{ "classname" "worldspawn" "music" "music/1-track02" "soundSet" "rumble2" "spawnscript" "scripts/cinematics/cinematic01" // (0/0) # points: 4 { brushDef { // Surface normal: -0.894427, 0.000000, -0.447214 // RotY/Z : 0.463648 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.447214, 0.000000, -0.894427) // Texture width/height [10wcarg1]: 64.000000/128.000000 // --> Vector A/B: (-4235.000000, -2835.000000, -2835.000000) / (-328.254779, -328.254779, -484.779538) // --> Vector info: d1 = 20.812496, 0.812501, 0.812501. Determinants: 3130.494423, 0.000000, 8696904.566390, -219134.661795 // --> Vector info: d2 = 1.539914, 1.539914, 0.421875. Determinants: 0.000000, -1565.253856, -851250.489678, -219134.661795 ( 70.000000 2835.000000 577.000000 ) ( 140.000000 2835.000000 437.000000 ) ( 140.000000 4235.000000 437.000000 ) ( ( -0.014286 0.000000 -39.687489 ) ( 0.000000 0.007143 3.884600 ) ) 11gorc/10wcarg1 0 0 0 ( 143.577709 4235.000000 438.788854 ) ( 143.577709 2835.000000 438.788854 ) ( 73.577709 2835.000000 578.788854 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 143.577709 4235.000000 438.788854 ) ( 140.000000 4235.000000 437.000000 ) ( 140.000000 2835.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 143.577709 2835.000000 438.788854 ) ( 140.000000 2835.000000 437.000000 ) ( 70.000000 2835.000000 577.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 73.577709 2835.000000 578.788854 ) ( 70.000000 2835.000000 577.000000 ) ( 70.000000 4235.000000 577.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 73.577709 4235.000000 578.788854 ) ( 70.000000 4235.000000 577.000000 ) ( 140.000000 4235.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (2/1) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-140.000000, 280.000000, 210.000000) / (-437.000000, -437.000000, -577.000000) // --> Vector info: d1 = 0.998215, 6.998215, 5.997612. Determinants: -840.000000, -0.253142, -176405.648462, -58800.000000 // --> Vector info: d2 = 0.521780, 0.523591, 2.523299. Determinants: -0.253544, 840.004204, 336365.676181, -58800.000000 ( -210.000000 2835.000000 577.000000 ) ( -280.000000 2835.000000 437.000000 ) ( 140.000000 2835.000000 437.000000 ) ( ( 0.014286 0.000004 3.000096 ) ( 0.000004 -0.014286 -5.720505 ) ) 11gorc/00WPANL6 0 0 0 ( 140.000000 2831.000000 437.000000 ) ( -280.000000 2831.000000 437.000000 ) ( -210.000000 2831.000000 577.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 2831.000000 437.000000 ) ( 140.000000 2835.000000 437.000000 ) ( -280.000000 2835.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 2831.000000 437.000000 ) ( -280.000000 2835.000000 437.000000 ) ( -210.000000 2835.000000 577.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 2831.000000 577.000000 ) ( -210.000000 2835.000000 577.000000 ) ( 70.000000 2835.000000 577.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 2831.000000 577.000000 ) ( 70.000000 2835.000000 577.000000 ) ( 140.000000 2835.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (3/2) # points: 4 { brushDef { // Surface normal: 0.894427, 0.000000, -0.447214 // RotY/Z : 0.463648 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.447214, 0.000000, -0.894427) // Texture width/height [10wcarg1]: 64.000000/128.000000 // --> Vector A/B: (2835.000000, 4235.000000, 4235.000000) / (-265.644876, -265.644876, -422.169634) // --> Vector info: d1 = 0.812506, 20.812502, 20.812496. Determinants: -3130.494486, -0.008006, 8696901.455691, -219134.661795 // --> Vector info: d2 = 0.444435, 0.444461, 1.562499. Determinants: -0.004105, 1565.253780, 318422.249099, -219134.661795 ( -210.000000 4235.000000 577.000000 ) ( -280.000000 4235.000000 437.000000 ) ( -280.000000 2835.000000 437.000000 ) ( ( 0.014286 0.000000 -39.687475 ) ( 0.000000 -0.007143 -1.453089 ) ) 11gorc/10wcarg1 0 0 0 ( -283.577709 2835.000000 438.788854 ) ( -283.577709 4235.000000 438.788854 ) ( -213.577709 4235.000000 578.788854 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.577709 2835.000000 438.788854 ) ( -280.000000 2835.000000 437.000000 ) ( -280.000000 4235.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -283.577709 4235.000000 438.788854 ) ( -280.000000 4235.000000 437.000000 ) ( -210.000000 4235.000000 577.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -213.577709 4235.000000 578.788854 ) ( -210.000000 4235.000000 577.000000 ) ( -210.000000 2835.000000 577.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -213.577709 2835.000000 578.788854 ) ( -210.000000 2835.000000 577.000000 ) ( -280.000000 2835.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (4/3) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10wcarg1]: 64.000000/128.000000 // --> Vector A/B: (2835.000000, 2835.000000, 4235.000000) / (-70.000000, 210.000000, 210.000000) // --> Vector info: d1 = 0.812501, 0.812501, 20.812496. Determinants: -5599.998666, 0.000000, 15557495.843422, -392000.000000 // --> Vector info: d2 = 2.500000, 0.500000, 0.500000. Determinants: 0.000000, 2800.000000, -784000.000000, -392000.000000 ( -210.000000 4235.000000 577.000000 ) ( -210.000000 2835.000000 577.000000 ) ( 70.000000 2835.000000 577.000000 ) ( ( 0.014286 0.000000 -39.687489 ) ( 0.000000 -0.007143 2.000000 ) ) 11gorc/10wcarg1 0 0 0 ( 70.000000 2835.000000 581.000000 ) ( -210.000000 2835.000000 581.000000 ) ( -210.000000 4235.000000 581.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 2835.000000 581.000000 ) ( 70.000000 2835.000000 577.000000 ) ( -210.000000 2835.000000 577.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 2835.000000 581.000000 ) ( -210.000000 2835.000000 577.000000 ) ( -210.000000 4235.000000 577.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 4235.000000 581.000000 ) ( -210.000000 4235.000000 577.000000 ) ( 70.000000 4235.000000 577.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 4235.000000 581.000000 ) ( 70.000000 4235.000000 577.000000 ) ( 70.000000 2835.000000 577.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (5/4) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-280.000000, 140.000000, 70.000000) / (-437.000000, -437.000000, -577.000000) // --> Vector info: d1 = 6.001563, 0.001563, 1.001942. Determinants: 839.999974, 0.159298, -117622.274582, -58800.000000 // --> Vector info: d2 = 2.530639, 2.529501, 0.529681. Determinants: 0.159283, -840.004140, -515838.793230, -58800.000000 ( 70.000000 4235.000000 577.000000 ) ( 140.000000 4235.000000 437.000000 ) ( -280.000000 4235.000000 437.000000 ) ( ( -0.014286 -0.000003 2.000379 ) ( -0.000003 0.014286 8.772769 ) ) 11gorc/00WPANL6 0 0 0 ( -280.000000 4239.000000 437.000000 ) ( 140.000000 4239.000000 437.000000 ) ( 70.000000 4239.000000 577.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 4239.000000 437.000000 ) ( -280.000000 4235.000000 437.000000 ) ( 140.000000 4235.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 4239.000000 437.000000 ) ( 140.000000 4235.000000 437.000000 ) ( 70.000000 4235.000000 577.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 4239.000000 577.000000 ) ( 70.000000 4235.000000 577.000000 ) ( -210.000000 4235.000000 577.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 4239.000000 577.000000 ) ( -210.000000 4235.000000 577.000000 ) ( -280.000000 4235.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (6/5) # points: 4 { brushDef { // Surface normal: 0.554700, 0.000000, -0.832050 // RotY/Z : 0.982794 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.832050, 0.000000, -0.554700) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4235.000000, 2835.000000, 2835.000000) / (602.681763, 602.681763, 728.876058) // --> Vector info: d1 = 0.499981, 20.499977, 20.499962. Determinants: 2523.885412, 0.021350, -10777000.221522, -176672.012498 // --> Vector info: d2 = 0.977973, 0.978138, 2.780906. Determinants: 0.020820, -2523.874850, 1348224.716305, -176672.012498 ( -596.000000 2835.000000 -420.000000 ) ( -491.000000 2835.000000 -350.000000 ) ( -491.000000 4235.000000 -350.000000 ) ( ( -0.014286 0.000000 61.000042 ) ( 0.000000 0.014286 -7.631230 ) ) 11gorc/00WPANL6 0 0 0 ( -493.218801 4235.000000 -346.671799 ) ( -493.218801 2835.000000 -346.671799 ) ( -598.218801 2835.000000 -416.671799 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -493.218801 4235.000000 -346.671799 ) ( -491.000000 4235.000000 -350.000000 ) ( -491.000000 2835.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -493.218801 2835.000000 -346.671799 ) ( -491.000000 2835.000000 -350.000000 ) ( -596.000000 2835.000000 -420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -598.218801 2835.000000 -416.671799 ) ( -596.000000 2835.000000 -420.000000 ) ( -596.000000 4235.000000 -420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -598.218801 4235.000000 -416.671799 ) ( -596.000000 4235.000000 -420.000000 ) ( -491.000000 4235.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (8/6) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (491.000000, 491.000000, 596.000000) / (350.000000, 560.000000, 560.000000) // --> Vector info: d1 = 1.999966, 1.999939, 0.499943. Determinants: 314.999199, 0.002804, -198764.831298, -22050.000000 // --> Vector info: d2 = 0.968425, 3.968410, 3.968396. Determinants: 0.002802, -314.998397, 88894.296343, -22050.000000 ( -596.000000 2835.000000 -560.000000 ) ( -491.000000 2835.000000 -560.000000 ) ( -491.000000 2835.000000 -350.000000 ) ( ( -0.014286 0.000000 9.014278 ) ( 0.000000 0.014286 -4.031487 ) ) 11gorc/00WPANL6 0 0 0 ( -491.000000 2831.000000 -350.000000 ) ( -491.000000 2831.000000 -560.000000 ) ( -596.000000 2831.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 2831.000000 -350.000000 ) ( -491.000000 2835.000000 -350.000000 ) ( -491.000000 2835.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 2831.000000 -560.000000 ) ( -491.000000 2835.000000 -560.000000 ) ( -596.000000 2835.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -596.000000 2831.000000 -560.000000 ) ( -596.000000 2835.000000 -560.000000 ) ( -596.000000 2835.000000 -420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -596.000000 2831.000000 -420.000000 ) ( -596.000000 2835.000000 -420.000000 ) ( -491.000000 2835.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (9/7) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (2835.000000, 4235.000000, 4235.000000) / (-491.000000, -491.000000, -596.000000) // --> Vector info: d1 = 19.999998, 0.000003, 0.000007. Determinants: 2099.999500, 0.005338, -8893495.680461, -147000.000000 // --> Vector info: d2 = 2.000000, 1.999948, 0.499953. Determinants: 0.005495, -2099.992989, -1325112.136730, -147000.000000 ( -596.000000 4235.000000 -560.000000 ) ( -491.000000 4235.000000 -560.000000 ) ( -491.000000 2835.000000 -560.000000 ) ( ( -0.014286 0.000000 60.499971 ) ( 0.000000 0.014286 9.014368 ) ) 11gorc/00fdeck1 0 0 0 ( -491.000000 2835.000000 -564.000000 ) ( -491.000000 4235.000000 -564.000000 ) ( -596.000000 4235.000000 -564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 2835.000000 -564.000000 ) ( -491.000000 2835.000000 -560.000000 ) ( -491.000000 4235.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 4235.000000 -564.000000 ) ( -491.000000 4235.000000 -560.000000 ) ( -596.000000 4235.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -596.000000 4235.000000 -564.000000 ) ( -596.000000 4235.000000 -560.000000 ) ( -596.000000 2835.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -596.000000 2835.000000 -564.000000 ) ( -596.000000 2835.000000 -560.000000 ) ( -491.000000 2835.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (10/8) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (2835.000000, 2835.000000, 4235.000000) / (420.000000, 560.000000, 560.000000) // --> Vector info: d1 = 20.499962, 20.499943, 0.499947. Determinants: 2799.999466, 0.026709, -11956002.229194, -196000.000000 // --> Vector info: d2 = 0.968406, 2.968396, 2.968176. Determinants: 0.030842, -2799.986656, 986099.438920, -196000.000000 ( -596.000000 4235.000000 -560.000000 ) ( -596.000000 2835.000000 -560.000000 ) ( -596.000000 2835.000000 -420.000000 ) ( ( -0.014286 0.000000 61.000011 ) ( 0.000000 0.014286 -5.031120 ) ) 11gorc/00WPANL6 0 0 0 ( -600.000000 2835.000000 -420.000000 ) ( -600.000000 2835.000000 -560.000000 ) ( -600.000000 4235.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -600.000000 2835.000000 -420.000000 ) ( -596.000000 2835.000000 -420.000000 ) ( -596.000000 2835.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -600.000000 2835.000000 -560.000000 ) ( -596.000000 2835.000000 -560.000000 ) ( -596.000000 4235.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -600.000000 4235.000000 -560.000000 ) ( -596.000000 4235.000000 -560.000000 ) ( -596.000000 4235.000000 -420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -600.000000 4235.000000 -420.000000 ) ( -596.000000 4235.000000 -420.000000 ) ( -596.000000 2835.000000 -420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (11/9) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-491.000000, -491.000000, -596.000000) / (560.000000, 350.000000, 420.000000) // --> Vector info: d1 = 0.967077, 0.968176, 2.467805. Determinants: 314.998998, 0.115357, 133275.854648, -22050.000000 // --> Vector info: d2 = 3.984544, 0.984559, 1.985103. Determinants: 0.115223, -314.998397, 88596.486291, -22050.000000 ( -596.000000 4235.000000 -420.000000 ) ( -491.000000 4235.000000 -350.000000 ) ( -491.000000 4235.000000 -560.000000 ) ( ( -0.014286 -0.000005 -6.044256 ) ( -0.000005 0.014286 -4.017981 ) ) 11gorc/00WPANL6 0 0 0 ( -491.000000 4239.000000 -560.000000 ) ( -491.000000 4239.000000 -350.000000 ) ( -596.000000 4239.000000 -420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 4239.000000 -560.000000 ) ( -491.000000 4235.000000 -560.000000 ) ( -491.000000 4235.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 4239.000000 -350.000000 ) ( -491.000000 4235.000000 -350.000000 ) ( -596.000000 4235.000000 -420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -596.000000 4239.000000 -420.000000 ) ( -596.000000 4235.000000 -420.000000 ) ( -596.000000 4235.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -596.000000 4239.000000 -560.000000 ) ( -596.000000 4235.000000 -560.000000 ) ( -491.000000 4235.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (12/10) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4235.000000, 2835.000000, 2835.000000) / (491.000000, 491.000000, 561.000000) // --> Vector info: d1 = 20.999992, 0.999996, 1.000000. Determinants: -1399.999733, -0.005338, 3871002.237747, -98000.000000 // --> Vector info: d2 = 1.999892, 1.999840, 0.999845. Determinants: -0.003655, 1399.992650, -883370.326902, -98000.000000 ( -561.000000 2835.000000 227.000000 ) ( -491.000000 2835.000000 227.000000 ) ( -491.000000 4235.000000 227.000000 ) ( ( 0.014286 0.000000 -39.500023 ) ( 0.000000 -0.014286 9.013983 ) ) 11gorc/00WPANL6 0 0 0 ( -491.000000 4235.000000 231.000000 ) ( -491.000000 2835.000000 231.000000 ) ( -561.000000 2835.000000 231.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 4235.000000 231.000000 ) ( -491.000000 4235.000000 227.000000 ) ( -491.000000 2835.000000 227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 2835.000000 231.000000 ) ( -491.000000 2835.000000 227.000000 ) ( -561.000000 2835.000000 227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -561.000000 2835.000000 231.000000 ) ( -561.000000 2835.000000 227.000000 ) ( -561.000000 4235.000000 227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -561.000000 4235.000000 231.000000 ) ( -561.000000 4235.000000 227.000000 ) ( -491.000000 4235.000000 227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (13/11) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (2835.000000, 2835.000000, 4235.000000) / (79.000000, 114.000000, 114.000000) // --> Vector info: d1 = 20.969564, 20.969257, 0.969274. Determinants: 699.999433, 0.429909, -3012041.012523, -49000.000000 // --> Vector info: d2 = 0.997217, 1.497217, 1.484921. Determinants: 0.430334, -700.000000, 5216.385366, -49000.000000 ( -561.000000 4235.000000 -114.000000 ) ( -561.000000 2835.000000 -114.000000 ) ( -561.000000 2835.000000 -79.000000 ) ( ( -0.014286 -0.000009 61.470225 ) ( -0.000009 0.014286 -0.106457 ) ) 11gorc/00WPANL6 0 0 0 ( -565.000000 2835.000000 -79.000000 ) ( -565.000000 2835.000000 -114.000000 ) ( -565.000000 4235.000000 -114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -565.000000 2835.000000 -79.000000 ) ( -561.000000 2835.000000 -79.000000 ) ( -561.000000 2835.000000 -114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -565.000000 2835.000000 -114.000000 ) ( -561.000000 2835.000000 -114.000000 ) ( -561.000000 4235.000000 -114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -565.000000 4235.000000 -114.000000 ) ( -561.000000 4235.000000 -114.000000 ) ( -561.000000 4235.000000 -79.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -565.000000 4235.000000 -79.000000 ) ( -561.000000 4235.000000 -79.000000 ) ( -561.000000 2835.000000 -79.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (14/12) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (491.000000, 491.000000, 561.000000) / (-227.000000, 166.000000, 114.000000) // --> Vector info: d1 = 1.002514, 1.000423, 0.000706. Determinants: 392.997767, 0.146332, -220507.843443, -27510.000000 // --> Vector info: d2 = 0.717747, 6.342756, 5.592380. Determinants: 2.397358, -393.750667, -110303.717061, -27510.000000 ( -561.000000 2835.000000 -114.000000 ) ( -491.000000 2835.000000 -166.000000 ) ( -491.000000 2835.000000 227.000000 ) ( ( -0.014286 -0.000005 8.015552 ) ( -0.000087 0.014313 4.009586 ) ) 11gorc/00WPANL6 0 0 0 ( -491.000000 2831.000000 227.000000 ) ( -491.000000 2831.000000 -166.000000 ) ( -561.000000 2831.000000 -114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 2831.000000 227.000000 ) ( -491.000000 2835.000000 227.000000 ) ( -491.000000 2835.000000 -166.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 2831.000000 -166.000000 ) ( -491.000000 2835.000000 -166.000000 ) ( -561.000000 2835.000000 -114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -561.000000 2831.000000 -114.000000 ) ( -561.000000 2835.000000 -114.000000 ) ( -561.000000 2835.000000 227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -561.000000 2831.000000 227.000000 ) ( -561.000000 2835.000000 227.000000 ) ( -491.000000 2835.000000 227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (15/13) # points: 4 { brushDef { // Surface normal: 0.596324, 0.000000, 0.802744 // RotY/Z : -0.931882 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.802744, 0.000000, -0.596324) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (2835.000000, 4235.000000, 4235.000000) / (-295.157445, -295.157445, -382.358363) // --> Vector info: d1 = 20.968489, 0.968504, 0.969273. Determinants: 1744.016976, 1.075463, -7503830.728376, -122081.284397 // --> Vector info: d2 = 1.747210, 1.734920, 0.484921. Determinants: 1.071782, -1749.997331, -732864.946288, -122081.284397 ( -561.000000 4235.000000 -114.000000 ) ( -491.000000 4235.000000 -166.000000 ) ( -491.000000 2835.000000 -166.000000 ) ( ( -0.014286 -0.000009 61.465857 ) ( -0.000009 0.014335 6.003090 ) ) 11gorc/00WPANL6 0 0 0 ( -493.385296 2835.000000 -169.210975 ) ( -493.385296 4235.000000 -169.210975 ) ( -563.385296 4235.000000 -117.210975 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -493.385296 2835.000000 -169.210975 ) ( -491.000000 2835.000000 -166.000000 ) ( -491.000000 4235.000000 -166.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -493.385296 4235.000000 -169.210975 ) ( -491.000000 4235.000000 -166.000000 ) ( -561.000000 4235.000000 -114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -563.385296 4235.000000 -117.210975 ) ( -561.000000 4235.000000 -114.000000 ) ( -561.000000 2835.000000 -114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -563.385296 2835.000000 -117.210975 ) ( -561.000000 2835.000000 -114.000000 ) ( -491.000000 2835.000000 -166.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (17/14) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-561.000000, -491.000000, -491.000000) / (114.000000, 166.000000, -227.000000) // --> Vector info: d1 = 1.004175, 0.003895, 0.006029. Determinants: 392.998877, 0.149336, 192830.499748, -27510.000000 // --> Vector info: d2 = 5.610632, 6.360258, 0.735248. Determinants: -2.102374, -393.750701, -110640.350025, -27510.000000 ( -491.000000 4235.000000 227.000000 ) ( -491.000000 4235.000000 -166.000000 ) ( -561.000000 4235.000000 -114.000000 ) ( ( -0.014286 -0.000005 -7.009469 ) ( 0.000076 0.014313 4.021823 ) ) 11gorc/00WPANL6 0 0 0 ( -561.000000 4239.000000 -114.000000 ) ( -491.000000 4239.000000 -166.000000 ) ( -491.000000 4239.000000 227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -561.000000 4239.000000 -114.000000 ) ( -561.000000 4235.000000 -114.000000 ) ( -491.000000 4235.000000 -166.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 4239.000000 -166.000000 ) ( -491.000000 4235.000000 -166.000000 ) ( -491.000000 4235.000000 227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 4239.000000 227.000000 ) ( -491.000000 4235.000000 227.000000 ) ( -561.000000 4235.000000 227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -561.000000 4239.000000 227.000000 ) ( -561.000000 4235.000000 227.000000 ) ( -561.000000 4235.000000 -114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (19/15) # points: 4 { brushDef { // Surface normal: 0.596324, 0.000000, -0.802744 // RotY/Z : 0.931882 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.802744, 0.000000, -0.596324) // Texture width/height [01wdock2]: 128.000000/256.000000 // --> Vector A/B: (4235.000000, 2835.000000, 2835.000000) / (314.973750, 314.973750, 402.174668) // --> Vector info: d1 = 10.000000, 0.000002, 0.000002. Determinants: -872.009008, 0.000000, 2472145.305067, -122081.284397 // --> Vector info: d2 = 1.000000, 1.000000, 0.687500. Determinants: 0.000000, 437.500000, -259882.285413, -122081.284397 ( -631.000000 2835.000000 175.000000 ) ( -561.000000 2835.000000 227.000000 ) ( -561.000000 4235.000000 227.000000 ) ( ( 0.007143 0.000000 -20.249994 ) ( 0.000000 -0.003584 2.128764 ) ) 11gorc/01wdock2 0 0 0 ( -563.385296 4235.000000 230.210975 ) ( -563.385296 2835.000000 230.210975 ) ( -633.385296 2835.000000 178.210975 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -563.385296 4235.000000 230.210975 ) ( -561.000000 4235.000000 227.000000 ) ( -561.000000 2835.000000 227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -563.385296 2835.000000 230.210975 ) ( -561.000000 2835.000000 227.000000 ) ( -631.000000 2835.000000 175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -633.385296 2835.000000 178.210975 ) ( -631.000000 2835.000000 175.000000 ) ( -631.000000 4235.000000 175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -633.385296 4235.000000 178.210975 ) ( -631.000000 4235.000000 175.000000 ) ( -561.000000 4235.000000 227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (21/16) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (561.000000, 561.000000, 631.000000) / (-227.000000, 79.000000, 35.000000) // --> Vector info: d1 = 1.002518, 1.000885, 0.001118. Determinants: 306.000636, 0.114288, -193114.342522, -21420.000000 // --> Vector info: d2 = 0.717375, 5.092380, 4.467012. Determinants: -1.137574, -306.250350, -84246.824080, -21420.000000 ( -631.000000 2835.000000 -35.000000 ) ( -561.000000 2835.000000 -79.000000 ) ( -561.000000 2835.000000 227.000000 ) ( ( -0.014286 -0.000005 9.015609 ) ( 0.000053 0.014297 3.933092 ) ) 11gorc/00WPANL6 0 0 0 ( -561.000000 2831.000000 227.000000 ) ( -561.000000 2831.000000 -79.000000 ) ( -631.000000 2831.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -561.000000 2831.000000 227.000000 ) ( -561.000000 2835.000000 227.000000 ) ( -561.000000 2835.000000 -79.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -561.000000 2831.000000 -79.000000 ) ( -561.000000 2835.000000 -79.000000 ) ( -631.000000 2835.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -631.000000 2831.000000 -35.000000 ) ( -631.000000 2835.000000 -35.000000 ) ( -631.000000 2835.000000 175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -631.000000 2831.000000 175.000000 ) ( -631.000000 2835.000000 175.000000 ) ( -561.000000 2835.000000 227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (22/17) # points: 4 { brushDef { // Surface normal: 0.532172, 0.000000, 0.846637 // RotY/Z : -1.009633 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.846637, 0.000000, -0.532172) // Texture width/height [01wdock2]: 128.000000/256.000000 // --> Vector A/B: (2835.000000, 4235.000000, 4235.000000) / (-432.921552, -432.921552, -515.601658) // --> Vector info: d1 = 10.000000, 0.000002, 0.000002. Determinants: 826.800907, 0.000000, -3501502.060675, -115752.149008 // --> Vector info: d2 = 1.078125, 1.078125, 0.783314. Determinants: 0.000000, -412.735745, -303477.470735, -115752.149008 ( -631.000000 4235.000000 -35.000000 ) ( -561.000000 4235.000000 -79.000000 ) ( -561.000000 2835.000000 -79.000000 ) ( ( -0.007143 0.000000 30.249996 ) ( 0.000000 0.003566 2.621787 ) ) 11gorc/01wdock2 0 0 0 ( -563.128686 2835.000000 -82.386546 ) ( -563.128686 4235.000000 -82.386546 ) ( -633.128686 4235.000000 -38.386546 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -563.128686 2835.000000 -82.386546 ) ( -561.000000 2835.000000 -79.000000 ) ( -561.000000 4235.000000 -79.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -563.128686 4235.000000 -82.386546 ) ( -561.000000 4235.000000 -79.000000 ) ( -631.000000 4235.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -633.128686 4235.000000 -38.386546 ) ( -631.000000 4235.000000 -35.000000 ) ( -631.000000 2835.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -633.128686 2835.000000 -38.386546 ) ( -631.000000 2835.000000 -35.000000 ) ( -561.000000 2835.000000 -79.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (23/18) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wimp03]: 64.000000/128.000000 // --> Vector A/B: (2835.000000, 2835.000000, 4235.000000) / (-175.000000, 35.000000, 35.000000) // --> Vector info: d1 = 0.000000, 0.000000, 9.999998. Determinants: -2099.999498, 0.000000, 5953498.434335, -294000.000000 // --> Vector info: d2 = 0.851562, 0.101560, 0.101560. Determinants: 0.000000, 1050.003500, -66608.762500, -294000.000000 ( -631.000000 4235.000000 -35.000000 ) ( -631.000000 2835.000000 -35.000000 ) ( -631.000000 2835.000000 175.000000 ) ( ( 0.007143 0.000000 -20.249995 ) ( 0.000000 -0.003571 0.226560 ) ) 11gorc/00wimp03 0 0 0 ( -635.000000 2835.000000 175.000000 ) ( -635.000000 2835.000000 -35.000000 ) ( -635.000000 4235.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -635.000000 2835.000000 175.000000 ) ( -631.000000 2835.000000 175.000000 ) ( -631.000000 2835.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -635.000000 2835.000000 -35.000000 ) ( -631.000000 2835.000000 -35.000000 ) ( -631.000000 4235.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -635.000000 4235.000000 -35.000000 ) ( -631.000000 4235.000000 -35.000000 ) ( -631.000000 4235.000000 175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -635.000000 4235.000000 175.000000 ) ( -631.000000 4235.000000 175.000000 ) ( -631.000000 2835.000000 175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (24/19) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-561.000000, -561.000000, -631.000000) / (79.000000, -227.000000, -175.000000) // --> Vector info: d1 = 0.004364, 0.006017, 1.005734. Determinants: 305.999415, 0.115690, 171563.045078, -21420.000000 // --> Vector info: d2 = 5.110632, 0.735627, 1.486005. Determinants: 2.115362, -306.250367, -84089.249625, -21420.000000 ( -631.000000 4235.000000 175.000000 ) ( -561.000000 4235.000000 227.000000 ) ( -561.000000 4235.000000 -79.000000 ) ( ( -0.014286 -0.000005 -8.009479 ) ( -0.000099 0.014297 3.925735 ) ) 11gorc/00WPANL6 0 0 0 ( -561.000000 4239.000000 -79.000000 ) ( -561.000000 4239.000000 227.000000 ) ( -631.000000 4239.000000 175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -561.000000 4239.000000 -79.000000 ) ( -561.000000 4235.000000 -79.000000 ) ( -561.000000 4235.000000 227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -561.000000 4239.000000 227.000000 ) ( -561.000000 4235.000000 227.000000 ) ( -631.000000 4235.000000 175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -631.000000 4239.000000 175.000000 ) ( -631.000000 4235.000000 175.000000 ) ( -631.000000 4235.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -631.000000 4239.000000 -35.000000 ) ( -631.000000 4235.000000 -35.000000 ) ( -561.000000 4235.000000 -79.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (25/20) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (4235.000000, 2835.000000, 2835.000000) / (351.000000, 351.000000, 456.000000) // --> Vector info: d1 = 0.999972, 20.999968, 20.999964. Determinants: 2099.999500, 0.005348, -9040495.692679, -147000.000000 // --> Vector info: d2 = 0.999946, 0.999996, 2.499996. Determinants: 0.005307, -2100.000000, 590085.513896, -147000.000000 ( 456.000000 2835.000000 -560.000000 ) ( 351.000000 2835.000000 -560.000000 ) ( 351.000000 4235.000000 -560.000000 ) ( ( -0.014286 0.000000 61.499971 ) ( 0.000000 0.014286 -4.014187 ) ) 11gorc/00fdeck1 0 0 0 ( 351.000000 4235.000000 -564.000000 ) ( 351.000000 2835.000000 -564.000000 ) ( 456.000000 2835.000000 -564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.000000 4235.000000 -564.000000 ) ( 351.000000 4235.000000 -560.000000 ) ( 351.000000 2835.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.000000 2835.000000 -564.000000 ) ( 351.000000 2835.000000 -560.000000 ) ( 456.000000 2835.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 456.000000 2835.000000 -564.000000 ) ( 456.000000 2835.000000 -560.000000 ) ( 456.000000 4235.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 456.000000 4235.000000 -564.000000 ) ( 456.000000 4235.000000 -560.000000 ) ( 351.000000 4235.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (26/21) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-4235.000000, -2835.000000, -2835.000000) / (560.000000, 560.000000, 420.000000) // --> Vector info: d1 = 20.498329, 0.498333, 0.499071. Determinants: 2799.999464, 1.033397, 7839746.513430, -196000.000000 // --> Vector info: d2 = 2.980125, 2.972742, 0.972752. Determinants: 1.033668, -2799.986634, 988265.517072, -196000.000000 ( 456.000000 2835.000000 -420.000000 ) ( 456.000000 2835.000000 -560.000000 ) ( 456.000000 4235.000000 -560.000000 ) ( ( -0.014286 -0.000005 -39.998707 ) ( -0.000005 0.014286 -5.042171 ) ) 11gorc/00WPANL6 0 0 0 ( 460.000000 4235.000000 -560.000000 ) ( 460.000000 2835.000000 -560.000000 ) ( 460.000000 2835.000000 -420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 460.000000 4235.000000 -560.000000 ) ( 456.000000 4235.000000 -560.000000 ) ( 456.000000 2835.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 460.000000 2835.000000 -560.000000 ) ( 456.000000 2835.000000 -560.000000 ) ( 456.000000 2835.000000 -420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 460.000000 2835.000000 -420.000000 ) ( 456.000000 2835.000000 -420.000000 ) ( 456.000000 4235.000000 -420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 460.000000 4235.000000 -420.000000 ) ( 456.000000 4235.000000 -420.000000 ) ( 456.000000 4235.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (27/22) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-351.000000, -351.000000, -456.000000) / (560.000000, 350.000000, 420.000000) // --> Vector info: d1 = 0.998337, 0.999451, 2.499079. Determinants: 314.999865, 0.116959, 88486.129640, -22050.000000 // --> Vector info: d2 = 3.972185, 0.972199, 1.972752. Determinants: 0.116960, -314.998499, 88853.530008, -22050.000000 ( 456.000000 2835.000000 -420.000000 ) ( 351.000000 2835.000000 -350.000000 ) ( 351.000000 2835.000000 -560.000000 ) ( ( -0.014286 -0.000005 -4.012976 ) ( -0.000005 0.014286 -4.029639 ) ) 11gorc/00WPANL6 0 0 0 ( 351.000000 2831.000000 -560.000000 ) ( 351.000000 2831.000000 -350.000000 ) ( 456.000000 2831.000000 -420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.000000 2831.000000 -560.000000 ) ( 351.000000 2835.000000 -560.000000 ) ( 351.000000 2835.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.000000 2831.000000 -350.000000 ) ( 351.000000 2835.000000 -350.000000 ) ( 456.000000 2835.000000 -420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 456.000000 2831.000000 -420.000000 ) ( 456.000000 2835.000000 -420.000000 ) ( 456.000000 2835.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 456.000000 2831.000000 -560.000000 ) ( 456.000000 2835.000000 -560.000000 ) ( 351.000000 2835.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (28/23) # points: 4 { brushDef { // Surface normal: -0.554700, 0.000000, -0.832050 // RotY/Z : 0.982794 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.832050, 0.000000, -0.554700) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-2835.000000, -4235.000000, -4235.000000) / (486.194722, 486.194722, 612.389017) // --> Vector info: d1 = 0.499983, 20.499979, 20.499969. Determinants: 2523.885412, 0.013344, 7066875.682075, -176672.012498 // --> Vector info: d2 = 0.978334, 0.978439, 2.781212. Determinants: 0.013239, -2523.881544, 1054291.105641, -176672.012498 ( 456.000000 4235.000000 -420.000000 ) ( 351.000000 4235.000000 -350.000000 ) ( 351.000000 2835.000000 -350.000000 ) ( ( -0.014286 0.000000 -39.999973 ) ( 0.000000 0.014286 -5.967505 ) ) 11gorc/00WPANL6 0 0 0 ( 353.218801 2835.000000 -346.671799 ) ( 353.218801 4235.000000 -346.671799 ) ( 458.218801 4235.000000 -416.671799 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 353.218801 2835.000000 -346.671799 ) ( 351.000000 2835.000000 -350.000000 ) ( 351.000000 4235.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 353.218801 4235.000000 -346.671799 ) ( 351.000000 4235.000000 -350.000000 ) ( 456.000000 4235.000000 -420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 458.218801 4235.000000 -416.671799 ) ( 456.000000 4235.000000 -420.000000 ) ( 456.000000 2835.000000 -420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 458.218801 2835.000000 -416.671799 ) ( 456.000000 2835.000000 -420.000000 ) ( 351.000000 2835.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (30/24) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (351.000000, 351.000000, 456.000000) / (350.000000, 560.000000, 560.000000) // --> Vector info: d1 = 1.968178, 1.967073, 0.467073. Determinants: 315.000000, 0.115958, -154003.905628, -22050.000000 // --> Vector info: d2 = 0.980153, 3.980138, 3.979586. Determinants: 0.115959, -314.998399, 88596.362449, -22050.000000 ( 456.000000 4235.000000 -560.000000 ) ( 351.000000 4235.000000 -560.000000 ) ( 351.000000 4235.000000 -350.000000 ) ( ( -0.014286 -0.000005 6.984304 ) ( -0.000005 0.014286 -4.017976 ) ) 11gorc/00WPANL6 0 0 0 ( 351.000000 4239.000000 -350.000000 ) ( 351.000000 4239.000000 -560.000000 ) ( 456.000000 4239.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.000000 4239.000000 -350.000000 ) ( 351.000000 4235.000000 -350.000000 ) ( 351.000000 4235.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.000000 4239.000000 -560.000000 ) ( 351.000000 4235.000000 -560.000000 ) ( 456.000000 4235.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 456.000000 4239.000000 -560.000000 ) ( 456.000000 4235.000000 -560.000000 ) ( 456.000000 4235.000000 -420.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 456.000000 4239.000000 -420.000000 ) ( 456.000000 4235.000000 -420.000000 ) ( 351.000000 4235.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (31/25) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-4235.000000, -2835.000000, -2835.000000) / (114.000000, 114.000000, 79.000000) // --> Vector info: d1 = 20.999989, 0.999994, 0.999998. Determinants: 699.999800, 0.005338, 1935499.104301, -49000.000000 // --> Vector info: d2 = 1.468716, 1.468581, 0.968581. Determinants: 0.004706, -700.000000, 7852.863709, -49000.000000 ( 421.000000 2835.000000 -79.000000 ) ( 421.000000 2835.000000 -114.000000 ) ( 421.000000 4235.000000 -114.000000 ) ( ( -0.014286 0.000000 -39.499982 ) ( 0.000000 0.014286 -0.160263 ) ) 11gorc/00WPANL6 0 0 0 ( 425.000000 4235.000000 -114.000000 ) ( 425.000000 2835.000000 -114.000000 ) ( 425.000000 2835.000000 -79.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 425.000000 4235.000000 -114.000000 ) ( 421.000000 4235.000000 -114.000000 ) ( 421.000000 2835.000000 -114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 425.000000 2835.000000 -114.000000 ) ( 421.000000 2835.000000 -114.000000 ) ( 421.000000 2835.000000 -79.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 425.000000 2835.000000 -79.000000 ) ( 421.000000 2835.000000 -79.000000 ) ( 421.000000 4235.000000 -79.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 425.000000 4235.000000 -79.000000 ) ( 421.000000 4235.000000 -79.000000 ) ( 421.000000 4235.000000 -114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (32/26) # points: 4 { brushDef { // Surface normal: -0.596324, 0.000000, 0.802744 // RotY/Z : -0.931882 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.802744, 0.000000, -0.596324) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-4235.000000, -2835.000000, -2835.000000) / (-182.773306, -182.773306, -269.974224) // --> Vector info: d1 = 20.999979, 0.999985, 0.999992. Determinants: 1744.017850, 0.010697, 4822213.138670, -122081.284397 // --> Vector info: d2 = 1.718718, 1.718584, 0.468581. Determinants: 0.011726, -1750.003325, -529627.541861, -122081.284397 ( 421.000000 2835.000000 -114.000000 ) ( 351.000000 2835.000000 -166.000000 ) ( 351.000000 4235.000000 -166.000000 ) ( ( -0.014286 0.000000 -39.500020 ) ( 0.000000 0.014335 4.338319 ) ) 11gorc/00WPANL6 0 0 0 ( 353.385296 4235.000000 -169.210975 ) ( 353.385296 2835.000000 -169.210975 ) ( 423.385296 2835.000000 -117.210975 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 353.385296 4235.000000 -169.210975 ) ( 351.000000 4235.000000 -166.000000 ) ( 351.000000 2835.000000 -166.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 353.385296 2835.000000 -169.210975 ) ( 351.000000 2835.000000 -166.000000 ) ( 421.000000 2835.000000 -114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 423.385296 2835.000000 -117.210975 ) ( 421.000000 2835.000000 -114.000000 ) ( 421.000000 4235.000000 -114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 423.385296 4235.000000 -117.210975 ) ( 421.000000 4235.000000 -114.000000 ) ( 351.000000 4235.000000 -166.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (34/27) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-351.000000, -351.000000, -421.000000) / (166.000000, -227.000000, -227.000000) // --> Vector info: d1 = 0.000439, 0.002522, 1.002520. Determinants: 392.999251, 0.145798, 137906.466290, -27510.000000 // --> Vector info: d2 = 6.347200, 0.722191, 0.722561. Determinants: 0.145607, -393.750684, -109197.761388, -27510.000000 ( 421.000000 2835.000000 227.000000 ) ( 351.000000 2835.000000 227.000000 ) ( 351.000000 2835.000000 -166.000000 ) ( ( -0.014286 -0.000005 -5.012958 ) ( -0.000005 0.014313 3.969384 ) ) 11gorc/00WPANL6 0 0 0 ( 351.000000 2831.000000 -166.000000 ) ( 351.000000 2831.000000 227.000000 ) ( 421.000000 2831.000000 227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.000000 2831.000000 -166.000000 ) ( 351.000000 2835.000000 -166.000000 ) ( 351.000000 2835.000000 227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.000000 2831.000000 227.000000 ) ( 351.000000 2835.000000 227.000000 ) ( 421.000000 2835.000000 227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 421.000000 2831.000000 227.000000 ) ( 421.000000 2835.000000 227.000000 ) ( 421.000000 2835.000000 -114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 421.000000 2831.000000 -114.000000 ) ( 421.000000 2835.000000 -114.000000 ) ( 351.000000 2835.000000 -166.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (35/28) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (2835.000000, 4235.000000, 4235.000000) / (-351.000000, -351.000000, -421.000000) // --> Vector info: d1 = 0.999992, 20.999987, 20.999985. Determinants: -1399.999600, -0.002691, 3870998.667955, -98000.000000 // --> Vector info: d2 = 0.999872, 0.999924, 1.999924. Determinants: -0.003655, 1399.999650, 393422.787023, -98000.000000 ( 421.000000 4235.000000 227.000000 ) ( 351.000000 4235.000000 227.000000 ) ( 351.000000 2835.000000 227.000000 ) ( ( 0.014286 0.000000 -39.499986 ) ( 0.000000 -0.014286 -4.014518 ) ) 11gorc/00WPANL6 0 0 0 ( 351.000000 2835.000000 231.000000 ) ( 351.000000 4235.000000 231.000000 ) ( 421.000000 4235.000000 231.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.000000 2835.000000 231.000000 ) ( 351.000000 2835.000000 227.000000 ) ( 351.000000 4235.000000 227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.000000 4235.000000 231.000000 ) ( 351.000000 4235.000000 227.000000 ) ( 421.000000 4235.000000 227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 421.000000 4235.000000 231.000000 ) ( 421.000000 4235.000000 227.000000 ) ( 421.000000 2835.000000 227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 421.000000 2835.000000 231.000000 ) ( 421.000000 2835.000000 227.000000 ) ( 351.000000 2835.000000 227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (36/29) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (351.000000, 351.000000, 421.000000) / (-227.000000, 166.000000, 114.000000) // --> Vector info: d1 = 1.971210, 1.969139, 0.969415. Determinants: 392.999022, 0.144996, -192137.729827, -27510.000000 // --> Vector info: d2 = 0.730143, 6.355153, 5.604780. Determinants: 2.396209, -393.750701, -110308.714305, -27510.000000 ( 421.000000 4235.000000 -114.000000 ) ( 351.000000 4235.000000 -166.000000 ) ( 351.000000 4235.000000 227.000000 ) ( ( -0.014286 -0.000005 6.984287 ) ( -0.000087 0.014313 4.009768 ) ) 11gorc/00WPANL6 0 0 0 ( 351.000000 4239.000000 227.000000 ) ( 351.000000 4239.000000 -166.000000 ) ( 421.000000 4239.000000 -114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.000000 4239.000000 227.000000 ) ( 351.000000 4235.000000 227.000000 ) ( 351.000000 4235.000000 -166.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.000000 4239.000000 -166.000000 ) ( 351.000000 4235.000000 -166.000000 ) ( 421.000000 4235.000000 -114.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 421.000000 4239.000000 -114.000000 ) ( 421.000000 4235.000000 -114.000000 ) ( 421.000000 4235.000000 227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 421.000000 4239.000000 227.000000 ) ( 421.000000 4235.000000 227.000000 ) ( 351.000000 4235.000000 227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (38/30) # points: 4 { brushDef { // Surface normal: -0.532172, 0.000000, 0.846637 // RotY/Z : -1.009633 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.846637, 0.000000, -0.532172) // Texture width/height [01wdock2]: 128.000000/256.000000 // --> Vector A/B: (-4235.000000, -2835.000000, -2835.000000) / (-314.392435, -314.392435, -397.072542) // --> Vector info: d1 = 10.000000, 0.000002, 0.000002. Determinants: 826.800907, 0.000000, 2343980.349941, -115752.149008 // --> Vector info: d2 = 1.000000, 1.000000, 0.705189. Determinants: 0.000000, -412.735663, -245513.104996, -115752.149008 ( 491.000000 2835.000000 -35.000000 ) ( 421.000000 2835.000000 -79.000000 ) ( 421.000000 4235.000000 -79.000000 ) ( ( -0.007143 0.000000 -20.249994 ) ( 0.000000 0.003566 2.121024 ) ) 11gorc/01wdock2 0 0 0 ( 423.128686 4235.000000 -82.386546 ) ( 423.128686 2835.000000 -82.386546 ) ( 493.128686 2835.000000 -38.386546 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 423.128686 4235.000000 -82.386546 ) ( 421.000000 4235.000000 -79.000000 ) ( 421.000000 2835.000000 -79.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 423.128686 2835.000000 -82.386546 ) ( 421.000000 2835.000000 -79.000000 ) ( 491.000000 2835.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 493.128686 2835.000000 -38.386546 ) ( 491.000000 2835.000000 -35.000000 ) ( 491.000000 4235.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 493.128686 4235.000000 -38.386546 ) ( 491.000000 4235.000000 -35.000000 ) ( 421.000000 4235.000000 -79.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (39/31) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wimp03]: 64.000000/128.000000 // --> Vector A/B: (-4235.000000, -2835.000000, -2835.000000) / (35.000000, 35.000000, -175.000000) // --> Vector info: d1 = 10.000000, 0.000002, 0.000002. Determinants: 2099.999600, 0.000000, 5953498.304677, -294000.000000 // --> Vector info: d2 = 0.859375, 0.859375, 0.109372. Determinants: 0.000000, -1050.003500, -215906.127500, -294000.000000 ( 491.000000 2835.000000 175.000000 ) ( 491.000000 2835.000000 -35.000000 ) ( 491.000000 4235.000000 -35.000000 ) ( ( -0.007143 0.000000 -20.249994 ) ( 0.000000 0.003571 0.734375 ) ) 11gorc/00wimp03 0 0 0 ( 495.000000 4235.000000 -35.000000 ) ( 495.000000 2835.000000 -35.000000 ) ( 495.000000 2835.000000 175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 495.000000 4235.000000 -35.000000 ) ( 491.000000 4235.000000 -35.000000 ) ( 491.000000 2835.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 495.000000 2835.000000 -35.000000 ) ( 491.000000 2835.000000 -35.000000 ) ( 491.000000 2835.000000 175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 495.000000 2835.000000 175.000000 ) ( 491.000000 2835.000000 175.000000 ) ( 491.000000 4235.000000 175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 495.000000 4235.000000 175.000000 ) ( 491.000000 4235.000000 175.000000 ) ( 491.000000 4235.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (40/32) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-421.000000, -421.000000, -491.000000) / (79.000000, -227.000000, -175.000000) // --> Vector info: d1 = 0.000898, 0.002510, 1.002233. Determinants: 305.999176, 0.112820, 128797.497631, -21420.000000 // --> Vector info: d2 = 5.097566, 0.722561, 1.472929. Determinants: 2.112398, -306.250335, -84106.760516, -21420.000000 ( 491.000000 2835.000000 175.000000 ) ( 421.000000 2835.000000 227.000000 ) ( 421.000000 2835.000000 -79.000000 ) ( ( -0.014286 -0.000005 -6.012955 ) ( -0.000099 0.014297 3.926553 ) ) 11gorc/00WPANL6 0 0 0 ( 421.000000 2831.000000 -79.000000 ) ( 421.000000 2831.000000 227.000000 ) ( 491.000000 2831.000000 175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 421.000000 2831.000000 -79.000000 ) ( 421.000000 2835.000000 -79.000000 ) ( 421.000000 2835.000000 227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 421.000000 2831.000000 227.000000 ) ( 421.000000 2835.000000 227.000000 ) ( 491.000000 2835.000000 175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 491.000000 2831.000000 175.000000 ) ( 491.000000 2835.000000 175.000000 ) ( 491.000000 2835.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 491.000000 2831.000000 -35.000000 ) ( 491.000000 2835.000000 -35.000000 ) ( 421.000000 2835.000000 -79.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (41/33) # points: 4 { brushDef { // Surface normal: -0.596324, 0.000000, -0.802744 // RotY/Z : 0.931882 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.802744, 0.000000, -0.596324) // Texture width/height [01wdock2]: 128.000000/256.000000 // --> Vector A/B: (-2835.000000, -4235.000000, -4235.000000) / (202.589612, 202.589612, 289.790529) // --> Vector info: d1 = 10.000000, 0.000002, 0.000002. Determinants: -872.009008, 0.000000, -3692958.381754, -122081.284397 // --> Vector info: d2 = 1.039062, 1.039062, 0.726562. Determinants: 0.000000, 437.500170, -215483.074026, -122081.284397 ( 491.000000 4235.000000 175.000000 ) ( 421.000000 4235.000000 227.000000 ) ( 421.000000 2835.000000 227.000000 ) ( ( 0.007143 0.000000 30.249996 ) ( 0.000000 -0.003584 1.765079 ) ) 11gorc/01wdock2 0 0 0 ( 423.385296 2835.000000 230.210975 ) ( 423.385296 4235.000000 230.210975 ) ( 493.385296 4235.000000 178.210975 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 423.385296 2835.000000 230.210975 ) ( 421.000000 2835.000000 227.000000 ) ( 421.000000 4235.000000 227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 423.385296 4235.000000 230.210975 ) ( 421.000000 4235.000000 227.000000 ) ( 491.000000 4235.000000 175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 493.385296 4235.000000 178.210975 ) ( 491.000000 4235.000000 175.000000 ) ( 491.000000 2835.000000 175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 493.385296 2835.000000 178.210975 ) ( 491.000000 2835.000000 175.000000 ) ( 421.000000 2835.000000 227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (43/34) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (421.000000, 421.000000, 491.000000) / (-227.000000, 79.000000, 35.000000) // --> Vector info: d1 = 1.971210, 1.969595, 0.969826. Determinants: 306.000438, 0.113053, -171023.839595, -21420.000000 // --> Vector info: d2 = 0.729774, 5.104779, 4.479415. Determinants: -1.138879, -306.250335, -84671.127049, -21420.000000 ( 491.000000 4235.000000 -35.000000 ) ( 421.000000 4235.000000 -79.000000 ) ( 421.000000 4235.000000 227.000000 ) ( ( -0.014286 -0.000005 7.984306 ) ( 0.000053 0.014297 3.952900 ) ) 11gorc/00WPANL6 0 0 0 ( 421.000000 4239.000000 227.000000 ) ( 421.000000 4239.000000 -79.000000 ) ( 491.000000 4239.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 421.000000 4239.000000 227.000000 ) ( 421.000000 4235.000000 227.000000 ) ( 421.000000 4235.000000 -79.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 421.000000 4239.000000 -79.000000 ) ( 421.000000 4235.000000 -79.000000 ) ( 491.000000 4235.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 491.000000 4239.000000 -35.000000 ) ( 491.000000 4235.000000 -35.000000 ) ( 491.000000 4235.000000 175.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 491.000000 4239.000000 175.000000 ) ( 491.000000 4235.000000 175.000000 ) ( 421.000000 4235.000000 227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (44/35) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wcarg1]: 64.000000/128.000000 // --> Vector A/B: (-4235.000000, -2835.000000, -2835.000000) / (-437.000000, -437.000000, -577.000000) // --> Vector info: d1 = 20.812508, 0.812512, 0.812512. Determinants: 2799.999333, 0.000000, 7778745.679961, -196000.000000 // --> Vector info: d2 = 1.939606, 1.939606, 0.939601. Determinants: 0.000000, -1400.006672, -991965.634953, -196000.000000 ( -350.000000 2835.000000 577.000000 ) ( -350.000000 2835.000000 437.000000 ) ( -350.000000 4235.000000 437.000000 ) ( ( -0.014286 0.000000 -39.687478 ) ( 0.000000 0.007143 5.061049 ) ) 11gorc/10wcarg1 0 0 0 ( -346.000000 4235.000000 437.000000 ) ( -346.000000 2835.000000 437.000000 ) ( -346.000000 2835.000000 577.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -346.000000 4235.000000 437.000000 ) ( -350.000000 4235.000000 437.000000 ) ( -350.000000 2835.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -346.000000 2835.000000 437.000000 ) ( -350.000000 2835.000000 437.000000 ) ( -350.000000 2835.000000 577.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -346.000000 2835.000000 577.000000 ) ( -350.000000 2835.000000 577.000000 ) ( -350.000000 4235.000000 577.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -346.000000 4235.000000 577.000000 ) ( -350.000000 4235.000000 577.000000 ) ( -350.000000 4235.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (46/36) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (350.000000, 491.000000, 491.000000) / (-437.000000, -437.000000, -577.000000) // --> Vector info: d1 = 0.998217, 3.013221, 3.012624. Determinants: -282.100582, -0.084177, 78993.622130, -19740.000000 // --> Vector info: d2 = 0.523902, 0.524504, 2.524513. Determinants: -0.084247, 282.001346, 112922.250519, -19740.000000 ( -491.000000 2835.000000 577.000000 ) ( -491.000000 2835.000000 437.000000 ) ( -350.000000 2835.000000 437.000000 ) ( ( 0.014291 0.000004 -4.001703 ) ( 0.000004 -0.014286 -5.720479 ) ) 11gorc/00WPANL6 0 0 0 ( -350.000000 2831.000000 437.000000 ) ( -491.000000 2831.000000 437.000000 ) ( -491.000000 2831.000000 577.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 2831.000000 437.000000 ) ( -350.000000 2835.000000 437.000000 ) ( -491.000000 2835.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 2831.000000 437.000000 ) ( -491.000000 2835.000000 437.000000 ) ( -491.000000 2835.000000 577.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 2831.000000 577.000000 ) ( -491.000000 2835.000000 577.000000 ) ( -350.000000 2835.000000 577.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 2831.000000 577.000000 ) ( -350.000000 2835.000000 577.000000 ) ( -350.000000 2835.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (47/37) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (2835.000000, 4235.000000, 4235.000000) / (-437.000000, -437.000000, -577.000000) // --> Vector info: d1 = 0.999992, 20.999989, 20.999981. Determinants: -2799.999466, -0.010697, 7741995.306784, -196000.000000 // --> Vector info: d2 = 0.999872, 0.999970, 2.999980. Determinants: -0.013676, 2800.014109, 1027670.032091, -196000.000000 ( -491.000000 4235.000000 577.000000 ) ( -491.000000 4235.000000 437.000000 ) ( -491.000000 2835.000000 437.000000 ) ( ( 0.014286 0.000000 -39.499976 ) ( 0.000000 -0.014286 -5.243214 ) ) 11gorc/00WPANL6 0 0 0 ( -495.000000 2835.000000 437.000000 ) ( -495.000000 4235.000000 437.000000 ) ( -495.000000 4235.000000 577.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -495.000000 2835.000000 437.000000 ) ( -491.000000 2835.000000 437.000000 ) ( -491.000000 4235.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -495.000000 4235.000000 437.000000 ) ( -491.000000 4235.000000 437.000000 ) ( -491.000000 4235.000000 577.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -495.000000 4235.000000 577.000000 ) ( -491.000000 4235.000000 577.000000 ) ( -491.000000 2835.000000 577.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -495.000000 2835.000000 577.000000 ) ( -491.000000 2835.000000 577.000000 ) ( -491.000000 2835.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (48/38) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10wcarg1]: 64.000000/128.000000 // --> Vector A/B: (2835.000000, 2835.000000, 4235.000000) / (350.000000, 491.000000, 491.000000) // --> Vector info: d1 = 0.812510, 0.812515, 20.812511. Determinants: -2819.999427, -0.007350, 7834311.425227, -197400.000000 // --> Vector info: d2 = 1.986450, 0.978947, 0.978973. Determinants: -0.003698, 1410.503577, -885790.942603, -197400.000000 ( -491.000000 4235.000000 577.000000 ) ( -491.000000 2835.000000 577.000000 ) ( -350.000000 2835.000000 577.000000 ) ( ( 0.014286 0.000000 -39.687495 ) ( 0.000000 -0.007145 4.487289 ) ) 11gorc/10wcarg1 0 0 0 ( -350.000000 2835.000000 581.000000 ) ( -491.000000 2835.000000 581.000000 ) ( -491.000000 4235.000000 581.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 2835.000000 581.000000 ) ( -350.000000 2835.000000 577.000000 ) ( -491.000000 2835.000000 577.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 2835.000000 581.000000 ) ( -491.000000 2835.000000 577.000000 ) ( -491.000000 4235.000000 577.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 4235.000000 581.000000 ) ( -491.000000 4235.000000 577.000000 ) ( -350.000000 4235.000000 577.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 4235.000000 581.000000 ) ( -350.000000 4235.000000 577.000000 ) ( -350.000000 2835.000000 577.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (49/39) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-491.000000, -350.000000, -350.000000) / (-437.000000, -437.000000, -577.000000) // --> Vector info: d1 = 3.007308, 0.992304, 0.993029. Determinants: 282.100683, 0.102229, 79191.839876, -19740.000000 // --> Vector info: d2 = 2.734547, 2.733817, 0.733807. Determinants: 0.102239, -282.001410, -177164.381819, -19740.000000 ( -350.000000 4235.000000 577.000000 ) ( -350.000000 4235.000000 437.000000 ) ( -491.000000 4235.000000 437.000000 ) ( ( -0.014291 -0.000005 -4.011745 ) ( -0.000005 0.014286 8.974893 ) ) 11gorc/00WPANL6 0 0 0 ( -491.000000 4239.000000 437.000000 ) ( -350.000000 4239.000000 437.000000 ) ( -350.000000 4239.000000 577.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 4239.000000 437.000000 ) ( -491.000000 4235.000000 437.000000 ) ( -350.000000 4235.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 4239.000000 437.000000 ) ( -350.000000 4235.000000 437.000000 ) ( -350.000000 4235.000000 577.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 4239.000000 577.000000 ) ( -350.000000 4235.000000 577.000000 ) ( -491.000000 4235.000000 577.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 4239.000000 577.000000 ) ( -491.000000 4235.000000 577.000000 ) ( -491.000000 4235.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (50/40) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-4235.000000, -2835.000000, -2835.000000) / (-437.000000, -437.000000, -577.000000) // --> Vector info: d1 = 19.999996, 0.000000, 0.000008. Determinants: 2799.999466, 0.010675, 7938003.151794, -196000.000000 // --> Vector info: d2 = 2.999960, 2.999877, 0.999867. Determinants: 0.011515, -2800.014022, -1811549.463347, -196000.000000 ( 351.000000 2835.000000 577.000000 ) ( 351.000000 2835.000000 437.000000 ) ( 351.000000 4235.000000 437.000000 ) ( ( -0.014286 0.000000 -40.500016 ) ( 0.000000 0.014286 9.242599 ) ) 11gorc/00WPANL6 0 0 0 ( 355.000000 4235.000000 437.000000 ) ( 355.000000 2835.000000 437.000000 ) ( 355.000000 2835.000000 577.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 355.000000 4235.000000 437.000000 ) ( 351.000000 4235.000000 437.000000 ) ( 351.000000 2835.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 355.000000 2835.000000 437.000000 ) ( 351.000000 2835.000000 437.000000 ) ( 351.000000 2835.000000 577.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 355.000000 2835.000000 577.000000 ) ( 351.000000 2835.000000 577.000000 ) ( 351.000000 4235.000000 577.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 355.000000 4235.000000 577.000000 ) ( 351.000000 4235.000000 577.000000 ) ( 351.000000 4235.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (51/41) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10wcarg1]: 64.000000/128.000000 // --> Vector A/B: (4235.000000, 2835.000000, 2835.000000) / (-351.000000, -351.000000, -210.000000) // --> Vector info: d1 = 20.000000, 0.000005, 0.000005. Determinants: -2819.999328, 0.000000, 7994697.154279, -197400.000000 // --> Vector info: d2 = 1.524354, 1.524354, 0.514354. Determinants: 0.000000, 1414.000153, 195406.507833, -197400.000000 ( 210.000000 2835.000000 577.000000 ) ( 351.000000 2835.000000 577.000000 ) ( 351.000000 4235.000000 577.000000 ) ( ( 0.014286 0.000000 -40.499986 ) ( 0.000000 -0.007163 -0.989901 ) ) 11gorc/10wcarg1 0 0 0 ( 351.000000 4235.000000 581.000000 ) ( 351.000000 2835.000000 581.000000 ) ( 210.000000 2835.000000 581.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.000000 4235.000000 581.000000 ) ( 351.000000 4235.000000 577.000000 ) ( 351.000000 2835.000000 577.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.000000 2835.000000 581.000000 ) ( 351.000000 2835.000000 577.000000 ) ( 210.000000 2835.000000 577.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 2835.000000 581.000000 ) ( 210.000000 2835.000000 577.000000 ) ( 210.000000 4235.000000 577.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 4235.000000 581.000000 ) ( 210.000000 4235.000000 577.000000 ) ( 351.000000 4235.000000 577.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (52/42) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-351.000000, -210.000000, -210.000000) / (-437.000000, -437.000000, -577.000000) // --> Vector info: d1 = 0.998217, 3.018217, 3.017607. Determinants: -282.800066, -0.086061, -119005.227725, -19740.000000 // --> Vector info: d2 = 0.520852, 0.521468, 2.521478. Determinants: -0.086249, 282.001346, 112922.694608, -19740.000000 ( 210.000000 2835.000000 577.000000 ) ( 210.000000 2835.000000 437.000000 ) ( 351.000000 2835.000000 437.000000 ) ( ( 0.014326 0.000004 6.028634 ) ( 0.000004 -0.014286 -5.720501 ) ) 11gorc/00WPANL6 0 0 0 ( 351.000000 2831.000000 437.000000 ) ( 210.000000 2831.000000 437.000000 ) ( 210.000000 2831.000000 577.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.000000 2831.000000 437.000000 ) ( 351.000000 2835.000000 437.000000 ) ( 210.000000 2835.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 2831.000000 437.000000 ) ( 210.000000 2835.000000 437.000000 ) ( 210.000000 2835.000000 577.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 2831.000000 577.000000 ) ( 210.000000 2835.000000 577.000000 ) ( 351.000000 2835.000000 577.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.000000 2831.000000 577.000000 ) ( 351.000000 2835.000000 577.000000 ) ( 351.000000 2835.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (53/43) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wcarg1]: 64.000000/128.000000 // --> Vector A/B: (2835.000000, 4235.000000, 4235.000000) / (-437.000000, -437.000000, -577.000000) // --> Vector info: d1 = 0.000005, 20.000000, 20.000000. Determinants: -2799.999333, 0.000000, 7937997.174461, -196000.000000 // --> Vector info: d2 = 0.006542, 0.006542, 1.006547. Determinants: 0.000000, 1400.007011, 610520.908342, -196000.000000 ( 210.000000 4235.000000 577.000000 ) ( 210.000000 4235.000000 437.000000 ) ( 210.000000 2835.000000 437.000000 ) ( ( 0.014286 0.000000 -40.499986 ) ( 0.000000 -0.007143 -3.114903 ) ) 11gorc/10wcarg1 0 0 0 ( 206.000000 2835.000000 437.000000 ) ( 206.000000 4235.000000 437.000000 ) ( 206.000000 4235.000000 577.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 2835.000000 437.000000 ) ( 210.000000 2835.000000 437.000000 ) ( 210.000000 4235.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 4235.000000 437.000000 ) ( 210.000000 4235.000000 437.000000 ) ( 210.000000 4235.000000 577.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 4235.000000 577.000000 ) ( 210.000000 4235.000000 577.000000 ) ( 210.000000 2835.000000 577.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 206.000000 2835.000000 577.000000 ) ( 210.000000 2835.000000 577.000000 ) ( 210.000000 2835.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (55/44) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (210.000000, 351.000000, 351.000000) / (-437.000000, -437.000000, -577.000000) // --> Vector info: d1 = 3.000000, 0.980000, 0.980005. Determinants: 282.800031, 0.000740, -118607.682942, -19740.000000 // --> Vector info: d2 = 2.531250, 2.531245, 0.531235. Determinants: 0.000735, -282.001412, -173201.646483, -19740.000000 ( 351.000000 4235.000000 577.000000 ) ( 351.000000 4235.000000 437.000000 ) ( 210.000000 4235.000000 437.000000 ) ( ( -0.014326 0.000000 6.008495 ) ( 0.000000 0.014286 8.774146 ) ) 11gorc/00WPANL6 0 0 0 ( 210.000000 4239.000000 437.000000 ) ( 351.000000 4239.000000 437.000000 ) ( 351.000000 4239.000000 577.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 4239.000000 437.000000 ) ( 210.000000 4235.000000 437.000000 ) ( 351.000000 4235.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.000000 4239.000000 437.000000 ) ( 351.000000 4235.000000 437.000000 ) ( 351.000000 4235.000000 577.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.000000 4239.000000 577.000000 ) ( 351.000000 4235.000000 577.000000 ) ( 210.000000 4235.000000 577.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 4239.000000 577.000000 ) ( 210.000000 4235.000000 577.000000 ) ( 210.000000 4235.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (56/45) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (4641.000000, 4641.000000, 4658.000000) / (-210.000000, 70.000000, 70.000000) // --> Vector info: d1 = 4.046903, 0.046872, 0.046873. Determinants: -0.000201, 68.000515, -4982.214538, -4760.000000 // --> Vector info: d2 = 0.309488, 0.309478, 0.071980. Determinants: 66.499519, 0.000170, -310097.395056, -4760.000000 ( 70.000000 4658.000000 -123.000000 ) ( 70.000000 4641.000000 -123.000000 ) ( -210.000000 4641.000000 -123.000000 ) ( ( 0.000000 -0.014286 1.046684 ) ( -0.013970 0.000000 65.146512 ) ) 11gorc/00fdeck1 0 0 0 ( -210.000000 4641.000000 -127.000000 ) ( 70.000000 4641.000000 -127.000000 ) ( 70.000000 4658.000000 -127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 4641.000000 -127.000000 ) ( -210.000000 4641.000000 -123.000000 ) ( 70.000000 4641.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 4641.000000 -127.000000 ) ( 70.000000 4641.000000 -123.000000 ) ( 70.000000 4658.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 4658.000000 -127.000000 ) ( 70.000000 4658.000000 -123.000000 ) ( -210.000000 4658.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 4658.000000 -127.000000 ) ( -210.000000 4658.000000 -123.000000 ) ( -210.000000 4641.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (57/46) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (4658.000000, 4658.000000, 4641.000000) / (210.000000, -70.000000, -70.000000) // --> Vector info: d1 = 1.806974, 1.149308, 0.915052. Determinants: -65.591689, -11.180317, 299272.755811, -4760.000000 // --> Vector info: d2 = 0.738334, 4.683675, 4.644626. Determinants: -10.933764, 67.070799, 33330.135360, -4760.000000 ( 70.000000 4641.000000 143.000000 ) ( 70.000000 4658.000000 143.000000 ) ( -210.000000 4658.000000 143.000000 ) ( ( 0.013780 0.002349 -62.872428 ) ( 0.002297 -0.014091 -7.002129 ) ) 11gorc/00_base8 0 0 0 ( -210.000000 4658.000000 147.000000 ) ( 70.000000 4658.000000 147.000000 ) ( 70.000000 4641.000000 147.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 4658.000000 147.000000 ) ( -210.000000 4658.000000 143.000000 ) ( 70.000000 4658.000000 143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 4658.000000 147.000000 ) ( 70.000000 4658.000000 143.000000 ) ( 70.000000 4641.000000 143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 4641.000000 147.000000 ) ( 70.000000 4641.000000 143.000000 ) ( -210.000000 4641.000000 143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 4641.000000 147.000000 ) ( -210.000000 4641.000000 143.000000 ) ( -210.000000 4658.000000 143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (58/47) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (4641.000000, 4658.000000, 4658.000000) / (123.000000, 123.000000, -143.000000) // --> Vector info: d1 = 4.520696, 4.520696, 0.724181. Determinants: 0.000000, -64.540751, -12504.075676, -4522.000000 // --> Vector info: d2 = 0.174963, 0.412461, 0.412509. Determinants: -63.174543, 0.000811, 292401.770792, -4522.000000 ( -210.000000 4658.000000 143.000000 ) ( -210.000000 4658.000000 -123.000000 ) ( -210.000000 4641.000000 -123.000000 ) ( ( 0.000000 0.014273 2.765165 ) ( 0.013970 0.000000 -64.662046 ) ) 11gorc/00_base8 0 0 0 ( -214.000000 4641.000000 -123.000000 ) ( -214.000000 4658.000000 -123.000000 ) ( -214.000000 4658.000000 143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -214.000000 4641.000000 -123.000000 ) ( -210.000000 4641.000000 -123.000000 ) ( -210.000000 4658.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -214.000000 4658.000000 -123.000000 ) ( -210.000000 4658.000000 -123.000000 ) ( -210.000000 4658.000000 143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -214.000000 4658.000000 143.000000 ) ( -210.000000 4658.000000 143.000000 ) ( -210.000000 4641.000000 143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -214.000000 4641.000000 143.000000 ) ( -210.000000 4641.000000 143.000000 ) ( -210.000000 4641.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (59/48) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-70.000000, -44.000000, -70.000000) / (123.000000, -35.000000, -35.000000) // --> Vector info: d1 = 0.812527, 0.437528, 0.812533. Determinants: 59.250792, 0.000154, 809.677145, -4108.000000 // --> Vector info: d2 = 2.520694, 0.270693, 0.270694. Determinants: 0.000151, -58.499997, -3159.501837, -4108.000000 ( 70.000000 4641.000000 35.000000 ) ( 44.000000 4641.000000 35.000000 ) ( 70.000000 4641.000000 -123.000000 ) ( ( -0.014423 0.000000 -0.197098 ) ( 0.000000 0.014241 0.769110 ) ) 11gorc/00_base8 0 0 0 ( 70.000000 4637.000000 -123.000000 ) ( 44.000000 4637.000000 35.000000 ) ( 70.000000 4637.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 4637.000000 -123.000000 ) ( 70.000000 4641.000000 -123.000000 ) ( 44.000000 4641.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 4637.000000 35.000000 ) ( 44.000000 4641.000000 35.000000 ) ( 70.000000 4641.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 4637.000000 35.000000 ) ( 70.000000 4641.000000 35.000000 ) ( 70.000000 4641.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (60/49) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-4658.000000, -4641.000000, -4641.000000) / (123.000000, 123.000000, -143.000000) // --> Vector info: d1 = 1.000031, 0.762533, 0.762576. Determinants: 63.174543, 0.000730, 289744.788369, -4522.000000 // --> Vector info: d2 = 4.520696, 4.520696, 0.724181. Determinants: 0.000000, -64.540747, -12504.074047, -4522.000000 ( 70.000000 4641.000000 143.000000 ) ( 70.000000 4641.000000 -123.000000 ) ( 70.000000 4658.000000 -123.000000 ) ( ( -0.013970 0.000000 -64.074478 ) ( 0.000000 0.014273 2.765165 ) ) 11gorc/00_base8 0 0 0 ( 74.000000 4658.000000 -123.000000 ) ( 74.000000 4641.000000 -123.000000 ) ( 74.000000 4641.000000 143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 4658.000000 -123.000000 ) ( 70.000000 4658.000000 -123.000000 ) ( 70.000000 4641.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 4641.000000 -123.000000 ) ( 70.000000 4641.000000 -123.000000 ) ( 70.000000 4641.000000 143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 4641.000000 143.000000 ) ( 70.000000 4641.000000 143.000000 ) ( 70.000000 4658.000000 143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 74.000000 4658.000000 143.000000 ) ( 70.000000 4658.000000 143.000000 ) ( 70.000000 4658.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (61/50) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-210.000000, -184.000000, -210.000000) / (123.000000, -35.000000, -35.000000) // --> Vector info: d1 = 2.520694, 0.270694, 0.270694. Determinants: 0.000000, -58.499997, -3159.512379, -4108.000000 // --> Vector info: d2 = 0.362464, 0.737469, 0.362464. Determinants: -59.250785, 0.000000, -13931.666911, -4108.000000 ( -210.000000 4658.000000 35.000000 ) ( -184.000000 4658.000000 35.000000 ) ( -210.000000 4658.000000 -123.000000 ) ( ( 0.000000 0.014241 0.769112 ) ( 0.014423 0.000000 3.391350 ) ) 11gorc/00_base8 0 0 0 ( -210.000000 4662.000000 -123.000000 ) ( -184.000000 4662.000000 35.000000 ) ( -210.000000 4662.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 4662.000000 -123.000000 ) ( -210.000000 4658.000000 -123.000000 ) ( -184.000000 4658.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -184.000000 4662.000000 35.000000 ) ( -184.000000 4658.000000 35.000000 ) ( -210.000000 4658.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 4662.000000 35.000000 ) ( -210.000000 4658.000000 35.000000 ) ( -210.000000 4658.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (62/51) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (210.000000, 210.000000, -70.000000) / (-35.000000, -143.000000, -143.000000) // --> Vector info: d1 = 4.706835, 3.613283, 0.785920. Determinants: -305.355231, -306.194656, -88926.912891, -30240.000000 // --> Vector info: d2 = 2.882101, 3.975232, 1.146781. Determinants: -305.472725, 306.076833, -12292.760099, -30240.000000 ( 70.000000 4641.000000 143.000000 ) ( -210.000000 4641.000000 143.000000 ) ( -210.000000 4641.000000 35.000000 ) ( ( 0.010098 0.010125 2.940705 ) ( 0.010102 -0.010122 0.406507 ) ) 11gorc/00_base8 0 0 0 ( -210.000000 4637.000000 35.000000 ) ( -210.000000 4637.000000 143.000000 ) ( 70.000000 4637.000000 143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 4637.000000 35.000000 ) ( -210.000000 4641.000000 35.000000 ) ( -210.000000 4641.000000 143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 4637.000000 143.000000 ) ( -210.000000 4641.000000 143.000000 ) ( 70.000000 4641.000000 143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 4637.000000 143.000000 ) ( 70.000000 4641.000000 143.000000 ) ( 70.000000 4641.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 4637.000000 35.000000 ) ( 70.000000 4641.000000 35.000000 ) ( -210.000000 4641.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (63/52) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (210.000000, 210.000000, 184.000000) / (123.000000, -35.000000, -35.000000) // --> Vector info: d1 = 2.520697, 0.301311, 0.239660. Determinants: -9.740828, -57.704032, -1211.852825, -4108.000000 // --> Vector info: d2 = 0.174996, 0.544896, 0.174994. Determinants: -58.444605, 9.617394, 10371.542529, -4108.000000 ( -184.000000 4641.000000 35.000000 ) ( -210.000000 4641.000000 35.000000 ) ( -210.000000 4641.000000 -123.000000 ) ( ( 0.002371 0.014047 0.294998 ) ( 0.014227 -0.002341 -2.524718 ) ) 11gorc/00_base8 0 0 0 ( -210.000000 4637.000000 -123.000000 ) ( -210.000000 4637.000000 35.000000 ) ( -184.000000 4637.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 4637.000000 -123.000000 ) ( -210.000000 4641.000000 -123.000000 ) ( -210.000000 4641.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 4637.000000 35.000000 ) ( -210.000000 4641.000000 35.000000 ) ( -184.000000 4641.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -184.000000 4637.000000 35.000000 ) ( -184.000000 4641.000000 35.000000 ) ( -210.000000 4641.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (64/53) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (158.000000, 140.000000, 0.000000) / (-17.000000, -35.000000, -35.000000) // --> Vector info: d1 = 0.499881, 0.999792, 0.999004. Determinants: -0.014192, 70.001793, -67.427035, -2520.000000 // --> Vector info: d2 = 0.249734, 0.749843, 4.749892. Determinants: 72.000893, -1.985672, -12039.226953, -2520.000000 ( 0.000000 4641.000000 35.000000 ) ( -140.000000 4641.000000 35.000000 ) ( -158.000000 4641.000000 17.000000 ) ( ( 0.000006 -0.027778 0.026757 ) ( -0.028572 0.000788 4.777471 ) ) 11gorc/00WPANL6 0 0 0 ( -158.000000 4637.000000 17.000000 ) ( -140.000000 4637.000000 35.000000 ) ( 0.000000 4637.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -158.000000 4637.000000 17.000000 ) ( -158.000000 4641.000000 17.000000 ) ( -140.000000 4641.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 4637.000000 35.000000 ) ( -140.000000 4641.000000 35.000000 ) ( 0.000000 4641.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 4637.000000 35.000000 ) ( 0.000000 4641.000000 35.000000 ) ( 18.000000 4641.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18.000000 4637.000000 17.000000 ) ( 18.000000 4641.000000 17.000000 ) ( -158.000000 4641.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (65/54) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (193.000000, 184.000000, 140.000000) / (18.000000, -35.000000, -35.000000) // --> Vector info: d1 = 2.060652, 1.441937, 1.000001. Determinants: -23.422628, -23.246014, 133.556026, -2332.000000 // --> Vector info: d2 = 0.174992, 0.616931, 0.174994. Determinants: -23.422680, 23.422727, 3690.885717, -2332.000000 ( -140.000000 4641.000000 35.000000 ) ( -184.000000 4641.000000 35.000000 ) ( -193.000000 4641.000000 -18.000000 ) ( ( 0.010044 0.009968 -0.057271 ) ( 0.010044 -0.010044 -1.582713 ) ) 11gorc/00_base8 0 0 0 ( -193.000000 4637.000000 -18.000000 ) ( -184.000000 4637.000000 35.000000 ) ( -140.000000 4637.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.000000 4637.000000 -18.000000 ) ( -193.000000 4641.000000 -18.000000 ) ( -184.000000 4641.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -184.000000 4637.000000 35.000000 ) ( -184.000000 4641.000000 35.000000 ) ( -140.000000 4641.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 4637.000000 35.000000 ) ( -140.000000 4641.000000 35.000000 ) ( -193.000000 4641.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (66/55) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (0.000000, -44.000000, -53.000000) / (-35.000000, -35.000000, 18.000000) // --> Vector info: d1 = 0.812566, 1.437526, 1.562238. Determinants: 33.122928, 0.137357, -1890.095387, -2332.000000 // --> Vector info: d2 = 0.270459, 0.270693, 1.020688. Determinants: 0.012414, -32.997672, -1785.628212, -2332.000000 ( 53.000000 4641.000000 -18.000000 ) ( 44.000000 4641.000000 35.000000 ) ( 0.000000 4641.000000 35.000000 ) ( ( -0.014204 -0.000059 0.810504 ) ( -0.000005 0.014150 0.765707 ) ) 11gorc/00_base8 0 0 0 ( 0.000000 4637.000000 35.000000 ) ( 44.000000 4637.000000 35.000000 ) ( 53.000000 4637.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 4637.000000 35.000000 ) ( 0.000000 4641.000000 35.000000 ) ( 44.000000 4641.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 4637.000000 35.000000 ) ( 44.000000 4641.000000 35.000000 ) ( 53.000000 4641.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 4637.000000 -18.000000 ) ( 53.000000 4641.000000 -18.000000 ) ( 0.000000 4641.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (67/56) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (70.000000, 70.000000, -210.000000) / (-35.000000, -143.000000, -143.000000) // --> Vector info: d1 = 1.674729, 0.149355, 0.806973. Determinants: 71.022722, -427.104702, -70564.056312, -30240.000000 // --> Vector info: d2 = 4.937935, 4.683682, 0.738333. Determinants: -426.097716, -71.190682, -121987.984414, -30240.000000 ( -210.000000 4658.000000 143.000000 ) ( 70.000000 4658.000000 143.000000 ) ( 70.000000 4658.000000 35.000000 ) ( ( -0.002349 0.014124 2.333467 ) ( 0.014091 0.002354 4.033994 ) ) 11gorc/00_base8 0 0 0 ( 70.000000 4662.000000 35.000000 ) ( 70.000000 4662.000000 143.000000 ) ( -210.000000 4662.000000 143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 4662.000000 35.000000 ) ( 70.000000 4658.000000 35.000000 ) ( 70.000000 4658.000000 143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 4662.000000 143.000000 ) ( 70.000000 4658.000000 143.000000 ) ( -210.000000 4658.000000 143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 4662.000000 143.000000 ) ( -210.000000 4658.000000 143.000000 ) ( -210.000000 4658.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 4662.000000 35.000000 ) ( -210.000000 4658.000000 35.000000 ) ( 70.000000 4658.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (68/57) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (18.000000, 0.000000, -140.000000) / (-17.000000, -35.000000, -35.000000) // --> Vector info: d1 = 5.500059, 5.000048, 1.000008. Determinants: -72.000717, 1.999115, -12530.151134, -2520.000000 // --> Vector info: d2 = 0.999990, 1.499998, 1.499988. Determinants: -0.000189, 70.001390, -1329.946558, -2520.000000 ( -140.000000 4658.000000 35.000000 ) ( 0.000000 4658.000000 35.000000 ) ( 18.000000 4658.000000 17.000000 ) ( ( 0.028572 -0.000793 4.972282 ) ( 0.000000 -0.027778 0.527757 ) ) 11gorc/00WPANL6 0 0 0 ( 18.000000 4662.000000 17.000000 ) ( 0.000000 4662.000000 35.000000 ) ( -140.000000 4662.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18.000000 4662.000000 17.000000 ) ( 18.000000 4658.000000 17.000000 ) ( 0.000000 4658.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 4662.000000 35.000000 ) ( 0.000000 4658.000000 35.000000 ) ( -140.000000 4658.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 4662.000000 35.000000 ) ( -140.000000 4658.000000 35.000000 ) ( -158.000000 4658.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -158.000000 4662.000000 17.000000 ) ( -158.000000 4658.000000 17.000000 ) ( 18.000000 4658.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (69/58) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (-140.000000, -184.000000, -193.000000) / (-35.000000, -35.000000, 18.000000) // --> Vector info: d1 = 0.167945, 0.270694, 1.031040. Determinants: 5.445709, -32.530452, -767.814569, -2332.000000 // --> Vector info: d2 = 0.978960, 0.362464, 0.362464. Determinants: -32.674294, -5.548462, -7051.532248, -2332.000000 ( -193.000000 4658.000000 -18.000000 ) ( -184.000000 4658.000000 35.000000 ) ( -140.000000 4658.000000 35.000000 ) ( ( -0.002335 0.013950 0.329252 ) ( 0.014011 0.002379 3.023813 ) ) 11gorc/00_base8 0 0 0 ( -140.000000 4662.000000 35.000000 ) ( -184.000000 4662.000000 35.000000 ) ( -193.000000 4662.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 4662.000000 35.000000 ) ( -140.000000 4658.000000 35.000000 ) ( -184.000000 4658.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -184.000000 4662.000000 35.000000 ) ( -184.000000 4658.000000 35.000000 ) ( -193.000000 4658.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.000000 4662.000000 -18.000000 ) ( -193.000000 4658.000000 -18.000000 ) ( -140.000000 4658.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (70/59) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (70.000000, 70.000000, 44.000000) / (123.000000, -35.000000, -35.000000) // --> Vector info: d1 = 0.999998, 0.630100, 0.999998. Determinants: 58.443840, -9.617341, -7016.128034, -4108.000000 // --> Vector info: d2 = 2.520694, 0.301308, 0.239658. Determinants: -9.740641, -57.704040, -2575.568273, -4108.000000 ( 44.000000 4658.000000 35.000000 ) ( 70.000000 4658.000000 35.000000 ) ( 70.000000 4658.000000 -123.000000 ) ( ( -0.014227 0.002341 1.707918 ) ( 0.002371 0.014047 0.626964 ) ) 11gorc/00_base8 0 0 0 ( 70.000000 4662.000000 -123.000000 ) ( 70.000000 4662.000000 35.000000 ) ( 44.000000 4662.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 4662.000000 -123.000000 ) ( 70.000000 4658.000000 -123.000000 ) ( 70.000000 4658.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 4662.000000 35.000000 ) ( 70.000000 4658.000000 35.000000 ) ( 44.000000 4658.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 4662.000000 35.000000 ) ( 44.000000 4658.000000 35.000000 ) ( 70.000000 4658.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (71/60) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00_base8]: 64.000000/64.000000 // --> Vector A/B: (53.000000, 44.000000, 0.000000) / (18.000000, -35.000000, -35.000000) // --> Vector info: d1 = 0.999716, 0.999998, 1.616499. Determinants: 32.674558, -5.536094, -3963.439405, -2332.000000 // --> Vector info: d2 = 0.999956, 0.239658, 0.137144. Determinants: -5.433269, -32.530485, -1458.385615, -2332.000000 ( 0.000000 4658.000000 35.000000 ) ( 44.000000 4658.000000 35.000000 ) ( 53.000000 4658.000000 -18.000000 ) ( ( -0.014011 0.002374 1.699588 ) ( 0.002330 0.013950 0.625380 ) ) 11gorc/00_base8 0 0 0 ( 53.000000 4662.000000 -18.000000 ) ( 44.000000 4662.000000 35.000000 ) ( 0.000000 4662.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 4662.000000 -18.000000 ) ( 53.000000 4658.000000 -18.000000 ) ( 44.000000 4658.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 44.000000 4662.000000 35.000000 ) ( 44.000000 4658.000000 35.000000 ) ( 0.000000 4658.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 4662.000000 35.000000 ) ( 0.000000 4658.000000 35.000000 ) ( 53.000000 4658.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (72/61) # points: 6 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-210.000000, 70.000000, 53.000000) / (123.000000, 123.000000, 18.000000) // --> Vector info: d1 = 0.000000, 8.000060, 7.500060. Determinants: -840.006308, -3.998979, -175909.450346, -29400.000000 // --> Vector info: d2 = 0.000000, 0.000000, 3.000000. Determinants: -0.000005, 839.999953, -103319.998887, -29400.000000 ( 53.000000 4658.000000 -18.000000 ) ( 70.000000 4658.000000 -123.000000 ) ( -210.000000 4658.000000 -123.000000 ) ( ( 0.028572 0.000136 5.983315 ) ( 0.000000 -0.028571 3.514286 ) ) 11gorc/00WPANL6 0 0 0 ( -210.000000 4662.000000 -123.000000 ) ( 70.000000 4662.000000 -123.000000 ) ( 53.000000 4662.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 4662.000000 -123.000000 ) ( -210.000000 4658.000000 -123.000000 ) ( 70.000000 4658.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 4662.000000 -123.000000 ) ( 70.000000 4658.000000 -123.000000 ) ( 53.000000 4658.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 4662.000000 -18.000000 ) ( 53.000000 4658.000000 -18.000000 ) ( 18.000000 4658.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18.000000 4662.000000 17.000000 ) ( 18.000000 4658.000000 17.000000 ) ( -158.000000 4658.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -158.000000 4662.000000 17.000000 ) ( -158.000000 4658.000000 17.000000 ) ( -193.000000 4658.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.000000 4662.000000 -18.000000 ) ( -193.000000 4658.000000 -18.000000 ) ( -210.000000 4658.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (74/62) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (491.000000, 350.000000, 491.000000) / (-437.000000, -437.000000, -262.000000) // --> Vector info: d1 = 0.003689, 2.018696, 0.002750. Determinants: 352.626228, 0.132317, -173172.676525, -24675.000000 // --> Vector info: d2 = 0.717683, 0.718441, 3.217683. Determinants: 0.132639, -352.499967, -171816.441291, -24675.000000 ( -491.000000 2835.000000 262.000000 ) ( -350.000000 2835.000000 437.000000 ) ( -491.000000 2835.000000 437.000000 ) ( ( -0.014291 -0.000005 7.018143 ) ( -0.000005 0.014286 6.963179 ) ) 11gorc/00WPANL6 0 0 0 ( -491.000000 2831.000000 437.000000 ) ( -350.000000 2831.000000 437.000000 ) ( -491.000000 2831.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 2831.000000 437.000000 ) ( -491.000000 2835.000000 437.000000 ) ( -350.000000 2835.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 2831.000000 437.000000 ) ( -350.000000 2835.000000 437.000000 ) ( -491.000000 2835.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 2831.000000 262.000000 ) ( -491.000000 2835.000000 262.000000 ) ( -491.000000 2835.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (75/63) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (2835.000000, 2835.000000, 4235.000000) / (-437.000000, -262.000000, -262.000000) // --> Vector info: d1 = 0.999987, 0.999994, 20.999990. Determinants: -3499.999333, -0.010675, 9677496.712767, -245000.000000 // --> Vector info: d2 = 2.999897, 0.499888, 0.499940. Determinants: -0.009179, 3500.013694, 794557.123804, -245000.000000 ( -491.000000 4235.000000 262.000000 ) ( -491.000000 2835.000000 262.000000 ) ( -491.000000 2835.000000 437.000000 ) ( ( 0.014286 0.000000 -39.499987 ) ( 0.000000 -0.014286 -3.243090 ) ) 11gorc/00WPANL6 0 0 0 ( -495.000000 2835.000000 437.000000 ) ( -495.000000 2835.000000 262.000000 ) ( -495.000000 4235.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -495.000000 2835.000000 437.000000 ) ( -491.000000 2835.000000 437.000000 ) ( -491.000000 2835.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -495.000000 2835.000000 262.000000 ) ( -491.000000 2835.000000 262.000000 ) ( -491.000000 4235.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -495.000000 4235.000000 262.000000 ) ( -491.000000 4235.000000 262.000000 ) ( -491.000000 4235.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -495.000000 4235.000000 437.000000 ) ( -491.000000 4235.000000 437.000000 ) ( -491.000000 2835.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (78/64) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (2835.000000, 2835.000000, 2905.000000) / (-491.000000, 351.000000, 351.000000) // --> Vector info: d1 = 2.000001, 1.999951, 0.999957. Determinants: 841.995178, 0.003472, -2504934.681934, -58940.000000 // --> Vector info: d2 = 1.000000, 13.035006, 13.035001. Determinants: 0.004013, -842.450390, -472594.517332, -58940.000000 ( 351.000000 2905.000000 -560.000000 ) ( 351.000000 2835.000000 -560.000000 ) ( -491.000000 2835.000000 -560.000000 ) ( ( -0.014286 0.000000 42.499740 ) ( 0.000000 0.014293 8.018231 ) ) 11gorc/00fdeck1 0 0 0 ( -491.000000 2835.000000 -564.000000 ) ( 351.000000 2835.000000 -564.000000 ) ( 351.000000 2905.000000 -564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 2835.000000 -564.000000 ) ( -491.000000 2835.000000 -560.000000 ) ( 351.000000 2835.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.000000 2835.000000 -564.000000 ) ( 351.000000 2835.000000 -560.000000 ) ( 351.000000 2905.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.000000 2905.000000 -564.000000 ) ( 351.000000 2905.000000 -560.000000 ) ( -491.000000 2905.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 2905.000000 -564.000000 ) ( -491.000000 2905.000000 -560.000000 ) ( -491.000000 2835.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (79/65) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10wcarg1]: 64.000000/128.000000 // --> Vector A/B: (2835.000000, 2835.000000, 4235.000000) / (-210.000000, -140.000000, -140.000000) // --> Vector info: d1 = 0.812501, 0.812501, 20.812496. Determinants: -1399.999666, 0.000000, 3889373.960855, -98000.000000 // --> Vector info: d2 = 1.000851, 0.500851, 0.500851. Determinants: 0.000000, 700.000000, 48916.598938, -98000.000000 ( 140.000000 4235.000000 437.000000 ) ( 140.000000 2835.000000 437.000000 ) ( 210.000000 2835.000000 437.000000 ) ( ( 0.014286 0.000000 -39.687489 ) ( 0.000000 -0.007143 -0.499149 ) ) 11gorc/10wcarg1 0 0 0 ( 210.000000 2835.000000 441.000000 ) ( 140.000000 2835.000000 441.000000 ) ( 140.000000 4235.000000 441.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 2835.000000 441.000000 ) ( 210.000000 2835.000000 437.000000 ) ( 140.000000 2835.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 2835.000000 441.000000 ) ( 140.000000 2835.000000 437.000000 ) ( 140.000000 4235.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 4235.000000 441.000000 ) ( 140.000000 4235.000000 437.000000 ) ( 210.000000 4235.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 4235.000000 441.000000 ) ( 210.000000 4235.000000 437.000000 ) ( 210.000000 2835.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (81/66) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [10wcarg1]: 64.000000/128.000000 // --> Vector A/B: (2835.000000, 2835.000000, 4235.000000) / (280.000000, 350.000000, 350.000000) // --> Vector info: d1 = 0.812512, 0.812512, 20.812508. Determinants: -1399.999666, 0.000000, 3889372.839980, -98000.000000 // --> Vector info: d2 = 1.491337, 0.991336, 0.991336. Determinants: 0.000000, 700.000339, -342151.080359, -98000.000000 ( -350.000000 4235.000000 437.000000 ) ( -350.000000 2835.000000 437.000000 ) ( -280.000000 2835.000000 437.000000 ) ( ( 0.014286 0.000000 -39.687478 ) ( 0.000000 -0.007143 3.491338 ) ) 11gorc/10wcarg1 0 0 0 ( -280.000000 2835.000000 441.000000 ) ( -350.000000 2835.000000 441.000000 ) ( -350.000000 4235.000000 441.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 2835.000000 441.000000 ) ( -280.000000 2835.000000 437.000000 ) ( -350.000000 2835.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 2835.000000 441.000000 ) ( -350.000000 2835.000000 437.000000 ) ( -350.000000 4235.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 4235.000000 441.000000 ) ( -350.000000 4235.000000 437.000000 ) ( -280.000000 4235.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -280.000000 4235.000000 441.000000 ) ( -280.000000 4235.000000 437.000000 ) ( -280.000000 2835.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (83/67) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-2835.000000, -2835.000000, -4235.000000) / (-227.000000, -245.000000, -245.000000) // --> Vector info: d1 = 0.000036, 0.000038, 20.000034. Determinants: 359.999931, 0.002669, 1020599.498148, -25200.000000 // --> Vector info: d2 = 0.531023, 0.281028, 0.281177. Determinants: 0.002691, -349.992978, -92822.546028, -25200.000000 ( 351.000000 4235.000000 245.000000 ) ( 351.000000 2835.000000 245.000000 ) ( 351.000000 2835.000000 227.000000 ) ( ( -0.014286 0.000000 -40.499980 ) ( 0.000000 0.013889 3.683434 ) ) 11gorc/00WPANL6 0 0 0 ( 355.000000 2835.000000 227.000000 ) ( 355.000000 2835.000000 245.000000 ) ( 355.000000 4235.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 355.000000 2835.000000 227.000000 ) ( 351.000000 2835.000000 227.000000 ) ( 351.000000 2835.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 355.000000 2835.000000 245.000000 ) ( 351.000000 2835.000000 245.000000 ) ( 351.000000 4235.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 355.000000 4235.000000 245.000000 ) ( 351.000000 4235.000000 245.000000 ) ( 351.000000 4235.000000 227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 355.000000 4235.000000 227.000000 ) ( 351.000000 4235.000000 227.000000 ) ( 351.000000 2835.000000 227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (85/68) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-2835.000000, -2835.000000, -4235.000000) / (350.000000, 166.000000, 166.000000) // --> Vector info: d1 = 0.999964, 0.999981, 20.999977. Determinants: 3679.999298, 0.024019, 10175198.938660, -257600.000000 // --> Vector info: d2 = 3.577958, 0.952958, 0.953093. Determinants: 0.024742, -3675.000000, 364638.135304, -257600.000000 ( 351.000000 4235.000000 -166.000000 ) ( 351.000000 2835.000000 -166.000000 ) ( 351.000000 2835.000000 -350.000000 ) ( ( -0.014286 0.000000 -39.499996 ) ( 0.000000 0.014266 -1.415521 ) ) 11gorc/00WPANL6 0 0 0 ( 355.000000 2835.000000 -350.000000 ) ( 355.000000 2835.000000 -166.000000 ) ( 355.000000 4235.000000 -166.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 355.000000 2835.000000 -350.000000 ) ( 351.000000 2835.000000 -350.000000 ) ( 351.000000 2835.000000 -166.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 355.000000 2835.000000 -166.000000 ) ( 351.000000 2835.000000 -166.000000 ) ( 351.000000 4235.000000 -166.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 355.000000 4235.000000 -166.000000 ) ( 351.000000 4235.000000 -166.000000 ) ( 351.000000 4235.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 355.000000 4235.000000 -350.000000 ) ( 351.000000 4235.000000 -350.000000 ) ( 351.000000 2835.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (86/69) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (4165.000000, 4235.000000, 4235.000000) / (351.000000, 351.000000, -491.000000) // --> Vector info: d1 = 1.499972, 0.499973, 0.499973. Determinants: 841.999197, 0.000000, -3595335.027398, -58940.000000 // --> Vector info: d2 = 12.999953, 12.999953, 0.964948. Determinants: 0.000000, -842.450340, -470517.176542, -58940.000000 ( -491.000000 4235.000000 -560.000000 ) ( 351.000000 4235.000000 -560.000000 ) ( 351.000000 4165.000000 -560.000000 ) ( ( -0.014286 0.000000 60.999916 ) ( 0.000000 0.014293 7.982986 ) ) 11gorc/00fdeck1 0 0 0 ( 351.000000 4165.000000 -564.000000 ) ( 351.000000 4235.000000 -564.000000 ) ( -491.000000 4235.000000 -564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.000000 4165.000000 -564.000000 ) ( 351.000000 4165.000000 -560.000000 ) ( 351.000000 4235.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.000000 4235.000000 -564.000000 ) ( 351.000000 4235.000000 -560.000000 ) ( -491.000000 4235.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 4235.000000 -564.000000 ) ( -491.000000 4235.000000 -560.000000 ) ( -491.000000 4165.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 4165.000000 -564.000000 ) ( -491.000000 4165.000000 -560.000000 ) ( 351.000000 4165.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (89/70) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (2835.000000, 2835.000000, 4235.000000) / (166.000000, 350.000000, 350.000000) // --> Vector info: d1 = 0.000003, 0.000010, 20.000006. Determinants: -3679.999166, -0.009669, 10432798.379981, -257600.000000 // --> Vector info: d2 = 2.999947, 0.374947, 0.375000. Determinants: -0.009605, 3675.000000, -1382809.196462, -257600.000000 ( -491.000000 4235.000000 -350.000000 ) ( -491.000000 2835.000000 -350.000000 ) ( -491.000000 2835.000000 -166.000000 ) ( ( 0.014286 0.000000 -40.499994 ) ( 0.000000 -0.014266 5.368048 ) ) 11gorc/00WPANL6 0 0 0 ( -495.000000 2835.000000 -166.000000 ) ( -495.000000 2835.000000 -350.000000 ) ( -495.000000 4235.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -495.000000 2835.000000 -166.000000 ) ( -491.000000 2835.000000 -166.000000 ) ( -491.000000 2835.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -495.000000 2835.000000 -350.000000 ) ( -491.000000 2835.000000 -350.000000 ) ( -491.000000 4235.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -495.000000 4235.000000 -350.000000 ) ( -491.000000 4235.000000 -350.000000 ) ( -491.000000 4235.000000 -166.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -495.000000 4235.000000 -166.000000 ) ( -491.000000 4235.000000 -166.000000 ) ( -491.000000 2835.000000 -166.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (91/71) # points: 5 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (351.000000, 351.000000, 210.000000) / (-52.000000, -262.000000, -437.000000) // --> Vector info: d1 = 0.970289, 0.971388, 2.992303. Determinants: 424.199999, 0.154906, -177616.408727, -29610.000000 // --> Vector info: d2 = 6.230142, 3.230142, 0.730882. Determinants: 0.155387, -423.000000, -206525.034772, -29610.000000 ( 210.000000 4235.000000 437.000000 ) ( 351.000000 4235.000000 262.000000 ) ( 351.000000 4235.000000 52.000000 ) ( ( -0.014326 -0.000005 5.998528 ) ( -0.000005 0.014286 6.974841 ) ) 11gorc/00WPANL6 0 0 0 ( 351.000000 4239.000000 52.000000 ) ( 351.000000 4239.000000 262.000000 ) ( 210.000000 4239.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.000000 4239.000000 52.000000 ) ( 351.000000 4235.000000 52.000000 ) ( 351.000000 4235.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.000000 4239.000000 262.000000 ) ( 351.000000 4235.000000 262.000000 ) ( 210.000000 4235.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 4239.000000 437.000000 ) ( 210.000000 4235.000000 437.000000 ) ( 58.000000 4235.000000 44.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 58.000000 4239.000000 44.000000 ) ( 58.000000 4235.000000 44.000000 ) ( 141.000000 4235.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 141.000000 4239.000000 17.000000 ) ( 141.000000 4235.000000 17.000000 ) ( 351.000000 4235.000000 52.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (92/72) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-491.000000, -491.000000, -269.000000) / (-52.000000, 350.000000, 280.000000) // --> Vector info: d1 = 4.005086, 4.002896, 0.835022. Determinants: 1273.638693, 0.486204, 267951.991648, -89244.000000 // --> Vector info: d2 = 0.235253, 5.985258, 4.984036. Determinants: -0.009229, -1276.501061, -87377.534588, -89244.000000 ( -269.000000 4235.000000 -280.000000 ) ( -491.000000 4235.000000 -350.000000 ) ( -491.000000 4235.000000 52.000000 ) ( ( -0.014271 -0.000005 -3.002465 ) ( 0.000000 0.014303 0.979086 ) ) 11gorc/00WPANL6 0 0 0 ( -491.000000 4239.000000 52.000000 ) ( -491.000000 4239.000000 -350.000000 ) ( -269.000000 4239.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 4239.000000 52.000000 ) ( -491.000000 4235.000000 52.000000 ) ( -491.000000 4235.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 4239.000000 -350.000000 ) ( -491.000000 4235.000000 -350.000000 ) ( -269.000000 4235.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -269.000000 4239.000000 -280.000000 ) ( -269.000000 4235.000000 -280.000000 ) ( -304.000000 4235.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -304.000000 4239.000000 17.000000 ) ( -304.000000 4235.000000 17.000000 ) ( -491.000000 4235.000000 52.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (93/73) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-351.000000, -35.000000, -157.000000) / (560.000000, 560.000000, -52.000000) // --> Vector info: d1 = 4.998341, 0.478340, 2.217411. Determinants: 2766.240277, -1.893654, 5371.696361, -193392.000000 // --> Vector info: d2 = 8.972186, 8.970502, 0.221163. Determinants: 1.030723, -2764.996481, -186389.199822, -193392.000000 ( 157.000000 2835.000000 52.000000 ) ( 35.000000 2835.000000 -560.000000 ) ( 351.000000 2835.000000 -560.000000 ) ( ( -0.014304 0.000010 -0.027776 ) ( -0.000005 0.014297 0.963790 ) ) 11gorc/00WPANL6 0 0 0 ( 351.000000 2831.000000 -560.000000 ) ( 35.000000 2831.000000 -560.000000 ) ( 157.000000 2831.000000 52.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.000000 2831.000000 -560.000000 ) ( 351.000000 2835.000000 -560.000000 ) ( 35.000000 2835.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 2831.000000 -560.000000 ) ( 35.000000 2835.000000 -560.000000 ) ( 157.000000 2835.000000 52.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 157.000000 2831.000000 52.000000 ) ( 157.000000 2835.000000 52.000000 ) ( 351.000000 2835.000000 52.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.000000 2831.000000 52.000000 ) ( 351.000000 2835.000000 52.000000 ) ( 351.000000 2835.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (94/74) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (175.000000, 491.000000, 491.000000) / (560.000000, 560.000000, -52.000000) // --> Vector info: d1 = 5.499943, 0.984940, 0.984993. Determinants: 2763.181960, 0.016876, -1547211.228176, -193392.000000 // --> Vector info: d2 = 8.968451, 8.968422, 0.218437. Determinants: 0.017509, -2764.995329, -186032.267915, -193392.000000 ( -491.000000 2835.000000 52.000000 ) ( -491.000000 2835.000000 -560.000000 ) ( -175.000000 2835.000000 -560.000000 ) ( ( -0.014288 0.000000 8.000389 ) ( 0.000000 0.014297 0.961944 ) ) 11gorc/00WPANL6 0 0 0 ( -175.000000 2831.000000 -560.000000 ) ( -491.000000 2831.000000 -560.000000 ) ( -491.000000 2831.000000 52.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 2831.000000 -560.000000 ) ( -175.000000 2835.000000 -560.000000 ) ( -491.000000 2835.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 2831.000000 -560.000000 ) ( -491.000000 2835.000000 -560.000000 ) ( -491.000000 2835.000000 52.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 2831.000000 52.000000 ) ( -491.000000 2835.000000 52.000000 ) ( -281.000000 2835.000000 52.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -281.000000 2831.000000 52.000000 ) ( -281.000000 2835.000000 52.000000 ) ( -175.000000 2835.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (96/75) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (236.000000, 281.000000, 175.000000) / (210.000000, -52.000000, -52.000000) // --> Vector info: d1 = 1.631779, 0.982086, 2.501331. Determinants: 398.042227, -0.501377, -139150.434946, -27772.000000 // --> Vector info: d2 = 3.968445, 0.218456, 0.219028. Determinants: 0.149917, -397.473038, -26777.692149, -27772.000000 ( -175.000000 2835.000000 52.000000 ) ( -281.000000 2835.000000 52.000000 ) ( -236.000000 2835.000000 -210.000000 ) ( ( -0.014333 0.000018 5.010458 ) ( -0.000005 0.014312 0.964197 ) ) 11gorc/00WPANL6 0 0 0 ( -236.000000 2831.000000 -210.000000 ) ( -281.000000 2831.000000 52.000000 ) ( -175.000000 2831.000000 52.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -236.000000 2831.000000 -210.000000 ) ( -236.000000 2835.000000 -210.000000 ) ( -281.000000 2835.000000 52.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -281.000000 2831.000000 52.000000 ) ( -281.000000 2835.000000 52.000000 ) ( -175.000000 2835.000000 52.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 2831.000000 52.000000 ) ( -175.000000 2835.000000 52.000000 ) ( -236.000000 2835.000000 -210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (97/76) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-35.000000, -157.000000, -104.000000) / (-52.000000, -52.000000, 210.000000) // --> Vector info: d1 = 0.501625, 2.237436, 1.492113. Determinants: 454.782543, -1.068567, -172.119939, -31964.000000 // --> Vector info: d2 = 0.220510, 0.221161, 3.970867. Determinants: 0.170779, -457.498654, -30832.319407, -31964.000000 ( 104.000000 2835.000000 -210.000000 ) ( 157.000000 2835.000000 52.000000 ) ( 35.000000 2835.000000 52.000000 ) ( ( -0.014228 0.000033 0.005385 ) ( -0.000005 0.014313 0.964595 ) ) 11gorc/00WPANL6 0 0 0 ( 35.000000 2831.000000 52.000000 ) ( 157.000000 2831.000000 52.000000 ) ( 104.000000 2831.000000 -210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 2831.000000 52.000000 ) ( 35.000000 2835.000000 52.000000 ) ( 157.000000 2835.000000 52.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 157.000000 2831.000000 52.000000 ) ( 157.000000 2835.000000 52.000000 ) ( 104.000000 2835.000000 -210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 104.000000 2831.000000 -210.000000 ) ( 104.000000 2835.000000 -210.000000 ) ( 35.000000 2835.000000 52.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (98/77) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (58.000000, 351.000000, 351.000000) / (560.000000, 560.000000, 350.000000) // --> Vector info: d1 = 4.467078, 0.269988, 0.271090. Determinants: 881.388930, 0.322735, -326160.611307, -61530.000000 // --> Vector info: d2 = 4.981791, 4.980248, 1.980264. Determinants: 0.323840, -878.995532, 185689.142729, -61530.000000 ( 351.000000 4235.000000 -350.000000 ) ( 351.000000 4235.000000 -560.000000 ) ( 58.000000 4235.000000 -560.000000 ) ( ( -0.014325 -0.000005 5.300839 ) ( -0.000005 0.014286 -3.017864 ) ) 11gorc/00WPANL6 0 0 0 ( 58.000000 4239.000000 -560.000000 ) ( 351.000000 4239.000000 -560.000000 ) ( 351.000000 4239.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 58.000000 4239.000000 -560.000000 ) ( 58.000000 4235.000000 -560.000000 ) ( 351.000000 4235.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.000000 4239.000000 -560.000000 ) ( 351.000000 4235.000000 -560.000000 ) ( 351.000000 4235.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.000000 4239.000000 -350.000000 ) ( 351.000000 4235.000000 -350.000000 ) ( 124.000000 4235.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.000000 4239.000000 -280.000000 ) ( 124.000000 4235.000000 -280.000000 ) ( 58.000000 4235.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (100/78) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (124.000000, 141.000000, 58.000000) / (280.000000, -17.000000, -44.000000) // --> Vector info: d1 = 1.209115, 0.970759, 2.167330. Determinants: 361.817385, 0.558139, -75382.513175, -25110.000000 // --> Vector info: d2 = 4.980933, 0.731236, 0.357131. Determinants: 3.632505, -359.084661, -24977.957989, -25110.000000 ( 58.000000 4235.000000 44.000000 ) ( 141.000000 4235.000000 17.000000 ) ( 124.000000 4235.000000 -280.000000 ) ( ( -0.014409 -0.000022 3.002091 ) ( -0.000145 0.014300 0.994741 ) ) 11gorc/00WPANL6 0 0 0 ( 124.000000 4239.000000 -280.000000 ) ( 141.000000 4239.000000 17.000000 ) ( 58.000000 4239.000000 44.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.000000 4239.000000 -280.000000 ) ( 124.000000 4235.000000 -280.000000 ) ( 141.000000 4235.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 141.000000 4239.000000 17.000000 ) ( 141.000000 4235.000000 17.000000 ) ( 58.000000 4235.000000 44.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 58.000000 4239.000000 44.000000 ) ( 58.000000 4235.000000 44.000000 ) ( 124.000000 4235.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (101/79) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-193.000000, -304.000000, -269.000000) / (-44.000000, -17.000000, 280.000000) // --> Vector info: d1 = 0.744809, 2.327829, 1.832864. Determinants: 483.520836, -0.464611, 68041.102406, -33912.000000 // --> Vector info: d2 = 0.357049, 0.733022, 4.982330. Determinants: -3.067569, -484.832283, -34032.922889, -33912.000000 ( -269.000000 4235.000000 -280.000000 ) ( -304.000000 4235.000000 17.000000 ) ( -193.000000 4235.000000 44.000000 ) ( ( -0.014258 0.000014 -2.006402 ) ( 0.000090 0.014297 1.003566 ) ) 11gorc/00WPANL6 0 0 0 ( -193.000000 4239.000000 44.000000 ) ( -304.000000 4239.000000 17.000000 ) ( -269.000000 4239.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.000000 4239.000000 44.000000 ) ( -193.000000 4235.000000 44.000000 ) ( -304.000000 4235.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -304.000000 4239.000000 17.000000 ) ( -304.000000 4235.000000 17.000000 ) ( -269.000000 4235.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -269.000000 4239.000000 -280.000000 ) ( -269.000000 4235.000000 -280.000000 ) ( -193.000000 4235.000000 44.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (102/80) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00light4]: 16.000000/128.000000 // --> Vector A/B: (-2835.000000, -2835.000000, -4235.000000) / (-245.000000, -262.000000, -262.000000) // --> Vector info: d1 = 1.000168, 0.000168, 0.000771. Determinants: 0.010246, -1400.000000, -366774.948901, -23800.000000 // --> Vector info: d2 = 10.265511, 10.265510, 0.265512. Determinants: -169.999967, -0.001345, -726269.388741, -23800.000000 ( 351.000000 4235.000000 262.000000 ) ( 351.000000 2835.000000 262.000000 ) ( 351.000000 2835.000000 245.000000 ) ( ( 0.000000 0.058824 15.410712 ) ( 0.007143 0.000000 30.515521 ) ) 11gorc/00light4 0 0 0 ( 355.000000 2835.000000 245.000000 ) ( 355.000000 2835.000000 262.000000 ) ( 355.000000 4235.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 355.000000 2835.000000 245.000000 ) ( 351.000000 2835.000000 245.000000 ) ( 351.000000 2835.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 355.000000 2835.000000 262.000000 ) ( 351.000000 2835.000000 262.000000 ) ( 351.000000 4235.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 355.000000 4235.000000 262.000000 ) ( 351.000000 4235.000000 262.000000 ) ( 351.000000 4235.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 355.000000 4235.000000 245.000000 ) ( 351.000000 4235.000000 245.000000 ) ( 351.000000 2835.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (103/81) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (2835.000000, 2835.000000, 4235.000000) / (-245.000000, -227.000000, -227.000000) // --> Vector info: d1 = 0.999996, 0.999996, 20.999994. Determinants: -359.999966, 0.000000, 995399.998799, -25200.000000 // --> Vector info: d2 = 1.249887, 0.999892, 0.999897. Determinants: -0.000082, 349.993000, 54251.352017, -25200.000000 ( -491.000000 4235.000000 227.000000 ) ( -491.000000 2835.000000 227.000000 ) ( -491.000000 2835.000000 245.000000 ) ( ( 0.014286 0.000000 -39.500000 ) ( 0.000000 -0.013889 -2.152831 ) ) 11gorc/00WPANL6 0 0 0 ( -495.000000 2835.000000 245.000000 ) ( -495.000000 2835.000000 227.000000 ) ( -495.000000 4235.000000 227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -495.000000 2835.000000 245.000000 ) ( -491.000000 2835.000000 245.000000 ) ( -491.000000 2835.000000 227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -495.000000 2835.000000 227.000000 ) ( -491.000000 2835.000000 227.000000 ) ( -491.000000 4235.000000 227.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -495.000000 4235.000000 227.000000 ) ( -491.000000 4235.000000 227.000000 ) ( -491.000000 4235.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -495.000000 4235.000000 245.000000 ) ( -491.000000 4235.000000 245.000000 ) ( -491.000000 2835.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (104/82) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-2835.000000, -2835.000000, -4235.000000) / (-262.000000, -437.000000, -437.000000) // --> Vector info: d1 = 0.999992, 0.999992, 20.999987. Determinants: 3499.998999, 0.000000, 9677499.030910, -245000.000000 // --> Vector info: d2 = 3.499877, 0.999872, 0.999924. Determinants: 0.009138, -3500.007000, -1774445.784316, -245000.000000 ( 351.000000 4235.000000 437.000000 ) ( 351.000000 2835.000000 437.000000 ) ( 351.000000 2835.000000 262.000000 ) ( ( -0.014286 0.000000 -39.499996 ) ( 0.000000 0.014286 7.242636 ) ) 11gorc/00WPANL6 0 0 0 ( 355.000000 2835.000000 262.000000 ) ( 355.000000 2835.000000 437.000000 ) ( 355.000000 4235.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 355.000000 2835.000000 262.000000 ) ( 351.000000 2835.000000 262.000000 ) ( 351.000000 2835.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 355.000000 2835.000000 437.000000 ) ( 351.000000 2835.000000 437.000000 ) ( 351.000000 4235.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 355.000000 4235.000000 437.000000 ) ( 351.000000 4235.000000 437.000000 ) ( 351.000000 4235.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 355.000000 4235.000000 262.000000 ) ( 351.000000 4235.000000 262.000000 ) ( 351.000000 2835.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (105/83) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00light4]: 16.000000/128.000000 // --> Vector A/B: (2835.000000, 2835.000000, 4235.000000) / (-262.000000, -245.000000, -245.000000) // --> Vector info: d1 = 1.000259, 2.000259, 1.999435. Determinants: 0.014007, -1400.000000, -390645.882793, -23800.000000 // --> Vector info: d2 = 0.765459, 0.765461, 10.765458. Determinants: -169.999956, -0.001827, 463731.461065, -23800.000000 ( -491.000000 4235.000000 245.000000 ) ( -491.000000 2835.000000 245.000000 ) ( -491.000000 2835.000000 262.000000 ) ( ( -0.000001 0.058824 16.413693 ) ( 0.007143 0.000000 -19.484515 ) ) 11gorc/00light4 0 0 0 ( -495.000000 2835.000000 262.000000 ) ( -495.000000 2835.000000 245.000000 ) ( -495.000000 4235.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -495.000000 2835.000000 262.000000 ) ( -491.000000 2835.000000 262.000000 ) ( -491.000000 2835.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -495.000000 2835.000000 245.000000 ) ( -491.000000 2835.000000 245.000000 ) ( -491.000000 4235.000000 245.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -495.000000 4235.000000 245.000000 ) ( -491.000000 4235.000000 245.000000 ) ( -491.000000 4235.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -495.000000 4235.000000 262.000000 ) ( -491.000000 4235.000000 262.000000 ) ( -491.000000 2835.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (106/84) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-350.000000, -491.000000, -491.000000) / (-437.000000, -437.000000, -262.000000) // --> Vector info: d1 = 0.992303, 3.007308, 3.006394. Determinants: 352.625809, 0.128887, 98990.271218, -24675.000000 // --> Vector info: d2 = 0.733810, 0.734547, 3.234547. Determinants: 0.128956, -352.499967, -172104.124710, -24675.000000 ( -491.000000 4235.000000 262.000000 ) ( -491.000000 4235.000000 437.000000 ) ( -350.000000 4235.000000 437.000000 ) ( ( -0.014291 -0.000005 -4.011764 ) ( -0.000005 0.014286 6.974838 ) ) 11gorc/00WPANL6 0 0 0 ( -350.000000 4239.000000 437.000000 ) ( -491.000000 4239.000000 437.000000 ) ( -491.000000 4239.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 4239.000000 437.000000 ) ( -350.000000 4235.000000 437.000000 ) ( -491.000000 4235.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 4239.000000 437.000000 ) ( -491.000000 4235.000000 437.000000 ) ( -491.000000 4235.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 4239.000000 262.000000 ) ( -491.000000 4235.000000 262.000000 ) ( -350.000000 4235.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (107/85) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (351.000000, 351.000000, 210.000000) / (-262.000000, -437.000000, -437.000000) // --> Vector info: d1 = 0.970289, 0.971205, 2.991205. Determinants: 353.499997, 0.129088, -147986.564920, -24675.000000 // --> Vector info: d2 = 3.230142, 0.730142, 0.730882. Determinants: 0.129467, -352.499965, -172104.190296, -24675.000000 ( 210.000000 4235.000000 437.000000 ) ( 351.000000 4235.000000 437.000000 ) ( 351.000000 4235.000000 262.000000 ) ( ( -0.014326 -0.000005 5.997429 ) ( -0.000005 0.014286 6.974841 ) ) 11gorc/00WPANL6 0 0 0 ( 351.000000 4239.000000 262.000000 ) ( 351.000000 4239.000000 437.000000 ) ( 210.000000 4239.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.000000 4239.000000 262.000000 ) ( 351.000000 4235.000000 262.000000 ) ( 351.000000 4235.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.000000 4239.000000 437.000000 ) ( 351.000000 4235.000000 437.000000 ) ( 210.000000 4235.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 4239.000000 437.000000 ) ( 210.000000 4235.000000 437.000000 ) ( 351.000000 4235.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (108/86) # points: 3 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-210.000000, -351.000000, -351.000000) / (-437.000000, -437.000000, -262.000000) // --> Vector info: d1 = 0.003689, 2.023689, 2.022747. Determinants: 353.500079, 0.132853, 74202.051897, -24675.000000 // --> Vector info: d2 = 0.717683, 0.718443, 3.218443. Determinants: 0.133036, -352.499949, -171723.370344, -24675.000000 ( 351.000000 2835.000000 262.000000 ) ( 351.000000 2835.000000 437.000000 ) ( 210.000000 2835.000000 437.000000 ) ( ( -0.014326 -0.000005 -3.007175 ) ( -0.000005 0.014286 6.959407 ) ) 11gorc/00WPANL6 0 0 0 ( 210.000000 2831.000000 437.000000 ) ( 351.000000 2831.000000 437.000000 ) ( 351.000000 2831.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 2831.000000 437.000000 ) ( 210.000000 2835.000000 437.000000 ) ( 351.000000 2835.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.000000 2831.000000 437.000000 ) ( 351.000000 2835.000000 437.000000 ) ( 351.000000 2835.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.000000 2831.000000 262.000000 ) ( 351.000000 2835.000000 262.000000 ) ( 210.000000 2835.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (109/87) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (350.000000, 175.000000, 491.000000) / (-437.000000, -52.000000, -52.000000) // --> Vector info: d1 = 3.003689, 5.499504, 0.985153. Determinants: 1738.025093, 1.333777, -973154.702898, -121660.000000 // --> Vector info: d2 = 0.717683, 6.218630, 6.215491. Determinants: 1.208708, -1737.749800, -847133.077231, -121660.000000 ( -491.000000 2835.000000 52.000000 ) ( -175.000000 2835.000000 52.000000 ) ( -350.000000 2835.000000 437.000000 ) ( ( -0.014286 -0.000011 7.998970 ) ( -0.000010 0.014284 6.963119 ) ) 11gorc/00WPANL6 0 0 0 ( -350.000000 2831.000000 437.000000 ) ( -175.000000 2831.000000 52.000000 ) ( -491.000000 2831.000000 52.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 2831.000000 437.000000 ) ( -350.000000 2835.000000 437.000000 ) ( -175.000000 2835.000000 52.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 2831.000000 52.000000 ) ( -175.000000 2835.000000 52.000000 ) ( -491.000000 2835.000000 52.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 2831.000000 52.000000 ) ( -491.000000 2835.000000 52.000000 ) ( -491.000000 2835.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 2831.000000 262.000000 ) ( -491.000000 2835.000000 262.000000 ) ( -350.000000 2835.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (110/88) # points: 5 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-350.000000, -491.000000, -491.000000) / (-437.000000, -262.000000, -52.000000) // --> Vector info: d1 = 2.992627, 5.005826, 5.003868. Determinants: 423.114240, 0.276063, 59598.926910, -29610.000000 // --> Vector info: d2 = 0.733975, 3.235072, 6.234812. Determinants: 0.276028, -422.963289, -206471.338117, -29610.000000 ( -491.000000 4235.000000 52.000000 ) ( -491.000000 4235.000000 262.000000 ) ( -350.000000 4235.000000 437.000000 ) ( ( -0.014290 -0.000009 -2.012797 ) ( -0.000009 0.014284 6.973027 ) ) 11gorc/00WPANL6 0 0 0 ( -350.000000 4239.000000 437.000000 ) ( -491.000000 4239.000000 262.000000 ) ( -491.000000 4239.000000 52.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 4239.000000 437.000000 ) ( -350.000000 4235.000000 437.000000 ) ( -491.000000 4235.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 4239.000000 262.000000 ) ( -491.000000 4235.000000 262.000000 ) ( -491.000000 4235.000000 52.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 4239.000000 52.000000 ) ( -491.000000 4235.000000 52.000000 ) ( -304.000000 4235.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -304.000000 4239.000000 17.000000 ) ( -304.000000 4235.000000 17.000000 ) ( -193.000000 4235.000000 44.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.000000 4239.000000 44.000000 ) ( -193.000000 4235.000000 44.000000 ) ( -350.000000 4235.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (111/89) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (210.000000, -350.000000, -193.000000) / (-437.000000, -437.000000, -44.000000) // --> Vector info: d1 = 0.993686, 8.992627, 6.744613. Determinants: 3143.583979, 3.054291, -877508.263575, -220080.000000 // --> Vector info: d2 = 0.728320, 0.733975, 6.356644. Determinants: 2.222526, -3149.582309, -1537122.813482, -220080.000000 ( -193.000000 4235.000000 44.000000 ) ( -350.000000 4235.000000 437.000000 ) ( 210.000000 4235.000000 437.000000 ) ( ( -0.014284 -0.000014 3.987224 ) ( -0.000010 0.014311 6.984382 ) ) 11gorc/00WPANL6 0 0 0 ( 210.000000 4239.000000 437.000000 ) ( -350.000000 4239.000000 437.000000 ) ( -193.000000 4239.000000 44.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 4239.000000 437.000000 ) ( 210.000000 4235.000000 437.000000 ) ( -350.000000 4235.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 4239.000000 437.000000 ) ( -350.000000 4235.000000 437.000000 ) ( -193.000000 4235.000000 44.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.000000 4239.000000 44.000000 ) ( -193.000000 4235.000000 44.000000 ) ( 58.000000 4235.000000 44.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 58.000000 4239.000000 44.000000 ) ( 58.000000 4235.000000 44.000000 ) ( 210.000000 4235.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (112/90) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (351.000000, 351.000000, 141.000000) / (350.000000, -52.000000, -17.000000) // --> Vector info: d1 = 0.968184, 0.970281, 3.970759. Determinants: 1206.265551, 0.440295, -505287.404761, -84420.000000 // --> Vector info: d2 = 5.980146, 0.230142, 0.731236. Determinants: 0.189759, -1207.501001, -82285.214888, -84420.000000 ( 141.000000 4235.000000 17.000000 ) ( 351.000000 4235.000000 52.000000 ) ( 351.000000 4235.000000 -350.000000 ) ( ( -0.014289 -0.000005 5.985399 ) ( -0.000002 0.014303 0.974712 ) ) 11gorc/00WPANL6 0 0 0 ( 351.000000 4239.000000 -350.000000 ) ( 351.000000 4239.000000 52.000000 ) ( 141.000000 4239.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.000000 4239.000000 -350.000000 ) ( 351.000000 4235.000000 -350.000000 ) ( 351.000000 4235.000000 52.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.000000 4239.000000 52.000000 ) ( 351.000000 4235.000000 52.000000 ) ( 141.000000 4235.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 141.000000 4239.000000 17.000000 ) ( 141.000000 4235.000000 17.000000 ) ( 124.000000 4235.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 124.000000 4239.000000 -280.000000 ) ( 124.000000 4235.000000 -280.000000 ) ( 351.000000 4235.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (113/91) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-491.000000, -491.000000, -193.000000) / (350.000000, 560.000000, 560.000000) // --> Vector info: d1 = 4.967838, 4.966663, 0.707737. Determinants: 894.374342, 0.350266, 128127.888978, -62580.000000 // --> Vector info: d2 = 1.984961, 4.984653, 4.982985. Determinants: 0.350474, -893.908486, 188821.220655, -62580.000000 ( -193.000000 4235.000000 -560.000000 ) ( -491.000000 4235.000000 -560.000000 ) ( -491.000000 4235.000000 -350.000000 ) ( ( -0.014292 -0.000006 -2.047426 ) ( -0.000006 0.014284 -3.017277 ) ) 11gorc/00WPANL6 0 0 0 ( -491.000000 4239.000000 -350.000000 ) ( -491.000000 4239.000000 -560.000000 ) ( -193.000000 4239.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 4239.000000 -350.000000 ) ( -491.000000 4235.000000 -350.000000 ) ( -491.000000 4235.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 4239.000000 -560.000000 ) ( -491.000000 4235.000000 -560.000000 ) ( -193.000000 4235.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.000000 4239.000000 -560.000000 ) ( -193.000000 4235.000000 -560.000000 ) ( -269.000000 4235.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -269.000000 4239.000000 -280.000000 ) ( -269.000000 4235.000000 -280.000000 ) ( -491.000000 4235.000000 -350.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (114/92) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (350.000000, -140.000000, -35.000000) / (-437.000000, -437.000000, -52.000000) // --> Vector info: d1 = 0.003689, 7.003687, 5.501617. Determinants: 2694.999266, 1.014240, -943502.414799, -188650.000000 // --> Vector info: d2 = 0.717683, 0.720317, 6.219757. Determinants: 1.013879, -2695.002381, -1313461.810796, -188650.000000 ( 35.000000 2835.000000 52.000000 ) ( 140.000000 2835.000000 437.000000 ) ( -350.000000 2835.000000 437.000000 ) ( ( -0.014286 -0.000005 5.001338 ) ( -0.000005 0.014286 6.962427 ) ) 11gorc/00WPANL6 0 0 0 ( -350.000000 2831.000000 437.000000 ) ( 140.000000 2831.000000 437.000000 ) ( 35.000000 2831.000000 52.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -350.000000 2831.000000 437.000000 ) ( -350.000000 2835.000000 437.000000 ) ( 140.000000 2835.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 2831.000000 437.000000 ) ( 140.000000 2835.000000 437.000000 ) ( 35.000000 2835.000000 52.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 2831.000000 52.000000 ) ( 35.000000 2835.000000 52.000000 ) ( -175.000000 2835.000000 52.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 2831.000000 52.000000 ) ( -175.000000 2835.000000 52.000000 ) ( -350.000000 2835.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (115/93) # points: 5 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-140.000000, -210.000000, -351.000000) / (-437.000000, -437.000000, -262.000000) // --> Vector info: d1 = 2.003689, 3.003689, 5.022747. Determinants: 175.000000, -0.334076, -191.179343, -12250.000000 // --> Vector info: d2 = 0.717683, 0.718060, 3.218819. Determinants: 0.065838, -175.000117, -85257.455906, -12250.000000 ( 351.000000 2835.000000 262.000000 ) ( 210.000000 2835.000000 437.000000 ) ( 140.000000 2835.000000 437.000000 ) ( ( -0.014286 0.000027 0.015606 ) ( -0.000005 0.014286 6.959792 ) ) 11gorc/00WPANL6 0 0 0 ( 140.000000 2831.000000 437.000000 ) ( 210.000000 2831.000000 437.000000 ) ( 351.000000 2831.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 140.000000 2831.000000 437.000000 ) ( 140.000000 2835.000000 437.000000 ) ( 210.000000 2835.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 210.000000 2831.000000 437.000000 ) ( 210.000000 2835.000000 437.000000 ) ( 351.000000 2835.000000 262.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.000000 2831.000000 262.000000 ) ( 351.000000 2835.000000 262.000000 ) ( 351.000000 2835.000000 52.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.000000 2831.000000 52.000000 ) ( 351.000000 2835.000000 52.000000 ) ( 35.000000 2835.000000 52.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 2831.000000 52.000000 ) ( 35.000000 2835.000000 52.000000 ) ( 140.000000 2835.000000 437.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (116/94) # points: 3 { brushDef { // Surface normal: -0.315552, 0.000000, 0.948908 // RotY/Z : -1.249759 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.948908, 0.000000, -0.315552) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-2905.000000, -3307.000000, -3307.000000) / (-153.518061, -153.518061, 290.149608) // --> Vector info: d1 = 1.897194, 2.071452, 0.497567. Determinants: 77.312531, 632.701803, -16648.914278, -178354.402704 // --> Vector info: d2 = 0.699086, 3.552335, 3.936825. Determinants: 1265.894470, -154.565080, 3529009.889236, -178354.402704 ( -70.000000 3307.000000 -709.000000 ) ( 351.000000 3307.000000 -569.000000 ) ( 351.000000 2905.000000 -569.000000 ) ( ( -0.000433 -0.003547 0.093347 ) ( -0.007098 0.000867 -19.786503 ) ) 11gorc/10fdeck1 0 0 0 ( 352.262206 2905.000000 -572.795634 ) ( 352.262206 3307.000000 -572.795634 ) ( -68.737794 3307.000000 -712.795634 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 352.262206 2905.000000 -572.795634 ) ( 351.000000 2905.000000 -569.000000 ) ( 351.000000 3307.000000 -569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 352.262206 3307.000000 -572.795634 ) ( 351.000000 3307.000000 -569.000000 ) ( -70.000000 3307.000000 -709.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -68.737794 3307.000000 -712.795634 ) ( -70.000000 3307.000000 -709.000000 ) ( 351.000000 2905.000000 -569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (117/95) # points: 3 { brushDef { // Surface normal: 0.000000, -0.328157, 0.944623 // RotY/Z : -1.236445 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.944623, -0.328157) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-70.000000, 351.000000, -491.000000) / (-3321.009257, -3747.634385, -3747.634385) // --> Vector info: d1 = 2.504961, 3.925703, 0.921875. Determinants: -1281.508347, -68.347043, -1216514.899789, -359218.357933 // --> Vector info: d2 = 0.997668, 4.198407, 3.875003. Determinants: -137.972303, 2558.869348, 8129990.104237, -359218.357933 ( -491.000000 4165.000000 -569.000000 ) ( 351.000000 4165.000000 -569.000000 ) ( -70.000000 3762.000000 -709.000000 ) ( ( 0.003567 0.000190 3.386561 ) ( 0.000384 -0.007123 -22.632446 ) ) 11gorc/10fdeck1 0 0 0 ( -70.000000 3763.312628 -712.778493 ) ( 351.000000 4166.312628 -572.778493 ) ( -491.000000 4166.312628 -572.778493 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 3763.312628 -712.778493 ) ( -70.000000 3762.000000 -709.000000 ) ( 351.000000 4165.000000 -569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.000000 4166.312628 -572.778493 ) ( 351.000000 4165.000000 -569.000000 ) ( -491.000000 4165.000000 -569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 4166.312628 -572.778493 ) ( -491.000000 4165.000000 -569.000000 ) ( -70.000000 3762.000000 -709.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (118/96) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10cgrid1]: 64.000000/64.000000 // --> Vector A/B: (-2905.000000, -4165.000000, -4165.000000) / (560.000000, 560.000000, 569.000000) // --> Vector info: d1 = 36.999939, 0.999937, 0.999937. Determinants: -324.000017, 0.000000, -1360799.357745, -11340.000000 // --> Vector info: d2 = 0.999990, 0.999990, 0.749990. Determinants: 0.000000, 315.000000, -187739.891916, -11340.000000 ( 351.000000 4165.000000 -569.000000 ) ( 351.000000 4165.000000 -560.000000 ) ( 351.000000 2905.000000 -560.000000 ) ( ( 0.028571 0.000000 119.999943 ) ( 0.000000 -0.027778 16.555546 ) ) 11gorc/10cgrid1 0 0 0 ( 355.000000 2905.000000 -560.000000 ) ( 355.000000 4165.000000 -560.000000 ) ( 355.000000 4165.000000 -569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 355.000000 2905.000000 -560.000000 ) ( 351.000000 2905.000000 -560.000000 ) ( 351.000000 4165.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 355.000000 4165.000000 -560.000000 ) ( 351.000000 4165.000000 -560.000000 ) ( 351.000000 4165.000000 -569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 355.000000 4165.000000 -569.000000 ) ( 351.000000 4165.000000 -569.000000 ) ( 351.000000 2905.000000 -569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 355.000000 2905.000000 -569.000000 ) ( 351.000000 2905.000000 -569.000000 ) ( 351.000000 2905.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (119/97) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10cgrid1]: 64.000000/64.000000 // --> Vector A/B: (-491.000000, -491.000000, 351.000000) / (560.000000, 569.000000, 569.000000) // --> Vector info: d1 = 0.999937, 0.999937, 25.069946. Determinants: -216.630083, 0.000000, -113942.893866, -7578.000000 // --> Vector info: d2 = 0.999990, 0.749990, 0.749990. Determinants: 0.000000, 210.500000, -125457.927772, -7578.000000 ( 351.000000 4165.000000 -569.000000 ) ( -491.000000 4165.000000 -569.000000 ) ( -491.000000 4165.000000 -560.000000 ) ( ( 0.028587 0.000000 15.036011 ) ( 0.000000 -0.027778 16.555546 ) ) 11gorc/10cgrid1 0 0 0 ( -491.000000 4169.000000 -560.000000 ) ( -491.000000 4169.000000 -569.000000 ) ( 351.000000 4169.000000 -569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 4169.000000 -560.000000 ) ( -491.000000 4165.000000 -560.000000 ) ( -491.000000 4165.000000 -569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 4169.000000 -569.000000 ) ( -491.000000 4165.000000 -569.000000 ) ( 351.000000 4165.000000 -569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.000000 4169.000000 -569.000000 ) ( 351.000000 4165.000000 -569.000000 ) ( 351.000000 4165.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.000000 4169.000000 -560.000000 ) ( 351.000000 4165.000000 -560.000000 ) ( -491.000000 4165.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (120/98) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10cgrid1]: 64.000000/64.000000 // --> Vector A/B: (4165.000000, 2905.000000, 2905.000000) / (560.000000, 560.000000, 569.000000) // --> Vector info: d1 = 0.999937, 36.999939, 36.999939. Determinants: 324.000017, 0.000000, -1360799.357745, -11340.000000 // --> Vector info: d2 = 0.000004, 0.000004, 0.250004. Determinants: 0.000000, -315.000000, 176399.956766, -11340.000000 ( -491.000000 2905.000000 -569.000000 ) ( -491.000000 2905.000000 -560.000000 ) ( -491.000000 4165.000000 -560.000000 ) ( ( -0.028571 0.000000 119.999943 ) ( 0.000000 0.027778 -15.555552 ) ) 11gorc/10cgrid1 0 0 0 ( -495.000000 4165.000000 -560.000000 ) ( -495.000000 2905.000000 -560.000000 ) ( -495.000000 2905.000000 -569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -495.000000 4165.000000 -560.000000 ) ( -491.000000 4165.000000 -560.000000 ) ( -491.000000 2905.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -495.000000 2905.000000 -560.000000 ) ( -491.000000 2905.000000 -560.000000 ) ( -491.000000 2905.000000 -569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -495.000000 2905.000000 -569.000000 ) ( -491.000000 2905.000000 -569.000000 ) ( -491.000000 4165.000000 -569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -495.000000 4165.000000 -569.000000 ) ( -491.000000 4165.000000 -569.000000 ) ( -491.000000 4165.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (122/99) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10cgrid1]: 64.000000/64.000000 // --> Vector A/B: (491.000000, -351.000000, -351.000000) / (560.000000, 560.000000, 569.000000) // --> Vector info: d1 = 24.999929, 0.929919, 0.929919. Determinants: -216.630096, -0.000408, -83083.859676, -7578.000000 // --> Vector info: d2 = 0.749990, 0.749958, 0.499958. Determinants: -0.000292, 210.500000, -123563.284431, -7578.000000 ( 351.000000 2905.000000 -569.000000 ) ( 351.000000 2905.000000 -560.000000 ) ( -491.000000 2905.000000 -560.000000 ) ( ( 0.028587 0.000000 10.963824 ) ( 0.000000 -0.027778 16.305527 ) ) 11gorc/10cgrid1 0 0 0 ( -491.000000 2901.000000 -560.000000 ) ( 351.000000 2901.000000 -560.000000 ) ( 351.000000 2901.000000 -569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 2901.000000 -560.000000 ) ( -491.000000 2905.000000 -560.000000 ) ( 351.000000 2905.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.000000 2901.000000 -560.000000 ) ( 351.000000 2905.000000 -560.000000 ) ( 351.000000 2905.000000 -569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.000000 2901.000000 -569.000000 ) ( 351.000000 2905.000000 -569.000000 ) ( -491.000000 2905.000000 -569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 2901.000000 -569.000000 ) ( -491.000000 2905.000000 -569.000000 ) ( -491.000000 2905.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (123/100) # points: 4 { brushDef { // Surface normal: 0.315552, 0.000000, 0.948908 // RotY/Z : -1.249759 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.948908, 0.000000, -0.315552) // Texture width/height [00crteco]: 64.000000/128.000000 // --> Vector A/B: (3762.000000, 3692.000000, 3692.000000) / (-286.365244, -286.365244, 157.302425) // --> Vector info: d1 = 7.338775, 7.338775, 0.999991. Determinants: 0.000000, 443.714907, -100853.880797, -31056.736789 // --> Vector info: d2 = 0.507808, 1.007808, 1.007808. Determinants: 221.833623, 0.000000, -850308.954822, -31056.736789 ( -70.000000 3692.000000 -709.000000 ) ( -491.000000 3692.000000 -569.000000 ) ( -491.000000 3762.000000 -569.000000 ) ( ( 0.000000 -0.014287 3.247408 ) ( -0.007143 0.000000 27.379211 ) ) 11gorc/00crteco 0 0 0 ( -492.262206 3762.000000 -572.795634 ) ( -492.262206 3692.000000 -572.795634 ) ( -71.262206 3692.000000 -712.795634 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -492.262206 3762.000000 -572.795634 ) ( -491.000000 3762.000000 -569.000000 ) ( -491.000000 3692.000000 -569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -492.262206 3692.000000 -572.795634 ) ( -491.000000 3692.000000 -569.000000 ) ( -70.000000 3692.000000 -709.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -71.262206 3692.000000 -712.795634 ) ( -70.000000 3692.000000 -709.000000 ) ( -70.000000 3762.000000 -709.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -71.262206 3762.000000 -712.795634 ) ( -70.000000 3762.000000 -709.000000 ) ( -491.000000 3762.000000 -569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (124/101) # points: 3 { brushDef { // Surface normal: -0.315552, 0.000000, 0.948908 // RotY/Z : -1.249759 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.948908, 0.000000, -0.315552) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-3762.000000, -4165.000000, -3762.000000) / (-153.518061, -153.518061, 290.149608) // --> Vector info: d1 = 2.076758, 1.916764, 0.501032. Determinants: -70.983903, 635.017638, -540875.031482, -178798.070373 // --> Vector info: d2 = 1.348356, 4.204947, 0.995340. Determinants: 1267.376639, 142.265646, 4548627.723672, -178798.070373 ( -70.000000 3762.000000 -709.000000 ) ( 351.000000 4165.000000 -569.000000 ) ( 351.000000 3762.000000 -569.000000 ) ( ( 0.000397 -0.003552 3.025061 ) ( -0.007088 -0.000796 -25.440027 ) ) 11gorc/10fdeck1 0 0 0 ( 352.262206 3762.000000 -572.795634 ) ( 352.262206 4165.000000 -572.795634 ) ( -68.737794 3762.000000 -712.795634 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 352.262206 3762.000000 -572.795634 ) ( 351.000000 3762.000000 -569.000000 ) ( 351.000000 4165.000000 -569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 352.262206 4165.000000 -572.795634 ) ( 351.000000 4165.000000 -569.000000 ) ( -70.000000 3762.000000 -709.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -68.737794 3762.000000 -712.795634 ) ( -70.000000 3762.000000 -709.000000 ) ( 351.000000 3762.000000 -569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (125/102) # points: 4 { brushDef { // Surface normal: 0.315552, 0.000000, 0.948908 // RotY/Z : -1.249759 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.948908, 0.000000, -0.315552) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (3692.000000, 3377.000000, 3377.000000) / (-286.365244, -286.365244, 157.302425) // --> Vector info: d1 = 0.503912, 1.628911, 1.628911. Determinants: 499.125387, 0.000000, -1913195.371960, -139755.315552 // --> Vector info: d2 = 0.992886, 0.992886, 4.162278. Determinants: 0.000000, -998.358512, -424656.284676, -139755.315552 ( -70.000000 3377.000000 -709.000000 ) ( -491.000000 3377.000000 -569.000000 ) ( -491.000000 3692.000000 -569.000000 ) ( ( -0.003571 0.000000 13.689607 ) ( 0.000000 0.007144 3.038570 ) ) 11gorc/10fdeck1 0 0 0 ( -492.262206 3692.000000 -572.795634 ) ( -492.262206 3377.000000 -572.795634 ) ( -71.262206 3377.000000 -712.795634 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -492.262206 3692.000000 -572.795634 ) ( -491.000000 3692.000000 -569.000000 ) ( -491.000000 3377.000000 -569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -492.262206 3377.000000 -572.795634 ) ( -491.000000 3377.000000 -569.000000 ) ( -70.000000 3377.000000 -709.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -71.262206 3377.000000 -712.795634 ) ( -70.000000 3377.000000 -709.000000 ) ( -70.000000 3692.000000 -709.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -71.262206 3692.000000 -712.795634 ) ( -70.000000 3692.000000 -709.000000 ) ( -491.000000 3692.000000 -569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (126/103) # points: 4 { brushDef { // Surface normal: -0.315552, 0.000000, 0.948908 // RotY/Z : -1.249759 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.948908, 0.000000, -0.315552) // Texture width/height [00crteco]: 64.000000/128.000000 // --> Vector A/B: (-3692.000000, -3762.000000, -3762.000000) / (-153.518061, -153.518061, 290.149608) // --> Vector info: d1 = 0.675435, 0.675435, 7.018969. Determinants: 0.000000, -444.047380, -89146.101540, -31056.736789 // --> Vector info: d2 = 1.007808, 0.507808, 0.507808. Determinants: -221.833623, 0.000000, -850308.954822, -31056.736789 ( -70.000000 3762.000000 -709.000000 ) ( 351.000000 3762.000000 -569.000000 ) ( 351.000000 3692.000000 -569.000000 ) ( ( 0.000000 0.014298 2.870427 ) ( 0.007143 0.000000 27.379211 ) ) 11gorc/00crteco 0 0 0 ( 352.262206 3692.000000 -572.795634 ) ( 352.262206 3762.000000 -572.795634 ) ( -68.737794 3762.000000 -712.795634 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 352.262206 3692.000000 -572.795634 ) ( 351.000000 3692.000000 -569.000000 ) ( 351.000000 3762.000000 -569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 352.262206 3762.000000 -572.795634 ) ( 351.000000 3762.000000 -569.000000 ) ( -70.000000 3762.000000 -709.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -68.737794 3762.000000 -712.795634 ) ( -70.000000 3762.000000 -709.000000 ) ( -70.000000 3692.000000 -709.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -68.737794 3692.000000 -712.795634 ) ( -70.000000 3692.000000 -709.000000 ) ( 351.000000 3692.000000 -569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (127/104) # points: 4 { brushDef { // Surface normal: -0.315552, 0.000000, 0.948908 // RotY/Z : -1.249759 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.948908, 0.000000, -0.315552) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (-3377.000000, -3692.000000, -3692.000000) / (-153.518061, -153.518061, 290.149608) // --> Vector info: d1 = 1.628907, 0.503909, 0.503913. Determinants: -499.125387, -0.001315, -1913195.107132, -139755.315552 // --> Vector info: d2 = 3.324555, 3.324550, 0.152783. Determinants: -0.002541, 999.106603, -311251.960751, -139755.315552 ( -70.000000 3692.000000 -709.000000 ) ( 351.000000 3692.000000 -569.000000 ) ( 351.000000 3377.000000 -569.000000 ) ( ( 0.003571 0.000000 13.689605 ) ( 0.000000 -0.007149 2.227121 ) ) 11gorc/10fdeck1 0 0 0 ( 352.262206 3377.000000 -572.795634 ) ( 352.262206 3692.000000 -572.795634 ) ( -68.737794 3692.000000 -712.795634 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 352.262206 3377.000000 -572.795634 ) ( 351.000000 3377.000000 -569.000000 ) ( 351.000000 3692.000000 -569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 352.262206 3692.000000 -572.795634 ) ( 351.000000 3692.000000 -569.000000 ) ( -70.000000 3692.000000 -709.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -68.737794 3692.000000 -712.795634 ) ( -70.000000 3692.000000 -709.000000 ) ( -70.000000 3377.000000 -709.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -68.737794 3377.000000 -712.795634 ) ( -70.000000 3377.000000 -709.000000 ) ( 351.000000 3377.000000 -569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (128/105) # points: 4 { brushDef { // Surface normal: 0.315552, 0.000000, 0.948908 // RotY/Z : -1.249759 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.948908, 0.000000, -0.315552) // Texture width/height [00crteco]: 64.000000/128.000000 // --> Vector A/B: (3377.000000, 3307.000000, 3307.000000) / (-286.365244, -286.365244, 157.302425) // --> Vector info: d1 = 7.338775, 7.338775, 0.999991. Determinants: 0.000000, 443.714907, -100853.880797, -31056.736789 // --> Vector info: d2 = 0.499996, 0.999995, 0.999995. Determinants: 221.833623, 0.000000, -764660.379298, -31056.736789 ( -70.000000 3307.000000 -709.000000 ) ( -491.000000 3307.000000 -569.000000 ) ( -491.000000 3377.000000 -569.000000 ) ( ( 0.000000 -0.014287 3.247408 ) ( -0.007143 0.000000 24.621401 ) ) 11gorc/00crteco 0 0 0 ( -492.262206 3377.000000 -572.795634 ) ( -492.262206 3307.000000 -572.795634 ) ( -71.262206 3307.000000 -712.795634 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -492.262206 3377.000000 -572.795634 ) ( -491.000000 3377.000000 -569.000000 ) ( -491.000000 3307.000000 -569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -492.262206 3307.000000 -572.795634 ) ( -491.000000 3307.000000 -569.000000 ) ( -70.000000 3307.000000 -709.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -71.262206 3307.000000 -712.795634 ) ( -70.000000 3307.000000 -709.000000 ) ( -70.000000 3377.000000 -709.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -71.262206 3377.000000 -712.795634 ) ( -70.000000 3377.000000 -709.000000 ) ( -491.000000 3377.000000 -569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (129/106) # points: 4 { brushDef { // Surface normal: -0.315552, 0.000000, 0.948908 // RotY/Z : -1.249759 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.948908, 0.000000, -0.315552) // Texture width/height [00crteco]: 64.000000/128.000000 // --> Vector A/B: (-3307.000000, -3377.000000, -3377.000000) / (-153.518061, -153.518061, 290.149608) // --> Vector info: d1 = 0.675435, 0.675435, 7.018969. Determinants: 0.000000, -444.047380, -89146.101540, -31056.736789 // --> Vector info: d2 = 0.999995, 0.499996, 0.499996. Determinants: -221.833623, 0.000000, -764660.379298, -31056.736789 ( -70.000000 3377.000000 -709.000000 ) ( 351.000000 3377.000000 -569.000000 ) ( 351.000000 3307.000000 -569.000000 ) ( ( 0.000000 0.014298 2.870427 ) ( 0.007143 0.000000 24.621401 ) ) 11gorc/00crteco 0 0 0 ( 352.262206 3307.000000 -572.795634 ) ( 352.262206 3377.000000 -572.795634 ) ( -68.737794 3377.000000 -712.795634 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 352.262206 3307.000000 -572.795634 ) ( 351.000000 3307.000000 -569.000000 ) ( 351.000000 3377.000000 -569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 352.262206 3377.000000 -572.795634 ) ( 351.000000 3377.000000 -569.000000 ) ( -70.000000 3377.000000 -709.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -68.737794 3377.000000 -712.795634 ) ( -70.000000 3377.000000 -709.000000 ) ( -70.000000 3307.000000 -709.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -68.737794 3307.000000 -712.795634 ) ( -70.000000 3307.000000 -709.000000 ) ( 351.000000 3307.000000 -569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (130/107) # points: 3 { brushDef { // Surface normal: 0.315552, 0.000000, 0.948908 // RotY/Z : -1.249759 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.948908, 0.000000, -0.315552) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (3307.000000, 2905.000000, 3307.000000) / (-286.365244, -286.365244, 157.302425) // --> Vector info: d1 = 0.914967, 0.901614, 2.499293. Determinants: -5.924157, -636.899088, -325982.924147, -178354.402704 // --> Vector info: d2 = 2.970309, 0.095979, 2.940869. Determinants: -1275.247414, 11.834946, 3690864.540441, -178354.402704 ( -70.000000 3307.000000 -709.000000 ) ( -491.000000 2905.000000 -569.000000 ) ( -491.000000 3307.000000 -569.000000 ) ( ( 0.000033 0.003571 1.827726 ) ( 0.007150 -0.000066 -20.693992 ) ) 11gorc/10fdeck1 0 0 0 ( -492.262206 3307.000000 -572.795634 ) ( -492.262206 2905.000000 -572.795634 ) ( -71.262206 3307.000000 -712.795634 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -492.262206 3307.000000 -572.795634 ) ( -491.000000 3307.000000 -569.000000 ) ( -491.000000 2905.000000 -569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -492.262206 2905.000000 -572.795634 ) ( -491.000000 2905.000000 -569.000000 ) ( -70.000000 3307.000000 -709.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -71.262206 3307.000000 -712.795634 ) ( -70.000000 3307.000000 -709.000000 ) ( -491.000000 3307.000000 -569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (131/108) # points: 3 { brushDef { // Surface normal: 0.315552, 0.000000, 0.948908 // RotY/Z : -1.249759 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.948908, 0.000000, -0.315552) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (3762.000000, 3762.000000, 4165.000000) / (-286.365244, 157.302425, -286.365244) // --> Vector info: d1 = 0.918619, 2.503012, 0.919621. Determinants: -0.444428, -638.510388, -345422.575577, -178798.070373 // --> Vector info: d2 = 0.003422, 0.001213, 2.877877. Determinants: -1275.302502, 0.890073, 4797331.036426, -178798.070373 ( -491.000000 4165.000000 -569.000000 ) ( -70.000000 3762.000000 -709.000000 ) ( -491.000000 3762.000000 -569.000000 ) ( ( 0.000002 0.003571 1.931914 ) ( 0.007133 -0.000005 -26.831000 ) ) 11gorc/10fdeck1 0 0 0 ( -492.262206 3762.000000 -572.795634 ) ( -71.262206 3762.000000 -712.795634 ) ( -492.262206 4165.000000 -572.795634 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -492.262206 3762.000000 -572.795634 ) ( -491.000000 3762.000000 -569.000000 ) ( -70.000000 3762.000000 -709.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -71.262206 3762.000000 -712.795634 ) ( -70.000000 3762.000000 -709.000000 ) ( -491.000000 4165.000000 -569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -492.262206 4165.000000 -572.795634 ) ( -491.000000 4165.000000 -569.000000 ) ( -491.000000 3762.000000 -569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (132/109) # points: 3 { brushDef { // Surface normal: 0.000000, 0.328885, 0.944370 // RotY/Z : -1.235674 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.944370, -0.328885) // Texture width/height [10fdeck1]: 256.000000/128.000000 // --> Vector A/B: (70.000000, 491.000000, -351.000000) / (3356.210958, 2930.530327, 2930.530327) // --> Vector info: d1 = 2.497567, 0.899647, 3.901638. Determinants: 1277.889744, -81.610666, -710735.420003, -358423.091689 // --> Vector info: d2 = 3.936829, 1.092482, 0.706797. Determinants: -164.178415, -2557.313750, 7183326.464332, -358423.091689 ( 351.000000 2905.000000 -569.000000 ) ( -491.000000 2905.000000 -569.000000 ) ( -70.000000 3307.000000 -709.000000 ) ( ( -0.003565 0.000228 1.982951 ) ( 0.000458 0.007135 -20.041472 ) ) 11gorc/10fdeck1 0 0 0 ( -70.000000 3305.684460 -712.777480 ) ( -491.000000 2903.684460 -572.777480 ) ( 351.000000 2903.684460 -572.777480 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 3305.684460 -712.777480 ) ( -70.000000 3307.000000 -709.000000 ) ( -491.000000 2905.000000 -569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -491.000000 2903.684460 -572.777480 ) ( -491.000000 2905.000000 -569.000000 ) ( 351.000000 2905.000000 -569.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 351.000000 2903.684460 -572.777480 ) ( 351.000000 2905.000000 -569.000000 ) ( -70.000000 3307.000000 -709.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (133/110) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (175.000000, 175.000000, -35.000000) / (298.000000, 143.000000, 143.000000) // --> Vector info: d1 = 3.921875, 3.921875, 0.921875. Determinants: -465.000000, 0.000000, -46282.031250, -32550.000000 // --> Vector info: d2 = 0.932707, 2.039839, 2.039839. Determinants: 0.000000, 232.497812, -99643.947565, -32550.000000 ( 35.000000 2730.000000 -143.000000 ) ( -175.000000 2730.000000 -143.000000 ) ( -175.000000 2730.000000 -298.000000 ) ( ( 0.014286 0.000000 1.421875 ) ( 0.000000 -0.007143 3.061258 ) ) 11gorc/00wpipe3 0 0 0 ( -175.000000 2726.000000 -298.000000 ) ( -175.000000 2726.000000 -143.000000 ) ( 35.000000 2726.000000 -143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 2726.000000 -298.000000 ) ( -175.000000 2730.000000 -298.000000 ) ( -175.000000 2730.000000 -143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 2726.000000 -143.000000 ) ( -175.000000 2730.000000 -143.000000 ) ( 35.000000 2730.000000 -143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 2726.000000 -143.000000 ) ( 35.000000 2730.000000 -143.000000 ) ( 35.000000 2730.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 2726.000000 -298.000000 ) ( 35.000000 2730.000000 -298.000000 ) ( -175.000000 2730.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (134/111) # points: 6 { brushDef { // Surface normal: 0.000000, 0.881480, -0.472221 // RotY/Z : 0.491809 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.472221, -0.881480) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-35.000000, 175.000000, 201.000000) / (-1163.112820, -1163.112820, -1258.407101) // --> Vector info: d1 = 0.843750, 3.843750, 4.213805. Determinants: -285.882843, -0.288411, -27226.309028, -20011.799020 // --> Vector info: d2 = 0.079675, 0.079675, 0.753948. Determinants: 0.000000, 141.597333, 163099.239223, -20011.799020 ( -201.000000 2775.000000 -59.000000 ) ( -175.000000 2730.000000 -143.000000 ) ( 35.000000 2730.000000 -143.000000 ) ( ( 0.014286 0.000014 1.360513 ) ( 0.000000 -0.007076 -8.150154 ) ) 11gorc/00wwarn 0 0 0 ( 35.000000 2726.474080 -141.111114 ) ( -175.000000 2726.474080 -141.111114 ) ( -201.000000 2771.474080 -57.111114 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 2726.474080 -141.111114 ) ( 35.000000 2730.000000 -143.000000 ) ( -175.000000 2730.000000 -143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 2726.474080 -141.111114 ) ( -175.000000 2730.000000 -143.000000 ) ( -201.000000 2775.000000 -59.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -201.000000 2771.474080 -57.111114 ) ( -201.000000 2775.000000 -59.000000 ) ( -175.000000 2835.000000 52.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 2831.474080 53.888886 ) ( -175.000000 2835.000000 52.000000 ) ( 35.000000 2835.000000 52.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 2831.474080 53.888886 ) ( 35.000000 2835.000000 52.000000 ) ( 65.000000 2775.000000 -59.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 65.000000 2771.474080 -57.111114 ) ( 65.000000 2775.000000 -59.000000 ) ( 35.000000 2730.000000 -143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (135/112) # points: 4 { brushDef { // Surface normal: -0.981116, 0.000000, 0.193420 // RotY/Z : -0.194647 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.193420, 0.000000, -0.981116) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-2835.000000, -2835.000000, -2796.000000) / (185.918688, 542.655285, 542.655285) // --> Vector info: d1 = 0.999999, 0.999999, 1.562500. Determinants: -200.664676, 0.000000, -582797.070818, -13912.727303 // --> Vector info: d2 = 5.109375, 0.011938, 0.011938. Determinants: 0.000000, 198.800039, -108045.983457, -13912.727303 ( 35.000000 2796.000000 -560.000000 ) ( 35.000000 2835.000000 -560.000000 ) ( 104.000000 2835.000000 -210.000000 ) ( ( 0.014423 0.000000 41.889491 ) ( 0.000000 -0.014289 7.765982 ) ) 11gorc/00WPANL6 0 0 0 ( 107.924464 2835.000000 -210.773680 ) ( 38.924464 2835.000000 -560.773680 ) ( 38.924464 2796.000000 -560.773680 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 107.924464 2835.000000 -210.773680 ) ( 104.000000 2835.000000 -210.000000 ) ( 35.000000 2835.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 38.924464 2835.000000 -560.773680 ) ( 35.000000 2835.000000 -560.000000 ) ( 35.000000 2796.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 38.924464 2796.000000 -560.773680 ) ( 35.000000 2796.000000 -560.000000 ) ( 59.000000 2766.000000 -441.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 62.924464 2766.000000 -441.773680 ) ( 59.000000 2766.000000 -441.000000 ) ( 104.000000 2835.000000 -210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (137/113) # points: 4 { brushDef { // Surface normal: 0.985143, -0.003712, 0.171696 // RotY/Z : -0.172551 / -0.003768. Vector texS/T: (0.003768, 0.999993, 0.000000) / (0.171695, -0.000647, -0.985150) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (2834.320458, 2834.090605, 2765.241818) / (519.803158, 164.527283, 399.009361) // --> Vector info: d1 = 0.999997, 0.999997, 1.988633. Determinants: 351.238525, -0.227241, -1019918.550476, -24514.209390 // --> Vector info: d2 = 6.000000, 0.925183, 4.269950. Determinants: -1.638793, -350.163812, 39575.852125, -24514.209390 ( -196.000000 2766.000000 -441.000000 ) ( -236.000000 2835.000000 -210.000000 ) ( -175.000000 2835.000000 -560.000000 ) ( ( -0.014328 0.000009 41.605199 ) ( 0.000067 0.014284 -1.614405 ) ) 11gorc/00WPANL6 0 0 0 ( -178.940572 2835.014849 -560.686785 ) ( -239.940572 2835.014849 -210.686785 ) ( -199.940572 2766.014849 -441.686785 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -178.940572 2835.014849 -560.686785 ) ( -175.000000 2835.000000 -560.000000 ) ( -236.000000 2835.000000 -210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -239.940572 2835.014849 -210.686785 ) ( -236.000000 2835.000000 -210.000000 ) ( -196.000000 2766.000000 -441.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -199.940572 2766.014849 -441.686785 ) ( -196.000000 2766.000000 -441.000000 ) ( -175.000000 2796.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -178.940572 2796.014849 -560.686785 ) ( -175.000000 2796.000000 -560.000000 ) ( -175.000000 2835.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (138/114) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte2]: 64.000000/64.000000 // --> Vector A/B: (2835.000000, 2835.000000, 2796.000000) / (35.000000, -53.000000, -53.000000) // --> Vector info: d1 = 0.000000, 2.500000, 2.500000. Determinants: 0.000000, 97.499991, -3412.500484, -3432.000000 // --> Vector info: d2 = 0.999995, 0.999998, 2.125000. Determinants: 99.000168, 0.000112, -284097.463119, -3432.000000 ( -53.000000 2796.000000 -560.000000 ) ( -53.000000 2835.000000 -560.000000 ) ( 35.000000 2835.000000 -560.000000 ) ( ( 0.000000 -0.028409 0.994318 ) ( -0.028846 0.000000 82.778981 ) ) 11gorc/00fgrte2 0 0 0 ( 35.000000 2835.000000 -564.000000 ) ( -53.000000 2835.000000 -564.000000 ) ( -53.000000 2796.000000 -564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 2835.000000 -564.000000 ) ( 35.000000 2835.000000 -560.000000 ) ( -53.000000 2835.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 2835.000000 -564.000000 ) ( -53.000000 2835.000000 -560.000000 ) ( -53.000000 2796.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 2796.000000 -564.000000 ) ( -53.000000 2796.000000 -560.000000 ) ( 35.000000 2796.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 35.000000 2796.000000 -564.000000 ) ( 35.000000 2796.000000 -560.000000 ) ( 35.000000 2835.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (139/115) # points: 3 { brushDef { // Surface normal: 0.973948, -0.002540, -0.226759 // RotY/Z : 0.228748 / -0.002608. Vector texS/T: (0.002608, 0.999997, 0.000000) / (-0.226758, 0.000591, -0.973951) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (2834.374838, 2834.533934, 2774.466327) / (259.721262, -9.286126, 104.682653) // --> Vector info: d1 = 0.001155, 0.416170, 1.094777. Determinants: 229.848998, 25.036930, -657999.481396, -16140.498165 // --> Vector info: d2 = 3.924983, 0.098855, 1.822470. Determinants: 27.606077, -229.552135, -81977.582715, -16140.498165 ( -201.000000 2775.000000 -59.000000 ) ( -175.000000 2835.000000 52.000000 ) ( -236.000000 2835.000000 -210.000000 ) ( ( -0.014241 -0.001551 40.766987 ) ( -0.001710 0.014222 5.079000 ) ) 11gorc/00WPANL6 0 0 0 ( -239.895791 2835.010161 -209.092965 ) ( -178.895791 2835.010161 52.907035 ) ( -204.895791 2775.010161 -58.092965 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -239.895791 2835.010161 -209.092965 ) ( -236.000000 2835.000000 -210.000000 ) ( -175.000000 2835.000000 52.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -178.895791 2835.010161 52.907035 ) ( -175.000000 2835.000000 52.000000 ) ( -201.000000 2775.000000 -59.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -204.895791 2775.010161 -58.092965 ) ( -201.000000 2775.000000 -59.000000 ) ( -236.000000 2835.000000 -210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (140/116) # points: 5 { brushDef { // Surface normal: -0.835068, 0.550145, -0.001653 // RotY/Z : 0.001653 / 2.559054. Vector texS/T: (-0.550145, -0.835069, 0.000000) / (0.001381, -0.000910, -0.999999) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-2424.635652, -2342.259356, -2298.993386) / (207.564669, 438.564985, 295.564789) // --> Vector info: d1 = 0.999997, 1.988631, 2.721227. Determinants: -310.604675, 17.574277, -778525.180427, -21774.279001 // --> Vector info: d2 = 4.109375, 0.750079, 2.755591. Determinants: 17.106069, 310.549883, -112461.877690, -21774.279001 ( 35.000000 2730.000000 -298.000000 ) ( 59.000000 2766.000000 -441.000000 ) ( 104.000000 2835.000000 -210.000000 ) ( ( 0.014265 -0.000807 35.754349 ) ( -0.000786 -0.014262 5.164896 ) ) 11gorc/00WPANL6 0 0 0 ( 107.340271 2832.799422 -209.993387 ) ( 62.340271 2763.799422 -440.993387 ) ( 38.340271 2727.799422 -297.993387 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 107.340271 2832.799422 -209.993387 ) ( 104.000000 2835.000000 -210.000000 ) ( 59.000000 2766.000000 -441.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 62.340271 2763.799422 -440.993387 ) ( 59.000000 2766.000000 -441.000000 ) ( 35.000000 2730.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 38.340271 2727.799422 -297.993387 ) ( 35.000000 2730.000000 -298.000000 ) ( 35.000000 2730.000000 -143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 38.340271 2727.799422 -142.993387 ) ( 35.000000 2730.000000 -143.000000 ) ( 65.000000 2775.000000 -59.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 68.340271 2772.799422 -58.993387 ) ( 65.000000 2775.000000 -59.000000 ) ( 104.000000 2835.000000 -210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (141/117) # points: 5 { brushDef { // Surface normal: 0.863779, 0.503871, 0.000000 // RotY/Z : 0.000000 / 0.528074. Vector texS/T: (-0.503871, 0.863779, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (2446.293829, 2446.293829, 2487.971161) / (143.000000, 298.000000, 441.000000) // --> Vector info: d1 = 1.777286, 1.674096, 0.988634. Determinants: 91.490492, 4.300672, -235908.866952, -6459.986455 // --> Vector info: d2 = 2.042837, 4.254465, 6.269949. Determinants: 3.862726, -92.174752, -9465.071485, -6459.986455 ( -196.000000 2766.000000 -441.000000 ) ( -175.000000 2730.000000 -298.000000 ) ( -175.000000 2730.000000 -143.000000 ) ( ( -0.014163 -0.000666 36.518477 ) ( -0.000598 0.014269 1.465184 ) ) 11gorc/00WPANL6 0 0 0 ( -178.455116 2727.984516 -143.000000 ) ( -178.455116 2727.984516 -298.000000 ) ( -199.455116 2763.984516 -441.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -178.455116 2727.984516 -143.000000 ) ( -175.000000 2730.000000 -143.000000 ) ( -175.000000 2730.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -178.455116 2727.984516 -298.000000 ) ( -175.000000 2730.000000 -298.000000 ) ( -196.000000 2766.000000 -441.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -199.455116 2763.984516 -441.000000 ) ( -196.000000 2766.000000 -441.000000 ) ( -236.000000 2835.000000 -210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -239.455116 2832.984516 -210.000000 ) ( -236.000000 2835.000000 -210.000000 ) ( -201.000000 2775.000000 -59.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -204.455116 2772.984516 -59.000000 ) ( -201.000000 2775.000000 -59.000000 ) ( -175.000000 2730.000000 -143.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (142/118) # points: 3 { brushDef { // Surface normal: -0.966953, -0.012364, -0.254656 // RotY/Z : 0.257491 / -3.128807. Vector texS/T: (0.012785, -0.999918, 0.000000) / (0.254635, 0.003256, -0.967032) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-2834.320801, -2833.438621, -2773.942149) / (-32.143177, 238.788958, 82.641049) // --> Vector info: d1 = 1.529290, 0.999995, 2.156150. Determinants: -230.591067, 32.511098, -677386.109283, -16257.256872 // --> Vector info: d2 = 3.951407, 0.109375, 2.196370. Determinants: 34.491142, 230.428459, 40926.625153, -16257.256872 ( 65.000000 2775.000000 -59.000000 ) ( 104.000000 2835.000000 -210.000000 ) ( 35.000000 2835.000000 52.000000 ) ( ( 0.014184 -0.002000 41.666692 ) ( -0.002122 -0.014174 -2.517437 ) ) 11gorc/00WPANL6 0 0 0 ( 38.867811 2835.049455 53.018622 ) ( 107.867811 2835.049455 -208.981378 ) ( 68.867811 2775.049455 -57.981378 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 38.867811 2835.049455 53.018622 ) ( 35.000000 2835.000000 52.000000 ) ( 104.000000 2835.000000 -210.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 107.867811 2835.049455 -208.981378 ) ( 104.000000 2835.000000 -210.000000 ) ( 65.000000 2775.000000 -59.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 68.867811 2775.049455 -57.981378 ) ( 65.000000 2775.000000 -59.000000 ) ( 35.000000 2835.000000 52.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (143/119) # points: 6 { brushDef { // Surface normal: 0.000925, 0.969705, 0.244277 // RotY/Z : -0.246774 / 1.569842. Vector texS/T: (-1.000000, 0.000954, 0.000000) / (0.000233, 0.244277, -0.969706) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-32.395023, -56.360661, -32.332046) / (955.855917, 1103.323364, 1226.041031) // --> Vector info: d1 = 0.921875, 0.583730, 0.921875. Determinants: -91.361750, 0.021295, -8957.869717, -6484.445697 // --> Vector info: d2 = 2.932706, 1.878502, 1.000000. Determinants: 0.181075, 46.384920, -63348.404857, -6484.445697 ( 35.000000 2796.000000 -560.000000 ) ( 59.000000 2766.000000 -441.000000 ) ( 35.000000 2730.000000 -298.000000 ) ( ( 0.014089 -0.000003 1.381440 ) ( -0.000028 -0.007153 9.769286 ) ) 11gorc/00wpipe3 0 0 0 ( 34.996299 2726.121180 -298.977107 ) ( 58.996299 2762.121180 -441.977107 ) ( 34.996299 2792.121180 -560.977107 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 34.996299 2726.121180 -298.977107 ) ( 35.000000 2730.000000 -298.000000 ) ( 59.000000 2766.000000 -441.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 58.996299 2762.121180 -441.977107 ) ( 59.000000 2766.000000 -441.000000 ) ( 35.000000 2796.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 34.996299 2792.121180 -560.977107 ) ( 35.000000 2796.000000 -560.000000 ) ( -175.000000 2796.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.003701 2792.121180 -560.977107 ) ( -175.000000 2796.000000 -560.000000 ) ( -196.000000 2766.000000 -441.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -196.003701 2762.121180 -441.977107 ) ( -196.000000 2766.000000 -441.000000 ) ( -175.000000 2730.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.003701 2726.121180 -298.977107 ) ( -175.000000 2730.000000 -298.000000 ) ( 35.000000 2730.000000 -298.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (144/120) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte2]: 64.000000/64.000000 // --> Vector A/B: (2835.000000, 2835.000000, 2796.000000) / (-53.000000, -175.000000, -175.000000) // --> Vector info: d1 = 0.000000, 3.500000, 3.500000. Determinants: 0.000000, 136.500000, 7234.498885, -4758.000000 // --> Vector info: d2 = 0.999995, 0.999998, 2.125000. Determinants: 137.250233, 0.000112, -393862.380730, -4758.000000 ( -175.000000 2796.000000 -560.000000 ) ( -175.000000 2835.000000 -560.000000 ) ( -53.000000 2835.000000 -560.000000 ) ( ( 0.000000 -0.028689 -1.520492 ) ( -0.028846 0.000000 82.778979 ) ) 11gorc/00fgrte2 0 0 0 ( -53.000000 2835.000000 -564.000000 ) ( -175.000000 2835.000000 -564.000000 ) ( -175.000000 2796.000000 -564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 2835.000000 -564.000000 ) ( -53.000000 2835.000000 -560.000000 ) ( -175.000000 2835.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 2835.000000 -564.000000 ) ( -175.000000 2835.000000 -560.000000 ) ( -175.000000 2796.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -175.000000 2796.000000 -564.000000 ) ( -175.000000 2796.000000 -560.000000 ) ( -53.000000 2796.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -53.000000 2796.000000 -564.000000 ) ( -53.000000 2796.000000 -560.000000 ) ( -53.000000 2835.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (145/121) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (58.000000, 58.000000, -193.000000) / (306.000000, 171.000000, 171.000000) // --> Vector info: d1 = 3.656700, 3.656700, 0.078125. Determinants: -483.107631, 0.000000, -95887.033177, -33885.000000 // --> Vector info: d2 = 0.581144, 1.548989, 1.548989. Determinants: 0.000000, 242.929085, -94028.367686, -33885.000000 ( -193.000000 4340.000000 -171.000000 ) ( 58.000000 4340.000000 -171.000000 ) ( 58.000000 4340.000000 -306.000000 ) ( ( 0.014257 0.000000 2.829778 ) ( 0.000000 -0.007169 2.774926 ) ) 11gorc/00wpipe3 0 0 0 ( 58.000000 4344.000000 -306.000000 ) ( 58.000000 4344.000000 -171.000000 ) ( -193.000000 4344.000000 -171.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 58.000000 4344.000000 -306.000000 ) ( 58.000000 4340.000000 -306.000000 ) ( 58.000000 4340.000000 -171.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 58.000000 4344.000000 -171.000000 ) ( 58.000000 4340.000000 -171.000000 ) ( -193.000000 4340.000000 -171.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.000000 4344.000000 -171.000000 ) ( -193.000000 4340.000000 -171.000000 ) ( -193.000000 4340.000000 -306.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.000000 4344.000000 -306.000000 ) ( -193.000000 4340.000000 -306.000000 ) ( 58.000000 4340.000000 -306.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (146/122) # points: 4 { brushDef { // Surface normal: 0.000000, -0.894427, -0.447214 // RotY/Z : 0.463648 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.447214, -0.894427) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-193.000000, 58.000000, 73.000000) / (2093.854054, 2093.854054, 2040.188423) // --> Vector info: d1 = 0.843750, 4.422325, 4.637146. Determinants: -192.046494, 0.241413, -48935.830883, -13470.073496 // --> Vector info: d2 = 0.079675, 0.079675, 0.463402. Determinants: 0.000000, 96.315614, -202744.063724, -13470.073496 ( 73.000000 4316.000000 -123.000000 ) ( 58.000000 4340.000000 -171.000000 ) ( -193.000000 4340.000000 -171.000000 ) ( ( 0.014257 -0.000018 3.632930 ) ( 0.000000 -0.007150 15.051445 ) ) 11gorc/00wwarn 0 0 0 ( -193.000000 4343.577709 -169.211146 ) ( 58.000000 4343.577709 -169.211146 ) ( 73.000000 4319.577709 -121.211146 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.000000 4343.577709 -169.211146 ) ( -193.000000 4340.000000 -171.000000 ) ( 58.000000 4340.000000 -171.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 58.000000 4343.577709 -169.211146 ) ( 58.000000 4340.000000 -171.000000 ) ( 73.000000 4316.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 73.000000 4319.577709 -121.211146 ) ( 73.000000 4316.000000 -123.000000 ) ( -210.000000 4316.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 4319.577709 -121.211146 ) ( -210.000000 4316.000000 -123.000000 ) ( -193.000000 4340.000000 -171.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (147/123) # points: 3 { brushDef { // Surface normal: 0.965125, -0.001272, 0.261785 // RotY/Z : -0.264872 / -0.001318. Vector texS/T: (0.001318, 0.999999, 0.000000) / (0.261785, -0.000345, -0.965126) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4234.641911, 4273.742009, 4303.707727) / (198.354393, 488.471925, 389.003057) // --> Vector info: d1 = 1.000000, 0.437411, 0.011303. Determinants: 179.581572, 0.197521, -773085.653625, -12582.822736 // --> Vector info: d2 = 0.859375, 5.005298, 3.580946. Determinants: 0.839199, -179.927862, 21322.409084, -12582.822736 ( -219.000000 4304.000000 -464.000000 ) ( -193.000000 4274.000000 -560.000000 ) ( -269.000000 4235.000000 -280.000000 ) ( ( -0.014272 -0.000016 61.439764 ) ( -0.000067 0.014299 -1.694565 ) ) 11gorc/00WPANL6 0 0 0 ( -272.860501 4235.005086 -281.047142 ) ( -196.860501 4274.005086 -561.047142 ) ( -222.860501 4304.005086 -465.047142 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -272.860501 4235.005086 -281.047142 ) ( -269.000000 4235.000000 -280.000000 ) ( -193.000000 4274.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -196.860501 4274.005086 -561.047142 ) ( -193.000000 4274.000000 -560.000000 ) ( -219.000000 4304.000000 -464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -222.860501 4304.005086 -465.047142 ) ( -219.000000 4304.000000 -464.000000 ) ( -269.000000 4235.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (149/124) # points: 3 { brushDef { // Surface normal: -0.973326, 0.000000, 0.229427 // RotY/Z : -0.231489 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.229427, 0.000000, -0.973326) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-4235.000000, -4235.000000, -4274.000000) / (531.755756, 244.082330, 531.755756) // --> Vector info: d1 = 0.000001, 0.000001, 0.562578. Determinants: 161.838525, 0.000000, 685386.142136, -11219.263612 // --> Vector info: d2 = 5.000000, 0.887573, 5.000000. Determinants: 0.000000, -160.384662, 29189.143717, -11219.263612 ( 58.000000 4274.000000 -560.000000 ) ( 124.000000 4235.000000 -280.000000 ) ( 58.000000 4235.000000 -560.000000 ) ( ( -0.014425 0.000000 -61.090118 ) ( 0.000000 0.014295 -2.601699 ) ) 11gorc/00WPANL6 0 0 0 ( 61.893304 4235.000000 -560.917707 ) ( 127.893304 4235.000000 -280.917707 ) ( 61.893304 4274.000000 -560.917707 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 61.893304 4235.000000 -560.917707 ) ( 58.000000 4235.000000 -560.000000 ) ( 124.000000 4235.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 127.893304 4235.000000 -280.917707 ) ( 124.000000 4235.000000 -280.000000 ) ( 58.000000 4274.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 61.893304 4274.000000 -560.917707 ) ( 58.000000 4274.000000 -560.000000 ) ( 58.000000 4235.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (150/125) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte2]: 64.000000/64.000000 // --> Vector A/B: (4235.000000, 4235.000000, 4274.000000) / (-193.000000, -100.000000, -100.000000) // --> Vector info: d1 = 0.000000, 2.650000, 2.650006. Determinants: -0.000577, -103.350004, -19944.107574, -3627.000000 // --> Vector info: d2 = 0.000000, 0.000005, 1.125169. Determinants: -104.640259, -0.000188, 443151.461195, -3627.000000 ( -100.000000 4274.000000 -560.000000 ) ( -100.000000 4235.000000 -560.000000 ) ( -193.000000 4235.000000 -560.000000 ) ( ( 0.000000 0.028495 5.498789 ) ( 0.028850 0.000000 -122.181269 ) ) 11gorc/00fgrte2 0 0 0 ( -193.000000 4235.000000 -564.000000 ) ( -100.000000 4235.000000 -564.000000 ) ( -100.000000 4274.000000 -564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.000000 4235.000000 -564.000000 ) ( -193.000000 4235.000000 -560.000000 ) ( -100.000000 4235.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -100.000000 4235.000000 -564.000000 ) ( -100.000000 4235.000000 -560.000000 ) ( -100.000000 4274.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -100.000000 4274.000000 -564.000000 ) ( -100.000000 4274.000000 -560.000000 ) ( -193.000000 4274.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.000000 4274.000000 -564.000000 ) ( -193.000000 4274.000000 -560.000000 ) ( -193.000000 4235.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (151/126) # points: 3 { brushDef { // Surface normal: -0.978746, 0.048031, -0.199374 // RotY/Z : 0.200719 / 3.092558. Vector texS/T: (-0.049015, -0.998798, 0.000000) / (0.199134, -0.009772, -0.979923) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-4235.987563, -4232.752567, -4294.052872) / (257.685381, -72.952691, 52.567318) // --> Vector info: d1 = 0.999999, 0.999999, 1.861811. Determinants: 284.947900, 2.787959, 1186455.199027, -19862.157889 // --> Vector info: d2 = 5.046875, 0.324313, 2.128514. Determinants: 3.761596, -283.657925, -11213.254139, -19862.157889 ( 86.000000 4295.000000 -79.000000 ) ( 58.000000 4235.000000 44.000000 ) ( 124.000000 4235.000000 -280.000000 ) ( ( -0.014346 -0.000140 -59.734456 ) ( -0.000189 0.014281 0.564554 ) ) 11gorc/00WPANL6 0 0 0 ( 127.914982 4234.807876 -279.202504 ) ( 61.914982 4234.807876 44.797496 ) ( 89.914982 4294.807876 -78.202504 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 127.914982 4234.807876 -279.202504 ) ( 124.000000 4235.000000 -280.000000 ) ( 58.000000 4235.000000 44.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 61.914982 4234.807876 44.797496 ) ( 58.000000 4235.000000 44.000000 ) ( 86.000000 4295.000000 -79.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 89.914982 4294.807876 -78.202504 ) ( 86.000000 4295.000000 -79.000000 ) ( 124.000000 4235.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (152/127) # points: 5 { brushDef { // Surface normal: 0.810101, -0.586290, 0.000277 // RotY/Z : -0.000277 / -0.626472. Vector texS/T: (0.586290, 0.810101, 0.000000) / (0.000225, -0.000163, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (3273.066071, 3358.277558, 3402.684743) / (279.250942, 463.250949, 305.250943) // --> Vector info: d1 = 2.000000, 1.011246, 0.185102. Determinants: 308.233638, -26.489256, -1044740.576493, -21634.337707 // --> Vector info: d2 = 2.953125, 5.674454, 3.488478. Determinants: -27.750521, -307.116764, 112703.034859, -21634.337707 ( -193.000000 4340.000000 -306.000000 ) ( -219.000000 4304.000000 -464.000000 ) ( -269.000000 4235.000000 -280.000000 ) ( ( -0.014247 0.001224 48.290851 ) ( 0.001283 0.014196 -5.209452 ) ) 11gorc/00WPANL6 0 0 0 ( -272.240404 4237.345161 -280.001109 ) ( -222.240404 4306.345161 -464.001109 ) ( -196.240404 4342.345161 -306.001109 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -272.240404 4237.345161 -280.001109 ) ( -269.000000 4235.000000 -280.000000 ) ( -219.000000 4304.000000 -464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -222.240404 4306.345161 -464.001109 ) ( -219.000000 4304.000000 -464.000000 ) ( -193.000000 4340.000000 -306.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -196.240404 4342.345161 -306.001109 ) ( -193.000000 4340.000000 -306.000000 ) ( -193.000000 4340.000000 -171.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -196.240404 4342.345161 -171.001109 ) ( -193.000000 4340.000000 -171.000000 ) ( -225.000000 4295.000000 -79.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -228.240404 4297.345161 -79.001109 ) ( -225.000000 4295.000000 -79.000000 ) ( -269.000000 4235.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (153/128) # points: 5 { brushDef { // Surface normal: -0.853282, -0.521450, 0.000000 // RotY/Z : 0.000000 / -2.593043. Vector texS/T: (0.521450, -0.853282, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-3672.999058, -3672.999058, -3630.809011) / (171.000000, 306.000000, 464.000000) // --> Vector info: d1 = 1.884783, 1.750268, 0.989241. Determinants: 81.485089, 5.675226, 287589.112599, -5695.656240 // --> Vector info: d2 = 1.516792, 3.447562, 5.649716. Determinants: 7.770974, -81.459292, 33833.193929, -5695.656240 ( 80.000000 4304.000000 -464.000000 ) ( 58.000000 4340.000000 -306.000000 ) ( 58.000000 4340.000000 -171.000000 ) ( ( -0.014307 -0.000996 -50.492709 ) ( -0.001364 0.014302 -5.940175 ) ) 11gorc/00WPANL6 0 0 0 ( 61.413127 4342.085800 -171.000000 ) ( 61.413127 4342.085800 -306.000000 ) ( 83.413127 4306.085800 -464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 61.413127 4342.085800 -171.000000 ) ( 58.000000 4340.000000 -171.000000 ) ( 58.000000 4340.000000 -306.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 61.413127 4342.085800 -306.000000 ) ( 58.000000 4340.000000 -306.000000 ) ( 80.000000 4304.000000 -464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 83.413127 4306.085800 -464.000000 ) ( 80.000000 4304.000000 -464.000000 ) ( 124.000000 4235.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 127.413127 4237.085800 -280.000000 ) ( 124.000000 4235.000000 -280.000000 ) ( 86.000000 4295.000000 -79.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 89.413127 4297.085800 -79.000000 ) ( 86.000000 4295.000000 -79.000000 ) ( 58.000000 4340.000000 -171.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (154/129) # points: 3 { brushDef { // Surface normal: 0.972307, 0.051016, -0.228072 // RotY/Z : 0.230097 / 0.052421. Vector texS/T: (-0.052397, 0.998626, 0.000000) / (-0.227759, -0.011950, -0.973644) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4239.295143, 4243.277319, 4300.889428) / (-49.492448, 283.277957, 76.837058) // --> Vector info: d1 = 0.000003, 0.000003, 0.862126. Determinants: -286.889259, 3.433129, 1216378.101588, -19993.689004 // --> Vector info: d2 = 5.687500, 0.935553, 3.869483. Determinants: 4.670992, 285.453114, -119388.047009, -19993.689004 ( -225.000000 4295.000000 -79.000000 ) ( -269.000000 4235.000000 -280.000000 ) ( -193.000000 4235.000000 44.000000 ) ( ( 0.014349 -0.000172 -60.838103 ) ( -0.000234 -0.014277 5.971287 ) ) 11gorc/00WPANL6 0 0 0 ( -196.889227 4234.795936 44.912288 ) ( -272.889227 4234.795936 -279.087712 ) ( -228.889227 4294.795936 -78.087712 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -196.889227 4234.795936 44.912288 ) ( -193.000000 4235.000000 44.000000 ) ( -269.000000 4235.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -272.889227 4234.795936 -279.087712 ) ( -269.000000 4235.000000 -280.000000 ) ( -225.000000 4295.000000 -79.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -228.889227 4294.795936 -78.087712 ) ( -225.000000 4295.000000 -79.000000 ) ( -193.000000 4235.000000 44.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (155/130) # points: 4 { brushDef { // Surface normal: 0.000000, -0.975011, 0.222155 // RotY/Z : -0.224024 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.222155, -0.975011) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-193.000000, -219.000000, 80.000000) / (-665.797075, -503.747700, -503.747700) // --> Vector info: d1 = 1.078125, 0.706165, 4.982270. Determinants: -692.940131, 0.037149, -185950.835830, -48452.763182 // --> Vector info: d2 = 1.581139, 0.427450, 0.427455. Determinants: -0.000772, 344.952868, 153057.915400, -48452.763182 ( 80.000000 4304.000000 -464.000000 ) ( -219.000000 4304.000000 -464.000000 ) ( -193.000000 4340.000000 -306.000000 ) ( ( 0.014301 -0.000001 3.837776 ) ( 0.000000 -0.007119 -3.158910 ) ) 11gorc/00wpipe3 0 0 0 ( -193.000000 4343.900046 -306.888618 ) ( -219.000000 4307.900046 -464.888618 ) ( 80.000000 4307.900046 -464.888618 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.000000 4343.900046 -306.888618 ) ( -193.000000 4340.000000 -306.000000 ) ( -219.000000 4304.000000 -464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -219.000000 4307.900046 -464.888618 ) ( -219.000000 4304.000000 -464.000000 ) ( 80.000000 4304.000000 -464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 80.000000 4307.900046 -464.888618 ) ( 80.000000 4304.000000 -464.000000 ) ( 58.000000 4340.000000 -306.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 58.000000 4343.900046 -306.888618 ) ( 58.000000 4340.000000 -306.000000 ) ( -193.000000 4340.000000 -306.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (156/131) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fgrte2]: 64.000000/64.000000 // --> Vector A/B: (4235.000000, 4235.000000, 4274.000000) / (-100.000000, 58.000000, 58.000000) // --> Vector info: d1 = 0.999998, 5.507150, 5.507159. Determinants: -0.001432, -175.778931, -23733.817368, -6162.000000 // --> Vector info: d2 = 1.000003, 0.999996, 2.125150. Determinants: -177.774428, 0.000302, 746712.713392, -6162.000000 ( 58.000000 4274.000000 -560.000000 ) ( 58.000000 4235.000000 -560.000000 ) ( -100.000000 4235.000000 -560.000000 ) ( ( 0.000000 0.028526 3.851642 ) ( 0.028850 0.000000 -121.180252 ) ) 11gorc/00fgrte2 0 0 0 ( -100.000000 4235.000000 -564.000000 ) ( 58.000000 4235.000000 -564.000000 ) ( 58.000000 4274.000000 -564.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -100.000000 4235.000000 -564.000000 ) ( -100.000000 4235.000000 -560.000000 ) ( 58.000000 4235.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 58.000000 4235.000000 -564.000000 ) ( 58.000000 4235.000000 -560.000000 ) ( 58.000000 4274.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 58.000000 4274.000000 -564.000000 ) ( 58.000000 4274.000000 -560.000000 ) ( -100.000000 4274.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -100.000000 4274.000000 -564.000000 ) ( -100.000000 4274.000000 -560.000000 ) ( -100.000000 4235.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (158/132) # points: 3 { brushDef { // Surface normal: -0.973666, -0.014111, 0.227542 // RotY/Z : -0.229552 / -3.127101. Vector texS/T: (0.014491, -0.999895, 0.000000) / (-0.227518, -0.003297, -0.973768) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-4232.758398, -4302.388767, -4272.710724) / (230.478649, 419.435289, 518.021362) // --> Vector info: d1 = 0.001573, 0.989234, 0.562578. Determinants: 177.988974, 0.396363, 753273.346060, -12472.447875 // --> Vector info: d2 = 0.887574, 3.587215, 5.000000. Determinants: -0.808092, -178.492813, 26648.100843, -12472.447875 ( 58.000000 4274.000000 -560.000000 ) ( 80.000000 4304.000000 -464.000000 ) ( 124.000000 4235.000000 -280.000000 ) ( ( -0.014271 -0.000032 -60.394989 ) ( 0.000065 0.014311 -2.136557 ) ) 11gorc/00WPANL6 0 0 0 ( 127.894665 4235.056444 -280.910166 ) ( 83.894665 4304.056444 -464.910166 ) ( 61.894665 4274.056444 -560.910166 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 127.894665 4235.056444 -280.910166 ) ( 124.000000 4235.000000 -280.000000 ) ( 80.000000 4304.000000 -464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 83.894665 4304.056444 -464.910166 ) ( 80.000000 4304.000000 -464.000000 ) ( 58.000000 4274.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 61.894665 4274.056444 -560.910166 ) ( 58.000000 4274.000000 -560.000000 ) ( 124.000000 4235.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (159/133) # points: 3 { brushDef { // Surface normal: 0.965081, 0.000000, 0.261951 // RotY/Z : -0.265043 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.261951, 0.000000, -0.965081) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4235.000000, 4235.000000, 4274.000000) / (199.758037, 489.889042, 489.889042) // --> Vector info: d1 = 1.000000, 1.000001, 0.437419. Determinants: 163.222449, -0.000032, -702562.176776, -11315.109191 // --> Vector info: d2 = 0.859375, 5.005514, 5.005514. Determinants: 0.000000, -161.699422, 22576.835664, -11315.109191 ( -193.000000 4274.000000 -560.000000 ) ( -193.000000 4235.000000 -560.000000 ) ( -269.000000 4235.000000 -280.000000 ) ( ( -0.014425 0.000000 62.090623 ) ( 0.000000 0.014291 -1.995282 ) ) 11gorc/00WPANL6 0 0 0 ( -272.860325 4235.000000 -281.047803 ) ( -196.860325 4235.000000 -561.047803 ) ( -196.860325 4274.000000 -561.047803 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -272.860325 4235.000000 -281.047803 ) ( -269.000000 4235.000000 -280.000000 ) ( -193.000000 4235.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -196.860325 4235.000000 -561.047803 ) ( -193.000000 4235.000000 -560.000000 ) ( -193.000000 4274.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -196.860325 4274.000000 -561.047803 ) ( -193.000000 4274.000000 -560.000000 ) ( -269.000000 4235.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (160/134) # points: 4 { brushDef { // Surface normal: 0.000000, -0.954480, 0.298275 // RotY/Z : -0.302885 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.298275, -0.954480) // Texture width/height [00wpipe3]: 64.000000/128.000000 // --> Vector A/B: (-219.000000, -193.000000, 58.000000) / (-840.896861, -740.318533, -740.318533) // --> Vector info: d1 = 0.706165, 1.078122, 4.656697. Determinants: -359.927103, -0.318073, -96918.760177, -25245.160249 // --> Vector info: d2 = 1.427454, 0.707694, 0.707694. Determinants: -0.000024, 180.659872, 115880.003138, -25245.160249 ( 58.000000 4274.000000 -560.000000 ) ( -193.000000 4274.000000 -560.000000 ) ( -219.000000 4304.000000 -464.000000 ) ( ( 0.014257 0.000013 3.839103 ) ( 0.000000 -0.007156 -4.590187 ) ) 11gorc/00wpipe3 0 0 0 ( -219.000000 4307.817920 -465.193100 ) ( -193.000000 4277.817920 -561.193100 ) ( 58.000000 4277.817920 -561.193100 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -219.000000 4307.817920 -465.193100 ) ( -219.000000 4304.000000 -464.000000 ) ( -193.000000 4274.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.000000 4277.817920 -561.193100 ) ( -193.000000 4274.000000 -560.000000 ) ( 58.000000 4274.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 58.000000 4277.817920 -561.193100 ) ( 58.000000 4274.000000 -560.000000 ) ( 80.000000 4304.000000 -464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 80.000000 4307.817920 -465.193100 ) ( 80.000000 4304.000000 -464.000000 ) ( -219.000000 4304.000000 -464.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (161/135) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (4629.000000, 4629.000000, 4641.000000) / (-210.000000, 70.000000, 70.000000) // --> Vector info: d1 = 4.046902, 0.046872, 0.046872. Determinants: 0.000000, 48.000360, -3517.515625, -3360.000000 // --> Vector info: d2 = 0.484338, 0.484338, 0.309496. Determinants: 48.955725, 0.000000, -228243.426049, -3360.000000 ( 70.000000 4641.000000 -123.000000 ) ( 70.000000 4629.000000 -123.000000 ) ( -210.000000 4629.000000 -123.000000 ) ( ( 0.000000 -0.014286 1.046880 ) ( -0.014570 0.000000 67.929591 ) ) 11gorc/00fdeck1 0 0 0 ( -210.000000 4629.000000 -127.000000 ) ( 70.000000 4629.000000 -127.000000 ) ( 70.000000 4641.000000 -127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 4629.000000 -127.000000 ) ( -210.000000 4629.000000 -123.000000 ) ( 70.000000 4629.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 4629.000000 -127.000000 ) ( 70.000000 4629.000000 -123.000000 ) ( 70.000000 4641.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 4641.000000 -127.000000 ) ( 70.000000 4641.000000 -123.000000 ) ( -210.000000 4641.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 4641.000000 -127.000000 ) ( -210.000000 4641.000000 -123.000000 ) ( -210.000000 4629.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (162/136) # points: 4 { brushDef { // Surface normal: -0.987146, 0.000000, -0.159824 // RotY/Z : 0.160512 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.159824, 0.000000, -0.987146) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-4629.000000, -4629.000000, -4641.000000) / (132.606558, 26.239270, 26.239270) // --> Vector info: d1 = 0.218748, 0.218748, 0.568460. Determinants: 37.197957, 0.000000, 171910.131164, -1276.407458 // --> Vector info: d2 = 4.031250, 0.989857, 0.989857. Determinants: 0.000000, -36.496711, -305.814367, -1276.407458 ( 53.000000 4641.000000 -18.000000 ) ( 53.000000 4629.000000 -18.000000 ) ( 70.000000 4629.000000 -123.000000 ) ( ( -0.029143 0.000000 -134.682801 ) ( 0.000000 0.028593 0.239590 ) ) 11gorc/00WPANL6 0 0 0 ( 73.948582 4629.000000 -122.360706 ) ( 56.948582 4629.000000 -17.360706 ) ( 56.948582 4641.000000 -17.360706 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 73.948582 4629.000000 -122.360706 ) ( 70.000000 4629.000000 -123.000000 ) ( 53.000000 4629.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 56.948582 4629.000000 -17.360706 ) ( 53.000000 4629.000000 -18.000000 ) ( 53.000000 4641.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 56.948582 4641.000000 -17.360706 ) ( 53.000000 4641.000000 -18.000000 ) ( 70.000000 4641.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 73.948582 4641.000000 -122.360706 ) ( 70.000000 4641.000000 -123.000000 ) ( 70.000000 4629.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (163/137) # points: 4 { brushDef { // Surface normal: -0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-4629.000000, -4629.000000, -4641.000000) / (50.204581, 0.707107, 0.707107) // --> Vector info: d1 = 0.129179, 0.129179, 0.478901. Determinants: 17.310351, 0.000000, 80052.887297, -593.969696 // --> Vector info: d2 = 1.427833, 0.013640, 0.013640. Determinants: 0.000000, -16.970309, 3.897944, -593.969696 ( 18.000000 4641.000000 17.000000 ) ( 18.000000 4629.000000 17.000000 ) ( 53.000000 4629.000000 -18.000000 ) ( ( -0.029143 0.000000 -134.776046 ) ( 0.000000 0.028571 -0.006563 ) ) 11gorc/00WPANL6 0 0 0 ( 55.828427 4629.000000 -15.171573 ) ( 20.828427 4629.000000 19.828427 ) ( 20.828427 4641.000000 19.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 55.828427 4629.000000 -15.171573 ) ( 53.000000 4629.000000 -18.000000 ) ( 18.000000 4629.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 20.828427 4629.000000 19.828427 ) ( 18.000000 4629.000000 17.000000 ) ( 18.000000 4641.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 20.828427 4641.000000 19.828427 ) ( 18.000000 4641.000000 17.000000 ) ( 53.000000 4641.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 55.828427 4641.000000 -15.171573 ) ( 53.000000 4641.000000 -18.000000 ) ( 53.000000 4629.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (164/138) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4629.000000, 4629.000000, 4641.000000) / (-18.000000, 158.000000, 158.000000) // --> Vector info: d1 = 5.999759, 0.999689, 0.999761. Determinants: -0.012724, 60.000840, -11532.574748, -2112.000000 // --> Vector info: d2 = 0.996794, 0.995760, 0.646038. Determinants: 61.551055, 0.012411, -287024.841902, -2112.000000 ( -158.000000 4641.000000 17.000000 ) ( -158.000000 4629.000000 17.000000 ) ( 18.000000 4629.000000 17.000000 ) ( ( 0.000006 -0.028409 5.460499 ) ( -0.029143 -0.000006 135.901914 ) ) 11gorc/00WPANL6 0 0 0 ( 18.000000 4629.000000 21.000000 ) ( -158.000000 4629.000000 21.000000 ) ( -158.000000 4641.000000 21.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18.000000 4629.000000 21.000000 ) ( 18.000000 4629.000000 17.000000 ) ( -158.000000 4629.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -158.000000 4629.000000 21.000000 ) ( -158.000000 4629.000000 17.000000 ) ( -158.000000 4641.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -158.000000 4641.000000 21.000000 ) ( -158.000000 4641.000000 17.000000 ) ( 18.000000 4641.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18.000000 4641.000000 21.000000 ) ( 18.000000 4641.000000 17.000000 ) ( 18.000000 4629.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (165/139) # points: 4 { brushDef { // Surface normal: 0.707107, 0.000000, -0.707107 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4629.000000, 4629.000000, 4641.000000) / (99.702056, 149.199531, 149.199531) // --> Vector info: d1 = 0.093741, 0.093753, 0.443465. Determinants: -17.309879, -0.000140, 80071.766588, -593.969696 // --> Vector info: d2 = 1.992298, 0.578113, 0.578115. Determinants: -0.000142, 16.970221, -2874.675166, -593.969696 ( -193.000000 4641.000000 -18.000000 ) ( -193.000000 4629.000000 -18.000000 ) ( -158.000000 4629.000000 17.000000 ) ( ( 0.029143 0.000000 -134.807831 ) ( 0.000000 -0.028571 4.839767 ) ) 11gorc/00WPANL6 0 0 0 ( -160.828427 4629.000000 19.828427 ) ( -195.828427 4629.000000 -15.171573 ) ( -195.828427 4641.000000 -15.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -160.828427 4629.000000 19.828427 ) ( -158.000000 4629.000000 17.000000 ) ( -193.000000 4629.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -195.828427 4629.000000 -15.171573 ) ( -193.000000 4629.000000 -18.000000 ) ( -193.000000 4641.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -195.828427 4641.000000 -15.171573 ) ( -193.000000 4641.000000 -18.000000 ) ( -158.000000 4641.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -160.828427 4641.000000 19.828427 ) ( -158.000000 4641.000000 17.000000 ) ( -158.000000 4629.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (166/140) # points: 4 { brushDef { // Surface normal: 0.987146, 0.000000, -0.159824 // RotY/Z : 0.160512 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.159824, 0.000000, -0.987146) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4629.000000, 4629.000000, 4641.000000) / (48.614570, 154.981858, 154.981858) // --> Vector info: d1 = 0.140623, 0.140623, 0.490307. Determinants: -37.194914, 0.000000, 171995.763979, -1276.407458 // --> Vector info: d2 = 4.031250, 0.989857, 0.989857. Determinants: 0.000000, 36.496714, -6919.789611, -1276.407458 ( -210.000000 4641.000000 -123.000000 ) ( -210.000000 4629.000000 -123.000000 ) ( -193.000000 4629.000000 -18.000000 ) ( ( 0.029140 0.000000 -134.749889 ) ( 0.000000 -0.028593 5.421301 ) ) 11gorc/00WPANL6 0 0 0 ( -196.948582 4629.000000 -17.360706 ) ( -213.948582 4629.000000 -122.360706 ) ( -213.948582 4641.000000 -122.360706 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -196.948582 4629.000000 -17.360706 ) ( -193.000000 4629.000000 -18.000000 ) ( -210.000000 4629.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -213.948582 4629.000000 -122.360706 ) ( -210.000000 4629.000000 -123.000000 ) ( -210.000000 4641.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -213.948582 4641.000000 -122.360706 ) ( -210.000000 4641.000000 -123.000000 ) ( -193.000000 4641.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -196.948582 4641.000000 -17.360706 ) ( -193.000000 4641.000000 -18.000000 ) ( -193.000000 4629.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (169/141) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (210.000000, 210.000000, 228.000000) / (-31.000000, 123.000000, 123.000000) // --> Vector info: d1 = 0.999872, 1.000750, 1.500740. Determinants: -76.998530, -0.015793, 13397.555923, -2772.000000 // --> Vector info: d2 = 4.385437, 0.000807, 0.000907. Determinants: -0.015412, 78.923333, -9706.571559, -2772.000000 ( -228.000000 4349.000000 -123.000000 ) ( -210.000000 4349.000000 -123.000000 ) ( -210.000000 4349.000000 31.000000 ) ( ( 0.027777 0.000006 -4.833173 ) ( 0.000006 -0.028472 3.501649 ) ) 11gorc/00WPANL6 0 0 0 ( -210.000000 4345.000000 31.000000 ) ( -210.000000 4345.000000 -123.000000 ) ( -228.000000 4345.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 4345.000000 31.000000 ) ( -210.000000 4349.000000 31.000000 ) ( -210.000000 4349.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 4345.000000 -123.000000 ) ( -210.000000 4349.000000 -123.000000 ) ( -228.000000 4349.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -228.000000 4345.000000 -123.000000 ) ( -228.000000 4349.000000 -123.000000 ) ( -228.000000 4349.000000 26.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -228.000000 4345.000000 26.000000 ) ( -228.000000 4349.000000 26.000000 ) ( -210.000000 4349.000000 31.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (170/142) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (140.000000, 0.000000, -57.000000) / (-52.000000, -52.000000, -35.000000) // --> Vector info: d1 = 5.999737, 1.999737, 0.374817. Determinants: -68.000000, -0.511215, -4785.956736, -2380.000000 // --> Vector info: d2 = 1.000414, 0.999619, 0.499287. Determinants: -0.013505, 70.001282, 1260.972290, -2380.000000 ( 57.000000 4349.000000 35.000000 ) ( 0.000000 4349.000000 52.000000 ) ( -140.000000 4349.000000 52.000000 ) ( ( 0.028571 0.000215 2.010906 ) ( 0.000006 -0.029412 -0.529820 ) ) 11gorc/00WPANL6 0 0 0 ( -140.000000 4345.000000 52.000000 ) ( 0.000000 4345.000000 52.000000 ) ( 57.000000 4345.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 4345.000000 52.000000 ) ( -140.000000 4349.000000 52.000000 ) ( 0.000000 4349.000000 52.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 4345.000000 52.000000 ) ( 0.000000 4349.000000 52.000000 ) ( 57.000000 4349.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 57.000000 4345.000000 35.000000 ) ( 57.000000 4349.000000 35.000000 ) ( -197.000000 4349.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -197.000000 4345.000000 35.000000 ) ( -197.000000 4349.000000 35.000000 ) ( -140.000000 4349.000000 52.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (171/143) # points: 4 { brushDef { // Surface normal: -0.286337, 0.000000, -0.958129 // RotY/Z : 1.280394 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.958129, 0.000000, -0.286337) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (-4349.000000, -4629.000000, -4629.000000) / (-14.889543, -14.889543, 75.912440) // --> Vector info: d1 = 0.000002, 8.000051, 8.000051. Determinants: 726.420362, 0.000000, 3159202.106170, -25424.555060 // --> Vector info: d2 = 0.445312, 0.445312, 1.753148. Determinants: 0.000000, -366.193828, -16774.330846, -25424.555060 ( 87.000000 4629.000000 26.000000 ) ( 0.000000 4629.000000 52.000000 ) ( 0.000000 4349.000000 52.000000 ) ( ( -0.028572 0.000000 -124.257911 ) ( 0.000000 0.014403 0.659769 ) ) 11gorc/00wpanl4 0 0 0 ( 1.145349 4349.000000 55.832515 ) ( 1.145349 4629.000000 55.832515 ) ( 88.145349 4629.000000 29.832515 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1.145349 4349.000000 55.832515 ) ( 0.000000 4349.000000 52.000000 ) ( 0.000000 4629.000000 52.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 1.145349 4629.000000 55.832515 ) ( 0.000000 4629.000000 52.000000 ) ( 87.000000 4629.000000 26.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.145349 4629.000000 29.832515 ) ( 87.000000 4629.000000 26.000000 ) ( 87.000000 4349.000000 26.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 88.145349 4349.000000 29.832515 ) ( 87.000000 4349.000000 26.000000 ) ( 0.000000 4349.000000 52.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (172/144) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wpanl6]: 64.000000/128.000000 // --> Vector A/B: (-4629.000000, -4349.000000, -4349.000000) / (123.000000, 123.000000, 88.000000) // --> Vector info: d1 = 0.515363, 8.515412, 8.515406. Determinants: -280.001719, -0.001868, -1301178.286220, -9800.000000 // --> Vector info: d2 = 0.249921, 0.249951, 0.749946. Determinants: -0.001047, 139.998565, -19673.900839, -9800.000000 ( 87.000000 4349.000000 -88.000000 ) ( 87.000000 4349.000000 -123.000000 ) ( 87.000000 4629.000000 -123.000000 ) ( ( 0.028572 0.000000 132.773295 ) ( 0.000000 -0.014286 2.007541 ) ) 11gorc/10wpanl6 0 0 0 ( 91.000000 4629.000000 -123.000000 ) ( 91.000000 4349.000000 -123.000000 ) ( 91.000000 4349.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 91.000000 4629.000000 -123.000000 ) ( 87.000000 4629.000000 -123.000000 ) ( 87.000000 4349.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 91.000000 4349.000000 -123.000000 ) ( 87.000000 4349.000000 -123.000000 ) ( 87.000000 4349.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 91.000000 4349.000000 -88.000000 ) ( 87.000000 4349.000000 -88.000000 ) ( 87.000000 4629.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 91.000000 4629.000000 -88.000000 ) ( 87.000000 4629.000000 -88.000000 ) ( 87.000000 4629.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (175/145) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (4349.000000, 4489.000000, 4629.000000) / (-228.000000, -70.000000, -228.000000) // --> Vector info: d1 = 2.296888, 0.047651, 2.297556. Determinants: -0.105665, 629.879959, 42457.858668, -44240.000000 // --> Vector info: d2 = 4.484353, 2.484346, 0.485091. Determinants: 631.883448, 0.105276, -2946424.891315, -44240.000000 ( -228.000000 4629.000000 -123.000000 ) ( -70.000000 4489.000000 -123.000000 ) ( -228.000000 4349.000000 -123.000000 ) ( ( 0.000002 -0.014238 -0.959717 ) ( -0.014283 -0.000002 66.600924 ) ) 11gorc/00fdeck1 0 0 0 ( -228.000000 4349.000000 -127.000000 ) ( -70.000000 4489.000000 -127.000000 ) ( -228.000000 4629.000000 -127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -228.000000 4349.000000 -127.000000 ) ( -228.000000 4349.000000 -123.000000 ) ( -70.000000 4489.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 4489.000000 -127.000000 ) ( -70.000000 4489.000000 -123.000000 ) ( -228.000000 4629.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -228.000000 4629.000000 -127.000000 ) ( -228.000000 4629.000000 -123.000000 ) ( -228.000000 4349.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (176/146) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (0.000000, -57.000000, -70.000000) / (-35.000000, -35.000000, -31.000000) // --> Vector info: d1 = 2.999796, 1.374815, 0.999807. Determinants: -6.499924, 0.250683, -675.179574, -228.000000 // --> Vector info: d2 = 2.499609, 2.499291, 2.383827. Determinants: -0.001274, 6.577264, -339.706653, -228.000000 ( 70.000000 4349.000000 31.000000 ) ( 57.000000 4349.000000 35.000000 ) ( 0.000000 4349.000000 35.000000 ) ( ( 0.028508 -0.001099 2.961314 ) ( 0.000006 -0.028848 1.489941 ) ) 11gorc/00WPANL6 0 0 0 ( 0.000000 4345.000000 35.000000 ) ( 57.000000 4345.000000 35.000000 ) ( 70.000000 4345.000000 31.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 4345.000000 35.000000 ) ( 0.000000 4349.000000 35.000000 ) ( 57.000000 4349.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 57.000000 4345.000000 35.000000 ) ( 57.000000 4349.000000 35.000000 ) ( 70.000000 4349.000000 31.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 4345.000000 31.000000 ) ( 70.000000 4349.000000 31.000000 ) ( 70.000000 4349.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 4345.000000 -35.000000 ) ( 70.000000 4349.000000 -35.000000 ) ( 0.000000 4349.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (177/147) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (210.000000, 210.000000, 197.000000) / (35.000000, -31.000000, -35.000000) // --> Vector info: d1 = 3.000250, 2.999870, 2.624897. Determinants: -24.746719, -0.004934, 2622.769384, -858.000000 // --> Vector info: d2 = 0.500807, 2.385437, 2.500732. Determinants: 0.070914, 24.500191, -1302.091094, -858.000000 ( -197.000000 4349.000000 35.000000 ) ( -210.000000 4349.000000 31.000000 ) ( -210.000000 4349.000000 -35.000000 ) ( ( 0.028842 0.000006 -3.056841 ) ( -0.000083 -0.028555 1.517589 ) ) 11gorc/00WPANL6 0 0 0 ( -210.000000 4345.000000 -35.000000 ) ( -210.000000 4345.000000 31.000000 ) ( -197.000000 4345.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 4345.000000 -35.000000 ) ( -210.000000 4349.000000 -35.000000 ) ( -210.000000 4349.000000 31.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 4345.000000 31.000000 ) ( -210.000000 4349.000000 31.000000 ) ( -197.000000 4349.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -197.000000 4345.000000 35.000000 ) ( -197.000000 4349.000000 35.000000 ) ( -140.000000 4349.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 4345.000000 35.000000 ) ( -140.000000 4349.000000 35.000000 ) ( -210.000000 4349.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (179/148) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [10wpanl6]: 64.000000/128.000000 // --> Vector A/B: (4349.000000, 4349.000000, 4629.000000) / (88.000000, 123.000000, 123.000000) // --> Vector info: d1 = 0.499519, 0.499523, 8.499573. Determinants: -280.001736, -0.001067, 1212832.353284, -9800.000000 // --> Vector info: d2 = 0.749993, 0.249999, 0.250009. Determinants: -0.000367, 139.998580, -19668.214299, -9800.000000 ( -228.000000 4629.000000 -123.000000 ) ( -228.000000 4349.000000 -123.000000 ) ( -228.000000 4349.000000 -88.000000 ) ( ( 0.028572 0.000000 -123.758403 ) ( 0.000000 -0.014286 2.006961 ) ) 11gorc/10wpanl6 0 0 0 ( -232.000000 4349.000000 -88.000000 ) ( -232.000000 4349.000000 -123.000000 ) ( -232.000000 4629.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -232.000000 4349.000000 -88.000000 ) ( -228.000000 4349.000000 -88.000000 ) ( -228.000000 4349.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -232.000000 4349.000000 -123.000000 ) ( -228.000000 4349.000000 -123.000000 ) ( -228.000000 4629.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -232.000000 4629.000000 -123.000000 ) ( -228.000000 4629.000000 -123.000000 ) ( -228.000000 4629.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -232.000000 4629.000000 -88.000000 ) ( -228.000000 4629.000000 -88.000000 ) ( -228.000000 4349.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (180/149) # points: 5 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-87.000000, -70.000000, -70.000000) / (123.000000, 123.000000, 35.000000) // --> Vector info: d1 = 0.500719, 1.006159, 1.000179. Determinants: -44.478698, -0.101652, -4606.219267, -1496.000000 // --> Vector info: d2 = 0.999119, 0.999218, 3.499217. Determinants: -0.008707, 42.499980, -6722.937427, -1496.000000 ( 70.000000 4349.000000 -35.000000 ) ( 70.000000 4349.000000 -123.000000 ) ( 87.000000 4349.000000 -123.000000 ) ( ( 0.029732 0.000068 3.079024 ) ( 0.000006 -0.028409 4.493942 ) ) 11gorc/00WPANL6 0 0 0 ( 87.000000 4345.000000 -123.000000 ) ( 70.000000 4345.000000 -123.000000 ) ( 70.000000 4345.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 87.000000 4345.000000 -123.000000 ) ( 87.000000 4349.000000 -123.000000 ) ( 70.000000 4349.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 4345.000000 -123.000000 ) ( 70.000000 4349.000000 -123.000000 ) ( 70.000000 4349.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 4345.000000 -35.000000 ) ( 70.000000 4349.000000 -35.000000 ) ( 70.000000 4349.000000 31.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 4345.000000 31.000000 ) ( 70.000000 4349.000000 31.000000 ) ( 87.000000 4349.000000 26.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 87.000000 4345.000000 26.000000 ) ( 87.000000 4349.000000 26.000000 ) ( 87.000000 4349.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (181/150) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-228.000000, -210.000000, -187.000000) / (123.000000, 123.000000, -17.000000) // --> Vector info: d1 = 0.000832, 0.500824, 1.166718. Determinants: -69.998930, 0.486260, -16021.661730, -2520.000000 // --> Vector info: d2 = 0.002778, 0.002875, 4.002994. Determinants: -0.013536, 71.999915, -8866.076534, -2520.000000 ( -187.000000 4629.000000 17.000000 ) ( -210.000000 4629.000000 -123.000000 ) ( -228.000000 4629.000000 -123.000000 ) ( ( 0.027777 -0.000193 6.357802 ) ( 0.000005 -0.028571 3.518284 ) ) 11gorc/00WPANL6 0 0 0 ( -228.000000 4633.000000 -123.000000 ) ( -210.000000 4633.000000 -123.000000 ) ( -187.000000 4633.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -228.000000 4633.000000 -123.000000 ) ( -228.000000 4629.000000 -123.000000 ) ( -210.000000 4629.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 4633.000000 -123.000000 ) ( -210.000000 4629.000000 -123.000000 ) ( -187.000000 4629.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -187.000000 4633.000000 17.000000 ) ( -187.000000 4629.000000 17.000000 ) ( -228.000000 4629.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -228.000000 4633.000000 17.000000 ) ( -228.000000 4629.000000 17.000000 ) ( -228.000000 4629.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (182/151) # points: 6 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (87.000000, 87.000000, 0.000000) / (-17.000000, -26.000000, -52.000000) // --> Vector info: d1 = 9.999708, 9.999660, 7.499499. Determinants: -22.500215, -0.004149, -5872.323333, -783.000000 // --> Vector info: d2 = 0.997211, 1.227991, 1.996706. Determinants: 0.918161, 20.077850, -519.372952, -783.000000 ( 0.000000 4629.000000 52.000000 ) ( 87.000000 4629.000000 26.000000 ) ( 87.000000 4629.000000 17.000000 ) ( ( 0.028736 0.000005 7.499774 ) ( -0.001173 -0.025642 0.663312 ) ) 11gorc/00WPANL6 0 0 0 ( 87.000000 4633.000000 17.000000 ) ( 87.000000 4633.000000 26.000000 ) ( 0.000000 4633.000000 52.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 87.000000 4633.000000 17.000000 ) ( 87.000000 4629.000000 17.000000 ) ( 87.000000 4629.000000 26.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 87.000000 4633.000000 26.000000 ) ( 87.000000 4629.000000 26.000000 ) ( 0.000000 4629.000000 52.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 4633.000000 52.000000 ) ( 0.000000 4629.000000 52.000000 ) ( -140.000000 4629.000000 52.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 4633.000000 52.000000 ) ( -140.000000 4629.000000 52.000000 ) ( -228.000000 4629.000000 26.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -228.000000 4633.000000 26.000000 ) ( -228.000000 4629.000000 26.000000 ) ( -228.000000 4629.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -228.000000 4633.000000 17.000000 ) ( -228.000000 4629.000000 17.000000 ) ( 87.000000 4629.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (184/152) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (70.000000, 87.000000, 87.000000) / (123.000000, 123.000000, -17.000000) // --> Vector info: d1 = 1.500615, 2.000566, 1.999783. Determinants: -69.993057, -0.013302, 1329.686159, -2380.000000 // --> Vector info: d2 = 0.997174, 0.997271, 4.997261. Determinants: -0.013670, 67.999828, -10736.294959, -2380.000000 ( 87.000000 4629.000000 17.000000 ) ( 87.000000 4629.000000 -123.000000 ) ( 70.000000 4629.000000 -123.000000 ) ( ( 0.029409 0.000006 -0.558692 ) ( 0.000006 -0.028571 4.511048 ) ) 11gorc/00WPANL6 0 0 0 ( 70.000000 4633.000000 -123.000000 ) ( 87.000000 4633.000000 -123.000000 ) ( 87.000000 4633.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 4633.000000 -123.000000 ) ( 70.000000 4629.000000 -123.000000 ) ( 87.000000 4629.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 87.000000 4633.000000 -123.000000 ) ( 87.000000 4629.000000 -123.000000 ) ( 87.000000 4629.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 87.000000 4633.000000 17.000000 ) ( 87.000000 4629.000000 17.000000 ) ( 47.000000 4629.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 47.000000 4633.000000 17.000000 ) ( 47.000000 4629.000000 17.000000 ) ( 70.000000 4629.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (185/153) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-158.000000, -187.000000, -193.000000) / (-17.000000, -17.000000, 18.000000) // --> Vector info: d1 = 1.000042, 0.166721, 0.000252. Determinants: -29.166222, -0.172306, -5626.234856, -1015.000000 // --> Vector info: d2 = 1.003155, 1.002996, 0.002984. Determinants: -0.005549, 28.999394, -526.088892, -1015.000000 ( -193.000000 4629.000000 -18.000000 ) ( -187.000000 4629.000000 17.000000 ) ( -158.000000 4629.000000 17.000000 ) ( ( 0.028735 0.000170 5.543089 ) ( 0.000005 -0.028571 0.518314 ) ) 11gorc/00WPANL6 0 0 0 ( -158.000000 4633.000000 17.000000 ) ( -187.000000 4633.000000 17.000000 ) ( -193.000000 4633.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -158.000000 4633.000000 17.000000 ) ( -158.000000 4629.000000 17.000000 ) ( -187.000000 4629.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -187.000000 4633.000000 17.000000 ) ( -187.000000 4629.000000 17.000000 ) ( -193.000000 4629.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.000000 4633.000000 -18.000000 ) ( -193.000000 4629.000000 -18.000000 ) ( -158.000000 4629.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (186/154) # points: 3 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (53.000000, 47.000000, 18.000000) / (18.000000, -17.000000, -17.000000) // --> Vector info: d1 = 2.000019, 1.833161, 0.999884. Determinants: -29.164720, 0.160792, -487.183488, -1015.000000 // --> Vector info: d2 = 0.997086, 1.996968, 1.996795. Determinants: -0.006058, 28.997643, -1533.678380, -1015.000000 ( 18.000000 4629.000000 17.000000 ) ( 47.000000 4629.000000 17.000000 ) ( 53.000000 4629.000000 -18.000000 ) ( ( 0.028734 -0.000158 0.479984 ) ( 0.000006 -0.028569 1.511013 ) ) 11gorc/00WPANL6 0 0 0 ( 53.000000 4633.000000 -18.000000 ) ( 47.000000 4633.000000 17.000000 ) ( 18.000000 4633.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 4633.000000 -18.000000 ) ( 53.000000 4629.000000 -18.000000 ) ( 47.000000 4629.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 47.000000 4633.000000 17.000000 ) ( 47.000000 4629.000000 17.000000 ) ( 18.000000 4629.000000 17.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 18.000000 4633.000000 17.000000 ) ( 18.000000 4629.000000 17.000000 ) ( 53.000000 4629.000000 -18.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (188/155) # points: 4 { brushDef { // Surface normal: 0.283346, 0.000000, -0.959018 // RotY/Z : 1.283515 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.959018, 0.000000, -0.283346) // Texture width/height [00wpanl4]: 64.000000/128.000000 // --> Vector A/B: (4629.000000, 4629.000000, 4349.000000) / (211.289038, 119.528480, 119.528480) // --> Vector info: d1 = 0.999999, 0.999999, 9.000048. Determinants: 734.088906, 0.000000, -3423790.481741, -25692.956233 // --> Vector info: d2 = 1.734375, 0.426543, 0.426543. Determinants: 0.000000, -366.192960, 32811.334179, -25692.956233 ( -140.000000 4349.000000 52.000000 ) ( -140.000000 4629.000000 52.000000 ) ( -228.000000 4629.000000 26.000000 ) ( ( -0.028572 0.000000 133.257942 ) ( 0.000000 0.014253 -1.277056 ) ) 11gorc/00wpanl4 0 0 0 ( -229.133385 4629.000000 29.836071 ) ( -141.133385 4629.000000 55.836071 ) ( -141.133385 4349.000000 55.836071 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -229.133385 4629.000000 29.836071 ) ( -228.000000 4629.000000 26.000000 ) ( -140.000000 4629.000000 52.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -141.133385 4629.000000 55.836071 ) ( -140.000000 4629.000000 52.000000 ) ( -140.000000 4349.000000 52.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -141.133385 4349.000000 55.836071 ) ( -140.000000 4349.000000 52.000000 ) ( -228.000000 4349.000000 26.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -229.133385 4349.000000 29.836071 ) ( -228.000000 4349.000000 26.000000 ) ( -228.000000 4629.000000 26.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (189/156) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4629.000000, 4629.000000, 4349.000000) / (35.000000, -26.000000, -26.000000) // --> Vector info: d1 = 8.984621, 8.984272, 0.984222. Determinants: -488.003025, -0.097733, 2105512.096916, -17080.000000 // --> Vector info: d2 = 0.500917, 2.231697, 2.230081. Determinants: -0.098562, 484.618365, -25061.066481, -17080.000000 ( -228.000000 4349.000000 26.000000 ) ( -228.000000 4629.000000 26.000000 ) ( -228.000000 4629.000000 -35.000000 ) ( ( 0.028572 0.000006 -123.273542 ) ( 0.000006 -0.028373 1.467276 ) ) 11gorc/00WPANL6 0 0 0 ( -232.000000 4629.000000 -35.000000 ) ( -232.000000 4629.000000 26.000000 ) ( -232.000000 4349.000000 26.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -232.000000 4629.000000 -35.000000 ) ( -228.000000 4629.000000 -35.000000 ) ( -228.000000 4629.000000 26.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -232.000000 4629.000000 26.000000 ) ( -228.000000 4629.000000 26.000000 ) ( -228.000000 4349.000000 26.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -232.000000 4349.000000 26.000000 ) ( -228.000000 4349.000000 26.000000 ) ( -228.000000 4349.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -232.000000 4349.000000 -35.000000 ) ( -228.000000 4349.000000 -35.000000 ) ( -228.000000 4629.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (190/157) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-4349.000000, -4349.000000, -4629.000000) / (35.000000, -26.000000, -26.000000) // --> Vector info: d1 = 8.750233, 8.749891, 0.749843. Determinants: -488.002967, -0.095598, -2271775.532458, -17080.000000 // --> Vector info: d2 = 0.499129, 2.229889, 2.228311. Determinants: -0.096278, 484.612791, -25905.291309, -17080.000000 ( 87.000000 4629.000000 26.000000 ) ( 87.000000 4349.000000 26.000000 ) ( 87.000000 4349.000000 -35.000000 ) ( ( 0.028572 0.000006 133.007935 ) ( 0.000006 -0.028373 1.516703 ) ) 11gorc/00WPANL6 0 0 0 ( 91.000000 4349.000000 -35.000000 ) ( 91.000000 4349.000000 26.000000 ) ( 91.000000 4629.000000 26.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 91.000000 4349.000000 -35.000000 ) ( 87.000000 4349.000000 -35.000000 ) ( 87.000000 4349.000000 26.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 91.000000 4349.000000 26.000000 ) ( 87.000000 4349.000000 26.000000 ) ( 87.000000 4629.000000 26.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 91.000000 4629.000000 26.000000 ) ( 87.000000 4629.000000 26.000000 ) ( 87.000000 4629.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 91.000000 4629.000000 -35.000000 ) ( 87.000000 4629.000000 -35.000000 ) ( 87.000000 4349.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (191/158) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (4349.000000, 4349.000000, 4489.000000) / (-228.000000, 87.000000, -70.000000) // --> Vector info: d1 = 5.296886, 0.796887, 3.046887. Determinants: -2.250037, 629.999967, -80167.289690, -44100.000000 // --> Vector info: d2 = 2.484355, 2.484355, 0.484343. Determinants: 630.003906, 0.000000, -2849447.039520, -44100.000000 ( -70.000000 4489.000000 -123.000000 ) ( 87.000000 4349.000000 -123.000000 ) ( -228.000000 4349.000000 -123.000000 ) ( ( 0.000051 -0.014286 1.817852 ) ( -0.014286 0.000000 64.613312 ) ) 11gorc/00fdeck1 0 0 0 ( -228.000000 4349.000000 -127.000000 ) ( 87.000000 4349.000000 -127.000000 ) ( -70.000000 4489.000000 -127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -228.000000 4349.000000 -127.000000 ) ( -228.000000 4349.000000 -123.000000 ) ( 87.000000 4349.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 87.000000 4349.000000 -127.000000 ) ( 87.000000 4349.000000 -123.000000 ) ( -70.000000 4489.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 4489.000000 -127.000000 ) ( -70.000000 4489.000000 -123.000000 ) ( -228.000000 4349.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (192/159) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (4489.000000, 4629.000000, 4629.000000) / (-70.000000, 87.000000, -228.000000) // --> Vector info: d1 = 3.047652, 0.798748, 5.297892. Determinants: 2.039098, 629.880070, -99463.346795, -44100.000000 // --> Vector info: d2 = 2.484346, 0.483963, 0.485466. Determinants: 629.884644, 0.210418, -2937097.115565, -44100.000000 ( -228.000000 4629.000000 -123.000000 ) ( 87.000000 4629.000000 -123.000000 ) ( -70.000000 4489.000000 -123.000000 ) ( ( -0.000046 -0.014283 2.255405 ) ( -0.014283 -0.000005 66.600842 ) ) 11gorc/00fdeck1 0 0 0 ( -70.000000 4489.000000 -127.000000 ) ( 87.000000 4629.000000 -127.000000 ) ( -228.000000 4629.000000 -127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 4489.000000 -127.000000 ) ( -70.000000 4489.000000 -123.000000 ) ( 87.000000 4629.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 87.000000 4629.000000 -127.000000 ) ( 87.000000 4629.000000 -123.000000 ) ( -228.000000 4629.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -228.000000 4629.000000 -127.000000 ) ( -228.000000 4629.000000 -123.000000 ) ( -70.000000 4489.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (193/160) # points: 3 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (4349.000000, 4629.000000, 4489.000000) / (87.000000, 87.000000, -70.000000) // --> Vector info: d1 = 0.796887, 0.796887, 3.046887. Determinants: 0.000000, 630.000000, -89841.138439, -43960.000000 // --> Vector info: d2 = 4.484355, 0.484330, 2.484343. Determinants: 628.003893, 0.000000, -2928321.175902, -43960.000000 ( -70.000000 4489.000000 -123.000000 ) ( 87.000000 4629.000000 -123.000000 ) ( 87.000000 4349.000000 -123.000000 ) ( ( 0.000000 -0.014331 2.043702 ) ( -0.014286 0.000000 66.613312 ) ) 11gorc/00fdeck1 0 0 0 ( 87.000000 4349.000000 -127.000000 ) ( 87.000000 4629.000000 -127.000000 ) ( -70.000000 4489.000000 -127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 87.000000 4349.000000 -127.000000 ) ( 87.000000 4349.000000 -123.000000 ) ( 87.000000 4629.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 87.000000 4629.000000 -127.000000 ) ( 87.000000 4629.000000 -123.000000 ) ( -70.000000 4489.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -70.000000 4489.000000 -127.000000 ) ( -70.000000 4489.000000 -123.000000 ) ( 87.000000 4349.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (194/161) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (0.000000, 140.000000, 140.000000) / (-52.000000, -52.000000, -87.000000) // --> Vector info: d1 = 0.999737, 4.999737, 4.999537. Determinants: -140.000000, -0.028037, -4900.168162, -4900.000000 // --> Vector info: d2 = 0.999608, 1.000413, 2.000413. Determinants: -0.028188, 140.000000, 2381.922944, -4900.000000 ( -140.000000 4349.000000 87.000000 ) ( -140.000000 4349.000000 52.000000 ) ( 0.000000 4349.000000 52.000000 ) ( ( 0.028571 0.000006 1.000034 ) ( 0.000006 -0.028571 -0.486107 ) ) 11gorc/00WPANL6 0 0 0 ( 0.000000 4345.000000 52.000000 ) ( -140.000000 4345.000000 52.000000 ) ( -140.000000 4345.000000 87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 4345.000000 52.000000 ) ( 0.000000 4349.000000 52.000000 ) ( -140.000000 4349.000000 52.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 4345.000000 52.000000 ) ( -140.000000 4349.000000 52.000000 ) ( -140.000000 4349.000000 87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 4345.000000 87.000000 ) ( -140.000000 4349.000000 87.000000 ) ( 0.000000 4349.000000 87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 4345.000000 87.000000 ) ( 0.000000 4349.000000 87.000000 ) ( 0.000000 4349.000000 52.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (195/162) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4349.000000, 4629.000000, 4629.000000) / (-52.000000, -52.000000, -87.000000) // --> Vector info: d1 = 0.983824, 8.983873, 8.983664. Determinants: -280.001719, -0.058747, 1208082.945042, -9800.000000 // --> Vector info: d2 = 0.994181, 0.995867, 1.995867. Determinants: -0.059013, 280.000066, 5073.679138, -9800.000000 ( -140.000000 4629.000000 87.000000 ) ( -140.000000 4629.000000 52.000000 ) ( -140.000000 4349.000000 52.000000 ) ( ( 0.028572 0.000006 -123.273770 ) ( 0.000006 -0.028571 -0.517722 ) ) 11gorc/00WPANL6 0 0 0 ( -144.000000 4349.000000 52.000000 ) ( -144.000000 4629.000000 52.000000 ) ( -144.000000 4629.000000 87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 4349.000000 52.000000 ) ( -140.000000 4349.000000 52.000000 ) ( -140.000000 4629.000000 52.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 4629.000000 52.000000 ) ( -140.000000 4629.000000 52.000000 ) ( -140.000000 4629.000000 87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 4629.000000 87.000000 ) ( -140.000000 4629.000000 87.000000 ) ( -140.000000 4349.000000 87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -144.000000 4349.000000 87.000000 ) ( -140.000000 4349.000000 87.000000 ) ( -140.000000 4349.000000 52.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (196/163) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-140.000000, 0.000000, 0.000000) / (-52.000000, -52.000000, -87.000000) // --> Vector info: d1 = 0.499499, 4.499499, 4.499289. Determinants: -140.000004, -0.029374, -22049.071769, -4900.000000 // --> Vector info: d2 = 0.995867, 0.996706, 1.996706. Determinants: -0.029348, 140.000035, 2396.143568, -4900.000000 ( 0.000000 4629.000000 87.000000 ) ( 0.000000 4629.000000 52.000000 ) ( -140.000000 4629.000000 52.000000 ) ( ( 0.028571 0.000006 4.499811 ) ( 0.000006 -0.028571 -0.489009 ) ) 11gorc/00WPANL6 0 0 0 ( -140.000000 4633.000000 52.000000 ) ( 0.000000 4633.000000 52.000000 ) ( 0.000000 4633.000000 87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 4633.000000 52.000000 ) ( -140.000000 4629.000000 52.000000 ) ( 0.000000 4629.000000 52.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 4633.000000 52.000000 ) ( 0.000000 4629.000000 52.000000 ) ( 0.000000 4629.000000 87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 4633.000000 87.000000 ) ( 0.000000 4629.000000 87.000000 ) ( -140.000000 4629.000000 87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 4633.000000 87.000000 ) ( -140.000000 4629.000000 87.000000 ) ( -140.000000 4629.000000 52.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (197/164) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-4629.000000, -4349.000000, -4349.000000) / (-52.000000, -52.000000, -87.000000) // --> Vector info: d1 = 0.983865, 8.983915, 8.983706. Determinants: -280.001752, -0.058481, -1305773.031472, -9800.000000 // --> Vector info: d2 = 0.996706, 0.998375, 1.998375. Determinants: -0.058437, 280.000070, 4521.782608, -9800.000000 ( 0.000000 4349.000000 87.000000 ) ( 0.000000 4349.000000 52.000000 ) ( 0.000000 4629.000000 52.000000 ) ( ( 0.028572 0.000006 133.242146 ) ( 0.000006 -0.028571 -0.461406 ) ) 11gorc/00WPANL6 0 0 0 ( 4.000000 4629.000000 52.000000 ) ( 4.000000 4349.000000 52.000000 ) ( 4.000000 4349.000000 87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4.000000 4629.000000 52.000000 ) ( 0.000000 4629.000000 52.000000 ) ( 0.000000 4349.000000 52.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4.000000 4349.000000 52.000000 ) ( 0.000000 4349.000000 52.000000 ) ( 0.000000 4349.000000 87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4.000000 4349.000000 87.000000 ) ( 0.000000 4349.000000 87.000000 ) ( 0.000000 4629.000000 87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 4.000000 4629.000000 87.000000 ) ( 0.000000 4629.000000 87.000000 ) ( 0.000000 4629.000000 52.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (199/165) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00cract1]: 128.000000/128.000000 // --> Vector A/B: (4349.000000, 4629.000000, 4629.000000) / (140.000000, 140.000000, 0.000000) // --> Vector info: d1 = 0.007812, 2.007825, 2.007825. Determinants: -280.001819, 0.000000, 1217421.665017, -39200.000000 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: 0.000067, 280.000000, -39200.308841, -39200.000000 ( 0.000000 4629.000000 87.000000 ) ( -140.000000 4629.000000 87.000000 ) ( -140.000000 4349.000000 87.000000 ) ( ( 0.007143 0.000000 -31.056675 ) ( 0.000000 -0.007143 1.000008 ) ) 11gorc/00cract1 0 0 0 ( -140.000000 4349.000000 91.000000 ) ( -140.000000 4629.000000 91.000000 ) ( 0.000000 4629.000000 91.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 4349.000000 91.000000 ) ( -140.000000 4349.000000 87.000000 ) ( -140.000000 4629.000000 87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 4629.000000 91.000000 ) ( -140.000000 4629.000000 87.000000 ) ( 0.000000 4629.000000 87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 4629.000000 91.000000 ) ( 0.000000 4629.000000 87.000000 ) ( 0.000000 4349.000000 87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 4349.000000 91.000000 ) ( 0.000000 4349.000000 87.000000 ) ( -140.000000 4349.000000 87.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (201/166) # points: 4 { brushDef { // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4349.000000, 4349.000000, 4629.000000) / (35.000000, 88.000000, 88.000000) // --> Vector info: d1 = 0.984634, 0.984930, 8.984982. Determinants: -424.002729, -0.082775, 1829378.793132, -14840.000000 // --> Vector info: d2 = 1.501066, 0.001046, 0.002622. Determinants: -0.083576, 420.005644, -36612.540869, -14840.000000 ( -254.000000 4629.000000 -88.000000 ) ( -254.000000 4349.000000 -88.000000 ) ( -254.000000 4349.000000 -35.000000 ) ( ( 0.028572 0.000006 -123.273504 ) ( 0.000006 -0.028302 2.467152 ) ) 11gorc/00WPANL6 0 0 0 ( -258.000000 4349.000000 -35.000000 ) ( -258.000000 4349.000000 -88.000000 ) ( -258.000000 4629.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -258.000000 4349.000000 -35.000000 ) ( -254.000000 4349.000000 -35.000000 ) ( -254.000000 4349.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -258.000000 4349.000000 -88.000000 ) ( -254.000000 4349.000000 -88.000000 ) ( -254.000000 4629.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -258.000000 4629.000000 -88.000000 ) ( -254.000000 4629.000000 -88.000000 ) ( -254.000000 4629.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -258.000000 4629.000000 -35.000000 ) ( -254.000000 4629.000000 -35.000000 ) ( -254.000000 4349.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (202/167) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (228.000000, 228.000000, 254.000000) / (35.000000, 88.000000, 88.000000) // --> Vector info: d1 = 0.500240, 0.500538, 1.250566. Determinants: -39.751516, -0.007736, 8374.285311, -1378.000000 // --> Vector info: d2 = 1.500917, 0.000897, 0.001045. Determinants: -0.007866, 39.000522, -3431.488678, -1378.000000 ( -254.000000 4349.000000 -88.000000 ) ( -228.000000 4349.000000 -88.000000 ) ( -228.000000 4349.000000 -35.000000 ) ( ( 0.028847 0.000006 -6.077130 ) ( 0.000006 -0.028302 2.490195 ) ) 11gorc/00WPANL6 0 0 0 ( -228.000000 4345.000000 -35.000000 ) ( -228.000000 4345.000000 -88.000000 ) ( -254.000000 4345.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -228.000000 4345.000000 -35.000000 ) ( -228.000000 4349.000000 -35.000000 ) ( -228.000000 4349.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -228.000000 4345.000000 -88.000000 ) ( -228.000000 4349.000000 -88.000000 ) ( -254.000000 4349.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -254.000000 4345.000000 -88.000000 ) ( -254.000000 4349.000000 -88.000000 ) ( -254.000000 4349.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -254.000000 4345.000000 -35.000000 ) ( -254.000000 4349.000000 -35.000000 ) ( -228.000000 4349.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (203/168) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10wpanl6]: 64.000000/128.000000 // --> Vector A/B: (4349.000000, 4349.000000, 4629.000000) / (-254.000000, -228.000000, -228.000000) // --> Vector info: d1 = 0.468527, 0.468529, 8.468578. Determinants: -208.001289, -0.000534, 901186.596769, -7280.000000 // --> Vector info: d2 = 1.125009, 0.749994, 0.750005. Determinants: -0.000273, 105.004154, 18482.175577, -7280.000000 ( -228.000000 4629.000000 -88.000000 ) ( -228.000000 4349.000000 -88.000000 ) ( -254.000000 4349.000000 -88.000000 ) ( ( 0.028572 0.000000 -123.789368 ) ( 0.000000 -0.014424 -2.538760 ) ) 11gorc/10wpanl6 0 0 0 ( -254.000000 4349.000000 -92.000000 ) ( -228.000000 4349.000000 -92.000000 ) ( -228.000000 4629.000000 -92.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -254.000000 4349.000000 -92.000000 ) ( -254.000000 4349.000000 -88.000000 ) ( -228.000000 4349.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -228.000000 4349.000000 -92.000000 ) ( -228.000000 4349.000000 -88.000000 ) ( -228.000000 4629.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -228.000000 4629.000000 -92.000000 ) ( -228.000000 4629.000000 -88.000000 ) ( -254.000000 4629.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -254.000000 4629.000000 -92.000000 ) ( -254.000000 4629.000000 -88.000000 ) ( -254.000000 4349.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (204/169) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-228.000000, -228.000000, -254.000000) / (88.000000, 35.000000, 35.000000) // --> Vector info: d1 = 1.000641, 1.000351, 0.250320. Determinants: -39.751617, -0.007538, -10441.588535, -1378.000000 // --> Vector info: d2 = 0.002768, 1.502788, 1.502643. Determinants: -0.007714, 39.000522, -3437.619010, -1378.000000 ( -254.000000 4629.000000 -35.000000 ) ( -228.000000 4629.000000 -35.000000 ) ( -228.000000 4629.000000 -88.000000 ) ( ( 0.028847 0.000005 7.577350 ) ( 0.000006 -0.028302 2.494644 ) ) 11gorc/00WPANL6 0 0 0 ( -228.000000 4633.000000 -88.000000 ) ( -228.000000 4633.000000 -35.000000 ) ( -254.000000 4633.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -228.000000 4633.000000 -88.000000 ) ( -228.000000 4629.000000 -88.000000 ) ( -228.000000 4629.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -228.000000 4633.000000 -35.000000 ) ( -228.000000 4629.000000 -35.000000 ) ( -254.000000 4629.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -254.000000 4633.000000 -35.000000 ) ( -254.000000 4629.000000 -35.000000 ) ( -254.000000 4629.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -254.000000 4633.000000 -88.000000 ) ( -254.000000 4629.000000 -88.000000 ) ( -228.000000 4629.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (205/170) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4629.000000, 4349.000000, 4349.000000) / (228.000000, 228.000000, 254.000000) // --> Vector info: d1 = 8.984539, 0.984489, 0.984636. Determinants: -208.001289, -0.041125, 897439.901159, -7280.000000 // --> Vector info: d2 = 1.033921, 1.032346, 0.282316. Determinants: -0.040950, 210.008277, -55219.272894, -7280.000000 ( -254.000000 4349.000000 -35.000000 ) ( -228.000000 4349.000000 -35.000000 ) ( -228.000000 4629.000000 -35.000000 ) ( ( 0.028572 0.000006 -123.274712 ) ( 0.000006 -0.028847 7.585065 ) ) 11gorc/00WPANL6 0 0 0 ( -228.000000 4629.000000 -31.000000 ) ( -228.000000 4349.000000 -31.000000 ) ( -254.000000 4349.000000 -31.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -228.000000 4629.000000 -31.000000 ) ( -228.000000 4629.000000 -35.000000 ) ( -228.000000 4349.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -228.000000 4349.000000 -31.000000 ) ( -228.000000 4349.000000 -35.000000 ) ( -254.000000 4349.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -254.000000 4349.000000 -31.000000 ) ( -254.000000 4349.000000 -35.000000 ) ( -254.000000 4629.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -254.000000 4629.000000 -31.000000 ) ( -254.000000 4629.000000 -35.000000 ) ( -228.000000 4629.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (207/171) # points: 4 { brushDef { // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-114.000000, -114.000000, -87.000000) / (35.000000, 88.000000, 88.000000) // --> Vector info: d1 = 0.750179, 0.750471, 1.500521. Determinants: -39.752628, -0.007879, -5605.030456, -1431.000000 // --> Vector info: d2 = 2.498982, 0.998962, 0.999108. Determinants: -0.007717, 40.500542, -4994.442591, -1431.000000 ( 87.000000 4349.000000 -88.000000 ) ( 114.000000 4349.000000 -88.000000 ) ( 114.000000 4349.000000 -35.000000 ) ( ( 0.027780 0.000006 3.916863 ) ( 0.000005 -0.028302 3.490177 ) ) 11gorc/00WPANL6 0 0 0 ( 114.000000 4345.000000 -35.000000 ) ( 114.000000 4345.000000 -88.000000 ) ( 87.000000 4345.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 4345.000000 -35.000000 ) ( 114.000000 4349.000000 -35.000000 ) ( 114.000000 4349.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 4345.000000 -88.000000 ) ( 114.000000 4349.000000 -88.000000 ) ( 87.000000 4349.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 87.000000 4345.000000 -88.000000 ) ( 87.000000 4349.000000 -88.000000 ) ( 87.000000 4349.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 87.000000 4345.000000 -35.000000 ) ( 87.000000 4349.000000 -35.000000 ) ( 114.000000 4349.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (208/172) # points: 4 { brushDef { // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (87.000000, 87.000000, 114.000000) / (35.000000, 88.000000, 88.000000) // --> Vector info: d1 = 0.000076, 0.000370, 0.750420. Determinants: -39.752628, -0.007931, 3458.647003, -1431.000000 // --> Vector info: d2 = 2.497282, 0.997261, 0.997408. Determinants: -0.007774, 40.500545, -4990.452609, -1431.000000 ( 114.000000 4629.000000 -88.000000 ) ( 87.000000 4629.000000 -88.000000 ) ( 87.000000 4629.000000 -35.000000 ) ( ( 0.027780 0.000006 -2.416944 ) ( 0.000005 -0.028302 3.487388 ) ) 11gorc/00WPANL6 0 0 0 ( 87.000000 4633.000000 -35.000000 ) ( 87.000000 4633.000000 -88.000000 ) ( 114.000000 4633.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 87.000000 4633.000000 -35.000000 ) ( 87.000000 4629.000000 -35.000000 ) ( 87.000000 4629.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 87.000000 4633.000000 -88.000000 ) ( 87.000000 4629.000000 -88.000000 ) ( 114.000000 4629.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 4633.000000 -88.000000 ) ( 114.000000 4629.000000 -88.000000 ) ( 114.000000 4629.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 4633.000000 -35.000000 ) ( 114.000000 4629.000000 -35.000000 ) ( 87.000000 4629.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (209/173) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [10wpanl6]: 64.000000/128.000000 // --> Vector A/B: (4629.000000, 4349.000000, 4349.000000) / (87.000000, 87.000000, 114.000000) // --> Vector info: d1 = 0.515356, 8.515406, 8.515408. Determinants: 216.001352, -0.000534, -1003766.298814, -7560.000000 // --> Vector info: d2 = 0.749916, 0.749946, 1.124979. Determinants: 0.000808, -105.009096, 3462.684685, -7560.000000 ( 114.000000 4349.000000 -88.000000 ) ( 87.000000 4349.000000 -88.000000 ) ( 87.000000 4629.000000 -88.000000 ) ( ( -0.028572 0.000000 132.773320 ) ( 0.000000 0.013890 -0.458027 ) ) 11gorc/10wpanl6 0 0 0 ( 87.000000 4629.000000 -92.000000 ) ( 87.000000 4349.000000 -92.000000 ) ( 114.000000 4349.000000 -92.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 87.000000 4629.000000 -92.000000 ) ( 87.000000 4629.000000 -88.000000 ) ( 87.000000 4349.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 87.000000 4349.000000 -92.000000 ) ( 87.000000 4349.000000 -88.000000 ) ( 114.000000 4349.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 4349.000000 -92.000000 ) ( 114.000000 4349.000000 -88.000000 ) ( 114.000000 4629.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 4629.000000 -92.000000 ) ( 114.000000 4629.000000 -88.000000 ) ( 87.000000 4629.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (210/174) # points: 4 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-4349.000000, -4349.000000, -4629.000000) / (88.000000, 35.000000, 35.000000) // --> Vector info: d1 = 8.750477, 8.750185, 0.750127. Determinants: -424.003083, -0.081712, -1973839.294159, -14840.000000 // --> Vector info: d2 = 0.998962, 2.498982, 2.497428. Determinants: -0.082375, 420.005639, -52143.346481, -14840.000000 ( 114.000000 4629.000000 -35.000000 ) ( 114.000000 4349.000000 -35.000000 ) ( 114.000000 4349.000000 -88.000000 ) ( ( 0.028572 0.000006 133.008039 ) ( 0.000006 -0.028302 3.513703 ) ) 11gorc/00WPANL6 0 0 0 ( 118.000000 4349.000000 -88.000000 ) ( 118.000000 4349.000000 -35.000000 ) ( 118.000000 4629.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 118.000000 4349.000000 -88.000000 ) ( 114.000000 4349.000000 -88.000000 ) ( 114.000000 4349.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 118.000000 4349.000000 -35.000000 ) ( 114.000000 4349.000000 -35.000000 ) ( 114.000000 4629.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 118.000000 4629.000000 -35.000000 ) ( 114.000000 4629.000000 -35.000000 ) ( 114.000000 4629.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 118.000000 4629.000000 -88.000000 ) ( 114.000000 4629.000000 -88.000000 ) ( 114.000000 4349.000000 -88.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (211/175) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4349.000000, 4349.000000, 4629.000000) / (-114.000000, -87.000000, -87.000000) // --> Vector info: d1 = 8.750179, 8.750032, 0.749984. Determinants: 216.001313, 0.041125, -1005536.378762, -7560.000000 // --> Vector info: d2 = 0.280230, 1.030280, 1.028728. Determinants: 0.041913, -210.014004, -26242.418758, -7560.000000 ( 87.000000 4629.000000 -35.000000 ) ( 87.000000 4349.000000 -35.000000 ) ( 114.000000 4349.000000 -35.000000 ) ( ( -0.028572 -0.000005 133.007458 ) ( -0.000006 0.027780 3.471219 ) ) 11gorc/00WPANL6 0 0 0 ( 114.000000 4349.000000 -31.000000 ) ( 87.000000 4349.000000 -31.000000 ) ( 87.000000 4629.000000 -31.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 4349.000000 -31.000000 ) ( 114.000000 4349.000000 -35.000000 ) ( 87.000000 4349.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 87.000000 4349.000000 -31.000000 ) ( 87.000000 4349.000000 -35.000000 ) ( 87.000000 4629.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 87.000000 4629.000000 -31.000000 ) ( 87.000000 4629.000000 -35.000000 ) ( 114.000000 4629.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 114.000000 4629.000000 -31.000000 ) ( 114.000000 4629.000000 -35.000000 ) ( 114.000000 4349.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (212/176) # points: 4 { brushDef { // Surface normal: -0.963850, -0.047248, 0.262224 // RotY/Z : -0.265326 / -3.092612. Vector texS/T: (0.048961, -0.998801, 0.000000) / (-0.261909, -0.012839, -0.965007) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-4307.249681, -4285.638376, -4300.816230) / (44.164689, -1.430832, 11.004310) // --> Vector info: d1 = 0.999993, 2.426237, 1.932874. Determinants: -4.759620, 10.985093, -21409.323418, -423.302492 // --> Vector info: d2 = 0.999993, 0.999993, 1.111448. Determinants: 5.081850, 2.408689, 21359.118873, -423.302492 ( 82.000000 4310.000000 -91.000000 ) ( 86.000000 4295.000000 -79.000000 ) ( 73.000000 4316.000000 -123.000000 ) ( ( 0.011244 -0.025951 50.576890 ) ( -0.012005 -0.005690 -50.458288 ) ) 11gorc/00wwarn 0 0 0 ( 76.855399 4316.188990 -124.048895 ) ( 89.855399 4295.188990 -80.048895 ) ( 85.855399 4310.188990 -92.048895 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 76.855399 4316.188990 -124.048895 ) ( 73.000000 4316.000000 -123.000000 ) ( 86.000000 4295.000000 -79.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 89.855399 4295.188990 -80.048895 ) ( 86.000000 4295.000000 -79.000000 ) ( 82.000000 4310.000000 -91.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 85.855399 4310.188990 -92.048895 ) ( 82.000000 4310.000000 -91.000000 ) ( 72.000000 4325.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 75.855399 4325.188990 -124.048895 ) ( 72.000000 4325.000000 -123.000000 ) ( 73.000000 4316.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (213/177) # points: 4 { brushDef { // Surface normal: -0.954659, -0.116290, -0.274048 // RotY/Z : 0.277599 / -3.020377. Vector texS/T: (0.120919, -0.992662, 0.000000) / (0.272037, 0.033138, -0.961716) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-4253.085749, -4196.911746, -4209.695437) / (241.696832, 113.800463, 123.158734) // --> Vector info: d1 = 0.424319, 4.401026, 3.994223. Determinants: -14.813600, 27.985210, -70238.144599, -1109.296173 // --> Vector info: d2 = 0.994112, 1.203415, 1.292372. Determinants: 13.336028, 7.672748, 53762.026039, -1109.296173 ( 59.000000 4248.000000 35.000000 ) ( 58.000000 4235.000000 44.000000 ) ( 86.000000 4295.000000 -79.000000 ) ( ( 0.013354 -0.025228 63.317756 ) ( -0.012022 -0.006917 -48.464988 ) ) 11gorc/00wwarn 0 0 0 ( 89.818638 4295.465160 -77.903809 ) ( 61.818638 4235.465160 45.096191 ) ( 62.818638 4248.465160 36.096191 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 89.818638 4295.465160 -77.903809 ) ( 86.000000 4295.000000 -79.000000 ) ( 58.000000 4235.000000 44.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 61.818638 4235.465160 45.096191 ) ( 58.000000 4235.000000 44.000000 ) ( 59.000000 4248.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 62.818638 4248.465160 36.096191 ) ( 59.000000 4248.000000 35.000000 ) ( 84.000000 4301.000000 -74.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 87.818638 4301.465160 -72.903809 ) ( 84.000000 4301.000000 -74.000000 ) ( 86.000000 4295.000000 -79.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (214/178) # points: 4 { brushDef { // Surface normal: 0.000000, -0.110432, -0.993884 // RotY/Z : 1.460139 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.993884, -0.110432) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (58.000000, -193.000000, -189.000000) / (4204.238629, 4204.238629, 4213.294014) // --> Vector info: d1 = 0.000000, 7.157140, 7.041227. Determinants: 64.810657, 0.465580, -5716.430050, -2272.901670 // --> Vector info: d2 = 0.999995, 0.999995, 1.124989. Determinants: 0.000002, -31.373401, 129628.371646, -2272.901670 ( -189.000000 4244.000000 43.000000 ) ( -193.000000 4235.000000 44.000000 ) ( 58.000000 4235.000000 44.000000 ) ( ( -0.028515 -0.000205 2.515036 ) ( 0.000000 0.013803 -57.032107 ) ) 11gorc/00wwarn 0 0 0 ( 58.000000 4235.441726 47.975535 ) ( -193.000000 4235.441726 47.975535 ) ( -189.000000 4244.441726 46.975535 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 58.000000 4235.441726 47.975535 ) ( 58.000000 4235.000000 44.000000 ) ( -193.000000 4235.000000 44.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -193.000000 4235.441726 47.975535 ) ( -193.000000 4235.000000 44.000000 ) ( -189.000000 4244.000000 43.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -189.000000 4244.441726 46.975535 ) ( -189.000000 4244.000000 43.000000 ) ( 53.000000 4244.000000 43.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 4244.441726 46.975535 ) ( 53.000000 4244.000000 43.000000 ) ( 58.000000 4235.000000 44.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (215/179) # points: 3 { brushDef { // Surface normal: 0.649300, -0.362844, -0.668397 // RotY/Z : 0.732051 / -0.509592. Vector texS/T: (0.487821, 0.872943, 0.000000) / (-0.583473, 0.326058, -0.743805) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (3602.766125, 3613.138747, 3612.573902) / (1460.739275, 1472.839221, 1462.083714) // --> Vector info: d1 = 0.990726, 1.396158, 1.093891. Determinants: -0.703212, -2.906291, 6675.085212, -104.728220 // --> Vector info: d2 = 0.171087, 0.263661, 0.298822. Determinants: -1.421120, 0.417001, 4492.915511, -104.728220 ( -189.000000 4244.000000 43.000000 ) ( -195.000000 4248.000000 35.000000 ) ( -193.000000 4235.000000 44.000000 ) ( ( 0.006715 0.027751 -63.737216 ) ( 0.013570 -0.003982 -42.900715 ) ) 11gorc/00wwarn 0 0 0 ( -195.597199 4236.451376 46.673587 ) ( -197.597199 4249.451376 37.673587 ) ( -191.597199 4245.451376 45.673587 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -195.597199 4236.451376 46.673587 ) ( -193.000000 4235.000000 44.000000 ) ( -195.000000 4248.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -197.597199 4249.451376 37.673587 ) ( -195.000000 4248.000000 35.000000 ) ( -189.000000 4244.000000 43.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -191.597199 4245.451376 45.673587 ) ( -189.000000 4244.000000 43.000000 ) ( -193.000000 4235.000000 44.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (216/180) # points: 3 { brushDef { // Surface normal: 0.975373, -0.212326, 0.059717 // RotY/Z : -0.059752 / -0.214343. Vector texS/T: (0.212706, 0.977116, 0.000000) / (0.058350, -0.012702, -0.998215) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (4148.855893, 4164.363461, 4154.931297) / (11.174825, 23.196279, 6.165886) // --> Vector info: d1 = 1.000003, 1.490834, 0.955580. Determinants: -1.924510, -3.670885, 7874.823783, -150.711645 // --> Vector info: d2 = 0.000003, 0.112601, 0.114775. Determinants: -1.943731, 1.095768, 8052.015197, -150.711645 ( -224.000000 4301.000000 -74.000000 ) ( -221.000000 4310.000000 -91.000000 ) ( -225.000000 4295.000000 -79.000000 ) ( ( 0.012769 0.024357 -52.250931 ) ( 0.012897 -0.007271 -53.426629 ) ) 11gorc/00wwarn 0 0 0 ( -228.901490 4295.849304 -79.238867 ) ( -224.901490 4310.849304 -91.238867 ) ( -227.901490 4301.849304 -74.238867 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -228.901490 4295.849304 -79.238867 ) ( -225.000000 4295.000000 -79.000000 ) ( -221.000000 4310.000000 -91.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -224.901490 4310.849304 -91.238867 ) ( -221.000000 4310.000000 -91.000000 ) ( -224.000000 4301.000000 -74.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -227.901490 4301.849304 -74.238867 ) ( -224.000000 4301.000000 -74.000000 ) ( -225.000000 4295.000000 -79.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (217/181) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (4316.000000, 4316.000000, 4325.000000) / (-210.000000, 73.000000, 72.000000) // --> Vector info: d1 = 8.344850, 0.267180, 0.289048. Determinants: 1.889096, 72.699027, -14140.876279, -2547.000000 // --> Vector info: d2 = 0.577653, 0.577653, 0.452679. Determinants: 35.367713, 0.000000, -154118.330261, -2547.000000 ( 72.000000 4325.000000 -123.000000 ) ( 73.000000 4316.000000 -123.000000 ) ( -210.000000 4316.000000 -123.000000 ) ( ( -0.000742 -0.028543 5.551973 ) ( -0.013886 0.000000 60.509749 ) ) 11gorc/00wwarn 0 0 0 ( -210.000000 4316.000000 -127.000000 ) ( 73.000000 4316.000000 -127.000000 ) ( 72.000000 4325.000000 -127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 4316.000000 -127.000000 ) ( -210.000000 4316.000000 -123.000000 ) ( 73.000000 4316.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 73.000000 4316.000000 -127.000000 ) ( 73.000000 4316.000000 -123.000000 ) ( 72.000000 4325.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 72.000000 4325.000000 -127.000000 ) ( 72.000000 4325.000000 -123.000000 ) ( -210.000000 4325.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 4325.000000 -127.000000 ) ( -210.000000 4325.000000 -123.000000 ) ( -210.000000 4316.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (220/182) # points: 3 { brushDef { // Surface normal: -0.957274, -0.286531, -0.039072 // RotY/Z : 0.039082 / -2.850760. Vector texS/T: (0.286750, -0.958005, 0.000000) / (0.037432, 0.011204, -0.999236) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-4089.972985, -4096.294518, -4105.490067) / (130.280011, 125.276190, 142.289181) // --> Vector info: d1 = 1.424321, 1.463416, 0.927908. Determinants: -2.014458, 3.744737, -8945.663806, -153.561063 // --> Vector info: d2 = 0.994115, 1.109583, 1.102089. Determinants: 1.926964, 1.109171, 7584.069846, -153.561063 ( 82.000000 4310.000000 -91.000000 ) ( 84.000000 4301.000000 -74.000000 ) ( 86.000000 4295.000000 -79.000000 ) ( ( 0.013118 -0.024386 58.254766 ) ( -0.012549 -0.007223 -49.387974 ) ) 11gorc/00wwarn 0 0 0 ( 89.829096 4296.146124 -78.843710 ) ( 87.829096 4302.146124 -73.843710 ) ( 85.829096 4311.146124 -90.843710 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 89.829096 4296.146124 -78.843710 ) ( 86.000000 4295.000000 -79.000000 ) ( 84.000000 4301.000000 -74.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 87.829096 4302.146124 -73.843710 ) ( 84.000000 4301.000000 -74.000000 ) ( 82.000000 4310.000000 -91.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 85.829096 4311.146124 -90.843710 ) ( 82.000000 4310.000000 -91.000000 ) ( 86.000000 4295.000000 -79.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (221/183) # points: 4 { brushDef { // Surface normal: 0.946510, 0.000000, 0.322674 // RotY/Z : -0.328553 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.322674, 0.000000, -0.946510) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (4295.000000, 4316.000000, 4325.000000) / (2.172671, 48.659228, 48.659228) // --> Vector info: d1 = 0.000000, 1.441980, 1.546863. Determinants: -4.875641, -10.775279, 20964.288641, -418.379015 // --> Vector info: d2 = 0.000000, 0.000001, 0.113483. Determinants: -5.275372, 2.383104, 22652.545975, -418.379015 ( -210.000000 4325.000000 -123.000000 ) ( -210.000000 4316.000000 -123.000000 ) ( -225.000000 4295.000000 -79.000000 ) ( ( 0.011654 0.025755 -50.108366 ) ( 0.012609 -0.005696 -54.143600 ) ) 11gorc/00wwarn 0 0 0 ( -228.786041 4295.000000 -80.290696 ) ( -213.786041 4316.000000 -124.290696 ) ( -213.786041 4325.000000 -124.290696 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -228.786041 4295.000000 -80.290696 ) ( -225.000000 4295.000000 -79.000000 ) ( -210.000000 4316.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -213.786041 4316.000000 -124.290696 ) ( -210.000000 4316.000000 -123.000000 ) ( -210.000000 4325.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -213.786041 4325.000000 -124.290696 ) ( -210.000000 4325.000000 -123.000000 ) ( -221.000000 4310.000000 -91.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -224.786041 4310.000000 -92.290696 ) ( -221.000000 4310.000000 -91.000000 ) ( -225.000000 4295.000000 -79.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (222/184) # points: 3 { brushDef { // Surface normal: -0.615240, -0.416192, -0.669526 // RotY/Z : 0.733570 / -2.546833. Vector texS/T: (0.560309, -0.828283, 0.000000) / (0.554557, 0.375141, -0.742789) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (-3475.282311, -3485.538409, -3485.489686) / (1588.205772, 1589.552049, 1600.322269) // --> Vector info: d1 = 1.401050, 1.291310, 0.994221. Determinants: -0.781951, 3.052327, -7720.077289, -110.526015 // --> Vector info: d2 = 0.203464, 0.332291, 0.292350. Determinants: 1.441264, 0.403362, 4345.690573, -110.526015 ( 59.000000 4248.000000 35.000000 ) ( 53.000000 4244.000000 43.000000 ) ( 58.000000 4235.000000 44.000000 ) ( ( 0.007075 -0.027616 69.848508 ) ( -0.013040 -0.003649 -39.318260 ) ) 11gorc/00wwarn 0 0 0 ( 60.460959 4236.664766 46.678103 ) ( 55.460959 4245.664766 45.678103 ) ( 61.460959 4249.664766 37.678103 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 60.460959 4236.664766 46.678103 ) ( 58.000000 4235.000000 44.000000 ) ( 53.000000 4244.000000 43.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 55.460959 4245.664766 45.678103 ) ( 53.000000 4244.000000 43.000000 ) ( 59.000000 4248.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 61.460959 4249.664766 37.678103 ) ( 59.000000 4248.000000 35.000000 ) ( 58.000000 4235.000000 44.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (223/185) # points: 4 { brushDef { // Surface normal: 0.971190, 0.034619, -0.235780 // RotY/Z : 0.238021 / 0.035630. Vector texS/T: (-0.035623, 0.999365, 0.000000) / (-0.235630, -0.008399, -0.971806) // Texture width/height [00wwarn]: 32.000000/64.000000 // --> Vector A/B: (4239.187276, 4300.289125, 4306.249694) / (-32.853241, 93.715175, 88.570118) // --> Vector info: d1 = 0.990733, 5.000020, 4.955586. Determinants: -15.004122, -26.612606, 61672.085610, -1068.792309 // --> Vector info: d2 = 0.171117, 0.000001, 0.114782. Determinants: -13.647284, 8.033297, 57934.422559, -1068.792309 ( -224.000000 4301.000000 -74.000000 ) ( -225.000000 4295.000000 -79.000000 ) ( -193.000000 4235.000000 44.000000 ) ( ( 0.014038 0.024900 -57.702591 ) ( 0.012769 -0.007516 -54.205501 ) ) 11gorc/00wwarn 0 0 0 ( -196.884758 4234.861526 44.943121 ) ( -228.884758 4294.861526 -78.056879 ) ( -227.884758 4300.861526 -73.056879 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -196.884758 4234.861526 44.943121 ) ( -193.000000 4235.000000 44.000000 ) ( -225.000000 4295.000000 -79.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -228.884758 4294.861526 -78.056879 ) ( -225.000000 4295.000000 -79.000000 ) ( -224.000000 4301.000000 -74.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -227.884758 4300.861526 -73.056879 ) ( -224.000000 4301.000000 -74.000000 ) ( -195.000000 4248.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -198.884758 4247.861526 35.943121 ) ( -195.000000 4248.000000 35.000000 ) ( -193.000000 4235.000000 44.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (224/186) # points: 4 { brushDef { // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [00fdeck1]: 128.000000/128.000000 // --> Vector A/B: (4325.000000, 4349.000000, 4349.000000) / (72.000000, 70.000000, -210.000000) // --> Vector info: d1 = 0.020087, 0.049607, 4.046758. Determinants: -0.271173, 95.931624, -5869.237994, -6720.000000 // --> Vector info: d2 = 1.321702, 0.984332, 0.984372. Determinants: 94.463692, 0.000973, -417437.374590, -6720.000000 ( -210.000000 4349.000000 -123.000000 ) ( 70.000000 4349.000000 -123.000000 ) ( 72.000000 4325.000000 -123.000000 ) ( ( 0.000040 -0.014276 0.873399 ) ( -0.014057 0.000000 62.118657 ) ) 11gorc/00fdeck1 0 0 0 ( 72.000000 4325.000000 -127.000000 ) ( 70.000000 4349.000000 -127.000000 ) ( -210.000000 4349.000000 -127.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 72.000000 4325.000000 -127.000000 ) ( 72.000000 4325.000000 -123.000000 ) ( 70.000000 4349.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 70.000000 4349.000000 -127.000000 ) ( 70.000000 4349.000000 -123.000000 ) ( -210.000000 4349.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 4349.000000 -127.000000 ) ( -210.000000 4349.000000 -123.000000 ) ( -210.000000 4325.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -210.000000 4325.000000 -127.000000 ) ( -210.000000 4325.000000 -123.000000 ) ( 72.000000 4325.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (225/187) # points: 4 { brushDef { // Surface normal: 0.000000, -0.075970, -0.997110 // RotY/Z : 1.494753 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.997110, -0.075970) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-189.000000, -140.000000, 0.000000) / (4228.468464, 4333.772784, 4333.772784) // --> Vector info: d1 = 7.395855, 5.999847, 1.999798. Determinants: 421.222504, -0.561373, -27049.367298, -14742.604926 // --> Vector info: d2 = 0.491017, 3.500398, 3.499604. Determinants: 0.083654, -421.352299, 1774451.845926, -14742.604926 ( 0.000000 4349.000000 35.000000 ) ( -140.000000 4349.000000 35.000000 ) ( -189.000000 4244.000000 43.000000 ) ( ( -0.028572 0.000038 1.834775 ) ( -0.000006 0.028581 -120.362165 ) ) 11gorc/00WPANL6 0 0 0 ( -189.000000 4244.303881 46.988440 ) ( -140.000000 4349.303881 38.988440 ) ( 0.000000 4349.303881 38.988440 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -189.000000 4244.303881 46.988440 ) ( -189.000000 4244.000000 43.000000 ) ( -140.000000 4349.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -140.000000 4349.303881 38.988440 ) ( -140.000000 4349.000000 35.000000 ) ( 0.000000 4349.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 0.000000 4349.303881 38.988440 ) ( 0.000000 4349.000000 35.000000 ) ( 53.000000 4244.000000 43.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 53.000000 4244.303881 46.988440 ) ( 53.000000 4244.000000 43.000000 ) ( -189.000000 4244.000000 43.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (226/188) # points: 4 { brushDef { // Surface normal: 0.659877, -0.359339, -0.659877 // RotY/Z : 0.720655 / -0.498653. Vector texS/T: (0.478243, 0.878228, 0.000000) / (-0.579522, 0.315581, -0.751374) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (3637.453785, 3718.981138, 3752.458133) / (1427.298766, 1520.461477, 1427.298766) // --> Vector info: d1 = 0.909029, 4.000000, 4.000000. Determinants: -287.963238, -103.476421, 1185405.298808, -10714.116856 // --> Vector info: d2 = 1.719804, 0.000000, 2.828428. Determinants: -103.282394, 288.168064, -54043.167361, -10714.116856 ( -140.000000 4349.000000 35.000000 ) ( -210.000000 4349.000000 -35.000000 ) ( -195.000000 4248.000000 35.000000 ) ( ( 0.026877 0.009658 -110.639572 ) ( 0.009640 -0.026896 5.044108 ) ) 11gorc/00WPANL6 0 0 0 ( -197.639508 4249.437356 37.639508 ) ( -212.639508 4350.437356 -32.360492 ) ( -142.639508 4350.437356 37.639508 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -197.639508 4249.437356 37.639508 ) ( -195.000000 4248.000000 35.000000 ) ( -210.000000 4349.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -212.639508 4350.437356 -32.360492 ) ( -210.000000 4349.000000 -35.000000 ) ( -140.000000 4349.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -142.639508 4350.437356 37.639508 ) ( -140.000000 4349.000000 35.000000 ) ( -189.000000 4244.000000 43.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -191.639508 4245.437356 45.639508 ) ( -189.000000 4244.000000 43.000000 ) ( -195.000000 4248.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (227/189) # points: 4 { brushDef { // Surface normal: 0.962450, -0.271460, 0.000000 // RotY/Z : 0.000000 / -0.274910. Vector texS/T: (0.271460, 0.962450, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4088.165407, 4128.687006, 4128.687006) / (91.000000, 123.000000, 35.000000) // --> Vector info: d1 = 1.164204, 0.000000, 0.000002. Determinants: 102.449879, 0.000066, -422983.491876, -3565.900728 // --> Vector info: d2 = 2.097360, 2.999985, 0.500000. Determinants: 0.568500, -101.303399, -584.488734, -3565.900728 ( -210.000000 4349.000000 -35.000000 ) ( -210.000000 4349.000000 -123.000000 ) ( -221.000000 4310.000000 -91.000000 ) ( ( -0.028730 0.000000 118.618976 ) ( -0.000159 0.028409 0.163911 ) ) 11gorc/00WPANL6 0 0 0 ( -224.849799 4311.085841 -91.000000 ) ( -213.849799 4350.085841 -123.000000 ) ( -213.849799 4350.085841 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -224.849799 4311.085841 -91.000000 ) ( -221.000000 4310.000000 -91.000000 ) ( -210.000000 4349.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -213.849799 4350.085841 -123.000000 ) ( -210.000000 4349.000000 -123.000000 ) ( -210.000000 4349.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -213.849799 4350.085841 -35.000000 ) ( -210.000000 4349.000000 -35.000000 ) ( -224.000000 4301.000000 -74.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -227.849799 4302.085841 -74.000000 ) ( -224.000000 4301.000000 -74.000000 ) ( -221.000000 4310.000000 -91.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (228/190) # points: 3 { brushDef { // Surface normal: 0.945687, 0.000000, 0.325080 // RotY/Z : -0.331096 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.325080, 0.000000, -0.945687) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4325.000000, 4349.000000, 4310.000000) / (48.052700, 48.052700, 14.214852) // --> Vector info: d1 = 1.296871, 1.971569, 0.852308. Determinants: -22.830325, -0.549036, 97714.336677, -812.108367 // --> Vector info: d2 = 0.968750, 0.968750, 1.926550. Determinants: 0.000000, 22.987204, -1891.327092, -812.108367 ( -221.000000 4310.000000 -91.000000 ) ( -210.000000 4349.000000 -123.000000 ) ( -210.000000 4325.000000 -123.000000 ) ( ( 0.028112 0.000676 -120.321795 ) ( 0.000000 -0.028306 2.328910 ) ) 11gorc/00WPANL6 0 0 0 ( -213.782746 4325.000000 -124.300319 ) ( -213.782746 4349.000000 -124.300319 ) ( -224.782746 4310.000000 -92.300319 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -213.782746 4325.000000 -124.300319 ) ( -210.000000 4325.000000 -123.000000 ) ( -210.000000 4349.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -213.782746 4349.000000 -124.300319 ) ( -210.000000 4349.000000 -123.000000 ) ( -221.000000 4310.000000 -91.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -224.782746 4310.000000 -92.300319 ) ( -221.000000 4310.000000 -91.000000 ) ( -210.000000 4325.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (229/191) # points: 3 { brushDef { // Surface normal: 0.958526, -0.051873, -0.280243 // RotY/Z : 0.284047 / -0.054064. Vector texS/T: (0.054038, 0.998539, 0.000000) / (-0.279834, 0.015144, -0.959929) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (4282.611242, 4331.297639, 4231.255781) / (198.850848, 158.222844, 85.300785) // --> Vector info: d1 = 1.408077, 0.000420, 2.791602. Determinants: 216.049386, -4.931963, -934997.042127, -7614.813327 // --> Vector info: d2 = 3.620799, 2.500009, 0.328271. Determinants: -6.503133, -217.859962, 43600.324943, -7614.813327 ( -195.000000 4248.000000 35.000000 ) ( -210.000000 4349.000000 -35.000000 ) ( -224.000000 4301.000000 -74.000000 ) ( ( -0.028372 0.000648 122.786601 ) ( 0.000854 0.028610 -5.725725 ) ) 11gorc/00WPANL6 0 0 0 ( -227.834106 4301.207490 -72.879027 ) ( -213.834106 4349.207490 -33.879027 ) ( -198.834106 4248.207490 36.120973 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -227.834106 4301.207490 -72.879027 ) ( -224.000000 4301.000000 -74.000000 ) ( -210.000000 4349.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -213.834106 4349.207490 -33.879027 ) ( -210.000000 4349.000000 -35.000000 ) ( -195.000000 4248.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( -198.834106 4248.207490 36.120973 ) ( -195.000000 4248.000000 35.000000 ) ( -224.000000 4301.000000 -74.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (230/192) # points: 3 { brushDef { // Surface normal: -0.963819, -0.072758, -0.256437 // RotY/Z : 0.259334 / -3.066246. Vector texS/T: (0.075276, -0.997163, 0.000000) / (0.255710, 0.019303, -0.966561) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-4231.506170, -4331.391578, -4282.473906) / (63.258388, 135.680106, 176.029349) // --> Vector info: d1 = 2.785875, 0.000156, 1.416254. Determinants: -214.957875, -5.176607, -930365.552668, -7573.002443 // --> Vector info: d2 = 3.657488, 1.499218, 0.383242. Determinants: -6.263710, 217.047231, -67933.150833, -7573.002443 ( 84.000000 4301.000000 -74.000000 ) ( 70.000000 4349.000000 -35.000000 ) ( 59.000000 4248.000000 35.000000 ) ( ( 0.028385 0.000684 122.852932 ) ( 0.000827 -0.028661 8.970438 ) ) 11gorc/00WPANL6 0 0 0 ( 62.855274 4248.291034 36.025749 ) ( 73.855274 4349.291034 -33.974251 ) ( 87.855274 4301.291034 -72.974251 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 62.855274 4248.291034 36.025749 ) ( 59.000000 4248.000000 35.000000 ) ( 70.000000 4349.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 73.855274 4349.291034 -33.974251 ) ( 70.000000 4349.000000 -35.000000 ) ( 84.000000 4301.000000 -74.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 87.855274 4301.291034 -72.974251 ) ( 84.000000 4301.000000 -74.000000 ) ( 59.000000 4248.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (231/193) # points: 4 { brushDef { // Surface normal: -0.654069, -0.379983, -0.654069 // RotY/Z : 0.712951 / -2.615297. Vector texS/T: (0.502334, -0.864674, 0.000000) / (0.565556, 0.328561, -0.756435) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-3643.050920, -3760.465355, -3725.301964) / (1391.861868, 1402.437797, 1494.977172) // --> Vector info: d1 = 3.245913, 0.000000, 0.000003. Determinants: -300.374770, 114.136983, -1289618.932823, -11237.343992 // --> Vector info: d2 = 2.088741, 2.999985, 0.171566. Determinants: 114.239129, 300.054866, -24927.867802, -11237.343992 ( 70.000000 4349.000000 -35.000000 ) ( 0.000000 4349.000000 35.000000 ) ( 53.000000 4244.000000 43.000000 ) ( ( 0.026730 -0.010157 114.761899 ) ( -0.010166 -0.026702 2.218306 ) ) 11gorc/00WPANL6 0 0 0 ( 55.616277 4245.519932 45.616277 ) ( 2.616277 4350.519932 37.616277 ) ( 72.616277 4350.519932 -32.383723 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 55.616277 4245.519932 45.616277 ) ( 53.000000 4244.000000 43.000000 ) ( 0.000000 4349.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 2.616277 4350.519932 37.616277 ) ( 0.000000 4349.000000 35.000000 ) ( 70.000000 4349.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 72.616277 4350.519932 -32.383723 ) ( 70.000000 4349.000000 -35.000000 ) ( 59.000000 4248.000000 35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 61.616277 4249.519932 37.616277 ) ( 59.000000 4248.000000 35.000000 ) ( 53.000000 4244.000000 43.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (232/194) # points: 4 { brushDef { // Surface normal: -0.960000, -0.280000, 0.000000 // RotY/Z : 0.000000 / -2.857799. Vector texS/T: (0.280000, -0.960000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-4105.440000, -4155.440000, -4155.440000) / (74.000000, 35.000000, 123.000000) // --> Vector info: d1 = 1.416281, 0.000181, 0.006157. Determinants: -124.383707, -0.298786, -516859.371592, -4400.000000 // --> Vector info: d2 = 2.382703, 3.499217, 0.999222. Determinants: 0.753411, 124.999767, -16640.793233, -4400.000000 ( 70.000000 4349.000000 -123.000000 ) ( 70.000000 4349.000000 -35.000000 ) ( 84.000000 4301.000000 -74.000000 ) ( ( 0.028269 0.000068 117.468039 ) ( -0.000171 -0.028409 3.781998 ) ) 11gorc/00WPANL6 0 0 0 ( 87.840000 4302.120000 -74.000000 ) ( 73.840000 4350.120000 -35.000000 ) ( 73.840000 4350.120000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 87.840000 4302.120000 -74.000000 ) ( 84.000000 4301.000000 -74.000000 ) ( 70.000000 4349.000000 -35.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 73.840000 4350.120000 -35.000000 ) ( 70.000000 4349.000000 -35.000000 ) ( 70.000000 4349.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 73.840000 4350.120000 -123.000000 ) ( 70.000000 4349.000000 -123.000000 ) ( 82.000000 4310.000000 -91.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 85.840000 4311.120000 -91.000000 ) ( 82.000000 4310.000000 -91.000000 ) ( 84.000000 4301.000000 -74.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } // (233/195) # points: 3 { brushDef { // Surface normal: -0.961488, -0.080124, 0.262907 // RotY/Z : -0.266034 / -3.058451. Vector texS/T: (0.083045, -0.996546, 0.000000) / (-0.261999, -0.021833, -0.964821) // Texture width/height [00WPANL6]: 64.000000/64.000000 // --> Vector A/B: (-4288.302489, -4328.164319, -4304.081130) / (-27.786434, 5.380334, 5.380334) // --> Vector info: d1 = 1.172699, 0.006489, 0.683504. Determinants: -22.454410, 1.098991, -97197.470505, -798.761541 // --> Vector info: d2 = 1.905527, 0.999221, 0.982761. Determinants: 0.545935, 22.482874, 1443.791065, -798.761541 ( 72.000000 4325.000000 -123.000000 ) ( 70.000000 4349.000000 -123.000000 ) ( 82.000000 4310.000000 -91.000000 ) ( ( 0.028112 -0.001376 121.685216 ) ( -0.000683 -0.028147 -1.807537 ) ) 11gorc/00WPANL6 0 0 0 ( 85.845954 4310.320496 -92.051628 ) ( 73.845954 4349.320496 -124.051628 ) ( 75.845954 4325.320496 -124.051628 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 85.845954 4310.320496 -92.051628 ) ( 82.000000 4310.000000 -91.000000 ) ( 70.000000 4349.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 73.845954 4349.320496 -124.051628 ) ( 70.000000 4349.000000 -123.000000 ) ( 72.000000 4325.000000 -123.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 ( 75.845954 4325.320496 -124.051628 ) ( 72.000000 4325.000000 -123.000000 ) ( 82.000000 4310.000000 -91.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0 } } } { "light" "318" "origin" "-70 3534 507" "classname" "light" } { "light" "35" "origin" "-543 3534 -455" "classname" "light" } { "light" "276" "origin" "-526 3534 30" "classname" "light" } { "light" "419" "origin" "-596 3534 74" "classname" "light" } { "light" "35" "origin" "403 3534 -455" "classname" "light" } { "light" "281" "origin" "386 3534 30" "classname" "light" } { "light" "419" "origin" "456 3534 74" "classname" "light" } { "light" "234" "origin" "-420 3534 507" "classname" "light" } { "light" "234" "origin" "280 3534 507" "classname" "light" } { "light" "71" "origin" "-70 4649 10" "classname" "light" } { "light" "215" "origin" "-69 3534 -61" "classname" "light" } { "light" "107" "origin" "-69 3534 -634" "classname" "light" } { "light" "642" "origin" "-65 2782 -253" "classname" "light" } { "light" "695" "origin" "-72 4287 -258" "classname" "light" } { "light" "251" "origin" "-70 4634 -52" "classname" "light" } { "light" "359" "origin" "-70 4488 -35" "classname" "light" } { "light" "390" "origin" "-70 4488 69" "classname" "light" } { "light" "132" "origin" "-240 4488 -61" "classname" "light" } { "light" "132" "origin" "100 4488 -61" "classname" "light" } { "light" "780" "origin" "-69 4291 -39" "classname" "light" } // Model { "model" "models/11gorc/00tetris.md3" "origin" "-70 3535 -262" "angles" "0 0 0" "spawnflags" "2" "modelscale" "2.000000" "classname" "misc_model" } // Player start (-58.803850 4332.125000 -45.447150) { "classname" "info_player_start" "origin" "-58 4332 -45" "angle" "90" } // Model { "model" "models/11gorc/go.md3" "origin" "-62 4552 -75" "angles" "0 180 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/11gorc/pi.md3" "origin" "-141 4506 -88" "angles" "0 180 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/11gorc/8tsit.md3" "origin" "54 4374 -79" "angles" "0 90 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/11gorc/8thead.md3" "origin" "39 4392 -118" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Brush model (cf. "d4x4") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (-4643.800000, -4643.800000, -4652.550000) / (122.500700, -17.499300, -17.499300) // --> Vector info: d1 = 0.999466, 0.999466, 0.936863. Determinants: -8.764411, -0.000001, -41924.518984, -1225.000000 // --> Vector info: d2 = -0.000786, -1.000560, -1.000560. Determinants: 0.000000, -8.748025, 1072.601445, -1225.000000 ( -210.256900 4652.550000 17.499300 ) ( -210.256900 4643.800000 17.499300 ) ( -210.256900 4643.800000 -122.500700 ) ( ( 0.007155 0.000000 34.224097 ) ( 0.000000 0.007141 -0.875593 ) ) 11gorc/d4x4 0 0 0 // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (-210.256900, -210.256900, -70.256900) / (-17.499300, 122.500700, 122.500700) // --> Vector info: d1 = -0.000823, -0.000823, 1.000823. Determinants: -140.230535, 0.000000, -29468.298539, -19600.000000 // --> Vector info: d2 = -1.000560, -0.000786, -0.000786. Determinants: 0.000000, -139.968402, 17161.623122, -19600.000000 ( -70.256900 4643.800000 -122.500700 ) ( -210.256900 4643.800000 -122.500700 ) ( -210.256900 4643.800000 17.499300 ) ( ( 0.007155 0.000000 1.503485 ) ( 0.000000 0.007141 -0.875593 ) ) 11gorc/d4x4 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (4652.550000, 4643.800000, 4643.800000) / (-210.256900, -210.256900, -70.256900) // --> Vector info: d1 = -0.000823, -0.000823, 1.000823. Determinants: -0.000018, -8.764408, -1841.687215, -1225.000000 // --> Vector info: d2 = -0.928570, -0.991056, -0.991056. Determinants: -8.748031, 0.000002, 41838.151397, -1225.000000 ( -70.256900 4643.800000 17.499300 ) ( -210.256900 4643.800000 17.499300 ) ( -210.256900 4652.550000 17.499300 ) ( ( 0.000000 0.007155 1.503418 ) ( 0.007141 0.000000 -34.153593 ) ) 11gorc/d4x4 0 0 0 // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (210.256900, 210.256900, 70.256900) / (122.500700, -17.499300, -17.499300) // --> Vector info: d1 = -0.000823, -0.000823, 1.000823. Determinants: 140.230531, 0.000000, -29468.300528, -19600.000000 // --> Vector info: d2 = -0.000786, -1.000560, -1.000560. Determinants: 0.000000, -139.968402, 17161.623122, -19600.000000 ( -70.256900 4652.550000 17.499300 ) ( -210.256900 4652.550000 17.499300 ) ( -210.256900 4652.550000 -122.500700 ) ( ( -0.007155 0.000000 1.503485 ) ( 0.000000 0.007141 -0.875593 ) ) 11gorc/d4x4 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (4643.800000, 4652.550000, 4652.550000) / (210.256900, 210.256900, 70.256900) // --> Vector info: d1 = -0.000823, -0.000823, 1.000823. Determinants: -0.000021, 8.764408, -1841.672097, -1225.000000 // --> Vector info: d2 = -0.991056, -0.928570, -0.928570. Determinants: -8.748031, -0.000002, 41838.151411, -1225.000000 ( -70.256900 4652.550000 -122.500700 ) ( -210.256900 4652.550000 -122.500700 ) ( -210.256900 4643.800000 -122.500700 ) ( ( 0.000000 -0.007155 1.503406 ) ( 0.007141 0.000000 -34.153593 ) ) 11gorc/d4x4 0 0 0 // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (4643.800000, 4652.550000, 4652.550000) / (122.500700, 122.500700, -17.499300) // --> Vector info: d1 = 0.999466, 0.936864, 0.936863. Determinants: 8.764411, -0.000002, -41924.519204, -1225.000000 // --> Vector info: d2 = -0.000786, -0.000786, -1.000560. Determinants: -0.000004, -8.748026, 1072.621944, -1225.000000 ( -70.256900 4652.550000 17.499300 ) ( -70.256900 4652.550000 -122.500700 ) ( -70.256900 4643.800000 -122.500700 ) ( ( -0.007155 0.000000 34.224097 ) ( 0.000000 0.007141 -0.875610 ) ) 11gorc/d4x4 0 0 0 } } } // Brush model (cf. "d4x4") { "classname" "func_breakable" // Brush entity #0 { brushDef { // Surface normal: -1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (-4643.800000, -4643.800000, -4652.550000) / (122.500700, -17.499300, -17.499300) // --> Vector info: d1 = 0.999466, 0.999466, 0.936863. Determinants: -8.764411, -0.000001, -41924.518984, -1225.000000 // --> Vector info: d2 = -0.000786, -1.000560, -1.000560. Determinants: 0.000000, -8.748025, 1072.601445, -1225.000000 ( -70.000000 4652.550000 17.499300 ) ( -70.000000 4643.800000 17.499300 ) ( -70.000000 4643.800000 -122.500700 ) ( ( 0.007155 0.000000 34.224097 ) ( 0.000000 0.007141 -0.875593 ) ) 11gorc/d4x4 0 0 0 // Surface normal: 0.000000, -1.000000, 0.000000 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (-70.000000, -70.000000, 70.000000) / (-17.499300, 122.500700, 122.500700) // --> Vector info: d1 = -0.000823, -0.000823, 1.000823. Determinants: -140.230535, 0.000000, -9799.998392, -19600.000000 // --> Vector info: d2 = -1.000560, -0.000786, -0.000786. Determinants: 0.000000, -139.968402, 17161.623122, -19600.000000 ( 70.000000 4643.800000 -122.500700 ) ( -70.000000 4643.800000 -122.500700 ) ( -70.000000 4643.800000 17.499300 ) ( ( 0.007155 0.000000 0.500000 ) ( 0.000000 0.007141 -0.875593 ) ) 11gorc/d4x4 0 0 0 // Surface normal: 0.000000, 0.000000, 1.000000 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (4652.550000, 4643.800000, 4643.800000) / (-70.000000, -70.000000, 70.000000) // --> Vector info: d1 = -0.000823, -0.000823, 1.000823. Determinants: -0.000018, -8.764408, -612.418523, -1225.000000 // --> Vector info: d2 = -0.928570, -0.991056, -0.991056. Determinants: -8.748031, 0.000002, 41838.151186, -1225.000000 ( 70.000000 4643.800000 17.499300 ) ( -70.000000 4643.800000 17.499300 ) ( -70.000000 4652.550000 17.499300 ) ( ( 0.000000 0.007155 0.499933 ) ( 0.007141 0.000000 -34.153593 ) ) 11gorc/d4x4 0 0 0 // Surface normal: 0.000000, 1.000000, 0.000000 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (70.000000, 70.000000, -70.000000) / (122.500700, -17.499300, -17.499300) // --> Vector info: d1 = -0.000823, -0.000823, 1.000823. Determinants: 140.230531, 0.000000, -9800.000995, -19600.000000 // --> Vector info: d2 = -0.000786, -1.000560, -1.000560. Determinants: 0.000000, -139.968402, 17161.623122, -19600.000000 ( 70.000000 4652.550000 17.499300 ) ( -70.000000 4652.550000 17.499300 ) ( -70.000000 4652.550000 -122.500700 ) ( ( -0.007155 0.000000 0.500000 ) ( 0.000000 0.007141 -0.875593 ) ) 11gorc/d4x4 0 0 0 // Surface normal: 0.000000, 0.000000, -1.000000 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (4643.800000, 4652.550000, 4652.550000) / (70.000000, 70.000000, -70.000000) // --> Vector info: d1 = -0.000823, -0.000823, 1.000823. Determinants: -0.000021, 8.764408, -612.403376, -1225.000000 // --> Vector info: d2 = -0.991056, -0.928570, -0.928570. Determinants: -8.748031, -0.000002, 41838.151191, -1225.000000 ( 70.000000 4652.550000 -122.500700 ) ( -70.000000 4652.550000 -122.500700 ) ( -70.000000 4643.800000 -122.500700 ) ( ( 0.000000 -0.007155 0.499921 ) ( 0.007141 0.000000 -34.153593 ) ) 11gorc/d4x4 0 0 0 // Surface normal: 1.000000, 0.000000, 0.000000 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000) // Texture width/height [d4x4.mat]: 128.000000/128.000000 // --> Vector A/B: (4643.800000, 4652.550000, 4652.550000) / (122.500700, 122.500700, -17.499300) // --> Vector info: d1 = 0.999466, 0.936864, 0.936863. Determinants: 8.764411, -0.000002, -41924.519204, -1225.000000 // --> Vector info: d2 = -0.000786, -0.000786, -1.000560. Determinants: -0.000004, -8.748026, 1072.621944, -1225.000000 ( 70.000000 4652.550000 17.499300 ) ( 70.000000 4652.550000 -122.500700 ) ( 70.000000 4643.800000 -122.500700 ) ( ( -0.007155 0.000000 34.224097 ) ( 0.000000 0.007141 -0.875610 ) ) 11gorc/d4x4 0 0 0 } } } // Model { "model" "models/11gorc/bact.md3" "origin" "92 4442 -77" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/11gorc/bact.md3" "origin" "-229 4446 -77" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/11gorc/bact.md3" "origin" "-226 4387 -77" "angles" "0 0 0" "spawnflags" "2" "classname" "misc_model" } // Model { "model" "models/11gorc/rs.md3" "origin" "-61 4558 -114" "angles" "0 180 0" "spawnflags" "2" "classname" "misc_model" }