.000000 -277.000000 ) ( -160.000000 1393.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -160.000000 1393.000000 -281.000000 ) ( -160.000000 1393.000000 -277.000000 ) ( -108.000000 1403.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -108.000000 1403.000000 -281.000000 ) ( -108.000000 1403.000000 -277.000000 ) ( -115.000000 1437.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -115.000000 1437.000000 -281.000000 ) ( -115.000000 1437.000000 -277.000000 ) ( -167.000000 1427.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2752/1939) # points: 4 { brushDef { // Surface normal: 0.192414, -0.981314, 0.000000 // RotY/Z : 0.000000 / -1.377174. Vector texS/T: (0.981314, 0.192414, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (233.071636, 233.071636, 181.100490) / (277.000000, 172.000000, 172.000000) // --> Vector info: d1 = 3.906240, 0.906245, 0.906254. Determinants: 0.001001, -155.913227, 21871.492407, -5456.970313 // --> Vector info: d2 = 0.753907, 0.753907, 0.378904. Determinants: -39.375319, -0.000022, 5063.226182, -5456.970313 ( -98.000000 1441.000000 -172.000000 ) ( -47.000000 1451.000000 -172.000000 ) ( -47.000000 1451.000000 -277.000000 ) ( ( 0.000000 0.028571 -4.007992 ) ( 0.007216 0.000000 -0.927846 ) ) 12escape/00wbig1 0 0 0 ( -47.769658 1454.925255 -277.000000 ) ( -47.769658 1454.925255 -172.000000 ) ( -98.769658 1444.925255 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -47.769658 1454.925255 -277.000000 ) ( -47.000000 1451.000000 -277.000000 ) ( -47.000000 1451.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -47.769658 1454.925255 -172.000000 ) ( -47.000000 1451.000000 -172.000000 ) ( -98.000000 1441.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -98.769658 1444.925255 -172.000000 ) ( -98.000000 1441.000000 -172.000000 ) ( -98.000000 1441.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -98.769658 1444.925255 -277.000000 ) ( -98.000000 1441.000000 -277.000000 ) ( -47.000000 1451.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2753/1940) # points: 4 { brushDef { // Surface normal: -0.979457, -0.201653, 0.000000 // RotY/Z : 0.000000 / -2.938547. Vector texS/T: (0.201653, -0.979457, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (-1395.956747, -1430.669857, -1430.669857) / (172.000000, 172.000000, 277.000000) // --> Vector info: d1 = 0.906251, 0.906245, 3.906240. Determinants: -0.000638, -104.139189, 14607.878120, -3644.876541 // --> Vector info: d2 = 1.003907, 0.753907, 0.753907. Determinants: -26.249969, -0.000015, -40302.934252, -3644.876541 ( -47.000000 1451.000000 -277.000000 ) ( -47.000000 1451.000000 -172.000000 ) ( -40.000000 1417.000000 -172.000000 ) ( ( 0.000000 0.028571 -4.007784 ) ( 0.007202 0.000000 11.057421 ) ) 12escape/00wbig1 0 0 0 ( -36.082172 1417.806612 -172.000000 ) ( -43.082172 1451.806612 -172.000000 ) ( -43.082172 1451.806612 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -36.082172 1417.806612 -172.000000 ) ( -40.000000 1417.000000 -172.000000 ) ( -47.000000 1451.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -43.082172 1451.806612 -172.000000 ) ( -47.000000 1451.000000 -172.000000 ) ( -47.000000 1451.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -43.082172 1451.806612 -277.000000 ) ( -47.000000 1451.000000 -277.000000 ) ( -40.000000 1417.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -36.082172 1417.806612 -277.000000 ) ( -40.000000 1417.000000 -277.000000 ) ( -40.000000 1417.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2754/1941) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (1441.000000, 1451.000000, 1417.000000) / (98.000000, 47.000000, 40.000000) // --> Vector info: d1 = 0.000000, 0.187500, 0.187500. Determinants: -1.312496, 6.374999, 1266.556471, -1804.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.250000. Determinants: 12.749987, 2.500000, -20421.731429, -1804.000000 ( -40.000000 1417.000000 -172.000000 ) ( -47.000000 1451.000000 -172.000000 ) ( -98.000000 1441.000000 -172.000000 ) ( ( 0.000728 -0.003534 -0.702082 ) ( -0.007068 -0.001386 11.320250 ) ) 12escape/00wengn1 0 0 0 ( -98.000000 1441.000000 -168.000000 ) ( -47.000000 1451.000000 -168.000000 ) ( -40.000000 1417.000000 -168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -98.000000 1441.000000 -168.000000 ) ( -98.000000 1441.000000 -172.000000 ) ( -47.000000 1451.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -47.000000 1451.000000 -168.000000 ) ( -47.000000 1451.000000 -172.000000 ) ( -40.000000 1417.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 1417.000000 -168.000000 ) ( -40.000000 1417.000000 -172.000000 ) ( -91.000000 1406.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -91.000000 1406.000000 -168.000000 ) ( -91.000000 1406.000000 -172.000000 ) ( -98.000000 1441.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2756/1942) # points: 4 { brushDef { // Surface normal: 0.980581, 0.196116, 0.000000 // RotY/Z : 0.000000 / 0.197396. Vector texS/T: (-0.196116, 0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (1396.542998, 1396.542998, 1432.236135) / (172.000000, 277.000000, 277.000000) // --> Vector info: d1 = 0.890624, 3.890615, 3.890613. Determinants: 0.000151, -107.079055, 15079.522602, -3747.779342 // --> Vector info: d2 = 0.121093, 0.121094, 0.371098. Determinants: -26.250426, -0.000036, 36206.026514, -3747.779342 ( -98.000000 1441.000000 -277.000000 ) ( -91.000000 1406.000000 -277.000000 ) ( -91.000000 1406.000000 -172.000000 ) ( ( 0.000000 0.028571 -4.023589 ) ( 0.007004 0.000000 -9.660661 ) ) 12escape/00wbig1 0 0 0 ( -94.922323 1405.215535 -172.000000 ) ( -94.922323 1405.215535 -277.000000 ) ( -101.922323 1440.215535 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -94.922323 1405.215535 -172.000000 ) ( -91.000000 1406.000000 -172.000000 ) ( -91.000000 1406.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -94.922323 1405.215535 -277.000000 ) ( -91.000000 1406.000000 -277.000000 ) ( -98.000000 1441.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -101.922323 1440.215535 -277.000000 ) ( -98.000000 1441.000000 -277.000000 ) ( -98.000000 1441.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -101.922323 1440.215535 -172.000000 ) ( -98.000000 1441.000000 -172.000000 ) ( -91.000000 1406.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2757/1943) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (1441.000000, 1406.000000, 1417.000000) / (-98.000000, -91.000000, -40.000000) // --> Vector info: d1 = 1.984386, 0.984366, 0.984370. Determinants: -51.001048, 11.000087, 70875.592416, -1862.000000 // --> Vector info: d2 = 0.992188, 0.992187, 0.617188. Determinants: 2.624908, 13.124985, -4343.699176, -1862.000000 ( -40.000000 1417.000000 -277.000000 ) ( -91.000000 1406.000000 -277.000000 ) ( -98.000000 1441.000000 -277.000000 ) ( ( 0.027390 -0.005908 -38.064228 ) ( -0.001410 -0.007049 2.332814 ) ) 12escape/00wbig1 0 0 0 ( -98.000000 1441.000000 -281.000000 ) ( -91.000000 1406.000000 -281.000000 ) ( -40.000000 1417.000000 -281.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -98.000000 1441.000000 -281.000000 ) ( -98.000000 1441.000000 -277.000000 ) ( -91.000000 1406.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -91.000000 1406.000000 -281.000000 ) ( -91.000000 1406.000000 -277.000000 ) ( -40.000000 1417.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.000000 1417.000000 -281.000000 ) ( -40.000000 1417.000000 -277.000000 ) ( -47.000000 1451.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -47.000000 1451.000000 -281.000000 ) ( -47.000000 1451.000000 -277.000000 ) ( -98.000000 1441.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2758/1944) # points: 4 { brushDef { // Surface normal: 0.188847, -0.982006, 0.000000 // RotY/Z : 0.000000 / -1.380808. Vector texS/T: (0.982006, 0.188847, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (298.265574, 298.265574, 245.312764) / (277.000000, 172.000000, 172.000000) // --> Vector info: d1 = 3.906240, 0.906245, 0.906246. Determinants: 0.000176, -158.858213, 22284.800063, -5560.044964 // --> Vector info: d2 = 0.753907, 0.753907, 0.378908. Determinants: -39.374897, -0.000022, 7552.423639, -5560.044964 ( -30.000000 1455.000000 -172.000000 ) ( 22.000000 1465.000000 -172.000000 ) ( 22.000000 1465.000000 -277.000000 ) ( ( 0.000000 0.028571 -4.008025 ) ( 0.007082 0.000000 -1.358339 ) ) 12escape/00wbig1 0 0 0 ( 21.244610 1468.928026 -277.000000 ) ( 21.244610 1468.928026 -172.000000 ) ( -30.755390 1458.928026 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 21.244610 1468.928026 -277.000000 ) ( 22.000000 1465.000000 -277.000000 ) ( 22.000000 1465.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 21.244610 1468.928026 -172.000000 ) ( 22.000000 1465.000000 -172.000000 ) ( -30.000000 1455.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -30.755390 1458.928026 -172.000000 ) ( -30.000000 1455.000000 -172.000000 ) ( -30.000000 1455.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -30.755390 1458.928026 -277.000000 ) ( -30.000000 1455.000000 -277.000000 ) ( 22.000000 1465.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2759/1945) # points: 4 { brushDef { // Surface normal: -0.979457, -0.201653, 0.000000 // RotY/Z : 0.000000 / -2.938547. Vector texS/T: (0.201653, -0.979457, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (-1395.755094, -1430.468204, -1430.468204) / (172.000000, 172.000000, 277.000000) // --> Vector info: d1 = 0.906251, 0.906245, 3.906240. Determinants: -0.000638, -104.139189, 14607.878249, -3644.876541 // --> Vector info: d2 = 1.003911, 0.753907, 0.753907. Determinants: -26.250469, -0.000015, -40298.356662, -3644.876541 ( 22.000000 1465.000000 -277.000000 ) ( 22.000000 1465.000000 -172.000000 ) ( 29.000000 1431.000000 -172.000000 ) ( ( 0.000000 0.028571 -4.007784 ) ( 0.007202 0.000000 11.056165 ) ) 12escape/00wbig1 0 0 0 ( 32.917828 1431.806612 -172.000000 ) ( 25.917828 1465.806612 -172.000000 ) ( 25.917828 1465.806612 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 32.917828 1431.806612 -172.000000 ) ( 29.000000 1431.000000 -172.000000 ) ( 22.000000 1465.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 25.917828 1465.806612 -172.000000 ) ( 22.000000 1465.000000 -172.000000 ) ( 22.000000 1465.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 25.917828 1465.806612 -277.000000 ) ( 22.000000 1465.000000 -277.000000 ) ( 29.000000 1431.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 32.917828 1431.806612 -277.000000 ) ( 29.000000 1431.000000 -277.000000 ) ( 29.000000 1431.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2760/1946) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (1455.000000, 1465.000000, 1431.000000) / (30.000000, -22.000000, -29.000000) // --> Vector info: d1 = 0.000000, 0.187501, 0.187500. Determinants: -1.312567, 6.375015, 1718.533663, -1838.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.250001. Determinants: 12.999966, 2.500038, -18989.952230, -1838.000000 ( 29.000000 1431.000000 -172.000000 ) ( 22.000000 1465.000000 -172.000000 ) ( -30.000000 1455.000000 -172.000000 ) ( ( 0.000714 -0.003468 -0.935002 ) ( -0.007073 -0.001360 10.331856 ) ) 12escape/00wengn1 0 0 0 ( -30.000000 1455.000000 -168.000000 ) ( 22.000000 1465.000000 -168.000000 ) ( 29.000000 1431.000000 -168.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -30.000000 1455.000000 -168.000000 ) ( -30.000000 1455.000000 -172.000000 ) ( 22.000000 1465.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 22.000000 1465.000000 -168.000000 ) ( 22.000000 1465.000000 -172.000000 ) ( 29.000000 1431.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 29.000000 1431.000000 -168.000000 ) ( 29.000000 1431.000000 -172.000000 ) ( -23.000000 1420.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -23.000000 1420.000000 -168.000000 ) ( -23.000000 1420.000000 -172.000000 ) ( -30.000000 1455.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2762/1947) # points: 4 { brushDef { // Surface normal: 0.980581, 0.196116, 0.000000 // RotY/Z : 0.000000 / 0.197396. Vector texS/T: (-0.196116, 0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (1396.935231, 1396.935231, 1432.628367) / (172.000000, 277.000000, 277.000000) // --> Vector info: d1 = 0.906250, 3.906239, 3.906240. Determinants: -0.000075, -107.079039, 15021.276531, -3747.779342 // --> Vector info: d2 = 0.128906, 0.128906, 0.378907. Determinants: -26.250069, 0.000000, 36186.533880, -3747.779342 ( -30.000000 1455.000000 -277.000000 ) ( -23.000000 1420.000000 -277.000000 ) ( -23.000000 1420.000000 -172.000000 ) ( ( 0.000000 0.028571 -4.008047 ) ( 0.007004 0.000000 -9.655460 ) ) 12escape/00wbig1 0 0 0 ( -26.922323 1419.215535 -172.000000 ) ( -26.922323 1419.215535 -277.000000 ) ( -33.922323 1454.215535 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -26.922323 1419.215535 -172.000000 ) ( -23.000000 1420.000000 -172.000000 ) ( -23.000000 1420.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -26.922323 1419.215535 -277.000000 ) ( -23.000000 1420.000000 -277.000000 ) ( -30.000000 1455.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -33.922323 1454.215535 -277.000000 ) ( -30.000000 1455.000000 -277.000000 ) ( -30.000000 1455.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -33.922323 1454.215535 -172.000000 ) ( -30.000000 1455.000000 -172.000000 ) ( -23.000000 1420.000000 -172.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2763/1948) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wbig1]: 64.000000/256.000000 // --> Vector A/B: (1455.000000, 1420.000000, 1431.000000) / (-30.000000, -23.000000, 29.000000) // --> Vector info: d1 = 0.906246, 1.906246, 1.906245. Determinants: 52.000010, -10.999950, -77709.162149, -1897.000000 // --> Vector info: d2 = 0.378908, 0.378908, 0.753907. Determinants: -2.624980, -13.124970, 2706.807840, -1897.000000 ( 29.000000 1431.000000 -277.000000 ) ( -23.000000 1420.000000 -277.000000 ) ( -30.000000 1455.000000 -277.000000 ) ( ( -0.027412 0.005799 40.964239 ) ( 0.001384 0.006919 -1.426889 ) ) 12escape/00wbig1 0 0 0 ( -30.000000 1455.000000 -281.000000 ) ( -23.000000 1420.000000 -281.000000 ) ( 29.000000 1431.000000 -281.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -30.000000 1455.000000 -281.000000 ) ( -30.000000 1455.000000 -277.000000 ) ( -23.000000 1420.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -23.000000 1420.000000 -281.000000 ) ( -23.000000 1420.000000 -277.000000 ) ( 29.000000 1431.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 29.000000 1431.000000 -281.000000 ) ( 29.000000 1431.000000 -277.000000 ) ( 22.000000 1465.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 22.000000 1465.000000 -281.000000 ) ( 22.000000 1465.000000 -277.000000 ) ( -30.000000 1455.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2764/1949) # points: 4 { brushDef { // Surface normal: -0.574088, -0.803723, 0.156371 // RotY/Z : -0.157015 / -2.191046. Vector texS/T: (0.813733, -0.581238, 0.000000) / (-0.090889, -0.127244, -0.987698) // Texture width/height [00light4]: 16.000000/128.000000 // --> Vector A/B: (-46.731551, -45.917817, -28.713167) / (-323.353403, -217.045653, -217.045653) // --> Vector info: d1 = 0.999955, 1.000000, 2.999984. Determinants: -212.613794, 1.626686, -11238.683652, -1828.987698 // --> Vector info: d2 = 2.511040, 0.992187, 0.992187. Determinants: 0.000000, 26.131336, 3856.994398, -1828.987698 ( -61.000000 -36.000000 230.000000 ) ( -75.000000 -26.000000 230.000000 ) ( -66.000000 -12.000000 335.000000 ) ( ( 0.116247 -0.000889 6.144756 ) ( 0.000000 -0.014287 -2.108814 ) ) 12escape/00light4 0 0 0 ( -63.703648 -8.785107 334.374517 ) ( -72.703648 -22.785107 229.374517 ) ( -58.703648 -32.785107 229.374517 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -63.703648 -8.785107 334.374517 ) ( -66.000000 -12.000000 335.000000 ) ( -75.000000 -26.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -72.703648 -22.785107 229.374517 ) ( -75.000000 -26.000000 230.000000 ) ( -61.000000 -36.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -58.703648 -32.785107 229.374517 ) ( -61.000000 -36.000000 230.000000 ) ( -52.000000 -22.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -49.703648 -18.785107 334.374517 ) ( -52.000000 -22.000000 335.000000 ) ( -66.000000 -12.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2765/1950) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00light4]: 16.000000/128.000000 // --> Vector A/B: (-26.000000, -98.000000, -108.000000) / (-75.000000, -123.000000, -109.000000) // --> Vector info: d1 = 0.999999, 1.000000, 2.999983. Determinants: 95.999187, -143.998774, -9791.928370, -1488.000000 // --> Vector info: d2 = 1.992188, 0.755498, 0.755497. Determinants: -17.313721, -12.366792, -4342.041106, -1488.000000 ( -109.000000 -108.000000 230.000000 ) ( -123.000000 -98.000000 230.000000 ) ( -75.000000 -26.000000 230.000000 ) ( ( -0.064516 0.096773 6.580597 ) ( 0.011636 0.008311 2.918038 ) ) 12escape/00light4 0 0 0 ( -75.000000 -26.000000 226.000000 ) ( -123.000000 -98.000000 226.000000 ) ( -109.000000 -108.000000 226.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -75.000000 -26.000000 226.000000 ) ( -75.000000 -26.000000 230.000000 ) ( -123.000000 -98.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -123.000000 -98.000000 226.000000 ) ( -123.000000 -98.000000 230.000000 ) ( -109.000000 -108.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -109.000000 -108.000000 226.000000 ) ( -109.000000 -108.000000 230.000000 ) ( -61.000000 -36.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -61.000000 -36.000000 226.000000 ) ( -61.000000 -36.000000 230.000000 ) ( -75.000000 -26.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2766/1951) # points: 4 { brushDef { // Surface normal: 0.574088, 0.803723, -0.156371 // RotY/Z : 0.157015 / 0.950547. Vector texS/T: (-0.813733, 0.581238, 0.000000) / (-0.090889, -0.127244, -0.987698) // Texture width/height [00light4]: 16.000000/128.000000 // --> Vector A/B: (43.127874, 43.941607, 26.736957) / (-203.521430, -309.829180, -309.829180) // --> Vector info: d1 = 1.000001, 0.999955, 2.999971. Determinants: 212.617282, 1.626691, -10667.653408, -1828.987698 // --> Vector info: d2 = 1.755497, 0.236644, 0.236643. Determinants: -0.000051, -26.131339, -8529.067175, -1828.987698 ( -100.000000 -94.000000 335.000000 ) ( -114.000000 -84.000000 335.000000 ) ( -123.000000 -98.000000 230.000000 ) ( ( -0.116249 -0.000889 5.832545 ) ( 0.000000 0.014287 4.663272 ) ) 12escape/00light4 0 0 0 ( -125.296352 -101.214893 230.625483 ) ( -116.296352 -87.214893 335.625483 ) ( -102.296352 -97.214893 335.625483 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -125.296352 -101.214893 230.625483 ) ( -123.000000 -98.000000 230.000000 ) ( -114.000000 -84.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -116.296352 -87.214893 335.625483 ) ( -114.000000 -84.000000 335.000000 ) ( -100.000000 -94.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -102.296352 -97.214893 335.625483 ) ( -100.000000 -94.000000 335.000000 ) ( -109.000000 -108.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -111.296352 -111.214893 230.625483 ) ( -109.000000 -108.000000 230.000000 ) ( -123.000000 -98.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2767/1952) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00light4]: 16.000000/128.000000 // --> Vector A/B: (-84.000000, -12.000000, -22.000000) / (114.000000, 66.000000, 52.000000) // --> Vector info: d1 = 0.999954, 1.000000, 3.000035. Determinants: 96.001038, 144.002965, -9840.183167, -1488.000000 // --> Vector info: d2 = 2.236643, 0.999954, 0.999953. Determinants: 17.313624, -12.366925, -463.950627, -1488.000000 ( -52.000000 -22.000000 335.000000 ) ( -66.000000 -12.000000 335.000000 ) ( -114.000000 -84.000000 335.000000 ) ( ( -0.064517 -0.096776 6.613026 ) ( -0.011636 0.008311 0.311795 ) ) 12escape/00light4 0 0 0 ( -114.000000 -84.000000 339.000000 ) ( -66.000000 -12.000000 339.000000 ) ( -52.000000 -22.000000 339.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -114.000000 -84.000000 339.000000 ) ( -114.000000 -84.000000 335.000000 ) ( -66.000000 -12.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -66.000000 -12.000000 339.000000 ) ( -66.000000 -12.000000 335.000000 ) ( -52.000000 -22.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -52.000000 -22.000000 339.000000 ) ( -52.000000 -22.000000 335.000000 ) ( -100.000000 -94.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -100.000000 -94.000000 339.000000 ) ( -100.000000 -94.000000 335.000000 ) ( -114.000000 -84.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2770/1953) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (-108.000000, -125.000000, -44.000000) / (-109.000000, -83.000000, -49.000000) // --> Vector info: d1 = 0.000000, 0.445997, 0.199961. Determinants: 21.560841, -31.943153, -1153.233441, -2684.000000 // --> Vector info: d2 = 0.992188, 0.992188, 2.228878. Determinants: -32.153966, -21.023704, -8427.244632, -2684.000000 ( -49.000000 -44.000000 230.000000 ) ( -83.000000 -125.000000 230.000000 ) ( -109.000000 -108.000000 230.000000 ) ( ( -0.008033 0.011901 0.429670 ) ( 0.011980 0.007833 3.139808 ) ) 12escape/00fdeck1 0 0 0 ( -109.000000 -108.000000 226.000000 ) ( -83.000000 -125.000000 226.000000 ) ( -49.000000 -44.000000 226.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -109.000000 -108.000000 226.000000 ) ( -109.000000 -108.000000 230.000000 ) ( -83.000000 -125.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -83.000000 -125.000000 226.000000 ) ( -83.000000 -125.000000 230.000000 ) ( -49.000000 -44.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -49.000000 -44.000000 226.000000 ) ( -49.000000 -44.000000 230.000000 ) ( -61.000000 -36.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -61.000000 -36.000000 226.000000 ) ( -61.000000 -36.000000 230.000000 ) ( -109.000000 -108.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2771/1954) # points: 4 { brushDef { // Surface normal: -0.547862, -0.821794, 0.156532 // RotY/Z : -0.157178 / -2.158799. Vector texS/T: (0.832050, -0.554700, 0.000000) / (-0.086828, -0.130243, -0.987673) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-30.785861, -16.363656, -20.246557) / (-217.179496, -217.179496, -323.490000) // --> Vector info: d1 = 1.414102, 1.014963, 0.921192. Determinants: 42.432660, -2.902201, -1492.118337, -1533.231881 // --> Vector info: d2 = 4.012872, 4.037690, 0.999982. Determinants: -2.638407, -43.714080, -15727.690466, -1533.231881 ( -43.000000 -28.000000 335.000000 ) ( -49.000000 -44.000000 230.000000 ) ( -61.000000 -36.000000 230.000000 ) ( ( -0.027675 0.001893 0.973185 ) ( 0.001721 0.028511 10.257868 ) ) 12escape/00WPANL6 0 0 0 ( -58.808551 -32.712826 229.373872 ) ( -46.808551 -40.712826 229.373872 ) ( -40.808551 -24.712826 334.373872 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -58.808551 -32.712826 229.373872 ) ( -61.000000 -36.000000 230.000000 ) ( -49.000000 -44.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -46.808551 -40.712826 229.373872 ) ( -49.000000 -44.000000 230.000000 ) ( -43.000000 -28.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -40.808551 -24.712826 334.373872 ) ( -43.000000 -28.000000 335.000000 ) ( -52.000000 -22.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -49.808551 -18.712826 334.373872 ) ( -52.000000 -22.000000 335.000000 ) ( -61.000000 -36.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2772/1955) # points: 4 { brushDef { // Surface normal: 0.522966, 0.836746, -0.162368 // RotY/Z : 0.163091 / 1.012197. Vector texS/T: (-0.847998, 0.529999, 0.000000) / (-0.086055, -0.137688, -0.986730) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (34.979930, 6.677987, 4.133992) / (-309.006413, -309.006413, -202.594345) // --> Vector info: d1 = 0.000000, 0.797066, 0.891995. Determinants: 84.817438, -0.658943, -3170.525826, -3011.668308 // --> Vector info: d2 = 0.968750, 0.968750, 4.006456. Determinants: 0.000000, -85.973001, -29483.761460, -3011.668308 ( -83.000000 -125.000000 230.000000 ) ( -76.000000 -109.000000 335.000000 ) ( -100.000000 -94.000000 335.000000 ) ( ( -0.028163 0.000219 1.052747 ) ( 0.000000 0.028547 9.789844 ) ) 12escape/00WPANL6 0 0 0 ( -102.091864 -97.346982 335.649474 ) ( -78.091864 -112.346982 335.649474 ) ( -85.091864 -128.346982 230.649474 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -102.091864 -97.346982 335.649474 ) ( -100.000000 -94.000000 335.000000 ) ( -76.000000 -109.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -78.091864 -112.346982 335.649474 ) ( -76.000000 -109.000000 335.000000 ) ( -83.000000 -125.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -85.091864 -128.346982 230.649474 ) ( -83.000000 -125.000000 230.000000 ) ( -109.000000 -108.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -111.091864 -111.346982 230.649474 ) ( -109.000000 -108.000000 230.000000 ) ( -100.000000 -94.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2773/1956) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-22.000000, -28.000000, -109.000000) / (52.000000, 43.000000, 76.000000) // --> Vector info: d1 = 1.813191, 2.094905, 1.602700. Determinants: 4.866708, 25.772067, -2913.908317, -927.000000 // --> Vector info: d2 = 0.920968, 1.037708, 3.510714. Determinants: 26.109462, -5.382113, 0.540441, -927.000000 ( -76.000000 -109.000000 335.000000 ) ( -43.000000 -28.000000 335.000000 ) ( -52.000000 -22.000000 335.000000 ) ( ( -0.005250 -0.027802 3.143375 ) ( -0.028166 0.005806 -0.000583 ) ) 12escape/00WPANL6 0 0 0 ( -52.000000 -22.000000 339.000000 ) ( -43.000000 -28.000000 339.000000 ) ( -76.000000 -109.000000 339.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -52.000000 -22.000000 339.000000 ) ( -52.000000 -22.000000 335.000000 ) ( -43.000000 -28.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -43.000000 -28.000000 339.000000 ) ( -43.000000 -28.000000 335.000000 ) ( -76.000000 -109.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -76.000000 -109.000000 339.000000 ) ( -76.000000 -109.000000 335.000000 ) ( -100.000000 -94.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -100.000000 -94.000000 339.000000 ) ( -100.000000 -94.000000 335.000000 ) ( -52.000000 -22.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2774/1957) # points: 4 { brushDef { // Surface normal: 0.821112, -0.547408, 0.161616 // RotY/Z : -0.162328 / -0.588003. Vector texS/T: (0.554700, 0.832050, 0.000000) / (0.134472, -0.089648, -0.986854) // Texture width/height [00light2]: 16.000000/128.000000 // --> Vector A/B: (204.684372, 205.239073, 187.211316) / (-189.593045, -295.991788, -295.991788) // --> Vector info: d1 = 0.999680, 0.999964, 2.999917. Determinants: 212.792423, 1.114489, -45261.501736, -1918.130600 // --> Vector info: d2 = 2.274380, 0.755527, 0.755536. Determinants: 0.001015, -27.381514, -9554.110711, -1918.130600 ( 282.000000 37.000000 335.000000 ) ( 292.000000 52.000000 335.000000 ) ( 306.000000 42.000000 230.000000 ) ( ( -0.110937 -0.000581 23.596674 ) ( -0.000001 0.014275 4.980949 ) ) 12escape/00light2 0 0 0 ( 302.715552 44.189632 229.353537 ) ( 288.715552 54.189632 334.353537 ) ( 278.715552 39.189632 334.353537 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 302.715552 44.189632 229.353537 ) ( 306.000000 42.000000 230.000000 ) ( 292.000000 52.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 288.715552 54.189632 334.353537 ) ( 292.000000 52.000000 335.000000 ) ( 282.000000 37.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 278.715552 39.189632 334.353537 ) ( 282.000000 37.000000 335.000000 ) ( 296.000000 28.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 292.715552 30.189632 229.353537 ) ( 296.000000 28.000000 230.000000 ) ( 306.000000 42.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2775/1958) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00light2]: 16.000000/128.000000 // --> Vector A/B: (52.000000, 4.000000, -11.000000) / (-292.000000, -364.000000, -354.000000) // --> Vector info: d1 = 0.999966, 1.000049, 3.000010. Determinants: 143.998030, -95.996890, -37078.935914, -1560.000000 // --> Vector info: d2 = 1.755527, 0.518843, 0.518843. Determinants: -12.366840, -18.550260, -7512.221898, -1560.000000 ( 354.000000 -11.000000 335.000000 ) ( 364.000000 4.000000 335.000000 ) ( 292.000000 52.000000 335.000000 ) ( ( -0.092306 0.061536 23.768549 ) ( 0.007927 0.011891 4.815527 ) ) 12escape/00light2 0 0 0 ( 292.000000 52.000000 339.000000 ) ( 364.000000 4.000000 339.000000 ) ( 354.000000 -11.000000 339.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 292.000000 52.000000 339.000000 ) ( 292.000000 52.000000 335.000000 ) ( 364.000000 4.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 364.000000 4.000000 339.000000 ) ( 364.000000 4.000000 335.000000 ) ( 354.000000 -11.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 354.000000 -11.000000 339.000000 ) ( 354.000000 -11.000000 335.000000 ) ( 282.000000 37.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 282.000000 37.000000 339.000000 ) ( 282.000000 37.000000 335.000000 ) ( 292.000000 52.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2776/1959) # points: 4 { brushDef { // Surface normal: -0.803025, 0.573589, -0.161698 // RotY/Z : 0.162411 / 2.521343. Vector texS/T: (-0.581238, -0.813733, 0.000000) / (0.131579, -0.093985, -0.986840) // Texture width/height [00light2]: 16.000000/128.000000 // --> Vector A/B: (-214.825636, -214.825636, -197.620986) / (-283.072808, -176.672620, -176.672620) // --> Vector info: d1 = 0.000048, 0.000001, 1.999999. Determinants: -212.800223, 0.000818, -45714.800475, -1830.578051 // --> Vector info: d2 = 2.518843, 1.000000, 0.999999. Determinants: 0.000076, 26.131159, 2786.098620, -1830.578051 ( 368.000000 -20.000000 230.000000 ) ( 378.000000 -6.000000 230.000000 ) ( 364.000000 4.000000 335.000000 ) ( ( 0.116248 0.000000 24.972877 ) ( 0.000000 -0.014275 -1.521978 ) ) 12escape/00light2 0 0 0 ( 367.212100 1.705643 335.646790 ) ( 381.212100 -8.294357 230.646790 ) ( 371.212100 -22.294357 230.646790 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 367.212100 1.705643 335.646790 ) ( 364.000000 4.000000 335.000000 ) ( 378.000000 -6.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 381.212100 -8.294357 230.646790 ) ( 378.000000 -6.000000 230.000000 ) ( 368.000000 -20.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 371.212100 -22.294357 230.646790 ) ( 368.000000 -20.000000 230.000000 ) ( 354.000000 -11.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 357.212100 -13.294357 335.646790 ) ( 354.000000 -11.000000 335.000000 ) ( 364.000000 4.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2777/1960) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00light2]: 16.000000/128.000000 // --> Vector A/B: (-6.000000, 42.000000, 28.000000) / (378.000000, 306.000000, 296.000000) // --> Vector info: d1 = 0.000000, 0.000002, 2.000020. Determinants: 144.001280, 96.000886, -35424.327551, -1488.000000 // --> Vector info: d2 = 2.000000, 0.763311, 0.763312. Determinants: 12.366978, -17.313592, 3642.739798, -1488.000000 ( 296.000000 28.000000 230.000000 ) ( 306.000000 42.000000 230.000000 ) ( 378.000000 -6.000000 230.000000 ) ( ( -0.096775 -0.064517 23.806672 ) ( -0.008311 0.011635 -2.448078 ) ) 12escape/00light2 0 0 0 ( 378.000000 -6.000000 226.000000 ) ( 306.000000 42.000000 226.000000 ) ( 296.000000 28.000000 226.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 378.000000 -6.000000 226.000000 ) ( 378.000000 -6.000000 230.000000 ) ( 306.000000 42.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 306.000000 42.000000 226.000000 ) ( 306.000000 42.000000 230.000000 ) ( 296.000000 28.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 296.000000 28.000000 226.000000 ) ( 296.000000 28.000000 230.000000 ) ( 368.000000 -20.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 368.000000 -20.000000 226.000000 ) ( 368.000000 -20.000000 230.000000 ) ( 378.000000 -6.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2780/1961) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (28.000000, 25.000000, -38.000000) / (296.000000, 294.000000, 356.000000) // --> Vector info: d1 = 0.070313, 0.124399, 0.370351. Determinants: 3.845241, 2.669563, -919.795072, -312.000000 // --> Vector info: d2 = 0.765625, 0.765625, 2.002310. Determinants: 2.473370, -3.710055, 790.047028, -312.000000 ( 356.000000 -38.000000 230.000000 ) ( 294.000000 25.000000 230.000000 ) ( 296.000000 28.000000 230.000000 ) ( ( -0.012324 -0.008556 2.948061 ) ( -0.007927 0.011891 -2.532202 ) ) 12escape/00fdeck1 0 0 0 ( 296.000000 28.000000 226.000000 ) ( 294.000000 25.000000 226.000000 ) ( 356.000000 -38.000000 226.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 296.000000 28.000000 226.000000 ) ( 296.000000 28.000000 230.000000 ) ( 294.000000 25.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 294.000000 25.000000 226.000000 ) ( 294.000000 25.000000 230.000000 ) ( 356.000000 -38.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 356.000000 -38.000000 226.000000 ) ( 356.000000 -38.000000 230.000000 ) ( 368.000000 -20.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 368.000000 -20.000000 226.000000 ) ( 368.000000 -20.000000 230.000000 ) ( 296.000000 28.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2781/1962) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 0.000000 // RotY/Z : NaN / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (37.000000, 37.000000, 25.000000) / (0.000000, 0.000000, 0.000000) // --> Vector info: d1 = 0.480914, 0.494165, 0.391624. Determinants: 0.000000, 0.159016, 0.000000, 0.000000 // --> Vector info: d2 = 0.992752, 0.993614, 4.030989. Determinants: 0.000000, 0.010340, 0.000000, 0.000000 ( 294.000000 25.000000 230.000000 ) ( 282.000000 37.000000 335.000000 ) ( 282.000000 37.000000 335.000000 ) ( ( NaN Inf NaN ) ( NaN Inf NaN ) ) 12escape/00WPANL6 0 0 0 ( 282.000000 37.000000 335.000000 ) ( 282.000000 37.000000 335.000000 ) ( 294.000000 25.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 282.000000 37.000000 335.000000 ) ( 282.000000 37.000000 335.000000 ) ( 282.000000 37.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 282.000000 37.000000 335.000000 ) ( 282.000000 37.000000 335.000000 ) ( 294.000000 25.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 294.000000 25.000000 230.000000 ) ( 294.000000 25.000000 230.000000 ) ( 296.000000 28.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 296.000000 28.000000 230.000000 ) ( 296.000000 28.000000 230.000000 ) ( 282.000000 37.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2782/1963) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-11.000000, -26.000000, 37.000000) / (-354.000000, -344.000000, -282.000000) // --> Vector info: d1 = 1.501441, 0.997235, 1.335679. Determinants: -34.645255, 26.688356, 6724.331527, -1560.000000 // --> Vector info: d2 = 2.926384, 2.957530, 0.458578. Determinants: 26.920549, 35.522115, 8305.795064, -1560.000000 ( 282.000000 37.000000 335.000000 ) ( 344.000000 -26.000000 335.000000 ) ( 354.000000 -11.000000 335.000000 ) ( ( 0.022208 -0.017108 -4.310469 ) ( -0.017257 -0.022771 -5.324228 ) ) 12escape/00WPANL6 0 0 0 ( 354.000000 -11.000000 339.000000 ) ( 344.000000 -26.000000 339.000000 ) ( 282.000000 37.000000 339.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 354.000000 -11.000000 339.000000 ) ( 354.000000 -11.000000 335.000000 ) ( 344.000000 -26.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 344.000000 -26.000000 339.000000 ) ( 344.000000 -26.000000 335.000000 ) ( 282.000000 37.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 282.000000 37.000000 339.000000 ) ( 282.000000 37.000000 335.000000 ) ( 282.000000 37.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 282.000000 37.000000 339.000000 ) ( 282.000000 37.000000 335.000000 ) ( 354.000000 -11.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2783/1964) # points: 4 { brushDef { // Surface normal: -0.821794, 0.547862, -0.156532 // RotY/Z : 0.157178 / 2.553590. Vector texS/T: (-0.554700, -0.832050, 0.000000) / (0.130243, -0.086828, -0.987673) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-187.488666, -165.855359, -169.183560) / (-177.498925, -177.498925, -283.809428) // --> Vector info: d1 = 1.689894, 1.090984, 0.997241. Determinants: 63.670357, -4.021269, 7337.200980, -2299.847821 // --> Vector info: d2 = 3.958184, 3.995411, 0.957725. Determinants: -3.957588, -65.591300, -21487.608991, -2299.847821 ( 344.000000 -26.000000 335.000000 ) ( 356.000000 -38.000000 230.000000 ) ( 368.000000 -20.000000 230.000000 ) ( ( -0.027685 0.001748 -3.190298 ) ( 0.001721 0.028520 9.343057 ) ) 12escape/00WPANL6 0 0 0 ( 371.287174 -22.191449 230.626128 ) ( 359.287174 -40.191449 230.626128 ) ( 347.287174 -28.191449 335.626128 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 371.287174 -22.191449 230.626128 ) ( 368.000000 -20.000000 230.000000 ) ( 356.000000 -38.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 359.287174 -40.191449 230.626128 ) ( 356.000000 -38.000000 230.000000 ) ( 344.000000 -26.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 347.287174 -28.191449 335.626128 ) ( 344.000000 -26.000000 335.000000 ) ( 354.000000 -11.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 357.287174 -13.191449 335.626128 ) ( 354.000000 -11.000000 335.000000 ) ( 368.000000 -20.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2784/1965) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (-125.000000, -38.000000, 25.000000) / (225.000000, 356.000000, 294.000000) // --> Vector info: d1 = 2.249746, 0.003941, 0.249951. Determinants: 107.012669, 162.888572, -53975.633185, -13647.000000 // --> Vector info: d2 = 0.990060, 0.990104, 2.226683. Determinants: -161.994576, 107.579589, -57966.076195, -13647.000000 ( 294.000000 25.000000 230.000000 ) ( 356.000000 -38.000000 230.000000 ) ( 225.000000 -125.000000 230.000000 ) ( ( -0.007841 -0.011936 3.955128 ) ( 0.011870 -0.007883 4.247533 ) ) 12escape/00fdeck1 0 0 0 ( 225.000000 -125.000000 226.000000 ) ( 356.000000 -38.000000 226.000000 ) ( 294.000000 25.000000 226.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 225.000000 -125.000000 226.000000 ) ( 225.000000 -125.000000 230.000000 ) ( 356.000000 -38.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 356.000000 -38.000000 226.000000 ) ( 356.000000 -38.000000 230.000000 ) ( 294.000000 25.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 294.000000 25.000000 226.000000 ) ( 294.000000 25.000000 230.000000 ) ( 192.000000 -44.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 192.000000 -44.000000 226.000000 ) ( 192.000000 -44.000000 230.000000 ) ( 225.000000 -125.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2785/1966) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-28.000000, 37.000000, -26.000000) / (-185.000000, -282.000000, -344.000000) // --> Vector info: d1 = 3.811350, 0.493184, 0.001187. Determinants: 158.002609, -241.024249, -78816.312038, -10141.000000 // --> Vector info: d2 = 2.993570, 2.993558, 0.520192. Determinants: -239.915864, -160.769558, -66817.804265, -10141.000000 ( 344.000000 -26.000000 335.000000 ) ( 282.000000 37.000000 335.000000 ) ( 185.000000 -28.000000 335.000000 ) ( ( -0.015581 0.023767 7.772045 ) ( 0.023658 0.015853 6.588877 ) ) 12escape/00WPANL6 0 0 0 ( 185.000000 -28.000000 339.000000 ) ( 282.000000 37.000000 339.000000 ) ( 344.000000 -26.000000 339.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 185.000000 -28.000000 339.000000 ) ( 185.000000 -28.000000 335.000000 ) ( 282.000000 37.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 282.000000 37.000000 339.000000 ) ( 282.000000 37.000000 335.000000 ) ( 344.000000 -26.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 344.000000 -26.000000 339.000000 ) ( 344.000000 -26.000000 335.000000 ) ( 219.000000 -109.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.000000 -109.000000 339.000000 ) ( 219.000000 -109.000000 335.000000 ) ( 185.000000 -28.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2786/1967) # points: 4 { brushDef { // Surface normal: 0.553461, -0.818160, 0.155866 // RotY/Z : -0.156504 / -0.976037. Vector texS/T: (0.828283, 0.560309, 0.000000) / (0.087333, -0.129101, -0.987778) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (134.376803, 257.523058, 256.183187) / (-204.740546, -204.740546, -249.284959) // --> Vector info: d1 = 3.906250, 0.398260, 0.437802. Determinants: 156.261340, 0.169135, -42390.917631, -5485.477646 // --> Vector info: d2 = 2.031250, 2.031250, 0.765528. Determinants: 0.000000, -155.868899, -43055.058562, -5485.477646 ( 289.000000 30.000000 274.000000 ) ( 294.000000 25.000000 230.000000 ) ( 192.000000 -44.000000 230.000000 ) ( ( -0.028486 -0.000031 7.727844 ) ( 0.000000 0.028415 7.848917 ) ) 12escape/00WPANL6 0 0 0 ( 189.786155 -40.727359 229.376536 ) ( 291.786155 28.272641 229.376536 ) ( 286.786155 33.272641 273.376536 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 189.786155 -40.727359 229.376536 ) ( 192.000000 -44.000000 230.000000 ) ( 294.000000 25.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 291.786155 28.272641 229.376536 ) ( 294.000000 25.000000 230.000000 ) ( 289.000000 30.000000 274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 286.786155 33.272641 273.376536 ) ( 289.000000 30.000000 274.000000 ) ( 189.000000 -37.000000 274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 186.786155 -33.727359 273.376536 ) ( 189.000000 -37.000000 274.000000 ) ( 192.000000 -44.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2788/1968) # points: 4 { brushDef { // Surface normal: -0.546407, 0.822750, -0.156595 // RotY/Z : 0.157242 / 2.157035. Vector texS/T: (-0.833027, -0.553232, 0.000000) / (0.086633, -0.130448, -0.987663) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-275.534910, -118.277159, -122.130706) / (-191.364056, -191.364056, -297.675628) // --> Vector info: d1 = 5.090985, 0.599043, 0.693947. Determinants: 477.545424, -2.385527, 46011.225206, -16718.318516 // --> Vector info: d2 = 3.995411, 3.995399, 0.957715. Determinants: 0.001267, -477.699503, -158210.721728, -16718.318516 ( 219.000000 -109.000000 335.000000 ) ( 225.000000 -125.000000 230.000000 ) ( 356.000000 -38.000000 230.000000 ) ( ( -0.028564 0.000143 -2.752144 ) ( 0.000000 0.028573 9.463315 ) ) 12escape/00WPANL6 0 0 0 ( 358.185627 -41.291001 230.626379 ) ( 227.185627 -128.291001 230.626379 ) ( 221.185627 -112.291001 335.626379 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 358.185627 -41.291001 230.626379 ) ( 356.000000 -38.000000 230.000000 ) ( 225.000000 -125.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 227.185627 -128.291001 230.626379 ) ( 225.000000 -125.000000 230.000000 ) ( 219.000000 -109.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 221.185627 -112.291001 335.626379 ) ( 219.000000 -109.000000 335.000000 ) ( 344.000000 -26.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 346.185627 -29.291001 335.626379 ) ( 344.000000 -26.000000 335.000000 ) ( 356.000000 -38.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2790/1969) # points: 4 { brushDef { // Surface normal: 0.548761, -0.818327, 0.170886 // RotY/Z : -0.171729 / -0.980084. Vector texS/T: (0.830544, 0.556953, 0.000000) / (0.095175, -0.141928, -0.985291) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (136.365552, 238.708114, 238.434523) / (-246.730166, -246.730166, -254.849597) // --> Vector info: d1 = 3.866708, 0.945525, 0.945525. Determinants: 23.718341, -0.799209, -6644.645717, -830.963296 // --> Vector info: d2 = 0.765545, 0.765528, 0.518674. Determinants: 0.000137, -25.263706, -6869.476678, -830.963296 ( 273.000000 21.000000 282.000000 ) ( 274.000000 20.000000 274.000000 ) ( 189.000000 -37.000000 274.000000 ) ( ( -0.028543 0.000962 7.996317 ) ( 0.000000 0.030403 8.266883 ) ) 12escape/00WPANL6 0 0 0 ( 186.804957 -33.726691 273.316456 ) ( 271.804957 23.273309 273.316456 ) ( 270.804957 24.273309 281.316456 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 186.804957 -33.726691 273.316456 ) ( 189.000000 -37.000000 274.000000 ) ( 274.000000 20.000000 274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.804957 23.273309 273.316456 ) ( 274.000000 20.000000 274.000000 ) ( 273.000000 21.000000 282.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 270.804957 24.273309 281.316456 ) ( 273.000000 21.000000 282.000000 ) ( 188.000000 -36.000000 282.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 185.804957 -32.726691 281.316456 ) ( 188.000000 -36.000000 282.000000 ) ( 189.000000 -37.000000 274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2791/1970) # points: 4 { brushDef { // Surface normal: 0.549933, -0.820669, 0.155163 // RotY/Z : -0.155792 / -0.980418. Vector texS/T: (0.830730, 0.556675, 0.000000) / (0.086375, -0.128898, -0.987889) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (256.507272, 254.862940, 138.098219) / (-257.704500, -311.354255, -311.354255) // --> Vector info: d1 = 0.445522, 0.493184, 3.811350. Determinants: 178.018806, 0.109017, -48425.953388, -6264.398614 // --> Vector info: d2 = 2.518671, 0.993550, 0.993570. Determinants: 0.001049, -178.080329, -61670.328913, -6264.398614 ( 185.000000 -28.000000 335.000000 ) ( 282.000000 37.000000 335.000000 ) ( 288.000000 31.000000 282.000000 ) ( ( -0.028418 -0.000017 7.730344 ) ( 0.000000 0.028427 9.844573 ) ) 12escape/00WPANL6 0 0 0 ( 285.800268 34.282677 281.379350 ) ( 279.800268 40.282677 334.379350 ) ( 182.800268 -24.717323 334.379350 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 285.800268 34.282677 281.379350 ) ( 288.000000 31.000000 282.000000 ) ( 282.000000 37.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 279.800268 40.282677 334.379350 ) ( 282.000000 37.000000 335.000000 ) ( 185.000000 -28.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 182.800268 -24.717323 334.379350 ) ( 185.000000 -28.000000 335.000000 ) ( 188.000000 -36.000000 282.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 185.800268 -32.717323 281.379350 ) ( 188.000000 -36.000000 282.000000 ) ( 288.000000 31.000000 282.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2792/1971) # points: 4 { brushDef { // Surface normal: 0.522307, -0.835691, 0.169750 // RotY/Z : -0.170576 / -1.012197. Vector texS/T: (0.847998, 0.529999, 0.000000) / (0.089967, -0.143948, -0.985487) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (251.537497, 260.971478, 260.653479) / (-248.341387, -248.341387, -256.459199) // --> Vector info: d1 = 0.695524, 0.437802, 0.445522. Determinants: 2.092140, -0.009121, -581.782215, -76.583288 // --> Vector info: d2 = 0.765528, 0.765528, 0.518671. Determinants: 0.000000, -2.328845, -636.975177, -76.583288 ( 288.000000 31.000000 282.000000 ) ( 289.000000 30.000000 274.000000 ) ( 281.000000 25.000000 274.000000 ) ( ( -0.027318 0.000119 7.596725 ) ( 0.000000 0.030409 8.317417 ) ) 12escape/00WPANL6 0 0 0 ( 278.910771 28.342766 273.321001 ) ( 286.910771 33.342766 273.321001 ) ( 285.910771 34.342766 281.321001 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 278.910771 28.342766 273.321001 ) ( 281.000000 25.000000 274.000000 ) ( 289.000000 30.000000 274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 286.910771 33.342766 273.321001 ) ( 289.000000 30.000000 274.000000 ) ( 288.000000 31.000000 282.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 285.910771 34.342766 281.321001 ) ( 288.000000 31.000000 282.000000 ) ( 280.000000 26.000000 282.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 277.910771 29.342766 281.321001 ) ( 280.000000 26.000000 282.000000 ) ( 281.000000 25.000000 274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2793/1972) # points: 4 { brushDef { // Surface normal: 0.572598, -0.801638, 0.171780 // RotY/Z : -0.172636 / -0.950547. Vector texS/T: (0.813733, 0.581238, 0.000000) / (0.099845, -0.139783, -0.985135) // Texture width/height [00t_3]: 16.000000/32.000000 // --> Vector A/B: (234.587735, 243.190060, 242.957565) / (-245.365284, -245.365284, -253.485995) // --> Vector info: d1 = 1.968739, 1.968739, 0.981321. Determinants: 0.000000, -8.494084, -2221.683582, -69.856997 // --> Vector info: d2 = 0.026956, 0.526957, 0.526960. Determinants: -4.060368, 0.116270, 979.157977, -69.856997 ( 280.000000 26.000000 282.000000 ) ( 281.000000 25.000000 274.000000 ) ( 274.000000 20.000000 274.000000 ) ( ( 0.000000 0.121592 31.803308 ) ( 0.058124 -0.001664 -14.016606 ) ) 12escape/00t_3 0 0 0 ( 271.709607 23.206551 273.312882 ) ( 278.709607 28.206551 273.312882 ) ( 277.709607 29.206551 281.312882 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.709607 23.206551 273.312882 ) ( 274.000000 20.000000 274.000000 ) ( 281.000000 25.000000 274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 278.709607 28.206551 273.312882 ) ( 281.000000 25.000000 274.000000 ) ( 280.000000 26.000000 282.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 277.709607 29.206551 281.312882 ) ( 280.000000 26.000000 282.000000 ) ( 273.000000 21.000000 282.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 270.709607 24.206551 281.312882 ) ( 273.000000 21.000000 282.000000 ) ( 274.000000 20.000000 274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2794/1973) # points: 4 { brushDef { // Surface normal: 0.192040, -0.968201, 0.160338 // RotY/Z : -0.161033 / -1.374991. Vector texS/T: (0.980891, 0.194557, 0.000000) / (0.031195, -0.157274, -0.987062) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (56.413405, 179.770610, 176.017283) / (-214.114823, -214.114823, -320.491101) // --> Vector info: d1 = 3.750000, 0.242039, 0.336949. Determinants: 373.163788, -1.458762, -70572.333881, -13122.280328 // --> Vector info: d2 = 4.031250, 4.031250, 0.993554. Determinants: 0.000000, -374.721644, -133132.651111, -13122.280328 ( 185.000000 -28.000000 335.000000 ) ( 192.000000 -44.000000 230.000000 ) ( 71.000000 -68.000000 230.000000 ) ( ( -0.028437 0.000111 5.378054 ) ( 0.000000 0.028556 10.145542 ) ) 12escape/00WPANL6 0 0 0 ( 70.231841 -64.127198 229.358648 ) ( 191.231841 -40.127198 229.358648 ) ( 184.231841 -24.127198 334.358648 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.231841 -64.127198 229.358648 ) ( 71.000000 -68.000000 230.000000 ) ( 192.000000 -44.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 191.231841 -40.127198 229.358648 ) ( 192.000000 -44.000000 230.000000 ) ( 185.000000 -28.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 184.231841 -24.127198 334.358648 ) ( 185.000000 -28.000000 335.000000 ) ( 71.000000 -50.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.231841 -46.127198 334.358648 ) ( 71.000000 -50.000000 335.000000 ) ( 71.000000 -68.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2795/1974) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-50.000000, -28.000000, -109.000000) / (-71.000000, -185.000000, -219.000000) // --> Vector info: d1 = 1.094898, 4.413051, 4.905080. Determinants: -56.725884, 279.595057, 6085.684406, -9982.000000 // --> Vector info: d2 = 0.037696, 0.037696, 2.511040. Determinants: 281.961252, 54.413575, 17585.146017, -9982.000000 ( 219.000000 -109.000000 335.000000 ) ( 185.000000 -28.000000 335.000000 ) ( 71.000000 -50.000000 335.000000 ) ( ( 0.005683 -0.028010 -0.609666 ) ( -0.028247 -0.005451 -1.761686 ) ) 12escape/00WPANL6 0 0 0 ( 71.000000 -50.000000 339.000000 ) ( 185.000000 -28.000000 339.000000 ) ( 219.000000 -109.000000 339.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 71.000000 -50.000000 339.000000 ) ( 71.000000 -50.000000 335.000000 ) ( 185.000000 -28.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 185.000000 -28.000000 339.000000 ) ( 185.000000 -28.000000 335.000000 ) ( 219.000000 -109.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.000000 -109.000000 339.000000 ) ( 219.000000 -109.000000 335.000000 ) ( 71.000000 -139.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 71.000000 -139.000000 339.000000 ) ( 71.000000 -139.000000 335.000000 ) ( 71.000000 -50.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2796/1975) # points: 4 { brushDef { // Surface normal: -0.206691, 0.964557, -0.164040 // RotY/Z : 0.164785 / 1.781890. Vector texS/T: (-0.977802, -0.209529, 0.000000) / (0.034371, -0.160399, -0.986454) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-193.814407, -150.860944, -150.511729) / (-199.100946, -199.100946, -305.542846) // --> Vector info: d1 = 2.250000, 1.000000, 1.000000. Determinants: 133.052413, 0.436545, 15587.281538, -4572.048228 // --> Vector info: d2 = 4.000000, 3.999990, 0.962315. Determinants: 0.001041, -130.478643, -44266.411291, -4572.048228 ( 179.000000 -117.000000 335.000000 ) ( 183.000000 -134.000000 230.000000 ) ( 225.000000 -125.000000 230.000000 ) ( ( -0.029101 -0.000095 -3.409256 ) ( 0.000000 0.028538 9.681965 ) ) 12escape/00WPANL6 0 0 0 ( 225.826763 -128.858227 230.656161 ) ( 183.826763 -137.858227 230.656161 ) ( 179.826763 -120.858227 335.656161 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 225.826763 -128.858227 230.656161 ) ( 225.000000 -125.000000 230.000000 ) ( 183.000000 -134.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 183.826763 -137.858227 230.656161 ) ( 183.000000 -134.000000 230.000000 ) ( 179.000000 -117.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 179.826763 -120.858227 335.656161 ) ( 179.000000 -117.000000 335.000000 ) ( 219.000000 -109.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 219.826763 -112.858227 335.656161 ) ( 219.000000 -109.000000 335.000000 ) ( 225.000000 -125.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2798/1976) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (-156.000000, -125.000000, -44.000000) / (71.000000, 225.000000, 192.000000) // --> Vector info: d1 = 0.390625, 2.636587, 2.390575. Determinants: -36.230840, -189.549337, 2533.725834, -13497.000000 // --> Vector info: d2 = 1.000000, 0.999993, 2.236662. Determinants: -190.446881, 38.337342, -45928.664649, -13497.000000 ( 192.000000 -44.000000 230.000000 ) ( 225.000000 -125.000000 230.000000 ) ( 71.000000 -156.000000 230.000000 ) ( ( 0.002684 0.014044 -0.187725 ) ( 0.014110 -0.002840 3.402880 ) ) 12escape/00fdeck1 0 0 0 ( 71.000000 -156.000000 226.000000 ) ( 225.000000 -125.000000 226.000000 ) ( 192.000000 -44.000000 226.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 71.000000 -156.000000 226.000000 ) ( 71.000000 -156.000000 230.000000 ) ( 225.000000 -125.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 225.000000 -125.000000 226.000000 ) ( 225.000000 -125.000000 230.000000 ) ( 192.000000 -44.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 192.000000 -44.000000 226.000000 ) ( 192.000000 -44.000000 230.000000 ) ( 71.000000 -68.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 71.000000 -68.000000 226.000000 ) ( 71.000000 -68.000000 230.000000 ) ( 71.000000 -156.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2800/1977) # points: 4 { brushDef { // Surface normal: -0.202338, 0.966727, -0.156518 // RotY/Z : 0.157164 / 1.777120. Vector texS/T: (-0.978791, -0.204863, 0.000000) / (0.032065, -0.153198, -0.987675) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-81.467248, -37.535482, -41.018156) / (-200.989787, -200.989787, -307.300045) // --> Vector info: d1 = 1.999996, 0.758070, 0.852971. Determinants: 132.029444, -0.156082, 1383.928862, -4670.397306 // --> Vector info: d2 = 4.000004, 4.000000, 0.962314. Determinants: 0.000457, -133.450918, -45503.843657, -4670.397306 ( 71.000000 -139.000000 335.000000 ) ( 71.000000 -156.000000 230.000000 ) ( 114.000000 -147.000000 230.000000 ) ( ( -0.028269 0.000033 -0.296319 ) ( 0.000000 0.028574 9.743035 ) ) 12escape/00WPANL6 0 0 0 ( 114.809353 -150.866909 230.626071 ) ( 71.809353 -159.866909 230.626071 ) ( 71.809353 -142.866909 335.626071 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.809353 -150.866909 230.626071 ) ( 114.000000 -147.000000 230.000000 ) ( 71.000000 -156.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 71.809353 -159.866909 230.626071 ) ( 71.000000 -156.000000 230.000000 ) ( 71.000000 -139.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 71.809353 -142.866909 335.626071 ) ( 71.000000 -139.000000 335.000000 ) ( 111.000000 -131.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 111.809353 -134.866909 335.626071 ) ( 111.000000 -131.000000 335.000000 ) ( 114.000000 -147.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2801/1978) # points: 4 { brushDef { // Surface normal: -0.182963, 0.971109, -0.153206 // RotY/Z : 0.153812 / 1.757019. Vector texS/T: (-0.982711, -0.185148, 0.000000) / (0.028366, -0.150557, -0.988194) // Texture width/height [00wcomp2]: 64.000000/128.000000 // --> Vector A/B: (-155.026154, -84.812196, -84.826438) / (-201.919073, -201.919073, -308.173483) // --> Vector info: d1 = 0.984375, 1.984371, 1.984374. Determinants: -106.253949, 0.014476, -23813.189541, -7460.542809 // --> Vector info: d2 = 0.210938, 0.210938, 0.970359. Determinants: 0.000000, 53.321971, 9193.014158, -7460.542809 ( 111.000000 -131.000000 335.000000 ) ( 114.000000 -147.000000 230.000000 ) ( 183.000000 -134.000000 230.000000 ) ( ( 0.014242 -0.000002 3.191884 ) ( 0.000000 -0.007147 -1.232218 ) ) 12escape/00wcomp2 0 0 0 ( 183.731850 -137.884436 230.612824 ) ( 114.731850 -150.884436 230.612824 ) ( 111.731850 -134.884436 335.612824 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 183.731850 -137.884436 230.612824 ) ( 183.000000 -134.000000 230.000000 ) ( 114.000000 -147.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.731850 -150.884436 230.612824 ) ( 114.000000 -147.000000 230.000000 ) ( 111.000000 -131.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 111.731850 -134.884436 335.612824 ) ( 111.000000 -131.000000 335.000000 ) ( 179.000000 -117.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 179.731850 -120.884436 335.612824 ) ( 179.000000 -117.000000 335.000000 ) ( 183.000000 -134.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2802/1979) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (-125.000000, -156.000000, -68.000000) / (-83.000000, 71.000000, 71.000000) // --> Vector info: d1 = 0.242187, 2.488191, 2.242281. Determinants: 37.870203, -190.025104, -14320.432144, -13552.000000 // --> Vector info: d2 = 0.992187, 0.992187, 2.228870. Determinants: -190.449139, -38.337164, -40434.251124, -13552.000000 ( 71.000000 -68.000000 230.000000 ) ( 71.000000 -156.000000 230.000000 ) ( -83.000000 -125.000000 230.000000 ) ( ( -0.002794 0.014022 1.056702 ) ( 0.014053 0.002829 2.983637 ) ) 12escape/00fdeck1 0 0 0 ( -83.000000 -125.000000 226.000000 ) ( 71.000000 -156.000000 226.000000 ) ( 71.000000 -68.000000 226.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -83.000000 -125.000000 226.000000 ) ( -83.000000 -125.000000 230.000000 ) ( 71.000000 -156.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 71.000000 -156.000000 226.000000 ) ( 71.000000 -156.000000 230.000000 ) ( 71.000000 -68.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 71.000000 -68.000000 226.000000 ) ( 71.000000 -68.000000 230.000000 ) ( -49.000000 -44.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -49.000000 -44.000000 226.000000 ) ( -49.000000 -44.000000 230.000000 ) ( -83.000000 -125.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2803/1980) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-28.000000, -50.000000, -139.000000) / (43.000000, -71.000000, -71.000000) // --> Vector info: d1 = 1.094946, 4.413175, 4.904996. Determinants: 56.067628, 284.502276, -21773.026735, -10146.000000 // --> Vector info: d2 = 0.037706, 0.037706, 2.511072. Determinants: 281.963646, -54.414037, 9852.216782, -10146.000000 ( 71.000000 -139.000000 335.000000 ) ( 71.000000 -50.000000 335.000000 ) ( -43.000000 -28.000000 335.000000 ) ( ( -0.005526 -0.028041 2.145971 ) ( -0.027791 0.005363 -0.971044 ) ) 12escape/00WPANL6 0 0 0 ( -43.000000 -28.000000 339.000000 ) ( 71.000000 -50.000000 339.000000 ) ( 71.000000 -139.000000 339.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -43.000000 -28.000000 339.000000 ) ( -43.000000 -28.000000 335.000000 ) ( 71.000000 -50.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 71.000000 -50.000000 339.000000 ) ( 71.000000 -50.000000 335.000000 ) ( 71.000000 -139.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 71.000000 -139.000000 339.000000 ) ( 71.000000 -139.000000 335.000000 ) ( -76.000000 -109.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -76.000000 -109.000000 339.000000 ) ( -76.000000 -109.000000 335.000000 ) ( -43.000000 -28.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2804/1981) # points: 4 { brushDef { // Surface normal: -0.193072, -0.965358, 0.175520 // RotY/Z : -0.176434 / -1.768192. Vector texS/T: (0.980581, -0.196116, 0.000000) / (-0.034422, -0.172111, -0.984476) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-39.419343, 82.957125, 81.388196) / (-217.169882, -217.169882, -261.863712) // --> Vector info: d1 = 4.014963, 0.506920, 0.546452. Determinants: 156.787892, -0.666090, -15923.912041, -5469.473101 // --> Vector info: d2 = 2.037690, 2.037681, 0.771980. Determinants: 0.000404, -154.892055, -44782.964993, -5469.473101 ( 71.000000 -60.000000 274.000000 ) ( 71.000000 -68.000000 230.000000 ) ( -49.000000 -44.000000 230.000000 ) ( ( -0.028666 0.000122 2.911416 ) ( 0.000000 0.028319 8.187802 ) ) 12escape/00WPANL6 0 0 0 ( -48.227714 -40.138568 229.297921 ) ( 71.772286 -64.138568 229.297921 ) ( 71.772286 -56.138568 273.297921 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -48.227714 -40.138568 229.297921 ) ( -49.000000 -44.000000 230.000000 ) ( 71.000000 -68.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 71.772286 -64.138568 229.297921 ) ( 71.000000 -68.000000 230.000000 ) ( 71.000000 -60.000000 274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 71.772286 -56.138568 273.297921 ) ( 71.000000 -60.000000 274.000000 ) ( -46.000000 -37.000000 274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -45.227714 -33.138568 273.297921 ) ( -46.000000 -37.000000 274.000000 ) ( -49.000000 -44.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2806/1982) # points: 4 { brushDef { // Surface normal: 0.194784, 0.967636, -0.160435 // RotY/Z : 0.161131 / 1.372152. Vector texS/T: (-0.980335, 0.197340, 0.000000) / (-0.031660, -0.157280, -0.987046) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-100.388858, 56.700289, 52.995386) / (-204.732878, -204.732878, -311.110853) // --> Vector info: d1 = 4.937500, 0.445492, 0.540443. Determinants: 477.850689, -1.726655, -34892.318730, -16710.825413 // --> Vector info: d2 = 4.000000, 4.000000, 0.962295. Determinants: 0.000000, -477.190629, -164539.920272, -16710.825413 ( -76.000000 -109.000000 335.000000 ) ( -83.000000 -125.000000 230.000000 ) ( 71.000000 -156.000000 230.000000 ) ( ( -0.028595 0.000103 2.088007 ) ( 0.000000 0.028556 9.846307 ) ) 12escape/00WPANL6 0 0 0 ( 70.220864 -159.870545 230.641740 ) ( -83.779136 -128.870545 230.641740 ) ( -76.779136 -112.870545 335.641740 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.220864 -159.870545 230.641740 ) ( 71.000000 -156.000000 230.000000 ) ( -83.000000 -125.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -83.779136 -128.870545 230.641740 ) ( -83.000000 -125.000000 230.000000 ) ( -76.000000 -109.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -76.779136 -112.870545 335.641740 ) ( -76.000000 -109.000000 335.000000 ) ( 71.000000 -139.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.220864 -142.870545 335.641740 ) ( 71.000000 -139.000000 335.000000 ) ( 71.000000 -156.000000 230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2808/1983) # points: 4 { brushDef { // Surface normal: -0.189491, -0.975877, 0.108431 // RotY/Z : -0.108644 / -1.762584. Vector texS/T: (0.981665, -0.190615, 0.000000) / (-0.020668, -0.106443, -0.994104) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (81.135085, 80.944471, -23.979311) / (-267.465397, -276.518775, -276.518775) // --> Vector info: d1 = 0.546452, 0.554358, 3.550770. Determinants: 27.127655, 0.258387, -2650.977584, -949.914733 // --> Vector info: d2 = 0.771980, 0.518840, 0.518836. Determinants: -0.000037, -26.560364, -7837.290524, -949.914733 ( -32.000000 -39.000000 283.000000 ) ( 71.000000 -59.000000 283.000000 ) ( 71.000000 -60.000000 274.000000 ) ( ( -0.028558 -0.000272 2.790753 ) ( 0.000000 0.027961 8.250520 ) ) 12escape/00WPANL6 0 0 0 ( 71.757963 -56.096492 273.566277 ) ( 71.757963 -55.096492 282.566277 ) ( -31.242037 -35.096492 282.566277 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 71.757963 -56.096492 273.566277 ) ( 71.000000 -60.000000 274.000000 ) ( 71.000000 -59.000000 283.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 71.757963 -55.096492 282.566277 ) ( 71.000000 -59.000000 283.000000 ) ( -32.000000 -39.000000 283.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -31.242037 -35.096492 282.566277 ) ( -32.000000 -39.000000 283.000000 ) ( -32.000000 -40.000000 274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -31.242037 -36.096492 273.566277 ) ( -32.000000 -40.000000 274.000000 ) ( 71.000000 -60.000000 274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2809/1984) # points: 4 { brushDef { // Surface normal: -0.186808, -0.968005, 0.167539 // RotY/Z : -0.168333 / -1.761435. Vector texS/T: (0.981883, -0.189486, 0.000000) / (-0.031746, -0.164504, -0.985865) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (80.893409, 79.188033, -36.915370) / (-271.548163, -324.293700, -324.293700) // --> Vector info: d1 = 0.554358, 0.601796, 3.919985. Determinants: 175.019631, -0.151002, -17593.791874, -6123.936316 // --> Vector info: d2 = 1.518841, 0.000006, 0.000006. Determinants: 0.000002, -176.341871, -57186.596962, -6123.936316 ( -43.000000 -28.000000 335.000000 ) ( 71.000000 -50.000000 335.000000 ) ( 71.000000 -59.000000 283.000000 ) ( ( -0.028580 0.000025 2.872955 ) ( 0.000000 0.028796 9.338209 ) ) 12escape/00WPANL6 0 0 0 ( 71.747232 -55.127981 282.329843 ) ( 71.747232 -46.127981 334.329843 ) ( -42.252768 -24.127981 334.329843 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 71.747232 -55.127981 282.329843 ) ( 71.000000 -59.000000 283.000000 ) ( 71.000000 -50.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 71.747232 -46.127981 334.329843 ) ( 71.000000 -50.000000 335.000000 ) ( -43.000000 -28.000000 335.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -42.252768 -24.127981 334.329843 ) ( -43.000000 -28.000000 335.000000 ) ( -46.000000 -36.000000 283.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -45.252768 -32.127981 282.329843 ) ( -46.000000 -36.000000 283.000000 ) ( 71.000000 -59.000000 283.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2810/1985) # points: 4 { brushDef { // Surface normal: -0.163420, -0.980522, 0.108947 // RotY/Z : -0.109164 / -1.735945. Vector texS/T: (0.986394, -0.164399, 0.000000) / (-0.017911, -0.107465, -0.994048) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-33.372994, -39.455757, -39.291358) / (-276.622840, -276.622840, -267.568948) // --> Vector info: d1 = 0.805664, 0.967450, 0.975366. Determinants: 1.464794, -0.074748, -16.162615, -55.072679 // --> Vector info: d2 = 0.518841, 0.518841, 0.771985. Determinants: 0.000004, -1.539812, -454.521026, -55.072679 ( -46.000000 -37.000000 274.000000 ) ( -46.000000 -36.000000 283.000000 ) ( -40.000000 -37.000000 283.000000 ) ( ( -0.026597 0.001357 0.293478 ) ( 0.000000 0.027960 8.253113 ) ) 12escape/00WPANL6 0 0 0 ( -39.346318 -33.077910 282.564212 ) ( -45.346318 -32.077910 282.564212 ) ( -45.346318 -33.077910 273.564212 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.346318 -33.077910 282.564212 ) ( -40.000000 -37.000000 283.000000 ) ( -46.000000 -36.000000 283.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -45.346318 -32.077910 282.564212 ) ( -46.000000 -36.000000 283.000000 ) ( -46.000000 -37.000000 274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -45.346318 -33.077910 273.564212 ) ( -46.000000 -37.000000 274.000000 ) ( -40.000000 -38.000000 274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.346318 -34.077910 273.564212 ) ( -40.000000 -38.000000 274.000000 ) ( -40.000000 -37.000000 283.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2811/1986) # points: 4 { brushDef { // Surface normal: -0.241139, -0.964555, 0.107173 // RotY/Z : -0.107379 / -1.815775. Vector texS/T: (0.970143, -0.242536, 0.000000) / (-0.025993, -0.103973, -0.994240) // Texture width/height [00t_3]: 16.000000/32.000000 // --> Vector A/B: (-21.585671, -29.831882, -29.589346) / (-276.483313, -276.483313, -267.431176) // --> Vector info: d1 = 0.000011, 0.000002, 1.012572. Determinants: -0.000078, -8.349865, -2308.600690, -74.645830 // --> Vector info: d2 = 0.531247, 0.021458, 0.037273. Determinants: -4.614684, -0.006775, -141.139701, -74.645830 ( -40.000000 -38.000000 274.000000 ) ( -40.000000 -37.000000 283.000000 ) ( -32.000000 -39.000000 283.000000 ) ( ( 0.000001 0.111860 30.927390 ) ( 0.061821 0.000091 1.890791 ) ) 12escape/00t_3 0 0 0 ( -31.035445 -35.141780 282.571309 ) ( -39.035445 -33.141780 282.571309 ) ( -39.035445 -34.141780 273.571309 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -31.035445 -35.141780 282.571309 ) ( -32.000000 -39.000000 283.000000 ) ( -40.000000 -37.000000 283.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.035445 -33.141780 282.571309 ) ( -40.000000 -37.000000 283.000000 ) ( -40.000000 -38.000000 274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.035445 -34.141780 273.571309 ) ( -40.000000 -38.000000 274.000000 ) ( -32.000000 -40.000000 274.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -31.035445 -36.141780 273.571309 ) ( -32.000000 -40.000000 274.000000 ) ( -32.000000 -39.000000 283.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2812/1987) # points: 4 { brushDef { // Surface normal: -0.508158, -0.846930, 0.156480 // RotY/Z : -0.157126 / -2.111216. Vector texS/T: (0.857493, -0.514496, 0.000000) / (-0.080508, -0.134181, -0.987681) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (-123.135984, -122.621488, -140.114344) / (65.324728, -40.984891, -40.984891) // --> Vector info: d1 = 0.062500, 0.062272, 2.062411. Determinants: 212.634017, 1.025070, 25999.707239, -1859.658840 // --> Vector info: d2 = 1.763309, 0.244456, 0.244457. Determinants: 0.000126, -26.569085, -1543.519574, -1859.658840 ( -164.000000 -1.000000 55.000000 ) ( -149.000000 -10.000000 55.000000 ) ( -158.000000 -24.000000 -50.000000 ) ( ( -0.114340 -0.000551 -13.980902 ) ( 0.000000 0.014287 0.830001 ) ) 12escape/00LIGHT1 0 0 0 ( -155.967369 -20.612282 -50.625921 ) ( -146.967369 -6.612282 54.374079 ) ( -161.967369 2.387718 54.374079 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -155.967369 -20.612282 -50.625921 ) ( -158.000000 -24.000000 -50.000000 ) ( -149.000000 -10.000000 55.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -146.967369 -6.612282 54.374079 ) ( -149.000000 -10.000000 55.000000 ) ( -164.000000 -1.000000 55.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -161.967369 2.387718 54.374079 ) ( -164.000000 -1.000000 55.000000 ) ( -173.000000 -14.000000 -50.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -170.967369 -10.612282 -50.625921 ) ( -173.000000 -14.000000 -50.000000 ) ( -158.000000 -24.000000 -50.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2813/1988) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (-10.000000, -82.000000, -73.000000) / (149.000000, 197.000000, 212.000000) // --> Vector info: d1 = 0.062272, 0.062517, 2.062646. Determinants: -96.002484, -144.011463, 20403.528114, -1512.000000 // --> Vector info: d2 = 1.244456, 0.007767, 0.007774. Determinants: -18.550698, 11.129674, -3725.446308, -1512.000000 ( -212.000000 -73.000000 55.000000 ) ( -197.000000 -82.000000 55.000000 ) ( -149.000000 -10.000000 55.000000 ) ( ( 0.063494 0.095246 -13.494397 ) ( 0.012269 -0.007361 2.463920 ) ) 12escape/00LIGHT1 0 0 0 ( -149.000000 -10.000000 59.000000 ) ( -197.000000 -82.000000 59.000000 ) ( -212.000000 -73.000000 59.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -149.000000 -10.000000 59.000000 ) ( -149.000000 -10.000000 55.000000 ) ( -197.000000 -82.000000 55.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -197.000000 -82.000000 59.000000 ) ( -197.000000 -82.000000 55.000000 ) ( -212.000000 -73.000000 55.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.000000 -73.000000 59.000000 ) ( -212.000000 -73.000000 55.000000 ) ( -164.000000 -1.000000 55.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -164.000000 -1.000000 59.000000 ) ( -164.000000 -1.000000 55.000000 ) ( -149.000000 -10.000000 55.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2814/1989) # points: 4 { brushDef { // Surface normal: 0.547862, 0.821794, -0.156532 // RotY/Z : 0.157178 / 0.982794. Vector texS/T: (-0.832050, 0.554700, 0.000000) / (-0.086828, -0.130243, -0.987673) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (118.428492, 118.151142, 136.178898) / (-26.536925, 79.773578, 79.773578) // --> Vector info: d1 = 0.062408, 0.062499, 2.062521. Determinants: -212.623259, -0.556350, 25046.280396, -1916.539851 // --> Vector info: d2 = 2.518854, 0.999997, 1.000002. Determinants: -0.000437, 27.381569, -4100.809049, -1916.539851 ( -221.000000 -86.000000 -50.000000 ) ( -206.000000 -96.000000 -50.000000 ) ( -197.000000 -82.000000 55.000000 ) ( ( 0.110941 0.000290 -13.068489 ) ( 0.000000 -0.014287 2.139694 ) ) 12escape/00LIGHT1 0 0 0 ( -199.191449 -85.287174 55.626128 ) ( -208.191449 -99.287174 -49.373872 ) ( -223.191449 -89.287174 -49.373872 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -199.191449 -85.287174 55.626128 ) ( -197.000000 -82.000000 55.000000 ) ( -206.000000 -96.000000 -50.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.191449 -99.287174 -49.373872 ) ( -206.000000 -96.000000 -50.000000 ) ( -221.000000 -86.000000 -50.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -223.191449 -89.287174 -49.373872 ) ( -221.000000 -86.000000 -50.000000 ) ( -212.000000 -73.000000 55.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -214.191449 -76.287174 55.626128 ) ( -212.000000 -73.000000 55.000000 ) ( -197.000000 -82.000000 55.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2815/1990) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (-96.000000, -24.000000, -14.000000) / (-206.000000, -158.000000, -173.000000) // --> Vector info: d1 = 0.062450, 0.062500, 2.062484. Determinants: -95.999972, 143.998322, 20350.235127, -1560.000000 // --> Vector info: d2 = 1.999998, 0.763309, 0.763309. Determinants: 18.550336, 12.366903, 1208.416865, -1560.000000 ( -173.000000 -14.000000 -50.000000 ) ( -158.000000 -24.000000 -50.000000 ) ( -206.000000 -96.000000 -50.000000 ) ( ( 0.061538 -0.092307 -13.045023 ) ( -0.011891 -0.007928 -0.774626 ) ) 12escape/00LIGHT1 0 0 0 ( -206.000000 -96.000000 -54.000000 ) ( -158.000000 -24.000000 -54.000000 ) ( -173.000000 -14.000000 -54.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -206.000000 -96.000000 -54.000000 ) ( -206.000000 -96.000000 -50.000000 ) ( -158.000000 -24.000000 -50.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -158.000000 -24.000000 -54.000000 ) ( -158.000000 -24.000000 -50.000000 ) ( -173.000000 -14.000000 -50.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -173.000000 -14.000000 -54.000000 ) ( -173.000000 -14.000000 -50.000000 ) ( -221.000000 -86.000000 -50.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -221.000000 -86.000000 -54.000000 ) ( -221.000000 -86.000000 -50.000000 ) ( -206.000000 -96.000000 -50.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2818/1991) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-73.000000, -58.000000, 5.000000) / (212.000000, 234.000000, 171.000000) // --> Vector info: d1 = 0.870901, 1.571322, 2.062141. Determinants: -54.924582, -36.764271, 1754.461622, -2331.000000 // --> Vector info: d2 = 0.778664, 0.488937, 2.962335. Determinants: -36.161985, 55.353714, -16189.877168, -2331.000000 ( -171.000000 5.000000 55.000000 ) ( -234.000000 -58.000000 55.000000 ) ( -212.000000 -73.000000 55.000000 ) ( ( 0.023563 0.015772 -0.752665 ) ( 0.015514 -0.023747 6.945464 ) ) 12escape/00WPANL6 0 0 0 ( -212.000000 -73.000000 59.000000 ) ( -234.000000 -58.000000 59.000000 ) ( -171.000000 5.000000 59.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.000000 -73.000000 59.000000 ) ( -212.000000 -73.000000 55.000000 ) ( -234.000000 -58.000000 55.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -234.000000 -58.000000 59.000000 ) ( -234.000000 -58.000000 55.000000 ) ( -171.000000 5.000000 55.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -171.000000 5.000000 59.000000 ) ( -171.000000 5.000000 55.000000 ) ( -164.000000 -1.000000 55.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -164.000000 -1.000000 59.000000 ) ( -164.000000 -1.000000 55.000000 ) ( -212.000000 -73.000000 55.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2819/1992) # points: 4 { brushDef { // Surface normal: -0.642502, -0.749586, 0.159096 // RotY/Z : -0.159775 / -2.279423. Vector texS/T: (0.759257, -0.650791, 0.000000) / (-0.103538, -0.120795, -0.987263) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-123.867291, -133.086836, -134.388419) / (-37.198416, -37.198416, 69.156207) // --> Vector info: d1 = 0.797511, 1.063128, 0.968251. Determinants: 28.249686, 1.220451, 2762.618880, -980.541177 // --> Vector info: d2 = 0.945717, 0.962326, 3.999995. Determinants: 1.766439, -27.984310, -1749.482105, -980.541177 ( -183.000000 -7.000000 -50.000000 ) ( -171.000000 5.000000 55.000000 ) ( -164.000000 -1.000000 55.000000 ) ( ( -0.028810 -0.001245 -2.817443 ) ( -0.001801 0.028540 1.784201 ) ) 12escape/00WPANL6 0 0 0 ( -161.429991 1.998344 54.363617 ) ( -168.429991 7.998344 54.363617 ) ( -180.429991 -4.001656 -50.636383 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -161.429991 1.998344 54.363617 ) ( -164.000000 -1.000000 55.000000 ) ( -171.000000 5.000000 55.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -168.429991 7.998344 54.363617 ) ( -171.000000 5.000000 55.000000 ) ( -183.000000 -7.000000 -50.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -180.429991 -4.001656 -50.636383 ) ( -183.000000 -7.000000 -50.000000 ) ( -173.000000 -14.000000 -50.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -170.429991 -11.001656 -50.636383 ) ( -173.000000 -14.000000 -50.000000 ) ( -164.000000 -1.000000 55.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2820/1993) # points: 4 { brushDef { // Surface normal: 0.532460, 0.831968, -0.155935 // RotY/Z : 0.156574 / 1.001483. Vector texS/T: (-0.842271, 0.539054, 0.000000) / (-0.084057, -0.131339, -0.987767) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (139.783362, 169.465006, 165.826393) / (79.260172, 79.260172, -27.040160) // --> Vector info: d1 = 1.000000, 0.147046, 0.241939. Determinants: 90.669340, -0.286986, -15806.487899, -3155.168617 // --> Vector info: d2 = 4.015625, 4.015625, 0.977918. Determinants: 0.000000, -90.164148, -5523.548140, -3155.168617 ( -234.000000 -58.000000 55.000000 ) ( -246.000000 -70.000000 -50.000000 ) ( -221.000000 -86.000000 -50.000000 ) ( ( -0.028737 0.000091 5.009713 ) ( 0.000000 0.028577 1.750635 ) ) 12escape/00WPANL6 0 0 0 ( -223.129839 -89.327873 -49.376262 ) ( -248.129839 -73.327873 -49.376262 ) ( -236.129839 -61.327873 55.623738 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -223.129839 -89.327873 -49.376262 ) ( -221.000000 -86.000000 -50.000000 ) ( -246.000000 -70.000000 -50.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -248.129839 -73.327873 -49.376262 ) ( -246.000000 -70.000000 -50.000000 ) ( -234.000000 -58.000000 55.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -236.129839 -61.327873 55.623738 ) ( -234.000000 -58.000000 55.000000 ) ( -212.000000 -73.000000 55.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -214.129839 -76.327873 55.623738 ) ( -212.000000 -73.000000 55.000000 ) ( -221.000000 -86.000000 -50.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2821/1994) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (-14.000000, -7.000000, -70.000000) / (-173.000000, -183.000000, -246.000000) // --> Vector info: d1 = 0.859375, 1.039909, 1.285856. Determinants: -8.914199, 13.095284, 1220.294638, -1071.000000 // --> Vector info: d2 = 0.882813, 0.882813, 2.119506. Determinants: 12.366938, 8.656857, 725.281065, -1071.000000 ( -246.000000 -70.000000 -50.000000 ) ( -183.000000 -7.000000 -50.000000 ) ( -173.000000 -14.000000 -50.000000 ) ( ( 0.008323 -0.012227 -1.139397 ) ( -0.011547 -0.008083 -0.677200 ) ) 12escape/00fdeck1 0 0 0 ( -173.000000 -14.000000 -54.000000 ) ( -183.000000 -7.000000 -54.000000 ) ( -246.000000 -70.000000 -54.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -173.000000 -14.000000 -54.000000 ) ( -173.000000 -14.000000 -50.000000 ) ( -183.000000 -7.000000 -50.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -183.000000 -7.000000 -54.000000 ) ( -183.000000 -7.000000 -50.000000 ) ( -246.000000 -70.000000 -50.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -246.000000 -70.000000 -54.000000 ) ( -246.000000 -70.000000 -50.000000 ) ( -221.000000 -86.000000 -50.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -221.000000 -86.000000 -54.000000 ) ( -221.000000 -86.000000 -50.000000 ) ( -173.000000 -14.000000 -50.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2822/1995) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (109.000000, 247.000000, 247.000000) / (-261.000000, -289.000000, -377.000000) // --> Vector info: d1 = 0.851563, 2.858733, 3.104721. Determinants: -169.743292, 33.946427, 17020.660469, -12144.000000 // --> Vector info: d2 = 0.898438, 0.898440, 2.135148. Determinants: 34.627631, 170.665710, 29858.712847, -12144.000000 ( -377.000000 247.000000 -50.000000 ) ( -289.000000 247.000000 -50.000000 ) ( -261.000000 109.000000 -50.000000 ) ( ( 0.013978 -0.002795 -1.401570 ) ( -0.002851 -0.014054 -2.458721 ) ) 12escape/00fdeck1 0 0 0 ( -261.000000 109.000000 -54.000000 ) ( -289.000000 247.000000 -54.000000 ) ( -377.000000 247.000000 -54.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -261.000000 109.000000 -54.000000 ) ( -261.000000 109.000000 -50.000000 ) ( -289.000000 247.000000 -50.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -289.000000 247.000000 -54.000000 ) ( -289.000000 247.000000 -50.000000 ) ( -377.000000 247.000000 -50.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -377.000000 247.000000 -54.000000 ) ( -377.000000 247.000000 -50.000000 ) ( -343.000000 76.000000 -50.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -343.000000 76.000000 -54.000000 ) ( -343.000000 76.000000 -50.000000 ) ( -261.000000 109.000000 -50.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2823/1996) # points: 4 { brushDef { // Surface normal: 0.968664, 0.192600, -0.156831 // RotY/Z : 0.157481 / 0.196271. Vector texS/T: (-0.195013, 0.980801, 0.000000) / (-0.153820, -0.030584, -0.987625) // Texture width/height [00wcomp2]: 64.000000/128.000000 // --> Vector A/B: (141.430308, 315.777662, 312.462441) / (99.817206, 99.817206, -6.498406) // --> Vector info: d1 = 0.000001, 4.998326, 4.903419. Determinants: -531.400014, 0.023719, 75153.681626, -18535.845651 // --> Vector info: d2 = 0.000000, 0.000000, 1.518849. Determinants: 0.000002, 264.807245, -26432.319744, -18535.845651 ( -360.000000 247.000000 55.000000 ) ( -377.000000 247.000000 -50.000000 ) ( -343.000000 76.000000 -50.000000 ) ( ( 0.028669 -0.000001 -4.054505 ) ( 0.000000 -0.014286 1.426011 ) ) 12escape/00wcomp2 0 0 0 ( -346.874655 75.229601 -49.372675 ) ( -380.874655 246.229601 -49.372675 ) ( -363.874655 246.229601 55.627325 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -346.874655 75.229601 -49.372675 ) ( -343.000000 76.000000 -50.000000 ) ( -377.000000 247.000000 -50.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -380.874655 246.229601 -49.372675 ) ( -377.000000 247.000000 -50.000000 ) ( -360.000000 247.000000 55.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -363.874655 246.229601 55.627325 ) ( -360.000000 247.000000 55.000000 ) ( -327.000000 82.000000 55.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -330.874655 81.229601 55.627325 ) ( -327.000000 82.000000 55.000000 ) ( -343.000000 76.000000 -50.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2824/1997) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-360.000000, -377.000000, -289.000000) / (-55.000000, 50.000000, 50.000000) // --> Vector info: d1 = 3.513510, 4.000000, 1.478130. Determinants: 264.796365, 0.060714, 62865.196000, -9240.000000 // --> Vector info: d2 = 0.968760, 3.968750, 3.968750. Determinants: 0.000000, -263.999119, -23471.294069, -9240.000000 ( -289.000000 247.000000 -50.000000 ) ( -377.000000 247.000000 -50.000000 ) ( -360.000000 247.000000 55.000000 ) ( ( -0.028658 -0.000007 -6.803593 ) ( 0.000000 0.028571 2.540183 ) ) 12escape/00WPANL6 0 0 0 ( -360.000000 251.000000 55.000000 ) ( -377.000000 251.000000 -50.000000 ) ( -289.000000 251.000000 -50.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -360.000000 251.000000 55.000000 ) ( -360.000000 247.000000 55.000000 ) ( -377.000000 247.000000 -50.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -377.000000 251.000000 -50.000000 ) ( -377.000000 247.000000 -50.000000 ) ( -289.000000 247.000000 -50.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -289.000000 251.000000 -50.000000 ) ( -289.000000 247.000000 -50.000000 ) ( -272.000000 247.000000 55.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -272.000000 251.000000 55.000000 ) ( -272.000000 247.000000 55.000000 ) ( -360.000000 247.000000 55.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2825/1998) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (247.000000, 247.000000, 116.000000) / (360.000000, 272.000000, 246.000000) // --> Vector info: d1 = 5.394489, 4.902503, 1.077980. Determinants: -323.766466, -64.450078, 40984.678138, -11528.000000 // --> Vector info: d2 = 0.488894, 2.962309, 2.962302. Determinants: -64.309367, 324.017306, -106397.790446, -11528.000000 ( -246.000000 116.000000 55.000000 ) ( -272.000000 247.000000 55.000000 ) ( -360.000000 247.000000 55.000000 ) ( ( 0.028085 0.005591 -3.555229 ) ( 0.005579 -0.028107 9.229510 ) ) 12escape/00WPANL6 0 0 0 ( -360.000000 247.000000 59.000000 ) ( -272.000000 247.000000 59.000000 ) ( -246.000000 116.000000 59.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -360.000000 247.000000 59.000000 ) ( -360.000000 247.000000 55.000000 ) ( -272.000000 247.000000 55.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -272.000000 247.000000 59.000000 ) ( -272.000000 247.000000 55.000000 ) ( -246.000000 116.000000 55.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -246.000000 116.000000 59.000000 ) ( -246.000000 116.000000 55.000000 ) ( -327.000000 82.000000 55.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -327.000000 82.000000 59.000000 ) ( -327.000000 82.000000 55.000000 ) ( -360.000000 247.000000 55.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2826/1999) # points: 4 { brushDef { // Surface normal: -0.967897, -0.199273, 0.153183 // RotY/Z : -0.153788 / -2.938547. Vector texS/T: (0.201653, -0.979457, 0.000000) / (-0.150036, -0.030890, -0.988198) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-300.203584, -265.490474, -265.202398) / (85.140483, 85.140483, -21.113538) // --> Vector info: d1 = 1.997447, 0.997443, 0.997450. Determinants: 106.254478, 0.288342, 24506.026835, -3688.407515 // --> Vector info: d2 = 3.999995, 3.999995, 0.962298. Determinants: 0.000076, -105.447904, -5775.704982, -3688.407515 ( -266.000000 216.000000 55.000000 ) ( -282.000000 213.000000 -50.000000 ) ( -289.000000 247.000000 -50.000000 ) ( ( -0.028808 -0.000078 -6.644067 ) ( 0.000000 0.028589 1.565907 ) ) 12escape/00WPANL6 0 0 0 ( -285.128410 247.797092 -50.612731 ) ( -278.128410 213.797092 -50.612731 ) ( -262.128410 216.797092 54.387269 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -285.128410 247.797092 -50.612731 ) ( -289.000000 247.000000 -50.000000 ) ( -282.000000 213.000000 -50.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -278.128410 213.797092 -50.612731 ) ( -282.000000 213.000000 -50.000000 ) ( -266.000000 216.000000 55.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -262.128410 216.797092 54.387269 ) ( -266.000000 216.000000 55.000000 ) ( -272.000000 247.000000 55.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -268.128410 247.797092 54.387269 ) ( -272.000000 247.000000 55.000000 ) ( -289.000000 247.000000 -50.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2828/2000) # points: 4 { brushDef { // Surface normal: -0.969180, -0.195700, 0.149637 // RotY/Z : -0.150201 / -2.942349. Vector texS/T: (0.197928, -0.980216, 0.000000) / (-0.146677, -0.029617, -0.988741) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-264.601903, -158.502892, -159.473684) / (84.491398, 84.491398, 49.092845) // --> Vector info: d1 = 3.997444, 0.983108, 1.014356. Determinants: 106.703129, 0.389024, 13187.574919, -3755.751456 // --> Vector info: d2 = 1.999982, 1.999983, 0.999980. Determinants: -0.000025, -106.099338, 1453.039794, -3755.751456 ( -256.000000 111.000000 -15.000000 ) ( -261.000000 109.000000 -50.000000 ) ( -282.000000 213.000000 -50.000000 ) ( ( -0.028411 -0.000104 -3.511301 ) ( 0.000000 0.028250 -0.386884 ) ) 12escape/00WPANL6 0 0 0 ( -278.123279 213.782799 -50.598549 ) ( -257.123279 109.782799 -50.598549 ) ( -252.123279 111.782799 -15.598549 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -278.123279 213.782799 -50.598549 ) ( -282.000000 213.000000 -50.000000 ) ( -261.000000 109.000000 -50.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -257.123279 109.782799 -50.598549 ) ( -261.000000 109.000000 -50.000000 ) ( -256.000000 111.000000 -15.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -252.123279 111.782799 -15.598549 ) ( -256.000000 111.000000 -15.000000 ) ( -277.000000 214.000000 -15.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -273.123279 214.782799 -15.598549 ) ( -277.000000 214.000000 -15.000000 ) ( -282.000000 213.000000 -50.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2829/2001) # points: 4 { brushDef { // Surface normal: -0.970143, -0.194029, 0.145521 // RotY/Z : -0.146040 / -2.944197. Vector texS/T: (0.196116, -0.980581, 0.000000) / (-0.142695, -0.028539, -0.989355) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-161.011347, -161.991928, -263.972318) / (13.765354, -22.621985, -22.621985) // --> Vector info: d1 = 0.045592, 0.078016, 2.997414. Determinants: 106.229128, 0.443830, 16928.801843, -3710.795063 // --> Vector info: d2 = 1.999999, 0.962310, 0.962307. Determinants: -0.000089, -105.823911, -5964.895452, -3710.795063 ( -266.000000 216.000000 55.000000 ) ( -246.000000 116.000000 55.000000 ) ( -251.000000 114.000000 19.000000 ) ( ( -0.028627 -0.000120 -4.562042 ) ( 0.000000 0.028518 1.607444 ) ) 12escape/00WPANL6 0 0 0 ( -247.119430 114.776114 18.417914 ) ( -242.119430 116.776114 54.417914 ) ( -262.119430 216.776114 54.417914 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -247.119430 114.776114 18.417914 ) ( -251.000000 114.000000 19.000000 ) ( -246.000000 116.000000 55.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -242.119430 116.776114 54.417914 ) ( -246.000000 116.000000 55.000000 ) ( -266.000000 216.000000 55.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -262.119430 216.776114 54.417914 ) ( -266.000000 216.000000 55.000000 ) ( -271.000000 215.000000 19.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -267.119430 215.776114 18.417914 ) ( -271.000000 215.000000 19.000000 ) ( -251.000000 114.000000 19.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2831/2002) # points: 4 { brushDef { // Surface normal: 0.822652, 0.546556, -0.156588 // RotY/Z : 0.157235 / 0.586420. Vector texS/T: (-0.553383, 0.832927, 0.000000) / (-0.130427, -0.086653, -0.987664) // Texture width/height [00wcomp2]: 64.000000/128.000000 // --> Vector A/B: (77.827324, 253.112806, 249.256240) / (87.533871, 87.533871, -18.777591) // --> Vector info: d1 = 1.000000, 5.998249, 5.903290. Determinants: -531.371113, 2.631261, 22490.011640, -18634.855755 // --> Vector info: d2 = 0.000000, 0.000000, 1.518848. Determinants: -0.000010, 266.231977, -23304.314829, -18634.855755 ( -327.000000 82.000000 55.000000 ) ( -343.000000 76.000000 -50.000000 ) ( -246.000000 -70.000000 -50.000000 ) ( ( 0.028515 -0.000141 -1.206879 ) ( 0.000000 -0.014287 1.250577 ) ) 12escape/00wcomp2 0 0 0 ( -249.290608 -72.186226 -49.373647 ) ( -346.290608 73.813774 -49.373647 ) ( -330.290608 79.813774 55.626353 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -249.290608 -72.186226 -49.373647 ) ( -246.000000 -70.000000 -50.000000 ) ( -343.000000 76.000000 -50.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -346.290608 73.813774 -49.373647 ) ( -343.000000 76.000000 -50.000000 ) ( -327.000000 82.000000 55.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -330.290608 79.813774 55.626353 ) ( -327.000000 82.000000 55.000000 ) ( -234.000000 -58.000000 55.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -237.290608 -60.186226 55.626353 ) ( -234.000000 -58.000000 55.000000 ) ( -246.000000 -70.000000 -50.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2832/2003) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (82.000000, 116.000000, 5.000000) / (327.000000, 246.000000, 171.000000) // --> Vector info: d1 = 5.379749, 4.887546, 1.063093. Determinants: -272.865365, -184.665994, 20673.053331, -11541.000000 // --> Vector info: d2 = 0.488983, 2.962360, 2.962335. Determinants: -185.505376, 274.543996, -80207.800577, -11541.000000 ( -171.000000 5.000000 55.000000 ) ( -246.000000 116.000000 55.000000 ) ( -327.000000 82.000000 55.000000 ) ( ( 0.023643 0.016001 -1.791271 ) ( 0.016074 -0.023789 6.949814 ) ) 12escape/00WPANL6 0 0 0 ( -327.000000 82.000000 59.000000 ) ( -246.000000 116.000000 59.000000 ) ( -171.000000 5.000000 59.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -327.000000 82.000000 59.000000 ) ( -327.000000 82.000000 55.000000 ) ( -246.000000 116.000000 55.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -246.000000 116.000000 59.000000 ) ( -246.000000 116.000000 55.000000 ) ( -171.000000 5.000000 55.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -171.000000 5.000000 59.000000 ) ( -171.000000 5.000000 55.000000 ) ( -234.000000 -58.000000 55.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -234.000000 -58.000000 59.000000 ) ( -234.000000 -58.000000 55.000000 ) ( -327.000000 82.000000 55.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2834/2004) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (-7.000000, 109.000000, 76.000000) / (-183.000000, -261.000000, -343.000000) // --> Vector info: d1 = 0.914062, 2.921198, 3.167296. Determinants: -145.389418, 94.782896, 5280.184614, -12086.000000 // --> Vector info: d2 = 0.882812, 0.882804, 2.119493. Determinants: 96.462413, 143.455676, 16257.955083, -12086.000000 ( -343.000000 76.000000 -50.000000 ) ( -261.000000 109.000000 -50.000000 ) ( -183.000000 -7.000000 -50.000000 ) ( ( 0.012030 -0.007842 -0.436884 ) ( -0.007981 -0.011870 -1.345189 ) ) 12escape/00fdeck1 0 0 0 ( -183.000000 -7.000000 -54.000000 ) ( -261.000000 109.000000 -54.000000 ) ( -343.000000 76.000000 -54.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -183.000000 -7.000000 -54.000000 ) ( -183.000000 -7.000000 -50.000000 ) ( -261.000000 109.000000 -50.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -261.000000 109.000000 -54.000000 ) ( -261.000000 109.000000 -50.000000 ) ( -343.000000 76.000000 -50.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -343.000000 76.000000 -54.000000 ) ( -343.000000 76.000000 -50.000000 ) ( -246.000000 -70.000000 -50.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -246.000000 -70.000000 -54.000000 ) ( -246.000000 -70.000000 -50.000000 ) ( -183.000000 -7.000000 -50.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2836/2005) # points: 4 { brushDef { // Surface normal: -0.771517, -0.617213, 0.154303 // RotY/Z : -0.154922 / -2.466852. Vector texS/T: (0.624695, -0.780869, 0.000000) / (-0.120491, -0.096393, -0.988024) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-109.633981, -109.790155, -116.193279) / (27.568266, 18.459171, 18.459171) // --> Vector info: d1 = 0.007786, 0.015593, 0.192962. Determinants: 1.615664, 0.022294, 176.062918, -58.326666 // --> Vector info: d2 = 0.734311, 0.484308, 0.484307. Determinants: -0.000003, -1.600801, 1.301064, -58.326666 ( -181.000000 4.000000 3.000000 ) ( -177.000000 -1.000000 3.000000 ) ( -178.000000 -2.000000 -6.000000 ) ( ( -0.027700 -0.000382 -3.018566 ) ( 0.000000 0.027445 -0.022307 ) ) 12escape/00WPANL6 0 0 0 ( -174.913933 0.468854 -6.617213 ) ( -173.913933 1.468854 2.382787 ) ( -177.913933 6.468854 2.382787 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.913933 0.468854 -6.617213 ) ( -178.000000 -2.000000 -6.000000 ) ( -177.000000 -1.000000 3.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -173.913933 1.468854 2.382787 ) ( -177.000000 -1.000000 3.000000 ) ( -181.000000 4.000000 3.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -177.913933 6.468854 2.382787 ) ( -181.000000 4.000000 3.000000 ) ( -182.000000 3.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -178.913933 5.468854 -6.617213 ) ( -182.000000 3.000000 -6.000000 ) ( -178.000000 -2.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2837/2006) # points: 4 { brushDef { // Surface normal: -0.812811, -0.560559, 0.158466 // RotY/Z : -0.159137 / -2.537843. Vector texS/T: (0.567733, -0.823213, 0.000000) / (-0.130451, -0.089966, -0.987364) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-99.665520, -101.198399, -136.426229) / (20.217715, -32.447741, -32.447741) // --> Vector info: d1 = 0.015594, 0.063128, 1.063611. Determinants: 52.690889, 0.140919, 5219.684712, -1855.289735 // --> Vector info: d2 = 2.484307, 0.962326, 0.962326. Determinants: 0.000037, -53.616114, -3525.110823, -1855.289735 ( -191.000000 34.000000 55.000000 ) ( -171.000000 5.000000 55.000000 ) ( -177.000000 -1.000000 3.000000 ) ( ( -0.028400 -0.000076 -2.813407 ) ( 0.000000 0.028899 1.900033 ) ) 12escape/00WPANL6 0 0 0 ( -173.748756 1.242237 2.366137 ) ( -167.748756 7.242237 54.366137 ) ( -187.748756 36.242237 54.366137 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -173.748756 1.242237 2.366137 ) ( -177.000000 -1.000000 3.000000 ) ( -171.000000 5.000000 55.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -167.748756 7.242237 54.366137 ) ( -171.000000 5.000000 55.000000 ) ( -191.000000 34.000000 55.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -187.748756 36.242237 54.366137 ) ( -191.000000 34.000000 55.000000 ) ( -197.000000 28.000000 3.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.748756 30.242237 2.366137 ) ( -197.000000 28.000000 3.000000 ) ( -177.000000 -1.000000 3.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2838/2007) # points: 4 { brushDef { // Surface normal: -0.804132, -0.574380, 0.153168 // RotY/Z : -0.153773 / -2.521343. Vector texS/T: (0.581238, -0.813733, 0.000000) / (-0.124638, -0.089027, -0.988200) // Texture width/height [00t_3]: 16.000000/32.000000 // --> Vector A/B: (-108.459047, -117.061372, -116.828877) / (19.238744, 19.238744, 28.346210) // --> Vector info: d1 = 1.999980, 2.000000, 1.000033. Determinants: 0.000180, 8.602039, -322.162100, -78.345389 // --> Vector info: d2 = 0.031249, 0.531250, 0.531246. Determinants: 4.553743, -0.116217, 493.682309, -78.345389 ( -187.000000 10.000000 -6.000000 ) ( -186.000000 11.000000 3.000000 ) ( -181.000000 4.000000 3.000000 ) ( ( -0.000002 -0.109796 4.112075 ) ( -0.058124 0.001483 -6.301358 ) ) 12escape/00t_3 0 0 0 ( -177.783474 6.297519 2.387328 ) ( -182.783474 13.297519 2.387328 ) ( -183.783474 12.297519 -6.612672 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -177.783474 6.297519 2.387328 ) ( -181.000000 4.000000 3.000000 ) ( -186.000000 11.000000 3.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -182.783474 13.297519 2.387328 ) ( -186.000000 11.000000 3.000000 ) ( -187.000000 10.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -183.783474 12.297519 -6.612672 ) ( -187.000000 10.000000 -6.000000 ) ( -182.000000 3.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -178.783474 5.297519 -6.612672 ) ( -182.000000 3.000000 -6.000000 ) ( -181.000000 4.000000 3.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2839/2008) # points: 4 { brushDef { // Surface normal: -0.829832, -0.536950, 0.151865 // RotY/Z : -0.152455 / -2.567288. Vector texS/T: (0.543251, -0.839570, 0.000000) / (-0.127501, -0.082501, -0.988401) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-110.280009, -130.528466, -130.232147) / (19.842491, 19.842491, 28.948104) // --> Vector info: d1 = 0.442965, 1.016077, 1.008275. Determinants: 5.218529, -0.011850, 494.062958, -184.374619 // --> Vector info: d2 = 0.484309, 0.484308, 0.734312. Determinants: -0.000009, -5.062206, 11.151553, -184.374619 ( -198.000000 27.000000 -6.000000 ) ( -197.000000 28.000000 3.000000 ) ( -186.000000 11.000000 3.000000 ) ( ( -0.028304 0.000064 -2.679669 ) ( 0.000000 0.027456 -0.060483 ) ) 12escape/00WPANL6 0 0 0 ( -182.680671 13.147801 2.392541 ) ( -193.680671 30.147801 2.392541 ) ( -194.680671 29.147801 -6.607459 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -182.680671 13.147801 2.392541 ) ( -186.000000 11.000000 3.000000 ) ( -197.000000 28.000000 3.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.680671 30.147801 2.392541 ) ( -197.000000 28.000000 3.000000 ) ( -198.000000 27.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -194.680671 29.147801 -6.607459 ) ( -198.000000 27.000000 -6.000000 ) ( -187.000000 10.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -183.680671 12.147801 -6.607459 ) ( -187.000000 10.000000 -6.000000 ) ( -186.000000 11.000000 3.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2840/2009) # points: 4 { brushDef { // Surface normal: -0.821742, -0.551169, 0.144751 // RotY/Z : -0.145262 / -2.550781. Vector texS/T: (0.557035, -0.830489, 0.000000) / (-0.120214, -0.080632, -0.989468) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-134.630348, -233.367373, -234.491571) / (-34.201272, -34.201272, 2.181913) // --> Vector info: d1 = 0.063610, 2.887546, 2.919978. Determinants: 102.743769, -0.027631, 13602.973724, -3592.367465 // --> Vector info: d2 = 0.962339, 0.962360, 2.000049. Determinants: 0.000789, -102.458250, -6961.170440, -3592.367465 ( -251.000000 114.000000 19.000000 ) ( -246.000000 116.000000 55.000000 ) ( -191.000000 34.000000 55.000000 ) ( ( -0.028601 0.000008 -3.786632 ) ( 0.000000 0.028521 1.937767 ) ) 12escape/00WPANL6 0 0 0 ( -187.713031 36.204674 54.420995 ) ( -242.713031 118.204674 54.420995 ) ( -247.713031 116.204674 18.420995 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -187.713031 36.204674 54.420995 ) ( -191.000000 34.000000 55.000000 ) ( -246.000000 116.000000 55.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -242.713031 118.204674 54.420995 ) ( -246.000000 116.000000 55.000000 ) ( -251.000000 114.000000 19.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -247.713031 116.204674 18.420995 ) ( -251.000000 114.000000 19.000000 ) ( -195.000000 30.000000 19.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -191.713031 32.204674 18.420995 ) ( -195.000000 30.000000 19.000000 ) ( -191.000000 34.000000 55.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2841/2010) # points: 4 { brushDef { // Surface normal: -0.813118, -0.560771, 0.156124 // RotY/Z : -0.156765 / -2.537843. Vector texS/T: (0.567733, -0.823213, 0.000000) / (-0.128523, -0.088637, -0.987737) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-133.360471, -98.132641, -99.410041) / (73.527057, 73.527057, 28.980809) // --> Vector info: d1 = 1.968745, 0.968257, 1.007787. Determinants: 44.568005, 0.114530, 2845.701225, -1569.267664 // --> Vector info: d2 = 2.000033, 2.000032, 0.734311. Determinants: 0.000053, -44.588605, 139.888590, -1569.267664 ( -178.000000 -2.000000 -6.000000 ) ( -183.000000 -7.000000 -50.000000 ) ( -203.000000 22.000000 -50.000000 ) ( ( -0.028401 -0.000073 -1.813394 ) ( 0.000000 0.028414 -0.089143 ) ) 12escape/00WPANL6 0 0 0 ( -199.747527 24.243085 -50.624495 ) ( -179.747527 -4.756915 -50.624495 ) ( -174.747527 0.243085 -6.624495 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -199.747527 24.243085 -50.624495 ) ( -203.000000 22.000000 -50.000000 ) ( -183.000000 -7.000000 -50.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -179.747527 -4.756915 -50.624495 ) ( -183.000000 -7.000000 -50.000000 ) ( -178.000000 -2.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -174.747527 0.243085 -6.624495 ) ( -178.000000 -2.000000 -6.000000 ) ( -198.000000 27.000000 -6.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -194.747527 29.243085 -6.624495 ) ( -198.000000 27.000000 -6.000000 ) ( -203.000000 22.000000 -50.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2843/2011) # points: 4 { brushDef { // Surface normal: -0.822777, -0.548518, 0.148883 // RotY/Z : -0.149439 / -2.553590. Vector texS/T: (0.554700, -0.832050, 0.000000) / (-0.123879, -0.082586, -0.988855) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-234.360833, -235.470233, -130.909246) / (37.378710, 72.773190, 72.773190) // --> Vector info: d1 = 3.951242, 3.982496, 0.968750. Determinants: 106.669991, 0.075522, 10373.364694, -3700.881787 // --> Vector info: d2 = 0.000054, 1.000045, 1.000036. Determinants: 0.000308, -104.560023, 3908.190401, -3700.881787 ( -203.000000 22.000000 -50.000000 ) ( -261.000000 109.000000 -50.000000 ) ( -256.000000 111.000000 -15.000000 ) ( ( -0.028823 -0.000020 -2.802944 ) ( 0.000000 0.028253 -1.056016 ) ) 12escape/00WPANL6 0 0 0 ( -252.708892 113.194072 -15.595534 ) ( -257.708892 111.194072 -50.595534 ) ( -199.708892 24.194072 -50.595534 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -252.708892 113.194072 -15.595534 ) ( -256.000000 111.000000 -15.000000 ) ( -261.000000 109.000000 -50.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -257.708892 111.194072 -50.595534 ) ( -261.000000 109.000000 -50.000000 ) ( -203.000000 22.000000 -50.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -199.708892 24.194072 -50.595534 ) ( -203.000000 22.000000 -50.000000 ) ( -199.000000 26.000000 -15.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -195.708892 28.194072 -15.595534 ) ( -199.000000 26.000000 -15.000000 ) ( -256.000000 111.000000 -15.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2844/2012) # points: 4 { brushDef { // Surface normal: -0.813733, -0.581238, 0.000000 // RotY/Z : 0.000000 / -2.521343. Vector texS/T: (0.581238, -0.813733, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-431.976226, -431.976226, -440.578551) / (-1026.000000, -1123.000000, -1123.000000) // --> Vector info: d1 = 0.000001, 1.375000, 1.375000. Determinants: 0.000000, 11.828193, 12135.725136, -834.425551 // --> Vector info: d2 = 0.000000, 0.000000, 0.124993. Determinants: 12.124330, 0.000001, 5237.423291, -834.425551 ( -51.000000 505.000000 1123.000000 ) ( -46.000000 498.000000 1123.000000 ) ( -46.000000 498.000000 1026.000000 ) ( ( 0.000000 -0.014175 -14.543808 ) ( -0.014530 0.000000 -6.276681 ) ) 12escape/00_base8 0 0 0 ( -42.745066 500.324953 1026.000000 ) ( -42.745066 500.324953 1123.000000 ) ( -47.745066 507.324953 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -42.745066 500.324953 1026.000000 ) ( -46.000000 498.000000 1026.000000 ) ( -46.000000 498.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -42.745066 500.324953 1123.000000 ) ( -46.000000 498.000000 1123.000000 ) ( -51.000000 505.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -47.745066 507.324953 1123.000000 ) ( -51.000000 505.000000 1123.000000 ) ( -51.000000 505.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -47.745066 507.324953 1026.000000 ) ( -51.000000 505.000000 1026.000000 ) ( -46.000000 498.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2845/2013) # points: 4 { brushDef { // Surface normal: -0.557322, 0.830296, 0.000000 // RotY/Z : 0.000000 / 2.161953. Vector texS/T: (-0.830296, -0.557322, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-151.432400, -151.432400, -239.352819) / (-1026.000000, -1123.000000, -1123.000000) // --> Vector info: d1 = 0.953125, 0.609375, 0.609375. Determinants: 0.000000, -30.222655, -39136.960992, -8528.280600 // --> Vector info: d2 = 1.125000, 1.125000, 0.498752. Determinants: -60.746096, 0.000000, -18793.243813, -8528.280600 ( -46.000000 498.000000 1123.000000 ) ( -119.000000 449.000000 1123.000000 ) ( -119.000000 449.000000 1026.000000 ) ( ( 0.000000 0.003544 4.589080 ) ( 0.007123 0.000000 2.203638 ) ) 12escape/00wengn1 0 0 0 ( -116.770711 445.678815 1026.000000 ) ( -116.770711 445.678815 1123.000000 ) ( -43.770711 494.678815 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -116.770711 445.678815 1026.000000 ) ( -119.000000 449.000000 1026.000000 ) ( -119.000000 449.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -116.770711 445.678815 1123.000000 ) ( -119.000000 449.000000 1123.000000 ) ( -46.000000 498.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -43.770711 494.678815 1123.000000 ) ( -46.000000 498.000000 1123.000000 ) ( -46.000000 498.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -43.770711 494.678815 1026.000000 ) ( -46.000000 498.000000 1026.000000 ) ( -119.000000 449.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2846/2014) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (498.000000, 449.000000, 456.000000) / (46.000000, 119.000000, 124.000000) // --> Vector info: d1 = 0.000001, 1.252497, 1.252615. Determinants: 6.253830, -8.773277, -2710.837323, -756.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.125000. Determinants: -9.125028, -6.125020, 4826.014888, -756.000000 ( -124.000000 456.000000 1123.000000 ) ( -119.000000 449.000000 1123.000000 ) ( -46.000000 498.000000 1123.000000 ) ( ( -0.008272 0.011605 3.585764 ) ( 0.012070 0.008102 -6.383618 ) ) 12escape/00_base8 0 0 0 ( -46.000000 498.000000 1127.000000 ) ( -119.000000 449.000000 1127.000000 ) ( -124.000000 456.000000 1127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -46.000000 498.000000 1127.000000 ) ( -46.000000 498.000000 1123.000000 ) ( -119.000000 449.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -119.000000 449.000000 1127.000000 ) ( -119.000000 449.000000 1123.000000 ) ( -124.000000 456.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -124.000000 456.000000 1127.000000 ) ( -124.000000 456.000000 1123.000000 ) ( -51.000000 505.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -51.000000 505.000000 1127.000000 ) ( -51.000000 505.000000 1123.000000 ) ( -46.000000 498.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2847/2015) # points: 4 { brushDef { // Surface normal: 0.813733, 0.581238, 0.000000 // RotY/Z : 0.000000 / 0.620249. Vector texS/T: (-0.581238, 0.813733, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (434.533674, 434.533674, 443.135999) / (-1123.000000, -1026.000000, -1026.000000) // --> Vector info: d1 = 0.000000, 1.375001, 1.375001. Determinants: 0.000000, -11.828201, -13283.070573, -834.425551 // --> Vector info: d2 = 0.999999, 1.000000, 1.125000. Determinants: -12.125047, -0.000003, 4434.312786, -834.425551 ( -124.000000 456.000000 1026.000000 ) ( -119.000000 449.000000 1026.000000 ) ( -119.000000 449.000000 1123.000000 ) ( ( 0.000000 0.014175 15.918821 ) ( 0.014531 0.000000 -5.314210 ) ) 12escape/00_base8 0 0 0 ( -122.254934 446.675047 1123.000000 ) ( -122.254934 446.675047 1026.000000 ) ( -127.254934 453.675047 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -122.254934 446.675047 1123.000000 ) ( -119.000000 449.000000 1123.000000 ) ( -119.000000 449.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -122.254934 446.675047 1026.000000 ) ( -119.000000 449.000000 1026.000000 ) ( -124.000000 456.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -127.254934 453.675047 1026.000000 ) ( -124.000000 456.000000 1026.000000 ) ( -124.000000 456.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -127.254934 453.675047 1123.000000 ) ( -124.000000 456.000000 1123.000000 ) ( -119.000000 449.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2849/2016) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (449.000000, 498.000000, 505.000000) / (-119.000000, -46.000000, -51.000000) // --> Vector info: d1 = 3.041122, 0.536129, 0.536365. Determinants: 12.507754, 17.546508, -5827.035651, -756.000000 // --> Vector info: d2 = 0.250009, 0.249995, 0.000008. Determinants: 18.249071, -12.249227, -9840.497644, -756.000000 ( -51.000000 505.000000 1026.000000 ) ( -46.000000 498.000000 1026.000000 ) ( -119.000000 449.000000 1026.000000 ) ( ( -0.016545 -0.023210 7.707719 ) ( -0.024139 0.016203 13.016531 ) ) 12escape/00fgrte1 0 0 0 ( -119.000000 449.000000 1022.000000 ) ( -46.000000 498.000000 1022.000000 ) ( -51.000000 505.000000 1022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -119.000000 449.000000 1022.000000 ) ( -119.000000 449.000000 1026.000000 ) ( -46.000000 498.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -46.000000 498.000000 1022.000000 ) ( -46.000000 498.000000 1026.000000 ) ( -51.000000 505.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -51.000000 505.000000 1022.000000 ) ( -51.000000 505.000000 1026.000000 ) ( -124.000000 456.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -124.000000 456.000000 1022.000000 ) ( -124.000000 456.000000 1026.000000 ) ( -119.000000 449.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2850/2017) # points: 4 { brushDef { // Surface normal: 0.813733, -0.581238, 0.000000 // RotY/Z : 0.000000 / -0.620249. Vector texS/T: (0.581238, 0.813733, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-35.804273, -35.804273, -44.406598) / (-1026.000000, -1123.000000, -1123.000000) // --> Vector info: d1 = 0.308066, 0.308066, 0.183080. Determinants: -12.123583, 0.000000, -691.134041, -834.425551 // --> Vector info: d2 = 0.499908, 1.875059, 1.875004. Determinants: -0.005318, 11.829493, 11719.733393, -834.425551 ( -124.000000 34.000000 1123.000000 ) ( -119.000000 41.000000 1123.000000 ) ( -119.000000 41.000000 1026.000000 ) ( ( 0.014529 0.000000 0.828275 ) ( 0.000006 -0.014177 -14.045271 ) ) 12escape/00_base8 0 0 0 ( -122.254934 43.324953 1026.000000 ) ( -122.254934 43.324953 1123.000000 ) ( -127.254934 36.324953 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -122.254934 43.324953 1026.000000 ) ( -119.000000 41.000000 1026.000000 ) ( -119.000000 41.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -122.254934 43.324953 1123.000000 ) ( -119.000000 41.000000 1123.000000 ) ( -124.000000 34.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -127.254934 36.324953 1123.000000 ) ( -124.000000 34.000000 1123.000000 ) ( -124.000000 34.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -127.254934 36.324953 1026.000000 ) ( -124.000000 34.000000 1026.000000 ) ( -119.000000 41.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2851/2018) # points: 4 { brushDef { // Surface normal: -0.557322, -0.830296, 0.000000 // RotY/Z : 0.000000 / -2.161953. Vector texS/T: (0.830296, -0.557322, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-33.735053, -33.735053, -121.655472) / (-1026.000000, -1123.000000, -1123.000000) // --> Vector info: d1 = 0.000001, 0.343782, 0.343788. Determinants: 0.000529, 30.225405, 31011.275694, -8528.280600 // --> Vector info: d2 = 0.225855, 0.225857, 0.852105. Determinants: 60.746045, 0.000157, 123.276153, -8528.280600 ( -119.000000 41.000000 1123.000000 ) ( -46.000000 -8.000000 1123.000000 ) ( -46.000000 -8.000000 1026.000000 ) ( ( 0.000000 -0.003544 -3.636287 ) ( -0.007123 0.000000 -0.014455 ) ) 12escape/00wengn1 0 0 0 ( -43.770711 -4.678815 1026.000000 ) ( -43.770711 -4.678815 1123.000000 ) ( -116.770711 44.321185 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -43.770711 -4.678815 1026.000000 ) ( -46.000000 -8.000000 1026.000000 ) ( -46.000000 -8.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -43.770711 -4.678815 1123.000000 ) ( -46.000000 -8.000000 1123.000000 ) ( -119.000000 41.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -116.770711 44.321185 1123.000000 ) ( -119.000000 41.000000 1123.000000 ) ( -119.000000 41.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -116.770711 44.321185 1026.000000 ) ( -119.000000 41.000000 1026.000000 ) ( -46.000000 -8.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2852/2019) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (41.000000, -8.000000, -15.000000) / (119.000000, 46.000000, 51.000000) // --> Vector info: d1 = 0.377691, 0.376040, 0.501361. Determinants: 9.140170, -6.152285, 71.840339, -756.000000 // --> Vector info: d2 = 2.127540, 0.875045, 0.875045. Determinants: -6.262473, -8.767463, -308.330660, -756.000000 ( -51.000000 -15.000000 1123.000000 ) ( -46.000000 -8.000000 1123.000000 ) ( -119.000000 41.000000 1123.000000 ) ( ( -0.012090 0.008138 -0.095027 ) ( 0.008284 0.011597 0.407845 ) ) 12escape/00_base8 0 0 0 ( -119.000000 41.000000 1127.000000 ) ( -46.000000 -8.000000 1127.000000 ) ( -51.000000 -15.000000 1127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -119.000000 41.000000 1127.000000 ) ( -119.000000 41.000000 1123.000000 ) ( -46.000000 -8.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -46.000000 -8.000000 1127.000000 ) ( -46.000000 -8.000000 1123.000000 ) ( -51.000000 -15.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -51.000000 -15.000000 1127.000000 ) ( -51.000000 -15.000000 1123.000000 ) ( -124.000000 34.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -124.000000 34.000000 1127.000000 ) ( -124.000000 34.000000 1123.000000 ) ( -119.000000 41.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2853/2020) # points: 4 { brushDef { // Surface normal: -0.813733, 0.581238, 0.000000 // RotY/Z : 0.000000 / 2.521343. Vector texS/T: (-0.581238, -0.813733, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (33.246825, 33.246825, 41.849150) / (-1123.000000, -1026.000000, -1026.000000) // --> Vector info: d1 = 0.376040, 0.376042, 0.501363. Determinants: -12.156140, -0.000015, 90.358431, -834.425551 // --> Vector info: d2 = 1.875045, 0.499920, 0.499920. Determinants: -0.000018, 11.829278, 11719.694385, -834.425551 ( -51.000000 -15.000000 1026.000000 ) ( -46.000000 -8.000000 1026.000000 ) ( -46.000000 -8.000000 1123.000000 ) ( ( 0.014568 0.000000 -0.108288 ) ( 0.000000 -0.014177 -14.045225 ) ) 12escape/00_base8 0 0 0 ( -42.745066 -10.324953 1123.000000 ) ( -42.745066 -10.324953 1026.000000 ) ( -47.745066 -17.324953 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -42.745066 -10.324953 1123.000000 ) ( -46.000000 -8.000000 1123.000000 ) ( -46.000000 -8.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -42.745066 -10.324953 1026.000000 ) ( -46.000000 -8.000000 1026.000000 ) ( -51.000000 -15.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -47.745066 -17.324953 1026.000000 ) ( -51.000000 -15.000000 1026.000000 ) ( -51.000000 -15.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -47.745066 -17.324953 1123.000000 ) ( -51.000000 -15.000000 1123.000000 ) ( -46.000000 -8.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2855/2021) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (34.000000, -15.000000, -8.000000) / (-124.000000, -51.000000, -46.000000) // --> Vector info: d1 = 0.422639, 2.927634, 2.927897. Determinants: 12.505762, -17.547865, -2920.646176, -756.000000 // --> Vector info: d2 = 0.750101, 0.750101, 1.000743. Determinants: -18.296852, -12.281449, -1467.883101, -756.000000 ( -46.000000 -8.000000 1026.000000 ) ( -51.000000 -15.000000 1026.000000 ) ( -124.000000 34.000000 1026.000000 ) ( ( -0.016542 0.023211 3.863289 ) ( 0.024202 0.016245 1.941644 ) ) 12escape/00fgrte1 0 0 0 ( -124.000000 34.000000 1022.000000 ) ( -51.000000 -15.000000 1022.000000 ) ( -46.000000 -8.000000 1022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -124.000000 34.000000 1022.000000 ) ( -124.000000 34.000000 1026.000000 ) ( -51.000000 -15.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -51.000000 -15.000000 1022.000000 ) ( -51.000000 -15.000000 1026.000000 ) ( -46.000000 -8.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -46.000000 -8.000000 1022.000000 ) ( -46.000000 -8.000000 1026.000000 ) ( -119.000000 41.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -119.000000 41.000000 1022.000000 ) ( -119.000000 41.000000 1026.000000 ) ( -124.000000 34.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2856/2022) # points: 4 { brushDef { // Surface normal: -0.970143, -0.242536, 0.000000 // RotY/Z : 0.000000 / -2.896614. Vector texS/T: (0.242536, -0.970143, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-493.074926, -493.074926, -501.321137) / (-1026.000000, -1123.000000, -1123.000000) // --> Vector info: d1 = 0.000001, 1.375060, 1.375000. Determinants: -0.005781, 11.339028, 11630.991439, -799.882491 // --> Vector info: d2 = 0.000000, 0.000000, 0.124793. Determinants: 12.104895, 0.000002, 5968.622673, -799.882491 ( 57.000000 531.000000 1123.000000 ) ( 59.000000 523.000000 1123.000000 ) ( 59.000000 523.000000 1026.000000 ) ( ( 0.000007 -0.014176 -14.540875 ) ( -0.015133 0.000000 -7.461874 ) ) 12escape/00_base8 0 0 0 ( 62.880570 523.970143 1026.000000 ) ( 62.880570 523.970143 1123.000000 ) ( 60.880570 531.970143 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 62.880570 523.970143 1026.000000 ) ( 59.000000 523.000000 1026.000000 ) ( 59.000000 523.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 62.880570 523.970143 1123.000000 ) ( 59.000000 523.000000 1123.000000 ) ( 57.000000 531.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 60.880570 531.970143 1123.000000 ) ( 57.000000 531.000000 1123.000000 ) ( 57.000000 531.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 60.880570 531.970143 1026.000000 ) ( 57.000000 531.000000 1026.000000 ) ( 59.000000 523.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2857/2023) # points: 4 { brushDef { // Surface normal: -0.193922, 0.981017, 0.000000 // RotY/Z : 0.000000 / 1.765955. Vector texS/T: (-0.981017, -0.193922, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [glass]: 16.000000/16.000000 // --> Vector A/B: (-71.637052, -71.637052, -159.301184) / (-1026.000000, -1123.000000, -1123.000000) // --> Vector info: d1 = -99.312500, -99.312500, -99.312500. Determinants: 0.000000, 0.000000, 844495.976437, -8503.420782 // --> Vector info: d2 = 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000. Determinants: 0.000000, 143343663499379469470000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -139153257144706926300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -8503.420782 ( 59.000000 523.000000 1123.000000 ) ( -27.000000 506.000000 1123.000000 ) ( -27.000000 506.000000 1026.000000 ) ( ( 0.000000 0.000000 -99.312500 ) ( 0.000000 -16857176325861181930000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 ) ) common/glass 0 0 0 ( -26.224312 502.075932 1026.000000 ) ( -26.224312 502.075932 1123.000000 ) ( 59.775688 519.075932 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -26.224312 502.075932 1026.000000 ) ( -27.000000 506.000000 1026.000000 ) ( -27.000000 506.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -26.224312 502.075932 1123.000000 ) ( -27.000000 506.000000 1123.000000 ) ( 59.000000 523.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 59.775688 519.075932 1123.000000 ) ( 59.000000 523.000000 1123.000000 ) ( 59.000000 523.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 59.775688 519.075932 1026.000000 ) ( 59.000000 523.000000 1026.000000 ) ( -27.000000 506.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2858/2024) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (523.000000, 506.000000, 514.000000) / (-59.000000, 27.000000, 29.000000) // --> Vector info: d1 = 0.000001, 1.252566, 1.252616. Determinants: 2.500876, -10.021363, -1899.219348, -722.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.125172. Determinants: -10.764731, -2.127915, 5504.407259, -722.000000 ( -29.000000 514.000000 1123.000000 ) ( -27.000000 506.000000 1123.000000 ) ( 59.000000 523.000000 1123.000000 ) ( ( -0.003464 0.013880 2.630498 ) ( 0.014910 0.002947 -7.623833 ) ) 12escape/00_base8 0 0 0 ( 59.000000 523.000000 1127.000000 ) ( -27.000000 506.000000 1127.000000 ) ( -29.000000 514.000000 1127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 59.000000 523.000000 1127.000000 ) ( 59.000000 523.000000 1123.000000 ) ( -27.000000 506.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -27.000000 506.000000 1127.000000 ) ( -27.000000 506.000000 1123.000000 ) ( -29.000000 514.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -29.000000 514.000000 1127.000000 ) ( -29.000000 514.000000 1123.000000 ) ( 57.000000 531.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 57.000000 531.000000 1127.000000 ) ( 57.000000 531.000000 1123.000000 ) ( 59.000000 523.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2859/2025) # points: 4 { brushDef { // Surface normal: 0.970143, 0.242536, 0.000000 // RotY/Z : 0.000000 / 0.244979. Vector texS/T: (-0.242536, 0.970143, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (497.440567, 497.440567, 505.686778) / (-1123.000000, -1026.000000, -1026.000000) // --> Vector info: d1 = 0.000000, 1.375035, 1.375035. Determinants: 0.000000, -11.338828, -12733.503704, -799.882491 // --> Vector info: d2 = 0.999999, 1.000000, 1.125171. Determinants: -12.141622, -0.000005, 5239.848281, -799.882491 ( -29.000000 514.000000 1026.000000 ) ( -27.000000 506.000000 1026.000000 ) ( -27.000000 506.000000 1123.000000 ) ( ( 0.000000 0.014176 15.919218 ) ( 0.015179 0.000000 -6.550773 ) ) 12escape/00_base8 0 0 0 ( -30.880570 505.029857 1123.000000 ) ( -30.880570 505.029857 1026.000000 ) ( -32.880570 513.029857 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -30.880570 505.029857 1123.000000 ) ( -27.000000 506.000000 1123.000000 ) ( -27.000000 506.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -30.880570 505.029857 1026.000000 ) ( -27.000000 506.000000 1026.000000 ) ( -29.000000 514.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -32.880570 513.029857 1026.000000 ) ( -29.000000 514.000000 1026.000000 ) ( -29.000000 514.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -32.880570 513.029857 1123.000000 ) ( -29.000000 514.000000 1123.000000 ) ( -27.000000 506.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2861/2026) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (531.000000, 514.000000, 506.000000) / (57.000000, -29.000000, -27.000000) // --> Vector info: d1 = 0.343750, 2.848742, 2.848567. Determinants: 4.994953, 20.042904, -4042.953245, -722.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.250351. Determinants: 21.530148, -4.255960, -11189.919205, -722.000000 ( -27.000000 506.000000 1026.000000 ) ( -29.000000 514.000000 1026.000000 ) ( 57.000000 531.000000 1026.000000 ) ( ( -0.006918 -0.027760 5.599658 ) ( -0.029820 0.005895 15.498503 ) ) 12escape/00fgrte1 0 0 0 ( 57.000000 531.000000 1022.000000 ) ( -29.000000 514.000000 1022.000000 ) ( -27.000000 506.000000 1022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 57.000000 531.000000 1022.000000 ) ( 57.000000 531.000000 1026.000000 ) ( -29.000000 514.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -29.000000 514.000000 1022.000000 ) ( -29.000000 514.000000 1026.000000 ) ( -27.000000 506.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -27.000000 506.000000 1022.000000 ) ( -27.000000 506.000000 1026.000000 ) ( 59.000000 523.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 59.000000 523.000000 1022.000000 ) ( 59.000000 523.000000 1026.000000 ) ( 57.000000 531.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2862/2027) # points: 4 { brushDef { // Surface normal: -0.970143, 0.242536, 0.000000 // RotY/Z : 0.000000 / 2.896614. Vector texS/T: (-0.242536, -0.970143, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-531.153019, -531.153019, -539.399230) / (-1026.000000, -1123.000000, -1123.000000) // --> Vector info: d1 = 0.000000, 1.375096, 1.375000. Determinants: -0.009250, 11.339327, 11629.235988, -799.882491 // --> Vector info: d2 = 0.999999, 1.000000, 1.124714. Determinants: 12.097329, 0.000002, 5625.653009, -799.882491 ( 168.000000 514.000000 1123.000000 ) ( 166.000000 506.000000 1123.000000 ) ( 166.000000 506.000000 1026.000000 ) ( ( 0.000012 -0.014176 -14.538681 ) ( -0.015124 0.000000 -7.033099 ) ) 12escape/00_base8 0 0 0 ( 169.880570 505.029857 1026.000000 ) ( 169.880570 505.029857 1123.000000 ) ( 171.880570 513.029857 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 169.880570 505.029857 1026.000000 ) ( 166.000000 506.000000 1026.000000 ) ( 166.000000 506.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 169.880570 505.029857 1123.000000 ) ( 166.000000 506.000000 1123.000000 ) ( 168.000000 514.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 171.880570 513.029857 1123.000000 ) ( 168.000000 514.000000 1123.000000 ) ( 168.000000 514.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 171.880570 513.029857 1026.000000 ) ( 168.000000 514.000000 1026.000000 ) ( 166.000000 506.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2863/2028) # points: 4 { brushDef { // Surface normal: 0.193922, 0.981017, 0.000000 // RotY/Z : 0.000000 / 1.375638. Vector texS/T: (-0.981017, 0.193922, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [glass]: 16.000000/16.000000 // --> Vector A/B: (22.939827, 22.939827, -64.724305) / (-1026.000000, -1123.000000, -1123.000000) // --> Vector info: d1 = -99.312500, -99.312500, -99.312500. Determinants: 0.000000, 0.000000, 844495.976437, -8503.420782 // --> Vector info: d2 = 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000. Determinants: 0.000000, -71671831749689734735000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -139153257144706945080000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -8503.420782 ( 166.000000 506.000000 1123.000000 ) ( 80.000000 523.000000 1123.000000 ) ( 80.000000 523.000000 1026.000000 ) ( ( 0.000000 0.000000 -99.312500 ) ( 0.000000 8428588162930589993500000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 ) ) common/glass 0 0 0 ( 79.224312 519.075932 1026.000000 ) ( 79.224312 519.075932 1123.000000 ) ( 165.224312 502.075932 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.224312 519.075932 1026.000000 ) ( 80.000000 523.000000 1026.000000 ) ( 80.000000 523.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 79.224312 519.075932 1123.000000 ) ( 80.000000 523.000000 1123.000000 ) ( 166.000000 506.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 165.224312 502.075932 1123.000000 ) ( 166.000000 506.000000 1123.000000 ) ( 166.000000 506.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 165.224312 502.075932 1026.000000 ) ( 166.000000 506.000000 1026.000000 ) ( 80.000000 523.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2864/2029) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (506.000000, 523.000000, 532.000000) / (-166.000000, -80.000000, -82.000000) // --> Vector info: d1 = 0.000000, 1.252594, 1.252612. Determinants: -2.506716, -11.273044, -602.927463, -808.000000 // --> Vector info: d2 = 0.999999, 0.999999, 1.124938. Determinants: -10.744736, 2.123958, 4981.413736, -808.000000 ( 82.000000 532.000000 1123.000000 ) ( 80.000000 523.000000 1123.000000 ) ( 166.000000 506.000000 1123.000000 ) ( ( 0.003102 0.013952 0.746197 ) ( 0.013298 -0.002629 -6.165116 ) ) 12escape/00_base8 0 0 0 ( 166.000000 506.000000 1127.000000 ) ( 80.000000 523.000000 1127.000000 ) ( 82.000000 532.000000 1127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 166.000000 506.000000 1127.000000 ) ( 166.000000 506.000000 1123.000000 ) ( 80.000000 523.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 80.000000 523.000000 1127.000000 ) ( 80.000000 523.000000 1123.000000 ) ( 82.000000 532.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 82.000000 532.000000 1127.000000 ) ( 82.000000 532.000000 1123.000000 ) ( 168.000000 514.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 168.000000 514.000000 1127.000000 ) ( 168.000000 514.000000 1123.000000 ) ( 166.000000 506.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2865/2030) # points: 4 { brushDef { // Surface normal: 0.976187, -0.216930, 0.000000 // RotY/Z : 0.000000 / -0.218669. Vector texS/T: (0.216930, 0.976187, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (527.900269, 527.900269, 537.119814) / (-1123.000000, -1026.000000, -1026.000000) // --> Vector info: d1 = 0.000001, 1.375060, 1.375072. Determinants: -0.001111, -12.677418, -14236.155323, -894.295812 // --> Vector info: d2 = 0.000000, 0.000000, 0.124939. Determinants: -12.119057, -0.000003, 6397.650635, -894.295812 ( 82.000000 532.000000 1026.000000 ) ( 80.000000 523.000000 1026.000000 ) ( 80.000000 523.000000 1123.000000 ) ( ( 0.000001 0.014176 15.918844 ) ( 0.013552 0.000000 -7.153842 ) ) 12escape/00_base8 0 0 0 ( 76.095252 523.867722 1123.000000 ) ( 76.095252 523.867722 1026.000000 ) ( 78.095252 532.867722 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 76.095252 523.867722 1123.000000 ) ( 80.000000 523.000000 1123.000000 ) ( 80.000000 523.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 76.095252 523.867722 1026.000000 ) ( 80.000000 523.000000 1026.000000 ) ( 82.000000 532.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 78.095252 532.867722 1026.000000 ) ( 82.000000 532.000000 1026.000000 ) ( 82.000000 532.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 78.095252 532.867722 1123.000000 ) ( 82.000000 532.000000 1123.000000 ) ( 80.000000 523.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2867/2031) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (514.000000, 532.000000, 523.000000) / (168.000000, 82.000000, 80.000000) // --> Vector info: d1 = 0.234375, 2.739357, 2.739277. Determinants: -5.016874, 22.543395, -1398.460821, -810.000000 // --> Vector info: d2 = 0.999999, 0.999999, 1.249875. Determinants: 21.489348, 4.497771, -12611.149597, -810.000000 ( 80.000000 523.000000 1026.000000 ) ( 82.000000 532.000000 1026.000000 ) ( 168.000000 514.000000 1026.000000 ) ( ( 0.006194 -0.027831 1.726495 ) ( -0.026530 -0.005553 15.569320 ) ) 12escape/00fgrte1 0 0 0 ( 168.000000 514.000000 1022.000000 ) ( 82.000000 532.000000 1022.000000 ) ( 80.000000 523.000000 1022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 168.000000 514.000000 1022.000000 ) ( 168.000000 514.000000 1026.000000 ) ( 82.000000 532.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 82.000000 532.000000 1022.000000 ) ( 82.000000 532.000000 1026.000000 ) ( 80.000000 523.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 80.000000 523.000000 1022.000000 ) ( 80.000000 523.000000 1026.000000 ) ( 166.000000 506.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 166.000000 506.000000 1022.000000 ) ( 166.000000 506.000000 1026.000000 ) ( 168.000000 514.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2868/2032) # points: 4 { brushDef { // Surface normal: -0.242536, -0.970143, 0.000000 // RotY/Z : 0.000000 / -1.815775. Vector texS/T: (0.970143, -0.242536, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-268.001866, -268.001866, -276.248077) / (-1026.000000, -1123.000000, -1123.000000) // --> Vector info: d1 = 0.000000, 1.374985, 1.375030. Determinants: 0.004394, 11.338413, 11634.388686, -799.882491 // --> Vector info: d2 = 0.999999, 1.000000, 1.125570. Determinants: 12.180354, 0.000004, 2464.479686, -799.882491 ( -199.000000 343.000000 1123.000000 ) ( -191.000000 341.000000 1123.000000 ) ( -191.000000 341.000000 1026.000000 ) ( ( -0.000005 -0.014175 -14.545122 ) ( -0.015228 0.000000 -3.081052 ) ) 12escape/00_base8 0 0 0 ( -190.029857 344.880570 1026.000000 ) ( -190.029857 344.880570 1123.000000 ) ( -198.029857 346.880570 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -190.029857 344.880570 1026.000000 ) ( -191.000000 341.000000 1026.000000 ) ( -191.000000 341.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -190.029857 344.880570 1123.000000 ) ( -191.000000 341.000000 1123.000000 ) ( -199.000000 343.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -198.029857 346.880570 1123.000000 ) ( -199.000000 343.000000 1123.000000 ) ( -199.000000 343.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -198.029857 346.880570 1026.000000 ) ( -199.000000 343.000000 1026.000000 ) ( -191.000000 341.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2869/2033) # points: 4 { brushDef { // Surface normal: -0.981017, 0.193922, 0.000000 // RotY/Z : 0.000000 / 2.946434. Vector texS/T: (-0.193922, -0.981017, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [glass]: 16.000000/16.000000 // --> Vector A/B: (-209.823558, -209.823558, -297.487689) / (-1026.000000, -1123.000000, -1123.000000) // --> Vector info: d1 = -99.312500, -99.312500, -99.312500. Determinants: 0.000000, 0.000000, 844495.976437, -8503.420782 // --> Vector info: d2 = 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000. Determinants: 0.000000, 0.000000, -139153257144706926300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -8503.420782 ( -191.000000 341.000000 1123.000000 ) ( -208.000000 255.000000 1123.000000 ) ( -208.000000 255.000000 1026.000000 ) ( ( 0.000000 0.000000 -99.312500 ) ( 0.000000 0.000000 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 ) ) common/glass 0 0 0 ( -204.075932 254.224312 1026.000000 ) ( -204.075932 254.224312 1123.000000 ) ( -187.075932 340.224312 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -204.075932 254.224312 1026.000000 ) ( -208.000000 255.000000 1026.000000 ) ( -208.000000 255.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -204.075932 254.224312 1123.000000 ) ( -208.000000 255.000000 1123.000000 ) ( -191.000000 341.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -187.075932 340.224312 1123.000000 ) ( -191.000000 341.000000 1123.000000 ) ( -191.000000 341.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -187.075932 340.224312 1026.000000 ) ( -191.000000 341.000000 1026.000000 ) ( -208.000000 255.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2870/2034) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (341.000000, 255.000000, 257.000000) / (191.000000, 208.000000, 217.000000) // --> Vector info: d1 = 1.000000, 2.252270, 2.250030. Determinants: 11.308511, -2.311883, -4222.632505, -808.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.125706. Determinants: -2.136991, -10.810667, 2793.551170, -808.000000 ( -217.000000 257.000000 1123.000000 ) ( -208.000000 255.000000 1123.000000 ) ( -191.000000 341.000000 1123.000000 ) ( ( -0.013996 0.002861 5.226030 ) ( 0.002645 0.013380 -3.457365 ) ) 12escape/00_base8 0 0 0 ( -191.000000 341.000000 1127.000000 ) ( -208.000000 255.000000 1127.000000 ) ( -217.000000 257.000000 1127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -191.000000 341.000000 1127.000000 ) ( -191.000000 341.000000 1123.000000 ) ( -208.000000 255.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 255.000000 1127.000000 ) ( -208.000000 255.000000 1123.000000 ) ( -217.000000 257.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -217.000000 257.000000 1127.000000 ) ( -217.000000 257.000000 1123.000000 ) ( -199.000000 343.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -199.000000 343.000000 1127.000000 ) ( -199.000000 343.000000 1123.000000 ) ( -191.000000 341.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2871/2035) # points: 4 { brushDef { // Surface normal: 0.216930, 0.976187, 0.000000 // RotY/Z : 0.000000 / 1.352127. Vector texS/T: (-0.976187, 0.216930, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (258.364175, 258.364175, 267.583720) / (-1123.000000, -1026.000000, -1026.000000) // --> Vector info: d1 = 1.000000, 2.374976, 2.374976. Determinants: 0.000000, -12.676654, -15130.178030, -894.295812 // --> Vector info: d2 = 1.000000, 1.000000, 1.125725. Determinants: -12.195357, 0.000001, 2256.548144, -894.295812 ( -217.000000 257.000000 1026.000000 ) ( -208.000000 255.000000 1026.000000 ) ( -208.000000 255.000000 1123.000000 ) ( ( 0.000000 0.014175 16.918538 ) ( 0.013637 0.000000 -2.523268 ) ) 12escape/00_base8 0 0 0 ( -208.867722 251.095252 1123.000000 ) ( -208.867722 251.095252 1026.000000 ) ( -217.867722 253.095252 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.867722 251.095252 1123.000000 ) ( -208.000000 255.000000 1123.000000 ) ( -208.000000 255.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.867722 251.095252 1026.000000 ) ( -208.000000 255.000000 1026.000000 ) ( -217.000000 257.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -217.867722 253.095252 1026.000000 ) ( -217.000000 257.000000 1026.000000 ) ( -217.000000 257.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -217.867722 253.095252 1123.000000 ) ( -217.000000 257.000000 1123.000000 ) ( -208.000000 255.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2873/2036) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (343.000000, 257.000000, 255.000000) / (-199.000000, -217.000000, -208.000000) // --> Vector info: d1 = 0.250000, 2.754990, 2.759439. Determinants: 22.624989, 4.627398, -7042.019007, -810.000000 // --> Vector info: d2 = 0.999907, 0.999907, 1.251319. Determinants: 4.525405, -21.621384, -6664.794312, -810.000000 ( -208.000000 255.000000 1026.000000 ) ( -217.000000 257.000000 1026.000000 ) ( -199.000000 343.000000 1026.000000 ) ( ( -0.027932 -0.005713 8.693851 ) ( -0.005587 0.026693 8.228141 ) ) 12escape/00fgrte1 0 0 0 ( -199.000000 343.000000 1022.000000 ) ( -217.000000 257.000000 1022.000000 ) ( -208.000000 255.000000 1022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -199.000000 343.000000 1022.000000 ) ( -199.000000 343.000000 1026.000000 ) ( -217.000000 257.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -217.000000 257.000000 1022.000000 ) ( -217.000000 257.000000 1026.000000 ) ( -208.000000 255.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 255.000000 1022.000000 ) ( -208.000000 255.000000 1026.000000 ) ( -191.000000 341.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -191.000000 341.000000 1022.000000 ) ( -191.000000 341.000000 1026.000000 ) ( -199.000000 343.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2874/2037) # points: 4 { brushDef { // Surface normal: 0.242536, -0.970143, 0.000000 // RotY/Z : 0.000000 / -1.325818. Vector texS/T: (0.970143, 0.242536, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-145.036304, -145.036304, -153.282515) / (-1026.000000, -1123.000000, -1123.000000) // --> Vector info: d1 = 0.000001, 1.374975, 1.375060. Determinants: 0.008210, 11.338330, 11634.316362, -799.882491 // --> Vector info: d2 = 0.000000, 0.000000, 0.125778. Determinants: 12.200407, 0.000001, 1769.502820, -799.882491 ( -216.000000 232.000000 1123.000000 ) ( -208.000000 234.000000 1123.000000 ) ( -208.000000 234.000000 1026.000000 ) ( ( -0.000010 -0.014175 -14.545032 ) ( -0.015253 0.000000 -2.212203 ) ) 12escape/00_base8 0 0 0 ( -208.970143 237.880570 1026.000000 ) ( -208.970143 237.880570 1123.000000 ) ( -216.970143 235.880570 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.970143 237.880570 1026.000000 ) ( -208.000000 234.000000 1026.000000 ) ( -208.000000 234.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.970143 237.880570 1123.000000 ) ( -208.000000 234.000000 1123.000000 ) ( -216.000000 232.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -216.970143 235.880570 1123.000000 ) ( -216.000000 232.000000 1123.000000 ) ( -216.000000 232.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -216.970143 235.880570 1026.000000 ) ( -216.000000 232.000000 1026.000000 ) ( -208.000000 234.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2875/2038) # points: 4 { brushDef { // Surface normal: -0.981017, -0.193922, 0.000000 // RotY/Z : 0.000000 / -2.946434. Vector texS/T: (0.193922, -0.981017, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [glass]: 16.000000/16.000000 // --> Vector A/B: (-182.229604, -182.229604, -269.893736) / (-1026.000000, -1123.000000, -1123.000000) // --> Vector info: d1 = -99.312500, -99.312500, -99.312500. Determinants: 0.000000, 0.000000, 844495.976437, -8503.420782 // --> Vector info: d2 = 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000. Determinants: 0.000000, 573374653997517877900000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -139153257144706963870000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -8503.420782 ( -208.000000 234.000000 1123.000000 ) ( -191.000000 148.000000 1123.000000 ) ( -191.000000 148.000000 1026.000000 ) ( ( 0.000000 0.000000 -99.312500 ) ( 0.000000 -67428705303444704400000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 ) ) common/glass 0 0 0 ( -187.075932 148.775688 1026.000000 ) ( -187.075932 148.775688 1123.000000 ) ( -204.075932 234.775688 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -187.075932 148.775688 1026.000000 ) ( -191.000000 148.000000 1026.000000 ) ( -191.000000 148.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -187.075932 148.775688 1123.000000 ) ( -191.000000 148.000000 1123.000000 ) ( -208.000000 234.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -204.075932 234.775688 1123.000000 ) ( -208.000000 234.000000 1123.000000 ) ( -208.000000 234.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -204.075932 234.775688 1026.000000 ) ( -208.000000 234.000000 1026.000000 ) ( -191.000000 148.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2876/2039) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (234.000000, 148.000000, 146.000000) / (208.000000, 191.000000, 199.000000) // --> Vector info: d1 = 1.000000, 2.252906, 2.252323. Determinants: 10.013335, 2.555944, -3596.756695, -722.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.126011. Determinants: 2.142191, -10.836963, 1752.815800, -722.000000 ( -199.000000 146.000000 1123.000000 ) ( -191.000000 148.000000 1123.000000 ) ( -208.000000 234.000000 1123.000000 ) ( ( -0.013869 -0.003540 4.981657 ) ( -0.002967 0.015010 -2.427723 ) ) 12escape/00_base8 0 0 0 ( -208.000000 234.000000 1127.000000 ) ( -191.000000 148.000000 1127.000000 ) ( -199.000000 146.000000 1127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 234.000000 1127.000000 ) ( -208.000000 234.000000 1123.000000 ) ( -191.000000 148.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -191.000000 148.000000 1127.000000 ) ( -191.000000 148.000000 1123.000000 ) ( -199.000000 146.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -199.000000 146.000000 1127.000000 ) ( -199.000000 146.000000 1123.000000 ) ( -216.000000 232.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -216.000000 232.000000 1127.000000 ) ( -216.000000 232.000000 1123.000000 ) ( -208.000000 234.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2877/2040) # points: 4 { brushDef { // Surface normal: -0.242536, 0.970143, 0.000000 // RotY/Z : 0.000000 / 1.815775. Vector texS/T: (-0.970143, -0.242536, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (149.401945, 149.401945, 157.648156) / (-1123.000000, -1026.000000, -1026.000000) // --> Vector info: d1 = 1.000000, 2.374976, 2.374986. Determinants: -0.000925, -11.338344, -13532.704508, -799.882491 // --> Vector info: d2 = 1.000000, 1.000000, 1.126012. Determinants: -12.223202, 0.000001, 1026.288224, -799.882491 ( -199.000000 146.000000 1026.000000 ) ( -191.000000 148.000000 1026.000000 ) ( -191.000000 148.000000 1123.000000 ) ( ( 0.000001 0.014175 16.918366 ) ( 0.015281 0.000000 -1.283049 ) ) 12escape/00_base8 0 0 0 ( -190.029857 144.119430 1123.000000 ) ( -190.029857 144.119430 1026.000000 ) ( -198.029857 142.119430 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -190.029857 144.119430 1123.000000 ) ( -191.000000 148.000000 1123.000000 ) ( -191.000000 148.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -190.029857 144.119430 1026.000000 ) ( -191.000000 148.000000 1026.000000 ) ( -199.000000 146.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -198.029857 142.119430 1026.000000 ) ( -199.000000 146.000000 1026.000000 ) ( -199.000000 146.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -198.029857 142.119430 1123.000000 ) ( -199.000000 146.000000 1123.000000 ) ( -191.000000 148.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2879/2041) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (232.000000, 146.000000, 148.000000) / (-216.000000, -199.000000, -191.000000) // --> Vector info: d1 = 0.443192, 2.948175, 2.949294. Determinants: 20.020852, -5.106172, -6067.755274, -722.000000 // --> Vector info: d2 = 0.999908, 0.999908, 1.251931. Determinants: -4.284380, -21.673924, -4409.525294, -722.000000 ( -191.000000 148.000000 1026.000000 ) ( -199.000000 146.000000 1026.000000 ) ( -216.000000 232.000000 1026.000000 ) ( ( -0.027730 0.007072 8.404093 ) ( 0.005934 0.030019 6.107376 ) ) 12escape/00fgrte1 0 0 0 ( -216.000000 232.000000 1022.000000 ) ( -199.000000 146.000000 1022.000000 ) ( -191.000000 148.000000 1022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -216.000000 232.000000 1022.000000 ) ( -216.000000 232.000000 1026.000000 ) ( -199.000000 146.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -199.000000 146.000000 1022.000000 ) ( -199.000000 146.000000 1026.000000 ) ( -191.000000 148.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -191.000000 148.000000 1022.000000 ) ( -191.000000 148.000000 1026.000000 ) ( -208.000000 234.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 234.000000 1022.000000 ) ( -208.000000 234.000000 1026.000000 ) ( -216.000000 232.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2880/2042) # points: 4 { brushDef { // Surface normal: 0.581238, -0.813733, 0.000000 // RotY/Z : 0.000000 / -0.950547. Vector texS/T: (0.813733, 0.581238, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-73.933498, -73.933498, -82.535824) / (-1026.000000, -1123.000000, -1123.000000) // --> Vector info: d1 = 0.000001, 1.375155, 1.375085. Determinants: -0.006823, 11.829526, 12136.588414, -834.425551 // --> Vector info: d2 = 0.000000, 0.000000, 0.126103. Determinants: 12.231961, 0.000003, 904.354790, -834.425551 ( -190.000000 124.000000 1123.000000 ) ( -183.000000 129.000000 1123.000000 ) ( -183.000000 129.000000 1026.000000 ) ( ( 0.000008 -0.014177 -14.544843 ) ( -0.014659 0.000000 -1.083805 ) ) 12escape/00_base8 0 0 0 ( -185.324953 132.254934 1026.000000 ) ( -185.324953 132.254934 1123.000000 ) ( -192.324953 127.254934 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -185.324953 132.254934 1026.000000 ) ( -183.000000 129.000000 1026.000000 ) ( -183.000000 129.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -185.324953 132.254934 1123.000000 ) ( -183.000000 129.000000 1123.000000 ) ( -190.000000 124.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -192.324953 127.254934 1123.000000 ) ( -190.000000 124.000000 1123.000000 ) ( -190.000000 124.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -192.324953 127.254934 1026.000000 ) ( -190.000000 124.000000 1026.000000 ) ( -183.000000 129.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2881/2043) # points: 4 { brushDef { // Surface normal: -0.830296, -0.557322, 0.000000 // RotY/Z : 0.000000 / -2.550435. Vector texS/T: (0.557322, -0.830296, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-121.177767, -121.177767, -209.098186) / (-1026.000000, -1123.000000, -1123.000000) // --> Vector info: d1 = 0.000000, 0.343789, 0.343789. Determinants: 0.000000, 30.226056, 31011.932551, -8528.280600 // --> Vector info: d2 = 1.000000, 1.000000, 1.626294. Determinants: 60.750537, 0.000000, -1166.665653, -8528.280600 ( -183.000000 129.000000 1123.000000 ) ( -134.000000 56.000000 1123.000000 ) ( -134.000000 56.000000 1026.000000 ) ( ( 0.000000 -0.003544 -3.636364 ) ( -0.007123 0.000000 0.136800 ) ) 12escape/00wengn1 0 0 0 ( -130.678815 58.229289 1026.000000 ) ( -130.678815 58.229289 1123.000000 ) ( -179.678815 131.229289 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -130.678815 58.229289 1026.000000 ) ( -134.000000 56.000000 1026.000000 ) ( -134.000000 56.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -130.678815 58.229289 1123.000000 ) ( -134.000000 56.000000 1123.000000 ) ( -183.000000 129.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -179.678815 131.229289 1123.000000 ) ( -183.000000 129.000000 1123.000000 ) ( -183.000000 129.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -179.678815 131.229289 1026.000000 ) ( -183.000000 129.000000 1026.000000 ) ( -134.000000 56.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2882/2044) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (129.000000, 56.000000, 51.000000) / (183.000000, 134.000000, 141.000000) // --> Vector info: d1 = 1.000000, 2.252589, 2.252167. Determinants: 8.747466, 6.293716, -3036.173084, -756.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.125598. Determinants: 6.154283, -9.168625, 883.955833, -756.000000 ( -141.000000 51.000000 1123.000000 ) ( -134.000000 56.000000 1123.000000 ) ( -183.000000 129.000000 1123.000000 ) ( ( -0.011571 -0.008325 4.016102 ) ( -0.008141 0.012128 -1.169254 ) ) 12escape/00_base8 0 0 0 ( -183.000000 129.000000 1127.000000 ) ( -134.000000 56.000000 1127.000000 ) ( -141.000000 51.000000 1127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -183.000000 129.000000 1127.000000 ) ( -183.000000 129.000000 1123.000000 ) ( -134.000000 56.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -134.000000 56.000000 1127.000000 ) ( -134.000000 56.000000 1123.000000 ) ( -141.000000 51.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -141.000000 51.000000 1127.000000 ) ( -141.000000 51.000000 1123.000000 ) ( -190.000000 124.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -190.000000 124.000000 1127.000000 ) ( -190.000000 124.000000 1123.000000 ) ( -183.000000 129.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2883/2045) # points: 4 { brushDef { // Surface normal: -0.581238, 0.813733, 0.000000 // RotY/Z : 0.000000 / 2.191046. Vector texS/T: (-0.813733, -0.581238, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (76.490946, 76.490946, 85.093272) / (-1123.000000, -1026.000000, -1026.000000) // --> Vector info: d1 = 0.000000, 1.375155, 1.375155. Determinants: 0.000000, -11.829530, -13284.563107, -834.425551 // --> Vector info: d2 = 0.999999, 1.000000, 1.125598. Determinants: -12.183030, -0.000006, 97.460222, -834.425551 ( -141.000000 51.000000 1026.000000 ) ( -134.000000 56.000000 1026.000000 ) ( -134.000000 56.000000 1123.000000 ) ( ( 0.000000 0.014177 15.920609 ) ( 0.014600 0.000000 -0.116799 ) ) 12escape/00_base8 0 0 0 ( -131.675047 52.745066 1123.000000 ) ( -131.675047 52.745066 1026.000000 ) ( -138.675047 47.745066 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -131.675047 52.745066 1123.000000 ) ( -134.000000 56.000000 1123.000000 ) ( -134.000000 56.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -131.675047 52.745066 1026.000000 ) ( -134.000000 56.000000 1026.000000 ) ( -141.000000 51.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.675047 47.745066 1026.000000 ) ( -141.000000 51.000000 1026.000000 ) ( -141.000000 51.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.675047 47.745066 1123.000000 ) ( -141.000000 51.000000 1123.000000 ) ( -134.000000 56.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2885/2046) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (124.000000, 51.000000, 56.000000) / (-190.000000, -141.000000, -134.000000) // --> Vector info: d1 = 0.228830, 2.734788, 2.735732. Determinants: 17.495440, -12.598710, -4736.185277, -756.000000 // --> Vector info: d2 = 0.999908, 0.999908, 1.251103. Determinants: -12.308540, -18.337213, -2713.742307, -756.000000 ( -134.000000 56.000000 1026.000000 ) ( -141.000000 51.000000 1026.000000 ) ( -190.000000 124.000000 1026.000000 ) ( ( -0.023142 0.016665 6.264795 ) ( 0.016281 0.024256 3.589606 ) ) 12escape/00fgrte1 0 0 0 ( -190.000000 124.000000 1022.000000 ) ( -141.000000 51.000000 1022.000000 ) ( -134.000000 56.000000 1022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -190.000000 124.000000 1022.000000 ) ( -190.000000 124.000000 1026.000000 ) ( -141.000000 51.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -141.000000 51.000000 1022.000000 ) ( -141.000000 51.000000 1026.000000 ) ( -134.000000 56.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -134.000000 56.000000 1022.000000 ) ( -134.000000 56.000000 1026.000000 ) ( -183.000000 129.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -183.000000 129.000000 1022.000000 ) ( -183.000000 129.000000 1026.000000 ) ( -190.000000 124.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2886/2047) # points: 4 { brushDef { // Surface normal: 0.970143, -0.242536, 0.000000 // RotY/Z : 0.000000 / -0.244979. Vector texS/T: (0.242536, 0.970143, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-21.828206, -21.828206, -30.074418) / (-1026.000000, -1123.000000, -1123.000000) // --> Vector info: d1 = 0.000001, 1.375000, 1.375096. Determinants: 0.009250, 11.338536, 11633.539413, -799.882491 // --> Vector info: d2 = 0.000000, 0.000000, 0.124774. Determinants: 12.103072, 0.000001, 264.189251, -799.882491 ( -28.000000 -24.000000 1123.000000 ) ( -26.000000 -16.000000 1123.000000 ) ( -26.000000 -16.000000 1026.000000 ) ( ( -0.000012 -0.014175 -14.544061 ) ( -0.015131 0.000000 -0.330285 ) ) 12escape/00_base8 0 0 0 ( -29.880570 -15.029857 1026.000000 ) ( -29.880570 -15.029857 1123.000000 ) ( -31.880570 -23.029857 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -29.880570 -15.029857 1026.000000 ) ( -26.000000 -16.000000 1026.000000 ) ( -26.000000 -16.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -29.880570 -15.029857 1123.000000 ) ( -26.000000 -16.000000 1123.000000 ) ( -28.000000 -24.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -31.880570 -23.029857 1123.000000 ) ( -28.000000 -24.000000 1123.000000 ) ( -28.000000 -24.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -31.880570 -23.029857 1026.000000 ) ( -28.000000 -24.000000 1026.000000 ) ( -26.000000 -16.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2887/2048) # points: 4 { brushDef { // Surface normal: -0.193922, -0.981017, 0.000000 // RotY/Z : 0.000000 / -1.765955. Vector texS/T: (0.981017, -0.193922, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [glass]: 16.000000/16.000000 // --> Vector A/B: (65.260442, 65.260442, -22.403690) / (-1026.000000, -1123.000000, -1123.000000) // --> Vector info: d1 = -99.312500, -99.312500, -99.312500. Determinants: 0.000000, 0.000000, 844495.976437, -8503.420782 // --> Vector info: d2 = 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000. Determinants: 0.000000, 0.000000, -139153257144706926300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -8503.420782 ( -26.000000 -16.000000 1123.000000 ) ( 60.000000 -33.000000 1123.000000 ) ( 60.000000 -33.000000 1026.000000 ) ( ( 0.000000 0.000000 -99.312500 ) ( 0.000000 0.000000 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 ) ) common/glass 0 0 0 ( 60.775688 -29.075932 1026.000000 ) ( 60.775688 -29.075932 1123.000000 ) ( -25.224312 -12.075932 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 60.775688 -29.075932 1026.000000 ) ( 60.000000 -33.000000 1026.000000 ) ( 60.000000 -33.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 60.775688 -29.075932 1123.000000 ) ( 60.000000 -33.000000 1123.000000 ) ( -26.000000 -16.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -25.224312 -12.075932 1123.000000 ) ( -26.000000 -16.000000 1123.000000 ) ( -26.000000 -16.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -25.224312 -12.075932 1026.000000 ) ( -26.000000 -16.000000 1026.000000 ) ( 60.000000 -33.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2888/2049) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-16.000000, -33.000000, -42.000000) / (26.000000, -60.000000, -58.000000) // --> Vector info: d1 = 0.000001, 1.252459, 1.252553. Determinants: 2.513026, 11.270520, -252.825892, -808.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.124985. Determinants: 10.748707, -2.124745, 227.222654, -808.000000 ( 58.000000 -42.000000 1123.000000 ) ( 60.000000 -33.000000 1123.000000 ) ( -26.000000 -16.000000 1123.000000 ) ( ( -0.003110 -0.013949 0.312903 ) ( -0.013303 0.002630 -0.281216 ) ) 12escape/00_base8 0 0 0 ( -26.000000 -16.000000 1127.000000 ) ( 60.000000 -33.000000 1127.000000 ) ( 58.000000 -42.000000 1127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -26.000000 -16.000000 1127.000000 ) ( -26.000000 -16.000000 1123.000000 ) ( 60.000000 -33.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 60.000000 -33.000000 1127.000000 ) ( 60.000000 -33.000000 1123.000000 ) ( 58.000000 -42.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 58.000000 -42.000000 1127.000000 ) ( 58.000000 -42.000000 1123.000000 ) ( -28.000000 -24.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -28.000000 -24.000000 1127.000000 ) ( -28.000000 -24.000000 1123.000000 ) ( -26.000000 -16.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2889/2050) # points: 4 { brushDef { // Surface normal: -0.976187, 0.216930, 0.000000 // RotY/Z : 0.000000 / 2.922924. Vector texS/T: (-0.216930, -0.976187, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (19.198346, 19.198346, 28.417890) / (-1123.000000, -1026.000000, -1026.000000) // --> Vector info: d1 = 1.000000, 2.375001, 2.375001. Determinants: 0.000000, -12.676882, -15130.434766, -894.295812 // --> Vector info: d2 = 0.000000, 0.000000, 0.124985. Determinants: -12.123542, 0.000000, 232.751624, -894.295812 ( 58.000000 -42.000000 1026.000000 ) ( 60.000000 -33.000000 1026.000000 ) ( 60.000000 -33.000000 1123.000000 ) ( ( 0.000000 0.014175 16.918825 ) ( 0.013557 0.000000 -0.260262 ) ) 12escape/00_base8 0 0 0 ( 63.904748 -33.867722 1123.000000 ) ( 63.904748 -33.867722 1026.000000 ) ( 61.904748 -42.867722 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 63.904748 -33.867722 1123.000000 ) ( 60.000000 -33.000000 1123.000000 ) ( 60.000000 -33.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 63.904748 -33.867722 1026.000000 ) ( 60.000000 -33.000000 1026.000000 ) ( 58.000000 -42.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 61.904748 -42.867722 1026.000000 ) ( 58.000000 -42.000000 1026.000000 ) ( 58.000000 -42.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 61.904748 -42.867722 1123.000000 ) ( 58.000000 -42.000000 1123.000000 ) ( 60.000000 -33.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2891/2051) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-24.000000, -42.000000, -33.000000) / (-28.000000, 58.000000, 60.000000) // --> Vector info: d1 = 0.615253, 3.120255, 3.120025. Determinants: 5.029851, -22.540864, -1008.783062, -810.000000 // --> Vector info: d2 = 0.750101, 0.750101, 1.000071. Determinants: -21.497396, -4.499455, -1249.504314, -810.000000 ( 60.000000 -33.000000 1026.000000 ) ( 58.000000 -42.000000 1026.000000 ) ( -28.000000 -24.000000 1026.000000 ) ( ( -0.006210 0.027828 1.245411 ) ( 0.026540 0.005555 1.542598 ) ) 12escape/00fgrte1 0 0 0 ( -28.000000 -24.000000 1022.000000 ) ( 58.000000 -42.000000 1022.000000 ) ( 60.000000 -33.000000 1022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -28.000000 -24.000000 1022.000000 ) ( -28.000000 -24.000000 1026.000000 ) ( 58.000000 -42.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 58.000000 -42.000000 1022.000000 ) ( 58.000000 -42.000000 1026.000000 ) ( 60.000000 -33.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 60.000000 -33.000000 1022.000000 ) ( 60.000000 -33.000000 1026.000000 ) ( -26.000000 -16.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -26.000000 -16.000000 1022.000000 ) ( -26.000000 -16.000000 1026.000000 ) ( -28.000000 -24.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2892/2052) # points: 4 { brushDef { // Surface normal: 0.193922, -0.981017, 0.000000 // RotY/Z : 0.000000 / -1.375638. Vector texS/T: (0.981017, 0.193922, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [glass]: 16.000000/16.000000 // --> Vector A/B: (160.727081, 160.727081, 73.062949) / (-1026.000000, -1123.000000, -1123.000000) // --> Vector info: d1 = -99.312500, -99.312500, -99.312500. Determinants: 0.000000, 0.000000, 844495.976437, -8503.420782 // --> Vector info: d2 = 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000. Determinants: 0.000000, 286687326998758938950000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -139153257144706926300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -8503.420782 ( 81.000000 -33.000000 1123.000000 ) ( 167.000000 -16.000000 1123.000000 ) ( 167.000000 -16.000000 1026.000000 ) ( ( 0.000000 0.000000 -99.312500 ) ( 0.000000 -33714352651722363860000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 ) ) common/glass 0 0 0 ( 166.224312 -12.075932 1026.000000 ) ( 166.224312 -12.075932 1123.000000 ) ( 80.224312 -29.075932 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 166.224312 -12.075932 1026.000000 ) ( 167.000000 -16.000000 1026.000000 ) ( 167.000000 -16.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 166.224312 -12.075932 1123.000000 ) ( 167.000000 -16.000000 1123.000000 ) ( 81.000000 -33.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 80.224312 -29.075932 1123.000000 ) ( 81.000000 -33.000000 1123.000000 ) ( 81.000000 -33.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 80.224312 -29.075932 1026.000000 ) ( 81.000000 -33.000000 1026.000000 ) ( 167.000000 -16.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2893/2053) # points: 4 { brushDef { // Surface normal: -0.992278, -0.124035, 0.000000 // RotY/Z : 0.000000 / -3.017238. Vector texS/T: (0.124035, -0.992278, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (44.652504, 44.652504, 36.590247) / (-1026.000000, -1123.000000, -1123.000000) // --> Vector info: d1 = 0.000001, 1.375096, 1.375071. Determinants: -0.002428, 11.086369, 11374.722431, -782.039002 // --> Vector info: d2 = 0.000000, 0.000000, 0.124843. Determinants: 12.109745, 0.000000, -540.730607, -782.039002 ( 167.000000 -16.000000 1123.000000 ) ( 168.000000 -24.000000 1123.000000 ) ( 168.000000 -24.000000 1026.000000 ) ( ( 0.000003 -0.014176 -14.544955 ) ( -0.015485 0.000000 0.691437 ) ) 12escape/00_base8 0 0 0 ( 171.969112 -23.503861 1026.000000 ) ( 171.969112 -23.503861 1123.000000 ) ( 170.969112 -15.503861 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 171.969112 -23.503861 1026.000000 ) ( 168.000000 -24.000000 1026.000000 ) ( 168.000000 -24.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 171.969112 -23.503861 1123.000000 ) ( 168.000000 -24.000000 1123.000000 ) ( 167.000000 -16.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 170.969112 -15.503861 1123.000000 ) ( 167.000000 -16.000000 1123.000000 ) ( 167.000000 -16.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 170.969112 -15.503861 1026.000000 ) ( 167.000000 -16.000000 1026.000000 ) ( 168.000000 -24.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2894/2054) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-24.000000, -41.000000, -33.000000) / (-168.000000, -82.000000, -81.000000) // --> Vector info: d1 = 1.000000, 2.252492, 2.252491. Determinants: 1.252574, -10.019919, -2358.284689, -705.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.124715. Determinants: -10.725514, -2.120160, -613.599204, -705.000000 ( 81.000000 -33.000000 1123.000000 ) ( 82.000000 -41.000000 1123.000000 ) ( 168.000000 -24.000000 1123.000000 ) ( ( -0.001777 0.014213 3.345085 ) ( 0.015213 0.003007 0.870353 ) ) 12escape/00_base8 0 0 0 ( 168.000000 -24.000000 1127.000000 ) ( 82.000000 -41.000000 1127.000000 ) ( 81.000000 -33.000000 1127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 168.000000 -24.000000 1127.000000 ) ( 168.000000 -24.000000 1123.000000 ) ( 82.000000 -41.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 82.000000 -41.000000 1127.000000 ) ( 82.000000 -41.000000 1123.000000 ) ( 81.000000 -33.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 81.000000 -33.000000 1127.000000 ) ( 81.000000 -33.000000 1123.000000 ) ( 167.000000 -16.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 167.000000 -16.000000 1127.000000 ) ( 167.000000 -16.000000 1123.000000 ) ( 168.000000 -24.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2895/2055) # points: 4 { brushDef { // Surface normal: 0.992278, 0.124035, 0.000000 // RotY/Z : 0.000000 / 0.124355. Vector texS/T: (-0.124035, 0.992278, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-50.854241, -50.854241, -42.791983) / (-1123.000000, -1026.000000, -1026.000000) // --> Vector info: d1 = 0.000001, 1.375096, 1.375096. Determinants: -0.000047, -11.086369, -12449.995754, -782.039002 // --> Vector info: d2 = 0.000000, 0.000000, 0.124715. Determinants: -12.097376, 0.000000, -615.202771, -782.039002 ( 81.000000 -33.000000 1026.000000 ) ( 82.000000 -41.000000 1026.000000 ) ( 82.000000 -41.000000 1123.000000 ) ( ( 0.000000 0.014176 15.919917 ) ( 0.015469 0.000000 0.786665 ) ) 12escape/00_base8 0 0 0 ( 78.030888 -41.496139 1123.000000 ) ( 78.030888 -41.496139 1026.000000 ) ( 77.030888 -33.496139 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 78.030888 -41.496139 1123.000000 ) ( 82.000000 -41.000000 1123.000000 ) ( 82.000000 -41.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 78.030888 -41.496139 1026.000000 ) ( 82.000000 -41.000000 1026.000000 ) ( 81.000000 -33.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.030888 -33.496139 1026.000000 ) ( 81.000000 -33.000000 1026.000000 ) ( 81.000000 -33.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.030888 -33.496139 1123.000000 ) ( 81.000000 -33.000000 1123.000000 ) ( 82.000000 -41.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2897/2056) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-33.000000, -41.000000, -24.000000) / (81.000000, 82.000000, 168.000000) // --> Vector info: d1 = 0.808447, 0.808445, 3.313429. Determinants: -2.505148, -20.039839, 970.602000, -705.000000 // --> Vector info: d2 = 0.999532, 0.750101, 0.750101. Determinants: -21.451015, 4.240317, -1756.018870, -705.000000 ( 168.000000 -24.000000 1026.000000 ) ( 82.000000 -41.000000 1026.000000 ) ( 81.000000 -33.000000 1026.000000 ) ( ( 0.003553 0.028425 -1.376740 ) ( 0.030427 -0.006015 2.490807 ) ) 12escape/00fgrte1 0 0 0 ( 81.000000 -33.000000 1022.000000 ) ( 82.000000 -41.000000 1022.000000 ) ( 168.000000 -24.000000 1022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 81.000000 -33.000000 1022.000000 ) ( 81.000000 -33.000000 1026.000000 ) ( 82.000000 -41.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 82.000000 -41.000000 1022.000000 ) ( 82.000000 -41.000000 1026.000000 ) ( 168.000000 -24.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 168.000000 -24.000000 1022.000000 ) ( 168.000000 -24.000000 1026.000000 ) ( 167.000000 -16.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 167.000000 -16.000000 1022.000000 ) ( 167.000000 -16.000000 1026.000000 ) ( 81.000000 -33.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2898/2057) # points: 4 { brushDef { // Surface normal: 0.813733, 0.581238, 0.000000 // RotY/Z : 0.000000 / 0.620249. Vector texS/T: (-0.581238, 0.813733, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-114.620172, -114.620172, -123.222497) / (-1026.000000, -1123.000000, -1123.000000) // --> Vector info: d1 = 0.000000, 1.375126, 1.375126. Determinants: 0.000000, 11.829274, 12136.834745, -834.425551 // --> Vector info: d2 = 0.999999, 1.000000, 1.124619. Determinants: 12.088010, 0.000005, 551.110033, -834.425551 ( 191.000000 -15.000000 1123.000000 ) ( 186.000000 -8.000000 1123.000000 ) ( 186.000000 -8.000000 1026.000000 ) ( ( 0.000000 -0.014177 -14.545138 ) ( -0.014487 0.000000 -0.660466 ) ) 12escape/00_base8 0 0 0 ( 182.745066 -10.324953 1026.000000 ) ( 182.745066 -10.324953 1123.000000 ) ( 187.745066 -17.324953 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 182.745066 -10.324953 1026.000000 ) ( 186.000000 -8.000000 1026.000000 ) ( 186.000000 -8.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 182.745066 -10.324953 1123.000000 ) ( 186.000000 -8.000000 1123.000000 ) ( 191.000000 -15.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 187.745066 -17.324953 1123.000000 ) ( 191.000000 -15.000000 1123.000000 ) ( 191.000000 -15.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 187.745066 -17.324953 1026.000000 ) ( 191.000000 -15.000000 1026.000000 ) ( 186.000000 -8.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2899/2058) # points: 4 { brushDef { // Surface normal: 0.557322, -0.830296, 0.000000 // RotY/Z : 0.000000 / -0.979639. Vector texS/T: (0.830296, 0.557322, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (237.896957, 237.896957, 149.976538) / (-1026.000000, -1123.000000, -1123.000000) // --> Vector info: d1 = 0.000000, 0.343789, 0.343781. Determinants: -0.000723, 30.226039, 31012.086026, -8528.280600 // --> Vector info: d2 = 0.000000, 0.000000, 0.626453. Determinants: 60.765932, 0.000016, -14456.014191, -8528.280600 ( 186.000000 -8.000000 1123.000000 ) ( 259.000000 41.000000 1123.000000 ) ( 259.000000 41.000000 1026.000000 ) ( ( 0.000000 -0.003544 -3.636382 ) ( -0.007125 0.000000 1.695068 ) ) 12escape/00wengn1 0 0 0 ( 256.770711 44.321185 1026.000000 ) ( 256.770711 44.321185 1123.000000 ) ( 183.770711 -4.678815 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 256.770711 44.321185 1026.000000 ) ( 259.000000 41.000000 1026.000000 ) ( 259.000000 41.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 256.770711 44.321185 1123.000000 ) ( 259.000000 41.000000 1123.000000 ) ( 186.000000 -8.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 183.770711 -4.678815 1123.000000 ) ( 186.000000 -8.000000 1123.000000 ) ( 186.000000 -8.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 183.770711 -4.678815 1026.000000 ) ( 186.000000 -8.000000 1026.000000 ) ( 259.000000 41.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2900/2059) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-8.000000, 41.000000, 34.000000) / (-186.000000, -259.000000, -264.000000) // --> Vector info: d1 = 1.000000, 2.252906, 2.251842. Determinants: -6.342172, 8.718227, 814.852890, -756.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.124916. Determinants: 9.118869, 6.120884, 455.435441, -756.000000 ( 264.000000 34.000000 1123.000000 ) ( 259.000000 41.000000 1123.000000 ) ( 186.000000 -8.000000 1123.000000 ) ( ( 0.008389 -0.011532 -1.077848 ) ( -0.012062 -0.008096 -0.602428 ) ) 12escape/00_base8 0 0 0 ( 186.000000 -8.000000 1127.000000 ) ( 259.000000 41.000000 1127.000000 ) ( 264.000000 34.000000 1127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 186.000000 -8.000000 1127.000000 ) ( 186.000000 -8.000000 1123.000000 ) ( 259.000000 41.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 259.000000 41.000000 1127.000000 ) ( 259.000000 41.000000 1123.000000 ) ( 264.000000 34.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 264.000000 34.000000 1127.000000 ) ( 264.000000 34.000000 1123.000000 ) ( 191.000000 -15.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 191.000000 -15.000000 1127.000000 ) ( 191.000000 -15.000000 1123.000000 ) ( 186.000000 -8.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2901/2060) # points: 4 { brushDef { // Surface normal: -0.813733, -0.581238, 0.000000 // RotY/Z : 0.000000 / -2.521343. Vector texS/T: (0.581238, -0.813733, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (117.177620, 117.177620, 125.779945) / (-1123.000000, -1026.000000, -1026.000000) // --> Vector info: d1 = 0.000001, 1.375155, 1.375152. Determinants: 0.000370, -11.829526, -13284.601890, -834.425551 // --> Vector info: d2 = 0.000000, 0.000000, 0.124921. Determinants: -12.117260, -0.000003, 1419.868153, -834.425551 ( 264.000000 34.000000 1026.000000 ) ( 259.000000 41.000000 1026.000000 ) ( 259.000000 41.000000 1123.000000 ) ( ( 0.000000 0.014177 15.920656 ) ( 0.014522 0.000000 -1.701612 ) ) 12escape/00_base8 0 0 0 ( 262.254934 43.324953 1123.000000 ) ( 262.254934 43.324953 1026.000000 ) ( 267.254934 36.324953 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.254934 43.324953 1123.000000 ) ( 259.000000 41.000000 1123.000000 ) ( 259.000000 41.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.254934 43.324953 1026.000000 ) ( 259.000000 41.000000 1026.000000 ) ( 264.000000 34.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.254934 36.324953 1026.000000 ) ( 264.000000 34.000000 1026.000000 ) ( 264.000000 34.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.254934 36.324953 1123.000000 ) ( 264.000000 34.000000 1123.000000 ) ( 259.000000 41.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2903/2061) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-15.000000, 34.000000, 41.000000) / (191.000000, 264.000000, 259.000000) // --> Vector info: d1 = 0.001627, 2.506607, 2.508675. Determinants: -12.675833, -17.433550, 3138.440592, -756.000000 // --> Vector info: d2 = 0.750101, 0.750101, 0.999933. Determinants: -18.237783, 12.241799, -3178.826486, -756.000000 ( 259.000000 41.000000 1026.000000 ) ( 264.000000 34.000000 1026.000000 ) ( 191.000000 -15.000000 1026.000000 ) ( ( 0.016767 0.023060 -4.151376 ) ( 0.024124 -0.016193 4.204797 ) ) 12escape/00fgrte1 0 0 0 ( 191.000000 -15.000000 1022.000000 ) ( 264.000000 34.000000 1022.000000 ) ( 259.000000 41.000000 1022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 191.000000 -15.000000 1022.000000 ) ( 191.000000 -15.000000 1026.000000 ) ( 264.000000 34.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 264.000000 34.000000 1022.000000 ) ( 264.000000 34.000000 1026.000000 ) ( 259.000000 41.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 259.000000 41.000000 1022.000000 ) ( 259.000000 41.000000 1026.000000 ) ( 186.000000 -8.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 186.000000 -8.000000 1022.000000 ) ( 186.000000 -8.000000 1026.000000 ) ( 191.000000 -15.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2904/2062) # points: 4 { brushDef { // Surface normal: 0.581238, 0.813733, 0.000000 // RotY/Z : 0.000000 / 0.950547. Vector texS/T: (-0.813733, 0.581238, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-190.413632, -190.413632, -199.015958) / (-1026.000000, -1123.000000, -1123.000000) // --> Vector info: d1 = 0.000001, 1.375000, 1.375155. Determinants: 0.015032, 11.828193, 12138.587428, -834.425551 // --> Vector info: d2 = 0.000000, 0.000000, 0.124793. Determinants: 12.104888, 0.000001, 2304.936566, -834.425551 ( 281.000000 51.000000 1123.000000 ) ( 274.000000 56.000000 1123.000000 ) ( 274.000000 56.000000 1026.000000 ) ( ( -0.000018 -0.014175 -14.547238 ) ( -0.014507 0.000000 -2.762303 ) ) 12escape/00_base8 0 0 0 ( 271.675047 52.745066 1026.000000 ) ( 271.675047 52.745066 1123.000000 ) ( 278.675047 47.745066 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.675047 52.745066 1026.000000 ) ( 274.000000 56.000000 1026.000000 ) ( 274.000000 56.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.675047 52.745066 1123.000000 ) ( 274.000000 56.000000 1123.000000 ) ( 281.000000 51.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 278.675047 47.745066 1123.000000 ) ( 281.000000 51.000000 1123.000000 ) ( 281.000000 51.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 278.675047 47.745066 1026.000000 ) ( 281.000000 51.000000 1026.000000 ) ( 274.000000 56.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2905/2063) # points: 4 { brushDef { // Surface normal: 0.830296, -0.557322, 0.000000 // RotY/Z : 0.000000 / -0.591157. Vector texS/T: (0.557322, 0.830296, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (287.123292, 287.123292, 199.202873) / (-1026.000000, -1123.000000, -1123.000000) // --> Vector info: d1 = 0.313272, 0.313272, 0.000000. Determinants: -30.387383, 0.000000, 6053.253879, -8528.280600 // --> Vector info: d2 = 0.000000, 0.687500, 0.687500. Determinants: 0.000023, 60.445309, 62016.880562, -8528.280600 ( 274.000000 56.000000 1123.000000 ) ( 323.000000 129.000000 1123.000000 ) ( 323.000000 129.000000 1026.000000 ) ( ( 0.003563 0.000000 -0.709786 ) ( 0.000000 -0.007088 -7.271909 ) ) 12escape/00wengn1 0 0 0 ( 319.678815 131.229289 1026.000000 ) ( 319.678815 131.229289 1123.000000 ) ( 270.678815 58.229289 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.678815 131.229289 1026.000000 ) ( 323.000000 129.000000 1026.000000 ) ( 323.000000 129.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.678815 131.229289 1123.000000 ) ( 323.000000 129.000000 1123.000000 ) ( 274.000000 56.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 270.678815 58.229289 1123.000000 ) ( 274.000000 56.000000 1123.000000 ) ( 274.000000 56.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 270.678815 58.229289 1026.000000 ) ( 274.000000 56.000000 1026.000000 ) ( 323.000000 129.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2906/2064) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (56.000000, 129.000000, 124.000000) / (-274.000000, -323.000000, -330.000000) // --> Vector info: d1 = 0.000001, 1.253088, 1.253837. Determinants: -8.734909, 6.320111, 2220.864550, -756.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.125136. Determinants: 6.131663, 9.134926, 2159.596470, -756.000000 ( 330.000000 124.000000 1123.000000 ) ( 323.000000 129.000000 1123.000000 ) ( 274.000000 56.000000 1123.000000 ) ( ( 0.011554 -0.008360 -2.937652 ) ( -0.008111 -0.012083 -2.856609 ) ) 12escape/00_base8 0 0 0 ( 274.000000 56.000000 1127.000000 ) ( 323.000000 129.000000 1127.000000 ) ( 330.000000 124.000000 1127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 274.000000 56.000000 1127.000000 ) ( 274.000000 56.000000 1123.000000 ) ( 323.000000 129.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 323.000000 129.000000 1127.000000 ) ( 323.000000 129.000000 1123.000000 ) ( 330.000000 124.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.000000 124.000000 1127.000000 ) ( 330.000000 124.000000 1123.000000 ) ( 281.000000 51.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 281.000000 51.000000 1127.000000 ) ( 281.000000 51.000000 1123.000000 ) ( 274.000000 56.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2907/2065) # points: 4 { brushDef { // Surface normal: -0.581238, -0.813733, 0.000000 // RotY/Z : 0.000000 / -2.191046. Vector texS/T: (0.813733, -0.581238, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (187.856184, 187.856184, 196.458509) / (-1123.000000, -1026.000000, -1026.000000) // --> Vector info: d1 = 1.000000, 2.375001, 2.375001. Determinants: 0.000000, -11.828205, -14117.500261, -834.425551 // --> Vector info: d2 = 0.000000, 0.000000, 0.125138. Determinants: -12.138378, 0.000000, 2280.269151, -834.425551 ( 330.000000 124.000000 1026.000000 ) ( 323.000000 129.000000 1026.000000 ) ( 323.000000 129.000000 1123.000000 ) ( ( 0.000000 0.014175 16.918825 ) ( 0.014547 0.000000 -2.732741 ) ) 12escape/00_base8 0 0 0 ( 325.324953 132.254934 1123.000000 ) ( 325.324953 132.254934 1026.000000 ) ( 332.324953 127.254934 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 325.324953 132.254934 1123.000000 ) ( 323.000000 129.000000 1123.000000 ) ( 323.000000 129.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 325.324953 132.254934 1026.000000 ) ( 323.000000 129.000000 1026.000000 ) ( 330.000000 124.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.324953 127.254934 1026.000000 ) ( 330.000000 124.000000 1026.000000 ) ( 330.000000 124.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.324953 127.254934 1123.000000 ) ( 330.000000 124.000000 1123.000000 ) ( 323.000000 129.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2909/2066) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (51.000000, 124.000000, 129.000000) / (281.000000, 330.000000, 323.000000) // --> Vector info: d1 = 0.194819, 2.699802, 2.698235. Determinants: -17.458063, -12.639372, 4294.741994, -756.000000 // --> Vector info: d2 = 0.750102, 0.750102, 1.000373. Determinants: -12.263283, 18.269789, -5075.460172, -756.000000 ( 323.000000 129.000000 1026.000000 ) ( 330.000000 124.000000 1026.000000 ) ( 281.000000 51.000000 1026.000000 ) ( ( 0.023093 0.016719 -5.680876 ) ( 0.016221 -0.024166 6.713572 ) ) 12escape/00fgrte1 0 0 0 ( 281.000000 51.000000 1022.000000 ) ( 330.000000 124.000000 1022.000000 ) ( 323.000000 129.000000 1022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 281.000000 51.000000 1022.000000 ) ( 281.000000 51.000000 1026.000000 ) ( 330.000000 124.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.000000 124.000000 1022.000000 ) ( 330.000000 124.000000 1026.000000 ) ( 323.000000 129.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 323.000000 129.000000 1022.000000 ) ( 323.000000 129.000000 1026.000000 ) ( 274.000000 56.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 274.000000 56.000000 1022.000000 ) ( 274.000000 56.000000 1026.000000 ) ( 281.000000 51.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2910/2067) # points: 4 { brushDef { // Surface normal: 0.242536, 0.970143, 0.000000 // RotY/Z : 0.000000 / 1.325818. Vector texS/T: (-0.970143, 0.242536, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-284.979359, -284.979359, -293.225571) / (-1026.000000, -1123.000000, -1123.000000) // --> Vector info: d1 = 0.000001, 1.375060, 1.375185. Determinants: 0.012142, 11.339028, 11637.301831, -799.882491 // --> Vector info: d2 = 0.000000, 0.000000, 0.124754. Determinants: 12.101105, 0.000002, 3448.567408, -799.882491 ( 339.000000 147.000000 1123.000000 ) ( 331.000000 149.000000 1123.000000 ) ( 331.000000 149.000000 1026.000000 ) ( ( -0.000015 -0.014176 -14.548764 ) ( -0.015129 0.000000 -4.311343 ) ) 12escape/00_base8 0 0 0 ( 330.029857 145.119430 1026.000000 ) ( 330.029857 145.119430 1123.000000 ) ( 338.029857 143.119430 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.029857 145.119430 1026.000000 ) ( 331.000000 149.000000 1026.000000 ) ( 331.000000 149.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.029857 145.119430 1123.000000 ) ( 331.000000 149.000000 1123.000000 ) ( 339.000000 147.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 338.029857 143.119430 1123.000000 ) ( 339.000000 147.000000 1123.000000 ) ( 339.000000 147.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 338.029857 143.119430 1026.000000 ) ( 339.000000 147.000000 1026.000000 ) ( 331.000000 149.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2911/2068) # points: 4 { brushDef { // Surface normal: 0.981017, -0.193922, 0.000000 // RotY/Z : 0.000000 / -0.195158. Vector texS/T: (0.193922, 0.981017, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [glass]: 16.000000/16.000000 // --> Vector A/B: (298.023827, 298.023827, 210.359695) / (-1026.000000, -1123.000000, -1123.000000) // --> Vector info: d1 = -99.312500, -99.312500, -99.312500. Determinants: 0.000000, 0.000000, 844495.976437, -8503.420782 // --> Vector info: d2 = 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000. Determinants: 0.000000, 0.000000, -139153257144706926300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -8503.420782 ( 331.000000 149.000000 1123.000000 ) ( 348.000000 235.000000 1123.000000 ) ( 348.000000 235.000000 1026.000000 ) ( ( 0.000000 0.000000 -99.312500 ) ( 0.000000 0.000000 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 ) ) common/glass 0 0 0 ( 344.075932 235.775688 1026.000000 ) ( 344.075932 235.775688 1123.000000 ) ( 327.075932 149.775688 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 344.075932 235.775688 1026.000000 ) ( 348.000000 235.000000 1026.000000 ) ( 348.000000 235.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 344.075932 235.775688 1123.000000 ) ( 348.000000 235.000000 1123.000000 ) ( 331.000000 149.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 327.075932 149.775688 1123.000000 ) ( 331.000000 149.000000 1123.000000 ) ( 331.000000 149.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 327.075932 149.775688 1026.000000 ) ( 331.000000 149.000000 1026.000000 ) ( 348.000000 235.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2912/2069) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (149.000000, 235.000000, 233.000000) / (-331.000000, -348.000000, -357.000000) // --> Vector info: d1 = 0.000000, 1.252594, 1.252626. Determinants: -11.272805, 2.507925, 2509.770802, -808.000000 // --> Vector info: d2 = 0.999999, 0.999999, 1.124978. Determinants: 2.124637, 10.748170, 2433.074070, -808.000000 ( 357.000000 233.000000 1123.000000 ) ( 348.000000 235.000000 1123.000000 ) ( 331.000000 149.000000 1123.000000 ) ( ( 0.013951 -0.003104 -3.106152 ) ( -0.002630 -0.013302 -3.011230 ) ) 12escape/00_base8 0 0 0 ( 331.000000 149.000000 1127.000000 ) ( 348.000000 235.000000 1127.000000 ) ( 357.000000 233.000000 1127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 331.000000 149.000000 1127.000000 ) ( 331.000000 149.000000 1123.000000 ) ( 348.000000 235.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 348.000000 235.000000 1127.000000 ) ( 348.000000 235.000000 1123.000000 ) ( 357.000000 233.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 357.000000 233.000000 1127.000000 ) ( 357.000000 233.000000 1123.000000 ) ( 339.000000 147.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 339.000000 147.000000 1127.000000 ) ( 339.000000 147.000000 1123.000000 ) ( 331.000000 149.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2913/2070) # points: 4 { brushDef { // Surface normal: -0.216930, -0.976187, 0.000000 // RotY/Z : 0.000000 / -1.789465. Vector texS/T: (0.976187, -0.216930, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (288.734439, 288.734439, 297.953984) / (-1123.000000, -1026.000000, -1026.000000) // --> Vector info: d1 = 1.000000, 2.375030, 2.375030. Determinants: 0.000000, -12.677146, -15130.730974, -894.295812 // --> Vector info: d2 = 1.000000, 1.000000, 1.124978. Determinants: -12.122901, 0.000001, 2606.003818, -894.295812 ( 357.000000 233.000000 1026.000000 ) ( 348.000000 235.000000 1026.000000 ) ( 348.000000 235.000000 1123.000000 ) ( ( 0.000000 0.014176 16.919157 ) ( 0.013556 0.000000 -2.914029 ) ) 12escape/00_base8 0 0 0 ( 348.867722 238.904748 1123.000000 ) ( 348.867722 238.904748 1026.000000 ) ( 357.867722 236.904748 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 348.867722 238.904748 1123.000000 ) ( 348.000000 235.000000 1123.000000 ) ( 348.000000 235.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 348.867722 238.904748 1026.000000 ) ( 348.000000 235.000000 1026.000000 ) ( 357.000000 233.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 357.867722 236.904748 1026.000000 ) ( 357.000000 233.000000 1026.000000 ) ( 357.000000 233.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 357.867722 236.904748 1123.000000 ) ( 357.000000 233.000000 1123.000000 ) ( 348.000000 235.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2915/2071) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (147.000000, 233.000000, 235.000000) / (339.000000, 357.000000, 348.000000) // --> Vector info: d1 = 0.296875, 2.801869, 2.801773. Determinants: -22.543211, -5.018293, 4774.584441, -810.000000 // --> Vector info: d2 = 0.999640, 0.999640, 1.249594. Determinants: -4.499187, 21.496114, -7435.510177, -810.000000 ( 348.000000 235.000000 1026.000000 ) ( 357.000000 233.000000 1026.000000 ) ( 339.000000 147.000000 1026.000000 ) ( ( 0.027831 0.006195 -5.894549 ) ( 0.005555 -0.026538 9.179642 ) ) 12escape/00fgrte1 0 0 0 ( 339.000000 147.000000 1022.000000 ) ( 357.000000 233.000000 1022.000000 ) ( 348.000000 235.000000 1022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 339.000000 147.000000 1022.000000 ) ( 339.000000 147.000000 1026.000000 ) ( 357.000000 233.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 357.000000 233.000000 1022.000000 ) ( 357.000000 233.000000 1026.000000 ) ( 348.000000 235.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 348.000000 235.000000 1022.000000 ) ( 348.000000 235.000000 1026.000000 ) ( 331.000000 149.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 331.000000 149.000000 1022.000000 ) ( 331.000000 149.000000 1026.000000 ) ( 339.000000 147.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2916/2072) # points: 4 { brushDef { // Surface normal: -0.581238, 0.813733, 0.000000 // RotY/Z : 0.000000 / 2.191046. Vector texS/T: (-0.813733, -0.581238, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-472.662899, -472.662899, -481.265224) / (-1026.000000, -1123.000000, -1123.000000) // --> Vector info: d1 = 0.000001, 1.375000, 1.375180. Determinants: 0.017460, 11.828193, 12143.977830, -834.425551 // --> Vector info: d2 = 0.000000, 0.000000, 0.124570. Determinants: 12.083285, 0.000001, 5711.321673, -834.425551 ( 330.000000 366.000000 1123.000000 ) ( 323.000000 361.000000 1123.000000 ) ( 323.000000 361.000000 1026.000000 ) ( ( -0.000021 -0.014175 -14.553698 ) ( -0.014481 0.000000 -6.844615 ) ) 12escape/00_base8 0 0 0 ( 325.324953 357.745066 1026.000000 ) ( 325.324953 357.745066 1123.000000 ) ( 332.324953 362.745066 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 325.324953 357.745066 1026.000000 ) ( 323.000000 361.000000 1026.000000 ) ( 323.000000 361.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 325.324953 357.745066 1123.000000 ) ( 323.000000 361.000000 1123.000000 ) ( 330.000000 366.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.324953 362.745066 1123.000000 ) ( 330.000000 366.000000 1123.000000 ) ( 330.000000 366.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.324953 362.745066 1026.000000 ) ( 330.000000 366.000000 1026.000000 ) ( 323.000000 361.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2917/2073) # points: 4 { brushDef { // Surface normal: 0.830296, 0.557322, 0.000000 // RotY/Z : 0.000000 / 0.591157. Vector texS/T: (-0.557322, 0.830296, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (207.642324, 207.642324, 119.721905) / (-1026.000000, -1123.000000, -1123.000000) // --> Vector info: d1 = 0.000000, 0.343750, 0.343750. Determinants: 0.000000, 30.222633, 31008.419247, -8528.280600 // --> Vector info: d2 = 0.000000, 0.000000, 0.626249. Determinants: 60.746148, 0.000005, -12613.466456, -8528.280600 ( 323.000000 361.000000 1123.000000 ) ( 274.000000 434.000000 1123.000000 ) ( 274.000000 434.000000 1026.000000 ) ( ( 0.000000 -0.003544 -3.635952 ) ( -0.007123 0.000000 1.479016 ) ) 12escape/00wengn1 0 0 0 ( 270.678815 431.770711 1026.000000 ) ( 270.678815 431.770711 1123.000000 ) ( 319.678815 358.770711 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 270.678815 431.770711 1026.000000 ) ( 274.000000 434.000000 1026.000000 ) ( 274.000000 434.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 270.678815 431.770711 1123.000000 ) ( 274.000000 434.000000 1123.000000 ) ( 323.000000 361.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.678815 358.770711 1123.000000 ) ( 323.000000 361.000000 1123.000000 ) ( 323.000000 361.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 319.678815 358.770711 1026.000000 ) ( 323.000000 361.000000 1026.000000 ) ( 274.000000 434.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2918/2074) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (361.000000, 434.000000, 439.000000) / (-323.000000, -274.000000, -281.000000) // --> Vector info: d1 = 1.000000, 2.252492, 2.252899. Determinants: -8.787397, -6.232733, 403.077765, -756.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.124564. Determinants: -6.103644, 9.093183, 5140.513614, -756.000000 ( 281.000000 439.000000 1123.000000 ) ( 274.000000 434.000000 1123.000000 ) ( 323.000000 361.000000 1123.000000 ) ( ( 0.011624 0.008244 -0.533172 ) ( 0.008074 -0.012028 -6.799621 ) ) 12escape/00_base8 0 0 0 ( 323.000000 361.000000 1127.000000 ) ( 274.000000 434.000000 1127.000000 ) ( 281.000000 439.000000 1127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 323.000000 361.000000 1127.000000 ) ( 323.000000 361.000000 1123.000000 ) ( 274.000000 434.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 274.000000 434.000000 1127.000000 ) ( 274.000000 434.000000 1123.000000 ) ( 281.000000 439.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 281.000000 439.000000 1127.000000 ) ( 281.000000 439.000000 1123.000000 ) ( 330.000000 366.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.000000 366.000000 1127.000000 ) ( 330.000000 366.000000 1123.000000 ) ( 323.000000 361.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2919/2075) # points: 4 { brushDef { // Surface normal: 0.581238, -0.813733, 0.000000 // RotY/Z : 0.000000 / -0.950547. Vector texS/T: (0.813733, 0.581238, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (475.220347, 475.220347, 483.822672) / (-1123.000000, -1026.000000, -1026.000000) // --> Vector info: d1 = 1.000000, 2.375001, 2.375001. Determinants: 0.000000, -11.828205, -14117.500261, -834.425551 // --> Vector info: d2 = 1.000000, 1.000000, 1.124564. Determinants: -12.082766, 0.000003, 4907.553377, -834.425551 ( 281.000000 439.000000 1026.000000 ) ( 274.000000 434.000000 1026.000000 ) ( 274.000000 434.000000 1123.000000 ) ( ( 0.000000 0.014175 16.918825 ) ( 0.014480 0.000000 -5.881356 ) ) 12escape/00_base8 0 0 0 ( 271.675047 437.254934 1123.000000 ) ( 271.675047 437.254934 1026.000000 ) ( 278.675047 442.254934 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.675047 437.254934 1123.000000 ) ( 274.000000 434.000000 1123.000000 ) ( 274.000000 434.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.675047 437.254934 1026.000000 ) ( 274.000000 434.000000 1026.000000 ) ( 281.000000 439.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 278.675047 442.254934 1026.000000 ) ( 281.000000 439.000000 1026.000000 ) ( 281.000000 439.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 278.675047 442.254934 1123.000000 ) ( 281.000000 439.000000 1123.000000 ) ( 274.000000 434.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2921/2076) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (366.000000, 439.000000, 434.000000) / (330.000000, 281.000000, 274.000000) // --> Vector info: d1 = 0.682108, 3.187104, 3.186283. Determinants: -17.575205, 12.465038, 1803.388526, -756.000000 // --> Vector info: d2 = 0.999637, 0.999637, 1.248765. Determinants: 12.207262, 18.186329, -11225.072240, -756.000000 ( 274.000000 434.000000 1026.000000 ) ( 281.000000 439.000000 1026.000000 ) ( 330.000000 366.000000 1026.000000 ) ( ( 0.023248 -0.016488 -2.385435 ) ( -0.016147 -0.024056 14.847979 ) ) 12escape/00fgrte1 0 0 0 ( 330.000000 366.000000 1022.000000 ) ( 281.000000 439.000000 1022.000000 ) ( 274.000000 434.000000 1022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.000000 366.000000 1022.000000 ) ( 330.000000 366.000000 1026.000000 ) ( 281.000000 439.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 281.000000 439.000000 1022.000000 ) ( 281.000000 439.000000 1026.000000 ) ( 274.000000 434.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 274.000000 434.000000 1022.000000 ) ( 274.000000 434.000000 1026.000000 ) ( 323.000000 361.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 323.000000 361.000000 1022.000000 ) ( 323.000000 361.000000 1026.000000 ) ( 330.000000 366.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2922/2077) # points: 4 { brushDef { // Surface normal: -0.124035, 0.992278, 0.000000 // RotY/Z : 0.000000 / 1.695151. Vector texS/T: (-0.992278, -0.124035, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-377.065593, -377.065593, -385.127851) / (-1026.000000, -1123.000000, -1123.000000) // --> Vector info: d1 = 0.000000, 1.375035, 1.375180. Determinants: 0.014085, 11.085885, 11379.428573, -782.039002 // --> Vector info: d2 = 0.999999, 1.000000, 1.124586. Determinants: 12.084880, 0.000004, 3774.758488, -782.039002 ( 356.000000 257.000000 1123.000000 ) ( 348.000000 256.000000 1123.000000 ) ( 348.000000 256.000000 1026.000000 ) ( ( -0.000018 -0.014176 -14.550973 ) ( -0.015453 0.000000 -4.826816 ) ) 12escape/00_base8 0 0 0 ( 348.496139 252.030888 1026.000000 ) ( 348.496139 252.030888 1123.000000 ) ( 356.496139 253.030888 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 348.496139 252.030888 1026.000000 ) ( 348.000000 256.000000 1026.000000 ) ( 348.000000 256.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 348.496139 252.030888 1123.000000 ) ( 348.000000 256.000000 1123.000000 ) ( 356.000000 257.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 356.496139 253.030888 1123.000000 ) ( 356.000000 257.000000 1123.000000 ) ( 356.000000 257.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 356.496139 253.030888 1026.000000 ) ( 356.000000 257.000000 1026.000000 ) ( 348.000000 256.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2923/2078) # points: 4 { brushDef { // Surface normal: 0.981017, 0.193922, 0.000000 // RotY/Z : 0.000000 / 0.195158. Vector texS/T: (-0.193922, 0.981017, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [glass]: 16.000000/16.000000 // --> Vector A/B: (271.319632, 271.319632, 183.655501) / (-1026.000000, -1123.000000, -1123.000000) // --> Vector info: d1 = -99.312500, -99.312500, -99.312500. Determinants: 0.000000, 0.000000, 844495.976437, -8503.420782 // --> Vector info: d2 = 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000. Determinants: 0.000000, -573374653997517877900000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -139153257144706926300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -8503.420782 ( 348.000000 256.000000 1123.000000 ) ( 331.000000 342.000000 1123.000000 ) ( 331.000000 342.000000 1026.000000 ) ( ( 0.000000 0.000000 -99.312500 ) ( 0.000000 67428705303444727715000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 ) ) common/glass 0 0 0 ( 327.075932 341.224312 1026.000000 ) ( 327.075932 341.224312 1123.000000 ) ( 344.075932 255.224312 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 327.075932 341.224312 1026.000000 ) ( 331.000000 342.000000 1026.000000 ) ( 331.000000 342.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 327.075932 341.224312 1123.000000 ) ( 331.000000 342.000000 1123.000000 ) ( 348.000000 256.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 344.075932 255.224312 1123.000000 ) ( 348.000000 256.000000 1123.000000 ) ( 348.000000 256.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 344.075932 255.224312 1026.000000 ) ( 348.000000 256.000000 1026.000000 ) ( 331.000000 342.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2924/2079) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (256.000000, 342.000000, 343.000000) / (-348.000000, -331.000000, -339.000000) // --> Vector info: d1 = 0.000001, 1.252566, 1.252657. Determinants: -10.022066, -1.244753, 2132.474328, -705.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.124961. Determinants: -2.124330, 10.746596, 4283.643798, -705.000000 ( 339.000000 343.000000 1123.000000 ) ( 331.000000 342.000000 1123.000000 ) ( 348.000000 256.000000 1123.000000 ) ( ( 0.014216 0.001766 -3.024786 ) ( 0.003013 -0.015243 -6.076090 ) ) 12escape/00_base8 0 0 0 ( 348.000000 256.000000 1127.000000 ) ( 331.000000 342.000000 1127.000000 ) ( 339.000000 343.000000 1127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 348.000000 256.000000 1127.000000 ) ( 348.000000 256.000000 1123.000000 ) ( 331.000000 342.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 331.000000 342.000000 1127.000000 ) ( 331.000000 342.000000 1123.000000 ) ( 339.000000 343.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 339.000000 343.000000 1127.000000 ) ( 339.000000 343.000000 1123.000000 ) ( 356.000000 257.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 356.000000 257.000000 1127.000000 ) ( 356.000000 257.000000 1123.000000 ) ( 348.000000 256.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2925/2080) # points: 4 { brushDef { // Surface normal: 0.124035, -0.992278, 0.000000 // RotY/Z : 0.000000 / -1.446441. Vector texS/T: (0.992278, 0.124035, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (370.863856, 370.863856, 378.926114) / (-1123.000000, -1026.000000, -1026.000000) // --> Vector info: d1 = 1.000000, 2.375001, 2.375001. Determinants: 0.000000, -11.085612, -13231.181377, -782.039002 // --> Vector info: d2 = 0.000000, 0.000000, 0.124960. Determinants: -12.121158, 0.000000, 4495.299077, -782.039002 ( 339.000000 343.000000 1026.000000 ) ( 331.000000 342.000000 1026.000000 ) ( 331.000000 342.000000 1123.000000 ) ( ( 0.000000 0.014175 16.918825 ) ( 0.015499 0.000000 -5.748178 ) ) 12escape/00_base8 0 0 0 ( 330.503861 345.969112 1123.000000 ) ( 330.503861 345.969112 1026.000000 ) ( 338.503861 346.969112 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.503861 345.969112 1123.000000 ) ( 331.000000 342.000000 1123.000000 ) ( 331.000000 342.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 330.503861 345.969112 1026.000000 ) ( 331.000000 342.000000 1026.000000 ) ( 339.000000 343.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 338.503861 346.969112 1026.000000 ) ( 339.000000 343.000000 1026.000000 ) ( 339.000000 343.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 338.503861 346.969112 1123.000000 ) ( 339.000000 343.000000 1123.000000 ) ( 331.000000 342.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2927/2081) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (257.000000, 343.000000, 342.000000) / (356.000000, 339.000000, 331.000000) // --> Vector info: d1 = 0.489492, 2.994483, 2.994225. Determinants: -20.044324, 2.482764, 3922.435537, -705.000000 // --> Vector info: d2 = 0.999638, 0.999638, 1.249558. Determinants: 4.248647, 21.493156, -9448.210430, -705.000000 ( 331.000000 342.000000 1026.000000 ) ( 339.000000 343.000000 1026.000000 ) ( 356.000000 257.000000 1026.000000 ) ( ( 0.028432 -0.003522 -5.563738 ) ( -0.006026 -0.030487 13.401717 ) ) 12escape/00fgrte1 0 0 0 ( 356.000000 257.000000 1022.000000 ) ( 339.000000 343.000000 1022.000000 ) ( 331.000000 342.000000 1022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 356.000000 257.000000 1022.000000 ) ( 356.000000 257.000000 1026.000000 ) ( 339.000000 343.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 339.000000 343.000000 1022.000000 ) ( 339.000000 343.000000 1026.000000 ) ( 331.000000 342.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 331.000000 342.000000 1022.000000 ) ( 331.000000 342.000000 1026.000000 ) ( 348.000000 256.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 348.000000 256.000000 1022.000000 ) ( 348.000000 256.000000 1026.000000 ) ( 356.000000 257.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2928/2082) # points: 4 { brushDef { // Surface normal: -0.813733, 0.581238, 0.000000 // RotY/Z : 0.000000 / 2.521343. Vector texS/T: (-0.581238, -0.813733, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-515.907021, -515.907021, -524.509346) / (-1026.000000, -1123.000000, -1123.000000) // --> Vector info: d1 = 0.000000, 1.375001, 1.375180. Determinants: 0.017415, 11.828201, 12144.718533, -834.425551 // --> Vector info: d2 = 0.999999, 1.000000, 1.124471. Determinants: 12.073705, 0.000003, 5394.487493, -834.425551 ( 264.000000 456.000000 1123.000000 ) ( 259.000000 449.000000 1123.000000 ) ( 259.000000 449.000000 1026.000000 ) ( ( -0.000021 -0.014175 -14.554586 ) ( -0.014469 0.000000 -6.464912 ) ) 12escape/00_base8 0 0 0 ( 262.254934 446.675047 1026.000000 ) ( 262.254934 446.675047 1123.000000 ) ( 267.254934 453.675047 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.254934 446.675047 1026.000000 ) ( 259.000000 449.000000 1026.000000 ) ( 259.000000 449.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.254934 446.675047 1123.000000 ) ( 259.000000 449.000000 1123.000000 ) ( 264.000000 456.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.254934 453.675047 1123.000000 ) ( 264.000000 456.000000 1123.000000 ) ( 264.000000 456.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 267.254934 453.675047 1026.000000 ) ( 264.000000 456.000000 1026.000000 ) ( 259.000000 449.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2929/2083) # points: 4 { brushDef { // Surface normal: 0.557322, 0.830296, 0.000000 // RotY/Z : 0.000000 / 0.979639. Vector texS/T: (-0.830296, 0.557322, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (123.111334, 123.111334, 35.190915) / (-1026.000000, -1123.000000, -1123.000000) // --> Vector info: d1 = 0.000000, 0.343750, 0.343750. Determinants: 0.000000, 30.222633, 31008.419247, -8528.280600 // --> Vector info: d2 = 0.000000, 0.000000, 0.626516. Determinants: 60.771997, 0.000005, -7481.716864, -8528.280600 ( 259.000000 449.000000 1123.000000 ) ( 186.000000 498.000000 1123.000000 ) ( 186.000000 498.000000 1026.000000 ) ( ( 0.000000 -0.003544 -3.635952 ) ( -0.007126 0.000000 0.877283 ) ) 12escape/00wengn1 0 0 0 ( 183.770711 494.678815 1026.000000 ) ( 183.770711 494.678815 1123.000000 ) ( 256.770711 445.678815 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 183.770711 494.678815 1026.000000 ) ( 186.000000 498.000000 1026.000000 ) ( 186.000000 498.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 183.770711 494.678815 1123.000000 ) ( 186.000000 498.000000 1123.000000 ) ( 259.000000 449.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 256.770711 445.678815 1123.000000 ) ( 259.000000 449.000000 1123.000000 ) ( 259.000000 449.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 256.770711 445.678815 1026.000000 ) ( 259.000000 449.000000 1026.000000 ) ( 186.000000 498.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2930/2084) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (449.000000, 498.000000, 505.000000) / (-259.000000, -186.000000, -191.000000) // --> Vector info: d1 = 1.000000, 2.253031, 2.253372. Determinants: -6.290095, -8.754474, -199.156276, -756.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.124824. Determinants: -9.112140, 6.116371, 4919.491110, -756.000000 ( 191.000000 505.000000 1123.000000 ) ( 186.000000 498.000000 1123.000000 ) ( 259.000000 449.000000 1123.000000 ) ( ( 0.008320 0.011580 0.263434 ) ( 0.012053 -0.008090 -6.507263 ) ) 12escape/00_base8 0 0 0 ( 259.000000 449.000000 1127.000000 ) ( 186.000000 498.000000 1127.000000 ) ( 191.000000 505.000000 1127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 259.000000 449.000000 1127.000000 ) ( 259.000000 449.000000 1123.000000 ) ( 186.000000 498.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 186.000000 498.000000 1127.000000 ) ( 186.000000 498.000000 1123.000000 ) ( 191.000000 505.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 191.000000 505.000000 1127.000000 ) ( 191.000000 505.000000 1123.000000 ) ( 264.000000 456.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 264.000000 456.000000 1127.000000 ) ( 264.000000 456.000000 1123.000000 ) ( 259.000000 449.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2931/2085) # points: 4 { brushDef { // Surface normal: 0.813733, -0.581238, 0.000000 // RotY/Z : 0.000000 / -0.620249. Vector texS/T: (0.581238, 0.813733, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (513.349573, 513.349573, 521.951898) / (-1123.000000, -1026.000000, -1026.000000) // --> Vector info: d1 = 1.000000, 2.375001, 2.375001. Determinants: 0.000000, -11.828205, -14117.500261, -834.425551 // --> Vector info: d2 = 0.000000, 0.000000, 0.124825. Determinants: -12.107986, 0.000000, 6215.628929, -834.425551 ( 191.000000 505.000000 1026.000000 ) ( 186.000000 498.000000 1026.000000 ) ( 186.000000 498.000000 1123.000000 ) ( ( 0.000000 0.014175 16.918825 ) ( 0.014511 0.000000 -7.448992 ) ) 12escape/00_base8 0 0 0 ( 182.745066 500.324953 1123.000000 ) ( 182.745066 500.324953 1026.000000 ) ( 187.745066 507.324953 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 182.745066 500.324953 1123.000000 ) ( 186.000000 498.000000 1123.000000 ) ( 186.000000 498.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 182.745066 500.324953 1026.000000 ) ( 186.000000 498.000000 1026.000000 ) ( 191.000000 505.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 187.745066 507.324953 1026.000000 ) ( 191.000000 505.000000 1026.000000 ) ( 191.000000 505.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 187.745066 507.324953 1123.000000 ) ( 191.000000 505.000000 1123.000000 ) ( 186.000000 498.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2933/2086) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (456.000000, 505.000000, 498.000000) / (264.000000, 191.000000, 186.000000) // --> Vector info: d1 = 0.875291, 3.380288, 3.379533. Determinants: -12.580124, 17.497970, 455.352475, -756.000000 // --> Vector info: d2 = 0.999638, 0.999638, 1.249286. Determinants: 18.224302, 12.232750, -12295.453740, -756.000000 ( 186.000000 498.000000 1026.000000 ) ( 191.000000 505.000000 1026.000000 ) ( 264.000000 456.000000 1026.000000 ) ( ( 0.016640 -0.023145 -0.602318 ) ( -0.024106 -0.016181 16.263828 ) ) 12escape/00fgrte1 0 0 0 ( 264.000000 456.000000 1022.000000 ) ( 191.000000 505.000000 1022.000000 ) ( 186.000000 498.000000 1022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 264.000000 456.000000 1022.000000 ) ( 264.000000 456.000000 1026.000000 ) ( 191.000000 505.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 191.000000 505.000000 1022.000000 ) ( 191.000000 505.000000 1026.000000 ) ( 186.000000 498.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 186.000000 498.000000 1022.000000 ) ( 186.000000 498.000000 1026.000000 ) ( 259.000000 449.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 259.000000 449.000000 1022.000000 ) ( 259.000000 449.000000 1026.000000 ) ( 264.000000 456.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2934/2087) # points: 4 { brushDef { // Surface normal: -0.581238, -0.813733, 0.000000 // RotY/Z : 0.000000 / -2.191046. Vector texS/T: (0.813733, -0.581238, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-361.297661, -361.297661, -369.899986) / (-1026.000000, -1123.000000, -1123.000000) // --> Vector info: d1 = 0.000001, 1.375000, 1.375000. Determinants: 0.000000, 11.828193, 12135.725136, -834.425551 // --> Vector info: d2 = 0.000000, 0.000000, 0.125055. Determinants: 12.130305, 0.000001, 4382.651653, -834.425551 ( -141.000000 439.000000 1123.000000 ) ( -134.000000 434.000000 1123.000000 ) ( -134.000000 434.000000 1026.000000 ) ( ( 0.000000 -0.014175 -14.543808 ) ( -0.014537 0.000000 -5.252298 ) ) 12escape/00_base8 0 0 0 ( -131.675047 437.254934 1026.000000 ) ( -131.675047 437.254934 1123.000000 ) ( -138.675047 442.254934 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -131.675047 437.254934 1026.000000 ) ( -134.000000 434.000000 1026.000000 ) ( -134.000000 434.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -131.675047 437.254934 1123.000000 ) ( -134.000000 434.000000 1123.000000 ) ( -141.000000 439.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.675047 442.254934 1123.000000 ) ( -141.000000 439.000000 1123.000000 ) ( -141.000000 439.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -138.675047 442.254934 1026.000000 ) ( -141.000000 439.000000 1026.000000 ) ( -134.000000 434.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2935/2088) # points: 4 { brushDef { // Surface normal: -0.830296, 0.557322, 0.000000 // RotY/Z : 0.000000 / 2.550435. Vector texS/T: (-0.557322, -0.830296, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-197.747011, -197.747011, -285.667430) / (-1026.000000, -1123.000000, -1123.000000) // --> Vector info: d1 = 0.000000, 0.343750, 0.343750. Determinants: 0.000000, 30.222633, 31008.419247, -8528.280600 // --> Vector info: d2 = 0.000000, 0.000000, 0.626462. Determinants: 60.766828, 0.000005, 12016.463500, -8528.280600 ( -134.000000 434.000000 1123.000000 ) ( -183.000000 361.000000 1123.000000 ) ( -183.000000 361.000000 1026.000000 ) ( ( 0.000000 -0.003544 -3.635952 ) ( -0.007125 0.000000 -1.409014 ) ) 12escape/00wengn1 0 0 0 ( -179.678815 358.770711 1026.000000 ) ( -179.678815 358.770711 1123.000000 ) ( -130.678815 431.770711 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -179.678815 358.770711 1026.000000 ) ( -183.000000 361.000000 1026.000000 ) ( -183.000000 361.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -179.678815 358.770711 1123.000000 ) ( -183.000000 361.000000 1123.000000 ) ( -134.000000 434.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -130.678815 431.770711 1123.000000 ) ( -134.000000 434.000000 1123.000000 ) ( -134.000000 434.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -130.678815 431.770711 1026.000000 ) ( -134.000000 434.000000 1026.000000 ) ( -183.000000 361.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2936/2089) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (434.000000, 361.000000, 366.000000) / (134.000000, 183.000000, 190.000000) // --> Vector info: d1 = 1.000000, 2.252923, 2.252499. Determinants: 8.791283, -6.233603, -3736.113845, -756.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.125340. Determinants: -6.141693, -9.149866, 3135.576617, -756.000000 ( -190.000000 366.000000 1123.000000 ) ( -183.000000 361.000000 1123.000000 ) ( -134.000000 434.000000 1123.000000 ) ( ( -0.011629 0.008246 4.941950 ) ( 0.008124 0.012103 -4.147588 ) ) 12escape/00_base8 0 0 0 ( -134.000000 434.000000 1127.000000 ) ( -183.000000 361.000000 1127.000000 ) ( -190.000000 366.000000 1127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -134.000000 434.000000 1127.000000 ) ( -134.000000 434.000000 1123.000000 ) ( -183.000000 361.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -183.000000 361.000000 1127.000000 ) ( -183.000000 361.000000 1123.000000 ) ( -190.000000 366.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -190.000000 366.000000 1127.000000 ) ( -190.000000 366.000000 1123.000000 ) ( -141.000000 439.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -141.000000 439.000000 1127.000000 ) ( -141.000000 439.000000 1123.000000 ) ( -134.000000 434.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2937/2090) # points: 4 { brushDef { // Surface normal: 0.581238, 0.813733, 0.000000 // RotY/Z : 0.000000 / 0.950547. Vector texS/T: (-0.813733, 0.581238, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (358.740213, 358.740213, 367.342538) / (-1123.000000, -1026.000000, -1026.000000) // --> Vector info: d1 = 0.000000, 1.375001, 1.375001. Determinants: 0.000000, -11.828201, -13283.070573, -834.425551 // --> Vector info: d2 = 0.999999, 1.000000, 1.125341. Determinants: -12.158141, -0.000003, 3527.185548, -834.425551 ( -190.000000 366.000000 1026.000000 ) ( -183.000000 361.000000 1026.000000 ) ( -183.000000 361.000000 1123.000000 ) ( ( 0.000000 0.014175 15.918821 ) ( 0.014571 0.000000 -4.227082 ) ) 12escape/00_base8 0 0 0 ( -185.324953 357.745066 1123.000000 ) ( -185.324953 357.745066 1026.000000 ) ( -192.324953 362.745066 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -185.324953 357.745066 1123.000000 ) ( -183.000000 361.000000 1123.000000 ) ( -183.000000 361.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -185.324953 357.745066 1026.000000 ) ( -183.000000 361.000000 1026.000000 ) ( -190.000000 366.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -192.324953 362.745066 1026.000000 ) ( -190.000000 366.000000 1026.000000 ) ( -190.000000 366.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -192.324953 362.745066 1123.000000 ) ( -190.000000 366.000000 1123.000000 ) ( -183.000000 361.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2939/2091) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (439.000000, 366.000000, 361.000000) / (-141.000000, -190.000000, -183.000000) // --> Vector info: d1 = 0.312501, 2.817492, 2.818285. Determinants: 17.573784, 12.467088, -6193.282563, -756.000000 // --> Vector info: d2 = 0.999958, 0.999958, 1.250640. Determinants: 12.283395, -18.299752, -8728.644039, -756.000000 ( -183.000000 361.000000 1026.000000 ) ( -190.000000 366.000000 1026.000000 ) ( -141.000000 439.000000 1026.000000 ) ( ( -0.023246 -0.016491 8.192173 ) ( -0.016248 0.024206 11.545825 ) ) 12escape/00fgrte1 0 0 0 ( -141.000000 439.000000 1022.000000 ) ( -190.000000 366.000000 1022.000000 ) ( -183.000000 361.000000 1022.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -141.000000 439.000000 1022.000000 ) ( -141.000000 439.000000 1026.000000 ) ( -190.000000 366.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -190.000000 366.000000 1022.000000 ) ( -190.000000 366.000000 1026.000000 ) ( -183.000000 361.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -183.000000 361.000000 1022.000000 ) ( -183.000000 361.000000 1026.000000 ) ( -134.000000 434.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -134.000000 434.000000 1022.000000 ) ( -134.000000 434.000000 1026.000000 ) ( -141.000000 439.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2940/2092) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (255.000000, 267.000000, 255.000000) / (-203.000000, -206.000000, -208.000000) // --> Vector info: d1 = 0.751670, 0.751551, 0.614819. Determinants: -0.409958, -1.642216, -273.930700, -60.000000 // --> Vector info: d2 = 0.142140, 0.320827, 0.155641. Determinants: -0.852928, 0.162014, 241.857151, -60.000000 ( -208.000000 255.000000 738.000000 ) ( -206.000000 267.000000 738.000000 ) ( -203.000000 255.000000 738.000000 ) ( ( 0.006833 0.027370 4.565512 ) ( 0.014215 -0.002700 -4.030953 ) ) 12escape/00wwarn 0 0 0 ( -203.000000 255.000000 734.000000 ) ( -206.000000 267.000000 734.000000 ) ( -208.000000 255.000000 734.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -203.000000 255.000000 734.000000 ) ( -203.000000 255.000000 738.000000 ) ( -206.000000 267.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -206.000000 267.000000 734.000000 ) ( -206.000000 267.000000 738.000000 ) ( -208.000000 255.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 255.000000 734.000000 ) ( -208.000000 255.000000 738.000000 ) ( -203.000000 255.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2943/2093) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (255.000000, 420.000000, 420.000000) / (-122.000000, -122.000000, -133.000000) // --> Vector info: d1 = 1.000000, 3.353425, 3.353425. Determinants: -25.887675, 0.000039, 4786.361931, -1815.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.147415. Determinants: 0.000000, 24.323490, 2967.465793, -1815.000000 ( -133.000000 420.000000 738.000000 ) ( -122.000000 420.000000 738.000000 ) ( -122.000000 255.000000 738.000000 ) ( ( 0.014263 0.000000 -2.637114 ) ( 0.000000 -0.013401 -1.634967 ) ) 12escape/00fstud1 0 0 0 ( -122.000000 255.000000 734.000000 ) ( -122.000000 420.000000 734.000000 ) ( -133.000000 420.000000 734.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -122.000000 255.000000 734.000000 ) ( -122.000000 255.000000 738.000000 ) ( -122.000000 420.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -122.000000 420.000000 734.000000 ) ( -122.000000 420.000000 738.000000 ) ( -133.000000 420.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -133.000000 420.000000 734.000000 ) ( -133.000000 420.000000 738.000000 ) ( -180.000000 349.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -180.000000 349.000000 734.000000 ) ( -180.000000 349.000000 738.000000 ) ( -197.000000 267.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -197.000000 267.000000 734.000000 ) ( -197.000000 267.000000 738.000000 ) ( -194.000000 255.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -194.000000 255.000000 734.000000 ) ( -194.000000 255.000000 738.000000 ) ( -122.000000 255.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2944/2094) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (255.000000, 267.000000, 255.000000) / (-194.000000, -197.000000, -199.000000) // --> Vector info: d1 = 1.025079, 0.990297, 1.089493. Determinants: 0.367154, 0.772957, -5.175294, -60.000000 // --> Vector info: d2 = 1.140857, 0.965758, 1.114281. Determinants: 0.795767, -0.318915, -333.241565, -60.000000 ( -199.000000 255.000000 738.000000 ) ( -197.000000 267.000000 738.000000 ) ( -194.000000 255.000000 738.000000 ) ( ( -0.006119 -0.012883 0.086255 ) ( -0.013263 0.005315 5.554026 ) ) 12escape/00fstud1 0 0 0 ( -194.000000 255.000000 734.000000 ) ( -197.000000 267.000000 734.000000 ) ( -199.000000 255.000000 734.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -194.000000 255.000000 734.000000 ) ( -194.000000 255.000000 738.000000 ) ( -197.000000 267.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -197.000000 267.000000 734.000000 ) ( -197.000000 267.000000 738.000000 ) ( -199.000000 255.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -199.000000 255.000000 734.000000 ) ( -199.000000 255.000000 738.000000 ) ( -194.000000 255.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2945/2095) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [12sky3]: 256.000000/256.000000 // --> Vector A/B: (352.000000, 443.000000, 504.000000) / (189.000000, 128.000000, 37.000000) // --> Vector info: d1 = 1.000000, 1.390144, 1.750604. Determinants: -13.515001, 9.003113, -1504.308617, -4560.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.149430. Determinants: 9.115182, 13.598093, -10338.581425, -4560.000000 ( -37.000000 504.000000 1137.000000 ) ( -128.000000 443.000000 1137.000000 ) ( -189.000000 352.000000 1137.000000 ) ( ( 0.002964 -0.001974 0.329892 ) ( -0.001999 -0.002982 2.267233 ) ) 12escape/12sky3 0 0 0 ( -189.000000 352.000000 1141.000000 ) ( -128.000000 443.000000 1141.000000 ) ( -37.000000 504.000000 1141.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -189.000000 352.000000 1141.000000 ) ( -189.000000 352.000000 1137.000000 ) ( -128.000000 443.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -128.000000 443.000000 1141.000000 ) ( -128.000000 443.000000 1137.000000 ) ( -37.000000 504.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -37.000000 504.000000 1141.000000 ) ( -37.000000 504.000000 1137.000000 ) ( 59.000000 523.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 59.000000 523.000000 1141.000000 ) ( 59.000000 523.000000 1137.000000 ) ( 59.000000 255.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 59.000000 255.000000 1141.000000 ) ( 59.000000 255.000000 1137.000000 ) ( -208.000000 255.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 255.000000 1141.000000 ) ( -208.000000 255.000000 1137.000000 ) ( -189.000000 352.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2949/2096) # points: 4 { brushDef { // Surface normal: 0.830643, -0.556805, 0.000000 // RotY/Z : 0.000000 / -0.590534. Vector texS/T: (0.556805, 0.830643, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (296.703971, 296.703971, 187.150331) / (-1123.000000, -1137.000000, -1137.000000) // --> Vector info: d1 = 1.000000, 1.200010, 1.200010. Determinants: 0.000000, 21.911830, 23073.234525, -1533.750958 // --> Vector info: d2 = 1.000000, 1.000000, 2.560575. Determinants: 21.848044, -0.000007, -8016.160158, -1533.750958 ( -189.000000 352.000000 1137.000000 ) ( -128.000000 443.000000 1137.000000 ) ( -128.000000 443.000000 1123.000000 ) ( ( 0.000000 -0.014286 -15.043664 ) ( -0.014245 0.000000 5.226507 ) ) 12escape/00_base8 0 0 0 ( -131.322573 445.227219 1123.000000 ) ( -131.322573 445.227219 1137.000000 ) ( -192.322573 354.227219 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -131.322573 445.227219 1123.000000 ) ( -128.000000 443.000000 1123.000000 ) ( -128.000000 443.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -131.322573 445.227219 1137.000000 ) ( -128.000000 443.000000 1137.000000 ) ( -189.000000 352.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -192.322573 354.227219 1137.000000 ) ( -189.000000 352.000000 1137.000000 ) ( -189.000000 352.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -192.322573 354.227219 1123.000000 ) ( -189.000000 352.000000 1123.000000 ) ( -128.000000 443.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2950/2097) # points: 4 { brushDef { // Surface normal: 0.556805, -0.830643, 0.000000 // RotY/Z : 0.000000 / -0.980262. Vector texS/T: (0.830643, 0.556805, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (249.895850, 249.895850, 140.342211) / (-1123.000000, -1137.000000, -1137.000000) // --> Vector info: d1 = 1.000000, 1.199970, 1.199981. Determinants: 0.000164, 21.907416, 23068.235962, -1533.750958 // --> Vector info: d2 = 1.000000, 1.000000, 2.560824. Determinants: 21.851545, -0.000026, -6994.390152, -1533.750958 ( -128.000000 443.000000 1137.000000 ) ( -37.000000 504.000000 1137.000000 ) ( -37.000000 504.000000 1123.000000 ) ( ( 0.000000 -0.014284 -15.040405 ) ( -0.014247 0.000000 4.560317 ) ) 12escape/00_base8 0 0 0 ( -39.227219 507.322573 1123.000000 ) ( -39.227219 507.322573 1137.000000 ) ( -130.227219 446.322573 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.227219 507.322573 1123.000000 ) ( -37.000000 504.000000 1123.000000 ) ( -37.000000 504.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.227219 507.322573 1137.000000 ) ( -37.000000 504.000000 1137.000000 ) ( -128.000000 443.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -130.227219 446.322573 1137.000000 ) ( -128.000000 443.000000 1137.000000 ) ( -128.000000 443.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -130.227219 446.322573 1123.000000 ) ( -128.000000 443.000000 1123.000000 ) ( -37.000000 504.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2951/2098) # points: 4 { brushDef { // Surface normal: 0.981351, -0.192223, 0.000000 // RotY/Z : 0.000000 / -0.193427. Vector texS/T: (0.192223, 0.981351, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (309.105390, 309.105390, 210.262080) / (-1123.000000, -1137.000000, -1137.000000) // --> Vector info: d1 = 1.000000, 1.200010, 1.200025. Determinants: 0.000213, 19.769657, 20817.452113, -1383.806345 // --> Vector info: d2 = 1.000000, 1.000000, 2.412823. Determinants: 19.779526, -0.000006, -7497.771295, -1383.806345 ( -208.000000 255.000000 1137.000000 ) ( -189.000000 352.000000 1137.000000 ) ( -189.000000 352.000000 1123.000000 ) ( ( 0.000000 -0.014286 -15.043617 ) ( -0.014294 0.000000 5.418223 ) ) 12escape/00_base8 0 0 0 ( -192.925405 352.768894 1123.000000 ) ( -192.925405 352.768894 1137.000000 ) ( -211.925405 255.768894 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -192.925405 352.768894 1123.000000 ) ( -189.000000 352.000000 1123.000000 ) ( -189.000000 352.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -192.925405 352.768894 1137.000000 ) ( -189.000000 352.000000 1137.000000 ) ( -208.000000 255.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -211.925405 255.768894 1137.000000 ) ( -208.000000 255.000000 1137.000000 ) ( -208.000000 255.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -211.925405 255.768894 1123.000000 ) ( -208.000000 255.000000 1123.000000 ) ( -189.000000 352.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2952/2099) # points: 4 { brushDef { // Surface normal: 0.830643, -0.556805, 0.000000 // RotY/Z : 0.000000 / -0.590534. Vector texS/T: (0.556805, 0.830643, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (296.703971, 296.703971, 187.150331) / (-991.000000, -1123.000000, -1123.000000) // --> Vector info: d1 = 1.000000, 2.874975, 2.874959. Determinants: -0.002046, 205.410307, 189101.140578, -14461.080458 // --> Vector info: d2 = 1.000000, 1.000000, 2.560575. Determinants: 205.995846, -0.000007, -75580.872919, -14461.080458 ( -189.000000 352.000000 1123.000000 ) ( -128.000000 443.000000 1123.000000 ) ( -128.000000 443.000000 991.000000 ) ( ( 0.000000 -0.014204 -13.076557 ) ( -0.014245 0.000000 5.226502 ) ) 12escape/00_base8 0 0 0 ( -131.322573 445.227219 991.000000 ) ( -131.322573 445.227219 1123.000000 ) ( -192.322573 354.227219 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -131.322573 445.227219 991.000000 ) ( -128.000000 443.000000 991.000000 ) ( -128.000000 443.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -131.322573 445.227219 1123.000000 ) ( -128.000000 443.000000 1123.000000 ) ( -189.000000 352.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -192.322573 354.227219 1123.000000 ) ( -189.000000 352.000000 1123.000000 ) ( -189.000000 352.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -192.322573 354.227219 991.000000 ) ( -189.000000 352.000000 991.000000 ) ( -128.000000 443.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2953/2100) # points: 4 { brushDef { // Surface normal: 0.556805, -0.830643, 0.000000 // RotY/Z : 0.000000 / -0.980262. Vector texS/T: (0.830643, 0.556805, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (249.895850, 249.895850, 140.342211) / (-991.000000, -1123.000000, -1123.000000) // --> Vector info: d1 = 1.000000, 2.874975, 2.874959. Determinants: -0.002015, 205.410307, 189101.037078, -14461.080458 // --> Vector info: d2 = 1.000000, 1.000000, 2.560824. Determinants: 206.028828, -0.000007, -65946.836395, -14461.080458 ( -128.000000 443.000000 1123.000000 ) ( -37.000000 504.000000 1123.000000 ) ( -37.000000 504.000000 991.000000 ) ( ( 0.000000 -0.014204 -13.076550 ) ( -0.014247 0.000000 4.560298 ) ) 12escape/00_base8 0 0 0 ( -39.227219 507.322573 991.000000 ) ( -39.227219 507.322573 1123.000000 ) ( -130.227219 446.322573 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.227219 507.322573 991.000000 ) ( -37.000000 504.000000 991.000000 ) ( -37.000000 504.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.227219 507.322573 1123.000000 ) ( -37.000000 504.000000 1123.000000 ) ( -128.000000 443.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -130.227219 446.322573 1123.000000 ) ( -128.000000 443.000000 1123.000000 ) ( -128.000000 443.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -130.227219 446.322573 991.000000 ) ( -128.000000 443.000000 991.000000 ) ( -37.000000 504.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2954/2101) # points: 4 { brushDef { // Surface normal: 0.983870, -0.178885, 0.000000 // RotY/Z : 0.000000 / -0.179853. Vector texS/T: (0.178885, 0.983870, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (312.512861, 312.512861, 301.332521) / (-991.000000, -1123.000000, -1123.000000) // --> Vector info: d1 = 1.000000, 2.874964, 2.874964. Determinants: 0.000000, 20.962735, 19298.265319, -1475.804865 // --> Vector info: d2 = 0.000000, 0.000000, 0.160554. Determinants: 21.193068, 0.000001, -6623.105497, -1475.804865 ( -191.000000 341.000000 1123.000000 ) ( -189.000000 352.000000 1123.000000 ) ( -189.000000 352.000000 991.000000 ) ( ( 0.000000 -0.014204 -13.076434 ) ( -0.014360 0.000000 4.487792 ) ) 12escape/00_base8 0 0 0 ( -192.935480 352.715542 991.000000 ) ( -192.935480 352.715542 1123.000000 ) ( -194.935480 341.715542 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -192.935480 352.715542 991.000000 ) ( -189.000000 352.000000 991.000000 ) ( -189.000000 352.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -192.935480 352.715542 1123.000000 ) ( -189.000000 352.000000 1123.000000 ) ( -191.000000 341.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -194.935480 341.715542 1123.000000 ) ( -191.000000 341.000000 1123.000000 ) ( -191.000000 341.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -194.935480 341.715542 991.000000 ) ( -191.000000 341.000000 991.000000 ) ( -189.000000 352.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2955/2102) # points: 4 { brushDef { // Surface normal: 0.830643, -0.556805, 0.000000 // RotY/Z : 0.000000 / -0.590534. Vector texS/T: (0.556805, 0.830643, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (296.703971, 296.703971, 187.150331) / (-983.000000, -991.000000, -991.000000) // --> Vector info: d1 = 0.000001, 0.125025, 0.125057. Determinants: 0.000252, 13.696839, 13463.917499, -876.429119 // --> Vector info: d2 = 0.000000, 0.000001, 1.560575. Determinants: 12.484591, 0.000089, -3704.140368, -876.429119 ( -189.000000 352.000000 991.000000 ) ( -128.000000 443.000000 991.000000 ) ( -128.000000 443.000000 983.000000 ) ( ( 0.000000 -0.015628 -15.362243 ) ( -0.014245 0.000000 4.226400 ) ) 12escape/00_base8 0 0 0 ( -131.322573 445.227219 983.000000 ) ( -131.322573 445.227219 991.000000 ) ( -192.322573 354.227219 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -131.322573 445.227219 983.000000 ) ( -128.000000 443.000000 983.000000 ) ( -128.000000 443.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -131.322573 445.227219 991.000000 ) ( -128.000000 443.000000 991.000000 ) ( -189.000000 352.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -192.322573 354.227219 991.000000 ) ( -189.000000 352.000000 991.000000 ) ( -189.000000 352.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -192.322573 354.227219 983.000000 ) ( -189.000000 352.000000 983.000000 ) ( -128.000000 443.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2956/2103) # points: 4 { brushDef { // Surface normal: 0.556805, -0.830643, 0.000000 // RotY/Z : 0.000000 / -0.980262. Vector texS/T: (0.830643, 0.556805, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (249.895850, 249.895850, 140.342211) / (-983.000000, -991.000000, -991.000000) // --> Vector info: d1 = 1.000000, 1.125024, 1.125015. Determinants: -0.000072, 13.696831, 12587.573498, -876.429119 // --> Vector info: d2 = 1.000000, 1.000000, 2.560824. Determinants: 12.486596, -0.000014, -3996.791138, -876.429119 ( -128.000000 443.000000 991.000000 ) ( -37.000000 504.000000 991.000000 ) ( -37.000000 504.000000 983.000000 ) ( ( 0.000000 -0.015628 -14.362341 ) ( -0.014247 0.000000 4.560313 ) ) 12escape/00_base8 0 0 0 ( -39.227219 507.322573 983.000000 ) ( -39.227219 507.322573 991.000000 ) ( -130.227219 446.322573 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.227219 507.322573 983.000000 ) ( -37.000000 504.000000 983.000000 ) ( -37.000000 504.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.227219 507.322573 991.000000 ) ( -37.000000 504.000000 991.000000 ) ( -128.000000 443.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -130.227219 446.322573 991.000000 ) ( -128.000000 443.000000 991.000000 ) ( -128.000000 443.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -130.227219 446.322573 983.000000 ) ( -128.000000 443.000000 983.000000 ) ( -37.000000 504.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2957/2104) # points: 4 { brushDef { // Surface normal: 0.981351, -0.192223, 0.000000 // RotY/Z : 0.000000 / -0.193427. Vector texS/T: (0.192223, 0.981351, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (309.105390, 309.105390, 210.262080) / (-983.000000, -991.000000, -991.000000) // --> Vector info: d1 = 0.000001, 0.125000, 0.125529. Determinants: 0.004235, 12.355318, 12143.967676, -790.746483 // --> Vector info: d2 = 0.000000, 0.000000, 1.412823. Determinants: 11.302586, 0.000003, -3493.687243, -790.746483 ( -208.000000 255.000000 991.000000 ) ( -189.000000 352.000000 991.000000 ) ( -189.000000 352.000000 983.000000 ) ( ( -0.000005 -0.015625 -15.357599 ) ( -0.014294 0.000000 4.418214 ) ) 12escape/00_base8 0 0 0 ( -192.925405 352.768894 983.000000 ) ( -192.925405 352.768894 991.000000 ) ( -211.925405 255.768894 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -192.925405 352.768894 983.000000 ) ( -189.000000 352.000000 983.000000 ) ( -189.000000 352.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -192.925405 352.768894 991.000000 ) ( -189.000000 352.000000 991.000000 ) ( -208.000000 255.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -211.925405 255.768894 991.000000 ) ( -208.000000 255.000000 991.000000 ) ( -208.000000 255.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -211.925405 255.768894 983.000000 ) ( -208.000000 255.000000 983.000000 ) ( -189.000000 352.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2958/2105) # points: 4 { brushDef { // Surface normal: 0.196116, -0.980581, 0.000000 // RotY/Z : 0.000000 / -1.373401. Vector texS/T: (0.980581, 0.196116, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (72.759086, 62.561047, 62.561047) / (-1123.000000, -1123.000000, -991.000000) // --> Vector info: d1 = 0.000000, 0.149973, 0.150033. Determinants: 19.796368, -0.000608, -1441.049120, -1346.141152 // --> Vector info: d2 = 0.999999, 0.999999, 2.874988. Determinants: -0.000062, -19.121214, -22819.258674, -1346.141152 ( -37.000000 504.000000 991.000000 ) ( -37.000000 504.000000 1123.000000 ) ( -27.000000 506.000000 1123.000000 ) ( ( -0.014706 0.000000 1.070504 ) ( 0.000000 0.014204 16.951609 ) ) 12escape/00_base8 0 0 0 ( -27.784465 509.922323 1123.000000 ) ( -37.784465 507.922323 1123.000000 ) ( -37.784465 507.922323 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -27.784465 509.922323 1123.000000 ) ( -27.000000 506.000000 1123.000000 ) ( -37.000000 504.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -37.784465 507.922323 1123.000000 ) ( -37.000000 504.000000 1123.000000 ) ( -37.000000 504.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -37.784465 507.922323 991.000000 ) ( -37.000000 504.000000 991.000000 ) ( -27.000000 506.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -27.784465 509.922323 991.000000 ) ( -27.000000 506.000000 991.000000 ) ( -27.000000 506.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2961/2106) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (521.000000, 504.000000, 491.000000) / (48.000000, -37.000000, -56.000000) // --> Vector info: d1 = 1.000000, 3.468007, 4.072065. Determinants: 4.452821, 21.815099, -4149.044108, -782.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.125000. Determinants: 10.624975, -2.124999, -5433.612420, -782.000000 ( -56.000000 491.000000 738.000000 ) ( -37.000000 504.000000 738.000000 ) ( 48.000000 521.000000 738.000000 ) ( ( -0.005694 -0.027897 5.305683 ) ( -0.013587 0.002717 6.948353 ) ) 12escape/00wwarn 0 0 0 ( 48.000000 521.000000 734.000000 ) ( -37.000000 504.000000 734.000000 ) ( -56.000000 491.000000 734.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 521.000000 734.000000 ) ( 48.000000 521.000000 738.000000 ) ( -37.000000 504.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -37.000000 504.000000 734.000000 ) ( -37.000000 504.000000 738.000000 ) ( -56.000000 491.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -56.000000 491.000000 734.000000 ) ( -56.000000 491.000000 738.000000 ) ( 59.000000 514.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 59.000000 514.000000 734.000000 ) ( 59.000000 514.000000 738.000000 ) ( 59.000000 518.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 59.000000 518.000000 734.000000 ) ( 59.000000 518.000000 738.000000 ) ( 48.000000 521.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2962/2107) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (491.000000, 443.000000, 424.000000) / (-56.000000, -128.000000, -141.000000) // --> Vector info: d1 = 1.072069, 3.352032, 3.813559. Determinants: 3.590382, 21.166030, -1375.199252, -744.000000 // --> Vector info: d2 = 0.125001, 0.596874, 0.827663. Determinants: 10.482414, -2.112249, -5358.151641, -744.000000 ( -141.000000 424.000000 738.000000 ) ( -128.000000 443.000000 738.000000 ) ( -56.000000 491.000000 738.000000 ) ( ( -0.004826 -0.028449 1.848386 ) ( -0.014089 0.002839 7.201817 ) ) 12escape/00wwarn 0 0 0 ( -56.000000 491.000000 734.000000 ) ( -128.000000 443.000000 734.000000 ) ( -141.000000 424.000000 734.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -56.000000 491.000000 734.000000 ) ( -56.000000 491.000000 738.000000 ) ( -128.000000 443.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -128.000000 443.000000 734.000000 ) ( -128.000000 443.000000 738.000000 ) ( -141.000000 424.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -141.000000 424.000000 734.000000 ) ( -141.000000 424.000000 738.000000 ) ( -34.000000 495.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -34.000000 495.000000 734.000000 ) ( -34.000000 495.000000 738.000000 ) ( -56.000000 491.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2963/2108) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (424.000000, 420.000000, 420.000000) / (-141.000000, -143.000000, -133.000000) // --> Vector info: d1 = 0.813554, 0.910552, 0.615713. Determinants: 0.380301, 1.179354, -27.500739, -40.000000 // --> Vector info: d2 = 0.827659, 0.876182, 0.905473. Determinants: 0.543808, -0.117166, -280.201169, -40.000000 ( -133.000000 420.000000 738.000000 ) ( -143.000000 420.000000 738.000000 ) ( -141.000000 424.000000 738.000000 ) ( ( -0.009508 -0.029484 0.687518 ) ( -0.013595 0.002929 7.005029 ) ) 12escape/00wwarn 0 0 0 ( -141.000000 424.000000 734.000000 ) ( -143.000000 420.000000 734.000000 ) ( -133.000000 420.000000 734.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -141.000000 424.000000 734.000000 ) ( -141.000000 424.000000 738.000000 ) ( -143.000000 420.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -143.000000 420.000000 734.000000 ) ( -143.000000 420.000000 738.000000 ) ( -133.000000 420.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -133.000000 420.000000 734.000000 ) ( -133.000000 420.000000 738.000000 ) ( -122.000000 437.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -122.000000 437.000000 734.000000 ) ( -122.000000 437.000000 738.000000 ) ( -141.000000 424.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2964/2109) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (420.000000, 420.000000, 514.000000) / (-133.000000, 59.000000, 59.000000) // --> Vector info: d1 = 0.477587, 3.221427, 3.220367. Determinants: 0.203523, -257.920981, -43008.455739, -18048.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.341560. Determinants: -257.579589, 0.000000, 108183.427380, -18048.000000 ( 59.000000 514.000000 738.000000 ) ( 59.000000 420.000000 738.000000 ) ( -133.000000 420.000000 738.000000 ) ( ( -0.000011 0.014291 2.383004 ) ( 0.014272 0.000000 -5.994206 ) ) 12escape/00fstud1 0 0 0 ( -133.000000 420.000000 734.000000 ) ( 59.000000 420.000000 734.000000 ) ( 59.000000 514.000000 734.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -133.000000 420.000000 734.000000 ) ( -133.000000 420.000000 738.000000 ) ( 59.000000 420.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 59.000000 420.000000 734.000000 ) ( 59.000000 420.000000 738.000000 ) ( 59.000000 514.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 59.000000 514.000000 734.000000 ) ( 59.000000 514.000000 738.000000 ) ( -34.000000 495.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -34.000000 495.000000 734.000000 ) ( -34.000000 495.000000 738.000000 ) ( -122.000000 437.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -122.000000 437.000000 734.000000 ) ( -122.000000 437.000000 738.000000 ) ( -133.000000 420.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2965/2110) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (420.000000, 420.000000, 352.000000) / (-133.000000, -143.000000, -189.000000) // --> Vector info: d1 = 0.615713, 0.910552, 2.558198. Determinants: 2.913901, 20.049014, 1023.995641, -680.000000 // --> Vector info: d2 = 0.905473, 0.876182, 1.700381. Determinants: 9.589404, -1.991819, -4908.183155, -680.000000 ( -189.000000 352.000000 738.000000 ) ( -143.000000 420.000000 738.000000 ) ( -133.000000 420.000000 738.000000 ) ( ( -0.004285 -0.029484 -1.505876 ) ( -0.014102 0.002929 7.217916 ) ) 12escape/00wwarn 0 0 0 ( -133.000000 420.000000 734.000000 ) ( -143.000000 420.000000 734.000000 ) ( -189.000000 352.000000 734.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -133.000000 420.000000 734.000000 ) ( -133.000000 420.000000 738.000000 ) ( -143.000000 420.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -143.000000 420.000000 734.000000 ) ( -143.000000 420.000000 738.000000 ) ( -189.000000 352.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -189.000000 352.000000 734.000000 ) ( -189.000000 352.000000 738.000000 ) ( -193.000000 330.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.000000 330.000000 734.000000 ) ( -193.000000 330.000000 738.000000 ) ( -133.000000 420.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2966/2111) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (290.000000, 267.000000, 255.000000) / (-201.000000, -206.000000, -203.000000) // --> Vector info: d1 = 0.252166, 0.501731, 0.501492. Determinants: 0.747498, 3.000287, 353.753761, -129.000000 // --> Vector info: d2 = 0.538715, 0.840482, 1.019145. Determinants: 1.798614, -0.488025, -689.185106, -129.000000 ( -203.000000 255.000000 738.000000 ) ( -206.000000 267.000000 738.000000 ) ( -201.000000 290.000000 738.000000 ) ( ( -0.005795 -0.023258 -2.742277 ) ( -0.013943 0.003783 5.342520 ) ) 12escape/00wwarn 0 0 0 ( -201.000000 290.000000 734.000000 ) ( -206.000000 267.000000 734.000000 ) ( -203.000000 255.000000 734.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -201.000000 290.000000 734.000000 ) ( -201.000000 290.000000 738.000000 ) ( -206.000000 267.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -206.000000 267.000000 734.000000 ) ( -206.000000 267.000000 738.000000 ) ( -203.000000 255.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -203.000000 255.000000 734.000000 ) ( -203.000000 255.000000 738.000000 ) ( -199.000000 255.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -199.000000 255.000000 734.000000 ) ( -199.000000 255.000000 738.000000 ) ( -197.000000 267.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -197.000000 267.000000 734.000000 ) ( -197.000000 267.000000 738.000000 ) ( -201.000000 290.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2967/2112) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (349.000000, 330.000000, 290.000000) / (-180.000000, -193.000000, -201.000000) // --> Vector info: d1 = 0.346279, 0.808109, 1.252167. Determinants: 2.078116, 10.036085, 953.802187, -368.000000 // --> Vector info: d2 = 0.771156, 1.002271, 1.538718. Determinants: 5.124891, -0.947899, -2242.994096, -368.000000 ( -201.000000 290.000000 738.000000 ) ( -193.000000 330.000000 738.000000 ) ( -180.000000 349.000000 738.000000 ) ( ( -0.005647 -0.027272 -2.591854 ) ( -0.013926 0.002576 6.095093 ) ) 12escape/00wwarn 0 0 0 ( -180.000000 349.000000 734.000000 ) ( -193.000000 330.000000 734.000000 ) ( -201.000000 290.000000 734.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -180.000000 349.000000 734.000000 ) ( -180.000000 349.000000 738.000000 ) ( -193.000000 330.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.000000 330.000000 734.000000 ) ( -193.000000 330.000000 738.000000 ) ( -201.000000 290.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -201.000000 290.000000 734.000000 ) ( -201.000000 290.000000 738.000000 ) ( -197.000000 267.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -197.000000 267.000000 734.000000 ) ( -197.000000 267.000000 738.000000 ) ( -180.000000 349.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2968/2113) # points: 4 { brushDef { // Surface normal: 0.193922, -0.981017, 0.000000 // RotY/Z : 0.000000 / -1.375638. Vector texS/T: (0.981017, 0.193922, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (71.637052, 71.637052, 159.301184) / (-1026.000000, -991.000000, -991.000000) // --> Vector info: d1 = 0.000000, 0.999918, 0.999899. Determinants: 0.000668, -87.656901, -89936.029550, -3068.244612 // --> Vector info: d2 = 0.999999, 1.000000, 3.505132. Determinants: -87.679621, -0.000058, 3212.808138, -3068.244612 ( 59.000000 523.000000 991.000000 ) ( -27.000000 506.000000 991.000000 ) ( -27.000000 506.000000 1026.000000 ) ( ( 0.000000 0.028569 29.311884 ) ( 0.028576 0.000000 -1.047116 ) ) 12escape/00fgrte1 0 0 0 ( -27.775688 509.924068 1026.000000 ) ( -27.775688 509.924068 991.000000 ) ( 58.224312 526.924068 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -27.775688 509.924068 1026.000000 ) ( -27.000000 506.000000 1026.000000 ) ( -27.000000 506.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -27.775688 509.924068 991.000000 ) ( -27.000000 506.000000 991.000000 ) ( 59.000000 523.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 58.224312 526.924068 991.000000 ) ( 59.000000 523.000000 991.000000 ) ( 59.000000 523.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 58.224312 526.924068 1026.000000 ) ( 59.000000 523.000000 1026.000000 ) ( -27.000000 506.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2969/2114) # points: 4 { brushDef { // Surface normal: 0.981017, -0.193922, 0.000000 // RotY/Z : 0.000000 / -0.195158. Vector texS/T: (0.193922, 0.981017, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (209.823558, 209.823558, 297.487689) / (-1026.000000, -991.000000, -991.000000) // --> Vector info: d1 = 0.000001, 0.999967, 0.999959. Determinants: 0.000296, -87.661151, -89940.406340, -3068.244612 // --> Vector info: d2 = 0.000000, 0.000000, 2.504539. Determinants: -87.658879, -0.000005, 18392.892058, -3068.244612 ( -191.000000 341.000000 991.000000 ) ( -208.000000 255.000000 991.000000 ) ( -208.000000 255.000000 1026.000000 ) ( ( 0.000000 0.028570 29.313310 ) ( 0.028570 0.000000 -5.994598 ) ) 12escape/00fgrte1 0 0 0 ( -211.924068 255.775688 1026.000000 ) ( -211.924068 255.775688 991.000000 ) ( -194.924068 341.775688 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -211.924068 255.775688 1026.000000 ) ( -208.000000 255.000000 1026.000000 ) ( -208.000000 255.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -211.924068 255.775688 991.000000 ) ( -208.000000 255.000000 991.000000 ) ( -191.000000 341.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -194.924068 341.775688 991.000000 ) ( -191.000000 341.000000 991.000000 ) ( -191.000000 341.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -194.924068 341.775688 1026.000000 ) ( -191.000000 341.000000 1026.000000 ) ( -208.000000 255.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2970/2115) # points: 4 { brushDef { // Surface normal: 0.194151, -0.980972, 0.000000 // RotY/Z : 0.000000 / -1.375405. Vector texS/T: (0.980972, 0.194151, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (159.418124, 61.555976, 61.555976) / (-1137.000000, -1137.000000, -1123.000000) // --> Vector info: d1 = 0.000000, 1.402539, 1.402539. Determinants: 19.635540, 0.000000, -3130.261531, -1370.070071 // --> Vector info: d2 = 0.999999, 1.000000, 1.199981. Determinants: 0.000008, -19.570544, -23621.779182, -1370.070071 ( -37.000000 504.000000 1123.000000 ) ( -37.000000 504.000000 1137.000000 ) ( 59.000000 523.000000 1137.000000 ) ( ( -0.014332 0.000000 2.284746 ) ( 0.000000 0.014284 17.241293 ) ) 12escape/00_base8 0 0 0 ( 58.223397 526.923887 1137.000000 ) ( -37.776603 507.923887 1137.000000 ) ( -37.776603 507.923887 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 58.223397 526.923887 1137.000000 ) ( 59.000000 523.000000 1137.000000 ) ( -37.000000 504.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -37.776603 507.923887 1137.000000 ) ( -37.000000 504.000000 1137.000000 ) ( -37.000000 504.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -37.776603 507.923887 1123.000000 ) ( -37.000000 504.000000 1123.000000 ) ( 59.000000 523.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 58.223397 526.923887 1123.000000 ) ( 59.000000 523.000000 1123.000000 ) ( 59.000000 523.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2971/2116) # points: 4 { brushDef { // Surface normal: 0.194151, -0.980972, 0.000000 // RotY/Z : 0.000000 / -1.375405. Vector texS/T: (0.980972, 0.194151, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (159.418124, 61.555976, 61.555976) / (-991.000000, -991.000000, -983.000000) // --> Vector info: d1 = 0.000000, 1.402539, 1.402540. Determinants: 11.220308, -0.000106, -1788.825433, -782.897184 // --> Vector info: d2 = 0.999999, 1.000000, 1.125029. Determinants: 0.000005, -12.235639, -12908.415237, -782.897184 ( -37.000000 504.000000 983.000000 ) ( -37.000000 504.000000 991.000000 ) ( 59.000000 523.000000 991.000000 ) ( ( -0.014332 0.000000 2.284879 ) ( 0.000000 0.015629 16.488008 ) ) 12escape/00_base8 0 0 0 ( 58.223397 526.923887 991.000000 ) ( -37.776603 507.923887 991.000000 ) ( -37.776603 507.923887 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 58.223397 526.923887 991.000000 ) ( 59.000000 523.000000 991.000000 ) ( -37.000000 504.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -37.776603 507.923887 991.000000 ) ( -37.000000 504.000000 991.000000 ) ( -37.000000 504.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -37.776603 507.923887 983.000000 ) ( -37.000000 504.000000 983.000000 ) ( 59.000000 523.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 58.223397 526.923887 983.000000 ) ( 59.000000 523.000000 983.000000 ) ( 59.000000 523.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2972/2117) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (523.000000, 521.000000, 518.000000) / (59.000000, 48.000000, 59.000000) // --> Vector info: d1 = 0.658289, 0.346903, 0.684070. Determinants: 0.283594, -1.608494, -89.624491, -55.000000 // --> Vector info: d2 = 0.064516, 0.000001, 0.000000. Determinants: -0.709671, -0.193544, 379.028850, -55.000000 ( 59.000000 518.000000 738.000000 ) ( 48.000000 521.000000 738.000000 ) ( 59.000000 523.000000 738.000000 ) ( ( -0.005156 0.029245 1.629536 ) ( 0.012903 0.003519 -6.891434 ) ) 12escape/00wwarn 0 0 0 ( 59.000000 523.000000 734.000000 ) ( 48.000000 521.000000 734.000000 ) ( 59.000000 518.000000 734.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 59.000000 523.000000 734.000000 ) ( 59.000000 523.000000 738.000000 ) ( 48.000000 521.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 521.000000 734.000000 ) ( 48.000000 521.000000 738.000000 ) ( 59.000000 518.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 59.000000 518.000000 734.000000 ) ( 59.000000 518.000000 738.000000 ) ( 59.000000 523.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2973/2118) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10CCARG1]: 128.000000/128.000000 // --> Vector A/B: (208.000000, 208.000000, -59.000000) / (-738.000000, -1137.000000, -1137.000000) // --> Vector info: d1 = 0.495750, 0.495748, 2.405404. Determinants: 761.952763, -0.000701, -211300.472414, -106533.000000 // --> Vector info: d2 = 2.990633, 0.140625, 0.140625. Determinants: 0.000000, -760.952107, -880183.710268, -106533.000000 ( 59.000000 255.000000 1137.000000 ) ( -208.000000 255.000000 1137.000000 ) ( -208.000000 255.000000 738.000000 ) ( ( -0.007152 0.000000 1.983427 ) ( 0.000000 0.007143 8.262076 ) ) 12escape/10CCARG1 0 0 0 ( -208.000000 251.000000 738.000000 ) ( -208.000000 251.000000 1137.000000 ) ( 59.000000 251.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 251.000000 738.000000 ) ( -208.000000 255.000000 738.000000 ) ( -208.000000 255.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 251.000000 1137.000000 ) ( -208.000000 255.000000 1137.000000 ) ( 59.000000 255.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 59.000000 251.000000 1137.000000 ) ( 59.000000 255.000000 1137.000000 ) ( 59.000000 255.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 59.000000 251.000000 738.000000 ) ( 59.000000 255.000000 738.000000 ) ( -208.000000 255.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2974/2119) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10CCARG1]: 128.000000/128.000000 // --> Vector A/B: (-255.000000, -255.000000, -523.000000) / (-738.000000, -1137.000000, -1137.000000) // --> Vector info: d1 = 0.582217, 0.582221, 2.491974. Determinants: 761.991456, 0.001007, 132050.900438, -106932.000000 // --> Vector info: d2 = 2.990630, 0.140622, 0.140625. Determinants: 0.000997, -763.802115, -883479.769310, -106932.000000 ( 59.000000 523.000000 1137.000000 ) ( 59.000000 255.000000 1137.000000 ) ( 59.000000 255.000000 738.000000 ) ( ( -0.007126 0.000000 -1.234905 ) ( 0.000000 0.007143 8.262071 ) ) 12escape/10CCARG1 0 0 0 ( 63.000000 255.000000 738.000000 ) ( 63.000000 255.000000 1137.000000 ) ( 63.000000 523.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 63.000000 255.000000 738.000000 ) ( 59.000000 255.000000 738.000000 ) ( 59.000000 255.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 63.000000 255.000000 1137.000000 ) ( 59.000000 255.000000 1137.000000 ) ( 59.000000 523.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 63.000000 523.000000 1137.000000 ) ( 59.000000 523.000000 1137.000000 ) ( 59.000000 523.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 63.000000 523.000000 738.000000 ) ( 59.000000 523.000000 738.000000 ) ( 59.000000 255.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2975/2120) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (234.000000, 141.000000, 122.000000) / (-199.000000, -180.000000, -168.000000) // --> Vector info: d1 = 1.025080, 0.761483, 0.825284. Determinants: -4.375393, -10.941886, -1927.528427, -755.000000 // --> Vector info: d2 = 2.140858, 0.813898, 0.493565. Determinants: -9.837183, 4.578760, 1596.726449, -755.000000 ( -168.000000 122.000000 738.000000 ) ( -180.000000 141.000000 738.000000 ) ( -199.000000 234.000000 738.000000 ) ( ( 0.005795 0.014493 2.553018 ) ( 0.013029 -0.006065 -2.114869 ) ) 12escape/00fstud1 0 0 0 ( -199.000000 234.000000 734.000000 ) ( -180.000000 141.000000 734.000000 ) ( -168.000000 122.000000 734.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -199.000000 234.000000 734.000000 ) ( -199.000000 234.000000 738.000000 ) ( -180.000000 141.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -180.000000 141.000000 734.000000 ) ( -180.000000 141.000000 738.000000 ) ( -168.000000 122.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -168.000000 122.000000 734.000000 ) ( -168.000000 122.000000 738.000000 ) ( -190.000000 234.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -190.000000 234.000000 734.000000 ) ( -190.000000 234.000000 738.000000 ) ( -199.000000 234.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2976/2121) # points: 4 { brushDef { // Surface normal: 0.980972, 0.194151, 0.000000 // RotY/Z : 0.000000 / 0.195392. Vector texS/T: (-0.194151, 0.980972, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (269.930719, 172.068571, 172.068571) / (-991.000000, -991.000000, -983.000000) // --> Vector info: d1 = 1.000000, 2.402595, 2.402594. Determinants: 11.220758, 0.000047, -3811.677623, -782.897184 // --> Vector info: d2 = 0.000000, 0.000001, 0.125022. Determinants: 0.000009, -12.234799, -12124.688268, -782.897184 ( -189.000000 138.000000 983.000000 ) ( -189.000000 138.000000 991.000000 ) ( -208.000000 234.000000 991.000000 ) ( ( -0.014332 0.000000 4.868682 ) ( 0.000000 0.015628 15.486948 ) ) 12escape/00_base8 0 0 0 ( -211.923887 233.223397 991.000000 ) ( -192.923887 137.223397 991.000000 ) ( -192.923887 137.223397 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -211.923887 233.223397 991.000000 ) ( -208.000000 234.000000 991.000000 ) ( -189.000000 138.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -192.923887 137.223397 991.000000 ) ( -189.000000 138.000000 991.000000 ) ( -189.000000 138.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -192.923887 137.223397 983.000000 ) ( -189.000000 138.000000 983.000000 ) ( -208.000000 234.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -211.923887 233.223397 983.000000 ) ( -208.000000 234.000000 983.000000 ) ( -208.000000 234.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2977/2122) # points: 4 { brushDef { // Surface normal: 0.980972, 0.194151, 0.000000 // RotY/Z : 0.000000 / 0.195392. Vector texS/T: (-0.194151, 0.980972, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (269.930719, 172.068571, 172.068571) / (-1137.000000, -1137.000000, -1123.000000) // --> Vector info: d1 = 1.000000, 2.402595, 2.402595. Determinants: 19.636327, -0.000023, -6670.544125, -1370.070071 // --> Vector info: d2 = 0.000000, 0.000001, 0.200026. Determinants: 0.000015, -19.574896, -22256.660850, -1370.070071 ( -189.000000 138.000000 1123.000000 ) ( -189.000000 138.000000 1137.000000 ) ( -208.000000 234.000000 1137.000000 ) ( ( -0.014332 0.000000 4.868761 ) ( 0.000000 0.014288 16.244907 ) ) 12escape/00_base8 0 0 0 ( -211.923887 233.223397 1137.000000 ) ( -192.923887 137.223397 1137.000000 ) ( -192.923887 137.223397 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -211.923887 233.223397 1137.000000 ) ( -208.000000 234.000000 1137.000000 ) ( -189.000000 138.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -192.923887 137.223397 1137.000000 ) ( -189.000000 138.000000 1137.000000 ) ( -189.000000 138.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -192.923887 137.223397 1123.000000 ) ( -189.000000 138.000000 1123.000000 ) ( -208.000000 234.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -211.923887 233.223397 1123.000000 ) ( -208.000000 234.000000 1123.000000 ) ( -208.000000 234.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2978/2123) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (234.000000, 138.000000, 119.000000) / (-208.000000, -189.000000, -176.000000) // --> Vector info: d1 = 0.751670, 0.750736, 0.500534. Determinants: 4.741704, 24.001671, 3216.057576, -887.000000 // --> Vector info: d2 = 0.142140, 1.544735, 1.846483. Determinants: 12.500515, -2.318534, -3533.453875, -887.000000 ( -176.000000 119.000000 738.000000 ) ( -189.000000 138.000000 738.000000 ) ( -208.000000 234.000000 738.000000 ) ( ( -0.005346 -0.027059 -3.625770 ) ( -0.014093 0.002614 3.983601 ) ) 12escape/00wwarn 0 0 0 ( -208.000000 234.000000 734.000000 ) ( -189.000000 138.000000 734.000000 ) ( -176.000000 119.000000 734.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 234.000000 734.000000 ) ( -208.000000 234.000000 738.000000 ) ( -189.000000 138.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -189.000000 138.000000 734.000000 ) ( -189.000000 138.000000 738.000000 ) ( -176.000000 119.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -176.000000 119.000000 734.000000 ) ( -176.000000 119.000000 738.000000 ) ( -199.000000 234.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -199.000000 234.000000 734.000000 ) ( -199.000000 234.000000 738.000000 ) ( -208.000000 234.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2979/2124) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [12sky3]: 256.000000/256.000000 // --> Vector A/B: (234.000000, -33.000000, -14.000000) / (-59.000000, -60.000000, 37.000000) // --> Vector info: d1 = 0.000000, 0.954697, 0.885653. Determinants: 92.536502, 0.295419, -21636.118116, -25880.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.345551. Determinants: 0.345550, -92.262034, -5524.318827, -25880.000000 ( -37.000000 -14.000000 1137.000000 ) ( 60.000000 -33.000000 1137.000000 ) ( 59.000000 234.000000 1137.000000 ) ( ( -0.003576 -0.000011 0.836017 ) ( -0.000013 0.003565 0.213459 ) ) 12escape/12sky3 0 0 0 ( 59.000000 234.000000 1141.000000 ) ( 60.000000 -33.000000 1141.000000 ) ( -37.000000 -14.000000 1141.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 59.000000 234.000000 1141.000000 ) ( 59.000000 234.000000 1137.000000 ) ( 60.000000 -33.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 60.000000 -33.000000 1141.000000 ) ( 60.000000 -33.000000 1137.000000 ) ( -37.000000 -14.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -37.000000 -14.000000 1141.000000 ) ( -37.000000 -14.000000 1137.000000 ) ( -128.000000 47.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -128.000000 47.000000 1141.000000 ) ( -128.000000 47.000000 1137.000000 ) ( -189.000000 138.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -189.000000 138.000000 1141.000000 ) ( -189.000000 138.000000 1137.000000 ) ( -208.000000 234.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 234.000000 1141.000000 ) ( -208.000000 234.000000 1137.000000 ) ( 59.000000 234.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2980/2125) # points: 4 { brushDef { // Surface normal: -0.999993, -0.003745, 0.000000 // RotY/Z : 0.000000 / -3.137847. Vector texS/T: (0.003745, -0.999993, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10CCARG1]: 128.000000/128.000000 // --> Vector A/B: (-233.777387, 33.224486, 33.224486) / (-738.000000, -738.000000, -1137.000000) // --> Vector info: d1 = 0.583819, 2.493212, 2.493212. Determinants: -761.847788, 0.000000, -240299.189028, -106533.747188 // --> Vector info: d2 = 0.196867, 0.196867, 3.046875. Determinants: 0.000000, 760.957475, 540613.638293, -106533.747188 ( 60.000000 -33.000000 1137.000000 ) ( 60.000000 -33.000000 738.000000 ) ( 59.000000 234.000000 738.000000 ) ( ( 0.007151 0.000000 2.255616 ) ( 0.000000 -0.007143 -5.074576 ) ) 12escape/10CCARG1 0 0 0 ( 62.999972 234.014981 738.000000 ) ( 63.999972 -32.985019 738.000000 ) ( 63.999972 -32.985019 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 62.999972 234.014981 738.000000 ) ( 59.000000 234.000000 738.000000 ) ( 60.000000 -33.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 63.999972 -32.985019 738.000000 ) ( 60.000000 -33.000000 738.000000 ) ( 60.000000 -33.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 63.999972 -32.985019 1137.000000 ) ( 60.000000 -33.000000 1137.000000 ) ( 59.000000 234.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 62.999972 234.014981 1137.000000 ) ( 59.000000 234.000000 1137.000000 ) ( 59.000000 234.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2981/2126) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (70.000000, 70.000000, 53.000000) / (60.000000, -133.000000, -122.000000) // --> Vector info: d1 = 1.000000, 3.747825, 3.588745. Determinants: -0.476366, 46.713027, -6050.435991, -3281.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.238120. Determinants: 45.957166, 0.000000, -3217.001594, -3281.000000 ( -122.000000 53.000000 738.000000 ) ( -133.000000 70.000000 738.000000 ) ( 60.000000 70.000000 738.000000 ) ( ( 0.000145 -0.014237 1.844083 ) ( -0.014007 0.000000 0.980494 ) ) 12escape/00fstud1 0 0 0 ( 60.000000 70.000000 734.000000 ) ( -133.000000 70.000000 734.000000 ) ( -122.000000 53.000000 734.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 60.000000 70.000000 734.000000 ) ( 60.000000 70.000000 738.000000 ) ( -133.000000 70.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -133.000000 70.000000 734.000000 ) ( -133.000000 70.000000 738.000000 ) ( -122.000000 53.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -122.000000 53.000000 734.000000 ) ( -122.000000 53.000000 738.000000 ) ( -34.000000 -5.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -34.000000 -5.000000 734.000000 ) ( -34.000000 -5.000000 738.000000 ) ( 60.000000 -24.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 60.000000 -24.000000 734.000000 ) ( 60.000000 -24.000000 738.000000 ) ( 60.000000 70.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2983/2127) # points: 4 { brushDef { // Surface normal: 0.193922, 0.981017, 0.000000 // RotY/Z : 0.000000 / 1.375638. Vector texS/T: (-0.981017, 0.193922, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-65.260442, -65.260442, 22.403690) / (-1026.000000, -991.000000, -991.000000) // --> Vector info: d1 = 0.000000, 1.000000, 0.999999. Determinants: 0.000033, -87.664091, -89943.356302, -3068.244612 // --> Vector info: d2 = 0.999999, 1.000000, 3.504918. Determinants: -87.672125, -0.000063, -8789.828700, -3068.244612 ( -26.000000 -16.000000 991.000000 ) ( 60.000000 -33.000000 991.000000 ) ( 60.000000 -33.000000 1026.000000 ) ( ( 0.000000 0.028571 29.314272 ) ( 0.028574 0.000000 2.864774 ) ) 12escape/00fgrte1 0 0 0 ( 59.224312 -36.924068 1026.000000 ) ( 59.224312 -36.924068 991.000000 ) ( -26.775688 -19.924068 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 59.224312 -36.924068 1026.000000 ) ( 60.000000 -33.000000 1026.000000 ) ( 60.000000 -33.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 59.224312 -36.924068 991.000000 ) ( 60.000000 -33.000000 991.000000 ) ( -26.000000 -16.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -26.775688 -19.924068 991.000000 ) ( -26.000000 -16.000000 991.000000 ) ( -26.000000 -16.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -26.775688 -19.924068 1026.000000 ) ( -26.000000 -16.000000 1026.000000 ) ( 60.000000 -33.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2984/2128) # points: 4 { brushDef { // Surface normal: 0.981017, 0.193922, 0.000000 // RotY/Z : 0.000000 / 0.195158. Vector texS/T: (-0.193922, 0.981017, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (182.229604, 182.229604, 269.893736) / (-1026.000000, -991.000000, -991.000000) // --> Vector info: d1 = 0.000000, 0.999957, 0.999968. Determinants: -0.000380, -87.660339, -89939.440021, -3068.244612 // --> Vector info: d2 = 0.999999, 1.000000, 3.505810. Determinants: -87.703370, -0.000037, 12913.869957, -3068.244612 ( -208.000000 234.000000 991.000000 ) ( -191.000000 148.000000 991.000000 ) ( -191.000000 148.000000 1026.000000 ) ( ( 0.000000 0.028570 29.312995 ) ( 0.028584 0.000000 -4.208879 ) ) 12escape/00fgrte1 0 0 0 ( -194.924068 147.224312 1026.000000 ) ( -194.924068 147.224312 991.000000 ) ( -211.924068 233.224312 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -194.924068 147.224312 1026.000000 ) ( -191.000000 148.000000 1026.000000 ) ( -191.000000 148.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -194.924068 147.224312 991.000000 ) ( -191.000000 148.000000 991.000000 ) ( -208.000000 234.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -211.924068 233.224312 991.000000 ) ( -208.000000 234.000000 991.000000 ) ( -208.000000 234.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -211.924068 233.224312 1026.000000 ) ( -208.000000 234.000000 1026.000000 ) ( -191.000000 148.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2985/2129) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-18.000000, -33.000000, -24.000000) / (-15.000000, 60.000000, 60.000000) // --> Vector info: d1 = 2.743296, 0.742008, 0.692731. Determinants: 3.695798, 18.750747, -1503.938997, -675.000000 // --> Vector info: d2 = 0.371744, 0.785102, 0.660048. Determinants: 9.379042, -1.844416, -109.770787, -675.000000 ( 60.000000 -24.000000 738.000000 ) ( 60.000000 -33.000000 738.000000 ) ( -15.000000 -18.000000 738.000000 ) ( ( -0.005475 -0.027779 2.228058 ) ( -0.013895 0.002732 0.162623 ) ) 12escape/00wwarn 0 0 0 ( -15.000000 -18.000000 734.000000 ) ( 60.000000 -33.000000 734.000000 ) ( 60.000000 -24.000000 734.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -15.000000 -18.000000 734.000000 ) ( -15.000000 -18.000000 738.000000 ) ( 60.000000 -33.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 60.000000 -33.000000 734.000000 ) ( 60.000000 -33.000000 738.000000 ) ( 60.000000 -24.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 60.000000 -24.000000 734.000000 ) ( 60.000000 -24.000000 738.000000 ) ( -34.000000 -5.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -34.000000 -5.000000 734.000000 ) ( -34.000000 -5.000000 738.000000 ) ( -15.000000 -18.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2986/2130) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (34.000000, -14.000000, -18.000000) / (-109.000000, -37.000000, -15.000000) // --> Vector info: d1 = 1.093127, 2.836729, 3.086354. Determinants: 20.386237, -5.007600, -2078.481802, -768.000000 // --> Vector info: d2 = 0.375130, 1.248183, 1.550046. Determinants: -2.527016, -10.997243, -1400.880591, -768.000000 ( -15.000000 -18.000000 738.000000 ) ( -37.000000 -14.000000 738.000000 ) ( -109.000000 34.000000 738.000000 ) ( ( -0.026545 0.006520 2.706357 ) ( 0.003290 0.014319 1.824063 ) ) 12escape/00wwarn 0 0 0 ( -109.000000 34.000000 734.000000 ) ( -37.000000 -14.000000 734.000000 ) ( -15.000000 -18.000000 734.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -109.000000 34.000000 734.000000 ) ( -109.000000 34.000000 738.000000 ) ( -37.000000 -14.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -37.000000 -14.000000 734.000000 ) ( -37.000000 -14.000000 738.000000 ) ( -15.000000 -18.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -15.000000 -18.000000 734.000000 ) ( -15.000000 -18.000000 738.000000 ) ( -122.000000 53.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -122.000000 53.000000 734.000000 ) ( -122.000000 53.000000 738.000000 ) ( -109.000000 34.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2987/2131) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (70.000000, 70.000000, 234.000000) / (-133.000000, -122.000000, -122.000000) // --> Vector info: d1 = 1.000000, 1.147460, 1.147460. Determinants: 0.000000, -24.183458, -5020.399906, -1804.000000 // --> Vector info: d2 = 0.000000, 0.000000, 2.346220. Determinants: -25.808420, -0.000003, 1806.589059, -1804.000000 ( -122.000000 234.000000 738.000000 ) ( -122.000000 70.000000 738.000000 ) ( -133.000000 70.000000 738.000000 ) ( ( 0.000000 0.013405 2.782927 ) ( 0.014306 0.000000 -1.001435 ) ) 12escape/00fstud1 0 0 0 ( -133.000000 70.000000 734.000000 ) ( -122.000000 70.000000 734.000000 ) ( -122.000000 234.000000 734.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -133.000000 70.000000 734.000000 ) ( -133.000000 70.000000 738.000000 ) ( -122.000000 70.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -122.000000 70.000000 734.000000 ) ( -122.000000 70.000000 738.000000 ) ( -122.000000 234.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -122.000000 234.000000 734.000000 ) ( -122.000000 234.000000 738.000000 ) ( -190.000000 234.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -190.000000 234.000000 734.000000 ) ( -190.000000 234.000000 738.000000 ) ( -168.000000 122.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -168.000000 122.000000 734.000000 ) ( -168.000000 122.000000 738.000000 ) ( -133.000000 70.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2988/2132) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (119.000000, 70.000000, 70.000000) / (-176.000000, -143.000000, -133.000000) // --> Vector info: d1 = 0.383425, 0.849669, 0.999972. Determinants: -0.297560, -7.364856, -1448.683089, -490.000000 // --> Vector info: d2 = 0.697890, 0.000179, 0.000197. Determinants: -6.977696, -0.000867, 488.226952, -490.000000 ( -133.000000 70.000000 738.000000 ) ( -143.000000 70.000000 738.000000 ) ( -176.000000 119.000000 738.000000 ) ( ( 0.000607 0.015030 2.956496 ) ( 0.014240 0.000002 -0.996382 ) ) 12escape/00fstud1 0 0 0 ( -176.000000 119.000000 734.000000 ) ( -143.000000 70.000000 734.000000 ) ( -133.000000 70.000000 734.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -176.000000 119.000000 734.000000 ) ( -176.000000 119.000000 738.000000 ) ( -143.000000 70.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -143.000000 70.000000 734.000000 ) ( -143.000000 70.000000 738.000000 ) ( -133.000000 70.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -133.000000 70.000000 734.000000 ) ( -133.000000 70.000000 738.000000 ) ( -180.000000 141.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -180.000000 141.000000 734.000000 ) ( -180.000000 141.000000 738.000000 ) ( -176.000000 119.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2989/2133) # points: 4 { brushDef { // Surface normal: 0.980581, 0.196116, 0.000000 // RotY/Z : 0.000000 / 0.197396. Vector texS/T: (-0.196116, 0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (182.584122, 172.386083, 172.386083) / (-1123.000000, -1123.000000, -991.000000) // --> Vector info: d1 = 0.000001, 0.149690, 0.149690. Determinants: 19.758911, 0.000000, -3607.664715, -1346.141152 // --> Vector info: d2 = 0.000000, 0.000001, 1.874965. Determinants: 0.000091, -19.120958, -21472.852936, -1346.141152 ( -189.000000 138.000000 991.000000 ) ( -189.000000 138.000000 1123.000000 ) ( -191.000000 148.000000 1123.000000 ) ( ( -0.014678 0.000000 2.680005 ) ( 0.000000 0.014204 15.951413 ) ) 12escape/00_base8 0 0 0 ( -194.922323 147.215535 1123.000000 ) ( -192.922323 137.215535 1123.000000 ) ( -192.922323 137.215535 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -194.922323 147.215535 1123.000000 ) ( -191.000000 148.000000 1123.000000 ) ( -189.000000 138.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -192.922323 137.215535 1123.000000 ) ( -189.000000 138.000000 1123.000000 ) ( -189.000000 138.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -192.922323 137.215535 991.000000 ) ( -189.000000 138.000000 991.000000 ) ( -191.000000 148.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -194.922323 147.215535 991.000000 ) ( -191.000000 148.000000 991.000000 ) ( -191.000000 148.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2993/2134) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (70.000000, 47.000000, 34.000000) / (-143.000000, -128.000000, -109.000000) // --> Vector info: d1 = 0.857552, 0.555152, 0.093127. Determinants: 1.184791, 6.695394, 666.978357, -242.000000 // --> Vector info: d2 = 0.779776, 1.144359, 1.375129. Determinants: 3.465510, -0.568150, -512.536972, -242.000000 ( -109.000000 34.000000 738.000000 ) ( -128.000000 47.000000 738.000000 ) ( -143.000000 70.000000 738.000000 ) ( ( -0.004896 -0.027667 -2.756109 ) ( -0.014320 0.002348 2.117921 ) ) 12escape/00wwarn 0 0 0 ( -143.000000 70.000000 734.000000 ) ( -128.000000 47.000000 734.000000 ) ( -109.000000 34.000000 734.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -143.000000 70.000000 734.000000 ) ( -143.000000 70.000000 738.000000 ) ( -128.000000 47.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -128.000000 47.000000 734.000000 ) ( -128.000000 47.000000 738.000000 ) ( -109.000000 34.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -109.000000 34.000000 734.000000 ) ( -109.000000 34.000000 738.000000 ) ( -133.000000 70.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -133.000000 70.000000 734.000000 ) ( -133.000000 70.000000 738.000000 ) ( -143.000000 70.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2994/2135) # points: 4 { brushDef { // Surface normal: 0.830643, 0.556805, 0.000000 // RotY/Z : 0.000000 / 0.590534. Vector texS/T: (-0.556805, 0.830643, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (219.864899, 219.864899, 110.311260) / (-983.000000, -991.000000, -991.000000) // --> Vector info: d1 = 0.000000, 0.125030, 0.125026. Determinants: -0.000039, 13.697483, 13464.633981, -876.429119 // --> Vector info: d2 = 0.999999, 1.000000, 2.560705. Determinants: 12.485642, 0.000072, -3621.512239, -876.429119 ( -128.000000 47.000000 991.000000 ) ( -189.000000 138.000000 991.000000 ) ( -189.000000 138.000000 983.000000 ) ( ( 0.000000 -0.015629 -15.363061 ) ( -0.014246 0.000000 4.132122 ) ) 12escape/00_base8 0 0 0 ( -192.322573 135.772781 983.000000 ) ( -192.322573 135.772781 991.000000 ) ( -131.322573 44.772781 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -192.322573 135.772781 983.000000 ) ( -189.000000 138.000000 983.000000 ) ( -189.000000 138.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -192.322573 135.772781 991.000000 ) ( -189.000000 138.000000 991.000000 ) ( -128.000000 47.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -131.322573 44.772781 991.000000 ) ( -128.000000 47.000000 991.000000 ) ( -128.000000 47.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -131.322573 44.772781 983.000000 ) ( -128.000000 47.000000 983.000000 ) ( -189.000000 138.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2995/2136) # points: 4 { brushDef { // Surface normal: 0.192223, 0.981351, 0.000000 // RotY/Z : 0.000000 / 1.377369. Vector texS/T: (-0.981351, 0.192223, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (33.618866, 33.618866, -65.224444) / (-983.000000, -991.000000, -991.000000) // --> Vector info: d1 = 0.000001, 0.125041, 0.125000. Determinants: -0.000324, 12.359371, 12149.271436, -790.746483 // --> Vector info: d2 = 0.000000, 0.000000, 1.409524. Determinants: 11.276189, -0.000003, -379.095743, -790.746483 ( 60.000000 -33.000000 991.000000 ) ( -37.000000 -14.000000 991.000000 ) ( -37.000000 -14.000000 983.000000 ) ( ( 0.000000 -0.015630 -15.364307 ) ( -0.014260 0.000000 0.479415 ) ) 12escape/00_base8 0 0 0 ( -37.768894 -17.925405 983.000000 ) ( -37.768894 -17.925405 991.000000 ) ( 59.231106 -36.925405 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -37.768894 -17.925405 983.000000 ) ( -37.000000 -14.000000 983.000000 ) ( -37.000000 -14.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -37.768894 -17.925405 991.000000 ) ( -37.000000 -14.000000 991.000000 ) ( 60.000000 -33.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 59.231106 -36.925405 991.000000 ) ( 60.000000 -33.000000 991.000000 ) ( 60.000000 -33.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 59.231106 -36.925405 983.000000 ) ( 60.000000 -33.000000 983.000000 ) ( -37.000000 -14.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2996/2137) # points: 4 { brushDef { // Surface normal: 0.556805, 0.830643, 0.000000 // RotY/Z : 0.000000 / 0.980262. Vector texS/T: (-0.830643, 0.556805, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (132.492175, 132.492175, 22.938535) / (-983.000000, -991.000000, -991.000000) // --> Vector info: d1 = 0.000001, 0.125025, 0.125041. Determinants: 0.000128, 13.696839, 13463.975326, -876.429119 // --> Vector info: d2 = 0.000000, 0.000001, 1.560610. Determinants: 12.484871, 0.000089, -1654.060223, -876.429119 ( -37.000000 -14.000000 991.000000 ) ( -128.000000 47.000000 991.000000 ) ( -128.000000 47.000000 983.000000 ) ( ( 0.000000 -0.015628 -15.362309 ) ( -0.014245 0.000000 1.887272 ) ) 12escape/00_base8 0 0 0 ( -130.227219 43.677427 983.000000 ) ( -130.227219 43.677427 991.000000 ) ( -39.227219 -17.322573 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -130.227219 43.677427 983.000000 ) ( -128.000000 47.000000 983.000000 ) ( -128.000000 47.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -130.227219 43.677427 991.000000 ) ( -128.000000 47.000000 991.000000 ) ( -37.000000 -14.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.227219 -17.322573 991.000000 ) ( -37.000000 -14.000000 991.000000 ) ( -37.000000 -14.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.227219 -17.322573 983.000000 ) ( -37.000000 -14.000000 983.000000 ) ( -128.000000 47.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2997/2138) # points: 4 { brushDef { // Surface normal: 0.830643, 0.556805, 0.000000 // RotY/Z : 0.000000 / 0.590534. Vector texS/T: (-0.556805, 0.830643, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (219.864899, 219.864899, 110.311260) / (-991.000000, -1123.000000, -1123.000000) // --> Vector info: d1 = 0.999999, 2.874964, 2.874975. Determinants: 0.001510, 205.409170, 189099.083778, -14461.080458 // --> Vector info: d2 = 0.439290, 0.439295, 2.000000. Determinants: 206.013068, 0.000536, -51647.120274, -14461.080458 ( -128.000000 47.000000 1123.000000 ) ( -189.000000 138.000000 1123.000000 ) ( -189.000000 138.000000 991.000000 ) ( ( 0.000000 -0.014204 -13.076415 ) ( -0.014246 0.000000 3.571457 ) ) 12escape/00_base8 0 0 0 ( -192.322573 135.772781 991.000000 ) ( -192.322573 135.772781 1123.000000 ) ( -131.322573 44.772781 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -192.322573 135.772781 991.000000 ) ( -189.000000 138.000000 991.000000 ) ( -189.000000 138.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -192.322573 135.772781 1123.000000 ) ( -189.000000 138.000000 1123.000000 ) ( -128.000000 47.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -131.322573 44.772781 1123.000000 ) ( -128.000000 47.000000 1123.000000 ) ( -128.000000 47.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -131.322573 44.772781 991.000000 ) ( -128.000000 47.000000 991.000000 ) ( -189.000000 138.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2998/2139) # points: 4 { brushDef { // Surface normal: 0.178885, 0.983870, 0.000000 // RotY/Z : 0.000000 / 1.390943. Vector texS/T: (-0.983870, 0.178885, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (33.898791, 33.898791, 22.718451) / (-991.000000, -1123.000000, -1123.000000) // --> Vector info: d1 = 1.000000, 2.874989, 2.874959. Determinants: -0.003933, 20.963017, 19298.678585, -1475.804865 // --> Vector info: d2 = 0.000000, 0.000000, 0.157065. Determinants: 20.732526, 0.000000, -702.807569, -1475.804865 ( -26.000000 -16.000000 1123.000000 ) ( -37.000000 -14.000000 1123.000000 ) ( -37.000000 -14.000000 991.000000 ) ( ( 0.000003 -0.014204 -13.076714 ) ( -0.014048 0.000000 0.476220 ) ) 12escape/00_base8 0 0 0 ( -37.715542 -17.935480 991.000000 ) ( -37.715542 -17.935480 1123.000000 ) ( -26.715542 -19.935480 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -37.715542 -17.935480 991.000000 ) ( -37.000000 -14.000000 991.000000 ) ( -37.000000 -14.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -37.715542 -17.935480 1123.000000 ) ( -37.000000 -14.000000 1123.000000 ) ( -26.000000 -16.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -26.715542 -19.935480 1123.000000 ) ( -26.000000 -16.000000 1123.000000 ) ( -26.000000 -16.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -26.715542 -19.935480 991.000000 ) ( -26.000000 -16.000000 991.000000 ) ( -37.000000 -14.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2999/2140) # points: 4 { brushDef { // Surface normal: 0.556805, 0.830643, 0.000000 // RotY/Z : 0.000000 / 0.980262. Vector texS/T: (-0.830643, 0.556805, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (132.492175, 132.492175, 22.938535) / (-991.000000, -1123.000000, -1123.000000) // --> Vector info: d1 = 1.000000, 2.874964, 2.875005. Determinants: 0.005350, 205.409131, 189098.659266, -14461.080458 // --> Vector info: d2 = 0.000000, 0.000000, 1.560610. Determinants: 206.000470, 0.000009, -27293.441868, -14461.080458 ( -37.000000 -14.000000 1123.000000 ) ( -128.000000 47.000000 1123.000000 ) ( -128.000000 47.000000 991.000000 ) ( ( 0.000000 -0.014204 -13.076385 ) ( -0.014245 0.000000 1.887372 ) ) 12escape/00_base8 0 0 0 ( -130.227219 43.677427 991.000000 ) ( -130.227219 43.677427 1123.000000 ) ( -39.227219 -17.322573 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -130.227219 43.677427 991.000000 ) ( -128.000000 47.000000 991.000000 ) ( -128.000000 47.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -130.227219 43.677427 1123.000000 ) ( -128.000000 47.000000 1123.000000 ) ( -37.000000 -14.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.227219 -17.322573 1123.000000 ) ( -37.000000 -14.000000 1123.000000 ) ( -37.000000 -14.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.227219 -17.322573 991.000000 ) ( -37.000000 -14.000000 991.000000 ) ( -128.000000 47.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3000/2141) # points: 4 { brushDef { // Surface normal: 0.830643, 0.556805, 0.000000 // RotY/Z : 0.000000 / 0.590534. Vector texS/T: (-0.556805, 0.830643, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (219.864899, 219.864899, 110.311260) / (-1123.000000, -1137.000000, -1137.000000) // --> Vector info: d1 = 1.000000, 1.200010, 1.200025. Determinants: 0.000213, 21.911830, 23073.187584, -1533.750958 // --> Vector info: d2 = 1.000000, 1.000000, 2.560705. Determinants: 21.849873, -0.000007, -6337.778886, -1533.750958 ( -128.000000 47.000000 1137.000000 ) ( -189.000000 138.000000 1137.000000 ) ( -189.000000 138.000000 1123.000000 ) ( ( 0.000000 -0.014286 -15.043634 ) ( -0.014246 0.000000 4.132209 ) ) 12escape/00_base8 0 0 0 ( -192.322573 135.772781 1123.000000 ) ( -192.322573 135.772781 1137.000000 ) ( -131.322573 44.772781 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -192.322573 135.772781 1123.000000 ) ( -189.000000 138.000000 1123.000000 ) ( -189.000000 138.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -192.322573 135.772781 1137.000000 ) ( -189.000000 138.000000 1137.000000 ) ( -128.000000 47.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -131.322573 44.772781 1137.000000 ) ( -128.000000 47.000000 1137.000000 ) ( -128.000000 47.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -131.322573 44.772781 1123.000000 ) ( -128.000000 47.000000 1123.000000 ) ( -189.000000 138.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3001/2142) # points: 4 { brushDef { // Surface normal: 0.192223, 0.981351, 0.000000 // RotY/Z : 0.000000 / 1.377369. Vector texS/T: (-0.981351, 0.192223, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (33.618866, 33.618866, -65.224444) / (-1123.000000, -1137.000000, -1137.000000) // --> Vector info: d1 = 1.000000, 1.199970, 1.199981. Determinants: 0.000167, 19.765650, 20813.013485, -1383.806345 // --> Vector info: d2 = 0.000000, 0.000000, 1.409524. Determinants: 19.733331, 0.000000, -663.412194, -1383.806345 ( 60.000000 -33.000000 1137.000000 ) ( -37.000000 -14.000000 1137.000000 ) ( -37.000000 -14.000000 1123.000000 ) ( ( 0.000000 -0.014284 -15.040409 ) ( -0.014260 0.000000 0.479411 ) ) 12escape/00_base8 0 0 0 ( -37.768894 -17.925405 1123.000000 ) ( -37.768894 -17.925405 1137.000000 ) ( 59.231106 -36.925405 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -37.768894 -17.925405 1123.000000 ) ( -37.000000 -14.000000 1123.000000 ) ( -37.000000 -14.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -37.768894 -17.925405 1137.000000 ) ( -37.000000 -14.000000 1137.000000 ) ( 60.000000 -33.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 59.231106 -36.925405 1137.000000 ) ( 60.000000 -33.000000 1137.000000 ) ( 60.000000 -33.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 59.231106 -36.925405 1123.000000 ) ( 60.000000 -33.000000 1123.000000 ) ( -37.000000 -14.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3002/2143) # points: 4 { brushDef { // Surface normal: 0.556805, 0.830643, 0.000000 // RotY/Z : 0.000000 / 0.980262. Vector texS/T: (-0.830643, 0.556805, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (132.492175, 132.492175, 22.938535) / (-1123.000000, -1137.000000, -1137.000000) // --> Vector info: d1 = 1.000000, 1.200010, 1.200010. Determinants: 0.000000, 21.911830, 23073.234525, -1533.750958 // --> Vector info: d2 = 0.000000, 0.000000, 1.560610. Determinants: 21.848535, 0.000007, -2894.752225, -1533.750958 ( -37.000000 -14.000000 1137.000000 ) ( -128.000000 47.000000 1137.000000 ) ( -128.000000 47.000000 1123.000000 ) ( ( 0.000000 -0.014286 -15.043664 ) ( -0.014245 0.000000 1.887368 ) ) 12escape/00_base8 0 0 0 ( -130.227219 43.677427 1123.000000 ) ( -130.227219 43.677427 1137.000000 ) ( -39.227219 -17.322573 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -130.227219 43.677427 1123.000000 ) ( -128.000000 47.000000 1123.000000 ) ( -128.000000 47.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -130.227219 43.677427 1137.000000 ) ( -128.000000 47.000000 1137.000000 ) ( -37.000000 -14.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.227219 -17.322573 1137.000000 ) ( -37.000000 -14.000000 1137.000000 ) ( -37.000000 -14.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -39.227219 -17.322573 1123.000000 ) ( -37.000000 -14.000000 1123.000000 ) ( -128.000000 47.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3006/2144) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10CCARG1]: 128.000000/128.000000 // --> Vector A/B: (59.000000, 59.000000, -208.000000) / (-738.000000, -1137.000000, -1137.000000) // --> Vector info: d1 = 2.411947, 2.411944, 0.503158. Determinants: -761.605446, -0.001020, -212018.033668, -106533.000000 // --> Vector info: d2 = 0.196867, 3.046875, 3.046873. Determinants: -0.001047, 760.952138, 540609.857654, -106533.000000 ( -208.000000 234.000000 1137.000000 ) ( 59.000000 234.000000 1137.000000 ) ( 59.000000 234.000000 738.000000 ) ( ( 0.007149 0.000000 1.990163 ) ( 0.000000 -0.007143 -5.074576 ) ) 12escape/10CCARG1 0 0 0 ( 59.000000 238.000000 738.000000 ) ( 59.000000 238.000000 1137.000000 ) ( -208.000000 238.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 59.000000 238.000000 738.000000 ) ( 59.000000 234.000000 738.000000 ) ( 59.000000 234.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 59.000000 238.000000 1137.000000 ) ( 59.000000 234.000000 1137.000000 ) ( -208.000000 234.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 238.000000 1137.000000 ) ( -208.000000 234.000000 1137.000000 ) ( -208.000000 234.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -208.000000 238.000000 738.000000 ) ( -208.000000 234.000000 738.000000 ) ( 59.000000 234.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3007/2145) # points: 4 { brushDef { // Surface normal: 0.999993, 0.003731, 0.000000 // RotY/Z : 0.000000 / 0.003731. Vector texS/T: (-0.003731, 0.999993, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10CCARG1]: 128.000000/128.000000 // --> Vector A/B: (254.695988, 522.697854, 522.697854) / (-738.000000, -738.000000, -1137.000000) // --> Vector info: d1 = 0.593750, 2.504118, 2.504118. Determinants: -762.236866, 0.000000, 130647.367403, -106932.744400 // --> Vector info: d2 = 0.196867, 0.196867, 3.046875. Determinants: 0.000000, 763.807463, 542638.380125, -106932.744400 ( 80.000000 523.000000 1137.000000 ) ( 80.000000 523.000000 738.000000 ) ( 81.000000 255.000000 738.000000 ) ( ( 0.007128 0.000000 -1.221771 ) ( 0.000000 -0.007143 -5.074576 ) ) 12escape/10CCARG1 0 0 0 ( 77.000028 254.985075 738.000000 ) ( 76.000028 522.985075 738.000000 ) ( 76.000028 522.985075 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.000028 254.985075 738.000000 ) ( 81.000000 255.000000 738.000000 ) ( 80.000000 523.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 76.000028 522.985075 738.000000 ) ( 80.000000 523.000000 738.000000 ) ( 80.000000 523.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 76.000028 522.985075 1137.000000 ) ( 80.000000 523.000000 1137.000000 ) ( 81.000000 255.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.000028 254.985075 1137.000000 ) ( 81.000000 255.000000 1137.000000 ) ( 81.000000 255.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3008/2146) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (256.000000, 267.000000, 352.000000) / (343.000000, 346.000000, 329.000000) // --> Vector info: d1 = 0.316397, 0.187510, 0.192955. Determinants: 2.174754, 11.015351, -4474.849982, -442.000000 // --> Vector info: d2 = 2.670262, 2.513754, 1.279925. Determinants: 6.362121, -0.268937, -2716.713467, -442.000000 ( 329.000000 352.000000 738.000000 ) ( 346.000000 267.000000 738.000000 ) ( 343.000000 256.000000 738.000000 ) ( ( -0.004920 -0.024922 10.124095 ) ( -0.014394 0.000608 6.146411 ) ) 12escape/00wwarn 0 0 0 ( 343.000000 256.000000 734.000000 ) ( 346.000000 267.000000 734.000000 ) ( 329.000000 352.000000 734.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 343.000000 256.000000 734.000000 ) ( 343.000000 256.000000 738.000000 ) ( 346.000000 267.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 346.000000 267.000000 734.000000 ) ( 346.000000 267.000000 738.000000 ) ( 329.000000 352.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.000000 352.000000 734.000000 ) ( 329.000000 352.000000 738.000000 ) ( 316.000000 371.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 316.000000 371.000000 734.000000 ) ( 316.000000 371.000000 738.000000 ) ( 339.000000 256.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 339.000000 256.000000 734.000000 ) ( 339.000000 256.000000 738.000000 ) ( 343.000000 256.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3009/2147) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (256.000000, 267.000000, 256.000000) / (348.000000, 346.000000, 343.000000) // --> Vector info: d1 = 0.467639, 0.228844, 0.541345. Determinants: 1.341387, 0.810757, -651.258778, -55.000000 // --> Vector info: d2 = 1.066923, 0.947077, 1.012119. Determinants: 0.489622, -0.602842, 25.765209, -55.000000 ( 343.000000 256.000000 738.000000 ) ( 346.000000 267.000000 738.000000 ) ( 348.000000 256.000000 738.000000 ) ( ( -0.024389 -0.014741 11.841069 ) ( -0.008902 0.010961 -0.468458 ) ) 12escape/00wwarn 0 0 0 ( 348.000000 256.000000 734.000000 ) ( 346.000000 267.000000 734.000000 ) ( 343.000000 256.000000 734.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 348.000000 256.000000 734.000000 ) ( 348.000000 256.000000 738.000000 ) ( 346.000000 267.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 346.000000 267.000000 734.000000 ) ( 346.000000 267.000000 738.000000 ) ( 343.000000 256.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 343.000000 256.000000 734.000000 ) ( 343.000000 256.000000 738.000000 ) ( 348.000000 256.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3010/2148) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (256.000000, 349.000000, 420.000000) / (339.000000, 320.000000, 273.000000) // --> Vector info: d1 = 1.000000, 2.353633, 3.485217. Determinants: -42.120689, 9.129267, 4666.074686, -3022.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.468320. Determinants: 8.898080, 43.553750, -20064.629690, -3022.000000 ( 273.000000 420.000000 738.000000 ) ( 320.000000 349.000000 738.000000 ) ( 339.000000 256.000000 738.000000 ) ( ( 0.013938 -0.003021 -1.544035 ) ( -0.002944 -0.014412 6.639520 ) ) 12escape/00fstud1 0 0 0 ( 339.000000 256.000000 734.000000 ) ( 320.000000 349.000000 734.000000 ) ( 273.000000 420.000000 734.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 339.000000 256.000000 734.000000 ) ( 339.000000 256.000000 738.000000 ) ( 320.000000 349.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 320.000000 349.000000 734.000000 ) ( 320.000000 349.000000 738.000000 ) ( 273.000000 420.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 273.000000 420.000000 734.000000 ) ( 273.000000 420.000000 738.000000 ) ( 254.000000 420.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.000000 420.000000 734.000000 ) ( 254.000000 420.000000 738.000000 ) ( 254.000000 256.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.000000 256.000000 734.000000 ) ( 254.000000 256.000000 738.000000 ) ( 339.000000 256.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3011/2149) # points: 4 { brushDef { // Surface normal: -0.980972, -0.194151, 0.000000 // RotY/Z : 0.000000 / -2.946201. Vector texS/T: (0.194151, -0.980972, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-183.564334, -281.426482, -281.426482) / (-991.000000, -991.000000, -983.000000) // --> Vector info: d1 = 1.000000, 2.403202, 2.403199. Determinants: 11.225618, 0.000303, 1278.026012, -782.897184 // --> Vector info: d2 = 1.000000, 0.999935, 1.125020. Determinants: -0.000517, -12.241104, -12913.925818, -782.897184 ( 329.000000 352.000000 983.000000 ) ( 329.000000 352.000000 991.000000 ) ( 348.000000 256.000000 991.000000 ) ( ( -0.014339 0.000000 -1.632431 ) ( 0.000001 0.015636 16.495047 ) ) 12escape/00_base8 0 0 0 ( 351.923887 256.776603 991.000000 ) ( 332.923887 352.776603 991.000000 ) ( 332.923887 352.776603 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.923887 256.776603 991.000000 ) ( 348.000000 256.000000 991.000000 ) ( 329.000000 352.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.923887 352.776603 991.000000 ) ( 329.000000 352.000000 991.000000 ) ( 329.000000 352.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.923887 352.776603 983.000000 ) ( 329.000000 352.000000 983.000000 ) ( 348.000000 256.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.923887 256.776603 983.000000 ) ( 348.000000 256.000000 983.000000 ) ( 348.000000 256.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3012/2150) # points: 4 { brushDef { // Surface normal: -0.980972, -0.194151, 0.000000 // RotY/Z : 0.000000 / -2.946201. Vector texS/T: (0.194151, -0.980972, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-183.564334, -281.426482, -281.426482) / (-1137.000000, -1137.000000, -1123.000000) // --> Vector info: d1 = 1.000000, 2.403201, 2.403201. Determinants: 19.644816, 0.000000, 2236.017406, -1370.070071 // --> Vector info: d2 = 0.000000, 0.000000, 0.199865. Determinants: 0.000003, -19.559229, -22238.842660, -1370.070071 ( 329.000000 352.000000 1123.000000 ) ( 329.000000 352.000000 1137.000000 ) ( 348.000000 256.000000 1137.000000 ) ( ( -0.014339 0.000000 -1.632046 ) ( 0.000000 0.014276 16.231902 ) ) 12escape/00_base8 0 0 0 ( 351.923887 256.776603 1137.000000 ) ( 332.923887 352.776603 1137.000000 ) ( 332.923887 352.776603 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.923887 256.776603 1137.000000 ) ( 348.000000 256.000000 1137.000000 ) ( 329.000000 352.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.923887 352.776603 1137.000000 ) ( 329.000000 352.000000 1137.000000 ) ( 329.000000 352.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.923887 352.776603 1123.000000 ) ( 329.000000 352.000000 1123.000000 ) ( 348.000000 256.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.923887 256.776603 1123.000000 ) ( 348.000000 256.000000 1123.000000 ) ( 348.000000 256.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3014/2151) # points: 4 { brushDef { // Surface normal: -0.981017, -0.193922, 0.000000 // RotY/Z : 0.000000 / -2.946434. Vector texS/T: (0.193922, -0.981017, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-271.319632, -271.319632, -183.655501) / (-1026.000000, -991.000000, -991.000000) // --> Vector info: d1 = 0.000000, 0.999968, 1.000030. Determinants: -0.002170, -87.661331, -89941.113993, -3068.244612 // --> Vector info: d2 = 0.027255, 0.027255, 2.532385. Determinants: -87.679543, 0.000000, -23872.806685, -3068.244612 ( 348.000000 256.000000 991.000000 ) ( 331.000000 342.000000 991.000000 ) ( 331.000000 342.000000 1026.000000 ) ( ( 0.000001 0.028571 29.313541 ) ( 0.028576 0.000000 7.780607 ) ) 12escape/00fgrte1 0 0 0 ( 334.924068 342.775688 1026.000000 ) ( 334.924068 342.775688 991.000000 ) ( 351.924068 256.775688 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 334.924068 342.775688 1026.000000 ) ( 331.000000 342.000000 1026.000000 ) ( 331.000000 342.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 334.924068 342.775688 991.000000 ) ( 331.000000 342.000000 991.000000 ) ( 348.000000 256.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.924068 256.775688 991.000000 ) ( 348.000000 256.000000 991.000000 ) ( 348.000000 256.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.924068 256.775688 1026.000000 ) ( 348.000000 256.000000 1026.000000 ) ( 331.000000 342.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3015/2152) # points: 4 { brushDef { // Surface normal: -0.193922, -0.981017, 0.000000 // RotY/Z : 0.000000 / -1.765955. Vector texS/T: (0.981017, -0.193922, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-22.939827, -22.939827, 64.724305) / (-1026.000000, -991.000000, -991.000000) // --> Vector info: d1 = 0.000000, 0.999899, 0.999868. Determinants: 0.001084, -87.655228, -89934.240887, -3068.244612 // --> Vector info: d2 = 0.999999, 1.000000, 3.505188. Determinants: -87.681599, -0.000058, -5079.702118, -3068.244612 ( 166.000000 506.000000 991.000000 ) ( 80.000000 523.000000 991.000000 ) ( 80.000000 523.000000 1026.000000 ) ( ( 0.000000 0.028569 29.311301 ) ( 0.028577 0.000000 1.655573 ) ) 12escape/00fgrte1 0 0 0 ( 80.775688 526.924068 1026.000000 ) ( 80.775688 526.924068 991.000000 ) ( 166.775688 509.924068 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 80.775688 526.924068 1026.000000 ) ( 80.000000 523.000000 1026.000000 ) ( 80.000000 523.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 80.775688 526.924068 991.000000 ) ( 80.000000 523.000000 991.000000 ) ( 166.000000 506.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 166.775688 509.924068 991.000000 ) ( 166.000000 506.000000 991.000000 ) ( 166.000000 506.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 166.775688 509.924068 1026.000000 ) ( 166.000000 506.000000 1026.000000 ) ( 80.000000 523.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3016/2153) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (508.000000, 523.000000, 514.000000) / (155.000000, 80.000000, 80.000000) // --> Vector info: d1 = 0.771807, 0.346903, 0.601844. Determinants: 19.120556, -0.000025, -10234.208420, -675.000000 // --> Vector info: d2 = 1.062917, 0.000001, 0.000000. Determinants: -0.000030, -9.566256, 765.315889, -675.000000 ( 80.000000 514.000000 738.000000 ) ( 80.000000 523.000000 738.000000 ) ( 155.000000 508.000000 738.000000 ) ( ( -0.028327 0.000000 15.161790 ) ( 0.000000 0.014172 -1.133801 ) ) 12escape/00wwarn 0 0 0 ( 155.000000 508.000000 734.000000 ) ( 80.000000 523.000000 734.000000 ) ( 80.000000 514.000000 734.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 155.000000 508.000000 734.000000 ) ( 155.000000 508.000000 738.000000 ) ( 80.000000 523.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 80.000000 523.000000 734.000000 ) ( 80.000000 523.000000 738.000000 ) ( 80.000000 514.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 80.000000 514.000000 734.000000 ) ( 80.000000 514.000000 738.000000 ) ( 174.000000 495.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 174.000000 495.000000 734.000000 ) ( 174.000000 495.000000 738.000000 ) ( 155.000000 508.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3017/2154) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (456.000000, 504.000000, 508.000000) / (249.000000, 177.000000, 155.000000) // --> Vector info: d1 = 2.735898, 0.995165, 0.746565. Determinants: 20.396929, -4.969867, -10164.672895, -768.000000 // --> Vector info: d2 = 1.463445, 0.588811, 0.286725. Determinants: -2.508224, -11.001581, 2759.217551, -768.000000 ( 155.000000 508.000000 738.000000 ) ( 177.000000 504.000000 738.000000 ) ( 249.000000 456.000000 738.000000 ) ( ( -0.026559 0.006471 13.235251 ) ( 0.003266 0.014325 -3.592731 ) ) 12escape/00wwarn 0 0 0 ( 249.000000 456.000000 734.000000 ) ( 177.000000 504.000000 734.000000 ) ( 155.000000 508.000000 734.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 249.000000 456.000000 734.000000 ) ( 249.000000 456.000000 738.000000 ) ( 177.000000 504.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 504.000000 734.000000 ) ( 177.000000 504.000000 738.000000 ) ( 155.000000 508.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 155.000000 508.000000 734.000000 ) ( 155.000000 508.000000 738.000000 ) ( 262.000000 437.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.000000 437.000000 734.000000 ) ( 262.000000 437.000000 738.000000 ) ( 249.000000 456.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3018/2155) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (349.000000, 371.000000, 420.000000) / (320.000000, 316.000000, 283.000000) // --> Vector info: d1 = 0.323076, 0.324520, 0.969752. Determinants: 2.533282, 14.124360, -5575.140943, -530.000000 // --> Vector info: d2 = 1.159636, 0.832763, 0.058099. Determinants: 7.688146, -1.025848, -2969.498596, -530.000000 ( 283.000000 420.000000 738.000000 ) ( 316.000000 371.000000 738.000000 ) ( 320.000000 349.000000 738.000000 ) ( ( -0.004780 -0.026650 10.519134 ) ( -0.014506 0.001936 5.602828 ) ) 12escape/00wwarn 0 0 0 ( 320.000000 349.000000 734.000000 ) ( 316.000000 371.000000 734.000000 ) ( 283.000000 420.000000 734.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 320.000000 349.000000 734.000000 ) ( 320.000000 349.000000 738.000000 ) ( 316.000000 371.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 316.000000 371.000000 734.000000 ) ( 316.000000 371.000000 738.000000 ) ( 283.000000 420.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.000000 420.000000 734.000000 ) ( 283.000000 420.000000 738.000000 ) ( 273.000000 420.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 273.000000 420.000000 734.000000 ) ( 273.000000 420.000000 738.000000 ) ( 320.000000 349.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3020/2156) # points: 4 { brushDef { // Surface normal: -0.980581, -0.196116, 0.000000 // RotY/Z : 0.000000 / -2.944197. Vector texS/T: (0.196116, -0.980581, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-270.444150, -280.642189, -280.642189) / (-1123.000000, -1123.000000, -991.000000) // --> Vector info: d1 = 1.000000, 1.150637, 1.148827. Determinants: 19.884072, 0.018462, 4052.122124, -1346.141152 // --> Vector info: d2 = 0.000000, 0.000001, 1.875061. Determinants: 0.000113, -19.121934, -21473.901676, -1346.141152 ( 329.000000 352.000000 991.000000 ) ( 329.000000 352.000000 1123.000000 ) ( 331.000000 342.000000 1123.000000 ) ( ( -0.014771 -0.000014 -3.010176 ) ( 0.000000 0.014205 15.952192 ) ) 12escape/00_base8 0 0 0 ( 334.922323 342.784465 1123.000000 ) ( 332.922323 352.784465 1123.000000 ) ( 332.922323 352.784465 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 334.922323 342.784465 1123.000000 ) ( 331.000000 342.000000 1123.000000 ) ( 329.000000 352.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.922323 352.784465 1123.000000 ) ( 329.000000 352.000000 1123.000000 ) ( 329.000000 352.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.922323 352.784465 991.000000 ) ( 329.000000 352.000000 991.000000 ) ( 331.000000 342.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 334.922323 342.784465 991.000000 ) ( 331.000000 342.000000 991.000000 ) ( 331.000000 342.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3022/2157) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (420.000000, 443.000000, 456.000000) / (283.000000, 268.000000, 249.000000) // --> Vector info: d1 = 0.969745, 1.273293, 1.735894. Determinants: 1.171625, 6.693723, -2621.084498, -242.000000 // --> Vector info: d2 = 1.058099, 0.693708, 0.463445. Determinants: 3.469466, -0.558980, -1555.044148, -242.000000 ( 249.000000 456.000000 738.000000 ) ( 268.000000 443.000000 738.000000 ) ( 283.000000 420.000000 738.000000 ) ( ( -0.004841 -0.027660 10.830928 ) ( -0.014337 0.002310 6.425802 ) ) 12escape/00wwarn 0 0 0 ( 283.000000 420.000000 734.000000 ) ( 268.000000 443.000000 734.000000 ) ( 249.000000 456.000000 734.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.000000 420.000000 734.000000 ) ( 283.000000 420.000000 738.000000 ) ( 268.000000 443.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 268.000000 443.000000 734.000000 ) ( 268.000000 443.000000 738.000000 ) ( 249.000000 456.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 249.000000 456.000000 734.000000 ) ( 249.000000 456.000000 738.000000 ) ( 273.000000 420.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 273.000000 420.000000 734.000000 ) ( 273.000000 420.000000 738.000000 ) ( 283.000000 420.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3023/2158) # points: 4 { brushDef { // Surface normal: -0.830643, -0.556805, 0.000000 // RotY/Z : 0.000000 / -2.551058. Vector texS/T: (0.556805, -0.830643, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-109.197650, -109.197650, -218.751290) / (-983.000000, -991.000000, -991.000000) // --> Vector info: d1 = 0.000001, 0.125085, 0.125076. Determinants: -0.000076, 13.703421, 13470.453830, -876.429119 // --> Vector info: d2 = 0.000000, 0.000000, 1.560821. Determinants: 12.486568, 0.000007, 1363.510556, -876.429119 ( 268.000000 443.000000 991.000000 ) ( 329.000000 352.000000 991.000000 ) ( 329.000000 352.000000 983.000000 ) ( ( 0.000000 -0.015636 -15.369701 ) ( -0.014247 0.000000 -1.555757 ) ) 12escape/00_base8 0 0 0 ( 332.322573 354.227219 983.000000 ) ( 332.322573 354.227219 991.000000 ) ( 271.322573 445.227219 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.322573 354.227219 983.000000 ) ( 329.000000 352.000000 983.000000 ) ( 329.000000 352.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.322573 354.227219 991.000000 ) ( 329.000000 352.000000 991.000000 ) ( 268.000000 443.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.322573 445.227219 991.000000 ) ( 268.000000 443.000000 991.000000 ) ( 268.000000 443.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.322573 445.227219 983.000000 ) ( 268.000000 443.000000 983.000000 ) ( 329.000000 352.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3024/2159) # points: 4 { brushDef { // Surface normal: -0.556805, -0.830643, 0.000000 // RotY/Z : 0.000000 / -2.161331. Vector texS/T: (0.830643, -0.556805, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-24.052145, -24.052145, -133.605785) / (-983.000000, -991.000000, -991.000000) // --> Vector info: d1 = 0.000000, 0.125076, 0.125066. Determinants: -0.000076, 13.702433, 13469.489870, -876.429119 // --> Vector info: d2 = 0.999999, 1.000000, 2.560562. Determinants: 12.484500, 0.000065, -576.085546, -876.429119 ( 177.000000 504.000000 991.000000 ) ( 268.000000 443.000000 991.000000 ) ( 268.000000 443.000000 983.000000 ) ( ( 0.000000 -0.015634 -15.368602 ) ( -0.014245 0.000000 0.657310 ) ) 12escape/00_base8 0 0 0 ( 270.227219 446.322573 983.000000 ) ( 270.227219 446.322573 991.000000 ) ( 179.227219 507.322573 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 270.227219 446.322573 983.000000 ) ( 268.000000 443.000000 983.000000 ) ( 268.000000 443.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 270.227219 446.322573 991.000000 ) ( 268.000000 443.000000 991.000000 ) ( 177.000000 504.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 179.227219 507.322573 991.000000 ) ( 177.000000 504.000000 991.000000 ) ( 177.000000 504.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 179.227219 507.322573 983.000000 ) ( 177.000000 504.000000 983.000000 ) ( 268.000000 443.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3025/2160) # points: 4 { brushDef { // Surface normal: -0.192223, -0.981351, 0.000000 // RotY/Z : 0.000000 / -1.764224. Vector texS/T: (0.981351, -0.192223, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (76.818552, 76.818552, -22.024758) / (-983.000000, -991.000000, -991.000000) // --> Vector info: d1 = 0.000000, 0.125076, 0.125051. Determinants: -0.000200, 12.362838, 12152.684621, -790.746483 // --> Vector info: d2 = 0.999999, 1.000000, 2.410658. Determinants: 11.285264, 0.000059, -1657.605866, -790.746483 ( 80.000000 523.000000 991.000000 ) ( 177.000000 504.000000 991.000000 ) ( 177.000000 504.000000 983.000000 ) ( ( 0.000000 -0.015634 -15.368623 ) ( -0.014272 0.000000 2.096254 ) ) 12escape/00_base8 0 0 0 ( 177.768894 507.925405 983.000000 ) ( 177.768894 507.925405 991.000000 ) ( 80.768894 526.925405 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.768894 507.925405 983.000000 ) ( 177.000000 504.000000 983.000000 ) ( 177.000000 504.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.768894 507.925405 991.000000 ) ( 177.000000 504.000000 991.000000 ) ( 80.000000 523.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 80.768894 526.925405 991.000000 ) ( 80.000000 523.000000 991.000000 ) ( 80.000000 523.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 80.768894 526.925405 983.000000 ) ( 80.000000 523.000000 983.000000 ) ( 177.000000 504.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3026/2161) # points: 4 { brushDef { // Surface normal: -0.830643, -0.556805, 0.000000 // RotY/Z : 0.000000 / -2.551058. Vector texS/T: (0.556805, -0.830643, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-109.197650, -109.197650, -218.751290) / (-991.000000, -1123.000000, -1123.000000) // --> Vector info: d1 = 1.000000, 2.875061, 2.875041. Determinants: -0.002675, 205.419761, 189109.610461, -14461.080458 // --> Vector info: d2 = 0.000000, 0.000000, 1.560821. Determinants: 206.028368, 0.000010, 22497.823749, -14461.080458 ( 268.000000 443.000000 1123.000000 ) ( 329.000000 352.000000 1123.000000 ) ( 329.000000 352.000000 991.000000 ) ( ( 0.000000 -0.014205 -13.077143 ) ( -0.014247 0.000000 -1.555750 ) ) 12escape/00_base8 0 0 0 ( 332.322573 354.227219 991.000000 ) ( 332.322573 354.227219 1123.000000 ) ( 271.322573 445.227219 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.322573 354.227219 991.000000 ) ( 329.000000 352.000000 991.000000 ) ( 329.000000 352.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.322573 354.227219 1123.000000 ) ( 329.000000 352.000000 1123.000000 ) ( 268.000000 443.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.322573 445.227219 1123.000000 ) ( 268.000000 443.000000 1123.000000 ) ( 268.000000 443.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.322573 445.227219 991.000000 ) ( 268.000000 443.000000 991.000000 ) ( 329.000000 352.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3027/2162) # points: 4 { brushDef { // Surface normal: -0.556805, -0.830643, 0.000000 // RotY/Z : 0.000000 / -2.161331. Vector texS/T: (0.830643, -0.556805, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-24.052145, -24.052145, -133.605785) / (-991.000000, -1123.000000, -1123.000000) // --> Vector info: d1 = 1.000000, 2.875050, 2.875025. Determinants: -0.003306, 205.418587, 189108.659341, -14461.080458 // --> Vector info: d2 = 1.000000, 1.000000, 2.560562. Determinants: 205.994250, -0.000014, -9506.490516, -14461.080458 ( 177.000000 504.000000 1123.000000 ) ( 268.000000 443.000000 1123.000000 ) ( 268.000000 443.000000 991.000000 ) ( ( 0.000000 -0.014205 -13.077077 ) ( -0.014245 0.000000 0.657385 ) ) 12escape/00_base8 0 0 0 ( 270.227219 446.322573 991.000000 ) ( 270.227219 446.322573 1123.000000 ) ( 179.227219 507.322573 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 270.227219 446.322573 991.000000 ) ( 268.000000 443.000000 991.000000 ) ( 268.000000 443.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 270.227219 446.322573 1123.000000 ) ( 268.000000 443.000000 1123.000000 ) ( 177.000000 504.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 179.227219 507.322573 1123.000000 ) ( 177.000000 504.000000 1123.000000 ) ( 177.000000 504.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 179.227219 507.322573 991.000000 ) ( 177.000000 504.000000 991.000000 ) ( 268.000000 443.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3028/2163) # points: 4 { brushDef { // Surface normal: -0.178885, -0.983870, 0.000000 // RotY/Z : 0.000000 / -1.750650. Vector texS/T: (0.983870, -0.178885, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (83.986713, 83.986713, 72.806373) / (-991.000000, -1123.000000, -1123.000000) // --> Vector info: d1 = 0.000000, 1.875035, 1.875030. Determinants: -0.000629, 20.963521, 20774.901714, -1475.804865 // --> Vector info: d2 = 0.999999, 1.000000, 1.158064. Determinants: 20.864411, 0.000007, -3228.129826, -1475.804865 ( 166.000000 506.000000 1123.000000 ) ( 177.000000 504.000000 1123.000000 ) ( 177.000000 504.000000 991.000000 ) ( ( 0.000000 -0.014205 -14.076998 ) ( -0.014138 0.000000 2.187369 ) ) 12escape/00_base8 0 0 0 ( 177.715542 507.935480 991.000000 ) ( 177.715542 507.935480 1123.000000 ) ( 166.715542 509.935480 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.715542 507.935480 991.000000 ) ( 177.000000 504.000000 991.000000 ) ( 177.000000 504.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.715542 507.935480 1123.000000 ) ( 177.000000 504.000000 1123.000000 ) ( 166.000000 506.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 166.715542 509.935480 1123.000000 ) ( 166.000000 506.000000 1123.000000 ) ( 166.000000 506.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 166.715542 509.935480 991.000000 ) ( 166.000000 506.000000 991.000000 ) ( 177.000000 504.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3029/2164) # points: 4 { brushDef { // Surface normal: -0.830643, -0.556805, 0.000000 // RotY/Z : 0.000000 / -2.551058. Vector texS/T: (0.556805, -0.830643, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-109.197650, -109.197650, -218.751290) / (-1123.000000, -1137.000000, -1137.000000) // --> Vector info: d1 = 1.000000, 1.199865, 1.199865. Determinants: 0.000000, 21.895950, 23055.401125, -1533.750958 // --> Vector info: d2 = 0.000000, 0.000000, 1.560821. Determinants: 21.851494, 0.000010, 2386.143276, -1533.750958 ( 268.000000 443.000000 1137.000000 ) ( 329.000000 352.000000 1137.000000 ) ( 329.000000 352.000000 1123.000000 ) ( ( 0.000000 -0.014276 -15.032037 ) ( -0.014247 0.000000 -1.555757 ) ) 12escape/00_base8 0 0 0 ( 332.322573 354.227219 1123.000000 ) ( 332.322573 354.227219 1137.000000 ) ( 271.322573 445.227219 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.322573 354.227219 1123.000000 ) ( 329.000000 352.000000 1123.000000 ) ( 329.000000 352.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.322573 354.227219 1137.000000 ) ( 329.000000 352.000000 1137.000000 ) ( 268.000000 443.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.322573 445.227219 1137.000000 ) ( 268.000000 443.000000 1137.000000 ) ( 268.000000 443.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.322573 445.227219 1123.000000 ) ( 268.000000 443.000000 1123.000000 ) ( 329.000000 352.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3030/2165) # points: 4 { brushDef { // Surface normal: -0.556805, -0.830643, 0.000000 // RotY/Z : 0.000000 / -2.161331. Vector texS/T: (0.830643, -0.556805, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-24.052145, -24.052145, -133.605785) / (-1123.000000, -1137.000000, -1137.000000) // --> Vector info: d1 = 1.000000, 1.199886, 1.199886. Determinants: 0.000000, 21.898247, 23057.980884, -1533.750958 // --> Vector info: d2 = 1.000000, 1.000000, 2.560562. Determinants: 21.847875, -0.000014, -1008.278085, -1533.750958 ( 177.000000 504.000000 1137.000000 ) ( 268.000000 443.000000 1137.000000 ) ( 268.000000 443.000000 1123.000000 ) ( ( 0.000000 -0.014278 -15.033719 ) ( -0.014245 0.000000 0.657394 ) ) 12escape/00_base8 0 0 0 ( 270.227219 446.322573 1123.000000 ) ( 270.227219 446.322573 1137.000000 ) ( 179.227219 507.322573 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 270.227219 446.322573 1123.000000 ) ( 268.000000 443.000000 1123.000000 ) ( 268.000000 443.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 270.227219 446.322573 1137.000000 ) ( 268.000000 443.000000 1137.000000 ) ( 177.000000 504.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 179.227219 507.322573 1137.000000 ) ( 177.000000 504.000000 1137.000000 ) ( 177.000000 504.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 179.227219 507.322573 1123.000000 ) ( 177.000000 504.000000 1123.000000 ) ( 268.000000 443.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3031/2166) # points: 4 { brushDef { // Surface normal: -0.192223, -0.981351, 0.000000 // RotY/Z : 0.000000 / -1.764224. Vector texS/T: (0.981351, -0.192223, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (76.818552, 76.818552, -22.024758) / (-1123.000000, -1137.000000, -1137.000000) // --> Vector info: d1 = 1.000000, 1.199911, 1.199911. Determinants: 0.000000, 19.759853, 20806.508191, -1383.806345 // --> Vector info: d2 = 1.000000, 1.000000, 2.410658. Determinants: 19.749215, -0.000006, -2900.919358, -1383.806345 ( 80.000000 523.000000 1137.000000 ) ( 177.000000 504.000000 1137.000000 ) ( 177.000000 504.000000 1123.000000 ) ( ( 0.000000 -0.014279 -15.035708 ) ( -0.014272 0.000000 2.096333 ) ) 12escape/00_base8 0 0 0 ( 177.768894 507.925405 1123.000000 ) ( 177.768894 507.925405 1137.000000 ) ( 80.768894 526.925405 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.768894 507.925405 1123.000000 ) ( 177.000000 504.000000 1123.000000 ) ( 177.000000 504.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.768894 507.925405 1137.000000 ) ( 177.000000 504.000000 1137.000000 ) ( 80.000000 523.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 80.768894 526.925405 1137.000000 ) ( 80.000000 523.000000 1137.000000 ) ( 80.000000 523.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 80.768894 526.925405 1123.000000 ) ( 80.000000 523.000000 1123.000000 ) ( 177.000000 504.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3035/2167) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (420.000000, 420.000000, 437.000000) / (80.000000, 273.000000, 262.000000) // --> Vector info: d1 = 0.477587, 3.226417, 3.067342. Determinants: 0.464353, -46.730107, 1976.418306, -3281.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.238200. Determinants: -45.972636, 0.000000, 19308.507199, -3281.000000 ( 262.000000 437.000000 738.000000 ) ( 273.000000 420.000000 738.000000 ) ( 80.000000 420.000000 738.000000 ) ( ( -0.000142 0.014243 -0.602383 ) ( 0.014012 0.000000 -5.884946 ) ) 12escape/00fstud1 0 0 0 ( 80.000000 420.000000 734.000000 ) ( 273.000000 420.000000 734.000000 ) ( 262.000000 437.000000 734.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 80.000000 420.000000 734.000000 ) ( 80.000000 420.000000 738.000000 ) ( 273.000000 420.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 273.000000 420.000000 734.000000 ) ( 273.000000 420.000000 738.000000 ) ( 262.000000 437.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.000000 437.000000 734.000000 ) ( 262.000000 437.000000 738.000000 ) ( 174.000000 495.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 174.000000 495.000000 734.000000 ) ( 174.000000 495.000000 738.000000 ) ( 80.000000 514.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 80.000000 514.000000 734.000000 ) ( 80.000000 514.000000 738.000000 ) ( 80.000000 420.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3036/2168) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [12sky3]: 256.000000/256.000000 // --> Vector A/B: (523.000000, 504.000000, 443.000000) / (-80.000000, -177.000000, -268.000000) // --> Vector info: d1 = 0.000000, 0.352665, 0.713123. Determinants: 2.872029, 14.663809, -328.967733, -4188.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.149263. Determinants: 14.478486, -2.835992, -7799.127777, -4188.000000 ( 268.000000 443.000000 1137.000000 ) ( 177.000000 504.000000 1137.000000 ) ( 80.000000 523.000000 1137.000000 ) ( ( -0.000686 -0.003501 0.078550 ) ( -0.003457 0.000677 1.862256 ) ) 12escape/12sky3 0 0 0 ( 80.000000 523.000000 1141.000000 ) ( 177.000000 504.000000 1141.000000 ) ( 268.000000 443.000000 1141.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 80.000000 523.000000 1141.000000 ) ( 80.000000 523.000000 1137.000000 ) ( 177.000000 504.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 504.000000 1141.000000 ) ( 177.000000 504.000000 1137.000000 ) ( 268.000000 443.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 268.000000 443.000000 1141.000000 ) ( 268.000000 443.000000 1137.000000 ) ( 329.000000 352.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.000000 352.000000 1141.000000 ) ( 329.000000 352.000000 1137.000000 ) ( 348.000000 256.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 348.000000 256.000000 1141.000000 ) ( 348.000000 256.000000 1137.000000 ) ( 81.000000 255.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 81.000000 255.000000 1141.000000 ) ( 81.000000 255.000000 1137.000000 ) ( 80.000000 523.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3038/2169) # points: 4 { brushDef { // Surface normal: -0.003745, 0.999993, 0.000000 // RotY/Z : 0.000000 / 1.574542. Vector texS/T: (-0.999993, -0.003745, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10CCARG1]: 128.000000/128.000000 // --> Vector A/B: (-81.954481, -348.956354, -348.956354) / (-1137.000000, -1137.000000, -738.000000) // --> Vector info: d1 = 2.398438, 0.489166, 0.489164. Determinants: -761.799176, 0.000670, -317946.629310, -106533.747188 // --> Vector info: d2 = 3.039062, 3.039062, 0.189055. Determinants: 0.000000, 760.957348, 541445.788518, -106533.747188 ( 348.000000 256.000000 738.000000 ) ( 348.000000 256.000000 1137.000000 ) ( 81.000000 255.000000 1137.000000 ) ( ( 0.007151 0.000000 2.984469 ) ( 0.000000 -0.007143 -5.082388 ) ) 12escape/10CCARG1 0 0 0 ( 81.014981 251.000028 1137.000000 ) ( 348.014981 252.000028 1137.000000 ) ( 348.014981 252.000028 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 81.014981 251.000028 1137.000000 ) ( 81.000000 255.000000 1137.000000 ) ( 348.000000 256.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 348.014981 252.000028 1137.000000 ) ( 348.000000 256.000000 1137.000000 ) ( 348.000000 256.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 348.014981 252.000028 738.000000 ) ( 348.000000 256.000000 738.000000 ) ( 81.000000 255.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 81.014981 251.000028 738.000000 ) ( 81.000000 255.000000 738.000000 ) ( 81.000000 255.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3040/2170) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [12sky3]: 256.000000/256.000000 // --> Vector A/B: (235.000000, 138.000000, 47.000000) / (-348.000000, -329.000000, -268.000000) // --> Vector info: d1 = 0.000000, 0.352501, 0.712958. Determinants: 14.653882, -2.886736, -4448.247526, -4188.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.149263. Determinants: -2.836008, -14.478561, -4372.077456, -4188.000000 ( 268.000000 47.000000 1137.000000 ) ( 329.000000 138.000000 1137.000000 ) ( 348.000000 235.000000 1137.000000 ) ( ( -0.003499 0.000689 1.062141 ) ( 0.000677 0.003457 1.043954 ) ) 12escape/12sky3 0 0 0 ( 348.000000 235.000000 1141.000000 ) ( 329.000000 138.000000 1141.000000 ) ( 268.000000 47.000000 1141.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 348.000000 235.000000 1141.000000 ) ( 348.000000 235.000000 1137.000000 ) ( 329.000000 138.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.000000 138.000000 1141.000000 ) ( 329.000000 138.000000 1137.000000 ) ( 268.000000 47.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 268.000000 47.000000 1141.000000 ) ( 268.000000 47.000000 1137.000000 ) ( 177.000000 -14.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -14.000000 1141.000000 ) ( 177.000000 -14.000000 1137.000000 ) ( 81.000000 -33.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 81.000000 -33.000000 1141.000000 ) ( 81.000000 -33.000000 1137.000000 ) ( 81.000000 234.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 81.000000 234.000000 1141.000000 ) ( 81.000000 234.000000 1137.000000 ) ( 348.000000 235.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3041/2171) # points: 4 { brushDef { // Surface normal: -0.194151, 0.980972, 0.000000 // RotY/Z : 0.000000 / 1.766188. Vector texS/T: (-0.980972, -0.194151, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-73.051738, -170.913886, -170.913886) / (-1137.000000, -1137.000000, -1123.000000) // --> Vector info: d1 = 1.000000, 2.403494, 2.403494. Determinants: 19.648921, 0.000000, 65.317762, -1370.070071 // --> Vector info: d2 = 0.000000, 0.000000, 0.199911. Determinants: 0.000003, -19.563662, -22243.883172, -1370.070071 ( 177.000000 -14.000000 1123.000000 ) ( 177.000000 -14.000000 1137.000000 ) ( 81.000000 -33.000000 1137.000000 ) ( ( -0.014342 0.000000 -0.047675 ) ( 0.000000 0.014279 16.235581 ) ) 12escape/00_base8 0 0 0 ( 81.776603 -36.923887 1137.000000 ) ( 177.776603 -17.923887 1137.000000 ) ( 177.776603 -17.923887 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 81.776603 -36.923887 1137.000000 ) ( 81.000000 -33.000000 1137.000000 ) ( 177.000000 -14.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.776603 -17.923887 1137.000000 ) ( 177.000000 -14.000000 1137.000000 ) ( 177.000000 -14.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.776603 -17.923887 1123.000000 ) ( 177.000000 -14.000000 1123.000000 ) ( 81.000000 -33.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 81.776603 -36.923887 1123.000000 ) ( 81.000000 -33.000000 1123.000000 ) ( 81.000000 -33.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3042/2172) # points: 4 { brushDef { // Surface normal: -0.194151, 0.980972, 0.000000 // RotY/Z : 0.000000 / 1.766188. Vector texS/T: (-0.980972, -0.194151, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-73.051738, -170.913886, -170.913886) / (-991.000000, -991.000000, -983.000000) // --> Vector info: d1 = 0.000000, 1.403494, 1.403494. Determinants: 11.227951, 0.000000, 820.220978, -782.897184 // --> Vector info: d2 = 0.999999, 0.999985, 1.125051. Determinants: -0.000117, -12.239237, -12911.988590, -782.897184 ( 177.000000 -14.000000 983.000000 ) ( 177.000000 -14.000000 991.000000 ) ( 81.000000 -33.000000 991.000000 ) ( ( -0.014342 0.000000 -1.047674 ) ( 0.000000 0.015633 16.492573 ) ) 12escape/00_base8 0 0 0 ( 81.776603 -36.923887 991.000000 ) ( 177.776603 -17.923887 991.000000 ) ( 177.776603 -17.923887 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 81.776603 -36.923887 991.000000 ) ( 81.000000 -33.000000 991.000000 ) ( 177.000000 -14.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.776603 -17.923887 991.000000 ) ( 177.000000 -14.000000 991.000000 ) ( 177.000000 -14.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.776603 -17.923887 983.000000 ) ( 177.000000 -14.000000 983.000000 ) ( 81.000000 -33.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 81.776603 -36.923887 983.000000 ) ( 81.000000 -33.000000 983.000000 ) ( 81.000000 -33.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3044/2173) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-33.000000, -31.000000, -28.000000) / (81.000000, 92.000000, 81.000000) // --> Vector info: d1 = 0.743296, 0.430212, 0.670071. Determinants: 0.805475, 1.418968, -129.237028, -55.000000 // --> Vector info: d2 = 0.371744, 0.436410, 0.316721. Determinants: 0.605255, -0.433378, 34.631082, -55.000000 ( 81.000000 -28.000000 738.000000 ) ( 92.000000 -31.000000 738.000000 ) ( 81.000000 -33.000000 738.000000 ) ( ( -0.014645 -0.025799 2.349764 ) ( -0.011005 0.007880 -0.629656 ) ) 12escape/00wwarn 0 0 0 ( 81.000000 -33.000000 734.000000 ) ( 92.000000 -31.000000 734.000000 ) ( 81.000000 -28.000000 734.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 81.000000 -33.000000 734.000000 ) ( 81.000000 -33.000000 738.000000 ) ( 92.000000 -31.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 92.000000 -31.000000 734.000000 ) ( 92.000000 -31.000000 738.000000 ) ( 81.000000 -28.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 81.000000 -28.000000 734.000000 ) ( 81.000000 -28.000000 738.000000 ) ( 81.000000 -33.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3048/2174) # points: 4 { brushDef { // Surface normal: -0.556805, 0.830643, 0.000000 // RotY/Z : 0.000000 / 2.161331. Vector texS/T: (-0.830643, -0.556805, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-139.228601, -139.228601, -248.782241) / (-1123.000000, -1137.000000, -1137.000000) // --> Vector info: d1 = 0.000001, 0.199911, 0.199911. Determinants: 0.000000, 21.900856, 24594.659953, -1533.750958 // --> Vector info: d2 = 0.000000, 0.000000, 1.560705. Determinants: 21.849876, -0.000005, 3042.121868, -1533.750958 ( 268.000000 47.000000 1137.000000 ) ( 177.000000 -14.000000 1137.000000 ) ( 177.000000 -14.000000 1123.000000 ) ( ( 0.000000 -0.014279 -16.035628 ) ( -0.014246 0.000000 -1.983452 ) ) 12escape/00_base8 0 0 0 ( 179.227219 -17.322573 1123.000000 ) ( 179.227219 -17.322573 1137.000000 ) ( 270.227219 43.677427 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 179.227219 -17.322573 1123.000000 ) ( 177.000000 -14.000000 1123.000000 ) ( 177.000000 -14.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 179.227219 -17.322573 1137.000000 ) ( 177.000000 -14.000000 1137.000000 ) ( 268.000000 47.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 270.227219 43.677427 1137.000000 ) ( 268.000000 47.000000 1137.000000 ) ( 268.000000 47.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 270.227219 43.677427 1123.000000 ) ( 268.000000 47.000000 1123.000000 ) ( 177.000000 -14.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3049/2175) # points: 4 { brushDef { // Surface normal: -0.981351, 0.192223, 0.000000 // RotY/Z : 0.000000 / 2.948165. Vector texS/T: (-0.192223, -0.981351, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-198.667972, -198.667972, -297.511282) / (-1123.000000, -1137.000000, -1137.000000) // --> Vector info: d1 = 1.000000, 1.199865, 1.199865. Determinants: 0.000000, 19.755329, 20801.428159, -1383.806345 // --> Vector info: d2 = 0.000000, 0.000000, 1.410005. Determinants: 19.740072, 0.000009, 3921.730426, -1383.806345 ( 348.000000 235.000000 1137.000000 ) ( 329.000000 138.000000 1137.000000 ) ( 329.000000 138.000000 1123.000000 ) ( ( 0.000000 -0.014276 -15.032037 ) ( -0.014265 0.000000 -2.834017 ) ) 12escape/00_base8 0 0 0 ( 332.925405 137.231106 1123.000000 ) ( 332.925405 137.231106 1137.000000 ) ( 351.925405 234.231106 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.925405 137.231106 1123.000000 ) ( 329.000000 138.000000 1123.000000 ) ( 329.000000 138.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.925405 137.231106 1137.000000 ) ( 329.000000 138.000000 1137.000000 ) ( 348.000000 235.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.925405 234.231106 1137.000000 ) ( 348.000000 235.000000 1137.000000 ) ( 348.000000 235.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.925405 234.231106 1123.000000 ) ( 348.000000 235.000000 1123.000000 ) ( 329.000000 138.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3050/2176) # points: 4 { brushDef { // Surface normal: -0.830643, 0.556805, 0.000000 // RotY/Z : 0.000000 / 2.551058. Vector texS/T: (-0.556805, -0.830643, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-188.263941, -188.263941, -297.817581) / (-1123.000000, -1137.000000, -1137.000000) // --> Vector info: d1 = 0.000000, 0.199886, 0.199886. Determinants: 0.000000, 21.898196, 24591.673453, -1533.750958 // --> Vector info: d2 = 0.999999, 1.000000, 2.560558. Determinants: 21.847813, 0.000053, 2579.465135, -1533.750958 ( 329.000000 138.000000 1137.000000 ) ( 268.000000 47.000000 1137.000000 ) ( 268.000000 47.000000 1123.000000 ) ( ( 0.000000 -0.014278 -16.033681 ) ( -0.014245 0.000000 -1.681802 ) ) 12escape/00_base8 0 0 0 ( 271.322573 44.772781 1123.000000 ) ( 271.322573 44.772781 1137.000000 ) ( 332.322573 135.772781 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.322573 44.772781 1123.000000 ) ( 268.000000 47.000000 1123.000000 ) ( 268.000000 47.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.322573 44.772781 1137.000000 ) ( 268.000000 47.000000 1137.000000 ) ( 329.000000 138.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.322573 135.772781 1137.000000 ) ( 329.000000 138.000000 1137.000000 ) ( 329.000000 138.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.322573 135.772781 1123.000000 ) ( 329.000000 138.000000 1123.000000 ) ( 268.000000 47.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3051/2177) # points: 4 { brushDef { // Surface normal: -0.556805, 0.830643, 0.000000 // RotY/Z : 0.000000 / 2.161331. Vector texS/T: (-0.830643, -0.556805, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-139.228601, -139.228601, -248.782241) / (-991.000000, -1123.000000, -1123.000000) // --> Vector info: d1 = 0.000001, 1.875035, 1.875060. Determinants: 0.003304, 205.416781, 203568.475443, -14461.080458 // --> Vector info: d2 = 0.000000, 0.000000, 1.560705. Determinants: 206.013118, -0.000005, 28682.912616, -14461.080458 ( 268.000000 47.000000 1123.000000 ) ( 177.000000 -14.000000 1123.000000 ) ( 177.000000 -14.000000 991.000000 ) ( ( 0.000000 -0.014205 -14.076989 ) ( -0.014246 0.000000 -1.983456 ) ) 12escape/00_base8 0 0 0 ( 179.227219 -17.322573 991.000000 ) ( 179.227219 -17.322573 1123.000000 ) ( 270.227219 43.677427 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 179.227219 -17.322573 991.000000 ) ( 177.000000 -14.000000 991.000000 ) ( 177.000000 -14.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 179.227219 -17.322573 1123.000000 ) ( 177.000000 -14.000000 1123.000000 ) ( 268.000000 47.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 270.227219 43.677427 1123.000000 ) ( 268.000000 47.000000 1123.000000 ) ( 268.000000 47.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 270.227219 43.677427 991.000000 ) ( 268.000000 47.000000 991.000000 ) ( 177.000000 -14.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3052/2178) # points: 4 { brushDef { // Surface normal: -0.983870, 0.178885, 0.000000 // RotY/Z : 0.000000 / 2.961739. Vector texS/T: (-0.178885, -0.983870, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-194.627357, -194.627357, -205.807697) / (-991.000000, -1123.000000, -1123.000000) // --> Vector info: d1 = 1.000000, 2.875050, 2.874970. Determinants: -0.010543, 20.963700, 19297.169583, -1475.804865 // --> Vector info: d2 = 1.000000, 1.000000, 1.157408. Determinants: 20.777825, -0.000001, 2568.126921, -1475.804865 ( 331.000000 149.000000 1123.000000 ) ( 329.000000 138.000000 1123.000000 ) ( 329.000000 138.000000 991.000000 ) ( ( 0.000007 -0.014205 -13.075692 ) ( -0.014079 0.000000 -1.740153 ) ) 12escape/00_base8 0 0 0 ( 332.935480 137.284458 991.000000 ) ( 332.935480 137.284458 1123.000000 ) ( 334.935480 148.284458 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.935480 137.284458 991.000000 ) ( 329.000000 138.000000 991.000000 ) ( 329.000000 138.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.935480 137.284458 1123.000000 ) ( 329.000000 138.000000 1123.000000 ) ( 331.000000 149.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 334.935480 148.284458 1123.000000 ) ( 331.000000 149.000000 1123.000000 ) ( 331.000000 149.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 334.935480 148.284458 991.000000 ) ( 331.000000 149.000000 991.000000 ) ( 329.000000 138.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3053/2179) # points: 4 { brushDef { // Surface normal: -0.830643, 0.556805, 0.000000 // RotY/Z : 0.000000 / 2.551058. Vector texS/T: (-0.556805, -0.830643, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-188.263941, -188.263941, -297.817581) / (-991.000000, -1123.000000, -1123.000000) // --> Vector info: d1 = 0.000000, 1.875035, 1.875071. Determinants: 0.004721, 205.416837, 203568.967657, -14461.080458 // --> Vector info: d2 = 0.999999, 1.000000, 2.560558. Determinants: 205.993644, 0.000072, 24320.176381, -14461.080458 ( 329.000000 138.000000 1123.000000 ) ( 268.000000 47.000000 1123.000000 ) ( 268.000000 47.000000 991.000000 ) ( ( 0.000000 -0.014205 -14.077023 ) ( -0.014245 0.000000 -1.681768 ) ) 12escape/00_base8 0 0 0 ( 271.322573 44.772781 991.000000 ) ( 271.322573 44.772781 1123.000000 ) ( 332.322573 135.772781 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.322573 44.772781 991.000000 ) ( 268.000000 47.000000 991.000000 ) ( 268.000000 47.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.322573 44.772781 1123.000000 ) ( 268.000000 47.000000 1123.000000 ) ( 329.000000 138.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.322573 135.772781 1123.000000 ) ( 329.000000 138.000000 1123.000000 ) ( 329.000000 138.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.322573 135.772781 991.000000 ) ( 329.000000 138.000000 991.000000 ) ( 268.000000 47.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3054/2180) # points: 4 { brushDef { // Surface normal: -0.556805, 0.830643, 0.000000 // RotY/Z : 0.000000 / 2.161331. Vector texS/T: (-0.830643, -0.556805, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-139.228601, -139.228601, -248.782241) / (-983.000000, -991.000000, -991.000000) // --> Vector info: d1 = 0.000001, 0.125066, 0.125076. Determinants: 0.000076, 13.701333, 13468.419908, -876.429119 // --> Vector info: d2 = 0.000000, 0.000000, 1.560705. Determinants: 12.485644, -0.000005, 1738.353601, -876.429119 ( 268.000000 47.000000 991.000000 ) ( 177.000000 -14.000000 991.000000 ) ( 177.000000 -14.000000 983.000000 ) ( ( 0.000000 -0.015633 -15.367381 ) ( -0.014246 0.000000 -1.983450 ) ) 12escape/00_base8 0 0 0 ( 179.227219 -17.322573 983.000000 ) ( 179.227219 -17.322573 991.000000 ) ( 270.227219 43.677427 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 179.227219 -17.322573 983.000000 ) ( 177.000000 -14.000000 983.000000 ) ( 177.000000 -14.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 179.227219 -17.322573 991.000000 ) ( 177.000000 -14.000000 991.000000 ) ( 268.000000 47.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 270.227219 43.677427 991.000000 ) ( 268.000000 47.000000 991.000000 ) ( 268.000000 47.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 270.227219 43.677427 983.000000 ) ( 268.000000 47.000000 983.000000 ) ( 177.000000 -14.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3055/2181) # points: 4 { brushDef { // Surface normal: -0.981351, 0.192223, 0.000000 // RotY/Z : 0.000000 / 2.948165. Vector texS/T: (-0.192223, -0.981351, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-198.667972, -198.667972, -297.511282) / (-983.000000, -991.000000, -991.000000) // --> Vector info: d1 = 0.000000, 0.125076, 0.124980. Determinants: -0.000763, 12.362838, 12152.517679, -790.746483 // --> Vector info: d2 = 0.999999, 1.000000, 2.410008. Determinants: 11.280065, 0.000059, 1450.299338, -790.746483 ( 348.000000 235.000000 991.000000 ) ( 329.000000 138.000000 991.000000 ) ( 329.000000 138.000000 983.000000 ) ( ( 0.000001 -0.015634 -15.368412 ) ( -0.014265 0.000000 -1.834089 ) ) 12escape/00_base8 0 0 0 ( 332.925405 137.231106 983.000000 ) ( 332.925405 137.231106 991.000000 ) ( 351.925405 234.231106 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.925405 137.231106 983.000000 ) ( 329.000000 138.000000 983.000000 ) ( 329.000000 138.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.925405 137.231106 991.000000 ) ( 329.000000 138.000000 991.000000 ) ( 348.000000 235.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.925405 234.231106 991.000000 ) ( 348.000000 235.000000 991.000000 ) ( 348.000000 235.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.925405 234.231106 983.000000 ) ( 348.000000 235.000000 983.000000 ) ( 329.000000 138.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3056/2182) # points: 4 { brushDef { // Surface normal: -0.830643, 0.556805, 0.000000 // RotY/Z : 0.000000 / 2.551058. Vector texS/T: (-0.556805, -0.830643, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-188.263941, -188.263941, -297.817581) / (-983.000000, -991.000000, -991.000000) // --> Vector info: d1 = 0.000000, 0.125076, 0.125085. Determinants: 0.000076, 13.702433, 13469.506059, -876.429119 // --> Vector info: d2 = 0.999999, 1.000000, 2.560558. Determinants: 12.484464, 0.000065, 1474.009801, -876.429119 ( 329.000000 138.000000 991.000000 ) ( 268.000000 47.000000 991.000000 ) ( 268.000000 47.000000 983.000000 ) ( ( 0.000000 -0.015634 -15.368620 ) ( -0.014245 0.000000 -1.681836 ) ) 12escape/00_base8 0 0 0 ( 271.322573 44.772781 983.000000 ) ( 271.322573 44.772781 991.000000 ) ( 332.322573 135.772781 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.322573 44.772781 983.000000 ) ( 268.000000 47.000000 983.000000 ) ( 268.000000 47.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 271.322573 44.772781 991.000000 ) ( 268.000000 47.000000 991.000000 ) ( 329.000000 138.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.322573 135.772781 991.000000 ) ( 329.000000 138.000000 991.000000 ) ( 329.000000 138.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.322573 135.772781 983.000000 ) ( 329.000000 138.000000 983.000000 ) ( 268.000000 47.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3057/2183) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (70.000000, 70.000000, 141.000000) / (254.000000, 273.000000, 320.000000) // --> Vector info: d1 = 0.000001, 0.272440, 0.952520. Determinants: -0.116875, -19.343180, 4921.347659, -1349.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.017905. Determinants: -19.340195, 0.000001, 1353.813357, -1349.000000 ( 320.000000 141.000000 738.000000 ) ( 273.000000 70.000000 738.000000 ) ( 254.000000 70.000000 738.000000 ) ( ( 0.000087 0.014339 -3.648145 ) ( 0.014337 0.000000 -1.003568 ) ) 12escape/00fstud1 0 0 0 ( 254.000000 70.000000 734.000000 ) ( 273.000000 70.000000 734.000000 ) ( 320.000000 141.000000 734.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.000000 70.000000 734.000000 ) ( 254.000000 70.000000 738.000000 ) ( 273.000000 70.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 273.000000 70.000000 734.000000 ) ( 273.000000 70.000000 738.000000 ) ( 320.000000 141.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 320.000000 141.000000 734.000000 ) ( 320.000000 141.000000 738.000000 ) ( 339.000000 235.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 339.000000 235.000000 734.000000 ) ( 339.000000 235.000000 738.000000 ) ( 254.000000 235.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 254.000000 235.000000 734.000000 ) ( 254.000000 235.000000 738.000000 ) ( 254.000000 70.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3059/2184) # points: 4 { brushDef { // Surface normal: -0.196116, 0.980581, 0.000000 // RotY/Z : 0.000000 / 1.768192. Vector texS/T: (-0.980581, -0.196116, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-160.619115, -170.817154, -170.817154) / (-1123.000000, -1123.000000, -991.000000) // --> Vector info: d1 = 1.000000, 1.151003, 1.150632. Determinants: 19.932334, 0.003774, 1859.610454, -1346.141152 // --> Vector info: d2 = 1.000000, 0.999999, 2.875034. Determinants: -0.000095, -19.121676, -22819.798319, -1346.141152 ( 177.000000 -14.000000 991.000000 ) ( 177.000000 -14.000000 1123.000000 ) ( 167.000000 -16.000000 1123.000000 ) ( ( -0.014807 -0.000003 -1.381438 ) ( 0.000000 0.014205 16.952010 ) ) 12escape/00_base8 0 0 0 ( 167.784465 -19.922323 1123.000000 ) ( 177.784465 -17.922323 1123.000000 ) ( 177.784465 -17.922323 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 167.784465 -19.922323 1123.000000 ) ( 167.000000 -16.000000 1123.000000 ) ( 177.000000 -14.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.784465 -17.922323 1123.000000 ) ( 177.000000 -14.000000 1123.000000 ) ( 177.000000 -14.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.784465 -17.922323 991.000000 ) ( 177.000000 -14.000000 991.000000 ) ( 167.000000 -16.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 167.784465 -19.922323 991.000000 ) ( 167.000000 -16.000000 991.000000 ) ( 167.000000 -16.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3061/2185) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-31.000000, -14.000000, -1.000000) / (92.000000, 177.000000, 196.000000) // --> Vector info: d1 = 3.809313, 1.341108, 0.738016. Determinants: 4.366897, 21.834109, -4852.247199, -782.000000 // --> Vector info: d2 = 0.842519, 0.841427, 0.716160. Determinants: 10.626940, -2.115338, -134.803880, -782.000000 ( 196.000000 -1.000000 738.000000 ) ( 177.000000 -14.000000 738.000000 ) ( 92.000000 -31.000000 738.000000 ) ( ( -0.005584 -0.027921 6.204920 ) ( -0.013589 0.002705 0.172383 ) ) 12escape/00wwarn 0 0 0 ( 92.000000 -31.000000 734.000000 ) ( 177.000000 -14.000000 734.000000 ) ( 196.000000 -1.000000 734.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 92.000000 -31.000000 734.000000 ) ( 92.000000 -31.000000 738.000000 ) ( 177.000000 -14.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -14.000000 734.000000 ) ( 177.000000 -14.000000 738.000000 ) ( 196.000000 -1.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 196.000000 -1.000000 734.000000 ) ( 196.000000 -1.000000 738.000000 ) ( 81.000000 -24.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 81.000000 -24.000000 734.000000 ) ( 81.000000 -24.000000 738.000000 ) ( 81.000000 -28.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 81.000000 -28.000000 734.000000 ) ( 81.000000 -28.000000 738.000000 ) ( 92.000000 -31.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3062/2186) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-1.000000, 47.000000, 66.000000) / (196.000000, 268.000000, 281.000000) // --> Vector info: d1 = 3.738019, 1.458892, 0.997574. Determinants: 3.586228, 21.160159, -6924.891115, -744.000000 // --> Vector info: d2 = 0.716160, 0.242694, 0.011518. Determinants: 10.489682, -2.100645, -110.606832, -744.000000 ( 281.000000 66.000000 738.000000 ) ( 268.000000 47.000000 738.000000 ) ( 196.000000 -1.000000 738.000000 ) ( ( -0.004820 -0.028441 9.307649 ) ( -0.014099 0.002823 0.148665 ) ) 12escape/00wwarn 0 0 0 ( 196.000000 -1.000000 734.000000 ) ( 268.000000 47.000000 734.000000 ) ( 281.000000 66.000000 734.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 196.000000 -1.000000 734.000000 ) ( 196.000000 -1.000000 738.000000 ) ( 268.000000 47.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 268.000000 47.000000 734.000000 ) ( 268.000000 47.000000 738.000000 ) ( 281.000000 66.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 281.000000 66.000000 734.000000 ) ( 281.000000 66.000000 738.000000 ) ( 174.000000 -5.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 174.000000 -5.000000 734.000000 ) ( 174.000000 -5.000000 738.000000 ) ( 196.000000 -1.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3063/2187) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (66.000000, 70.000000, 70.000000) / (281.000000, 283.000000, 273.000000) // --> Vector info: d1 = 0.997578, 0.900964, 1.195864. Determinants: 0.376342, 1.179603, -396.210065, -40.000000 // --> Vector info: d2 = 1.011519, 0.963086, 0.933952. Determinants: 0.542605, -0.116535, -43.526347, -40.000000 ( 273.000000 70.000000 738.000000 ) ( 283.000000 70.000000 738.000000 ) ( 281.000000 66.000000 738.000000 ) ( ( -0.009409 -0.029490 9.905252 ) ( -0.013565 0.002913 1.088159 ) ) 12escape/00wwarn 0 0 0 ( 281.000000 66.000000 734.000000 ) ( 283.000000 70.000000 734.000000 ) ( 273.000000 70.000000 734.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 281.000000 66.000000 734.000000 ) ( 281.000000 66.000000 738.000000 ) ( 283.000000 70.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.000000 70.000000 734.000000 ) ( 283.000000 70.000000 738.000000 ) ( 273.000000 70.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 273.000000 70.000000 734.000000 ) ( 273.000000 70.000000 738.000000 ) ( 262.000000 53.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.000000 53.000000 734.000000 ) ( 262.000000 53.000000 738.000000 ) ( 281.000000 66.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3064/2188) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fstud1]: 64.000000/64.000000 // --> Vector A/B: (70.000000, 70.000000, -24.000000) / (273.000000, 81.000000, 81.000000) // --> Vector info: d1 = 0.000001, 2.744620, 2.743485. Determinants: -0.217941, 257.994218, -70417.183495, -18048.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.341735. Determinants: 257.613123, -0.000004, -18032.917971, -18048.000000 ( 81.000000 -24.000000 738.000000 ) ( 81.000000 70.000000 738.000000 ) ( 273.000000 70.000000 738.000000 ) ( ( 0.000012 -0.014295 3.901661 ) ( -0.014274 0.000000 0.999164 ) ) 12escape/00fstud1 0 0 0 ( 273.000000 70.000000 734.000000 ) ( 81.000000 70.000000 734.000000 ) ( 81.000000 -24.000000 734.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 273.000000 70.000000 734.000000 ) ( 273.000000 70.000000 738.000000 ) ( 81.000000 70.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 81.000000 70.000000 734.000000 ) ( 81.000000 70.000000 738.000000 ) ( 81.000000 -24.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 81.000000 -24.000000 734.000000 ) ( 81.000000 -24.000000 738.000000 ) ( 174.000000 -5.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 174.000000 -5.000000 734.000000 ) ( 174.000000 -5.000000 738.000000 ) ( 262.000000 53.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 262.000000 53.000000 734.000000 ) ( 262.000000 53.000000 738.000000 ) ( 273.000000 70.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3065/2189) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (70.000000, 70.000000, 138.000000) / (273.000000, 283.000000, 329.000000) // --> Vector info: d1 = 2.195863, 1.900907, 0.255497. Determinants: 2.886093, 20.057055, -7170.789467, -680.000000 // --> Vector info: d2 = 1.933949, 1.963032, 1.137556. Determinants: 9.592591, -1.977661, -1446.664923, -680.000000 ( 329.000000 138.000000 738.000000 ) ( 283.000000 70.000000 738.000000 ) ( 273.000000 70.000000 738.000000 ) ( ( -0.004244 -0.029496 10.545279 ) ( -0.014107 0.002908 2.127448 ) ) 12escape/00wwarn 0 0 0 ( 273.000000 70.000000 734.000000 ) ( 283.000000 70.000000 734.000000 ) ( 329.000000 138.000000 734.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 273.000000 70.000000 734.000000 ) ( 273.000000 70.000000 738.000000 ) ( 283.000000 70.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.000000 70.000000 734.000000 ) ( 283.000000 70.000000 738.000000 ) ( 329.000000 138.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 329.000000 138.000000 734.000000 ) ( 329.000000 138.000000 738.000000 ) ( 333.000000 160.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 160.000000 734.000000 ) ( 333.000000 160.000000 738.000000 ) ( 273.000000 70.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3066/2190) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (141.000000, 160.000000, 235.000000) / (320.000000, 333.000000, 348.000000) // --> Vector info: d1 = 1.467640, 1.006543, 0.181138. Determinants: 3.813808, 18.899596, -7598.289307, -690.000000 // --> Vector info: d2 = 2.066923, 1.835509, 0.834150. Determinants: 9.546459, -1.669782, -2237.897331, -690.000000 ( 348.000000 235.000000 738.000000 ) ( 333.000000 160.000000 738.000000 ) ( 320.000000 141.000000 738.000000 ) ( ( -0.005527 -0.027391 11.012013 ) ( -0.013835 0.002420 3.243329 ) ) 12escape/00wwarn 0 0 0 ( 320.000000 141.000000 734.000000 ) ( 333.000000 160.000000 734.000000 ) ( 348.000000 235.000000 734.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 320.000000 141.000000 734.000000 ) ( 320.000000 141.000000 738.000000 ) ( 333.000000 160.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 333.000000 160.000000 734.000000 ) ( 333.000000 160.000000 738.000000 ) ( 348.000000 235.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 348.000000 235.000000 734.000000 ) ( 348.000000 235.000000 738.000000 ) ( 339.000000 235.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 339.000000 235.000000 734.000000 ) ( 339.000000 235.000000 738.000000 ) ( 320.000000 141.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3067/2191) # points: 4 { brushDef { // Surface normal: -0.193922, 0.981017, 0.000000 // RotY/Z : 0.000000 / 1.765955. Vector texS/T: (-0.981017, -0.193922, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-160.727081, -160.727081, -73.062949) / (-1026.000000, -991.000000, -991.000000) // --> Vector info: d1 = 0.000000, 0.999899, 0.999899. Determinants: 0.000000, -87.655228, -89934.265764, -3068.244612 // --> Vector info: d2 = 0.999999, 1.000000, 3.504983. Determinants: -87.674422, -0.000058, -17159.955342, -3068.244612 ( 81.000000 -33.000000 991.000000 ) ( 167.000000 -16.000000 991.000000 ) ( 167.000000 -16.000000 1026.000000 ) ( ( 0.000000 0.028569 29.311309 ) ( 0.028575 0.000000 5.592760 ) ) 12escape/00fgrte1 0 0 0 ( 167.775688 -19.924068 1026.000000 ) ( 167.775688 -19.924068 991.000000 ) ( 81.775688 -36.924068 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 167.775688 -19.924068 1026.000000 ) ( 167.000000 -16.000000 1026.000000 ) ( 167.000000 -16.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 167.775688 -19.924068 991.000000 ) ( 167.000000 -16.000000 991.000000 ) ( 81.000000 -33.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 81.775688 -36.924068 991.000000 ) ( 81.000000 -33.000000 991.000000 ) ( 81.000000 -33.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 81.775688 -36.924068 1026.000000 ) ( 81.000000 -33.000000 1026.000000 ) ( 167.000000 -16.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3068/2192) # points: 4 { brushDef { // Surface normal: -0.981017, 0.193922, 0.000000 // RotY/Z : 0.000000 / 2.946434. Vector texS/T: (-0.193922, -0.981017, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (-298.023827, -298.023827, -210.359695) / (-1026.000000, -991.000000, -991.000000) // --> Vector info: d1 = 0.000000, 1.000040, 0.999968. Determinants: 0.002504, -87.667560, -89946.172140, -3068.244612 // --> Vector info: d2 = 0.999999, 0.999999, 3.505200. Determinants: -87.682020, -0.000005, -29199.579052, -3068.244612 ( 331.000000 149.000000 991.000000 ) ( 348.000000 235.000000 991.000000 ) ( 348.000000 235.000000 1026.000000 ) ( ( -0.000001 0.028573 29.315189 ) ( 0.028577 0.000000 9.516705 ) ) 12escape/00fgrte1 0 0 0 ( 351.924068 234.224312 1026.000000 ) ( 351.924068 234.224312 991.000000 ) ( 334.924068 148.224312 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.924068 234.224312 1026.000000 ) ( 348.000000 235.000000 1026.000000 ) ( 348.000000 235.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.924068 234.224312 991.000000 ) ( 348.000000 235.000000 991.000000 ) ( 331.000000 149.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 334.924068 148.224312 991.000000 ) ( 331.000000 149.000000 991.000000 ) ( 331.000000 149.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 334.924068 148.224312 1026.000000 ) ( 331.000000 149.000000 1026.000000 ) ( 348.000000 235.000000 1026.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3069/2193) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10CCARG1]: 128.000000/128.000000 // --> Vector A/B: (-33.000000, 234.000000, 234.000000) / (-738.000000, -738.000000, -1137.000000) // --> Vector info: d1 = 0.505729, 2.414670, 2.414662. Determinants: -761.667328, -0.001973, -79013.314000, -106533.000000 // --> Vector info: d2 = 0.196863, 0.196868, 3.046876. Determinants: -0.001998, 760.952138, 540610.161879, -106533.000000 ( 81.000000 234.000000 1137.000000 ) ( 81.000000 234.000000 738.000000 ) ( 81.000000 -33.000000 738.000000 ) ( ( 0.007150 0.000000 0.741679 ) ( 0.000000 -0.007143 -5.074579 ) ) 12escape/10CCARG1 0 0 0 ( 77.000000 -33.000000 738.000000 ) ( 77.000000 234.000000 738.000000 ) ( 77.000000 234.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.000000 -33.000000 738.000000 ) ( 81.000000 -33.000000 738.000000 ) ( 81.000000 234.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.000000 234.000000 738.000000 ) ( 81.000000 234.000000 738.000000 ) ( 81.000000 234.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.000000 234.000000 1137.000000 ) ( 81.000000 234.000000 1137.000000 ) ( 81.000000 -33.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 77.000000 -33.000000 1137.000000 ) ( 81.000000 -33.000000 1137.000000 ) ( 81.000000 -33.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3070/2194) # points: 4 { brushDef { // Surface normal: 0.003745, -0.999993, 0.000000 // RotY/Z : 0.000000 / -1.567051. Vector texS/T: (0.999993, 0.003745, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10CCARG1]: 128.000000/128.000000 // --> Vector A/B: (348.877703, 348.877703, 81.875830) / (-738.000000, -1137.000000, -1137.000000) // --> Vector info: d1 = 2.496339, 2.496333, 0.586537. Determinants: -762.008510, -0.001527, -97.679416, -106533.747188 // --> Vector info: d2 = 0.196871, 3.046879, 3.046876. Determinants: -0.000857, 760.957477, 540613.558541, -106533.747188 ( 81.000000 234.000000 1137.000000 ) ( 348.000000 235.000000 1137.000000 ) ( 348.000000 235.000000 738.000000 ) ( ( 0.007153 0.000000 0.000917 ) ( 0.000000 -0.007143 -5.074576 ) ) 12escape/10CCARG1 0 0 0 ( 347.985019 238.999972 738.000000 ) ( 347.985019 238.999972 1137.000000 ) ( 80.985019 237.999972 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 347.985019 238.999972 738.000000 ) ( 348.000000 235.000000 738.000000 ) ( 348.000000 235.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 347.985019 238.999972 1137.000000 ) ( 348.000000 235.000000 1137.000000 ) ( 81.000000 234.000000 1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 80.985019 237.999972 1137.000000 ) ( 81.000000 234.000000 1137.000000 ) ( 81.000000 234.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 80.985019 237.999972 738.000000 ) ( 81.000000 234.000000 738.000000 ) ( 348.000000 235.000000 738.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3072/2195) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00clite1]: 64.000000/64.000000 // --> Vector A/B: (1522.000000, 1522.000000, 1528.000000) / (-403.000000, 263.000000, 263.000000) // --> Vector info: d1 = 0.629232, 0.629313, 0.704325. Determinants: -49.957492, -0.000489, 73520.695620, -3996.000000 // --> Vector info: d2 = 9.937455, 0.432495, 0.432499. Determinants: -0.002830, 57.029761, -16722.769301, -3996.000000 ( -263.000000 1528.000000 -767.000000 ) ( -263.000000 1522.000000 -767.000000 ) ( 403.000000 1522.000000 -767.000000 ) ( ( 0.012502 0.000000 -18.398572 ) ( 0.000001 -0.014272 4.184877 ) ) 12escape/00clite1 0 0 0 ( 403.000000 1522.000000 -763.000000 ) ( -263.000000 1522.000000 -763.000000 ) ( -263.000000 1528.000000 -763.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 403.000000 1522.000000 -763.000000 ) ( 403.000000 1522.000000 -767.000000 ) ( -263.000000 1522.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -263.000000 1522.000000 -763.000000 ) ( -263.000000 1522.000000 -767.000000 ) ( -263.000000 1528.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -263.000000 1528.000000 -763.000000 ) ( -263.000000 1528.000000 -767.000000 ) ( 403.000000 1528.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 403.000000 1528.000000 -763.000000 ) ( 403.000000 1528.000000 -767.000000 ) ( 403.000000 1522.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3073/2196) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (1528.000000, 1528.000000, 1522.000000) / (1470.000000, 767.000000, 767.000000) // --> Vector info: d1 = 0.000000, 5.022747, 5.022747. Determinants: 0.000000, 30.136482, -44300.628345, -4218.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.037505. Determinants: 26.366334, 0.000000, -44505.757396, -4218.000000 ( -263.000000 1522.000000 -767.000000 ) ( -263.000000 1528.000000 -767.000000 ) ( -263.000000 1528.000000 -1470.000000 ) ( ( 0.000000 -0.007145 10.502757 ) ( -0.006251 0.000000 10.551389 ) ) 12escape/00wbig4 0 0 0 ( -267.000000 1528.000000 -1470.000000 ) ( -267.000000 1528.000000 -767.000000 ) ( -267.000000 1522.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -267.000000 1528.000000 -1470.000000 ) ( -263.000000 1528.000000 -1470.000000 ) ( -263.000000 1528.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -267.000000 1528.000000 -767.000000 ) ( -263.000000 1528.000000 -767.000000 ) ( -263.000000 1522.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -267.000000 1522.000000 -767.000000 ) ( -263.000000 1522.000000 -767.000000 ) ( -263.000000 1522.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -267.000000 1522.000000 -1470.000000 ) ( -263.000000 1522.000000 -1470.000000 ) ( -263.000000 1528.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3075/2197) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (1522.000000, 1522.000000, 1528.000000) / (-263.000000, 403.000000, 403.000000) // --> Vector info: d1 = 0.755302, 0.760212, 0.835209. Determinants: -49.947971, -0.029457, 72994.875836, -3996.000000 // --> Vector info: d2 = 9.506906, 0.001948, 0.001988. Determinants: -0.026671, 57.029743, -22950.178566, -3996.000000 ( 403.000000 1528.000000 -1470.000000 ) ( 403.000000 1522.000000 -1470.000000 ) ( -263.000000 1522.000000 -1470.000000 ) ( ( 0.012499 0.000007 -18.266986 ) ( 0.000007 -0.014272 5.743288 ) ) 12escape/00fimp01 0 0 0 ( -263.000000 1522.000000 -1474.000000 ) ( 403.000000 1522.000000 -1474.000000 ) ( 403.000000 1528.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -263.000000 1522.000000 -1474.000000 ) ( -263.000000 1522.000000 -1470.000000 ) ( 403.000000 1522.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 403.000000 1522.000000 -1474.000000 ) ( 403.000000 1522.000000 -1470.000000 ) ( 403.000000 1528.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 403.000000 1528.000000 -1474.000000 ) ( 403.000000 1528.000000 -1470.000000 ) ( -263.000000 1528.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -263.000000 1528.000000 -1474.000000 ) ( -263.000000 1528.000000 -1470.000000 ) ( -263.000000 1522.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3076/2198) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (-1522.000000, -1522.000000, -1528.000000) / (1470.000000, 767.000000, 767.000000) // --> Vector info: d1 = 0.000000, 5.022747, 5.022747. Determinants: 0.000000, 30.136481, -44300.628058, -4218.000000 // --> Vector info: d2 = 0.062324, 0.062337, 0.099836. Determinants: 26.361429, 0.000079, 39859.095456, -4218.000000 ( 403.000000 1528.000000 -767.000000 ) ( 403.000000 1522.000000 -767.000000 ) ( 403.000000 1522.000000 -1470.000000 ) ( ( 0.000000 -0.007145 10.502757 ) ( -0.006250 0.000000 -9.449762 ) ) 12escape/00wbig4 0 0 0 ( 407.000000 1522.000000 -1470.000000 ) ( 407.000000 1522.000000 -767.000000 ) ( 407.000000 1528.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 407.000000 1522.000000 -1470.000000 ) ( 403.000000 1522.000000 -1470.000000 ) ( 403.000000 1522.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 407.000000 1522.000000 -767.000000 ) ( 403.000000 1522.000000 -767.000000 ) ( 403.000000 1528.000000 -767.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 407.000000 1528.000000 -767.000000 ) ( 403.000000 1528.000000 -767.000000 ) ( 403.000000 1528.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 407.000000 1528.000000 -1470.000000 ) ( 403.000000 1528.000000 -1470.000000 ) ( 403.000000 1522.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3077/2199) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-3147.000000, -2622.000000, -2622.000000) / (-910.000000, -910.000000, -945.000000) // --> Vector info: d1 = 0.151399, 3.901400, 3.901392. Determinants: -131.250042, -0.004253, -415829.706077, -18375.000000 // --> Vector info: d2 = 0.187509, 0.187524, 0.437527. Determinants: -0.000506, 131.251440, 115991.733231, -18375.000000 ( 945.000000 -2622.000000 -1138.000000 ) ( 910.000000 -2622.000000 -1138.000000 ) ( 910.000000 -3147.000000 -1138.000000 ) ( ( 0.007143 0.000000 22.630188 ) ( 0.000000 -0.007143 -6.312475 ) ) 12escape/00whangr 0 0 0 ( 910.000000 -3147.000000 -1134.000000 ) ( 910.000000 -2622.000000 -1134.000000 ) ( 945.000000 -2622.000000 -1134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -3147.000000 -1134.000000 ) ( 910.000000 -3147.000000 -1138.000000 ) ( 910.000000 -2622.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -2622.000000 -1134.000000 ) ( 910.000000 -2622.000000 -1138.000000 ) ( 945.000000 -2622.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 -2622.000000 -1134.000000 ) ( 945.000000 -2622.000000 -1138.000000 ) ( 945.000000 -3147.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 -3147.000000 -1134.000000 ) ( 945.000000 -3147.000000 -1138.000000 ) ( 910.000000 -3147.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3078/2200) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (910.000000, 578.000000, 613.000000) / (1138.000000, 1470.000000, 1470.000000) // --> Vector info: d1 = 4.000000, 0.641667, 0.818470. Determinants: -58.698316, 58.843326, -60028.237853, -11620.000000 // --> Vector info: d2 = 0.296875, 0.296875, 0.120120. Determinants: 58.682564, 58.682566, -123631.579037, -11620.000000 ( 613.000000 -2622.000000 -1470.000000 ) ( 578.000000 -2622.000000 -1470.000000 ) ( 910.000000 -2622.000000 -1138.000000 ) ( ( 0.005051 -0.005064 5.165941 ) ( -0.005050 -0.005050 10.639551 ) ) 12escape/00whangr 0 0 0 ( 910.000000 -2618.000000 -1138.000000 ) ( 578.000000 -2618.000000 -1470.000000 ) ( 613.000000 -2618.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -2618.000000 -1138.000000 ) ( 910.000000 -2622.000000 -1138.000000 ) ( 578.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 578.000000 -2618.000000 -1470.000000 ) ( 578.000000 -2622.000000 -1470.000000 ) ( 613.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.000000 -2618.000000 -1470.000000 ) ( 613.000000 -2622.000000 -1470.000000 ) ( 945.000000 -2622.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 -2618.000000 -1138.000000 ) ( 945.000000 -2622.000000 -1138.000000 ) ( 910.000000 -2622.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3079/2201) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-2622.000000, -3147.000000, -3147.000000) / (578.000000, 578.000000, 613.000000) // --> Vector info: d1 = 0.743979, 0.746753, 1.246758. Determinants: 0.097100, -262.502535, 138310.453075, -18375.000000 // --> Vector info: d2 = 7.969130, 0.469164, 0.469402. Determinants: -262.498799, -0.125171, -834632.256301, -18375.000000 ( 613.000000 -3147.000000 -1470.000000 ) ( 578.000000 -3147.000000 -1470.000000 ) ( 578.000000 -2622.000000 -1470.000000 ) ( ( -0.000005 0.014286 -7.527099 ) ( 0.014286 0.000007 45.422164 ) ) 12escape/00flite1 0 0 0 ( 578.000000 -2622.000000 -1474.000000 ) ( 578.000000 -3147.000000 -1474.000000 ) ( 613.000000 -3147.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 578.000000 -2622.000000 -1474.000000 ) ( 578.000000 -2622.000000 -1470.000000 ) ( 578.000000 -3147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 578.000000 -3147.000000 -1474.000000 ) ( 578.000000 -3147.000000 -1470.000000 ) ( 613.000000 -3147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.000000 -3147.000000 -1474.000000 ) ( 613.000000 -3147.000000 -1470.000000 ) ( 613.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.000000 -2622.000000 -1474.000000 ) ( 613.000000 -2622.000000 -1470.000000 ) ( 578.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3080/2202) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-578.000000, -910.000000, -945.000000) / (1470.000000, 1138.000000, 1138.000000) // --> Vector info: d1 = 4.000000, 0.641667, 0.464863. Determinants: -58.699029, -58.842621, 6090.617119, -11620.000000 // --> Vector info: d2 = 0.273438, 0.273438, 0.096686. Determinants: -58.681949, 58.681949, -123357.986291, -11620.000000 ( 945.000000 -3147.000000 -1138.000000 ) ( 910.000000 -3147.000000 -1138.000000 ) ( 578.000000 -3147.000000 -1470.000000 ) ( ( 0.005052 0.005064 -0.524149 ) ( 0.005050 -0.005050 10.616006 ) ) 12escape/00whangr 0 0 0 ( 578.000000 -3151.000000 -1470.000000 ) ( 910.000000 -3151.000000 -1138.000000 ) ( 945.000000 -3151.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 578.000000 -3151.000000 -1470.000000 ) ( 578.000000 -3147.000000 -1470.000000 ) ( 910.000000 -3147.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -3151.000000 -1138.000000 ) ( 910.000000 -3147.000000 -1138.000000 ) ( 945.000000 -3147.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 -3151.000000 -1138.000000 ) ( 945.000000 -3147.000000 -1138.000000 ) ( 613.000000 -3147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 613.000000 -3151.000000 -1470.000000 ) ( 613.000000 -3147.000000 -1470.000000 ) ( 578.000000 -3147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3084/2203) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-67.000000, 207.000000, 207.000000) / (-788.000000, -788.000000, -805.000000) // --> Vector info: d1 = 8.800830, 0.994009, 0.994070. Determinants: 132.715955, 0.016723, -32089.119275, -4658.000000 // --> Vector info: d2 = 1.081007, 1.081007, 0.581027. Determinants: 0.000000, -136.994644, -112987.110201, -4658.000000 ( 207.000000 -1041.000000 805.000000 ) ( 207.000000 -1041.000000 788.000000 ) ( -67.000000 -1041.000000 788.000000 ) ( ( -0.028492 -0.000004 6.889034 ) ( 0.000000 0.029411 24.256572 ) ) 12escape/00WPANL6 0 0 0 ( -67.000000 -1037.000000 788.000000 ) ( 207.000000 -1037.000000 788.000000 ) ( 207.000000 -1037.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -67.000000 -1037.000000 788.000000 ) ( -67.000000 -1041.000000 788.000000 ) ( 207.000000 -1041.000000 788.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 207.000000 -1037.000000 788.000000 ) ( 207.000000 -1041.000000 788.000000 ) ( 207.000000 -1041.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 207.000000 -1037.000000 805.000000 ) ( 207.000000 -1041.000000 805.000000 ) ( -67.000000 -1041.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -67.000000 -1037.000000 805.000000 ) ( -67.000000 -1041.000000 805.000000 ) ( -67.000000 -1041.000000 788.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3085/2204) # points: 4 { brushDef { // Surface normal: 0.951632, -0.307241, 0.000000 // RotY/Z : 0.000000 / -0.312293. Vector texS/T: (0.307241, 0.951632, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-1379.023104, -1379.023104, -1011.233763) / (-1155.000000, -630.000000, -788.000000) // --> Vector info: d1 = 0.218611, 0.219933, 10.734397. Determinants: -5520.302641, -0.486143, -7655397.802350, -193089.404487 // --> Vector info: d2 = 15.045874, 0.045865, 4.546788. Determinants: 7.016521, 5516.843461, 3476431.360476, -193089.404487 ( -67.000000 -1041.000000 788.000000 ) ( -180.000000 -1391.000000 630.000000 ) ( -180.000000 -1391.000000 1155.000000 ) ( ( 0.028589 0.000003 39.646908 ) ( -0.000036 -0.028571 -18.004258 ) ) 12escape/00WPANL6 0 0 0 ( -183.806527 -1389.771036 1155.000000 ) ( -183.806527 -1389.771036 630.000000 ) ( -70.806527 -1039.771036 788.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -183.806527 -1389.771036 1155.000000 ) ( -180.000000 -1391.000000 1155.000000 ) ( -180.000000 -1391.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -183.806527 -1389.771036 630.000000 ) ( -180.000000 -1391.000000 630.000000 ) ( -67.000000 -1041.000000 788.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.806527 -1039.771036 788.000000 ) ( -67.000000 -1041.000000 788.000000 ) ( -67.000000 -1041.000000 1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.806527 -1039.771036 1155.000000 ) ( -67.000000 -1041.000000 1155.000000 ) ( -180.000000 -1391.000000 1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3086/2205) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [12sky3]: 256.000000/256.000000 // --> Vector A/B: (-1391.000000, -1391.000000, -1041.000000) / (-320.000000, 180.000000, 67.000000) // --> Vector info: d1 = 2.160933, 0.372577, 0.778830. Determinants: -1.042222, 625.924538, -179317.072201, -175000.000000 // --> Vector info: d2 = 1.750002, 1.750001, 0.500004. Determinants: 624.998676, 0.000334, 563122.931559, -175000.000000 ( -67.000000 -1041.000000 1155.000000 ) ( -180.000000 -1391.000000 1155.000000 ) ( 320.000000 -1391.000000 1155.000000 ) ( ( 0.000006 -0.003577 1.024669 ) ( -0.003571 0.000000 -3.217845 ) ) 12escape/12sky3 0 0 0 ( 320.000000 -1391.000000 1159.000000 ) ( -180.000000 -1391.000000 1159.000000 ) ( -67.000000 -1041.000000 1159.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 320.000000 -1391.000000 1159.000000 ) ( 320.000000 -1391.000000 1155.000000 ) ( -180.000000 -1391.000000 1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -180.000000 -1391.000000 1159.000000 ) ( -180.000000 -1391.000000 1155.000000 ) ( -67.000000 -1041.000000 1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -67.000000 -1041.000000 1159.000000 ) ( -67.000000 -1041.000000 1155.000000 ) ( 207.000000 -1041.000000 1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 207.000000 -1041.000000 1159.000000 ) ( 207.000000 -1041.000000 1155.000000 ) ( 320.000000 -1391.000000 1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3087/2206) # points: 4 { brushDef { // Surface normal: -0.951632, -0.307241, 0.000000 // RotY/Z : 0.000000 / -2.829300. Vector texS/T: (0.307241, -0.951632, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (1422.036858, 1422.036858, 1054.247516) / (-630.000000, -1155.000000, -1155.000000) // --> Vector info: d1 = 0.742981, 0.745810, 11.260663. Determinants: 5520.298071, 1.040332, -7992873.662646, -193089.404487 // --> Vector info: d2 = 15.049774, 0.049766, 0.051759. Determinants: 1.046538, -5516.843283, -6383051.416888, -193089.404487 ( 207.000000 -1041.000000 1155.000000 ) ( 320.000000 -1391.000000 1155.000000 ) ( 320.000000 -1391.000000 630.000000 ) ( ( -0.028589 -0.000005 41.394678 ) ( -0.000005 0.028571 33.057492 ) ) 12escape/00WPANL6 0 0 0 ( 323.806527 -1389.771036 630.000000 ) ( 323.806527 -1389.771036 1155.000000 ) ( 210.806527 -1039.771036 1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 323.806527 -1389.771036 630.000000 ) ( 320.000000 -1391.000000 630.000000 ) ( 320.000000 -1391.000000 1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 323.806527 -1389.771036 1155.000000 ) ( 320.000000 -1391.000000 1155.000000 ) ( 207.000000 -1041.000000 1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.806527 -1039.771036 1155.000000 ) ( 207.000000 -1041.000000 1155.000000 ) ( 207.000000 -1041.000000 788.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.806527 -1039.771036 788.000000 ) ( 207.000000 -1041.000000 788.000000 ) ( 320.000000 -1391.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3088/2207) # points: 4 { brushDef { // Surface normal: 0.000000, -0.411447, 0.911434 // RotY/Z : -1.146755 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.911434, -0.411447) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-180.000000, 320.000000, 207.000000) / (1008.592432, 1008.592432, 624.582016) // --> Vector info: d1 = 15.050819, 0.743969, 3.994009. Determinants: 5493.979590, 8.345926, -1909337.023047, -192005.208263 // --> Vector info: d2 = 11.046856, 11.046829, 0.080993. Determinants: 0.010254, -5482.921275, 3408980.878517, -192005.208263 ( 207.000000 -1041.000000 788.000000 ) ( 320.000000 -1391.000000 630.000000 ) ( -180.000000 -1391.000000 630.000000 ) ( ( -0.028614 -0.000043 9.944194 ) ( 0.000000 0.028556 -17.754627 ) ) 12escape/00WPANL6 0 0 0 ( -180.000000 -1389.354211 626.354266 ) ( 320.000000 -1389.354211 626.354266 ) ( 207.000000 -1039.354211 784.354266 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -180.000000 -1389.354211 626.354266 ) ( -180.000000 -1391.000000 630.000000 ) ( 320.000000 -1391.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 320.000000 -1389.354211 626.354266 ) ( 320.000000 -1391.000000 630.000000 ) ( 207.000000 -1041.000000 788.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 207.000000 -1039.354211 784.354266 ) ( 207.000000 -1041.000000 788.000000 ) ( -67.000000 -1041.000000 788.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -67.000000 -1039.354211 784.354266 ) ( -67.000000 -1041.000000 788.000000 ) ( -180.000000 -1391.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3089/2208) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (207.000000, 207.000000, -67.000000) / (-1123.000000, -1155.000000, -1155.000000) // --> Vector info: d1 = 8.607513, 8.607557, 0.800737. Determinants: -249.818237, 0.012022, -23744.802095, -8768.000000 // --> Vector info: d2 = 0.018833, 0.956562, 0.956428. Determinants: -0.004303, 256.937716, 288376.816710, -8768.000000 ( -67.000000 -1041.000000 1155.000000 ) ( 207.000000 -1041.000000 1155.000000 ) ( 207.000000 -1041.000000 1123.000000 ) ( ( 0.028492 -0.000001 2.708121 ) ( 0.000000 -0.029304 -32.889692 ) ) 12escape/00WPANL6 0 0 0 ( 207.000000 -1037.000000 1123.000000 ) ( 207.000000 -1037.000000 1155.000000 ) ( -67.000000 -1037.000000 1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 207.000000 -1037.000000 1123.000000 ) ( 207.000000 -1041.000000 1123.000000 ) ( 207.000000 -1041.000000 1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 207.000000 -1037.000000 1155.000000 ) ( 207.000000 -1041.000000 1155.000000 ) ( -67.000000 -1041.000000 1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -67.000000 -1037.000000 1155.000000 ) ( -67.000000 -1041.000000 1155.000000 ) ( -67.000000 -1041.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -67.000000 -1037.000000 1123.000000 ) ( -67.000000 -1041.000000 1123.000000 ) ( 207.000000 -1041.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3092/2209) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-3147.000000, -2622.000000, -2622.000000) / (-437.000000, -437.000000, -472.000000) // --> Vector info: d1 = 1.246915, 1.244841, 0.744841. Determinants: 0.072598, -262.500000, -137396.093996, -18375.000000 // --> Vector info: d2 = 0.465025, 7.964861, 7.964722. Determinants: -262.494259, -0.073098, -834646.210138, -18375.000000 ( -472.000000 -2622.000000 -1470.000000 ) ( -437.000000 -2622.000000 -1470.000000 ) ( -437.000000 -3147.000000 -1470.000000 ) ( ( -0.000004 0.014286 7.477338 ) ( 0.014285 0.000004 45.422923 ) ) 12escape/00flite1 0 0 0 ( -437.000000 -3147.000000 -1474.000000 ) ( -437.000000 -2622.000000 -1474.000000 ) ( -472.000000 -2622.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -437.000000 -3147.000000 -1474.000000 ) ( -437.000000 -3147.000000 -1470.000000 ) ( -437.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -437.000000 -2622.000000 -1474.000000 ) ( -437.000000 -2622.000000 -1470.000000 ) ( -472.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -472.000000 -2622.000000 -1474.000000 ) ( -472.000000 -2622.000000 -1470.000000 ) ( -472.000000 -3147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -472.000000 -3147.000000 -1474.000000 ) ( -472.000000 -3147.000000 -1470.000000 ) ( -437.000000 -3147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3093/2210) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-437.000000, -770.000000, -805.000000) / (1470.000000, 1137.000000, 1137.000000) // --> Vector info: d1 = 4.000000, 0.641252, 0.464473. Determinants: -58.867100, -58.689095, 13928.047380, -11655.000000 // --> Vector info: d2 = 0.289062, 0.289062, 0.112287. Determinants: -58.866106, 58.866102, -115626.680200, -11655.000000 ( -805.000000 -2622.000000 -1137.000000 ) ( -770.000000 -2622.000000 -1137.000000 ) ( -437.000000 -2622.000000 -1470.000000 ) ( ( 0.005051 0.005036 -1.195028 ) ( 0.005051 -0.005051 9.920779 ) ) 12escape/00whangr 0 0 0 ( -437.000000 -2618.000000 -1470.000000 ) ( -770.000000 -2618.000000 -1137.000000 ) ( -805.000000 -2618.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -437.000000 -2618.000000 -1470.000000 ) ( -437.000000 -2622.000000 -1470.000000 ) ( -770.000000 -2622.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -770.000000 -2618.000000 -1137.000000 ) ( -770.000000 -2622.000000 -1137.000000 ) ( -805.000000 -2622.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -805.000000 -2618.000000 -1137.000000 ) ( -805.000000 -2622.000000 -1137.000000 ) ( -472.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -472.000000 -2618.000000 -1470.000000 ) ( -472.000000 -2622.000000 -1470.000000 ) ( -437.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3094/2211) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-2622.000000, -3147.000000, -3147.000000) / (770.000000, 770.000000, 805.000000) // --> Vector info: d1 = 0.907413, 0.907413, 0.844913. Determinants: 0.000000, 32.812500, -41939.334568, -18375.000000 // --> Vector info: d2 = 0.297247, 2.172206, 2.172230. Determinants: 65.623581, -0.012518, 166612.756950, -18375.000000 ( -805.000000 -3147.000000 -1137.000000 ) ( -770.000000 -3147.000000 -1137.000000 ) ( -770.000000 -2622.000000 -1137.000000 ) ( ( 0.000000 -0.001786 2.282413 ) ( -0.003571 0.000001 -9.067361 ) ) 12escape/00wengn1 0 0 0 ( -770.000000 -2622.000000 -1133.000000 ) ( -770.000000 -3147.000000 -1133.000000 ) ( -805.000000 -3147.000000 -1133.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -770.000000 -2622.000000 -1133.000000 ) ( -770.000000 -2622.000000 -1137.000000 ) ( -770.000000 -3147.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -770.000000 -3147.000000 -1133.000000 ) ( -770.000000 -3147.000000 -1137.000000 ) ( -805.000000 -3147.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -805.000000 -3147.000000 -1133.000000 ) ( -805.000000 -3147.000000 -1137.000000 ) ( -805.000000 -2622.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -805.000000 -2622.000000 -1133.000000 ) ( -805.000000 -2622.000000 -1137.000000 ) ( -770.000000 -2622.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3095/2212) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (770.000000, 437.000000, 472.000000) / (1137.000000, 1470.000000, 1470.000000) // --> Vector info: d1 = 4.000000, 0.641251, 0.818029. Determinants: -58.867100, 58.689103, -68021.843667, -11655.000000 // --> Vector info: d2 = 0.281250, 0.281250, 0.104475. Determinants: 58.866187, 58.866187, -115535.791294, -11655.000000 ( -472.000000 -3147.000000 -1470.000000 ) ( -437.000000 -3147.000000 -1470.000000 ) ( -770.000000 -3147.000000 -1137.000000 ) ( ( 0.005051 -0.005036 5.836280 ) ( -0.005051 -0.005051 9.912981 ) ) 12escape/00whangr 0 0 0 ( -770.000000 -3151.000000 -1137.000000 ) ( -437.000000 -3151.000000 -1470.000000 ) ( -472.000000 -3151.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -770.000000 -3151.000000 -1137.000000 ) ( -770.000000 -3147.000000 -1137.000000 ) ( -437.000000 -3147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -437.000000 -3151.000000 -1470.000000 ) ( -437.000000 -3147.000000 -1470.000000 ) ( -472.000000 -3147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -472.000000 -3151.000000 -1470.000000 ) ( -472.000000 -3147.000000 -1470.000000 ) ( -805.000000 -3147.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -805.000000 -3151.000000 -1137.000000 ) ( -805.000000 -3147.000000 -1137.000000 ) ( -770.000000 -3147.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3098/2213) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-1041.000000, -935.000000, -935.000000) / (-805.000000, -805.000000, -1123.000000) // --> Vector info: d1 = 0.734319, 3.775589, 3.774817. Determinants: -967.123711, -0.081882, -1031594.137970, -33708.000000 // --> Vector info: d2 = 0.046600, 0.047029, 9.109320. Determinants: -0.136169, 960.602861, 771572.747136, -33708.000000 ( -67.000000 -935.000000 1123.000000 ) ( -67.000000 -935.000000 805.000000 ) ( -67.000000 -1041.000000 805.000000 ) ( ( 0.028691 0.000002 30.603837 ) ( 0.000004 -0.028498 -22.889900 ) ) 12escape/00WPANL6 0 0 0 ( -71.000000 -1041.000000 805.000000 ) ( -71.000000 -935.000000 805.000000 ) ( -71.000000 -935.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -71.000000 -1041.000000 805.000000 ) ( -67.000000 -1041.000000 805.000000 ) ( -67.000000 -935.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -71.000000 -935.000000 805.000000 ) ( -67.000000 -935.000000 805.000000 ) ( -67.000000 -935.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -71.000000 -935.000000 1123.000000 ) ( -67.000000 -935.000000 1123.000000 ) ( -67.000000 -1041.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -71.000000 -1041.000000 1123.000000 ) ( -67.000000 -1041.000000 1123.000000 ) ( -67.000000 -1041.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3099/2214) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-1041.000000, -935.000000, -935.000000) / (67.000000, 67.000000, -207.000000) // --> Vector info: d1 = 0.800694, 0.800745, 8.607565. Determinants: -0.014111, 827.522910, -78714.066993, -29044.000000 // --> Vector info: d2 = 4.018698, 0.977428, 0.977562. Determinants: 833.307886, 0.014240, 750753.498024, -29044.000000 ( 207.000000 -935.000000 1123.000000 ) ( -67.000000 -935.000000 1123.000000 ) ( -67.000000 -1041.000000 1123.000000 ) ( ( 0.000000 -0.028492 2.710166 ) ( -0.028691 0.000000 -25.848833 ) ) 12escape/00WPANL6 0 0 0 ( -67.000000 -1041.000000 1127.000000 ) ( -67.000000 -935.000000 1127.000000 ) ( 207.000000 -935.000000 1127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -67.000000 -1041.000000 1127.000000 ) ( -67.000000 -1041.000000 1123.000000 ) ( -67.000000 -935.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -67.000000 -935.000000 1127.000000 ) ( -67.000000 -935.000000 1123.000000 ) ( 207.000000 -935.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 207.000000 -935.000000 1127.000000 ) ( 207.000000 -935.000000 1123.000000 ) ( 207.000000 -1041.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 207.000000 -1041.000000 1127.000000 ) ( 207.000000 -1041.000000 1123.000000 ) ( -67.000000 -1041.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3100/2215) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (1041.000000, 935.000000, 935.000000) / (-1123.000000, -1123.000000, -805.000000) // --> Vector info: d1 = 0.260513, 3.301783, 3.300075. Determinants: 967.123636, 0.181051, -1015353.767613, -33708.000000 // --> Vector info: d2 = 0.989488, 0.990062, 10.052352. Determinants: 0.182343, -960.602760, -1112300.392216, -33708.000000 ( 207.000000 -935.000000 805.000000 ) ( 207.000000 -935.000000 1123.000000 ) ( 207.000000 -1041.000000 1123.000000 ) ( ( -0.028691 -0.000005 30.122041 ) ( -0.000005 0.028498 32.998113 ) ) 12escape/00WPANL6 0 0 0 ( 211.000000 -1041.000000 1123.000000 ) ( 211.000000 -935.000000 1123.000000 ) ( 211.000000 -935.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 211.000000 -1041.000000 1123.000000 ) ( 207.000000 -1041.000000 1123.000000 ) ( 207.000000 -935.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 211.000000 -935.000000 1123.000000 ) ( 207.000000 -935.000000 1123.000000 ) ( 207.000000 -935.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 211.000000 -935.000000 805.000000 ) ( 207.000000 -935.000000 805.000000 ) ( 207.000000 -1041.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 211.000000 -1041.000000 805.000000 ) ( 207.000000 -1041.000000 805.000000 ) ( 207.000000 -1041.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3101/2216) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-1041.000000, -935.000000, -935.000000) / (207.000000, 207.000000, -67.000000) // --> Vector info: d1 = 0.994070, 0.994129, 8.800948. Determinants: -0.016205, 827.522809, -200185.860828, -29044.000000 // --> Vector info: d2 = 3.581048, 0.539778, 0.539927. Determinants: 833.307920, 0.015771, 763462.335729, -29044.000000 ( -67.000000 -935.000000 805.000000 ) ( 207.000000 -935.000000 805.000000 ) ( 207.000000 -1041.000000 805.000000 ) ( ( 0.000001 -0.028492 6.892503 ) ( -0.028691 -0.000001 -26.286405 ) ) 12escape/00WPANL6 0 0 0 ( 207.000000 -1041.000000 801.000000 ) ( 207.000000 -935.000000 801.000000 ) ( -67.000000 -935.000000 801.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 207.000000 -1041.000000 801.000000 ) ( 207.000000 -1041.000000 805.000000 ) ( 207.000000 -935.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 207.000000 -935.000000 801.000000 ) ( 207.000000 -935.000000 805.000000 ) ( -67.000000 -935.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -67.000000 -935.000000 801.000000 ) ( -67.000000 -935.000000 805.000000 ) ( -67.000000 -1041.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -67.000000 -1041.000000 801.000000 ) ( -67.000000 -1041.000000 805.000000 ) ( 207.000000 -1041.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3102/2217) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-67.000000, 48.000000, 49.000000) / (-910.000000, -910.000000, -1123.000000) // --> Vector info: d1 = 4.107456, 0.823256, 0.817254. Determinants: 699.534640, 2.593922, -51382.850098, -24495.000000 // --> Vector info: d2 = 7.053798, 7.053204, 0.990911. Determinants: 0.126552, -697.162997, -807192.623083, -24495.000000 ( 49.000000 -935.000000 1123.000000 ) ( 48.000000 -935.000000 910.000000 ) ( -67.000000 -935.000000 910.000000 ) ( ( -0.028558 -0.000106 2.097687 ) ( -0.000005 0.028461 32.953363 ) ) 12escape/00WPANL6 0 0 0 ( -67.000000 -931.000000 910.000000 ) ( 48.000000 -931.000000 910.000000 ) ( 49.000000 -931.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -67.000000 -931.000000 910.000000 ) ( -67.000000 -935.000000 910.000000 ) ( 48.000000 -935.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -931.000000 910.000000 ) ( 48.000000 -935.000000 910.000000 ) ( 49.000000 -935.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 49.000000 -931.000000 1123.000000 ) ( 49.000000 -935.000000 1123.000000 ) ( -67.000000 -935.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -67.000000 -931.000000 1123.000000 ) ( -67.000000 -935.000000 1123.000000 ) ( -67.000000 -935.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3103/2218) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (207.000000, 207.000000, 136.000000) / (-805.000000, -910.000000, -910.000000) // --> Vector info: d1 = 0.300075, 0.300636, 2.323256. Determinants: 212.375121, 0.039882, -46166.601060, -7455.000000 // --> Vector info: d2 = 3.052352, 0.052352, 0.052732. Determinants: 0.039854, -213.000000, -194228.533601, -7455.000000 ( 136.000000 -935.000000 910.000000 ) ( 207.000000 -935.000000 910.000000 ) ( 207.000000 -935.000000 805.000000 ) ( ( -0.028488 -0.000005 6.192703 ) ( -0.000005 0.028571 26.053459 ) ) 12escape/00WPANL6 0 0 0 ( 207.000000 -931.000000 805.000000 ) ( 207.000000 -931.000000 910.000000 ) ( 136.000000 -931.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 207.000000 -931.000000 805.000000 ) ( 207.000000 -935.000000 805.000000 ) ( 207.000000 -935.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 207.000000 -931.000000 910.000000 ) ( 207.000000 -935.000000 910.000000 ) ( 136.000000 -935.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 136.000000 -931.000000 910.000000 ) ( 136.000000 -935.000000 910.000000 ) ( 136.000000 -935.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 136.000000 -931.000000 805.000000 ) ( 136.000000 -935.000000 805.000000 ) ( 207.000000 -935.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3105/2219) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-57.000000, -67.000000, -67.000000) / (-910.000000, -910.000000, -805.000000) // --> Vector info: d1 = 0.823256, 1.107456, 1.106914. Determinants: 29.840995, 0.005429, 841.457699, -1050.000000 // --> Vector info: d2 = 0.053746, 0.053798, 3.053798. Determinants: 0.005408, -30.000000, -27356.125302, -1050.000000 ( -67.000000 -935.000000 805.000000 ) ( -67.000000 -935.000000 910.000000 ) ( -57.000000 -935.000000 910.000000 ) ( ( -0.028420 -0.000005 -0.801388 ) ( -0.000005 0.028571 26.053453 ) ) 12escape/00WPANL6 0 0 0 ( -57.000000 -931.000000 910.000000 ) ( -67.000000 -931.000000 910.000000 ) ( -67.000000 -931.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 -931.000000 910.000000 ) ( -57.000000 -935.000000 910.000000 ) ( -67.000000 -935.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -67.000000 -931.000000 910.000000 ) ( -67.000000 -935.000000 910.000000 ) ( -67.000000 -935.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -67.000000 -931.000000 805.000000 ) ( -67.000000 -935.000000 805.000000 ) ( -57.000000 -935.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 -931.000000 805.000000 ) ( -57.000000 -935.000000 805.000000 ) ( -57.000000 -935.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3107/2220) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (48.000000, 101.000000, 101.000000) / (-910.000000, -910.000000, -1123.000000) // --> Vector info: d1 = 1.823257, 0.323256, 0.324372. Determinants: 319.500103, 0.059137, -35864.932697, -11289.000000 // --> Vector info: d2 = 7.053193, 7.052917, 0.990626. Determinants: 0.058908, -321.301393, -372010.592211, -11289.000000 ( 101.000000 -935.000000 1123.000000 ) ( 101.000000 -935.000000 910.000000 ) ( 48.000000 -935.000000 910.000000 ) ( ( -0.028302 -0.000005 3.176980 ) ( -0.000005 0.028461 32.953370 ) ) 12escape/00WPANL6 0 0 0 ( 48.000000 -931.000000 910.000000 ) ( 101.000000 -931.000000 910.000000 ) ( 101.000000 -931.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -931.000000 910.000000 ) ( 48.000000 -935.000000 910.000000 ) ( 101.000000 -935.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 -931.000000 910.000000 ) ( 101.000000 -935.000000 910.000000 ) ( 101.000000 -935.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 -931.000000 1123.000000 ) ( 101.000000 -935.000000 1123.000000 ) ( 49.000000 -935.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 49.000000 -931.000000 1123.000000 ) ( 49.000000 -935.000000 1123.000000 ) ( 48.000000 -935.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3108/2221) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (101.000000, 48.000000, 48.000000) / (-910.000000, -910.000000, -805.000000) // --> Vector info: d1 = 0.323250, 1.823250, 1.822695. Determinants: 157.500000, 0.029442, -17679.595384, -5565.000000 // --> Vector info: d2 = 0.052921, 0.053199, 3.053199. Determinants: 0.029139, -159.000000, -144987.450070, -5565.000000 ( 48.000000 -935.000000 805.000000 ) ( 48.000000 -935.000000 910.000000 ) ( 101.000000 -935.000000 910.000000 ) ( ( -0.028302 -0.000005 3.176926 ) ( -0.000005 0.028571 26.053450 ) ) 12escape/00WPANL6 0 0 0 ( 101.000000 -931.000000 910.000000 ) ( 48.000000 -931.000000 910.000000 ) ( 48.000000 -931.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 -931.000000 910.000000 ) ( 101.000000 -935.000000 910.000000 ) ( 48.000000 -935.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -931.000000 910.000000 ) ( 48.000000 -935.000000 910.000000 ) ( 48.000000 -935.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -931.000000 805.000000 ) ( 48.000000 -935.000000 805.000000 ) ( 101.000000 -935.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 -931.000000 805.000000 ) ( 101.000000 -935.000000 805.000000 ) ( 101.000000 -935.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3110/2222) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (136.000000, 207.000000, 207.000000) / (-910.000000, -910.000000, -1123.000000) // --> Vector info: d1 = 2.323256, 0.300636, 0.301763. Determinants: 430.817897, 0.079966, -93653.058349, -15123.000000 // --> Vector info: d2 = 7.052730, 7.052353, 0.990063. Determinants: 0.080238, -430.422603, -498353.911233, -15123.000000 ( 207.000000 -935.000000 1123.000000 ) ( 207.000000 -935.000000 910.000000 ) ( 136.000000 -935.000000 910.000000 ) ( ( -0.028488 -0.000005 6.192757 ) ( -0.000005 0.028461 32.953376 ) ) 12escape/00WPANL6 0 0 0 ( 136.000000 -931.000000 910.000000 ) ( 207.000000 -931.000000 910.000000 ) ( 207.000000 -931.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 136.000000 -931.000000 910.000000 ) ( 136.000000 -935.000000 910.000000 ) ( 207.000000 -935.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 207.000000 -931.000000 910.000000 ) ( 207.000000 -935.000000 910.000000 ) ( 207.000000 -935.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 207.000000 -931.000000 1123.000000 ) ( 207.000000 -935.000000 1123.000000 ) ( 136.000000 -935.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 136.000000 -931.000000 1123.000000 ) ( 136.000000 -935.000000 1123.000000 ) ( 136.000000 -935.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3111/2223) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (136.000000, 136.000000, 101.000000) / (-1096.000000, -1123.000000, -1123.000000) // --> Vector info: d1 = 0.531943, 0.531944, 1.031944. Determinants: 13.499994, 0.000042, -2338.639574, -945.000000 // --> Vector info: d2 = 1.375122, 0.999997, 0.999998. Determinants: 0.000035, -13.129391, -15689.308107, -945.000000 ( 101.000000 -935.000000 1123.000000 ) ( 136.000000 -935.000000 1123.000000 ) ( 136.000000 -935.000000 1096.000000 ) ( ( -0.014286 0.000000 2.474751 ) ( 0.000000 0.013894 16.602442 ) ) 12escape/00WPANL6 0 0 0 ( 136.000000 -931.000000 1096.000000 ) ( 136.000000 -931.000000 1123.000000 ) ( 101.000000 -931.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 136.000000 -931.000000 1096.000000 ) ( 136.000000 -935.000000 1096.000000 ) ( 136.000000 -935.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 136.000000 -931.000000 1123.000000 ) ( 136.000000 -935.000000 1123.000000 ) ( 101.000000 -935.000000 1123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 -931.000000 1123.000000 ) ( 101.000000 -935.000000 1123.000000 ) ( 101.000000 -935.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 -931.000000 1096.000000 ) ( 101.000000 -935.000000 1096.000000 ) ( 136.000000 -935.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3112/2224) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (101.000000, 101.000000, 136.000000) / (-840.000000, -805.000000, -805.000000) // --> Vector info: d1 = 1.322880, 1.322694, 0.322694. Determinants: 35.000000, 0.006509, -5150.060270, -1225.000000 // --> Vector info: d2 = 0.052920, 1.052919, 1.052733. Determinants: 0.006509, -34.999967, -29465.456799, -1225.000000 ( 136.000000 -935.000000 805.000000 ) ( 101.000000 -935.000000 805.000000 ) ( 101.000000 -935.000000 840.000000 ) ( ( -0.028571 -0.000005 4.204131 ) ( -0.000005 0.028571 24.053434 ) ) 12escape/00WPANL6 0 0 0 ( 101.000000 -931.000000 840.000000 ) ( 101.000000 -931.000000 805.000000 ) ( 136.000000 -931.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 -931.000000 840.000000 ) ( 101.000000 -935.000000 840.000000 ) ( 101.000000 -935.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 -931.000000 805.000000 ) ( 101.000000 -935.000000 805.000000 ) ( 136.000000 -935.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 136.000000 -931.000000 805.000000 ) ( 136.000000 -935.000000 805.000000 ) ( 136.000000 -935.000000 840.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 136.000000 -931.000000 840.000000 ) ( 136.000000 -935.000000 840.000000 ) ( 101.000000 -935.000000 840.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3113/2225) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (-416.000000, -394.000000, -394.000000) / (48.000000, 48.000000, -57.000000) // --> Vector info: d1 = 1.000000, 1.317755, 1.317755. Determinants: -33.364298, 0.000000, -16189.547955, -2310.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.500000. Determinants: 0.000000, 33.000000, -1584.000000, -2310.000000 ( -57.000000 -394.000000 991.000000 ) ( 48.000000 -394.000000 991.000000 ) ( 48.000000 -416.000000 991.000000 ) ( ( 0.014443 0.000000 7.008462 ) ( 0.000000 -0.014286 0.685714 ) ) 12escape/00_base4 0 0 0 ( 48.000000 -416.000000 987.000000 ) ( 48.000000 -394.000000 987.000000 ) ( -57.000000 -394.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -416.000000 987.000000 ) ( 48.000000 -416.000000 991.000000 ) ( 48.000000 -394.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -394.000000 987.000000 ) ( 48.000000 -394.000000 991.000000 ) ( -57.000000 -394.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 -394.000000 987.000000 ) ( -57.000000 -394.000000 991.000000 ) ( -57.000000 -416.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 -416.000000 987.000000 ) ( -57.000000 -416.000000 991.000000 ) ( 48.000000 -416.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3114/2226) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (-394.000000, -394.000000, -416.000000) / (57.000000, -48.000000, -48.000000) // --> Vector info: d1 = 0.000000, 1.500008, 1.500000. Determinants: -0.000814, 33.000160, -1881.330831, -2310.000000 // --> Vector info: d2 = 0.999999, 1.000000, 1.317755. Determinants: 33.364329, 0.000009, 10835.546813, -2310.000000 ( 48.000000 -416.000000 1096.000000 ) ( 48.000000 -394.000000 1096.000000 ) ( -57.000000 -394.000000 1096.000000 ) ( ( 0.000000 -0.014286 0.814429 ) ( -0.014443 0.000000 -4.690713 ) ) 12escape/00_base4 0 0 0 ( -57.000000 -394.000000 1100.000000 ) ( 48.000000 -394.000000 1100.000000 ) ( 48.000000 -416.000000 1100.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 -394.000000 1100.000000 ) ( -57.000000 -394.000000 1096.000000 ) ( 48.000000 -394.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -394.000000 1100.000000 ) ( 48.000000 -394.000000 1096.000000 ) ( 48.000000 -416.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -416.000000 1100.000000 ) ( 48.000000 -416.000000 1096.000000 ) ( -57.000000 -416.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 -416.000000 1100.000000 ) ( -57.000000 -416.000000 1096.000000 ) ( -57.000000 -394.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3115/2227) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (-394.000000, -394.000000, -416.000000) / (-991.000000, -1096.000000, -1096.000000) // --> Vector info: d1 = 1.000000, 2.500070, 2.500005. Determinants: -0.006759, 33.001537, 30391.859880, -2310.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.317755. Determinants: 33.364311, 0.000000, 13145.538571, -2310.000000 ( -57.000000 -416.000000 1096.000000 ) ( -57.000000 -394.000000 1096.000000 ) ( -57.000000 -394.000000 991.000000 ) ( ( 0.000003 -0.014286 -13.156649 ) ( -0.014443 0.000000 -5.690709 ) ) 12escape/00_base4 0 0 0 ( -61.000000 -394.000000 991.000000 ) ( -61.000000 -394.000000 1096.000000 ) ( -61.000000 -416.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -61.000000 -394.000000 991.000000 ) ( -57.000000 -394.000000 991.000000 ) ( -57.000000 -394.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -61.000000 -394.000000 1096.000000 ) ( -57.000000 -394.000000 1096.000000 ) ( -57.000000 -416.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -61.000000 -416.000000 1096.000000 ) ( -57.000000 -416.000000 1096.000000 ) ( -57.000000 -416.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -61.000000 -416.000000 991.000000 ) ( -57.000000 -416.000000 991.000000 ) ( -57.000000 -394.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3116/2228) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (394.000000, 394.000000, 416.000000) / (-1096.000000, -991.000000, -991.000000) // --> Vector info: d1 = 1.000000, 2.500070, 2.500134. Determinants: -0.006759, -33.001537, -38477.021255, -2310.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.317755. Determinants: -33.364311, 0.000000, 13145.538571, -2310.000000 ( 48.000000 -416.000000 991.000000 ) ( 48.000000 -394.000000 991.000000 ) ( 48.000000 -394.000000 1096.000000 ) ( ( 0.000003 0.014286 16.656719 ) ( 0.014443 0.000000 -5.690709 ) ) 12escape/00_base4 0 0 0 ( 52.000000 -394.000000 1096.000000 ) ( 52.000000 -394.000000 991.000000 ) ( 52.000000 -416.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 52.000000 -394.000000 1096.000000 ) ( 48.000000 -394.000000 1096.000000 ) ( 48.000000 -394.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 52.000000 -394.000000 991.000000 ) ( 48.000000 -394.000000 991.000000 ) ( 48.000000 -416.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 52.000000 -416.000000 991.000000 ) ( 48.000000 -416.000000 991.000000 ) ( 48.000000 -416.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 52.000000 -416.000000 1096.000000 ) ( 48.000000 -416.000000 1096.000000 ) ( 48.000000 -394.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3119/2229) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (-430.000000, -430.000000, -416.000000) / (-153.000000, 57.000000, 57.000000) // --> Vector info: d1 = 0.000000, 2.999997, 3.000000. Determinants: -0.000600, -41.999953, -6426.252451, -2940.000000 // --> Vector info: d2 = 0.999999, 1.000000, 1.200000. Determinants: -41.999859, -0.000015, -20999.939526, -2940.000000 ( -57.000000 -416.000000 1096.000000 ) ( -57.000000 -430.000000 1096.000000 ) ( 153.000000 -430.000000 1096.000000 ) ( ( 0.000000 0.014286 2.185800 ) ( 0.014286 0.000000 7.142837 ) ) 12escape/00_base4 0 0 0 ( 153.000000 -430.000000 1100.000000 ) ( -57.000000 -430.000000 1100.000000 ) ( -57.000000 -416.000000 1100.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 153.000000 -430.000000 1100.000000 ) ( 153.000000 -430.000000 1096.000000 ) ( -57.000000 -430.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 -430.000000 1100.000000 ) ( -57.000000 -430.000000 1096.000000 ) ( -57.000000 -416.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 -416.000000 1100.000000 ) ( -57.000000 -416.000000 1096.000000 ) ( 153.000000 -416.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 153.000000 -416.000000 1100.000000 ) ( 153.000000 -416.000000 1096.000000 ) ( 153.000000 -430.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3120/2230) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (153.000000, 48.000000, 48.000000) / (-1096.000000, -1096.000000, -991.000000) // --> Vector info: d1 = 0.000001, 1.500000, 1.500000. Determinants: 157.499897, 0.000013, -24097.480654, -11025.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.500070. Determinants: 0.000008, -157.507373, -172628.082373, -11025.000000 ( 48.000000 -416.000000 991.000000 ) ( 48.000000 -416.000000 1096.000000 ) ( 153.000000 -416.000000 1096.000000 ) ( ( -0.014286 0.000000 2.185713 ) ( 0.000000 0.014286 15.657876 ) ) 12escape/00_base4 0 0 0 ( 153.000000 -412.000000 1096.000000 ) ( 48.000000 -412.000000 1096.000000 ) ( 48.000000 -412.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 153.000000 -412.000000 1096.000000 ) ( 153.000000 -416.000000 1096.000000 ) ( 48.000000 -416.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -412.000000 1096.000000 ) ( 48.000000 -416.000000 1096.000000 ) ( 48.000000 -416.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -412.000000 991.000000 ) ( 48.000000 -416.000000 991.000000 ) ( 153.000000 -416.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 153.000000 -412.000000 991.000000 ) ( 153.000000 -416.000000 991.000000 ) ( 153.000000 -416.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3121/2231) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (-153.000000, -48.000000, -48.000000) / (-991.000000, -991.000000, -1096.000000) // --> Vector info: d1 = 0.000001, 1.500000, 1.500003. Determinants: -157.499897, 0.000325, -24097.173119, -11025.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.500000. Determinants: -0.000008, 157.499989, 156082.487019, -11025.000000 ( 48.000000 -430.000000 1096.000000 ) ( 48.000000 -430.000000 991.000000 ) ( 153.000000 -430.000000 991.000000 ) ( ( 0.014286 0.000000 2.185685 ) ( 0.000000 -0.014286 -14.157142 ) ) 12escape/00_base4 0 0 0 ( 153.000000 -434.000000 991.000000 ) ( 48.000000 -434.000000 991.000000 ) ( 48.000000 -434.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 153.000000 -434.000000 991.000000 ) ( 153.000000 -430.000000 991.000000 ) ( 48.000000 -430.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -434.000000 991.000000 ) ( 48.000000 -430.000000 991.000000 ) ( 48.000000 -430.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -434.000000 1096.000000 ) ( 48.000000 -430.000000 1096.000000 ) ( 153.000000 -430.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 153.000000 -434.000000 1096.000000 ) ( 153.000000 -430.000000 1096.000000 ) ( 153.000000 -430.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3122/2232) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (-416.000000, -416.000000, -430.000000) / (-991.000000, -1096.000000, -1096.000000) // --> Vector info: d1 = 0.000001, 1.500070, 1.500070. Determinants: 0.000000, 21.000971, 20811.960628, -1470.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.200000. Determinants: 20.999992, 0.000000, 8735.996108, -1470.000000 ( -57.000000 -430.000000 1096.000000 ) ( -57.000000 -416.000000 1096.000000 ) ( -57.000000 -416.000000 991.000000 ) ( ( 0.000000 -0.014286 -14.157796 ) ( -0.014286 0.000000 -5.942854 ) ) 12escape/00_base4 0 0 0 ( -61.000000 -416.000000 991.000000 ) ( -61.000000 -416.000000 1096.000000 ) ( -61.000000 -430.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -61.000000 -416.000000 991.000000 ) ( -57.000000 -416.000000 991.000000 ) ( -57.000000 -416.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -61.000000 -416.000000 1096.000000 ) ( -57.000000 -416.000000 1096.000000 ) ( -57.000000 -430.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -61.000000 -430.000000 1096.000000 ) ( -57.000000 -430.000000 1096.000000 ) ( -57.000000 -430.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -61.000000 -430.000000 991.000000 ) ( -57.000000 -430.000000 991.000000 ) ( -57.000000 -416.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3124/2233) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (-430.000000, -430.000000, -416.000000) / (-57.000000, 153.000000, 153.000000) // --> Vector info: d1 = 0.000000, 2.999997, 3.000000. Determinants: -0.000600, -41.999953, -2394.256924, -2940.000000 // --> Vector info: d2 = 0.999999, 1.000000, 1.200000. Determinants: -41.999859, -0.000015, -20999.938077, -2940.000000 ( 153.000000 -416.000000 991.000000 ) ( 153.000000 -430.000000 991.000000 ) ( -57.000000 -430.000000 991.000000 ) ( ( 0.000000 0.014286 0.814373 ) ( 0.014286 0.000000 7.142836 ) ) 12escape/00_base4 0 0 0 ( -57.000000 -430.000000 987.000000 ) ( 153.000000 -430.000000 987.000000 ) ( 153.000000 -416.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 -430.000000 987.000000 ) ( -57.000000 -430.000000 991.000000 ) ( 153.000000 -430.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 153.000000 -430.000000 987.000000 ) ( 153.000000 -430.000000 991.000000 ) ( 153.000000 -416.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 153.000000 -416.000000 987.000000 ) ( 153.000000 -416.000000 991.000000 ) ( -57.000000 -416.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 -416.000000 987.000000 ) ( -57.000000 -416.000000 991.000000 ) ( -57.000000 -430.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3126/2234) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (430.000000, 430.000000, 416.000000) / (-991.000000, -1096.000000, -1096.000000) // --> Vector info: d1 = 0.000000, 1.500008, 1.500000. Determinants: -0.000827, 21.000102, 20811.455887, -1470.000000 // --> Vector info: d2 = 0.999999, 1.000000, 1.200000. Determinants: 20.999998, 0.000006, -10499.992385, -1470.000000 ( 153.000000 -416.000000 1096.000000 ) ( 153.000000 -430.000000 1096.000000 ) ( 153.000000 -430.000000 991.000000 ) ( ( 0.000001 -0.014286 -14.157453 ) ( -0.014286 0.000000 7.142852 ) ) 12escape/00_base4 0 0 0 ( 157.000000 -430.000000 991.000000 ) ( 157.000000 -430.000000 1096.000000 ) ( 157.000000 -416.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 157.000000 -430.000000 991.000000 ) ( 153.000000 -430.000000 991.000000 ) ( 153.000000 -430.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 157.000000 -430.000000 1096.000000 ) ( 153.000000 -430.000000 1096.000000 ) ( 153.000000 -416.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 157.000000 -416.000000 1096.000000 ) ( 153.000000 -416.000000 1096.000000 ) ( 153.000000 -416.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 157.000000 -416.000000 991.000000 ) ( 153.000000 -416.000000 991.000000 ) ( 153.000000 -430.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3127/2235) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-893.000000, -907.000000, -907.000000) / (-910.000000, -910.000000, -805.000000) // --> Vector info: d1 = 0.493626, 0.903538, 0.903496. Determinants: 43.040771, 0.000588, 37710.313926, -1470.000000 // --> Vector info: d2 = 0.311781, 0.311786, 3.311786. Determinants: 0.000551, -41.999993, -38677.819717, -1470.000000 ( -57.000000 -907.000000 805.000000 ) ( -57.000000 -907.000000 910.000000 ) ( -57.000000 -893.000000 910.000000 ) ( ( -0.029279 0.000000 -25.653275 ) ( 0.000000 0.028571 26.311442 ) ) 12escape/00WPANL6 0 0 0 ( -61.000000 -893.000000 910.000000 ) ( -61.000000 -907.000000 910.000000 ) ( -61.000000 -907.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -61.000000 -893.000000 910.000000 ) ( -57.000000 -893.000000 910.000000 ) ( -57.000000 -907.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -61.000000 -907.000000 910.000000 ) ( -57.000000 -907.000000 910.000000 ) ( -57.000000 -907.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -61.000000 -907.000000 805.000000 ) ( -57.000000 -907.000000 805.000000 ) ( -57.000000 -893.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -61.000000 -893.000000 805.000000 ) ( -57.000000 -893.000000 805.000000 ) ( -57.000000 -893.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3128/2236) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (893.000000, 907.000000, 907.000000) / (-805.000000, -805.000000, -910.000000) // --> Vector info: d1 = 1.000000, 1.204951, 1.204951. Determinants: -21.519811, 0.000000, 17747.190958, -1470.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.500000. Determinants: 0.000025, 20.999996, 15434.975206, -1470.000000 ( 48.000000 -907.000000 910.000000 ) ( 48.000000 -907.000000 805.000000 ) ( 48.000000 -893.000000 805.000000 ) ( ( 0.014639 0.000000 -12.072919 ) ( 0.000000 -0.014286 -10.499983 ) ) 12escape/00_base4 0 0 0 ( 52.000000 -893.000000 805.000000 ) ( 52.000000 -907.000000 805.000000 ) ( 52.000000 -907.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 52.000000 -893.000000 805.000000 ) ( 48.000000 -893.000000 805.000000 ) ( 48.000000 -907.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 52.000000 -907.000000 805.000000 ) ( 48.000000 -907.000000 805.000000 ) ( 48.000000 -907.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 52.000000 -907.000000 910.000000 ) ( 48.000000 -907.000000 910.000000 ) ( 48.000000 -893.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 52.000000 -893.000000 910.000000 ) ( 48.000000 -893.000000 910.000000 ) ( 48.000000 -893.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3129/2237) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (-893.000000, -907.000000, -907.000000) / (-48.000000, -48.000000, 57.000000) // --> Vector info: d1 = 0.000001, 0.204955, 0.204955. Determinants: 21.520208, 0.000000, 19217.544060, -1470.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.500000. Determinants: -0.000003, -21.000000, -1008.002976, -1470.000000 ( -57.000000 -907.000000 910.000000 ) ( 48.000000 -907.000000 910.000000 ) ( 48.000000 -893.000000 910.000000 ) ( ( -0.014640 0.000000 -13.073159 ) ( 0.000000 0.014286 0.685716 ) ) 12escape/00_base4 0 0 0 ( 48.000000 -893.000000 914.000000 ) ( 48.000000 -907.000000 914.000000 ) ( -57.000000 -907.000000 914.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -893.000000 914.000000 ) ( 48.000000 -893.000000 910.000000 ) ( 48.000000 -907.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -907.000000 914.000000 ) ( 48.000000 -907.000000 910.000000 ) ( -57.000000 -907.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 -907.000000 914.000000 ) ( -57.000000 -907.000000 910.000000 ) ( -57.000000 -893.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 -893.000000 914.000000 ) ( -57.000000 -893.000000 910.000000 ) ( 48.000000 -893.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3130/2238) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (-907.000000, -907.000000, -893.000000) / (-57.000000, 48.000000, 48.000000) // --> Vector info: d1 = 0.000000, 1.500008, 1.500000. Determinants: 0.000814, -21.000102, -1196.268428, -1470.000000 // --> Vector info: d2 = 0.999999, 1.000000, 1.204950. Determinants: -21.519816, -0.000006, -20988.472052, -1470.000000 ( 48.000000 -893.000000 805.000000 ) ( 48.000000 -907.000000 805.000000 ) ( -57.000000 -907.000000 805.000000 ) ( ( -0.000001 0.014286 0.813788 ) ( 0.014639 0.000000 14.277872 ) ) 12escape/00_base4 0 0 0 ( -57.000000 -907.000000 801.000000 ) ( 48.000000 -907.000000 801.000000 ) ( 48.000000 -893.000000 801.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 -907.000000 801.000000 ) ( -57.000000 -907.000000 805.000000 ) ( 48.000000 -907.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -907.000000 801.000000 ) ( 48.000000 -907.000000 805.000000 ) ( 48.000000 -893.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -893.000000 801.000000 ) ( 48.000000 -893.000000 805.000000 ) ( -57.000000 -893.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 -893.000000 801.000000 ) ( -57.000000 -893.000000 805.000000 ) ( -57.000000 -907.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3133/2239) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (-446.000000, -430.000000, -430.000000) / (48.000000, 48.000000, -57.000000) // --> Vector info: d1 = 0.000001, 0.232550, 0.232550. Determinants: -24.417650, 0.000000, -10890.273519, -1680.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.500000. Determinants: 0.000003, 24.000000, -1151.998589, -1680.000000 ( -57.000000 -430.000000 991.000000 ) ( 48.000000 -430.000000 991.000000 ) ( 48.000000 -446.000000 991.000000 ) ( ( 0.014534 0.000000 6.482306 ) ( 0.000000 -0.014286 0.685713 ) ) 12escape/00_base4 0 0 0 ( 48.000000 -446.000000 987.000000 ) ( 48.000000 -430.000000 987.000000 ) ( -57.000000 -430.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -446.000000 987.000000 ) ( 48.000000 -446.000000 991.000000 ) ( 48.000000 -430.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -430.000000 987.000000 ) ( 48.000000 -430.000000 991.000000 ) ( -57.000000 -430.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 -430.000000 987.000000 ) ( -57.000000 -430.000000 991.000000 ) ( -57.000000 -446.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 -446.000000 987.000000 ) ( -57.000000 -446.000000 991.000000 ) ( 48.000000 -446.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3134/2240) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (430.000000, 446.000000, 446.000000) / (-991.000000, -991.000000, -1096.000000) // --> Vector info: d1 = 0.000001, 0.232550, 0.232550. Determinants: -24.417650, 0.000000, 10499.587813, -1680.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.500064. Determinants: 0.000003, 24.001026, 23785.015550, -1680.000000 ( 48.000000 -446.000000 1096.000000 ) ( 48.000000 -446.000000 991.000000 ) ( 48.000000 -430.000000 991.000000 ) ( ( 0.014534 0.000000 -6.249755 ) ( 0.000000 -0.014286 -14.157747 ) ) 12escape/00_base4 0 0 0 ( 52.000000 -430.000000 991.000000 ) ( 52.000000 -446.000000 991.000000 ) ( 52.000000 -446.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 52.000000 -430.000000 991.000000 ) ( 48.000000 -430.000000 991.000000 ) ( 48.000000 -446.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 52.000000 -446.000000 991.000000 ) ( 48.000000 -446.000000 991.000000 ) ( 48.000000 -446.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 52.000000 -446.000000 1096.000000 ) ( 48.000000 -446.000000 1096.000000 ) ( 48.000000 -430.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 52.000000 -430.000000 1096.000000 ) ( 48.000000 -430.000000 1096.000000 ) ( 48.000000 -430.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3135/2241) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (-430.000000, -446.000000, -446.000000) / (-1096.000000, -1096.000000, -991.000000) // --> Vector info: d1 = 1.000000, 1.232550, 1.232135. Determinants: 24.417765, 0.006645, 8826.922043, -1680.000000 // --> Vector info: d2 = 0.000000, 0.000001, 1.500065. Determinants: 0.000072, -24.001025, -26305.092085, -1680.000000 ( -57.000000 -446.000000 991.000000 ) ( -57.000000 -446.000000 1096.000000 ) ( -57.000000 -430.000000 1096.000000 ) ( ( -0.014534 -0.000004 -5.254120 ) ( 0.000000 0.014286 15.657793 ) ) 12escape/00_base4 0 0 0 ( -61.000000 -430.000000 1096.000000 ) ( -61.000000 -446.000000 1096.000000 ) ( -61.000000 -446.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -61.000000 -430.000000 1096.000000 ) ( -57.000000 -430.000000 1096.000000 ) ( -57.000000 -446.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -61.000000 -446.000000 1096.000000 ) ( -57.000000 -446.000000 1096.000000 ) ( -57.000000 -446.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -61.000000 -446.000000 991.000000 ) ( -57.000000 -446.000000 991.000000 ) ( -57.000000 -430.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -61.000000 -430.000000 991.000000 ) ( -57.000000 -430.000000 991.000000 ) ( -57.000000 -430.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3136/2242) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (-430.000000, -446.000000, -446.000000) / (-48.000000, -48.000000, 57.000000) // --> Vector info: d1 = 0.000001, 0.232550, 0.232550. Determinants: 24.417650, 0.000000, 10499.587813, -1680.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.500000. Determinants: -0.000003, -24.000000, -1152.001463, -1680.000000 ( -57.000000 -446.000000 1096.000000 ) ( 48.000000 -446.000000 1096.000000 ) ( 48.000000 -430.000000 1096.000000 ) ( ( -0.014534 0.000000 -6.249755 ) ( 0.000000 0.014286 0.685715 ) ) 12escape/00_base4 0 0 0 ( 48.000000 -430.000000 1100.000000 ) ( 48.000000 -446.000000 1100.000000 ) ( -57.000000 -446.000000 1100.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -430.000000 1100.000000 ) ( 48.000000 -430.000000 1096.000000 ) ( 48.000000 -446.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -446.000000 1100.000000 ) ( 48.000000 -446.000000 1096.000000 ) ( -57.000000 -446.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 -446.000000 1100.000000 ) ( -57.000000 -446.000000 1096.000000 ) ( -57.000000 -430.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 -430.000000 1100.000000 ) ( -57.000000 -430.000000 1096.000000 ) ( 48.000000 -430.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3139/2243) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (721.000000, 651.000000, 651.000000) / (-177.000000, -177.000000, 313.000000) // --> Vector info: d1 = 7.022607, 7.022587, 0.022587. Determinants: -0.009808, 489.999984, -154138.346324, -34300.000000 // --> Vector info: d2 = 0.997399, 1.997398, 1.997257. Determinants: 489.999770, 0.009880, -387498.857965, -34300.000000 ( -313.000000 651.000000 -2415.000000 ) ( 177.000000 651.000000 -2415.000000 ) ( 177.000000 721.000000 -2415.000000 ) ( ( 0.000000 -0.014286 4.493829 ) ( -0.014286 0.000000 11.297343 ) ) 12escape/00WPANL6 0 0 0 ( 177.000000 721.000000 -2411.000000 ) ( 177.000000 651.000000 -2411.000000 ) ( -313.000000 651.000000 -2411.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 721.000000 -2411.000000 ) ( 177.000000 721.000000 -2415.000000 ) ( 177.000000 651.000000 -2415.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 651.000000 -2411.000000 ) ( 177.000000 651.000000 -2415.000000 ) ( -313.000000 651.000000 -2415.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 651.000000 -2411.000000 ) ( -313.000000 651.000000 -2415.000000 ) ( -313.000000 721.000000 -2415.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 721.000000 -2411.000000 ) ( -313.000000 721.000000 -2415.000000 ) ( 177.000000 721.000000 -2415.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3140/2244) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-177.000000, -177.000000, 313.000000) / (2415.000000, 2520.000000, 2520.000000) // --> Vector info: d1 = 0.069110, 0.069134, 7.069134. Determinants: -735.000049, -0.011683, -133622.498691, -51450.000000 // --> Vector info: d2 = 1.550026, 0.050028, 0.050140. Determinants: -0.011816, 734.999066, -1854773.670117, -51450.000000 ( -313.000000 651.000000 -2520.000000 ) ( 177.000000 651.000000 -2520.000000 ) ( 177.000000 651.000000 -2415.000000 ) ( ( 0.014286 0.000000 2.597133 ) ( 0.000000 -0.014286 36.050023 ) ) 12escape/00WPANL6 0 0 0 ( 177.000000 647.000000 -2415.000000 ) ( 177.000000 647.000000 -2520.000000 ) ( -313.000000 647.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 647.000000 -2415.000000 ) ( 177.000000 651.000000 -2415.000000 ) ( 177.000000 651.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 647.000000 -2520.000000 ) ( 177.000000 651.000000 -2520.000000 ) ( -313.000000 651.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 647.000000 -2520.000000 ) ( -313.000000 651.000000 -2520.000000 ) ( -313.000000 651.000000 -2415.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 647.000000 -2415.000000 ) ( -313.000000 651.000000 -2415.000000 ) ( 177.000000 651.000000 -2415.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3141/2245) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (651.000000, 721.000000, 721.000000) / (177.000000, 177.000000, -313.000000) // --> Vector info: d1 = 7.496878, 7.496876, 0.496876. Determinants: 0.000934, -490.000000, -170413.512220, -34300.000000 // --> Vector info: d2 = 0.994118, 1.994118, 1.994109. Determinants: -489.999824, -0.000651, 284891.741629, -34300.000000 ( -313.000000 721.000000 -2520.000000 ) ( 177.000000 721.000000 -2520.000000 ) ( 177.000000 651.000000 -2520.000000 ) ( ( 0.000000 0.014286 4.968324 ) ( 0.014286 0.000000 -8.305882 ) ) 12escape/00fdeck1 0 0 0 ( 177.000000 651.000000 -2524.000000 ) ( 177.000000 721.000000 -2524.000000 ) ( -313.000000 721.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 651.000000 -2524.000000 ) ( 177.000000 651.000000 -2520.000000 ) ( 177.000000 721.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 721.000000 -2524.000000 ) ( 177.000000 721.000000 -2520.000000 ) ( -313.000000 721.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 721.000000 -2524.000000 ) ( -313.000000 721.000000 -2520.000000 ) ( -313.000000 651.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 651.000000 -2524.000000 ) ( -313.000000 651.000000 -2520.000000 ) ( 177.000000 651.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3142/2246) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (177.000000, 177.000000, -313.000000) / (2520.000000, 2415.000000, 2415.000000) // --> Vector info: d1 = 7.022637, 7.022607, 0.022607. Determinants: -734.999974, -0.014960, -231181.997602, -51450.000000 // --> Vector info: d2 = 0.044275, 1.544274, 1.544132. Determinants: -0.014846, 734.999303, -1854473.579744, -51450.000000 ( -313.000000 721.000000 -2415.000000 ) ( 177.000000 721.000000 -2415.000000 ) ( 177.000000 721.000000 -2520.000000 ) ( ( 0.014286 0.000000 4.493333 ) ( 0.000000 -0.014286 36.044190 ) ) 12escape/00WPANL6 0 0 0 ( 177.000000 725.000000 -2520.000000 ) ( 177.000000 725.000000 -2415.000000 ) ( -313.000000 725.000000 -2415.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 725.000000 -2520.000000 ) ( 177.000000 721.000000 -2520.000000 ) ( 177.000000 721.000000 -2415.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 725.000000 -2415.000000 ) ( 177.000000 721.000000 -2415.000000 ) ( -313.000000 721.000000 -2415.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 725.000000 -2415.000000 ) ( -313.000000 721.000000 -2415.000000 ) ( -313.000000 721.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 725.000000 -2520.000000 ) ( -313.000000 721.000000 -2520.000000 ) ( 177.000000 721.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3145/2247) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (313.000000, 313.000000, 296.000000) / (1816.000000, 1711.000000, 1711.000000) // --> Vector info: d1 = 1.999996, 0.499853, 0.499853. Determinants: 0.000000, -25.502424, 42742.409328, -1785.000000 // --> Vector info: d2 = 2.000044, 1.999998, 0.000000. Determinants: -209.999797, -0.000779, 62161.272331, -1785.000000 ( -296.000000 651.000000 -1711.000000 ) ( -313.000000 651.000000 -1711.000000 ) ( -313.000000 651.000000 -1816.000000 ) ( ( 0.000000 0.014287 -23.945327 ) ( 0.117647 0.000000 -34.824242 ) ) 12escape/10wlip3 0 0 0 ( -313.000000 647.000000 -1816.000000 ) ( -313.000000 647.000000 -1711.000000 ) ( -296.000000 647.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 647.000000 -1816.000000 ) ( -313.000000 651.000000 -1816.000000 ) ( -313.000000 651.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 647.000000 -1711.000000 ) ( -313.000000 651.000000 -1711.000000 ) ( -296.000000 651.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -296.000000 647.000000 -1711.000000 ) ( -296.000000 651.000000 -1711.000000 ) ( -296.000000 651.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -296.000000 647.000000 -1816.000000 ) ( -296.000000 651.000000 -1816.000000 ) ( -313.000000 651.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3146/2248) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (651.000000, 721.000000, 721.000000) / (313.000000, 313.000000, 296.000000) // --> Vector info: d1 = 0.499853, 1.499853, 1.499852. Determinants: -16.999994, -0.000050, 10472.186821, -1190.000000 // --> Vector info: d2 = 0.999959, 0.999981, 2.999979. Determinants: -0.000380, 139.999873, -45009.663800, -1190.000000 ( -296.000000 721.000000 -1711.000000 ) ( -313.000000 721.000000 -1711.000000 ) ( -313.000000 651.000000 -1711.000000 ) ( ( 0.014286 0.000000 -8.800157 ) ( 0.000000 -0.117647 37.823247 ) ) 12escape/10wlip3 0 0 0 ( -313.000000 651.000000 -1707.000000 ) ( -313.000000 721.000000 -1707.000000 ) ( -296.000000 721.000000 -1707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 651.000000 -1707.000000 ) ( -313.000000 651.000000 -1711.000000 ) ( -313.000000 721.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 721.000000 -1707.000000 ) ( -313.000000 721.000000 -1711.000000 ) ( -296.000000 721.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -296.000000 721.000000 -1707.000000 ) ( -296.000000 721.000000 -1711.000000 ) ( -296.000000 651.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -296.000000 651.000000 -1707.000000 ) ( -296.000000 651.000000 -1711.000000 ) ( -313.000000 651.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3147/2249) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (-313.000000, -313.000000, -296.000000) / (1711.000000, 1816.000000, 1816.000000) // --> Vector info: d1 = 0.499853, 2.000002, 2.000002. Determinants: 0.000050, -25.502537, 42742.619473, -1785.000000 // --> Vector info: d2 = 0.999959, 0.999995, 2.999993. Determinants: -209.999803, -0.000616, -67513.810678, -1785.000000 ( -296.000000 721.000000 -1816.000000 ) ( -313.000000 721.000000 -1816.000000 ) ( -313.000000 721.000000 -1711.000000 ) ( ( 0.000000 0.014287 -23.945445 ) ( 0.117647 0.000000 37.822863 ) ) 12escape/10wlip3 0 0 0 ( -313.000000 725.000000 -1711.000000 ) ( -313.000000 725.000000 -1816.000000 ) ( -296.000000 725.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 725.000000 -1711.000000 ) ( -313.000000 721.000000 -1711.000000 ) ( -313.000000 721.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 725.000000 -1816.000000 ) ( -313.000000 721.000000 -1816.000000 ) ( -296.000000 721.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -296.000000 725.000000 -1816.000000 ) ( -296.000000 721.000000 -1816.000000 ) ( -296.000000 721.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -296.000000 725.000000 -1711.000000 ) ( -296.000000 721.000000 -1711.000000 ) ( -313.000000 721.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3148/2250) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (721.000000, 651.000000, 651.000000) / (-313.000000, -313.000000, -296.000000) // --> Vector info: d1 = 1.000002, 0.000000, 0.000000. Determinants: -17.000032, -0.000025, 11067.013083, -1190.000000 // --> Vector info: d2 = 2.999999, 3.000000, 1.000000. Determinants: 0.000012, 140.000026, 40250.000608, -1190.000000 ( -296.000000 651.000000 -1816.000000 ) ( -313.000000 651.000000 -1816.000000 ) ( -313.000000 721.000000 -1816.000000 ) ( ( 0.014286 0.000000 -9.300011 ) ( 0.000000 -0.117647 -33.823530 ) ) 12escape/10wlip3 0 0 0 ( -313.000000 721.000000 -1820.000000 ) ( -313.000000 651.000000 -1820.000000 ) ( -296.000000 651.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 721.000000 -1820.000000 ) ( -313.000000 721.000000 -1816.000000 ) ( -313.000000 651.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 651.000000 -1820.000000 ) ( -313.000000 651.000000 -1816.000000 ) ( -296.000000 651.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -296.000000 651.000000 -1820.000000 ) ( -296.000000 651.000000 -1816.000000 ) ( -296.000000 721.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -296.000000 721.000000 -1820.000000 ) ( -296.000000 721.000000 -1816.000000 ) ( -313.000000 721.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3151/2251) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00_base7]: 64.000000/64.000000 // --> Vector A/B: (721.000000, 651.000000, 651.000000) / (-383.000000, -383.000000, -313.000000) // --> Vector info: d1 = 1.000000, 1.999999, 2.000000. Determinants: 69.999958, -0.000075, -55369.998938, -4900.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: 0.000016, -69.999958, -26809.995910, -4900.000000 ( -313.000000 651.000000 -2544.000000 ) ( -383.000000 651.000000 -2544.000000 ) ( -383.000000 721.000000 -2544.000000 ) ( ( -0.014286 0.000000 11.300000 ) ( 0.000000 0.014286 5.471428 ) ) 12escape/00_base7 0 0 0 ( -383.000000 721.000000 -2548.000000 ) ( -383.000000 651.000000 -2548.000000 ) ( -313.000000 651.000000 -2548.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -383.000000 721.000000 -2548.000000 ) ( -383.000000 721.000000 -2544.000000 ) ( -383.000000 651.000000 -2544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -383.000000 651.000000 -2548.000000 ) ( -383.000000 651.000000 -2544.000000 ) ( -313.000000 651.000000 -2544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 651.000000 -2548.000000 ) ( -313.000000 651.000000 -2544.000000 ) ( -313.000000 721.000000 -2544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 721.000000 -2548.000000 ) ( -313.000000 721.000000 -2544.000000 ) ( -383.000000 721.000000 -2544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3152/2252) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (721.000000, 651.000000, 651.000000) / (313.000000, 313.000000, 383.000000) // --> Vector info: d1 = 0.491122, 0.491122, 1.491123. Determinants: 0.000000, -70.000016, 19503.504962, -4900.000000 // --> Vector info: d2 = 1.250254, 0.250254, 0.250254. Determinants: -69.999976, 0.000000, 44343.738434, -4900.000000 ( -383.000000 651.000000 -1711.000000 ) ( -313.000000 651.000000 -1711.000000 ) ( -313.000000 721.000000 -1711.000000 ) ( ( 0.000000 0.014286 -3.980307 ) ( 0.014286 0.000000 -9.049743 ) ) 12escape/00WPANL6 0 0 0 ( -313.000000 721.000000 -1707.000000 ) ( -313.000000 651.000000 -1707.000000 ) ( -383.000000 651.000000 -1707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 721.000000 -1707.000000 ) ( -313.000000 721.000000 -1711.000000 ) ( -313.000000 651.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 651.000000 -1707.000000 ) ( -313.000000 651.000000 -1711.000000 ) ( -383.000000 651.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -383.000000 651.000000 -1707.000000 ) ( -383.000000 651.000000 -1711.000000 ) ( -383.000000 721.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -383.000000 721.000000 -1707.000000 ) ( -383.000000 721.000000 -1711.000000 ) ( -313.000000 721.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3153/2253) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wshft2]: 64.000000/64.000000 // --> Vector A/B: (-383.000000, -313.000000, -313.000000) / (2544.000000, 2544.000000, 1711.000000) // --> Vector info: d1 = 1.000003, 0.000003, 0.000003. Determinants: 833.000195, 0.000000, 260728.908045, -58310.000000 // --> Vector info: d2 = 12.312501, 12.312501, 0.422466. Determinants: 0.000000, -832.302427, 1399435.443791, -58310.000000 ( -313.000000 721.000000 -1711.000000 ) ( -313.000000 721.000000 -2544.000000 ) ( -383.000000 721.000000 -2544.000000 ) ( ( -0.014286 0.000000 -4.471427 ) ( 0.000000 0.014274 -23.999922 ) ) 12escape/10wshft2 0 0 0 ( -383.000000 725.000000 -2544.000000 ) ( -313.000000 725.000000 -2544.000000 ) ( -313.000000 725.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -383.000000 725.000000 -2544.000000 ) ( -383.000000 721.000000 -2544.000000 ) ( -313.000000 721.000000 -2544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 725.000000 -2544.000000 ) ( -313.000000 721.000000 -2544.000000 ) ( -313.000000 721.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 725.000000 -1711.000000 ) ( -313.000000 721.000000 -1711.000000 ) ( -383.000000 721.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -383.000000 725.000000 -1711.000000 ) ( -383.000000 721.000000 -1711.000000 ) ( -383.000000 721.000000 -2544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3154/2254) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wshft1]: 64.000000/64.000000 // --> Vector A/B: (651.000000, 721.000000, 721.000000) / (2544.000000, 2544.000000, 1711.000000) // --> Vector info: d1 = 1.000000, 2.000000, 1.999999. Determinants: -833.000403, -0.000084, 483973.476921, -58310.000000 // --> Vector info: d2 = 1.000000, 1.000000, 12.890034. Determinants: 0.000299, 832.302385, -2175687.463515, -58310.000000 ( -383.000000 721.000000 -1711.000000 ) ( -383.000000 721.000000 -2544.000000 ) ( -383.000000 651.000000 -2544.000000 ) ( ( 0.014286 0.000000 -8.300008 ) ( 0.000000 -0.014274 37.312424 ) ) 12escape/10wshft1 0 0 0 ( -387.000000 651.000000 -2544.000000 ) ( -387.000000 721.000000 -2544.000000 ) ( -387.000000 721.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -387.000000 651.000000 -2544.000000 ) ( -383.000000 651.000000 -2544.000000 ) ( -383.000000 721.000000 -2544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -387.000000 721.000000 -2544.000000 ) ( -383.000000 721.000000 -2544.000000 ) ( -383.000000 721.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -387.000000 721.000000 -1711.000000 ) ( -383.000000 721.000000 -1711.000000 ) ( -383.000000 651.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -387.000000 651.000000 -1711.000000 ) ( -383.000000 651.000000 -1711.000000 ) ( -383.000000 651.000000 -2544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3155/2255) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wshft2]: 64.000000/64.000000 // --> Vector A/B: (313.000000, 383.000000, 383.000000) / (2544.000000, 2544.000000, 1711.000000) // --> Vector info: d1 = 1.000003, 0.000003, 0.000031. Determinants: 833.000195, 0.001964, -319044.225209, -58310.000000 // --> Vector info: d2 = 12.312501, 12.312501, 0.422464. Determinants: 0.000000, -832.302560, 1399435.783256, -58310.000000 ( -383.000000 651.000000 -1711.000000 ) ( -383.000000 651.000000 -2544.000000 ) ( -313.000000 651.000000 -2544.000000 ) ( ( -0.014286 0.000000 5.471518 ) ( 0.000000 0.014274 -23.999928 ) ) 12escape/10wshft2 0 0 0 ( -313.000000 647.000000 -2544.000000 ) ( -383.000000 647.000000 -2544.000000 ) ( -383.000000 647.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 647.000000 -2544.000000 ) ( -313.000000 651.000000 -2544.000000 ) ( -383.000000 651.000000 -2544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -383.000000 647.000000 -2544.000000 ) ( -383.000000 651.000000 -2544.000000 ) ( -383.000000 651.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -383.000000 647.000000 -1711.000000 ) ( -383.000000 651.000000 -1711.000000 ) ( -313.000000 651.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 647.000000 -1711.000000 ) ( -313.000000 651.000000 -1711.000000 ) ( -313.000000 651.000000 -2544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3156/2256) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base7]: 64.000000/64.000000 // --> Vector A/B: (-721.000000, -651.000000, -651.000000) / (2544.000000, 2544.000000, 2520.000000) // --> Vector info: d1 = 1.000000, 0.000000, 0.000003. Determinants: 24.000000, 0.000208, 15623.471115, -1680.000000 // --> Vector info: d2 = 0.500000, 0.500000, 0.159995. Determinants: -0.000012, -23.800415, 59708.245698, -1680.000000 ( -313.000000 651.000000 -2520.000000 ) ( -313.000000 651.000000 -2544.000000 ) ( -313.000000 721.000000 -2544.000000 ) ( ( -0.014286 0.000000 -9.299685 ) ( 0.000000 0.014167 -35.540622 ) ) 12escape/00_base7 0 0 0 ( -309.000000 721.000000 -2544.000000 ) ( -309.000000 651.000000 -2544.000000 ) ( -309.000000 651.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -309.000000 721.000000 -2544.000000 ) ( -313.000000 721.000000 -2544.000000 ) ( -313.000000 651.000000 -2544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -309.000000 651.000000 -2544.000000 ) ( -313.000000 651.000000 -2544.000000 ) ( -313.000000 651.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -309.000000 651.000000 -2520.000000 ) ( -313.000000 651.000000 -2520.000000 ) ( -313.000000 721.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -309.000000 721.000000 -2520.000000 ) ( -313.000000 721.000000 -2520.000000 ) ( -313.000000 721.000000 -2544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3158/2257) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wshft2]: 64.000000/64.000000 // --> Vector A/B: (-651.000000, -651.000000, -721.000000) / (2415.000000, 1816.000000, 1816.000000) // --> Vector info: d1 = 0.000005, 0.000014, 1.000014. Determinants: 598.999785, 0.000676, 389947.027650, -41930.000000 // --> Vector info: d2 = 9.472500, 0.922614, 0.922615. Determinants: 0.000571, -598.492003, 1048176.639259, -41930.000000 ( -313.000000 721.000000 -1816.000000 ) ( -313.000000 651.000000 -1816.000000 ) ( -313.000000 651.000000 -2415.000000 ) ( ( -0.014286 0.000000 -9.299953 ) ( 0.000000 0.014274 -24.998250 ) ) 12escape/10wshft2 0 0 0 ( -309.000000 651.000000 -2415.000000 ) ( -309.000000 651.000000 -1816.000000 ) ( -309.000000 721.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -309.000000 651.000000 -2415.000000 ) ( -313.000000 651.000000 -2415.000000 ) ( -313.000000 651.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -309.000000 651.000000 -1816.000000 ) ( -313.000000 651.000000 -1816.000000 ) ( -313.000000 721.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -309.000000 721.000000 -1816.000000 ) ( -313.000000 721.000000 -1816.000000 ) ( -313.000000 721.000000 -2415.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -309.000000 721.000000 -2415.000000 ) ( -313.000000 721.000000 -2415.000000 ) ( -313.000000 651.000000 -2415.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3161/2258) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10cgrid1]: 64.000000/64.000000 // --> Vector A/B: (72.000000, 72.000000, 426.000000) / (-748.000000, -674.000000, -674.000000) // --> Vector info: d1 = 3.119017, 3.119017, 0.594017. Determinants: 186.849990, 0.000000, -95158.977997, -26196.000000 // --> Vector info: d2 = 0.056719, 0.589214, 0.589214. Determinants: 0.000000, -188.503407, -142486.354858, -26196.000000 ( 674.000000 426.000000 -1528.000000 ) ( 674.000000 72.000000 -1528.000000 ) ( 748.000000 72.000000 -1528.000000 ) ( ( -0.007133 0.000000 3.632577 ) ( 0.000000 0.007196 5.439241 ) ) 12escape/10cgrid1 0 0 0 ( 748.000000 72.000000 -1524.000000 ) ( 674.000000 72.000000 -1524.000000 ) ( 674.000000 426.000000 -1524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 72.000000 -1524.000000 ) ( 748.000000 72.000000 -1528.000000 ) ( 674.000000 72.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 72.000000 -1524.000000 ) ( 674.000000 72.000000 -1528.000000 ) ( 674.000000 426.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 426.000000 -1524.000000 ) ( 674.000000 426.000000 -1528.000000 ) ( 748.000000 426.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 426.000000 -1524.000000 ) ( 748.000000 426.000000 -1528.000000 ) ( 748.000000 72.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3162/2259) # points: 4 { brushDef { // Surface normal: 0.974859, 0.000000, -0.222825 // RotY/Z : 0.224711 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.222825, 0.000000, -0.974859) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (72.000000, 426.000000, 426.000000) / (1545.150733, 1545.150733, 1509.248087) // --> Vector info: d1 = 6.034375, 0.984375, 0.984375. Determinants: 181.308353, 0.000000, -89748.308567, -12709.536734 // --> Vector info: d2 = 1.308439, 1.308439, 0.796874. Determinants: 0.000000, -181.094126, 263188.065045, -12709.536734 ( 638.000000 426.000000 -1694.000000 ) ( 630.000000 426.000000 -1729.000000 ) ( 630.000000 72.000000 -1729.000000 ) ( ( -0.014266 0.000000 7.061493 ) ( 0.000000 0.014249 -20.707920 ) ) 12escape/00WPANL6 0 0 0 ( 626.100566 72.000000 -1728.108701 ) ( 626.100566 426.000000 -1728.108701 ) ( 634.100566 426.000000 -1693.108701 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.100566 72.000000 -1728.108701 ) ( 630.000000 72.000000 -1729.000000 ) ( 630.000000 426.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 626.100566 426.000000 -1728.108701 ) ( 630.000000 426.000000 -1729.000000 ) ( 638.000000 426.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 634.100566 426.000000 -1693.108701 ) ( 638.000000 426.000000 -1694.000000 ) ( 638.000000 72.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 634.100566 72.000000 -1693.108701 ) ( 638.000000 72.000000 -1694.000000 ) ( 630.000000 72.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3166/2260) # points: 4 { brushDef { // Surface normal: 0.977283, 0.000000, -0.211941 // RotY/Z : 0.213560 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.211941, 0.000000, -0.977283) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (426.000000, 426.000000, 72.000000) / (1520.298350, 1350.439585, 1350.439585) // --> Vector info: d1 = 0.984375, 0.984375, 6.034375. Determinants: 857.786715, 0.000000, -424607.611961, -60130.002761 // --> Vector info: d2 = 2.796874, 0.366294, 0.366294. Determinants: 0.000000, -860.425198, 1139926.965383, -60130.002761 ( 674.000000 72.000000 -1528.000000 ) ( 674.000000 426.000000 -1528.000000 ) ( 638.000000 426.000000 -1694.000000 ) ( ( -0.014266 0.000000 7.061493 ) ( 0.000000 0.014309 -18.957707 ) ) 12escape/00WPANL6 0 0 0 ( 634.090870 426.000000 -1693.152237 ) ( 670.090870 426.000000 -1527.152237 ) ( 670.090870 72.000000 -1527.152237 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 634.090870 426.000000 -1693.152237 ) ( 638.000000 426.000000 -1694.000000 ) ( 674.000000 426.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 670.090870 426.000000 -1527.152237 ) ( 674.000000 426.000000 -1528.000000 ) ( 674.000000 72.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 670.090870 72.000000 -1527.152237 ) ( 674.000000 72.000000 -1528.000000 ) ( 638.000000 72.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 634.090870 72.000000 -1693.152237 ) ( 638.000000 72.000000 -1694.000000 ) ( 638.000000 426.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3167/2261) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10felec1]: 64.000000/64.000000 // --> Vector A/B: (-791.000000, -791.000000, -756.000000) / (748.000000, 1793.000000, 1793.000000) // --> Vector info: d1 = 0.840803, 0.840744, 0.340744. Determinants: 522.500000, 0.002069, 382543.577239, -36575.000000 // --> Vector info: d2 = 0.814365, 15.742625, 15.742623. Determinants: 0.001992, -522.489092, 361038.000322, -36575.000000 ( 1793.000000 -756.000000 -2520.000000 ) ( 1793.000000 -791.000000 -2520.000000 ) ( 748.000000 -791.000000 -2520.000000 ) ( ( -0.014286 0.000000 -10.459155 ) ( 0.000000 0.014285 -9.871169 ) ) 12escape/10felec1 0 0 0 ( 748.000000 -791.000000 -2524.000000 ) ( 1793.000000 -791.000000 -2524.000000 ) ( 1793.000000 -756.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 -791.000000 -2524.000000 ) ( 748.000000 -791.000000 -2520.000000 ) ( 1793.000000 -791.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1793.000000 -791.000000 -2524.000000 ) ( 1793.000000 -791.000000 -2520.000000 ) ( 1793.000000 -756.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1793.000000 -756.000000 -2524.000000 ) ( 1793.000000 -756.000000 -2520.000000 ) ( 748.000000 -756.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 -756.000000 -2524.000000 ) ( 748.000000 -756.000000 -2520.000000 ) ( 748.000000 -791.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3168/2262) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10cgrid1]: 64.000000/64.000000 // --> Vector A/B: (1288.000000, 1288.000000, -791.000000) / (-748.000000, -1793.000000, -1793.000000) // --> Vector info: d1 = 0.440819, 0.440838, 15.294332. Determinants: 15521.900397, 0.040670, -20949880.337489, -2172555.000000 // --> Vector info: d2 = 7.964191, 0.500061, 0.500101. Determinants: 0.041865, -15517.927115, -28910107.332736, -2172555.000000 ( 1793.000000 -791.000000 -1528.000000 ) ( 1793.000000 1288.000000 -1528.000000 ) ( 748.000000 1288.000000 -1528.000000 ) ( ( -0.007145 0.000000 9.642969 ) ( 0.000000 0.007143 13.306962 ) ) 12escape/10cgrid1 0 0 0 ( 748.000000 1288.000000 -1524.000000 ) ( 1793.000000 1288.000000 -1524.000000 ) ( 1793.000000 -791.000000 -1524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 1288.000000 -1524.000000 ) ( 748.000000 1288.000000 -1528.000000 ) ( 1793.000000 1288.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1793.000000 1288.000000 -1524.000000 ) ( 1793.000000 1288.000000 -1528.000000 ) ( 1793.000000 -791.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1793.000000 -791.000000 -1524.000000 ) ( 1793.000000 -791.000000 -1528.000000 ) ( 748.000000 -791.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 -791.000000 -1524.000000 ) ( 748.000000 -791.000000 -1528.000000 ) ( 748.000000 1288.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3170/2263) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-1793.000000, -748.000000, -748.000000) / (2520.000000, 2520.000000, 1528.000000) // --> Vector info: d1 = 0.900867, 15.829128, 15.827278. Determinants: -14808.834710, -1.933381, -27481243.769557, -1036640.000000 // --> Vector info: d2 = 0.038588, 0.040534, 14.215518. Determinants: -1.930649, 14812.858002, -37371865.732673, -1036640.000000 ( 748.000000 -791.000000 -1528.000000 ) ( 748.000000 -791.000000 -2520.000000 ) ( 1793.000000 -791.000000 -2520.000000 ) ( ( 0.014285 0.000002 26.509920 ) ( 0.000002 -0.014289 36.050959 ) ) 12escape/00WPANL6 0 0 0 ( 1793.000000 -795.000000 -2520.000000 ) ( 748.000000 -795.000000 -2520.000000 ) ( 748.000000 -795.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1793.000000 -795.000000 -2520.000000 ) ( 1793.000000 -791.000000 -2520.000000 ) ( 748.000000 -791.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 -795.000000 -2520.000000 ) ( 748.000000 -791.000000 -2520.000000 ) ( 748.000000 -791.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 -795.000000 -1528.000000 ) ( 748.000000 -791.000000 -1528.000000 ) ( 1793.000000 -791.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1793.000000 -795.000000 -1528.000000 ) ( 1793.000000 -791.000000 -1528.000000 ) ( 1793.000000 -791.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3171/2264) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-1288.000000, -1148.000000, -1148.000000) / (2520.000000, 2520.000000, 1528.000000) // --> Vector info: d1 = 1.984318, 0.984318, 0.984336. Determinants: 992.000000, 0.002536, 1002107.554796, -138880.000000 // --> Vector info: d2 = 7.984318, 7.984315, 0.896823. Determinants: 0.002364, -992.248879, 1391608.165894, -138880.000000 ( 1793.000000 1148.000000 -1528.000000 ) ( 1793.000000 1148.000000 -2520.000000 ) ( 1793.000000 1288.000000 -2520.000000 ) ( ( -0.007143 0.000000 -7.215636 ) ( 0.000000 0.007145 -10.020220 ) ) 12escape/00crtesd 0 0 0 ( 1797.000000 1288.000000 -2520.000000 ) ( 1797.000000 1148.000000 -2520.000000 ) ( 1797.000000 1148.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1797.000000 1288.000000 -2520.000000 ) ( 1793.000000 1288.000000 -2520.000000 ) ( 1793.000000 1148.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1797.000000 1148.000000 -2520.000000 ) ( 1793.000000 1148.000000 -2520.000000 ) ( 1793.000000 1148.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1797.000000 1148.000000 -1528.000000 ) ( 1793.000000 1148.000000 -1528.000000 ) ( 1793.000000 1288.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1797.000000 1288.000000 -1528.000000 ) ( 1793.000000 1288.000000 -1528.000000 ) ( 1793.000000 1288.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3172/2265) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (748.000000, 1793.000000, 1793.000000) / (2520.000000, 2520.000000, 1528.000000) // --> Vector info: d1 = 0.991249, 15.919506, 15.919334. Determinants: -14808.830944, -0.179397, 10049889.182480, -1036640.000000 // --> Vector info: d2 = 0.044769, 0.044950, 14.219933. Determinants: -0.178808, 14812.857268, -37374676.193825, -1036640.000000 ( 1793.000000 1288.000000 -1528.000000 ) ( 1793.000000 1288.000000 -2520.000000 ) ( 748.000000 1288.000000 -2520.000000 ) ( ( 0.014285 0.000000 -9.694676 ) ( 0.000000 -0.014289 36.053670 ) ) 12escape/00WPANL6 0 0 0 ( 748.000000 1292.000000 -2520.000000 ) ( 1793.000000 1292.000000 -2520.000000 ) ( 1793.000000 1292.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 1292.000000 -2520.000000 ) ( 748.000000 1288.000000 -2520.000000 ) ( 1793.000000 1288.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1793.000000 1292.000000 -2520.000000 ) ( 1793.000000 1288.000000 -2520.000000 ) ( 1793.000000 1288.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1793.000000 1292.000000 -1528.000000 ) ( 1793.000000 1288.000000 -1528.000000 ) ( 748.000000 1288.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 1292.000000 -1528.000000 ) ( 748.000000 1288.000000 -1528.000000 ) ( 748.000000 1288.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3180/2266) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-1148.000000, -868.000000, -868.000000) / (2520.000000, 2520.000000, 2310.000000) // --> Vector info: d1 = 2.984317, 0.984317, 0.984317. Determinants: 420.000000, 0.000000, 306682.170506, -58800.000000 // --> Vector info: d2 = 1.984318, 1.984318, 0.484318. Determinants: 0.000000, -420.000000, 941722.114462, -58800.000000 ( 1793.000000 868.000000 -2310.000000 ) ( 1793.000000 868.000000 -2520.000000 ) ( 1793.000000 1148.000000 -2520.000000 ) ( ( -0.007143 0.000000 -5.215683 ) ( 0.000000 0.007143 -16.015682 ) ) 12escape/00crtesd 0 0 0 ( 1797.000000 1148.000000 -2520.000000 ) ( 1797.000000 868.000000 -2520.000000 ) ( 1797.000000 868.000000 -2310.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1797.000000 1148.000000 -2520.000000 ) ( 1793.000000 1148.000000 -2520.000000 ) ( 1793.000000 868.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1797.000000 868.000000 -2520.000000 ) ( 1793.000000 868.000000 -2520.000000 ) ( 1793.000000 868.000000 -2310.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1797.000000 868.000000 -2310.000000 ) ( 1793.000000 868.000000 -2310.000000 ) ( 1793.000000 1148.000000 -2310.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1797.000000 1148.000000 -2310.000000 ) ( 1793.000000 1148.000000 -2310.000000 ) ( 1793.000000 1148.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3181/2267) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-868.000000, -588.000000, -588.000000) / (2520.000000, 2520.000000, 1528.000000) // --> Vector info: d1 = 2.984318, 0.984318, 0.984336. Determinants: 1984.000000, 0.005073, 893175.109593, -277760.000000 // --> Vector info: d2 = 7.984316, 7.984315, 0.896823. Determinants: 0.000473, -1984.497758, 2783211.182595, -277760.000000 ( 1793.000000 588.000000 -1528.000000 ) ( 1793.000000 588.000000 -2520.000000 ) ( 1793.000000 868.000000 -2520.000000 ) ( ( -0.007143 0.000000 -3.215636 ) ( 0.000000 0.007145 -10.020202 ) ) 12escape/00crtesd 0 0 0 ( 1797.000000 868.000000 -2520.000000 ) ( 1797.000000 588.000000 -2520.000000 ) ( 1797.000000 588.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1797.000000 868.000000 -2520.000000 ) ( 1793.000000 868.000000 -2520.000000 ) ( 1793.000000 588.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1797.000000 588.000000 -2520.000000 ) ( 1793.000000 588.000000 -2520.000000 ) ( 1793.000000 588.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1797.000000 588.000000 -1528.000000 ) ( 1793.000000 588.000000 -1528.000000 ) ( 1793.000000 868.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1797.000000 868.000000 -1528.000000 ) ( 1793.000000 868.000000 -1528.000000 ) ( 1793.000000 868.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3183/2268) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-588.000000, -28.000000, -28.000000) / (2520.000000, 2520.000000, 2030.000000) // --> Vector info: d1 = 4.984317, 0.984316, 0.984317. Determinants: 1960.000467, 0.000534, -215217.608073, -274400.000000 // --> Vector info: d2 = 3.984312, 3.984312, 0.484318. Determinants: 0.000000, -1959.996793, 3845896.690869, -274400.000000 ( 1793.000000 28.000000 -2030.000000 ) ( 1793.000000 28.000000 -2520.000000 ) ( 1793.000000 588.000000 -2520.000000 ) ( ( -0.007143 0.000000 0.784321 ) ( 0.000000 0.007143 -14.015658 ) ) 12escape/00crtesd 0 0 0 ( 1797.000000 588.000000 -2520.000000 ) ( 1797.000000 28.000000 -2520.000000 ) ( 1797.000000 28.000000 -2030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1797.000000 588.000000 -2520.000000 ) ( 1793.000000 588.000000 -2520.000000 ) ( 1793.000000 28.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1797.000000 28.000000 -2520.000000 ) ( 1793.000000 28.000000 -2520.000000 ) ( 1793.000000 28.000000 -2030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1797.000000 28.000000 -2030.000000 ) ( 1793.000000 28.000000 -2030.000000 ) ( 1793.000000 588.000000 -2030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1797.000000 588.000000 -2030.000000 ) ( 1793.000000 588.000000 -2030.000000 ) ( 1793.000000 588.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3184/2269) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-28.000000, 791.000000, 791.000000) / (2520.000000, 2520.000000, 1528.000000) // --> Vector info: d1 = 5.984316, 0.130823, 0.130842. Determinants: 5806.664800, 0.015625, -4699398.224566, -812448.000000 // --> Vector info: d2 = 7.984312, 7.984296, 0.896804. Determinants: 0.015609, -5804.655545, 8140894.437158, -812448.000000 ( 1793.000000 -791.000000 -1528.000000 ) ( 1793.000000 -791.000000 -2520.000000 ) ( 1793.000000 28.000000 -2520.000000 ) ( ( -0.007147 0.000000 5.784245 ) ( 0.000000 0.007145 -10.020204 ) ) 12escape/00crtesd 0 0 0 ( 1797.000000 28.000000 -2520.000000 ) ( 1797.000000 -791.000000 -2520.000000 ) ( 1797.000000 -791.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1797.000000 28.000000 -2520.000000 ) ( 1793.000000 28.000000 -2520.000000 ) ( 1793.000000 -791.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1797.000000 -791.000000 -2520.000000 ) ( 1793.000000 -791.000000 -2520.000000 ) ( 1793.000000 -791.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1797.000000 -791.000000 -1528.000000 ) ( 1793.000000 -791.000000 -1528.000000 ) ( 1793.000000 28.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1797.000000 28.000000 -1528.000000 ) ( 1793.000000 28.000000 -1528.000000 ) ( 1793.000000 28.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3186/2270) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10felec1]: 64.000000/64.000000 // --> Vector A/B: (1236.000000, 1252.000000, 1252.000000) / (1793.000000, 1793.000000, 1741.000000) // --> Vector info: d1 = 1.133780, 0.904329, 0.904330. Determinants: 11.931437, 0.000015, -15690.587505, -832.000000 // --> Vector info: d2 = 1.742582, 1.742581, 0.992581. Determinants: 0.000050, -12.000000, 20066.110244, -832.000000 ( 1741.000000 1252.000000 -2520.000000 ) ( 1793.000000 1252.000000 -2520.000000 ) ( 1793.000000 1236.000000 -2520.000000 ) ( ( -0.014341 0.000000 18.858879 ) ( 0.000000 0.014423 -24.117921 ) ) 12escape/10felec1 0 0 0 ( 1793.000000 1236.000000 -2524.000000 ) ( 1793.000000 1252.000000 -2524.000000 ) ( 1741.000000 1252.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1793.000000 1236.000000 -2524.000000 ) ( 1793.000000 1236.000000 -2520.000000 ) ( 1793.000000 1252.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1793.000000 1252.000000 -2524.000000 ) ( 1793.000000 1252.000000 -2520.000000 ) ( 1741.000000 1252.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1741.000000 1252.000000 -2524.000000 ) ( 1741.000000 1252.000000 -2520.000000 ) ( 1741.000000 1236.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1741.000000 1236.000000 -2524.000000 ) ( 1741.000000 1236.000000 -2520.000000 ) ( 1793.000000 1236.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3187/2271) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10felec1]: 64.000000/64.000000 // --> Vector A/B: (-739.000000, 1236.000000, 1236.000000) / (1793.000000, 1793.000000, 1741.000000) // --> Vector info: d1 = 28.840765, 0.633780, 0.633780. Determinants: 1466.763244, 0.000000, -1878008.527907, -102700.000000 // --> Vector info: d2 = 1.742624, 1.742624, 0.992623. Determinants: 0.000000, -1481.251882, 2476917.111498, -102700.000000 ( 1741.000000 1236.000000 -2520.000000 ) ( 1793.000000 1236.000000 -2520.000000 ) ( 1793.000000 -739.000000 -2520.000000 ) ( ( -0.014282 0.000000 18.286354 ) ( 0.000000 0.014423 -24.117986 ) ) 12escape/10felec1 0 0 0 ( 1793.000000 -739.000000 -2524.000000 ) ( 1793.000000 1236.000000 -2524.000000 ) ( 1741.000000 1236.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1793.000000 -739.000000 -2524.000000 ) ( 1793.000000 -739.000000 -2520.000000 ) ( 1793.000000 1236.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1793.000000 1236.000000 -2524.000000 ) ( 1793.000000 1236.000000 -2520.000000 ) ( 1741.000000 1236.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1741.000000 1236.000000 -2524.000000 ) ( 1741.000000 1236.000000 -2520.000000 ) ( 1741.000000 -739.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1741.000000 -739.000000 -2524.000000 ) ( 1741.000000 -739.000000 -2520.000000 ) ( 1793.000000 -739.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3188/2272) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte2]: 64.000000/64.000000 // --> Vector A/B: (1236.000000, 1236.000000, 466.000000) / (1723.000000, 1286.000000, 1286.000000) // --> Vector info: d1 = 11.040598, 11.040598, 0.040598. Determinants: -4807.000000, 0.000000, 2226401.205268, -336490.000000 // --> Vector info: d2 = 0.711306, 6.961306, 6.961306. Determinants: 0.000000, 4812.500000, -8531284.729756, -336490.000000 ( 1286.000000 466.000000 -2520.000000 ) ( 1286.000000 1236.000000 -2520.000000 ) ( 1723.000000 1236.000000 -2520.000000 ) ( ( 0.014286 0.000000 -6.616545 ) ( 0.000000 -0.014302 25.353754 ) ) 12escape/00fgrte2 0 0 0 ( 1723.000000 1236.000000 -2524.000000 ) ( 1286.000000 1236.000000 -2524.000000 ) ( 1286.000000 466.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1723.000000 1236.000000 -2524.000000 ) ( 1723.000000 1236.000000 -2520.000000 ) ( 1286.000000 1236.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1286.000000 1236.000000 -2524.000000 ) ( 1286.000000 1236.000000 -2520.000000 ) ( 1286.000000 466.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1286.000000 466.000000 -2524.000000 ) ( 1286.000000 466.000000 -2520.000000 ) ( 1723.000000 466.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1723.000000 466.000000 -2524.000000 ) ( 1723.000000 466.000000 -2520.000000 ) ( 1723.000000 1236.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3189/2273) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte2]: 64.000000/64.000000 // --> Vector A/B: (1236.000000, 1236.000000, 798.000000) / (1286.000000, 748.000000, 748.000000) // --> Vector info: d1 = 8.040596, 0.362337, 0.362341. Determinants: 0.002564, -3363.077606, 2430196.425143, -235644.000000 // --> Vector info: d2 = 6.711304, 6.711298, 0.461298. Determinants: -3362.499739, -0.002512, 2574574.454395, -235644.000000 ( 748.000000 798.000000 -2520.000000 ) ( 748.000000 1236.000000 -2520.000000 ) ( 1286.000000 1236.000000 -2520.000000 ) ( ( 0.000000 0.014272 -10.312999 ) ( 0.014269 0.000000 -10.925695 ) ) 12escape/00fgrte2 0 0 0 ( 1286.000000 1236.000000 -2524.000000 ) ( 748.000000 1236.000000 -2524.000000 ) ( 748.000000 798.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1286.000000 1236.000000 -2524.000000 ) ( 1286.000000 1236.000000 -2520.000000 ) ( 748.000000 1236.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 1236.000000 -2524.000000 ) ( 748.000000 1236.000000 -2520.000000 ) ( 748.000000 798.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 798.000000 -2524.000000 ) ( 748.000000 798.000000 -2520.000000 ) ( 1286.000000 798.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1286.000000 798.000000 -2524.000000 ) ( 1286.000000 798.000000 -2520.000000 ) ( 1286.000000 1236.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3190/2274) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte2]: 64.000000/64.000000 // --> Vector A/B: (-301.000000, -739.000000, -739.000000) / (748.000000, 748.000000, 1723.000000) // --> Vector info: d1 = 14.011873, 14.011865, 0.083604. Determinants: -0.008379, 6100.578229, -10547005.508779, -427050.000000 // --> Vector info: d2 = 0.711315, 6.961315, 6.961298. Determinants: 6093.750000, 0.007521, 1530445.986605, -427050.000000 ( 1723.000000 -739.000000 -2520.000000 ) ( 748.000000 -739.000000 -2520.000000 ) ( 748.000000 -301.000000 -2520.000000 ) ( ( 0.000000 -0.014285 24.697355 ) ( -0.014269 0.000000 -3.583763 ) ) 12escape/00fgrte2 0 0 0 ( 748.000000 -301.000000 -2524.000000 ) ( 748.000000 -739.000000 -2524.000000 ) ( 1723.000000 -739.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 -301.000000 -2524.000000 ) ( 748.000000 -301.000000 -2520.000000 ) ( 748.000000 -739.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 -739.000000 -2524.000000 ) ( 748.000000 -739.000000 -2520.000000 ) ( 1723.000000 -739.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1723.000000 -739.000000 -2524.000000 ) ( 1723.000000 -739.000000 -2520.000000 ) ( 1723.000000 -301.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1723.000000 -301.000000 -2524.000000 ) ( 1723.000000 -301.000000 -2520.000000 ) ( 748.000000 -301.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3191/2275) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (798.000000, 781.000000, 781.000000) / (748.000000, 748.000000, 1286.000000) // --> Vector info: d1 = 0.382488, 0.873588, 0.873588. Determinants: 264.211447, 0.000000, -214338.972191, -9146.000000 // --> Vector info: d2 = 0.876869, 0.876869, 8.555130. Determinants: 0.000000, -130.530434, 89616.918561, -9146.000000 ( 1286.000000 781.000000 -2520.000000 ) ( 748.000000 781.000000 -2520.000000 ) ( 748.000000 798.000000 -2520.000000 ) ( ( -0.028888 0.000000 23.435269 ) ( 0.000000 0.014272 -9.798482 ) ) 12escape/00WWARNY 0 0 0 ( 748.000000 798.000000 -2524.000000 ) ( 748.000000 781.000000 -2524.000000 ) ( 1286.000000 781.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 798.000000 -2524.000000 ) ( 748.000000 798.000000 -2520.000000 ) ( 748.000000 781.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 781.000000 -2524.000000 ) ( 748.000000 781.000000 -2520.000000 ) ( 1286.000000 781.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1286.000000 781.000000 -2524.000000 ) ( 1286.000000 781.000000 -2520.000000 ) ( 1286.000000 798.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1286.000000 798.000000 -2524.000000 ) ( 1286.000000 798.000000 -2520.000000 ) ( 748.000000 798.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3192/2276) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10felec1]: 64.000000/64.000000 // --> Vector A/B: (1252.000000, 1288.000000, 1288.000000) / (1793.000000, 1793.000000, 748.000000) // --> Vector info: d1 = 0.904331, 0.383781, 0.383781. Determinants: 543.975011, 0.000000, -715077.653947, -37620.000000 // --> Vector info: d2 = 15.742580, 15.742580, 0.814321. Determinants: 0.000000, -537.417337, 371353.410246, -37620.000000 ( 748.000000 1288.000000 -2520.000000 ) ( 1793.000000 1288.000000 -2520.000000 ) ( 1793.000000 1252.000000 -2520.000000 ) ( ( -0.014460 0.000000 19.007912 ) ( 0.000000 0.014285 -9.871170 ) ) 12escape/10felec1 0 0 0 ( 1793.000000 1252.000000 -2524.000000 ) ( 1793.000000 1288.000000 -2524.000000 ) ( 748.000000 1288.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1793.000000 1252.000000 -2524.000000 ) ( 1793.000000 1252.000000 -2520.000000 ) ( 1793.000000 1288.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1793.000000 1288.000000 -2524.000000 ) ( 1793.000000 1288.000000 -2520.000000 ) ( 748.000000 1288.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 1288.000000 -2524.000000 ) ( 748.000000 1288.000000 -2520.000000 ) ( 748.000000 1252.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 1252.000000 -2524.000000 ) ( 748.000000 1252.000000 -2520.000000 ) ( 1793.000000 1252.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3193/2277) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10felec1]: 64.000000/64.000000 // --> Vector A/B: (781.000000, -285.000000, -285.000000) / (748.000000, 748.000000, 1268.000000) // --> Vector info: d1 = 0.883358, 16.112808, 16.112797. Determinants: 7919.313870, 0.012209, -6674656.539884, -554320.000000 // --> Vector info: d2 = 0.314329, 0.314352, 7.742613. Determinants: 0.011903, -7918.526026, 5748809.241970, -554320.000000 ( 1268.000000 -285.000000 -2520.000000 ) ( 748.000000 -285.000000 -2520.000000 ) ( 748.000000 781.000000 -2520.000000 ) ( ( -0.014287 0.000000 12.041161 ) ( 0.000000 0.014285 -10.370922 ) ) 12escape/10felec1 0 0 0 ( 748.000000 781.000000 -2524.000000 ) ( 748.000000 -285.000000 -2524.000000 ) ( 1268.000000 -285.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 781.000000 -2524.000000 ) ( 748.000000 781.000000 -2520.000000 ) ( 748.000000 -285.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 -285.000000 -2524.000000 ) ( 748.000000 -285.000000 -2520.000000 ) ( 1268.000000 -285.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1268.000000 -285.000000 -2524.000000 ) ( 1268.000000 -285.000000 -2520.000000 ) ( 1268.000000 781.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1268.000000 781.000000 -2524.000000 ) ( 1268.000000 781.000000 -2520.000000 ) ( 748.000000 781.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3194/2278) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (-285.000000, -301.000000, -301.000000) / (748.000000, 748.000000, 1286.000000) // --> Vector info: d1 = 0.332512, 0.796482, 0.796482. Determinants: 249.615961, 0.000000, 68278.286360, -8608.000000 // --> Vector info: d2 = 0.876871, 0.876871, 8.555132. Determinants: 0.000000, -122.852173, 84345.318708, -8608.000000 ( 1286.000000 -301.000000 -2520.000000 ) ( 748.000000 -301.000000 -2520.000000 ) ( 748.000000 -285.000000 -2520.000000 ) ( ( -0.028998 0.000000 -7.931957 ) ( 0.000000 0.014272 -9.798480 ) ) 12escape/00WWARNY 0 0 0 ( 748.000000 -285.000000 -2524.000000 ) ( 748.000000 -301.000000 -2524.000000 ) ( 1286.000000 -301.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 -285.000000 -2524.000000 ) ( 748.000000 -285.000000 -2520.000000 ) ( 748.000000 -301.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 -301.000000 -2524.000000 ) ( 748.000000 -301.000000 -2520.000000 ) ( 1286.000000 -301.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1286.000000 -301.000000 -2524.000000 ) ( 1286.000000 -301.000000 -2520.000000 ) ( 1286.000000 -285.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1286.000000 -285.000000 -2524.000000 ) ( 1286.000000 -285.000000 -2520.000000 ) ( 748.000000 -285.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3195/2279) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (-285.000000, -285.000000, 781.000000) / (1268.000000, 1286.000000, 1286.000000) // --> Vector info: d1 = 31.332485, 31.332485, 0.873586. Determinants: 548.260191, 0.000000, -444953.571343, -19188.000000 // --> Vector info: d2 = 0.555132, 0.805130, 0.805111. Determinants: 0.000343, -266.497968, 327267.650118, -19188.000000 ( 1286.000000 781.000000 -2520.000000 ) ( 1286.000000 -285.000000 -2520.000000 ) ( 1268.000000 -285.000000 -2520.000000 ) ( ( -0.028573 0.000000 23.189158 ) ( 0.000000 0.013889 -17.055850 ) ) 12escape/00WWARNY 0 0 0 ( 1268.000000 -285.000000 -2524.000000 ) ( 1286.000000 -285.000000 -2524.000000 ) ( 1286.000000 781.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1268.000000 -285.000000 -2524.000000 ) ( 1268.000000 -285.000000 -2520.000000 ) ( 1286.000000 -285.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1286.000000 -285.000000 -2524.000000 ) ( 1286.000000 -285.000000 -2520.000000 ) ( 1286.000000 781.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1286.000000 781.000000 -2524.000000 ) ( 1286.000000 781.000000 -2520.000000 ) ( 1268.000000 781.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1268.000000 781.000000 -2524.000000 ) ( 1268.000000 781.000000 -2520.000000 ) ( 1268.000000 -285.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3196/2280) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10felec1]: 64.000000/64.000000 // --> Vector A/B: (-756.000000, -739.000000, -739.000000) / (1793.000000, 1793.000000, 1741.000000) // --> Vector info: d1 = 1.090765, 0.840765, 0.840767. Determinants: 13.000000, 0.000032, 8863.705636, -884.000000 // --> Vector info: d2 = 1.742623, 1.742622, 0.992622. Determinants: 0.000050, -12.750000, 21320.308447, -884.000000 ( 1741.000000 -739.000000 -2520.000000 ) ( 1793.000000 -739.000000 -2520.000000 ) ( 1793.000000 -756.000000 -2520.000000 ) ( ( -0.014706 0.000000 -10.026816 ) ( 0.000000 0.014423 -24.117996 ) ) 12escape/10felec1 0 0 0 ( 1793.000000 -756.000000 -2524.000000 ) ( 1793.000000 -739.000000 -2524.000000 ) ( 1741.000000 -739.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1793.000000 -756.000000 -2524.000000 ) ( 1793.000000 -756.000000 -2520.000000 ) ( 1793.000000 -739.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1793.000000 -739.000000 -2524.000000 ) ( 1793.000000 -739.000000 -2520.000000 ) ( 1741.000000 -739.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1741.000000 -739.000000 -2524.000000 ) ( 1741.000000 -739.000000 -2520.000000 ) ( 1741.000000 -756.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1741.000000 -756.000000 -2524.000000 ) ( 1741.000000 -756.000000 -2520.000000 ) ( 1793.000000 -756.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3197/2281) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (-739.000000, -739.000000, -756.000000) / (1723.000000, 748.000000, 748.000000) // --> Vector info: d1 = 0.287483, 0.287483, 0.787483. Determinants: 487.500000, 0.000000, 355497.465649, -16575.000000 // --> Vector info: d2 = 14.805149, 0.876888, 0.876888. Determinants: 0.000000, -236.780434, 162577.341031, -16575.000000 ( 748.000000 -756.000000 -2520.000000 ) ( 748.000000 -739.000000 -2520.000000 ) ( 1723.000000 -739.000000 -2520.000000 ) ( ( -0.029412 0.000000 -21.447811 ) ( 0.000000 0.014285 -9.808588 ) ) 12escape/00WWARNY 0 0 0 ( 1723.000000 -739.000000 -2524.000000 ) ( 748.000000 -739.000000 -2524.000000 ) ( 748.000000 -756.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1723.000000 -739.000000 -2524.000000 ) ( 1723.000000 -739.000000 -2520.000000 ) ( 748.000000 -739.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 -739.000000 -2524.000000 ) ( 748.000000 -739.000000 -2520.000000 ) ( 748.000000 -756.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 -756.000000 -2524.000000 ) ( 748.000000 -756.000000 -2520.000000 ) ( 1723.000000 -756.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1723.000000 -756.000000 -2524.000000 ) ( 1723.000000 -756.000000 -2520.000000 ) ( 1723.000000 -739.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3198/2282) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (1252.000000, 1252.000000, 1236.000000) / (1723.000000, 748.000000, 748.000000) // --> Vector info: d1 = 0.414621, 0.414652, 0.873553. Determinants: 447.428871, 0.000489, -566649.881257, -15600.000000 // --> Vector info: d2 = 14.805128, 0.876866, 0.876867. Determinants: 0.000929, -222.852188, 153013.158182, -15600.000000 ( 748.000000 1236.000000 -2520.000000 ) ( 748.000000 1252.000000 -2520.000000 ) ( 1723.000000 1252.000000 -2520.000000 ) ( ( -0.028681 0.000000 36.323710 ) ( 0.000000 0.014285 -9.808536 ) ) 12escape/00WWARNY 0 0 0 ( 1723.000000 1252.000000 -2524.000000 ) ( 748.000000 1252.000000 -2524.000000 ) ( 748.000000 1236.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1723.000000 1252.000000 -2524.000000 ) ( 1723.000000 1252.000000 -2520.000000 ) ( 748.000000 1252.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 1252.000000 -2524.000000 ) ( 748.000000 1252.000000 -2520.000000 ) ( 748.000000 1236.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 1236.000000 -2524.000000 ) ( 748.000000 1236.000000 -2520.000000 ) ( 1723.000000 1236.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1723.000000 1236.000000 -2524.000000 ) ( 1723.000000 1236.000000 -2520.000000 ) ( 1723.000000 1252.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3199/2283) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (1236.000000, 1236.000000, -739.000000) / (1741.000000, 1723.000000, 1723.000000) // --> Vector info: d1 = 0.873513, 0.873513, 57.287483. Determinants: 1015.451460, 0.000000, -1286151.399487, -35550.000000 // --> Vector info: d2 = 1.055128, 0.805128, 0.805149. Determinants: 0.000378, -493.750000, 822108.479407, -35550.000000 ( 1723.000000 -739.000000 -2520.000000 ) ( 1723.000000 1236.000000 -2520.000000 ) ( 1741.000000 1236.000000 -2520.000000 ) ( ( -0.028564 0.000000 36.178661 ) ( 0.000000 0.013889 -23.125414 ) ) 12escape/00WWARNY 0 0 0 ( 1741.000000 1236.000000 -2524.000000 ) ( 1723.000000 1236.000000 -2524.000000 ) ( 1723.000000 -739.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1741.000000 1236.000000 -2524.000000 ) ( 1741.000000 1236.000000 -2520.000000 ) ( 1723.000000 1236.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1723.000000 1236.000000 -2524.000000 ) ( 1723.000000 1236.000000 -2520.000000 ) ( 1723.000000 -739.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1723.000000 -739.000000 -2524.000000 ) ( 1723.000000 -739.000000 -2520.000000 ) ( 1741.000000 -739.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1741.000000 -739.000000 -2524.000000 ) ( 1741.000000 -739.000000 -2520.000000 ) ( 1741.000000 1236.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3200/2284) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (-739.000000, -739.000000, -756.000000) / (1741.000000, 1723.000000, 1723.000000) // --> Vector info: d1 = 0.287483, 0.287483, 0.787483. Determinants: 9.000000, 0.000000, 6563.030135, -306.000000 // --> Vector info: d2 = 1.055149, 0.805149, 0.805149. Determinants: 0.000000, -4.250000, 7076.374382, -306.000000 ( 1723.000000 -756.000000 -2520.000000 ) ( 1723.000000 -739.000000 -2520.000000 ) ( 1741.000000 -739.000000 -2520.000000 ) ( ( -0.029412 0.000000 -21.447811 ) ( 0.000000 0.013889 -23.125406 ) ) 12escape/00WWARNY 0 0 0 ( 1741.000000 -739.000000 -2524.000000 ) ( 1723.000000 -739.000000 -2524.000000 ) ( 1723.000000 -756.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1741.000000 -739.000000 -2524.000000 ) ( 1741.000000 -739.000000 -2520.000000 ) ( 1723.000000 -739.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1723.000000 -739.000000 -2524.000000 ) ( 1723.000000 -739.000000 -2520.000000 ) ( 1723.000000 -756.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1723.000000 -756.000000 -2524.000000 ) ( 1723.000000 -756.000000 -2520.000000 ) ( 1741.000000 -756.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1741.000000 -756.000000 -2524.000000 ) ( 1741.000000 -756.000000 -2520.000000 ) ( 1741.000000 -739.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3201/2285) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (1252.000000, 1252.000000, 1236.000000) / (1741.000000, 1723.000000, 1723.000000) // --> Vector info: d1 = 0.414616, 0.414617, 0.873513. Determinants: 8.260139, 0.000015, -10461.130627, -288.000000 // --> Vector info: d2 = 1.055126, 0.805128, 0.805128. Determinants: 0.000000, -3.999969, 6660.070557, -288.000000 ( 1723.000000 1236.000000 -2520.000000 ) ( 1723.000000 1252.000000 -2520.000000 ) ( 1741.000000 1252.000000 -2520.000000 ) ( ( -0.028681 0.000000 36.323370 ) ( 0.000000 0.013889 -23.125245 ) ) 12escape/00WWARNY 0 0 0 ( 1741.000000 1252.000000 -2524.000000 ) ( 1723.000000 1252.000000 -2524.000000 ) ( 1723.000000 1236.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1741.000000 1252.000000 -2524.000000 ) ( 1741.000000 1252.000000 -2520.000000 ) ( 1723.000000 1252.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1723.000000 1252.000000 -2524.000000 ) ( 1723.000000 1252.000000 -2520.000000 ) ( 1723.000000 1236.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1723.000000 1236.000000 -2524.000000 ) ( 1723.000000 1236.000000 -2520.000000 ) ( 1741.000000 1236.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1741.000000 1236.000000 -2524.000000 ) ( 1741.000000 1236.000000 -2520.000000 ) ( 1741.000000 1252.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3202/2286) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte2]: 64.000000/64.000000 // --> Vector A/B: (466.000000, -301.000000, -301.000000) / (1286.000000, 1286.000000, 1723.000000) // --> Vector info: d1 = 0.040598, 10.997583, 10.997583. Determinants: 4788.202650, 0.000000, -2244910.005683, -335179.000000 // --> Vector info: d2 = 0.711306, 0.711307, 6.961308. Determinants: 0.000417, -4793.750731, 5926348.537948, -335179.000000 ( 1723.000000 -301.000000 -2520.000000 ) ( 1286.000000 -301.000000 -2520.000000 ) ( 1286.000000 466.000000 -2520.000000 ) ( ( -0.014286 0.000000 6.697645 ) ( 0.000000 0.014302 -17.681145 ) ) 12escape/00fgrte2 0 0 0 ( 1286.000000 466.000000 -2524.000000 ) ( 1286.000000 -301.000000 -2524.000000 ) ( 1723.000000 -301.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1286.000000 466.000000 -2524.000000 ) ( 1286.000000 466.000000 -2520.000000 ) ( 1286.000000 -301.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1286.000000 -301.000000 -2524.000000 ) ( 1286.000000 -301.000000 -2520.000000 ) ( 1723.000000 -301.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1723.000000 -301.000000 -2524.000000 ) ( 1723.000000 -301.000000 -2520.000000 ) ( 1723.000000 466.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1723.000000 466.000000 -2524.000000 ) ( 1723.000000 466.000000 -2520.000000 ) ( 1286.000000 466.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3203/2287) # points: 3 { brushDef { // Surface normal: 0.188072, 0.000000, -0.982155 // RotY/Z : 1.381597 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.982155, 0.000000, -0.188072) // Texture width/height [10wcarg1]: 64.000000/128.000000 // --> Vector A/B: (-569.000000, -446.000000, -569.000000) / (-26.643572, -122.351461, -122.351461) // --> Vector info: d1 = 0.502804, 1.876284, 1.875618. Determinants: -0.063710, 168.856114, -1456.368395, -11772.070336 // --> Vector info: d2 = 1.569984, 0.695245, 1.570245. Determinants: 83.744403, 0.032112, 29169.456387, -11772.070336 ( -92.000000 -569.000000 1131.000000 ) ( -92.000000 -446.000000 1131.000000 ) ( -186.000000 -569.000000 1113.000000 ) ( ( 0.000005 -0.014344 0.123714 ) ( -0.007114 -0.000003 -2.477853 ) ) 12escape/10wcarg1 0 0 0 ( -186.752289 -569.000000 1116.928621 ) ( -92.752289 -446.000000 1134.928621 ) ( -92.752289 -569.000000 1134.928621 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -186.752289 -569.000000 1116.928621 ) ( -186.000000 -569.000000 1113.000000 ) ( -92.000000 -446.000000 1131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -92.752289 -446.000000 1134.928621 ) ( -92.000000 -446.000000 1131.000000 ) ( -92.000000 -569.000000 1131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -92.752289 -569.000000 1134.928621 ) ( -92.000000 -569.000000 1131.000000 ) ( -186.000000 -569.000000 1113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3204/2288) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10wcarg1]: 64.000000/128.000000 // --> Vector A/B: (-569.000000, -446.000000, -446.000000) / (92.000000, 92.000000, -188.000000) // --> Vector info: d1 = 0.875620, 0.876284, 4.876284. Determinants: -0.185933, 491.999956, -75526.143067, -34440.000000 // --> Vector info: d2 = 1.570245, 0.695245, 0.696004. Determinants: 245.000033, 0.093343, 85317.184204, -34440.000000 ( 188.000000 -446.000000 1131.000000 ) ( -92.000000 -446.000000 1131.000000 ) ( -92.000000 -569.000000 1131.000000 ) ( ( 0.000005 -0.014286 2.192977 ) ( -0.007114 -0.000003 -2.477270 ) ) 12escape/10wcarg1 0 0 0 ( -92.000000 -569.000000 1135.000000 ) ( -92.000000 -446.000000 1135.000000 ) ( 188.000000 -446.000000 1135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -92.000000 -569.000000 1135.000000 ) ( -92.000000 -569.000000 1131.000000 ) ( -92.000000 -446.000000 1131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -92.000000 -446.000000 1135.000000 ) ( -92.000000 -446.000000 1131.000000 ) ( 188.000000 -446.000000 1131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 188.000000 -446.000000 1135.000000 ) ( 188.000000 -446.000000 1131.000000 ) ( 188.000000 -569.000000 1131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 188.000000 -569.000000 1135.000000 ) ( 188.000000 -569.000000 1131.000000 ) ( -92.000000 -569.000000 1131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3205/2289) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (-569.000000, -560.000000, -560.000000) / (283.000000, 276.000000, 188.000000) // --> Vector info: d1 = 0.867187, 0.992187, 0.992187. Determinants: -10.999990, 0.000000, -6945.806255, -792.000000 // --> Vector info: d2 = 0.606970, 0.703125, 1.953125. Determinants: 0.288346, 11.250000, -3500.401485, -792.000000 ( 188.000000 -560.000000 991.000000 ) ( 276.000000 -560.000000 991.000000 ) ( 283.000000 -569.000000 991.000000 ) ( ( 0.013889 0.000000 8.769957 ) ( -0.000364 -0.014205 4.419699 ) ) 12escape/00fdeck1 0 0 0 ( 283.000000 -569.000000 987.000000 ) ( 276.000000 -560.000000 987.000000 ) ( 188.000000 -560.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.000000 -569.000000 987.000000 ) ( 283.000000 -569.000000 991.000000 ) ( 276.000000 -560.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 276.000000 -560.000000 987.000000 ) ( 276.000000 -560.000000 991.000000 ) ( 188.000000 -560.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 188.000000 -560.000000 987.000000 ) ( 188.000000 -560.000000 991.000000 ) ( 188.000000 -569.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 188.000000 -569.000000 987.000000 ) ( 188.000000 -569.000000 991.000000 ) ( 283.000000 -569.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3206/2290) # points: 3 { brushDef { // Surface normal: -0.186162, 0.000000, -0.982519 // RotY/Z : 1.383542 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.982519, 0.000000, -0.186162) // Texture width/height [10wcarg1]: 64.000000/128.000000 // --> Vector A/B: (446.000000, 569.000000, 569.000000) / (-25.835083, 70.855144, -25.835083) // --> Vector info: d1 = 0.876281, 2.248434, 0.875620. Determinants: 0.063902, -168.856114, -14812.432471, -11892.897923 // --> Vector info: d2 = 0.696004, 1.571263, 1.571004. Determinants: -84.603960, -0.031892, 29455.037326, -11892.897923 ( 188.000000 -569.000000 1131.000000 ) ( 283.000000 -569.000000 1113.000000 ) ( 188.000000 -446.000000 1131.000000 ) ( ( -0.000005 0.014198 1.245486 ) ( 0.007114 0.000003 -2.476691 ) ) 12escape/10wcarg1 0 0 0 ( 188.744646 -446.000000 1134.930077 ) ( 283.744646 -569.000000 1116.930077 ) ( 188.744646 -569.000000 1134.930077 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 188.744646 -446.000000 1134.930077 ) ( 188.000000 -446.000000 1131.000000 ) ( 283.000000 -569.000000 1113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.744646 -569.000000 1116.930077 ) ( 283.000000 -569.000000 1113.000000 ) ( 188.000000 -569.000000 1131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 188.744646 -569.000000 1134.930077 ) ( 188.000000 -569.000000 1131.000000 ) ( 188.000000 -446.000000 1131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3208/2291) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-57.000000, -92.000000, -92.000000) / (-1096.000000, -1096.000000, -991.000000) // --> Vector info: d1 = 0.047433, 1.047433, 1.047433. Determinants: 105.000000, 0.000000, 5810.684070, -3675.000000 // --> Vector info: d2 = 0.999940, 0.999940, 4.000069. Determinants: 0.000000, -105.004490, -118759.701804, -3675.000000 ( -92.000000 -446.000000 991.000000 ) ( -92.000000 -446.000000 1096.000000 ) ( -57.000000 -446.000000 1096.000000 ) ( ( -0.028571 0.000000 -1.581139 ) ( 0.000000 0.028573 32.315565 ) ) 12escape/00WPANL6 0 0 0 ( -57.000000 -442.000000 1096.000000 ) ( -92.000000 -442.000000 1096.000000 ) ( -92.000000 -442.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 -442.000000 1096.000000 ) ( -57.000000 -446.000000 1096.000000 ) ( -92.000000 -446.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -92.000000 -442.000000 1096.000000 ) ( -92.000000 -446.000000 1096.000000 ) ( -92.000000 -446.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -92.000000 -442.000000 991.000000 ) ( -92.000000 -446.000000 991.000000 ) ( -57.000000 -446.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 -442.000000 991.000000 ) ( -57.000000 -446.000000 991.000000 ) ( -57.000000 -446.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3209/2292) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (188.000000, 188.000000, -92.000000) / (-1096.000000, -1131.000000, -1131.000000) // --> Vector info: d1 = 0.047434, 0.047433, 8.047433. Determinants: 280.000000, -0.000267, -53105.144317, -9800.000000 // --> Vector info: d2 = 1.999940, 0.999940, 0.999939. Determinants: -0.000050, -280.000000, -326479.406472, -9800.000000 ( -92.000000 -446.000000 1131.000000 ) ( 188.000000 -446.000000 1131.000000 ) ( 188.000000 -446.000000 1096.000000 ) ( ( -0.028571 0.000000 5.418892 ) ( 0.000000 0.028571 33.314225 ) ) 12escape/00WPANL6 0 0 0 ( 188.000000 -442.000000 1096.000000 ) ( 188.000000 -442.000000 1131.000000 ) ( -92.000000 -442.000000 1131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 188.000000 -442.000000 1096.000000 ) ( 188.000000 -446.000000 1096.000000 ) ( 188.000000 -446.000000 1131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 188.000000 -442.000000 1131.000000 ) ( 188.000000 -446.000000 1131.000000 ) ( -92.000000 -446.000000 1131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -92.000000 -442.000000 1131.000000 ) ( -92.000000 -446.000000 1131.000000 ) ( -92.000000 -446.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -92.000000 -442.000000 1096.000000 ) ( -92.000000 -446.000000 1096.000000 ) ( 188.000000 -446.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3210/2293) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (188.000000, 188.000000, 48.000000) / (-991.000000, -1096.000000, -1096.000000) // --> Vector info: d1 = 0.047433, 0.047433, 4.047434. Determinants: 420.000100, 0.000000, -79657.282537, -14700.000000 // --> Vector info: d2 = 4.000069, 0.999940, 0.999943. Determinants: 0.000238, -420.017959, -475038.851941, -14700.000000 ( 48.000000 -446.000000 1096.000000 ) ( 188.000000 -446.000000 1096.000000 ) ( 188.000000 -446.000000 991.000000 ) ( ( -0.028571 0.000000 5.418863 ) ( 0.000000 0.028573 32.315568 ) ) 12escape/00WPANL6 0 0 0 ( 188.000000 -442.000000 991.000000 ) ( 188.000000 -442.000000 1096.000000 ) ( 48.000000 -442.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 188.000000 -442.000000 991.000000 ) ( 188.000000 -446.000000 991.000000 ) ( 188.000000 -446.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 188.000000 -442.000000 1096.000000 ) ( 188.000000 -446.000000 1096.000000 ) ( 48.000000 -446.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -442.000000 1096.000000 ) ( 48.000000 -446.000000 1096.000000 ) ( 48.000000 -446.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -442.000000 991.000000 ) ( 48.000000 -446.000000 991.000000 ) ( 188.000000 -446.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3211/2294) # points: 4 { brushDef { // Surface normal: 0.794541, -0.607210, 0.000000 // RotY/Z : 0.000000 / -0.652545. Vector texS/T: (0.607210, 0.794541, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-410.228702, -565.035032, -565.035032) / (-1131.000000, -1113.000000, -991.000000) // --> Vector info: d1 = 0.047433, 4.463149, 4.463149. Determinants: 538.717373, 0.000000, 220101.492880, -18886.372336 // --> Vector info: d2 = 0.999940, 1.538400, 5.000031. Determinants: 3.382747, -535.882291, -623580.418232, -18886.372336 ( -186.000000 -569.000000 991.000000 ) ( -186.000000 -569.000000 1113.000000 ) ( -92.000000 -446.000000 1131.000000 ) ( ( -0.028524 0.000000 -11.653985 ) ( -0.000179 0.028374 33.017480 ) ) 12escape/00WPANL6 0 0 0 ( -95.178165 -443.571159 1131.000000 ) ( -189.178165 -566.571159 1113.000000 ) ( -189.178165 -566.571159 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -95.178165 -443.571159 1131.000000 ) ( -92.000000 -446.000000 1131.000000 ) ( -186.000000 -569.000000 1113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -189.178165 -566.571159 1113.000000 ) ( -186.000000 -569.000000 1113.000000 ) ( -186.000000 -569.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -189.178165 -566.571159 991.000000 ) ( -186.000000 -569.000000 991.000000 ) ( -92.000000 -446.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -95.178165 -443.571159 991.000000 ) ( -92.000000 -446.000000 991.000000 ) ( -92.000000 -446.000000 1131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3212/2295) # points: 4 { brushDef { // Surface normal: -0.791426, -0.611264, 0.000000 // RotY/Z : 0.000000 / -2.483935. Vector texS/T: (0.611264, -0.791426, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (467.893912, 623.309484, 623.309484) / (-991.000000, -991.000000, -1113.000000) // --> Vector info: d1 = 4.770834, 0.355120, 0.355124. Determinants: 538.717140, 0.000593, -342520.233873, -18960.699776 // --> Vector info: d2 = 5.000069, 5.000026, 1.538395. Determinants: 0.005236, -537.991260, -627956.589425, -18960.699776 ( 283.000000 -569.000000 1113.000000 ) ( 283.000000 -569.000000 991.000000 ) ( 188.000000 -446.000000 991.000000 ) ( ( -0.028412 0.000000 18.064746 ) ( 0.000000 0.028374 33.118851 ) ) 12escape/00WPANL6 0 0 0 ( 191.165706 -443.554943 991.000000 ) ( 286.165706 -566.554943 991.000000 ) ( 286.165706 -566.554943 1113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 191.165706 -443.554943 991.000000 ) ( 188.000000 -446.000000 991.000000 ) ( 283.000000 -569.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 286.165706 -566.554943 991.000000 ) ( 283.000000 -569.000000 991.000000 ) ( 283.000000 -569.000000 1113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 286.165706 -566.554943 1113.000000 ) ( 283.000000 -569.000000 1113.000000 ) ( 188.000000 -446.000000 1131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 191.165706 -443.554943 1131.000000 ) ( 188.000000 -446.000000 1131.000000 ) ( 188.000000 -446.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3214/2296) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (70.000000, 105.000000, 105.000000) / (-991.000000, -991.000000, -1034.000000) // --> Vector info: d1 = 0.003139, 1.003139, 1.003127. Determinants: -43.000000, -0.000434, 3004.846013, -1505.000000 // --> Vector info: d2 = 0.021223, 0.021233, 1.241173. Determinants: -0.000451, 42.697898, 42281.708476, -1505.000000 ( -105.000000 -569.000000 1034.000000 ) ( -105.000000 -569.000000 991.000000 ) ( -70.000000 -569.000000 991.000000 ) ( ( 0.028571 0.000000 -1.996575 ) ( 0.000000 -0.028371 -28.094158 ) ) 12escape/00WPANL6 0 0 0 ( -70.000000 -573.000000 991.000000 ) ( -105.000000 -573.000000 991.000000 ) ( -105.000000 -573.000000 1034.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 -573.000000 991.000000 ) ( -70.000000 -569.000000 991.000000 ) ( -105.000000 -569.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 -573.000000 991.000000 ) ( -105.000000 -569.000000 991.000000 ) ( -105.000000 -569.000000 1034.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 -573.000000 1034.000000 ) ( -105.000000 -569.000000 1034.000000 ) ( -70.000000 -569.000000 1034.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 -573.000000 1034.000000 ) ( -70.000000 -569.000000 1034.000000 ) ( -70.000000 -569.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3217/2297) # points: 5 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-210.000000, -175.000000, -175.000000) / (-991.000000, -991.000000, -1131.000000) // --> Vector info: d1 = 1.984110, 0.984110, 0.984110. Determinants: 140.000000, 0.000000, 19677.861612, -4900.000000 // --> Vector info: d2 = 5.000023, 5.000023, 0.999931. Determinants: 0.000000, -140.003205, -163243.288009, -4900.000000 ( 175.000000 -569.000000 1131.000000 ) ( 175.000000 -569.000000 991.000000 ) ( 210.000000 -569.000000 991.000000 ) ( ( -0.028571 0.000000 -4.015890 ) ( 0.000000 0.028572 33.314957 ) ) 12escape/00WPANL6 0 0 0 ( 210.000000 -573.000000 991.000000 ) ( 175.000000 -573.000000 991.000000 ) ( 175.000000 -573.000000 1131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 -573.000000 991.000000 ) ( 210.000000 -569.000000 991.000000 ) ( 175.000000 -569.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.000000 -573.000000 991.000000 ) ( 175.000000 -569.000000 991.000000 ) ( 175.000000 -569.000000 1131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.000000 -573.000000 1131.000000 ) ( 175.000000 -569.000000 1131.000000 ) ( 188.000000 -569.000000 1131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 188.000000 -573.000000 1131.000000 ) ( 188.000000 -569.000000 1131.000000 ) ( 210.000000 -569.000000 1127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 -573.000000 1127.000000 ) ( 210.000000 -569.000000 1127.000000 ) ( 210.000000 -569.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3218/2298) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (-560.000000, -446.000000, -446.000000) / (276.000000, 188.000000, -92.000000) // --> Vector info: d1 = 0.992187, 2.617187, 2.617187. Determinants: -455.000098, 0.000000, -286470.661173, -31920.000000 // --> Vector info: d2 = 0.703125, 1.953125, 5.953125. Determinants: 2.000000, 456.000000, -147179.750000, -31920.000000 ( -92.000000 -446.000000 991.000000 ) ( 188.000000 -446.000000 991.000000 ) ( 276.000000 -560.000000 991.000000 ) ( ( 0.014254 0.000000 8.974645 ) ( -0.000063 -0.014286 4.610894 ) ) 12escape/00fdeck1 0 0 0 ( 276.000000 -560.000000 987.000000 ) ( 188.000000 -446.000000 987.000000 ) ( -92.000000 -446.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 276.000000 -560.000000 987.000000 ) ( 276.000000 -560.000000 991.000000 ) ( 188.000000 -446.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 188.000000 -446.000000 987.000000 ) ( 188.000000 -446.000000 991.000000 ) ( -92.000000 -446.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -92.000000 -446.000000 987.000000 ) ( -92.000000 -446.000000 991.000000 ) ( -179.000000 -560.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -179.000000 -560.000000 987.000000 ) ( -179.000000 -560.000000 991.000000 ) ( 276.000000 -560.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3219/2299) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (-560.000000, -560.000000, -569.000000) / (-92.000000, -179.000000, -186.000000) // --> Vector info: d1 = 0.992187, 0.992187, 0.867187. Determinants: -10.874990, 0.000000, -6866.876638, -783.000000 // --> Vector info: d2 = 0.953125, 2.203125, 2.299280. Determinants: -0.384522, 11.250001, 73.371029, -783.000000 ( -186.000000 -569.000000 991.000000 ) ( -179.000000 -560.000000 991.000000 ) ( -92.000000 -560.000000 991.000000 ) ( ( 0.013889 0.000000 8.769957 ) ( 0.000491 -0.014368 -0.093705 ) ) 12escape/00fdeck1 0 0 0 ( -92.000000 -560.000000 987.000000 ) ( -179.000000 -560.000000 987.000000 ) ( -186.000000 -569.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -92.000000 -560.000000 987.000000 ) ( -92.000000 -560.000000 991.000000 ) ( -179.000000 -560.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -179.000000 -560.000000 987.000000 ) ( -179.000000 -560.000000 991.000000 ) ( -186.000000 -569.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -186.000000 -569.000000 987.000000 ) ( -186.000000 -569.000000 991.000000 ) ( -92.000000 -569.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -92.000000 -569.000000 987.000000 ) ( -92.000000 -569.000000 991.000000 ) ( -92.000000 -560.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3220/2300) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-560.000000, -560.000000, -569.000000) / (188.000000, -92.000000, -92.000000) // --> Vector info: d1 = 0.468750, 0.468750, 0.968750. Determinants: 139.999869, 0.000000, 77218.675319, -2520.000000 // --> Vector info: d2 = 8.906250, 0.906250, 0.906250. Determinants: 0.000000, -72.000001, -8907.749894, -2520.000000 ( -92.000000 -569.000000 991.000000 ) ( -92.000000 -560.000000 991.000000 ) ( 188.000000 -560.000000 991.000000 ) ( ( -0.055556 0.000000 -30.642331 ) ( 0.000000 0.028571 3.534821 ) ) 12escape/00wwarn 0 0 0 ( 188.000000 -560.000000 987.000000 ) ( -92.000000 -560.000000 987.000000 ) ( -92.000000 -569.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 188.000000 -560.000000 987.000000 ) ( 188.000000 -560.000000 991.000000 ) ( -92.000000 -560.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -92.000000 -560.000000 987.000000 ) ( -92.000000 -560.000000 991.000000 ) ( -92.000000 -569.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -92.000000 -569.000000 987.000000 ) ( -92.000000 -569.000000 991.000000 ) ( 188.000000 -569.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 188.000000 -569.000000 987.000000 ) ( 188.000000 -569.000000 991.000000 ) ( 188.000000 -560.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3221/2301) # points: 5 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (105.000000, 105.000000, 92.000000) / (-1044.000000, -1129.000000, -1131.000000) // --> Vector info: d1 = 1.003123, 1.003098, 0.622607. Determinants: -32.341666, -0.000328, 2287.080786, -1105.000000 // --> Vector info: d2 = 0.521190, 2.945220, 3.021317. Determinants: 1.620186, 31.512394, 32152.904547, -1105.000000 ( -92.000000 -569.000000 1131.000000 ) ( -105.000000 -569.000000 1129.000000 ) ( -105.000000 -569.000000 1044.000000 ) ( ( 0.029268 0.000000 -2.069756 ) ( -0.001466 -0.028518 -29.097651 ) ) 12escape/00WPANL6 0 0 0 ( -105.000000 -573.000000 1044.000000 ) ( -105.000000 -573.000000 1129.000000 ) ( -92.000000 -573.000000 1131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 -573.000000 1044.000000 ) ( -105.000000 -569.000000 1044.000000 ) ( -105.000000 -569.000000 1129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 -573.000000 1129.000000 ) ( -105.000000 -569.000000 1129.000000 ) ( -92.000000 -569.000000 1131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -92.000000 -573.000000 1131.000000 ) ( -92.000000 -569.000000 1131.000000 ) ( -70.000000 -569.000000 1131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 -573.000000 1131.000000 ) ( -70.000000 -569.000000 1131.000000 ) ( -70.000000 -569.000000 1044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 -573.000000 1044.000000 ) ( -70.000000 -569.000000 1044.000000 ) ( -105.000000 -569.000000 1044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3222/2302) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (105.000000, 105.000000, 92.000000) / (-1034.000000, -1044.000000, -1044.000000) // --> Vector info: d1 = 1.003127, 1.003123, 0.622633. Determinants: -3.804898, -0.000043, 269.062912, -130.000000 // --> Vector info: d2 = 0.241171, 0.521190, 0.521186. Determinants: -0.000038, 3.640245, 3732.664604, -130.000000 ( -92.000000 -569.000000 1044.000000 ) ( -105.000000 -569.000000 1044.000000 ) ( -105.000000 -569.000000 1034.000000 ) ( ( 0.029268 0.000000 -2.069715 ) ( 0.000000 -0.028002 -28.712805 ) ) 12escape/00WPANL6 0 0 0 ( -105.000000 -573.000000 1034.000000 ) ( -105.000000 -573.000000 1044.000000 ) ( -92.000000 -573.000000 1044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 -573.000000 1034.000000 ) ( -105.000000 -569.000000 1034.000000 ) ( -105.000000 -569.000000 1044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 -573.000000 1044.000000 ) ( -105.000000 -569.000000 1044.000000 ) ( -92.000000 -569.000000 1044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -92.000000 -573.000000 1044.000000 ) ( -92.000000 -569.000000 1044.000000 ) ( -92.000000 -569.000000 1034.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -92.000000 -573.000000 1034.000000 ) ( -92.000000 -569.000000 1034.000000 ) ( -105.000000 -569.000000 1034.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3223/2303) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00t_3]: 16.000000/32.000000 // --> Vector A/B: (92.000000, 83.000000, 83.000000) / (-1044.000000, -1044.000000, -1034.000000) // --> Vector info: d1 = 2.007762, 2.007752, 0.887671. Determinants: -0.000095, 10.080728, 10343.590654, -90.000000 // --> Vector info: d2 = 0.031441, 0.531441, 0.531435. Determinants: 5.000000, 0.000052, -462.775640, -90.000000 ( -83.000000 -569.000000 1034.000000 ) ( -83.000000 -569.000000 1044.000000 ) ( -92.000000 -569.000000 1044.000000 ) ( ( 0.000001 -0.112008 -114.928785 ) ( -0.055556 -0.000001 5.141952 ) ) 12escape/00t_3 0 0 0 ( -92.000000 -573.000000 1044.000000 ) ( -83.000000 -573.000000 1044.000000 ) ( -83.000000 -573.000000 1034.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -92.000000 -573.000000 1044.000000 ) ( -92.000000 -569.000000 1044.000000 ) ( -83.000000 -569.000000 1044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -83.000000 -573.000000 1044.000000 ) ( -83.000000 -569.000000 1044.000000 ) ( -83.000000 -569.000000 1034.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -83.000000 -573.000000 1034.000000 ) ( -83.000000 -569.000000 1034.000000 ) ( -92.000000 -569.000000 1034.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -92.000000 -573.000000 1034.000000 ) ( -92.000000 -569.000000 1034.000000 ) ( -92.000000 -569.000000 1044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3224/2304) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (83.000000, 70.000000, 70.000000) / (-1044.000000, -1044.000000, -1034.000000) // --> Vector info: d1 = 0.372633, 0.003123, 0.003126. Determinants: -3.695097, -0.000031, 258.218320, -130.000000 // --> Vector info: d2 = 0.521183, 0.521180, 0.241162. Determinants: -0.000038, 3.640226, 3732.645125, -130.000000 ( -70.000000 -569.000000 1034.000000 ) ( -70.000000 -569.000000 1044.000000 ) ( -83.000000 -569.000000 1044.000000 ) ( ( 0.028424 0.000000 -1.986295 ) ( 0.000000 -0.028002 -28.712655 ) ) 12escape/00WPANL6 0 0 0 ( -83.000000 -573.000000 1044.000000 ) ( -70.000000 -573.000000 1044.000000 ) ( -70.000000 -573.000000 1034.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -83.000000 -573.000000 1044.000000 ) ( -83.000000 -569.000000 1044.000000 ) ( -70.000000 -569.000000 1044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 -573.000000 1044.000000 ) ( -70.000000 -569.000000 1044.000000 ) ( -70.000000 -569.000000 1034.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 -573.000000 1034.000000 ) ( -70.000000 -569.000000 1034.000000 ) ( -83.000000 -569.000000 1034.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -83.000000 -573.000000 1034.000000 ) ( -83.000000 -569.000000 1034.000000 ) ( -83.000000 -569.000000 1044.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3225/2305) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (140.000000, 183.000000, 183.000000) / (-991.000000, -991.000000, -1113.000000) // --> Vector info: d1 = 1.601736, 0.382226, 0.382230. Determinants: 148.780245, 0.000195, -29231.747989, -5246.000000 // --> Vector info: d2 = 4.000031, 4.000029, 0.519997. Determinants: 0.000173, -149.641362, -169278.774004, -5246.000000 ( -183.000000 -779.000000 1113.000000 ) ( -183.000000 -779.000000 991.000000 ) ( -140.000000 -779.000000 991.000000 ) ( ( -0.028361 0.000000 5.572197 ) ( 0.000000 0.028525 32.268161 ) ) 12escape/00WPANL6 0 0 0 ( -140.000000 -783.000000 991.000000 ) ( -183.000000 -783.000000 991.000000 ) ( -183.000000 -783.000000 1113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -783.000000 991.000000 ) ( -140.000000 -779.000000 991.000000 ) ( -183.000000 -779.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -183.000000 -783.000000 991.000000 ) ( -183.000000 -779.000000 991.000000 ) ( -183.000000 -779.000000 1113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -183.000000 -783.000000 1113.000000 ) ( -183.000000 -779.000000 1113.000000 ) ( -140.000000 -779.000000 1122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -783.000000 1122.000000 ) ( -140.000000 -779.000000 1122.000000 ) ( -140.000000 -779.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3227/2306) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (-569.000000, -569.000000, -674.000000) / (-105.000000, -186.000000, -267.000000) // --> Vector info: d1 = 3.867187, 3.867186, 2.367184. Determinants: -121.500000, -0.000150, -102023.941397, -8505.000000 // --> Vector info: d2 = 0.143370, 1.299280, 2.453123. Determinants: -0.167376, 121.370526, 11429.307336, -8505.000000 ( -267.000000 -674.000000 991.000000 ) ( -186.000000 -569.000000 991.000000 ) ( -105.000000 -569.000000 991.000000 ) ( ( 0.014286 0.000000 11.995760 ) ( 0.000020 -0.014270 -1.343834 ) ) 12escape/00fdeck1 0 0 0 ( -105.000000 -569.000000 987.000000 ) ( -186.000000 -569.000000 987.000000 ) ( -267.000000 -674.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 -569.000000 987.000000 ) ( -105.000000 -569.000000 991.000000 ) ( -186.000000 -569.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -186.000000 -569.000000 987.000000 ) ( -186.000000 -569.000000 991.000000 ) ( -267.000000 -674.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -267.000000 -674.000000 987.000000 ) ( -267.000000 -674.000000 991.000000 ) ( -183.000000 -779.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -183.000000 -779.000000 987.000000 ) ( -183.000000 -779.000000 991.000000 ) ( -140.000000 -779.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -779.000000 987.000000 ) ( -140.000000 -779.000000 991.000000 ) ( -105.000000 -569.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3228/2307) # points: 4 { brushDef { // Surface normal: 0.791782, -0.610803, 0.000000 // RotY/Z : 0.000000 / -0.657075. Vector texS/T: (0.610803, 0.791782, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-564.133546, -696.745763, -696.745763) / (-1113.000000, -1096.000000, -1059.000000) // --> Vector info: d1 = 0.197524, 3.982419, 3.982419. Determinants: 140.041130, 0.000000, 78032.717342, -4906.652015 // --> Vector info: d2 = 0.538404, 0.999944, 2.074943. Determinants: -1.197985, -142.557919, -161984.548620, -4906.652015 ( -267.000000 -674.000000 1059.000000 ) ( -267.000000 -674.000000 1096.000000 ) ( -186.000000 -569.000000 1113.000000 ) ( ( -0.028541 0.000000 -15.903455 ) ( 0.000244 0.029054 33.013254 ) ) 12escape/00WPANL6 0 0 0 ( -189.167129 -566.556786 1113.000000 ) ( -270.167129 -671.556786 1096.000000 ) ( -270.167129 -671.556786 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -189.167129 -566.556786 1113.000000 ) ( -186.000000 -569.000000 1113.000000 ) ( -267.000000 -674.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -270.167129 -671.556786 1096.000000 ) ( -267.000000 -674.000000 1096.000000 ) ( -267.000000 -674.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -270.167129 -671.556786 1059.000000 ) ( -267.000000 -674.000000 1059.000000 ) ( -186.000000 -569.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -189.167129 -566.556786 1059.000000 ) ( -186.000000 -569.000000 1059.000000 ) ( -186.000000 -569.000000 1113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3229/2308) # points: 4 { brushDef { // Surface normal: 0.780869, 0.624695, 0.000000 // RotY/Z : 0.000000 / 0.674741. Vector texS/T: (-0.624695, 0.780869, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-359.512000, -493.977609, -493.977609) / (-1096.000000, -1113.000000, -1059.000000) // --> Vector info: d1 = 0.998046, 4.839921, 4.839921. Determinants: 207.461229, 0.000000, 67337.843851, -7261.142885 // --> Vector info: d2 = 1.000001, 0.520000, 2.075000. Determinants: 0.514936, -209.093936, -236242.981340, -7261.142885 ( -183.000000 -779.000000 1059.000000 ) ( -183.000000 -779.000000 1113.000000 ) ( -267.000000 -674.000000 1096.000000 ) ( ( -0.028571 0.000000 -9.273725 ) ( -0.000071 0.028796 32.535234 ) ) 12escape/00WPANL6 0 0 0 ( -270.123475 -676.498780 1096.000000 ) ( -186.123475 -781.498780 1113.000000 ) ( -186.123475 -781.498780 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -270.123475 -676.498780 1096.000000 ) ( -267.000000 -674.000000 1096.000000 ) ( -183.000000 -779.000000 1113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -186.123475 -781.498780 1113.000000 ) ( -183.000000 -779.000000 1113.000000 ) ( -183.000000 -779.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -186.123475 -781.498780 1059.000000 ) ( -183.000000 -779.000000 1059.000000 ) ( -267.000000 -674.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -270.123475 -676.498780 1059.000000 ) ( -267.000000 -674.000000 1059.000000 ) ( -267.000000 -674.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3230/2309) # points: 5 { brushDef { // Surface normal: 0.201820, 0.002883, -0.979418 // RotY/Z : 1.367560 / 0.014285. Vector texS/T: (-0.014284, 0.999898, 0.000000) / (-0.979319, -0.013990, -0.201840) // Texture width/height [10wcarg1]: 64.000000/128.000000 // --> Vector A/B: (-776.306503, -670.117338, -566.285076) / (-34.534384, 49.690679, -34.534384) // --> Vector info: d1 = 1.548284, 0.325538, 1.502803. Determinants: 3.830647, 251.973414, -15712.205535, -17689.067980 // --> Vector info: d2 = 2.069942, 1.319760, 0.570210. Determinants: 126.315024, -1.701040, 61385.081051, -17689.067980 ( -186.000000 -569.000000 1113.000000 ) ( -267.000000 -674.000000 1096.000000 ) ( -183.000000 -779.000000 1113.000000 ) ( ( -0.000217 -0.014245 0.888244 ) ( -0.007141 0.000096 -3.470227 ) ) 12escape/10wcarg1 0 0 0 ( -183.807278 -779.011533 1116.917674 ) ( -267.807278 -674.011533 1099.917674 ) ( -186.807278 -569.011533 1116.917674 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -183.807278 -779.011533 1116.917674 ) ( -183.000000 -779.000000 1113.000000 ) ( -267.000000 -674.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -267.807278 -674.011533 1099.917674 ) ( -267.000000 -674.000000 1096.000000 ) ( -186.000000 -569.000000 1113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -186.807278 -569.011533 1116.917674 ) ( -186.000000 -569.000000 1113.000000 ) ( -105.000000 -569.000000 1129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.807278 -569.011533 1132.917674 ) ( -105.000000 -569.000000 1129.000000 ) ( -140.000000 -779.000000 1122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.807278 -779.011533 1125.917674 ) ( -140.000000 -779.000000 1122.000000 ) ( -183.000000 -779.000000 1113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3231/2310) # points: 4 { brushDef { // Surface normal: -0.987146, 0.159824, 0.000000 // RotY/Z : 0.000000 / 2.981081. Vector texS/T: (-0.159824, -0.987146, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (578.467319, 578.467319, 684.834607) / (-1129.000000, -991.000000, -991.000000) // --> Vector info: d1 = 0.003098, 0.003139, 3.044514. Determinants: -419.709707, -0.004413, 242737.899257, -14678.685772 // --> Vector info: d2 = 3.945223, 0.021223, 0.021291. Determinants: -0.009345, 417.385242, 413322.657719, -14678.685772 ( -122.000000 -674.000000 991.000000 ) ( -105.000000 -569.000000 991.000000 ) ( -105.000000 -569.000000 1129.000000 ) ( ( 0.028593 0.000000 -16.536760 ) ( 0.000001 -0.028435 -28.158015 ) ) 12escape/00WPANL6 0 0 0 ( -101.051418 -569.639294 1129.000000 ) ( -101.051418 -569.639294 991.000000 ) ( -118.051418 -674.639294 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -101.051418 -569.639294 1129.000000 ) ( -105.000000 -569.000000 1129.000000 ) ( -105.000000 -569.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -101.051418 -569.639294 991.000000 ) ( -105.000000 -569.000000 991.000000 ) ( -122.000000 -674.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -118.051418 -674.639294 991.000000 ) ( -122.000000 -674.000000 991.000000 ) ( -122.000000 -674.000000 1125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -118.051418 -674.639294 1125.000000 ) ( -122.000000 -674.000000 1125.000000 ) ( -105.000000 -569.000000 1129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3233/2311) # points: 4 { brushDef { // Surface normal: 0.789352, 0.613941, 0.000000 // RotY/Z : 0.000000 / 0.661043. Vector texS/T: (-0.613941, 0.789352, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-502.554245, -502.554245, -479.750737) / (-1059.000000, -1024.000000, -1024.000000) // --> Vector info: d1 = 0.839920, 0.839919, 0.199607. Determinants: 22.410910, 0.000032, 10592.372847, -798.122798 // --> Vector info: d2 = 0.074999, 1.075001, 1.075000. Determinants: 0.000025, -22.803541, -24208.796062, -798.122798 ( -197.000000 -761.000000 1024.000000 ) ( -183.000000 -779.000000 1024.000000 ) ( -183.000000 -779.000000 1059.000000 ) ( ( -0.028080 0.000000 -13.271608 ) ( 0.000000 0.028571 30.332170 ) ) 12escape/00WPANL6 0 0 0 ( -186.157409 -781.455762 1059.000000 ) ( -186.157409 -781.455762 1024.000000 ) ( -200.157409 -763.455762 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -186.157409 -781.455762 1059.000000 ) ( -183.000000 -779.000000 1059.000000 ) ( -183.000000 -779.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -186.157409 -781.455762 1024.000000 ) ( -183.000000 -779.000000 1024.000000 ) ( -197.000000 -761.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -200.157409 -763.455762 1024.000000 ) ( -197.000000 -761.000000 1024.000000 ) ( -197.000000 -761.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -200.157409 -763.455762 1059.000000 ) ( -197.000000 -761.000000 1059.000000 ) ( -183.000000 -779.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3235/2312) # points: 4 { brushDef { // Surface normal: 0.780869, 0.624695, 0.000000 // RotY/Z : 0.000000 / 0.674741. Vector texS/T: (-0.624695, 0.780869, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-493.977609, -493.977609, -359.512000) / (-1024.000000, -991.000000, -991.000000) // --> Vector info: d1 = 4.839919, 4.839919, 0.998045. Determinants: 126.781846, 0.000000, 41150.905138, -4437.365097 // --> Vector info: d2 = 0.075001, 1.000032, 1.000061. Determinants: -0.000944, -124.384819, -127703.328810, -4437.365097 ( -267.000000 -674.000000 991.000000 ) ( -183.000000 -779.000000 991.000000 ) ( -183.000000 -779.000000 1024.000000 ) ( ( -0.028571 0.000000 -9.273725 ) ( 0.000000 0.028031 28.779090 ) ) 12escape/00WPANL6 0 0 0 ( -186.123475 -781.498780 1024.000000 ) ( -186.123475 -781.498780 991.000000 ) ( -270.123475 -676.498780 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -186.123475 -781.498780 1024.000000 ) ( -183.000000 -779.000000 1024.000000 ) ( -183.000000 -779.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -186.123475 -781.498780 991.000000 ) ( -183.000000 -779.000000 991.000000 ) ( -267.000000 -674.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -270.123475 -676.498780 991.000000 ) ( -267.000000 -674.000000 991.000000 ) ( -267.000000 -674.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -270.123475 -676.498780 1024.000000 ) ( -267.000000 -674.000000 1024.000000 ) ( -183.000000 -779.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3236/2313) # points: 4 { brushDef { // Surface normal: 0.791782, -0.610803, 0.000000 // RotY/Z : 0.000000 / -0.657075. Vector texS/T: (0.610803, 0.791782, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-696.745763, -696.745763, -564.133546) / (-1024.000000, -991.000000, -991.000000) // --> Vector info: d1 = 3.982419, 3.982419, 0.197524. Determinants: 124.901548, 0.000000, 69596.747900, -4376.203149 // --> Vector info: d2 = 0.074944, 1.000003, 1.000034. Determinants: -0.001022, -122.674168, -125947.030700, -4376.203149 ( -186.000000 -569.000000 991.000000 ) ( -267.000000 -674.000000 991.000000 ) ( -267.000000 -674.000000 1024.000000 ) ( ( -0.028541 0.000000 -15.903455 ) ( 0.000000 0.028032 28.779978 ) ) 12escape/00WPANL6 0 0 0 ( -270.167129 -671.556786 1024.000000 ) ( -270.167129 -671.556786 991.000000 ) ( -189.167129 -566.556786 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -270.167129 -671.556786 1024.000000 ) ( -267.000000 -674.000000 1024.000000 ) ( -267.000000 -674.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -270.167129 -671.556786 991.000000 ) ( -267.000000 -674.000000 991.000000 ) ( -186.000000 -569.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -189.167129 -566.556786 991.000000 ) ( -186.000000 -569.000000 991.000000 ) ( -186.000000 -569.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -189.167129 -566.556786 1024.000000 ) ( -186.000000 -569.000000 1024.000000 ) ( -267.000000 -674.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3237/2314) # points: 4 { brushDef { // Surface normal: 0.794358, -0.607450, 0.000000 // RotY/Z : 0.000000 / -0.652847. Vector texS/T: (0.607450, 0.794358, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-586.376262, -564.975327, -564.975327) / (-1024.000000, -1024.000000, -1059.000000) // --> Vector info: d1 = 0.828335, 0.197522, 0.197524. Determinants: 22.078443, 0.000041, 12325.867096, -749.032710 // --> Vector info: d2 = 1.074944, 1.074944, 0.074944. Determinants: 0.000000, -21.400935, -22719.725217, -749.032710 ( -186.000000 -569.000000 1059.000000 ) ( -186.000000 -569.000000 1024.000000 ) ( -199.000000 -586.000000 1024.000000 ) ( ( -0.029476 0.000000 -16.455713 ) ( 0.000000 0.028571 30.332087 ) ) 12escape/00WPANL6 0 0 0 ( -202.177431 -583.570200 1024.000000 ) ( -189.177431 -566.570200 1024.000000 ) ( -189.177431 -566.570200 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -202.177431 -583.570200 1024.000000 ) ( -199.000000 -586.000000 1024.000000 ) ( -186.000000 -569.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -189.177431 -566.570200 1024.000000 ) ( -186.000000 -569.000000 1024.000000 ) ( -186.000000 -569.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -189.177431 -566.570200 1059.000000 ) ( -186.000000 -569.000000 1059.000000 ) ( -199.000000 -586.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -202.177431 -583.570200 1059.000000 ) ( -199.000000 -586.000000 1059.000000 ) ( -199.000000 -586.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3239/2315) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (-674.000000, -779.000000, -779.000000) / (-122.000000, -140.000000, -105.000000) // --> Vector info: d1 = 2.367187, 0.867187, 0.867375. Determinants: -52.496626, -0.019777, -44084.551256, -3675.000000 // --> Vector info: d2 = 0.393368, 0.642787, 0.142818. Determinants: -0.269757, 52.496720, 4777.157184, -3675.000000 ( -105.000000 -779.000000 991.000000 ) ( -140.000000 -779.000000 991.000000 ) ( -122.000000 -674.000000 991.000000 ) ( ( 0.014285 0.000005 11.995796 ) ( 0.000073 -0.014285 -1.299907 ) ) 12escape/00fdeck1 0 0 0 ( -122.000000 -674.000000 987.000000 ) ( -140.000000 -779.000000 987.000000 ) ( -105.000000 -779.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -122.000000 -674.000000 987.000000 ) ( -122.000000 -674.000000 991.000000 ) ( -140.000000 -779.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -779.000000 987.000000 ) ( -140.000000 -779.000000 991.000000 ) ( -105.000000 -779.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 -779.000000 987.000000 ) ( -105.000000 -779.000000 991.000000 ) ( -122.000000 -674.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3240/2316) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (105.000000, 140.000000, 140.000000) / (-991.000000, -991.000000, -1122.000000) // --> Vector info: d1 = 1.601736, 0.601736, 0.601736. Determinants: 131.000016, 0.000000, -21098.961064, -4585.000000 // --> Vector info: d2 = 4.000031, 4.000032, 0.276101. Determinants: -0.000188, -130.337596, -147504.677715, -4585.000000 ( -140.000000 -779.000000 1122.000000 ) ( -140.000000 -779.000000 991.000000 ) ( -105.000000 -779.000000 991.000000 ) ( ( -0.028571 0.000000 4.601736 ) ( 0.000000 0.028427 32.171140 ) ) 12escape/00WPANL6 0 0 0 ( -105.000000 -783.000000 991.000000 ) ( -140.000000 -783.000000 991.000000 ) ( -140.000000 -783.000000 1122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 -783.000000 991.000000 ) ( -105.000000 -779.000000 991.000000 ) ( -140.000000 -779.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -783.000000 991.000000 ) ( -140.000000 -779.000000 991.000000 ) ( -140.000000 -779.000000 1122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -783.000000 1122.000000 ) ( -140.000000 -779.000000 1122.000000 ) ( -105.000000 -779.000000 1129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.000000 -783.000000 1129.000000 ) ( -105.000000 -779.000000 1129.000000 ) ( -105.000000 -779.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3241/2317) # points: 3 { brushDef { // Surface normal: 0.196113, -0.005603, -0.980565 // RotY/Z : 1.373322 / -0.028564. Vector texS/T: (0.028560, 0.999592, 0.000000) / (-0.980165, 0.028005, -0.196193) // Texture width/height [10wcarg1]: 64.000000/128.000000 // --> Vector A/B: (-781.681012, -782.680604, -677.209359) / (-140.400317, -104.721180, -120.012239) // --> Vector info: d1 = 0.679805, 0.169904, 0.425639. Determinants: -1.327496, 53.524336, 3929.354989, -3747.838177 // --> Vector info: d2 = 1.070240, 1.070107, 0.320174. Determinants: 26.758998, 0.763697, 17013.136911, -3747.838177 ( -122.000000 -674.000000 1125.000000 ) ( -140.000000 -779.000000 1122.000000 ) ( -105.000000 -779.000000 1129.000000 ) ( ( 0.000354 -0.014281 -1.048432 ) ( -0.007140 -0.000204 -4.539453 ) ) 12escape/10wcarg1 0 0 0 ( -105.784452 -778.977587 1132.922261 ) ( -140.784452 -778.977587 1125.922261 ) ( -122.784452 -673.977587 1128.922261 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -105.784452 -778.977587 1132.922261 ) ( -105.000000 -779.000000 1129.000000 ) ( -140.000000 -779.000000 1122.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.784452 -778.977587 1125.922261 ) ( -140.000000 -779.000000 1122.000000 ) ( -122.000000 -674.000000 1125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -122.784452 -673.977587 1128.922261 ) ( -122.000000 -674.000000 1125.000000 ) ( -105.000000 -779.000000 1129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3243/2318) # points: 4 { brushDef { // Surface normal: -0.987146, -0.159824, 0.000000 // RotY/Z : 0.000000 / -2.981081. Vector texS/T: (0.159824, -0.987146, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (645.837655, 752.204943, 752.204943) / (-991.000000, -991.000000, -1129.000000) // --> Vector info: d1 = 0.044509, 3.085890, 3.085860. Determinants: -419.710561, -0.003144, 270408.435511, -14678.685772 // --> Vector info: d2 = 0.021287, 0.021338, 3.945270. Determinants: -0.007072, 417.377938, 413313.639319, -14678.685772 ( -105.000000 -779.000000 1129.000000 ) ( -105.000000 -779.000000 991.000000 ) ( -122.000000 -674.000000 991.000000 ) ( ( 0.028593 0.000000 -18.421842 ) ( 0.000000 -0.028434 -28.157401 ) ) 12escape/00WPANL6 0 0 0 ( -118.051418 -673.360706 991.000000 ) ( -101.051418 -778.360706 991.000000 ) ( -101.051418 -778.360706 1129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -118.051418 -673.360706 991.000000 ) ( -122.000000 -674.000000 991.000000 ) ( -105.000000 -779.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -101.051418 -778.360706 991.000000 ) ( -105.000000 -779.000000 991.000000 ) ( -105.000000 -779.000000 1129.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -101.051418 -778.360706 1129.000000 ) ( -105.000000 -779.000000 1129.000000 ) ( -122.000000 -674.000000 1125.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -118.051418 -673.360706 1125.000000 ) ( -122.000000 -674.000000 1125.000000 ) ( -122.000000 -674.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3245/2319) # points: 5 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (-779.000000, -674.000000, -569.000000) / (279.000000, 363.000000, 283.000000) // --> Vector info: d1 = 0.867188, 2.367189, 3.867188. Determinants: -245.999955, -0.000301, -206566.858053, -17220.000000 // --> Vector info: d2 = 1.653121, 0.453123, 1.606970. Determinants: -0.923295, 247.153737, -98141.886999, -17220.000000 ( 283.000000 -569.000000 991.000000 ) ( 363.000000 -674.000000 991.000000 ) ( 279.000000 -779.000000 991.000000 ) ( ( 0.014286 0.000000 11.995753 ) ( 0.000054 -0.014353 5.699297 ) ) 12escape/00fdeck1 0 0 0 ( 279.000000 -779.000000 987.000000 ) ( 363.000000 -674.000000 987.000000 ) ( 283.000000 -569.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 279.000000 -779.000000 987.000000 ) ( 279.000000 -779.000000 991.000000 ) ( 363.000000 -674.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 363.000000 -674.000000 987.000000 ) ( 363.000000 -674.000000 991.000000 ) ( 283.000000 -569.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.000000 -569.000000 987.000000 ) ( 283.000000 -569.000000 991.000000 ) ( 210.000000 -569.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 -569.000000 987.000000 ) ( 210.000000 -569.000000 991.000000 ) ( 245.000000 -779.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 -779.000000 987.000000 ) ( 245.000000 -779.000000 991.000000 ) ( 279.000000 -779.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3246/2320) # points: 4 { brushDef { // Surface normal: -0.780869, 0.624695, 0.000000 // RotY/Z : 0.000000 / 2.466852. Vector texS/T: (-0.624695, -0.780869, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (299.541275, 434.006884, 434.006884) / (-991.000000, -991.000000, -1024.000000) // --> Vector info: d1 = 4.005854, 0.163980, 0.163980. Determinants: 126.781846, 0.000128, -55751.704060, -4437.365097 // --> Vector info: d2 = 1.000062, 1.000030, 0.074999. Determinants: 0.001086, -124.384817, -127703.321042, -4437.365097 ( 279.000000 -779.000000 1024.000000 ) ( 279.000000 -779.000000 991.000000 ) ( 363.000000 -674.000000 991.000000 ) ( ( -0.028571 0.000000 12.564146 ) ( 0.000000 0.028031 28.779088 ) ) 12escape/00WPANL6 0 0 0 ( 366.123475 -676.498780 991.000000 ) ( 282.123475 -781.498780 991.000000 ) ( 282.123475 -781.498780 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 366.123475 -676.498780 991.000000 ) ( 363.000000 -674.000000 991.000000 ) ( 279.000000 -779.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 282.123475 -781.498780 991.000000 ) ( 279.000000 -779.000000 991.000000 ) ( 279.000000 -779.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 282.123475 -781.498780 1024.000000 ) ( 279.000000 -779.000000 1024.000000 ) ( 363.000000 -674.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 366.123475 -676.498780 1024.000000 ) ( 363.000000 -674.000000 1024.000000 ) ( 363.000000 -674.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3247/2321) # points: 4 { brushDef { // Surface normal: -0.795432, -0.606043, 0.000000 // RotY/Z : 0.000000 / -2.490516. Vector texS/T: (0.606043, -0.795432, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (624.110879, 756.114666, 756.114666) / (-991.000000, -991.000000, -1024.000000) // --> Vector info: d1 = 4.355122, 0.570227, 0.570229. Determinants: 124.901533, 0.000252, -96923.610208, -4356.124998 // --> Vector info: d2 = 1.000026, 0.999990, 0.074931. Determinants: 0.001188, -122.111333, -125369.311867, -4356.124998 ( 363.000000 -674.000000 1024.000000 ) ( 363.000000 -674.000000 991.000000 ) ( 283.000000 -569.000000 991.000000 ) ( ( -0.028673 0.000000 22.249961 ) ( 0.000000 0.028032 28.780008 ) ) 12escape/00WPANL6 0 0 0 ( 286.181727 -566.575827 991.000000 ) ( 366.181727 -671.575827 991.000000 ) ( 366.181727 -671.575827 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 286.181727 -566.575827 991.000000 ) ( 283.000000 -569.000000 991.000000 ) ( 363.000000 -674.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 366.181727 -671.575827 991.000000 ) ( 363.000000 -674.000000 991.000000 ) ( 363.000000 -674.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 366.181727 -671.575827 1024.000000 ) ( 363.000000 -674.000000 1024.000000 ) ( 283.000000 -569.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 286.181727 -566.575827 1024.000000 ) ( 283.000000 -569.000000 1024.000000 ) ( 283.000000 -569.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3248/2322) # points: 5 { brushDef { // Surface normal: -0.202999, 0.003867, -0.979171 // RotY/Z : 1.366339 / 3.122547. Vector texS/T: (-0.019044, -0.999819, 0.000000) / (0.978994, -0.018647, -0.203036) // Texture width/height [10wcarg1]: 64.000000/128.000000 // --> Vector A/B: (563.507310, 666.964734, 773.545401) / (61.686862, 145.415957, 61.686862) // --> Vector info: d1 = 1.248851, 2.424536, 1.200212. Determinants: 4.072484, -251.970667, -8714.267297, -17586.299326 // --> Vector info: d2 = 0.571158, 1.321326, 2.070863. Determinants: -125.568938, -2.408311, 60863.019252, -17586.299326 ( 279.000000 -779.000000 1113.000000 ) ( 363.000000 -674.000000 1096.000000 ) ( 283.000000 -569.000000 1113.000000 ) ( ( -0.000232 0.014328 0.495515 ) ( 0.007140 0.000137 -3.460820 ) ) 12escape/10wcarg1 0 0 0 ( 283.811996 -569.015467 1116.916685 ) ( 363.811996 -674.015467 1099.916685 ) ( 279.811996 -779.015467 1116.916685 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.811996 -569.015467 1116.916685 ) ( 283.000000 -569.000000 1113.000000 ) ( 363.000000 -674.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 363.811996 -674.015467 1099.916685 ) ( 363.000000 -674.000000 1096.000000 ) ( 279.000000 -779.000000 1113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 279.811996 -779.015467 1116.916685 ) ( 279.000000 -779.000000 1113.000000 ) ( 245.000000 -779.000000 1120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.811996 -779.015467 1123.916685 ) ( 245.000000 -779.000000 1120.000000 ) ( 210.000000 -569.000000 1127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.811996 -569.015467 1130.916685 ) ( 210.000000 -569.000000 1127.000000 ) ( 283.000000 -569.000000 1113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3249/2323) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-279.000000, -245.000000, -245.000000) / (-991.000000, -991.000000, -1120.000000) // --> Vector info: d1 = 1.531964, 0.551475, 0.551475. Determinants: 126.483174, 0.000000, 28569.610061, -4386.000000 // --> Vector info: d2 = 4.000036, 4.000036, 0.323905. Determinants: 0.000000, -124.988447, -141407.707411, -4386.000000 ( 245.000000 -779.000000 1120.000000 ) ( 245.000000 -779.000000 991.000000 ) ( 279.000000 -779.000000 991.000000 ) ( ( -0.028838 0.000000 -6.513819 ) ( 0.000000 0.028497 32.240699 ) ) 12escape/00WPANL6 0 0 0 ( 279.000000 -783.000000 991.000000 ) ( 245.000000 -783.000000 991.000000 ) ( 245.000000 -783.000000 1120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 279.000000 -783.000000 991.000000 ) ( 279.000000 -779.000000 991.000000 ) ( 245.000000 -779.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 -783.000000 991.000000 ) ( 245.000000 -779.000000 991.000000 ) ( 245.000000 -779.000000 1120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 -783.000000 1120.000000 ) ( 245.000000 -779.000000 1120.000000 ) ( 279.000000 -779.000000 1113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 279.000000 -783.000000 1113.000000 ) ( 279.000000 -779.000000 1113.000000 ) ( 279.000000 -779.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3251/2324) # points: 4 { brushDef { // Surface normal: 0.985622, 0.168964, 0.000000 // RotY/Z : 0.000000 / 0.169778. Vector texS/T: (-0.168964, 0.985622, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-596.301464, -702.833150, -702.833150) / (-1127.000000, -1124.000000, -991.000000) // --> Vector info: d1 = 0.089706, 3.131088, 3.131058. Determinants: 404.503875, 0.003251, 239938.891828, -14168.714162 // --> Vector info: d2 = 0.123747, 0.223773, 3.999932. Determinants: 1.974914, -402.280614, -453945.944575, -14168.714162 ( 228.000000 -674.000000 991.000000 ) ( 228.000000 -674.000000 1124.000000 ) ( 210.000000 -569.000000 1127.000000 ) ( ( -0.028549 0.000000 -16.934415 ) ( -0.000139 0.028392 32.038613 ) ) 12escape/00WPANL6 0 0 0 ( 206.057511 -569.675855 1127.000000 ) ( 224.057511 -674.675855 1124.000000 ) ( 224.057511 -674.675855 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.057511 -569.675855 1127.000000 ) ( 210.000000 -569.000000 1127.000000 ) ( 228.000000 -674.000000 1124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 224.057511 -674.675855 1124.000000 ) ( 228.000000 -674.000000 1124.000000 ) ( 228.000000 -674.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 224.057511 -674.675855 991.000000 ) ( 228.000000 -674.000000 991.000000 ) ( 210.000000 -569.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.057511 -569.675855 991.000000 ) ( 210.000000 -569.000000 991.000000 ) ( 210.000000 -569.000000 1127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3252/2325) # points: 4 { brushDef { // Surface normal: -0.795432, -0.606043, 0.000000 // RotY/Z : 0.000000 / -2.490516. Vector texS/T: (0.606043, -0.795432, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (756.114666, 756.114666, 624.110879) / (-1059.000000, -1096.000000, -1113.000000) // --> Vector info: d1 = 0.574047, 0.574055, 4.358952. Determinants: 140.041054, 0.001007, -108689.755070, -4884.140150 // --> Vector info: d2 = 2.074908, 0.999910, 0.538394. Determinants: 1.198874, -141.903849, -161316.805243, -4884.140150 ( 283.000000 -569.000000 1113.000000 ) ( 363.000000 -674.000000 1096.000000 ) ( 363.000000 -674.000000 1059.000000 ) ( ( -0.028673 0.000000 22.253611 ) ( -0.000245 0.029054 33.028701 ) ) 12escape/00WPANL6 0 0 0 ( 366.181727 -671.575827 1059.000000 ) ( 366.181727 -671.575827 1096.000000 ) ( 286.181727 -566.575827 1113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 366.181727 -671.575827 1059.000000 ) ( 363.000000 -674.000000 1059.000000 ) ( 363.000000 -674.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 366.181727 -671.575827 1096.000000 ) ( 363.000000 -674.000000 1096.000000 ) ( 283.000000 -569.000000 1113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 286.181727 -566.575827 1113.000000 ) ( 283.000000 -569.000000 1113.000000 ) ( 283.000000 -569.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 286.181727 -566.575827 1059.000000 ) ( 283.000000 -569.000000 1059.000000 ) ( 363.000000 -674.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3253/2326) # points: 4 { brushDef { // Surface normal: -0.780869, 0.624695, 0.000000 // RotY/Z : 0.000000 / 2.466852. Vector texS/T: (-0.624695, -0.780869, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (434.006884, 434.006884, 299.541275) / (-1059.000000, -1113.000000, -1096.000000) // --> Vector info: d1 = 0.163979, 0.163979, 4.005852. Determinants: 207.461151, 0.000000, -91230.239764, -7261.142885 // --> Vector info: d2 = 2.075000, 0.520000, 1.000001. Determinants: -0.514936, -209.093936, -236273.862422, -7261.142885 ( 363.000000 -674.000000 1096.000000 ) ( 279.000000 -779.000000 1113.000000 ) ( 279.000000 -779.000000 1059.000000 ) ( ( -0.028571 0.000000 12.564171 ) ( 0.000071 0.028796 32.539487 ) ) 12escape/00WPANL6 0 0 0 ( 282.123475 -781.498780 1059.000000 ) ( 282.123475 -781.498780 1113.000000 ) ( 366.123475 -676.498780 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 282.123475 -781.498780 1059.000000 ) ( 279.000000 -779.000000 1059.000000 ) ( 279.000000 -779.000000 1113.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 282.123475 -781.498780 1113.000000 ) ( 279.000000 -779.000000 1113.000000 ) ( 363.000000 -674.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 366.123475 -676.498780 1096.000000 ) ( 363.000000 -674.000000 1096.000000 ) ( 363.000000 -674.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 366.123475 -676.498780 1059.000000 ) ( 363.000000 -674.000000 1059.000000 ) ( 279.000000 -779.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3255/2327) # points: 4 { brushDef { // Surface normal: -0.789352, 0.613941, 0.000000 // RotY/Z : 0.000000 / 2.480549. Vector texS/T: (-0.613941, -0.789352, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (443.615946, 443.615946, 420.812438) / (-1024.000000, -1059.000000, -1059.000000) // --> Vector info: d1 = 0.163982, 0.163980, 0.804293. Determinants: 22.410927, -0.000043, -10072.766988, -798.122798 // --> Vector info: d2 = 1.075005, 0.074999, 0.075000. Determinants: 0.000025, -22.803650, -24208.934384, -798.122798 ( 293.000000 -761.000000 1059.000000 ) ( 279.000000 -779.000000 1059.000000 ) ( 279.000000 -779.000000 1024.000000 ) ( ( -0.028080 0.000000 12.620573 ) ( 0.000000 0.028572 30.332343 ) ) 12escape/00WPANL6 0 0 0 ( 282.157409 -781.455762 1024.000000 ) ( 282.157409 -781.455762 1059.000000 ) ( 296.157409 -763.455762 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 282.157409 -781.455762 1024.000000 ) ( 279.000000 -779.000000 1024.000000 ) ( 279.000000 -779.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 282.157409 -781.455762 1059.000000 ) ( 279.000000 -779.000000 1059.000000 ) ( 293.000000 -761.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 296.157409 -763.455762 1059.000000 ) ( 293.000000 -761.000000 1059.000000 ) ( 293.000000 -761.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 296.157409 -763.455762 1024.000000 ) ( 293.000000 -761.000000 1024.000000 ) ( 279.000000 -779.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3256/2328) # points: 4 { brushDef { // Surface normal: -0.794358, -0.607450, 0.000000 // RotY/Z : 0.000000 / -2.488746. Vector texS/T: (0.607450, -0.794358, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (645.298922, 623.897987, 623.897987) / (-1059.000000, -1059.000000, -1024.000000) // --> Vector info: d1 = 0.724312, 1.355125, 1.355122. Determinants: 22.078476, 0.000082, -14789.663467, -749.032710 // --> Vector info: d2 = 0.074934, 0.074936, 1.074937. Determinants: 0.000075, -21.400965, -22719.798290, -749.032710 ( 283.000000 -569.000000 1024.000000 ) ( 283.000000 -569.000000 1059.000000 ) ( 296.000000 -586.000000 1059.000000 ) ( ( -0.029476 0.000000 19.745017 ) ( 0.000000 0.028571 30.332184 ) ) 12escape/00WPANL6 0 0 0 ( 299.177431 -583.570200 1059.000000 ) ( 286.177431 -566.570200 1059.000000 ) ( 286.177431 -566.570200 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 299.177431 -583.570200 1059.000000 ) ( 296.000000 -586.000000 1059.000000 ) ( 283.000000 -569.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 286.177431 -566.570200 1059.000000 ) ( 283.000000 -569.000000 1059.000000 ) ( 283.000000 -569.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 286.177431 -566.570200 1024.000000 ) ( 283.000000 -569.000000 1024.000000 ) ( 296.000000 -586.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 299.177431 -583.570200 1024.000000 ) ( 296.000000 -586.000000 1024.000000 ) ( 296.000000 -586.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3259/2329) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (-779.000000, -779.000000, -674.000000) / (210.000000, 245.000000, 228.000000) // --> Vector info: d1 = 0.867187, 0.867187, 2.367187. Determinants: -52.500009, 0.000050, -44084.429502, -3675.000000 // --> Vector info: d2 = 0.643366, 0.143366, 0.393368. Determinants: -0.250067, 52.500000, -13584.171507, -3675.000000 ( 228.000000 -674.000000 991.000000 ) ( 245.000000 -779.000000 991.000000 ) ( 210.000000 -779.000000 991.000000 ) ( ( 0.014286 0.000000 11.995763 ) ( 0.000068 -0.014286 3.696373 ) ) 12escape/00fdeck1 0 0 0 ( 210.000000 -779.000000 987.000000 ) ( 245.000000 -779.000000 987.000000 ) ( 228.000000 -674.000000 987.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 -779.000000 987.000000 ) ( 210.000000 -779.000000 991.000000 ) ( 245.000000 -779.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 -779.000000 987.000000 ) ( 245.000000 -779.000000 991.000000 ) ( 228.000000 -674.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 228.000000 -674.000000 987.000000 ) ( 228.000000 -674.000000 991.000000 ) ( 210.000000 -779.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3260/2330) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-245.000000, -210.000000, -210.000000) / (-991.000000, -991.000000, -1127.000000) // --> Vector info: d1 = 1.551475, 0.551475, 0.551485. Determinants: 136.000000, 0.000367, 25935.344659, -4760.000000 // --> Vector info: d2 = 4.000035, 4.000036, 0.123902. Determinants: -0.000130, -135.664688, -153483.903630, -4760.000000 ( 210.000000 -779.000000 1127.000000 ) ( 210.000000 -779.000000 991.000000 ) ( 245.000000 -779.000000 991.000000 ) ( ( -0.028571 0.000000 -5.448602 ) ( 0.000000 0.028501 32.244518 ) ) 12escape/00WPANL6 0 0 0 ( 245.000000 -783.000000 991.000000 ) ( 210.000000 -783.000000 991.000000 ) ( 210.000000 -783.000000 1127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 -783.000000 991.000000 ) ( 245.000000 -779.000000 991.000000 ) ( 210.000000 -779.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 -783.000000 991.000000 ) ( 210.000000 -779.000000 991.000000 ) ( 210.000000 -779.000000 1127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 -783.000000 1127.000000 ) ( 210.000000 -779.000000 1127.000000 ) ( 245.000000 -779.000000 1120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.000000 -783.000000 1120.000000 ) ( 245.000000 -779.000000 1120.000000 ) ( 245.000000 -779.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3261/2331) # points: 3 { brushDef { // Surface normal: -0.196113, 0.005603, -0.980565 // RotY/Z : 1.373322 / 3.113029. Vector texS/T: (-0.028560, -0.999592, 0.000000) / (0.980165, -0.028005, -0.196193) // Texture width/height [10wcarg1]: 64.000000/128.000000 // --> Vector A/B: (771.685091, 772.684683, 667.213438) / (42.219920, 6.540783, 21.831842) // --> Vector info: d1 = 0.700224, 0.190355, 0.445858. Determinants: 1.319661, -53.521132, -1383.032374, -3747.838177 // --> Vector info: d2 = 1.071009, 1.070912, 0.321009. Determinants: -26.757398, -0.759782, 16666.394895, -3747.838177 ( 228.000000 -674.000000 1124.000000 ) ( 210.000000 -779.000000 1127.000000 ) ( 245.000000 -779.000000 1120.000000 ) ( ( -0.000352 0.014281 0.369021 ) ( 0.007139 0.000203 -4.446936 ) ) 12escape/10wcarg1 0 0 0 ( 245.784452 -779.022413 1123.922261 ) ( 210.784452 -779.022413 1130.922261 ) ( 228.784452 -674.022413 1127.922261 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 245.784452 -779.022413 1123.922261 ) ( 245.000000 -779.000000 1120.000000 ) ( 210.000000 -779.000000 1127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.784452 -779.022413 1130.922261 ) ( 210.000000 -779.000000 1127.000000 ) ( 228.000000 -674.000000 1124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 228.784452 -674.022413 1127.922261 ) ( 228.000000 -674.000000 1124.000000 ) ( 245.000000 -779.000000 1120.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3262/2332) # points: 4 { brushDef { // Surface normal: 0.985622, -0.168964, 0.000000 // RotY/Z : 0.000000 / -0.169778. Vector texS/T: (0.168964, 0.985622, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-625.785650, -732.317335, -732.317335) / (-1124.000000, -1127.000000, -991.000000) // --> Vector info: d1 = 0.131092, 3.172474, 3.172445. Determinants: 413.627843, 0.003048, 256946.491590, -14488.309218 // --> Vector info: d2 = 0.223775, 0.123799, 3.999929. Determinants: -1.968425, -412.930720, -468608.069760, -14488.309218 ( 210.000000 -779.000000 991.000000 ) ( 210.000000 -779.000000 1127.000000 ) ( 228.000000 -674.000000 1124.000000 ) ( ( -0.028549 0.000000 -17.734747 ) ( 0.000136 0.028501 32.343876 ) ) 12escape/00WPANL6 0 0 0 ( 224.057511 -673.324145 1124.000000 ) ( 206.057511 -778.324145 1127.000000 ) ( 206.057511 -778.324145 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 224.057511 -673.324145 1124.000000 ) ( 228.000000 -674.000000 1124.000000 ) ( 210.000000 -779.000000 1127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.057511 -778.324145 1127.000000 ) ( 210.000000 -779.000000 1127.000000 ) ( 210.000000 -779.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.057511 -778.324145 991.000000 ) ( 210.000000 -779.000000 991.000000 ) ( 228.000000 -674.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 224.057511 -673.324145 991.000000 ) ( 228.000000 -674.000000 991.000000 ) ( 228.000000 -674.000000 1124.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3264/2333) # points: 4 { brushDef { // Surface normal: -0.792083, -0.610413, 0.000000 // RotY/Z : 0.000000 / -2.485011. Vector texS/T: (0.610413, -0.792083, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (782.912667, 782.912667, 645.300894) / (-1024.000000, -1059.000000, -1059.000000) // --> Vector info: d1 = 0.789394, 0.789398, 4.724314. Determinants: 137.722044, 0.000525, -111625.844207, -4816.412046 // --> Vector info: d2 = 1.074911, 0.074909, 0.074930. Determinants: 0.000718, -137.611968, -146092.431088, -4816.412046 ( 324.000000 -565.000000 1059.000000 ) ( 408.000000 -674.000000 1059.000000 ) ( 408.000000 -674.000000 1024.000000 ) ( ( -0.028594 0.000000 23.176141 ) ( 0.000000 0.028571 30.332212 ) ) 12escape/00WPANL6 0 0 0 ( 411.168334 -671.558348 1024.000000 ) ( 411.168334 -671.558348 1059.000000 ) ( 327.168334 -562.558348 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.168334 -671.558348 1024.000000 ) ( 408.000000 -674.000000 1024.000000 ) ( 408.000000 -674.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.168334 -671.558348 1059.000000 ) ( 408.000000 -674.000000 1059.000000 ) ( 324.000000 -565.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 327.168334 -562.558348 1059.000000 ) ( 324.000000 -565.000000 1059.000000 ) ( 324.000000 -565.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 327.168334 -562.558348 1024.000000 ) ( 324.000000 -565.000000 1024.000000 ) ( 408.000000 -674.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3265/2334) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-586.000000, -674.000000, -674.000000) / (296.000000, 363.000000, 408.000000) // --> Vector info: d1 = 1.872368, 1.884428, 0.872372. Determinants: 68.350484, 89.060960, 6276.762742, -3960.000000 // --> Vector info: d2 = 0.626907, 3.780966, 4.565650. Determinants: 89.358843, -69.052209, 70321.185573, -3960.000000 ( 408.000000 -674.000000 1024.000000 ) ( 363.000000 -674.000000 1024.000000 ) ( 296.000000 -586.000000 1024.000000 ) ( ( -0.017260 -0.022490 -1.585041 ) ( -0.022565 0.017437 -17.757875 ) ) 12escape/00WPANL6 0 0 0 ( 296.000000 -586.000000 1020.000000 ) ( 363.000000 -674.000000 1020.000000 ) ( 408.000000 -674.000000 1020.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 296.000000 -586.000000 1020.000000 ) ( 296.000000 -586.000000 1024.000000 ) ( 363.000000 -674.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 363.000000 -674.000000 1020.000000 ) ( 363.000000 -674.000000 1024.000000 ) ( 408.000000 -674.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 408.000000 -674.000000 1020.000000 ) ( 408.000000 -674.000000 1024.000000 ) ( 324.000000 -565.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 324.000000 -565.000000 1020.000000 ) ( 324.000000 -565.000000 1024.000000 ) ( 296.000000 -586.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3266/2335) # points: 4 { brushDef { // Surface normal: 0.600000, -0.800000, 0.000000 // RotY/Z : 0.000000 / -0.927295. Vector texS/T: (0.800000, 0.600000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-114.800000, -114.800000, -79.800000) / (-1059.000000, -1024.000000, -1024.000000) // --> Vector info: d1 = 1.724316, 1.724314, 0.724310. Determinants: 35.000133, 0.000067, 1905.799314, -1225.000000 // --> Vector info: d2 = 0.074937, 1.074938, 1.074935. Determinants: 0.000109, -35.000050, -37156.838153, -1225.000000 ( 324.000000 -565.000000 1024.000000 ) ( 296.000000 -586.000000 1024.000000 ) ( 296.000000 -586.000000 1059.000000 ) ( ( -0.028572 0.000000 -1.555755 ) ( 0.000000 0.028571 30.332113 ) ) 12escape/00WPANL6 0 0 0 ( 293.600000 -582.800000 1059.000000 ) ( 293.600000 -582.800000 1024.000000 ) ( 321.600000 -561.800000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.600000 -582.800000 1059.000000 ) ( 296.000000 -586.000000 1059.000000 ) ( 296.000000 -586.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.600000 -582.800000 1024.000000 ) ( 296.000000 -586.000000 1024.000000 ) ( 324.000000 -565.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 321.600000 -561.800000 1024.000000 ) ( 324.000000 -565.000000 1024.000000 ) ( 324.000000 -565.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 321.600000 -561.800000 1059.000000 ) ( 324.000000 -565.000000 1059.000000 ) ( 296.000000 -586.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3267/2336) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-674.000000, -586.000000, -565.000000) / (-363.000000, -296.000000, -324.000000) // --> Vector info: d1 = 0.860304, 0.872374, 1.872370. Determinants: -67.337696, 87.746201, -16863.972706, -3871.000000 // --> Vector info: d2 = 3.780959, 0.626899, 0.630732. Determinants: 88.056896, 66.572508, 68880.075370, -3871.000000 ( 324.000000 -565.000000 1059.000000 ) ( 296.000000 -586.000000 1059.000000 ) ( 363.000000 -674.000000 1059.000000 ) ( ( 0.017395 -0.022668 4.356490 ) ( -0.022748 -0.017198 -17.793871 ) ) 12escape/00WPANL6 0 0 0 ( 363.000000 -674.000000 1063.000000 ) ( 296.000000 -586.000000 1063.000000 ) ( 324.000000 -565.000000 1063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 363.000000 -674.000000 1063.000000 ) ( 363.000000 -674.000000 1059.000000 ) ( 296.000000 -586.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 296.000000 -586.000000 1063.000000 ) ( 296.000000 -586.000000 1059.000000 ) ( 324.000000 -565.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 324.000000 -565.000000 1063.000000 ) ( 324.000000 -565.000000 1059.000000 ) ( 408.000000 -674.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 408.000000 -674.000000 1063.000000 ) ( 408.000000 -674.000000 1059.000000 ) ( 363.000000 -674.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3270/2337) # points: 4 { brushDef { // Surface normal: -0.781568, 0.623820, 0.000000 // RotY/Z : 0.000000 / 2.467972. Vector texS/T: (-0.623820, -0.781568, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (411.721347, 272.258091, 272.258091) / (-1059.000000, -1059.000000, -1024.000000) // --> Vector info: d1 = 0.791645, 4.793207, 4.793196. Determinants: 140.054674, 0.001597, -61525.996583, -4881.213988 // --> Vector info: d2 = 0.074851, 0.074895, 1.074897. Determinants: 0.001544, -139.463457, -148057.800796, -4881.213988 ( 408.000000 -674.000000 1024.000000 ) ( 408.000000 -674.000000 1059.000000 ) ( 321.000000 -783.000000 1059.000000 ) ( ( -0.028693 0.000000 12.604651 ) ( 0.000000 0.028571 30.332168 ) ) 12escape/00WPANL6 0 0 0 ( 324.126271 -785.495281 1059.000000 ) ( 411.126271 -676.495281 1059.000000 ) ( 411.126271 -676.495281 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 324.126271 -785.495281 1059.000000 ) ( 321.000000 -783.000000 1059.000000 ) ( 408.000000 -674.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.126271 -676.495281 1059.000000 ) ( 408.000000 -674.000000 1059.000000 ) ( 408.000000 -674.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 411.126271 -676.495281 1024.000000 ) ( 408.000000 -674.000000 1024.000000 ) ( 321.000000 -783.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 324.126271 -785.495281 1024.000000 ) ( 321.000000 -783.000000 1024.000000 ) ( 321.000000 -783.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3271/2338) # points: 4 { brushDef { // Surface normal: 0.617822, 0.786318, 0.000000 // RotY/Z : 0.000000 / 0.904827. Vector texS/T: (-0.786318, 0.617822, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-700.553474, -700.553474, -736.162462) / (-1024.000000, -1059.000000, -1059.000000) // --> Vector info: d1 = 0.804295, 0.804293, 1.804297. Determinants: 35.000167, -0.000068, 23517.014687, -1246.314567 // --> Vector info: d2 = 1.075005, 0.075000, 0.075000. Determinants: 0.000008, -35.609182, -37803.591446, -1246.314567 ( 321.000000 -783.000000 1059.000000 ) ( 293.000000 -761.000000 1059.000000 ) ( 293.000000 -761.000000 1024.000000 ) ( ( -0.028083 0.000000 -18.869245 ) ( 0.000000 0.028572 30.332303 ) ) 12escape/00WPANL6 0 0 0 ( 290.528714 -764.145273 1024.000000 ) ( 290.528714 -764.145273 1059.000000 ) ( 318.528714 -786.145273 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 290.528714 -764.145273 1024.000000 ) ( 293.000000 -761.000000 1024.000000 ) ( 293.000000 -761.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 290.528714 -764.145273 1059.000000 ) ( 293.000000 -761.000000 1059.000000 ) ( 321.000000 -783.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 318.528714 -786.145273 1059.000000 ) ( 321.000000 -783.000000 1059.000000 ) ( 321.000000 -783.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 318.528714 -786.145273 1024.000000 ) ( 321.000000 -783.000000 1024.000000 ) ( 293.000000 -761.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3272/2339) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-674.000000, -761.000000, -783.000000) / (363.000000, 293.000000, 321.000000) // --> Vector info: d1 = 4.005856, 0.804295, 0.804293. Determinants: -89.643842, -70.434174, -50779.625791, -3976.000000 // --> Vector info: d2 = 1.075007, 1.075005, 0.075000. Determinants: -70.000430, 87.000439, -83035.675638, -3976.000000 ( 321.000000 -783.000000 1024.000000 ) ( 293.000000 -761.000000 1024.000000 ) ( 363.000000 -674.000000 1024.000000 ) ( ( 0.022546 0.017715 12.771536 ) ( 0.017606 -0.021881 20.884224 ) ) 12escape/00WPANL6 0 0 0 ( 363.000000 -674.000000 1020.000000 ) ( 293.000000 -761.000000 1020.000000 ) ( 321.000000 -783.000000 1020.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 363.000000 -674.000000 1020.000000 ) ( 363.000000 -674.000000 1024.000000 ) ( 293.000000 -761.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 -761.000000 1020.000000 ) ( 293.000000 -761.000000 1024.000000 ) ( 321.000000 -783.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 321.000000 -783.000000 1020.000000 ) ( 321.000000 -783.000000 1024.000000 ) ( 408.000000 -674.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 408.000000 -674.000000 1020.000000 ) ( 408.000000 -674.000000 1024.000000 ) ( 363.000000 -674.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3274/2340) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-761.000000, -674.000000, -674.000000) / (-293.000000, -363.000000, -408.000000) // --> Vector info: d1 = 0.804293, 4.005854, 4.805851. Determinants: -88.070431, 69.599768, -49777.672160, -3915.000000 // --> Vector info: d2 = 0.075000, 0.075003, 1.075003. Determinants: 69.999807, 86.999959, 78467.217735, -3915.000000 ( 408.000000 -674.000000 1059.000000 ) ( 363.000000 -674.000000 1059.000000 ) ( 293.000000 -761.000000 1059.000000 ) ( ( 0.022496 -0.017778 12.714603 ) ( -0.017880 -0.022222 -20.042712 ) ) 12escape/00WPANL6 0 0 0 ( 293.000000 -761.000000 1063.000000 ) ( 363.000000 -674.000000 1063.000000 ) ( 408.000000 -674.000000 1063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 293.000000 -761.000000 1063.000000 ) ( 293.000000 -761.000000 1059.000000 ) ( 363.000000 -674.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 363.000000 -674.000000 1063.000000 ) ( 363.000000 -674.000000 1059.000000 ) ( 408.000000 -674.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 408.000000 -674.000000 1063.000000 ) ( 408.000000 -674.000000 1059.000000 ) ( 321.000000 -783.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 321.000000 -783.000000 1063.000000 ) ( 321.000000 -783.000000 1059.000000 ) ( 293.000000 -761.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3276/2341) # points: 4 { brushDef { // Surface normal: 0.788572, -0.614942, 0.000000 // RotY/Z : 0.000000 / -0.662312. Vector texS/T: (0.614942, 0.788572, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-723.359697, -723.359697, -585.135242) / (-1059.000000, -1024.000000, -1024.000000) // --> Vector info: d1 = 0.270069, 0.266627, 4.201514. Determinants: -137.721043, 0.475743, -100424.595852, -4837.855930 // --> Vector info: d2 = 1.014994, 0.015000, 0.001459. Determinants: 0.473934, 138.223699, 141811.325539, -4837.855930 ( -227.000000 -565.000000 1024.000000 ) ( -312.000000 -674.000000 1024.000000 ) ( -312.000000 -674.000000 1059.000000 ) ( ( 0.028467 -0.000098 20.758079 ) ( -0.000098 -0.028571 -29.312846 ) ) 12escape/00WPANL6 0 0 0 ( -315.154290 -671.540233 1059.000000 ) ( -315.154290 -671.540233 1024.000000 ) ( -230.154290 -562.540233 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.154290 -671.540233 1059.000000 ) ( -312.000000 -674.000000 1059.000000 ) ( -312.000000 -674.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.154290 -671.540233 1024.000000 ) ( -312.000000 -674.000000 1024.000000 ) ( -227.000000 -565.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -230.154290 -562.540233 1024.000000 ) ( -227.000000 -565.000000 1024.000000 ) ( -227.000000 -565.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -230.154290 -562.540233 1059.000000 ) ( -227.000000 -565.000000 1059.000000 ) ( -312.000000 -674.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3277/2342) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-586.000000, -674.000000, -674.000000) / (199.000000, 267.000000, 312.000000) // --> Vector info: d1 = 0.972514, 4.126596, 4.907395. Determinants: 88.839378, -68.710304, 61882.069740, -3960.000000 // --> Vector info: d2 = 0.630774, 0.630803, 1.645859. Determinants: -69.022543, -89.324950, -25169.411359, -3960.000000 ( -312.000000 -674.000000 1059.000000 ) ( -267.000000 -674.000000 1059.000000 ) ( -199.000000 -586.000000 1059.000000 ) ( ( -0.022434 0.017351 -15.626785 ) ( 0.017430 0.022557 6.355912 ) ) 12escape/00WPANL6 0 0 0 ( -199.000000 -586.000000 1063.000000 ) ( -267.000000 -674.000000 1063.000000 ) ( -312.000000 -674.000000 1063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -199.000000 -586.000000 1063.000000 ) ( -199.000000 -586.000000 1059.000000 ) ( -267.000000 -674.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -267.000000 -674.000000 1063.000000 ) ( -267.000000 -674.000000 1059.000000 ) ( -312.000000 -674.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -312.000000 -674.000000 1063.000000 ) ( -312.000000 -674.000000 1059.000000 ) ( -227.000000 -565.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -227.000000 -565.000000 1063.000000 ) ( -227.000000 -565.000000 1059.000000 ) ( -199.000000 -586.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3278/2343) # points: 4 { brushDef { // Surface normal: -0.600000, -0.800000, 0.000000 // RotY/Z : 0.000000 / -2.214297. Vector texS/T: (0.800000, -0.600000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (192.400000, 192.400000, 157.400000) / (-1024.000000, -1059.000000, -1059.000000) // --> Vector info: d1 = 0.972514, 1.972516, 1.972511. Determinants: -0.000167, 35.000067, 34648.770570, -1225.000000 // --> Vector info: d2 = 0.630774, 0.630779, 1.630782. Determinants: 35.000125, 0.000159, -7506.560065, -1225.000000 ( -227.000000 -565.000000 1059.000000 ) ( -199.000000 -586.000000 1059.000000 ) ( -199.000000 -586.000000 1024.000000 ) ( ( 0.000000 -0.028571 -28.284711 ) ( -0.028572 0.000000 6.127804 ) ) 12escape/00WPANL6 0 0 0 ( -196.600000 -582.800000 1024.000000 ) ( -196.600000 -582.800000 1059.000000 ) ( -224.600000 -561.800000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -196.600000 -582.800000 1024.000000 ) ( -199.000000 -586.000000 1024.000000 ) ( -199.000000 -586.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -196.600000 -582.800000 1059.000000 ) ( -199.000000 -586.000000 1059.000000 ) ( -227.000000 -565.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -224.600000 -561.800000 1059.000000 ) ( -227.000000 -565.000000 1059.000000 ) ( -227.000000 -565.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -224.600000 -561.800000 1024.000000 ) ( -227.000000 -565.000000 1024.000000 ) ( -199.000000 -586.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3279/2344) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-674.000000, -586.000000, -565.000000) / (-267.000000, -199.000000, -227.000000) // --> Vector info: d1 = 1.047433, 4.201519, 4.201513. Determinants: -88.314022, -66.236312, -81285.355009, -3892.000000 // --> Vector info: d2 = 0.999940, 0.999946, 1.999950. Determinants: -68.000395, 88.000183, -26227.985501, -3892.000000 ( -227.000000 -565.000000 1024.000000 ) ( -199.000000 -586.000000 1024.000000 ) ( -267.000000 -674.000000 1024.000000 ) ( ( 0.022691 0.017019 20.885240 ) ( 0.017472 -0.022611 6.738948 ) ) 12escape/00WPANL6 0 0 0 ( -267.000000 -674.000000 1020.000000 ) ( -199.000000 -586.000000 1020.000000 ) ( -227.000000 -565.000000 1020.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -267.000000 -674.000000 1020.000000 ) ( -267.000000 -674.000000 1024.000000 ) ( -199.000000 -586.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -199.000000 -586.000000 1020.000000 ) ( -199.000000 -586.000000 1024.000000 ) ( -227.000000 -565.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -227.000000 -565.000000 1020.000000 ) ( -227.000000 -565.000000 1024.000000 ) ( -312.000000 -674.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -312.000000 -674.000000 1020.000000 ) ( -312.000000 -674.000000 1024.000000 ) ( -267.000000 -674.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3282/2345) # points: 4 { brushDef { // Surface normal: 0.778075, 0.628171, 0.000000 // RotY/Z : 0.000000 / 0.679200. Vector texS/T: (-0.628171, 0.778075, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-468.522721, -328.433464, -328.433464) / (-1024.000000, -1024.000000, -1059.000000) // --> Vector info: d1 = 4.199614, 0.198052, 0.198052. Determinants: 140.054641, 0.000000, 45027.555359, -4903.124004 // --> Vector info: d2 = 1.075001, 1.075001, 0.075000. Determinants: 0.000000, -140.089456, -148722.467762, -4903.124004 ( -312.000000 -674.000000 1059.000000 ) ( -312.000000 -674.000000 1024.000000 ) ( -224.000000 -783.000000 1024.000000 ) ( ( -0.028564 0.000000 -9.183442 ) ( 0.000000 0.028571 30.332186 ) ) 12escape/00WPANL6 0 0 0 ( -227.112301 -785.512684 1024.000000 ) ( -315.112301 -676.512684 1024.000000 ) ( -315.112301 -676.512684 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -227.112301 -785.512684 1024.000000 ) ( -224.000000 -783.000000 1024.000000 ) ( -312.000000 -674.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.112301 -676.512684 1024.000000 ) ( -312.000000 -674.000000 1024.000000 ) ( -312.000000 -674.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.112301 -676.512684 1059.000000 ) ( -312.000000 -674.000000 1059.000000 ) ( -224.000000 -783.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -227.112301 -785.512684 1059.000000 ) ( -224.000000 -783.000000 1059.000000 ) ( -224.000000 -783.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3283/2346) # points: 4 { brushDef { // Surface normal: -0.631673, 0.775235, 0.000000 // RotY/Z : 0.000000 / 2.254506. Vector texS/T: (-0.775235, -0.631673, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (633.424408, 633.424408, 668.252558) / (-1059.000000, -1024.000000, -1024.000000) // --> Vector info: d1 = 1.076915, 1.076911, 0.076906. Determinants: 35.000141, 0.000174, -23482.503329, -1218.985234 // --> Vector info: d2 = 0.640310, 1.640311, 1.640306. Determinants: 0.000176, -34.828195, -37663.698606, -1218.985234 ( -224.000000 -783.000000 1024.000000 ) ( -197.000000 -761.000000 1024.000000 ) ( -197.000000 -761.000000 1059.000000 ) ( ( -0.028713 0.000000 19.263977 ) ( 0.000000 0.028571 30.897584 ) ) 12escape/00WPANL6 0 0 0 ( -194.473308 -764.100940 1059.000000 ) ( -194.473308 -764.100940 1024.000000 ) ( -221.473308 -786.100940 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -194.473308 -764.100940 1059.000000 ) ( -197.000000 -761.000000 1059.000000 ) ( -197.000000 -761.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -194.473308 -764.100940 1024.000000 ) ( -197.000000 -761.000000 1024.000000 ) ( -224.000000 -783.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -221.473308 -786.100940 1024.000000 ) ( -224.000000 -783.000000 1024.000000 ) ( -224.000000 -783.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -221.473308 -786.100940 1059.000000 ) ( -224.000000 -783.000000 1059.000000 ) ( -197.000000 -761.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3284/2347) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-674.000000, -761.000000, -783.000000) / (267.000000, 197.000000, 224.000000) // --> Vector info: d1 = 0.998045, 4.199608, 4.199614. Determinants: 86.442599, 70.433884, 35575.067740, -3889.000000 // --> Vector info: d2 = 0.075001, 0.075001, 1.075001. Determinants: 70.000000, -87.000000, 70117.320200, -3889.000000 ( -224.000000 -783.000000 1059.000000 ) ( -197.000000 -761.000000 1059.000000 ) ( -267.000000 -674.000000 1059.000000 ) ( ( -0.022227 -0.018111 -9.147613 ) ( -0.017999 0.022371 -18.029653 ) ) 12escape/00WPANL6 0 0 0 ( -267.000000 -674.000000 1063.000000 ) ( -197.000000 -761.000000 1063.000000 ) ( -224.000000 -783.000000 1063.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -267.000000 -674.000000 1063.000000 ) ( -267.000000 -674.000000 1059.000000 ) ( -197.000000 -761.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -197.000000 -761.000000 1063.000000 ) ( -197.000000 -761.000000 1059.000000 ) ( -224.000000 -783.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -224.000000 -783.000000 1063.000000 ) ( -224.000000 -783.000000 1059.000000 ) ( -312.000000 -674.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -312.000000 -674.000000 1063.000000 ) ( -312.000000 -674.000000 1059.000000 ) ( -267.000000 -674.000000 1059.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3286/2348) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-761.000000, -674.000000, -674.000000) / (-197.000000, -267.000000, -312.000000) // --> Vector info: d1 = 4.199614, 0.998049, 0.198052. Determinants: 88.070670, -69.599685, 36869.154543, -3915.000000 // --> Vector info: d2 = 1.075001, 1.074991, 0.075000. Determinants: -69.998894, -86.999212, -74616.632714, -3915.000000 ( -312.000000 -674.000000 1024.000000 ) ( -267.000000 -674.000000 1024.000000 ) ( -197.000000 -761.000000 1024.000000 ) ( ( -0.022496 0.017778 -9.417409 ) ( 0.017880 0.022222 19.059165 ) ) 12escape/00WPANL6 0 0 0 ( -197.000000 -761.000000 1020.000000 ) ( -267.000000 -674.000000 1020.000000 ) ( -312.000000 -674.000000 1020.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -197.000000 -761.000000 1020.000000 ) ( -197.000000 -761.000000 1024.000000 ) ( -267.000000 -674.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -267.000000 -674.000000 1020.000000 ) ( -267.000000 -674.000000 1024.000000 ) ( -312.000000 -674.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -312.000000 -674.000000 1020.000000 ) ( -312.000000 -674.000000 1024.000000 ) ( -224.000000 -783.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -224.000000 -783.000000 1020.000000 ) ( -224.000000 -783.000000 1024.000000 ) ( -197.000000 -761.000000 1024.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3287/2349) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10cgrid1]: 64.000000/64.000000 // --> Vector A/B: (-180.000000, 72.000000, 72.000000) / (-463.000000, -463.000000, -748.000000) // --> Vector info: d1 = 1.928315, 0.126517, 0.126523. Determinants: 513.512256, 0.001323, -46058.742168, -71820.000000 // --> Vector info: d2 = 3.000056, 3.000052, 0.964209. Determinants: 0.001358, -513.032408, -452997.801627, -71820.000000 ( 748.000000 72.000000 -1528.000000 ) ( 463.000000 72.000000 -1528.000000 ) ( 463.000000 -180.000000 -1528.000000 ) ( ( -0.007150 0.000000 0.641308 ) ( 0.000000 0.007143 6.307405 ) ) 12escape/10cgrid1 0 0 0 ( 463.000000 -180.000000 -1524.000000 ) ( 463.000000 72.000000 -1524.000000 ) ( 748.000000 72.000000 -1524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 463.000000 -180.000000 -1524.000000 ) ( 463.000000 -180.000000 -1528.000000 ) ( 463.000000 72.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 463.000000 72.000000 -1524.000000 ) ( 463.000000 72.000000 -1528.000000 ) ( 748.000000 72.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 72.000000 -1524.000000 ) ( 748.000000 72.000000 -1528.000000 ) ( 748.000000 -180.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 -180.000000 -1524.000000 ) ( 748.000000 -180.000000 -1528.000000 ) ( 463.000000 -180.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3291/2350) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (463.000000, 525.000000, 525.000000) / (1729.000000, 1729.000000, 1528.000000) // --> Vector info: d1 = 0.127727, 1.009421, 1.009353. Determinants: -177.220651, -0.004257, 80468.792818, -12462.000000 // --> Vector info: d2 = 0.718966, 0.718987, 3.593982. Determinants: -0.004218, 178.249645, -317151.444421, -12462.000000 ( 525.000000 72.000000 -1528.000000 ) ( 525.000000 72.000000 -1729.000000 ) ( 463.000000 72.000000 -1729.000000 ) ( ( 0.014221 0.000000 -6.457133 ) ( 0.000000 -0.014303 25.449482 ) ) 12escape/00WPANL6 0 0 0 ( 463.000000 76.000000 -1729.000000 ) ( 525.000000 76.000000 -1729.000000 ) ( 525.000000 76.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 463.000000 76.000000 -1729.000000 ) ( 463.000000 72.000000 -1729.000000 ) ( 525.000000 72.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 76.000000 -1729.000000 ) ( 525.000000 72.000000 -1729.000000 ) ( 525.000000 72.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 76.000000 -1528.000000 ) ( 525.000000 72.000000 -1528.000000 ) ( 463.000000 72.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 463.000000 76.000000 -1528.000000 ) ( 463.000000 72.000000 -1528.000000 ) ( 463.000000 72.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3292/2351) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-180.000000, 72.000000, 72.000000) / (1729.000000, 1729.000000, 1528.000000) // --> Vector info: d1 = 0.022263, 3.625857, 3.625794. Determinants: -724.322551, -0.015864, -131478.274113, -50652.000000 // --> Vector info: d2 = 0.718897, 0.718977, 3.593971. Determinants: -0.016102, 724.498559, -1289074.470373, -50652.000000 ( 463.000000 72.000000 -1528.000000 ) ( 463.000000 72.000000 -1729.000000 ) ( 463.000000 -180.000000 -1729.000000 ) ( ( 0.014300 0.000000 2.595717 ) ( 0.000000 -0.014303 25.449626 ) ) 12escape/00WPANL6 0 0 0 ( 459.000000 -180.000000 -1729.000000 ) ( 459.000000 72.000000 -1729.000000 ) ( 459.000000 72.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -180.000000 -1729.000000 ) ( 463.000000 -180.000000 -1729.000000 ) ( 463.000000 72.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 72.000000 -1729.000000 ) ( 463.000000 72.000000 -1729.000000 ) ( 463.000000 72.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 72.000000 -1528.000000 ) ( 463.000000 72.000000 -1528.000000 ) ( 463.000000 -180.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -180.000000 -1528.000000 ) ( 463.000000 -180.000000 -1528.000000 ) ( 463.000000 -180.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3293/2352) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (525.000000, 595.000000, 595.000000) / (1729.000000, 1729.000000, 1694.000000) // --> Vector info: d1 = 0.993798, 1.993798, 1.993786. Determinants: -35.000000, -0.000867, 15941.693925, -2450.000000 // --> Vector info: d2 = 0.718984, 0.719008, 1.218898. Determinants: -0.000868, 34.992255, -62262.663480, -2450.000000 ( 595.000000 72.000000 -1694.000000 ) ( 595.000000 72.000000 -1729.000000 ) ( 525.000000 72.000000 -1729.000000 ) ( ( 0.014286 0.000000 -6.506814 ) ( 0.000000 -0.014283 25.413332 ) ) 12escape/00WPANL6 0 0 0 ( 525.000000 76.000000 -1729.000000 ) ( 595.000000 76.000000 -1729.000000 ) ( 595.000000 76.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 76.000000 -1729.000000 ) ( 525.000000 72.000000 -1729.000000 ) ( 595.000000 72.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 76.000000 -1729.000000 ) ( 595.000000 72.000000 -1729.000000 ) ( 595.000000 72.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 76.000000 -1694.000000 ) ( 595.000000 72.000000 -1694.000000 ) ( 525.000000 72.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 76.000000 -1694.000000 ) ( 525.000000 72.000000 -1694.000000 ) ( 525.000000 72.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3294/2353) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (595.000000, 630.000000, 674.000000) / (1729.000000, 1729.000000, 1528.000000) // --> Vector info: d1 = 0.009418, 0.509418, 1.134352. Determinants: -100.500000, -0.127286, 59951.325999, -7035.000000 // --> Vector info: d2 = 0.719011, 0.719023, 3.594031. Determinants: -0.002299, 100.624797, -179037.150702, -7035.000000 ( 674.000000 72.000000 -1528.000000 ) ( 630.000000 72.000000 -1729.000000 ) ( 595.000000 72.000000 -1729.000000 ) ( ( 0.014286 0.000018 -8.521866 ) ( 0.000000 -0.014303 25.449488 ) ) 12escape/00WPANL6 0 0 0 ( 595.000000 76.000000 -1729.000000 ) ( 630.000000 76.000000 -1729.000000 ) ( 674.000000 76.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 76.000000 -1729.000000 ) ( 595.000000 72.000000 -1729.000000 ) ( 630.000000 72.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 76.000000 -1729.000000 ) ( 630.000000 72.000000 -1729.000000 ) ( 674.000000 72.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 76.000000 -1528.000000 ) ( 674.000000 72.000000 -1528.000000 ) ( 595.000000 72.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 76.000000 -1528.000000 ) ( 595.000000 72.000000 -1528.000000 ) ( 595.000000 72.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3297/2354) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (595.000000, 595.000000, 525.000000) / (1589.000000, 1528.000000, 1528.000000) // --> Vector info: d1 = 1.009371, 1.009349, 0.009350. Determinants: -60.999970, -0.001502, 31987.355348, -4270.000000 // --> Vector info: d2 = 0.718901, 1.594007, 1.593982. Determinants: -0.001512, 61.257409, -100406.829500, -4270.000000 ( 525.000000 72.000000 -1528.000000 ) ( 595.000000 72.000000 -1528.000000 ) ( 595.000000 72.000000 -1589.000000 ) ( ( 0.014286 0.000000 -7.491184 ) ( 0.000000 -0.014346 23.514480 ) ) 12escape/00WPANL6 0 0 0 ( 595.000000 76.000000 -1589.000000 ) ( 595.000000 76.000000 -1528.000000 ) ( 525.000000 76.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 76.000000 -1589.000000 ) ( 595.000000 72.000000 -1589.000000 ) ( 595.000000 72.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 76.000000 -1528.000000 ) ( 595.000000 72.000000 -1528.000000 ) ( 525.000000 72.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 76.000000 -1528.000000 ) ( 525.000000 72.000000 -1528.000000 ) ( 525.000000 72.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 76.000000 -1589.000000 ) ( 525.000000 72.000000 -1589.000000 ) ( 595.000000 72.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3298/2355) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10cgrid1]: 64.000000/64.000000 // --> Vector A/B: (-180.000000, -180.000000, -791.000000) / (-177.000000, -748.000000, -748.000000) // --> Vector info: d1 = 0.928309, 0.928309, 5.294304. Determinants: 2492.983100, 0.000000, 124867.596744, -348881.000000 // --> Vector info: d2 = 5.047013, 0.964218, 0.964218. Determinants: 0.000000, -2494.587545, -2202348.872417, -348881.000000 ( 748.000000 -791.000000 -1528.000000 ) ( 748.000000 -180.000000 -1528.000000 ) ( 177.000000 -180.000000 -1528.000000 ) ( ( -0.007146 0.000000 -0.357909 ) ( 0.000000 0.007150 6.312608 ) ) 12escape/10cgrid1 0 0 0 ( 177.000000 -180.000000 -1524.000000 ) ( 748.000000 -180.000000 -1524.000000 ) ( 748.000000 -791.000000 -1524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -180.000000 -1524.000000 ) ( 177.000000 -180.000000 -1528.000000 ) ( 748.000000 -180.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 -180.000000 -1524.000000 ) ( 748.000000 -180.000000 -1528.000000 ) ( 748.000000 -791.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 -791.000000 -1524.000000 ) ( 748.000000 -791.000000 -1528.000000 ) ( 177.000000 -791.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -791.000000 -1524.000000 ) ( 177.000000 -791.000000 -1528.000000 ) ( 177.000000 -180.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3299/2356) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10felec1]: 64.000000/64.000000 // --> Vector A/B: (-791.000000, -791.000000, -756.000000) / (177.000000, 748.000000, 748.000000) // --> Vector info: d1 = 0.840836, 0.840792, 0.340790. Determinants: 285.501088, 0.001536, 209026.990144, -19985.000000 // --> Vector info: d2 = 0.648775, 8.814365, 8.814363. Determinants: 0.001633, -285.795660, 37621.353109, -19985.000000 ( 748.000000 -756.000000 -2520.000000 ) ( 748.000000 -791.000000 -2520.000000 ) ( 177.000000 -791.000000 -2520.000000 ) ( ( -0.014286 0.000000 -10.459194 ) ( 0.000000 0.014301 -1.882480 ) ) 12escape/10felec1 0 0 0 ( 177.000000 -791.000000 -2524.000000 ) ( 748.000000 -791.000000 -2524.000000 ) ( 748.000000 -756.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -791.000000 -2524.000000 ) ( 177.000000 -791.000000 -2520.000000 ) ( 748.000000 -791.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 -791.000000 -2524.000000 ) ( 748.000000 -791.000000 -2520.000000 ) ( 748.000000 -756.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 -756.000000 -2524.000000 ) ( 748.000000 -756.000000 -2520.000000 ) ( 177.000000 -756.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -756.000000 -2524.000000 ) ( 177.000000 -756.000000 -2520.000000 ) ( 177.000000 -791.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3303/2357) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-177.000000, -748.000000, -748.000000) / (1528.000000, 1528.000000, 2520.000000) // --> Vector info: d1 = 8.992870, 0.827278, 0.829128. Determinants: -8100.267450, -1.056421, -6525982.652490, -566432.000000 // --> Vector info: d2 = 14.216585, 14.215520, 0.040536. Determinants: -1.056728, 8093.915712, -20420419.012518, -566432.000000 ( 748.000000 -791.000000 -2520.000000 ) ( 748.000000 -791.000000 -1528.000000 ) ( 177.000000 -791.000000 -1528.000000 ) ( ( 0.014301 0.000002 11.521211 ) ( 0.000002 -0.014289 36.050963 ) ) 12escape/00WPANL6 0 0 0 ( 177.000000 -795.000000 -1528.000000 ) ( 748.000000 -795.000000 -1528.000000 ) ( 748.000000 -795.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -795.000000 -1528.000000 ) ( 177.000000 -791.000000 -1528.000000 ) ( 748.000000 -791.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 -795.000000 -1528.000000 ) ( 748.000000 -791.000000 -1528.000000 ) ( 748.000000 -791.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 -795.000000 -2520.000000 ) ( 748.000000 -791.000000 -2520.000000 ) ( 177.000000 -791.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -795.000000 -2520.000000 ) ( 177.000000 -791.000000 -2520.000000 ) ( 177.000000 -791.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3304/2358) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-791.000000, -791.000000, -756.000000) / (1816.000000, 2215.000000, 2215.000000) // --> Vector info: d1 = 0.258892, 0.259026, 0.759027. Determinants: -199.500761, -0.004673, -161412.043029, -13965.000000 // --> Vector info: d2 = 6.093487, 0.403478, 0.403490. Determinants: -0.004663, 199.150328, -446756.233227, -13965.000000 ( 177.000000 -756.000000 -2215.000000 ) ( 177.000000 -791.000000 -2215.000000 ) ( 177.000000 -791.000000 -1816.000000 ) ( ( 0.014286 0.000000 11.558327 ) ( 0.000000 -0.014261 31.991137 ) ) 12escape/00WPANL6 0 0 0 ( 173.000000 -791.000000 -1816.000000 ) ( 173.000000 -791.000000 -2215.000000 ) ( 173.000000 -756.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.000000 -791.000000 -1816.000000 ) ( 177.000000 -791.000000 -1816.000000 ) ( 177.000000 -791.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.000000 -791.000000 -2215.000000 ) ( 177.000000 -791.000000 -2215.000000 ) ( 177.000000 -756.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.000000 -756.000000 -2215.000000 ) ( 177.000000 -756.000000 -2215.000000 ) ( 177.000000 -756.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.000000 -756.000000 -1816.000000 ) ( 177.000000 -756.000000 -1816.000000 ) ( 177.000000 -791.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3306/2359) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (463.000000, 177.000000, 177.000000) / (1528.000000, 1528.000000, 2520.000000) // --> Vector info: d1 = 5.022196, 0.928289, 0.928616. Determinants: -4061.155155, -0.093281, 455600.151299, -283712.000000 // --> Vector info: d2 = 14.593891, 14.593797, 0.418482. Determinants: -0.093651, 4054.140063, -10335144.699426, -283712.000000 ( 177.000000 -180.000000 -2520.000000 ) ( 177.000000 -180.000000 -1528.000000 ) ( 463.000000 -180.000000 -1528.000000 ) ( ( 0.014314 0.000000 -1.605854 ) ( 0.000000 -0.014290 36.428296 ) ) 12escape/00WPANL6 0 0 0 ( 463.000000 -176.000000 -1528.000000 ) ( 177.000000 -176.000000 -1528.000000 ) ( 177.000000 -176.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 463.000000 -176.000000 -1528.000000 ) ( 463.000000 -180.000000 -1528.000000 ) ( 177.000000 -180.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -176.000000 -1528.000000 ) ( 177.000000 -180.000000 -1528.000000 ) ( 177.000000 -180.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -176.000000 -2520.000000 ) ( 177.000000 -180.000000 -2520.000000 ) ( 463.000000 -180.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 463.000000 -176.000000 -2520.000000 ) ( 463.000000 -180.000000 -2520.000000 ) ( 463.000000 -180.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3309/2360) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-180.000000, -180.000000, -250.000000) / (2415.000000, 1816.000000, 1816.000000) // --> Vector info: d1 = 1.991091, 1.990883, 0.990883. Determinants: -599.000000, -0.014553, -191271.289906, -41930.000000 // --> Vector info: d2 = 0.543484, 9.093699, 9.093675. Determinants: -0.014282, 598.515008, -1468204.604261, -41930.000000 ( 177.000000 -250.000000 -1816.000000 ) ( 177.000000 -180.000000 -1816.000000 ) ( 177.000000 -180.000000 -2415.000000 ) ( ( 0.014286 0.000000 4.561681 ) ( 0.000000 -0.014274 35.015612 ) ) 12escape/00WPANL6 0 0 0 ( 173.000000 -180.000000 -2415.000000 ) ( 173.000000 -180.000000 -1816.000000 ) ( 173.000000 -250.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.000000 -180.000000 -2415.000000 ) ( 177.000000 -180.000000 -2415.000000 ) ( 177.000000 -180.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.000000 -180.000000 -1816.000000 ) ( 177.000000 -180.000000 -1816.000000 ) ( 177.000000 -250.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.000000 -250.000000 -1816.000000 ) ( 177.000000 -250.000000 -1816.000000 ) ( 177.000000 -250.000000 -2415.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.000000 -250.000000 -2415.000000 ) ( 177.000000 -250.000000 -2415.000000 ) ( 177.000000 -180.000000 -2415.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3310/2361) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-791.000000, -791.000000, -756.000000) / (2215.000000, 2520.000000, 2520.000000) // --> Vector info: d1 = 0.259026, 0.259123, 0.759123. Determinants: -152.500000, -0.003404, -123385.057529, -10675.000000 // --> Vector info: d2 = 4.403475, 0.043601, 0.043581. Determinants: 0.006038, 152.595615, -385001.610103, -10675.000000 ( 177.000000 -756.000000 -2520.000000 ) ( 177.000000 -791.000000 -2520.000000 ) ( 177.000000 -791.000000 -2215.000000 ) ( ( 0.014286 0.000000 11.558319 ) ( -0.000001 -0.014295 36.065725 ) ) 12escape/00WPANL6 0 0 0 ( 173.000000 -791.000000 -2215.000000 ) ( 173.000000 -791.000000 -2520.000000 ) ( 173.000000 -756.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.000000 -791.000000 -2215.000000 ) ( 177.000000 -791.000000 -2215.000000 ) ( 177.000000 -791.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.000000 -791.000000 -2520.000000 ) ( 177.000000 -791.000000 -2520.000000 ) ( 177.000000 -756.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.000000 -756.000000 -2520.000000 ) ( 177.000000 -756.000000 -2520.000000 ) ( 177.000000 -756.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.000000 -756.000000 -2215.000000 ) ( 177.000000 -756.000000 -2215.000000 ) ( 177.000000 -791.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3311/2362) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-285.000000, -250.000000, -250.000000) / (2520.000000, 2520.000000, 2215.000000) // --> Vector info: d1 = 0.491121, 0.991127, 0.990961. Determinants: -152.501744, -0.005808, -48691.081259, -10675.000000 // --> Vector info: d2 = 0.043463, 0.043463, 4.403669. Determinants: 0.000000, 152.607214, -385034.145081, -10675.000000 ( 177.000000 -250.000000 -2215.000000 ) ( 177.000000 -250.000000 -2520.000000 ) ( 177.000000 -285.000000 -2520.000000 ) ( ( 0.014286 0.000001 4.561225 ) ( 0.000000 -0.014296 36.068772 ) ) 12escape/00WPANL6 0 0 0 ( 173.000000 -285.000000 -2520.000000 ) ( 173.000000 -250.000000 -2520.000000 ) ( 173.000000 -250.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.000000 -285.000000 -2520.000000 ) ( 177.000000 -285.000000 -2520.000000 ) ( 177.000000 -250.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.000000 -250.000000 -2520.000000 ) ( 177.000000 -250.000000 -2520.000000 ) ( 177.000000 -250.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.000000 -250.000000 -2215.000000 ) ( 177.000000 -250.000000 -2215.000000 ) ( 177.000000 -285.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.000000 -285.000000 -2215.000000 ) ( 177.000000 -285.000000 -2215.000000 ) ( 177.000000 -285.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3313/2363) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte2]: 64.000000/64.000000 // --> Vector A/B: (-739.000000, -301.000000, -301.000000) / (748.000000, 748.000000, 177.000000) // --> Vector info: d1 = 0.261866, 0.261866, 8.427456. Determinants: 0.000000, 3576.528550, -2740735.420597, -250098.000000 // --> Vector info: d2 = 6.711315, 0.461315, 0.461315. Determinants: 3568.750000, 0.000000, 958819.752052, -250098.000000 ( 177.000000 -301.000000 -2520.000000 ) ( 748.000000 -301.000000 -2520.000000 ) ( 748.000000 -739.000000 -2520.000000 ) ( ( 0.000000 -0.014301 10.958646 ) ( -0.014269 0.000000 -3.833776 ) ) 12escape/00fgrte2 0 0 0 ( 748.000000 -739.000000 -2524.000000 ) ( 748.000000 -301.000000 -2524.000000 ) ( 177.000000 -301.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 -739.000000 -2524.000000 ) ( 748.000000 -739.000000 -2520.000000 ) ( 748.000000 -301.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 -301.000000 -2524.000000 ) ( 748.000000 -301.000000 -2520.000000 ) ( 177.000000 -301.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -301.000000 -2524.000000 ) ( 177.000000 -301.000000 -2520.000000 ) ( 177.000000 -739.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -739.000000 -2524.000000 ) ( 177.000000 -739.000000 -2520.000000 ) ( 748.000000 -739.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3314/2364) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (-301.000000, -285.000000, -285.000000) / (748.000000, 748.000000, 177.000000) // --> Vector info: d1 = 0.796482, 0.332512, 0.332554. Determinants: 264.926977, 0.000672, 72465.857405, -9136.000000 // --> Vector info: d2 = 8.876871, 8.876871, 0.711281. Determinants: 0.000000, -130.649444, 16626.690031, -9136.000000 ( 177.000000 -285.000000 -2520.000000 ) ( 748.000000 -285.000000 -2520.000000 ) ( 748.000000 -301.000000 -2520.000000 ) ( ( -0.028998 0.000000 -7.931902 ) ( 0.000000 0.014301 -1.819909 ) ) 12escape/00WWARNY 0 0 0 ( 748.000000 -301.000000 -2524.000000 ) ( 748.000000 -285.000000 -2524.000000 ) ( 177.000000 -285.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 -301.000000 -2524.000000 ) ( 748.000000 -301.000000 -2520.000000 ) ( 748.000000 -285.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 -285.000000 -2524.000000 ) ( 748.000000 -285.000000 -2520.000000 ) ( 177.000000 -285.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -285.000000 -2524.000000 ) ( 177.000000 -285.000000 -2520.000000 ) ( 177.000000 -301.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -301.000000 -2524.000000 ) ( 177.000000 -301.000000 -2520.000000 ) ( 748.000000 -301.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3315/2365) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10felec1]: 64.000000/64.000000 // --> Vector A/B: (-285.000000, -180.000000, -180.000000) / (748.000000, 748.000000, 433.000000) // --> Vector info: d1 = 2.112808, 0.612803, 0.612803. Determinants: 472.501806, 0.000000, 64781.882452, -33075.000000 // --> Vector info: d2 = 5.314352, 5.314352, 0.814357. Determinants: 0.000000, -472.499449, 177657.394231, -33075.000000 ( 433.000000 -180.000000 -2520.000000 ) ( 748.000000 -180.000000 -2520.000000 ) ( 748.000000 -285.000000 -2520.000000 ) ( ( -0.014286 0.000000 -1.958636 ) ( 0.000000 0.014286 -5.371350 ) ) 12escape/10felec1 0 0 0 ( 748.000000 -285.000000 -2524.000000 ) ( 748.000000 -180.000000 -2524.000000 ) ( 433.000000 -180.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 -285.000000 -2524.000000 ) ( 748.000000 -285.000000 -2520.000000 ) ( 748.000000 -180.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 -180.000000 -2524.000000 ) ( 748.000000 -180.000000 -2520.000000 ) ( 433.000000 -180.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 433.000000 -180.000000 -2524.000000 ) ( 433.000000 -180.000000 -2520.000000 ) ( 433.000000 -285.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 433.000000 -285.000000 -2524.000000 ) ( 433.000000 -285.000000 -2520.000000 ) ( 748.000000 -285.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3316/2366) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (-756.000000, -739.000000, -739.000000) / (748.000000, 748.000000, 177.000000) // --> Vector info: d1 = 0.787483, 0.287483, 0.287529. Determinants: 285.500000, 0.000778, 208193.318241, -9707.000000 // --> Vector info: d2 = 8.876889, 8.876888, 0.711298. Determinants: 0.000544, -138.815035, 17666.093858, -9707.000000 ( 177.000000 -739.000000 -2520.000000 ) ( 748.000000 -739.000000 -2520.000000 ) ( 748.000000 -756.000000 -2520.000000 ) ( ( -0.029412 0.000000 -21.447751 ) ( 0.000000 0.014301 -1.819933 ) ) 12escape/00WWARNY 0 0 0 ( 748.000000 -756.000000 -2524.000000 ) ( 748.000000 -739.000000 -2524.000000 ) ( 177.000000 -739.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 -756.000000 -2524.000000 ) ( 748.000000 -756.000000 -2520.000000 ) ( 748.000000 -739.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 -739.000000 -2524.000000 ) ( 748.000000 -739.000000 -2520.000000 ) ( 177.000000 -739.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -739.000000 -2524.000000 ) ( 177.000000 -739.000000 -2520.000000 ) ( 177.000000 -756.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -756.000000 -2524.000000 ) ( 177.000000 -756.000000 -2520.000000 ) ( 748.000000 -756.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3317/2367) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (-180.000000, -180.000000, -250.000000) / (433.000000, 177.000000, 177.000000) // --> Vector info: d1 = 3.985915, 0.320320, 0.320325. Determinants: 0.001374, -256.591652, 39676.836660, -17920.000000 // --> Vector info: d2 = 1.978507, 1.978487, 0.978487. Determinants: -255.999970, -0.001377, -81534.238185, -17920.000000 ( 177.000000 -250.000000 -2520.000000 ) ( 177.000000 -180.000000 -2520.000000 ) ( 433.000000 -180.000000 -2520.000000 ) ( ( 0.000000 0.014319 -2.214109 ) ( 0.014286 0.000000 4.549902 ) ) 12escape/00fdeck1 0 0 0 ( 433.000000 -180.000000 -2524.000000 ) ( 177.000000 -180.000000 -2524.000000 ) ( 177.000000 -250.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 433.000000 -180.000000 -2524.000000 ) ( 433.000000 -180.000000 -2520.000000 ) ( 177.000000 -180.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -180.000000 -2524.000000 ) ( 177.000000 -180.000000 -2520.000000 ) ( 177.000000 -250.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -250.000000 -2524.000000 ) ( 177.000000 -250.000000 -2520.000000 ) ( 433.000000 -250.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 433.000000 -250.000000 -2524.000000 ) ( 433.000000 -250.000000 -2520.000000 ) ( 433.000000 -180.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3318/2368) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10felec1]: 64.000000/64.000000 // --> Vector A/B: (-250.000000, -285.000000, -285.000000) / (177.000000, 177.000000, 337.000000) // --> Vector info: d1 = 0.613373, 1.113282, 1.112805. Determinants: 79.985505, 0.016690, 16558.534540, -5600.000000 // --> Vector info: d2 = 0.149095, 0.149199, 2.439352. Determinants: 0.016670, -80.155331, 13356.728726, -5600.000000 ( 337.000000 -285.000000 -2520.000000 ) ( 177.000000 -285.000000 -2520.000000 ) ( 177.000000 -250.000000 -2520.000000 ) ( ( -0.014283 -0.000003 -2.956881 ) ( -0.000003 0.014313 -2.385130 ) ) 12escape/10felec1 0 0 0 ( 177.000000 -250.000000 -2524.000000 ) ( 177.000000 -285.000000 -2524.000000 ) ( 337.000000 -285.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -250.000000 -2524.000000 ) ( 177.000000 -250.000000 -2520.000000 ) ( 177.000000 -285.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -285.000000 -2524.000000 ) ( 177.000000 -285.000000 -2520.000000 ) ( 337.000000 -285.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 337.000000 -285.000000 -2524.000000 ) ( 337.000000 -285.000000 -2520.000000 ) ( 369.000000 -250.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 369.000000 -250.000000 -2524.000000 ) ( 369.000000 -250.000000 -2520.000000 ) ( 177.000000 -250.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3319/2369) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10felec1]: 64.000000/64.000000 // --> Vector A/B: (-250.000000, -285.000000, -285.000000) / (369.000000, 337.000000, 433.000000) // --> Vector info: d1 = 0.612802, 1.112805, 1.112808. Determinants: 48.000458, -0.000101, 9941.138433, -3360.000000 // --> Vector info: d2 = 0.897692, 0.439352, 1.814351. Determinants: -0.000725, -48.124975, 14741.688002, -3360.000000 ( 433.000000 -285.000000 -2520.000000 ) ( 337.000000 -285.000000 -2520.000000 ) ( 369.000000 -250.000000 -2520.000000 ) ( ( -0.014286 0.000000 -2.958672 ) ( 0.000000 0.014323 -4.387407 ) ) 12escape/10felec1 0 0 0 ( 369.000000 -250.000000 -2524.000000 ) ( 337.000000 -285.000000 -2524.000000 ) ( 433.000000 -285.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 369.000000 -250.000000 -2524.000000 ) ( 369.000000 -250.000000 -2520.000000 ) ( 337.000000 -285.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 337.000000 -285.000000 -2524.000000 ) ( 337.000000 -285.000000 -2520.000000 ) ( 433.000000 -285.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 433.000000 -285.000000 -2524.000000 ) ( 433.000000 -285.000000 -2520.000000 ) ( 433.000000 -250.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 433.000000 -250.000000 -2524.000000 ) ( 433.000000 -250.000000 -2520.000000 ) ( 369.000000 -250.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3320/2370) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-756.000000, -285.000000, -285.000000) / (2215.000000, 2215.000000, 1816.000000) // --> Vector info: d1 = 0.009031, 6.741016, 6.740879. Determinants: -2686.062052, -0.064682, -2032216.884583, -187929.000000 // --> Vector info: d2 = 0.403500, 0.403662, 6.093671. Determinants: -0.064451, 2679.994519, -6012065.973429, -187929.000000 ( 177.000000 -285.000000 -1816.000000 ) ( 177.000000 -285.000000 -2215.000000 ) ( 177.000000 -756.000000 -2215.000000 ) ( ( 0.014293 0.000000 10.813748 ) ( 0.000000 -0.014261 31.991156 ) ) 12escape/00WPANL6 0 0 0 ( 173.000000 -756.000000 -2215.000000 ) ( 173.000000 -285.000000 -2215.000000 ) ( 173.000000 -285.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.000000 -756.000000 -2215.000000 ) ( 177.000000 -756.000000 -2215.000000 ) ( 177.000000 -285.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.000000 -285.000000 -2215.000000 ) ( 177.000000 -285.000000 -2215.000000 ) ( 177.000000 -285.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.000000 -285.000000 -1816.000000 ) ( 177.000000 -285.000000 -1816.000000 ) ( 177.000000 -756.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.000000 -756.000000 -1816.000000 ) ( 177.000000 -756.000000 -1816.000000 ) ( 177.000000 -756.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3321/2371) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-285.000000, -250.000000, -250.000000) / (2215.000000, 2215.000000, 1816.000000) // --> Vector info: d1 = 0.491016, 0.991022, 0.990885. Determinants: -199.502282, -0.004806, -63704.547840, -13965.000000 // --> Vector info: d2 = 0.403654, 0.403666, 6.093676. Determinants: -0.004807, 199.150340, -446756.398291, -13965.000000 ( 177.000000 -250.000000 -1816.000000 ) ( 177.000000 -250.000000 -2215.000000 ) ( 177.000000 -285.000000 -2215.000000 ) ( ( 0.014286 0.000000 4.561729 ) ( 0.000000 -0.014261 31.991149 ) ) 12escape/00WPANL6 0 0 0 ( 173.000000 -285.000000 -2215.000000 ) ( 173.000000 -250.000000 -2215.000000 ) ( 173.000000 -250.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.000000 -285.000000 -2215.000000 ) ( 177.000000 -285.000000 -2215.000000 ) ( 177.000000 -250.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.000000 -250.000000 -2215.000000 ) ( 177.000000 -250.000000 -2215.000000 ) ( 177.000000 -250.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.000000 -250.000000 -1816.000000 ) ( 177.000000 -250.000000 -1816.000000 ) ( 177.000000 -285.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.000000 -285.000000 -1816.000000 ) ( 177.000000 -285.000000 -1816.000000 ) ( 177.000000 -285.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3323/2372) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10cgrid1]: 64.000000/64.000000 // --> Vector A/B: (651.000000, 426.000000, 426.000000) / (-748.000000, -748.000000, -463.000000) // --> Vector info: d1 = 0.990819, 2.601519, 2.601519. Determinants: 459.049536, 0.000000, -362377.530094, -64125.000000 // --> Vector info: d2 = 0.964219, 0.964219, 3.000061. Determinants: 0.000000, -458.064436, -404462.747468, -64125.000000 ( 463.000000 426.000000 -1528.000000 ) ( 748.000000 426.000000 -1528.000000 ) ( 748.000000 651.000000 -1528.000000 ) ( ( -0.007159 0.000000 5.651112 ) ( 0.000000 0.007143 6.307411 ) ) 12escape/10cgrid1 0 0 0 ( 748.000000 651.000000 -1524.000000 ) ( 748.000000 426.000000 -1524.000000 ) ( 463.000000 426.000000 -1524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 651.000000 -1524.000000 ) ( 748.000000 651.000000 -1528.000000 ) ( 748.000000 426.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 426.000000 -1524.000000 ) ( 748.000000 426.000000 -1528.000000 ) ( 463.000000 426.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 463.000000 426.000000 -1524.000000 ) ( 463.000000 426.000000 -1528.000000 ) ( 463.000000 651.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 463.000000 651.000000 -1524.000000 ) ( 463.000000 651.000000 -1528.000000 ) ( 748.000000 651.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3325/2373) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (426.000000, 651.000000, 651.000000) / (1729.000000, 1729.000000, 1528.000000) // --> Vector info: d1 = 0.665857, 3.887258, 3.887194. Determinants: -647.501453, -0.014270, 245746.894882, -45225.000000 // --> Vector info: d2 = 0.719089, 0.719160, 3.594159. Determinants: -0.014378, 646.874786, -1150961.158808, -45225.000000 ( 463.000000 651.000000 -1528.000000 ) ( 463.000000 651.000000 -1729.000000 ) ( 463.000000 426.000000 -1729.000000 ) ( ( 0.014317 0.000000 -5.433873 ) ( 0.000000 -0.014303 25.449666 ) ) 12escape/00WPANL6 0 0 0 ( 459.000000 426.000000 -1729.000000 ) ( 459.000000 651.000000 -1729.000000 ) ( 459.000000 651.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 426.000000 -1729.000000 ) ( 463.000000 426.000000 -1729.000000 ) ( 463.000000 651.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 651.000000 -1729.000000 ) ( 463.000000 651.000000 -1729.000000 ) ( 463.000000 651.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 651.000000 -1528.000000 ) ( 463.000000 651.000000 -1528.000000 ) ( 463.000000 426.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 426.000000 -1528.000000 ) ( 463.000000 426.000000 -1528.000000 ) ( 463.000000 426.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3326/2374) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-630.000000, -595.000000, -595.000000) / (1729.000000, 1729.000000, 1528.000000) // --> Vector info: d1 = 1.500425, 2.000425, 2.000353. Determinants: -100.500000, -0.002520, -73866.135213, -7035.000000 // --> Vector info: d2 = 0.719027, 0.719039, 3.594033. Determinants: -0.002494, 100.624799, -179040.200855, -7035.000000 ( 595.000000 426.000000 -1528.000000 ) ( 595.000000 426.000000 -1729.000000 ) ( 630.000000 426.000000 -1729.000000 ) ( ( 0.014286 0.000000 10.499806 ) ( 0.000000 -0.014303 25.449922 ) ) 12escape/00WPANL6 0 0 0 ( 630.000000 422.000000 -1729.000000 ) ( 595.000000 422.000000 -1729.000000 ) ( 595.000000 422.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 422.000000 -1729.000000 ) ( 630.000000 426.000000 -1729.000000 ) ( 595.000000 426.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 422.000000 -1729.000000 ) ( 595.000000 426.000000 -1729.000000 ) ( 595.000000 426.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 422.000000 -1528.000000 ) ( 595.000000 426.000000 -1528.000000 ) ( 674.000000 426.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 674.000000 422.000000 -1528.000000 ) ( 674.000000 426.000000 -1528.000000 ) ( 630.000000 426.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3327/2375) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-525.000000, -463.000000, -463.000000) / (1729.000000, 1729.000000, 1528.000000) // --> Vector info: d1 = 0.000417, 0.882112, 0.882047. Determinants: -177.220752, -0.004050, -93039.085048, -12462.000000 // --> Vector info: d2 = 0.719063, 0.719083, 3.594077. Determinants: -0.004023, 178.249645, -317156.709880, -12462.000000 ( 463.000000 426.000000 -1528.000000 ) ( 463.000000 426.000000 -1729.000000 ) ( 525.000000 426.000000 -1729.000000 ) ( ( 0.014221 0.000000 7.465823 ) ( 0.000000 -0.014303 25.449905 ) ) 12escape/00WPANL6 0 0 0 ( 525.000000 422.000000 -1729.000000 ) ( 463.000000 422.000000 -1729.000000 ) ( 463.000000 422.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 422.000000 -1729.000000 ) ( 525.000000 426.000000 -1729.000000 ) ( 463.000000 426.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 463.000000 422.000000 -1729.000000 ) ( 463.000000 426.000000 -1729.000000 ) ( 463.000000 426.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 463.000000 422.000000 -1528.000000 ) ( 463.000000 426.000000 -1528.000000 ) ( 525.000000 426.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 422.000000 -1528.000000 ) ( 525.000000 426.000000 -1528.000000 ) ( 525.000000 426.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3328/2376) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-595.000000, -525.000000, -525.000000) / (1729.000000, 1729.000000, 1694.000000) // --> Vector info: d1 = 0.000417, 1.000425, 1.000412. Determinants: -35.000276, -0.000868, -20824.683506, -2450.000000 // --> Vector info: d2 = 0.719063, 0.719073, 1.218964. Determinants: -0.000367, 34.992323, -62263.648641, -2450.000000 ( 525.000000 426.000000 -1694.000000 ) ( 525.000000 426.000000 -1729.000000 ) ( 595.000000 426.000000 -1729.000000 ) ( ( 0.014286 0.000000 8.499871 ) ( 0.000000 -0.014283 25.413734 ) ) 12escape/00WPANL6 0 0 0 ( 595.000000 422.000000 -1729.000000 ) ( 525.000000 422.000000 -1729.000000 ) ( 525.000000 422.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 422.000000 -1729.000000 ) ( 595.000000 426.000000 -1729.000000 ) ( 525.000000 426.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 422.000000 -1729.000000 ) ( 525.000000 426.000000 -1729.000000 ) ( 525.000000 426.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 422.000000 -1694.000000 ) ( 525.000000 426.000000 -1694.000000 ) ( 595.000000 426.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 422.000000 -1694.000000 ) ( 595.000000 426.000000 -1694.000000 ) ( 595.000000 426.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3329/2377) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-525.000000, -595.000000, -595.000000) / (1528.000000, 1528.000000, 1589.000000) // --> Vector info: d1 = 1.000354, 0.000354, 0.000373. Determinants: -61.000000, -0.001368, -36294.420046, -4270.000000 // --> Vector info: d2 = 1.594057, 1.594035, 0.718929. Determinants: -0.001337, 61.257410, -100408.648490, -4270.000000 ( 595.000000 426.000000 -1589.000000 ) ( 595.000000 426.000000 -1528.000000 ) ( 525.000000 426.000000 -1528.000000 ) ( ( 0.014286 0.000000 8.499864 ) ( 0.000000 -0.014346 23.514906 ) ) 12escape/00WPANL6 0 0 0 ( 525.000000 422.000000 -1528.000000 ) ( 595.000000 422.000000 -1528.000000 ) ( 595.000000 422.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 422.000000 -1528.000000 ) ( 525.000000 426.000000 -1528.000000 ) ( 595.000000 426.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 422.000000 -1528.000000 ) ( 595.000000 426.000000 -1528.000000 ) ( 595.000000 426.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 422.000000 -1589.000000 ) ( 595.000000 426.000000 -1589.000000 ) ( 525.000000 426.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 422.000000 -1589.000000 ) ( 525.000000 426.000000 -1589.000000 ) ( 525.000000 426.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3336/2378) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00cract1]: 128.000000/128.000000 // --> Vector A/B: (72.000000, 72.000000, 426.000000) / (-630.000000, -463.000000, -463.000000) // --> Vector info: d1 = 0.234375, 0.234375, 2.759375. Determinants: -421.674982, 0.000000, 16504.819282, -59118.000000 // --> Vector info: d2 = 2.000000, 0.809153, 0.809153. Determinants: 0.000000, 421.560023, 147346.800359, -59118.000000 ( 463.000000 426.000000 -1729.000000 ) ( 463.000000 72.000000 -1729.000000 ) ( 630.000000 72.000000 -1729.000000 ) ( ( 0.007133 0.000000 -0.279184 ) ( 0.000000 -0.007131 -2.492419 ) ) 12escape/00cract1 0 0 0 ( 630.000000 72.000000 -1725.000000 ) ( 463.000000 72.000000 -1725.000000 ) ( 463.000000 426.000000 -1725.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 72.000000 -1725.000000 ) ( 630.000000 72.000000 -1729.000000 ) ( 463.000000 72.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 463.000000 72.000000 -1725.000000 ) ( 463.000000 72.000000 -1729.000000 ) ( 463.000000 426.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 463.000000 426.000000 -1725.000000 ) ( 463.000000 426.000000 -1729.000000 ) ( 630.000000 426.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 630.000000 426.000000 -1725.000000 ) ( 630.000000 426.000000 -1729.000000 ) ( 630.000000 72.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3337/2379) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-180.000000, -180.000000, 651.000000) / (1729.000000, 2520.000000, 2520.000000) // --> Vector info: d1 = 0.037263, 0.037483, 11.912478. Determinants: -9393.121230, -0.183067, -1714939.000210, -657321.000000 // --> Vector info: d2 = 11.718908, 0.418919, 0.419150. Determinants: -0.182746, 9390.291443, -23938931.330570, -657321.000000 ( 463.000000 651.000000 -2520.000000 ) ( 463.000000 -180.000000 -2520.000000 ) ( 463.000000 -180.000000 -1729.000000 ) ( ( 0.014290 0.000000 2.608983 ) ( 0.000000 -0.014286 36.418936 ) ) 12escape/00WPANL6 0 0 0 ( 459.000000 -180.000000 -1729.000000 ) ( 459.000000 -180.000000 -2520.000000 ) ( 459.000000 651.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -180.000000 -1729.000000 ) ( 463.000000 -180.000000 -1729.000000 ) ( 463.000000 -180.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 -180.000000 -2520.000000 ) ( 463.000000 -180.000000 -2520.000000 ) ( 463.000000 651.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 651.000000 -2520.000000 ) ( 463.000000 651.000000 -2520.000000 ) ( 463.000000 651.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 459.000000 651.000000 -1729.000000 ) ( 463.000000 651.000000 -1729.000000 ) ( 463.000000 -180.000000 -1729.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3340/2380) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10felec1]: 64.000000/64.000000 // --> Vector A/B: (-180.000000, 651.000000, 651.000000) / (748.000000, 748.000000, 463.000000) // --> Vector info: d1 = 12.690922, 0.815927, 0.815928. Determinants: 3384.373571, 0.001182, -2396468.101184, -236835.000000 // --> Vector info: d2 = 4.314364, 4.314360, 0.242674. Determinants: 0.001358, -3383.570508, 1509118.482660, -236835.000000 ( 463.000000 651.000000 -2520.000000 ) ( 748.000000 651.000000 -2520.000000 ) ( 748.000000 -180.000000 -2520.000000 ) ( ( -0.014290 0.000000 10.118724 ) ( 0.000000 0.014287 -6.372025 ) ) 12escape/10felec1 0 0 0 ( 748.000000 -180.000000 -2524.000000 ) ( 748.000000 651.000000 -2524.000000 ) ( 463.000000 651.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 -180.000000 -2524.000000 ) ( 748.000000 -180.000000 -2520.000000 ) ( 748.000000 651.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 651.000000 -2524.000000 ) ( 748.000000 651.000000 -2520.000000 ) ( 463.000000 651.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 463.000000 651.000000 -2524.000000 ) ( 463.000000 651.000000 -2520.000000 ) ( 463.000000 -180.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 463.000000 -180.000000 -2524.000000 ) ( 463.000000 -180.000000 -2520.000000 ) ( 748.000000 -180.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3342/2381) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10cgrid1]: 64.000000/64.000000 // --> Vector A/B: (1288.000000, 1288.000000, 651.000000) / (-177.000000, -748.000000, -748.000000) // --> Vector info: d1 = 0.440819, 0.440819, 4.990819. Determinants: 2598.050116, 0.000000, -3506626.242236, -363727.000000 // --> Vector info: d2 = 5.047014, 0.964219, 0.964219. Determinants: 0.000000, -2600.740505, -2296066.415737, -363727.000000 ( 748.000000 651.000000 -1528.000000 ) ( 748.000000 1288.000000 -1528.000000 ) ( 177.000000 1288.000000 -1528.000000 ) ( ( -0.007143 0.000000 9.640819 ) ( 0.000000 0.007150 6.312609 ) ) 12escape/10cgrid1 0 0 0 ( 177.000000 1288.000000 -1524.000000 ) ( 748.000000 1288.000000 -1524.000000 ) ( 748.000000 651.000000 -1524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 1288.000000 -1524.000000 ) ( 177.000000 1288.000000 -1528.000000 ) ( 748.000000 1288.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 1288.000000 -1524.000000 ) ( 748.000000 1288.000000 -1528.000000 ) ( 748.000000 651.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 651.000000 -1524.000000 ) ( 748.000000 651.000000 -1528.000000 ) ( 177.000000 651.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 651.000000 -1524.000000 ) ( 177.000000 651.000000 -1528.000000 ) ( 177.000000 1288.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3344/2382) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (748.000000, 177.000000, 177.000000) / (1528.000000, 1528.000000, 2520.000000) // --> Vector info: d1 = 8.991077, 0.825487, 0.825659. Determinants: -8100.265559, -0.098016, 966314.439923, -566432.000000 // --> Vector info: d2 = 14.219758, 14.219568, 0.044671. Determinants: -0.188263, 8093.866571, -20421813.280372, -566432.000000 ( 177.000000 1288.000000 -2520.000000 ) ( 177.000000 1288.000000 -1528.000000 ) ( 748.000000 1288.000000 -1528.000000 ) ( ( 0.014301 0.000000 -1.705967 ) ( 0.000000 -0.014289 36.053424 ) ) 12escape/00WPANL6 0 0 0 ( 748.000000 1292.000000 -1528.000000 ) ( 177.000000 1292.000000 -1528.000000 ) ( 177.000000 1292.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 1292.000000 -1528.000000 ) ( 748.000000 1288.000000 -1528.000000 ) ( 177.000000 1288.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 1292.000000 -1528.000000 ) ( 177.000000 1288.000000 -1528.000000 ) ( 177.000000 1288.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 1292.000000 -2520.000000 ) ( 177.000000 1288.000000 -2520.000000 ) ( 748.000000 1288.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 1292.000000 -2520.000000 ) ( 748.000000 1288.000000 -2520.000000 ) ( 748.000000 1288.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3346/2383) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-177.000000, -463.000000, -463.000000) / (1528.000000, 1528.000000, 1746.000000) // --> Vector info: d1 = 5.084863, 0.990958, 0.991031. Determinants: -892.471307, -0.021101, -474966.198162, -62348.000000 // --> Vector info: d2 = 3.219153, 3.219148, 0.094043. Determinants: -0.001247, 893.780003, -1566403.842107, -62348.000000 ( 463.000000 651.000000 -1746.000000 ) ( 463.000000 651.000000 -1528.000000 ) ( 177.000000 651.000000 -1528.000000 ) ( ( 0.014314 0.000000 7.617986 ) ( 0.000000 -0.014335 25.123562 ) ) 12escape/00WPANL6 0 0 0 ( 177.000000 647.000000 -1528.000000 ) ( 463.000000 647.000000 -1528.000000 ) ( 463.000000 647.000000 -1746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 647.000000 -1528.000000 ) ( 177.000000 651.000000 -1528.000000 ) ( 463.000000 651.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 463.000000 647.000000 -1528.000000 ) ( 463.000000 651.000000 -1528.000000 ) ( 463.000000 651.000000 -1746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 463.000000 647.000000 -1746.000000 ) ( 463.000000 651.000000 -1746.000000 ) ( 177.000000 651.000000 -1746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 647.000000 -1746.000000 ) ( 177.000000 651.000000 -1746.000000 ) ( 177.000000 651.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3347/2384) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (651.000000, 651.000000, 721.000000) / (1816.000000, 2415.000000, 2415.000000) // --> Vector info: d1 = 0.022450, 0.022610, 1.022609. Determinants: -598.999719, -0.011181, 389027.795455, -41930.000000 // --> Vector info: d2 = 9.094137, 0.544252, 0.544271. Determinants: -0.011213, 598.491977, -1468171.303770, -41930.000000 ( 177.000000 721.000000 -2415.000000 ) ( 177.000000 651.000000 -2415.000000 ) ( 177.000000 651.000000 -1816.000000 ) ( ( 0.014286 0.000000 -9.278030 ) ( 0.000000 -0.014274 35.014818 ) ) 12escape/00WPANL6 0 0 0 ( 173.000000 651.000000 -1816.000000 ) ( 173.000000 651.000000 -2415.000000 ) ( 173.000000 721.000000 -2415.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.000000 651.000000 -1816.000000 ) ( 177.000000 651.000000 -1816.000000 ) ( 177.000000 651.000000 -2415.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.000000 651.000000 -2415.000000 ) ( 177.000000 651.000000 -2415.000000 ) ( 177.000000 721.000000 -2415.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.000000 721.000000 -2415.000000 ) ( 177.000000 721.000000 -2415.000000 ) ( 177.000000 721.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.000000 721.000000 -1816.000000 ) ( 177.000000 721.000000 -1816.000000 ) ( 177.000000 651.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3351/2385) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (869.000000, 1149.000000, 1149.000000) / (1816.000000, 1816.000000, 1606.000000) // --> Vector info: d1 = 2.499998, 0.500000, 0.500000. Determinants: 419.999513, 0.000018, -511979.468237, -58800.000000 // --> Vector info: d2 = 2.000000, 1.999995, 0.500000. Determinants: 0.000952, -419.998598, 645116.654742, -58800.000000 ( 177.000000 1149.000000 -1606.000000 ) ( 177.000000 1149.000000 -1816.000000 ) ( 177.000000 869.000000 -1816.000000 ) ( ( -0.007143 0.000000 8.707134 ) ( 0.000000 0.007143 -10.971372 ) ) 12escape/00crtesd 0 0 0 ( 173.000000 869.000000 -1816.000000 ) ( 173.000000 1149.000000 -1816.000000 ) ( 173.000000 1149.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.000000 869.000000 -1816.000000 ) ( 177.000000 869.000000 -1816.000000 ) ( 177.000000 1149.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.000000 1149.000000 -1816.000000 ) ( 177.000000 1149.000000 -1816.000000 ) ( 177.000000 1149.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.000000 1149.000000 -1606.000000 ) ( 177.000000 1149.000000 -1606.000000 ) ( 177.000000 869.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.000000 869.000000 -1606.000000 ) ( 177.000000 869.000000 -1606.000000 ) ( 177.000000 869.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3357/2386) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (721.000000, 781.000000, 781.000000) / (2520.000000, 2520.000000, 2215.000000) // --> Vector info: d1 = 0.022637, 0.877088, 0.877007. Determinants: -260.607317, -0.004864, 187495.868042, -18300.000000 // --> Vector info: d2 = 0.044272, 0.044288, 4.404162. Determinants: -0.004875, 261.592483, -660019.714598, -18300.000000 ( 177.000000 781.000000 -2215.000000 ) ( 177.000000 781.000000 -2520.000000 ) ( 177.000000 721.000000 -2520.000000 ) ( ( 0.014241 0.000000 -10.245676 ) ( 0.000000 -0.014295 36.066651 ) ) 12escape/00WPANL6 0 0 0 ( 173.000000 721.000000 -2520.000000 ) ( 173.000000 781.000000 -2520.000000 ) ( 173.000000 781.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.000000 721.000000 -2520.000000 ) ( 177.000000 721.000000 -2520.000000 ) ( 177.000000 781.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.000000 781.000000 -2520.000000 ) ( 177.000000 781.000000 -2520.000000 ) ( 177.000000 781.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.000000 781.000000 -2215.000000 ) ( 177.000000 781.000000 -2215.000000 ) ( 177.000000 721.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.000000 721.000000 -2215.000000 ) ( 177.000000 721.000000 -2215.000000 ) ( 177.000000 721.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3358/2387) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (1288.000000, 1288.000000, 721.000000) / (2215.000000, 1816.000000, 1816.000000) // --> Vector info: d1 = 8.122558, 8.122442, 0.022442. Determinants: -3231.900156, -0.065426, 2325241.737698, -226233.000000 // --> Vector info: d2 = 0.404299, 6.094308, 6.094145. Determinants: -0.065255, 3226.235307, -7237492.934986, -226233.000000 ( 177.000000 721.000000 -1816.000000 ) ( 177.000000 1288.000000 -1816.000000 ) ( 177.000000 1288.000000 -2215.000000 ) ( ( 0.014286 0.000000 -10.278084 ) ( 0.000000 -0.014261 31.991323 ) ) 12escape/00WPANL6 0 0 0 ( 173.000000 1288.000000 -2215.000000 ) ( 173.000000 1288.000000 -1816.000000 ) ( 173.000000 721.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.000000 1288.000000 -2215.000000 ) ( 177.000000 1288.000000 -2215.000000 ) ( 177.000000 1288.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.000000 1288.000000 -1816.000000 ) ( 177.000000 1288.000000 -1816.000000 ) ( 177.000000 721.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.000000 721.000000 -1816.000000 ) ( 177.000000 721.000000 -1816.000000 ) ( 177.000000 721.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.000000 721.000000 -2215.000000 ) ( 177.000000 721.000000 -2215.000000 ) ( 177.000000 1288.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3360/2388) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (1252.000000, 1288.000000, 1288.000000) / (2520.000000, 2520.000000, 2215.000000) // --> Vector info: d1 = 0.352095, 0.872644, 0.872558. Determinants: -158.767679, -0.003124, 194919.006971, -10980.000000 // --> Vector info: d2 = 0.044408, 0.044418, 4.404293. Determinants: -0.003198, 156.955490, -396011.430463, -10980.000000 ( 177.000000 1288.000000 -2215.000000 ) ( 177.000000 1288.000000 -2520.000000 ) ( 177.000000 1252.000000 -2520.000000 ) ( ( 0.014460 0.000000 -17.752186 ) ( 0.000000 -0.014295 36.066615 ) ) 12escape/00WPANL6 0 0 0 ( 173.000000 1252.000000 -2520.000000 ) ( 173.000000 1288.000000 -2520.000000 ) ( 173.000000 1288.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.000000 1252.000000 -2520.000000 ) ( 177.000000 1252.000000 -2520.000000 ) ( 177.000000 1288.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.000000 1288.000000 -2520.000000 ) ( 177.000000 1288.000000 -2520.000000 ) ( 177.000000 1288.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.000000 1288.000000 -2215.000000 ) ( 177.000000 1288.000000 -2215.000000 ) ( 177.000000 1252.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 173.000000 1252.000000 -2215.000000 ) ( 177.000000 1252.000000 -2215.000000 ) ( 177.000000 1252.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3361/2389) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (1236.000000, 1252.000000, 1252.000000) / (748.000000, 748.000000, 177.000000) // --> Vector info: d1 = 0.873586, 0.414685, 0.414728. Determinants: 262.032150, 0.000686, -331853.329511, -9136.000000 // --> Vector info: d2 = 8.876868, 8.876867, 0.711277. Determinants: 0.000544, -130.649437, 16626.037870, -9136.000000 ( 177.000000 1252.000000 -2520.000000 ) ( 748.000000 1252.000000 -2520.000000 ) ( 748.000000 1236.000000 -2520.000000 ) ( ( -0.028681 0.000000 36.323701 ) ( 0.000000 0.014301 -1.819838 ) ) 12escape/00WWARNY 0 0 0 ( 748.000000 1236.000000 -2524.000000 ) ( 748.000000 1252.000000 -2524.000000 ) ( 177.000000 1252.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 1236.000000 -2524.000000 ) ( 748.000000 1236.000000 -2520.000000 ) ( 748.000000 1252.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 1252.000000 -2524.000000 ) ( 748.000000 1252.000000 -2520.000000 ) ( 177.000000 1252.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 1252.000000 -2524.000000 ) ( 177.000000 1252.000000 -2520.000000 ) ( 177.000000 1236.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 1236.000000 -2524.000000 ) ( 177.000000 1236.000000 -2520.000000 ) ( 748.000000 1236.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3362/2390) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte2]: 64.000000/64.000000 // --> Vector A/B: (798.000000, 1236.000000, 1236.000000) / (748.000000, 748.000000, 177.000000) // --> Vector info: d1 = 9.112355, 9.112335, 0.946745. Determinants: 0.011438, -3576.528441, 396252.326711, -250098.000000 // --> Vector info: d2 = 0.711278, 6.961278, 6.961252. Determinants: -3568.750000, -0.011278, 2669981.738890, -250098.000000 ( 177.000000 1236.000000 -2520.000000 ) ( 748.000000 1236.000000 -2520.000000 ) ( 748.000000 798.000000 -2520.000000 ) ( ( 0.000000 0.014301 -1.584388 ) ( 0.014269 0.000000 -10.675742 ) ) 12escape/00fgrte2 0 0 0 ( 748.000000 798.000000 -2524.000000 ) ( 748.000000 1236.000000 -2524.000000 ) ( 177.000000 1236.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 798.000000 -2524.000000 ) ( 748.000000 798.000000 -2520.000000 ) ( 748.000000 1236.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 1236.000000 -2524.000000 ) ( 748.000000 1236.000000 -2520.000000 ) ( 177.000000 1236.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 1236.000000 -2524.000000 ) ( 177.000000 1236.000000 -2520.000000 ) ( 177.000000 798.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 798.000000 -2524.000000 ) ( 177.000000 798.000000 -2520.000000 ) ( 748.000000 798.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3363/2391) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-463.000000, -463.000000, -400.000000) / (1746.000000, 1827.000000, 1827.000000) // --> Vector info: d1 = 0.991023, 0.991046, 1.900736. Determinants: -73.684910, -0.001435, -39170.797604, -5103.000000 // --> Vector info: d2 = 2.094052, 0.944048, 0.944066. Determinants: -0.001468, 72.450277, -137184.811653, -5103.000000 ( 400.000000 651.000000 -1827.000000 ) ( 463.000000 651.000000 -1827.000000 ) ( 463.000000 651.000000 -1746.000000 ) ( ( 0.014440 0.000000 7.676033 ) ( 0.000000 -0.014198 26.883169 ) ) 12escape/00WPANL6 0 0 0 ( 463.000000 647.000000 -1746.000000 ) ( 463.000000 647.000000 -1827.000000 ) ( 400.000000 647.000000 -1827.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 463.000000 647.000000 -1746.000000 ) ( 463.000000 651.000000 -1746.000000 ) ( 463.000000 651.000000 -1827.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 463.000000 647.000000 -1827.000000 ) ( 463.000000 651.000000 -1827.000000 ) ( 400.000000 651.000000 -1827.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 400.000000 647.000000 -1827.000000 ) ( 400.000000 651.000000 -1827.000000 ) ( 400.000000 651.000000 -1746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 400.000000 647.000000 -1746.000000 ) ( 400.000000 651.000000 -1746.000000 ) ( 463.000000 651.000000 -1746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3364/2392) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-463.000000, -463.000000, -225.000000) / (1827.000000, 2520.000000, 2520.000000) // --> Vector info: d1 = 0.991047, 0.991255, 4.400945. Determinants: -2362.915181, -0.049366, -1257396.926008, -164934.000000 // --> Vector info: d2 = 9.944048, 0.044170, 0.044241. Determinants: -0.049398, 2356.171024, -5944858.931112, -164934.000000 ( 225.000000 651.000000 -2520.000000 ) ( 463.000000 651.000000 -2520.000000 ) ( 463.000000 651.000000 -1827.000000 ) ( ( 0.014326 0.000000 7.623637 ) ( 0.000000 -0.014286 36.043866 ) ) 12escape/00WPANL6 0 0 0 ( 463.000000 647.000000 -1827.000000 ) ( 463.000000 647.000000 -2520.000000 ) ( 225.000000 647.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 463.000000 647.000000 -1827.000000 ) ( 463.000000 651.000000 -1827.000000 ) ( 463.000000 651.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 463.000000 647.000000 -2520.000000 ) ( 463.000000 651.000000 -2520.000000 ) ( 225.000000 651.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 225.000000 647.000000 -2520.000000 ) ( 225.000000 651.000000 -2520.000000 ) ( 225.000000 651.000000 -1827.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 225.000000 647.000000 -1827.000000 ) ( 225.000000 651.000000 -1827.000000 ) ( 463.000000 651.000000 -1827.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3365/2393) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-225.000000, -177.000000, -177.000000) / (2520.000000, 2520.000000, 1746.000000) // --> Vector info: d1 = 0.400933, 1.085148, 1.084929. Determinants: -529.582277, -0.010505, -134025.020480, -37152.000000 // --> Vector info: d2 = 0.044241, 0.044254, 11.094138. Determinants: -0.010509, 530.394425, -1338239.945553, -37152.000000 ( 177.000000 651.000000 -1746.000000 ) ( 177.000000 651.000000 -2520.000000 ) ( 225.000000 651.000000 -2520.000000 ) ( ( 0.014254 0.000000 3.607478 ) ( 0.000000 -0.014276 36.020670 ) ) 12escape/00WPANL6 0 0 0 ( 225.000000 647.000000 -2520.000000 ) ( 177.000000 647.000000 -2520.000000 ) ( 177.000000 647.000000 -1746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 225.000000 647.000000 -2520.000000 ) ( 225.000000 651.000000 -2520.000000 ) ( 177.000000 651.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 647.000000 -2520.000000 ) ( 177.000000 651.000000 -2520.000000 ) ( 177.000000 651.000000 -1746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 647.000000 -1746.000000 ) ( 177.000000 651.000000 -1746.000000 ) ( 225.000000 651.000000 -1746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 225.000000 647.000000 -1746.000000 ) ( 225.000000 651.000000 -1746.000000 ) ( 225.000000 651.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3367/2394) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10felec1]: 64.000000/64.000000 // --> Vector A/B: (1252.000000, 1288.000000, 1288.000000) / (748.000000, 748.000000, 177.000000) // --> Vector info: d1 = 0.904333, 0.383782, 0.383804. Determinants: 297.234193, 0.000772, -390727.248773, -20556.000000 // --> Vector info: d2 = 8.814321, 8.814320, 0.648729. Determinants: 0.000544, -293.961250, 38695.160229, -20556.000000 ( 177.000000 1288.000000 -2520.000000 ) ( 748.000000 1288.000000 -2520.000000 ) ( 748.000000 1252.000000 -2520.000000 ) ( ( -0.014460 0.000000 19.007942 ) ( 0.000000 0.014301 -1.882427 ) ) 12escape/10felec1 0 0 0 ( 748.000000 1252.000000 -2524.000000 ) ( 748.000000 1288.000000 -2524.000000 ) ( 177.000000 1288.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 1252.000000 -2524.000000 ) ( 748.000000 1252.000000 -2520.000000 ) ( 748.000000 1288.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 1288.000000 -2524.000000 ) ( 748.000000 1288.000000 -2520.000000 ) ( 177.000000 1288.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 1288.000000 -2524.000000 ) ( 177.000000 1288.000000 -2520.000000 ) ( 177.000000 1252.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 1252.000000 -2524.000000 ) ( 177.000000 1252.000000 -2520.000000 ) ( 748.000000 1252.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3368/2395) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (781.000000, 798.000000, 798.000000) / (748.000000, 748.000000, 177.000000) // --> Vector info: d1 = 0.873586, 0.382485, 0.382528. Determinants: 280.418278, 0.000730, -227487.117721, -9707.000000 // --> Vector info: d2 = 8.876868, 8.876868, 0.711278. Determinants: 0.000000, -138.815027, 17665.879953, -9707.000000 ( 177.000000 798.000000 -2520.000000 ) ( 748.000000 798.000000 -2520.000000 ) ( 748.000000 781.000000 -2520.000000 ) ( ( -0.028888 0.000000 23.435368 ) ( 0.000000 0.014301 -1.819911 ) ) 12escape/00WWARNY 0 0 0 ( 748.000000 781.000000 -2524.000000 ) ( 748.000000 798.000000 -2524.000000 ) ( 177.000000 798.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 781.000000 -2524.000000 ) ( 748.000000 781.000000 -2520.000000 ) ( 748.000000 798.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 798.000000 -2524.000000 ) ( 748.000000 798.000000 -2520.000000 ) ( 177.000000 798.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 798.000000 -2524.000000 ) ( 177.000000 798.000000 -2520.000000 ) ( 177.000000 781.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 781.000000 -2524.000000 ) ( 177.000000 781.000000 -2520.000000 ) ( 748.000000 781.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3369/2396) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (651.000000, 721.000000, 721.000000) / (422.000000, 422.000000, 177.000000) // --> Vector info: d1 = 3.996877, 3.996877, 0.496877. Determinants: 0.000000, -245.000000, 34843.564273, -17150.000000 // --> Vector info: d2 = 0.994118, 1.994118, 1.994118. Determinants: -244.999912, 0.000000, 142445.813220, -17150.000000 ( 177.000000 721.000000 -2520.000000 ) ( 422.000000 721.000000 -2520.000000 ) ( 422.000000 651.000000 -2520.000000 ) ( ( 0.000000 0.014286 -2.031695 ) ( 0.014286 0.000000 -8.305878 ) ) 12escape/00fdeck1 0 0 0 ( 422.000000 651.000000 -2524.000000 ) ( 422.000000 721.000000 -2524.000000 ) ( 177.000000 721.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 422.000000 651.000000 -2524.000000 ) ( 422.000000 651.000000 -2520.000000 ) ( 422.000000 721.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 422.000000 721.000000 -2524.000000 ) ( 422.000000 721.000000 -2520.000000 ) ( 177.000000 721.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 721.000000 -2524.000000 ) ( 177.000000 721.000000 -2520.000000 ) ( 177.000000 651.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 651.000000 -2524.000000 ) ( 177.000000 651.000000 -2520.000000 ) ( 422.000000 651.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3370/2397) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10felec1]: 64.000000/64.000000 // --> Vector A/B: (721.000000, 781.000000, 781.000000) / (422.000000, 422.000000, 177.000000) // --> Vector info: d1 = 1.815941, 0.961491, 0.961492. Determinants: 209.340422, 0.000086, -177628.818374, -14700.000000 // --> Vector info: d2 = 3.648739, 3.648738, 0.148738. Determinants: 0.000115, -210.000015, 34983.462295, -14700.000000 ( 177.000000 781.000000 -2520.000000 ) ( 422.000000 781.000000 -2520.000000 ) ( 422.000000 721.000000 -2520.000000 ) ( ( -0.014241 0.000000 12.083593 ) ( 0.000000 0.014286 -2.379827 ) ) 12escape/10felec1 0 0 0 ( 422.000000 721.000000 -2524.000000 ) ( 422.000000 781.000000 -2524.000000 ) ( 177.000000 781.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 422.000000 721.000000 -2524.000000 ) ( 422.000000 721.000000 -2520.000000 ) ( 422.000000 781.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 422.000000 781.000000 -2524.000000 ) ( 422.000000 781.000000 -2520.000000 ) ( 177.000000 781.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 781.000000 -2524.000000 ) ( 177.000000 781.000000 -2520.000000 ) ( 177.000000 721.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 721.000000 -2524.000000 ) ( 177.000000 721.000000 -2520.000000 ) ( 422.000000 721.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3371/2398) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10felec1]: 64.000000/64.000000 // --> Vector A/B: (651.000000, 651.000000, 781.000000) / (422.000000, 748.000000, 748.000000) // --> Vector info: d1 = 2.815940, 2.815926, 0.961476. Determinants: 604.550695, 0.001828, -512902.826945, -42380.000000 // --> Vector info: d2 = 0.648739, 5.314329, 5.314323. Determinants: 0.001864, -606.526737, 228459.516302, -42380.000000 ( 748.000000 781.000000 -2520.000000 ) ( 748.000000 651.000000 -2520.000000 ) ( 422.000000 651.000000 -2520.000000 ) ( ( -0.014265 0.000000 12.102474 ) ( 0.000000 0.014312 -5.390739 ) ) 12escape/10felec1 0 0 0 ( 422.000000 651.000000 -2524.000000 ) ( 748.000000 651.000000 -2524.000000 ) ( 748.000000 781.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 422.000000 651.000000 -2524.000000 ) ( 422.000000 651.000000 -2520.000000 ) ( 748.000000 651.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 651.000000 -2524.000000 ) ( 748.000000 651.000000 -2520.000000 ) ( 748.000000 781.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 748.000000 781.000000 -2524.000000 ) ( 748.000000 781.000000 -2520.000000 ) ( 422.000000 781.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 422.000000 781.000000 -2524.000000 ) ( 422.000000 781.000000 -2520.000000 ) ( 422.000000 651.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3372/2399) # points: 4 { brushDef { // Surface normal: 0.000000, 0.846129, -0.532978 // RotY/Z : 0.562117 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.532978, -0.846129) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (862.000000, 621.000000, 621.000000) / (-821.182642, -821.182642, 143.209395) // --> Vector info: d1 = 1.327803, 0.897388, 0.897392. Determinants: -415.089409, -0.001092, 49200.130300, -232418.480788 // --> Vector info: d2 = 2.722394, 2.722393, 0.999998. Determinants: -0.001149, 415.097181, -291863.084945, -232418.480788 ( -621.000000 2065.000000 -1470.000000 ) ( -621.000000 2579.000000 -654.000000 ) ( -862.000000 2579.000000 -654.000000 ) ( ( 0.001786 0.000000 -0.211688 ) ( 0.000000 -0.001786 1.255765 ) ) 12escape/00WHULL1 0 0 0 ( -862.000000 2575.615484 -651.868087 ) ( -621.000000 2575.615484 -651.868087 ) ( -621.000000 2061.615484 -1467.868087 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -862.000000 2575.615484 -651.868087 ) ( -862.000000 2579.000000 -654.000000 ) ( -621.000000 2579.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -621.000000 2575.615484 -651.868087 ) ( -621.000000 2579.000000 -654.000000 ) ( -621.000000 2065.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -621.000000 2061.615484 -1467.868087 ) ( -621.000000 2065.000000 -1470.000000 ) ( -653.000000 2065.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -653.000000 2061.615484 -1467.868087 ) ( -653.000000 2065.000000 -1470.000000 ) ( -862.000000 2579.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3373/2400) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2579.000000, -2332.000000, -2332.000000) / (2520.000000, 2520.000000, 2285.000000) // --> Vector info: d1 = 0.130264, 0.571104, 0.571104. Determinants: -103.597345, -0.000088, -274738.528530, -58045.000000 // --> Vector info: d2 = 0.249998, 0.249998, 0.670310. Determinants: -0.000112, 103.816987, -276130.221116, -58045.000000 ( 1001.000000 2332.000000 -2285.000000 ) ( 1001.000000 2332.000000 -2520.000000 ) ( 1001.000000 2579.000000 -2520.000000 ) ( ( 0.001785 0.000000 4.733199 ) ( 0.000000 -0.001789 4.757175 ) ) 12escape/00WHULL1 0 0 0 ( 1005.000000 2579.000000 -2520.000000 ) ( 1005.000000 2332.000000 -2520.000000 ) ( 1005.000000 2332.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1005.000000 2579.000000 -2520.000000 ) ( 1001.000000 2579.000000 -2520.000000 ) ( 1001.000000 2332.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1005.000000 2332.000000 -2520.000000 ) ( 1001.000000 2332.000000 -2520.000000 ) ( 1001.000000 2332.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1005.000000 2332.000000 -2285.000000 ) ( 1001.000000 2332.000000 -2285.000000 ) ( 1001.000000 2579.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1005.000000 2579.000000 -2285.000000 ) ( 1001.000000 2579.000000 -2285.000000 ) ( 1001.000000 2579.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3374/2401) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-862.000000, -862.000000, -714.000000) / (654.000000, 2520.000000, 2520.000000) // --> Vector info: d1 = 0.351563, 0.351563, 0.882170. Determinants: -990.113420, 0.000000, -950568.112957, -276168.000000 // --> Vector info: d2 = 7.164063, 0.498438, 0.498438. Determinants: 0.000000, 986.512514, -2623664.128186, -276168.000000 ( -714.000000 2579.000000 -2520.000000 ) ( -862.000000 2579.000000 -2520.000000 ) ( -862.000000 2579.000000 -654.000000 ) ( ( 0.003585 0.000000 3.441992 ) ( 0.000000 -0.003572 9.500247 ) ) 12escape/00crtesd 0 0 0 ( -862.000000 2583.000000 -654.000000 ) ( -862.000000 2583.000000 -2520.000000 ) ( -714.000000 2583.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -862.000000 2583.000000 -654.000000 ) ( -862.000000 2579.000000 -654.000000 ) ( -862.000000 2579.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -862.000000 2583.000000 -2520.000000 ) ( -862.000000 2579.000000 -2520.000000 ) ( -714.000000 2579.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -714.000000 2583.000000 -2520.000000 ) ( -714.000000 2579.000000 -2520.000000 ) ( -714.000000 2579.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -714.000000 2583.000000 -654.000000 ) ( -714.000000 2579.000000 -654.000000 ) ( -862.000000 2579.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3377/2402) # points: 4 { brushDef { // Surface normal: 0.000000, 0.846129, -0.532978 // RotY/Z : 0.562117 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.532978, -0.846129) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-762.000000, -1001.000000, -1001.000000) / (-821.182642, -821.182642, 143.209395) // --> Vector info: d1 = 0.428011, 0.000000, 0.000000. Determinants: -412.770656, 0.000004, -413183.430879, -230489.696715 // --> Vector info: d2 = 2.722394, 2.722394, 1.000000. Determinants: 0.000000, 411.652120, -289442.134266, -230489.696715 ( 1001.000000 2065.000000 -1470.000000 ) ( 1001.000000 2579.000000 -654.000000 ) ( 762.000000 2579.000000 -654.000000 ) ( ( 0.001791 0.000000 1.792633 ) ( 0.000000 -0.001786 1.255770 ) ) 12escape/00WHULL1 0 0 0 ( 762.000000 2575.615484 -651.868087 ) ( 1001.000000 2575.615484 -651.868087 ) ( 1001.000000 2061.615484 -1467.868087 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 762.000000 2575.615484 -651.868087 ) ( 762.000000 2579.000000 -654.000000 ) ( 1001.000000 2579.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.000000 2575.615484 -651.868087 ) ( 1001.000000 2579.000000 -654.000000 ) ( 1001.000000 2065.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.000000 2061.615484 -1467.868087 ) ( 1001.000000 2065.000000 -1470.000000 ) ( 762.000000 2065.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 762.000000 2061.615484 -1467.868087 ) ( 762.000000 2065.000000 -1470.000000 ) ( 762.000000 2579.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3378/2403) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (721.000000, 1001.000000, 1001.000000) / (2520.000000, 2520.000000, 654.000000) // --> Vector info: d1 = 0.007170, 1.007170, 1.007170. Determinants: -1866.000000, 0.000000, 1341639.712271, -522480.000000 // --> Vector info: d2 = 0.498438, 0.498438, 7.164063. Determinants: 0.000000, 1866.375026, -4963688.891162, -522480.000000 ( 1001.000000 2579.000000 -654.000000 ) ( 1001.000000 2579.000000 -2520.000000 ) ( 721.000000 2579.000000 -2520.000000 ) ( ( 0.003571 0.000000 -2.567830 ) ( 0.000000 -0.003572 9.500247 ) ) 12escape/00crtesd 0 0 0 ( 721.000000 2583.000000 -2520.000000 ) ( 1001.000000 2583.000000 -2520.000000 ) ( 1001.000000 2583.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 721.000000 2583.000000 -2520.000000 ) ( 721.000000 2579.000000 -2520.000000 ) ( 1001.000000 2579.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.000000 2583.000000 -2520.000000 ) ( 1001.000000 2579.000000 -2520.000000 ) ( 1001.000000 2579.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.000000 2583.000000 -654.000000 ) ( 1001.000000 2579.000000 -654.000000 ) ( 721.000000 2579.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 721.000000 2583.000000 -654.000000 ) ( 721.000000 2579.000000 -654.000000 ) ( 721.000000 2579.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3379/2404) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (441.000000, 721.000000, 721.000000) / (2520.000000, 2520.000000, 2100.000000) // --> Vector info: d1 = 0.007170, 1.007170, 1.007170. Determinants: -420.000000, 0.000000, 184376.784112, -117600.000000 // --> Vector info: d2 = 0.498438, 0.498438, 1.998438. Determinants: 0.000000, 420.000000, -1117016.295019, -117600.000000 ( 721.000000 2579.000000 -2100.000000 ) ( 721.000000 2579.000000 -2520.000000 ) ( 441.000000 2579.000000 -2520.000000 ) ( ( 0.003571 0.000000 -1.567830 ) ( 0.000000 -0.003571 9.498438 ) ) 12escape/00crtesd 0 0 0 ( 441.000000 2583.000000 -2520.000000 ) ( 721.000000 2583.000000 -2520.000000 ) ( 721.000000 2583.000000 -2100.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 441.000000 2583.000000 -2520.000000 ) ( 441.000000 2579.000000 -2520.000000 ) ( 721.000000 2579.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 721.000000 2583.000000 -2520.000000 ) ( 721.000000 2579.000000 -2520.000000 ) ( 721.000000 2579.000000 -2100.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 721.000000 2583.000000 -2100.000000 ) ( 721.000000 2579.000000 -2100.000000 ) ( 441.000000 2579.000000 -2100.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 441.000000 2583.000000 -2100.000000 ) ( 441.000000 2579.000000 -2100.000000 ) ( 441.000000 2579.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3381/2405) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-119.000000, 441.000000, 441.000000) / (2520.000000, 2520.000000, 654.000000) // --> Vector info: d1 = 0.007170, 2.007170, 2.007170. Determinants: -3732.000000, 0.000000, -451600.575457, -1044960.000000 // --> Vector info: d2 = 0.498438, 0.498438, 7.164063. Determinants: 0.000000, 3732.750053, -9927377.782324, -1044960.000000 ( 441.000000 2579.000000 -654.000000 ) ( 441.000000 2579.000000 -2520.000000 ) ( -119.000000 2579.000000 -2520.000000 ) ( ( 0.003571 0.000000 0.432170 ) ( 0.000000 -0.003572 9.500247 ) ) 12escape/00crtesd 0 0 0 ( -119.000000 2583.000000 -2520.000000 ) ( 441.000000 2583.000000 -2520.000000 ) ( 441.000000 2583.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -119.000000 2583.000000 -2520.000000 ) ( -119.000000 2579.000000 -2520.000000 ) ( 441.000000 2579.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 441.000000 2583.000000 -2520.000000 ) ( 441.000000 2579.000000 -2520.000000 ) ( 441.000000 2579.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 441.000000 2583.000000 -654.000000 ) ( 441.000000 2579.000000 -654.000000 ) ( -119.000000 2579.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -119.000000 2583.000000 -654.000000 ) ( -119.000000 2579.000000 -654.000000 ) ( -119.000000 2579.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3382/2406) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-714.000000, -119.000000, -119.000000) / (2520.000000, 2520.000000, 1820.000000) // --> Vector info: d1 = 0.882170, 3.007170, 3.007170. Determinants: -1487.500126, 0.000000, -1429498.904570, -416500.000000 // --> Vector info: d2 = 0.498438, 0.498438, 2.998439. Determinants: 0.000000, 1487.500851, -3956101.521865, -416500.000000 ( -119.000000 2579.000000 -1820.000000 ) ( -119.000000 2579.000000 -2520.000000 ) ( -714.000000 2579.000000 -2520.000000 ) ( ( 0.003571 0.000000 3.432170 ) ( 0.000000 -0.003571 9.498443 ) ) 12escape/00crtesd 0 0 0 ( -714.000000 2583.000000 -2520.000000 ) ( -119.000000 2583.000000 -2520.000000 ) ( -119.000000 2583.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -714.000000 2583.000000 -2520.000000 ) ( -714.000000 2579.000000 -2520.000000 ) ( -119.000000 2579.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -119.000000 2583.000000 -2520.000000 ) ( -119.000000 2579.000000 -2520.000000 ) ( -119.000000 2579.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -119.000000 2583.000000 -1820.000000 ) ( -119.000000 2579.000000 -1820.000000 ) ( -714.000000 2579.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -714.000000 2583.000000 -1820.000000 ) ( -714.000000 2579.000000 -1820.000000 ) ( -714.000000 2579.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3384/2407) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (1404.000000, 1404.000000, 2579.000000) / (-383.000000, -331.000000, -331.000000) // --> Vector info: d1 = 16.998770, 16.998537, 0.221823. Determinants: 872.389145, 0.273426, -2263354.470124, -61100.000000 // --> Vector info: d2 = 7.287535, 8.037169, 8.031971. Determinants: 0.270320, -880.820813, -783002.272459, -61100.000000 ( -331.000000 2579.000000 -2520.000000 ) ( -331.000000 1404.000000 -2520.000000 ) ( -383.000000 1404.000000 -2520.000000 ) ( ( -0.014278 -0.000004 37.043445 ) ( -0.000004 0.014416 12.815094 ) ) 12escape/00fgrte1 0 0 0 ( -383.000000 1404.000000 -2524.000000 ) ( -331.000000 1404.000000 -2524.000000 ) ( -331.000000 2579.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -383.000000 1404.000000 -2524.000000 ) ( -383.000000 1404.000000 -2520.000000 ) ( -331.000000 1404.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -331.000000 1404.000000 -2524.000000 ) ( -331.000000 1404.000000 -2520.000000 ) ( -331.000000 2579.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -331.000000 2579.000000 -2524.000000 ) ( -331.000000 2579.000000 -2520.000000 ) ( -862.000000 2579.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -862.000000 2579.000000 -2524.000000 ) ( -862.000000 2579.000000 -2520.000000 ) ( -383.000000 1404.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3386/2408) # points: 4 { brushDef { // Surface normal: 0.000000, 0.846279, -0.532740 // RotY/Z : 0.561835 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.532740, -0.846279) // Texture width/height [glass]: 32.000000/64.000000 // --> Vector A/B: (331.000000, 331.000000, -142.000000) / (1384.657010, 1024.255845, 1024.255845) // --> Vector info: d1 = 0.000000, 0.000000, 6.750000. Determinants: 2432.707855, -0.000074, -805226.229628, -170469.751220 // --> Vector info: d2 = 3.000000, 0.422870, 0.422871. Determinants: 0.000428, -1218.982305, 1176463.038502, -170469.751220 ( 142.000000 1596.000000 -2215.000000 ) ( -331.000000 1596.000000 -2215.000000 ) ( -331.000000 1404.000000 -2520.000000 ) ( ( -0.014271 0.000000 4.723573 ) ( 0.000000 0.007151 -6.901301 ) ) common/glass 0 0 0 ( -331.000000 1400.614883 -2517.869041 ) ( -331.000000 1592.614883 -2212.869041 ) ( 142.000000 1592.614883 -2212.869041 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -331.000000 1400.614883 -2517.869041 ) ( -331.000000 1404.000000 -2520.000000 ) ( -331.000000 1596.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -331.000000 1592.614883 -2212.869041 ) ( -331.000000 1596.000000 -2215.000000 ) ( 142.000000 1596.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 1592.614883 -2212.869041 ) ( 142.000000 1596.000000 -2215.000000 ) ( 142.000000 1404.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 1400.614883 -2517.869041 ) ( 142.000000 1404.000000 -2520.000000 ) ( -331.000000 1404.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3387/2409) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (2332.000000, 2332.000000, 2314.000000) / (1001.000000, -313.000000, -313.000000) // --> Vector info: d1 = 0.893478, 38.452557, 38.452557. Determinants: 0.000000, 676.063408, -697872.022610, -23652.000000 // --> Vector info: d2 = 0.090123, 0.090190, 0.340186. Determinants: 328.494990, 0.001215, -768183.118249, -23652.000000 ( -313.000000 2314.000000 -2520.000000 ) ( -313.000000 2332.000000 -2520.000000 ) ( 1001.000000 2332.000000 -2520.000000 ) ( ( 0.000000 -0.028584 29.505836 ) ( -0.013889 0.000000 32.478569 ) ) 12escape/00WWARNY 0 0 0 ( 1001.000000 2332.000000 -2524.000000 ) ( -313.000000 2332.000000 -2524.000000 ) ( -313.000000 2314.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.000000 2332.000000 -2524.000000 ) ( 1001.000000 2332.000000 -2520.000000 ) ( -313.000000 2332.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 2332.000000 -2524.000000 ) ( -313.000000 2332.000000 -2520.000000 ) ( -313.000000 2314.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 2314.000000 -2524.000000 ) ( -313.000000 2314.000000 -2520.000000 ) ( 1001.000000 2314.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.000000 2314.000000 -2524.000000 ) ( 1001.000000 2314.000000 -2520.000000 ) ( 1001.000000 2332.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3388/2410) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (2332.000000, 2579.000000, 2579.000000) / (1001.000000, 1001.000000, -331.000000) // --> Vector info: d1 = 3.742666, 0.215948, 0.221769. Determinants: 4697.588563, 1.437841, -12187567.975432, -329004.000000 // --> Vector info: d2 = 19.062616, 19.061537, 0.031981. Determinants: 1.437977, -4700.300282, -1570029.808396, -329004.000000 ( -331.000000 2579.000000 -2520.000000 ) ( 1001.000000 2579.000000 -2520.000000 ) ( 1001.000000 2332.000000 -2520.000000 ) ( ( -0.014278 -0.000004 37.043829 ) ( -0.000004 0.014286 4.772069 ) ) 12escape/00fgrte1 0 0 0 ( 1001.000000 2332.000000 -2524.000000 ) ( 1001.000000 2579.000000 -2524.000000 ) ( -331.000000 2579.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.000000 2332.000000 -2524.000000 ) ( 1001.000000 2332.000000 -2520.000000 ) ( 1001.000000 2579.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.000000 2579.000000 -2524.000000 ) ( 1001.000000 2579.000000 -2520.000000 ) ( -331.000000 2579.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -331.000000 2579.000000 -2524.000000 ) ( -331.000000 2579.000000 -2520.000000 ) ( -331.000000 2332.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -331.000000 2332.000000 -2524.000000 ) ( -331.000000 2332.000000 -2520.000000 ) ( 1001.000000 2332.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3389/2411) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (1859.000000, 1404.000000, 1404.000000) / (142.000000, 142.000000, 1001.000000) // --> Vector info: d1 = 0.496418, 6.996419, 6.992666. Determinants: 5583.500819, 1.707700, -10573993.008682, -390845.000000 // --> Vector info: d2 = 0.785140, 0.787127, 13.066668. Determinants: 1.707236, -5587.190728, 483339.276839, -390845.000000 ( 1001.000000 1404.000000 -2520.000000 ) ( 142.000000 1404.000000 -2520.000000 ) ( 142.000000 1859.000000 -2520.000000 ) ( ( -0.014286 -0.000004 27.054185 ) ( -0.000004 0.014295 -1.236652 ) ) 12escape/00fgrte1 0 0 0 ( 142.000000 1859.000000 -2524.000000 ) ( 142.000000 1404.000000 -2524.000000 ) ( 1001.000000 1404.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 1859.000000 -2524.000000 ) ( 142.000000 1859.000000 -2520.000000 ) ( 142.000000 1404.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 1404.000000 -2524.000000 ) ( 142.000000 1404.000000 -2520.000000 ) ( 1001.000000 1404.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.000000 1404.000000 -2524.000000 ) ( 1001.000000 1404.000000 -2520.000000 ) ( 1001.000000 1859.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.000000 1859.000000 -2524.000000 ) ( 1001.000000 1859.000000 -2520.000000 ) ( 142.000000 1859.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3390/2412) # points: 3 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1552.000000, -1859.000000, -1859.000000) / (2285.000000, 1797.000000, 2285.000000) // --> Vector info: d1 = 0.963078, 0.414853, 0.415144. Determinants: -267.392082, -0.089242, -559073.125166, -149816.000000 // --> Vector info: d2 = 0.670969, 1.541595, 0.670787. Determinants: -0.089237, 267.338239, -711528.337744, -149816.000000 ( 1001.000000 1859.000000 -2285.000000 ) ( 1001.000000 1859.000000 -1797.000000 ) ( 1001.000000 1552.000000 -2285.000000 ) ( ( 0.001785 0.000001 3.731732 ) ( 0.000001 -0.001784 4.749348 ) ) 12escape/00WHULL1 0 0 0 ( 1005.000000 1552.000000 -2285.000000 ) ( 1005.000000 1859.000000 -1797.000000 ) ( 1005.000000 1859.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1005.000000 1552.000000 -2285.000000 ) ( 1001.000000 1552.000000 -2285.000000 ) ( 1001.000000 1859.000000 -1797.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1005.000000 1859.000000 -1797.000000 ) ( 1001.000000 1859.000000 -1797.000000 ) ( 1001.000000 1859.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1005.000000 1859.000000 -2285.000000 ) ( 1001.000000 1859.000000 -2285.000000 ) ( 1001.000000 1552.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3391/2413) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1859.000000, -1404.000000, -1552.000000) / (2520.000000, 2520.000000, 2285.000000) // --> Vector info: d1 = 0.145611, 0.958111, 0.693547. Determinants: -190.937528, -0.126647, -370203.161686, -106925.000000 // --> Vector info: d2 = 0.250535, 0.250716, 0.670969. Determinants: -0.042470, 191.242095, -508797.486390, -106925.000000 ( 1001.000000 1552.000000 -2285.000000 ) ( 1001.000000 1404.000000 -2520.000000 ) ( 1001.000000 1859.000000 -2520.000000 ) ( ( 0.001786 0.000001 3.462269 ) ( 0.000000 -0.001789 4.758452 ) ) 12escape/00WHULL1 0 0 0 ( 1005.000000 1859.000000 -2520.000000 ) ( 1005.000000 1404.000000 -2520.000000 ) ( 1005.000000 1552.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1005.000000 1859.000000 -2520.000000 ) ( 1001.000000 1859.000000 -2520.000000 ) ( 1001.000000 1404.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1005.000000 1404.000000 -2520.000000 ) ( 1001.000000 1404.000000 -2520.000000 ) ( 1001.000000 1552.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1005.000000 1552.000000 -2285.000000 ) ( 1001.000000 1552.000000 -2285.000000 ) ( 1001.000000 1859.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1005.000000 1859.000000 -2285.000000 ) ( 1001.000000 1859.000000 -2285.000000 ) ( 1001.000000 1859.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3392/2414) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte2]: 64.000000/64.000000 // --> Vector A/B: (2314.000000, 1877.000000, 1877.000000) / (142.000000, 142.000000, 1001.000000) // --> Vector info: d1 = 0.446738, 0.446762, 12.726301. Determinants: 0.020468, -5366.158591, 594249.211610, -375383.000000 // --> Vector info: d2 = 7.090125, 0.840125, 0.840171. Determinants: -5368.750000, -0.020211, 9761778.123756, -375383.000000 ( 1001.000000 1877.000000 -2520.000000 ) ( 142.000000 1877.000000 -2520.000000 ) ( 142.000000 2314.000000 -2520.000000 ) ( ( 0.000000 0.014295 -1.583048 ) ( 0.014302 0.000000 -26.004849 ) ) 12escape/00fgrte2 0 0 0 ( 142.000000 2314.000000 -2524.000000 ) ( 142.000000 1877.000000 -2524.000000 ) ( 1001.000000 1877.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 2314.000000 -2524.000000 ) ( 142.000000 2314.000000 -2520.000000 ) ( 142.000000 1877.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 1877.000000 -2524.000000 ) ( 142.000000 1877.000000 -2520.000000 ) ( 1001.000000 1877.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.000000 1877.000000 -2524.000000 ) ( 1001.000000 1877.000000 -2520.000000 ) ( 1001.000000 2314.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.000000 2314.000000 -2524.000000 ) ( 1001.000000 2314.000000 -2520.000000 ) ( 142.000000 2314.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3394/2415) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (1877.000000, 1859.000000, 1859.000000) / (142.000000, 142.000000, 1001.000000) // --> Vector info: d1 = 0.893478, 1.393496, 1.393408. Determinants: 429.514737, 0.001580, -820014.349166, -15462.000000 // --> Vector info: d2 = 0.090123, 0.090123, 12.369663. Determinants: 0.000523, -221.031717, 29992.042312, -15462.000000 ( 1001.000000 1859.000000 -2520.000000 ) ( 142.000000 1859.000000 -2520.000000 ) ( 142.000000 1877.000000 -2520.000000 ) ( ( -0.027779 0.000000 53.034171 ) ( 0.000000 0.014295 -1.939726 ) ) 12escape/00WWARNY 0 0 0 ( 142.000000 1877.000000 -2524.000000 ) ( 142.000000 1859.000000 -2524.000000 ) ( 1001.000000 1859.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 1877.000000 -2524.000000 ) ( 142.000000 1877.000000 -2520.000000 ) ( 142.000000 1859.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 1859.000000 -2524.000000 ) ( 142.000000 1859.000000 -2520.000000 ) ( 1001.000000 1859.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.000000 1859.000000 -2524.000000 ) ( 1001.000000 1859.000000 -2520.000000 ) ( 1001.000000 1877.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.000000 1877.000000 -2524.000000 ) ( 1001.000000 1877.000000 -2520.000000 ) ( 142.000000 1877.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3395/2416) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (2314.000000, 1404.000000, 1404.000000) / (-331.000000, -331.000000, -313.000000) // --> Vector info: d1 = 1.393468, 1.393390, 0.893390. Determinants: -0.001416, 455.000000, 127783.265509, -16380.000000 // --> Vector info: d2 = 0.869640, 13.869638, 13.869638. Determinants: 233.999974, 0.000000, -555720.641278, -16380.000000 ( -313.000000 1404.000000 -2520.000000 ) ( -331.000000 1404.000000 -2520.000000 ) ( -331.000000 2314.000000 -2520.000000 ) ( ( 0.000000 -0.027778 -7.801176 ) ( -0.014286 0.000000 33.926779 ) ) 12escape/00WWARNY 0 0 0 ( -331.000000 2314.000000 -2524.000000 ) ( -331.000000 1404.000000 -2524.000000 ) ( -313.000000 1404.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -331.000000 2314.000000 -2524.000000 ) ( -331.000000 2314.000000 -2520.000000 ) ( -331.000000 1404.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -331.000000 1404.000000 -2524.000000 ) ( -331.000000 1404.000000 -2520.000000 ) ( -313.000000 1404.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 1404.000000 -2524.000000 ) ( -313.000000 1404.000000 -2520.000000 ) ( -313.000000 2314.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 2314.000000 -2524.000000 ) ( -313.000000 2314.000000 -2520.000000 ) ( -331.000000 2314.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3396/2417) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (2332.000000, 2332.000000, 2314.000000) / (-313.000000, -331.000000, -331.000000) // --> Vector info: d1 = 0.952557, 1.452579, 1.452576. Determinants: -0.000069, 9.000412, 2508.660565, -324.000000 // --> Vector info: d2 = 0.090187, 0.090188, 0.340185. Determinants: 4.499931, 0.000017, -10523.054670, -324.000000 ( -331.000000 2314.000000 -2520.000000 ) ( -331.000000 2332.000000 -2520.000000 ) ( -313.000000 2332.000000 -2520.000000 ) ( ( 0.000000 -0.027779 -7.742780 ) ( -0.013889 0.000000 32.478564 ) ) 12escape/00WWARNY 0 0 0 ( -313.000000 2332.000000 -2524.000000 ) ( -331.000000 2332.000000 -2524.000000 ) ( -331.000000 2314.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 2332.000000 -2524.000000 ) ( -313.000000 2332.000000 -2520.000000 ) ( -331.000000 2332.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -331.000000 2332.000000 -2524.000000 ) ( -331.000000 2332.000000 -2520.000000 ) ( -331.000000 2314.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -331.000000 2314.000000 -2524.000000 ) ( -331.000000 2314.000000 -2520.000000 ) ( -313.000000 2314.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 2314.000000 -2524.000000 ) ( -313.000000 2314.000000 -2520.000000 ) ( -313.000000 2332.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3397/2418) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte2]: 64.000000/64.000000 // --> Vector A/B: (1404.000000, 1404.000000, 2314.000000) / (-313.000000, 124.000000, 124.000000) // --> Vector info: d1 = 13.196702, 13.196690, 0.196681. Determinants: 5681.003755, 0.011275, -13224058.227796, -397670.000000 // --> Vector info: d2 = 0.619651, 6.869652, 6.869627. Determinants: 0.010836, -5687.500867, -2026619.536586, -397670.000000 ( 124.000000 2314.000000 -2520.000000 ) ( 124.000000 1404.000000 -2520.000000 ) ( -313.000000 1404.000000 -2520.000000 ) ( ( -0.014286 0.000000 33.253849 ) ( 0.000000 0.014302 5.096234 ) ) 12escape/00fgrte2 0 0 0 ( -313.000000 1404.000000 -2524.000000 ) ( 124.000000 1404.000000 -2524.000000 ) ( 124.000000 2314.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 1404.000000 -2524.000000 ) ( -313.000000 1404.000000 -2520.000000 ) ( 124.000000 1404.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.000000 1404.000000 -2524.000000 ) ( 124.000000 1404.000000 -2520.000000 ) ( 124.000000 2314.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.000000 2314.000000 -2524.000000 ) ( 124.000000 2314.000000 -2520.000000 ) ( -313.000000 2314.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 2314.000000 -2524.000000 ) ( -313.000000 2314.000000 -2520.000000 ) ( -313.000000 1404.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3398/2419) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (1404.000000, 1404.000000, 1877.000000) / (124.000000, 142.000000, 142.000000) // --> Vector info: d1 = 14.393494, 14.393492, 0.893474. Determinants: 243.000326, 0.000902, -463718.774850, -8514.000000 // --> Vector info: d2 = 0.840140, 1.090140, 1.090104. Determinants: 0.000637, -118.250059, 7509.163778, -8514.000000 ( 142.000000 1877.000000 -2520.000000 ) ( 142.000000 1404.000000 -2520.000000 ) ( 124.000000 1404.000000 -2520.000000 ) ( ( -0.028541 0.000000 54.465442 ) ( 0.000000 0.013889 -0.881978 ) ) 12escape/00WWARNY 0 0 0 ( 124.000000 1404.000000 -2524.000000 ) ( 142.000000 1404.000000 -2524.000000 ) ( 142.000000 1877.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.000000 1404.000000 -2524.000000 ) ( 124.000000 1404.000000 -2520.000000 ) ( 142.000000 1404.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 1404.000000 -2524.000000 ) ( 142.000000 1404.000000 -2520.000000 ) ( 142.000000 1877.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 1877.000000 -2524.000000 ) ( 142.000000 1877.000000 -2520.000000 ) ( 124.000000 1877.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.000000 1877.000000 -2524.000000 ) ( 124.000000 1877.000000 -2520.000000 ) ( 124.000000 1404.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3399/2420) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte2]: 64.000000/64.000000 // --> Vector A/B: (1877.000000, 2314.000000, 2314.000000) / (142.000000, 142.000000, 124.000000) // --> Vector info: d1 = 0.696709, 0.696695, 0.446695. Determinants: 0.000253, -109.250000, 10032.710661, -7866.000000 // --> Vector info: d2 = 0.619638, 6.869638, 6.869638. Determinants: -112.500000, 0.000000, 206288.424051, -7866.000000 ( 124.000000 2314.000000 -2520.000000 ) ( 142.000000 2314.000000 -2520.000000 ) ( 142.000000 1877.000000 -2520.000000 ) ( ( 0.000000 0.013889 -1.275453 ) ( 0.014302 0.000000 -26.225327 ) ) 12escape/00fgrte2 0 0 0 ( 142.000000 1877.000000 -2524.000000 ) ( 142.000000 2314.000000 -2524.000000 ) ( 124.000000 2314.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 1877.000000 -2524.000000 ) ( 142.000000 1877.000000 -2520.000000 ) ( 142.000000 2314.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 2314.000000 -2524.000000 ) ( 142.000000 2314.000000 -2520.000000 ) ( 124.000000 2314.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.000000 2314.000000 -2524.000000 ) ( 124.000000 2314.000000 -2520.000000 ) ( 124.000000 1877.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.000000 1877.000000 -2524.000000 ) ( 124.000000 1877.000000 -2520.000000 ) ( 142.000000 1877.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3400/2421) # points: 4 { brushDef { // Surface normal: 0.000000, 0.846271, -0.532753 // RotY/Z : 0.561850 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.532753, -0.846271) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (462.000000, 653.000000, -1001.000000) / (1024.215963, 143.883071, 143.883071) // --> Vector info: d1 = 0.341280, 0.000000, 2.953638. Determinants: 2600.184736, -0.332198, -1697872.857797, -1456070.602676 // --> Vector info: d2 = 2.571015, 1.000000, 0.999999. Determinants: -0.001155, -2598.459752, -1082195.393702, -1456070.602676 ( 1001.000000 2065.000000 -1470.000000 ) ( -653.000000 2065.000000 -1470.000000 ) ( -462.000000 1596.000000 -2215.000000 ) ( ( -0.001786 0.000000 1.166065 ) ( 0.000000 0.001785 0.743230 ) ) 12escape/00WHULL1 0 0 0 ( -462.000000 1592.614917 -2212.868988 ) ( -653.000000 2061.614917 -1467.868988 ) ( 1001.000000 2061.614917 -1467.868988 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -462.000000 1592.614917 -2212.868988 ) ( -462.000000 1596.000000 -2215.000000 ) ( -653.000000 2065.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -653.000000 2061.614917 -1467.868988 ) ( -653.000000 2065.000000 -1470.000000 ) ( 1001.000000 2065.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.000000 2061.614917 -1467.868988 ) ( 1001.000000 2065.000000 -1470.000000 ) ( 1001.000000 1596.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.000000 1592.614917 -2212.868988 ) ( 1001.000000 1596.000000 -2215.000000 ) ( -462.000000 1596.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3401/2422) # points: 4 { brushDef { // Surface normal: 0.000000, 0.846279, -0.532740 // RotY/Z : 0.561835 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.532740, -0.846279) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (331.000000, 364.000000, 364.000000) / (1384.657010, 1384.657010, 1024.255845) // --> Vector info: d1 = 1.000000, 1.000000, 1.644282. Determinants: 0.000000, 21.261323, -41332.876452, -11893.238457 // --> Vector info: d2 = 0.090624, 0.031249, 0.031249. Determinants: 21.398814, 0.000000, -8160.820828, -11893.238457 ( -364.000000 1596.000000 -2215.000000 ) ( -364.000000 1404.000000 -2520.000000 ) ( -331.000000 1404.000000 -2520.000000 ) ( ( 0.000000 -0.001788 3.475326 ) ( -0.001799 0.000000 0.686173 ) ) 12escape/00WHULL1 0 0 0 ( -331.000000 1400.614883 -2517.869041 ) ( -364.000000 1400.614883 -2517.869041 ) ( -364.000000 1592.614883 -2212.869041 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -331.000000 1400.614883 -2517.869041 ) ( -331.000000 1404.000000 -2520.000000 ) ( -364.000000 1404.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -364.000000 1400.614883 -2517.869041 ) ( -364.000000 1404.000000 -2520.000000 ) ( -364.000000 1596.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -364.000000 1592.614883 -2212.869041 ) ( -364.000000 1596.000000 -2215.000000 ) ( -331.000000 1596.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -331.000000 1592.614883 -2212.869041 ) ( -331.000000 1596.000000 -2215.000000 ) ( -331.000000 1404.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3402/2423) # points: 4 { brushDef { // Surface normal: 0.000000, 0.846279, -0.532740 // RotY/Z : 0.561835 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.532740, -0.846279) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-142.000000, -1001.000000, -1001.000000) / (1024.255845, 1024.255845, 1384.657010) // --> Vector info: d1 = 0.000000, 0.000000, 0.644283. Determinants: 0.000000, -553.438429, 566862.453842, -309584.601053 // --> Vector info: d2 = 2.000000, 0.465057, 0.465057. Determinants: -553.195069, 0.000000, -697722.901846, -309584.601053 ( 1001.000000 1404.000000 -2520.000000 ) ( 1001.000000 1596.000000 -2215.000000 ) ( 142.000000 1596.000000 -2215.000000 ) ( ( 0.000000 0.001788 -1.831042 ) ( 0.001787 0.000000 2.253739 ) ) 12escape/00WHULL1 0 0 0 ( 142.000000 1592.614883 -2212.869041 ) ( 1001.000000 1592.614883 -2212.869041 ) ( 1001.000000 1400.614883 -2517.869041 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 1592.614883 -2212.869041 ) ( 142.000000 1596.000000 -2215.000000 ) ( 1001.000000 1596.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.000000 1592.614883 -2212.869041 ) ( 1001.000000 1596.000000 -2215.000000 ) ( 1001.000000 1404.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.000000 1400.614883 -2517.869041 ) ( 1001.000000 1404.000000 -2520.000000 ) ( 142.000000 1404.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 1400.614883 -2517.869041 ) ( 142.000000 1404.000000 -2520.000000 ) ( 142.000000 1596.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3403/2424) # points: 4 { brushDef { // Surface normal: 0.000000, 0.846279, -0.532740 // RotY/Z : 0.561835 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.532740, -0.846279) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (382.000000, 383.000000, 462.000000) / (1384.657010, 1384.657010, 1024.255845) // --> Vector info: d1 = 0.484320, 0.481241, 0.341526. Determinants: 1.109706, 0.103533, -741.814933, -360.401165 // --> Vector info: d2 = 1.215299, 1.215298, 0.571016. Determinants: 0.000344, -0.644207, 453.879279, -360.401165 ( -462.000000 1596.000000 -2215.000000 ) ( -383.000000 1404.000000 -2520.000000 ) ( -382.000000 1404.000000 -2520.000000 ) ( ( -0.003079 -0.000287 2.058303 ) ( -0.000001 0.001787 -1.259372 ) ) 12escape/00WHULL1 0 0 0 ( -382.000000 1400.614883 -2517.869041 ) ( -383.000000 1400.614883 -2517.869041 ) ( -462.000000 1592.614883 -2212.869041 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -382.000000 1400.614883 -2517.869041 ) ( -382.000000 1404.000000 -2520.000000 ) ( -383.000000 1404.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -383.000000 1400.614883 -2517.869041 ) ( -383.000000 1404.000000 -2520.000000 ) ( -462.000000 1596.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -462.000000 1592.614883 -2212.869041 ) ( -462.000000 1596.000000 -2215.000000 ) ( -382.000000 1596.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -382.000000 1592.614883 -2212.869041 ) ( -382.000000 1596.000000 -2215.000000 ) ( -382.000000 1404.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3404/2425) # points: 4 { brushDef { // Surface normal: 0.000000, 0.844329, -0.535824 // RotY/Z : 0.565484 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.535824, -0.844329) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (364.000000, 382.000000, 382.000000) / (1375.412625, 1375.412625, 1313.825289) // --> Vector info: d1 = 1.000000, 1.000000, 1.110765. Determinants: -0.000022, 1.993761, -3850.807786, -1108.572054 // --> Vector info: d2 = 1.031249, 1.000000, 0.999999. Determinants: 1.924575, -0.000006, -1843.750245, -1108.572054 ( -382.000000 1437.000000 -2468.000000 ) ( -382.000000 1404.000000 -2520.000000 ) ( -364.000000 1404.000000 -2520.000000 ) ( ( 0.000000 -0.001798 3.473665 ) ( -0.001736 0.000000 1.663176 ) ) 12escape/00WHULL1 0 0 0 ( -364.000000 1400.622682 -2517.856702 ) ( -382.000000 1400.622682 -2517.856702 ) ( -382.000000 1433.622682 -2465.856702 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -364.000000 1400.622682 -2517.856702 ) ( -364.000000 1404.000000 -2520.000000 ) ( -382.000000 1404.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -382.000000 1400.622682 -2517.856702 ) ( -382.000000 1404.000000 -2520.000000 ) ( -382.000000 1437.000000 -2468.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -382.000000 1433.622682 -2465.856702 ) ( -382.000000 1437.000000 -2468.000000 ) ( -364.000000 1437.000000 -2468.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -364.000000 1433.622682 -2465.856702 ) ( -364.000000 1437.000000 -2468.000000 ) ( -364.000000 1404.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3405/2426) # points: 4 { brushDef { // Surface normal: 0.000000, 0.832050, -0.554700 // RotY/Z : 0.588003 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.554700, -0.832050) // Texture width/height [00t_6]: 32.000000/32.000000 // --> Vector A/B: (382.000000, 382.000000, 364.000000) / (1256.395944, 1238.368188, 1238.368188) // --> Vector info: d1 = 1.000000, 1.000000, 2.000001. Determinants: 18.027782, -0.000003, -7211.108815, -324.499615 // --> Vector info: d2 = 0.999999, 0.007547, 0.007547. Determinants: 0.000000, -17.864132, 22119.923774, -324.499615 ( -364.000000 1447.000000 -2453.000000 ) ( -382.000000 1447.000000 -2453.000000 ) ( -382.000000 1437.000000 -2468.000000 ) ( ( -0.055556 0.000000 22.222242 ) ( 0.000000 0.055051 -68.166256 ) ) 12escape/00t_6 0 0 0 ( -382.000000 1433.671799 -2465.781199 ) ( -382.000000 1443.671799 -2450.781199 ) ( -364.000000 1443.671799 -2450.781199 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -382.000000 1433.671799 -2465.781199 ) ( -382.000000 1437.000000 -2468.000000 ) ( -382.000000 1447.000000 -2453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -382.000000 1443.671799 -2450.781199 ) ( -382.000000 1447.000000 -2453.000000 ) ( -364.000000 1447.000000 -2453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -364.000000 1443.671799 -2450.781199 ) ( -364.000000 1447.000000 -2453.000000 ) ( -364.000000 1437.000000 -2468.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -364.000000 1433.671799 -2465.781199 ) ( -364.000000 1437.000000 -2468.000000 ) ( -382.000000 1437.000000 -2468.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3406/2427) # points: 4 { brushDef { // Surface normal: 0.000000, 0.847598, -0.530639 // RotY/Z : 0.559354 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.530639, -0.847598) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (382.000000, 364.000000, 364.000000) / (1030.529485, 1030.529485, 1311.323004) // --> Vector info: d1 = 0.644283, 0.644283, 0.141779. Determinants: -0.000018, 9.045064, -12577.585511, -5054.283332 // --> Vector info: d2 = 1.000000, 1.031250, 1.031249. Determinants: 8.774797, 0.000011, -8406.267045, -5054.283332 ( -364.000000 1447.000000 -2453.000000 ) ( -364.000000 1596.000000 -2215.000000 ) ( -382.000000 1596.000000 -2215.000000 ) ( ( 0.000000 -0.001790 2.488500 ) ( -0.001736 0.000000 1.663197 ) ) 12escape/00WHULL1 0 0 0 ( -382.000000 1592.609608 -2212.877444 ) ( -364.000000 1592.609608 -2212.877444 ) ( -364.000000 1443.609608 -2450.877444 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -382.000000 1592.609608 -2212.877444 ) ( -382.000000 1596.000000 -2215.000000 ) ( -364.000000 1596.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -364.000000 1592.609608 -2212.877444 ) ( -364.000000 1596.000000 -2215.000000 ) ( -364.000000 1447.000000 -2453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -364.000000 1443.609608 -2450.877444 ) ( -364.000000 1447.000000 -2453.000000 ) ( -382.000000 1447.000000 -2453.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -382.000000 1443.609608 -2450.877444 ) ( -382.000000 1447.000000 -2453.000000 ) ( -382.000000 1596.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3407/2428) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-2314.000000, -2579.000000, -2579.000000) / (1074.000000, 654.000000, 2285.000000) // --> Vector info: d1 = 0.602352, 0.130259, 0.130585. Determinants: -769.845615, -0.086242, -2041675.503254, -432215.000000 // --> Vector info: d2 = 2.832539, 3.582628, 0.670631. Determinants: 0.357049, 771.679226, -2052222.950888, -432215.000000 ( 1001.000000 2579.000000 -2285.000000 ) ( 1001.000000 2579.000000 -654.000000 ) ( 1001.000000 2314.000000 -1074.000000 ) ( ( 0.001781 0.000000 4.723750 ) ( -0.000001 -0.001785 4.748153 ) ) 12escape/00WHULL1 0 0 0 ( 1005.000000 2314.000000 -1074.000000 ) ( 1005.000000 2579.000000 -654.000000 ) ( 1005.000000 2579.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1005.000000 2314.000000 -1074.000000 ) ( 1001.000000 2314.000000 -1074.000000 ) ( 1001.000000 2579.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1005.000000 2579.000000 -654.000000 ) ( 1001.000000 2579.000000 -654.000000 ) ( 1001.000000 2579.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1005.000000 2579.000000 -2285.000000 ) ( 1001.000000 2579.000000 -2285.000000 ) ( 1001.000000 2332.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1005.000000 2332.000000 -2285.000000 ) ( 1001.000000 2332.000000 -2285.000000 ) ( 1001.000000 2314.000000 -1074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3408/2429) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1859.000000, -2314.000000, -2332.000000) / (1797.000000, 1074.000000, 2285.000000) // --> Vector info: d1 = 1.414854, 0.602208, 0.571445. Determinants: -1006.356417, -0.630288, -2667688.719472, -564019.000000 // --> Vector info: d2 = 1.541583, 2.832448, 0.670587. Determinants: 0.211585, 1006.882737, -2678457.214209, -564019.000000 ( 1001.000000 2332.000000 -2285.000000 ) ( 1001.000000 2314.000000 -1074.000000 ) ( 1001.000000 1859.000000 -1797.000000 ) ( ( 0.001784 0.000001 4.729785 ) ( 0.000000 -0.001785 4.748878 ) ) 12escape/00WHULL1 0 0 0 ( 1005.000000 1859.000000 -1797.000000 ) ( 1005.000000 2314.000000 -1074.000000 ) ( 1005.000000 2332.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1005.000000 1859.000000 -1797.000000 ) ( 1001.000000 1859.000000 -1797.000000 ) ( 1001.000000 2314.000000 -1074.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1005.000000 2314.000000 -1074.000000 ) ( 1001.000000 2314.000000 -1074.000000 ) ( 1001.000000 2332.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1005.000000 2332.000000 -2285.000000 ) ( 1001.000000 2332.000000 -2285.000000 ) ( 1001.000000 1859.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1005.000000 1859.000000 -2285.000000 ) ( 1001.000000 1859.000000 -2285.000000 ) ( 1001.000000 1859.000000 -1797.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3410/2430) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (721.000000, 721.000000, 441.000000) / (2100.000000, 654.000000, 654.000000) // --> Vector info: d1 = 1.007171, 1.007171, 0.007171. Determinants: -1446.000000, 0.000000, 634782.735208, -404880.000000 // --> Vector info: d2 = 0.998437, 6.164062, 6.164062. Determinants: 0.000000, 1446.375026, -3441634.892168, -404880.000000 ( 441.000000 2859.000000 -654.000000 ) ( 721.000000 2859.000000 -654.000000 ) ( 721.000000 2859.000000 -2100.000000 ) ( ( 0.003571 0.000000 -1.567829 ) ( 0.000000 -0.003572 8.500383 ) ) 12escape/00crtesd 0 0 0 ( 721.000000 2863.000000 -2100.000000 ) ( 721.000000 2863.000000 -654.000000 ) ( 441.000000 2863.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 721.000000 2863.000000 -2100.000000 ) ( 721.000000 2859.000000 -2100.000000 ) ( 721.000000 2859.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 721.000000 2863.000000 -654.000000 ) ( 721.000000 2859.000000 -654.000000 ) ( 441.000000 2859.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 441.000000 2863.000000 -654.000000 ) ( 441.000000 2859.000000 -654.000000 ) ( 441.000000 2859.000000 -2100.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 441.000000 2863.000000 -2100.000000 ) ( 441.000000 2859.000000 -2100.000000 ) ( 721.000000 2859.000000 -2100.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3411/2431) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00crtetp]: 128.000000/128.000000 // --> Vector A/B: (2579.000000, 2579.000000, 2859.000000) / (441.000000, 721.000000, 721.000000) // --> Vector info: d1 = 0.999484, 1.999484, 1.999482. Determinants: 0.000733, -280.000033, 45118.564859, -78400.000000 // --> Vector info: d2 = 0.998863, 0.998866, 1.998867. Determinants: -280.000133, -0.000733, 643809.771968, -78400.000000 ( 721.000000 2859.000000 -2100.000000 ) ( 721.000000 2579.000000 -2100.000000 ) ( 441.000000 2579.000000 -2100.000000 ) ( ( 0.000000 0.003571 -0.575492 ) ( 0.003571 0.000000 -8.211859 ) ) 12escape/00crtetp 0 0 0 ( 441.000000 2579.000000 -2104.000000 ) ( 721.000000 2579.000000 -2104.000000 ) ( 721.000000 2859.000000 -2104.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 441.000000 2579.000000 -2104.000000 ) ( 441.000000 2579.000000 -2100.000000 ) ( 721.000000 2579.000000 -2100.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 721.000000 2579.000000 -2104.000000 ) ( 721.000000 2579.000000 -2100.000000 ) ( 721.000000 2859.000000 -2100.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 721.000000 2859.000000 -2104.000000 ) ( 721.000000 2859.000000 -2100.000000 ) ( 441.000000 2859.000000 -2100.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 441.000000 2859.000000 -2104.000000 ) ( 441.000000 2859.000000 -2100.000000 ) ( 441.000000 2579.000000 -2100.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3412/2432) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (2579.000000, 2579.000000, 2859.000000) / (654.000000, 2100.000000, 2100.000000) // --> Vector info: d1 = 0.007171, 0.007171, 1.007171. Determinants: -1446.000000, 0.000000, 3726330.735208, -404880.000000 // --> Vector info: d2 = 6.164062, 0.998437, 0.998437. Determinants: 0.000000, 1446.375026, -3441634.892168, -404880.000000 ( 441.000000 2859.000000 -2100.000000 ) ( 441.000000 2579.000000 -2100.000000 ) ( 441.000000 2579.000000 -654.000000 ) ( ( 0.003571 0.000000 -9.203544 ) ( 0.000000 -0.003572 8.500383 ) ) 12escape/00crtesd 0 0 0 ( 437.000000 2579.000000 -654.000000 ) ( 437.000000 2579.000000 -2100.000000 ) ( 437.000000 2859.000000 -2100.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 2579.000000 -654.000000 ) ( 441.000000 2579.000000 -654.000000 ) ( 441.000000 2579.000000 -2100.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 2579.000000 -2100.000000 ) ( 441.000000 2579.000000 -2100.000000 ) ( 441.000000 2859.000000 -2100.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 2859.000000 -2100.000000 ) ( 441.000000 2859.000000 -2100.000000 ) ( 441.000000 2859.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.000000 2859.000000 -654.000000 ) ( 441.000000 2859.000000 -654.000000 ) ( 441.000000 2579.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3413/2433) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (2579.000000, 2579.000000, 2859.000000) / (-721.000000, -441.000000, -441.000000) // --> Vector info: d1 = 1.814404, 0.814404, 0.814416. Determinants: -0.003472, 280.000067, 59639.708064, -78400.000000 // --> Vector info: d2 = 2.304762, 2.304737, 0.304736. Determinants: 560.000267, 0.006941, -1624929.015467, -78400.000000 ( 441.000000 2859.000000 -654.000000 ) ( 441.000000 2579.000000 -654.000000 ) ( 721.000000 2579.000000 -654.000000 ) ( ( 0.000000 -0.003571 -0.760711 ) ( -0.007143 0.000000 20.726135 ) ) 12escape/00wract3 0 0 0 ( 721.000000 2579.000000 -650.000000 ) ( 441.000000 2579.000000 -650.000000 ) ( 441.000000 2859.000000 -650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 721.000000 2579.000000 -650.000000 ) ( 721.000000 2579.000000 -654.000000 ) ( 441.000000 2579.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 441.000000 2579.000000 -650.000000 ) ( 441.000000 2579.000000 -654.000000 ) ( 441.000000 2859.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 441.000000 2859.000000 -650.000000 ) ( 441.000000 2859.000000 -654.000000 ) ( 721.000000 2859.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 721.000000 2859.000000 -650.000000 ) ( 721.000000 2859.000000 -654.000000 ) ( 721.000000 2579.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3414/2434) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-2579.000000, -2579.000000, -2859.000000) / (2100.000000, 654.000000, 654.000000) // --> Vector info: d1 = 1.007170, 1.007163, 0.007163. Determinants: -1446.000000, -0.002137, -4137012.583748, -404880.000000 // --> Vector info: d2 = 0.498438, 5.664063, 5.664062. Determinants: -0.002067, 1446.375026, -3239200.416757, -404880.000000 ( 721.000000 2859.000000 -654.000000 ) ( 721.000000 2579.000000 -654.000000 ) ( 721.000000 2579.000000 -2100.000000 ) ( ( 0.003571 0.000000 10.217873 ) ( 0.000000 -0.003572 8.000396 ) ) 12escape/00crtesd 0 0 0 ( 725.000000 2579.000000 -2100.000000 ) ( 725.000000 2579.000000 -654.000000 ) ( 725.000000 2859.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 725.000000 2579.000000 -2100.000000 ) ( 721.000000 2579.000000 -2100.000000 ) ( 721.000000 2579.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 725.000000 2579.000000 -654.000000 ) ( 721.000000 2579.000000 -654.000000 ) ( 721.000000 2859.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 725.000000 2859.000000 -654.000000 ) ( 721.000000 2859.000000 -654.000000 ) ( 721.000000 2859.000000 -2100.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 725.000000 2859.000000 -2100.000000 ) ( 721.000000 2859.000000 -2100.000000 ) ( 721.000000 2579.000000 -2100.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3416/2435) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-119.000000, -119.000000, -434.000000) / (1820.000000, 654.000000, 654.000000) // --> Vector info: d1 = 2.116545, 2.116534, 0.991534. Determinants: -1311.750000, -0.003455, -933477.674235, -367290.000000 // --> Vector info: d2 = 0.998436, 5.164060, 5.164057. Determinants: -0.003890, 1312.171454, -2754868.234350, -367290.000000 ( -434.000000 3139.000000 -654.000000 ) ( -119.000000 3139.000000 -654.000000 ) ( -119.000000 3139.000000 -1820.000000 ) ( ( 0.003571 0.000000 2.541528 ) ( 0.000000 -0.003573 7.500526 ) ) 12escape/00crtesd 0 0 0 ( -119.000000 3143.000000 -1820.000000 ) ( -119.000000 3143.000000 -654.000000 ) ( -434.000000 3143.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -119.000000 3143.000000 -1820.000000 ) ( -119.000000 3139.000000 -1820.000000 ) ( -119.000000 3139.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -119.000000 3143.000000 -654.000000 ) ( -119.000000 3139.000000 -654.000000 ) ( -434.000000 3139.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -434.000000 3143.000000 -654.000000 ) ( -434.000000 3139.000000 -654.000000 ) ( -434.000000 3139.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -434.000000 3143.000000 -1820.000000 ) ( -434.000000 3139.000000 -1820.000000 ) ( -119.000000 3139.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3417/2436) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00crtetp]: 128.000000/128.000000 // --> Vector A/B: (2579.000000, 2579.000000, 3139.000000) / (-714.000000, -119.000000, -119.000000) // --> Vector info: d1 = 0.888258, 3.013258, 3.013140. Determinants: 0.070359, -1189.999930, -1145809.004677, -333200.000000 // --> Vector info: d2 = 0.999705, 0.999830, 2.999831. Determinants: -1190.000321, -0.070429, 2735858.949604, -333200.000000 ( -119.000000 3139.000000 -1820.000000 ) ( -119.000000 2579.000000 -1820.000000 ) ( -714.000000 2579.000000 -1820.000000 ) ( ( 0.000000 0.003571 3.438803 ) ( 0.003571 0.000000 -8.210861 ) ) 12escape/00crtetp 0 0 0 ( -714.000000 2579.000000 -1824.000000 ) ( -119.000000 2579.000000 -1824.000000 ) ( -119.000000 3139.000000 -1824.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -714.000000 2579.000000 -1824.000000 ) ( -714.000000 2579.000000 -1820.000000 ) ( -119.000000 2579.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -119.000000 2579.000000 -1824.000000 ) ( -119.000000 2579.000000 -1820.000000 ) ( -119.000000 3139.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -119.000000 3139.000000 -1824.000000 ) ( -119.000000 3139.000000 -1820.000000 ) ( -714.000000 3139.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -714.000000 3139.000000 -1824.000000 ) ( -714.000000 3139.000000 -1820.000000 ) ( -714.000000 2579.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3418/2437) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (2579.000000, 2579.000000, 3139.000000) / (654.000000, 1820.000000, 1820.000000) // --> Vector info: d1 = 0.991545, 0.991545, 2.991546. Determinants: -2332.001111, 0.000267, 5366791.335787, -652960.000000 // --> Vector info: d2 = 5.164063, 0.998433, 0.998439. Determinants: -0.007233, 2332.752726, -4897528.190231, -652960.000000 ( -714.000000 3139.000000 -1820.000000 ) ( -714.000000 2579.000000 -1820.000000 ) ( -714.000000 2579.000000 -654.000000 ) ( ( 0.003571 0.000000 -8.219173 ) ( 0.000000 -0.003573 7.500503 ) ) 12escape/00crtesd 0 0 0 ( -718.000000 2579.000000 -654.000000 ) ( -718.000000 2579.000000 -1820.000000 ) ( -718.000000 3139.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -718.000000 2579.000000 -654.000000 ) ( -714.000000 2579.000000 -654.000000 ) ( -714.000000 2579.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -718.000000 2579.000000 -1820.000000 ) ( -714.000000 2579.000000 -1820.000000 ) ( -714.000000 3139.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -718.000000 3139.000000 -1820.000000 ) ( -714.000000 3139.000000 -1820.000000 ) ( -714.000000 3139.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -718.000000 3139.000000 -654.000000 ) ( -714.000000 3139.000000 -654.000000 ) ( -714.000000 2579.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3419/2438) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (2579.000000, 3139.000000, 3139.000000) / (714.000000, 714.000000, 119.000000) // --> Vector info: d1 = 0.689404, 0.689433, 2.814433. Determinants: -0.017378, 1190.000000, -1079324.558021, -333200.000000 // --> Vector info: d2 = 4.304612, 0.304611, 0.304674. Determinants: 2380.000567, 0.035249, -7572343.401091, -333200.000000 ( -119.000000 3139.000000 -654.000000 ) ( -714.000000 3139.000000 -654.000000 ) ( -714.000000 2579.000000 -654.000000 ) ( ( 0.000000 -0.003571 3.239269 ) ( -0.007143 0.000000 22.726121 ) ) 12escape/00wract3 0 0 0 ( -714.000000 2579.000000 -650.000000 ) ( -714.000000 3139.000000 -650.000000 ) ( -119.000000 3139.000000 -650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -714.000000 2579.000000 -650.000000 ) ( -714.000000 2579.000000 -654.000000 ) ( -714.000000 3139.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -714.000000 3139.000000 -650.000000 ) ( -714.000000 3139.000000 -654.000000 ) ( -119.000000 3139.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -119.000000 3139.000000 -650.000000 ) ( -119.000000 3139.000000 -654.000000 ) ( -119.000000 2579.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -119.000000 2579.000000 -650.000000 ) ( -119.000000 2579.000000 -654.000000 ) ( -714.000000 2579.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3420/2439) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-2579.000000, -2579.000000, -3139.000000) / (1820.000000, 654.000000, 654.000000) // --> Vector info: d1 = 2.007170, 2.007165, 0.007164. Determinants: -2332.000610, -0.003071, -7324825.840194, -652960.000000 // --> Vector info: d2 = 0.998439, 5.164062, 5.164060. Determinants: -0.003334, 2332.749252, -4897552.859193, -652960.000000 ( -119.000000 3139.000000 -654.000000 ) ( -119.000000 2579.000000 -654.000000 ) ( -119.000000 2579.000000 -1820.000000 ) ( ( 0.003571 0.000000 11.217878 ) ( 0.000000 -0.003573 7.500540 ) ) 12escape/00crtesd 0 0 0 ( -115.000000 2579.000000 -1820.000000 ) ( -115.000000 2579.000000 -654.000000 ) ( -115.000000 3139.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -115.000000 2579.000000 -1820.000000 ) ( -119.000000 2579.000000 -1820.000000 ) ( -119.000000 2579.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -115.000000 2579.000000 -654.000000 ) ( -119.000000 2579.000000 -654.000000 ) ( -119.000000 3139.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -115.000000 3139.000000 -654.000000 ) ( -119.000000 3139.000000 -654.000000 ) ( -119.000000 3139.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -115.000000 3139.000000 -1820.000000 ) ( -119.000000 3139.000000 -1820.000000 ) ( -119.000000 2579.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3422/2440) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-434.000000, -714.000000, -714.000000) / (1266.000000, 1266.000000, 1820.000000) // --> Vector info: d1 = 1.991539, 0.991539, 0.991545. Determinants: -554.000000, -0.001470, -549361.742584, -155120.000000 // --> Vector info: d2 = 2.976557, 2.976557, 0.998433. Determinants: -0.000264, 553.874628, -1162928.955621, -155120.000000 ( -714.000000 3139.000000 -1820.000000 ) ( -714.000000 3139.000000 -1266.000000 ) ( -434.000000 3139.000000 -1266.000000 ) ( ( 0.003571 0.000000 3.541527 ) ( 0.000000 -0.003571 7.496963 ) ) 12escape/00crtesd 0 0 0 ( -434.000000 3143.000000 -1266.000000 ) ( -714.000000 3143.000000 -1266.000000 ) ( -714.000000 3143.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -434.000000 3143.000000 -1266.000000 ) ( -434.000000 3139.000000 -1266.000000 ) ( -714.000000 3139.000000 -1266.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -714.000000 3143.000000 -1266.000000 ) ( -714.000000 3139.000000 -1266.000000 ) ( -714.000000 3139.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -714.000000 3143.000000 -1820.000000 ) ( -714.000000 3139.000000 -1820.000000 ) ( -434.000000 3139.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -434.000000 3143.000000 -1820.000000 ) ( -434.000000 3139.000000 -1820.000000 ) ( -434.000000 3139.000000 -1266.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3423/2441) # points: 5 { brushDef { // Surface normal: -0.673706, -0.738158, 0.035266 // RotY/Z : -0.035273 / -2.310576. Vector texS/T: (0.738617, -0.674125, 0.000000) / (-0.023774, -0.026048, -0.999378) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1770.623614, -1704.963343, -1688.684561) / (1708.532982, 1813.598337, 1814.598960) // --> Vector info: d1 = 1.596607, 1.358223, 1.301956. Determinants: 5.673170, 0.186105, 7101.245890, -1644.634914 // --> Vector info: d2 = 0.586558, 0.962997, 0.965321. Determinants: 0.132466, -5.975349, 9478.954281, -1644.634914 ( -1223.000000 1165.000000 -1817.000000 ) ( -1235.000000 1176.000000 -1816.000000 ) ( -1281.000000 1223.000000 -1711.000000 ) ( ( -0.003450 -0.000113 -4.317825 ) ( -0.000081 0.003633 -5.763561 ) ) 12escape/00WHULL1 0 0 0 ( -1278.305177 1225.952631 -1711.141065 ) ( -1232.305177 1178.952631 -1816.141065 ) ( -1220.305177 1167.952631 -1817.141065 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1278.305177 1225.952631 -1711.141065 ) ( -1281.000000 1223.000000 -1711.000000 ) ( -1235.000000 1176.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1232.305177 1178.952631 -1816.141065 ) ( -1235.000000 1176.000000 -1816.000000 ) ( -1223.000000 1165.000000 -1817.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1220.305177 1167.952631 -1817.141065 ) ( -1223.000000 1165.000000 -1817.000000 ) ( -1162.000000 1104.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1159.305177 1106.952631 -1816.141065 ) ( -1162.000000 1104.000000 -1816.000000 ) ( -1162.000000 1104.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1159.305177 1106.952631 -1711.141065 ) ( -1162.000000 1104.000000 -1711.000000 ) ( -1281.000000 1223.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3425/2442) # points: 5 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1601.596859, 1601.596859, 1689.278100) / (1710.000000, 1816.000000, 1817.000000) // --> Vector info: d1 = 1.375001, 1.375000, 1.063668. Determinants: 33.001190, 0.000094, -65634.313657, -9294.211532 // --> Vector info: d2 = 0.988281, 1.367701, 1.370301. Determinants: 0.103901, -33.268004, 47536.584018, -9294.211532 ( -1471.000000 918.000000 -1817.000000 ) ( -1409.000000 856.000000 -1816.000000 ) ( -1409.000000 856.000000 -1710.000000 ) ( ( -0.003551 0.000000 7.061848 ) ( -0.000011 0.003579 -5.114644 ) ) 12escape/00WHULL1 0 0 0 ( -1411.828427 853.171573 -1710.000000 ) ( -1411.828427 853.171573 -1816.000000 ) ( -1473.828427 915.171573 -1817.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1411.828427 853.171573 -1710.000000 ) ( -1409.000000 856.000000 -1710.000000 ) ( -1409.000000 856.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1411.828427 853.171573 -1816.000000 ) ( -1409.000000 856.000000 -1816.000000 ) ( -1471.000000 918.000000 -1817.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1473.828427 915.171573 -1817.000000 ) ( -1471.000000 918.000000 -1817.000000 ) ( -1482.000000 929.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1484.828427 926.171573 -1816.000000 ) ( -1482.000000 929.000000 -1816.000000 ) ( -1529.000000 976.000000 -1710.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1531.828427 973.171573 -1710.000000 ) ( -1529.000000 976.000000 -1710.000000 ) ( -1409.000000 856.000000 -1710.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3426/2443) # points: 4 { brushDef { // Surface normal: -0.008180, 0.008213, 0.999933 // RotY/Z : -1.559205 / 2.354174. Vector texS/T: (-0.708534, -0.705677, 0.000000) / (-0.705629, 0.708486, -0.011591) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (44.249081, 44.423357, 394.441928) / (1623.159753, 1709.432400, 1709.432400) // --> Vector info: d1 = 0.867186, 1.489881, 1.489854. Determinants: 0.002314, -217.954682, 327588.711838, -30197.028629 // --> Vector info: d2 = 0.906250, 0.906253, 3.406253. Determinants: -215.681561, 0.434521, -18527.640983, -30197.028629 ( -1471.000000 918.000000 -1817.000000 ) ( -1223.000000 1165.000000 -1817.000000 ) ( -1162.000000 1104.000000 -1816.000000 ) ( ( 0.000000 0.007218 -10.848376 ) ( 0.007142 -0.000014 0.613558 ) ) 12escape/00fdeck1 0 0 0 ( -1161.967282 1103.967149 -1819.999731 ) ( -1222.967282 1164.967149 -1820.999731 ) ( -1470.967282 917.967149 -1820.999731 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1161.967282 1103.967149 -1819.999731 ) ( -1162.000000 1104.000000 -1816.000000 ) ( -1223.000000 1165.000000 -1817.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1222.967282 1164.967149 -1820.999731 ) ( -1223.000000 1165.000000 -1817.000000 ) ( -1471.000000 918.000000 -1817.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1470.967282 917.967149 -1820.999731 ) ( -1471.000000 918.000000 -1817.000000 ) ( -1409.000000 856.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1408.967282 855.967149 -1819.999731 ) ( -1409.000000 856.000000 -1816.000000 ) ( -1162.000000 1104.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3428/2444) # points: 4 { brushDef { // Surface normal: 0.043396, -0.043396, 0.998115 // RotY/Z : -1.509386 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.705774, -0.705774, -0.061372) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-41.012193, -41.719300, -391.030050) / (-1573.875738, -1590.169909, -1590.169909) // --> Vector info: d1 = 0.980330, 0.529811, 0.529360. Determinants: -0.007350, -157.371007, -253262.487048, -5691.728999 // --> Vector info: d2 = 5.468733, 5.468732, 0.468737. Determinants: -81.470770, 3.535197, -28903.878870, -5691.728999 ( -1482.000000 929.000000 -1816.000000 ) ( -1235.000000 1176.000000 -1816.000000 ) ( -1223.000000 1165.000000 -1817.000000 ) ( ( 0.000001 0.027649 44.496582 ) ( 0.014314 -0.000621 5.078225 ) ) 12escape/00wwarn 0 0 0 ( -1223.173585 1165.173585 -1820.992460 ) ( -1235.173585 1176.173585 -1819.992460 ) ( -1482.173585 929.173585 -1819.992460 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1223.173585 1165.173585 -1820.992460 ) ( -1223.000000 1165.000000 -1817.000000 ) ( -1235.000000 1176.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1235.173585 1176.173585 -1819.992460 ) ( -1235.000000 1176.000000 -1816.000000 ) ( -1482.000000 929.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1482.173585 929.173585 -1819.992460 ) ( -1482.000000 929.000000 -1816.000000 ) ( -1471.000000 918.000000 -1817.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1471.173585 918.173585 -1820.992460 ) ( -1471.000000 918.000000 -1817.000000 ) ( -1223.000000 1165.000000 -1817.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3429/2445) # points: 3 { brushDef { // Surface normal: -0.002020, -0.002020, -0.999996 // RotY/Z : 1.567939 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.707104, 0.707104, -0.002857) // Texture width/height [10CCARG1]: 128.000000/128.000000 // --> Vector A/B: (-1601.596859, -1771.302487, -1602.303966) / (-386.143009, -386.143009, -36.123724) // --> Vector info: d1 = 2.500000, 2.502956, 0.000000. Determinants: 1.034794, 424.266078, 16984.124755, -59400.242424 // --> Vector info: d2 = 0.799314, 2.011983, 0.805384. Determinants: 424.457583, -0.172690, 632263.830342, -59400.242424 ( -1162.000000 1104.000000 -1711.000000 ) ( -1529.000000 976.000000 -1710.000000 ) ( -1409.000000 856.000000 -1710.000000 ) ( ( -0.000017 -0.007142 -0.285927 ) ( -0.007146 0.000003 -10.644129 ) ) 12escape/10CCARG1 0 0 0 ( -1408.991919 856.008081 -1706.000016 ) ( -1528.991919 976.008081 -1706.000016 ) ( -1161.991919 1104.008081 -1707.000016 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1408.991919 856.008081 -1706.000016 ) ( -1409.000000 856.000000 -1710.000000 ) ( -1529.000000 976.000000 -1710.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1528.991919 976.008081 -1706.000016 ) ( -1529.000000 976.000000 -1710.000000 ) ( -1162.000000 1104.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1161.991919 1104.008081 -1707.000016 ) ( -1162.000000 1104.000000 -1711.000000 ) ( -1409.000000 856.000000 -1710.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3430/2446) # points: 3 { brushDef { // Surface normal: -0.002020, -0.002020, -0.999996 // RotY/Z : 1.567939 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.707104, 0.707104, -0.002857) // Texture width/height [10CCARG1]: 128.000000/128.000000 // --> Vector A/B: (-1771.302487, -1770.595380, -1602.303966) / (-386.143009, -36.123724, -36.123724) // --> Vector info: d1 = 2.502957, 0.002949, 0.000462. Determinants: 0.870673, 420.728021, 16566.133221, -58905.240404 // --> Vector info: d2 = 2.012936, 2.013641, 0.805382. Determinants: 422.913924, -0.972974, 630160.306808, -58905.240404 ( -1162.000000 1104.000000 -1711.000000 ) ( -1281.000000 1223.000000 -1711.000000 ) ( -1529.000000 976.000000 -1710.000000 ) ( ( -0.000015 -0.007142 -0.281234 ) ( -0.007180 0.000017 -10.697865 ) ) 12escape/10CCARG1 0 0 0 ( -1528.991919 976.008081 -1706.000016 ) ( -1280.991919 1223.008081 -1707.000016 ) ( -1161.991919 1104.008081 -1707.000016 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1528.991919 976.008081 -1706.000016 ) ( -1529.000000 976.000000 -1710.000000 ) ( -1281.000000 1223.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1280.991919 1223.008081 -1707.000016 ) ( -1281.000000 1223.000000 -1711.000000 ) ( -1162.000000 1104.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1161.991919 1104.008081 -1707.000016 ) ( -1162.000000 1104.000000 -1711.000000 ) ( -1529.000000 976.000000 -1710.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3431/2447) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (2579.000000, 2579.000000, 2473.000000) / (967.000000, 862.000000, 967.000000) // --> Vector info: d1 = 0.783154, 1.158797, 0.783147. Determinants: -0.000701, 39.818109, -47218.807921, -11130.000000 // --> Vector info: d2 = 0.304579, 0.304592, 1.055861. Determinants: 78.884683, 0.001415, -206834.927874, -11130.000000 ( -967.000000 2473.000000 -654.000000 ) ( -862.000000 2579.000000 -654.000000 ) ( -967.000000 2579.000000 -654.000000 ) ( ( 0.000000 -0.003578 4.242480 ) ( -0.007088 0.000000 18.583551 ) ) 12escape/00wract3 0 0 0 ( -967.000000 2579.000000 -650.000000 ) ( -862.000000 2579.000000 -650.000000 ) ( -967.000000 2473.000000 -650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -967.000000 2579.000000 -650.000000 ) ( -967.000000 2579.000000 -654.000000 ) ( -862.000000 2579.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -862.000000 2579.000000 -650.000000 ) ( -862.000000 2579.000000 -654.000000 ) ( -967.000000 2473.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -967.000000 2473.000000 -650.000000 ) ( -967.000000 2473.000000 -654.000000 ) ( -967.000000 2579.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3432/2448) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-967.000000, -862.000000, -862.000000) / (2520.000000, 2520.000000, 654.000000) // --> Vector info: d1 = 0.975920, 1.351563, 1.351563. Determinants: -700.948745, 0.000000, -869029.481466, -195930.000000 // --> Vector info: d2 = 0.498438, 0.498438, 7.164063. Determinants: 0.000000, 699.890635, -1861383.334186, -195930.000000 ( -862.000000 2579.000000 -654.000000 ) ( -862.000000 2579.000000 -2520.000000 ) ( -967.000000 2579.000000 -2520.000000 ) ( ( 0.003578 0.000000 4.435408 ) ( 0.000000 -0.003572 9.500247 ) ) 12escape/00crtesd 0 0 0 ( -967.000000 2583.000000 -2520.000000 ) ( -862.000000 2583.000000 -2520.000000 ) ( -862.000000 2583.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -967.000000 2583.000000 -2520.000000 ) ( -967.000000 2579.000000 -2520.000000 ) ( -862.000000 2579.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -862.000000 2583.000000 -2520.000000 ) ( -862.000000 2579.000000 -2520.000000 ) ( -862.000000 2579.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -862.000000 2583.000000 -654.000000 ) ( -862.000000 2579.000000 -654.000000 ) ( -967.000000 2579.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -967.000000 2583.000000 -654.000000 ) ( -967.000000 2579.000000 -654.000000 ) ( -967.000000 2579.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3433/2449) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (2579.000000, 2579.000000, 2473.000000) / (-862.000000, -967.000000, -967.000000) // --> Vector info: d1 = 0.227261, 0.228466, 1.730741. Determinants: 157.738924, 0.127776, -409227.952733, -11130.000000 // --> Vector info: d2 = 2.432649, 0.930367, 0.931573. Determinants: 0.126573, -159.241806, -164668.246887, -11130.000000 ( -967.000000 2473.000000 -2520.000000 ) ( -967.000000 2579.000000 -2520.000000 ) ( -862.000000 2579.000000 -2520.000000 ) ( ( -0.014172 -0.000011 36.768010 ) ( -0.000011 0.014307 14.794991 ) ) 12escape/00fgrte1 0 0 0 ( -862.000000 2579.000000 -2524.000000 ) ( -967.000000 2579.000000 -2524.000000 ) ( -967.000000 2473.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -862.000000 2579.000000 -2524.000000 ) ( -862.000000 2579.000000 -2520.000000 ) ( -967.000000 2579.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -967.000000 2579.000000 -2524.000000 ) ( -967.000000 2579.000000 -2520.000000 ) ( -967.000000 2473.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -967.000000 2473.000000 -2524.000000 ) ( -967.000000 2473.000000 -2520.000000 ) ( -862.000000 2579.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3435/2450) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (2473.000000, 2473.000000, 2579.000000) / (654.000000, 2520.000000, 2520.000000) // --> Vector info: d1 = 0.490895, 0.490904, 0.866545. Determinants: -700.946077, -0.000923, 1636343.200948, -197796.000000 // --> Vector info: d2 = 7.164062, 0.498437, 0.498438. Determinants: -0.000889, 706.556209, -1879108.373796, -197796.000000 ( -967.000000 2579.000000 -2520.000000 ) ( -967.000000 2473.000000 -2520.000000 ) ( -967.000000 2473.000000 -654.000000 ) ( ( 0.003544 0.000000 -8.272883 ) ( 0.000000 -0.003572 9.500234 ) ) 12escape/00crtesd 0 0 0 ( -971.000000 2473.000000 -654.000000 ) ( -971.000000 2473.000000 -2520.000000 ) ( -971.000000 2579.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -971.000000 2473.000000 -654.000000 ) ( -967.000000 2473.000000 -654.000000 ) ( -967.000000 2473.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -971.000000 2473.000000 -2520.000000 ) ( -967.000000 2473.000000 -2520.000000 ) ( -967.000000 2579.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -971.000000 2579.000000 -2520.000000 ) ( -967.000000 2579.000000 -2520.000000 ) ( -967.000000 2579.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -971.000000 2579.000000 -654.000000 ) ( -967.000000 2579.000000 -654.000000 ) ( -967.000000 2473.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3436/2451) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (2473.000000, 2473.000000, 2183.000000) / (-967.000000, -1247.000000, -1258.000000) // --> Vector info: d1 = 0.729937, 0.733147, 4.886747. Determinants: 1162.972882, 0.930923, -2934402.585501, -81200.000000 // --> Vector info: d2 = 4.930767, 0.931536, 0.780598. Determinants: 1.728896, -1159.777090, -1526158.291088, -81200.000000 ( -1258.000000 2183.000000 -2520.000000 ) ( -1247.000000 2473.000000 -2520.000000 ) ( -967.000000 2473.000000 -2520.000000 ) ( ( -0.014322 -0.000011 36.137963 ) ( -0.000021 0.014283 18.795053 ) ) 12escape/00fgrte1 0 0 0 ( -967.000000 2473.000000 -2524.000000 ) ( -1247.000000 2473.000000 -2524.000000 ) ( -1258.000000 2183.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -967.000000 2473.000000 -2524.000000 ) ( -967.000000 2473.000000 -2520.000000 ) ( -1247.000000 2473.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1247.000000 2473.000000 -2524.000000 ) ( -1247.000000 2473.000000 -2520.000000 ) ( -1258.000000 2183.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1258.000000 2183.000000 -2524.000000 ) ( -1258.000000 2183.000000 -2520.000000 ) ( -967.000000 2473.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3437/2452) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (2183.000000, 2473.000000, 2473.000000) / (1258.000000, 1247.000000, 967.000000) // --> Vector info: d1 = 0.744554, 0.783148, 1.783148. Determinants: 0.193811, 290.000000, -425700.897596, -81200.000000 // --> Vector info: d2 = 2.115361, 0.038226, 0.038261. Determinants: 581.598212, 0.010234, -1441409.101809, -81200.000000 ( -967.000000 2473.000000 -654.000000 ) ( -1247.000000 2473.000000 -654.000000 ) ( -1258.000000 2183.000000 -654.000000 ) ( ( -0.000002 -0.003571 5.242622 ) ( -0.007163 0.000000 17.751344 ) ) 12escape/00wract3 0 0 0 ( -1258.000000 2183.000000 -650.000000 ) ( -1247.000000 2473.000000 -650.000000 ) ( -967.000000 2473.000000 -650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1258.000000 2183.000000 -650.000000 ) ( -1258.000000 2183.000000 -654.000000 ) ( -1247.000000 2473.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1247.000000 2473.000000 -650.000000 ) ( -1247.000000 2473.000000 -654.000000 ) ( -967.000000 2473.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -967.000000 2473.000000 -650.000000 ) ( -967.000000 2473.000000 -654.000000 ) ( -1258.000000 2183.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3439/2453) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-1247.000000, -967.000000, -967.000000) / (2520.000000, 2520.000000, 654.000000) // --> Vector info: d1 = 0.490895, 1.490895, 1.490895. Determinants: -1866.000000, 0.000000, -2583384.713471, -522480.000000 // --> Vector info: d2 = 0.498437, 0.498437, 7.164062. Determinants: 0.000000, 1866.374893, -4963688.305905, -522480.000000 ( -967.000000 2473.000000 -654.000000 ) ( -967.000000 2473.000000 -2520.000000 ) ( -1247.000000 2473.000000 -2520.000000 ) ( ( 0.003571 0.000000 4.944466 ) ( 0.000000 -0.003572 9.500246 ) ) 12escape/00crtesd 0 0 0 ( -1247.000000 2477.000000 -2520.000000 ) ( -967.000000 2477.000000 -2520.000000 ) ( -967.000000 2477.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1247.000000 2477.000000 -2520.000000 ) ( -1247.000000 2473.000000 -2520.000000 ) ( -967.000000 2473.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -967.000000 2477.000000 -2520.000000 ) ( -967.000000 2473.000000 -2520.000000 ) ( -967.000000 2473.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -967.000000 2477.000000 -654.000000 ) ( -967.000000 2473.000000 -654.000000 ) ( -1247.000000 2473.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1247.000000 2477.000000 -654.000000 ) ( -1247.000000 2473.000000 -654.000000 ) ( -1247.000000 2473.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3440/2454) # points: 4 { brushDef { // Surface normal: 0.999281, -0.037904, 0.000000 // RotY/Z : 0.000000 / -0.037913. Vector texS/T: (0.037904, 0.999281, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (2133.748331, 2423.956877, 2423.956877) / (2520.000000, 2520.000000, 654.000000) // --> Vector info: d1 = 0.451610, 1.490895, 1.490886. Determinants: -1939.305708, -0.002630, 3893437.047649, -541529.146285 // --> Vector info: d2 = 0.498436, 0.498437, 7.164062. Determinants: -0.002668, 1934.421365, -5144653.755426, -541529.146285 ( -1247.000000 2473.000000 -654.000000 ) ( -1247.000000 2473.000000 -2520.000000 ) ( -1258.000000 2183.000000 -2520.000000 ) ( ( 0.003581 0.000000 -7.189709 ) ( 0.000000 -0.003572 9.500234 ) ) 12escape/00crtesd 0 0 0 ( -1261.997126 2183.151615 -2520.000000 ) ( -1250.997126 2473.151615 -2520.000000 ) ( -1250.997126 2473.151615 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1261.997126 2183.151615 -2520.000000 ) ( -1258.000000 2183.000000 -2520.000000 ) ( -1247.000000 2473.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1250.997126 2473.151615 -2520.000000 ) ( -1247.000000 2473.000000 -2520.000000 ) ( -1247.000000 2473.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1250.997126 2473.151615 -654.000000 ) ( -1247.000000 2473.000000 -654.000000 ) ( -1258.000000 2183.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1261.997126 2183.151615 -654.000000 ) ( -1258.000000 2183.000000 -654.000000 ) ( -1258.000000 2183.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3441/2455) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (2183.000000, 2183.000000, 1903.000000) / (-1258.000000, -1538.000000, -1538.000000) // --> Vector info: d1 = 0.885970, 0.889181, 4.888405. Determinants: 1119.782637, 0.899089, -2512814.499226, -78400.000000 // --> Vector info: d2 = 4.779820, 0.780588, 0.783799. Determinants: 0.899084, -1119.785039, -1785390.202238, -78400.000000 ( -1538.000000 1903.000000 -2520.000000 ) ( -1538.000000 2183.000000 -2520.000000 ) ( -1258.000000 2183.000000 -2520.000000 ) ( ( -0.014283 -0.000011 32.051205 ) ( -0.000011 0.014283 22.772834 ) ) 12escape/00fgrte1 0 0 0 ( -1258.000000 2183.000000 -2524.000000 ) ( -1538.000000 2183.000000 -2524.000000 ) ( -1538.000000 1903.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1258.000000 2183.000000 -2524.000000 ) ( -1258.000000 2183.000000 -2520.000000 ) ( -1538.000000 2183.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1538.000000 2183.000000 -2524.000000 ) ( -1538.000000 2183.000000 -2520.000000 ) ( -1538.000000 1903.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1538.000000 1903.000000 -2524.000000 ) ( -1538.000000 1903.000000 -2520.000000 ) ( -1258.000000 2183.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3442/2456) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (1903.000000, 2183.000000, 2183.000000) / (1538.000000, 1538.000000, 1258.000000) // --> Vector info: d1 = 0.744535, 0.744553, 1.744553. Determinants: -0.004807, 280.000000, -489002.431132, -78400.000000 // --> Vector info: d2 = 2.115322, 0.115326, 0.115360. Determinants: 559.998930, 0.009612, -1231534.000823, -78400.000000 ( -1258.000000 2183.000000 -654.000000 ) ( -1538.000000 2183.000000 -654.000000 ) ( -1538.000000 1903.000000 -654.000000 ) ( ( 0.000000 -0.003571 6.237276 ) ( -0.007143 0.000000 15.708342 ) ) 12escape/00wract3 0 0 0 ( -1538.000000 1903.000000 -650.000000 ) ( -1538.000000 2183.000000 -650.000000 ) ( -1258.000000 2183.000000 -650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1538.000000 1903.000000 -650.000000 ) ( -1538.000000 1903.000000 -654.000000 ) ( -1538.000000 2183.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1538.000000 2183.000000 -650.000000 ) ( -1538.000000 2183.000000 -654.000000 ) ( -1258.000000 2183.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1258.000000 2183.000000 -650.000000 ) ( -1258.000000 2183.000000 -654.000000 ) ( -1538.000000 1903.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3444/2457) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-1538.000000, -1258.000000, -1258.000000) / (2520.000000, 2520.000000, 654.000000) // --> Vector info: d1 = 0.490895, 1.490895, 1.490895. Determinants: -1866.000000, 0.000000, -3126390.713471, -522480.000000 // --> Vector info: d2 = 0.498437, 0.498437, 7.164062. Determinants: 0.000000, 1866.374893, -4963688.305905, -522480.000000 ( -1258.000000 2183.000000 -654.000000 ) ( -1258.000000 2183.000000 -2520.000000 ) ( -1538.000000 2183.000000 -2520.000000 ) ( ( 0.003571 0.000000 5.983752 ) ( 0.000000 -0.003572 9.500246 ) ) 12escape/00crtesd 0 0 0 ( -1538.000000 2187.000000 -2520.000000 ) ( -1258.000000 2187.000000 -2520.000000 ) ( -1258.000000 2187.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1538.000000 2187.000000 -2520.000000 ) ( -1538.000000 2183.000000 -2520.000000 ) ( -1258.000000 2183.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1258.000000 2187.000000 -2520.000000 ) ( -1258.000000 2183.000000 -2520.000000 ) ( -1258.000000 2183.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1258.000000 2187.000000 -654.000000 ) ( -1258.000000 2183.000000 -654.000000 ) ( -1538.000000 2183.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1538.000000 2187.000000 -654.000000 ) ( -1538.000000 2183.000000 -654.000000 ) ( -1538.000000 2183.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3445/2458) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (1903.000000, 2183.000000, 2183.000000) / (2520.000000, 2520.000000, 1400.000000) // --> Vector info: d1 = 0.490904, 1.490895, 1.490890. Determinants: -1119.990121, -0.001435, 1977397.442589, -313600.000000 // --> Vector info: d2 = 0.498437, 0.498437, 4.498437. Determinants: 0.000000, 1119.999867, -2978709.634338, -313600.000000 ( -1538.000000 2183.000000 -1400.000000 ) ( -1538.000000 2183.000000 -2520.000000 ) ( -1538.000000 1903.000000 -2520.000000 ) ( ( 0.003571 0.000000 -6.305477 ) ( 0.000000 -0.003571 9.498436 ) ) 12escape/00crtesd 0 0 0 ( -1542.000000 1903.000000 -2520.000000 ) ( -1542.000000 2183.000000 -2520.000000 ) ( -1542.000000 2183.000000 -1400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1542.000000 1903.000000 -2520.000000 ) ( -1538.000000 1903.000000 -2520.000000 ) ( -1538.000000 2183.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1542.000000 2183.000000 -2520.000000 ) ( -1538.000000 2183.000000 -2520.000000 ) ( -1538.000000 2183.000000 -1400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1542.000000 2183.000000 -1400.000000 ) ( -1538.000000 2183.000000 -1400.000000 ) ( -1538.000000 1903.000000 -1400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1542.000000 1903.000000 -1400.000000 ) ( -1538.000000 1903.000000 -1400.000000 ) ( -1538.000000 1903.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3447/2459) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (1343.000000, 1903.000000, 1903.000000) / (-2098.000000, -1538.000000, -2098.000000) // --> Vector info: d1 = 8.893236, 0.888407, 0.893270. Determinants: 4479.980768, 2.723700, -8799818.706752, -313600.000000 // --> Vector info: d2 = 0.788664, 8.783799, 0.783810. Determinants: 2.718354, -4479.994129, -9650003.417504, -313600.000000 ( -2098.000000 1903.000000 -2520.000000 ) ( -1538.000000 1903.000000 -2520.000000 ) ( -2098.000000 1343.000000 -2520.000000 ) ( ( -0.014286 -0.000009 28.060646 ) ( -0.000009 0.014286 30.771695 ) ) 12escape/00fgrte1 0 0 0 ( -2098.000000 1343.000000 -2524.000000 ) ( -1538.000000 1903.000000 -2524.000000 ) ( -2098.000000 1903.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2098.000000 1343.000000 -2524.000000 ) ( -2098.000000 1343.000000 -2520.000000 ) ( -1538.000000 1903.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1538.000000 1903.000000 -2524.000000 ) ( -1538.000000 1903.000000 -2520.000000 ) ( -2098.000000 1903.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2098.000000 1903.000000 -2524.000000 ) ( -2098.000000 1903.000000 -2520.000000 ) ( -2098.000000 1343.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3448/2460) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (1903.000000, 1903.000000, 1343.000000) / (2098.000000, 1538.000000, 2098.000000) // --> Vector info: d1 = 0.744537, 2.744535, 0.744499. Determinants: -0.021361, 1119.999199, -2583204.434425, -313600.000000 // --> Vector info: d2 = 0.115245, 0.115321, 4.115235. Determinants: 2239.994391, 0.042455, -4298939.336939, -313600.000000 ( -2098.000000 1343.000000 -654.000000 ) ( -1538.000000 1903.000000 -654.000000 ) ( -2098.000000 1903.000000 -654.000000 ) ( ( 0.000000 -0.003571 8.237259 ) ( -0.007143 0.000000 13.708352 ) ) 12escape/00wract3 0 0 0 ( -2098.000000 1903.000000 -650.000000 ) ( -1538.000000 1903.000000 -650.000000 ) ( -2098.000000 1343.000000 -650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2098.000000 1903.000000 -650.000000 ) ( -2098.000000 1903.000000 -654.000000 ) ( -1538.000000 1903.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1538.000000 1903.000000 -650.000000 ) ( -1538.000000 1903.000000 -654.000000 ) ( -2098.000000 1343.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2098.000000 1343.000000 -650.000000 ) ( -2098.000000 1343.000000 -654.000000 ) ( -2098.000000 1903.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3449/2461) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (1343.000000, 1763.000000, 1763.000000) / (2520.000000, 2520.000000, 2310.000000) // --> Vector info: d1 = 0.490904, 1.990895, 1.990894. Determinants: -314.998097, -0.000400, 379745.753855, -88200.000000 // --> Vector info: d2 = 0.498437, 0.498436, 1.248435. Determinants: 0.000300, 314.999600, -837761.573659, -88200.000000 ( -2098.000000 1763.000000 -2310.000000 ) ( -2098.000000 1763.000000 -2520.000000 ) ( -2098.000000 1343.000000 -2520.000000 ) ( ( 0.003571 0.000000 -4.305507 ) ( 0.000000 -0.003571 9.498431 ) ) 12escape/00crtesd 0 0 0 ( -2102.000000 1343.000000 -2520.000000 ) ( -2102.000000 1763.000000 -2520.000000 ) ( -2102.000000 1763.000000 -2310.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2102.000000 1343.000000 -2520.000000 ) ( -2098.000000 1343.000000 -2520.000000 ) ( -2098.000000 1763.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2102.000000 1763.000000 -2520.000000 ) ( -2098.000000 1763.000000 -2520.000000 ) ( -2098.000000 1763.000000 -2310.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2102.000000 1763.000000 -2310.000000 ) ( -2098.000000 1763.000000 -2310.000000 ) ( -2098.000000 1343.000000 -2310.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2102.000000 1343.000000 -2310.000000 ) ( -2098.000000 1343.000000 -2310.000000 ) ( -2098.000000 1343.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3451/2462) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-2098.000000, -1538.000000, -1538.000000) / (2520.000000, 2520.000000, 1400.000000) // --> Vector info: d1 = 0.490895, 2.490891, 2.490891. Determinants: -2239.995721, 0.000000, -5007400.239783, -627200.000000 // --> Vector info: d2 = 0.498437, 0.498436, 4.498436. Determinants: 0.001601, 2240.000000, -5957416.581777, -627200.000000 ( -1538.000000 1903.000000 -1400.000000 ) ( -1538.000000 1903.000000 -2520.000000 ) ( -2098.000000 1903.000000 -2520.000000 ) ( ( 0.003571 0.000000 7.983738 ) ( 0.000000 -0.003571 9.498432 ) ) 12escape/00crtesd 0 0 0 ( -2098.000000 1907.000000 -2520.000000 ) ( -1538.000000 1907.000000 -2520.000000 ) ( -1538.000000 1907.000000 -1400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2098.000000 1907.000000 -2520.000000 ) ( -2098.000000 1903.000000 -2520.000000 ) ( -1538.000000 1903.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1538.000000 1907.000000 -2520.000000 ) ( -1538.000000 1903.000000 -2520.000000 ) ( -1538.000000 1903.000000 -1400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1538.000000 1907.000000 -1400.000000 ) ( -1538.000000 1903.000000 -1400.000000 ) ( -2098.000000 1903.000000 -1400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2098.000000 1907.000000 -1400.000000 ) ( -2098.000000 1903.000000 -1400.000000 ) ( -2098.000000 1903.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3453/2463) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (1903.000000, 1903.000000, 1343.000000) / (2310.000000, 654.000000, 654.000000) // --> Vector info: d1 = 2.490895, 2.490886, 0.490891. Determinants: -3311.991720, -0.004537, 3992774.749106, -927360.000000 // --> Vector info: d2 = 0.248436, 6.164061, 6.164059. Determinants: -0.003946, 3312.750053, -7882834.699381, -927360.000000 ( -2098.000000 1343.000000 -654.000000 ) ( -2098.000000 1903.000000 -654.000000 ) ( -2098.000000 1903.000000 -2310.000000 ) ( ( 0.003571 0.000000 -4.305528 ) ( 0.000000 -0.003572 8.500296 ) ) 12escape/00crtesd 0 0 0 ( -2102.000000 1903.000000 -2310.000000 ) ( -2102.000000 1903.000000 -654.000000 ) ( -2102.000000 1343.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2102.000000 1903.000000 -2310.000000 ) ( -2098.000000 1903.000000 -2310.000000 ) ( -2098.000000 1903.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2102.000000 1903.000000 -654.000000 ) ( -2098.000000 1903.000000 -654.000000 ) ( -2098.000000 1343.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2102.000000 1343.000000 -654.000000 ) ( -2098.000000 1343.000000 -654.000000 ) ( -2098.000000 1343.000000 -2310.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2102.000000 1343.000000 -2310.000000 ) ( -2098.000000 1343.000000 -2310.000000 ) ( -2098.000000 1903.000000 -2310.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3455/2464) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (1343.000000, 1343.000000, 1063.000000) / (-2098.000000, -2378.000000, -2378.000000) // --> Vector info: d1 = 0.890940, 0.894152, 4.893369. Determinants: 1119.780769, 0.899154, -1571828.875628, -78400.000000 // --> Vector info: d2 = 4.789434, 0.790197, 0.793407. Determinants: 0.898817, -1119.786377, -2726010.591797, -78400.000000 ( -2378.000000 1063.000000 -2520.000000 ) ( -2378.000000 1343.000000 -2520.000000 ) ( -2098.000000 1343.000000 -2520.000000 ) ( ( -0.014283 -0.000011 20.048838 ) ( -0.000011 0.014283 34.770543 ) ) 12escape/00fgrte1 0 0 0 ( -2098.000000 1343.000000 -2524.000000 ) ( -2378.000000 1343.000000 -2524.000000 ) ( -2378.000000 1063.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2098.000000 1343.000000 -2524.000000 ) ( -2098.000000 1343.000000 -2520.000000 ) ( -2378.000000 1343.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2378.000000 1343.000000 -2524.000000 ) ( -2378.000000 1343.000000 -2520.000000 ) ( -2378.000000 1063.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2378.000000 1063.000000 -2524.000000 ) ( -2378.000000 1063.000000 -2520.000000 ) ( -2098.000000 1343.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3456/2465) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (1063.000000, 1343.000000, 1343.000000) / (2378.000000, 2378.000000, 2098.000000) // --> Vector info: d1 = 0.744477, 0.744690, 1.744500. Determinants: -0.059547, 279.946861, -724017.355796, -78400.000000 // --> Vector info: d2 = 2.114420, 0.114811, 0.115236. Determinants: 559.890719, 0.119028, -761217.444450, -78400.000000 ( -2098.000000 1343.000000 -654.000000 ) ( -2378.000000 1343.000000 -654.000000 ) ( -2378.000000 1063.000000 -654.000000 ) ( ( 0.000001 -0.003571 9.234915 ) ( -0.007141 -0.000002 9.709406 ) ) 12escape/00wract3 0 0 0 ( -2378.000000 1063.000000 -650.000000 ) ( -2378.000000 1343.000000 -650.000000 ) ( -2098.000000 1343.000000 -650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2378.000000 1063.000000 -650.000000 ) ( -2378.000000 1063.000000 -654.000000 ) ( -2378.000000 1343.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2378.000000 1343.000000 -650.000000 ) ( -2378.000000 1343.000000 -654.000000 ) ( -2098.000000 1343.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2098.000000 1343.000000 -650.000000 ) ( -2098.000000 1343.000000 -654.000000 ) ( -2378.000000 1063.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3458/2466) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-2378.000000, -2098.000000, -2098.000000) / (2520.000000, 2520.000000, 654.000000) // --> Vector info: d1 = 0.490895, 1.490895, 1.490886. Determinants: -1866.000000, -0.002537, -4693824.318971, -522480.000000 // --> Vector info: d2 = 0.498437, 0.498437, 7.164062. Determinants: 0.000000, 1866.375026, -4963688.642168, -522480.000000 ( -2098.000000 1343.000000 -654.000000 ) ( -2098.000000 1343.000000 -2520.000000 ) ( -2378.000000 1343.000000 -2520.000000 ) ( ( 0.003571 0.000000 8.983740 ) ( 0.000000 -0.003572 9.500246 ) ) 12escape/00crtesd 0 0 0 ( -2378.000000 1347.000000 -2520.000000 ) ( -2098.000000 1347.000000 -2520.000000 ) ( -2098.000000 1347.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2378.000000 1347.000000 -2520.000000 ) ( -2378.000000 1343.000000 -2520.000000 ) ( -2098.000000 1343.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2098.000000 1347.000000 -2520.000000 ) ( -2098.000000 1343.000000 -2520.000000 ) ( -2098.000000 1343.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2098.000000 1347.000000 -654.000000 ) ( -2098.000000 1343.000000 -654.000000 ) ( -2378.000000 1343.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2378.000000 1347.000000 -654.000000 ) ( -2378.000000 1343.000000 -654.000000 ) ( -2378.000000 1343.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3459/2467) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (1063.000000, 1343.000000, 1343.000000) / (2520.000000, 2520.000000, 654.000000) // --> Vector info: d1 = 0.490904, 1.490895, 1.490886. Determinants: -1865.983541, -0.002537, 1727059.576990, -522480.000000 // --> Vector info: d2 = 0.498437, 0.498437, 7.164062. Determinants: 0.000000, 1866.375026, -4963688.642168, -522480.000000 ( -2378.000000 1343.000000 -654.000000 ) ( -2378.000000 1343.000000 -2520.000000 ) ( -2378.000000 1063.000000 -2520.000000 ) ( ( 0.003571 0.000000 -3.305504 ) ( 0.000000 -0.003572 9.500246 ) ) 12escape/00crtesd 0 0 0 ( -2382.000000 1063.000000 -2520.000000 ) ( -2382.000000 1343.000000 -2520.000000 ) ( -2382.000000 1343.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2382.000000 1063.000000 -2520.000000 ) ( -2378.000000 1063.000000 -2520.000000 ) ( -2378.000000 1343.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2382.000000 1343.000000 -2520.000000 ) ( -2378.000000 1343.000000 -2520.000000 ) ( -2378.000000 1343.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2382.000000 1343.000000 -654.000000 ) ( -2378.000000 1343.000000 -654.000000 ) ( -2378.000000 1063.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2382.000000 1063.000000 -654.000000 ) ( -2378.000000 1063.000000 -654.000000 ) ( -2378.000000 1063.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3460/2468) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-1538.000000, -1538.000000, -2098.000000) / (1400.000000, 654.000000, 654.000000) // --> Vector info: d1 = 2.490891, 2.490891, 0.490892. Determinants: -1491.999108, 0.000136, -3335289.432804, -417760.000000 // --> Vector info: d2 = 0.498436, 3.164062, 3.164059. Determinants: -0.001958, 1492.750586, -2298080.446107, -417760.000000 ( -2098.000000 2183.000000 -654.000000 ) ( -1538.000000 2183.000000 -654.000000 ) ( -1538.000000 2183.000000 -1400.000000 ) ( ( 0.003571 0.000000 7.983745 ) ( 0.000000 -0.003573 5.500959 ) ) 12escape/00crtesd 0 0 0 ( -1538.000000 2187.000000 -1400.000000 ) ( -1538.000000 2187.000000 -654.000000 ) ( -2098.000000 2187.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1538.000000 2187.000000 -1400.000000 ) ( -1538.000000 2183.000000 -1400.000000 ) ( -1538.000000 2183.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1538.000000 2187.000000 -654.000000 ) ( -1538.000000 2183.000000 -654.000000 ) ( -2098.000000 2183.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2098.000000 2187.000000 -654.000000 ) ( -2098.000000 2183.000000 -654.000000 ) ( -2098.000000 2183.000000 -1400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2098.000000 2187.000000 -1400.000000 ) ( -2098.000000 2183.000000 -1400.000000 ) ( -1538.000000 2183.000000 -1400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3461/2469) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (2183.000000, 1903.000000, 1903.000000) / (1538.000000, 1538.000000, 2098.000000) // --> Vector info: d1 = 2.744555, 2.744535, 0.744537. Determinants: -0.010682, 559.999600, -1291602.215131, -156800.000000 // --> Vector info: d2 = 0.115326, 2.115322, 2.115246. Determinants: 1119.997594, 0.021227, -2463070.500826, -156800.000000 ( -2098.000000 1903.000000 -654.000000 ) ( -1538.000000 1903.000000 -654.000000 ) ( -1538.000000 2183.000000 -654.000000 ) ( ( 0.000000 -0.003571 8.237259 ) ( -0.007143 0.000000 15.708358 ) ) 12escape/00wract3 0 0 0 ( -1538.000000 2183.000000 -650.000000 ) ( -1538.000000 1903.000000 -650.000000 ) ( -2098.000000 1903.000000 -650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1538.000000 2183.000000 -650.000000 ) ( -1538.000000 2183.000000 -654.000000 ) ( -1538.000000 1903.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1538.000000 1903.000000 -650.000000 ) ( -1538.000000 1903.000000 -654.000000 ) ( -2098.000000 1903.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2098.000000 1903.000000 -650.000000 ) ( -2098.000000 1903.000000 -654.000000 ) ( -2098.000000 2183.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2098.000000 2183.000000 -650.000000 ) ( -2098.000000 2183.000000 -654.000000 ) ( -1538.000000 2183.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3463/2470) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00crtetp]: 128.000000/128.000000 // --> Vector A/B: (1903.000000, 2183.000000, 2183.000000) / (-1538.000000, -1538.000000, -2098.000000) // --> Vector info: d1 = 2.990846, 2.990786, 0.990787. Determinants: 0.033644, -559.999733, -1330308.290902, -156800.000000 // --> Vector info: d2 = 0.991896, 1.991894, 1.991773. Determinants: -559.998797, -0.033812, 910096.390009, -156800.000000 ( -2098.000000 2183.000000 -1400.000000 ) ( -1538.000000 2183.000000 -1400.000000 ) ( -1538.000000 1903.000000 -1400.000000 ) ( ( 0.000000 0.003571 8.484109 ) ( 0.003571 0.000000 -5.804186 ) ) 12escape/00crtetp 0 0 0 ( -1538.000000 1903.000000 -1404.000000 ) ( -1538.000000 2183.000000 -1404.000000 ) ( -2098.000000 2183.000000 -1404.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1538.000000 1903.000000 -1404.000000 ) ( -1538.000000 1903.000000 -1400.000000 ) ( -1538.000000 2183.000000 -1400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1538.000000 2183.000000 -1404.000000 ) ( -1538.000000 2183.000000 -1400.000000 ) ( -2098.000000 2183.000000 -1400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2098.000000 2183.000000 -1404.000000 ) ( -2098.000000 2183.000000 -1400.000000 ) ( -2098.000000 1903.000000 -1400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2098.000000 1903.000000 -1404.000000 ) ( -2098.000000 1903.000000 -1400.000000 ) ( -1538.000000 1903.000000 -1400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3465/2471) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (2183.000000, 1903.000000, 1903.000000) / (654.000000, 654.000000, 1400.000000) // --> Vector info: d1 = 1.490887, 0.490892, 0.490895. Determinants: -745.996264, -0.000667, 1317093.719610, -208880.000000 // --> Vector info: d2 = 3.164060, 3.164059, 0.498437. Determinants: -0.000536, 746.374158, -1149036.405990, -208880.000000 ( -2098.000000 1903.000000 -1400.000000 ) ( -2098.000000 1903.000000 -654.000000 ) ( -2098.000000 2183.000000 -654.000000 ) ( ( 0.003571 0.000000 -6.305504 ) ( 0.000000 -0.003573 5.500940 ) ) 12escape/00crtesd 0 0 0 ( -2102.000000 2183.000000 -654.000000 ) ( -2102.000000 1903.000000 -654.000000 ) ( -2102.000000 1903.000000 -1400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2102.000000 2183.000000 -654.000000 ) ( -2098.000000 2183.000000 -654.000000 ) ( -2098.000000 1903.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2102.000000 1903.000000 -654.000000 ) ( -2098.000000 1903.000000 -654.000000 ) ( -2098.000000 1903.000000 -1400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2102.000000 1903.000000 -1400.000000 ) ( -2098.000000 1903.000000 -1400.000000 ) ( -2098.000000 2183.000000 -1400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2102.000000 2183.000000 -1400.000000 ) ( -2098.000000 2183.000000 -1400.000000 ) ( -2098.000000 2183.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3467/2472) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-868.000000, -868.000000, -1148.000000) / (2310.000000, 1528.000000, 1528.000000) // --> Vector info: d1 = 0.984322, 0.984336, 2.984336. Determinants: 1564.000000, 0.004005, 1142015.691561, -218960.000000 // --> Vector info: d2 = 6.484315, 0.896823, 0.896824. Determinants: 0.000373, -1564.497758, 2194184.444384, -218960.000000 ( 2073.000000 1148.000000 -1528.000000 ) ( 2073.000000 868.000000 -1528.000000 ) ( 2073.000000 868.000000 -2310.000000 ) ( ( -0.007143 0.000000 -5.215636 ) ( 0.000000 0.007145 -10.020937 ) ) 12escape/00crtesd 0 0 0 ( 2077.000000 868.000000 -2310.000000 ) ( 2077.000000 868.000000 -1528.000000 ) ( 2077.000000 1148.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2077.000000 868.000000 -2310.000000 ) ( 2073.000000 868.000000 -2310.000000 ) ( 2073.000000 868.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2077.000000 868.000000 -1528.000000 ) ( 2073.000000 868.000000 -1528.000000 ) ( 2073.000000 1148.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2077.000000 1148.000000 -1528.000000 ) ( 2073.000000 1148.000000 -1528.000000 ) ( 2073.000000 1148.000000 -2310.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2077.000000 1148.000000 -2310.000000 ) ( 2073.000000 1148.000000 -2310.000000 ) ( 2073.000000 868.000000 -2310.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3468/2473) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00crtetp]: 128.000000/128.000000 // --> Vector A/B: (1148.000000, 868.000000, 868.000000) / (1793.000000, 1793.000000, 2073.000000) // --> Vector info: d1 = 0.000000, 2.000000, 2.000000. Determinants: 559.999934, 0.000000, -642879.933850, -78400.000000 // --> Vector info: d2 = 1.000000, 1.000000, 3.000000. Determinants: -0.000098, -560.000184, 925680.447370, -78400.000000 ( 2073.000000 868.000000 -2310.000000 ) ( 1793.000000 868.000000 -2310.000000 ) ( 1793.000000 1148.000000 -2310.000000 ) ( ( -0.007143 0.000000 8.199999 ) ( 0.000000 0.007143 -11.807149 ) ) 12escape/00crtetp 0 0 0 ( 1793.000000 1148.000000 -2314.000000 ) ( 1793.000000 868.000000 -2314.000000 ) ( 2073.000000 868.000000 -2314.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1793.000000 1148.000000 -2314.000000 ) ( 1793.000000 1148.000000 -2310.000000 ) ( 1793.000000 868.000000 -2310.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1793.000000 868.000000 -2314.000000 ) ( 1793.000000 868.000000 -2310.000000 ) ( 2073.000000 868.000000 -2310.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2073.000000 868.000000 -2314.000000 ) ( 2073.000000 868.000000 -2310.000000 ) ( 2073.000000 1148.000000 -2310.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2073.000000 1148.000000 -2314.000000 ) ( 2073.000000 1148.000000 -2310.000000 ) ( 1793.000000 1148.000000 -2310.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3469/2474) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (1793.000000, 1793.000000, 2073.000000) / (1528.000000, 2310.000000, 2310.000000) // --> Vector info: d1 = 2.984321, 2.984322, 0.984322. Determinants: 1564.000000, -0.000267, -3457698.439686, -218960.000000 // --> Vector info: d2 = 0.896830, 6.484316, 6.484315. Determinants: 0.000373, -1564.495923, 2194179.108784, -218960.000000 ( 2073.000000 1148.000000 -2310.000000 ) ( 1793.000000 1148.000000 -2310.000000 ) ( 1793.000000 1148.000000 -1528.000000 ) ( ( -0.007143 0.000000 15.791462 ) ( 0.000000 0.007145 -10.020913 ) ) 12escape/00crtesd 0 0 0 ( 1793.000000 1152.000000 -1528.000000 ) ( 1793.000000 1152.000000 -2310.000000 ) ( 2073.000000 1152.000000 -2310.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1793.000000 1152.000000 -1528.000000 ) ( 1793.000000 1148.000000 -1528.000000 ) ( 1793.000000 1148.000000 -2310.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1793.000000 1152.000000 -2310.000000 ) ( 1793.000000 1148.000000 -2310.000000 ) ( 2073.000000 1148.000000 -2310.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2073.000000 1152.000000 -2310.000000 ) ( 2073.000000 1148.000000 -2310.000000 ) ( 2073.000000 1148.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2073.000000 1152.000000 -1528.000000 ) ( 2073.000000 1148.000000 -1528.000000 ) ( 1793.000000 1148.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3470/2475) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10cgrid1]: 64.000000/64.000000 // --> Vector A/B: (868.000000, 1148.000000, 1148.000000) / (-1793.000000, -1793.000000, -2073.000000) // --> Vector info: d1 = 2.440838, 0.440838, 0.440838. Determinants: 560.000000, 0.000000, -677441.726150, -78400.000000 // --> Vector info: d2 = 2.500069, 2.500069, 0.500061. Determinants: 0.000000, -560.002139, -1200089.219774, -78400.000000 ( 2073.000000 1148.000000 -1528.000000 ) ( 1793.000000 1148.000000 -1528.000000 ) ( 1793.000000 868.000000 -1528.000000 ) ( ( -0.007143 0.000000 8.640838 ) ( 0.000000 0.007143 15.307260 ) ) 12escape/10cgrid1 0 0 0 ( 1793.000000 868.000000 -1524.000000 ) ( 1793.000000 1148.000000 -1524.000000 ) ( 2073.000000 1148.000000 -1524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1793.000000 868.000000 -1524.000000 ) ( 1793.000000 868.000000 -1528.000000 ) ( 1793.000000 1148.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1793.000000 1148.000000 -1524.000000 ) ( 1793.000000 1148.000000 -1528.000000 ) ( 2073.000000 1148.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2073.000000 1148.000000 -1524.000000 ) ( 2073.000000 1148.000000 -1528.000000 ) ( 2073.000000 868.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2073.000000 868.000000 -1524.000000 ) ( 2073.000000 868.000000 -1528.000000 ) ( 1793.000000 868.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3471/2476) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-1793.000000, -1793.000000, -2073.000000) / (2310.000000, 1528.000000, 1528.000000) // --> Vector info: d1 = 0.984313, 0.984336, 2.984336. Determinants: 1564.000000, 0.006409, 2588712.018153, -218960.000000 // --> Vector info: d2 = 6.484308, 0.896823, 0.896824. Determinants: 0.000373, -1564.495621, 2194181.523483, -218960.000000 ( 2073.000000 868.000000 -1528.000000 ) ( 1793.000000 868.000000 -1528.000000 ) ( 1793.000000 868.000000 -2310.000000 ) ( ( -0.007143 0.000000 -11.822762 ) ( 0.000000 0.007145 -10.020924 ) ) 12escape/00crtesd 0 0 0 ( 1793.000000 864.000000 -2310.000000 ) ( 1793.000000 864.000000 -1528.000000 ) ( 2073.000000 864.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1793.000000 864.000000 -2310.000000 ) ( 1793.000000 868.000000 -2310.000000 ) ( 1793.000000 868.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1793.000000 864.000000 -1528.000000 ) ( 1793.000000 868.000000 -1528.000000 ) ( 2073.000000 868.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2073.000000 864.000000 -1528.000000 ) ( 2073.000000 868.000000 -1528.000000 ) ( 2073.000000 868.000000 -2310.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2073.000000 864.000000 -2310.000000 ) ( 2073.000000 868.000000 -2310.000000 ) ( 1793.000000 868.000000 -2310.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3473/2477) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-28.000000, -28.000000, -588.000000) / (2030.000000, 1528.000000, 1528.000000) // --> Vector info: d1 = 0.984326, 0.984336, 4.984333. Determinants: 2007.998565, 0.005342, -220500.710345, -281120.000000 // --> Vector info: d2 = 4.484311, 0.896823, 0.896833. Determinants: 0.004965, -2008.993109, 2817626.614183, -281120.000000 ( 2073.000000 588.000000 -1528.000000 ) ( 2073.000000 28.000000 -1528.000000 ) ( 2073.000000 28.000000 -2030.000000 ) ( ( -0.007143 0.000000 0.784365 ) ( 0.000000 0.007146 -10.022861 ) ) 12escape/00crtesd 0 0 0 ( 2077.000000 28.000000 -2030.000000 ) ( 2077.000000 28.000000 -1528.000000 ) ( 2077.000000 588.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2077.000000 28.000000 -2030.000000 ) ( 2073.000000 28.000000 -2030.000000 ) ( 2073.000000 28.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2077.000000 28.000000 -1528.000000 ) ( 2073.000000 28.000000 -1528.000000 ) ( 2073.000000 588.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2077.000000 588.000000 -1528.000000 ) ( 2073.000000 588.000000 -1528.000000 ) ( 2073.000000 588.000000 -2030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2077.000000 588.000000 -2030.000000 ) ( 2073.000000 588.000000 -2030.000000 ) ( 2073.000000 28.000000 -2030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3474/2478) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00crtetp]: 128.000000/128.000000 // --> Vector A/B: (588.000000, 28.000000, 28.000000) / (1793.000000, 1793.000000, 2073.000000) // --> Vector info: d1 = 0.000000, 4.000000, 4.000000. Determinants: 1119.999899, -0.000136, -658559.716032, -156800.000000 // --> Vector info: d2 = 1.000000, 1.000000, 3.000000. Determinants: 0.000118, -1119.999934, 1851359.822677, -156800.000000 ( 2073.000000 28.000000 -2030.000000 ) ( 1793.000000 28.000000 -2030.000000 ) ( 1793.000000 588.000000 -2030.000000 ) ( ( -0.007143 0.000000 4.199998 ) ( 0.000000 0.007143 -11.807142 ) ) 12escape/00crtetp 0 0 0 ( 1793.000000 588.000000 -2034.000000 ) ( 1793.000000 28.000000 -2034.000000 ) ( 2073.000000 28.000000 -2034.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1793.000000 588.000000 -2034.000000 ) ( 1793.000000 588.000000 -2030.000000 ) ( 1793.000000 28.000000 -2030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1793.000000 28.000000 -2034.000000 ) ( 1793.000000 28.000000 -2030.000000 ) ( 2073.000000 28.000000 -2030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2073.000000 28.000000 -2034.000000 ) ( 2073.000000 28.000000 -2030.000000 ) ( 2073.000000 588.000000 -2030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2073.000000 588.000000 -2034.000000 ) ( 2073.000000 588.000000 -2030.000000 ) ( 1793.000000 588.000000 -2030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3475/2479) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (1793.000000, 1793.000000, 2073.000000) / (1528.000000, 2030.000000, 2030.000000) // --> Vector info: d1 = 2.984330, 2.984322, 0.984322. Determinants: 1004.000000, 0.002404, -2219653.123464, -140560.000000 // --> Vector info: d2 = 0.896837, 4.484330, 4.484325. Determinants: 0.002157, -1004.497924, 1408809.535219, -140560.000000 ( 2073.000000 588.000000 -2030.000000 ) ( 1793.000000 588.000000 -2030.000000 ) ( 1793.000000 588.000000 -1528.000000 ) ( ( -0.007143 0.000000 15.791499 ) ( 0.000000 0.007146 -10.022834 ) ) 12escape/00crtesd 0 0 0 ( 1793.000000 592.000000 -1528.000000 ) ( 1793.000000 592.000000 -2030.000000 ) ( 2073.000000 592.000000 -2030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1793.000000 592.000000 -1528.000000 ) ( 1793.000000 588.000000 -1528.000000 ) ( 1793.000000 588.000000 -2030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1793.000000 592.000000 -2030.000000 ) ( 1793.000000 588.000000 -2030.000000 ) ( 2073.000000 588.000000 -2030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2073.000000 592.000000 -2030.000000 ) ( 2073.000000 588.000000 -2030.000000 ) ( 2073.000000 588.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2073.000000 592.000000 -1528.000000 ) ( 2073.000000 588.000000 -1528.000000 ) ( 1793.000000 588.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3476/2480) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10cgrid1]: 64.000000/64.000000 // --> Vector A/B: (28.000000, 588.000000, 588.000000) / (-1793.000000, -1793.000000, -2073.000000) // --> Vector info: d1 = 4.440839, 0.440838, 0.440839. Determinants: 1120.000131, 0.000595, -727682.462640, -156800.000000 // --> Vector info: d2 = 2.500086, 2.500069, 0.500084. Determinants: 0.004804, -1119.991460, -2400158.280135, -156800.000000 ( 2073.000000 588.000000 -1528.000000 ) ( 1793.000000 588.000000 -1528.000000 ) ( 1793.000000 28.000000 -1528.000000 ) ( ( -0.007143 0.000000 4.640832 ) ( 0.000000 0.007143 15.307132 ) ) 12escape/10cgrid1 0 0 0 ( 1793.000000 28.000000 -1524.000000 ) ( 1793.000000 588.000000 -1524.000000 ) ( 2073.000000 588.000000 -1524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1793.000000 28.000000 -1524.000000 ) ( 1793.000000 28.000000 -1528.000000 ) ( 1793.000000 588.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1793.000000 588.000000 -1524.000000 ) ( 1793.000000 588.000000 -1528.000000 ) ( 2073.000000 588.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2073.000000 588.000000 -1524.000000 ) ( 2073.000000 588.000000 -1528.000000 ) ( 2073.000000 28.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2073.000000 28.000000 -1524.000000 ) ( 2073.000000 28.000000 -1528.000000 ) ( 1793.000000 28.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3477/2481) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-1793.000000, -1793.000000, -2073.000000) / (2030.000000, 1528.000000, 1528.000000) // --> Vector info: d1 = 0.984326, 0.984337, 2.984336. Determinants: 1003.999522, 0.002938, 1661808.265272, -140560.000000 // --> Vector info: d2 = 4.484311, 0.896812, 0.896824. Determinants: 0.006102, -1004.499825, 1408830.817985, -140560.000000 ( 2073.000000 28.000000 -1528.000000 ) ( 1793.000000 28.000000 -1528.000000 ) ( 1793.000000 28.000000 -2030.000000 ) ( ( -0.007143 0.000000 -11.822768 ) ( 0.000000 0.007146 -10.022985 ) ) 12escape/00crtesd 0 0 0 ( 1793.000000 24.000000 -2030.000000 ) ( 1793.000000 24.000000 -1528.000000 ) ( 2073.000000 24.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1793.000000 24.000000 -2030.000000 ) ( 1793.000000 28.000000 -2030.000000 ) ( 1793.000000 28.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1793.000000 24.000000 -1528.000000 ) ( 1793.000000 28.000000 -1528.000000 ) ( 2073.000000 28.000000 -1528.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2073.000000 24.000000 -1528.000000 ) ( 2073.000000 28.000000 -1528.000000 ) ( 2073.000000 28.000000 -2030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2073.000000 24.000000 -2030.000000 ) ( 2073.000000 28.000000 -2030.000000 ) ( 1793.000000 28.000000 -2030.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3480/2482) # points: 4 { brushDef { // Surface normal: 0.729537, -0.683941, 0.000000 // RotY/Z : 0.000000 / -0.753151. Vector texS/T: (0.683941, 0.729537, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (-341.423412, -341.423412, -363.355124) / (1816.000000, 1711.000000, 1711.000000) // --> Vector info: d1 = 0.000000, 0.750005, 0.750005. Determinants: 0.000000, 16.448899, -29871.200801, -2302.829781 // --> Vector info: d2 = 0.875000, 0.875000, 2.101298. Determinants: 128.761283, 0.000000, 41947.140751, -2302.829781 ( -1375.000000 791.000000 -1711.000000 ) ( -1360.000000 807.000000 -1711.000000 ) ( -1360.000000 807.000000 -1816.000000 ) ( ( 0.000000 -0.007143 12.971519 ) ( -0.055914 0.000000 -18.215476 ) ) 12escape/10wlip3 0 0 0 ( -1362.918149 809.735765 -1816.000000 ) ( -1362.918149 809.735765 -1711.000000 ) ( -1377.918149 793.735765 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1362.918149 809.735765 -1816.000000 ) ( -1360.000000 807.000000 -1816.000000 ) ( -1360.000000 807.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1362.918149 809.735765 -1711.000000 ) ( -1360.000000 807.000000 -1711.000000 ) ( -1375.000000 791.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1377.918149 793.735765 -1711.000000 ) ( -1375.000000 791.000000 -1711.000000 ) ( -1375.000000 791.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1377.918149 793.735765 -1816.000000 ) ( -1375.000000 791.000000 -1816.000000 ) ( -1360.000000 807.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3481/2483) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (732.000000, 807.000000, 791.000000) / (-1286.000000, -1360.000000, -1375.000000) // --> Vector info: d1 = 0.617179, 1.367179, 1.367179. Determinants: -11.250023, 11.999969, 22241.910196, -2309.000000 // --> Vector info: d2 = 0.406245, 0.406247, 0.559534. Determinants: 11.343222, 11.496568, 5543.329209, -2309.000000 ( -1375.000000 791.000000 -1816.000000 ) ( -1360.000000 807.000000 -1816.000000 ) ( -1286.000000 732.000000 -1816.000000 ) ( ( 0.004872 -0.005197 -9.632703 ) ( -0.004913 -0.004979 -2.400749 ) ) 12escape/00fdeck1 0 0 0 ( -1286.000000 732.000000 -1820.000000 ) ( -1360.000000 807.000000 -1820.000000 ) ( -1375.000000 791.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1286.000000 732.000000 -1820.000000 ) ( -1286.000000 732.000000 -1816.000000 ) ( -1360.000000 807.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1360.000000 807.000000 -1820.000000 ) ( -1360.000000 807.000000 -1816.000000 ) ( -1375.000000 791.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1375.000000 791.000000 -1820.000000 ) ( -1375.000000 791.000000 -1816.000000 ) ( -1301.000000 717.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1301.000000 717.000000 -1820.000000 ) ( -1301.000000 717.000000 -1816.000000 ) ( -1286.000000 732.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3482/2484) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (391.737157, 391.737157, 412.950360) / (1711.000000, 1816.000000, 1816.000000) // --> Vector info: d1 = 0.500006, 1.250011, 1.250011. Determinants: 0.000000, -15.910014, 26108.327120, -2227.386361 // --> Vector info: d2 = 0.875000, 0.875000, 2.101298. Determinants: -128.761283, 0.000000, 48491.616150, -2227.386361 ( -1301.000000 717.000000 -1816.000000 ) ( -1286.000000 732.000000 -1816.000000 ) ( -1286.000000 732.000000 -1711.000000 ) ( ( 0.000000 0.007143 -11.721508 ) ( 0.057808 0.000000 -21.770635 ) ) 12escape/10wlip3 0 0 0 ( -1283.171573 729.171573 -1711.000000 ) ( -1283.171573 729.171573 -1816.000000 ) ( -1298.171573 714.171573 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1283.171573 729.171573 -1711.000000 ) ( -1286.000000 732.000000 -1711.000000 ) ( -1286.000000 732.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1283.171573 729.171573 -1816.000000 ) ( -1286.000000 732.000000 -1816.000000 ) ( -1301.000000 717.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1298.171573 714.171573 -1816.000000 ) ( -1301.000000 717.000000 -1816.000000 ) ( -1301.000000 717.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1298.171573 714.171573 -1711.000000 ) ( -1301.000000 717.000000 -1711.000000 ) ( -1286.000000 732.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3483/2485) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (807.000000, 732.000000, 717.000000) / (1360.000000, 1286.000000, 1301.000000) // --> Vector info: d1 = 0.750005, 1.500005, 1.500005. Determinants: 11.250004, 11.250004, -26055.019589, -2235.000000 // --> Vector info: d2 = 0.875000, 0.875000, 2.101298. Determinants: 90.746047, -91.972345, 49894.704533, -2235.000000 ( -1301.000000 717.000000 -1711.000000 ) ( -1286.000000 732.000000 -1711.000000 ) ( -1360.000000 807.000000 -1711.000000 ) ( ( -0.005034 -0.005034 11.657727 ) ( -0.040602 0.041151 -22.324253 ) ) 12escape/10wlip3 0 0 0 ( -1360.000000 807.000000 -1707.000000 ) ( -1286.000000 732.000000 -1707.000000 ) ( -1301.000000 717.000000 -1707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1360.000000 807.000000 -1707.000000 ) ( -1360.000000 807.000000 -1711.000000 ) ( -1286.000000 732.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1286.000000 732.000000 -1707.000000 ) ( -1286.000000 732.000000 -1711.000000 ) ( -1301.000000 717.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1301.000000 717.000000 -1707.000000 ) ( -1301.000000 717.000000 -1711.000000 ) ( -1375.000000 791.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1375.000000 791.000000 -1707.000000 ) ( -1375.000000 791.000000 -1711.000000 ) ( -1360.000000 807.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3485/2486) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (1531.593288, 1426.941484, 1426.941484) / (1606.000000, 1606.000000, 1711.000000) // --> Vector info: d1 = 3.751591, 0.751583, 0.751598. Determinants: -315.000802, -0.001598, 441231.552824, -10988.439380 // --> Vector info: d2 = 3.105037, 3.105020, 0.105023. Determinants: -0.001777, 313.955112, -538328.698415, -10988.439380 ( -1308.000000 710.000000 -1711.000000 ) ( -1308.000000 710.000000 -1606.000000 ) ( -1382.000000 784.000000 -1606.000000 ) ( ( 0.028667 0.000000 -40.154160 ) ( 0.000000 -0.028571 48.990460 ) ) 12escape/00WPANL6 0 0 0 ( -1384.828427 781.171573 -1606.000000 ) ( -1310.828427 707.171573 -1606.000000 ) ( -1310.828427 707.171573 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1384.828427 781.171573 -1606.000000 ) ( -1382.000000 784.000000 -1606.000000 ) ( -1308.000000 710.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1310.828427 707.171573 -1606.000000 ) ( -1308.000000 710.000000 -1606.000000 ) ( -1308.000000 710.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1310.828427 707.171573 -1711.000000 ) ( -1308.000000 710.000000 -1711.000000 ) ( -1382.000000 784.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1384.828427 781.171573 -1711.000000 ) ( -1382.000000 784.000000 -1711.000000 ) ( -1382.000000 784.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3486/2487) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (-412.950360, -412.950360, -422.849855) / (1816.000000, 1606.000000, 1606.000000) // --> Vector info: d1 = 0.000001, 3.000009, 3.000009. Determinants: 0.000000, 29.698565, -53932.596182, -2078.893937 // --> Vector info: d2 = 0.250000, 0.250005, 0.393945. Determinants: 30.227380, 0.000050, 11962.593569, -2078.893937 ( -1382.000000 784.000000 -1606.000000 ) ( -1375.000000 791.000000 -1606.000000 ) ( -1375.000000 791.000000 -1816.000000 ) ( ( 0.000000 -0.014286 25.942928 ) ( -0.014540 0.000000 -5.754307 ) ) 12escape/00_base4 0 0 0 ( -1377.828427 793.828427 -1816.000000 ) ( -1377.828427 793.828427 -1606.000000 ) ( -1384.828427 786.828427 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1377.828427 793.828427 -1816.000000 ) ( -1375.000000 791.000000 -1816.000000 ) ( -1375.000000 791.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1377.828427 793.828427 -1606.000000 ) ( -1375.000000 791.000000 -1606.000000 ) ( -1382.000000 784.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1384.828427 786.828427 -1606.000000 ) ( -1382.000000 784.000000 -1606.000000 ) ( -1382.000000 784.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1384.828427 786.828427 -1816.000000 ) ( -1382.000000 784.000000 -1816.000000 ) ( -1375.000000 791.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3487/2488) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (717.000000, 791.000000, 784.000000) / (-1301.000000, -1375.000000, -1382.000000) // --> Vector info: d1 = 1.367188, 0.617189, 0.617189. Determinants: 5.250042, -5.249954, -12010.878157, -1036.000000 // --> Vector info: d2 = 0.752965, 0.752965, 0.680995. Determinants: -5.325819, -5.325819, -3890.349913, -1036.000000 ( -1382.000000 784.000000 -1816.000000 ) ( -1375.000000 791.000000 -1816.000000 ) ( -1301.000000 717.000000 -1816.000000 ) ( ( -0.005068 0.005068 11.593512 ) ( 0.005141 0.005141 3.755164 ) ) 12escape/00fdeck1 0 0 0 ( -1301.000000 717.000000 -1820.000000 ) ( -1375.000000 791.000000 -1820.000000 ) ( -1382.000000 784.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1301.000000 717.000000 -1820.000000 ) ( -1301.000000 717.000000 -1816.000000 ) ( -1375.000000 791.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1375.000000 791.000000 -1820.000000 ) ( -1375.000000 791.000000 -1816.000000 ) ( -1382.000000 784.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1382.000000 784.000000 -1820.000000 ) ( -1382.000000 784.000000 -1816.000000 ) ( -1308.000000 710.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1308.000000 710.000000 -1820.000000 ) ( -1308.000000 710.000000 -1816.000000 ) ( -1301.000000 717.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3488/2489) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (412.950360, 412.950360, 422.849855) / (1606.000000, 1816.000000, 1816.000000) // --> Vector info: d1 = 0.500000, 3.499997, 3.500011. Determinants: -0.003104, -29.698455, 46657.554760, -2078.893937 // --> Vector info: d2 = 0.250018, 0.249995, 0.393941. Determinants: -30.228591, 0.000230, 11962.777281, -2078.893937 ( -1308.000000 710.000000 -1816.000000 ) ( -1301.000000 717.000000 -1816.000000 ) ( -1301.000000 717.000000 -1606.000000 ) ( ( 0.000001 0.014286 -22.443451 ) ( 0.014541 0.000000 -5.754395 ) ) 12escape/00_base4 0 0 0 ( -1298.171573 714.171573 -1606.000000 ) ( -1298.171573 714.171573 -1816.000000 ) ( -1305.171573 707.171573 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1298.171573 714.171573 -1606.000000 ) ( -1301.000000 717.000000 -1606.000000 ) ( -1301.000000 717.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1298.171573 714.171573 -1816.000000 ) ( -1301.000000 717.000000 -1816.000000 ) ( -1308.000000 710.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1305.171573 707.171573 -1816.000000 ) ( -1308.000000 710.000000 -1816.000000 ) ( -1308.000000 710.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1305.171573 707.171573 -1606.000000 ) ( -1308.000000 710.000000 -1606.000000 ) ( -1301.000000 717.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3489/2490) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (791.000000, 717.000000, 710.000000) / (1375.000000, 1301.000000, 1308.000000) // --> Vector info: d1 = 1.000000, 3.999999, 4.000012. Determinants: 21.000999, 20.998988, -46521.398059, -1036.000000 // --> Vector info: d2 = 0.000001, 0.000000, 0.287877. Determinants: 21.302840, -21.302845, 12440.865273, -1036.000000 ( -1308.000000 710.000000 -1606.000000 ) ( -1301.000000 717.000000 -1606.000000 ) ( -1375.000000 791.000000 -1606.000000 ) ( ( -0.020271 -0.020269 44.904824 ) ( -0.020563 0.020563 -12.008557 ) ) 12escape/dflt 0 0 0 ( -1375.000000 791.000000 -1602.000000 ) ( -1301.000000 717.000000 -1602.000000 ) ( -1308.000000 710.000000 -1602.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1375.000000 791.000000 -1602.000000 ) ( -1375.000000 791.000000 -1606.000000 ) ( -1301.000000 717.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1301.000000 717.000000 -1602.000000 ) ( -1301.000000 717.000000 -1606.000000 ) ( -1308.000000 710.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1308.000000 710.000000 -1602.000000 ) ( -1308.000000 710.000000 -1606.000000 ) ( -1382.000000 784.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1382.000000 784.000000 -1602.000000 ) ( -1382.000000 784.000000 -1606.000000 ) ( -1375.000000 791.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3490/2491) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-1426.941484, -1426.941484, -1531.593288) / (1711.000000, 1606.000000, 1606.000000) // --> Vector info: d1 = 3.751602, 3.751579, 0.751579. Determinants: -315.000000, -0.002396, -490706.721861, -10988.439380 // --> Vector info: d2 = 0.105021, 3.105021, 3.105002. Determinants: -0.002002, 313.955486, -538334.704340, -10988.439380 ( -1375.000000 791.000000 -1606.000000 ) ( -1301.000000 717.000000 -1606.000000 ) ( -1301.000000 717.000000 -1711.000000 ) ( ( 0.028666 0.000000 44.656635 ) ( 0.000000 -0.028571 48.991006 ) ) 12escape/00WPANL6 0 0 0 ( -1298.171573 719.828427 -1711.000000 ) ( -1298.171573 719.828427 -1606.000000 ) ( -1372.171573 793.828427 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1298.171573 719.828427 -1711.000000 ) ( -1301.000000 717.000000 -1711.000000 ) ( -1301.000000 717.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1298.171573 719.828427 -1606.000000 ) ( -1301.000000 717.000000 -1606.000000 ) ( -1375.000000 791.000000 -1606.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1372.171573 793.828427 -1606.000000 ) ( -1375.000000 791.000000 -1606.000000 ) ( -1375.000000 791.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1372.171573 793.828427 -1711.000000 ) ( -1375.000000 791.000000 -1711.000000 ) ( -1301.000000 717.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3494/2492) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (-422.849855, -422.849855, -444.063059) / (1816.000000, 1711.000000, 1711.000000) // --> Vector info: d1 = 0.000000, 0.750005, 0.750005. Determinants: 0.000000, 15.910014, -28892.585025, -2227.386361 // --> Vector info: d2 = 0.875000, 0.875000, 2.072966. Determinants: 125.786397, 0.000000, 51239.796904, -2227.386361 ( -1397.000000 769.000000 -1711.000000 ) ( -1382.000000 784.000000 -1711.000000 ) ( -1382.000000 784.000000 -1816.000000 ) ( ( 0.000000 -0.007143 12.971519 ) ( -0.056473 0.000000 -23.004449 ) ) 12escape/10wlip3 0 0 0 ( -1384.828427 786.828427 -1816.000000 ) ( -1384.828427 786.828427 -1711.000000 ) ( -1399.828427 771.828427 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1384.828427 786.828427 -1816.000000 ) ( -1382.000000 784.000000 -1816.000000 ) ( -1382.000000 784.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1384.828427 786.828427 -1711.000000 ) ( -1382.000000 784.000000 -1711.000000 ) ( -1397.000000 769.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1399.828427 771.828427 -1711.000000 ) ( -1397.000000 769.000000 -1711.000000 ) ( -1397.000000 769.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1399.828427 771.828427 -1816.000000 ) ( -1397.000000 769.000000 -1816.000000 ) ( -1382.000000 784.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3495/2493) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (710.000000, 784.000000, 769.000000) / (-1308.000000, -1382.000000, -1397.000000) // --> Vector info: d1 = 1.367191, 0.617189, 0.617190. Determinants: 11.250081, -11.249976, -25737.690695, -2220.000000 // --> Vector info: d2 = 0.680997, 0.680995, 0.531249. Determinants: -11.081155, -11.081234, -8138.447554, -2220.000000 ( -1397.000000 769.000000 -1816.000000 ) ( -1382.000000 784.000000 -1816.000000 ) ( -1308.000000 710.000000 -1816.000000 ) ( ( -0.005068 0.005068 11.593554 ) ( 0.004992 0.004992 3.665967 ) ) 12escape/00fdeck1 0 0 0 ( -1308.000000 710.000000 -1820.000000 ) ( -1382.000000 784.000000 -1820.000000 ) ( -1397.000000 769.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1308.000000 710.000000 -1820.000000 ) ( -1308.000000 710.000000 -1816.000000 ) ( -1382.000000 784.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1382.000000 784.000000 -1820.000000 ) ( -1382.000000 784.000000 -1816.000000 ) ( -1397.000000 769.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1397.000000 769.000000 -1820.000000 ) ( -1397.000000 769.000000 -1816.000000 ) ( -1323.000000 695.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1323.000000 695.000000 -1820.000000 ) ( -1323.000000 695.000000 -1816.000000 ) ( -1308.000000 710.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3496/2494) # points: 4 { brushDef { // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (422.849855, 422.849855, 444.063059) / (1711.000000, 1816.000000, 1816.000000) // --> Vector info: d1 = 0.500008, 1.250013, 1.250013. Determinants: 0.000000, -15.910014, 26108.322335, -2227.386361 // --> Vector info: d2 = 0.874849, 0.874849, 2.072799. Determinants: -125.784763, 0.000000, 51239.442555, -2227.386361 ( -1323.000000 695.000000 -1816.000000 ) ( -1308.000000 710.000000 -1816.000000 ) ( -1308.000000 710.000000 -1711.000000 ) ( ( 0.000000 0.007143 -11.721506 ) ( 0.056472 0.000000 -23.004290 ) ) 12escape/10wlip3 0 0 0 ( -1305.171573 707.171573 -1711.000000 ) ( -1305.171573 707.171573 -1816.000000 ) ( -1320.171573 692.171573 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1305.171573 707.171573 -1711.000000 ) ( -1308.000000 710.000000 -1711.000000 ) ( -1308.000000 710.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1305.171573 707.171573 -1816.000000 ) ( -1308.000000 710.000000 -1816.000000 ) ( -1323.000000 695.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1320.171573 692.171573 -1816.000000 ) ( -1323.000000 695.000000 -1816.000000 ) ( -1323.000000 695.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1320.171573 692.171573 -1711.000000 ) ( -1323.000000 695.000000 -1711.000000 ) ( -1308.000000 710.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3497/2495) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (784.000000, 710.000000, 695.000000) / (1382.000000, 1308.000000, 1323.000000) // --> Vector info: d1 = 0.750005, 1.500007, 1.500007. Determinants: 11.250075, 11.249968, -26032.526282, -2220.000000 // --> Vector info: d2 = 0.875000, 0.874846, 2.072797. Determinants: 88.646007, -88.650612, 51074.176285, -2220.000000 ( -1323.000000 695.000000 -1711.000000 ) ( -1308.000000 710.000000 -1711.000000 ) ( -1382.000000 784.000000 -1711.000000 ) ( ( -0.005068 -0.005068 11.726363 ) ( -0.039931 0.039933 -23.006386 ) ) 12escape/10wlip3 0 0 0 ( -1382.000000 784.000000 -1707.000000 ) ( -1308.000000 710.000000 -1707.000000 ) ( -1323.000000 695.000000 -1707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1382.000000 784.000000 -1707.000000 ) ( -1382.000000 784.000000 -1711.000000 ) ( -1308.000000 710.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1308.000000 710.000000 -1707.000000 ) ( -1308.000000 710.000000 -1711.000000 ) ( -1323.000000 695.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1323.000000 695.000000 -1707.000000 ) ( -1323.000000 695.000000 -1711.000000 ) ( -1397.000000 769.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1397.000000 769.000000 -1707.000000 ) ( -1397.000000 769.000000 -1711.000000 ) ( -1382.000000 784.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3498/2496) # points: 4 { brushDef { // Surface normal: -0.737154, -0.675725, 0.000000 // RotY/Z : 0.000000 / -2.399645. Vector texS/T: (0.675725, -0.737154, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wdim3]: 64.000000/128.000000 // --> Vector A/B: (-1527.137660, -1510.858840, -1510.858840) / (1816.000000, 1816.000000, 1711.000000) // --> Vector info: d1 = 0.666790, 0.438235, 0.438241. Determinants: 23.998245, 0.000109, 35508.699753, -1709.276163 // --> Vector info: d2 = 0.973750, 0.973749, 0.223744. Determinants: 0.000050, -12.209201, 20507.578821, -1709.276163 ( -1397.000000 769.000000 -1711.000000 ) ( -1397.000000 769.000000 -1816.000000 ) ( -1408.000000 781.000000 -1816.000000 ) ( ( -0.014040 0.000000 -20.774115 ) ( 0.000000 0.007143 -11.997815 ) ) 12escape/10wdim3 0 0 0 ( -1405.051383 783.702899 -1816.000000 ) ( -1394.051383 771.702899 -1816.000000 ) ( -1394.051383 771.702899 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1405.051383 783.702899 -1816.000000 ) ( -1408.000000 781.000000 -1816.000000 ) ( -1397.000000 769.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1394.051383 771.702899 -1816.000000 ) ( -1397.000000 769.000000 -1816.000000 ) ( -1397.000000 769.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1394.051383 771.702899 -1711.000000 ) ( -1397.000000 769.000000 -1711.000000 ) ( -1408.000000 781.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1405.051383 783.702899 -1711.000000 ) ( -1408.000000 781.000000 -1711.000000 ) ( -1408.000000 781.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3499/2497) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wdim3]: 64.000000/128.000000 // --> Vector A/B: (-443.355952, -443.355952, -590.434162) / (1816.000000, 1676.000000, 1676.000000) // --> Vector info: d1 = 0.361694, 0.361701, 2.450187. Determinants: 292.388066, 0.000981, 122182.577435, -20590.949468 // --> Vector info: d2 = 1.973750, 0.973742, 0.973745. Determinants: 0.000443, -147.079289, 226454.806909, -20590.949468 ( -1512.000000 677.000000 -1676.000000 ) ( -1408.000000 781.000000 -1676.000000 ) ( -1408.000000 781.000000 -1816.000000 ) ( ( -0.014200 0.000000 -5.933800 ) ( 0.000000 0.007143 -10.997784 ) ) 12escape/10wdim3 0 0 0 ( -1410.828427 783.828427 -1816.000000 ) ( -1410.828427 783.828427 -1676.000000 ) ( -1514.828427 679.828427 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1410.828427 783.828427 -1816.000000 ) ( -1408.000000 781.000000 -1816.000000 ) ( -1408.000000 781.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1410.828427 783.828427 -1676.000000 ) ( -1408.000000 781.000000 -1676.000000 ) ( -1512.000000 677.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1514.828427 679.828427 -1676.000000 ) ( -1512.000000 677.000000 -1676.000000 ) ( -1512.000000 677.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1514.828427 679.828427 -1816.000000 ) ( -1512.000000 677.000000 -1816.000000 ) ( -1408.000000 781.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3500/2498) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (680.000000, 687.000000, 584.000000) / (-1308.000000, -1315.000000, -1418.000000) // --> Vector info: d1 = 0.925864, 0.639147, 0.639170. Determinants: 29.532058, -29.531734, -60044.404279, -1442.000000 // --> Vector info: d2 = 3.062504, 3.062503, 0.974021. Determinants: -14.619330, -14.619427, -13597.196100, -1442.000000 ( -1418.000000 584.000000 -1816.000000 ) ( -1315.000000 687.000000 -1816.000000 ) ( -1308.000000 680.000000 -1816.000000 ) ( ( -0.020480 0.020480 41.639670 ) ( 0.010138 0.010138 9.429401 ) ) 12escape/00wwarn 0 0 0 ( -1308.000000 680.000000 -1820.000000 ) ( -1315.000000 687.000000 -1820.000000 ) ( -1418.000000 584.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1308.000000 680.000000 -1820.000000 ) ( -1308.000000 680.000000 -1816.000000 ) ( -1315.000000 687.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1315.000000 687.000000 -1820.000000 ) ( -1315.000000 687.000000 -1816.000000 ) ( -1418.000000 584.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1418.000000 584.000000 -1820.000000 ) ( -1418.000000 584.000000 -1816.000000 ) ( -1411.000000 577.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1411.000000 577.000000 -1820.000000 ) ( -1411.000000 577.000000 -1816.000000 ) ( -1308.000000 680.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3502/2499) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00cract1]: 128.000000/128.000000 // --> Vector A/B: (781.000000, 687.000000, 584.000000) / (1408.000000, 1315.000000, 1418.000000) // --> Vector info: d1 = 0.000000, 0.942229, 0.942234. Determinants: 97.050039, 97.048936, -212440.991799, -19261.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.044241. Determinants: 97.114407, -98.158644, 62361.017562, -19261.000000 ( -1418.000000 584.000000 -1676.000000 ) ( -1315.000000 687.000000 -1676.000000 ) ( -1408.000000 781.000000 -1676.000000 ) ( ( -0.005039 -0.005039 11.029593 ) ( -0.005042 0.005096 -3.237683 ) ) 12escape/00cract1 0 0 0 ( -1408.000000 781.000000 -1672.000000 ) ( -1315.000000 687.000000 -1672.000000 ) ( -1418.000000 584.000000 -1672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1408.000000 781.000000 -1672.000000 ) ( -1408.000000 781.000000 -1676.000000 ) ( -1315.000000 687.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1315.000000 687.000000 -1672.000000 ) ( -1315.000000 687.000000 -1676.000000 ) ( -1418.000000 584.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1418.000000 584.000000 -1672.000000 ) ( -1418.000000 584.000000 -1676.000000 ) ( -1512.000000 677.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1512.000000 677.000000 -1672.000000 ) ( -1512.000000 677.000000 -1676.000000 ) ( -1408.000000 781.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3503/2500) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (-1405.728281, -1405.728281, -1415.627776) / (1711.000000, 1676.000000, 1676.000000) // --> Vector info: d1 = 1.000000, 0.499996, 0.499996. Determinants: 0.000000, -4.949790, 8122.608252, -346.482323 // --> Vector info: d2 = 1.969887, 1.969887, 0.822957. Determinants: -40.142557, 0.000000, -57112.058055, -346.482323 ( -1315.000000 687.000000 -1676.000000 ) ( -1308.000000 680.000000 -1676.000000 ) ( -1308.000000 680.000000 -1711.000000 ) ( ( 0.000000 0.014286 -23.443067 ) ( 0.115857 0.000000 164.833974 ) ) 12escape/10wlip3 0 0 0 ( -1305.171573 682.828427 -1711.000000 ) ( -1305.171573 682.828427 -1676.000000 ) ( -1312.171573 689.828427 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1305.171573 682.828427 -1711.000000 ) ( -1308.000000 680.000000 -1711.000000 ) ( -1308.000000 680.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1305.171573 682.828427 -1676.000000 ) ( -1308.000000 680.000000 -1676.000000 ) ( -1315.000000 687.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1312.171573 689.828427 -1676.000000 ) ( -1315.000000 687.000000 -1676.000000 ) ( -1315.000000 687.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1312.171573 689.828427 -1711.000000 ) ( -1315.000000 687.000000 -1711.000000 ) ( -1308.000000 680.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3504/2501) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wdim3]: 64.000000/128.000000 // --> Vector A/B: (-1426.941484, -1415.627776, -1415.627776) / (1816.000000, 1816.000000, 1711.000000) // --> Vector info: d1 = 0.635194, 0.479288, 0.479288. Determinants: 16.370151, 0.000000, 22604.675988, -1187.939392 // --> Vector info: d2 = 0.973748, 0.973748, 0.223743. Determinants: 0.000000, -8.485341, 14252.624982, -1187.939392 ( -1315.000000 687.000000 -1711.000000 ) ( -1315.000000 687.000000 -1816.000000 ) ( -1323.000000 695.000000 -1816.000000 ) ( ( -0.013780 0.000000 -19.028476 ) ( 0.000000 0.007143 -11.997771 ) ) 12escape/10wdim3 0 0 0 ( -1320.171573 697.828427 -1816.000000 ) ( -1312.171573 689.828427 -1816.000000 ) ( -1312.171573 689.828427 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1320.171573 697.828427 -1816.000000 ) ( -1323.000000 695.000000 -1816.000000 ) ( -1315.000000 687.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1312.171573 689.828427 -1816.000000 ) ( -1315.000000 687.000000 -1816.000000 ) ( -1315.000000 687.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1312.171573 689.828427 -1711.000000 ) ( -1315.000000 687.000000 -1711.000000 ) ( -1323.000000 695.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1320.171573 697.828427 -1711.000000 ) ( -1323.000000 695.000000 -1711.000000 ) ( -1323.000000 695.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3506/2502) # points: 4 { brushDef { // Surface normal: 0.703315, 0.710878, 0.000000 // RotY/Z : 0.000000 / 0.790746. Vector texS/T: (-0.710878, 0.703315, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wdim3]: 64.000000/128.000000 // --> Vector A/B: (1550.991969, 1550.991969, 1418.761111) / (1816.000000, 1776.000000, 1776.000000) // --> Vector info: d1 = 0.565704, 0.565706, 2.450171. Determinants: 75.378609, 0.000314, -119904.327518, -5289.234349 // --> Vector info: d2 = 0.973748, 0.687498, 0.687502. Determinants: 0.000169, -37.851099, 63586.950580, -5289.234349 ( -1418.000000 584.000000 -1776.000000 ) ( -1512.000000 677.000000 -1776.000000 ) ( -1512.000000 677.000000 -1816.000000 ) ( ( -0.014251 0.000000 22.669506 ) ( 0.000000 0.007156 -12.021958 ) ) 12escape/10wdim3 0 0 0 ( -1514.813262 674.156488 -1816.000000 ) ( -1514.813262 674.156488 -1776.000000 ) ( -1420.813262 581.156488 -1776.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1514.813262 674.156488 -1816.000000 ) ( -1512.000000 677.000000 -1816.000000 ) ( -1512.000000 677.000000 -1776.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1514.813262 674.156488 -1776.000000 ) ( -1512.000000 677.000000 -1776.000000 ) ( -1418.000000 584.000000 -1776.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1420.813262 581.156488 -1776.000000 ) ( -1418.000000 584.000000 -1776.000000 ) ( -1418.000000 584.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1420.813262 581.156488 -1816.000000 ) ( -1418.000000 584.000000 -1816.000000 ) ( -1512.000000 677.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3507/2503) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (687.000000, 781.000000, 677.000000) / (-1315.000000, -1408.000000, -1512.000000) // --> Vector info: d1 = 1.445143, 0.502912, 0.502933. Determinants: 97.993877, -97.990064, -224283.868889, -19448.000000 // --> Vector info: d2 = 1.531252, 1.531232, 0.486988. Determinants: -97.112508, -98.161017, -92145.236451, -19448.000000 ( -1512.000000 677.000000 -1816.000000 ) ( -1408.000000 781.000000 -1816.000000 ) ( -1315.000000 687.000000 -1816.000000 ) ( ( -0.005039 0.005039 11.532490 ) ( 0.004993 0.005047 4.738031 ) ) 12escape/00fdeck1 0 0 0 ( -1315.000000 687.000000 -1820.000000 ) ( -1408.000000 781.000000 -1820.000000 ) ( -1512.000000 677.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1315.000000 687.000000 -1820.000000 ) ( -1315.000000 687.000000 -1816.000000 ) ( -1408.000000 781.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1408.000000 781.000000 -1820.000000 ) ( -1408.000000 781.000000 -1816.000000 ) ( -1512.000000 677.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1512.000000 677.000000 -1820.000000 ) ( -1512.000000 677.000000 -1816.000000 ) ( -1418.000000 584.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1418.000000 584.000000 -1820.000000 ) ( -1418.000000 584.000000 -1816.000000 ) ( -1315.000000 687.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3508/2504) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (687.000000, 680.000000, 577.000000) / (1315.000000, 1308.000000, 1411.000000) // --> Vector info: d1 = 2.523432, 2.523432, 0.434946. Determinants: -14.619407, 14.619407, -12819.777063, -1442.000000 // --> Vector info: d2 = 0.822952, 1.969882, 1.969730. Determinants: 118.132767, 118.134903, -237691.304973, -1442.000000 ( -1411.000000 577.000000 -1676.000000 ) ( -1308.000000 680.000000 -1676.000000 ) ( -1315.000000 687.000000 -1676.000000 ) ( ( 0.010138 -0.010138 8.890275 ) ( -0.081923 -0.081924 164.834469 ) ) 12escape/10wlip3 0 0 0 ( -1315.000000 687.000000 -1672.000000 ) ( -1308.000000 680.000000 -1672.000000 ) ( -1411.000000 577.000000 -1672.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1315.000000 687.000000 -1672.000000 ) ( -1315.000000 687.000000 -1676.000000 ) ( -1308.000000 680.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1308.000000 680.000000 -1672.000000 ) ( -1308.000000 680.000000 -1676.000000 ) ( -1411.000000 577.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1411.000000 577.000000 -1672.000000 ) ( -1411.000000 577.000000 -1676.000000 ) ( -1418.000000 584.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1418.000000 584.000000 -1672.000000 ) ( -1418.000000 584.000000 -1676.000000 ) ( -1315.000000 687.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3509/2505) # points: 4 { brushDef { // Surface normal: -0.710878, -0.703315, 0.000000 // RotY/Z : 0.000000 / -2.361542. Vector texS/T: (0.703315, -0.710878, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wdim3]: 64.000000/128.000000 // --> Vector A/B: (-1413.232900, -1545.463759, -1545.463759) / (1676.000000, 1676.000000, 1711.000000) // --> Vector info: d1 = 0.361701, 2.246156, 2.246155. Determinants: 65.955932, 0.000190, 91536.793398, -4628.080055 // --> Vector info: d2 = 0.973742, 0.973745, 1.223747. Determinants: 0.000094, -33.057998, 50898.779803, -4628.080055 ( -1408.000000 781.000000 -1711.000000 ) ( -1408.000000 781.000000 -1676.000000 ) ( -1315.000000 687.000000 -1676.000000 ) ( ( -0.014251 0.000000 -19.778567 ) ( 0.000000 0.007143 -10.997817 ) ) 12escape/10wdim3 0 0 0 ( -1312.156488 689.813262 -1676.000000 ) ( -1405.156488 783.813262 -1676.000000 ) ( -1405.156488 783.813262 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1312.156488 689.813262 -1676.000000 ) ( -1315.000000 687.000000 -1676.000000 ) ( -1408.000000 781.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1405.156488 783.813262 -1676.000000 ) ( -1408.000000 781.000000 -1676.000000 ) ( -1408.000000 781.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1405.156488 783.813262 -1711.000000 ) ( -1408.000000 781.000000 -1711.000000 ) ( -1315.000000 687.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1312.156488 689.813262 -1711.000000 ) ( -1315.000000 687.000000 -1711.000000 ) ( -1315.000000 687.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3510/2506) # points: 4 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (-1415.627776, -1405.728281, -1405.728281) / (1816.000000, 1816.000000, 1711.000000) // --> Vector info: d1 = 1.500011, 1.500011, 0.000001. Determinants: 0.000000, -14.849346, 25407.230481, -1039.446968 // --> Vector info: d2 = 0.822961, 1.969831, 1.969858. Determinants: -120.421311, 0.000269, -171327.665085, -1039.446968 ( -1308.000000 680.000000 -1711.000000 ) ( -1308.000000 680.000000 -1816.000000 ) ( -1315.000000 687.000000 -1816.000000 ) ( ( 0.000000 0.014286 -24.443027 ) ( 0.115851 0.000000 164.825787 ) ) 12escape/10wlip3 0 0 0 ( -1312.171573 689.828427 -1816.000000 ) ( -1305.171573 682.828427 -1816.000000 ) ( -1305.171573 682.828427 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1312.171573 689.828427 -1816.000000 ) ( -1315.000000 687.000000 -1816.000000 ) ( -1308.000000 680.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1305.171573 682.828427 -1816.000000 ) ( -1308.000000 680.000000 -1816.000000 ) ( -1308.000000 680.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1305.171573 682.828427 -1711.000000 ) ( -1308.000000 680.000000 -1711.000000 ) ( -1315.000000 687.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1312.171573 689.828427 -1711.000000 ) ( -1315.000000 687.000000 -1711.000000 ) ( -1315.000000 687.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3511/2507) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (1415.627776, 1405.728281, 1405.728281) / (1676.000000, 1676.000000, 1816.000000) // --> Vector info: d1 = 2.450575, 2.450569, 0.450555. Determinants: -0.000734, 19.799134, -36578.632479, -1385.929291 // --> Vector info: d2 = 0.822959, 1.969741, 1.969130. Determinants: 160.549471, 0.006047, -228428.989868, -1385.929291 ( -1411.000000 577.000000 -1816.000000 ) ( -1411.000000 577.000000 -1676.000000 ) ( -1418.000000 584.000000 -1676.000000 ) ( ( 0.000001 -0.014286 26.392856 ) ( -0.115842 -0.000004 164.820090 ) ) 12escape/10wlip3 0 0 0 ( -1420.828427 581.171573 -1676.000000 ) ( -1413.828427 574.171573 -1676.000000 ) ( -1413.828427 574.171573 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1420.828427 581.171573 -1676.000000 ) ( -1418.000000 584.000000 -1676.000000 ) ( -1411.000000 577.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1413.828427 574.171573 -1676.000000 ) ( -1411.000000 577.000000 -1676.000000 ) ( -1411.000000 577.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1413.828427 574.171573 -1816.000000 ) ( -1411.000000 577.000000 -1816.000000 ) ( -1418.000000 584.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1420.828427 581.171573 -1816.000000 ) ( -1418.000000 584.000000 -1816.000000 ) ( -1418.000000 584.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3512/2508) # points: 4 { brushDef { // Surface normal: 0.702074, 0.712104, 0.000000 // RotY/Z : 0.000000 / 0.792490. Vector texS/T: (-0.712104, 0.702074, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wdim3]: 64.000000/128.000000 // --> Vector A/B: (1552.005188, 1552.005188, 1452.300625) / (1776.000000, 1768.000000, 1768.000000) // --> Vector info: d1 = 0.565706, 0.565708, 1.995055. Determinants: 11.434776, 0.000190, -18198.397771, -797.636509 // --> Vector info: d2 = 0.687498, 0.625002, 0.625004. Determinants: 0.000015, -6.231137, 10518.102346, -797.636509 ( -1441.000000 607.000000 -1768.000000 ) ( -1512.000000 677.000000 -1768.000000 ) ( -1512.000000 677.000000 -1776.000000 ) ( ( -0.014336 0.000000 22.815402 ) ( 0.000000 0.007812 -13.186586 ) ) 12escape/10wdim3 0 0 0 ( -1514.808297 674.151585 -1776.000000 ) ( -1514.808297 674.151585 -1768.000000 ) ( -1443.808297 604.151585 -1768.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1514.808297 674.151585 -1776.000000 ) ( -1512.000000 677.000000 -1776.000000 ) ( -1512.000000 677.000000 -1768.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1514.808297 674.151585 -1768.000000 ) ( -1512.000000 677.000000 -1768.000000 ) ( -1441.000000 607.000000 -1768.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1443.808297 604.151585 -1768.000000 ) ( -1441.000000 607.000000 -1768.000000 ) ( -1441.000000 607.000000 -1776.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1443.808297 604.151585 -1776.000000 ) ( -1441.000000 607.000000 -1776.000000 ) ( -1512.000000 677.000000 -1776.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3513/2509) # points: 4 { brushDef { // Surface normal: 0.703315, 0.710878, 0.000000 // RotY/Z : 0.000000 / 0.790746. Vector texS/T: (-0.710878, 0.703315, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wdim3]: 64.000000/128.000000 // --> Vector A/B: (1550.991969, 1550.991969, 1418.761111) / (1768.000000, 1676.000000, 1676.000000) // --> Vector info: d1 = 0.565708, 0.565712, 2.450187. Determinants: 173.371722, 0.000566, -275781.117985, -12165.239003 // --> Vector info: d2 = 1.625000, 0.973739, 0.973745. Determinants: 0.000604, -86.116751, 132484.971185, -12165.239003 ( -1418.000000 584.000000 -1676.000000 ) ( -1512.000000 677.000000 -1676.000000 ) ( -1512.000000 677.000000 -1768.000000 ) ( ( -0.014251 0.000000 22.669601 ) ( 0.000000 0.007079 -10.890454 ) ) 12escape/10wdim3 0 0 0 ( -1514.813262 674.156488 -1768.000000 ) ( -1514.813262 674.156488 -1676.000000 ) ( -1420.813262 581.156488 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1514.813262 674.156488 -1768.000000 ) ( -1512.000000 677.000000 -1768.000000 ) ( -1512.000000 677.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1514.813262 674.156488 -1676.000000 ) ( -1512.000000 677.000000 -1676.000000 ) ( -1418.000000 584.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1420.813262 581.156488 -1676.000000 ) ( -1418.000000 584.000000 -1676.000000 ) ( -1418.000000 584.000000 -1768.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1420.813262 581.156488 -1768.000000 ) ( -1418.000000 584.000000 -1768.000000 ) ( -1512.000000 677.000000 -1768.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3514/2510) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00t_3]: 16.000000/32.000000 // --> Vector A/B: (1448.154688, 1438.255193, 1438.255193) / (1768.000000, 1768.000000, 1776.000000) // --> Vector info: d1 = 0.988300, 0.988308, 1.988255. Determinants: 0.000061, -9.898967, 17423.015133, -79.195959 // --> Vector info: d2 = 1.554399, 0.988727, 0.988730. Determinants: -4.525371, -0.000031, 6430.391111, -79.195959 ( -1434.000000 600.000000 -1776.000000 ) ( -1434.000000 600.000000 -1768.000000 ) ( -1441.000000 607.000000 -1768.000000 ) ( ( -0.000001 0.124993 -219.998788 ) ( 0.057141 0.000000 -81.195949 ) ) 12escape/00t_3 0 0 0 ( -1443.828427 604.171573 -1768.000000 ) ( -1436.828427 597.171573 -1768.000000 ) ( -1436.828427 597.171573 -1776.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1443.828427 604.171573 -1768.000000 ) ( -1441.000000 607.000000 -1768.000000 ) ( -1434.000000 600.000000 -1768.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1436.828427 597.171573 -1768.000000 ) ( -1434.000000 600.000000 -1768.000000 ) ( -1434.000000 600.000000 -1776.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1436.828427 597.171573 -1776.000000 ) ( -1434.000000 600.000000 -1776.000000 ) ( -1441.000000 607.000000 -1776.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1443.828427 604.171573 -1776.000000 ) ( -1441.000000 607.000000 -1776.000000 ) ( -1441.000000 607.000000 -1768.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3515/2511) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wdim3]: 64.000000/128.000000 // --> Vector A/B: (1438.255193, 1415.627776, 1415.627776) / (1768.000000, 1768.000000, 1776.000000) // --> Vector info: d1 = 0.136475, 0.450175, 0.450174. Determinants: 2.509605, 0.000022, -3634.195636, -181.019336 // --> Vector info: d2 = 0.625000, 0.625001, 0.687498. Determinants: 0.000006, -1.414138, 2387.050118, -181.019336 ( -1418.000000 584.000000 -1776.000000 ) ( -1418.000000 584.000000 -1768.000000 ) ( -1434.000000 600.000000 -1768.000000 ) ( ( -0.013864 0.000000 20.076284 ) ( 0.000000 0.007812 -13.186713 ) ) 12escape/10wdim3 0 0 0 ( -1436.828427 597.171573 -1768.000000 ) ( -1420.828427 581.171573 -1768.000000 ) ( -1420.828427 581.171573 -1776.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1436.828427 597.171573 -1768.000000 ) ( -1434.000000 600.000000 -1768.000000 ) ( -1418.000000 584.000000 -1768.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1420.828427 581.171573 -1768.000000 ) ( -1418.000000 584.000000 -1768.000000 ) ( -1418.000000 584.000000 -1776.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1420.828427 581.171573 -1776.000000 ) ( -1418.000000 584.000000 -1776.000000 ) ( -1434.000000 600.000000 -1776.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1436.828427 597.171573 -1776.000000 ) ( -1434.000000 600.000000 -1776.000000 ) ( -1434.000000 600.000000 -1768.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3516/2512) # points: 3 { brushDef { // Surface normal: -0.600089, 0.598880, -0.530317 // RotY/Z : 0.558975 / 2.357203. Vector texS/T: (-0.706394, -0.707819, 0.000000) / (0.375369, -0.374613, -0.847799) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (389.244051, 928.765538, -67.149700) / (510.175602, 507.816553, -68.970964) // --> Vector info: d1 = 0.987923, 1.950423, 0.173794. Determinants: -559.349472, 0.039032, -92048.494029, -313538.671315 // --> Vector info: d2 = 0.707328, 0.710200, 1.740899. Determinants: 0.775080, 558.944285, -507236.064588, -313538.671315 ( -1424.000000 1516.000000 -1219.000000 ) ( -1911.000000 595.000000 -1708.000000 ) ( -1529.000000 976.000000 -1710.000000 ) ( ( 0.001784 0.000000 0.293579 ) ( -0.000002 -0.001783 1.617778 ) ) 12escape/00WHULL1 0 0 0 ( -1526.599645 973.604481 -1707.878731 ) ( -1908.599645 592.604481 -1705.878731 ) ( -1421.599645 1513.604481 -1216.878731 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1526.599645 973.604481 -1707.878731 ) ( -1529.000000 976.000000 -1710.000000 ) ( -1911.000000 595.000000 -1708.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1908.599645 592.604481 -1705.878731 ) ( -1911.000000 595.000000 -1708.000000 ) ( -1424.000000 1516.000000 -1219.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1421.599645 1513.604481 -1216.878731 ) ( -1424.000000 1516.000000 -1219.000000 ) ( -1529.000000 976.000000 -1710.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3517/2513) # points: 3 { brushDef { // Surface normal: -0.599037, 0.599312, -0.531018 // RotY/Z : 0.559801 / 2.355965. Vector texS/T: (-0.707269, -0.706944, 0.000000) / (0.375400, -0.375573, -0.847361) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (41.419075, 391.437085, -64.576092) / (509.621634, 508.441499, -71.004773) // --> Vector info: d1 = 0.363357, 0.988312, 0.173794. Determinants: -363.089189, -0.108333, -58796.348299, -203354.788100 // --> Vector info: d2 = 0.705024, 0.707470, 1.740899. Determinants: -0.197634, 362.833887, -328269.892420, -203354.788100 ( -1424.000000 1516.000000 -1219.000000 ) ( -1529.000000 976.000000 -1710.000000 ) ( -1281.000000 1223.000000 -1711.000000 ) ( ( 0.001785 0.000001 0.289132 ) ( 0.000001 -0.001784 1.614272 ) ) 12escape/00WHULL1 0 0 0 ( -1278.603853 1220.602751 -1708.875929 ) ( -1526.603853 973.602751 -1707.875929 ) ( -1421.603853 1513.602751 -1216.875929 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1278.603853 1220.602751 -1708.875929 ) ( -1281.000000 1223.000000 -1711.000000 ) ( -1529.000000 976.000000 -1710.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1526.603853 973.602751 -1707.875929 ) ( -1529.000000 976.000000 -1710.000000 ) ( -1424.000000 1516.000000 -1219.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1421.603853 1513.602751 -1216.875929 ) ( -1424.000000 1516.000000 -1219.000000 ) ( -1281.000000 1223.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3518/2514) # points: 3 { brushDef { // Surface normal: -0.599079, 0.599277, -0.531009 // RotY/Z : 0.559791 / 2.356030. Vector texS/T: (-0.707223, -0.706990, 0.000000) / (0.375418, -0.375542, -0.847366) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-934.503440, 41.304138, -64.711044) / (512.004655, 509.644400, -70.978353) // --> Vector info: d1 = 0.621150, 2.363357, 2.173779. Determinants: -1012.012297, -0.290878, -1297664.413703, -566826.305116 // --> Vector info: d2 = 0.698585, 0.705025, 1.740897. Determinants: -1.294313, 1011.494474, -915075.589981, -566826.305116 ( -1424.000000 1516.000000 -1219.000000 ) ( -1281.000000 1223.000000 -1711.000000 ) ( -590.000000 1912.000000 -1713.000000 ) ( ( 0.001785 0.000001 2.289351 ) ( 0.000002 -0.001784 1.614384 ) ) 12escape/00WHULL1 0 0 0 ( -587.603682 1909.602892 -1710.875963 ) ( -1278.603682 1220.602892 -1708.875963 ) ( -1421.603682 1513.602892 -1216.875963 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -587.603682 1909.602892 -1710.875963 ) ( -590.000000 1912.000000 -1713.000000 ) ( -1281.000000 1223.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1278.603682 1220.602892 -1708.875963 ) ( -1281.000000 1223.000000 -1711.000000 ) ( -1424.000000 1516.000000 -1219.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1421.603682 1513.602892 -1216.875963 ) ( -1424.000000 1516.000000 -1219.000000 ) ( -590.000000 1912.000000 -1713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3519/2515) # points: 3 { brushDef { // Surface normal: -0.599102, 0.598924, -0.531382 // RotY/Z : 0.560231 / 2.356343. Vector texS/T: (-0.707001, -0.707212, 0.000000) / (0.375800, -0.375688, -0.847132) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-65.363511, 930.288542, 929.482946) / (-72.028208, 505.213500, -738.984374) // --> Vector info: d1 = 0.173936, 1.951284, 1.949046. Determinants: -2210.080765, -0.796480, -359904.551780, -1238323.144165 // --> Vector info: d2 = 1.740707, 0.711293, 2.933414. Determinants: -1.906858, 2211.630522, -1996382.228990, -1238323.144165 ( -2378.000000 1063.000000 -654.000000 ) ( -1911.000000 595.000000 -1708.000000 ) ( -1424.000000 1516.000000 -1219.000000 ) ( ( 0.001785 0.000001 0.290639 ) ( 0.000002 -0.001786 1.612166 ) ) 12escape/00WHULL1 0 0 0 ( -1421.603592 1513.604305 -1216.874471 ) ( -1908.603592 592.604305 -1705.874471 ) ( -2375.603592 1060.604305 -651.874471 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1421.603592 1513.604305 -1216.874471 ) ( -1424.000000 1516.000000 -1219.000000 ) ( -1911.000000 595.000000 -1708.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1908.603592 592.604305 -1705.874471 ) ( -1911.000000 595.000000 -1708.000000 ) ( -2378.000000 1063.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2375.603592 1060.604305 -651.874471 ) ( -2378.000000 1063.000000 -654.000000 ) ( -1424.000000 1516.000000 -1219.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3520/2516) # points: 3 { brushDef { // Surface normal: -0.599102, 0.599083, -0.531203 // RotY/Z : 0.560020 / 2.356211. Vector texS/T: (-0.707095, -0.707118, 0.000000) / (0.375623, -0.375611, -0.847245) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1214.141333, -934.823515, -65.087137) / (-738.390610, 511.543611, -71.522966) // --> Vector info: d1 = 0.121262, 0.621605, 2.173779. Determinants: -2231.849504, -1.615898, -2862548.428045, -1249974.145888 // --> Vector info: d2 = 2.929997, 0.698238, 1.740897. Determinants: -1.990443, 2232.275512, -2016546.456142, -1249974.145888 ( -1424.000000 1516.000000 -1219.000000 ) ( -590.000000 1912.000000 -1713.000000 ) ( -862.000000 2579.000000 -654.000000 ) ( ( 0.001786 0.000001 2.290086 ) ( 0.000002 -0.001786 1.613271 ) ) 12escape/00WHULL1 0 0 0 ( -859.603592 2576.603669 -651.875188 ) ( -587.603592 1909.603669 -1710.875188 ) ( -1421.603592 1513.603669 -1216.875188 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -859.603592 2576.603669 -651.875188 ) ( -862.000000 2579.000000 -654.000000 ) ( -590.000000 1912.000000 -1713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -587.603592 1909.603669 -1710.875188 ) ( -590.000000 1912.000000 -1713.000000 ) ( -1424.000000 1516.000000 -1219.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1421.603592 1513.603669 -1216.875188 ) ( -1424.000000 1516.000000 -1219.000000 ) ( -862.000000 2579.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3525/2517) # points: 4 { brushDef { // Surface normal: 0.707593, 0.706620, 0.000000 // RotY/Z : 0.000000 / 0.784710. Vector texS/T: (-0.706620, 0.707593, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1405.087513, 1405.087513, 2432.513909) / (2293.000000, 2520.000000, 2520.000000) // --> Vector info: d1 = 2.598853, 2.598516, 0.764531. Determinants: 416.314669, 0.345877, -1191871.159691, -233225.791981 // --> Vector info: d2 = 3.910576, 4.315076, 4.313550. Determinants: 0.346591, -415.593985, 40422.753069, -233225.791981 ( -2378.000000 1063.000000 -2520.000000 ) ( -1652.000000 336.000000 -2520.000000 ) ( -1652.000000 336.000000 -2293.000000 ) ( ( -0.001785 -0.000001 5.110375 ) ( -0.000001 0.001782 -0.173320 ) ) 12escape/00WHULL1 0 0 0 ( -1654.830373 333.173520 -2293.000000 ) ( -1654.830373 333.173520 -2520.000000 ) ( -2380.830373 1060.173520 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1654.830373 333.173520 -2293.000000 ) ( -1652.000000 336.000000 -2293.000000 ) ( -1652.000000 336.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1654.830373 333.173520 -2520.000000 ) ( -1652.000000 336.000000 -2520.000000 ) ( -2378.000000 1063.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2380.830373 1060.173520 -2520.000000 ) ( -2378.000000 1063.000000 -2520.000000 ) ( -2378.000000 1063.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2380.830373 1060.173520 -654.000000 ) ( -2378.000000 1063.000000 -654.000000 ) ( -1652.000000 336.000000 -2293.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3527/2518) # points: 3 { brushDef { // Surface normal: -0.599084, 0.599084, -0.531223 // RotY/Z : 0.560043 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.375631, -0.375631, -0.847232) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1214.102343, -65.053824, 929.845417) / (-738.457296, -71.579871, -738.457296) // --> Vector info: d1 = 0.120626, 2.173480, 3.949045. Determinants: -2553.086421, -2.172565, -3273777.753877, -1429750.361936 // --> Vector info: d2 = 1.930010, 0.740705, 1.933414. Determinants: -2.270303, 2553.720760, -876375.266762, -1429750.361936 ( -2378.000000 1063.000000 -654.000000 ) ( -1424.000000 1516.000000 -1219.000000 ) ( -862.000000 2579.000000 -654.000000 ) ( ( 0.001786 0.000002 2.289755 ) ( 0.000002 -0.001786 0.612957 ) ) 12escape/00WHULL1 0 0 0 ( -859.603666 2576.603666 -651.875109 ) ( -1421.603666 1513.603666 -1216.875109 ) ( -2375.603666 1060.603666 -651.875109 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -859.603666 2576.603666 -651.875109 ) ( -862.000000 2579.000000 -654.000000 ) ( -1424.000000 1516.000000 -1219.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1421.603666 1513.603666 -1216.875109 ) ( -1424.000000 1516.000000 -1219.000000 ) ( -2378.000000 1063.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2375.603666 1060.603666 -651.875109 ) ( -2378.000000 1063.000000 -654.000000 ) ( -862.000000 2579.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3529/2519) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (2579.000000, 1063.000000, 336.000000) / (-862.000000, -2378.000000, -1652.000000) // --> Vector info: d1 = 0.227554, 21.893370, 32.261467. Determinants: 31447.417465, 33.012229, -81575677.942677, -2202748.000000 // --> Vector info: d2 = 22.432940, 0.793409, 11.174082. Determinants: 26.800523, -31469.037885, -76609541.892001, -2202748.000000 ( -1652.000000 336.000000 -2520.000000 ) ( -2378.000000 1063.000000 -2520.000000 ) ( -862.000000 2579.000000 -2520.000000 ) ( ( -0.014276 -0.000015 37.033595 ) ( -0.000012 0.014286 34.779077 ) ) 12escape/00fgrte1 0 0 0 ( -862.000000 2579.000000 -2524.000000 ) ( -2378.000000 1063.000000 -2524.000000 ) ( -1652.000000 336.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -862.000000 2579.000000 -2524.000000 ) ( -862.000000 2579.000000 -2520.000000 ) ( -2378.000000 1063.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2378.000000 1063.000000 -2524.000000 ) ( -2378.000000 1063.000000 -2520.000000 ) ( -1652.000000 336.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1652.000000 336.000000 -2524.000000 ) ( -1652.000000 336.000000 -2520.000000 ) ( -441.000000 1547.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -441.000000 1547.000000 -2524.000000 ) ( -441.000000 1547.000000 -2520.000000 ) ( -862.000000 2579.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3530/2520) # points: 4 { brushDef { // Surface normal: -0.599699, 0.599699, -0.529831 // RotY/Z : 0.558402 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.374647, -0.374647, -0.848103) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-934.795165, -907.218000, 41.719300) / (515.432511, 636.880031, 636.880031) // --> Vector info: d1 = 0.620438, 0.668972, 2.362764. Determinants: -205.706879, 0.654119, -264133.981709, -115246.081317 // --> Vector info: d2 = 0.700144, 0.482748, 0.482744. Determinants: 0.000565, 206.294611, -187019.266159, -115246.081317 ( -1235.000000 1176.000000 -1816.000000 ) ( -564.000000 1847.000000 -1816.000000 ) ( -590.000000 1912.000000 -1713.000000 ) ( ( 0.001785 -0.000006 2.291913 ) ( 0.000000 -0.001790 1.622782 ) ) 12escape/00WHULL1 0 0 0 ( -587.601203 1909.601203 -1710.880674 ) ( -561.601203 1844.601203 -1813.880674 ) ( -1232.601203 1173.601203 -1813.880674 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -587.601203 1909.601203 -1710.880674 ) ( -590.000000 1912.000000 -1713.000000 ) ( -564.000000 1847.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -561.601203 1844.601203 -1813.880674 ) ( -564.000000 1847.000000 -1816.000000 ) ( -1235.000000 1176.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1232.601203 1173.601203 -1813.880674 ) ( -1235.000000 1176.000000 -1816.000000 ) ( -1281.000000 1223.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1278.601203 1220.601203 -1708.880674 ) ( -1281.000000 1223.000000 -1711.000000 ) ( -590.000000 1912.000000 -1713.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3531/2521) # points: 4 { brushDef { // Surface normal: -0.599683, 0.599189, -0.530428 // RotY/Z : 0.559105 / 2.356607. Vector texS/T: (-0.706815, -0.707398, 0.000000) / (0.375224, -0.374915, -0.847730) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-907.920368, -786.179141, 929.969162) / (635.384421, 1179.189601, 1179.189601) // --> Vector info: d1 = 0.528042, 0.744957, 3.809500. Determinants: -1666.514493, 0.823134, -2006381.128638, -933250.336967 // --> Vector info: d2 = 1.482735, 0.511142, 0.511140. Determinants: 0.001134, 1667.396647, -2443199.463411, -933250.336967 ( -1659.000000 343.000000 -2277.000000 ) ( -446.000000 1557.000000 -2277.000000 ) ( -564.000000 1847.000000 -1816.000000 ) ( ( 0.001786 -0.000001 2.149885 ) ( 0.000000 -0.001787 2.617947 ) ) 12escape/00WHULL1 0 0 0 ( -561.601270 1844.603245 -1813.878288 ) ( -443.601270 1554.603245 -2274.878288 ) ( -1656.601270 340.603245 -2274.878288 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -561.601270 1844.603245 -1813.878288 ) ( -564.000000 1847.000000 -1816.000000 ) ( -446.000000 1557.000000 -2277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -443.601270 1554.603245 -2274.878288 ) ( -446.000000 1557.000000 -2277.000000 ) ( -1659.000000 343.000000 -2277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1656.601270 340.603245 -2274.878288 ) ( -1659.000000 343.000000 -2277.000000 ) ( -1863.000000 548.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1860.601270 545.603245 -1813.878288 ) ( -1863.000000 548.000000 -1816.000000 ) ( -564.000000 1847.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3532/2522) # points: 4 { brushDef { // Surface normal: -0.600436, 0.600436, -0.528161 // RotY/Z : 0.556433 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.373466, -0.373466, -0.849144) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (391.030050, 929.845417, 930.552524) / (641.618901, 641.618901, 514.432031) // --> Vector info: d1 = 0.846839, 1.809500, 1.809500. Determinants: -122.437919, -0.680705, -9720.410008, -68530.240281 // --> Vector info: d2 = 0.482740, 0.482740, 0.710197. Determinants: 0.000030, 122.557030, -111717.234764, -68530.240281 ( -1911.000000 595.000000 -1708.000000 ) ( -1863.000000 548.000000 -1816.000000 ) ( -1482.000000 929.000000 -1816.000000 ) ( ( 0.001787 0.000010 0.141841 ) ( 0.000000 -0.001788 1.630189 ) ) 12escape/00WHULL1 0 0 0 ( -1479.598257 926.598257 -1813.887356 ) ( -1860.598257 545.598257 -1813.887356 ) ( -1908.598257 592.598257 -1705.887356 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1479.598257 926.598257 -1813.887356 ) ( -1482.000000 929.000000 -1816.000000 ) ( -1863.000000 548.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1860.598257 545.598257 -1813.887356 ) ( -1863.000000 548.000000 -1816.000000 ) ( -1911.000000 595.000000 -1708.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1908.598257 592.598257 -1705.887356 ) ( -1911.000000 595.000000 -1708.000000 ) ( -1529.000000 976.000000 -1710.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1526.598257 973.598257 -1707.887356 ) ( -1529.000000 976.000000 -1710.000000 ) ( -1482.000000 929.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3537/2523) # points: 4 { brushDef { // Surface normal: -0.589368, 0.589368, -0.552532 // RotY/Z : 0.585399 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.390699, -0.390699, -0.833492) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-785.595634, -782.060100, 434.163564) / (1115.289924, 1134.486278, 1134.486278) // --> Vector info: d1 = 0.950429, 0.984201, 0.984142. Determinants: 0.001140, -41.074796, 23621.473754, -23347.059772 // --> Vector info: d2 = 0.822053, 0.829594, 2.999823. Determinants: -41.660497, -1.498551, -50249.499633, -23347.059772 ( -1301.000000 687.000000 -2293.000000 ) ( -441.000000 1547.000000 -2293.000000 ) ( -446.000000 1557.000000 -2277.000000 ) ( ( 0.000000 0.001759 -1.011754 ) ( 0.001784 0.000064 2.152284 ) ) 12escape/00WHULL1 0 0 0 ( -443.642530 1554.642530 -2274.789872 ) ( -438.642530 1544.642530 -2290.789872 ) ( -1298.642530 684.642530 -2290.789872 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -443.642530 1554.642530 -2274.789872 ) ( -446.000000 1557.000000 -2277.000000 ) ( -441.000000 1547.000000 -2293.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.642530 1544.642530 -2290.789872 ) ( -441.000000 1547.000000 -2293.000000 ) ( -1301.000000 687.000000 -2293.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1298.642530 684.642530 -2290.789872 ) ( -1301.000000 687.000000 -2293.000000 ) ( -1308.000000 694.000000 -2277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1305.642530 691.642530 -2274.789872 ) ( -1308.000000 694.000000 -2277.000000 ) ( -446.000000 1557.000000 -2277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3538/2524) # points: 4 { brushDef { // Surface normal: -0.601317, 0.601317, -0.526152 // RotY/Z : 0.554069 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.372046, -0.372046, -0.850390) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (601.040764, 930.552524, 930.552524) / (1210.318145, 1210.318145, 1191.503257) // --> Vector info: d1 = 0.984179, 0.984173, 0.950425. Determinants: 0.000112, -11.120412, 7357.526266, -6199.726768 // --> Vector info: d2 = 0.298311, 0.886597, 0.886596. Determinants: -11.068534, -0.000197, 4803.433946, -6199.726768 ( -1659.000000 343.000000 -2277.000000 ) ( -1652.000000 336.000000 -2293.000000 ) ( -1419.000000 569.000000 -2293.000000 ) ( ( 0.000000 0.001794 -1.186750 ) ( 0.001785 0.000000 -0.774782 ) ) 12escape/00WHULL1 0 0 0 ( -1416.594733 566.594733 -2290.895391 ) ( -1649.594733 333.594733 -2290.895391 ) ( -1656.594733 340.594733 -2274.895391 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1416.594733 566.594733 -2290.895391 ) ( -1419.000000 569.000000 -2293.000000 ) ( -1652.000000 336.000000 -2293.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1649.594733 333.594733 -2290.895391 ) ( -1652.000000 336.000000 -2293.000000 ) ( -1659.000000 343.000000 -2277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1656.594733 340.594733 -2274.895391 ) ( -1659.000000 343.000000 -2277.000000 ) ( -1426.000000 576.000000 -2277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1423.594733 573.594733 -2274.895391 ) ( -1426.000000 576.000000 -2277.000000 ) ( -1419.000000 569.000000 -2293.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3539/2525) # points: 4 { brushDef { // Surface normal: -0.601317, 0.601317, -0.526152 // RotY/Z : 0.554069 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.372046, -0.372046, -0.850390) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (434.163564, 601.040764, 601.040764) / (1210.318145, 1210.318145, 1191.503257) // --> Vector info: d1 = 0.526267, 1.719510, 1.719510. Determinants: -22.450720, 0.000000, 8094.923368, -3139.775788 // --> Vector info: d2 = 0.802974, 0.803076, 1.883173. Determinants: -0.001919, 180.243522, -220672.330739, -3139.775788 ( -1426.000000 576.000000 -2277.000000 ) ( -1419.000000 569.000000 -2293.000000 ) ( -1301.000000 687.000000 -2293.000000 ) ( ( 0.007150 0.000000 -2.578185 ) ( 0.000001 -0.057406 70.282831 ) ) 12escape/10wlip3 0 0 0 ( -1298.594733 684.594733 -2290.895391 ) ( -1416.594733 566.594733 -2290.895391 ) ( -1423.594733 573.594733 -2274.895391 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1298.594733 684.594733 -2290.895391 ) ( -1301.000000 687.000000 -2293.000000 ) ( -1419.000000 569.000000 -2293.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1416.594733 566.594733 -2290.895391 ) ( -1419.000000 569.000000 -2293.000000 ) ( -1426.000000 576.000000 -2277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1423.594733 573.594733 -2274.895391 ) ( -1426.000000 576.000000 -2277.000000 ) ( -1308.000000 694.000000 -2277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1305.594733 691.594733 -2274.895391 ) ( -1308.000000 694.000000 -2277.000000 ) ( -1301.000000 687.000000 -2293.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3540/2526) # points: 4 { brushDef { // Surface normal: -0.600164, 0.600164, -0.528779 // RotY/Z : 0.557161 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.373903, -0.373903, -0.848760) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (589.727056, 601.040764, 601.040764) / (1470.336068, 1470.336068, 1202.887007) // --> Vector info: d1 = 2.699382, 2.699382, 0.789822. Determinants: 0.000000, -21.604202, 23597.538144, -3025.840710 // --> Vector info: d2 = 0.114441, 0.740572, 0.740599. Determinants: -167.457914, 0.000308, 98407.728749, -3025.840710 ( -1419.000000 569.000000 -2293.000000 ) ( -1319.000000 469.000000 -2520.000000 ) ( -1311.000000 477.000000 -2520.000000 ) ( ( 0.000000 0.007140 -7.798672 ) ( 0.055343 0.000000 -32.522442 ) ) 12escape/10wlip3 0 0 0 ( -1308.599345 474.599345 -2517.884885 ) ( -1316.599345 466.599345 -2517.884885 ) ( -1416.599345 566.599345 -2290.884885 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1308.599345 474.599345 -2517.884885 ) ( -1311.000000 477.000000 -2520.000000 ) ( -1319.000000 469.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1316.599345 466.599345 -2517.884885 ) ( -1319.000000 469.000000 -2520.000000 ) ( -1419.000000 569.000000 -2293.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1416.599345 566.599345 -2290.884885 ) ( -1419.000000 569.000000 -2293.000000 ) ( -1411.000000 577.000000 -2293.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1408.599345 574.599345 -2290.884885 ) ( -1411.000000 577.000000 -2293.000000 ) ( -1311.000000 477.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3542/2527) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (336.000000, 236.000000, 366.000000) / (-1652.000000, -1552.000000, -1422.000000) // --> Vector info: d1 = 2.261040, 3.693512, 1.836583. Determinants: 371.914273, -0.528508, -184623.323564, -26000.000000 // --> Vector info: d2 = 0.172426, 1.606634, 3.461306. Determinants: 0.979881, -371.914178, -619214.544361, -26000.000000 ( -1422.000000 366.000000 -2520.000000 ) ( -1552.000000 236.000000 -2520.000000 ) ( -1652.000000 336.000000 -2520.000000 ) ( ( -0.014304 0.000020 7.100897 ) ( -0.000038 0.014304 23.815944 ) ) 12escape/00fgrte1 0 0 0 ( -1652.000000 336.000000 -2524.000000 ) ( -1552.000000 236.000000 -2524.000000 ) ( -1422.000000 366.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1652.000000 336.000000 -2524.000000 ) ( -1652.000000 336.000000 -2520.000000 ) ( -1552.000000 236.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1552.000000 236.000000 -2524.000000 ) ( -1552.000000 236.000000 -2520.000000 ) ( -1422.000000 366.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1422.000000 366.000000 -2524.000000 ) ( -1422.000000 366.000000 -2520.000000 ) ( -1522.000000 466.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1522.000000 466.000000 -2524.000000 ) ( -1522.000000 466.000000 -2520.000000 ) ( -1652.000000 336.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3543/2528) # points: 3 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1405.728281, 1264.306925, 1405.728281) / (2293.000000, 2520.000000, 2520.000000) // --> Vector info: d1 = 0.599088, 0.852250, 0.598863. Determinants: 57.518626, 0.031795, -100160.788076, -32102.647866 // --> Vector info: d2 = 0.910429, 1.315070, 1.314929. Determinants: 0.031986, -57.204940, 101898.789565, -32102.647866 ( -1652.000000 336.000000 -2520.000000 ) ( -1552.000000 236.000000 -2520.000000 ) ( -1652.000000 336.000000 -2293.000000 ) ( ( -0.001792 -0.000001 3.120016 ) ( -0.000001 0.001782 -3.174155 ) ) 12escape/00WHULL1 0 0 0 ( -1654.828427 333.171573 -2293.000000 ) ( -1554.828427 233.171573 -2520.000000 ) ( -1654.828427 333.171573 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1654.828427 333.171573 -2293.000000 ) ( -1652.000000 336.000000 -2293.000000 ) ( -1552.000000 236.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1554.828427 233.171573 -2520.000000 ) ( -1552.000000 236.000000 -2520.000000 ) ( -1652.000000 336.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1654.828427 333.171573 -2520.000000 ) ( -1652.000000 336.000000 -2520.000000 ) ( -1652.000000 336.000000 -2293.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3545/2529) # points: 4 { brushDef { // Surface normal: -0.600164, 0.600164, -0.528779 // RotY/Z : 0.557161 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.373903, -0.373903, -0.848760) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (601.040764, 930.552524, 930.552524) / (1470.336068, 1470.336068, 1202.887007) // --> Vector info: d1 = 0.221216, 0.809502, 0.809501. Determinants: -157.336645, -0.000393, 75071.100886, -88127.610668 // --> Vector info: d2 = 0.999998, 0.999999, 1.477391. Determinants: -0.000351, 157.306382, -319420.447735, -88127.610668 ( -1652.000000 336.000000 -2293.000000 ) ( -1552.000000 236.000000 -2520.000000 ) ( -1319.000000 469.000000 -2520.000000 ) ( ( 0.001785 0.000000 -0.851845 ) ( 0.000000 -0.001785 3.624522 ) ) 12escape/00WHULL1 0 0 0 ( -1316.599345 466.599345 -2517.884885 ) ( -1549.599345 233.599345 -2517.884885 ) ( -1649.599345 333.599345 -2290.884885 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1316.599345 466.599345 -2517.884885 ) ( -1319.000000 469.000000 -2520.000000 ) ( -1552.000000 236.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1549.599345 233.599345 -2517.884885 ) ( -1552.000000 236.000000 -2520.000000 ) ( -1652.000000 336.000000 -2293.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1649.599345 333.599345 -2290.884885 ) ( -1652.000000 336.000000 -2293.000000 ) ( -1419.000000 569.000000 -2293.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1416.599345 566.599345 -2290.884885 ) ( -1419.000000 569.000000 -2293.000000 ) ( -1319.000000 469.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3546/2530) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (469.000000, 477.000000, 577.000000) / (-1319.000000, -1311.000000, -1411.000000) // --> Vector info: d1 = 0.463046, 0.149981, 0.150037. Determinants: 31.306014, 31.306899, 25870.405303, -1600.000000 // --> Vector info: d2 = 2.027433, 2.027431, 0.000006. Determinants: 16.219566, -16.219231, -32244.034860, -1600.000000 ( -1411.000000 577.000000 -2520.000000 ) ( -1311.000000 477.000000 -2520.000000 ) ( -1319.000000 469.000000 -2520.000000 ) ( ( -0.019566 -0.019567 -16.169003 ) ( -0.010137 0.010137 20.152522 ) ) 12escape/00wwarn 0 0 0 ( -1319.000000 469.000000 -2524.000000 ) ( -1311.000000 477.000000 -2524.000000 ) ( -1411.000000 577.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1319.000000 469.000000 -2524.000000 ) ( -1319.000000 469.000000 -2520.000000 ) ( -1311.000000 477.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1311.000000 477.000000 -2524.000000 ) ( -1311.000000 477.000000 -2520.000000 ) ( -1411.000000 577.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1411.000000 577.000000 -2524.000000 ) ( -1411.000000 577.000000 -2520.000000 ) ( -1419.000000 569.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1419.000000 569.000000 -2524.000000 ) ( -1419.000000 569.000000 -2520.000000 ) ( -1319.000000 469.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3547/2531) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (366.000000, 469.000000, 569.000000) / (-1422.000000, -1319.000000, -1419.000000) // --> Vector info: d1 = 1.000000, 3.081288, 3.081288. Determinants: -208.128816, -208.128816, -240384.023184, -20600.000000 // --> Vector info: d2 = 0.906250, 0.906250, 2.933676. Determinants: -208.824884, 208.824884, 354710.149490, -20600.000000 ( -1419.000000 569.000000 -2520.000000 ) ( -1319.000000 469.000000 -2520.000000 ) ( -1422.000000 366.000000 -2520.000000 ) ( ( 0.010103 0.010103 11.669127 ) ( 0.010137 -0.010137 -17.218939 ) ) 12escape/00fimp01 0 0 0 ( -1422.000000 366.000000 -2524.000000 ) ( -1319.000000 469.000000 -2524.000000 ) ( -1419.000000 569.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1422.000000 366.000000 -2524.000000 ) ( -1422.000000 366.000000 -2520.000000 ) ( -1319.000000 469.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1319.000000 469.000000 -2524.000000 ) ( -1319.000000 469.000000 -2520.000000 ) ( -1419.000000 569.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1419.000000 569.000000 -2524.000000 ) ( -1419.000000 569.000000 -2520.000000 ) ( -1522.000000 466.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1522.000000 466.000000 -2524.000000 ) ( -1522.000000 466.000000 -2520.000000 ) ( -1422.000000 366.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3548/2532) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (580.000000, 587.000000, 687.000000) / (-1207.000000, -1200.000000, -1301.000000) // --> Vector info: d1 = 0.973049, 0.690108, 0.690136. Determinants: 28.576784, 28.294231, 16207.522544, -1407.000000 // --> Vector info: d2 = 3.027421, 3.027420, 1.000000. Determinants: 14.192064, -14.191825, -29620.512251, -1407.000000 ( -1301.000000 687.000000 -2520.000000 ) ( -1200.000000 587.000000 -2520.000000 ) ( -1207.000000 580.000000 -2520.000000 ) ( ( -0.020310 -0.020110 -11.519206 ) ( -0.010087 0.010087 21.052248 ) ) 12escape/00wwarn 0 0 0 ( -1207.000000 580.000000 -2524.000000 ) ( -1200.000000 587.000000 -2524.000000 ) ( -1301.000000 687.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1207.000000 580.000000 -2524.000000 ) ( -1207.000000 580.000000 -2520.000000 ) ( -1200.000000 587.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1200.000000 587.000000 -2524.000000 ) ( -1200.000000 587.000000 -2520.000000 ) ( -1301.000000 687.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1301.000000 687.000000 -2524.000000 ) ( -1301.000000 687.000000 -2520.000000 ) ( -1308.000000 680.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1308.000000 680.000000 -2524.000000 ) ( -1308.000000 680.000000 -2520.000000 ) ( -1207.000000 580.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3552/2533) # points: 4 { brushDef { // Surface normal: -0.599324, 0.599324, -0.530679 // RotY/Z : 0.559402 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.375247, -0.375247, -0.847573) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (433.456457, 443.355952, 444.063059) / (1465.316900, 1465.316900, 1197.493264) // --> Vector info: d1 = 2.691567, 2.691567, 0.782015. Determinants: 0.000000, -18.903601, 20563.564690, -2651.318728 // --> Vector info: d2 = 0.194675, 0.760556, 0.760491. Determinants: -151.556257, -0.400780, 65764.161710, -2651.318728 ( -1308.000000 680.000000 -2293.000000 ) ( -1207.000000 580.000000 -2520.000000 ) ( -1200.000000 587.000000 -2520.000000 ) ( ( 0.000000 0.007130 -7.755976 ) ( 0.057163 0.000151 -24.804321 ) ) 12escape/10wlip3 0 0 0 ( -1197.602702 584.602702 -2517.877283 ) ( -1204.602702 577.602702 -2517.877283 ) ( -1305.602702 677.602702 -2290.877283 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1197.602702 584.602702 -2517.877283 ) ( -1200.000000 587.000000 -2520.000000 ) ( -1207.000000 580.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1204.602702 577.602702 -2517.877283 ) ( -1207.000000 580.000000 -2520.000000 ) ( -1308.000000 680.000000 -2293.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1305.602702 677.602702 -2290.877283 ) ( -1308.000000 680.000000 -2293.000000 ) ( -1301.000000 687.000000 -2293.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1298.602702 684.602702 -2290.877283 ) ( -1301.000000 687.000000 -2293.000000 ) ( -1200.000000 587.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3553/2534) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (587.000000, 641.000000, 742.000000) / (-1200.000000, -1146.000000, -1246.000000) // --> Vector info: d1 = 0.890625, 1.990626, 1.990623. Determinants: -109.999925, -111.100235, -78417.170157, -10854.000000 // --> Vector info: d2 = 0.906249, 0.906249, 2.933670. Determinants: -109.480688, 109.480688, 185805.559182, -10854.000000 ( -1246.000000 742.000000 -2520.000000 ) ( -1146.000000 641.000000 -2520.000000 ) ( -1200.000000 587.000000 -2520.000000 ) ( ( 0.010135 0.010236 7.224725 ) ( 0.010087 -0.010087 -17.118625 ) ) 12escape/00fimp01 0 0 0 ( -1200.000000 587.000000 -2524.000000 ) ( -1146.000000 641.000000 -2524.000000 ) ( -1246.000000 742.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1200.000000 587.000000 -2524.000000 ) ( -1200.000000 587.000000 -2520.000000 ) ( -1146.000000 641.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1146.000000 641.000000 -2524.000000 ) ( -1146.000000 641.000000 -2520.000000 ) ( -1246.000000 742.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1246.000000 742.000000 -2524.000000 ) ( -1246.000000 742.000000 -2520.000000 ) ( -1301.000000 687.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1301.000000 687.000000 -2524.000000 ) ( -1301.000000 687.000000 -2520.000000 ) ( -1200.000000 587.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3554/2535) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (641.000000, 1404.000000, 1547.000000) / (-1146.000000, -383.000000, -441.000000) // --> Vector info: d1 = 13.898201, 2.998770, 0.962889. Determinants: 2185.544236, 5.241392, -3526397.017521, -153363.000000 // --> Vector info: d2 = 2.395953, 13.287535, 12.456234. Determinants: 2.570731, -2191.778622, -2880876.704894, -153363.000000 ( -441.000000 1547.000000 -2520.000000 ) ( -383.000000 1404.000000 -2520.000000 ) ( -1146.000000 641.000000 -2520.000000 ) ( ( -0.014251 -0.000034 22.993793 ) ( -0.000017 0.014291 18.784692 ) ) 12escape/00fgrte1 0 0 0 ( -1146.000000 641.000000 -2524.000000 ) ( -383.000000 1404.000000 -2524.000000 ) ( -441.000000 1547.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1146.000000 641.000000 -2524.000000 ) ( -1146.000000 641.000000 -2520.000000 ) ( -383.000000 1404.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -383.000000 1404.000000 -2524.000000 ) ( -383.000000 1404.000000 -2520.000000 ) ( -441.000000 1547.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -441.000000 1547.000000 -2524.000000 ) ( -441.000000 1547.000000 -2520.000000 ) ( -1246.000000 742.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1246.000000 742.000000 -2524.000000 ) ( -1246.000000 742.000000 -2520.000000 ) ( -1146.000000 641.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3555/2536) # points: 4 { brushDef { // Surface normal: -0.599324, 0.599324, -0.530679 // RotY/Z : 0.559402 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.375247, -0.375247, -0.847573) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (433.456457, 434.163564, -782.060100) / (1465.316900, 1197.493264, 1197.493264) // --> Vector info: d1 = 2.922905, 2.922904, 0.752497. Determinants: -581.286102, -1.536448, -697874.381858, -325733.443785 // --> Vector info: d2 = 0.999997, 1.477385, 1.477366. Determinants: -0.005268, 580.610597, -1176508.787213, -325733.443785 ( -441.000000 1547.000000 -2293.000000 ) ( -1301.000000 687.000000 -2293.000000 ) ( -1200.000000 587.000000 -2520.000000 ) ( ( 0.001785 0.000005 2.142471 ) ( 0.000000 -0.001782 3.611876 ) ) 12escape/00WHULL1 0 0 0 ( -1197.602702 584.602702 -2517.877283 ) ( -1298.602702 684.602702 -2290.877283 ) ( -438.602702 1544.602702 -2290.877283 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1197.602702 584.602702 -2517.877283 ) ( -1200.000000 587.000000 -2520.000000 ) ( -1301.000000 687.000000 -2293.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1298.602702 684.602702 -2290.877283 ) ( -1301.000000 687.000000 -2293.000000 ) ( -441.000000 1547.000000 -2293.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.602702 1544.602702 -2290.877283 ) ( -441.000000 1547.000000 -2293.000000 ) ( -383.000000 1404.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -380.602702 1401.602702 -2517.877283 ) ( -383.000000 1404.000000 -2520.000000 ) ( -1200.000000 587.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3557/2537) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12sky3]: 256.000000/256.000000 // --> Vector A/B: (2262.000000, -1413.000000, -1413.000000) / (-3072.000000, -3072.000000, -1155.000000) // --> Vector info: d1 = 14.093763, 0.968767, 0.968776. Determinants: -25160.617684, -0.033290, -42376995.534481, -7044975.000000 // --> Vector info: d2 = 7.343766, 7.343749, 0.499997. Determinants: -0.032904, 25150.788255, 25526646.586635, -7044975.000000 ( -1413.000000 -1391.000000 1155.000000 ) ( -1413.000000 -1391.000000 3072.000000 ) ( 2262.000000 -1391.000000 3072.000000 ) ( ( 0.003571 0.000000 6.015209 ) ( 0.000000 -0.003570 -3.623384 ) ) 12escape/12sky3 0 0 0 ( 2262.000000 -1387.000000 3072.000000 ) ( -1413.000000 -1387.000000 3072.000000 ) ( -1413.000000 -1387.000000 1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2262.000000 -1387.000000 3072.000000 ) ( 2262.000000 -1391.000000 3072.000000 ) ( -1413.000000 -1391.000000 3072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1413.000000 -1387.000000 3072.000000 ) ( -1413.000000 -1391.000000 3072.000000 ) ( -1413.000000 -1391.000000 1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1413.000000 -1387.000000 1155.000000 ) ( -1413.000000 -1391.000000 1155.000000 ) ( 2262.000000 -1391.000000 1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2262.000000 -1387.000000 1155.000000 ) ( 2262.000000 -1391.000000 1155.000000 ) ( 2262.000000 -1391.000000 3072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3558/2538) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ENGINE]: 256.000000/64.000000 // --> Vector A/B: (-1391.000000, -1391.000000, -3448.000000) / (2262.000000, 1125.000000, 1125.000000) // --> Vector info: d1 = 3.804731, 3.804729, 0.132848. Determinants: -4174.928382, -0.005882, -14705852.038567, -2338809.000000 // --> Vector info: d2 = 0.071854, 8.186802, 8.186777. Determinants: -0.028194, 16692.448582, -37926409.852663, -2338809.000000 ( 1125.000000 -3448.000000 980.000000 ) ( 1125.000000 -1391.000000 980.000000 ) ( 2262.000000 -1391.000000 980.000000 ) ( ( 0.001785 0.000000 6.287752 ) ( 0.000000 -0.007137 16.216121 ) ) 12escape/00ENGINE 0 0 0 ( 2262.000000 -1391.000000 976.000000 ) ( 1125.000000 -1391.000000 976.000000 ) ( 1125.000000 -3448.000000 976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2262.000000 -1391.000000 976.000000 ) ( 2262.000000 -1391.000000 980.000000 ) ( 1125.000000 -1391.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1125.000000 -1391.000000 976.000000 ) ( 1125.000000 -1391.000000 980.000000 ) ( 1125.000000 -3448.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1125.000000 -3448.000000 976.000000 ) ( 1125.000000 -3448.000000 980.000000 ) ( 2262.000000 -3448.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2262.000000 -3448.000000 976.000000 ) ( 2262.000000 -3448.000000 980.000000 ) ( 2262.000000 -1391.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3559/2539) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12sky3]: 256.000000/256.000000 // --> Vector A/B: (-4471.000000, -1391.000000, -1391.000000) / (-980.000000, -980.000000, -3072.000000) // --> Vector info: d1 = 0.593760, 11.593758, 11.593758. Determinants: -23011.994010, 0.000000, -106712437.823721, -6443360.000000 // --> Vector info: d2 = 0.875020, 0.875020, 8.343772. Determinants: 0.000000, 23003.755871, 16905611.710439, -6443360.000000 ( -1413.000000 -1391.000000 3072.000000 ) ( -1413.000000 -1391.000000 980.000000 ) ( -1413.000000 -4471.000000 980.000000 ) ( ( 0.003571 0.000000 16.561613 ) ( 0.000000 -0.003570 -2.623726 ) ) 12escape/12sky3 0 0 0 ( -1417.000000 -4471.000000 980.000000 ) ( -1417.000000 -1391.000000 980.000000 ) ( -1417.000000 -1391.000000 3072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1417.000000 -4471.000000 980.000000 ) ( -1413.000000 -4471.000000 980.000000 ) ( -1413.000000 -1391.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1417.000000 -1391.000000 980.000000 ) ( -1413.000000 -1391.000000 980.000000 ) ( -1413.000000 -1391.000000 3072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1417.000000 -1391.000000 3072.000000 ) ( -1413.000000 -1391.000000 3072.000000 ) ( -1413.000000 -4471.000000 3072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1417.000000 -4471.000000 3072.000000 ) ( -1413.000000 -4471.000000 3072.000000 ) ( -1413.000000 -4471.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3560/2540) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (320.000000, 2262.000000, 2262.000000) / (-980.000000, -980.000000, -1155.000000) // --> Vector info: d1 = 55.744873, 0.282158, 0.283089. Determinants: 9705.975152, 1.807608, -22049035.698350, -339850.000000 // --> Vector info: d2 = 5.049764, 5.039433, 0.039433. Determinants: 1.807868, -9710.000000, -11232540.701512, -339850.000000 ( 2262.000000 -1391.000000 1155.000000 ) ( 2262.000000 -1391.000000 980.000000 ) ( 320.000000 -1391.000000 980.000000 ) ( ( -0.028560 -0.000005 64.878728 ) ( -0.000005 0.028571 33.051466 ) ) 12escape/00WPANL6 0 0 0 ( 320.000000 -1387.000000 980.000000 ) ( 2262.000000 -1387.000000 980.000000 ) ( 2262.000000 -1387.000000 1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 320.000000 -1387.000000 980.000000 ) ( 320.000000 -1391.000000 980.000000 ) ( 2262.000000 -1391.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2262.000000 -1387.000000 980.000000 ) ( 2262.000000 -1391.000000 980.000000 ) ( 2262.000000 -1391.000000 1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2262.000000 -1387.000000 1155.000000 ) ( 2262.000000 -1391.000000 1155.000000 ) ( 320.000000 -1391.000000 1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 320.000000 -1387.000000 1155.000000 ) ( 320.000000 -1391.000000 1155.000000 ) ( 320.000000 -1391.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3563/2541) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ENGINE]: 256.000000/64.000000 // --> Vector A/B: (-1391.000000, -1391.000000, -3448.000000) / (-722.000000, -1063.000000, -1063.000000) // --> Vector info: d1 = 3.802425, 3.802423, 0.130543. Determinants: -1252.111326, -0.003921, -4408851.539377, -701437.000000 // --> Vector info: d2 = 0.562533, 3.000034, 2.999995. Determinants: -0.013171, 5013.938496, 3225463.550377, -701437.000000 ( -1063.000000 -3448.000000 980.000000 ) ( -1063.000000 -1391.000000 980.000000 ) ( -722.000000 -1391.000000 980.000000 ) ( ( 0.001785 0.000000 6.285456 ) ( 0.000000 -0.007148 -4.598365 ) ) 12escape/00ENGINE 0 0 0 ( -722.000000 -1391.000000 976.000000 ) ( -1063.000000 -1391.000000 976.000000 ) ( -1063.000000 -3448.000000 976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -722.000000 -1391.000000 976.000000 ) ( -722.000000 -1391.000000 980.000000 ) ( -1063.000000 -1391.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1063.000000 -1391.000000 976.000000 ) ( -1063.000000 -1391.000000 980.000000 ) ( -1063.000000 -3448.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1063.000000 -3448.000000 976.000000 ) ( -1063.000000 -3448.000000 980.000000 ) ( -722.000000 -3448.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -722.000000 -3448.000000 976.000000 ) ( -722.000000 -3448.000000 980.000000 ) ( -722.000000 -1391.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3564/2542) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-1413.000000, -180.000000, -180.000000) / (-980.000000, -980.000000, -1155.000000) // --> Vector info: d1 = 35.281231, 0.050813, 0.051763. Determinants: 6165.323186, 1.171177, 1099941.812087, -215775.000000 // --> Vector info: d2 = 5.050591, 5.043897, 0.043897. Determinants: 1.171420, -6165.000308, -7129836.355389, -215775.000000 ( -180.000000 -1391.000000 1155.000000 ) ( -180.000000 -1391.000000 980.000000 ) ( -1413.000000 -1391.000000 980.000000 ) ( ( -0.028573 -0.000005 -5.097633 ) ( -0.000005 0.028571 33.042921 ) ) 12escape/00WPANL6 0 0 0 ( -1413.000000 -1387.000000 980.000000 ) ( -180.000000 -1387.000000 980.000000 ) ( -180.000000 -1387.000000 1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1413.000000 -1387.000000 980.000000 ) ( -1413.000000 -1391.000000 980.000000 ) ( -180.000000 -1391.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -180.000000 -1387.000000 980.000000 ) ( -180.000000 -1391.000000 980.000000 ) ( -180.000000 -1391.000000 1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -180.000000 -1387.000000 1155.000000 ) ( -180.000000 -1391.000000 1155.000000 ) ( -1413.000000 -1391.000000 1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1413.000000 -1387.000000 1155.000000 ) ( -1413.000000 -1391.000000 1155.000000 ) ( -1413.000000 -1391.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3565/2543) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [12sky3]: 256.000000/256.000000 // --> Vector A/B: (-1391.000000, -1391.000000, -4471.000000) / (1413.000000, -2262.000000, -2262.000000) // --> Vector info: d1 = 13.593732, 0.468735, 0.468763. Determinants: 0.105139, -40424.991915, -96746791.312466, -11319000.000000 // --> Vector info: d2 = 11.343769, 11.343735, 0.343738. Determinants: -40424.989492, -0.105743, -184631133.119798, -11319000.000000 ( 2262.000000 -4471.000000 3072.000000 ) ( 2262.000000 -1391.000000 3072.000000 ) ( -1413.000000 -1391.000000 3072.000000 ) ( ( 0.000000 0.003571 8.547291 ) ( 0.003571 0.000000 16.311612 ) ) 12escape/12sky3 0 0 0 ( -1413.000000 -1391.000000 3076.000000 ) ( 2262.000000 -1391.000000 3076.000000 ) ( 2262.000000 -4471.000000 3076.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1413.000000 -1391.000000 3076.000000 ) ( -1413.000000 -1391.000000 3072.000000 ) ( 2262.000000 -1391.000000 3072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2262.000000 -1391.000000 3076.000000 ) ( 2262.000000 -1391.000000 3072.000000 ) ( 2262.000000 -4471.000000 3072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2262.000000 -4471.000000 3076.000000 ) ( 2262.000000 -4471.000000 3072.000000 ) ( -1413.000000 -4471.000000 3072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1413.000000 -4471.000000 3076.000000 ) ( -1413.000000 -4471.000000 3072.000000 ) ( -1413.000000 -1391.000000 3072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3566/2544) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12sky3]: 256.000000/256.000000 // --> Vector A/B: (1413.000000, -2262.000000, -2262.000000) / (-3072.000000, -3072.000000, -980.000000) // --> Vector info: d1 = 13.593760, 0.468763, 0.468763. Determinants: -27457.494018, 0.000000, -65712750.992288, -7688100.000000 // --> Vector info: d2 = 8.343772, 8.343772, 0.875020. Determinants: 0.000000, 27447.663255, 20171468.518138, -7688100.000000 ( 2262.000000 -4471.000000 980.000000 ) ( 2262.000000 -4471.000000 3072.000000 ) ( -1413.000000 -4471.000000 3072.000000 ) ( ( 0.003571 0.000000 8.547333 ) ( 0.000000 -0.003570 -2.623726 ) ) 12escape/12sky3 0 0 0 ( -1413.000000 -4475.000000 3072.000000 ) ( 2262.000000 -4475.000000 3072.000000 ) ( 2262.000000 -4475.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1413.000000 -4475.000000 3072.000000 ) ( -1413.000000 -4471.000000 3072.000000 ) ( 2262.000000 -4471.000000 3072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2262.000000 -4475.000000 3072.000000 ) ( 2262.000000 -4471.000000 3072.000000 ) ( 2262.000000 -4471.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2262.000000 -4475.000000 980.000000 ) ( 2262.000000 -4471.000000 980.000000 ) ( -1413.000000 -4471.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1413.000000 -4475.000000 980.000000 ) ( -1413.000000 -4471.000000 980.000000 ) ( -1413.000000 -4471.000000 3072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3567/2545) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12sky3]: 256.000000/256.000000 // --> Vector A/B: (1391.000000, 4471.000000, 4471.000000) / (-980.000000, -980.000000, -3072.000000) // --> Vector info: d1 = 0.999983, 1.000026, 8.468778. Determinants: -0.089784, 23003.755871, 16100556.263315, -6443360.000000 // --> Vector info: d2 = 11.343705, 0.343708, 0.343737. Determinants: 23011.994508, 0.090319, -105101172.030524, -6443360.000000 ( 2262.000000 -4471.000000 3072.000000 ) ( 2262.000000 -4471.000000 980.000000 ) ( 2262.000000 -1391.000000 980.000000 ) ( ( 0.000000 -0.003570 -2.498783 ) ( -0.003571 0.000000 16.311547 ) ) 12escape/12sky3 0 0 0 ( 2266.000000 -1391.000000 980.000000 ) ( 2266.000000 -4471.000000 980.000000 ) ( 2266.000000 -4471.000000 3072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2266.000000 -1391.000000 980.000000 ) ( 2262.000000 -1391.000000 980.000000 ) ( 2262.000000 -4471.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2266.000000 -4471.000000 980.000000 ) ( 2262.000000 -4471.000000 980.000000 ) ( 2262.000000 -4471.000000 3072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2266.000000 -4471.000000 3072.000000 ) ( 2262.000000 -4471.000000 3072.000000 ) ( 2262.000000 -1391.000000 3072.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2266.000000 -1391.000000 3072.000000 ) ( 2262.000000 -1391.000000 3072.000000 ) ( 2262.000000 -1391.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3568/2546) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-3448.000000, -3789.000000, -3789.000000) / (-1063.000000, -1063.000000, 1125.000000) // --> Vector info: d1 = 31.905155, 31.904285, 0.634191. Determinants: -1.903013, 10663.102352, -12476375.314885, -746108.000000 // --> Vector info: d2 = 0.041622, 4.916624, 4.911053. Determinants: 10666.504171, 1.899834, 36749071.280482, -746108.000000 ( 1125.000000 -3789.000000 980.000000 ) ( -1063.000000 -3789.000000 980.000000 ) ( -1063.000000 -3448.000000 980.000000 ) ( ( 0.000003 -0.014292 16.721943 ) ( -0.014296 -0.000003 -49.254359 ) ) 12escape/00WPANL6 0 0 0 ( -1063.000000 -3448.000000 976.000000 ) ( -1063.000000 -3789.000000 976.000000 ) ( 1125.000000 -3789.000000 976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1063.000000 -3448.000000 976.000000 ) ( -1063.000000 -3448.000000 980.000000 ) ( -1063.000000 -3789.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1063.000000 -3789.000000 976.000000 ) ( -1063.000000 -3789.000000 980.000000 ) ( 1125.000000 -3789.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1125.000000 -3789.000000 976.000000 ) ( 1125.000000 -3789.000000 980.000000 ) ( 1125.000000 -3448.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1125.000000 -3448.000000 976.000000 ) ( 1125.000000 -3448.000000 980.000000 ) ( -1063.000000 -3448.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3569/2547) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ENGINE]: 256.000000/64.000000 // --> Vector A/B: (-1391.000000, -1391.000000, -3448.000000) / (1125.000000, 853.000000, 853.000000) // --> Vector info: d1 = 3.804730, 3.804730, 0.132850. Determinants: -998.751557, 0.000000, -3518025.300768, -559504.000000 // --> Vector info: d2 = 0.186800, 2.134354, 2.134348. Determinants: -0.001556, 4006.117839, -4611400.079512, -559504.000000 ( 853.000000 -3448.000000 980.000000 ) ( 853.000000 -1391.000000 980.000000 ) ( 1125.000000 -1391.000000 980.000000 ) ( ( 0.001785 0.000000 6.287757 ) ( 0.000000 -0.007160 8.241943 ) ) 12escape/00ENGINE 0 0 0 ( 1125.000000 -1391.000000 976.000000 ) ( 853.000000 -1391.000000 976.000000 ) ( 853.000000 -3448.000000 976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1125.000000 -1391.000000 976.000000 ) ( 1125.000000 -1391.000000 980.000000 ) ( 853.000000 -1391.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 853.000000 -1391.000000 976.000000 ) ( 853.000000 -1391.000000 980.000000 ) ( 853.000000 -3448.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 853.000000 -3448.000000 976.000000 ) ( 853.000000 -3448.000000 980.000000 ) ( 1125.000000 -3448.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1125.000000 -3448.000000 976.000000 ) ( 1125.000000 -3448.000000 980.000000 ) ( 1125.000000 -1391.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3570/2548) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00ENGINE]: 256.000000/64.000000 // --> Vector A/B: (-1391.000000, -1391.000000, -3448.000000) / (-1063.000000, -1413.000000, -1413.000000) // --> Vector info: d1 = 3.804720, 3.804717, 0.132836. Determinants: -1285.158252, -0.005890, -4526869.499315, -719950.000000 // --> Vector info: d2 = 1.000022, 3.500021, 3.499956. Determinants: -0.023029, 5142.499004, 4746478.613758, -719950.000000 ( -1413.000000 -3448.000000 980.000000 ) ( -1413.000000 -1391.000000 980.000000 ) ( -1063.000000 -1391.000000 980.000000 ) ( ( 0.001785 0.000000 6.287755 ) ( 0.000000 -0.007143 -6.592789 ) ) 12escape/00ENGINE 0 0 0 ( -1063.000000 -1391.000000 976.000000 ) ( -1413.000000 -1391.000000 976.000000 ) ( -1413.000000 -3448.000000 976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1063.000000 -1391.000000 976.000000 ) ( -1063.000000 -1391.000000 980.000000 ) ( -1413.000000 -1391.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1413.000000 -1391.000000 976.000000 ) ( -1413.000000 -1391.000000 980.000000 ) ( -1413.000000 -3448.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1413.000000 -3448.000000 976.000000 ) ( -1413.000000 -3448.000000 980.000000 ) ( -1063.000000 -3448.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1063.000000 -3448.000000 976.000000 ) ( -1063.000000 -3448.000000 980.000000 ) ( -1063.000000 -1391.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3571/2549) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-3448.000000, -3448.000000, -4471.000000) / (-1063.000000, -1413.000000, -1413.000000) // --> Vector info: d1 = 0.905155, 5.905155, 5.902554. Determinants: -0.910569, 5115.000000, 5110014.544066, -358050.000000 // --> Vector info: d2 = 0.041622, 0.042512, 14.667456. Determinants: 5118.730307, 0.910246, 17635446.877329, -358050.000000 ( -1413.000000 -4471.000000 980.000000 ) ( -1413.000000 -3448.000000 980.000000 ) ( -1063.000000 -3448.000000 980.000000 ) ( ( 0.000003 -0.014286 -14.271790 ) ( -0.014296 -0.000003 -49.254146 ) ) 12escape/00WPANL6 0 0 0 ( -1063.000000 -3448.000000 976.000000 ) ( -1413.000000 -3448.000000 976.000000 ) ( -1413.000000 -4471.000000 976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1063.000000 -3448.000000 976.000000 ) ( -1063.000000 -3448.000000 980.000000 ) ( -1413.000000 -3448.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1413.000000 -3448.000000 976.000000 ) ( -1413.000000 -3448.000000 980.000000 ) ( -1413.000000 -4471.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1413.000000 -4471.000000 976.000000 ) ( -1413.000000 -4471.000000 980.000000 ) ( -1063.000000 -4471.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1063.000000 -4471.000000 976.000000 ) ( -1063.000000 -4471.000000 980.000000 ) ( -1063.000000 -3448.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3572/2550) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-3789.000000, -4471.000000, -4471.000000) / (-1063.000000, -1063.000000, 1125.000000) // --> Vector info: d1 = 31.904285, 31.902534, 0.632439. Determinants: -3.831085, 21326.204865, -24952845.410064, -1492216.000000 // --> Vector info: d2 = 0.916622, 10.666563, 10.660950. Determinants: 21332.870634, 3.828290, 79466518.058647, -1492216.000000 ( 1125.000000 -4471.000000 980.000000 ) ( -1063.000000 -4471.000000 980.000000 ) ( -1063.000000 -3789.000000 980.000000 ) ( ( 0.000003 -0.014292 16.722006 ) ( -0.014296 -0.000003 -53.254032 ) ) 12escape/00WPANL6 0 0 0 ( -1063.000000 -3789.000000 976.000000 ) ( -1063.000000 -4471.000000 976.000000 ) ( 1125.000000 -4471.000000 976.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1063.000000 -3789.000000 976.000000 ) ( -1063.000000 -3789.000000 980.000000 ) ( -1063.000000 -4471.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1063.000000 -4471.000000 976.000000 ) ( -1063.000000 -4471.000000 980.000000 ) ( 1125.000000 -4471.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1125.000000 -4471.000000 976.000000 ) ( 1125.000000 -4471.000000 980.000000 ) ( 1125.000000 -3789.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1125.000000 -3789.000000 976.000000 ) ( 1125.000000 -3789.000000 980.000000 ) ( -1063.000000 -3789.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3573/2551) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (2262.000000, 1125.000000, 1125.000000) / (-980.000000, -980.000000, 402.000000) // --> Vector info: d1 = 16.777555, 0.547661, 0.551193. Determinants: -22429.714393, -4.016346, 24368934.593823, -1571334.000000 // --> Vector info: d2 = 20.655487, 20.652584, 0.902585. Determinants: -4.011924, 22455.748650, -10440960.458043, -1571334.000000 ( 1125.000000 -3448.000000 -402.000000 ) ( 1125.000000 -3448.000000 980.000000 ) ( 2262.000000 -3448.000000 980.000000 ) ( ( 0.014274 0.000003 -15.508437 ) ( 0.000003 -0.014291 6.644647 ) ) 12escape/00WPANL6 0 0 0 ( 2262.000000 -3444.000000 980.000000 ) ( 1125.000000 -3444.000000 980.000000 ) ( 1125.000000 -3444.000000 -402.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2262.000000 -3444.000000 980.000000 ) ( 2262.000000 -3448.000000 980.000000 ) ( 1125.000000 -3448.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1125.000000 -3444.000000 980.000000 ) ( 1125.000000 -3448.000000 980.000000 ) ( 1125.000000 -3448.000000 -402.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1125.000000 -3444.000000 -402.000000 ) ( 1125.000000 -3448.000000 -402.000000 ) ( 2262.000000 -3448.000000 -402.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2262.000000 -3444.000000 -402.000000 ) ( 2262.000000 -3448.000000 -402.000000 ) ( 2262.000000 -3448.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3574/2552) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-3448.000000, -3448.000000, -4471.000000) / (2262.000000, 1125.000000, 1125.000000) // --> Vector info: d1 = 16.781088, 0.551193, 0.553764. Determinants: 2.923351, -16603.182217, 18047538.748260, -1163151.000000 // --> Vector info: d2 = 14.905488, 14.902636, 0.277692. Determinants: -16628.561026, -2.918044, -74666011.093918, -1163151.000000 ( 1125.000000 -4471.000000 -402.000000 ) ( 1125.000000 -3448.000000 -402.000000 ) ( 2262.000000 -3448.000000 -402.000000 ) ( ( -0.000003 0.014274 -15.516076 ) ( 0.014296 0.000003 64.192879 ) ) 12escape/00WPANL6 0 0 0 ( 2262.000000 -3448.000000 -406.000000 ) ( 1125.000000 -3448.000000 -406.000000 ) ( 1125.000000 -4471.000000 -406.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2262.000000 -3448.000000 -406.000000 ) ( 2262.000000 -3448.000000 -402.000000 ) ( 1125.000000 -3448.000000 -402.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1125.000000 -3448.000000 -406.000000 ) ( 1125.000000 -3448.000000 -402.000000 ) ( 1125.000000 -4471.000000 -402.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1125.000000 -4471.000000 -406.000000 ) ( 1125.000000 -4471.000000 -402.000000 ) ( 2262.000000 -4471.000000 -402.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2262.000000 -4471.000000 -406.000000 ) ( 2262.000000 -4471.000000 -402.000000 ) ( 2262.000000 -3448.000000 -402.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3575/2553) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-3448.000000, -4471.000000, -4471.000000) / (-980.000000, -980.000000, 402.000000) // --> Vector info: d1 = 15.257385, 0.632441, 0.635898. Determinants: -20211.673213, -3.536575, -91263992.743626, -1413786.000000 // --> Vector info: d2 = 20.663509, 20.660950, 0.910950. Determinants: -3.537467, 20204.250000, -9425812.449844, -1413786.000000 ( 1125.000000 -4471.000000 -402.000000 ) ( 1125.000000 -4471.000000 980.000000 ) ( 1125.000000 -3448.000000 980.000000 ) ( ( 0.014296 0.000003 64.552905 ) ( 0.000003 -0.014291 6.667072 ) ) 12escape/00WPANL6 0 0 0 ( 1121.000000 -3448.000000 980.000000 ) ( 1121.000000 -4471.000000 980.000000 ) ( 1121.000000 -4471.000000 -402.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1121.000000 -3448.000000 980.000000 ) ( 1125.000000 -3448.000000 980.000000 ) ( 1125.000000 -4471.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1121.000000 -4471.000000 980.000000 ) ( 1125.000000 -4471.000000 980.000000 ) ( 1125.000000 -4471.000000 -402.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1121.000000 -4471.000000 -402.000000 ) ( 1125.000000 -4471.000000 -402.000000 ) ( 1125.000000 -3448.000000 -402.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1121.000000 -3448.000000 -402.000000 ) ( 1125.000000 -3448.000000 -402.000000 ) ( 1125.000000 -3448.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3576/2554) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-1125.000000, -2262.000000, -2262.000000) / (-980.000000, -980.000000, 402.000000) // --> Vector info: d1 = 16.632439, 0.402545, 0.406032. Determinants: -22429.713076, -3.964310, -51372428.598303, -1571334.000000 // --> Vector info: d2 = 20.660950, 20.658085, 0.908085. Determinants: -3.959192, 22455.749467, -10463072.354647, -1571334.000000 ( 2262.000000 -4471.000000 -402.000000 ) ( 2262.000000 -4471.000000 980.000000 ) ( 1125.000000 -4471.000000 980.000000 ) ( ( 0.014274 0.000003 32.693513 ) ( 0.000003 -0.014291 6.658720 ) ) 12escape/00WPANL6 0 0 0 ( 1125.000000 -4475.000000 980.000000 ) ( 2262.000000 -4475.000000 980.000000 ) ( 2262.000000 -4475.000000 -402.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1125.000000 -4475.000000 980.000000 ) ( 1125.000000 -4471.000000 980.000000 ) ( 2262.000000 -4471.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2262.000000 -4475.000000 980.000000 ) ( 2262.000000 -4471.000000 980.000000 ) ( 2262.000000 -4471.000000 -402.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2262.000000 -4475.000000 -402.000000 ) ( 2262.000000 -4471.000000 -402.000000 ) ( 1125.000000 -4471.000000 -402.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1125.000000 -4475.000000 -402.000000 ) ( 1125.000000 -4471.000000 -402.000000 ) ( 1125.000000 -4471.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3578/2555) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4471.000000, 3448.000000, 3448.000000) / (-980.000000, -980.000000, 402.000000) // --> Vector info: d1 = 15.402521, 0.777576, 0.781086. Determinants: -20211.673558, -3.590234, 68587005.295263, -1413786.000000 // --> Vector info: d2 = 20.658085, 20.655485, 0.905486. Determinants: -3.592811, 20204.249025, -9389883.679254, -1413786.000000 ( 2262.000000 -3448.000000 -402.000000 ) ( 2262.000000 -3448.000000 980.000000 ) ( 2262.000000 -4471.000000 980.000000 ) ( ( 0.014296 0.000003 -48.513004 ) ( 0.000003 -0.014291 6.641658 ) ) 12escape/00WPANL6 0 0 0 ( 2266.000000 -4471.000000 980.000000 ) ( 2266.000000 -3448.000000 980.000000 ) ( 2266.000000 -3448.000000 -402.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2266.000000 -4471.000000 980.000000 ) ( 2262.000000 -4471.000000 980.000000 ) ( 2262.000000 -3448.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2266.000000 -3448.000000 980.000000 ) ( 2262.000000 -3448.000000 980.000000 ) ( 2262.000000 -3448.000000 -402.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2266.000000 -3448.000000 -402.000000 ) ( 2262.000000 -3448.000000 -402.000000 ) ( 2262.000000 -4471.000000 -402.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2266.000000 -4471.000000 -402.000000 ) ( 2262.000000 -4471.000000 -402.000000 ) ( 2262.000000 -4471.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3579/2556) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wshft2]: 64.000000/64.000000 // --> Vector A/B: (1405.728281, 1405.728281, 1264.306925) / (2563.000000, 2520.000000, 2520.000000) // --> Vector info: d1 = 0.046869, 0.046869, 2.074294. Determinants: 87.179271, 0.000000, -122835.380847, -6081.118318 // --> Vector info: d2 = 1.517786, 0.899285, 0.899285. Determinants: 0.000000, -87.469210, 214953.750021, -6081.118318 ( -1311.000000 477.000000 -2520.000000 ) ( -1411.000000 577.000000 -2520.000000 ) ( -1411.000000 577.000000 -2563.000000 ) ( ( -0.014336 0.000000 20.199472 ) ( 0.000000 0.014384 -35.347734 ) ) 12escape/10wshft2 0 0 0 ( -1413.828427 574.171573 -2563.000000 ) ( -1413.828427 574.171573 -2520.000000 ) ( -1313.828427 474.171573 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1413.828427 574.171573 -2563.000000 ) ( -1411.000000 577.000000 -2563.000000 ) ( -1411.000000 577.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1413.828427 574.171573 -2520.000000 ) ( -1411.000000 577.000000 -2520.000000 ) ( -1311.000000 477.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1313.828427 474.171573 -2520.000000 ) ( -1311.000000 477.000000 -2520.000000 ) ( -1311.000000 477.000000 -2563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1313.828427 474.171573 -2563.000000 ) ( -1311.000000 477.000000 -2563.000000 ) ( -1411.000000 577.000000 -2563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3580/2557) # points: 4 { brushDef { // Surface normal: -0.703683, 0.710514, 0.000000 // RotY/Z : 0.000000 / 2.351364. Vector texS/T: (-0.710514, -0.703683, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wshft1]: 64.000000/64.000000 // --> Vector A/B: (595.827866, 595.827866, 449.455054) / (2563.000000, 1641.000000, 1641.000000) // --> Vector info: d1 = 0.953125, 0.953125, 3.041611. Determinants: 1925.584106, 0.000034, -1275946.398866, -134955.732372 // --> Vector info: d2 = 14.112865, 0.941849, 0.941851. Determinants: 0.001758, -1927.878608, 3036539.860764, -134955.732372 ( -1207.000000 580.000000 -1641.000000 ) ( -1311.000000 477.000000 -1641.000000 ) ( -1311.000000 477.000000 -2563.000000 ) ( ( -0.014268 0.000000 9.454555 ) ( 0.000000 0.014285 -22.500266 ) ) 12escape/10wshft1 0 0 0 ( -1308.185270 474.157942 -2563.000000 ) ( -1308.185270 474.157942 -1641.000000 ) ( -1204.185270 577.157942 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1308.185270 474.157942 -2563.000000 ) ( -1311.000000 477.000000 -2563.000000 ) ( -1311.000000 477.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1308.185270 474.157942 -1641.000000 ) ( -1311.000000 477.000000 -1641.000000 ) ( -1207.000000 580.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1204.185270 577.157942 -1641.000000 ) ( -1207.000000 580.000000 -1641.000000 ) ( -1207.000000 580.000000 -2563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1204.185270 577.157942 -2563.000000 ) ( -1207.000000 580.000000 -2563.000000 ) ( -1311.000000 477.000000 -2563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3582/2558) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-589.727056, -589.727056, -444.063059) / (2520.000000, 2563.000000, 2563.000000) // --> Vector info: d1 = 0.827432, 0.827432, 1.349554. Determinants: -22.451227, 0.000000, -18422.760667, -6263.551868 // --> Vector info: d2 = 0.498435, 0.343810, 0.343810. Determinants: 0.000000, 22.523288, -59880.658269, -6263.551868 ( -1308.000000 680.000000 -2563.000000 ) ( -1411.000000 577.000000 -2563.000000 ) ( -1411.000000 577.000000 -2520.000000 ) ( ( 0.003584 0.000000 2.941264 ) ( 0.000000 -0.003596 9.560176 ) ) 12escape/00crtesd 0 0 0 ( -1413.828427 579.828427 -2520.000000 ) ( -1413.828427 579.828427 -2563.000000 ) ( -1310.828427 682.828427 -2563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1413.828427 579.828427 -2520.000000 ) ( -1411.000000 577.000000 -2520.000000 ) ( -1411.000000 577.000000 -2563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1413.828427 579.828427 -2563.000000 ) ( -1411.000000 577.000000 -2563.000000 ) ( -1308.000000 680.000000 -2563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1310.828427 682.828427 -2563.000000 ) ( -1308.000000 680.000000 -2563.000000 ) ( -1308.000000 680.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1310.828427 682.828427 -2520.000000 ) ( -1308.000000 680.000000 -2520.000000 ) ( -1411.000000 577.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3583/2559) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wshft2]: 64.000000/64.000000 // --> Vector A/B: (-589.727056, -589.727056, -444.063059) / (1816.000000, 2276.000000, 2276.000000) // --> Vector info: d1 = 3.031251, 3.031242, 0.942756. Determinants: 960.703754, 0.001252, 363440.438960, -67005.438585 // --> Vector info: d2 = 0.918411, 7.484370, 7.484379. Determinants: -0.004169, -956.423898, 1675324.822392, -67005.438585 ( -1308.000000 680.000000 -2276.000000 ) ( -1411.000000 577.000000 -2276.000000 ) ( -1411.000000 577.000000 -1816.000000 ) ( ( -0.014338 0.000000 -5.424044 ) ( 0.000000 0.014274 -25.002819 ) ) 12escape/10wshft2 0 0 0 ( -1413.828427 579.828427 -1816.000000 ) ( -1413.828427 579.828427 -2276.000000 ) ( -1310.828427 682.828427 -2276.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1413.828427 579.828427 -1816.000000 ) ( -1411.000000 577.000000 -1816.000000 ) ( -1411.000000 577.000000 -2276.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1413.828427 579.828427 -2276.000000 ) ( -1411.000000 577.000000 -2276.000000 ) ( -1308.000000 680.000000 -2276.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1310.828427 682.828427 -2276.000000 ) ( -1308.000000 680.000000 -2276.000000 ) ( -1308.000000 680.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1310.828427 682.828427 -1816.000000 ) ( -1308.000000 680.000000 -1816.000000 ) ( -1411.000000 577.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3584/2560) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wshft2]: 64.000000/64.000000 // --> Vector A/B: (-589.727056, -589.727056, -444.063059) / (1641.000000, 1676.000000, 1676.000000) // --> Vector info: d1 = 3.072858, 3.072858, 0.984371. Determinants: 73.097031, 0.000000, 27441.130529, -5098.239892 // --> Vector info: d2 = 0.465272, 0.965271, 0.965271. Determinants: 0.000000, -72.831860, 117145.013614, -5098.239892 ( -1308.000000 680.000000 -1676.000000 ) ( -1411.000000 577.000000 -1676.000000 ) ( -1411.000000 577.000000 -1641.000000 ) ( ( -0.014338 0.000000 -5.382471 ) ( 0.000000 0.014286 -22.977541 ) ) 12escape/10wshft2 0 0 0 ( -1413.828427 579.828427 -1641.000000 ) ( -1413.828427 579.828427 -1676.000000 ) ( -1310.828427 682.828427 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1413.828427 579.828427 -1641.000000 ) ( -1411.000000 577.000000 -1641.000000 ) ( -1411.000000 577.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1413.828427 579.828427 -1676.000000 ) ( -1411.000000 577.000000 -1676.000000 ) ( -1308.000000 680.000000 -1676.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1310.828427 682.828427 -1676.000000 ) ( -1308.000000 680.000000 -1676.000000 ) ( -1308.000000 680.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1310.828427 682.828427 -1641.000000 ) ( -1308.000000 680.000000 -1641.000000 ) ( -1411.000000 577.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3585/2561) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (577.000000, 680.000000, 580.000000) / (1411.000000, 1308.000000, 1207.000000) // --> Vector info: d1 = 0.218750, 1.262994, 1.262995. Determinants: -105.468384, 104.424535, -91016.546272, -20703.000000 // --> Vector info: d2 = 0.187499, 0.187499, 1.201208. Determinants: 104.411960, 104.411963, -211452.780954, -20703.000000 ( -1207.000000 580.000000 -1641.000000 ) ( -1308.000000 680.000000 -1641.000000 ) ( -1411.000000 577.000000 -1641.000000 ) ( ( 0.005094 -0.005044 4.396297 ) ( -0.005043 -0.005043 10.213630 ) ) 12escape/00wbig4 0 0 0 ( -1411.000000 577.000000 -1637.000000 ) ( -1308.000000 680.000000 -1637.000000 ) ( -1207.000000 580.000000 -1637.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1411.000000 577.000000 -1637.000000 ) ( -1411.000000 577.000000 -1641.000000 ) ( -1308.000000 680.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1308.000000 680.000000 -1637.000000 ) ( -1308.000000 680.000000 -1641.000000 ) ( -1207.000000 580.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1207.000000 580.000000 -1637.000000 ) ( -1207.000000 580.000000 -1641.000000 ) ( -1311.000000 477.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1311.000000 477.000000 -1637.000000 ) ( -1311.000000 477.000000 -1641.000000 ) ( -1411.000000 577.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3586/2562) # points: 4 { brushDef { // Surface normal: -0.703580, -0.710616, 0.000000 // RotY/Z : 0.000000 / -2.351219. Vector texS/T: (0.710616, -0.703580, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wshft2]: 64.000000/64.000000 // --> Vector A/B: (-1407.920126, -1407.920126, -1265.789904) / (1641.000000, 2276.000000, 2502.000000) // --> Vector info: d1 = 2.942772, 2.942755, 0.915327. Determinants: 1287.412694, 0.002438, 1546977.157606, -90252.690957 // --> Vector info: d2 = 0.418396, 9.484382, 12.720907. Determinants: -6.280960, -1288.550556, 2067907.006937, -90252.690957 ( -1207.000000 580.000000 -2502.000000 ) ( -1308.000000 680.000000 -2276.000000 ) ( -1308.000000 680.000000 -1641.000000 ) ( ( -0.014265 0.000000 -17.140510 ) ( 0.000070 0.014277 -22.912414 ) ) 12escape/10wshft2 0 0 0 ( -1305.185679 682.842464 -1641.000000 ) ( -1305.185679 682.842464 -2276.000000 ) ( -1204.185679 582.842464 -2502.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1305.185679 682.842464 -1641.000000 ) ( -1308.000000 680.000000 -1641.000000 ) ( -1308.000000 680.000000 -2276.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1305.185679 682.842464 -2276.000000 ) ( -1308.000000 680.000000 -2276.000000 ) ( -1207.000000 580.000000 -2502.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1204.185679 582.842464 -2502.000000 ) ( -1207.000000 580.000000 -2502.000000 ) ( -1207.000000 580.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1204.185679 582.842464 -1641.000000 ) ( -1207.000000 580.000000 -1641.000000 ) ( -1308.000000 680.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3588/2563) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (1405.728281, 1405.728281, 1264.306925) / (2293.000000, 2276.000000, 2503.000000) // --> Vector info: d1 = 1.234166, 0.968734, 0.968734. Determinants: -60.253014, -37.537722, 167806.227277, -2404.163056 // --> Vector info: d2 = 4.522510, 4.734375, 0.915254. Determinants: -16.831608, 29.962295, -55915.725689, -2404.163056 ( -1311.000000 477.000000 -2503.000000 ) ( -1411.000000 577.000000 -2276.000000 ) ( -1411.000000 577.000000 -2293.000000 ) ( ( 0.025062 0.015614 -69.798189 ) ( 0.007001 -0.012463 23.257876 ) ) 12escape/00wwarn 0 0 0 ( -1413.828427 574.171573 -2293.000000 ) ( -1413.828427 574.171573 -2276.000000 ) ( -1313.828427 474.171573 -2503.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1413.828427 574.171573 -2293.000000 ) ( -1411.000000 577.000000 -2293.000000 ) ( -1411.000000 577.000000 -2276.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1413.828427 574.171573 -2276.000000 ) ( -1411.000000 577.000000 -2276.000000 ) ( -1311.000000 477.000000 -2503.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1313.828427 474.171573 -2503.000000 ) ( -1311.000000 477.000000 -2503.000000 ) ( -1311.000000 477.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1313.828427 474.171573 -2520.000000 ) ( -1311.000000 477.000000 -2520.000000 ) ( -1411.000000 577.000000 -2293.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3589/2564) # points: 4 { brushDef { // Surface normal: -0.703580, -0.710616, 0.000000 // RotY/Z : 0.000000 / -2.351219. Vector texS/T: (0.710616, -0.703580, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wshft2]: 64.000000/64.000000 // --> Vector A/B: (-1407.920126, -1407.920126, -1265.789904) / (2520.000000, 2563.000000, 2563.000000) // --> Vector info: d1 = 2.942748, 2.942746, 0.915326. Determinants: 87.179062, 0.000304, 104755.492963, -6111.599545 // --> Vector info: d2 = 0.908418, 1.526919, 1.526912. Determinants: 0.000307, -87.907676, 215975.885048, -6111.599545 ( -1207.000000 580.000000 -2563.000000 ) ( -1308.000000 680.000000 -2563.000000 ) ( -1308.000000 680.000000 -2520.000000 ) ( ( -0.014265 0.000000 -17.140438 ) ( 0.000000 0.014384 -35.338684 ) ) 12escape/10wshft2 0 0 0 ( -1305.185679 682.842464 -2520.000000 ) ( -1305.185679 682.842464 -2563.000000 ) ( -1204.185679 582.842464 -2563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1305.185679 682.842464 -2520.000000 ) ( -1308.000000 680.000000 -2520.000000 ) ( -1308.000000 680.000000 -2563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1305.185679 682.842464 -2563.000000 ) ( -1308.000000 680.000000 -2563.000000 ) ( -1207.000000 580.000000 -2563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1204.185679 582.842464 -2563.000000 ) ( -1207.000000 580.000000 -2563.000000 ) ( -1207.000000 580.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1204.185679 582.842464 -2520.000000 ) ( -1207.000000 580.000000 -2520.000000 ) ( -1308.000000 680.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3592/2565) # points: 4 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wshft2]: 64.000000/64.000000 // --> Vector A/B: (1405.728281, 1405.728281, 1264.306925) / (2276.000000, 1641.000000, 1641.000000) // --> Vector info: d1 = 0.046869, 0.046872, 2.074297. Determinants: 1287.414438, 0.000537, -1813965.028759, -89802.561211 // --> Vector info: d2 = 9.484371, 0.418397, 0.418402. Determinants: 0.003026, -1282.122372, 2066385.440217, -89802.561211 ( -1311.000000 477.000000 -1641.000000 ) ( -1411.000000 577.000000 -1641.000000 ) ( -1411.000000 577.000000 -2276.000000 ) ( ( -0.014336 0.000000 20.199480 ) ( 0.000000 0.014277 -23.010317 ) ) 12escape/10wshft2 0 0 0 ( -1413.828427 574.171573 -2276.000000 ) ( -1413.828427 574.171573 -1641.000000 ) ( -1313.828427 474.171573 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1413.828427 574.171573 -2276.000000 ) ( -1411.000000 577.000000 -2276.000000 ) ( -1411.000000 577.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1413.828427 574.171573 -1641.000000 ) ( -1411.000000 577.000000 -1641.000000 ) ( -1311.000000 477.000000 -1641.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1313.828427 474.171573 -1641.000000 ) ( -1311.000000 477.000000 -1641.000000 ) ( -1311.000000 477.000000 -2503.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1313.828427 474.171573 -2503.000000 ) ( -1311.000000 477.000000 -2503.000000 ) ( -1411.000000 577.000000 -2276.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3593/2566) # points: 4 { brushDef { // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-589.727056, -589.727056, -444.063059) / (2276.000000, 2293.000000, 2293.000000) // --> Vector info: d1 = 1.000000, 1.500008, 1.500020. Determinants: -0.000199, -72.833250, 163292.073097, -2476.287948 // --> Vector info: d2 = 0.000000, 0.000003, 2.088487. Determinants: -35.504234, -0.000310, -20937.103862, -2476.287948 ( -1308.000000 680.000000 -2293.000000 ) ( -1411.000000 577.000000 -2293.000000 ) ( -1411.000000 577.000000 -2276.000000 ) ( ( 0.000000 0.029412 -65.942280 ) ( 0.014338 0.000000 8.455036 ) ) 12escape/00wwarn 0 0 0 ( -1413.828427 579.828427 -2276.000000 ) ( -1413.828427 579.828427 -2293.000000 ) ( -1310.828427 682.828427 -2293.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1413.828427 579.828427 -2276.000000 ) ( -1411.000000 577.000000 -2276.000000 ) ( -1411.000000 577.000000 -2293.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1413.828427 579.828427 -2293.000000 ) ( -1411.000000 577.000000 -2293.000000 ) ( -1308.000000 680.000000 -2293.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1310.828427 682.828427 -2293.000000 ) ( -1308.000000 680.000000 -2293.000000 ) ( -1308.000000 680.000000 -2276.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1310.828427 682.828427 -2276.000000 ) ( -1308.000000 680.000000 -2276.000000 ) ( -1411.000000 577.000000 -2276.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3594/2567) # points: 4 { brushDef { // Surface normal: -0.703580, -0.710616, 0.000000 // RotY/Z : 0.000000 / -2.351219. Vector texS/T: (0.710616, -0.703580, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-1407.920126, -1407.920126, -1265.789904) / (2276.000000, 2293.000000, 2520.000000) // --> Vector info: d1 = 0.000002, 0.499999, 6.973057. Determinants: 3.457435, -71.064742, 166611.141568, -2416.213774 // --> Vector info: d2 = 0.000000, 0.000000, 2.027421. Determinants: -34.466130, -0.000013, -48525.527282, -2416.213774 ( -1207.000000 580.000000 -2520.000000 ) ( -1308.000000 680.000000 -2293.000000 ) ( -1308.000000 680.000000 -2276.000000 ) ( ( -0.001431 0.029412 -68.955464 ) ( 0.014265 0.000000 20.083292 ) ) 12escape/00wwarn 0 0 0 ( -1305.185679 682.842464 -2276.000000 ) ( -1305.185679 682.842464 -2293.000000 ) ( -1204.185679 582.842464 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1305.185679 682.842464 -2276.000000 ) ( -1308.000000 680.000000 -2276.000000 ) ( -1308.000000 680.000000 -2293.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1305.185679 682.842464 -2293.000000 ) ( -1308.000000 680.000000 -2293.000000 ) ( -1207.000000 580.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1204.185679 582.842464 -2520.000000 ) ( -1207.000000 580.000000 -2520.000000 ) ( -1207.000000 580.000000 -2502.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1204.185679 582.842464 -2502.000000 ) ( -1207.000000 580.000000 -2502.000000 ) ( -1308.000000 680.000000 -2276.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3595/2568) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (477.000000, 580.000000, 680.000000) / (-1311.000000, -1207.000000, -1308.000000) // --> Vector info: d1 = 0.660684, 2.749167, 2.749166. Determinants: -210.936644, -208.848362, -186927.635111, -20803.000000 // --> Vector info: d2 = 0.906244, 0.906249, 2.933669. Determinants: -210.852173, 208.823833, 355491.937796, -20803.000000 ( -1308.000000 680.000000 -2563.000000 ) ( -1207.000000 580.000000 -2563.000000 ) ( -1311.000000 477.000000 -2563.000000 ) ( ( 0.010140 0.010039 8.985610 ) ( 0.010136 -0.010038 -17.088494 ) ) 12escape/00fimp01 0 0 0 ( -1311.000000 477.000000 -2567.000000 ) ( -1207.000000 580.000000 -2567.000000 ) ( -1308.000000 680.000000 -2567.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1311.000000 477.000000 -2567.000000 ) ( -1311.000000 477.000000 -2563.000000 ) ( -1207.000000 580.000000 -2563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1207.000000 580.000000 -2567.000000 ) ( -1207.000000 580.000000 -2563.000000 ) ( -1308.000000 680.000000 -2563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1308.000000 680.000000 -2567.000000 ) ( -1308.000000 680.000000 -2563.000000 ) ( -1411.000000 577.000000 -2563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1411.000000 577.000000 -2567.000000 ) ( -1411.000000 577.000000 -2563.000000 ) ( -1311.000000 477.000000 -2563.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3597/2569) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (-177.000000, -177.000000, -159.000000) / (2215.000000, 2520.000000, 2520.000000) // --> Vector info: d1 = 9.653849, 0.934099, 0.934099. Determinants: 0.000000, 156.955490, -400656.040442, -5490.000000 // --> Vector info: d2 = 0.711264, 0.711258, 0.461258. Determinants: 76.250000, 0.000103, 9591.181238, -5490.000000 ( 159.000000 781.000000 -2520.000000 ) ( 177.000000 781.000000 -2520.000000 ) ( 177.000000 781.000000 -2215.000000 ) ( ( 0.000000 -0.028589 72.979242 ) ( -0.013889 0.000000 -1.747028 ) ) 12escape/00WWARNY 0 0 0 ( 177.000000 777.000000 -2215.000000 ) ( 177.000000 777.000000 -2520.000000 ) ( 159.000000 777.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 777.000000 -2215.000000 ) ( 177.000000 781.000000 -2215.000000 ) ( 177.000000 781.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 777.000000 -2520.000000 ) ( 177.000000 781.000000 -2520.000000 ) ( 159.000000 781.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 777.000000 -2520.000000 ) ( 159.000000 781.000000 -2520.000000 ) ( 159.000000 781.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 777.000000 -2215.000000 ) ( 159.000000 781.000000 -2215.000000 ) ( 177.000000 781.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3598/2570) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (1252.000000, 781.000000, 781.000000) / (-177.000000, -177.000000, -159.000000) // --> Vector info: d1 = 13.903849, 0.453848, 0.453848. Determinants: -242.100014, 0.000000, 185232.388699, -8478.000000 // --> Vector info: d2 = 0.711273, 0.711264, 0.461264. Determinants: -0.000154, 117.750000, 14811.773207, -8478.000000 ( 159.000000 781.000000 -2215.000000 ) ( 177.000000 781.000000 -2215.000000 ) ( 177.000000 1252.000000 -2215.000000 ) ( ( 0.028556 0.000000 -21.848595 ) ( 0.000000 -0.013889 -1.747083 ) ) 12escape/00WWARNY 0 0 0 ( 177.000000 1252.000000 -2211.000000 ) ( 177.000000 781.000000 -2211.000000 ) ( 159.000000 781.000000 -2211.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 1252.000000 -2211.000000 ) ( 177.000000 1252.000000 -2215.000000 ) ( 177.000000 781.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 781.000000 -2211.000000 ) ( 177.000000 781.000000 -2215.000000 ) ( 159.000000 781.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 781.000000 -2211.000000 ) ( 159.000000 781.000000 -2215.000000 ) ( 159.000000 1252.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 1252.000000 -2211.000000 ) ( 159.000000 1252.000000 -2215.000000 ) ( 177.000000 1252.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3599/2571) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (177.000000, 177.000000, 159.000000) / (2520.000000, 2215.000000, 2215.000000) // --> Vector info: d1 = 9.623603, 0.903853, 0.903853. Determinants: 0.000000, -156.955490, 342694.256119, -5490.000000 // --> Vector info: d2 = 0.711273, 0.711273, 0.461273. Determinants: -76.250000, 0.000000, 9591.362774, -5490.000000 ( 159.000000 1252.000000 -2215.000000 ) ( 177.000000 1252.000000 -2215.000000 ) ( 177.000000 1252.000000 -2520.000000 ) ( ( 0.000000 0.028589 -62.421540 ) ( 0.013889 0.000000 -1.747061 ) ) 12escape/00WWARNY 0 0 0 ( 177.000000 1256.000000 -2520.000000 ) ( 177.000000 1256.000000 -2215.000000 ) ( 159.000000 1256.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 1256.000000 -2520.000000 ) ( 177.000000 1252.000000 -2520.000000 ) ( 177.000000 1252.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 1256.000000 -2215.000000 ) ( 177.000000 1252.000000 -2215.000000 ) ( 159.000000 1252.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 1256.000000 -2215.000000 ) ( 159.000000 1252.000000 -2215.000000 ) ( 159.000000 1252.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 1256.000000 -2520.000000 ) ( 159.000000 1252.000000 -2520.000000 ) ( 177.000000 1252.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3600/2572) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (781.000000, 798.000000, 798.000000) / (177.000000, 177.000000, 159.000000) // --> Vector info: d1 = 0.873629, 0.382528, 0.382500. Determinants: 8.839806, -0.000487, -7171.132420, -306.000000 // --> Vector info: d2 = 0.711278, 0.711278, 0.461277. Determinants: -0.000008, -4.250016, 534.608399, -306.000000 ( 159.000000 798.000000 -2520.000000 ) ( 177.000000 798.000000 -2520.000000 ) ( 177.000000 781.000000 -2520.000000 ) ( ( -0.028888 0.000002 23.435073 ) ( 0.000000 0.013889 -1.747086 ) ) 12escape/00WWARNY 0 0 0 ( 177.000000 781.000000 -2524.000000 ) ( 177.000000 798.000000 -2524.000000 ) ( 159.000000 798.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 781.000000 -2524.000000 ) ( 177.000000 781.000000 -2520.000000 ) ( 177.000000 798.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 798.000000 -2524.000000 ) ( 177.000000 798.000000 -2520.000000 ) ( 159.000000 798.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 798.000000 -2524.000000 ) ( 159.000000 798.000000 -2520.000000 ) ( 159.000000 781.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 781.000000 -2524.000000 ) ( 159.000000 781.000000 -2520.000000 ) ( 177.000000 781.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3601/2573) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (1236.000000, 1252.000000, 1252.000000) / (177.000000, 177.000000, 159.000000) // --> Vector info: d1 = 0.873629, 0.414728, 0.414700. Determinants: 8.260208, -0.000457, -10461.141695, -288.000000 // --> Vector info: d2 = 0.711278, 0.711277, 0.461277. Determinants: 0.000009, -4.000000, 503.141169, -288.000000 ( 159.000000 1252.000000 -2520.000000 ) ( 177.000000 1252.000000 -2520.000000 ) ( 177.000000 1236.000000 -2520.000000 ) ( ( -0.028681 0.000002 36.323409 ) ( 0.000000 0.013889 -1.747018 ) ) 12escape/00WWARNY 0 0 0 ( 177.000000 1236.000000 -2524.000000 ) ( 177.000000 1252.000000 -2524.000000 ) ( 159.000000 1252.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 1236.000000 -2524.000000 ) ( 177.000000 1236.000000 -2520.000000 ) ( 177.000000 1252.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 1252.000000 -2524.000000 ) ( 177.000000 1252.000000 -2520.000000 ) ( 159.000000 1252.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 1252.000000 -2524.000000 ) ( 159.000000 1252.000000 -2520.000000 ) ( 159.000000 1236.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 1236.000000 -2524.000000 ) ( 159.000000 1236.000000 -2520.000000 ) ( 177.000000 1236.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3602/2574) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte2]: 64.000000/64.000000 // --> Vector A/B: (798.000000, 1236.000000, 1236.000000) / (177.000000, 177.000000, 159.000000) // --> Vector info: d1 = 0.946765, 0.946745, 0.696737. Determinants: 0.000356, -109.503655, 11917.567605, -7884.000000 // --> Vector info: d2 = 0.711252, 6.961252, 6.961251. Determinants: -112.500000, -0.000417, 84167.561399, -7884.000000 ( 159.000000 1236.000000 -2520.000000 ) ( 177.000000 1236.000000 -2520.000000 ) ( 177.000000 798.000000 -2520.000000 ) ( ( 0.000000 0.013889 -1.511614 ) ( 0.014269 0.000000 -10.675743 ) ) 12escape/00fgrte2 0 0 0 ( 177.000000 798.000000 -2524.000000 ) ( 177.000000 1236.000000 -2524.000000 ) ( 159.000000 1236.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 798.000000 -2524.000000 ) ( 177.000000 798.000000 -2520.000000 ) ( 177.000000 1236.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 1236.000000 -2524.000000 ) ( 177.000000 1236.000000 -2520.000000 ) ( 159.000000 1236.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 1236.000000 -2524.000000 ) ( 159.000000 1236.000000 -2520.000000 ) ( 159.000000 798.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 798.000000 -2524.000000 ) ( 159.000000 798.000000 -2520.000000 ) ( 177.000000 798.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3603/2575) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (781.000000, 1252.000000, 1252.000000) / (2520.000000, 2520.000000, 2215.000000) // --> Vector info: d1 = 0.003769, 6.728771, 6.728725. Determinants: -2051.125696, -0.021556, 1601442.064069, -143655.000000 // --> Vector info: d2 = 0.044834, 0.044907, 4.404781. Determinants: -0.022251, 2053.501000, -5181245.720814, -143655.000000 ( -331.000000 1252.000000 -2215.000000 ) ( -331.000000 1252.000000 -2520.000000 ) ( -331.000000 781.000000 -2520.000000 ) ( ( 0.014278 0.000000 -11.147834 ) ( 0.000000 -0.014295 36.067284 ) ) 12escape/00WPANL6 0 0 0 ( -335.000000 781.000000 -2520.000000 ) ( -335.000000 1252.000000 -2520.000000 ) ( -335.000000 1252.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -335.000000 781.000000 -2520.000000 ) ( -331.000000 781.000000 -2520.000000 ) ( -331.000000 1252.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -335.000000 1252.000000 -2520.000000 ) ( -331.000000 1252.000000 -2520.000000 ) ( -331.000000 1252.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -335.000000 1252.000000 -2215.000000 ) ( -331.000000 1252.000000 -2215.000000 ) ( -331.000000 781.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -335.000000 781.000000 -2215.000000 ) ( -331.000000 781.000000 -2215.000000 ) ( -331.000000 781.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3604/2576) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (-159.000000, -159.000000, -142.000000) / (2215.000000, 2520.000000, 2520.000000) // --> Vector info: d1 = 8.953850, 0.234100, 0.234102. Determinants: -0.000581, 148.235740, -374767.968628, -5185.000000 // --> Vector info: d2 = 0.461244, 0.461221, 0.211221. Determinants: 76.250000, 0.000389, 9731.339858, -5185.000000 ( 142.000000 781.000000 -2520.000000 ) ( 159.000000 781.000000 -2520.000000 ) ( 159.000000 781.000000 -2215.000000 ) ( ( 0.000000 -0.028589 72.279261 ) ( -0.014706 0.000000 -1.876825 ) ) 12escape/00WWARNY 0 0 0 ( 159.000000 777.000000 -2215.000000 ) ( 159.000000 777.000000 -2520.000000 ) ( 142.000000 777.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 777.000000 -2215.000000 ) ( 159.000000 781.000000 -2215.000000 ) ( 159.000000 781.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 777.000000 -2520.000000 ) ( 159.000000 781.000000 -2520.000000 ) ( 142.000000 781.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 777.000000 -2520.000000 ) ( 142.000000 781.000000 -2520.000000 ) ( 142.000000 781.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 777.000000 -2215.000000 ) ( 142.000000 781.000000 -2215.000000 ) ( 159.000000 781.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3605/2577) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (1252.000000, 781.000000, 781.000000) / (-159.000000, -159.000000, -142.000000) // --> Vector info: d1 = 13.903849, 0.453852, 0.453854. Determinants: -228.649948, -0.000898, 174941.476535, -8007.000000 // --> Vector info: d2 = 0.461273, 0.461243, 0.211243. Determinants: -0.000511, 117.750000, 15029.478859, -8007.000000 ( 142.000000 781.000000 -2215.000000 ) ( 159.000000 781.000000 -2215.000000 ) ( 159.000000 1252.000000 -2215.000000 ) ( ( 0.028556 0.000000 -21.848567 ) ( 0.000000 -0.014706 -1.877042 ) ) 12escape/00WWARNY 0 0 0 ( 159.000000 1252.000000 -2211.000000 ) ( 159.000000 781.000000 -2211.000000 ) ( 142.000000 781.000000 -2211.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 1252.000000 -2211.000000 ) ( 159.000000 1252.000000 -2215.000000 ) ( 159.000000 781.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 781.000000 -2211.000000 ) ( 159.000000 781.000000 -2215.000000 ) ( 142.000000 781.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 781.000000 -2211.000000 ) ( 142.000000 781.000000 -2215.000000 ) ( 142.000000 1252.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 1252.000000 -2211.000000 ) ( 142.000000 1252.000000 -2215.000000 ) ( 159.000000 1252.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3606/2578) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (159.000000, 159.000000, 142.000000) / (2520.000000, 2215.000000, 2215.000000) // --> Vector info: d1 = 9.623603, 0.903853, 0.903851. Determinants: -0.000867, -148.235741, 323655.824242, -5185.000000 // --> Vector info: d2 = 0.461273, 0.461273, 0.211262. Determinants: -76.253345, 0.000000, 9732.582883, -5185.000000 ( 142.000000 1252.000000 -2215.000000 ) ( 159.000000 1252.000000 -2215.000000 ) ( 159.000000 1252.000000 -2520.000000 ) ( ( 0.000000 0.028589 -62.421567 ) ( 0.014707 0.000000 -1.877065 ) ) 12escape/00WWARNY 0 0 0 ( 159.000000 1256.000000 -2520.000000 ) ( 159.000000 1256.000000 -2215.000000 ) ( 142.000000 1256.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 1256.000000 -2520.000000 ) ( 159.000000 1252.000000 -2520.000000 ) ( 159.000000 1252.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 1256.000000 -2215.000000 ) ( 159.000000 1252.000000 -2215.000000 ) ( 142.000000 1252.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 1256.000000 -2215.000000 ) ( 142.000000 1252.000000 -2215.000000 ) ( 142.000000 1252.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 1256.000000 -2520.000000 ) ( 142.000000 1252.000000 -2520.000000 ) ( 159.000000 1252.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3607/2579) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (781.000000, 798.000000, 798.000000) / (159.000000, 159.000000, -331.000000) // --> Vector info: d1 = 0.955755, 0.955757, 14.955757. Determinants: -0.000949, 238.000000, -45802.699510, -8330.000000 // --> Vector info: d2 = 0.773525, 0.527975, 0.528021. Determinants: 120.319577, 0.000778, -100413.178244, -8330.000000 ( -331.000000 798.000000 -2520.000000 ) ( 159.000000 798.000000 -2520.000000 ) ( 159.000000 781.000000 -2520.000000 ) ( ( 0.000000 -0.028571 5.498523 ) ( -0.014444 0.000000 12.054403 ) ) 12escape/00WWARNY 0 0 0 ( 159.000000 781.000000 -2524.000000 ) ( 159.000000 798.000000 -2524.000000 ) ( -331.000000 798.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 781.000000 -2524.000000 ) ( 159.000000 781.000000 -2520.000000 ) ( 159.000000 798.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 798.000000 -2524.000000 ) ( 159.000000 798.000000 -2520.000000 ) ( -331.000000 798.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -331.000000 798.000000 -2524.000000 ) ( -331.000000 798.000000 -2520.000000 ) ( -331.000000 781.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -331.000000 781.000000 -2524.000000 ) ( -331.000000 781.000000 -2520.000000 ) ( 159.000000 781.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3608/2580) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (1236.000000, 1252.000000, 1252.000000) / (159.000000, 159.000000, 124.000000) // --> Vector info: d1 = 0.955833, 0.955837, 1.955837. Determinants: -0.000133, 16.000000, -3079.101796, -560.000000 // --> Vector info: d2 = 0.527981, 0.298531, 0.298534. Determinants: 8.030758, 0.000061, -10221.695408, -560.000000 ( 124.000000 1252.000000 -2520.000000 ) ( 159.000000 1252.000000 -2520.000000 ) ( 159.000000 1236.000000 -2520.000000 ) ( ( 0.000000 -0.028571 5.498396 ) ( -0.014341 0.000000 18.253028 ) ) 12escape/00WWARNY 0 0 0 ( 159.000000 1236.000000 -2524.000000 ) ( 159.000000 1252.000000 -2524.000000 ) ( 124.000000 1252.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 1236.000000 -2524.000000 ) ( 159.000000 1236.000000 -2520.000000 ) ( 159.000000 1252.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 1252.000000 -2524.000000 ) ( 159.000000 1252.000000 -2520.000000 ) ( 124.000000 1252.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.000000 1252.000000 -2524.000000 ) ( 124.000000 1252.000000 -2520.000000 ) ( 124.000000 1236.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.000000 1236.000000 -2524.000000 ) ( 124.000000 1236.000000 -2520.000000 ) ( 159.000000 1236.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3609/2581) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte2]: 64.000000/64.000000 // --> Vector A/B: (798.000000, 1236.000000, 1236.000000) / (159.000000, 159.000000, 124.000000) // --> Vector info: d1 = 0.696765, 0.696737, 0.196729. Determinants: 0.000985, -219.003449, 24139.355732, -15330.000000 // --> Vector info: d2 = 0.711251, 6.961251, 6.961247. Determinants: -218.750017, -0.001677, 163659.305650, -15330.000000 ( 124.000000 1236.000000 -2520.000000 ) ( 159.000000 1236.000000 -2520.000000 ) ( 159.000000 798.000000 -2520.000000 ) ( ( 0.000000 0.014286 -1.574648 ) ( 0.014269 0.000000 -10.675754 ) ) 12escape/00fgrte2 0 0 0 ( 159.000000 798.000000 -2524.000000 ) ( 159.000000 1236.000000 -2524.000000 ) ( 124.000000 1236.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 798.000000 -2524.000000 ) ( 159.000000 798.000000 -2520.000000 ) ( 159.000000 1236.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 1236.000000 -2524.000000 ) ( 159.000000 1236.000000 -2520.000000 ) ( 124.000000 1236.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.000000 1236.000000 -2524.000000 ) ( 124.000000 1236.000000 -2520.000000 ) ( 124.000000 798.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.000000 798.000000 -2524.000000 ) ( 124.000000 798.000000 -2520.000000 ) ( 159.000000 798.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3611/2582) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (1252.000000, 1252.000000, 1236.000000) / (-313.000000, -331.000000, -331.000000) // --> Vector info: d1 = 0.955852, 1.455853, 1.455849. Determinants: -0.000069, 8.000008, 2228.803607, -288.000000 // --> Vector info: d2 = 0.298574, 0.298576, 0.528027. Determinants: 4.130104, 0.000031, -5256.870026, -288.000000 ( -331.000000 1236.000000 -2520.000000 ) ( -331.000000 1252.000000 -2520.000000 ) ( -313.000000 1252.000000 -2520.000000 ) ( ( 0.000000 -0.027778 -7.738901 ) ( -0.014341 0.000000 18.253021 ) ) 12escape/00WWARNY 0 0 0 ( -313.000000 1252.000000 -2524.000000 ) ( -331.000000 1252.000000 -2524.000000 ) ( -331.000000 1236.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 1252.000000 -2524.000000 ) ( -313.000000 1252.000000 -2520.000000 ) ( -331.000000 1252.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -331.000000 1252.000000 -2524.000000 ) ( -331.000000 1252.000000 -2520.000000 ) ( -331.000000 1236.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -331.000000 1236.000000 -2524.000000 ) ( -331.000000 1236.000000 -2520.000000 ) ( -313.000000 1236.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 1236.000000 -2524.000000 ) ( -313.000000 1236.000000 -2520.000000 ) ( -313.000000 1252.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3612/2583) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (1236.000000, 1236.000000, 798.000000) / (-313.000000, -331.000000, -331.000000) // --> Vector info: d1 = 0.893370, 1.393370, 1.393370. Determinants: 0.000000, 219.000000, 61503.669688, -7884.000000 // --> Vector info: d2 = 0.278028, 0.278028, 6.528028. Determinants: 112.500000, 0.000000, -141241.976571, -7884.000000 ( -331.000000 798.000000 -2520.000000 ) ( -331.000000 1236.000000 -2520.000000 ) ( -313.000000 1236.000000 -2520.000000 ) ( ( 0.000000 -0.027778 -7.801074 ) ( -0.014269 0.000000 17.915015 ) ) 12escape/00WWARNY 0 0 0 ( -313.000000 1236.000000 -2524.000000 ) ( -331.000000 1236.000000 -2524.000000 ) ( -331.000000 798.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 1236.000000 -2524.000000 ) ( -313.000000 1236.000000 -2520.000000 ) ( -331.000000 1236.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -331.000000 1236.000000 -2524.000000 ) ( -331.000000 1236.000000 -2520.000000 ) ( -331.000000 798.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -331.000000 798.000000 -2524.000000 ) ( -331.000000 798.000000 -2520.000000 ) ( -313.000000 798.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 798.000000 -2524.000000 ) ( -313.000000 798.000000 -2520.000000 ) ( -313.000000 1236.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3613/2584) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte2]: 64.000000/64.000000 // --> Vector A/B: (1252.000000, 1252.000000, 1236.000000) / (124.000000, -313.000000, -313.000000) // --> Vector info: d1 = 1.196730, 1.196723, 0.967273. Determinants: -100.269855, -0.000111, 117170.336493, -6992.000000 // --> Vector info: d2 = 0.940699, 7.190699, 7.190699. Determinants: 0.000000, 100.000000, -18977.364786, -6992.000000 ( -313.000000 1236.000000 -2520.000000 ) ( -313.000000 1252.000000 -2520.000000 ) ( 124.000000 1252.000000 -2520.000000 ) ( ( 0.014341 0.000000 -16.757771 ) ( 0.000000 -0.014302 2.714154 ) ) 12escape/00fgrte2 0 0 0 ( 124.000000 1252.000000 -2524.000000 ) ( -313.000000 1252.000000 -2524.000000 ) ( -313.000000 1236.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.000000 1252.000000 -2524.000000 ) ( 124.000000 1252.000000 -2520.000000 ) ( -313.000000 1252.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 1252.000000 -2524.000000 ) ( -313.000000 1252.000000 -2520.000000 ) ( -313.000000 1236.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 1236.000000 -2524.000000 ) ( -313.000000 1236.000000 -2520.000000 ) ( 124.000000 1236.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.000000 1236.000000 -2524.000000 ) ( 124.000000 1236.000000 -2520.000000 ) ( 124.000000 1252.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3614/2585) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte2]: 64.000000/64.000000 // --> Vector A/B: (1236.000000, 1236.000000, 798.000000) / (124.000000, -313.000000, -313.000000) // --> Vector info: d1 = 0.196730, 6.446730, 6.446730. Determinants: 0.000000, 2737.500000, -377105.236584, -191406.000000 // --> Vector info: d2 = 6.711250, 6.711250, 0.461250. Determinants: -2731.250000, 0.000000, 2091251.422686, -191406.000000 ( -313.000000 798.000000 -2520.000000 ) ( -313.000000 1236.000000 -2520.000000 ) ( 124.000000 1236.000000 -2520.000000 ) ( ( 0.000000 -0.014302 1.970185 ) ( 0.014269 0.000000 -10.925736 ) ) 12escape/00fgrte2 0 0 0 ( 124.000000 1236.000000 -2524.000000 ) ( -313.000000 1236.000000 -2524.000000 ) ( -313.000000 798.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.000000 1236.000000 -2524.000000 ) ( 124.000000 1236.000000 -2520.000000 ) ( -313.000000 1236.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 1236.000000 -2524.000000 ) ( -313.000000 1236.000000 -2520.000000 ) ( -313.000000 798.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 798.000000 -2524.000000 ) ( -313.000000 798.000000 -2520.000000 ) ( 124.000000 798.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.000000 798.000000 -2524.000000 ) ( 124.000000 798.000000 -2520.000000 ) ( 124.000000 1236.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3615/2586) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (781.000000, 781.000000, 1252.000000) / (-142.000000, 331.000000, 331.000000) // --> Vector info: d1 = 0.003651, 0.003723, 6.728722. Determinants: -3180.924283, -0.034133, 2483483.710621, -222783.000000 // --> Vector info: d2 = 6.764084, 0.014084, 0.014156. Determinants: -0.034389, 3179.250052, -1055442.529648, -222783.000000 ( -331.000000 1252.000000 -2215.000000 ) ( -331.000000 781.000000 -2215.000000 ) ( 142.000000 781.000000 -2215.000000 ) ( ( 0.014278 0.000000 -11.147546 ) ( 0.000000 -0.014271 4.737536 ) ) 12escape/00WPANL6 0 0 0 ( 142.000000 781.000000 -2211.000000 ) ( -331.000000 781.000000 -2211.000000 ) ( -331.000000 1252.000000 -2211.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 781.000000 -2211.000000 ) ( 142.000000 781.000000 -2215.000000 ) ( -331.000000 781.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -331.000000 781.000000 -2211.000000 ) ( -331.000000 781.000000 -2215.000000 ) ( -331.000000 1252.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -331.000000 1252.000000 -2211.000000 ) ( -331.000000 1252.000000 -2215.000000 ) ( 142.000000 1252.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 1252.000000 -2211.000000 ) ( 142.000000 1252.000000 -2215.000000 ) ( 142.000000 781.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3616/2587) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-142.000000, 331.000000, 331.000000) / (2520.000000, 2520.000000, 2215.000000) // --> Vector info: d1 = 0.488153, 7.238152, 7.238098. Determinants: -2058.749419, -0.025261, -362702.217242, -144265.000000 // --> Vector info: d2 = 0.044752, 0.044836, 4.404710. Determinants: -0.025453, 2062.220631, -5203255.803876, -144265.000000 ( -331.000000 781.000000 -2215.000000 ) ( -331.000000 781.000000 -2520.000000 ) ( 142.000000 781.000000 -2520.000000 ) ( ( 0.014271 0.000000 2.514139 ) ( 0.000000 -0.014295 36.067347 ) ) 12escape/00WPANL6 0 0 0 ( 142.000000 777.000000 -2520.000000 ) ( -331.000000 777.000000 -2520.000000 ) ( -331.000000 777.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 777.000000 -2520.000000 ) ( 142.000000 781.000000 -2520.000000 ) ( -331.000000 781.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -331.000000 777.000000 -2520.000000 ) ( -331.000000 781.000000 -2520.000000 ) ( -331.000000 781.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -331.000000 777.000000 -2215.000000 ) ( -331.000000 781.000000 -2215.000000 ) ( 142.000000 781.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 777.000000 -2215.000000 ) ( 142.000000 781.000000 -2215.000000 ) ( 142.000000 781.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3617/2588) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00_base7]: 64.000000/64.000000 // --> Vector A/B: (-180.000000, -250.000000, -250.000000) / (-392.000000, -392.000000, -322.000000) // --> Vector info: d1 = 1.000000, 1.999999, 2.000000. Determinants: 69.999958, -0.000075, 7699.962935, -4900.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: 0.000016, -69.999958, -27439.980754, -4900.000000 ( -322.000000 -250.000000 -2544.000000 ) ( -392.000000 -250.000000 -2544.000000 ) ( -392.000000 -180.000000 -2544.000000 ) ( ( -0.014286 0.000000 -1.571421 ) ( 0.000000 0.014286 5.599996 ) ) 12escape/00_base7 0 0 0 ( -392.000000 -180.000000 -2548.000000 ) ( -392.000000 -250.000000 -2548.000000 ) ( -322.000000 -250.000000 -2548.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -392.000000 -180.000000 -2548.000000 ) ( -392.000000 -180.000000 -2544.000000 ) ( -392.000000 -250.000000 -2544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -392.000000 -250.000000 -2548.000000 ) ( -392.000000 -250.000000 -2544.000000 ) ( -322.000000 -250.000000 -2544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -322.000000 -250.000000 -2548.000000 ) ( -322.000000 -250.000000 -2544.000000 ) ( -322.000000 -180.000000 -2544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -322.000000 -180.000000 -2548.000000 ) ( -322.000000 -180.000000 -2544.000000 ) ( -392.000000 -180.000000 -2544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3618/2589) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-180.000000, -250.000000, -250.000000) / (322.000000, 322.000000, 392.000000) // --> Vector info: d1 = 1.006477, 0.006477, 0.006477. Determinants: -70.000000, 0.000000, -17531.739061, -4900.000000 // --> Vector info: d2 = 1.593568, 1.593568, 0.593567. Determinants: 0.000000, 70.000033, -30348.493000, -4900.000000 ( -392.000000 -250.000000 -1711.000000 ) ( -322.000000 -250.000000 -1711.000000 ) ( -322.000000 -180.000000 -1711.000000 ) ( ( 0.014286 0.000000 3.577906 ) ( 0.000000 -0.014286 6.193570 ) ) 12escape/00WPANL6 0 0 0 ( -322.000000 -180.000000 -1707.000000 ) ( -322.000000 -250.000000 -1707.000000 ) ( -392.000000 -250.000000 -1707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -322.000000 -180.000000 -1707.000000 ) ( -322.000000 -180.000000 -1711.000000 ) ( -322.000000 -250.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -322.000000 -250.000000 -1707.000000 ) ( -322.000000 -250.000000 -1711.000000 ) ( -392.000000 -250.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -392.000000 -250.000000 -1707.000000 ) ( -392.000000 -250.000000 -1711.000000 ) ( -392.000000 -180.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -392.000000 -180.000000 -1707.000000 ) ( -392.000000 -180.000000 -1711.000000 ) ( -322.000000 -180.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3619/2590) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wshft2]: 64.000000/64.000000 // --> Vector A/B: (-392.000000, -322.000000, -322.000000) / (2544.000000, 2544.000000, 1711.000000) // --> Vector info: d1 = 1.000002, 0.000003, 0.000003. Determinants: 832.999805, 0.000000, 268225.784071, -58310.000000 // --> Vector info: d2 = 12.296876, 12.296876, 0.406980. Determinants: 0.000000, -832.292747, 1400321.912416, -58310.000000 ( -322.000000 -180.000000 -1711.000000 ) ( -322.000000 -180.000000 -2544.000000 ) ( -392.000000 -180.000000 -2544.000000 ) ( ( -0.014286 0.000000 -4.599996 ) ( 0.000000 0.014274 -24.015125 ) ) 12escape/10wshft2 0 0 0 ( -392.000000 -176.000000 -2544.000000 ) ( -322.000000 -176.000000 -2544.000000 ) ( -322.000000 -176.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -392.000000 -176.000000 -2544.000000 ) ( -392.000000 -180.000000 -2544.000000 ) ( -322.000000 -180.000000 -2544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -322.000000 -176.000000 -2544.000000 ) ( -322.000000 -180.000000 -2544.000000 ) ( -322.000000 -180.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -322.000000 -176.000000 -1711.000000 ) ( -322.000000 -180.000000 -1711.000000 ) ( -392.000000 -180.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -392.000000 -176.000000 -1711.000000 ) ( -392.000000 -180.000000 -1711.000000 ) ( -392.000000 -180.000000 -2544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3620/2591) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wshft1]: 64.000000/64.000000 // --> Vector A/B: (-250.000000, -180.000000, -180.000000) / (2544.000000, 2544.000000, 1711.000000) // --> Vector info: d1 = 1.000000, 2.000000, 1.999999. Determinants: -833.000403, -0.000084, -266559.886619, -58310.000000 // --> Vector info: d2 = 1.000000, 1.000000, 12.890034. Determinants: 0.000299, 832.302385, -2175687.193793, -58310.000000 ( -392.000000 -180.000000 -1711.000000 ) ( -392.000000 -180.000000 -2544.000000 ) ( -392.000000 -250.000000 -2544.000000 ) ( ( 0.014286 0.000000 4.571427 ) ( 0.000000 -0.014274 37.312420 ) ) 12escape/10wshft1 0 0 0 ( -396.000000 -250.000000 -2544.000000 ) ( -396.000000 -180.000000 -2544.000000 ) ( -396.000000 -180.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -396.000000 -250.000000 -2544.000000 ) ( -392.000000 -250.000000 -2544.000000 ) ( -392.000000 -180.000000 -2544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -396.000000 -180.000000 -2544.000000 ) ( -392.000000 -180.000000 -2544.000000 ) ( -392.000000 -180.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -396.000000 -180.000000 -1711.000000 ) ( -392.000000 -180.000000 -1711.000000 ) ( -392.000000 -250.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -396.000000 -250.000000 -1711.000000 ) ( -392.000000 -250.000000 -1711.000000 ) ( -392.000000 -250.000000 -2544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3621/2592) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wshft2]: 64.000000/64.000000 // --> Vector A/B: (322.000000, 392.000000, 392.000000) / (2544.000000, 2544.000000, 1711.000000) // --> Vector info: d1 = 1.000002, 0.000003, 0.000003. Determinants: 832.999805, 0.000025, -326536.140529, -58310.000000 // --> Vector info: d2 = 12.296876, 12.296876, 0.406841. Determinants: 0.000000, -832.302427, 1400346.537541, -58310.000000 ( -392.000000 -250.000000 -1711.000000 ) ( -392.000000 -250.000000 -2544.000000 ) ( -322.000000 -250.000000 -2544.000000 ) ( ( -0.014286 0.000000 5.600002 ) ( 0.000000 0.014274 -24.015547 ) ) 12escape/10wshft2 0 0 0 ( -322.000000 -254.000000 -2544.000000 ) ( -392.000000 -254.000000 -2544.000000 ) ( -392.000000 -254.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -322.000000 -254.000000 -2544.000000 ) ( -322.000000 -250.000000 -2544.000000 ) ( -392.000000 -250.000000 -2544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -392.000000 -254.000000 -2544.000000 ) ( -392.000000 -250.000000 -2544.000000 ) ( -392.000000 -250.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -392.000000 -254.000000 -1711.000000 ) ( -392.000000 -250.000000 -1711.000000 ) ( -322.000000 -250.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -322.000000 -254.000000 -1711.000000 ) ( -322.000000 -250.000000 -1711.000000 ) ( -322.000000 -250.000000 -2544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3622/2593) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base7]: 64.000000/64.000000 // --> Vector A/B: (180.000000, 250.000000, 250.000000) / (2544.000000, 2544.000000, 2520.000000) // --> Vector info: d1 = 1.000000, 0.000000, 0.000003. Determinants: 24.000000, 0.000208, -6000.528885, -1680.000000 // --> Vector info: d2 = 0.500000, 0.500000, 0.159995. Determinants: -0.000012, -23.800415, 59708.256848, -1680.000000 ( -322.000000 -250.000000 -2520.000000 ) ( -322.000000 -250.000000 -2544.000000 ) ( -322.000000 -180.000000 -2544.000000 ) ( ( -0.014286 0.000000 3.571743 ) ( 0.000000 0.014167 -35.540629 ) ) 12escape/00_base7 0 0 0 ( -318.000000 -180.000000 -2544.000000 ) ( -318.000000 -250.000000 -2544.000000 ) ( -318.000000 -250.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -318.000000 -180.000000 -2544.000000 ) ( -322.000000 -180.000000 -2544.000000 ) ( -322.000000 -250.000000 -2544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -318.000000 -250.000000 -2544.000000 ) ( -322.000000 -250.000000 -2544.000000 ) ( -322.000000 -250.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -318.000000 -250.000000 -2520.000000 ) ( -322.000000 -250.000000 -2520.000000 ) ( -322.000000 -180.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -318.000000 -180.000000 -2520.000000 ) ( -322.000000 -180.000000 -2520.000000 ) ( -322.000000 -180.000000 -2544.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3624/2594) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wshft2]: 64.000000/64.000000 // --> Vector A/B: (250.000000, 250.000000, 180.000000) / (2415.000000, 1816.000000, 1816.000000) // --> Vector info: d1 = 0.000005, 0.000014, 1.000014. Determinants: 598.999934, 0.000667, -149751.799943, -41930.000000 // --> Vector info: d2 = 9.456876, 0.906990, 0.906991. Determinants: 0.000571, -598.492003, 1048831.241144, -41930.000000 ( -322.000000 -180.000000 -1816.000000 ) ( -322.000000 -250.000000 -1816.000000 ) ( -322.000000 -250.000000 -2415.000000 ) ( ( -0.014286 0.000000 3.571471 ) ( 0.000000 0.014274 -25.013862 ) ) 12escape/10wshft2 0 0 0 ( -318.000000 -250.000000 -2415.000000 ) ( -318.000000 -250.000000 -1816.000000 ) ( -318.000000 -180.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -318.000000 -250.000000 -2415.000000 ) ( -322.000000 -250.000000 -2415.000000 ) ( -322.000000 -250.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -318.000000 -250.000000 -1816.000000 ) ( -322.000000 -250.000000 -1816.000000 ) ( -322.000000 -180.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -318.000000 -180.000000 -1816.000000 ) ( -322.000000 -180.000000 -1816.000000 ) ( -322.000000 -180.000000 -2415.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -318.000000 -180.000000 -2415.000000 ) ( -322.000000 -180.000000 -2415.000000 ) ( -322.000000 -250.000000 -2415.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3626/2595) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-180.000000, -250.000000, -250.000000) / (-177.000000, -177.000000, 322.000000) // --> Vector info: d1 = 7.178589, 7.178589, 0.053587. Determinants: 0.000000, 498.750135, -162469.335592, -34930.000000 // --> Vector info: d2 = 0.996769, 1.996769, 1.996769. Determinants: 498.999883, 0.000000, 55002.839416, -34930.000000 ( -322.000000 -250.000000 -2415.000000 ) ( 177.000000 -250.000000 -2415.000000 ) ( 177.000000 -180.000000 -2415.000000 ) ( ( 0.000000 -0.014279 4.651284 ) ( -0.014286 0.000000 -1.574659 ) ) 12escape/00WPANL6 0 0 0 ( 177.000000 -180.000000 -2411.000000 ) ( 177.000000 -250.000000 -2411.000000 ) ( -322.000000 -250.000000 -2411.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -180.000000 -2411.000000 ) ( 177.000000 -180.000000 -2415.000000 ) ( 177.000000 -250.000000 -2415.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -250.000000 -2411.000000 ) ( 177.000000 -250.000000 -2415.000000 ) ( -322.000000 -250.000000 -2415.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -322.000000 -250.000000 -2411.000000 ) ( -322.000000 -250.000000 -2415.000000 ) ( -322.000000 -180.000000 -2415.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -322.000000 -180.000000 -2411.000000 ) ( -322.000000 -180.000000 -2415.000000 ) ( 177.000000 -180.000000 -2415.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3627/2596) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-177.000000, -177.000000, 322.000000) / (2415.000000, 2520.000000, 2520.000000) // --> Vector info: d1 = 0.069195, 0.069250, 7.194250. Determinants: -748.125000, -0.027601, -135976.930118, -52395.000000 // --> Vector info: d2 = 1.543466, 0.043465, 0.044057. Determinants: -0.062209, 748.500476, -1888509.540232, -52395.000000 ( -322.000000 -250.000000 -2520.000000 ) ( 177.000000 -250.000000 -2520.000000 ) ( 177.000000 -250.000000 -2415.000000 ) ( ( 0.014279 0.000001 2.595227 ) ( 0.000001 -0.014286 36.043698 ) ) 12escape/00WPANL6 0 0 0 ( 177.000000 -254.000000 -2415.000000 ) ( 177.000000 -254.000000 -2520.000000 ) ( -322.000000 -254.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -254.000000 -2415.000000 ) ( 177.000000 -250.000000 -2415.000000 ) ( 177.000000 -250.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -254.000000 -2520.000000 ) ( 177.000000 -250.000000 -2520.000000 ) ( -322.000000 -250.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -322.000000 -254.000000 -2520.000000 ) ( -322.000000 -250.000000 -2520.000000 ) ( -322.000000 -250.000000 -2415.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -322.000000 -254.000000 -2415.000000 ) ( -322.000000 -250.000000 -2415.000000 ) ( 177.000000 -250.000000 -2415.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3628/2597) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (-250.000000, -180.000000, -180.000000) / (177.000000, 177.000000, -322.000000) // --> Vector info: d1 = 7.320323, 7.320319, 0.195319. Determinants: 0.002144, -498.750000, -167419.596082, -34930.000000 // --> Vector info: d2 = 0.978498, 1.978498, 1.978467. Determinants: -498.999942, -0.002145, -158928.544431, -34930.000000 ( -322.000000 -180.000000 -2520.000000 ) ( 177.000000 -180.000000 -2520.000000 ) ( 177.000000 -250.000000 -2520.000000 ) ( ( 0.000000 0.014279 4.793003 ) ( 0.014286 0.000000 4.549915 ) ) 12escape/00fdeck1 0 0 0 ( 177.000000 -250.000000 -2524.000000 ) ( 177.000000 -180.000000 -2524.000000 ) ( -322.000000 -180.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -250.000000 -2524.000000 ) ( 177.000000 -250.000000 -2520.000000 ) ( 177.000000 -180.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -180.000000 -2524.000000 ) ( 177.000000 -180.000000 -2520.000000 ) ( -322.000000 -180.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -322.000000 -180.000000 -2524.000000 ) ( -322.000000 -180.000000 -2520.000000 ) ( -322.000000 -250.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -322.000000 -250.000000 -2524.000000 ) ( -322.000000 -250.000000 -2520.000000 ) ( 177.000000 -250.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3629/2598) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (177.000000, 177.000000, -322.000000) / (2520.000000, 2415.000000, 2415.000000) // --> Vector info: d1 = 7.928625, 7.928589, 0.803589. Determinants: -748.125000, -0.018081, -282956.623604, -52395.000000 // --> Vector info: d2 = 0.043481, 1.543482, 1.543638. Determinants: 0.016359, 748.500538, -1888502.443931, -52395.000000 ( -322.000000 -180.000000 -2415.000000 ) ( 177.000000 -180.000000 -2415.000000 ) ( 177.000000 -180.000000 -2520.000000 ) ( ( 0.014279 0.000000 5.400451 ) ( 0.000000 -0.014286 36.043562 ) ) 12escape/00WPANL6 0 0 0 ( 177.000000 -176.000000 -2520.000000 ) ( 177.000000 -176.000000 -2415.000000 ) ( -322.000000 -176.000000 -2415.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -176.000000 -2520.000000 ) ( 177.000000 -180.000000 -2520.000000 ) ( 177.000000 -180.000000 -2415.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -176.000000 -2415.000000 ) ( 177.000000 -180.000000 -2415.000000 ) ( -322.000000 -180.000000 -2415.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -322.000000 -176.000000 -2415.000000 ) ( -322.000000 -180.000000 -2415.000000 ) ( -322.000000 -180.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -322.000000 -176.000000 -2520.000000 ) ( -322.000000 -180.000000 -2520.000000 ) ( 177.000000 -180.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3633/2599) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [glass]: 16.000000/16.000000 // --> Vector A/B: (-756.000000, -285.000000, -285.000000) / (2520.000000, 2520.000000, 2215.000000) // --> Vector info: d1 = -99.312500, -99.312500, -99.312500. Determinants: 0.000000, 0.000000, 14266737.187500, -143655.000000 // --> Vector info: d2 = 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000. Determinants: -2293498615990071511600000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 0.000000, -2350825822573687035200000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -143655.000000 ( 159.000000 -285.000000 -2215.000000 ) ( 159.000000 -285.000000 -2520.000000 ) ( 159.000000 -756.000000 -2520.000000 ) ( ( 0.000000 0.000000 -99.312500 ) ( 15965323977516072952000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 0.000000 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 ) ) common/glass 0 0 0 ( 155.000000 -756.000000 -2520.000000 ) ( 155.000000 -285.000000 -2520.000000 ) ( 155.000000 -285.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 155.000000 -756.000000 -2520.000000 ) ( 159.000000 -756.000000 -2520.000000 ) ( 159.000000 -285.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 155.000000 -285.000000 -2520.000000 ) ( 159.000000 -285.000000 -2520.000000 ) ( 159.000000 -285.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 155.000000 -285.000000 -2215.000000 ) ( 159.000000 -285.000000 -2215.000000 ) ( 159.000000 -756.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 155.000000 -756.000000 -2215.000000 ) ( 159.000000 -756.000000 -2215.000000 ) ( 159.000000 -756.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3634/2600) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (-177.000000, -177.000000, -159.000000) / (2215.000000, 2520.000000, 2520.000000) // --> Vector info: d1 = 9.628133, 0.908321, 0.908325. Determinants: -0.001163, 156.956606, -400517.536972, -5490.000000 // --> Vector info: d2 = 0.929995, 0.929972, 0.679972. Determinants: 76.250000, 0.000412, 8389.664458, -5490.000000 ( 159.000000 -756.000000 -2520.000000 ) ( 177.000000 -756.000000 -2520.000000 ) ( 177.000000 -756.000000 -2215.000000 ) ( ( 0.000000 -0.028590 72.954014 ) ( -0.013889 0.000000 -1.528172 ) ) 12escape/00WWARNY 0 0 0 ( 177.000000 -760.000000 -2215.000000 ) ( 177.000000 -760.000000 -2520.000000 ) ( 159.000000 -760.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -760.000000 -2215.000000 ) ( 177.000000 -756.000000 -2215.000000 ) ( 177.000000 -756.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -760.000000 -2520.000000 ) ( 177.000000 -756.000000 -2520.000000 ) ( 159.000000 -756.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 -760.000000 -2520.000000 ) ( 159.000000 -756.000000 -2520.000000 ) ( 159.000000 -756.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 -760.000000 -2215.000000 ) ( 159.000000 -756.000000 -2215.000000 ) ( 177.000000 -756.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3635/2601) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (-285.000000, -756.000000, -756.000000) / (-177.000000, -177.000000, -159.000000) // --> Vector info: d1 = 13.592109, 0.128139, 0.128141. Determinants: -242.351446, -0.000898, -184304.218728, -8478.000000 // --> Vector info: d2 = 0.930019, 0.929995, 0.679994. Determinants: -0.000446, 117.750221, 12956.957609, -8478.000000 ( 159.000000 -756.000000 -2215.000000 ) ( 177.000000 -756.000000 -2215.000000 ) ( 177.000000 -285.000000 -2215.000000 ) ( ( 0.028586 0.000000 21.739115 ) ( 0.000000 -0.013889 -1.528304 ) ) 12escape/00WWARNY 0 0 0 ( 177.000000 -285.000000 -2211.000000 ) ( 177.000000 -756.000000 -2211.000000 ) ( 159.000000 -756.000000 -2211.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -285.000000 -2211.000000 ) ( 177.000000 -285.000000 -2215.000000 ) ( 177.000000 -756.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -756.000000 -2211.000000 ) ( 177.000000 -756.000000 -2215.000000 ) ( 159.000000 -756.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 -756.000000 -2211.000000 ) ( 159.000000 -756.000000 -2215.000000 ) ( 159.000000 -285.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 -285.000000 -2211.000000 ) ( 159.000000 -285.000000 -2215.000000 ) ( 177.000000 -285.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3636/2602) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (177.000000, 177.000000, 159.000000) / (2520.000000, 2215.000000, 2215.000000) // --> Vector info: d1 = 9.312479, 0.592105, 0.592106. Determinants: 0.000438, -156.966734, 344430.582825, -5490.000000 // --> Vector info: d2 = 0.930027, 0.930017, 0.680017. Determinants: -76.250000, -0.000172, 8390.834730, -5490.000000 ( 159.000000 -285.000000 -2215.000000 ) ( 177.000000 -285.000000 -2215.000000 ) ( 177.000000 -285.000000 -2520.000000 ) ( ( 0.000000 0.028591 -62.737811 ) ( 0.013889 0.000000 -1.528385 ) ) 12escape/00WWARNY 0 0 0 ( 177.000000 -281.000000 -2520.000000 ) ( 177.000000 -281.000000 -2215.000000 ) ( 159.000000 -281.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -281.000000 -2520.000000 ) ( 177.000000 -285.000000 -2520.000000 ) ( 177.000000 -285.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -281.000000 -2215.000000 ) ( 177.000000 -285.000000 -2215.000000 ) ( 159.000000 -285.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 -281.000000 -2215.000000 ) ( 159.000000 -285.000000 -2215.000000 ) ( 159.000000 -285.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 -281.000000 -2520.000000 ) ( 159.000000 -285.000000 -2520.000000 ) ( 177.000000 -285.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3637/2603) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (-756.000000, -739.000000, -739.000000) / (177.000000, 177.000000, 159.000000) // --> Vector info: d1 = 0.787529, 0.287529, 0.287529. Determinants: 9.000000, 0.000000, 6563.016126, -306.000000 // --> Vector info: d2 = 0.711299, 0.711298, 0.461298. Determinants: 0.000017, -4.249992, 534.604038, -306.000000 ( 159.000000 -739.000000 -2520.000000 ) ( 177.000000 -739.000000 -2520.000000 ) ( 177.000000 -756.000000 -2520.000000 ) ( ( -0.029412 0.000000 -21.447765 ) ( 0.000000 0.013889 -1.747072 ) ) 12escape/00WWARNY 0 0 0 ( 177.000000 -756.000000 -2524.000000 ) ( 177.000000 -739.000000 -2524.000000 ) ( 159.000000 -739.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -756.000000 -2524.000000 ) ( 177.000000 -756.000000 -2520.000000 ) ( 177.000000 -739.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -739.000000 -2524.000000 ) ( 177.000000 -739.000000 -2520.000000 ) ( 159.000000 -739.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 -739.000000 -2524.000000 ) ( 159.000000 -739.000000 -2520.000000 ) ( 159.000000 -756.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 -756.000000 -2524.000000 ) ( 159.000000 -756.000000 -2520.000000 ) ( 177.000000 -756.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3638/2604) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (-301.000000, -285.000000, -285.000000) / (177.000000, 177.000000, 159.000000) // --> Vector info: d1 = 0.796524, 0.332554, 0.332558. Determinants: 8.351463, 0.000061, 2284.380749, -288.000000 // --> Vector info: d2 = 0.711281, 0.711281, 0.461281. Determinants: 0.000008, -4.000000, 503.153526, -288.000000 ( 159.000000 -285.000000 -2520.000000 ) ( 177.000000 -285.000000 -2520.000000 ) ( 177.000000 -301.000000 -2520.000000 ) ( ( -0.028998 0.000000 -7.931878 ) ( 0.000000 0.013889 -1.747061 ) ) 12escape/00WWARNY 0 0 0 ( 177.000000 -301.000000 -2524.000000 ) ( 177.000000 -285.000000 -2524.000000 ) ( 159.000000 -285.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -301.000000 -2524.000000 ) ( 177.000000 -301.000000 -2520.000000 ) ( 177.000000 -285.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -285.000000 -2524.000000 ) ( 177.000000 -285.000000 -2520.000000 ) ( 159.000000 -285.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 -285.000000 -2524.000000 ) ( 159.000000 -285.000000 -2520.000000 ) ( 159.000000 -301.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 -301.000000 -2524.000000 ) ( 159.000000 -301.000000 -2520.000000 ) ( 177.000000 -301.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3639/2605) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte2]: 64.000000/64.000000 // --> Vector A/B: (-739.000000, -301.000000, -301.000000) / (177.000000, 177.000000, 159.000000) // --> Vector info: d1 = 0.677455, 0.677455, 0.427455. Determinants: 0.000000, -109.500000, 14040.445150, -7884.000000 // --> Vector info: d2 = 0.461314, 6.711315, 6.711315. Determinants: -112.500017, 0.000000, -86774.513856, -7884.000000 ( 159.000000 -301.000000 -2520.000000 ) ( 177.000000 -301.000000 -2520.000000 ) ( 177.000000 -739.000000 -2520.000000 ) ( ( 0.000000 0.013889 -1.780878 ) ( 0.014269 0.000000 11.006407 ) ) 12escape/00fgrte2 0 0 0 ( 177.000000 -739.000000 -2524.000000 ) ( 177.000000 -301.000000 -2524.000000 ) ( 159.000000 -301.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -739.000000 -2524.000000 ) ( 177.000000 -739.000000 -2520.000000 ) ( 177.000000 -301.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 177.000000 -301.000000 -2524.000000 ) ( 177.000000 -301.000000 -2520.000000 ) ( 159.000000 -301.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 -301.000000 -2524.000000 ) ( 159.000000 -301.000000 -2520.000000 ) ( 159.000000 -739.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 -739.000000 -2524.000000 ) ( 159.000000 -739.000000 -2520.000000 ) ( 177.000000 -739.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3640/2606) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [glass]: 32.000000/64.000000 // --> Vector A/B: (756.000000, 285.000000, 285.000000) / (2215.000000, 2215.000000, 2520.000000) // --> Vector info: d1 = 1.000001, 14.463968, 14.463968. Determinants: 4106.510145, 0.000000, -3248176.754679, -143655.000000 // --> Vector info: d2 = 0.999998, 1.000000, 5.360187. Determinants: 0.000343, -2053.648106, 4405175.527551, -143655.000000 ( 159.000000 -285.000000 -2520.000000 ) ( 159.000000 -285.000000 -2215.000000 ) ( 159.000000 -756.000000 -2215.000000 ) ( ( -0.028586 0.000000 22.610955 ) ( 0.000000 0.014296 -30.664965 ) ) common/glass 0 0 0 ( 163.000000 -756.000000 -2215.000000 ) ( 163.000000 -285.000000 -2215.000000 ) ( 163.000000 -285.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 163.000000 -756.000000 -2215.000000 ) ( 159.000000 -756.000000 -2215.000000 ) ( 159.000000 -285.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 163.000000 -285.000000 -2215.000000 ) ( 159.000000 -285.000000 -2215.000000 ) ( 159.000000 -285.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 163.000000 -285.000000 -2520.000000 ) ( 159.000000 -285.000000 -2520.000000 ) ( 159.000000 -756.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 163.000000 -756.000000 -2520.000000 ) ( 159.000000 -756.000000 -2520.000000 ) ( 159.000000 -756.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3641/2607) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-756.000000, -285.000000, -285.000000) / (2520.000000, 2520.000000, 2215.000000) // --> Vector info: d1 = 0.015716, 6.747700, 6.747524. Determinants: -2053.255163, -0.082646, -1554310.259397, -143655.000000 // --> Vector info: d2 = 0.823906, 0.823898, 5.184090. Determinants: 0.002326, 2053.650123, -5293554.759003, -143655.000000 ( -296.000000 -285.000000 -2215.000000 ) ( -296.000000 -285.000000 -2520.000000 ) ( -296.000000 -756.000000 -2520.000000 ) ( ( 0.014293 0.000001 10.819744 ) ( 0.000000 -0.014296 36.849081 ) ) 12escape/00WPANL6 0 0 0 ( -300.000000 -756.000000 -2520.000000 ) ( -300.000000 -285.000000 -2520.000000 ) ( -300.000000 -285.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.000000 -756.000000 -2520.000000 ) ( -296.000000 -756.000000 -2520.000000 ) ( -296.000000 -285.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.000000 -285.000000 -2520.000000 ) ( -296.000000 -285.000000 -2520.000000 ) ( -296.000000 -285.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.000000 -285.000000 -2215.000000 ) ( -296.000000 -285.000000 -2215.000000 ) ( -296.000000 -756.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -300.000000 -756.000000 -2215.000000 ) ( -296.000000 -756.000000 -2215.000000 ) ( -296.000000 -756.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3642/2608) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-159.000000, -159.000000, 296.000000) / (2215.000000, 2520.000000, 2520.000000) // --> Vector info: d1 = 7.247740, 7.247570, 0.747570. Determinants: 1982.500000, 0.077243, -690758.684352, -138775.000000 // --> Vector info: d2 = 0.824158, 5.184059, 5.183807. Determinants: 0.076789, -1983.755147, 4279657.372456, -138775.000000 ( -296.000000 -756.000000 -2520.000000 ) ( 159.000000 -756.000000 -2520.000000 ) ( 159.000000 -756.000000 -2215.000000 ) ( ( -0.014286 -0.000001 4.977544 ) ( -0.000001 0.014295 -30.838821 ) ) 12escape/00WPANL6 0 0 0 ( 159.000000 -760.000000 -2215.000000 ) ( 159.000000 -760.000000 -2520.000000 ) ( -296.000000 -760.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 -760.000000 -2215.000000 ) ( 159.000000 -756.000000 -2215.000000 ) ( 159.000000 -756.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 -760.000000 -2520.000000 ) ( 159.000000 -756.000000 -2520.000000 ) ( -296.000000 -756.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -296.000000 -760.000000 -2520.000000 ) ( -296.000000 -756.000000 -2520.000000 ) ( -296.000000 -756.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -296.000000 -760.000000 -2215.000000 ) ( -296.000000 -756.000000 -2215.000000 ) ( 159.000000 -756.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3643/2609) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-285.000000, -756.000000, -756.000000) / (-159.000000, -159.000000, 296.000000) // --> Vector info: d1 = 0.015968, 6.747953, 6.747702. Determinants: 3063.053218, 0.118589, 869566.930119, -214305.000000 // --> Vector info: d2 = 0.323647, 0.323906, 6.823906. Determinants: 0.118023, -3061.500000, -556103.936749, -214305.000000 ( -296.000000 -756.000000 -2215.000000 ) ( 159.000000 -756.000000 -2215.000000 ) ( 159.000000 -285.000000 -2215.000000 ) ( ( -0.014293 -0.000001 -4.057614 ) ( -0.000001 0.014286 2.594918 ) ) 12escape/00WPANL6 0 0 0 ( 159.000000 -285.000000 -2211.000000 ) ( 159.000000 -756.000000 -2211.000000 ) ( -296.000000 -756.000000 -2211.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 -285.000000 -2211.000000 ) ( 159.000000 -285.000000 -2215.000000 ) ( 159.000000 -756.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 -756.000000 -2211.000000 ) ( 159.000000 -756.000000 -2215.000000 ) ( -296.000000 -756.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -296.000000 -756.000000 -2211.000000 ) ( -296.000000 -756.000000 -2215.000000 ) ( -296.000000 -285.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -296.000000 -285.000000 -2211.000000 ) ( -296.000000 -285.000000 -2215.000000 ) ( 159.000000 -285.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3644/2610) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (159.000000, 159.000000, -296.000000) / (2520.000000, 2215.000000, 2215.000000) // --> Vector info: d1 = 0.265583, 0.265764, 6.765764. Determinants: 1982.500000, 0.082447, -352281.552665, -138775.000000 // --> Vector info: d2 = 5.183586, 0.823402, 0.823669. Determinants: 0.081445, -1983.883592, 4280021.537741, -138775.000000 ( -296.000000 -285.000000 -2215.000000 ) ( 159.000000 -285.000000 -2215.000000 ) ( 159.000000 -285.000000 -2520.000000 ) ( ( -0.014286 -0.000001 2.538509 ) ( -0.000001 0.014296 -30.841445 ) ) 12escape/00WPANL6 0 0 0 ( 159.000000 -281.000000 -2520.000000 ) ( 159.000000 -281.000000 -2215.000000 ) ( -296.000000 -281.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 -281.000000 -2520.000000 ) ( 159.000000 -285.000000 -2520.000000 ) ( 159.000000 -285.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 -281.000000 -2215.000000 ) ( 159.000000 -285.000000 -2215.000000 ) ( -296.000000 -285.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -296.000000 -281.000000 -2215.000000 ) ( -296.000000 -285.000000 -2215.000000 ) ( -296.000000 -285.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -296.000000 -281.000000 -2520.000000 ) ( -296.000000 -285.000000 -2520.000000 ) ( 159.000000 -285.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3645/2611) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (-756.000000, -739.000000, -739.000000) / (159.000000, 159.000000, -296.000000) // --> Vector info: d1 = 0.787529, 0.287529, 0.287560. Determinants: 227.500000, 0.000519, 165898.380744, -7735.000000 // --> Vector info: d2 = 7.461298, 7.461298, 0.961298. Determinants: 0.000220, -110.500004, -40143.476407, -7735.000000 ( -296.000000 -739.000000 -2520.000000 ) ( 159.000000 -739.000000 -2520.000000 ) ( 159.000000 -756.000000 -2520.000000 ) ( ( -0.029412 0.000000 -21.447754 ) ( 0.000000 0.014286 5.189848 ) ) 12escape/00WWARNY 0 0 0 ( 159.000000 -756.000000 -2524.000000 ) ( 159.000000 -739.000000 -2524.000000 ) ( -296.000000 -739.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 -756.000000 -2524.000000 ) ( 159.000000 -756.000000 -2520.000000 ) ( 159.000000 -739.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 -739.000000 -2524.000000 ) ( 159.000000 -739.000000 -2520.000000 ) ( -296.000000 -739.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -296.000000 -739.000000 -2524.000000 ) ( -296.000000 -739.000000 -2520.000000 ) ( -296.000000 -756.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -296.000000 -756.000000 -2524.000000 ) ( -296.000000 -756.000000 -2520.000000 ) ( 159.000000 -756.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3646/2612) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (-301.000000, -285.000000, -285.000000) / (159.000000, 159.000000, -296.000000) // --> Vector info: d1 = 0.796528, 0.332558, 0.332630. Determinants: 211.106435, 0.001159, 57744.129739, -7280.000000 // --> Vector info: d2 = 7.461282, 7.461281, 0.961281. Determinants: 0.000647, -104.000000, -37781.940047, -7280.000000 ( -296.000000 -285.000000 -2520.000000 ) ( 159.000000 -285.000000 -2520.000000 ) ( 159.000000 -301.000000 -2520.000000 ) ( ( -0.028998 0.000000 -7.931886 ) ( 0.000000 0.014286 5.189827 ) ) 12escape/00WWARNY 0 0 0 ( 159.000000 -301.000000 -2524.000000 ) ( 159.000000 -285.000000 -2524.000000 ) ( -296.000000 -285.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 -301.000000 -2524.000000 ) ( 159.000000 -301.000000 -2520.000000 ) ( 159.000000 -285.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 -285.000000 -2524.000000 ) ( 159.000000 -285.000000 -2520.000000 ) ( -296.000000 -285.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -296.000000 -285.000000 -2524.000000 ) ( -296.000000 -285.000000 -2520.000000 ) ( -296.000000 -301.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -296.000000 -301.000000 -2524.000000 ) ( -296.000000 -301.000000 -2520.000000 ) ( 159.000000 -301.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3647/2613) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte2]: 64.000000/64.000000 // --> Vector A/B: (-739.000000, -301.000000, -301.000000) / (159.000000, 159.000000, -296.000000) // --> Vector info: d1 = 0.677455, 0.677455, 7.177456. Determinants: 0.000000, 2847.000417, -587683.063986, -199290.000000 // --> Vector info: d2 = 6.729328, 0.479328, 0.479328. Determinants: 2843.750000, 0.000000, 760443.441741, -199290.000000 ( -296.000000 -301.000000 -2520.000000 ) ( 159.000000 -301.000000 -2520.000000 ) ( 159.000000 -739.000000 -2520.000000 ) ( ( 0.000000 -0.014286 2.948884 ) ( -0.014269 0.000000 -3.815763 ) ) 12escape/00fgrte2 0 0 0 ( 159.000000 -739.000000 -2524.000000 ) ( 159.000000 -301.000000 -2524.000000 ) ( -296.000000 -301.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 -739.000000 -2524.000000 ) ( 159.000000 -739.000000 -2520.000000 ) ( 159.000000 -301.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 -301.000000 -2524.000000 ) ( 159.000000 -301.000000 -2520.000000 ) ( -296.000000 -301.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -296.000000 -301.000000 -2524.000000 ) ( -296.000000 -301.000000 -2520.000000 ) ( -296.000000 -739.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -296.000000 -739.000000 -2524.000000 ) ( -296.000000 -739.000000 -2520.000000 ) ( 159.000000 -739.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3648/2614) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (-921.000000, -921.000000, -907.000000) / (-48.000000, 162.000000, 162.000000) // --> Vector info: d1 = 0.000000, 2.999997, 3.000000. Determinants: -0.000600, -41.999953, -2016.552173, -2940.000000 // --> Vector info: d2 = 0.999999, 1.000000, 1.200000. Determinants: -41.999859, -0.000015, -41621.868664, -2940.000000 ( -162.000000 -907.000000 910.000000 ) ( -162.000000 -921.000000 910.000000 ) ( 48.000000 -921.000000 910.000000 ) ( ( 0.000000 0.014286 0.685902 ) ( 0.014286 0.000000 14.157098 ) ) 12escape/00_base4 0 0 0 ( 48.000000 -921.000000 914.000000 ) ( -162.000000 -921.000000 914.000000 ) ( -162.000000 -907.000000 914.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -921.000000 914.000000 ) ( 48.000000 -921.000000 910.000000 ) ( -162.000000 -921.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -162.000000 -921.000000 914.000000 ) ( -162.000000 -921.000000 910.000000 ) ( -162.000000 -907.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -162.000000 -907.000000 914.000000 ) ( -162.000000 -907.000000 910.000000 ) ( 48.000000 -907.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -907.000000 914.000000 ) ( 48.000000 -907.000000 910.000000 ) ( 48.000000 -921.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3651/2615) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-907.000000, -907.000000, -921.000000) / (-805.000000, -910.000000, -910.000000) // --> Vector info: d1 = 0.156026, 1.656025, 1.656025. Determinants: 0.000000, 20.999993, 16675.636482, -1470.000000 // --> Vector info: d2 = 0.272173, 0.272173, 0.472173. Determinants: 20.999980, 0.000000, 18646.887948, -1470.000000 ( -162.000000 -921.000000 910.000000 ) ( -162.000000 -907.000000 910.000000 ) ( -162.000000 -907.000000 805.000000 ) ( ( 0.000000 -0.014286 -11.343970 ) ( -0.014286 0.000000 -12.684958 ) ) 12escape/00WPANL6 0 0 0 ( -166.000000 -907.000000 805.000000 ) ( -166.000000 -907.000000 910.000000 ) ( -166.000000 -921.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -166.000000 -907.000000 805.000000 ) ( -162.000000 -907.000000 805.000000 ) ( -162.000000 -907.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -166.000000 -907.000000 910.000000 ) ( -162.000000 -907.000000 910.000000 ) ( -162.000000 -921.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -166.000000 -921.000000 910.000000 ) ( -162.000000 -921.000000 910.000000 ) ( -162.000000 -921.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -166.000000 -921.000000 805.000000 ) ( -162.000000 -921.000000 805.000000 ) ( -162.000000 -907.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3652/2616) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-162.000000, -162.000000, -57.000000) / (-910.000000, -805.000000, -805.000000) // --> Vector info: d1 = 1.656025, 0.156026, 0.156030. Determinants: -0.000400, 157.499949, 125067.208763, -11025.000000 // --> Vector info: d2 = 2.272173, 2.272169, 0.772169. Determinants: 157.499975, 0.000450, 464.698623, -11025.000000 ( -57.000000 -907.000000 805.000000 ) ( -162.000000 -907.000000 805.000000 ) ( -162.000000 -907.000000 910.000000 ) ( ( 0.000000 -0.014286 -11.343965 ) ( -0.014286 0.000000 -0.042150 ) ) 12escape/00WPANL6 0 0 0 ( -162.000000 -903.000000 910.000000 ) ( -162.000000 -903.000000 805.000000 ) ( -57.000000 -903.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -162.000000 -903.000000 910.000000 ) ( -162.000000 -907.000000 910.000000 ) ( -162.000000 -907.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -162.000000 -903.000000 805.000000 ) ( -162.000000 -907.000000 805.000000 ) ( -57.000000 -907.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 -903.000000 805.000000 ) ( -57.000000 -907.000000 805.000000 ) ( -57.000000 -907.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 -903.000000 910.000000 ) ( -57.000000 -907.000000 910.000000 ) ( -162.000000 -907.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3653/2617) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (-921.000000, -921.000000, -907.000000) / (-162.000000, 48.000000, 48.000000) // --> Vector info: d1 = 1.000000, 4.000000, 4.000000. Determinants: 0.000000, -42.000000, -9744.000000, -2940.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.200000. Determinants: -42.000013, 0.000007, -41622.010990, -2940.000000 ( 48.000000 -907.000000 805.000000 ) ( 48.000000 -921.000000 805.000000 ) ( -162.000000 -921.000000 805.000000 ) ( ( 0.000000 0.014286 3.314286 ) ( 0.014286 0.000000 14.157147 ) ) 12escape/00_base4 0 0 0 ( -162.000000 -921.000000 801.000000 ) ( 48.000000 -921.000000 801.000000 ) ( 48.000000 -907.000000 801.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -162.000000 -921.000000 801.000000 ) ( -162.000000 -921.000000 805.000000 ) ( 48.000000 -921.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -921.000000 801.000000 ) ( 48.000000 -921.000000 805.000000 ) ( 48.000000 -907.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -907.000000 801.000000 ) ( 48.000000 -907.000000 805.000000 ) ( -162.000000 -907.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -162.000000 -907.000000 801.000000 ) ( -162.000000 -907.000000 805.000000 ) ( -162.000000 -921.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3654/2618) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (57.000000, 57.000000, 162.000000) / (-910.000000, -805.000000, -805.000000) // --> Vector info: d1 = 1.656021, 0.156022, 0.156026. Determinants: -0.000451, 157.499951, 125067.348025, -11025.000000 // --> Vector info: d2 = 1.972173, 1.972169, 0.472173. Determinants: 157.499600, 0.000400, -30720.317294, -11025.000000 ( -162.000000 -921.000000 805.000000 ) ( -57.000000 -921.000000 805.000000 ) ( -57.000000 -921.000000 910.000000 ) ( ( 0.000000 -0.014286 -11.343977 ) ( -0.014286 0.000000 2.786423 ) ) 12escape/00WPANL6 0 0 0 ( -57.000000 -925.000000 910.000000 ) ( -57.000000 -925.000000 805.000000 ) ( -162.000000 -925.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 -925.000000 910.000000 ) ( -57.000000 -921.000000 910.000000 ) ( -57.000000 -921.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 -925.000000 805.000000 ) ( -57.000000 -921.000000 805.000000 ) ( -162.000000 -921.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -162.000000 -925.000000 805.000000 ) ( -162.000000 -921.000000 805.000000 ) ( -162.000000 -921.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -162.000000 -925.000000 910.000000 ) ( -162.000000 -921.000000 910.000000 ) ( -57.000000 -921.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3655/2619) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (921.000000, 921.000000, 907.000000) / (-805.000000, -910.000000, -910.000000) // --> Vector info: d1 = 0.222695, 0.223242, 0.623241. Determinants: 41.999959, 0.007651, -39003.165677, -1470.000000 // --> Vector info: d2 = 3.053269, 0.053270, 0.053343. Determinants: 0.007609, -41.999987, -38305.303353, -1470.000000 ( 48.000000 -907.000000 910.000000 ) ( 48.000000 -921.000000 910.000000 ) ( 48.000000 -921.000000 805.000000 ) ( ( -0.028571 -0.000005 26.532766 ) ( -0.000005 0.028571 26.058029 ) ) 12escape/00WPANL6 0 0 0 ( 52.000000 -921.000000 805.000000 ) ( 52.000000 -921.000000 910.000000 ) ( 52.000000 -907.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 52.000000 -921.000000 805.000000 ) ( 48.000000 -921.000000 805.000000 ) ( 48.000000 -921.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 52.000000 -921.000000 910.000000 ) ( 48.000000 -921.000000 910.000000 ) ( 48.000000 -907.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 52.000000 -907.000000 910.000000 ) ( 48.000000 -907.000000 910.000000 ) ( 48.000000 -907.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 52.000000 -907.000000 805.000000 ) ( 48.000000 -907.000000 805.000000 ) ( 48.000000 -921.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3656/2620) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-893.000000, -893.000000, -935.000000) / (136.000000, 101.000000, 101.000000) // --> Vector info: d1 = 2.001954, 2.001952, 0.792071. Determinants: -42.345846, -0.000060, -40757.704017, -1470.000000 // --> Vector info: d2 = 0.500000, 1.500000, 1.500010. Determinants: 0.000342, 42.000000, -6446.694632, -1470.000000 ( 101.000000 -935.000000 840.000000 ) ( 101.000000 -893.000000 840.000000 ) ( 136.000000 -893.000000 840.000000 ) ( ( 0.028807 0.000000 27.726329 ) ( 0.000000 -0.028571 4.385507 ) ) 12escape/00WPANL6 0 0 0 ( 136.000000 -893.000000 836.000000 ) ( 101.000000 -893.000000 836.000000 ) ( 101.000000 -935.000000 836.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 136.000000 -893.000000 836.000000 ) ( 136.000000 -893.000000 840.000000 ) ( 101.000000 -893.000000 840.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 -893.000000 836.000000 ) ( 101.000000 -893.000000 840.000000 ) ( 101.000000 -935.000000 840.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 -935.000000 836.000000 ) ( 101.000000 -935.000000 840.000000 ) ( 136.000000 -935.000000 840.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 136.000000 -935.000000 836.000000 ) ( 136.000000 -935.000000 840.000000 ) ( 136.000000 -893.000000 840.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3657/2621) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-893.000000, -892.000000, -935.000000) / (-840.000000, -1096.000000, -1096.000000) // --> Vector info: d1 = 0.112989, 0.114302, 1.324233. Determinants: 309.742308, 1.266358, 276419.834471, -11008.000000 // --> Vector info: d2 = 8.052696, 0.740656, 0.740881. Determinants: 0.057676, -314.417509, -352703.282883, -11008.000000 ( 101.000000 -935.000000 1096.000000 ) ( 101.000000 -892.000000 1096.000000 ) ( 101.000000 -893.000000 840.000000 ) ( ( -0.028138 -0.000115 -25.110813 ) ( -0.000005 0.028563 32.040633 ) ) 12escape/00WPANL6 0 0 0 ( 97.000000 -893.000000 840.000000 ) ( 97.000000 -892.000000 1096.000000 ) ( 97.000000 -935.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 97.000000 -893.000000 840.000000 ) ( 101.000000 -893.000000 840.000000 ) ( 101.000000 -892.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 97.000000 -892.000000 1096.000000 ) ( 101.000000 -892.000000 1096.000000 ) ( 101.000000 -935.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 97.000000 -935.000000 1096.000000 ) ( 101.000000 -935.000000 1096.000000 ) ( 101.000000 -935.000000 840.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 97.000000 -935.000000 840.000000 ) ( 101.000000 -935.000000 840.000000 ) ( 101.000000 -893.000000 840.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3658/2622) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-892.000000, -892.000000, -935.000000) / (-101.000000, -136.000000, -136.000000) // --> Vector info: d1 = 0.689915, 1.689915, 1.689914. Determinants: -0.000054, 43.000000, 3304.628997, -1505.000000 // --> Vector info: d2 = 0.499969, 0.499970, 1.709902. Determinants: 42.347598, 0.000052, 37021.609408, -1505.000000 ( 136.000000 -935.000000 1096.000000 ) ( 136.000000 -892.000000 1096.000000 ) ( 101.000000 -892.000000 1096.000000 ) ( ( 0.000000 -0.028571 -2.195767 ) ( -0.028138 0.000000 -24.599076 ) ) 12escape/00WPANL6 0 0 0 ( 101.000000 -892.000000 1100.000000 ) ( 136.000000 -892.000000 1100.000000 ) ( 136.000000 -935.000000 1100.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 -892.000000 1100.000000 ) ( 101.000000 -892.000000 1096.000000 ) ( 136.000000 -892.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 136.000000 -892.000000 1100.000000 ) ( 136.000000 -892.000000 1096.000000 ) ( 136.000000 -935.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 136.000000 -935.000000 1100.000000 ) ( 136.000000 -935.000000 1096.000000 ) ( 101.000000 -935.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 -935.000000 1100.000000 ) ( 101.000000 -935.000000 1096.000000 ) ( 101.000000 -892.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3659/2623) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (892.000000, 893.000000, 935.000000) / (-1096.000000, -840.000000, -840.000000) // --> Vector info: d1 = 1.534173, 1.532773, 0.322882. Determinants: 309.732056, -1.151091, -294038.013292, -10752.000000 // --> Vector info: d2 = 0.740916, 8.052957, 8.052732. Determinants: 0.057616, -307.105919, -344605.812045, -10752.000000 ( 136.000000 -935.000000 840.000000 ) ( 136.000000 -893.000000 840.000000 ) ( 136.000000 -892.000000 1096.000000 ) ( ( -0.028807 0.000107 27.347285 ) ( -0.000005 0.028563 32.050392 ) ) 12escape/00WPANL6 0 0 0 ( 140.000000 -892.000000 1096.000000 ) ( 140.000000 -893.000000 840.000000 ) ( 140.000000 -935.000000 840.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 -892.000000 1096.000000 ) ( 136.000000 -892.000000 1096.000000 ) ( 136.000000 -893.000000 840.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 -893.000000 840.000000 ) ( 136.000000 -893.000000 840.000000 ) ( 136.000000 -935.000000 840.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 -935.000000 840.000000 ) ( 136.000000 -935.000000 840.000000 ) ( 136.000000 -935.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 -935.000000 1096.000000 ) ( 136.000000 -935.000000 1096.000000 ) ( 136.000000 -892.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3660/2624) # points: 4 { brushDef { // Surface normal: 0.000000, -0.999992, 0.003906 // RotY/Z : -0.003906 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.003906, -0.999992) // Texture width/height [00wglas2]: 64.000000/128.000000 // --> Vector A/B: (136.000000, 101.000000, 101.000000) / (-1092.507290, -1092.507290, -836.505337) // --> Vector info: d1 = 0.000000, 0.353554, 2.937761. Determinants: 90.510419, -90.447236, -111123.683374, -8960.068359 // --> Vector info: d2 = 1.000000, 0.823291, 2.115890. Determinants: -45.237923, -45.240961, -52233.790432, -8960.068359 ( 101.000000 -893.000000 840.000000 ) ( 101.000000 -892.000000 1096.000000 ) ( 136.000000 -892.000000 1096.000000 ) ( ( -0.010102 0.010094 12.402102 ) ( 0.005049 0.005049 5.829620 ) ) 12escape/00wglas2 0 0 0 ( 136.000000 -888.000031 1095.984375 ) ( 101.000000 -888.000031 1095.984375 ) ( 101.000000 -889.000031 839.984375 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 136.000000 -888.000031 1095.984375 ) ( 136.000000 -892.000000 1096.000000 ) ( 101.000000 -892.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 -888.000031 1095.984375 ) ( 101.000000 -892.000000 1096.000000 ) ( 101.000000 -893.000000 840.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 -889.000031 839.984375 ) ( 101.000000 -893.000000 840.000000 ) ( 136.000000 -893.000000 840.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 136.000000 -889.000031 839.984375 ) ( 136.000000 -893.000000 840.000000 ) ( 136.000000 -892.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3662/2625) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-4.000000, -70.000000, -70.000000) / (-991.000000, -991.000000, -805.000000) // --> Vector info: d1 = 0.121819, 2.002309, 2.002296. Determinants: 349.771155, 0.000850, -95.526393, -12276.000000 // --> Vector info: d2 = 0.021228, 0.021232, 5.333181. Determinants: 0.000840, -350.588635, -347693.926966, -12276.000000 ( -70.000000 -569.000000 805.000000 ) ( -70.000000 -569.000000 991.000000 ) ( -4.000000 -569.000000 991.000000 ) ( ( -0.028492 0.000000 0.007782 ) ( 0.000000 0.028559 28.323063 ) ) 12escape/00WPANL6 0 0 0 ( -4.000000 -565.000000 991.000000 ) ( -70.000000 -565.000000 991.000000 ) ( -70.000000 -565.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -4.000000 -565.000000 991.000000 ) ( -4.000000 -569.000000 991.000000 ) ( -70.000000 -569.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 -565.000000 991.000000 ) ( -70.000000 -569.000000 991.000000 ) ( -70.000000 -569.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 -565.000000 805.000000 ) ( -70.000000 -569.000000 805.000000 ) ( -4.000000 -569.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -4.000000 -565.000000 805.000000 ) ( -4.000000 -569.000000 805.000000 ) ( -4.000000 -569.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3665/2626) # points: 4 { brushDef { // Surface normal: 0.987146, 0.159824, 0.000000 // RotY/Z : 0.000000 / 0.160512. Vector texS/T: (-0.159824, 0.987146, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-550.498193, -656.865482, -656.865482) / (-991.000000, -991.000000, -805.000000) // --> Vector info: d1 = 4.002311, 0.960930, 0.960936. Determinants: -565.696831, -0.000633, -390598.690131, -19784.315606 // --> Vector info: d2 = 6.021226, 6.021225, 0.709245. Determinants: -0.000177, 565.020908, 440809.787862, -19784.315606 ( -53.000000 -674.000000 805.000000 ) ( -53.000000 -674.000000 991.000000 ) ( -70.000000 -569.000000 991.000000 ) ( ( 0.028593 0.000000 19.742846 ) ( 0.000000 -0.028559 -22.280770 ) ) 12escape/00WPANL6 0 0 0 ( -73.948582 -569.639294 991.000000 ) ( -56.948582 -674.639294 991.000000 ) ( -56.948582 -674.639294 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -73.948582 -569.639294 991.000000 ) ( -70.000000 -569.000000 991.000000 ) ( -53.000000 -674.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -56.948582 -674.639294 991.000000 ) ( -53.000000 -674.000000 991.000000 ) ( -53.000000 -674.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -56.948582 -674.639294 805.000000 ) ( -53.000000 -674.000000 805.000000 ) ( -70.000000 -569.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -73.948582 -569.639294 805.000000 ) ( -70.000000 -569.000000 805.000000 ) ( -70.000000 -569.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3666/2627) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (-569.000000, -674.000000, -674.000000) / (-70.000000, -53.000000, -4.000000) // --> Vector info: d1 = 2.492161, 0.992262, 0.992281. Determinants: -73.495398, -0.001990, -54641.190568, -5145.000000 // --> Vector info: d2 = 1.177421, 0.927395, 0.237194. Determinants: -0.517818, 72.471197, -1279.485807, -5145.000000 ( -4.000000 -674.000000 805.000000 ) ( -53.000000 -674.000000 805.000000 ) ( -70.000000 -569.000000 805.000000 ) ( ( 0.014285 0.000000 10.620251 ) ( 0.000101 -0.014086 0.248685 ) ) 12escape/00fdeck1 0 0 0 ( -70.000000 -569.000000 801.000000 ) ( -53.000000 -674.000000 801.000000 ) ( -4.000000 -674.000000 801.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 -569.000000 801.000000 ) ( -70.000000 -569.000000 805.000000 ) ( -53.000000 -674.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 -674.000000 801.000000 ) ( -53.000000 -674.000000 805.000000 ) ( -4.000000 -674.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -4.000000 -674.000000 801.000000 ) ( -4.000000 -674.000000 805.000000 ) ( -4.000000 -569.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -4.000000 -569.000000 801.000000 ) ( -4.000000 -569.000000 805.000000 ) ( -70.000000 -569.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3668/2628) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (-674.000000, -674.000000, -569.000000) / (101.000000, 158.000000, 175.000000) // --> Vector info: d1 = 0.992322, 0.992344, 2.492350. Determinants: -85.500006, -0.002228, -63565.829002, -5985.000000 // --> Vector info: d2 = 1.737287, 0.927532, 0.677571. Determinants: 0.481908, 85.024284, -18660.308500, -5985.000000 ( 175.000000 -569.000000 805.000000 ) ( 158.000000 -674.000000 805.000000 ) ( 101.000000 -674.000000 805.000000 ) ( ( 0.014286 0.000000 10.620857 ) ( -0.000081 -0.014206 3.117846 ) ) 12escape/00fdeck1 0 0 0 ( 101.000000 -674.000000 801.000000 ) ( 158.000000 -674.000000 801.000000 ) ( 175.000000 -569.000000 801.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 -674.000000 801.000000 ) ( 101.000000 -674.000000 805.000000 ) ( 158.000000 -674.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -674.000000 801.000000 ) ( 158.000000 -674.000000 805.000000 ) ( 175.000000 -569.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.000000 -569.000000 801.000000 ) ( 175.000000 -569.000000 805.000000 ) ( 101.000000 -569.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 -569.000000 801.000000 ) ( 101.000000 -569.000000 805.000000 ) ( 101.000000 -674.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3671/2629) # points: 4 { brushDef { // Surface normal: -0.987146, 0.159824, 0.000000 // RotY/Z : 0.000000 / 2.981081. Vector texS/T: (-0.159824, -0.987146, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (640.084007, 533.716718, 533.716718) / (-991.000000, -991.000000, -805.000000) // --> Vector info: d1 = 0.942699, 3.984110, 3.984055. Determinants: 565.702341, 0.005883, -380741.853886, -19784.315606 // --> Vector info: d2 = 0.999988, 1.000022, 6.311971. Determinants: 0.006472, -565.017535, -579720.590833, -19784.315606 ( 175.000000 -569.000000 805.000000 ) ( 175.000000 -569.000000 991.000000 ) ( 158.000000 -674.000000 991.000000 ) ( ( -0.028593 0.000000 19.244631 ) ( 0.000000 0.028559 29.302029 ) ) 12escape/00WPANL6 0 0 0 ( 161.948582 -674.639294 991.000000 ) ( 178.948582 -569.639294 991.000000 ) ( 178.948582 -569.639294 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 161.948582 -674.639294 991.000000 ) ( 158.000000 -674.000000 991.000000 ) ( 175.000000 -569.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 178.948582 -569.639294 991.000000 ) ( 175.000000 -569.000000 991.000000 ) ( 175.000000 -569.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 178.948582 -569.639294 805.000000 ) ( 175.000000 -569.000000 805.000000 ) ( 158.000000 -674.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 161.948582 -674.639294 805.000000 ) ( 158.000000 -674.000000 805.000000 ) ( 158.000000 -674.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3672/2630) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (175.000000, 101.000000, 101.000000) / (-991.000000, -991.000000, -805.000000) // --> Vector info: d1 = 0.002322, 2.121832, 2.121832. Determinants: 394.228848, 0.000000, -69022.007828, -13764.000000 // --> Vector info: d2 = 0.397322, 0.397322, 5.709271. Determinants: 0.000000, -393.084246, -395015.229819, -13764.000000 ( 101.000000 -569.000000 805.000000 ) ( 101.000000 -569.000000 991.000000 ) ( 175.000000 -569.000000 991.000000 ) ( ( -0.028642 0.000000 5.014677 ) ( 0.000000 0.028559 28.699159 ) ) 12escape/00WPANL6 0 0 0 ( 175.000000 -565.000000 991.000000 ) ( 101.000000 -565.000000 991.000000 ) ( 101.000000 -565.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.000000 -565.000000 991.000000 ) ( 175.000000 -569.000000 991.000000 ) ( 101.000000 -569.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 -565.000000 991.000000 ) ( 101.000000 -569.000000 991.000000 ) ( 101.000000 -569.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 -565.000000 805.000000 ) ( 101.000000 -569.000000 805.000000 ) ( 175.000000 -569.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.000000 -565.000000 805.000000 ) ( 175.000000 -569.000000 805.000000 ) ( 175.000000 -569.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3675/2631) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wshft1]: 64.000000/64.000000 // --> Vector A/B: (101.000000, -4.000000, -4.000000) / (-991.000000, -991.000000, -788.000000) // --> Vector info: d1 = 1.744898, 0.244898, 0.244862. Determinants: -304.500000, 0.003805, -6434.227172, -21315.000000 // --> Vector info: d2 = 0.623979, 0.623961, 3.529934. Determinants: -0.003676, -305.127209, -315680.797176, -21315.000000 ( -4.000000 -569.000000 788.000000 ) ( -4.000000 -569.000000 991.000000 ) ( 101.000000 -569.000000 991.000000 ) ( ( 0.014286 0.000000 0.301864 ) ( 0.000000 0.014315 14.810265 ) ) 12escape/10wshft1 0 0 0 ( 101.000000 -565.000000 991.000000 ) ( -4.000000 -565.000000 991.000000 ) ( -4.000000 -565.000000 788.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 -565.000000 991.000000 ) ( 101.000000 -569.000000 991.000000 ) ( -4.000000 -569.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -4.000000 -565.000000 991.000000 ) ( -4.000000 -569.000000 991.000000 ) ( -4.000000 -569.000000 788.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -4.000000 -565.000000 788.000000 ) ( -4.000000 -569.000000 788.000000 ) ( 101.000000 -569.000000 788.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 -565.000000 788.000000 ) ( 101.000000 -569.000000 788.000000 ) ( 101.000000 -569.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3676/2632) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-674.000000, -569.000000, -569.000000) / (-788.000000, -788.000000, -805.000000) // --> Vector info: d1 = 3.104210, 0.104210, 0.104204. Determinants: 51.000000, -0.000602, 28832.510855, -1785.000000 // --> Vector info: d2 = 0.435900, 0.435862, 0.935862. Determinants: 0.000648, 52.500000, 40592.355989, -1785.000000 ( -4.000000 -569.000000 805.000000 ) ( -4.000000 -569.000000 788.000000 ) ( -4.000000 -674.000000 788.000000 ) ( ( -0.028571 0.000000 -16.152667 ) ( 0.000000 -0.029412 -22.740816 ) ) 12escape/00WPANL6 0 0 0 ( -8.000000 -674.000000 788.000000 ) ( -8.000000 -569.000000 788.000000 ) ( -8.000000 -569.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -8.000000 -674.000000 788.000000 ) ( -4.000000 -674.000000 788.000000 ) ( -4.000000 -569.000000 788.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -8.000000 -569.000000 788.000000 ) ( -4.000000 -569.000000 788.000000 ) ( -4.000000 -569.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -8.000000 -569.000000 805.000000 ) ( -4.000000 -569.000000 805.000000 ) ( -4.000000 -674.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -8.000000 -674.000000 805.000000 ) ( -4.000000 -674.000000 805.000000 ) ( -4.000000 -674.000000 788.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3677/2633) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (-674.000000, -674.000000, -569.000000) / (-4.000000, 101.000000, 101.000000) // --> Vector info: d1 = 1.992191, 1.992189, 0.492190. Determinants: 157.499975, 0.000213, 84191.073115, -11025.000000 // --> Vector info: d2 = 0.143370, 1.643370, 1.643368. Determinants: 0.000200, -157.500012, -2210.519738, -11025.000000 ( 101.000000 -569.000000 788.000000 ) ( 101.000000 -674.000000 788.000000 ) ( -4.000000 -674.000000 788.000000 ) ( ( -0.014286 0.000000 -7.636379 ) ( 0.000000 0.014286 0.200501 ) ) 12escape/00fdeck1 0 0 0 ( -4.000000 -674.000000 784.000000 ) ( 101.000000 -674.000000 784.000000 ) ( 101.000000 -569.000000 784.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -4.000000 -674.000000 784.000000 ) ( -4.000000 -674.000000 788.000000 ) ( 101.000000 -674.000000 788.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 -674.000000 784.000000 ) ( 101.000000 -674.000000 788.000000 ) ( 101.000000 -569.000000 788.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 -569.000000 784.000000 ) ( 101.000000 -569.000000 788.000000 ) ( -4.000000 -569.000000 788.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -4.000000 -569.000000 784.000000 ) ( -4.000000 -569.000000 788.000000 ) ( -4.000000 -674.000000 788.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3679/2634) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (674.000000, 674.000000, 569.000000) / (-788.000000, -805.000000, -805.000000) // --> Vector info: d1 = 0.906565, 0.906559, 3.906557. Determinants: 50.999968, -0.000602, -35992.670643, -1785.000000 // --> Vector info: d2 = 0.435884, 0.935883, 0.935921. Determinants: 0.000649, 52.499800, 40591.351306, -1785.000000 ( 101.000000 -569.000000 805.000000 ) ( 101.000000 -674.000000 805.000000 ) ( 101.000000 -674.000000 788.000000 ) ( ( -0.028571 0.000000 20.163961 ) ( 0.000000 -0.029412 -22.740253 ) ) 12escape/00WPANL6 0 0 0 ( 105.000000 -674.000000 788.000000 ) ( 105.000000 -674.000000 805.000000 ) ( 105.000000 -569.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 -674.000000 788.000000 ) ( 101.000000 -674.000000 788.000000 ) ( 101.000000 -674.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 -674.000000 805.000000 ) ( 101.000000 -674.000000 805.000000 ) ( 101.000000 -569.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 -569.000000 805.000000 ) ( 101.000000 -569.000000 805.000000 ) ( 101.000000 -569.000000 788.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 105.000000 -569.000000 788.000000 ) ( 101.000000 -569.000000 788.000000 ) ( 101.000000 -674.000000 788.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3681/2635) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-101.000000, -101.000000, 4.000000) / (-805.000000, -788.000000, -788.000000) // --> Vector info: d1 = 3.906559, 3.906565, 0.906565. Determinants: 51.000000, -0.000602, -1822.692485, -1785.000000 // --> Vector info: d2 = 0.935884, 0.435884, 0.435846. Determinants: 0.000648, 52.500000, 40592.011711, -1785.000000 ( -4.000000 -674.000000 788.000000 ) ( 101.000000 -674.000000 788.000000 ) ( 101.000000 -674.000000 805.000000 ) ( ( -0.028571 0.000000 1.021116 ) ( 0.000000 -0.029412 -22.740623 ) ) 12escape/00WPANL6 0 0 0 ( 101.000000 -678.000000 805.000000 ) ( 101.000000 -678.000000 788.000000 ) ( -4.000000 -678.000000 788.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 -678.000000 805.000000 ) ( 101.000000 -674.000000 805.000000 ) ( 101.000000 -674.000000 788.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 -678.000000 788.000000 ) ( 101.000000 -674.000000 788.000000 ) ( -4.000000 -674.000000 788.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -4.000000 -678.000000 788.000000 ) ( -4.000000 -674.000000 788.000000 ) ( -4.000000 -674.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -4.000000 -678.000000 805.000000 ) ( -4.000000 -674.000000 805.000000 ) ( 101.000000 -674.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3683/2636) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (114.000000, 215.000000, 218.000000) / (251.000000, 271.000000, 254.000000) // --> Vector info: d1 = 0.999998, 0.999998, 2.979101. Determinants: -39.582072, 199.889440, -47436.889405, -1777.000000 // --> Vector info: d2 = 2.000000, 0.524072, 0.524074. Determinants: 25.090743, 4.427915, -7525.751435, -1777.000000 ( -254.000000 218.000000 19.000000 ) ( -271.000000 215.000000 19.000000 ) ( -251.000000 114.000000 19.000000 ) ( ( 0.022275 -0.112487 26.694929 ) ( -0.014120 -0.002492 4.235088 ) ) 12escape/00LIGHT1 0 0 0 ( -251.000000 114.000000 23.000000 ) ( -271.000000 215.000000 23.000000 ) ( -254.000000 218.000000 23.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -251.000000 114.000000 23.000000 ) ( -251.000000 114.000000 19.000000 ) ( -271.000000 215.000000 19.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -271.000000 215.000000 23.000000 ) ( -271.000000 215.000000 19.000000 ) ( -254.000000 218.000000 19.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -254.000000 218.000000 23.000000 ) ( -254.000000 218.000000 19.000000 ) ( -235.000000 120.000000 19.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -235.000000 120.000000 23.000000 ) ( -235.000000 120.000000 19.000000 ) ( -251.000000 114.000000 19.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3685/2637) # points: 4 { brushDef { // Surface normal: 0.173785, -0.984782, -0.001704 // RotY/Z : 0.001704 / -1.396124. Vector texS/T: (0.984784, 0.173785, 0.000000) / (-0.000296, 0.001678, -0.999999) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (-229.512498, -235.594984, -218.332308) / (-18.558994, 15.441055, 15.441055) // --> Vector info: d1 = 1.000000, 1.000000, 2.954535. Determinants: -66.454295, -11.888435, -16059.660307, -586.931853 // --> Vector info: d2 = 0.968750, 0.468753, 0.507612. Determinants: -1.321218, 8.394924, -716.025004, -586.931853 ( -260.000000 217.000000 -15.000000 ) ( -277.000000 214.000000 -15.000000 ) ( -271.000000 215.000000 19.000000 ) ( ( 0.113223 0.020255 27.362053 ) ( 0.002251 -0.014303 1.219946 ) ) 12escape/00LIGHT1 0 0 0 ( -271.695140 218.939129 19.006815 ) ( -277.695140 217.939129 -14.993185 ) ( -260.695140 220.939129 -14.993185 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -271.695140 218.939129 19.006815 ) ( -271.000000 215.000000 19.000000 ) ( -277.000000 214.000000 -15.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -277.695140 217.939129 -14.993185 ) ( -277.000000 214.000000 -15.000000 ) ( -260.000000 217.000000 -15.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -260.695140 220.939129 -14.993185 ) ( -260.000000 217.000000 -15.000000 ) ( -254.000000 218.000000 19.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -254.695140 221.939129 19.006815 ) ( -254.000000 218.000000 19.000000 ) ( -271.000000 215.000000 19.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3686/2638) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (214.000000, 111.000000, 118.000000) / (-277.000000, -256.000000, -240.000000) // --> Vector info: d1 = 0.000000, 0.000001, 1.979146. Determinants: -41.562057, -203.852028, -47572.731857, -1795.000000 // --> Vector info: d2 = 2.000000, 0.508452, 0.557659. Determinants: -24.898132, 5.372458, 3226.371401, -1795.000000 ( -240.000000 118.000000 -15.000000 ) ( -256.000000 111.000000 -15.000000 ) ( -277.000000 214.000000 -15.000000 ) ( ( 0.023154 0.113567 26.502915 ) ( 0.013871 -0.002993 -1.797421 ) ) 12escape/00LIGHT1 0 0 0 ( -277.000000 214.000000 -19.000000 ) ( -256.000000 111.000000 -19.000000 ) ( -240.000000 118.000000 -19.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -277.000000 214.000000 -19.000000 ) ( -277.000000 214.000000 -15.000000 ) ( -256.000000 111.000000 -15.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -256.000000 111.000000 -19.000000 ) ( -256.000000 111.000000 -15.000000 ) ( -240.000000 118.000000 -15.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -240.000000 118.000000 -19.000000 ) ( -240.000000 118.000000 -15.000000 ) ( -260.000000 217.000000 -15.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -260.000000 217.000000 -19.000000 ) ( -260.000000 217.000000 -15.000000 ) ( -277.000000 214.000000 -15.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3689/2639) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (111.000000, 26.000000, 34.000000) / (-256.000000, -199.000000, -184.000000) // --> Vector info: d1 = 0.999998, 0.999999, 2.978258. Determinants: -112.760734, -168.152009, -32261.469108, -1731.000000 // --> Vector info: d2 = 2.000000, 0.524351, 0.509247. Determinants: -21.273773, 13.089076, 2250.192189, -1731.000000 ( -184.000000 34.000000 -15.000000 ) ( -199.000000 26.000000 -15.000000 ) ( -256.000000 111.000000 -15.000000 ) ( ( 0.065142 0.097142 18.637475 ) ( 0.012290 -0.007562 -1.299938 ) ) 12escape/00LIGHT1 0 0 0 ( -256.000000 111.000000 -19.000000 ) ( -199.000000 26.000000 -19.000000 ) ( -184.000000 34.000000 -19.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -256.000000 111.000000 -19.000000 ) ( -256.000000 111.000000 -15.000000 ) ( -199.000000 26.000000 -15.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -199.000000 26.000000 -19.000000 ) ( -199.000000 26.000000 -15.000000 ) ( -184.000000 34.000000 -15.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -184.000000 34.000000 -19.000000 ) ( -184.000000 34.000000 -15.000000 ) ( -240.000000 118.000000 -15.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -240.000000 118.000000 -19.000000 ) ( -240.000000 118.000000 -15.000000 ) ( -256.000000 111.000000 -15.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3691/2640) # points: 4 { brushDef { // Surface normal: -0.470037, 0.881319, -0.048386 // RotY/Z : 0.048405 / 2.060754. Vector texS/T: (-0.882353, -0.470588, 0.000000) / (0.022770, -0.042694, -0.998829) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (157.941176, 140.941176, 146.352941) / (-24.698698, -24.698698, 9.341173) // --> Vector info: d1 = 1.000001, 2.958022, 2.958040. Determinants: 66.650782, -10.596657, -11367.304691, -578.677803 // --> Vector info: d2 = 0.781189, 0.742837, 1.243078. Determinants: -1.305475, -8.296534, -450.781855, -578.677803 ( -184.000000 34.000000 -15.000000 ) ( -180.000000 38.000000 19.000000 ) ( -195.000000 30.000000 19.000000 ) ( ( -0.115178 0.018312 19.643582 ) ( 0.002256 0.014337 0.778986 ) ) 12escape/00LIGHT1 0 0 0 ( -193.119852 26.474722 19.193545 ) ( -178.119852 34.474722 19.193545 ) ( -182.119852 30.474722 -14.806455 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.119852 26.474722 19.193545 ) ( -195.000000 30.000000 19.000000 ) ( -180.000000 38.000000 19.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -178.119852 34.474722 19.193545 ) ( -180.000000 38.000000 19.000000 ) ( -184.000000 34.000000 -15.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -182.119852 30.474722 -14.806455 ) ( -184.000000 34.000000 -15.000000 ) ( -199.000000 26.000000 -15.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -197.119852 22.474722 -14.806455 ) ( -199.000000 26.000000 -15.000000 ) ( -195.000000 30.000000 19.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3692/2641) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (30.000000, 114.000000, 120.000000) / (195.000000, 251.000000, 235.000000) // --> Vector info: d1 = 0.000002, 0.000002, 1.979128. Determinants: -110.831091, 166.246630, -29093.162889, -1680.000000 // --> Vector info: d2 = 1.945312, 0.500907, 0.550135. Determinants: 20.353722, 12.801581, -6375.044883, -1680.000000 ( -235.000000 120.000000 19.000000 ) ( -251.000000 114.000000 19.000000 ) ( -195.000000 30.000000 19.000000 ) ( ( 0.065971 -0.098956 17.317359 ) ( -0.012115 -0.007620 3.794670 ) ) 12escape/00LIGHT1 0 0 0 ( -195.000000 30.000000 23.000000 ) ( -251.000000 114.000000 23.000000 ) ( -235.000000 120.000000 23.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -195.000000 30.000000 23.000000 ) ( -195.000000 30.000000 19.000000 ) ( -251.000000 114.000000 19.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -251.000000 114.000000 23.000000 ) ( -251.000000 114.000000 19.000000 ) ( -235.000000 120.000000 19.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -235.000000 120.000000 23.000000 ) ( -235.000000 120.000000 19.000000 ) ( -180.000000 38.000000 19.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -180.000000 38.000000 23.000000 ) ( -180.000000 38.000000 19.000000 ) ( -195.000000 30.000000 19.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3696/2642) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [glass]: 16.000000/16.000000 // --> Vector A/B: (-2332.000000, -1859.000000, -1859.000000) / (2520.000000, 2520.000000, 2285.000000) // --> Vector info: d1 = -99.312500, -99.312500, -99.312500. Determinants: 0.000000, 0.000000, 11039080.937500, -111155.000000 // --> Vector info: d2 = 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000. Determinants: 2293498615990071511600000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, 2293498615990071511600000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -1818983288491024766600000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000, -111155.000000 ( 1019.000000 1859.000000 -2285.000000 ) ( 1019.000000 1859.000000 -2520.000000 ) ( 1019.000000 2332.000000 -2520.000000 ) ( ( 0.000000 0.000000 -99.312500 ) ( -20633337375647264746000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 -20633337375647264746000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 16364385664081910915000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000000 ) ) common/glass 0 0 0 ( 1023.000000 2332.000000 -2520.000000 ) ( 1023.000000 1859.000000 -2520.000000 ) ( 1023.000000 1859.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1023.000000 2332.000000 -2520.000000 ) ( 1019.000000 2332.000000 -2520.000000 ) ( 1019.000000 1859.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1023.000000 1859.000000 -2520.000000 ) ( 1019.000000 1859.000000 -2520.000000 ) ( 1019.000000 1859.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1023.000000 1859.000000 -2285.000000 ) ( 1019.000000 1859.000000 -2285.000000 ) ( 1019.000000 2332.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1023.000000 2332.000000 -2285.000000 ) ( 1019.000000 2332.000000 -2285.000000 ) ( 1019.000000 2332.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3697/2643) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (1001.000000, 1001.000000, 1019.000000) / (2285.000000, 2520.000000, 2520.000000) // --> Vector info: d1 = 0.000001, 6.724989, 6.724989. Determinants: 0.000000, -121.049784, 276598.752474, -4230.000000 // --> Vector info: d2 = 0.999999, 1.000000, 1.250000. Determinants: -58.749941, -0.000009, 54578.714154, -4230.000000 ( 1019.000000 2332.000000 -2520.000000 ) ( 1001.000000 2332.000000 -2520.000000 ) ( 1001.000000 2332.000000 -2285.000000 ) ( ( 0.000000 0.028617 -65.389776 ) ( 0.013889 0.000000 -12.902769 ) ) 12escape/00WWARNY 0 0 0 ( 1001.000000 2336.000000 -2285.000000 ) ( 1001.000000 2336.000000 -2520.000000 ) ( 1019.000000 2336.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.000000 2336.000000 -2285.000000 ) ( 1001.000000 2332.000000 -2285.000000 ) ( 1001.000000 2332.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.000000 2336.000000 -2520.000000 ) ( 1001.000000 2332.000000 -2520.000000 ) ( 1019.000000 2332.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 2336.000000 -2520.000000 ) ( 1019.000000 2332.000000 -2520.000000 ) ( 1019.000000 2332.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 2336.000000 -2285.000000 ) ( 1019.000000 2332.000000 -2285.000000 ) ( 1001.000000 2332.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3698/2644) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (1859.000000, 1877.000000, 1877.000000) / (-1001.000000, -1001.000000, -1019.000000) // --> Vector info: d1 = 0.224977, 0.724994, 0.724994. Determinants: -9.000292, 0.000000, 16658.650002, -324.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.250000. Determinants: 0.000000, 4.499995, 4180.495571, -324.000000 ( 1019.000000 1877.000000 -2285.000000 ) ( 1001.000000 1877.000000 -2285.000000 ) ( 1001.000000 1859.000000 -2285.000000 ) ( ( 0.027779 0.000000 -51.415586 ) ( 0.000000 -0.013889 -12.902764 ) ) 12escape/00WWARNY 0 0 0 ( 1001.000000 1859.000000 -2281.000000 ) ( 1001.000000 1877.000000 -2281.000000 ) ( 1019.000000 1877.000000 -2281.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.000000 1859.000000 -2281.000000 ) ( 1001.000000 1859.000000 -2285.000000 ) ( 1001.000000 1877.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.000000 1877.000000 -2281.000000 ) ( 1001.000000 1877.000000 -2285.000000 ) ( 1019.000000 1877.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1877.000000 -2281.000000 ) ( 1019.000000 1877.000000 -2285.000000 ) ( 1019.000000 1859.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1859.000000 -2281.000000 ) ( 1019.000000 1859.000000 -2285.000000 ) ( 1001.000000 1859.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3699/2645) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (-1001.000000, -1001.000000, -1019.000000) / (2520.000000, 2285.000000, 2285.000000) // --> Vector info: d1 = 0.000001, 6.724989, 6.724989. Determinants: 0.000000, 121.049784, -305045.459646, -4230.000000 // --> Vector info: d2 = 0.999999, 1.000000, 1.250000. Determinants: 58.749941, 0.000009, 54578.672260, -4230.000000 ( 1019.000000 1859.000000 -2285.000000 ) ( 1001.000000 1859.000000 -2285.000000 ) ( 1001.000000 1859.000000 -2520.000000 ) ( ( 0.000000 -0.028617 72.114766 ) ( -0.013889 0.000000 -12.902759 ) ) 12escape/00WWARNY 0 0 0 ( 1001.000000 1855.000000 -2520.000000 ) ( 1001.000000 1855.000000 -2285.000000 ) ( 1019.000000 1855.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.000000 1855.000000 -2520.000000 ) ( 1001.000000 1859.000000 -2520.000000 ) ( 1001.000000 1859.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.000000 1855.000000 -2285.000000 ) ( 1001.000000 1859.000000 -2285.000000 ) ( 1019.000000 1859.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1855.000000 -2285.000000 ) ( 1019.000000 1859.000000 -2285.000000 ) ( 1019.000000 1859.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1855.000000 -2520.000000 ) ( 1019.000000 1859.000000 -2520.000000 ) ( 1001.000000 1859.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3700/2646) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (2332.000000, 2314.000000, 2314.000000) / (1001.000000, 1001.000000, 1019.000000) // --> Vector info: d1 = 0.893478, 0.893477, 0.393471. Determinants: -0.000034, 9.000103, -9298.510590, -324.000000 // --> Vector info: d2 = 0.090123, 0.340109, 0.340108. Determinants: 4.499760, 0.000034, -10522.674021, -324.000000 ( 1019.000000 2314.000000 -2520.000000 ) ( 1001.000000 2314.000000 -2520.000000 ) ( 1001.000000 2332.000000 -2520.000000 ) ( ( 0.000000 -0.027778 28.699107 ) ( -0.013888 0.000000 32.477389 ) ) 12escape/00WWARNY 0 0 0 ( 1001.000000 2332.000000 -2524.000000 ) ( 1001.000000 2314.000000 -2524.000000 ) ( 1019.000000 2314.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.000000 2332.000000 -2524.000000 ) ( 1001.000000 2332.000000 -2520.000000 ) ( 1001.000000 2314.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.000000 2314.000000 -2524.000000 ) ( 1001.000000 2314.000000 -2520.000000 ) ( 1019.000000 2314.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 2314.000000 -2524.000000 ) ( 1019.000000 2314.000000 -2520.000000 ) ( 1019.000000 2332.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 2332.000000 -2524.000000 ) ( 1019.000000 2332.000000 -2520.000000 ) ( 1001.000000 2332.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3701/2647) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte2]: 64.000000/64.000000 // --> Vector A/B: (2314.000000, 1877.000000, 1877.000000) / (1001.000000, 1001.000000, 1019.000000) // --> Vector info: d1 = 0.726278, 0.726295, 0.976295. Determinants: 0.000309, -109.250000, 103645.630202, -7866.000000 // --> Vector info: d2 = 7.090170, 0.840170, 0.840170. Determinants: -112.500000, -0.000212, 204553.935401, -7866.000000 ( 1019.000000 1877.000000 -2520.000000 ) ( 1001.000000 1877.000000 -2520.000000 ) ( 1001.000000 2314.000000 -2520.000000 ) ( ( 0.000000 0.013889 -13.176409 ) ( 0.014302 0.000000 -26.004823 ) ) 12escape/00fgrte2 0 0 0 ( 1001.000000 2314.000000 -2524.000000 ) ( 1001.000000 1877.000000 -2524.000000 ) ( 1019.000000 1877.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.000000 2314.000000 -2524.000000 ) ( 1001.000000 2314.000000 -2520.000000 ) ( 1001.000000 1877.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.000000 1877.000000 -2524.000000 ) ( 1001.000000 1877.000000 -2520.000000 ) ( 1019.000000 1877.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1877.000000 -2524.000000 ) ( 1019.000000 1877.000000 -2520.000000 ) ( 1019.000000 2314.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 2314.000000 -2524.000000 ) ( 1019.000000 2314.000000 -2520.000000 ) ( 1001.000000 2314.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3702/2648) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (1877.000000, 2332.000000, 2332.000000) / (-1001.000000, -1001.000000, -1019.000000) // --> Vector info: d1 = 0.724994, 13.724972, 13.724972. Determinants: -233.999605, 0.000000, 433279.560263, -8190.000000 // --> Vector info: d2 = 1.000000, 0.999999, 1.249999. Determinants: 0.000017, 113.749886, 105673.605854, -8190.000000 ( 1019.000000 2332.000000 -2285.000000 ) ( 1001.000000 2332.000000 -2285.000000 ) ( 1001.000000 1877.000000 -2285.000000 ) ( ( 0.028571 0.000000 -52.903487 ) ( 0.000000 -0.013889 -12.902760 ) ) 12escape/00WWARNY 0 0 0 ( 1001.000000 1877.000000 -2281.000000 ) ( 1001.000000 2332.000000 -2281.000000 ) ( 1019.000000 2332.000000 -2281.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.000000 1877.000000 -2281.000000 ) ( 1001.000000 1877.000000 -2285.000000 ) ( 1001.000000 2332.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.000000 2332.000000 -2281.000000 ) ( 1001.000000 2332.000000 -2285.000000 ) ( 1019.000000 2332.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 2332.000000 -2281.000000 ) ( 1019.000000 2332.000000 -2285.000000 ) ( 1019.000000 1877.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1877.000000 -2281.000000 ) ( 1019.000000 1877.000000 -2285.000000 ) ( 1001.000000 1877.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3703/2649) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (1877.000000, 1859.000000, 1859.000000) / (1001.000000, 1001.000000, 1019.000000) // --> Vector info: d1 = 0.893385, 1.393402, 1.393400. Determinants: 9.000309, 0.000034, -17183.070708, -324.000000 // --> Vector info: d2 = 0.369662, 0.369663, 0.619663. Determinants: 0.000017, -4.500000, 4384.697219, -324.000000 ( 1019.000000 1859.000000 -2520.000000 ) ( 1001.000000 1859.000000 -2520.000000 ) ( 1001.000000 1877.000000 -2520.000000 ) ( ( -0.027779 0.000000 53.034169 ) ( 0.000000 0.013889 -13.533016 ) ) 12escape/00WWARNY 0 0 0 ( 1001.000000 1877.000000 -2524.000000 ) ( 1001.000000 1859.000000 -2524.000000 ) ( 1019.000000 1859.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.000000 1877.000000 -2524.000000 ) ( 1001.000000 1877.000000 -2520.000000 ) ( 1001.000000 1859.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1001.000000 1859.000000 -2524.000000 ) ( 1001.000000 1859.000000 -2520.000000 ) ( 1019.000000 1859.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1859.000000 -2524.000000 ) ( 1019.000000 1859.000000 -2520.000000 ) ( 1019.000000 1877.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1877.000000 -2524.000000 ) ( 1019.000000 1877.000000 -2520.000000 ) ( 1001.000000 1877.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3705/2650) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-2332.000000, -1859.000000, -1859.000000) / (2520.000000, 2520.000000, 2285.000000) // --> Vector info: d1 = 1.000000, 7.749993, 7.749993. Determinants: -1586.248432, 0.000000, -3810286.343679, -111155.000000 // --> Vector info: d2 = 1.000000, 0.999996, 4.362494. Determinants: 0.000896, 1590.461687, -4119116.361992, -111155.000000 ( 1474.000000 1859.000000 -2285.000000 ) ( 1474.000000 1859.000000 -2520.000000 ) ( 1474.000000 2332.000000 -2520.000000 ) ( ( 0.014271 0.000000 34.279037 ) ( 0.000000 -0.014309 37.057410 ) ) 12escape/00WPANL6 0 0 0 ( 1478.000000 2332.000000 -2520.000000 ) ( 1478.000000 1859.000000 -2520.000000 ) ( 1478.000000 1859.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1478.000000 2332.000000 -2520.000000 ) ( 1474.000000 2332.000000 -2520.000000 ) ( 1474.000000 1859.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1478.000000 1859.000000 -2520.000000 ) ( 1474.000000 1859.000000 -2520.000000 ) ( 1474.000000 1859.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1478.000000 1859.000000 -2285.000000 ) ( 1474.000000 1859.000000 -2285.000000 ) ( 1474.000000 2332.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1478.000000 2332.000000 -2285.000000 ) ( 1474.000000 2332.000000 -2285.000000 ) ( 1474.000000 2332.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3706/2651) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (1019.000000, 1019.000000, 1036.000000) / (2285.000000, 2520.000000, 2520.000000) // --> Vector info: d1 = 0.000002, 6.724989, 6.724989. Determinants: 0.000000, -114.324780, 261232.113613, -3995.000000 // --> Vector info: d2 = 0.250000, 0.249999, 0.499998. Determinants: -58.749945, 0.000023, 58867.392052, -3995.000000 ( 1036.000000 2332.000000 -2520.000000 ) ( 1019.000000 2332.000000 -2520.000000 ) ( 1019.000000 2332.000000 -2285.000000 ) ( ( 0.000000 0.028617 -65.389766 ) ( 0.014706 0.000000 -14.735267 ) ) 12escape/00WWARNY 0 0 0 ( 1019.000000 2336.000000 -2285.000000 ) ( 1019.000000 2336.000000 -2520.000000 ) ( 1036.000000 2336.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 2336.000000 -2285.000000 ) ( 1019.000000 2332.000000 -2285.000000 ) ( 1019.000000 2332.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 2336.000000 -2520.000000 ) ( 1019.000000 2332.000000 -2520.000000 ) ( 1036.000000 2332.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1036.000000 2336.000000 -2520.000000 ) ( 1036.000000 2332.000000 -2520.000000 ) ( 1036.000000 2332.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1036.000000 2336.000000 -2285.000000 ) ( 1036.000000 2332.000000 -2285.000000 ) ( 1019.000000 2332.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3707/2652) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (1859.000000, 2332.000000, 2332.000000) / (-1019.000000, -1019.000000, -1036.000000) // --> Vector info: d1 = 0.224977, 13.724968, 13.724968. Determinants: -229.499838, 0.000000, 424831.154706, -8041.000000 // --> Vector info: d2 = 0.249999, 0.249999, 0.499998. Determinants: 0.000000, 118.249889, 118486.398593, -8041.000000 ( 1036.000000 2332.000000 -2285.000000 ) ( 1019.000000 2332.000000 -2285.000000 ) ( 1019.000000 1859.000000 -2285.000000 ) ( ( 0.028541 0.000000 -52.833125 ) ( 0.000000 -0.014706 -14.735282 ) ) 12escape/00WWARNY 0 0 0 ( 1019.000000 1859.000000 -2281.000000 ) ( 1019.000000 2332.000000 -2281.000000 ) ( 1036.000000 2332.000000 -2281.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1859.000000 -2281.000000 ) ( 1019.000000 1859.000000 -2285.000000 ) ( 1019.000000 2332.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 2332.000000 -2281.000000 ) ( 1019.000000 2332.000000 -2285.000000 ) ( 1036.000000 2332.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1036.000000 2332.000000 -2281.000000 ) ( 1036.000000 2332.000000 -2285.000000 ) ( 1036.000000 1859.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1036.000000 1859.000000 -2281.000000 ) ( 1036.000000 1859.000000 -2285.000000 ) ( 1019.000000 1859.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3708/2653) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (-1019.000000, -1019.000000, -1036.000000) / (2520.000000, 2285.000000, 2285.000000) // --> Vector info: d1 = 0.499985, 7.224981, 7.224981. Determinants: -0.000110, 114.324940, -290096.401635, -3995.000000 // --> Vector info: d2 = 0.249995, 0.250000, 0.499999. Determinants: 58.749941, 0.000075, 58867.270097, -3995.000000 ( 1036.000000 1859.000000 -2285.000000 ) ( 1019.000000 1859.000000 -2285.000000 ) ( 1019.000000 1859.000000 -2520.000000 ) ( ( 0.000000 -0.028617 72.614869 ) ( -0.014706 0.000000 -14.735237 ) ) 12escape/00WWARNY 0 0 0 ( 1019.000000 1855.000000 -2520.000000 ) ( 1019.000000 1855.000000 -2285.000000 ) ( 1036.000000 1855.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1855.000000 -2520.000000 ) ( 1019.000000 1859.000000 -2520.000000 ) ( 1019.000000 1859.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1855.000000 -2285.000000 ) ( 1019.000000 1859.000000 -2285.000000 ) ( 1036.000000 1859.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1036.000000 1855.000000 -2285.000000 ) ( 1036.000000 1859.000000 -2285.000000 ) ( 1036.000000 1859.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1036.000000 1855.000000 -2520.000000 ) ( 1036.000000 1859.000000 -2520.000000 ) ( 1019.000000 1859.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3709/2654) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (2332.000000, 2314.000000, 2314.000000) / (1019.000000, 1019.000000, 1036.000000) // --> Vector info: d1 = 1.393496, 1.393475, 0.893477. Determinants: -0.000356, 8.999966, -9596.543393, -306.000000 // --> Vector info: d2 = 0.090123, 0.340108, 0.340109. Determinants: 4.249730, -0.000034, -9937.914074, -306.000000 ( 1036.000000 2314.000000 -2520.000000 ) ( 1019.000000 2314.000000 -2520.000000 ) ( 1019.000000 2332.000000 -2520.000000 ) ( ( 0.000001 -0.029412 31.361253 ) ( -0.013888 0.000000 32.476843 ) ) 12escape/00WWARNY 0 0 0 ( 1019.000000 2332.000000 -2524.000000 ) ( 1019.000000 2314.000000 -2524.000000 ) ( 1036.000000 2314.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 2332.000000 -2524.000000 ) ( 1019.000000 2332.000000 -2520.000000 ) ( 1019.000000 2314.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 2314.000000 -2524.000000 ) ( 1019.000000 2314.000000 -2520.000000 ) ( 1036.000000 2314.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1036.000000 2314.000000 -2524.000000 ) ( 1036.000000 2314.000000 -2520.000000 ) ( 1036.000000 2332.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1036.000000 2332.000000 -2524.000000 ) ( 1036.000000 2332.000000 -2520.000000 ) ( 1019.000000 2332.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3710/2655) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte2]: 64.000000/64.000000 // --> Vector A/B: (2314.000000, 1877.000000, 1877.000000) / (1019.000000, 1019.000000, 1474.000000) // --> Vector info: d1 = 0.976278, 0.976295, 7.476286. Determinants: 0.007806, -2840.495835, 2700328.894139, -198835.000000 // --> Vector info: d2 = 7.090170, 0.840170, 0.840175. Determinants: -2843.750000, -0.002083, 5170665.592527, -198835.000000 ( 1474.000000 1877.000000 -2520.000000 ) ( 1019.000000 1877.000000 -2520.000000 ) ( 1019.000000 2314.000000 -2520.000000 ) ( ( 0.000000 0.014286 -13.580752 ) ( 0.014302 0.000000 -26.004806 ) ) 12escape/00fgrte2 0 0 0 ( 1019.000000 2314.000000 -2524.000000 ) ( 1019.000000 1877.000000 -2524.000000 ) ( 1474.000000 1877.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 2314.000000 -2524.000000 ) ( 1019.000000 2314.000000 -2520.000000 ) ( 1019.000000 1877.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1877.000000 -2524.000000 ) ( 1019.000000 1877.000000 -2520.000000 ) ( 1474.000000 1877.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1474.000000 1877.000000 -2524.000000 ) ( 1474.000000 1877.000000 -2520.000000 ) ( 1474.000000 2314.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1474.000000 2314.000000 -2524.000000 ) ( 1474.000000 2314.000000 -2520.000000 ) ( 1019.000000 2314.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3711/2656) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (1877.000000, 1859.000000, 1859.000000) / (1019.000000, 1019.000000, 1036.000000) // --> Vector info: d1 = 0.893383, 1.393400, 1.393398. Determinants: 8.500292, 0.000034, -16228.457611, -306.000000 // --> Vector info: d2 = 0.619662, 0.619663, 0.869662. Determinants: 0.000016, -4.499983, 4395.835446, -306.000000 ( 1036.000000 1859.000000 -2520.000000 ) ( 1019.000000 1859.000000 -2520.000000 ) ( 1019.000000 1877.000000 -2520.000000 ) ( ( -0.027779 0.000000 53.034175 ) ( 0.000000 0.014706 -14.365475 ) ) 12escape/00WWARNY 0 0 0 ( 1019.000000 1877.000000 -2524.000000 ) ( 1019.000000 1859.000000 -2524.000000 ) ( 1036.000000 1859.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1877.000000 -2524.000000 ) ( 1019.000000 1877.000000 -2520.000000 ) ( 1019.000000 1859.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1019.000000 1859.000000 -2524.000000 ) ( 1019.000000 1859.000000 -2520.000000 ) ( 1036.000000 1859.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1036.000000 1859.000000 -2524.000000 ) ( 1036.000000 1859.000000 -2520.000000 ) ( 1036.000000 1877.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1036.000000 1877.000000 -2524.000000 ) ( 1036.000000 1877.000000 -2520.000000 ) ( 1019.000000 1877.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3712/2657) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (1036.000000, 1474.000000, 1474.000000) / (2520.000000, 2520.000000, 2285.000000) // --> Vector info: d1 = 0.000001, 6.250001, 6.250001. Determinants: -1468.750106, 0.000000, 1521625.008996, -102930.000000 // --> Vector info: d2 = 0.000000, 0.000001, 3.362494. Determinants: -0.000217, 1472.772160, -3711385.621583, -102930.000000 ( 1474.000000 2332.000000 -2285.000000 ) ( 1474.000000 2332.000000 -2520.000000 ) ( 1036.000000 2332.000000 -2520.000000 ) ( ( 0.014269 0.000000 -14.783105 ) ( 0.000000 -0.014308 36.057375 ) ) 12escape/00WPANL6 0 0 0 ( 1036.000000 2336.000000 -2520.000000 ) ( 1474.000000 2336.000000 -2520.000000 ) ( 1474.000000 2336.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1036.000000 2336.000000 -2520.000000 ) ( 1036.000000 2332.000000 -2520.000000 ) ( 1474.000000 2332.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1474.000000 2336.000000 -2520.000000 ) ( 1474.000000 2332.000000 -2520.000000 ) ( 1474.000000 2332.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1474.000000 2336.000000 -2285.000000 ) ( 1474.000000 2332.000000 -2285.000000 ) ( 1036.000000 2332.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1036.000000 2336.000000 -2285.000000 ) ( 1036.000000 2332.000000 -2285.000000 ) ( 1036.000000 2332.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3713/2658) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (2332.000000, 2332.000000, 1859.000000) / (-1036.000000, -1474.000000, -1474.000000) // --> Vector info: d1 = 0.000000, 6.250001, 6.250001. Determinants: 0.000000, 2956.250458, 3062675.377602, -207174.000000 // --> Vector info: d2 = 0.999999, 0.999999, 7.749993. Determinants: 2956.497707, -0.000340, -7101726.856827, -207174.000000 ( 1474.000000 1859.000000 -2285.000000 ) ( 1474.000000 2332.000000 -2285.000000 ) ( 1036.000000 2332.000000 -2285.000000 ) ( ( 0.000000 -0.014269 -14.783107 ) ( -0.014271 0.000000 34.279045 ) ) 12escape/00WPANL6 0 0 0 ( 1036.000000 2332.000000 -2281.000000 ) ( 1474.000000 2332.000000 -2281.000000 ) ( 1474.000000 1859.000000 -2281.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1036.000000 2332.000000 -2281.000000 ) ( 1036.000000 2332.000000 -2285.000000 ) ( 1474.000000 2332.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1474.000000 2332.000000 -2281.000000 ) ( 1474.000000 2332.000000 -2285.000000 ) ( 1474.000000 1859.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1474.000000 1859.000000 -2281.000000 ) ( 1474.000000 1859.000000 -2285.000000 ) ( 1036.000000 1859.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1036.000000 1859.000000 -2281.000000 ) ( 1036.000000 1859.000000 -2285.000000 ) ( 1036.000000 2332.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3714/2659) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-1036.000000, -1474.000000, -1474.000000) / (2285.000000, 2285.000000, 2520.000000) // --> Vector info: d1 = 0.000001, 6.250001, 6.250001. Determinants: 1468.750106, 0.000000, 1521625.008996, -102930.000000 // --> Vector info: d2 = 0.000000, 0.000001, 3.362494. Determinants: 0.000217, -1472.772160, 3365284.606466, -102930.000000 ( 1474.000000 1859.000000 -2520.000000 ) ( 1474.000000 1859.000000 -2285.000000 ) ( 1036.000000 1859.000000 -2285.000000 ) ( ( -0.014269 0.000000 -14.783105 ) ( 0.000000 0.014308 -32.694886 ) ) 12escape/00WPANL6 0 0 0 ( 1036.000000 1855.000000 -2285.000000 ) ( 1474.000000 1855.000000 -2285.000000 ) ( 1474.000000 1855.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1036.000000 1855.000000 -2285.000000 ) ( 1036.000000 1859.000000 -2285.000000 ) ( 1474.000000 1859.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1474.000000 1855.000000 -2285.000000 ) ( 1474.000000 1859.000000 -2285.000000 ) ( 1474.000000 1859.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1474.000000 1855.000000 -2520.000000 ) ( 1474.000000 1859.000000 -2520.000000 ) ( 1036.000000 1859.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1036.000000 1855.000000 -2520.000000 ) ( 1036.000000 1859.000000 -2520.000000 ) ( 1036.000000 1859.000000 -2285.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3715/2660) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (2314.000000, 2314.000000, 2332.000000) / (1036.000000, 1474.000000, 1474.000000) // --> Vector info: d1 = 1.393496, 1.393412, 0.893438. Determinants: 218.988297, 0.001511, -517726.803973, -7884.000000 // --> Vector info: d2 = 0.090123, 6.340122, 6.340121. Determinants: 0.000623, -112.499978, 115838.003390, -7884.000000 ( 1474.000000 2332.000000 -2520.000000 ) ( 1474.000000 2314.000000 -2520.000000 ) ( 1036.000000 2314.000000 -2520.000000 ) ( ( -0.027776 0.000000 65.668037 ) ( 0.000000 0.014269 -14.692796 ) ) 12escape/00WWARNY 0 0 0 ( 1036.000000 2314.000000 -2524.000000 ) ( 1474.000000 2314.000000 -2524.000000 ) ( 1474.000000 2332.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1036.000000 2314.000000 -2524.000000 ) ( 1036.000000 2314.000000 -2520.000000 ) ( 1474.000000 2314.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1474.000000 2314.000000 -2524.000000 ) ( 1474.000000 2314.000000 -2520.000000 ) ( 1474.000000 2332.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1474.000000 2332.000000 -2524.000000 ) ( 1474.000000 2332.000000 -2520.000000 ) ( 1036.000000 2332.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1036.000000 2332.000000 -2524.000000 ) ( 1036.000000 2332.000000 -2520.000000 ) ( 1036.000000 2314.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3716/2661) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (1859.000000, 1859.000000, 1877.000000) / (1036.000000, 1474.000000, 1474.000000) // --> Vector info: d1 = 0.893383, 13.393387, 13.393385. Determinants: 0.000835, -225.000069, 226055.087128, -7884.000000 // --> Vector info: d2 = 0.619662, 0.619683, 0.869692. Determinants: -109.503757, -0.000378, 198682.458561, -7884.000000 ( 1474.000000 1877.000000 -2520.000000 ) ( 1474.000000 1859.000000 -2520.000000 ) ( 1036.000000 1859.000000 -2520.000000 ) ( ( 0.000000 0.028539 -28.672639 ) ( 0.013889 0.000000 -25.200718 ) ) 12escape/00WWARNY 0 0 0 ( 1036.000000 1859.000000 -2524.000000 ) ( 1474.000000 1859.000000 -2524.000000 ) ( 1474.000000 1877.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1036.000000 1859.000000 -2524.000000 ) ( 1036.000000 1859.000000 -2520.000000 ) ( 1474.000000 1859.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1474.000000 1859.000000 -2524.000000 ) ( 1474.000000 1859.000000 -2520.000000 ) ( 1474.000000 1877.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1474.000000 1877.000000 -2524.000000 ) ( 1474.000000 1877.000000 -2520.000000 ) ( 1036.000000 1877.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1036.000000 1877.000000 -2524.000000 ) ( 1036.000000 1877.000000 -2520.000000 ) ( 1036.000000 1859.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3717/2662) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte2]: 64.000000/64.000000 // --> Vector A/B: (1404.000000, 1404.000000, 1384.000000) / (124.000000, -313.000000, -313.000000) // --> Vector info: d1 = 0.446715, 0.446695, 0.151515. Determinants: -128.993797, -0.000396, 177203.053511, -8740.000000 // --> Vector info: d2 = 0.369638, 6.619638, 6.619638. Determinants: 0.000000, 125.000000, -18730.639944, -8740.000000 ( -313.000000 1384.000000 -2520.000000 ) ( -313.000000 1404.000000 -2520.000000 ) ( 124.000000 1404.000000 -2520.000000 ) ( ( 0.014759 0.000000 -20.274949 ) ( 0.000000 -0.014302 2.143094 ) ) 12escape/00fgrte2 0 0 0 ( 124.000000 1404.000000 -2524.000000 ) ( -313.000000 1404.000000 -2524.000000 ) ( -313.000000 1384.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.000000 1404.000000 -2524.000000 ) ( 124.000000 1404.000000 -2520.000000 ) ( -313.000000 1404.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 1404.000000 -2524.000000 ) ( -313.000000 1404.000000 -2520.000000 ) ( -313.000000 1384.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 1384.000000 -2524.000000 ) ( -313.000000 1384.000000 -2520.000000 ) ( 124.000000 1384.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.000000 1384.000000 -2524.000000 ) ( 124.000000 1384.000000 -2520.000000 ) ( 124.000000 1404.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3718/2663) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (1404.000000, 1404.000000, 1384.000000) / (-313.000000, -331.000000, -331.000000) // --> Vector info: d1 = 0.893390, 1.393390, 1.393388. Determinants: -0.000025, 10.000000, 2808.415251, -360.000000 // --> Vector info: d2 = 0.869638, 0.869638, 1.164820. Determinants: 5.313263, 0.000000, -7772.891177, -360.000000 ( -331.000000 1384.000000 -2520.000000 ) ( -331.000000 1404.000000 -2520.000000 ) ( -313.000000 1404.000000 -2520.000000 ) ( ( 0.000000 -0.027778 -7.801153 ) ( -0.014759 0.000000 21.591364 ) ) 12escape/00WWARNY 0 0 0 ( -313.000000 1404.000000 -2524.000000 ) ( -331.000000 1404.000000 -2524.000000 ) ( -331.000000 1384.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 1404.000000 -2524.000000 ) ( -313.000000 1404.000000 -2520.000000 ) ( -331.000000 1404.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -331.000000 1404.000000 -2524.000000 ) ( -331.000000 1404.000000 -2520.000000 ) ( -331.000000 1384.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -331.000000 1384.000000 -2524.000000 ) ( -331.000000 1384.000000 -2520.000000 ) ( -313.000000 1384.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 1384.000000 -2524.000000 ) ( -313.000000 1384.000000 -2520.000000 ) ( -313.000000 1404.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3719/2664) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (1404.000000, 1404.000000, 1384.000000) / (142.000000, 124.000000, 124.000000) // --> Vector info: d1 = 0.393494, 0.393496, 0.983856. Determinants: 10.626491, 0.000038, -15061.256845, -360.000000 // --> Vector info: d2 = 1.090140, 0.840140, 0.840140. Determinants: 0.000014, -5.000001, 317.530124, -360.000000 ( 124.000000 1384.000000 -2520.000000 ) ( 124.000000 1404.000000 -2520.000000 ) ( 142.000000 1404.000000 -2520.000000 ) ( ( -0.029518 0.000000 41.836825 ) ( 0.000000 0.013889 -0.882028 ) ) 12escape/00WWARNY 0 0 0 ( 142.000000 1404.000000 -2524.000000 ) ( 124.000000 1404.000000 -2524.000000 ) ( 124.000000 1384.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 1404.000000 -2524.000000 ) ( 142.000000 1404.000000 -2520.000000 ) ( 124.000000 1404.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.000000 1404.000000 -2524.000000 ) ( 124.000000 1404.000000 -2520.000000 ) ( 124.000000 1384.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.000000 1384.000000 -2524.000000 ) ( 124.000000 1384.000000 -2520.000000 ) ( 142.000000 1384.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 1384.000000 -2524.000000 ) ( 142.000000 1384.000000 -2520.000000 ) ( 142.000000 1404.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3720/2665) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (1404.000000, 1596.000000, 1555.000000) / (2520.000000, 2215.000000, 2215.000000) // --> Vector info: d1 = 1.000000, 11.308519, 10.679296. Determinants: -191.912977, 301.838513, -503692.229156, -12505.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.499998. Determinants: 152.499442, 95.999636, -456028.305824, -12505.000000 ( -331.000000 1555.000000 -2215.000000 ) ( -331.000000 1596.000000 -2215.000000 ) ( -331.000000 1404.000000 -2520.000000 ) ( ( 0.015347 -0.024137 40.279267 ) ( -0.012195 -0.007677 36.467677 ) ) 12escape/00WWARNY 0 0 0 ( -335.000000 1404.000000 -2520.000000 ) ( -335.000000 1596.000000 -2215.000000 ) ( -335.000000 1555.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -335.000000 1404.000000 -2520.000000 ) ( -331.000000 1404.000000 -2520.000000 ) ( -331.000000 1596.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -335.000000 1596.000000 -2215.000000 ) ( -331.000000 1596.000000 -2215.000000 ) ( -331.000000 1555.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -335.000000 1555.000000 -2215.000000 ) ( -331.000000 1555.000000 -2215.000000 ) ( -331.000000 1363.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -335.000000 1363.000000 -2520.000000 ) ( -331.000000 1363.000000 -2520.000000 ) ( -331.000000 1404.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3721/2666) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (1596.000000, 1596.000000, 1555.000000) / (331.000000, -142.000000, -142.000000) // --> Vector info: d1 = 1.000000, 14.500000, 14.500000. Determinants: 0.000000, 553.500010, -202601.498545, -19393.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.590740. Determinants: 279.419665, 0.000002, -445953.794860, -19393.000000 ( 142.000000 1555.000000 -2215.000000 ) ( 142.000000 1596.000000 -2215.000000 ) ( -331.000000 1596.000000 -2215.000000 ) ( ( 0.000000 -0.028541 10.447146 ) ( -0.014408 0.000000 22.995606 ) ) 12escape/00WWARNY 0 0 0 ( -331.000000 1596.000000 -2211.000000 ) ( 142.000000 1596.000000 -2211.000000 ) ( 142.000000 1555.000000 -2211.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -331.000000 1596.000000 -2211.000000 ) ( -331.000000 1596.000000 -2215.000000 ) ( 142.000000 1596.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 1596.000000 -2211.000000 ) ( 142.000000 1596.000000 -2215.000000 ) ( 142.000000 1555.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 1555.000000 -2211.000000 ) ( 142.000000 1555.000000 -2215.000000 ) ( -331.000000 1555.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -331.000000 1555.000000 -2211.000000 ) ( -331.000000 1555.000000 -2215.000000 ) ( -331.000000 1596.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3722/2667) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (-1596.000000, -1404.000000, -1363.000000) / (2215.000000, 2520.000000, 2520.000000) // --> Vector info: d1 = 1.999987, 2.000010, 0.999999. Determinants: 305.003202, -192.002954, 887061.820887, -12505.000000 // --> Vector info: d2 = 0.827251, 5.981509, 6.295371. Determinants: -95.727862, -151.063095, 171478.314025, -12505.000000 ( 142.000000 1363.000000 -2520.000000 ) ( 142.000000 1404.000000 -2520.000000 ) ( 142.000000 1596.000000 -2215.000000 ) ( ( -0.024390 0.015354 -70.936571 ) ( 0.007655 0.012080 -13.712780 ) ) 12escape/00WWARNY 0 0 0 ( 146.000000 1596.000000 -2215.000000 ) ( 146.000000 1404.000000 -2520.000000 ) ( 146.000000 1363.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 146.000000 1596.000000 -2215.000000 ) ( 142.000000 1596.000000 -2215.000000 ) ( 142.000000 1404.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 146.000000 1404.000000 -2520.000000 ) ( 142.000000 1404.000000 -2520.000000 ) ( 142.000000 1363.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 146.000000 1363.000000 -2520.000000 ) ( 142.000000 1363.000000 -2520.000000 ) ( 142.000000 1555.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 146.000000 1555.000000 -2215.000000 ) ( 142.000000 1555.000000 -2215.000000 ) ( 142.000000 1596.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3723/2668) # points: 4 { brushDef { // Surface normal: 0.000000, -0.846279, 0.532740 // RotY/Z : -0.561835 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.532740, -0.846279) // Texture width/height [glass]: 32.000000/64.000000 // --> Vector A/B: (142.000000, -331.000000, -331.000000) / (1024.255845, 1024.255845, 1384.657010) // --> Vector info: d1 = 1.000001, 7.750000, 7.749998. Determinants: 2432.707652, 0.000902, -515915.262584, -170469.751220 // --> Vector info: d2 = 0.999998, 1.000000, 3.577130. Determinants: 0.000535, -1218.982475, 1078080.371768, -170469.751220 ( -331.000000 1404.000000 -2520.000000 ) ( -331.000000 1596.000000 -2215.000000 ) ( 142.000000 1596.000000 -2215.000000 ) ( ( -0.014271 0.000000 3.026433 ) ( 0.000000 0.007151 -6.324174 ) ) common/glass 0 0 0 ( 142.000000 1599.385117 -2217.130959 ) ( -331.000000 1599.385117 -2217.130959 ) ( -331.000000 1407.385117 -2522.130959 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 1599.385117 -2217.130959 ) ( 142.000000 1596.000000 -2215.000000 ) ( -331.000000 1596.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -331.000000 1599.385117 -2217.130959 ) ( -331.000000 1596.000000 -2215.000000 ) ( -331.000000 1404.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -331.000000 1407.385117 -2522.130959 ) ( -331.000000 1404.000000 -2520.000000 ) ( 142.000000 1404.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 1407.385117 -2522.130959 ) ( 142.000000 1404.000000 -2520.000000 ) ( 142.000000 1596.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3724/2669) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte2]: 64.000000/64.000000 // --> Vector A/B: (1384.000000, 1252.000000, 1252.000000) / (-313.000000, -313.000000, 124.000000) // --> Vector info: d1 = 2.080484, 0.196723, 0.196723. Determinants: -823.203523, 0.000000, 1019303.055509, -57684.000000 // --> Vector info: d2 = 6.940699, 6.940699, 0.690699. Determinants: 0.000000, 825.000000, -142142.259484, -57684.000000 ( 124.000000 1252.000000 -2520.000000 ) ( -313.000000 1252.000000 -2520.000000 ) ( -313.000000 1384.000000 -2520.000000 ) ( ( 0.014271 0.000000 -17.670464 ) ( 0.000000 -0.014302 2.464154 ) ) 12escape/00fgrte2 0 0 0 ( -313.000000 1384.000000 -2524.000000 ) ( -313.000000 1252.000000 -2524.000000 ) ( 124.000000 1252.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 1384.000000 -2524.000000 ) ( -313.000000 1384.000000 -2520.000000 ) ( -313.000000 1252.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 1252.000000 -2524.000000 ) ( -313.000000 1252.000000 -2520.000000 ) ( 124.000000 1252.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.000000 1252.000000 -2524.000000 ) ( 124.000000 1252.000000 -2520.000000 ) ( 124.000000 1384.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.000000 1384.000000 -2524.000000 ) ( 124.000000 1384.000000 -2520.000000 ) ( -313.000000 1384.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3725/2670) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (1384.000000, 1252.000000, 1252.000000) / (-331.000000, -331.000000, -313.000000) // --> Vector info: d1 = 1.393388, 1.393371, 0.893371. Determinants: -0.000318, 65.999938, 18535.728816, -2376.000000 // --> Vector info: d2 = 0.164820, 2.048580, 2.048578. Determinants: 33.907688, 0.000252, -47319.768772, -2376.000000 ( -313.000000 1252.000000 -2520.000000 ) ( -331.000000 1252.000000 -2520.000000 ) ( -331.000000 1384.000000 -2520.000000 ) ( ( 0.000000 -0.027778 -7.801233 ) ( -0.014271 0.000000 19.915728 ) ) 12escape/00WWARNY 0 0 0 ( -331.000000 1384.000000 -2524.000000 ) ( -331.000000 1252.000000 -2524.000000 ) ( -313.000000 1252.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -331.000000 1384.000000 -2524.000000 ) ( -331.000000 1384.000000 -2520.000000 ) ( -331.000000 1252.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -331.000000 1252.000000 -2524.000000 ) ( -331.000000 1252.000000 -2520.000000 ) ( -313.000000 1252.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 1252.000000 -2524.000000 ) ( -313.000000 1252.000000 -2520.000000 ) ( -313.000000 1384.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -313.000000 1384.000000 -2524.000000 ) ( -313.000000 1384.000000 -2520.000000 ) ( -331.000000 1384.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3726/2671) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WWARNY]: 32.000000/64.000000 // --> Vector A/B: (1384.000000, 1252.000000, 1252.000000) / (124.000000, 124.000000, 142.000000) // --> Vector info: d1 = 0.983856, 4.751375, 4.751375. Determinants: 67.815342, 0.000000, -96194.075630, -2376.000000 // --> Vector info: d2 = 0.840140, 0.840142, 1.090142. Determinants: 0.000026, -33.000000, 2095.790825, -2376.000000 ( 142.000000 1252.000000 -2520.000000 ) ( 124.000000 1252.000000 -2520.000000 ) ( 124.000000 1384.000000 -2520.000000 ) ( ( -0.028542 0.000000 40.485722 ) ( 0.000000 0.013889 -0.882067 ) ) 12escape/00WWARNY 0 0 0 ( 124.000000 1384.000000 -2524.000000 ) ( 124.000000 1252.000000 -2524.000000 ) ( 142.000000 1252.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.000000 1384.000000 -2524.000000 ) ( 124.000000 1384.000000 -2520.000000 ) ( 124.000000 1252.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.000000 1252.000000 -2524.000000 ) ( 124.000000 1252.000000 -2520.000000 ) ( 142.000000 1252.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 1252.000000 -2524.000000 ) ( 142.000000 1252.000000 -2520.000000 ) ( 142.000000 1384.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 1384.000000 -2524.000000 ) ( 142.000000 1384.000000 -2520.000000 ) ( 124.000000 1384.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3727/2672) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-1363.000000, -1252.000000, -1252.000000) / (2520.000000, 2520.000000, 2215.000000) // --> Vector info: d1 = 2.924568, 4.513159, 4.513098. Determinants: -484.520141, -0.006774, -759395.135469, -33855.000000 // --> Vector info: d2 = 0.042659, 0.044667, 4.404541. Determinants: -0.612354, 483.946096, -1221823.021531, -33855.000000 ( 142.000000 1252.000000 -2215.000000 ) ( 142.000000 1252.000000 -2520.000000 ) ( 142.000000 1363.000000 -2520.000000 ) ( ( 0.014312 0.000000 22.430812 ) ( 0.000018 -0.014295 36.089884 ) ) 12escape/00WPANL6 0 0 0 ( 146.000000 1363.000000 -2520.000000 ) ( 146.000000 1252.000000 -2520.000000 ) ( 146.000000 1252.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 146.000000 1363.000000 -2520.000000 ) ( 142.000000 1363.000000 -2520.000000 ) ( 142.000000 1252.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 146.000000 1252.000000 -2520.000000 ) ( 142.000000 1252.000000 -2520.000000 ) ( 142.000000 1252.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 146.000000 1252.000000 -2215.000000 ) ( 142.000000 1252.000000 -2215.000000 ) ( 142.000000 1555.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 146.000000 1555.000000 -2215.000000 ) ( 142.000000 1555.000000 -2215.000000 ) ( 142.000000 1363.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3728/2673) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (1555.000000, 1252.000000, 1252.000000) / (2215.000000, 2215.000000, 2520.000000) // --> Vector info: d1 = 5.061913, 0.728722, 0.728760. Determinants: -1321.623226, -0.011557, 1587353.068376, -92415.000000 // --> Vector info: d2 = 4.404827, 4.404792, 0.044917. Determinants: -0.010766, 1321.042111, -3333163.633747, -92415.000000 ( -331.000000 1252.000000 -2520.000000 ) ( -331.000000 1252.000000 -2215.000000 ) ( -331.000000 1555.000000 -2215.000000 ) ( ( 0.014301 0.000000 -17.176357 ) ( 0.000000 -0.014295 36.067344 ) ) 12escape/00WPANL6 0 0 0 ( -335.000000 1555.000000 -2215.000000 ) ( -335.000000 1252.000000 -2215.000000 ) ( -335.000000 1252.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -335.000000 1555.000000 -2215.000000 ) ( -331.000000 1555.000000 -2215.000000 ) ( -331.000000 1252.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -335.000000 1252.000000 -2215.000000 ) ( -331.000000 1252.000000 -2215.000000 ) ( -331.000000 1252.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -335.000000 1252.000000 -2520.000000 ) ( -331.000000 1252.000000 -2520.000000 ) ( -331.000000 1363.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -335.000000 1363.000000 -2520.000000 ) ( -331.000000 1363.000000 -2520.000000 ) ( -331.000000 1555.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3729/2674) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (1555.000000, 1252.000000, 1252.000000) / (-142.000000, -142.000000, 331.000000) // --> Vector info: d1 = 5.061844, 0.728653, 0.728710. Determinants: -2049.599306, -0.017337, 2461666.056688, -143319.000000 // --> Vector info: d2 = 7.514203, 7.514167, 0.764167. Determinants: -0.016917, 2045.250000, -786476.264800, -143319.000000 ( -331.000000 1252.000000 -2215.000000 ) ( 142.000000 1252.000000 -2215.000000 ) ( 142.000000 1555.000000 -2215.000000 ) ( ( 0.014301 0.000000 -17.176132 ) ( 0.000000 -0.014271 5.487592 ) ) 12escape/00WPANL6 0 0 0 ( 142.000000 1555.000000 -2211.000000 ) ( 142.000000 1252.000000 -2211.000000 ) ( -331.000000 1252.000000 -2211.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 1555.000000 -2211.000000 ) ( 142.000000 1555.000000 -2215.000000 ) ( 142.000000 1252.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 142.000000 1252.000000 -2211.000000 ) ( 142.000000 1252.000000 -2215.000000 ) ( -331.000000 1252.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -331.000000 1252.000000 -2211.000000 ) ( -331.000000 1252.000000 -2215.000000 ) ( -331.000000 1555.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -331.000000 1555.000000 -2211.000000 ) ( -331.000000 1555.000000 -2215.000000 ) ( 142.000000 1555.000000 -2215.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3731/2675) # points: 4 { brushDef { // Surface normal: 0.000000, 0.812015, 0.583636 // RotY/Z : -0.623199 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.583636, -0.812015) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-225.000000, -365.000000, -400.000000) / (1824.091030, 1824.091030, 1863.499151) // --> Vector info: d1 = 3.400726, 1.400726, 0.900738. Determinants: -78.816242, -0.001612, -36492.986426, -5517.136939 // --> Vector info: d2 = 1.499209, 1.499167, 0.944066. Determinants: -0.001653, 77.712661, -150026.680203, -5517.136939 ( 400.000000 651.000000 -1827.000000 ) ( 365.000000 628.000000 -1795.000000 ) ( 225.000000 628.000000 -1795.000000 ) ( ( 0.014286 0.000000 6.614479 ) ( 0.000000 -0.014086 27.192851 ) ) 12escape/00WPANL6 0 0 0 ( 225.000000 624.751939 -1797.334544 ) ( 365.000000 624.751939 -1797.334544 ) ( 400.000000 647.751939 -1829.334544 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 225.000000 624.751939 -1797.334544 ) ( 225.000000 628.000000 -1795.000000 ) ( 365.000000 628.000000 -1795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 365.000000 624.751939 -1797.334544 ) ( 365.000000 628.000000 -1795.000000 ) ( 400.000000 651.000000 -1827.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 400.000000 647.751939 -1829.334544 ) ( 400.000000 651.000000 -1827.000000 ) ( 225.000000 651.000000 -1827.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 225.000000 647.751939 -1829.334544 ) ( 225.000000 651.000000 -1827.000000 ) ( 225.000000 628.000000 -1795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3732/2676) # points: 4 { brushDef { // Surface normal: -0.549178, 0.835705, 0.000000 // RotY/Z : 0.000000 / 2.152177. Vector texS/T: (-0.835705, -0.549178, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-649.916213, -649.916213, -691.796996) / (1795.000000, 1746.000000, 1746.000000) // --> Vector info: d1 = 1.497081, 1.497066, 0.900723. Determinants: -29.220823, -0.000624, -22062.213972, -2052.158376 // --> Vector info: d2 = 1.394066, 2.094070, 2.094058. Determinants: -0.000608, 29.316720, -55484.752976, -2052.158376 ( 400.000000 651.000000 -1746.000000 ) ( 365.000000 628.000000 -1746.000000 ) ( 365.000000 628.000000 -1795.000000 ) ( ( 0.014239 0.000000 10.750737 ) ( 0.000000 -0.014286 27.037267 ) ) 12escape/00WPANL6 0 0 0 ( 367.196712 624.657178 -1795.000000 ) ( 367.196712 624.657178 -1746.000000 ) ( 402.196712 647.657178 -1746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 367.196712 624.657178 -1795.000000 ) ( 365.000000 628.000000 -1795.000000 ) ( 365.000000 628.000000 -1746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 367.196712 624.657178 -1746.000000 ) ( 365.000000 628.000000 -1746.000000 ) ( 400.000000 651.000000 -1746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.196712 647.657178 -1746.000000 ) ( 400.000000 651.000000 -1746.000000 ) ( 400.000000 651.000000 -1827.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.196712 647.657178 -1827.000000 ) ( 400.000000 651.000000 -1827.000000 ) ( 365.000000 628.000000 -1795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3733/2677) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (628.000000, 628.000000, 651.000000) / (-365.000000, -225.000000, -225.000000) // --> Vector info: d1 = 1.400729, 3.400729, 3.400722. Determinants: 0.000969, -46.000000, -21300.954995, -3220.000000 // --> Vector info: d2 = 0.769082, 0.769124, 1.094124. Determinants: -45.500042, -0.000965, 26097.231173, -3220.000000 ( 225.000000 651.000000 -1746.000000 ) ( 225.000000 628.000000 -1746.000000 ) ( 365.000000 628.000000 -1746.000000 ) ( ( 0.000000 0.014286 6.615203 ) ( 0.014130 0.000000 -8.104730 ) ) 12escape/00WPANL6 0 0 0 ( 365.000000 628.000000 -1742.000000 ) ( 225.000000 628.000000 -1742.000000 ) ( 225.000000 651.000000 -1742.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 365.000000 628.000000 -1742.000000 ) ( 365.000000 628.000000 -1746.000000 ) ( 225.000000 628.000000 -1746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 225.000000 628.000000 -1742.000000 ) ( 225.000000 628.000000 -1746.000000 ) ( 225.000000 651.000000 -1746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 225.000000 651.000000 -1742.000000 ) ( 225.000000 651.000000 -1746.000000 ) ( 400.000000 651.000000 -1746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 400.000000 651.000000 -1742.000000 ) ( 400.000000 651.000000 -1746.000000 ) ( 365.000000 628.000000 -1746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3734/2678) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (628.000000, 628.000000, 651.000000) / (1746.000000, 1795.000000, 1827.000000) // --> Vector info: d1 = 0.671830, 0.671846, 0.996856. Determinants: -15.925012, -0.000362, 9244.387845, -1127.000000 // --> Vector info: d2 = 2.094097, 1.394093, 0.944099. Determinants: -0.350445, 16.100095, -30250.733267, -1127.000000 ( 225.000000 651.000000 -1827.000000 ) ( 225.000000 628.000000 -1795.000000 ) ( 225.000000 628.000000 -1746.000000 ) ( ( 0.014130 0.000000 -8.202651 ) ( 0.000311 -0.014286 26.841822 ) ) 12escape/00WPANL6 0 0 0 ( 221.000000 628.000000 -1746.000000 ) ( 221.000000 628.000000 -1795.000000 ) ( 221.000000 651.000000 -1827.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 221.000000 628.000000 -1746.000000 ) ( 225.000000 628.000000 -1746.000000 ) ( 225.000000 628.000000 -1795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 221.000000 628.000000 -1795.000000 ) ( 225.000000 628.000000 -1795.000000 ) ( 225.000000 651.000000 -1827.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 221.000000 651.000000 -1827.000000 ) ( 225.000000 651.000000 -1827.000000 ) ( 225.000000 651.000000 -1746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 221.000000 651.000000 -1746.000000 ) ( 225.000000 651.000000 -1746.000000 ) ( 225.000000 628.000000 -1746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3735/2679) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglas2]: 64.000000/128.000000 // --> Vector A/B: (-225.000000, -365.000000, -365.000000) / (1746.000000, 1746.000000, 1795.000000) // --> Vector info: d1 = 0.000000, 1.414215, 1.909003. Determinants: 69.296516, -69.270329, 136537.708458, -6860.000000 // --> Vector info: d2 = 1.000000, 0.293164, 0.540653. Determinants: -34.634937, -34.648440, 45843.316430, -6860.000000 ( 365.000000 628.000000 -1795.000000 ) ( 365.000000 628.000000 -1746.000000 ) ( 225.000000 628.000000 -1746.000000 ) ( ( -0.010102 0.010098 -19.903456 ) ( 0.005049 0.005051 -6.682699 ) ) 12escape/00wglas2 0 0 0 ( 225.000000 624.000000 -1746.000000 ) ( 365.000000 624.000000 -1746.000000 ) ( 365.000000 624.000000 -1795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 225.000000 624.000000 -1746.000000 ) ( 225.000000 628.000000 -1746.000000 ) ( 365.000000 628.000000 -1746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 365.000000 624.000000 -1746.000000 ) ( 365.000000 628.000000 -1746.000000 ) ( 365.000000 628.000000 -1795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 365.000000 624.000000 -1795.000000 ) ( 365.000000 628.000000 -1795.000000 ) ( 225.000000 628.000000 -1795.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 225.000000 624.000000 -1795.000000 ) ( 225.000000 628.000000 -1795.000000 ) ( 225.000000 628.000000 -1746.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3737/2680) # points: 3 { brushDef { // Surface normal: 0.112822, -0.564108, 0.817957 // RotY/Z : -0.957850 / -1.373401. Vector texS/T: (0.980581, 0.196116, 0.000000) / (0.160415, -0.802073, -0.575280) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (237.104407, -7.452413, 237.300524) / (-760.303994, -711.632015, -711.632015) // --> Vector info: d1 = 2.756121, 0.000000, 0.000009. Determinants: -0.000444, 674.566462, 480043.083803, -11912.609790 // --> Vector info: d2 = 0.251064, 2.000000, 0.249985. Determinants: 85.176697, -0.079143, -23246.766678, -11912.609790 ( 20.000000 1110.000000 -305.000000 ) ( -220.000000 1062.000000 -305.000000 ) ( 12.000000 1149.000000 -277.000000 ) ( ( 0.000000 -0.056626 -40.297054 ) ( -0.007150 0.000007 1.951442 ) ) 12escape/00LIGHT1 0 0 0 ( 11.548713 1151.256433 -280.271827 ) ( -220.451287 1064.256433 -308.271827 ) ( 19.548713 1112.256433 -308.271827 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 11.548713 1151.256433 -280.271827 ) ( 12.000000 1149.000000 -277.000000 ) ( -220.000000 1062.000000 -305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -220.451287 1064.256433 -308.271827 ) ( -220.000000 1062.000000 -305.000000 ) ( 20.000000 1110.000000 -305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 19.548713 1112.256433 -308.271827 ) ( 20.000000 1110.000000 -305.000000 ) ( 12.000000 1149.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3738/2681) # points: 4 { brushDef { // Surface normal: 0.978550, 0.206010, 0.000000 // RotY/Z : 0.000000 / 0.207496. Vector texS/T: (-0.206010, 0.978550, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (1123.375153, 1123.375153, 1084.542177) / (277.000000, 242.000000, 211.000000) // --> Vector info: d1 = 0.599612, 0.599588, 0.531116. Determinants: -2.395778, -0.000926, 1876.648259, -1359.154149 // --> Vector info: d2 = 0.961040, 1.086040, 1.198488. Determinants: 0.060647, 4.854131, -2718.925030, -1359.154149 ( -220.000000 1062.000000 -211.000000 ) ( -228.000000 1100.000000 -242.000000 ) ( -228.000000 1100.000000 -277.000000 ) ( ( 0.001763 0.000001 -1.380747 ) ( -0.000045 -0.003571 2.000454 ) ) 12escape/00wract3 0 0 0 ( -231.914199 1099.175958 -277.000000 ) ( -231.914199 1099.175958 -242.000000 ) ( -223.914199 1061.175958 -211.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -231.914199 1099.175958 -277.000000 ) ( -228.000000 1100.000000 -277.000000 ) ( -228.000000 1100.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -231.914199 1099.175958 -242.000000 ) ( -228.000000 1100.000000 -242.000000 ) ( -220.000000 1062.000000 -211.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -223.914199 1061.175958 -211.000000 ) ( -220.000000 1062.000000 -211.000000 ) ( -220.000000 1062.000000 -305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -223.914199 1061.175958 -305.000000 ) ( -220.000000 1062.000000 -305.000000 ) ( -228.000000 1100.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3739/2682) # points: 3 { brushDef { // Surface normal: 0.124802, -0.611277, -0.781514 // RotY/Z : 0.897089 / -1.369398. Vector texS/T: (0.979788, 0.200040, 0.000000) / (-0.156334, 0.765718, -0.623887) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (-3.347608, 241.603407, -3.110826) / (1028.914928, 1028.914928, 979.226460) // --> Vector info: d1 = 0.000000, 0.000000, 2.835125. Determinants: -0.000012, 694.466687, -714547.144187, -12171.240898 // --> Vector info: d2 = 2.000000, 0.250000, 2.000000. Determinants: 86.954803, 0.414397, -24477.769216, -12171.240898 ( -220.000000 1062.000000 -211.000000 ) ( 12.000000 1149.000000 -242.000000 ) ( -228.000000 1100.000000 -242.000000 ) ( ( 0.000000 -0.057058 58.707830 ) ( -0.007144 -0.000034 2.011115 ) ) 12escape/00LIGHT1 0 0 0 ( -228.499210 1102.445108 -238.873942 ) ( 11.500790 1151.445108 -238.873942 ) ( -220.499210 1064.445108 -207.873942 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -228.499210 1102.445108 -238.873942 ) ( -228.000000 1100.000000 -242.000000 ) ( 12.000000 1149.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 11.500790 1151.445108 -238.873942 ) ( 12.000000 1149.000000 -242.000000 ) ( -220.000000 1062.000000 -211.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -220.499210 1064.445108 -207.873942 ) ( -220.000000 1062.000000 -211.000000 ) ( -228.000000 1100.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3740/2683) # points: 4 { brushDef { // Surface normal: -0.979603, -0.200944, 0.000000 // RotY/Z : 0.000000 / -2.939271. Vector texS/T: (0.200944, -0.979603, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1123.152173, -1123.152173, -1083.340115) / (242.000000, 277.000000, 305.000000) // --> Vector info: d1 = 0.667557, 0.667557, 0.527296. Determinants: 4.909118, 0.000009, 4583.494905, -1393.422047 // --> Vector info: d2 = 0.640498, 0.765498, 0.865498. Determinants: 0.000020, -4.976507, 311.852599, -1393.422047 ( 20.000000 1110.000000 -305.000000 ) ( 12.000000 1149.000000 -277.000000 ) ( 12.000000 1149.000000 -242.000000 ) ( ( -0.003523 0.000000 -3.289380 ) ( 0.000000 0.003571 -0.223803 ) ) 12escape/00WHULL1 0 0 0 ( 15.918411 1149.803777 -242.000000 ) ( 15.918411 1149.803777 -277.000000 ) ( 23.918411 1110.803777 -305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 15.918411 1149.803777 -242.000000 ) ( 12.000000 1149.000000 -242.000000 ) ( 12.000000 1149.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 15.918411 1149.803777 -277.000000 ) ( 12.000000 1149.000000 -277.000000 ) ( 20.000000 1110.000000 -305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23.918411 1110.803777 -305.000000 ) ( 20.000000 1110.000000 -305.000000 ) ( 20.000000 1110.000000 -211.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 23.918411 1110.803777 -211.000000 ) ( 20.000000 1110.000000 -211.000000 ) ( 12.000000 1149.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3743/2684) # points: 3 { brushDef { // Surface normal: 0.116997, -0.573044, 0.811130 // RotY/Z : -0.946082 / -1.369398. Vector texS/T: (0.979788, 0.200040, 0.000000) / (0.162258, -0.794735, -0.584866) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (241.603407, -3.347608, -3.110826) / (-749.196205, -749.196205, -701.321953) // --> Vector info: d1 = 3.756095, 3.712335, 0.999998. Determinants: -2.094956, 664.400141, 454225.066535, -11726.846464 // --> Vector info: d2 = 0.251196, 2.001060, 2.000000. Determinants: 83.773422, -0.154686, -23301.573308, -11726.846464 ( -220.000000 1062.000000 -305.000000 ) ( -228.000000 1100.000000 -277.000000 ) ( 12.000000 1149.000000 -277.000000 ) ( ( 0.000179 -0.056656 -38.733778 ) ( -0.007144 0.000013 1.987028 ) ) 12escape/00LIGHT1 0 0 0 ( 11.532014 1151.292176 -280.244521 ) ( -228.467986 1102.292176 -280.244521 ) ( -220.467986 1064.292176 -308.244521 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 11.532014 1151.292176 -280.244521 ) ( 12.000000 1149.000000 -277.000000 ) ( -228.000000 1100.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -228.467986 1102.292176 -280.244521 ) ( -228.000000 1100.000000 -277.000000 ) ( -220.000000 1062.000000 -305.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -220.467986 1064.292176 -308.244521 ) ( -220.000000 1062.000000 -305.000000 ) ( 12.000000 1149.000000 -277.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3744/2685) # points: 3 { brushDef { // Surface normal: 0.120489, -0.602447, -0.789012 // RotY/Z : 0.909199 / -1.373401. Vector texS/T: (0.980581, 0.196116, 0.000000) / (-0.154738, 0.773690, -0.614378) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (237.104407, 237.300524, -7.452413) / (1035.792045, 985.334522, 985.334522) // --> Vector info: d1 = 0.005351, 2.881987, 2.835125. Determinants: -2.364521, 704.055888, -728760.928776, -12349.626715 // --> Vector info: d2 = 0.250000, 0.250128, 2.000000. Determinants: 88.294204, 0.374426, -24410.183602, -12349.626715 ( -220.000000 1062.000000 -211.000000 ) ( 20.000000 1110.000000 -211.000000 ) ( 12.000000 1149.000000 -242.000000 ) ( ( 0.000191 -0.057010 59.010766 ) ( -0.007150 -0.000030 1.976593 ) ) 12escape/00LIGHT1 0 0 0 ( 11.518042 1151.409789 -238.843953 ) ( 19.518042 1112.409789 -207.843953 ) ( -220.481958 1064.409789 -207.843953 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 11.518042 1151.409789 -238.843953 ) ( 12.000000 1149.000000 -242.000000 ) ( 20.000000 1110.000000 -211.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 19.518042 1112.409789 -207.843953 ) ( 20.000000 1110.000000 -211.000000 ) ( -220.000000 1062.000000 -211.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -220.481958 1064.409789 -207.843953 ) ( -220.000000 1062.000000 -211.000000 ) ( 12.000000 1149.000000 -242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3745/2686) # points: 3 { brushDef { // Surface normal: -0.623612, -0.124722, 0.771720 // RotY/Z : -0.881542 / -2.944197. Vector texS/T: (0.196116, -0.980581, 0.000000) / (-0.756734, -0.151347, -0.635962) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (-111.393965, -355.754669, -111.001732) / (-383.411843, -333.094389, -333.094389) // --> Vector info: d1 = 3.759526, 0.892284, 0.892790. Determinants: -0.025432, 701.642360, 222715.296239, -12315.344575 // --> Vector info: d2 = 0.461830, 2.210641, 0.460758. Determinants: 88.049642, -0.424062, 3958.014026, -12315.344575 ( 934.000000 300.000000 -659.000000 ) ( 886.000000 540.000000 -659.000000 ) ( 972.000000 308.000000 -627.000000 ) ( ( 0.000002 -0.056973 -18.084374 ) ( -0.007150 0.000034 -0.321389 ) ) 12escape/00LIGHT1 0 0 0 ( 974.494449 308.498890 -630.086881 ) ( 888.494449 540.498890 -662.086881 ) ( 936.494449 300.498890 -662.086881 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 974.494449 308.498890 -630.086881 ) ( 972.000000 308.000000 -627.000000 ) ( 886.000000 540.000000 -659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 888.494449 540.498890 -662.086881 ) ( 886.000000 540.000000 -659.000000 ) ( 934.000000 300.000000 -659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.494449 300.498890 -662.086881 ) ( 934.000000 300.000000 -659.000000 ) ( 972.000000 308.000000 -627.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3746/2687) # points: 4 { brushDef { // Surface normal: 0.206010, -0.978550, 0.000000 // RotY/Z : 0.000000 / -1.363300. Vector texS/T: (0.978550, 0.206010, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (1017.073745, 1017.073745, 978.240769) / (627.000000, 592.000000, 561.000000) // --> Vector info: d1 = 1.090165, 0.965165, 0.852665. Determinants: -0.062482, -4.854122, 1625.380985, -1359.154149 // --> Vector info: d2 = 0.920142, 0.920142, 0.783996. Determinants: -4.765089, -0.000019, 3595.843656, -1359.154149 ( 886.000000 540.000000 -561.000000 ) ( 924.000000 548.000000 -592.000000 ) ( 924.000000 548.000000 -627.000000 ) ( ( 0.000046 0.003571 -1.195877 ) ( 0.003506 0.000000 -2.645648 ) ) 12escape/00WHULL1 0 0 0 ( 923.175958 551.914199 -627.000000 ) ( 923.175958 551.914199 -592.000000 ) ( 885.175958 543.914199 -561.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 923.175958 551.914199 -627.000000 ) ( 924.000000 548.000000 -627.000000 ) ( 924.000000 548.000000 -592.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 923.175958 551.914199 -592.000000 ) ( 924.000000 548.000000 -592.000000 ) ( 886.000000 540.000000 -561.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 885.175958 543.914199 -561.000000 ) ( 886.000000 540.000000 -561.000000 ) ( 886.000000 540.000000 -659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 885.175958 543.914199 -659.000000 ) ( 886.000000 540.000000 -659.000000 ) ( 924.000000 548.000000 -627.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3747/2688) # points: 3 { brushDef { // Surface normal: -0.611784, -0.122357, -0.781505 // RotY/Z : 0.897074 / -2.944197. Vector texS/T: (0.196116, -0.980581, 0.000000) / (0.766328, 0.153266, -0.623900) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (-356.146901, -111.393965, -355.754669) / (1161.425414, 1161.425414, 1111.737929) // --> Vector info: d1 = 0.973244, 1.015099, 3.799021. Determinants: -2.079663, 691.600818, -815819.201540, -12161.157840 // --> Vector info: d2 = 2.211691, 0.461701, 2.212749. Determinants: 86.952601, 0.945319, 2973.257225, -12161.157840 ( 886.000000 540.000000 -561.000000 ) ( 972.000000 308.000000 -592.000000 ) ( 924.000000 548.000000 -592.000000 ) ( ( 0.000171 -0.056870 67.084007 ) ( -0.007150 -0.000078 -0.244488 ) ) 12escape/00LIGHT1 0 0 0 ( 926.447135 548.489427 -588.873982 ) ( 974.447135 308.489427 -588.873982 ) ( 888.447135 540.489427 -557.873982 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 926.447135 548.489427 -588.873982 ) ( 924.000000 548.000000 -592.000000 ) ( 972.000000 308.000000 -592.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 974.447135 308.489427 -588.873982 ) ( 972.000000 308.000000 -592.000000 ) ( 886.000000 540.000000 -561.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 888.447135 540.489427 -557.873982 ) ( 886.000000 540.000000 -561.000000 ) ( 924.000000 548.000000 -592.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3748/2689) # points: 4 { brushDef { // Surface normal: -0.206010, 0.978550, 0.000000 // RotY/Z : 0.000000 / 1.778293. Vector texS/T: (-0.978550, -0.206010, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WHULL1]: 256.000000/256.000000 // --> Vector A/B: (-1014.601619, -1014.601619, -975.768643) / (592.000000, 627.000000, 659.000000) // --> Vector info: d1 = 0.814084, 0.814084, 0.953551. Determinants: -4.881356, -0.000005, -6059.094281, -1359.154149 // --> Vector info: d2 = 0.877984, 0.752984, 0.640484. Determinants: -0.062502, 4.854122, -4130.369802, -1359.154149 ( 934.000000 300.000000 -659.000000 ) ( 972.000000 308.000000 -627.000000 ) ( 972.000000 308.000000 -592.000000 ) ( ( 0.003591 0.000000 4.457989 ) ( 0.000046 -0.003571 3.038927 ) ) 12escape/00WHULL1 0 0 0 ( 972.824042 304.085801 -592.000000 ) ( 972.824042 304.085801 -627.000000 ) ( 934.824042 296.085801 -659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 972.824042 304.085801 -592.000000 ) ( 972.000000 308.000000 -592.000000 ) ( 972.000000 308.000000 -627.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 972.824042 304.085801 -627.000000 ) ( 972.000000 308.000000 -627.000000 ) ( 934.000000 300.000000 -659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 934.824042 296.085801 -659.000000 ) ( 934.000000 300.000000 -659.000000 ) ( 934.000000 300.000000 -561.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 934.824042 296.085801 -561.000000 ) ( 934.000000 300.000000 -561.000000 ) ( 972.000000 308.000000 -592.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3751/2690) # points: 3 { brushDef { // Surface normal: -0.623612, -0.124722, 0.771720 // RotY/Z : -0.881542 / -2.944197. Vector texS/T: (0.196116, -0.980581, 0.000000) / (-0.756734, -0.151347, -0.635962) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (-111.393965, -356.146901, -355.754669) / (-383.411843, -383.411843, -333.094389) // --> Vector info: d1 = 3.759526, 3.718090, 0.892521. Determinants: -2.084963, 691.582609, 218628.849241, -12315.344575 // --> Vector info: d2 = 0.461830, 2.211690, 2.210647. Determinants: 88.048526, -0.430937, 3955.253845, -12315.344575 ( 886.000000 540.000000 -659.000000 ) ( 924.000000 548.000000 -627.000000 ) ( 972.000000 308.000000 -627.000000 ) ( ( 0.000169 -0.056156 -17.752556 ) ( -0.007149 0.000035 -0.321165 ) ) 12escape/00LIGHT1 0 0 0 ( 974.494449 308.498890 -630.086881 ) ( 926.494449 548.498890 -630.086881 ) ( 888.494449 540.498890 -662.086881 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 974.494449 308.498890 -630.086881 ) ( 972.000000 308.000000 -627.000000 ) ( 924.000000 548.000000 -627.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 926.494449 548.498890 -630.086881 ) ( 924.000000 548.000000 -627.000000 ) ( 886.000000 540.000000 -659.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 888.494449 540.498890 -662.086881 ) ( 886.000000 540.000000 -659.000000 ) ( 972.000000 308.000000 -627.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3752/2691) # points: 3 { brushDef { // Surface normal: -0.611784, -0.122357, -0.781505 // RotY/Z : 0.897074 / -2.944197. Vector texS/T: (0.196116, -0.980581, 0.000000) / (0.766328, 0.153266, -0.623900) // Texture width/height [00LIGHT1]: 16.000000/128.000000 // --> Vector A/B: (-111.393965, -111.001732, -355.754669) / (1161.425414, 1111.737929, 1111.737929) // --> Vector info: d1 = 0.020446, 2.887183, 2.799017. Determinants: -4.380759, 701.607809, -815601.775402, -12161.157840 // --> Vector info: d2 = 0.461700, 0.462898, 2.212749. Determinants: 86.945718, 0.979604, 2932.686288, -12161.157840 ( 886.000000 540.000000 -561.000000 ) ( 934.000000 300.000000 -561.000000 ) ( 972.000000 308.000000 -592.000000 ) ( ( 0.000360 -0.057693 67.066129 ) ( -0.007149 -0.000081 -0.241152 ) ) 12escape/00LIGHT1 0 0 0 ( 974.447135 308.489427 -588.873982 ) ( 936.447135 300.489427 -557.873982 ) ( 888.447135 540.489427 -557.873982 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 974.447135 308.489427 -588.873982 ) ( 972.000000 308.000000 -592.000000 ) ( 934.000000 300.000000 -561.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.447135 300.489427 -557.873982 ) ( 934.000000 300.000000 -561.000000 ) ( 886.000000 540.000000 -561.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 888.447135 540.489427 -557.873982 ) ( 886.000000 540.000000 -561.000000 ) ( 972.000000 308.000000 -592.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3754/2692) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (1763.000000, 1903.000000, 1903.000000) / (2520.000000, 2520.000000, 2310.000000) // --> Vector info: d1 = 0.490895, 0.990895, 0.990894. Determinants: -104.999949, -0.000133, 170682.939569, -29400.000000 // --> Vector info: d2 = 0.498437, 0.498435, 1.248434. Determinants: 0.000500, 104.999867, -279254.605670, -29400.000000 ( -2378.000000 1903.000000 -2310.000000 ) ( -2378.000000 1903.000000 -2520.000000 ) ( -2378.000000 1763.000000 -2520.000000 ) ( ( 0.003571 0.000000 -5.805542 ) ( 0.000000 -0.003571 9.498456 ) ) 12escape/00crtesd 0 0 0 ( -2382.000000 1763.000000 -2520.000000 ) ( -2382.000000 1903.000000 -2520.000000 ) ( -2382.000000 1903.000000 -2310.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2382.000000 1763.000000 -2520.000000 ) ( -2378.000000 1763.000000 -2520.000000 ) ( -2378.000000 1903.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2382.000000 1903.000000 -2520.000000 ) ( -2378.000000 1903.000000 -2520.000000 ) ( -2378.000000 1903.000000 -2310.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2382.000000 1903.000000 -2310.000000 ) ( -2378.000000 1903.000000 -2310.000000 ) ( -2378.000000 1763.000000 -2310.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2382.000000 1763.000000 -2310.000000 ) ( -2378.000000 1763.000000 -2310.000000 ) ( -2378.000000 1763.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3755/2693) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (2098.000000, 2098.000000, 2378.000000) / (2310.000000, 2520.000000, 2520.000000) // --> Vector info: d1 = 0.990894, 0.990895, 1.990895. Determinants: -210.000000, -0.000267, 382316.072709, -58800.000000 // --> Vector info: d2 = 1.248434, 0.498435, 0.498436. Determinants: -0.000200, 209.999733, -558506.886925, -58800.000000 ( -2378.000000 1763.000000 -2520.000000 ) ( -2098.000000 1763.000000 -2520.000000 ) ( -2098.000000 1763.000000 -2310.000000 ) ( ( 0.003571 0.000000 -6.501974 ) ( 0.000000 -0.003571 9.498416 ) ) 12escape/00crtesd 0 0 0 ( -2098.000000 1759.000000 -2310.000000 ) ( -2098.000000 1759.000000 -2520.000000 ) ( -2378.000000 1759.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2098.000000 1759.000000 -2310.000000 ) ( -2098.000000 1763.000000 -2310.000000 ) ( -2098.000000 1763.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2098.000000 1759.000000 -2520.000000 ) ( -2098.000000 1763.000000 -2520.000000 ) ( -2378.000000 1763.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2378.000000 1759.000000 -2520.000000 ) ( -2378.000000 1763.000000 -2520.000000 ) ( -2378.000000 1763.000000 -2310.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2378.000000 1759.000000 -2310.000000 ) ( -2378.000000 1763.000000 -2310.000000 ) ( -2098.000000 1763.000000 -2310.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3756/2694) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00crtetp]: 128.000000/128.000000 // --> Vector A/B: (1903.000000, 1763.000000, 1763.000000) / (2098.000000, 2098.000000, 2378.000000) // --> Vector info: d1 = 0.943971, 0.943999, 1.944000. Determinants: 0.007877, -140.000200, 256701.778996, -39200.000000 // --> Vector info: d2 = 0.573024, 0.073022, 0.073078. Determinants: -140.000368, -0.007843, 243974.626313, -39200.000000 ( -2378.000000 1763.000000 -2310.000000 ) ( -2098.000000 1763.000000 -2310.000000 ) ( -2098.000000 1903.000000 -2310.000000 ) ( ( 0.000000 0.003571 -6.548515 ) ( 0.003571 0.000000 -6.223843 ) ) 12escape/00crtetp 0 0 0 ( -2098.000000 1903.000000 -2306.000000 ) ( -2098.000000 1763.000000 -2306.000000 ) ( -2378.000000 1763.000000 -2306.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2098.000000 1903.000000 -2306.000000 ) ( -2098.000000 1903.000000 -2310.000000 ) ( -2098.000000 1763.000000 -2310.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2098.000000 1763.000000 -2306.000000 ) ( -2098.000000 1763.000000 -2310.000000 ) ( -2378.000000 1763.000000 -2310.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2378.000000 1763.000000 -2306.000000 ) ( -2378.000000 1763.000000 -2310.000000 ) ( -2378.000000 1903.000000 -2310.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2378.000000 1903.000000 -2306.000000 ) ( -2378.000000 1903.000000 -2310.000000 ) ( -2098.000000 1903.000000 -2310.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3757/2695) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-2098.000000, -2098.000000, -2378.000000) / (2520.000000, 2310.000000, 2310.000000) // --> Vector info: d1 = 1.490895, 1.490894, 0.490892. Determinants: -210.000451, -0.000133, -528245.224352, -58800.000000 // --> Vector info: d2 = 0.498437, 1.248433, 1.248436. Determinants: 0.000602, 209.998797, -558503.824387, -58800.000000 ( -2378.000000 1903.000000 -2310.000000 ) ( -2098.000000 1903.000000 -2310.000000 ) ( -2098.000000 1903.000000 -2520.000000 ) ( ( 0.003571 0.000000 8.983762 ) ( 0.000000 -0.003571 9.498364 ) ) 12escape/00crtesd 0 0 0 ( -2098.000000 1907.000000 -2520.000000 ) ( -2098.000000 1907.000000 -2310.000000 ) ( -2378.000000 1907.000000 -2310.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2098.000000 1907.000000 -2520.000000 ) ( -2098.000000 1903.000000 -2520.000000 ) ( -2098.000000 1903.000000 -2310.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2098.000000 1907.000000 -2310.000000 ) ( -2098.000000 1903.000000 -2310.000000 ) ( -2378.000000 1903.000000 -2310.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2378.000000 1907.000000 -2310.000000 ) ( -2378.000000 1903.000000 -2310.000000 ) ( -2378.000000 1903.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2378.000000 1907.000000 -2520.000000 ) ( -2378.000000 1903.000000 -2520.000000 ) ( -2098.000000 1903.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3758/2696) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte1]: 64.000000/64.000000 // --> Vector A/B: (1763.000000, 1903.000000, 1903.000000) / (-2098.000000, -2098.000000, -2378.000000) // --> Vector info: d1 = 2.893273, 0.893269, 0.895690. Determinants: 560.001203, 0.338995, -1099987.206955, -39200.000000 // --> Vector info: d2 = 4.785019, 4.783810, 0.783806. Determinants: 0.338594, -560.000534, -1363050.803428, -39200.000000 ( -2378.000000 1903.000000 -2520.000000 ) ( -2098.000000 1903.000000 -2520.000000 ) ( -2098.000000 1763.000000 -2520.000000 ) ( ( -0.014286 -0.000009 28.060898 ) ( -0.000009 0.014286 34.771704 ) ) 12escape/00fgrte1 0 0 0 ( -2098.000000 1763.000000 -2524.000000 ) ( -2098.000000 1903.000000 -2524.000000 ) ( -2378.000000 1903.000000 -2524.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2098.000000 1763.000000 -2524.000000 ) ( -2098.000000 1763.000000 -2520.000000 ) ( -2098.000000 1903.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2098.000000 1903.000000 -2524.000000 ) ( -2098.000000 1903.000000 -2520.000000 ) ( -2378.000000 1903.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2378.000000 1903.000000 -2524.000000 ) ( -2378.000000 1903.000000 -2520.000000 ) ( -2378.000000 1763.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -2378.000000 1763.000000 -2524.000000 ) ( -2378.000000 1763.000000 -2520.000000 ) ( -2098.000000 1763.000000 -2520.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3759/2697) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (-2595.000000, -2595.000000, -2608.000000) / (211.000000, -69.000000, -69.000000) // --> Vector info: d1 = 4.250019, 0.249974, 0.249975. Determinants: 0.000267, -52.000583, -4497.253940, -3640.000000 // --> Vector info: d2 = 1.125011, 1.124999, 0.937499. Determinants: -52.499882, -0.000166, -140332.199684, -3640.000000 ( -69.000000 -2608.000000 -1470.000000 ) ( -69.000000 -2595.000000 -1470.000000 ) ( 211.000000 -2595.000000 -1470.000000 ) ( ( 0.000000 0.014286 1.235509 ) ( 0.014423 0.000000 38.552802 ) ) 12escape/00_base4 0 0 0 ( 211.000000 -2595.000000 -1474.000000 ) ( -69.000000 -2595.000000 -1474.000000 ) ( -69.000000 -2608.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 211.000000 -2595.000000 -1474.000000 ) ( 211.000000 -2595.000000 -1470.000000 ) ( -69.000000 -2595.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -69.000000 -2595.000000 -1474.000000 ) ( -69.000000 -2595.000000 -1470.000000 ) ( -69.000000 -2608.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -69.000000 -2608.000000 -1474.000000 ) ( -69.000000 -2608.000000 -1470.000000 ) ( 211.000000 -2608.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 211.000000 -2608.000000 -1474.000000 ) ( 211.000000 -2608.000000 -1470.000000 ) ( 211.000000 -2595.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3760/2698) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-2608.000000, -2608.000000, -2595.000000) / (-211.000000, 69.000000, 69.000000) // --> Vector info: d1 = 1.806974, 1.149306, 0.964370. Determinants: 51.782093, 8.549685, 130274.296508, -3640.000000 // --> Vector info: d2 = 0.738334, 4.683690, 4.652863. Determinants: 8.631709, -51.289627, 9001.848784, -3640.000000 ( -69.000000 -2595.000000 -1169.000000 ) ( -69.000000 -2608.000000 -1169.000000 ) ( 211.000000 -2608.000000 -1169.000000 ) ( ( -0.014226 -0.002349 -35.789642 ) ( -0.002371 0.014091 -2.473035 ) ) 12escape/00_base8 0 0 0 ( 211.000000 -2608.000000 -1165.000000 ) ( -69.000000 -2608.000000 -1165.000000 ) ( -69.000000 -2595.000000 -1165.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 211.000000 -2608.000000 -1165.000000 ) ( 211.000000 -2608.000000 -1169.000000 ) ( -69.000000 -2608.000000 -1169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -69.000000 -2608.000000 -1165.000000 ) ( -69.000000 -2608.000000 -1169.000000 ) ( -69.000000 -2595.000000 -1169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -69.000000 -2595.000000 -1165.000000 ) ( -69.000000 -2595.000000 -1169.000000 ) ( 211.000000 -2595.000000 -1169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 211.000000 -2595.000000 -1165.000000 ) ( 211.000000 -2595.000000 -1169.000000 ) ( 211.000000 -2608.000000 -1169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3761/2699) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (2595.000000, 2608.000000, 2608.000000) / (1470.000000, 1470.000000, 1169.000000) // --> Vector info: d1 = 4.520697, 4.520697, 0.224166. Determinants: 0.000000, -55.854896, 64417.211602, -3913.000000 // --> Vector info: d2 = 0.174963, 0.362465, 0.362508. Determinants: -56.438074, 0.000558, 145771.351305, -3913.000000 ( 211.000000 -2608.000000 -1169.000000 ) ( 211.000000 -2608.000000 -1470.000000 ) ( 211.000000 -2595.000000 -1470.000000 ) ( ( 0.000000 0.014274 -16.462359 ) ( 0.014423 0.000000 -37.253093 ) ) 12escape/00_base8 0 0 0 ( 215.000000 -2595.000000 -1470.000000 ) ( 215.000000 -2608.000000 -1470.000000 ) ( 215.000000 -2608.000000 -1169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 215.000000 -2595.000000 -1470.000000 ) ( 211.000000 -2595.000000 -1470.000000 ) ( 211.000000 -2608.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 215.000000 -2608.000000 -1470.000000 ) ( 211.000000 -2608.000000 -1470.000000 ) ( 211.000000 -2608.000000 -1169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 215.000000 -2608.000000 -1169.000000 ) ( 211.000000 -2608.000000 -1169.000000 ) ( 211.000000 -2595.000000 -1169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 215.000000 -2595.000000 -1169.000000 ) ( 211.000000 -2595.000000 -1169.000000 ) ( 211.000000 -2595.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3762/2700) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-69.000000, -43.000000, -69.000000) / (1470.000000, 1312.000000, 1312.000000) // --> Vector info: d1 = 0.812527, 0.437528, 0.812533. Determinants: 59.250790, 0.000153, 750.219417, -4108.000000 // --> Vector info: d2 = 2.520690, 0.270694, 0.270695. Determinants: 0.000160, -58.499878, 75639.836927, -4108.000000 ( -69.000000 -2595.000000 -1312.000000 ) ( -43.000000 -2595.000000 -1312.000000 ) ( -69.000000 -2595.000000 -1470.000000 ) ( ( -0.014423 0.000000 -0.182624 ) ( 0.000000 0.014240 -18.412813 ) ) 12escape/00_base8 0 0 0 ( -69.000000 -2591.000000 -1470.000000 ) ( -43.000000 -2591.000000 -1312.000000 ) ( -69.000000 -2591.000000 -1312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -69.000000 -2591.000000 -1470.000000 ) ( -69.000000 -2595.000000 -1470.000000 ) ( -43.000000 -2595.000000 -1312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -43.000000 -2591.000000 -1312.000000 ) ( -43.000000 -2595.000000 -1312.000000 ) ( -69.000000 -2595.000000 -1312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -69.000000 -2591.000000 -1312.000000 ) ( -69.000000 -2595.000000 -1312.000000 ) ( -69.000000 -2595.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3763/2701) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-2608.000000, -2595.000000, -2595.000000) / (1470.000000, 1470.000000, 1169.000000) // --> Vector info: d1 = 1.000031, 0.812531, 0.812577. Determinants: 56.437359, 0.000589, 143274.645101, -3913.000000 // --> Vector info: d2 = 4.520697, 4.520697, 0.224166. Determinants: 0.000000, -55.854896, 64417.211602, -3913.000000 ( -69.000000 -2595.000000 -1169.000000 ) ( -69.000000 -2595.000000 -1470.000000 ) ( -69.000000 -2608.000000 -1470.000000 ) ( ( -0.014423 0.000000 -36.615038 ) ( 0.000000 0.014274 -16.462359 ) ) 12escape/00_base8 0 0 0 ( -73.000000 -2608.000000 -1470.000000 ) ( -73.000000 -2595.000000 -1470.000000 ) ( -73.000000 -2595.000000 -1169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -73.000000 -2608.000000 -1470.000000 ) ( -69.000000 -2608.000000 -1470.000000 ) ( -69.000000 -2595.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -73.000000 -2595.000000 -1470.000000 ) ( -69.000000 -2595.000000 -1470.000000 ) ( -69.000000 -2595.000000 -1169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -73.000000 -2595.000000 -1169.000000 ) ( -69.000000 -2595.000000 -1169.000000 ) ( -69.000000 -2608.000000 -1169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -73.000000 -2608.000000 -1169.000000 ) ( -69.000000 -2608.000000 -1169.000000 ) ( -69.000000 -2608.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3764/2702) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-211.000000, -185.000000, -211.000000) / (1470.000000, 1312.000000, 1312.000000) // --> Vector info: d1 = 2.520691, 0.270695, 0.270695. Determinants: 0.000000, -58.499884, 75639.830897, -4108.000000 // --> Vector info: d2 = 0.362464, 0.737479, 0.362464. Determinants: -59.252392, 0.000000, -13991.256934, -4108.000000 ( 211.000000 -2608.000000 -1312.000000 ) ( 185.000000 -2608.000000 -1312.000000 ) ( 211.000000 -2608.000000 -1470.000000 ) ( ( 0.000000 0.014240 -18.412812 ) ( 0.014424 0.000000 3.405856 ) ) 12escape/00_base8 0 0 0 ( 211.000000 -2612.000000 -1470.000000 ) ( 185.000000 -2612.000000 -1312.000000 ) ( 211.000000 -2612.000000 -1312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 211.000000 -2612.000000 -1470.000000 ) ( 211.000000 -2608.000000 -1470.000000 ) ( 185.000000 -2608.000000 -1312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 185.000000 -2612.000000 -1312.000000 ) ( 185.000000 -2608.000000 -1312.000000 ) ( 211.000000 -2608.000000 -1312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 211.000000 -2612.000000 -1312.000000 ) ( 211.000000 -2608.000000 -1312.000000 ) ( 211.000000 -2608.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3765/2703) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (211.000000, 211.000000, -69.000000) / (1312.000000, 1169.000000, 1169.000000) // --> Vector info: d1 = 4.706839, 3.259718, 0.432344. Determinants: -404.314480, -405.193652, 428462.609391, -40040.000000 // --> Vector info: d2 = 2.882104, 4.328668, 1.500206. Determinants: -404.469999, 405.037710, -561465.765538, -40040.000000 ( -69.000000 -2595.000000 -1169.000000 ) ( 211.000000 -2595.000000 -1169.000000 ) ( 211.000000 -2595.000000 -1312.000000 ) ( ( 0.010098 0.010120 -10.700864 ) ( 0.010102 -0.010116 14.022622 ) ) 12escape/00_base8 0 0 0 ( 211.000000 -2591.000000 -1312.000000 ) ( 211.000000 -2591.000000 -1169.000000 ) ( -69.000000 -2591.000000 -1169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 211.000000 -2591.000000 -1312.000000 ) ( 211.000000 -2595.000000 -1312.000000 ) ( 211.000000 -2595.000000 -1169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 211.000000 -2591.000000 -1169.000000 ) ( 211.000000 -2595.000000 -1169.000000 ) ( -69.000000 -2595.000000 -1169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -69.000000 -2591.000000 -1169.000000 ) ( -69.000000 -2595.000000 -1169.000000 ) ( -69.000000 -2595.000000 -1312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -69.000000 -2591.000000 -1312.000000 ) ( -69.000000 -2595.000000 -1312.000000 ) ( 211.000000 -2595.000000 -1312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3766/2704) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (211.000000, 211.000000, 185.000000) / (1470.000000, 1312.000000, 1312.000000) // --> Vector info: d1 = 2.520694, 0.301318, 0.239660. Determinants: -9.741922, -57.703783, 76525.093415, -4108.000000 // --> Vector info: d2 = 0.174975, 0.544905, 0.174994. Determinants: -58.446056, 9.618200, -2525.431379, -4108.000000 ( 185.000000 -2595.000000 -1312.000000 ) ( 211.000000 -2595.000000 -1312.000000 ) ( 211.000000 -2595.000000 -1470.000000 ) ( ( 0.002371 0.014047 -18.628309 ) ( 0.014227 -0.002341 0.614759 ) ) 12escape/00_base8 0 0 0 ( 211.000000 -2591.000000 -1470.000000 ) ( 211.000000 -2591.000000 -1312.000000 ) ( 185.000000 -2591.000000 -1312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 211.000000 -2591.000000 -1470.000000 ) ( 211.000000 -2595.000000 -1470.000000 ) ( 211.000000 -2595.000000 -1312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 211.000000 -2591.000000 -1312.000000 ) ( 211.000000 -2595.000000 -1312.000000 ) ( 185.000000 -2595.000000 -1312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 185.000000 -2591.000000 -1312.000000 ) ( 185.000000 -2595.000000 -1312.000000 ) ( 211.000000 -2595.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3767/2705) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (159.000000, 141.000000, 1.000000) / (1330.000000, 1312.000000, 1312.000000) // --> Vector info: d1 = 0.499879, 0.999780, 0.998992. Determinants: -0.014192, 70.000323, -94357.868972, -2520.000000 // --> Vector info: d2 = 0.249724, 0.749823, 4.749883. Determinants: 72.001082, -1.987331, -9434.327140, -2520.000000 ( 1.000000 -2595.000000 -1312.000000 ) ( 141.000000 -2595.000000 -1312.000000 ) ( 159.000000 -2595.000000 -1330.000000 ) ( ( 0.000006 -0.027778 37.443599 ) ( -0.028572 0.000789 3.743781 ) ) 12escape/00WPANL6 0 0 0 ( 159.000000 -2591.000000 -1330.000000 ) ( 141.000000 -2591.000000 -1312.000000 ) ( 1.000000 -2591.000000 -1312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 -2591.000000 -1330.000000 ) ( 159.000000 -2595.000000 -1330.000000 ) ( 141.000000 -2595.000000 -1312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 141.000000 -2591.000000 -1312.000000 ) ( 141.000000 -2595.000000 -1312.000000 ) ( 1.000000 -2595.000000 -1312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1.000000 -2591.000000 -1312.000000 ) ( 1.000000 -2595.000000 -1312.000000 ) ( -16.000000 -2595.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -16.000000 -2591.000000 -1330.000000 ) ( -16.000000 -2595.000000 -1330.000000 ) ( 159.000000 -2595.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3768/2706) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (194.000000, 185.000000, 141.000000) / (1365.000000, 1312.000000, 1312.000000) // --> Vector info: d1 = 2.060652, 1.441933, 0.999997. Determinants: -23.422609, -23.246175, 31469.575218, -2332.000000 // --> Vector info: d2 = 0.174999, 0.616927, 0.174994. Determinants: -23.422467, 23.422214, -27835.462165, -2332.000000 ( 141.000000 -2595.000000 -1312.000000 ) ( 185.000000 -2595.000000 -1312.000000 ) ( 194.000000 -2595.000000 -1365.000000 ) ( ( 0.010044 0.009968 -13.494672 ) ( 0.010044 -0.010044 11.936305 ) ) 12escape/00_base8 0 0 0 ( 194.000000 -2591.000000 -1365.000000 ) ( 185.000000 -2591.000000 -1312.000000 ) ( 141.000000 -2591.000000 -1312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 194.000000 -2591.000000 -1365.000000 ) ( 194.000000 -2595.000000 -1365.000000 ) ( 185.000000 -2595.000000 -1312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 185.000000 -2591.000000 -1312.000000 ) ( 185.000000 -2595.000000 -1312.000000 ) ( 141.000000 -2595.000000 -1312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 141.000000 -2591.000000 -1312.000000 ) ( 141.000000 -2595.000000 -1312.000000 ) ( 194.000000 -2595.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3769/2707) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (1.000000, -43.000000, -51.000000) / (1312.000000, 1312.000000, 1365.000000) // --> Vector info: d1 = 0.812561, 1.437527, 1.562237. Determinants: 33.123193, -0.487527, -1288.379301, -2332.000000 // --> Vector info: d2 = 0.270460, 0.270695, 1.020685. Determinants: 0.012453, -32.997680, 42662.230121, -2332.000000 ( -51.000000 -2595.000000 -1365.000000 ) ( -43.000000 -2595.000000 -1312.000000 ) ( 1.000000 -2595.000000 -1312.000000 ) ( ( -0.014204 0.000209 0.552478 ) ( -0.000005 0.014150 -18.294267 ) ) 12escape/00_base8 0 0 0 ( 1.000000 -2591.000000 -1312.000000 ) ( -43.000000 -2591.000000 -1312.000000 ) ( -51.000000 -2591.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1.000000 -2591.000000 -1312.000000 ) ( 1.000000 -2595.000000 -1312.000000 ) ( -43.000000 -2595.000000 -1312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -43.000000 -2591.000000 -1312.000000 ) ( -43.000000 -2595.000000 -1312.000000 ) ( -51.000000 -2595.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -51.000000 -2591.000000 -1365.000000 ) ( -51.000000 -2595.000000 -1365.000000 ) ( 1.000000 -2595.000000 -1312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3770/2708) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (69.000000, 69.000000, -211.000000) / (1312.000000, 1169.000000, 1169.000000) // --> Vector info: d1 = 2.674727, 0.656169, 1.313789. Determinants: 94.039687, -565.196446, 627952.911672, -40040.000000 // --> Vector info: d2 = 4.937940, 4.601482, 0.656118. Determinants: -564.187061, -94.208030, -35185.260646, -40040.000000 ( 211.000000 -2608.000000 -1169.000000 ) ( -69.000000 -2608.000000 -1169.000000 ) ( -69.000000 -2608.000000 -1312.000000 ) ( ( -0.002349 0.014116 -15.683140 ) ( 0.014091 0.002353 0.878753 ) ) 12escape/00_base8 0 0 0 ( -69.000000 -2612.000000 -1312.000000 ) ( -69.000000 -2612.000000 -1169.000000 ) ( 211.000000 -2612.000000 -1169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -69.000000 -2612.000000 -1312.000000 ) ( -69.000000 -2608.000000 -1312.000000 ) ( -69.000000 -2608.000000 -1169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -69.000000 -2612.000000 -1169.000000 ) ( -69.000000 -2608.000000 -1169.000000 ) ( 211.000000 -2608.000000 -1169.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 211.000000 -2612.000000 -1169.000000 ) ( 211.000000 -2608.000000 -1169.000000 ) ( 211.000000 -2608.000000 -1312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 211.000000 -2612.000000 -1312.000000 ) ( 211.000000 -2608.000000 -1312.000000 ) ( -69.000000 -2608.000000 -1312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3771/2709) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (16.000000, -1.000000, -141.000000) / (1330.000000, 1312.000000, 1312.000000) // --> Vector info: d1 = 0.000002, 0.707121, 3.535635. Determinants: 50.913241, 50.911954, -68527.515601, -2520.000000 // --> Vector info: d2 = 0.000000, 0.000001, 2.828398. Determinants: 50.911153, -48.082611, 63135.294029, -2520.000000 ( 141.000000 -2608.000000 -1312.000000 ) ( 1.000000 -2608.000000 -1312.000000 ) ( -16.000000 -2608.000000 -1330.000000 ) ( ( -0.020204 -0.020203 27.193459 ) ( -0.020203 0.019080 -25.053688 ) ) 12escape/dflt 0 0 0 ( -16.000000 -2612.000000 -1330.000000 ) ( 1.000000 -2612.000000 -1312.000000 ) ( 141.000000 -2612.000000 -1312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -16.000000 -2612.000000 -1330.000000 ) ( -16.000000 -2608.000000 -1330.000000 ) ( 1.000000 -2608.000000 -1312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1.000000 -2612.000000 -1312.000000 ) ( 1.000000 -2608.000000 -1312.000000 ) ( 141.000000 -2608.000000 -1312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 141.000000 -2612.000000 -1312.000000 ) ( 141.000000 -2608.000000 -1312.000000 ) ( 159.000000 -2608.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 -2612.000000 -1330.000000 ) ( 159.000000 -2608.000000 -1330.000000 ) ( -16.000000 -2608.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3772/2710) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-141.000000, -185.000000, -194.000000) / (1312.000000, 1312.000000, 1365.000000) // --> Vector info: d1 = 0.167936, 0.270695, 1.031036. Determinants: 5.446265, -32.530166, 43055.874978, -2332.000000 // --> Vector info: d2 = 0.978959, 0.362464, 0.362464. Determinants: -32.674226, -5.548457, 389.577566, -2332.000000 ( 194.000000 -2608.000000 -1365.000000 ) ( 185.000000 -2608.000000 -1312.000000 ) ( 141.000000 -2608.000000 -1312.000000 ) ( ( -0.002335 0.013949 -18.463068 ) ( 0.014011 0.002379 -0.167057 ) ) 12escape/00_base8 0 0 0 ( 141.000000 -2612.000000 -1312.000000 ) ( 185.000000 -2612.000000 -1312.000000 ) ( 194.000000 -2612.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 141.000000 -2612.000000 -1312.000000 ) ( 141.000000 -2608.000000 -1312.000000 ) ( 185.000000 -2608.000000 -1312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 185.000000 -2612.000000 -1312.000000 ) ( 185.000000 -2608.000000 -1312.000000 ) ( 194.000000 -2608.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 194.000000 -2612.000000 -1365.000000 ) ( 194.000000 -2608.000000 -1365.000000 ) ( 141.000000 -2608.000000 -1312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3773/2711) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (69.000000, 69.000000, 43.000000) / (1470.000000, 1312.000000, 1312.000000) // --> Vector info: d1 = 1.000014, 0.630101, 0.999998. Determinants: 58.443775, -9.617750, 5997.413479, -4108.000000 // --> Vector info: d2 = 2.520690, 0.301311, 0.239659. Determinants: -9.741073, -57.703857, 75141.807862, -4108.000000 ( -43.000000 -2608.000000 -1312.000000 ) ( -69.000000 -2608.000000 -1312.000000 ) ( -69.000000 -2608.000000 -1470.000000 ) ( ( -0.014227 0.002341 -1.459935 ) ( 0.002371 0.014047 -18.291579 ) ) 12escape/00_base8 0 0 0 ( -69.000000 -2612.000000 -1470.000000 ) ( -69.000000 -2612.000000 -1312.000000 ) ( -43.000000 -2612.000000 -1312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -69.000000 -2612.000000 -1470.000000 ) ( -69.000000 -2608.000000 -1470.000000 ) ( -69.000000 -2608.000000 -1312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -69.000000 -2612.000000 -1312.000000 ) ( -69.000000 -2608.000000 -1312.000000 ) ( -43.000000 -2608.000000 -1312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -43.000000 -2612.000000 -1312.000000 ) ( -43.000000 -2608.000000 -1312.000000 ) ( -69.000000 -2608.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3774/2712) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (51.000000, 43.000000, -1.000000) / (1365.000000, 1312.000000, 1312.000000) // --> Vector info: d1 = 0.999710, 0.999998, 1.616504. Determinants: 32.674807, -4.919376, 2717.209475, -2332.000000 // --> Vector info: d2 = 0.999952, 0.239659, 0.137142. Determinants: -5.433404, -32.632751, 42488.920609, -2332.000000 ( 1.000000 -2608.000000 -1312.000000 ) ( -43.000000 -2608.000000 -1312.000000 ) ( -51.000000 -2608.000000 -1365.000000 ) ( ( -0.014011 0.002110 -1.165184 ) ( 0.002330 0.013993 -18.219949 ) ) 12escape/00_base8 0 0 0 ( -51.000000 -2612.000000 -1365.000000 ) ( -43.000000 -2612.000000 -1312.000000 ) ( 1.000000 -2612.000000 -1312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -51.000000 -2612.000000 -1365.000000 ) ( -51.000000 -2608.000000 -1365.000000 ) ( -43.000000 -2608.000000 -1312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -43.000000 -2612.000000 -1312.000000 ) ( -43.000000 -2608.000000 -1312.000000 ) ( 1.000000 -2608.000000 -1312.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1.000000 -2612.000000 -1312.000000 ) ( 1.000000 -2608.000000 -1312.000000 ) ( -51.000000 -2608.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3777/2713) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [01wlip3]: 128.000000/16.000000 // --> Vector A/B: (-2622.000000, -2622.000000, -2583.000000) / (229.000000, 334.000000, 334.000000) // --> Vector info: d1 = 0.000000, 0.750035, 0.750027. Determinants: 0.000807, -29.251352, 6700.674085, -4095.000000 // --> Vector info: d2 = 0.000000, 0.000000, 2.198402. Determinants: -230.832249, 0.000005, -605242.159489, -4095.000000 ( 334.000000 -2583.000000 -1242.000000 ) ( 334.000000 -2622.000000 -1242.000000 ) ( 229.000000 -2622.000000 -1242.000000 ) ( ( 0.000000 0.007143 -1.636306 ) ( 0.056369 0.000000 147.800283 ) ) 12escape/01wlip3 0 0 0 ( 229.000000 -2622.000000 -1246.000000 ) ( 334.000000 -2622.000000 -1246.000000 ) ( 334.000000 -2583.000000 -1246.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 229.000000 -2622.000000 -1246.000000 ) ( 229.000000 -2622.000000 -1242.000000 ) ( 334.000000 -2622.000000 -1242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 334.000000 -2622.000000 -1246.000000 ) ( 334.000000 -2622.000000 -1242.000000 ) ( 334.000000 -2583.000000 -1242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 334.000000 -2583.000000 -1246.000000 ) ( 334.000000 -2583.000000 -1242.000000 ) ( 229.000000 -2583.000000 -1242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 229.000000 -2583.000000 -1246.000000 ) ( 229.000000 -2583.000000 -1242.000000 ) ( 229.000000 -2622.000000 -1242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3779/2714) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01wlip3]: 128.000000/16.000000 // --> Vector A/B: (2622.000000, 2622.000000, 2583.000000) / (1242.000000, 1137.000000, 1137.000000) // --> Vector info: d1 = 1.000000, 1.750018, 1.750012. Determinants: -0.000576, 29.250700, -40422.857738, -4095.000000 // --> Vector info: d2 = 0.000001, 0.000010, 2.198402. Determinants: 230.831245, 0.000336, -605239.946826, -4095.000000 ( 334.000000 -2583.000000 -1137.000000 ) ( 334.000000 -2622.000000 -1137.000000 ) ( 334.000000 -2622.000000 -1242.000000 ) ( ( 0.000000 -0.007143 9.871272 ) ( -0.056369 0.000000 147.799743 ) ) 12escape/01wlip3 0 0 0 ( 338.000000 -2622.000000 -1242.000000 ) ( 338.000000 -2622.000000 -1137.000000 ) ( 338.000000 -2583.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 338.000000 -2622.000000 -1242.000000 ) ( 334.000000 -2622.000000 -1242.000000 ) ( 334.000000 -2622.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 338.000000 -2622.000000 -1137.000000 ) ( 334.000000 -2622.000000 -1137.000000 ) ( 334.000000 -2583.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 338.000000 -2583.000000 -1137.000000 ) ( 334.000000 -2583.000000 -1137.000000 ) ( 334.000000 -2583.000000 -1242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 338.000000 -2583.000000 -1242.000000 ) ( 334.000000 -2583.000000 -1242.000000 ) ( 334.000000 -2622.000000 -1242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3780/2715) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [01wlip3]: 128.000000/16.000000 // --> Vector A/B: (-2622.000000, -2622.000000, -2583.000000) / (-334.000000, -229.000000, -229.000000) // --> Vector info: d1 = 0.000000, 0.750035, 0.750027. Determinants: 0.000807, -29.251352, -9767.837206, -4095.000000 // --> Vector info: d2 = 0.000000, 0.000000, 2.198402. Determinants: -230.832249, 0.000005, -605242.156745, -4095.000000 ( 229.000000 -2583.000000 -1137.000000 ) ( 229.000000 -2622.000000 -1137.000000 ) ( 334.000000 -2622.000000 -1137.000000 ) ( ( 0.000000 0.007143 2.385308 ) ( 0.056369 0.000000 147.800282 ) ) 12escape/01wlip3 0 0 0 ( 334.000000 -2622.000000 -1133.000000 ) ( 229.000000 -2622.000000 -1133.000000 ) ( 229.000000 -2583.000000 -1133.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 334.000000 -2622.000000 -1133.000000 ) ( 334.000000 -2622.000000 -1137.000000 ) ( 229.000000 -2622.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 229.000000 -2622.000000 -1133.000000 ) ( 229.000000 -2622.000000 -1137.000000 ) ( 229.000000 -2583.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 229.000000 -2583.000000 -1133.000000 ) ( 229.000000 -2583.000000 -1137.000000 ) ( 334.000000 -2583.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 334.000000 -2583.000000 -1133.000000 ) ( 334.000000 -2583.000000 -1137.000000 ) ( 334.000000 -2622.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3781/2716) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglas2]: 64.000000/128.000000 // --> Vector A/B: (334.000000, 334.000000, 229.000000) / (1242.000000, 1137.000000, 1137.000000) // --> Vector info: d1 = 1.408783, 0.878750, 1.409200. Determinants: 55.697275, -55.653490, 34986.910939, -11025.000000 // --> Vector info: d2 = 1.325436, 1.060215, 0.795192. Determinants: -27.827390, -27.848167, 29268.841339, -11025.000000 ( 229.000000 -2583.000000 -1137.000000 ) ( 334.000000 -2583.000000 -1137.000000 ) ( 334.000000 -2583.000000 -1242.000000 ) ( ( -0.005052 0.005048 -3.173416 ) ( 0.002524 0.002526 -2.654770 ) ) 12escape/00wglas2 0 0 0 ( 334.000000 -2579.000000 -1242.000000 ) ( 334.000000 -2579.000000 -1137.000000 ) ( 229.000000 -2579.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 334.000000 -2579.000000 -1242.000000 ) ( 334.000000 -2583.000000 -1242.000000 ) ( 334.000000 -2583.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 334.000000 -2579.000000 -1137.000000 ) ( 334.000000 -2583.000000 -1137.000000 ) ( 229.000000 -2583.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 229.000000 -2579.000000 -1137.000000 ) ( 229.000000 -2583.000000 -1137.000000 ) ( 229.000000 -2583.000000 -1242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 229.000000 -2579.000000 -1242.000000 ) ( 229.000000 -2583.000000 -1242.000000 ) ( 334.000000 -2583.000000 -1242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3782/2717) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01wlip3]: 128.000000/16.000000 // --> Vector A/B: (-2622.000000, -2622.000000, -2583.000000) / (1137.000000, 1242.000000, 1242.000000) // --> Vector info: d1 = 0.249995, 0.999999, 1.000000. Determinants: -0.000050, -29.250170, 32233.583226, -4095.000000 // --> Vector info: d2 = 1.000001, 0.999981, 3.198389. Determinants: -230.832840, 0.000778, -609339.592616, -4095.000000 ( 229.000000 -2583.000000 -1242.000000 ) ( 229.000000 -2622.000000 -1242.000000 ) ( 229.000000 -2622.000000 -1137.000000 ) ( ( 0.000000 0.007143 -7.871449 ) ( 0.056369 0.000000 148.800877 ) ) 12escape/01wlip3 0 0 0 ( 225.000000 -2622.000000 -1137.000000 ) ( 225.000000 -2622.000000 -1242.000000 ) ( 225.000000 -2583.000000 -1242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 225.000000 -2622.000000 -1137.000000 ) ( 229.000000 -2622.000000 -1137.000000 ) ( 229.000000 -2622.000000 -1242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 225.000000 -2622.000000 -1242.000000 ) ( 229.000000 -2622.000000 -1242.000000 ) ( 229.000000 -2583.000000 -1242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 225.000000 -2583.000000 -1242.000000 ) ( 229.000000 -2583.000000 -1242.000000 ) ( 229.000000 -2583.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 225.000000 -2583.000000 -1137.000000 ) ( 229.000000 -2583.000000 -1137.000000 ) ( 229.000000 -2622.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3783/2718) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglas2]: 64.000000/128.000000 // --> Vector A/B: (-86.000000, -191.000000, -191.000000) / (1137.000000, 1137.000000, 1242.000000) // --> Vector info: d1 = 0.000000, 0.530315, 1.060454. Determinants: 55.682998, -55.664649, 68079.441307, -11025.000000 // --> Vector info: d2 = 1.000000, 0.734944, 1.000117. Determinants: -27.830837, -27.843173, 18239.236609, -11025.000000 ( -191.000000 -2583.000000 -1242.000000 ) ( -191.000000 -2583.000000 -1137.000000 ) ( -86.000000 -2583.000000 -1137.000000 ) ( ( -0.005051 0.005049 -6.175006 ) ( 0.002524 0.002525 -1.654353 ) ) 12escape/00wglas2 0 0 0 ( -86.000000 -2579.000000 -1137.000000 ) ( -191.000000 -2579.000000 -1137.000000 ) ( -191.000000 -2579.000000 -1242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -86.000000 -2579.000000 -1137.000000 ) ( -86.000000 -2583.000000 -1137.000000 ) ( -191.000000 -2583.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -191.000000 -2579.000000 -1137.000000 ) ( -191.000000 -2583.000000 -1137.000000 ) ( -191.000000 -2583.000000 -1242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -191.000000 -2579.000000 -1242.000000 ) ( -191.000000 -2583.000000 -1242.000000 ) ( -86.000000 -2583.000000 -1242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -86.000000 -2579.000000 -1242.000000 ) ( -86.000000 -2583.000000 -1242.000000 ) ( -86.000000 -2583.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3784/2719) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [01wlip3]: 128.000000/16.000000 // --> Vector A/B: (-2622.000000, -2622.000000, -2583.000000) / (86.000000, 191.000000, 191.000000) // --> Vector info: d1 = 0.000000, 0.749978, 0.749978. Determinants: 0.000000, -29.249105, 2515.420974, -4095.000000 // --> Vector info: d2 = 0.000000, 0.000002, 2.198421. Determinants: -230.834054, -0.000071, -605246.884185, -4095.000000 ( -191.000000 -2583.000000 -1137.000000 ) ( -191.000000 -2622.000000 -1137.000000 ) ( -86.000000 -2622.000000 -1137.000000 ) ( ( 0.000000 0.007143 -0.614266 ) ( 0.056370 0.000000 147.801437 ) ) 12escape/01wlip3 0 0 0 ( -86.000000 -2622.000000 -1133.000000 ) ( -191.000000 -2622.000000 -1133.000000 ) ( -191.000000 -2583.000000 -1133.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -86.000000 -2622.000000 -1133.000000 ) ( -86.000000 -2622.000000 -1137.000000 ) ( -191.000000 -2622.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -191.000000 -2622.000000 -1133.000000 ) ( -191.000000 -2622.000000 -1137.000000 ) ( -191.000000 -2583.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -191.000000 -2583.000000 -1133.000000 ) ( -191.000000 -2583.000000 -1137.000000 ) ( -86.000000 -2583.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -86.000000 -2583.000000 -1133.000000 ) ( -86.000000 -2583.000000 -1137.000000 ) ( -86.000000 -2622.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3786/2720) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [01wlip3]: 128.000000/16.000000 // --> Vector A/B: (-2622.000000, -2622.000000, -2583.000000) / (-191.000000, -86.000000, -86.000000) // --> Vector info: d1 = 0.000000, 0.749978, 0.749978. Determinants: 0.000000, -29.249105, -5586.580979, -4095.000000 // --> Vector info: d2 = 0.000000, 0.000002, 2.198421. Determinants: -230.834054, -0.000071, -605246.903765, -4095.000000 ( -86.000000 -2583.000000 -1242.000000 ) ( -86.000000 -2622.000000 -1242.000000 ) ( -191.000000 -2622.000000 -1242.000000 ) ( ( 0.000000 0.007143 1.364244 ) ( 0.056370 0.000000 147.801442 ) ) 12escape/01wlip3 0 0 0 ( -191.000000 -2622.000000 -1246.000000 ) ( -86.000000 -2622.000000 -1246.000000 ) ( -86.000000 -2583.000000 -1246.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -191.000000 -2622.000000 -1246.000000 ) ( -191.000000 -2622.000000 -1242.000000 ) ( -86.000000 -2622.000000 -1242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -86.000000 -2622.000000 -1246.000000 ) ( -86.000000 -2622.000000 -1242.000000 ) ( -86.000000 -2583.000000 -1242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -86.000000 -2583.000000 -1246.000000 ) ( -86.000000 -2583.000000 -1242.000000 ) ( -191.000000 -2583.000000 -1242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -191.000000 -2583.000000 -1246.000000 ) ( -191.000000 -2583.000000 -1242.000000 ) ( -191.000000 -2622.000000 -1242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3787/2721) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01wlip3]: 128.000000/16.000000 // --> Vector A/B: (-2622.000000, -2622.000000, -2583.000000) / (1137.000000, 1242.000000, 1242.000000) // --> Vector info: d1 = 0.000000, 0.750020, 0.750020. Determinants: 0.000000, -29.250790, 33258.148639, -4095.000000 // --> Vector info: d2 = 0.875000, 0.875002, 3.073421. Determinants: -230.834054, -0.000078, -608829.925810, -4095.000000 ( -191.000000 -2583.000000 -1242.000000 ) ( -191.000000 -2622.000000 -1242.000000 ) ( -191.000000 -2622.000000 -1137.000000 ) ( ( 0.000000 0.007143 -8.121648 ) ( 0.056370 0.000000 148.676417 ) ) 12escape/01wlip3 0 0 0 ( -195.000000 -2622.000000 -1137.000000 ) ( -195.000000 -2622.000000 -1242.000000 ) ( -195.000000 -2583.000000 -1242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -195.000000 -2622.000000 -1137.000000 ) ( -191.000000 -2622.000000 -1137.000000 ) ( -191.000000 -2622.000000 -1242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -195.000000 -2622.000000 -1242.000000 ) ( -191.000000 -2622.000000 -1242.000000 ) ( -191.000000 -2583.000000 -1242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -195.000000 -2583.000000 -1242.000000 ) ( -191.000000 -2583.000000 -1242.000000 ) ( -191.000000 -2583.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -195.000000 -2583.000000 -1137.000000 ) ( -191.000000 -2583.000000 -1137.000000 ) ( -191.000000 -2622.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3788/2722) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01wlip3]: 128.000000/16.000000 // --> Vector A/B: (2583.000000, 2622.000000, 2622.000000) / (1242.000000, 1242.000000, 1137.000000) // --> Vector info: d1 = 0.249983, 0.249983, 1.000000. Determinants: -0.000038, 29.250651, -37352.890778, -4095.000000 // --> Vector info: d2 = 3.073405, 0.874985, 0.874991. Determinants: 230.834054, 0.000239, -608830.251033, -4095.000000 ( -86.000000 -2622.000000 -1137.000000 ) ( -86.000000 -2622.000000 -1242.000000 ) ( -86.000000 -2583.000000 -1242.000000 ) ( ( 0.000000 -0.007143 9.121585 ) ( -0.056370 0.000000 148.676496 ) ) 12escape/01wlip3 0 0 0 ( -82.000000 -2583.000000 -1242.000000 ) ( -82.000000 -2622.000000 -1242.000000 ) ( -82.000000 -2622.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -82.000000 -2583.000000 -1242.000000 ) ( -86.000000 -2583.000000 -1242.000000 ) ( -86.000000 -2622.000000 -1242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -82.000000 -2622.000000 -1242.000000 ) ( -86.000000 -2622.000000 -1242.000000 ) ( -86.000000 -2622.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -82.000000 -2622.000000 -1137.000000 ) ( -86.000000 -2622.000000 -1137.000000 ) ( -86.000000 -2583.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -82.000000 -2583.000000 -1137.000000 ) ( -86.000000 -2583.000000 -1137.000000 ) ( -86.000000 -2583.000000 -1242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3789/2723) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (2583.000000, 2583.000000, 2595.000000) / (1052.881997, 1102.379472, 1102.379472) // --> Vector info: d1 = 0.000000, 0.707111, 0.707104. Determinants: 0.000343, -8.485321, 8933.156204, -593.969696 // --> Vector info: d2 = 0.999999, 1.000000, 1.174983. Determinants: -8.661227, -0.000004, 21777.982962, -593.969696 ( 194.000000 -2595.000000 -1365.000000 ) ( 194.000000 -2583.000000 -1365.000000 ) ( 159.000000 -2583.000000 -1330.000000 ) ( ( -0.000001 0.014286 -15.039751 ) ( 0.014582 0.000000 -36.665142 ) ) 12escape/00_base8 0 0 0 ( 161.828427 -2583.000000 -1327.171573 ) ( 196.828427 -2583.000000 -1362.171573 ) ( 196.828427 -2595.000000 -1362.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 161.828427 -2583.000000 -1327.171573 ) ( 159.000000 -2583.000000 -1330.000000 ) ( 194.000000 -2583.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 196.828427 -2583.000000 -1362.171573 ) ( 194.000000 -2583.000000 -1365.000000 ) ( 194.000000 -2595.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 196.828427 -2595.000000 -1362.171573 ) ( 194.000000 -2595.000000 -1365.000000 ) ( 159.000000 -2595.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 161.828427 -2595.000000 -1327.171573 ) ( 159.000000 -2595.000000 -1330.000000 ) ( 159.000000 -2583.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3791/2724) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (-2583.000000, -2583.000000, -2595.000000) / (211.000000, -69.000000, -69.000000) // --> Vector info: d1 = 4.250010, 0.249975, 0.249976. Determinants: 0.000267, -48.000418, -4151.254581, -3360.000000 // --> Vector info: d2 = 0.299982, 0.299966, 0.125003. Determinants: -48.989771, -0.000182, -127548.478958, -3360.000000 ( -69.000000 -2595.000000 -1470.000000 ) ( -69.000000 -2583.000000 -1470.000000 ) ( 211.000000 -2583.000000 -1470.000000 ) ( ( 0.000000 0.014286 1.235492 ) ( 0.014580 0.000000 37.960857 ) ) 12escape/00_base4 0 0 0 ( 211.000000 -2583.000000 -1474.000000 ) ( -69.000000 -2583.000000 -1474.000000 ) ( -69.000000 -2595.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 211.000000 -2583.000000 -1474.000000 ) ( 211.000000 -2583.000000 -1470.000000 ) ( -69.000000 -2583.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -69.000000 -2583.000000 -1474.000000 ) ( -69.000000 -2583.000000 -1470.000000 ) ( -69.000000 -2595.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -69.000000 -2595.000000 -1474.000000 ) ( -69.000000 -2595.000000 -1470.000000 ) ( 211.000000 -2595.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 211.000000 -2595.000000 -1474.000000 ) ( 211.000000 -2595.000000 -1470.000000 ) ( 211.000000 -2583.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3792/2725) # points: 4 { brushDef { // Surface normal: 0.985622, 0.000000, -0.168964 // RotY/Z : 0.169778 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.168964, 0.000000, -0.985622) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-2583.000000, -2583.000000, -2595.000000) / (1460.523218, 1353.991532, 1353.991532) // --> Vector info: d1 = 0.000000, 1.520697, 1.520697. Determinants: 0.000000, 18.248364, -26652.159908, -1278.380225 // --> Vector info: d2 = 0.999999, 0.999999, 1.174976. Determinants: 18.640678, -0.000009, 46870.504433, -1278.380225 ( -51.000000 -2595.000000 -1365.000000 ) ( -51.000000 -2583.000000 -1365.000000 ) ( -69.000000 -2583.000000 -1470.000000 ) ( ( 0.000000 -0.014275 20.848382 ) ( -0.014581 0.000000 -36.663978 ) ) 12escape/00_base8 0 0 0 ( -72.942489 -2583.000000 -1469.324145 ) ( -54.942489 -2583.000000 -1364.324145 ) ( -54.942489 -2595.000000 -1364.324145 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -72.942489 -2583.000000 -1469.324145 ) ( -69.000000 -2583.000000 -1470.000000 ) ( -51.000000 -2583.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -54.942489 -2583.000000 -1364.324145 ) ( -51.000000 -2583.000000 -1365.000000 ) ( -51.000000 -2595.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -54.942489 -2595.000000 -1364.324145 ) ( -51.000000 -2595.000000 -1365.000000 ) ( -69.000000 -2595.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -72.942489 -2595.000000 -1469.324145 ) ( -69.000000 -2595.000000 -1470.000000 ) ( -69.000000 -2583.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3793/2726) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-2583.000000, -2583.000000, -2595.000000) / (1001.263202, 951.765727, 951.765727) // --> Vector info: d1 = 0.000001, 0.707103, 0.707096. Determinants: -0.000349, 8.485229, -8496.849539, -593.969696 // --> Vector info: d2 = 0.000000, 0.000000, 0.174985. Determinants: 8.661312, 0.000000, 22372.167831, -593.969696 ( -16.000000 -2595.000000 -1330.000000 ) ( -16.000000 -2583.000000 -1330.000000 ) ( -51.000000 -2583.000000 -1365.000000 ) ( ( 0.000001 -0.014286 14.305190 ) ( -0.014582 0.000000 -37.665504 ) ) 12escape/00_base8 0 0 0 ( -53.828427 -2583.000000 -1362.171573 ) ( -18.828427 -2583.000000 -1327.171573 ) ( -18.828427 -2595.000000 -1327.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.828427 -2583.000000 -1362.171573 ) ( -51.000000 -2583.000000 -1365.000000 ) ( -16.000000 -2583.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -18.828427 -2583.000000 -1327.171573 ) ( -16.000000 -2583.000000 -1330.000000 ) ( -16.000000 -2595.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -18.828427 -2595.000000 -1327.171573 ) ( -16.000000 -2595.000000 -1330.000000 ) ( -51.000000 -2595.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.828427 -2595.000000 -1362.171573 ) ( -51.000000 -2595.000000 -1365.000000 ) ( -51.000000 -2583.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3794/2727) # points: 4 { brushDef { // Surface normal: -0.987146, 0.000000, -0.159824 // RotY/Z : 0.160512 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.159824, 0.000000, -0.987146) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (2583.000000, 2583.000000, 2595.000000) / (1378.459510, 1484.826798, 1484.826798) // --> Vector info: d1 = 0.000000, 1.520697, 1.520697. Determinants: 0.000000, -18.248364, 25154.630303, -1276.407458 // --> Vector info: d2 = 0.999999, 0.999999, 1.174976. Determinants: -18.611912, 0.000009, 46798.150492, -1276.407458 ( 211.000000 -2595.000000 -1470.000000 ) ( 211.000000 -2583.000000 -1470.000000 ) ( 194.000000 -2583.000000 -1365.000000 ) ( ( 0.000000 0.014297 -19.707367 ) ( 0.014581 0.000000 -36.663959 ) ) 12escape/00_base8 0 0 0 ( 197.948582 -2583.000000 -1364.360706 ) ( 214.948582 -2583.000000 -1469.360706 ) ( 214.948582 -2595.000000 -1469.360706 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 197.948582 -2583.000000 -1364.360706 ) ( 194.000000 -2583.000000 -1365.000000 ) ( 211.000000 -2583.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.948582 -2583.000000 -1469.360706 ) ( 211.000000 -2583.000000 -1470.000000 ) ( 211.000000 -2595.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.948582 -2595.000000 -1469.360706 ) ( 211.000000 -2595.000000 -1470.000000 ) ( 194.000000 -2595.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 197.948582 -2595.000000 -1364.360706 ) ( 194.000000 -2595.000000 -1365.000000 ) ( 194.000000 -2583.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3795/2728) # points: 6 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (194.000000, 159.000000, -16.000000) / (1365.000000, 1330.000000, 1330.000000) // --> Vector info: d1 = 3.752231, 3.252127, 0.752582. Determinants: -87.484095, -0.034012, -5964.072096, -6125.000000 // --> Vector info: d2 = 2.498771, 2.998460, 2.997439. Determinants: -0.035749, 87.481425, -134710.180322, -6125.000000 ( -16.000000 -2583.000000 -1330.000000 ) ( 159.000000 -2583.000000 -1330.000000 ) ( 194.000000 -2583.000000 -1365.000000 ) ( ( 0.014283 0.000006 0.973726 ) ( 0.000006 -0.014283 21.993499 ) ) 12escape/00WPANL6 0 0 0 ( 194.000000 -2579.000000 -1365.000000 ) ( 159.000000 -2579.000000 -1330.000000 ) ( -16.000000 -2579.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 194.000000 -2579.000000 -1365.000000 ) ( 194.000000 -2583.000000 -1365.000000 ) ( 159.000000 -2583.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 -2579.000000 -1330.000000 ) ( 159.000000 -2583.000000 -1330.000000 ) ( -16.000000 -2583.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -16.000000 -2579.000000 -1330.000000 ) ( -16.000000 -2583.000000 -1330.000000 ) ( -51.000000 -2583.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -51.000000 -2579.000000 -1365.000000 ) ( -51.000000 -2583.000000 -1365.000000 ) ( -69.000000 -2583.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -69.000000 -2579.000000 -1470.000000 ) ( -69.000000 -2583.000000 -1470.000000 ) ( 211.000000 -2583.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 211.000000 -2579.000000 -1470.000000 ) ( 211.000000 -2583.000000 -1470.000000 ) ( 194.000000 -2583.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3796/2729) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-2595.000000, -2583.000000, -2583.000000) / (16.000000, 16.000000, -159.000000) // --> Vector info: d1 = 5.250013, 5.249926, 0.249875. Determinants: 0.015271, -60.000602, -10025.387900, -2100.000000 // --> Vector info: d2 = 0.900016, 1.249986, 1.249021. Determinants: -61.244728, -0.011581, -160819.917912, -2100.000000 ( 159.000000 -2583.000000 -1330.000000 ) ( -16.000000 -2583.000000 -1330.000000 ) ( -16.000000 -2595.000000 -1330.000000 ) ( ( -0.000007 0.028572 4.773994 ) ( 0.029164 0.000006 76.580913 ) ) 12escape/00WPANL6 0 0 0 ( -16.000000 -2595.000000 -1326.000000 ) ( -16.000000 -2583.000000 -1326.000000 ) ( 159.000000 -2583.000000 -1326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -16.000000 -2595.000000 -1326.000000 ) ( -16.000000 -2595.000000 -1330.000000 ) ( -16.000000 -2583.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -16.000000 -2583.000000 -1326.000000 ) ( -16.000000 -2583.000000 -1330.000000 ) ( 159.000000 -2583.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 -2583.000000 -1326.000000 ) ( 159.000000 -2583.000000 -1330.000000 ) ( 159.000000 -2595.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 -2595.000000 -1326.000000 ) ( 159.000000 -2595.000000 -1330.000000 ) ( -16.000000 -2595.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3798/2730) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (819.000000, 819.000000, 833.000000) / (280.721392, 680.943830, 680.943830) // --> Vector info: d1 = 0.000000, 5.709846, 5.709846. Determinants: 0.000000, -79.937831, 22440.256602, -5603.114134 // --> Vector info: d2 = 0.999999, 0.999999, 1.199234. Determinants: -79.738111, 0.000000, 59702.402884, -5603.114134 ( -507.000000 -833.000000 -1470.000000 ) ( -507.000000 -819.000000 -1470.000000 ) ( -790.000000 -819.000000 -1187.000000 ) ( ( 0.000000 0.014267 -4.004962 ) ( 0.014231 0.000000 -10.655218 ) ) 12escape/00_base8 0 0 0 ( -787.171573 -819.000000 -1184.171573 ) ( -504.171573 -819.000000 -1467.171573 ) ( -504.171573 -833.000000 -1467.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -787.171573 -819.000000 -1184.171573 ) ( -790.000000 -819.000000 -1187.000000 ) ( -507.000000 -819.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -504.171573 -819.000000 -1467.171573 ) ( -507.000000 -819.000000 -1470.000000 ) ( -507.000000 -833.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -504.171573 -833.000000 -1467.171573 ) ( -507.000000 -833.000000 -1470.000000 ) ( -790.000000 -833.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -787.171573 -833.000000 -1184.171573 ) ( -790.000000 -833.000000 -1187.000000 ) ( -790.000000 -819.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3799/2731) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-819.000000, -819.000000, -833.000000) / (907.000000, 790.000000, 790.000000) // --> Vector info: d1 = 0.000001, 1.674141, 1.674141. Determinants: 0.000000, 23.437956, -21258.227563, -1638.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.199234. Determinants: 23.310435, 0.000000, 19091.246342, -1638.000000 ( -790.000000 -833.000000 -1187.000000 ) ( -790.000000 -819.000000 -1187.000000 ) ( -907.000000 -819.000000 -1187.000000 ) ( ( 0.000000 -0.014309 12.978161 ) ( -0.014231 0.000000 -11.655218 ) ) 12escape/00_base8 0 0 0 ( -907.000000 -819.000000 -1183.000000 ) ( -790.000000 -819.000000 -1183.000000 ) ( -790.000000 -833.000000 -1183.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -907.000000 -819.000000 -1183.000000 ) ( -907.000000 -819.000000 -1187.000000 ) ( -790.000000 -819.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -790.000000 -819.000000 -1183.000000 ) ( -790.000000 -819.000000 -1187.000000 ) ( -790.000000 -833.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -790.000000 -833.000000 -1183.000000 ) ( -790.000000 -833.000000 -1187.000000 ) ( -907.000000 -833.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -907.000000 -833.000000 -1183.000000 ) ( -907.000000 -833.000000 -1187.000000 ) ( -907.000000 -819.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3800/2732) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-819.000000, -819.000000, -833.000000) / (1880.904038, 1480.681600, 1480.681600) // --> Vector info: d1 = 0.000000, 5.710513, 5.710513. Determinants: 0.000000, 79.947170, -150372.958267, -5603.114134 // --> Vector info: d2 = 0.999999, 1.000000, 1.199234. Determinants: 79.738111, 0.000007, 59702.390129, -5603.114134 ( -907.000000 -833.000000 -1187.000000 ) ( -907.000000 -819.000000 -1187.000000 ) ( -1190.000000 -819.000000 -1470.000000 ) ( ( 0.000000 -0.014268 26.837390 ) ( -0.014231 0.000000 -10.655216 ) ) 12escape/00_base8 0 0 0 ( -1192.828427 -819.000000 -1467.171573 ) ( -909.828427 -819.000000 -1184.171573 ) ( -909.828427 -833.000000 -1184.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1192.828427 -819.000000 -1467.171573 ) ( -1190.000000 -819.000000 -1470.000000 ) ( -907.000000 -819.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -909.828427 -819.000000 -1184.171573 ) ( -907.000000 -819.000000 -1187.000000 ) ( -907.000000 -833.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -909.828427 -833.000000 -1184.171573 ) ( -907.000000 -833.000000 -1187.000000 ) ( -1190.000000 -833.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1192.828427 -833.000000 -1467.171573 ) ( -1190.000000 -833.000000 -1470.000000 ) ( -1190.000000 -819.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3801/2733) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (-819.000000, -819.000000, -833.000000) / (-507.000000, -1190.000000, -1190.000000) // --> Vector info: d1 = 0.301116, 0.296018, 0.096783. Determinants: -136.077153, -0.071374, -114362.643348, -9562.000000 // --> Vector info: d2 = 0.992833, 10.742833, 10.742729. Determinants: -0.071000, 136.500003, 59653.884427, -9562.000000 ( -1190.000000 -833.000000 -1470.000000 ) ( -1190.000000 -819.000000 -1470.000000 ) ( -507.000000 -819.000000 -1470.000000 ) ( ( 0.014231 0.000007 11.960117 ) ( 0.000007 -0.014275 -6.238641 ) ) 12escape/00fimp01 0 0 0 ( -507.000000 -819.000000 -1474.000000 ) ( -1190.000000 -819.000000 -1474.000000 ) ( -1190.000000 -833.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -507.000000 -819.000000 -1474.000000 ) ( -507.000000 -819.000000 -1470.000000 ) ( -1190.000000 -819.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 -819.000000 -1474.000000 ) ( -1190.000000 -819.000000 -1470.000000 ) ( -1190.000000 -833.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 -833.000000 -1474.000000 ) ( -1190.000000 -833.000000 -1470.000000 ) ( -507.000000 -833.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -507.000000 -833.000000 -1474.000000 ) ( -507.000000 -833.000000 -1470.000000 ) ( -507.000000 -819.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3804/2734) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (858.000000, 872.000000, 872.000000) / (680.943830, 680.943830, 280.721392) // --> Vector info: d1 = 0.000001, 0.200743, 0.201290. Determinants: -80.341396, 0.007656, 68927.698969, -5603.114134 // --> Vector info: d2 = 0.000000, 0.000001, 5.709827. Determinants: -0.000350, 79.937571, -54432.695637, -5603.114134 ( -790.000000 -872.000000 -1187.000000 ) ( -507.000000 -872.000000 -1470.000000 ) ( -507.000000 -858.000000 -1470.000000 ) ( ( 0.014339 -0.000001 -12.301677 ) ( 0.000000 -0.014267 9.714722 ) ) 12escape/00_base8 0 0 0 ( -504.171573 -858.000000 -1467.171573 ) ( -504.171573 -872.000000 -1467.171573 ) ( -787.171573 -872.000000 -1184.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -504.171573 -858.000000 -1467.171573 ) ( -507.000000 -858.000000 -1470.000000 ) ( -507.000000 -872.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -504.171573 -872.000000 -1467.171573 ) ( -507.000000 -872.000000 -1470.000000 ) ( -790.000000 -872.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -787.171573 -872.000000 -1184.171573 ) ( -790.000000 -872.000000 -1187.000000 ) ( -790.000000 -858.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -787.171573 -858.000000 -1184.171573 ) ( -790.000000 -858.000000 -1187.000000 ) ( -507.000000 -858.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3805/2735) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-858.000000, -872.000000, -872.000000) / (790.000000, 790.000000, 907.000000) // --> Vector info: d1 = 0.000001, 0.200700, 0.200804. Determinants: 23.481757, -0.001458, 20148.498037, -1638.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.674136. Determinants: 0.000004, -23.437904, 18515.947073, -1638.000000 ( -907.000000 -872.000000 -1187.000000 ) ( -790.000000 -872.000000 -1187.000000 ) ( -790.000000 -858.000000 -1187.000000 ) ( ( -0.014336 0.000001 -12.300670 ) ( 0.000000 0.014309 -11.303997 ) ) 12escape/00_base8 0 0 0 ( -790.000000 -858.000000 -1183.000000 ) ( -790.000000 -872.000000 -1183.000000 ) ( -907.000000 -872.000000 -1183.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -790.000000 -858.000000 -1183.000000 ) ( -790.000000 -858.000000 -1187.000000 ) ( -790.000000 -872.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -790.000000 -872.000000 -1183.000000 ) ( -790.000000 -872.000000 -1187.000000 ) ( -907.000000 -872.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -907.000000 -872.000000 -1183.000000 ) ( -907.000000 -872.000000 -1187.000000 ) ( -907.000000 -858.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -907.000000 -858.000000 -1183.000000 ) ( -907.000000 -858.000000 -1187.000000 ) ( -790.000000 -858.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3806/2736) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-858.000000, -872.000000, -872.000000) / (1480.681600, 1480.681600, 1880.904038) // --> Vector info: d1 = 0.000001, 0.200764, 0.200864. Determinants: 80.349839, -0.001402, 68942.231864, -5603.114134 // --> Vector info: d2 = 0.000000, 0.000000, 5.710505. Determinants: 0.000125, -79.947072, 118376.265557, -5603.114134 ( -1190.000000 -872.000000 -1470.000000 ) ( -907.000000 -872.000000 -1187.000000 ) ( -907.000000 -858.000000 -1187.000000 ) ( ( -0.014340 0.000000 -12.304270 ) ( 0.000000 0.014268 -21.126870 ) ) 12escape/00_base8 0 0 0 ( -909.828427 -858.000000 -1184.171573 ) ( -909.828427 -872.000000 -1184.171573 ) ( -1192.828427 -872.000000 -1467.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -909.828427 -858.000000 -1184.171573 ) ( -907.000000 -858.000000 -1187.000000 ) ( -907.000000 -872.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -909.828427 -872.000000 -1184.171573 ) ( -907.000000 -872.000000 -1187.000000 ) ( -1190.000000 -872.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1192.828427 -872.000000 -1467.171573 ) ( -1190.000000 -872.000000 -1470.000000 ) ( -1190.000000 -858.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1192.828427 -858.000000 -1467.171573 ) ( -1190.000000 -858.000000 -1470.000000 ) ( -907.000000 -858.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3807/2737) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (-858.000000, -872.000000, -872.000000) / (-1190.000000, -1190.000000, -507.000000) // --> Vector info: d1 = 0.444752, 0.243889, 0.257277. Determinants: -137.189344, -0.187427, -122184.211528, -9562.000000 // --> Vector info: d2 = 10.749510, 10.749232, 0.999262. Determinants: -0.189543, 136.499583, 59485.062715, -9562.000000 ( -507.000000 -872.000000 -1470.000000 ) ( -1190.000000 -872.000000 -1470.000000 ) ( -1190.000000 -858.000000 -1470.000000 ) ( ( 0.014347 0.000020 12.778102 ) ( 0.000020 -0.014275 -6.220985 ) ) 12escape/00fimp01 0 0 0 ( -1190.000000 -858.000000 -1474.000000 ) ( -1190.000000 -872.000000 -1474.000000 ) ( -507.000000 -872.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 -858.000000 -1474.000000 ) ( -1190.000000 -858.000000 -1470.000000 ) ( -1190.000000 -872.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 -872.000000 -1474.000000 ) ( -1190.000000 -872.000000 -1470.000000 ) ( -507.000000 -872.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -507.000000 -872.000000 -1474.000000 ) ( -507.000000 -872.000000 -1470.000000 ) ( -507.000000 -858.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -507.000000 -858.000000 -1474.000000 ) ( -507.000000 -858.000000 -1470.000000 ) ( -1190.000000 -858.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3809/2738) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (833.000000, 858.000000, 858.000000) / (928.431204, 928.431204, 528.208766) // --> Vector info: d1 = 0.000001, 0.349997, 0.349997. Determinants: -140.076084, 0.000000, 116683.367806, -10005.560954 // --> Vector info: d2 = 0.000000, 0.000000, 5.709845. Determinants: -0.000100, 142.746108, -132529.857666, -10005.560954 ( -440.000000 -858.000000 -1187.000000 ) ( -157.000000 -858.000000 -1470.000000 ) ( -157.000000 -833.000000 -1470.000000 ) ( ( 0.014000 0.000000 -11.661852 ) ( 0.000000 -0.014267 13.245620 ) ) 12escape/00_base8 0 0 0 ( -154.171573 -833.000000 -1467.171573 ) ( -154.171573 -858.000000 -1467.171573 ) ( -437.171573 -858.000000 -1184.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -154.171573 -833.000000 -1467.171573 ) ( -157.000000 -833.000000 -1470.000000 ) ( -157.000000 -858.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -154.171573 -858.000000 -1467.171573 ) ( -157.000000 -858.000000 -1470.000000 ) ( -440.000000 -858.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -437.171573 -858.000000 -1184.171573 ) ( -440.000000 -858.000000 -1187.000000 ) ( -440.000000 -833.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -437.171573 -833.000000 -1184.171573 ) ( -440.000000 -833.000000 -1187.000000 ) ( -157.000000 -833.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3810/2739) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-833.000000, -858.000000, -858.000000) / (440.000000, 440.000000, 1257.000000) // --> Vector info: d1 = 0.000001, 0.349997, 0.349997. Determinants: 285.946387, 0.000000, 238193.320538, -20425.000000 // --> Vector info: d2 = 0.000000, 0.000000, 11.674135. Determinants: 0.000204, -291.853373, 128415.653643, -20425.000000 ( -1257.000000 -858.000000 -1187.000000 ) ( -440.000000 -858.000000 -1187.000000 ) ( -440.000000 -833.000000 -1187.000000 ) ( ( -0.014000 0.000000 -11.661852 ) ( 0.000000 0.014289 -6.287180 ) ) 12escape/00_base8 0 0 0 ( -440.000000 -833.000000 -1183.000000 ) ( -440.000000 -858.000000 -1183.000000 ) ( -1257.000000 -858.000000 -1183.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -440.000000 -833.000000 -1183.000000 ) ( -440.000000 -833.000000 -1187.000000 ) ( -440.000000 -858.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -440.000000 -858.000000 -1183.000000 ) ( -440.000000 -858.000000 -1187.000000 ) ( -1257.000000 -858.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 -858.000000 -1183.000000 ) ( -1257.000000 -858.000000 -1187.000000 ) ( -1257.000000 -833.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 -833.000000 -1183.000000 ) ( -1257.000000 -833.000000 -1187.000000 ) ( -440.000000 -833.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3811/2740) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-833.000000, -858.000000, -858.000000) / (1728.168973, 1728.168973, 2128.391411) // --> Vector info: d1 = 0.000000, 0.349997, 0.349997. Determinants: 140.076290, 0.000000, 116683.544867, -10005.560954 // --> Vector info: d2 = 0.999999, 0.999999, 6.710520. Determinants: -0.000119, -142.763020, 236712.969491, -10005.560954 ( -1540.000000 -858.000000 -1470.000000 ) ( -1257.000000 -858.000000 -1187.000000 ) ( -1257.000000 -833.000000 -1187.000000 ) ( ( -0.014000 0.000000 -11.661869 ) ( 0.000000 0.014268 -23.658141 ) ) 12escape/00_base8 0 0 0 ( -1259.828427 -833.000000 -1184.171573 ) ( -1259.828427 -858.000000 -1184.171573 ) ( -1542.828427 -858.000000 -1467.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1259.828427 -833.000000 -1184.171573 ) ( -1257.000000 -833.000000 -1187.000000 ) ( -1257.000000 -858.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1259.828427 -858.000000 -1184.171573 ) ( -1257.000000 -858.000000 -1187.000000 ) ( -1540.000000 -858.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1542.828427 -858.000000 -1467.171573 ) ( -1540.000000 -858.000000 -1470.000000 ) ( -1540.000000 -833.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1542.828427 -833.000000 -1467.171573 ) ( -1540.000000 -833.000000 -1470.000000 ) ( -1257.000000 -833.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3812/2741) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wpanl2]: 64.000000/128.000000 // --> Vector A/B: (-833.000000, -858.000000, -858.000000) / (-1540.000000, -1540.000000, -157.000000) // --> Vector info: d1 = 0.031250, 0.031250, 19.781256. Determinants: 0.000000, -493.750143, -761455.688922, -34575.000000 // --> Vector info: d2 = 0.460938, 0.285941, 0.285941. Determinants: -242.020657, 0.000000, -217540.129314, -34575.000000 ( -157.000000 -858.000000 -1470.000000 ) ( -1540.000000 -858.000000 -1470.000000 ) ( -1540.000000 -833.000000 -1470.000000 ) ( ( 0.000000 0.014281 22.023303 ) ( 0.007000 0.000000 6.291833 ) ) 12escape/00wpanl2 0 0 0 ( -1540.000000 -833.000000 -1474.000000 ) ( -1540.000000 -858.000000 -1474.000000 ) ( -157.000000 -858.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1540.000000 -833.000000 -1474.000000 ) ( -1540.000000 -833.000000 -1470.000000 ) ( -1540.000000 -858.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1540.000000 -858.000000 -1474.000000 ) ( -1540.000000 -858.000000 -1470.000000 ) ( -157.000000 -858.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -157.000000 -858.000000 -1474.000000 ) ( -157.000000 -858.000000 -1470.000000 ) ( -157.000000 -833.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -157.000000 -833.000000 -1474.000000 ) ( -157.000000 -833.000000 -1470.000000 ) ( -1540.000000 -833.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3813/2742) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-440.000000, -790.000000, -507.000000) / (1187.000000, 1187.000000, 1470.000000) // --> Vector info: d1 = 5.000013, 10.000000, 5.962540. Determinants: 1414.996356, -1.885242, 129584.903234, -99050.000000 // --> Vector info: d2 = 0.000000, 0.000000, 4.037479. Determinants: 0.000000, -1413.117666, 1677370.634428, -99050.000000 ( -507.000000 -833.000000 -1470.000000 ) ( -790.000000 -833.000000 -1187.000000 ) ( -440.000000 -833.000000 -1187.000000 ) ( ( -0.014286 0.000019 -1.308278 ) ( 0.000000 0.014267 -16.934585 ) ) 12escape/00_base8 0 0 0 ( -440.000000 -829.000000 -1187.000000 ) ( -790.000000 -829.000000 -1187.000000 ) ( -507.000000 -829.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -440.000000 -829.000000 -1187.000000 ) ( -440.000000 -833.000000 -1187.000000 ) ( -790.000000 -833.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -790.000000 -829.000000 -1187.000000 ) ( -790.000000 -833.000000 -1187.000000 ) ( -507.000000 -833.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -507.000000 -829.000000 -1470.000000 ) ( -507.000000 -833.000000 -1470.000000 ) ( -157.000000 -833.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -157.000000 -829.000000 -1470.000000 ) ( -157.000000 -833.000000 -1470.000000 ) ( -440.000000 -833.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3814/2743) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (507.000000, 790.000000, 440.000000) / (1470.000000, 1187.000000, 1187.000000) // --> Vector info: d1 = 4.000000, 9.709844, 6.174318. Determinants: -1000.553801, 997.891474, -1355819.689482, -99050.000000 // --> Vector info: d2 = 1.000000, 1.000000, 4.535542. Determinants: 1000.558523, 1000.558693, -2077154.401359, -99050.000000 ( -440.000000 -858.000000 -1187.000000 ) ( -790.000000 -858.000000 -1187.000000 ) ( -507.000000 -858.000000 -1470.000000 ) ( ( 0.010102 -0.010075 13.688235 ) ( -0.010102 -0.010102 20.970766 ) ) 12escape/00_base8 0 0 0 ( -507.000000 -862.000000 -1470.000000 ) ( -790.000000 -862.000000 -1187.000000 ) ( -440.000000 -862.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -507.000000 -862.000000 -1470.000000 ) ( -507.000000 -858.000000 -1470.000000 ) ( -790.000000 -858.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -790.000000 -862.000000 -1187.000000 ) ( -790.000000 -858.000000 -1187.000000 ) ( -440.000000 -858.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -440.000000 -862.000000 -1187.000000 ) ( -440.000000 -858.000000 -1187.000000 ) ( -157.000000 -858.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -157.000000 -862.000000 -1470.000000 ) ( -157.000000 -858.000000 -1470.000000 ) ( -507.000000 -858.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3816/2744) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (1190.000000, 1540.000000, 1257.000000) / (1470.000000, 1470.000000, 1187.000000) // --> Vector info: d1 = 5.000013, 10.000000, 5.961590. Determinants: -1414.996356, 1.552791, 1186311.786415, -99050.000000 // --> Vector info: d2 = 0.000000, 0.000000, 4.037484. Determinants: 0.000000, 1413.119334, -2077285.457127, -99050.000000 ( -1257.000000 -858.000000 -1187.000000 ) ( -1540.000000 -858.000000 -1470.000000 ) ( -1190.000000 -858.000000 -1470.000000 ) ( ( 0.014286 -0.000016 -11.976898 ) ( 0.000000 -0.014267 20.972089 ) ) 12escape/00_base8 0 0 0 ( -1190.000000 -862.000000 -1470.000000 ) ( -1540.000000 -862.000000 -1470.000000 ) ( -1257.000000 -862.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 -862.000000 -1470.000000 ) ( -1190.000000 -858.000000 -1470.000000 ) ( -1540.000000 -858.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1540.000000 -862.000000 -1470.000000 ) ( -1540.000000 -858.000000 -1470.000000 ) ( -1257.000000 -858.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 -862.000000 -1187.000000 ) ( -1257.000000 -858.000000 -1187.000000 ) ( -907.000000 -858.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -907.000000 -862.000000 -1187.000000 ) ( -907.000000 -858.000000 -1187.000000 ) ( -1190.000000 -858.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3817/2745) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-907.000000, -1257.000000, -1540.000000) / (1187.000000, 1187.000000, 1470.000000) // --> Vector info: d1 = 0.000001, 4.999995, 9.038403. Determinants: 1414.998236, 1.555501, 1281556.922213, -99050.000000 // --> Vector info: d2 = 0.000000, 0.000001, 4.037488. Determinants: 0.000177, -1413.120552, 1677374.252591, -99050.000000 ( -1540.000000 -833.000000 -1470.000000 ) ( -1257.000000 -833.000000 -1187.000000 ) ( -907.000000 -833.000000 -1187.000000 ) ( ( -0.014286 -0.000016 -12.938485 ) ( 0.000000 0.014267 -16.934621 ) ) 12escape/00_base8 0 0 0 ( -907.000000 -829.000000 -1187.000000 ) ( -1257.000000 -829.000000 -1187.000000 ) ( -1540.000000 -829.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -907.000000 -829.000000 -1187.000000 ) ( -907.000000 -833.000000 -1187.000000 ) ( -1257.000000 -833.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1257.000000 -829.000000 -1187.000000 ) ( -1257.000000 -833.000000 -1187.000000 ) ( -1540.000000 -833.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1540.000000 -829.000000 -1470.000000 ) ( -1540.000000 -833.000000 -1470.000000 ) ( -1190.000000 -833.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 -829.000000 -1470.000000 ) ( -1190.000000 -833.000000 -1470.000000 ) ( -907.000000 -833.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3820/2746) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (819.000000, 819.000000, 833.000000) / (1592.404471, 1992.626909, 1992.626909) // --> Vector info: d1 = 0.000000, 5.709846, 5.709846. Determinants: 0.000000, -79.937831, 127293.357028, -5603.114134 // --> Vector info: d2 = 0.999999, 0.999999, 1.199234. Determinants: -79.738111, 0.000000, 59702.402884, -5603.114134 ( 1348.000000 -833.000000 -1470.000000 ) ( 1348.000000 -819.000000 -1470.000000 ) ( 1065.000000 -819.000000 -1187.000000 ) ( ( 0.000000 0.014267 -22.718323 ) ( 0.014231 0.000000 -10.655218 ) ) 12escape/00_base8 0 0 0 ( 1067.828427 -819.000000 -1184.171573 ) ( 1350.828427 -819.000000 -1467.171573 ) ( 1350.828427 -833.000000 -1467.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1067.828427 -819.000000 -1184.171573 ) ( 1065.000000 -819.000000 -1187.000000 ) ( 1348.000000 -819.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1350.828427 -819.000000 -1467.171573 ) ( 1348.000000 -819.000000 -1470.000000 ) ( 1348.000000 -833.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1350.828427 -833.000000 -1467.171573 ) ( 1348.000000 -833.000000 -1470.000000 ) ( 1065.000000 -833.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1067.828427 -833.000000 -1184.171573 ) ( 1065.000000 -833.000000 -1187.000000 ) ( 1065.000000 -819.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3821/2747) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-819.000000, -819.000000, -833.000000) / (-948.000000, -1065.000000, -1065.000000) // --> Vector info: d1 = 0.000001, 1.674141, 1.674141. Determinants: 0.000000, 23.437956, 22219.180527, -1638.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.199234. Determinants: 23.310435, 0.000000, 19091.245530, -1638.000000 ( 1065.000000 -833.000000 -1187.000000 ) ( 1065.000000 -819.000000 -1187.000000 ) ( 948.000000 -819.000000 -1187.000000 ) ( ( 0.000000 -0.014309 -13.564823 ) ( -0.014231 0.000000 -11.655217 ) ) 12escape/00_base8 0 0 0 ( 948.000000 -819.000000 -1183.000000 ) ( 1065.000000 -819.000000 -1183.000000 ) ( 1065.000000 -833.000000 -1183.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 948.000000 -819.000000 -1183.000000 ) ( 948.000000 -819.000000 -1187.000000 ) ( 1065.000000 -819.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1065.000000 -819.000000 -1183.000000 ) ( 1065.000000 -819.000000 -1187.000000 ) ( 1065.000000 -833.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1065.000000 -833.000000 -1183.000000 ) ( 1065.000000 -833.000000 -1187.000000 ) ( 948.000000 -833.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 948.000000 -833.000000 -1183.000000 ) ( 948.000000 -833.000000 -1187.000000 ) ( 948.000000 -819.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3822/2748) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-819.000000, -819.000000, -833.000000) / (569.220959, 168.998521, 168.998521) // --> Vector info: d1 = 0.000001, 5.710512, 5.710512. Determinants: 0.000000, 79.947150, -45507.598807, -5603.114134 // --> Vector info: d2 = 0.000000, 0.000001, 0.199235. Determinants: 79.738111, 0.000008, 65305.508085, -5603.114134 ( 948.000000 -833.000000 -1187.000000 ) ( 948.000000 -819.000000 -1187.000000 ) ( 665.000000 -819.000000 -1470.000000 ) ( ( 0.000000 -0.014268 8.121840 ) ( -0.014231 0.000000 -11.655216 ) ) 12escape/00_base8 0 0 0 ( 662.171573 -819.000000 -1467.171573 ) ( 945.171573 -819.000000 -1184.171573 ) ( 945.171573 -833.000000 -1184.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 662.171573 -819.000000 -1467.171573 ) ( 665.000000 -819.000000 -1470.000000 ) ( 948.000000 -819.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.171573 -819.000000 -1184.171573 ) ( 948.000000 -819.000000 -1187.000000 ) ( 948.000000 -833.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.171573 -833.000000 -1184.171573 ) ( 948.000000 -833.000000 -1187.000000 ) ( 665.000000 -833.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 662.171573 -833.000000 -1467.171573 ) ( 665.000000 -833.000000 -1470.000000 ) ( 665.000000 -819.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3823/2749) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (-819.000000, -819.000000, -833.000000) / (1348.000000, 665.000000, 665.000000) // --> Vector info: d1 = 1.025112, 1.012558, 0.813324. Determinants: -136.076993, -0.175760, -121012.257346, -9562.000000 // --> Vector info: d2 = 0.467974, 10.217965, 10.217709. Determinants: -0.175211, 136.499880, -188620.100344, -9562.000000 ( 665.000000 -833.000000 -1470.000000 ) ( 665.000000 -819.000000 -1470.000000 ) ( 1348.000000 -819.000000 -1470.000000 ) ( ( 0.014231 0.000018 12.655538 ) ( 0.000018 -0.014275 19.726009 ) ) 12escape/00fimp01 0 0 0 ( 1348.000000 -819.000000 -1474.000000 ) ( 665.000000 -819.000000 -1474.000000 ) ( 665.000000 -833.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1348.000000 -819.000000 -1474.000000 ) ( 1348.000000 -819.000000 -1470.000000 ) ( 665.000000 -819.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 -819.000000 -1474.000000 ) ( 665.000000 -819.000000 -1470.000000 ) ( 665.000000 -833.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 -833.000000 -1474.000000 ) ( 665.000000 -833.000000 -1470.000000 ) ( 1348.000000 -833.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1348.000000 -833.000000 -1474.000000 ) ( 1348.000000 -833.000000 -1470.000000 ) ( 1348.000000 -819.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3826/2750) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (861.000000, 872.000000, 872.000000) / (1992.626909, 1992.626909, 1592.404471) // --> Vector info: d1 = 1.000000, 1.150765, 1.150765. Determinants: -60.339511, 0.000000, 47549.872043, -4402.446820 // --> Vector info: d2 = 1.000000, 0.999999, 6.709844. Determinants: 0.000331, 62.808289, -129556.219290, -4402.446820 ( 1065.000000 -872.000000 -1187.000000 ) ( 1348.000000 -872.000000 -1470.000000 ) ( 1348.000000 -861.000000 -1470.000000 ) ( ( 0.013706 0.000000 -10.800783 ) ( 0.000000 -0.014267 29.428230 ) ) 12escape/00_base8 0 0 0 ( 1350.828427 -861.000000 -1467.171573 ) ( 1350.828427 -872.000000 -1467.171573 ) ( 1067.828427 -872.000000 -1184.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1350.828427 -861.000000 -1467.171573 ) ( 1348.000000 -861.000000 -1470.000000 ) ( 1348.000000 -872.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1350.828427 -872.000000 -1467.171573 ) ( 1348.000000 -872.000000 -1470.000000 ) ( 1065.000000 -872.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1067.828427 -872.000000 -1184.171573 ) ( 1065.000000 -872.000000 -1187.000000 ) ( 1065.000000 -861.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1067.828427 -861.000000 -1184.171573 ) ( 1065.000000 -861.000000 -1187.000000 ) ( 1348.000000 -861.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3827/2751) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-861.000000, -872.000000, -872.000000) / (-1065.000000, -1065.000000, -948.000000) // --> Vector info: d1 = 1.000000, 1.150765, 1.150765. Determinants: 17.639498, 0.000000, 13900.607509, -1287.000000 // --> Vector info: d2 = 1.000000, 0.999999, 2.674139. Determinants: -0.000097, -18.415538, -20899.631692, -1287.000000 ( 948.000000 -872.000000 -1187.000000 ) ( 1065.000000 -872.000000 -1187.000000 ) ( 1065.000000 -861.000000 -1187.000000 ) ( ( -0.013706 0.000000 -10.800783 ) ( 0.000000 0.014309 16.239030 ) ) 12escape/00_base8 0 0 0 ( 1065.000000 -861.000000 -1183.000000 ) ( 1065.000000 -872.000000 -1183.000000 ) ( 948.000000 -872.000000 -1183.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1065.000000 -861.000000 -1183.000000 ) ( 1065.000000 -861.000000 -1187.000000 ) ( 1065.000000 -872.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1065.000000 -872.000000 -1183.000000 ) ( 1065.000000 -872.000000 -1187.000000 ) ( 948.000000 -872.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 948.000000 -872.000000 -1183.000000 ) ( 948.000000 -872.000000 -1187.000000 ) ( 948.000000 -861.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 948.000000 -861.000000 -1183.000000 ) ( 948.000000 -861.000000 -1187.000000 ) ( 1065.000000 -861.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3828/2752) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-861.000000, -872.000000, -872.000000) / (168.998521, 168.998521, 569.220959) // --> Vector info: d1 = 1.000000, 1.150765, 1.150765. Determinants: 60.339511, 0.000000, 47549.872043, -4402.446820 // --> Vector info: d2 = 1.000000, 0.999999, 6.710512. Determinants: -0.000331, -62.815643, 6213.018530, -4402.446820 ( 665.000000 -872.000000 -1470.000000 ) ( 948.000000 -872.000000 -1187.000000 ) ( 948.000000 -861.000000 -1187.000000 ) ( ( -0.013706 0.000000 -10.800783 ) ( 0.000000 0.014268 -1.411265 ) ) 12escape/00_base8 0 0 0 ( 945.171573 -861.000000 -1184.171573 ) ( 945.171573 -872.000000 -1184.171573 ) ( 662.171573 -872.000000 -1467.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.171573 -861.000000 -1184.171573 ) ( 948.000000 -861.000000 -1187.000000 ) ( 948.000000 -872.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.171573 -872.000000 -1184.171573 ) ( 948.000000 -872.000000 -1187.000000 ) ( 665.000000 -872.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 662.171573 -872.000000 -1467.171573 ) ( 665.000000 -872.000000 -1470.000000 ) ( 665.000000 -861.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 662.171573 -861.000000 -1467.171573 ) ( 665.000000 -861.000000 -1470.000000 ) ( 948.000000 -861.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3829/2753) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (-861.000000, -872.000000, -872.000000) / (665.000000, 665.000000, 1348.000000) // --> Vector info: d1 = 0.713253, 0.562488, 0.575042. Determinants: -102.972463, -0.138096, -93926.128647, -7513.000000 // --> Vector info: d2 = 10.213712, 10.213518, 0.463526. Determinants: -0.132225, 107.249916, -148170.655805, -7513.000000 ( 1348.000000 -872.000000 -1470.000000 ) ( 665.000000 -872.000000 -1470.000000 ) ( 665.000000 -861.000000 -1470.000000 ) ( ( 0.013706 0.000018 12.501814 ) ( 0.000018 -0.014275 19.721903 ) ) 12escape/00fimp01 0 0 0 ( 665.000000 -861.000000 -1474.000000 ) ( 665.000000 -872.000000 -1474.000000 ) ( 1348.000000 -872.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 -861.000000 -1474.000000 ) ( 665.000000 -861.000000 -1470.000000 ) ( 665.000000 -872.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 -872.000000 -1474.000000 ) ( 665.000000 -872.000000 -1470.000000 ) ( 1348.000000 -872.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1348.000000 -872.000000 -1474.000000 ) ( 1348.000000 -872.000000 -1470.000000 ) ( 1348.000000 -861.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1348.000000 -861.000000 -1474.000000 ) ( 1348.000000 -861.000000 -1470.000000 ) ( 665.000000 -861.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3831/2754) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (833.000000, 861.000000, 861.000000) / (2240.114283, 2240.114283, 1839.891845) // --> Vector info: d1 = 0.000001, 0.400001, 0.400001. Determinants: -160.089094, 0.000000, 133354.204335, -11206.228268 // --> Vector info: d2 = 0.000000, 0.000000, 5.709844. Determinants: -0.000100, 159.875614, -358139.563537, -11206.228268 ( 1415.000000 -861.000000 -1187.000000 ) ( 1698.000000 -861.000000 -1470.000000 ) ( 1698.000000 -833.000000 -1470.000000 ) ( ( 0.014286 0.000000 -11.900008 ) ( 0.000000 -0.014267 31.958975 ) ) 12escape/00_base8 0 0 0 ( 1700.828427 -833.000000 -1467.171573 ) ( 1700.828427 -861.000000 -1467.171573 ) ( 1417.828427 -861.000000 -1184.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1700.828427 -833.000000 -1467.171573 ) ( 1698.000000 -833.000000 -1470.000000 ) ( 1698.000000 -861.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1700.828427 -861.000000 -1467.171573 ) ( 1698.000000 -861.000000 -1470.000000 ) ( 1415.000000 -861.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1417.828427 -861.000000 -1184.171573 ) ( 1415.000000 -861.000000 -1187.000000 ) ( 1415.000000 -833.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1417.828427 -833.000000 -1184.171573 ) ( 1415.000000 -833.000000 -1187.000000 ) ( 1698.000000 -833.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3832/2755) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-833.000000, -861.000000, -861.000000) / (-1415.000000, -1415.000000, -598.000000) // --> Vector info: d1 = 0.000000, 0.400001, 0.400001. Determinants: 326.800664, 0.000000, 272224.942233, -22876.000000 // --> Vector info: d2 = 0.999999, 1.000000, 12.674134. Determinants: 0.000191, -326.875773, -485405.042227, -22876.000000 ( 598.000000 -861.000000 -1187.000000 ) ( 1415.000000 -861.000000 -1187.000000 ) ( 1415.000000 -833.000000 -1187.000000 ) ( ( -0.014286 0.000000 -11.900024 ) ( 0.000000 0.014289 21.218965 ) ) 12escape/00_base8 0 0 0 ( 1415.000000 -833.000000 -1183.000000 ) ( 1415.000000 -861.000000 -1183.000000 ) ( 598.000000 -861.000000 -1183.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1415.000000 -833.000000 -1183.000000 ) ( 1415.000000 -833.000000 -1187.000000 ) ( 1415.000000 -861.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1415.000000 -861.000000 -1183.000000 ) ( 1415.000000 -861.000000 -1187.000000 ) ( 598.000000 -861.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 598.000000 -861.000000 -1183.000000 ) ( 598.000000 -861.000000 -1187.000000 ) ( 598.000000 -833.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 598.000000 -833.000000 -1183.000000 ) ( 598.000000 -833.000000 -1187.000000 ) ( 1415.000000 -833.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3833/2756) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-833.000000, -861.000000, -861.000000) / (416.485894, 416.485894, 816.708332) // --> Vector info: d1 = 0.000000, 0.400001, 0.400001. Determinants: 160.089300, 0.000000, 133354.382015, -11206.228268 // --> Vector info: d2 = 0.999999, 1.000000, 6.710519. Determinants: 0.000094, -159.894541, 55387.678875, -11206.228268 ( 315.000000 -861.000000 -1470.000000 ) ( 598.000000 -861.000000 -1187.000000 ) ( 598.000000 -833.000000 -1187.000000 ) ( ( -0.014286 0.000000 -11.900024 ) ( 0.000000 0.014268 -4.942580 ) ) 12escape/00_base8 0 0 0 ( 595.171573 -833.000000 -1184.171573 ) ( 595.171573 -861.000000 -1184.171573 ) ( 312.171573 -861.000000 -1467.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.171573 -833.000000 -1184.171573 ) ( 598.000000 -833.000000 -1187.000000 ) ( 598.000000 -861.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.171573 -861.000000 -1184.171573 ) ( 598.000000 -861.000000 -1187.000000 ) ( 315.000000 -861.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.171573 -861.000000 -1467.171573 ) ( 315.000000 -861.000000 -1470.000000 ) ( 315.000000 -833.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 312.171573 -833.000000 -1467.171573 ) ( 315.000000 -833.000000 -1470.000000 ) ( 598.000000 -833.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3834/2757) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wpanl2]: 64.000000/128.000000 // --> Vector A/B: (-833.000000, -861.000000, -861.000000) / (315.000000, 315.000000, 1698.000000) // --> Vector info: d1 = 0.031250, 0.031250, 19.781254. Determinants: 0.000000, -553.000107, 172984.908626, -38724.000000 // --> Vector info: d2 = 0.460938, 0.260938, 0.260938. Determinants: -276.599741, 0.000000, -248256.937121, -38724.000000 ( 1698.000000 -861.000000 -1470.000000 ) ( 315.000000 -861.000000 -1470.000000 ) ( 315.000000 -833.000000 -1470.000000 ) ( ( 0.000000 0.014281 -4.467124 ) ( 0.007143 0.000000 6.410932 ) ) 12escape/00wpanl2 0 0 0 ( 315.000000 -833.000000 -1474.000000 ) ( 315.000000 -861.000000 -1474.000000 ) ( 1698.000000 -861.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 -833.000000 -1474.000000 ) ( 315.000000 -833.000000 -1470.000000 ) ( 315.000000 -861.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 -861.000000 -1474.000000 ) ( 315.000000 -861.000000 -1470.000000 ) ( 1698.000000 -861.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1698.000000 -861.000000 -1474.000000 ) ( 1698.000000 -861.000000 -1470.000000 ) ( 1698.000000 -833.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1698.000000 -833.000000 -1474.000000 ) ( 1698.000000 -833.000000 -1470.000000 ) ( 315.000000 -833.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3835/2758) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (1415.000000, 1065.000000, 1348.000000) / (1187.000000, 1187.000000, 1470.000000) // --> Vector info: d1 = 5.000013, 10.000000, 5.962540. Determinants: 1414.996356, -1.885242, -2495233.337842, -99050.000000 // --> Vector info: d2 = 0.000000, 0.000000, 4.037479. Determinants: 0.000000, -1413.117666, 1677370.634428, -99050.000000 ( 1348.000000 -833.000000 -1470.000000 ) ( 1065.000000 -833.000000 -1187.000000 ) ( 1415.000000 -833.000000 -1187.000000 ) ( ( -0.014286 0.000019 25.191654 ) ( 0.000000 0.014267 -16.934585 ) ) 12escape/00_base8 0 0 0 ( 1415.000000 -829.000000 -1187.000000 ) ( 1065.000000 -829.000000 -1187.000000 ) ( 1348.000000 -829.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1415.000000 -829.000000 -1187.000000 ) ( 1415.000000 -833.000000 -1187.000000 ) ( 1065.000000 -833.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1065.000000 -829.000000 -1187.000000 ) ( 1065.000000 -833.000000 -1187.000000 ) ( 1348.000000 -833.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1348.000000 -829.000000 -1470.000000 ) ( 1348.000000 -833.000000 -1470.000000 ) ( 1698.000000 -833.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1698.000000 -829.000000 -1470.000000 ) ( 1698.000000 -833.000000 -1470.000000 ) ( 1415.000000 -833.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3836/2759) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-1348.000000, -1065.000000, -1415.000000) / (1470.000000, 1187.000000, 1187.000000) // --> Vector info: d1 = 4.000000, 9.709844, 6.174318. Determinants: -1000.553801, 997.891474, -3211846.989439, -99050.000000 // --> Vector info: d2 = 1.000000, 1.000000, 4.535542. Determinants: 1000.558523, 1000.558693, -221118.341049, -99050.000000 ( 1415.000000 -861.000000 -1187.000000 ) ( 1065.000000 -861.000000 -1187.000000 ) ( 1348.000000 -861.000000 -1470.000000 ) ( ( 0.010102 -0.010075 32.426522 ) ( -0.010102 -0.010102 2.232391 ) ) 12escape/00_base8 0 0 0 ( 1348.000000 -865.000000 -1470.000000 ) ( 1065.000000 -865.000000 -1187.000000 ) ( 1415.000000 -865.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1348.000000 -865.000000 -1470.000000 ) ( 1348.000000 -861.000000 -1470.000000 ) ( 1065.000000 -861.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1065.000000 -865.000000 -1187.000000 ) ( 1065.000000 -861.000000 -1187.000000 ) ( 1415.000000 -861.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1415.000000 -865.000000 -1187.000000 ) ( 1415.000000 -861.000000 -1187.000000 ) ( 1698.000000 -861.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1698.000000 -865.000000 -1470.000000 ) ( 1698.000000 -861.000000 -1470.000000 ) ( 1348.000000 -861.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3838/2760) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-665.000000, -315.000000, -598.000000) / (1470.000000, 1470.000000, 1187.000000) // --> Vector info: d1 = 5.000013, 10.000000, 5.961590. Determinants: -1414.996356, 1.552791, -1438506.454661, -99050.000000 // --> Vector info: d2 = 0.000000, 0.000000, 4.037484. Determinants: 0.000000, 1413.119334, -2077285.457127, -99050.000000 ( 598.000000 -861.000000 -1187.000000 ) ( 315.000000 -861.000000 -1470.000000 ) ( 665.000000 -861.000000 -1470.000000 ) ( ( 0.014286 -0.000016 14.523033 ) ( 0.000000 -0.014267 20.972089 ) ) 12escape/00_base8 0 0 0 ( 665.000000 -865.000000 -1470.000000 ) ( 315.000000 -865.000000 -1470.000000 ) ( 598.000000 -865.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 -865.000000 -1470.000000 ) ( 665.000000 -861.000000 -1470.000000 ) ( 315.000000 -861.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 -865.000000 -1470.000000 ) ( 315.000000 -861.000000 -1470.000000 ) ( 598.000000 -861.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 598.000000 -865.000000 -1187.000000 ) ( 598.000000 -861.000000 -1187.000000 ) ( 948.000000 -861.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 948.000000 -865.000000 -1187.000000 ) ( 948.000000 -861.000000 -1187.000000 ) ( 665.000000 -861.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3839/2761) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (948.000000, 598.000000, 315.000000) / (1187.000000, 1187.000000, 1470.000000) // --> Vector info: d1 = 0.000001, 4.999995, 9.038403. Determinants: 1414.998236, 1.555501, -1343264.804959, -99050.000000 // --> Vector info: d2 = 0.000000, 0.000001, 4.037488. Determinants: 0.000177, -1413.120552, 1677373.924488, -99050.000000 ( 315.000000 -833.000000 -1470.000000 ) ( 598.000000 -833.000000 -1187.000000 ) ( 948.000000 -833.000000 -1187.000000 ) ( ( -0.014286 -0.000016 13.561482 ) ( 0.000000 0.014267 -16.934618 ) ) 12escape/00_base8 0 0 0 ( 948.000000 -829.000000 -1187.000000 ) ( 598.000000 -829.000000 -1187.000000 ) ( 315.000000 -829.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 948.000000 -829.000000 -1187.000000 ) ( 948.000000 -833.000000 -1187.000000 ) ( 598.000000 -833.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 598.000000 -829.000000 -1187.000000 ) ( 598.000000 -833.000000 -1187.000000 ) ( 315.000000 -833.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 315.000000 -829.000000 -1470.000000 ) ( 315.000000 -833.000000 -1470.000000 ) ( 665.000000 -833.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 -829.000000 -1470.000000 ) ( 665.000000 -833.000000 -1470.000000 ) ( 948.000000 -833.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3841/2762) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (-819.000000, -147.000000, -819.000000) / (1435.000000, 936.000000, 438.000000) // --> Vector info: d1 = 0.329414, 9.914845, 0.303574. Determinants: -9569.568158, -17.364680, -8033260.367221, -669984.000000 // --> Vector info: d2 = 0.209703, 7.350811, 14.457062. Determinants: -10.252426, 9574.224786, -13887907.263386, -669984.000000 ( 438.000000 -819.000000 -1470.000000 ) ( 936.000000 -147.000000 -1470.000000 ) ( 1435.000000 -819.000000 -1470.000000 ) ( ( 0.014283 0.000026 11.990227 ) ( 0.000015 -0.014290 20.728715 ) ) 12escape/00fimp01 0 0 0 ( 1435.000000 -819.000000 -1474.000000 ) ( 936.000000 -147.000000 -1474.000000 ) ( 438.000000 -819.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 -819.000000 -1474.000000 ) ( 1435.000000 -819.000000 -1470.000000 ) ( 936.000000 -147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -147.000000 -1474.000000 ) ( 936.000000 -147.000000 -1470.000000 ) ( 438.000000 -819.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 -819.000000 -1474.000000 ) ( 438.000000 -819.000000 -1470.000000 ) ( 1435.000000 -819.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3842/2763) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (819.000000, -525.000000, -525.000000) / (1584.626297, 1584.626297, 2054.145199) // --> Vector info: d1 = 5.000000, 0.199921, 0.199923. Determinants: -2253.727763, -0.001921, -1309360.943741, -631033.405239 // --> Vector info: d2 = 4.351563, 4.351563, 0.992811. Determinants: 0.000000, 4514.163024, -9899243.339087, -631033.405239 ( 1435.000000 525.000000 -1470.000000 ) ( 1103.000000 525.000000 -1138.000000 ) ( 1103.000000 -819.000000 -1138.000000 ) ( ( 0.003571 0.000000 2.074947 ) ( 0.000000 -0.007154 15.687352 ) ) 12escape/00wract3 0 0 0 ( 1105.828427 -819.000000 -1135.171573 ) ( 1105.828427 525.000000 -1135.171573 ) ( 1437.828427 525.000000 -1467.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1105.828427 -819.000000 -1135.171573 ) ( 1103.000000 -819.000000 -1138.000000 ) ( 1103.000000 525.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1105.828427 525.000000 -1135.171573 ) ( 1103.000000 525.000000 -1138.000000 ) ( 1435.000000 525.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1437.828427 525.000000 -1467.171573 ) ( 1435.000000 525.000000 -1470.000000 ) ( 1435.000000 -819.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1437.828427 -819.000000 -1467.171573 ) ( 1435.000000 -819.000000 -1470.000000 ) ( 1103.000000 -819.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3843/2764) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-819.000000, 525.000000, 525.000000) / (-770.000000, -770.000000, -1103.000000) // --> Vector info: d1 = 5.000000, 0.199946, 0.199921. Determinants: 1598.417848, -0.033322, -928681.226933, -447552.000000 // --> Vector info: d2 = 3.030565, 3.030565, 0.655533. Determinants: 0.000000, -3192.043743, -3814209.332766, -447552.000000 ( 1103.000000 525.000000 -1138.000000 ) ( 770.000000 525.000000 -1138.000000 ) ( 770.000000 -819.000000 -1138.000000 ) ( ( -0.003571 0.000000 2.075024 ) ( 0.000000 0.007132 8.522383 ) ) 12escape/00wract3 0 0 0 ( 770.000000 -819.000000 -1134.000000 ) ( 770.000000 525.000000 -1134.000000 ) ( 1103.000000 525.000000 -1134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 770.000000 -819.000000 -1134.000000 ) ( 770.000000 -819.000000 -1138.000000 ) ( 770.000000 525.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 770.000000 525.000000 -1134.000000 ) ( 770.000000 525.000000 -1138.000000 ) ( 1103.000000 525.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1103.000000 525.000000 -1134.000000 ) ( 1103.000000 525.000000 -1138.000000 ) ( 1103.000000 -819.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1103.000000 -819.000000 -1134.000000 ) ( 1103.000000 -819.000000 -1138.000000 ) ( 770.000000 -819.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3844/2765) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-819.000000, 525.000000, 525.000000) / (729.734198, 729.734198, 260.215295) // --> Vector info: d1 = 1.000000, 39.400429, 39.400425. Determinants: -18029.727178, -0.005124, -15397376.224493, -631033.405239 // --> Vector info: d2 = 1.000000, 0.999998, 14.433324. Determinants: 0.000785, 18054.389514, -13805938.218053, -631033.405239 ( 770.000000 525.000000 -1138.000000 ) ( 438.000000 525.000000 -1470.000000 ) ( 438.000000 -819.000000 -1470.000000 ) ( ( 0.028572 0.000000 24.400255 ) ( 0.000000 -0.028611 21.878300 ) ) 12escape/00WPANL6 0 0 0 ( 435.171573 -819.000000 -1467.171573 ) ( 435.171573 525.000000 -1467.171573 ) ( 767.171573 525.000000 -1135.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 435.171573 -819.000000 -1467.171573 ) ( 438.000000 -819.000000 -1470.000000 ) ( 438.000000 525.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 435.171573 525.000000 -1467.171573 ) ( 438.000000 525.000000 -1470.000000 ) ( 770.000000 525.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 767.171573 525.000000 -1135.171573 ) ( 770.000000 525.000000 -1138.000000 ) ( 770.000000 -819.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 767.171573 -819.000000 -1135.171573 ) ( 770.000000 -819.000000 -1138.000000 ) ( 438.000000 -819.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3846/2766) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-438.000000, -770.000000, -998.000000) / (1470.000000, 1138.000000, 1138.000000) // --> Vector info: d1 = 5.247913, 0.500740, 0.500494. Determinants: -0.081926, -1082.273400, 1193660.000529, -75696.000000 // --> Vector info: d2 = 8.001110, 3.251308, 0.001146. Determinants: -1079.053981, -3.900793, -1072543.506588, -75696.000000 ( 998.000000 -819.000000 -1138.000000 ) ( 770.000000 -819.000000 -1138.000000 ) ( 438.000000 -819.000000 -1470.000000 ) ( ( 0.000001 0.014298 -15.769129 ) ( 0.014255 0.000052 14.169091 ) ) 12escape/00_base8 0 0 0 ( 438.000000 -823.000000 -1470.000000 ) ( 770.000000 -823.000000 -1138.000000 ) ( 998.000000 -823.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 -823.000000 -1470.000000 ) ( 438.000000 -819.000000 -1470.000000 ) ( 770.000000 -819.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 770.000000 -823.000000 -1138.000000 ) ( 770.000000 -819.000000 -1138.000000 ) ( 998.000000 -819.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 998.000000 -823.000000 -1138.000000 ) ( 998.000000 -819.000000 -1138.000000 ) ( 665.000000 -819.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 -823.000000 -1470.000000 ) ( 665.000000 -819.000000 -1470.000000 ) ( 438.000000 -819.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3847/2767) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-998.000000, -1015.000000, -1065.000000) / (1138.000000, 1138.000000, 1187.000000) // --> Vector info: d1 = 0.500491, 0.500491, 1.212865. Determinants: 0.000000, -12.110356, 13364.675667, -833.000000 // --> Vector info: d2 = 1.001146, 0.751505, 0.039484. Determinants: -12.232407, -0.377693, -12612.081690, -833.000000 ( 1065.000000 -819.000000 -1187.000000 ) ( 1015.000000 -819.000000 -1138.000000 ) ( 998.000000 -819.000000 -1138.000000 ) ( ( 0.000000 0.014538 -16.044028 ) ( 0.014685 0.000453 15.140554 ) ) 12escape/00_base8 0 0 0 ( 998.000000 -823.000000 -1138.000000 ) ( 1015.000000 -823.000000 -1138.000000 ) ( 1065.000000 -823.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 998.000000 -823.000000 -1138.000000 ) ( 998.000000 -819.000000 -1138.000000 ) ( 1015.000000 -819.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 -823.000000 -1138.000000 ) ( 1015.000000 -819.000000 -1138.000000 ) ( 1065.000000 -819.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1065.000000 -823.000000 -1187.000000 ) ( 1065.000000 -819.000000 -1187.000000 ) ( 948.000000 -819.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 948.000000 -823.000000 -1187.000000 ) ( 948.000000 -819.000000 -1187.000000 ) ( 998.000000 -819.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3848/2768) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-1015.000000, -1103.000000, -1435.000000) / (1138.000000, 1138.000000, 1470.000000) // --> Vector info: d1 = 0.500491, 0.500491, 5.251616. Determinants: 0.000000, -418.099062, 461174.393749, -29216.000000 // --> Vector info: d2 = 6.751506, 5.501865, 0.753009. Determinants: -414.880636, 3.018741, -621791.167036, -29216.000000 ( 1435.000000 -819.000000 -1470.000000 ) ( 1103.000000 -819.000000 -1138.000000 ) ( 1015.000000 -819.000000 -1138.000000 ) ( ( 0.000000 0.014311 -15.784994 ) ( 0.014200 -0.000103 21.282556 ) ) 12escape/00_base8 0 0 0 ( 1015.000000 -823.000000 -1138.000000 ) ( 1103.000000 -823.000000 -1138.000000 ) ( 1435.000000 -823.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 -823.000000 -1138.000000 ) ( 1015.000000 -819.000000 -1138.000000 ) ( 1103.000000 -819.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1103.000000 -823.000000 -1138.000000 ) ( 1103.000000 -819.000000 -1138.000000 ) ( 1435.000000 -819.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 -823.000000 -1470.000000 ) ( 1435.000000 -819.000000 -1470.000000 ) ( 1348.000000 -819.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1348.000000 -823.000000 -1470.000000 ) ( 1348.000000 -819.000000 -1470.000000 ) ( 1015.000000 -819.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3850/2769) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (525.000000, 525.000000, -147.000000) / (1435.000000, 438.000000, 936.000000) // --> Vector info: d1 = 10.526951, 10.508488, 0.917600. Determinants: -9571.310011, -12.407231, -2010146.502458, -669984.000000 // --> Vector info: d2 = 0.239269, 14.489249, 7.351900. Determinants: -19.447061, 9575.986549, -13891637.560708, -669984.000000 ( 936.000000 -147.000000 -1470.000000 ) ( 438.000000 525.000000 -1470.000000 ) ( 1435.000000 525.000000 -1470.000000 ) ( ( 0.014286 0.000019 3.000290 ) ( 0.000029 -0.014293 20.734283 ) ) 12escape/00fimp01 0 0 0 ( 1435.000000 525.000000 -1474.000000 ) ( 438.000000 525.000000 -1474.000000 ) ( 936.000000 -147.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 525.000000 -1474.000000 ) ( 1435.000000 525.000000 -1470.000000 ) ( 438.000000 525.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 525.000000 -1474.000000 ) ( 438.000000 525.000000 -1470.000000 ) ( 936.000000 -147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -147.000000 -1474.000000 ) ( 936.000000 -147.000000 -1470.000000 ) ( 1435.000000 525.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3851/2770) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (-819.000000, 525.000000, -147.000000) / (1435.000000, 1435.000000, 936.000000) // --> Vector info: d1 = 0.329414, 19.526169, 9.915825. Determinants: -9579.180472, -16.083260, -8043193.056355, -670656.000000 // --> Vector info: d2 = 0.209703, 0.241890, 7.349495. Determinants: -16.061064, 9574.250427, -13892842.252811, -670656.000000 ( 936.000000 -147.000000 -1470.000000 ) ( 1435.000000 525.000000 -1470.000000 ) ( 1435.000000 -819.000000 -1470.000000 ) ( ( 0.014283 0.000024 11.993023 ) ( 0.000024 -0.014276 20.715303 ) ) 12escape/00fimp01 0 0 0 ( 1435.000000 -819.000000 -1474.000000 ) ( 1435.000000 525.000000 -1474.000000 ) ( 936.000000 -147.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 -819.000000 -1474.000000 ) ( 1435.000000 -819.000000 -1470.000000 ) ( 1435.000000 525.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 525.000000 -1474.000000 ) ( 1435.000000 525.000000 -1470.000000 ) ( 936.000000 -147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -147.000000 -1474.000000 ) ( 936.000000 -147.000000 -1470.000000 ) ( 1435.000000 -819.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3852/2771) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (525.000000, -819.000000, -147.000000) / (438.000000, 438.000000, 936.000000) // --> Vector info: d1 = 19.505754, 0.309081, 9.917601. Determinants: -9559.943465, -13.685910, -8030470.787152, -669312.000000 // --> Vector info: d2 = 7.489260, 7.461875, 0.351898. Determinants: -13.637605, 9574.211346, -9198996.227536, -669312.000000 ( 936.000000 -147.000000 -1470.000000 ) ( 438.000000 -819.000000 -1470.000000 ) ( 438.000000 525.000000 -1470.000000 ) ( ( 0.014283 0.000020 11.998098 ) ( 0.000020 -0.014305 13.743958 ) ) 12escape/00fimp01 0 0 0 ( 438.000000 525.000000 -1474.000000 ) ( 438.000000 -819.000000 -1474.000000 ) ( 936.000000 -147.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 525.000000 -1474.000000 ) ( 438.000000 525.000000 -1470.000000 ) ( 438.000000 -819.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 -819.000000 -1474.000000 ) ( 438.000000 -819.000000 -1470.000000 ) ( 936.000000 -147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 936.000000 -147.000000 -1474.000000 ) ( 936.000000 -147.000000 -1470.000000 ) ( 438.000000 525.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3853/2772) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (-819.000000, -147.000000, -819.000000) / (-297.000000, -796.000000, -1295.000000) // --> Vector info: d1 = 0.302667, 9.897272, 0.295193. Determinants: -9579.145020, -5.022486, -8049797.140540, -670656.000000 // --> Vector info: d2 = 0.995177, 8.123903, 15.242555. Determinants: -5.027324, 9574.237732, 2172009.739505, -670656.000000 ( -1295.000000 -819.000000 -1470.000000 ) ( -796.000000 -147.000000 -1470.000000 ) ( -297.000000 -819.000000 -1470.000000 ) ( ( 0.014283 0.000007 12.002871 ) ( 0.000007 -0.014276 -3.238635 ) ) 12escape/00fimp01 0 0 0 ( -297.000000 -819.000000 -1474.000000 ) ( -796.000000 -147.000000 -1474.000000 ) ( -1295.000000 -819.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -297.000000 -819.000000 -1474.000000 ) ( -297.000000 -819.000000 -1470.000000 ) ( -796.000000 -147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -796.000000 -147.000000 -1474.000000 ) ( -796.000000 -147.000000 -1470.000000 ) ( -1295.000000 -819.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1295.000000 -819.000000 -1474.000000 ) ( -1295.000000 -819.000000 -1470.000000 ) ( -297.000000 -819.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3854/2773) # points: 4 { brushDef { // Surface normal: -0.706043, 0.000000, -0.708169 // RotY/Z : 0.786902 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.708169, 0.000000, -0.706043) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (819.000000, -525.000000, -525.000000) / (357.329894, 357.329894, 827.556435) // --> Vector info: d1 = 0.099749, 38.500259, 38.500145. Determinants: 18056.939370, 0.153825, -14851727.882731, -631984.471303 // --> Vector info: d2 = 0.564929, 0.565029, 14.000001. Determinants: 0.047081, -18056.602116, 6095098.791145, -631984.471303 ( -297.000000 525.000000 -1470.000000 ) ( -630.000000 525.000000 -1138.000000 ) ( -630.000000 -819.000000 -1138.000000 ) ( ( -0.028572 0.000000 23.500147 ) ( 0.000000 0.028571 -9.644381 ) ) 12escape/00WPANL6 0 0 0 ( -627.175829 -819.000000 -1135.167323 ) ( -627.175829 525.000000 -1135.167323 ) ( -294.175829 525.000000 -1467.167323 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -627.175829 -819.000000 -1135.167323 ) ( -630.000000 -819.000000 -1138.000000 ) ( -630.000000 525.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -627.175829 525.000000 -1135.167323 ) ( -630.000000 525.000000 -1138.000000 ) ( -297.000000 525.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -294.175829 525.000000 -1467.167323 ) ( -297.000000 525.000000 -1470.000000 ) ( -297.000000 -819.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -294.175829 -819.000000 -1467.167323 ) ( -297.000000 -819.000000 -1470.000000 ) ( -630.000000 -819.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3855/2774) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-819.000000, 525.000000, 525.000000) / (963.000000, 963.000000, 630.000000) // --> Vector info: d1 = 5.000000, 0.199947, 0.199937. Determinants: 1598.417848, -0.013456, -928643.037871, -447552.000000 // --> Vector info: d2 = 2.922649, 2.922649, 0.547602. Determinants: -0.000159, -3192.064082, 1765920.217223, -447552.000000 ( -630.000000 525.000000 -1138.000000 ) ( -963.000000 525.000000 -1138.000000 ) ( -963.000000 -819.000000 -1138.000000 ) ( ( -0.003571 0.000000 2.074939 ) ( 0.000000 0.007132 -3.945732 ) ) 12escape/00wract3 0 0 0 ( -963.000000 -819.000000 -1134.000000 ) ( -963.000000 525.000000 -1134.000000 ) ( -630.000000 525.000000 -1134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -963.000000 -819.000000 -1134.000000 ) ( -963.000000 -819.000000 -1138.000000 ) ( -963.000000 525.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -963.000000 525.000000 -1134.000000 ) ( -963.000000 525.000000 -1138.000000 ) ( -630.000000 525.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -630.000000 525.000000 -1134.000000 ) ( -630.000000 525.000000 -1138.000000 ) ( -630.000000 -819.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -630.000000 -819.000000 -1134.000000 ) ( -630.000000 -819.000000 -1138.000000 ) ( -963.000000 -819.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3856/2775) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-819.000000, 525.000000, 525.000000) / (1955.150250, 1955.150250, 1485.631347) // --> Vector info: d1 = 5.000000, 0.199946, 0.199947. Determinants: 2253.715898, 0.000640, -1309374.957918, -631033.405239 // --> Vector info: d2 = 3.585938, 3.585938, 0.227609. Determinants: 0.000000, -4513.593934, 6561907.804921, -631033.405239 ( -963.000000 525.000000 -1138.000000 ) ( -1295.000000 525.000000 -1470.000000 ) ( -1295.000000 -819.000000 -1470.000000 ) ( ( -0.003571 0.000000 2.074969 ) ( 0.000000 0.007153 -10.398669 ) ) 12escape/00wract3 0 0 0 ( -1297.828427 -819.000000 -1467.171573 ) ( -1297.828427 525.000000 -1467.171573 ) ( -965.828427 525.000000 -1135.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1297.828427 -819.000000 -1467.171573 ) ( -1295.000000 -819.000000 -1470.000000 ) ( -1295.000000 525.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1297.828427 525.000000 -1467.171573 ) ( -1295.000000 525.000000 -1470.000000 ) ( -963.000000 525.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -965.828427 525.000000 -1135.171573 ) ( -963.000000 525.000000 -1138.000000 ) ( -963.000000 -819.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -965.828427 -819.000000 -1135.171573 ) ( -963.000000 -819.000000 -1138.000000 ) ( -1295.000000 -819.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3858/2776) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (1295.000000, 963.000000, 857.000000) / (1470.000000, 1138.000000, 1138.000000) // --> Vector info: d1 = 0.000001, 6.716655, 7.777945. Determinants: 352.348368, 359.616934, -984928.064838, -35192.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.060532. Determinants: 352.096603, -352.096577, 61616.865514, -35192.000000 ( -857.000000 -819.000000 -1138.000000 ) ( -963.000000 -819.000000 -1138.000000 ) ( -1295.000000 -819.000000 -1470.000000 ) ( ( -0.010012 -0.010219 27.987272 ) ( -0.010005 0.010005 -1.750877 ) ) 12escape/00_base8 0 0 0 ( -1295.000000 -823.000000 -1470.000000 ) ( -963.000000 -823.000000 -1138.000000 ) ( -857.000000 -823.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1295.000000 -823.000000 -1470.000000 ) ( -1295.000000 -819.000000 -1470.000000 ) ( -963.000000 -819.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -963.000000 -823.000000 -1138.000000 ) ( -963.000000 -819.000000 -1138.000000 ) ( -857.000000 -819.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -857.000000 -823.000000 -1138.000000 ) ( -857.000000 -819.000000 -1138.000000 ) ( -1190.000000 -819.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 -823.000000 -1470.000000 ) ( -1190.000000 -819.000000 -1470.000000 ) ( -1295.000000 -819.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3859/2777) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (857.000000, 840.000000, 790.000000) / (1138.000000, 1138.000000, 1187.000000) // --> Vector info: d1 = 1.000000, 1.250465, 1.962077. Determinants: 12.272769, 0.425818, -11835.343441, -833.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.711963. Determinants: -0.000006, -12.103378, 12940.649769, -833.000000 ( -790.000000 -819.000000 -1187.000000 ) ( -840.000000 -819.000000 -1138.000000 ) ( -857.000000 -819.000000 -1138.000000 ) ( ( -0.014733 -0.000511 14.208095 ) ( 0.000000 0.014530 -15.534994 ) ) 12escape/00_base8 0 0 0 ( -857.000000 -823.000000 -1138.000000 ) ( -840.000000 -823.000000 -1138.000000 ) ( -790.000000 -823.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -857.000000 -823.000000 -1138.000000 ) ( -857.000000 -819.000000 -1138.000000 ) ( -840.000000 -819.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -840.000000 -823.000000 -1138.000000 ) ( -840.000000 -819.000000 -1138.000000 ) ( -790.000000 -819.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -790.000000 -823.000000 -1187.000000 ) ( -790.000000 -819.000000 -1187.000000 ) ( -907.000000 -819.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -907.000000 -823.000000 -1187.000000 ) ( -907.000000 -819.000000 -1187.000000 ) ( -857.000000 -819.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3860/2778) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (840.000000, 630.000000, 297.000000) / (1138.000000, 1138.000000, 1470.000000) // --> Vector info: d1 = 0.000000, 2.999271, 7.748101. Determinants: 995.757946, 1.503052, -838147.179999, -69720.000000 // --> Vector info: d2 = 0.999999, 1.000000, 5.751129. Determinants: 0.000078, -997.737146, 1065704.857448, -69720.000000 ( -297.000000 -819.000000 -1470.000000 ) ( -630.000000 -819.000000 -1138.000000 ) ( -840.000000 -819.000000 -1138.000000 ) ( ( -0.014282 -0.000022 12.021618 ) ( 0.000000 0.014311 -15.285497 ) ) 12escape/00_base8 0 0 0 ( -840.000000 -823.000000 -1138.000000 ) ( -630.000000 -823.000000 -1138.000000 ) ( -297.000000 -823.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -840.000000 -823.000000 -1138.000000 ) ( -840.000000 -819.000000 -1138.000000 ) ( -630.000000 -819.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -630.000000 -823.000000 -1138.000000 ) ( -630.000000 -819.000000 -1138.000000 ) ( -297.000000 -819.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -297.000000 -823.000000 -1470.000000 ) ( -297.000000 -819.000000 -1470.000000 ) ( -507.000000 -819.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -507.000000 -823.000000 -1470.000000 ) ( -507.000000 -819.000000 -1470.000000 ) ( -840.000000 -819.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3862/2779) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (525.000000, 525.000000, -147.000000) / (-297.000000, -1295.000000, -796.000000) // --> Vector info: d1 = 10.500149, 10.500130, 0.900030. Determinants: -9580.909359, -0.012810, -2012014.161670, -670656.000000 // --> Vector info: d2 = 0.999999, 15.249999, 8.124987. Determinants: -0.012452, 9575.999885, 2173423.026741, -670656.000000 ( -796.000000 -147.000000 -1470.000000 ) ( -1295.000000 525.000000 -1470.000000 ) ( -297.000000 525.000000 -1470.000000 ) ( ( 0.014286 0.000000 3.000069 ) ( 0.000000 -0.014279 -3.240742 ) ) 12escape/00fimp01 0 0 0 ( -297.000000 525.000000 -1474.000000 ) ( -1295.000000 525.000000 -1474.000000 ) ( -796.000000 -147.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -297.000000 525.000000 -1474.000000 ) ( -297.000000 525.000000 -1470.000000 ) ( -1295.000000 525.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1295.000000 525.000000 -1474.000000 ) ( -1295.000000 525.000000 -1470.000000 ) ( -796.000000 -147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -796.000000 -147.000000 -1474.000000 ) ( -796.000000 -147.000000 -1470.000000 ) ( -297.000000 525.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3863/2780) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (-819.000000, 525.000000, -147.000000) / (-297.000000, -297.000000, -796.000000) // --> Vector info: d1 = 0.302667, 19.499357, 9.898245. Determinants: -9579.148232, -3.719436, -8049412.765574, -670656.000000 // --> Vector info: d2 = 0.995177, 1.002625, 8.122592. Determinants: -3.716264, 9574.240924, 2173084.445771, -670656.000000 ( -796.000000 -147.000000 -1470.000000 ) ( -297.000000 525.000000 -1470.000000 ) ( -297.000000 -819.000000 -1470.000000 ) ( ( 0.014283 0.000006 12.002297 ) ( 0.000006 -0.014276 -3.240237 ) ) 12escape/00fimp01 0 0 0 ( -297.000000 -819.000000 -1474.000000 ) ( -297.000000 525.000000 -1474.000000 ) ( -796.000000 -147.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -297.000000 -819.000000 -1474.000000 ) ( -297.000000 -819.000000 -1470.000000 ) ( -297.000000 525.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -297.000000 525.000000 -1474.000000 ) ( -297.000000 525.000000 -1470.000000 ) ( -796.000000 -147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -796.000000 -147.000000 -1474.000000 ) ( -796.000000 -147.000000 -1470.000000 ) ( -297.000000 -819.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3864/2781) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (525.000000, -819.000000, -147.000000) / (-1295.000000, -1295.000000, -796.000000) // --> Vector info: d1 = 19.497387, 0.300707, 9.900029. Determinants: -9579.143476, -1.320354, -8048699.067519, -670656.000000 // --> Vector info: d2 = 7.250001, 7.247342, 0.124986. Determinants: -1.326763, 9574.233774, 7537072.648702, -670656.000000 ( -796.000000 -147.000000 -1470.000000 ) ( -1295.000000 -819.000000 -1470.000000 ) ( -1295.000000 525.000000 -1470.000000 ) ( ( 0.014283 0.000002 12.001233 ) ( 0.000002 -0.014276 -11.238359 ) ) 12escape/00fimp01 0 0 0 ( -1295.000000 525.000000 -1474.000000 ) ( -1295.000000 -819.000000 -1474.000000 ) ( -796.000000 -147.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1295.000000 525.000000 -1474.000000 ) ( -1295.000000 525.000000 -1470.000000 ) ( -1295.000000 -819.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1295.000000 -819.000000 -1474.000000 ) ( -1295.000000 -819.000000 -1470.000000 ) ( -796.000000 -147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -796.000000 -147.000000 -1474.000000 ) ( -796.000000 -147.000000 -1470.000000 ) ( -1295.000000 525.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3865/2782) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (578.000000, 665.000000, 998.000000) / (1470.000000, 1470.000000, 1138.000000) // --> Vector info: d1 = 6.247907, 4.997897, 0.248143. Determinants: 415.003325, 3.024741, -424782.828404, -28884.000000 // --> Vector info: d2 = 5.000703, 5.000446, 0.249872. Determinants: 0.085174, -413.214517, 462935.808878, -28884.000000 ( 998.000000 -872.000000 -1138.000000 ) ( 665.000000 -872.000000 -1470.000000 ) ( 578.000000 -872.000000 -1470.000000 ) ( ( -0.014368 -0.000105 14.706510 ) ( -0.000003 0.014306 -16.027413 ) ) 12escape/00_base8 0 0 0 ( 578.000000 -868.000000 -1470.000000 ) ( 665.000000 -868.000000 -1470.000000 ) ( 998.000000 -868.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 578.000000 -868.000000 -1470.000000 ) ( 578.000000 -872.000000 -1470.000000 ) ( 665.000000 -872.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 -868.000000 -1470.000000 ) ( 665.000000 -872.000000 -1470.000000 ) ( 998.000000 -872.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 998.000000 -868.000000 -1138.000000 ) ( 998.000000 -872.000000 -1138.000000 ) ( 910.000000 -872.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -868.000000 -1138.000000 ) ( 910.000000 -872.000000 -1138.000000 ) ( 578.000000 -872.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3866/2783) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-910.000000, -1103.000000, -1152.000000) / (1138.000000, 1138.000000, 1187.000000) // --> Vector info: d1 = 1.000000, 3.749592, 4.461926. Determinants: 134.730000, -2.750583, 116277.463123, -9457.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.712676. Determinants: 0.000005, -137.546364, 156527.766288, -9457.000000 ( 1152.000000 -2569.000000 -1187.000000 ) ( 1103.000000 -2569.000000 -1138.000000 ) ( 910.000000 -2569.000000 -1138.000000 ) ( ( -0.014247 0.000291 -12.295386 ) ( 0.000000 0.014544 -16.551524 ) ) 12escape/00_base8 0 0 0 ( 910.000000 -2573.000000 -1138.000000 ) ( 1103.000000 -2573.000000 -1138.000000 ) ( 1152.000000 -2573.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -2573.000000 -1138.000000 ) ( 910.000000 -2569.000000 -1138.000000 ) ( 1103.000000 -2569.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1103.000000 -2573.000000 -1138.000000 ) ( 1103.000000 -2569.000000 -1138.000000 ) ( 1152.000000 -2569.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1152.000000 -2573.000000 -1187.000000 ) ( 1152.000000 -2569.000000 -1187.000000 ) ( 860.000000 -2569.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 860.000000 -2573.000000 -1187.000000 ) ( 860.000000 -2569.000000 -1187.000000 ) ( 910.000000 -2569.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3867/2784) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-872.000000, -872.000000, -2569.000000) / (-910.000000, -1103.000000, -1103.000000) // --> Vector info: d1 = 0.937506, 0.937508, 7.000001. Determinants: 1170.061304, 0.003235, 713243.588671, -327521.000000 // --> Vector info: d2 = 2.323428, 0.948632, 0.948664. Determinants: 0.006132, -2333.028268, -2884021.734008, -327521.000000 ( 1103.000000 -2569.000000 -1138.000000 ) ( 1103.000000 -872.000000 -1138.000000 ) ( 910.000000 -872.000000 -1138.000000 ) ( ( -0.003572 0.000000 -2.177703 ) ( 0.000000 0.007123 8.805609 ) ) 12escape/00wract3 0 0 0 ( 910.000000 -872.000000 -1134.000000 ) ( 1103.000000 -872.000000 -1134.000000 ) ( 1103.000000 -2569.000000 -1134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -872.000000 -1134.000000 ) ( 910.000000 -872.000000 -1138.000000 ) ( 1103.000000 -872.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1103.000000 -872.000000 -1134.000000 ) ( 1103.000000 -872.000000 -1138.000000 ) ( 1103.000000 -2569.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1103.000000 -2569.000000 -1134.000000 ) ( 1103.000000 -2569.000000 -1138.000000 ) ( 910.000000 -2569.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -2569.000000 -1134.000000 ) ( 910.000000 -2569.000000 -1138.000000 ) ( 910.000000 -872.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3868/2785) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (1065.000000, 1015.000000, 998.000000) / (1187.000000, 1138.000000, 1138.000000) // --> Vector info: d1 = 0.287503, 0.999708, 1.249301. Determinants: 12.230046, -0.372155, -12822.741048, -833.000000 // --> Vector info: d2 = 0.962573, 0.250655, 0.250767. Determinants: 0.005491, -12.108199, 13564.761311, -833.000000 ( 998.000000 -872.000000 -1138.000000 ) ( 1015.000000 -872.000000 -1138.000000 ) ( 1065.000000 -872.000000 -1187.000000 ) ( ( -0.014682 0.000447 15.393447 ) ( -0.000007 0.014536 -16.284227 ) ) 12escape/00_base8 0 0 0 ( 1065.000000 -868.000000 -1187.000000 ) ( 1015.000000 -868.000000 -1138.000000 ) ( 998.000000 -868.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1065.000000 -868.000000 -1187.000000 ) ( 1065.000000 -872.000000 -1187.000000 ) ( 1015.000000 -872.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 -868.000000 -1138.000000 ) ( 1015.000000 -872.000000 -1138.000000 ) ( 998.000000 -872.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 998.000000 -868.000000 -1138.000000 ) ( 998.000000 -872.000000 -1138.000000 ) ( 948.000000 -872.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 948.000000 -868.000000 -1187.000000 ) ( 948.000000 -872.000000 -1187.000000 ) ( 1065.000000 -872.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3869/2786) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (1348.000000, 1435.000000, 1103.000000) / (1470.000000, 1470.000000, 1138.000000) // --> Vector info: d1 = 1.249992, 0.000000, 4.750069. Determinants: 414.997468, -1.741494, -592961.371049, -28884.000000 // --> Vector info: d2 = 5.000000, 4.999984, 0.250067. Determinants: 0.005545, -413.248327, 463047.551679, -28884.000000 ( 1103.000000 -872.000000 -1138.000000 ) ( 1435.000000 -872.000000 -1470.000000 ) ( 1348.000000 -872.000000 -1470.000000 ) ( ( -0.014368 0.000060 20.529060 ) ( 0.000000 0.014307 -16.031282 ) ) 12escape/00_base8 0 0 0 ( 1348.000000 -868.000000 -1470.000000 ) ( 1435.000000 -868.000000 -1470.000000 ) ( 1103.000000 -868.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1348.000000 -868.000000 -1470.000000 ) ( 1348.000000 -872.000000 -1470.000000 ) ( 1435.000000 -872.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 -868.000000 -1470.000000 ) ( 1435.000000 -872.000000 -1470.000000 ) ( 1103.000000 -872.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1103.000000 -868.000000 -1138.000000 ) ( 1103.000000 -872.000000 -1138.000000 ) ( 1015.000000 -872.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1015.000000 -868.000000 -1138.000000 ) ( 1015.000000 -872.000000 -1138.000000 ) ( 1348.000000 -872.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3871/2787) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-665.000000, -578.000000, -860.000000) / (1470.000000, 1470.000000, 1187.000000) // --> Vector info: d1 = 5.000013, 6.250001, 2.211605. Determinants: -353.746763, 1.156312, -360046.692788, -24621.000000 // --> Vector info: d2 = 0.000000, 0.000001, 4.037479. Determinants: -0.000168, 351.260793, -516353.486092, -24621.000000 ( 860.000000 -2569.000000 -1187.000000 ) ( 578.000000 -2569.000000 -1470.000000 ) ( 665.000000 -2569.000000 -1470.000000 ) ( ( 0.014368 -0.000047 14.623561 ) ( 0.000000 -0.014267 20.972076 ) ) 12escape/00_base8 0 0 0 ( 665.000000 -2573.000000 -1470.000000 ) ( 578.000000 -2573.000000 -1470.000000 ) ( 860.000000 -2573.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 665.000000 -2573.000000 -1470.000000 ) ( 665.000000 -2569.000000 -1470.000000 ) ( 578.000000 -2569.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 578.000000 -2573.000000 -1470.000000 ) ( 578.000000 -2569.000000 -1470.000000 ) ( 860.000000 -2569.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 860.000000 -2573.000000 -1187.000000 ) ( 860.000000 -2569.000000 -1187.000000 ) ( 948.000000 -2569.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 948.000000 -2573.000000 -1187.000000 ) ( 948.000000 -2569.000000 -1187.000000 ) ( 665.000000 -2569.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3873/2788) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-1152.000000, -1435.000000, -1348.000000) / (1187.000000, 1470.000000, 1470.000000) // --> Vector info: d1 = 1.000000, 6.709865, 5.825991. Determinants: 250.136324, -246.621897, 556276.236995, -24621.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.883871. Determinants: -250.135586, -250.135595, 8754.756800, -24621.000000 ( 1348.000000 -2569.000000 -1470.000000 ) ( 1435.000000 -2569.000000 -1470.000000 ) ( 1152.000000 -2569.000000 -1187.000000 ) ( ( -0.010159 0.010017 -22.593568 ) ( 0.010159 0.010159 -0.355581 ) ) 12escape/00_base8 0 0 0 ( 1152.000000 -2573.000000 -1187.000000 ) ( 1435.000000 -2573.000000 -1470.000000 ) ( 1348.000000 -2573.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1152.000000 -2573.000000 -1187.000000 ) ( 1152.000000 -2569.000000 -1187.000000 ) ( 1435.000000 -2569.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 -2573.000000 -1470.000000 ) ( 1435.000000 -2569.000000 -1470.000000 ) ( 1348.000000 -2569.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1348.000000 -2573.000000 -1470.000000 ) ( 1348.000000 -2569.000000 -1470.000000 ) ( 1065.000000 -2569.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1065.000000 -2573.000000 -1187.000000 ) ( 1065.000000 -2569.000000 -1187.000000 ) ( 1152.000000 -2569.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3874/2789) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (-2569.000000, -1720.000000, -2569.000000) / (1435.000000, 1006.000000, 578.000000) // --> Vector info: d1 = 0.341261, 12.445693, 0.303986. Determinants: -10389.489427, -31.646740, -26893484.311654, -727593.000000 // --> Vector info: d2 = 0.149254, 6.310181, 12.397312. Determinants: -25.497269, 10398.601521, -15096091.717866, -727593.000000 ( 578.000000 -2569.000000 -1470.000000 ) ( 1006.000000 -1720.000000 -1470.000000 ) ( 1435.000000 -2569.000000 -1470.000000 ) ( ( 0.014279 0.000043 36.962264 ) ( 0.000035 -0.014292 20.747989 ) ) 12escape/00fimp01 0 0 0 ( 1435.000000 -2569.000000 -1474.000000 ) ( 1006.000000 -1720.000000 -1474.000000 ) ( 578.000000 -2569.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 -2569.000000 -1474.000000 ) ( 1435.000000 -2569.000000 -1470.000000 ) ( 1006.000000 -1720.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -1720.000000 -1474.000000 ) ( 1006.000000 -1720.000000 -1470.000000 ) ( 578.000000 -2569.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 578.000000 -2569.000000 -1474.000000 ) ( 578.000000 -2569.000000 -1470.000000 ) ( 1435.000000 -2569.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3875/2790) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (2569.000000, 872.000000, 872.000000) / (1584.626297, 1584.626297, 2054.145199) // --> Vector info: d1 = 7.000000, 0.937506, 0.937506. Determinants: -2846.455437, 0.000000, 1735129.352140, -796773.577895 // --> Vector info: d2 = 4.351562, 4.351562, 0.992811. Determinants: 0.000000, 5699.800951, -12499264.494801, -796773.577895 ( 1435.000000 -872.000000 -1470.000000 ) ( 1103.000000 -872.000000 -1138.000000 ) ( 1103.000000 -2569.000000 -1138.000000 ) ( ( 0.003572 0.000000 -2.177694 ) ( 0.000000 -0.007154 15.687348 ) ) 12escape/00wract3 0 0 0 ( 1105.828427 -2569.000000 -1135.171573 ) ( 1105.828427 -872.000000 -1135.171573 ) ( 1437.828427 -872.000000 -1467.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1105.828427 -2569.000000 -1135.171573 ) ( 1103.000000 -2569.000000 -1138.000000 ) ( 1103.000000 -872.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1105.828427 -872.000000 -1135.171573 ) ( 1103.000000 -872.000000 -1138.000000 ) ( 1435.000000 -872.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1437.828427 -872.000000 -1467.171573 ) ( 1435.000000 -872.000000 -1470.000000 ) ( 1435.000000 -2569.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1437.828427 -2569.000000 -1467.171573 ) ( 1435.000000 -2569.000000 -1470.000000 ) ( 1103.000000 -2569.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3876/2791) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-2569.000000, -872.000000, -872.000000) / (630.739249, 630.739249, 161.220346) // --> Vector info: d1 = 6.999994, 0.937500, 0.937505. Determinants: 2846.455437, 0.008094, 1735128.426952, -796773.577895 // --> Vector info: d2 = 3.682124, 3.682093, 0.323428. Determinants: 0.014779, -5699.654691, 661214.659142, -796773.577895 ( 910.000000 -872.000000 -1138.000000 ) ( 578.000000 -872.000000 -1470.000000 ) ( 578.000000 -2569.000000 -1470.000000 ) ( ( -0.003572 0.000000 -2.177693 ) ( 0.000000 0.007153 -0.829865 ) ) 12escape/00wract3 0 0 0 ( 575.171573 -2569.000000 -1467.171573 ) ( 575.171573 -872.000000 -1467.171573 ) ( 907.171573 -872.000000 -1135.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 575.171573 -2569.000000 -1467.171573 ) ( 578.000000 -2569.000000 -1470.000000 ) ( 578.000000 -872.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 575.171573 -872.000000 -1467.171573 ) ( 578.000000 -872.000000 -1470.000000 ) ( 910.000000 -872.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 907.171573 -872.000000 -1135.171573 ) ( 910.000000 -872.000000 -1138.000000 ) ( 910.000000 -2569.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 907.171573 -2569.000000 -1135.171573 ) ( 910.000000 -2569.000000 -1138.000000 ) ( 578.000000 -2569.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3877/2792) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (-872.000000, -872.000000, -1720.000000) / (1435.000000, 578.000000, 1006.000000) // --> Vector info: d1 = 12.581787, 12.555821, 0.445704. Determinants: -10389.483556, -22.018903, -18171670.172155, -726736.000000 // --> Vector info: d2 = 0.211874, 12.459960, 6.310215. Determinants: -28.150657, 10386.376901, -15082974.701162, -726736.000000 ( 1006.000000 -1720.000000 -1470.000000 ) ( 578.000000 -872.000000 -1470.000000 ) ( 1435.000000 -872.000000 -1470.000000 ) ( ( 0.014296 0.000030 25.004500 ) ( 0.000039 -0.014292 20.754407 ) ) 12escape/00fimp01 0 0 0 ( 1435.000000 -872.000000 -1474.000000 ) ( 578.000000 -872.000000 -1474.000000 ) ( 1006.000000 -1720.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 -872.000000 -1474.000000 ) ( 1435.000000 -872.000000 -1470.000000 ) ( 578.000000 -872.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 578.000000 -872.000000 -1474.000000 ) ( 578.000000 -872.000000 -1470.000000 ) ( 1006.000000 -1720.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -1720.000000 -1474.000000 ) ( 1006.000000 -1720.000000 -1470.000000 ) ( 1435.000000 -872.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3878/2793) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (-2569.000000, -872.000000, -1720.000000) / (1435.000000, 1435.000000, 1006.000000) // --> Vector info: d1 = 0.335615, 24.581789, 12.443827. Determinants: -10401.608586, -37.366665, -26912443.489646, -728013.000000 // --> Vector info: d2 = 0.152981, 0.211874, 6.306463. Determinants: -25.265191, 10392.459354, -15089457.456739, -728013.000000 ( 1006.000000 -1720.000000 -1470.000000 ) ( 1435.000000 -872.000000 -1470.000000 ) ( 1435.000000 -2569.000000 -1470.000000 ) ( ( 0.014288 0.000051 36.966982 ) ( 0.000035 -0.014275 20.726907 ) ) 12escape/00fimp01 0 0 0 ( 1435.000000 -2569.000000 -1474.000000 ) ( 1435.000000 -872.000000 -1474.000000 ) ( 1006.000000 -1720.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 -2569.000000 -1474.000000 ) ( 1435.000000 -2569.000000 -1470.000000 ) ( 1435.000000 -872.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1435.000000 -872.000000 -1474.000000 ) ( 1435.000000 -872.000000 -1470.000000 ) ( 1006.000000 -1720.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -1720.000000 -1474.000000 ) ( 1006.000000 -1720.000000 -1470.000000 ) ( 1435.000000 -2569.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3879/2794) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (-872.000000, -2569.000000, -1720.000000) / (578.000000, 578.000000, 1006.000000) // --> Vector info: d1 = 24.552023, 0.305866, 12.445692. Determinants: -10377.355069, -16.297389, -26872160.820928, -726316.000000 // --> Vector info: d2 = 6.467371, 6.401055, 0.310181. Determinants: -28.383094, 10392.516297, -10728979.501721, -726316.000000 ( 1006.000000 -1720.000000 -1470.000000 ) ( 578.000000 -2569.000000 -1470.000000 ) ( 578.000000 -872.000000 -1470.000000 ) ( ( 0.014288 0.000022 36.997892 ) ( 0.000039 -0.014309 14.771779 ) ) 12escape/00fimp01 0 0 0 ( 578.000000 -872.000000 -1474.000000 ) ( 578.000000 -2569.000000 -1474.000000 ) ( 1006.000000 -1720.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 578.000000 -872.000000 -1474.000000 ) ( 578.000000 -872.000000 -1470.000000 ) ( 578.000000 -2569.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 578.000000 -2569.000000 -1474.000000 ) ( 578.000000 -2569.000000 -1470.000000 ) ( 1006.000000 -1720.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1006.000000 -1720.000000 -1474.000000 ) ( 1006.000000 -1720.000000 -1470.000000 ) ( 578.000000 -872.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3880/2795) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (-872.000000, -1726.000000, -2569.000000) / (-419.000000, -854.000000, -419.000000) // --> Vector info: d1 = 24.256672, 12.050488, 0.010472. Determinants: -10547.096966, -7.638560, -27106423.028905, -738195.000000 // --> Vector info: d2 = 0.733792, 6.936314, 0.700764. Determinants: -14.367438, 10553.885723, 3867867.814785, -738195.000000 ( -419.000000 -2569.000000 -1470.000000 ) ( -854.000000 -1726.000000 -1470.000000 ) ( -419.000000 -872.000000 -1470.000000 ) ( ( 0.014288 0.000010 36.719868 ) ( 0.000019 -0.014297 -5.239629 ) ) 12escape/00fimp01 0 0 0 ( -419.000000 -872.000000 -1474.000000 ) ( -854.000000 -1726.000000 -1474.000000 ) ( -419.000000 -2569.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -419.000000 -872.000000 -1474.000000 ) ( -419.000000 -872.000000 -1470.000000 ) ( -854.000000 -1726.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -854.000000 -1726.000000 -1474.000000 ) ( -854.000000 -1726.000000 -1470.000000 ) ( -419.000000 -2569.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -419.000000 -2569.000000 -1474.000000 ) ( -419.000000 -2569.000000 -1470.000000 ) ( -419.000000 -872.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3881/2796) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-2569.000000, -872.000000, -872.000000) / (1955.150250, 1955.150250, 1485.631347) // --> Vector info: d1 = 7.000000, 0.937534, 0.937519. Determinants: 2846.442004, -0.026701, 1735147.048607, -796773.577895 // --> Vector info: d2 = 3.585938, 3.585938, 0.227611. Determinants: 0.000000, -5699.080773, 8285378.566616, -796773.577895 ( -963.000000 -872.000000 -1138.000000 ) ( -1295.000000 -872.000000 -1470.000000 ) ( -1295.000000 -2569.000000 -1470.000000 ) ( ( -0.003572 0.000000 -2.177717 ) ( 0.000000 0.007153 -10.398661 ) ) 12escape/00wract3 0 0 0 ( -1297.828427 -2569.000000 -1467.171573 ) ( -1297.828427 -872.000000 -1467.171573 ) ( -965.828427 -872.000000 -1135.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1297.828427 -2569.000000 -1467.171573 ) ( -1295.000000 -2569.000000 -1470.000000 ) ( -1295.000000 -872.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1297.828427 -872.000000 -1467.171573 ) ( -1295.000000 -872.000000 -1470.000000 ) ( -963.000000 -872.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -965.828427 -872.000000 -1135.171573 ) ( -963.000000 -872.000000 -1138.000000 ) ( -963.000000 -2569.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -965.828427 -2569.000000 -1135.171573 ) ( -963.000000 -2569.000000 -1138.000000 ) ( -1295.000000 -2569.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3882/2797) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (-2569.000000, -872.000000, -872.000000) / (963.000000, 963.000000, 751.000000) // --> Vector info: d1 = 6.999998, 0.937516, 0.937503. Determinants: 1285.246058, -0.021849, 783471.021040, -359764.000000 // --> Vector info: d2 = 2.056410, 2.056450, 0.547602. Determinants: -0.008440, -2560.514565, 1725931.528190, -359764.000000 ( -751.000000 -872.000000 -1138.000000 ) ( -963.000000 -872.000000 -1138.000000 ) ( -963.000000 -2569.000000 -1138.000000 ) ( ( -0.003572 0.000000 -2.177736 ) ( 0.000000 0.007117 -4.797399 ) ) 12escape/00wract3 0 0 0 ( -963.000000 -2569.000000 -1134.000000 ) ( -963.000000 -872.000000 -1134.000000 ) ( -751.000000 -872.000000 -1134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -963.000000 -2569.000000 -1134.000000 ) ( -963.000000 -2569.000000 -1138.000000 ) ( -963.000000 -872.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -963.000000 -872.000000 -1134.000000 ) ( -963.000000 -872.000000 -1138.000000 ) ( -751.000000 -872.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -751.000000 -872.000000 -1134.000000 ) ( -751.000000 -872.000000 -1138.000000 ) ( -751.000000 -2569.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -751.000000 -2569.000000 -1134.000000 ) ( -751.000000 -2569.000000 -1138.000000 ) ( -963.000000 -2569.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3883/2798) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (963.000000, 857.000000, 1190.000000) / (1138.000000, 1138.000000, 1470.000000) // --> Vector info: d1 = 5.000005, 6.500359, 1.748905. Determinants: 498.117466, 4.036291, -660240.586601, -35192.000000 // --> Vector info: d2 = 0.999997, 0.999999, 5.748058. Determinants: 0.000493, -503.294821, 537557.132542, -35192.000000 ( -1190.000000 -2569.000000 -1470.000000 ) ( -857.000000 -2569.000000 -1138.000000 ) ( -963.000000 -2569.000000 -1138.000000 ) ( ( -0.014154 -0.000115 18.761099 ) ( 0.000000 0.014301 -15.274981 ) ) 12escape/00_base8 0 0 0 ( -963.000000 -2573.000000 -1138.000000 ) ( -857.000000 -2573.000000 -1138.000000 ) ( -1190.000000 -2573.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -963.000000 -2573.000000 -1138.000000 ) ( -963.000000 -2569.000000 -1138.000000 ) ( -857.000000 -2569.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -857.000000 -2573.000000 -1138.000000 ) ( -857.000000 -2569.000000 -1138.000000 ) ( -1190.000000 -2569.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 -2573.000000 -1470.000000 ) ( -1190.000000 -2569.000000 -1470.000000 ) ( -1295.000000 -2569.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1295.000000 -2573.000000 -1470.000000 ) ( -1295.000000 -2569.000000 -1470.000000 ) ( -963.000000 -2569.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3884/2799) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (857.000000, 840.000000, 790.000000) / (1138.000000, 1138.000000, 1187.000000) // --> Vector info: d1 = 1.000000, 1.250335, 1.961733. Determinants: 12.266397, 0.422953, -11826.622457, -833.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.712427. Determinants: 0.000007, -12.111256, 13782.603369, -833.000000 ( -790.000000 -2569.000000 -1187.000000 ) ( -840.000000 -2569.000000 -1138.000000 ) ( -857.000000 -2569.000000 -1138.000000 ) ( ( -0.014726 -0.000508 14.197626 ) ( 0.000000 0.014539 -16.545742 ) ) 12escape/00_base8 0 0 0 ( -857.000000 -2573.000000 -1138.000000 ) ( -840.000000 -2573.000000 -1138.000000 ) ( -790.000000 -2573.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -857.000000 -2573.000000 -1138.000000 ) ( -857.000000 -2569.000000 -1138.000000 ) ( -840.000000 -2569.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -840.000000 -2573.000000 -1138.000000 ) ( -840.000000 -2569.000000 -1138.000000 ) ( -790.000000 -2569.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -790.000000 -2573.000000 -1187.000000 ) ( -790.000000 -2569.000000 -1187.000000 ) ( -907.000000 -2569.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -907.000000 -2573.000000 -1187.000000 ) ( -907.000000 -2569.000000 -1187.000000 ) ( -857.000000 -2569.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3885/2800) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (840.000000, 751.000000, 419.000000) / (1138.000000, 1138.000000, 1470.000000) // --> Vector info: d1 = 0.000000, 1.266921, 6.015609. Determinants: 420.617513, -2.015771, -351024.777253, -29548.000000 // --> Vector info: d2 = 0.999999, 0.999999, 5.750601. Determinants: -0.000021, -422.803563, 451602.492899, -29548.000000 ( -419.000000 -2569.000000 -1470.000000 ) ( -751.000000 -2569.000000 -1138.000000 ) ( -840.000000 -2569.000000 -1138.000000 ) ( ( -0.014235 0.000068 11.879815 ) ( 0.000000 0.014309 -15.283691 ) ) 12escape/00_base8 0 0 0 ( -840.000000 -2573.000000 -1138.000000 ) ( -751.000000 -2573.000000 -1138.000000 ) ( -419.000000 -2573.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -840.000000 -2573.000000 -1138.000000 ) ( -840.000000 -2569.000000 -1138.000000 ) ( -751.000000 -2569.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -751.000000 -2573.000000 -1138.000000 ) ( -751.000000 -2569.000000 -1138.000000 ) ( -419.000000 -2569.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -419.000000 -2573.000000 -1470.000000 ) ( -419.000000 -2569.000000 -1470.000000 ) ( -507.000000 -2569.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -507.000000 -2573.000000 -1470.000000 ) ( -507.000000 -2569.000000 -1470.000000 ) ( -840.000000 -2569.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3887/2801) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-1295.000000, -1190.000000, -857.000000) / (1470.000000, 1470.000000, 1138.000000) // --> Vector info: d1 = 0.000001, 1.500000, 6.250320. Determinants: -497.999673, -0.716077, -643856.977719, -34860.000000 // --> Vector info: d2 = 0.000000, 0.000000, 4.749175. Determinants: -0.000026, 498.663295, -733035.078099, -34860.000000 ( -857.000000 -872.000000 -1138.000000 ) ( -1190.000000 -872.000000 -1470.000000 ) ( -1295.000000 -872.000000 -1470.000000 ) ( ( 0.014286 0.000021 18.469793 ) ( 0.000000 -0.014305 21.027971 ) ) 12escape/00_base8 0 0 0 ( -1295.000000 -868.000000 -1470.000000 ) ( -1190.000000 -868.000000 -1470.000000 ) ( -857.000000 -868.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1295.000000 -868.000000 -1470.000000 ) ( -1295.000000 -872.000000 -1470.000000 ) ( -1190.000000 -872.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1190.000000 -868.000000 -1470.000000 ) ( -1190.000000 -872.000000 -1470.000000 ) ( -857.000000 -872.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -857.000000 -868.000000 -1138.000000 ) ( -857.000000 -872.000000 -1138.000000 ) ( -963.000000 -872.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -963.000000 -868.000000 -1138.000000 ) ( -963.000000 -872.000000 -1138.000000 ) ( -1295.000000 -872.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3889/2802) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-507.000000, -419.000000, -751.000000) / (1470.000000, 1470.000000, 1138.000000) // --> Vector info: d1 = 5.000005, 6.267205, 1.517627. Determinants: -420.710400, 2.747557, -363419.220271, -29216.000000 // --> Vector info: d2 = 0.999997, 1.000000, 5.749547. Determinants: -0.000872, 417.961028, -643619.069655, -29216.000000 ( -751.000000 -872.000000 -1138.000000 ) ( -419.000000 -872.000000 -1470.000000 ) ( -507.000000 -872.000000 -1470.000000 ) ( ( 0.014400 -0.000094 12.439048 ) ( 0.000000 -0.014306 22.029678 ) ) 12escape/00_base8 0 0 0 ( -507.000000 -868.000000 -1470.000000 ) ( -419.000000 -868.000000 -1470.000000 ) ( -751.000000 -868.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -507.000000 -868.000000 -1470.000000 ) ( -507.000000 -872.000000 -1470.000000 ) ( -419.000000 -872.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -419.000000 -868.000000 -1470.000000 ) ( -419.000000 -872.000000 -1470.000000 ) ( -751.000000 -872.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -751.000000 -868.000000 -1138.000000 ) ( -751.000000 -872.000000 -1138.000000 ) ( -840.000000 -872.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -840.000000 -868.000000 -1138.000000 ) ( -840.000000 -872.000000 -1138.000000 ) ( -507.000000 -872.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3890/2803) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-790.000000, -840.000000, -857.000000) / (1187.000000, 1138.000000, 1138.000000) // --> Vector info: d1 = 0.000001, 1.006620, 1.183679. Determinants: 8.675859, 8.259611, -2950.230424, -833.000000 // --> Vector info: d2 = 0.000000, 0.000001, 0.177147. Determinants: 8.680129, -8.857254, 17370.862209, -833.000000 ( -857.000000 -872.000000 -1138.000000 ) ( -840.000000 -872.000000 -1138.000000 ) ( -790.000000 -872.000000 -1187.000000 ) ( ( -0.010415 -0.009915 3.541693 ) ( -0.010420 0.010633 -20.853376 ) ) 12escape/00_base8 0 0 0 ( -790.000000 -868.000000 -1187.000000 ) ( -840.000000 -868.000000 -1138.000000 ) ( -857.000000 -868.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -790.000000 -868.000000 -1187.000000 ) ( -790.000000 -872.000000 -1187.000000 ) ( -840.000000 -872.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -840.000000 -868.000000 -1138.000000 ) ( -840.000000 -872.000000 -1138.000000 ) ( -857.000000 -872.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -857.000000 -868.000000 -1138.000000 ) ( -857.000000 -872.000000 -1138.000000 ) ( -907.000000 -872.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -907.000000 -868.000000 -1187.000000 ) ( -907.000000 -872.000000 -1187.000000 ) ( -790.000000 -872.000000 -1187.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3891/2804) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (2569.000000, 2569.000000, 872.000000) / (743.169227, 273.650324, 273.650324) // --> Vector info: d1 = 6.999990, 6.999994, 0.937502. Determinants: -2846.454318, 0.005661, 1735129.488509, -796773.577895 // --> Vector info: d2 = 0.189096, 3.547603, 3.547571. Determinants: -0.015003, 5699.385027, -4386236.080679, -796773.577895 ( -751.000000 -872.000000 -1138.000000 ) ( -751.000000 -2569.000000 -1138.000000 ) ( -419.000000 -2569.000000 -1470.000000 ) ( ( 0.003572 0.000000 -2.177695 ) ( 0.000000 -0.007153 5.504997 ) ) 12escape/00wract3 0 0 0 ( -416.171573 -2569.000000 -1467.171573 ) ( -748.171573 -2569.000000 -1135.171573 ) ( -748.171573 -872.000000 -1135.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -416.171573 -2569.000000 -1467.171573 ) ( -419.000000 -2569.000000 -1470.000000 ) ( -751.000000 -2569.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -748.171573 -2569.000000 -1135.171573 ) ( -751.000000 -2569.000000 -1138.000000 ) ( -751.000000 -872.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -748.171573 -872.000000 -1135.171573 ) ( -751.000000 -872.000000 -1138.000000 ) ( -419.000000 -872.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -416.171573 -872.000000 -1467.171573 ) ( -419.000000 -872.000000 -1470.000000 ) ( -419.000000 -2569.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3892/2805) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (-872.000000, -2569.000000, -2569.000000) / (-1295.000000, -1295.000000, -1284.000000) // --> Vector info: d1 = 25.241865, 0.992037, 0.992233. Determinants: -266.748109, -0.332771, -704225.186513, -18667.000000 // --> Vector info: d2 = 7.248993, 7.217922, 7.064868. Determinants: -0.341778, 259.733036, 200739.300069, -18667.000000 ( -1284.000000 -2569.000000 -1470.000000 ) ( -1295.000000 -2569.000000 -1470.000000 ) ( -1295.000000 -872.000000 -1470.000000 ) ( ( 0.014290 0.000018 37.725676 ) ( 0.000018 -0.013914 -10.753699 ) ) 12escape/00fimp01 0 0 0 ( -1295.000000 -872.000000 -1474.000000 ) ( -1295.000000 -2569.000000 -1474.000000 ) ( -1284.000000 -2569.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1295.000000 -872.000000 -1474.000000 ) ( -1295.000000 -872.000000 -1470.000000 ) ( -1295.000000 -2569.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1295.000000 -2569.000000 -1474.000000 ) ( -1295.000000 -2569.000000 -1470.000000 ) ( -1284.000000 -2569.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1284.000000 -2569.000000 -1474.000000 ) ( -1284.000000 -2569.000000 -1470.000000 ) ( -854.000000 -1726.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -854.000000 -1726.000000 -1474.000000 ) ( -854.000000 -1726.000000 -1470.000000 ) ( -1295.000000 -872.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3893/2806) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (-872.000000, -872.000000, -1726.000000) / (-419.000000, -1295.000000, -854.000000) // --> Vector info: d1 = 12.259054, 12.241865, 0.052878. Determinants: -10685.132783, -14.679433, -18494633.943094, -748104.000000 // --> Vector info: d2 = 0.733776, 13.248993, 6.936314. Determinants: -10.696019, 10687.995171, 3920002.217729, -748104.000000 ( -854.000000 -1726.000000 -1470.000000 ) ( -1295.000000 -872.000000 -1470.000000 ) ( -419.000000 -872.000000 -1470.000000 ) ( ( 0.014283 0.000020 24.722009 ) ( 0.000014 -0.014287 -5.239916 ) ) 12escape/00fimp01 0 0 0 ( -419.000000 -872.000000 -1474.000000 ) ( -1295.000000 -872.000000 -1474.000000 ) ( -854.000000 -1726.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -419.000000 -872.000000 -1474.000000 ) ( -419.000000 -872.000000 -1470.000000 ) ( -1295.000000 -872.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1295.000000 -872.000000 -1474.000000 ) ( -1295.000000 -872.000000 -1470.000000 ) ( -854.000000 -1726.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -854.000000 -1726.000000 -1474.000000 ) ( -854.000000 -1726.000000 -1470.000000 ) ( -419.000000 -872.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3894/2807) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (-2569.000000, -2569.000000, -1726.000000) / (-1284.000000, -419.000000, -854.000000) // --> Vector info: d1 = 0.992236, 1.008096, 13.050487. Determinants: -10423.567011, -13.370099, -27518844.274519, -729195.000000 // --> Vector info: d2 = 13.064869, 0.700746, 6.936316. Determinants: -15.374247, 10422.955768, 3816741.671039, -729195.000000 ( -854.000000 -1726.000000 -1470.000000 ) ( -419.000000 -2569.000000 -1470.000000 ) ( -1284.000000 -2569.000000 -1470.000000 ) ( ( 0.014295 0.000018 37.738663 ) ( 0.000021 -0.014294 -5.234185 ) ) 12escape/00fimp01 0 0 0 ( -1284.000000 -2569.000000 -1474.000000 ) ( -419.000000 -2569.000000 -1474.000000 ) ( -854.000000 -1726.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1284.000000 -2569.000000 -1474.000000 ) ( -1284.000000 -2569.000000 -1470.000000 ) ( -419.000000 -2569.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -419.000000 -2569.000000 -1474.000000 ) ( -419.000000 -2569.000000 -1470.000000 ) ( -854.000000 -1726.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -854.000000 -1726.000000 -1474.000000 ) ( -854.000000 -1726.000000 -1470.000000 ) ( -1284.000000 -2569.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3895/2808) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (-305.000000, -305.000000, -322.000000) / (1816.000000, 1711.000000, 1711.000000) // --> Vector info: d1 = 0.000000, 1.500006, 1.500010. Determinants: 0.000451, 25.500097, -46308.039792, -1785.000000 // --> Vector info: d2 = 0.937500, 0.937499, 2.937499. Determinants: 210.000066, -0.000018, 62376.615429, -1785.000000 ( -322.000000 -180.000000 -1711.000000 ) ( -305.000000 -180.000000 -1711.000000 ) ( -305.000000 -180.000000 -1816.000000 ) ( ( 0.000000 -0.014286 25.942879 ) ( -0.117647 0.000000 -34.944883 ) ) 12escape/10wlip3 0 0 0 ( -305.000000 -176.000000 -1816.000000 ) ( -305.000000 -176.000000 -1711.000000 ) ( -322.000000 -176.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -305.000000 -176.000000 -1816.000000 ) ( -305.000000 -180.000000 -1816.000000 ) ( -305.000000 -180.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -305.000000 -176.000000 -1711.000000 ) ( -305.000000 -180.000000 -1711.000000 ) ( -322.000000 -180.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -322.000000 -176.000000 -1711.000000 ) ( -322.000000 -180.000000 -1711.000000 ) ( -322.000000 -180.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -322.000000 -176.000000 -1816.000000 ) ( -322.000000 -180.000000 -1816.000000 ) ( -305.000000 -180.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3896/2809) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (-180.000000, -250.000000, -250.000000) / (305.000000, 305.000000, 322.000000) // --> Vector info: d1 = 0.499850, 1.499849, 1.499849. Determinants: 16.999998, 0.000050, 2465.163493, -1190.000000 // --> Vector info: d2 = 0.937461, 0.937484, 2.937484. Determinants: 0.000383, -140.000031, 41584.499229, -1190.000000 ( -322.000000 -250.000000 -1711.000000 ) ( -305.000000 -250.000000 -1711.000000 ) ( -305.000000 -180.000000 -1711.000000 ) ( ( -0.014286 0.000000 -2.071566 ) ( 0.000000 0.117647 -34.944957 ) ) 12escape/10wlip3 0 0 0 ( -305.000000 -180.000000 -1707.000000 ) ( -305.000000 -250.000000 -1707.000000 ) ( -322.000000 -250.000000 -1707.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -305.000000 -180.000000 -1707.000000 ) ( -305.000000 -180.000000 -1711.000000 ) ( -305.000000 -250.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -305.000000 -250.000000 -1707.000000 ) ( -305.000000 -250.000000 -1711.000000 ) ( -322.000000 -250.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -322.000000 -250.000000 -1707.000000 ) ( -322.000000 -250.000000 -1711.000000 ) ( -322.000000 -180.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -322.000000 -180.000000 -1707.000000 ) ( -322.000000 -180.000000 -1711.000000 ) ( -305.000000 -180.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3897/2810) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (305.000000, 305.000000, 322.000000) / (1711.000000, 1816.000000, 1816.000000) // --> Vector info: d1 = 0.499850, 1.999998, 1.999998. Determinants: 0.000038, -25.502525, 42742.577592, -1785.000000 // --> Vector info: d2 = 0.937461, 0.937500, 2.937501. Determinants: -210.000059, -0.000657, 62377.773057, -1785.000000 ( -322.000000 -250.000000 -1816.000000 ) ( -305.000000 -250.000000 -1816.000000 ) ( -305.000000 -250.000000 -1711.000000 ) ( ( 0.000000 0.014287 -23.945422 ) ( 0.117647 0.000000 -34.945531 ) ) 12escape/10wlip3 0 0 0 ( -305.000000 -254.000000 -1711.000000 ) ( -305.000000 -254.000000 -1816.000000 ) ( -322.000000 -254.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -305.000000 -254.000000 -1711.000000 ) ( -305.000000 -250.000000 -1711.000000 ) ( -305.000000 -250.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -305.000000 -254.000000 -1816.000000 ) ( -305.000000 -250.000000 -1816.000000 ) ( -322.000000 -250.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -322.000000 -254.000000 -1816.000000 ) ( -322.000000 -250.000000 -1816.000000 ) ( -322.000000 -250.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -322.000000 -254.000000 -1711.000000 ) ( -322.000000 -250.000000 -1711.000000 ) ( -305.000000 -250.000000 -1711.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3898/2811) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (-250.000000, -180.000000, -180.000000) / (-305.000000, -305.000000, -322.000000) // --> Vector info: d1 = 1.000000, 1.999998, 1.999998. Determinants: -16.999959, -0.000025, -5439.998113, -1190.000000 // --> Vector info: d2 = 0.937504, 0.937500, 2.937501. Determinants: 0.000061, 140.000039, 41584.397985, -1190.000000 ( -322.000000 -180.000000 -1816.000000 ) ( -305.000000 -180.000000 -1816.000000 ) ( -305.000000 -250.000000 -1816.000000 ) ( ( 0.014286 0.000000 4.571427 ) ( 0.000000 -0.117647 -34.944872 ) ) 12escape/10wlip3 0 0 0 ( -305.000000 -250.000000 -1820.000000 ) ( -305.000000 -180.000000 -1820.000000 ) ( -322.000000 -180.000000 -1820.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -305.000000 -250.000000 -1820.000000 ) ( -305.000000 -250.000000 -1816.000000 ) ( -305.000000 -180.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -305.000000 -180.000000 -1820.000000 ) ( -305.000000 -180.000000 -1816.000000 ) ( -322.000000 -180.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -322.000000 -180.000000 -1820.000000 ) ( -322.000000 -180.000000 -1816.000000 ) ( -322.000000 -250.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -322.000000 -250.000000 -1820.000000 ) ( -322.000000 -250.000000 -1816.000000 ) ( -305.000000 -250.000000 -1816.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3904/2812) # points: 4 { brushDef { // Surface normal: -0.987146, 0.159824, 0.000000 // RotY/Z : 0.000000 / 2.981081. Vector texS/T: (-0.159824, -0.987146, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (533.716718, 533.716718, 640.084007) / (-1131.000000, -991.000000, -991.000000) // --> Vector info: d1 = 3.984112, 3.984106, 0.942696. Determinants: 425.797461, 0.000608, -286583.618976, -14891.420349 // --> Vector info: d2 = 0.999931, 5.000022, 4.999987. Determinants: 0.004874, -425.478879, -496109.598494, -14891.420349 ( 158.000000 -674.000000 991.000000 ) ( 175.000000 -569.000000 991.000000 ) ( 175.000000 -569.000000 1131.000000 ) ( ( -0.028593 0.000000 19.244881 ) ( 0.000000 0.028572 33.315130 ) ) 12escape/00WPANL6 0 0 0 ( 178.948582 -569.639294 1131.000000 ) ( 178.948582 -569.639294 991.000000 ) ( 161.948582 -674.639294 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 178.948582 -569.639294 1131.000000 ) ( 175.000000 -569.000000 1131.000000 ) ( 175.000000 -569.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 178.948582 -569.639294 991.000000 ) ( 175.000000 -569.000000 991.000000 ) ( 158.000000 -674.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 161.948582 -674.639294 991.000000 ) ( 158.000000 -674.000000 991.000000 ) ( 158.000000 -674.000000 1131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 161.948582 -674.639294 1131.000000 ) ( 158.000000 -674.000000 1131.000000 ) ( 175.000000 -569.000000 1131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3905/2813) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10wcarg1]: 64.000000/128.000000 // --> Vector A/B: (-569.000000, -569.000000, -674.000000) / (70.000000, -175.000000, -158.000000) // --> Vector info: d1 = 0.184755, 3.684755, 3.434755. Determinants: -1.750000, 367.500002, -31473.574348, -25725.000000 // --> Vector info: d2 = 0.570312, 0.570312, 1.320315. Determinants: 183.750643, 0.000000, 89882.826876, -25725.000000 ( 158.000000 -674.000000 1131.000000 ) ( 175.000000 -569.000000 1131.000000 ) ( -70.000000 -569.000000 1131.000000 ) ( ( 0.000068 -0.014286 1.223463 ) ( -0.007143 0.000000 -3.493987 ) ) 12escape/10wcarg1 0 0 0 ( -70.000000 -569.000000 1135.000000 ) ( 175.000000 -569.000000 1135.000000 ) ( 158.000000 -674.000000 1135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 -569.000000 1135.000000 ) ( -70.000000 -569.000000 1131.000000 ) ( 175.000000 -569.000000 1131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 175.000000 -569.000000 1135.000000 ) ( 175.000000 -569.000000 1131.000000 ) ( 158.000000 -674.000000 1131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -674.000000 1135.000000 ) ( 158.000000 -674.000000 1131.000000 ) ( -53.000000 -674.000000 1131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 -674.000000 1135.000000 ) ( -53.000000 -674.000000 1131.000000 ) ( -70.000000 -569.000000 1131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3906/2814) # points: 4 { brushDef { // Surface normal: 0.987146, 0.159824, 0.000000 // RotY/Z : 0.000000 / 0.160512. Vector texS/T: (-0.159824, 0.987146, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-656.865482, -550.498193, -550.498193) / (-991.000000, -991.000000, -1131.000000) // --> Vector info: d1 = 0.961758, 4.003139, 4.003094. Determinants: -425.793298, -0.004818, -294015.642116, -14891.420349 // --> Vector info: d2 = 0.021219, 0.021223, 4.021315. Determinants: -0.000536, 425.478865, 421333.215392, -14891.420349 ( -70.000000 -569.000000 1131.000000 ) ( -70.000000 -569.000000 991.000000 ) ( -53.000000 -674.000000 991.000000 ) ( ( 0.028593 0.000000 19.743962 ) ( 0.000000 -0.028572 -28.293689 ) ) 12escape/00WPANL6 0 0 0 ( -56.948582 -674.639294 991.000000 ) ( -73.948582 -569.639294 991.000000 ) ( -73.948582 -569.639294 1131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -56.948582 -674.639294 991.000000 ) ( -53.000000 -674.000000 991.000000 ) ( -70.000000 -569.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -73.948582 -569.639294 991.000000 ) ( -70.000000 -569.000000 991.000000 ) ( -70.000000 -569.000000 1131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -73.948582 -569.639294 1131.000000 ) ( -70.000000 -569.000000 1131.000000 ) ( -53.000000 -674.000000 1131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -56.948582 -674.639294 1131.000000 ) ( -53.000000 -674.000000 1131.000000 ) ( -53.000000 -674.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3909/2815) # points: 4 { brushDef { // Surface normal: 0.987469, -0.157815, 0.000000 // RotY/Z : 0.000000 / -0.158477. Vector texS/T: (0.157815, 0.987469, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-895.697285, -673.918116, -673.918116) / (-805.000000, -805.000000, -1131.000000) // --> Vector info: d1 = 0.631440, 6.960935, 6.960864. Determinants: -2063.415355, -0.015653, -1893861.227299, -72300.009239 // --> Vector info: d2 = 0.709172, 0.709246, 10.021286. Determinants: -0.024251, 2065.216518, 1611204.466734, -72300.009239 ( -53.000000 -674.000000 1131.000000 ) ( -53.000000 -674.000000 805.000000 ) ( -88.000000 -893.000000 805.000000 ) ( ( 0.028540 0.000000 26.194481 ) ( 0.000000 -0.028565 -22.284983 ) ) 12escape/00WPANL6 0 0 0 ( -91.949875 -892.368741 805.000000 ) ( -56.949875 -673.368741 805.000000 ) ( -56.949875 -673.368741 1131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -91.949875 -892.368741 805.000000 ) ( -88.000000 -893.000000 805.000000 ) ( -53.000000 -674.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -56.949875 -673.368741 805.000000 ) ( -53.000000 -674.000000 805.000000 ) ( -53.000000 -674.000000 1131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -56.949875 -673.368741 1131.000000 ) ( -53.000000 -674.000000 1131.000000 ) ( -88.000000 -893.000000 1131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -91.949875 -892.368741 1131.000000 ) ( -88.000000 -893.000000 1131.000000 ) ( -88.000000 -893.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3911/2816) # points: 4 { brushDef { // Surface normal: -0.987469, -0.157815, 0.000000 // RotY/Z : 0.000000 / -2.983115. Vector texS/T: (0.157815, -0.987469, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (690.488653, 912.267823, 912.267823) / (-805.000000, -805.000000, -1131.000000) // --> Vector info: d1 = 6.942602, 0.613106, 0.613277. Determinants: 2063.415818, 0.038070, -1926684.763033, -72300.009239 // --> Vector info: d2 = 10.311972, 10.311884, 0.999843. Determinants: 0.028607, -2065.216660, -2408074.810846, -72300.009239 ( 193.000000 -893.000000 1131.000000 ) ( 193.000000 -893.000000 805.000000 ) ( 158.000000 -674.000000 805.000000 ) ( ( -0.028540 -0.000001 26.648472 ) ( 0.000000 0.028565 33.306701 ) ) 12escape/00WPANL6 0 0 0 ( 161.949875 -673.368741 805.000000 ) ( 196.949875 -892.368741 805.000000 ) ( 196.949875 -892.368741 1131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 161.949875 -673.368741 805.000000 ) ( 158.000000 -674.000000 805.000000 ) ( 193.000000 -893.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 196.949875 -892.368741 805.000000 ) ( 193.000000 -893.000000 805.000000 ) ( 193.000000 -893.000000 1131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 196.949875 -892.368741 1131.000000 ) ( 193.000000 -893.000000 1131.000000 ) ( 158.000000 -674.000000 1131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 161.949875 -673.368741 1131.000000 ) ( 158.000000 -674.000000 1131.000000 ) ( 158.000000 -674.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3912/2817) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-193.000000, -136.000000, -136.000000) / (-805.000000, -805.000000, -1131.000000) // --> Vector info: d1 = 2.613091, 0.993584, 0.993767. Determinants: 527.959231, 0.010437, 53348.085607, -18582.000000 // --> Vector info: d2 = 10.311886, 10.311854, 0.999813. Determinants: 0.010259, -530.786340, -618896.485943, -18582.000000 ( 136.000000 -893.000000 1131.000000 ) ( 136.000000 -893.000000 805.000000 ) ( 193.000000 -893.000000 805.000000 ) ( ( -0.028412 -0.000001 -2.870955 ) ( -0.000001 0.028565 33.306236 ) ) 12escape/00WPANL6 0 0 0 ( 193.000000 -897.000000 805.000000 ) ( 136.000000 -897.000000 805.000000 ) ( 136.000000 -897.000000 1131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.000000 -897.000000 805.000000 ) ( 193.000000 -893.000000 805.000000 ) ( 136.000000 -893.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 136.000000 -897.000000 805.000000 ) ( 136.000000 -893.000000 805.000000 ) ( 136.000000 -893.000000 1131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 136.000000 -897.000000 1131.000000 ) ( 136.000000 -893.000000 1131.000000 ) ( 193.000000 -893.000000 1131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.000000 -897.000000 1131.000000 ) ( 193.000000 -893.000000 1131.000000 ) ( 193.000000 -893.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3913/2818) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (-893.000000, -674.000000, -674.000000) / (193.000000, 158.000000, -53.000000) // --> Vector info: d1 = 0.867513, 3.992315, 3.992257. Determinants: -659.335373, -0.012687, -628870.934227, -46209.000000 // --> Vector info: d2 = 0.427557, 0.927588, 3.927407. Determinants: -0.512747, 656.960527, -147008.246071, -46209.000000 ( -53.000000 -674.000000 805.000000 ) ( 158.000000 -674.000000 805.000000 ) ( 193.000000 -893.000000 805.000000 ) ( ( 0.014269 0.000000 13.609274 ) ( 0.000011 -0.014217 3.181377 ) ) 12escape/00fdeck1 0 0 0 ( 193.000000 -893.000000 801.000000 ) ( 158.000000 -674.000000 801.000000 ) ( -53.000000 -674.000000 801.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.000000 -893.000000 801.000000 ) ( 193.000000 -893.000000 805.000000 ) ( 158.000000 -674.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -674.000000 801.000000 ) ( 158.000000 -674.000000 805.000000 ) ( -53.000000 -674.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 -674.000000 801.000000 ) ( -53.000000 -674.000000 805.000000 ) ( -88.000000 -893.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -88.000000 -893.000000 801.000000 ) ( -88.000000 -893.000000 805.000000 ) ( 193.000000 -893.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3914/2819) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10wcarg1]: 64.000000/128.000000 // --> Vector A/B: (-674.000000, -674.000000, -893.000000) / (53.000000, -158.000000, -193.000000) // --> Vector info: d1 = 1.434755, 4.434755, 4.934755. Determinants: 0.499992, 657.000051, -100782.606376, -46209.000000 // --> Vector info: d2 = 0.320315, 0.320315, 1.882815. Determinants: 329.687437, 0.000000, 207407.894057, -46209.000000 ( 193.000000 -893.000000 1131.000000 ) ( 158.000000 -674.000000 1131.000000 ) ( -53.000000 -674.000000 1131.000000 ) ( ( -0.000011 -0.014218 2.181017 ) ( -0.007135 0.000000 -4.488474 ) ) 12escape/10wcarg1 0 0 0 ( -53.000000 -674.000000 1135.000000 ) ( 158.000000 -674.000000 1135.000000 ) ( 193.000000 -893.000000 1135.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 -674.000000 1135.000000 ) ( -53.000000 -674.000000 1131.000000 ) ( 158.000000 -674.000000 1131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 158.000000 -674.000000 1135.000000 ) ( 158.000000 -674.000000 1131.000000 ) ( 193.000000 -893.000000 1131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.000000 -893.000000 1135.000000 ) ( 193.000000 -893.000000 1131.000000 ) ( -88.000000 -893.000000 1131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -88.000000 -893.000000 1135.000000 ) ( -88.000000 -893.000000 1131.000000 ) ( -53.000000 -674.000000 1131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3918/2820) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-101.000000, -48.000000, -48.000000) / (-805.000000, -805.000000, -910.000000) // --> Vector info: d1 = 1.993584, 0.493584, 0.493637. Determinants: 157.500000, 0.002831, 4815.485444, -5565.000000 // --> Vector info: d2 = 3.311837, 3.311810, 0.311811. Determinants: 0.002804, -158.999975, -146425.070850, -5565.000000 ( 48.000000 -893.000000 910.000000 ) ( 48.000000 -893.000000 805.000000 ) ( 101.000000 -893.000000 805.000000 ) ( ( -0.028302 -0.000001 -0.865316 ) ( -0.000001 0.028571 26.311783 ) ) 12escape/00WPANL6 0 0 0 ( 101.000000 -897.000000 805.000000 ) ( 48.000000 -897.000000 805.000000 ) ( 48.000000 -897.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 -897.000000 805.000000 ) ( 101.000000 -893.000000 805.000000 ) ( 48.000000 -893.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -897.000000 805.000000 ) ( 48.000000 -893.000000 805.000000 ) ( 48.000000 -893.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 48.000000 -897.000000 910.000000 ) ( 48.000000 -893.000000 910.000000 ) ( 101.000000 -893.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 -897.000000 910.000000 ) ( 101.000000 -893.000000 910.000000 ) ( 101.000000 -893.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3919/2821) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-136.000000, -101.000000, -101.000000) / (-805.000000, -805.000000, -840.000000) // --> Vector info: d1 = 1.993584, 0.993584, 0.993603. Determinants: 35.000000, 0.000668, 2318.397528, -1225.000000 // --> Vector info: d2 = 1.311855, 1.311835, 0.311836. Determinants: 0.000701, -34.999966, -29781.900115, -1225.000000 ( 101.000000 -893.000000 840.000000 ) ( 101.000000 -893.000000 805.000000 ) ( 136.000000 -893.000000 805.000000 ) ( ( -0.028571 -0.000001 -1.892569 ) ( -0.000001 0.028571 24.311755 ) ) 12escape/00WPANL6 0 0 0 ( 136.000000 -897.000000 805.000000 ) ( 101.000000 -897.000000 805.000000 ) ( 101.000000 -897.000000 840.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 136.000000 -897.000000 805.000000 ) ( 136.000000 -893.000000 805.000000 ) ( 101.000000 -893.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 -897.000000 805.000000 ) ( 101.000000 -893.000000 805.000000 ) ( 101.000000 -893.000000 840.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 -897.000000 840.000000 ) ( 101.000000 -893.000000 840.000000 ) ( 136.000000 -893.000000 840.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 136.000000 -897.000000 840.000000 ) ( 136.000000 -893.000000 840.000000 ) ( 136.000000 -893.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3920/2822) # points: 4 { brushDef { // Surface normal: 0.000000, 0.999592, 0.028560 // RotY/Z : -0.028564 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.028560, -0.999592) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-101.000000, -101.000000, -136.000000) / (-1121.028245, -1156.042528, -1156.042528) // --> Vector info: d1 = 0.993717, 0.993732, 1.993732. Determinants: 35.014283, 0.000534, 2319.241213, -1225.499898 // --> Vector info: d2 = 1.999801, 0.999800, 0.999815. Determinants: 0.000524, -35.000050, -41686.748310, -1225.499898 ( 136.000000 -893.000000 1131.000000 ) ( 101.000000 -893.000000 1131.000000 ) ( 101.000000 -892.000000 1096.000000 ) ( ( -0.028571 0.000000 -1.892486 ) ( 0.000000 0.028560 34.016117 ) ) 12escape/00WPANL6 0 0 0 ( 101.000000 -895.998368 1095.885761 ) ( 101.000000 -896.998368 1130.885761 ) ( 136.000000 -896.998368 1130.885761 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 -895.998368 1095.885761 ) ( 101.000000 -892.000000 1096.000000 ) ( 101.000000 -893.000000 1131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 -896.998368 1130.885761 ) ( 101.000000 -893.000000 1131.000000 ) ( 136.000000 -893.000000 1131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 136.000000 -896.998368 1130.885761 ) ( 136.000000 -893.000000 1131.000000 ) ( 136.000000 -892.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 136.000000 -895.998368 1095.885761 ) ( 136.000000 -892.000000 1096.000000 ) ( 101.000000 -892.000000 1096.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3922/2823) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (88.000000, 88.000000, -101.000000) / (-910.000000, -1131.000000, -1131.000000) // --> Vector info: d1 = 0.613152, 0.613243, 5.993732. Determinants: 1189.088145, 0.017305, -130234.735884, -41769.000000 // --> Vector info: d2 = 7.311763, 0.999722, 0.999802. Determinants: 0.017718, -1192.975758, -1391014.519750, -41769.000000 ( 101.000000 -893.000000 1131.000000 ) ( -88.000000 -893.000000 1131.000000 ) ( -88.000000 -893.000000 910.000000 ) ( ( -0.028468 0.000000 3.117976 ) ( 0.000000 0.028561 33.302557 ) ) 12escape/00WPANL6 0 0 0 ( -88.000000 -897.000000 910.000000 ) ( -88.000000 -897.000000 1131.000000 ) ( 101.000000 -897.000000 1131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -88.000000 -897.000000 910.000000 ) ( -88.000000 -893.000000 910.000000 ) ( -88.000000 -893.000000 1131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -88.000000 -897.000000 1131.000000 ) ( -88.000000 -893.000000 1131.000000 ) ( 101.000000 -893.000000 1131.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 -897.000000 1131.000000 ) ( 101.000000 -893.000000 1131.000000 ) ( 101.000000 -893.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 101.000000 -897.000000 910.000000 ) ( 101.000000 -893.000000 910.000000 ) ( -88.000000 -893.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3923/2824) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (57.000000, 88.000000, 88.000000) / (-805.000000, -805.000000, -910.000000) // --> Vector info: d1 = 1.493595, 0.613106, 0.613140. Determinants: 92.451381, 0.001064, -10130.524196, -3255.000000 // --> Vector info: d2 = 3.311779, 3.311769, 0.311769. Determinants: 0.001101, -92.999985, -85644.891357, -3255.000000 ( -88.000000 -893.000000 910.000000 ) ( -88.000000 -893.000000 805.000000 ) ( -57.000000 -893.000000 805.000000 ) ( ( -0.028403 0.000000 3.112296 ) ( 0.000000 0.028571 26.311795 ) ) 12escape/00WPANL6 0 0 0 ( -57.000000 -897.000000 805.000000 ) ( -88.000000 -897.000000 805.000000 ) ( -88.000000 -897.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 -897.000000 805.000000 ) ( -57.000000 -893.000000 805.000000 ) ( -88.000000 -893.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -88.000000 -897.000000 805.000000 ) ( -88.000000 -893.000000 805.000000 ) ( -88.000000 -893.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -88.000000 -897.000000 910.000000 ) ( -88.000000 -893.000000 910.000000 ) ( -57.000000 -893.000000 910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.000000 -897.000000 910.000000 ) ( -57.000000 -893.000000 910.000000 ) ( -57.000000 -893.000000 805.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3925/2825) # points: 4 { brushDef { // Surface normal: 0.932568, 0.360994, 0.000000 // RotY/Z : 0.000000 / 0.369334. Vector texS/T: (-0.360994, 0.932568, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-4222.307355, -4222.307355, -4155.824274) / (963.000000, 1265.000000, 1300.000000) // --> Vector info: d1 = 1.000000, 5.312500, 5.812500. Determinants: -0.062649, -286.708270, 255757.654780, -20077.890327 // --> Vector info: d2 = 0.000000, 0.000001, 0.477900. Determinants: -144.325487, -0.000022, -609386.550988, -20077.890327 ( -459.000000 -4634.000000 -1300.000000 ) ( -435.000000 -4696.000000 -1265.000000 ) ( -435.000000 -4696.000000 -963.000000 ) ( ( 0.000003 0.014280 -12.738273 ) ( 0.007188 0.000000 30.351125 ) ) 12escape/00wwarn 0 0 0 ( -438.730272 -4697.443976 -963.000000 ) ( -438.730272 -4697.443976 -1265.000000 ) ( -462.730272 -4635.443976 -1300.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.730272 -4697.443976 -963.000000 ) ( -435.000000 -4696.000000 -963.000000 ) ( -435.000000 -4696.000000 -1265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.730272 -4697.443976 -1265.000000 ) ( -435.000000 -4696.000000 -1265.000000 ) ( -459.000000 -4634.000000 -1300.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -462.730272 -4635.443976 -1300.000000 ) ( -459.000000 -4634.000000 -1300.000000 ) ( -459.000000 -4634.000000 -963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -462.730272 -4635.443976 -963.000000 ) ( -459.000000 -4634.000000 -963.000000 ) ( -435.000000 -4696.000000 -963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3926/2826) # points: 3 { brushDef { // Surface normal: 0.000000, 0.491594, 0.870824 // RotY/Z : -1.056877 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.870824, -0.491594) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (435.000000, 345.000000, 459.000000) / (-3467.524080, -3396.327170, -3396.327170) // --> Vector info: d1 = 1.944783, 2.178529, 0.993099. Determinants: 84.398922, 80.041667, 225048.143579, -8116.447745 // --> Vector info: d2 = 0.275320, 1.083793, 0.529151. Determinants: 39.488837, -42.248179, -165908.838235, -8116.447745 ( -459.000000 -4634.000000 -1300.000000 ) ( -345.000000 -4634.000000 -1300.000000 ) ( -435.000000 -4696.000000 -1265.000000 ) ( ( -0.010399 -0.009862 -27.727419 ) ( -0.004865 0.005205 20.441065 ) ) 12escape/00wwarn 0 0 0 ( -435.000000 -4697.966377 -1268.483297 ) ( -345.000000 -4635.966377 -1303.483297 ) ( -459.000000 -4635.966377 -1303.483297 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -435.000000 -4697.966377 -1268.483297 ) ( -435.000000 -4696.000000 -1265.000000 ) ( -345.000000 -4634.000000 -1300.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -345.000000 -4635.966377 -1303.483297 ) ( -345.000000 -4634.000000 -1300.000000 ) ( -459.000000 -4634.000000 -1300.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -459.000000 -4635.966377 -1303.483297 ) ( -459.000000 -4634.000000 -1300.000000 ) ( -435.000000 -4696.000000 -1265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3927/2827) # points: 4 { brushDef { // Surface normal: -0.952926, -0.303204, 0.000000 // RotY/Z : 0.000000 / -2.833540. Vector texS/T: (0.303204, -0.952926, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (4334.339596, 4334.339596, 4311.252803) / (1265.000000, 963.000000, 963.000000) // --> Vector info: d1 = 1.190831, 5.500300, 5.487879. Determinants: -3.751180, 99.491823, -117900.992405, -6972.211414 // --> Vector info: d2 = 0.934998, 1.014990, 1.182288. Determinants: 50.523987, 1.846763, -227843.274239, -6972.211414 ( -345.000000 -4634.000000 -963.000000 ) ( -338.000000 -4656.000000 -963.000000 ) ( -338.000000 -4656.000000 -1265.000000 ) ( ( 0.000538 -0.014270 16.910129 ) ( -0.007246 -0.000265 32.678767 ) ) 12escape/00wwarn 0 0 0 ( -334.188297 -4654.787185 -1265.000000 ) ( -334.188297 -4654.787185 -963.000000 ) ( -341.188297 -4632.787185 -963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -334.188297 -4654.787185 -1265.000000 ) ( -338.000000 -4656.000000 -1265.000000 ) ( -338.000000 -4656.000000 -963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -334.188297 -4654.787185 -963.000000 ) ( -338.000000 -4656.000000 -963.000000 ) ( -345.000000 -4634.000000 -963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -341.188297 -4632.787185 -963.000000 ) ( -345.000000 -4634.000000 -963.000000 ) ( -345.000000 -4634.000000 -1300.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -341.188297 -4632.787185 -1300.000000 ) ( -345.000000 -4634.000000 -1300.000000 ) ( -338.000000 -4656.000000 -1265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3928/2828) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-4656.000000, -4696.000000, -4634.000000) / (338.000000, 435.000000, 459.000000) // --> Vector info: d1 = 0.500299, 2.000000, 1.999999. Determinants: 35.992913, -92.981410, 195521.631341, -6974.000000 // --> Vector info: d2 = 0.014998, 0.000000, 0.477902. Determinants: -46.716478, -18.186230, -211469.571962, -6974.000000 ( -459.000000 -4634.000000 -963.000000 ) ( -435.000000 -4696.000000 -963.000000 ) ( -338.000000 -4656.000000 -963.000000 ) ( ( -0.005161 0.013333 -28.035795 ) ( 0.006699 0.002608 30.322566 ) ) 12escape/00wwarn 0 0 0 ( -338.000000 -4656.000000 -959.000000 ) ( -435.000000 -4696.000000 -959.000000 ) ( -459.000000 -4634.000000 -959.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -338.000000 -4656.000000 -959.000000 ) ( -338.000000 -4656.000000 -963.000000 ) ( -435.000000 -4696.000000 -963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -435.000000 -4696.000000 -959.000000 ) ( -435.000000 -4696.000000 -963.000000 ) ( -459.000000 -4634.000000 -963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -459.000000 -4634.000000 -959.000000 ) ( -459.000000 -4634.000000 -963.000000 ) ( -345.000000 -4634.000000 -963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -345.000000 -4634.000000 -959.000000 ) ( -345.000000 -4634.000000 -963.000000 ) ( -338.000000 -4656.000000 -963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3931/2829) # points: 3 { brushDef { // Surface normal: -0.318565, 0.772521, 0.549298 // RotY/Z : -0.581523 / 1.961922. Vector texS/T: (-0.924481, -0.381229, 0.000000) / (-0.209408, 0.507815, -0.835627) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (2192.400959, 2087.477177, 2085.561501) / (-1236.538369, -1236.538369, -1194.653644) // --> Vector info: d1 = 0.944785, 1.691183, 1.179104. Determinants: 31.262674, 55.159047, -4486.086585, -4394.703744 // --> Vector info: d2 = 0.275317, 0.925725, 1.083653. Determinants: 27.242164, -15.324399, -79884.891406, -4394.703744 ( -345.000000 -4634.000000 -1300.000000 ) ( -338.000000 -4656.000000 -1265.000000 ) ( -435.000000 -4696.000000 -1265.000000 ) ( ( -0.007114 -0.012551 1.020794 ) ( -0.006199 0.003487 18.177537 ) ) 12escape/00wwarn 0 0 0 ( -433.725739 -4699.090083 -1267.197190 ) ( -336.725739 -4659.090083 -1267.197190 ) ( -343.725739 -4637.090083 -1302.197190 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -433.725739 -4699.090083 -1267.197190 ) ( -435.000000 -4696.000000 -1265.000000 ) ( -338.000000 -4656.000000 -1265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -336.725739 -4659.090083 -1267.197190 ) ( -338.000000 -4656.000000 -1265.000000 ) ( -345.000000 -4634.000000 -1300.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -343.725739 -4637.090083 -1302.197190 ) ( -345.000000 -4634.000000 -1300.000000 ) ( -435.000000 -4696.000000 -1265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3932/2830) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wract5]: 64.000000/256.000000 // --> Vector A/B: (-4656.000000, -4753.000000, -4793.000000) / (338.000000, 298.000000, 395.000000) // --> Vector info: d1 = 3.000019, 0.000014, 0.000010. Determinants: -291.000662, -119.999840, -1347366.345156, -11009.000000 // --> Vector info: d2 = 0.811127, 0.811127, 0.061127. Determinants: -30.000000, 72.750000, -173199.193961, -11009.000000 ( -395.000000 -4793.000000 -963.000000 ) ( -298.000000 -4753.000000 -963.000000 ) ( -338.000000 -4656.000000 -963.000000 ) ( ( 0.026433 0.010900 122.387714 ) ( 0.002725 -0.006608 15.732509 ) ) 12escape/00wract5 0 0 0 ( -338.000000 -4656.000000 -959.000000 ) ( -298.000000 -4753.000000 -959.000000 ) ( -395.000000 -4793.000000 -959.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -338.000000 -4656.000000 -959.000000 ) ( -338.000000 -4656.000000 -963.000000 ) ( -298.000000 -4753.000000 -963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -298.000000 -4753.000000 -959.000000 ) ( -298.000000 -4753.000000 -963.000000 ) ( -395.000000 -4793.000000 -963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -395.000000 -4793.000000 -959.000000 ) ( -395.000000 -4793.000000 -963.000000 ) ( -435.000000 -4696.000000 -963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -435.000000 -4696.000000 -959.000000 ) ( -435.000000 -4696.000000 -963.000000 ) ( -338.000000 -4656.000000 -963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3934/2831) # points: 4 { brushDef { // Surface normal: 0.381229, -0.924481, 0.000000 // RotY/Z : 0.000000 / -1.179671. Vector texS/T: (0.924481, 0.381229, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-2192.400959, -2192.400959, -2087.477177) / (1265.000000, 1279.000000, 1279.000000) // --> Vector info: d1 = 0.312500, 0.516575, 0.516570. Determinants: 0.000067, -21.412357, 26627.737313, -1468.932946 // --> Vector info: d2 = 1.000000, 1.000000, 1.750000. Determinants: -10.500007, 0.000000, -24489.157174, -1468.932946 ( -338.000000 -4656.000000 -1279.000000 ) ( -435.000000 -4696.000000 -1279.000000 ) ( -435.000000 -4696.000000 -1265.000000 ) ( ( 0.000000 0.014577 -18.127265 ) ( 0.007148 0.000000 16.671392 ) ) 12escape/00wwarn 0 0 0 ( -436.524916 -4692.302078 -1265.000000 ) ( -436.524916 -4692.302078 -1279.000000 ) ( -339.524916 -4652.302078 -1279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -436.524916 -4692.302078 -1265.000000 ) ( -435.000000 -4696.000000 -1265.000000 ) ( -435.000000 -4696.000000 -1279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -436.524916 -4692.302078 -1279.000000 ) ( -435.000000 -4696.000000 -1279.000000 ) ( -338.000000 -4656.000000 -1279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -339.524916 -4652.302078 -1279.000000 ) ( -338.000000 -4656.000000 -1279.000000 ) ( -338.000000 -4656.000000 -1265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -339.524916 -4652.302078 -1265.000000 ) ( -338.000000 -4656.000000 -1265.000000 ) ( -435.000000 -4696.000000 -1265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3935/2832) # points: 5 { brushDef { // Surface normal: -0.915315, -0.402739, 0.000000 // RotY/Z : 0.000000 / -2.727086. Vector texS/T: (0.402739, -0.915315, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract5]: 64.000000/256.000000 // --> Vector A/B: (4125.581139, 4125.581139, 4152.894140) / (963.000000, 1279.000000, 1360.000000) // --> Vector info: d1 = 0.000004, 0.000016, 0.775241. Determinants: -244.970152, -0.000323, 1010644.516831, -8630.908179 // --> Vector info: d2 = 3.580657, 1.322371, 0.740959. Determinants: 0.805165, 61.680554, -93624.468148, -8630.908179 ( -327.000000 -4681.000000 -1360.000000 ) ( -338.000000 -4656.000000 -1279.000000 ) ( -338.000000 -4656.000000 -963.000000 ) ( ( 0.028383 0.000000 -117.095964 ) ( -0.000093 -0.007146 10.847580 ) ) 12escape/00wract5 0 0 0 ( -334.338740 -4654.389046 -963.000000 ) ( -334.338740 -4654.389046 -1279.000000 ) ( -323.338740 -4679.389046 -1360.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -334.338740 -4654.389046 -963.000000 ) ( -338.000000 -4656.000000 -963.000000 ) ( -338.000000 -4656.000000 -1279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -334.338740 -4654.389046 -1279.000000 ) ( -338.000000 -4656.000000 -1279.000000 ) ( -327.000000 -4681.000000 -1360.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -323.338740 -4679.389046 -1360.000000 ) ( -327.000000 -4681.000000 -1360.000000 ) ( -298.000000 -4753.000000 -1393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -294.338740 -4751.389046 -1393.000000 ) ( -298.000000 -4753.000000 -1393.000000 ) ( -298.000000 -4753.000000 -963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -294.338740 -4751.389046 -963.000000 ) ( -298.000000 -4753.000000 -963.000000 ) ( -338.000000 -4656.000000 -963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3936/2833) # points: 4 { brushDef { // Surface normal: -0.381229, 0.924481, 0.000000 // RotY/Z : 0.000000 / 1.961922. Vector texS/T: (-0.924481, -0.381229, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract5]: 64.000000/256.000000 // --> Vector A/B: (2087.477177, 2087.477177, 2192.400959) / (963.000000, 1279.000000, 1279.000000) // --> Vector info: d1 = 0.000015, 0.000015, 3.000017. Determinants: -948.000602, 0.000000, 1978929.115463, -33155.915068 // --> Vector info: d2 = 2.580657, 0.322371, 0.322371. Determinants: 0.000000, 236.947857, -313744.830955, -33155.915068 ( -395.000000 -4793.000000 -1279.000000 ) ( -298.000000 -4753.000000 -1279.000000 ) ( -298.000000 -4753.000000 -963.000000 ) ( ( 0.028592 0.000000 -59.685553 ) ( 0.000000 -0.007146 9.462711 ) ) 12escape/00wract5 0 0 0 ( -296.475084 -4756.697922 -963.000000 ) ( -296.475084 -4756.697922 -1279.000000 ) ( -393.475084 -4796.697922 -1279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -296.475084 -4756.697922 -963.000000 ) ( -298.000000 -4753.000000 -963.000000 ) ( -298.000000 -4753.000000 -1279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -296.475084 -4756.697922 -1279.000000 ) ( -298.000000 -4753.000000 -1279.000000 ) ( -395.000000 -4793.000000 -1279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -393.475084 -4796.697922 -1279.000000 ) ( -395.000000 -4793.000000 -1279.000000 ) ( -395.000000 -4793.000000 -963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -393.475084 -4796.697922 -963.000000 ) ( -395.000000 -4793.000000 -963.000000 ) ( -298.000000 -4753.000000 -963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3937/2834) # points: 5 { brushDef { // Surface normal: 0.927586, 0.373611, 0.000000 // RotY/Z : 0.000000 / 0.382899. Vector texS/T: (-0.373611, 0.927586, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract5]: 64.000000/256.000000 // --> Vector A/B: (-4298.341220, -4298.341220, -4220.720346) / (963.000000, 1393.000000, 1360.000000) // --> Vector info: d1 = 0.000004, 0.000014, 2.224802. Determinants: -956.659061, -0.000821, -4112046.410925, -33376.975597 // --> Vector info: d2 = 3.580657, 0.510577, 0.740962. Determinants: 2.247159, 238.302276, -339337.536823, -33376.975597 ( -424.000000 -4721.000000 -1360.000000 ) ( -395.000000 -4793.000000 -1393.000000 ) ( -395.000000 -4793.000000 -963.000000 ) ( ( 0.028662 0.000000 123.200090 ) ( -0.000067 -0.007140 10.166815 ) ) 12escape/00wract5 0 0 0 ( -398.710342 -4794.494443 -963.000000 ) ( -398.710342 -4794.494443 -1393.000000 ) ( -427.710342 -4722.494443 -1360.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -398.710342 -4794.494443 -963.000000 ) ( -395.000000 -4793.000000 -963.000000 ) ( -395.000000 -4793.000000 -1393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -398.710342 -4794.494443 -1393.000000 ) ( -395.000000 -4793.000000 -1393.000000 ) ( -424.000000 -4721.000000 -1360.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -427.710342 -4722.494443 -1360.000000 ) ( -424.000000 -4721.000000 -1360.000000 ) ( -435.000000 -4696.000000 -1279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.710342 -4697.494443 -1279.000000 ) ( -435.000000 -4696.000000 -1279.000000 ) ( -435.000000 -4696.000000 -963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -438.710342 -4697.494443 -963.000000 ) ( -435.000000 -4696.000000 -963.000000 ) ( -395.000000 -4793.000000 -963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3938/2835) # points: 4 { brushDef { // Surface normal: 0.361255, -0.876043, 0.319443 // RotY/Z : -0.325142 / -1.179671. Vector texS/T: (0.924481, 0.381229, 0.000000) / (0.121781, -0.295319, -0.947606) // Texture width/height [00wract5]: 64.000000/256.000000 // --> Vector A/B: (-2087.477177, -2192.400959, -2191.762400) / (2545.829707, 2545.829707, 2631.308314) // --> Vector info: d1 = 1.000004, 4.000006, 3.999996. Determinants: 256.435984, -1.914576, 531209.670200, -8968.738707 // --> Vector info: d2 = 0.058081, 0.058088, 0.670946. Determinants: 0.000611, -64.303365, 163185.782269, -8968.738707 ( -424.000000 -4721.000000 -1360.000000 ) ( -435.000000 -4696.000000 -1279.000000 ) ( -338.000000 -4656.000000 -1279.000000 ) ( ( -0.028592 0.000213 -59.229027 ) ( 0.000000 0.007170 -18.194953 ) ) 12escape/00wract5 0 0 0 ( -339.445019 -4652.495828 -1280.277772 ) ( -436.445019 -4692.495828 -1280.277772 ) ( -425.445019 -4717.495828 -1361.277772 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -339.445019 -4652.495828 -1280.277772 ) ( -338.000000 -4656.000000 -1279.000000 ) ( -435.000000 -4696.000000 -1279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -436.445019 -4692.495828 -1280.277772 ) ( -435.000000 -4696.000000 -1279.000000 ) ( -424.000000 -4721.000000 -1360.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -425.445019 -4717.495828 -1361.277772 ) ( -424.000000 -4721.000000 -1360.000000 ) ( -327.000000 -4681.000000 -1360.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -328.445019 -4677.495828 -1361.277772 ) ( -327.000000 -4681.000000 -1360.000000 ) ( -338.000000 -4656.000000 -1279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3939/2836) # points: 4 { brushDef { // Surface normal: 0.149161, -0.361716, 0.920279 // RotY/Z : -1.168792 / -1.179671. Vector texS/T: (0.924481, 0.381229, 0.000000) / (0.350837, -0.850780, -0.391264) // Texture width/height [00wract5]: 64.000000/256.000000 // --> Vector A/B: (-2087.477177, -2086.838619, -2191.762400) / (4484.236924, 4399.894810, 4399.894810) // --> Vector info: d1 = 0.999996, 0.999984, 3.999996. Determinants: 253.027348, 1.914433, 510754.588265, -8849.493601 // --> Vector info: d2 = 1.272965, 0.670944, 0.670946. Determinants: 0.000161, -63.166341, 271988.080908, -8849.493601 ( -424.000000 -4721.000000 -1360.000000 ) ( -327.000000 -4681.000000 -1360.000000 ) ( -298.000000 -4753.000000 -1393.000000 ) ( ( -0.028592 -0.000216 -57.715685 ) ( 0.000000 0.007138 -30.734875 ) ) 12escape/00wract5 0 0 0 ( -298.596644 -4751.553138 -1396.681115 ) ( -327.596644 -4679.553138 -1363.681115 ) ( -424.596644 -4719.553138 -1363.681115 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -298.596644 -4751.553138 -1396.681115 ) ( -298.000000 -4753.000000 -1393.000000 ) ( -327.000000 -4681.000000 -1360.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -327.596644 -4679.553138 -1363.681115 ) ( -327.000000 -4681.000000 -1360.000000 ) ( -424.000000 -4721.000000 -1360.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -424.596644 -4719.553138 -1363.681115 ) ( -424.000000 -4721.000000 -1360.000000 ) ( -395.000000 -4793.000000 -1393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -395.596644 -4791.553138 -1396.681115 ) ( -395.000000 -4793.000000 -1393.000000 ) ( -298.000000 -4753.000000 -1393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3940/2837) # points: 4 { brushDef { // Surface normal: -0.381229, 0.924481, 0.000000 // RotY/Z : 0.000000 / 1.961922. Vector texS/T: (-0.924481, -0.381229, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract5]: 64.000000/256.000000 // --> Vector A/B: (2192.400959, 2192.400959, 2087.477177) / (1393.000000, 1279.000000, 1279.000000) // --> Vector info: d1 = 3.000025, 3.000021, 0.000016. Determinants: -342.000618, -0.000449, 713918.873309, -11961.311132 // --> Vector info: d2 = 0.510577, 1.322372, 1.322371. Determinants: -0.000109, 85.176626, -124757.974705, -11961.311132 ( -298.000000 -4753.000000 -1279.000000 ) ( -395.000000 -4793.000000 -1279.000000 ) ( -395.000000 -4793.000000 -1393.000000 ) ( ( 0.028592 0.000000 -59.685670 ) ( 0.000000 -0.007121 10.430125 ) ) 12escape/00wract5 0 0 0 ( -393.475084 -4796.697922 -1393.000000 ) ( -393.475084 -4796.697922 -1279.000000 ) ( -296.475084 -4756.697922 -1279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -393.475084 -4796.697922 -1393.000000 ) ( -395.000000 -4793.000000 -1393.000000 ) ( -395.000000 -4793.000000 -1279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -393.475084 -4796.697922 -1279.000000 ) ( -395.000000 -4793.000000 -1279.000000 ) ( -298.000000 -4753.000000 -1279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -296.475084 -4756.697922 -1279.000000 ) ( -298.000000 -4753.000000 -1279.000000 ) ( -298.000000 -4753.000000 -1393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -296.475084 -4756.697922 -1393.000000 ) ( -298.000000 -4753.000000 -1393.000000 ) ( -395.000000 -4793.000000 -1393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3941/2838) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wract5]: 64.000000/256.000000 // --> Vector A/B: (-4696.000000, -4793.000000, -4753.000000) / (-578.000000, -538.000000, -441.000000) // --> Vector info: d1 = 3.953077, 0.953053, 0.953085. Determinants: -291.003600, 119.997832, -1340713.583544, -11009.000000 // --> Vector info: d2 = 0.807220, 0.807219, 0.057214. Determinants: 30.000005, 72.750539, 174043.146374, -11009.000000 ( 441.000000 -4753.000000 -928.000000 ) ( 538.000000 -4793.000000 -928.000000 ) ( 578.000000 -4696.000000 -928.000000 ) ( ( 0.026433 -0.010900 121.783412 ) ( -0.002725 -0.006608 -15.809169 ) ) 12escape/00wract5 0 0 0 ( 578.000000 -4696.000000 -924.000000 ) ( 538.000000 -4793.000000 -924.000000 ) ( 441.000000 -4753.000000 -924.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 578.000000 -4696.000000 -924.000000 ) ( 578.000000 -4696.000000 -928.000000 ) ( 538.000000 -4793.000000 -928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 538.000000 -4793.000000 -924.000000 ) ( 538.000000 -4793.000000 -928.000000 ) ( 441.000000 -4753.000000 -928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 441.000000 -4753.000000 -924.000000 ) ( 441.000000 -4753.000000 -928.000000 ) ( 481.000000 -4656.000000 -928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 481.000000 -4656.000000 -924.000000 ) ( 481.000000 -4656.000000 -928.000000 ) ( 578.000000 -4696.000000 -928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3943/2839) # points: 4 { brushDef { // Surface normal: -0.381229, -0.924481, 0.000000 // RotY/Z : 0.000000 / -1.961922. Vector texS/T: (0.924481, -0.381229, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (2219.677902, 2219.677902, 2324.601684) / (1265.000000, 1293.000000, 1293.000000) // --> Vector info: d1 = 1.193662, 0.793672, 0.793661. Determinants: 0.000301, 41.968470, -56597.602090, -2937.865892 // --> Vector info: d2 = 1.750003, 1.750003, 1.000000. Determinants: 21.000080, 0.000000, -51754.686680, -2937.865892 ( 578.000000 -4696.000000 -1293.000000 ) ( 481.000000 -4656.000000 -1293.000000 ) ( 481.000000 -4656.000000 -1265.000000 ) ( ( 0.000000 -0.014285 19.264869 ) ( -0.007148 0.000000 17.616422 ) ) 12escape/00wwarn 0 0 0 ( 482.524916 -4652.302078 -1265.000000 ) ( 482.524916 -4652.302078 -1293.000000 ) ( 579.524916 -4692.302078 -1293.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 482.524916 -4652.302078 -1265.000000 ) ( 481.000000 -4656.000000 -1265.000000 ) ( 481.000000 -4656.000000 -1293.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 482.524916 -4652.302078 -1293.000000 ) ( 481.000000 -4656.000000 -1293.000000 ) ( 578.000000 -4696.000000 -1293.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 579.524916 -4692.302078 -1293.000000 ) ( 578.000000 -4696.000000 -1293.000000 ) ( 578.000000 -4696.000000 -1265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 579.524916 -4692.302078 -1265.000000 ) ( 578.000000 -4696.000000 -1265.000000 ) ( 481.000000 -4656.000000 -1265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3944/2840) # points: 4 { brushDef { // Surface normal: 0.381229, 0.924481, 0.000000 // RotY/Z : 0.000000 / 1.179671. Vector texS/T: (-0.924481, 0.381229, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract5]: 64.000000/256.000000 // --> Vector A/B: (-2324.601684, -2324.601684, -2219.677902) / (928.000000, 1279.000000, 1279.000000) // --> Vector info: d1 = 0.953097, 0.953097, 3.953115. Determinants: -1053.006362, 0.000000, -2482921.248986, -36828.247433 // --> Vector info: d2 = 2.846281, 0.338001, 0.338001. Determinants: 0.000000, 263.178203, -349052.914874, -36828.247433 ( 441.000000 -4753.000000 -1279.000000 ) ( 538.000000 -4793.000000 -1279.000000 ) ( 538.000000 -4793.000000 -928.000000 ) ( ( 0.028592 0.000000 67.418936 ) ( 0.000000 -0.007146 9.477858 ) ) 12escape/00wract5 0 0 0 ( 536.475084 -4796.697922 -928.000000 ) ( 536.475084 -4796.697922 -1279.000000 ) ( 439.475084 -4756.697922 -1279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 536.475084 -4796.697922 -928.000000 ) ( 538.000000 -4793.000000 -928.000000 ) ( 538.000000 -4793.000000 -1279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 536.475084 -4796.697922 -1279.000000 ) ( 538.000000 -4793.000000 -1279.000000 ) ( 441.000000 -4753.000000 -1279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 439.475084 -4756.697922 -1279.000000 ) ( 441.000000 -4753.000000 -1279.000000 ) ( 441.000000 -4753.000000 -928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 439.475084 -4756.697922 -928.000000 ) ( 441.000000 -4753.000000 -928.000000 ) ( 538.000000 -4793.000000 -928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3945/2841) # points: 5 { brushDef { // Surface normal: 0.924678, -0.380750, 0.000000 // RotY/Z : 0.000000 / -0.390607. Vector texS/T: (0.380750, 0.924678, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract5]: 64.000000/256.000000 // --> Vector A/B: (-4227.084338, -4227.084338, -4153.545233) / (928.000000, 1393.000000, 1362.000000) // --> Vector info: d1 = 0.953107, 0.953107, 3.050031. Determinants: -975.069355, 0.000000, -4154292.556279, -34195.683938 // --> Vector info: d2 = 3.846281, 0.526201, 0.743346. Determinants: 1.950065, 244.155698, -349859.608842, -34195.683938 ( 469.000000 -4685.000000 -1362.000000 ) ( 441.000000 -4753.000000 -1393.000000 ) ( 441.000000 -4753.000000 -928.000000 ) ( ( 0.028514 0.000000 121.485874 ) ( -0.000057 -0.007140 10.231104 ) ) 12escape/00wract5 0 0 0 ( 437.301288 -4751.477001 -928.000000 ) ( 437.301288 -4751.477001 -1393.000000 ) ( 465.301288 -4683.477001 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.301288 -4751.477001 -928.000000 ) ( 441.000000 -4753.000000 -928.000000 ) ( 441.000000 -4753.000000 -1393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 437.301288 -4751.477001 -1393.000000 ) ( 441.000000 -4753.000000 -1393.000000 ) ( 469.000000 -4685.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 465.301288 -4683.477001 -1362.000000 ) ( 469.000000 -4685.000000 -1362.000000 ) ( 481.000000 -4656.000000 -1293.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 477.301288 -4654.477001 -1293.000000 ) ( 481.000000 -4656.000000 -1293.000000 ) ( 481.000000 -4656.000000 -928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 477.301288 -4654.477001 -928.000000 ) ( 481.000000 -4656.000000 -928.000000 ) ( 441.000000 -4753.000000 -928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3946/2842) # points: 4 { brushDef { // Surface normal: -0.354394, -0.838445, 0.414024 // RotY/Z : -0.426870 / -1.970701. Vector texS/T: (0.921098, -0.389330, 0.000000) / (-0.161192, -0.381356, -0.910266) // Texture width/height [00wract5]: 64.000000/256.000000 // --> Vector A/B: (2255.769635, 2256.007032, 2361.316100) / (2875.036014, 2950.838017, 2950.838017) // --> Vector info: d1 = 3.953154, 3.953143, 0.953135. Determinants: 227.406623, -0.710985, -542489.447320, -7982.638348 // --> Vector info: d2 = 0.159948, 0.705545, 0.705542. Determinants: 0.000253, -57.456321, 163911.611522, -7982.638348 ( 566.000000 -4726.000000 -1362.000000 ) ( 469.000000 -4685.000000 -1362.000000 ) ( 481.000000 -4656.000000 -1293.000000 ) ( ( -0.028488 0.000089 67.958665 ) ( 0.000000 0.007198 -20.533513 ) ) 12escape/00wract5 0 0 0 ( 482.417576 -4652.646222 -1294.656094 ) ( 470.417576 -4681.646222 -1363.656094 ) ( 567.417576 -4722.646222 -1363.656094 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 482.417576 -4652.646222 -1294.656094 ) ( 481.000000 -4656.000000 -1293.000000 ) ( 469.000000 -4685.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 470.417576 -4681.646222 -1363.656094 ) ( 469.000000 -4685.000000 -1362.000000 ) ( 566.000000 -4726.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 567.417576 -4722.646222 -1363.656094 ) ( 566.000000 -4726.000000 -1362.000000 ) ( 578.000000 -4696.000000 -1293.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 579.417576 -4692.646222 -1294.656094 ) ( 578.000000 -4696.000000 -1293.000000 ) ( 481.000000 -4656.000000 -1293.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3947/2843) # points: 4 { brushDef { // Surface normal: -0.152862, -0.361649, 0.919697 // RotY/Z : -1.167309 / -1.970701. Vector texS/T: (0.921098, -0.389330, 0.000000) / (-0.358066, -0.847132, -0.392628) // Texture width/height [00wract5]: 64.000000/256.000000 // --> Vector A/B: (2361.610472, 2361.316100, 2256.007032) / (4414.593286, 4335.638151, 4335.638151) // --> Vector info: d1 = 0.953120, 0.953135, 3.953143. Determinants: 236.866045, -0.881561, -563418.498478, -8314.691756 // --> Vector info: d2 = 1.272970, 0.705542, 0.705545. Determinants: 0.000264, -59.755277, 253210.271446, -8314.691756 ( 469.000000 -4685.000000 -1362.000000 ) ( 566.000000 -4726.000000 -1362.000000 ) ( 538.000000 -4793.000000 -1393.000000 ) ( ( -0.028488 0.000106 67.761802 ) ( 0.000000 0.007187 -30.453356 ) ) 12escape/00wract5 0 0 0 ( 538.611448 -4791.553404 -1396.678789 ) ( 566.611448 -4724.553404 -1365.678789 ) ( 469.611448 -4683.553404 -1365.678789 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 538.611448 -4791.553404 -1396.678789 ) ( 538.000000 -4793.000000 -1393.000000 ) ( 566.000000 -4726.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 566.611448 -4724.553404 -1365.678789 ) ( 566.000000 -4726.000000 -1362.000000 ) ( 469.000000 -4685.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 469.611448 -4683.553404 -1365.678789 ) ( 469.000000 -4685.000000 -1362.000000 ) ( 441.000000 -4753.000000 -1393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 441.611448 -4751.553404 -1396.678789 ) ( 441.000000 -4753.000000 -1393.000000 ) ( 538.000000 -4793.000000 -1393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3948/2844) # points: 5 { brushDef { // Surface normal: -0.924481, 0.381229, 0.000000 // RotY/Z : 0.000000 / 2.750467. Vector texS/T: (-0.381229, -0.924481, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract5]: 64.000000/256.000000 // --> Vector A/B: (4225.934218, 4121.010436, 4121.010436) / (928.000000, 928.000000, 1293.000000) // --> Vector info: d1 = 3.953074, 0.953050, 0.953064. Determinants: -1095.008526, -0.001433, 4476043.751091, -38297.180379 // --> Vector info: d2 = 3.846281, 3.846280, 1.240032. Determinants: -0.000348, 273.457386, -401068.703590, -38297.180379 ( 578.000000 -4696.000000 -1293.000000 ) ( 578.000000 -4696.000000 -928.000000 ) ( 538.000000 -4793.000000 -928.000000 ) ( ( 0.028592 0.000000 -116.876587 ) ( 0.000000 -0.007140 10.472539 ) ) 12escape/00wract5 0 0 0 ( 541.697922 -4794.524916 -928.000000 ) ( 581.697922 -4697.524916 -928.000000 ) ( 581.697922 -4697.524916 -1293.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 541.697922 -4794.524916 -928.000000 ) ( 538.000000 -4793.000000 -928.000000 ) ( 578.000000 -4696.000000 -928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 581.697922 -4697.524916 -928.000000 ) ( 578.000000 -4696.000000 -928.000000 ) ( 578.000000 -4696.000000 -1293.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 581.697922 -4697.524916 -1293.000000 ) ( 578.000000 -4696.000000 -1293.000000 ) ( 566.000000 -4726.000000 -1362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 569.697922 -4727.524916 -1362.000000 ) ( 566.000000 -4726.000000 -1362.000000 ) ( 538.000000 -4793.000000 -1393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 541.697922 -4794.524916 -1393.000000 ) ( 538.000000 -4793.000000 -1393.000000 ) ( 538.000000 -4793.000000 -928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3949/2845) # points: 4 { brushDef { // Surface normal: 0.381229, 0.924481, 0.000000 // RotY/Z : 0.000000 / 1.179671. Vector texS/T: (-0.924481, 0.381229, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wract5]: 64.000000/256.000000 // --> Vector A/B: (-2219.677902, -2219.677902, -2324.601684) / (1393.000000, 1279.000000, 1279.000000) // --> Vector info: d1 = 3.953114, 3.953109, 0.953091. Determinants: -342.002038, -0.000451, -806418.158898, -11961.311132 // --> Vector info: d2 = 0.690264, 1.502064, 1.502063. Determinants: -0.000109, 85.177126, -126908.437337, -11961.311132 ( 538.000000 -4793.000000 -1279.000000 ) ( 441.000000 -4753.000000 -1279.000000 ) ( 441.000000 -4753.000000 -1393.000000 ) ( ( 0.028592 0.000000 67.418877 ) ( 0.000000 -0.007121 10.609910 ) ) 12escape/00wract5 0 0 0 ( 439.475084 -4756.697922 -1393.000000 ) ( 439.475084 -4756.697922 -1279.000000 ) ( 536.475084 -4796.697922 -1279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 439.475084 -4756.697922 -1393.000000 ) ( 441.000000 -4753.000000 -1393.000000 ) ( 441.000000 -4753.000000 -1279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 439.475084 -4756.697922 -1279.000000 ) ( 441.000000 -4753.000000 -1279.000000 ) ( 538.000000 -4793.000000 -1279.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 536.475084 -4796.697922 -1279.000000 ) ( 538.000000 -4793.000000 -1279.000000 ) ( 538.000000 -4793.000000 -1393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 536.475084 -4796.697922 -1393.000000 ) ( 538.000000 -4793.000000 -1393.000000 ) ( 441.000000 -4753.000000 -1393.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3950/2846) # points: 3 { brushDef { // Surface normal: 0.316971, 0.768656, 0.555606 // RotY/Z : -0.589091 / 1.179671. Vector texS/T: (-0.924481, 0.381229, 0.000000) / (0.211813, 0.513647, -0.831446) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-2219.677902, -2324.601684, -2218.686706) / (-1237.877318, -1237.877318, -1195.781979) // --> Vector info: d1 = 1.105129, 0.345596, 1.633323. Determinants: -31.972796, -54.667211, -143521.746305, -4416.802124 // --> Vector info: d2 = 1.228860, 0.582275, 1.084827. Determinants: -27.218222, 15.753363, -46342.587078, -4416.802124 ( 489.000000 -4634.000000 -1300.000000 ) ( 578.000000 -4696.000000 -1265.000000 ) ( 481.000000 -4656.000000 -1265.000000 ) ( ( 0.007239 0.012377 32.494493 ) ( 0.006162 -0.003567 10.492339 ) ) 12escape/00wwarn 0 0 0 ( 479.732114 -4659.074623 -1267.222422 ) ( 576.732114 -4699.074623 -1267.222422 ) ( 487.732114 -4637.074623 -1302.222422 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 479.732114 -4659.074623 -1267.222422 ) ( 481.000000 -4656.000000 -1265.000000 ) ( 578.000000 -4696.000000 -1265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 576.732114 -4699.074623 -1267.222422 ) ( 578.000000 -4696.000000 -1265.000000 ) ( 489.000000 -4634.000000 -1300.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 487.732114 -4637.074623 -1302.222422 ) ( 489.000000 -4634.000000 -1300.000000 ) ( 481.000000 -4656.000000 -1265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3951/2847) # points: 4 { brushDef { // Surface normal: -0.927441, 0.373968, 0.000000 // RotY/Z : 0.000000 / 2.758309. Vector texS/T: (-0.373968, -0.927441, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (4139.111455, 4139.111455, 4072.260875) / (1265.000000, 928.000000, 928.000000) // --> Vector info: d1 = 1.000000, 5.812494, 5.812500. Determinants: 0.001927, 321.718049, -429509.948660, -22528.645343 // --> Vector info: d2 = 0.000000, 0.000001, 0.477900. Determinants: 161.051852, 0.000044, -666611.632520, -22528.645343 ( 603.000000 -4634.000000 -928.000000 ) ( 578.000000 -4696.000000 -928.000000 ) ( 578.000000 -4696.000000 -1265.000000 ) ( ( 0.000000 -0.014280 19.065059 ) ( -0.007149 0.000000 29.589512 ) ) 12escape/00wwarn 0 0 0 ( 581.709766 -4697.495873 -1265.000000 ) ( 581.709766 -4697.495873 -928.000000 ) ( 606.709766 -4635.495873 -928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 581.709766 -4697.495873 -1265.000000 ) ( 578.000000 -4696.000000 -1265.000000 ) ( 578.000000 -4696.000000 -928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 581.709766 -4697.495873 -928.000000 ) ( 578.000000 -4696.000000 -928.000000 ) ( 603.000000 -4634.000000 -928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 606.709766 -4635.495873 -928.000000 ) ( 603.000000 -4634.000000 -928.000000 ) ( 603.000000 -4634.000000 -1300.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 606.709766 -4635.495873 -1300.000000 ) ( 603.000000 -4634.000000 -1300.000000 ) ( 578.000000 -4696.000000 -1265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3952/2848) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-4696.000000, -4656.000000, -4634.000000) / (-578.000000, -481.000000, -489.000000) // --> Vector info: d1 = 0.812500, 2.312205, 2.324632. Determinants: -13.203005, -32.496472, -82778.144493, -2454.000000 // --> Vector info: d2 = 0.000003, 0.015002, 0.182296. Determinants: -16.347526, 6.361785, -73090.878997, -2454.000000 ( 489.000000 -4634.000000 -928.000000 ) ( 481.000000 -4656.000000 -928.000000 ) ( 578.000000 -4696.000000 -928.000000 ) ( ( 0.005380 0.013242 33.731925 ) ( 0.006662 -0.002592 29.784384 ) ) 12escape/00wwarn 0 0 0 ( 578.000000 -4696.000000 -924.000000 ) ( 481.000000 -4656.000000 -924.000000 ) ( 489.000000 -4634.000000 -924.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 578.000000 -4696.000000 -924.000000 ) ( 578.000000 -4696.000000 -928.000000 ) ( 481.000000 -4656.000000 -928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 481.000000 -4656.000000 -924.000000 ) ( 481.000000 -4656.000000 -928.000000 ) ( 489.000000 -4634.000000 -928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 489.000000 -4634.000000 -924.000000 ) ( 489.000000 -4634.000000 -928.000000 ) ( 603.000000 -4634.000000 -928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 603.000000 -4634.000000 -924.000000 ) ( 603.000000 -4634.000000 -928.000000 ) ( 578.000000 -4696.000000 -928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3953/2849) # points: 4 { brushDef { // Surface normal: 0.939793, -0.341743, 0.000000 // RotY/Z : 0.000000 / -0.348771. Vector texS/T: (0.341743, 0.939793, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-4211.299766, -4211.299766, -4187.890367) / (928.000000, 1265.000000, 1300.000000) // --> Vector info: d1 = 0.312334, 5.121511, 5.633465. Determinants: -4.207051, -112.579968, 84293.066555, -7888.967740 // --> Vector info: d2 = 1.015004, 0.926622, 1.084733. Determinants: -56.376956, 2.068977, -247347.606433, -7888.967740 ( 489.000000 -4634.000000 -1300.000000 ) ( 481.000000 -4656.000000 -1265.000000 ) ( 481.000000 -4656.000000 -928.000000 ) ( ( 0.000533 0.014271 -10.684930 ) ( 0.007146 -0.000262 31.353609 ) ) 12escape/00wwarn 0 0 0 ( 477.240826 -4654.633028 -928.000000 ) ( 477.240826 -4654.633028 -1265.000000 ) ( 485.240826 -4632.633028 -1300.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 477.240826 -4654.633028 -928.000000 ) ( 481.000000 -4656.000000 -928.000000 ) ( 481.000000 -4656.000000 -1265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 477.240826 -4654.633028 -1265.000000 ) ( 481.000000 -4656.000000 -1265.000000 ) ( 489.000000 -4634.000000 -1300.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 485.240826 -4632.633028 -1300.000000 ) ( 489.000000 -4634.000000 -1300.000000 ) ( 489.000000 -4634.000000 -928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 485.240826 -4632.633028 -928.000000 ) ( 489.000000 -4634.000000 -928.000000 ) ( 481.000000 -4656.000000 -928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3956/2850) # points: 3 { brushDef { // Surface normal: 0.000000, 0.491594, 0.870824 // RotY/Z : -1.056877 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.870824, -0.491594) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-578.000000, -603.000000, -489.000000) / (-3467.524080, -3396.327170, -3396.327170) // --> Vector info: d1 = 0.345596, 1.258342, 1.633464. Determinants: -26.707534, -113.431036, -411566.817028, -8116.447745 // --> Vector info: d2 = 0.582275, 0.295056, 1.084734. Determinants: -56.222585, 13.000998, 7858.612851, -8116.447745 ( 489.000000 -4634.000000 -1300.000000 ) ( 603.000000 -4634.000000 -1300.000000 ) ( 578.000000 -4696.000000 -1265.000000 ) ( ( 0.003291 0.013975 50.707752 ) ( 0.006927 -0.001602 -0.968233 ) ) 12escape/00wwarn 0 0 0 ( 578.000000 -4697.966377 -1268.483297 ) ( 603.000000 -4635.966377 -1303.483297 ) ( 489.000000 -4635.966377 -1303.483297 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 578.000000 -4697.966377 -1268.483297 ) ( 578.000000 -4696.000000 -1265.000000 ) ( 603.000000 -4634.000000 -1300.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 603.000000 -4635.966377 -1303.483297 ) ( 603.000000 -4634.000000 -1300.000000 ) ( 489.000000 -4634.000000 -1300.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 489.000000 -4635.966377 -1303.483297 ) ( 489.000000 -4634.000000 -1300.000000 ) ( 578.000000 -4696.000000 -1265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3957/2851) # points: 4 { brushDef { // Surface normal: 0.970684, 0.000000, -0.240360 // RotY/Z : 0.242737 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.240360, 0.000000, -0.970684) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-4634.000000, -4634.000000, -4393.000000) / (512.641259, 728.983580, 728.983580) // --> Vector info: d1 = 0.157408, 0.157409, 0.587105. Determinants: -92.961397, -0.000230, -438990.019665, -52138.499441 // --> Vector info: d2 = 1.209008, 0.436874, 0.436876. Determinants: -0.000451, 186.084222, -158432.378172, -52138.499441 ( -840.000000 -4393.000000 -543.000000 ) ( -840.000000 -4634.000000 -543.000000 ) ( -788.000000 -4634.000000 -333.000000 ) ( ( 0.001783 0.000000 8.419690 ) ( 0.000000 -0.003569 3.038683 ) ) 12escape/00wengn1 0 0 0 ( -791.882735 -4634.000000 -332.038561 ) ( -843.882735 -4634.000000 -542.038561 ) ( -843.882735 -4393.000000 -542.038561 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -791.882735 -4634.000000 -332.038561 ) ( -788.000000 -4634.000000 -333.000000 ) ( -840.000000 -4634.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.882735 -4634.000000 -542.038561 ) ( -840.000000 -4634.000000 -543.000000 ) ( -840.000000 -4393.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.882735 -4393.000000 -542.038561 ) ( -840.000000 -4393.000000 -543.000000 ) ( -788.000000 -4393.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -791.882735 -4393.000000 -332.038561 ) ( -788.000000 -4393.000000 -333.000000 ) ( -788.000000 -4634.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3958/2852) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-3987.000000, -4021.000000, -4074.000000) / (-315.000000, -315.000000, -283.000000) // --> Vector info: d1 = 0.114820, 0.115192, 1.032688. Determinants: 0.011902, -31.175143, -9897.641382, -1088.000000 // --> Vector info: d2 = 1.514629, 1.028713, 0.264814. Determinants: -15.549316, 0.219005, -63574.054980, -1088.000000 ( -283.000000 -4074.000000 -1470.000000 ) ( -315.000000 -4021.000000 -1470.000000 ) ( -315.000000 -3987.000000 -1470.000000 ) ( ( -0.000011 0.028654 9.097097 ) ( 0.014292 -0.000201 58.432036 ) ) 12escape/00wwarn 0 0 0 ( -315.000000 -3987.000000 -1474.000000 ) ( -315.000000 -4021.000000 -1474.000000 ) ( -283.000000 -4074.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 -3987.000000 -1474.000000 ) ( -315.000000 -3987.000000 -1470.000000 ) ( -315.000000 -4021.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 -4021.000000 -1474.000000 ) ( -315.000000 -4021.000000 -1470.000000 ) ( -283.000000 -4074.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.000000 -4074.000000 -1474.000000 ) ( -283.000000 -4074.000000 -1470.000000 ) ( -262.000000 -4074.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -262.000000 -4074.000000 -1474.000000 ) ( -262.000000 -4074.000000 -1470.000000 ) ( -315.000000 -3987.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3959/2853) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-4074.000000, -4074.000000, -4021.000000) / (403.000000, 423.000000, 455.000000) // --> Vector info: d1 = 2.187469, 1.604388, 0.687473. Determinants: -0.320260, 30.903255, -16077.468629, -1060.000000 // --> Vector info: d2 = 1.501247, 1.501246, 0.737171. Determinants: 15.281426, 0.000101, 60665.164775, -1060.000000 ( 455.000000 -4021.000000 -1470.000000 ) ( 423.000000 -4074.000000 -1470.000000 ) ( 403.000000 -4074.000000 -1470.000000 ) ( ( 0.000302 -0.029154 15.167423 ) ( -0.014416 0.000000 -57.231288 ) ) 12escape/00wwarn 0 0 0 ( 403.000000 -4074.000000 -1474.000000 ) ( 423.000000 -4074.000000 -1474.000000 ) ( 455.000000 -4021.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 403.000000 -4074.000000 -1474.000000 ) ( 403.000000 -4074.000000 -1470.000000 ) ( 423.000000 -4074.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 423.000000 -4074.000000 -1474.000000 ) ( 423.000000 -4074.000000 -1470.000000 ) ( 455.000000 -4021.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -4021.000000 -1474.000000 ) ( 455.000000 -4021.000000 -1470.000000 ) ( 455.000000 -3987.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -3987.000000 -1474.000000 ) ( 455.000000 -3987.000000 -1470.000000 ) ( 403.000000 -4074.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3960/2854) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-3164.000000, -3164.000000, -3182.000000) / (403.000000, 88.000000, 88.000000) // --> Vector info: d1 = 0.858662, 0.862106, 1.362015. Determinants: 157.471168, 0.062004, 493345.175337, -5670.000000 // --> Vector info: d2 = 5.164471, 0.665237, 0.665333. Determinants: 0.030043, -80.986199, 3449.945733, -5670.000000 ( 88.000000 -3182.000000 -1470.000000 ) ( 88.000000 -3164.000000 -1470.000000 ) ( 403.000000 -3164.000000 -1470.000000 ) ( ( -0.027773 -0.000011 -87.009731 ) ( -0.000005 0.014283 -0.608456 ) ) 12escape/00wwarn 0 0 0 ( 403.000000 -3164.000000 -1474.000000 ) ( 88.000000 -3164.000000 -1474.000000 ) ( 88.000000 -3182.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 403.000000 -3164.000000 -1474.000000 ) ( 403.000000 -3164.000000 -1470.000000 ) ( 88.000000 -3164.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 -3164.000000 -1474.000000 ) ( 88.000000 -3164.000000 -1470.000000 ) ( 88.000000 -3182.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 -3182.000000 -1474.000000 ) ( 88.000000 -3182.000000 -1470.000000 ) ( 413.000000 -3182.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 413.000000 -3182.000000 -1474.000000 ) ( 413.000000 -3182.000000 -1470.000000 ) ( 403.000000 -3164.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3961/2855) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-3164.000000, -3164.000000, -3218.000000) / (-262.000000, -283.000000, -315.000000) // --> Vector info: d1 = 1.606937, 1.023947, 0.107807. Determinants: -0.583230, -31.481495, -11915.760026, -1134.000000 // --> Vector info: d2 = 1.264507, 1.264389, 0.500288. Determinants: -16.042337, -0.006386, -52193.578221, -1134.000000 ( -315.000000 -3218.000000 -1470.000000 ) ( -283.000000 -3164.000000 -1470.000000 ) ( -262.000000 -3164.000000 -1470.000000 ) ( ( 0.000514 0.027761 10.507725 ) ( 0.014147 0.000006 46.026083 ) ) 12escape/00wwarn 0 0 0 ( -262.000000 -3164.000000 -1474.000000 ) ( -283.000000 -3164.000000 -1474.000000 ) ( -315.000000 -3218.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -262.000000 -3164.000000 -1474.000000 ) ( -262.000000 -3164.000000 -1470.000000 ) ( -283.000000 -3164.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.000000 -3164.000000 -1474.000000 ) ( -283.000000 -3164.000000 -1470.000000 ) ( -315.000000 -3218.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 -3218.000000 -1474.000000 ) ( -315.000000 -3218.000000 -1470.000000 ) ( -315.000000 -3252.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 -3252.000000 -1474.000000 ) ( -315.000000 -3252.000000 -1470.000000 ) ( -262.000000 -3164.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3962/2856) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-3164.000000, -3164.000000, -3218.000000) / (455.000000, 423.000000, 455.000000) // --> Vector info: d1 = 0.996861, 0.538411, 0.997145. Determinants: 0.009082, -24.756285, 9570.270839, -1728.000000 // --> Vector info: d2 = 1.218170, 1.218000, 0.454124. Determinants: -24.449463, -0.009167, -79458.927848, -1728.000000 ( 455.000000 -3218.000000 -1470.000000 ) ( 423.000000 -3164.000000 -1470.000000 ) ( 455.000000 -3164.000000 -1470.000000 ) ( ( -0.000005 0.014327 -5.538351 ) ( 0.014149 0.000005 45.983176 ) ) 12escape/00flite1 0 0 0 ( 455.000000 -3164.000000 -1474.000000 ) ( 423.000000 -3164.000000 -1474.000000 ) ( 455.000000 -3218.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -3164.000000 -1474.000000 ) ( 455.000000 -3164.000000 -1470.000000 ) ( 423.000000 -3164.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 423.000000 -3164.000000 -1474.000000 ) ( 423.000000 -3164.000000 -1470.000000 ) ( 455.000000 -3218.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -3218.000000 -1474.000000 ) ( 455.000000 -3218.000000 -1470.000000 ) ( 455.000000 -3164.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3963/2857) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-3164.000000, -3164.000000, -3247.000000) / (-315.000000, -332.000000, -332.000000) // --> Vector info: d1 = 0.996953, 0.746948, 0.747269. Determinants: 0.005447, -20.750396, -7925.840450, -1411.000000 // --> Vector info: d2 = 1.215069, 1.215000, 0.034304. Determinants: -20.071840, -0.005698, -65223.559614, -1411.000000 ( -332.000000 -3247.000000 -1470.000000 ) ( -332.000000 -3164.000000 -1470.000000 ) ( -315.000000 -3164.000000 -1470.000000 ) ( ( -0.000004 0.014706 5.617180 ) ( 0.014225 0.000004 46.225060 ) ) 12escape/00flite1 0 0 0 ( -315.000000 -3164.000000 -1474.000000 ) ( -332.000000 -3164.000000 -1474.000000 ) ( -332.000000 -3247.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 -3164.000000 -1474.000000 ) ( -315.000000 -3164.000000 -1470.000000 ) ( -332.000000 -3164.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -332.000000 -3164.000000 -1474.000000 ) ( -332.000000 -3164.000000 -1470.000000 ) ( -332.000000 -3247.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -332.000000 -3247.000000 -1474.000000 ) ( -332.000000 -3247.000000 -1470.000000 ) ( -315.000000 -3218.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 -3218.000000 -1474.000000 ) ( -315.000000 -3218.000000 -1470.000000 ) ( -315.000000 -3164.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3964/2858) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-2622.000000, -2622.000000, -4634.000000) / (578.000000, 473.000000, 473.000000) // --> Vector info: d1 = 1.743979, 0.243969, 0.254652. Determinants: 1.121746, -3018.019774, 1378923.700519, -211260.000000 // --> Vector info: d2 = 28.969128, 28.968565, 0.218573. Determinants: -3018.749186, -1.132096, -14034523.923627, -211260.000000 ( 473.000000 -4634.000000 -1470.000000 ) ( 473.000000 -2622.000000 -1470.000000 ) ( 578.000000 -2622.000000 -1470.000000 ) ( ( -0.000005 0.014286 -6.527140 ) ( 0.014289 0.000005 66.432471 ) ) 12escape/00flite1 0 0 0 ( 578.000000 -2622.000000 -1474.000000 ) ( 473.000000 -2622.000000 -1474.000000 ) ( 473.000000 -4634.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 578.000000 -2622.000000 -1474.000000 ) ( 578.000000 -2622.000000 -1470.000000 ) ( 473.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 473.000000 -2622.000000 -1474.000000 ) ( 473.000000 -2622.000000 -1470.000000 ) ( 473.000000 -4634.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 473.000000 -4634.000000 -1474.000000 ) ( 473.000000 -4634.000000 -1470.000000 ) ( 578.000000 -4634.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 578.000000 -4634.000000 -1474.000000 ) ( 578.000000 -4634.000000 -1470.000000 ) ( 578.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3965/2859) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (840.000000, 925.000000, 980.000000) / (1103.000000, 1008.000000, 543.000000) // --> Vector info: d1 = 0.484033, 1.700065, 2.478617. Determinants: -491.492449, -0.704836, 397028.772337, -34300.000000 // --> Vector info: d2 = 0.247002, 1.592440, 8.244774. Determinants: 6.343297, 491.449343, -555869.167971, -34300.000000 ( 980.000000 -2622.000000 -543.000000 ) ( 925.000000 -2622.000000 -1008.000000 ) ( 840.000000 -2622.000000 -1103.000000 ) ( ( 0.014329 0.000021 -11.575183 ) ( -0.000185 -0.014328 16.206098 ) ) 12escape/00WPANL6 0 0 0 ( 840.000000 -2618.000000 -1103.000000 ) ( 925.000000 -2618.000000 -1008.000000 ) ( 980.000000 -2618.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -2618.000000 -1103.000000 ) ( 840.000000 -2622.000000 -1103.000000 ) ( 925.000000 -2622.000000 -1008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 925.000000 -2618.000000 -1008.000000 ) ( 925.000000 -2622.000000 -1008.000000 ) ( 980.000000 -2622.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 980.000000 -2618.000000 -543.000000 ) ( 980.000000 -2622.000000 -543.000000 ) ( 960.000000 -2622.000000 -463.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 960.000000 -2618.000000 -463.000000 ) ( 960.000000 -2622.000000 -463.000000 ) ( 840.000000 -2622.000000 -1103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3966/2860) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-820.000000, -840.000000, -785.000000) / (463.000000, 543.000000, 1008.000000) // --> Vector info: d1 = 0.765742, 0.481209, 1.269462. Determinants: -195.368304, -0.115714, -170639.102931, -13700.000000 // --> Vector info: d2 = 9.378927, 8.238083, 1.582703. Determinants: 1.937800, 195.854044, -217582.729311, -13700.000000 ( -785.000000 -2622.000000 -1008.000000 ) ( -840.000000 -2622.000000 -543.000000 ) ( -820.000000 -2622.000000 -463.000000 ) ( ( 0.014260 0.000008 12.455409 ) ( -0.000141 -0.014296 15.881951 ) ) 12escape/00WPANL6 0 0 0 ( -820.000000 -2618.000000 -463.000000 ) ( -840.000000 -2618.000000 -543.000000 ) ( -785.000000 -2618.000000 -1008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -820.000000 -2618.000000 -463.000000 ) ( -820.000000 -2622.000000 -463.000000 ) ( -840.000000 -2622.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -840.000000 -2618.000000 -543.000000 ) ( -840.000000 -2622.000000 -543.000000 ) ( -785.000000 -2622.000000 -1008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -785.000000 -2618.000000 -1008.000000 ) ( -785.000000 -2622.000000 -1008.000000 ) ( -700.000000 -2622.000000 -1103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -700.000000 -2618.000000 -1103.000000 ) ( -700.000000 -2622.000000 -1103.000000 ) ( -820.000000 -2622.000000 -463.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3967/2861) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (508.000000, 578.000000, 910.000000) / (1470.000000, 1470.000000, 1138.000000) // --> Vector info: d1 = 0.736486, 1.736329, 6.482449. Determinants: -331.947834, 0.280530, 151101.180730, -23240.000000 // --> Vector info: d2 = 0.996066, 0.996679, 5.747537. Determinants: -0.203703, 332.356342, -511608.910771, -23240.000000 ( 910.000000 -2622.000000 -1138.000000 ) ( 578.000000 -2622.000000 -1470.000000 ) ( 508.000000 -2622.000000 -1470.000000 ) ( ( 0.014283 -0.000012 -6.501772 ) ( 0.000009 -0.014301 22.014153 ) ) 12escape/00WPANL6 0 0 0 ( 508.000000 -2618.000000 -1470.000000 ) ( 578.000000 -2618.000000 -1470.000000 ) ( 910.000000 -2618.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 508.000000 -2618.000000 -1470.000000 ) ( 508.000000 -2622.000000 -1470.000000 ) ( 578.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 578.000000 -2618.000000 -1470.000000 ) ( 578.000000 -2622.000000 -1470.000000 ) ( 910.000000 -2622.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -2618.000000 -1138.000000 ) ( 910.000000 -2622.000000 -1138.000000 ) ( 925.000000 -2622.000000 -1008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 925.000000 -2618.000000 -1008.000000 ) ( 925.000000 -2622.000000 -1008.000000 ) ( 508.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3968/2862) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-785.000000, -770.000000, -437.000000) / (1008.000000, 1137.000000, 1470.000000) // --> Vector info: d1 = 0.265983, 0.483933, 5.236508. Determinants: -540.504539, -1.289002, -433093.981695, -37962.000000 // --> Vector info: d2 = 7.585150, 5.742033, 0.995064. Determinants: -1.399204, 542.553661, -835939.939112, -37962.000000 ( -437.000000 -2622.000000 -1470.000000 ) ( -770.000000 -2622.000000 -1137.000000 ) ( -785.000000 -2622.000000 -1008.000000 ) ( ( 0.014238 0.000034 11.408619 ) ( 0.000037 -0.014292 22.020440 ) ) 12escape/00WPANL6 0 0 0 ( -785.000000 -2618.000000 -1008.000000 ) ( -770.000000 -2618.000000 -1137.000000 ) ( -437.000000 -2618.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -785.000000 -2618.000000 -1008.000000 ) ( -785.000000 -2622.000000 -1008.000000 ) ( -770.000000 -2622.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -770.000000 -2618.000000 -1137.000000 ) ( -770.000000 -2622.000000 -1137.000000 ) ( -437.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -437.000000 -2618.000000 -1470.000000 ) ( -437.000000 -2622.000000 -1470.000000 ) ( -367.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -367.000000 -2618.000000 -1470.000000 ) ( -367.000000 -2622.000000 -1470.000000 ) ( -785.000000 -2622.000000 -1008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3969/2863) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (805.000000, 820.000000, 788.000000) / (543.000000, 463.000000, 333.000000) // --> Vector info: d1 = 3.246537, 3.460363, 2.995020. Determinants: -65.024883, -0.137714, 37777.926976, -4510.000000 // --> Vector info: d2 = 0.245595, 1.389511, 3.244539. Determinants: -0.306844, 64.430738, -35846.515081, -4510.000000 ( -788.000000 -4634.000000 -333.000000 ) ( -820.000000 -4634.000000 -463.000000 ) ( -805.000000 -4634.000000 -543.000000 ) ( ( 0.014418 0.000031 -8.376480 ) ( 0.000068 -0.014286 7.948230 ) ) 12escape/00WPANL6 0 0 0 ( -805.000000 -4638.000000 -543.000000 ) ( -820.000000 -4638.000000 -463.000000 ) ( -788.000000 -4638.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -805.000000 -4638.000000 -543.000000 ) ( -805.000000 -4634.000000 -543.000000 ) ( -820.000000 -4634.000000 -463.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -820.000000 -4638.000000 -463.000000 ) ( -820.000000 -4634.000000 -463.000000 ) ( -788.000000 -4634.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -788.000000 -4638.000000 -333.000000 ) ( -788.000000 -4634.000000 -333.000000 ) ( -630.000000 -4634.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -630.000000 -4638.000000 -333.000000 ) ( -630.000000 -4634.000000 -333.000000 ) ( -805.000000 -4634.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3970/2864) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-770.000000, -928.000000, -960.000000) / (333.000000, 333.000000, 463.000000) // --> Vector info: d1 = 2.747993, 0.497953, 0.034044. Determinants: -292.505082, 1.296396, -282104.379319, -20540.000000 // --> Vector info: d2 = 3.244139, 3.243755, 1.387057. Determinants: -0.049839, 293.346023, -164357.210915, -20540.000000 ( 960.000000 -4634.000000 -463.000000 ) ( 928.000000 -4634.000000 -333.000000 ) ( 770.000000 -4634.000000 -333.000000 ) ( ( 0.014241 -0.000063 13.734390 ) ( 0.000002 -0.014282 8.001812 ) ) 12escape/00WPANL6 0 0 0 ( 770.000000 -4638.000000 -333.000000 ) ( 928.000000 -4638.000000 -333.000000 ) ( 960.000000 -4638.000000 -463.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 770.000000 -4638.000000 -333.000000 ) ( 770.000000 -4634.000000 -333.000000 ) ( 928.000000 -4634.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 928.000000 -4638.000000 -333.000000 ) ( 928.000000 -4634.000000 -333.000000 ) ( 960.000000 -4634.000000 -463.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 960.000000 -4638.000000 -463.000000 ) ( 960.000000 -4634.000000 -463.000000 ) ( 945.000000 -4634.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 -4638.000000 -543.000000 ) ( 945.000000 -4634.000000 -543.000000 ) ( 770.000000 -4634.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3971/2865) # points: 5 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-840.000000, -603.000000, -603.000000) / (1103.000000, 1365.000000, 333.000000) // --> Vector info: d1 = 1.750114, 5.140913, 5.138367. Determinants: -3498.637483, -0.603476, -3366239.840785, -244584.000000 // --> Vector info: d2 = 4.248725, 0.503161, 15.244551. Determinants: 3.177821, 3493.709341, -4890062.173629, -244584.000000 ( 603.000000 -4634.000000 -333.000000 ) ( 603.000000 -4634.000000 -1365.000000 ) ( 840.000000 -4634.000000 -1103.000000 ) ( ( 0.014304 0.000002 13.763124 ) ( -0.000013 -0.014284 19.993385 ) ) 12escape/00WPANL6 0 0 0 ( 840.000000 -4638.000000 -1103.000000 ) ( 603.000000 -4638.000000 -1365.000000 ) ( 603.000000 -4638.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -4638.000000 -1103.000000 ) ( 840.000000 -4634.000000 -1103.000000 ) ( 603.000000 -4634.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 603.000000 -4638.000000 -1365.000000 ) ( 603.000000 -4634.000000 -1365.000000 ) ( 603.000000 -4634.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 603.000000 -4638.000000 -333.000000 ) ( 603.000000 -4634.000000 -333.000000 ) ( 770.000000 -4634.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 770.000000 -4638.000000 -333.000000 ) ( 770.000000 -4634.000000 -333.000000 ) ( 945.000000 -4634.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 945.000000 -4638.000000 -543.000000 ) ( 945.000000 -4634.000000 -543.000000 ) ( 840.000000 -4634.000000 -1103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3972/2866) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (700.000000, 785.000000, 840.000000) / (1103.000000, 1008.000000, 543.000000) // --> Vector info: d1 = 0.751342, 1.966874, 2.744531. Determinants: -491.345153, -0.753471, 319001.661368, -34300.000000 // --> Vector info: d2 = 0.247221, 1.592551, 8.248485. Determinants: 6.735383, 491.761242, -555607.098025, -34300.000000 ( -840.000000 -4634.000000 -543.000000 ) ( -785.000000 -4634.000000 -1008.000000 ) ( -700.000000 -4634.000000 -1103.000000 ) ( ( 0.014325 0.000022 -9.300340 ) ( -0.000196 -0.014337 16.198458 ) ) 12escape/00WPANL6 0 0 0 ( -700.000000 -4638.000000 -1103.000000 ) ( -785.000000 -4638.000000 -1008.000000 ) ( -840.000000 -4638.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -700.000000 -4638.000000 -1103.000000 ) ( -700.000000 -4634.000000 -1103.000000 ) ( -785.000000 -4634.000000 -1008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -785.000000 -4638.000000 -1008.000000 ) ( -785.000000 -4634.000000 -1008.000000 ) ( -840.000000 -4634.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -840.000000 -4638.000000 -543.000000 ) ( -840.000000 -4634.000000 -543.000000 ) ( -820.000000 -4634.000000 -463.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -820.000000 -4638.000000 -463.000000 ) ( -820.000000 -4634.000000 -463.000000 ) ( -700.000000 -4634.000000 -1103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3973/2867) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-925.000000, -910.000000, -578.000000) / (1008.000000, 1138.000000, 1470.000000) // --> Vector info: d1 = 0.533012, 0.750409, 5.500967. Determinants: -545.396812, -0.917347, -523917.778178, -38180.000000 // --> Vector info: d2 = 7.591900, 5.747211, 0.999399. Determinants: 4.778891, 541.219527, -830987.563958, -38180.000000 ( 578.000000 -4634.000000 -1470.000000 ) ( 910.000000 -4634.000000 -1138.000000 ) ( 925.000000 -4634.000000 -1008.000000 ) ( ( 0.014285 0.000024 13.722310 ) ( -0.000125 -0.014175 21.764996 ) ) 12escape/00WPANL6 0 0 0 ( 925.000000 -4638.000000 -1008.000000 ) ( 910.000000 -4638.000000 -1138.000000 ) ( 578.000000 -4638.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 925.000000 -4638.000000 -1008.000000 ) ( 925.000000 -4634.000000 -1008.000000 ) ( 910.000000 -4634.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 910.000000 -4638.000000 -1138.000000 ) ( 910.000000 -4634.000000 -1138.000000 ) ( 578.000000 -4634.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 578.000000 -4638.000000 -1470.000000 ) ( 578.000000 -4634.000000 -1470.000000 ) ( 508.000000 -4634.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 508.000000 -4638.000000 -1470.000000 ) ( 508.000000 -4634.000000 -1470.000000 ) ( 925.000000 -4634.000000 -1008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3974/2868) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (367.000000, 437.000000, 770.000000) / (1470.000000, 1470.000000, 1137.000000) // --> Vector info: d1 = 0.000061, 1.000026, 5.749983. Determinants: -332.988407, -0.491412, 122927.709412, -23310.000000 // --> Vector info: d2 = 0.000000, 0.000000, 4.750019. Determinants: 0.000000, 332.501285, -488776.894643, -23310.000000 ( -770.000000 -4634.000000 -1137.000000 ) ( -437.000000 -4634.000000 -1470.000000 ) ( -367.000000 -4634.000000 -1470.000000 ) ( ( 0.014285 0.000021 -5.273604 ) ( 0.000000 -0.014264 20.968550 ) ) 12escape/00WPANL6 0 0 0 ( -367.000000 -4638.000000 -1470.000000 ) ( -437.000000 -4638.000000 -1470.000000 ) ( -770.000000 -4638.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -367.000000 -4638.000000 -1470.000000 ) ( -367.000000 -4634.000000 -1470.000000 ) ( -437.000000 -4634.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -437.000000 -4638.000000 -1470.000000 ) ( -437.000000 -4634.000000 -1470.000000 ) ( -770.000000 -4634.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -770.000000 -4638.000000 -1137.000000 ) ( -770.000000 -4634.000000 -1137.000000 ) ( -785.000000 -4634.000000 -1008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -785.000000 -4638.000000 -1008.000000 ) ( -785.000000 -4634.000000 -1008.000000 ) ( -367.000000 -4634.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3975/2869) # points: 4 { brushDef { // Surface normal: 0.993128, 0.000000, 0.117035 // RotY/Z : -0.117304 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.117035, 0.000000, -0.993128) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-4634.000000, -4634.000000, -4393.000000) / (440.958757, 1039.069115, 1039.069115) // --> Vector info: d1 = 0.157409, 0.157411, 0.587107. Determinants: -257.005535, -0.000632, -1213652.985412, -144144.596208 // --> Vector info: d2 = 2.436874, 0.297237, 0.297239. Determinants: -0.001285, 515.652400, -578649.567710, -144144.596208 ( -770.000000 -4393.000000 -1137.000000 ) ( -770.000000 -4634.000000 -1137.000000 ) ( -840.000000 -4634.000000 -543.000000 ) ( ( 0.001783 0.000000 8.419691 ) ( 0.000000 -0.003577 4.014369 ) ) 12escape/00wengn1 0 0 0 ( -843.972511 -4634.000000 -543.468141 ) ( -773.972511 -4634.000000 -1137.468141 ) ( -773.972511 -4393.000000 -1137.468141 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.972511 -4634.000000 -543.468141 ) ( -840.000000 -4634.000000 -543.000000 ) ( -770.000000 -4634.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -773.972511 -4634.000000 -1137.468141 ) ( -770.000000 -4634.000000 -1137.000000 ) ( -770.000000 -4393.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -773.972511 -4393.000000 -1137.468141 ) ( -770.000000 -4393.000000 -1137.000000 ) ( -840.000000 -4393.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.972511 -4393.000000 -543.468141 ) ( -840.000000 -4393.000000 -543.000000 ) ( -840.000000 -4634.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3976/2870) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-4634.000000, -4634.000000, -4393.000000) / (259.508189, 730.441305, 730.441305) // --> Vector info: d1 = 0.157411, 0.157413, 0.587108. Determinants: -202.357442, -0.000459, -955589.633036, -113494.881021 // --> Vector info: d2 = 2.297237, 0.617863, 0.617865. Determinants: -0.000898, 404.729187, -365759.329300, -113494.881021 ( -437.000000 -4393.000000 -1470.000000 ) ( -437.000000 -4634.000000 -1470.000000 ) ( -770.000000 -4634.000000 -1137.000000 ) ( ( 0.001783 0.000000 8.419672 ) ( 0.000000 -0.003566 3.222695 ) ) 12escape/00wengn1 0 0 0 ( -772.828427 -4634.000000 -1139.828427 ) ( -439.828427 -4634.000000 -1472.828427 ) ( -439.828427 -4393.000000 -1472.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -772.828427 -4634.000000 -1139.828427 ) ( -770.000000 -4634.000000 -1137.000000 ) ( -437.000000 -4634.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -439.828427 -4634.000000 -1472.828427 ) ( -437.000000 -4634.000000 -1470.000000 ) ( -437.000000 -4393.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -439.828427 -4393.000000 -1472.828427 ) ( -437.000000 -4393.000000 -1470.000000 ) ( -770.000000 -4393.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -772.828427 -4393.000000 -1139.828427 ) ( -770.000000 -4393.000000 -1137.000000 ) ( -770.000000 -4634.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3977/2871) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (4634.000000, 4634.000000, 4393.000000) / (630.739249, 161.220346, 161.220346) // --> Vector info: d1 = 0.219909, 0.219909, 0.649599. Determinants: 201.747522, 0.000000, -959781.581194, -113154.055553 // --> Vector info: d2 = 2.136322, 0.457156, 0.457156. Determinants: 0.000000, -404.679083, 13513.426104, -113154.055553 ( 910.000000 -4393.000000 -1138.000000 ) ( 910.000000 -4634.000000 -1138.000000 ) ( 578.000000 -4634.000000 -1470.000000 ) ( ( -0.001783 0.000000 8.482078 ) ( 0.000000 0.003576 -0.119425 ) ) 12escape/00wengn1 0 0 0 ( 580.828427 -4634.000000 -1472.828427 ) ( 912.828427 -4634.000000 -1140.828427 ) ( 912.828427 -4393.000000 -1140.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 580.828427 -4634.000000 -1472.828427 ) ( 578.000000 -4634.000000 -1470.000000 ) ( 910.000000 -4634.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 912.828427 -4634.000000 -1140.828427 ) ( 910.000000 -4634.000000 -1138.000000 ) ( 910.000000 -4393.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 912.828427 -4393.000000 -1140.828427 ) ( 910.000000 -4393.000000 -1138.000000 ) ( 578.000000 -4393.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 580.828427 -4393.000000 -1472.828427 ) ( 578.000000 -4393.000000 -1470.000000 ) ( 578.000000 -4634.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3978/2872) # points: 4 { brushDef { // Surface normal: -0.993151, 0.000000, 0.116841 // RotY/Z : -0.117109 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.116841, 0.000000, -0.993151) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (4634.000000, 4634.000000, 4393.000000) / (1023.879852, 424.776356, 424.776356) // --> Vector info: d1 = 0.219909, 0.219911, 0.649601. Determinants: 257.428356, 0.000661, -1224674.964066, -144383.942753 // --> Vector info: d2 = 2.457153, 0.318014, 0.318016. Determinants: 0.001142, -515.532655, 173064.722451, -144383.942753 ( 980.000000 -4393.000000 -543.000000 ) ( 980.000000 -4634.000000 -543.000000 ) ( 910.000000 -4634.000000 -1138.000000 ) ( ( -0.001783 0.000000 8.482072 ) ( 0.000000 0.003571 -1.198642 ) ) 12escape/00wengn1 0 0 0 ( 913.972602 -4634.000000 -1138.467365 ) ( 983.972602 -4634.000000 -543.467365 ) ( 983.972602 -4393.000000 -543.467365 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 913.972602 -4634.000000 -1138.467365 ) ( 910.000000 -4634.000000 -1138.000000 ) ( 980.000000 -4634.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.972602 -4634.000000 -543.467365 ) ( 980.000000 -4634.000000 -543.000000 ) ( 980.000000 -4393.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.972602 -4393.000000 -543.467365 ) ( 980.000000 -4393.000000 -543.000000 ) ( 910.000000 -4393.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 913.972602 -4393.000000 -1138.467365 ) ( 910.000000 -4393.000000 -1138.000000 ) ( 910.000000 -4634.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3979/2873) # points: 4 { brushDef { // Surface normal: -0.970684, 0.000000, -0.240360 // RotY/Z : 0.242737 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.240360, 0.000000, -0.970684) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (4634.000000, 4634.000000, 4393.000000) / (762.633954, 546.291633, 546.291633) // --> Vector info: d1 = 0.219913, 0.219913, 0.649602. Determinants: 92.959978, 0.000029, -442242.470641, -52138.499441 // --> Vector info: d2 = 1.318016, 0.545106, 0.545107. Determinants: 0.000103, -186.271223, 73336.902566, -52138.499441 ( 928.000000 -4393.000000 -333.000000 ) ( 928.000000 -4634.000000 -333.000000 ) ( 980.000000 -4634.000000 -543.000000 ) ( ( -0.001783 0.000000 8.482071 ) ( 0.000000 0.003573 -1.406579 ) ) 12escape/00wengn1 0 0 0 ( 983.882735 -4634.000000 -542.038561 ) ( 931.882735 -4634.000000 -332.038561 ) ( 931.882735 -4393.000000 -332.038561 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.882735 -4634.000000 -542.038561 ) ( 980.000000 -4634.000000 -543.000000 ) ( 928.000000 -4634.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 931.882735 -4634.000000 -332.038561 ) ( 928.000000 -4634.000000 -333.000000 ) ( 928.000000 -4393.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 931.882735 -4393.000000 -332.038561 ) ( 928.000000 -4393.000000 -333.000000 ) ( 980.000000 -4393.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.882735 -4393.000000 -542.038561 ) ( 980.000000 -4393.000000 -543.000000 ) ( 980.000000 -4634.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3980/2874) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-980.000000, -925.000000, -840.000000) / (543.000000, 1008.000000, 1103.000000) // --> Vector info: d1 = 0.749095, 1.533140, 2.750438. Determinants: -491.559064, 0.307521, -507588.823839, -34300.000000 // --> Vector info: d2 = 8.244892, 1.592216, 0.247567. Determinants: -6.742256, 491.521717, -556303.502799, -34300.000000 ( 840.000000 -4634.000000 -1103.000000 ) ( 925.000000 -4634.000000 -1008.000000 ) ( 980.000000 -4634.000000 -543.000000 ) ( ( 0.014331 -0.000009 14.798508 ) ( 0.000197 -0.014330 16.218761 ) ) 12escape/00WPANL6 0 0 0 ( 980.000000 -4638.000000 -543.000000 ) ( 925.000000 -4638.000000 -1008.000000 ) ( 840.000000 -4638.000000 -1103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 980.000000 -4638.000000 -543.000000 ) ( 980.000000 -4634.000000 -543.000000 ) ( 925.000000 -4634.000000 -1008.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 925.000000 -4638.000000 -1008.000000 ) ( 925.000000 -4634.000000 -1008.000000 ) ( 840.000000 -4634.000000 -1103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -4638.000000 -1103.000000 ) ( 840.000000 -4634.000000 -1103.000000 ) ( 960.000000 -4634.000000 -463.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 960.000000 -4638.000000 -463.000000 ) ( 960.000000 -4634.000000 -463.000000 ) ( 980.000000 -4634.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3981/2875) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10CCARG1]: 128.000000/128.000000 // --> Vector A/B: (-4634.000000, -4634.000000, -2622.000000) / (-928.000000, -70.000000, -70.000000) // --> Vector info: d1 = 0.000000, 3.062500, 3.062500. Determinants: 0.000000, -6161.749010, -5718103.930680, -1726296.000000 // --> Vector info: d2 = 0.000000, 0.000000, 7.187504. Determinants: -6166.878271, 0.000031, -28577313.906193, -1726296.000000 ( 70.000000 -2622.000000 -333.000000 ) ( 70.000000 -4634.000000 -333.000000 ) ( 928.000000 -4634.000000 -333.000000 ) ( ( 0.000000 0.003569 3.312354 ) ( 0.003572 0.000000 16.554122 ) ) 12escape/10CCARG1 0 0 0 ( 928.000000 -4634.000000 -329.000000 ) ( 70.000000 -4634.000000 -329.000000 ) ( 70.000000 -2622.000000 -329.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 928.000000 -4634.000000 -329.000000 ) ( 928.000000 -4634.000000 -333.000000 ) ( 70.000000 -4634.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 -4634.000000 -329.000000 ) ( 70.000000 -4634.000000 -333.000000 ) ( 70.000000 -2622.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 -2622.000000 -329.000000 ) ( 70.000000 -2622.000000 -333.000000 ) ( 928.000000 -2622.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 928.000000 -2622.000000 -329.000000 ) ( 928.000000 -2622.000000 -333.000000 ) ( 928.000000 -4634.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3983/2876) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-3164.000000, -3164.000000, -3252.000000) / (423.000000, 403.000000, 455.000000) // --> Vector info: d1 = 1.604424, 2.187524, 0.687516. Determinants: 0.321054, 51.312827, -23513.296230, -1760.000000 // --> Vector info: d2 = 0.501486, 0.501487, 1.751428. Determinants: 24.998867, 0.000084, 78213.764849, -1760.000000 ( 455.000000 -3252.000000 -1470.000000 ) ( 403.000000 -3164.000000 -1470.000000 ) ( 423.000000 -3164.000000 -1470.000000 ) ( ( -0.000182 -0.029155 13.359827 ) ( -0.014204 0.000000 -44.439639 ) ) 12escape/00wwarn 0 0 0 ( 423.000000 -3164.000000 -1474.000000 ) ( 403.000000 -3164.000000 -1474.000000 ) ( 455.000000 -3252.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 423.000000 -3164.000000 -1474.000000 ) ( 423.000000 -3164.000000 -1470.000000 ) ( 403.000000 -3164.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 403.000000 -3164.000000 -1474.000000 ) ( 403.000000 -3164.000000 -1470.000000 ) ( 455.000000 -3252.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -3252.000000 -1474.000000 ) ( 455.000000 -3252.000000 -1470.000000 ) ( 455.000000 -3218.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -3218.000000 -1474.000000 ) ( 455.000000 -3218.000000 -1470.000000 ) ( 423.000000 -3164.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3984/2877) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-4074.000000, -4074.000000, -4021.000000) / (423.000000, 455.000000, 455.000000) // --> Vector info: d1 = 0.542163, 1.000623, 1.000410. Determinants: 0.006828, -24.298372, 9386.519823, -1696.000000 // --> Vector info: d2 = 0.218246, 0.218374, 0.982448. Determinants: -24.450378, -0.006799, -99978.108403, -1696.000000 ( 455.000000 -4021.000000 -1470.000000 ) ( 455.000000 -4074.000000 -1470.000000 ) ( 423.000000 -4074.000000 -1470.000000 ) ( ( -0.000004 0.014327 -5.534505 ) ( 0.014416 0.000004 58.949356 ) ) 12escape/00flite1 0 0 0 ( 423.000000 -4074.000000 -1474.000000 ) ( 455.000000 -4074.000000 -1474.000000 ) ( 455.000000 -4021.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 423.000000 -4074.000000 -1474.000000 ) ( 423.000000 -4074.000000 -1470.000000 ) ( 455.000000 -4074.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -4074.000000 -1474.000000 ) ( 455.000000 -4074.000000 -1470.000000 ) ( 455.000000 -4021.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -4021.000000 -1474.000000 ) ( 455.000000 -4021.000000 -1470.000000 ) ( 423.000000 -4074.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3985/2878) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-4021.000000, -4074.000000, -4074.000000) / (-315.000000, -315.000000, -283.000000) // --> Vector info: d1 = 0.000433, 0.000643, 0.459098. Determinants: 0.006714, -24.298119, -7627.644850, -1696.000000 // --> Vector info: d2 = 0.979358, 0.215284, 0.215410. Determinants: -24.450378, -0.006671, -99978.064944, -1696.000000 ( -283.000000 -4074.000000 -1470.000000 ) ( -315.000000 -4074.000000 -1470.000000 ) ( -315.000000 -4021.000000 -1470.000000 ) ( ( -0.000004 0.014327 4.497432 ) ( 0.014416 0.000004 58.949331 ) ) 12escape/00flite1 0 0 0 ( -315.000000 -4021.000000 -1474.000000 ) ( -315.000000 -4074.000000 -1474.000000 ) ( -283.000000 -4074.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 -4021.000000 -1474.000000 ) ( -315.000000 -4021.000000 -1470.000000 ) ( -315.000000 -4074.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 -4074.000000 -1474.000000 ) ( -315.000000 -4074.000000 -1470.000000 ) ( -283.000000 -4074.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.000000 -4074.000000 -1474.000000 ) ( -283.000000 -4074.000000 -1470.000000 ) ( -315.000000 -4021.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3986/2879) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-3164.000000, -3164.000000, -3218.000000) / (-283.000000, -315.000000, -315.000000) // --> Vector info: d1 = 1.455401, 0.996953, 0.997161. Determinants: 0.006652, -24.756214, -9499.893691, -1728.000000 // --> Vector info: d2 = 1.215197, 1.215069, 0.451023. Determinants: -24.449462, -0.006901, -79459.912083, -1728.000000 ( -315.000000 -3218.000000 -1470.000000 ) ( -315.000000 -3164.000000 -1470.000000 ) ( -283.000000 -3164.000000 -1470.000000 ) ( ( -0.000004 0.014327 5.497624 ) ( 0.014149 0.000004 45.983745 ) ) 12escape/00flite1 0 0 0 ( -283.000000 -3164.000000 -1474.000000 ) ( -315.000000 -3164.000000 -1474.000000 ) ( -315.000000 -3218.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.000000 -3164.000000 -1474.000000 ) ( -283.000000 -3164.000000 -1470.000000 ) ( -315.000000 -3164.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 -3164.000000 -1474.000000 ) ( -315.000000 -3164.000000 -1470.000000 ) ( -315.000000 -3218.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 -3218.000000 -1474.000000 ) ( -315.000000 -3218.000000 -1470.000000 ) ( -283.000000 -3164.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3987/2880) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-3164.000000, -3164.000000, -3218.000000) / (473.000000, 455.000000, 455.000000) // --> Vector info: d1 = 1.246862, 0.996861, 0.997145. Determinants: 0.005109, -13.500077, 5189.750638, -972.000000 // --> Vector info: d2 = 1.218258, 1.218170, 0.454124. Determinants: -13.752823, -0.004738, -44695.837548, -972.000000 ( 455.000000 -3218.000000 -1470.000000 ) ( 455.000000 -3164.000000 -1470.000000 ) ( 473.000000 -3164.000000 -1470.000000 ) ( ( -0.000005 0.013889 -5.339250 ) ( 0.014149 0.000005 45.983372 ) ) 12escape/00flite1 0 0 0 ( 473.000000 -3164.000000 -1474.000000 ) ( 455.000000 -3164.000000 -1474.000000 ) ( 455.000000 -3218.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 473.000000 -3164.000000 -1474.000000 ) ( 473.000000 -3164.000000 -1470.000000 ) ( 455.000000 -3164.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -3164.000000 -1474.000000 ) ( 455.000000 -3164.000000 -1470.000000 ) ( 455.000000 -3218.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -3218.000000 -1474.000000 ) ( 455.000000 -3218.000000 -1470.000000 ) ( 473.000000 -3247.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 473.000000 -3247.000000 -1474.000000 ) ( 473.000000 -3247.000000 -1470.000000 ) ( 473.000000 -3164.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3988/2881) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-4074.000000, -4074.000000, -4092.000000) / (-283.000000, -332.000000, -332.000000) // --> Vector info: d1 = 1.459096, 0.750636, 0.750706. Determinants: 0.003412, -12.752277, -4881.918194, -882.000000 // --> Vector info: d2 = 1.215408, 1.215212, 0.964968. Determinants: -12.261963, -0.003528, -51028.225306, -882.000000 ( -332.000000 -4092.000000 -1470.000000 ) ( -332.000000 -4074.000000 -1470.000000 ) ( -283.000000 -4074.000000 -1470.000000 ) ( ( -0.000004 0.014458 5.535055 ) ( 0.013902 0.000004 57.855131 ) ) 12escape/00flite1 0 0 0 ( -283.000000 -4074.000000 -1474.000000 ) ( -332.000000 -4074.000000 -1474.000000 ) ( -332.000000 -4092.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.000000 -4074.000000 -1474.000000 ) ( -283.000000 -4074.000000 -1470.000000 ) ( -332.000000 -4074.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -332.000000 -4074.000000 -1474.000000 ) ( -332.000000 -4074.000000 -1470.000000 ) ( -332.000000 -4092.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -332.000000 -4092.000000 -1474.000000 ) ( -332.000000 -4092.000000 -1470.000000 ) ( -272.000000 -4092.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -272.000000 -4092.000000 -1474.000000 ) ( -272.000000 -4092.000000 -1470.000000 ) ( -283.000000 -4074.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3989/2882) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-3991.000000, -4074.000000, -4074.000000) / (-332.000000, -332.000000, -315.000000) // --> Vector info: d1 = 0.750313, 0.750638, 1.000643. Determinants: 0.005528, -20.750396, -7925.758644, -1411.000000 // --> Vector info: d2 = 1.395952, 0.215218, 0.215287. Determinants: -20.072489, -0.005739, -82080.895922, -1411.000000 ( -315.000000 -4074.000000 -1470.000000 ) ( -332.000000 -4074.000000 -1470.000000 ) ( -332.000000 -3991.000000 -1470.000000 ) ( ( -0.000004 0.014706 5.617122 ) ( 0.014226 0.000004 58.172145 ) ) 12escape/00flite1 0 0 0 ( -332.000000 -3991.000000 -1474.000000 ) ( -332.000000 -4074.000000 -1474.000000 ) ( -315.000000 -4074.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -332.000000 -3991.000000 -1474.000000 ) ( -332.000000 -3991.000000 -1470.000000 ) ( -332.000000 -4074.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -332.000000 -4074.000000 -1474.000000 ) ( -332.000000 -4074.000000 -1470.000000 ) ( -315.000000 -4074.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 -4074.000000 -1474.000000 ) ( -315.000000 -4074.000000 -1470.000000 ) ( -315.000000 -4021.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 -4021.000000 -1474.000000 ) ( -315.000000 -4021.000000 -1470.000000 ) ( -332.000000 -3991.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3990/2883) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-4074.000000, -4074.000000, -4092.000000) / (423.000000, -283.000000, -272.000000) // --> Vector info: d1 = 20.198837, 0.032696, 0.333178. Determinants: -9.687419, -362.990547, -142608.367540, -12708.000000 // --> Vector info: d2 = 0.266774, 0.262917, 0.012730. Determinants: -176.674401, -0.069437, -723132.302166, -12708.000000 ( -272.000000 -4092.000000 -1470.000000 ) ( -283.000000 -4074.000000 -1470.000000 ) ( 423.000000 -4074.000000 -1470.000000 ) ( ( 0.000762 0.028564 11.221936 ) ( 0.013903 0.000005 56.903706 ) ) 12escape/00wwarn 0 0 0 ( 423.000000 -4074.000000 -1474.000000 ) ( -283.000000 -4074.000000 -1474.000000 ) ( -272.000000 -4092.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 423.000000 -4074.000000 -1474.000000 ) ( 423.000000 -4074.000000 -1470.000000 ) ( -283.000000 -4074.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.000000 -4074.000000 -1474.000000 ) ( -283.000000 -4074.000000 -1470.000000 ) ( -272.000000 -4092.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -272.000000 -4092.000000 -1474.000000 ) ( -272.000000 -4092.000000 -1470.000000 ) ( 412.000000 -4092.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 412.000000 -4092.000000 -1474.000000 ) ( 412.000000 -4092.000000 -1470.000000 ) ( 423.000000 -4074.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3991/2884) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-4021.000000, -4074.000000, -4074.000000) / (455.000000, 455.000000, 473.000000) // --> Vector info: d1 = 0.000408, 0.000623, 0.250628. Determinants: 0.003878, -13.250272, 6044.076400, -954.000000 // --> Vector info: d2 = 0.982449, 0.218375, 0.218445. Determinants: -13.753338, -0.003740, -56237.726512, -954.000000 ( 473.000000 -4074.000000 -1470.000000 ) ( 455.000000 -4074.000000 -1470.000000 ) ( 455.000000 -4021.000000 -1470.000000 ) ( ( -0.000004 0.013889 -6.335510 ) ( 0.014416 0.000004 58.949399 ) ) 12escape/00flite1 0 0 0 ( 455.000000 -4021.000000 -1474.000000 ) ( 455.000000 -4074.000000 -1474.000000 ) ( 473.000000 -4074.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -4021.000000 -1474.000000 ) ( 455.000000 -4021.000000 -1470.000000 ) ( 455.000000 -4074.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -4074.000000 -1474.000000 ) ( 455.000000 -4074.000000 -1470.000000 ) ( 473.000000 -4074.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 473.000000 -4074.000000 -1474.000000 ) ( 473.000000 -4074.000000 -1470.000000 ) ( 473.000000 -3991.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 473.000000 -3991.000000 -1474.000000 ) ( 473.000000 -3991.000000 -1470.000000 ) ( 455.000000 -4021.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3992/2885) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-3147.000000, -3147.000000, -3164.000000) / (412.000000, -272.000000, -283.000000) // --> Vector info: d1 = 1.000000, 20.565369, 20.865749. Determinants: -9.758668, 332.611271, -179374.368223, -11628.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.250320. Determinants: 171.219195, -0.000008, 538826.804506, -11628.000000 ( -283.000000 -3164.000000 -1470.000000 ) ( -272.000000 -3147.000000 -1470.000000 ) ( 412.000000 -3147.000000 -1470.000000 ) ( ( 0.000839 -0.028604 15.426072 ) ( -0.014725 0.000000 -46.338734 ) ) 12escape/00wwarn 0 0 0 ( 412.000000 -3147.000000 -1474.000000 ) ( -272.000000 -3147.000000 -1474.000000 ) ( -283.000000 -3164.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 412.000000 -3147.000000 -1474.000000 ) ( 412.000000 -3147.000000 -1470.000000 ) ( -272.000000 -3147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -272.000000 -3147.000000 -1474.000000 ) ( -272.000000 -3147.000000 -1470.000000 ) ( -283.000000 -3164.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.000000 -3164.000000 -1474.000000 ) ( -283.000000 -3164.000000 -1470.000000 ) ( 423.000000 -3164.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 423.000000 -3164.000000 -1474.000000 ) ( 423.000000 -3164.000000 -1470.000000 ) ( 412.000000 -3147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3993/2886) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-3218.000000, -4021.000000, -3991.000000) / (455.000000, 455.000000, 473.000000) // --> Vector info: d1 = 0.687510, 0.687450, 0.187442. Determinants: -0.001081, 401.508326, -192627.037044, -14454.000000 // --> Vector info: d2 = 0.265534, 11.737179, 11.320532. Determinants: 206.489599, -9.581828, 665005.227278, -14454.000000 ( 473.000000 -3991.000000 -1470.000000 ) ( 455.000000 -4021.000000 -1470.000000 ) ( 455.000000 -3218.000000 -1470.000000 ) ( ( 0.000000 -0.027778 13.326902 ) ( -0.014286 0.000663 -46.008387 ) ) 12escape/00wwarn 0 0 0 ( 455.000000 -3218.000000 -1474.000000 ) ( 455.000000 -4021.000000 -1474.000000 ) ( 473.000000 -3991.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -3218.000000 -1474.000000 ) ( 455.000000 -3218.000000 -1470.000000 ) ( 455.000000 -4021.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -4021.000000 -1474.000000 ) ( 455.000000 -4021.000000 -1470.000000 ) ( 473.000000 -3991.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 473.000000 -3991.000000 -1474.000000 ) ( 473.000000 -3991.000000 -1470.000000 ) ( 473.000000 -3247.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 473.000000 -3247.000000 -1474.000000 ) ( 473.000000 -3247.000000 -1470.000000 ) ( 455.000000 -3218.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3994/2887) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-3247.000000, -3991.000000, -4021.000000) / (-332.000000, -332.000000, -315.000000) // --> Vector info: d1 = 0.608225, 0.616413, 1.116745. Determinants: 0.139200, -372.001268, -130745.265817, -12648.000000 // --> Vector info: d2 = 11.083609, 0.445276, 0.028712. Determinants: -180.851650, -9.226355, -730473.939582, -12648.000000 ( -315.000000 -4021.000000 -1470.000000 ) ( -332.000000 -3991.000000 -1470.000000 ) ( -332.000000 -3247.000000 -1470.000000 ) ( ( -0.000011 0.029412 10.337228 ) ( 0.014299 0.000729 57.754107 ) ) 12escape/00wwarn 0 0 0 ( -332.000000 -3247.000000 -1474.000000 ) ( -332.000000 -3991.000000 -1474.000000 ) ( -315.000000 -4021.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -332.000000 -3247.000000 -1474.000000 ) ( -332.000000 -3247.000000 -1470.000000 ) ( -332.000000 -3991.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -332.000000 -3991.000000 -1474.000000 ) ( -332.000000 -3991.000000 -1470.000000 ) ( -315.000000 -4021.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 -4021.000000 -1474.000000 ) ( -315.000000 -4021.000000 -1470.000000 ) ( -315.000000 -3218.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 -3218.000000 -1474.000000 ) ( -315.000000 -3218.000000 -1470.000000 ) ( -332.000000 -3247.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3995/2888) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-3147.000000, -3147.000000, -3164.000000) / (-272.000000, -332.000000, -332.000000) // --> Vector info: d1 = 1.605529, 0.746879, 0.746946. Determinants: 0.004062, -14.597053, -5595.254240, -1020.000000 // --> Vector info: d2 = 0.465559, 0.465330, 0.215010. Determinants: -15.019226, -0.003891, -47741.433507, -1020.000000 ( -332.000000 -3164.000000 -1470.000000 ) ( -332.000000 -3147.000000 -1470.000000 ) ( -272.000000 -3147.000000 -1470.000000 ) ( ( -0.000004 0.014311 5.485543 ) ( 0.014725 0.000004 46.805327 ) ) 12escape/00flite1 0 0 0 ( -272.000000 -3147.000000 -1474.000000 ) ( -332.000000 -3147.000000 -1474.000000 ) ( -332.000000 -3164.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -272.000000 -3147.000000 -1474.000000 ) ( -272.000000 -3147.000000 -1470.000000 ) ( -332.000000 -3147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -332.000000 -3147.000000 -1474.000000 ) ( -332.000000 -3147.000000 -1470.000000 ) ( -332.000000 -3164.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -332.000000 -3164.000000 -1474.000000 ) ( -332.000000 -3164.000000 -1470.000000 ) ( -283.000000 -3164.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.000000 -3164.000000 -1474.000000 ) ( -283.000000 -3164.000000 -1470.000000 ) ( -272.000000 -3147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3996/2889) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (3199.000000, 3147.000000, 3147.000000) / (161.220346, 161.220346, 630.739249) // --> Vector info: d1 = 0.382818, 0.382822, 3.741154. Determinants: 0.001706, -174.633303, 18802.489017, -24414.982941 // --> Vector info: d2 = 1.164250, 0.789093, 0.789107. Determinants: -176.143024, -0.000694, 535056.504959, -24414.982941 ( 578.000000 -3147.000000 -1470.000000 ) ( 910.000000 -3147.000000 -1138.000000 ) ( 910.000000 -3199.000000 -1138.000000 ) ( ( 0.000000 0.007153 -0.770121 ) ( 0.007215 0.000000 -21.915088 ) ) 12escape/00whangr 0 0 0 ( 912.828427 -3199.000000 -1140.828427 ) ( 912.828427 -3147.000000 -1140.828427 ) ( 580.828427 -3147.000000 -1472.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 912.828427 -3199.000000 -1140.828427 ) ( 910.000000 -3199.000000 -1138.000000 ) ( 910.000000 -3147.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 912.828427 -3147.000000 -1140.828427 ) ( 910.000000 -3147.000000 -1138.000000 ) ( 578.000000 -3147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 580.828427 -3147.000000 -1472.828427 ) ( 578.000000 -3147.000000 -1470.000000 ) ( 578.000000 -3199.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 580.828427 -3199.000000 -1472.828427 ) ( 578.000000 -3199.000000 -1470.000000 ) ( 910.000000 -3199.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3997/2890) # points: 4 { brushDef { // Surface normal: -0.993151, 0.000000, 0.116841 // RotY/Z : -0.117109 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.116841, 0.000000, -0.993151) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (3199.000000, 3147.000000, 3147.000000) / (424.776356, 424.776356, 1023.879852) // --> Vector info: d1 = 0.104538, 0.104542, 4.382823. Determinants: 0.002429, -222.470573, 91235.749887, -31153.381839 // --> Vector info: d2 = 1.164197, 0.789046, 0.789088. Determinants: -224.754655, -0.002207, 682722.391447, -31153.381839 ( 910.000000 -3147.000000 -1138.000000 ) ( 980.000000 -3147.000000 -543.000000 ) ( 980.000000 -3199.000000 -543.000000 ) ( ( 0.000000 0.007141 -2.928599 ) ( 0.007214 0.000000 -21.914873 ) ) 12escape/00whangr 0 0 0 ( 983.972602 -3199.000000 -543.467365 ) ( 983.972602 -3147.000000 -543.467365 ) ( 913.972602 -3147.000000 -1138.467365 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.972602 -3199.000000 -543.467365 ) ( 980.000000 -3199.000000 -543.000000 ) ( 980.000000 -3147.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.972602 -3147.000000 -543.467365 ) ( 980.000000 -3147.000000 -543.000000 ) ( 910.000000 -3147.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 913.972602 -3147.000000 -1138.467365 ) ( 910.000000 -3147.000000 -1138.000000 ) ( 910.000000 -3199.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 913.972602 -3199.000000 -1138.467365 ) ( 910.000000 -3199.000000 -1138.000000 ) ( 980.000000 -3199.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3998/2891) # points: 4 { brushDef { // Surface normal: -0.970684, 0.000000, -0.240360 // RotY/Z : 0.242737 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.240360, 0.000000, -0.970684) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (3199.000000, 3147.000000, 3147.000000) / (546.291633, 546.291633, 762.633954) // --> Vector info: d1 = 0.558719, 0.558724, 2.104543. Determinants: 0.001033, -80.382578, 37623.546955, -11249.800709 // --> Vector info: d2 = 1.164178, 0.789021, 0.789045. Determinants: -81.162258, -0.001240, 246541.970279, -11249.800709 ( 980.000000 -3147.000000 -543.000000 ) ( 928.000000 -3147.000000 -333.000000 ) ( 928.000000 -3199.000000 -333.000000 ) ( ( 0.000000 0.007145 -3.344375 ) ( 0.007215 0.000000 -21.915230 ) ) 12escape/00whangr 0 0 0 ( 931.882735 -3199.000000 -332.038561 ) ( 931.882735 -3147.000000 -332.038561 ) ( 983.882735 -3147.000000 -542.038561 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 931.882735 -3199.000000 -332.038561 ) ( 928.000000 -3199.000000 -333.000000 ) ( 928.000000 -3147.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 931.882735 -3147.000000 -332.038561 ) ( 928.000000 -3147.000000 -333.000000 ) ( 980.000000 -3147.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.882735 -3147.000000 -542.038561 ) ( 980.000000 -3147.000000 -543.000000 ) ( 980.000000 -3199.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.882735 -3199.000000 -542.038561 ) ( 980.000000 -3199.000000 -543.000000 ) ( 928.000000 -3199.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3999/2892) # points: 4 { brushDef { // Surface normal: 0.970684, 0.000000, -0.240360 // RotY/Z : 0.242737 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.240360, 0.000000, -0.970684) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-3199.000000, -3147.000000, -3147.000000) / (728.983580, 728.983580, 512.641259) // --> Vector info: d1 = 0.890342, 0.890342, 2.434609. Determinants: 0.000000, 80.301893, -68554.934423, -11249.800709 // --> Vector info: d2 = 1.234751, 0.859490, 0.859495. Determinants: 81.184903, 0.000248, 245819.619974, -11249.800709 ( -788.000000 -3147.000000 -333.000000 ) ( -840.000000 -3147.000000 -543.000000 ) ( -840.000000 -3199.000000 -543.000000 ) ( ( 0.000000 -0.007138 6.093880 ) ( -0.007217 0.000000 -21.851020 ) ) 12escape/00whangr 0 0 0 ( -843.882735 -3199.000000 -542.038561 ) ( -843.882735 -3147.000000 -542.038561 ) ( -791.882735 -3147.000000 -332.038561 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.882735 -3199.000000 -542.038561 ) ( -840.000000 -3199.000000 -543.000000 ) ( -840.000000 -3147.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.882735 -3147.000000 -542.038561 ) ( -840.000000 -3147.000000 -543.000000 ) ( -788.000000 -3147.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -791.882735 -3147.000000 -332.038561 ) ( -788.000000 -3147.000000 -333.000000 ) ( -788.000000 -3199.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -791.882735 -3199.000000 -332.038561 ) ( -788.000000 -3199.000000 -333.000000 ) ( -840.000000 -3199.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4000/2893) # points: 4 { brushDef { // Surface normal: 0.993128, 0.000000, 0.117035 // RotY/Z : -0.117304 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.117035, 0.000000, -0.993128) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-3199.000000, -3147.000000, -3147.000000) / (1039.069115, 1039.069115, 440.958757) // --> Vector info: d1 = 0.611070, 0.611071, 4.890344. Determinants: -0.000285, 222.522204, -250222.201719, -31101.738601 // --> Vector info: d2 = 1.234741, 0.859492, 0.859484. Determinants: 224.440543, -0.000372, 679583.091119, -31101.738601 ( -840.000000 -3147.000000 -543.000000 ) ( -770.000000 -3147.000000 -1137.000000 ) ( -770.000000 -3199.000000 -1137.000000 ) ( ( 0.000000 -0.007155 8.045280 ) ( -0.007216 0.000000 -21.850325 ) ) 12escape/00whangr 0 0 0 ( -773.972511 -3199.000000 -1137.468141 ) ( -773.972511 -3147.000000 -1137.468141 ) ( -843.972511 -3147.000000 -543.468141 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -773.972511 -3199.000000 -1137.468141 ) ( -770.000000 -3199.000000 -1137.000000 ) ( -770.000000 -3147.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -773.972511 -3147.000000 -1137.468141 ) ( -770.000000 -3147.000000 -1137.000000 ) ( -840.000000 -3147.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.972511 -3147.000000 -543.468141 ) ( -840.000000 -3147.000000 -543.000000 ) ( -840.000000 -3199.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.972511 -3199.000000 -543.468141 ) ( -840.000000 -3199.000000 -543.000000 ) ( -770.000000 -3199.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4001/2894) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-3199.000000, -3147.000000, -3147.000000) / (730.441305, 730.441305, 259.508189) // --> Vector info: d1 = 0.998279, 0.998279, 4.357028. Determinants: 0.000000, 174.654931, -152021.561199, -24488.522046 // --> Vector info: d2 = 1.242556, 0.867323, 0.867307. Determinants: 176.709503, -0.000868, 534865.970139, -24488.522046 ( -770.000000 -3147.000000 -1137.000000 ) ( -437.000000 -3147.000000 -1470.000000 ) ( -437.000000 -3199.000000 -1470.000000 ) ( ( 0.000000 -0.007132 6.207870 ) ( -0.007216 0.000000 -21.841497 ) ) 12escape/00whangr 0 0 0 ( -439.828427 -3199.000000 -1472.828427 ) ( -439.828427 -3147.000000 -1472.828427 ) ( -772.828427 -3147.000000 -1139.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -439.828427 -3199.000000 -1472.828427 ) ( -437.000000 -3199.000000 -1470.000000 ) ( -437.000000 -3147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -439.828427 -3147.000000 -1472.828427 ) ( -437.000000 -3147.000000 -1470.000000 ) ( -770.000000 -3147.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -772.828427 -3147.000000 -1139.828427 ) ( -770.000000 -3147.000000 -1137.000000 ) ( -770.000000 -3199.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -772.828427 -3199.000000 -1139.828427 ) ( -770.000000 -3199.000000 -1137.000000 ) ( -437.000000 -3199.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4002/2895) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (4039.000000, 3790.000000, 3790.000000) / (161.220346, 161.220346, 630.739249) // --> Vector info: d1 = 0.626149, 1.071460, 1.071460. Determinants: 209.081965, 0.000000, -917685.272938, -116910.206774 // --> Vector info: d2 = 0.457160, 0.457160, 2.136326. Determinants: 0.000000, -418.112414, 13961.614559, -116910.206774 ( 578.000000 -3790.000000 -1470.000000 ) ( 910.000000 -3790.000000 -1138.000000 ) ( 910.000000 -4039.000000 -1138.000000 ) ( ( -0.001788 0.000000 7.849488 ) ( 0.000000 0.003576 -0.119422 ) ) 12escape/00wengn1 0 0 0 ( 912.828427 -4039.000000 -1140.828427 ) ( 912.828427 -3790.000000 -1140.828427 ) ( 580.828427 -3790.000000 -1472.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 912.828427 -4039.000000 -1140.828427 ) ( 910.000000 -4039.000000 -1138.000000 ) ( 910.000000 -3790.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 912.828427 -3790.000000 -1140.828427 ) ( 910.000000 -3790.000000 -1138.000000 ) ( 578.000000 -3790.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 580.828427 -3790.000000 -1472.828427 ) ( 578.000000 -3790.000000 -1470.000000 ) ( 578.000000 -4039.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 580.828427 -4039.000000 -1472.828427 ) ( 578.000000 -4039.000000 -1470.000000 ) ( 910.000000 -4039.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4003/2896) # points: 4 { brushDef { // Surface normal: -0.993151, 0.000000, 0.116841 // RotY/Z : -0.117109 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.116841, 0.000000, -0.993151) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (4039.000000, 3790.000000, 3790.000000) / (424.776356, 424.776356, 1023.879852) // --> Vector info: d1 = 0.438653, 0.883964, 0.883960. Determinants: 266.787419, 0.001098, -1142991.725941, -149176.770729 // --> Vector info: d2 = 0.456767, 0.456769, 2.595909. Determinants: 0.001432, -532.645891, 158110.629039, -149176.770729 ( 910.000000 -3790.000000 -1138.000000 ) ( 980.000000 -3790.000000 -543.000000 ) ( 980.000000 -4039.000000 -543.000000 ) ( ( -0.001788 0.000000 7.661995 ) ( 0.000000 0.003571 -1.059888 ) ) 12escape/00wengn1 0 0 0 ( 983.972602 -4039.000000 -543.467365 ) ( 983.972602 -3790.000000 -543.467365 ) ( 913.972602 -3790.000000 -1138.467365 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.972602 -4039.000000 -543.467365 ) ( 980.000000 -4039.000000 -543.000000 ) ( 980.000000 -3790.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.972602 -3790.000000 -543.467365 ) ( 980.000000 -3790.000000 -543.000000 ) ( 910.000000 -3790.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 913.972602 -3790.000000 -1138.467365 ) ( 910.000000 -3790.000000 -1138.000000 ) ( 910.000000 -4039.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 913.972602 -4039.000000 -1138.467365 ) ( 910.000000 -4039.000000 -1138.000000 ) ( 980.000000 -4039.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4004/2897) # points: 4 { brushDef { // Surface normal: -0.970684, 0.000000, -0.240360 // RotY/Z : 0.242737 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.240360, 0.000000, -0.970684) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (4039.000000, 3790.000000, 3790.000000) / (546.291633, 546.291633, 762.633954) // --> Vector info: d1 = 0.626157, 1.071468, 1.071467. Determinants: 96.339630, 0.000385, -422846.578258, -53869.238012 // --> Vector info: d2 = 0.683860, 0.683864, 1.456773. Determinants: 0.000825, -192.454382, 68293.853624, -53869.238012 ( 980.000000 -3790.000000 -543.000000 ) ( 928.000000 -3790.000000 -333.000000 ) ( 928.000000 -4039.000000 -333.000000 ) ( ( -0.001788 0.000000 7.849500 ) ( 0.000000 0.003573 -1.267771 ) ) 12escape/00wengn1 0 0 0 ( 931.882735 -4039.000000 -332.038561 ) ( 931.882735 -3790.000000 -332.038561 ) ( 983.882735 -3790.000000 -542.038561 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 931.882735 -4039.000000 -332.038561 ) ( 928.000000 -4039.000000 -333.000000 ) ( 928.000000 -3790.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 931.882735 -3790.000000 -332.038561 ) ( 928.000000 -3790.000000 -333.000000 ) ( 980.000000 -3790.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.882735 -3790.000000 -542.038561 ) ( 980.000000 -3790.000000 -543.000000 ) ( 980.000000 -4039.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.882735 -4039.000000 -542.038561 ) ( 980.000000 -4039.000000 -543.000000 ) ( 928.000000 -4039.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4005/2898) # points: 4 { brushDef { // Surface normal: 0.970684, 0.000000, -0.240360 // RotY/Z : 0.242737 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.240360, 0.000000, -0.970684) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-4039.000000, -3790.000000, -3790.000000) / (728.983580, 728.983580, 512.641259) // --> Vector info: d1 = 0.626150, 1.071461, 1.071460. Determinants: -96.339630, -0.000267, -422845.801106, -53869.238012 // --> Vector info: d2 = 0.436876, 0.436879, 1.209013. Determinants: -0.000761, 192.261294, -163692.562647, -53869.238012 ( -788.000000 -3790.000000 -333.000000 ) ( -840.000000 -3790.000000 -543.000000 ) ( -840.000000 -4039.000000 -543.000000 ) ( ( 0.001788 0.000000 7.849485 ) ( 0.000000 -0.003569 3.038702 ) ) 12escape/00wengn1 0 0 0 ( -843.882735 -4039.000000 -542.038561 ) ( -843.882735 -3790.000000 -542.038561 ) ( -791.882735 -3790.000000 -332.038561 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.882735 -4039.000000 -542.038561 ) ( -840.000000 -4039.000000 -543.000000 ) ( -840.000000 -3790.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.882735 -3790.000000 -542.038561 ) ( -840.000000 -3790.000000 -543.000000 ) ( -788.000000 -3790.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -791.882735 -3790.000000 -332.038561 ) ( -788.000000 -3790.000000 -333.000000 ) ( -788.000000 -4039.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -791.882735 -4039.000000 -332.038561 ) ( -788.000000 -4039.000000 -333.000000 ) ( -840.000000 -4039.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4006/2899) # points: 4 { brushDef { // Surface normal: 0.993128, 0.000000, 0.117035 // RotY/Z : -0.117304 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.117035, 0.000000, -0.993128) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-4039.000000, -3790.000000, -3790.000000) / (1039.069115, 1039.069115, 440.958757) // --> Vector info: d1 = 0.626148, 1.071459, 1.071461. Determinants: -266.345164, 0.000356, -1169020.414127, -148929.479070 // --> Vector info: d2 = 0.297243, 0.297242, 2.436879. Determinants: 0.000710, 532.769551, -597849.779421, -148929.479070 ( -840.000000 -3790.000000 -543.000000 ) ( -770.000000 -3790.000000 -1137.000000 ) ( -770.000000 -4039.000000 -1137.000000 ) ( ( 0.001788 0.000000 7.849490 ) ( 0.000000 -0.003577 4.014315 ) ) 12escape/00wengn1 0 0 0 ( -773.972511 -4039.000000 -1137.468141 ) ( -773.972511 -3790.000000 -1137.468141 ) ( -843.972511 -3790.000000 -543.468141 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -773.972511 -4039.000000 -1137.468141 ) ( -770.000000 -4039.000000 -1137.000000 ) ( -770.000000 -3790.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -773.972511 -3790.000000 -1137.468141 ) ( -770.000000 -3790.000000 -1137.000000 ) ( -840.000000 -3790.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.972511 -3790.000000 -543.468141 ) ( -840.000000 -3790.000000 -543.000000 ) ( -840.000000 -4039.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.972511 -4039.000000 -543.468141 ) ( -840.000000 -4039.000000 -543.000000 ) ( -770.000000 -4039.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4007/2900) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-4039.000000, -3790.000000, -3790.000000) / (730.441305, 730.441305, 259.508189) // --> Vector info: d1 = 0.626153, 1.071464, 1.071461. Determinants: -209.711730, -0.000564, -920449.378514, -117262.345951 // --> Vector info: d2 = 0.617866, 0.617868, 2.297242. Determinants: -0.001122, 418.164180, -377901.287358, -117262.345951 ( -770.000000 -3790.000000 -1137.000000 ) ( -437.000000 -3790.000000 -1470.000000 ) ( -437.000000 -4039.000000 -1470.000000 ) ( ( 0.001788 0.000000 7.849488 ) ( 0.000000 -0.003566 3.222699 ) ) 12escape/00wengn1 0 0 0 ( -439.828427 -4039.000000 -1472.828427 ) ( -439.828427 -3790.000000 -1472.828427 ) ( -772.828427 -3790.000000 -1139.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -439.828427 -4039.000000 -1472.828427 ) ( -437.000000 -4039.000000 -1470.000000 ) ( -437.000000 -3790.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -439.828427 -3790.000000 -1472.828427 ) ( -437.000000 -3790.000000 -1470.000000 ) ( -770.000000 -3790.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -772.828427 -3790.000000 -1139.828427 ) ( -770.000000 -3790.000000 -1137.000000 ) ( -770.000000 -4039.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -772.828427 -4039.000000 -1139.828427 ) ( -770.000000 -4039.000000 -1137.000000 ) ( -437.000000 -4039.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4008/2901) # points: 4 { brushDef { // Surface normal: 0.970684, 0.000000, -0.240360 // RotY/Z : 0.242737 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.240360, 0.000000, -0.970684) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-3147.000000, -2919.000000, -2919.000000) / (728.983580, 728.983580, 512.641259) // --> Vector info: d1 = 0.969932, 1.376158, 1.376156. Determinants: -87.883742, -0.000245, -324412.879032, -49326.049264 // --> Vector info: d2 = 0.436878, 0.436881, 1.209014. Determinants: -0.000477, 176.046472, -149885.975031, -49326.049264 ( -788.000000 -2919.000000 -333.000000 ) ( -840.000000 -2919.000000 -543.000000 ) ( -840.000000 -3147.000000 -543.000000 ) ( ( 0.001782 0.000000 6.576908 ) ( 0.000000 -0.003569 3.038678 ) ) 12escape/00wengn1 0 0 0 ( -843.882735 -3147.000000 -542.038561 ) ( -843.882735 -2919.000000 -542.038561 ) ( -791.882735 -2919.000000 -332.038561 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.882735 -3147.000000 -542.038561 ) ( -840.000000 -3147.000000 -543.000000 ) ( -840.000000 -2919.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.882735 -2919.000000 -542.038561 ) ( -840.000000 -2919.000000 -543.000000 ) ( -788.000000 -2919.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -791.882735 -2919.000000 -332.038561 ) ( -788.000000 -2919.000000 -333.000000 ) ( -788.000000 -3147.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -791.882735 -3147.000000 -332.038561 ) ( -788.000000 -3147.000000 -333.000000 ) ( -840.000000 -3147.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4009/2902) # points: 4 { brushDef { // Surface normal: 0.993128, 0.000000, 0.117035 // RotY/Z : -0.117304 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.117035, 0.000000, -0.993128) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-3147.000000, -2919.000000, -2919.000000) / (1039.069115, 1039.069115, 440.958757) // --> Vector info: d1 = 0.969933, 1.376160, 1.376158. Determinants: -242.968607, -0.000380, -896890.772748, -136369.161558 // --> Vector info: d2 = 0.297241, 0.297244, 2.436881. Determinants: -0.001425, 487.837179, -547435.598600, -136369.161558 ( -840.000000 -2919.000000 -543.000000 ) ( -770.000000 -2919.000000 -1137.000000 ) ( -770.000000 -3147.000000 -1137.000000 ) ( ( 0.001782 0.000000 6.576933 ) ( 0.000000 -0.003577 4.014365 ) ) 12escape/00wengn1 0 0 0 ( -773.972511 -3147.000000 -1137.468141 ) ( -773.972511 -2919.000000 -1137.468141 ) ( -843.972511 -2919.000000 -543.468141 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -773.972511 -3147.000000 -1137.468141 ) ( -770.000000 -3147.000000 -1137.000000 ) ( -770.000000 -2919.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -773.972511 -2919.000000 -1137.468141 ) ( -770.000000 -2919.000000 -1137.000000 ) ( -840.000000 -2919.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.972511 -2919.000000 -543.468141 ) ( -840.000000 -2919.000000 -543.000000 ) ( -840.000000 -3147.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.972511 -3147.000000 -543.468141 ) ( -840.000000 -3147.000000 -543.000000 ) ( -770.000000 -3147.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4010/2903) # points: 4 { brushDef { // Surface normal: -0.993151, 0.000000, 0.116841 // RotY/Z : -0.117109 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.116841, 0.000000, -0.993151) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (3147.000000, 2919.000000, 2919.000000) / (424.776356, 424.776356, 1023.879852) // --> Vector info: d1 = 0.001161, 0.407413, 0.407411. Determinants: 243.387438, 0.000625, -766099.070176, -136595.597294 // --> Vector info: d2 = 0.456772, 0.456774, 2.595914. Determinants: 0.001428, -487.723895, 144776.062255, -136595.597294 ( 910.000000 -2919.000000 -1138.000000 ) ( 980.000000 -2919.000000 -543.000000 ) ( 980.000000 -3147.000000 -543.000000 ) ( ( -0.001782 0.000000 5.608519 ) ( 0.000000 0.003571 -1.059888 ) ) 12escape/00wengn1 0 0 0 ( 983.972602 -3147.000000 -543.467365 ) ( 983.972602 -2919.000000 -543.467365 ) ( 913.972602 -2919.000000 -1138.467365 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.972602 -3147.000000 -543.467365 ) ( 980.000000 -3147.000000 -543.000000 ) ( 980.000000 -2919.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.972602 -2919.000000 -543.467365 ) ( 980.000000 -2919.000000 -543.000000 ) ( 910.000000 -2919.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 913.972602 -2919.000000 -1138.467365 ) ( 910.000000 -2919.000000 -1138.000000 ) ( 910.000000 -3147.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 913.972602 -3147.000000 -1138.467365 ) ( 910.000000 -3147.000000 -1138.000000 ) ( 980.000000 -3147.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4011/2904) # points: 4 { brushDef { // Surface normal: -0.970684, 0.000000, -0.240360 // RotY/Z : 0.242737 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.240360, 0.000000, -0.970684) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (3147.000000, 2919.000000, 2919.000000) / (546.291633, 546.291633, 762.633954) // --> Vector info: d1 = 0.001163, 0.407415, 0.407414. Determinants: 87.889403, 0.000244, -276645.461932, -49326.049264 // --> Vector info: d2 = 0.683866, 0.683868, 1.456778. Determinants: 0.000412, -176.223398, 62535.660901, -49326.049264 ( 980.000000 -2919.000000 -543.000000 ) ( 928.000000 -2919.000000 -333.000000 ) ( 928.000000 -3147.000000 -333.000000 ) ( ( -0.001782 0.000000 5.608506 ) ( 0.000000 0.003573 -1.267802 ) ) 12escape/00wengn1 0 0 0 ( 931.882735 -3147.000000 -332.038561 ) ( 931.882735 -2919.000000 -332.038561 ) ( 983.882735 -2919.000000 -542.038561 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 931.882735 -3147.000000 -332.038561 ) ( 928.000000 -3147.000000 -333.000000 ) ( 928.000000 -2919.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 931.882735 -2919.000000 -332.038561 ) ( 928.000000 -2919.000000 -333.000000 ) ( 980.000000 -2919.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.882735 -2919.000000 -542.038561 ) ( 980.000000 -2919.000000 -543.000000 ) ( 980.000000 -3147.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.882735 -3147.000000 -542.038561 ) ( 980.000000 -3147.000000 -543.000000 ) ( 928.000000 -3147.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4012/2905) # points: 4 { brushDef { // Surface normal: 0.970684, 0.000000, -0.240360 // RotY/Z : 0.242737 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.240360, 0.000000, -0.970684) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-4092.000000, -4039.000000, -4039.000000) / (728.983580, 728.983580, 512.641259) // --> Vector info: d1 = 0.882530, 0.882530, 2.426800. Determinants: -0.000103, 81.846299, -69784.245087, -11466.143031 // --> Vector info: d2 = 1.273810, 0.898854, 0.898855. Determinants: 81.118880, 0.000101, 317332.700118, -11466.143031 ( -788.000000 -4039.000000 -333.000000 ) ( -840.000000 -4039.000000 -543.000000 ) ( -840.000000 -4092.000000 -543.000000 ) ( ( 0.000000 -0.007138 6.086113 ) ( -0.007075 0.000000 -27.675627 ) ) 12escape/00whangr 0 0 0 ( -843.882735 -4092.000000 -542.038561 ) ( -843.882735 -4039.000000 -542.038561 ) ( -791.882735 -4039.000000 -332.038561 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.882735 -4092.000000 -542.038561 ) ( -840.000000 -4092.000000 -543.000000 ) ( -840.000000 -4039.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.882735 -4039.000000 -542.038561 ) ( -840.000000 -4039.000000 -543.000000 ) ( -788.000000 -4039.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -791.882735 -4039.000000 -332.038561 ) ( -788.000000 -4039.000000 -333.000000 ) ( -788.000000 -4092.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -791.882735 -4092.000000 -332.038561 ) ( -788.000000 -4092.000000 -333.000000 ) ( -840.000000 -4092.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4013/2906) # points: 4 { brushDef { // Surface normal: 0.993128, 0.000000, 0.117035 // RotY/Z : -0.117304 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.117035, 0.000000, -0.993128) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-4092.000000, -4039.000000, -4039.000000) / (1039.069115, 1039.069115, 440.958757) // --> Vector info: d1 = 0.682719, 0.682721, 4.961992. Determinants: -0.000715, 226.801370, -257307.327924, -31699.848959 // --> Vector info: d2 = 1.273800, 0.898844, 0.898857. Determinants: 224.265147, 0.000720, 877312.975063, -31699.848959 ( -840.000000 -4039.000000 -543.000000 ) ( -770.000000 -4039.000000 -1137.000000 ) ( -770.000000 -4092.000000 -1137.000000 ) ( ( 0.000000 -0.007155 8.116989 ) ( -0.007075 0.000000 -27.675620 ) ) 12escape/00whangr 0 0 0 ( -773.972511 -4092.000000 -1137.468141 ) ( -773.972511 -4039.000000 -1137.468141 ) ( -843.972511 -4039.000000 -543.468141 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -773.972511 -4092.000000 -1137.468141 ) ( -770.000000 -4092.000000 -1137.000000 ) ( -770.000000 -4039.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -773.972511 -4039.000000 -1137.468141 ) ( -770.000000 -4039.000000 -1137.000000 ) ( -840.000000 -4039.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.972511 -4039.000000 -543.468141 ) ( -840.000000 -4039.000000 -543.000000 ) ( -840.000000 -4092.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.972511 -4092.000000 -543.468141 ) ( -840.000000 -4092.000000 -543.000000 ) ( -770.000000 -4092.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4014/2907) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-4092.000000, -4039.000000, -4039.000000) / (730.441305, 730.441305, 259.508189) // --> Vector info: d1 = 0.244510, 0.244511, 3.603259. Determinants: -0.000449, 178.013680, -136133.210242, -24959.455162 // --> Vector info: d2 = 1.273800, 0.898844, 0.898852. Determinants: 176.579260, 0.000405, 690768.679496, -24959.455162 ( -770.000000 -4039.000000 -1137.000000 ) ( -437.000000 -4039.000000 -1470.000000 ) ( -437.000000 -4092.000000 -1470.000000 ) ( ( 0.000000 -0.007132 5.454174 ) ( -0.007075 0.000000 -27.675631 ) ) 12escape/00whangr 0 0 0 ( -439.828427 -4092.000000 -1472.828427 ) ( -439.828427 -4039.000000 -1472.828427 ) ( -772.828427 -4039.000000 -1139.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -439.828427 -4092.000000 -1472.828427 ) ( -437.000000 -4092.000000 -1470.000000 ) ( -437.000000 -4039.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -439.828427 -4039.000000 -1472.828427 ) ( -437.000000 -4039.000000 -1470.000000 ) ( -770.000000 -4039.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -772.828427 -4039.000000 -1139.828427 ) ( -770.000000 -4039.000000 -1137.000000 ) ( -770.000000 -4092.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -772.828427 -4092.000000 -1139.828427 ) ( -770.000000 -4092.000000 -1137.000000 ) ( -437.000000 -4092.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4015/2908) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (4092.000000, 4039.000000, 4039.000000) / (161.220346, 161.220346, 630.739249) // --> Vector info: d1 = 0.390633, 0.390634, 3.748967. Determinants: 0.000701, -177.991641, 18972.303498, -24884.501844 // --> Vector info: d2 = 1.171862, 0.796906, 0.796919. Determinants: -176.049106, -0.000708, 691231.855450, -24884.501844 ( 578.000000 -4039.000000 -1470.000000 ) ( 910.000000 -4039.000000 -1138.000000 ) ( 910.000000 -4092.000000 -1138.000000 ) ( ( 0.000000 0.007153 -0.762414 ) ( 0.007075 0.000000 -27.777605 ) ) 12escape/00whangr 0 0 0 ( 912.828427 -4092.000000 -1140.828427 ) ( 912.828427 -4039.000000 -1140.828427 ) ( 580.828427 -4039.000000 -1472.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 912.828427 -4092.000000 -1140.828427 ) ( 910.000000 -4092.000000 -1138.000000 ) ( 910.000000 -4039.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 912.828427 -4039.000000 -1140.828427 ) ( 910.000000 -4039.000000 -1138.000000 ) ( 578.000000 -4039.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 580.828427 -4039.000000 -1472.828427 ) ( 578.000000 -4039.000000 -1470.000000 ) ( 578.000000 -4092.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 580.828427 -4092.000000 -1472.828427 ) ( 578.000000 -4092.000000 -1470.000000 ) ( 910.000000 -4092.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4016/2909) # points: 4 { brushDef { // Surface normal: -0.993151, 0.000000, 0.116841 // RotY/Z : -0.117109 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.116841, 0.000000, -0.993151) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (4092.000000, 4039.000000, 4039.000000) / (424.776356, 424.776356, 1023.879852) // --> Vector info: d1 = 0.073293, 0.073295, 4.351573. Determinants: 0.001282, -226.748715, 93985.003344, -31752.485336 // --> Vector info: d2 = 1.171837, 0.796880, 0.796904. Determinants: -224.637675, -0.001238, 882009.168999, -31752.485336 ( 910.000000 -4039.000000 -1138.000000 ) ( 980.000000 -4039.000000 -543.000000 ) ( 980.000000 -4092.000000 -543.000000 ) ( ( 0.000000 0.007141 -2.959926 ) ( 0.007075 0.000000 -27.777642 ) ) 12escape/00whangr 0 0 0 ( 983.972602 -4092.000000 -543.467365 ) ( 983.972602 -4039.000000 -543.467365 ) ( 913.972602 -4039.000000 -1138.467365 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.972602 -4092.000000 -543.467365 ) ( 980.000000 -4092.000000 -543.000000 ) ( 980.000000 -4039.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.972602 -4039.000000 -543.467365 ) ( 980.000000 -4039.000000 -543.000000 ) ( 910.000000 -4039.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 913.972602 -4039.000000 -1138.467365 ) ( 910.000000 -4039.000000 -1138.000000 ) ( 910.000000 -4092.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 913.972602 -4092.000000 -1138.467365 ) ( 910.000000 -4092.000000 -1138.000000 ) ( 980.000000 -4092.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4017/2910) # points: 4 { brushDef { // Surface normal: -0.970684, 0.000000, -0.240360 // RotY/Z : 0.242737 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.240360, 0.000000, -0.970684) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (4092.000000, 4039.000000, 4039.000000) / (546.291633, 546.291633, 762.633954) // --> Vector info: d1 = 0.527468, 0.527470, 2.073292. Determinants: 0.000516, -81.928549, 38706.750770, -11466.143031 // --> Vector info: d2 = 1.171829, 0.796873, 0.796884. Determinants: -81.118931, -0.000581, 318502.623986, -11466.143031 ( 980.000000 -4039.000000 -543.000000 ) ( 928.000000 -4039.000000 -333.000000 ) ( 928.000000 -4092.000000 -333.000000 ) ( ( 0.000000 0.007145 -3.375743 ) ( 0.007075 0.000000 -27.777660 ) ) 12escape/00whangr 0 0 0 ( 931.882735 -4092.000000 -332.038561 ) ( 931.882735 -4039.000000 -332.038561 ) ( 983.882735 -4039.000000 -542.038561 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 931.882735 -4092.000000 -332.038561 ) ( 928.000000 -4092.000000 -333.000000 ) ( 928.000000 -4039.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 931.882735 -4039.000000 -332.038561 ) ( 928.000000 -4039.000000 -333.000000 ) ( 980.000000 -4039.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.882735 -4039.000000 -542.038561 ) ( 980.000000 -4039.000000 -543.000000 ) ( 980.000000 -4092.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.882735 -4092.000000 -542.038561 ) ( 980.000000 -4092.000000 -543.000000 ) ( 928.000000 -4092.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4018/2911) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (3737.000000, 3501.000000, 3501.000000) / (161.220346, 161.220346, 630.739249) // --> Vector info: d1 = 0.196463, 0.618308, 0.618305. Determinants: 198.063791, 0.000535, -761933.886758, -110806.461039 // --> Vector info: d2 = 0.457161, 0.457163, 2.136329. Determinants: 0.001009, -396.283250, 13228.792546, -110806.461039 ( 578.000000 -3501.000000 -1470.000000 ) ( 910.000000 -3501.000000 -1138.000000 ) ( 910.000000 -3737.000000 -1138.000000 ) ( ( -0.001787 0.000000 6.876259 ) ( 0.000000 0.003576 -0.119386 ) ) 12escape/00wengn1 0 0 0 ( 912.828427 -3737.000000 -1140.828427 ) ( 912.828427 -3501.000000 -1140.828427 ) ( 580.828427 -3501.000000 -1472.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 912.828427 -3737.000000 -1140.828427 ) ( 910.000000 -3737.000000 -1138.000000 ) ( 910.000000 -3501.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 912.828427 -3501.000000 -1140.828427 ) ( 910.000000 -3501.000000 -1138.000000 ) ( 578.000000 -3501.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 580.828427 -3501.000000 -1472.828427 ) ( 578.000000 -3501.000000 -1470.000000 ) ( 578.000000 -3737.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 580.828427 -3737.000000 -1472.828427 ) ( 578.000000 -3737.000000 -1470.000000 ) ( 910.000000 -3737.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4019/2912) # points: 4 { brushDef { // Surface normal: -0.993151, 0.000000, 0.116841 // RotY/Z : -0.117109 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.116841, 0.000000, -0.993151) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (3737.000000, 3501.000000, 3501.000000) / (424.776356, 424.776356, 1023.879852) // --> Vector info: d1 = 0.196466, 0.618310, 0.618307. Determinants: 252.728300, 0.000690, -972223.960979, -141388.425269 // --> Vector info: d2 = 0.456771, 0.456773, 2.595913. Determinants: 0.001428, -504.837071, 149855.398505, -141388.425269 ( 910.000000 -3501.000000 -1138.000000 ) ( 980.000000 -3501.000000 -543.000000 ) ( 980.000000 -3737.000000 -543.000000 ) ( ( -0.001787 0.000000 6.876263 ) ( 0.000000 0.003571 -1.059884 ) ) 12escape/00wengn1 0 0 0 ( 983.972602 -3737.000000 -543.467365 ) ( 983.972602 -3501.000000 -543.467365 ) ( 913.972602 -3501.000000 -1138.467365 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.972602 -3737.000000 -543.467365 ) ( 980.000000 -3737.000000 -543.000000 ) ( 980.000000 -3501.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.972602 -3501.000000 -543.467365 ) ( 980.000000 -3501.000000 -543.000000 ) ( 910.000000 -3501.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 913.972602 -3501.000000 -1138.467365 ) ( 910.000000 -3501.000000 -1138.000000 ) ( 910.000000 -3737.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 913.972602 -3737.000000 -1138.467365 ) ( 910.000000 -3737.000000 -1138.000000 ) ( 980.000000 -3737.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4020/2913) # points: 4 { brushDef { // Surface normal: -0.970684, 0.000000, -0.240360 // RotY/Z : 0.242737 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.240360, 0.000000, -0.970684) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (3737.000000, 3501.000000, 3501.000000) / (546.291633, 546.291633, 762.633954) // --> Vector info: d1 = 0.391780, 0.813625, 0.813625. Determinants: 91.262737, 0.000000, -361051.902746, -51056.787835 // --> Vector info: d2 = 0.683864, 0.683864, 1.456773. Determinants: 0.000000, -182.406675, 64731.359644, -51056.787835 ( 980.000000 -3501.000000 -543.000000 ) ( 928.000000 -3501.000000 -333.000000 ) ( 928.000000 -3737.000000 -333.000000 ) ( ( -0.001787 0.000000 7.071575 ) ( 0.000000 0.003573 -1.267831 ) ) 12escape/00wengn1 0 0 0 ( 931.882735 -3737.000000 -332.038561 ) ( 931.882735 -3501.000000 -332.038561 ) ( 983.882735 -3501.000000 -542.038561 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 931.882735 -3737.000000 -332.038561 ) ( 928.000000 -3737.000000 -333.000000 ) ( 928.000000 -3501.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 931.882735 -3501.000000 -332.038561 ) ( 928.000000 -3501.000000 -333.000000 ) ( 980.000000 -3501.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.882735 -3501.000000 -542.038561 ) ( 980.000000 -3501.000000 -543.000000 ) ( 980.000000 -3737.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.882735 -3737.000000 -542.038561 ) ( 980.000000 -3737.000000 -543.000000 ) ( 928.000000 -3737.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4021/2914) # points: 4 { brushDef { // Surface normal: 0.970684, 0.000000, -0.240360 // RotY/Z : 0.242737 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.240360, 0.000000, -0.970684) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-3737.000000, -3501.000000, -3501.000000) / (728.983580, 728.983580, 512.641259) // --> Vector info: d1 = 0.196462, 0.618306, 0.618306. Determinants: -91.262737, 0.000000, -351079.557359, -51056.787835 // --> Vector info: d2 = 0.436883, 0.436883, 1.209017. Determinants: 0.000000, 182.223554, -155143.820227, -51056.787835 ( -788.000000 -3501.000000 -333.000000 ) ( -840.000000 -3501.000000 -543.000000 ) ( -840.000000 -3737.000000 -543.000000 ) ( ( 0.001787 0.000000 6.876256 ) ( 0.000000 -0.003569 3.038652 ) ) 12escape/00wengn1 0 0 0 ( -843.882735 -3737.000000 -542.038561 ) ( -843.882735 -3501.000000 -542.038561 ) ( -791.882735 -3501.000000 -332.038561 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.882735 -3737.000000 -542.038561 ) ( -840.000000 -3737.000000 -543.000000 ) ( -840.000000 -3501.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.882735 -3501.000000 -542.038561 ) ( -840.000000 -3501.000000 -543.000000 ) ( -788.000000 -3501.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -791.882735 -3501.000000 -332.038561 ) ( -788.000000 -3501.000000 -333.000000 ) ( -788.000000 -3737.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -791.882735 -3737.000000 -332.038561 ) ( -788.000000 -3737.000000 -333.000000 ) ( -840.000000 -3737.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4022/2915) # points: 4 { brushDef { // Surface normal: 0.993128, 0.000000, 0.117035 // RotY/Z : -0.117304 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.117035, 0.000000, -0.993128) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-3737.000000, -3501.000000, -3501.000000) / (1039.069115, 1039.069115, 440.958757) // --> Vector info: d1 = 0.196462, 0.618306, 0.618306. Determinants: -252.309341, 0.000000, -970611.382657, -141154.044420 // --> Vector info: d2 = 0.297246, 0.297246, 2.436883. Determinants: 0.000000, 504.954218, -566639.838004, -141154.044420 ( -840.000000 -3501.000000 -543.000000 ) ( -770.000000 -3501.000000 -1137.000000 ) ( -770.000000 -3737.000000 -1137.000000 ) ( ( 0.001787 0.000000 6.876256 ) ( 0.000000 -0.003577 4.014337 ) ) 12escape/00wengn1 0 0 0 ( -773.972511 -3737.000000 -1137.468141 ) ( -773.972511 -3501.000000 -1137.468141 ) ( -843.972511 -3501.000000 -543.468141 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -773.972511 -3737.000000 -1137.468141 ) ( -770.000000 -3737.000000 -1137.000000 ) ( -770.000000 -3501.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -773.972511 -3501.000000 -1137.468141 ) ( -770.000000 -3501.000000 -1137.000000 ) ( -840.000000 -3501.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.972511 -3501.000000 -543.468141 ) ( -840.000000 -3501.000000 -543.000000 ) ( -840.000000 -3737.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.972511 -3737.000000 -543.468141 ) ( -840.000000 -3737.000000 -543.000000 ) ( -770.000000 -3737.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4023/2916) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-3737.000000, -3501.000000, -3501.000000) / (730.441305, 730.441305, 259.508189) // --> Vector info: d1 = 0.790211, 1.212055, 1.212055. Determinants: -198.660368, 0.000000, -830218.052968, -111140.215440 // --> Vector info: d2 = 0.617872, 0.617872, 2.297246. Determinants: 0.000000, 396.332316, -358167.947068, -111140.215440 ( -770.000000 -3501.000000 -1137.000000 ) ( -437.000000 -3501.000000 -1470.000000 ) ( -437.000000 -3737.000000 -1470.000000 ) ( ( 0.001787 0.000000 7.470006 ) ( 0.000000 -0.003566 3.222667 ) ) 12escape/00wengn1 0 0 0 ( -439.828427 -3737.000000 -1472.828427 ) ( -439.828427 -3501.000000 -1472.828427 ) ( -772.828427 -3501.000000 -1139.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -439.828427 -3737.000000 -1472.828427 ) ( -437.000000 -3737.000000 -1470.000000 ) ( -437.000000 -3501.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -439.828427 -3501.000000 -1472.828427 ) ( -437.000000 -3501.000000 -1470.000000 ) ( -770.000000 -3501.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -772.828427 -3501.000000 -1139.828427 ) ( -770.000000 -3501.000000 -1137.000000 ) ( -770.000000 -3737.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -772.828427 -3737.000000 -1139.828427 ) ( -770.000000 -3737.000000 -1137.000000 ) ( -437.000000 -3737.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4024/2917) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (3790.000000, 3737.000000, 3737.000000) / (161.220346, 161.220346, 630.739249) // --> Vector info: d1 = 3.359386, 3.359385, 0.001052. Determinants: -0.000671, 177.991642, -112289.976425, -24884.501844 // --> Vector info: d2 = 0.851583, 1.226592, 1.226578. Determinants: 176.073616, 0.000733, -688510.353990, -24884.501844 ( 578.000000 -3737.000000 -1470.000000 ) ( 910.000000 -3737.000000 -1138.000000 ) ( 910.000000 -3790.000000 -1138.000000 ) ( ( 0.000000 -0.007153 4.512446 ) ( -0.007076 0.000000 27.668239 ) ) 12escape/00whangr 0 0 0 ( 912.828427 -3790.000000 -1140.828427 ) ( 912.828427 -3737.000000 -1140.828427 ) ( 580.828427 -3737.000000 -1472.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 912.828427 -3790.000000 -1140.828427 ) ( 910.000000 -3790.000000 -1138.000000 ) ( 910.000000 -3737.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 912.828427 -3737.000000 -1140.828427 ) ( 910.000000 -3737.000000 -1138.000000 ) ( 578.000000 -3737.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 580.828427 -3737.000000 -1472.828427 ) ( 578.000000 -3737.000000 -1470.000000 ) ( 578.000000 -3790.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 580.828427 -3790.000000 -1472.828427 ) ( 578.000000 -3790.000000 -1470.000000 ) ( 910.000000 -3790.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4025/2918) # points: 4 { brushDef { // Surface normal: -0.993151, 0.000000, 0.116841 // RotY/Z : -0.117109 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.116841, 0.000000, -0.993151) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (3790.000000, 3737.000000, 3737.000000) / (424.776356, 424.776356, 1023.879852) // --> Vector info: d1 = 4.637666, 4.637664, 0.359384. Determinants: -0.000857, 226.748836, -243571.711761, -31752.485336 // --> Vector info: d2 = 0.851598, 1.226606, 1.226595. Determinants: 224.668951, 0.000581, -878535.915732, -31752.485336 ( 910.000000 -3737.000000 -1138.000000 ) ( 980.000000 -3737.000000 -543.000000 ) ( 980.000000 -3790.000000 -543.000000 ) ( ( 0.000000 -0.007141 7.670950 ) ( -0.007076 0.000000 27.668257 ) ) 12escape/00whangr 0 0 0 ( 983.972602 -3790.000000 -543.467365 ) ( 983.972602 -3737.000000 -543.467365 ) ( 913.972602 -3737.000000 -1138.467365 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.972602 -3790.000000 -543.467365 ) ( 980.000000 -3790.000000 -543.000000 ) ( 980.000000 -3737.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.972602 -3737.000000 -543.467365 ) ( 980.000000 -3737.000000 -543.000000 ) ( 910.000000 -3737.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 913.972602 -3737.000000 -1138.467365 ) ( 910.000000 -3737.000000 -1138.000000 ) ( 910.000000 -3790.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 913.972602 -3790.000000 -1138.467365 ) ( 910.000000 -3790.000000 -1138.000000 ) ( 980.000000 -3790.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4026/2919) # points: 4 { brushDef { // Surface normal: -0.970684, 0.000000, -0.240360 // RotY/Z : 0.242737 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.240360, 0.000000, -0.970684) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (3790.000000, 3737.000000, 3737.000000) / (546.291633, 546.291633, 762.633954) // --> Vector info: d1 = 2.183484, 2.183484, 0.637665. Determinants: -0.000103, 81.928397, -69792.547585, -11466.143031 // --> Vector info: d2 = 0.851599, 1.226608, 1.226606. Determinants: 81.130226, 0.000076, -317248.157562, -11466.143031 ( 980.000000 -3737.000000 -543.000000 ) ( 928.000000 -3737.000000 -333.000000 ) ( 928.000000 -3790.000000 -333.000000 ) ( ( 0.000000 -0.007145 6.086837 ) ( -0.007076 0.000000 27.668254 ) ) 12escape/00whangr 0 0 0 ( 931.882735 -3790.000000 -332.038561 ) ( 931.882735 -3737.000000 -332.038561 ) ( 983.882735 -3737.000000 -542.038561 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 931.882735 -3790.000000 -332.038561 ) ( 928.000000 -3790.000000 -333.000000 ) ( 928.000000 -3737.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 931.882735 -3737.000000 -332.038561 ) ( 928.000000 -3737.000000 -333.000000 ) ( 980.000000 -3737.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.882735 -3737.000000 -542.038561 ) ( 980.000000 -3737.000000 -543.000000 ) ( 980.000000 -3790.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.882735 -3790.000000 -542.038561 ) ( 980.000000 -3790.000000 -543.000000 ) ( 928.000000 -3790.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4027/2920) # points: 4 { brushDef { // Surface normal: 0.970684, 0.000000, -0.240360 // RotY/Z : 0.242737 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.240360, 0.000000, -0.970684) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-3790.000000, -3737.000000, -3737.000000) / (728.983580, 728.983580, 512.641259) // --> Vector info: d1 = 2.024436, 2.024436, 0.480169. Determinants: 0.000103, -81.846161, 36452.419696, -11466.143031 // --> Vector info: d2 = 0.797185, 1.172194, 1.172192. Determinants: -81.130226, -0.000101, -316624.120676, -11466.143031 ( -788.000000 -3737.000000 -333.000000 ) ( -840.000000 -3737.000000 -543.000000 ) ( -840.000000 -3790.000000 -543.000000 ) ( ( 0.000000 0.007138 -3.179135 ) ( 0.007076 0.000000 27.613830 ) ) 12escape/00whangr 0 0 0 ( -843.882735 -3790.000000 -542.038561 ) ( -843.882735 -3737.000000 -542.038561 ) ( -791.882735 -3737.000000 -332.038561 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.882735 -3790.000000 -542.038561 ) ( -840.000000 -3790.000000 -543.000000 ) ( -840.000000 -3737.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.882735 -3737.000000 -542.038561 ) ( -840.000000 -3737.000000 -543.000000 ) ( -788.000000 -3737.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -791.882735 -3737.000000 -332.038561 ) ( -788.000000 -3737.000000 -333.000000 ) ( -788.000000 -3790.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -791.882735 -3790.000000 -332.038561 ) ( -788.000000 -3790.000000 -333.000000 ) ( -840.000000 -3790.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4028/2921) # points: 4 { brushDef { // Surface normal: 0.993128, 0.000000, 0.117035 // RotY/Z : -0.117304 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.117035, 0.000000, -0.993128) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-3790.000000, -3737.000000, -3737.000000) / (1039.069115, 1039.069115, 440.958757) // --> Vector info: d1 = 4.303710, 4.303710, 0.024436. Determinants: 0.000000, -226.801509, 99235.486489, -31699.848959 // --> Vector info: d2 = 0.797186, 1.172194, 1.172194. Determinants: -224.295945, 0.000000, -875352.303109, -31699.848959 ( -840.000000 -3737.000000 -543.000000 ) ( -770.000000 -3737.000000 -1137.000000 ) ( -770.000000 -3790.000000 -1137.000000 ) ( ( 0.000000 0.007155 -3.130472 ) ( 0.007076 0.000000 27.613769 ) ) 12escape/00whangr 0 0 0 ( -773.972511 -3790.000000 -1137.468141 ) ( -773.972511 -3737.000000 -1137.468141 ) ( -843.972511 -3737.000000 -543.468141 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -773.972511 -3790.000000 -1137.468141 ) ( -770.000000 -3790.000000 -1137.000000 ) ( -770.000000 -3737.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -773.972511 -3737.000000 -1137.468141 ) ( -770.000000 -3737.000000 -1137.000000 ) ( -840.000000 -3737.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.972511 -3737.000000 -543.468141 ) ( -840.000000 -3737.000000 -543.000000 ) ( -840.000000 -3790.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.972511 -3790.000000 -543.468141 ) ( -840.000000 -3790.000000 -543.000000 ) ( -770.000000 -3790.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4029/2922) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-3790.000000, -3737.000000, -3737.000000) / (730.441305, 730.441305, 259.508189) // --> Vector info: d1 = 3.741920, 3.741919, 0.383170. Determinants: 0.000449, -178.013675, 36633.958015, -24959.455162 // --> Vector info: d2 = 0.797199, 1.172208, 1.172200. Determinants: -176.603962, -0.000405, -689226.379438, -24959.455162 ( -770.000000 -3737.000000 -1137.000000 ) ( -437.000000 -3737.000000 -1470.000000 ) ( -437.000000 -3790.000000 -1470.000000 ) ( ( 0.000000 0.007132 -1.467739 ) ( 0.007076 0.000000 27.613839 ) ) 12escape/00whangr 0 0 0 ( -439.828427 -3790.000000 -1472.828427 ) ( -439.828427 -3737.000000 -1472.828427 ) ( -772.828427 -3737.000000 -1139.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -439.828427 -3790.000000 -1472.828427 ) ( -437.000000 -3790.000000 -1470.000000 ) ( -437.000000 -3737.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -439.828427 -3737.000000 -1472.828427 ) ( -437.000000 -3737.000000 -1470.000000 ) ( -770.000000 -3737.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -772.828427 -3737.000000 -1139.828427 ) ( -770.000000 -3737.000000 -1137.000000 ) ( -770.000000 -3790.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -772.828427 -3790.000000 -1139.828427 ) ( -770.000000 -3790.000000 -1137.000000 ) ( -437.000000 -3790.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4030/2923) # points: 4 { brushDef { // Surface normal: 0.970684, 0.000000, -0.240360 // RotY/Z : 0.242737 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.240360, 0.000000, -0.970684) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-4341.000000, -4092.000000, -4092.000000) / (728.983580, 728.983580, 512.641259) // --> Vector info: d1 = 0.774603, 1.219909, 1.219909. Determinants: -96.338599, -0.000119, -459933.051270, -53869.238012 // --> Vector info: d2 = 0.436879, 0.436879, 1.209014. Determinants: 0.000000, 192.261576, -163689.889046, -53869.238012 ( -788.000000 -4092.000000 -333.000000 ) ( -840.000000 -4092.000000 -543.000000 ) ( -840.000000 -4341.000000 -543.000000 ) ( ( 0.001788 0.000000 8.537954 ) ( 0.000000 -0.003569 3.038652 ) ) 12escape/00wengn1 0 0 0 ( -843.882735 -4341.000000 -542.038561 ) ( -843.882735 -4092.000000 -542.038561 ) ( -791.882735 -4092.000000 -332.038561 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.882735 -4341.000000 -542.038561 ) ( -840.000000 -4341.000000 -543.000000 ) ( -840.000000 -4092.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.882735 -4092.000000 -542.038561 ) ( -840.000000 -4092.000000 -543.000000 ) ( -788.000000 -4092.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -791.882735 -4092.000000 -332.038561 ) ( -788.000000 -4092.000000 -333.000000 ) ( -788.000000 -4341.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -791.882735 -4341.000000 -332.038561 ) ( -788.000000 -4341.000000 -333.000000 ) ( -840.000000 -4341.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4031/2924) # points: 4 { brushDef { // Surface normal: 0.993128, 0.000000, 0.117035 // RotY/Z : -0.117304 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.117035, 0.000000, -0.993128) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-4341.000000, -4092.000000, -4092.000000) / (1039.069115, 1039.069115, 440.958757) // --> Vector info: d1 = 0.837104, 1.282410, 1.282409. Determinants: -266.342311, -0.000356, -1280861.076367, -148929.479070 // --> Vector info: d2 = 0.297242, 0.297243, 2.436879. Determinants: -0.000715, 532.769255, -597855.302463, -148929.479070 ( -840.000000 -4092.000000 -543.000000 ) ( -770.000000 -4092.000000 -1137.000000 ) ( -770.000000 -4341.000000 -1137.000000 ) ( ( 0.001788 0.000000 8.600454 ) ( 0.000000 -0.003577 4.014352 ) ) 12escape/00wengn1 0 0 0 ( -773.972511 -4341.000000 -1137.468141 ) ( -773.972511 -4092.000000 -1137.468141 ) ( -843.972511 -4092.000000 -543.468141 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -773.972511 -4341.000000 -1137.468141 ) ( -770.000000 -4341.000000 -1137.000000 ) ( -770.000000 -4092.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -773.972511 -4092.000000 -1137.468141 ) ( -770.000000 -4092.000000 -1137.000000 ) ( -840.000000 -4092.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.972511 -4092.000000 -543.468141 ) ( -840.000000 -4092.000000 -543.000000 ) ( -840.000000 -4341.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.972511 -4341.000000 -543.468141 ) ( -840.000000 -4341.000000 -543.000000 ) ( -770.000000 -4341.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4032/2925) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-4341.000000, -4092.000000, -4092.000000) / (730.441305, 730.441305, 259.508189) // --> Vector info: d1 = 0.837105, 1.282411, 1.282409. Determinants: -209.709484, -0.000564, -1008509.329921, -117262.345951 // --> Vector info: d2 = 0.617866, 0.617868, 2.297242. Determinants: -0.001122, 418.164241, -377901.670295, -117262.345951 ( -770.000000 -4092.000000 -1137.000000 ) ( -437.000000 -4092.000000 -1470.000000 ) ( -437.000000 -4341.000000 -1470.000000 ) ( ( 0.001788 0.000000 8.600453 ) ( 0.000000 -0.003566 3.222703 ) ) 12escape/00wengn1 0 0 0 ( -439.828427 -4341.000000 -1472.828427 ) ( -439.828427 -4092.000000 -1472.828427 ) ( -772.828427 -4092.000000 -1139.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -439.828427 -4341.000000 -1472.828427 ) ( -437.000000 -4341.000000 -1470.000000 ) ( -437.000000 -4092.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -439.828427 -4092.000000 -1472.828427 ) ( -437.000000 -4092.000000 -1470.000000 ) ( -770.000000 -4092.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -772.828427 -4092.000000 -1139.828427 ) ( -770.000000 -4092.000000 -1137.000000 ) ( -770.000000 -4341.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -772.828427 -4341.000000 -1139.828427 ) ( -770.000000 -4341.000000 -1137.000000 ) ( -437.000000 -4341.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4033/2926) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (4341.000000, 4092.000000, 4092.000000) / (161.220346, 161.220346, 630.739249) // --> Vector info: d1 = 0.837100, 1.282412, 1.282410. Determinants: 209.082468, 0.000534, -1005492.601653, -116910.206774 // --> Vector info: d2 = 0.457157, 0.457159, 2.136326. Determinants: 0.001009, -418.112472, 13957.523637, -116910.206774 ( 578.000000 -4092.000000 -1470.000000 ) ( 910.000000 -4092.000000 -1138.000000 ) ( 910.000000 -4341.000000 -1138.000000 ) ( ( -0.001788 0.000000 8.600554 ) ( 0.000000 0.003576 -0.119387 ) ) 12escape/00wengn1 0 0 0 ( 912.828427 -4341.000000 -1140.828427 ) ( 912.828427 -4092.000000 -1140.828427 ) ( 580.828427 -4092.000000 -1472.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 912.828427 -4341.000000 -1140.828427 ) ( 910.000000 -4341.000000 -1138.000000 ) ( 910.000000 -4092.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 912.828427 -4092.000000 -1140.828427 ) ( 910.000000 -4092.000000 -1138.000000 ) ( 578.000000 -4092.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 580.828427 -4092.000000 -1472.828427 ) ( 578.000000 -4092.000000 -1470.000000 ) ( 578.000000 -4341.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 580.828427 -4341.000000 -1472.828427 ) ( 578.000000 -4341.000000 -1470.000000 ) ( 910.000000 -4341.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4034/2927) # points: 4 { brushDef { // Surface normal: -0.993151, 0.000000, 0.116841 // RotY/Z : -0.117109 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.116841, 0.000000, -0.993151) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (4341.000000, 4092.000000, 4092.000000) / (424.776356, 424.776356, 1023.879852) // --> Vector info: d1 = 0.837100, 1.282412, 1.282412. Determinants: 266.788133, 0.000000, -1283003.112088, -149176.770729 // --> Vector info: d2 = 0.318019, 0.318021, 2.457160. Determinants: 0.000857, -532.645595, 178810.430897, -149176.770729 ( 910.000000 -4092.000000 -1138.000000 ) ( 980.000000 -4092.000000 -543.000000 ) ( 980.000000 -4341.000000 -543.000000 ) ( ( -0.001788 0.000000 8.600556 ) ( 0.000000 0.003571 -1.198648 ) ) 12escape/00wengn1 0 0 0 ( 983.972602 -4341.000000 -543.467365 ) ( 983.972602 -4092.000000 -543.467365 ) ( 913.972602 -4092.000000 -1138.467365 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.972602 -4341.000000 -543.467365 ) ( 980.000000 -4341.000000 -543.000000 ) ( 980.000000 -4092.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.972602 -4092.000000 -543.467365 ) ( 980.000000 -4092.000000 -543.000000 ) ( 910.000000 -4092.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 913.972602 -4092.000000 -1138.467365 ) ( 910.000000 -4092.000000 -1138.000000 ) ( 910.000000 -4341.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 913.972602 -4341.000000 -1138.467365 ) ( 910.000000 -4341.000000 -1138.000000 ) ( 980.000000 -4341.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4035/2928) # points: 4 { brushDef { // Surface normal: -0.970684, 0.000000, -0.240360 // RotY/Z : 0.242737 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.240360, 0.000000, -0.970684) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (4341.000000, 4092.000000, 4092.000000) / (546.291633, 546.291633, 762.633954) // --> Vector info: d1 = 0.837101, 1.282413, 1.282413. Determinants: 96.339888, 0.000089, -463305.490154, -53869.238012 // --> Vector info: d2 = 0.545108, 0.545109, 1.318019. Determinants: 0.000206, -192.454738, 75770.973711, -53869.238012 ( 980.000000 -4092.000000 -543.000000 ) ( 928.000000 -4092.000000 -333.000000 ) ( 928.000000 -4341.000000 -333.000000 ) ( ( -0.001788 0.000000 8.600558 ) ( 0.000000 0.003573 -1.406572 ) ) 12escape/00wengn1 0 0 0 ( 931.882735 -4341.000000 -332.038561 ) ( 931.882735 -4092.000000 -332.038561 ) ( 983.882735 -4092.000000 -542.038561 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 931.882735 -4341.000000 -332.038561 ) ( 928.000000 -4341.000000 -333.000000 ) ( 928.000000 -4092.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 931.882735 -4092.000000 -332.038561 ) ( 928.000000 -4092.000000 -333.000000 ) ( 980.000000 -4092.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.882735 -4092.000000 -542.038561 ) ( 980.000000 -4092.000000 -543.000000 ) ( 980.000000 -4341.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.882735 -4341.000000 -542.038561 ) ( 980.000000 -4341.000000 -543.000000 ) ( 928.000000 -4341.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4036/2929) # points: 4 { brushDef { // Surface normal: 0.970684, 0.000000, -0.240360 // RotY/Z : 0.242737 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.240360, 0.000000, -0.970684) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-4393.000000, -4341.000000, -4341.000000) / (728.983580, 728.983580, 512.641259) // --> Vector info: d1 = 0.882530, 0.882530, 2.426797. Determinants: 0.000000, 80.301893, -68467.045355, -11249.800709 // --> Vector info: d2 = 1.281621, 0.906624, 0.906624. Determinants: 81.127647, 0.000000, 341975.773163, -11249.800709 ( -788.000000 -4341.000000 -333.000000 ) ( -840.000000 -4341.000000 -543.000000 ) ( -840.000000 -4393.000000 -543.000000 ) ( ( 0.000000 -0.007138 6.086067 ) ( -0.007211 0.000000 -30.398385 ) ) 12escape/00whangr 0 0 0 ( -843.882735 -4393.000000 -542.038561 ) ( -843.882735 -4341.000000 -542.038561 ) ( -791.882735 -4341.000000 -332.038561 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.882735 -4393.000000 -542.038561 ) ( -840.000000 -4393.000000 -543.000000 ) ( -840.000000 -4341.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.882735 -4341.000000 -542.038561 ) ( -840.000000 -4341.000000 -543.000000 ) ( -788.000000 -4341.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -791.882735 -4341.000000 -332.038561 ) ( -788.000000 -4341.000000 -333.000000 ) ( -788.000000 -4393.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -791.882735 -4393.000000 -332.038561 ) ( -788.000000 -4393.000000 -333.000000 ) ( -840.000000 -4393.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4037/2930) # points: 4 { brushDef { // Surface normal: 0.993128, 0.000000, 0.117035 // RotY/Z : -0.117304 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.117035, 0.000000, -0.993128) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-4393.000000, -4341.000000, -4341.000000) / (1039.069115, 1039.069115, 440.958757) // --> Vector info: d1 = 0.603257, 0.603257, 4.882531. Determinants: -0.000248, 222.522232, -249979.409806, -31101.738601 // --> Vector info: d2 = 1.281616, 0.906620, 0.906625. Determinants: 224.289389, 0.000248, 945442.527955, -31101.738601 ( -840.000000 -4341.000000 -543.000000 ) ( -770.000000 -4341.000000 -1137.000000 ) ( -770.000000 -4393.000000 -1137.000000 ) ( ( 0.000000 -0.007155 8.037474 ) ( -0.007211 0.000000 -30.398382 ) ) 12escape/00whangr 0 0 0 ( -773.972511 -4393.000000 -1137.468141 ) ( -773.972511 -4341.000000 -1137.468141 ) ( -843.972511 -4341.000000 -543.468141 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -773.972511 -4393.000000 -1137.468141 ) ( -770.000000 -4393.000000 -1137.000000 ) ( -770.000000 -4341.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -773.972511 -4341.000000 -1137.468141 ) ( -770.000000 -4341.000000 -1137.000000 ) ( -840.000000 -4341.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.972511 -4341.000000 -543.468141 ) ( -840.000000 -4341.000000 -543.000000 ) ( -840.000000 -4393.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.972511 -4393.000000 -543.468141 ) ( -840.000000 -4393.000000 -543.000000 ) ( -770.000000 -4393.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4038/2931) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-4393.000000, -4341.000000, -4341.000000) / (730.441305, 730.441305, 259.508189) // --> Vector info: d1 = 0.244510, 0.244511, 3.603259. Determinants: -0.000449, 174.654919, -133564.819668, -24488.522046 // --> Vector info: d2 = 1.281610, 0.906609, 0.906616. Determinants: 176.600592, 0.000397, 744421.369388, -24488.522046 ( -770.000000 -4341.000000 -1137.000000 ) ( -437.000000 -4341.000000 -1470.000000 ) ( -437.000000 -4393.000000 -1470.000000 ) ( ( 0.000000 -0.007132 5.454181 ) ( -0.007212 0.000000 -30.398787 ) ) 12escape/00whangr 0 0 0 ( -439.828427 -4393.000000 -1472.828427 ) ( -439.828427 -4341.000000 -1472.828427 ) ( -772.828427 -4341.000000 -1139.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -439.828427 -4393.000000 -1472.828427 ) ( -437.000000 -4393.000000 -1470.000000 ) ( -437.000000 -4341.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -439.828427 -4341.000000 -1472.828427 ) ( -437.000000 -4341.000000 -1470.000000 ) ( -770.000000 -4341.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -772.828427 -4341.000000 -1139.828427 ) ( -770.000000 -4341.000000 -1137.000000 ) ( -770.000000 -4393.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -772.828427 -4393.000000 -1139.828427 ) ( -770.000000 -4393.000000 -1137.000000 ) ( -437.000000 -4393.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4039/2932) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (4393.000000, 4341.000000, 4341.000000) / (161.220346, 161.220346, 630.739249) // --> Vector info: d1 = 0.390632, 0.390634, 3.748967. Determinants: 0.001207, -174.633300, 18611.873905, -24414.982941 // --> Vector info: d2 = 1.179715, 0.804719, 0.804732. Determinants: -176.067912, -0.000694, 744663.718839, -24414.982941 ( 578.000000 -4341.000000 -1470.000000 ) ( 910.000000 -4341.000000 -1138.000000 ) ( 910.000000 -4393.000000 -1138.000000 ) ( ( 0.000000 0.007153 -0.762314 ) ( 0.007211 0.000000 -30.500276 ) ) 12escape/00whangr 0 0 0 ( 912.828427 -4393.000000 -1140.828427 ) ( 912.828427 -4341.000000 -1140.828427 ) ( 580.828427 -4341.000000 -1472.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 912.828427 -4393.000000 -1140.828427 ) ( 910.000000 -4393.000000 -1138.000000 ) ( 910.000000 -4341.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 912.828427 -4341.000000 -1140.828427 ) ( 910.000000 -4341.000000 -1138.000000 ) ( 578.000000 -4341.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 580.828427 -4341.000000 -1472.828427 ) ( 578.000000 -4341.000000 -1470.000000 ) ( 578.000000 -4393.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 580.828427 -4393.000000 -1472.828427 ) ( 578.000000 -4393.000000 -1470.000000 ) ( 910.000000 -4393.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4040/2933) # points: 4 { brushDef { // Surface normal: -0.993151, 0.000000, 0.116841 // RotY/Z : -0.117109 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.116841, 0.000000, -0.993151) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (4393.000000, 4341.000000, 4341.000000) / (424.776356, 424.776356, 1023.879852) // --> Vector info: d1 = 0.112352, 0.112355, 4.390635. Determinants: 0.001573, -222.470561, 90993.184222, -31153.381839 // --> Vector info: d2 = 1.179684, 0.804685, 0.804717. Determinants: -224.663095, -0.001661, 950194.539264, -31153.381839 ( 910.000000 -4341.000000 -1138.000000 ) ( 980.000000 -4341.000000 -543.000000 ) ( 980.000000 -4393.000000 -543.000000 ) ( ( 0.000000 0.007141 -2.920812 ) ( 0.007212 0.000000 -30.500526 ) ) 12escape/00whangr 0 0 0 ( 983.972602 -4393.000000 -543.467365 ) ( 983.972602 -4341.000000 -543.467365 ) ( 913.972602 -4341.000000 -1138.467365 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.972602 -4393.000000 -543.467365 ) ( 980.000000 -4393.000000 -543.000000 ) ( 980.000000 -4341.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.972602 -4341.000000 -543.467365 ) ( 980.000000 -4341.000000 -543.000000 ) ( 910.000000 -4341.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 913.972602 -4341.000000 -1138.467365 ) ( 910.000000 -4341.000000 -1138.000000 ) ( 910.000000 -4393.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 913.972602 -4393.000000 -1138.467365 ) ( 910.000000 -4393.000000 -1138.000000 ) ( 980.000000 -4393.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4041/2934) # points: 4 { brushDef { // Surface normal: -0.970684, 0.000000, -0.240360 // RotY/Z : 0.242737 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.240360, 0.000000, -0.970684) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (4393.000000, 4341.000000, 4341.000000) / (546.291633, 546.291633, 762.633954) // --> Vector info: d1 = 0.566532, 0.566535, 2.112355. Determinants: 0.000723, -80.382590, 37535.784908, -11249.800709 // --> Vector info: d2 = 1.179673, 0.804675, 0.804688. Determinants: -81.128112, -0.000719, 343125.097423, -11249.800709 ( 980.000000 -4341.000000 -543.000000 ) ( 928.000000 -4341.000000 -333.000000 ) ( 928.000000 -4393.000000 -333.000000 ) ( ( 0.000000 0.007145 -3.336573 ) ( 0.007212 0.000000 -30.500549 ) ) 12escape/00whangr 0 0 0 ( 931.882735 -4393.000000 -332.038561 ) ( 931.882735 -4341.000000 -332.038561 ) ( 983.882735 -4341.000000 -542.038561 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 931.882735 -4393.000000 -332.038561 ) ( 928.000000 -4393.000000 -333.000000 ) ( 928.000000 -4341.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 931.882735 -4341.000000 -332.038561 ) ( 928.000000 -4341.000000 -333.000000 ) ( 980.000000 -4341.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.882735 -4341.000000 -542.038561 ) ( 980.000000 -4341.000000 -543.000000 ) ( 980.000000 -4393.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.882735 -4393.000000 -542.038561 ) ( 980.000000 -4393.000000 -543.000000 ) ( 928.000000 -4393.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4042/2935) # points: 4 { brushDef { // Surface normal: 0.993128, 0.000000, 0.117035 // RotY/Z : -0.117304 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.117035, 0.000000, -0.993128) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-2845.000000, -2622.000000, -2622.000000) / (1039.069115, 1039.069115, 440.958757) // --> Vector info: d1 = 0.508965, 0.907406, 0.907407. Determinants: -238.311306, 0.000267, -745881.051943, -133378.609769 // --> Vector info: d2 = 0.297247, 0.297247, 2.436883. Determinants: 0.000000, 477.138945, -535426.723223, -133378.609769 ( -840.000000 -2622.000000 -543.000000 ) ( -770.000000 -2622.000000 -1137.000000 ) ( -770.000000 -2845.000000 -1137.000000 ) ( ( 0.001787 0.000000 5.592209 ) ( 0.000000 -0.003577 4.014337 ) ) 12escape/00wengn1 0 0 0 ( -773.972511 -2845.000000 -1137.468141 ) ( -773.972511 -2622.000000 -1137.468141 ) ( -843.972511 -2622.000000 -543.468141 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -773.972511 -2845.000000 -1137.468141 ) ( -770.000000 -2845.000000 -1137.000000 ) ( -770.000000 -2622.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -773.972511 -2622.000000 -1137.468141 ) ( -770.000000 -2622.000000 -1137.000000 ) ( -840.000000 -2622.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.972511 -2622.000000 -543.468141 ) ( -840.000000 -2622.000000 -543.000000 ) ( -840.000000 -2845.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.972511 -2845.000000 -543.468141 ) ( -840.000000 -2845.000000 -543.000000 ) ( -770.000000 -2845.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4043/2936) # points: 4 { brushDef { // Surface normal: 0.970684, 0.000000, -0.240360 // RotY/Z : 0.242737 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.240360, 0.000000, -0.970684) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-2845.000000, -2622.000000, -2622.000000) / (728.983580, 728.983580, 512.641259) // --> Vector info: d1 = 0.508967, 0.907408, 0.907408. Determinants: -86.199513, 0.000000, -269792.398316, -48244.337657 // --> Vector info: d2 = 0.436884, 0.436884, 1.209018. Determinants: 0.000000, 172.185830, -146597.815461, -48244.337657 ( -788.000000 -2622.000000 -333.000000 ) ( -840.000000 -2622.000000 -543.000000 ) ( -840.000000 -2845.000000 -543.000000 ) ( ( 0.001787 0.000000 5.592209 ) ( 0.000000 -0.003569 3.038653 ) ) 12escape/00wengn1 0 0 0 ( -843.882735 -2845.000000 -542.038561 ) ( -843.882735 -2622.000000 -542.038561 ) ( -791.882735 -2622.000000 -332.038561 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.882735 -2845.000000 -542.038561 ) ( -840.000000 -2845.000000 -543.000000 ) ( -840.000000 -2622.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.882735 -2622.000000 -542.038561 ) ( -840.000000 -2622.000000 -543.000000 ) ( -788.000000 -2622.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -791.882735 -2622.000000 -332.038561 ) ( -788.000000 -2622.000000 -333.000000 ) ( -788.000000 -2845.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -791.882735 -2845.000000 -332.038561 ) ( -788.000000 -2845.000000 -333.000000 ) ( -840.000000 -2845.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4045/2937) # points: 4 { brushDef { // Surface normal: -0.993151, 0.000000, 0.116841 // RotY/Z : -0.117109 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.116841, 0.000000, -0.993151) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (2845.000000, 2622.000000, 2622.000000) / (424.776356, 424.776356, 1023.879852) // --> Vector info: d1 = 0.508973, 0.907409, 0.907410. Determinants: 238.704300, -0.000159, -747112.547962, -133600.079809 // --> Vector info: d2 = 0.456773, 0.456773, 2.595913. Determinants: 0.000000, -477.028250, 141605.374528, -133600.079809 ( 910.000000 -2622.000000 -1138.000000 ) ( 980.000000 -2622.000000 -543.000000 ) ( 980.000000 -2845.000000 -543.000000 ) ( ( -0.001787 0.000000 5.592156 ) ( 0.000000 0.003571 -1.059920 ) ) 12escape/00wengn1 0 0 0 ( 983.972602 -2845.000000 -543.467365 ) ( 983.972602 -2622.000000 -543.467365 ) ( 913.972602 -2622.000000 -1138.467365 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.972602 -2845.000000 -543.467365 ) ( 980.000000 -2845.000000 -543.000000 ) ( 980.000000 -2622.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.972602 -2622.000000 -543.467365 ) ( 980.000000 -2622.000000 -543.000000 ) ( 910.000000 -2622.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 913.972602 -2622.000000 -1138.467365 ) ( 910.000000 -2622.000000 -1138.000000 ) ( 910.000000 -2845.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 913.972602 -2845.000000 -1138.467365 ) ( 910.000000 -2845.000000 -1138.000000 ) ( 980.000000 -2845.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4046/2938) # points: 4 { brushDef { // Surface normal: -0.970684, 0.000000, -0.240360 // RotY/Z : 0.242737 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.240360, 0.000000, -0.970684) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (2845.000000, 2622.000000, 2622.000000) / (546.291633, 546.291633, 762.633954) // --> Vector info: d1 = 0.508977, 0.907413, 0.907413. Determinants: 86.198532, 0.000000, -269790.067160, -48244.337657 // --> Vector info: d2 = 0.683867, 0.683867, 1.456777. Determinants: 0.000000, -172.358850, 61165.465224, -48244.337657 ( 980.000000 -2622.000000 -543.000000 ) ( 928.000000 -2622.000000 -333.000000 ) ( 928.000000 -2845.000000 -333.000000 ) ( ( -0.001787 0.000000 5.592160 ) ( 0.000000 0.003573 -1.267827 ) ) 12escape/00wengn1 0 0 0 ( 931.882735 -2845.000000 -332.038561 ) ( 931.882735 -2622.000000 -332.038561 ) ( 983.882735 -2622.000000 -542.038561 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 931.882735 -2845.000000 -332.038561 ) ( 928.000000 -2845.000000 -333.000000 ) ( 928.000000 -2622.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 931.882735 -2622.000000 -332.038561 ) ( 928.000000 -2622.000000 -333.000000 ) ( 980.000000 -2622.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.882735 -2622.000000 -542.038561 ) ( 980.000000 -2622.000000 -543.000000 ) ( 980.000000 -2845.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.882735 -2845.000000 -542.038561 ) ( 980.000000 -2845.000000 -543.000000 ) ( 928.000000 -2845.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4047/2939) # points: 4 { brushDef { // Surface normal: 0.993128, 0.000000, 0.117035 // RotY/Z : -0.117304 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.117035, 0.000000, -0.993128) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-2919.000000, -2845.000000, -2845.000000) / (1039.069115, 1039.069115, 440.958757) // --> Vector info: d1 = 0.035559, 0.035561, 4.314835. Determinants: -0.001140, 316.666240, -330615.292582, -44260.166471 // --> Vector info: d2 = 1.203428, 0.672178, 0.672189. Determinants: 317.745842, 0.000776, 874235.393212, -44260.166471 ( -840.000000 -2845.000000 -543.000000 ) ( -770.000000 -2845.000000 -1137.000000 ) ( -770.000000 -2919.000000 -1137.000000 ) ( ( 0.000000 -0.007155 7.469816 ) ( -0.007179 0.000000 -19.752194 ) ) 12escape/00whangr 0 0 0 ( -773.972511 -2919.000000 -1137.468141 ) ( -773.972511 -2845.000000 -1137.468141 ) ( -843.972511 -2845.000000 -543.468141 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -773.972511 -2919.000000 -1137.468141 ) ( -770.000000 -2919.000000 -1137.000000 ) ( -770.000000 -2845.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -773.972511 -2845.000000 -1137.468141 ) ( -770.000000 -2845.000000 -1137.000000 ) ( -840.000000 -2845.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.972511 -2845.000000 -543.468141 ) ( -840.000000 -2845.000000 -543.000000 ) ( -840.000000 -2919.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.972511 -2919.000000 -543.468141 ) ( -840.000000 -2919.000000 -543.000000 ) ( -770.000000 -2919.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4048/2940) # points: 4 { brushDef { // Surface normal: 0.970684, 0.000000, -0.240360 // RotY/Z : 0.242737 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.240360, 0.000000, -0.970684) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-2919.000000, -2845.000000, -2845.000000) / (728.983580, 728.983580, 512.641259) // --> Vector info: d1 = 0.314833, 0.314834, 1.859102. Determinants: -0.000257, 114.275789, -88346.188294, -16009.331779 // --> Vector info: d2 = 1.203434, 0.672185, 0.672188. Determinants: 114.931549, 0.000212, 316218.870585, -16009.331779 ( -788.000000 -2845.000000 -333.000000 ) ( -840.000000 -2845.000000 -543.000000 ) ( -840.000000 -2919.000000 -543.000000 ) ( ( 0.000000 -0.007138 5.518418 ) ( -0.007179 0.000000 -19.752159 ) ) 12escape/00whangr 0 0 0 ( -843.882735 -2919.000000 -542.038561 ) ( -843.882735 -2845.000000 -542.038561 ) ( -791.882735 -2845.000000 -332.038561 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.882735 -2919.000000 -542.038561 ) ( -840.000000 -2919.000000 -543.000000 ) ( -840.000000 -2845.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.882735 -2845.000000 -542.038561 ) ( -840.000000 -2845.000000 -543.000000 ) ( -788.000000 -2845.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -791.882735 -2845.000000 -332.038561 ) ( -788.000000 -2845.000000 -333.000000 ) ( -788.000000 -2919.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -791.882735 -2919.000000 -332.038561 ) ( -788.000000 -2919.000000 -333.000000 ) ( -840.000000 -2919.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4049/2941) # points: 4 { brushDef { // Surface normal: -0.993151, 0.000000, 0.116841 // RotY/Z : -0.117109 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.116841, 0.000000, -0.993151) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (2919.000000, 2845.000000, 2845.000000) / (424.776356, 424.776356, 1023.879852) // --> Vector info: d1 = 4.429674, 4.429672, 0.151392. Determinants: -0.000857, 316.592722, -330862.243347, -44333.658771 // --> Vector info: d2 = 0.812526, 1.343776, 1.343764. Determinants: 318.273232, 0.000829, -965062.181782, -44333.658771 ( 910.000000 -2845.000000 -1138.000000 ) ( 980.000000 -2845.000000 -543.000000 ) ( 980.000000 -2919.000000 -543.000000 ) ( ( 0.000000 -0.007141 7.463003 ) ( -0.007179 0.000000 21.768160 ) ) 12escape/00whangr 0 0 0 ( 983.972602 -2919.000000 -543.467365 ) ( 983.972602 -2845.000000 -543.467365 ) ( 913.972602 -2845.000000 -1138.467365 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.972602 -2919.000000 -543.467365 ) ( 980.000000 -2919.000000 -543.000000 ) ( 980.000000 -2845.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.972602 -2845.000000 -543.467365 ) ( 980.000000 -2845.000000 -543.000000 ) ( 910.000000 -2845.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 913.972602 -2845.000000 -1138.467365 ) ( 910.000000 -2845.000000 -1138.000000 ) ( 910.000000 -2919.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 913.972602 -2919.000000 -1138.467365 ) ( 910.000000 -2919.000000 -1138.000000 ) ( 980.000000 -2919.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4050/2942) # points: 4 { brushDef { // Surface normal: -0.970684, 0.000000, -0.240360 // RotY/Z : 0.242737 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.240360, 0.000000, -0.970684) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (2919.000000, 2845.000000, 2845.000000) / (546.291633, 546.291633, 762.633954) // --> Vector info: d1 = 1.975493, 1.975492, 0.429673. Determinants: -0.000128, 114.390598, -94116.567930, -16009.331779 // --> Vector info: d2 = 0.812530, 1.343779, 1.343777. Determinants: 114.931677, 0.000141, -348493.704374, -16009.331779 ( 980.000000 -2845.000000 -543.000000 ) ( 928.000000 -2845.000000 -333.000000 ) ( 928.000000 -2919.000000 -333.000000 ) ( ( 0.000000 -0.007145 5.878857 ) ( -0.007179 0.000000 21.768161 ) ) 12escape/00whangr 0 0 0 ( 931.882735 -2919.000000 -332.038561 ) ( 931.882735 -2845.000000 -332.038561 ) ( 983.882735 -2845.000000 -542.038561 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 931.882735 -2919.000000 -332.038561 ) ( 928.000000 -2919.000000 -333.000000 ) ( 928.000000 -2845.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 931.882735 -2845.000000 -332.038561 ) ( 928.000000 -2845.000000 -333.000000 ) ( 980.000000 -2845.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.882735 -2845.000000 -542.038561 ) ( 980.000000 -2845.000000 -543.000000 ) ( 980.000000 -2919.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.882735 -2919.000000 -542.038561 ) ( 980.000000 -2919.000000 -543.000000 ) ( 928.000000 -2919.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4051/2943) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10CCARG1]: 128.000000/128.000000 // --> Vector A/B: (-4634.000000, -4634.000000, -2622.000000) / (-70.000000, 788.000000, 788.000000) // --> Vector info: d1 = 0.000000, 3.062558, 3.062558. Determinants: 0.000000, -6161.865093, -431331.406149, -1726296.000000 // --> Vector info: d2 = 0.000000, 0.000000, 7.187507. Determinants: -6166.881140, 0.000031, -28577327.227822, -1726296.000000 ( -788.000000 -2622.000000 -333.000000 ) ( -788.000000 -4634.000000 -333.000000 ) ( 70.000000 -4634.000000 -333.000000 ) ( ( 0.000000 0.003569 0.249859 ) ( 0.003572 0.000000 16.554129 ) ) 12escape/10CCARG1 0 0 0 ( 70.000000 -4634.000000 -329.000000 ) ( -788.000000 -4634.000000 -329.000000 ) ( -788.000000 -2622.000000 -329.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 -4634.000000 -329.000000 ) ( 70.000000 -4634.000000 -333.000000 ) ( -788.000000 -4634.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -788.000000 -4634.000000 -329.000000 ) ( -788.000000 -4634.000000 -333.000000 ) ( -788.000000 -2622.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -788.000000 -2622.000000 -329.000000 ) ( -788.000000 -2622.000000 -333.000000 ) ( 70.000000 -2622.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 -2622.000000 -329.000000 ) ( 70.000000 -2622.000000 -333.000000 ) ( 70.000000 -4634.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4052/2944) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (3448.000000, 3199.000000, 3199.000000) / (161.220346, 161.220346, 630.739249) // --> Vector info: d1 = 0.774556, 1.219868, 1.219868. Determinants: 209.082524, 0.000000, -811470.023250, -116910.206774 // --> Vector info: d2 = 0.457166, 0.457166, 2.136332. Determinants: 0.000000, -418.112412, 13960.889036, -116910.206774 ( 578.000000 -3199.000000 -1470.000000 ) ( 910.000000 -3199.000000 -1138.000000 ) ( 910.000000 -3448.000000 -1138.000000 ) ( ( -0.001788 0.000000 6.940968 ) ( 0.000000 0.003576 -0.119415 ) ) 12escape/00wengn1 0 0 0 ( 912.828427 -3448.000000 -1140.828427 ) ( 912.828427 -3199.000000 -1140.828427 ) ( 580.828427 -3199.000000 -1472.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 912.828427 -3448.000000 -1140.828427 ) ( 910.000000 -3448.000000 -1138.000000 ) ( 910.000000 -3199.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 912.828427 -3199.000000 -1140.828427 ) ( 910.000000 -3199.000000 -1138.000000 ) ( 578.000000 -3199.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 580.828427 -3199.000000 -1472.828427 ) ( 578.000000 -3199.000000 -1470.000000 ) ( 578.000000 -3448.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 580.828427 -3448.000000 -1472.828427 ) ( 578.000000 -3448.000000 -1470.000000 ) ( 910.000000 -3448.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4053/2945) # points: 4 { brushDef { // Surface normal: -0.993151, 0.000000, 0.116841 // RotY/Z : -0.117109 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.116841, 0.000000, -0.993151) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (3448.000000, 3199.000000, 3199.000000) / (424.776356, 424.776356, 1023.879852) // --> Vector info: d1 = 0.196466, 0.641778, 0.641775. Determinants: 266.788143, 0.000728, -949193.981071, -149176.770729 // --> Vector info: d2 = 0.456771, 0.456773, 2.595913. Determinants: 0.001428, -532.645893, 158110.851459, -149176.770729 ( 910.000000 -3199.000000 -1138.000000 ) ( 980.000000 -3199.000000 -543.000000 ) ( 980.000000 -3448.000000 -543.000000 ) ( ( -0.001788 0.000000 6.362881 ) ( 0.000000 0.003571 -1.059889 ) ) 12escape/00wengn1 0 0 0 ( 983.972602 -3448.000000 -543.467365 ) ( 983.972602 -3199.000000 -543.467365 ) ( 913.972602 -3199.000000 -1138.467365 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.972602 -3448.000000 -543.467365 ) ( 980.000000 -3448.000000 -543.000000 ) ( 980.000000 -3199.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.972602 -3199.000000 -543.467365 ) ( 980.000000 -3199.000000 -543.000000 ) ( 910.000000 -3199.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 913.972602 -3199.000000 -1138.467365 ) ( 910.000000 -3199.000000 -1138.000000 ) ( 910.000000 -3448.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 913.972602 -3448.000000 -1138.467365 ) ( 910.000000 -3448.000000 -1138.000000 ) ( 980.000000 -3448.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4054/2946) # points: 4 { brushDef { // Surface normal: -0.970684, 0.000000, -0.240360 // RotY/Z : 0.242737 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.240360, 0.000000, -0.970684) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (3448.000000, 3199.000000, 3199.000000) / (546.291633, 546.291633, 762.633954) // --> Vector info: d1 = 0.368312, 0.813625, 0.813625. Determinants: 96.340069, 0.000000, -352021.219952, -53869.238012 // --> Vector info: d2 = 0.683864, 0.683864, 1.456773. Determinants: 0.000000, -192.454501, 68297.070133, -53869.238012 ( 980.000000 -3199.000000 -543.000000 ) ( 928.000000 -3199.000000 -333.000000 ) ( 928.000000 -3448.000000 -333.000000 ) ( ( -0.001788 0.000000 6.534735 ) ( 0.000000 0.003573 -1.267831 ) ) 12escape/00wengn1 0 0 0 ( 931.882735 -3448.000000 -332.038561 ) ( 931.882735 -3199.000000 -332.038561 ) ( 983.882735 -3199.000000 -542.038561 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 931.882735 -3448.000000 -332.038561 ) ( 928.000000 -3448.000000 -333.000000 ) ( 928.000000 -3199.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 931.882735 -3199.000000 -332.038561 ) ( 928.000000 -3199.000000 -333.000000 ) ( 980.000000 -3199.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.882735 -3199.000000 -542.038561 ) ( 980.000000 -3199.000000 -543.000000 ) ( 980.000000 -3448.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.882735 -3448.000000 -542.038561 ) ( 980.000000 -3448.000000 -543.000000 ) ( 928.000000 -3448.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4055/2947) # points: 4 { brushDef { // Surface normal: 0.970684, 0.000000, -0.240360 // RotY/Z : 0.242737 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.240360, 0.000000, -0.970684) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-3448.000000, -3199.000000, -3199.000000) / (728.983580, 728.983580, 512.641259) // --> Vector info: d1 = 0.196462, 0.641774, 0.641774. Determinants: -96.339888, 0.000000, -342763.182563, -53869.238012 // --> Vector info: d2 = 0.436883, 0.436883, 1.209017. Determinants: 0.000000, 192.261292, -163689.878121, -53869.238012 ( -788.000000 -3199.000000 -333.000000 ) ( -840.000000 -3199.000000 -543.000000 ) ( -840.000000 -3448.000000 -543.000000 ) ( ( 0.001788 0.000000 6.362874 ) ( 0.000000 -0.003569 3.038652 ) ) 12escape/00wengn1 0 0 0 ( -843.882735 -3448.000000 -542.038561 ) ( -843.882735 -3199.000000 -542.038561 ) ( -791.882735 -3199.000000 -332.038561 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.882735 -3448.000000 -542.038561 ) ( -840.000000 -3448.000000 -543.000000 ) ( -840.000000 -3199.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.882735 -3199.000000 -542.038561 ) ( -840.000000 -3199.000000 -543.000000 ) ( -788.000000 -3199.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -791.882735 -3199.000000 -332.038561 ) ( -788.000000 -3199.000000 -333.000000 ) ( -788.000000 -3448.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -791.882735 -3448.000000 -332.038561 ) ( -788.000000 -3448.000000 -333.000000 ) ( -840.000000 -3448.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4056/2948) # points: 4 { brushDef { // Surface normal: 0.993128, 0.000000, 0.117035 // RotY/Z : -0.117304 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.117035, 0.000000, -0.993128) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-3448.000000, -3199.000000, -3199.000000) / (1039.069115, 1039.069115, 440.958757) // --> Vector info: d1 = 0.196462, 0.641774, 0.641774. Determinants: -266.345876, 0.000000, -947619.534028, -148929.479070 // --> Vector info: d2 = 0.297246, 0.297246, 2.436883. Determinants: 0.000000, 532.769492, -597853.049419, -148929.479070 ( -840.000000 -3199.000000 -543.000000 ) ( -770.000000 -3199.000000 -1137.000000 ) ( -770.000000 -3448.000000 -1137.000000 ) ( ( 0.001788 0.000000 6.362874 ) ( 0.000000 -0.003577 4.014337 ) ) 12escape/00wengn1 0 0 0 ( -773.972511 -3448.000000 -1137.468141 ) ( -773.972511 -3199.000000 -1137.468141 ) ( -843.972511 -3199.000000 -543.468141 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -773.972511 -3448.000000 -1137.468141 ) ( -770.000000 -3448.000000 -1137.000000 ) ( -770.000000 -3199.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -773.972511 -3199.000000 -1137.468141 ) ( -770.000000 -3199.000000 -1137.000000 ) ( -840.000000 -3199.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.972511 -3199.000000 -543.468141 ) ( -840.000000 -3199.000000 -543.000000 ) ( -840.000000 -3448.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.972511 -3448.000000 -543.468141 ) ( -840.000000 -3448.000000 -543.000000 ) ( -770.000000 -3448.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4057/2949) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-3448.000000, -3199.000000, -3199.000000) / (730.441305, 730.441305, 259.508189) // --> Vector info: d1 = 0.368306, 0.813619, 0.813619. Determinants: -209.712291, 0.000000, -766276.437907, -117262.345951 // --> Vector info: d2 = 0.617872, 0.617872, 2.297246. Determinants: 0.000000, 418.164241, -377897.525539, -117262.345951 ( -770.000000 -3199.000000 -1137.000000 ) ( -437.000000 -3199.000000 -1470.000000 ) ( -437.000000 -3448.000000 -1470.000000 ) ( ( 0.001788 0.000000 6.534719 ) ( 0.000000 -0.003566 3.222667 ) ) 12escape/00wengn1 0 0 0 ( -439.828427 -3448.000000 -1472.828427 ) ( -439.828427 -3199.000000 -1472.828427 ) ( -772.828427 -3199.000000 -1139.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -439.828427 -3448.000000 -1472.828427 ) ( -437.000000 -3448.000000 -1470.000000 ) ( -437.000000 -3199.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -439.828427 -3199.000000 -1472.828427 ) ( -437.000000 -3199.000000 -1470.000000 ) ( -770.000000 -3199.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -772.828427 -3199.000000 -1139.828427 ) ( -770.000000 -3199.000000 -1137.000000 ) ( -770.000000 -3448.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -772.828427 -3448.000000 -1139.828427 ) ( -770.000000 -3448.000000 -1137.000000 ) ( -437.000000 -3448.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4058/2950) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (3501.000000, 3448.000000, 3448.000000) / (161.220346, 161.220346, 630.739249) // --> Vector info: d1 = 0.382793, 0.382798, 3.741131. Determinants: 0.002183, -177.991633, 19162.612283, -24884.501844 // --> Vector info: d2 = 1.187675, 0.812674, 0.812715. Determinants: -176.070318, -0.002199, 586867.829766, -24884.501844 ( 578.000000 -3448.000000 -1470.000000 ) ( 910.000000 -3448.000000 -1138.000000 ) ( 910.000000 -3501.000000 -1138.000000 ) ( ( 0.000000 0.007153 -0.770062 ) ( 0.007076 0.000000 -23.583668 ) ) 12escape/00whangr 0 0 0 ( 912.828427 -3501.000000 -1140.828427 ) ( 912.828427 -3448.000000 -1140.828427 ) ( 580.828427 -3448.000000 -1472.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 912.828427 -3501.000000 -1140.828427 ) ( 910.000000 -3501.000000 -1138.000000 ) ( 910.000000 -3448.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 912.828427 -3448.000000 -1140.828427 ) ( 910.000000 -3448.000000 -1138.000000 ) ( 578.000000 -3448.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 580.828427 -3448.000000 -1472.828427 ) ( 578.000000 -3448.000000 -1470.000000 ) ( 578.000000 -3501.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 580.828427 -3501.000000 -1472.828427 ) ( 578.000000 -3501.000000 -1470.000000 ) ( 910.000000 -3501.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4059/2951) # points: 4 { brushDef { // Surface normal: -0.993151, 0.000000, 0.116841 // RotY/Z : -0.117109 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.116841, 0.000000, -0.993151) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (3501.000000, 3448.000000, 3448.000000) / (424.776356, 424.776356, 1023.879852) // --> Vector info: d1 = 0.104513, 0.104518, 4.382798. Determinants: 0.003141, -226.748854, 92988.018569, -31752.485336 // --> Vector info: d2 = 1.187617, 0.812615, 0.812674. Determinants: -224.664593, -0.003096, 748842.272985, -31752.485336 ( 910.000000 -3448.000000 -1138.000000 ) ( 980.000000 -3448.000000 -543.000000 ) ( 980.000000 -3501.000000 -543.000000 ) ( ( 0.000000 0.007141 -2.928527 ) ( 0.007075 0.000000 -23.583737 ) ) 12escape/00whangr 0 0 0 ( 983.972602 -3501.000000 -543.467365 ) ( 983.972602 -3448.000000 -543.467365 ) ( 913.972602 -3448.000000 -1138.467365 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.972602 -3501.000000 -543.467365 ) ( 980.000000 -3501.000000 -543.000000 ) ( 980.000000 -3448.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.972602 -3448.000000 -543.467365 ) ( 980.000000 -3448.000000 -543.000000 ) ( 910.000000 -3448.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 913.972602 -3448.000000 -1138.467365 ) ( 910.000000 -3448.000000 -1138.000000 ) ( 910.000000 -3501.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 913.972602 -3501.000000 -1138.467365 ) ( 910.000000 -3501.000000 -1138.000000 ) ( 980.000000 -3501.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4060/2952) # points: 4 { brushDef { // Surface normal: -0.970684, 0.000000, -0.240360 // RotY/Z : 0.242737 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.240360, 0.000000, -0.970684) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (3501.000000, 3448.000000, 3448.000000) / (546.291633, 546.291633, 762.633954) // --> Vector info: d1 = 0.558693, 0.558699, 2.104518. Determinants: 0.001239, -81.928409, 38346.413954, -11466.143031 // --> Vector info: d2 = 1.187591, 0.812589, 0.812613. Determinants: -81.128654, -0.001238, 270415.010745, -11466.143031 ( 980.000000 -3448.000000 -543.000000 ) ( 928.000000 -3448.000000 -333.000000 ) ( 928.000000 -3501.000000 -333.000000 ) ( ( 0.000000 0.007145 -3.344317 ) ( 0.007075 0.000000 -23.583781 ) ) 12escape/00whangr 0 0 0 ( 931.882735 -3501.000000 -332.038561 ) ( 931.882735 -3448.000000 -332.038561 ) ( 983.882735 -3448.000000 -542.038561 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 931.882735 -3501.000000 -332.038561 ) ( 928.000000 -3501.000000 -333.000000 ) ( 928.000000 -3448.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 931.882735 -3448.000000 -332.038561 ) ( 928.000000 -3448.000000 -333.000000 ) ( 980.000000 -3448.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.882735 -3448.000000 -542.038561 ) ( 980.000000 -3448.000000 -543.000000 ) ( 980.000000 -3501.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 983.882735 -3501.000000 -542.038561 ) ( 980.000000 -3501.000000 -543.000000 ) ( 928.000000 -3501.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4061/2953) # points: 4 { brushDef { // Surface normal: 0.970684, 0.000000, -0.240360 // RotY/Z : 0.242737 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.240360, 0.000000, -0.970684) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-3501.000000, -3448.000000, -3448.000000) / (728.983580, 728.983580, 512.641259) // --> Vector info: d1 = 2.103889, 2.103887, 0.559620. Determinants: 0.000309, -81.846173, 35542.109734, -11466.143031 // --> Vector info: d2 = 0.773630, 1.148631, 1.148625. Determinants: -81.128680, -0.000328, -292901.817005, -11466.143031 ( -788.000000 -3448.000000 -333.000000 ) ( -840.000000 -3448.000000 -543.000000 ) ( -840.000000 -3501.000000 -543.000000 ) ( ( 0.000000 0.007138 -3.099744 ) ( 0.007075 0.000000 25.544930 ) ) 12escape/00whangr 0 0 0 ( -843.882735 -3501.000000 -542.038561 ) ( -843.882735 -3448.000000 -542.038561 ) ( -791.882735 -3448.000000 -332.038561 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.882735 -3501.000000 -542.038561 ) ( -840.000000 -3501.000000 -543.000000 ) ( -840.000000 -3448.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.882735 -3448.000000 -542.038561 ) ( -840.000000 -3448.000000 -543.000000 ) ( -788.000000 -3448.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -791.882735 -3448.000000 -332.038561 ) ( -788.000000 -3448.000000 -333.000000 ) ( -788.000000 -3501.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -791.882735 -3501.000000 -332.038561 ) ( -788.000000 -3501.000000 -333.000000 ) ( -840.000000 -3501.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4062/2954) # points: 4 { brushDef { // Surface normal: 0.993128, 0.000000, 0.117035 // RotY/Z : -0.117304 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.117035, 0.000000, -0.993128) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-3501.000000, -3448.000000, -3448.000000) / (1039.069115, 1039.069115, 440.958757) // --> Vector info: d1 = 4.383163, 4.383162, 0.103889. Determinants: 0.000570, -226.801496, 96718.821559, -31699.848959 // --> Vector info: d2 = 0.773642, 1.148643, 1.148633. Determinants: -224.292239, -0.000556, -809770.873232, -31699.848959 ( -840.000000 -3448.000000 -543.000000 ) ( -770.000000 -3448.000000 -1137.000000 ) ( -770.000000 -3501.000000 -1137.000000 ) ( ( 0.000000 0.007155 -3.051081 ) ( 0.007075 0.000000 25.544944 ) ) 12escape/00whangr 0 0 0 ( -773.972511 -3501.000000 -1137.468141 ) ( -773.972511 -3448.000000 -1137.468141 ) ( -843.972511 -3448.000000 -543.468141 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -773.972511 -3501.000000 -1137.468141 ) ( -770.000000 -3501.000000 -1137.000000 ) ( -770.000000 -3448.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -773.972511 -3448.000000 -1137.468141 ) ( -770.000000 -3448.000000 -1137.000000 ) ( -840.000000 -3448.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.972511 -3448.000000 -543.468141 ) ( -840.000000 -3448.000000 -543.000000 ) ( -840.000000 -3501.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -843.972511 -3501.000000 -543.468141 ) ( -840.000000 -3501.000000 -543.000000 ) ( -770.000000 -3501.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4063/2955) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [00whangr]: 128.000000/128.000000 // --> Vector A/B: (-3501.000000, -3448.000000, -3448.000000) / (730.441305, 730.441305, 259.508189) // --> Vector info: d1 = 3.741912, 3.741911, 0.383163. Determinants: 0.000224, -178.013673, 36633.249614, -24959.455162 // --> Vector info: d2 = 0.773646, 1.148648, 1.148644. Determinants: -176.600596, -0.000202, -637588.328609, -24959.455162 ( -770.000000 -3448.000000 -1137.000000 ) ( -437.000000 -3448.000000 -1470.000000 ) ( -437.000000 -3501.000000 -1470.000000 ) ( ( 0.000000 0.007132 -1.467710 ) ( 0.007075 0.000000 25.544962 ) ) 12escape/00whangr 0 0 0 ( -439.828427 -3501.000000 -1472.828427 ) ( -439.828427 -3448.000000 -1472.828427 ) ( -772.828427 -3448.000000 -1139.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -439.828427 -3501.000000 -1472.828427 ) ( -437.000000 -3501.000000 -1470.000000 ) ( -437.000000 -3448.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -439.828427 -3448.000000 -1472.828427 ) ( -437.000000 -3448.000000 -1470.000000 ) ( -770.000000 -3448.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -772.828427 -3448.000000 -1139.828427 ) ( -770.000000 -3448.000000 -1137.000000 ) ( -770.000000 -3501.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -772.828427 -3501.000000 -1139.828427 ) ( -770.000000 -3501.000000 -1137.000000 ) ( -437.000000 -3501.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4064/2956) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-3164.000000, -3164.000000, -4074.000000) / (70.000000, 53.000000, 53.000000) // --> Vector info: d1 = 0.485837, 0.985837, 0.961062. Determinants: -0.421171, 454.999773, -40698.464531, -15470.000000 // --> Vector info: d2 = 0.089361, 0.089600, 13.089350. Determinants: 220.995752, 0.216964, 697832.955520, -15470.000000 ( 53.000000 -4074.000000 -1470.000000 ) ( 53.000000 -3164.000000 -1470.000000 ) ( 70.000000 -3164.000000 -1470.000000 ) ( ( 0.000027 -0.029412 2.630799 ) ( -0.014285 -0.000014 -45.108788 ) ) 12escape/00wwarn 0 0 0 ( 70.000000 -3164.000000 -1474.000000 ) ( 53.000000 -3164.000000 -1474.000000 ) ( 53.000000 -4074.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 -3164.000000 -1474.000000 ) ( 70.000000 -3164.000000 -1470.000000 ) ( 53.000000 -3164.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 -3164.000000 -1474.000000 ) ( 53.000000 -3164.000000 -1470.000000 ) ( 53.000000 -4074.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 -4074.000000 -1474.000000 ) ( 53.000000 -4074.000000 -1470.000000 ) ( 70.000000 -4074.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 -4074.000000 -1474.000000 ) ( 70.000000 -4074.000000 -1470.000000 ) ( 70.000000 -3164.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4065/2957) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-3164.000000, -3164.000000, -3182.000000) / (53.000000, -262.000000, -273.000000) // --> Vector info: d1 = 0.984893, 0.976325, 0.476048. Determinants: -157.493100, -0.154216, -503884.337237, -5670.000000 // --> Vector info: d2 = 0.589594, 5.089580, 5.239346. Determinants: -2.323257, 80.999734, -14986.771114, -5670.000000 ( -273.000000 -3182.000000 -1470.000000 ) ( -262.000000 -3164.000000 -1470.000000 ) ( 53.000000 -3164.000000 -1470.000000 ) ( ( 0.027777 0.000027 88.868490 ) ( 0.000410 -0.014286 2.643170 ) ) 12escape/00wwarn 0 0 0 ( 53.000000 -3164.000000 -1474.000000 ) ( -262.000000 -3164.000000 -1474.000000 ) ( -273.000000 -3182.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 -3164.000000 -1474.000000 ) ( 53.000000 -3164.000000 -1470.000000 ) ( -262.000000 -3164.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -262.000000 -3164.000000 -1474.000000 ) ( -262.000000 -3164.000000 -1470.000000 ) ( -273.000000 -3182.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -273.000000 -3182.000000 -1474.000000 ) ( -273.000000 -3182.000000 -1470.000000 ) ( 53.000000 -3182.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 -3182.000000 -1474.000000 ) ( 53.000000 -3182.000000 -1470.000000 ) ( 53.000000 -3164.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4066/2958) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-3182.000000, -3222.000000, -3256.000000) / (-273.000000, -297.000000, -297.000000) // --> Vector info: d1 = 2.476143, 1.309089, 0.337440. Determinants: -23.319574, -0.813892, -76445.611450, -816.000000 // --> Vector info: d2 = 1.238561, 1.587937, 1.587479. Determinants: -0.011009, 11.897156, 2202.226680, -816.000000 ( -297.000000 -3256.000000 -1470.000000 ) ( -297.000000 -3222.000000 -1470.000000 ) ( -273.000000 -3182.000000 -1470.000000 ) ( ( 0.028578 0.000997 93.683347 ) ( 0.000013 -0.014580 -2.698807 ) ) 12escape/00wwarn 0 0 0 ( -273.000000 -3182.000000 -1474.000000 ) ( -297.000000 -3222.000000 -1474.000000 ) ( -297.000000 -3256.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -273.000000 -3182.000000 -1474.000000 ) ( -273.000000 -3182.000000 -1470.000000 ) ( -297.000000 -3222.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -297.000000 -3222.000000 -1474.000000 ) ( -297.000000 -3222.000000 -1470.000000 ) ( -297.000000 -3256.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -297.000000 -3256.000000 -1474.000000 ) ( -297.000000 -3256.000000 -1470.000000 ) ( -253.000000 -3182.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -253.000000 -3182.000000 -1474.000000 ) ( -253.000000 -3182.000000 -1470.000000 ) ( -273.000000 -3182.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4067/2959) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-4057.000000, -4074.000000, -4074.000000) / (-273.000000, -262.000000, 53.000000) // --> Vector info: d1 = 1.476225, 0.976801, 0.981014. Determinants: -157.364907, -0.071627, -646354.165313, -5355.000000 // --> Vector info: d2 = 5.233463, 5.083471, 0.584244. Determinants: 2.244028, 76.486868, 1959.738977, -5355.000000 ( 53.000000 -4074.000000 -1470.000000 ) ( -262.000000 -4074.000000 -1470.000000 ) ( -273.000000 -4057.000000 -1470.000000 ) ( ( 0.029387 0.000013 120.701058 ) ( -0.000419 -0.014283 -0.365964 ) ) 12escape/00wwarn 0 0 0 ( -273.000000 -4057.000000 -1474.000000 ) ( -262.000000 -4074.000000 -1474.000000 ) ( 53.000000 -4074.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -273.000000 -4057.000000 -1474.000000 ) ( -273.000000 -4057.000000 -1470.000000 ) ( -262.000000 -4074.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -262.000000 -4074.000000 -1474.000000 ) ( -262.000000 -4074.000000 -1470.000000 ) ( 53.000000 -4074.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 -4074.000000 -1474.000000 ) ( 53.000000 -4074.000000 -1470.000000 ) ( 53.000000 -4057.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 -4057.000000 -1474.000000 ) ( 53.000000 -4057.000000 -1470.000000 ) ( -273.000000 -4057.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4068/2960) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-3222.000000, -3252.000000, -3987.000000) / (-297.000000, -315.000000, -315.000000) // --> Vector info: d1 = 23.309258, 22.475756, 1.479647. Determinants: -377.929962, 17.259438, -1520945.761259, -13230.000000 // --> Vector info: d2 = 0.588103, 0.837787, 0.830622. Determinants: -0.128969, 183.732229, 46372.326839, -13230.000000 ( -315.000000 -3987.000000 -1470.000000 ) ( -315.000000 -3252.000000 -1470.000000 ) ( -297.000000 -3222.000000 -1470.000000 ) ( ( 0.028566 -0.001305 114.961887 ) ( 0.000010 -0.013888 -3.505089 ) ) 12escape/00wwarn 0 0 0 ( -297.000000 -3222.000000 -1474.000000 ) ( -315.000000 -3252.000000 -1474.000000 ) ( -315.000000 -3987.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -297.000000 -3222.000000 -1474.000000 ) ( -297.000000 -3222.000000 -1470.000000 ) ( -315.000000 -3252.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 -3252.000000 -1474.000000 ) ( -315.000000 -3252.000000 -1470.000000 ) ( -315.000000 -3987.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.000000 -3987.000000 -1474.000000 ) ( -315.000000 -3987.000000 -1470.000000 ) ( -297.000000 -4016.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -297.000000 -4016.000000 -1474.000000 ) ( -297.000000 -4016.000000 -1470.000000 ) ( -297.000000 -3222.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4069/2961) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-3982.000000, -4016.000000, -4057.000000) / (-297.000000, -297.000000, -273.000000) // --> Vector info: d1 = 2.614771, 1.642958, 0.476231. Determinants: -23.323517, -0.175621, -95060.055044, -816.000000 // --> Vector info: d2 = 1.583969, 1.583784, 1.233472. Determinants: -0.004440, 11.903031, 2225.001324, -816.000000 ( -273.000000 -4057.000000 -1470.000000 ) ( -297.000000 -4016.000000 -1470.000000 ) ( -297.000000 -3982.000000 -1470.000000 ) ( ( 0.028583 0.000215 116.495165 ) ( 0.000005 -0.014587 -2.726717 ) ) 12escape/00wwarn 0 0 0 ( -297.000000 -3982.000000 -1474.000000 ) ( -297.000000 -4016.000000 -1474.000000 ) ( -273.000000 -4057.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -297.000000 -3982.000000 -1474.000000 ) ( -297.000000 -3982.000000 -1470.000000 ) ( -297.000000 -4016.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -297.000000 -4016.000000 -1474.000000 ) ( -297.000000 -4016.000000 -1470.000000 ) ( -273.000000 -4057.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -273.000000 -4057.000000 -1474.000000 ) ( -273.000000 -4057.000000 -1470.000000 ) ( -253.000000 -4057.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -253.000000 -4057.000000 -1474.000000 ) ( -253.000000 -4057.000000 -1470.000000 ) ( -297.000000 -3982.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4070/2962) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wbig5]: 128.000000/256.000000 // --> Vector A/B: (-3256.000000, -3982.000000, -4009.000000) / (-297.000000, -297.000000, -281.000000) // --> Vector info: d1 = 11.161833, 0.800495, 0.410581. Determinants: -165.781403, 3.321821, -668453.515937, -11616.000000 // --> Vector info: d2 = 3.473061, 3.472542, 3.355540. Determinants: -0.008308, 84.929440, -15146.086161, -11616.000000 ( -281.000000 -4009.000000 -1470.000000 ) ( -297.000000 -3982.000000 -1470.000000 ) ( -297.000000 -3256.000000 -1470.000000 ) ( ( 0.014272 -0.000286 57.545929 ) ( 0.000001 -0.007311 1.303899 ) ) 12escape/00wbig5 0 0 0 ( -297.000000 -3256.000000 -1474.000000 ) ( -297.000000 -3982.000000 -1474.000000 ) ( -281.000000 -4009.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -297.000000 -3256.000000 -1474.000000 ) ( -297.000000 -3256.000000 -1470.000000 ) ( -297.000000 -3982.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -297.000000 -3982.000000 -1474.000000 ) ( -297.000000 -3982.000000 -1470.000000 ) ( -281.000000 -4009.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -281.000000 -4009.000000 -1474.000000 ) ( -281.000000 -4009.000000 -1470.000000 ) ( 53.000000 -3631.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 -3631.000000 -1474.000000 ) ( 53.000000 -3631.000000 -1470.000000 ) ( 53.000000 -3618.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 -3618.000000 -1474.000000 ) ( 53.000000 -3618.000000 -1470.000000 ) ( -275.000000 -3219.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -275.000000 -3219.000000 -1474.000000 ) ( -275.000000 -3219.000000 -1470.000000 ) ( -297.000000 -3256.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4071/2963) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wbig5]: 128.000000/256.000000 // --> Vector A/B: (-3589.000000, -3182.000000, -3182.000000) / (53.000000, 53.000000, -253.000000) // --> Vector info: d1 = 0.349876, 6.169054, 6.168606. Determinants: -1780.668353, -0.182428, -6434383.358506, -124542.000000 // --> Vector info: d2 = 0.972825, 0.973124, 3.152347. Determinants: -0.091487, 886.943591, -168493.934018, -124542.000000 ( -253.000000 -3182.000000 -1470.000000 ) ( 53.000000 -3182.000000 -1470.000000 ) ( 53.000000 -3589.000000 -1470.000000 ) ( ( 0.014298 0.000001 51.664365 ) ( 0.000001 -0.007122 1.352909 ) ) 12escape/00wbig5 0 0 0 ( 53.000000 -3589.000000 -1474.000000 ) ( 53.000000 -3182.000000 -1474.000000 ) ( -253.000000 -3182.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 -3589.000000 -1474.000000 ) ( 53.000000 -3589.000000 -1470.000000 ) ( 53.000000 -3182.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 -3182.000000 -1474.000000 ) ( 53.000000 -3182.000000 -1470.000000 ) ( -253.000000 -3182.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -253.000000 -3182.000000 -1474.000000 ) ( -253.000000 -3182.000000 -1470.000000 ) ( -265.000000 -3203.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -265.000000 -3203.000000 -1474.000000 ) ( -265.000000 -3203.000000 -1470.000000 ) ( 53.000000 -3589.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4072/2964) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-3618.000000, -3589.000000, -3203.000000) / (53.000000, 53.000000, -265.000000) // --> Vector info: d1 = 0.016815, 0.846549, 11.866425. Determinants: -263.855362, -0.700873, -954746.624222, -9222.000000 // --> Vector info: d2 = 0.583421, 0.583816, 5.130458. Determinants: -0.125550, 131.700215, -12814.663296, -9222.000000 ( -265.000000 -3203.000000 -1470.000000 ) ( 53.000000 -3589.000000 -1470.000000 ) ( 53.000000 -3618.000000 -1470.000000 ) ( ( 0.028612 0.000076 103.529237 ) ( 0.000014 -0.014281 1.389575 ) ) 12escape/00wwarn 0 0 0 ( 53.000000 -3618.000000 -1474.000000 ) ( 53.000000 -3589.000000 -1474.000000 ) ( -265.000000 -3203.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 -3618.000000 -1474.000000 ) ( 53.000000 -3618.000000 -1470.000000 ) ( 53.000000 -3589.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 -3589.000000 -1474.000000 ) ( 53.000000 -3589.000000 -1470.000000 ) ( -265.000000 -3203.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -265.000000 -3203.000000 -1474.000000 ) ( -265.000000 -3203.000000 -1470.000000 ) ( -275.000000 -3219.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -275.000000 -3219.000000 -1474.000000 ) ( -275.000000 -3219.000000 -1470.000000 ) ( 53.000000 -3618.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4073/2965) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-4009.000000, -4025.000000, -3656.000000) / (-281.000000, -272.000000, 53.000000) // --> Vector info: d1 = 5.000019, 5.517245, 1.255735. Determinants: 206.451958, -122.672143, 750589.864561, -8521.000000 // --> Vector info: d2 = 0.000000, 0.000001, 6.681350. Determinants: -60.131947, -106.901817, -271108.388942, -8521.000000 ( 53.000000 -3656.000000 -1470.000000 ) ( -272.000000 -4025.000000 -1470.000000 ) ( -281.000000 -4009.000000 -1470.000000 ) ( ( -0.024229 0.014396 -88.087063 ) ( 0.007057 0.012546 31.816499 ) ) 12escape/00wwarn 0 0 0 ( -281.000000 -4009.000000 -1474.000000 ) ( -272.000000 -4025.000000 -1474.000000 ) ( 53.000000 -3656.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -281.000000 -4009.000000 -1474.000000 ) ( -281.000000 -4009.000000 -1470.000000 ) ( -272.000000 -4025.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -272.000000 -4025.000000 -1474.000000 ) ( -272.000000 -4025.000000 -1470.000000 ) ( 53.000000 -3656.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 -3656.000000 -1474.000000 ) ( 53.000000 -3656.000000 -1470.000000 ) ( 53.000000 -3631.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 -3631.000000 -1474.000000 ) ( 53.000000 -3631.000000 -1470.000000 ) ( -281.000000 -4009.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4074/2966) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wbig5]: 128.000000/256.000000 // --> Vector A/B: (-4025.000000, -4057.000000, -4057.000000) / (-272.000000, -253.000000, 53.000000) // --> Vector info: d1 = 1.292252, 0.834661, 0.835117. Determinants: -140.031232, -0.014588, -576283.405765, -9792.000000 // --> Vector info: d2 = 3.300718, 3.163407, 0.984608. Determinants: -0.619831, 69.721573, -15851.182961, -9792.000000 ( 53.000000 -4057.000000 -1470.000000 ) ( -253.000000 -4057.000000 -1470.000000 ) ( -272.000000 -4025.000000 -1470.000000 ) ( ( 0.014301 0.000001 58.852472 ) ( 0.000063 -0.007120 1.618789 ) ) 12escape/00wbig5 0 0 0 ( -272.000000 -4025.000000 -1474.000000 ) ( -253.000000 -4057.000000 -1474.000000 ) ( 53.000000 -4057.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -272.000000 -4025.000000 -1474.000000 ) ( -272.000000 -4025.000000 -1470.000000 ) ( -253.000000 -4057.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -253.000000 -4057.000000 -1474.000000 ) ( -253.000000 -4057.000000 -1470.000000 ) ( 53.000000 -4057.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 -4057.000000 -1474.000000 ) ( 53.000000 -4057.000000 -1470.000000 ) ( 53.000000 -3656.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 -3656.000000 -1474.000000 ) ( 53.000000 -3656.000000 -1470.000000 ) ( -272.000000 -4025.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4075/2967) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-3164.000000, -3164.000000, -4074.000000) / (88.000000, 70.000000, 70.000000) // --> Vector info: d1 = 0.862076, 0.862267, 26.861794. Determinants: 467.991486, 0.173554, 1466588.987138, -16380.000000 // --> Vector info: d2 = 0.665279, 0.415279, 0.420226. Determinants: 0.089041, -227.500000, 9404.448218, -16380.000000 ( 70.000000 -4074.000000 -1470.000000 ) ( 70.000000 -3164.000000 -1470.000000 ) ( 88.000000 -3164.000000 -1470.000000 ) ( ( -0.028571 -0.000011 -89.535347 ) ( -0.000005 0.013889 -0.574142 ) ) 12escape/00wwarn 0 0 0 ( 88.000000 -3164.000000 -1474.000000 ) ( 70.000000 -3164.000000 -1474.000000 ) ( 70.000000 -4074.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 -3164.000000 -1474.000000 ) ( 88.000000 -3164.000000 -1470.000000 ) ( 70.000000 -3164.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 -3164.000000 -1474.000000 ) ( 70.000000 -3164.000000 -1470.000000 ) ( 70.000000 -4074.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 -4074.000000 -1474.000000 ) ( 70.000000 -4074.000000 -1470.000000 ) ( 88.000000 -4074.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 -4074.000000 -1474.000000 ) ( 88.000000 -4074.000000 -1470.000000 ) ( 88.000000 -3164.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4076/2968) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wbig5]: 128.000000/256.000000 // --> Vector A/B: (-3182.000000, -3587.000000, -3204.000000) / (88.000000, 88.000000, 406.000000) // --> Vector info: d1 = 0.817497, 6.613119, 1.135942. Determinants: 1843.007756, -1.466243, 5759294.238958, -128790.000000 // --> Vector info: d2 = 0.980706, 0.980996, 3.255622. Determinants: 0.092042, -921.334489, -44934.839575, -128790.000000 ( 406.000000 -3204.000000 -1470.000000 ) ( 88.000000 -3587.000000 -1470.000000 ) ( 88.000000 -3182.000000 -1470.000000 ) ( ( -0.014310 0.000011 -44.718489 ) ( -0.000001 0.007154 0.348900 ) ) 12escape/00wbig5 0 0 0 ( 88.000000 -3182.000000 -1474.000000 ) ( 88.000000 -3587.000000 -1474.000000 ) ( 406.000000 -3204.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 -3182.000000 -1474.000000 ) ( 88.000000 -3182.000000 -1470.000000 ) ( 88.000000 -3587.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 -3587.000000 -1474.000000 ) ( 88.000000 -3587.000000 -1470.000000 ) ( 406.000000 -3204.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 406.000000 -3204.000000 -1474.000000 ) ( 406.000000 -3204.000000 -1470.000000 ) ( 393.000000 -3182.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 393.000000 -3182.000000 -1474.000000 ) ( 393.000000 -3182.000000 -1470.000000 ) ( 88.000000 -3182.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4077/2969) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-4057.000000, -4074.000000, -4074.000000) / (88.000000, 88.000000, 403.000000) // --> Vector info: d1 = 0.362097, 0.861632, 0.858200. Determinants: 157.353407, 0.058349, 636438.606225, -5355.000000 // --> Vector info: d2 = 0.670131, 0.670226, 5.170221. Determinants: 0.030038, -76.499919, 3265.307778, -5355.000000 ( 403.000000 -4074.000000 -1470.000000 ) ( 88.000000 -4074.000000 -1470.000000 ) ( 88.000000 -4057.000000 -1470.000000 ) ( ( -0.029384 -0.000011 -118.849413 ) ( -0.000006 0.014286 -0.609768 ) ) 12escape/00wwarn 0 0 0 ( 88.000000 -4057.000000 -1474.000000 ) ( 88.000000 -4074.000000 -1474.000000 ) ( 403.000000 -4074.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 -4057.000000 -1474.000000 ) ( 88.000000 -4057.000000 -1470.000000 ) ( 88.000000 -4074.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 -4074.000000 -1474.000000 ) ( 88.000000 -4074.000000 -1470.000000 ) ( 403.000000 -4074.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 403.000000 -4074.000000 -1474.000000 ) ( 403.000000 -4074.000000 -1470.000000 ) ( 413.000000 -4057.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 413.000000 -4057.000000 -1474.000000 ) ( 413.000000 -4057.000000 -1470.000000 ) ( 88.000000 -4057.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4078/2970) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-4016.000000, -3987.000000, -3252.000000) / (438.000000, 455.000000, 455.000000) // --> Vector info: d1 = 23.187443, 22.354118, 1.358015. Determinants: 356.933756, 3.606466, 1142139.233380, -12495.000000 // --> Vector info: d2 = 0.667925, 0.917765, 0.914913. Determinants: 0.048475, -183.714932, 72316.095560, -12495.000000 ( 455.000000 -3252.000000 -1470.000000 ) ( 455.000000 -3987.000000 -1470.000000 ) ( 438.000000 -4016.000000 -1470.000000 ) ( ( -0.028566 -0.000289 -91.407702 ) ( -0.000004 0.014703 -5.787603 ) ) 12escape/00wwarn 0 0 0 ( 438.000000 -4016.000000 -1474.000000 ) ( 455.000000 -3987.000000 -1474.000000 ) ( 455.000000 -3252.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 -4016.000000 -1474.000000 ) ( 438.000000 -4016.000000 -1470.000000 ) ( 455.000000 -3987.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -3987.000000 -1474.000000 ) ( 455.000000 -3987.000000 -1470.000000 ) ( 455.000000 -3252.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 -3252.000000 -1474.000000 ) ( 455.000000 -3252.000000 -1470.000000 ) ( 438.000000 -3222.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 -3222.000000 -1474.000000 ) ( 438.000000 -3222.000000 -1470.000000 ) ( 438.000000 -4016.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4079/2971) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-4057.000000, -4057.000000, -4016.000000) / (393.000000, 413.000000, 438.000000) // --> Vector info: d1 = 2.354744, 2.354578, 1.187263. Determinants: 23.342162, 0.006803, 92765.585654, -820.000000 // --> Vector info: d2 = 0.026510, 0.318060, 0.668034. Determinants: 0.289269, -11.953537, 5849.565041, -820.000000 ( 438.000000 -4016.000000 -1470.000000 ) ( 413.000000 -4057.000000 -1470.000000 ) ( 393.000000 -4057.000000 -1470.000000 ) ( ( -0.028466 -0.000008 -113.128763 ) ( -0.000353 0.014577 -7.133616 ) ) 12escape/00wwarn 0 0 0 ( 393.000000 -4057.000000 -1474.000000 ) ( 413.000000 -4057.000000 -1474.000000 ) ( 438.000000 -4016.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 393.000000 -4057.000000 -1474.000000 ) ( 393.000000 -4057.000000 -1470.000000 ) ( 413.000000 -4057.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 413.000000 -4057.000000 -1474.000000 ) ( 413.000000 -4057.000000 -1470.000000 ) ( 438.000000 -4016.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 -4016.000000 -1474.000000 ) ( 438.000000 -4016.000000 -1470.000000 ) ( 438.000000 -3982.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 -3982.000000 -1474.000000 ) ( 438.000000 -3982.000000 -1470.000000 ) ( 393.000000 -4057.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4080/2972) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-3256.000000, -3222.000000, -3182.000000) / (438.000000, 438.000000, 413.000000) // --> Vector info: d1 = 2.496634, 1.524858, 0.358446. Determinants: 24.294377, -0.787017, 77325.065114, -850.000000 // --> Vector info: d2 = 0.664850, 0.664713, 0.314549. Determinants: 0.003433, -11.900097, 4658.298159, -850.000000 ( 413.000000 -3182.000000 -1470.000000 ) ( 438.000000 -3222.000000 -1470.000000 ) ( 438.000000 -3256.000000 -1470.000000 ) ( ( -0.028582 0.000926 -90.970665 ) ( -0.000004 0.014000 -5.480351 ) ) 12escape/00wwarn 0 0 0 ( 438.000000 -3256.000000 -1474.000000 ) ( 438.000000 -3222.000000 -1474.000000 ) ( 413.000000 -3182.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 -3256.000000 -1474.000000 ) ( 438.000000 -3256.000000 -1470.000000 ) ( 438.000000 -3222.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 -3222.000000 -1474.000000 ) ( 438.000000 -3222.000000 -1470.000000 ) ( 413.000000 -3182.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 413.000000 -3182.000000 -1474.000000 ) ( 413.000000 -3182.000000 -1470.000000 ) ( 393.000000 -3182.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 393.000000 -3182.000000 -1474.000000 ) ( 393.000000 -3182.000000 -1470.000000 ) ( 438.000000 -3256.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4081/2973) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-3587.000000, -3615.000000, -3220.000000) / (88.000000, 88.000000, 416.000000) // --> Vector info: d1 = 0.000001, 0.000000, 9.373931. Determinants: -0.000287, -262.469719, 23096.297182, -9184.000000 // --> Vector info: d2 = 0.999999, 0.600257, 6.248126. Determinants: -131.115494, -0.242103, -479473.964855, -9184.000000 ( 416.000000 -3220.000000 -1470.000000 ) ( 88.000000 -3615.000000 -1470.000000 ) ( 88.000000 -3587.000000 -1470.000000 ) ( ( 0.000000 0.028579 -2.514841 ) ( 0.014277 0.000026 52.207531 ) ) 12escape/00wwarn 0 0 0 ( 88.000000 -3587.000000 -1474.000000 ) ( 88.000000 -3615.000000 -1474.000000 ) ( 416.000000 -3220.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 -3587.000000 -1474.000000 ) ( 88.000000 -3587.000000 -1470.000000 ) ( 88.000000 -3615.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 -3615.000000 -1474.000000 ) ( 88.000000 -3615.000000 -1470.000000 ) ( 416.000000 -3220.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 416.000000 -3220.000000 -1474.000000 ) ( 416.000000 -3220.000000 -1470.000000 ) ( 406.000000 -3204.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 406.000000 -3204.000000 -1474.000000 ) ( 406.000000 -3204.000000 -1470.000000 ) ( 88.000000 -3587.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4082/2974) # points: 6 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wbig5]: 128.000000/256.000000 // --> Vector A/B: (-3615.000000, -3629.000000, -4013.000000) / (88.000000, 88.000000, 419.000000) // --> Vector info: d1 = 5.887861, 6.087860, 11.567644. Determinants: 66.199622, 0.082586, 212020.018577, -4634.000000 // --> Vector info: d2 = 0.981017, 0.981027, 3.347774. Determinants: 0.003314, -33.130605, -1618.560350, -4634.000000 ( 419.000000 -4013.000000 -1470.000000 ) ( 88.000000 -3629.000000 -1470.000000 ) ( 88.000000 -3615.000000 -1470.000000 ) ( ( -0.014286 -0.000018 -45.753133 ) ( -0.000001 0.007149 0.349279 ) ) 12escape/00wbig5 0 0 0 ( 88.000000 -3615.000000 -1474.000000 ) ( 88.000000 -3629.000000 -1474.000000 ) ( 419.000000 -4013.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 -3615.000000 -1474.000000 ) ( 88.000000 -3615.000000 -1470.000000 ) ( 88.000000 -3629.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 -3629.000000 -1474.000000 ) ( 88.000000 -3629.000000 -1470.000000 ) ( 419.000000 -4013.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 419.000000 -4013.000000 -1474.000000 ) ( 419.000000 -4013.000000 -1470.000000 ) ( 438.000000 -3982.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 -3982.000000 -1474.000000 ) ( 438.000000 -3982.000000 -1470.000000 ) ( 438.000000 -3256.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 438.000000 -3256.000000 -1474.000000 ) ( 438.000000 -3256.000000 -1470.000000 ) ( 416.000000 -3220.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 416.000000 -3220.000000 -1474.000000 ) ( 416.000000 -3220.000000 -1470.000000 ) ( 88.000000 -3615.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4083/2975) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-3629.000000, -3656.000000, -4029.000000) / (88.000000, 88.000000, 409.000000) // --> Vector info: d1 = 0.000001, 0.764999, 11.411886. Determinants: 245.564498, -2.121528, 891340.251133, -8667.000000 // --> Vector info: d2 = 0.999999, 1.000000, 5.597530. Determinants: 0.000211, -124.133064, 2257.480329, -8667.000000 ( 409.000000 -4029.000000 -1470.000000 ) ( 88.000000 -3656.000000 -1470.000000 ) ( 88.000000 -3629.000000 -1470.000000 ) ( ( -0.028333 0.000245 -102.842997 ) ( 0.000000 0.014322 -0.260468 ) ) 12escape/00wwarn 0 0 0 ( 88.000000 -3629.000000 -1474.000000 ) ( 88.000000 -3656.000000 -1474.000000 ) ( 409.000000 -4029.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 -3629.000000 -1474.000000 ) ( 88.000000 -3629.000000 -1470.000000 ) ( 88.000000 -3656.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 -3656.000000 -1474.000000 ) ( 88.000000 -3656.000000 -1470.000000 ) ( 409.000000 -4029.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 409.000000 -4029.000000 -1474.000000 ) ( 409.000000 -4029.000000 -1470.000000 ) ( 419.000000 -4013.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 419.000000 -4013.000000 -1474.000000 ) ( 419.000000 -4013.000000 -1470.000000 ) ( 88.000000 -3629.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4084/2976) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wbig5]: 128.000000/256.000000 // --> Vector A/B: (-3656.000000, -4057.000000, -4057.000000) / (88.000000, 88.000000, 393.000000) // --> Vector info: d1 = 0.470354, 6.192490, 6.192043. Determinants: 1745.251342, 0.178974, 6323096.500333, -122305.000000 // --> Vector info: d2 = 0.981046, 0.981340, 3.160495. Determinants: 0.089588, -873.841105, -42761.305195, -122305.000000 ( 393.000000 -4057.000000 -1470.000000 ) ( 88.000000 -4057.000000 -1470.000000 ) ( 88.000000 -3656.000000 -1470.000000 ) ( ( -0.014270 -0.000001 -51.699411 ) ( -0.000001 0.007145 0.349628 ) ) 12escape/00wbig5 0 0 0 ( 88.000000 -3656.000000 -1474.000000 ) ( 88.000000 -4057.000000 -1474.000000 ) ( 393.000000 -4057.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 -3656.000000 -1474.000000 ) ( 88.000000 -3656.000000 -1470.000000 ) ( 88.000000 -4057.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.000000 -4057.000000 -1474.000000 ) ( 88.000000 -4057.000000 -1470.000000 ) ( 393.000000 -4057.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 393.000000 -4057.000000 -1474.000000 ) ( 393.000000 -4057.000000 -1470.000000 ) ( 409.000000 -4029.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 409.000000 -4029.000000 -1474.000000 ) ( 409.000000 -4029.000000 -1470.000000 ) ( 88.000000 -3656.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4085/2977) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-18.000000, 345.000000, 345.000000) / (1470.000000, 1470.000000, 333.000000) // --> Vector info: d1 = 0.501594, 5.687379, 5.683909. Determinants: -5896.237883, -1.259593, -311303.905741, -412731.000000 // --> Vector info: d2 = 0.998247, 0.999355, 17.245424. Determinants: -1.259245, 5897.323268, -9081095.411271, -412731.000000 ( -345.000000 -4634.000000 -333.000000 ) ( -345.000000 -4634.000000 -1470.000000 ) ( 18.000000 -4634.000000 -1470.000000 ) ( ( 0.014286 0.000003 0.754254 ) ( 0.000003 -0.014289 22.002455 ) ) 12escape/00WPANL6 0 0 0 ( 18.000000 -4638.000000 -1470.000000 ) ( -345.000000 -4638.000000 -1470.000000 ) ( -345.000000 -4638.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18.000000 -4638.000000 -1470.000000 ) ( 18.000000 -4634.000000 -1470.000000 ) ( -345.000000 -4634.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -345.000000 -4638.000000 -1470.000000 ) ( -345.000000 -4634.000000 -1470.000000 ) ( -345.000000 -4634.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -345.000000 -4638.000000 -333.000000 ) ( -345.000000 -4634.000000 -333.000000 ) ( 18.000000 -4634.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18.000000 -4638.000000 -333.000000 ) ( 18.000000 -4634.000000 -333.000000 ) ( 18.000000 -4634.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4087/2978) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-123.000000, -18.000000, -18.000000) / (1470.000000, 1470.000000, 1265.000000) // --> Vector info: d1 = 0.000001, 1.500000, 1.500000. Determinants: -307.499798, 0.000000, -37822.496368, -21525.000000 // --> Vector info: d2 = 0.000000, 0.000000, 2.934310. Determinants: -0.000016, 308.102584, -452910.801789, -21525.000000 ( 18.000000 -4634.000000 -1265.000000 ) ( 18.000000 -4634.000000 -1470.000000 ) ( 123.000000 -4634.000000 -1470.000000 ) ( ( 0.014286 0.000000 1.757143 ) ( 0.000000 -0.014314 21.041152 ) ) 12escape/00WPANL6 0 0 0 ( 123.000000 -4638.000000 -1470.000000 ) ( 18.000000 -4638.000000 -1470.000000 ) ( 18.000000 -4638.000000 -1265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 123.000000 -4638.000000 -1470.000000 ) ( 123.000000 -4634.000000 -1470.000000 ) ( 18.000000 -4634.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18.000000 -4638.000000 -1470.000000 ) ( 18.000000 -4634.000000 -1470.000000 ) ( 18.000000 -4634.000000 -1265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18.000000 -4638.000000 -1265.000000 ) ( 18.000000 -4634.000000 -1265.000000 ) ( 123.000000 -4634.000000 -1265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 123.000000 -4638.000000 -1265.000000 ) ( 123.000000 -4634.000000 -1265.000000 ) ( 123.000000 -4634.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4088/2979) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-69.000000, -45.000000, -494.000000) / (1470.000000, 1330.000000, 1330.000000) // --> Vector info: d1 = 6.503225, 6.835360, 0.425286. Determinants: -897.410259, -4.713480, -463785.235688, -62860.000000 // --> Vector info: d2 = 0.998250, 2.998322, 2.994555. Determinants: -0.527249, 897.941648, -1382760.609280, -62860.000000 ( -494.000000 -2622.000000 -1330.000000 ) ( -45.000000 -2622.000000 -1330.000000 ) ( -69.000000 -2622.000000 -1470.000000 ) ( ( 0.014276 0.000075 7.378066 ) ( 0.000008 -0.014285 21.997464 ) ) 12escape/00WPANL6 0 0 0 ( -69.000000 -2618.000000 -1470.000000 ) ( -45.000000 -2618.000000 -1330.000000 ) ( -494.000000 -2618.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -69.000000 -2618.000000 -1470.000000 ) ( -69.000000 -2622.000000 -1470.000000 ) ( -45.000000 -2622.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -45.000000 -2618.000000 -1330.000000 ) ( -45.000000 -2622.000000 -1330.000000 ) ( -494.000000 -2622.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -494.000000 -2618.000000 -1330.000000 ) ( -494.000000 -2622.000000 -1330.000000 ) ( -367.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -367.000000 -2618.000000 -1470.000000 ) ( -367.000000 -2622.000000 -1470.000000 ) ( -69.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4089/2980) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (634.000000, 713.000000, -573.000000) / (1330.000000, 1242.000000, 1242.000000) // --> Vector info: d1 = 17.543633, 18.674370, 0.295528. Determinants: -1617.338044, 2.199713, -962911.101022, -113168.000000 // --> Vector info: d2 = 1.000006, 2.250018, 2.246104. Determinants: -0.344421, 1607.205834, -2250534.070009, -113168.000000 ( -573.000000 -2622.000000 -1242.000000 ) ( 713.000000 -2622.000000 -1242.000000 ) ( 634.000000 -2622.000000 -1330.000000 ) ( ( 0.014291 -0.000019 8.508687 ) ( 0.000003 -0.014202 19.886665 ) ) 12escape/00WPANL6 0 0 0 ( 634.000000 -2618.000000 -1330.000000 ) ( 713.000000 -2618.000000 -1242.000000 ) ( -573.000000 -2618.000000 -1242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 634.000000 -2618.000000 -1330.000000 ) ( 634.000000 -2622.000000 -1330.000000 ) ( 713.000000 -2622.000000 -1242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 713.000000 -2618.000000 -1242.000000 ) ( 713.000000 -2622.000000 -1242.000000 ) ( -573.000000 -2622.000000 -1242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -573.000000 -2618.000000 -1242.000000 ) ( -573.000000 -2622.000000 -1242.000000 ) ( -494.000000 -2622.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -494.000000 -2618.000000 -1330.000000 ) ( -494.000000 -2622.000000 -1330.000000 ) ( 634.000000 -2622.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4091/2981) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (211.000000, 229.000000, 229.000000) / (1470.000000, 1470.000000, 1330.000000) // --> Vector info: d1 = 0.500000, 0.750000, 0.750000. Determinants: -34.999958, 0.000004, 6124.984281, -2520.000000 // --> Vector info: d2 = 0.999998, 1.000000, 3.000000. Determinants: -0.000225, 35.999991, -55439.935587, -2520.000000 ( 229.000000 -2622.000000 -1330.000000 ) ( 229.000000 -2622.000000 -1470.000000 ) ( 211.000000 -2622.000000 -1470.000000 ) ( ( 0.013889 0.000000 -2.430549 ) ( 0.000000 -0.014286 21.999974 ) ) 12escape/00WPANL6 0 0 0 ( 211.000000 -2618.000000 -1470.000000 ) ( 229.000000 -2618.000000 -1470.000000 ) ( 229.000000 -2618.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 211.000000 -2618.000000 -1470.000000 ) ( 211.000000 -2622.000000 -1470.000000 ) ( 229.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 229.000000 -2618.000000 -1470.000000 ) ( 229.000000 -2622.000000 -1470.000000 ) ( 229.000000 -2622.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 229.000000 -2618.000000 -1330.000000 ) ( 229.000000 -2622.000000 -1330.000000 ) ( 188.000000 -2622.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 188.000000 -2618.000000 -1330.000000 ) ( 188.000000 -2622.000000 -1330.000000 ) ( 211.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4092/2982) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-16.000000, -45.000000, -51.000000) / (1330.000000, 1330.000000, 1365.000000) // --> Vector info: d1 = 1.252003, 0.835334, 0.752291. Determinants: -14.583436, -0.091767, -1382.067716, -1015.000000 // --> Vector info: d2 = 0.998573, 0.998324, 0.498275. Determinants: -0.008691, 14.499938, -20298.607674, -1015.000000 ( -51.000000 -2622.000000 -1365.000000 ) ( -45.000000 -2622.000000 -1330.000000 ) ( -16.000000 -2622.000000 -1330.000000 ) ( ( 0.014368 0.000090 1.361643 ) ( 0.000009 -0.014286 19.998628 ) ) 12escape/00WPANL6 0 0 0 ( -16.000000 -2618.000000 -1330.000000 ) ( -45.000000 -2618.000000 -1330.000000 ) ( -51.000000 -2618.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -16.000000 -2618.000000 -1330.000000 ) ( -16.000000 -2622.000000 -1330.000000 ) ( -45.000000 -2622.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -45.000000 -2618.000000 -1330.000000 ) ( -45.000000 -2622.000000 -1330.000000 ) ( -51.000000 -2622.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -51.000000 -2618.000000 -1365.000000 ) ( -51.000000 -2622.000000 -1365.000000 ) ( -16.000000 -2622.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4093/2983) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (194.000000, 188.000000, 159.000000) / (1365.000000, 1330.000000, 1330.000000) // --> Vector info: d1 = 1.250638, 1.167586, 0.750952. Determinants: -14.582189, 0.091291, 1434.934717, -1015.000000 // --> Vector info: d2 = 0.500280, 0.999963, 0.999962. Determinants: -0.000046, 14.490826, -20287.752342, -1015.000000 ( 159.000000 -2622.000000 -1330.000000 ) ( 188.000000 -2622.000000 -1330.000000 ) ( 194.000000 -2622.000000 -1365.000000 ) ( ( 0.014367 -0.000090 -1.413729 ) ( 0.000000 -0.014277 19.987933 ) ) 12escape/00WPANL6 0 0 0 ( 194.000000 -2618.000000 -1365.000000 ) ( 188.000000 -2618.000000 -1330.000000 ) ( 159.000000 -2618.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 194.000000 -2618.000000 -1365.000000 ) ( 194.000000 -2622.000000 -1365.000000 ) ( 188.000000 -2622.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 188.000000 -2618.000000 -1330.000000 ) ( 188.000000 -2622.000000 -1330.000000 ) ( 159.000000 -2622.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 -2618.000000 -1330.000000 ) ( 159.000000 -2622.000000 -1330.000000 ) ( 194.000000 -2622.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4094/2984) # points: 8 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (808.000000, 840.000000, 960.000000) / (1137.000000, 1103.000000, 463.000000) // --> Vector info: d1 = 24.032913, 24.484032, 26.194481. Determinants: -230.560547, 0.600159, -208529.235407, -16400.000000 // --> Vector info: d2 = 0.748094, 1.247003, 10.388444. Determinants: -8.492754, 232.657043, -269937.647600, -16400.000000 ( 960.000000 -2622.000000 -463.000000 ) ( 840.000000 -2622.000000 -1103.000000 ) ( 808.000000 -2622.000000 -1137.000000 ) ( ( 0.014059 -0.000037 12.715197 ) ( 0.000518 -0.014186 16.459613 ) ) 12escape/00WPANL6 0 0 0 ( 808.000000 -2618.000000 -1137.000000 ) ( 840.000000 -2618.000000 -1103.000000 ) ( 960.000000 -2618.000000 -463.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 808.000000 -2618.000000 -1137.000000 ) ( 808.000000 -2622.000000 -1137.000000 ) ( 840.000000 -2622.000000 -1103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 840.000000 -2618.000000 -1103.000000 ) ( 840.000000 -2622.000000 -1103.000000 ) ( 960.000000 -2622.000000 -463.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 960.000000 -2618.000000 -463.000000 ) ( 960.000000 -2622.000000 -463.000000 ) ( 928.000000 -2622.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 928.000000 -2618.000000 -333.000000 ) ( 928.000000 -2622.000000 -333.000000 ) ( -788.000000 -2622.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -788.000000 -2618.000000 -333.000000 ) ( -788.000000 -2622.000000 -333.000000 ) ( -820.000000 -2622.000000 -463.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -820.000000 -2618.000000 -463.000000 ) ( -820.000000 -2622.000000 -463.000000 ) ( -700.000000 -2622.000000 -1103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -700.000000 -2618.000000 -1103.000000 ) ( -700.000000 -2622.000000 -1103.000000 ) ( -668.000000 -2622.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -668.000000 -2618.000000 -1137.000000 ) ( -668.000000 -2622.000000 -1137.000000 ) ( 808.000000 -2622.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4095/2985) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (713.000000, 808.000000, 334.000000) / (1242.000000, 1137.000000, 1137.000000) // --> Vector info: d1 = 5.674370, 7.030935, 0.250905. Determinants: -711.903214, -1.091098, 226528.726253, -49770.000000 // --> Vector info: d2 = 0.250017, 1.750317, 1.747456. Determinants: -0.300407, 710.870255, -895130.033569, -49770.000000 ( 334.000000 -2622.000000 -1137.000000 ) ( 808.000000 -2622.000000 -1137.000000 ) ( 713.000000 -2622.000000 -1242.000000 ) ( ( 0.014304 0.000022 -4.551511 ) ( 0.000006 -0.014283 17.985333 ) ) 12escape/00WPANL6 0 0 0 ( 713.000000 -2618.000000 -1242.000000 ) ( 808.000000 -2618.000000 -1137.000000 ) ( 334.000000 -2618.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 713.000000 -2618.000000 -1242.000000 ) ( 713.000000 -2622.000000 -1242.000000 ) ( 808.000000 -2622.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 808.000000 -2618.000000 -1137.000000 ) ( 808.000000 -2622.000000 -1137.000000 ) ( 334.000000 -2622.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 334.000000 -2618.000000 -1137.000000 ) ( 334.000000 -2622.000000 -1137.000000 ) ( 334.000000 -2622.000000 -1242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 334.000000 -2618.000000 -1242.000000 ) ( 334.000000 -2622.000000 -1242.000000 ) ( 713.000000 -2622.000000 -1242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4096/2986) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-191.000000, -668.000000, -573.000000) / (1137.000000, 1137.000000, 1242.000000) // --> Vector info: d1 = 7.750244, 0.934287, 2.292665. Determinants: -715.675441, -0.430170, -524375.859159, -50085.000000 // --> Vector info: d2 = 1.746997, 1.743047, 0.243783. Determinants: -0.414761, 715.524188, -901128.560128, -50085.000000 ( -573.000000 -2622.000000 -1242.000000 ) ( -668.000000 -2622.000000 -1137.000000 ) ( -191.000000 -2622.000000 -1137.000000 ) ( ( 0.014289 0.000009 10.469719 ) ( 0.000008 -0.014286 17.991985 ) ) 12escape/00WPANL6 0 0 0 ( -191.000000 -2618.000000 -1137.000000 ) ( -668.000000 -2618.000000 -1137.000000 ) ( -573.000000 -2618.000000 -1242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -191.000000 -2618.000000 -1137.000000 ) ( -191.000000 -2622.000000 -1137.000000 ) ( -668.000000 -2622.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -668.000000 -2618.000000 -1137.000000 ) ( -668.000000 -2622.000000 -1137.000000 ) ( -573.000000 -2622.000000 -1242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -573.000000 -2618.000000 -1242.000000 ) ( -573.000000 -2622.000000 -1242.000000 ) ( -191.000000 -2622.000000 -1242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -191.000000 -2618.000000 -1242.000000 ) ( -191.000000 -2622.000000 -1242.000000 ) ( -191.000000 -2622.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4098/2987) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (229.000000, -86.000000, -86.000000) / (1137.000000, 1137.000000, 1242.000000) // --> Vector info: d1 = 4.750215, 0.250197, 0.251075. Determinants: -472.501852, -0.276378, -48596.196667, -33075.000000 // --> Vector info: d2 = 1.750484, 1.747862, 0.247828. Determinants: -0.275223, 472.510966, -595079.184472, -33075.000000 ( -86.000000 -2622.000000 -1242.000000 ) ( -86.000000 -2622.000000 -1137.000000 ) ( 229.000000 -2622.000000 -1137.000000 ) ( ( 0.014286 0.000008 1.469273 ) ( 0.000008 -0.014286 17.991812 ) ) 12escape/00WPANL6 0 0 0 ( 229.000000 -2618.000000 -1137.000000 ) ( -86.000000 -2618.000000 -1137.000000 ) ( -86.000000 -2618.000000 -1242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 229.000000 -2618.000000 -1137.000000 ) ( 229.000000 -2622.000000 -1137.000000 ) ( -86.000000 -2622.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -86.000000 -2618.000000 -1137.000000 ) ( -86.000000 -2622.000000 -1137.000000 ) ( -86.000000 -2622.000000 -1242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -86.000000 -2618.000000 -1242.000000 ) ( -86.000000 -2622.000000 -1242.000000 ) ( 229.000000 -2622.000000 -1242.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 229.000000 -2618.000000 -1242.000000 ) ( 229.000000 -2622.000000 -1242.000000 ) ( 229.000000 -2622.000000 -1137.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4100/2988) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-123.000000, -18.000000, -18.000000) / (1138.000000, 1138.000000, 333.000000) // --> Vector info: d1 = 1.000000, 2.500000, 2.500000. Determinants: -1207.500000, 0.000000, -233047.480189, -84525.000000 // --> Vector info: d2 = 0.746808, 0.746808, 12.246069. Determinants: 0.000000, 1207.422395, -1437170.635850, -84525.000000 ( 18.000000 -4634.000000 -333.000000 ) ( 18.000000 -4634.000000 -1138.000000 ) ( 123.000000 -4634.000000 -1138.000000 ) ( ( 0.014286 0.000000 2.757143 ) ( 0.000000 -0.014285 17.002906 ) ) 12escape/00WPANL6 0 0 0 ( 123.000000 -4638.000000 -1138.000000 ) ( 18.000000 -4638.000000 -1138.000000 ) ( 18.000000 -4638.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 123.000000 -4638.000000 -1138.000000 ) ( 123.000000 -4634.000000 -1138.000000 ) ( 18.000000 -4634.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18.000000 -4638.000000 -1138.000000 ) ( 18.000000 -4634.000000 -1138.000000 ) ( 18.000000 -4634.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18.000000 -4638.000000 -333.000000 ) ( 18.000000 -4634.000000 -333.000000 ) ( 123.000000 -4634.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 123.000000 -4638.000000 -333.000000 ) ( 123.000000 -4634.000000 -333.000000 ) ( 123.000000 -4634.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4101/2989) # points: 5 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (459.000000, 700.000000, 805.000000) / (1369.000000, 1103.000000, 543.000000) // --> Vector info: d1 = 0.309369, 3.748550, 5.246538. Determinants: -1527.476806, -0.098995, 668135.604833, -107030.000000 // --> Vector info: d2 = 0.446796, 4.248744, 12.245593. Determinants: -1.929662, 1528.035876, -2138815.930228, -107030.000000 ( -805.000000 -4634.000000 -543.000000 ) ( -700.000000 -4634.000000 -1103.000000 ) ( -459.000000 -4634.000000 -1369.000000 ) ( ( 0.014271 0.000001 -6.242508 ) ( 0.000018 -0.014277 19.983331 ) ) 12escape/00WPANL6 0 0 0 ( -459.000000 -4638.000000 -1369.000000 ) ( -700.000000 -4638.000000 -1103.000000 ) ( -805.000000 -4638.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -459.000000 -4638.000000 -1369.000000 ) ( -459.000000 -4634.000000 -1369.000000 ) ( -700.000000 -4634.000000 -1103.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -700.000000 -4638.000000 -1103.000000 ) ( -700.000000 -4634.000000 -1103.000000 ) ( -805.000000 -4634.000000 -543.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -805.000000 -4638.000000 -543.000000 ) ( -805.000000 -4634.000000 -543.000000 ) ( -630.000000 -4634.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -630.000000 -4638.000000 -333.000000 ) ( -630.000000 -4634.000000 -333.000000 ) ( -459.000000 -4634.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -459.000000 -4638.000000 -333.000000 ) ( -459.000000 -4634.000000 -333.000000 ) ( -459.000000 -4634.000000 -1369.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4102/2990) # points: 5 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (345.000000, 367.000000, 459.000000) / (1470.000000, 1470.000000, 1369.000000) // --> Vector info: d1 = 0.685782, 1.000062, 2.309377. Determinants: -31.742234, -0.108794, 9587.189644, -2222.000000 // --> Vector info: d2 = 0.000002, 0.000002, 1.446793. Determinants: 0.000000, 31.829395, -46789.215575, -2222.000000 ( -459.000000 -4634.000000 -1369.000000 ) ( -367.000000 -4634.000000 -1470.000000 ) ( -345.000000 -4634.000000 -1470.000000 ) ( ( 0.014285 0.000049 -4.314667 ) ( 0.000000 -0.014325 21.057253 ) ) 12escape/00WPANL6 0 0 0 ( -345.000000 -4638.000000 -1470.000000 ) ( -367.000000 -4638.000000 -1470.000000 ) ( -459.000000 -4638.000000 -1369.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -345.000000 -4638.000000 -1470.000000 ) ( -345.000000 -4634.000000 -1470.000000 ) ( -367.000000 -4634.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -367.000000 -4638.000000 -1470.000000 ) ( -367.000000 -4634.000000 -1470.000000 ) ( -459.000000 -4634.000000 -1369.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -459.000000 -4638.000000 -1369.000000 ) ( -459.000000 -4634.000000 -1369.000000 ) ( -459.000000 -4634.000000 -1300.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -459.000000 -4638.000000 -1300.000000 ) ( -459.000000 -4634.000000 -1300.000000 ) ( -345.000000 -4634.000000 -1300.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -345.000000 -4638.000000 -1300.000000 ) ( -345.000000 -4634.000000 -1300.000000 ) ( -345.000000 -4634.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4103/2991) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (459.000000, 459.000000, 345.000000) / (963.000000, 333.000000, 333.000000) // --> Vector info: d1 = 2.308114, 2.306157, 0.682562. Determinants: -1022.864702, -0.223091, 303940.984042, -71820.000000 // --> Vector info: d2 = 0.245708, 9.244968, 9.244616. Determinants: -0.222301, 1025.915743, -1005501.538237, -71820.000000 ( -345.000000 -4634.000000 -333.000000 ) ( -459.000000 -4634.000000 -333.000000 ) ( -459.000000 -4634.000000 -963.000000 ) ( ( 0.014242 0.000003 -4.231983 ) ( 0.000003 -0.014285 14.000300 ) ) 12escape/00WPANL6 0 0 0 ( -459.000000 -4638.000000 -963.000000 ) ( -459.000000 -4638.000000 -333.000000 ) ( -345.000000 -4638.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -459.000000 -4638.000000 -963.000000 ) ( -459.000000 -4634.000000 -963.000000 ) ( -459.000000 -4634.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -459.000000 -4638.000000 -333.000000 ) ( -459.000000 -4634.000000 -333.000000 ) ( -345.000000 -4634.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -345.000000 -4638.000000 -333.000000 ) ( -345.000000 -4634.000000 -333.000000 ) ( -345.000000 -4634.000000 -963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -345.000000 -4638.000000 -963.000000 ) ( -345.000000 -4634.000000 -963.000000 ) ( -459.000000 -4634.000000 -963.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4105/2992) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-489.000000, -123.000000, -123.000000) / (1470.000000, 1470.000000, 333.000000) // --> Vector info: d1 = 0.764510, 6.000000, 5.999993. Determinants: -5952.753054, -0.002796, -3229036.716379, -416142.000000 // --> Vector info: d2 = 0.999996, 1.000000, 17.246073. Determinants: -0.004939, 5946.062546, -9156854.648274, -416142.000000 ( 123.000000 -4634.000000 -333.000000 ) ( 123.000000 -4634.000000 -1470.000000 ) ( 489.000000 -4634.000000 -1470.000000 ) ( ( 0.014305 0.000000 7.759459 ) ( 0.000000 -0.014289 22.004159 ) ) 12escape/00WPANL6 0 0 0 ( 489.000000 -4638.000000 -1470.000000 ) ( 123.000000 -4638.000000 -1470.000000 ) ( 123.000000 -4638.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 489.000000 -4638.000000 -1470.000000 ) ( 489.000000 -4634.000000 -1470.000000 ) ( 123.000000 -4634.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 123.000000 -4638.000000 -1470.000000 ) ( 123.000000 -4634.000000 -1470.000000 ) ( 123.000000 -4634.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 123.000000 -4638.000000 -333.000000 ) ( 123.000000 -4634.000000 -333.000000 ) ( 489.000000 -4634.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 489.000000 -4638.000000 -333.000000 ) ( 489.000000 -4634.000000 -333.000000 ) ( 489.000000 -4634.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4106/2993) # points: 5 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-603.000000, -508.000000, -489.000000) / (1365.000000, 1470.000000, 1470.000000) // --> Vector info: d1 = 0.140914, 1.500060, 1.764454. Determinants: -27.761400, -0.706319, -16057.121359, -1995.000000 // --> Vector info: d2 = 1.501868, 0.000516, 0.000561. Determinants: -0.004727, 28.529964, -41942.478127, -1995.000000 ( 489.000000 -4634.000000 -1470.000000 ) ( 508.000000 -4634.000000 -1470.000000 ) ( 603.000000 -4634.000000 -1365.000000 ) ( ( 0.013915 0.000354 8.048682 ) ( 0.000002 -0.014301 21.023799 ) ) 12escape/00WPANL6 0 0 0 ( 603.000000 -4638.000000 -1365.000000 ) ( 508.000000 -4638.000000 -1470.000000 ) ( 489.000000 -4638.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 603.000000 -4638.000000 -1365.000000 ) ( 603.000000 -4634.000000 -1365.000000 ) ( 508.000000 -4634.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 508.000000 -4638.000000 -1470.000000 ) ( 508.000000 -4634.000000 -1470.000000 ) ( 489.000000 -4634.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 489.000000 -4638.000000 -1470.000000 ) ( 489.000000 -4634.000000 -1470.000000 ) ( 489.000000 -4634.000000 -1300.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 489.000000 -4638.000000 -1300.000000 ) ( 489.000000 -4634.000000 -1300.000000 ) ( 603.000000 -4634.000000 -1300.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 603.000000 -4638.000000 -1300.000000 ) ( 603.000000 -4634.000000 -1300.000000 ) ( 603.000000 -4634.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4107/2994) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-489.000000, -489.000000, -603.000000) / (928.000000, 333.000000, 333.000000) // --> Vector info: d1 = 1.764510, 1.764499, 0.140904. Determinants: -966.038886, -0.001250, -592078.578525, -67830.000000 // --> Vector info: d2 = 0.746811, 9.246077, 9.246075. Determinants: -0.001134, 968.916287, -949811.052363, -67830.000000 ( 603.000000 -4634.000000 -333.000000 ) ( 489.000000 -4634.000000 -333.000000 ) ( 489.000000 -4634.000000 -928.000000 ) ( ( 0.014242 0.000000 8.728860 ) ( 0.000000 -0.014284 14.002817 ) ) 12escape/00WPANL6 0 0 0 ( 489.000000 -4638.000000 -928.000000 ) ( 489.000000 -4638.000000 -333.000000 ) ( 603.000000 -4638.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 489.000000 -4638.000000 -928.000000 ) ( 489.000000 -4634.000000 -928.000000 ) ( 489.000000 -4634.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 489.000000 -4638.000000 -333.000000 ) ( 489.000000 -4634.000000 -333.000000 ) ( 603.000000 -4634.000000 -333.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 603.000000 -4638.000000 -333.000000 ) ( 603.000000 -4634.000000 -333.000000 ) ( 603.000000 -4634.000000 -928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 603.000000 -4638.000000 -928.000000 ) ( 603.000000 -4634.000000 -928.000000 ) ( 489.000000 -4634.000000 -928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4109/2995) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (229.000000, 246.000000, 246.000000) / (1470.000000, 1470.000000, 1417.000000) // --> Vector info: d1 = 0.750000, 1.000000, 1.000000. Determinants: -13.250000, -0.000004, 2358.505857, -901.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.750000. Determinants: 0.000000, 12.750002, -19643.503124, -901.000000 ( 246.000000 -2622.000000 -1417.000000 ) ( 246.000000 -2622.000000 -1470.000000 ) ( 229.000000 -2622.000000 -1470.000000 ) ( ( 0.014706 0.000000 -2.617654 ) ( 0.000000 -0.014151 21.801890 ) ) 12escape/00WPANL6 0 0 0 ( 229.000000 -2618.000000 -1470.000000 ) ( 246.000000 -2618.000000 -1470.000000 ) ( 246.000000 -2618.000000 -1417.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 229.000000 -2618.000000 -1470.000000 ) ( 229.000000 -2622.000000 -1470.000000 ) ( 246.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 246.000000 -2618.000000 -1470.000000 ) ( 246.000000 -2622.000000 -1470.000000 ) ( 246.000000 -2622.000000 -1417.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 246.000000 -2618.000000 -1417.000000 ) ( 246.000000 -2622.000000 -1417.000000 ) ( 229.000000 -2622.000000 -1417.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 229.000000 -2618.000000 -1417.000000 ) ( 229.000000 -2622.000000 -1417.000000 ) ( 229.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4110/2996) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (246.000000, 508.000000, 634.000000) / (1470.000000, 1470.000000, 1330.000000) // --> Vector info: d1 = 1.000000, 4.733690, 6.543627. Determinants: -522.716637, 3.758394, 86383.454119, -36680.000000 // --> Vector info: d2 = 0.000000, 0.000001, 2.000009. Determinants: -0.000162, 524.001926, -770282.791031, -36680.000000 ( 634.000000 -2622.000000 -1330.000000 ) ( 508.000000 -2622.000000 -1470.000000 ) ( 246.000000 -2622.000000 -1470.000000 ) ( ( 0.014251 -0.000102 -2.355056 ) ( 0.000000 -0.014286 21.000076 ) ) 12escape/00WPANL6 0 0 0 ( 246.000000 -2618.000000 -1470.000000 ) ( 508.000000 -2618.000000 -1470.000000 ) ( 634.000000 -2618.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 246.000000 -2618.000000 -1470.000000 ) ( 246.000000 -2622.000000 -1470.000000 ) ( 508.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 508.000000 -2618.000000 -1470.000000 ) ( 508.000000 -2622.000000 -1470.000000 ) ( 634.000000 -2622.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 634.000000 -2618.000000 -1330.000000 ) ( 634.000000 -2622.000000 -1330.000000 ) ( 246.000000 -2622.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 246.000000 -2618.000000 -1330.000000 ) ( 246.000000 -2622.000000 -1330.000000 ) ( 246.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4111/2997) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (246.000000, 246.000000, 229.000000) / (1400.000000, 1330.000000, 1330.000000) // --> Vector info: d1 = 1.000000, 1.000000, 0.750000. Determinants: -17.500009, 0.000002, 3114.999178, -1190.000000 // --> Vector info: d2 = 1.000000, 2.000000, 2.000000. Determinants: 0.000009, 16.999998, -24989.999178, -1190.000000 ( 229.000000 -2622.000000 -1330.000000 ) ( 246.000000 -2622.000000 -1330.000000 ) ( 246.000000 -2622.000000 -1400.000000 ) ( ( 0.014706 0.000000 -2.617646 ) ( 0.000000 -0.014286 20.999999 ) ) 12escape/00WPANL6 0 0 0 ( 246.000000 -2618.000000 -1400.000000 ) ( 246.000000 -2618.000000 -1330.000000 ) ( 229.000000 -2618.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 246.000000 -2618.000000 -1400.000000 ) ( 246.000000 -2622.000000 -1400.000000 ) ( 246.000000 -2622.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 246.000000 -2618.000000 -1330.000000 ) ( 246.000000 -2622.000000 -1330.000000 ) ( 229.000000 -2622.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 229.000000 -2618.000000 -1330.000000 ) ( 229.000000 -2622.000000 -1330.000000 ) ( 229.000000 -2622.000000 -1400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 229.000000 -2618.000000 -1400.000000 ) ( 229.000000 -2622.000000 -1400.000000 ) ( 246.000000 -2622.000000 -1400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4112/2998) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00t_3]: 16.000000/32.000000 // --> Vector A/B: (246.000000, 246.000000, 229.000000) / (1417.000000, 1400.000000, 1400.000000) // --> Vector info: d1 = 0.937499, 1.937478, 1.937478. Determinants: 0.000000, 16.999652, -24359.443260, -289.000000 // --> Vector info: d2 = 0.031249, 0.031250, 0.531250. Determinants: 8.500002, 0.000018, -2100.056280, -289.000000 ( 229.000000 -2622.000000 -1400.000000 ) ( 246.000000 -2622.000000 -1400.000000 ) ( 246.000000 -2622.000000 -1417.000000 ) ( ( 0.000000 -0.058822 84.288731 ) ( -0.029412 0.000000 7.266631 ) ) 12escape/00t_3 0 0 0 ( 246.000000 -2618.000000 -1417.000000 ) ( 246.000000 -2618.000000 -1400.000000 ) ( 229.000000 -2618.000000 -1400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 246.000000 -2618.000000 -1417.000000 ) ( 246.000000 -2622.000000 -1417.000000 ) ( 246.000000 -2622.000000 -1400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 246.000000 -2618.000000 -1400.000000 ) ( 246.000000 -2622.000000 -1400.000000 ) ( 229.000000 -2622.000000 -1400.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 229.000000 -2618.000000 -1400.000000 ) ( 229.000000 -2622.000000 -1400.000000 ) ( 229.000000 -2622.000000 -1417.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 229.000000 -2618.000000 -1417.000000 ) ( 229.000000 -2622.000000 -1417.000000 ) ( 246.000000 -2622.000000 -1417.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4113/2999) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-2622.000000, -2622.000000, -4634.000000) / (-332.000000, -437.000000, -437.000000) // --> Vector info: d1 = 1.744843, 0.244847, 0.252773. Determinants: 0.832228, -3017.990412, -1368406.147032, -211260.000000 // --> Vector info: d2 = 28.965282, 28.964859, 0.214876. Determinants: -3018.748248, -0.851925, -14034646.312548, -211260.000000 ( -437.000000 -4634.000000 -1470.000000 ) ( -437.000000 -2622.000000 -1470.000000 ) ( -332.000000 -2622.000000 -1470.000000 ) ( ( -0.000004 0.014286 6.477356 ) ( 0.014289 0.000004 66.433051 ) ) 12escape/00flite1 0 0 0 ( -332.000000 -2622.000000 -1474.000000 ) ( -437.000000 -2622.000000 -1474.000000 ) ( -437.000000 -4634.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -332.000000 -2622.000000 -1474.000000 ) ( -332.000000 -2622.000000 -1470.000000 ) ( -437.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -437.000000 -2622.000000 -1474.000000 ) ( -437.000000 -2622.000000 -1470.000000 ) ( -437.000000 -4634.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -437.000000 -4634.000000 -1474.000000 ) ( -437.000000 -4634.000000 -1470.000000 ) ( -332.000000 -4634.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -332.000000 -4634.000000 -1474.000000 ) ( -332.000000 -4634.000000 -1470.000000 ) ( -332.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4114/3000) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-4634.000000, -4634.000000, -4092.000000) / (-332.000000, 473.000000, 473.000000) // --> Vector info: d1 = 0.752883, 12.252878, 12.250698. Determinants: 1.754975, -6232.997417, -2389712.947410, -436310.000000 // --> Vector info: d2 = 0.215288, 0.218523, 7.968200. Determinants: -6238.489746, -1.753235, -29003675.986883, -436310.000000 ( 473.000000 -4092.000000 -1470.000000 ) ( 473.000000 -4634.000000 -1470.000000 ) ( -332.000000 -4634.000000 -1470.000000 ) ( ( -0.000004 0.014286 5.477099 ) ( 0.014298 0.000004 66.474928 ) ) 12escape/00flite1 0 0 0 ( -332.000000 -4634.000000 -1474.000000 ) ( 473.000000 -4634.000000 -1474.000000 ) ( 473.000000 -4092.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -332.000000 -4634.000000 -1474.000000 ) ( -332.000000 -4634.000000 -1470.000000 ) ( 473.000000 -4634.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 473.000000 -4634.000000 -1474.000000 ) ( 473.000000 -4634.000000 -1470.000000 ) ( 473.000000 -4092.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 473.000000 -4092.000000 -1474.000000 ) ( 473.000000 -4092.000000 -1470.000000 ) ( -332.000000 -4092.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -332.000000 -4092.000000 -1474.000000 ) ( -332.000000 -4092.000000 -1470.000000 ) ( -332.000000 -4634.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4115/3001) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-2622.000000, -2622.000000, -3147.000000) / (473.000000, -332.000000, -332.000000) // --> Vector info: d1 = 12.244832, 0.744838, 0.746879. Determinants: 1.642892, -6037.496989, -2314928.398904, -422625.000000 // --> Vector info: d2 = 7.968443, 7.965321, 0.465330. Determinants: -6037.492327, -1.639222, -19197192.720021, -422625.000000 ( -332.000000 -3147.000000 -1470.000000 ) ( -332.000000 -2622.000000 -1470.000000 ) ( 473.000000 -2622.000000 -1470.000000 ) ( ( -0.000004 0.014286 5.477500 ) ( 0.014286 0.000004 45.423704 ) ) 12escape/00flite1 0 0 0 ( 473.000000 -2622.000000 -1474.000000 ) ( -332.000000 -2622.000000 -1474.000000 ) ( -332.000000 -3147.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 473.000000 -2622.000000 -1474.000000 ) ( 473.000000 -2622.000000 -1470.000000 ) ( -332.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -332.000000 -2622.000000 -1474.000000 ) ( -332.000000 -2622.000000 -1470.000000 ) ( -332.000000 -3147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -332.000000 -3147.000000 -1474.000000 ) ( -332.000000 -3147.000000 -1470.000000 ) ( 473.000000 -3147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 473.000000 -3147.000000 -1474.000000 ) ( 473.000000 -3147.000000 -1470.000000 ) ( 473.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4116/3002) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-3147.000000, -3147.000000, -3164.000000) / (473.000000, 412.000000, 423.000000) // --> Vector info: d1 = 1.246723, 0.388208, 0.538482. Determinants: -0.276942, -14.594755, 4738.932584, -1037.000000 // --> Vector info: d2 = 0.468534, 0.468212, 0.217991. Determinants: -15.267042, -0.005480, -48528.659550, -1037.000000 ( 423.000000 -3164.000000 -1470.000000 ) ( 412.000000 -3147.000000 -1470.000000 ) ( 473.000000 -3147.000000 -1470.000000 ) ( ( 0.000267 0.014074 -4.569848 ) ( 0.014722 0.000005 46.797164 ) ) 12escape/00flite1 0 0 0 ( 473.000000 -3147.000000 -1474.000000 ) ( 412.000000 -3147.000000 -1474.000000 ) ( 423.000000 -3164.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 473.000000 -3147.000000 -1474.000000 ) ( 473.000000 -3147.000000 -1470.000000 ) ( 412.000000 -3147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 412.000000 -3147.000000 -1474.000000 ) ( 412.000000 -3147.000000 -1470.000000 ) ( 423.000000 -3164.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 423.000000 -3164.000000 -1474.000000 ) ( 423.000000 -3164.000000 -1470.000000 ) ( 473.000000 -3164.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 473.000000 -3164.000000 -1474.000000 ) ( 473.000000 -3164.000000 -1470.000000 ) ( 473.000000 -3147.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4117/3003) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00flite1]: 64.000000/64.000000 // --> Vector A/B: (-4074.000000, -4074.000000, -4092.000000) / (473.000000, 423.000000, 412.000000) // --> Vector info: d1 = 1.250624, 0.542159, 0.392089. Determinants: 0.289611, -12.752370, 6086.184004, -900.000000 // --> Vector info: d2 = 1.218443, 1.218246, 0.967959. Determinants: -12.512128, -0.003562, -52069.323237, -900.000000 ( 412.000000 -4092.000000 -1470.000000 ) ( 423.000000 -4074.000000 -1470.000000 ) ( 473.000000 -4074.000000 -1470.000000 ) ( ( -0.000322 0.014169 -6.762427 ) ( 0.013902 0.000004 57.854804 ) ) 12escape/00flite1 0 0 0 ( 473.000000 -4074.000000 -1474.000000 ) ( 423.000000 -4074.000000 -1474.000000 ) ( 412.000000 -4092.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 473.000000 -4074.000000 -1474.000000 ) ( 473.000000 -4074.000000 -1470.000000 ) ( 423.000000 -4074.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 423.000000 -4074.000000 -1474.000000 ) ( 423.000000 -4074.000000 -1470.000000 ) ( 412.000000 -4092.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 412.000000 -4092.000000 -1474.000000 ) ( 412.000000 -4092.000000 -1470.000000 ) ( 473.000000 -4092.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 473.000000 -4092.000000 -1474.000000 ) ( 473.000000 -4092.000000 -1470.000000 ) ( 473.000000 -4074.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4118/3004) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-4664.000000, -4664.000000, -4634.000000) / (-123.000000, -18.000000, -18.000000) // --> Vector info: d1 = 0.637479, 3.637479, 3.637479. Determinants: 0.000000, -90.000000, -13078.058309, -3150.000000 // --> Vector info: d2 = 0.681702, 0.681702, 1.531189. Determinants: -89.196168, 0.000000, -418158.286895, -3150.000000 ( 18.000000 -4634.000000 -1138.000000 ) ( 18.000000 -4664.000000 -1138.000000 ) ( 123.000000 -4664.000000 -1138.000000 ) ( ( 0.000000 0.028571 4.151765 ) ( 0.028316 0.000000 132.748663 ) ) 12escape/00WPANL6 0 0 0 ( 123.000000 -4664.000000 -1134.000000 ) ( 18.000000 -4664.000000 -1134.000000 ) ( 18.000000 -4634.000000 -1134.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 123.000000 -4664.000000 -1134.000000 ) ( 123.000000 -4664.000000 -1138.000000 ) ( 18.000000 -4664.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18.000000 -4664.000000 -1134.000000 ) ( 18.000000 -4664.000000 -1138.000000 ) ( 18.000000 -4634.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18.000000 -4634.000000 -1134.000000 ) ( 18.000000 -4634.000000 -1138.000000 ) ( 123.000000 -4634.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 123.000000 -4634.000000 -1134.000000 ) ( 123.000000 -4634.000000 -1138.000000 ) ( 123.000000 -4664.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4119/3005) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-4664.000000, -4664.000000, -4634.000000) / (1138.000000, 1230.000000, 1265.000000) // --> Vector info: d1 = 0.000001, 2.625002, 3.625001. Determinants: -0.124880, -78.750028, 89035.088217, -2760.000000 // --> Vector info: d2 = 0.000000, 0.000002, 0.849487. Determinants: -78.152592, -0.000056, -364503.623996, -2760.000000 ( 18.000000 -4634.000000 -1265.000000 ) ( 18.000000 -4664.000000 -1230.000000 ) ( 18.000000 -4664.000000 -1138.000000 ) ( ( 0.000045 0.028533 -32.259090 ) ( 0.028316 0.000000 132.066530 ) ) 12escape/00WPANL6 0 0 0 ( 14.000000 -4664.000000 -1138.000000 ) ( 14.000000 -4664.000000 -1230.000000 ) ( 14.000000 -4634.000000 -1265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 14.000000 -4664.000000 -1138.000000 ) ( 18.000000 -4664.000000 -1138.000000 ) ( 18.000000 -4664.000000 -1230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 14.000000 -4664.000000 -1230.000000 ) ( 18.000000 -4664.000000 -1230.000000 ) ( 18.000000 -4634.000000 -1265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 14.000000 -4634.000000 -1265.000000 ) ( 18.000000 -4634.000000 -1265.000000 ) ( 18.000000 -4634.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 14.000000 -4634.000000 -1138.000000 ) ( 18.000000 -4634.000000 -1138.000000 ) ( 18.000000 -4664.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4120/3006) # points: 4 { brushDef { // Surface normal: 0.000000, 0.759257, 0.650791 // RotY/Z : -0.708626 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.650791, -0.759257) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-18.000000, -123.000000, -123.000000) / (-2101.405345, -2101.405345, -2055.307623) // --> Vector info: d1 = 0.624999, 3.624999, 3.624999. Determinants: 138.293167, 0.000000, -535.881408, -4840.260840 // --> Vector info: d2 = 0.187773, 0.187773, 1.499879. Determinants: 0.000000, -137.771194, -290421.992499, -4840.260840 ( 123.000000 -4634.000000 -1265.000000 ) ( 123.000000 -4664.000000 -1230.000000 ) ( 18.000000 -4664.000000 -1230.000000 ) ( ( -0.028571 0.000000 0.110713 ) ( 0.000000 0.028464 60.001310 ) ) 12escape/00WPANL6 0 0 0 ( 18.000000 -4667.037026 -1232.603165 ) ( 123.000000 -4667.037026 -1232.603165 ) ( 123.000000 -4637.037026 -1267.603165 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18.000000 -4667.037026 -1232.603165 ) ( 18.000000 -4664.000000 -1230.000000 ) ( 123.000000 -4664.000000 -1230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 123.000000 -4667.037026 -1232.603165 ) ( 123.000000 -4664.000000 -1230.000000 ) ( 123.000000 -4634.000000 -1265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 123.000000 -4637.037026 -1267.603165 ) ( 123.000000 -4634.000000 -1265.000000 ) ( 18.000000 -4634.000000 -1265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18.000000 -4637.037026 -1267.603165 ) ( 18.000000 -4634.000000 -1265.000000 ) ( 18.000000 -4664.000000 -1230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4121/3007) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4664.000000, 4664.000000, 4634.000000) / (1230.000000, 1138.000000, 1138.000000) // --> Vector info: d1 = 1.012480, 3.637480, 3.637480. Determinants: 0.000000, 78.750015, -99656.962070, -2760.000000 // --> Vector info: d2 = 0.031311, 0.031311, 0.880798. Determinants: 78.152833, 0.000000, -364591.230392, -2760.000000 ( 123.000000 -4634.000000 -1138.000000 ) ( 123.000000 -4664.000000 -1138.000000 ) ( 123.000000 -4664.000000 -1230.000000 ) ( ( 0.000000 -0.028533 36.107595 ) ( -0.028316 0.000000 132.098272 ) ) 12escape/00WPANL6 0 0 0 ( 127.000000 -4664.000000 -1230.000000 ) ( 127.000000 -4664.000000 -1138.000000 ) ( 127.000000 -4634.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 127.000000 -4664.000000 -1230.000000 ) ( 123.000000 -4664.000000 -1230.000000 ) ( 123.000000 -4664.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 127.000000 -4664.000000 -1138.000000 ) ( 123.000000 -4664.000000 -1138.000000 ) ( 123.000000 -4634.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 127.000000 -4634.000000 -1138.000000 ) ( 123.000000 -4634.000000 -1138.000000 ) ( 123.000000 -4634.000000 -1265.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 127.000000 -4634.000000 -1265.000000 ) ( 123.000000 -4634.000000 -1265.000000 ) ( 123.000000 -4664.000000 -1230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4122/3008) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglas2]: 64.000000/128.000000 // --> Vector A/B: (-123.000000, -18.000000, -18.000000) / (1230.000000, 1230.000000, 1138.000000) // --> Vector info: d1 = 1.000000, 0.469670, 0.005809. Determinants: 48.790377, -48.705428, 56248.891596, -9660.000000 // --> Vector info: d2 = 1.000000, 1.265064, 1.033044. Determinants: -24.385850, -24.362052, 17305.864535, -9660.000000 ( 18.000000 -4664.000000 -1138.000000 ) ( 18.000000 -4664.000000 -1230.000000 ) ( 123.000000 -4664.000000 -1230.000000 ) ( ( -0.005051 0.005042 -5.822867 ) ( 0.002524 0.002522 -1.791497 ) ) 12escape/00wglas2 0 0 0 ( 123.000000 -4668.000000 -1230.000000 ) ( 18.000000 -4668.000000 -1230.000000 ) ( 18.000000 -4668.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 123.000000 -4668.000000 -1230.000000 ) ( 123.000000 -4664.000000 -1230.000000 ) ( 18.000000 -4664.000000 -1230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18.000000 -4668.000000 -1230.000000 ) ( 18.000000 -4664.000000 -1230.000000 ) ( 18.000000 -4664.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18.000000 -4668.000000 -1138.000000 ) ( 18.000000 -4664.000000 -1138.000000 ) ( 123.000000 -4664.000000 -1138.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 123.000000 -4668.000000 -1138.000000 ) ( 123.000000 -4664.000000 -1138.000000 ) ( 123.000000 -4664.000000 -1230.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4124/3009) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (-2608.000000, -2608.000000, -2622.000000) / (211.000000, -69.000000, -69.000000) // --> Vector info: d1 = 0.000000, 4.000045, 4.000045. Determinants: -0.000131, 56.000628, -11816.476560, -3920.000000 // --> Vector info: d2 = 0.999999, 0.999998, 1.187505. Determinants: 52.501886, -0.000012, 133004.923158, -3920.000000 ( -69.000000 -2622.000000 -1470.000000 ) ( -69.000000 -2608.000000 -1470.000000 ) ( 211.000000 -2608.000000 -1470.000000 ) ( ( 0.000000 -0.014286 3.014407 ) ( -0.013393 0.000000 -33.929827 ) ) 12escape/00_base4 0 0 0 ( 211.000000 -2608.000000 -1474.000000 ) ( -69.000000 -2608.000000 -1474.000000 ) ( -69.000000 -2622.000000 -1474.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 211.000000 -2608.000000 -1474.000000 ) ( 211.000000 -2608.000000 -1470.000000 ) ( -69.000000 -2608.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -69.000000 -2608.000000 -1474.000000 ) ( -69.000000 -2608.000000 -1470.000000 ) ( -69.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -69.000000 -2622.000000 -1474.000000 ) ( -69.000000 -2622.000000 -1470.000000 ) ( 211.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 211.000000 -2622.000000 -1474.000000 ) ( 211.000000 -2622.000000 -1470.000000 ) ( 211.000000 -2608.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4125/3010) # points: 4 { brushDef { // Surface normal: 0.985622, 0.000000, -0.168964 // RotY/Z : 0.169778 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.168964, 0.000000, -0.985622) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (-2608.000000, -2608.000000, -2622.000000) / (1460.523218, 1353.991532, 1353.991532) // --> Vector info: d1 = 0.479310, 2.000000, 1.999996. Determinants: -0.000483, 21.289668, -31810.176883, -1491.443596 // --> Vector info: d2 = 0.999991, 1.000000, 1.187489. Determinants: 19.973574, 0.000117, 50599.480028, -1491.443596 ( -51.000000 -2622.000000 -1365.000000 ) ( -51.000000 -2608.000000 -1365.000000 ) ( -69.000000 -2608.000000 -1470.000000 ) ( ( 0.000000 -0.014275 21.328448 ) ( -0.013392 0.000000 -33.926513 ) ) 12escape/00_base4 0 0 0 ( -72.942489 -2608.000000 -1469.324145 ) ( -54.942489 -2608.000000 -1364.324145 ) ( -54.942489 -2622.000000 -1364.324145 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -72.942489 -2608.000000 -1469.324145 ) ( -69.000000 -2608.000000 -1470.000000 ) ( -51.000000 -2608.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -54.942489 -2608.000000 -1364.324145 ) ( -51.000000 -2608.000000 -1365.000000 ) ( -51.000000 -2622.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -54.942489 -2622.000000 -1364.324145 ) ( -51.000000 -2622.000000 -1365.000000 ) ( -69.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -72.942489 -2622.000000 -1469.324145 ) ( -69.000000 -2622.000000 -1470.000000 ) ( -69.000000 -2608.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4126/3011) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (-2608.000000, -2608.000000, -2622.000000) / (1001.263202, 951.765727, 951.765727) // --> Vector info: d1 = 1.000000, 1.707100, 1.707112. Determinants: 0.000590, 9.899395, -10603.326002, -692.964646 // --> Vector info: d2 = 1.000000, 1.000000, 1.187490. Determinants: 9.280272, -0.000001, 23509.986252, -692.964646 ( -16.000000 -2622.000000 -1330.000000 ) ( -16.000000 -2608.000000 -1330.000000 ) ( -51.000000 -2608.000000 -1365.000000 ) ( ( -0.000001 -0.014286 15.301395 ) ( -0.013392 0.000000 -33.926675 ) ) 12escape/00_base4 0 0 0 ( -53.828427 -2608.000000 -1362.171573 ) ( -18.828427 -2608.000000 -1327.171573 ) ( -18.828427 -2622.000000 -1327.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.828427 -2608.000000 -1362.171573 ) ( -51.000000 -2608.000000 -1365.000000 ) ( -16.000000 -2608.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -18.828427 -2608.000000 -1327.171573 ) ( -16.000000 -2608.000000 -1330.000000 ) ( -16.000000 -2622.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -18.828427 -2622.000000 -1327.171573 ) ( -16.000000 -2622.000000 -1330.000000 ) ( -51.000000 -2622.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.828427 -2622.000000 -1362.171573 ) ( -51.000000 -2622.000000 -1365.000000 ) ( -51.000000 -2608.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4127/3012) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (-2608.000000, -2608.000000, -2622.000000) / (16.000000, -159.000000, -159.000000) // --> Vector info: d1 = 0.000000, 2.500035, 2.500045. Determinants: 0.001794, 35.000484, -555.330794, -2450.000000 // --> Vector info: d2 = 0.999999, 1.000000, 1.187485. Determinants: 32.809913, 0.000007, 83118.255490, -2450.000000 ( 159.000000 -2622.000000 -1330.000000 ) ( 159.000000 -2608.000000 -1330.000000 ) ( -16.000000 -2608.000000 -1330.000000 ) ( ( -0.000001 -0.014286 0.226666 ) ( -0.013392 0.000000 -33.925819 ) ) 12escape/00_base4 0 0 0 ( -16.000000 -2608.000000 -1326.000000 ) ( 159.000000 -2608.000000 -1326.000000 ) ( 159.000000 -2622.000000 -1326.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -16.000000 -2608.000000 -1326.000000 ) ( -16.000000 -2608.000000 -1330.000000 ) ( 159.000000 -2608.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 -2608.000000 -1326.000000 ) ( 159.000000 -2608.000000 -1330.000000 ) ( 159.000000 -2622.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 159.000000 -2622.000000 -1326.000000 ) ( 159.000000 -2622.000000 -1330.000000 ) ( -16.000000 -2622.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -16.000000 -2622.000000 -1326.000000 ) ( -16.000000 -2622.000000 -1330.000000 ) ( -16.000000 -2608.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4128/3013) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (2608.000000, 2608.000000, 2622.000000) / (1052.881997, 1102.379472, 1102.379472) // --> Vector info: d1 = 1.000000, 1.707100, 1.706706. Determinants: 0.019490, -9.899395, 9679.101604, -692.964646 // --> Vector info: d2 = 1.000000, 1.000000, 1.187487. Determinants: -9.280119, 0.000001, 23509.585084, -692.964646 ( 194.000000 -2622.000000 -1365.000000 ) ( 194.000000 -2608.000000 -1365.000000 ) ( 159.000000 -2608.000000 -1330.000000 ) ( ( -0.000028 0.014286 -13.967670 ) ( 0.013392 0.000000 -33.926096 ) ) 12escape/00_base4 0 0 0 ( 161.828427 -2608.000000 -1327.171573 ) ( 196.828427 -2608.000000 -1362.171573 ) ( 196.828427 -2622.000000 -1362.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 161.828427 -2608.000000 -1327.171573 ) ( 159.000000 -2608.000000 -1330.000000 ) ( 194.000000 -2608.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 196.828427 -2608.000000 -1362.171573 ) ( 194.000000 -2608.000000 -1365.000000 ) ( 194.000000 -2622.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 196.828427 -2622.000000 -1362.171573 ) ( 194.000000 -2622.000000 -1365.000000 ) ( 159.000000 -2622.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 161.828427 -2622.000000 -1327.171573 ) ( 159.000000 -2622.000000 -1330.000000 ) ( 159.000000 -2608.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4129/3014) # points: 3 { brushDef { // Surface normal: -0.987146, 0.000000, -0.159824 // RotY/Z : 0.160512 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.159824, 0.000000, -0.987146) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (2608.000000, 2608.000000, 2622.000000) / (1378.459510, 1484.826798, 1378.459510) // --> Vector info: d1 = 1.000000, 2.520692, 0.999676. Determinants: 0.034413, -21.289686, 27768.078972, -1489.142035 // --> Vector info: d2 = 1.000000, 1.000000, 1.187490. Determinants: -19.942776, 0.000006, 50521.610345, -1489.142035 ( 194.000000 -2622.000000 -1365.000000 ) ( 211.000000 -2608.000000 -1470.000000 ) ( 194.000000 -2608.000000 -1365.000000 ) ( ( -0.000023 0.014297 -18.647032 ) ( 0.013392 0.000000 -33.926657 ) ) 12escape/00_base4 0 0 0 ( 197.948582 -2608.000000 -1364.360706 ) ( 214.948582 -2608.000000 -1469.360706 ) ( 197.948582 -2622.000000 -1364.360706 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 197.948582 -2608.000000 -1364.360706 ) ( 194.000000 -2608.000000 -1365.000000 ) ( 211.000000 -2608.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.948582 -2608.000000 -1469.360706 ) ( 211.000000 -2608.000000 -1470.000000 ) ( 194.000000 -2622.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 197.948582 -2622.000000 -1364.360706 ) ( 194.000000 -2622.000000 -1365.000000 ) ( 194.000000 -2608.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4132/3015) # points: 3 { brushDef { // Surface normal: -0.987146, 0.000000, -0.159824 // RotY/Z : 0.160512 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.159824, 0.000000, -0.987146) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (2608.000000, 2622.000000, 2622.000000) / (1484.826798, 1484.826798, 1378.459510) // --> Vector info: d1 = 0.000001, 0.187500, 0.188701. Determinants: -19.943813, 0.016812, 51988.501134, -1489.142035 // --> Vector info: d2 = 0.000000, 0.000000, 1.520867. Determinants: -0.000025, 21.292131, -31615.061409, -1489.142035 ( 194.000000 -2622.000000 -1365.000000 ) ( 211.000000 -2622.000000 -1470.000000 ) ( 211.000000 -2608.000000 -1470.000000 ) ( ( 0.013393 -0.000011 -34.911714 ) ( 0.000000 -0.014298 21.230387 ) ) 12escape/00_base4 0 0 0 ( 214.948582 -2608.000000 -1469.360706 ) ( 214.948582 -2622.000000 -1469.360706 ) ( 197.948582 -2622.000000 -1364.360706 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.948582 -2608.000000 -1469.360706 ) ( 211.000000 -2608.000000 -1470.000000 ) ( 211.000000 -2622.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 214.948582 -2622.000000 -1469.360706 ) ( 211.000000 -2622.000000 -1470.000000 ) ( 194.000000 -2622.000000 -1365.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 197.948582 -2622.000000 -1364.360706 ) ( 194.000000 -2622.000000 -1365.000000 ) ( 211.000000 -2608.000000 -1470.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4133/3016) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-3139.000000, -3139.000000, -3419.000000) / (1266.000000, 654.000000, 654.000000) // --> Vector info: d1 = 1.991544, 1.991544, 0.991544. Determinants: -612.000148, 0.000000, -2262339.406275, -171360.000000 // --> Vector info: d2 = 0.976562, 3.164063, 3.164063. Determinants: 0.000000, 612.500068, -942768.835851, -171360.000000 ( -434.000000 3419.000000 -654.000000 ) ( -434.000000 3139.000000 -654.000000 ) ( -434.000000 3139.000000 -1266.000000 ) ( ( 0.003571 0.000000 13.202261 ) ( 0.000000 -0.003574 5.501686 ) ) 12escape/00crtesd 0 0 0 ( -430.000000 3139.000000 -1266.000000 ) ( -430.000000 3139.000000 -654.000000 ) ( -430.000000 3419.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -430.000000 3139.000000 -1266.000000 ) ( -434.000000 3139.000000 -1266.000000 ) ( -434.000000 3139.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -430.000000 3139.000000 -654.000000 ) ( -434.000000 3139.000000 -654.000000 ) ( -434.000000 3419.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -430.000000 3419.000000 -654.000000 ) ( -434.000000 3419.000000 -654.000000 ) ( -434.000000 3419.000000 -1266.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -430.000000 3419.000000 -1266.000000 ) ( -434.000000 3419.000000 -1266.000000 ) ( -434.000000 3139.000000 -1266.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4135/3017) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00crtetp]: 128.000000/128.000000 // --> Vector A/B: (3139.000000, 3139.000000, 3419.000000) / (-714.000000, -434.000000, -434.000000) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: -0.000066, -279.999779, -199919.674841, -78400.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: -279.999950, -0.000028, 878919.820540, -78400.000000 ( -434.000000 3419.000000 -1266.000000 ) ( -434.000000 3139.000000 -1266.000000 ) ( -714.000000 3139.000000 -1266.000000 ) ( ( 0.000000 0.003571 2.549996 ) ( 0.003571 0.000000 -11.210712 ) ) 12escape/00crtetp 0 0 0 ( -714.000000 3139.000000 -1270.000000 ) ( -434.000000 3139.000000 -1270.000000 ) ( -434.000000 3419.000000 -1270.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -714.000000 3139.000000 -1270.000000 ) ( -714.000000 3139.000000 -1266.000000 ) ( -434.000000 3139.000000 -1266.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -434.000000 3139.000000 -1270.000000 ) ( -434.000000 3139.000000 -1266.000000 ) ( -434.000000 3419.000000 -1266.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -434.000000 3419.000000 -1270.000000 ) ( -434.000000 3419.000000 -1266.000000 ) ( -714.000000 3419.000000 -1266.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -714.000000 3419.000000 -1270.000000 ) ( -714.000000 3419.000000 -1266.000000 ) ( -714.000000 3139.000000 -1266.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4136/3018) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (3139.000000, 3139.000000, 3419.000000) / (654.000000, 1266.000000, 1266.000000) // --> Vector info: d1 = 0.991544, 0.991544, 1.991544. Determinants: -612.000148, 0.000000, 1751157.565744, -171360.000000 // --> Vector info: d2 = 3.164063, 0.976562, 0.976562. Determinants: 0.000000, 612.500068, -942768.835851, -171360.000000 ( -714.000000 3419.000000 -1266.000000 ) ( -714.000000 3139.000000 -1266.000000 ) ( -714.000000 3139.000000 -654.000000 ) ( ( 0.003571 0.000000 -10.219173 ) ( 0.000000 -0.003574 5.501686 ) ) 12escape/00crtesd 0 0 0 ( -718.000000 3139.000000 -654.000000 ) ( -718.000000 3139.000000 -1266.000000 ) ( -718.000000 3419.000000 -1266.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -718.000000 3139.000000 -654.000000 ) ( -714.000000 3139.000000 -654.000000 ) ( -714.000000 3139.000000 -1266.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -718.000000 3139.000000 -1266.000000 ) ( -714.000000 3139.000000 -1266.000000 ) ( -714.000000 3419.000000 -1266.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -718.000000 3419.000000 -1266.000000 ) ( -714.000000 3419.000000 -1266.000000 ) ( -714.000000 3419.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -718.000000 3419.000000 -654.000000 ) ( -714.000000 3419.000000 -654.000000 ) ( -714.000000 3139.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4137/3019) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00wract3]: 256.000000/128.000000 // --> Vector A/B: (3139.000000, 3139.000000, 3419.000000) / (434.000000, 714.000000, 714.000000) // --> Vector info: d1 = 1.689433, 0.689433, 0.689445. Determinants: -0.003238, 280.000000, -253961.392344, -78400.000000 // --> Vector info: d2 = 2.304640, 2.304617, 0.304617. Determinants: 560.000000, 0.006407, -1938526.542019, -78400.000000 ( -714.000000 3419.000000 -654.000000 ) ( -714.000000 3139.000000 -654.000000 ) ( -434.000000 3139.000000 -654.000000 ) ( ( 0.000000 -0.003571 3.239303 ) ( -0.007143 0.000000 24.726104 ) ) 12escape/00wract3 0 0 0 ( -434.000000 3139.000000 -650.000000 ) ( -714.000000 3139.000000 -650.000000 ) ( -714.000000 3419.000000 -650.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -434.000000 3139.000000 -650.000000 ) ( -434.000000 3139.000000 -654.000000 ) ( -714.000000 3139.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -714.000000 3139.000000 -650.000000 ) ( -714.000000 3139.000000 -654.000000 ) ( -714.000000 3419.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -714.000000 3419.000000 -650.000000 ) ( -714.000000 3419.000000 -654.000000 ) ( -434.000000 3419.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -434.000000 3419.000000 -650.000000 ) ( -434.000000 3419.000000 -654.000000 ) ( -434.000000 3139.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4138/3020) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00crtesd]: 128.000000/128.000000 // --> Vector A/B: (-434.000000, -714.000000, -714.000000) / (654.000000, 654.000000, 1266.000000) // --> Vector info: d1 = 1.991544, 0.991544, 0.991544. Determinants: -612.000148, 0.000000, -606879.005343, -171360.000000 // --> Vector info: d2 = 3.164063, 3.164063, 0.976562. Determinants: 0.000000, 612.500068, -942768.835851, -171360.000000 ( -714.000000 3419.000000 -1266.000000 ) ( -714.000000 3419.000000 -654.000000 ) ( -434.000000 3419.000000 -654.000000 ) ( ( 0.003571 0.000000 3.541544 ) ( 0.000000 -0.003574 5.501686 ) ) 12escape/00crtesd 0 0 0 ( -434.000000 3423.000000 -654.000000 ) ( -714.000000 3423.000000 -654.000000 ) ( -714.000000 3423.000000 -1266.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -434.000000 3423.000000 -654.000000 ) ( -434.000000 3419.000000 -654.000000 ) ( -714.000000 3419.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -714.000000 3423.000000 -654.000000 ) ( -714.000000 3419.000000 -654.000000 ) ( -714.000000 3419.000000 -1266.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -714.000000 3423.000000 -1266.000000 ) ( -714.000000 3419.000000 -1266.000000 ) ( -434.000000 3419.000000 -1266.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -434.000000 3423.000000 -1266.000000 ) ( -434.000000 3419.000000 -1266.000000 ) ( -434.000000 3419.000000 -654.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4139/3021) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-3465.000000, -3476.000000, -3476.000000) / (-560.000000, -560.000000, -455.000000) // --> Vector info: d1 = 0.062500, 0.062500, 1.556045. Determinants: 0.000000, -16.428997, -9272.425759, -1155.000000 // --> Vector info: d2 = 1.015626, 0.850631, 0.850631. Determinants: -17.324495, 0.000000, -61202.422068, -1155.000000 ( -337.000000 -3476.000000 455.000000 ) ( -337.000000 -3476.000000 560.000000 ) ( -337.000000 -3465.000000 560.000000 ) ( ( 0.000000 0.014224 8.028074 ) ( 0.015000 0.000000 52.989110 ) ) 12escape/00WPANL6 0 0 0 ( -341.000000 -3465.000000 560.000000 ) ( -341.000000 -3476.000000 560.000000 ) ( -341.000000 -3476.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -341.000000 -3465.000000 560.000000 ) ( -337.000000 -3465.000000 560.000000 ) ( -337.000000 -3476.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -341.000000 -3476.000000 560.000000 ) ( -337.000000 -3476.000000 560.000000 ) ( -337.000000 -3476.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -341.000000 -3476.000000 455.000000 ) ( -337.000000 -3476.000000 455.000000 ) ( -337.000000 -3465.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -341.000000 -3465.000000 455.000000 ) ( -337.000000 -3465.000000 455.000000 ) ( -337.000000 -3465.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4140/3022) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (3465.000000, 3476.000000, 3476.000000) / (-455.000000, -455.000000, -560.000000) // --> Vector info: d1 = 1.000000, 1.164994, 1.164994. Determinants: -17.324395, 0.000000, 58874.027321, -1155.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.493545. Determinants: 0.000013, 16.428997, 6320.148185, -1155.000000 ( -124.000000 -3476.000000 560.000000 ) ( -124.000000 -3476.000000 455.000000 ) ( -124.000000 -3465.000000 455.000000 ) ( ( 0.014999 0.000000 -50.973184 ) ( 0.000000 -0.014224 -5.471990 ) ) 12escape/00_base1 0 0 0 ( -120.000000 -3465.000000 455.000000 ) ( -120.000000 -3476.000000 455.000000 ) ( -120.000000 -3476.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -120.000000 -3465.000000 455.000000 ) ( -124.000000 -3465.000000 455.000000 ) ( -124.000000 -3476.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -120.000000 -3476.000000 455.000000 ) ( -124.000000 -3476.000000 455.000000 ) ( -124.000000 -3476.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -120.000000 -3476.000000 560.000000 ) ( -124.000000 -3476.000000 560.000000 ) ( -124.000000 -3465.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -120.000000 -3465.000000 560.000000 ) ( -124.000000 -3465.000000 560.000000 ) ( -124.000000 -3465.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4142/3023) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-3476.000000, -3465.000000, -3465.000000) / (337.000000, 337.000000, 124.000000) // --> Vector info: d1 = 1.000000, 1.164994, 1.164994. Determinants: -35.143772, 0.000000, -124502.751200, -2343.000000 // --> Vector info: d2 = 0.000000, 0.000000, 3.050035. Determinants: -0.000027, 33.550384, -11306.571830, -2343.000000 ( -124.000000 -3465.000000 560.000000 ) ( -337.000000 -3465.000000 560.000000 ) ( -337.000000 -3476.000000 560.000000 ) ( ( 0.014999 0.000000 53.138178 ) ( 0.000000 -0.014319 4.825682 ) ) 12escape/00WPANL6 0 0 0 ( -337.000000 -3476.000000 564.000000 ) ( -337.000000 -3465.000000 564.000000 ) ( -124.000000 -3465.000000 564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -337.000000 -3476.000000 564.000000 ) ( -337.000000 -3476.000000 560.000000 ) ( -337.000000 -3465.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -337.000000 -3465.000000 564.000000 ) ( -337.000000 -3465.000000 560.000000 ) ( -124.000000 -3465.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -124.000000 -3465.000000 564.000000 ) ( -124.000000 -3465.000000 560.000000 ) ( -124.000000 -3476.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -124.000000 -3476.000000 564.000000 ) ( -124.000000 -3476.000000 560.000000 ) ( -337.000000 -3476.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4143/3024) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (337.000000, 337.000000, 234.000000) / (-455.000000, -560.000000, -560.000000) // --> Vector info: d1 = 1.000000, 2.493545, 2.493545. Determinants: 0.000000, 153.835141, 59179.989354, -10815.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.475035. Determinants: 154.878670, 0.000013, -52194.105958, -10815.000000 ( -234.000000 -3476.000000 560.000000 ) ( -337.000000 -3476.000000 560.000000 ) ( -337.000000 -3476.000000 455.000000 ) ( ( 0.000000 -0.014224 -5.472029 ) ( -0.014321 0.000000 4.826085 ) ) 12escape/00_base1 0 0 0 ( -337.000000 -3480.000000 455.000000 ) ( -337.000000 -3480.000000 560.000000 ) ( -234.000000 -3480.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -337.000000 -3480.000000 455.000000 ) ( -337.000000 -3476.000000 455.000000 ) ( -337.000000 -3476.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -337.000000 -3480.000000 560.000000 ) ( -337.000000 -3476.000000 560.000000 ) ( -234.000000 -3476.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -234.000000 -3480.000000 560.000000 ) ( -234.000000 -3476.000000 560.000000 ) ( -234.000000 -3476.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -234.000000 -3480.000000 455.000000 ) ( -234.000000 -3476.000000 455.000000 ) ( -337.000000 -3476.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4144/3025) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fimp01]: 64.000000/64.000000 // --> Vector A/B: (-3465.000000, -3476.000000, -3476.000000) / (-337.000000, -337.000000, -124.000000) // --> Vector info: d1 = 0.499958, 0.499958, 3.549993. Determinants: 0.000037, -33.550384, -12477.754073, -2343.000000 // --> Vector info: d2 = 1.139968, 0.974973, 0.974977. Determinants: -35.143975, -0.000037, -124444.831493, -2343.000000 ( -124.000000 -3476.000000 455.000000 ) ( -337.000000 -3476.000000 455.000000 ) ( -337.000000 -3465.000000 455.000000 ) ( ( 0.000000 0.014319 5.325546 ) ( 0.015000 0.000000 53.113458 ) ) 12escape/00fimp01 0 0 0 ( -337.000000 -3465.000000 451.000000 ) ( -337.000000 -3476.000000 451.000000 ) ( -124.000000 -3476.000000 451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -337.000000 -3465.000000 451.000000 ) ( -337.000000 -3465.000000 455.000000 ) ( -337.000000 -3476.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -337.000000 -3476.000000 451.000000 ) ( -337.000000 -3476.000000 455.000000 ) ( -124.000000 -3476.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -124.000000 -3476.000000 451.000000 ) ( -124.000000 -3476.000000 455.000000 ) ( -124.000000 -3465.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -124.000000 -3465.000000 451.000000 ) ( -124.000000 -3465.000000 455.000000 ) ( -337.000000 -3465.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4145/3026) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (234.000000, 124.000000, 124.000000) / (-560.000000, -560.000000, -455.000000) // --> Vector info: d1 = 1.000000, 2.575001, 2.575000. Determinants: 165.375105, 0.000131, -50247.701420, -11550.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.493545. Determinants: 0.000000, -164.289969, -92002.382587, -11550.000000 ( -124.000000 -3476.000000 455.000000 ) ( -124.000000 -3476.000000 560.000000 ) ( -234.000000 -3476.000000 560.000000 ) ( ( -0.014318 0.000000 4.350450 ) ( 0.000000 0.014224 7.965574 ) ) 12escape/00_base1 0 0 0 ( -234.000000 -3480.000000 560.000000 ) ( -124.000000 -3480.000000 560.000000 ) ( -124.000000 -3480.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -234.000000 -3480.000000 560.000000 ) ( -234.000000 -3476.000000 560.000000 ) ( -124.000000 -3476.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -124.000000 -3480.000000 560.000000 ) ( -124.000000 -3476.000000 560.000000 ) ( -124.000000 -3476.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -124.000000 -3480.000000 455.000000 ) ( -124.000000 -3476.000000 455.000000 ) ( -234.000000 -3476.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -234.000000 -3480.000000 455.000000 ) ( -234.000000 -3476.000000 455.000000 ) ( -234.000000 -3476.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4146/3027) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (-234.000000, -124.000000, -124.000000) / (-455.000000, -455.000000, -560.000000) // --> Vector info: d1 = 0.000000, 1.575010, 1.575010. Determinants: -165.376007, 0.000000, -38697.991132, -11550.000000 // --> Vector info: d2 = 0.999999, 1.000000, 2.493545. Determinants: -0.000062, 164.289971, 63201.930347, -11550.000000 ( -124.000000 -3465.000000 560.000000 ) ( -124.000000 -3465.000000 455.000000 ) ( -234.000000 -3465.000000 455.000000 ) ( ( 0.014318 0.000000 3.350475 ) ( 0.000000 -0.014224 -5.472029 ) ) 12escape/00_base1 0 0 0 ( -234.000000 -3461.000000 455.000000 ) ( -124.000000 -3461.000000 455.000000 ) ( -124.000000 -3461.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -234.000000 -3461.000000 455.000000 ) ( -234.000000 -3465.000000 455.000000 ) ( -124.000000 -3465.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -124.000000 -3461.000000 455.000000 ) ( -124.000000 -3465.000000 455.000000 ) ( -124.000000 -3465.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -124.000000 -3461.000000 560.000000 ) ( -124.000000 -3465.000000 560.000000 ) ( -234.000000 -3465.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -234.000000 -3461.000000 560.000000 ) ( -234.000000 -3465.000000 560.000000 ) ( -234.000000 -3465.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4149/3028) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [01wlip3]: 128.000000/16.000000 // --> Vector A/B: (-3465.000000, -3465.000000, -3448.000000) / (234.000000, 337.000000, 337.000000) // --> Vector info: d1 = 1.000000, 1.737515, 1.737497. Determinants: 0.001806, -12.537760, 1189.093093, -1751.000000 // --> Vector info: d2 = 0.000001, 0.000004, 0.979981. Determinants: -100.937599, -0.000049, -349748.770090, -1751.000000 ( -337.000000 -3448.000000 560.000000 ) ( -337.000000 -3465.000000 560.000000 ) ( -234.000000 -3465.000000 560.000000 ) ( ( -0.000001 0.007160 -0.679094 ) ( 0.057646 0.000000 199.742302 ) ) 12escape/01wlip3 0 0 0 ( -234.000000 -3465.000000 564.000000 ) ( -337.000000 -3465.000000 564.000000 ) ( -337.000000 -3448.000000 564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -234.000000 -3465.000000 564.000000 ) ( -234.000000 -3465.000000 560.000000 ) ( -337.000000 -3465.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -337.000000 -3465.000000 564.000000 ) ( -337.000000 -3465.000000 560.000000 ) ( -337.000000 -3448.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -337.000000 -3448.000000 564.000000 ) ( -337.000000 -3448.000000 560.000000 ) ( -234.000000 -3448.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -234.000000 -3448.000000 564.000000 ) ( -234.000000 -3448.000000 560.000000 ) ( -234.000000 -3465.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4150/3029) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01wlip3]: 128.000000/16.000000 // --> Vector A/B: (3465.000000, 3465.000000, 3448.000000) / (-455.000000, -560.000000, -560.000000) // --> Vector info: d1 = 0.000000, 0.746773, 0.746773. Determinants: 0.000000, 12.695126, 5776.281415, -1785.000000 // --> Vector info: d2 = 1.000000, 0.999987, 1.979963. Determinants: 102.897552, -0.000219, -358325.117248, -1785.000000 ( -234.000000 -3448.000000 560.000000 ) ( -234.000000 -3465.000000 560.000000 ) ( -234.000000 -3465.000000 455.000000 ) ( ( 0.000000 -0.007112 -3.236012 ) ( -0.057646 0.000000 200.742363 ) ) 12escape/01wlip3 0 0 0 ( -230.000000 -3465.000000 455.000000 ) ( -230.000000 -3465.000000 560.000000 ) ( -230.000000 -3448.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -230.000000 -3465.000000 455.000000 ) ( -234.000000 -3465.000000 455.000000 ) ( -234.000000 -3465.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -230.000000 -3465.000000 560.000000 ) ( -234.000000 -3465.000000 560.000000 ) ( -234.000000 -3448.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -230.000000 -3448.000000 560.000000 ) ( -234.000000 -3448.000000 560.000000 ) ( -234.000000 -3448.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -230.000000 -3448.000000 455.000000 ) ( -234.000000 -3448.000000 455.000000 ) ( -234.000000 -3465.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4151/3030) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-3465.000000, -3465.000000, -3448.000000) / (-337.000000, -234.000000, -234.000000) // --> Vector info: d1 = 0.000004, 0.368760, 0.368754. Determinants: 0.000639, -6.268857, -2110.399015, -1751.000000 // --> Vector info: d2 = 0.431209, 0.431314, 0.553811. Determinants: -12.617199, -0.001783, -44474.241980, -1751.000000 ( -234.000000 -3448.000000 455.000000 ) ( -234.000000 -3465.000000 455.000000 ) ( -337.000000 -3465.000000 455.000000 ) ( ( 0.000000 0.003580 1.205254 ) ( 0.007206 0.000001 25.399339 ) ) 12escape/10fdeck1 0 0 0 ( -337.000000 -3465.000000 451.000000 ) ( -234.000000 -3465.000000 451.000000 ) ( -234.000000 -3448.000000 451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -337.000000 -3465.000000 451.000000 ) ( -337.000000 -3465.000000 455.000000 ) ( -234.000000 -3465.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -234.000000 -3465.000000 451.000000 ) ( -234.000000 -3465.000000 455.000000 ) ( -234.000000 -3448.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -234.000000 -3448.000000 451.000000 ) ( -234.000000 -3448.000000 455.000000 ) ( -337.000000 -3448.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -337.000000 -3448.000000 451.000000 ) ( -337.000000 -3448.000000 455.000000 ) ( -337.000000 -3465.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4152/3031) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01wlip3]: 128.000000/16.000000 // --> Vector A/B: (-3465.000000, -3465.000000, -3448.000000) / (-560.000000, -455.000000, -455.000000) // --> Vector info: d1 = 0.000000, 0.746773, 0.746773. Determinants: 0.000000, -12.695126, -7109.271211, -1785.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.979985. Determinants: -102.898340, -0.000006, -356542.750810, -1785.000000 ( -337.000000 -3448.000000 455.000000 ) ( -337.000000 -3465.000000 455.000000 ) ( -337.000000 -3465.000000 560.000000 ) ( ( 0.000000 0.007112 3.982785 ) ( 0.057646 0.000000 199.743838 ) ) 12escape/01wlip3 0 0 0 ( -341.000000 -3465.000000 560.000000 ) ( -341.000000 -3465.000000 455.000000 ) ( -341.000000 -3448.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -341.000000 -3465.000000 560.000000 ) ( -337.000000 -3465.000000 560.000000 ) ( -337.000000 -3465.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -341.000000 -3465.000000 455.000000 ) ( -337.000000 -3465.000000 455.000000 ) ( -337.000000 -3448.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -341.000000 -3448.000000 455.000000 ) ( -337.000000 -3448.000000 455.000000 ) ( -337.000000 -3448.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -341.000000 -3448.000000 560.000000 ) ( -337.000000 -3448.000000 560.000000 ) ( -337.000000 -3465.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4153/3032) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [01wlip3]: 128.000000/16.000000 // --> Vector A/B: (-3465.000000, -3448.000000, -3448.000000) / (62.000000, 62.000000, -190.000000) // --> Vector info: d1 = 2.775000, 2.775005, 0.975007. Determinants: -0.001323, -30.599958, -9995.485174, -4284.000000 // --> Vector info: d2 = 0.940258, 1.940300, 1.940300. Determinants: -252.010568, 0.000000, -877244.682384, -4284.000000 ( 190.000000 -3448.000000 770.000000 ) ( -62.000000 -3448.000000 770.000000 ) ( -62.000000 -3465.000000 770.000000 ) ( ( 0.000000 0.007143 2.333213 ) ( 0.058826 0.000000 204.772335 ) ) 12escape/01wlip3 0 0 0 ( -62.000000 -3465.000000 774.000000 ) ( -62.000000 -3448.000000 774.000000 ) ( 190.000000 -3448.000000 774.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -62.000000 -3465.000000 774.000000 ) ( -62.000000 -3465.000000 770.000000 ) ( -62.000000 -3448.000000 770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -62.000000 -3448.000000 774.000000 ) ( -62.000000 -3448.000000 770.000000 ) ( 190.000000 -3448.000000 770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 190.000000 -3448.000000 774.000000 ) ( 190.000000 -3448.000000 770.000000 ) ( 190.000000 -3465.000000 770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 190.000000 -3465.000000 774.000000 ) ( 190.000000 -3465.000000 770.000000 ) ( -62.000000 -3465.000000 770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4154/3033) # points: 4 { brushDef { // Surface normal: 0.948683, 0.000000, -0.316228 // RotY/Z : 0.321751 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.316228, 0.000000, -0.948683) // Texture width/height [01wlip3]: 128.000000/16.000000 // --> Vector A/B: (-3465.000000, -3448.000000, -3448.000000) / (-600.200300, -600.200300, -710.880018) // --> Vector info: d1 = 1.793628, 1.793628, 0.999998. Determinants: 0.000080, -13.491704, -11472.259813, -1881.555208 // --> Vector info: d2 = 0.940257, 1.940299, 1.940299. Determinants: -110.684367, 0.000000, -385290.475088, -1881.555208 ( -62.000000 -3448.000000 770.000000 ) ( -97.000000 -3448.000000 665.000000 ) ( -97.000000 -3465.000000 665.000000 ) ( ( 0.000000 0.007171 6.097222 ) ( 0.058826 0.000000 204.772347 ) ) 12escape/01wlip3 0 0 0 ( -100.794733 -3465.000000 666.264911 ) ( -100.794733 -3448.000000 666.264911 ) ( -65.794733 -3448.000000 771.264911 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -100.794733 -3465.000000 666.264911 ) ( -97.000000 -3465.000000 665.000000 ) ( -97.000000 -3448.000000 665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -100.794733 -3448.000000 666.264911 ) ( -97.000000 -3448.000000 665.000000 ) ( -62.000000 -3448.000000 770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -65.794733 -3448.000000 771.264911 ) ( -62.000000 -3448.000000 770.000000 ) ( -62.000000 -3465.000000 770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -65.794733 -3465.000000 771.264911 ) ( -62.000000 -3465.000000 770.000000 ) ( -97.000000 -3465.000000 665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4155/3034) # points: 4 { brushDef { // Surface normal: -0.948683, 0.000000, -0.316228 // RotY/Z : 0.321751 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.316228, 0.000000, -0.948683) // Texture width/height [01wlip3]: 128.000000/16.000000 // --> Vector A/B: (3465.000000, 3448.000000, 3448.000000) / (-670.402864, -670.402864, -559.723146) // --> Vector info: d1 = 0.793632, 0.793632, 0.000003. Determinants: 0.000000, 13.491704, 7551.614244, -1881.555208 // --> Vector info: d2 = 0.940256, 1.940279, 1.940124. Determinants: 110.682257, 0.002642, -385281.392787, -1881.555208 ( 225.000000 -3448.000000 665.000000 ) ( 190.000000 -3448.000000 770.000000 ) ( 190.000000 -3465.000000 770.000000 ) ( ( 0.000000 -0.007171 -4.013496 ) ( -0.058825 -0.000001 204.767520 ) ) 12escape/01wlip3 0 0 0 ( 193.794733 -3465.000000 771.264911 ) ( 193.794733 -3448.000000 771.264911 ) ( 228.794733 -3448.000000 666.264911 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.794733 -3465.000000 771.264911 ) ( 190.000000 -3465.000000 770.000000 ) ( 190.000000 -3448.000000 770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 193.794733 -3448.000000 771.264911 ) ( 190.000000 -3448.000000 770.000000 ) ( 225.000000 -3448.000000 665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 228.794733 -3448.000000 666.264911 ) ( 225.000000 -3448.000000 665.000000 ) ( 225.000000 -3465.000000 665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 228.794733 -3465.000000 666.264911 ) ( 225.000000 -3465.000000 665.000000 ) ( 190.000000 -3465.000000 770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4156/3035) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [01wlip3]: 128.000000/16.000000 // --> Vector A/B: (-3465.000000, -3448.000000, -3448.000000) / (225.000000, 225.000000, -97.000000) // --> Vector info: d1 = 0.984380, 0.984380, 3.284373. Determinants: 0.000000, 39.099870, -14185.968101, -5474.000000 // --> Vector info: d2 = 1.999994, 0.999995, 0.999578. Determinants: 321.999678, -0.007089, 1104782.510771, -5474.000000 ( -97.000000 -3448.000000 665.000000 ) ( 225.000000 -3448.000000 665.000000 ) ( 225.000000 -3465.000000 665.000000 ) ( ( 0.000000 -0.007143 2.591518 ) ( -0.058823 0.000001 -201.823623 ) ) 12escape/01wlip3 0 0 0 ( 225.000000 -3465.000000 661.000000 ) ( 225.000000 -3448.000000 661.000000 ) ( -97.000000 -3448.000000 661.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 225.000000 -3465.000000 661.000000 ) ( 225.000000 -3465.000000 665.000000 ) ( 225.000000 -3448.000000 665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 225.000000 -3448.000000 661.000000 ) ( 225.000000 -3448.000000 665.000000 ) ( -97.000000 -3448.000000 665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -97.000000 -3448.000000 661.000000 ) ( -97.000000 -3448.000000 665.000000 ) ( -97.000000 -3465.000000 665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -97.000000 -3465.000000 661.000000 ) ( -97.000000 -3465.000000 665.000000 ) ( 225.000000 -3465.000000 665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4157/3036) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (190.000000, -62.000000, -97.000000) / (-770.000000, -770.000000, -665.000000) // --> Vector info: d1 = 1.000000, 8.199989, 9.199990. Determinants: 755.998904, -0.000609, -170100.254424, -26460.000000 // --> Vector info: d2 = 0.000001, 0.000001, 3.012901. Determinants: 0.000000, -759.250910, -584623.224045, -26460.000000 ( -97.000000 -3448.000000 665.000000 ) ( -62.000000 -3448.000000 770.000000 ) ( 190.000000 -3448.000000 770.000000 ) ( ( -0.028571 0.000000 6.428581 ) ( 0.000000 0.028694 22.094604 ) ) 12escape/dflt 0 0 0 ( 190.000000 -3444.000000 770.000000 ) ( -62.000000 -3444.000000 770.000000 ) ( -97.000000 -3444.000000 665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 190.000000 -3444.000000 770.000000 ) ( 190.000000 -3448.000000 770.000000 ) ( -62.000000 -3448.000000 770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -62.000000 -3444.000000 770.000000 ) ( -62.000000 -3448.000000 770.000000 ) ( -97.000000 -3448.000000 665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -97.000000 -3444.000000 665.000000 ) ( -97.000000 -3448.000000 665.000000 ) ( 225.000000 -3448.000000 665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 225.000000 -3444.000000 665.000000 ) ( 225.000000 -3448.000000 665.000000 ) ( 190.000000 -3448.000000 770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4158/3037) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [glass]: 64.000000/128.000000 // --> Vector A/B: (-190.000000, -225.000000, 97.000000) / (-770.000000, -665.000000, -665.000000) // --> Vector info: d1 = 1.999999, 3.587260, 2.138224. Determinants: 152.148767, -460.381580, -393205.530891, -33810.000000 // --> Vector info: d2 = 0.000000, 0.000000, 2.182900. Determinants: -229.204466, -76.401539, -102378.037680, -33810.000000 ( -97.000000 -3465.000000 665.000000 ) ( 225.000000 -3465.000000 665.000000 ) ( 190.000000 -3465.000000 770.000000 ) ( ( -0.004500 0.013617 11.629859 ) ( 0.006779 0.002260 3.028040 ) ) common/glass 0 0 0 ( 190.000000 -3469.000000 770.000000 ) ( 225.000000 -3469.000000 665.000000 ) ( -97.000000 -3469.000000 665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 190.000000 -3469.000000 770.000000 ) ( 190.000000 -3465.000000 770.000000 ) ( 225.000000 -3465.000000 665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 225.000000 -3469.000000 665.000000 ) ( 225.000000 -3465.000000 665.000000 ) ( -97.000000 -3465.000000 665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -97.000000 -3469.000000 665.000000 ) ( -97.000000 -3465.000000 665.000000 ) ( -62.000000 -3465.000000 770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -62.000000 -3469.000000 770.000000 ) ( -62.000000 -3465.000000 770.000000 ) ( 190.000000 -3465.000000 770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4160/3038) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ENGINE]: 256.000000/64.000000 // --> Vector A/B: (3448.000000, 3071.000000, 3071.000000) / (-630.000000, -630.000000, -455.000000) // --> Vector info: d1 = 1.242187, 0.570313, 0.570313. Determinants: -117.577999, 0.000000, 323455.628983, -65975.000000 // --> Vector info: d2 = 2.125000, 2.125000, 0.875000. Determinants: 0.000000, 471.250000, 156690.625000, -65975.000000 ( 503.000000 -3071.000000 455.000000 ) ( 503.000000 -3071.000000 630.000000 ) ( 503.000000 -3448.000000 630.000000 ) ( ( 0.001782 0.000000 -4.902700 ) ( 0.000000 -0.007143 -2.375000 ) ) 12escape/00ENGINE 0 0 0 ( 507.000000 -3448.000000 630.000000 ) ( 507.000000 -3071.000000 630.000000 ) ( 507.000000 -3071.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 507.000000 -3448.000000 630.000000 ) ( 503.000000 -3448.000000 630.000000 ) ( 503.000000 -3071.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 507.000000 -3071.000000 630.000000 ) ( 503.000000 -3071.000000 630.000000 ) ( 503.000000 -3071.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 507.000000 -3071.000000 455.000000 ) ( 503.000000 -3071.000000 455.000000 ) ( 503.000000 -3448.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 507.000000 -3448.000000 455.000000 ) ( 503.000000 -3448.000000 455.000000 ) ( 503.000000 -3448.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4161/3039) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (372.000000, -503.000000, -503.000000) / (-630.000000, -630.000000, -560.000000) // --> Vector info: d1 = 25.985466, 0.985487, 0.985856. Determinants: -1749.998531, -0.322943, -940813.793250, -61250.000000 // --> Vector info: d2 = 2.048475, 2.043898, 0.030999. Determinants: -0.320401, 1761.286557, 984260.609813, -61250.000000 ( 503.000000 -3448.000000 560.000000 ) ( 503.000000 -3448.000000 630.000000 ) ( -372.000000 -3448.000000 630.000000 ) ( ( 0.028571 0.000005 15.360225 ) ( 0.000005 -0.028756 -16.069561 ) ) 12escape/00WPANL6 0 0 0 ( -372.000000 -3452.000000 630.000000 ) ( 503.000000 -3452.000000 630.000000 ) ( 503.000000 -3452.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -3452.000000 630.000000 ) ( -372.000000 -3448.000000 630.000000 ) ( 503.000000 -3448.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 503.000000 -3452.000000 630.000000 ) ( 503.000000 -3448.000000 630.000000 ) ( 503.000000 -3448.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 503.000000 -3452.000000 560.000000 ) ( 503.000000 -3448.000000 560.000000 ) ( -372.000000 -3448.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -3452.000000 560.000000 ) ( -372.000000 -3448.000000 560.000000 ) ( -372.000000 -3448.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4162/3040) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-3071.000000, -3088.000000, -3088.000000) / (-372.000000, -372.000000, -75.000000) // --> Vector info: d1 = 0.875002, 0.875002, 1.934857. Determinants: 0.000000, -18.017539, -11120.410256, -5049.000000 // --> Vector info: d2 = 0.241207, 0.125448, 0.125451. Determinants: -34.380534, -0.000057, -106800.496936, -5049.000000 ( -75.000000 -3088.000000 455.000000 ) ( -372.000000 -3088.000000 455.000000 ) ( -372.000000 -3071.000000 455.000000 ) ( ( 0.000000 0.003569 2.202498 ) ( 0.006809 0.000000 21.152802 ) ) 12escape/10fdeck1 0 0 0 ( -372.000000 -3071.000000 451.000000 ) ( -372.000000 -3088.000000 451.000000 ) ( -75.000000 -3088.000000 451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -3071.000000 451.000000 ) ( -372.000000 -3071.000000 455.000000 ) ( -372.000000 -3088.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -3088.000000 451.000000 ) ( -372.000000 -3088.000000 455.000000 ) ( -75.000000 -3088.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -75.000000 -3088.000000 451.000000 ) ( -75.000000 -3088.000000 455.000000 ) ( -83.000000 -3071.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -83.000000 -3071.000000 451.000000 ) ( -83.000000 -3071.000000 455.000000 ) ( -372.000000 -3071.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4163/3041) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-503.000000, -503.000000, -469.000000) / (-560.000000, -518.000000, -518.000000) // --> Vector info: d1 = 0.954603, 0.954820, 1.920629. Determinants: -40.564013, -0.007360, -21770.993643, -1428.000000 // --> Vector info: d2 = 2.031046, 0.831115, 0.831289. Determinants: -0.007312, 40.797649, 19942.671449, -1428.000000 ( 469.000000 -3448.000000 518.000000 ) ( 503.000000 -3448.000000 518.000000 ) ( 503.000000 -3448.000000 560.000000 ) ( ( 0.028406 0.000005 15.245794 ) ( 0.000005 -0.028570 -13.965456 ) ) 12escape/00WPANL6 0 0 0 ( 503.000000 -3452.000000 560.000000 ) ( 503.000000 -3452.000000 518.000000 ) ( 469.000000 -3452.000000 518.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 503.000000 -3452.000000 560.000000 ) ( 503.000000 -3448.000000 560.000000 ) ( 503.000000 -3448.000000 518.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 503.000000 -3452.000000 518.000000 ) ( 503.000000 -3448.000000 518.000000 ) ( 469.000000 -3448.000000 518.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 469.000000 -3452.000000 518.000000 ) ( 469.000000 -3448.000000 518.000000 ) ( 469.000000 -3448.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 469.000000 -3452.000000 560.000000 ) ( 469.000000 -3448.000000 560.000000 ) ( 503.000000 -3448.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4164/3042) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (337.000000, 372.000000, 372.000000) / (-455.000000, -455.000000, -522.000000) // --> Vector info: d1 = 0.986389, 1.986378, 1.986034. Determinants: -66.999234, -0.012016, 20260.191681, -2345.000000 // --> Vector info: d2 = 0.048304, 0.048475, 1.935645. Determinants: -0.011457, 66.050953, 29943.772136, -2345.000000 ( -372.000000 -3448.000000 522.000000 ) ( -372.000000 -3448.000000 455.000000 ) ( -337.000000 -3448.000000 455.000000 ) ( ( 0.028571 0.000005 -8.639741 ) ( 0.000005 -0.028167 -12.769199 ) ) 12escape/00WPANL6 0 0 0 ( -337.000000 -3452.000000 455.000000 ) ( -372.000000 -3452.000000 455.000000 ) ( -372.000000 -3452.000000 522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -337.000000 -3452.000000 455.000000 ) ( -337.000000 -3448.000000 455.000000 ) ( -372.000000 -3448.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -3452.000000 455.000000 ) ( -372.000000 -3448.000000 455.000000 ) ( -372.000000 -3448.000000 522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -3452.000000 522.000000 ) ( -372.000000 -3448.000000 522.000000 ) ( -337.000000 -3448.000000 522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -337.000000 -3452.000000 522.000000 ) ( -337.000000 -3448.000000 522.000000 ) ( -337.000000 -3448.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4166/3043) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ENGINE]: 256.000000/64.000000 // --> Vector A/B: (-3071.000000, -3448.000000, -3448.000000) / (-630.000000, -630.000000, -455.000000) // --> Vector info: d1 = 0.574248, 1.246120, 1.246120. Determinants: 117.577625, 0.000000, 323194.852758, -65975.000000 // --> Vector info: d2 = 0.808205, 0.808205, 2.058205. Determinants: 0.000000, -471.249953, -350208.811680, -65975.000000 ( -372.000000 -3448.000000 455.000000 ) ( -372.000000 -3448.000000 630.000000 ) ( -372.000000 -3071.000000 630.000000 ) ( ( -0.001782 0.000000 -4.898747 ) ( 0.000000 0.007143 5.308205 ) ) 12escape/00ENGINE 0 0 0 ( -376.000000 -3071.000000 630.000000 ) ( -376.000000 -3448.000000 630.000000 ) ( -376.000000 -3448.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -3071.000000 630.000000 ) ( -372.000000 -3071.000000 630.000000 ) ( -372.000000 -3448.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -3448.000000 630.000000 ) ( -372.000000 -3448.000000 630.000000 ) ( -372.000000 -3448.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -3448.000000 455.000000 ) ( -372.000000 -3448.000000 455.000000 ) ( -372.000000 -3071.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -3071.000000 455.000000 ) ( -372.000000 -3071.000000 455.000000 ) ( -372.000000 -3071.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4167/3044) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (280.000000, 294.000000, 339.000000) / (-455.000000, -455.000000, -491.000000) // --> Vector info: d1 = 1.000000, 1.101185, 1.421843. Determinants: -3.642665, -0.064127, 486.768639, -504.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.251858. Determinants: 0.000002, 3.526009, 1100.333721, -504.000000 ( 339.000000 -3071.000000 491.000000 ) ( 294.000000 -3071.000000 455.000000 ) ( 280.000000 -3071.000000 455.000000 ) ( ( 0.007228 0.000127 -0.965811 ) ( 0.000000 -0.006996 -2.183202 ) ) 12escape/00wbig4 0 0 0 ( 280.000000 -3067.000000 455.000000 ) ( 294.000000 -3067.000000 455.000000 ) ( 339.000000 -3067.000000 491.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 -3067.000000 455.000000 ) ( 280.000000 -3071.000000 455.000000 ) ( 294.000000 -3071.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 294.000000 -3067.000000 455.000000 ) ( 294.000000 -3071.000000 455.000000 ) ( 339.000000 -3071.000000 491.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 339.000000 -3067.000000 491.000000 ) ( 339.000000 -3071.000000 491.000000 ) ( 334.000000 -3071.000000 498.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 334.000000 -3067.000000 498.000000 ) ( 334.000000 -3071.000000 498.000000 ) ( 280.000000 -3071.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4168/3045) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (-140.000000, -195.000000, -200.000000) / (-455.000000, -497.000000, -490.000000) // --> Vector info: d1 = 1.000000, 1.490446, 1.490444. Determinants: 3.433034, 2.452340, 1001.439613, -595.000000 // --> Vector info: d2 = 1.000000, 1.000000, 1.062499. Determinants: 2.624963, -3.437451, -1791.545412, -595.000000 ( -200.000000 -3071.000000 490.000000 ) ( -195.000000 -3071.000000 497.000000 ) ( -140.000000 -3071.000000 455.000000 ) ( ( -0.005770 -0.004122 -1.683092 ) ( -0.004412 0.005777 3.011001 ) ) 12escape/00wbig4 0 0 0 ( -140.000000 -3067.000000 455.000000 ) ( -195.000000 -3067.000000 497.000000 ) ( -200.000000 -3067.000000 490.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -3067.000000 455.000000 ) ( -140.000000 -3071.000000 455.000000 ) ( -195.000000 -3071.000000 497.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -195.000000 -3067.000000 497.000000 ) ( -195.000000 -3071.000000 497.000000 ) ( -200.000000 -3071.000000 490.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -200.000000 -3067.000000 490.000000 ) ( -200.000000 -3071.000000 490.000000 ) ( -155.000000 -3071.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -155.000000 -3067.000000 455.000000 ) ( -155.000000 -3071.000000 455.000000 ) ( -140.000000 -3071.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4170/3046) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-3088.000000, -3368.000000, -3368.000000) / (-372.000000, -372.000000, 503.000000) // --> Vector info: d1 = 1.875004, 0.875004, 0.875039. Determinants: -875.000208, -0.010013, -3161380.303796, -245000.000000 // --> Vector info: d2 = 7.125473, 7.125449, 0.875454. Determinants: -0.020863, 1749.998532, -1094805.745823, -245000.000000 ( 503.000000 -3368.000000 455.000000 ) ( -372.000000 -3368.000000 455.000000 ) ( -372.000000 -3088.000000 455.000000 ) ( ( 0.003571 0.000000 12.903593 ) ( 0.000000 -0.007143 4.468595 ) ) 12escape/10fdeck1 0 0 0 ( -372.000000 -3088.000000 451.000000 ) ( -372.000000 -3368.000000 451.000000 ) ( 503.000000 -3368.000000 451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -3088.000000 451.000000 ) ( -372.000000 -3088.000000 455.000000 ) ( -372.000000 -3368.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -3368.000000 451.000000 ) ( -372.000000 -3368.000000 455.000000 ) ( 503.000000 -3368.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 503.000000 -3368.000000 451.000000 ) ( 503.000000 -3368.000000 455.000000 ) ( 503.000000 -3088.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 503.000000 -3088.000000 451.000000 ) ( 503.000000 -3088.000000 455.000000 ) ( -372.000000 -3088.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4171/3047) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-3088.000000, -3088.000000, -3071.000000) / (-75.000000, 220.000000, 227.000000) // --> Vector info: d1 = 0.000031, 0.000031, 0.463081. Determinants: -136.599999, 0.000000, -421820.949737, -5015.000000 // --> Vector info: d2 = 5.317053, 1.096033, 0.996808. Determinants: -0.275749, 71.757336, -22134.734045, -5015.000000 ( 227.000000 -3071.000000 455.000000 ) ( 220.000000 -3088.000000 455.000000 ) ( -75.000000 -3088.000000 455.000000 ) ( ( 0.027238 0.000000 84.111854 ) ( 0.000055 -0.014309 4.413706 ) ) 12escape/00wwarn 0 0 0 ( -75.000000 -3088.000000 451.000000 ) ( 220.000000 -3088.000000 451.000000 ) ( 227.000000 -3071.000000 451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -75.000000 -3088.000000 451.000000 ) ( -75.000000 -3088.000000 455.000000 ) ( 220.000000 -3088.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 220.000000 -3088.000000 451.000000 ) ( 220.000000 -3088.000000 455.000000 ) ( 227.000000 -3071.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 227.000000 -3071.000000 451.000000 ) ( 227.000000 -3071.000000 455.000000 ) ( -83.000000 -3071.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -83.000000 -3071.000000 451.000000 ) ( -83.000000 -3071.000000 455.000000 ) ( -75.000000 -3088.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4172/3048) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-3088.000000, -3088.000000, -3071.000000) / (220.000000, 503.000000, 503.000000) // --> Vector info: d1 = 0.990112, 2.000000, 2.000000. Determinants: 0.000034, -17.168087, -986.345384, -4811.000000 // --> Vector info: d2 = 0.125456, 0.125460, 0.241222. Determinants: -32.760577, -0.000073, -101768.215298, -4811.000000 ( 503.000000 -3071.000000 455.000000 ) ( 503.000000 -3088.000000 455.000000 ) ( 220.000000 -3088.000000 455.000000 ) ( ( 0.000000 0.003569 0.205019 ) ( 0.006810 0.000000 21.153235 ) ) 12escape/10fdeck1 0 0 0 ( 220.000000 -3088.000000 451.000000 ) ( 503.000000 -3088.000000 451.000000 ) ( 503.000000 -3071.000000 451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 220.000000 -3088.000000 451.000000 ) ( 220.000000 -3088.000000 455.000000 ) ( 503.000000 -3088.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 503.000000 -3088.000000 451.000000 ) ( 503.000000 -3088.000000 455.000000 ) ( 503.000000 -3071.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 503.000000 -3071.000000 451.000000 ) ( 503.000000 -3071.000000 455.000000 ) ( 227.000000 -3071.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 227.000000 -3071.000000 451.000000 ) ( 227.000000 -3071.000000 455.000000 ) ( 220.000000 -3088.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4173/3049) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (-372.000000, -372.000000, -155.000000) / (-619.000000, -455.000000, -455.000000) // --> Vector info: d1 = 0.000000, 1.171738, 1.171738. Determinants: 0.000000, -254.267075, -157391.323470, -35588.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.554695. Determinants: -254.970012, 0.000000, -130436.842251, -35588.000000 ( -155.000000 -3071.000000 455.000000 ) ( -372.000000 -3071.000000 455.000000 ) ( -372.000000 -3071.000000 619.000000 ) ( ( 0.000000 0.007145 4.422595 ) ( 0.007164 0.000000 3.665192 ) ) 12escape/00wbig4 0 0 0 ( -372.000000 -3067.000000 619.000000 ) ( -372.000000 -3067.000000 455.000000 ) ( -155.000000 -3067.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -3067.000000 619.000000 ) ( -372.000000 -3071.000000 619.000000 ) ( -372.000000 -3071.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -3067.000000 455.000000 ) ( -372.000000 -3071.000000 455.000000 ) ( -155.000000 -3071.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -155.000000 -3067.000000 455.000000 ) ( -155.000000 -3071.000000 455.000000 ) ( -372.000000 -3071.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4174/3050) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (-307.000000, -372.000000, -372.000000) / (-581.000000, -630.000000, -619.000000) // --> Vector info: d1 = 1.000000, 1.585198, 1.538094. Determinants: 4.129069, 3.061783, 2331.520669, -715.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.062499. Determinants: 3.062473, -4.062465, -1420.113461, -715.000000 ( -372.000000 -3071.000000 619.000000 ) ( -372.000000 -3071.000000 630.000000 ) ( -307.000000 -3071.000000 581.000000 ) ( ( -0.005775 -0.004282 -3.260868 ) ( -0.004283 0.005682 1.986173 ) ) 12escape/00wbig4 0 0 0 ( -307.000000 -3067.000000 581.000000 ) ( -372.000000 -3067.000000 630.000000 ) ( -372.000000 -3067.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -307.000000 -3067.000000 581.000000 ) ( -307.000000 -3071.000000 581.000000 ) ( -372.000000 -3071.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -3067.000000 630.000000 ) ( -372.000000 -3071.000000 630.000000 ) ( -372.000000 -3071.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -3067.000000 619.000000 ) ( -372.000000 -3071.000000 619.000000 ) ( -312.000000 -3071.000000 574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -312.000000 -3067.000000 574.000000 ) ( -312.000000 -3071.000000 574.000000 ) ( -307.000000 -3071.000000 581.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4176/3051) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (294.000000, 503.000000, 503.000000) / (-455.000000, -455.000000, -619.000000) // --> Vector info: d1 = 0.000000, 1.490275, 1.490275. Determinants: -244.405046, 0.000000, 71855.079562, -34276.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.170525. Determinants: 0.000009, 244.639764, 77035.092211, -34276.000000 ( 503.000000 -3071.000000 619.000000 ) ( 503.000000 -3071.000000 455.000000 ) ( 294.000000 -3071.000000 455.000000 ) ( ( 0.007131 0.000000 -2.096367 ) ( 0.000000 -0.007137 -2.247494 ) ) 12escape/00wbig4 0 0 0 ( 294.000000 -3067.000000 455.000000 ) ( 503.000000 -3067.000000 455.000000 ) ( 503.000000 -3067.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 294.000000 -3067.000000 455.000000 ) ( 294.000000 -3071.000000 455.000000 ) ( 503.000000 -3071.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 503.000000 -3067.000000 455.000000 ) ( 503.000000 -3071.000000 455.000000 ) ( 503.000000 -3071.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 503.000000 -3067.000000 619.000000 ) ( 503.000000 -3071.000000 619.000000 ) ( 294.000000 -3071.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4177/3052) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (452.000000, 503.000000, 503.000000) / (-579.000000, -619.000000, -630.000000) // --> Vector info: d1 = 1.000000, 1.464575, 1.513665. Determinants: -3.146701, 2.503622, 2310.906176, -561.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.062501. Determinants: 2.500031, 3.187538, 715.570427, -561.000000 ( 503.000000 -3071.000000 630.000000 ) ( 503.000000 -3071.000000 619.000000 ) ( 452.000000 -3071.000000 579.000000 ) ( ( 0.005609 -0.004463 -4.119262 ) ( -0.004456 -0.005682 -1.275527 ) ) 12escape/00wbig4 0 0 0 ( 452.000000 -3067.000000 579.000000 ) ( 503.000000 -3067.000000 619.000000 ) ( 503.000000 -3067.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 452.000000 -3067.000000 579.000000 ) ( 452.000000 -3071.000000 579.000000 ) ( 503.000000 -3071.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 503.000000 -3067.000000 619.000000 ) ( 503.000000 -3071.000000 619.000000 ) ( 503.000000 -3071.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 503.000000 -3067.000000 630.000000 ) ( 503.000000 -3071.000000 630.000000 ) ( 446.000000 -3071.000000 586.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 446.000000 -3067.000000 586.000000 ) ( 446.000000 -3071.000000 586.000000 ) ( 452.000000 -3071.000000 579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4179/3053) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-3368.000000, -3438.000000, -3438.000000) / (-372.000000, -372.000000, -337.000000) // --> Vector info: d1 = 0.875002, 0.875004, 1.000005. Determinants: 0.000067, -8.750100, -5398.567314, -2450.000000 // --> Vector info: d2 = 0.125448, 0.625446, 0.625449. Determinants: 17.499941, -0.000201, 58632.381270, -2450.000000 ( -337.000000 -3438.000000 455.000000 ) ( -372.000000 -3438.000000 455.000000 ) ( -372.000000 -3368.000000 455.000000 ) ( ( 0.000000 0.003571 2.203497 ) ( -0.007143 0.000000 -23.931584 ) ) 12escape/10fdeck1 0 0 0 ( -372.000000 -3368.000000 451.000000 ) ( -372.000000 -3438.000000 451.000000 ) ( -337.000000 -3438.000000 451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -3368.000000 451.000000 ) ( -372.000000 -3368.000000 455.000000 ) ( -372.000000 -3438.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -3438.000000 451.000000 ) ( -372.000000 -3438.000000 455.000000 ) ( -337.000000 -3438.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -337.000000 -3438.000000 451.000000 ) ( -337.000000 -3438.000000 455.000000 ) ( -337.000000 -3368.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -337.000000 -3368.000000 451.000000 ) ( -337.000000 -3368.000000 455.000000 ) ( -372.000000 -3368.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4180/3054) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-3438.000000, -3448.000000, -3448.000000) / (-372.000000, -372.000000, 503.000000) // --> Vector info: d1 = 0.875004, 0.875005, 4.000002. Determinants: 0.000834, -31.249974, -19278.408475, -8750.000000 // --> Vector info: d2 = 0.625446, 0.553717, 0.553710. Determinants: -62.763244, 0.000071, -221252.659947, -8750.000000 ( 503.000000 -3448.000000 455.000000 ) ( -372.000000 -3448.000000 455.000000 ) ( -372.000000 -3438.000000 455.000000 ) ( ( 0.000000 0.003571 2.203247 ) ( 0.007173 0.000000 25.286018 ) ) 12escape/10fdeck1 0 0 0 ( -372.000000 -3438.000000 451.000000 ) ( -372.000000 -3448.000000 451.000000 ) ( 503.000000 -3448.000000 451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -3438.000000 451.000000 ) ( -372.000000 -3438.000000 455.000000 ) ( -372.000000 -3448.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -3448.000000 451.000000 ) ( -372.000000 -3448.000000 455.000000 ) ( 503.000000 -3448.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 503.000000 -3448.000000 451.000000 ) ( 503.000000 -3448.000000 455.000000 ) ( 503.000000 -3438.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 503.000000 -3438.000000 451.000000 ) ( 503.000000 -3438.000000 455.000000 ) ( -372.000000 -3438.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4181/3055) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10wgril1]: 32.000000/64.000000 // --> Vector A/B: (-3438.000000, -3438.000000, -3368.000000) / (-337.000000, -232.000000, -232.000000) // --> Vector info: d1 = 0.079151, 0.079151, 4.079147. Determinants: -419.999600, 0.000000, -1444540.384724, -7350.000000 // --> Vector info: d2 = 3.317055, 0.317056, 0.317056. Determinants: 0.000000, 209.999933, 46389.625103, -7350.000000 ( -232.000000 -3368.000000 455.000000 ) ( -232.000000 -3438.000000 455.000000 ) ( -337.000000 -3438.000000 455.000000 ) ( ( 0.057143 0.000000 196.536107 ) ( 0.000000 -0.028571 -6.311514 ) ) 12escape/10wgril1 0 0 0 ( -337.000000 -3438.000000 451.000000 ) ( -232.000000 -3438.000000 451.000000 ) ( -232.000000 -3368.000000 451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -337.000000 -3438.000000 451.000000 ) ( -337.000000 -3438.000000 455.000000 ) ( -232.000000 -3438.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -232.000000 -3438.000000 451.000000 ) ( -232.000000 -3438.000000 455.000000 ) ( -232.000000 -3368.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -232.000000 -3368.000000 451.000000 ) ( -232.000000 -3368.000000 455.000000 ) ( -337.000000 -3368.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -337.000000 -3368.000000 451.000000 ) ( -337.000000 -3368.000000 455.000000 ) ( -337.000000 -3438.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4182/3056) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-3438.000000, -3438.000000, -3368.000000) / (-232.000000, 503.000000, 503.000000) // --> Vector info: d1 = 0.375006, 3.000002, 3.000002. Determinants: 0.000350, -183.749733, -61922.802731, -51450.000000 // --> Vector info: d2 = 0.625447, 0.625458, 1.125458. Determinants: -367.499650, -0.000801, -1295643.231390, -51450.000000 ( 503.000000 -3368.000000 455.000000 ) ( 503.000000 -3438.000000 455.000000 ) ( -232.000000 -3438.000000 455.000000 ) ( ( 0.000000 0.003571 1.203553 ) ( 0.007143 0.000000 25.182570 ) ) 12escape/10fdeck1 0 0 0 ( -232.000000 -3438.000000 451.000000 ) ( 503.000000 -3438.000000 451.000000 ) ( 503.000000 -3368.000000 451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -232.000000 -3438.000000 451.000000 ) ( -232.000000 -3438.000000 455.000000 ) ( 503.000000 -3438.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 503.000000 -3438.000000 451.000000 ) ( 503.000000 -3438.000000 455.000000 ) ( 503.000000 -3368.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 503.000000 -3368.000000 451.000000 ) ( 503.000000 -3368.000000 455.000000 ) ( -232.000000 -3368.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -232.000000 -3368.000000 451.000000 ) ( -232.000000 -3368.000000 455.000000 ) ( -232.000000 -3438.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4183/3057) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-469.000000, 234.000000, 234.000000) / (-455.000000, -455.000000, -560.000000) // --> Vector info: d1 = 0.952212, 21.036392, 21.035851. Determinants: -2108.838889, -0.380806, -1059506.258587, -73815.000000 // --> Vector info: d2 = 0.044078, 0.047732, 3.034822. Determinants: -0.383677, 2099.924556, 952032.146671, -73815.000000 ( -234.000000 -3448.000000 560.000000 ) ( -234.000000 -3448.000000 455.000000 ) ( 469.000000 -3448.000000 455.000000 ) ( ( 0.028569 0.000005 14.353536 ) ( 0.000005 -0.028448 -12.897543 ) ) 12escape/00WPANL6 0 0 0 ( 469.000000 -3452.000000 455.000000 ) ( -234.000000 -3452.000000 455.000000 ) ( -234.000000 -3452.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 469.000000 -3452.000000 455.000000 ) ( 469.000000 -3448.000000 455.000000 ) ( -234.000000 -3448.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -234.000000 -3452.000000 455.000000 ) ( -234.000000 -3448.000000 455.000000 ) ( -234.000000 -3448.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -234.000000 -3452.000000 560.000000 ) ( -234.000000 -3448.000000 560.000000 ) ( 469.000000 -3448.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 469.000000 -3452.000000 560.000000 ) ( 469.000000 -3448.000000 560.000000 ) ( 469.000000 -3448.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4184/3058) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-503.000000, -503.000000, -469.000000) / (-518.000000, -455.000000, -455.000000) // --> Vector info: d1 = 0.954823, 0.955149, 1.920959. Determinants: -60.846018, -0.011089, -32656.521308, -2142.000000 // --> Vector info: d2 = 1.831117, 0.043947, 0.044124. Determinants: -0.011108, 60.763786, 27547.800450, -2142.000000 ( 469.000000 -3448.000000 455.000000 ) ( 503.000000 -3448.000000 455.000000 ) ( 503.000000 -3448.000000 518.000000 ) ( ( 0.028406 0.000005 15.245808 ) ( 0.000005 -0.028368 -12.860785 ) ) 12escape/00WPANL6 0 0 0 ( 503.000000 -3452.000000 518.000000 ) ( 503.000000 -3452.000000 455.000000 ) ( 469.000000 -3452.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 503.000000 -3452.000000 518.000000 ) ( 503.000000 -3448.000000 518.000000 ) ( 503.000000 -3448.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 503.000000 -3452.000000 455.000000 ) ( 503.000000 -3448.000000 455.000000 ) ( 469.000000 -3448.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 469.000000 -3452.000000 455.000000 ) ( 469.000000 -3448.000000 455.000000 ) ( 469.000000 -3448.000000 518.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 469.000000 -3452.000000 518.000000 ) ( 469.000000 -3448.000000 518.000000 ) ( 503.000000 -3448.000000 518.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4185/3059) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (372.000000, 372.000000, 337.000000) / (-522.000000, -560.000000, -560.000000) // --> Vector info: d1 = 1.986034, 1.985832, 0.985844. Determinants: -37.999565, -0.007076, 11490.718900, -1330.000000 // --> Vector info: d2 = 0.935647, 2.035578, 2.035396. Determinants: -0.006895, 38.497586, 18853.894258, -1330.000000 ( -337.000000 -3448.000000 560.000000 ) ( -372.000000 -3448.000000 560.000000 ) ( -372.000000 -3448.000000 522.000000 ) ( ( 0.028571 0.000005 -8.639638 ) ( 0.000005 -0.028946 -14.175860 ) ) 12escape/00WPANL6 0 0 0 ( -372.000000 -3452.000000 522.000000 ) ( -372.000000 -3452.000000 560.000000 ) ( -337.000000 -3452.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -3452.000000 522.000000 ) ( -372.000000 -3448.000000 522.000000 ) ( -372.000000 -3448.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -3452.000000 560.000000 ) ( -372.000000 -3448.000000 560.000000 ) ( -337.000000 -3448.000000 560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -337.000000 -3452.000000 560.000000 ) ( -337.000000 -3448.000000 560.000000 ) ( -337.000000 -3448.000000 522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -337.000000 -3452.000000 522.000000 ) ( -337.000000 -3448.000000 522.000000 ) ( -372.000000 -3448.000000 522.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4186/3060) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-3071.000000, -3071.000000, -2942.000000) / (-140.000000, -83.000000, -140.000000) // --> Vector info: d1 = 0.704271, 0.909132, 0.704269. Determinants: 0.000095, -26.427090, -8878.002383, -7353.000000 // --> Vector info: d2 = 0.241213, 0.241214, 1.163087. Determinants: -52.546821, -0.000184, -163144.950144, -7353.000000 ( -140.000000 -2942.000000 455.000000 ) ( -83.000000 -3071.000000 455.000000 ) ( -140.000000 -3071.000000 455.000000 ) ( ( 0.000000 0.003594 1.207399 ) ( 0.007146 0.000000 22.187536 ) ) 12escape/10fdeck1 0 0 0 ( -140.000000 -3071.000000 451.000000 ) ( -83.000000 -3071.000000 451.000000 ) ( -140.000000 -2942.000000 451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -3071.000000 451.000000 ) ( -140.000000 -3071.000000 455.000000 ) ( -83.000000 -3071.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -83.000000 -3071.000000 451.000000 ) ( -83.000000 -3071.000000 455.000000 ) ( -140.000000 -2942.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -2942.000000 451.000000 ) ( -140.000000 -2942.000000 455.000000 ) ( -140.000000 -3071.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4187/3061) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-2510.000000, -2510.000000, -2643.000000) / (-70.000000, -82.000000, -140.000000) // --> Vector info: d1 = 2.343193, 1.999994, 0.343203. Determinants: 0.024084, -45.645534, -6874.473888, -1596.000000 // --> Vector info: d2 = 2.999999, 2.999999, 1.106505. Determinants: -22.721916, -0.000031, -61820.009960, -1596.000000 ( -140.000000 -2643.000000 455.000000 ) ( -82.000000 -2510.000000 455.000000 ) ( -70.000000 -2510.000000 455.000000 ) ( ( -0.000015 0.028600 4.307314 ) ( 0.014237 0.000000 38.734342 ) ) 12escape/00wwarn 0 0 0 ( -70.000000 -2510.000000 451.000000 ) ( -82.000000 -2510.000000 451.000000 ) ( -140.000000 -2643.000000 451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 -2510.000000 451.000000 ) ( -70.000000 -2510.000000 455.000000 ) ( -82.000000 -2510.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -82.000000 -2510.000000 451.000000 ) ( -82.000000 -2510.000000 455.000000 ) ( -140.000000 -2643.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -2643.000000 451.000000 ) ( -140.000000 -2643.000000 455.000000 ) ( -140.000000 -2668.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -2668.000000 451.000000 ) ( -140.000000 -2668.000000 455.000000 ) ( -70.000000 -2510.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4188/3062) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-2668.000000, -2641.000000, -2510.000000) / (280.000000, 280.000000, 223.000000) // --> Vector info: d1 = 2.343182, 2.343181, 0.702526. Determinants: 0.000055, -44.297546, 8797.303762, -1539.000000 // --> Vector info: d2 = 0.749979, 1.124973, 2.999998. Determinants: -21.374674, 1.501425, -58602.247020, -1539.000000 ( 223.000000 -2510.000000 455.000000 ) ( 280.000000 -2641.000000 455.000000 ) ( 280.000000 -2668.000000 455.000000 ) ( ( 0.000000 0.028783 -5.716247 ) ( 0.013889 -0.000976 38.078133 ) ) 12escape/00wwarn 0 0 0 ( 280.000000 -2668.000000 451.000000 ) ( 280.000000 -2641.000000 451.000000 ) ( 223.000000 -2510.000000 451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 -2668.000000 451.000000 ) ( 280.000000 -2668.000000 455.000000 ) ( 280.000000 -2641.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 -2641.000000 451.000000 ) ( 280.000000 -2641.000000 455.000000 ) ( 223.000000 -2510.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 223.000000 -2510.000000 451.000000 ) ( 223.000000 -2510.000000 455.000000 ) ( 210.000000 -2510.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 -2510.000000 451.000000 ) ( 210.000000 -2510.000000 455.000000 ) ( 280.000000 -2668.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4189/3063) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-3071.000000, -3071.000000, -2948.000000) / (209.000000, 227.000000, 280.000000) // --> Vector info: d1 = 0.463081, 0.463081, 3.997620. Determinants: -63.621688, 0.000000, -196407.467548, -2214.000000 // --> Vector info: d2 = 1.246809, 0.996808, 0.239402. Determinants: 0.383278, 30.750060, -8010.150330, -2214.000000 ( 280.000000 -2948.000000 455.000000 ) ( 227.000000 -3071.000000 455.000000 ) ( 209.000000 -3071.000000 455.000000 ) ( ( 0.028736 0.000000 88.711593 ) ( -0.000173 -0.013889 3.617954 ) ) 12escape/00wwarn 0 0 0 ( 209.000000 -3071.000000 451.000000 ) ( 227.000000 -3071.000000 451.000000 ) ( 280.000000 -2948.000000 451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 209.000000 -3071.000000 451.000000 ) ( 209.000000 -3071.000000 455.000000 ) ( 227.000000 -3071.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 227.000000 -3071.000000 451.000000 ) ( 227.000000 -3071.000000 455.000000 ) ( 280.000000 -2948.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 -2948.000000 451.000000 ) ( 280.000000 -2948.000000 455.000000 ) ( 280.000000 -2912.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 -2912.000000 451.000000 ) ( 280.000000 -2912.000000 455.000000 ) ( 209.000000 -3071.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4194/3064) # points: 3 { brushDef { // Surface normal: -0.624695, 0.000000, 0.780869 // RotY/Z : -0.896055 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.780869, 0.000000, -0.624695) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (2668.000000, 2510.000000, 2510.000000) / (-502.879513, -573.313880, -502.879513) // --> Vector info: d1 = 0.000000, 1.230769, 1.028335. Determinants: 72.430096, 31.984600, -177159.102198, -11128.629925 // --> Vector info: d2 = 0.000000, 0.000000, 0.456264. Determinants: 32.136677, -72.089706, -121993.090197, -11128.629925 ( 280.000000 -2510.000000 455.000000 ) ( 335.000000 -2510.000000 499.000000 ) ( 280.000000 -2668.000000 455.000000 ) ( ( -0.006508 -0.002874 15.919219 ) ( -0.002888 0.006478 10.962094 ) ) 12escape/00wbig4 0 0 0 ( 282.498780 -2668.000000 451.876525 ) ( 337.498780 -2510.000000 495.876525 ) ( 282.498780 -2510.000000 451.876525 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 282.498780 -2668.000000 451.876525 ) ( 280.000000 -2668.000000 455.000000 ) ( 335.000000 -2510.000000 499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 337.498780 -2510.000000 495.876525 ) ( 335.000000 -2510.000000 499.000000 ) ( 280.000000 -2510.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 282.498780 -2510.000000 451.876525 ) ( 280.000000 -2510.000000 455.000000 ) ( 280.000000 -2668.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4195/3065) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-2510.000000, -2510.000000, -2643.000000) / (-82.000000, -140.000000, -140.000000) // --> Vector info: d1 = 0.911366, 0.704264, 0.704264. Determinants: 0.000000, -27.544447, -9288.918184, -7714.000000 // --> Vector info: d2 = 1.250468, 1.250468, 0.303722. Determinants: -54.911261, 0.000000, -147473.376623, -7714.000000 ( -140.000000 -2643.000000 455.000000 ) ( -140.000000 -2510.000000 455.000000 ) ( -82.000000 -2510.000000 455.000000 ) ( ( 0.000000 0.003571 1.204164 ) ( 0.007118 0.000000 19.117627 ) ) 12escape/10fdeck1 0 0 0 ( -82.000000 -2510.000000 451.000000 ) ( -140.000000 -2510.000000 451.000000 ) ( -140.000000 -2643.000000 451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -82.000000 -2510.000000 451.000000 ) ( -82.000000 -2510.000000 455.000000 ) ( -140.000000 -2510.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -2510.000000 451.000000 ) ( -140.000000 -2510.000000 455.000000 ) ( -140.000000 -2643.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -2643.000000 451.000000 ) ( -140.000000 -2643.000000 455.000000 ) ( -82.000000 -2510.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4196/3066) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-2641.000000, -2510.000000, -2510.000000) / (280.000000, 280.000000, 223.000000) // --> Vector info: d1 = 1.204264, 1.204263, 0.999181. Determinants: 0.000095, -26.865640, -1469.611050, -7467.000000 // --> Vector info: d2 = 0.312966, 1.250479, 1.250478. Determinants: -53.438207, -0.000125, -143467.188652, -7467.000000 ( 223.000000 -2510.000000 455.000000 ) ( 280.000000 -2510.000000 455.000000 ) ( 280.000000 -2641.000000 455.000000 ) ( ( 0.000000 0.003598 0.196814 ) ( 0.007157 0.000000 19.213498 ) ) 12escape/10fdeck1 0 0 0 ( 280.000000 -2641.000000 451.000000 ) ( 280.000000 -2510.000000 451.000000 ) ( 223.000000 -2510.000000 451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 -2641.000000 451.000000 ) ( 280.000000 -2641.000000 455.000000 ) ( 280.000000 -2510.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 -2510.000000 451.000000 ) ( 280.000000 -2510.000000 455.000000 ) ( 223.000000 -2510.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 223.000000 -2510.000000 451.000000 ) ( 223.000000 -2510.000000 455.000000 ) ( 280.000000 -2641.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4197/3067) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-3071.000000, -3071.000000, -2916.000000) / (-83.000000, -69.000000, -140.000000) // --> Vector info: d1 = 0.463066, 0.463066, 4.900070. Determinants: -62.118057, 0.000000, -191769.407430, -2170.000000 // --> Vector info: d2 = 0.419950, 0.231991, 1.239395. Determinants: -0.758524, 29.133749, -822.618241, -2170.000000 ( -140.000000 -2916.000000 455.000000 ) ( -69.000000 -3071.000000 455.000000 ) ( -83.000000 -3071.000000 455.000000 ) ( ( 0.028626 0.000000 88.372999 ) ( 0.000350 -0.013426 0.379087 ) ) 12escape/00wwarn 0 0 0 ( -83.000000 -3071.000000 451.000000 ) ( -69.000000 -3071.000000 451.000000 ) ( -140.000000 -2916.000000 451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -83.000000 -3071.000000 451.000000 ) ( -83.000000 -3071.000000 455.000000 ) ( -69.000000 -3071.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -69.000000 -3071.000000 451.000000 ) ( -69.000000 -3071.000000 455.000000 ) ( -140.000000 -2916.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -2916.000000 451.000000 ) ( -140.000000 -2916.000000 455.000000 ) ( -140.000000 -2942.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -2942.000000 451.000000 ) ( -140.000000 -2942.000000 455.000000 ) ( -83.000000 -3071.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4198/3068) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-3071.000000, -3071.000000, -2948.000000) / (227.000000, 280.000000, 280.000000) // --> Vector info: d1 = 0.014918, 0.204270, 0.204269. Determinants: 0.000028, -23.290198, 5189.709356, -6519.000000 // --> Vector info: d2 = 0.241216, 0.241217, 1.124853. Determinants: -46.832733, -0.000059, -145395.798804, -6519.000000 ( 280.000000 -2948.000000 455.000000 ) ( 280.000000 -3071.000000 455.000000 ) ( 227.000000 -3071.000000 455.000000 ) ( ( 0.000000 0.003573 -0.796090 ) ( 0.007184 0.000000 22.303390 ) ) 12escape/10fdeck1 0 0 0 ( 227.000000 -3071.000000 451.000000 ) ( 280.000000 -3071.000000 451.000000 ) ( 280.000000 -2948.000000 451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 227.000000 -3071.000000 451.000000 ) ( 227.000000 -3071.000000 455.000000 ) ( 280.000000 -3071.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 -3071.000000 451.000000 ) ( 280.000000 -3071.000000 455.000000 ) ( 280.000000 -2948.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 -2948.000000 451.000000 ) ( 280.000000 -2948.000000 455.000000 ) ( 227.000000 -3071.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4199/3069) # points: 4 { brushDef { // Surface normal: 0.601964, 0.000000, 0.798523 // RotY/Z : -0.924838 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.798523, 0.000000, -0.601964) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (-2510.000000, -2510.000000, -3071.000000) / (-594.887639, -676.287885, -676.287885) // --> Vector info: d1 = 1.670313, 1.670311, 0.667999. Determinants: -81.588419, -0.001072, -281063.305076, -45665.537838 // --> Vector info: d2 = 0.738656, 1.031256, 1.031256. Determinants: 0.000000, 164.148587, 63918.853577, -45665.537838 ( -372.000000 -3071.000000 630.000000 ) ( -372.000000 -2510.000000 630.000000 ) ( -307.000000 -2510.000000 581.000000 ) ( ( 0.001787 0.000000 6.154823 ) ( 0.000000 -0.003595 -1.399718 ) ) 12escape/00wengn1 0 0 0 ( -309.407855 -2510.000000 577.805906 ) ( -374.407855 -2510.000000 626.805906 ) ( -374.407855 -3071.000000 626.805906 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -309.407855 -2510.000000 577.805906 ) ( -307.000000 -2510.000000 581.000000 ) ( -372.000000 -2510.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -374.407855 -2510.000000 626.805906 ) ( -372.000000 -2510.000000 630.000000 ) ( -372.000000 -3071.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -374.407855 -3071.000000 626.805906 ) ( -372.000000 -3071.000000 630.000000 ) ( -307.000000 -3071.000000 581.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -309.407855 -3071.000000 577.805906 ) ( -307.000000 -3071.000000 581.000000 ) ( -307.000000 -2510.000000 581.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4200/3070) # points: 3 { brushDef { // Surface normal: 0.606914, 0.000000, 0.794768 // RotY/Z : -0.918625 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.794768, 0.000000, -0.606914) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (-2916.000000, -3071.000000, -3071.000000) / (-387.413183, -456.615785, -387.413183) // --> Vector info: d1 = 1.000000, 2.212838, 2.014512. Determinants: 70.206878, 30.740473, 205906.118009, -10726.403172 // --> Vector info: d2 = 1.000000, 0.999999, 1.448557. Determinants: 31.041325, -69.526449, 52854.638910, -10726.403172 ( -140.000000 -3071.000000 455.000000 ) ( -195.000000 -3071.000000 497.000000 ) ( -140.000000 -2916.000000 455.000000 ) ( ( -0.006545 -0.002866 -19.196194 ) ( -0.002894 0.006482 -4.927527 ) ) 12escape/00wbig4 0 0 0 ( -142.427654 -2916.000000 451.820929 ) ( -197.427654 -3071.000000 493.820929 ) ( -142.427654 -3071.000000 451.820929 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -142.427654 -2916.000000 451.820929 ) ( -140.000000 -2916.000000 455.000000 ) ( -195.000000 -3071.000000 497.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -197.427654 -3071.000000 493.820929 ) ( -195.000000 -3071.000000 497.000000 ) ( -140.000000 -3071.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -142.427654 -3071.000000 451.820929 ) ( -140.000000 -3071.000000 455.000000 ) ( -140.000000 -2916.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4202/3071) # points: 3 { brushDef { // Surface normal: 0.606914, 0.000000, 0.794768 // RotY/Z : -0.918625 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.794768, 0.000000, -0.606914) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (-2668.000000, -2510.000000, -2510.000000) / (-387.413183, -387.413183, -456.615785) // --> Vector info: d1 = 0.000000, 1.125009, 1.125009. Determinants: -77.853512, 0.000000, -207713.172111, -10934.010975 // --> Vector info: d2 = 1.000000, 1.000000, 1.494171. Determinants: 0.000000, 78.079088, 19314.857893, -10934.010975 ( -195.000000 -2510.000000 497.000000 ) ( -140.000000 -2510.000000 455.000000 ) ( -140.000000 -2668.000000 455.000000 ) ( ( 0.007120 0.000000 18.996979 ) ( 0.000000 -0.007141 -1.766493 ) ) 12escape/00wbig4 0 0 0 ( -142.427654 -2668.000000 451.820929 ) ( -142.427654 -2510.000000 451.820929 ) ( -197.427654 -2510.000000 493.820929 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -142.427654 -2668.000000 451.820929 ) ( -140.000000 -2668.000000 455.000000 ) ( -140.000000 -2510.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -142.427654 -2510.000000 451.820929 ) ( -140.000000 -2510.000000 455.000000 ) ( -195.000000 -2510.000000 497.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -197.427654 -2510.000000 493.820929 ) ( -195.000000 -2510.000000 497.000000 ) ( -140.000000 -2668.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4203/3072) # points: 4 { brushDef { // Surface normal: -0.611052, 0.000000, 0.791590 // RotY/Z : -0.913407 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.791590, 0.000000, -0.611052) // Texture width/height [00wengn1]: 256.000000/128.000000 // --> Vector A/B: (3071.000000, 3071.000000, 2510.000000) / (-711.125859, -783.132803, -783.132803) // --> Vector info: d1 = 0.335967, 0.335967, 2.340589. Determinants: 144.346669, 0.000000, -456860.310509, -40395.895645 // --> Vector info: d2 = 1.454768, 0.941103, 0.941108. Determinants: 0.000309, -288.165907, -263689.840400, -40395.895645 ( 503.000000 -2510.000000 630.000000 ) ( 503.000000 -3071.000000 630.000000 ) ( 446.000000 -3071.000000 586.000000 ) ( ( -0.003573 0.000000 11.309573 ) ( 0.000000 0.007134 6.527639 ) ) 12escape/00wengn1 0 0 0 ( 448.444209 -3071.000000 582.833639 ) ( 505.444209 -3071.000000 626.833639 ) ( 505.444209 -2510.000000 626.833639 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 448.444209 -3071.000000 582.833639 ) ( 446.000000 -3071.000000 586.000000 ) ( 503.000000 -3071.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 505.444209 -3071.000000 626.833639 ) ( 503.000000 -3071.000000 630.000000 ) ( 503.000000 -2510.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 505.444209 -2510.000000 626.833639 ) ( 503.000000 -2510.000000 630.000000 ) ( 446.000000 -2510.000000 586.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 448.444209 -2510.000000 582.833639 ) ( 446.000000 -2510.000000 586.000000 ) ( 446.000000 -3071.000000 586.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4204/3073) # points: 3 { brushDef { // Surface normal: -0.622927, 0.000000, 0.782280 // RotY/Z : -0.898318 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.782280, 0.000000, -0.622927) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (2912.000000, 3071.000000, 3071.000000) / (-502.470126, -502.470126, -571.499106) // --> Vector info: d1 = 0.000000, 1.134251, 1.134251. Determinants: -78.296163, 0.000000, 227998.421406, -10975.607728 // --> Vector info: d2 = 0.000000, 0.000000, 0.487315. Determinants: -0.000009, 77.483122, 38932.980747, -10975.607728 ( 334.000000 -3071.000000 498.000000 ) ( 280.000000 -3071.000000 455.000000 ) ( 280.000000 -2912.000000 455.000000 ) ( ( 0.007134 0.000000 -20.773193 ) ( 0.000000 -0.007060 -3.547228 ) ) 12escape/00wbig4 0 0 0 ( 282.491707 -2912.000000 451.870879 ) ( 282.491707 -3071.000000 451.870879 ) ( 336.491707 -3071.000000 494.870879 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 282.491707 -2912.000000 451.870879 ) ( 280.000000 -2912.000000 455.000000 ) ( 280.000000 -3071.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 282.491707 -3071.000000 451.870879 ) ( 280.000000 -3071.000000 455.000000 ) ( 334.000000 -3071.000000 498.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 336.491707 -3071.000000 494.870879 ) ( 334.000000 -3071.000000 498.000000 ) ( 280.000000 -2912.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4207/3074) # points: 5 { brushDef { // Surface normal: 0.602292, 0.000000, 0.798276 // RotY/Z : -0.924427 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.798276, 0.000000, -0.602292) // Texture width/height [10dboot1]: 256.000000/256.000000 // --> Vector A/B: (-2916.000000, -2794.000000, -2793.000000) / (-385.576808, -385.576808, -594.777668) // --> Vector info: d1 = 0.554690, 0.992188, 0.992189. Determinants: -91.524978, -0.437353, -281212.537095, -25522.504971 // --> Vector info: d2 = 0.250000, 0.250000, 0.995818. Determinants: 0.000000, 90.989773, 28702.916255, -25522.504971 ( -312.000000 -2793.000000 574.000000 ) ( -145.000000 -2794.000000 448.000000 ) ( -145.000000 -2916.000000 448.000000 ) ( ( 0.003586 0.000017 11.018219 ) ( 0.000000 -0.003565 -1.124612 ) ) 12escape/10dboot1 0 0 0 ( -147.409168 -2916.000000 444.806896 ) ( -147.409168 -2794.000000 444.806896 ) ( -314.409168 -2793.000000 570.806896 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -147.409168 -2916.000000 444.806896 ) ( -145.000000 -2916.000000 448.000000 ) ( -145.000000 -2794.000000 448.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -147.409168 -2794.000000 444.806896 ) ( -145.000000 -2794.000000 448.000000 ) ( -312.000000 -2793.000000 574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.409168 -2793.000000 570.806896 ) ( -312.000000 -2793.000000 574.000000 ) ( -312.000000 -3071.000000 574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.409168 -3071.000000 570.806896 ) ( -312.000000 -3071.000000 574.000000 ) ( -200.000000 -3071.000000 490.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -202.409168 -3071.000000 486.806896 ) ( -200.000000 -3071.000000 490.000000 ) ( -145.000000 -2916.000000 448.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4208/3075) # points: 4 { brushDef { // Surface normal: -0.743103, 0.407508, 0.530788 // RotY/Z : -0.559530 / 2.639989. Vector texS/T: (-0.480833, -0.876812, 0.000000) / (-0.465401, 0.255220, -0.847505) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (2786.453266, 2624.101549, 2626.505712) / (-1114.237363, -1064.680123, -1056.420583) // --> Vector info: d1 = 1.000000, 2.212838, 2.212838. Determinants: 10.017482, -2.915860, -32622.299099, -1460.094175 // --> Vector info: d2 = 1.000000, 0.999999, 1.062500. Determinants: -3.097379, -10.147136, -4135.709782, -1460.094175 ( -145.000000 -2916.000000 448.000000 ) ( -140.000000 -2916.000000 455.000000 ) ( -195.000000 -3071.000000 497.000000 ) ( ( -0.006861 0.001997 22.342599 ) ( 0.002121 0.006950 2.832495 ) ) 12escape/00wbig4 0 0 0 ( -192.027589 -3072.630032 494.876849 ) ( -137.027589 -2917.630032 452.876849 ) ( -142.027589 -2917.630032 445.876849 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -192.027589 -3072.630032 494.876849 ) ( -195.000000 -3071.000000 497.000000 ) ( -140.000000 -2916.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -137.027589 -2917.630032 452.876849 ) ( -140.000000 -2916.000000 455.000000 ) ( -145.000000 -2916.000000 448.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -142.027589 -2917.630032 445.876849 ) ( -145.000000 -2916.000000 448.000000 ) ( -200.000000 -3071.000000 490.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -197.027589 -3072.630032 487.876849 ) ( -200.000000 -3071.000000 490.000000 ) ( -195.000000 -3071.000000 497.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4210/3076) # points: 4 { brushDef { // Surface normal: 0.813733, 0.000000, -0.581238 // RotY/Z : 0.620249 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.581238, 0.000000, -0.813733) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (-2510.000000, -3071.000000, -3071.000000) / (-294.339021, -294.339021, -285.736696) // --> Vector info: d1 = 0.000000, 4.009254, 4.009254. Determinants: 34.488907, 0.000000, 86567.153317, -4825.904475 // --> Vector info: d2 = 0.000000, 0.000000, 0.062499. Determinants: 0.000000, -35.062092, -10320.141362, -4825.904475 ( -312.000000 -3071.000000 574.000000 ) ( -307.000000 -3071.000000 581.000000 ) ( -307.000000 -2510.000000 581.000000 ) ( ( -0.007147 0.000000 -17.938016 ) ( 0.000000 0.007265 2.138489 ) ) 12escape/00wbig4 0 0 0 ( -310.254934 -2510.000000 583.324953 ) ( -310.254934 -3071.000000 583.324953 ) ( -315.254934 -3071.000000 576.324953 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -310.254934 -2510.000000 583.324953 ) ( -307.000000 -2510.000000 581.000000 ) ( -307.000000 -3071.000000 581.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -310.254934 -3071.000000 583.324953 ) ( -307.000000 -3071.000000 581.000000 ) ( -312.000000 -3071.000000 574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.254934 -3071.000000 576.324953 ) ( -312.000000 -3071.000000 574.000000 ) ( -312.000000 -2510.000000 574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -315.254934 -2510.000000 576.324953 ) ( -312.000000 -2510.000000 574.000000 ) ( -307.000000 -2510.000000 581.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4212/3077) # points: 4 { brushDef { // Surface normal: -0.695651, -0.400660, 0.596273 // RotY/Z : -0.638850 / -2.619045. Vector texS/T: (0.499089, -0.866551, 0.000000) / (-0.516700, -0.297593, -0.802782) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (2242.084457, 2077.719555, 2074.725020) / (501.050889, 448.732831, 457.452507) // --> Vector info: d1 = 1.000000, 2.228758, 2.228757. Determinants: 10.714328, 3.679718, -27456.030420, -1589.877039 // --> Vector info: d2 = 0.000000, 0.000000, 0.062499. Determinants: 3.269840, -10.272687, -2184.118185, -1589.877039 ( -201.000000 -2510.000000 490.000000 ) ( -195.000000 -2510.000000 497.000000 ) ( -140.000000 -2668.000000 455.000000 ) ( ( -0.006739 -0.002314 17.269279 ) ( -0.002057 0.006461 1.373765 ) ) 12escape/00wbig4 0 0 0 ( -137.217395 -2666.397360 452.614910 ) ( -192.217395 -2508.397360 494.614910 ) ( -198.217395 -2508.397360 487.614910 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -137.217395 -2666.397360 452.614910 ) ( -140.000000 -2668.000000 455.000000 ) ( -195.000000 -2510.000000 497.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -192.217395 -2508.397360 494.614910 ) ( -195.000000 -2510.000000 497.000000 ) ( -201.000000 -2510.000000 490.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -198.217395 -2508.397360 487.614910 ) ( -201.000000 -2510.000000 490.000000 ) ( -145.000000 -2668.000000 448.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -142.217395 -2666.397360 445.614910 ) ( -145.000000 -2668.000000 448.000000 ) ( -140.000000 -2668.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4213/3078) # points: 4 { brushDef { // Surface normal: -0.813733, 0.000000, 0.581238 // RotY/Z : -0.620249 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.581238, 0.000000, -0.813733) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (2916.000000, 2668.000000, 2668.000000) / (-288.875382, -288.875382, -280.273057) // --> Vector info: d1 = 0.000000, 1.774995, 1.774995. Determinants: 15.269077, 0.000000, -44524.628833, -2133.376666 // --> Vector info: d2 = 0.000000, 0.000000, 0.062501. Determinants: 0.000000, -15.500126, -4477.604251, -2133.376666 ( -145.000000 -2668.000000 448.000000 ) ( -140.000000 -2668.000000 455.000000 ) ( -140.000000 -2916.000000 455.000000 ) ( ( -0.007157 0.000000 20.870496 ) ( 0.000000 0.007266 2.098834 ) ) 12escape/00wbig4 0 0 0 ( -136.745066 -2916.000000 452.675047 ) ( -136.745066 -2668.000000 452.675047 ) ( -141.745066 -2668.000000 445.675047 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -136.745066 -2916.000000 452.675047 ) ( -140.000000 -2916.000000 455.000000 ) ( -140.000000 -2668.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -136.745066 -2668.000000 452.675047 ) ( -140.000000 -2668.000000 455.000000 ) ( -145.000000 -2668.000000 448.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -141.745066 -2668.000000 445.675047 ) ( -145.000000 -2668.000000 448.000000 ) ( -145.000000 -2916.000000 448.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -141.745066 -2916.000000 445.675047 ) ( -145.000000 -2916.000000 448.000000 ) ( -140.000000 -2916.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4214/3079) # points: 5 { brushDef { // Surface normal: 0.600000, 0.000000, 0.800000 // RotY/Z : -0.927295 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.800000, 0.000000, -0.600000) // Texture width/height [10dboot1]: 256.000000/256.000000 // --> Vector A/B: (-2794.000000, -2668.000000, -2510.000000) / (-384.800000, -384.800000, -454.800000) // --> Vector info: d1 = 2.011719, 1.561720, 0.999216. Determinants: 31.499928, 0.224343, 70353.769620, -8820.000000 // --> Vector info: d2 = 0.250000, 0.250000, 0.497085. Determinants: 0.000000, 31.132664, 9774.849143, -8820.000000 ( -201.000000 -2510.000000 490.000000 ) ( -145.000000 -2668.000000 448.000000 ) ( -145.000000 -2794.000000 448.000000 ) ( ( -0.003571 -0.000025 -7.976618 ) ( 0.000000 -0.003530 -1.108260 ) ) 12escape/10dboot1 0 0 0 ( -147.400000 -2794.000000 444.800000 ) ( -147.400000 -2668.000000 444.800000 ) ( -203.400000 -2510.000000 486.800000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -147.400000 -2794.000000 444.800000 ) ( -145.000000 -2794.000000 448.000000 ) ( -145.000000 -2668.000000 448.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -147.400000 -2668.000000 444.800000 ) ( -145.000000 -2668.000000 448.000000 ) ( -201.000000 -2510.000000 490.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -203.400000 -2510.000000 486.800000 ) ( -201.000000 -2510.000000 490.000000 ) ( -312.000000 -2510.000000 574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.400000 -2510.000000 570.800000 ) ( -312.000000 -2510.000000 574.000000 ) ( -312.000000 -2793.000000 574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -314.400000 -2793.000000 570.800000 ) ( -312.000000 -2793.000000 574.000000 ) ( -145.000000 -2794.000000 448.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4216/3080) # points: 5 { brushDef { // Surface normal: -0.614268, 0.000000, 0.789098 // RotY/Z : -0.909339 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.789098, 0.000000, -0.614268) // Texture width/height [10dboot1]: 256.000000/256.000000 // --> Vector A/B: (2668.000000, 2790.000000, 2790.000000) / (-500.699041, -500.699041, -712.333159) // --> Vector info: d1 = 0.574219, 1.011721, 1.011721. Determinants: -92.590533, 0.000000, 232205.582339, -25819.362424 // --> Vector info: d2 = 0.246094, 0.246094, 1.001097. Determinants: 0.000000, 92.110392, 39765.601306, -25819.362424 ( 452.000000 -2790.000000 579.000000 ) ( 285.000000 -2790.000000 449.000000 ) ( 285.000000 -2668.000000 449.000000 ) ( ( 0.003586 0.000000 -8.993467 ) ( 0.000000 -0.003567 -1.540147 ) ) 12escape/10dboot1 0 0 0 ( 287.457071 -2668.000000 445.843609 ) ( 287.457071 -2790.000000 445.843609 ) ( 454.457071 -2790.000000 575.843609 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 287.457071 -2668.000000 445.843609 ) ( 285.000000 -2668.000000 449.000000 ) ( 285.000000 -2790.000000 449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 287.457071 -2790.000000 445.843609 ) ( 285.000000 -2790.000000 449.000000 ) ( 452.000000 -2790.000000 579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 454.457071 -2790.000000 575.843609 ) ( 452.000000 -2790.000000 579.000000 ) ( 452.000000 -2510.000000 579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 454.457071 -2510.000000 575.843609 ) ( 452.000000 -2510.000000 579.000000 ) ( 340.000000 -2510.000000 492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 342.457071 -2510.000000 488.843609 ) ( 340.000000 -2510.000000 492.000000 ) ( 285.000000 -2668.000000 449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4217/3081) # points: 4 { brushDef { // Surface normal: 0.701683, -0.407094, 0.584736 // RotY/Z : -0.624554 / -0.525710. Vector texS/T: (0.501827, 0.864968, 0.000000) / (0.505777, -0.293436, -0.811224) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (-2002.957085, -2167.222504, -2164.713367) / (501.159707, 555.398734, 562.794965) // --> Vector info: d1 = 1.000000, 2.230767, 2.230768. Determinants: 9.103015, -3.088242, 18429.613769, -1351.038119 // --> Vector info: d2 = 0.000000, 0.000000, 0.062501. Determinants: -3.389963, -10.266661, -1644.713751, -1351.038119 ( 285.000000 -2668.000000 449.000000 ) ( 280.000000 -2668.000000 455.000000 ) ( 335.000000 -2510.000000 499.000000 ) ( ( -0.006738 0.002286 -13.641076 ) ( 0.002509 0.007599 1.217370 ) ) 12escape/00wbig4 0 0 0 ( 332.193269 -2508.371623 496.661058 ) ( 277.193269 -2666.371623 452.661058 ) ( 282.193269 -2666.371623 446.661058 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 332.193269 -2508.371623 496.661058 ) ( 335.000000 -2510.000000 499.000000 ) ( 280.000000 -2668.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 277.193269 -2666.371623 452.661058 ) ( 280.000000 -2668.000000 455.000000 ) ( 285.000000 -2668.000000 449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 282.193269 -2666.371623 446.661058 ) ( 285.000000 -2668.000000 449.000000 ) ( 340.000000 -2510.000000 492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 337.193269 -2508.371623 489.661058 ) ( 340.000000 -2510.000000 492.000000 ) ( 335.000000 -2510.000000 499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4219/3082) # points: 4 { brushDef { // Surface normal: -0.759257, 0.000000, -0.650791 // RotY/Z : 0.708626 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.650791, 0.000000, -0.759257) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (3071.000000, 2510.000000, 2510.000000) / (-154.671416, -154.671416, -145.451872) // --> Vector info: d1 = 1.000000, 5.009248, 5.009248. Determinants: 36.963441, 0.000000, -118686.889898, -5172.164441 // --> Vector info: d2 = 0.000000, 0.000000, 0.062501. Determinants: 0.000000, -35.062877, -5423.225444, -5172.164441 ( 452.000000 -2510.000000 579.000000 ) ( 446.000000 -2510.000000 586.000000 ) ( 446.000000 -3071.000000 586.000000 ) ( ( -0.007147 0.000000 22.947238 ) ( 0.000000 0.006779 1.048541 ) ) 12escape/00wbig4 0 0 0 ( 449.037026 -3071.000000 588.603165 ) ( 449.037026 -2510.000000 588.603165 ) ( 455.037026 -2510.000000 581.603165 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 449.037026 -3071.000000 588.603165 ) ( 446.000000 -3071.000000 586.000000 ) ( 446.000000 -2510.000000 586.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 449.037026 -2510.000000 588.603165 ) ( 446.000000 -2510.000000 586.000000 ) ( 452.000000 -2510.000000 579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.037026 -2510.000000 581.603165 ) ( 452.000000 -2510.000000 579.000000 ) ( 452.000000 -3071.000000 579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.037026 -3071.000000 581.603165 ) ( 452.000000 -3071.000000 579.000000 ) ( 446.000000 -3071.000000 586.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4221/3083) # points: 4 { brushDef { // Surface normal: 0.746586, 0.397777, 0.533276 // RotY/Z : -0.562468 / 0.489538. Vector texS/T: (-0.470218, 0.882550, 0.000000) / (0.470643, 0.250756, -0.845941) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (-2701.647787, -2867.365063, -2869.716152) / (-983.324104, -1034.155042, -1025.880238) // --> Vector info: d1 = 1.000000, 2.234504, 2.234504. Determinants: 10.215277, 2.902428, 28961.322169, -1490.786034 // --> Vector info: d2 = 1.000000, 1.000000, 1.062502. Determinants: 3.177034, -10.357656, -3092.492588, -1490.786034 ( 339.000000 -3071.000000 491.000000 ) ( 334.000000 -3071.000000 498.000000 ) ( 280.000000 -2912.000000 455.000000 ) ( ( -0.006852 -0.001947 -19.426881 ) ( -0.002131 0.006948 2.074404 ) ) 12escape/00wbig4 0 0 0 ( 277.013656 -2913.591107 452.866897 ) ( 331.013656 -3072.591107 495.866897 ) ( 336.013656 -3072.591107 488.866897 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 277.013656 -2913.591107 452.866897 ) ( 280.000000 -2912.000000 455.000000 ) ( 334.000000 -3071.000000 498.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 331.013656 -3072.591107 495.866897 ) ( 334.000000 -3071.000000 498.000000 ) ( 339.000000 -3071.000000 491.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 336.013656 -3072.591107 488.866897 ) ( 339.000000 -3071.000000 491.000000 ) ( 285.000000 -2912.000000 449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 282.013656 -2913.591107 446.866897 ) ( 285.000000 -2912.000000 449.000000 ) ( 280.000000 -2912.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4222/3084) # points: 4 { brushDef { // Surface normal: 0.768221, 0.000000, 0.640184 // RotY/Z : -0.694738 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.640184, 0.000000, -0.768221) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (-2668.000000, -2912.000000, -2912.000000) / (-170.289050, -170.289050, -162.478801) // --> Vector info: d1 = 1.000000, 2.749993, 2.749993. Determinants: 13.667885, 0.000000, 34560.217211, -1905.700921 // --> Vector info: d2 = 1.000000, 1.000000, 1.062500. Determinants: 0.000000, -15.250103, -4502.626348, -1905.700921 ( 285.000000 -2912.000000 449.000000 ) ( 280.000000 -2912.000000 455.000000 ) ( 280.000000 -2668.000000 455.000000 ) ( ( -0.007172 0.000000 -18.135174 ) ( 0.000000 0.008002 2.362714 ) ) 12escape/00wbig4 0 0 0 ( 276.927115 -2668.000000 452.439262 ) ( 276.927115 -2912.000000 452.439262 ) ( 281.927115 -2912.000000 446.439262 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 276.927115 -2668.000000 452.439262 ) ( 280.000000 -2668.000000 455.000000 ) ( 280.000000 -2912.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 276.927115 -2912.000000 452.439262 ) ( 280.000000 -2912.000000 455.000000 ) ( 285.000000 -2912.000000 449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 281.927115 -2912.000000 446.439262 ) ( 285.000000 -2912.000000 449.000000 ) ( 285.000000 -2668.000000 449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 281.927115 -2668.000000 446.439262 ) ( 285.000000 -2668.000000 449.000000 ) ( 280.000000 -2668.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4223/3085) # points: 5 { brushDef { // Surface normal: -0.613941, 0.000000, 0.789352 // RotY/Z : -0.909753 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.789352, 0.000000, -0.613941) // Texture width/height [10dboot1]: 256.000000/256.000000 // --> Vector A/B: (2790.000000, 2912.000000, 3071.000000) / (-500.624717, -500.624717, -569.035243) // --> Vector info: d1 = 1.007813, 0.570319, 0.003194. Determinants: 29.929189, 0.372274, -91727.357146, -8346.084112 // --> Vector info: d2 = 0.250000, 0.250000, 0.493659. Determinants: 0.000000, 29.726351, 12795.225809, -8346.084112 ( 339.000000 -3071.000000 491.000000 ) ( 285.000000 -2912.000000 449.000000 ) ( 285.000000 -2790.000000 449.000000 ) ( ( -0.003586 -0.000045 10.990466 ) ( 0.000000 -0.003562 -1.533081 ) ) 12escape/10dboot1 0 0 0 ( 287.455762 -2790.000000 445.842591 ) ( 287.455762 -2912.000000 445.842591 ) ( 341.455762 -3071.000000 487.842591 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 287.455762 -2790.000000 445.842591 ) ( 285.000000 -2790.000000 449.000000 ) ( 285.000000 -2912.000000 449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 287.455762 -2912.000000 445.842591 ) ( 285.000000 -2912.000000 449.000000 ) ( 339.000000 -3071.000000 491.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 341.455762 -3071.000000 487.842591 ) ( 339.000000 -3071.000000 491.000000 ) ( 452.000000 -3071.000000 579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 454.455762 -3071.000000 575.842591 ) ( 452.000000 -3071.000000 579.000000 ) ( 452.000000 -2790.000000 579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 454.455762 -2790.000000 575.842591 ) ( 452.000000 -2790.000000 579.000000 ) ( 285.000000 -2790.000000 449.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4224/3086) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-2301.000000, -2494.000000, -2494.000000) / (-372.000000, -372.000000, 503.000000) // --> Vector info: d1 = 0.874994, 0.874996, 3.999993. Determinants: 0.001876, -603.124494, -372122.531938, -168875.000000 // --> Vector info: d2 = 1.741216, 0.366212, 0.366227. Determinants: -1203.128336, -0.002945, -3062447.198307, -168875.000000 ( 503.000000 -2494.000000 455.000000 ) ( -372.000000 -2494.000000 455.000000 ) ( -372.000000 -2301.000000 455.000000 ) ( ( 0.000000 0.003571 2.203538 ) ( 0.007124 0.000000 18.134402 ) ) 12escape/10fdeck1 0 0 0 ( -372.000000 -2301.000000 451.000000 ) ( -372.000000 -2494.000000 451.000000 ) ( 503.000000 -2494.000000 451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -2301.000000 451.000000 ) ( -372.000000 -2301.000000 455.000000 ) ( -372.000000 -2494.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -2494.000000 451.000000 ) ( -372.000000 -2494.000000 455.000000 ) ( 503.000000 -2494.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 503.000000 -2494.000000 451.000000 ) ( 503.000000 -2494.000000 455.000000 ) ( 503.000000 -2301.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 503.000000 -2301.000000 451.000000 ) ( 503.000000 -2301.000000 455.000000 ) ( -372.000000 -2301.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4225/3087) # points: 5 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ENGINE01]: 256.000000/64.000000 // --> Vector A/B: (2510.000000, 2056.000000, 2056.000000) / (-630.000000, -630.000000, -472.000000) // --> Vector info: d1 = 1.607811, 0.797606, 0.797606. Determinants: -128.012312, 0.000433, 205979.678081, -71732.000000 // --> Vector info: d2 = 1.924162, 1.924161, 0.789556. Determinants: -0.000151, 515.110854, 186496.234427, -71732.000000 ( 503.000000 -2056.000000 472.000000 ) ( 503.000000 -2056.000000 630.000000 ) ( 503.000000 -2510.000000 630.000000 ) ( ( 0.001785 0.000000 -2.871517 ) ( 0.000000 -0.007181 -2.599903 ) ) 12escape/00ENGINE01 0 0 0 ( 507.000000 -2510.000000 630.000000 ) ( 507.000000 -2056.000000 630.000000 ) ( 507.000000 -2056.000000 472.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 507.000000 -2510.000000 630.000000 ) ( 503.000000 -2510.000000 630.000000 ) ( 503.000000 -2056.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 507.000000 -2056.000000 630.000000 ) ( 503.000000 -2056.000000 630.000000 ) ( 503.000000 -2056.000000 472.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 507.000000 -2056.000000 472.000000 ) ( 503.000000 -2056.000000 472.000000 ) ( 503.000000 -2301.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 507.000000 -2301.000000 455.000000 ) ( 503.000000 -2301.000000 455.000000 ) ( 503.000000 -2510.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 507.000000 -2510.000000 455.000000 ) ( 503.000000 -2510.000000 455.000000 ) ( 503.000000 -2510.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4226/3088) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (-503.000000, -503.000000, -452.000000) / (-630.000000, -619.000000, -579.000000) // --> Vector info: d1 = 1.000000, 1.079474, 1.366437. Determinants: 0.022399, -4.053212, -3103.256383, -561.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.365352. Determinants: -4.018879, 0.000004, -2021.493516, -561.000000 ( 452.000000 -2510.000000 579.000000 ) ( 503.000000 -2510.000000 619.000000 ) ( 503.000000 -2510.000000 630.000000 ) ( ( -0.000040 0.007225 5.531651 ) ( 0.007164 0.000000 3.603375 ) ) 12escape/00wbig4 0 0 0 ( 503.000000 -2514.000000 630.000000 ) ( 503.000000 -2514.000000 619.000000 ) ( 452.000000 -2514.000000 579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 503.000000 -2514.000000 630.000000 ) ( 503.000000 -2510.000000 630.000000 ) ( 503.000000 -2510.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 503.000000 -2514.000000 619.000000 ) ( 503.000000 -2510.000000 619.000000 ) ( 452.000000 -2510.000000 579.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 452.000000 -2514.000000 579.000000 ) ( 452.000000 -2510.000000 579.000000 ) ( 446.000000 -2510.000000 586.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 446.000000 -2514.000000 586.000000 ) ( 446.000000 -2510.000000 586.000000 ) ( 503.000000 -2510.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4227/3089) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (372.000000, 372.000000, 155.000000) / (-455.000000, -619.000000, -455.000000) // --> Vector info: d1 = 1.000000, 2.171737, 1.000000. Determinants: -0.000009, 254.267036, 80103.506852, -35588.000000 // --> Vector info: d2 = 1.000000, 1.000000, 2.554695. Determinants: 254.970012, 0.000000, -130436.842251, -35588.000000 ( -155.000000 -2510.000000 455.000000 ) ( -372.000000 -2510.000000 619.000000 ) ( -372.000000 -2510.000000 455.000000 ) ( ( 0.000000 -0.007145 -2.250857 ) ( -0.007164 0.000000 3.665192 ) ) 12escape/00wbig4 0 0 0 ( -372.000000 -2514.000000 455.000000 ) ( -372.000000 -2514.000000 619.000000 ) ( -155.000000 -2514.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -2514.000000 455.000000 ) ( -372.000000 -2510.000000 455.000000 ) ( -372.000000 -2510.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -2514.000000 619.000000 ) ( -372.000000 -2510.000000 619.000000 ) ( -155.000000 -2510.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -155.000000 -2514.000000 455.000000 ) ( -155.000000 -2510.000000 455.000000 ) ( -372.000000 -2510.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4229/3090) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-2494.000000, -2510.000000, -2510.000000) / (-372.000000, -372.000000, -82.000000) // --> Vector info: d1 = 0.874996, 0.874996, 1.911366. Determinants: 0.000069, -16.581921, -10228.282214, -4640.000000 // --> Vector info: d2 = 0.366212, 0.250463, 0.250468. Determinants: -33.567038, -0.000076, -85415.443888, -4640.000000 ( -82.000000 -2510.000000 455.000000 ) ( -372.000000 -2510.000000 455.000000 ) ( -372.000000 -2494.000000 455.000000 ) ( ( 0.000000 0.003574 2.204371 ) ( 0.007234 0.000000 18.408501 ) ) 12escape/10fdeck1 0 0 0 ( -372.000000 -2494.000000 451.000000 ) ( -372.000000 -2510.000000 451.000000 ) ( -82.000000 -2510.000000 451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -2494.000000 451.000000 ) ( -372.000000 -2494.000000 455.000000 ) ( -372.000000 -2510.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -2510.000000 451.000000 ) ( -372.000000 -2510.000000 455.000000 ) ( -82.000000 -2510.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -82.000000 -2510.000000 451.000000 ) ( -82.000000 -2510.000000 455.000000 ) ( -75.000000 -2494.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -75.000000 -2494.000000 451.000000 ) ( -75.000000 -2494.000000 455.000000 ) ( -372.000000 -2494.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4230/3091) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-2510.000000, -2510.000000, -2494.000000) / (-82.000000, 223.000000, 215.000000) // --> Vector info: d1 = 0.000001, 8.702530, 8.499980. Determinants: -7.842501, -139.240464, -31102.399621, -4880.000000 // --> Vector info: d2 = 0.999999, 0.999998, 1.231486. Determinants: -70.603754, 0.000019, -182095.418102, -4880.000000 ( 215.000000 -2494.000000 455.000000 ) ( 223.000000 -2510.000000 455.000000 ) ( -82.000000 -2510.000000 455.000000 ) ( ( 0.001607 0.028533 6.373443 ) ( 0.014468 0.000000 37.314635 ) ) 12escape/00wwarn 0 0 0 ( -82.000000 -2510.000000 451.000000 ) ( 223.000000 -2510.000000 451.000000 ) ( 215.000000 -2494.000000 451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -82.000000 -2510.000000 451.000000 ) ( -82.000000 -2510.000000 455.000000 ) ( 223.000000 -2510.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 223.000000 -2510.000000 451.000000 ) ( 223.000000 -2510.000000 455.000000 ) ( 215.000000 -2494.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 215.000000 -2494.000000 451.000000 ) ( 215.000000 -2494.000000 455.000000 ) ( -75.000000 -2494.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -75.000000 -2494.000000 451.000000 ) ( -75.000000 -2494.000000 455.000000 ) ( -82.000000 -2510.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4231/3092) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-2510.000000, -2510.000000, -2494.000000) / (223.000000, 503.000000, 503.000000) // --> Vector info: d1 = 0.999182, 1.999993, 1.999993. Determinants: 0.000034, -16.012980, -905.356299, -4480.000000 // --> Vector info: d2 = 0.250478, 0.250483, 0.366226. Determinants: -32.408217, -0.000076, -82466.748604, -4480.000000 ( 503.000000 -2494.000000 455.000000 ) ( 503.000000 -2510.000000 455.000000 ) ( 223.000000 -2510.000000 455.000000 ) ( ( 0.000000 0.003574 0.202088 ) ( 0.007234 0.000000 18.407756 ) ) 12escape/10fdeck1 0 0 0 ( 223.000000 -2510.000000 451.000000 ) ( 503.000000 -2510.000000 451.000000 ) ( 503.000000 -2494.000000 451.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 223.000000 -2510.000000 451.000000 ) ( 223.000000 -2510.000000 455.000000 ) ( 503.000000 -2510.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 503.000000 -2510.000000 451.000000 ) ( 503.000000 -2510.000000 455.000000 ) ( 503.000000 -2494.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 503.000000 -2494.000000 451.000000 ) ( 503.000000 -2494.000000 455.000000 ) ( 215.000000 -2494.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 215.000000 -2494.000000 451.000000 ) ( 215.000000 -2494.000000 455.000000 ) ( 223.000000 -2510.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4232/3093) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (372.000000, 372.000000, 307.000000) / (-619.000000, -630.000000, -581.000000) // --> Vector info: d1 = 1.000000, 1.078262, 0.726045. Determinants: -0.039515, 5.087078, 2448.601143, -715.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.467335. Determinants: 5.140678, -0.000009, -1912.337699, -715.000000 ( -307.000000 -2510.000000 581.000000 ) ( -372.000000 -2510.000000 630.000000 ) ( -372.000000 -2510.000000 619.000000 ) ( ( 0.000055 -0.007115 -3.424617 ) ( -0.007190 0.000000 2.674598 ) ) 12escape/00wbig4 0 0 0 ( -372.000000 -2514.000000 619.000000 ) ( -372.000000 -2514.000000 630.000000 ) ( -307.000000 -2514.000000 581.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -2514.000000 619.000000 ) ( -372.000000 -2510.000000 619.000000 ) ( -372.000000 -2510.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -2514.000000 630.000000 ) ( -372.000000 -2510.000000 630.000000 ) ( -307.000000 -2510.000000 581.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -307.000000 -2514.000000 581.000000 ) ( -307.000000 -2510.000000 581.000000 ) ( -312.000000 -2510.000000 574.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -312.000000 -2514.000000 574.000000 ) ( -312.000000 -2510.000000 574.000000 ) ( -372.000000 -2510.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4234/3094) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (195.000000, 140.000000, 155.000000) / (-497.000000, -455.000000, -455.000000) // --> Vector info: d1 = 1.000000, 1.494171, 1.411244. Determinants: 3.482954, -2.851564, -2726.403296, -630.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.062500. Determinants: -2.625014, -3.437516, -1196.568015, -630.000000 ( -155.000000 -2510.000000 455.000000 ) ( -140.000000 -2510.000000 455.000000 ) ( -195.000000 -2510.000000 497.000000 ) ( ( -0.005528 0.004526 4.327624 ) ( 0.004167 0.005456 1.899314 ) ) 12escape/00wbig4 0 0 0 ( -195.000000 -2514.000000 497.000000 ) ( -140.000000 -2514.000000 455.000000 ) ( -155.000000 -2514.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -195.000000 -2514.000000 497.000000 ) ( -195.000000 -2510.000000 497.000000 ) ( -140.000000 -2510.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -2514.000000 455.000000 ) ( -140.000000 -2510.000000 455.000000 ) ( -155.000000 -2510.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -155.000000 -2514.000000 455.000000 ) ( -155.000000 -2510.000000 455.000000 ) ( -201.000000 -2510.000000 490.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -201.000000 -2514.000000 490.000000 ) ( -201.000000 -2510.000000 490.000000 ) ( -195.000000 -2510.000000 497.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4235/3095) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (-503.000000, -503.000000, -294.000000) / (-619.000000, -455.000000, -455.000000) // --> Vector info: d1 = 1.000000, 2.170525, 2.170525. Determinants: 0.000000, -244.639802, -185708.027103, -34276.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.490275. Determinants: -244.405065, 0.000000, -122935.751916, -34276.000000 ( 294.000000 -2510.000000 455.000000 ) ( 503.000000 -2510.000000 455.000000 ) ( 503.000000 -2510.000000 619.000000 ) ( ( 0.000000 0.007137 5.418019 ) ( 0.007131 0.000000 3.586642 ) ) 12escape/00wbig4 0 0 0 ( 503.000000 -2514.000000 619.000000 ) ( 503.000000 -2514.000000 455.000000 ) ( 294.000000 -2514.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 503.000000 -2514.000000 619.000000 ) ( 503.000000 -2510.000000 619.000000 ) ( 503.000000 -2510.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 503.000000 -2514.000000 455.000000 ) ( 503.000000 -2510.000000 455.000000 ) ( 294.000000 -2510.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 294.000000 -2514.000000 455.000000 ) ( 294.000000 -2510.000000 455.000000 ) ( 503.000000 -2510.000000 619.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4237/3096) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wbig4]: 128.000000/128.000000 // --> Vector A/B: (-340.000000, -294.000000, -280.000000) / (-492.000000, -455.000000, -455.000000) // --> Vector info: d1 = 0.000000, 0.419583, 0.499157. Determinants: -2.944256, -2.213722, -2090.198437, -518.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.062501. Determinants: -2.312525, 2.875031, 628.256721, -518.000000 ( 280.000000 -2510.000000 455.000000 ) ( 294.000000 -2510.000000 455.000000 ) ( 340.000000 -2510.000000 492.000000 ) ( ( 0.005684 0.004274 4.035132 ) ( 0.004464 -0.005550 -1.212851 ) ) 12escape/00wbig4 0 0 0 ( 340.000000 -2514.000000 492.000000 ) ( 294.000000 -2514.000000 455.000000 ) ( 280.000000 -2514.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 340.000000 -2514.000000 492.000000 ) ( 340.000000 -2510.000000 492.000000 ) ( 294.000000 -2510.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 294.000000 -2514.000000 455.000000 ) ( 294.000000 -2510.000000 455.000000 ) ( 280.000000 -2510.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 -2514.000000 455.000000 ) ( 280.000000 -2510.000000 455.000000 ) ( 335.000000 -2510.000000 499.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 335.000000 -2514.000000 499.000000 ) ( 335.000000 -2510.000000 499.000000 ) ( 340.000000 -2510.000000 492.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4238/3097) # points: 4 { brushDef { // Surface normal: 0.000000, -0.065791, 0.997833 // RotY/Z : -1.504958 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.997833, -0.065791) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-372.000000, -372.000000, 503.000000) / (1354.103800, 2266.079676, 2266.079676) // --> Vector info: d1 = 0.874994, 0.874994, 3.999992. Determinants: -2849.922225, 0.000000, -1758398.031819, -797978.892265 // --> Vector info: d2 = 7.255377, 0.741235, 0.741232. Determinants: 0.002608, 5699.874277, -13507857.997822, -797978.892265 ( 503.000000 -2301.000000 455.000000 ) ( -372.000000 -2301.000000 455.000000 ) ( -372.000000 -1391.000000 515.000000 ) ( ( 0.003571 0.000000 2.203565 ) ( 0.000000 -0.007143 16.927588 ) ) 12escape/10fdeck1 0 0 0 ( -372.000000 -1390.736835 511.008666 ) ( -372.000000 -2300.736835 451.008666 ) ( 503.000000 -2300.736835 451.008666 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -1390.736835 511.008666 ) ( -372.000000 -1391.000000 515.000000 ) ( -372.000000 -2301.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -2300.736835 451.008666 ) ( -372.000000 -2301.000000 455.000000 ) ( 503.000000 -2301.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 503.000000 -2300.736835 451.008666 ) ( 503.000000 -2301.000000 455.000000 ) ( 503.000000 -1391.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 503.000000 -1390.736835 511.008666 ) ( 503.000000 -1391.000000 515.000000 ) ( -372.000000 -1391.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4239/3098) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ENGINE]: 256.000000/64.000000 // --> Vector A/B: (-1391.000000, -1951.000000, -1951.000000) / (-630.000000, -630.000000, -479.000000) // --> Vector info: d1 = 1.136753, 0.136759, 0.136760. Determinants: -150.999136, -0.000534, -306163.974887, -84560.000000 // --> Vector info: d2 = 1.886349, 1.886349, 0.801197. Determinants: 0.000000, 607.685269, 223332.041266, -84560.000000 ( -372.000000 -1951.000000 479.000000 ) ( -372.000000 -1951.000000 630.000000 ) ( -372.000000 -1391.000000 630.000000 ) ( ( 0.001786 0.000000 3.620671 ) ( 0.000000 -0.007186 -2.641107 ) ) 12escape/00ENGINE 0 0 0 ( -376.000000 -1391.000000 630.000000 ) ( -376.000000 -1951.000000 630.000000 ) ( -376.000000 -1951.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -1391.000000 630.000000 ) ( -372.000000 -1391.000000 630.000000 ) ( -372.000000 -1951.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -1951.000000 630.000000 ) ( -372.000000 -1951.000000 630.000000 ) ( -372.000000 -1951.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -1951.000000 479.000000 ) ( -372.000000 -1951.000000 479.000000 ) ( -372.000000 -1391.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -1391.000000 515.000000 ) ( -372.000000 -1391.000000 515.000000 ) ( -372.000000 -1391.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4240/3099) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-372.000000, -372.000000, 503.000000) / (-630.000000, -515.000000, -515.000000) // --> Vector info: d1 = 25.531242, 25.531242, 0.531261. Determinants: 2874.997808, 0.000000, -1499582.079478, -100625.000000 // --> Vector info: d2 = 0.046852, 3.332483, 3.332483. Determinants: 0.000000, -2874.927289, -1815918.685615, -100625.000000 ( 503.000000 -1391.000000 515.000000 ) ( -372.000000 -1391.000000 515.000000 ) ( -372.000000 -1391.000000 630.000000 ) ( ( -0.028571 0.000000 14.902679 ) ( 0.000000 0.028571 18.046397 ) ) 12escape/00WPANL6 0 0 0 ( -372.000000 -1387.000000 630.000000 ) ( -372.000000 -1387.000000 515.000000 ) ( 503.000000 -1387.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -1387.000000 630.000000 ) ( -372.000000 -1391.000000 630.000000 ) ( -372.000000 -1391.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -1387.000000 515.000000 ) ( -372.000000 -1391.000000 515.000000 ) ( 503.000000 -1391.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 503.000000 -1387.000000 515.000000 ) ( 503.000000 -1391.000000 515.000000 ) ( 503.000000 -1391.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 503.000000 -1387.000000 630.000000 ) ( 503.000000 -1391.000000 630.000000 ) ( -372.000000 -1391.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4242/3100) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ENGINE]: 256.000000/64.000000 // --> Vector A/B: (-1951.000000, -2056.000000, -2056.000000) / (-630.000000, -630.000000, -472.000000) // --> Vector info: d1 = 1.136753, 0.949253, 0.949254. Determinants: -29.625000, -0.000100, -76657.171680, -16590.000000 // --> Vector info: d2 = 1.886349, 1.886349, 0.751744. Determinants: 0.000000, 119.133505, 43759.577141, -16590.000000 ( -372.000000 -2056.000000 472.000000 ) ( -372.000000 -2056.000000 630.000000 ) ( -372.000000 -1951.000000 630.000000 ) ( ( 0.001786 0.000000 4.620685 ) ( 0.000000 -0.007181 -2.637708 ) ) 12escape/00ENGINE 0 0 0 ( -376.000000 -1951.000000 630.000000 ) ( -376.000000 -2056.000000 630.000000 ) ( -376.000000 -2056.000000 472.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -1951.000000 630.000000 ) ( -372.000000 -1951.000000 630.000000 ) ( -372.000000 -2056.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -2056.000000 630.000000 ) ( -372.000000 -2056.000000 630.000000 ) ( -372.000000 -2056.000000 472.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -2056.000000 472.000000 ) ( -372.000000 -2056.000000 472.000000 ) ( -372.000000 -1951.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -1951.000000 479.000000 ) ( -372.000000 -1951.000000 479.000000 ) ( -372.000000 -1951.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4243/3101) # points: 5 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ENGINE01]: 256.000000/64.000000 // --> Vector A/B: (-2056.000000, -2510.000000, -2510.000000) / (-630.000000, -630.000000, -455.000000) // --> Vector info: d1 = 0.984415, 0.174212, 0.174213. Determinants: -141.785621, -0.000865, -369723.558892, -79450.000000 // --> Vector info: d2 = 1.886350, 1.886350, 0.636350. Determinants: 0.000000, 567.499950, 207654.495976, -79450.000000 ( -372.000000 -2510.000000 455.000000 ) ( -372.000000 -2510.000000 630.000000 ) ( -372.000000 -2056.000000 630.000000 ) ( ( 0.001785 0.000000 4.653538 ) ( 0.000000 -0.007143 -2.613650 ) ) 12escape/00ENGINE01 0 0 0 ( -376.000000 -2056.000000 630.000000 ) ( -376.000000 -2510.000000 630.000000 ) ( -376.000000 -2510.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -2056.000000 630.000000 ) ( -372.000000 -2056.000000 630.000000 ) ( -372.000000 -2510.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -2510.000000 630.000000 ) ( -372.000000 -2510.000000 630.000000 ) ( -372.000000 -2510.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -2510.000000 455.000000 ) ( -372.000000 -2510.000000 455.000000 ) ( -372.000000 -2301.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -2301.000000 455.000000 ) ( -372.000000 -2301.000000 455.000000 ) ( -372.000000 -2056.000000 472.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -376.000000 -2056.000000 472.000000 ) ( -372.000000 -2056.000000 472.000000 ) ( -372.000000 -2056.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4244/3102) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ENGINE]: 256.000000/64.000000 // --> Vector A/B: (1951.000000, 1391.000000, 1391.000000) / (-630.000000, -630.000000, -515.000000) // --> Vector info: d1 = 0.135156, 1.135147, 1.135149. Determinants: 114.999013, -0.001070, -233067.773291, -64400.000000 // --> Vector info: d2 = 0.051596, 0.051596, 0.873003. Determinants: 0.000000, -459.988095, -293115.262125, -64400.000000 ( 503.000000 -1391.000000 515.000000 ) ( 503.000000 -1391.000000 630.000000 ) ( 503.000000 -1951.000000 630.000000 ) ( ( -0.001786 0.000000 3.619065 ) ( 0.000000 0.007143 4.551479 ) ) 12escape/00ENGINE 0 0 0 ( 507.000000 -1951.000000 630.000000 ) ( 507.000000 -1391.000000 630.000000 ) ( 507.000000 -1391.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 507.000000 -1951.000000 630.000000 ) ( 503.000000 -1951.000000 630.000000 ) ( 503.000000 -1391.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 507.000000 -1391.000000 630.000000 ) ( 503.000000 -1391.000000 630.000000 ) ( 503.000000 -1391.000000 515.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 507.000000 -1391.000000 515.000000 ) ( 503.000000 -1391.000000 515.000000 ) ( 503.000000 -1951.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 507.000000 -1951.000000 479.000000 ) ( 503.000000 -1951.000000 479.000000 ) ( 503.000000 -1951.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4245/3103) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00ENGINE]: 256.000000/64.000000 // --> Vector A/B: (2056.000000, 1951.000000, 1951.000000) / (-630.000000, -630.000000, -479.000000) // --> Vector info: d1 = 0.947657, 1.135157, 1.135158. Determinants: 28.312500, -0.000100, -73235.658962, -15855.000000 // --> Vector info: d2 = 0.035971, 0.035971, 1.121123. Determinants: 0.000000, -113.941026, -72353.161394, -15855.000000 ( 503.000000 -1951.000000 479.000000 ) ( 503.000000 -1951.000000 630.000000 ) ( 503.000000 -2056.000000 630.000000 ) ( ( -0.001786 0.000000 4.619089 ) ( 0.000000 0.007186 4.563429 ) ) 12escape/00ENGINE 0 0 0 ( 507.000000 -2056.000000 630.000000 ) ( 507.000000 -1951.000000 630.000000 ) ( 507.000000 -1951.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 507.000000 -2056.000000 630.000000 ) ( 503.000000 -2056.000000 630.000000 ) ( 503.000000 -1951.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 507.000000 -1951.000000 630.000000 ) ( 503.000000 -1951.000000 630.000000 ) ( 503.000000 -1951.000000 479.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 507.000000 -1951.000000 479.000000 ) ( 503.000000 -1951.000000 479.000000 ) ( 503.000000 -2056.000000 472.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 507.000000 -2056.000000 472.000000 ) ( 503.000000 -2056.000000 472.000000 ) ( 503.000000 -2056.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4246/3104) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (69.000000, -209.000000, -209.000000) / (-455.000000, -455.000000, -435.000000) // --> Vector info: d1 = 0.029627, 8.000000, 7.999996. Determinants: 159.407463, 0.001060, -11163.357964, -5560.000000 // --> Vector info: d2 = 0.999994, 1.000000, 1.291449. Determinants: 0.000107, -81.023074, -42425.473546, -5560.000000 ( 209.000000 -3071.000000 435.000000 ) ( 209.000000 -3071.000000 455.000000 ) ( -69.000000 -3071.000000 455.000000 ) ( ( -0.028670 0.000000 2.007798 ) ( 0.000000 0.014572 7.630481 ) ) 12escape/00wwarn 0 0 0 ( -69.000000 -3075.000000 455.000000 ) ( 209.000000 -3075.000000 455.000000 ) ( 209.000000 -3075.000000 435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -69.000000 -3075.000000 455.000000 ) ( -69.000000 -3071.000000 455.000000 ) ( 209.000000 -3071.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 209.000000 -3075.000000 455.000000 ) ( 209.000000 -3071.000000 455.000000 ) ( 209.000000 -3071.000000 435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 209.000000 -3075.000000 435.000000 ) ( 209.000000 -3071.000000 435.000000 ) ( -69.000000 -3071.000000 435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -69.000000 -3075.000000 435.000000 ) ( -69.000000 -3071.000000 435.000000 ) ( -69.000000 -3071.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4247/3105) # points: 4 { brushDef { // Surface normal: -0.913100, 0.407736, 0.000000 // RotY/Z : 0.000000 / 2.721619. Vector texS/T: (-0.407736, -0.913100, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (2718.912299, 2544.780165, 2544.780165) / (-455.000000, -455.000000, -435.000000) // --> Vector info: d1 = 0.000002, 4.964258, 4.964258. Determinants: 99.285124, 0.000000, -269947.552587, -3482.642675 // --> Vector info: d2 = 0.000000, 0.000000, 0.291450. Determinants: 0.000004, -50.750816, -23091.632352, -3482.642675 ( 280.000000 -2912.000000 435.000000 ) ( 280.000000 -2912.000000 455.000000 ) ( 209.000000 -3071.000000 455.000000 ) ( ( -0.028509 0.000000 77.512274 ) ( 0.000000 0.014573 6.630491 ) ) 12escape/00wwarn 0 0 0 ( 212.652399 -3072.630945 455.000000 ) ( 283.652399 -2913.630945 455.000000 ) ( 283.652399 -2913.630945 435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 212.652399 -3072.630945 455.000000 ) ( 209.000000 -3071.000000 455.000000 ) ( 280.000000 -2912.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.652399 -2913.630945 455.000000 ) ( 280.000000 -2912.000000 455.000000 ) ( 280.000000 -2912.000000 435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.652399 -2913.630945 435.000000 ) ( 280.000000 -2912.000000 435.000000 ) ( 209.000000 -3071.000000 435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 212.652399 -3072.630945 435.000000 ) ( 209.000000 -3071.000000 435.000000 ) ( 209.000000 -3071.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4248/3106) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (2912.000000, 2668.000000, 2668.000000) / (-455.000000, -455.000000, -435.000000) // --> Vector info: d1 = 1.007935, 1.007935, 0.425035. Determinants: 0.000000, 142.227608, 59794.840804, -4880.000000 // --> Vector info: d2 = 0.774946, 4.274933, 4.274933. Determinants: 69.999742, 0.000000, -207620.987707, -4880.000000 ( 280.000000 -2668.000000 435.000000 ) ( 280.000000 -2668.000000 455.000000 ) ( 280.000000 -2912.000000 455.000000 ) ( ( 0.000000 -0.029145 -12.253041 ) ( -0.014344 0.000000 42.545284 ) ) 12escape/00wwarn 0 0 0 ( 284.000000 -2912.000000 455.000000 ) ( 284.000000 -2668.000000 455.000000 ) ( 284.000000 -2668.000000 435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.000000 -2912.000000 455.000000 ) ( 280.000000 -2912.000000 455.000000 ) ( 280.000000 -2668.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.000000 -2668.000000 455.000000 ) ( 280.000000 -2668.000000 455.000000 ) ( 280.000000 -2668.000000 435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.000000 -2668.000000 435.000000 ) ( 280.000000 -2668.000000 435.000000 ) ( 280.000000 -2912.000000 435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 284.000000 -2912.000000 435.000000 ) ( 280.000000 -2912.000000 435.000000 ) ( 280.000000 -2912.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4249/3107) # points: 4 { brushDef { // Surface normal: -0.914288, -0.405064, 0.000000 // RotY/Z : 0.000000 / -2.724543. Vector texS/T: (0.405064, -0.914288, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (2552.738852, 2379.926816, 2379.926816) / (-455.000000, -455.000000, -435.000000) // --> Vector info: d1 = 0.000002, 4.924469, 4.924469. Determinants: 98.489331, 0.000000, -251417.549212, -3456.240732 // --> Vector info: d2 = 0.000000, 0.000000, 0.291450. Determinants: 0.000004, -50.366073, -22916.573909, -3456.240732 ( 210.000000 -2510.000000 435.000000 ) ( 210.000000 -2510.000000 455.000000 ) ( 280.000000 -2668.000000 455.000000 ) ( ( -0.028496 0.000000 72.743066 ) ( 0.000000 0.014573 6.630491 ) ) 12escape/00wwarn 0 0 0 ( 283.657153 -2666.379742 455.000000 ) ( 213.657153 -2508.379742 455.000000 ) ( 213.657153 -2508.379742 435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.657153 -2666.379742 455.000000 ) ( 280.000000 -2668.000000 455.000000 ) ( 210.000000 -2510.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 213.657153 -2508.379742 455.000000 ) ( 210.000000 -2510.000000 455.000000 ) ( 210.000000 -2510.000000 435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 213.657153 -2508.379742 435.000000 ) ( 210.000000 -2510.000000 435.000000 ) ( 280.000000 -2668.000000 435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 283.657153 -2666.379742 435.000000 ) ( 280.000000 -2668.000000 435.000000 ) ( 280.000000 -2668.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4250/3108) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (210.000000, -70.000000, -70.000000) / (-455.000000, -455.000000, -435.000000) // --> Vector info: d1 = 0.219421, 8.219412, 8.219410. Determinants: 159.999809, 0.000534, -34828.476812, -5600.000000 // --> Vector info: d2 = 0.999947, 0.999957, 1.291407. Determinants: 0.000210, -81.606009, -42730.478941, -5600.000000 ( -70.000000 -2510.000000 435.000000 ) ( -70.000000 -2510.000000 455.000000 ) ( 210.000000 -2510.000000 455.000000 ) ( ( -0.028571 0.000000 6.219371 ) ( 0.000000 0.014573 7.630443 ) ) 12escape/00wwarn 0 0 0 ( 210.000000 -2506.000000 455.000000 ) ( -70.000000 -2506.000000 455.000000 ) ( -70.000000 -2506.000000 435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 -2506.000000 455.000000 ) ( 210.000000 -2510.000000 455.000000 ) ( -70.000000 -2510.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 -2506.000000 455.000000 ) ( -70.000000 -2510.000000 455.000000 ) ( -70.000000 -2510.000000 435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 -2506.000000 435.000000 ) ( -70.000000 -2510.000000 435.000000 ) ( 210.000000 -2510.000000 435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 -2506.000000 435.000000 ) ( 210.000000 -2510.000000 435.000000 ) ( 210.000000 -2510.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4251/3109) # points: 4 { brushDef { // Surface normal: 0.914288, -0.405064, 0.000000 // RotY/Z : 0.000000 / -0.417049. Vector texS/T: (0.405064, 0.914288, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-2323.217803, -2496.029839, -2496.029839) / (-455.000000, -455.000000, -435.000000) // --> Vector info: d1 = 0.680130, 5.604588, 5.604586. Determinants: 98.489151, 0.000329, 226461.206440, -3456.240732 // --> Vector info: d2 = 0.999921, 0.999968, 1.291418. Determinants: 0.000930, -50.366073, -26370.372387, -3456.240732 ( -140.000000 -2668.000000 435.000000 ) ( -140.000000 -2668.000000 455.000000 ) ( -70.000000 -2510.000000 455.000000 ) ( ( -0.028496 0.000000 -65.522405 ) ( 0.000000 0.014573 7.629785 ) ) 12escape/00wwarn 0 0 0 ( -73.657153 -2508.379742 455.000000 ) ( -143.657153 -2666.379742 455.000000 ) ( -143.657153 -2666.379742 435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -73.657153 -2508.379742 455.000000 ) ( -70.000000 -2510.000000 455.000000 ) ( -140.000000 -2668.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -143.657153 -2666.379742 455.000000 ) ( -140.000000 -2668.000000 455.000000 ) ( -140.000000 -2668.000000 435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -143.657153 -2666.379742 435.000000 ) ( -140.000000 -2668.000000 435.000000 ) ( -70.000000 -2510.000000 435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -73.657153 -2508.379742 435.000000 ) ( -70.000000 -2510.000000 435.000000 ) ( -70.000000 -2510.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4252/3110) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-2668.000000, -2916.000000, -2916.000000) / (-455.000000, -455.000000, -435.000000) // --> Vector info: d1 = 0.604605, 7.704582, 7.704579. Determinants: 141.999550, 0.000713, 375856.284410, -4960.000000 // --> Vector info: d2 = 0.999965, 0.999984, 1.291434. Determinants: 0.000385, -72.279592, -37846.011679, -4960.000000 ( -140.000000 -2916.000000 435.000000 ) ( -140.000000 -2916.000000 455.000000 ) ( -140.000000 -2668.000000 455.000000 ) ( ( -0.028629 0.000000 -75.777477 ) ( 0.000000 0.014572 7.630244 ) ) 12escape/00wwarn 0 0 0 ( -144.000000 -2668.000000 455.000000 ) ( -144.000000 -2916.000000 455.000000 ) ( -144.000000 -2916.000000 435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 -2668.000000 455.000000 ) ( -140.000000 -2668.000000 455.000000 ) ( -140.000000 -2916.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 -2916.000000 455.000000 ) ( -140.000000 -2916.000000 455.000000 ) ( -140.000000 -2916.000000 435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 -2916.000000 435.000000 ) ( -140.000000 -2916.000000 435.000000 ) ( -140.000000 -2668.000000 435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 -2668.000000 435.000000 ) ( -140.000000 -2668.000000 435.000000 ) ( -140.000000 -2668.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4253/3111) # points: 4 { brushDef { // Surface normal: 0.909157, 0.416453, 0.000000 // RotY/Z : 0.000000 / 0.429540. Vector texS/T: (-0.416453, 0.909157, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-2592.799508, -2763.287044, -2763.287044) / (-455.000000, -455.000000, -435.000000) // --> Vector info: d1 = 0.156593, 5.029631, 5.029628. Determinants: 97.460747, 0.000405, 252162.416629, -3409.750724 // --> Vector info: d2 = 0.999985, 0.999995, 1.291445. Determinants: 0.000200, -49.688587, -26017.485846, -3409.750724 ( -69.000000 -3071.000000 435.000000 ) ( -69.000000 -3071.000000 455.000000 ) ( -140.000000 -2916.000000 455.000000 ) ( ( -0.028583 0.000000 -73.953329 ) ( 0.000000 0.014572 7.630319 ) ) 12escape/00wwarn 0 0 0 ( -143.636629 -2917.665811 455.000000 ) ( -72.636629 -3072.665811 455.000000 ) ( -72.636629 -3072.665811 435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -143.636629 -2917.665811 455.000000 ) ( -140.000000 -2916.000000 455.000000 ) ( -69.000000 -3071.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -72.636629 -3072.665811 455.000000 ) ( -69.000000 -3071.000000 455.000000 ) ( -69.000000 -3071.000000 435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -72.636629 -3072.665811 435.000000 ) ( -69.000000 -3071.000000 435.000000 ) ( -140.000000 -2916.000000 435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -143.636629 -2917.665811 435.000000 ) ( -140.000000 -2916.000000 435.000000 ) ( -140.000000 -2916.000000 455.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4255/3112) # points: 8 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [dflt]: 32.000000/32.000000 // --> Vector A/B: (-3071.000000, -2912.000000, -2668.000000) / (209.000000, 280.000000, 280.000000) // --> Vector info: d1 = 3.999999, 8.964258, 15.361771. Determinants: -454.223383, -194.074810, -1423654.353536, -17324.000000 // --> Vector info: d2 = 0.000000, 0.000001, 2.841034. Determinants: -201.713390, 451.724336, -713872.213807, -17324.000000 ( 280.000000 -2668.000000 435.000000 ) ( 280.000000 -2912.000000 435.000000 ) ( 209.000000 -3071.000000 435.000000 ) ( ( 0.026219 0.011203 82.178155 ) ( 0.011644 -0.026075 41.207124 ) ) 12escape/dflt 0 0 0 ( 209.000000 -3071.000000 431.000000 ) ( 280.000000 -2912.000000 431.000000 ) ( 280.000000 -2668.000000 431.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 209.000000 -3071.000000 431.000000 ) ( 209.000000 -3071.000000 435.000000 ) ( 280.000000 -2912.000000 435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 -2912.000000 431.000000 ) ( 280.000000 -2912.000000 435.000000 ) ( 280.000000 -2668.000000 435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 280.000000 -2668.000000 431.000000 ) ( 280.000000 -2668.000000 435.000000 ) ( 210.000000 -2510.000000 435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 -2510.000000 431.000000 ) ( 210.000000 -2510.000000 435.000000 ) ( -70.000000 -2510.000000 435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 -2510.000000 431.000000 ) ( -70.000000 -2510.000000 435.000000 ) ( -140.000000 -2668.000000 435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -2668.000000 431.000000 ) ( -140.000000 -2668.000000 435.000000 ) ( -140.000000 -2916.000000 435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 -2916.000000 431.000000 ) ( -140.000000 -2916.000000 435.000000 ) ( -69.000000 -3071.000000 435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -69.000000 -3071.000000 431.000000 ) ( -69.000000 -3071.000000 435.000000 ) ( 209.000000 -3071.000000 435.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4257/3113) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-100.000000, -100.000000, -30.000000) / (-928.000000, -858.000000, -858.000000) // --> Vector info: d1 = 2.353306, 2.352946, 0.352946. Determinants: 140.000000, 0.025235, 2492.217225, -4900.000000 // --> Vector info: d2 = 0.043024, 2.043025, 2.042664. Determinants: 0.025268, -140.000034, -130128.322590, -4900.000000 ( 30.000000 -3491.000000 858.000000 ) ( 100.000000 -3491.000000 858.000000 ) ( 100.000000 -3491.000000 928.000000 ) ( ( -0.028571 -0.000005 -0.508616 ) ( -0.000005 0.028571 26.556801 ) ) 12escape/00WPANL6 0 0 0 ( 100.000000 -3495.000000 928.000000 ) ( 100.000000 -3495.000000 858.000000 ) ( 30.000000 -3495.000000 858.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.000000 -3495.000000 928.000000 ) ( 100.000000 -3491.000000 928.000000 ) ( 100.000000 -3491.000000 858.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.000000 -3495.000000 858.000000 ) ( 100.000000 -3491.000000 858.000000 ) ( 30.000000 -3491.000000 858.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 30.000000 -3495.000000 858.000000 ) ( 30.000000 -3491.000000 858.000000 ) ( 30.000000 -3491.000000 928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 30.000000 -3495.000000 928.000000 ) ( 30.000000 -3491.000000 928.000000 ) ( 100.000000 -3491.000000 928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4258/3114) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-3448.000000, -3448.000000, -3491.000000) / (5.000000, -135.000000, -100.000000) // --> Vector info: d1 = 0.000001, 3.999999, 3.000000. Determinants: 0.000033, 171.999917, -859.892372, -6020.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.250011. Determinants: 175.001559, 0.000015, 603405.375651, -6020.000000 ( 100.000000 -3491.000000 928.000000 ) ( 135.000000 -3448.000000 928.000000 ) ( -5.000000 -3448.000000 928.000000 ) ( ( 0.000000 -0.028571 0.142839 ) ( -0.029070 0.000000 -100.233451 ) ) 12escape/00WPANL6 0 0 0 ( -5.000000 -3448.000000 932.000000 ) ( 135.000000 -3448.000000 932.000000 ) ( 100.000000 -3491.000000 932.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 -3448.000000 932.000000 ) ( -5.000000 -3448.000000 928.000000 ) ( 135.000000 -3448.000000 928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 135.000000 -3448.000000 932.000000 ) ( 135.000000 -3448.000000 928.000000 ) ( 100.000000 -3491.000000 928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.000000 -3491.000000 932.000000 ) ( 100.000000 -3491.000000 928.000000 ) ( 30.000000 -3491.000000 928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 30.000000 -3491.000000 932.000000 ) ( 30.000000 -3491.000000 928.000000 ) ( -5.000000 -3448.000000 928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4259/3115) # points: 4 { brushDef { // Surface normal: 0.775562, 0.631271, 0.000000 // RotY/Z : 0.000000 / 0.683191. Vector texS/T: (-0.631271, 0.775562, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-2670.981432, -2670.981432, -2726.425097) / (-858.000000, -928.000000, -928.000000) // --> Vector info: d1 = 0.952629, 0.952972, 2.553764. Determinants: 112.055436, 0.019035, 295617.112100, -3881.056557 // --> Vector info: d2 = 2.050187, 0.050186, 0.050463. Determinants: 0.019359, -110.887383, -103046.558250, -3881.056557 ( 30.000000 -3491.000000 928.000000 ) ( -5.000000 -3448.000000 928.000000 ) ( -5.000000 -3448.000000 858.000000 ) ( ( -0.028872 -0.000005 -76.169236 ) ( -0.000005 0.028571 26.551161 ) ) 12escape/00WPANL6 0 0 0 ( -8.102248 -3450.525086 858.000000 ) ( -8.102248 -3450.525086 928.000000 ) ( 26.897752 -3493.525086 928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -8.102248 -3450.525086 858.000000 ) ( -5.000000 -3448.000000 858.000000 ) ( -5.000000 -3448.000000 928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -8.102248 -3450.525086 928.000000 ) ( -5.000000 -3448.000000 928.000000 ) ( 30.000000 -3491.000000 928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 26.897752 -3493.525086 928.000000 ) ( 30.000000 -3491.000000 928.000000 ) ( 30.000000 -3491.000000 858.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 26.897752 -3493.525086 858.000000 ) ( 30.000000 -3491.000000 858.000000 ) ( -5.000000 -3448.000000 858.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4260/3116) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-3448.000000, -3448.000000, -3491.000000) / (135.000000, -5.000000, 30.000000) // --> Vector info: d1 = 0.952454, 0.953144, 2.202980. Determinants: 175.001202, 0.029690, 597666.365704, -6020.000000 // --> Vector info: d2 = 4.050185, 0.050184, 1.050400. Determinants: 0.030141, -172.000041, -1058.183168, -6020.000000 ( 30.000000 -3491.000000 858.000000 ) ( -5.000000 -3448.000000 858.000000 ) ( 135.000000 -3448.000000 858.000000 ) ( ( -0.029070 -0.000005 -99.280127 ) ( -0.000005 0.028571 0.175778 ) ) 12escape/00WPANL6 0 0 0 ( 135.000000 -3448.000000 854.000000 ) ( -5.000000 -3448.000000 854.000000 ) ( 30.000000 -3491.000000 854.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 135.000000 -3448.000000 854.000000 ) ( 135.000000 -3448.000000 858.000000 ) ( -5.000000 -3448.000000 858.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 -3448.000000 854.000000 ) ( -5.000000 -3448.000000 858.000000 ) ( 30.000000 -3491.000000 858.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 30.000000 -3491.000000 854.000000 ) ( 30.000000 -3491.000000 858.000000 ) ( 100.000000 -3491.000000 858.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 100.000000 -3491.000000 854.000000 ) ( 100.000000 -3491.000000 858.000000 ) ( 135.000000 -3448.000000 858.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4261/3117) # points: 4 { brushDef { // Surface normal: -0.775562, 0.631271, 0.000000 // RotY/Z : 0.000000 / 2.458401. Vector texS/T: (-0.631271, -0.775562, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (2588.916150, 2588.916150, 2644.359815) / (-928.000000, -858.000000, -858.000000) // --> Vector info: d1 = 1.954086, 1.953728, 0.352939. Determinants: 112.055202, 0.019881, -297666.990993, -3881.056557 // --> Vector info: d2 = 0.043314, 2.043315, 2.043028. Determinants: 0.020094, -110.887357, -103123.595846, -3881.056557 ( 100.000000 -3491.000000 858.000000 ) ( 135.000000 -3448.000000 858.000000 ) ( 135.000000 -3448.000000 928.000000 ) ( ( -0.028872 -0.000005 76.697411 ) ( -0.000005 0.028571 26.571011 ) ) 12escape/00WPANL6 0 0 0 ( 138.102248 -3450.525086 928.000000 ) ( 138.102248 -3450.525086 858.000000 ) ( 103.102248 -3493.525086 858.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 138.102248 -3450.525086 928.000000 ) ( 135.000000 -3448.000000 928.000000 ) ( 135.000000 -3448.000000 858.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 138.102248 -3450.525086 858.000000 ) ( 135.000000 -3448.000000 858.000000 ) ( 100.000000 -3491.000000 858.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 103.102248 -3493.525086 858.000000 ) ( 100.000000 -3491.000000 858.000000 ) ( 100.000000 -3491.000000 928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 103.102248 -3493.525086 928.000000 ) ( 100.000000 -3491.000000 928.000000 ) ( 135.000000 -3448.000000 928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4263/3118) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-722.000000, -372.000000, -180.000000) / (-980.000000, -630.000000, -630.000000) // --> Vector info: d1 = 15.531229, 5.531216, 0.051845. Determinants: 1917.779877, 2.222685, 343116.712555, -67200.000000 // --> Vector info: d2 = 0.046838, 10.043007, 10.041950. Determinants: 0.369835, -1919.634298, -1884122.092210, -67200.000000 ( -180.000000 -1391.000000 630.000000 ) ( -372.000000 -1391.000000 630.000000 ) ( -722.000000 -1391.000000 980.000000 ) ( ( -0.028538 -0.000033 -5.105903 ) ( -0.000006 0.028566 28.037531 ) ) 12escape/00WPANL6 0 0 0 ( -722.000000 -1387.000000 980.000000 ) ( -372.000000 -1387.000000 630.000000 ) ( -180.000000 -1387.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -722.000000 -1387.000000 980.000000 ) ( -722.000000 -1391.000000 980.000000 ) ( -372.000000 -1391.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -1387.000000 630.000000 ) ( -372.000000 -1391.000000 630.000000 ) ( -180.000000 -1391.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -180.000000 -1387.000000 630.000000 ) ( -180.000000 -1391.000000 630.000000 ) ( -180.000000 -1391.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -180.000000 -1387.000000 980.000000 ) ( -180.000000 -1391.000000 980.000000 ) ( -722.000000 -1391.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4264/3119) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-135.000000, -135.000000, 5.000000) / (-858.000000, -823.000000, -823.000000) // --> Vector info: d1 = 0.497961, 0.498867, 4.498873. Determinants: -140.000200, -0.126838, -21448.862994, -4900.000000 // --> Vector info: d2 = 1.525746, 0.525748, 0.529413. Determinants: -0.128274, 139.999733, 112626.296960, -4900.000000 ( -5.000000 -3448.000000 823.000000 ) ( 135.000000 -3448.000000 823.000000 ) ( 135.000000 -3448.000000 858.000000 ) ( ( 0.028571 0.000026 4.377319 ) ( 0.000026 -0.028571 -22.984959 ) ) 12escape/00WPANL6 0 0 0 ( 135.000000 -3452.000000 858.000000 ) ( 135.000000 -3452.000000 823.000000 ) ( -5.000000 -3452.000000 823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 135.000000 -3452.000000 858.000000 ) ( 135.000000 -3448.000000 858.000000 ) ( 135.000000 -3448.000000 823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 135.000000 -3452.000000 823.000000 ) ( 135.000000 -3448.000000 823.000000 ) ( -5.000000 -3448.000000 823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 -3452.000000 823.000000 ) ( -5.000000 -3448.000000 823.000000 ) ( -5.000000 -3448.000000 858.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 -3452.000000 858.000000 ) ( -5.000000 -3448.000000 858.000000 ) ( 135.000000 -3448.000000 858.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4266/3120) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (5.000000, 564.000000, 722.000000) / (-823.000000, -823.000000, -980.000000) // --> Vector info: d1 = 0.497169, 16.471344, 20.981678. Determinants: -2507.945396, -2.642856, -33268.430553, -87763.000000 // --> Vector info: d2 = 0.528622, 0.537687, 5.053155. Determinants: -1.423303, 2522.714051, 2029807.356777, -87763.000000 ( -722.000000 -3448.000000 980.000000 ) ( -564.000000 -3448.000000 823.000000 ) ( -5.000000 -3448.000000 823.000000 ) ( ( 0.028576 0.000030 0.379071 ) ( 0.000016 -0.028745 -23.128281 ) ) 12escape/00WPANL6 0 0 0 ( -5.000000 -3452.000000 823.000000 ) ( -564.000000 -3452.000000 823.000000 ) ( -722.000000 -3452.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 -3452.000000 823.000000 ) ( -5.000000 -3448.000000 823.000000 ) ( -564.000000 -3448.000000 823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -564.000000 -3452.000000 823.000000 ) ( -564.000000 -3448.000000 823.000000 ) ( -722.000000 -3448.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -722.000000 -3452.000000 980.000000 ) ( -722.000000 -3448.000000 980.000000 ) ( -5.000000 -3448.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 -3452.000000 980.000000 ) ( -5.000000 -3448.000000 980.000000 ) ( -5.000000 -3448.000000 823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4267/3121) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-135.000000, -135.000000, 5.000000) / (-980.000000, -928.000000, -928.000000) // --> Vector info: d1 = 0.494768, 0.496143, 4.496140. Determinants: -207.999802, -0.192528, -31870.563169, -7280.000000 // --> Vector info: d2 = 2.038653, 0.525745, 0.529302. Determinants: -0.184925, 211.807118, 192704.614011, -7280.000000 ( -5.000000 -3448.000000 928.000000 ) ( 135.000000 -3448.000000 928.000000 ) ( 135.000000 -3448.000000 980.000000 ) ( ( 0.028571 0.000026 4.377825 ) ( 0.000025 -0.029094 -26.470414 ) ) 12escape/00WPANL6 0 0 0 ( 135.000000 -3452.000000 980.000000 ) ( 135.000000 -3452.000000 928.000000 ) ( -5.000000 -3452.000000 928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 135.000000 -3452.000000 980.000000 ) ( 135.000000 -3448.000000 980.000000 ) ( 135.000000 -3448.000000 928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 135.000000 -3452.000000 928.000000 ) ( 135.000000 -3448.000000 928.000000 ) ( -5.000000 -3448.000000 928.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 -3452.000000 928.000000 ) ( -5.000000 -3448.000000 928.000000 ) ( -5.000000 -3448.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -5.000000 -3452.000000 980.000000 ) ( -5.000000 -3448.000000 980.000000 ) ( 135.000000 -3448.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4268/3122) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-135.000000, -853.000000, -695.000000) / (-980.000000, -980.000000, -823.000000) // --> Vector info: d1 = 21.494772, 0.981923, 5.498921. Determinants: -3220.517268, -2.174649, -2859920.650084, -112726.000000 // --> Vector info: d2 = 5.038652, 5.020004, 0.511203. Determinants: -2.927761, 3240.265852, 2607078.154411, -112726.000000 ( 695.000000 -3448.000000 823.000000 ) ( 853.000000 -3448.000000 980.000000 ) ( 135.000000 -3448.000000 980.000000 ) ( ( 0.028569 0.000019 25.370550 ) ( 0.000026 -0.028745 -23.127567 ) ) 12escape/00WPANL6 0 0 0 ( 135.000000 -3452.000000 980.000000 ) ( 853.000000 -3452.000000 980.000000 ) ( 695.000000 -3452.000000 823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 135.000000 -3452.000000 980.000000 ) ( 135.000000 -3448.000000 980.000000 ) ( 853.000000 -3448.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 853.000000 -3452.000000 980.000000 ) ( 853.000000 -3448.000000 980.000000 ) ( 695.000000 -3448.000000 823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 695.000000 -3452.000000 823.000000 ) ( 695.000000 -3448.000000 823.000000 ) ( 135.000000 -3448.000000 823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 135.000000 -3452.000000 823.000000 ) ( 135.000000 -3448.000000 823.000000 ) ( 135.000000 -3448.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4269/3123) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [00ENGINE]: 256.000000/64.000000 // --> Vector A/B: (2056.000000, 1951.000000, 1951.000000) / (-1296.126730, -1296.126730, -801.151983) // --> Vector info: d1 = 0.947659, 1.135159, 1.135157. Determinants: 92.807765, 0.000200, -240064.545248, -51972.348417 // --> Vector info: d2 = 0.484808, 0.484810, 4.020346. Determinants: 0.000944, -371.231260, -506361.308068, -51972.348417 ( 503.000000 -1951.000000 630.000000 ) ( 853.000000 -1951.000000 980.000000 ) ( 853.000000 -2056.000000 980.000000 ) ( ( -0.001786 0.000000 4.619082 ) ( 0.000000 0.007143 9.742898 ) ) 12escape/00ENGINE 0 0 0 ( 855.828427 -2056.000000 977.171573 ) ( 855.828427 -1951.000000 977.171573 ) ( 505.828427 -1951.000000 627.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 855.828427 -2056.000000 977.171573 ) ( 853.000000 -2056.000000 980.000000 ) ( 853.000000 -1951.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 855.828427 -1951.000000 977.171573 ) ( 853.000000 -1951.000000 980.000000 ) ( 503.000000 -1951.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 505.828427 -1951.000000 627.171573 ) ( 503.000000 -1951.000000 630.000000 ) ( 503.000000 -2056.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 505.828427 -2056.000000 627.171573 ) ( 503.000000 -2056.000000 630.000000 ) ( 853.000000 -2056.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4270/3124) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [00ENGINE]: 256.000000/64.000000 // --> Vector A/B: (1951.000000, 1391.000000, 1391.000000) / (-1296.126730, -1296.126730, -801.151983) // --> Vector info: d1 = 0.135157, 1.135149, 1.135146. Determinants: 494.970971, 0.001603, -1003149.792867, -277185.858225 // --> Vector info: d2 = 0.484799, 0.484810, 4.020346. Determinants: 0.005190, -1979.900055, -2700591.043719, -277185.858225 ( 503.000000 -1391.000000 630.000000 ) ( 853.000000 -1391.000000 980.000000 ) ( 853.000000 -1951.000000 980.000000 ) ( ( -0.001786 0.000000 3.619051 ) ( 0.000000 0.007143 9.742889 ) ) 12escape/00ENGINE 0 0 0 ( 855.828427 -1951.000000 977.171573 ) ( 855.828427 -1391.000000 977.171573 ) ( 505.828427 -1391.000000 627.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 855.828427 -1951.000000 977.171573 ) ( 853.000000 -1951.000000 980.000000 ) ( 853.000000 -1391.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 855.828427 -1391.000000 977.171573 ) ( 853.000000 -1391.000000 980.000000 ) ( 503.000000 -1391.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 505.828427 -1391.000000 627.171573 ) ( 503.000000 -1391.000000 630.000000 ) ( 503.000000 -1951.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 505.828427 -1951.000000 627.171573 ) ( 503.000000 -1951.000000 630.000000 ) ( 853.000000 -1951.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4271/3125) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [00ENGINE01]: 256.000000/64.000000 // --> Vector A/B: (3071.000000, 2510.000000, 2510.000000) / (-1296.126730, -1296.126730, -801.151983) // --> Vector info: d1 = 0.750032, 1.752344, 1.752342. Determinants: 496.118983, 0.001072, -1731849.637944, -277680.832972 // --> Vector info: d2 = 0.482355, 0.482368, 4.017903. Determinants: 0.006133, -1983.435591, -2704743.493801, -277680.832972 ( 503.000000 -2510.000000 630.000000 ) ( 853.000000 -2510.000000 980.000000 ) ( 853.000000 -3071.000000 980.000000 ) ( ( -0.001787 0.000000 6.236835 ) ( 0.000000 0.007143 9.740476 ) ) 12escape/00ENGINE01 0 0 0 ( 855.828427 -3071.000000 977.171573 ) ( 855.828427 -2510.000000 977.171573 ) ( 505.828427 -2510.000000 627.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 855.828427 -3071.000000 977.171573 ) ( 853.000000 -3071.000000 980.000000 ) ( 853.000000 -2510.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 855.828427 -2510.000000 977.171573 ) ( 853.000000 -2510.000000 980.000000 ) ( 503.000000 -2510.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 505.828427 -2510.000000 627.171573 ) ( 503.000000 -2510.000000 630.000000 ) ( 503.000000 -3071.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 505.828427 -3071.000000 627.171573 ) ( 503.000000 -3071.000000 630.000000 ) ( 853.000000 -3071.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4272/3126) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [00ENGINE01]: 256.000000/64.000000 // --> Vector A/B: (-3071.000000, -2510.000000, -2510.000000) / (-708.520995, -708.520995, -1203.495742) // --> Vector info: d1 = 0.742214, 1.744527, 1.744525. Determinants: -496.119455, -0.001069, -1729682.262802, -277680.832972 // --> Vector info: d2 = 0.886330, 0.886341, 4.421876. Determinants: -0.005306, 1983.435258, 1159172.371569, -277680.832972 ( -722.000000 -2510.000000 980.000000 ) ( -372.000000 -2510.000000 630.000000 ) ( -372.000000 -3071.000000 630.000000 ) ( ( 0.001787 0.000000 6.229030 ) ( 0.000000 -0.007143 -4.174477 ) ) 12escape/00ENGINE01 0 0 0 ( -374.828427 -3071.000000 627.171573 ) ( -374.828427 -2510.000000 627.171573 ) ( -724.828427 -2510.000000 977.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -374.828427 -3071.000000 627.171573 ) ( -372.000000 -3071.000000 630.000000 ) ( -372.000000 -2510.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -374.828427 -2510.000000 627.171573 ) ( -372.000000 -2510.000000 630.000000 ) ( -722.000000 -2510.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -724.828427 -2510.000000 977.171573 ) ( -722.000000 -2510.000000 980.000000 ) ( -722.000000 -3071.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -724.828427 -3071.000000 977.171573 ) ( -722.000000 -3071.000000 980.000000 ) ( -372.000000 -3071.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4273/3127) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [00ENGINE01]: 256.000000/64.000000 // --> Vector A/B: (2510.000000, 2056.000000, 2056.000000) / (-1296.126730, -1296.126730, -801.151983) // --> Vector info: d1 = 1.607811, 0.797606, 0.797606. Determinants: -401.031241, -0.000433, 645282.927558, -224718.535061 // --> Vector info: d2 = 4.490948, 4.490947, 0.955411. Determinants: -0.000472, 1605.133259, 1071258.113660, -224718.535061 ( 503.000000 -2056.000000 630.000000 ) ( 853.000000 -2056.000000 980.000000 ) ( 853.000000 -2510.000000 980.000000 ) ( ( 0.001785 0.000000 -2.871516 ) ( 0.000000 -0.007143 -4.767111 ) ) 12escape/00ENGINE01 0 0 0 ( 855.828427 -2510.000000 977.171573 ) ( 855.828427 -2056.000000 977.171573 ) ( 505.828427 -2056.000000 627.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 855.828427 -2510.000000 977.171573 ) ( 853.000000 -2510.000000 980.000000 ) ( 853.000000 -2056.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 855.828427 -2056.000000 977.171573 ) ( 853.000000 -2056.000000 980.000000 ) ( 503.000000 -2056.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 505.828427 -2056.000000 627.171573 ) ( 503.000000 -2056.000000 630.000000 ) ( 503.000000 -2510.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 505.828427 -2510.000000 627.171573 ) ( 503.000000 -2510.000000 630.000000 ) ( 853.000000 -2510.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4274/3128) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [00ENGINE01]: 256.000000/64.000000 // --> Vector A/B: (-2510.000000, -2056.000000, -2056.000000) / (-708.520995, -708.520995, -1203.495742) // --> Vector info: d1 = 0.174211, 0.984414, 0.984415. Determinants: -401.030299, 0.000433, -1045734.083696, -224718.535061 // --> Vector info: d2 = 0.886349, 0.886349, 4.421885. Determinants: 0.000000, 1605.132933, 938091.234936, -224718.535061 ( -722.000000 -2056.000000 980.000000 ) ( -372.000000 -2056.000000 630.000000 ) ( -372.000000 -2510.000000 630.000000 ) ( ( 0.001785 0.000000 4.653528 ) ( 0.000000 -0.007143 -4.174517 ) ) 12escape/00ENGINE01 0 0 0 ( -374.828427 -2510.000000 627.171573 ) ( -374.828427 -2056.000000 627.171573 ) ( -724.828427 -2056.000000 977.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -374.828427 -2510.000000 627.171573 ) ( -372.000000 -2510.000000 630.000000 ) ( -372.000000 -2056.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -374.828427 -2056.000000 627.171573 ) ( -372.000000 -2056.000000 630.000000 ) ( -722.000000 -2056.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -724.828427 -2056.000000 977.171573 ) ( -722.000000 -2056.000000 980.000000 ) ( -722.000000 -2510.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -724.828427 -2510.000000 977.171573 ) ( -722.000000 -2510.000000 980.000000 ) ( -372.000000 -2510.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4275/3129) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wglas2]: 64.000000/128.000000 // --> Vector A/B: (62.000000, -190.000000, -225.000000) / (-770.000000, -770.000000, -665.000000) // --> Vector info: d1 = 2.000000, 0.727700, 1.083602. Determinants: -133.591462, -134.217721, -147984.970853, -26460.000000 // --> Vector info: d2 = 1.000000, 0.363606, 0.009013. Determinants: -66.821328, 67.083760, 29337.419471, -26460.000000 ( 225.000000 -3448.000000 665.000000 ) ( 190.000000 -3448.000000 770.000000 ) ( -62.000000 -3448.000000 770.000000 ) ( ( 0.005049 0.005072 5.592780 ) ( 0.002525 -0.002535 -1.108746 ) ) 12escape/00wglas2 0 0 0 ( -62.000000 -3452.000000 770.000000 ) ( 190.000000 -3452.000000 770.000000 ) ( 225.000000 -3452.000000 665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -62.000000 -3452.000000 770.000000 ) ( -62.000000 -3448.000000 770.000000 ) ( 190.000000 -3448.000000 770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 190.000000 -3452.000000 770.000000 ) ( 190.000000 -3448.000000 770.000000 ) ( 225.000000 -3448.000000 665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 225.000000 -3452.000000 665.000000 ) ( 225.000000 -3448.000000 665.000000 ) ( -97.000000 -3448.000000 665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -97.000000 -3452.000000 665.000000 ) ( -97.000000 -3448.000000 665.000000 ) ( -62.000000 -3448.000000 770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4276/3130) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-643.000000, -537.000000, -225.000000) / (-770.000000, -665.000000, -665.000000) // --> Vector info: d1 = 0.987615, 4.002330, 12.938395. Determinants: -938.286795, 6.631868, -630566.142158, -32760.000000 // --> Vector info: d2 = 3.032850, 0.022487, 0.028955. Determinants: -0.679071, 939.918829, 623944.680578, -32760.000000 ( 225.000000 -3448.000000 665.000000 ) ( 537.000000 -3448.000000 665.000000 ) ( 643.000000 -3448.000000 770.000000 ) ( ( 0.028641 -0.000202 19.248051 ) ( 0.000021 -0.028691 -19.045930 ) ) 12escape/00WPANL6 0 0 0 ( 643.000000 -3452.000000 770.000000 ) ( 537.000000 -3452.000000 665.000000 ) ( 225.000000 -3452.000000 665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 643.000000 -3452.000000 770.000000 ) ( 643.000000 -3448.000000 770.000000 ) ( 537.000000 -3448.000000 665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 537.000000 -3452.000000 665.000000 ) ( 537.000000 -3448.000000 665.000000 ) ( 225.000000 -3448.000000 665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 225.000000 -3452.000000 665.000000 ) ( 225.000000 -3448.000000 665.000000 ) ( 190.000000 -3448.000000 770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 190.000000 -3452.000000 770.000000 ) ( 190.000000 -3448.000000 770.000000 ) ( 643.000000 -3448.000000 770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4277/3131) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (407.000000, 512.000000, 62.000000) / (-665.000000, -770.000000, -770.000000) // --> Vector info: d1 = 9.971996, 12.982601, 0.135088. Determinants: -1348.988886, 5.783300, 81707.545730, -47250.000000 // --> Vector info: d2 = 0.035697, 3.049724, 3.042425. Determinants: -0.766339, 1355.545438, 900062.911755, -47250.000000 ( -62.000000 -3448.000000 770.000000 ) ( -512.000000 -3448.000000 770.000000 ) ( -407.000000 -3448.000000 665.000000 ) ( ( 0.028550 -0.000122 -1.729260 ) ( 0.000016 -0.028689 -19.048951 ) ) 12escape/00WPANL6 0 0 0 ( -407.000000 -3452.000000 665.000000 ) ( -512.000000 -3452.000000 770.000000 ) ( -62.000000 -3452.000000 770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.000000 -3452.000000 665.000000 ) ( -407.000000 -3448.000000 665.000000 ) ( -512.000000 -3448.000000 770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -512.000000 -3452.000000 770.000000 ) ( -512.000000 -3448.000000 770.000000 ) ( -62.000000 -3448.000000 770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -62.000000 -3452.000000 770.000000 ) ( -62.000000 -3448.000000 770.000000 ) ( -97.000000 -3448.000000 665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -97.000000 -3452.000000 665.000000 ) ( -97.000000 -3448.000000 665.000000 ) ( -407.000000 -3448.000000 665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4278/3132) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (512.000000, 564.000000, -695.000000) / (-770.000000, -823.000000, -823.000000) // --> Vector info: d1 = 34.983768, 36.469246, 0.501976. Determinants: -1906.265304, -0.081940, -1358417.177047, -66727.000000 // --> Vector info: d2 = 0.056677, 1.544870, 1.512023. Determinants: -1.740913, 1871.927571, 1438493.700127, -66727.000000 ( 695.000000 -3448.000000 823.000000 ) ( -564.000000 -3448.000000 823.000000 ) ( -512.000000 -3448.000000 770.000000 ) ( ( 0.028568 0.000001 20.357834 ) ( 0.000026 -0.028054 -21.557896 ) ) 12escape/00WPANL6 0 0 0 ( -512.000000 -3452.000000 770.000000 ) ( -564.000000 -3452.000000 823.000000 ) ( 695.000000 -3452.000000 823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -512.000000 -3452.000000 770.000000 ) ( -512.000000 -3448.000000 770.000000 ) ( -564.000000 -3448.000000 823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -564.000000 -3452.000000 823.000000 ) ( -564.000000 -3448.000000 823.000000 ) ( 695.000000 -3448.000000 823.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 695.000000 -3452.000000 823.000000 ) ( 695.000000 -3448.000000 823.000000 ) ( 643.000000 -3448.000000 770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 643.000000 -3452.000000 770.000000 ) ( 643.000000 -3448.000000 770.000000 ) ( -512.000000 -3448.000000 770.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4280/3133) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [00ENGINE]: 256.000000/64.000000 // --> Vector A/B: (-2056.000000, -1951.000000, -1951.000000) / (-708.520995, -708.520995, -1203.495742) // --> Vector info: d1 = 0.949257, 1.136757, 1.136758. Determinants: -92.807765, 0.000100, -240147.804259, -51972.348417 // --> Vector info: d2 = 0.886340, 0.886340, 4.421875. Determinants: 0.000000, 371.231185, 216959.921944, -51972.348417 ( -722.000000 -1951.000000 980.000000 ) ( -372.000000 -1951.000000 630.000000 ) ( -372.000000 -2056.000000 630.000000 ) ( ( 0.001786 0.000000 4.620684 ) ( 0.000000 -0.007143 -4.174526 ) ) 12escape/00ENGINE 0 0 0 ( -374.828427 -2056.000000 627.171573 ) ( -374.828427 -1951.000000 627.171573 ) ( -724.828427 -1951.000000 977.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -374.828427 -2056.000000 627.171573 ) ( -372.000000 -2056.000000 630.000000 ) ( -372.000000 -1951.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -374.828427 -1951.000000 627.171573 ) ( -372.000000 -1951.000000 630.000000 ) ( -722.000000 -1951.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -724.828427 -1951.000000 977.171573 ) ( -722.000000 -1951.000000 980.000000 ) ( -722.000000 -2056.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -724.828427 -2056.000000 977.171573 ) ( -722.000000 -2056.000000 980.000000 ) ( -372.000000 -2056.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4281/3134) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [00ENGINE]: 256.000000/64.000000 // --> Vector A/B: (-1951.000000, -1391.000000, -1391.000000) / (-708.520995, -708.520995, -1203.495742) // --> Vector info: d1 = 0.136760, 1.136757, 1.136749. Determinants: -494.973332, -0.004272, -1003603.867555, -277185.858225 // --> Vector info: d2 = 0.886339, 0.886340, 4.421885. Determinants: -0.000240, 1979.905524, 1157123.410106, -277185.858225 ( -722.000000 -1391.000000 980.000000 ) ( -372.000000 -1391.000000 630.000000 ) ( -372.000000 -1951.000000 630.000000 ) ( ( 0.001786 0.000000 3.620689 ) ( 0.000000 -0.007143 -4.174540 ) ) 12escape/00ENGINE 0 0 0 ( -374.828427 -1951.000000 627.171573 ) ( -374.828427 -1391.000000 627.171573 ) ( -724.828427 -1391.000000 977.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -374.828427 -1951.000000 627.171573 ) ( -372.000000 -1951.000000 630.000000 ) ( -372.000000 -1391.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -374.828427 -1391.000000 627.171573 ) ( -372.000000 -1391.000000 630.000000 ) ( -722.000000 -1391.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -724.828427 -1391.000000 977.171573 ) ( -722.000000 -1391.000000 980.000000 ) ( -722.000000 -1951.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -724.828427 -1951.000000 977.171573 ) ( -722.000000 -1951.000000 980.000000 ) ( -372.000000 -1951.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4283/3135) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [00ENGINE]: 256.000000/64.000000 // --> Vector A/B: (3448.000000, 3448.000000, 3071.000000) / (-801.151983, -1296.126730, -1296.126730) // --> Vector info: d1 = 1.242188, 1.242187, 0.570315. Determinants: -332.559919, -0.000225, 914867.357818, -186605.479555 // --> Vector info: d2 = 0.953125, 4.488660, 4.488660. Determinants: 0.000000, 1332.896866, 889994.642930, -186605.479555 ( 853.000000 -3071.000000 980.000000 ) ( 853.000000 -3448.000000 980.000000 ) ( 503.000000 -3448.000000 630.000000 ) ( ( 0.001782 0.000000 -4.902682 ) ( 0.000000 -0.007143 -4.769392 ) ) 12escape/00ENGINE 0 0 0 ( 505.828427 -3448.000000 627.171573 ) ( 855.828427 -3448.000000 977.171573 ) ( 855.828427 -3071.000000 977.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 505.828427 -3448.000000 627.171573 ) ( 503.000000 -3448.000000 630.000000 ) ( 853.000000 -3448.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 855.828427 -3448.000000 977.171573 ) ( 853.000000 -3448.000000 980.000000 ) ( 853.000000 -3071.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 855.828427 -3071.000000 977.171573 ) ( 853.000000 -3071.000000 980.000000 ) ( 503.000000 -3071.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 505.828427 -3071.000000 627.171573 ) ( 503.000000 -3071.000000 630.000000 ) ( 503.000000 -3448.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4284/3136) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [00ENGINE]: 256.000000/64.000000 // --> Vector A/B: (-3448.000000, -3448.000000, -3071.000000) / (-1203.495742, -708.520995, -708.520995) // --> Vector info: d1 = 1.246124, 1.246120, 0.574248. Determinants: 332.559743, 0.001439, 914134.107529, -186605.479555 // --> Vector info: d2 = 0.538295, 4.073830, 4.073823. Determinants: 0.003542, -1332.896819, -1704572.190609, -186605.479555 ( -372.000000 -3071.000000 630.000000 ) ( -372.000000 -3448.000000 630.000000 ) ( -722.000000 -3448.000000 980.000000 ) ( ( -0.001782 0.000000 -4.898753 ) ( 0.000000 0.007143 9.134631 ) ) 12escape/00ENGINE 0 0 0 ( -724.828427 -3448.000000 977.171573 ) ( -374.828427 -3448.000000 627.171573 ) ( -374.828427 -3071.000000 627.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -724.828427 -3448.000000 977.171573 ) ( -722.000000 -3448.000000 980.000000 ) ( -372.000000 -3448.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -374.828427 -3448.000000 627.171573 ) ( -372.000000 -3448.000000 630.000000 ) ( -372.000000 -3071.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -374.828427 -3071.000000 627.171573 ) ( -372.000000 -3071.000000 630.000000 ) ( -722.000000 -3071.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -724.828427 -3071.000000 977.171573 ) ( -722.000000 -3071.000000 980.000000 ) ( -722.000000 -3448.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4286/3137) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (503.000000, 853.000000, 320.000000) / (-630.000000, -980.000000, -980.000000) // --> Vector info: d1 = 10.531261, 0.535065, 15.744873. Determinants: 5323.432920, -4.539939, -4645153.741722, -186550.000000 // --> Vector info: d2 = 10.046873, 0.046888, 0.049762. Determinants: 1.005862, -5328.986260, -5232011.467805, -186550.000000 ( 320.000000 -1391.000000 980.000000 ) ( 853.000000 -1391.000000 980.000000 ) ( 503.000000 -1391.000000 630.000000 ) ( ( -0.028536 0.000024 24.900315 ) ( -0.000005 0.028566 28.046162 ) ) 12escape/00WPANL6 0 0 0 ( 503.000000 -1387.000000 630.000000 ) ( 853.000000 -1387.000000 980.000000 ) ( 320.000000 -1387.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 503.000000 -1387.000000 630.000000 ) ( 503.000000 -1391.000000 630.000000 ) ( 853.000000 -1391.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 853.000000 -1387.000000 980.000000 ) ( 853.000000 -1391.000000 980.000000 ) ( 320.000000 -1391.000000 980.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 320.000000 -1387.000000 980.000000 ) ( 320.000000 -1391.000000 980.000000 ) ( 320.000000 -1391.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 320.000000 -1387.000000 630.000000 ) ( 320.000000 -1391.000000 630.000000 ) ( 503.000000 -1391.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4287/3138) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (372.000000, 407.000000, -537.000000) / (-630.000000, -665.000000, -665.000000) // --> Vector info: d1 = 25.985474, 26.972004, 0.003020. Determinants: -943.914428, -12.629828, -515380.673345, -33040.000000 // --> Vector info: d2 = 0.048439, 1.035705, 1.025753. Determinants: -0.348322, 931.630841, 585456.595977, -33040.000000 ( 537.000000 -3448.000000 665.000000 ) ( -407.000000 -3448.000000 665.000000 ) ( -372.000000 -3448.000000 630.000000 ) ( ( 0.028569 0.000382 15.598689 ) ( 0.000011 -0.028197 -17.719631 ) ) 12escape/00WPANL6 0 0 0 ( -372.000000 -3452.000000 630.000000 ) ( -407.000000 -3452.000000 665.000000 ) ( 537.000000 -3452.000000 665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -372.000000 -3452.000000 630.000000 ) ( -372.000000 -3448.000000 630.000000 ) ( -407.000000 -3448.000000 665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -407.000000 -3452.000000 665.000000 ) ( -407.000000 -3448.000000 665.000000 ) ( 537.000000 -3448.000000 665.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 537.000000 -3452.000000 665.000000 ) ( 537.000000 -3448.000000 665.000000 ) ( 503.000000 -3448.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 503.000000 -3452.000000 630.000000 ) ( 503.000000 -3448.000000 630.000000 ) ( -372.000000 -3448.000000 630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4289/3139) # points: 4 { brushDef { // Surface normal: -0.118156, -0.620319, 0.775399 // RotY/Z : -0.887346 / -1.759018. Vector texS/T: (0.982339, -0.187112, 0.000000) / (-0.145087, -0.761704, -0.631472) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (-39.714545, -37.843424, -16.465865) / (-551.250340, -538.581523, -538.581523) // --> Vector info: d1 = 0.791676, 0.970915, 0.926429. Determinants: 0.563588, -3.914946, -2350.140879, -270.828359 // --> Vector info: d2 = 0.144118, 0.197897, 0.500710. Determinants: -3.836278, -0.583058, -512.798052, -270.828359 ( -36.000000 -101.000000 983.000000 ) ( -57.000000 -97.000000 983.000000 ) ( -57.000000 -87.000000 991.000000 ) ( ( -0.002081 0.014455 8.677603 ) ( 0.014165 0.002153 1.893443 ) ) 12escape/00_base1 0 0 0 ( -56.527376 -84.518724 987.898405 ) ( -56.527376 -94.518724 979.898405 ) ( -35.527376 -98.518724 979.898405 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -56.527376 -84.518724 987.898405 ) ( -57.000000 -87.000000 991.000000 ) ( -57.000000 -97.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -56.527376 -94.518724 979.898405 ) ( -57.000000 -97.000000 983.000000 ) ( -36.000000 -101.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.527376 -98.518724 979.898405 ) ( -36.000000 -101.000000 983.000000 ) ( -36.000000 -91.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -35.527376 -88.518724 987.898405 ) ( -36.000000 -91.000000 991.000000 ) ( -57.000000 -87.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4291/3140) # points: 4 { brushDef { // Surface normal: 0.125544, 0.659107, -0.741496 // RotY/Z : 0.835297 / 1.382575. Vector texS/T: (-0.982339, 0.187112, 0.000000) / (-0.138743, -0.728400, -0.670957) // Texture width/height [10wgril1]: 32.000000/64.000000 // --> Vector A/B: (7.718374, 9.402383, -11.975175) / (-463.715669, -475.638928, -475.638928) // --> Vector info: d1 = 0.851055, 1.221268, 1.220790. Determinants: -0.005703, 7.913445, 3452.706971, -254.890172 // --> Vector info: d2 = 0.873339, 0.846313, 1.152402. Determinants: 3.649571, -0.062278, -279.653350, -254.890172 ( -36.000000 -253.000000 991.000000 ) ( -57.000000 -249.000000 991.000000 ) ( -57.000000 -258.000000 983.000000 ) ( ( 0.000022 -0.031046 -13.545861 ) ( -0.014318 0.000244 1.097152 ) ) 12escape/10wgril1 0 0 0 ( -57.502177 -260.636430 985.965983 ) ( -57.502177 -251.636430 993.965983 ) ( -36.502177 -255.636430 993.965983 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.502177 -260.636430 985.965983 ) ( -57.000000 -258.000000 983.000000 ) ( -57.000000 -249.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -57.502177 -251.636430 993.965983 ) ( -57.000000 -249.000000 991.000000 ) ( -36.000000 -253.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -36.502177 -255.636430 993.965983 ) ( -36.000000 -253.000000 991.000000 ) ( -36.000000 -263.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -36.502177 -265.636430 985.965983 ) ( -36.000000 -263.000000 983.000000 ) ( -57.000000 -258.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4294/3141) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base1]: 64.000000/64.000000 // --> Vector A/B: (101.000000, 263.000000, 253.000000) / (-983.000000, -983.000000, -991.000000) // --> Vector info: d1 = 1.000000, 3.311950, 3.172730. Determinants: -18.495598, 0.565895, 1128.330478, -1296.000000 // --> Vector info: d2 = 0.000000, 0.000000, 0.124955. Determinants: -0.000002, 20.242743, 19898.616282, -1296.000000 ( -36.000000 -253.000000 991.000000 ) ( -36.000000 -263.000000 983.000000 ) ( -36.000000 -101.000000 983.000000 ) ( ( 0.014271 -0.000437 -0.870625 ) ( 0.000000 -0.015619 -15.353871 ) ) 12escape/00_base1 0 0 0 ( -32.000000 -101.000000 983.000000 ) ( -32.000000 -263.000000 983.000000 ) ( -32.000000 -253.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -32.000000 -101.000000 983.000000 ) ( -36.000000 -101.000000 983.000000 ) ( -36.000000 -263.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -32.000000 -263.000000 983.000000 ) ( -36.000000 -263.000000 983.000000 ) ( -36.000000 -253.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -32.000000 -253.000000 991.000000 ) ( -36.000000 -253.000000 991.000000 ) ( -36.000000 -91.000000 991.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -32.000000 -91.000000 991.000000 ) ( -36.000000 -91.000000 991.000000 ) ( -36.000000 -101.000000 983.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4295/3142) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (110.000000, 98.000000, 98.000000) / (-595.000000, -595.000000, -525.000000) // --> Vector info: d1 = 1.999999, 1.999999, 0.999999. Determinants: -0.000016, 11.999996, 5459.999997, -840.000000 // --> Vector info: d2 = 0.112498, 1.432498, 1.432489. Determinants: 92.399978, 0.000107, -10258.432362, -840.000000 ( 525.000000 98.000000 -1589.000000 ) ( 595.000000 98.000000 -1589.000000 ) ( 595.000000 110.000000 -1589.000000 ) ( ( 0.000000 -0.014286 -6.500000 ) ( -0.110000 0.000000 12.212419 ) ) 12escape/10wlip3 0 0 0 ( 595.000000 110.000000 -1585.000000 ) ( 595.000000 98.000000 -1585.000000 ) ( 525.000000 98.000000 -1585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 110.000000 -1585.000000 ) ( 595.000000 110.000000 -1589.000000 ) ( 595.000000 98.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 98.000000 -1585.000000 ) ( 595.000000 98.000000 -1589.000000 ) ( 525.000000 98.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 98.000000 -1585.000000 ) ( 525.000000 98.000000 -1589.000000 ) ( 525.000000 110.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 110.000000 -1585.000000 ) ( 525.000000 110.000000 -1589.000000 ) ( 595.000000 110.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4296/3143) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (110.000000, 110.000000, 98.000000) / (595.000000, 525.000000, 525.000000) // --> Vector info: d1 = 0.249999, 1.250005, 1.249998. Determinants: -0.000534, 12.000080, -7349.987724, -840.000000 // --> Vector info: d2 = 0.999918, 0.999998, 2.319950. Determinants: 92.396644, 0.000965, -11004.136010, -840.000000 ( 525.000000 98.000000 -1694.000000 ) ( 525.000000 110.000000 -1694.000000 ) ( 595.000000 110.000000 -1694.000000 ) ( ( 0.000001 -0.014286 8.749985 ) ( -0.109996 -0.000001 13.100162 ) ) 12escape/10wlip3 0 0 0 ( 595.000000 110.000000 -1698.000000 ) ( 525.000000 110.000000 -1698.000000 ) ( 525.000000 98.000000 -1698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 110.000000 -1698.000000 ) ( 595.000000 110.000000 -1694.000000 ) ( 525.000000 110.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 110.000000 -1698.000000 ) ( 525.000000 110.000000 -1694.000000 ) ( 525.000000 98.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 98.000000 -1698.000000 ) ( 525.000000 98.000000 -1694.000000 ) ( 595.000000 98.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 98.000000 -1698.000000 ) ( 595.000000 98.000000 -1694.000000 ) ( 595.000000 110.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4297/3144) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (110.000000, 110.000000, 98.000000) / (1694.000000, 1589.000000, 1589.000000) // --> Vector info: d1 = 0.500001, 2.000002, 1.999999. Determinants: -0.000313, 18.000014, -31121.991030, -1260.000000 // --> Vector info: d2 = 0.999956, 0.999995, 2.319989. Determinants: 138.599370, 0.000473, -16506.676631, -1260.000000 ( 525.000000 98.000000 -1589.000000 ) ( 525.000000 110.000000 -1589.000000 ) ( 525.000000 110.000000 -1694.000000 ) ( ( 0.000000 -0.014286 24.699993 ) ( -0.110000 0.000000 13.100537 ) ) 12escape/10wlip3 0 0 0 ( 521.000000 110.000000 -1694.000000 ) ( 521.000000 110.000000 -1589.000000 ) ( 521.000000 98.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 110.000000 -1694.000000 ) ( 525.000000 110.000000 -1694.000000 ) ( 525.000000 110.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 110.000000 -1589.000000 ) ( 525.000000 110.000000 -1589.000000 ) ( 525.000000 98.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 98.000000 -1589.000000 ) ( 525.000000 98.000000 -1589.000000 ) ( 525.000000 98.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 98.000000 -1694.000000 ) ( 525.000000 98.000000 -1694.000000 ) ( 525.000000 110.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4299/3145) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (-110.000000, -110.000000, -98.000000) / (1589.000000, 1694.000000, 1694.000000) // --> Vector info: d1 = 1.000000, 2.499997, 2.499998. Determinants: -0.000025, -17.999972, 27341.953184, -1260.000000 // --> Vector info: d2 = 0.000001, 0.000003, 1.320000. Determinants: -138.599692, -0.000020, -15245.935076, -1260.000000 ( 595.000000 98.000000 -1694.000000 ) ( 595.000000 110.000000 -1694.000000 ) ( 595.000000 110.000000 -1589.000000 ) ( ( 0.000000 0.014286 -21.699963 ) ( 0.110000 0.000000 12.099948 ) ) 12escape/10wlip3 0 0 0 ( 599.000000 110.000000 -1589.000000 ) ( 599.000000 110.000000 -1694.000000 ) ( 599.000000 98.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 599.000000 110.000000 -1589.000000 ) ( 595.000000 110.000000 -1589.000000 ) ( 595.000000 110.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 599.000000 110.000000 -1694.000000 ) ( 595.000000 110.000000 -1694.000000 ) ( 595.000000 98.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 599.000000 98.000000 -1694.000000 ) ( 595.000000 98.000000 -1694.000000 ) ( 595.000000 98.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 599.000000 98.000000 -1589.000000 ) ( 595.000000 98.000000 -1589.000000 ) ( 595.000000 110.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4301/3146) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (-84.000000, -72.000000, -72.000000) / (1694.000000, 1694.000000, 1589.000000) // --> Vector info: d1 = 0.492187, 0.492187, 1.992185. Determinants: -0.000012, 17.999983, -31112.127168, -1260.000000 // --> Vector info: d2 = 2.075158, 0.675037, 0.675051. Determinants: 147.012639, 0.000162, 9734.088672, -1260.000000 ( 595.000000 72.000000 -1589.000000 ) ( 595.000000 72.000000 -1694.000000 ) ( 595.000000 84.000000 -1694.000000 ) ( ( 0.000000 -0.014286 24.692164 ) ( -0.116677 0.000000 -7.725467 ) ) 12escape/10wlip3 0 0 0 ( 599.000000 84.000000 -1694.000000 ) ( 599.000000 72.000000 -1694.000000 ) ( 599.000000 72.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 599.000000 84.000000 -1694.000000 ) ( 595.000000 84.000000 -1694.000000 ) ( 595.000000 72.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 599.000000 72.000000 -1694.000000 ) ( 595.000000 72.000000 -1694.000000 ) ( 595.000000 72.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 599.000000 72.000000 -1589.000000 ) ( 595.000000 72.000000 -1589.000000 ) ( 595.000000 84.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 599.000000 84.000000 -1589.000000 ) ( 595.000000 84.000000 -1589.000000 ) ( 595.000000 84.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4302/3147) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (84.000000, 72.000000, 72.000000) / (1589.000000, 1589.000000, 1694.000000) // --> Vector info: d1 = 0.992187, 0.992188, 2.492186. Determinants: 0.000050, -17.999983, 27351.812886, -1260.000000 // --> Vector info: d2 = 2.275109, 0.874989, 0.875023. Determinants: -147.012620, -0.000402, 9483.061098, -1260.000000 ( 525.000000 72.000000 -1694.000000 ) ( 525.000000 72.000000 -1589.000000 ) ( 525.000000 84.000000 -1589.000000 ) ( ( 0.000000 0.014286 -21.707788 ) ( 0.116677 0.000000 -7.526239 ) ) 12escape/10wlip3 0 0 0 ( 521.000000 84.000000 -1589.000000 ) ( 521.000000 72.000000 -1589.000000 ) ( 521.000000 72.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 84.000000 -1589.000000 ) ( 525.000000 84.000000 -1589.000000 ) ( 525.000000 72.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 72.000000 -1589.000000 ) ( 525.000000 72.000000 -1589.000000 ) ( 525.000000 72.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 72.000000 -1694.000000 ) ( 525.000000 72.000000 -1694.000000 ) ( 525.000000 84.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 84.000000 -1694.000000 ) ( 525.000000 84.000000 -1694.000000 ) ( 525.000000 84.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4303/3148) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (84.000000, 72.000000, 72.000000) / (525.000000, 525.000000, 595.000000) // --> Vector info: d1 = 0.492187, 0.492187, 1.492186. Determinants: 0.000008, -11.999989, 5886.556508, -840.000000 // --> Vector info: d2 = 2.075158, 0.675037, 0.675037. Determinants: -98.008426, -0.000002, 6489.576188, -840.000000 ( 595.000000 72.000000 -1694.000000 ) ( 525.000000 72.000000 -1694.000000 ) ( 525.000000 84.000000 -1694.000000 ) ( ( 0.000000 0.014286 -7.007805 ) ( 0.116677 0.000000 -7.725686 ) ) 12escape/10wlip3 0 0 0 ( 525.000000 84.000000 -1698.000000 ) ( 525.000000 72.000000 -1698.000000 ) ( 595.000000 72.000000 -1698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 84.000000 -1698.000000 ) ( 525.000000 84.000000 -1694.000000 ) ( 525.000000 72.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 72.000000 -1698.000000 ) ( 525.000000 72.000000 -1694.000000 ) ( 595.000000 72.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 72.000000 -1698.000000 ) ( 595.000000 72.000000 -1694.000000 ) ( 595.000000 84.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 84.000000 -1698.000000 ) ( 595.000000 84.000000 -1694.000000 ) ( 525.000000 84.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4304/3149) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (84.000000, 72.000000, 72.000000) / (-595.000000, -595.000000, -525.000000) // --> Vector info: d1 = 0.992187, 0.992188, 1.992188. Determinants: 0.000033, -12.000000, -7973.439902, -840.000000 // --> Vector info: d2 = 2.275109, 0.874989, 0.874990. Determinants: -98.008413, -0.000007, 6321.610418, -840.000000 ( 525.000000 72.000000 -1589.000000 ) ( 595.000000 72.000000 -1589.000000 ) ( 595.000000 84.000000 -1589.000000 ) ( ( 0.000000 0.014286 9.492190 ) ( 0.116677 0.000000 -7.525727 ) ) 12escape/10wlip3 0 0 0 ( 595.000000 84.000000 -1585.000000 ) ( 595.000000 72.000000 -1585.000000 ) ( 525.000000 72.000000 -1585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 84.000000 -1585.000000 ) ( 595.000000 84.000000 -1589.000000 ) ( 595.000000 72.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 72.000000 -1585.000000 ) ( 595.000000 72.000000 -1589.000000 ) ( 525.000000 72.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 72.000000 -1585.000000 ) ( 525.000000 72.000000 -1589.000000 ) ( 525.000000 84.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 84.000000 -1585.000000 ) ( 525.000000 84.000000 -1589.000000 ) ( 595.000000 84.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4307/3150) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (455.000000, 455.000000, 525.000000) / (1589.000000, 1694.000000, 1694.000000) // --> Vector info: d1 = 1.000000, 2.500010, 2.499997. Determinants: 0.001301, -105.000667, 159495.468199, -7350.000000 // --> Vector info: d2 = 1.000000, 1.000003, 2.000000. Determinants: -104.999662, -0.000200, 40425.164273, -7350.000000 ( 525.000000 98.000000 -1694.000000 ) ( 455.000000 98.000000 -1694.000000 ) ( 455.000000 98.000000 -1589.000000 ) ( ( 0.000000 0.014286 -21.700064 ) ( 0.014286 0.000000 -5.500022 ) ) 12escape/00_base4 0 0 0 ( 455.000000 102.000000 -1589.000000 ) ( 455.000000 102.000000 -1694.000000 ) ( 525.000000 102.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 102.000000 -1589.000000 ) ( 455.000000 98.000000 -1589.000000 ) ( 455.000000 98.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 102.000000 -1694.000000 ) ( 455.000000 98.000000 -1694.000000 ) ( 525.000000 98.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 102.000000 -1694.000000 ) ( 525.000000 98.000000 -1694.000000 ) ( 525.000000 98.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 102.000000 -1589.000000 ) ( 525.000000 98.000000 -1589.000000 ) ( 455.000000 98.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4308/3151) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (-98.000000, -84.000000, -84.000000) / (1694.000000, 1694.000000, 1589.000000) // --> Vector info: d1 = 0.000001, 0.400001, 0.400000. Determinants: -42.000031, -0.000017, -4115.975598, -1470.000000 // --> Vector info: d2 = 0.000000, 0.000000, 2.999998. Determinants: -0.000026, 41.999969, -71147.950740, -1470.000000 ( 595.000000 84.000000 -1589.000000 ) ( 595.000000 84.000000 -1694.000000 ) ( 595.000000 98.000000 -1694.000000 ) ( ( 0.028571 0.000000 2.799983 ) ( 0.000000 -0.028571 48.399966 ) ) 12escape/00_base4 0 0 0 ( 599.000000 98.000000 -1694.000000 ) ( 599.000000 84.000000 -1694.000000 ) ( 599.000000 84.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 599.000000 98.000000 -1694.000000 ) ( 595.000000 98.000000 -1694.000000 ) ( 595.000000 84.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 599.000000 84.000000 -1694.000000 ) ( 595.000000 84.000000 -1694.000000 ) ( 595.000000 84.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 599.000000 84.000000 -1589.000000 ) ( 595.000000 84.000000 -1589.000000 ) ( 595.000000 98.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 599.000000 98.000000 -1589.000000 ) ( 595.000000 98.000000 -1589.000000 ) ( 595.000000 98.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4309/3152) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (98.000000, 84.000000, 84.000000) / (1589.000000, 1589.000000, 1694.000000) // --> Vector info: d1 = 0.100001, 0.500000, 0.499998. Determinants: 41.999892, 0.000032, -4263.041742, -1470.000000 // --> Vector info: d2 = 0.999990, 0.999998, 3.999986. Determinants: 0.000883, -41.999826, 65267.651190, -1470.000000 ( 455.000000 84.000000 -1694.000000 ) ( 455.000000 84.000000 -1589.000000 ) ( 455.000000 98.000000 -1589.000000 ) ( ( -0.028571 0.000000 2.900028 ) ( -0.000001 0.028571 -44.399763 ) ) 12escape/00_base4 0 0 0 ( 451.000000 98.000000 -1589.000000 ) ( 451.000000 84.000000 -1589.000000 ) ( 451.000000 84.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 451.000000 98.000000 -1589.000000 ) ( 455.000000 98.000000 -1589.000000 ) ( 455.000000 84.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 451.000000 84.000000 -1589.000000 ) ( 455.000000 84.000000 -1589.000000 ) ( 455.000000 84.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 451.000000 84.000000 -1694.000000 ) ( 455.000000 84.000000 -1694.000000 ) ( 455.000000 98.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 451.000000 98.000000 -1694.000000 ) ( 455.000000 98.000000 -1694.000000 ) ( 455.000000 98.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4310/3153) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (98.000000, 84.000000, 84.000000) / (455.000000, 455.000000, 595.000000) // --> Vector info: d1 = 0.100001, 0.500000, 0.499980. Determinants: 55.999856, 0.000278, -5684.114859, -1960.000000 // --> Vector info: d2 = 0.999990, 0.999998, 4.999987. Determinants: 0.001177, -55.999836, 23519.829549, -1960.000000 ( 595.000000 84.000000 -1694.000000 ) ( 455.000000 84.000000 -1694.000000 ) ( 455.000000 98.000000 -1694.000000 ) ( ( -0.028571 0.000000 2.900059 ) ( -0.000001 0.028571 -11.999913 ) ) 12escape/00_base4 0 0 0 ( 455.000000 98.000000 -1698.000000 ) ( 455.000000 84.000000 -1698.000000 ) ( 595.000000 84.000000 -1698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 98.000000 -1698.000000 ) ( 455.000000 98.000000 -1694.000000 ) ( 455.000000 84.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 84.000000 -1698.000000 ) ( 455.000000 84.000000 -1694.000000 ) ( 595.000000 84.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 84.000000 -1698.000000 ) ( 595.000000 84.000000 -1694.000000 ) ( 595.000000 98.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 98.000000 -1698.000000 ) ( 595.000000 98.000000 -1694.000000 ) ( 455.000000 98.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4311/3154) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (98.000000, 84.000000, 84.000000) / (-595.000000, -595.000000, -455.000000) // --> Vector info: d1 = 0.000000, 0.200000, 0.200000. Determinants: 27.999939, 0.000000, -2743.994916, -1960.000000 // --> Vector info: d2 = 0.999999, 1.000000, 3.000000. Determinants: 0.000068, -27.999996, -18620.003154, -1960.000000 ( 455.000000 84.000000 -1589.000000 ) ( 595.000000 84.000000 -1589.000000 ) ( 595.000000 98.000000 -1589.000000 ) ( ( -0.014286 0.000000 1.399997 ) ( 0.000000 0.014286 9.500002 ) ) 12escape/00_base4 0 0 0 ( 595.000000 98.000000 -1585.000000 ) ( 595.000000 84.000000 -1585.000000 ) ( 455.000000 84.000000 -1585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 98.000000 -1585.000000 ) ( 595.000000 98.000000 -1589.000000 ) ( 595.000000 84.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 84.000000 -1585.000000 ) ( 595.000000 84.000000 -1589.000000 ) ( 455.000000 84.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 84.000000 -1585.000000 ) ( 455.000000 84.000000 -1589.000000 ) ( 455.000000 98.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 98.000000 -1585.000000 ) ( 455.000000 98.000000 -1589.000000 ) ( 595.000000 98.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4313/3155) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (-525.000000, -455.000000, -455.000000) / (1694.000000, 1694.000000, 1589.000000) // --> Vector info: d1 = 1.000000, 1.999999, 1.999995. Determinants: -104.999938, -0.000308, -62474.444776, -7350.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.500000. Determinants: -0.000025, 104.999984, -177869.985128, -7350.000000 ( 455.000000 84.000000 -1589.000000 ) ( 455.000000 84.000000 -1694.000000 ) ( 525.000000 84.000000 -1694.000000 ) ( ( 0.014286 0.000000 8.499924 ) ( 0.000000 -0.014286 24.199998 ) ) 12escape/00_base4 0 0 0 ( 525.000000 80.000000 -1694.000000 ) ( 455.000000 80.000000 -1694.000000 ) ( 455.000000 80.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 80.000000 -1694.000000 ) ( 525.000000 84.000000 -1694.000000 ) ( 455.000000 84.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 80.000000 -1694.000000 ) ( 455.000000 84.000000 -1694.000000 ) ( 455.000000 84.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 80.000000 -1589.000000 ) ( 455.000000 84.000000 -1589.000000 ) ( 525.000000 84.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 80.000000 -1589.000000 ) ( 525.000000 84.000000 -1589.000000 ) ( 525.000000 84.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4315/3156) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (-402.000000, -392.000000, -392.000000) / (1694.000000, 1694.000000, 1589.000000) // --> Vector info: d1 = 0.492187, 0.492185, 1.992184. Determinants: 0.000125, 14.999987, -25926.723639, -1050.000000 // --> Vector info: d2 = 2.075158, 0.915278, 0.915291. Determinants: 121.787387, 0.000134, 46779.386386, -1050.000000 ( 595.000000 392.000000 -1589.000000 ) ( 595.000000 392.000000 -1694.000000 ) ( 595.000000 402.000000 -1694.000000 ) ( ( 0.000000 -0.014286 24.692118 ) ( -0.115988 0.000000 -44.551797 ) ) 12escape/10wlip3 0 0 0 ( 599.000000 402.000000 -1694.000000 ) ( 599.000000 392.000000 -1694.000000 ) ( 599.000000 392.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 599.000000 402.000000 -1694.000000 ) ( 595.000000 402.000000 -1694.000000 ) ( 595.000000 392.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 599.000000 392.000000 -1694.000000 ) ( 595.000000 392.000000 -1694.000000 ) ( 595.000000 392.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 599.000000 392.000000 -1589.000000 ) ( 595.000000 392.000000 -1589.000000 ) ( 595.000000 402.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 599.000000 402.000000 -1589.000000 ) ( 595.000000 402.000000 -1589.000000 ) ( 595.000000 402.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4316/3157) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (402.000000, 392.000000, 392.000000) / (1589.000000, 1589.000000, 1694.000000) // --> Vector info: d1 = 0.992188, 0.992188, 2.492186. Determinants: -0.000025, -14.999986, 22793.190376, -1050.000000 // --> Vector info: d2 = 2.034872, 0.874989, 0.875023. Determinants: -121.787708, -0.000335, 46822.575441, -1050.000000 ( 525.000000 392.000000 -1694.000000 ) ( 525.000000 392.000000 -1589.000000 ) ( 525.000000 402.000000 -1589.000000 ) ( ( 0.000000 0.014286 -21.707800 ) ( 0.115988 0.000000 -44.592929 ) ) 12escape/10wlip3 0 0 0 ( 521.000000 402.000000 -1589.000000 ) ( 521.000000 392.000000 -1589.000000 ) ( 521.000000 392.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 402.000000 -1589.000000 ) ( 525.000000 402.000000 -1589.000000 ) ( 525.000000 392.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 392.000000 -1589.000000 ) ( 525.000000 392.000000 -1589.000000 ) ( 525.000000 392.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 392.000000 -1694.000000 ) ( 525.000000 392.000000 -1694.000000 ) ( 525.000000 402.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 402.000000 -1694.000000 ) ( 525.000000 402.000000 -1694.000000 ) ( 525.000000 402.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4317/3158) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (402.000000, 392.000000, 392.000000) / (525.000000, 525.000000, 595.000000) // --> Vector info: d1 = 0.492187, 0.492185, 1.492185. Determinants: -0.000083, -9.999999, 4905.502095, -700.000000 // --> Vector info: d2 = 2.075158, 0.915278, 0.915271. Determinants: -81.191591, 0.000066, 31186.374892, -700.000000 ( 595.000000 392.000000 -1694.000000 ) ( 525.000000 392.000000 -1694.000000 ) ( 525.000000 402.000000 -1694.000000 ) ( ( 0.000000 0.014286 -7.007860 ) ( 0.115988 0.000000 -44.551964 ) ) 12escape/10wlip3 0 0 0 ( 525.000000 402.000000 -1698.000000 ) ( 525.000000 392.000000 -1698.000000 ) ( 595.000000 392.000000 -1698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 402.000000 -1698.000000 ) ( 525.000000 402.000000 -1694.000000 ) ( 525.000000 392.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 392.000000 -1698.000000 ) ( 525.000000 392.000000 -1694.000000 ) ( 595.000000 392.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 392.000000 -1698.000000 ) ( 595.000000 392.000000 -1694.000000 ) ( 595.000000 402.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 402.000000 -1698.000000 ) ( 595.000000 402.000000 -1694.000000 ) ( 525.000000 402.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4318/3159) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (402.000000, 392.000000, 392.000000) / (-595.000000, -595.000000, -525.000000) // --> Vector info: d1 = 0.992188, 0.992188, 1.992188. Determinants: -0.000017, -10.000000, -6644.524604, -700.000000 // --> Vector info: d2 = 2.034872, 0.874989, 0.874990. Determinants: -81.191806, -0.000006, 31214.691699, -700.000000 ( 525.000000 392.000000 -1589.000000 ) ( 595.000000 392.000000 -1589.000000 ) ( 595.000000 402.000000 -1589.000000 ) ( ( 0.000000 0.014286 9.492178 ) ( 0.115988 0.000000 -44.592417 ) ) 12escape/10wlip3 0 0 0 ( 595.000000 402.000000 -1585.000000 ) ( 595.000000 392.000000 -1585.000000 ) ( 525.000000 392.000000 -1585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 402.000000 -1585.000000 ) ( 595.000000 402.000000 -1589.000000 ) ( 595.000000 392.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 392.000000 -1585.000000 ) ( 595.000000 392.000000 -1589.000000 ) ( 525.000000 392.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 392.000000 -1585.000000 ) ( 525.000000 392.000000 -1589.000000 ) ( 525.000000 402.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 402.000000 -1585.000000 ) ( 525.000000 402.000000 -1589.000000 ) ( 595.000000 402.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4321/3160) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (455.000000, 455.000000, 525.000000) / (1589.000000, 1694.000000, 1694.000000) // --> Vector info: d1 = 1.000000, 2.500010, 2.499997. Determinants: 0.001301, -105.000667, 159495.468199, -7350.000000 // --> Vector info: d2 = 1.000000, 1.000003, 2.000000. Determinants: -104.999662, -0.000200, 40425.164273, -7350.000000 ( 525.000000 416.000000 -1694.000000 ) ( 455.000000 416.000000 -1694.000000 ) ( 455.000000 416.000000 -1589.000000 ) ( ( 0.000000 0.014286 -21.700064 ) ( 0.014286 0.000000 -5.500022 ) ) 12escape/00_base4 0 0 0 ( 455.000000 420.000000 -1589.000000 ) ( 455.000000 420.000000 -1694.000000 ) ( 525.000000 420.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 420.000000 -1589.000000 ) ( 455.000000 416.000000 -1589.000000 ) ( 455.000000 416.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 420.000000 -1694.000000 ) ( 455.000000 416.000000 -1694.000000 ) ( 525.000000 416.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 420.000000 -1694.000000 ) ( 525.000000 416.000000 -1694.000000 ) ( 525.000000 416.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 420.000000 -1589.000000 ) ( 525.000000 416.000000 -1589.000000 ) ( 455.000000 416.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4322/3161) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (-416.000000, -402.000000, -402.000000) / (1694.000000, 1694.000000, 1589.000000) // --> Vector info: d1 = 0.000001, 0.400001, 0.400000. Determinants: -42.000031, -0.000017, -17471.985511, -1470.000000 // --> Vector info: d2 = 0.000000, 0.000000, 2.999998. Determinants: -0.000026, 41.999969, -71147.959087, -1470.000000 ( 595.000000 402.000000 -1589.000000 ) ( 595.000000 402.000000 -1694.000000 ) ( 595.000000 416.000000 -1694.000000 ) ( ( 0.028571 0.000000 11.885704 ) ( 0.000000 -0.028571 48.399972 ) ) 12escape/00_base4 0 0 0 ( 599.000000 416.000000 -1694.000000 ) ( 599.000000 402.000000 -1694.000000 ) ( 599.000000 402.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 599.000000 416.000000 -1694.000000 ) ( 595.000000 416.000000 -1694.000000 ) ( 595.000000 402.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 599.000000 402.000000 -1694.000000 ) ( 595.000000 402.000000 -1694.000000 ) ( 595.000000 402.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 599.000000 402.000000 -1589.000000 ) ( 595.000000 402.000000 -1589.000000 ) ( 595.000000 416.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 599.000000 416.000000 -1589.000000 ) ( 595.000000 416.000000 -1589.000000 ) ( 595.000000 416.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4323/3162) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (416.000000, 402.000000, 402.000000) / (1589.000000, 1589.000000, 1694.000000) // --> Vector info: d1 = 0.100001, 0.500000, 0.499998. Determinants: 41.999892, 0.000032, -17619.007308, -1470.000000 // --> Vector info: d2 = 0.999990, 0.999998, 3.999986. Determinants: 0.000883, -41.999826, 65267.370506, -1470.000000 ( 455.000000 402.000000 -1694.000000 ) ( 455.000000 402.000000 -1589.000000 ) ( 455.000000 416.000000 -1589.000000 ) ( ( -0.028571 0.000000 11.985719 ) ( -0.000001 0.028571 -44.399572 ) ) 12escape/00_base4 0 0 0 ( 451.000000 416.000000 -1589.000000 ) ( 451.000000 402.000000 -1589.000000 ) ( 451.000000 402.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 451.000000 416.000000 -1589.000000 ) ( 455.000000 416.000000 -1589.000000 ) ( 455.000000 402.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 451.000000 402.000000 -1589.000000 ) ( 455.000000 402.000000 -1589.000000 ) ( 455.000000 402.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 451.000000 402.000000 -1694.000000 ) ( 455.000000 402.000000 -1694.000000 ) ( 455.000000 416.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 451.000000 416.000000 -1694.000000 ) ( 455.000000 416.000000 -1694.000000 ) ( 455.000000 416.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4324/3163) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (416.000000, 402.000000, 402.000000) / (455.000000, 455.000000, 595.000000) // --> Vector info: d1 = 0.100001, 0.500000, 0.499980. Determinants: 55.999856, 0.000278, -23492.068948, -1960.000000 // --> Vector info: d2 = 0.999990, 0.999998, 4.999987. Determinants: 0.001177, -55.999836, 23519.455303, -1960.000000 ( 595.000000 402.000000 -1694.000000 ) ( 455.000000 402.000000 -1694.000000 ) ( 455.000000 416.000000 -1694.000000 ) ( ( -0.028571 0.000000 11.985749 ) ( -0.000001 0.028571 -11.999722 ) ) 12escape/00_base4 0 0 0 ( 455.000000 416.000000 -1698.000000 ) ( 455.000000 402.000000 -1698.000000 ) ( 595.000000 402.000000 -1698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 416.000000 -1698.000000 ) ( 455.000000 416.000000 -1694.000000 ) ( 455.000000 402.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 402.000000 -1698.000000 ) ( 455.000000 402.000000 -1694.000000 ) ( 595.000000 402.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 402.000000 -1698.000000 ) ( 595.000000 402.000000 -1694.000000 ) ( 595.000000 416.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 416.000000 -1698.000000 ) ( 595.000000 416.000000 -1694.000000 ) ( 455.000000 416.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4325/3164) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (416.000000, 402.000000, 402.000000) / (-595.000000, -595.000000, -455.000000) // --> Vector info: d1 = 0.000000, 0.200000, 0.200000. Determinants: 27.999939, 0.000000, -11647.975439, -1960.000000 // --> Vector info: d2 = 0.999999, 1.000000, 3.000000. Determinants: 0.000068, -27.999996, -18620.024719, -1960.000000 ( 455.000000 402.000000 -1589.000000 ) ( 595.000000 402.000000 -1589.000000 ) ( 595.000000 416.000000 -1589.000000 ) ( ( -0.014286 0.000000 5.942845 ) ( 0.000000 0.014286 9.500013 ) ) 12escape/00_base4 0 0 0 ( 595.000000 416.000000 -1585.000000 ) ( 595.000000 402.000000 -1585.000000 ) ( 455.000000 402.000000 -1585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 416.000000 -1585.000000 ) ( 595.000000 416.000000 -1589.000000 ) ( 595.000000 402.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 402.000000 -1585.000000 ) ( 595.000000 402.000000 -1589.000000 ) ( 455.000000 402.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 402.000000 -1585.000000 ) ( 455.000000 402.000000 -1589.000000 ) ( 455.000000 416.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 416.000000 -1585.000000 ) ( 455.000000 416.000000 -1589.000000 ) ( 595.000000 416.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4327/3165) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base4]: 64.000000/64.000000 // --> Vector A/B: (-525.000000, -455.000000, -455.000000) / (1694.000000, 1694.000000, 1589.000000) // --> Vector info: d1 = 1.000000, 1.999999, 1.999995. Determinants: -104.999938, -0.000308, -62474.444776, -7350.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.500000. Determinants: -0.000025, 104.999984, -177869.985128, -7350.000000 ( 455.000000 402.000000 -1589.000000 ) ( 455.000000 402.000000 -1694.000000 ) ( 525.000000 402.000000 -1694.000000 ) ( ( 0.014286 0.000000 8.499924 ) ( 0.000000 -0.014286 24.199998 ) ) 12escape/00_base4 0 0 0 ( 525.000000 398.000000 -1694.000000 ) ( 455.000000 398.000000 -1694.000000 ) ( 455.000000 398.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 398.000000 -1694.000000 ) ( 525.000000 402.000000 -1694.000000 ) ( 455.000000 402.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 398.000000 -1694.000000 ) ( 455.000000 402.000000 -1694.000000 ) ( 455.000000 402.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 455.000000 398.000000 -1589.000000 ) ( 455.000000 402.000000 -1589.000000 ) ( 525.000000 402.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 398.000000 -1589.000000 ) ( 525.000000 402.000000 -1589.000000 ) ( 525.000000 402.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4329/3166) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (426.000000, 416.000000, 416.000000) / (-595.000000, -595.000000, -525.000000) // --> Vector info: d1 = 2.000002, 1.999999, 1.000000. Determinants: -0.000201, 9.999996, 4550.081857, -700.000000 // --> Vector info: d2 = 0.999995, 2.119996, 2.119987. Determinants: 78.400061, 0.000091, -34098.368802, -700.000000 ( 525.000000 416.000000 -1589.000000 ) ( 595.000000 416.000000 -1589.000000 ) ( 595.000000 426.000000 -1589.000000 ) ( ( 0.000000 -0.014286 -6.500117 ) ( -0.112000 0.000000 48.711955 ) ) 12escape/10wlip3 0 0 0 ( 595.000000 426.000000 -1585.000000 ) ( 595.000000 416.000000 -1585.000000 ) ( 525.000000 416.000000 -1585.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 426.000000 -1585.000000 ) ( 595.000000 426.000000 -1589.000000 ) ( 595.000000 416.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 416.000000 -1585.000000 ) ( 595.000000 416.000000 -1589.000000 ) ( 525.000000 416.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 416.000000 -1585.000000 ) ( 525.000000 416.000000 -1589.000000 ) ( 525.000000 426.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 426.000000 -1585.000000 ) ( 525.000000 426.000000 -1589.000000 ) ( 595.000000 426.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4330/3167) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (426.000000, 426.000000, 416.000000) / (595.000000, 525.000000, 525.000000) // --> Vector info: d1 = 0.249999, 1.250005, 1.249998. Determinants: -0.000500, 10.000067, -6124.825530, -700.000000 // --> Vector info: d2 = 0.999918, 0.999998, 2.119951. Determinants: 78.396723, 0.000804, -34097.424992, -700.000000 ( 525.000000 416.000000 -1694.000000 ) ( 525.000000 426.000000 -1694.000000 ) ( 595.000000 426.000000 -1694.000000 ) ( ( 0.000001 -0.014286 8.749751 ) ( -0.111995 -0.000001 48.710607 ) ) 12escape/10wlip3 0 0 0 ( 595.000000 426.000000 -1698.000000 ) ( 525.000000 426.000000 -1698.000000 ) ( 525.000000 416.000000 -1698.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 426.000000 -1698.000000 ) ( 595.000000 426.000000 -1694.000000 ) ( 525.000000 426.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 426.000000 -1698.000000 ) ( 525.000000 426.000000 -1694.000000 ) ( 525.000000 416.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 525.000000 416.000000 -1698.000000 ) ( 525.000000 416.000000 -1694.000000 ) ( 595.000000 416.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 595.000000 416.000000 -1698.000000 ) ( 595.000000 416.000000 -1694.000000 ) ( 595.000000 426.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4331/3168) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (426.000000, 426.000000, 416.000000) / (1694.000000, 1589.000000, 1589.000000) // --> Vector info: d1 = 0.500001, 2.000002, 1.999999. Determinants: -0.000301, 15.000012, -25934.893000, -1050.000000 // --> Vector info: d2 = 0.999956, 0.999995, 2.119996. Determinants: 117.600092, 0.000394, -51148.260747, -1050.000000 ( 525.000000 416.000000 -1589.000000 ) ( 525.000000 426.000000 -1589.000000 ) ( 525.000000 426.000000 -1694.000000 ) ( ( 0.000000 -0.014286 24.699898 ) ( -0.112000 0.000000 48.712629 ) ) 12escape/10wlip3 0 0 0 ( 521.000000 426.000000 -1694.000000 ) ( 521.000000 426.000000 -1589.000000 ) ( 521.000000 416.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 426.000000 -1694.000000 ) ( 525.000000 426.000000 -1694.000000 ) ( 525.000000 426.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 426.000000 -1589.000000 ) ( 525.000000 426.000000 -1589.000000 ) ( 525.000000 416.000000 -1589.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 416.000000 -1589.000000 ) ( 525.000000 416.000000 -1589.000000 ) ( 525.000000 416.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 521.000000 416.000000 -1694.000000 ) ( 525.000000 416.000000 -1694.000000 ) ( 525.000000 426.000000 -1694.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4333/3169) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wlip3]: 128.000000/16.000000 // --> Vector A/B: (-426.000000, -426.000000, -416.000000) / (1589.000000, 1694.000000, 1694.000000) // --> Vector info: d1 = 1.000000, 2.499997, 2.499998. Determinants: -0.000025, -14.999977, 22784.952485, -1050.000000 // --> Vector info: d2 = 0.000001, 0.000003, 1.120000. 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Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10D3X3.MAT]: 128.000000/128.000000 // --> Vector A/B: (-909.475000, -918.225000, -918.225000) / (-56.682850, -56.682850, 48.317150) // --> Vector info: d1 = 0.124752, 0.124752, 0.875248. Determinants: -0.000013, -6.566837, -486.855082, -918.750000 // --> Vector info: d2 = -0.749993, -0.749993, -0.749993. Determinants: 0.000000, 0.000000, 689.056255, -918.750000 ( 48.317150 -918.225000 910.455000 ) ( -56.682850 -918.225000 910.455000 ) ( -56.682850 -909.475000 910.455000 ) ( ( 0.000000 0.007148 0.529910 ) ( 0.000000 0.000000 -0.749993 ) ) 12escape/10D3X3 0 0 0 // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10D3X3.MAT]: 128.000000/128.000000 // --> Vector A/B: (-918.225000, -909.475000, -909.475000) / (-805.455000, -805.455000, -910.455000) // --> Vector info: d1 = 0.134396, 0.196937, 0.196937. Determinants: -6.566837, 0.000002, -6153.308144, -918.750000 // --> Vector info: d2 = -0.000776, -0.000776, -0.749993. Determinants: 0.000000, -6.555650, -5279.567679, -918.750000 ( 48.317150 -909.475000 910.455000 ) ( 48.317150 -909.475000 805.455000 ) ( 48.317150 -918.225000 805.455000 ) ( ( 0.007148 0.000000 6.697478 ) ( 0.000000 0.007135 5.746468 ) ) 12escape/10D3X3 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10D3X3.MAT]: 128.000000/128.000000 // --> Vector A/B: (-918.225000, -909.475000, -909.475000) / (56.682850, 56.682850, -48.317150) // --> Vector info: d1 = 0.124752, 0.124752, 0.875248. Determinants: -0.000013, 6.566837, -486.855082, -918.750000 // --> Vector info: d2 = -0.000776, -0.000776, -0.000776. Determinants: 0.000000, 0.000000, 0.713050, -918.750000 ( 48.317150 -909.475000 805.455000 ) ( -56.682850 -909.475000 805.455000 ) ( -56.682850 -918.225000 805.455000 ) ( ( 0.000000 -0.007148 0.529910 ) ( 0.000000 0.000000 -0.000776 ) ) 12escape/10D3X3 0 0 0 // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10D3X3.MAT]: 128.000000/128.000000 // --> Vector A/B: (-56.682850, -56.682850, 48.317150) / (-910.455000, -805.455000, -805.455000) // --> Vector info: d1 = 0.124752, 0.124752, 0.875248. Determinants: -78.802047, 0.000000, -5842.116368, -11025.000000 // --> Vector info: d2 = -0.749993, -0.000776, -0.000776. Determinants: 0.000000, -78.667795, -63354.812090, -11025.000000 ( 48.317150 -918.225000 805.455000 ) ( -56.682850 -918.225000 805.455000 ) ( -56.682850 -918.225000 910.455000 ) ( ( 0.007148 0.000000 0.529897 ) ( 0.000000 0.007135 5.746468 ) ) 12escape/10D3X3 0 0 0 } } } // Brush model (cf. "12d2x3_1") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: -0.573576, 0.819152, 0.000000 // RotY/Z : 0.000000 / 2.181662. Vector texS/T: (-0.819152, -0.573576, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (-189.111059, -189.111059, -257.711059) / (312.025000, 207.025000, 207.025000) // --> Vector info: d1 = -0.002626, -0.002626, 1.002626. Determinants: 105.551396, 0.000000, 19979.848171, -7203.000000 // --> Vector info: d2 = 0.000256, -0.751109, -0.751109. Determinants: 0.000000, -51.543657, 16081.065508, -7203.000000 ( -384.864482 998.948962 -207.025000 ) ( -441.058312 959.601618 -207.025000 ) ( -441.058312 959.601618 -312.025000 ) ( ( -0.014654 0.000000 -2.773823 ) ( 0.000000 0.007156 -2.232551 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: -0.819152, -0.573576, 0.000000 // RotY/Z : 0.000000 / -2.530727. Vector texS/T: (0.573576, -0.819152, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (-1030.290282, -1030.290282, -1039.040282) / (312.025000, 207.025000, 207.025000) // --> Vector info: d1 = 1.248131, -0.248131, -0.248131. Determinants: 0.000000, -13.092297, 2938.403347, -918.750000 // --> Vector info: d2 = -0.747116, -0.747116, -0.872017. Determinants: -13.114605, -0.000001, -12825.436971, -918.750000 ( -441.058312 959.601618 -207.025000 ) ( -436.039518 952.434038 -207.025000 ) ( -436.039518 952.434038 -312.025000 ) ( ( 0.000000 0.014250 -3.198262 ) ( 0.014274 0.000000 13.959659 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (959.601618, 952.434038, 991.781382) / (-441.058312, -436.039518, -379.845688) // --> Vector info: d1 = 0.998754, 0.998754, 0.001246. Determinants: 5.006302, 7.149713, -2250.117696, -600.250000 // --> Vector info: d2 = -0.998763, -0.873862, -0.873862. Determinants: 7.018665, -4.914523, -8303.205842, -600.250000 ( -379.845688 991.781382 -207.025000 ) ( -436.039518 952.434038 -207.025000 ) ( -441.058312 959.601618 -207.025000 ) ( ( -0.008340 -0.011911 3.748634 ) ( -0.011693 0.008187 13.832913 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: 0.819152, 0.573576, 0.000000 // RotY/Z : 0.000000 / 0.610865. Vector texS/T: (-0.573576, 0.819152, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (1030.290282, 1039.040282, 1039.040282) / (312.025000, 312.025000, 207.025000) // --> Vector info: d1 = 1.248131, 1.248131, -0.248131. Determinants: 0.000000, -13.092297, 2938.403275, -918.750000 // --> Vector info: d2 = -0.747116, -0.872017, -0.872017. Determinants: 13.114598, -0.000001, -12825.430210, -918.750000 ( -384.864482 998.948962 -207.025000 ) ( -384.864482 998.948962 -312.025000 ) ( -379.845688 991.781382 -312.025000 ) ( ( 0.000000 0.014250 -3.198262 ) ( -0.014274 0.000000 13.959652 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (952.434038, 959.601618, 998.948962) / (436.039518, 441.058312, 384.864482) // --> Vector info: d1 = 0.998754, 0.998754, 0.001246. Determinants: 5.006302, -7.149713, -2250.117837, -600.250000 // --> Vector info: d2 = -0.873862, -0.998763, -0.998762. Determinants: 7.018665, 4.914523, -8303.206432, -600.250000 ( -384.864482 998.948962 -312.025000 ) ( -441.058312 959.601618 -312.025000 ) ( -436.039518 952.434038 -312.025000 ) ( ( -0.008340 0.011911 3.748634 ) ( -0.011693 -0.008187 13.832914 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: 0.573576, -0.819152, 0.000000 // RotY/Z : 0.000000 / -0.959931. Vector texS/T: (0.819152, 0.573576, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (189.111059, 189.111059, 257.711059) / (207.025000, 312.025000, 312.025000) // --> Vector info: d1 = -0.002626, -0.002626, 1.002626. Determinants: -105.551394, 0.000000, 19979.849549, -7203.000000 // --> Vector info: d2 = -0.751109, 0.000256, 0.000256. Determinants: 0.000000, -51.543657, 16081.065508, -7203.000000 ( -379.845688 991.781382 -312.025000 ) ( -436.039518 952.434038 -312.025000 ) ( -436.039518 952.434038 -207.025000 ) ( ( 0.014654 0.000000 -2.773823 ) ( 0.000000 0.007156 -2.232551 ) ) 12escape/01dwjam1 0 0 0 } } } // Brush model (cf. "12d2x3_1") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: 0.207912, 0.978148, 0.000000 // RotY/Z : 0.000000 / 1.361357. Vector texS/T: (-0.978148, 0.207912, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (40.806910, 40.806910, -27.793090) / (312.373950, 207.373950, 207.373950) // --> Vector info: d1 = -0.002626, -0.002626, 1.002626. Determinants: 105.551396, 0.000000, -4288.314368, -7203.000000 // --> Vector info: d2 = 0.000256, -0.751109, -0.751109. Determinants: 0.000000, -51.543657, 16099.051667, -7203.000000 ( 262.597776 1101.748025 -207.373950 ) ( 195.496851 1116.010767 -207.373950 ) ( 195.496851 1116.010767 -312.373950 ) ( ( -0.014654 0.000000 0.595351 ) ( 0.000000 0.007156 -2.235048 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: -0.978148, 0.207912, 0.000000 // RotY/Z : 0.000000 / 2.932153. Vector texS/T: (-0.207912, -0.978148, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (-1123.519335, -1123.519335, -1132.269335) / (312.373950, 207.373950, 207.373950) // --> Vector info: d1 = 1.248131, -0.248131, -0.248131. Determinants: 0.000000, -13.092297, 2942.971904, -918.750000 // --> Vector info: d2 = -0.747116, -0.747116, -0.872017. Determinants: -13.114605, -0.000001, -14048.099168, -918.750000 ( 195.496851 1116.010767 -207.373950 ) ( 193.677624 1107.451975 -207.373950 ) ( 193.677624 1107.451975 -312.373950 ) ( ( 0.000000 0.014250 -3.203235 ) ( 0.014274 0.000000 15.290448 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (1116.010767, 1107.451975, 1093.189233) / (195.496851, 193.677624, 260.778549) // --> Vector info: d1 = 0.998754, 0.998754, 0.001246. Determinants: -1.814679, 8.537470, -243.349452, -600.250000 // --> Vector info: d2 = -0.998763, -0.873862, -0.873862. Determinants: 8.380972, 1.781430, -9102.011997, -600.250000 ( 260.778549 1093.189233 -207.373950 ) ( 193.677624 1107.451975 -207.373950 ) ( 195.496851 1116.010767 -207.373950 ) ( ( 0.003023 -0.014223 0.405413 ) ( -0.013962 -0.002968 15.163702 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: 0.978148, -0.207912, 0.000000 // RotY/Z : 0.000000 / -0.209440. Vector texS/T: (0.207912, 0.978148, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (1123.519335, 1132.269335, 1132.269335) / (312.373950, 312.373950, 207.373950) // --> Vector info: d1 = 1.248131, 1.248131, -0.248131. Determinants: 0.000000, -13.092297, 2942.971832, -918.750000 // --> Vector info: d2 = -0.747116, -0.872017, -0.872017. Determinants: 13.114598, -0.000001, -14048.091795, -918.750000 ( 262.597776 1101.748025 -207.373950 ) ( 262.597776 1101.748025 -312.373950 ) ( 260.778549 1093.189233 -312.373950 ) ( ( 0.000000 0.014250 -3.203235 ) ( -0.014274 0.000000 15.290440 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (1107.451975, 1116.010767, 1101.748025) / (-193.677624, -195.496851, -262.597776) // --> Vector info: d1 = 0.998754, 0.998754, 0.001246. Determinants: -1.814679, -8.537470, -243.349593, -600.250000 // --> Vector info: d2 = -0.873862, -0.998763, -0.998762. Determinants: 8.380973, -1.781430, -9102.012637, -600.250000 ( 262.597776 1101.748025 -312.373950 ) ( 195.496851 1116.010767 -312.373950 ) ( 193.677624 1107.451975 -312.373950 ) ( ( 0.003023 0.014223 0.405414 ) ( -0.013962 0.002968 15.163703 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: -0.207912, -0.978148, 0.000000 // RotY/Z : 0.000000 / -1.780236. Vector texS/T: (0.978148, -0.207912, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (-40.806910, -40.806910, 27.793090) / (207.373950, 312.373950, 312.373950) // --> Vector info: d1 = -0.002626, -0.002626, 1.002626. Determinants: -105.551394, 0.000000, -4288.312613, -7203.000000 // --> Vector info: d2 = -0.751109, 0.000256, 0.000256. Determinants: 0.000000, -51.543657, 16099.051667, -7203.000000 ( 260.778549 1093.189233 -312.373950 ) ( 193.677624 1107.451975 -312.373950 ) ( 193.677624 1107.451975 -207.373950 ) ( ( 0.014654 0.000000 0.595351 ) ( 0.000000 0.007156 -2.235048 ) ) 12escape/01dwjam1 0 0 0 } } } // Brush model (cf. "12d2x3_1") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: 0.829038, 0.559193, 0.000000 // RotY/Z : 0.000000 / 0.593412. Vector texS/T: (-0.559193, 0.829038, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (192.217720, 192.217720, 123.617720) / (662.375000, 557.375000, 557.375000) // --> Vector info: d1 = -0.002626, -0.002626, 1.002626. Determinants: 105.551396, 0.000000, -20269.936743, -7203.000000 // --> Vector info: d2 = 0.000256, -0.751109, -0.751109. Determinants: 0.000000, -51.543657, 34139.385816, -7203.000000 ( 820.966606 702.858880 -557.375000 ) ( 782.605973 759.730858 -557.375000 ) ( 782.605973 759.730858 -662.375000 ) ( ( -0.014654 0.000000 2.814096 ) ( 0.000000 0.007156 -4.739607 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: -0.559193, 0.829038, 0.000000 // RotY/Z : 0.000000 / 2.164208. Vector texS/T: (-0.829038, -0.559193, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (-1064.895860, -1064.895860, -1073.645860) / (662.375000, 557.375000, 557.375000) // --> Vector info: d1 = 1.248131, -0.248131, -0.248131. Determinants: 0.000000, -13.092297, 7525.289462, -918.750000 // --> Vector info: d2 = -0.747116, -0.747116, -0.872017. Determinants: -13.114605, -0.000001, -13279.275096, -918.750000 ( 782.605973 759.730858 -557.375000 ) ( 775.351894 754.837920 -557.375000 ) ( 775.351894 754.837920 -662.375000 ) ( ( 0.000000 0.014250 -8.190791 ) ( 0.014274 0.000000 14.453633 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (759.730858, 754.837920, 697.965942) / (782.605973, 775.351894, 813.712527) // --> Vector info: d1 = 0.998754, 0.998754, 0.001246. Determinants: -7.235996, 4.880760, 1078.195145, -600.250000 // --> Vector info: d2 = -0.998763, -0.873862, -0.873862. Determinants: 4.791282, 7.103366, -8599.714025, -600.250000 ( 813.712527 697.965942 -557.375000 ) ( 775.351894 754.837920 -557.375000 ) ( 782.605973 759.730858 -557.375000 ) ( ( 0.012055 -0.008131 -1.796243 ) ( -0.007982 -0.011834 14.326887 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: 0.559193, -0.829038, 0.000000 // RotY/Z : 0.000000 / -0.977384. Vector texS/T: (0.829038, 0.559193, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (1064.895860, 1073.645860, 1073.645860) / (662.375000, 662.375000, 557.375000) // --> Vector info: d1 = 1.248131, 1.248131, -0.248131. Determinants: 0.000000, -13.092297, 7525.289437, -918.750000 // --> Vector info: d2 = -0.747116, -0.872017, -0.872017. Determinants: 13.114598, -0.000001, -13279.268108, -918.750000 ( 820.966606 702.858880 -557.375000 ) ( 820.966606 702.858880 -662.375000 ) ( 813.712527 697.965942 -662.375000 ) ( ( 0.000000 0.014250 -8.190791 ) ( -0.014274 0.000000 14.453625 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (754.837920, 759.730858, 702.858880) / (-775.351894, -782.605973, -820.966606) // --> Vector info: d1 = 0.998754, 0.998754, 0.001246. Determinants: -7.235996, -4.880760, 1078.195005, -600.250000 // --> Vector info: d2 = -0.873862, -0.998763, -0.998762. Determinants: 4.791282, -7.103366, -8599.714633, -600.250000 ( 820.966606 702.858880 -662.375000 ) ( 782.605973 759.730858 -662.375000 ) ( 775.351894 754.837920 -662.375000 ) ( ( 0.012055 0.008131 -1.796243 ) ( -0.007982 0.011834 14.326888 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: -0.829038, -0.559193, 0.000000 // RotY/Z : 0.000000 / -2.548181. Vector texS/T: (0.559193, -0.829038, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (-192.217720, -192.217720, -123.617720) / (557.375000, 662.375000, 662.375000) // --> Vector info: d1 = -0.002626, -0.002626, 1.002626. Determinants: -105.551394, 0.000000, -20269.934740, -7203.000000 // --> Vector info: d2 = -0.751109, 0.000256, 0.000256. Determinants: 0.000000, -51.543657, 34139.385816, -7203.000000 ( 813.712527 697.965942 -662.375000 ) ( 775.351894 754.837920 -662.375000 ) ( 775.351894 754.837920 -557.375000 ) ( ( 0.014654 0.000000 2.814096 ) ( 0.000000 0.007156 -4.739607 ) ) 12escape/01dwjam1 0 0 0 } } } // Brush model (cf. "12d2x3_1") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: 0.981627, -0.190809, 0.000000 // RotY/Z : 0.000000 / -0.191986. Vector texS/T: (0.190809, 0.981627, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (301.010635, 301.010635, 232.410635) / (662.375000, 557.375000, 557.375000) // --> Vector info: d1 = -0.002626, -0.002626, 1.002626. Determinants: 105.551396, 0.000000, -31753.180775, -7203.000000 // --> Vector info: d2 = 0.000256, -0.751109, -0.751109. Determinants: 0.000000, -51.543657, 34139.385816, -7203.000000 ( 928.098870 56.356448 -557.375000 ) ( 941.188367 123.696073 -557.375000 ) ( 941.188367 123.696073 -662.375000 ) ( ( -0.014654 0.000000 4.408327 ) ( 0.000000 0.007156 -4.739607 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: 0.190809, 0.981627, 0.000000 // RotY/Z : 0.000000 / 1.378810. Vector texS/T: (-0.981627, 0.190809, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (-891.543763, -891.543763, -900.293763) / (662.375000, 557.375000, 557.375000) // --> Vector info: d1 = 1.248131, -0.248131, -0.248131. Determinants: 0.000000, -13.092297, 7525.289462, -918.750000 // --> Vector info: d2 = -0.747116, -0.747116, -0.872017. Determinants: -13.114605, -0.000001, -11005.830814, -918.750000 ( 941.188367 123.696073 -557.375000 ) ( 932.599130 125.365652 -557.375000 ) ( 932.599130 125.365652 -662.375000 ) ( ( 0.000000 0.014250 -8.190791 ) ( 0.014274 0.000000 11.979136 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (123.696073, 125.365652, 58.026027) / (941.188367, 932.599130, 919.509633) // --> Vector info: d1 = 0.998754, 0.998754, 0.001246. Determinants: -8.567840, -1.665403, 2027.764124, -600.250000 // --> Vector info: d2 = -0.998763, -0.873862, -0.873862. Determinants: -1.634890, 8.410786, -7114.397298, -600.250000 ( 919.509633 58.026027 -557.375000 ) ( 932.599130 125.365652 -557.375000 ) ( 941.188367 123.696073 -557.375000 ) ( ( 0.014274 0.002775 -3.378199 ) ( 0.002724 -0.014012 11.852390 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: -0.190809, -0.981627, 0.000000 // RotY/Z : 0.000000 / -1.762783. Vector texS/T: (0.981627, -0.190809, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (891.543763, 900.293763, 900.293763) / (662.375000, 662.375000, 557.375000) // --> Vector info: d1 = 1.248131, 1.248131, -0.248131. Determinants: 0.000000, -13.092297, 7525.289437, -918.750000 // --> Vector info: d2 = -0.747116, -0.872017, -0.872017. Determinants: 13.114598, -0.000001, -11005.824963, -918.750000 ( 928.098870 56.356448 -557.375000 ) ( 928.098870 56.356448 -662.375000 ) ( 919.509633 58.026027 -662.375000 ) ( ( 0.000000 0.014250 -8.190791 ) ( -0.014274 0.000000 11.979129 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (125.365652, 123.696073, 56.356448) / (-932.599130, -941.188367, -928.098870) // --> Vector info: d1 = 0.998754, 0.998754, 0.001246. Determinants: -8.567840, 1.665403, 2027.763983, -600.250000 // --> Vector info: d2 = -0.873862, -0.998763, -0.998762. Determinants: -1.634890, -8.410787, -7114.397814, -600.250000 ( 928.098870 56.356448 -662.375000 ) ( 941.188367 123.696073 -662.375000 ) ( 932.599130 125.365652 -662.375000 ) ( ( 0.014274 -0.002775 -3.378199 ) ( 0.002724 0.014012 11.852391 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: -0.981627, 0.190809, 0.000000 // RotY/Z : 0.000000 / 2.949606. Vector texS/T: (-0.190809, -0.981627, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (-301.010635, -301.010635, -232.410635) / (557.375000, 662.375000, 662.375000) // --> Vector info: d1 = -0.002626, -0.002626, 1.002626. Determinants: -105.551394, 0.000000, -31753.178593, -7203.000000 // --> Vector info: d2 = -0.751109, 0.000256, 0.000256. Determinants: 0.000000, -51.543657, 34139.385816, -7203.000000 ( 919.509633 58.026027 -662.375000 ) ( 932.599130 125.365652 -662.375000 ) ( 932.599130 125.365652 -557.375000 ) ( ( 0.014654 0.000000 4.408327 ) ( 0.000000 0.007156 -4.739607 ) ) 12escape/01dwjam1 0 0 0 } } } // Brush model (cf. "12d2x3_1") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: 0.207912, 0.978148, 0.000000 // RotY/Z : 0.000000 / 1.361357. Vector texS/T: (-0.978148, 0.207912, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (34.894024, 34.894024, -33.705976) / (312.373950, 207.373950, 207.373950) // --> Vector info: d1 = -0.002626, -0.002626, 1.002626. Determinants: 105.551396, 0.000000, -3664.201012, -7203.000000 // --> Vector info: d2 = 0.000256, -0.751109, -0.751109. Determinants: 0.000000, -51.543657, 16099.051667, -7203.000000 ( 191.197776 737.398025 -207.373950 ) ( 124.096851 751.660767 -207.373950 ) ( 124.096851 751.660767 -312.373950 ) ( ( -0.014654 0.000000 0.508705 ) ( 0.000000 0.007156 -2.235048 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: -0.978148, 0.207912, 0.000000 // RotY/Z : 0.000000 / 2.932153. Vector texS/T: (-0.207912, -0.978148, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (-752.286362, -752.286362, -761.036362) / (312.373950, 207.373950, 207.373950) // --> Vector info: d1 = 1.248131, -0.248131, -0.248131. Determinants: 0.000000, -13.092297, 2942.971904, -918.750000 // --> Vector info: d2 = -0.747116, -0.747116, -0.872017. Determinants: -13.114605, -0.000001, -9179.525364, -918.750000 ( 124.096851 751.660767 -207.373950 ) ( 122.277624 743.101975 -207.373950 ) ( 122.277624 743.101975 -312.373950 ) ( ( 0.000000 0.014250 -3.203235 ) ( 0.014274 0.000000 9.991320 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (751.660767, 743.101975, 728.839233) / (124.096851, 122.277624, 189.378549) // --> Vector info: d1 = 0.998754, 0.998754, 0.001246. Determinants: -1.814679, 8.537470, -294.952327, -600.250000 // --> Vector info: d2 = -0.998763, -0.873862, -0.873862. Determinants: 8.380972, 1.781430, -5921.210638, -600.250000 ( 189.378549 728.839233 -207.373950 ) ( 122.277624 743.101975 -207.373950 ) ( 124.096851 751.660767 -207.373950 ) ( ( 0.003023 -0.014223 0.491382 ) ( -0.013962 -0.002968 9.864574 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: 0.978148, -0.207912, 0.000000 // RotY/Z : 0.000000 / -0.209440. Vector texS/T: (0.207912, 0.978148, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (752.286362, 761.036362, 761.036362) / (312.373950, 312.373950, 207.373950) // --> Vector info: d1 = 1.248131, 1.248131, -0.248131. Determinants: 0.000000, -13.092297, 2942.971832, -918.750000 // --> Vector info: d2 = -0.747116, -0.872017, -0.872017. Determinants: 13.114598, -0.000001, -9179.520427, -918.750000 ( 191.197776 737.398025 -207.373950 ) ( 191.197776 737.398025 -312.373950 ) ( 189.378549 728.839233 -312.373950 ) ( ( 0.000000 0.014250 -3.203235 ) ( -0.014274 0.000000 9.991315 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (743.101975, 751.660767, 737.398025) / (-122.277624, -124.096851, -191.197776) // --> Vector info: d1 = 0.998754, 0.998754, 0.001246. Determinants: -1.814679, -8.537470, -294.952468, -600.250000 // --> Vector info: d2 = -0.873862, -0.998763, -0.998762. Determinants: 8.380973, -1.781430, -5921.211078, -600.250000 ( 191.197776 737.398025 -312.373950 ) ( 124.096851 751.660767 -312.373950 ) ( 122.277624 743.101975 -312.373950 ) ( ( 0.003023 0.014223 0.491383 ) ( -0.013962 0.002968 9.864575 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: -0.207912, -0.978148, 0.000000 // RotY/Z : 0.000000 / -1.780236. Vector texS/T: (0.978148, -0.207912, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (-34.894024, -34.894024, 33.705976) / (207.373950, 312.373950, 312.373950) // --> Vector info: d1 = -0.002626, -0.002626, 1.002626. Determinants: -105.551394, 0.000000, -3664.199266, -7203.000000 // --> Vector info: d2 = -0.751109, 0.000256, 0.000256. Determinants: 0.000000, -51.543657, 16099.051667, -7203.000000 ( 189.378549 728.839233 -312.373950 ) ( 122.277624 743.101975 -312.373950 ) ( 122.277624 743.101975 -207.373950 ) ( ( 0.014654 0.000000 0.508705 ) ( 0.000000 0.007156 -2.235048 ) ) 12escape/01dwjam1 0 0 0 } } } // Brush model (cf. "12d2x3_1") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: 0.838671, 0.544639, 0.000000 // RotY/Z : 0.000000 / 0.575959. Vector texS/T: (-0.544639, 0.838671, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (204.709117, 204.709117, 136.109117) / (662.375000, 557.375000, 557.375000) // --> Vector info: d1 = -0.002626, -0.002626, 1.002626. Determinants: 105.551396, 0.000000, -21588.421194, -7203.000000 // --> Vector info: d2 = 0.000256, -0.751109, -0.751109. Determinants: 0.000000, -51.543657, 34139.385816, -7203.000000 ( 511.923303 494.738395 -557.375000 ) ( 474.561065 552.271196 -557.375000 ) ( 474.561065 552.271196 -662.375000 ) ( ( -0.014654 0.000000 2.997143 ) ( 0.000000 0.007156 -4.739607 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: -0.544639, 0.838671, 0.000000 // RotY/Z : 0.000000 / 2.146755. Vector texS/T: (-0.838671, -0.544639, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (-690.038849, -690.038849, -698.788849) / (662.375000, 557.375000, 557.375000) // --> Vector info: d1 = 1.248131, -0.248131, -0.248131. Determinants: 0.000000, -13.092297, 7525.289462, -918.750000 // --> Vector info: d2 = -0.747116, -0.747116, -0.872017. Determinants: -13.114605, -0.000001, -8363.173466, -918.750000 ( 474.561065 552.271196 -557.375000 ) ( 467.222697 547.505605 -557.375000 ) ( 467.222697 547.505605 -662.375000 ) ( ( 0.000000 0.014250 -8.190791 ) ( 0.014274 0.000000 9.102774 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (552.271196, 547.505605, 489.972804) / (474.561065, 467.222697, 504.584935) // --> Vector info: d1 = 0.998754, 0.998754, 0.001246. Determinants: -7.320075, 4.753731, 1187.228574, -600.250000 // --> Vector info: d2 = -0.998763, -0.873862, -0.873862. Determinants: 4.666581, 7.185903, -5387.861173, -600.250000 ( 504.584935 489.972804 -557.375000 ) ( 467.222697 547.505605 -557.375000 ) ( 474.561065 552.271196 -557.375000 ) ( ( 0.012195 -0.007920 -1.977890 ) ( -0.007774 -0.011972 8.976029 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: 0.544639, -0.838671, 0.000000 // RotY/Z : 0.000000 / -0.994838. Vector texS/T: (0.838671, 0.544639, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (690.038849, 698.788849, 698.788849) / (662.375000, 662.375000, 557.375000) // --> Vector info: d1 = 1.248131, 1.248131, -0.248131. Determinants: 0.000000, -13.092297, 7525.289437, -918.750000 // --> Vector info: d2 = -0.747116, -0.872017, -0.872017. Determinants: 13.114598, -0.000001, -8363.168938, -918.750000 ( 511.923303 494.738395 -557.375000 ) ( 511.923303 494.738395 -662.375000 ) ( 504.584935 489.972804 -662.375000 ) ( ( 0.000000 0.014250 -8.190791 ) ( -0.014274 0.000000 9.102769 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (547.505605, 552.271196, 494.738395) / (-467.222697, -474.561065, -511.923303) // --> Vector info: d1 = 0.998754, 0.998754, 0.001246. Determinants: -7.320075, -4.753731, 1187.228433, -600.250000 // --> Vector info: d2 = -0.873862, -0.998763, -0.998762. Determinants: 4.666582, -7.185904, -5387.861581, -600.250000 ( 511.923303 494.738395 -662.375000 ) ( 474.561065 552.271196 -662.375000 ) ( 467.222697 547.505605 -662.375000 ) ( ( 0.012195 0.007920 -1.977890 ) ( -0.007774 0.011972 8.976029 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: -0.838671, -0.544639, 0.000000 // RotY/Z : 0.000000 / -2.565634. Vector texS/T: (0.544639, -0.838671, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (-204.709117, -204.709117, -136.109117) / (557.375000, 662.375000, 662.375000) // --> Vector info: d1 = -0.002626, -0.002626, 1.002626. Determinants: -105.551394, 0.000000, -21588.419170, -7203.000000 // --> Vector info: d2 = -0.751109, 0.000256, 0.000256. Determinants: 0.000000, -51.543657, 34139.385816, -7203.000000 ( 504.584935 489.972804 -662.375000 ) ( 467.222697 547.505605 -662.375000 ) ( 467.222697 547.505605 -557.375000 ) ( ( 0.014654 0.000000 2.997143 ) ( 0.000000 0.007156 -4.739607 ) ) 12escape/01dwjam1 0 0 0 } } } // Brush model (cf. "12d2x3_1") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: -0.559193, 0.829038, 0.000000 // RotY/Z : 0.000000 / 2.164208. Vector texS/T: (-0.829038, -0.559193, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (-170.878292, -170.878292, -239.478292) / (312.373950, 207.373950, 207.373950) // --> Vector info: d1 = -0.002626, -0.002626, 1.002626. Determinants: 105.551396, 0.000000, 18055.354158, -7203.000000 // --> Vector info: d2 = 0.000256, -0.751109, -0.751109. Determinants: 0.000000, -51.543657, 16099.051667, -7203.000000 ( -174.658130 687.198356 -207.373950 ) ( -231.530108 648.837723 -207.373950 ) ( -231.530108 648.837723 -312.373950 ) ( ( -0.014654 0.000000 -2.506644 ) ( 0.000000 0.007156 -2.235048 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: -0.829038, -0.559193, 0.000000 // RotY/Z : 0.000000 / -2.548181. Vector texS/T: (0.559193, -0.829038, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (-658.630844, -658.630844, -667.380844) / (312.373950, 207.373950, 207.373950) // --> Vector info: d1 = 1.248131, -0.248131, -0.248131. Determinants: 0.000000, -13.092297, 2942.971904, -918.750000 // --> Vector info: d2 = -0.747116, -0.747116, -0.872017. Determinants: -13.114605, -0.000001, -7951.270241, -918.750000 ( -231.530108 648.837723 -207.373950 ) ( -226.637170 641.583644 -207.373950 ) ( -226.637170 641.583644 -312.373950 ) ( ( 0.000000 0.014250 -3.203235 ) ( 0.014274 0.000000 8.654444 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (648.837723, 641.583644, 679.944277) / (-231.530108, -226.637170, -169.765192) // --> Vector info: d1 = 0.998754, 0.998754, 0.001246. Determinants: 4.880760, 7.235996, -2090.972505, -600.250000 // --> Vector info: d2 = -0.998763, -0.873862, -0.873862. Determinants: 7.103366, -4.791282, -5118.750464, -600.250000 ( -169.765192 679.944277 -207.373950 ) ( -226.637170 641.583644 -207.373950 ) ( -231.530108 648.837723 -207.373950 ) ( ( -0.008131 -0.012055 3.483503 ) ( -0.011834 0.007982 8.527698 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: 0.829038, 0.559193, 0.000000 // RotY/Z : 0.000000 / 0.593412. Vector texS/T: (-0.559193, 0.829038, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (658.630844, 667.380844, 667.380844) / (312.373950, 312.373950, 207.373950) // --> Vector info: d1 = 1.248131, 1.248131, -0.248131. Determinants: 0.000000, -13.092297, 2942.971832, -918.750000 // --> Vector info: d2 = -0.747116, -0.872017, -0.872017. Determinants: 13.114598, -0.000001, -7951.265919, -918.750000 ( -174.658130 687.198356 -207.373950 ) ( -174.658130 687.198356 -312.373950 ) ( -169.765192 679.944277 -312.373950 ) ( ( 0.000000 0.014250 -3.203235 ) ( -0.014274 0.000000 8.654439 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (641.583644, 648.837723, 687.198356) / (226.637170, 231.530108, 174.658130) // --> Vector info: d1 = 0.998754, 0.998754, 0.001246. Determinants: 4.880760, -7.235996, -2090.972645, -600.250000 // --> Vector info: d2 = -0.873862, -0.998763, -0.998762. Determinants: 7.103366, 4.791282, -5118.750854, -600.250000 ( -174.658130 687.198356 -312.373950 ) ( -231.530108 648.837723 -312.373950 ) ( -226.637170 641.583644 -312.373950 ) ( ( -0.008131 0.012055 3.483503 ) ( -0.011834 -0.007982 8.527698 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: 0.559193, -0.829038, 0.000000 // RotY/Z : 0.000000 / -0.977384. Vector texS/T: (0.829038, 0.559193, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (170.878292, 170.878292, 239.478292) / (207.373950, 312.373950, 312.373950) // --> Vector info: d1 = -0.002626, -0.002626, 1.002626. Determinants: -105.551394, 0.000000, 18055.355565, -7203.000000 // --> Vector info: d2 = -0.751109, 0.000256, 0.000256. Determinants: 0.000000, -51.543657, 16099.051667, -7203.000000 ( -169.765192 679.944277 -312.373950 ) ( -226.637170 641.583644 -312.373950 ) ( -226.637170 641.583644 -207.373950 ) ( ( 0.014654 0.000000 -2.506644 ) ( 0.000000 0.007156 -2.235048 ) ) 12escape/01dwjam1 0 0 0 } } } // Model { "model" "models/12escape/00crte.md3" "origin" "156 1826 -1364" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/00crte.md3" "origin" "989 -500 -1710" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/00crte.md3" "origin" "-75 -500 -1710" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Brush model (cf. "d3x3_1") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: -0.819152, -0.573576, 0.000000 // RotY/Z : 0.000000 / -2.530727. Vector texS/T: (0.573576, -0.819152, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00DWJAM2.MAT]: 128.000000/128.000000 // --> Vector A/B: (-1688.597613, -1688.597613, -1793.597613) / (1469.972000, 1364.972000, 1364.972000) // --> Vector info: d1 = 0.129322, 0.129322, 0.870678. Determinants: 77.842473, 0.000000, 130018.842901, -11025.000000 // --> Vector info: d2 = 0.000604, -0.752075, -0.752075. Determinants: 0.000000, -79.031277, 116167.110486, -11025.000000 ( -499.080364 1840.118555 -1364.972000 ) ( -438.854838 1754.107591 -1364.972000 ) ( -438.854838 1754.107591 -1469.972000 ) ( ( -0.007061 0.000000 -11.793092 ) ( 0.000000 0.007168 -10.536699 ) ) 12escape/00DWJAM2 0 0 0 // Surface normal: 0.573576, -0.819152, 0.000000 // RotY/Z : 0.000000 / -0.959931. Vector texS/T: (0.819152, 0.573576, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00DWJAM2.MAT]: 128.000000/128.000000 // --> Vector A/B: (654.938443, 654.938443, 646.625943) / (1469.972000, 1364.972000, 1364.972000) // --> Vector info: d1 = 0.003043, 0.003043, 0.064822. Determinants: 6.486872, 0.000001, -4251.158230, -872.812500 // --> Vector info: d2 = 0.000603, -0.752075, -0.752075. Determinants: 0.000000, -6.256643, 9196.562968, -872.812500 ( -438.854838 1754.107591 -1364.972000 ) ( -432.045636 1758.875445 -1364.972000 ) ( -432.045636 1758.875445 -1469.972000 ) ( ( -0.007432 0.000000 4.870643 ) ( 0.000000 0.007168 -10.536699 ) ) 12escape/00DWJAM2 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00DWJAM2.MAT]: 128.000000/128.000000 // --> Vector A/B: (1754.107591, 1758.875445, 1844.886409) / (-438.854838, -432.045636, -492.271162) // --> Vector info: d1 = 0.064822, 0.003043, 0.003042. Determinants: 3.720718, 5.313734, -4251.160091, -872.812500 // --> Vector info: d2 = -0.876339, -0.876339, -0.123661. Determinants: -5.125135, 3.588673, 11329.824030, -872.812500 ( -492.271162 1844.886409 -1364.972000 ) ( -432.045636 1758.875445 -1364.972000 ) ( -438.854838 1754.107591 -1364.972000 ) ( ( -0.004263 -0.006088 4.870645 ) ( 0.005872 -0.004112 -12.980822 ) ) 12escape/00DWJAM2 0 0 0 // Surface normal: -0.573576, 0.819152, 0.000000 // RotY/Z : 0.000000 / 2.181662. Vector texS/T: (-0.819152, -0.573576, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00DWJAM2.MAT]: 128.000000/128.000000 // --> Vector A/B: (-654.938443, -646.625943, -646.625943) / (1469.972000, 1469.972000, 1364.972000) // --> Vector info: d1 = 0.003042, 0.064822, 0.064822. Determinants: -6.486876, 0.000000, -4251.160767, -872.812500 // --> Vector info: d2 = 0.000604, 0.000604, -0.752075. Determinants: 0.000000, -6.256643, 9196.562913, -872.812500 ( -499.080364 1840.118555 -1364.972000 ) ( -499.080364 1840.118555 -1469.972000 ) ( -492.271162 1844.886409 -1469.972000 ) ( ( 0.007432 0.000000 4.870646 ) ( 0.000000 0.007168 -10.536699 ) ) 12escape/00DWJAM2 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00DWJAM2.MAT]: 128.000000/128.000000 // --> Vector A/B: (1758.875445, 1754.107591, 1840.118555) / (432.045636, 438.854838, 499.080364) // --> Vector info: d1 = 0.003043, 0.064822, 0.064822. Determinants: 3.720718, -5.313734, -4251.159605, -872.812500 // --> Vector info: d2 = -0.876340, -0.876339, -0.123661. Determinants: -5.125135, -3.588673, 11329.824194, -872.812500 ( -499.080364 1840.118555 -1469.972000 ) ( -438.854838 1754.107591 -1469.972000 ) ( -432.045636 1758.875445 -1469.972000 ) ( ( -0.004263 0.006088 4.870645 ) ( 0.005872 0.004112 -12.980823 ) ) 12escape/00DWJAM2 0 0 0 // Surface normal: 0.819152, 0.573576, 0.000000 // RotY/Z : 0.000000 / 0.610865. Vector texS/T: (-0.573576, 0.819152, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00DWJAM2.MAT]: 128.000000/128.000000 // --> Vector A/B: (1688.597613, 1688.597613, 1793.597613) / (1364.972000, 1469.972000, 1469.972000) // --> Vector info: d1 = 0.129321, 0.129321, 0.870678. Determinants: -77.842478, 0.000000, 130018.853889, -11025.000000 // --> Vector info: d2 = -0.752075, 0.000604, 0.000604. Determinants: 0.000000, -79.031277, 116167.110486, -11025.000000 ( -492.271162 1844.886409 -1469.972000 ) ( -432.045636 1758.875445 -1469.972000 ) ( -432.045636 1758.875445 -1364.972000 ) ( ( 0.007061 0.000000 -11.793093 ) ( 0.000000 0.007168 -10.536699 ) ) 12escape/00DWJAM2 0 0 0 } } } // Brush model (cf. "d3x3_1") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: -0.819152, -0.573576, 0.000000 // RotY/Z : 0.000000 / -2.530727. Vector texS/T: (0.573576, -0.819152, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00DWJAM2.MAT]: 128.000000/128.000000 // --> Vector A/B: (-1687.764279, -1687.764279, -1792.764279) / (1469.972000, 1364.972000, 1364.972000) // --> Vector info: d1 = 0.129322, 0.129322, 0.870678. Determinants: 77.842473, 0.000000, 129953.974137, -11025.000000 // --> Vector info: d2 = 0.000604, -0.752075, -0.752075. Determinants: 0.000000, -79.031277, 116167.110486, -11025.000000 ( -656.580364 1728.818555 -1364.972000 ) ( -596.354838 1642.807591 -1364.972000 ) ( -596.354838 1642.807591 -1469.972000 ) ( ( -0.007061 0.000000 -11.787209 ) ( 0.000000 0.007168 -10.536699 ) ) 12escape/00DWJAM2 0 0 0 // Surface normal: 0.573576, -0.819152, 0.000000 // RotY/Z : 0.000000 / -0.959931. Vector texS/T: (0.819152, 0.573576, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00DWJAM2.MAT]: 128.000000/128.000000 // --> Vector A/B: (462.082939, 462.082939, 453.770439) / (1469.972000, 1364.972000, 1364.972000) // --> Vector info: d1 = 0.003043, 0.003043, 0.064822. Determinants: 6.486872, 0.000001, -3000.129238, -872.812500 // --> Vector info: d2 = 0.000603, -0.752075, -0.752075. Determinants: 0.000000, -6.256643, 9196.562968, -872.812500 ( -596.354838 1642.807591 -1364.972000 ) ( -589.545636 1647.575445 -1364.972000 ) ( -589.545636 1647.575445 -1469.972000 ) ( ( -0.007432 0.000000 3.437312 ) ( 0.000000 0.007168 -10.536699 ) ) 12escape/00DWJAM2 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00DWJAM2.MAT]: 128.000000/128.000000 // --> Vector A/B: (1642.807591, 1647.575445, 1733.586409) / (-596.354838, -589.545636, -649.771162) // --> Vector info: d1 = 0.064822, 0.003043, 0.003042. Determinants: 3.720718, 5.313734, -3000.131098, -872.812500 // --> Vector info: d2 = -0.876339, -0.876339, -0.123661. Determinants: -5.125135, 3.588673, 11324.612531, -872.812500 ( -649.771162 1733.586409 -1364.972000 ) ( -589.545636 1647.575445 -1364.972000 ) ( -596.354838 1642.807591 -1364.972000 ) ( ( -0.004263 -0.006088 3.437315 ) ( 0.005872 -0.004112 -12.974851 ) ) 12escape/00DWJAM2 0 0 0 // Surface normal: -0.573576, 0.819152, 0.000000 // RotY/Z : 0.000000 / 2.181662. Vector texS/T: (-0.819152, -0.573576, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00DWJAM2.MAT]: 128.000000/128.000000 // --> Vector A/B: (-462.082939, -453.770439, -453.770439) / (1469.972000, 1469.972000, 1364.972000) // --> Vector info: d1 = 0.003042, 0.064822, 0.064822. Determinants: -6.486876, 0.000000, -3000.130983, -872.812500 // --> Vector info: d2 = 0.000604, 0.000604, -0.752075. Determinants: 0.000000, -6.256643, 9196.562913, -872.812500 ( -656.580364 1728.818555 -1364.972000 ) ( -656.580364 1728.818555 -1469.972000 ) ( -649.771162 1733.586409 -1469.972000 ) ( ( 0.007432 0.000000 3.437314 ) ( 0.000000 0.007168 -10.536699 ) ) 12escape/00DWJAM2 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00DWJAM2.MAT]: 128.000000/128.000000 // --> Vector A/B: (1647.575445, 1642.807591, 1728.818555) / (589.545636, 596.354838, 656.580364) // --> Vector info: d1 = 0.003043, 0.064822, 0.064822. Determinants: 3.720718, -5.313734, -3000.130612, -872.812500 // --> Vector info: d2 = -0.876340, -0.876339, -0.123661. Determinants: -5.125135, -3.588673, 11324.612695, -872.812500 ( -656.580364 1728.818555 -1469.972000 ) ( -596.354838 1642.807591 -1469.972000 ) ( -589.545636 1647.575445 -1469.972000 ) ( ( -0.004263 0.006088 3.437314 ) ( 0.005872 0.004112 -12.974852 ) ) 12escape/00DWJAM2 0 0 0 // Surface normal: 0.819152, 0.573576, 0.000000 // RotY/Z : 0.000000 / 0.610865. Vector texS/T: (-0.573576, 0.819152, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00DWJAM2.MAT]: 128.000000/128.000000 // --> Vector A/B: (1687.764279, 1687.764279, 1792.764279) / (1364.972000, 1469.972000, 1469.972000) // --> Vector info: d1 = 0.129321, 0.129321, 0.870678. Determinants: -77.842478, 0.000000, 129953.985121, -11025.000000 // --> Vector info: d2 = -0.752075, 0.000604, 0.000604. Determinants: 0.000000, -79.031277, 116167.110486, -11025.000000 ( -649.771162 1733.586409 -1469.972000 ) ( -589.545636 1647.575445 -1469.972000 ) ( -589.545636 1647.575445 -1364.972000 ) ( ( 0.007061 0.000000 -11.787210 ) ( 0.000000 0.007168 -10.536699 ) ) 12escape/00DWJAM2 0 0 0 } } } // Brush model (cf. "d3x3_1") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00DWJAM2.MAT]: 128.000000/128.000000 // --> Vector A/B: (-1426.781281, -1426.781281, -1531.781281) / (1816.472000, 1711.472000, 1711.472000) // --> Vector info: d1 = 0.129322, 0.129322, 0.870678. Determinants: 77.842473, 0.000000, 109638.412243, -11025.000000 // --> Vector info: d2 = 0.000604, -0.752075, -0.752075. Determinants: 0.000000, -79.031277, 143551.447950, -11025.000000 ( -956.505519 1209.760343 -1711.472000 ) ( -882.259307 1135.514131 -1711.472000 ) ( -882.259307 1135.514131 -1816.472000 ) ( ( -0.007061 0.000000 -9.944527 ) ( 0.000000 0.007168 -13.020539 ) ) 12escape/00DWJAM2 0 0 0 // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00DWJAM2.MAT]: 128.000000/128.000000 // --> Vector A/B: (187.390704, 187.390704, 179.078204) / (1816.472000, 1711.472000, 1711.472000) // --> Vector info: d1 = 0.003043, 0.003043, 0.064822. Determinants: 6.486872, 0.000001, -1218.236021, -872.812500 // --> Vector info: d2 = 0.000603, -0.752075, -0.752075. Determinants: 0.000000, -6.256643, 11364.489684, -872.812500 ( -882.259307 1135.514131 -1711.472000 ) ( -876.381481 1141.391957 -1711.472000 ) ( -876.381481 1141.391957 -1816.472000 ) ( ( -0.007432 0.000000 1.395759 ) ( 0.000000 0.007168 -13.020540 ) ) 12escape/00DWJAM2 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00DWJAM2.MAT]: 128.000000/128.000000 // --> Vector A/B: (1135.514131, 1141.391957, 1215.638169) / (-882.259307, -876.381481, -950.627693) // --> Vector info: d1 = 0.064822, 0.003043, 0.003042. Determinants: 4.586912, 4.586910, -1218.237311, -872.812500 // --> Vector info: d2 = -0.876339, -0.876339, -0.123661. Determinants: -4.424106, 4.424123, 9691.738527, -872.812500 ( -950.627693 1215.638169 -1711.472000 ) ( -876.381481 1141.391957 -1711.472000 ) ( -882.259307 1135.514131 -1711.472000 ) ( ( -0.005255 -0.005255 1.395761 ) ( 0.005069 -0.005069 -11.104033 ) ) 12escape/00DWJAM2 0 0 0 // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00DWJAM2.MAT]: 128.000000/128.000000 // --> Vector A/B: (-187.390704, -179.078204, -179.078204) / (1816.472000, 1816.472000, 1711.472000) // --> Vector info: d1 = 0.003042, 0.064822, 0.064822. Determinants: -6.486876, 0.000000, -1218.236617, -872.812500 // --> Vector info: d2 = 0.000604, 0.000604, -0.752075. Determinants: 0.000000, -6.256643, 11364.489629, -872.812500 ( -956.505519 1209.760343 -1711.472000 ) ( -956.505519 1209.760343 -1816.472000 ) ( -950.627693 1215.638169 -1816.472000 ) ( ( 0.007432 0.000000 1.395760 ) ( 0.000000 0.007168 -13.020539 ) ) 12escape/00DWJAM2 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00DWJAM2.MAT]: 128.000000/128.000000 // --> Vector A/B: (1141.391957, 1135.514131, 1209.760343) / (876.381481, 882.259307, 956.505519) // --> Vector info: d1 = 0.003043, 0.064822, 0.064822. Determinants: 4.586912, -4.586910, -1218.236892, -872.812500 // --> Vector info: d2 = -0.876340, -0.876339, -0.123661. Determinants: -4.424106, -4.424123, 9691.738674, -872.812500 ( -956.505519 1209.760343 -1816.472000 ) ( -882.259307 1135.514131 -1816.472000 ) ( -876.381481 1141.391957 -1816.472000 ) ( ( -0.005255 0.005255 1.395760 ) ( 0.005069 0.005069 -11.104033 ) ) 12escape/00DWJAM2 0 0 0 // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00DWJAM2.MAT]: 128.000000/128.000000 // --> Vector A/B: (1426.781281, 1426.781281, 1531.781281) / (1711.472000, 1816.472000, 1816.472000) // --> Vector info: d1 = 0.129321, 0.129321, 0.870678. Determinants: -77.842478, 0.000000, 109638.421728, -11025.000000 // --> Vector info: d2 = -0.752075, 0.000604, 0.000604. Determinants: 0.000000, -79.031277, 143551.447950, -11025.000000 ( -950.627693 1215.638169 -1816.472000 ) ( -876.381481 1141.391957 -1816.472000 ) ( -876.381481 1141.391957 -1711.472000 ) ( ( 0.007061 0.000000 -9.944528 ) ( 0.000000 0.007168 -13.020539 ) ) 12escape/00DWJAM2 0 0 0 } } } // Brush model (cf. "d3x3_1") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00DWJAM2.MAT]: 128.000000/128.000000 // --> Vector A/B: (-1426.781281, -1426.781281, -1531.781281) / (1816.472000, 1711.472000, 1711.472000) // --> Vector info: d1 = 0.129322, 0.129322, 0.870678. Determinants: 77.842473, 0.000000, 109638.412243, -11025.000000 // --> Vector info: d2 = 0.000604, -0.752075, -0.752075. Determinants: 0.000000, -79.031277, 143551.447950, -11025.000000 ( -1096.505519 1069.760343 -1711.472000 ) ( -1022.259307 995.514131 -1711.472000 ) ( -1022.259307 995.514131 -1816.472000 ) ( ( -0.007061 0.000000 -9.944527 ) ( 0.000000 0.007168 -13.020539 ) ) 12escape/00DWJAM2 0 0 0 // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00DWJAM2.MAT]: 128.000000/128.000000 // --> Vector A/B: (-10.599195, -10.599195, -18.911695) / (1816.472000, 1711.472000, 1711.472000) // --> Vector info: d1 = 0.003043, 0.003043, 0.064822. Determinants: 6.486872, 0.000001, 66.099131, -872.812500 // --> Vector info: d2 = 0.000603, -0.752075, -0.752075. Determinants: 0.000000, -6.256643, 11364.489684, -872.812500 ( -1022.259307 995.514131 -1711.472000 ) ( -1016.381481 1001.391957 -1711.472000 ) ( -1016.381481 1001.391957 -1816.472000 ) ( ( -0.007432 0.000000 -0.075731 ) ( 0.000000 0.007168 -13.020540 ) ) 12escape/00DWJAM2 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00DWJAM2.MAT]: 128.000000/128.000000 // --> Vector A/B: (995.514131, 1001.391957, 1075.638169) / (-1022.259307, -1016.381481, -1090.627693) // --> Vector info: d1 = 0.064822, 0.003043, 0.003042. Determinants: 4.586912, 4.586910, 66.097841, -872.812500 // --> Vector info: d2 = -0.876339, -0.876339, -0.123661. Determinants: -4.424106, 4.424123, 9691.740963, -872.812500 ( -1090.627693 1075.638169 -1711.472000 ) ( -1016.381481 1001.391957 -1711.472000 ) ( -1022.259307 995.514131 -1711.472000 ) ( ( -0.005255 -0.005255 -0.075730 ) ( 0.005069 -0.005069 -11.104035 ) ) 12escape/00DWJAM2 0 0 0 // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00DWJAM2.MAT]: 128.000000/128.000000 // --> Vector A/B: (10.599195, 18.911695, 18.911695) / (1816.472000, 1816.472000, 1711.472000) // --> Vector info: d1 = 0.003042, 0.064822, 0.064822. Determinants: -6.486876, 0.000000, 66.099347, -872.812500 // --> Vector info: d2 = 0.000604, 0.000604, -0.752075. Determinants: 0.000000, -6.256643, 11364.489629, -872.812500 ( -1096.505519 1069.760343 -1711.472000 ) ( -1096.505519 1069.760343 -1816.472000 ) ( -1090.627693 1075.638169 -1816.472000 ) ( ( 0.007432 0.000000 -0.075731 ) ( 0.000000 0.007168 -13.020539 ) ) 12escape/00DWJAM2 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00DWJAM2.MAT]: 128.000000/128.000000 // --> Vector A/B: (1001.391957, 995.514131, 1069.760343) / (1016.381481, 1022.259307, 1096.505519) // --> Vector info: d1 = 0.003043, 0.064822, 0.064822. Determinants: 4.586912, -4.586910, 66.098260, -872.812500 // --> Vector info: d2 = -0.876340, -0.876339, -0.123661. Determinants: -4.424106, -4.424123, 9691.741110, -872.812500 ( -1096.505519 1069.760343 -1816.472000 ) ( -1022.259307 995.514131 -1816.472000 ) ( -1016.381481 1001.391957 -1816.472000 ) ( ( -0.005255 0.005255 -0.075730 ) ( 0.005069 0.005069 -11.104036 ) ) 12escape/00DWJAM2 0 0 0 // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00DWJAM2.MAT]: 128.000000/128.000000 // --> Vector A/B: (1426.781281, 1426.781281, 1531.781281) / (1711.472000, 1816.472000, 1816.472000) // --> Vector info: d1 = 0.129321, 0.129321, 0.870678. Determinants: -77.842478, 0.000000, 109638.421728, -11025.000000 // --> Vector info: d2 = -0.752075, 0.000604, 0.000604. Determinants: 0.000000, -79.031277, 143551.447950, -11025.000000 ( -1090.627693 1075.638169 -1816.472000 ) ( -1016.381481 1001.391957 -1816.472000 ) ( -1016.381481 1001.391957 -1711.472000 ) ( ( 0.007061 0.000000 -9.944528 ) ( 0.000000 0.007168 -13.020539 ) ) 12escape/00DWJAM2 0 0 0 } } } // Brush model (cf. "d3x3_2b") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [D3X3_2.MAT]: 128.000000/128.000000 // --> Vector A/B: (338.249800, 338.249800, 329.499800) / (1815.978500, 1710.978500, 1710.978500) // --> Vector info: d1 = 0.124388, 0.124388, 0.124388. Determinants: 0.000021, 0.000000, -114.288646, -918.750000 // --> Vector info: d2 = 0.001266, -0.749957, -0.749957. Determinants: 0.000000, -6.573208, 11935.640121, -918.750000 ( -329.499800 296.838500 -1710.978500 ) ( -338.249800 296.838500 -1710.978500 ) ( -338.249800 296.838500 -1815.978500 ) ( ( 0.000000 0.000000 0.124396 ) ( 0.000000 0.007155 -12.991173 ) ) 12escape/D3X3_2 0 0 0 // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [D3X3_2.MAT]: 128.000000/128.000000 // --> Vector A/B: (-244.338500, -296.838500, -296.838500) / (1710.978500, 1710.978500, 1815.978500) // --> Vector info: d1 = 0.500000, 0.124388, 0.124388. Determinants: -39.439256, 0.000000, -12392.778154, -5512.500000 // --> Vector info: d2 = -0.749957, -0.749957, 0.001266. Determinants: 0.000000, -39.439245, 71613.840725, -5512.500000 ( -338.249800 296.838500 -1815.978500 ) ( -338.249800 296.838500 -1710.978500 ) ( -338.249800 244.338500 -1710.978500 ) ( ( 0.007155 0.000000 2.248123 ) ( 0.000000 0.007155 -12.991173 ) ) 12escape/D3X3_2 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [D3X3_2.MAT]: 128.000000/128.000000 // --> Vector A/B: (244.338500, 296.838500, 296.838500) / (-329.499800, -329.499800, -338.249800) // --> Vector info: d1 = 0.500000, 0.124388, 0.124388. Determinants: 3.286604, -0.000011, -1032.734978, -459.375000 // --> Vector info: d2 = -0.749957, -0.749957, -0.749957. Determinants: 0.000000, 0.000000, 344.511673, -459.375000 ( -338.249800 296.838500 -1710.978500 ) ( -329.499800 296.838500 -1710.978500 ) ( -329.499800 244.338500 -1710.978500 ) ( ( -0.007155 0.000000 2.248131 ) ( 0.000000 0.000000 -0.749957 ) ) 12escape/D3X3_2 0 0 0 // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [D3X3_2.MAT]: 128.000000/128.000000 // --> Vector A/B: (244.338500, 296.838500, 296.838500) / (1815.978500, 1815.978500, 1710.978500) // --> Vector info: d1 = 0.500000, 0.124388, 0.124388. Determinants: 39.439250, 0.000000, -12392.777569, -5512.500000 // --> Vector info: d2 = 0.001266, 0.001266, -0.749957. Determinants: 0.000000, -39.439245, 71613.840725, -5512.500000 ( -329.499800 296.838500 -1710.978500 ) ( -329.499800 296.838500 -1815.978500 ) ( -329.499800 244.338500 -1815.978500 ) ( ( -0.007155 0.000000 2.248123 ) ( 0.000000 0.007155 -12.991173 ) ) 12escape/D3X3_2 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [D3X3_2.MAT]: 128.000000/128.000000 // --> Vector A/B: (244.338500, 296.838500, 296.838500) / (338.249800, 338.249800, 329.499800) // --> Vector info: d1 = 0.500000, 0.124388, 0.124388. Determinants: 3.286605, 0.000011, -1032.735120, -459.375000 // --> Vector info: d2 = 0.001266, 0.001266, 0.001266. Determinants: 0.000000, 0.000000, -0.581723, -459.375000 ( -329.499800 296.838500 -1815.978500 ) ( -338.249800 296.838500 -1815.978500 ) ( -338.249800 244.338500 -1815.978500 ) ( ( -0.007155 0.000000 2.248131 ) ( 0.000000 0.000000 0.001266 ) ) 12escape/D3X3_2 0 0 0 // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [D3X3_2.MAT]: 128.000000/128.000000 // --> Vector A/B: (-338.249800, -329.499800, -329.499800) / (1815.978500, 1815.978500, 1710.978500) // --> Vector info: d1 = -0.749365, -0.749365, 0.750916. Determinants: 0.000000, 13.127466, -23150.716133, -918.750000 // --> Vector info: d2 = -0.790147, -0.956845, -0.956846. Determinants: 17.503288, -0.000003, 6646.437152, -918.750000 ( -329.499800 244.338500 -1710.978500 ) ( -329.499800 244.338500 -1815.978500 ) ( -338.249800 244.338500 -1815.978500 ) ( ( 0.000000 -0.014288 25.198058 ) ( -0.019051 0.000000 -7.234217 ) ) 12escape/D3X3_2 0 0 0 } } } // Brush model (cf. "d3x3_2a") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [D3X3_2.MAT]: 128.000000/128.000000 // --> Vector A/B: (243.988500, 191.488500, 191.488500) / (329.496300, 329.496300, 338.246300) // --> Vector info: d1 = 0.500000, 0.875612, 0.875612. Determinants: 3.286605, 0.000012, -1031.585440, -459.375000 // --> Vector info: d2 = 0.001266, 0.001266, 0.001266. Determinants: 0.000000, 0.000000, -0.581723, -459.375000 ( -338.246300 191.488500 -1815.975000 ) ( -329.496300 191.488500 -1815.975000 ) ( -329.496300 243.988500 -1815.975000 ) ( ( -0.007155 0.000000 2.245628 ) ( 0.000000 0.000000 0.001266 ) ) 12escape/D3X3_2 0 0 0 // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [D3X3_2.MAT]: 128.000000/128.000000 // --> Vector A/B: (243.988500, 191.488500, 191.488500) / (1710.975000, 1710.975000, 1815.975000) // --> Vector info: d1 = 0.500000, 0.875612, 0.875612. Determinants: 39.439262, 0.000000, -12378.976633, -5512.500000 // --> Vector info: d2 = -0.749957, -0.749957, 0.001266. Determinants: 0.000000, -39.439245, 71613.702688, -5512.500000 ( -329.496300 191.488500 -1815.975000 ) ( -329.496300 191.488500 -1710.975000 ) ( -329.496300 243.988500 -1710.975000 ) ( ( -0.007155 0.000000 2.245619 ) ( 0.000000 0.007155 -12.991148 ) ) 12escape/D3X3_2 0 0 0 // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [D3X3_2.MAT]: 128.000000/128.000000 // --> Vector A/B: (-338.246300, -329.496300, -329.496300) / (1815.975000, 1815.975000, 1710.975000) // --> Vector info: d1 = 0.875612, 0.875612, 0.875612. Determinants: -0.000025, 0.000000, -804.476705, -918.750000 // --> Vector info: d2 = 0.001266, 0.001266, -0.749957. Determinants: 0.000000, -6.573208, 11935.617115, -918.750000 ( -329.496300 191.488500 -1710.975000 ) ( -329.496300 191.488500 -1815.975000 ) ( -338.246300 191.488500 -1815.975000 ) ( ( 0.000000 0.000000 0.875621 ) ( 0.000000 0.007155 -12.991148 ) ) 12escape/D3X3_2 0 0 0 // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [D3X3_2.MAT]: 128.000000/128.000000 // --> Vector A/B: (-243.988500, -191.488500, -191.488500) / (1815.975000, 1815.975000, 1710.975000) // --> Vector info: d1 = 0.500000, 0.875612, 0.875612. Determinants: -39.439250, 0.000000, -12378.973142, -5512.500000 // --> Vector info: d2 = 0.001266, 0.001266, -0.749957. Determinants: 0.000000, -39.439245, 71613.702688, -5512.500000 ( -338.246300 191.488500 -1710.975000 ) ( -338.246300 191.488500 -1815.975000 ) ( -338.246300 243.988500 -1815.975000 ) ( ( 0.007155 0.000000 2.245619 ) ( 0.000000 0.007155 -12.991148 ) ) 12escape/D3X3_2 0 0 0 // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [D3X3_2.MAT]: 128.000000/128.000000 // --> Vector A/B: (329.496300, 338.246300, 338.246300) / (1815.975000, 1815.975000, 1710.975000) // --> Vector info: d1 = -0.749365, -0.749365, 0.750916. Determinants: 0.000000, 13.127466, -23150.670187, -918.750000 // --> Vector info: d2 = -0.956845, -0.790147, -0.790147. Determinants: -17.503294, -0.000003, 6646.376856, -918.750000 ( -338.246300 243.988500 -1710.975000 ) ( -338.246300 243.988500 -1815.975000 ) ( -329.496300 243.988500 -1815.975000 ) ( ( 0.000000 -0.014288 25.198008 ) ( 0.019051 0.000000 -7.234152 ) ) 12escape/D3X3_2 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [D3X3_2.MAT]: 128.000000/128.000000 // --> Vector A/B: (243.988500, 191.488500, 191.488500) / (-338.246300, -338.246300, -329.496300) // --> Vector info: d1 = 0.500000, 0.875612, 0.875612. Determinants: 3.286604, -0.000012, -1031.585257, -459.375000 // --> Vector info: d2 = -0.749957, -0.749957, -0.749957. Determinants: 0.000000, 0.000000, 344.511673, -459.375000 ( -329.496300 191.488500 -1710.975000 ) ( -338.246300 191.488500 -1710.975000 ) ( -338.246300 243.988500 -1710.975000 ) ( ( -0.007155 0.000000 2.245628 ) ( 0.000000 0.000000 -0.749957 ) ) 12escape/D3X3_2 0 0 0 } } } // Brush model (cf. "d3x3_2b") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [D3X3_2.MAT]: 128.000000/128.000000 // --> Vector A/B: (160.615000, 160.615000, 151.865000) / (1815.978500, 1710.978500, 1710.978500) // --> Vector info: d1 = 0.124388, 0.124388, 0.124388. Determinants: 0.000021, 0.000000, -114.284858, -918.750000 // --> Vector info: d2 = 0.001266, -0.749957, -0.749957. Determinants: 0.000000, -6.573208, 11935.640121, -918.750000 ( 19.624150 -151.865000 -1710.978500 ) ( 19.624150 -160.615000 -1710.978500 ) ( 19.624150 -160.615000 -1815.978500 ) ( ( 0.000000 0.000000 0.124392 ) ( 0.000000 0.007155 -12.991173 ) ) 12escape/D3X3_2 0 0 0 // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [D3X3_2.MAT]: 128.000000/128.000000 // --> Vector A/B: (72.124150, 19.624150, 19.624150) / (1710.978500, 1710.978500, 1815.978500) // --> Vector info: d1 = 0.500000, 0.124388, 0.124388. Determinants: -39.439256, 0.000000, 88.273282, -5512.500000 // --> Vector info: d2 = -0.749957, -0.749957, 0.001266. Determinants: 0.000000, -39.439245, 71613.840725, -5512.500000 ( 19.624150 -160.615000 -1815.978500 ) ( 19.624150 -160.615000 -1710.978500 ) ( 72.124150 -160.615000 -1710.978500 ) ( ( 0.007155 0.000000 -0.016013 ) ( 0.000000 0.007155 -12.991173 ) ) 12escape/D3X3_2 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [D3X3_2.MAT]: 128.000000/128.000000 // --> Vector A/B: (-151.865000, -151.865000, -160.615000) / (72.124150, 19.624150, 19.624150) // --> Vector info: d1 = 0.500000, 0.124388, 0.124388. Determinants: -0.000011, -3.286604, 7.354385, -459.375000 // --> Vector info: d2 = -0.749957, -0.749957, -0.749957. Determinants: 0.000000, 0.000000, 344.511673, -459.375000 ( 19.624150 -160.615000 -1710.978500 ) ( 19.624150 -151.865000 -1710.978500 ) ( 72.124150 -151.865000 -1710.978500 ) ( ( 0.000000 0.007155 -0.016010 ) ( 0.000000 0.000000 -0.749957 ) ) 12escape/D3X3_2 0 0 0 // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [D3X3_2.MAT]: 128.000000/128.000000 // --> Vector A/B: (-72.124150, -19.624150, -19.624150) / (1815.978500, 1815.978500, 1710.978500) // --> Vector info: d1 = 0.500000, 0.124388, 0.124388. Determinants: 39.439250, 0.000000, 88.272050, -5512.500000 // --> Vector info: d2 = 0.001266, 0.001266, -0.749957. Determinants: 0.000000, -39.439245, 71613.840725, -5512.500000 ( 19.624150 -151.865000 -1710.978500 ) ( 19.624150 -151.865000 -1815.978500 ) ( 72.124150 -151.865000 -1815.978500 ) ( ( -0.007155 0.000000 -0.016013 ) ( 0.000000 0.007155 -12.991173 ) ) 12escape/D3X3_2 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [D3X3_2.MAT]: 128.000000/128.000000 // --> Vector A/B: (-160.615000, -160.615000, -151.865000) / (-72.124150, -19.624150, -19.624150) // --> Vector info: d1 = 0.500000, 0.124388, 0.124388. Determinants: -0.000011, 3.286605, 7.354394, -459.375000 // --> Vector info: d2 = 0.001266, 0.001266, 0.001266. Determinants: 0.000000, 0.000000, -0.581723, -459.375000 ( 19.624150 -151.865000 -1815.978500 ) ( 19.624150 -160.615000 -1815.978500 ) ( 72.124150 -160.615000 -1815.978500 ) ( ( 0.000000 -0.007155 -0.016010 ) ( 0.000000 0.000000 0.001266 ) ) 12escape/D3X3_2 0 0 0 // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [D3X3_2.MAT]: 128.000000/128.000000 // --> Vector A/B: (-160.615000, -151.865000, -151.865000) / (1815.978500, 1815.978500, 1710.978500) // --> Vector info: d1 = -0.749365, -0.749365, 0.750916. Determinants: 0.000000, 13.127466, -23150.716133, -918.750000 // --> Vector info: d2 = -0.790147, -0.956845, -0.956846. Determinants: 17.503288, -0.000003, 3537.244025, -918.750000 ( 72.124150 -151.865000 -1710.978500 ) ( 72.124150 -151.865000 -1815.978500 ) ( 72.124150 -160.615000 -1815.978500 ) ( ( 0.000000 -0.014288 25.198058 ) ( -0.019051 0.000000 -3.850062 ) ) 12escape/D3X3_2 0 0 0 } } } // Brush model (cf. "d3x3_2a") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [D3X3_2.MAT]: 128.000000/128.000000 // --> Vector A/B: (-151.861500, -151.861500, -160.611500) / (-72.474150, -124.974150, -124.974150) // --> Vector info: d1 = 0.500000, 0.875612, 0.875612. Determinants: -0.000012, 3.286605, 8.504516, -459.375000 // --> Vector info: d2 = 0.001266, 0.001266, 0.001266. Determinants: 0.000000, 0.000000, -0.581723, -459.375000 ( 124.974150 -160.611500 -1815.975000 ) ( 124.974150 -151.861500 -1815.975000 ) ( 72.474150 -151.861500 -1815.975000 ) ( ( 0.000000 -0.007155 -0.018513 ) ( 0.000000 0.000000 0.001266 ) ) 12escape/D3X3_2 0 0 0 // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [D3X3_2.MAT]: 128.000000/128.000000 // --> Vector A/B: (-72.474150, -124.974150, -124.974150) / (1710.975000, 1710.975000, 1815.975000) // --> Vector info: d1 = 0.500000, 0.875612, 0.875612. Determinants: 39.439262, 0.000000, 102.076620, -5512.500000 // --> Vector info: d2 = -0.749957, -0.749957, 0.001266. Determinants: 0.000000, -39.439245, 71613.702688, -5512.500000 ( 124.974150 -151.861500 -1815.975000 ) ( 124.974150 -151.861500 -1710.975000 ) ( 72.474150 -151.861500 -1710.975000 ) ( ( -0.007155 0.000000 -0.018517 ) ( 0.000000 0.007155 -12.991148 ) ) 12escape/D3X3_2 0 0 0 // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [D3X3_2.MAT]: 128.000000/128.000000 // --> Vector A/B: (-160.611500, -151.861500, -151.861500) / (1815.975000, 1815.975000, 1710.975000) // --> Vector info: d1 = 0.875612, 0.875612, 0.875612. Determinants: -0.000025, 0.000000, -804.472334, -918.750000 // --> Vector info: d2 = 0.001266, 0.001266, -0.749957. Determinants: 0.000000, -6.573208, 11935.617115, -918.750000 ( 124.974150 -151.861500 -1710.975000 ) ( 124.974150 -151.861500 -1815.975000 ) ( 124.974150 -160.611500 -1815.975000 ) ( ( 0.000000 0.000000 0.875616 ) ( 0.000000 0.007155 -12.991148 ) ) 12escape/D3X3_2 0 0 0 // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [D3X3_2.MAT]: 128.000000/128.000000 // --> Vector A/B: (72.474150, 124.974150, 124.974150) / (1815.975000, 1815.975000, 1710.975000) // --> Vector info: d1 = 0.500000, 0.875612, 0.875612. Determinants: -39.439250, 0.000000, 102.076476, -5512.500000 // --> Vector info: d2 = 0.001266, 0.001266, -0.749957. Determinants: 0.000000, -39.439245, 71613.702688, -5512.500000 ( 124.974150 -160.611500 -1710.975000 ) ( 124.974150 -160.611500 -1815.975000 ) ( 72.474150 -160.611500 -1815.975000 ) ( ( 0.007155 0.000000 -0.018517 ) ( 0.000000 0.007155 -12.991148 ) ) 12escape/D3X3_2 0 0 0 // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [D3X3_2.MAT]: 128.000000/128.000000 // --> Vector A/B: (151.861500, 160.611500, 160.611500) / (1815.975000, 1815.975000, 1710.975000) // --> Vector info: d1 = -0.749365, -0.749365, 0.750916. Determinants: 0.000000, 13.127466, -23150.670187, -918.750000 // --> Vector info: d2 = -0.956845, -0.790147, -0.790147. Determinants: -17.503294, -0.000003, 3537.182709, -918.750000 ( 72.474150 -160.611500 -1710.975000 ) ( 72.474150 -160.611500 -1815.975000 ) ( 72.474150 -151.861500 -1815.975000 ) ( ( 0.000000 -0.014288 25.198008 ) ( 0.019051 0.000000 -3.849995 ) ) 12escape/D3X3_2 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [D3X3_2.MAT]: 128.000000/128.000000 // --> Vector A/B: (-160.611500, -160.611500, -151.861500) / (72.474150, 124.974150, 124.974150) // --> Vector info: d1 = 0.500000, 0.875612, 0.875612. Determinants: -0.000012, -3.286604, 8.504397, -459.375000 // --> Vector info: d2 = -0.749957, -0.749957, -0.749957. Determinants: 0.000000, 0.000000, 344.511673, -459.375000 ( 124.974150 -151.861500 -1710.975000 ) ( 124.974150 -160.611500 -1710.975000 ) ( 72.474150 -160.611500 -1710.975000 ) ( ( 0.000000 0.007155 -0.018513 ) ( 0.000000 0.000000 -0.749957 ) ) 12escape/D3X3_2 0 0 0 } } } // Model { "model" "models/12escape/00crte.md3" "origin" "954 -500 -2095" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/00crte.md3" "origin" "464 -500 -1990" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/00crte.md3" "origin" "1514 -10 -1701" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/00crte.md3" "origin" "1024 -10 -1710" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/00crte.md3" "origin" "1514 24 -1999" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/00crte.md3" "origin" "954 24 -2121" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/00crte.md3" "origin" "989 24 -2414" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/00crte.md3" "origin" "1514 566 -1946" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/00crte.md3" "origin" "1059 514 -1876" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/00crte.md3" "origin" "1024 514 -2317" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/00crte.md3" "origin" "1514 1074 -1675" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/00crte.md3" "origin" "989 1039 -1710" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/00crte.md3" "origin" "1444 1039 -2020" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/00crte.md3" "origin" "954 1039 -2046" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/00crte.md3" "origin" "464 1004 -2046" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/00crte.md3" "origin" "-842 -391 -1364" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/00crte.md3" "origin" "-747 277 -1364" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/c3x10.md3" "origin" "744 124 -666" "angles" "0 79 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/c2x10.md3" "origin" "635 355 348" "angles" "0 -79 0" "spawnflags" "2" "classname" "misc_model" } // Brush model (cf. "12dr01") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00d6x6.mat]: 128.000000/64.000000 // --> Vector A/B: (475.653500, 503.653500, 836.153500) / (1470.000000, 1470.000000, 1137.500000) // --> Vector info: d1 = 2.021140, 2.021140, 2.021140. Determinants: 0.000000, -0.000007, -18816.802444, -9310.000000 // --> Vector info: d2 = -1.142500, -1.001071, 2.357866. Determinants: -47.025127, 47.025103, -36122.563057, -9310.000000 ( -836.153500 -2621.465000 -1137.500000 ) ( -503.653500 -2621.465000 -1470.000000 ) ( -475.653500 -2621.465000 -1470.000000 ) ( ( 0.000000 0.000000 2.021139 ) ( 0.005051 -0.005051 3.879975 ) ) 12escape/00d6x6 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [01wlite2.mat]: 16.000000/64.000000 // --> Vector A/B: (-3146.465000, -3146.465000, -2621.465000) / (475.653500, 503.653500, 503.653500) // --> Vector info: d1 = -0.098881, 1.157342, 1.157343. Determinants: -0.000035, -659.516780, 315154.901466, -14700.000000 // --> Vector info: d2 = -3.420717, -3.420717, 2.420717. Determinants: -163.560126, 0.000000, -464351.678059, -14700.000000 ( -503.653500 -2621.465000 -1470.000000 ) ( -503.653500 -3146.465000 -1470.000000 ) ( -475.653500 -3146.465000 -1470.000000 ) ( ( 0.000000 0.044865 -21.439109 ) ( 0.011127 0.000000 31.588550 ) ) 12escape/01wlite2 0 0 0 // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [00d6x6.mat]: 128.000000/64.000000 // --> Vector A/B: (3146.465000, 3146.465000, 2621.465000) / (683.310163, 213.084154, 213.084154) // --> Vector info: d1 = 0.000770, 0.000770, 2.021140. Determinants: 950.030453, -0.000098, -2989427.581232, -246868.654982 // --> Vector info: d2 = -1.001071, 2.357865, 2.357866. Determinants: 0.000338, 1763.441810, -957845.611214, -246868.654982 ( -836.153500 -2621.465000 -1137.500000 ) ( -836.153500 -3146.465000 -1137.500000 ) ( -503.653500 -3146.465000 -1470.000000 ) ( ( -0.003848 0.000000 12.109385 ) ( 0.000000 -0.007143 3.879981 ) ) 12escape/00d6x6 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [01wlite2.mat]: 16.000000/64.000000 // --> Vector A/B: (-2621.465000, -2621.465000, -3146.465000) / (-808.153500, -836.153500, -836.153500) // --> Vector info: d1 = -0.128111, 1.128112, 1.128111. Determinants: -0.000033, 659.516780, 534873.932837, -14700.000000 // --> Vector info: d2 = 2.420717, 2.420717, -3.420717. Determinants: -163.560126, 0.000000, -464351.678059, -14700.000000 ( -836.153500 -3146.465000 -1137.500000 ) ( -836.153500 -2621.465000 -1137.500000 ) ( -808.153500 -2621.465000 -1137.500000 ) ( ( 0.000000 -0.044865 -36.385982 ) ( 0.011127 0.000000 31.588550 ) ) 12escape/01wlite2 0 0 0 // Surface normal: 0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [00d6x6.mat]: 128.000000/64.000000 // --> Vector A/B: (-3146.465000, -2621.465000, -2621.465000) / (703.109153, 703.109153, 232.883144) // --> Vector info: d1 = 2.025693, -0.000157, -0.000157. Determinants: 952.607170, -0.000205, 2497265.173385, -246868.654982 // --> Vector info: d2 = -0.999657, -0.999657, 2.357149. Determinants: 0.000198, 1762.323454, -992321.139779, -246868.654982 ( -808.153500 -2621.465000 -1137.500000 ) ( -475.653500 -2621.465000 -1470.000000 ) ( -475.653500 -3146.465000 -1470.000000 ) ( ( -0.003859 0.000000 -10.115764 ) ( 0.000000 -0.007139 4.019632 ) ) 12escape/00d6x6 0 0 0 // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00d6x6.mat]: 128.000000/64.000000 // --> Vector A/B: (-808.153500, -836.153500, -503.653500) / (1137.500000, 1137.500000, 1470.000000) // --> Vector info: d1 = 0.000770, 0.000770, 0.000770. Determinants: -0.000010, 0.000005, -7.181126, -9310.000000 // --> Vector info: d2 = 2.216436, 2.357865, -1.001071. Determinants: 47.025122, 47.025108, -36122.566620, -9310.000000 ( -503.653500 -3146.465000 -1470.000000 ) ( -836.153500 -3146.465000 -1137.500000 ) ( -808.153500 -3146.465000 -1137.500000 ) ( ( 0.000000 0.000000 0.000771 ) ( -0.005051 -0.005051 3.879975 ) ) 12escape/00d6x6 0 0 0 } } } // Brush model (cf. "12dr02_a") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00d6x6.mat]: 128.000000/64.000000 // --> Vector A/B: (-786.786000, -848.036000, -848.036000) / (1188.250000, 1188.250000, 1468.250000) // --> Vector info: d1 = 1.000828, 1.000828, -0.000828. Determinants: 0.000000, 61.351430, -90065.038002, -17150.000000 // --> Vector info: d2 = -0.612123, -1.001656, -1.001656. Determinants: -109.069205, -0.000008, -75316.201762, -17150.000000 ( -848.036000 -2603.391000 -1468.250000 ) ( -848.036000 -2603.391000 -1188.250000 ) ( -786.786000 -2603.391000 -1188.250000 ) ( ( 0.000000 -0.003577 5.251606 ) ( 0.006360 0.000000 4.391615 ) ) 12escape/00d6x6 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [01wlite2.mat]: 16.000000/64.000000 // --> Vector A/B: (-2603.391000, -2603.391000, -2585.891000) / (-848.036000, -786.786000, -786.786000) // --> Vector info: d1 = -0.001654, -0.001654, 1.000002. Determinants: -61.351422, 0.000009, -159719.960800, -1071.875000 // --> Vector info: d2 = 0.060741, -0.815708, -0.815708. Determinants: 0.000003, 15.337856, 12941.955398, -1071.875000 ( -786.786000 -2585.891000 -1188.250000 ) ( -786.786000 -2603.391000 -1188.250000 ) ( -848.036000 -2603.391000 -1188.250000 ) ( ( 0.057237 0.000000 149.009876 ) ( 0.000000 -0.014309 -12.074127 ) ) 12escape/01wlite2 0 0 0 // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01wlite2.mat]: 16.000000/64.000000 // --> Vector A/B: (2585.891000, 2603.391000, 2603.391000) / (1468.250000, 1468.250000, 1188.250000) // --> Vector info: d1 = 0.998843, 0.001156, 0.001155. Determinants: 279.352518, -0.000016, -727269.468973, -4900.000000 // --> Vector info: d2 = -0.937708, -0.937708, 3.073096. Determinants: 0.000017, 70.189069, -98460.376092, -4900.000000 ( -848.036000 -2603.391000 -1188.250000 ) ( -848.036000 -2603.391000 -1468.250000 ) ( -848.036000 -2585.891000 -1468.250000 ) ( ( -0.057011 0.000000 148.422341 ) ( 0.000000 -0.014324 20.093954 ) ) 12escape/01wlite2 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [01wlite2.mat]: 16.000000/64.000000 // --> Vector A/B: (-2585.891000, -2585.891000, -2603.391000) / (848.036000, 506.786000, 506.786000) // --> Vector info: d1 = 1.000000, 0.999997, -0.001659. Determinants: -341.815110, -0.000055, -889868.443370, -5971.875000 // --> Vector info: d2 = 0.060741, -4.822332, -4.822332. Determinants: 0.000000, -85.453776, 72105.143266, -5971.875000 ( -506.786000 -2603.391000 -1468.250000 ) ( -506.786000 -2585.891000 -1468.250000 ) ( -848.036000 -2585.891000 -1468.250000 ) ( ( 0.057237 0.000000 149.009891 ) ( 0.000000 0.014309 -12.074121 ) ) 12escape/01wlite2 0 0 0 // Surface normal: 0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [01wlite2.mat]: 16.000000/64.000000 // --> Vector A/B: (-2603.391000, -2585.891000, -2585.891000) / (679.857714, 679.857714, 283.877917) // --> Vector info: d1 = -0.001659, 0.999997, 1.000002. Determinants: -396.635540, 0.000090, -1032585.956799, -6929.646456 // --> Vector info: d2 = -4.822332, -4.822332, -0.815708. Determinants: 0.000000, 70.115919, -14251.789725, -6929.646456 ( -786.786000 -2585.891000 -1188.250000 ) ( -506.786000 -2585.891000 -1468.250000 ) ( -506.786000 -2603.391000 -1468.250000 ) ( ( 0.057237 0.000000 149.009905 ) ( 0.000000 -0.010118 2.056640 ) ) 12escape/01wlite2 0 0 0 // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00d6x6.mat]: 128.000000/64.000000 // --> Vector A/B: (848.036000, 786.786000, 506.786000) / (1188.250000, 1188.250000, 1468.250000) // --> Vector info: d1 = 1.000828, 1.000828, -0.000828. Determinants: 0.000035, 61.351462, -90065.102580, -17150.000000 // --> Vector info: d2 = -1.001656, -0.612123, 1.168599. Determinants: 109.069205, -0.000008, -75316.201437, -17150.000000 ( -506.786000 -2585.891000 -1468.250000 ) ( -786.786000 -2585.891000 -1188.250000 ) ( -848.036000 -2585.891000 -1188.250000 ) ( ( 0.000000 -0.003577 5.251609 ) ( -0.006360 0.000000 4.391615 ) ) 12escape/00d6x6 0 0 0 } } } // Brush model (cf. "12dr02_b") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00d6x6.mat]: 128.000000/64.000000 // --> Vector A/B: (-909.349000, -1189.349000, -848.099000) / (1188.250000, 1468.250000, 1468.250000) // --> Vector info: d1 = 1.000828, -0.000828, -0.000828. Determinants: 0.000018, 341.815109, -501790.905549, -95550.000000 // --> Vector info: d2 = -0.610467, 1.170255, -1.000000. Determinants: 607.671299, -0.000051, 610915.490433, -95550.000000 ( -848.099000 -2603.373500 -1468.250000 ) ( -1189.349000 -2603.373500 -1468.250000 ) ( -909.349000 -2603.373500 -1188.250000 ) ( ( 0.000000 -0.003577 5.251606 ) ( -0.006360 0.000000 -6.393673 ) ) 12escape/00d6x6 0 0 0 // Surface normal: -0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [01wlite2.mat]: 16.000000/64.000000 // --> Vector A/B: (2603.373500, 2585.873500, 2585.873500) / (1483.226477, 1483.226477, 1879.206275) // --> Vector info: d1 = 1.064154, 0.062498, 0.062500. Determinants: -396.635491, -0.000042, 1025216.176243, -6929.646456 // --> Vector info: d2 = -0.810327, -0.810327, -4.816950. Determinants: 0.000000, 70.115917, -98382.507877, -6929.646456 ( -1189.349000 -2585.873500 -1468.250000 ) ( -909.349000 -2585.873500 -1188.250000 ) ( -909.349000 -2603.373500 -1188.250000 ) ( ( 0.057237 0.000000 -147.946390 ) ( 0.000000 -0.010118 14.197334 ) ) 12escape/01wlite2 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [01wlite2.mat]: 16.000000/64.000000 // --> Vector A/B: (-2603.373500, -2603.373500, -2585.873500) / (848.099000, 1189.349000, 1189.349000) // --> Vector info: d1 = 1.064157, 1.064156, 0.062500. Determinants: 341.815110, 0.000003, 883517.386146, -5971.875000 // --> Vector info: d2 = 0.066122, -4.816950, -4.816950. Determinants: 0.000000, 85.453773, -72868.134372, -5971.875000 ( -1189.349000 -2585.873500 -1468.250000 ) ( -1189.349000 -2603.373500 -1468.250000 ) ( -848.099000 -2603.373500 -1468.250000 ) ( ( -0.057237 0.000000 -147.946396 ) ( 0.000000 -0.014309 12.201885 ) ) 12escape/01wlite2 0 0 0 // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01wlite2.mat]: 16.000000/64.000000 // --> Vector A/B: (-2585.873500, -2585.873500, -2603.373500) / (1468.250000, 1188.250000, 1188.250000) // --> Vector info: d1 = 0.998843, 0.998842, 0.001155. Determinants: -279.352500, -0.000018, -727264.533446, -4900.000000 // --> Vector info: d2 = -0.937708, 3.073096, 3.073096. Determinants: 0.000000, 70.189068, -98460.329233, -4900.000000 ( -848.099000 -2603.373500 -1188.250000 ) ( -848.099000 -2585.873500 -1188.250000 ) ( -848.099000 -2585.873500 -1468.250000 ) ( ( 0.057011 0.000000 148.421333 ) ( 0.000000 -0.014324 20.093945 ) ) 12escape/01wlite2 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [01wlite2.mat]: 16.000000/64.000000 // --> Vector A/B: (-2585.873500, -2585.873500, -2603.373500) / (-848.099000, -909.349000, -909.349000) // --> Vector info: d1 = 0.062498, 0.062498, 1.064154. Determinants: 61.351422, 0.000000, 158580.027115, -1071.875000 // --> Vector info: d2 = 0.066122, -0.810327, -0.810327. Determinants: 0.000000, -15.337856, -13078.895651, -1071.875000 ( -909.349000 -2603.373500 -1188.250000 ) ( -909.349000 -2585.873500 -1188.250000 ) ( -848.099000 -2585.873500 -1188.250000 ) ( ( -0.057237 0.000000 -147.946381 ) ( 0.000000 0.014309 12.201885 ) ) 12escape/01wlite2 0 0 0 // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00d6x6.mat]: 128.000000/64.000000 // --> Vector A/B: (848.099000, 1189.349000, 909.349000) / (1468.250000, 1468.250000, 1188.250000) // --> Vector info: d1 = -0.000828, -0.000828, 1.000828. Determinants: -0.000017, 341.815109, -501790.905549, -95550.000000 // --> Vector info: d2 = -1.000000, 1.170255, -0.610467. Determinants: -607.671299, -0.000051, 610915.490433, -95550.000000 ( -909.349000 -2585.873500 -1188.250000 ) ( -1189.349000 -2585.873500 -1468.250000 ) ( -848.099000 -2585.873500 -1468.250000 ) ( ( 0.000000 -0.003577 5.251606 ) ( 0.006360 0.000000 -6.393673 ) ) 12escape/00d6x6 0 0 0 } } } // Model { "model" "models/12escape/12epad.md3" "origin" "77 241 -1786" "angles" "0 11 0" "spawnflags" "2" "classname" "misc_model" } // Brush model (cf. "12dr02_a") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00d6x6.mat]: 128.000000/64.000000 // --> Vector A/B: (1065.267000, 1004.017000, 1004.017000) / (1188.596500, 1188.596500, 1468.596500) // --> Vector info: d1 = 1.000828, 1.000828, -0.000828. Determinants: 0.000000, 61.351430, -90086.296273, -17150.000000 // --> Vector info: d2 = -0.612123, -1.001656, -1.001656. Determinants: -109.069205, -0.000008, 126685.746569, -17150.000000 ( 1004.017000 -2604.129500 -1468.596500 ) ( 1004.017000 -2604.129500 -1188.596500 ) ( 1065.267000 -2604.129500 -1188.596500 ) ( ( 0.000000 -0.003577 5.252845 ) ( 0.006360 0.000000 -7.386924 ) ) 12escape/00d6x6 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [01wlite2.mat]: 16.000000/64.000000 // --> Vector A/B: (-2604.129500, -2604.129500, -2586.629500) / (1004.017000, 1065.267000, 1065.267000) // --> Vector info: d1 = -0.001654, -0.001654, 1.000002. Determinants: -61.351422, 0.000009, -159765.285031, -1071.875000 // --> Vector info: d2 = 0.060741, -0.815708, -0.815708. Determinants: 0.000003, 15.337856, -15464.567064, -1071.875000 ( 1065.267000 -2586.629500 -1188.596500 ) ( 1065.267000 -2604.129500 -1188.596500 ) ( 1004.017000 -2604.129500 -1188.596500 ) ( ( 0.057237 0.000000 149.052161 ) ( 0.000000 -0.014309 14.427584 ) ) 12escape/01wlite2 0 0 0 // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01wlite2.mat]: 16.000000/64.000000 // --> Vector A/B: (2586.629500, 2604.129500, 2604.129500) / (1468.596500, 1468.596500, 1188.596500) // --> Vector info: d1 = 0.998843, 0.001156, 0.001155. Determinants: 279.352518, -0.000016, -727475.770802, -4900.000000 // --> Vector info: d2 = -0.937708, -0.937708, 3.073096. Determinants: 0.000017, 70.189069, -98484.696617, -4900.000000 ( 1004.017000 -2604.129500 -1188.596500 ) ( 1004.017000 -2604.129500 -1468.596500 ) ( 1004.017000 -2586.629500 -1468.596500 ) ( ( -0.057011 0.000000 148.464443 ) ( 0.000000 -0.014324 20.098918 ) ) 12escape/01wlite2 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [01wlite2.mat]: 16.000000/64.000000 // --> Vector A/B: (-2586.629500, -2586.629500, -2604.129500) / (-1004.017000, -1345.267000, -1345.267000) // --> Vector info: d1 = 1.000000, 0.999997, -0.001659. Determinants: -341.815110, -0.000055, -890120.975113, -5971.875000 // --> Vector info: d2 = 0.060741, -4.822332, -4.822332. Determinants: 0.000000, -85.453776, -86159.778169, -5971.875000 ( 1345.267000 -2604.129500 -1468.596500 ) ( 1345.267000 -2586.629500 -1468.596500 ) ( 1004.017000 -2586.629500 -1468.596500 ) ( ( 0.057237 0.000000 149.052178 ) ( 0.000000 0.014309 14.427592 ) ) 12escape/01wlite2 0 0 0 // Surface normal: 0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [01wlite2.mat]: 16.000000/64.000000 // --> Vector A/B: (-2604.129500, -2586.629500, -2586.629500) / (1989.701962, 1989.701962, 1593.722165) // --> Vector info: d1 = -0.001659, 0.999997, 1.000002. Determinants: -396.635540, 0.000090, -1032878.989622, -6929.646456 // --> Vector info: d2 = -4.822332, -4.822332, -0.815708. Determinants: 0.000000, 70.115919, -106092.722434, -6929.646456 ( 1065.267000 -2586.629500 -1188.596500 ) ( 1345.267000 -2586.629500 -1468.596500 ) ( 1345.267000 -2604.129500 -1468.596500 ) ( ( 0.057237 0.000000 149.052191 ) ( 0.000000 -0.010118 15.309976 ) ) 12escape/01wlite2 0 0 0 // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00d6x6.mat]: 128.000000/64.000000 // --> Vector A/B: (-1004.017000, -1065.267000, -1345.267000) / (1188.596500, 1188.596500, 1468.596500) // --> Vector info: d1 = 1.000828, 1.000828, -0.000828. Determinants: 0.000035, 61.351462, -90086.296039, -17150.000000 // --> Vector info: d2 = -1.001656, -0.612123, 1.168599. Determinants: 109.069205, -0.000008, 126685.746894, -17150.000000 ( 1345.267000 -2586.629500 -1468.596500 ) ( 1065.267000 -2586.629500 -1188.596500 ) ( 1004.017000 -2586.629500 -1188.596500 ) ( ( 0.000000 -0.003577 5.252845 ) ( -0.006360 0.000000 -7.386924 ) ) 12escape/00d6x6 0 0 0 } } } // Brush model (cf. "12dr02_b") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00d6x6.mat]: 128.000000/64.000000 // --> Vector A/B: (942.707500, 662.707500, 1003.957500) / (1188.593000, 1468.593000, 1468.593000) // --> Vector info: d1 = 1.000828, -0.000828, -0.000828. Determinants: 0.000017, 341.815109, -501908.180542, -95550.000000 // --> Vector info: d2 = -0.610467, 1.170255, -1.000000. Determinants: 607.671299, -0.000051, -514526.089421, -95550.000000 ( 1003.957500 -2604.136500 -1468.593000 ) ( 662.707500 -2604.136500 -1468.593000 ) ( 942.707500 -2604.136500 -1188.593000 ) ( ( 0.000000 -0.003577 5.252833 ) ( -0.006360 0.000000 5.384888 ) ) 12escape/00d6x6 0 0 0 // Surface normal: -0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [01wlite2.mat]: 16.000000/64.000000 // --> Vector A/B: (2604.136500, 2586.636500, 2586.636500) / (173.867304, 173.867304, 569.847102) // --> Vector info: d1 = 1.064154, 0.062498, 0.062500. Determinants: -396.635491, -0.000042, 1025518.754702, -6929.646456 // --> Vector info: d2 = -0.810327, -0.810327, -4.816950. Determinants: 0.000000, 70.115917, -6575.589172, -6929.646456 ( 662.707500 -2586.636500 -1468.593000 ) ( 942.707500 -2586.636500 -1188.593000 ) ( 942.707500 -2604.136500 -1188.593000 ) ( ( 0.057237 0.000000 -147.990054 ) ( 0.000000 -0.010118 0.948907 ) ) 12escape/01wlite2 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [01wlite2.mat]: 16.000000/64.000000 // --> Vector A/B: (-2604.136500, -2604.136500, -2586.636500) / (-1003.957500, -662.707500, -662.707500) // --> Vector info: d1 = 1.064157, 1.064156, 0.062500. Determinants: 341.815110, 0.000003, 883778.197152, -5971.875000 // --> Vector info: d2 = 0.066122, -4.816950, -4.816950. Determinants: 0.000000, 85.453773, 85397.081594, -5971.875000 ( 662.707500 -2586.636500 -1468.593000 ) ( 662.707500 -2604.136500 -1468.593000 ) ( 1003.957500 -2604.136500 -1468.593000 ) ( ( -0.057237 0.000000 -147.990070 ) ( 0.000000 -0.014309 -14.299878 ) ) 12escape/01wlite2 0 0 0 // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01wlite2.mat]: 16.000000/64.000000 // --> Vector A/B: (-2586.636500, -2586.636500, -2604.136500) / (1468.593000, 1188.593000, 1188.593000) // --> Vector info: d1 = 0.998843, 0.998842, 0.001155. Determinants: -279.352500, -0.000018, -727477.679397, -4900.000000 // --> Vector info: d2 = -0.937708, 3.073096, 3.073096. Determinants: 0.000000, 70.189068, -98484.404083, -4900.000000 ( 1003.957500 -2604.136500 -1188.593000 ) ( 1003.957500 -2586.636500 -1188.593000 ) ( 1003.957500 -2586.636500 -1468.593000 ) ( ( 0.057011 0.000000 148.464833 ) ( 0.000000 -0.014324 20.098858 ) ) 12escape/01wlite2 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [01wlite2.mat]: 16.000000/64.000000 // --> Vector A/B: (-2586.636500, -2586.636500, -2604.136500) / (1003.957500, 942.707500, 942.707500) // --> Vector info: d1 = 0.062498, 0.062498, 1.064154. Determinants: 61.351422, 0.000000, 158626.838251, -1071.875000 // --> Vector info: d2 = 0.066122, -0.810327, -0.810327. Determinants: 0.000000, -15.337856, 15327.681002, -1071.875000 ( 942.707500 -2604.136500 -1188.593000 ) ( 942.707500 -2586.636500 -1188.593000 ) ( 1003.957500 -2586.636500 -1188.593000 ) ( ( -0.057237 0.000000 -147.990053 ) ( 0.000000 0.014309 -14.299877 ) ) 12escape/01wlite2 0 0 0 // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00d6x6.mat]: 128.000000/64.000000 // --> Vector A/B: (-1003.957500, -662.707500, -942.707500) / (1468.593000, 1468.593000, 1188.593000) // --> Vector info: d1 = -0.000828, -0.000828, 1.000828. Determinants: -0.000017, 341.815109, -501908.180542, -95550.000000 // --> Vector info: d2 = -1.000000, 1.170255, -0.610467. Determinants: -607.671299, -0.000051, -514526.089421, -95550.000000 ( 942.707500 -2586.636500 -1188.593000 ) ( 662.707500 -2586.636500 -1468.593000 ) ( 1003.957500 -2586.636500 -1468.593000 ) ( ( 0.000000 -0.003577 5.252833 ) ( 0.006360 0.000000 5.384888 ) ) 12escape/00d6x6 0 0 0 } } } // Brush model (cf. "12dr01") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00d6x6.mat]: 128.000000/64.000000 // --> Vector A/B: (615.657000, 643.657000, 976.157000) / (1470.000000, 1470.000000, 1137.500000) // --> Vector info: d1 = 2.021140, 2.021140, 2.021140. Determinants: 0.000000, -0.000007, -18816.802444, -9310.000000 // --> Vector info: d2 = -1.142500, -1.001071, 2.357866. Determinants: -47.025127, 47.025103, -29538.880701, -9310.000000 ( 976.157000 -3146.640000 -1137.500000 ) ( 643.657000 -3146.640000 -1470.000000 ) ( 615.657000 -3146.640000 -1470.000000 ) ( ( 0.000000 0.000000 2.021139 ) ( 0.005051 -0.005051 3.172812 ) ) 12escape/00d6x6 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [01wlite2.mat]: 16.000000/64.000000 // --> Vector A/B: (-2621.640000, -2621.640000, -3146.640000) / (-615.657000, -643.657000, -643.657000) // --> Vector info: d1 = -0.098881, 1.157342, 1.157343. Determinants: 0.000035, 659.516780, 407489.760814, -14700.000000 // --> Vector info: d2 = -3.420717, -3.420717, 2.420717. Determinants: 163.560126, 0.000000, 479080.301081, -14700.000000 ( 643.657000 -3146.640000 -1470.000000 ) ( 643.657000 -2621.640000 -1470.000000 ) ( 615.657000 -2621.640000 -1470.000000 ) ( ( 0.000000 -0.044865 -27.720392 ) ( -0.011127 0.000000 -32.590497 ) ) 12escape/01wlite2 0 0 0 // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [00d6x6.mat]: 128.000000/64.000000 // --> Vector A/B: (-2621.640000, -2621.640000, -3146.640000) / (584.312739, 114.086729, 114.086729) // --> Vector info: d1 = 0.000770, 0.000770, 2.021140. Determinants: 950.030453, -0.000098, 2490447.815080, -246868.654982 // --> Vector info: d2 = -1.001071, 2.357865, 2.357866. Determinants: 0.000338, 1763.441810, -783267.464736, -246868.654982 ( 976.157000 -3146.640000 -1137.500000 ) ( 976.157000 -2621.640000 -1137.500000 ) ( 643.657000 -2621.640000 -1470.000000 ) ( ( -0.003848 0.000000 -10.088149 ) ( 0.000000 -0.007143 3.172811 ) ) 12escape/00d6x6 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [01wlite2.mat]: 16.000000/64.000000 // --> Vector A/B: (-3146.640000, -3146.640000, -2621.640000) / (948.157000, 976.157000, 976.157000) // --> Vector info: d1 = -0.128111, 1.128112, 1.128111. Determinants: 0.000033, -659.516780, 627208.782091, -14700.000000 // --> Vector info: d2 = 2.420717, 2.420717, -3.420717. Determinants: 163.560126, 0.000000, 479080.301081, -14700.000000 ( 976.157000 -2621.640000 -1137.500000 ) ( 976.157000 -3146.640000 -1137.500000 ) ( 948.157000 -3146.640000 -1137.500000 ) ( ( 0.000000 0.044865 -42.667264 ) ( -0.011127 0.000000 -32.590497 ) ) 12escape/01wlite2 0 0 0 // Surface normal: -0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [00d6x6.mat]: 128.000000/64.000000 // --> Vector A/B: (2621.640000, 3146.640000, 3146.640000) / (604.111729, 604.111729, 133.885719) // --> Vector info: d1 = 2.025693, -0.000157, -0.000157. Determinants: 952.607170, -0.000205, -2997473.028926, -246868.654982 // --> Vector info: d2 = -0.999657, -0.999657, 2.357149. Determinants: 0.000198, 1762.323454, -817856.801461, -246868.654982 ( 948.157000 -3146.640000 -1137.500000 ) ( 615.657000 -3146.640000 -1470.000000 ) ( 615.657000 -2621.640000 -1470.000000 ) ( ( -0.003859 0.000000 12.141975 ) ( 0.000000 -0.007139 3.312923 ) ) 12escape/00d6x6 0 0 0 // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00d6x6.mat]: 128.000000/64.000000 // --> Vector A/B: (-948.157000, -976.157000, -643.657000) / (1137.500000, 1137.500000, 1470.000000) // --> Vector info: d1 = 0.000770, 0.000770, 0.000770. Determinants: -0.000010, 0.000005, -7.182581, -9310.000000 // --> Vector info: d2 = 2.216436, 2.357865, -1.001071. Determinants: 47.025122, 47.025108, -29538.884991, -9310.000000 ( 643.657000 -2621.640000 -1470.000000 ) ( 976.157000 -2621.640000 -1137.500000 ) ( 948.157000 -2621.640000 -1137.500000 ) ( ( 0.000000 0.000000 0.000771 ) ( -0.005051 -0.005051 3.172813 ) ) 12escape/00d6x6 0 0 0 } } } // Model { "model" "models/12escape/s3.md3" "origin" "1190 -273 -1427" "angles" "0 180 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/s2.md3" "origin" "-839 1189 -1773" "angles" "0 180 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/s2.md3" "origin" "-831 1286 -1773" "angles" "0 180 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/pb.md3" "origin" "-1111 481 -1359" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/s3.md3" "origin" "-1382 883 -1773" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/s3.md3" "origin" "-1264 866 -1773" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/pb.md3" "origin" "700 682 -1779" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/pb.md3" "origin" "691 -105 -1779" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/pb.md3" "origin" "1216 -420 -1709" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/pb.md3" "origin" "1225 367 -1709" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/s3.md3" "origin" "277 401 -968" "angles" "0 150 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/io.md3" "origin" "131 0 -969" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/12pad2.md3" "origin" "-118 -27 -1016" "angles" "0 55 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/12pad2.md3" "origin" "-289 495 -316" "angles" "0 -34 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/12pad2.md3" "origin" "289 563 -666" "angles" "0 -124 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/12pad2.md3" "origin" "346 57 -1016" "angles" "0 146 0" "spawnflags" "2" "classname" "misc_model" } // Brush model (cf. "12d2x3_1") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: 0.981627, -0.190809, 0.000000 // RotY/Z : 0.000000 / -0.191986. Vector texS/T: (0.190809, 0.981627, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (300.876376, 300.876376, 232.276376) / (662.203500, 557.203500, 557.203500) // --> Vector info: d1 = -0.002626, -0.002626, 1.002626. Determinants: 105.551396, 0.000000, -31739.009622, -7203.000000 // --> Vector info: d2 = 0.000256, -0.751109, -0.751109. Determinants: 0.000000, -51.543657, 34130.546078, -7203.000000 ( 563.055870 127.176848 -557.203500 ) ( 576.145367 194.516473 -557.203500 ) ( 576.145367 194.516473 -662.203500 ) ( ( -0.014654 0.000000 4.406360 ) ( 0.000000 0.007156 -4.738379 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: 0.190809, 0.981627, 0.000000 // RotY/Z : 0.000000 / 1.378810. Vector texS/T: (-0.981627, 0.190809, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (-519.694462, -519.694462, -528.444462) / (662.203500, 557.203500, 557.203500) // --> Vector info: d1 = 1.248131, -0.248131, -0.248131. Determinants: 0.000000, -13.092297, 7523.044133, -918.750000 // --> Vector info: d2 = -0.747116, -0.747116, -0.872017. Determinants: -13.114605, -0.000001, -6129.174108, -918.750000 ( 576.145367 194.516473 -557.203500 ) ( 567.556130 196.186052 -557.203500 ) ( 567.556130 196.186052 -662.203500 ) ( ( 0.000000 0.014250 -8.188347 ) ( 0.014274 0.000000 6.671210 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (194.516473, 196.186052, 128.846427) / (576.145367, 567.556130, 554.466633) // --> Vector info: d1 = 0.998754, 0.998754, 0.001246. Determinants: -8.567840, -1.665403, 2026.598269, -600.250000 // --> Vector info: d2 = -0.998763, -0.873862, -0.873862. Determinants: -1.634890, 8.410786, -3928.315116, -600.250000 ( 554.466633 128.846427 -557.203500 ) ( 567.556130 196.186052 -557.203500 ) ( 576.145367 194.516473 -557.203500 ) ( ( 0.014274 0.002775 -3.376257 ) ( 0.002724 -0.014012 6.544465 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: -0.190809, -0.981627, 0.000000 // RotY/Z : 0.000000 / -1.762783. Vector texS/T: (0.981627, -0.190809, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (519.694462, 528.444462, 528.444462) / (662.203500, 662.203500, 557.203500) // --> Vector info: d1 = 1.248131, 1.248131, -0.248131. Determinants: 0.000000, -13.092297, 7523.044108, -918.750000 // --> Vector info: d2 = -0.747116, -0.872017, -0.872017. Determinants: 13.114598, -0.000001, -6129.170698, -918.750000 ( 563.055870 127.176848 -557.203500 ) ( 563.055870 127.176848 -662.203500 ) ( 554.466633 128.846427 -662.203500 ) ( ( 0.000000 0.014250 -8.188347 ) ( -0.014274 0.000000 6.671206 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (196.186052, 194.516473, 127.176848) / (-567.556130, -576.145367, -563.055870) // --> Vector info: d1 = 0.998754, 0.998754, 0.001246. Determinants: -8.567840, 1.665403, 2026.598128, -600.250000 // --> Vector info: d2 = -0.873862, -0.998763, -0.998762. Determinants: -1.634890, -8.410787, -3928.315432, -600.250000 ( 563.055870 127.176848 -662.203500 ) ( 576.145367 194.516473 -662.203500 ) ( 567.556130 196.186052 -662.203500 ) ( ( 0.014274 -0.002775 -3.376257 ) ( 0.002724 0.014012 6.544466 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: -0.981627, 0.190809, 0.000000 // RotY/Z : 0.000000 / 2.949606. Vector texS/T: (-0.190809, -0.981627, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (-300.876376, -300.876376, -232.276376) / (557.203500, 662.203500, 662.203500) // --> Vector info: d1 = -0.002626, -0.002626, 1.002626. Determinants: -105.551394, 0.000000, -31739.007440, -7203.000000 // --> Vector info: d2 = -0.751109, 0.000256, 0.000256. Determinants: 0.000000, -51.543657, 34130.546078, -7203.000000 ( 554.466633 128.846427 -662.203500 ) ( 567.556130 196.186052 -662.203500 ) ( 567.556130 196.186052 -557.203500 ) ( ( 0.014654 0.000000 4.406359 ) ( 0.000000 0.007156 -4.738379 ) ) 12escape/01dwjam1 0 0 0 } } } // Model { "model" "models/12escape/bact.md3" "origin" "-121 1137 -1769" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/vest.md3" "origin" "-30 1135 -1769" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Health (60.684050 1136.622900 -1772.358700) { "classname" "item_shield_sm_instant" "origin" "60 1136 -1772" } // Health (-131.779550 897.141000 -1769.529650) { "classname" "item_medpak_instant" "origin" "-131 897 -1769" } // Model { "model" "models/12escape/bact.md3" "origin" "-28 895 -1767" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/packrev.md3" "origin" "66 906 -1765" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/crt4-2.md3" "origin" "-121 1133 -1798" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/crt4-2.md3" "origin" "-28 1131 -1798" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/crt4-2.md3" "origin" "55 1137 -1798" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/crt4-2.md3" "origin" "-133 899 -1798" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/crt4-2.md3" "origin" "-32 899 -1798" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/crt4-2.md3" "origin" "69 905 -1798" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/crt4-4.md3" "origin" "-122 1012 -1764" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/crt4-4.md3" "origin" "48 1010 -1764" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/bact.md3" "origin" "-344 1370 -267" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/bact.md3" "origin" "-274 1387 -267" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Health (-204.863400 1394.093400 -269.809400) { "classname" "item_shield_sm_instant" "origin" "-204 1394 -269" } // Health (-134.863400 1411.593400 -269.809400) { "classname" "item_shield_sm_instant" "origin" "-134 1411 -269" } // Health (-64.863400 1420.343400 -269.809400) { "classname" "item_shield_sm_instant" "origin" "-64 1420 -269" } // Health (-3.613400 1440.491500 -269.080350) { "classname" "item_medpak_instant" "origin" "-3 1440 -269" } // Model { "model" "models/12escape/s3.md3" "origin" "-528 1037 -269" "angles" "0 -90 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/s3.md3" "origin" "-152 1282 -269" "angles" "0 180 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/s3.md3" "origin" "302 1195 -269" "angles" "0 90 0" "spawnflags" "2" "classname" "misc_model" } // Health (1196.888000 626.741500 -619.079650) { "classname" "item_medpak_instant" "origin" "1196 626 -619" } // Model { "model" "models/12escape/ggun.md3" "origin" "1214 539 -623" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/battery.md3" "origin" "1231 442 -619" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Health (1258.138000 335.343400 -619.808700) { "classname" "item_shield_sm_instant" "origin" "1258 335 -619" } // Brush model (cf. "12dr03") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12dr03_1.mat]: 128.000000/128.000000 // --> Vector A/B: (-402.736600, -402.736600, 262.263400) / (1327.375000, 1467.375000, 1467.375000) // --> Vector info: d1 = 3.014900, 3.014900, -2.014900. Determinants: 704.172059, 0.000000, 2908.651244, -93100.000000 // --> Vector info: d2 = -0.998496, 0.000472, 0.000472. Determinants: 0.000000, -664.313398, 974752.962488, -93100.000000 ( -262.263400 1556.866500 -1467.375000 ) ( 402.736600 1556.866500 -1467.375000 ) ( 402.736600 1556.866500 -1327.375000 ) ( ( -0.007564 0.000000 -0.031242 ) ( 0.000000 0.007135 -10.469957 ) ) 12escape/12dr03_1 0 0 0 // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12dr03_2.mat]: 128.000000/128.000000 // --> Vector A/B: (1528.866500, 1528.866500, 1556.866500) / (1327.375000, 1467.375000, 1467.375000) // --> Vector info: d1 = -0.097854, -0.097854, 0.101939. Determinants: -27.971086, 0.000005, 43147.638038, -3920.000000 // --> Vector info: d2 = 1.246787, 2.245755, 2.245755. Determinants: 0.000000, -27.971091, 32240.720975, -3920.000000 ( 402.736600 1556.866500 -1467.375000 ) ( 402.736600 1528.866500 -1467.375000 ) ( 402.736600 1528.866500 -1327.375000 ) ( ( 0.007135 0.000000 -11.007051 ) ( 0.000000 0.007135 -8.224674 ) ) 12escape/12dr03_2 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [12dr03_2.mat]: 128.000000/128.000000 // --> Vector A/B: (1556.866500, 1528.866500, 1528.866500) / (-402.736600, -402.736600, 262.263400) // --> Vector info: d1 = 0.899964, 1.101022, 1.101022. Determinants: 133.703591, -0.000010, -224915.974625, -18620.000000 // --> Vector info: d2 = 1.872548, 1.872548, -2.872548. Determinants: 0.000000, 132.862667, 18641.821997, -18620.000000 ( -262.263400 1528.866500 -1467.375000 ) ( 402.736600 1528.866500 -1467.375000 ) ( 402.736600 1556.866500 -1467.375000 ) ( ( -0.007181 0.000000 12.079268 ) ( 0.000000 -0.007135 -1.001172 ) ) 12escape/12dr03_2 0 0 0 // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12dr03_2.mat]: 128.000000/128.000000 // --> Vector A/B: (-1528.866500, -1528.866500, -1556.866500) / (1327.375000, 763.875000, 763.875000) // --> Vector info: d1 = -0.097855, -0.097855, 0.101938. Determinants: 112.583624, 0.000005, 173669.287046, -15778.000000 // --> Vector info: d2 = 1.246787, -2.774057, -2.774057. Determinants: 0.000000, -112.583628, 129768.885055, -15778.000000 ( -262.263400 1556.866500 -763.875000 ) ( -262.263400 1528.866500 -763.875000 ) ( -262.263400 1528.866500 -1327.375000 ) ( ( -0.007135 0.000000 -11.007053 ) ( 0.000000 0.007135 -8.224673 ) ) 12escape/12dr03_2 0 0 0 // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12dr03_1.mat]: 128.000000/128.000000 // --> Vector A/B: (402.736600, 402.736600, -262.263400) / (1467.375000, 1327.375000, 1327.375000) // --> Vector info: d1 = 3.014900, 3.014900, -2.014900. Determinants: -704.172059, 0.000000, 2908.651244, -93100.000000 // --> Vector info: d2 = 0.000472, -0.998496, -0.998496. Determinants: 0.000000, -664.313398, 974752.962488, -93100.000000 ( -262.263400 1528.866500 -1327.375000 ) ( 402.736600 1528.866500 -1327.375000 ) ( 402.736600 1528.866500 -1467.375000 ) ( ( 0.007564 0.000000 -0.031242 ) ( 0.000000 0.007135 -10.469957 ) ) 12escape/12dr03_1 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [12dr03_2.mat]: 128.000000/128.000000 // --> Vector A/B: (1556.866500, 1528.866500, 1528.866500) / (-262.263400, -262.263400, 402.736600) // --> Vector info: d1 = 0.899964, 1.101022, 1.101021. Determinants: 133.703591, 0.000013, -224915.960469, -18620.000000 // --> Vector info: d2 = -2.872548, -2.872548, 1.872548. Determinants: 0.000000, -132.862667, 18641.821997, -18620.000000 ( 402.736600 1528.866500 -763.875000 ) ( -262.263400 1528.866500 -763.875000 ) ( -262.263400 1556.866500 -763.875000 ) ( ( -0.007181 0.000000 12.079267 ) ( 0.000000 0.007135 -1.001172 ) ) 12escape/12dr03_2 0 0 0 // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12dr03_2.mat]: 128.000000/128.000000 // --> Vector A/B: (402.736600, 402.736600, -262.263400) / (1327.375000, 763.875000, 763.875000) // --> Vector info: d1 = 3.014900, 3.014900, -2.014900. Determinants: -2834.292538, 0.000000, 11707.321255, -374727.500000 // --> Vector info: d2 = 0.001495, -3.994218, -3.994218. Determinants: 0.000000, -2657.149192, 3526473.296189, -374727.500000 ( -262.263400 1528.866500 -763.875000 ) ( 402.736600 1528.866500 -763.875000 ) ( 402.736600 1528.866500 -1327.375000 ) ( ( 0.007564 0.000000 -0.031242 ) ( 0.000000 0.007091 -9.410767 ) ) 12escape/12dr03_2 0 0 0 ( 402.736600 1556.866500 -763.875000 ) ( -262.263400 1556.866500 -763.875000 ) ( -262.263400 1556.866500 -1327.375000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.736600 1556.866500 -763.875000 ) ( -262.263400 1556.866500 -1327.375000 ) ( 402.736600 1556.866500 -1327.375000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // Brush entity #1 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [12dr03_2.mat]: 128.000000/128.000000 // --> Vector A/B: (262.263400, 262.263400, -402.736600) / (1327.375000, 763.875000, 763.875000) // --> Vector info: d1 = -2.014900, -2.014900, 3.014900. Determinants: 2834.292538, 0.000000, 11707.321255, -374727.500000 // --> Vector info: d2 = 0.001495, -3.994218, -3.994218. Determinants: 0.000000, -2657.149192, 3526473.296189, -374727.500000 ( 402.736600 1556.866500 -763.875000 ) ( -262.263400 1556.866500 -763.875000 ) ( -262.263400 1556.866500 -1327.375000 ) ( ( -0.007564 0.000000 -0.031242 ) ( 0.000000 0.007091 -9.410767 ) ) 12escape/12dr03_2 0 0 0 ( -262.263400 1552.866500 -1327.375000 ) ( -262.263400 1552.866500 -763.875000 ) ( 402.736600 1552.866500 -763.875000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -262.263400 1552.866500 -1327.375000 ) ( -262.263400 1556.866500 -1327.375000 ) ( -262.263400 1556.866500 -763.875000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -262.263400 1552.866500 -763.875000 ) ( -262.263400 1556.866500 -763.875000 ) ( 402.736600 1556.866500 -763.875000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.736600 1552.866500 -763.875000 ) ( 402.736600 1556.866500 -763.875000 ) ( 402.736600 1556.866500 -1327.375000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 402.736600 1552.866500 -1327.375000 ) ( 402.736600 1556.866500 -1327.375000 ) ( -262.263400 1556.866500 -1327.375000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } } // Brush model (cf. "10d3x3") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10D3X3.MAT]: 128.000000/128.000000 // --> Vector A/B: (56.682850, 56.682850, -48.317150) / (-991.371500, -1096.371500, -1096.371500) // --> Vector info: d1 = 0.124752, 0.124752, 0.875248. Determinants: 78.802047, 0.000000, -5842.117746, -11025.000000 // --> Vector info: d2 = -0.000776, -0.749993, -0.749993. Determinants: 0.000000, -78.667795, -77980.453170, -11025.000000 ( 48.317150 -418.596500 1096.371500 ) ( -56.682850 -418.596500 1096.371500 ) ( -56.682850 -418.596500 991.371500 ) ( ( -0.007148 0.000000 0.529897 ) ( 0.000000 0.007135 7.073057 ) ) 12escape/10D3X3 0 0 0 // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10D3X3.MAT]: 128.000000/128.000000 // --> Vector A/B: (427.346500, 427.346500, 418.596500) / (-991.371500, -1096.371500, -1096.371500) // --> Vector info: d1 = 0.134396, 0.134396, 0.196938. Determinants: 6.566840, 0.000002, -2929.790571, -918.750000 // --> Vector info: d2 = -0.000776, -0.749993, -0.749993. Determinants: 0.000000, -6.555650, -6498.371098, -918.750000 ( -56.682850 -418.596500 1096.371500 ) ( -56.682850 -427.346500 1096.371500 ) ( -56.682850 -427.346500 991.371500 ) ( ( -0.007148 0.000000 3.188888 ) ( 0.000000 0.007135 7.073057 ) ) 12escape/10D3X3 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10D3X3.MAT]: 128.000000/128.000000 // --> Vector A/B: (-418.596500, -427.346500, -427.346500) / (-56.682850, -56.682850, 48.317150) // --> Vector info: d1 = 0.124752, 0.124752, 0.875248. Determinants: -0.000013, -6.566837, -486.848640, -918.750000 // --> Vector info: d2 = -0.749993, -0.749993, -0.749993. Determinants: 0.000000, 0.000000, 689.056255, -918.750000 ( 48.317150 -427.346500 1096.371500 ) ( -56.682850 -427.346500 1096.371500 ) ( -56.682850 -418.596500 1096.371500 ) ( ( 0.000000 0.007148 0.529903 ) ( 0.000000 0.000000 -0.749993 ) ) 12escape/10D3X3 0 0 0 // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10D3X3.MAT]: 128.000000/128.000000 // --> Vector A/B: (-427.346500, -418.596500, -418.596500) / (-991.371500, -991.371500, -1096.371500) // --> Vector info: d1 = 0.134396, 0.196937, 0.196937. Determinants: -6.566837, 0.000002, -2929.788607, -918.750000 // --> Vector info: d2 = -0.000776, -0.000776, -0.749993. Determinants: 0.000000, -6.555650, -6498.371115, -918.750000 ( 48.317150 -418.596500 1096.371500 ) ( 48.317150 -418.596500 991.371500 ) ( 48.317150 -427.346500 991.371500 ) ( ( 0.007148 0.000000 3.188886 ) ( 0.000000 0.007135 7.073057 ) ) 12escape/10D3X3 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10D3X3.MAT]: 128.000000/128.000000 // --> Vector A/B: (-427.346500, -418.596500, -418.596500) / (56.682850, 56.682850, -48.317150) // --> Vector info: d1 = 0.124752, 0.124752, 0.875248. Determinants: -0.000013, 6.566837, -486.848640, -918.750000 // --> Vector info: d2 = -0.000776, -0.000776, -0.000776. Determinants: 0.000000, 0.000000, 0.713050, -918.750000 ( 48.317150 -418.596500 991.371500 ) ( -56.682850 -418.596500 991.371500 ) ( -56.682850 -427.346500 991.371500 ) ( ( 0.000000 -0.007148 0.529903 ) ( 0.000000 0.000000 -0.000776 ) ) 12escape/10D3X3 0 0 0 // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10D3X3.MAT]: 128.000000/128.000000 // --> Vector A/B: (-56.682850, -56.682850, 48.317150) / (-1096.371500, -991.371500, -991.371500) // --> Vector info: d1 = 0.124752, 0.124752, 0.875248. Determinants: -78.802047, 0.000000, -5842.116368, -11025.000000 // --> Vector info: d2 = -0.749993, -0.000776, -0.000776. Determinants: 0.000000, -78.667795, -77980.453170, -11025.000000 ( 48.317150 -427.346500 991.371500 ) ( -56.682850 -427.346500 991.371500 ) ( -56.682850 -427.346500 1096.371500 ) ( ( 0.007148 0.000000 0.529897 ) ( 0.000000 0.007135 7.073057 ) ) 12escape/10D3X3 0 0 0 } } } // Player start (-233.970800 -2851.912000 -1427.085100) { "classname" "info_player_start" "origin" "-233 -2851 -1427" "angle" "270" } // Brush model (cf. "e2x2_0") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: -0.001851, 0.999998, 0.000000 // RotY/Z : 0.000000 / 1.572647. Vector texS/T: (-0.999998, -0.001851, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [e2x2st.mat]: 64.000000/64.000000 // --> Vector A/B: (339.856053, 381.266024, 381.266024) / (2530.055850, 2541.615300, 2524.757550) // --> Vector info: d1 = 0.970892, -0.027400, -0.027400. Determinants: 16.828956, 0.000000, -6397.181966, -698.078938 // --> Vector info: d2 = -0.875521, -0.372154, -1.106230. Determinants: -0.000108, -30.398054, 77519.994114, -698.078938 ( -382.492250 662.111450 -2524.757550 ) ( -382.492250 662.111450 -2541.615300 ) ( -341.082350 662.188100 -2530.055850 ) ( ( -0.024108 0.000000 9.163981 ) ( 0.000000 0.043545 -111.047605 ) ) 12escape/e2x2st 0 0 0 // Surface normal: 0.268869, -0.000811, -0.963176 // RotY/Z : 1.298576 / -0.003016. Vector texS/T: (0.003016, 0.999995, 0.000000) / (-0.963172, 0.002905, -0.268871) // Texture width/height [e2x2st.mat]: 64.000000/64.000000 // --> Vector A/B: (660.954906, 661.156441, 654.773462) / (1053.694525, 1010.701898, 1010.701898) // --> Vector info: d1 = -0.501260, 0.704473, 0.703926. Determinants: -0.023526, 7.696059, -7956.189393, -274.421035 // --> Vector info: d2 = -1.192841, -1.190642, -1.373403. Determinants: -7.857378, -0.022797, 5544.734276, -274.421035 ( -341.101600 655.805150 -2530.055850 ) ( -341.082350 662.188100 -2530.055850 ) ( -382.492250 662.111450 -2541.615300 ) ( ( 0.000086 -0.028045 28.992637 ) ( 0.028633 0.000083 -20.205209 ) ) 12escape/e2x2st 0 0 0 // Surface normal: 0.895511, -0.002652, -0.445032 // RotY/Z : 0.461210 / -0.002961. Vector texS/T: (0.002961, 0.999996, 0.000000) / (-0.445030, 0.001318, -0.895515) // Texture width/height [e2x2st.mat]: 64.000000/64.000000 // --> Vector A/B: (661.175252, 661.187949, 654.804971) / (2418.366814, 2412.450329, 2412.450329) // --> Vector info: d1 = 0.704473, 0.779870, 0.779322. Determinants: -0.003238, 0.481246, -1188.291631, -37.764795 // --> Vector info: d2 = -1.190642, -1.190505, -1.373266. Determinants: -1.081305, -0.001448, 763.397563, -37.764795 ( -338.468200 655.810050 -2524.757550 ) ( -338.449300 662.193000 -2524.757550 ) ( -341.082350 662.188100 -2530.055850 ) ( ( 0.000086 -0.012743 31.465592 ) ( 0.028633 0.000038 -20.214529 ) ) 12escape/e2x2st 0 0 0 // Surface normal: 0.001851, -0.999998, 0.000000 // RotY/Z : 0.000000 / -1.568945. Vector texS/T: (0.999998, 0.001851, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [e2x2st.mat]: 64.000000/64.000000 // --> Vector A/B: (-381.297089, -381.297089, -339.887118) / (2524.757550, 2541.615300, 2530.055850) // --> Vector info: d1 = -0.027850, -0.027850, 0.970442. Determinants: -16.828961, 0.000000, -6397.392309, -698.078938 // --> Vector info: d2 = -1.106230, -0.372155, -0.875521. Determinants: 0.000111, -30.398041, 77519.960568, -698.078938 ( -341.101600 655.805150 -2530.055850 ) ( -382.511500 655.728500 -2541.615300 ) ( -382.511500 655.728500 -2524.757550 ) ( ( 0.024108 0.000000 9.164282 ) ( 0.000000 0.043545 -111.047557 ) ) 12escape/e2x2st 0 0 0 ( -382.511500 655.728500 -2524.757550 ) ( -382.511500 655.728500 -2541.615300 ) ( -382.492250 662.111450 -2541.615300 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -382.511500 655.728500 -2524.757550 ) ( -382.492250 662.111450 -2541.615300 ) ( -382.492250 662.111450 -2524.757550 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -382.511500 655.728500 -2524.757550 ) ( -382.492250 662.111450 -2524.757550 ) ( -338.449300 662.193000 -2524.757550 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -382.511500 655.728500 -2524.757550 ) ( -338.449300 662.193000 -2524.757550 ) ( -338.468200 655.810050 -2524.757550 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // Brush entity #1 { brushDef { // Surface normal: -0.001075, -0.999991, 0.004215 // RotY/Z : -0.004215 / -1.571871. Vector texS/T: (0.999999, -0.001075, 0.000000) / (-0.000005, -0.004215, -0.999991) // Texture width/height [e2x2st.mat]: 64.000000/64.000000 // --> Vector A/B: (-383.252915, -383.252839, -341.842617) / (2521.750374, 2538.608273, 2527.048371) // --> Vector info: d1 = -0.027345, -0.027344, 0.970949. Determinants: -16.829122, 0.000056, -6430.862740, -698.090246 // --> Vector info: d2 = -1.106035, -0.371966, -0.875339. Determinants: 0.000046, -30.397989, 77428.270785, -698.090246 ( -341.079900 709.611350 -2530.060050 ) ( -382.490150 709.607150 -2541.619850 ) ( -382.490150 709.678200 -2524.762100 ) ( ( 0.024107 0.000000 9.212079 ) ( 0.000000 0.043544 -110.914414 ) ) 12escape/e2x2st 0 0 0 // Surface normal: 0.268872, -0.003208, -0.963170 // RotY/Z : 1.298554 / -0.011930. Vector texS/T: (0.011930, 0.999929, 0.000000) / (-0.963102, 0.011491, -0.268891) // Texture width/height [e2x2st.mat]: 64.000000/64.000000 // --> Vector A/B: (711.874016, 705.491809, 704.993590) / (1017.064262, 1016.960131, 1059.950706) // --> Vector info: d1 = 0.703858, 0.704542, -0.501192. Determinants: -0.096163, 7.695585, -7951.605755, -274.426660 // --> Vector info: d2 = 0.349986, 0.167227, 0.167102. Determinants: -7.856924, -0.090253, 5588.887807, -274.426660 ( -382.490150 709.607150 -2541.619850 ) ( -341.079900 709.611350 -2530.060050 ) ( -341.104050 715.994300 -2530.088050 ) ( ( 0.000350 -0.028042 28.975340 ) ( 0.028630 0.000329 -20.365688 ) ) 12escape/e2x2st 0 0 0 // Surface normal: 0.895510, 0.001387, -0.445039 // RotY/Z : 0.461218 / 0.001549. Vector texS/T: (-0.001549, 0.999999, 0.000000) / (-0.445038, -0.000689, -0.895511) // Texture width/height [e2x2st.mat]: 64.000000/64.000000 // --> Vector A/B: (716.537212, 710.154232, 710.138710) / (2411.116453, 2411.085186, 2417.001695) // --> Vector info: d1 = 0.779254, 0.779938, 0.704542. Determinants: 0.001688, 0.481261, -1191.014639, -37.765439 // --> Vector info: d2 = 0.350546, 0.167787, 0.167227. Determinants: -1.081315, 0.000735, 759.790997, -37.765439 ( -341.079900 709.611350 -2530.060050 ) ( -338.446850 709.630950 -2524.761750 ) ( -338.470650 716.013900 -2524.789750 ) ( ( -0.000045 -0.012743 31.537159 ) ( 0.028632 -0.000019 -20.118686 ) ) 12escape/e2x2st 0 0 0 // Surface normal: 0.001067, 0.999991, -0.004215 // RotY/Z : 0.004215 / 1.569730. Vector texS/T: (-0.999999, 0.001067, 0.000000) / (-0.000004, -0.004215, -0.999991) // Texture width/height [e2x2st.mat]: 64.000000/64.000000 // --> Vector A/B: (341.867588, 383.277459, 383.277535) / (2527.049456, 2538.609359, 2521.751459) // --> Vector info: d1 = 0.970386, -0.027906, -0.027907. Determinants: 16.829125, 0.000051, -6430.872750, -698.084339 // --> Vector info: d2 = -0.874121, -0.370748, -1.104816. Determinants: -0.000049, -30.397722, 77426.772847, -698.084339 ( -382.513950 716.060800 -2524.790100 ) ( -382.513950 715.989750 -2541.647850 ) ( -341.104050 715.994300 -2530.088050 ) ( ( -0.024108 0.000000 9.212172 ) ( 0.000000 0.043544 -110.913207 ) ) 12escape/e2x2st 0 0 0 ( -382.513950 716.060800 -2524.790100 ) ( -338.470650 716.013900 -2524.789750 ) ( -338.446850 709.630950 -2524.761750 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -382.513950 716.060800 -2524.790100 ) ( -338.446850 709.630950 -2524.761750 ) ( -382.490150 709.678200 -2524.762100 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -382.513950 716.060800 -2524.790100 ) ( -382.490150 709.678200 -2524.762100 ) ( -382.490150 709.607150 -2541.619850 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -382.513950 716.060800 -2524.790100 ) ( -382.490150 709.607150 -2541.619850 ) ( -382.513950 715.989750 -2541.647850 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // Brush entity #2 { brushDef { // Surface normal: -0.001514, -0.999999, 0.000000 // RotY/Z : 0.000000 / -1.572311. Vector texS/T: (0.999999, -0.001514, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [e2x2st.mat]: 64.000000/64.000000 // --> Vector A/B: (-383.513685, -383.513685, -332.670877) / (2524.764550, 2541.622300, 2530.062850) // --> Vector info: d1 = -0.027100, -0.027100, 1.193313. Determinants: -20.573404, 0.000000, -7866.954829, -857.095352 // --> Vector info: d2 = -1.105933, -0.371857, -0.875223. Determinants: 0.000107, -37.322470, 95178.380670, -857.095352 ( -331.636900 682.982300 -2530.062850 ) ( -382.479650 683.059300 -2541.622300 ) ( -382.479650 683.059300 -2524.764550 ) ( ( 0.024004 0.000000 9.178623 ) ( 0.000000 0.043545 -111.047599 ) ) 12escape/e2x2st 0 0 0 // Surface normal: 0.221700, 0.000814, -0.975115 // RotY/Z : 1.347237 / 0.003674. Vector texS/T: (-0.003674, 0.999993, 0.000000) / (-0.975108, -0.003582, -0.221702) // Texture width/height [e2x2st.mat]: 64.000000/64.000000 // --> Vector A/B: (690.579060, 684.196067, 684.459854) / (881.854408, 881.854408, 933.994052) // --> Vector info: d1 = 0.974256, 0.974925, -0.500895. Determinants: 0.034875, 9.419972, -8655.367357, -332.806985 // --> Vector info: d2 = -0.412481, -0.595242, -0.593042. Determinants: -9.529115, 0.034168, 6687.752512, -332.806985 ( -382.479650 683.059300 -2541.622300 ) ( -331.636900 682.982300 -2530.062850 ) ( -331.660350 689.365250 -2530.062850 ) ( ( -0.000105 -0.028305 26.007169 ) ( 0.028633 -0.000103 -20.094988 ) ) 12escape/e2x2st 0 0 0 // Surface normal: 0.854632, 0.003140, -0.519224 // RotY/Z : 0.545943 / 0.003674. Vector texS/T: (-0.003674, 0.999993, 0.000000) / (-0.519221, -0.001908, -0.854638) // Texture width/height [e2x2st.mat]: 64.000000/64.000000 // --> Vector A/B: (690.562400, 684.179757, 684.196133) / (2326.978623, 2326.978623, 2333.178088) // --> Vector info: d1 = 1.066428, 1.067097, 0.974925. Determinants: 0.004149, 0.588288, -1413.995942, -39.568977 // --> Vector info: d2 = -0.412618, -0.595379, -0.595242. Determinants: -1.133020, 0.002121, 793.811479, -39.568977 ( -331.636900 682.982300 -2530.062850 ) ( -328.417950 682.977750 -2524.764550 ) ( -328.441400 689.360350 -2524.764550 ) ( ( -0.000105 -0.014867 35.734964 ) ( 0.028634 -0.000054 -20.061461 ) ) 12escape/e2x2st 0 0 0 // Surface normal: 0.001514, 0.999999, 0.000000 // RotY/Z : 0.000000 / 1.569282. Vector texS/T: (-0.999999, 0.001514, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [e2x2st.mat]: 64.000000/64.000000 // --> Vector A/B: (332.703994, 383.546802, 383.546802) / (2530.062850, 2541.622300, 2524.764550) // --> Vector info: d1 = 1.192762, -0.027650, -0.027650. Determinants: 20.573405, 0.000000, -7867.165231, -857.095352 // --> Vector info: d2 = -0.875223, -0.371857, -1.105932. Determinants: -0.000109, -37.322459, 95178.353254, -857.095352 ( -382.503100 689.442250 -2524.764550 ) ( -382.503100 689.442250 -2541.622300 ) ( -331.660350 689.365250 -2530.062850 ) ( ( -0.024004 0.000000 9.178868 ) ( 0.000000 0.043545 -111.047567 ) ) 12escape/e2x2st 0 0 0 ( -382.503100 689.442250 -2524.764550 ) ( -328.441400 689.360350 -2524.764550 ) ( -328.417950 682.977750 -2524.764550 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -382.503100 689.442250 -2524.764550 ) ( -328.417950 682.977750 -2524.764550 ) ( -382.479650 683.059300 -2524.764550 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -382.503100 689.442250 -2524.764550 ) ( -382.479650 683.059300 -2524.764550 ) ( -382.479650 683.059300 -2541.622300 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -382.503100 689.442250 -2524.764550 ) ( -382.479650 683.059300 -2541.622300 ) ( -382.503100 689.442250 -2541.622300 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // Brush entity #3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [e2x2st.mat]: 64.000000/64.000000 // --> Vector A/B: (-382.513250, -313.908350, -313.908350) / (2524.764550, 2524.764550, 2519.891150) // --> Vector info: d1 = -2.711688, 0.997401, 0.997401. Determinants: -18.075876, 0.000000, -6007.638489, -334.339120 // --> Vector info: d2 = -0.022514, -0.022512, -0.977487. Determinants: -0.000011, -65.515920, 165419.796643, -334.339120 ( -313.908350 652.003450 -2519.891150 ) ( -313.908350 652.003450 -2524.764550 ) ( -382.513250 652.003800 -2524.764550 ) ( ( 0.054064 0.000000 17.968697 ) ( 0.000000 0.195956 -494.766502 ) ) 12escape/e2x2st 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [e2x2st.mat]: 64.000000/64.000000 // --> Vector A/B: (720.609400, 720.609400, 652.003450) / (382.513250, 313.908350, 313.908350) // --> Vector info: d1 = 1.502171, 1.502170, -0.502300. Determinants: -137.516475, -0.000033, 92025.404274, -4706.704339 // --> Vector info: d2 = 0.501858, -1.502592, -1.502591. Determinants: 0.000081, -137.517157, 50239.980637, -4706.704339 ( -313.908350 652.003450 -2524.764550 ) ( -313.908350 720.609400 -2524.764550 ) ( -382.513250 720.609400 -2524.764550 ) ( ( 0.029217 0.000000 -19.551983 ) ( 0.000000 0.029217 -10.674131 ) ) 12escape/e2x2st 0 0 0 // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [e2x2st.mat]: 64.000000/64.000000 // --> Vector A/B: (652.003450, 720.609400, 720.609400) / (2524.764550, 2524.764550, 2519.891150) // --> Vector info: d1 = -3.763334, 0.996667, 0.996667. Determinants: -23.197386, 0.000000, 16383.024379, -334.344237 // --> Vector info: d2 = 0.022481, 0.022481, -1.022481. Determinants: -0.000001, -71.690656, 180994.510077, -334.344237 ( -313.908350 720.609400 -2519.891150 ) ( -313.908350 720.609400 -2524.764550 ) ( -313.908350 652.003450 -2524.764550 ) ( ( 0.069382 0.000000 -49.000469 ) ( 0.000000 0.214422 -541.341797 ) ) 12escape/e2x2st 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [e2x2top1.mat]: 64.000000/64.000000 // --> Vector A/B: (720.609400, 652.003800, 652.003450) / (-382.513250, -382.513250, -313.908350) // --> Vector info: d1 = 1.000441, -0.000131, -0.000131. Determinants: -68.644136, -0.000314, 44756.733580, -4706.680327 // --> Vector info: d2 = -0.000062, -0.000061, -1.000623. Determinants: 0.000029, 68.644136, 26257.561108, -4706.680327 ( -313.908350 652.003450 -2519.891150 ) ( -382.513250 652.003800 -2519.891150 ) ( -382.513250 720.609400 -2519.891150 ) ( ( 0.014584 0.000000 -9.509193 ) ( 0.000000 -0.014584 -5.578786 ) ) 12escape/e2x2top1 0 0 0 // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [e2x2st.mat]: 64.000000/64.000000 // --> Vector A/B: (313.908350, 382.513250, 382.513250) / (2524.764550, 2524.764550, 2519.891150) // --> Vector info: d1 = 0.997403, -2.711687, -2.711687. Determinants: 18.075876, 0.000000, -6007.639252, -334.339120 // --> Vector info: d2 = -0.022511, -0.022513, -0.977488. Determinants: 0.000008, -65.515970, 165419.921763, -334.339120 ( -382.513250 720.609400 -2519.891150 ) ( -382.513250 720.609400 -2524.764550 ) ( -313.908350 720.609400 -2524.764550 ) ( ( -0.054064 0.000000 17.968700 ) ( 0.000000 0.195957 -494.766876 ) ) 12escape/e2x2st 0 0 0 ( -382.513250 720.609400 -2524.764550 ) ( -382.513250 720.609400 -2519.891150 ) ( -382.513250 652.003800 -2519.891150 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -382.513250 720.609400 -2524.764550 ) ( -382.513250 652.003800 -2519.891150 ) ( -382.513250 652.003800 -2524.764550 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } } // Model { "model" "models/12escape/bact.md3" "origin" "-227 -748 1033" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/bact.md3" "origin" "-263 -696 1033" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Health (-232.415050 -614.178600 1031.316300) { "classname" "item_shield_sm_instant" "origin" "-232 -614 1031" } // Health (328.707750 -606.609500 1032.045350) { "classname" "item_medpak_instant" "origin" "328 -606 1032" } // Health (366.856000 -652.137500 1032.045350) { "classname" "item_medpak_instant" "origin" "366 -652 1032" } // Health (323.785700 -735.815500 1032.045350) { "classname" "item_medpak_instant" "origin" "323 -735 1032" } // Model { "model" "models/12escape/s3.md3" "origin" "37 -659 851" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/s3.md3" "origin" "1016 572 -617" "angles" "0 119 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/s3.md3" "origin" "1045 122 -617" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/00crte.md3" "origin" "-536 2344 -2414" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Brush model (cf. "d3x3_1") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00DWJAM2.MAT]: 128.000000/128.000000 // --> Vector A/B: (1531.920369, 1531.920369, 1426.920369) / (1816.472000, 1711.472000, 1711.472000) // --> Vector info: d1 = 0.129322, 0.129322, 0.870678. Determinants: 77.842473, 0.000000, -120674.240136, -11025.000000 // --> Vector info: d2 = 0.000604, -0.752075, -0.752075. Determinants: 0.000000, -79.031277, 143551.447950, -11025.000000 ( -1301.330481 716.639657 -1711.472000 ) ( -1375.576693 790.885869 -1711.472000 ) ( -1375.576693 790.885869 -1816.472000 ) ( ( -0.007061 0.000000 10.945509 ) ( 0.000000 0.007168 -13.020539 ) ) 12escape/00DWJAM2 0 0 0 // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00DWJAM2.MAT]: 128.000000/128.000000 // --> Vector A/B: (421.751347, 421.751347, 413.438847) / (1816.472000, 1711.472000, 1711.472000) // --> Vector info: d1 = 0.003043, 0.003043, 0.064822. Determinants: 6.486872, 0.000001, -2738.503540, -872.812500 // --> Vector info: d2 = 0.000603, -0.752075, -0.752075. Determinants: 0.000000, -6.256643, 11364.489684, -872.812500 ( -1375.576693 790.885869 -1711.472000 ) ( -1381.454519 785.008043 -1711.472000 ) ( -1381.454519 785.008043 -1816.472000 ) ( ( -0.007432 0.000000 3.137562 ) ( 0.000000 0.007168 -13.020540 ) ) 12escape/00DWJAM2 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00DWJAM2.MAT]: 128.000000/128.000000 // --> Vector A/B: (790.885869, 785.008043, 710.761831) / (-1375.576693, -1381.454519, -1307.208307) // --> Vector info: d1 = 0.064822, 0.003043, 0.003042. Determinants: -4.586912, -4.586910, -2738.500411, -872.812500 // --> Vector info: d2 = -0.876339, -0.876339, -0.123661. Determinants: 4.424106, -4.424123, -8819.803609, -872.812500 ( -1307.208307 710.761831 -1711.472000 ) ( -1381.454519 785.008043 -1711.472000 ) ( -1375.576693 790.885869 -1711.472000 ) ( ( 0.005255 0.005255 3.137559 ) ( -0.005069 0.005069 10.105038 ) ) 12escape/00DWJAM2 0 0 0 // Surface normal: 0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00DWJAM2.MAT]: 128.000000/128.000000 // --> Vector A/B: (-421.751347, -413.438847, -413.438847) / (1816.472000, 1816.472000, 1711.472000) // --> Vector info: d1 = 0.003042, 0.064822, 0.064822. Determinants: -6.486876, 0.000000, -2738.505098, -872.812500 // --> Vector info: d2 = 0.000604, 0.000604, -0.752075. Determinants: 0.000000, -6.256643, 11364.489629, -872.812500 ( -1301.330481 716.639657 -1711.472000 ) ( -1301.330481 716.639657 -1816.472000 ) ( -1307.208307 710.761831 -1816.472000 ) ( ( 0.007432 0.000000 3.137564 ) ( 0.000000 0.007168 -13.020539 ) ) 12escape/00DWJAM2 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00DWJAM2.MAT]: 128.000000/128.000000 // --> Vector A/B: (785.008043, 790.885869, 716.639657) / (1381.454519, 1375.576693, 1301.330481) // --> Vector info: d1 = 0.003043, 0.064822, 0.064822. Determinants: -4.586912, 4.586910, -2738.500761, -872.812500 // --> Vector info: d2 = -0.876340, -0.876339, -0.123661. Determinants: 4.424106, 4.424123, -8819.803654, -872.812500 ( -1301.330481 716.639657 -1816.472000 ) ( -1375.576693 790.885869 -1816.472000 ) ( -1381.454519 785.008043 -1816.472000 ) ( ( 0.005255 -0.005255 3.137559 ) ( -0.005069 -0.005069 10.105038 ) ) 12escape/00DWJAM2 0 0 0 // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00DWJAM2.MAT]: 128.000000/128.000000 // --> Vector A/B: (-1531.920369, -1531.920369, -1426.920369) / (1711.472000, 1816.472000, 1816.472000) // --> Vector info: d1 = 0.129321, 0.129321, 0.870678. Determinants: -77.842478, 0.000000, -120674.247641, -11025.000000 // --> Vector info: d2 = -0.752075, 0.000604, 0.000604. Determinants: 0.000000, -79.031277, 143551.447950, -11025.000000 ( -1307.208307 710.761831 -1816.472000 ) ( -1381.454519 785.008043 -1816.472000 ) ( -1381.454519 785.008043 -1711.472000 ) ( ( 0.007061 0.000000 10.945510 ) ( 0.000000 0.007168 -13.020539 ) ) 12escape/00DWJAM2 0 0 0 } } } // Brush model (cf. "e4x4") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [E4X4TOP1.MAT]: 128.000000/128.000000 // --> Vector A/B: (481.220645, 579.225645, 677.230645) / (1308.970745, 1406.975745, 1308.970745) // --> Vector info: d1 = 1.000000, 1.000000, 0.000000. Determinants: 98.004918, -98.004999, 61913.734809, -19209.960000 // --> Vector info: d2 = 0.000000, -1.000000, -1.000000. Determinants: 98.005005, 98.004935, -175447.625396, -19209.960000 ( -1308.970745 677.230645 -2529.817850 ) ( -1406.975745 579.225645 -2529.817850 ) ( -1308.970745 481.220645 -2529.817850 ) ( ( -0.005102 0.005102 -3.223002 ) ( -0.005102 -0.005102 9.133159 ) ) 12escape/E4X4TOP1 0 0 0 // Surface normal: -0.707107, -0.707107, 0.000000 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [CRANBASE.MAT]: 32.000000/8.000000 // --> Vector A/B: (-1265.856472, -1404.456472, -1404.456472) / (2520.455350, 2520.455350, 2529.817850) // --> Vector info: d1 = -2.711688, 0.997401, 0.997401. Determinants: 34.726348, 0.000000, 47477.374810, -1297.642500 // --> Vector info: d2 = -0.977489, -0.977487, -0.022512. Determinants: 0.000022, -132.359431, 334874.495368, -1297.642500 ( -1406.975745 579.225645 -2529.817850 ) ( -1406.975745 579.225645 -2520.455350 ) ( -1308.970745 481.220645 -2520.455350 ) ( ( -0.026761 0.000000 -36.587407 ) ( 0.000000 0.102000 -258.063754 ) ) 12escape/CRANBASE 0 0 0 // Surface normal: -0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [CRANBASE.MAT]: 32.000000/8.000000 // --> Vector A/B: (585.307709, 446.707709, 446.707709) / (2520.455350, 2520.455350, 2529.817850) // --> Vector info: d1 = -3.763334, 0.996667, 0.996667. Determinants: 44.565503, 0.000000, -21201.071006, -1297.642500 // --> Vector info: d2 = -1.022482, -1.022481, 0.022481. Determinants: 0.000001, -144.831837, 366368.993560, -1297.642500 ( -1308.970745 677.230645 -2529.817850 ) ( -1308.970745 677.230645 -2520.455350 ) ( -1406.975745 579.225645 -2520.455350 ) ( ( -0.034343 0.000000 16.338145 ) ( 0.000000 0.111612 -282.334305 ) ) 12escape/CRANBASE 0 0 0 // Surface normal: 0.707107, 0.707107, 0.000000 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [CRANBASE.MAT]: 32.000000/8.000000 // --> Vector A/B: (1404.456472, 1265.856472, 1265.856472) / (2520.455350, 2520.455350, 2529.817850) // --> Vector info: d1 = 0.997403, -2.711687, -2.711687. Determinants: -34.726350, 0.000000, 47477.374143, -1297.642500 // --> Vector info: d2 = -0.977486, -0.977488, -0.022513. Determinants: -0.000021, -132.359535, 334874.754428, -1297.642500 ( -1210.965745 579.225645 -2529.817850 ) ( -1210.965745 579.225645 -2520.455350 ) ( -1308.970745 677.230645 -2520.455350 ) ( ( 0.026761 0.000000 -36.587407 ) ( 0.000000 0.102000 -258.063954 ) ) 12escape/CRANBASE 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [E4X4TOP1.MAT]: 128.000000/128.000000 // --> Vector A/B: (677.230645, 579.225645, 481.220645) / (-1308.970745, -1406.975745, -1308.970745) // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: 98.004918, 98.004999, 61913.734809, -19209.960000 // --> Vector info: d2 = -1.000000, -1.000000, 0.000000. Determinants: 98.005005, -98.004935, -175447.625396, -19209.960000 ( -1308.970745 481.220645 -2520.455350 ) ( -1406.975745 579.225645 -2520.455350 ) ( -1308.970745 677.230645 -2520.455350 ) ( ( -0.005102 -0.005102 -3.223002 ) ( -0.005102 0.005102 9.133159 ) ) 12escape/E4X4TOP1 0 0 0 ( -1308.970745 481.220645 -2520.455350 ) ( -1210.965745 579.225645 -2520.455350 ) ( -1210.965745 579.225645 -2529.817850 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1308.970745 481.220645 -2520.455350 ) ( -1210.965745 579.225645 -2529.817850 ) ( -1308.970745 481.220645 -2529.817850 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // Brush entity #1 { brushDef { // Surface normal: -0.594523, 0.598963, -0.536456 // RotY/Z : 0.566233 / 2.352474. Vector texS/T: (-0.709733, -0.704471, 0.000000) / (0.377918, -0.380741, -0.843928) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (527.421154, 527.454031, 514.941445) / (1410.683772, 1398.769901, 1398.769901) // --> Vector info: d1 = 0.659465, 0.316498, 0.317180. Determinants: 0.008128, -4.291379, 5951.182332, -149.073342 // --> Vector info: d2 = -0.681354, -0.681622, -0.322978. Determinants: 4.272841, 0.008439, -2163.919614, -149.073342 ( -1332.399880 611.389104 -2529.941400 ) ( -1341.280469 602.574346 -2529.941400 ) ( -1336.754667 598.061414 -2539.995850 ) ( ( -0.000055 0.028787 -39.921171 ) ( -0.028663 -0.000057 14.515805 ) ) 12escape/E2X2ST 0 0 0 // Surface normal: -0.706865, -0.707349, 0.000000 // RotY/Z : 0.000000 / -2.355852. Vector texS/T: (0.707349, -0.706865, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (-1368.300376, -1266.102120, -1266.102120) / (2539.995850, 2562.203350, 2529.941400) // --> Vector info: d1 = -1.815313, 1.165136, 0.945691. Determinants: -91.281781, -22.426957, -61951.220449, -3297.115025 // --> Vector info: d2 = -0.239307, -0.316850, -1.213649. Determinants: 22.417348, -91.651326, 264256.676388, -3297.115025 ( -1264.464843 525.821087 -2529.941400 ) ( -1264.464843 525.821087 -2562.203350 ) ( -1336.754667 598.061414 -2539.995850 ) ( ( 0.027685 0.006802 18.789524 ) ( -0.006799 0.027797 -80.147849 ) ) 12escape/E2X2ST 0 0 0 // Surface normal: 0.706820, 0.707394, 0.000000 // RotY/Z : 0.000000 / 0.785804. Vector texS/T: (-0.707394, 0.706820, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (1374.673309, 1266.083700, 1266.083700) / (2529.941400, 2529.941400, 2562.203350) // --> Vector info: d1 = -2.059976, 0.946976, 1.166421. Determinants: 97.010127, -23.829504, -65853.241762, -3503.312535 // --> Vector info: d2 = -0.478166, -1.213964, -0.317164. Determinants: -23.738254, -97.383068, 280680.965927, -3503.312535 ( -1255.584254 534.635845 -2562.203350 ) ( -1255.584254 534.635845 -2529.941400 ) ( -1332.399880 611.389104 -2529.941400 ) ( ( -0.027691 0.006802 18.797421 ) ( 0.006776 0.027797 -80.118734 ) ) 12escape/E2X2ST 0 0 0 // Surface normal: -0.149595, 0.150704, -0.977195 // RotY/Z : 1.356823 / 2.352502. Vector texS/T: (-0.709713, -0.704491, 0.000000) / (0.688425, -0.693528, -0.212344) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (526.970465, 527.382799, 514.869863) / (-691.091262, -795.673701, -795.673701) // --> Vector info: d1 = 2.379069, -0.605804, -0.604513. Determinants: 0.135037, -37.348986, -28996.047135, -1308.633293 // --> Vector info: d2 = -0.677037, -0.681354, -0.322709. Determinants: 37.507987, 0.093869, -18814.735513, -1308.633293 ( -1327.874078 606.876667 -2539.995850 ) ( -1336.754667 598.061414 -2539.995850 ) ( -1264.464843 525.821087 -2562.203350 ) ( ( -0.000103 0.028540 22.157504 ) ( -0.028662 -0.000072 14.377393 ) ) 12escape/E2X2ST 0 0 0 ( -1255.584254 534.635845 -2562.203350 ) ( -1264.464843 525.821087 -2562.203350 ) ( -1264.464843 525.821087 -2529.941400 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1255.584254 534.635845 -2562.203350 ) ( -1264.464843 525.821087 -2529.941400 ) ( -1341.280469 602.574346 -2529.941400 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1255.584254 534.635845 -2562.203350 ) ( -1341.280469 602.574346 -2529.941400 ) ( -1332.399880 611.389104 -2529.941400 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1255.584254 534.635845 -2562.203350 ) ( -1332.399880 611.389104 -2529.941400 ) ( -1255.584254 534.635845 -2529.941400 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // Brush entity #2 { brushDef { // Surface normal: -0.627611, 0.627576, -0.460708 // RotY/Z : 0.478793 / 2.356222. Vector texS/T: (-0.707087, -0.707127, 0.000000) / (0.325779, -0.325760, -0.887552) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (575.563968, 563.051468, 563.060714) / (1621.382481, 1621.382481, 1632.730888) // --> Vector info: d1 = 0.609507, 0.608950, 0.934817. Determinants: -0.006330, -4.077409, 6528.135236, -141.996945 // --> Vector info: d2 = -2.208124, -1.849478, -1.849747. Determinants: 4.070054, 0.000041, -2029.096891, -141.996945 ( -1352.304794 555.963317 -2540.013700 ) ( -1355.995326 559.666718 -2529.941400 ) ( -1364.842752 550.818797 -2529.941400 ) ( ( 0.000045 0.028715 -45.973772 ) ( -0.028663 0.000000 14.289722 ) ) 12escape/E2X2ST 0 0 0 // Surface normal: 0.706719, 0.707495, 0.000000 // RotY/Z : 0.000000 / 0.785947. Vector texS/T: (-0.707495, 0.706719, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (1354.886330, 1266.206467, 1266.206467) / (2529.941400, 2529.941400, 2562.190400) // --> Vector info: d1 = -1.509844, 0.946302, 1.165748. Determinants: 79.208260, -19.460394, -53766.624566, -2859.836913 // --> Vector info: d2 = -0.613168, -1.214184, -0.317385. Determinants: -19.382162, -79.528054, 229215.505604, -2859.836913 ( -1293.254802 496.994995 -2562.190400 ) ( -1293.254802 496.994995 -2529.941400 ) ( -1355.995326 559.666718 -2529.941400 ) ( ( -0.027697 0.006805 18.800591 ) ( 0.006777 0.027809 -80.149852 ) ) 12escape/E2X2ST 0 0 0 // Surface normal: -0.181606, 0.181606, -0.966457 // RotY/Z : 1.311056 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.683388, -0.683388, -0.256830) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (575.611309, 563.098459, 563.040709) / (-651.737248, -651.737248, -565.389305) // --> Vector info: d1 = -0.082780, -0.083836, 2.379690. Determinants: -0.091192, -30.825795, -19948.387242, -1080.458856 // --> Vector info: d2 = -2.208391, -1.849747, -1.854062. Determinants: 30.968224, 0.074715, -15390.889422, -1080.458856 ( -1293.254802 496.994995 -2562.190400 ) ( -1352.304794 555.963317 -2540.013700 ) ( -1361.152715 547.115396 -2540.013700 ) ( ( 0.000084 0.028530 18.462885 ) ( -0.028662 -0.000069 14.244771 ) ) 12escape/E2X2ST 0 0 0 // Surface normal: -0.706615, -0.707599, 0.000000 // RotY/Z : 0.000000 / -2.355499. Vector texS/T: (0.707599, -0.706615, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (-1349.749561, -1266.260191, -1266.260191) / (2540.013700, 2562.190400, 2529.941400) // --> Vector info: d1 = -1.295056, 1.166799, 0.947354. Determinants: -74.525803, -18.321348, -50567.821123, -2692.448700 // --> Vector info: d2 = -0.366999, -0.317642, -1.214441. Determinants: 18.296344, -74.873194, 215862.546740, -2692.448700 ( -1302.075747 488.120593 -2529.941400 ) ( -1302.075747 488.120593 -2562.190400 ) ( -1361.152715 547.115396 -2540.013700 ) ( ( 0.027680 0.006805 18.781350 ) ( -0.006795 0.027809 -80.173318 ) ) 12escape/E2X2ST 0 0 0 ( -1302.075747 488.120593 -2529.941400 ) ( -1364.842752 550.818797 -2529.941400 ) ( -1355.995326 559.666718 -2529.941400 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1302.075747 488.120593 -2529.941400 ) ( -1355.995326 559.666718 -2529.941400 ) ( -1293.254802 496.994995 -2529.941400 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1302.075747 488.120593 -2529.941400 ) ( -1293.254802 496.994995 -2529.941400 ) ( -1293.254802 496.994995 -2562.190400 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1302.075747 488.120593 -2529.941400 ) ( -1293.254802 496.994995 -2562.190400 ) ( -1302.075747 488.120593 -2562.190400 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // Brush entity #3 { brushDef { // Surface normal: -0.627576, 0.627611, -0.460708 // RotY/Z : 0.478793 / 2.356167. Vector texS/T: (-0.707127, -0.707087, 0.000000) / (0.325761, -0.325779, -0.887552) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (470.170603, 470.132249, 457.619749) / (1632.743957, 1621.395549, 1621.395549) // --> Vector info: d1 = 0.934943, 0.609077, 0.611090. Determinants: 0.022837, -4.077467, 6513.963347, -141.996953 // --> Vector info: d2 = 0.814892, 0.815990, 1.174632. Determinants: 4.070009, -0.000013, -2029.289430, -141.996953 ( -1281.390010 634.271539 -2529.941400 ) ( -1290.237931 625.424113 -2529.941400 ) ( -1286.568188 621.699923 -2540.013700 ) ( ( -0.000161 0.028715 -45.873966 ) ( -0.028663 0.000000 14.291077 ) ) 12escape/E2X2ST 0 0 0 // Surface normal: -0.707355, -0.706859, 0.000000 // RotY/Z : 0.000000 / -2.356545. Vector texS/T: (0.706859, -0.707355, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (-1349.184308, -1265.691453, -1265.691103) / (2540.013700, 2562.198800, 2529.941400) // --> Vector info: d1 = -1.296184, 1.166954, 0.947512. Determinants: -74.586093, -18.322726, -50599.436665, -2693.270190 // --> Vector info: d2 = -0.366488, -0.317437, -1.214228. Determinants: 18.313129, -74.875682, 215880.094647, -2693.270190 ( -1227.550369 562.640526 -2529.941400 ) ( -1227.550369 562.641021 -2562.198800 ) ( -1286.568188 621.699923 -2540.013700 ) ( ( 0.027694 0.006803 18.787360 ) ( -0.006800 0.027801 -80.155380 ) ) 12escape/E2X2ST 0 0 0 // Surface normal: 0.707227, 0.706987, 0.000000 // RotY/Z : 0.000000 / 0.785229. Vector texS/T: (-0.706987, 0.707227, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (1354.499632, 1265.777431, 1265.777431) / (2529.941400, 2529.941400, 2562.252350) // --> Vector info: d1 = -1.508243, 0.947909, 1.167352. Determinants: 79.360605, -19.469394, -53913.808202, -2866.698609 // --> Vector info: d2 = -0.611745, -1.212747, -0.315956. Determinants: -19.418925, -79.565273, 229352.095353, -2866.698609 ( -1218.664582 571.524828 -2562.252350 ) ( -1218.664582 571.524828 -2529.941400 ) ( -1281.390010 634.271539 -2529.941400 ) ( ( -0.027684 0.006792 18.806933 ) ( 0.006774 0.027755 -80.005653 ) ) 12escape/E2X2ST 0 0 0 // Surface normal: -0.181586, 0.181586, -0.966464 // RotY/Z : 1.311085 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.683393, -0.683393, -0.256802) // Texture width/height [E2X2ST.MAT]: 64.000000/64.000000 // --> Vector A/B: (470.161909, 470.132859, 457.586759) / (-565.427937, -651.817952, -651.817952) // --> Vector info: d1 = 2.379612, -0.083918, -0.082260. Determinants: 0.143276, -30.907739, -20122.622791, -1083.857765 // --> Vector info: d2 = 0.814645, 0.814892, 1.173532. Determinants: 30.982942, -0.007321, -15454.098207, -1083.857765 ( -1277.696756 630.571355 -2540.013700 ) ( -1286.568188 621.699923 -2540.013700 ) ( -1227.550369 562.641021 -2562.198800 ) ( ( -0.000132 0.028516 18.565741 ) ( -0.028586 0.000007 14.258419 ) ) 12escape/E2X2ST 0 0 0 ( -1218.664582 571.524828 -2562.252350 ) ( -1227.550369 562.641021 -2562.198800 ) ( -1227.550369 562.640526 -2529.941400 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1218.664582 571.524828 -2562.252350 ) ( -1227.550369 562.640526 -2529.941400 ) ( -1290.237931 625.424113 -2529.941400 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1218.664582 571.524828 -2562.252350 ) ( -1290.237931 625.424113 -2529.941400 ) ( -1281.390010 634.271539 -2529.941400 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -1218.664582 571.524828 -2562.252350 ) ( -1281.390010 634.271539 -2529.941400 ) ( -1218.664582 571.524828 -2529.941400 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } } // Model { "model" "models/12escape/bact.md3" "origin" "-143 3080 -1809" "angles" "0 90 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/bact.md3" "origin" "-143 3113 -1809" "angles" "0 90 0" "spawnflags" "2" "classname" "misc_model" } // Health (465.227000 2835.171500 -2088.204650) { "classname" "item_medpak_instant" "origin" "465 2835 -2088" } // Health (465.227000 2798.960500 -2088.204650) { "classname" "item_medpak_instant" "origin" "465 2798 -2088" } // Model { "model" "models/12escape/conp.md3" "origin" "2033 905 -2301" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/bact.md3" "origin" "2047 556 -2016" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/bact.md3" "origin" "2047 531 -2016" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/ecel.md3" "origin" "2047 496 -2018" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/ecel.md3" "origin" "2047 464 -2018" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/s2.md3" "origin" "205 1196 -1427" "angles" "0 165 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/s2.md3" "origin" "119 1164 -1427" "angles" "0 165 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/s2.md3" "origin" "-394 1021 -1427" "angles" "0 135 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/s2.md3" "origin" "79 1144 -1427" "angles" "0 -15 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/s2.md3" "origin" "28 809 -1427" "angles" "0 165 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/io.md3" "origin" "-57 759 -1427" "angles" "0 165 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/s3.md3" "origin" "-793 15 -1427" "angles" "0 90 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/pb.md3" "origin" "-510 2439 -1043" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/pb.md3" "origin" "-895 2054 -2023" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/pb.md3" "origin" "-1875 1074 -1253" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/con5.md3" "origin" "476 248 -1673" "angles" "0 -90 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/r-key.md3" "origin" "-250 97 5" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/s3.md3" "origin" "-375 948 -1598" "angles" "0 45 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/s3.md3" "origin" "-379 1040 -1598" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Brush model (cf. "e2x2_0") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: -0.001851, 0.999998, 0.000000 // RotY/Z : 0.000000 / 1.572647. Vector texS/T: (-0.999998, -0.001851, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [e2x2st.mat]: 64.000000/64.000000 // --> Vector A/B: (350.273204, 391.683175, 391.683175) / (2530.055850, 2541.615300, 2524.757550) // --> Vector info: d1 = 0.970892, -0.027400, -0.027400. Determinants: 16.828956, 0.000000, -6572.491745, -698.078938 // --> Vector info: d2 = -0.875521, -0.372154, -1.106230. Determinants: -0.000108, -30.398054, 77519.995243, -698.078938 ( -391.241200 -239.138200 -2524.757550 ) ( -391.241200 -239.138200 -2541.615300 ) ( -349.831300 -239.061550 -2530.055850 ) ( ( -0.024108 0.000000 9.415113 ) ( 0.000000 0.043545 -111.047607 ) ) 12escape/e2x2st 0 0 0 // Surface normal: 0.268869, -0.000811, -0.963176 // RotY/Z : 1.298576 / -0.003016. Vector texS/T: (0.003016, 0.999995, 0.000000) / (-0.963172, 0.002905, -0.268871) // Texture width/height [e2x2st.mat]: 64.000000/64.000000 // --> Vector A/B: (-240.317031, -240.115496, -246.498475) / (1059.503337, 1016.510710, 1016.510710) // --> Vector info: d1 = -0.501260, 0.704473, 0.703926. Determinants: -0.023526, 7.696059, -8022.098013, -274.421035 // --> Vector info: d2 = -1.192841, -1.190642, -1.373403. Determinants: -7.857378, -0.022797, -1536.767732, -274.421035 ( -349.850550 -245.444500 -2530.055850 ) ( -349.831300 -239.061550 -2530.055850 ) ( -391.241200 -239.138200 -2541.615300 ) ( ( 0.000086 -0.028045 29.232810 ) ( 0.028633 0.000083 5.600036 ) ) 12escape/e2x2st 0 0 0 // Surface normal: 0.895511, -0.002652, -0.445032 // RotY/Z : 0.461210 / -0.002961. Vector texS/T: (0.002961, 0.999996, 0.000000) / (-0.445030, 0.001318, -0.895515) // Texture width/height [e2x2st.mat]: 64.000000/64.000000 // --> Vector A/B: (-240.096353, -240.083656, -246.466634) / (2421.072745, 2415.156260, 2415.156260) // --> Vector info: d1 = 0.704473, 0.779870, 0.779322. Determinants: -0.003238, 0.481246, -1192.512566, -37.764795 // --> Vector info: d2 = -1.190642, -1.190505, -1.373266. Determinants: -1.081305, -0.001448, -211.148248, -37.764795 ( -347.217150 -245.439600 -2524.757550 ) ( -347.198250 -239.056650 -2524.757550 ) ( -349.831300 -239.061550 -2530.055850 ) ( ( 0.000086 -0.012743 31.577361 ) ( 0.028633 0.000038 5.591140 ) ) 12escape/e2x2st 0 0 0 // Surface normal: 0.001851, -0.999998, 0.000000 // RotY/Z : 0.000000 / -1.568945. Vector texS/T: (0.999998, 0.001851, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [e2x2st.mat]: 64.000000/64.000000 // --> Vector A/B: (-391.714240, -391.714240, -350.304269) / (2524.757550, 2541.615300, 2530.055850) // --> Vector info: d1 = -0.027850, -0.027850, 0.970442. Determinants: -16.828961, 0.000000, -6572.702140, -698.078938 // --> Vector info: d2 = -1.106230, -0.372155, -0.875521. Determinants: 0.000111, -30.398041, 77519.961721, -698.078938 ( -349.850550 -245.444500 -2530.055850 ) ( -391.260450 -245.521150 -2541.615300 ) ( -391.260450 -245.521150 -2524.757550 ) ( ( 0.024108 0.000000 9.415414 ) ( 0.000000 0.043545 -111.047559 ) ) 12escape/e2x2st 0 0 0 ( -391.260450 -245.521150 -2524.757550 ) ( -391.260450 -245.521150 -2541.615300 ) ( -391.241200 -239.138200 -2541.615300 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -391.260450 -245.521150 -2524.757550 ) ( -391.241200 -239.138200 -2541.615300 ) ( -391.241200 -239.138200 -2524.757550 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -391.260450 -245.521150 -2524.757550 ) ( -391.241200 -239.138200 -2524.757550 ) ( -347.198250 -239.056650 -2524.757550 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -391.260450 -245.521150 -2524.757550 ) ( -347.198250 -239.056650 -2524.757550 ) ( -347.217150 -245.439600 -2524.757550 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // Brush entity #1 { brushDef { // Surface normal: -0.001075, -0.999991, 0.004215 // RotY/Z : -0.004215 / -1.571871. Vector texS/T: (0.999999, -0.001075, 0.000000) / (-0.000005, -0.004215, -0.999991) // Texture width/height [e2x2st.mat]: 64.000000/64.000000 // --> Vector A/B: (-391.032912, -391.032836, -349.622614) / (2525.548853, 2542.406753, 2530.846850) // --> Vector info: d1 = -0.027345, -0.027344, 0.970949. Determinants: -16.829122, 0.000056, -6561.793472, -698.090246 // --> Vector info: d2 = -1.106035, -0.371966, -0.875339. Determinants: 0.000046, -30.397989, 77543.737272, -698.090246 ( -349.828850 -191.638300 -2530.060050 ) ( -391.239100 -191.642500 -2541.619850 ) ( -391.239100 -191.571450 -2524.762100 ) ( ( 0.024107 0.000000 9.399635 ) ( 0.000000 0.043544 -111.079818 ) ) 12escape/e2x2st 0 0 0 // Surface normal: 0.268872, -0.003208, -0.963170 // RotY/Z : 1.298554 / -0.011930. Vector texS/T: (0.011930, 0.999929, 0.000000) / (-0.963102, 0.011491, -0.268891) // Texture width/height [e2x2st.mat]: 64.000000/64.000000 // --> Vector A/B: (-189.415871, -195.798079, -196.296298) / (1015.134574, 1015.030443, 1058.021019) // --> Vector info: d1 = 0.703858, 0.704542, -0.501192. Determinants: -0.096163, 7.695585, -8023.426512, -274.426660 // --> Vector info: d2 = 0.349986, 0.167227, 0.167102. Determinants: -7.856924, -0.090253, -1492.652762, -274.426660 ( -391.239100 -191.642500 -2541.619850 ) ( -349.828850 -191.638300 -2530.060050 ) ( -349.853000 -185.255350 -2530.088050 ) ( ( 0.000350 -0.028042 29.237052 ) ( 0.028630 0.000329 5.439168 ) ) 12escape/e2x2st 0 0 0 // Surface normal: 0.895510, 0.001387, -0.445039 // RotY/Z : 0.461218 / 0.001549. Vector texS/T: (-0.001549, 0.999999, 0.000000) / (-0.445038, -0.000689, -0.895511) // Texture width/height [e2x2st.mat]: 64.000000/64.000000 // --> Vector A/B: (-184.697809, -191.080788, -191.096310) / (2415.631220, 2415.599952, 2421.516461) // --> Vector info: d1 = 0.779254, 0.779938, 0.704542. Determinants: 0.001688, 0.481261, -1191.665963, -37.765439 // --> Vector info: d2 = 0.350546, 0.167787, 0.167227. Determinants: -1.081315, 0.000735, -214.731334, -37.765439 ( -349.828850 -191.638300 -2530.060050 ) ( -347.195800 -191.618700 -2524.761750 ) ( -347.219600 -185.235750 -2524.789750 ) ( ( -0.000045 -0.012743 31.554405 ) ( 0.028632 -0.000019 5.685922 ) ) 12escape/e2x2st 0 0 0 // Surface normal: 0.001067, 0.999991, -0.004215 // RotY/Z : 0.004215 / 1.569730. Vector texS/T: (-0.999999, 0.001067, 0.000000) / (-0.000004, -0.004215, -0.999991) // Texture width/height [e2x2st.mat]: 64.000000/64.000000 // --> Vector A/B: (349.655194, 391.065066, 391.065141) / (2530.847935, 2542.407838, 2525.549938) // --> Vector info: d1 = 0.970386, -0.027906, -0.027907. Determinants: 16.829125, 0.000051, -6561.931543, -698.084339 // --> Vector info: d2 = -0.874121, -0.370748, -1.104816. Determinants: -0.000049, -30.397722, 77542.238334, -698.084339 ( -391.262900 -185.188850 -2524.790100 ) ( -391.262900 -185.259900 -2541.647850 ) ( -349.853000 -185.255350 -2530.088050 ) ( ( -0.024108 0.000000 9.399912 ) ( 0.000000 0.043544 -111.078610 ) ) 12escape/e2x2st 0 0 0 ( -391.262900 -185.188850 -2524.790100 ) ( -347.219600 -185.235750 -2524.789750 ) ( -347.195800 -191.618700 -2524.761750 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -391.262900 -185.188850 -2524.790100 ) ( -347.195800 -191.618700 -2524.761750 ) ( -391.239100 -191.571450 -2524.762100 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -391.262900 -185.188850 -2524.790100 ) ( -391.239100 -191.571450 -2524.762100 ) ( -391.239100 -191.642500 -2541.619850 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -391.262900 -185.188850 -2524.790100 ) ( -391.239100 -191.642500 -2541.619850 ) ( -391.262900 -185.259900 -2541.647850 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // Brush entity #2 { brushDef { // Surface normal: -0.001514, -0.999999, 0.000000 // RotY/Z : 0.000000 / -1.572311. Vector texS/T: (0.999999, -0.001514, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [e2x2st.mat]: 64.000000/64.000000 // --> Vector A/B: (-390.897708, -390.897708, -340.054900) / (2524.764550, 2541.622300, 2530.062850) // --> Vector info: d1 = -0.027100, -0.027100, 1.193313. Determinants: -20.573404, 0.000000, -8018.869310, -857.095352 // --> Vector info: d2 = -1.105933, -0.371857, -0.875223. Determinants: 0.000107, -37.322470, 95178.381462, -857.095352 ( -340.385850 -218.267350 -2530.062850 ) ( -391.228600 -218.190350 -2541.622300 ) ( -391.228600 -218.190350 -2524.764550 ) ( ( 0.024004 0.000000 9.355866 ) ( 0.000000 0.043545 -111.047600 ) ) 12escape/e2x2st 0 0 0 // Surface normal: 0.221700, 0.000814, -0.975115 // RotY/Z : 1.347237 / 0.003674. Vector texS/T: (-0.003674, 0.999993, 0.000000) / (-0.975108, -0.003582, -0.221702) // Texture width/height [e2x2st.mat]: 64.000000/64.000000 // --> Vector A/B: (-210.632366, -217.015359, -216.751572) / (893.614215, 893.614215, 945.753859) // --> Vector info: d1 = 0.974256, 0.974925, -0.500895. Determinants: 0.034875, 9.419972, -8734.714758, -332.806985 // --> Vector info: d2 = -0.412481, -0.595242, -0.593042. Determinants: -9.529115, 0.034168, -1900.396273, -332.806985 ( -391.228600 -218.190350 -2541.622300 ) ( -340.385850 -218.267350 -2530.062850 ) ( -340.409300 -211.884400 -2530.062850 ) ( ( -0.000105 -0.028305 26.245587 ) ( 0.028633 -0.000103 5.710205 ) ) 12escape/e2x2st 0 0 0 // Surface normal: 0.854632, 0.003140, -0.519224 // RotY/Z : 0.545943 / 0.003674. Vector texS/T: (-0.003674, 0.999993, 0.000000) / (-0.519221, -0.001908, -0.854638) // Texture width/height [e2x2st.mat]: 64.000000/64.000000 // --> Vector A/B: (-210.649024, -217.031667, -217.015290) / (2333.240520, 2333.240520, 2339.439985) // --> Vector info: d1 = 1.066428, 1.067097, 0.974925. Determinants: 0.004149, 0.588288, -1413.940709, -39.568977 // --> Vector info: d2 = -0.412618, -0.595379, -0.595242. Determinants: -1.133020, 0.002121, -227.292601, -39.568977 ( -340.385850 -218.267350 -2530.062850 ) ( -337.166900 -218.271900 -2524.764550 ) ( -337.190350 -211.889300 -2524.764550 ) ( ( -0.000105 -0.014867 35.733568 ) ( 0.028634 -0.000054 5.744212 ) ) 12escape/e2x2st 0 0 0 // Surface normal: 0.001514, 0.999999, 0.000000 // RotY/Z : 0.000000 / 1.569282. Vector texS/T: (-0.999999, 0.001514, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [e2x2st.mat]: 64.000000/64.000000 // --> Vector A/B: (340.088017, 390.930825, 390.930825) / (2530.062850, 2541.622300, 2524.764550) // --> Vector info: d1 = 1.192762, -0.027650, -0.027650. Determinants: 20.573405, 0.000000, -8019.079725, -857.095352 // --> Vector info: d2 = -0.875223, -0.371857, -1.105932. Determinants: -0.000109, -37.322459, 95178.354061, -857.095352 ( -391.252050 -211.807400 -2524.764550 ) ( -391.252050 -211.807400 -2541.622300 ) ( -340.409300 -211.884400 -2530.062850 ) ( ( -0.024004 0.000000 9.356112 ) ( 0.000000 0.043545 -111.047568 ) ) 12escape/e2x2st 0 0 0 ( -391.252050 -211.807400 -2524.764550 ) ( -337.190350 -211.889300 -2524.764550 ) ( -337.166900 -218.271900 -2524.764550 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -391.252050 -211.807400 -2524.764550 ) ( -337.166900 -218.271900 -2524.764550 ) ( -391.228600 -218.190350 -2524.764550 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -391.252050 -211.807400 -2524.764550 ) ( -391.228600 -218.190350 -2524.764550 ) ( -391.228600 -218.190350 -2541.622300 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -391.252050 -211.807400 -2524.764550 ) ( -391.228600 -218.190350 -2541.622300 ) ( -391.252050 -211.807400 -2541.622300 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // Brush entity #3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [e2x2st.mat]: 64.000000/64.000000 // --> Vector A/B: (-391.262200, -322.657300, -322.657300) / (2524.764550, 2524.764550, 2519.891150) // --> Vector info: d1 = -2.711688, 0.997401, 0.997401. Determinants: -18.075876, 0.000000, -6165.783422, -334.339120 // --> Vector info: d2 = -0.022514, -0.022512, -0.977487. Determinants: -0.000011, -65.515920, 165419.796547, -334.339120 ( -322.657300 -249.246200 -2519.891150 ) ( -322.657300 -249.246200 -2524.764550 ) ( -391.262200 -249.245850 -2524.764550 ) ( ( 0.054064 0.000000 18.441705 ) ( 0.000000 0.195956 -494.766501 ) ) 12escape/e2x2st 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [e2x2st.mat]: 64.000000/64.000000 // --> Vector A/B: (-180.640250, -180.640250, -249.246200) / (391.262200, 322.657300, 322.657300) // --> Vector info: d1 = 1.502171, 1.502170, -0.502300. Determinants: -137.516475, -0.000033, -31911.270058, -4706.704339 // --> Vector info: d2 = 0.501858, -1.502592, -1.502591. Determinants: 0.000081, -137.517157, 51443.184789, -4706.704339 ( -322.657300 -249.246200 -2524.764550 ) ( -322.657300 -180.640250 -2524.764550 ) ( -391.262200 -180.640250 -2524.764550 ) ( ( 0.029217 0.000000 6.779961 ) ( 0.000000 0.029217 -10.929768 ) ) 12escape/e2x2st 0 0 0 // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [e2x2st.mat]: 64.000000/64.000000 // --> Vector A/B: (-249.246200, -180.640250, -180.640250) / (2524.764550, 2524.764550, 2519.891150) // --> Vector info: d1 = -3.763334, 0.996667, 0.996667. Determinants: -23.197386, 0.000000, -4523.611342, -334.344237 // --> Vector info: d2 = 0.022481, 0.022481, -1.022481. Determinants: -0.000001, -71.690656, 180994.509596, -334.344237 ( -322.657300 -180.640250 -2519.891150 ) ( -322.657300 -180.640250 -2524.764550 ) ( -322.657300 -249.246200 -2524.764550 ) ( ( 0.069382 0.000000 13.529802 ) ( 0.000000 0.214422 -541.341796 ) ) 12escape/e2x2st 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [e2x2top1.mat]: 64.000000/64.000000 // --> Vector A/B: (-180.640250, -249.245850, -249.246200) / (-391.262200, -391.262200, -322.657300) // --> Vector info: d1 = 1.000441, -0.000131, -0.000131. Determinants: -68.644136, -0.000314, -17108.772323, -4706.680327 // --> Vector info: d2 = -0.000062, -0.000061, -1.000623. Determinants: 0.000029, 68.644136, 26858.151306, -4706.680327 ( -322.657300 -249.246200 -2519.891150 ) ( -391.262200 -249.245850 -2519.891150 ) ( -391.262200 -180.640250 -2519.891150 ) ( ( 0.014584 0.000000 3.634998 ) ( 0.000000 -0.014584 -5.706390 ) ) 12escape/e2x2top1 0 0 0 // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [e2x2st.mat]: 64.000000/64.000000 // --> Vector A/B: (322.657300, 391.262200, 391.262200) / (2524.764550, 2524.764550, 2519.891150) // --> Vector info: d1 = 0.997403, -2.711687, -2.711687. Determinants: 18.075876, 0.000000, -6165.784189, -334.339120 // --> Vector info: d2 = -0.022511, -0.022513, -0.977488. Determinants: 0.000008, -65.515970, 165419.921695, -334.339120 ( -391.262200 -180.640250 -2519.891150 ) ( -391.262200 -180.640250 -2524.764550 ) ( -322.657300 -180.640250 -2524.764550 ) ( ( -0.054064 0.000000 18.441707 ) ( 0.000000 0.195957 -494.766876 ) ) 12escape/e2x2st 0 0 0 ( -391.262200 -180.640250 -2524.764550 ) ( -391.262200 -180.640250 -2519.891150 ) ( -391.262200 -249.245850 -2519.891150 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -391.262200 -180.640250 -2524.764550 ) ( -391.262200 -249.245850 -2519.891150 ) ( -391.262200 -249.245850 -2524.764550 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } } // Health (220.825500 -45.806250 239.295350) { "classname" "item_medpak_instant" "origin" "220 -45 239" } // Health (254.749950 -23.896950 239.295350) { "classname" "item_medpak_instant" "origin" "254 -23 239" } // Health (285.140450 -4.107950 239.295350) { "classname" "item_medpak_instant" "origin" "285 -4 239" } // Model { "model" "models/12escape/io.md3" "origin" "501 220 -1651" "angles" "0 59 0" "spawnflags" "2" "classname" "misc_model" } // Brush model (cf. "e3x3") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [cranbase.mat]: 32.000000/8.000000 // --> Vector A/B: (-568.963500, -672.563500, -672.563500) / (-805.806750, -805.806750, -796.444250) // --> Vector info: d1 = -2.711688, 0.997401, 0.997401. Determinants: 34.726348, 0.000000, 22388.240332, -969.955000 // --> Vector info: d2 = -0.977489, -0.977487, -0.022512. Determinants: 0.000022, -98.935332, -78774.625708, -969.955000 ( 100.028600 -672.563500 796.444250 ) ( 100.028600 -672.563500 805.806750 ) ( 100.028600 -568.963500 805.806750 ) ( ( -0.035802 0.000000 -23.081731 ) ( 0.000000 0.102000 81.214722 ) ) 12escape/cranbase 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [e3x3top1.mat]: 128.000000/128.000000 // --> Vector A/B: (-672.563500, -672.563500, -568.963500) / (-3.571400, 100.028600, 100.028600) // --> Vector info: d1 = 0.749259, -0.000792, -0.000792. Determinants: -0.000037, 77.705278, -7764.270089, -10732.960000 // --> Vector info: d2 = -1.000792, -1.000792, -0.250741. Determinants: -77.705254, -0.000037, -41520.253430, -10732.960000 ( 100.028600 -568.963500 805.806750 ) ( 100.028600 -672.563500 805.806750 ) ( -3.571400 -672.563500 805.806750 ) ( ( 0.000000 -0.007240 0.723404 ) ( 0.007240 0.000000 3.868481 ) ) 12escape/e3x3top1 0 0 0 // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [cranbase.mat]: 32.000000/8.000000 // --> Vector A/B: (100.028600, -3.571400, -3.571400) / (-805.806750, -805.806750, -796.444250) // --> Vector info: d1 = -3.763334, 0.996667, 0.996667. Determinants: 44.565503, 0.000000, -807.560690, -969.955000 // --> Vector info: d2 = -1.022482, -1.022481, 0.022481. Determinants: 0.000001, -108.258141, -86243.379753, -969.955000 ( -3.571400 -672.563500 796.444250 ) ( -3.571400 -672.563500 805.806750 ) ( 100.028600 -672.563500 805.806750 ) ( ( -0.045946 0.000000 0.832575 ) ( 0.000000 0.111612 88.914826 ) ) 12escape/cranbase 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [e3x3top1.mat]: 128.000000/128.000000 // --> Vector A/B: (-568.963500, -672.563500, -672.563500) / (-100.028600, -100.028600, 3.571400) // --> Vector info: d1 = -0.000792, -0.000792, 0.749259. Determinants: -0.000037, -77.705278, -7764.270089, -10732.960000 // --> Vector info: d2 = -0.250741, -1.000792, -1.000792. Determinants: -77.705254, 0.000037, -41520.253430, -10732.960000 ( -3.571400 -672.563500 796.444250 ) ( 100.028600 -672.563500 796.444250 ) ( 100.028600 -568.963500 796.444250 ) ( ( 0.000000 0.007240 0.723404 ) ( 0.007240 0.000000 3.868481 ) ) 12escape/e3x3top1 0 0 0 // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [cranbase.mat]: 32.000000/8.000000 // --> Vector A/B: (672.563500, 568.963500, 568.963500) / (-805.806750, -805.806750, -796.444250) // --> Vector info: d1 = 0.997403, -2.711687, -2.711687. Determinants: -34.726350, 0.000000, 22388.239392, -969.955000 // --> Vector info: d2 = -0.977486, -0.977488, -0.022513. Determinants: -0.000021, -98.935410, -78774.690076, -969.955000 ( -3.571400 -568.963500 796.444250 ) ( -3.571400 -568.963500 805.806750 ) ( -3.571400 -672.563500 805.806750 ) ( ( 0.035802 0.000000 -23.081730 ) ( 0.000000 0.102000 81.214788 ) ) 12escape/cranbase 0 0 0 ( -3.571400 -568.963500 805.806750 ) ( -3.571400 -568.963500 796.444250 ) ( 100.028600 -568.963500 796.444250 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -3.571400 -568.963500 805.806750 ) ( 100.028600 -568.963500 796.444250 ) ( 100.028600 -568.963500 805.806750 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } } // Model { "model" "models/12escape/crt4-4.md3" "origin" "72 505 -1763" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/b-key.md3" "origin" "483 246 -1625" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/00crte.md3" "origin" "-536 2344 -2204" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/tur1.md3" "origin" "-91 1003 -2229" "angles" "0 180 -180" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/00crte.md3" "origin" "-991 1784 -2414" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/00crte.md3" "origin" "-1831 1679 -2414" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/00crte.md3" "origin" "-1831 1679 -2204" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Health (-2346.767500 1877.271900 -2512.433700) { "classname" "item_shield_sm_instant" "origin" "-2346 1877 -2512" } // Health (-2308.267500 1877.271900 -2512.433700) { "classname" "item_shield_sm_instant" "origin" "-2308 1877 -2512" } // Health (-2308.267500 1877.271900 -2512.433700) { "classname" "item_shield_sm_instant" "origin" "-2308 1877 -2512" } // Model { "model" "models/12escape/00crte.md3" "origin" "-1831 1224 -2414" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/g-key.md3" "origin" "139 -125 277" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Health (-806.134000 324.397150 -1248.194150) { "classname" "item_medpak_instant" "origin" "-806 324 -1248" } // Health (-775.036500 290.473050 -1248.194150) { "classname" "item_medpak_instant" "origin" "-775 290 -1248" } // Health (-746.767000 256.548950 -1248.194150) { "classname" "item_medpak_instant" "origin" "-746 256 -1248" } // Model { "model" "models/12escape/c3x10.md3" "origin" "190 919 -316" "angles" "0 169 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/pb.md3" "origin" "-953 -1775 -1376" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/pb.md3" "origin" "774 -1775 -1376" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/shut.md3" "origin" "71 -3841 -1311" "angles" "0 -59 0" "spawnflags" "2" "modelscale" "2.000000" "classname" "misc_model" } // Brush model (cf. "d4x4") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (-2596.349000, -2596.349000, -2605.099000) / (1469.996500, 1329.996500, 1329.996500) // --> Vector info: d1 = 0.999466, 0.999466, 0.936863. Determinants: -8.764411, -0.000001, -23979.815024, -1225.000000 // --> Vector info: d2 = -0.000786, -1.000560, -1.000560. Determinants: 0.000000, -8.748025, 12860.528523, -1225.000000 ( 211.227100 -2605.099000 -1329.996500 ) ( 211.227100 -2596.349000 -1329.996500 ) ( 211.227100 -2596.349000 -1469.996500 ) ( ( 0.007155 0.000000 19.575359 ) ( 0.000000 0.007141 -10.498391 ) ) 12escape/d4x4 0 0 0 // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (-211.227100, -211.227100, -71.227100) / (1329.996500, 1469.996500, 1469.996500) // --> Vector info: d1 = -0.000823, -0.000823, 1.000823. Determinants: -140.230535, 0.000000, -29604.350204, -19600.000000 // --> Vector info: d2 = -1.000560, -0.000786, -0.000786. Determinants: 0.000000, -139.968402, 205768.456361, -19600.000000 ( 71.227100 -2596.349000 -1469.996500 ) ( 211.227100 -2596.349000 -1469.996500 ) ( 211.227100 -2596.349000 -1329.996500 ) ( ( 0.007155 0.000000 1.510426 ) ( 0.000000 0.007141 -10.498391 ) ) 12escape/d4x4 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (-2605.099000, -2596.349000, -2596.349000) / (211.227100, 211.227100, 71.227100) // --> Vector info: d1 = -0.000823, -0.000823, 1.000823. Determinants: 0.000017, 8.764408, -1850.226274, -1225.000000 // --> Vector info: d2 = -0.928570, -0.991056, -0.991056. Determinants: 8.748031, -0.000002, 23926.986067, -1225.000000 ( 71.227100 -2596.349000 -1329.996500 ) ( 211.227100 -2596.349000 -1329.996500 ) ( 211.227100 -2605.099000 -1329.996500 ) ( ( 0.000000 -0.007155 1.510389 ) ( -0.007141 0.000000 -19.532234 ) ) 12escape/d4x4 0 0 0 // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (211.227100, 211.227100, 71.227100) / (1469.996500, 1329.996500, 1329.996500) // --> Vector info: d1 = -0.000823, -0.000823, 1.000823. Determinants: 140.230531, 0.000000, -29604.352189, -19600.000000 // --> Vector info: d2 = -0.000786, -1.000560, -1.000560. Determinants: 0.000000, -139.968402, 205768.456361, -19600.000000 ( 71.227100 -2605.099000 -1329.996500 ) ( 211.227100 -2605.099000 -1329.996500 ) ( 211.227100 -2605.099000 -1469.996500 ) ( ( -0.007155 0.000000 1.510426 ) ( 0.000000 0.007141 -10.498391 ) ) 12escape/d4x4 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (-2596.349000, -2605.099000, -2605.099000) / (-211.227100, -211.227100, -71.227100) // --> Vector info: d1 = -0.000823, -0.000823, 1.000823. Determinants: 0.000021, -8.764408, -1850.217875, -1225.000000 // --> Vector info: d2 = -0.991056, -0.928570, -0.928570. Determinants: 8.748031, 0.000002, 23926.986082, -1225.000000 ( 71.227100 -2605.099000 -1469.996500 ) ( 211.227100 -2605.099000 -1469.996500 ) ( 211.227100 -2596.349000 -1469.996500 ) ( ( 0.000000 0.007155 1.510382 ) ( -0.007141 0.000000 -19.532234 ) ) 12escape/d4x4 0 0 0 // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (2596.349000, 2605.099000, 2605.099000) / (1469.996500, 1469.996500, 1329.996500) // --> Vector info: d1 = 0.999466, 0.936864, 0.936863. Determinants: 8.764411, -0.000002, -23979.814507, -1225.000000 // --> Vector info: d2 = -0.000786, -0.000786, -1.000560. Determinants: -0.000004, -8.748026, 12860.540800, -1225.000000 ( 71.227100 -2605.099000 -1329.996500 ) ( 71.227100 -2605.099000 -1469.996500 ) ( 71.227100 -2596.349000 -1469.996500 ) ( ( -0.007155 0.000000 19.575359 ) ( 0.000000 0.007141 -10.498401 ) ) 12escape/d4x4 0 0 0 } } } // Brush model (cf. "d4x4") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (-2596.349000, -2596.349000, -2605.099000) / (1469.996500, 1329.996500, 1329.996500) // --> Vector info: d1 = 0.999466, 0.999466, 0.936863. Determinants: -8.764411, -0.000001, -23979.815024, -1225.000000 // --> Vector info: d2 = -0.000786, -1.000560, -1.000560. Determinants: 0.000000, -8.748025, 12860.528523, -1225.000000 ( 71.752100 -2605.099000 -1329.996500 ) ( 71.752100 -2596.349000 -1329.996500 ) ( 71.752100 -2596.349000 -1469.996500 ) ( ( 0.007155 0.000000 19.575359 ) ( 0.000000 0.007141 -10.498391 ) ) 12escape/d4x4 0 0 0 // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (-71.752100, -71.752100, 68.247900) / (1329.996500, 1469.996500, 1469.996500) // --> Vector info: d1 = -0.000823, -0.000823, 1.000823. Determinants: -140.230535, 0.000000, -10045.696313, -19600.000000 // --> Vector info: d2 = -1.000560, -0.000786, -0.000786. Determinants: 0.000000, -139.968402, 205768.456361, -19600.000000 ( -68.247900 -2596.349000 -1469.996500 ) ( 71.752100 -2596.349000 -1469.996500 ) ( 71.752100 -2596.349000 -1329.996500 ) ( ( 0.007155 0.000000 0.512536 ) ( 0.000000 0.007141 -10.498391 ) ) 12escape/d4x4 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (-2605.099000, -2596.349000, -2596.349000) / (71.752100, 71.752100, -68.247900) // --> Vector info: d1 = -0.000823, -0.000823, 1.000823. Determinants: 0.000018, 8.764408, -627.810473, -1225.000000 // --> Vector info: d2 = -0.928570, -0.991056, -0.991056. Determinants: 8.748031, -0.000002, 23926.985858, -1225.000000 ( -68.247900 -2596.349000 -1329.996500 ) ( 71.752100 -2596.349000 -1329.996500 ) ( 71.752100 -2605.099000 -1329.996500 ) ( ( 0.000000 -0.007155 0.512498 ) ( -0.007141 0.000000 -19.532233 ) ) 12escape/d4x4 0 0 0 // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (71.752100, 71.752100, -68.247900) / (1469.996500, 1329.996500, 1329.996500) // --> Vector info: d1 = -0.000823, -0.000823, 1.000823. Determinants: 140.230531, 0.000000, -10045.698908, -19600.000000 // --> Vector info: d2 = -0.000786, -1.000560, -1.000560. Determinants: 0.000000, -139.968402, 205768.456361, -19600.000000 ( -68.247900 -2605.099000 -1329.996500 ) ( 71.752100 -2605.099000 -1329.996500 ) ( 71.752100 -2605.099000 -1469.996500 ) ( ( -0.007155 0.000000 0.512536 ) ( 0.000000 0.007141 -10.498391 ) ) 12escape/d4x4 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (-2596.349000, -2605.099000, -2605.099000) / (-71.752100, -71.752100, 68.247900) // --> Vector info: d1 = -0.000823, -0.000823, 1.000823. Determinants: 0.000021, -8.764408, -627.802045, -1225.000000 // --> Vector info: d2 = -0.991056, -0.928570, -0.928570. Determinants: 8.748031, 0.000002, 23926.985862, -1225.000000 ( -68.247900 -2605.099000 -1469.996500 ) ( 71.752100 -2605.099000 -1469.996500 ) ( 71.752100 -2596.349000 -1469.996500 ) ( ( 0.000000 0.007155 0.512491 ) ( -0.007141 0.000000 -19.532233 ) ) 12escape/d4x4 0 0 0 // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (2596.349000, 2605.099000, 2605.099000) / (1469.996500, 1469.996500, 1329.996500) // --> Vector info: d1 = 0.999466, 0.936864, 0.936863. Determinants: 8.764411, -0.000002, -23979.814507, -1225.000000 // --> Vector info: d2 = -0.000786, -0.000786, -1.000560. Determinants: -0.000004, -8.748026, 12860.540800, -1225.000000 ( -68.247900 -2605.099000 -1329.996500 ) ( -68.247900 -2605.099000 -1469.996500 ) ( -68.247900 -2596.349000 -1469.996500 ) ( ( -0.007155 0.000000 19.575359 ) ( 0.000000 0.007141 -10.498401 ) ) 12escape/d4x4 0 0 0 } } } // Brush model (cf. "12dr02_a") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00d6x6.mat]: 128.000000/64.000000 // --> Vector A/B: (-786.786000, -848.036000, -848.036000) / (1188.250000, 1188.250000, 1468.250000) // --> Vector info: d1 = 1.000828, 1.000828, -0.000828. Determinants: 0.000000, 61.351430, -90065.038002, -17150.000000 // --> Vector info: d2 = -0.612123, -1.001656, -1.001656. Determinants: -109.069205, -0.000008, -75316.201762, -17150.000000 ( -848.036000 -853.391000 -1468.250000 ) ( -848.036000 -853.391000 -1188.250000 ) ( -786.786000 -853.391000 -1188.250000 ) ( ( 0.000000 -0.003577 5.251606 ) ( 0.006360 0.000000 4.391615 ) ) 12escape/00d6x6 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [01wlite2.mat]: 16.000000/64.000000 // --> Vector A/B: (-853.391000, -853.391000, -835.891000) / (-848.036000, -786.786000, -786.786000) // --> Vector info: d1 = -0.001654, -0.001654, 1.000002. Determinants: -61.351422, 0.000009, -52354.971699, -1071.875000 // --> Vector info: d2 = 0.060741, -0.815708, -0.815708. Determinants: 0.000003, 15.337856, 12941.950373, -1071.875000 ( -786.786000 -835.891000 -1188.250000 ) ( -786.786000 -853.391000 -1188.250000 ) ( -848.036000 -853.391000 -1188.250000 ) ( ( 0.057237 0.000000 48.844288 ) ( 0.000000 -0.014309 -12.074123 ) ) 12escape/01wlite2 0 0 0 // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01wlite2.mat]: 16.000000/64.000000 // --> Vector A/B: (835.891000, 853.391000, 853.391000) / (1468.250000, 1468.250000, 1188.250000) // --> Vector info: d1 = 0.998843, 0.001156, 0.001155. Determinants: 279.352518, -0.000016, -238402.563348, -4900.000000 // --> Vector info: d2 = -0.937708, -0.937708, 3.073096. Determinants: 0.000017, 70.189069, -98460.345467, -4900.000000 ( -848.036000 -853.391000 -1188.250000 ) ( -848.036000 -853.391000 -1468.250000 ) ( -848.036000 -835.891000 -1468.250000 ) ( ( -0.057011 0.000000 48.653584 ) ( 0.000000 -0.014324 20.093948 ) ) 12escape/01wlite2 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [01wlite2.mat]: 16.000000/64.000000 // --> Vector A/B: (-835.891000, -835.891000, -853.391000) / (848.036000, 506.786000, 506.786000) // --> Vector info: d1 = 1.000000, 0.999997, -0.001659. Determinants: -341.815110, -0.000055, -291692.000870, -5971.875000 // --> Vector info: d2 = 0.060741, -4.822332, -4.822332. Determinants: 0.000000, -85.453776, 72105.143266, -5971.875000 ( -506.786000 -853.391000 -1468.250000 ) ( -506.786000 -835.891000 -1468.250000 ) ( -848.036000 -835.891000 -1468.250000 ) ( ( 0.057237 0.000000 48.844291 ) ( 0.000000 0.014309 -12.074121 ) ) 12escape/01wlite2 0 0 0 // Surface normal: 0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [01wlite2.mat]: 16.000000/64.000000 // --> Vector A/B: (-853.391000, -835.891000, -835.891000) / (679.857714, 679.857714, 283.877917) // --> Vector info: d1 = -0.001659, 0.999997, 1.000002. Determinants: -396.635540, 0.000090, -338473.761783, -6929.646456 // --> Vector info: d2 = -4.822332, -4.822332, -0.815708. Determinants: 0.000000, 70.115919, -14251.789725, -6929.646456 ( -786.786000 -835.891000 -1188.250000 ) ( -506.786000 -835.891000 -1468.250000 ) ( -506.786000 -853.391000 -1468.250000 ) ( ( 0.057237 0.000000 48.844305 ) ( 0.000000 -0.010118 2.056640 ) ) 12escape/01wlite2 0 0 0 // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00d6x6.mat]: 128.000000/64.000000 // --> Vector A/B: (848.036000, 786.786000, 506.786000) / (1188.250000, 1188.250000, 1468.250000) // --> Vector info: d1 = 1.000828, 1.000828, -0.000828. Determinants: 0.000035, 61.351462, -90065.102580, -17150.000000 // --> Vector info: d2 = -1.001656, -0.612123, 1.168599. Determinants: 109.069205, -0.000008, -75316.201437, -17150.000000 ( -506.786000 -835.891000 -1468.250000 ) ( -786.786000 -835.891000 -1188.250000 ) ( -848.036000 -835.891000 -1188.250000 ) ( ( 0.000000 -0.003577 5.251609 ) ( -0.006360 0.000000 4.391615 ) ) 12escape/00d6x6 0 0 0 } } } // Brush model (cf. "12dr02_b") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00d6x6.mat]: 128.000000/64.000000 // --> Vector A/B: (-909.349000, -1189.349000, -848.099000) / (1188.250000, 1468.250000, 1468.250000) // --> Vector info: d1 = 1.000828, -0.000828, -0.000828. Determinants: 0.000018, 341.815109, -501790.905549, -95550.000000 // --> Vector info: d2 = -0.610467, 1.170255, -1.000000. Determinants: 607.671299, -0.000051, 610915.490433, -95550.000000 ( -848.099000 -853.373500 -1468.250000 ) ( -1189.349000 -853.373500 -1468.250000 ) ( -909.349000 -853.373500 -1188.250000 ) ( ( 0.000000 -0.003577 5.251606 ) ( -0.006360 0.000000 -6.393673 ) ) 12escape/00d6x6 0 0 0 // Surface normal: -0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [01wlite2.mat]: 16.000000/64.000000 // --> Vector A/B: (853.373500, 835.873500, 835.873500) / (1483.226477, 1483.226477, 1879.206275) // --> Vector info: d1 = 1.064154, 0.062498, 0.062500. Determinants: -396.635491, -0.000042, 331104.067847, -6929.646456 // --> Vector info: d2 = -0.810327, -0.810327, -4.816950. Determinants: 0.000000, 70.115917, -98382.507877, -6929.646456 ( -1189.349000 -835.873500 -1468.250000 ) ( -909.349000 -835.873500 -1188.250000 ) ( -909.349000 -853.373500 -1188.250000 ) ( ( 0.057237 0.000000 -47.780802 ) ( 0.000000 -0.010118 14.197334 ) ) 12escape/01wlite2 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [01wlite2.mat]: 16.000000/64.000000 // --> Vector A/B: (-853.373500, -853.373500, -835.873500) / (848.099000, 1189.349000, 1189.349000) // --> Vector info: d1 = 1.064157, 1.064156, 0.062500. Determinants: 341.815110, 0.000003, 285340.943646, -5971.875000 // --> Vector info: d2 = 0.066122, -4.816950, -4.816950. Determinants: 0.000000, 85.453773, -72868.134372, -5971.875000 ( -1189.349000 -835.873500 -1468.250000 ) ( -1189.349000 -853.373500 -1468.250000 ) ( -848.099000 -853.373500 -1468.250000 ) ( ( -0.057237 0.000000 -47.780796 ) ( 0.000000 -0.014309 12.201885 ) ) 12escape/01wlite2 0 0 0 // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01wlite2.mat]: 16.000000/64.000000 // --> Vector A/B: (-835.873500, -835.873500, -853.373500) / (1468.250000, 1188.250000, 1188.250000) // --> Vector info: d1 = 0.998843, 0.998842, 0.001155. Determinants: -279.352500, -0.000018, -238397.658446, -4900.000000 // --> Vector info: d2 = -0.937708, 3.073096, 3.073096. Determinants: 0.000000, 70.189068, -98460.329233, -4900.000000 ( -848.099000 -853.373500 -1188.250000 ) ( -848.099000 -835.873500 -1188.250000 ) ( -848.099000 -835.873500 -1468.250000 ) ( ( 0.057011 0.000000 48.652583 ) ( 0.000000 -0.014324 20.093945 ) ) 12escape/01wlite2 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [01wlite2.mat]: 16.000000/64.000000 // --> Vector A/B: (-835.873500, -835.873500, -853.373500) / (-848.099000, -909.349000, -909.349000) // --> Vector info: d1 = 0.062498, 0.062498, 1.064154. Determinants: 61.351422, 0.000000, 51215.038014, -1071.875000 // --> Vector info: d2 = 0.066122, -0.810327, -0.810327. Determinants: 0.000000, -15.337856, -13078.895651, -1071.875000 ( -909.349000 -853.373500 -1188.250000 ) ( -909.349000 -835.873500 -1188.250000 ) ( -848.099000 -835.873500 -1188.250000 ) ( ( -0.057237 0.000000 -47.780793 ) ( 0.000000 0.014309 12.201885 ) ) 12escape/01wlite2 0 0 0 // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00d6x6.mat]: 128.000000/64.000000 // --> Vector A/B: (848.099000, 1189.349000, 909.349000) / (1468.250000, 1468.250000, 1188.250000) // --> Vector info: d1 = -0.000828, -0.000828, 1.000828. Determinants: -0.000017, 341.815109, -501790.905549, -95550.000000 // --> Vector info: d2 = -1.000000, 1.170255, -0.610467. Determinants: -607.671299, -0.000051, 610915.490433, -95550.000000 ( -909.349000 -835.873500 -1188.250000 ) ( -1189.349000 -835.873500 -1468.250000 ) ( -848.099000 -835.873500 -1468.250000 ) ( ( 0.000000 -0.003577 5.251606 ) ( 0.006360 0.000000 -6.393673 ) ) 12escape/00d6x6 0 0 0 } } } // Brush model (cf. "12dr02_a") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00d6x6.mat]: 128.000000/64.000000 // --> Vector A/B: (1065.267000, 1004.017000, 1004.017000) / (1188.596500, 1188.596500, 1468.596500) // --> Vector info: d1 = 1.000828, 1.000828, -0.000828. Determinants: 0.000000, 61.351430, -90086.296273, -17150.000000 // --> Vector info: d2 = -0.612123, -1.001656, -1.001656. Determinants: -109.069205, -0.000008, 126685.746569, -17150.000000 ( 1004.017000 -854.129500 -1468.596500 ) ( 1004.017000 -854.129500 -1188.596500 ) ( 1065.267000 -854.129500 -1188.596500 ) ( ( 0.000000 -0.003577 5.252845 ) ( 0.006360 0.000000 -7.386924 ) ) 12escape/00d6x6 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [01wlite2.mat]: 16.000000/64.000000 // --> Vector A/B: (-854.129500, -854.129500, -836.629500) / (1004.017000, 1065.267000, 1065.267000) // --> Vector info: d1 = -0.001654, -0.001654, 1.000002. Determinants: -61.351422, 0.000009, -52400.295930, -1071.875000 // --> Vector info: d2 = 0.060741, -0.815708, -0.815708. Determinants: 0.000003, 15.337856, -15464.572089, -1071.875000 ( 1065.267000 -836.629500 -1188.596500 ) ( 1065.267000 -854.129500 -1188.596500 ) ( 1004.017000 -854.129500 -1188.596500 ) ( ( 0.057237 0.000000 48.886573 ) ( 0.000000 -0.014309 14.427589 ) ) 12escape/01wlite2 0 0 0 // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01wlite2.mat]: 16.000000/64.000000 // --> Vector A/B: (836.629500, 854.129500, 854.129500) / (1468.596500, 1468.596500, 1188.596500) // --> Vector info: d1 = 0.998843, 0.001156, 0.001155. Determinants: 279.352518, -0.000016, -238608.865177, -4900.000000 // --> Vector info: d2 = -0.937708, -0.937708, 3.073096. Determinants: 0.000017, 70.189069, -98484.665992, -4900.000000 ( 1004.017000 -854.129500 -1188.596500 ) ( 1004.017000 -854.129500 -1468.596500 ) ( 1004.017000 -836.629500 -1468.596500 ) ( ( -0.057011 0.000000 48.695687 ) ( 0.000000 -0.014324 20.098911 ) ) 12escape/01wlite2 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [01wlite2.mat]: 16.000000/64.000000 // --> Vector A/B: (-836.629500, -836.629500, -854.129500) / (-1004.017000, -1345.267000, -1345.267000) // --> Vector info: d1 = 1.000000, 0.999997, -0.001659. Determinants: -341.815110, -0.000055, -291944.532613, -5971.875000 // --> Vector info: d2 = 0.060741, -4.822332, -4.822332. Determinants: 0.000000, -85.453776, -86159.778169, -5971.875000 ( 1345.267000 -854.129500 -1468.596500 ) ( 1345.267000 -836.629500 -1468.596500 ) ( 1004.017000 -836.629500 -1468.596500 ) ( ( 0.057237 0.000000 48.886578 ) ( 0.000000 0.014309 14.427592 ) ) 12escape/01wlite2 0 0 0 // Surface normal: 0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [01wlite2.mat]: 16.000000/64.000000 // --> Vector A/B: (-854.129500, -836.629500, -836.629500) / (1989.701962, 1989.701962, 1593.722165) // --> Vector info: d1 = -0.001659, 0.999997, 1.000002. Determinants: -396.635540, 0.000090, -338766.794606, -6929.646456 // --> Vector info: d2 = -4.822332, -4.822332, -0.815708. Determinants: 0.000000, 70.115919, -106092.722434, -6929.646456 ( 1065.267000 -836.629500 -1188.596500 ) ( 1345.267000 -836.629500 -1468.596500 ) ( 1345.267000 -854.129500 -1468.596500 ) ( ( 0.057237 0.000000 48.886591 ) ( 0.000000 -0.010118 15.309976 ) ) 12escape/01wlite2 0 0 0 // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00d6x6.mat]: 128.000000/64.000000 // --> Vector A/B: (-1004.017000, -1065.267000, -1345.267000) / (1188.596500, 1188.596500, 1468.596500) // --> Vector info: d1 = 1.000828, 1.000828, -0.000828. Determinants: 0.000035, 61.351462, -90086.296039, -17150.000000 // --> Vector info: d2 = -1.001656, -0.612123, 1.168599. Determinants: 109.069205, -0.000008, 126685.746894, -17150.000000 ( 1345.267000 -836.629500 -1468.596500 ) ( 1065.267000 -836.629500 -1188.596500 ) ( 1004.017000 -836.629500 -1188.596500 ) ( ( 0.000000 -0.003577 5.252845 ) ( -0.006360 0.000000 -7.386924 ) ) 12escape/00d6x6 0 0 0 } } } // Brush model (cf. "12dr02_b") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00d6x6.mat]: 128.000000/64.000000 // --> Vector A/B: (942.707500, 662.707500, 1003.957500) / (1188.593000, 1468.593000, 1468.593000) // --> Vector info: d1 = 1.000828, -0.000828, -0.000828. Determinants: 0.000017, 341.815109, -501908.180542, -95550.000000 // --> Vector info: d2 = -0.610467, 1.170255, -1.000000. Determinants: 607.671299, -0.000051, -514526.089421, -95550.000000 ( 1003.957500 -854.136500 -1468.593000 ) ( 662.707500 -854.136500 -1468.593000 ) ( 942.707500 -854.136500 -1188.593000 ) ( ( 0.000000 -0.003577 5.252833 ) ( -0.006360 0.000000 5.384888 ) ) 12escape/00d6x6 0 0 0 // Surface normal: -0.707107, 0.000000, 0.707107 // RotY/Z : -0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [01wlite2.mat]: 16.000000/64.000000 // --> Vector A/B: (854.136500, 836.636500, 836.636500) / (173.867304, 173.867304, 569.847102) // --> Vector info: d1 = 1.064154, 0.062498, 0.062500. Determinants: -396.635491, -0.000042, 331406.646306, -6929.646456 // --> Vector info: d2 = -0.810327, -0.810327, -4.816950. Determinants: 0.000000, 70.115917, -6575.589172, -6929.646456 ( 662.707500 -836.636500 -1468.593000 ) ( 942.707500 -836.636500 -1188.593000 ) ( 942.707500 -854.136500 -1188.593000 ) ( ( 0.057237 0.000000 -47.824467 ) ( 0.000000 -0.010118 0.948907 ) ) 12escape/01wlite2 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [01wlite2.mat]: 16.000000/64.000000 // --> Vector A/B: (-854.136500, -854.136500, -836.636500) / (-1003.957500, -662.707500, -662.707500) // --> Vector info: d1 = 1.064157, 1.064156, 0.062500. Determinants: 341.815110, 0.000003, 285601.754652, -5971.875000 // --> Vector info: d2 = 0.066122, -4.816950, -4.816950. Determinants: 0.000000, 85.453773, 85397.081594, -5971.875000 ( 662.707500 -836.636500 -1468.593000 ) ( 662.707500 -854.136500 -1468.593000 ) ( 1003.957500 -854.136500 -1468.593000 ) ( ( -0.057237 0.000000 -47.824470 ) ( 0.000000 -0.014309 -14.299878 ) ) 12escape/01wlite2 0 0 0 // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01wlite2.mat]: 16.000000/64.000000 // --> Vector A/B: (-836.636500, -836.636500, -854.136500) / (1468.593000, 1188.593000, 1188.593000) // --> Vector info: d1 = 0.998843, 0.998842, 0.001155. Determinants: -279.352500, -0.000018, -238610.804397, -4900.000000 // --> Vector info: d2 = -0.937708, 3.073096, 3.073096. Determinants: 0.000000, 70.189068, -98484.404083, -4900.000000 ( 1003.957500 -854.136500 -1188.593000 ) ( 1003.957500 -836.636500 -1188.593000 ) ( 1003.957500 -836.636500 -1468.593000 ) ( ( 0.057011 0.000000 48.696083 ) ( 0.000000 -0.014324 20.098858 ) ) 12escape/01wlite2 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [01wlite2.mat]: 16.000000/64.000000 // --> Vector A/B: (-836.636500, -836.636500, -854.136500) / (1003.957500, 942.707500, 942.707500) // --> Vector info: d1 = 0.062498, 0.062498, 1.064154. Determinants: 61.351422, 0.000000, 51261.849149, -1071.875000 // --> Vector info: d2 = 0.066122, -0.810327, -0.810327. Determinants: 0.000000, -15.337856, 15327.681002, -1071.875000 ( 942.707500 -854.136500 -1188.593000 ) ( 942.707500 -836.636500 -1188.593000 ) ( 1003.957500 -836.636500 -1188.593000 ) ( ( -0.057237 0.000000 -47.824466 ) ( 0.000000 0.014309 -14.299877 ) ) 12escape/01wlite2 0 0 0 // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00d6x6.mat]: 128.000000/64.000000 // --> Vector A/B: (-1003.957500, -662.707500, -942.707500) / (1468.593000, 1468.593000, 1188.593000) // --> Vector info: d1 = -0.000828, -0.000828, 1.000828. Determinants: -0.000017, 341.815109, -501908.180542, -95550.000000 // --> Vector info: d2 = -1.000000, 1.170255, -0.610467. Determinants: -607.671299, -0.000051, -514526.089421, -95550.000000 ( 942.707500 -836.636500 -1188.593000 ) ( 662.707500 -836.636500 -1468.593000 ) ( 1003.957500 -836.636500 -1468.593000 ) ( ( 0.000000 -0.003577 5.252833 ) ( 0.006360 0.000000 5.384888 ) ) 12escape/00d6x6 0 0 0 } } } // Model { "model" "models/12escape/00crte.md3" "origin" "-862 -2114 -1364" "angles" "0 180 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/00crte.md3" "origin" "-823 -1376 -1364" "angles" "0 180 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/00crte.md3" "origin" "996 -1376 -1364" "angles" "0 180 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/00crte.md3" "origin" "1006 -2114 -1364" "angles" "0 180 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/00crte.md3" "origin" "934 -87 -1365" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/st.md3" "origin" "282 -729 1033" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/s3.md3" "origin" "-101 -515 1103" "angles" "0 -90 0" "spawnflags" "2" "classname" "misc_model" } // Health (-903.077000 -1315.172600 -1252.433700) { "classname" "item_shield_sm_instant" "origin" "-903 -1315 -1252" } // Health (-830.644500 -1313.104100 -1252.433700) { "classname" "item_shield_sm_instant" "origin" "-830 -1313 -1252" } // Model { "model" "models/12escape/bact.md3" "origin" "-830 -1432 -1249" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/bact.md3" "origin" "-770 -1430 -1249" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/bact.md3" "origin" "1014 -135 -1249" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Health (881.923000 -20.173650 -1252.433700) { "classname" "item_shield_sm_instant" "origin" "881 -20 -1252" } // Health (954.355500 -18.104100 -1252.433700) { "classname" "item_shield_sm_instant" "origin" "954 -18 -1252" } // Model { "model" "models/12escape/bact.md3" "origin" "954 -137 -1249" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/bact.md3" "origin" "-468 3383 -1256" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/bact.md3" "origin" "-468 3348 -1256" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Health (-468.716500 3313.649500 -1257.829650) { "classname" "item_medpak_instant" "origin" "-468 3313 -1257" } // Health (-468.716500 3278.649500 -1257.829650) { "classname" "item_medpak_instant" "origin" "-468 3278 -1257" } // Health (-120.466500 -426.100500 -1597.329650) { "classname" "item_medpak_instant" "origin" "-120 -426 -1597" } // Health (-83.716500 -426.100500 -1597.329650) { "classname" "item_medpak_instant" "origin" "-83 -426 -1597" } // Health (-34.716500 -426.100500 -1597.329650) { "classname" "item_medpak_instant" "origin" "-34 -426 -1597" } // Model { "model" "models/12escape/vest.md3" "origin" "1605 14 -1584" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Brush model (cf. "10d3x3") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10D3X3.MAT]: 128.000000/128.000000 // --> Vector A/B: (337.047900, 337.047900, 232.047900) / (-455.003500, -560.003500, -560.003500) // --> Vector info: d1 = 0.124752, 0.124752, 0.875248. Determinants: 78.802047, 0.000000, -27935.457646, -11025.000000 // --> Vector info: d2 = -0.000776, -0.749993, -0.749993. Determinants: 0.000000, -78.667795, -35785.565385, -11025.000000 ( -232.047900 -3466.095500 560.003500 ) ( -337.047900 -3466.095500 560.003500 ) ( -337.047900 -3466.095500 455.003500 ) ( ( -0.007148 0.000000 2.533828 ) ( 0.000000 0.007135 3.245856 ) ) 12escape/10D3X3 0 0 0 // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10D3X3.MAT]: 128.000000/128.000000 // --> Vector A/B: (3474.845500, 3474.845500, 3466.095500) / (-455.003500, -560.003500, -560.003500) // --> Vector info: d1 = 0.134396, 0.134396, 0.196938. Determinants: 6.566840, 0.000002, -22942.230837, -918.750000 // --> Vector info: d2 = -0.000776, -0.749993, -0.749993. Determinants: 0.000000, -6.555650, -2982.130449, -918.750000 ( -337.047900 -3466.095500 560.003500 ) ( -337.047900 -3474.845500 560.003500 ) ( -337.047900 -3474.845500 455.003500 ) ( ( -0.007148 0.000000 24.971136 ) ( 0.000000 0.007135 3.245856 ) ) 12escape/10D3X3 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10D3X3.MAT]: 128.000000/128.000000 // --> Vector A/B: (-3466.095500, -3474.845500, -3474.845500) / (-337.047900, -337.047900, -232.047900) // --> Vector info: d1 = 0.124752, 0.124752, 0.875248. Determinants: -0.000013, -6.566837, -2328.000296, -918.750000 // --> Vector info: d2 = -0.749993, -0.749993, -0.749993. Determinants: 0.000000, 0.000000, 689.056255, -918.750000 ( -232.047900 -3474.845500 560.003500 ) ( -337.047900 -3474.845500 560.003500 ) ( -337.047900 -3466.095500 560.003500 ) ( ( 0.000000 0.007148 2.533878 ) ( 0.000000 0.000000 -0.749993 ) ) 12escape/10D3X3 0 0 0 // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10D3X3.MAT]: 128.000000/128.000000 // --> Vector A/B: (-3474.845500, -3466.095500, -3466.095500) / (-455.003500, -455.003500, -560.003500) // --> Vector info: d1 = 0.134396, 0.196937, 0.196937. Determinants: -6.566837, 0.000002, -22942.219057, -918.750000 // --> Vector info: d2 = -0.000776, -0.000776, -0.749993. Determinants: 0.000000, -6.555650, -2982.130430, -918.750000 ( -232.047900 -3466.095500 560.003500 ) ( -232.047900 -3466.095500 455.003500 ) ( -232.047900 -3474.845500 455.003500 ) ( ( 0.007148 0.000000 24.971123 ) ( 0.000000 0.007135 3.245856 ) ) 12escape/10D3X3 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10D3X3.MAT]: 128.000000/128.000000 // --> Vector A/B: (-3474.845500, -3466.095500, -3466.095500) / (337.047900, 337.047900, 232.047900) // --> Vector info: d1 = 0.124752, 0.124752, 0.875248. Determinants: -0.000013, 6.566837, -2328.000296, -918.750000 // --> Vector info: d2 = -0.000776, -0.000776, -0.000776. Determinants: 0.000000, 0.000000, 0.713050, -918.750000 ( -232.047900 -3466.095500 455.003500 ) ( -337.047900 -3466.095500 455.003500 ) ( -337.047900 -3474.845500 455.003500 ) ( ( 0.000000 -0.007148 2.533878 ) ( 0.000000 0.000000 -0.000776 ) ) 12escape/10D3X3 0 0 0 // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10D3X3.MAT]: 128.000000/128.000000 // --> Vector A/B: (-337.047900, -337.047900, -232.047900) / (-560.003500, -455.003500, -455.003500) // --> Vector info: d1 = 0.124752, 0.124752, 0.875248. Determinants: -78.802047, 0.000000, -27935.456268, -11025.000000 // --> Vector info: d2 = -0.749993, -0.000776, -0.000776. Determinants: 0.000000, -78.667795, -35785.565385, -11025.000000 ( -232.047900 -3474.845500 455.003500 ) ( -337.047900 -3474.845500 455.003500 ) ( -337.047900 -3474.845500 560.003500 ) ( ( 0.007148 0.000000 2.533828 ) ( 0.000000 0.007135 3.245856 ) ) 12escape/10D3X3 0 0 0 } } } // Model { "model" "models/12escape/mndr.md3" "origin" "-34 -2790 446" "angles" "-180 -180 -90" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/mndr.md3" "origin" "174 -2790 446" "angles" "-180 0 -90" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/y-key.md3" "origin" "-324 -1441 572" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Health (48.252050 257.127500 -1812.251700) { "classname" "item_shield_sm_instant" "origin" "48 257 -1812" } // Health (104.367900 221.671450 -1812.251700) { "classname" "item_shield_sm_instant" "origin" "104 221 -1812" } // Model { "model" "models/12escape/io.md3" "origin" "-166 -703 1034" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/st.md3" "origin" "253 -625 1034" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/rs.md3" "origin" "-490 643 -223" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/rs.md3" "origin" "480 792 -223" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/vest.md3" "origin" "-503 3383 -1255" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/12uwalka.md3" "origin" "603 19 -1698" "angles" "0 90 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/12uwalkb.md3" "origin" "690 248 -1698" "angles" "0 -90 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/12uwalkc.md3" "origin" "603 478 -1698" "angles" "0 90 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/pb.md3" "origin" "-1872 869 -2370" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/io.md3" "origin" "-720 1598 -1427" "angles" "0 -45 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/io.md3" "origin" "-748 393 -1773" "angles" "0 45 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/s4.md3" "origin" "-670 359 -1773" "angles" "0 45 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/pb.md3" "origin" "-47 -231 -1600" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/io.md3" "origin" "1050 421 -619" "angles" "0 135 0" "spawnflags" "2" "classname" "misc_model" } // Brush model (cf. "d2x3_1") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (-525.007000, -525.007000, -595.007000) / (1693.828500, 1588.828500, 1588.828500) // --> Vector info: d1 = -0.002626, -0.002626, 1.002626. Determinants: 105.551396, 0.000000, 55434.519652, -7350.000000 // --> Vector info: d2 = 0.000256, -0.751109, -0.751109. Determinants: 0.000000, -52.595569, 89085.991286, -7350.000000 ( 595.007000 96.870550 -1588.828500 ) ( 525.007000 96.870550 -1588.828500 ) ( 525.007000 96.870550 -1693.828500 ) ( ( -0.014361 0.000000 -7.542112 ) ( 0.000000 0.007156 -12.120543 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (-88.120550, -88.120550, -96.870550) / (1693.828500, 1588.828500, 1588.828500) // --> Vector info: d1 = 1.248131, -0.248131, -0.248131. Determinants: 0.000000, -13.092297, 21029.384614, -918.750000 // --> Vector info: d2 = -0.747116, -0.747116, -0.872017. Determinants: -13.114605, -0.000001, -469.251673, -918.750000 ( 525.007000 96.870550 -1588.828500 ) ( 525.007000 88.120550 -1588.828500 ) ( 525.007000 88.120550 -1693.828500 ) ( ( 0.000000 0.014250 -22.889126 ) ( 0.014274 0.000000 0.510750 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (96.870550, 88.120550, 88.120550) / (525.007000, 525.007000, 595.007000) // --> Vector info: d1 = 0.998754, 0.998754, 0.001246. Determinants: 0.000016, 8.728199, -5194.103877, -612.500000 // --> Vector info: d2 = -0.998763, -0.873862, -0.873862. Determinants: 8.743069, -0.000001, -235.203277, -612.500000 ( 595.007000 88.120550 -1588.828500 ) ( 525.007000 88.120550 -1588.828500 ) ( 525.007000 96.870550 -1588.828500 ) ( ( 0.000000 -0.014250 8.480170 ) ( -0.014274 0.000000 0.384005 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (88.120550, 96.870550, 96.870550) / (1693.828500, 1693.828500, 1588.828500) // --> Vector info: d1 = 1.248131, 1.248131, -0.248131. Determinants: 0.000000, -13.092297, 21029.384731, -918.750000 // --> Vector info: d2 = -0.747116, -0.872017, -0.872017. Determinants: 13.114598, -0.000001, -469.251094, -918.750000 ( 595.007000 96.870550 -1588.828500 ) ( 595.007000 96.870550 -1693.828500 ) ( 595.007000 88.120550 -1693.828500 ) ( ( 0.000000 0.014250 -22.889126 ) ( -0.014274 0.000000 0.510749 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (88.120550, 96.870550, 96.870550) / (-525.007000, -525.007000, -595.007000) // --> Vector info: d1 = 0.998754, 0.998754, 0.001246. Determinants: 0.000016, -8.728199, -5194.104021, -612.500000 // --> Vector info: d2 = -0.873862, -0.998763, -0.998762. Determinants: 8.743070, 0.000001, -235.203363, -612.500000 ( 595.007000 96.870550 -1693.828500 ) ( 525.007000 96.870550 -1693.828500 ) ( 525.007000 88.120550 -1693.828500 ) ( ( 0.000000 0.014250 8.480170 ) ( -0.014274 0.000000 0.384005 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (525.007000, 525.007000, 595.007000) / (1588.828500, 1693.828500, 1693.828500) // --> Vector info: d1 = -0.002626, -0.002626, 1.002626. Determinants: -105.551394, 0.000000, 55434.520514, -7350.000000 // --> Vector info: d2 = -0.751109, 0.000256, 0.000256. Determinants: 0.000000, -52.595569, 89085.991286, -7350.000000 ( 595.007000 88.120550 -1693.828500 ) ( 525.007000 88.120550 -1693.828500 ) ( 525.007000 88.120550 -1588.828500 ) ( ( 0.014361 0.000000 -7.542112 ) ( 0.000000 0.007156 -12.120543 ) ) 12escape/01dwjam1 0 0 0 } } } // Brush model (cf. "d2x3_1") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (-525.007000, -525.007000, -595.007000) / (1693.828500, 1588.828500, 1588.828500) // --> Vector info: d1 = -0.002626, -0.002626, 1.002626. Determinants: 105.551396, 0.000000, 55434.519652, -7350.000000 // --> Vector info: d2 = 0.000256, -0.751109, -0.751109. Determinants: 0.000000, -52.595569, 89085.991286, -7350.000000 ( 595.007000 414.319500 -1588.828500 ) ( 525.007000 414.319500 -1588.828500 ) ( 525.007000 414.319500 -1693.828500 ) ( ( -0.014361 0.000000 -7.542112 ) ( 0.000000 0.007156 -12.120543 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (-405.569500, -405.569500, -414.319500) / (1693.828500, 1588.828500, 1588.828500) // --> Vector info: d1 = 1.248131, -0.248131, -0.248131. Determinants: 0.000000, -13.092297, 21029.384614, -918.750000 // --> Vector info: d2 = -0.747116, -0.747116, -0.872017. Determinants: -13.114605, -0.000001, -4632.469259, -918.750000 ( 525.007000 414.319500 -1588.828500 ) ( 525.007000 405.569500 -1588.828500 ) ( 525.007000 405.569500 -1693.828500 ) ( ( 0.000000 0.014250 -22.889126 ) ( 0.014274 0.000000 5.042143 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (414.319500, 405.569500, 405.569500) / (525.007000, 525.007000, 595.007000) // --> Vector info: d1 = 0.998754, 0.998754, 0.001246. Determinants: 0.000016, 8.728199, -5194.109085, -612.500000 // --> Vector info: d2 = -0.998763, -0.873862, -0.873862. Determinants: 8.743069, -0.000001, -3010.681494, -612.500000 ( 595.007000 405.569500 -1588.828500 ) ( 525.007000 405.569500 -1588.828500 ) ( 525.007000 414.319500 -1588.828500 ) ( ( 0.000000 -0.014250 8.480178 ) ( -0.014274 0.000000 4.915398 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (405.569500, 414.319500, 414.319500) / (1693.828500, 1693.828500, 1588.828500) // --> Vector info: d1 = 1.248131, 1.248131, -0.248131. Determinants: 0.000000, -13.092297, 21029.384731, -918.750000 // --> Vector info: d2 = -0.747116, -0.872017, -0.872017. Determinants: 13.114598, -0.000001, -4632.466598, -918.750000 ( 595.007000 414.319500 -1588.828500 ) ( 595.007000 414.319500 -1693.828500 ) ( 595.007000 405.569500 -1693.828500 ) ( ( 0.000000 0.014250 -22.889126 ) ( -0.014274 0.000000 5.042141 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (405.569500, 414.319500, 414.319500) / (-525.007000, -525.007000, -595.007000) // --> Vector info: d1 = 0.998754, 0.998754, 0.001246. Determinants: 0.000016, -8.728199, -5194.109229, -612.500000 // --> Vector info: d2 = -0.873862, -0.998763, -0.998762. Determinants: 8.743070, 0.000001, -3010.681754, -612.500000 ( 595.007000 414.319500 -1693.828500 ) ( 525.007000 414.319500 -1693.828500 ) ( 525.007000 405.569500 -1693.828500 ) ( ( 0.000000 0.014250 8.480178 ) ( -0.014274 0.000000 4.915399 ) ) 12escape/01dwjam1 0 0 0 // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [01dwjam1.mat]: 64.000000/128.000000 // --> Vector A/B: (525.007000, 525.007000, 595.007000) / (1588.828500, 1693.828500, 1693.828500) // --> Vector info: d1 = -0.002626, -0.002626, 1.002626. Determinants: -105.551394, 0.000000, 55434.520514, -7350.000000 // --> Vector info: d2 = -0.751109, 0.000256, 0.000256. Determinants: 0.000000, -52.595569, 89085.991286, -7350.000000 ( 595.007000 405.569500 -1693.828500 ) ( 525.007000 405.569500 -1693.828500 ) ( 525.007000 405.569500 -1588.828500 ) ( ( 0.014361 0.000000 -7.542112 ) ( 0.000000 0.007156 -12.120543 ) ) 12escape/01dwjam1 0 0 0 } } } // Model { "model" "models/12escape/s4.md3" "origin" "51 1071 -1427" "angles" "0 150 0" "spawnflags" "2" "classname" "misc_model" } // Health (-810.554500 1638.883400 -1462.433700) { "classname" "item_shield_sm_instant" "origin" "-810 1638 -1462" } // Health (-791.189000 1605.423400 -1462.433700) { "classname" "item_shield_sm_instant" "origin" "-791 1605 -1462" } // Health (-766.524500 1573.566400 -1462.433700) { "classname" "item_shield_sm_instant" "origin" "-766 1573 -1462" } // Health (-736.813000 1534.565900 -1462.433700) { "classname" "item_shield_sm_instant" "origin" "-736 1534 -1462" } // Health (40.004300 582.044400 -1808.758700) { "classname" "item_shield_sm_instant" "origin" "40 582 -1808" } // Health (75.004300 582.044400 -1808.758700) { "classname" "item_shield_sm_instant" "origin" "75 582 -1808" } // Health (111.754300 582.044400 -1808.758700) { "classname" "item_shield_sm_instant" "origin" "111 582 -1808" } // Model { "model" "models/12escape/io.md3" "origin" "511 221 -1773" "angles" "0 -59 0" "spawnflags" "2" "classname" "misc_model" } // Health (144.557000 -776.445600 -1808.758700) { "classname" "item_shield_sm_instant" "origin" "144 -776 -1808" } // Health (144.557000 -744.945600 -1808.758700) { "classname" "item_shield_sm_instant" "origin" "144 -744 -1808" } // Health (144.557000 -711.695600 -1808.758700) { "classname" "item_shield_sm_instant" "origin" "144 -711 -1808" } // Model { "model" "models/12escape/detp.md3" "origin" "-2269 1878 -2520" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/detp.md3" "origin" "-2236 1878 -2520" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/detp.md3" "origin" "-2201 1878 -2520" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/detp.md3" "origin" "1205 584 -592" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/seqp.md3" "origin" "1245 384 -592" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Health (1220.509500 488.933900 -584.808700) { "classname" "item_shield_sm_instant" "origin" "1220 488 -584" } // Health (1218.875000 518.204400 -549.808700) { "classname" "item_shield_sm_instant" "origin" "1218 518 -549" } // Model { "model" "models/12escape/pcel.md3" "origin" "1204 589 -551" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Health (1250.441500 364.763000 -549.079650) { "classname" "item_medpak_instant" "origin" "1250 364 -549" } // Model { "model" "models/12escape/pcel.md3" "origin" "477 339 -1687" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/pcel.md3" "origin" "477 365 -1687" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/s2.md3" "origin" "-9 550 1033" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/s3.md3" "origin" "-192 -664 1033" "angles" "0 -135 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/s3.md3" "origin" "137 -841 848" "angles" "0 29 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/12escape/io.md3" "origin" "-147 1187 -269" "angles" "0 180 0" "spawnflags" "2" "classname" "misc_model" }